diff --git a/wiki_backup/Birch Sign.txt b/wiki_backup/Birch Sign.txt new file mode 100644 index 0000000..9490b6f --- /dev/null +++ b/wiki_backup/Birch Sign.txt @@ -0,0 +1,1004 @@ +{{For|the hanging variant of signs|Hanging Sign}} +{{Infobox block +| group = Oak +| 1-1 = Oak Sign.png +| 1-2 = Oak Wall Sign.png +| invimage = Oak Sign +| group2 = Spruce +| 2-1 = Spruce Sign.png +| 2-2 = Spruce Wall Sign.png +| invimage2 = Spruce Sign +| group3 = Birch +| 3-1 = Birch Sign.png +| 3-2 = Birch Wall Sign.png +| invimage3 = Birch Sign +| group4 = Jungle +| 4-1 = Jungle Sign.png +| 4-2 = Jungle Wall Sign.png +| invimage4 = Jungle Sign +| group5 = Acacia +| 5-1 = Acacia Sign.png +| 5-2 = Acacia Wall Sign.png +| invimage5 = Acacia Sign +| group6 = Dark Oak +| 6-1 = Dark Oak Sign.png +| 6-2 = Dark Oak Wall Sign.png +| invimage6 = Dark Oak Sign +| group7 = Mangrove +| 7-1 = Mangrove Sign.png +| 7-2 = Mangrove Wall Sign.png +| invimage7 = Mangrove Sign +| group8 = Cherry +| 8-1 = Cherry Sign.png +| 8-2 = Cherry Wall Sign.png +| invimage8 = Cherry Sign +| group9 = Pale Oak +| 9-1 = Pale Oak Sign.png +| 9-2 = Pale Oak Wall Sign.png +| invimage9 = Pale Oak Sign +| group10 = Bamboo +| 10-1 = Bamboo Sign.png +| 10-2 = Bamboo Wall Sign.png +| invimage10 = Bamboo Sign +| group11 = Crimson +| 11-1 = Crimson Sign.png +| 11-2 = Crimson Wall Sign.png +| invimage11 = Crimson Sign +| group12 = Warped +| 12-1 = Warped Sign.png +| 12-2 = Warped Wall Sign.png +| invimage12 = Warped Sign +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (16) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} + +A '''sign''' is a non-solid [[block]] that can display text, and can be placed on the top or side of other blocks. The text of signs can be customized with [[dye]]s and [[glow ink sac]]s, and they can be [[wax]]ed to prevent its text from being edited by any player. + +== Obtaining == +=== Breaking === +Signs can be broken with any tool or without a tool, but an [[axe]] is fastest. +{{breaking row|horizontal=1|Sign|sprite=oak-sign|Axe|foot=1|item=1}} + +A sign also breaks and drops itself as an [[item]] if the block the sign is attached to is moved, removed or destroyed. + +=== Natural generation === +An oak sign can be found in [[igloo]] basements. Spruce signs can be found in taiga [[village]] houses, as part of a chair. + +=== Generated loot === +{{LootChestItem|oak-sign,spruce-sign}} + +=== Crafting === +{{Crafting +|A1= Matching Planks +|B1= Matching Planks +|C1= Matching Planks +|A2= Matching Planks +|B2= Matching Planks +|C2= Matching Planks +|B3= Stick +|Output=Matching Sign,3 +|type=Decoration block +}} + +== Usage == +Signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Signs are also not destroyed by [[water]] or [[lava]] and therefore may be used to control the flow of these fluids. + +=== Placement === +Signs may be placed on the top or side of other [[block]]s (including semi-solid and non-solid blocks such as [[fence]]s, [[trapdoor]]s and other signs). To place a sign, {{control|use}} a sign [[item]] while pointing at the block the sign should be attached to, enter the desired text (or none), and click the "Done" button or press "escape" on a keyboard (or press × {{in|bedrock}}, {{xbtn|b}} on an Xbox controller, {{psbtn|o}} on a PlayStation controller, or {{nsbutton|B}} on a Nintendo Switch controller. Closing the virtual keyboard on a mobile device also exits the typing menu). To place a sign on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the sign. + +Signs on the top of a block stand on a short post and face toward the player who placed it, in any of 16 different directions. Signs placed on the side of a block simply float there, even if the block doesn't make contact with the sign. + +Even if placed on a vertical surface, a sign may not co-exist in the same block of air as any other item, despite not necessarily visibly obstructing eachother. + +For more information about the blocks signs can be placed on, see [[Opacity/Placement]]. + +=== Text === +[[File:Oak Sign GUI.png|thumb|240px|Oak Sign editing.]] +Placing a sign opens an editor interface resembling a magnified view of the sign. Up to four lines of text can then be entered using a keyboard (hardware or on-screen). The editor supports limited editing, including moving the cursor and inserting and deleting characters. {{IN|bedrock}}, [[formatting codes]] can also be used to apply decorative effects such as color, bold, italic and underline to various bits of the text. Depending on the edition and platform in use, copy and paste operations may be supported and the editor may also support keyboard entry of Alt-codes for displaying Unicode characters. + +Text can be added to the back side of a sign by interacting with that side of the sign after placing it and editing the front. + +Signs can be waxed by {{Control|use|text=using}} a [[honeycomb]] on it. Once waxed, a sign cannot be unwaxed or edited without being broken and placed down again or by using commands like [[Commands/data|/data]] + +After placing and affixing text on a sign, a player can change the text color by {{control|using}} a [[dye]] on it. When colored with dye, the text color may differ from any color specified by formatting codes. These values are hard-coded in the game's code, each dye color maps to one of these. The dye color on the sign's face is applied to all 4 lines of text. Any text that has been colored with JSON Text formatting overwrites this color. Effectively making the 'dye' color be used as a base color for any unstyled text. + +[[File:Glow Ink Sign with Orange Dye JE2.png|thumb|216px|Oak sign with glow ink and orange dye applied in {{JE}}.]] + +A player can {{control|use}} a [[glow ink sac]] on a sign to make its text glow. The glowing text is not affected by lighting. The player can use a regular black [[ink sac]] on the sign to remove the glowing effect. + +{| class="wikitable mw-collapsible mw-collapsed" +|+ class="nowrap" | Glow ink colors +!Name !! Main color !! Edge color +|- +! Black +| {{color|#000000}} +| {{color|#F0EBCC}} +|- +! Red +| {{color|#FF0000}} +| {{color|#660000}} +|- +! Green +| {{color|#00FF00}} +| {{color|#006600}} +|- +! Brown +| {{color|#8B4513}} +| {{color|#371B07}} +|- +! Blue +| {{color|#0000FF}} +| {{color|#000066}} +|- +! Purple +| {{color|#A020F0}} +| {{color|#400C60}} +|- +! Cyan +| {{color|#00FFFF}} +| {{color|#006666}} +|- +! Light gray +| {{color|#D3D3D3}} +| {{color|#545454}} +|- +! Gray +| {{color|#808080}} +| {{color|#333333}} +|- +! Pink +| {{color|#FF69B4}} +| {{color|#662A48}} +|- +! Lime +| {{color|#BFFF00}} +| {{color|#4C6600}} +|- +! Yellow +| {{color|#FFFF00}} +| {{color|#666600}} +|- +! Light blue +| {{color|#9AC0CD}} +| {{color|#3D4C52}} +|- +! Magenta +| {{color|#FF00FF}} +| {{color|#660066}} +|- +! Orange +| {{color|#FF681F}} +| {{color|#66290C}} +|- +! White +| {{color|#FFFFFF}} +| {{color|#666666}} +|} + +In [[Creative]] mode, the combination {{key|Ctrl}} + {{control|pick block}} on Windows/Linux, or {{key|cmd}} + {{control|pick block}} on macOS, can be used to copy an already-placed sign, including its text (with decorations), into the player's inventory. + +A dyed sign facing east or west has text that appears more saturated and bright than a sign facing north or south. However, it is actually the sign that is dimmer, because ''Minecraft'''s lighting engine uses side lighting to make the world appear less flat, but the text on signs is not affected by this. + +{{IN|bedrock}}, inappropriate words or phrases in a sign's text are displayed as hashtags. + +{{IN|java}}, signs can be created with [[Raw JSON text format|JSON text]], which allows complex formatting (colors, bold, italic, etc.), hover and click events, localized translation (for ''Minecraft'' technical terms, like "Redstone Repeater", otherwise translations must be provided in language files in resource packs), and the incorporation of scoreboard values into text. Use the {{cmd|data merge block}} command to create or alter JSON signs. + +: Example: {{cmd|long=1|data merge block ~ ~1 ~ {front_text: {color: "green", messages: ['{"selector": "@p", "bold": false, "italic": false, "underlined": false, "strikethrough": false, "obfuscated": false, "text": "First Line"}', '"Second Line"', '""', '""']}}}} + +Signs can post the success count of JSON text hover and click events to [[scoreboard]] objectives. The objectives to be used can be specified by running the {{cmd|execute store}} command or by modifying the sign's NBT data directly with the {{cmd|data merge block}} command. + +=== Interaction === +Signs can be edited after being placed by {{control|using}} them, which opens the [[#Text|edit sign message GUI]]. + +Signs are destroyed and drop as an item when pushed by a [[piston]].{{Only|bedrock}} + +Signs are non-solid and have no collision, so [[item]]s and [[mob]]s can move through sign blocks. Other [[block]]s (including other signs) can be placed on any edge of a sign. + +[[Water]] and [[lava]] flow around signs. Lava can create [[fire]] in [[air]] blocks next to signs as if the signs were flammable, but the signs do not burn (and cannot be burned by other methods either, except {{in|be}}). + +=== Fuel === +Overworld signs can be used as a fuel in [[furnace]]s, smelting an [[item]] per sign. Nether signs (crimson and warped), cannot be used as fuel in a furnace. + +=== Note blocks === +Signs can be placed under [[note block]]s to produce a "bass" sound. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood|forcecollapsed=1}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood|forcecollapsed=1}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood|forcecollapsed=1}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood|forcecollapsed=1}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|subtitle=Glow Ink Sac splotches +|source=block +|description=When a [[glow ink sac]] is used on a sign +|id=item.glow_ink_sac.use +|translationkey=subtitles.item.glow_ink_sac.use +|volume=1.0 +|pitch=''varies'' Can be 1.0, 0.95, or 1.05 for each sound +|distance=16}} +| {{SoundLine +|subtitle=Ink Sac splotches +|source=block +|description=When an [[ink sac]] is used on a sign +|id=item.ink_sac.use +|translationkey=subtitles.item.ink_sac.use +|volume=1.0 +|pitch=''varies'' Can be 0.85, 0.88, or 0.9 for each sound +|distance=16}} +| {{SoundLine +|sound=Dye.ogg +|subtitle=Dye stains +|source=block +|description=When [[dye]] is used on a sign +|id=item.dye.use +|translationkey=subtitles.item.dye.use +|volume=1.0 +|pitch=''varies'' Can be 1.0, 0.9, 0.95, or 1.1 +|distance=16}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|subtitle=Wax on +|source=block +|description=When a sign is waxed +|id=item.honeycomb.wax_on +|translationkey=subtitles.item.honeycomb.wax_on +|volume=1.0 +|pitch=1.0/0.9/1.1 +|distance=16}} +| {{SoundLine +|sound=Sign waxed interact fail1.ogg +|sound2=Sign waxed interact fail2.ogg +|sound3=Sign waxed interact fail3.ogg +|subtitle=Sign wobbles +|source=block +|description=When a player attempts to edit a waxed sign +|id=block.sign.waxed_interact_fail +|translationkey=subtitles.block.sign.waxed_interact_fail +|volume=1.0 +|pitch=''varies''{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|source=sound +|description=When a glow ink sac or an ink sac is used on a sign +|id=sign.ink_sac.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|type=bedrock +|sound=Dye.ogg +|source=sound +|description=When dye is used on a sign +|id=sign.dye.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|source=neutral +|description=When a honeycomb waxes a sign +|id=copper.wax.on +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Sign waxed interact fail1.ogg +|sound2=Sign waxed interact fail2.ogg +|sound3=Sign waxed interact fail3.ogg +|source=block +|description=When a player attempts to edit a waxed sign +|id=block.sign.waxed_interact_fail +|volume=1.0 +| pitch = ''varies'' Can be 1.0 or 0.9 for waxed_interact_fail1; can be 0.8 or 0.9 for waxed_interact_fail2 and waxed_interact_fail3 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Sign +|spritetype=block +|nameid=oak_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Spruce Sign +|spritetype=block +|nameid=spruce_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Birch Sign +|spritetype=block +|nameid=birch_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Jungle Sign +|spritetype=block +|nameid=jungle_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Acacia Sign +|spritetype=block +|nameid=acacia_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Dark Oak Sign +|spritetype=block +|nameid=dark_oak_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Mangrove Sign +|spritetype=block +|nameid=mangrove_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Cherry Sign +|spritetype=block +|nameid=cherry_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Pale Oak Sign +|spritetype=block +|nameid=pale_oak_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Bamboo Sign +|spritetype=block +|nameid=bamboo_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Crimson Sign +|spritetype=block +|nameid=crimson_sign +|blocktags= signs, standing_signs, wall_post_override +|itemtags=non_flammable_wood, signs}} +{{ID table +|displayname=Warped Sign +|spritetype=block +|nameid=warped_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=non_flammable_wood, signs}} +{{ID table +|displayname=Oak Wall Sign +|spritetype=block +|nameid=oak_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Spruce Wall Sign +|spritetype=block +|nameid=spruce_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Birch Wall Sign +|spritetype=block +|nameid=birch_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Jungle Wall Sign +|spritetype=block +|nameid=jungle_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Acacia Wall Sign +|spritetype=block +|nameid=acacia_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Dark Oak Wall Sign +|spritetype=block +|nameid=dark_oak_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Mangrove Wall Sign +|spritetype=block +|nameid=mangrove_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Cherry Wall Sign +|spritetype=block +|nameid=cherry_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Pale Oak Wall Sign +|spritetype=block +|nameid=pale_oak_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Bamboo Wall Sign +|spritetype=block +|nameid=bamboo_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Crimson Wall Sign +|spritetype=block +|nameid=crimson_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Warped Wall Sign +|spritetype=block +|nameid=warped_wall_sign +|blocktags=signs, wall_signs +|form=block +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=signs +|spritetype=block +|nameid=sign +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|firstcolumnname=Sign +|shownumericids=y +|showforms=y +|showaliasids=y +|showitemtags=y +|generatetranslationkeys=y +|displayname=Oak standing +|spritename=oak-sign +|spritetype=block +|nameid=standing_sign +|id=63 +|form=block}} +{{ID table2 +|displayname=Spruce standing +|spritename=spruce-sign +|spritetype=block +|nameid=spruce_standing_sign +|id=436 +|form=block}} +{{ID table2 +|displayname=Birch standing +|spritename=birch-sign +|spritetype=block +|nameid=birch_standing_sign +|id=441 +|form=block}} +{{ID table2 +|displayname=Jungle standing +|spritename=jungle-sign +|spritetype=block +|nameid=jungle_standing_sign +|id=443 +|form=block}} +{{ID table2 +|displayname=Acacia standing +|spritename=acacia-sign +|spritetype=block +|nameid=acacia_standing_sign +|id=445 +|form=block}} +{{ID table2 +|displayname=Dark Oak standing +|spritename=dark-oak-sign +|spritetype=block +|nameid=darkoak_standing_sign +|id=447 +|form=block}} +{{ID table2 +|displayname=Mangrove standing +|spritename=mangrove-sign +|spritetype=block +|nameid=mangrove_standing_sign +|id=-494 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Cherry standing +|spritename=cherry-sign +|spritetype=block +|nameid=cherry_standing_sign +|id=-542 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Pale Oak standing +|spritename=pale-oak-sign +|spritetype=block +|nameid=pale_oak_standing_sign +|id=-1001 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Bamboo standing +|spritename=bamboo-sign +|spritetype=block +|nameid=bamboo_standing_sign +|id=-518 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Crimson standing +|spritename=crimson-sign +|spritetype=block +|nameid=crimson_standing_sign +|id=505 +|form=block}} +{{ID table2 +|displayname=Warped standing +|spritename=warped-sign +|spritetype=block +|nameid=warped_standing_sign +|id=506 +|form=block}} +{{ID table2 +|displayname=Oak wall +|spritename=oak-wall-sign +|spritetype=block +|nameid=wall_sign +|id=68 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Spruce wall +|spritename=spruce-wall-sign +|spritetype=block +|nameid=spruce_wall_sign +|id=437 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Birch wall +|spritename=birch-wall-sign +|spritetype=block +|nameid=birch_wall_sign +|id=442 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Jungle wall +|spritename=jungle-wall-sign +|spritetype=block +|nameid=jungle_wall_sign +|id=444 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Acacia wall +|spritename=acacia-wall-sign +|spritetype=block +|nameid=acacia_wall_sign +|id=446 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Dark Oak wall +|spritename=dark-oak-wall-sign +|spritetype=block +|nameid=darkoak_wall_sign +|id=448 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Mangrove wall +|spritename=mangrove-wall-sign +|spritetype=block +|nameid=mangrove_wall_sign +|id=-495 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Cherry wall +|spritename=cherry-wall-sign +|spritetype=block +|nameid=cherry_wall_sign +|id=-544 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Pale Oak wall +|spritename=pale-oak-wall-sign +|spritetype=block +|nameid=pale_oak_wall_sign +|id=-1003 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Bamboo wall +|spritename=bamboo-wall-sign +|spritetype=block +|nameid=bamboo_wall_sign +|id=-519 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Crimson wall +|spritename=crimson-wall-sign +|spritetype=block +|nameid=crimson_wall_sign +|id=507 +|form=block}} +{{ID table2 +|displayname=Warped wall +|spritename=warped-wall-sign +|spritetype=block +|nameid=warped_wall_sign +|id=508 +|form=block}} +{{ID table +|displayname=Oak item +|spritename=oak-sign +|spritetype=item +|nameid=oak_sign +|aliasid=sign +|id=360 +|form=item +|itemtags=minecraft:sign +|translationkey=item.sign.name}} +{{ID table +|displayname=Spruce item +|spritename=spruce-sign +|spritetype=item +|nameid=spruce_sign +|id=576 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Birch item +|spritename=birch-sign +|spritetype=item +|nameid=birch_sign +|id=577 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Jungle item +|spritename=jungle-sign +|spritetype=item +|nameid=jungle_sign +|id=578 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Acacia item +|spritename=acacia-sign +|spritetype=item +|nameid=acacia_sign +|id=579 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Dark Oak item +|spritename=dark-oak-sign +|spritetype=item +|nameid=dark_oak_sign +|aliasid=darkoak_sign +|id=587 +|form=item +|itemtags=minecraft:sign +|translationkey=item.darkoak_sign.name}} +{{ID table +|displayname=Mangrove item +|spritename=mangrove-sign +|spritetype=item +|nameid=mangrove_sign +|id=642 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Cherry item +|spritename=cherry-sign +|spritetype=item +|nameid=cherry_sign +|id=659 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Pale Oak item +|spritename=pale-oak-sign +|spritetype=item +|nameid=pale_oak_sign +|id=724 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Bamboo item +|spritename=bamboo-sign +|spritetype=item +|nameid=bamboo_sign +|id=660 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Crimson item +|spritename=crimson-sign +|spritetype=item +|nameid=crimson_sign +|id=614 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Warped item +|spritename=warped-sign +|spritetype=item +|nameid=warped_sign +|id=615 +|form=item +|itemtags=minecraft:sign +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=signs +|spritetype=block +|nameid=Sign +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === +A sign has a block entity associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +:See [[Bedrock Edition level format/Block entity format]]. + +== Achievements == +{{load achievements|It's a Sign}} + +== Advancements == +{{load advancements|Glow and Behold}} + +== History == +{{main|/History}} +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Sign Entity.png|32px]] Signs are currently being tested as [[entities]]. They always display "This is a test of the signs. Each line can be 15 chars!" and can be spawned only by pressing {{key|B}}.{{ytl|bdT76iFEnLk}}}} +|{{HistoryLine||0.26 SURVIVAL TEST|Removed signs.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100607|[[File:Oak Sign (0) JE1.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Signs have been re-implemented as [[block]]s, although still rendering as entities. +|Signs now have a [[crafting]] recipe and the text can now be edited. Editing a sign pauses the game in [[singleplayer]]. +|Signs are currently huge and drop [[planks]] when destroyed. +|Signs do not have a particle texture defined. As such, they [[Placeholder texture#Default texture|default to using the grass block texture instead]].}} +|{{HistoryLine||20100608|Signs are now broken faster. +|Signs now [[drop]] themselves when [[breaking|destroyed]], instead of planks. +|Signs now use planks particles.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.1|[[File:Oak Wall Sign (S) JE1 BE1.png|32px]] Added wall signs. +|[[File:Oak Sign (0) JE2.png|32px]] Signs are now smaller.}} +|{{HistoryLine||v1.0.5|Signs no longer require a free [[block]] above it to place.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||April 27, 2011|link=https://notch.tumblr.com/post/4988431144|Hand-drawn signs are mentioned.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Signs are now broken faster using an [[axe]].}} +|{{HistoryLine||1.3.1|dev=12w18a|Editing a sign no longer pauses the game in [[singleplayer]].}} +|{{HistoryLine|||dev=12w27a|Signs are now stackable up to 16. +|The same [[crafting]] recipe now produces 3 signs instead of 1.}} +|{{HistoryLine||June 9, 2014|link=https://twitter.com/SeargeDP/status/476047216541700096|[[Searge]] tweeted a picture of a sign showing a username and a [[scoreboard]] score.}} +|{{HistoryLine||1.8|dev=14w25a|Added support for JSON text to signs. +|Sign character limit now depends on character width. Previously, the sign character limit was exactly 15 characters.}} +|{{HistoryLine|||dev=14w29a|Signs now display the cracking animation.}} +|{{HistoryLine||1.9|dev=15w43a|A sign now generates within [[igloo]] basements.}} +|{{HistoryLine||1.11|dev=16w33a|Signs can now be used as [[fuel]] in [[furnace]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The standing sign ID has been changed from standing_sign to sign. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 63 and 68, and the [[item]]'s 323.|The player editing a sign can now also see the written text on the sign itself before closing the UI, however other players only see the text when the UI is closed.{{bug|MC-247031||Text on signs cannot be seen by other players whilst the sign GUI is open|Invalid}}|Signs now play a sound when placed.}} +|{{HistoryLine|||dev=18w10d|[[Water]] can now be placed on the same block as signs.}} +|{{HistoryLine||1.14|dev=18w43a|"Sign" has been renamed to "Oak Sign". +|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed. +|[[File:Spruce Standing Sign JE1 BE1.png|32px]] [[File:Birch Standing Sign JE1 BE1.png|32px]] [[File:Jungle Standing Sign JE1 BE1.png|32px]] [[File:Acacia Standing Sign JE1 BE1.png|32px]] [[File:Dark Oak Standing Sign JE1 BE1.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs. +|The sign's text has been changed from black to white. +|A sign's recipe now requires the same type of [[planks]] instead of a random assortment.}} +|{{HistoryLine|||dev=18w44a|Signs can now be {{control|used}} while holding a [[dye]] to change the text color. +|Default text color for signs has been changed back to black.}} +|{{HistoryLine|||dev=18w45a|A new movable cursor for free text editing to signs has been added. +|Selection and copy/paste support have been added to signs.}} +|{{HistoryLine|||dev=18w50a|Spruce signs now generate in some [[taiga]] [[village]] houses. +|Spruce sign items can now be found in [[chest]]s in taiga village houses.}} +|{{HistoryLine|||dev=19w12a|Signs can now be [[dye]]d only in [[Creative mode]].}} +|{{HistoryLine|||dev=19w12b|Signs can now be dyed in [[Survival mode]] again.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.}} +|{{HistoryLine|||dev=20w09a|Crimson and warped signs can now be [[craft]]ed.}} +|{{HistoryLine||1.17|dev=21w03a|Signs can now be tinted with [[glow ink sac]]s to make the text glow. +|Works with both undyed and dyed signs. +|Signs now have a sound for being dyed.}} +|{{HistoryLine|||dev=21w11a|[[File:Oak Standing Sign (S) JE2.png|32px]][[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of signs have been changed to reflect the changes made to planks in the [[Texture Update]].}} +|{{HistoryLine|||dev=Pre-release 1|Glowing text on signs now has an outer glow, making text more visible in the dark.}} +|{{HistoryLine||1.18|dev=21w41a|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove signs are now obtainable in Survival and renewable.}} +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood signs.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Sign (0) JE1 BE1.png|32px]] [[File:Cherry Wall Sign (S) JE1 BE1.png|32px]] [[File:Cherry Sign (item) JE1 BE1.png|32px]] Added cherry signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=1.19.4 Pre-release 4|[[File:Cherry Sign (0) JE2 BE2.png|32px]] The texture of cherry signs has been changed.}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo signs and cherry signs are now available without using the "Update 1.20" experimental data pack. +|Signs can now be edited after being placed. +|Signs now support text on both sides. +|Signs can now be waxed with [[honeycomb]] to prevent editing.}} +|{{HistoryLine|||dev=23w14a|Signs with click commands can now be interacted with even if the sign is not waxed. +|Signs can no longer be edited by players in [[Adventure]] mode. +|Signs with non-text chat components can no longer be edited, even if the sign is not waxed. +|Signs now save text even if the edit screen is closed by the player being moved far away.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Sign.png|32px]] [[File:Pale Oak Wall Sign.png|32px]] [[File:Pale Oak Sign (item) JE1 BE1.png|32px]] Added pale oak signs.}} +|{{HistoryLine||1.21.4|dev=24w44a|[[File:Pale Oak Sign (item) JE2 BE2.png|32px]] The texture of pale oak sign [[item]]s has been changed match as bedrock edition's texture.}} + + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.5.0|[[File:Oak Standing Sign JE1 BE1.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Signs have been added, though they can be obtained only through [[inventory]] editors. +|The [[player]] currently cannot write on signs.}} +|{{HistoryLine||v0.6.0|Signs can now be legitimately obtained in [[Survival]] and [[Creative]] mode. +|The player can now write on signs.}} +|{{HistoryLine||v0.10.0|dev=build 1|Signs now have a selection overlay.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Signs can now be found in [[igloo]] basements.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|"Sign" has been renamed to "Oak Sign". +|[[File:Spruce Standing Sign (S) JE1 BE1.png|32px]] [[File:Birch Standing Sign (S) JE1 BE1.png|32px]] [[File:Jungle Standing Sign (S) JE1 BE1.png|32px]] [[File:Acacia Standing Sign (S) JE1 BE1.png|32px]] [[File:Dark Oak Standing Sign (S) JE1 BE1.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.|The sign's text has been changed from black to white. +|A sign's recipe now requires the same type of [[wood]] instead of a random assortment.}} +|{{HistoryLine|||dev=beta 1.9.0.2|The default sign text color has been changed back to black. +|Sign variants are now grouped in their own [[inventory]] category.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed. +|Spruce signs now generate in new [[taiga]] and [[snowy taiga]] [[village]] houses.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Signs can now be used as a [[fuel]] in [[furnace]]s.|Oak signs can now be found inside taiga and snowy taiga village house [[chest]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The texture of all signs except oak sign have been changed.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped signs now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.16.210|dev=beta 1.16.210.59|Signs can now be {{control|used}} while holding a [[dye]] to change the text color. +|Signs can now be tinted with [[glow ink sac]]s to make the text glow. +|Works with both default and dyed signs.}} +|{{HistoryLine|||dev=beta 1.16.210.60|Color on dyed signs disappears and the text turns back to black. +|Signs with applied glowing effect as well as color stops glowing and color is removed.}} +|{{HistoryLine||1.16.220|dev=beta 1.16.220.50|Signs can now be {{control|used}} while holding a [[dye]] to change the text color again. +|Signs can now be tinted with [[glow ink sac]]s to make the text glow again.}} +|{{HistoryLine|||dev=beta 1.16.220.52|Now has sounds for being dyed.}} +|{{HistoryLine|||dev=release|A glowing effect can no longer be applied to signs due to glow ink sacs becoming inaccessible in the full release.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|[[File:Oak Sign BE3.png|32px]] [[File:Spruce Sign BE2.png|32px]] [[File:Birch Sign BE2.png|32px]] [[File:Jungle Sign BE2.png|32px]] [[File:Acacia Sign BE2.png|32px]] [[File:Dark Oak Sign BE2.png|32px]] Textures of sign items was updated. +|[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of oak signs have been changed to reflect the changes made to planks in the [[Texture Update]].}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.21|Glowing text on signs now has an outer glow, making text more visible in the dark.}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle. +|Added unique sounds for nether and bamboo wood signs.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Sign (0) JE1 BE1.png|32px]] [[File:Cherry Wall Sign (S) JE1 BE1.png|32px]] [[File:Cherry Sign (item) JE1 BE1.png|32px]] Added cherry signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.19.80.21|[[File:Cherry Sign (0) JE2 BE2.png|32px]] The texture of cherry signs has been changed.}} +|{{HistoryLine|||dev=Preview 1.19.80.22|Signs can now be edited after being placed. +|Signs now support text on both sides. +|Signs can now be waxed with [[honeycomb]] to prevent editing.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo signs cherry signs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Sign.png|32px]] [[File:Pale Oak Wall Sign.png|32px]] [[File:Pale Oak Sign (item) JE1 BE1.png|32px]] Added pale oak signs.}} +|{{HistoryLine|||dev=Preview 1.21.50.24|[[File:Pale Oak Sign (item) JE2 BE2.png|32px]] The texture of pale oak sign [[item]]s has been changed.}} +|{{HistoryLine|||dev=Preview 1.21.50.25|The textures of the [[pale oak sign]] and [[pale oak hanging sign]] [[item]]s have been adjusted for consistency with other signs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Standing Sign.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}} +|{{HistoryLine||xbox=TU9|Signs are now stackable up to 16. +|The same [[crafting]] recipe for signs now produces 3 signs instead of 1.}} +|{{HistoryLine||xbox=TU32|xbone=CU20|ps3=1.23|psvita=1.23|ps4=1.23|wiiu=Patch 3|Signs now display a cracking animation.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A sign now generates within [[igloo]] basements.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Signs can now be used as [[fuel]] in [[furnace]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}} +}} + +== Gallery == +=== Screenshots === + +Signs classic.png|Test of signs in early [[Java Edition Classic]]. +Sigh test.jpg|Another early sign image. +Signs PreRelease.png|First image of sign blocks during [[Java Edition Infdev|Infdev]]. +Pocket Edition v0.6.0 alpha Development sign.png|First image of signs on [[Pocket Edition]]. +Pocket Edition v0.6.0 alpha Development sign editing.png|First image of editing text on [[PE]] iOS. +Pocket Edition v0.6.0 alpha Development sign editing 2.png|First image of editing text on [[PE]] Android. +Pocket Edition v0.6.0 alpha Development sky.png +Door Sign.png|A sign placed on a door. +Breaking News.png|A sign being broken. +Sign Text Dark.jpg|A dark oak sign with black text. +Sign Text Light.jpg|A dark oak sign with white text. +Sign Blockdata.gif|A sign using blockdata to dynamically change. +JSON Sign.png|First image of a sign using JSON text. +Width Based Character Limit.png|First image of a sign using width based character limits. +Glow Ink Sign with Pink Dye.png|Oak sign with glow ink in the dark in [[Java Edition 21w03a]]. +Lit vs unlit signs.png|Difference in visibility of a lime text, from left to right, in a lit birch sign, unlit birch sign, lit dark oak sign, and unlit dark oak sign. +Glowing Text Comparison.png|The comparison between glow text and non-glow text. +Example Of Signs Being Weird.png|alt=Shading differences|Signs being different shades depending on orientation. +Glow text.gif|All sixteen colors of glow text. It uses {{w|Lorem ipsum|''Lorem ipsum''|newtab=1}}, a placeholder text. +Glow Ink Signs.jpg|Signs with glowing ink in several colors. +Lots of Glowing Signs.jpg|More signs with glowing ink. + + +== Issues == +{{issue list}} + +== See also == +* [[Chalkboard]] +* [[Hanging Sign]] + +== References == +{{Reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/taking-inventory--sign Taking Inventory: Sign] – Minecraft.net on January 9, 2020 +*[https://www.minecraft.net/en-us/article/hanging-signs Hanging Signs: An Essential Guide] – Minecraft.net on September 11, 2023 + +== Navigation == +{{Navbox wood}} +{{Navbox blocks|utility}} + +[[Category:Utility blocks]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Block entities]] +[[Category:Non-solid blocks]] +[[Category:Blocks with GUI]] + +[[cs:Cedule]] +[[de:Schild (Schrift)]] +[[es:Cartel]] +[[fr:Pancarte]] +[[hu:Tábla]] +[[it:Cartello]] +[[ja:看板]] +[[ko:표지판]] +[[nl:Bord]] +[[pl:Tabliczka]] +[[pt:Placa]] +[[ru:Табличка]] +[[th:ป้าย]] +[[uk:Табличка]] +[[zh:告示牌]] diff --git a/wiki_backup/Black Concrete.txt b/wiki_backup/Black Concrete.txt new file mode 100644 index 0000000..0470fa4 --- /dev/null +++ b/wiki_backup/Black Concrete.txt @@ -0,0 +1,349 @@ +{{About|the block after the addition of water|its gravity-obeying powder form|Concrete Powder}} +{{Infobox block +| title = Concrete +| group = White +| 1-1 = White Concrete.png +| invimage = White Concrete +| group2 = Light Gray +| 2-1 = Light Gray Concrete.png +| invimage2 = Light Gray Concrete +| group3 = Gray +| 3-1 = Gray Concrete.png +| invimage3 = Gray Concrete +| group4 = Black +| 4-1 = Black Concrete.png +| invimage4 = Black Concrete +| group5 = Brown +| 5-1 = Brown Concrete.png +| invimage5 = Brown Concrete +| group6 = Red +| 6-1 = Red Concrete.png +| invimage6 = Red Concrete +| group7 = Orange +| 7-1 = Orange Concrete.png +| invimage7 = Orange Concrete +| group8 = Yellow +| 8-1 = Yellow Concrete.png +| invimage8 = Yellow Concrete +| group9 = Lime +| 9-1 = Lime Concrete.png +| invimage9 = Lime Concrete +| group10 = Green +| 10-1 = Green Concrete.png +| invimage10 = Green Concrete +| group11 = Cyan +| 11-1 = Cyan Concrete.png +| invimage11 = Cyan Concrete +| group12 = Light Blue +| 12-1 = Light Blue Concrete.png +| invimage12 = Light Blue Concrete +| group13 = Blue +| 13-1 = Blue Concrete.png +| invimage13 = Blue Concrete +| group14 = Purple +| 14-1 = Purple Concrete.png +| invimage14 = Purple Concrete +| group15 = Magenta +| 15-1 = Magenta Concrete.png +| invimage15 = Magenta Concrete +| group16 = Pink +| 16-1 = Pink Concrete.png +| invimage16 = Pink Concrete +| transparent = No +| light = No +| tool = Wooden pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Concrete''' is a [[block]] created when [[concrete powder]] touches [[water]]. It comes in the sixteen [[dye]] colors. + +== Obtaining == +=== Breaking === +Concrete requires a [[pickaxe]] to be mined. When mined without a pickaxe, it drops nothing. + +{{breaking row|Concrete|Pickaxe|horizontal=1|Wood}} + +=== Natural generation === +Red and white concrete can be found in [[trial chambers]] throughout many various murals in an atrium. + +=== Post-generation === +[[File:ConcretePowderUsage.gif|thumb|right|Concrete powder becoming solid concrete on contact with water. Notice the [[sand]] block falls through the water, while the concrete powder instantly solidifies on contact with water. (Click for bigger image)]] + +Concrete is formed when [[concrete powder]] comes into contact with a block of [[water]] (source block, flowing or [[Waterlogging|waterlog]]ged). If next to a waterlogged block, it must be adjacent to the sides where water can flow out from, such as the open sides of [[stairs]], but not the back side of stairs or any sides of waterlogged [[leaves]]. + +=== Renewability === +Concrete is [[Renewable resource|renewable]] as all of the [[crafting]] ingredients of concrete powder are renewable. However, without glitches, sand is only renewably obtained through the [[wandering trader]], which spawns infrequently and only allows a limited number of trades per spawn, making it impractical to obtain it (and by extension, concrete) through only renewable means. + +== Usage == +The bright and solid colors of concrete make it useful for decoration. It has more pronounced colors than [[terracotta]], and unlike wool, is not flammable. + +As a building material, its [[hardness]] is slightly higher than stone, but its [[Explosion#Blast resistance|blast resistance]] is significantly lower.{{bug|MC-199580||Blocks added in 1.12 have oddly low blast resistances|WAI}} + +=== Note blocks === +Concrete can be placed under [[note block]]s to produce "bass drum" sound. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=White Concrete +|spritetype=block +|nameid=white_concrete}} +{{ID table +|displayname=Orange Concrete +|spritetype=block +|nameid=orange_concrete}} +{{ID table +|displayname=Magenta Concrete +|spritetype=block +|nameid=magenta_concrete}} +{{ID table +|displayname=Light Blue Concrete +|spritetype=block +|nameid=light_blue_concrete}} +{{ID table +|displayname=Yellow Concrete +|spritetype=block +|nameid=yellow_concrete}} +{{ID table +|displayname=Lime Concrete +|spritetype=block +|nameid=lime_concrete}} +{{ID table +|displayname=Pink Concrete +|spritetype=block +|nameid=pink_concrete}} +{{ID table +|displayname=Gray Concrete +|spritetype=block +|nameid=gray_concrete}} +{{ID table +|displayname=Light Gray Concrete +|spritetype=block +|nameid=light_gray_concrete}} +{{ID table +|displayname=Cyan Concrete +|spritetype=block +|nameid=cyan_concrete}} +{{ID table +|displayname=Purple Concrete +|spritetype=block +|nameid=purple_concrete}} +{{ID table +|displayname=Blue Concrete +|spritetype=block +|nameid=blue_concrete}} +{{ID table +|displayname=Brown Concrete +|spritetype=block +|nameid=brown_concrete}} +{{ID table +|displayname=Green Concrete +|spritetype=block +|nameid=green_concrete}} +{{ID table +|displayname=Red Concrete +|spritetype=block +|nameid=red_concrete}} +{{ID table +|displayname=Black Concrete +|spritetype=block +|nameid=black_concrete +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Concrete +|spritetype=block +|nameid=white_concrete +|aliasid=concrete / 0 +|id=236 +|translationkey=tile.concrete.white.name}} +{{ID table2 +|displayname=Orange Concrete +|spritetype=block +|nameid=orange_concrete +|aliasid=concrete / 1 +|id=-628 +|translationkey=tile.concrete.orange.name}} +{{ID table2 +|displayname=Magenta Concrete +|spritetype=block +|nameid=magenta_concrete +|aliasid=concrete / 2 +|id=-629 +|translationkey=tile.concrete.magenta.name}} +{{ID table2 +|displayname=Light Blue Concrete +|spritetype=block +|nameid=light_blue_concrete +|aliasid=concrete / 3 +|id=-630 +|translationkey=tile.concrete.lightBlue.name}} +{{ID table2 +|displayname=Yellow Concrete +|spritetype=block +|nameid=yellow_concrete +|aliasid=concrete / 4 +|id=-631 +|translationkey=tile.concrete.yellow.name}} +{{ID table2 +|displayname=Lime Concrete +|spritetype=block +|nameid=lime_concrete +|aliasid=concrete / 5 +|id=-632 +|translationkey=tile.concrete.lime.name}} +{{ID table2 +|displayname=Pink Concrete +|spritetype=block +|nameid=pink_concrete +|aliasid=concrete / 6 +|id=-633 +|translationkey=tile.concrete.pink.name}} +{{ID table2 +|displayname=Gray Concrete +|spritetype=block +|nameid=gray_concrete +|aliasid=concrete / 7 +|id=-634 +|translationkey=tile.concrete.gray.name}} +{{ID table2 +|displayname=Light Gray Concrete +|spritetype=block +|nameid=light_gray_concrete +|aliasid=concrete / 8 +|id=-635 +|translationkey=tile.concrete.silver.name}} +{{ID table2 +|displayname=Cyan Concrete +|spritetype=block +|nameid=cyan_concrete +|aliasid=concrete / 9 +|id=-636 +|translationkey=tile.concrete.cyan.name}} +{{ID table2 +|displayname=Purple Concrete +|spritetype=block +|nameid=purple_concrete +|aliasid=concrete / 10 +|id=-637 +|translationkey=tile.concrete.purple.name}} +{{ID table2 +|displayname=Blue Concrete +|spritetype=block +|nameid=blue_concrete +|aliasid=concrete / 11 +|id=-638 +|translationkey=tile.concrete.blue.name}} +{{ID table2 +|displayname=Brown Concrete +|spritetype=block +|nameid=brown_concrete +|aliasid=concrete / 12 +|id=-639 +|translationkey=tile.concrete.brown.name}} +{{ID table2 +|displayname=Green Concrete +|spritetype=block +|nameid=green_concrete +|aliasid=concrete / 13 +|id=-640 +|translationkey=tile.concrete.green.name}} +{{ID table2 +|displayname=Red Concrete +|spritetype=block +|nameid=red_concrete +|aliasid=concrete / 14 +|id=-641 +|translationkey=tile.concrete.red.name}} +{{ID table2 +|displayname=Black Concrete +|spritetype=block +|nameid=black_concrete +|aliasid=concrete / 15 +|id=-642 +|translationkey=tile.concrete.black.name +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.12|dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jens Bergensten|Jeb]] tweets a teaser image of a new brightly-colored solid [[block]], shown along with the new [[wool]] palette colors.}} +|{{HistoryLine|||dev=January 27, 2017|slink={{tweet|jeb_|824948569094365184}}|Jeb states that this is actually a new block, clearing popular rumors that the [[terracotta|hardened clay]] texture was being changed.}} +|{{HistoryLine|||dev=February 2, 2017|slink={{tweet|jeb_|827073957983551488}}|Jeb tweeted [https://web.archive.org/web/20230815225351/https://gfycat.com/menacingsnivelingchimneyswift-edstonehelper-minecraft a video (archived)] that showed [[concrete powder]] turning into a non-falling [[block]] when in [[water]]. This "wet" form of the block is concrete, though they were not confirmed to be the same at the time. +|Jeb later added that 16 different colors are available.{{tweet|jeb_|827078378444488705|It comes in 16 different colors|February 2, 2017}}}} +|{{HistoryLine|||dev=17w06a|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the concrete ID have now been split up into their own IDs. +|[[Lava]] now turns [[concrete powder]] into concrete when coming into contact with said [[block]], instead of converting concrete powder only when it fell into the lava's source block.{{bug|MC-118153}} +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 251.}} +|{{HistoryLine||1.16|dev=20w07a|As piglins offer [[gravel]] in [[bartering]], concrete has become a [[renewable resource]].}} +|{{HistoryLine||1.20|dev=23w12a|Red and cyan concrete can now be found in [[trail ruins]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|As piglins offer [[gravel]] in [[bartering]], concrete has become a [[renewable resource]].}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|The different [[block states]] for the concrete ID have now been split up into their own IDs.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}} +|{{HistoryLine|new3ds}} +|{{HistoryLine||1.9.19|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* In real life, a 1-cubic-meter concrete block (the size of a ''[[Minecraft]]'' block) is practically blast-proof, while the blast resistance of concrete in ''Minecraft'' is quite low. +* Also in real life, concrete is made of Portland cement, apart from sand, gravel, and water. Cement serves as a binding material, that binds sand and gravel together. In Minecraft, dye is used instead of cement. It is possible that cement is made at the same time from sand and gravel, if the gravel contains limestone, because limestone and sand are real life ingredients for cement. +* A black concrete block is considered the blackest block in Minecraft + +== Gallery == +=== Screenshots === + +File:ConcreteAndWool.png|The first image of concrete, tweeted by [[Jens Bergensten]], comparing it to the new [[wool]] palette. +Donda.jpg|A square of black concrete. + + +=== In other media === + +File:Live2023-04.jpeg|[[Kai]], [[Makena]], and [[Steve]] building with red concrete. +File:Makena places.gif|Makena places black concrete. +File:Small Company emblem.png|Several concrete blocks used in the shape of the Microsoft logo, used for the 15th anniversary of ''[[Minecraft]]''; referred to as a "small company."https://www.minecraft.net/en-us/15th-anniversary + + +== References == +{{reflist}} + +== External links == +* {{Mcnet|block-week-concrete|Block of the Week: Concrete|March 9, 2018}} + +== Navigation == +{{Navbox blocks|Decoration}} + +[[Category:Createable blocks]] + +[[de:Beton]] +[[es:Hormigón]] +[[fr:Béton]] +[[ja:コンクリート]] +[[ko:콘크리트]] +[[lzh:砼]] +[[nl:Beton]] +[[pl:Beton]] +[[pt:Concreto]] +[[ru:Бетон]] +[[zh:混凝土]] diff --git a/wiki_backup/Brown Banner.txt b/wiki_backup/Brown Banner.txt new file mode 100644 index 0000000..85c5a9a --- /dev/null +++ b/wiki_backup/Brown Banner.txt @@ -0,0 +1,736 @@ +{{about|craftable banners|the banner used by illagers|Ominous Banner|the image released alongside version changelogs|Version banner}} +{{Infobox block +| group = White +| 1-1 = White Banner.gif +| invimage = White Banner +| group2 = Light Gray +| 2-1 = Light Gray Banner.gif +| invimage2 = Light Gray Banner +| group3 = Gray +| 3-1 = Gray Banner.gif +| invimage3 = Gray Banner +| group4 = Black +| 4-1 = Black Banner.gif +| invimage4 = Black Banner +| group5 = Brown +| 5-1 = Brown Banner.gif +| invimage5 = Brown Banner +| group6 = Red +| 6-1 = Red Banner.gif +| invimage6 = Red Banner +| group7 = Orange +| 7-1 = Orange Banner.gif +| invimage7 = Orange Banner +| group8 = Yellow +| 8-1 = Yellow Banner.gif +| invimage8 = Yellow Banner +| group9 = Lime +| 9-1 = Lime Banner.gif +| invimage9 = Lime Banner +| group10 = Green +| 10-1 = Green Banner.gif +| invimage10 = Green Banner +| group11 = Cyan +| 11-1 = Cyan Banner.gif +| invimage11 = Cyan Banner +| group12 = Light Blue +| 12-1 = Light Blue Banner.gif +| invimage12 = Light Blue Banner +| group13 = Blue +| 13-1 = Blue Banner.gif +| invimage13 = Blue Banner +| group14 = Purple +| 14-1 = Purple Banner.gif +| invimage14 = Purple Banner +| group15 = Magenta +| 15-1 = Magenta Banner.gif +| invimage15 = Magenta Banner +| group16 = Pink +| 16-1 = Pink Banner.gif +| invimage16 = Pink Banner +| extratext = [[#Renders|View all renders]] +| rarity = Common +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (16) +|waterloggable = {{jebe|No|Yes}} +| flammable = No +| lavasusceptible = Yes +}} +'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s. + +== Obtaining == +=== Breaking === +Banners can be broken with or without a [[tool]], but an [[axe]] is fastest. +{{breaking row|horizontal=1|Banners|Axe}} + +A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed. + +=== Natural generation === +{| class="wikitable collapsible" +! Name !! Location !! Appearance !! Design +|- +! Magenta Banner +| Outside of [[end cities]]. +| style="text-align: center" | [[File:End City Banner.png|32px]] +| Magenta Banner +* Black Inverted Chevron +* Black Chevron +|- +! Gray Banner +| In banner room in [[woodland mansion]]s. +| style="text-align: center" | [[File:Gray Banner.png|32px]] +| Gray Banner +|- +! Light Gray Banner +| In master bedroom in [[woodland mansion]]s. +| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]] +| Light Gray Banner +* White Flower Charge +|- +! Brown Banner +| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s. +| style="text-align: center" | [[File:Brown Banner.png|32px]] +| Brown Banner +|- +! Black Banner +| In altar room in [[woodland mansions]]. +| style="text-align: center" | [[File:Black Banner.png|32px]] +| Black Banner +|- +!Ominous Banner +|Carried by Illagers and located in Pillager Outposts +|style="text-align: center" | [[File:Ominous Banner BE.png|32px]] +|Illager face +|} + +=== Crafting === +Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]]. +{{Crafting +|head=1 +|showdescription=1 +|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool +|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool +|B3=Stick +|Output=Matching Banner +|Olink=Banner +|type=Decoration block +|description=Once the banner is crafted, its base color cannot be changed. +}} +{{Crafting +|showdescription=1 +|Any Banner +|Bleach +|Output=White Banner +|type=Decoration block +|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}} +|foot=1 +}} + +=== Trading === +{{Trade sources|Any color Banner}} + +== Usage == +[[File:Standing banner with block.png|thumb|upright|200px|Overlapping block on a banner.]] +[[File:Wall banner with block.png|thumb|upright|200px|Overlapping on a wall mounted banner.]] + +There are 16 colored blank banners, and numerous patterns each available in 16 colors. A banner can be customized with up to 6 layers of patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water. + +Banners, much like signs, can be placed either on the ground facing in 16 directions, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location. + +Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. When a banner is placed on the side of a block, its position is set by the top block. This makes it possible to overlap another solid block on the top half of a floor banner, or the bottom half of a wall banner. + +Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them. + +Banners cannot be moved by [[piston]]s. + +[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]]. Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods). + + +File:Wall banner with water below.png| Water can be placed below wall banners +File:Water flowing around banner.png| Water flows around a banner on the ground + + +=== Patterns === +{{see also|Banner/Patterns|title1=List of patterned banners}} +A banner may have up to six layers of patterns, which are overlaid with the last-added on top. Patterns can colored with any of the 16 [[dye]] colors. + +A [[loom]] is used to add patterns. All patterns require a dye, but some of them also need a [[banner pattern]] item, which is ''not'' consumed in the process. +{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}} + +{{IN|bedrock}}, most patterns can also be added through [[crafting]], although this generally requires more dye and may also consume valuable items such as [[enchanted golden apple]]s. Designs that require uncraftable banner pattern items (e.g. globe or gust) are not available through crafting. +{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}} + +Custom banner and shield designs can be preview using this tool:{{Calculator|banner}} + +[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]] +{{IN|java}}, a banner can have more than six layers of patterns if obtained through commands (such as {{cmd|give}} or {{cmd|setblock}}) or external editors. A banner can visually display up to 16 layers. The item tooltip of a banner with more than 6 patterns lists only the first 6 bottom-most layers. Here is an example of a command that gives the player a banner with eight different patterns: + +/give @s white_banner[banner_patterns=[{pattern:half_horizontal,color:red},{pattern:stripe_top,color:blue},{pattern:stripe_middle,color:pink},{pattern:stripe_bottom,color:cyan},{pattern:stripe_downright,color:yellow},{pattern:stripe_downleft,color:lime},{pattern:rhombus,color:orange},{pattern:skull,color:black}]] + +{{IN|bedrock}}, banners with more than 6 layers are unobtainable via commands. Banners can display only up to 6 layers, even if more layers are added using external editors. Tooltips of such banners list all the layers. + +=== Crafting ingredient === +[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset. + +{{Crafting +|ignoreusage=1 +|showdescription=1 +|Shield +|Matching Banner +|Output=Matching Shield +|B2link=Banner +|Olink=Shield +|type=Combat +|description=Applies the banner pattern to the shield. The banner is consumed.
The shield must have no preexisting patterns.
Does not change existing durability or enchantments on the shield. +}} + +=== Copying === +Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner. +{{Crafting +|showdescription=1 +|Matching Banner +|Matching Banner +|Output=Matching Banner +|A2link=Banner +|B2link=Banner +|Olink=Banner +|type=Decoration block +|ignoreusage=1 +|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern. +}} + +=== Renaming === +Like other items, banners can be renamed on an [[anvil]]. {{IN|java}}, a banner retains its custom name when it is placed and retrieved, when a layer is added or removed, and when the banner is cloned. {{IN|bedrock}}, a banner retains its custom name when a layer is added and when the banner is cloned, but loses it when placed and retrieved or when a layer is removed; additionally, applying a renamed banner to a shield {{in|bedrock}} gives the shield the custom banner name. + +{{IN|java}}, a banner can also be given a custom name by using the {{cmd|data}} command on a banner block to change its CustomName NBT tag. + +=== Map marker === +[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|200px|right|How every banner appears {{in|java}} on a map, including a named banner.]] + +{{exclusive|java|section=13}} +{{IN|java}}, pressing the {{control|use}} control on a banner while holding a [[map]] places a marker of the banner's position on the selected map, and pressing {{control|use}} on the banner again removes the marker. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker. + +=== Helmet === +{{exclusive|java|section=13}} +While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners. + +=== Chestplate === +{{exclusive|Bedrock|section=13}} +While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners. + +Steve wearing White Banner.png| +Alex wearing White Banner.png| + + +=== Fuel === +Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner. + +=== Note blocks === +Banners can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Generic === +{{Sound table/Block/Wood}} +=== Unique === +{{edition|java}}: ''None'' + +{{edition|bedrock}}: +{{:Banner/Sounds}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Banner +|spritetype=block +|nameid=white_banner +|blocktags=banners, wall_post_override +|itemtags=banners +|translationkey=block.minecraft.white_banner +}} +{{ID table +|displayname=Orange Banner +|spritetype=block +|nameid=orange_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Magenta Banner +|spritetype=block +|nameid=magenta_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Light Blue Banner +|spritetype=block +|nameid=light_blue_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Yellow Banner +|spritetype=block +|nameid=yellow_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Lime Banner +|spritetype=block +|nameid=lime_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Pink Banner +|spritetype=block +|nameid=pink_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Gray Banner +|spritetype=block +|nameid=gray_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Light Gray Banner +|spritetype=block +|nameid=light_gray_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Cyan Banner +|spritetype=block +|nameid=cyan_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Purple Banner +|spritetype=block +|nameid=purple_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Blue Banner +|spritetype=block +|nameid=blue_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Brown Banner +|spritetype=block +|nameid=brown_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Green Banner +|spritetype=block +|nameid=green_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Red Banner +|spritetype=block +|nameid=red_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Black Banner +|spritetype=block +|nameid=black_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=White Wall Banner +|spritetype=block +|nameid=white_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.white_banner}} +{{ID table +|displayname=Orange Wall Banner +|spritetype=block +|nameid=orange_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.orange_banner}} +{{ID table +|displayname=Magenta Wall Banner +|spritetype=block +|nameid=magenta_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.magenta_banner}} +{{ID table +|displayname=Light Blue Wall Banner +|spritetype=block +|nameid=light_blue_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.light_blue_banner}} +{{ID table +|displayname=Yellow Wall Banner +|spritetype=block +|nameid=yellow_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.yellow_banner}} +{{ID table +|displayname=Lime Wall Banner +|spritetype=block +|nameid=lime_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.lime_banner}} +{{ID table +|displayname=Pink Wall Banner +|spritetype=block +|nameid=pink_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.pink_banner}} +{{ID table +|displayname=Gray Wall Banner +|spritetype=block +|nameid=gray_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.gray_banner}} +{{ID table +|displayname=Light Gray Wall Banner +|spritetype=block +|nameid=light_gray_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.light_gray_banner}} +{{ID table +|displayname=Cyan Wall Banner +|spritetype=block +|nameid=cyan_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.cyan_banner}} +{{ID table +|displayname=Purple Wall Banner +|spritetype=block +|nameid=purple_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.purple_banner}} +{{ID table +|displayname=Blue Wall Banner +|spritetype=block +|nameid=blue_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.blue_banner}} +{{ID table +|displayname=Brown Wall Banner +|spritetype=block +|nameid=brown_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.brown_banner}} +{{ID table +|displayname=Green Wall Banner +|spritetype=block +|nameid=green_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.green_banner}} +{{ID table +|displayname=Red Wall Banner +|spritetype=block +|nameid=red_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.red_banner}} +{{ID table +|displayname=Black Wall Banner +|spritetype=block +|nameid=black_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.black_banner +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=Banners +|spritetype=block +|nameid=banner +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Banner +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Standing +|spritename=Banners +|spritetype=block +|nameid=standing_banner +|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name +|id=176 +|form=block}} +{{ID table +|displayname=Wall +|spritename=Banners +|spritetype=block +|nameid=wall_banner +|id=177 +|form=block +|translationkey=-}} +{{ID table +|displayname=Item +|spritename=Banners +|spritetype=item +|nameid=banner +|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name +|id=567 +|form=item +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=Banners +|spritetype=block +|nameid=Banner +|foot=1}} + +=== Metadata === +==== Item ==== +{{IN|Bedrock}}, banner items use the following data values: +{| class="wikitable" +! DV !! Banner color +|- +|| 0 || black +|- +|| 1 || red +|- +|| 2 || green +|- +|| 3 || brown +|- +|| 4 || blue +|- +|| 5 || purple +|- +|| 6 || cyan +|- +|| 7 || light gray +|- +|| 8 || gray +|- +|| 9 || pink +|- +|| 10 || lime +|- +|| 11 || yellow +|- +|| 12 || light blue +|- +|| 13 || magenta +|- +|| 14 || orange +|- +|| 15 || white +|} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === + +A banner has a block entity associated with it that holds additional data about the block. + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +=== Item data === +{{JE}}: +{{see also|Data component format}} +
+* {{nbt|compound|components}}: the item's '''components''' tag. +{{:Data component format/banner_patterns}} +
+ +{{BE}}: +{{see also|Bedrock Edition level format/Item format}} + +== Achievements == +{{load achievements|Fruit on the Loom}} + +== History == +{{info needed section|The Nether Update}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}} +|{{HistoryLine|||dev=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}} +|{{HistoryLine|||dev=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}} +|{{HistoryLine|||dev=14w31a|Added two additional patterns: Inverted Halves and Base Gradient. +|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post]. +|Banners can now be used as a [[fuel]] in [[furnace]]s.}} +|{{HistoryLine||1.8.8|dev=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}} +|{{HistoryLine||1.9|dev=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}} +|{{HistoryLine|||dev=15w33c|Banners can be used to apply patterns to [[shield]]s.}} +|{{HistoryLine||1.11|dev=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[creeper head]] or [[enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}} +|{{HistoryLine|||dev=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}} +|{{HistoryLine||1.12|dev=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}} +|{{HistoryLine|||dev=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}} +|{{HistoryLine|||dev=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}} +|{{HistoryLine||1.13|dev=17w47a|The colors for the banner, wall_banner and standing_banner ID have been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.|Banners now play a sound when placed.}} +|{{HistoryLine|||dev=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}} +|{{HistoryLine||1.14|dev=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily. +|All recipes for banner patterns have been removed.}} +|{{HistoryLine|||dev=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}} +|{{HistoryLine||1.17|dev=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners. +|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]]. +|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily. +|Brown banners now generate in new [[village]]s in [[savanna]]s. +|Black banners now generate in [[pillager outpost]] watchtowers.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.}} +|{{HistoryLine|||dev=beta 1.11.0.3|Gray banners no longer generate in [[pillager outpost]] watchtowers.}} +|{{HistoryLine|||dev=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Banners can now be used to customise [[shield]]s.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.|The [[spawn limit|maximum amount]] of banners in a world is 400.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}} +|{{HistoryLine||xbox=TU47|xbone=CU37|ps3=1.40|psvita=1.40|ps4=1.40|wiiu=Patch 16|switch=1.0.1|The hitbox of banners has been changed to match Java Edition. Previously it was a full block.}} +|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Banners are now held the same way as in Java Edition and rendered the same way as in Java Edition in the inventory and in item frames.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}} +}} + +== Issues == + +{{issue list}} + +== Trivia == +* With 16 blank banners, 42 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 \times \sum_{k=0}^6 (16 \times 42)^k = 1,475,646,641,940,097,552 or approximately 1.47 quintillion. The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns or be duplicated. +** A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners with at most 16 banner patterns is approximately 1.27 × 1046 (12.7 quattuordecillion), or exactly 12,696,344,039,844,551,126,101,565,750,244,757,433,489,827,856. +* The ''Mojang'' logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]]. +** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''. +* [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner. +** There are 40 monochrome textures, each containing all 6 sides of the banner. +** The texture of the back side is the mirrored texture of the front side. +** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent. + +== Gallery == +=== Renders === +==== Banner ==== + +File:White Banner.gif +File:Light Gray Banner.gif +File:Gray Banner.gif +File:Black Banner.gif +File:Brown Banner.gif +File:Red Banner.gif +File:Orange Banner.gif +File:Yellow Banner.gif +File:Lime Banner.gif +File:Green Banner.gif +File:Cyan Banner.gif +File:Light Blue Banner.gif +File:Blue Banner.gif +File:Purple Banner.gif +File:Magenta Banner.gif +File:Pink Banner.gif + + +==== Wall banner ==== + +File:White Wall Banner.png +File:Light Gray Wall Banner.png +File:Gray Wall Banner.png +File:Black Wall Banner.png +File:Brown Wall Banner.png +File:Red Wall Banner.png +File:Orange Wall Banner.png +File:Yellow Wall Banner.png +File:Lime Wall Banner.png +File:Green Wall Banner.png +File:Cyan Wall Banner.png +File:Light Blue Wall Banner.png +File:Blue Wall Banner.png +File:Purple Wall Banner.png +File:Magenta Wall Banner.png +File:Pink Wall Banner.png + + +=== Screenshots === + +File:Iceland and Norway Flags.png|Another banner image from Jeb. +File:Searge Banners.png|Several banners made by Searge. +File:The Bountiful Update.png|Banners in the official 1.8 poster. +File:BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update. +File:Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1. +File:All positions and rotations of a banner.png|All positions and rotations of a banner +File:Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]]. +File:EndCityBanners.png|Banners floating outside of an [[end city]] tower. +File:Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom. +File:Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE|short=1}} or {{cmd|item replace}}{{Only|JE|short=1}}. +File:Better Together Banners.jpg|Banners in ''Bedrock Edition''. +File:Better Together Banner Crafting 1.jpg|A banner in the hand. +File:Better Together Banner Crafting 2.jpg|A banner in the inventory. +File:Better Together Banner Crafting 3.jpg|A banner in the crafting grid. +File:Better Together Banner Crafting 4.jpg|A banner being given a pattern. + + +=== Development images === + +File:Banners Jeb.png|The first image of banners, as tweeted by [[Jens Bergensten]]. + + +=== In other media === + +File:Lego Red Creeper Banner Collage.jpg|LEGO banners from 21127 and 21131 +File:Lego Melon Banner.png|LEGO banner from 21138 +File:Lego Fish Banner.png|LEGO banner from 21142 +File:Lego Beetroot Banner.png|LEGO banner from 21144 +File:Lego Wheat Banner.png|Another LEGO banner from 21144 +File:Lego Carrot Banner.png|A third LEGO banner from 21144 +File:Lego Crossbones Banner.png|LEGO banner from 21152 +File:Lego Green Creeper Banner Collage.jpg|LEGO banners from 21155 + + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Generated structure blocks]] +[[Category:Manufactured blocks]] +[[Category:Block entities]] +[[Category:Non-solid blocks]] + +[[cs:Prapor]] +[[de:Banner]] +[[es:Estandarte]] +[[fr:Bannière]] +[[ja:旗]] +[[ko:현수막]] +[[nl:Banier]] +[[pl:Sztandar]] +[[pt:Estandarte]] +[[ru:Флаг]] +[[th:ธง]] +[[uk:Стяг]] +[[zh:旗帜]] diff --git a/wiki_backup/Cake with Purple Candle.txt b/wiki_backup/Cake with Purple Candle.txt new file mode 100644 index 0000000..5292a83 --- /dev/null +++ b/wiki_backup/Cake with Purple Candle.txt @@ -0,0 +1,626 @@ +{{Distinguish|Pumpkin Pie}} +{{Infobox block +| title = Cake +| group = Cake +| group2 = Cake with candle +| 1-1 = Cake.png +| 2-1 = Cake_with_Candle_JE1_BE1.png +| extratext = [[#Gallery|View all renders]] +| transparent = Yes +| light = '''Candle Cake''': Yes (3) when lit
'''Cake''': No +| tool = any +| renewable = Yes +| stackable = Yes (64){{only|bedrock|short=1}}
No{{only|java|short=1}} +| flammable = No +|waterloggable = {{jebe|No|Yes}} +| lavasusceptible = No +}} +'''Cake''' is a [[block]] that can be placed and eaten by the player. + +A '''cake with candle''' is a light-producing variation created when a [[candle]] is used on an uneaten cake. + +== Obtaining == +=== Breaking === +Once the cake is placed, it cannot be recollected even with the use of [[Silk Touch]], meaning placing it is final (See [[Tutorials/Things not to do#Wasted resources]]). Candle cakes always drop their respective [[candle]] when broken. +{{breaking row|horizontal=1|Cake|drop=0}} + +=== Generated loot === +{{LootChestItem|cake}} +Due to a bug, a cake generate 100% of the time in the [[Trial Chambers]] intersection chest.{{bug|MC-273812||Intersection chests in trial chambers not generating correctly}} + +=== Crafting === +{{Crafting +|A1=Milk Bucket +|B1=Milk Bucket +|C1=Milk Bucket +|A2=Sugar +|B2=Egg +|C2=Sugar +|A3=Wheat +|B3=Wheat +|C3=Wheat +|Output=Cake +|type=Foodstuff +|showdescription=1 +|description= Empty [[bucket]]s remain in the crafting grid after crafting the cake. +}} + +=== Trading === +{{Trade sources}} + +== Usage == +{{see also|Tutorials/Hunger management}} +[[File:Eating Cake Demo.png|thumb|[[Sunny]] and [[Alex]] eating a cake together.]] +Unlike most [[food]], the cake cannot be eaten as an [[item]] in the hotbar. Before being eaten, it must first be placed on top of a solid [[block]]. Placing the cake on a slab also works, as the slab acts like a solid block. The cake instead floats half a block on top of the slab. + +Each cake has seven "slices"; each use consumes one slice progressing inward from the west. A single slice restores {{hunger|2}} hunger and 0.4 hunger [[Hunger#Mechanics|saturation]]. Eating all seven slices of a cake restores {{hunger|14}} hunger and 2.8 hunger saturation. + +Since eating a cake comes with no animation, the cake can be eaten at a rate of one slice per [[tick]]. Multiple [[player]]s can eat from the same cake at the same time. {{IN|java}}, eating cake makes no [[sound]], unlike other foods. + +As a [[redstone]] component, when connected to a [[comparator]], a whole cake emits a signal strength of 14. The signal strength decreases two units with each slice. + +Cake destroys [[Entity#Gravity-affected blocks|falling blocks]] if placed under them, similar to a [[torch]]. A player who is [[sneaking]] can place any block (including a cake or a falling block) on top of a cake without the block breaking. + +=== Pandas === +Some [[panda]]s move toward a dropped cake to pick up and eat it. Some may not, depending on the cake's location. + +=== Composting === +Placing a cake into a [[composter]] raises the compost level by 1. + +=== Piston interactivity === +A cake is broken when pushed by a [[piston]], and it drops nothing. + +=== Cakes with candles === +[[File:Cake with Candle.png|thumb|upright|A cake with candle created by placing a candle on an uneaten cake.]] +{{control|Using}} a [[candle]] on an uneaten cake creates a candle cake of that color (including uncolored). Eating any of the cake causes the candle to drop. + +{{control|Using}} [[flint and steel]], [[fire charge]], or any flaming projectile on an unlit candle cake lights its candle. Lit candle cakes emit a [[light level]] of 3. {{control|Interacting}} with the lit candle (but not the cake) extinguishes it. + +== Sounds == +=== Generic === +{{Sound table/Block/Wool}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Cake add_candle1.ogg +|sound2=Cake add_candle2.ogg +|sound3=Cake add_candle3.ogg +|subtitle=Cake squishes +|source=Blocks +|description=When a [[candle]] is placed on a cake +|id=block.cake.add_candle +|translationkey=subtitles.block.cake.add_candle +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Cake add_candle1.ogg +|sound2=Cake add_candle2.ogg +|sound3=Cake add_candle3.ogg +|source=block +|description=When a candle is placed on a cake +|id=cake.add_candle +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Burp.ogg +|source=player +|description=After a player eats a cake +|id=random.burp +|volume=0.5 +| pitch = 0.9-1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Cake +|spritetype=block +|nameid=cake}} +{{ID table +|displayname=Cake with Candle +|spritename=candle-cake +|spritetype=block +|nameid=candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with White Candle +|spritename=white-candle-cake +|spritetype=block +|nameid=white_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Orange Candle +|spritename=orange-candle-cake +|spritetype=block +|nameid=orange_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Magenta Candle +|spritename=magenta-candle-cake +|spritetype=block +|nameid=magenta_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Light Blue Candle +|spritename=light-blue-candle-cake +|spritetype=block +|nameid=light_blue_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Yellow Candle +|spritename=yellow-candle-cake +|spritetype=block +|nameid=yellow_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Lime Candle +|spritename=lime-candle-cake +|spritetype=block +|nameid=lime_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Pink Candle +|spritename=pink-candle-cake +|spritetype=block +|nameid=pink_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Gray Candle +|spritename=gray-candle-cake +|spritetype=block +|nameid=gray_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Light Gray Candle +|spritename=light-gray-candle-cake +|spritetype=block +|nameid=light_gray_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Cyan Candle +|spritename=cyan-candle-cake +|spritetype=block +|nameid=cyan_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Purple Candle +|spritename=purple-candle-cake +|spritetype=block +|nameid=purple_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Blue Candle +|spritename=blue-candle-cake +|spritetype=block +|nameid=blue_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Brown Candle +|spritename=brown-candle-cake +|spritetype=block +|nameid=brown_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Green Candle +|spritename=green-candle-cake +|spritetype=block +|nameid=green_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Red Candle +|spritename=red-candle-cake +|spritetype=block +|nameid=red_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Black Candle +|spritename=black-candle-cake +|spritetype=block +|nameid=black_candle_cake +|blocktags=candle_cakes +|form=block +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|firstcolumnname=Cake +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block +|spritename=cake +|spritetype=block +|nameid=cake +|id=92 +|form=block +|itemform=item.cake}} +{{ID table +|displayname=Item +|spritename=cake +|spritetype=item +|nameid=cake +|id=417 +|form=item}} +{{ID table2 +|displayname=Cake with Candle +|spritename=candle-cake +|spritetype=block +|nameid=candle_cake +|blocktags=candle_cakes +|form=block +|id=684}} +{{ID table2 +|displayname=Cake with White Candle +|spritename=white-candle-cake +|spritetype=block +|nameid=white_candle_cake +|blocktags=candle_cakes +|form=block +|id=685}} +{{ID table2 +|displayname=Cake with Orange Candle +|spritename=orange-candle-cake +|spritetype=block +|nameid=orange_candle_cake +|blocktags=candle_cakes +|form=block +|id=686}} +{{ID table2 +|displayname=Cake with Magenta Candle +|spritename=magenta-candle-cake +|spritetype=block +|nameid=magenta_candle_cake +|blocktags=candle_cakes +|form=block +|id=687}} +{{ID table2 +|displayname=Cake with Light Blue Candle +|spritename=light-blue-candle-cake +|spritetype=block +|nameid=light_blue_candle_cake +|blocktags=candle_cakes +|form=block +|id=688}} +{{ID table2 +|displayname=Cake with Yellow Candle +|spritename=yellow-candle-cake +|spritetype=block +|nameid=yellow_candle_cake +|blocktags=candle_cakes +|form=block +|id=689}} +{{ID table2 +|displayname=Cake with Lime Candle +|spritename=lime-candle-cake +|spritetype=block +|nameid=lime_candle_cake +|blocktags=candle_cakes +|form=block +|id=690}} +{{ID table2 +|displayname=Cake with Pink Candle +|spritename=pink-candle-cake +|spritetype=block +|nameid=pink_candle_cake +|blocktags=candle_cakes +|form=block +|id=691}} +{{ID table +|displayname=Cake with Gray Candle +|spritename=gray-candle-cake +|spritetype=block +|nameid=gray_candle_cake +|blocktags=candle_cakes +|form=block +|id=692}} +{{ID table2 +|displayname=Cake with Light Gray Candle +|spritename=light-gray-candle-cake +|spritetype=block +|nameid=light_gray_candle_cake +|blocktags=candle_cakes +|form=block +|id=693}} +{{ID table2 +|displayname=Cake with Cyan Candle +|spritename=cyan-candle-cake +|spritetype=block +|nameid=cyan_candle_cake +|blocktags=candle_cakes +|form=block +|id=694}} +{{ID table2 +|displayname=Cake with Purple Candle +|spritename=purple-candle-cake +|spritetype=block +|nameid=purple_candle_cake +|blocktags=candle_cakes +|form=block +|id=695}} +{{ID table2 +|displayname=Cake with Blue Candle +|spritename=blue-candle-cake +|spritetype=block +|nameid=blue_candle_cake +|blocktags=candle_cakes +|form=block +|id=696}} +{{ID table2 +|displayname=Cake with Brown Candle +|spritename=brown-candle-cake +|spritetype=block +|nameid=brown_candle_cake +|blocktags=candle_cakes +|form=block +|id=697}} +{{ID table2 +|displayname=Cake with Green Candle +|spritename=green-candle-cake +|spritetype=block +|nameid=green_candle_cake +|blocktags=candle_cakes +|form=block +|id=698}} +{{ID table2 +|displayname=Cake with Red Candle +|spritename=red-candle-cake +|spritetype=block +|nameid=red_candle_cake +|blocktags=candle_cakes +|form=block +|id=699}} +{{ID table2 +|displayname=Cake with Black Candle +|spritename=black-candle-cake +|spritetype=block +|nameid=black_candle_cake +|blocktags=candle_cakes +|form=block +|id=700 +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== Achievements == +{{load achievements|The Lie;Birthday Song}} + +== Advancements == +{{load advancements|Birthday Song}} + +== History == +{{info needed section|{{bug|MC-45375}}}} +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||November 23, 2010|link={{tweet|notch|7118994444124160}}|[[Notch]] stated if ''Minecraft'' won the [[2010 Indie of the Year Awards]], he would add cake to ''Minecraft''.}} +|{{HistoryLine||1.2|[[File:Cake JE1.png|32px]] [[File:Cake (1 bite) JE1.png|32px]] [[File:Cake (2 bites) JE1.png|32px]] [[File:Cake (3 bites) JE1.png|32px]] [[File:Cake (4 bites) JE1.png|32px]] [[File:Cake (5 bites) JE1.png|32px]]
[[File:Cake (item) JE1 BE1.png|32px]] Since ''Minecraft'' won the title, cake has been added. +|Cake heals {{hp|18}}. +|[[File:Cake (6 bites) JE1.png|32px]] [[File:Cake (7 bites) JE1.png|32px]] Cakes with six and seven bites exist, but are not accessible. +|[[File:Cake (8 bites) JE1.png|32px]] [[File:Cake (9 bites) JE1.png|32px]] [[File:Cake (10 bites) JE1.png|32px]] [[File:Cake (11 bites) JE1.png|32px]] [[File:Cake (12 bites) JE1.png|32px]] [[File:Cake (13 bites) JE1.png|32px]] [[File:Cake (14 bites) JE1.png|32px]] [[File:Cake (15 bites) JE1.png|32px]]
[[File:Cake (8 bites) JE1 (facing NWU).png|32px]] [[File:Cake (9 bites) JE1 (facing NWU).png|32px]] [[File:Cake (10 bites) JE1 (facing NWU).png|32px]] [[File:Cake (11 bites) JE1 (facing NWU).png|32px]] [[File:Cake (12 bites) JE1 (facing NWU).png|32px]] [[File:Cake (13 bites) JE1 (facing NWU).png|32px]] [[File:Cake (14 bites) JE1 (facing NWU).png|32px]] [[File:Cake (15 bites) JE1 (facing NWU).png|32px]]
Cakes with eight through fifteen bites also exist. These have a glitched appearance, with misaligned cake textures as well as the block [[placeholder texture]] on the bottom (as the texture next to the bottom of the cake on [[terrain.png]], which it overflows to, is itself a placeholder).}} +|{{HistoryLine||1.5|[[Achievements/Java Edition|Achievements]] have been added, including "The Lie", which is rewarded when the [[player]] crafts a cake.}} +|{{HistoryLine||1.7|[[File:Cake (8 bites) JE2 (facing NWU).png|32px]] [[File:Cake (9 bites) JE2 (facing NWU).png|32px]] [[File:Cake (10 bites) JE2 (facing NWU).png|32px]] [[File:Cake (11 bites) JE2 (facing NWU).png|32px]] [[File:Cake (12 bites) JE2 (facing NWU).png|32px]] [[File:Cake (13 bites) JE2 (facing NWU).png|32px]] [[File:Cake (14 bites) JE2 (facing NWU).png|32px]] [[File:Cake (15 bites) JE2 (facing NWU).png|32px]]
The cake side texture shown from underneath has flipped to the other side.}} +|{{HistoryLine||1.8|dev=Pre-release|Cake now restores {{hunger|12}}. +|[[File:Cake (8 bites) JE3.png|32px]] [[File:Cake (9 bites) JE3.png|32px]] [[File:Cake (10 bites) JE3.png|32px]] [[File:Cake (11 bites) JE3.png|32px]] [[File:Cake (12 bites) JE3.png|32px]] [[File:Cake (13 bites) JE3.png|32px]] [[File:Cake (14 bites) JE3.png|32px]] [[File:Cake (15 bites) JE3.png|32px]]
Cakes with data 8 through 15 now use the red mushroom block texture with the addition of the red [[mushroom block]]. +|Dropped cake block no longer appear larger than normal blocks. +|Cake is available both in item and block forms in the Creative inventory.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=?|Cake blocks have been removed from creative.}} +|{{HistoryLine||1.2.1|dev=?|When cake is crafted, the empty [[bucket]]s are now moved to the [[player]]'s [[inventory]], rather than staying in the [[crafting]] grid.}} +|{{HistoryLine||1.5|dev=13w02a|[[File:Cake JE2.png|32px]] [[File:Cake (1 bite) JE2.png|32px]] [[File:Cake (2 bites) JE2.png|32px]] [[File:Cake (3 bites) JE2.png|32px]] [[File:Cake (4 bites) JE2.png|32px]] [[File:Cake (5 bites) JE2.png|32px]] [[File:Cake (6 bites) JE2.png|32px]] Cakes now use the inside texture for all orthogonal faces. +|[[File:Cake (8 bites) JE4.png|32px]] [[File:Cake (9 bites) JE4.png|32px]] [[File:Cake (10 bites) JE4.png|32px]] [[File:Cake (11 bites) JE4.png|32px]] [[File:Cake (12 bites) JE4.png|32px]] [[File:Cake (13 bites) JE4.png|32px]] [[File:Cake (14 bites) JE4.png|32px]] [[File:Cake (15 bites) JE4.png|32px]]
[[File:Cake (8 bites) JE4 (facing NWU).png|32px]] [[File:Cake (9 bites) JE4 (facing NWU).png|32px]] [[File:Cake (10 bites) JE4 (facing NWU).png|32px]] [[File:Cake (11 bites) JE4 (facing NWU).png|32px]] [[File:Cake (12 bites) JE4 (facing NWU).png|32px]] [[File:Cake (13 bites) JE4 (facing NWU).png|32px]] [[File:Cake (14 bites) JE4 (facing NWU).png|32px]] [[File:Cake (15 bites) JE4 (facing NWU).png|32px]]
With the advent of major changes in texture storage and architecture, overeaten cakes now display other parts of cakes as well as part of a crop texture. +|From this version up until 14w08a, overeaten cakes start to draw from the textures next to them on [[blocks-atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overeaten cakes change the texture they draw from almost every time new textures are added or existing textures are resized.}} +|{{HistoryLine|||dev=13w03a|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] Cakes now use the outside side texture for the sides again.{{bug|MC-7119||Cake uses inside texture on all sides when placed|Fixed}} +|[[File:Cake (8 bites) JE5.png|32px]] [[File:Cake (9 bites) JE5.png|32px]] [[File:Cake (10 bites) JE5.png|32px]] [[File:Cake (11 bites) JE5.png|32px]] [[File:Cake (12 bites) JE5.png|32px]] [[File:Cake (13 bites) JE5.png|32px]] [[File:Cake (14 bites) JE5.png|32px]] [[File:Cake (15 bites) JE5.png|32px]]
[[File:Cake (8 bites) JE5 (facing NWU).png|32px]] [[File:Cake (9 bites) JE5 (facing NWU).png|32px]] [[File:Cake (10 bites) JE5 (facing NWU).png|32px]] [[File:Cake (11 bites) JE5 (facing NWU).png|32px]] [[File:Cake (12 bites) JE5 (facing NWU).png|32px]] [[File:Cake (13 bites) JE5 (facing NWU).png|32px]] [[File:Cake (14 bites) JE5 (facing NWU).png|32px]] [[File:Cake (15 bites) JE5 (facing NWU).png|32px]]
Overeaten cakes now display a different part of the cake texture than before.}} +|{{HistoryLine|||dev=13w09a|[[File:Cake (8 bites) JE6.png|32px]] [[File:Cake (9 bites) JE6.png|32px]] [[File:Cake (10 bites) JE6.png|32px]] [[File:Cake (11 bites) JE6.png|32px]] [[File:Cake (12 bites) JE6.png|32px]] [[File:Cake (13 bites) JE6.png|32px]] [[File:Cake (14 bites) JE6.png|32px]] [[File:Cake (15 bites) JE6.png|32px]]
[[File:Cake (8 bites) JE6 (facing NWU).png|32px]] [[File:Cake (9 bites) JE6 (facing NWU).png|32px]] [[File:Cake (10 bites) JE6 (facing NWU).png|32px]] [[File:Cake (11 bites) JE6 (facing NWU).png|32px]] [[File:Cake (12 bites) JE6 (facing NWU).png|32px]] [[File:Cake (13 bites) JE6 (facing NWU).png|32px]] [[File:Cake (14 bites) JE6 (facing NWU).png|32px]] [[File:Cake (15 bites) JE6 (facing NWU).png|32px]]
Overeaten cakes now display a crop texture on the side.}} +|{{HistoryLine||1.6.1|dev=13w17a|[[File:Cake (8 bites) JE7.png|32px]] [[File:Cake (9 bites) JE7.png|32px]] [[File:Cake (10 bites) JE7.png|32px]] [[File:Cake (11 bites) JE7.png|32px]] [[File:Cake (12 bites) JE7.png|32px]] [[File:Cake (13 bites) JE7.png|32px]] [[File:Cake (14 bites) JE7.png|32px]] [[File:Cake (15 bites) JE7.png|32px]]
[[File:Cake (8 bites) JE7 (facing NWU).png|32px]] [[File:Cake (9 bites) JE7 (facing NWU).png|32px]] [[File:Cake (10 bites) JE7 (facing NWU).png|32px]] [[File:Cake (11 bites) JE7 (facing NWU).png|32px]] [[File:Cake (12 bites) JE7 (facing NWU).png|32px]] [[File:Cake (13 bites) JE7 (facing NWU).png|32px]] [[File:Cake (14 bites) JE7 (facing NWU).png|32px]] [[File:Cake (15 bites) JE7 (facing NWU).png|32px]]
Overeaten cakes now display a part of the powered [[redstone comparator]] texture.}} +|{{HistoryLine|||dev=13w18a|[[File:Cake (8 bites) JE8.png|32px]] [[File:Cake (9 bites) JE8.png|32px]] [[File:Cake (10 bites) JE8.png|32px]] [[File:Cake (11 bites) JE8.png|32px]] [[File:Cake (12 bites) JE8.png|32px]] [[File:Cake (13 bites) JE8.png|32px]] [[File:Cake (14 bites) JE8.png|32px]] [[File:Cake (15 bites) JE8.png|32px]]
[[File:Cake (8 bites) JE8 (facing NWU).png|32px]] [[File:Cake (9 bites) JE8 (facing NWU).png|32px]] [[File:Cake (10 bites) JE8 (facing NWU).png|32px]] [[File:Cake (11 bites) JE8 (facing NWU).png|32px]] [[File:Cake (12 bites) JE8 (facing NWU).png|32px]] [[File:Cake (13 bites) JE8 (facing NWU).png|32px]] [[File:Cake (14 bites) JE8 (facing NWU).png|32px]] [[File:Cake (15 bites) JE8 (facing NWU).png|32px]]
Overeaten cakes now display the [[carrots]] texture. The inside underside also uses the feet of the [[cauldron]].}} +|{{HistoryLine||1.7.2|dev=13w41a|[[File:Cake (8 bites) JE9.png|32px]] [[File:Cake (9 bites) JE9.png|32px]] [[File:Cake (10 bites) JE9.png|32px]] [[File:Cake (11 bites) JE9.png|32px]] [[File:Cake (12 bites) JE9.png|32px]] [[File:Cake (13 bites) JE9.png|32px]] [[File:Cake (14 bites) JE9.png|32px]] [[File:Cake (15 bites) JE9.png|32px]]
[[File:Cake (8 bites) JE9 (facing NWU).png|32px]] [[File:Cake (9 bites) JE9 (facing NWU).png|32px]] [[File:Cake (10 bites) JE9 (facing NWU).png|32px]] [[File:Cake (11 bites) JE9 (facing NWU).png|32px]] [[File:Cake (12 bites) JE9 (facing NWU).png|32px]] [[File:Cake (13 bites) JE9 (facing NWU).png|32px]] [[File:Cake (14 bites) JE9 (facing NWU).png|32px]] [[File:Cake (15 bites) JE9 (facing NWU).png|32px]]
Overeaten cakes now display a part of the block breaking texture, and the texture of the [[block of diamond]] inside.}} +|{{HistoryLine||1.8|dev=14w02a|Farmer [[villager]]s now [[trading|sell]] 1 cake for 1 [[emerald]].}} +|{{HistoryLine|||dev=14w10a|[[File:Missing Model JE2.png|32px]] Cakes with data values 7 and above now [[Missing model|have no model]].}} +|{{HistoryLine|||dev=14w28a|Cake slices available when eating cakes have been increased from 6 to 7, allowing the 6-bites cake to be obtained legitimately. +|Cake now emits a [[comparator]] signal. +|When cake is crafted, empty [[bucket]]s now stay in the [[crafting table]].}} +|{{HistoryLine||1.9|dev=15w37a|Cake can no longer be eaten in survival with the primary attack (left-click).}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 92, and the item's 354.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]
[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed. +|Cakes can now be eaten by [[panda]]s when they are thrown to them.}} +|{{HistoryLine|||dev=19w03a|Placing a cake into the new [[composter]] now raises the compost level by 1.}} +|{{HistoryLine|||dev=19w08a|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s have been changed, this time to have a large cherry in the middle to match its block counterpart.}} +|{{HistoryLine||May 17–20, 2019|link=none|[[File:10 years cake render.png|32px]] Cakes now display a "10" above them, textured with [[white concrete]], to celebrate the 10 year anniversary of the first public version of ''Minecraft'' ([[0.0.11a]]) being released.}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE1.png|32px]] [[File:White Candle Cake (lit) JE1.png|32px]] [[File:Light Gray Candle Cake (lit) JE1.png|32px]] [[File:Gray Candle Cake (lit) JE1.png|32px]] [[File:Black Candle Cake (lit) JE1.png|32px]] [[File:Brown Candle Cake (lit) JE1.png|32px]] [[File:Red Candle Cake (lit) JE1.png|32px]] [[File:Orange Candle Cake (lit) JE1.png|32px]] [[File:Yellow Candle Cake (lit) JE1.png|32px]] [[File:Lime Candle Cake (lit) JE1.png|32px]] [[File:Green Candle Cake (lit) JE1.png|32px]] [[File:Cyan Candle Cake (lit) JE1.png|32px]] [[File:Light Blue Candle Cake (lit) JE1.png|32px]] [[File:Blue Candle Cake (lit) JE1.png|32px]] [[File:Purple Candle Cake (lit) JE1.png|32px]] [[File:Magenta Candle Cake (lit) JE1.png|32px]] [[File:Pink Candle Cake (lit) JE1.png|32px]] Added candle cakes.}} +|{{HistoryLine|||dev=21w19a|The name of "Candle Cake" has been changed to "Cake with Candle".}} +|{{HistoryLine|||dev=Pre-release 3|[[File:Candle Cake (lit) JE2.png|32px]] [[File:White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]][[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Changed lit cake with candle textures.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.7.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]
[[File:Cake (item) JE1 BE1.png|32px]] Added cake. +|Cake restores {{hp|12}}.}} +|{{HistoryLine||v0.12.1|dev=build 1|Cake now restore {{hunger|12}}.}} +|{{HistoryLine||v0.14.0|dev=build 1|Cake can now be used to emit a [[comparator]] signal.}} +|{{HistoryLine||v0.15.0|dev=?|Cake currently does not show its inside texture on two or more bites.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Farmer villagers now [[trading|sell]] cake for one [[emerald]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||unknown|Cake is now stackable.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Cake can now be found inside [[buried treasure]] chests.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Cake, as a dropped [[item]], can now be eaten by [[panda]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Cake BE2.png|32px]] [[File:Cake (1 bite) BE2.png|32px]] [[File:Cake (2 bites) BE2.png|32px]] [[File:Cake (3 bites) BE2.png|32px]] [[File:Cake (4 bites) BE2.png|32px]] [[File:Cake (5 bites) BE2.png|32px]] [[File:Cake (6 bites) BE2.png|32px]]
[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Cake can now be used to fill up [[composter]]s.}} +|{{HistoryLine|||dev=beta 1.11.0.4|Cake [[trading|sold]] by farmers now has a 50% chance to cost 8 [[emerald]]s.}} +|{{HistoryLine|||dev=beta 1.11.0.5|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s has been changed, once again.}} +|{{HistoryLine|||dev=beta 1.11.0.7|Cake [[trade]]s from farmer [[villager]]s have been reverted.}} +|{{HistoryLine||1.16.0|dev=beta 1.15.0.53|Cake now shows its inside texture on two or more bites.}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.22|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE2.png|32px]] [[File: White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]] [[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Added candle cakes.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]
[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}} +|{{HistoryLine||xbox=TU6|Cake has been made stackable, as a then-version exclusive.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Farmer [[villager]]s now [[trading|sell]] 1 cake for 1 [[emerald]].|Cake slices available when eating cakes have been increased from 6 to 7, allowing the 6-bites cake to be obtained legitimately.|Cake now emits a [[comparator]] signal.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Cake can now be found inside [[buried treasure]] chests.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]{{verify|Are these the textures/models used?}}
[[File:Cake (item) JE2 BE2.png|32px]] The single, lone texture of cake has been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]
[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}} +}} + +=== Cake "item" === +{{:Technical blocks/Cake}} + +== Issues == +{{issue list}} + +== Trivia == +=== Interaction === +* Because cake is only {{frac|7|8}} blocks wide, it is possible to stand on the edge of a [[block]] beneath a cake. This makes it possible to create a functioning staircase using cakes placed on a ramp of 1×1 blocks. +* It is possible to place cake on top of another cake by placing a cake on the ground, then placing another cake on the side of a block above and to the side of the first cake, similar to placing [[torch]]es on a [[chest]]. Eating the lower cake causes the upper cake to disappear, as does mining out the block of cake it is sitting on. +* [[Mob]]s on top of cakes rotate while attempting to move, a pathfinding oversight shared with [[fence]]s. +* If cake is placed in a hole one block deep, players can get across the hole without jumping, although a player standing on the cake must jump to get out of the hole. + +=== Miscellaneous === +[[File:IOTY.png|thumb|100px|The 2010 Indie of the Year Awards logo.]] +* Cake was added to ''[[Minecraft]]'' following the ModDB [[2010 Indie of the Year Awards]]. [[Notch]] agreed to add cake to ''Minecraft'' if it won, which led to a campaign called "The Quest For Cake". ''Minecraft'' won 3 of the 7 awards, including the "Indie of the Year" award. +* Placing a cake makes the same sound as placing [[wool]]. +* The player can place cake on top of a [[bed]], and while [[sleeping]], the cake shows on the player's screen as if it were on top of their head. +* The name of the achievement for crafting a cake is a reference to the internet meme "The Cake is a Lie", which originated from [[wikipedia:Valve Corporation|Valve Software's]] game, ''[[wikipedia:Portal (video game)#Plot|Portal]]''. +* On May 17, 2019, for the [https://www.minecraft.net/en-us/10th-anniversary 10th anniversary] of ''Minecraft'', the cake [[model]] was changed to display a "10" above it, made of [[white concrete]]. +* Unlike most foods, cakes don't count towards the advancement "[[A Balanced Diet]]" {{in|java}}.{{bug|MC-117561||Cake not counting in 'A Balanced Diet' advancement}} + +== Gallery == +=== Renders === +==== Cake ==== + +Cake.png +Cake (1 bite).png +Cake (2 bites).png +Cake (3 bites).png +Cake (4 bites).png +Cake (5 bites).png +Cake (6 bites).png + + +==== Cake with candle ==== + +Cake with Candle.png +Cake with White Candle.png +Cake with Light Gray Candle.png +Cake with Gray Candle.png +Cake with Black Candle.png +Cake with Brown Candle.png +Cake with Red Candle.png +Cake with Orange Candle.png +Cake with Yellow Candle.png +Cake with Lime Candle.png +Cake with Green Candle.png +Cake with Cyan Candle.png +Cake with Light Blue Candle.png +Cake with Blue Candle.png +Cake with Purple Candle.png +Cake with Magenta Candle.png +Cake with Pink Candle.png + + +==== Lit cake with candle ==== + +Candle Cake (lit).png +White Candle Cake (lit).png +Light Gray Candle Cake (lit).png +Gray Candle Cake (lit).png +Black Candle Cake (lit).png +Brown Candle Cake (lit).png +Red Candle Cake (lit).png +Orange Candle Cake (lit).png +Yellow Candle Cake (lit).png +Lime Candle Cake (lit).png +Green Candle Cake (lit).png +Cyan Candle Cake (lit).png +Light Blue Candle Cake (lit).png +Blue Candle Cake (lit).png +Purple Candle Cake (lit).png +Magenta Candle Cake (lit).png +Pink Candle Cake (lit).png + + +=== Screenshots === + +Cakes stacked.png|A cake placed on top of another. +Cakeeating.png|The sizes of cake when eaten. +10 Years Cake.jpg|The 10-years cake [[model]] placed in the world. + + +=== Mojang screenshots === + +Jappa Cake 1.jpg|Cake and the [[Totem of Undying]]. +Noor in a room full of cake.jpeg|[[Noor]] in a room full of cake. + + +=== In other media === + +15Years-Banner-2.png|Official artwork of [[Player|Efe]] with a cake, [[Player|Sunny]] bringing a [[candle]], and [[Player|Ari]] carrying [[Flint and Steel|flint and steel]] to light it. +15 Year Journey 15 Year Cake Sticker.png|Sticker of a cake featured in [[15 Year Journey]]. +Jason and Jack's Cake.png|A real cake made for a video featuring Jason Momoa and Jack Black, promoting both [[A Minecraft Movie]] and the [[15th Anniversary|15th anniversary]]. +Efe Crafter Cakes Artwork.jpg|Efe crafting cakes with a [[crafter]]. +Stacked Cakes.png|Developer concept for stacked cakes. +Assortment of sweets and obsidian.jpeg|A Halloween candy [[bowl]] with an assortment of sweets and [[obsidian]]. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Food]] +[[Category:Utility blocks]] +[[Category:Manufactured blocks]] +[[Category:Readable by comparators]] + +[[cs:Dort]] +[[de:Kuchen]] +[[es:Tarta]] +[[fr:Gâteau]] +[[hu:Torta]] +[[it:Torta]] +[[ja:ケーキ]] +[[ko:케이크]] +[[nl:Taart]] +[[pl:Ciasto]] +[[pt:Bolo]] +[[ru:Торт]] +[[th:เค้ก]] +[[tr:Pasta]] +[[uk:Торт]] +[[zh:蛋糕]] +[[Category:10th Anniversary]] diff --git a/wiki_backup/Campfire.txt b/wiki_backup/Campfire.txt new file mode 100644 index 0000000..7e05d82 --- /dev/null +++ b/wiki_backup/Campfire.txt @@ -0,0 +1,406 @@ +{{For|the soul variant|Soul Campfire}} +{{Infobox block +| image = Campfire.gif +| transparent = Yes +| light = Yes (15) when lit +| tool = axe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = Yes +| waterloggable = Yes +}} +A '''campfire''' is a block that can be used to cook [[food]], pacify [[bee]]s, or act as a spread-proof [[light source]], a smoke signal, or a damaging trap. + +== Obtaining == +=== Breaking === +Campfires can be mined with any tool or by hand, but [[axe]]s are the fastest. A regular campfire drops 2 [[charcoal]]. If mined with a tool enchanted with [[Silk Touch]], the campfire instead drops itself as an item. + +{{IN|BE}}, a campfire can also be broken by pushing it with a [[piston]] or [[sticky piston]]. Pistons cannot move or break campfires {{in|je}}. + +{{breaking row|Campfire|axe|horizontal=1}} + +=== Natural generation === +Campfires can generate in [[taiga]] and [[snowy taiga]]{{only|be}} [[village]]s. + +Campfires can generate in camps inside [[ancient cities]], beneath a pile of blue, light blue and cyan [[wool]] blocks. Campfires can also generate in [[trail ruins]]. + +=== Crafting === +{{Crafting +|head=1 +|B1= Stick +|A2= Stick +|B2= Coal +|C2= Stick +|A3= {Any Log or Stem}; {Any Stripped Log or Stem}; {Any Wood or Hyphae}; {Any Stripped Wood or Hyphae} +|B3= {Any Log or Stem}; {Any Stripped Log or Stem}; {Any Wood or Hyphae}; {Any Stripped Wood or Hyphae} +|C3= {Any Log or Stem}; {Any Stripped Log or Stem}; {Any Wood or Hyphae}; {Any Stripped Wood or Hyphae} +|Output= Campfire +|type= Decoration block +}} +{{Crafting +|foot=1 +|B1= Stick +|A2= Stick +|B2= Charcoal +|C2= Stick +|A3= {Any Log or Stem}; {Any Stripped Log or Stem}; {Any Wood or Hyphae}; {Any Stripped Wood or Hyphae} +|B3= {Any Log or Stem}; {Any Stripped Log or Stem}; {Any Wood or Hyphae}; {Any Stripped Wood or Hyphae} +|C3= {Any Log or Stem}; {Any Stripped Log or Stem}; {Any Wood or Hyphae}; {Any Stripped Wood or Hyphae} +|Output= Campfire +|type= Decoration block +}} + +=== Trading === +{{Trade sources}} + +== Usage == +Lit campfires emit a light level of 15. Unlike regular [[fire]], a campfire's fire does not spread under any circumstances. + +Campfires are lit by default when placed. A campfire can be manually lit by {{control|using}} [[flint and steel]] on it (either by player or by [[dispenser]]), {{control|using}} a [[fire charge]] on it, shooting it with a flaming arrow, or using or dispensing fire charges, blaze fireballs, and ghast fireballs when {{cmd|gamerule mobGriefing}} is true. {{IN|bedrock}}, campfires can also be lit by {{control|using}} an item enchanted with [[Fire Aspect]], or stepping on it while burning. + +A campfire can be extinguished by [[waterlogging]] it (placing [[water]] in the same block space), throwing a [[splash water bottle]] on it, or {{control|using}} a [[shovel]] on it. Campfires cannot be extinguished from their bottom face.{{only|java|short=1}}{{bug|MC-262205||Campfires can't be extinguished on the bottom face|WAI}} {{IN|bedrock}}, campfires can also be extinguished by placing a water source or allowing water to flow in the space above the campfire. As with [[torches]], rain does not extinguish campfires.{{bug|MC-141920||Rain doesn't put out campfire|Works as Intended}} + +Using [[flint and steel]] on the side of a waterlogged or lit campfire sets the adjacent air block on fire instead. + +=== Particles and smoke signals === +[[File:Campfire with smoke.gif|thumb|A campfire emitting smoke]] +Campfires produce smoke particles that float up around 10 blocks before disappearing. If a [[hay bale]] is placed below, the campfire becomes a signal fire and the smoke floats up 24 blocks instead. + +Campfire smoke particles can partially pass through a block directly above it, but do not pass through blocks any higher than that. + +Although a trapdoor is thinner than a slab, a trapdoor can block the smoke completely, preventing the smoke from floating up. + +Campfires emit extra smoke particles during rain, similar to [[lava]]. + +Campfires also occasionally emit ember particles, similar to lava. + +=== Damage === +If lit, campfires damage [[mob]]s standing on top of them, even if underwater (with exceptions such as [[shulker]]s, [[zombified piglin]]s, or [[guardian]]s). Campfires deal {{hp|1}} every tick (although [[damage immunity]] reduces this to once every half-second). Campfires do not cause lasting burning or destroy items. Damage taken is not considered [[fire damage]], so [[armor]] itself does not reduce damage caused by campfire; to do so, the player need the [[Resistance]] potion effects, or the [[Protection]] and [[Fire Protection]] enchantments. The player can avoid being damaged at all, either by using a [[potion of Fire Resistance]] or wearing [[Frost Walker]] boots. + +Regardless of [[Solid block#Height|height]], all blocks prevent damage done to mobs or players above campfires. The campfire deals damage only to entities occupying its block. + +=== Cooking === +[[File:Campfire (Cooking).gif|thumb|Some food being cooked on a campfire]] +The player can place any of the following food items on a lit campfire by {{control|using}} the food item on it. + +*{{ItemLink|Raw Beef}} +*{{ItemLink|Raw Chicken}} +*{{ItemLink|Raw Rabbit}} +*{{ItemLink|Raw Porkchop}} +*{{ItemLink|Raw Mutton}} +*{{ItemLink|Raw Cod}} +*{{ItemLink|Raw Salmon}} +*{{ItemLink|Potato}} +*{{ItemLink|Kelp}} + +Up to four food items can be placed on a campfire, which cooks the items simultaneously. Unlike other blocks that can cook food, campfires do not require any kind of fuel to cook. On a campfire, foods produce small smoke particles, indicating they are being cooked. Food items take 30 seconds (600 [[tick]]s) to cook, compared to 10 seconds for [[furnace]]s or 5 seconds for [[smoker]]s. Assuming that one uses all four slots to cook at once, campfires are more efficient than furnaces (taking 10 seconds less per four items and no fuel) for cooking, but must be watched so as to pick up the food and refill it once it is done. It is slower than a smoker by about ten seconds, but its lack of fuel consumption could be seen as a worthwhile trade-off. Once finished cooking, items pop off the campfire. If the campfire is extinguished while cooking food, the remaining cooking time quickly counts back up. Food items can be placed on an unlit campfire. Any items cooking on a campfire always drop when the campfire block is broken. + +Other items can be placed on campfires using external editors, mods, or add-ons. + +=== Hoppers === +Campfires do not have an [[Inventory#External inventories|external inventory]]. Raw food cannot be loaded into the campfire with a [[hopper]]. + +A hopper placed directly underneath a campfire pulls through any items dropped into the campfire. Any drops from a mob that dies in the campfire get pulled into the hopper. + +=== Bees === +Placing a campfire under a [[beehive]] or [[bee nest]] allows [[honey bottle]]s and [[honeycomb]] to be harvested without provoking the [[bee]]s. + +There must be unobstructed air between the campfire and the beehive or bee nest. [[Carpet]]s are an exception.{{only|JE}} + +=== Light source === +Standard lit campfires emit a light level of 15. Like most other sources of light, campfires melt nearby [[snow]] and [[ice]]. + +=== Note blocks === +Campfires can be placed under [[note block]]s to produce "bass" sounds. + +=== Piston interactivity === +{{IN|BE}}, pushing a campfire with a [[piston]] or [[sticky piston]] breaks it. Campfires cannot be pulled by sticky pistons. + +{{IN|JE}}, pistons do not interact with campfires. Campfires neither move nor break when pushed or pulled by pistons. + +== Sounds == +=== Generic === +{{Sound table/Block/Wood}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Campfire crackle1.ogg +|sound2=Campfire crackle2.ogg +|sound3=Campfire crackle3.ogg +|sound4=Campfire crackle4.ogg +|sound5=Campfire crackle5.ogg +|sound6=Campfire crackle6.ogg +|subtitle=Campfire crackles +|source=block +|description=Randomly while lit +|id=block.campfire.crackle +|translationkey=subtitles.block.campfire.crackle +|volume=0.5-1.5 +|pitch=0.6-1.3 +|distance=16}} +| {{SoundLine +|sound=Flint and steel click.ogg +|subtitle=Flint and steel click +|source=block +|description=When a campfire is lit with a flint and steel +|id=item.flintandsteel.use +|translationkey=subtitles.item.flintandsteel.use +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Ghast fireball4.ogg +|subtitle=Fireball whooshes +|source=block +|description=When a campfire is lit with a fire charge +|id=item.firecharge.use +|translationkey=subtitles.item.firecharge.use +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Fizz.ogg +|subtitle=Fire extinguishes +|source=block +|description=When a campfire is extinguished with water +|id=entity.generic.extinguish_fire +|translationkey=subtitles.entity.generic.extinguish_fire +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|subtitle=Fire extinguished +|source=block +|description=When a campfire is extinguished +|id=block.fire.extinguish +|translationkey=subtitles.block.fire.extinguish +|volume=0.5 +|pitch=2.0 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Campfire crackle1.ogg +|sound2=Campfire crackle2.ogg +|sound3=Campfire crackle3.ogg +|sound4=Campfire crackle4.ogg +|sound5=Campfire crackle5.ogg +|sound6=Campfire crackle6.ogg +|source=block +|description=Randomly while lit +|id=block.campfire.crackle +|volume=0.5-1.5 +|pitch=0.6-1.3}} +| {{SoundLine +|sound=Flint and steel click.ogg +|source=block +|description=When a campfire is lit +|id=fire.ignite +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Ghast fireball4.ogg +|source=hostile +|description=When a campfire is lit with a fire charge +|id=mob.ghast.fireball +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Fizz.ogg +|source=block +|description=When a campfire is extinguished +|id=random.fizz +|volume=0.5 +| pitch = 1.8-2.4 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Campfire +|spritetype=block +|nameid=campfire +|blocktags=campfires +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=campfire +|spritetype=block +|nameid=campfire +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|firstcolumnname=Campfire +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block +|spritename=campfire +|spritetype=block +|nameid=campfire +|id=464 +|form=block +|itemform=item.campfire}} +{{ID table +|displayname=Item +|spritename=campfire +|spritetype=item +|nameid=campfire +|id=589 +|form=item +|translationkey=tile.campfire.name +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=campfire +|spritetype=block +|nameid=Campfire +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === +A campfire has a [[block entity]] associated with it that holds additional data about the [[block]]. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +:See [[Bedrock Edition level format/Block entity format]]. + +== Achievements == +{{load achievements|Bee our guest}} + +== Advancements == +{{Load advancements|Bee Our Guest}} + +== Trivia == +An early campfire texture can be seen in the Legacy Console Edition Minigames when the Player's being a "Camper". + +== History == +{{HistoryTable +|{{HistoryLine||September 26, 2018|link={{tweet|minecraft|1044587405779451906}}|Campfires are announced to be part of the [[biome]] vote at [[MINECON Earth 2018]].}} +|{{HistoryLine||September 29, 2018|link={{ytl|HoMDyRqMNMA}}|Campfires are showcased at [[MINECON Earth 2018]].}} +|{{HistoryLine||September 29, 2018|link={{tweet|minecraft|1046097775199498325}}|[[Taiga]] wins the [[biome]] vote, meaning campfires are to be added to the game in [[Java Edition 1.14|1.14]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.14|dev=19w02a|[[File:Campfire JE1 BE1.gif|32px]] [[File:Unlit Campfire JE1 BE1.png|32px]] Added campfires.}} +|{{HistoryLine|||dev=19w03a|[[File:Campfire (item) JE1 BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] The [[model]] and texture of the campfire have been changed. +|Lit campfires now produce spark [[particles]]. +|The [[light]] level of campfires has been changed from 9 to 15. +|Campfires are now directionally placed. +|Lit campfires produce smoke plume [[particles]] more often.}} +|{{HistoryLine|||dev=19w04a|Campfires now spawn in [[taiga]] [[village]]s on the ground and inside chimneys. +|Crouching on a campfire no longer prevents the player from taking damage from it.{{Bug|MC-141913||Sneaking on a campfire prevents damage|Fixed}}}} +|{{HistoryLine|||dev=19w08a|Campfires can now be extinguished by [[splash water bottle]]s.}} +|{{HistoryLine|||dev=19w11a|Fisherman [[villager]]s now [[trading|sell]] campfires.}} +|{{HistoryLine||1.14.1|dev=Pre-Release 2|Campfires can now be lit by flaming [[arrow]]s.}} +|{{HistoryLine||1.14.2|dev=Pre-Release 1|Flaming arrows can no longer light [[waterlogged]] campfires.}} +|{{HistoryLine||1.15|dev=19w34a|Campfires under [[bee nest]]s and [[bee hive]]s now prevent [[bee]]s from aggravating toward [[player]]s who harvest them.}} +|{{HistoryLine|||dev=19w37a|Campfires can now be extinguished using a [[shovel]].}} +|{{HistoryLine|||dev=19w42a|Campfires can now be lit by small [[fireball]]s.}} +|{{HistoryLine||1.16|dev=20w11a|Campfires can now be lit by any burning [[projectile]].}} +|{{HistoryLine|||dev=20w13a|Campfires can now be [[crafted]] using [[log|stems]] and [[hyphae]].}} +|{{HistoryLine|||dev=20w22a|Campfires now [[drop]] the [[food]] being cooked when they are put out with a [[shovel]] or [[water bottle]].}} +|{{HistoryLine|||dev=Pre-release 3|[[File:Unlit Campfire with foods on it.png|32px]] Food can now be placed on unlit campfires. However, due to a bug,{{Bug|MC-188448||Food pops off of campfire when extinguished|Fixed}} food pops off of campfires when extinguished.}} +|{{HistoryLine||1.17|dev=20w46a|Food no longer pops off of campfires when extinguished.}} +|{{HistoryLine||1.19|dev=22w13a|Campfires now generate in camps inside [[ancient cities]].}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=1.19.4-pre1|Cherry logs, wood, and their stripped variations can now used to craft a campfire.{{bug|MC-260149||Cherry logs can't be used to craft campfires|Fixed}}}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Campfire JE1 BE1.gif|32px]] [[File:Unlit Campfire JE1 BE1.png|32px]] Added campfires. +|Campfires are available only through [[Experimental Gameplay]].}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Campfires have been fully implemented. +|[[File:Campfire_(item)_JE1_BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] The [[model]] and texture of the campfire have been changed.}} +|{{HistoryLine|||dev=beta 1.11.0.4|Campfires can now be [[trading|bought]] from fishermen [[villager]]s.}} +|{{HistoryLine||1.13.0|dev=?|Campfires now emit embers similar to [[lava]].}} +|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Campfires under [[bee nest]]s and [[beehive]]s now prevent [[bee]]s from aggravating toward [[player]]s who harvest them.}} +|{{HistoryLine||1.17.30|dev=beta 1.17.30.23|Campfires are now stackable in the inventory.}} +|{{HistoryLine||1.18.0|dev=beta 1.18.0.22|Campfires now drop 2 [[charcoal]] instead of 1 when broken by a piston or explosion.{{bug|MCPE-139467||Campfires drop 1 charcoal when broken by a piston or an explosion|Fixed}}}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|[[File:Campfire (item) JE2.png|32px]] Changed campfire textures as items.}} +|{{HistoryLine||1.19.60|dev=Preview 1.19.60.23|Campfires no longer set players and mobs on fire.}} +|{{HistoryLine||1.19.80|dev=Preview 1.19.80.22|Campfires now damage mobs standing on top of them.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the hardness and blast resistance campfires from 5 to 2.}} +|{{HistoryLine|||dev=Preview 1.20.30.20|Campfires now use the minecraft:cardinal_direction [[block state]] instead of direction.}} +|{{HistoryLine||1.20.60|dev=Preview 1.20.60.21|Campfires now drop 2 charcoal when mined, rather than 4.}} + +|{{HistoryLine|ps4}} +|{{HistoryLine||1.91|[[File:Campfire_(item)_JE1_BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] Added campfires.}} +}} + +File:Campfire (cooking) JE1 BE1.gif|Cooking with a campfire in [[Java Edition 19w02a]] + + +== Issues == +{{Issue list}} + +== Gallery == + +=== Screenshots === + +File:Cozy Cabin Smoke.jpg|Campfire smoke coming out of a cozy cabin. +File:Cozy Cabin Campfire.jpg|Campfire near a cozy cabin +File:1.14 Dev Campfire.jpg|A campfire amidst a sheet of ice. +File:Campfire in taiga village.png|A few naturally generating campfires in a [[taiga]] biome [[village]] +File:Campfire with hay bale vs without.png|A comparison between a campfire with a [[hay bale]] below it (left) and one without (right) +File:Campfire Particles.png|The number of particles depends on the height of the top block. +File:Campfire cooking.png|Cooking porkchops with a campfire + + +=== In other media === + +File:Campfire Friends.jpg|[[Steve]], [[Alex]], [[Sunny]], [[Noor]], and [[Efe]] around a campfire. +File:Startled Monsters.png|Several [[monster]]s in front of a campfire. +File:Editorial soothingstories article secondary serenesnow 1280x720.png|An [[arctic fox]] beside a campfire. +File:Campfire Minecraft Plus.png|The campfire texture as it appears in [[Minecraft Plus!]]. +File:Old Campfire.png|A classic styled Campfire texture using sticks as seen in the Minecraft Minigames result screen + + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/taking-inventory-spider-eye Taking Inventory: Spider Eye] – Minecraft.net on March 19, 2020 + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Utility blocks]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Block entities]] +[[Category:Storage]] +[[Category:Light sources]] +[[Category:Hazardous blocks]] + +[[de:Lagerfeuer]] +[[es:Hoguera]] +[[fr:Feu de camp]] +[[ja:焚き火]] +[[ko:모닥불]] +[[pl:Ognisko]] +[[pt:Fogueira]] +[[ru:Костёр]] +[[th:แคมป์ไฟ]] +[[uk:Багаття]] +[[zh:营火]] diff --git a/wiki_backup/Copper Sink.txt b/wiki_backup/Copper Sink.txt new file mode 100644 index 0000000..52b2ac4 --- /dev/null +++ b/wiki_backup/Copper Sink.txt @@ -0,0 +1,164 @@ +{{Joke feature}} +{{Infobox block +|title=Copper Sink +|group=Empty +|group2=Filled +|1-1=Copper Sink.png +|2-1=Filled Copper Sink.png +|transparent=Yes +|light=No +|tool=none +|renewable=Yes +|stackable=Yes (64) +|flammable=No +|lavasusceptible=No +}} + +The '''copper sink''' is a joke [[block]] introduced in [[Java Edition 23w13a_or_b]]. It can only appear if the minecraft:copper_sink vote is active. It can be used to hold water and to delete copper-based blocks and items. + +== Obtaining == + +=== Breaking === +Copper sinks do not have an associated tool and cannot be dropped with [[Silk Touch]]. + +{{Breaking row|Copper Sink|None|horizontal=1}} + +=== Crafting === +(Unlock this by voting minecraft:copper_sink.) + +{{crafting +|A1 = Block of Copper +|A2 = Block of Copper +|A3 = Block of Copper +|B1 = +|B2 = +|B3 = Block of Copper +|C1 = Block of Copper +|C2 = Block of Copper +|C3 = Block of Copper +|Output = Copper Sink +|ignoreusage=1 +}} + +== Usage == +A copper sink can be filled with water by using a [[water bucket]] on the sink. Interacting with a filled sink using a [[bucket]] empties the sink and fills the bucket. Bottles cannot be used on the copper sink, nor can buckets with other liquids. + +Dropping any exclusively copper-based item into the sink deletes the item, including [[Raw Copper]], [[Copper Ingot]], [[Block of Copper]], and other copper sinks. + +== Sounds == +=== Generic === +{{Sound table/Block/Copper/JE}} +=== Unique === + +{{SoundTable +| type = java +| {{SoundLine +| sound =Pointed Dripstone drip water cauldron1.ogg +|sound2=Pointed Dripstone drip water cauldron2.ogg +|sound3=Pointed Dripstone drip water cauldron3.ogg +|sound4=Pointed Dripstone drip water cauldron4.ogg +|sound5=Pointed Dripstone drip water cauldron5.ogg +|sound6=Pointed Dripstone drip water cauldron6.ogg +|sound7=Pointed Dripstone drip water cauldron7.ogg +|sound8=Pointed Dripstone drip water cauldron8.ogg +|subtitle=Water drips +|source=block +|description=When dripping water from a pointed dripstone falls into a copper sink +|id=block.pointed_dripstone.drip_water_into_cauldron +|translationkey=subtitles.block.pointed_dripstone.drip_water_into_cauldron +|volume=2.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Pointed Dripstone drip lava cauldron1.ogg +|sound2=Pointed Dripstone drip lava cauldron2.ogg +|sound3=Pointed Dripstone drip lava cauldron3.ogg +|sound4=Pointed Dripstone drip lava cauldron4.ogg +|subtitle=Lava drips +|source=block +|description=When dripping lava from a pointed dripstone falls into a copper sink +|id=block.pointed_dripstone.drip_lava_into_cauldron +|translationkey=subtitles.block.pointed_dripstone.drip_lava_into_cauldron +|volume=2.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Empty water bucket1.ogg +|sound2=Empty water bucket1.ogg +|sound3=Empty water bucket2.ogg +|sound4=Empty water bucket3.ogg +|subtitle=Bucket empties +|source=block +|description=When water from a bucket is placed in a copper sink empty1 plays twice as often as the other sounds +|id=item.bucket.empty +|translationkey=subtitles.item.bucket.empty +|volume=1.0 +|pitch=1.0 Except for the second copy of empty1, which is 0.9 +|distance=16}} +| {{SoundLine +|sound=Fill water bucket1.ogg +|sound2=Fill water bucket2.ogg +|sound3=Fill water bucket3.ogg +|subtitle=Bucket fills +|source=block +|description=When water from a bucket is removed from a copper sink +|id=item.bucket.fill +|translationkey=subtitles.item.bucket.fill +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + +== Data values == +=== ID === +{{ID table +|edition=java +|showblocktags=n +|showforms=y +|generatetranslationkeys=y +|displayname=Copper Sink +|spritename=copper-sink +|spritetype=block +|nameid=copper_sink}} +{{ID table +|displayname=Filled Copper Sink +|spritename=filled-copper-sink +|spritetype=block +|nameid=filled_copper_sink +|form=block +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||23w13a_or_b|[[File:Copper Sink.png|32px]] Added copper sinks.}} +}} + +== Issues == +{{April Fools issue list}} + +== Trivia == +* The copper sink block is a joke referring to the Minecraft community's request that [[Mojang]] add a [[copper]] "sink" (in video game development language, a "sink" refers to a gameplay feature that requires constant resource investment, preventing players from hoarding resources), as [[copper ingot]]s have few uses compared to other similar items like [[iron ingot]]s. + +== Gallery == + +Copper Sink Teaser.jpg|A house with a copper sink visible through a window. + +=== In other media === + +Copper Sink Joke Confirmation.png|A developer confirming what the copper sink is a joke of. + + +== Navigation == +{{Navbox copper}}{{Navbox blocks|Joke}} +{{Navbox jokes|23w13a or b}} + +[[Category:Manufactured blocks]] +[[Category:Utility blocks]] +[[Category:Storage]] +[[Category:Joke blocks]] +[[es:Fregadero de cobre]] +[[fr:Lavabo en cuivre]] +[[ja:Copper Sink]] +[[pt:Pia de cobre]] diff --git a/wiki_backup/Crimson Nylium.txt b/wiki_backup/Crimson Nylium.txt new file mode 100644 index 0000000..1d99740 --- /dev/null +++ b/wiki_backup/Crimson Nylium.txt @@ -0,0 +1,145 @@ +{{distinguish|Mycelium}} +{{redirect|Nether Grass Block|the main ground block in the overworld|Grass Block|other uses|Grass (disambiguation)}} +{{Infobox block +| image1 = Crimson Nylium.png +| image1caption = Crimson Nylium +| image2 = Warped Nylium.png +| image2caption = Warped Nylium +| invimage = Crimson Nylium +| invimage2 = Warped Nylium + +| transparent = No +| light = No +| tool = wooden pickaxe +| renewable = {{JEBE|No|Yes}} +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Nylium''' is a variant of [[netherrack]] that generates in [[the Nether]]. It has two variants: '''warped nylium''' and '''crimson nylium''', each spawning in different biomes. + +== Obtaining == +=== Breaking === +Nylium drops itself only when mined with a [[pickaxe]] enchanted with [[Silk Touch]]; if mined with a normal pickaxe, it drops [[netherrack]]. If mined without a pickaxe, it drops nothing. + +{{breaking row|horizontal=1|Nylium|Pickaxe|Wooden}} + +=== Natural generation === +Warped nylium generates in the [[warped forest]] biome, and crimson nylium generates in the [[crimson forest]] biome. + +{{Block distribution}} + +=== Mob loot === +Nylium is dropped when an [[enderman]] dies while holding it. + +=== Chest loot === +{{LootChestItem|crimson-nylium}} + +=== Post-generation === +{{ctrl|Using}} [[bone meal]] on [[netherrack]] that is placed next to or adjacent to warped or crimson nylium transforms the netherrack into nylium of that type. [[Air]] must be above the netherrack during this process. This transformation can also be done by activating a [[dispenser]] with bone meal directly into that netherrack block. If both types of nylium are present, there is an equal chance of either being spread. + +=== Renewability === +{{exclusive|Bedrock|section=1}} +As [[netherrack]] generates in [[nether portal]]s spawn floating, using bone meal on netherrack turns them into nylium, making them renewable. + +== Usage == +Similar to [[grass block]]s and [[mycelium]], nylium decays (based on [[random tick]]s) into netherrack when an [[opaque]] block is placed above it. However, unlike grass blocks and mycelium, it does not decay underneath [[water]] or [[lava]].{{bug|MC-173356|||WAI}} It decays when covered with [[snow]].{{bug|MC-174639|||WAI}} + +Like mycelium and [[podzol]], [[mushroom]]s can remain on nylium blocks in any [[light]] level. [[Huge mushroom]]s can be grown by using bone meal on mushrooms planted on nylium. + +[[Fungi]] can likewise be grown into [[huge fungi]] using [[bone meal]], although the fungus must be placed on the same type of nylium, or the bone meal is never consumed. + +Similar to [[grass block]]s, the player can apply [[bone meal]] to nylium. This nylium, along with nearby nylium, generates vegetation that occurs in its native biome (crimson nylium generates mostly [[crimson forest]] vegetation and warped nylium generates mostly [[warped forest]] vegetation), and just like in the native biomes, the opposite type of fungi occassionally generates. The vegetation is generated in a 5×5 area, centered on the nylium block on which bone meal is used. + +=== Note Blocks === +Nylium can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Nylium}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|displayname=Crimson Nylium +|spritetype=block +|nameid=crimson_nylium +|blocktags=enderman_holdable, mushroom_grow_block, nylium, mineable/pickaxe +|showblocktags=y}} +{{ID table +|displayname=Warped Nylium +|spritetype=block +|nameid=warped_nylium +|blocktags=enderman_holdable, mushroom_grow_block, nylium, mineable/pickaxe +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Crimson Nylium +|spritetype=block +|nameid=crimson_nylium +|id=487}} +{{ID table +|displayname=Warped Nylium +|spritetype=block +|nameid=warped_nylium +|id=488 +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h14m52s}}|[[File:Crimson Nylium JE1 BE1.png|32px]] [[File:Warped Nylium JE1 BE1.png|32px]] Crimson and Warped nylium is announced at [[MINECON Live 2019]]. +|Then they use a [[planks]] sound.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Nylium JE1 BE1.png|32px]] [[File:Warped Nylium JE1 BE1.png|32px]] Added nylium.}} +|{{HistoryLine|||dev=20w07a|Warped nylium now has a {{frac|1|109}} (~0.92%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1, making it [[renewable resource|renewable]].}} +|{{HistoryLine|||dev=20w09a|Warped nylium now has a {{frac|5|226}} (~2.21%) chance of being offered by piglins when bartering, in a stack size of 1–5.}} +|{{HistoryLine|||dev=20w10a|Warped nylium can no longer be obtained by bartering with piglins, making it no longer renewable.}} +|{{HistoryLine|||dev=20w12a|Nylium can now be fertilized with [[bone meal]] to grow [[crimson roots]], [[warped roots]], [[fungus|fungi]] and [[nether sprouts]].}} +|{{HistoryLine|||dev=20w16a|Crimson nylium now generates in [[chest]]s within [[bastion remnant]]s.}} +|{{HistoryLine|||dev=20w22a|Nylium now drops [[netherrack]], unless [[breaking|broken]] with [[Silk Touch]], in which case it [[drops]] itself.}} +|{{HistoryLine||1.16.2|dev=20w27a|[[Mushroom]]s can now be placed and grown on nylium at any light level.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Nylium JE1 BE1.png|32px]] [[File:Warped Nylium JE1 BE1.png|32px]] Added nylium. +|Nylium can be fertilized with [[bone meal]] to grow [[crimson roots]], [[warped roots]], and [[fungus|fungi]].}} +|{{HistoryLine|||dev=beta 1.16.0.57|Crimson nylium now generates in [[chest]]s within [[bastion remnant]]s.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* The name is a portmanteau of "[[The Nether|Nether]]" and "[[Mycelium]]", the name of the part of a fungus analogous to roots. + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-month--nylium Block of the Month: Nylium] – Minecraft.net on December 29, 2022 + +== Navigation == +{{Navbox crimson}} +{{Navbox warped}} +{{Navbox blocks|natural}} + +[[Category:Natural blocks]] +[[Category:Nether blocks]] +[[Category:Fungi]] + +[[de:Nezel]] +[[es:Necelio]] +[[fr:Nylium]] +[[it:Necelio]] +[[ja:ナイリウム]] +[[ko:네사체]] +[[pl:Nylium]] +[[pt:Nicélio]] +[[ru:Нилий]] +[[uk:Нілій]] +[[zh:菌岩]] diff --git a/wiki_backup/Dark Oak Sign.txt b/wiki_backup/Dark Oak Sign.txt new file mode 100644 index 0000000..9490b6f --- /dev/null +++ b/wiki_backup/Dark Oak Sign.txt @@ -0,0 +1,1004 @@ +{{For|the hanging variant of signs|Hanging Sign}} +{{Infobox block +| group = Oak +| 1-1 = Oak Sign.png +| 1-2 = Oak Wall Sign.png +| invimage = Oak Sign +| group2 = Spruce +| 2-1 = Spruce Sign.png +| 2-2 = Spruce Wall Sign.png +| invimage2 = Spruce Sign +| group3 = Birch +| 3-1 = Birch Sign.png +| 3-2 = Birch Wall Sign.png +| invimage3 = Birch Sign +| group4 = Jungle +| 4-1 = Jungle Sign.png +| 4-2 = Jungle Wall Sign.png +| invimage4 = Jungle Sign +| group5 = Acacia +| 5-1 = Acacia Sign.png +| 5-2 = Acacia Wall Sign.png +| invimage5 = Acacia Sign +| group6 = Dark Oak +| 6-1 = Dark Oak Sign.png +| 6-2 = Dark Oak Wall Sign.png +| invimage6 = Dark Oak Sign +| group7 = Mangrove +| 7-1 = Mangrove Sign.png +| 7-2 = Mangrove Wall Sign.png +| invimage7 = Mangrove Sign +| group8 = Cherry +| 8-1 = Cherry Sign.png +| 8-2 = Cherry Wall Sign.png +| invimage8 = Cherry Sign +| group9 = Pale Oak +| 9-1 = Pale Oak Sign.png +| 9-2 = Pale Oak Wall Sign.png +| invimage9 = Pale Oak Sign +| group10 = Bamboo +| 10-1 = Bamboo Sign.png +| 10-2 = Bamboo Wall Sign.png +| invimage10 = Bamboo Sign +| group11 = Crimson +| 11-1 = Crimson Sign.png +| 11-2 = Crimson Wall Sign.png +| invimage11 = Crimson Sign +| group12 = Warped +| 12-1 = Warped Sign.png +| 12-2 = Warped Wall Sign.png +| invimage12 = Warped Sign +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (16) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} + +A '''sign''' is a non-solid [[block]] that can display text, and can be placed on the top or side of other blocks. The text of signs can be customized with [[dye]]s and [[glow ink sac]]s, and they can be [[wax]]ed to prevent its text from being edited by any player. + +== Obtaining == +=== Breaking === +Signs can be broken with any tool or without a tool, but an [[axe]] is fastest. +{{breaking row|horizontal=1|Sign|sprite=oak-sign|Axe|foot=1|item=1}} + +A sign also breaks and drops itself as an [[item]] if the block the sign is attached to is moved, removed or destroyed. + +=== Natural generation === +An oak sign can be found in [[igloo]] basements. Spruce signs can be found in taiga [[village]] houses, as part of a chair. + +=== Generated loot === +{{LootChestItem|oak-sign,spruce-sign}} + +=== Crafting === +{{Crafting +|A1= Matching Planks +|B1= Matching Planks +|C1= Matching Planks +|A2= Matching Planks +|B2= Matching Planks +|C2= Matching Planks +|B3= Stick +|Output=Matching Sign,3 +|type=Decoration block +}} + +== Usage == +Signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Signs are also not destroyed by [[water]] or [[lava]] and therefore may be used to control the flow of these fluids. + +=== Placement === +Signs may be placed on the top or side of other [[block]]s (including semi-solid and non-solid blocks such as [[fence]]s, [[trapdoor]]s and other signs). To place a sign, {{control|use}} a sign [[item]] while pointing at the block the sign should be attached to, enter the desired text (or none), and click the "Done" button or press "escape" on a keyboard (or press × {{in|bedrock}}, {{xbtn|b}} on an Xbox controller, {{psbtn|o}} on a PlayStation controller, or {{nsbutton|B}} on a Nintendo Switch controller. Closing the virtual keyboard on a mobile device also exits the typing menu). To place a sign on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the sign. + +Signs on the top of a block stand on a short post and face toward the player who placed it, in any of 16 different directions. Signs placed on the side of a block simply float there, even if the block doesn't make contact with the sign. + +Even if placed on a vertical surface, a sign may not co-exist in the same block of air as any other item, despite not necessarily visibly obstructing eachother. + +For more information about the blocks signs can be placed on, see [[Opacity/Placement]]. + +=== Text === +[[File:Oak Sign GUI.png|thumb|240px|Oak Sign editing.]] +Placing a sign opens an editor interface resembling a magnified view of the sign. Up to four lines of text can then be entered using a keyboard (hardware or on-screen). The editor supports limited editing, including moving the cursor and inserting and deleting characters. {{IN|bedrock}}, [[formatting codes]] can also be used to apply decorative effects such as color, bold, italic and underline to various bits of the text. Depending on the edition and platform in use, copy and paste operations may be supported and the editor may also support keyboard entry of Alt-codes for displaying Unicode characters. + +Text can be added to the back side of a sign by interacting with that side of the sign after placing it and editing the front. + +Signs can be waxed by {{Control|use|text=using}} a [[honeycomb]] on it. Once waxed, a sign cannot be unwaxed or edited without being broken and placed down again or by using commands like [[Commands/data|/data]] + +After placing and affixing text on a sign, a player can change the text color by {{control|using}} a [[dye]] on it. When colored with dye, the text color may differ from any color specified by formatting codes. These values are hard-coded in the game's code, each dye color maps to one of these. The dye color on the sign's face is applied to all 4 lines of text. Any text that has been colored with JSON Text formatting overwrites this color. Effectively making the 'dye' color be used as a base color for any unstyled text. + +[[File:Glow Ink Sign with Orange Dye JE2.png|thumb|216px|Oak sign with glow ink and orange dye applied in {{JE}}.]] + +A player can {{control|use}} a [[glow ink sac]] on a sign to make its text glow. The glowing text is not affected by lighting. The player can use a regular black [[ink sac]] on the sign to remove the glowing effect. + +{| class="wikitable mw-collapsible mw-collapsed" +|+ class="nowrap" | Glow ink colors +!Name !! Main color !! Edge color +|- +! Black +| {{color|#000000}} +| {{color|#F0EBCC}} +|- +! Red +| {{color|#FF0000}} +| {{color|#660000}} +|- +! Green +| {{color|#00FF00}} +| {{color|#006600}} +|- +! Brown +| {{color|#8B4513}} +| {{color|#371B07}} +|- +! Blue +| {{color|#0000FF}} +| {{color|#000066}} +|- +! Purple +| {{color|#A020F0}} +| {{color|#400C60}} +|- +! Cyan +| {{color|#00FFFF}} +| {{color|#006666}} +|- +! Light gray +| {{color|#D3D3D3}} +| {{color|#545454}} +|- +! Gray +| {{color|#808080}} +| {{color|#333333}} +|- +! Pink +| {{color|#FF69B4}} +| {{color|#662A48}} +|- +! Lime +| {{color|#BFFF00}} +| {{color|#4C6600}} +|- +! Yellow +| {{color|#FFFF00}} +| {{color|#666600}} +|- +! Light blue +| {{color|#9AC0CD}} +| {{color|#3D4C52}} +|- +! Magenta +| {{color|#FF00FF}} +| {{color|#660066}} +|- +! Orange +| {{color|#FF681F}} +| {{color|#66290C}} +|- +! White +| {{color|#FFFFFF}} +| {{color|#666666}} +|} + +In [[Creative]] mode, the combination {{key|Ctrl}} + {{control|pick block}} on Windows/Linux, or {{key|cmd}} + {{control|pick block}} on macOS, can be used to copy an already-placed sign, including its text (with decorations), into the player's inventory. + +A dyed sign facing east or west has text that appears more saturated and bright than a sign facing north or south. However, it is actually the sign that is dimmer, because ''Minecraft'''s lighting engine uses side lighting to make the world appear less flat, but the text on signs is not affected by this. + +{{IN|bedrock}}, inappropriate words or phrases in a sign's text are displayed as hashtags. + +{{IN|java}}, signs can be created with [[Raw JSON text format|JSON text]], which allows complex formatting (colors, bold, italic, etc.), hover and click events, localized translation (for ''Minecraft'' technical terms, like "Redstone Repeater", otherwise translations must be provided in language files in resource packs), and the incorporation of scoreboard values into text. Use the {{cmd|data merge block}} command to create or alter JSON signs. + +: Example: {{cmd|long=1|data merge block ~ ~1 ~ {front_text: {color: "green", messages: ['{"selector": "@p", "bold": false, "italic": false, "underlined": false, "strikethrough": false, "obfuscated": false, "text": "First Line"}', '"Second Line"', '""', '""']}}}} + +Signs can post the success count of JSON text hover and click events to [[scoreboard]] objectives. The objectives to be used can be specified by running the {{cmd|execute store}} command or by modifying the sign's NBT data directly with the {{cmd|data merge block}} command. + +=== Interaction === +Signs can be edited after being placed by {{control|using}} them, which opens the [[#Text|edit sign message GUI]]. + +Signs are destroyed and drop as an item when pushed by a [[piston]].{{Only|bedrock}} + +Signs are non-solid and have no collision, so [[item]]s and [[mob]]s can move through sign blocks. Other [[block]]s (including other signs) can be placed on any edge of a sign. + +[[Water]] and [[lava]] flow around signs. Lava can create [[fire]] in [[air]] blocks next to signs as if the signs were flammable, but the signs do not burn (and cannot be burned by other methods either, except {{in|be}}). + +=== Fuel === +Overworld signs can be used as a fuel in [[furnace]]s, smelting an [[item]] per sign. Nether signs (crimson and warped), cannot be used as fuel in a furnace. + +=== Note blocks === +Signs can be placed under [[note block]]s to produce a "bass" sound. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood|forcecollapsed=1}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood|forcecollapsed=1}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood|forcecollapsed=1}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood|forcecollapsed=1}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|subtitle=Glow Ink Sac splotches +|source=block +|description=When a [[glow ink sac]] is used on a sign +|id=item.glow_ink_sac.use +|translationkey=subtitles.item.glow_ink_sac.use +|volume=1.0 +|pitch=''varies'' Can be 1.0, 0.95, or 1.05 for each sound +|distance=16}} +| {{SoundLine +|subtitle=Ink Sac splotches +|source=block +|description=When an [[ink sac]] is used on a sign +|id=item.ink_sac.use +|translationkey=subtitles.item.ink_sac.use +|volume=1.0 +|pitch=''varies'' Can be 0.85, 0.88, or 0.9 for each sound +|distance=16}} +| {{SoundLine +|sound=Dye.ogg +|subtitle=Dye stains +|source=block +|description=When [[dye]] is used on a sign +|id=item.dye.use +|translationkey=subtitles.item.dye.use +|volume=1.0 +|pitch=''varies'' Can be 1.0, 0.9, 0.95, or 1.1 +|distance=16}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|subtitle=Wax on +|source=block +|description=When a sign is waxed +|id=item.honeycomb.wax_on +|translationkey=subtitles.item.honeycomb.wax_on +|volume=1.0 +|pitch=1.0/0.9/1.1 +|distance=16}} +| {{SoundLine +|sound=Sign waxed interact fail1.ogg +|sound2=Sign waxed interact fail2.ogg +|sound3=Sign waxed interact fail3.ogg +|subtitle=Sign wobbles +|source=block +|description=When a player attempts to edit a waxed sign +|id=block.sign.waxed_interact_fail +|translationkey=subtitles.block.sign.waxed_interact_fail +|volume=1.0 +|pitch=''varies''{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|source=sound +|description=When a glow ink sac or an ink sac is used on a sign +|id=sign.ink_sac.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|type=bedrock +|sound=Dye.ogg +|source=sound +|description=When dye is used on a sign +|id=sign.dye.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|source=neutral +|description=When a honeycomb waxes a sign +|id=copper.wax.on +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Sign waxed interact fail1.ogg +|sound2=Sign waxed interact fail2.ogg +|sound3=Sign waxed interact fail3.ogg +|source=block +|description=When a player attempts to edit a waxed sign +|id=block.sign.waxed_interact_fail +|volume=1.0 +| pitch = ''varies'' Can be 1.0 or 0.9 for waxed_interact_fail1; can be 0.8 or 0.9 for waxed_interact_fail2 and waxed_interact_fail3 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Sign +|spritetype=block +|nameid=oak_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Spruce Sign +|spritetype=block +|nameid=spruce_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Birch Sign +|spritetype=block +|nameid=birch_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Jungle Sign +|spritetype=block +|nameid=jungle_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Acacia Sign +|spritetype=block +|nameid=acacia_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Dark Oak Sign +|spritetype=block +|nameid=dark_oak_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Mangrove Sign +|spritetype=block +|nameid=mangrove_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Cherry Sign +|spritetype=block +|nameid=cherry_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Pale Oak Sign +|spritetype=block +|nameid=pale_oak_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Bamboo Sign +|spritetype=block +|nameid=bamboo_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Crimson Sign +|spritetype=block +|nameid=crimson_sign +|blocktags= signs, standing_signs, wall_post_override +|itemtags=non_flammable_wood, signs}} +{{ID table +|displayname=Warped Sign +|spritetype=block +|nameid=warped_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=non_flammable_wood, signs}} +{{ID table +|displayname=Oak Wall Sign +|spritetype=block +|nameid=oak_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Spruce Wall Sign +|spritetype=block +|nameid=spruce_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Birch Wall Sign +|spritetype=block +|nameid=birch_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Jungle Wall Sign +|spritetype=block +|nameid=jungle_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Acacia Wall Sign +|spritetype=block +|nameid=acacia_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Dark Oak Wall Sign +|spritetype=block +|nameid=dark_oak_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Mangrove Wall Sign +|spritetype=block +|nameid=mangrove_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Cherry Wall Sign +|spritetype=block +|nameid=cherry_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Pale Oak Wall Sign +|spritetype=block +|nameid=pale_oak_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Bamboo Wall Sign +|spritetype=block +|nameid=bamboo_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Crimson Wall Sign +|spritetype=block +|nameid=crimson_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Warped Wall Sign +|spritetype=block +|nameid=warped_wall_sign +|blocktags=signs, wall_signs +|form=block +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=signs +|spritetype=block +|nameid=sign +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|firstcolumnname=Sign +|shownumericids=y +|showforms=y +|showaliasids=y +|showitemtags=y +|generatetranslationkeys=y +|displayname=Oak standing +|spritename=oak-sign +|spritetype=block +|nameid=standing_sign +|id=63 +|form=block}} +{{ID table2 +|displayname=Spruce standing +|spritename=spruce-sign +|spritetype=block +|nameid=spruce_standing_sign +|id=436 +|form=block}} +{{ID table2 +|displayname=Birch standing +|spritename=birch-sign +|spritetype=block +|nameid=birch_standing_sign +|id=441 +|form=block}} +{{ID table2 +|displayname=Jungle standing +|spritename=jungle-sign +|spritetype=block +|nameid=jungle_standing_sign +|id=443 +|form=block}} +{{ID table2 +|displayname=Acacia standing +|spritename=acacia-sign +|spritetype=block +|nameid=acacia_standing_sign +|id=445 +|form=block}} +{{ID table2 +|displayname=Dark Oak standing +|spritename=dark-oak-sign +|spritetype=block +|nameid=darkoak_standing_sign +|id=447 +|form=block}} +{{ID table2 +|displayname=Mangrove standing +|spritename=mangrove-sign +|spritetype=block +|nameid=mangrove_standing_sign +|id=-494 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Cherry standing +|spritename=cherry-sign +|spritetype=block +|nameid=cherry_standing_sign +|id=-542 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Pale Oak standing +|spritename=pale-oak-sign +|spritetype=block +|nameid=pale_oak_standing_sign +|id=-1001 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Bamboo standing +|spritename=bamboo-sign +|spritetype=block +|nameid=bamboo_standing_sign +|id=-518 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Crimson standing +|spritename=crimson-sign +|spritetype=block +|nameid=crimson_standing_sign +|id=505 +|form=block}} +{{ID table2 +|displayname=Warped standing +|spritename=warped-sign +|spritetype=block +|nameid=warped_standing_sign +|id=506 +|form=block}} +{{ID table2 +|displayname=Oak wall +|spritename=oak-wall-sign +|spritetype=block +|nameid=wall_sign +|id=68 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Spruce wall +|spritename=spruce-wall-sign +|spritetype=block +|nameid=spruce_wall_sign +|id=437 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Birch wall +|spritename=birch-wall-sign +|spritetype=block +|nameid=birch_wall_sign +|id=442 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Jungle wall +|spritename=jungle-wall-sign +|spritetype=block +|nameid=jungle_wall_sign +|id=444 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Acacia wall +|spritename=acacia-wall-sign +|spritetype=block +|nameid=acacia_wall_sign +|id=446 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Dark Oak wall +|spritename=dark-oak-wall-sign +|spritetype=block +|nameid=darkoak_wall_sign +|id=448 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Mangrove wall +|spritename=mangrove-wall-sign +|spritetype=block +|nameid=mangrove_wall_sign +|id=-495 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Cherry wall +|spritename=cherry-wall-sign +|spritetype=block +|nameid=cherry_wall_sign +|id=-544 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Pale Oak wall +|spritename=pale-oak-wall-sign +|spritetype=block +|nameid=pale_oak_wall_sign +|id=-1003 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Bamboo wall +|spritename=bamboo-wall-sign +|spritetype=block +|nameid=bamboo_wall_sign +|id=-519 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Crimson wall +|spritename=crimson-wall-sign +|spritetype=block +|nameid=crimson_wall_sign +|id=507 +|form=block}} +{{ID table2 +|displayname=Warped wall +|spritename=warped-wall-sign +|spritetype=block +|nameid=warped_wall_sign +|id=508 +|form=block}} +{{ID table +|displayname=Oak item +|spritename=oak-sign +|spritetype=item +|nameid=oak_sign +|aliasid=sign +|id=360 +|form=item +|itemtags=minecraft:sign +|translationkey=item.sign.name}} +{{ID table +|displayname=Spruce item +|spritename=spruce-sign +|spritetype=item +|nameid=spruce_sign +|id=576 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Birch item +|spritename=birch-sign +|spritetype=item +|nameid=birch_sign +|id=577 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Jungle item +|spritename=jungle-sign +|spritetype=item +|nameid=jungle_sign +|id=578 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Acacia item +|spritename=acacia-sign +|spritetype=item +|nameid=acacia_sign +|id=579 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Dark Oak item +|spritename=dark-oak-sign +|spritetype=item +|nameid=dark_oak_sign +|aliasid=darkoak_sign +|id=587 +|form=item +|itemtags=minecraft:sign +|translationkey=item.darkoak_sign.name}} +{{ID table +|displayname=Mangrove item +|spritename=mangrove-sign +|spritetype=item +|nameid=mangrove_sign +|id=642 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Cherry item +|spritename=cherry-sign +|spritetype=item +|nameid=cherry_sign +|id=659 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Pale Oak item +|spritename=pale-oak-sign +|spritetype=item +|nameid=pale_oak_sign +|id=724 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Bamboo item +|spritename=bamboo-sign +|spritetype=item +|nameid=bamboo_sign +|id=660 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Crimson item +|spritename=crimson-sign +|spritetype=item +|nameid=crimson_sign +|id=614 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Warped item +|spritename=warped-sign +|spritetype=item +|nameid=warped_sign +|id=615 +|form=item +|itemtags=minecraft:sign +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=signs +|spritetype=block +|nameid=Sign +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === +A sign has a block entity associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +:See [[Bedrock Edition level format/Block entity format]]. + +== Achievements == +{{load achievements|It's a Sign}} + +== Advancements == +{{load advancements|Glow and Behold}} + +== History == +{{main|/History}} +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Sign Entity.png|32px]] Signs are currently being tested as [[entities]]. They always display "This is a test of the signs. Each line can be 15 chars!" and can be spawned only by pressing {{key|B}}.{{ytl|bdT76iFEnLk}}}} +|{{HistoryLine||0.26 SURVIVAL TEST|Removed signs.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100607|[[File:Oak Sign (0) JE1.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Signs have been re-implemented as [[block]]s, although still rendering as entities. +|Signs now have a [[crafting]] recipe and the text can now be edited. Editing a sign pauses the game in [[singleplayer]]. +|Signs are currently huge and drop [[planks]] when destroyed. +|Signs do not have a particle texture defined. As such, they [[Placeholder texture#Default texture|default to using the grass block texture instead]].}} +|{{HistoryLine||20100608|Signs are now broken faster. +|Signs now [[drop]] themselves when [[breaking|destroyed]], instead of planks. +|Signs now use planks particles.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.1|[[File:Oak Wall Sign (S) JE1 BE1.png|32px]] Added wall signs. +|[[File:Oak Sign (0) JE2.png|32px]] Signs are now smaller.}} +|{{HistoryLine||v1.0.5|Signs no longer require a free [[block]] above it to place.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||April 27, 2011|link=https://notch.tumblr.com/post/4988431144|Hand-drawn signs are mentioned.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Signs are now broken faster using an [[axe]].}} +|{{HistoryLine||1.3.1|dev=12w18a|Editing a sign no longer pauses the game in [[singleplayer]].}} +|{{HistoryLine|||dev=12w27a|Signs are now stackable up to 16. +|The same [[crafting]] recipe now produces 3 signs instead of 1.}} +|{{HistoryLine||June 9, 2014|link=https://twitter.com/SeargeDP/status/476047216541700096|[[Searge]] tweeted a picture of a sign showing a username and a [[scoreboard]] score.}} +|{{HistoryLine||1.8|dev=14w25a|Added support for JSON text to signs. +|Sign character limit now depends on character width. Previously, the sign character limit was exactly 15 characters.}} +|{{HistoryLine|||dev=14w29a|Signs now display the cracking animation.}} +|{{HistoryLine||1.9|dev=15w43a|A sign now generates within [[igloo]] basements.}} +|{{HistoryLine||1.11|dev=16w33a|Signs can now be used as [[fuel]] in [[furnace]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The standing sign ID has been changed from standing_sign to sign. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 63 and 68, and the [[item]]'s 323.|The player editing a sign can now also see the written text on the sign itself before closing the UI, however other players only see the text when the UI is closed.{{bug|MC-247031||Text on signs cannot be seen by other players whilst the sign GUI is open|Invalid}}|Signs now play a sound when placed.}} +|{{HistoryLine|||dev=18w10d|[[Water]] can now be placed on the same block as signs.}} +|{{HistoryLine||1.14|dev=18w43a|"Sign" has been renamed to "Oak Sign". +|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed. +|[[File:Spruce Standing Sign JE1 BE1.png|32px]] [[File:Birch Standing Sign JE1 BE1.png|32px]] [[File:Jungle Standing Sign JE1 BE1.png|32px]] [[File:Acacia Standing Sign JE1 BE1.png|32px]] [[File:Dark Oak Standing Sign JE1 BE1.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs. +|The sign's text has been changed from black to white. +|A sign's recipe now requires the same type of [[planks]] instead of a random assortment.}} +|{{HistoryLine|||dev=18w44a|Signs can now be {{control|used}} while holding a [[dye]] to change the text color. +|Default text color for signs has been changed back to black.}} +|{{HistoryLine|||dev=18w45a|A new movable cursor for free text editing to signs has been added. +|Selection and copy/paste support have been added to signs.}} +|{{HistoryLine|||dev=18w50a|Spruce signs now generate in some [[taiga]] [[village]] houses. +|Spruce sign items can now be found in [[chest]]s in taiga village houses.}} +|{{HistoryLine|||dev=19w12a|Signs can now be [[dye]]d only in [[Creative mode]].}} +|{{HistoryLine|||dev=19w12b|Signs can now be dyed in [[Survival mode]] again.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.}} +|{{HistoryLine|||dev=20w09a|Crimson and warped signs can now be [[craft]]ed.}} +|{{HistoryLine||1.17|dev=21w03a|Signs can now be tinted with [[glow ink sac]]s to make the text glow. +|Works with both undyed and dyed signs. +|Signs now have a sound for being dyed.}} +|{{HistoryLine|||dev=21w11a|[[File:Oak Standing Sign (S) JE2.png|32px]][[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of signs have been changed to reflect the changes made to planks in the [[Texture Update]].}} +|{{HistoryLine|||dev=Pre-release 1|Glowing text on signs now has an outer glow, making text more visible in the dark.}} +|{{HistoryLine||1.18|dev=21w41a|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove signs are now obtainable in Survival and renewable.}} +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood signs.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Sign (0) JE1 BE1.png|32px]] [[File:Cherry Wall Sign (S) JE1 BE1.png|32px]] [[File:Cherry Sign (item) JE1 BE1.png|32px]] Added cherry signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=1.19.4 Pre-release 4|[[File:Cherry Sign (0) JE2 BE2.png|32px]] The texture of cherry signs has been changed.}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo signs and cherry signs are now available without using the "Update 1.20" experimental data pack. +|Signs can now be edited after being placed. +|Signs now support text on both sides. +|Signs can now be waxed with [[honeycomb]] to prevent editing.}} +|{{HistoryLine|||dev=23w14a|Signs with click commands can now be interacted with even if the sign is not waxed. +|Signs can no longer be edited by players in [[Adventure]] mode. +|Signs with non-text chat components can no longer be edited, even if the sign is not waxed. +|Signs now save text even if the edit screen is closed by the player being moved far away.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Sign.png|32px]] [[File:Pale Oak Wall Sign.png|32px]] [[File:Pale Oak Sign (item) JE1 BE1.png|32px]] Added pale oak signs.}} +|{{HistoryLine||1.21.4|dev=24w44a|[[File:Pale Oak Sign (item) JE2 BE2.png|32px]] The texture of pale oak sign [[item]]s has been changed match as bedrock edition's texture.}} + + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.5.0|[[File:Oak Standing Sign JE1 BE1.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Signs have been added, though they can be obtained only through [[inventory]] editors. +|The [[player]] currently cannot write on signs.}} +|{{HistoryLine||v0.6.0|Signs can now be legitimately obtained in [[Survival]] and [[Creative]] mode. +|The player can now write on signs.}} +|{{HistoryLine||v0.10.0|dev=build 1|Signs now have a selection overlay.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Signs can now be found in [[igloo]] basements.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|"Sign" has been renamed to "Oak Sign". +|[[File:Spruce Standing Sign (S) JE1 BE1.png|32px]] [[File:Birch Standing Sign (S) JE1 BE1.png|32px]] [[File:Jungle Standing Sign (S) JE1 BE1.png|32px]] [[File:Acacia Standing Sign (S) JE1 BE1.png|32px]] [[File:Dark Oak Standing Sign (S) JE1 BE1.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.|The sign's text has been changed from black to white. +|A sign's recipe now requires the same type of [[wood]] instead of a random assortment.}} +|{{HistoryLine|||dev=beta 1.9.0.2|The default sign text color has been changed back to black. +|Sign variants are now grouped in their own [[inventory]] category.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed. +|Spruce signs now generate in new [[taiga]] and [[snowy taiga]] [[village]] houses.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Signs can now be used as a [[fuel]] in [[furnace]]s.|Oak signs can now be found inside taiga and snowy taiga village house [[chest]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The texture of all signs except oak sign have been changed.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped signs now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.16.210|dev=beta 1.16.210.59|Signs can now be {{control|used}} while holding a [[dye]] to change the text color. +|Signs can now be tinted with [[glow ink sac]]s to make the text glow. +|Works with both default and dyed signs.}} +|{{HistoryLine|||dev=beta 1.16.210.60|Color on dyed signs disappears and the text turns back to black. +|Signs with applied glowing effect as well as color stops glowing and color is removed.}} +|{{HistoryLine||1.16.220|dev=beta 1.16.220.50|Signs can now be {{control|used}} while holding a [[dye]] to change the text color again. +|Signs can now be tinted with [[glow ink sac]]s to make the text glow again.}} +|{{HistoryLine|||dev=beta 1.16.220.52|Now has sounds for being dyed.}} +|{{HistoryLine|||dev=release|A glowing effect can no longer be applied to signs due to glow ink sacs becoming inaccessible in the full release.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|[[File:Oak Sign BE3.png|32px]] [[File:Spruce Sign BE2.png|32px]] [[File:Birch Sign BE2.png|32px]] [[File:Jungle Sign BE2.png|32px]] [[File:Acacia Sign BE2.png|32px]] [[File:Dark Oak Sign BE2.png|32px]] Textures of sign items was updated. +|[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of oak signs have been changed to reflect the changes made to planks in the [[Texture Update]].}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.21|Glowing text on signs now has an outer glow, making text more visible in the dark.}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle. +|Added unique sounds for nether and bamboo wood signs.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Sign (0) JE1 BE1.png|32px]] [[File:Cherry Wall Sign (S) JE1 BE1.png|32px]] [[File:Cherry Sign (item) JE1 BE1.png|32px]] Added cherry signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.19.80.21|[[File:Cherry Sign (0) JE2 BE2.png|32px]] The texture of cherry signs has been changed.}} +|{{HistoryLine|||dev=Preview 1.19.80.22|Signs can now be edited after being placed. +|Signs now support text on both sides. +|Signs can now be waxed with [[honeycomb]] to prevent editing.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo signs cherry signs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Sign.png|32px]] [[File:Pale Oak Wall Sign.png|32px]] [[File:Pale Oak Sign (item) JE1 BE1.png|32px]] Added pale oak signs.}} +|{{HistoryLine|||dev=Preview 1.21.50.24|[[File:Pale Oak Sign (item) JE2 BE2.png|32px]] The texture of pale oak sign [[item]]s has been changed.}} +|{{HistoryLine|||dev=Preview 1.21.50.25|The textures of the [[pale oak sign]] and [[pale oak hanging sign]] [[item]]s have been adjusted for consistency with other signs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Standing Sign.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}} +|{{HistoryLine||xbox=TU9|Signs are now stackable up to 16. +|The same [[crafting]] recipe for signs now produces 3 signs instead of 1.}} +|{{HistoryLine||xbox=TU32|xbone=CU20|ps3=1.23|psvita=1.23|ps4=1.23|wiiu=Patch 3|Signs now display a cracking animation.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A sign now generates within [[igloo]] basements.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Signs can now be used as [[fuel]] in [[furnace]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}} +}} + +== Gallery == +=== Screenshots === + +Signs classic.png|Test of signs in early [[Java Edition Classic]]. +Sigh test.jpg|Another early sign image. +Signs PreRelease.png|First image of sign blocks during [[Java Edition Infdev|Infdev]]. +Pocket Edition v0.6.0 alpha Development sign.png|First image of signs on [[Pocket Edition]]. +Pocket Edition v0.6.0 alpha Development sign editing.png|First image of editing text on [[PE]] iOS. +Pocket Edition v0.6.0 alpha Development sign editing 2.png|First image of editing text on [[PE]] Android. +Pocket Edition v0.6.0 alpha Development sky.png +Door Sign.png|A sign placed on a door. +Breaking News.png|A sign being broken. +Sign Text Dark.jpg|A dark oak sign with black text. +Sign Text Light.jpg|A dark oak sign with white text. +Sign Blockdata.gif|A sign using blockdata to dynamically change. +JSON Sign.png|First image of a sign using JSON text. +Width Based Character Limit.png|First image of a sign using width based character limits. +Glow Ink Sign with Pink Dye.png|Oak sign with glow ink in the dark in [[Java Edition 21w03a]]. +Lit vs unlit signs.png|Difference in visibility of a lime text, from left to right, in a lit birch sign, unlit birch sign, lit dark oak sign, and unlit dark oak sign. +Glowing Text Comparison.png|The comparison between glow text and non-glow text. +Example Of Signs Being Weird.png|alt=Shading differences|Signs being different shades depending on orientation. +Glow text.gif|All sixteen colors of glow text. It uses {{w|Lorem ipsum|''Lorem ipsum''|newtab=1}}, a placeholder text. +Glow Ink Signs.jpg|Signs with glowing ink in several colors. +Lots of Glowing Signs.jpg|More signs with glowing ink. + + +== Issues == +{{issue list}} + +== See also == +* [[Chalkboard]] +* [[Hanging Sign]] + +== References == +{{Reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/taking-inventory--sign Taking Inventory: Sign] – Minecraft.net on January 9, 2020 +*[https://www.minecraft.net/en-us/article/hanging-signs Hanging Signs: An Essential Guide] – Minecraft.net on September 11, 2023 + +== Navigation == +{{Navbox wood}} +{{Navbox blocks|utility}} + +[[Category:Utility blocks]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Block entities]] +[[Category:Non-solid blocks]] +[[Category:Blocks with GUI]] + +[[cs:Cedule]] +[[de:Schild (Schrift)]] +[[es:Cartel]] +[[fr:Pancarte]] +[[hu:Tábla]] +[[it:Cartello]] +[[ja:看板]] +[[ko:표지판]] +[[nl:Bord]] +[[pl:Tabliczka]] +[[pt:Placa]] +[[ru:Табличка]] +[[th:ป้าย]] +[[uk:Табличка]] +[[zh:告示牌]] diff --git a/wiki_backup/Dead Fire Coral.txt b/wiki_backup/Dead Fire Coral.txt new file mode 100644 index 0000000..0233352 --- /dev/null +++ b/wiki_backup/Dead Fire Coral.txt @@ -0,0 +1,163 @@ +{{About|the dead variant of the non-solid block|the live variant|Coral|the solid block|Dead Coral Block|other uses|Coral (disambiguation)|}} +{{Infobox block +| group = Tube +| group2 = Brain +| group3 = Bubble +| group4 = Fire +| group5 = Horn +| 1-1 = Dead Tube Coral.png +| 2-1 = Dead Brain Coral.png +| 3-2 = Dead Bubble Coral.png +| 4-2 = Dead Fire Coral.png +| 5-2 = Dead Horn Coral.png +| invimage = Dead Tube Coral +| invimage2 = Dead Brain Coral +| invimage3 = Dead Bubble Coral +| invimage4 = Dead Fire Coral +| invimage5 = Dead Horn Coral +| transparent = Yes +| light = No +| renewable = Yes +| tool = any +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''dead coral''' is the dead variant of coral. There are five variants total: tube, brain, bubble, fire, and horn. + +== Obtaining == +=== Breaking === +Dead coral can be broken instantly with any tool. {{IN|BE}} it can be obtained only when mined with a [[Silk Touch]] enchanted tool. {{IN|JE}} a Silk Touch [[pickaxe]] is required to obtain dead coral.{{bug|MC-135783}} +{{breaking row|Dead Coral|drop=0|horizontal=1}} + +=== Post-generation === +Dead coral is created when [[coral]] is placed out of water. When live coral is placed outside of water, it dies and transforms into its respective dead coral after 3 to 5 seconds. Coral dies even when the [[game rule]] {{cd|randomTickSpeed}} is set to {{cd|0}}.{{bug|MC-129942|||Invalid}} + +== Usage == +Dead coral can be used as a building or decoration block. + +Dead coral cannot be turned back into living coral. + +=== Note blocks === +All types of dead coral can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Dead Tube Coral +|spritetype=block +|nameid=dead_tube_coral +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Brain Coral +|spritetype=block +|nameid=dead_brain_coral +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Bubble Coral +|spritetype=block +|nameid=dead_bubble_coral +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Fire Coral +|spritetype=block +|nameid=dead_fire_coral +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Horn Coral +|spritetype=block +|nameid=dead_horn_coral +|blocktags=mineable/pickaxe +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Dead Tube Coral +|spritetype=block +|nameid=dead_tube_coral +|aliasid=coral / 8 +|id=-585 +|translationkey=tile.coral.blue_dead.name}} +{{ID table2 +|displayname=Dead Brain Coral +|spritetype=block +|nameid=dead_brain_coral +|aliasid=coral / 9 +|id=-586 +|translationkey=tile.coral.pink_dead.name}} +{{ID table2 +|displayname=Dead Bubble Coral +|spritetype=block +|nameid=dead_bubble_coral +|aliasid=coral / 10 +|id=-587 +|translationkey=tile.coral.purple_dead.name}} +{{ID table2 +|displayname=Dead Fire Coral +|spritetype=block +|nameid=dead_fire_coral +|aliasid=coral / 11 +|id=-588 +|translationkey=tile.coral.red_dead.name}} +{{ID table2 +|displayname=Dead Horn Coral +|spritetype=block +|nameid=dead_horn_coral +|aliasid=coral / 12 +|id=-589 +|translationkey=tile.coral.yellow_dead.name +|foot=1}} + +=== Block state === +{{see also|Block states}} +{{:Coral/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13.1|dev=18w32a|[[File:Dead Tube Coral JE1 BE1.png|32px]] [[File:Dead Brain Coral JE1 BE1.png|32px]] [[File:Dead Bubble Coral JE1 BE1.png|32px]] [[File:Dead Fire Coral JE1 BE1.png|32px]] [[File:Dead Horn Coral JE1 BE1.png|32px]] Added dead coral.}} +|{{HistoryLine||1.19.3|dev=22w42a|Due to the Creative inventory reorganization, dead coral variants are sorted differently from live corals.}} +|{{HistoryLine||1.20|dev=pre2|Variants of dead coral are now listed in the same order as the live corals in the Creative inventory.{{bug|MC-257512}}}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|[[File:Dead Tube Coral JE1 BE1.png|32px]] [[File:Dead Brain Coral JE1 BE1.png|32px]] [[File:Dead Bubble Coral JE1 BE1.png|32px]] [[File:Dead Fire Coral JE1 BE1.png|32px]] [[File:Dead Horn Coral JE1 BE1.png|32px]] Added dead coral.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Dead coral can now be collected using [[Silk Touch]].}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|The different [[block states]] for the coral ID have been split into their own IDs.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.14.31|[[File:Dead Tube Coral JE1 BE1.png|32px]] [[File:Dead Brain Coral JE1 BE1.png|32px]] [[File:Dead Bubble Coral JE1 BE1.png|32px]] [[File:Dead Fire Coral JE1 BE1.png|32px]] [[File:Dead Horn Coral JE1 BE1.png|32px]] Added dead coral.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* On the [[Legacy Console Edition]] (except Xbox One and Nintendo Switch), only the live variants of coral are available. This is due to dead coral being added on ''Bedrock Edition'' in [[Bedrock Edition 1.13.0]], several weeks after the last final update was released on PlayStation 4. +* Although dead coral is unavailable on Legacy Console Edition, dead variants of [[dead coral block|coral blocks]] and [[dead coral fan|coral fans]] are available on the respective platforms with Update Aquatic or newer. + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|vegetation}} + +[[Category:Animal blocks]] +[[Category:Createable blocks]] +[[Category:Non-solid blocks]] + +[[pt:Coral morto]] +[[uk:Мертвий корал]] diff --git a/wiki_backup/FIle-Deepslate Brick Slab.png.txt b/wiki_backup/FIle-Deepslate Brick Slab.png.txt new file mode 100644 index 0000000..46785ea --- /dev/null +++ b/wiki_backup/FIle-Deepslate Brick Slab.png.txt @@ -0,0 +1,5 @@ +== Summary == +21w08a +== Licensing == +{{License Mojang}} +[[Category:Slab renders]] diff --git a/wiki_backup/File-Activator Rail.png.txt b/wiki_backup/File-Activator Rail.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Activator Rail.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Ancient Debris.png.txt b/wiki_backup/File-Ancient Debris.png.txt new file mode 100644 index 0000000..f89d4eb --- /dev/null +++ b/wiki_backup/File-Ancient Debris.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} +[[Category:Unidirectional cubes (symmetric)]] +[[Category:Natural block renders]] diff --git a/wiki_backup/File-Andesite Wall.png.txt b/wiki_backup/File-Andesite Wall.png.txt new file mode 100644 index 0000000..70e9295 --- /dev/null +++ b/wiki_backup/File-Andesite Wall.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Fence-like block renders]] diff --git a/wiki_backup/File-Birch Slab.png.txt b/wiki_backup/File-Birch Slab.png.txt new file mode 100644 index 0000000..be19058 --- /dev/null +++ b/wiki_backup/File-Birch Slab.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Birch Slab]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Slab renders]] diff --git a/wiki_backup/File-Black Carpet.png.txt b/wiki_backup/File-Black Carpet.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Black Carpet.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Cake with Cyan Candle.png.txt b/wiki_backup/File-Cake with Cyan Candle.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Cake with Cyan Candle.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Cracked Deepslate Bricks.png.txt b/wiki_backup/File-Cracked Deepslate Bricks.png.txt new file mode 100644 index 0000000..06a0a0d --- /dev/null +++ b/wiki_backup/File-Cracked Deepslate Bricks.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} +[[Category:Manufactured block renders]] +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Crimson Fungus.png.txt b/wiki_backup/File-Crimson Fungus.png.txt new file mode 100644 index 0000000..868a5d0 --- /dev/null +++ b/wiki_backup/File-Crimson Fungus.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Crimson Wall Sign.png.txt b/wiki_backup/File-Crimson Wall Sign.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Crimson Wall Sign.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Cut Copper Slab.png.txt b/wiki_backup/File-Cut Copper Slab.png.txt new file mode 100644 index 0000000..29dce58 --- /dev/null +++ b/wiki_backup/File-Cut Copper Slab.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Slab renders]] diff --git a/wiki_backup/File-Dead Horn Coral.png.txt b/wiki_backup/File-Dead Horn Coral.png.txt new file mode 100644 index 0000000..6c05e0c --- /dev/null +++ b/wiki_backup/File-Dead Horn Coral.png.txt @@ -0,0 +1,13 @@ + +== Summary == +{{Information +| description = Render of a [[Dead Horn Coral]]. 2D version: [[:File:Dead Horn Coral (texture) JE1 BE1.png]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Dragon Egg.png.txt b/wiki_backup/File-Dragon Egg.png.txt new file mode 100644 index 0000000..a12762d --- /dev/null +++ b/wiki_backup/File-Dragon Egg.png.txt @@ -0,0 +1,4 @@ +== Summary == +Updated model from version 24w33a +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-End Portal Frame.png.txt b/wiki_backup/File-End Portal Frame.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-End Portal Frame.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Granite Stairs.png.txt b/wiki_backup/File-Granite Stairs.png.txt new file mode 100644 index 0000000..3e48aef --- /dev/null +++ b/wiki_backup/File-Granite Stairs.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Stairs renders]] diff --git a/wiki_backup/File-Grass Block.png.txt b/wiki_backup/File-Grass Block.png.txt new file mode 100644 index 0000000..8f78436 --- /dev/null +++ b/wiki_backup/File-Grass Block.png.txt @@ -0,0 +1,16 @@ +== Summary == +{{3D render}} + +== Textures used == +Section upcoming. + +== History == +{{Future render history +|legacydata=yes}} + +{{:Grass Block/Asset history}} + +== Licensing == +{{License Mojang}} +[[Category:Unidirectional cubes (asymmetric)]] +[[Category:Natural block renders]] diff --git a/wiki_backup/File-Jungle Wall Sign.png.txt b/wiki_backup/File-Jungle Wall Sign.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Jungle Wall Sign.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Light Gray Glazed Terracotta.png.txt b/wiki_backup/File-Light Gray Glazed Terracotta.png.txt new file mode 100644 index 0000000..0def345 --- /dev/null +++ b/wiki_backup/File-Light Gray Glazed Terracotta.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Light Gray Glazed Terracotta]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Tetradirectional cubes (terracotta style)]] diff --git a/wiki_backup/File-Mangrove Sign.png.txt b/wiki_backup/File-Mangrove Sign.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Mangrove Sign.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Nether Brick Fence.png.txt b/wiki_backup/File-Nether Brick Fence.png.txt new file mode 100644 index 0000000..7aba8f2 --- /dev/null +++ b/wiki_backup/File-Nether Brick Fence.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Manufactured block renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Nether Brick Wall.png.txt b/wiki_backup/File-Nether Brick Wall.png.txt new file mode 100644 index 0000000..7aba8f2 --- /dev/null +++ b/wiki_backup/File-Nether Brick Wall.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Manufactured block renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Orange Concrete Powder.png.txt b/wiki_backup/File-Orange Concrete Powder.png.txt new file mode 100644 index 0000000..36f9822 --- /dev/null +++ b/wiki_backup/File-Orange Concrete Powder.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of an [[Orange Concrete Powder]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Polished Diorite.png.txt b/wiki_backup/File-Polished Diorite.png.txt new file mode 100644 index 0000000..90770cd --- /dev/null +++ b/wiki_backup/File-Polished Diorite.png.txt @@ -0,0 +1,14 @@ +== Summary == +{{Information +| description = Render of a [[Polished Diorite]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} +{{File:Polished Diorite JE1 BE1.png}} + +[[Category:Directionless cubes]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Polished Granite Stairs.png.txt b/wiki_backup/File-Polished Granite Stairs.png.txt new file mode 100644 index 0000000..3e48aef --- /dev/null +++ b/wiki_backup/File-Polished Granite Stairs.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Stairs renders]] diff --git a/wiki_backup/File-Seamless Stone Slab Top JE1 BE1.png.txt b/wiki_backup/File-Seamless Stone Slab Top JE1 BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Seamless Stone Slab Top JE1 BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Smooth Quartz Block.png.txt b/wiki_backup/File-Smooth Quartz Block.png.txt new file mode 100644 index 0000000..3147fc4 --- /dev/null +++ b/wiki_backup/File-Smooth Quartz Block.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of a [[Smooth Quartz]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Unidirectional cubes (asymmetric)]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Smooth Sandstone Slab.png.txt b/wiki_backup/File-Smooth Sandstone Slab.png.txt new file mode 100644 index 0000000..b8c1901 --- /dev/null +++ b/wiki_backup/File-Smooth Sandstone Slab.png.txt @@ -0,0 +1,5 @@ +== Summary == +Render of smooth sandstone slab. +== Licensing == +{{License Mojang}} +[[Category:Slab renders]] diff --git a/wiki_backup/File-Soul Fire.gif.txt b/wiki_backup/File-Soul Fire.gif.txt new file mode 100644 index 0000000..1bfbb61 --- /dev/null +++ b/wiki_backup/File-Soul Fire.gif.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Animated render of [[Blue Fire|Soul Fire]]. Static version: [[:File:Soul Fire.png]]. +| date = +| author = +| source = Custom textures, created with screenshots +| permission = +{{license Mojang}} +}} +[[Category:Animated block renders]] +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Spruce Pressure Plate.png.txt b/wiki_backup/File-Spruce Pressure Plate.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Spruce Pressure Plate.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Stripped Dark Oak Wood.png.txt b/wiki_backup/File-Stripped Dark Oak Wood.png.txt new file mode 100644 index 0000000..671b5b0 --- /dev/null +++ b/wiki_backup/File-Stripped Dark Oak Wood.png.txt @@ -0,0 +1,7 @@ +== Summary == +Render of the third revision of stripped dark oak wood. + +[[Category:Tridirectional cubes (pillar)]] +[[Category:Manufactured block renders]] +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Stripped Spruce Wood.png.txt b/wiki_backup/File-Stripped Spruce Wood.png.txt new file mode 100644 index 0000000..6f3d85c --- /dev/null +++ b/wiki_backup/File-Stripped Spruce Wood.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of a [[Stripped Spruce Bark]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Tridirectional cubes (pillar)]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Triple Compressed Poisonous Potato Block.png.txt b/wiki_backup/File-Triple Compressed Poisonous Potato Block.png.txt new file mode 100644 index 0000000..ac716f9 --- /dev/null +++ b/wiki_backup/File-Triple Compressed Poisonous Potato Block.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} + +[[Category:Joke block renders]] diff --git a/wiki_backup/File-Warped Fence Gate.png.txt b/wiki_backup/File-Warped Fence Gate.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Warped Fence Gate.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Weathered Copper Bulb.png.txt b/wiki_backup/File-Weathered Copper Bulb.png.txt new file mode 100644 index 0000000..14ff253 --- /dev/null +++ b/wiki_backup/File-Weathered Copper Bulb.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Weathered copper bulb render Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = October 25, 2023 +| author = Render: Harristic
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Manufactured block renders]] +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Yellow Bed.png.txt b/wiki_backup/File-Yellow Bed.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Yellow Bed.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/Glow Berries.txt b/wiki_backup/Glow Berries.txt new file mode 100644 index 0000000..cada231 --- /dev/null +++ b/wiki_backup/Glow Berries.txt @@ -0,0 +1,289 @@ +{{Redirect|Cave Vines|the feature|Cave Vines (feature)}} +{{Infobox block +| group = Without berries +| 1-1 = Cave Vines (head).png +| group2 = With berries +| 2-1 = Cave Vines (berries).png +| *-1class = notpageimage +| image2 = Glow Berries.png +| invimage = Glow Berries +| extratext = [[#Gallery|View all renders]] +| rarity = Common +| renewable = Yes +| stackable = Yes (64) +| tool = Any +| light = Yes (14) (when with berries) +| transparent = Yes +| heals = {{hunger|2}} +| flammable = Yes +| lavasusceptible = No +}} +'''Glow berries''' are a [[food]] item obtained from cave vines and can be used to plant them. + +'''Cave vines''' are a climbable plant that hangs off ceilings and grows glow berries. Cave vines with glow berries produce [[light]]. + +== Obtaining == +=== Natural generation === +Cave vines can be found in [[lush caves]], hanging from cave ceilings. + +{{block distribution}} + +=== Generated loot === +{{LootChestItem|glow-berries}} + +=== Post-generation === +A bunch (item) of glow berries can be collected from cave vines by {{control|using}} or {{control|breaking}} the vine. This yields one bunch of glow berries when the vine is bearing them and nothing when it is not. A cave vine also breaks if [[water]] runs over its location or if a [[piston]] extends or pushes a block into its location. + +[[Fortune]] has no effect on the number of glow berries dropped. + +== Usage == +=== Placement === +Glow berries can be placed on and grown from the bottom of most blocks (any block whose bottom face covers the bottom of the entire block). They can also be placed on the bottom of a cave vine, extending the stack of vines by 1 block. They have no specific lighting requirements. + +=== Growth === +Placing glow berries on the bottom of a block creates a cave vine that grows downward one block at a time as long as [[air]] is beneath it and its maximum height (2 to 26 blocks) has not been reached. + +=== Farming === +Cave vines are functionally a [[crop]], and glow berries are its [[seed]]s. However, it grows differently than [[farmland]] crops do. {{IN|bedrock}}, cave vines is technically an item on its own. {{IN|java}} there is no proper cave vines item, and glow berries is the closest thing to its item form. + +Each newly-grown cave vine block has an 11% chance of bearing glow berries. Glow berries only grow on a newly produced cave vine, and only when it first grows. A cave vine bearing no berry does not naturally grow a berry, unlike [[sweet berry bush]]es {{only|JE}}{{More info|exact growth rate and chance to bear glow berries}}. + +{{control|Using}} [[bone meal]] on a cave vine produces a glow berry in the vine, if the vine was not bearing glow berries. + +{{IN|Java}} and {{inUpcoming|bedrock 1.21.60}}, cave vines stop growing if [[shears]] are {{control|used}} on the bottom block of the stack. + +{{IN|bedrock}}, in the Nether, cave vines can grow and bear glow berries. + +The different types of cave vines actually have different block names and ids. Futhermore, there are 3 different item versions of the cave vines blocks {{In|bedrock}}. + +=== Food === +To eat glow berries, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4{{only|je|short=1}} / 1.2{{only|be|short=1}} hunger [[saturation]], like [[sweet berries]]. + +=== Light === +When bearing glow berries, cave vines give off a [[light]] level of 14. + +=== Composting === +Placing glow berries into a [[composter]] by {{control|using}} them on it has a 30% chance of raising the compost level by 1. + +=== Breeding === +Glow berries can be fed to [[fox]]es to [[breed]] them. + +Glow berries can be {{control|used}} on baby foxes to reduce the time until they grow by 10%. + +== Sounds == +=== Glow berries === +{{Sound table/Entity/Food}} + +=== Cave vines === +==== Generic ==== +{{Sound table/Block/Cave vines}} + +==== Unique ==== +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Berries pick1.ogg +|sound2=Berries pick2.ogg +|subtitle=Berries pop +|source=block +|description=When glow berries are picked +|id=block.cave_vines.pick_berries +|translationkey=subtitles.item.berries.pick +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Shear.ogg +|subtitle=Plant cropped +|source=block +|description=When the tip of cave vines are cropped with [[Shears#Cropping growing plants|shears]] +|id=block.growing_plant.crop +|translationkey=subtitles.block.growing_plant.crop +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Berries pick1.ogg +|sound2=Berries pick2.ogg +|source=block +|description=When glow berries are picked +|id=pick_berries.cave_vines +|volume=1.0 +| pitch = 0.8-1.2 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Cave Vines +|spritetype=block +|nameid=cave_vines +|blocktags=mineable/axe,bee_growables,cave_vines,climbable,sword_efficient +|form=block +}} +{{ID table +|displayname=Cave Vines Plant +|spritetype=block +|nameid=cave_vines_plant +|blocktags=mineable/axe,bee_growables,cave_vines,climbable,sword_efficient +|form=block +}} +{{ID table +|displayname=Glow Berries +|spritetype=item +|nameid=glow_berries +|itemtags=fox_food +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|numericonlybedrock=y +|displayname=Cave Vines +|nameid=cave_vines +|form=block +|spritetype=block +|id=577 +}} +{{ID table2 +|edition=bedrock +|displayname=Cave Vines Body With Berries +|nameid=cave_vines_body_with_berries +|spritename=lit-cave-vines-plant +|spritetype=block +|form=block +|id=630 +}} +{{ID table2 +|edition=bedrock +|displayname=Cave Vines Head With Berries +|spritename=lit-cave-vines +|nameid=cave_vines_head_with_berries +|spritetype=block +|form=block +|id=631 +}} +{{ID table +|edition=bedrock +|numericonlybedrock=0 +|displayname=Glow Berries +|spritetype=item +|nameid=glow_berries +|form=item +|id=638 +|foot=1 +}} + +=== Block states === +{{See also|Block states}} +{{/BS}} + +== Advancements == +{{load advancements|Husbandry;A Balanced Diet}} + +== History == +{{HistoryTable +|{{HistoryLine||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1781}}|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Cave vines (named as glow berries) are shown as part of lush caves at [[Minecraft Live 2020]].}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=21w05a|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries. +|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines. +|[[File:Root Vines (recreated model).png|32px]] Added the texture for [[History of textures/Unused textures#Root vines|root vines]] in the game files, an early design for cave vines.{{tweet|JasperBoerstra|1464675027228442626|root_vines_head.png was just a prototype texture that we forgot to remove :) Was a placeholder for glowberry vines|November 27, 2021}} +}} +|{{HistoryLine|||dev=21w11a|Renamed from "cave vines head" and "cave vines body" to "cave vines" and "cave vines plant", respectively. +|The IDs have also changed. +|Cave vines now always give 14 light, regardless of the type of part. +|Now slow down the player. +|Can now be climbed.}} +|{{HistoryLine|||dev=21w13a|Glow berries now generate as loot in [[mineshaft]] [[chest minecart]]s.}} +|{{HistoryLine|||dev=21w16a|Removed the texture for root vines.{{bug|MC-213998}}}} +|{{HistoryLine||1.18|dev=Experimental Snapshot 1|With the implementation of cave biomes including lush caves, caves vines can now generate in normal worlds.}} +|{{HistoryLine|||dev=21w37a|Cave vines stop growing if [[shears]] are used on the tip.}} +|{{HistoryLine|||dev=21w41a|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}} +|{{HistoryLine||1.19|dev=22w13a|Glow berries may now be found in [[ancient city]] chests.}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Glow berries can now be found in [[trial chamber]] supply chests and obtained from [[trial spawner]]s.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries behind the "Caves and Cliffs" [[experimental]] toggle. +|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.54|Glow berries now generate as loot in [[mineshaft]] [[chest minecart]]s.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Glow berries are now available without enabling [[experimental gameplay]].}} +|{{HistoryLine||1.17.20|dev=beta 1.17.20.20|Cave Vines can now be pollinated by [[bee]]s.}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}} +|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Cave vines can now be destroyed by [[ravager]]s.}} +|{{HistoryLine||1.20.70|dev=Preview 1.20.70.22|Cave vines that are not currently bearing berries no long drop glow berries when mined using [[Silk Touch]].}} + +|{{HistoryLine|bedrock upcoming}} +|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Cave vines now stop growing if [[shears]] are used on the tip.}} +}} + + +Lush_caves_overview_concept_art.jpg|Concept art for the lush caves and vegetation including glow berries. +JE_1.17_Development_Lush_Caves.jpg|A view of the lush caves with glow berries from Minecraft Live 2020. +Lushcaves_minecon.png|Lush cave in MINECON. +Cavesworkinprogress.jpg|A view of the lush caves with glow berries, tweeted by LadyAgnes. +Livestream_lush_cave.jpg|Another view of the lush caves with glow berries, in an interview with LadyAgnes. +Glow Berry Fox.jpg|A fox under a glow berry vine. + + +=== Cave vines "item" === +{{:Technical blocks/Cave Vines}} + +== Issues == +{{Issue list|Glow Berries|Cave Vines}} + +== Gallery == + +=== Renders === + +Cave Vines (plant).png +Cave Vines (berries, plant).png +Cave Vines (head).png +Cave Vines (berries).png +Cave Vines Age2 (Possibility pattern 1) JE1.png|A possible pattern of the cave vines at age 2. +Cave Vines Age2 (Possibility pattern 2) JE1.png|Another pattern of the cave vines at age 2. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|vegetation}} +{{Navbox items|food}} + +[[Category:Food]] +[[Category:Plants]] +[[Category:Natural blocks]] +[[Category:Non-solid blocks]] +[[Category:Light sources]] +[[Category:Flammable blocks]] +[[Category:Climbable blocks]] + +[[de:Leuchtbeeren]] +[[es:Bayas luminosas]] +[[fr:Baies lumineuses]] +[[it:Bacche luminose]] +[[ja:グロウベリー]] +[[ko:발광 열매]] +[[lzh:爍莓]] +[[pt:Bagas brilhantes]] +[[ru:Светящиеся ягоды]] +[[zh:发光浆果]] diff --git a/wiki_backup/Green Shrub.txt b/wiki_backup/Green Shrub.txt new file mode 100644 index 0000000..c19565b --- /dev/null +++ b/wiki_backup/Green Shrub.txt @@ -0,0 +1,71 @@ +{{conjecture}} +{{outdated|edition=java}} +{{Infobox block +| image = Green Shrub.png +| invimage = Green Shrub +| transparent = Yes +| light = No +| tool = shears +| renewable = No +| stackable = Yes (64) +| flammable = Yes (60) +| lavasusceptible = Yes +}} +'''Green shrubs''' were variants of the [[short grass]] block ID with block metadata with a value from 3 to 15 inclusive {{in|java}}. Unlike the intentionally-implemented [[shrub]], their color changed depending on the biome. + +== Obtaining == +When [[Breaking|broken]] normally, green shrubs had a {{frac|1|8}} chance of dropping wheat seeds, due to being a type of grass. This drop rate is affected by [[Fortune]] like normal grass as well. Green shrubs could be obtained as an item using [[shears]]. + +== Appearance == +Unlike the normal shrub, which was not tinted per biome, the green shrub was, hence its name. This gives rise to many visually distinct colorations: + +{{:Block_colors/Removed_blocks_and_biomes/Green_shrub_colors}} + +== Sounds == +{{Sound table/Block/Grass/JE}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|shownumericids=y +|generatetranslationkeys=y +|displayname=Grass +|spritename=dead-bush +|spritetype=block +|nameid=tallgrass +|translationkey=tile.tallgrass.grass.name +|id=31 +|foot=1}} + +=== Block data === +{{See also|Data values}} + +{{/DV}} + +== History == +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||1.6|dev=Test Build 3|[[File:Green Shrub JE1.png|32px]] Added green shrubs. +|[[File:Green Shrub (item) JE1.png|32px]] The item form has no name, does not have a [[tint]] applied, and places shrubs instead of green shrubs even if its damage value is 3 or above as expected.}} +|{{HistoryLine||1.8|dev=Pre-release|Green shrubs can now be harvested with [[shears]], allowing for its acquisition from its block form. +|[[File:Green Shrub (item) JE2.png|32px]] The item now appears with the correct sprite in the inventory, and is also tinted with {{color|#7cbd6b}}.}} +|{{HistoryLine|||dev=Pre-release 2 ;)|The item is now called "Grass" in the inventory.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|[[File:Green Shrub (item) JE3.png|32px]] The tint used for green shrubs as items has changed to {{color|#48b518}}.}} +|{{HistoryLine||1.5|dev=13w02a|Green shrubs now cause a game crash if brought into view.{{verify|just this, or if a chunk is loaded containing one?}} This affects both its block and item forms.}} +|{{HistoryLine|||dev=13w09b|Green shrubs no longer trigger a game crash. +|[[File:Green Shrub JE2.png|32px]]
[[File:Green Shrub (item) JE4.png|32px]] Green shrubs now use the tinted shrub/dead bush texture, hence its common name, rather than the grass texture it used previously.}} +|{{HistoryLine||1.8|dev=14w07a|[[File:Green Shrub JE3.png|32px]] The texture planes and pixels of green shrubs are now completely square.}} +|{{HistoryLine|||dev=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] Green shrubs [[Missing model|no longer have a model]].}} +|{{HistoryLine|||dev=14w25a|Removed green shrubs.}} +}} + +== Issues == +{{unintended block issues}} + +== Navigation == +{{Navbox blocks|removed}} +{{Navbox removed features}} + +[[pt:Arbusto verde]] diff --git a/wiki_backup/Honeycomb Block.txt b/wiki_backup/Honeycomb Block.txt new file mode 100644 index 0000000..7b750b0 --- /dev/null +++ b/wiki_backup/Honeycomb Block.txt @@ -0,0 +1,125 @@ +{{distinguish|Honey Block|Honeycomb}} +{{Infobox block +|image=Honeycomb Block.png +|transparent=No +|light=No +|tool=any +|renewable=Yes +|stackable=Yes (64) +|flammable=No +|lavasusceptible=No +}} +'''Honeycomb blocks''' are decorative [[block]]s [[Crafting|craft]]ed from [[honeycomb]]s. + +== Obtaining == +=== Breaking === +Honeycomb blocks can be broken using any [[tool]],{{bug|MC-176860}} and always drop as an [[item (entity)|item]]. + +{{breaking row|horizontal=1|Honeycomb Block|Any}} + +=== Crafting === +{{Crafting +|A1= Honeycomb +|A2= Honeycomb +|B1= Honeycomb +|B2= Honeycomb +|Output=Honeycomb Block +|type= Decoration block +}} + +== Usage == +=== Note blocks === +Honeycomb blocks can be placed under [[note block]]s to produce "flute" sounds. {{only|bedrock}}{{bug|MC-212976}} + +== Sounds == +{{Sound table/Block/Coral block}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Honeycomb Block +|spritetype=block +|nameid=honeycomb_block +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Honeycomb Block +|spritetype=block +|nameid=honeycomb_block +|id=474 +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine||September 28, 2019|link={{ytl|OZqNaEX8208|t=39m53s}}|[[File:Honeycomb Block JE1.png|32px]] The honeycomb block was visible, though never discussed, during [[MINECON Live 2019]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.15|dev=19w41a|[[File:Honeycomb Block JE1.png|32px]] Added honeycomb blocks. +|Honeycomb blocks use the same [[sound]]s as [[coral block]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|[[File:Honeycomb Block BE1.png|32px]] Added honeycomb blocks. +|Honeycomb blocks use the same [[sound]]s as [[slime block]]s. +|The [[crafting]] recipe for honeycomb blocks is nine [[honeycomb]]s. +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A1= Honeycomb |A2= Honeycomb |A3= Honeycomb +|B1= Honeycomb |B2= Honeycomb |B3= Honeycomb +|C1= Honeycomb |C2= Honeycomb |C3= Honeycomb +|Output=Honeycomb Block +|ignoreusage=1}} +{{!}}} +}} +|{{HistoryLine|||dev=beta 1.14.0.2|The crafting recipe of honeycomb blocks has now been changed to match {{el|je}}'s crafting recipe. +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}} +{{Crafting Table +|A1= Honeycomb |A2= Honeycomb +|B1= Honeycomb |B2= Honeycomb +|Output=Honeycomb Block +|ignoreusage=1}} +{{!}}} +}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Honeycomb blocks now use the same [[sound]]s as [[coral block]]s.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* While real-life [[wikipedia:Honeycomb|honeycomb]]s are based on a [[wikipedia:Hexagonal tiling|hexagonal tiling]], the honeycomb block uses a [[wikipedia:Square tiling|square tiling]]. + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week--honeycomb Block of the Week: Honeycomb] – Minecraft.net on April 29, 2021 + +== Navigation == +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] + +[[cs:Blok medových pláství]] +[[de:Honigwabenblock]] +[[es:Bloque de panal]] +[[fr:Bloc de rayon de miel]] +[[ja:ハニカムブロック]] +[[ko:벌집 조각 블록]] +[[lzh:蜜脾塊]] +[[pl:Blok plastra miodu]] +[[pt:Bloco de favo de mel]] +[[ru:Блок пчелиных сот]] +[[th:บล็อกรวงผึ้ง]] +[[zh:蜜脾块]] diff --git a/wiki_backup/Jungle Button.txt b/wiki_backup/Jungle Button.txt new file mode 100644 index 0000000..99d8734 --- /dev/null +++ b/wiki_backup/Jungle Button.txt @@ -0,0 +1,520 @@ +{{Infobox block +| group = Oak +| 1-1 = Oak Button.png +| invimage = Oak Button +| group2 = Spruce +| 2-1 = Spruce Button.png +| invimage2 = Spruce Button +| group3 = Birch +| 3-1 = Birch Button.png +| invimage3 = Birch Button +| group4 = Jungle +| 4-1 = Jungle Button.png +| invimage4 = Jungle Button +| group5 = Acacia +| 5-1 = Acacia Button.png +| invimage5 = Acacia Button +| group6 = Dark Oak +| 6-1 = Dark Oak Button.png +| invimage6 = Dark Oak Button +| group7 = Mangrove +| 7-1 = Mangrove Button.png +| invimage7 = Mangrove Button +| group8 = Cherry +| 8-1 = Cherry Button.png +| invimage8 = Cherry Button +| group9 = Pale Oak +| 9-1 = Pale Oak Button.png +| invimage9 = Pale Oak Button +| group10 = Bamboo +| 10-1 = Bamboo Button.png +| invimage10 = Bamboo Button +| group11 = Crimson +| 11-1 = Crimson Button.png +| invimage11 = Crimson Button +| group12 = Warped +| 12-1 = Warped Button.png +| invimage12 = Warped Button +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| waterloggable = {{jebe|No|Yes}} +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +A '''wooden button''' is a variant of the [[button]] that produces a temporary [[redstone]] signal when pressed. Wooden buttons come in every variation of [[wood]], and all of them are non-solid [[block]]s. They are activated either by a player interacting with the button or when hit by an [[arrow]] or [[trident]]. They remain pressed for longer than a [[stone button]]. + +== Obtaining == +=== Breaking === +A wooden button is most easily broken with an [[axe]]. It drops itself as an item when broken using any [[tool]]. +{{breaking row +|horizontal=1 +|Wooden Button +|sprite=wooden-buttons +|Axe +|link=none}} + +A button is removed and drops as an item if: +* its attachment block is moved, removed, or destroyed. +* [[water]] or [[lava]] flows into its space.{{only|java}} +* a [[piston]] tries to push it or moves a block into its space. + +=== Natural generation === +Jungle buttons generate naturally on house walls in desert [[village]]s. Oak buttons generate naturally in [[trial chambers]] making up the various dispensers. + +=== Crafting === +Buttons can be crafted from [[planks]] for a matching wood-type button. +{{Crafting +|Matching Planks +|Output= Matching Wooden Button +|type=Redstone +}} + +== Usage == +{{see also|Redstone circuit}} + +=== Placement === +Buttons can be placed by {{control|using}} them on a surface. + +They can be attached to the side, bottom and top of any full opaque block. + +If placed on the top or bottom of a block, the button can face any direction.{{only|java}} + +It can also be attached to the top of a fence {{in|be}}. + +More information about placement on transparent blocks can be found at [[Opacity/Placement]]. + +=== Redstone power === +A button can be used as a [[monostable]] redstone [[Redstone components#Power components|power source]] (it automatically deactivates shortly after being activated). + +==== Activation ==== +Buttons are usually in an inactive state, but can be temporarily activated by players {{control|using}} it. A wooden button can also be activated by a fired [[arrow]] or a thrown [[trident]] if its collision box touched the button. + +[[Mob]]s cannot activate buttons directly, but arrows fired by [[skeleton]]s or [[dispenser]]s can activate wooden buttons. + +==== Behavior ==== +When activated, a wooden button remains active for {{convert|1.5|seconds|redstone tick|game tick}}. +A wooden button activated by a fired arrow or a thrown trident remains active until the arrow or trident despawns (after {{convert|1|minute}}) or is picked up by a player. + +While active, a button: +* powers any adjacent [[redstone dust]] to [[Redstone circuit#Power|power level]] 15, including beneath the button +* powers any adjacent [[redstone comparator]]s or [[redstone repeater]]s facing away from the button to power level 15 +* strongly powers its attachment block to power level 15 +* activates any adjacent [[Redstone components#Mechanism components|mechanism components]], including above or below, such as [[piston]]s, [[redstone lamp]]s, etc. + +When a button changes state it provides a [[Redstone circuit#Redstone update|redstone update]] to all redstone components adjacent to itself (including above and below), and to all redstone components adjacent to its attachment block. + +=== Fuel === +Overworld wooden buttons can be used as a fuel source in [[furnace]]s, smelting 0.5 items per button. Nether wood buttons (crimson and warped), cannot be used as fuel in a furnace. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood}} + +=== Unique === +{{JE}}: +{{SoundTable +| type = java +| {{SoundLine +|sound =Wood button unpress.ogg +|subtitle=Button clicks +|source=block +|description=When a wooden button deactivates +|id=block.wooden_button.click_off +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.5 +|distance=16}} +| {{SoundLine +|sound=Wood button press.ogg +|subtitle=Button clicks +|source=block +|description=When a wooden button activates +|id=block.wooden_button.click_on +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.6 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Cherry button press.ogg +|subtitle=Button clicks +|source=block +|description=When a cherry wood button deactivates +|id=block.cherry_wood_button.click_off +|translationkey=subtitles.block.button.click +|volume=0.4 +|pitch=0.5 +|distance=16}} +| {{SoundLine +|subtitle=Button clicks +|source=block +|description=When a cherry wood button activates +|id=block.cherry_wood_button.click_on +|translationkey=subtitles.block.button.click +|volume=0.4 +|pitch=0.6 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo button press.ogg +|subtitle=Button clicks +|source=block +|description=When a bamboo wood button deactivates +|id=block.bamboo_wood_button.click_off +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.5 +|distance=16}} +| {{SoundLine +|subtitle=Button clicks +|source=block +|description=When a bamboo wood button activates +|id=block.bamboo_wood_button.click_on +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.6 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Nether button press.ogg +|subtitle=Button clicks +|source=block +|description=When a Nether wood button deactivates +|id=block.nether_wood_button.click_off +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.5 +|distance=16}} +| {{SoundLine +|subtitle=Button clicks +|source=block +|description=When a Nether wood button activates +|id=block.nether_wood_button.click_on +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.6 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Wood button unpress.ogg +|source=block +|description=When a wooden button deactivates +|id=random.wood_click +|volume=0.3 +|pitch=0.5}} +| {{SoundLine +|sound=Wood button press.ogg +|source=block +|description=When a wooden button activates +|id=random.wood_click +|volume=0.3 +|pitch=0.6}} +| {{SoundLine +|rowspan=2 +|sound=Cherry button press.ogg +|source=block +|description=When a cherry wood button deactivates +|id=click_off.cherry_wood_button +|volume=1.0 +|pitch=0.5}} +| {{SoundLine +|source=block +|description=When a cherry wood button activates +|id=click_on.cherry_wood_button +|volume=1.0 +|pitch=0.6}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo button press.ogg +|source=block +|description=When a bamboo wood button deactivates +|id=click_off.bamboo_wood_button +|volume=1.0 +|pitch=0.5}} +| {{SoundLine +|source=block +|description=When a bamboo wood button activates +|id=click_on.bamboo_wood_button +|volume=1.0 +|pitch=0.6}} +| {{SoundLine +|rowspan=2 +|sound=Nether button press.ogg +|source=block +|description=When a Nether wood button deactivates +|id=click_off.nether_wood_button +|volume=1.0 +|pitch=0.5}} +| {{SoundLine +|source=block +|description=When a Nether wood button activates +|id=click_on.nether_wood_button +|volume=1.0 +| pitch = 0.6 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Button +|spritetype=block +|nameid=oak_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Spruce Button +|spritetype=block +|nameid=spruce_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Birch Button +|spritetype=block +|nameid=birch_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Jungle Button +|spritetype=block +|nameid=jungle_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Acacia Button +|spritetype=block +|nameid=acacia_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Dark Oak Button +|spritetype=block +|nameid=dark_oak_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Mangrove Button +|spritetype=block +|nameid=mangrove_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Cherry Button +|spritetype=block +|nameid=cherry_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Pale Oak Button +|spritetype=block +|nameid=pale_oak_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Bamboo Button +|spritetype=block +|nameid=bamboo_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Crimson Button +|spritetype=block +|nameid=crimson_button +|blocktags=buttons, non_flammable_wood, wooden_buttons +|itemtags=buttons, non_flammable_wood, wooden_buttons}} +{{ID table +|displayname=Warped Button +|spritetype=block +|nameid=warped_button +|blocktags=buttons, non_flammable_wood, wooden_buttons +|itemtags=buttons, non_flammable_wood, wooden_buttons +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Button +|spritetype=block +|nameid=wooden_button +|id=143}} +{{ID table2 +|displayname=Spruce Button +|spritetype=block +|nameid=spruce_button +|id=399}} +{{ID table2 +|displayname=Birch Button +|spritetype=block +|nameid=birch_button +|id=396}} +{{ID table2 +|displayname=Jungle Button +|spritetype=block +|nameid=jungle_button +|id=398}} +{{ID table2 +|displayname=Acacia Button +|spritetype=block +|nameid=acacia_button +|id=395}} +{{ID table2 +|displayname=Dark Oak Button +|spritetype=block +|nameid=dark_oak_button +|id=397}} +{{ID table2 +|displayname=Mangrove Button +|spritetype=block +|nameid=mangrove_button +|id=-487}} +{{ID table2 +|displayname=Cherry Button +|spritetype=block +|nameid=cherry_button +|id=-530}} +{{ID table2 +|displayname=Pale Oak Button +|spritetype=block +|nameid=pale_oak_button +|id=-989}} +{{ID table2 +|displayname=Bamboo Button +|spritetype=block +|nameid=bamboo_button +|id=-511}} +{{ID table2 +|displayname=Crimson Button +|spritetype=block +|nameid=crimson_button +|id=515}} +{{ID table2 +|displayname=Warped Button +|spritetype=block +|nameid=warped_button +|id=516 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Button/BS}} + +== Video == +{{yt|n7BP3NDpHtA}} + +== History == +{{expand section|when the pitch of the sound of the button being pressed in was changed in Java Edition}} +{{info needed section|{{bug|MC-8522}}}} +{{HistoryTable +|{{HistoryLine||October 18, 2022|link={{Mcnet|try-first-minecraft-1-20-features}}|[[File:Bamboo Button JE1 BE1.png|32px]] Bamboo buttons were shown on the official article.}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w34a|[[File:Oak Wall Button (N) JE1.png|32px]] [[File:Oak Wall Button (E) JE1.png|32px]] [[File:Oak Wall Button (S) JE1.png|32px]] [[File:Oak Wall Button (W) JE1.png|32px]]
[[File:Powered Oak Wall Button (N) JE1.png|32px]] [[File:Powered Oak Wall Button (E) JE1.png|32px]] [[File:Powered Oak Wall Button (S) JE1.png|32px]] [[File:Powered Oak Wall Button (W) JE1.png|32px]]
[[File:Oak Button (item) JE1.png|32px]] Added wooden buttons. They are currently uncraftable.{{verify}}}} +|{{HistoryLine|||dev=12w34b|Added [[crafting]] recipe for wooden buttons. +{{Collapse|title=Recipe|content= +
{{Crafting Table +|B2= Oak Planks +|Output= Wooden Button +}}
+}} +}} +|{{HistoryLine|||dev=12w37a|The [[redstone]] signal duration of the button has been changed from 9 to 12 redstone ticks.}} +|{{HistoryLine||1.8|dev=14w04a|[[File:Oak Floor Button (N) JE1.png|32px]] [[File:Oak Ceiling Button (N) JE1.png|32px]]
[[File:Powered Stone Floor Button (N) JE1.png|32px]] [[File:Powered Stone Ceiling Button (N) JE1.png|32px]] [[File:Powered Oak Floor Button (N) JE1.png|32px]] [[File:Powered Oak Ceiling Button (N) JE1.png|32px]]
Buttons are now able to be placed on the top and bottom of [[block]]s, and can currently only face north.}} +|{{HistoryLine|||dev=14w10a|[[File:Oak Floor Button (N) JE2.png|32px]]
[[File:Oak Wall Button (N) JE2.png|32px]] [[File:Oak Wall Button (E) JE2.png|32px]] [[File:Oak Wall Button (S) JE2.png|32px]] [[File:Oak Wall Button (W) JE2.png|32px]]
[[File:Oak Ceiling Button (N) JE2.png|32px]]
[[File:Powered Stone Floor Button (N) JE2.png|32px]]
[[File:Powered Stone Wall Button (N) JE2.png|32px]] [[File:Powered Stone Wall Button (E) JE2.png|32px]] [[File:Powered Stone Wall Button (S) JE2.png|32px]] [[File:Powered Stone Wall Button (W) JE2.png|32px]]
[[File:Powered Stone Ceiling Button (N) JE2.png|32px]]
[[File:Powered Oak Floor Button (N) JE2.png|32px]]
[[File:Powered Oak Wall Button (N) JE2.png|32px]] [[File:Powered Oak Wall Button (E) JE2.png|32px]] [[File:Powered Oak Wall Button (S) JE2.png|32px]] [[File:Powered Oak Wall Button (W) JE2.png|32px]]
[[File:Powered Oak Ceiling Button (N) JE2.png|32px]]
[[File:Oak Button (item) JE2.png|32px]] The models of buttons have been changed.}} +|{{HistoryLine||1.9|dev=15w43a|Wooden buttons have now been given a different [[sound]] from [[stone button]]s.}} +|{{HistoryLine|||dev=16w02a|Wooden buttons are now broken more easily with [[axe]]s.}} +|{{HistoryLine||1.11|dev=16w33a|Wooden buttons can now be used as fuel in [[furnace]]s.}} +|{{HistoryLine||1.13|dev=17w47a|[[File:Spruce Button JE1 BE1.png|32px]] [[File:Birch Button JE1 BE1.png|32px]] [[File:Jungle Button JE1 BE1.png|32px]] [[File:Acacia Button JE1 BE1.png|32px]] [[File:Dark Oak Button JE1 BE1.png|32px]] Buttons now come in all six types of wood. +|The wooden button ID has been changed from wooden_button to oak_button. +|The names of wooden buttons have been split into <''wood type''> button. +|Buttons can no longer be placed on top of [[piston]]s. +|Buttons can now be placed in all 4 rotations on the top and bottom of a [[block]]. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]s' numeral ID was 143.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Button (S) JE3.png|32px]] [[File:Spruce Button JE2.png|32px]] [[File:Birch Button JE2.png|32px]] [[File:Jungle Button JE2.png|32px]] [[File:Acacia Button JE2.png|32px]] [[File:Dark Oak Button JE2.png|32px]] The textures of buttons have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Button (S) JE4.png|32px]] [[File:Spruce Button JE3.png|32px]] [[File:Birch Button JE3 BE2.png|32px]] [[File:Jungle Button JE3 BE2.png|32px]] [[File:Acacia Button JE3 BE2.png|32px]] [[File:Dark Oak Button JE3 BE2.png|32px]] The textures of wooden buttons have been changed again.}} +|{{HistoryLine|||dev=18w50a|[[File:Spruce Button JE4 BE2.png|32px]] The texture of spruce buttons has been changed, once again.}} +|{{HistoryLine|||dev=?|Jungle buttons now generate in desert [[village]]s.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Button JE1 BE1.png|32px]] [[File:Warped Button JE1 BE1.png|32px]] Added crimson and warped buttons.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Button JE1 BE1.png|32px]] Added mangrove buttons.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove button obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Button JE1 BE1.png|32px]] Added bamboo buttons behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]]. +|Added unique sounds for Nether and bamboo wood buttons.}} +|{{HistoryLine|||dev=22w46a|[[File:Bamboo Button JE2 BE2.png|32px]] The texture of the bamboo button has been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Button JE1 BE1.png|32px]] Added cherry buttons behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry buttons are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine|||dev=23w14a|[[File:Oak Button JE5.png|32px]] [[File:Birch Button JE4.png|32px]] [[File:Spruce Button JE5.png|32px]] [[File:Jungle Button JE4.png|32px]] [[File:Acacia Button JE4.png|32px]] [[File:Dark Oak Button JE4.png|32px]] [[File:Mangrove Button JE2.png|32px]] [[File:Cherry Button JE2.png|32px]] [[File:Bamboo Button JE3.png|32px]] [[File:Crimson Button JE2.png|32px]] [[File:Warped Button JE2.png|32px]] All wooden buttons' UV texture map has been changed, the front texture of all buttons is no longer mirrored.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Button JE1 BE1.png|32px]] Added pale oak buttons.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.13.0|dev=build 1|[[File:Oak Button (item) JE1.png|32px]] Added buttons.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Spruce Button JE1 BE1.png|32px]] [[File:Birch Button JE1 BE1.png|32px]] [[File:Jungle Button JE1 BE1.png|32px]] [[File:Acacia Button JE1 BE1.png|32px]] [[File:Dark Oak Button JE1 BE1.png|32px]] Buttons now come in all six types of wood.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Buttons now generate in the new [[village]]s. +|[[File:Oak Button (S) JE4.png|32px]] [[File:Spruce Button JE4 BE2.png|32px]] [[File:Birch Button JE3 BE2.png|32px]] [[File:Jungle Button JE3 BE2.png|32px]] [[File:Acacia Button JE3 BE2.png|32px]] [[File:Dark Oak Button JE3 BE2.png|32px]] The textures of buttons have been changed.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Button JE1 BE1.png|32px]] [[File:Warped Button JE1 BE1.png|32px]] Added crimson and warped buttons.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped buttons now use regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Button JE1 BE1.png|32px]] Added mangrove buttons.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Button JE1 BE1.png|32px]] Added bamboo buttons behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood buttons.|Added unique button click [[sound]] for wooden buttons to match {{JE}}.}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Bamboo Button JE2 BE2.png|32px]] The texture of the bamboo button has been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Button JE1 BE1.png|32px]] Added cherry buttons behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry buttons are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Button JE1 BE1.png|32px]] Added pale oak buttons.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Button (item) JE1.png|32px]] Added wooden buttons.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Wooden buttons can now be triggered by [[arrow]]s.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Buttons are now able to be placed on the top and bottom of [[block]]s.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Wooden buttons can now be used as fuel in [[furnace]]s.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Spruce Button JE1 BE1.png|32px]] [[File:Birch Button JE1 BE1.png|32px]] [[File:Jungle Button JE1 BE1.png|32px]] [[File:Acacia Button JE1 BE1.png|32px]] [[File:Dark Oak Button JE1 BE1.png|32px]] Buttons now come in all six types of wood.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Button (S) JE4.png|32px]] [[File:Spruce Button.png|32px]] [[File:Birch Button.png|32px]] [[File:Jungle Button.png|32px]] [[File:Acacia Button.png|32px]] [[File:Dark Oak Button.png|32px]] The textures of buttons have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Button (item) JE1.png|32px]] Added buttons.}} +}} + + +Ceiling Button.png|First image of a button on a ceiling. + + +== Navigation == +{{Navbox wood}} +{{Navbox redstone|components}} +{{Navbox blocks|Utility}} + +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Non-solid blocks]] + +[[es:Botón de madera]] +[[fr:Bouton en bois]] +[[ja:板材のボタン]] +[[pt:Botão de madeira]] +[[uk:Дерев'яна кнопка]] diff --git a/wiki_backup/Light Gray Wall Banner.txt b/wiki_backup/Light Gray Wall Banner.txt new file mode 100644 index 0000000..85c5a9a --- /dev/null +++ b/wiki_backup/Light Gray Wall Banner.txt @@ -0,0 +1,736 @@ +{{about|craftable banners|the banner used by illagers|Ominous Banner|the image released alongside version changelogs|Version banner}} +{{Infobox block +| group = White +| 1-1 = White Banner.gif +| invimage = White Banner +| group2 = Light Gray +| 2-1 = Light Gray Banner.gif +| invimage2 = Light Gray Banner +| group3 = Gray +| 3-1 = Gray Banner.gif +| invimage3 = Gray Banner +| group4 = Black +| 4-1 = Black Banner.gif +| invimage4 = Black Banner +| group5 = Brown +| 5-1 = Brown Banner.gif +| invimage5 = Brown Banner +| group6 = Red +| 6-1 = Red Banner.gif +| invimage6 = Red Banner +| group7 = Orange +| 7-1 = Orange Banner.gif +| invimage7 = Orange Banner +| group8 = Yellow +| 8-1 = Yellow Banner.gif +| invimage8 = Yellow Banner +| group9 = Lime +| 9-1 = Lime Banner.gif +| invimage9 = Lime Banner +| group10 = Green +| 10-1 = Green Banner.gif +| invimage10 = Green Banner +| group11 = Cyan +| 11-1 = Cyan Banner.gif +| invimage11 = Cyan Banner +| group12 = Light Blue +| 12-1 = Light Blue Banner.gif +| invimage12 = Light Blue Banner +| group13 = Blue +| 13-1 = Blue Banner.gif +| invimage13 = Blue Banner +| group14 = Purple +| 14-1 = Purple Banner.gif +| invimage14 = Purple Banner +| group15 = Magenta +| 15-1 = Magenta Banner.gif +| invimage15 = Magenta Banner +| group16 = Pink +| 16-1 = Pink Banner.gif +| invimage16 = Pink Banner +| extratext = [[#Renders|View all renders]] +| rarity = Common +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (16) +|waterloggable = {{jebe|No|Yes}} +| flammable = No +| lavasusceptible = Yes +}} +'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s. + +== Obtaining == +=== Breaking === +Banners can be broken with or without a [[tool]], but an [[axe]] is fastest. +{{breaking row|horizontal=1|Banners|Axe}} + +A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed. + +=== Natural generation === +{| class="wikitable collapsible" +! Name !! Location !! Appearance !! Design +|- +! Magenta Banner +| Outside of [[end cities]]. +| style="text-align: center" | [[File:End City Banner.png|32px]] +| Magenta Banner +* Black Inverted Chevron +* Black Chevron +|- +! Gray Banner +| In banner room in [[woodland mansion]]s. +| style="text-align: center" | [[File:Gray Banner.png|32px]] +| Gray Banner +|- +! Light Gray Banner +| In master bedroom in [[woodland mansion]]s. +| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]] +| Light Gray Banner +* White Flower Charge +|- +! Brown Banner +| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s. +| style="text-align: center" | [[File:Brown Banner.png|32px]] +| Brown Banner +|- +! Black Banner +| In altar room in [[woodland mansions]]. +| style="text-align: center" | [[File:Black Banner.png|32px]] +| Black Banner +|- +!Ominous Banner +|Carried by Illagers and located in Pillager Outposts +|style="text-align: center" | [[File:Ominous Banner BE.png|32px]] +|Illager face +|} + +=== Crafting === +Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]]. +{{Crafting +|head=1 +|showdescription=1 +|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool +|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool +|B3=Stick +|Output=Matching Banner +|Olink=Banner +|type=Decoration block +|description=Once the banner is crafted, its base color cannot be changed. +}} +{{Crafting +|showdescription=1 +|Any Banner +|Bleach +|Output=White Banner +|type=Decoration block +|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}} +|foot=1 +}} + +=== Trading === +{{Trade sources|Any color Banner}} + +== Usage == +[[File:Standing banner with block.png|thumb|upright|200px|Overlapping block on a banner.]] +[[File:Wall banner with block.png|thumb|upright|200px|Overlapping on a wall mounted banner.]] + +There are 16 colored blank banners, and numerous patterns each available in 16 colors. A banner can be customized with up to 6 layers of patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water. + +Banners, much like signs, can be placed either on the ground facing in 16 directions, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location. + +Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. When a banner is placed on the side of a block, its position is set by the top block. This makes it possible to overlap another solid block on the top half of a floor banner, or the bottom half of a wall banner. + +Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them. + +Banners cannot be moved by [[piston]]s. + +[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]]. Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods). + + +File:Wall banner with water below.png| Water can be placed below wall banners +File:Water flowing around banner.png| Water flows around a banner on the ground + + +=== Patterns === +{{see also|Banner/Patterns|title1=List of patterned banners}} +A banner may have up to six layers of patterns, which are overlaid with the last-added on top. Patterns can colored with any of the 16 [[dye]] colors. + +A [[loom]] is used to add patterns. All patterns require a dye, but some of them also need a [[banner pattern]] item, which is ''not'' consumed in the process. +{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}} + +{{IN|bedrock}}, most patterns can also be added through [[crafting]], although this generally requires more dye and may also consume valuable items such as [[enchanted golden apple]]s. Designs that require uncraftable banner pattern items (e.g. globe or gust) are not available through crafting. +{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}} + +Custom banner and shield designs can be preview using this tool:{{Calculator|banner}} + +[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]] +{{IN|java}}, a banner can have more than six layers of patterns if obtained through commands (such as {{cmd|give}} or {{cmd|setblock}}) or external editors. A banner can visually display up to 16 layers. The item tooltip of a banner with more than 6 patterns lists only the first 6 bottom-most layers. Here is an example of a command that gives the player a banner with eight different patterns: + +/give @s white_banner[banner_patterns=[{pattern:half_horizontal,color:red},{pattern:stripe_top,color:blue},{pattern:stripe_middle,color:pink},{pattern:stripe_bottom,color:cyan},{pattern:stripe_downright,color:yellow},{pattern:stripe_downleft,color:lime},{pattern:rhombus,color:orange},{pattern:skull,color:black}]] + +{{IN|bedrock}}, banners with more than 6 layers are unobtainable via commands. Banners can display only up to 6 layers, even if more layers are added using external editors. Tooltips of such banners list all the layers. + +=== Crafting ingredient === +[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset. + +{{Crafting +|ignoreusage=1 +|showdescription=1 +|Shield +|Matching Banner +|Output=Matching Shield +|B2link=Banner +|Olink=Shield +|type=Combat +|description=Applies the banner pattern to the shield. The banner is consumed.
The shield must have no preexisting patterns.
Does not change existing durability or enchantments on the shield. +}} + +=== Copying === +Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner. +{{Crafting +|showdescription=1 +|Matching Banner +|Matching Banner +|Output=Matching Banner +|A2link=Banner +|B2link=Banner +|Olink=Banner +|type=Decoration block +|ignoreusage=1 +|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern. +}} + +=== Renaming === +Like other items, banners can be renamed on an [[anvil]]. {{IN|java}}, a banner retains its custom name when it is placed and retrieved, when a layer is added or removed, and when the banner is cloned. {{IN|bedrock}}, a banner retains its custom name when a layer is added and when the banner is cloned, but loses it when placed and retrieved or when a layer is removed; additionally, applying a renamed banner to a shield {{in|bedrock}} gives the shield the custom banner name. + +{{IN|java}}, a banner can also be given a custom name by using the {{cmd|data}} command on a banner block to change its CustomName NBT tag. + +=== Map marker === +[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|200px|right|How every banner appears {{in|java}} on a map, including a named banner.]] + +{{exclusive|java|section=13}} +{{IN|java}}, pressing the {{control|use}} control on a banner while holding a [[map]] places a marker of the banner's position on the selected map, and pressing {{control|use}} on the banner again removes the marker. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker. + +=== Helmet === +{{exclusive|java|section=13}} +While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners. + +=== Chestplate === +{{exclusive|Bedrock|section=13}} +While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners. + +Steve wearing White Banner.png| +Alex wearing White Banner.png| + + +=== Fuel === +Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner. + +=== Note blocks === +Banners can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Generic === +{{Sound table/Block/Wood}} +=== Unique === +{{edition|java}}: ''None'' + +{{edition|bedrock}}: +{{:Banner/Sounds}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Banner +|spritetype=block +|nameid=white_banner +|blocktags=banners, wall_post_override +|itemtags=banners +|translationkey=block.minecraft.white_banner +}} +{{ID table +|displayname=Orange Banner +|spritetype=block +|nameid=orange_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Magenta Banner +|spritetype=block +|nameid=magenta_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Light Blue Banner +|spritetype=block +|nameid=light_blue_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Yellow Banner +|spritetype=block +|nameid=yellow_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Lime Banner +|spritetype=block +|nameid=lime_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Pink Banner +|spritetype=block +|nameid=pink_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Gray Banner +|spritetype=block +|nameid=gray_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Light Gray Banner +|spritetype=block +|nameid=light_gray_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Cyan Banner +|spritetype=block +|nameid=cyan_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Purple Banner +|spritetype=block +|nameid=purple_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Blue Banner +|spritetype=block +|nameid=blue_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Brown Banner +|spritetype=block +|nameid=brown_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Green Banner +|spritetype=block +|nameid=green_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Red Banner +|spritetype=block +|nameid=red_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Black Banner +|spritetype=block +|nameid=black_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=White Wall Banner +|spritetype=block +|nameid=white_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.white_banner}} +{{ID table +|displayname=Orange Wall Banner +|spritetype=block +|nameid=orange_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.orange_banner}} +{{ID table +|displayname=Magenta Wall Banner +|spritetype=block +|nameid=magenta_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.magenta_banner}} +{{ID table +|displayname=Light Blue Wall Banner +|spritetype=block +|nameid=light_blue_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.light_blue_banner}} +{{ID table +|displayname=Yellow Wall Banner +|spritetype=block +|nameid=yellow_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.yellow_banner}} +{{ID table +|displayname=Lime Wall Banner +|spritetype=block +|nameid=lime_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.lime_banner}} +{{ID table +|displayname=Pink Wall Banner +|spritetype=block +|nameid=pink_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.pink_banner}} +{{ID table +|displayname=Gray Wall Banner +|spritetype=block +|nameid=gray_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.gray_banner}} +{{ID table +|displayname=Light Gray Wall Banner +|spritetype=block +|nameid=light_gray_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.light_gray_banner}} +{{ID table +|displayname=Cyan Wall Banner +|spritetype=block +|nameid=cyan_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.cyan_banner}} +{{ID table +|displayname=Purple Wall Banner +|spritetype=block +|nameid=purple_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.purple_banner}} +{{ID table +|displayname=Blue Wall Banner +|spritetype=block +|nameid=blue_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.blue_banner}} +{{ID table +|displayname=Brown Wall Banner +|spritetype=block +|nameid=brown_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.brown_banner}} +{{ID table +|displayname=Green Wall Banner +|spritetype=block +|nameid=green_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.green_banner}} +{{ID table +|displayname=Red Wall Banner +|spritetype=block +|nameid=red_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.red_banner}} +{{ID table +|displayname=Black Wall Banner +|spritetype=block +|nameid=black_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.black_banner +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=Banners +|spritetype=block +|nameid=banner +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Banner +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Standing +|spritename=Banners +|spritetype=block +|nameid=standing_banner +|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name +|id=176 +|form=block}} +{{ID table +|displayname=Wall +|spritename=Banners +|spritetype=block +|nameid=wall_banner +|id=177 +|form=block +|translationkey=-}} +{{ID table +|displayname=Item +|spritename=Banners +|spritetype=item +|nameid=banner +|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name +|id=567 +|form=item +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=Banners +|spritetype=block +|nameid=Banner +|foot=1}} + +=== Metadata === +==== Item ==== +{{IN|Bedrock}}, banner items use the following data values: +{| class="wikitable" +! DV !! Banner color +|- +|| 0 || black +|- +|| 1 || red +|- +|| 2 || green +|- +|| 3 || brown +|- +|| 4 || blue +|- +|| 5 || purple +|- +|| 6 || cyan +|- +|| 7 || light gray +|- +|| 8 || gray +|- +|| 9 || pink +|- +|| 10 || lime +|- +|| 11 || yellow +|- +|| 12 || light blue +|- +|| 13 || magenta +|- +|| 14 || orange +|- +|| 15 || white +|} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === + +A banner has a block entity associated with it that holds additional data about the block. + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +=== Item data === +{{JE}}: +{{see also|Data component format}} +
+* {{nbt|compound|components}}: the item's '''components''' tag. +{{:Data component format/banner_patterns}} +
+ +{{BE}}: +{{see also|Bedrock Edition level format/Item format}} + +== Achievements == +{{load achievements|Fruit on the Loom}} + +== History == +{{info needed section|The Nether Update}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}} +|{{HistoryLine|||dev=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}} +|{{HistoryLine|||dev=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}} +|{{HistoryLine|||dev=14w31a|Added two additional patterns: Inverted Halves and Base Gradient. +|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post]. +|Banners can now be used as a [[fuel]] in [[furnace]]s.}} +|{{HistoryLine||1.8.8|dev=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}} +|{{HistoryLine||1.9|dev=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}} +|{{HistoryLine|||dev=15w33c|Banners can be used to apply patterns to [[shield]]s.}} +|{{HistoryLine||1.11|dev=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[creeper head]] or [[enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}} +|{{HistoryLine|||dev=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}} +|{{HistoryLine||1.12|dev=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}} +|{{HistoryLine|||dev=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}} +|{{HistoryLine|||dev=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}} +|{{HistoryLine||1.13|dev=17w47a|The colors for the banner, wall_banner and standing_banner ID have been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.|Banners now play a sound when placed.}} +|{{HistoryLine|||dev=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}} +|{{HistoryLine||1.14|dev=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily. +|All recipes for banner patterns have been removed.}} +|{{HistoryLine|||dev=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}} +|{{HistoryLine||1.17|dev=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners. +|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]]. +|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily. +|Brown banners now generate in new [[village]]s in [[savanna]]s. +|Black banners now generate in [[pillager outpost]] watchtowers.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.}} +|{{HistoryLine|||dev=beta 1.11.0.3|Gray banners no longer generate in [[pillager outpost]] watchtowers.}} +|{{HistoryLine|||dev=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Banners can now be used to customise [[shield]]s.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.|The [[spawn limit|maximum amount]] of banners in a world is 400.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}} +|{{HistoryLine||xbox=TU47|xbone=CU37|ps3=1.40|psvita=1.40|ps4=1.40|wiiu=Patch 16|switch=1.0.1|The hitbox of banners has been changed to match Java Edition. Previously it was a full block.}} +|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Banners are now held the same way as in Java Edition and rendered the same way as in Java Edition in the inventory and in item frames.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}} +}} + +== Issues == + +{{issue list}} + +== Trivia == +* With 16 blank banners, 42 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 \times \sum_{k=0}^6 (16 \times 42)^k = 1,475,646,641,940,097,552 or approximately 1.47 quintillion. The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns or be duplicated. +** A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners with at most 16 banner patterns is approximately 1.27 × 1046 (12.7 quattuordecillion), or exactly 12,696,344,039,844,551,126,101,565,750,244,757,433,489,827,856. +* The ''Mojang'' logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]]. +** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''. +* [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner. +** There are 40 monochrome textures, each containing all 6 sides of the banner. +** The texture of the back side is the mirrored texture of the front side. +** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent. + +== Gallery == +=== Renders === +==== Banner ==== + +File:White Banner.gif +File:Light Gray Banner.gif +File:Gray Banner.gif +File:Black Banner.gif +File:Brown Banner.gif +File:Red Banner.gif +File:Orange Banner.gif +File:Yellow Banner.gif +File:Lime Banner.gif +File:Green Banner.gif +File:Cyan Banner.gif +File:Light Blue Banner.gif +File:Blue Banner.gif +File:Purple Banner.gif +File:Magenta Banner.gif +File:Pink Banner.gif + + +==== Wall banner ==== + +File:White Wall Banner.png +File:Light Gray Wall Banner.png +File:Gray Wall Banner.png +File:Black Wall Banner.png +File:Brown Wall Banner.png +File:Red Wall Banner.png +File:Orange Wall Banner.png +File:Yellow Wall Banner.png +File:Lime Wall Banner.png +File:Green Wall Banner.png +File:Cyan Wall Banner.png +File:Light Blue Wall Banner.png +File:Blue Wall Banner.png +File:Purple Wall Banner.png +File:Magenta Wall Banner.png +File:Pink Wall Banner.png + + +=== Screenshots === + +File:Iceland and Norway Flags.png|Another banner image from Jeb. +File:Searge Banners.png|Several banners made by Searge. +File:The Bountiful Update.png|Banners in the official 1.8 poster. +File:BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update. +File:Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1. +File:All positions and rotations of a banner.png|All positions and rotations of a banner +File:Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]]. +File:EndCityBanners.png|Banners floating outside of an [[end city]] tower. +File:Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom. +File:Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE|short=1}} or {{cmd|item replace}}{{Only|JE|short=1}}. +File:Better Together Banners.jpg|Banners in ''Bedrock Edition''. +File:Better Together Banner Crafting 1.jpg|A banner in the hand. +File:Better Together Banner Crafting 2.jpg|A banner in the inventory. +File:Better Together Banner Crafting 3.jpg|A banner in the crafting grid. +File:Better Together Banner Crafting 4.jpg|A banner being given a pattern. + + +=== Development images === + +File:Banners Jeb.png|The first image of banners, as tweeted by [[Jens Bergensten]]. + + +=== In other media === + +File:Lego Red Creeper Banner Collage.jpg|LEGO banners from 21127 and 21131 +File:Lego Melon Banner.png|LEGO banner from 21138 +File:Lego Fish Banner.png|LEGO banner from 21142 +File:Lego Beetroot Banner.png|LEGO banner from 21144 +File:Lego Wheat Banner.png|Another LEGO banner from 21144 +File:Lego Carrot Banner.png|A third LEGO banner from 21144 +File:Lego Crossbones Banner.png|LEGO banner from 21152 +File:Lego Green Creeper Banner Collage.jpg|LEGO banners from 21155 + + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Generated structure blocks]] +[[Category:Manufactured blocks]] +[[Category:Block entities]] +[[Category:Non-solid blocks]] + +[[cs:Prapor]] +[[de:Banner]] +[[es:Estandarte]] +[[fr:Bannière]] +[[ja:旗]] +[[ko:현수막]] +[[nl:Banier]] +[[pl:Sztandar]] +[[pt:Estandarte]] +[[ru:Флаг]] +[[th:ธง]] +[[uk:Стяг]] +[[zh:旗帜]] diff --git a/wiki_backup/Lime Banner.txt b/wiki_backup/Lime Banner.txt new file mode 100644 index 0000000..85c5a9a --- /dev/null +++ b/wiki_backup/Lime Banner.txt @@ -0,0 +1,736 @@ +{{about|craftable banners|the banner used by illagers|Ominous Banner|the image released alongside version changelogs|Version banner}} +{{Infobox block +| group = White +| 1-1 = White Banner.gif +| invimage = White Banner +| group2 = Light Gray +| 2-1 = Light Gray Banner.gif +| invimage2 = Light Gray Banner +| group3 = Gray +| 3-1 = Gray Banner.gif +| invimage3 = Gray Banner +| group4 = Black +| 4-1 = Black Banner.gif +| invimage4 = Black Banner +| group5 = Brown +| 5-1 = Brown Banner.gif +| invimage5 = Brown Banner +| group6 = Red +| 6-1 = Red Banner.gif +| invimage6 = Red Banner +| group7 = Orange +| 7-1 = Orange Banner.gif +| invimage7 = Orange Banner +| group8 = Yellow +| 8-1 = Yellow Banner.gif +| invimage8 = Yellow Banner +| group9 = Lime +| 9-1 = Lime Banner.gif +| invimage9 = Lime Banner +| group10 = Green +| 10-1 = Green Banner.gif +| invimage10 = Green Banner +| group11 = Cyan +| 11-1 = Cyan Banner.gif +| invimage11 = Cyan Banner +| group12 = Light Blue +| 12-1 = Light Blue Banner.gif +| invimage12 = Light Blue Banner +| group13 = Blue +| 13-1 = Blue Banner.gif +| invimage13 = Blue Banner +| group14 = Purple +| 14-1 = Purple Banner.gif +| invimage14 = Purple Banner +| group15 = Magenta +| 15-1 = Magenta Banner.gif +| invimage15 = Magenta Banner +| group16 = Pink +| 16-1 = Pink Banner.gif +| invimage16 = Pink Banner +| extratext = [[#Renders|View all renders]] +| rarity = Common +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (16) +|waterloggable = {{jebe|No|Yes}} +| flammable = No +| lavasusceptible = Yes +}} +'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s. + +== Obtaining == +=== Breaking === +Banners can be broken with or without a [[tool]], but an [[axe]] is fastest. +{{breaking row|horizontal=1|Banners|Axe}} + +A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed. + +=== Natural generation === +{| class="wikitable collapsible" +! Name !! Location !! Appearance !! Design +|- +! Magenta Banner +| Outside of [[end cities]]. +| style="text-align: center" | [[File:End City Banner.png|32px]] +| Magenta Banner +* Black Inverted Chevron +* Black Chevron +|- +! Gray Banner +| In banner room in [[woodland mansion]]s. +| style="text-align: center" | [[File:Gray Banner.png|32px]] +| Gray Banner +|- +! Light Gray Banner +| In master bedroom in [[woodland mansion]]s. +| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]] +| Light Gray Banner +* White Flower Charge +|- +! Brown Banner +| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s. +| style="text-align: center" | [[File:Brown Banner.png|32px]] +| Brown Banner +|- +! Black Banner +| In altar room in [[woodland mansions]]. +| style="text-align: center" | [[File:Black Banner.png|32px]] +| Black Banner +|- +!Ominous Banner +|Carried by Illagers and located in Pillager Outposts +|style="text-align: center" | [[File:Ominous Banner BE.png|32px]] +|Illager face +|} + +=== Crafting === +Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]]. +{{Crafting +|head=1 +|showdescription=1 +|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool +|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool +|B3=Stick +|Output=Matching Banner +|Olink=Banner +|type=Decoration block +|description=Once the banner is crafted, its base color cannot be changed. +}} +{{Crafting +|showdescription=1 +|Any Banner +|Bleach +|Output=White Banner +|type=Decoration block +|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}} +|foot=1 +}} + +=== Trading === +{{Trade sources|Any color Banner}} + +== Usage == +[[File:Standing banner with block.png|thumb|upright|200px|Overlapping block on a banner.]] +[[File:Wall banner with block.png|thumb|upright|200px|Overlapping on a wall mounted banner.]] + +There are 16 colored blank banners, and numerous patterns each available in 16 colors. A banner can be customized with up to 6 layers of patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water. + +Banners, much like signs, can be placed either on the ground facing in 16 directions, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location. + +Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. When a banner is placed on the side of a block, its position is set by the top block. This makes it possible to overlap another solid block on the top half of a floor banner, or the bottom half of a wall banner. + +Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them. + +Banners cannot be moved by [[piston]]s. + +[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]]. Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods). + + +File:Wall banner with water below.png| Water can be placed below wall banners +File:Water flowing around banner.png| Water flows around a banner on the ground + + +=== Patterns === +{{see also|Banner/Patterns|title1=List of patterned banners}} +A banner may have up to six layers of patterns, which are overlaid with the last-added on top. Patterns can colored with any of the 16 [[dye]] colors. + +A [[loom]] is used to add patterns. All patterns require a dye, but some of them also need a [[banner pattern]] item, which is ''not'' consumed in the process. +{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}} + +{{IN|bedrock}}, most patterns can also be added through [[crafting]], although this generally requires more dye and may also consume valuable items such as [[enchanted golden apple]]s. Designs that require uncraftable banner pattern items (e.g. globe or gust) are not available through crafting. +{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}} + +Custom banner and shield designs can be preview using this tool:{{Calculator|banner}} + +[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]] +{{IN|java}}, a banner can have more than six layers of patterns if obtained through commands (such as {{cmd|give}} or {{cmd|setblock}}) or external editors. A banner can visually display up to 16 layers. The item tooltip of a banner with more than 6 patterns lists only the first 6 bottom-most layers. Here is an example of a command that gives the player a banner with eight different patterns: + +/give @s white_banner[banner_patterns=[{pattern:half_horizontal,color:red},{pattern:stripe_top,color:blue},{pattern:stripe_middle,color:pink},{pattern:stripe_bottom,color:cyan},{pattern:stripe_downright,color:yellow},{pattern:stripe_downleft,color:lime},{pattern:rhombus,color:orange},{pattern:skull,color:black}]] + +{{IN|bedrock}}, banners with more than 6 layers are unobtainable via commands. Banners can display only up to 6 layers, even if more layers are added using external editors. Tooltips of such banners list all the layers. + +=== Crafting ingredient === +[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset. + +{{Crafting +|ignoreusage=1 +|showdescription=1 +|Shield +|Matching Banner +|Output=Matching Shield +|B2link=Banner +|Olink=Shield +|type=Combat +|description=Applies the banner pattern to the shield. The banner is consumed.
The shield must have no preexisting patterns.
Does not change existing durability or enchantments on the shield. +}} + +=== Copying === +Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner. +{{Crafting +|showdescription=1 +|Matching Banner +|Matching Banner +|Output=Matching Banner +|A2link=Banner +|B2link=Banner +|Olink=Banner +|type=Decoration block +|ignoreusage=1 +|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern. +}} + +=== Renaming === +Like other items, banners can be renamed on an [[anvil]]. {{IN|java}}, a banner retains its custom name when it is placed and retrieved, when a layer is added or removed, and when the banner is cloned. {{IN|bedrock}}, a banner retains its custom name when a layer is added and when the banner is cloned, but loses it when placed and retrieved or when a layer is removed; additionally, applying a renamed banner to a shield {{in|bedrock}} gives the shield the custom banner name. + +{{IN|java}}, a banner can also be given a custom name by using the {{cmd|data}} command on a banner block to change its CustomName NBT tag. + +=== Map marker === +[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|200px|right|How every banner appears {{in|java}} on a map, including a named banner.]] + +{{exclusive|java|section=13}} +{{IN|java}}, pressing the {{control|use}} control on a banner while holding a [[map]] places a marker of the banner's position on the selected map, and pressing {{control|use}} on the banner again removes the marker. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker. + +=== Helmet === +{{exclusive|java|section=13}} +While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners. + +=== Chestplate === +{{exclusive|Bedrock|section=13}} +While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners. + +Steve wearing White Banner.png| +Alex wearing White Banner.png| + + +=== Fuel === +Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner. + +=== Note blocks === +Banners can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Generic === +{{Sound table/Block/Wood}} +=== Unique === +{{edition|java}}: ''None'' + +{{edition|bedrock}}: +{{:Banner/Sounds}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Banner +|spritetype=block +|nameid=white_banner +|blocktags=banners, wall_post_override +|itemtags=banners +|translationkey=block.minecraft.white_banner +}} +{{ID table +|displayname=Orange Banner +|spritetype=block +|nameid=orange_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Magenta Banner +|spritetype=block +|nameid=magenta_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Light Blue Banner +|spritetype=block +|nameid=light_blue_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Yellow Banner +|spritetype=block +|nameid=yellow_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Lime Banner +|spritetype=block +|nameid=lime_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Pink Banner +|spritetype=block +|nameid=pink_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Gray Banner +|spritetype=block +|nameid=gray_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Light Gray Banner +|spritetype=block +|nameid=light_gray_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Cyan Banner +|spritetype=block +|nameid=cyan_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Purple Banner +|spritetype=block +|nameid=purple_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Blue Banner +|spritetype=block +|nameid=blue_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Brown Banner +|spritetype=block +|nameid=brown_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Green Banner +|spritetype=block +|nameid=green_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Red Banner +|spritetype=block +|nameid=red_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Black Banner +|spritetype=block +|nameid=black_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=White Wall Banner +|spritetype=block +|nameid=white_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.white_banner}} +{{ID table +|displayname=Orange Wall Banner +|spritetype=block +|nameid=orange_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.orange_banner}} +{{ID table +|displayname=Magenta Wall Banner +|spritetype=block +|nameid=magenta_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.magenta_banner}} +{{ID table +|displayname=Light Blue Wall Banner +|spritetype=block +|nameid=light_blue_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.light_blue_banner}} +{{ID table +|displayname=Yellow Wall Banner +|spritetype=block +|nameid=yellow_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.yellow_banner}} +{{ID table +|displayname=Lime Wall Banner +|spritetype=block +|nameid=lime_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.lime_banner}} +{{ID table +|displayname=Pink Wall Banner +|spritetype=block +|nameid=pink_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.pink_banner}} +{{ID table +|displayname=Gray Wall Banner +|spritetype=block +|nameid=gray_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.gray_banner}} +{{ID table +|displayname=Light Gray Wall Banner +|spritetype=block +|nameid=light_gray_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.light_gray_banner}} +{{ID table +|displayname=Cyan Wall Banner +|spritetype=block +|nameid=cyan_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.cyan_banner}} +{{ID table +|displayname=Purple Wall Banner +|spritetype=block +|nameid=purple_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.purple_banner}} +{{ID table +|displayname=Blue Wall Banner +|spritetype=block +|nameid=blue_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.blue_banner}} +{{ID table +|displayname=Brown Wall Banner +|spritetype=block +|nameid=brown_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.brown_banner}} +{{ID table +|displayname=Green Wall Banner +|spritetype=block +|nameid=green_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.green_banner}} +{{ID table +|displayname=Red Wall Banner +|spritetype=block +|nameid=red_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.red_banner}} +{{ID table +|displayname=Black Wall Banner +|spritetype=block +|nameid=black_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.black_banner +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=Banners +|spritetype=block +|nameid=banner +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Banner +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Standing +|spritename=Banners +|spritetype=block +|nameid=standing_banner +|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name +|id=176 +|form=block}} +{{ID table +|displayname=Wall +|spritename=Banners +|spritetype=block +|nameid=wall_banner +|id=177 +|form=block +|translationkey=-}} +{{ID table +|displayname=Item +|spritename=Banners +|spritetype=item +|nameid=banner +|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name +|id=567 +|form=item +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=Banners +|spritetype=block +|nameid=Banner +|foot=1}} + +=== Metadata === +==== Item ==== +{{IN|Bedrock}}, banner items use the following data values: +{| class="wikitable" +! DV !! Banner color +|- +|| 0 || black +|- +|| 1 || red +|- +|| 2 || green +|- +|| 3 || brown +|- +|| 4 || blue +|- +|| 5 || purple +|- +|| 6 || cyan +|- +|| 7 || light gray +|- +|| 8 || gray +|- +|| 9 || pink +|- +|| 10 || lime +|- +|| 11 || yellow +|- +|| 12 || light blue +|- +|| 13 || magenta +|- +|| 14 || orange +|- +|| 15 || white +|} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === + +A banner has a block entity associated with it that holds additional data about the block. + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +=== Item data === +{{JE}}: +{{see also|Data component format}} +
+* {{nbt|compound|components}}: the item's '''components''' tag. +{{:Data component format/banner_patterns}} +
+ +{{BE}}: +{{see also|Bedrock Edition level format/Item format}} + +== Achievements == +{{load achievements|Fruit on the Loom}} + +== History == +{{info needed section|The Nether Update}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}} +|{{HistoryLine|||dev=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}} +|{{HistoryLine|||dev=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}} +|{{HistoryLine|||dev=14w31a|Added two additional patterns: Inverted Halves and Base Gradient. +|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post]. +|Banners can now be used as a [[fuel]] in [[furnace]]s.}} +|{{HistoryLine||1.8.8|dev=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}} +|{{HistoryLine||1.9|dev=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}} +|{{HistoryLine|||dev=15w33c|Banners can be used to apply patterns to [[shield]]s.}} +|{{HistoryLine||1.11|dev=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[creeper head]] or [[enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}} +|{{HistoryLine|||dev=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}} +|{{HistoryLine||1.12|dev=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}} +|{{HistoryLine|||dev=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}} +|{{HistoryLine|||dev=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}} +|{{HistoryLine||1.13|dev=17w47a|The colors for the banner, wall_banner and standing_banner ID have been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.|Banners now play a sound when placed.}} +|{{HistoryLine|||dev=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}} +|{{HistoryLine||1.14|dev=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily. +|All recipes for banner patterns have been removed.}} +|{{HistoryLine|||dev=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}} +|{{HistoryLine||1.17|dev=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners. +|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]]. +|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily. +|Brown banners now generate in new [[village]]s in [[savanna]]s. +|Black banners now generate in [[pillager outpost]] watchtowers.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.}} +|{{HistoryLine|||dev=beta 1.11.0.3|Gray banners no longer generate in [[pillager outpost]] watchtowers.}} +|{{HistoryLine|||dev=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Banners can now be used to customise [[shield]]s.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.|The [[spawn limit|maximum amount]] of banners in a world is 400.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}} +|{{HistoryLine||xbox=TU47|xbone=CU37|ps3=1.40|psvita=1.40|ps4=1.40|wiiu=Patch 16|switch=1.0.1|The hitbox of banners has been changed to match Java Edition. Previously it was a full block.}} +|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Banners are now held the same way as in Java Edition and rendered the same way as in Java Edition in the inventory and in item frames.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}} +}} + +== Issues == + +{{issue list}} + +== Trivia == +* With 16 blank banners, 42 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 \times \sum_{k=0}^6 (16 \times 42)^k = 1,475,646,641,940,097,552 or approximately 1.47 quintillion. The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns or be duplicated. +** A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners with at most 16 banner patterns is approximately 1.27 × 1046 (12.7 quattuordecillion), or exactly 12,696,344,039,844,551,126,101,565,750,244,757,433,489,827,856. +* The ''Mojang'' logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]]. +** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''. +* [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner. +** There are 40 monochrome textures, each containing all 6 sides of the banner. +** The texture of the back side is the mirrored texture of the front side. +** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent. + +== Gallery == +=== Renders === +==== Banner ==== + +File:White Banner.gif +File:Light Gray Banner.gif +File:Gray Banner.gif +File:Black Banner.gif +File:Brown Banner.gif +File:Red Banner.gif +File:Orange Banner.gif +File:Yellow Banner.gif +File:Lime Banner.gif +File:Green Banner.gif +File:Cyan Banner.gif +File:Light Blue Banner.gif +File:Blue Banner.gif +File:Purple Banner.gif +File:Magenta Banner.gif +File:Pink Banner.gif + + +==== Wall banner ==== + +File:White Wall Banner.png +File:Light Gray Wall Banner.png +File:Gray Wall Banner.png +File:Black Wall Banner.png +File:Brown Wall Banner.png +File:Red Wall Banner.png +File:Orange Wall Banner.png +File:Yellow Wall Banner.png +File:Lime Wall Banner.png +File:Green Wall Banner.png +File:Cyan Wall Banner.png +File:Light Blue Wall Banner.png +File:Blue Wall Banner.png +File:Purple Wall Banner.png +File:Magenta Wall Banner.png +File:Pink Wall Banner.png + + +=== Screenshots === + +File:Iceland and Norway Flags.png|Another banner image from Jeb. +File:Searge Banners.png|Several banners made by Searge. +File:The Bountiful Update.png|Banners in the official 1.8 poster. +File:BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update. +File:Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1. +File:All positions and rotations of a banner.png|All positions and rotations of a banner +File:Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]]. +File:EndCityBanners.png|Banners floating outside of an [[end city]] tower. +File:Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom. +File:Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE|short=1}} or {{cmd|item replace}}{{Only|JE|short=1}}. +File:Better Together Banners.jpg|Banners in ''Bedrock Edition''. +File:Better Together Banner Crafting 1.jpg|A banner in the hand. +File:Better Together Banner Crafting 2.jpg|A banner in the inventory. +File:Better Together Banner Crafting 3.jpg|A banner in the crafting grid. +File:Better Together Banner Crafting 4.jpg|A banner being given a pattern. + + +=== Development images === + +File:Banners Jeb.png|The first image of banners, as tweeted by [[Jens Bergensten]]. + + +=== In other media === + +File:Lego Red Creeper Banner Collage.jpg|LEGO banners from 21127 and 21131 +File:Lego Melon Banner.png|LEGO banner from 21138 +File:Lego Fish Banner.png|LEGO banner from 21142 +File:Lego Beetroot Banner.png|LEGO banner from 21144 +File:Lego Wheat Banner.png|Another LEGO banner from 21144 +File:Lego Carrot Banner.png|A third LEGO banner from 21144 +File:Lego Crossbones Banner.png|LEGO banner from 21152 +File:Lego Green Creeper Banner Collage.jpg|LEGO banners from 21155 + + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Generated structure blocks]] +[[Category:Manufactured blocks]] +[[Category:Block entities]] +[[Category:Non-solid blocks]] + +[[cs:Prapor]] +[[de:Banner]] +[[es:Estandarte]] +[[fr:Bannière]] +[[ja:旗]] +[[ko:현수막]] +[[nl:Banier]] +[[pl:Sztandar]] +[[pt:Estandarte]] +[[ru:Флаг]] +[[th:ธง]] +[[uk:Стяг]] +[[zh:旗帜]] diff --git a/wiki_backup/Lime Candle.txt b/wiki_backup/Lime Candle.txt new file mode 100644 index 0000000..586aa92 --- /dev/null +++ b/wiki_backup/Lime Candle.txt @@ -0,0 +1,599 @@ +{{Infobox block +| group = Plain +| 1-1 = Candle.png +| invimage = Candle +| invimage2 = ---- +| group3 = White +| 3-1 = White Candle.png +| invimage3 = White Candle +| group4 = Light Gray +| 4-1 = Light Gray Candle.png +| invimage4 = Light Gray Candle +| group5 = Gray +| 5-1 = Gray Candle.png +| invimage5 = Gray Candle +| group6 = Black +| 6-1 = Black Candle.png +| invimage6 = Black Candle +| group7 = Brown +| 7-1 = Brown Candle.png +| invimage7 = Brown Candle +| group8 = Red +| 8-1 = Red Candle.png +| invimage8 = Red Candle +| group9 = Orange +| 9-1 = Orange Candle.png +| invimage9 = Orange Candle +| group10 = Yellow +| 10-1 = Yellow Candle.png +| invimage10 = Yellow Candle +| group11 = Lime +| 11-1 = Lime Candle.png +| invimage11 = Lime Candle +| group12 = Green +| 12-1 = Green Candle.png +| invimage12 = Green Candle +| group13 = Cyan +| 13-1 = Cyan Candle.png +| invimage13 = Cyan Candle +| group14 = Light Blue +| 14-1 = Light Blue Candle.png +| invimage14 = Light Blue Candle +| group15 = Blue +| 15-1 = Blue Candle.png +| invimage15 = Blue Candle +| group16 = Purple +| 16-1 = Purple Candle.png +| invimage16 = Purple Candle +| group17 = Magenta +| 17-1 = Magenta Candle.png +| invimage17 = Magenta Candle +| group18 = Pink +| 18-1 = Pink Candle.png +| invimage18 = Pink Candle +| extratext = View [[#Gallery|all renders]] +| transparent = Yes +| light = Yes, when lit
1 candle: 3
2 candles: 6
3 candles: 9
4 candles: 12 +| rarity = Common +| tool = Any +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''candle''' is a [[block]] that emits [[light]] when lit with a [[flint and steel]]. It comes in the sixteen [[dye]] colors. Up to four of the same color of candle can be placed in one block space, which affects the amount of light produced. + +'''Dyed candles''' are the dyed variants of candles, that once dyed, cannot be changed into a different color. + +== Obtaining == +=== Breaking === +All candles can be mined using any tool, or without a tool. + +{{breaking row|Candle,Dyed Candle|sprite=,candles|Any|horizontal=1|item=1}} + +=== Natural generation === +Non-dyed candles and white candles can be found in [[ancient cities]]. Non-dyed and red candles can also be found in the [[trial chambers]]. + +=== Generated loot === +{{LootChestItem|brown-candle,candle,green-candle,purple-candle,red-candle}} + +=== Crafting === +{{Crafting +| head = 1 +| B1 = String +| B2 = Honeycomb +| Output = Candle +| type = Decoration block +}} +{{Crafting +| Candle +| Matching Dye +| Output = Matching Dyed Candle +| type = Decoration block +| foot = 1 +}} + +== Usage == +=== Light === +[[File:Four Candles (lit) JE2 BE1.gif|right|150px]] +All candles can be used as a light source, emitting light like a [[sea pickle]]. A single candle emits a light level of 3. Up to four identically colored candles may be placed in one block, with each candle increasing the emitted light level by 3, for a maximum light level of 12. They also emit fire particles. + +{| class=wikitable +|- +! colspan=2 | Candles !! Light level +|- +| 1 || [[File:Candle (lit) JE2 BE1.png|32px]] || 3 +|- +| 2 || [[File:Two Candles (lit) JE2 BE1.png|32px]] || 6 +|- +| 3 || [[File:Three Candles (lit) JE2 BE1.png|32px]] || 9 +|- +| 4 || [[File:Four Candles (lit) JE2 BE1.png|32px]] || 12 +|} + +Candles are not lit when they are placed, and must be lit using [[flint and steel]], [[fire charge]], or any flaming projectile. If any candle is already lit, more candle(s) that may be added (if possible) are also lit. {{IN|bedrock}}, a mob/player that is burning, a [[Fire Aspect]] book or any [[sword]] enchanted with Fire Aspect can also be used to light candles. Any candle may be [[waterlogged]], but waterlogged candles cannot be lit. Lit candles can be extinguished using [[water]] (even a water bottle{{only|java}}), [[Wind Charge|wind charges]], or by the player {{ctrl|interacting}} with the candle. + +{{-}} + +=== Cakes === +[[File:Cake_with_Candle_JE1_BE1.png|right|150px]] +A single candle of any color may be {{control|used}} on an uneaten [[cake]], turning it into a candle cake, which acts as a normal, singular candle on top of a cake. If the candle cake is eaten at all or destroyed, the candle is dropped. {{control|Interacting}} with the lit candle (but not the cake) extinguishes it. Interacting with a lit candle cake causes the player to eat it if possible, but if the held item is a [[flint and steel]] or [[fire charge]], the appropriate block becomes lit, if possible (otherwise nothing happens). + +{{-}} + +== Sounds == +=== Generic === +{{Sound table/Block/Candle}} + +=== Unique === +{{:Candle/Sounds}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Candle +|spritetype=block +|nameid=candle}} +{{ID table +|displayname=White Candle +|spritetype=block +|nameid=white_candle}} +{{ID table +|displayname=Orange Candle +|spritetype=block +|nameid=orange_candle}} +{{ID table +|displayname=Magenta Candle +|spritetype=block +|nameid=magenta_candle}} +{{ID table +|displayname=Light Blue Candle +|spritetype=block +|nameid=light_blue_candle}} +{{ID table +|displayname=Yellow Candle +|spritetype=block +|nameid=yellow_candle}} +{{ID table +|displayname=Lime Candle +|spritetype=block +|nameid=lime_candle}} +{{ID table +|displayname=Pink Candle +|spritetype=block +|nameid=pink_candle}} +{{ID table +|displayname=Gray Candle +|spritetype=block +|nameid=gray_candle}} +{{ID table +|displayname=Light Gray Candle +|spritetype=block +|nameid=light_gray_candle}} +{{ID table +|displayname=Cyan Candle +|spritetype=block +|nameid=cyan_candle}} +{{ID table +|displayname=Purple Candle +|spritetype=block +|nameid=purple_candle}} +{{ID table +|displayname=Blue Candle +|spritetype=block +|nameid=blue_candle}} +{{ID table +|displayname=Brown Candle +|spritetype=block +|nameid=brown_candle}} +{{ID table +|displayname=Green Candle +|spritetype=block +|nameid=green_candle}} +{{ID table +|displayname=Red Candle +|spritetype=block +|nameid=red_candle}} +{{ID table +|displayname=Black Candle +|spritetype=block +|nameid=black_candle +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Candle +|spritetype=block +|nameid=candle +|id=667}} +{{ID table2 +|displayname=White Candle +|spritetype=block +|nameid=white_candle +|id=668}} +{{ID table2 +|displayname=Orange Candle +|spritetype=block +|nameid=orange_candle +|id=669}} +{{ID table2 +|displayname=Magenta Candle +|spritetype=block +|nameid=magenta_candle +|id=670}} +{{ID table2 +|displayname=Light Blue Candle +|spritetype=block +|nameid=light_blue_candle +|id=671}} +{{ID table2 +|displayname=Yellow Candle +|spritetype=block +|nameid=yellow_candle +|id=672}} +{{ID table2 +|displayname=Lime Candle +|spritetype=block +|nameid=lime_candle +|id=673}} +{{ID table2 +|displayname=Pink Candle +|spritetype=block +|nameid=pink_candle +|id=674}} +{{ID table2 +|displayname=Gray Candle +|spritetype=block +|nameid=gray_candle +|id=675}} +{{ID table2 +|displayname=Light Gray Candle +|spritetype=block +|nameid=light_gray_candle +|id=676}} +{{ID table2 +|displayname=Cyan Candle +|spritetype=block +|nameid=cyan_candle +|id=677}} +{{ID table2 +|displayname=Purple Candle +|spritetype=block +|nameid=purple_candle +|id=678}} +{{ID table2 +|displayname=Blue Candle +|spritetype=block +|nameid=blue_candle +|id=679}} +{{ID table2 +|displayname=Brown Candle +|spritetype=block +|nameid=brown_candle +|id=680}} +{{ID table2 +|displayname=Green Candle +|spritetype=block +|nameid=green_candle +|id=681}} +{{ID table2 +|displayname=Red Candle +|spritetype=block +|nameid=red_candle +|id=682}} +{{ID table2 +|displayname=Black Candle +|spritetype=block +|nameid=black_candle +|id=683 +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=17m}}|[[File:Black Candle (lit) JE1.png|32px]] [[File:Two Black Candles (lit) JE1.png|32px]] [[File:Three Black Candles (lit) JE1.png|32px]] [[File:Four White Candles (lit) JE1.png|32px]] Black and white candles are shown unnamed at [[Minecraft Live 2020]] as part of the [[deep dark]] biome.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Candle.png|32px]] [[File:White Candle.png|32px]] [[File:Light Gray Candle.png|32px]] [[File:Gray Candle.png|32px]] [[File:Black Candle.png|32px]] [[File:Brown Candle.png|32px]] [[File:Red Candle.png|32px]] [[File:Orange Candle.png|32px]] [[File:Yellow Candle.png|32px]] [[File:Lime Candle.png|32px]] [[File:Green Candle.png|32px]] [[File:Cyan Candle.png|32px]] [[File:Light Blue Candle.png|32px]] [[File:Blue Candle.png|32px]] [[File:Purple Candle.png|32px]] [[File:Magenta Candle.png|32px]] [[File:Pink Candle.png|32px]]
[[File:Candle (lit) JE1.png|32px]] [[File:White Candle (lit) JE1.png|32px]] [[File:Light Gray Candle (lit) JE1.png|32px]] [[File:Gray Candle (lit) JE1.png|32px]] [[File:Black Candle (lit) JE1.png|32px]] [[File:Brown Candle (lit) JE1.png|32px]] [[File:Red Candle (lit) JE1.png|32px]] [[File:Orange Candle (lit) JE1.png|32px]] [[File:Yellow Candle (lit) JE1.png|32px]] [[File:Lime Candle (lit) JE1.png|32px]] [[File:Green Candle (lit) JE1.png|32px]] [[File:Cyan Candle (lit) JE1.png|32px]] [[File:Light Blue Candle (lit) JE1.png|32px]] [[File:Blue Candle (lit) JE1.png|32px]] [[File:Purple Candle (lit) JE1.png|32px]] [[File:Magenta Candle (lit) JE1.png|32px]] [[File:Pink Candle (lit) JE1.png|32px]]
[[File:Candle (item) JE1.png|32px]] [[File:White Candle (item) JE1.png|32px]] [[File:Light Gray Candle (item) JE1.png|32px]] [[File:Gray Candle (item) JE1.png|32px]] [[File:Black Candle (item) JE1.png|32px]] [[File:Brown Candle (item) JE1.png|32px]] [[File:Red Candle (item) JE1.png|32px]] [[File:Orange Candle (item) JE1.png|32px]] [[File:Yellow Candle (item) JE1.png|32px]] [[File:Lime Candle (item) JE1.png|32px]] [[File:Green Candle (item) JE1.png|32px]] [[File:Cyan Candle (item) JE1.png|32px]] [[File:Light Blue Candle (item) JE1.png|32px]] [[File:Blue Candle (item) JE1.png|32px]] [[File:Purple Candle (item) JE1.png|32px]] [[File:Magenta Candle (item) JE1.png|32px]] [[File:Pink Candle (item) JE1.png|32px]] Added candles and dyed candles.}} +|{{HistoryLine|||dev=20w46a|[[File:Candle (item) JE2.png|32px]] [[File:White Candle (item) JE2.png|32px]] [[File:Light Gray Candle (item) JE2.png|32px]] [[File:Gray Candle (item) JE2.png|32px]] [[File:Black Candle (item) JE2.png|32px]] [[File:Brown Candle (item) JE2.png|32px]] [[File:Red Candle (item) JE2.png|32px]] [[File:Orange Candle (item) JE2.png|32px]] [[File:Yellow Candle (item) JE2.png|32px]] [[File:Lime Candle (item) JE2.png|32px]] [[File:Green Candle (item) JE2.png|32px]] [[File:Cyan Candle (item) JE2.png|32px]] [[File:Light Blue Candle (item) JE2.png|32px]] [[File:Blue Candle (item) JE2.png|32px]] [[File:Purple Candle (item) JE2.png|32px]] [[File:Magenta Candle (item) JE2.png|32px]] [[File:Pink Candle (item) JE2.png|32px]] The textures of candle and dyed candle items have been changed.}} +|{{HistoryLine|||dev=20w48a|[[File:Candle (item) JE3.png|32px]] [[File:White Candle (item) JE3.png|32px]] [[File:Light Gray Candle (item) JE3.png|32px]] [[File:Gray Candle (item) JE3.png|32px]] [[File:Black Candle (item) JE3.png|32px]] [[File:Brown Candle (item) JE3.png|32px]] [[File:Red Candle (item) JE3.png|32px]] [[File:Orange Candle (item) JE3.png|32px]] [[File:Yellow Candle (item) JE3.png|32px]] [[File:Lime Candle (item) JE3.png|32px]] [[File:Green Candle (item) JE3.png|32px]] [[File:Cyan Candle (item) JE3.png|32px]] [[File:Light Blue Candle (item) JE3.png|32px]] [[File:Blue Candle (item) JE3.png|32px]] [[File:Purple Candle (item) JE3.png|32px]] [[File:Magenta Candle (item) JE3.png|32px]] [[File:Pink Candle (item) JE3 BE1.png|32px]] The textures of candle and dyed candle items have been changed again, removing the smaller candle in the inventory sprite. +|All candles can no longer be placed on blocks that are not solid, such as [[chest]]s and [[cobweb]]s.}} +|{{HistoryLine|||dev=21w13a|All candles can now be extinguished by [[splash water bottle]]s and by [[lingering water bottle]]s.}} +|{{HistoryLine|||dev=21w18a|All candles can no longer be extinguished when the player is in adventure mode.}} +|{{HistoryLine|||dev=21w19a|All candles are now accessible only through commands.}} +|{{HistoryLine|||dev=Pre-release 1|[[File:Candle (lit) JE2.png|32px]] [[File:White Candle (lit) JE2.png|32px]] [[File:Light Gray Candle (lit) JE2.png|32px]] [[File:Gray Candle (lit) JE2.png|32px]] [[File:Black Candle (lit) JE2.png|32px]] [[File:Brown Candle (lit) JE2.png|32px]] [[File:Red Candle (lit) JE2.png|32px]] [[File:Orange Candle (lit) JE2.png|32px]] [[File:Yellow Candle (lit) JE2.png|32px]] [[File:Lime Candle (lit) JE2.png|32px]] [[File:Green Candle (lit) JE2.png|32px]] [[File:Cyan Candle (lit) JE2.png|32px]] [[File:Light Blue Candle (lit) JE2.png|32px]] [[File:Blue Candle (lit) JE2.png|32px]] [[File:Purple Candle (lit) JE2.png|32px]] [[File:Magenta Candle (lit) JE2.png|32px]] [[File:Pink Candle (lit) JE2.png|32px]] Candles and dyed candles now have a different texture when lit, having the top 20 pixels of the candle being lighter. +|All candles have been added back into the creative inventory. +|Recipes for dyeing and crafting candles are once again available.}} +|{{HistoryLine||May 28, 2021|link={{Tweet|JasperBoerstra|1398249599178059782}}|[[File:White Candle (lit) (pre-release).png|32px]] [[File:Light Gray Candle (lit) (pre-release).png|32px]] [[File:Gray Candle (lit) (pre-release).png|32px]] [[File:Black Candle (lit) (pre-release).png|32px]] [[File:Brown Candle (lit) (pre-release).png|32px]] [[File:Red Candle (lit) (pre-release).png|32px]] [[File:Orange Candle (lit) (pre-release).png|32px]] [[File:Yellow Candle (lit) (pre-release).png|32px]] [[File:Lime Candle (lit) (pre-release).png|32px]] [[File:Green Candle (lit) (pre-release).png|32px]] [[File:Cyan Candle (lit) (pre-release).png|32px]] [[File:Light Blue Candle (lit) (pre-release).png|32px]] [[File:Blue Candle (lit) (pre-release).png|32px]] [[File:Purple Candle (lit) (pre-release).png|32px]] [[File:Magenta Candle (lit) (pre-release).png|32px]] [[File:Pink Candle (lit) (pre-release).png|32px]] [[JAPPA]] tweets a new iteration of the new lit dyed candle textures.}} +|{{HistoryLine||May 31, 2021|link={{Tweet|JasperBoerstra|1399345798480109573}}|[[File:White Candle (lit) JE3 BE1.png|32px]] [[File:Light Gray Candle (lit) JE3 BE1.png|32px]] [[File:Gray Candle (lit) JE3 BE1.png|32px]] [[File:Black Candle (lit) JE3 BE1.png|32px]] [[File:Brown Candle (lit) JE3 BE1.png|32px]] [[File:Red Candle (lit) JE3 BE1.png|32px]] [[File:Orange Candle (lit) JE3 BE1.png|32px]] [[File:Yellow Candle (lit) JE3 BE1.png|32px]] [[File:Lime Candle (lit) JE3 BE1.png|32px]] [[File:Green Candle (lit) JE3 BE1.png|32px]] [[File:Cyan Candle (lit) JE3 BE1.png|32px]] [[File:Light Blue Candle (lit) JE3 BE1.png|32px]] [[File:Blue Candle (lit) JE3 BE1.png|32px]] [[File:Purple Candle (lit) JE3 BE1.png|32px]] [[File:Magenta Candle (lit) JE3 BE1.png|32px]] [[File:Pink Candle (lit) JE3 BE1.png|32px]] [[JAPPA]] tweets another iteration of the new lit dyed candle textures.}} +|{{HistoryLine||1.17|dev=Pre-release 3|[[File:White Candle (lit) JE3 BE1.png|32px]] [[File:Light Gray Candle (lit) JE3 BE1.png|32px]] [[File:Gray Candle (lit) JE3 BE1.png|32px]] [[File:Black Candle (lit) JE3 BE1.png|32px]] [[File:Brown Candle (lit) JE3 BE1.png|32px]] [[File:Red Candle (lit) JE3 BE1.png|32px]] [[File:Orange Candle (lit) JE3 BE1.png|32px]] [[File:Yellow Candle (lit) JE3 BE1.png|32px]] [[File:Lime Candle (lit) JE3 BE1.png|32px]] [[File:Green Candle (lit) JE3 BE1.png|32px]] [[File:Cyan Candle (lit) JE3 BE1.png|32px]] [[File:Light Blue Candle (lit) JE3 BE1.png|32px]] [[File:Blue Candle (lit) JE3 BE1.png|32px]] [[File:Purple Candle (lit) JE3 BE1.png|32px]] [[File:Magenta Candle (lit) JE3 BE1.png|32px]] [[File:Pink Candle (lit) JE3 BE1.png|32px]] The textures of dyed lit candles have been changed again, having subtler lighting on the top. +|The texture for lit candles now also changes when on a cake.{{bug|MC-226441||Lit candle texture doesn't change when on cake|Fixed}}}} +|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Non-dyed candles and white candles now generate in [[ancient cities]]. +|Non-dyed candles can also generate in ancient city chests.}} +|{{HistoryLine||1.20|dev=23w12a|Brown, green, purple, and red candles can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine|||dev=23w16a|Brown, green, purple, and red candles no longer generates in [[suspicious sand]] in [[trail ruins]] as all sand in the structure has been removed. +|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; brown, green, purple, and red candle now are in the common loot.}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Non-dyed candles now generate in [[trial chambers]].}} +|{{HistoryLine||1.20.5|dev=24w09a|Candles now have a unique subtitle, "Candle extinguishes" instead of "Fire extinguished", for being extinguished.{{bug|MC-226775||Extinguishing candle shows inaccurate subtitle}}}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.22|[[File:Candle.png|32px]] [[File:White Candle.png|32px]] [[File:Light Gray Candle.png|32px]] [[File:Gray Candle.png|32px]] [[File:Black Candle.png|32px]] [[File:Brown Candle.png|32px]] [[File:Red Candle.png|32px]] [[File:Orange Candle.png|32px]] [[File:Yellow Candle.png|32px]] [[File:Lime Candle.png|32px]] [[File:Green Candle.png|32px]] [[File:Cyan Candle.png|32px]] [[File:Light Blue Candle.png|32px]] [[File:Blue Candle.png|32px]] [[File:Purple Candle.png|32px]] [[File:Magenta Candle.png|32px]] [[File:Pink Candle.png|32px]]
[[File:Candle (lit) JE2.png|32px]] [[File:White Candle (lit) JE3 BE1.png|32px]] [[File:Light Gray Candle (lit) JE3 BE1.png|32px]] [[File:Gray Candle (lit) JE3 BE1.png|32px]] [[File:Black Candle (lit) JE3 BE1.png|32px]] [[File:Brown Candle (lit) JE3 BE1.png|32px]] [[File:Red Candle (lit) JE3 BE1.png|32px]] [[File:Orange Candle (lit) JE3 BE1.png|32px]] [[File:Yellow Candle (lit) JE3 BE1.png|32px]] [[File:Lime Candle (lit) JE3 BE1.png|32px]] [[File:Green Candle (lit) JE3 BE1.png|32px]] [[File:Cyan Candle (lit) JE3 BE1.png|32px]] [[File:Light Blue Candle (lit) JE3 BE1.png|32px]] [[File:Blue Candle (lit) JE3 BE1.png|32px]] [[File:Purple Candle (lit) JE3 BE1.png|32px]] [[File:Magenta Candle (lit) JE3 BE1.png|32px]] [[File:Pink Candle (lit) JE3 BE1.png|32px]]
[[File:Candle (item) JE3.png|32px]] [[File:White Candle (item) JE3.png|32px]] [[File:Light Gray Candle (item) JE3.png|32px]] [[File:Gray Candle (item) JE3.png|32px]] [[File:Black Candle (item) JE3.png|32px]] [[File:Brown Candle (item) JE3.png|32px]] [[File:Red Candle (item) JE3.png|32px]] [[File:Orange Candle (item) JE3.png|32px]] [[File:Yellow Candle (item) JE3.png|32px]] [[File:Lime Candle (item) JE3.png|32px]] [[File:Green Candle (item) JE3.png|32px]] [[File:Cyan Candle (item) JE3.png|32px]] [[File:Light Blue Candle (item) JE3.png|32px]] [[File:Blue Candle (item) JE3.png|32px]] [[File:Purple Candle (item) JE3.png|32px]] [[File:Magenta Candle (item) JE3.png|32px]] [[File:Pink Candle (item) JE3 BE1.png|32px]] Added candles and dyed candles.}} +|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.33|Non-dyed candles and white candles naturally generate in [[ancient cities]]. +|Non-dyed candles can also generate in the chest of ancient cities.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|Brown, green, red, and purple candles can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.22|Brown, green, purple, and red candles no longer generates in [[suspicious sand]] in [[trail ruins]] as all sand in the structure has been removed.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness and blast resistance of light gray candles from 0 to 0.1.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Non-dyed candles now generate in [[trial chambers]].}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* Using the command /[[setblock]] ~ ~ ~ minecraft:candle[lit=true,waterlogged=true] allows for a both lit and [[Waterlogging|waterlog]]ged candle. The same thing can be done using the [[debug stick]]. +* If used in an outdated ''[[Bedrock Edition]]'' world, it has a flat unknown texture and cannot be placed. + +== Gallery == +=== Renders === +==== Candles ==== + + +==== Lit candles ==== + + +==== Cake with candle ==== + + +==== Cake with lit candle ==== + + +==== Item textures ==== + + +=== Screenshots === + +CandlePreRelease1Texture.jpg|Old candle textures shown by [[Jappa]]. +CandlePreRelease2Texture.jpg|New candle textures shown by Jappa. +CandlePreRelease3Texture.jpg|Newer candle textures shown by Jappa. +Jappa Black Candles.jpg|Black candle textures shown by Jappa. +Jappa Candle Room 1.jpg|Candles in a room shown by Jappa. +Jappa Candle Room 2.jpg|Ditto. +Candles & Signs.jpg|Candles and signs with glowing text. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/taking-inventory--candle Taking Inventory: Candle] – Minecraft.net on September 30, 2021 + +== Navigation == +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Utility blocks]] +[[Category:Light sources]] + +[[de:Kerze]] +[[es:Vela]] +[[fr:Bougie]] +[[it:Candela]] +[[ja:ろうそく]] +[[pl:Świeczka]] +[[pt:Vela]] +[[ru:Свеча]] +[[th:เทียน]] +[[uk:Свічка]] +[[zh:蜡烛]] diff --git a/wiki_backup/Mangrove Sign.txt b/wiki_backup/Mangrove Sign.txt new file mode 100644 index 0000000..9490b6f --- /dev/null +++ b/wiki_backup/Mangrove Sign.txt @@ -0,0 +1,1004 @@ +{{For|the hanging variant of signs|Hanging Sign}} +{{Infobox block +| group = Oak +| 1-1 = Oak Sign.png +| 1-2 = Oak Wall Sign.png +| invimage = Oak Sign +| group2 = Spruce +| 2-1 = Spruce Sign.png +| 2-2 = Spruce Wall Sign.png +| invimage2 = Spruce Sign +| group3 = Birch +| 3-1 = Birch Sign.png +| 3-2 = Birch Wall Sign.png +| invimage3 = Birch Sign +| group4 = Jungle +| 4-1 = Jungle Sign.png +| 4-2 = Jungle Wall Sign.png +| invimage4 = Jungle Sign +| group5 = Acacia +| 5-1 = Acacia Sign.png +| 5-2 = Acacia Wall Sign.png +| invimage5 = Acacia Sign +| group6 = Dark Oak +| 6-1 = Dark Oak Sign.png +| 6-2 = Dark Oak Wall Sign.png +| invimage6 = Dark Oak Sign +| group7 = Mangrove +| 7-1 = Mangrove Sign.png +| 7-2 = Mangrove Wall Sign.png +| invimage7 = Mangrove Sign +| group8 = Cherry +| 8-1 = Cherry Sign.png +| 8-2 = Cherry Wall Sign.png +| invimage8 = Cherry Sign +| group9 = Pale Oak +| 9-1 = Pale Oak Sign.png +| 9-2 = Pale Oak Wall Sign.png +| invimage9 = Pale Oak Sign +| group10 = Bamboo +| 10-1 = Bamboo Sign.png +| 10-2 = Bamboo Wall Sign.png +| invimage10 = Bamboo Sign +| group11 = Crimson +| 11-1 = Crimson Sign.png +| 11-2 = Crimson Wall Sign.png +| invimage11 = Crimson Sign +| group12 = Warped +| 12-1 = Warped Sign.png +| 12-2 = Warped Wall Sign.png +| invimage12 = Warped Sign +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (16) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} + +A '''sign''' is a non-solid [[block]] that can display text, and can be placed on the top or side of other blocks. The text of signs can be customized with [[dye]]s and [[glow ink sac]]s, and they can be [[wax]]ed to prevent its text from being edited by any player. + +== Obtaining == +=== Breaking === +Signs can be broken with any tool or without a tool, but an [[axe]] is fastest. +{{breaking row|horizontal=1|Sign|sprite=oak-sign|Axe|foot=1|item=1}} + +A sign also breaks and drops itself as an [[item]] if the block the sign is attached to is moved, removed or destroyed. + +=== Natural generation === +An oak sign can be found in [[igloo]] basements. Spruce signs can be found in taiga [[village]] houses, as part of a chair. + +=== Generated loot === +{{LootChestItem|oak-sign,spruce-sign}} + +=== Crafting === +{{Crafting +|A1= Matching Planks +|B1= Matching Planks +|C1= Matching Planks +|A2= Matching Planks +|B2= Matching Planks +|C2= Matching Planks +|B3= Stick +|Output=Matching Sign,3 +|type=Decoration block +}} + +== Usage == +Signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Signs are also not destroyed by [[water]] or [[lava]] and therefore may be used to control the flow of these fluids. + +=== Placement === +Signs may be placed on the top or side of other [[block]]s (including semi-solid and non-solid blocks such as [[fence]]s, [[trapdoor]]s and other signs). To place a sign, {{control|use}} a sign [[item]] while pointing at the block the sign should be attached to, enter the desired text (or none), and click the "Done" button or press "escape" on a keyboard (or press × {{in|bedrock}}, {{xbtn|b}} on an Xbox controller, {{psbtn|o}} on a PlayStation controller, or {{nsbutton|B}} on a Nintendo Switch controller. Closing the virtual keyboard on a mobile device also exits the typing menu). To place a sign on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the sign. + +Signs on the top of a block stand on a short post and face toward the player who placed it, in any of 16 different directions. Signs placed on the side of a block simply float there, even if the block doesn't make contact with the sign. + +Even if placed on a vertical surface, a sign may not co-exist in the same block of air as any other item, despite not necessarily visibly obstructing eachother. + +For more information about the blocks signs can be placed on, see [[Opacity/Placement]]. + +=== Text === +[[File:Oak Sign GUI.png|thumb|240px|Oak Sign editing.]] +Placing a sign opens an editor interface resembling a magnified view of the sign. Up to four lines of text can then be entered using a keyboard (hardware or on-screen). The editor supports limited editing, including moving the cursor and inserting and deleting characters. {{IN|bedrock}}, [[formatting codes]] can also be used to apply decorative effects such as color, bold, italic and underline to various bits of the text. Depending on the edition and platform in use, copy and paste operations may be supported and the editor may also support keyboard entry of Alt-codes for displaying Unicode characters. + +Text can be added to the back side of a sign by interacting with that side of the sign after placing it and editing the front. + +Signs can be waxed by {{Control|use|text=using}} a [[honeycomb]] on it. Once waxed, a sign cannot be unwaxed or edited without being broken and placed down again or by using commands like [[Commands/data|/data]] + +After placing and affixing text on a sign, a player can change the text color by {{control|using}} a [[dye]] on it. When colored with dye, the text color may differ from any color specified by formatting codes. These values are hard-coded in the game's code, each dye color maps to one of these. The dye color on the sign's face is applied to all 4 lines of text. Any text that has been colored with JSON Text formatting overwrites this color. Effectively making the 'dye' color be used as a base color for any unstyled text. + +[[File:Glow Ink Sign with Orange Dye JE2.png|thumb|216px|Oak sign with glow ink and orange dye applied in {{JE}}.]] + +A player can {{control|use}} a [[glow ink sac]] on a sign to make its text glow. The glowing text is not affected by lighting. The player can use a regular black [[ink sac]] on the sign to remove the glowing effect. + +{| class="wikitable mw-collapsible mw-collapsed" +|+ class="nowrap" | Glow ink colors +!Name !! Main color !! Edge color +|- +! Black +| {{color|#000000}} +| {{color|#F0EBCC}} +|- +! Red +| {{color|#FF0000}} +| {{color|#660000}} +|- +! Green +| {{color|#00FF00}} +| {{color|#006600}} +|- +! Brown +| {{color|#8B4513}} +| {{color|#371B07}} +|- +! Blue +| {{color|#0000FF}} +| {{color|#000066}} +|- +! Purple +| {{color|#A020F0}} +| {{color|#400C60}} +|- +! Cyan +| {{color|#00FFFF}} +| {{color|#006666}} +|- +! Light gray +| {{color|#D3D3D3}} +| {{color|#545454}} +|- +! Gray +| {{color|#808080}} +| {{color|#333333}} +|- +! Pink +| {{color|#FF69B4}} +| {{color|#662A48}} +|- +! Lime +| {{color|#BFFF00}} +| {{color|#4C6600}} +|- +! Yellow +| {{color|#FFFF00}} +| {{color|#666600}} +|- +! Light blue +| {{color|#9AC0CD}} +| {{color|#3D4C52}} +|- +! Magenta +| {{color|#FF00FF}} +| {{color|#660066}} +|- +! Orange +| {{color|#FF681F}} +| {{color|#66290C}} +|- +! White +| {{color|#FFFFFF}} +| {{color|#666666}} +|} + +In [[Creative]] mode, the combination {{key|Ctrl}} + {{control|pick block}} on Windows/Linux, or {{key|cmd}} + {{control|pick block}} on macOS, can be used to copy an already-placed sign, including its text (with decorations), into the player's inventory. + +A dyed sign facing east or west has text that appears more saturated and bright than a sign facing north or south. However, it is actually the sign that is dimmer, because ''Minecraft'''s lighting engine uses side lighting to make the world appear less flat, but the text on signs is not affected by this. + +{{IN|bedrock}}, inappropriate words or phrases in a sign's text are displayed as hashtags. + +{{IN|java}}, signs can be created with [[Raw JSON text format|JSON text]], which allows complex formatting (colors, bold, italic, etc.), hover and click events, localized translation (for ''Minecraft'' technical terms, like "Redstone Repeater", otherwise translations must be provided in language files in resource packs), and the incorporation of scoreboard values into text. Use the {{cmd|data merge block}} command to create or alter JSON signs. + +: Example: {{cmd|long=1|data merge block ~ ~1 ~ {front_text: {color: "green", messages: ['{"selector": "@p", "bold": false, "italic": false, "underlined": false, "strikethrough": false, "obfuscated": false, "text": "First Line"}', '"Second Line"', '""', '""']}}}} + +Signs can post the success count of JSON text hover and click events to [[scoreboard]] objectives. The objectives to be used can be specified by running the {{cmd|execute store}} command or by modifying the sign's NBT data directly with the {{cmd|data merge block}} command. + +=== Interaction === +Signs can be edited after being placed by {{control|using}} them, which opens the [[#Text|edit sign message GUI]]. + +Signs are destroyed and drop as an item when pushed by a [[piston]].{{Only|bedrock}} + +Signs are non-solid and have no collision, so [[item]]s and [[mob]]s can move through sign blocks. Other [[block]]s (including other signs) can be placed on any edge of a sign. + +[[Water]] and [[lava]] flow around signs. Lava can create [[fire]] in [[air]] blocks next to signs as if the signs were flammable, but the signs do not burn (and cannot be burned by other methods either, except {{in|be}}). + +=== Fuel === +Overworld signs can be used as a fuel in [[furnace]]s, smelting an [[item]] per sign. Nether signs (crimson and warped), cannot be used as fuel in a furnace. + +=== Note blocks === +Signs can be placed under [[note block]]s to produce a "bass" sound. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood|forcecollapsed=1}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood|forcecollapsed=1}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood|forcecollapsed=1}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood|forcecollapsed=1}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|subtitle=Glow Ink Sac splotches +|source=block +|description=When a [[glow ink sac]] is used on a sign +|id=item.glow_ink_sac.use +|translationkey=subtitles.item.glow_ink_sac.use +|volume=1.0 +|pitch=''varies'' Can be 1.0, 0.95, or 1.05 for each sound +|distance=16}} +| {{SoundLine +|subtitle=Ink Sac splotches +|source=block +|description=When an [[ink sac]] is used on a sign +|id=item.ink_sac.use +|translationkey=subtitles.item.ink_sac.use +|volume=1.0 +|pitch=''varies'' Can be 0.85, 0.88, or 0.9 for each sound +|distance=16}} +| {{SoundLine +|sound=Dye.ogg +|subtitle=Dye stains +|source=block +|description=When [[dye]] is used on a sign +|id=item.dye.use +|translationkey=subtitles.item.dye.use +|volume=1.0 +|pitch=''varies'' Can be 1.0, 0.9, 0.95, or 1.1 +|distance=16}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|subtitle=Wax on +|source=block +|description=When a sign is waxed +|id=item.honeycomb.wax_on +|translationkey=subtitles.item.honeycomb.wax_on +|volume=1.0 +|pitch=1.0/0.9/1.1 +|distance=16}} +| {{SoundLine +|sound=Sign waxed interact fail1.ogg +|sound2=Sign waxed interact fail2.ogg +|sound3=Sign waxed interact fail3.ogg +|subtitle=Sign wobbles +|source=block +|description=When a player attempts to edit a waxed sign +|id=block.sign.waxed_interact_fail +|translationkey=subtitles.block.sign.waxed_interact_fail +|volume=1.0 +|pitch=''varies''{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|source=sound +|description=When a glow ink sac or an ink sac is used on a sign +|id=sign.ink_sac.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|type=bedrock +|sound=Dye.ogg +|source=sound +|description=When dye is used on a sign +|id=sign.dye.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|source=neutral +|description=When a honeycomb waxes a sign +|id=copper.wax.on +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Sign waxed interact fail1.ogg +|sound2=Sign waxed interact fail2.ogg +|sound3=Sign waxed interact fail3.ogg +|source=block +|description=When a player attempts to edit a waxed sign +|id=block.sign.waxed_interact_fail +|volume=1.0 +| pitch = ''varies'' Can be 1.0 or 0.9 for waxed_interact_fail1; can be 0.8 or 0.9 for waxed_interact_fail2 and waxed_interact_fail3 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Sign +|spritetype=block +|nameid=oak_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Spruce Sign +|spritetype=block +|nameid=spruce_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Birch Sign +|spritetype=block +|nameid=birch_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Jungle Sign +|spritetype=block +|nameid=jungle_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Acacia Sign +|spritetype=block +|nameid=acacia_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Dark Oak Sign +|spritetype=block +|nameid=dark_oak_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Mangrove Sign +|spritetype=block +|nameid=mangrove_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Cherry Sign +|spritetype=block +|nameid=cherry_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Pale Oak Sign +|spritetype=block +|nameid=pale_oak_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Bamboo Sign +|spritetype=block +|nameid=bamboo_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Crimson Sign +|spritetype=block +|nameid=crimson_sign +|blocktags= signs, standing_signs, wall_post_override +|itemtags=non_flammable_wood, signs}} +{{ID table +|displayname=Warped Sign +|spritetype=block +|nameid=warped_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=non_flammable_wood, signs}} +{{ID table +|displayname=Oak Wall Sign +|spritetype=block +|nameid=oak_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Spruce Wall Sign +|spritetype=block +|nameid=spruce_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Birch Wall Sign +|spritetype=block +|nameid=birch_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Jungle Wall Sign +|spritetype=block +|nameid=jungle_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Acacia Wall Sign +|spritetype=block +|nameid=acacia_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Dark Oak Wall Sign +|spritetype=block +|nameid=dark_oak_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Mangrove Wall Sign +|spritetype=block +|nameid=mangrove_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Cherry Wall Sign +|spritetype=block +|nameid=cherry_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Pale Oak Wall Sign +|spritetype=block +|nameid=pale_oak_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Bamboo Wall Sign +|spritetype=block +|nameid=bamboo_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Crimson Wall Sign +|spritetype=block +|nameid=crimson_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Warped Wall Sign +|spritetype=block +|nameid=warped_wall_sign +|blocktags=signs, wall_signs +|form=block +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=signs +|spritetype=block +|nameid=sign +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|firstcolumnname=Sign +|shownumericids=y +|showforms=y +|showaliasids=y +|showitemtags=y +|generatetranslationkeys=y +|displayname=Oak standing +|spritename=oak-sign +|spritetype=block +|nameid=standing_sign +|id=63 +|form=block}} +{{ID table2 +|displayname=Spruce standing +|spritename=spruce-sign +|spritetype=block +|nameid=spruce_standing_sign +|id=436 +|form=block}} +{{ID table2 +|displayname=Birch standing +|spritename=birch-sign +|spritetype=block +|nameid=birch_standing_sign +|id=441 +|form=block}} +{{ID table2 +|displayname=Jungle standing +|spritename=jungle-sign +|spritetype=block +|nameid=jungle_standing_sign +|id=443 +|form=block}} +{{ID table2 +|displayname=Acacia standing +|spritename=acacia-sign +|spritetype=block +|nameid=acacia_standing_sign +|id=445 +|form=block}} +{{ID table2 +|displayname=Dark Oak standing +|spritename=dark-oak-sign +|spritetype=block +|nameid=darkoak_standing_sign +|id=447 +|form=block}} +{{ID table2 +|displayname=Mangrove standing +|spritename=mangrove-sign +|spritetype=block +|nameid=mangrove_standing_sign +|id=-494 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Cherry standing +|spritename=cherry-sign +|spritetype=block +|nameid=cherry_standing_sign +|id=-542 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Pale Oak standing +|spritename=pale-oak-sign +|spritetype=block +|nameid=pale_oak_standing_sign +|id=-1001 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Bamboo standing +|spritename=bamboo-sign +|spritetype=block +|nameid=bamboo_standing_sign +|id=-518 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Crimson standing +|spritename=crimson-sign +|spritetype=block +|nameid=crimson_standing_sign +|id=505 +|form=block}} +{{ID table2 +|displayname=Warped standing +|spritename=warped-sign +|spritetype=block +|nameid=warped_standing_sign +|id=506 +|form=block}} +{{ID table2 +|displayname=Oak wall +|spritename=oak-wall-sign +|spritetype=block +|nameid=wall_sign +|id=68 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Spruce wall +|spritename=spruce-wall-sign +|spritetype=block +|nameid=spruce_wall_sign +|id=437 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Birch wall +|spritename=birch-wall-sign +|spritetype=block +|nameid=birch_wall_sign +|id=442 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Jungle wall +|spritename=jungle-wall-sign +|spritetype=block +|nameid=jungle_wall_sign +|id=444 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Acacia wall +|spritename=acacia-wall-sign +|spritetype=block +|nameid=acacia_wall_sign +|id=446 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Dark Oak wall +|spritename=dark-oak-wall-sign +|spritetype=block +|nameid=darkoak_wall_sign +|id=448 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Mangrove wall +|spritename=mangrove-wall-sign +|spritetype=block +|nameid=mangrove_wall_sign +|id=-495 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Cherry wall +|spritename=cherry-wall-sign +|spritetype=block +|nameid=cherry_wall_sign +|id=-544 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Pale Oak wall +|spritename=pale-oak-wall-sign +|spritetype=block +|nameid=pale_oak_wall_sign +|id=-1003 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Bamboo wall +|spritename=bamboo-wall-sign +|spritetype=block +|nameid=bamboo_wall_sign +|id=-519 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Crimson wall +|spritename=crimson-wall-sign +|spritetype=block +|nameid=crimson_wall_sign +|id=507 +|form=block}} +{{ID table2 +|displayname=Warped wall +|spritename=warped-wall-sign +|spritetype=block +|nameid=warped_wall_sign +|id=508 +|form=block}} +{{ID table +|displayname=Oak item +|spritename=oak-sign +|spritetype=item +|nameid=oak_sign +|aliasid=sign +|id=360 +|form=item +|itemtags=minecraft:sign +|translationkey=item.sign.name}} +{{ID table +|displayname=Spruce item +|spritename=spruce-sign +|spritetype=item +|nameid=spruce_sign +|id=576 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Birch item +|spritename=birch-sign +|spritetype=item +|nameid=birch_sign +|id=577 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Jungle item +|spritename=jungle-sign +|spritetype=item +|nameid=jungle_sign +|id=578 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Acacia item +|spritename=acacia-sign +|spritetype=item +|nameid=acacia_sign +|id=579 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Dark Oak item +|spritename=dark-oak-sign +|spritetype=item +|nameid=dark_oak_sign +|aliasid=darkoak_sign +|id=587 +|form=item +|itemtags=minecraft:sign +|translationkey=item.darkoak_sign.name}} +{{ID table +|displayname=Mangrove item +|spritename=mangrove-sign +|spritetype=item +|nameid=mangrove_sign +|id=642 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Cherry item +|spritename=cherry-sign +|spritetype=item +|nameid=cherry_sign +|id=659 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Pale Oak item +|spritename=pale-oak-sign +|spritetype=item +|nameid=pale_oak_sign +|id=724 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Bamboo item +|spritename=bamboo-sign +|spritetype=item +|nameid=bamboo_sign +|id=660 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Crimson item +|spritename=crimson-sign +|spritetype=item +|nameid=crimson_sign +|id=614 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Warped item +|spritename=warped-sign +|spritetype=item +|nameid=warped_sign +|id=615 +|form=item +|itemtags=minecraft:sign +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=signs +|spritetype=block +|nameid=Sign +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === +A sign has a block entity associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +:See [[Bedrock Edition level format/Block entity format]]. + +== Achievements == +{{load achievements|It's a Sign}} + +== Advancements == +{{load advancements|Glow and Behold}} + +== History == +{{main|/History}} +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Sign Entity.png|32px]] Signs are currently being tested as [[entities]]. They always display "This is a test of the signs. Each line can be 15 chars!" and can be spawned only by pressing {{key|B}}.{{ytl|bdT76iFEnLk}}}} +|{{HistoryLine||0.26 SURVIVAL TEST|Removed signs.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100607|[[File:Oak Sign (0) JE1.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Signs have been re-implemented as [[block]]s, although still rendering as entities. +|Signs now have a [[crafting]] recipe and the text can now be edited. Editing a sign pauses the game in [[singleplayer]]. +|Signs are currently huge and drop [[planks]] when destroyed. +|Signs do not have a particle texture defined. As such, they [[Placeholder texture#Default texture|default to using the grass block texture instead]].}} +|{{HistoryLine||20100608|Signs are now broken faster. +|Signs now [[drop]] themselves when [[breaking|destroyed]], instead of planks. +|Signs now use planks particles.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.1|[[File:Oak Wall Sign (S) JE1 BE1.png|32px]] Added wall signs. +|[[File:Oak Sign (0) JE2.png|32px]] Signs are now smaller.}} +|{{HistoryLine||v1.0.5|Signs no longer require a free [[block]] above it to place.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||April 27, 2011|link=https://notch.tumblr.com/post/4988431144|Hand-drawn signs are mentioned.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Signs are now broken faster using an [[axe]].}} +|{{HistoryLine||1.3.1|dev=12w18a|Editing a sign no longer pauses the game in [[singleplayer]].}} +|{{HistoryLine|||dev=12w27a|Signs are now stackable up to 16. +|The same [[crafting]] recipe now produces 3 signs instead of 1.}} +|{{HistoryLine||June 9, 2014|link=https://twitter.com/SeargeDP/status/476047216541700096|[[Searge]] tweeted a picture of a sign showing a username and a [[scoreboard]] score.}} +|{{HistoryLine||1.8|dev=14w25a|Added support for JSON text to signs. +|Sign character limit now depends on character width. Previously, the sign character limit was exactly 15 characters.}} +|{{HistoryLine|||dev=14w29a|Signs now display the cracking animation.}} +|{{HistoryLine||1.9|dev=15w43a|A sign now generates within [[igloo]] basements.}} +|{{HistoryLine||1.11|dev=16w33a|Signs can now be used as [[fuel]] in [[furnace]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The standing sign ID has been changed from standing_sign to sign. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 63 and 68, and the [[item]]'s 323.|The player editing a sign can now also see the written text on the sign itself before closing the UI, however other players only see the text when the UI is closed.{{bug|MC-247031||Text on signs cannot be seen by other players whilst the sign GUI is open|Invalid}}|Signs now play a sound when placed.}} +|{{HistoryLine|||dev=18w10d|[[Water]] can now be placed on the same block as signs.}} +|{{HistoryLine||1.14|dev=18w43a|"Sign" has been renamed to "Oak Sign". +|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed. +|[[File:Spruce Standing Sign JE1 BE1.png|32px]] [[File:Birch Standing Sign JE1 BE1.png|32px]] [[File:Jungle Standing Sign JE1 BE1.png|32px]] [[File:Acacia Standing Sign JE1 BE1.png|32px]] [[File:Dark Oak Standing Sign JE1 BE1.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs. +|The sign's text has been changed from black to white. +|A sign's recipe now requires the same type of [[planks]] instead of a random assortment.}} +|{{HistoryLine|||dev=18w44a|Signs can now be {{control|used}} while holding a [[dye]] to change the text color. +|Default text color for signs has been changed back to black.}} +|{{HistoryLine|||dev=18w45a|A new movable cursor for free text editing to signs has been added. +|Selection and copy/paste support have been added to signs.}} +|{{HistoryLine|||dev=18w50a|Spruce signs now generate in some [[taiga]] [[village]] houses. +|Spruce sign items can now be found in [[chest]]s in taiga village houses.}} +|{{HistoryLine|||dev=19w12a|Signs can now be [[dye]]d only in [[Creative mode]].}} +|{{HistoryLine|||dev=19w12b|Signs can now be dyed in [[Survival mode]] again.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.}} +|{{HistoryLine|||dev=20w09a|Crimson and warped signs can now be [[craft]]ed.}} +|{{HistoryLine||1.17|dev=21w03a|Signs can now be tinted with [[glow ink sac]]s to make the text glow. +|Works with both undyed and dyed signs. +|Signs now have a sound for being dyed.}} +|{{HistoryLine|||dev=21w11a|[[File:Oak Standing Sign (S) JE2.png|32px]][[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of signs have been changed to reflect the changes made to planks in the [[Texture Update]].}} +|{{HistoryLine|||dev=Pre-release 1|Glowing text on signs now has an outer glow, making text more visible in the dark.}} +|{{HistoryLine||1.18|dev=21w41a|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove signs are now obtainable in Survival and renewable.}} +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood signs.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Sign (0) JE1 BE1.png|32px]] [[File:Cherry Wall Sign (S) JE1 BE1.png|32px]] [[File:Cherry Sign (item) JE1 BE1.png|32px]] Added cherry signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=1.19.4 Pre-release 4|[[File:Cherry Sign (0) JE2 BE2.png|32px]] The texture of cherry signs has been changed.}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo signs and cherry signs are now available without using the "Update 1.20" experimental data pack. +|Signs can now be edited after being placed. +|Signs now support text on both sides. +|Signs can now be waxed with [[honeycomb]] to prevent editing.}} +|{{HistoryLine|||dev=23w14a|Signs with click commands can now be interacted with even if the sign is not waxed. +|Signs can no longer be edited by players in [[Adventure]] mode. +|Signs with non-text chat components can no longer be edited, even if the sign is not waxed. +|Signs now save text even if the edit screen is closed by the player being moved far away.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Sign.png|32px]] [[File:Pale Oak Wall Sign.png|32px]] [[File:Pale Oak Sign (item) JE1 BE1.png|32px]] Added pale oak signs.}} +|{{HistoryLine||1.21.4|dev=24w44a|[[File:Pale Oak Sign (item) JE2 BE2.png|32px]] The texture of pale oak sign [[item]]s has been changed match as bedrock edition's texture.}} + + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.5.0|[[File:Oak Standing Sign JE1 BE1.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Signs have been added, though they can be obtained only through [[inventory]] editors. +|The [[player]] currently cannot write on signs.}} +|{{HistoryLine||v0.6.0|Signs can now be legitimately obtained in [[Survival]] and [[Creative]] mode. +|The player can now write on signs.}} +|{{HistoryLine||v0.10.0|dev=build 1|Signs now have a selection overlay.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Signs can now be found in [[igloo]] basements.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|"Sign" has been renamed to "Oak Sign". +|[[File:Spruce Standing Sign (S) JE1 BE1.png|32px]] [[File:Birch Standing Sign (S) JE1 BE1.png|32px]] [[File:Jungle Standing Sign (S) JE1 BE1.png|32px]] [[File:Acacia Standing Sign (S) JE1 BE1.png|32px]] [[File:Dark Oak Standing Sign (S) JE1 BE1.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.|The sign's text has been changed from black to white. +|A sign's recipe now requires the same type of [[wood]] instead of a random assortment.}} +|{{HistoryLine|||dev=beta 1.9.0.2|The default sign text color has been changed back to black. +|Sign variants are now grouped in their own [[inventory]] category.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed. +|Spruce signs now generate in new [[taiga]] and [[snowy taiga]] [[village]] houses.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Signs can now be used as a [[fuel]] in [[furnace]]s.|Oak signs can now be found inside taiga and snowy taiga village house [[chest]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The texture of all signs except oak sign have been changed.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped signs now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.16.210|dev=beta 1.16.210.59|Signs can now be {{control|used}} while holding a [[dye]] to change the text color. +|Signs can now be tinted with [[glow ink sac]]s to make the text glow. +|Works with both default and dyed signs.}} +|{{HistoryLine|||dev=beta 1.16.210.60|Color on dyed signs disappears and the text turns back to black. +|Signs with applied glowing effect as well as color stops glowing and color is removed.}} +|{{HistoryLine||1.16.220|dev=beta 1.16.220.50|Signs can now be {{control|used}} while holding a [[dye]] to change the text color again. +|Signs can now be tinted with [[glow ink sac]]s to make the text glow again.}} +|{{HistoryLine|||dev=beta 1.16.220.52|Now has sounds for being dyed.}} +|{{HistoryLine|||dev=release|A glowing effect can no longer be applied to signs due to glow ink sacs becoming inaccessible in the full release.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|[[File:Oak Sign BE3.png|32px]] [[File:Spruce Sign BE2.png|32px]] [[File:Birch Sign BE2.png|32px]] [[File:Jungle Sign BE2.png|32px]] [[File:Acacia Sign BE2.png|32px]] [[File:Dark Oak Sign BE2.png|32px]] Textures of sign items was updated. +|[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of oak signs have been changed to reflect the changes made to planks in the [[Texture Update]].}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.21|Glowing text on signs now has an outer glow, making text more visible in the dark.}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle. +|Added unique sounds for nether and bamboo wood signs.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Sign (0) JE1 BE1.png|32px]] [[File:Cherry Wall Sign (S) JE1 BE1.png|32px]] [[File:Cherry Sign (item) JE1 BE1.png|32px]] Added cherry signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.19.80.21|[[File:Cherry Sign (0) JE2 BE2.png|32px]] The texture of cherry signs has been changed.}} +|{{HistoryLine|||dev=Preview 1.19.80.22|Signs can now be edited after being placed. +|Signs now support text on both sides. +|Signs can now be waxed with [[honeycomb]] to prevent editing.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo signs cherry signs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Sign.png|32px]] [[File:Pale Oak Wall Sign.png|32px]] [[File:Pale Oak Sign (item) JE1 BE1.png|32px]] Added pale oak signs.}} +|{{HistoryLine|||dev=Preview 1.21.50.24|[[File:Pale Oak Sign (item) JE2 BE2.png|32px]] The texture of pale oak sign [[item]]s has been changed.}} +|{{HistoryLine|||dev=Preview 1.21.50.25|The textures of the [[pale oak sign]] and [[pale oak hanging sign]] [[item]]s have been adjusted for consistency with other signs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Standing Sign.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}} +|{{HistoryLine||xbox=TU9|Signs are now stackable up to 16. +|The same [[crafting]] recipe for signs now produces 3 signs instead of 1.}} +|{{HistoryLine||xbox=TU32|xbone=CU20|ps3=1.23|psvita=1.23|ps4=1.23|wiiu=Patch 3|Signs now display a cracking animation.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A sign now generates within [[igloo]] basements.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Signs can now be used as [[fuel]] in [[furnace]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}} +}} + +== Gallery == +=== Screenshots === + +Signs classic.png|Test of signs in early [[Java Edition Classic]]. +Sigh test.jpg|Another early sign image. +Signs PreRelease.png|First image of sign blocks during [[Java Edition Infdev|Infdev]]. +Pocket Edition v0.6.0 alpha Development sign.png|First image of signs on [[Pocket Edition]]. +Pocket Edition v0.6.0 alpha Development sign editing.png|First image of editing text on [[PE]] iOS. +Pocket Edition v0.6.0 alpha Development sign editing 2.png|First image of editing text on [[PE]] Android. +Pocket Edition v0.6.0 alpha Development sky.png +Door Sign.png|A sign placed on a door. +Breaking News.png|A sign being broken. +Sign Text Dark.jpg|A dark oak sign with black text. +Sign Text Light.jpg|A dark oak sign with white text. +Sign Blockdata.gif|A sign using blockdata to dynamically change. +JSON Sign.png|First image of a sign using JSON text. +Width Based Character Limit.png|First image of a sign using width based character limits. +Glow Ink Sign with Pink Dye.png|Oak sign with glow ink in the dark in [[Java Edition 21w03a]]. +Lit vs unlit signs.png|Difference in visibility of a lime text, from left to right, in a lit birch sign, unlit birch sign, lit dark oak sign, and unlit dark oak sign. +Glowing Text Comparison.png|The comparison between glow text and non-glow text. +Example Of Signs Being Weird.png|alt=Shading differences|Signs being different shades depending on orientation. +Glow text.gif|All sixteen colors of glow text. It uses {{w|Lorem ipsum|''Lorem ipsum''|newtab=1}}, a placeholder text. +Glow Ink Signs.jpg|Signs with glowing ink in several colors. +Lots of Glowing Signs.jpg|More signs with glowing ink. + + +== Issues == +{{issue list}} + +== See also == +* [[Chalkboard]] +* [[Hanging Sign]] + +== References == +{{Reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/taking-inventory--sign Taking Inventory: Sign] – Minecraft.net on January 9, 2020 +*[https://www.minecraft.net/en-us/article/hanging-signs Hanging Signs: An Essential Guide] – Minecraft.net on September 11, 2023 + +== Navigation == +{{Navbox wood}} +{{Navbox blocks|utility}} + +[[Category:Utility blocks]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Block entities]] +[[Category:Non-solid blocks]] +[[Category:Blocks with GUI]] + +[[cs:Cedule]] +[[de:Schild (Schrift)]] +[[es:Cartel]] +[[fr:Pancarte]] +[[hu:Tábla]] +[[it:Cartello]] +[[ja:看板]] +[[ko:표지판]] +[[nl:Bord]] +[[pl:Tabliczka]] +[[pt:Placa]] +[[ru:Табличка]] +[[th:ป้าย]] +[[uk:Табличка]] +[[zh:告示牌]] diff --git a/wiki_backup/Orange Stained Glass Pane.txt b/wiki_backup/Orange Stained Glass Pane.txt new file mode 100644 index 0000000..acdcc59 --- /dev/null +++ b/wiki_backup/Orange Stained Glass Pane.txt @@ -0,0 +1,423 @@ +{{About|the dyed variant|the clear glass pane|Glass Pane}} +{{Infobox block +| group = White +| 1-1 = White Stained Glass Pane.png +| invimage = White Stained Glass Pane +| group2 = Light Gray +| 2-1 = Light Gray Stained Glass Pane.png +| invimage2 = Light Gray Stained Glass Pane +| group3 = Gray +| 3-1 = Gray Stained Glass Pane.png +| invimage3 = Gray Stained Glass Pane +| group4 = Black +| 4-1 = Black Stained Glass Pane.png +| invimage4 = Black Stained Glass Pane +| group5 = Brown +| 5-1 = Brown Stained Glass Pane.png +| invimage5 = Brown Stained Glass Pane +| group6 = Red +| 6-1 = Red Stained Glass Pane.png +| invimage6 = Red Stained Glass Pane +| group7 = Orange +| 7-1 = Orange Stained Glass Pane.png +| invimage7 = Orange Stained Glass Pane +| group8 = Yellow +| 8-1 = Yellow Stained Glass Pane.png +| invimage8 = Yellow Stained Glass Pane +| group9 = Lime +| 9-1 = Lime Stained Glass Pane.png +| invimage9 = Lime Stained Glass Pane +| group10 = Green +| 10-1 = Green Stained Glass Pane.png +| invimage10 = Green Stained Glass Pane +| group11 = Cyan +| 11-1 = Cyan Stained Glass Pane.png +| invimage11 = Cyan Stained Glass Pane +| group12 = Light Blue +| 12-1 = Light Blue Stained Glass Pane.png +| invimage12 = Light Blue Stained Glass Pane +| group13 = Blue +| 13-1 = Blue Stained Glass Pane.png +| invimage13 = Blue Stained Glass Pane +| group14 = Purple +| 14-1 = Purple Stained Glass Pane.png +| invimage14 = Purple Stained Glass Pane +| group15 = Magenta +| 15-1 = Magenta Stained Glass Pane.png +| invimage15 = Magenta Stained Glass Pane +| group16 = Pink +| 16-1 = Pink Stained Glass Pane.png +| invimage16 = Pink Stained Glass Pane +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''stained glass pane''' is a dyed version of [[glass pane]]. It is a transparent [[block]] that can be used as a more efficient alternative to [[stained glass]] blocks. + +== Obtaining == +=== Breaking === +Stained glass panes can be obtained using a tool enchanted with [[Silk Touch]]. If one is broken without a Silk Touch enchantment, it drops nothing. + +Stained glass panes do not have an assigned tool; they are mined at the same speed regardless of what tool is used.{{bug|MC-179316||Glass blocks do not have an assigned tool}} +{{breaking row|horizontal=1|Stained Glass Pane|sprite=stained-glass-panes|drop=0}} + +=== Natural generation === + +* Orange and red stained glass panes generate in [[savanna]] [[village]] temples. +* Yellow stained glass panes generate in [[plains]] and savanna village temples. +* Brown stained glass panes generate in [[Village#Abandoned villages|abandoned village]]s. +* White stained glass panes generate in [[plains]] [[village]] temples. + +=== Generated loot === +{{LootChestItem|blue-stained-glass-pane,light-blue-stained-glass-pane,magenta-stained-glass-pane,pink-stained-glass-pane,purple-stained-glass-pane,red-stained-glass-pane,yellow-stained-glass-pane}} + +=== Crafting === +{{Crafting +|head=1 +|A2= Matching Stained Glass +|B2= Matching Stained Glass +|C2= Matching Stained Glass +|A3= Matching Stained Glass +|B3= Matching Stained Glass +|C3= Matching Stained Glass +|Output= Matching Stained Glass Pane,16 +|type= Decoration block +}} +{{Crafting +|A1= Glass Pane +|B1= Glass Pane +|C1= Glass Pane +|A2= Glass Pane +|B2= Matching Dye +|C2= Glass Pane +|A3= Glass Pane +|B3= Glass Pane +|C3= Glass Pane +|Output= Matching Stained Glass Pane,8 +|type= Decoration block +|foot=1 +}} +
+ +{{Crafting + |showdescription=1 + |A1= Glass Pane |B1= Glass Pane |C1= Glass Pane + |A2= Glass Pane |B2= Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Glass Pane + |A3= Glass Pane |B3= Glass Pane |C3= Glass Pane + |Output=Blue Stained Glass Pane,8; Brown Stained Glass Pane,8; Black Stained Glass Pane,8 + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +== Usage == +Stained glass panes are more efficient to use than stained glass blocks, as six stained glass blocks can be crafted into sixteen stained glass panes, yielding 2{{frac|2|3}} panes per block. Windows built using stained glass panes can be up to 267% (2{{fraction|2|3}} times) larger in area than windows built with regular stained glass blocks. In Java Edition, stained glass panes appear as flat items inside the inventory, with the front face taking up the entire inventory slot. With the default texture pack, the light gray variant in particular is barely visible in the inventory due to its low contrast to the background of the slot. This can make containers appear empty when they are not. +[[File:Glass with spider-shaped hole.png|thumb|150px|A single space between two glass panes results in a 2×1 hole, which [[spider]]s can pass through.]] + +=== Placement === +If placed without anything on the sides, they appear as a thin vertical • shape, 2×2 pixels in size; but when other blocks occupy adjacent spaces, it becomes flat or turns into a [[File:Curve.png|text-top]] or [[File:T junction.png|text-top]] or [[File:Cross.png|text-top]] shape depending on the items surrounding it. The collision box is identical to the shape of the pane. Therefore, two glass panes placed with one empty space in between forms a gap that is two blocks wide. + +Stained glass panes are never oriented horizontally. Horizontal stained glass surfaces must be made from stained glass blocks. + +Stained glass panes can be [[waterlogged]], which means water can be in the same place as a glass pane, unlike regular stained glass. + +=== Crafting ingredient === +{{crafting usage|Any Stained Glass Pane}} + +Unlike regular glass panes, stained glass panes cannot be used to lock [[map]]s. + +== Sounds == +{{Sound table/Block/Glass}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=White Stained Glass Pane +|spritetype=block +|nameid=white_stained_glass_pane}} +{{ID table +|displayname=Orange Stained Glass Pane +|spritetype=block +|nameid=orange_stained_glass_pane}} +{{ID table +|displayname=Magenta Stained Glass Pane +|spritetype=block +|nameid=magenta_stained_glass_pane}} +{{ID table +|displayname=Light Blue Stained Glass Pane +|spritetype=block +|nameid=light_blue_stained_glass_pane}} +{{ID table +|displayname=Yellow Stained Glass Pane +|spritetype=block +|nameid=yellow_stained_glass_pane}} +{{ID table +|displayname=Lime Stained Glass Pane +|spritetype=block +|nameid=lime_stained_glass_pane}} +{{ID table +|displayname=Pink Stained Glass Pane +|spritetype=block +|nameid=pink_stained_glass_pane}} +{{ID table +|displayname=Gray Stained Glass Pane +|spritetype=block +|nameid=gray_stained_glass_pane}} +{{ID table +|displayname=Light Gray Stained Glass Pane +|spritetype=block +|nameid=light_gray_stained_glass_pane}} +{{ID table +|displayname=Cyan Stained Glass Pane +|spritetype=block +|nameid=cyan_stained_glass_pane}} +{{ID table +|displayname=Purple Stained Glass Pane +|spritetype=block +|nameid=purple_stained_glass_pane}} +{{ID table +|displayname=Blue Stained Glass Pane +|spritetype=block +|nameid=blue_stained_glass_pane}} +{{ID table +|displayname=Brown Stained Glass Pane +|spritetype=block +|nameid=brown_stained_glass_pane}} +{{ID table +|displayname=Green Stained Glass Pane +|spritetype=block +|nameid=green_stained_glass_pane}} +{{ID table +|displayname=Red Stained Glass Pane +|spritetype=block +|nameid=red_stained_glass_pane}} +{{ID table +|displayname=Black Stained Glass Pane +|spritetype=block +|nameid=black_stained_glass_pane +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Stained Glass Pane +|spritetype=block +|nameid=white_stained_glass_pane +|aliasid=stained_glass_pane / 0 +|id=160 +|translationkey=tile.stained_glass_pane.white.name}} +{{ID table2 +|displayname=Orange Stained Glass Pane +|spritetype=block +|nameid=orange_stained_glass_pane +|aliasid=stained_glass_pane / 1 +|id=-643 +|translationkey=tile.stained_glass_pane.orange.name}} +{{ID table2 +|displayname=Magenta Stained Glass Pane +|spritetype=block +|nameid=magenta_stained_glass_pane +|aliasid=stained_glass_pane / 2 +|id=-644 +|translationkey=tile.stained_glass_pane.magenta.name}} +{{ID table2 +|displayname=Light Blue Stained Glass Pane +|spritetype=block +|nameid=light_blue_stained_glass_pane +|aliasid=stained_glass_pane / 3 +|id=-645 +|translationkey=tile.stained_glass_pane.light_blue.name}} +{{ID table2 +|displayname=Yellow Stained Glass Pane +|spritetype=block +|nameid=yellow_stained_glass_pane +|aliasid=stained_glass_pane / 4 +|id=-646 +|translationkey=tile.stained_glass_pane.yellow.name}} +{{ID table2 +|displayname=Lime Stained Glass Pane +|spritetype=block +|nameid=lime_stained_glass_pane +|aliasid=stained_glass_pane / 5 +|id=-647 +|translationkey=tile.stained_glass_pane.lime.name}} +{{ID table2 +|displayname=Pink Stained Glass Pane +|spritetype=block +|nameid=pink_stained_glass_pane +|aliasid=stained_glass_pane / 6 +|id=-648 +|translationkey=tile.stained_glass_pane.pink.name}} +{{ID table2 +|displayname=Gray Stained Glass Pane +|spritetype=block +|nameid=gray_stained_glass_pane +|aliasid=stained_glass_pane / 7 +|id=-649 +|translationkey=tile.stained_glass_pane.gray.name}} +{{ID table2 +|displayname=Light Gray Stained Glass Pane +|spritetype=block +|nameid=light_gray_stained_glass_pane +|aliasid=stained_glass_pane / 8 +|id=-650 +|translationkey=tile.stained_glass_pane.silver.name}} +{{ID table2 +|displayname=Cyan Stained Glass Pane +|spritetype=block +|nameid=cyan_stained_glass_pane +|aliasid=stained_glass_pane / 9 +|id=-651 +|translationkey=tile.stained_glass_pane.cyan.name}} +{{ID table2 +|displayname=Purple Stained Glass Pane +|spritetype=block +|nameid=purple_stained_glass_pane +|aliasid=stained_glass_pane / 10 +|id=-652 +|translationkey=tile.stained_glass_pane.purple.name}} +{{ID table2 +|displayname=Blue Stained Glass Pane +|spritetype=block +|nameid=blue_stained_glass_pane +|aliasid=stained_glass_pane / 11 +|id=-653 +|translationkey=tile.stained_glass_pane.blue.name}} +{{ID table2 +|displayname=Brown Stained Glass Pane +|spritetype=block +|nameid=brown_stained_glass_pane +|aliasid=stained_glass_pane / 12 +|id=-654 +|translationkey=tile.stained_glass_pane.brown.name}} +{{ID table2 +|displayname=Green Stained Glass Pane +|spritetype=block +|nameid=green_stained_glass_pane +|aliasid=stained_glass_pane / 13 +|id=-655 +|translationkey=tile.stained_glass_pane.green.name}} +{{ID table2 +|displayname=Red Stained Glass Pane +|spritetype=block +|nameid=red_stained_glass_pane +|aliasid=stained_glass_pane / 14 +|id=-656 +|translationkey=tile.stained_glass_pane.red.name}} +{{ID table2 +|displayname=Black Stained Glass Pane +|spritetype=block +|nameid=black_stained_glass_pane +|aliasid=stained_glass_pane / 15 +|id=-657 +|translationkey=tile.stained_glass_pane.black.name +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{:Glass Pane/BS}} + +== Video == +{{yt|agNA7Q0dxbA}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.7.2|dev=13w41a|[[File:White Stained Glass Pane JE1.png|32px]] [[File:Light Gray Stained Glass Pane JE1.png|32px]] [[File:Gray Stained Glass Pane JE1.png|32px]] [[File:Black Stained Glass Pane JE1.png|32px]] [[File:Brown Stained Glass Pane JE1.png|32px]] [[File:Red Stained Glass Pane JE1.png|32px]] [[File:Orange Stained Glass Pane JE1.png|32px]] [[File:Yellow Stained Glass Pane JE1.png|32px]] [[File:Lime Stained Glass Pane JE1.png|32px]] [[File:Green Stained Glass Pane JE1.png|32px]] [[File:Cyan Stained Glass Pane JE1.png|32px]] [[File:Light Blue Stained Glass Pane JE1.png|32px]] [[File:Blue Stained Glass Pane JE1.png|32px]] [[File:Purple Stained Glass Pane JE1.png|32px]] [[File:Magenta Stained Glass Pane JE1.png|32px]] [[File:Pink Stained Glass Pane JE1.png|32px]] Added stained glass panes.}} +|{{HistoryLine|||dev=13w42a|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] The textures of stained glass panes have been smoothed; their transparency has been increased and their back side is no longer showing, like in regular glass panes.}} +|{{HistoryLine||1.8|dev=14w32a|[[Beacon]] beams change color when shining through stained glass panes.}} +|{{HistoryLine||1.9|dev=15w31a|Stained glass panes without any connecting [[block]]s are now 2×2 pixels in footprint (like a •, rather than a +).}} +|{{HistoryLine||1.10|dev=16w20a|Brown stained glass panes now generate in [[abandoned village]]s.}} +|{{HistoryLine||1.12|dev=17w06a|Dye colors have been changed, however, the textures for stained glass panes did not change colors in this update. This means that they still use old colors instead of the new colors.{{Bug|MC-214641}}}} +|{{HistoryLine||1.12|dev=17w15a|Stained glass panes now connect to the solid back sides of [[stairs]].}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the stained_glass_pane ID have been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 102 and 160.}} +|{{HistoryLine|||dev=18w10c|Stained glass panes can now be [[waterlogged]].}} +|{{HistoryLine||1.14|dev=18w43a|Glass panes can now be used to [[craft]] stained glass panes.}} +|{{HistoryLine|||dev=18w48a|Yellow and white stained glass panes now generate in plains village temples.}} +|{{HistoryLine|||dev=18w49a|Red, orange and yellow stained glass panes now generate in savanna village temples.}} +|{{HistoryLine|||dev=19w08a|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed. The colors have not been changed to the new colors from the 1.12 World of Color update.}} +|{{HistoryLine||1.14.3|dev=pre3|[[Torch]]es can now be placed on stained glass panes.}} +|{{HistoryLine||1.16|dev=20w15a|[[Wall]]s now connect to the bottom and sides of stained glass panes.}} +|{{HistoryLine||1.20|dev=23w12a|Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine|||dev=23w16a|Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], blue, light blue, magenta, pink, purple, red, and yellow stained glass are now common loot.}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Glass Pane JE1 BE1.png|32px]] Added stained glass panes. +|Stained glass panes are currently unobtainable and use the regular [[glass]] texture.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Stained glass panes now have their own texture.{{verify|is this the correct model for this version?}}}} +|{{HistoryLine|||dev=beta 1.2.0.7|[[Beacon]] beams now change color when shining through stained glass panes. +|Light blue stained glass panes no longer have a placeholder name.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[Water]] can now be placed on the same [[block]] as stained glass panes.}} +|{{HistoryLine|||dev=beta 1.2.20.1|Glass panes and stained glass panes can now be used to craft [[hardened glass pane]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed. +|Red, yellow, and orange glass panes now generate in the new [[village]]s.}} +|{{HistoryLine|||dev=beta 1.13.0.9|Brown stained glass panes now generate in abandoned [[village]]s.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The different [[block states]] for the stained_glass_pane ID have been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|wiiu=Patch 1|switch=1.0.1|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Added stained glass panes with all previous [[Java Edition|PC]] features.|Glass panes use a 3D model in the inventory.|[[Beacon]] beams now change colors when shining through stained glass panes.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Stained glass panes without any connecting [[block]]s are now 2×2 pixels in footprint (like a •, rather than a +).)}} +|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Glass panes now use a 2D icon in the inventory.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Stained glass panes now connect to the solid back side of [[stairs]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Stained glass panes can now be [[crafting|crafted]] by surrounding a [[dye]] with glass panes.}} +|{{HistoryLine||ps3=none|psvita=none|ps4=1.92|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||1.5.25|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Added stained glass panes.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* {{IN|java}}, due to its flat appearance in the inventory slot and the inventory being colored light gray, light gray stained glass panes almost appear invisible.{{bug|MC-36498|||WAI}} +* The textures of stained glass and stained glass panes still use the old colors from prior to the 1.12 World of Color update. The texture colors were not changed in 1.12's development, and the retexturing in 1.14 did not adjust the colors to the new 1.12 color palette. + +== Gallery == +=== Screenshots === + +Stained Glass Panes.png|The original look of stained glass panes. +Stained Glass Panes updated.png|Stained glass panes as of [[The Update that Changed the World|1.7.2.]] + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox blocks|decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] + +[[cs:Tabulka skla]] +[[de:Gefärbte Glasscheibe]] +[[es:Panel de cristal]] +[[fr:Vitre]] +[[it:Pannello di vetro]] +[[ja:ガラス板]] +[[ko:유리판]] +[[nl:Glazen ruit]] +[[pl:Szyba]] +[[pt:Vidraça]] +[[ru:Стеклянная панель]] +[[th:แผ่นกระจก]] +[[uk:Шиба]] +[[zh:玻璃板]] diff --git a/wiki_backup/Orange Tulip.txt b/wiki_backup/Orange Tulip.txt new file mode 100644 index 0000000..114ffed --- /dev/null +++ b/wiki_backup/Orange Tulip.txt @@ -0,0 +1,264 @@ +{{Infobox block +| title = Tulip +| group1 = Red +| 1-1 = Red Tulip.png +| invimage = Red Tulip +| group2 = Orange +| 2-1 = Orange Tulip.png +| invimage2 = Orange Tulip +| group3 = White +| 3-1 = White Tulip.png +| invimage3 = White Tulip +| group4 = Pink +| 4-1 = Pink Tulip.png +| invimage4 = Pink Tulip +| renewable = Yes +| stackable = Yes (64) +| tool = any +| light = No +| transparent = Yes +| flammable = {{jebe|Yes (60)|Yes (30)}} +| lavasusceptible = No +}} +'''Tulips''' are a kind of [[flower]] found in [[plains]] and [[flower forest]]s that come in multiple colored variants: red, orange, white, and pink. They yield dyes of their respective colors, with the exception of white tulips, which yield light gray dye. + +== Obtaining == +=== Breaking === +A tulip can be broken instantly with any item or by hand, dropping itself. + +A tulip also breaks if [[water]] or [[lava]] runs over its location, if a [[piston]] extends or pushes a block into its location, or if a block under the plant is moved or destroyed. +{{breaking row|Tulip|horizontal=1|sprite=tulips}} + +=== Natural generation === +{{Main|Flower#Flower gradients}} + +[[File:Plains gradient ultra.png|thumb|Tulip/Non-tulip gradient in plains]] + +Tulips of any color generate naturally on [[dirt]] and [[grass block]]s in {{BiomeLink|plains}} and {{BiomeLink|sunflower plains}}, exclusively in rare tulip-only areas. All kinds of tulips also generate in {{BiomeLink|flower forest}} biomes as part of the gradient. {{IN|java}}, tulips are also technically capable of growing in [[dripstone caves]] and [[deep dark]] biomes, though it is very unlikely due to lack of grass blocks in these biomes. + +[[Flower Pot|Potted]] red and white tulips can also be found in [[woodland mansion]]s. + +{{block distribution}} + +=== Post-generation === +{{Main|Flower#Post-generation}} + +When [[bone meal]] is applied to a [[grass block]] in a plains, sunflower plains, and flower forest biome (as well as dripstone caves and deep dark biomes {{in|java}}), tulips have a chance of generating on the targeted [[block]] and adjacent grass blocks in a 15×5×15 area {{in|java}}, or a 7×5×7 area {{in|bedrock}}. In flower forests, whether a tulip can generate and the specific color depend on the flower gradient. In plains and sunflower plains (as well as dripstone cave and deep dark {{in|java}}), tulips of any color can generate exclusively in tulip-only areas. + +{{IN|Bedrock}}, when [[bone meal]] is applied to a tulip in any biome, more tulips of the same color appear on top of nearby grass blocks. The flowers can appear up to 3 blocks away from the original, forming a 7×7 square. + +=== Mob loot === +{{IN|java}}, [[endermen]] can pick up tulips, like any other one-block-tall flower, and [[drop]] it if killed while holding it. + +=== Trading === +[[Wandering trader]]s may [[Trading#Wandering trader sales|sell]] a tulip of any color for a single [[emerald]]. + +== Usage == +{{Main|Flower#Usage}} + +Like other flowers, tulips can be used as decoration and planted on [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]]s, [[mud]], or [[muddy mangrove roots]]. + +Tulips can also be placed inside [[flower pot]]s. + +=== Crafting ingredient === +{{Crafting usage|Red Tulip, Orange Tulip, White Tulip, Pink Tulip}} + +=== Suspicious stew === +{{Main|Suspicious Stew}} + +Using tulips to make suspicious stew, whether by direct crafting or by feeding a brown [[mooshroom]] and then milking it with a [[bowl]], imbues it with a {{EffectLink|Weakness}} effect that lasts 7 seconds {{in|java}} and {{inUpcoming|bedrock 1.21.60}}, and 8 seconds {{in|bedrock}}.{{until|bedrock 1.21.60}} + +{{Crafting +|ignoreusage=1 +|Red Mushroom +|Brown Mushroom +|Bowl +|Any Tulip +|Output=Suspicious Stew +|shapeless=true +|foot=1 +}} + +=== Bees === +[[Bee]]s engage in a pollinating behavior with tulips, increasing the honey level in [[beehive]]s and [[bee nest]]s by 1. + +=== Breeding === +Tulips can be used to [[breed]], grow, and lead [[bee]]s. + +=== Bee nests === +[[Oak]], [[birch]], and [[cherry]] trees grown from [[sapling]]s that are within 2 blocks of a tulip have a 5% chance to grow with a [[bee nest]] and 2-3 [[bee]]s in it. + +=== Composting === +Placing a tulip into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of tulips yields an average of 5.94 [[bone meal]]. + +== Sounds == +{{Sound table/Block/Grass}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Red Tulip +|spritetype=block +|nameid=red_tulip +|blocktags=flowers, small_flowers +|itemtags=flowers, small_flowers}} +{{ID table +|displayname=Orange Tulip +|spritetype=block +|nameid=orange_tulip +|blocktags=flowers, small_flowers +|itemtags=flowers, small_flowers}} +{{ID table +|displayname=White Tulip +|spritetype=block +|nameid=white_tulip +|blocktags=flowers, small_flowers +|itemtags=flowers, small_flowers}} +{{ID table +|displayname=Pink Tulip +|spritetype=block +|nameid=pink_tulip +|blocktags=flowers, small_flowers +|itemtags=flowers, small_flowers +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Red Tulip +|spritetype=block +|nameid=red_tulip +|aliasid=red_flower / 4 +|id=-833 +|translationkey=tile.red_flower.tulipRed.name}} +{{ID table2 +|displayname=Orange Tulip +|spritetype=block +|nameid=orange_tulip +|aliasid=red_flower / 5 +|id=-834 +|translationkey=tile.red_flower.tulipOrange.name}} +{{ID table2 +|displayname=White Tulip +|spritetype=block +|nameid=white_tulip +|aliasid=red_flower / 6 +|id=-835 +|translationkey=tile.red_flower.tulipWhite.name}} +{{ID table2 +|displayname=Pink Tulip +|spritetype=block +|nameid=pink_tulip +|aliasid=red_flower / 7 +|id=-836 +|translationkey=tile.red_flower.tulipPink.name +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.7.2|dev=13w36a|[[File:Orange Tulip JE1.png|32px]] [[File:Red Tulip JE1.png|32px]] [[File:Pink Tulip JE1.png|32px]] [[File:White Tulip JE1.png|32px]] Added tulips.}} +|{{HistoryLine||1.8|dev=14w04a|Flowers no longer generate as a massive group at the world origin.{{bug|MC-44467}}}} +|{{HistoryLine|||dev=14w07a|[[File:Orange Tulip JE2.png|32px]] [[File:Red Tulip JE2.png|32px]] [[File:Pink Tulip JE2.png|32px]] [[File:White Tulip JE2.png|32px]] Tulip texture planes are no longer stretched by a factor of sqrt2.}} +|{{HistoryLine|||dev=14w10c|[[File:Orange Tulip JE3.png|32px]] [[File:Red Tulip JE3.png|32px]] [[File:Pink Tulip JE3.png|32px]] [[File:White Tulip JE3.png|32px]] Tulip texture planes are now stretched a bit more than they were previously - were the texture full, it would reach the corners of the block.}} +|{{HistoryLine|||dev=14w17a|[[File:Orange Tulip JE4.png|32px]] [[File:Red Tulip JE4.png|32px]] [[File:Pink Tulip JE4.png|32px]] [[File:White Tulip JE4.png|32px]] Tulip texture planes are now the same size as they were before 14w07a.}} +|{{HistoryLine|||dev=14w25a|[[File:Orange Tulip JE5.png|32px]] [[File:Red Tulip JE5.png|32px]] [[File:Pink Tulip JE5.png|32px]] [[File:White Tulip JE5.png|32px]] Tulips are now affected by the same shading full blocks are.}} +|{{HistoryLine|||dev=14w26a|[[File:Orange Tulip JE6.png|32px]] [[File:Red Tulip JE6.png|32px]] [[File:Pink Tulip JE6.png|32px]] [[File:White Tulip JE6.png|32px]] Tulips are no longer subject to shading.}} +|{{HistoryLine||1.11|dev=16w39a|Red and white tulips can now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.14|dev=18w43a +|[[File:Red Tulip JE7.png|32px]] [[File:Orange Tulip JE7.png|32px]] [[File:White Tulip JE7.png|32px]] [[File:Pink Tulip JE7.png|32px]] The textures of tulips have been changed. +|Tulips can now be used to make [[suspicious stew]], giving it the [[Weakness]] effect.}} +|{{HistoryLine|||dev=19w03a|Placing a tulip into the new [[composter]] has a 50% chance of raising the compost level by 1.}} +|{{HistoryLine|||dev=19w05a +|Tulips now have a 65% chance of increasing the compost level in a composter by 1. +|Added [[wandering trader]]s, which sell tulips.}} +|{{HistoryLine||1.15|dev=19w34a +|Tulips can now be used to breed [[bee]]s. +|Bees can now pollinate tulips.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Red Tulip JE6 BE1.png|32px]] [[File:Orange Tulip JE6 BE1.png|32px]] [[File:White Tulip JE6 BE1.png|32px]] [[File:Pink Tulip JE6 BE1.png|32px]] Added tulips.}} +|{{HistoryLine|||dev=build 3|Added [[dye]] recipes for tulips.}} +|{{HistoryLine||v0.12.1|dev=build 1|Tulips can now occupy the same space as [[snow|snow layers]].}} +|{{HistoryLine||v0.13.0|dev=build 1|The flowers created using [[bone meal]] now depend on the [[biome]].}} +|{{HistoryLine||v0.14.0|dev=build 3|Hitbox of tulips no longer occupy the entire [[block]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Red and white tulips now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3 +|[[File:Red Tulip JE7 BE2.png|32px]] [[File:Orange Tulip JE7 BE2.png|32px]] [[File:White Tulip JE7 BE2.png|32px]] [[File:Pink Tulip JE7 BE2.png|32px]] The textures of tulips have been changed. +|Tulips can now be sold by the [[wandering trader]].}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Tulips can be used to fill a [[composter]].}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Applying bone meal to a tulip now creates now creates other tulips of the same type instead of dandelions and poppies.}} +|{{HistoryLine|||dev=beta 1.13.0.9|Tulips can now be used to make [[suspicious stew]], giving it the [[Weakness]] effect.}} +|{{HistoryLine||1.14.0|dev=beta 1.14.0.1 +|Tulips can now be used to breed [[bee]]s. +|Bees can now pollinate tulips.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Red Tulip JE6 BE1.png|32px]] [[File:Orange Tulip JE6 BE1.png|32px]] [[File:White Tulip JE6 BE1.png|32px]] [[File:Pink Tulip JE6 BE1.png|32px]] Added tulips.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Red and white tulips can now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Red Tulip JE7 BE2.png|32px]] [[File:Orange Tulip JE7 BE2.png|32px]] [[File:White Tulip JE7 BE2.png|32px]] [[File:Pink Tulip JE7 BE2.png|32px]] The textures of tulips have been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[wandering trader]]s, which sell tulips.}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Red Tulip JE6 BE1.png|32px]] [[File:Orange Tulip JE6 BE1.png|32px]] [[File:White Tulip JE6 BE1.png|32px]] [[File:Pink Tulip JE6 BE1.png|32px]] Added tulips.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.0|[[File:Red Tulip JE6 BE1.png|32px]] [[File:Orange Tulip JE6 BE1.png|32px]] [[File:White Tulip JE6 BE1.png|32px]] [[File:Pink Tulip JE6 BE1.png|32px]] Added tulips.{{check version|not 0.14.2?}}}} +|{{HistoryLine||1.12|[[File:Red Tulip JE7 BE2.png|32px]] [[File:Orange Tulip JE7 BE2.png|32px]] [[File:White Tulip JE7 BE2.png|32px]] [[File:Pink Tulip JE7 BE2.png|32px]] The textures of tulips have been changed.}} +}} + +=== Data history === +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=17w47a +|The different [[block states]] for the red_flower ID have now been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 38.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.80|dev=Preview 1.20.80.23|The different [[block states]] for the red_flower ID have now been split up into their own IDs.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* In real life, a tulip is a genera of flower plants known as [https://en.wikipedia.org/wiki/Tulip tulipa]. +* Despite its name, white tulips give [[Light Gray Dye|light gray dye]] when crafted instead of [[White Dye|white dye]]. + +== Gallery == + +File:Tulips in dripstone cave.png|Tulips grown using bone meal in a dripstone cave {{in|java}} +File:Yellow Tulip.png|Yellow tulip shown on merchandise. +File:RedishBrown Tulip.png|Maroon tulip shown on merchandise. +File:Light Blue Tulip.png|Light blue tulip shown on merchandise. +File:Blue Tulip.png|Blue tulip shown on merchandise. + + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/taking-inventory--tulip Taking Inventory: Tulip] – Minecraft.net on May 24, 2019 + +== Navigation == +{{Navbox flower}} +{{Navbox blocks|vegetation}} + +[[Category:Plants]] +[[Category:Non-solid blocks]] +[[Category:Flammable blocks]] + +[[fr:Tulipe]] +[[pt:Tulipa]] diff --git a/wiki_backup/Other Portal (block).txt b/wiki_backup/Other Portal (block).txt new file mode 100644 index 0000000..22ed1b9 --- /dev/null +++ b/wiki_backup/Other Portal (block).txt @@ -0,0 +1,99 @@ +{{Joke feature}} +{{Infobox block +| title = Other Portal +| image = +Other Portal (block).png|X +Other Portal (Z).png|Z + +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} + +An '''Other Portal''' is a joke [[block]] which was added as part of the 2023 [[Java Edition]] [[April Fools' Day jokes|April Fools' Day joke]] snapshot [[Java Edition 23w13a or b|23w13a_or_b]]. It was added as a reference to the [https://aether.wiki.gg/wiki/The_Aether Aether], a popular mod for Minecraft which added a fourth [[dimension]] to the game. This became a joke when players would attempt to build portals to the Aether in vanilla Minecraft and fail.https://imgflip.com/m/gaming/tag/aether+portal?sort=top-2020 + +== Obtaining == +The shape of the Other Portal is similar to a [[nether portal]], except that it uses [[glowstone]] instead. + +It also uses a [[water bucket]] instead of a [[flint and steel]] to light the portal. + +The Other Portal must be enabled by having minecraft:other_portal + +== Usage == +When entering the Other Portal, the player is teleported 500 blocks upward, and the message "'''''Error 404 Terrain Not Found'''''" is displayed. + +If the portal is created above Y=200, it teleports players to Y=650 instead, so they aren't teleported to the [[The Moon|Moon]]. + +== Sounds == +=== Generic === +{{Sound table/Block/Glass/JE}} +=== Unique === + +{{SoundTable +| type = java +| {{SoundLine +| sound =Nether portal ambient.ogg +|subtitle=Portal whooshes +|source=block +|description=Randomly +|id=block.portal.ambient +|translationkey=subtitles.block.portal.ambient +|volume=0.5 +|pitch=0.8-1.2 +|distance=10}} +| {{SoundLine +|sound=Nether portal trigger.ogg +|subtitle=Portal noise intensifies +|source=ambient +|description=When a player attempts to travel through an other portal +|id=block.portal.trigger +|translationkey=subtitles.block.portal.trigger +|volume=0.25 +|pitch=0.8-1.2 +| distance = 16 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=? +|showforms=? +|generatetranslationkeys=y +|displayname=Other Portal +|spritetype=block +|nameid=other_portal +|blocktags= +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||23w13a_or_b|[[File:Other Portal (block).png|32px]] Added other portals.}} +}} + +== Issues == +'''Other portal''' blocks are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke. Issues relating to them are not expected to be fixed. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox blocks|Joke}} +{{Navbox jokes|23w13a or b}} + +[[Category:Utility blocks]] +[[Category:Joke blocks]] + +[[ja:Other Portal (ブロック)]] +[[pt:Outro portal (bloco)]] diff --git a/wiki_backup/Pink Candle.txt b/wiki_backup/Pink Candle.txt new file mode 100644 index 0000000..586aa92 --- /dev/null +++ b/wiki_backup/Pink Candle.txt @@ -0,0 +1,599 @@ +{{Infobox block +| group = Plain +| 1-1 = Candle.png +| invimage = Candle +| invimage2 = ---- +| group3 = White +| 3-1 = White Candle.png +| invimage3 = White Candle +| group4 = Light Gray +| 4-1 = Light Gray Candle.png +| invimage4 = Light Gray Candle +| group5 = Gray +| 5-1 = Gray Candle.png +| invimage5 = Gray Candle +| group6 = Black +| 6-1 = Black Candle.png +| invimage6 = Black Candle +| group7 = Brown +| 7-1 = Brown Candle.png +| invimage7 = Brown Candle +| group8 = Red +| 8-1 = Red Candle.png +| invimage8 = Red Candle +| group9 = Orange +| 9-1 = Orange Candle.png +| invimage9 = Orange Candle +| group10 = Yellow +| 10-1 = Yellow Candle.png +| invimage10 = Yellow Candle +| group11 = Lime +| 11-1 = Lime Candle.png +| invimage11 = Lime Candle +| group12 = Green +| 12-1 = Green Candle.png +| invimage12 = Green Candle +| group13 = Cyan +| 13-1 = Cyan Candle.png +| invimage13 = Cyan Candle +| group14 = Light Blue +| 14-1 = Light Blue Candle.png +| invimage14 = Light Blue Candle +| group15 = Blue +| 15-1 = Blue Candle.png +| invimage15 = Blue Candle +| group16 = Purple +| 16-1 = Purple Candle.png +| invimage16 = Purple Candle +| group17 = Magenta +| 17-1 = Magenta Candle.png +| invimage17 = Magenta Candle +| group18 = Pink +| 18-1 = Pink Candle.png +| invimage18 = Pink Candle +| extratext = View [[#Gallery|all renders]] +| transparent = Yes +| light = Yes, when lit
1 candle: 3
2 candles: 6
3 candles: 9
4 candles: 12 +| rarity = Common +| tool = Any +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''candle''' is a [[block]] that emits [[light]] when lit with a [[flint and steel]]. It comes in the sixteen [[dye]] colors. Up to four of the same color of candle can be placed in one block space, which affects the amount of light produced. + +'''Dyed candles''' are the dyed variants of candles, that once dyed, cannot be changed into a different color. + +== Obtaining == +=== Breaking === +All candles can be mined using any tool, or without a tool. + +{{breaking row|Candle,Dyed Candle|sprite=,candles|Any|horizontal=1|item=1}} + +=== Natural generation === +Non-dyed candles and white candles can be found in [[ancient cities]]. Non-dyed and red candles can also be found in the [[trial chambers]]. + +=== Generated loot === +{{LootChestItem|brown-candle,candle,green-candle,purple-candle,red-candle}} + +=== Crafting === +{{Crafting +| head = 1 +| B1 = String +| B2 = Honeycomb +| Output = Candle +| type = Decoration block +}} +{{Crafting +| Candle +| Matching Dye +| Output = Matching Dyed Candle +| type = Decoration block +| foot = 1 +}} + +== Usage == +=== Light === +[[File:Four Candles (lit) JE2 BE1.gif|right|150px]] +All candles can be used as a light source, emitting light like a [[sea pickle]]. A single candle emits a light level of 3. Up to four identically colored candles may be placed in one block, with each candle increasing the emitted light level by 3, for a maximum light level of 12. They also emit fire particles. + +{| class=wikitable +|- +! colspan=2 | Candles !! Light level +|- +| 1 || [[File:Candle (lit) JE2 BE1.png|32px]] || 3 +|- +| 2 || [[File:Two Candles (lit) JE2 BE1.png|32px]] || 6 +|- +| 3 || [[File:Three Candles (lit) JE2 BE1.png|32px]] || 9 +|- +| 4 || [[File:Four Candles (lit) JE2 BE1.png|32px]] || 12 +|} + +Candles are not lit when they are placed, and must be lit using [[flint and steel]], [[fire charge]], or any flaming projectile. If any candle is already lit, more candle(s) that may be added (if possible) are also lit. {{IN|bedrock}}, a mob/player that is burning, a [[Fire Aspect]] book or any [[sword]] enchanted with Fire Aspect can also be used to light candles. Any candle may be [[waterlogged]], but waterlogged candles cannot be lit. Lit candles can be extinguished using [[water]] (even a water bottle{{only|java}}), [[Wind Charge|wind charges]], or by the player {{ctrl|interacting}} with the candle. + +{{-}} + +=== Cakes === +[[File:Cake_with_Candle_JE1_BE1.png|right|150px]] +A single candle of any color may be {{control|used}} on an uneaten [[cake]], turning it into a candle cake, which acts as a normal, singular candle on top of a cake. If the candle cake is eaten at all or destroyed, the candle is dropped. {{control|Interacting}} with the lit candle (but not the cake) extinguishes it. Interacting with a lit candle cake causes the player to eat it if possible, but if the held item is a [[flint and steel]] or [[fire charge]], the appropriate block becomes lit, if possible (otherwise nothing happens). + +{{-}} + +== Sounds == +=== Generic === +{{Sound table/Block/Candle}} + +=== Unique === +{{:Candle/Sounds}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Candle +|spritetype=block +|nameid=candle}} +{{ID table +|displayname=White Candle +|spritetype=block +|nameid=white_candle}} +{{ID table +|displayname=Orange Candle +|spritetype=block +|nameid=orange_candle}} +{{ID table +|displayname=Magenta Candle +|spritetype=block +|nameid=magenta_candle}} +{{ID table +|displayname=Light Blue Candle +|spritetype=block +|nameid=light_blue_candle}} +{{ID table +|displayname=Yellow Candle +|spritetype=block +|nameid=yellow_candle}} +{{ID table +|displayname=Lime Candle +|spritetype=block +|nameid=lime_candle}} +{{ID table +|displayname=Pink Candle +|spritetype=block +|nameid=pink_candle}} +{{ID table +|displayname=Gray Candle +|spritetype=block +|nameid=gray_candle}} +{{ID table +|displayname=Light Gray Candle +|spritetype=block +|nameid=light_gray_candle}} +{{ID table +|displayname=Cyan Candle +|spritetype=block +|nameid=cyan_candle}} +{{ID table +|displayname=Purple Candle +|spritetype=block +|nameid=purple_candle}} +{{ID table +|displayname=Blue Candle +|spritetype=block +|nameid=blue_candle}} +{{ID table +|displayname=Brown Candle +|spritetype=block +|nameid=brown_candle}} +{{ID table +|displayname=Green Candle +|spritetype=block +|nameid=green_candle}} +{{ID table +|displayname=Red Candle +|spritetype=block +|nameid=red_candle}} +{{ID table +|displayname=Black Candle +|spritetype=block +|nameid=black_candle +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Candle +|spritetype=block +|nameid=candle +|id=667}} +{{ID table2 +|displayname=White Candle +|spritetype=block +|nameid=white_candle +|id=668}} +{{ID table2 +|displayname=Orange Candle +|spritetype=block +|nameid=orange_candle +|id=669}} +{{ID table2 +|displayname=Magenta Candle +|spritetype=block +|nameid=magenta_candle +|id=670}} +{{ID table2 +|displayname=Light Blue Candle +|spritetype=block +|nameid=light_blue_candle +|id=671}} +{{ID table2 +|displayname=Yellow Candle +|spritetype=block +|nameid=yellow_candle +|id=672}} +{{ID table2 +|displayname=Lime Candle +|spritetype=block +|nameid=lime_candle +|id=673}} +{{ID table2 +|displayname=Pink Candle +|spritetype=block +|nameid=pink_candle +|id=674}} +{{ID table2 +|displayname=Gray Candle +|spritetype=block +|nameid=gray_candle +|id=675}} +{{ID table2 +|displayname=Light Gray Candle +|spritetype=block +|nameid=light_gray_candle +|id=676}} +{{ID table2 +|displayname=Cyan Candle +|spritetype=block +|nameid=cyan_candle +|id=677}} +{{ID table2 +|displayname=Purple Candle +|spritetype=block +|nameid=purple_candle +|id=678}} +{{ID table2 +|displayname=Blue Candle +|spritetype=block +|nameid=blue_candle +|id=679}} +{{ID table2 +|displayname=Brown Candle +|spritetype=block +|nameid=brown_candle +|id=680}} +{{ID table2 +|displayname=Green Candle +|spritetype=block +|nameid=green_candle +|id=681}} +{{ID table2 +|displayname=Red Candle +|spritetype=block +|nameid=red_candle +|id=682}} +{{ID table2 +|displayname=Black Candle +|spritetype=block +|nameid=black_candle +|id=683 +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=17m}}|[[File:Black Candle (lit) JE1.png|32px]] [[File:Two Black Candles (lit) JE1.png|32px]] [[File:Three Black Candles (lit) JE1.png|32px]] [[File:Four White Candles (lit) JE1.png|32px]] Black and white candles are shown unnamed at [[Minecraft Live 2020]] as part of the [[deep dark]] biome.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Candle.png|32px]] [[File:White Candle.png|32px]] [[File:Light Gray Candle.png|32px]] [[File:Gray Candle.png|32px]] [[File:Black Candle.png|32px]] [[File:Brown Candle.png|32px]] [[File:Red Candle.png|32px]] [[File:Orange Candle.png|32px]] [[File:Yellow Candle.png|32px]] [[File:Lime Candle.png|32px]] [[File:Green Candle.png|32px]] [[File:Cyan Candle.png|32px]] [[File:Light Blue Candle.png|32px]] [[File:Blue Candle.png|32px]] [[File:Purple Candle.png|32px]] [[File:Magenta Candle.png|32px]] [[File:Pink Candle.png|32px]]
[[File:Candle (lit) JE1.png|32px]] [[File:White Candle (lit) JE1.png|32px]] [[File:Light Gray Candle (lit) JE1.png|32px]] [[File:Gray Candle (lit) JE1.png|32px]] [[File:Black Candle (lit) JE1.png|32px]] [[File:Brown Candle (lit) JE1.png|32px]] [[File:Red Candle (lit) JE1.png|32px]] [[File:Orange Candle (lit) JE1.png|32px]] [[File:Yellow Candle (lit) JE1.png|32px]] [[File:Lime Candle (lit) JE1.png|32px]] [[File:Green Candle (lit) JE1.png|32px]] [[File:Cyan Candle (lit) JE1.png|32px]] [[File:Light Blue Candle (lit) JE1.png|32px]] [[File:Blue Candle (lit) JE1.png|32px]] [[File:Purple Candle (lit) JE1.png|32px]] [[File:Magenta Candle (lit) JE1.png|32px]] [[File:Pink Candle (lit) JE1.png|32px]]
[[File:Candle (item) JE1.png|32px]] [[File:White Candle (item) JE1.png|32px]] [[File:Light Gray Candle (item) JE1.png|32px]] [[File:Gray Candle (item) JE1.png|32px]] [[File:Black Candle (item) JE1.png|32px]] [[File:Brown Candle (item) JE1.png|32px]] [[File:Red Candle (item) JE1.png|32px]] [[File:Orange Candle (item) JE1.png|32px]] [[File:Yellow Candle (item) JE1.png|32px]] [[File:Lime Candle (item) JE1.png|32px]] [[File:Green Candle (item) JE1.png|32px]] [[File:Cyan Candle (item) JE1.png|32px]] [[File:Light Blue Candle (item) JE1.png|32px]] [[File:Blue Candle (item) JE1.png|32px]] [[File:Purple Candle (item) JE1.png|32px]] [[File:Magenta Candle (item) JE1.png|32px]] [[File:Pink Candle (item) JE1.png|32px]] Added candles and dyed candles.}} +|{{HistoryLine|||dev=20w46a|[[File:Candle (item) JE2.png|32px]] [[File:White Candle (item) JE2.png|32px]] [[File:Light Gray Candle (item) JE2.png|32px]] [[File:Gray Candle (item) JE2.png|32px]] [[File:Black Candle (item) JE2.png|32px]] [[File:Brown Candle (item) JE2.png|32px]] [[File:Red Candle (item) JE2.png|32px]] [[File:Orange Candle (item) JE2.png|32px]] [[File:Yellow Candle (item) JE2.png|32px]] [[File:Lime Candle (item) JE2.png|32px]] [[File:Green Candle (item) JE2.png|32px]] [[File:Cyan Candle (item) JE2.png|32px]] [[File:Light Blue Candle (item) JE2.png|32px]] [[File:Blue Candle (item) JE2.png|32px]] [[File:Purple Candle (item) JE2.png|32px]] [[File:Magenta Candle (item) JE2.png|32px]] [[File:Pink Candle (item) JE2.png|32px]] The textures of candle and dyed candle items have been changed.}} +|{{HistoryLine|||dev=20w48a|[[File:Candle (item) JE3.png|32px]] [[File:White Candle (item) JE3.png|32px]] [[File:Light Gray Candle (item) JE3.png|32px]] [[File:Gray Candle (item) JE3.png|32px]] [[File:Black Candle (item) JE3.png|32px]] [[File:Brown Candle (item) JE3.png|32px]] [[File:Red Candle (item) JE3.png|32px]] [[File:Orange Candle (item) JE3.png|32px]] [[File:Yellow Candle (item) JE3.png|32px]] [[File:Lime Candle (item) JE3.png|32px]] [[File:Green Candle (item) JE3.png|32px]] [[File:Cyan Candle (item) JE3.png|32px]] [[File:Light Blue Candle (item) JE3.png|32px]] [[File:Blue Candle (item) JE3.png|32px]] [[File:Purple Candle (item) JE3.png|32px]] [[File:Magenta Candle (item) JE3.png|32px]] [[File:Pink Candle (item) JE3 BE1.png|32px]] The textures of candle and dyed candle items have been changed again, removing the smaller candle in the inventory sprite. +|All candles can no longer be placed on blocks that are not solid, such as [[chest]]s and [[cobweb]]s.}} +|{{HistoryLine|||dev=21w13a|All candles can now be extinguished by [[splash water bottle]]s and by [[lingering water bottle]]s.}} +|{{HistoryLine|||dev=21w18a|All candles can no longer be extinguished when the player is in adventure mode.}} +|{{HistoryLine|||dev=21w19a|All candles are now accessible only through commands.}} +|{{HistoryLine|||dev=Pre-release 1|[[File:Candle (lit) JE2.png|32px]] [[File:White Candle (lit) JE2.png|32px]] [[File:Light Gray Candle (lit) JE2.png|32px]] [[File:Gray Candle (lit) JE2.png|32px]] [[File:Black Candle (lit) JE2.png|32px]] [[File:Brown Candle (lit) JE2.png|32px]] [[File:Red Candle (lit) JE2.png|32px]] [[File:Orange Candle (lit) JE2.png|32px]] [[File:Yellow Candle (lit) JE2.png|32px]] [[File:Lime Candle (lit) JE2.png|32px]] [[File:Green Candle (lit) JE2.png|32px]] [[File:Cyan Candle (lit) JE2.png|32px]] [[File:Light Blue Candle (lit) JE2.png|32px]] [[File:Blue Candle (lit) JE2.png|32px]] [[File:Purple Candle (lit) JE2.png|32px]] [[File:Magenta Candle (lit) JE2.png|32px]] [[File:Pink Candle (lit) JE2.png|32px]] Candles and dyed candles now have a different texture when lit, having the top 20 pixels of the candle being lighter. +|All candles have been added back into the creative inventory. +|Recipes for dyeing and crafting candles are once again available.}} +|{{HistoryLine||May 28, 2021|link={{Tweet|JasperBoerstra|1398249599178059782}}|[[File:White Candle (lit) (pre-release).png|32px]] [[File:Light Gray Candle (lit) (pre-release).png|32px]] [[File:Gray Candle (lit) (pre-release).png|32px]] [[File:Black Candle (lit) (pre-release).png|32px]] [[File:Brown Candle (lit) (pre-release).png|32px]] [[File:Red Candle (lit) (pre-release).png|32px]] [[File:Orange Candle (lit) (pre-release).png|32px]] [[File:Yellow Candle (lit) (pre-release).png|32px]] [[File:Lime Candle (lit) (pre-release).png|32px]] [[File:Green Candle (lit) (pre-release).png|32px]] [[File:Cyan Candle (lit) (pre-release).png|32px]] [[File:Light Blue Candle (lit) (pre-release).png|32px]] [[File:Blue Candle (lit) (pre-release).png|32px]] [[File:Purple Candle (lit) (pre-release).png|32px]] [[File:Magenta Candle (lit) (pre-release).png|32px]] [[File:Pink Candle (lit) (pre-release).png|32px]] [[JAPPA]] tweets a new iteration of the new lit dyed candle textures.}} +|{{HistoryLine||May 31, 2021|link={{Tweet|JasperBoerstra|1399345798480109573}}|[[File:White Candle (lit) JE3 BE1.png|32px]] [[File:Light Gray Candle (lit) JE3 BE1.png|32px]] [[File:Gray Candle (lit) JE3 BE1.png|32px]] [[File:Black Candle (lit) JE3 BE1.png|32px]] [[File:Brown Candle (lit) JE3 BE1.png|32px]] [[File:Red Candle (lit) JE3 BE1.png|32px]] [[File:Orange Candle (lit) JE3 BE1.png|32px]] [[File:Yellow Candle (lit) JE3 BE1.png|32px]] [[File:Lime Candle (lit) JE3 BE1.png|32px]] [[File:Green Candle (lit) JE3 BE1.png|32px]] [[File:Cyan Candle (lit) JE3 BE1.png|32px]] [[File:Light Blue Candle (lit) JE3 BE1.png|32px]] [[File:Blue Candle (lit) JE3 BE1.png|32px]] [[File:Purple Candle (lit) JE3 BE1.png|32px]] [[File:Magenta Candle (lit) JE3 BE1.png|32px]] [[File:Pink Candle (lit) JE3 BE1.png|32px]] [[JAPPA]] tweets another iteration of the new lit dyed candle textures.}} +|{{HistoryLine||1.17|dev=Pre-release 3|[[File:White Candle (lit) JE3 BE1.png|32px]] [[File:Light Gray Candle (lit) JE3 BE1.png|32px]] [[File:Gray Candle (lit) JE3 BE1.png|32px]] [[File:Black Candle (lit) JE3 BE1.png|32px]] [[File:Brown Candle (lit) JE3 BE1.png|32px]] [[File:Red Candle (lit) JE3 BE1.png|32px]] [[File:Orange Candle (lit) JE3 BE1.png|32px]] [[File:Yellow Candle (lit) JE3 BE1.png|32px]] [[File:Lime Candle (lit) JE3 BE1.png|32px]] [[File:Green Candle (lit) JE3 BE1.png|32px]] [[File:Cyan Candle (lit) JE3 BE1.png|32px]] [[File:Light Blue Candle (lit) JE3 BE1.png|32px]] [[File:Blue Candle (lit) JE3 BE1.png|32px]] [[File:Purple Candle (lit) JE3 BE1.png|32px]] [[File:Magenta Candle (lit) JE3 BE1.png|32px]] [[File:Pink Candle (lit) JE3 BE1.png|32px]] The textures of dyed lit candles have been changed again, having subtler lighting on the top. +|The texture for lit candles now also changes when on a cake.{{bug|MC-226441||Lit candle texture doesn't change when on cake|Fixed}}}} +|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Non-dyed candles and white candles now generate in [[ancient cities]]. +|Non-dyed candles can also generate in ancient city chests.}} +|{{HistoryLine||1.20|dev=23w12a|Brown, green, purple, and red candles can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine|||dev=23w16a|Brown, green, purple, and red candles no longer generates in [[suspicious sand]] in [[trail ruins]] as all sand in the structure has been removed. +|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; brown, green, purple, and red candle now are in the common loot.}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Non-dyed candles now generate in [[trial chambers]].}} +|{{HistoryLine||1.20.5|dev=24w09a|Candles now have a unique subtitle, "Candle extinguishes" instead of "Fire extinguished", for being extinguished.{{bug|MC-226775||Extinguishing candle shows inaccurate subtitle}}}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.22|[[File:Candle.png|32px]] [[File:White Candle.png|32px]] [[File:Light Gray Candle.png|32px]] [[File:Gray Candle.png|32px]] [[File:Black Candle.png|32px]] [[File:Brown Candle.png|32px]] [[File:Red Candle.png|32px]] [[File:Orange Candle.png|32px]] [[File:Yellow Candle.png|32px]] [[File:Lime Candle.png|32px]] [[File:Green Candle.png|32px]] [[File:Cyan Candle.png|32px]] [[File:Light Blue Candle.png|32px]] [[File:Blue Candle.png|32px]] [[File:Purple Candle.png|32px]] [[File:Magenta Candle.png|32px]] [[File:Pink Candle.png|32px]]
[[File:Candle (lit) JE2.png|32px]] [[File:White Candle (lit) JE3 BE1.png|32px]] [[File:Light Gray Candle (lit) JE3 BE1.png|32px]] [[File:Gray Candle (lit) JE3 BE1.png|32px]] [[File:Black Candle (lit) JE3 BE1.png|32px]] [[File:Brown Candle (lit) JE3 BE1.png|32px]] [[File:Red Candle (lit) JE3 BE1.png|32px]] [[File:Orange Candle (lit) JE3 BE1.png|32px]] [[File:Yellow Candle (lit) JE3 BE1.png|32px]] [[File:Lime Candle (lit) JE3 BE1.png|32px]] [[File:Green Candle (lit) JE3 BE1.png|32px]] [[File:Cyan Candle (lit) JE3 BE1.png|32px]] [[File:Light Blue Candle (lit) JE3 BE1.png|32px]] [[File:Blue Candle (lit) JE3 BE1.png|32px]] [[File:Purple Candle (lit) JE3 BE1.png|32px]] [[File:Magenta Candle (lit) JE3 BE1.png|32px]] [[File:Pink Candle (lit) JE3 BE1.png|32px]]
[[File:Candle (item) JE3.png|32px]] [[File:White Candle (item) JE3.png|32px]] [[File:Light Gray Candle (item) JE3.png|32px]] [[File:Gray Candle (item) JE3.png|32px]] [[File:Black Candle (item) JE3.png|32px]] [[File:Brown Candle (item) JE3.png|32px]] [[File:Red Candle (item) JE3.png|32px]] [[File:Orange Candle (item) JE3.png|32px]] [[File:Yellow Candle (item) JE3.png|32px]] [[File:Lime Candle (item) JE3.png|32px]] [[File:Green Candle (item) JE3.png|32px]] [[File:Cyan Candle (item) JE3.png|32px]] [[File:Light Blue Candle (item) JE3.png|32px]] [[File:Blue Candle (item) JE3.png|32px]] [[File:Purple Candle (item) JE3.png|32px]] [[File:Magenta Candle (item) JE3.png|32px]] [[File:Pink Candle (item) JE3 BE1.png|32px]] Added candles and dyed candles.}} +|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.33|Non-dyed candles and white candles naturally generate in [[ancient cities]]. +|Non-dyed candles can also generate in the chest of ancient cities.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|Brown, green, red, and purple candles can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.22|Brown, green, purple, and red candles no longer generates in [[suspicious sand]] in [[trail ruins]] as all sand in the structure has been removed.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness and blast resistance of light gray candles from 0 to 0.1.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Non-dyed candles now generate in [[trial chambers]].}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* Using the command /[[setblock]] ~ ~ ~ minecraft:candle[lit=true,waterlogged=true] allows for a both lit and [[Waterlogging|waterlog]]ged candle. The same thing can be done using the [[debug stick]]. +* If used in an outdated ''[[Bedrock Edition]]'' world, it has a flat unknown texture and cannot be placed. + +== Gallery == +=== Renders === +==== Candles ==== + + +==== Lit candles ==== + + +==== Cake with candle ==== + + +==== Cake with lit candle ==== + + +==== Item textures ==== + + +=== Screenshots === + +CandlePreRelease1Texture.jpg|Old candle textures shown by [[Jappa]]. +CandlePreRelease2Texture.jpg|New candle textures shown by Jappa. +CandlePreRelease3Texture.jpg|Newer candle textures shown by Jappa. +Jappa Black Candles.jpg|Black candle textures shown by Jappa. +Jappa Candle Room 1.jpg|Candles in a room shown by Jappa. +Jappa Candle Room 2.jpg|Ditto. +Candles & Signs.jpg|Candles and signs with glowing text. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/taking-inventory--candle Taking Inventory: Candle] – Minecraft.net on September 30, 2021 + +== Navigation == +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Utility blocks]] +[[Category:Light sources]] + +[[de:Kerze]] +[[es:Vela]] +[[fr:Bougie]] +[[it:Candela]] +[[ja:ろうそく]] +[[pl:Świeczka]] +[[pt:Vela]] +[[ru:Свеча]] +[[th:เทียน]] +[[uk:Свічка]] +[[zh:蜡烛]] diff --git a/wiki_backup/Pitcher Pod.txt b/wiki_backup/Pitcher Pod.txt new file mode 100644 index 0000000..3ba8542 --- /dev/null +++ b/wiki_backup/Pitcher Pod.txt @@ -0,0 +1,158 @@ +{{Infobox block +| group = Age 0 +| 1-1 = Pitcher Crop Age 0.png +| group2 = Age 1 +| 2-1 = Pitcher Crop Age 1.png +| group3 = Age 2 +| 3-1 = Pitcher Crop Age 2.png +| group4 = Age 3 +| 4-1 = Pitcher Crop Age 3.png +| group5 = Age 4 +| 5-1 = Pitcher Crop Age 4.png +| *-1class = notpageimage +| image = Pitcher Pod.png +| invimage = Pitcher Pod +| transparent = Yes +| light = No +| tool = none +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} + +A '''pitcher pod''' is an ancient bulbous seed that has a chance to be dropped by [[sniffer]]s when they finish digging. It is the seed of [[pitcher plant]]s. + +== Obtaining == +[[Sniffer]]s occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one pitcher pod has a chance to be dropped on the floor as an item. + +Sniffers can dig for pitcher pods only in the following blocks: +* {{BlockLink|Dirt}} +* {{BlockLink|Grass Block}} +* {{BlockLink|Podzol}} +* {{BlockLink|Coarse Dirt}} +* {{BlockLink|Rooted Dirt}} +* {{BlockLink|Moss Block}} +* {{BlockLink|Mud}} +* {{BlockLink|Muddy Mangrove Roots}} +They cannot dig for pitcher pods on [[mycelium]].{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}} + +== Usage == +=== Pitcher crop === +{{main|Tutorials/Crop farming}} +Pitcher pods can be placed on [[farmland]] by {{ctrl|using}}, where they grow through three stages as a '''pitcher crop'''. + +Breaking the crop before it matures drops the pitcher pod, while breaking the final stage produces a [[pitcher plant]] and does ''not'' yield the pod. Pitcher crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. + +Farmer [[villager]]s can plant pitcher pods, but cannot harvest them once they have fully grown.{{bug|MC-263382||Villagers can plant torchflower crops and pitcher crops but cannot harvest them once they've fully grown|WAI}} + +Pitcher crops at Age 0 can be trampled, but at Age 1 and above, they cannot be trampled. + +=== Feeding === +Pitcher pods can be used to breed [[chicken]]s and reduce the remaining growth duration of chicks by 10%. + +=== Taming === +Pitcher pods can be used to tame [[parrot]]s. + +=== Composting === +Placing a pitcher pod into a [[composter]] has a 30% chance of raising the compost level by 1. + +== Sounds == +{{Sound table/Block/Crop}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Pitcher Crop +|spritetype=block +|nameid=pitcher_crop +|form=block +|blocktags=bee_growables, crops}} +{{ID table +|displayname=Pitcher Pod +|spritetype=item +|nameid=pitcher_pod +|form=item +|itemtags=villager_plantable_seeds +|foot=1}} + +{{BE}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Pitcher Crop +|spritetype=block +|nameid=pitcher_crop +|id=-574 +|form=block +|translationkey=-}} +{{ID table +|displayname=Pitcher Pod +|spritetype=item +|nameid=pitcher_pod +|id=297 +|form=item +|foot=1}} + +=== Block states === +{{see also|Block states}} + +== Achievements == +{{Load achievements|Planting The Past}} + +== Advancements == +{{load advancements|A Seedy Place;Planting The Past}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.20|dev=23w12a|[[File:Pitcher Crop Age 0 JE1 BE1.png|32px]] [[File:Pitcher Crop Age 1 JE1 BE1.png|32px]] [[File:Pitcher Crop Age 2 JE1 BE1.png|32px]] [[File:Pitcher Crop Age 3 JE1 BE1.png|32px]] [[File:Pitcher Crop Age 4 JE1 BE1.png|32px]] [[File:Pitcher Pod JE1 BE1.png|32px]] Added pitcher crops and pods. +|[[File:Pitcher Crop Age 0 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE1.png|32px]] The bottom face on all pitcher crop models is missing.{{bug|MC-261208||Pitcher Plant has unused bottom texture|Fixed}}}} +|{{HistoryLine|||dev=23w13a|Placing a pitcher pod in farmland now gives the player the "A Seedy Place" [[advancement]]. +|Fully grown pitcher crops are now destroyed when the farmland they are placed in is destroyed.}} +|{{HistoryLine|||dev=23w14a|Pitcher crops can now be destroyed by [[ravagers]].|Pitcher crops' hitboxes now change according to their age.|[[File:Pitcher Crop Age 0 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE2.png|32px]] Pitcher crops now have their bottom texture.}} +|{{HistoryLine|||dev=23w16a|Hitbox shape of pitcher crop has been changed for each stage of its growth.|[[Villager]]s can now plant pitcher pods.}} +|{{HistoryLine|||dev=23w17a|Players now get the [[advancement]] "Planting the past" when they plant pitcher pods on [[farmland]].}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|[[File:Pitcher Crop Age 0 JE1 BE1.png|32px]] [[File:Pitcher Crop Age 1 JE1 BE1.png|32px]] [[File:Pitcher Crop Age 2 JE1 BE1.png|32px]] [[File:Pitcher Crop Age 3 JE1 BE1.png|32px]] [[File:Pitcher Crop Age 4 JE1 BE1.png|32px]] [[File:Pitcher Pod JE1 BE1.png|32px]] Added pitcher crops and pods. +|Unlike {{in|java}}, pitcher pods can be used to feed chickens and parrots.}} +|{{HistoryLine|||dev=Preview 1.20.0.21|Hitbox now changes in size according to its age.}} +|{{HistoryLine|||dev=Preview 1.20.0.23|Players now get the [[achievement]] "Planting the past" when they plant pitcher pods on [[farmland]].}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Pitcher pods can now be picked up and planted by farmer [[villager]]s.}} +}} + +=== Pitcher Crop "item" === +{{:Technical blocks/Pitcher Crop}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/pitcher-pod Taking Inventory: Pitcher Pod] - Minecraft.net on January 18, 2024 + +== Navigation == +{{Navbox blocks|vegetation}} +{{Navbox items|ingredients}} + +[[Category:Plants]] + +[[de:Kannenpflanzenkapsel]] +[[es:Vaina de planta odre]] +[[fr:Gousse de planturne]] +[[ja:ウツボカズラのさや]] +[[lzh:小人蘭莢]] +[[pt:Vagem de planta ancestral]] +[[ru:Кувшинница]] +[[zh:瓶子草荚果]] diff --git a/wiki_backup/Potato Button.txt b/wiki_backup/Potato Button.txt new file mode 100644 index 0000000..f015fbe --- /dev/null +++ b/wiki_backup/Potato Button.txt @@ -0,0 +1,95 @@ +{{Joke feature}} +{{Infobox block +| image = Potato Button.png +| renewable = Yes +| stackable = Yes +| maxStack = 64 +| tool = Axe +| light = No +| waterloggable = No +| transparent = Yes +| flammable = No +| lavasusceptible = No +}} +A '''potato button''' is a variant of the [[button]] made of potato planks in [[24w14potato]]. + +== Obtaining == +=== Breaking === +{{Breaking row|horizontal=1|Potato Button|axe}} + +=== Crafting === +{{Crafting +|B2 = Potato Planks +|Output = Potato Button +|ignoreusage=1 +}} + +== Usage == +{{For|information on all wooden buttons|Wooden Button#Usage}} + +== Sounds == +=== Generic === +{{Sound table/Block/Nether wood/JE}} + +=== Unique === +{{SoundTable +| type = java +| {{SoundLine +| sound =Nether button press.ogg +|subtitle=Button clicks +|source=block +|description=When a potato button deactivates +|id=block.nether_wood_button.click_off +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.5 +|distance=16}} +| {{SoundLine +|subtitle=Button clicks +|source=block +|description=When a potato button activates +|id=block.nether_wood_button.click_on +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.6 +| distance = 16 +}} +}} + +== Data values == +=== ID === +{{ID table +|edition=java +|spritetype=block +|displayname=Potato Button +|nameid=potato_button +|generatetranslationkeys=1 +|showblocktags=1 +|blocktags=wooden_buttons, mineable/axe, buttons +|foot=1}} + +=== Block states === +{{See also|Block states}} +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||24w14potato|[[File:Potato Button.png|32px]] Added potato buttons.}} +}} + +== Issues == +{{April Fools issue list}} + +== Navigation == +{{Navbox blocks|Joke}} +{{Navbox jokes|24w14potato}} + +[[Category:Joke blocks]] +[[Category:Manufactured blocks]] +[[Category:Mechanisms]] +[[Category:Redstone]] +[[Category:Non-solid blocks]] + +[[ja:Potato Button]] +[[uk:Картопляна кнопка]] diff --git a/wiki_backup/Potato Trapdoor.txt b/wiki_backup/Potato Trapdoor.txt new file mode 100644 index 0000000..c8d429a --- /dev/null +++ b/wiki_backup/Potato Trapdoor.txt @@ -0,0 +1,110 @@ +{{Joke feature}} +{{Infobox block +| image = Potato Trapdoor.png +| renewable = Yes +| stackable = Yes +| maxStack = 64 +| tool = Axe +| light = No +| transparent = Yes +| flammable = No +| lavasusceptible = Yes +}} +A '''potato trapdoor''' is a variant of a [[trapdoor]] made of potato planks in [[24w14potato]]. + +== Obtaining == +=== Breaking === +{{Breaking row|horizontal=1|Potato Trapdoor|axe}} + +=== Natural generation === +Potato trapdoors generate naturally as part of [[potato village]]s in the potato dimension. + +Two potato trapdoors generate in every [[colosseum]] located in the potato dimension, one at each end of the maze beneath the arena. + +=== Crafting === +{{Crafting +|A3 = Potato Planks +|A2 = Potato Planks +|B3 = Potato Planks +|B2 = Potato Planks +|C3 = Potato Planks +|C2 = Potato Planks +|Output = Potato Trapdoor,2 +|ignoreusage=1 +}} + +== Usage == +{{For|information mechanics of all trapdoors|Trapdoor#Usage}} + +=== Note blocks === +Potato trapdoors can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Generic === +{{Sound table/Block/Nether wood/JE}} + +=== Unique === +{{SoundTable +| type = java +| {{SoundLine +| sound =Nether trapdoor toggle1.ogg +|sound2=Nether trapdoor toggle2.ogg +|sound3=Nether trapdoor toggle3.ogg +|sound4=Nether trapdoor toggle4.ogg +|subtitle=Trapdoor creaks +|source=block +|description=When a potato trapdoor opens +|id=block.nether_wood_trapdoor.open +|translationkey=subtitles.block.trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Trapdoor creaks +|source=block +|description=When a potato trapdoor closes +|id=block.nether_wood_trapdoor.close +|translationkey=subtitles.block.trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +| distance = 16 +}} +}} + +== Data values == +=== ID === +{{ID table +|edition=java +|spritetype=block +|displayname=Potato Trapdoor +|nameid=potato_trapdoor +|generatetranslationkeys=1 +|showblocktags=1 +|blocktags=mineable/axe, trapdoors, wooden_trapdoors +|foot=1}} + +=== Block states === +{{See also|Block states}} +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||24w14potato|[[File:Potato Trapdoor.png|32px]] Added potato trapdoors.}} +}} + +== Issues == +{{April Fools issue list}} + +== Navigation == +{{Navbox blocks|Joke}} +{{Navbox jokes|24w14potato}} + +[[Category:Joke blocks]] +[[Category:Manufactured blocks]] +[[Category:Mechanisms]] +[[Category:Redstone]] +[[Category:Utility blocks]] +[[Category:Generated structure blocks]] + +[[ja:Potato Trapdoor]] diff --git a/wiki_backup/Potted Blue Orchid.txt b/wiki_backup/Potted Blue Orchid.txt new file mode 100644 index 0000000..e3fe018 --- /dev/null +++ b/wiki_backup/Potted Blue Orchid.txt @@ -0,0 +1,546 @@ +{{About|the plant-holding block, which could be referred to as a "planter"|the achievement|Pot Planter|the plant-placing mob|Villager}} +{{For|other pots|Pot}} +{{Infobox block +| image1 = Flower Pot.png +| image1caption = Java Edition +| image2 = Flower Pot BE.png +| image2caption = Bedrock Edition +| invimage = Flower Pot +| extratext = View [[#Gallery|all renders]] +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = Yes (64) +| waterloggable = {{jebe|No|Yes}} +| flammable = No +| lavasusceptible = No +}} +A '''flower pot''' is a decorative [[block]] that can contain flowers, bamboo, saplings, cacti, mushrooms, fungi, and other small plants. + +== Obtaining == +=== Breaking === +Flower pots can be [[instant mining|mined instantly]] using any [[tool]] or without a tool. + +A flower pot drops itself as an [[item]] (any [[plant]] or [[mushroom]] in it separately) when pushed by a [[piston]] or washed away with [[water]]. +{{Breaking row|Flower Pot|horizontal=1}} + +=== Natural generation === +Flower pots naturally generate in [[witch hut]]s where they contain a red [[mushroom]], the basement of [[igloo]]s where they contain a [[cactus]], and in [[woodland mansion]]s, where they contain birch [[sapling]]s, dark oak saplings, dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies. + +Flower pots containing a dandelion can be found in some [[plains]] and [[savanna]] [[village]] houses. Flower pots containing a cactus or a dead bush can be found in some [[desert]] village houses. Flower pots containing a spruce sapling can be found in [[taiga]] village mason houses. Flower pots containing a poppy can be found in taiga village churches. + +[[Lava]] can flow into the space of a flower pot, destroying it. + +Flower pots with [[dead bush]]es can generate inside [[trial chamber]]s. + +=== Generated loot === +{{LootChestItem|flower-pot}} + +=== Crafting === +{{Crafting +|A2= Brick +|C2= Brick +|B3= Brick +|Output= Flower Pot +|type= Decoration block +}} + +== Usage == +A flower pot can be used to hold [[mushroom]]s, [[fungi]], and various [[plant]]s. Plants that can be {{control|placed}} in a pot include any one-block-high [[flower]]s, [[sapling]]s, [[fern]]s, [[dead bush]]es, [[cacti]], [[bamboo]], [[azalea]]s, [[mangrove propagule]], [[warped roots]] and [[crimson roots]]. + +{{IN|je}}, flower pots can be placed on any block or over [[air]].{{bug|MC-127036|||WAI}} + +{{IN|be}}, they must be placed on top of a full-[[block]] top surface, or the top of a [[fence]], stone [[wall]], or [[hopper]]. They cannot be placed on [[slab]]s and [[stairs]] unless those blocks are upside-down. Pots may also be placed on an upward facing trapdoor, although the pot breaks if the trapdoor is opened. + +Flower pots are {{frac|3|8}} of a block high and can be stepped on. It is not possible to walk from the top of a flower pot onto a full sized block without jumping. It is possible to jump from a flower pot onto a fence. + +The plant or fungus can be removed from the flower pot by pressing {{control|use}}. This places the item directly back into the player's inventory.{{bug|MC-169496|||WAI}} + +They can be used to display cacti and wither roses without inheriting their damaging properties.{{bug|MC-2241|||WAI}}{{bug|MC-138024|||WAI}} + +Potted [[warped fungus]] can be used to repel [[hoglin]]s. + +== Sounds == +{{Sound table/Block/Normal}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Flower Pot +|spritetype=block +|nameid=flower_pot +|blocktags=flower_pots +|translationkey=block.minecraft.flower_pot,item.minecraft.flower_pot}} +{{ID table +|displayname=Potted Dandelion +|spritetype=block +|nameid=potted_dandelion +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Poppy +|spritetype=block +|nameid=potted_poppy +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Blue Orchid +|spritetype=block +|nameid=potted_blue_orchid +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Allium +|spritetype=block +|nameid=potted_allium +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Azure Bluet +|spritetype=block +|nameid=potted_azure_bluet +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Red Tulip +|spritetype=block +|nameid=potted_red_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Orange Tulip +|spritetype=block +|nameid=potted_orange_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted White Tulip +|spritetype=block +|nameid=potted_white_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Pink Tulip +|spritetype=block +|nameid=potted_pink_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Oxeye Daisy +|spritetype=block +|nameid=potted_oxeye_daisy +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Cornflower +|spritetype=block +|nameid=potted_cornflower +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Lily of the Valley +|spritetype=block +|nameid=potted_lily_of_the_valley +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Wither Rose +|spritetype=block +|nameid=potted_wither_rose +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Torchflower +|spritetype=block +|nameid=potted_torchflower +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Oak Sapling +|spritetype=block +|nameid=potted_oak_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Spruce Sapling +|spritetype=block +|nameid=potted_spruce_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Birch Sapling +|spritetype=block +|nameid=potted_birch_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Jungle Sapling +|spritetype=block +|nameid=potted_jungle_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Acacia Sapling +|spritetype=block +|nameid=potted_acacia_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Dark Oak Sapling +|spritetype=block +|nameid=potted_dark_oak_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Cherry Sapling +|spritetype=block +|nameid=potted_cherry_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Red Mushroom +|spritetype=block +|nameid=potted_red_mushroom +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Brown Mushroom +|spritetype=block +|nameid=potted_brown_mushroom +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Fern +|spritetype=block +|nameid=potted_fern +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Dead Bush +|spritetype=block +|nameid=potted_dead_bush +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Cactus +|spritetype=block +|nameid=potted_cactus +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Bamboo +|spritetype=block +|nameid=potted_bamboo +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Azalea +|spritetype=block +|nameid=potted_azalea_bush +|blocktags=flower_pots +|spritename=potted azalea bush +|form=block}} +{{ID table +|displayname=Potted Flowering Azalea +|spritetype=block +|nameid=potted_flowering_azalea_bush +|blocktags=flower_pots +|spritename=potted flowering azalea bush +|form=block}} +{{ID table +|displayname=Potted Crimson Fungus +|spritetype=block +|nameid=potted_crimson_fungus +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Warped Fungus +|spritetype=block +|nameid=potted_warped_fungus +|blocktags=flower_pots, hoglin_repellents +|form=block}} +{{ID table +|displayname=Potted Crimson Roots +|spritetype=block +|nameid=potted_crimson_roots +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Warped Roots +|spritetype=block +|nameid=potted_warped_roots +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Mangrove Propagule +|spritetype=block +|nameid=potted_mangrove_propagule +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Pale Oak Sapling +|spritetype=block +|nameid=potted_pale_oak_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Open Eyeblossom +|spritetype=block +|nameid=potted_open_eyeblossom +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Closed Eyeblossom +|spritetype=block +|nameid=potted_closed_eyeblossom +|blocktags=flower_pots +|form=block +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Flower Pot +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block +|spritename=flower-pot +|spritetype=block +|nameid=flower_pot +|id=140 +|form=block +|itemform=item.flower_pot +|translationkey=-}} +{{ID table +|displayname=Item +|spritename=flower-pot +|spritetype=item +|nameid=flower_pot +|id=514 +|form=item +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{IN|be}}, flower pots use the following block states: + +{{/BS}} + +=== Block data === +{{IN|bedrock}}, flower pots have a block entity associated with them that holds additional data about the block. + +See [[Bedrock Edition level format/Block entity format]]. + +== Achievements == +{{load achievements|Pot Planter}} + +== History == +{{needs updating|section=1|Missing {{BE}} information from after 1.17.10.}} +{{info needed section|Java Edition potted eyeblossom addition}} +{{HistoryTable +|{{HistoryLine||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[Dinnerbone]] tweeted the first image of flower pots.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w34a|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Rose JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Dead Bush JE1.png|32px]]
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots. +|At this point, plants inside of flower pots rendered much like they do outside of flower pots, not being subject to directional shading.}} +|{{HistoryLine|||dev=12w40a|A potted [[red mushroom]] can now be found on one window of a [[witch hut]].}} +|{{HistoryLine||1.7.2|dev=13w36a|[[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] Allium, azure bluet, oxeye daisies, blue orchids, red tulips, orange tulips, white tulips and pink tulips can now be placed in flower pots. +|[[File:Potted Poppy JE1.png|32px]] As the rose has been replaced with the poppy, the potted rose is also now replaced with the potted poppy as a result. +|Flower pots can no longer use data values because more than 15 plants can be potted, it now has a [[block entity]] instead. +|[[File:Potted Green Shrub.png|32px]] [[File:Potted Cobweb JE1.png|32px]] Due to the tile entity handling, it is now possible to place any [[block]] inside of a flower pot via NBT editors. However, at this point, with the ones possible in vanilla [[Survival]] aside, only [[grass]], [[shrub|green shrub]]s, and [[cobweb]]s actually render. +|[[File:Potted Grass JE1.png|32px]] Potted grass now exists can be placed in flower pots using [[commands]]. +|[[File:Potted Grass (no tint) JE1.png|32px]] [[File:Potted Fern (no tint) JE1.png|32px]] Potted shrubs, grass, and ferns must now have block data value 11 to display biome colors, otherwise rendering as default/gray.}} +|{{HistoryLine|||dev=13w37a|Added {{cmd|setblock}}, allowing for the aforementioned potted plants to be obtained without map editing.}} +|{{HistoryLine|||dev=13w43a|[[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] Acacia sapling and dark oak saplings can now be placed in flower pots.}} +|{{HistoryLine||1.8|dev=14w06a|Many more blocks (almost all full cubes) placed into a flower pot by modifying the block entity now render, if in somewhat buggy fashion, as the texture is in a cross shape. {{LoadPage|Flower Pot/1.8 development gallery/14w06a|Click show to display all of the applicable blocks.|b}} +|[[File:Potted Cactus JE2.png|32px]] Potted cacti now appear as a cross formed of their bottom texture inside of a pot.{{bug|MC-47469}}}} +|{{HistoryLine|||dev=14w06b|Further blocks now render in flower pots than did in the previous snapshot. {{LoadPage|Flower Pot/1.8 development gallery/14w06b|Click show to display all of the applicable blocks.|b}} +|[[File:Potted Cactus JE3.png|32px]] The accidental potted cactus model change has been reverted.}} +|{{HistoryLine|||dev=14w07a|[[File:Potted Iron Trapdoor.png|32px]] The newly added [[iron trapdoor]] also renders in flower pots when created with commands.}} +|{{HistoryLine|||dev=14w17a|[[File:Flower Pot JE2.png|32px]] [[File:Potted Dandelion JE2.png|32px]] [[File:Potted Allium JE2.png|32px]] [[File:Potted Azure Bluet JE2.png|32px]] [[File:Potted Oxeye Daisy JE2.png|32px]] [[File:Potted Blue Orchid JE2.png|32px]] [[File:Potted Poppy JE2.png|32px]] [[File:Potted Red Tulip JE2.png|32px]] [[File:Potted Orange Tulip JE2.png|32px]] [[File:Potted White Tulip JE2.png|32px]] [[File:Potted Pink Tulip JE2.png|32px]] [[File:Potted Red Mushroom JE2.png|32px]] [[File:Potted Brown Mushroom JE2.png|32px]] [[File:Potted Oak Sapling JE2.png|32px]] [[File:Potted Birch Sapling JE2.png|32px]] [[File:Potted Spruce Sapling JE2.png|32px]] [[File:Potted Jungle Sapling JE2.png|32px]] [[File:Potted Acacia Sapling JE2.png|32px]] [[File:Potted Dark Oak Sapling JE2.png|32px]] [[File:Potted Cactus JE4.png|32px]] [[File:Potted Fern JE2.png|32px]] [[File:Potted Dead Bush JE2.png|32px]] The flower pot model and rendering has changed. The insides are now subject to directional shading, rather than being fully lit, much like the changes made to [[hopper]]s and [[cauldron]]s in 14w10a. In addition, the outer face (as well as the cuboids comprising the cactus in potted cactus) are no longer subject to ambient occlusion. The potted cactus also now uses the side texture on the top face, rather than the top texture. +|Invalid blocks no longer render inside flower pots. This also includes cobweb and grass.}} +|{{HistoryLine|||dev=14w25a|[[File:Potted Dandelion JE3.png|32px]] [[File:Potted Allium JE3.png|32px]] [[File:Potted Azure Bluet JE3.png|32px]] [[File:Potted Oxeye Daisy JE3.png|32px]] [[File:Potted Blue Orchid JE3.png|32px]] [[File:Potted Poppy JE3.png|32px]] [[File:Potted Red Tulip JE3.png|32px]] [[File:Potted Orange Tulip JE3.png|32px]] [[File:Potted White Tulip JE3.png|32px]] [[File:Potted Pink Tulip JE3.png|32px]] [[File:Potted Red Mushroom JE3.png|32px]] [[File:Potted Brown Mushroom JE3.png|32px]] [[File:Potted Oak Sapling JE3.png|32px]] [[File:Potted Birch Sapling JE3.png|32px]] [[File:Potted Spruce Sapling JE3.png|32px]] [[File:Potted Jungle Sapling JE3.png|32px]] [[File:Potted Acacia Sapling JE3.png|32px]] [[File:Potted Dark Oak Sapling JE3.png|32px]] [[File:Potted Fern JE3.png|32px]] [[File:Potted Dead Bush JE3.png|32px]] Potted cross shaped objects are now affected by directional shading.{{bug|MC-129826||["shade": false] is missing from potted cross models, resulting in most potted plants appearing darker than they should|Fixed}}}} +|{{HistoryLine|||dev=14w26a|The flower pot generated in the window of [[witch hut]]s is now empty.{{bug|MC-63820|||Fixed}}}} +|{{HistoryLine||1.9|dev=15w43a|A potted cactus can now be found on a table in [[igloo]] basements.}} +|{{HistoryLine||1.11|dev=16w32a|The block entity ID of flower pots has been changed from FlowerPot to flower_pot.}} +|{{HistoryLine|||dev=16w39a|Potted plants can now be removed from flower pots by pressing {{control|use}}. +|Flower pots now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The different block states for the flower_pot ID have been split up into their own IDs. +|Flower pots are no longer block entities. +|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 140, and the item's was 390. +|The flower pot in the window of [[witch hut]]s now once again has a red mushroom inside.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Flower Pot JE3.png|32px]] [[File:Potted Dandelion JE4.png|32px]] [[File:Potted Poppy JE4.png|32px]] [[File:Potted Allium JE4.png|32px]] [[File:Potted Azure Bluet JE4.png|32px]] [[File:Potted Oxeye Daisy JE4.png|32px]] [[File:Potted Blue Orchid JE4.png|32px]] [[File:Potted Red Tulip JE4.png|32px]] [[File:Potted Orange Tulip JE4.png|32px]] [[File:Potted White Tulip JE4.png|32px]] [[File:Potted Pink Tulip JE4.png|32px]] [[File:Potted Red Mushroom JE4.png|32px]] [[File:Potted Brown Mushroom JE4.png|32px]] [[File:Potted Oak Sapling JE4.png|32px]] [[File:Potted Birch Sapling JE4.png|32px]] [[File:Potted Spruce Sapling JE4.png|32px]] [[File:Potted Jungle Sapling JE4.png|32px]] [[File:Potted Acacia Sapling JE4.png|32px]] [[File:Potted Dark Oak Sapling JE4.png|32px]] [[File:Potted Cactus JE5.png|32px]] [[File:Potted Fern JE4.png|32px]] [[File:Potted Dead Bush JE4.png|32px]]
[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots and their contained plants have been changed. +|[[File:Potted Cornflower JE1 BE1.png|32px]] [[File:Potted Lily of the Valley JE1 BE1.png|32px]] [[File:Potted Wither Rose JE1 BE1.png|32px]] [[File:Potted Bamboo JE1 BE1.png|32px]] Cornflower, lily of the valley, wither rose and [[bamboo]] can now be placed in flower pots.}} +|{{HistoryLine|||dev=18w44a|[[File:Potted Cactus JE6.png|32px]] The texture of potted cacti has been changed.}} +|{{HistoryLine|||dev=18w47b|[[File:Potted Poppy JE5.png|32px]] The texture of potted poppies has been changed.}} +|{{HistoryLine|||dev=18w49a|Flower pots can now be found in [[chest]]s in [[village]] mason houses.}} +|{{HistoryLine|||dev=19w11a|Flower pots have become [[renewable]], as mason [[villager]]s now sell [[brick]]s.}} +|{{HistoryLine||1.16|dev=20w06a|The model of flower pots has been fixed and has been given an underside, which has changed the model from [[File:Flower Pot UNKVER2 (facing NWU).png|32px]] to [[File:Flower Pot UNKVER3 (facing NWU).png|32px]].}} +|{{HistoryLine|||dev=20w09a|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]], and [[crimson roots|crimson]] and [[warped roots]] can now be placed in flower pots. +|The model for potted plants has been fixed, so the bottom face now renders,{{bug|MC-170842}} which has changed the model from [[File:Potted Dandelion UNKVER1 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER1 (facing NWU).png|32px]] [[File:Potted Allium UNKVER1 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER1 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER1 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER1 (facing NWU).png|32px]] [[File:Potted Fern UNKVER1 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER1 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER1 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER1 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER1 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER1 (facing NWU).png|32px]] to [[File:Potted Dandelion UNKVER2 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER2 (facing NWU).png|32px]] [[File:Potted Allium UNKVER2 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER2 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER2 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER2 (facing NWU).png|32px]] [[File:Potted Fern UNKVER2 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER2 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER2 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER2 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER2 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER2 (facing NWU).png|32px]].}} +|{{HistoryLine|||dev=20w11a|[[File:Potted Bamboo UNKVER3 (facing NWU).png|32px]] An unneeded face has been removed from potted bamboo to solve a z-fighting issue.{{bug|MC-173156}}}} +|{{HistoryLine|||dev=Pre-release 3|[[File:Potted Cactus JE7.png|32px]] [[File:Potted Cactus UNKVER3 (facing NWU).png|32px]] The model of the potted cacti has been changed. The top face now uses the top texture of cactus, rather than the side texture and the bottom face has been changed to the top texture of the flower pot.}} +|{{HistoryLine||1.16.2|dev=20w28a|[[File:Potted Cactus UNKVER4 (facing NWU).png|32px]] The model of the potted cactus no longer has a hole in the bottom, although the texture is stretched.}} +|{{HistoryLine||1.17|dev=Pre-release 1|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots. +|[[File:Potted Flowering Azalea (plant texture) JE1.png|32px]] Potted flowering azalea has its own unused plant texture but uses the normal variant for consistency with non-potted flowering azaleas: [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] [[File:Flowering Azalea (bottom) JE2 BE2.png|32px]]}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Potted Mangrove Propagule JE1.png|32px]] [[Mangrove propagule]]s can now be placed in flower pots.}} +|{{HistoryLine|||dev=22w18a|[[File:Potted Mangrove Propagule JE2.png|32px]] The western element of the flower pot in potted mangrove propagules has been deleted.{{bug|MC-251355}}}} +|{{HistoryLine|||dev=Pre-release 1|[[File:Potted Mangrove Propagule JE1.png|32px]] The aforementioned western element has been restored.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Potted Torchflower JE1.png|32px]] [[File:Potted Cherry Sapling JE1.png|32px]] [[Torchflower]]s and [[cherry sapling]]s can now be placed in flower pots.}} +|{{HistoryLine|||dev=1.19.4-pre2|Changed the texture of potted cherry saplings.}} +|{{HistoryLine||1.20|dev=23w12a|Potted torchflowers and cherry saplings are now available without using the "Update 1.20" experimental data pack.|Flower pots can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine|||dev=23w13a|[[File:Potted Flowering Azalea JE2.png|32px]] Flowering azalea now uses its own plant texture, changing appearance from [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] to [[File:Potted Flowering Azalea (bottom) JE2.png|32px]] and breaking consistency with non-potted flowering azaleas.{{bug|MC-230916}}}} +|{{HistoryLine|||dev=23w16a|Flower pots no longer generate in [[suspicious sand]] in [[trail ruins]]. +|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; flower pots are now in the common loot.}} +|{{HistoryLine||1.21.2|dev=24w33a|[[File:Potted Acacia Sapling JE5.png|32px]] [[File:Potted Allium JE5.png|32px]] [[File:Potted Azure Bluet JE5.png|32px]] [[File:Potted Birch Sapling JE5.png|32px]] [[File:Potted Blue Orchid JE5.png|32px]] [[File:Potted Brown Mushroom JE5.png|32px]] [[File:Potted Cherry Sapling JE3.png|32px]] [[File:Potted Cornflower JE2.png|32px]] [[File:Potted Crimson Fungus JE2.png|32px]] [[File:Potted Crimson Roots JE2.png|32px]] [[File:Potted Dandelion JE5.png|32px]] [[File:Potted Dark Oak Sapling JE5.png|32px]] [[File:Potted Dead Bush JE5.png|32px]] [[File:Potted Fern JE6.png|32px]] [[File:Potted Jungle Sapling JE5.png|32px]] [[File:Potted Lily of the Valley JE2.png|32px]] [[File:Potted Oak Sapling JE5.png|32px]] [[File:Potted Orange Tulip JE5.png|32px]] [[File:Potted Oxeye Daisy JE5.png|32px]] [[File:Potted Pink Tulip JE5.png|32px]] [[File:Potted Poppy JE6.png|32px]] [[File:Potted Red Mushroom JE5.png|32px]] [[File:Potted Red Tulip JE5.png|32px]] [[File:Potted Spruce Sapling JE5.png|32px]] [[File:Potted Torchflower JE2.png|32px]] [[File:Potted Warped Fungus JE2.png|32px]] [[File:Potted Warped Roots JE2.png|32px]] [[File:Potted White Tulip JE5.png|32px]] [[File:Potted Wither Rose JE2.png|32px]]
Cross-models in flower pots (such as saplings or flowers, but excluding mangrove propagules as they use a separate model) are no longer subject to directional shading.}} +|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|[[File:Potted Pale Oak Sapling JE1.png|32px]] Added potted [[pale oak sapling]]s.}} + + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.12.1|dev=build 1|[[File:Flower Pot BE1.png|32px]] [[File:Potted Dandelion BE1.png|32px]] [[File:Potted Red Mushroom BE1.png|32px]] [[File:Potted Brown Mushroom BE1.png|32px]] [[File:Potted Oak Sapling BE1.png|32px]] [[File:Potted Birch Sapling BE1.png|32px]] [[File:Potted Spruce Sapling BE1.png|32px]] [[File:Potted Jungle Sapling BE1.png|32px]] [[File:Potted Cactus BE1.png|32px]] [[File:Potted Fern BE1.png|32px]] [[File:Potted Allium BE1.png|32px]] [[File:Potted Azure Bluet BE1.png|32px]] [[File:Potted Oxeye Daisy BE1.png|32px]] [[File:Potted Blue Orchid BE1.png|32px]] [[File:Potted Poppy BE1.png|32px]] [[File:Potted Red Tulip BE1.png|32px]] [[File:Potted Orange Tulip BE1.png|32px]] [[File:Potted White Tulip BE1.png|32px]] [[File:Potted Pink Tulip BE1.png|32px]] [[File:Potted Acacia Sapling BE1.png|32px]] [[File:Potted Dark Oak Sapling BE1.png|32px]]
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} +|{{HistoryLine||v0.14.0|dev=build 1|Flower pots now generate in [[witch hut]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Flower pots now generate in [[igloo]] basements.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Flower pots now generate naturally in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Potted Dandelion BE2.png|32px]] [[File:Potted Red Mushroom BE2.png|32px]] [[File:Potted Brown Mushroom BE2.png|32px]] [[File:Potted Oak Sapling BE2.png|32px]] [[File:Potted Birch Sapling BE2.png|32px]] [[File:Potted Spruce Sapling BE2.png|32px]] [[File:Potted Jungle Sapling BE2.png|32px]] [[File:Potted Fern BE2.png|32px]] [[File:Potted Allium BE2.png|32px]] [[File:Potted Azure Bluet BE2.png|32px]] [[File:Potted Oxeye Daisy BE2.png|32px]] [[File:Potted Blue Orchid BE2.png|32px]] [[File:Potted Poppy BE2.png|32px]] [[File:Potted Red Tulip BE2.png|32px]] [[File:Potted Orange Tulip BE2.png|32px]] [[File:Potted White Tulip BE2.png|32px]] [[File:Potted Pink Tulip BE2.png|32px]] [[File:Potted Acacia Sapling BE2.png|32px]] [[File:Potted Dark Oak Sapling BE2.png|32px]]
Changed plant model height to fit into 1 block space.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[File:Potted Bamboo BE1.png|32px]] [[Bamboo]] can now be placed in flower pots.}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Potted Cornflower BE1.png|32px]] [[File:Potted Lily of the Valley BE1.png|32px]] Cornflowers and the lily of the valley can now be placed in flower pots.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE2.png|32px]] [[File:Potted Fern BE.jpg|32px]] [[File:Potted Bamboo BE2.png|32px]]
[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed. +|Flower pots now generate in the new [[village]]s.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Flower pots can now be found in [[village]] mason [[chest]]s.}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|[[File:Potted Wither Rose JE1 BE1.png|32px]]{{verify|did they appear this dark in BE?}} [[Wither rose]]s can now be placed in flower pots.}} +|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Potted plants can now be removed from flower pots by pressing {{control|use}}.}} +|{{HistoryLine|||dev=beta 1.16.0.51|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]]{{verify|did they appear this dark in BE?}} Crimson and warped [[fungi]], and [[crimson roots|crimson]] and [[warped roots]] can now be placed in flower pots.}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.21|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.25|[[File:Potted Closed Eyeblossom.png|32px]] [[File:Potted Open Eyeblossom BE1.png|32px]] [[Eyeblossom]]s can now be placed in flower pots.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] [[File:Potted Dead Bush JE3.png|32px]]{{verify|Are these models the ones used in this version?}}
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|A potted [[red mushroom]] can now be found on one window of a [[witch hut]].}} +|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|[[Shrub]]s can now be placed in flower pots.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Shrubs can no longer be placed in flower pots. Potted shrubs in old worlds are retained.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A potted cactus can now be found on a table in [[igloo]] basements.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Potted plants can now be removed from flower pots by pressing {{control|use}}. +|Flower pots now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|[[Observers]] now register changes to flower pots.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.jpg|32px]]
[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} +|{{HistoryLine||1.9.19|Flower pots now generate in [[woodland mansion]]s.}} +}} + + +Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots. +FlowerPot.png|The first image of flower pots, released by [[Dinnerbone]]. +Pots 1-100.png|An [[Java Edition 14w06a|14w06a]] example of some of the blocks that can be placed inside of flower pots, and their rendering. +Pots 1-100b.png|The same arrangement as prior in [[Java Edition 14w06b|14w06b]]. + + +=== Flower pot "item" === +{{:Technical blocks/Flower Pot}} + +== Gallery == +=== Renders === +For a full gallery of the incorrect potted blocks, see [[Flower Pot/1.8 development gallery]]. +==== Flowers ==== + +Potted Dandelion.png|Potted [[Dandelion]] +Potted Poppy.png|Potted [[Poppy]] +Potted Blue Orchid.png|Potted [[Blue Orchid]] +Potted Allium.png|Potted [[Allium]] +Potted Azure Bluet.png|Potted [[Azure Bluet]] +Potted Red Tulip.png|Potted [[Red Tulip]] +Potted Orange Tulip.png|Potted [[Orange Tulip]] +Potted White Tulip.png|Potted [[White Tulip]] +Potted Pink Tulip.png|Potted [[Pink Tulip]] +Potted Oxeye Daisy.png|Potted [[Oxeye Daisy]] +Potted Cornflower.png|Potted [[Cornflower]] +Potted Lily of the Valley.png|Potted [[Lily of the Valley]] +Potted Wither Rose.png|Potted [[Wither Rose]] +Potted Torchflower.png|Potted [[Torchflower]] + +==== Saplings ==== + +Potted Oak Sapling.png|Potted [[Oak Sapling]] +Potted Spruce Sapling.png|Potted [[Spruce Sapling]] +Potted Birch Sapling.png|Potted [[Birch Sapling]] +Potted Jungle Sapling.png|Potted [[Jungle Sapling]] +Potted Acacia Sapling.png|Potted [[Acacia Sapling]] +Potted Dark Oak Sapling.png|Potted [[Dark Oak Sapling]] +Potted Azalea.png|Potted [[Azalea]] +Potted Flowering Azalea.png|Potted [[Flowering Azalea]] +Potted Mangrove Propagule.png|Potted [[Mangrove Propagule]] +Potted Cherry Sapling.png|Potted [[Cherry Sapling]] +Potted Pale Oak Sapling.png|Potted [[Pale Oak Sapling]] + + +==== Mushrooms ==== + +Potted Red Mushroom.png|Potted [[Red Mushroom]] +Potted Brown Mushroom.png|Potted [[Brown Mushroom]] +Potted Crimson Fungus.png|Potted [[Crimson Fungus]] +Potted Warped Fungus.png|Potted [[Warped Fungus]] + + +==== Roots and bushes ==== + +Potted Crimson Roots.png|Potted [[Crimson Roots]] +Potted Warped Roots.png|Potted [[Warped Roots]] +Potted Fern.png|Potted [[Fern]] +Potted Dead Bush.png|Potted [[Dead Bush]] +Potted Cactus.png|Potted [[Cactus]] +Potted Cactus BE.png|Potted [[Cactus]]
([[Bedrock Edition]]) +Potted Bamboo.png|Potted [[Bamboo]] +Potted Bamboo BE.png|Potted [[Bamboo]]
([[Bedrock Edition]]) +
+ +=== Screenshots === + +FiveFlowerPots.png|Five flower pots in a player-created village. +SwampHutMushroom.png|A potted [[Mushroom|red mushroom]] can be found in [[Swamp Hut|swamp huts]]. +DesertVillageCactus.png|Potted [[Cactus|cacti]] can be found in desert [[Village|villages]]. + + +== Issues == +{{issue list}} + +== Trivia == +* The flower pot is based on a suggestion from Reddit, like [[ender chest]]s and [[item frame]]s.{{tweet|dinnerbone|235747041286975488|My next task is going to be flower pots.|August 15, 2012}} +* Flower pots break [[falling block]]s. +* If a plant that has been [[Name Tag|named]] is put in a flower pot, the plant loses its name. +* The inside of the flower pot in ''Java Edition'' uses the center 4×4 pixels of the dirt texture, while ''Bedrock Edition'' uses the center 6×6. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Manufactured blocks]] +[[Category:Storage]] +[[Category:Generated structure blocks]] +[[Category:Utility blocks]] + +[[cs:Květináč]] +[[de:Blumentopf]] +[[es:Maceta]] +[[fr:Pot de fleurs]] +[[hu:Virágcserép]] +[[it:Vaso da fiori]] +[[ja:植木鉢]] +[[ko:화분]] +[[lzh:盆]] +[[nl:Bloempot]] +[[pl:Doniczka]] +[[pt:Vaso]] +[[ru:Цветочный горшок]] +[[uk:Квітковий горщик]] +[[zh:花盆]] diff --git a/wiki_backup/Red Wall Banner.txt b/wiki_backup/Red Wall Banner.txt new file mode 100644 index 0000000..85c5a9a --- /dev/null +++ b/wiki_backup/Red Wall Banner.txt @@ -0,0 +1,736 @@ +{{about|craftable banners|the banner used by illagers|Ominous Banner|the image released alongside version changelogs|Version banner}} +{{Infobox block +| group = White +| 1-1 = White Banner.gif +| invimage = White Banner +| group2 = Light Gray +| 2-1 = Light Gray Banner.gif +| invimage2 = Light Gray Banner +| group3 = Gray +| 3-1 = Gray Banner.gif +| invimage3 = Gray Banner +| group4 = Black +| 4-1 = Black Banner.gif +| invimage4 = Black Banner +| group5 = Brown +| 5-1 = Brown Banner.gif +| invimage5 = Brown Banner +| group6 = Red +| 6-1 = Red Banner.gif +| invimage6 = Red Banner +| group7 = Orange +| 7-1 = Orange Banner.gif +| invimage7 = Orange Banner +| group8 = Yellow +| 8-1 = Yellow Banner.gif +| invimage8 = Yellow Banner +| group9 = Lime +| 9-1 = Lime Banner.gif +| invimage9 = Lime Banner +| group10 = Green +| 10-1 = Green Banner.gif +| invimage10 = Green Banner +| group11 = Cyan +| 11-1 = Cyan Banner.gif +| invimage11 = Cyan Banner +| group12 = Light Blue +| 12-1 = Light Blue Banner.gif +| invimage12 = Light Blue Banner +| group13 = Blue +| 13-1 = Blue Banner.gif +| invimage13 = Blue Banner +| group14 = Purple +| 14-1 = Purple Banner.gif +| invimage14 = Purple Banner +| group15 = Magenta +| 15-1 = Magenta Banner.gif +| invimage15 = Magenta Banner +| group16 = Pink +| 16-1 = Pink Banner.gif +| invimage16 = Pink Banner +| extratext = [[#Renders|View all renders]] +| rarity = Common +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (16) +|waterloggable = {{jebe|No|Yes}} +| flammable = No +| lavasusceptible = Yes +}} +'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s. + +== Obtaining == +=== Breaking === +Banners can be broken with or without a [[tool]], but an [[axe]] is fastest. +{{breaking row|horizontal=1|Banners|Axe}} + +A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed. + +=== Natural generation === +{| class="wikitable collapsible" +! Name !! Location !! Appearance !! Design +|- +! Magenta Banner +| Outside of [[end cities]]. +| style="text-align: center" | [[File:End City Banner.png|32px]] +| Magenta Banner +* Black Inverted Chevron +* Black Chevron +|- +! Gray Banner +| In banner room in [[woodland mansion]]s. +| style="text-align: center" | [[File:Gray Banner.png|32px]] +| Gray Banner +|- +! Light Gray Banner +| In master bedroom in [[woodland mansion]]s. +| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]] +| Light Gray Banner +* White Flower Charge +|- +! Brown Banner +| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s. +| style="text-align: center" | [[File:Brown Banner.png|32px]] +| Brown Banner +|- +! Black Banner +| In altar room in [[woodland mansions]]. +| style="text-align: center" | [[File:Black Banner.png|32px]] +| Black Banner +|- +!Ominous Banner +|Carried by Illagers and located in Pillager Outposts +|style="text-align: center" | [[File:Ominous Banner BE.png|32px]] +|Illager face +|} + +=== Crafting === +Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]]. +{{Crafting +|head=1 +|showdescription=1 +|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool +|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool +|B3=Stick +|Output=Matching Banner +|Olink=Banner +|type=Decoration block +|description=Once the banner is crafted, its base color cannot be changed. +}} +{{Crafting +|showdescription=1 +|Any Banner +|Bleach +|Output=White Banner +|type=Decoration block +|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}} +|foot=1 +}} + +=== Trading === +{{Trade sources|Any color Banner}} + +== Usage == +[[File:Standing banner with block.png|thumb|upright|200px|Overlapping block on a banner.]] +[[File:Wall banner with block.png|thumb|upright|200px|Overlapping on a wall mounted banner.]] + +There are 16 colored blank banners, and numerous patterns each available in 16 colors. A banner can be customized with up to 6 layers of patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water. + +Banners, much like signs, can be placed either on the ground facing in 16 directions, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location. + +Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. When a banner is placed on the side of a block, its position is set by the top block. This makes it possible to overlap another solid block on the top half of a floor banner, or the bottom half of a wall banner. + +Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them. + +Banners cannot be moved by [[piston]]s. + +[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]]. Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods). + + +File:Wall banner with water below.png| Water can be placed below wall banners +File:Water flowing around banner.png| Water flows around a banner on the ground + + +=== Patterns === +{{see also|Banner/Patterns|title1=List of patterned banners}} +A banner may have up to six layers of patterns, which are overlaid with the last-added on top. Patterns can colored with any of the 16 [[dye]] colors. + +A [[loom]] is used to add patterns. All patterns require a dye, but some of them also need a [[banner pattern]] item, which is ''not'' consumed in the process. +{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}} + +{{IN|bedrock}}, most patterns can also be added through [[crafting]], although this generally requires more dye and may also consume valuable items such as [[enchanted golden apple]]s. Designs that require uncraftable banner pattern items (e.g. globe or gust) are not available through crafting. +{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}} + +Custom banner and shield designs can be preview using this tool:{{Calculator|banner}} + +[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]] +{{IN|java}}, a banner can have more than six layers of patterns if obtained through commands (such as {{cmd|give}} or {{cmd|setblock}}) or external editors. A banner can visually display up to 16 layers. The item tooltip of a banner with more than 6 patterns lists only the first 6 bottom-most layers. Here is an example of a command that gives the player a banner with eight different patterns: + +/give @s white_banner[banner_patterns=[{pattern:half_horizontal,color:red},{pattern:stripe_top,color:blue},{pattern:stripe_middle,color:pink},{pattern:stripe_bottom,color:cyan},{pattern:stripe_downright,color:yellow},{pattern:stripe_downleft,color:lime},{pattern:rhombus,color:orange},{pattern:skull,color:black}]] + +{{IN|bedrock}}, banners with more than 6 layers are unobtainable via commands. Banners can display only up to 6 layers, even if more layers are added using external editors. Tooltips of such banners list all the layers. + +=== Crafting ingredient === +[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset. + +{{Crafting +|ignoreusage=1 +|showdescription=1 +|Shield +|Matching Banner +|Output=Matching Shield +|B2link=Banner +|Olink=Shield +|type=Combat +|description=Applies the banner pattern to the shield. The banner is consumed.
The shield must have no preexisting patterns.
Does not change existing durability or enchantments on the shield. +}} + +=== Copying === +Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner. +{{Crafting +|showdescription=1 +|Matching Banner +|Matching Banner +|Output=Matching Banner +|A2link=Banner +|B2link=Banner +|Olink=Banner +|type=Decoration block +|ignoreusage=1 +|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern. +}} + +=== Renaming === +Like other items, banners can be renamed on an [[anvil]]. {{IN|java}}, a banner retains its custom name when it is placed and retrieved, when a layer is added or removed, and when the banner is cloned. {{IN|bedrock}}, a banner retains its custom name when a layer is added and when the banner is cloned, but loses it when placed and retrieved or when a layer is removed; additionally, applying a renamed banner to a shield {{in|bedrock}} gives the shield the custom banner name. + +{{IN|java}}, a banner can also be given a custom name by using the {{cmd|data}} command on a banner block to change its CustomName NBT tag. + +=== Map marker === +[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|200px|right|How every banner appears {{in|java}} on a map, including a named banner.]] + +{{exclusive|java|section=13}} +{{IN|java}}, pressing the {{control|use}} control on a banner while holding a [[map]] places a marker of the banner's position on the selected map, and pressing {{control|use}} on the banner again removes the marker. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker. + +=== Helmet === +{{exclusive|java|section=13}} +While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners. + +=== Chestplate === +{{exclusive|Bedrock|section=13}} +While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners. + +Steve wearing White Banner.png| +Alex wearing White Banner.png| + + +=== Fuel === +Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner. + +=== Note blocks === +Banners can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Generic === +{{Sound table/Block/Wood}} +=== Unique === +{{edition|java}}: ''None'' + +{{edition|bedrock}}: +{{:Banner/Sounds}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Banner +|spritetype=block +|nameid=white_banner +|blocktags=banners, wall_post_override +|itemtags=banners +|translationkey=block.minecraft.white_banner +}} +{{ID table +|displayname=Orange Banner +|spritetype=block +|nameid=orange_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Magenta Banner +|spritetype=block +|nameid=magenta_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Light Blue Banner +|spritetype=block +|nameid=light_blue_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Yellow Banner +|spritetype=block +|nameid=yellow_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Lime Banner +|spritetype=block +|nameid=lime_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Pink Banner +|spritetype=block +|nameid=pink_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Gray Banner +|spritetype=block +|nameid=gray_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Light Gray Banner +|spritetype=block +|nameid=light_gray_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Cyan Banner +|spritetype=block +|nameid=cyan_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Purple Banner +|spritetype=block +|nameid=purple_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Blue Banner +|spritetype=block +|nameid=blue_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Brown Banner +|spritetype=block +|nameid=brown_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Green Banner +|spritetype=block +|nameid=green_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Red Banner +|spritetype=block +|nameid=red_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Black Banner +|spritetype=block +|nameid=black_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=White Wall Banner +|spritetype=block +|nameid=white_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.white_banner}} +{{ID table +|displayname=Orange Wall Banner +|spritetype=block +|nameid=orange_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.orange_banner}} +{{ID table +|displayname=Magenta Wall Banner +|spritetype=block +|nameid=magenta_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.magenta_banner}} +{{ID table +|displayname=Light Blue Wall Banner +|spritetype=block +|nameid=light_blue_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.light_blue_banner}} +{{ID table +|displayname=Yellow Wall Banner +|spritetype=block +|nameid=yellow_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.yellow_banner}} +{{ID table +|displayname=Lime Wall Banner +|spritetype=block +|nameid=lime_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.lime_banner}} +{{ID table +|displayname=Pink Wall Banner +|spritetype=block +|nameid=pink_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.pink_banner}} +{{ID table +|displayname=Gray Wall Banner +|spritetype=block +|nameid=gray_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.gray_banner}} +{{ID table +|displayname=Light Gray Wall Banner +|spritetype=block +|nameid=light_gray_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.light_gray_banner}} +{{ID table +|displayname=Cyan Wall Banner +|spritetype=block +|nameid=cyan_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.cyan_banner}} +{{ID table +|displayname=Purple Wall Banner +|spritetype=block +|nameid=purple_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.purple_banner}} +{{ID table +|displayname=Blue Wall Banner +|spritetype=block +|nameid=blue_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.blue_banner}} +{{ID table +|displayname=Brown Wall Banner +|spritetype=block +|nameid=brown_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.brown_banner}} +{{ID table +|displayname=Green Wall Banner +|spritetype=block +|nameid=green_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.green_banner}} +{{ID table +|displayname=Red Wall Banner +|spritetype=block +|nameid=red_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.red_banner}} +{{ID table +|displayname=Black Wall Banner +|spritetype=block +|nameid=black_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.black_banner +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=Banners +|spritetype=block +|nameid=banner +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Banner +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Standing +|spritename=Banners +|spritetype=block +|nameid=standing_banner +|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name +|id=176 +|form=block}} +{{ID table +|displayname=Wall +|spritename=Banners +|spritetype=block +|nameid=wall_banner +|id=177 +|form=block +|translationkey=-}} +{{ID table +|displayname=Item +|spritename=Banners +|spritetype=item +|nameid=banner +|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name +|id=567 +|form=item +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=Banners +|spritetype=block +|nameid=Banner +|foot=1}} + +=== Metadata === +==== Item ==== +{{IN|Bedrock}}, banner items use the following data values: +{| class="wikitable" +! DV !! Banner color +|- +|| 0 || black +|- +|| 1 || red +|- +|| 2 || green +|- +|| 3 || brown +|- +|| 4 || blue +|- +|| 5 || purple +|- +|| 6 || cyan +|- +|| 7 || light gray +|- +|| 8 || gray +|- +|| 9 || pink +|- +|| 10 || lime +|- +|| 11 || yellow +|- +|| 12 || light blue +|- +|| 13 || magenta +|- +|| 14 || orange +|- +|| 15 || white +|} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === + +A banner has a block entity associated with it that holds additional data about the block. + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +=== Item data === +{{JE}}: +{{see also|Data component format}} +
+* {{nbt|compound|components}}: the item's '''components''' tag. +{{:Data component format/banner_patterns}} +
+ +{{BE}}: +{{see also|Bedrock Edition level format/Item format}} + +== Achievements == +{{load achievements|Fruit on the Loom}} + +== History == +{{info needed section|The Nether Update}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}} +|{{HistoryLine|||dev=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}} +|{{HistoryLine|||dev=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}} +|{{HistoryLine|||dev=14w31a|Added two additional patterns: Inverted Halves and Base Gradient. +|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post]. +|Banners can now be used as a [[fuel]] in [[furnace]]s.}} +|{{HistoryLine||1.8.8|dev=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}} +|{{HistoryLine||1.9|dev=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}} +|{{HistoryLine|||dev=15w33c|Banners can be used to apply patterns to [[shield]]s.}} +|{{HistoryLine||1.11|dev=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[creeper head]] or [[enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}} +|{{HistoryLine|||dev=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}} +|{{HistoryLine||1.12|dev=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}} +|{{HistoryLine|||dev=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}} +|{{HistoryLine|||dev=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}} +|{{HistoryLine||1.13|dev=17w47a|The colors for the banner, wall_banner and standing_banner ID have been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.|Banners now play a sound when placed.}} +|{{HistoryLine|||dev=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}} +|{{HistoryLine||1.14|dev=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily. +|All recipes for banner patterns have been removed.}} +|{{HistoryLine|||dev=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}} +|{{HistoryLine||1.17|dev=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners. +|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]]. +|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily. +|Brown banners now generate in new [[village]]s in [[savanna]]s. +|Black banners now generate in [[pillager outpost]] watchtowers.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.}} +|{{HistoryLine|||dev=beta 1.11.0.3|Gray banners no longer generate in [[pillager outpost]] watchtowers.}} +|{{HistoryLine|||dev=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Banners can now be used to customise [[shield]]s.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.|The [[spawn limit|maximum amount]] of banners in a world is 400.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}} +|{{HistoryLine||xbox=TU47|xbone=CU37|ps3=1.40|psvita=1.40|ps4=1.40|wiiu=Patch 16|switch=1.0.1|The hitbox of banners has been changed to match Java Edition. Previously it was a full block.}} +|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Banners are now held the same way as in Java Edition and rendered the same way as in Java Edition in the inventory and in item frames.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}} +}} + +== Issues == + +{{issue list}} + +== Trivia == +* With 16 blank banners, 42 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 \times \sum_{k=0}^6 (16 \times 42)^k = 1,475,646,641,940,097,552 or approximately 1.47 quintillion. The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns or be duplicated. +** A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners with at most 16 banner patterns is approximately 1.27 × 1046 (12.7 quattuordecillion), or exactly 12,696,344,039,844,551,126,101,565,750,244,757,433,489,827,856. +* The ''Mojang'' logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]]. +** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''. +* [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner. +** There are 40 monochrome textures, each containing all 6 sides of the banner. +** The texture of the back side is the mirrored texture of the front side. +** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent. + +== Gallery == +=== Renders === +==== Banner ==== + +File:White Banner.gif +File:Light Gray Banner.gif +File:Gray Banner.gif +File:Black Banner.gif +File:Brown Banner.gif +File:Red Banner.gif +File:Orange Banner.gif +File:Yellow Banner.gif +File:Lime Banner.gif +File:Green Banner.gif +File:Cyan Banner.gif +File:Light Blue Banner.gif +File:Blue Banner.gif +File:Purple Banner.gif +File:Magenta Banner.gif +File:Pink Banner.gif + + +==== Wall banner ==== + +File:White Wall Banner.png +File:Light Gray Wall Banner.png +File:Gray Wall Banner.png +File:Black Wall Banner.png +File:Brown Wall Banner.png +File:Red Wall Banner.png +File:Orange Wall Banner.png +File:Yellow Wall Banner.png +File:Lime Wall Banner.png +File:Green Wall Banner.png +File:Cyan Wall Banner.png +File:Light Blue Wall Banner.png +File:Blue Wall Banner.png +File:Purple Wall Banner.png +File:Magenta Wall Banner.png +File:Pink Wall Banner.png + + +=== Screenshots === + +File:Iceland and Norway Flags.png|Another banner image from Jeb. +File:Searge Banners.png|Several banners made by Searge. +File:The Bountiful Update.png|Banners in the official 1.8 poster. +File:BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update. +File:Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1. +File:All positions and rotations of a banner.png|All positions and rotations of a banner +File:Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]]. +File:EndCityBanners.png|Banners floating outside of an [[end city]] tower. +File:Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom. +File:Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE|short=1}} or {{cmd|item replace}}{{Only|JE|short=1}}. +File:Better Together Banners.jpg|Banners in ''Bedrock Edition''. +File:Better Together Banner Crafting 1.jpg|A banner in the hand. +File:Better Together Banner Crafting 2.jpg|A banner in the inventory. +File:Better Together Banner Crafting 3.jpg|A banner in the crafting grid. +File:Better Together Banner Crafting 4.jpg|A banner being given a pattern. + + +=== Development images === + +File:Banners Jeb.png|The first image of banners, as tweeted by [[Jens Bergensten]]. + + +=== In other media === + +File:Lego Red Creeper Banner Collage.jpg|LEGO banners from 21127 and 21131 +File:Lego Melon Banner.png|LEGO banner from 21138 +File:Lego Fish Banner.png|LEGO banner from 21142 +File:Lego Beetroot Banner.png|LEGO banner from 21144 +File:Lego Wheat Banner.png|Another LEGO banner from 21144 +File:Lego Carrot Banner.png|A third LEGO banner from 21144 +File:Lego Crossbones Banner.png|LEGO banner from 21152 +File:Lego Green Creeper Banner Collage.jpg|LEGO banners from 21155 + + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Generated structure blocks]] +[[Category:Manufactured blocks]] +[[Category:Block entities]] +[[Category:Non-solid blocks]] + +[[cs:Prapor]] +[[de:Banner]] +[[es:Estandarte]] +[[fr:Bannière]] +[[ja:旗]] +[[ko:현수막]] +[[nl:Banier]] +[[pl:Sztandar]] +[[pt:Estandarte]] +[[ru:Флаг]] +[[th:ธง]] +[[uk:Стяг]] +[[zh:旗帜]] diff --git a/wiki_backup/Spruce Log.txt b/wiki_backup/Spruce Log.txt new file mode 100644 index 0000000..8dbbc49 --- /dev/null +++ b/wiki_backup/Spruce Log.txt @@ -0,0 +1,711 @@ +{{About|the tree log|the mushroom log|Mushroom Stem}} +{{About|the block found in trees and huge fungi|the block crafted from logs or stems|Planks|the stripped variant|Stripped Log|the block that has the "bark" texture on all six sides|Wood|the file|Tutorials/How to get a crash report}} +{{Infobox block +| title = Log/Stem +| group = Oak +| 1-1 = Oak Log.png +| invimage = Oak Log +| group2 = Spruce +| 2-1 = Spruce Log.png +| invimage2 = Spruce Log +| group3 = Birch +| 3-1 = Birch Log.png +| invimage3 = Birch Log +| group4 = Jungle +| 4-1 = Jungle Log.png +| invimage4 = Jungle Log +| group5 = Acacia +| 5-1 = Acacia Log.png +| invimage5 = Acacia Log +| group6 = Dark Oak +| 6-1 = Dark Oak Log.png +| invimage6 = Dark Oak Log +| group7 = Mangrove +| 7-1 = Mangrove Log.png +| invimage7 = Mangrove Log +| group8 = Cherry +| 8-1 = Cherry Log.png +| invimage8 = Cherry Log +| group9 = Pale Oak +| 9-1 = Pale Oak Log.png +| invimage9 = Pale Oak Log +| group10 = Crimson +| 10-1 = Crimson Stem.gif +| invimage10 = Crimson Stem +| group11 = Warped +| 11-1 = Warped Stem.gif +| invimage11 = Warped Stem +| transparent = No +| light = No +| tool = Axe +| renewable = Yes +| stackable = Yes (64) (same species only) +| flammable = '''Logs''': Yes (5)
'''Stems''': No +| lavasusceptible = '''Logs''': Yes
'''Stems''': No +}} +A '''log''' or '''stem''' is a naturally occurring block found in [[tree]]s or [[huge fungi]], primarily used as a building block and to create [[planks]], a versatile [[crafting]] ingredient. There are currently eleven types of logs, [[oak]], [[spruce]], [[birch]], [[Jungle tree|jungle]], [[acacia]], [[dark oak]], [[mangrove]], [[cherry blossom]], [[pale oak]], [[Huge fungus|crimson]], and [[Huge fungus|warped]]. + +== Obtaining == +=== Breaking === +Logs and stems can be broken by hand, but using an [[axe]] is fastest. Logs and stems drop themselves when broken with any tool. +{{breaking row|horizontal=1|Log, Stem|sprite=Logs, Stem|Axe|link=none}} + +=== Natural generation === +All types of logs generate naturally as part of [[tree]]s, although [[Fallen tree|fallen trees]]{{Only|be}} can only contain oak, spruce, birch, or jungle. Additionally, one jungle log generates for each [[jungle bush]]. + +Stems generate naturally as part of [[huge fungi]]. + +{{BlockSprite|Oak Log}} Oak logs generate as part of: +* Plains [[village]]s +* [[Swamp hut]]s +* [[Mineshaft]]s +* [[Shipwreck]]s{{only|java}} + +{{BlockSprite|Spruce Log}} Spruce logs generate as part of: +* [[Taiga]] and [[snowy plains]] villages +* [[Shipwreck]]s{{only|java}} + +{{BlockSprite|Jungle Log}} Jungle logs generate as part of: +* [[Shipwreck]]s{{only|java}} + +{{BlockSprite|Acacia Log}} Acacia logs generate as part of: +* [[Savanna]] villages + +{{BlockSprite|Dark Oak Log}} Dark oak logs generate as part of: +* [[Pillager outpost]]s +* Badlands [[mineshaft]]s +* [[Woodland Mansion]] +* [[Ancient City]] +* [[Shipwreck]]s{{only|java}} + +{{block distribution}} + +=== Generated loot === +{{LootChestItem|acacia-log,birch-log,dark-oak-log,jungle-log,mangrove-log,oak-log,spruce-log}} + +=== Post-generation === +==== Logs and stems ==== +Trees can be grown using [[sapling]]s or [[azalea]], and huge fungi can be grown using small [[fungi]]. + +== Usage == +=== Crafting ingredient === +{{crafting usage|Any Log or Stem, Matching Log, Matching Stem}} + +==== Further crafting ==== +The following table presents the amount of logs or stems needed to produce an even multiple of a given item with no waste left over, and the quantity produced: + +{| class="wikitable sortable collapsible" data-description="Creating wooden products with no waste" +! Product +! Number of logs or stems needed so that there are no redundant planks/sticks/... after crafting +! Product amount after crafting +! Ratio between the product amount and the number of logs or stems needed +|- +| {{BlockLink|Wood|id=oak wood}} +| 4 +| 3 +| 75% +|- +| {{BlockLink|Hyphae}} +| 4 +| 3 +| 75% +|- +| {{BlockLink|id=stripped-oak-log|Stripped Log}} +| 1The stripping must be done with an axe, which is not counted. +| 1 +| 100% +|- +| {{BlockLink|id=stripped-stems|Stripped Stem}} +| 1 +| 1 +| 100% +|- +| {{BlockLink|id=stripped oak wood|Stripped Wood}} +| 4 +| 3 +| 75% +|- +| {{BlockLink|Stripped Hyphae}} +| 4 +| 3 +| 75% +|- +| {{BlockLink|Chiseled Bookshelf}} +| 15 +| 8 +| 53.33% +|- +| {{ItemLink|id=oak-boat|Boat}} +| 5 +| 4 +| 80% +|- +| {{ItemLink|id=oak-boat-with-chest|Boat with Chest}} +| 13 +| 4 +| 30.76% +|- +| {{ItemLink|Bowl}} +| 3 +| 16 +| 533.33% +|- +| {{BlockLink|id=oak-button|Button}} +| 1 +| 4 +| 400% +|- +| {{BlockLink|Campfire}} +| 27 crafted, 8 cookedRequires the burning of wood into charcoal in a {{BlockLink|furnace}}, which needs 8 cobblestone and burning material. The cobblestone and fuel are ignored for the purpose of this conversion. +| 8 +| 22.86% +|- +| {{ItemLink|Charcoal}} +| data-sort-value ="1" | 0 crafted, 1 cookedAssumed to be crafted from logs rather than wood blocks. +| 1 +| 100% +|- +| {{BlockLink|Chest}} +| 2 +| 1 +| 50% +|- +| {{BlockLink|Barrel}} +| 21 +| 12 +| 57.14% +|- +| {{BlockLink|Crafting Table}} +| 1 +| 1 +| 100% +|- +| {{BlockLink|Composter}} +| 21 +| 24 +| 114.28% +|- +| {{ItemLink|id=oak-door|Door}} +| 3 +| 6 +| 200% +|- +| {{BlockLink|Fences|Fence}} +| 5 +| 12 +| 240% +|- +| {{BlockLink|id=oak fence gate|Fence Gate}} +| 1 +| 1 +| 100% +|- +| {{BlockLink|Ladder}} +| 7 +| 24 +| 342.86% +|- +| {{BlockLink|id=oak-sign|Sign}} +| 13 +| 24 +| 184.62% +|- +| {{ItemLink|Stick}} +| 1 +| 8 +| 800% +|- +| {{BlockLink|Torch}} +| data-sort-value = "9" | 1 crafted, 8 cooked +| 32 +| 355.56% +|- +| {{BlockLink|Planks|id=oak planks}} +| 1Assumed to be crafted from logs or stems rather than wood or hyphae blocks. +| 4 +| 400% +|- +| {{ItemLink|link=Axe|Wooden Axe}} +| 2Because one plank cannot be crafted into two sticks, this crafting recipe requires two wood or hyphae for two units. +| 2 +| 100% +|- +| {{ItemLink|link=Hoe|Wooden Hoe}} +| 3 +| 4 +| 133.33% +|- +| {{ItemLink|link=Pickaxe|Wooden Pickaxe}} +| 2 +| 2 +| 100% +|- +| {{BlockLink|id=oak-pressure-plate|Pressure Plate|Wooden Pressure Plate}} +| 1 +| 2 +| 200% +|- +| {{ItemLink|link=Shovel|Wooden Shovel}} +| 1 +| 2 +| 200% +|- +| {{BlockLink|id=oak slab|Slabs|Wooden Slab}} +| 3 +| 24 +| 800% +|- +| {{BlockLink|link=Stairs|Wooden Stairs|id=oak stairs}} +| 3 +| 8 +| 266.67% +|- +| {{ItemLink|link=Sword|Wooden Sword}} +| 5 +| 8 +| 160% +|- +| {{BlockLink|id=oak-trapdoor|Trapdoor|Wooden Trapdoor}} +| 3 +| 4 +| 133.33% +|} + +{{notelist}} + +=== Smelting ingredient === +{{Smelting +|showname=1 +|{Any Log}; {Any Stripped Log} +|Charcoal +|0,15 +}} + +=== Fuel === +Logs, but not stems, can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block. + +=== Axes === +{{Control|Using}} an [[axe]] on a log or stem turns it into a [[stripped log]] or a [[stripped stem]], which act the same as regular logs or stems. + +=== Cocoa beans === +[[Cocoa beans]] can be placed on the side of jungle logs to grow a new cocoa pod. + +=== Note blocks === +Logs and stems can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Other logs === +{{Sound table/Block/Wood}} + +=== Cherry log === +{{Sound table/Block/Cherry wood}} + +=== Stems === +{{Sound table/Block/Stem}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Log +|spritetype=block +|nameid=oak_log +|blocktags=logs, logs_that_burn, oak_logs, mineable/axe +|itemtags=logs, logs_that_burn, oak_logs}} +{{ID table +|displayname=Spruce Log +|spritetype=block +|nameid=spruce_log +|blocktags=logs, logs_that_burn, spruce_logs, mineable/axe +|itemtags=logs, logs_that_burn, spruce_logs}} +{{ID table +|displayname=Birch Log +|spritetype=block +|nameid=birch_log +|blocktags=birch_logs, logs, logs_that_burn, mineable/axe +|itemtags=birch_logs, logs, logs_that_burn}} +{{ID table +|displayname=Jungle Log +|spritetype=block +|nameid=jungle_log +|blocktags=jungle_logs, logs, logs_that_burn, mineable/axe +|itemtags=jungle_logs, logs, logs_that_burn}} +{{ID table +|displayname=Acacia Log +|spritetype=block +|nameid=acacia_log +|blocktags=acacia_logs, logs, logs_that_burn, mineable/axe +|itemtags=acacia_logs, logs, logs_that_burn}} +{{ID table +|displayname=Dark Oak Log +|spritetype=block +|nameid=dark_oak_log +|blocktags=dark_oak_logs, logs, logs_that_burn, mineable/axe +|itemtags=dark_oak_logs, logs, logs_that_burn}} +{{ID table +|displayname=Mangrove Log +|spritetype=block +|nameid=mangrove_log +|blocktags=mangrove_logs, logs, logs_that_burn, mineable/axe +|itemtags=mangrove_logs, logs, logs_that_burn}} +{{ID table +|displayname=Cherry Log +|spritetype=block +|nameid=cherry_log +|blocktags=cherry_logs, logs, logs_that_burn, mineable/axe +|itemtags=cherry_logs, logs, logs_that_burn}} +{{ID table +|displayname=Pale Oak Log +|spritetype=block +|nameid=pale_oak_log +|blocktags=pale_oak_logs, logs, logs_that_burn, mineable/axe +|itemtags=pale_oak_logs, logs, logs_that_burn}} +{{ID table +|displayname=Crimson Stem +|spritetype=block +|nameid=crimson_stem +|blocktags=crimson_stems, logs, non_flammable_wood, mineable/axe +|itemtags=crimson_stems, logs, non_flammable_wood}} +{{ID table +|displayname=Warped Stem +|spritetype=block +|nameid=warped_stem +|blocktags=warped_stems, logs, non_flammable_wood, mineable/axe +|itemtags=warped_stems, logs, non_flammable_wood +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showitemtags=y +|shownumericids=y +|showaliasids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Log +|spritetype=block +|nameid=oak_log +|aliasid=log / 0 +|id=17 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.log.oak.name}} +{{ID table2 +|displayname=Spruce Log +|spritetype=block +|nameid=spruce_log +|aliasid=log / 1 +|id=-569 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.log.spruce.name}} +{{ID table2 +|displayname=Birch Log +|spritetype=block +|nameid=birch_log +|aliasid=log / 2 +|id=-570 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.log.birch.name}} +{{ID table2 +|displayname=Jungle Log +|spritetype=block +|nameid=jungle_log +|aliasid=log / 3 +|id=-571 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.log.jungle.name}} +{{ID table2 +|displayname=Acacia Log +|spritetype=block +|nameid=acacia_log +|aliasid=log2 / 0 +|id=162 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.log.acacia.name}} +{{ID table2 +|displayname=Dark Oak Log +|spritetype=block +|nameid=dark_oak_log +|aliasid=log2 / 1 +|id=-572 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.log.big_oak.name}} +{{ID table2 +|displayname=Mangrove Log +|spritetype=block +|nameid=mangrove_log +|id=-484 +|itemtags=minecraft:mangrove_logs, minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Cherry Log +|spritetype=block +|nameid=cherry_log +|id=-536 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Pale Oak Log +|spritetype=block +|nameid=pale_oak_log +|id=-995 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Crimson Stem +|spritetype=block +|nameid=crimson_stem +|id=-225 +|itemtags=minecraft:crimson_stems, minecraft:logs}} +{{ID table2 +|displayname=Warped Stem +|spritetype=block +|nameid=warped_stem +|id=-226 +|itemtags=minecraft:warped_stems, minecraft:logs +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== Achievements == +{{load achievements|Getting Wood;Renewable Energy;Heart Transplanter}} + +== History == +''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]'' +{{HistoryTable +|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding wood.}} +|{{HistoryLine|java classic}} +|{{HistoryLine||0.0.14a|[[File:Oak Log Axis Y JE1.png|32px]] Added wood. +|Oak wood is currently one of the first [[block]]s in ''[[Minecraft]]''.}} +|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Oak Log Axis Y JE2 BE1.png|32px]] The texture of wood has been changed.}} +|{{HistoryLine||August 25, 2009|link=wordofnotch:170887079|[[Notch]] shows that breaking wood now [[drops]] 3–5 wooden [[planks]].}} +|{{HistoryLine||0.24_SURVIVAL_TEST|The above change of breaking wood [[drop]]ping 3-5 wooden [[planks]] has now been implemented.{{needs testing|type=untestable}}}} +|{{HistoryLine|java indev}} +|{{HistoryLine||20100223|Breaking wood now gives the [[block]] instead of wooden [[planks]].}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||?|Wood can now be destroyed only by [[fire]] if it had several sides simultaneously burning. If only one side was burning, the fire and wood [[block]] lasts forever.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.2|[[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] Added spruce and birch wood. +|Wood can now be smelted into [[charcoal]].}} +|{{HistoryLine||1.3|Wood and [[planks]] now burn and are destroyed if any one of the sides are lit on [[fire]].}} +|{{HistoryLine||1.5|With the addition of birch and spruce [[sapling]]s, their respective wood types have now become [[renewable resource]]s. +|Added "Getting Wood" [[achievement]] for picking up a wood [[Item (entity)|item]].}} +|{{HistoryLine||1.8|dev=Pre-release|Oak wood now generates in [[village]]s.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.2.1|dev=12w03a|[[File:Jungle Log Axis Y JE1 BE1.png|32px]] Added jungle wood.}} +|{{HistoryLine||1.2.4|Different types of wood now produce different colors of [[planks]] when [[craft]]ed.}} +|{{HistoryLine||1.3.1|dev=12w16a|Oak wood is now found in [[bonus chest]]s.}} +|{{HistoryLine|||dev=12w18a|Each type of wood now has a unique name.}} +|{{HistoryLine|||dev=12w30d|[[File:Oak Log Axis X JE2 BE1.png|32px]] [[File:Spruce Log Axis X JE1 BE1.png|32px]] [[File:Birch Log Axis X JE1 BE1.png|32px]] [[File:Jungle Log Axis X JE1 BE1.png|32px]]
[[File:Oak Log Axis Z JE2 BE1.png|32px]] [[File:Spruce Log Axis Z JE1 BE1.png|32px]] [[File:Birch Log Axis Z JE1 BE1.png|32px]] [[File:Jungle Log Axis Z JE1 BE1.png|32px]] All types of [[block]]s of wood are now rotatable, with the wood placed with the inner side facing the [[player]] (similarly to [[piston]]s).}} +|{{HistoryLine||1.3.2|dev=pre|Large oak [[tree]]s now generate with horizontal wood blocks.}} +|{{HistoryLine||1.4.2|dev=12w38a|Wood blocks have new [[sound]]s for being walked on and broken. +|The orientation of placed wood blocks is now determined by which face of another [[block]] they are placed against, similar to [[lever]]s.}} +|{{HistoryLine|||dev=12w40a|Oak wood now generates as part of [[witch hut]]s.}} +|{{HistoryLine||1.6.1|dev=13w24a|As a feature of [[resource pack]]s, each wood block has its own top, meaning that wood tops can now be colored separately.}} +|{{HistoryLine||1.7.2|dev=13w43a|[[File:Acacia Log Axis Y JE1.png|32px]] [[File:Dark Oak Log Axis Y JE1.png|32px]] Added acacia and roofed oak wood.}} +|{{HistoryLine|||dev=1.7|"Roofed Oak" has been renamed to "Dark Oak Wood". +|[[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] The textures of acacia and dark oak wood have been changed. +|[[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] The top texture of all blocks of wood now have unique textures, rather than sharing it with oak. +|Wood in [[bonus chest]]s may now also be acacia.}} +|{{HistoryLine||1.9|dev=15w43a|Wood found in [[bonus chest]]s can now be of any type, rather than just oak or acacia.}} +|{{HistoryLine|||dev=15w44a|Bonus chests now have less wood.}} +|{{HistoryLine||1.10|dev=16w20a|Added [[taiga]] [[village]]s, which generate with spruce wood. +|[[Savanna]] villages now generate with acacia wood.}} +|{{HistoryLine||1.11|dev=16w39a|Oak and dark oak wood now generate in [[woodland mansion]]s.{{needs testing}}}} +|{{HistoryLine||1.13|dev=17w47a|"Wood" has been renamed to "Log".}} +|{{HistoryLine|||dev=18w11a|Logs now generate as part of the newly added [[shipwreck]]s.}} +|{{HistoryLine||July 18, 2017|link={{tweet|jeb|887230844112424960}}|[[File:Birch log texture update preview.png|32px]] [[Jeb]] tweets an image of new textures for [[iron block]]s, [[obsidian]] and birch logs.}} +|{{HistoryLine||July 19, 2017|link={{tweet|jeb|887300623926013952}}|[[File:Oak log texture update preview.png|32px]] [[File:Spruce log texture update preview.png|32px]] [[File:Jungle log texture update preview.png|32px]] [[File:Acacia log texture update preview.png|32px]] [[File:Dark oak log texture update preview.png|32px]] Jeb reappears with an image of all the new log textures.}} +|{{HistoryLine||July 19, 2017|link={{tweet|jappa|887628063726501890}}|[[File:Birch log texture update preview 2.png|32px]] [[JAPPA]] tweets an image of a less-blurry birch texture.}} +|{{HistoryLine||July 22, 2017|link={{tweet|jappa|888484852525404162}}|[[File:Oak log texture update preview 2.png|32px]] JAPPA tweets an image of new [[crafting table]], [[wood planks]] and wood textures.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Log Axis Y JE3.png|32px]] [[File:Spruce Log Axis Y JE3.png|32px]] [[File:Birch Log Axis Y JE3.png|32px]] [[File:Jungle Log Axis Y JE3.png|32px]] [[File:Acacia Log Axis Y JE3.png|32px]] [[File:Dark Oak Log Axis Y JE3.png|32px]] The textures of logs has been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Log Axis Y JE4.png|32px]] [[File:Spruce Log Axis Y JE4.png|32px]] [[File:Birch Log Axis Y JE4.png|32px]] [[File:Jungle Log Axis Y JE4.png|32px]] [[File:Acacia Log Axis Y JE4.png|32px]] [[File:Dark Oak Log Axis Y JE4.png|32px]] The textures of logs has been changed again. +|Dark oak logs now generate as part of the new [[pillager outpost]]s.}} +|{{HistoryLine|||dev=18w47b|[[File:Oak Log Axis Y JE5 BE3.png|32px]] [[File:Spruce Log Axis Y JE5 BE3.png|32px]] [[File:Birch Log Axis Y JE5 BE3.png|32px]] [[File:Jungle Log Axis Y JE5.png|32px]] [[File:Acacia Log Axis Y JE5 BE3.png|32px]] [[File:Dark Oak Log Axis Y JE5 BE3.png|32px]] The top textures of logs has been changed.}} +|{{HistoryLine|||dev=18w50a|[[File:Jungle Log Axis Y JE6 BE3.png|32px]] The top textures of jungle logs have been changed, once again. +|Spruce logs can now be found in [[chest]]s in [[taiga]] village houses. +|Logs can now be used to [[craft]] a [[smoker]].}} +|{{HistoryLine|||dev=19w02a|Logs can now be used to craft [[campfire]]s.}} +|{{HistoryLine||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h14m52s}}|[[File:Crimson Stem Axis Y JE1.gif|32px]] [[File:Warped Stem Axis Y JE1.gif|32px]] Crimson and Warped logs were shown as part of [[crimson forest]] and [[warped forest]] biome.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Stem Axis Y JE1.gif|32px]] [[File:Warped Stem Axis Y JE1.gif|32px]] Added crimson and warped stems.}} +|{{HistoryLine||1.17|dev=21w07a|Oak logs now generate in [[mineshaft]]s instead of oak [[wood]].}} +|{{HistoryLine||October 16, 2021|link={{ytl|https://youtu.be/w6zLprHHZOk}}|[[File:Mangrove Log (pre-release).png|32px]] Mangrove logs were shown on [[Minecraft Live 2021]].}} +|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Crimson Stem (UD) BE1.gif|32px]] [[File:Warped Stem (UD) BE1.gif|32px]] Changed crimson and warped stems textures to match {{el|be}}. +|[[File:Dark Oak Log (UD) JE6 BE4.png|32px]] The top texture of dark oak log has been changed.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Log (UD) JE1 BE1.png|32px]] Added mangrove logs.}} +|{{HistoryLine|||dev=22w13a|Dark oak logs now generate in [[ancient cities]].}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove logs are now obtainable and renewable.}} +|{{HistoryLine|||dev=22w15a|Mangrove logs now generate in [[bonus chest]]s.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Log JE1 BE1.png|32px]] Added cherry logs behind the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.20|dev=23w12a|Cherry logs are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|[[Wandering trader]]s now have a chance to [[trading|sell]] logs of any type.}} +|{{HistoryLine||September 28, 2024|link={{ytl|qnX6sPFjXnA}}|[[File:Pale Oak Log.png|32px]] Pale oak logs were showcased on [[Minecraft Live 2024]].}} +|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|[[File:Pale Oak Log JE1 BE1.png|32px]] Added pale oak logs.}} +|{{HistoryLine||1.21.4|dev=24w44a|Pale oak logs are now available without using the "Winter Drop" experimental data pack.}}|{{HistoryLine|pocket alpha}} +|{{HistoryLine||Pre-release|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] Added oak, spruce and birch wood. Spruce and birch wood are not available in the inventory.}} +|{{HistoryLine||v0.2.0|Added spruce and birch wood to the inventory. +|Removed oak wood from the inventory.}} +|{{HistoryLine||v0.2.1|Oak trees now generate with spruce wood instead of oak wood. Any existing oak wood in a world is automatically converted to spruce wood upon world load.}} +|{{HistoryLine||v0.3.0|Oak wood in a world is no longer converted to spruce wood upon world load. +|Oak wood in the inventory is automatically converted to spruce wood once the player exits and reenters the world.}} +|{{HistoryLine||v0.4.0|Re-added oak wood to the creative inventory. +|Oak trees once again generate with oak wood, making it obtainable in Survival mode. +|Oak wood in the inventory is no longer converted to spruce wood.}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Jungle Log Axis Y JE1 BE1.png|32px]] Added jungle wood to the [[creative]] [[inventory]]. +|[[File:Oak Log Axis X JE2 BE1.png|32px]] [[File:Spruce Log Axis X JE1 BE1.png|32px]] [[File:Birch Log Axis X JE1 BE1.png|32px]] [[File:Jungle Log Axis X JE1 BE1.png|32px]]
[[File:Oak Log Axis Z JE2 BE1.png|32px]] [[File:Spruce Log Axis Z JE1 BE1.png|32px]] [[File:Birch Log Axis Z JE1 BE1.png|32px]] [[File:Jungle Log Axis Z JE1 BE1.png|32px]] All types of [[block]]s of wood are now rotatable, with the wood placed with the inner side facing the [[player]] (similarly to [[piston]]s).}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] Added acacia and dark oak wood. +|[[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] The texture of wood tops have been their own unique texture for each type of wood, rather than sharing it with oak. +|Jungle wood now generates naturally. +|Oak wood now generates naturally in [[plains]] and [[savanna]] [[village]]s. +|The tooltip has been changed from [woodtype] Wood to [woodtype] Log.}} +|{{HistoryLine||v0.11.0|dev=build 1|The tooltip has been changed from [woodtype] Log to [woodtype] Wood.}} +|{{HistoryLine||v0.14.0|dev=build 1|Spruce wood now generates in [[witch hut]]s.}} +|{{HistoryLine||v0.15.0|dev=build 1|[[Savanna]] [[village]]s now generate using acacia wood, which previously used oak wood. +|Spruce wood now generates in [[taiga]] and [[ice plains]] [[village]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak{{needs testing}} and dark oak wood now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Wood can now be found inside [[bonus chest]]s. +|[[Woodland mansion]]s now have birch wood instead of oak wood.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Log Axis Y JE5 BE3.png|32px]] [[File:Spruce Log Axis Y JE5 BE3.png|32px]] [[File:Birch Log Axis Y JE5 BE3.png|32px]] [[File:Jungle Log Axis Y JE6 BE3.png|32px]] [[File:Acacia Log Axis Y JE5 BE3.png|32px]] [[File:Dark Oak Log Axis Y JE5 BE3.png|32px]] The textures of logs have been changed. +|"Wood" has been renamed to "Log". +|Logs are now used to craft [[wood]], [[campfire]]s, and [[smoker]]s. +|Dark oak logs now generate in [[pillager outpost]] watchtowers and as a pile of logs. +|Dark oak logs can now be found in pillager outpost [[chest]]s.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Spruce logs can now be found in [[taiga]] and [[snowy taiga]] [[village]] house chests.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Stem (UD) JE2 BE1.png|32px]] [[File:Warped Stem (UD) JE2 BE1.png|32px]] Added crimson and warped stems.}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.22|[[File:Dark Oak Log (UD) JE6 BE4.png|32px]] The top texture of dark oak log has been changed.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Log (UD) JE1 BE1.png|32px]] Added mangrove logs.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Log JE1 BE1.png|32px]] Added cherry logs behind the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry logs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of both crimson and warped stems from 0.3 to 2.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Log JE1 BE1.png|32px]] Added pale oak logs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] Added oak, spruce, and birch wood.}} +|{{HistoryLine||xbox=TU7|Each type of wood now has a unique name.}} +|{{HistoryLine||xbox=TU9|Spruce wood and birch wood can now be [[craft]]ed into spruce and birch wood [[planks]], [[stairs]] and [[slab]]s.}} +|{{HistoryLine||xbox=TU12|[[File:Jungle Log Axis Y JE1 BE1.png|32px]] Added jungle wood.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|[[File:Oak Log Axis X JE2 BE1.png|32px]] [[File:Spruce Log Axis X JE1 BE1.png|32px]] [[File:Birch Log Axis X JE1 BE1.png|32px]] [[File:Jungle Log Axis X JE1 BE1.png|32px]]
[[File:Oak Log Axis Z JE2 BE1.png|32px]] [[File:Spruce Log Axis Z JE1 BE1.png|32px]] [[File:Birch Log Axis Z JE1 BE1.png|32px]] [[File:Jungle Log Axis Z JE1 BE1.png|32px]] All types of [[block]]s of wood are now rotatable, with the wood placed with the inner side facing the [[player]] (similarly to [[piston]]s). +|[[File:Oak Log (UD) JE2 BE1.png|32px]] [[File:Spruce Log (UD) JE1 BE1.png|32px]] [[File:Birch Log (UD) JE1 BE1.png|32px]] [[File:Jungle Log (UD) JE1 BE1.png|32px]]
[[File:Oak Log (EW) (PS3) LCE1.png|32px]] [[File:Spruce Log (EW) (PS3) LCE1.png|32px]] [[File:Birch Log (EW) (PS3) LCE1.png|32px]]
[[File:Oak Log (NS) (PS3) LCE1.png|32px]] [[File:Spruce Log (NS) (PS3) LCE1.png|32px]] [[File:Birch Log (NS) (PS3) LCE1.png|32px]]
[[File:Oak Wood (UD) (PS3) LCE1.png|32px]] [[File:Spruce Wood (UD) (PS3) LCE1.png|32px]] [[File:Birch Wood (UD) (PS3) LCE1.png|32px]] [[File:Jungle Wood (UD) (PS3) LCE1.png|32px]] Prior to this update, in {{edition|ps3}}, wood with special data values looked like it is in {{edition|java}} only in the [[inventory]] or when held, and when placed looked completely different. +|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] [[File:Jungle Log Axis Y JE1 BE1.png|32px]]
[[File:Glitched Oak Log Axis X.png|32px]] [[File:Glitched Spruce Log Axis Z.png|32px]] [[File:Glitched Birch Log Axis Z.png |32px]] [[File:Glitched Jungle Log Axis Z.png |32px]]
[[File:Glitched Oak Log Axis Z.png|32px]] [[File:Glitched Spruce Log Axis Z.png|32px]] [[File:Glitched Birch Log Axis Z.png|32px]] [[File:Glitched Jungle Log Axis Z.png|32px]]
[[File:Oak Wood Axis Y JE3 BE1.png|32px]] [[File:Spruce Wood Axis Y JE3 BE1.png|32px]] [[File:Birch Wood Axis Y JE3 BE1.png|32px]] [[File:Jungle Wood Axis Y JE3 BE1.png|32px]] Prior to this version, in {{edition|xbox360}}, higher data values of wood would result in blocks that had the inside texture facing along the expected axis, but the bark textures not rotated. These data values would function like their own blocks and would not change orientation depending on the targeted block face.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] The top texture of all blocks of wood now have unique textures, rather than sharing it with oak.|The orientation of placed wood blocks is now determined by which face of another [[block]] they are placed against, similarly to [[lever]]s.|Oak wood now generates as part of [[witch hut]]s.}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] Added acacia and dark oak wood. It can only be obtained by modding the game.}} +|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Acacia and dark oak wood is now obtainable through the [[creative]] [[inventory]].}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia and dark oak wood is now obtainable in [[survival]].}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Added [[taiga]] [[village]]s, which generate with spruce wood. +|[[Savanna]] villages now generate with acacia wood.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak wood now generates in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|"Wood" has been renamed to "Log". +|[[File:Oak Log Axis Y JE5 BE3.png|32px]] [[File:Spruce Log Axis Y JE5 BE3.png|32px]] [[File:Birch Log Axis Y JE5 BE3.png|32px]] [[File:Jungle Log Axis Y JE6 BE3.png|32px]] [[File:Acacia Log Axis Y JE5 BE3.png|32px]] [[File:Dark Oak Log Axis Y JE5 BE3.png|32px]] The textures of logs have been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dark oak logs now generate in [[pillager outpost]] watchtowers and as a pile of logs.|Dark oak logs can now be found in pillager outpost [[chest]]s.|Logs can now be used to craft [[campfire]]s.}} +|{{HistoryLine|New Nintendo 3DS Edition}} +|{{HistoryLine||0.1.0|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] [[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] Added wood.}} +|{{HistoryLine||1.9.19|Dark oak wood now generates in [[woodland mansion]]s.}} +}} + +=== Data history === +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=14w10a|''minecraft:log2'' blocks with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to either acacia or dark oak wood.}} +|{{HistoryLine|||dev=14w25a|Logs are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of ''minecraft:log'' were as follows: +{{dvt|spritetype=block|sprite=oak-log|[[Log|Oak Log]] (up-down)}} +{{dvt|spritetype=block|sprite=spruce-log|[[Log|Spruce Log]] (up-down)}} +{{dvt|spritetype=block|sprite=birch-log|[[Log|Birch Log]] (up-down)}} +{{dvt|spritetype=block|sprite=jungle-log|[[Log|Jungle Log]] (up-down)}} +{{dvt|spritetype=block|sprite=oak-log-horizontal|[[Log|Oak Log]] (east-west)}} +{{dvt|spritetype=block|sprite=spruce-log-horizontal|[[Log|Spruce Log]] (east-west)}} +{{dvt|spritetype=block|sprite=birch-log-horizontal|[[Log|Birch Log]] (east-west)}} +{{dvt|spritetype=block|sprite=jungle-log-horizontal|[[Log|Jungle Log]] (east-west)}} +{{dvt|spritetype=block|sprite=oak-log-top|[[Log|Oak Log]] (north-south)}} +{{dvt|spritetype=block|sprite=spruce-log-top|[[Log|Spruce Log]] (north-south)}} +{{dvt|spritetype=block|sprite=birch-log-top|[[Log|Birch Log]] (north-south)}} +{{dvt|spritetype=block|sprite=jungle-log-top|[[Log|Jungle Log]] (north-south)}} +{{dvt|spritetype=block|sprite=oak-log|[[Wood|Oak Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=spruce-log|[[Wood|Spruce Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=birch-log|[[Wood|Birch Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=jungle-log|[[Wood|Jungle Wood]] (up-down)|foot=1}} +The data values for ''minecraft:log2'' were as follows: +{{dvt|spritetype=block|sprite=acacia-log|[[Log|Acacia Log]] (up-down)}} +{{dvt|spritetype=block|sprite=dark-oak-log|[[Log|Dark Oak Log]] (up-down)}} +{{dvt|sprite=missing-texture-block|dv=2-3|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}} +{{dvt|spritetype=block|sprite=acacia-log-horizontal|dv=4|[[Log|Acacia Log]] (east-west)}} +{{dvt|spritetype=block|sprite=dark-oak-log-horizontal|[[Log|Dark Oak Log]] (east-west)}} +{{dvt|sprite=missing-texture-block|dv=6-7|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}} +{{dvt|spritetype=block|sprite=acacia-log-top|dv=8|[[Log|Acacia Log]] (north-south)}} +{{dvt|spritetype=block|sprite=dark-oak-log-top|[[Log|Dark Oak Log]] (north-south)}} +{{dvt|sprite=missing-texture-block|dv=10-11|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}} +{{dvt|spritetype=block|sprite=acacia-log|dv=12|[[Wood|Acacia Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=dark-oak-log|[[Wood|Dark Oak Wood]] (up-down)}} +{{dvt|sprite=missing-texture-block|dv=14-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" wood blocks]]|foot=1}}}} +|{{HistoryLine|||dev=14w26a|''minecraft:log2'' with metadata values 2-3, 6-7, 10-11 and 14-15 have now been completely removed from the game.}} +|{{HistoryLine||1.13|dev=17w47a|The different variant [[block states]] and the axis{{=}}none block state for both the log and log2 IDs have now been split up into their own IDs. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 17 and 162.}} +|{{HistoryLine||1.17|dev=21w05a|azalea_log_replaceable Azalea log [[tag]] added.}} +|{{HistoryLine|||dev=21w10a|azalea_log_replaceable Azalea log [[tag]] removed.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.80|dev=Preview 1.19.80.20|The different log type [[block states]] for the log and log2 IDs have now been split up into their own IDs.}} +}} + +== Issues == +{{Issue list|log|stem|-chat|-server|-file}} + +== Trivia == +* In [[Bedrock Edition]], dark oak and acacia logs share a block ID separate from the old logs, called {{code|log2}}, because all the other data values on the previous log block were occupied by rotated variants ([[red sandstone]] [[slabs]] suffered a similar fate). There are still 8 remaining data values on the block that cannot be obtained. This was also the case in Java Edition prior to [[Java Edition 1.13|1.13]]. +* Even if stems or their plank variants cannot be used as fuel or made into charcoal, the player can bypass this by crafting them into crafting tables or sticks, which can be used as a fuel. +* Crimson and warped stems are the only logs that have animated textures. + +== Gallery == +=== Screenshots === + +Rotatedlogblocks.png|All the facings and types of wood logs with the [[bark]] blocks. From left to right: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, pale oak, crimson, and warped. +All 18 wood variants.png|All variants of logs, bark, and stripped logs. +Wood Species.png|All log types crafting into the planks below it and the corresponding saplings. +Trees.png|Oak/Large, Birch, Spruce/Large, Jungle/Large, Acacia, Dark Oak, Cherry, Pale Oak, Azalea trees, and huge Crimson and Warped fungi. +Mangrove Meat.jpg|A build using mangrove logs to represent meat. +Pale Normal Dark Oaks.png|Comparison between the log and plank variants of oak, pale oak and dark oak + + +=== Development images === + +File:Sideways Logs.png|Early developer image of sideways logs. +File:TexturesNeedingRecreation (15).png|alt= +File:TexturesNeedingRecreation (14).png|alt= +File:TexturesNeedingRecreation (3).png|alt= + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox new content|pale garden}} +{{Navbox wood}} +{{Navbox blocks|structural}} + +[[Category:Plants]] +[[Category:Natural blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] + +[[cs:Kmen]] +[[de:Stamm]] +[[es:Tronco]] +[[fr:Bûche]] +[[hu:Nyersfa]] +[[it:Tronco]] +[[ja:原木]] +[[ko:원목]] +[[lzh:樁]] +[[nl:Stam]] +[[pl:Pień]] +[[pt:Tronco]] +[[ru:Древесина]] +[[th:ท่อนไม้]] +[[tr:Odun]] +[[uk:Колода]] +[[zh:原木]] diff --git a/wiki_backup/Spruce Planks.txt b/wiki_backup/Spruce Planks.txt new file mode 100644 index 0000000..60acaa0 --- /dev/null +++ b/wiki_backup/Spruce Planks.txt @@ -0,0 +1,613 @@ +{{Infobox block +| group = Oak +| 1-1 = Oak Planks.png +| invimage = Oak Planks +| group2 = Spruce +| 2-1 = Spruce Planks.png +| invimage2 = Spruce Planks +| group3 = Birch +| 3-1 = Birch Planks.png +| invimage3 = Birch Planks +| group4 = Jungle +| 4-1 = Jungle Planks.png +| invimage4 = Jungle Planks +| group5 = Acacia +| 5-1 = Acacia Planks.png +| invimage5 = Acacia Planks +| group6 = Dark Oak +| 6-1 = Dark Oak Planks.png +| invimage6 = Dark Oak Planks +| group7 = Mangrove +| 7-1 = Mangrove Planks.png +| invimage7 = Mangrove Planks +| group8 = Cherry +| 8-1 = Cherry Planks.png +| invimage8 = Cherry Planks +| group9 = Pale Oak +| 9-1 = Pale Oak Planks.png +| invimage9 = Pale Oak Planks +| group10 = Bamboo +| 10-1 = Bamboo Planks.png +| invimage10 = Bamboo Planks +| group11 = Crimson +| 11-1 = Crimson Planks.png +| invimage11 = Crimson Planks +| group12 = Warped +| 12-1 = Warped Planks.png +| invimage12 = Warped Planks +| transparent = No +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (64) +| flammable = '''Overworld planks''': Yes (5)
'''Nether planks''': No +| lavasusceptible = '''Overworld planks''': Yes
'''Nether planks''': No +}} +'''Planks''' are common [[block]]s used as building blocks and in [[crafting]] recipes. They are one of the first things that a [[player]] crafts in [[Survival]] and [[Adventure]] modes. There are currently twelve variants of planks, which can be differentiated into three categories: '''Overworld planks''' made from [[tree]] logs, '''bamboo planks''' made from [[blocks of bamboo]], and nonflammable '''Nether planks''' made from [[huge fungus]] stems. + +== Obtaining == +=== Breaking === +Planks can be broken by hand, but using an [[axe]] speeds up the process. +{{breaking row|horizontal=1|Planks|Axe}} + +=== Natural generation === +{{BlockSprite|Oak Planks|text=Oak planks}} generate as part of: +* [[Mineshaft]]s, where they are used as beams supported by oak [[fence]]s and as a platform where [[air]] is beneath; +* [[Plains]] [[village]]s, where they are used for various structures including walls, roofs, and floors of many buildings, as well as paths over [[water]]; +* [[Stronghold]]s, where they are used for floors and pillars in the library and storage rooms; +* [[Woodland mansion]]s; +* [[Shipwreck]]s. + +{{BlockSprite|Spruce Planks|text=Spruce planks}} generate as part of: +* [[Swamp hut]]s, where they are used as a primary building material; +* [[Taiga]] and [[snowy tundra|snowy]] [[village]]s, as a part of several buildings, with additional [[snowy taiga]] villages {{in|BE}}; +* [[Ocean ruins]]; +* [[Shipwreck]]s. + +{{BlockSprite|Birch Planks|text=Birch planks}} generate as part of: +* [[Woodland mansion]]s; +* [[Shipwreck]]s; +* [[Pillager outpost]]s. + +{{BlockSprite|Jungle Planks|text=Jungle planks}} generate as part of [[shipwreck]]s. + +{{BlockSprite|Acacia Planks|text=Acacia planks}} generate as part of: +* [[Savanna]] villages; +* [[Shipwreck]]s {{only|BE|short=1}}. + +{{BlockSprite|Dark Oak Planks|text=Dark oak planks}} generate as part of: +* [[Mineshaft]]s generated in [[badlands]] biomes; +* [[Woodland mansion]]s; +* [[Ocean ruins]]; +* [[Shipwreck]]s; +* [[Pillager outpost]]s; +* [[Ancient cities]]. +{{Block distribution}} + +=== Generated loot === +{{LootChestItem|acacia-planks,bamboo-planks,oak-planks}} + +=== Crafting === +[[File:Wood Species.png|thumb|The [[sapling]]s and [[fungi]](bottom row) grow into [[log|logs and stem]]s(middle row), which are then [[craft]]ed into wood planks(top row).|alt=]] + +{{Crafting +|head=1 +|showname=0 +|Matching Log; Matching Stripped Log; Matching Wood; Matching Stripped Wood +|Output=Oak Planks,4; Spruce Planks,4; Birch Planks,4; Jungle Planks,4; Acacia Planks,4; Dark Oak Planks,4; Mangrove Planks,4; Cherry Planks,4 +|name=Overworld planks +|type=Building block +}} +{{Crafting +|B2=Block of Bamboo; Block of Stripped Bamboo +|Output=Bamboo Planks,2 +|type=Building block +}} +{{Crafting +|Matching Stem; Matching Stripped Stem; Matching Hyphae; Matching Stripped Hyphae +|Output=Matching Nether Planks,4 +|name=Nether planks +|type=Building block +|foot=1 +}} + +== Usage == +Planks can be used to build structures, craft ingredients, or as fuel for smelting. Crimson planks and warped planks, however, cannot be used as fuel; the player has to convert them into tools, sticks, or other things. + +=== Crafting ingredient === +Planks are used in many crafting recipes. [[Stairs]], [[slab]]s, [[fence]]s, [[fence gate]]s, [[door]]s, [[trapdoor]]s, [[pressure plate]]s, [[button]]s, [[sign]]s, and [[boat]]s must be crafted from planks of the same type, and the crafted result depends on the type used. For other products, planks of different types can be mixed freely and the wood types in the product is indeterminate. Crimson and warped planks cannot be used to make boats.{{bug|MC-170868|||Invalid}} +{{crafting usage|Any Planks, Matching Planks}} + +=== Fuel === +[[Overworld]] planks can be used as a [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per [[block]]. + +[[Nether]] planks (crimson and warped planks) cannot be used as [[fuel]], although they can be crafted into sticks, which can be used as fuel. + +=== Repairing === +Planks are the repair items for the wood [[tier]], and thus can be used to [[repair]] the following items in an [[anvil]]: +* {{ItemLink|Wooden Sword}} +* {{ItemLink|Wooden Pickaxe}} +* {{ItemLink|Wooden Axe}} +* {{ItemLink|Wooden Shovel}} +* {{ItemLink|Wooden Hoe}} +* {{ItemLink|Shield}} + +== Sounds == +=== Normal wood === +{{Sound table/Block/Wood}} + +=== Cherry wood === +{{Sound table/Block/Cherry wood}} + +=== Bamboo wood === +{{Sound table/Block/Bamboo wood}} + +=== Nether wood === +{{Sound table/Block/Nether wood}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Planks +|spritetype=block +|nameid=oak_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Spruce Planks +|spritetype=block +|nameid=spruce_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Birch Planks +|spritetype=block +|nameid=birch_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Jungle Planks +|spritetype=block +|nameid=jungle_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Acacia Planks +|spritetype=block +|nameid=acacia_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Dark Oak Planks +|spritetype=block +|nameid=dark_oak_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Mangrove Planks +|spritetype=block +|nameid=mangrove_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Cherry Planks +|spritetype=block +|nameid=cherry_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Pale Oak Planks +|spritetype=block +|nameid=pale_oak_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Bamboo Planks +|spritetype=block +|nameid=bamboo_planks +|blocktags=planks, mineable/axe +|itemtags=planks +}} +{{ID table +|displayname=Crimson Planks +|spritetype=block +|nameid=crimson_planks +|blocktags=planks, non_flammable_wood, mineable/axe +|itemtags=planks,non_flammable_wood +}} +{{ID table +|displayname=Warped Planks +|spritetype=block +|nameid=warped_planks +|blocktags=planks, non_flammable_wood, mineable/axe +|itemtags=planks,non_flammable_wood +|foot=1 +}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|showitemtags=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Planks +|spritetype=block +|nameid=oak_planks +|aliasid=planks / 0 +|id=5 +|itemtags=minecraft:planks +|translationkey=tile.planks.oak.name +}} +{{ID table2 +|displayname=Spruce Planks +|spritetype=block +|nameid=spruce_planks +|aliasid=planks / 1 +|id=-739 +|itemtags=minecraft:planks +|translationkey=tile.planks.spruce.name +}} +{{ID table2 +|displayname=Birch Planks +|spritetype=block +|nameid=birch_planks +|aliasid=planks / 2 +|id=-740 +|itemtags=minecraft:planks +|translationkey=tile.planks.birch.name +}} +{{ID table2 +|displayname=Jungle Planks +|spritetype=block +|nameid=jungle_planks +|aliasid=planks / 3 +|id=-741 +|itemtags=minecraft:planks +|translationkey=tile.planks.jungle.name +}} +{{ID table2 +|displayname=Acacia Planks +|spritetype=block +|nameid=acacia_planks +|aliasid=planks / 4 +|id=-742 +|itemtags=minecraft:planks +|translationkey=tile.planks.acacia.name +}} +{{ID table2 +|displayname=Dark Oak Planks +|spritetype=block +|nameid=dark_oak_planks +|aliasid=planks / 5 +|id=-743 +|itemtags=minecraft:planks +|translationkey=tile.planks.big_oak.name +}} +{{ID table2 +|displayname=Mangrove Planks +|spritetype=block +|nameid=mangrove_planks +|id=-486 +|itemtags=minecraft:planks +}} +{{ID table2 +|displayname=Cherry Planks +|spritetype=block +|nameid=cherry_planks +|id=-537 +|itemtags=minecraft:planks +}} +{{ID table2 +|displayname=Pale Oak Planks +|spritetype=block +|nameid=pale_oak_planks +|id=-996 +|itemtags=minecraft:planks +}} +{{ID table2 +|displayname=Bamboo Planks +|spritetype=block +|nameid=bamboo_planks +|id=-510 +|itemtags=minecraft:planks +}} +{{ID table2 +|displayname=Crimson Planks +|spritetype=block +|nameid=crimson_planks +|id=-242 +|itemtags=minecraft:planks +}} +{{ID table2 +|displayname=Warped Planks +|spritetype=block +|nameid=warped_planks +|id=-243 +|itemtags=minecraft:planks +|foot=1 +}} + +== Achievements == +{{load achievements|Benchmaking;Librarian}} + +== Advancements == +{{load advancements|Minecraft}} + +== History == +{{HistoryTable +|{{HistoryLine||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[File:Jungle planks texture update preview.png|32px]] [[Jeb]] tweets an image of new jungle wood planks texture.}} +|{{HistoryLine||July 22, 2017|link={{tweet|JasperBoerstra|888484852525404162}}|[[File:Oak planks texture update preview.png|32px]] [[Jasper Boerstra]] tweets an image of new wood planks textures.}} +|{{HistoryLine||October 16, 2021|link={{ytl|https://youtu.be/w6zLprHHZOk}}|[[File:Mangrove Planks (pre-release).png|32px]] Mangrove planks were shown on [[Minecraft Live 2021]].}} +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5609}}|[[File:Bamboo Planks JE1 BE1.png|32px]] Bamboo planks were announced on [[Minecraft Live 2022]].}} +|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale_Oak_Planks JE1 BE1.png|32px]] Pale oak planks were showcased on [[Minecraft Live 2024]].}} + +|{{HistoryLine|java pre-classic}} +|{{HistoryLine||rd-20090515|[[File:Oak Planks JE1.png|32px]] Added wooden planks.}} +|{{HistoryLine||rd-161348|[[File:Oak Planks JE2.png|32px]] The texture of wooden planks has been changed.}} +|{{HistoryLine|java classic}} +|{{HistoryLine||0.0.14a|[[File:Oak Planks JE3.png|32px]] The texture of wooden planks has been changed.}} +|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Oak Planks JE4.png|32px]] The texture of wooden planks has been slightly changed.}} +|{{HistoryLine||0.24_SURVIVAL_TEST|Wooden planks are obtained by destroying [[log|wood]].}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100129|Wooden planks are now used to craft [[crafting table]]s, [[stick]]s, [[sign]]s, [[bookshelves]], [[chest]]s and wooden [[sword]]s, [[axe]]s, [[pickaxe]]s and [[shovel]]s.}} +|{{HistoryLine|||dev=20100130|Wooden planks are now used to craft [[bowl]]s.}} +|{{HistoryLine||20100206-2034|Wooden planks are now used to craft wooden [[hoe]]s.}} +|{{HistoryLine||20100223|[[Breaking|Destroying]] a [[log|wood]] block now obtains the wood block itself, which is now [[craft]]able into wooden planks.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100607|Wooden planks are now used to craft [[wooden door]]s. +|Wooden planks now drop from breaking [[sign]]s.}} +|{{HistoryLine||20100608|Wooden planks no longer drop from [[sign]]s.}} +|{{HistoryLine||20100629|Wooden planks are now used to craft [[wooden stairs]].}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.1|Wooden planks are now used to craft [[wooden pressure plate]]s.}} +|{{HistoryLine||v1.0.6|Wooden planks are now used to craft [[boat]]s.|3 wooden planks now drop from breaking [[boat]]s.}} +|{{HistoryLine||v1.0.14|Wooden planks are now used to craft [[jukebox]]es.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.2|Wooden planks are now used to craft [[note block]]s.}} +|{{HistoryLine||1.3|Wooden planks are now used to craft [[bed]]s and [[wooden slab]]s.}} +|{{HistoryLine||1.6|dev=Test Build 3|Wooden planks are now used to craft [[trapdoor]]s.}} +|{{HistoryLine||1.7|Wooden planks are now used to craft [[piston]]s.}} +|{{HistoryLine||1.8|dev=Pre-release|Wooden planks can now be found in [[village]]s, [[mineshaft]]s and [[stronghold]]s. +|Wooden planks are now used to craft [[fence gate]]s.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Planks JE4 BE2.png|32px]] The texture of wooden planks has been changed.}} +|{{HistoryLine||1.2.4|dev=release|[[File:Spruce Planks JE1 BE1.png|32px]] [[File:Birch Planks JE1 BE1.png|32px]] [[File:Jungle Planks JE1 BE1.png|32px]] Added spruce, birch and jungle wood planks. They are [[craft]]ed from their corresponding [[log|wood]]. The color of wood planks available to this point is now obtainable only from oak wood.}} +|{{HistoryLine||1.3.1|dev=12w16a|Oak wood planks are now found in the new [[bonus chest]]s.}} +|{{HistoryLine|||dev=12w17a|Spruce, birch, and jungle wood planks now [[craft]] their respective wooden [[slab]]s.}} +|{{HistoryLine|||dev=12w18a|The "Wooden Planks" are now called 'Oak Wood Planks' and each wood planks color is named with the wood it is taken from.}} +|{{HistoryLine|||dev=12w22a|Wood planks are now used to craft [[tripwire hook]]s.}} +|{{HistoryLine|||dev=12w25a|Spruce, birch, and jungle wood planks now [[craft]] their respective wooden [[stairs]].}} +|{{HistoryLine|||dev=12w27a|Wooden planks no longer drops from breaking [[boat]]s. +|Instead, it needs to fall certain heights to drop 3 wooden planks.}} +|{{HistoryLine||1.4.2|dev=12w34a|Wood planks are now used to craft [[wooden button]]s, using 2 planks.{{verify}}}} +|{{HistoryLine|||dev=12w34b|Wooden buttons now require only 1 plank.}} +|{{HistoryLine|||dev=12w40a|Spruce planks now generate as part of [[swamp hut]]s.}} +|{{HistoryLine||1.7.2|dev=1.7|[[File:Acacia Planks JE1 BE1.png|32px]] [[File:Dark Oak Planks JE1 BE1.png|32px]] Acacia and dark oak wood planks are now available, [[craft]]ed from their corresponding wood.}} +|{{HistoryLine||1.8|dev=14w32b|Different types of wood planks now craft different types of [[fence]]s and [[fence gate]]s; the fence recipe now requires planks.}} +|{{HistoryLine|||dev=14w32d|Different types of wood planks now craft different types of [[door]]s.}} +|{{HistoryLine||1.9|dev=15w33c|Wood planks are now used to craft [[shield]]s.}} +|{{HistoryLine|||dev=15w43a|Planks found in [[bonus chest]]s now may be of any type, rather than just oak.}} +|{{HistoryLine|||dev=15w44a|The average yield of planks from bonus chests has now more than doubled.}} +|{{HistoryLine||1.10|dev=16w20a|Dark oak planks can now be found as a part of [[mineshaft]]s in [[mesa]] biomes. +|Acacia and spruce planks can now be found as a part of [[savanna]] and [[taiga]] [[village]]s respectively.}} +|{{HistoryLine||1.11|dev=16w39a|Oak, birch, and dark oak wood planks now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The names of wood planks have been changed from " Wood Planks" to " Planks." +|Different types of planks now craft different types of [[button]]s, [[trapdoor]]s and [[pressure plate]]s.}} +|{{HistoryLine|||dev=18w07a|Added stripped logs, a variant of [[log]]s, which can be used to [[craft]] wood planks.}} +|{{HistoryLine|||dev=18w09a|Spruce and dark oak planks now generate in some [[ocean ruins]].}} +|{{HistoryLine|||dev=18w11a|Planks now generate in [[shipwreck]]s.}} +|{{HistoryLine||1.14|dev=18w43a|Wood planks are now used to craft a [[loom]]. +|Different types of planks now craft into different types of [[sign]]s. +|[[File:Oak Planks JE5.png|32px]] [[File:Spruce Planks JE2.png|32px]] [[File:Birch Planks JE2.png|32px]] [[File:Jungle Planks JE2.png|32px]] [[File:Acacia Planks JE2.png|32px]] [[File:Dark Oak Planks JE2.png|32px]] The textures of planks have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Planks JE6 BE3.png|32px]] [[File:Spruce Planks JE3.png|32px]] [[File:Birch Planks JE3 BE2.png|32px]] [[File:Jungle Planks JE3 BE2.png|32px]] [[File:Acacia Planks JE3 BE2.png|32px]] [[File:Dark Oak Planks JE3 BE2.png|32px]] The textures of planks have been changed, again. +|Birch and dark oak planks now generate as part of [[pillager outpost]]s.}} +|{{HistoryLine|||dev=18w48a|Wood planks are now used to craft [[grindstone]]s.}} +|{{HistoryLine|||dev=18w50a|[[File:Spruce Planks JE4 BE2.png|32px]] The texture of spruce planks have been changed, once again. +|Planks are now used to craft [[barrel]]s.}} +|{{HistoryLine|||dev=19w02a|Planks are now use to craft a [[cartography table]].}} +|{{HistoryLine|||dev=19w03a|Planks are now used to craft [[composter]]s.}} +|{{HistoryLine|||dev=19w11a|Planks are now used to craft [[smithing table]]s and [[fletching table]]s. +|The [[crafting]] recipe of cartography tables now requires four planks instead of only two.}} +|{{HistoryLine||1.15|dev=19w34a|Planks are now used to craft [[beehive]]s.}} +|{{HistoryLine|||dev=19w45a|Planks are no longer used to craft [[composter]]s.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Planks JE1 BE1.png|32px]] [[File:Warped Planks JE1 BE1.png|32px]] Added crimson and warped planks, along with crimson and warped variants of all wooden [[block]]s and [[item]]s, except [[boat]]s.}} +|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Spruce Planks JE5.png|32px]] Changed one miscolored pixel on spruce planks texture.{{bug|MC-176832}}}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Planks JE1 BE1.png|32px]] Added mangrove planks.}} +|{{HistoryLine|||dev=22w13a|Dark oak planks now generate in [[ancient cities]].}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove planks are now obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Planks JE1 BE1.png|32px]] Added bamboo planks behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Nether planks and bamboo planks now have unique sounds.|Planks are now used to craft [[chiseled bookshelves]].}} +|{{HistoryLine|||dev=22w45a|Bamboo planks are now crafted with a [[block of bamboo]] and a block of stripped bamboo instead of four [[bamboo]].|Bamboo planks can no longer used to craft bamboo [[hanging sign]].}} +|{{HistoryLine|||dev=22w46a|[[File:Bamboo Planks JE2 BE2.png|32px]] The texture of bamboo planks have been changed.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Planks JE1 BE1.png|32px]] Added cherry planks behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry planks are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Planks JE1 BE1.png|32px]] Added pale oak planks behind the “[[Java Edition 1.21.4|Winter Drop]]” [[experimental]] [[data pack]].}} +|{{HistoryLine||1.21.4|dev=24w44a|Pale oak planks are now available without using the “Winter Drop” experimental data pack.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||Pre-release|[[File:Oak Planks JE3 BE1.png|32px]] Added wooden planks.}} +|{{HistoryLine||v0.2.0|[[File:Oak Planks JE4 BE2.png|32px]] The texture of wooden planks has been changed.}} +|{{HistoryLine||v0.3.0|Wooden planks are now used to [[craft]] oak wood [[stairs]], [[slab]]s and [[fence gate]]s, wooden [[door]]s, [[bowl]]s and [[bookshelves]]. +|Survival players no longer start out with an infinite amount of wooden planks in the inventory.}} +|{{HistoryLine||v0.4.0|Wooden planks are now used to craft [[bed]]s, [[chest]]s and wooden [[hoe]]s.}} +|{{HistoryLine||v0.6.0|Wooden planks are now used to craft [[sign]]s.}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Spruce Planks JE1 BE1.png|32px]] [[File:Birch Planks JE1 BE1.png|32px]] [[File:Jungle Planks JE1 BE1.png|32px]] Added spruce, birch, and jungle planks. +|The "Wooden Planks" are now called 'Oak Planks'.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Planks JE1 BE1.png|32px]] [[File:Dark Oak Planks JE1 BE1.png|32px]] Added acacia and dark oak planks. +|Oak planks naturally spawn in [[stronghold]]s, [[mineshaft]]s and [[village]]s.}} +|{{HistoryLine||v0.10.0|dev=build 1|Different types of planks now [[craft]] different types of [[fence]]s and [[fence gate]]s. +|Above-ground [[mineshaft]]s now generate in [[mesa]] biomes, using dark oak planks.}} +|{{HistoryLine||v0.11.0|dev=build 1|The names of planks have been changed from " Planks" to " Wood Planks" for consistency with {{JE}}. +|Different types of wood planks can now be crafted into different types of [[boat]]s. +|Oak wood planks now generate as a bridge in [[plains]] and [[savanna]] [[village]]s.}} +|{{HistoryLine||v0.13.0|dev=build 1|Wood planks are now used to craft [[tripwire hook]]s, [[note block]]s, wooden [[pressure plate]]s, wooden [[button]]s, and spruce, birch, jungle, acacia and dark oak [[door]]s.}} +|{{HistoryLine||v0.14.0|dev=build 1|Spruce wood planks now generate in [[witch hut]]s.}} +|{{HistoryLine||v0.15.0|dev=build 1|Wood planks are now used to craft [[piston]]s. +|Spruce wood planks now generate in [[taiga]] and [[snowy tundra]] [[village]]s. +|Acacia wood planks now replace the position of oak wood planks in [[savanna]] villages.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak and dark oak wood planks now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Birch wood planks now generate in [[woodland mansion]]s, instead of oak.}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added [[stripped log]]s variants, which can be used to [[craft]] wooden planks.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Wood planks now generate in [[shipwreck]]s.}} +|{{HistoryLine|||dev=beta 1.2.20.1|Spruce and dark oak planks now generate in some [[underwater ruins]].}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Wood planks can now be crafted from [[wood]]. +|Planks can now be used to craft [[loom]]s, [[grindstone]]s, and [[shield]]s. +|Birch and dark oak planks now generate in [[pillager outpost]]s. +|[[File:Oak Planks JE6 BE3.png|32px]] [[File:Spruce Planks JE4 BE2.png|32px]] [[File:Birch Planks JE3 BE2.png|32px]] [[File:Jungle Planks JE3 BE2.png|32px]] [[File:Acacia Planks JE3 BE2.png|32px]] [[File:Dark Oak Planks JE3 BE2.png|32px]] The textures of planks have been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Planks can now be used to craft [[cartography table]]s.}} +|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Planks are now used to craft [[beehive]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Planks JE1 BE1.png|32px]] [[File:Warped Planks JE1 BE1.png|32px]] Added crimson and warped planks, along with crimson and warped variants of all wooden [[block]]s and [[item]]s, except [[boat]]s.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped planks now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Planks JE1 BE1.png|32px]] Added mangrove planks.}} +|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|The names of wood planks have been changed from " Wood Planks" to " Planks."}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Planks JE1 BE1.png|32px]] Added bamboo planks behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle. +|Nether planks and bamboo planks now have unique sounds. +|Planks are now used to craft [[chiseled bookshelves]].}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|Bamboo planks are now crafted with a [[bamboo block]] or a stripped bamboo block instead of four [[bamboo]]. +|Bamboo planks can no longer be used to craft bamboo [[hanging sign]]s. +|[[File:Bamboo Planks JE2 BE2.png|32px]] The texture of bamboo planks have been changed.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Planks JE1 BE1.png|32px]] Added cherry planks behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry planks are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Planks JE1 BE1.png|32px]] Added pale oak planks.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Planks JE3 BE1.png|32px]] Added wooden planks.}} +|{{HistoryLine||xbox=TU3|[[File:Oak Planks JE4 BE2.png|32px]] The texture of oak planks has been changed. +|Wooden planks are now used to craft [[piston]]s.}} +|{{HistoryLine||xbox=TU5|Wooden planks can now be found in [[village]]s, [[mineshaft]]s and [[stronghold]]s. +|Wooden planks are now used to craft [[fence gate]]s.}} +|{{HistoryLine||xbox=TU9|[[File:Spruce Planks JE1 BE1.png|32px]] [[File:Birch Planks JE1 BE1.png|32px]] Added spruce and birch wood planks. +|Planks are now used to craft [[button]]s.}} +|{{HistoryLine||xbox=TU12|[[File:Jungle Planks JE1 BE1.png|32px]] Added jungle wooden planks.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Wood planks are now used to craft [[tripwire hook]]s.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Spruce planks now generate in [[witch hut]]s.}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Acacia Planks JE1 BE1.png|32px]] [[File:Dark Oak Planks JE1 BE1.png|32px]] Acacia and dark oak planks have been added to the game but can only be obtained by modding the game.|The names of wood planks have been changed from " Wood Planks" to " Planks".}} +|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Added acacia and dark oak planks to the [[creative]] [[inventory]].}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia and dark oak planks are now obtainable in [[Survival]].}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Dark oak planks now generate in [[mesa]] [[mineshaft]]s.|Acacia and spruce planks can now be found as a part of [[savanna]] and [[taiga]] [[village]]s respectively.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Oak, birch, and dark oak wood planks now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Planks can now be crafted from [[stripped log]]. +|Spruce and dark oak planks now generate in some [[underwater ruins]]. +|Spruce, oak, and dark oak planks generate in [[shipwreck]]s.}} +|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Oak Planks JE6 BE3.png|32px]] [[File:Spruce Planks JE4 BE2.png|32px]] [[File:Birch Planks JE3 BE2.png|32px]] [[File:Jungle Planks JE3 BE2.png|32px]] [[File:Acacia Planks JE3 BE2.png|32px]] [[File:Dark Oak Planks JE3 BE2.png|32px]] The textures of planks have been changed. +|Planks are now used to craft [[shield]]s, and [[loom]]s.}} +|{{HistoryLine||ps3=none|psvita=none|ps4=1.91|Birch and Dark oak planks now generate in [[pillager outpost]]s.|Planks are now use to craft a [[cartography table]].|Planks are now used to craft [[smithing table]]s and [[fletching table]]s.}} +|{{HistoryLine||ps3=none|psvita=none|ps4=1.95|Planks can now be [[craft]]ed from [[wood]].}} +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Planks JE4 BE2.png|32px]] [[File:Spruce Planks JE1 BE1.png|32px]] [[File:Birch Planks JE1 BE1.png|32px]] [[File:Jungle Planks JE1 BE1.png|32px]] [[File:Acacia Planks JE1 BE1.png|32px]] [[File:Dark Oak Planks JE1 BE1.png|32px]] Added wood planks.}} +|{{HistoryLine||1.9.19|Oak and dark oak wood planks now generate in [[woodland mansion]]s.}} +}} + +=== Data history === +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=14w10a|Planks with [[Java Edition data value/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 6 through 15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to oak planks.}} +|{{HistoryLine|||dev=14w25a|Planks are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of planks were as follows: +{{dvt|spritetype=block|sprite=oak-planks|[[Planks|Oak Planks]]}} +{{dvt|sprite=spruce-planks|[[Planks|Spruce Planks]]}} +{{dvt|sprite=birch-planks|[[Planks|Birch Planks]]}} +{{dvt|sprite=jungle-planks|[[Planks|Jungle Planks]]}} +{{dvt|sprite=acacia-planks|[[Planks|Acacia Planks]]}} +{{dvt|sprite=dark-oak-planks|[[Planks|Dark Oak Planks]]}} +{{dvt|sprite=missing-texture-block|dv=6-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" variants of planks]]|foot=1}}}} +|{{HistoryLine|||dev=14w26a|Planks with metadata values 6 through 15 have been completely removed from the game.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the planks ID have now been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 5.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.50|dev=Preview 1.20.50.20|The different [[block states]] for the planks ID have now been split up into their own IDs.}} +}} + +Old Wood.png|An old wood planks texture. +Jungle Treehouse.png|Jungle planks on jungle trees. +Spruce Plank House.jpg|A large house made out of spruce planks. + + +== Trivia == +* To craft each recipe once, a player would need 152 planks, including 10 for the recipes that require [[sticks]], and 6 for wooden [[slabs]]. To craft all the other 10 wood variants of all recipes, the player would need an extra 384 planks, plus another 36 planks for the 72 sticks needed to make the [[fence]], [[fence gate]], and [[sign]] variants, adding up to a total of 572 planks. + +== Gallery == +=== Screenshots === + +Dark Oak House.jpg|A house made out of dark oak wood. +Bamboo Hut.jpg|[[Ari]] in a hut made of bamboo planks. +Bamboo Open House.jpg|Bamboo House. +Pale Normal Dark Oaks.png|Comparison between the log and plank variants of oak, pale oak and dark oak + + +=== Concept artwork === + +Colored Wooden Planks.png|Unimplemented dyed planks. +Bamboo Wood and Door Concept Art.png|Bamboo planks and doors concept art. +Bamboo Wood and Fences Concept Art.png|Block of bamboo and fences concept art. +Bamboo Woodset Prototype Textures.png|Bamboo prototype textures. +Nekofresa Prototyping Bamboo Woodset Textures.png|Nekofresa prototyping bamboo textures. + + +=== In other media === + +Cherry Grove manor.jpg|Manor built of spruce and cherry planks, as depicted in the [[Trails & Tales]] trailer.{{ytl|Rla3FUlxJdE|Minecraft Trails & Tales Update: Official Launch Trailer|Minecraft|Jun 7, 2023|t=42s}} +Kai Crafting.png|[[Kai]] crafting cherry planks. +Zuri By Bamboo House Pixel Art.png|Pixel art of [[Zuri]] standing beside a building made of bamboo planks. +Bamboo Blocks Pixel Art.png|Accompanying artwork of Zuri pointing at several bamboo blocks, including planks. +Kai Pet Doggyhouse.jpg|Kai’s pet [[wolf]] thinking about getting a doghouse made of cherry wood. +Kai Dream House.jpg|Kai envisioning their own house made of cherry planks. + + +=== Renders === + +File:Planks Render.png|A render of all Minecraft planks in the game as of [[The Garden Awakens]]. + + +== Issues == +{{issue list}} + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/block-week--planks Block of the Week: Planks] – Minecraft.net on March 11, 2021 + +== Navigation == +{{Navbox wood}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] + +[[cs:Prkna]] +[[de:Bretter]] +[[es:Tablones]] +[[fr:Planches]] +[[hu:Fadeszka]] +[[it:Assi]] +[[ja:板材]] +[[ko:나무 판자]] +[[lzh:材]] +[[nl:Planken]] +[[pl:Deski]] +[[pt:Tábuas]] +[[ru:Доски]] +[[th:แผ่นกระดาน]] +[[tr:Odun]] +[[uk:Дошки]] +[[zh:木板]] diff --git a/wiki_backup/Spruce Sign.txt b/wiki_backup/Spruce Sign.txt new file mode 100644 index 0000000..9490b6f --- /dev/null +++ b/wiki_backup/Spruce Sign.txt @@ -0,0 +1,1004 @@ +{{For|the hanging variant of signs|Hanging Sign}} +{{Infobox block +| group = Oak +| 1-1 = Oak Sign.png +| 1-2 = Oak Wall Sign.png +| invimage = Oak Sign +| group2 = Spruce +| 2-1 = Spruce Sign.png +| 2-2 = Spruce Wall Sign.png +| invimage2 = Spruce Sign +| group3 = Birch +| 3-1 = Birch Sign.png +| 3-2 = Birch Wall Sign.png +| invimage3 = Birch Sign +| group4 = Jungle +| 4-1 = Jungle Sign.png +| 4-2 = Jungle Wall Sign.png +| invimage4 = Jungle Sign +| group5 = Acacia +| 5-1 = Acacia Sign.png +| 5-2 = Acacia Wall Sign.png +| invimage5 = Acacia Sign +| group6 = Dark Oak +| 6-1 = Dark Oak Sign.png +| 6-2 = Dark Oak Wall Sign.png +| invimage6 = Dark Oak Sign +| group7 = Mangrove +| 7-1 = Mangrove Sign.png +| 7-2 = Mangrove Wall Sign.png +| invimage7 = Mangrove Sign +| group8 = Cherry +| 8-1 = Cherry Sign.png +| 8-2 = Cherry Wall Sign.png +| invimage8 = Cherry Sign +| group9 = Pale Oak +| 9-1 = Pale Oak Sign.png +| 9-2 = Pale Oak Wall Sign.png +| invimage9 = Pale Oak Sign +| group10 = Bamboo +| 10-1 = Bamboo Sign.png +| 10-2 = Bamboo Wall Sign.png +| invimage10 = Bamboo Sign +| group11 = Crimson +| 11-1 = Crimson Sign.png +| 11-2 = Crimson Wall Sign.png +| invimage11 = Crimson Sign +| group12 = Warped +| 12-1 = Warped Sign.png +| 12-2 = Warped Wall Sign.png +| invimage12 = Warped Sign +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (16) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} + +A '''sign''' is a non-solid [[block]] that can display text, and can be placed on the top or side of other blocks. The text of signs can be customized with [[dye]]s and [[glow ink sac]]s, and they can be [[wax]]ed to prevent its text from being edited by any player. + +== Obtaining == +=== Breaking === +Signs can be broken with any tool or without a tool, but an [[axe]] is fastest. +{{breaking row|horizontal=1|Sign|sprite=oak-sign|Axe|foot=1|item=1}} + +A sign also breaks and drops itself as an [[item]] if the block the sign is attached to is moved, removed or destroyed. + +=== Natural generation === +An oak sign can be found in [[igloo]] basements. Spruce signs can be found in taiga [[village]] houses, as part of a chair. + +=== Generated loot === +{{LootChestItem|oak-sign,spruce-sign}} + +=== Crafting === +{{Crafting +|A1= Matching Planks +|B1= Matching Planks +|C1= Matching Planks +|A2= Matching Planks +|B2= Matching Planks +|C2= Matching Planks +|B3= Stick +|Output=Matching Sign,3 +|type=Decoration block +}} + +== Usage == +Signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Signs are also not destroyed by [[water]] or [[lava]] and therefore may be used to control the flow of these fluids. + +=== Placement === +Signs may be placed on the top or side of other [[block]]s (including semi-solid and non-solid blocks such as [[fence]]s, [[trapdoor]]s and other signs). To place a sign, {{control|use}} a sign [[item]] while pointing at the block the sign should be attached to, enter the desired text (or none), and click the "Done" button or press "escape" on a keyboard (or press × {{in|bedrock}}, {{xbtn|b}} on an Xbox controller, {{psbtn|o}} on a PlayStation controller, or {{nsbutton|B}} on a Nintendo Switch controller. Closing the virtual keyboard on a mobile device also exits the typing menu). To place a sign on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the sign. + +Signs on the top of a block stand on a short post and face toward the player who placed it, in any of 16 different directions. Signs placed on the side of a block simply float there, even if the block doesn't make contact with the sign. + +Even if placed on a vertical surface, a sign may not co-exist in the same block of air as any other item, despite not necessarily visibly obstructing eachother. + +For more information about the blocks signs can be placed on, see [[Opacity/Placement]]. + +=== Text === +[[File:Oak Sign GUI.png|thumb|240px|Oak Sign editing.]] +Placing a sign opens an editor interface resembling a magnified view of the sign. Up to four lines of text can then be entered using a keyboard (hardware or on-screen). The editor supports limited editing, including moving the cursor and inserting and deleting characters. {{IN|bedrock}}, [[formatting codes]] can also be used to apply decorative effects such as color, bold, italic and underline to various bits of the text. Depending on the edition and platform in use, copy and paste operations may be supported and the editor may also support keyboard entry of Alt-codes for displaying Unicode characters. + +Text can be added to the back side of a sign by interacting with that side of the sign after placing it and editing the front. + +Signs can be waxed by {{Control|use|text=using}} a [[honeycomb]] on it. Once waxed, a sign cannot be unwaxed or edited without being broken and placed down again or by using commands like [[Commands/data|/data]] + +After placing and affixing text on a sign, a player can change the text color by {{control|using}} a [[dye]] on it. When colored with dye, the text color may differ from any color specified by formatting codes. These values are hard-coded in the game's code, each dye color maps to one of these. The dye color on the sign's face is applied to all 4 lines of text. Any text that has been colored with JSON Text formatting overwrites this color. Effectively making the 'dye' color be used as a base color for any unstyled text. + +[[File:Glow Ink Sign with Orange Dye JE2.png|thumb|216px|Oak sign with glow ink and orange dye applied in {{JE}}.]] + +A player can {{control|use}} a [[glow ink sac]] on a sign to make its text glow. The glowing text is not affected by lighting. The player can use a regular black [[ink sac]] on the sign to remove the glowing effect. + +{| class="wikitable mw-collapsible mw-collapsed" +|+ class="nowrap" | Glow ink colors +!Name !! Main color !! Edge color +|- +! Black +| {{color|#000000}} +| {{color|#F0EBCC}} +|- +! Red +| {{color|#FF0000}} +| {{color|#660000}} +|- +! Green +| {{color|#00FF00}} +| {{color|#006600}} +|- +! Brown +| {{color|#8B4513}} +| {{color|#371B07}} +|- +! Blue +| {{color|#0000FF}} +| {{color|#000066}} +|- +! Purple +| {{color|#A020F0}} +| {{color|#400C60}} +|- +! Cyan +| {{color|#00FFFF}} +| {{color|#006666}} +|- +! Light gray +| {{color|#D3D3D3}} +| {{color|#545454}} +|- +! Gray +| {{color|#808080}} +| {{color|#333333}} +|- +! Pink +| {{color|#FF69B4}} +| {{color|#662A48}} +|- +! Lime +| {{color|#BFFF00}} +| {{color|#4C6600}} +|- +! Yellow +| {{color|#FFFF00}} +| {{color|#666600}} +|- +! Light blue +| {{color|#9AC0CD}} +| {{color|#3D4C52}} +|- +! Magenta +| {{color|#FF00FF}} +| {{color|#660066}} +|- +! Orange +| {{color|#FF681F}} +| {{color|#66290C}} +|- +! White +| {{color|#FFFFFF}} +| {{color|#666666}} +|} + +In [[Creative]] mode, the combination {{key|Ctrl}} + {{control|pick block}} on Windows/Linux, or {{key|cmd}} + {{control|pick block}} on macOS, can be used to copy an already-placed sign, including its text (with decorations), into the player's inventory. + +A dyed sign facing east or west has text that appears more saturated and bright than a sign facing north or south. However, it is actually the sign that is dimmer, because ''Minecraft'''s lighting engine uses side lighting to make the world appear less flat, but the text on signs is not affected by this. + +{{IN|bedrock}}, inappropriate words or phrases in a sign's text are displayed as hashtags. + +{{IN|java}}, signs can be created with [[Raw JSON text format|JSON text]], which allows complex formatting (colors, bold, italic, etc.), hover and click events, localized translation (for ''Minecraft'' technical terms, like "Redstone Repeater", otherwise translations must be provided in language files in resource packs), and the incorporation of scoreboard values into text. Use the {{cmd|data merge block}} command to create or alter JSON signs. + +: Example: {{cmd|long=1|data merge block ~ ~1 ~ {front_text: {color: "green", messages: ['{"selector": "@p", "bold": false, "italic": false, "underlined": false, "strikethrough": false, "obfuscated": false, "text": "First Line"}', '"Second Line"', '""', '""']}}}} + +Signs can post the success count of JSON text hover and click events to [[scoreboard]] objectives. The objectives to be used can be specified by running the {{cmd|execute store}} command or by modifying the sign's NBT data directly with the {{cmd|data merge block}} command. + +=== Interaction === +Signs can be edited after being placed by {{control|using}} them, which opens the [[#Text|edit sign message GUI]]. + +Signs are destroyed and drop as an item when pushed by a [[piston]].{{Only|bedrock}} + +Signs are non-solid and have no collision, so [[item]]s and [[mob]]s can move through sign blocks. Other [[block]]s (including other signs) can be placed on any edge of a sign. + +[[Water]] and [[lava]] flow around signs. Lava can create [[fire]] in [[air]] blocks next to signs as if the signs were flammable, but the signs do not burn (and cannot be burned by other methods either, except {{in|be}}). + +=== Fuel === +Overworld signs can be used as a fuel in [[furnace]]s, smelting an [[item]] per sign. Nether signs (crimson and warped), cannot be used as fuel in a furnace. + +=== Note blocks === +Signs can be placed under [[note block]]s to produce a "bass" sound. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood|forcecollapsed=1}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood|forcecollapsed=1}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood|forcecollapsed=1}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood|forcecollapsed=1}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|subtitle=Glow Ink Sac splotches +|source=block +|description=When a [[glow ink sac]] is used on a sign +|id=item.glow_ink_sac.use +|translationkey=subtitles.item.glow_ink_sac.use +|volume=1.0 +|pitch=''varies'' Can be 1.0, 0.95, or 1.05 for each sound +|distance=16}} +| {{SoundLine +|subtitle=Ink Sac splotches +|source=block +|description=When an [[ink sac]] is used on a sign +|id=item.ink_sac.use +|translationkey=subtitles.item.ink_sac.use +|volume=1.0 +|pitch=''varies'' Can be 0.85, 0.88, or 0.9 for each sound +|distance=16}} +| {{SoundLine +|sound=Dye.ogg +|subtitle=Dye stains +|source=block +|description=When [[dye]] is used on a sign +|id=item.dye.use +|translationkey=subtitles.item.dye.use +|volume=1.0 +|pitch=''varies'' Can be 1.0, 0.9, 0.95, or 1.1 +|distance=16}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|subtitle=Wax on +|source=block +|description=When a sign is waxed +|id=item.honeycomb.wax_on +|translationkey=subtitles.item.honeycomb.wax_on +|volume=1.0 +|pitch=1.0/0.9/1.1 +|distance=16}} +| {{SoundLine +|sound=Sign waxed interact fail1.ogg +|sound2=Sign waxed interact fail2.ogg +|sound3=Sign waxed interact fail3.ogg +|subtitle=Sign wobbles +|source=block +|description=When a player attempts to edit a waxed sign +|id=block.sign.waxed_interact_fail +|translationkey=subtitles.block.sign.waxed_interact_fail +|volume=1.0 +|pitch=''varies''{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|source=sound +|description=When a glow ink sac or an ink sac is used on a sign +|id=sign.ink_sac.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|type=bedrock +|sound=Dye.ogg +|source=sound +|description=When dye is used on a sign +|id=sign.dye.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|source=neutral +|description=When a honeycomb waxes a sign +|id=copper.wax.on +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Sign waxed interact fail1.ogg +|sound2=Sign waxed interact fail2.ogg +|sound3=Sign waxed interact fail3.ogg +|source=block +|description=When a player attempts to edit a waxed sign +|id=block.sign.waxed_interact_fail +|volume=1.0 +| pitch = ''varies'' Can be 1.0 or 0.9 for waxed_interact_fail1; can be 0.8 or 0.9 for waxed_interact_fail2 and waxed_interact_fail3 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Sign +|spritetype=block +|nameid=oak_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Spruce Sign +|spritetype=block +|nameid=spruce_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Birch Sign +|spritetype=block +|nameid=birch_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Jungle Sign +|spritetype=block +|nameid=jungle_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Acacia Sign +|spritetype=block +|nameid=acacia_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Dark Oak Sign +|spritetype=block +|nameid=dark_oak_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Mangrove Sign +|spritetype=block +|nameid=mangrove_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Cherry Sign +|spritetype=block +|nameid=cherry_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Pale Oak Sign +|spritetype=block +|nameid=pale_oak_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Bamboo Sign +|spritetype=block +|nameid=bamboo_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Crimson Sign +|spritetype=block +|nameid=crimson_sign +|blocktags= signs, standing_signs, wall_post_override +|itemtags=non_flammable_wood, signs}} +{{ID table +|displayname=Warped Sign +|spritetype=block +|nameid=warped_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=non_flammable_wood, signs}} +{{ID table +|displayname=Oak Wall Sign +|spritetype=block +|nameid=oak_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Spruce Wall Sign +|spritetype=block +|nameid=spruce_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Birch Wall Sign +|spritetype=block +|nameid=birch_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Jungle Wall Sign +|spritetype=block +|nameid=jungle_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Acacia Wall Sign +|spritetype=block +|nameid=acacia_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Dark Oak Wall Sign +|spritetype=block +|nameid=dark_oak_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Mangrove Wall Sign +|spritetype=block +|nameid=mangrove_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Cherry Wall Sign +|spritetype=block +|nameid=cherry_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Pale Oak Wall Sign +|spritetype=block +|nameid=pale_oak_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Bamboo Wall Sign +|spritetype=block +|nameid=bamboo_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Crimson Wall Sign +|spritetype=block +|nameid=crimson_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Warped Wall Sign +|spritetype=block +|nameid=warped_wall_sign +|blocktags=signs, wall_signs +|form=block +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=signs +|spritetype=block +|nameid=sign +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|firstcolumnname=Sign +|shownumericids=y +|showforms=y +|showaliasids=y +|showitemtags=y +|generatetranslationkeys=y +|displayname=Oak standing +|spritename=oak-sign +|spritetype=block +|nameid=standing_sign +|id=63 +|form=block}} +{{ID table2 +|displayname=Spruce standing +|spritename=spruce-sign +|spritetype=block +|nameid=spruce_standing_sign +|id=436 +|form=block}} +{{ID table2 +|displayname=Birch standing +|spritename=birch-sign +|spritetype=block +|nameid=birch_standing_sign +|id=441 +|form=block}} +{{ID table2 +|displayname=Jungle standing +|spritename=jungle-sign +|spritetype=block +|nameid=jungle_standing_sign +|id=443 +|form=block}} +{{ID table2 +|displayname=Acacia standing +|spritename=acacia-sign +|spritetype=block +|nameid=acacia_standing_sign +|id=445 +|form=block}} +{{ID table2 +|displayname=Dark Oak standing +|spritename=dark-oak-sign +|spritetype=block +|nameid=darkoak_standing_sign +|id=447 +|form=block}} +{{ID table2 +|displayname=Mangrove standing +|spritename=mangrove-sign +|spritetype=block +|nameid=mangrove_standing_sign +|id=-494 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Cherry standing +|spritename=cherry-sign +|spritetype=block +|nameid=cherry_standing_sign +|id=-542 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Pale Oak standing +|spritename=pale-oak-sign +|spritetype=block +|nameid=pale_oak_standing_sign +|id=-1001 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Bamboo standing +|spritename=bamboo-sign +|spritetype=block +|nameid=bamboo_standing_sign +|id=-518 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Crimson standing +|spritename=crimson-sign +|spritetype=block +|nameid=crimson_standing_sign +|id=505 +|form=block}} +{{ID table2 +|displayname=Warped standing +|spritename=warped-sign +|spritetype=block +|nameid=warped_standing_sign +|id=506 +|form=block}} +{{ID table2 +|displayname=Oak wall +|spritename=oak-wall-sign +|spritetype=block +|nameid=wall_sign +|id=68 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Spruce wall +|spritename=spruce-wall-sign +|spritetype=block +|nameid=spruce_wall_sign +|id=437 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Birch wall +|spritename=birch-wall-sign +|spritetype=block +|nameid=birch_wall_sign +|id=442 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Jungle wall +|spritename=jungle-wall-sign +|spritetype=block +|nameid=jungle_wall_sign +|id=444 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Acacia wall +|spritename=acacia-wall-sign +|spritetype=block +|nameid=acacia_wall_sign +|id=446 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Dark Oak wall +|spritename=dark-oak-wall-sign +|spritetype=block +|nameid=darkoak_wall_sign +|id=448 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Mangrove wall +|spritename=mangrove-wall-sign +|spritetype=block +|nameid=mangrove_wall_sign +|id=-495 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Cherry wall +|spritename=cherry-wall-sign +|spritetype=block +|nameid=cherry_wall_sign +|id=-544 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Pale Oak wall +|spritename=pale-oak-wall-sign +|spritetype=block +|nameid=pale_oak_wall_sign +|id=-1003 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Bamboo wall +|spritename=bamboo-wall-sign +|spritetype=block +|nameid=bamboo_wall_sign +|id=-519 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Crimson wall +|spritename=crimson-wall-sign +|spritetype=block +|nameid=crimson_wall_sign +|id=507 +|form=block}} +{{ID table2 +|displayname=Warped wall +|spritename=warped-wall-sign +|spritetype=block +|nameid=warped_wall_sign +|id=508 +|form=block}} +{{ID table +|displayname=Oak item +|spritename=oak-sign +|spritetype=item +|nameid=oak_sign +|aliasid=sign +|id=360 +|form=item +|itemtags=minecraft:sign +|translationkey=item.sign.name}} +{{ID table +|displayname=Spruce item +|spritename=spruce-sign +|spritetype=item +|nameid=spruce_sign +|id=576 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Birch item +|spritename=birch-sign +|spritetype=item +|nameid=birch_sign +|id=577 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Jungle item +|spritename=jungle-sign +|spritetype=item +|nameid=jungle_sign +|id=578 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Acacia item +|spritename=acacia-sign +|spritetype=item +|nameid=acacia_sign +|id=579 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Dark Oak item +|spritename=dark-oak-sign +|spritetype=item +|nameid=dark_oak_sign +|aliasid=darkoak_sign +|id=587 +|form=item +|itemtags=minecraft:sign +|translationkey=item.darkoak_sign.name}} +{{ID table +|displayname=Mangrove item +|spritename=mangrove-sign +|spritetype=item +|nameid=mangrove_sign +|id=642 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Cherry item +|spritename=cherry-sign +|spritetype=item +|nameid=cherry_sign +|id=659 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Pale Oak item +|spritename=pale-oak-sign +|spritetype=item +|nameid=pale_oak_sign +|id=724 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Bamboo item +|spritename=bamboo-sign +|spritetype=item +|nameid=bamboo_sign +|id=660 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Crimson item +|spritename=crimson-sign +|spritetype=item +|nameid=crimson_sign +|id=614 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Warped item +|spritename=warped-sign +|spritetype=item +|nameid=warped_sign +|id=615 +|form=item +|itemtags=minecraft:sign +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=signs +|spritetype=block +|nameid=Sign +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === +A sign has a block entity associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +:See [[Bedrock Edition level format/Block entity format]]. + +== Achievements == +{{load achievements|It's a Sign}} + +== Advancements == +{{load advancements|Glow and Behold}} + +== History == +{{main|/History}} +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Sign Entity.png|32px]] Signs are currently being tested as [[entities]]. They always display "This is a test of the signs. Each line can be 15 chars!" and can be spawned only by pressing {{key|B}}.{{ytl|bdT76iFEnLk}}}} +|{{HistoryLine||0.26 SURVIVAL TEST|Removed signs.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100607|[[File:Oak Sign (0) JE1.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Signs have been re-implemented as [[block]]s, although still rendering as entities. +|Signs now have a [[crafting]] recipe and the text can now be edited. Editing a sign pauses the game in [[singleplayer]]. +|Signs are currently huge and drop [[planks]] when destroyed. +|Signs do not have a particle texture defined. As such, they [[Placeholder texture#Default texture|default to using the grass block texture instead]].}} +|{{HistoryLine||20100608|Signs are now broken faster. +|Signs now [[drop]] themselves when [[breaking|destroyed]], instead of planks. +|Signs now use planks particles.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.1|[[File:Oak Wall Sign (S) JE1 BE1.png|32px]] Added wall signs. +|[[File:Oak Sign (0) JE2.png|32px]] Signs are now smaller.}} +|{{HistoryLine||v1.0.5|Signs no longer require a free [[block]] above it to place.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||April 27, 2011|link=https://notch.tumblr.com/post/4988431144|Hand-drawn signs are mentioned.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Signs are now broken faster using an [[axe]].}} +|{{HistoryLine||1.3.1|dev=12w18a|Editing a sign no longer pauses the game in [[singleplayer]].}} +|{{HistoryLine|||dev=12w27a|Signs are now stackable up to 16. +|The same [[crafting]] recipe now produces 3 signs instead of 1.}} +|{{HistoryLine||June 9, 2014|link=https://twitter.com/SeargeDP/status/476047216541700096|[[Searge]] tweeted a picture of a sign showing a username and a [[scoreboard]] score.}} +|{{HistoryLine||1.8|dev=14w25a|Added support for JSON text to signs. +|Sign character limit now depends on character width. Previously, the sign character limit was exactly 15 characters.}} +|{{HistoryLine|||dev=14w29a|Signs now display the cracking animation.}} +|{{HistoryLine||1.9|dev=15w43a|A sign now generates within [[igloo]] basements.}} +|{{HistoryLine||1.11|dev=16w33a|Signs can now be used as [[fuel]] in [[furnace]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The standing sign ID has been changed from standing_sign to sign. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 63 and 68, and the [[item]]'s 323.|The player editing a sign can now also see the written text on the sign itself before closing the UI, however other players only see the text when the UI is closed.{{bug|MC-247031||Text on signs cannot be seen by other players whilst the sign GUI is open|Invalid}}|Signs now play a sound when placed.}} +|{{HistoryLine|||dev=18w10d|[[Water]] can now be placed on the same block as signs.}} +|{{HistoryLine||1.14|dev=18w43a|"Sign" has been renamed to "Oak Sign". +|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed. +|[[File:Spruce Standing Sign JE1 BE1.png|32px]] [[File:Birch Standing Sign JE1 BE1.png|32px]] [[File:Jungle Standing Sign JE1 BE1.png|32px]] [[File:Acacia Standing Sign JE1 BE1.png|32px]] [[File:Dark Oak Standing Sign JE1 BE1.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs. +|The sign's text has been changed from black to white. +|A sign's recipe now requires the same type of [[planks]] instead of a random assortment.}} +|{{HistoryLine|||dev=18w44a|Signs can now be {{control|used}} while holding a [[dye]] to change the text color. +|Default text color for signs has been changed back to black.}} +|{{HistoryLine|||dev=18w45a|A new movable cursor for free text editing to signs has been added. +|Selection and copy/paste support have been added to signs.}} +|{{HistoryLine|||dev=18w50a|Spruce signs now generate in some [[taiga]] [[village]] houses. +|Spruce sign items can now be found in [[chest]]s in taiga village houses.}} +|{{HistoryLine|||dev=19w12a|Signs can now be [[dye]]d only in [[Creative mode]].}} +|{{HistoryLine|||dev=19w12b|Signs can now be dyed in [[Survival mode]] again.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.}} +|{{HistoryLine|||dev=20w09a|Crimson and warped signs can now be [[craft]]ed.}} +|{{HistoryLine||1.17|dev=21w03a|Signs can now be tinted with [[glow ink sac]]s to make the text glow. +|Works with both undyed and dyed signs. +|Signs now have a sound for being dyed.}} +|{{HistoryLine|||dev=21w11a|[[File:Oak Standing Sign (S) JE2.png|32px]][[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of signs have been changed to reflect the changes made to planks in the [[Texture Update]].}} +|{{HistoryLine|||dev=Pre-release 1|Glowing text on signs now has an outer glow, making text more visible in the dark.}} +|{{HistoryLine||1.18|dev=21w41a|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove signs are now obtainable in Survival and renewable.}} +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood signs.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Sign (0) JE1 BE1.png|32px]] [[File:Cherry Wall Sign (S) JE1 BE1.png|32px]] [[File:Cherry Sign (item) JE1 BE1.png|32px]] Added cherry signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=1.19.4 Pre-release 4|[[File:Cherry Sign (0) JE2 BE2.png|32px]] The texture of cherry signs has been changed.}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo signs and cherry signs are now available without using the "Update 1.20" experimental data pack. +|Signs can now be edited after being placed. +|Signs now support text on both sides. +|Signs can now be waxed with [[honeycomb]] to prevent editing.}} +|{{HistoryLine|||dev=23w14a|Signs with click commands can now be interacted with even if the sign is not waxed. +|Signs can no longer be edited by players in [[Adventure]] mode. +|Signs with non-text chat components can no longer be edited, even if the sign is not waxed. +|Signs now save text even if the edit screen is closed by the player being moved far away.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Sign.png|32px]] [[File:Pale Oak Wall Sign.png|32px]] [[File:Pale Oak Sign (item) JE1 BE1.png|32px]] Added pale oak signs.}} +|{{HistoryLine||1.21.4|dev=24w44a|[[File:Pale Oak Sign (item) JE2 BE2.png|32px]] The texture of pale oak sign [[item]]s has been changed match as bedrock edition's texture.}} + + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.5.0|[[File:Oak Standing Sign JE1 BE1.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Signs have been added, though they can be obtained only through [[inventory]] editors. +|The [[player]] currently cannot write on signs.}} +|{{HistoryLine||v0.6.0|Signs can now be legitimately obtained in [[Survival]] and [[Creative]] mode. +|The player can now write on signs.}} +|{{HistoryLine||v0.10.0|dev=build 1|Signs now have a selection overlay.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Signs can now be found in [[igloo]] basements.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|"Sign" has been renamed to "Oak Sign". +|[[File:Spruce Standing Sign (S) JE1 BE1.png|32px]] [[File:Birch Standing Sign (S) JE1 BE1.png|32px]] [[File:Jungle Standing Sign (S) JE1 BE1.png|32px]] [[File:Acacia Standing Sign (S) JE1 BE1.png|32px]] [[File:Dark Oak Standing Sign (S) JE1 BE1.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.|The sign's text has been changed from black to white. +|A sign's recipe now requires the same type of [[wood]] instead of a random assortment.}} +|{{HistoryLine|||dev=beta 1.9.0.2|The default sign text color has been changed back to black. +|Sign variants are now grouped in their own [[inventory]] category.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed. +|Spruce signs now generate in new [[taiga]] and [[snowy taiga]] [[village]] houses.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Signs can now be used as a [[fuel]] in [[furnace]]s.|Oak signs can now be found inside taiga and snowy taiga village house [[chest]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The texture of all signs except oak sign have been changed.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped signs now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.16.210|dev=beta 1.16.210.59|Signs can now be {{control|used}} while holding a [[dye]] to change the text color. +|Signs can now be tinted with [[glow ink sac]]s to make the text glow. +|Works with both default and dyed signs.}} +|{{HistoryLine|||dev=beta 1.16.210.60|Color on dyed signs disappears and the text turns back to black. +|Signs with applied glowing effect as well as color stops glowing and color is removed.}} +|{{HistoryLine||1.16.220|dev=beta 1.16.220.50|Signs can now be {{control|used}} while holding a [[dye]] to change the text color again. +|Signs can now be tinted with [[glow ink sac]]s to make the text glow again.}} +|{{HistoryLine|||dev=beta 1.16.220.52|Now has sounds for being dyed.}} +|{{HistoryLine|||dev=release|A glowing effect can no longer be applied to signs due to glow ink sacs becoming inaccessible in the full release.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|[[File:Oak Sign BE3.png|32px]] [[File:Spruce Sign BE2.png|32px]] [[File:Birch Sign BE2.png|32px]] [[File:Jungle Sign BE2.png|32px]] [[File:Acacia Sign BE2.png|32px]] [[File:Dark Oak Sign BE2.png|32px]] Textures of sign items was updated. +|[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of oak signs have been changed to reflect the changes made to planks in the [[Texture Update]].}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.21|Glowing text on signs now has an outer glow, making text more visible in the dark.}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle. +|Added unique sounds for nether and bamboo wood signs.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Sign (0) JE1 BE1.png|32px]] [[File:Cherry Wall Sign (S) JE1 BE1.png|32px]] [[File:Cherry Sign (item) JE1 BE1.png|32px]] Added cherry signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.19.80.21|[[File:Cherry Sign (0) JE2 BE2.png|32px]] The texture of cherry signs has been changed.}} +|{{HistoryLine|||dev=Preview 1.19.80.22|Signs can now be edited after being placed. +|Signs now support text on both sides. +|Signs can now be waxed with [[honeycomb]] to prevent editing.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo signs cherry signs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Sign.png|32px]] [[File:Pale Oak Wall Sign.png|32px]] [[File:Pale Oak Sign (item) JE1 BE1.png|32px]] Added pale oak signs.}} +|{{HistoryLine|||dev=Preview 1.21.50.24|[[File:Pale Oak Sign (item) JE2 BE2.png|32px]] The texture of pale oak sign [[item]]s has been changed.}} +|{{HistoryLine|||dev=Preview 1.21.50.25|The textures of the [[pale oak sign]] and [[pale oak hanging sign]] [[item]]s have been adjusted for consistency with other signs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Standing Sign.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}} +|{{HistoryLine||xbox=TU9|Signs are now stackable up to 16. +|The same [[crafting]] recipe for signs now produces 3 signs instead of 1.}} +|{{HistoryLine||xbox=TU32|xbone=CU20|ps3=1.23|psvita=1.23|ps4=1.23|wiiu=Patch 3|Signs now display a cracking animation.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A sign now generates within [[igloo]] basements.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Signs can now be used as [[fuel]] in [[furnace]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}} +}} + +== Gallery == +=== Screenshots === + +Signs classic.png|Test of signs in early [[Java Edition Classic]]. +Sigh test.jpg|Another early sign image. +Signs PreRelease.png|First image of sign blocks during [[Java Edition Infdev|Infdev]]. +Pocket Edition v0.6.0 alpha Development sign.png|First image of signs on [[Pocket Edition]]. +Pocket Edition v0.6.0 alpha Development sign editing.png|First image of editing text on [[PE]] iOS. +Pocket Edition v0.6.0 alpha Development sign editing 2.png|First image of editing text on [[PE]] Android. +Pocket Edition v0.6.0 alpha Development sky.png +Door Sign.png|A sign placed on a door. +Breaking News.png|A sign being broken. +Sign Text Dark.jpg|A dark oak sign with black text. +Sign Text Light.jpg|A dark oak sign with white text. +Sign Blockdata.gif|A sign using blockdata to dynamically change. +JSON Sign.png|First image of a sign using JSON text. +Width Based Character Limit.png|First image of a sign using width based character limits. +Glow Ink Sign with Pink Dye.png|Oak sign with glow ink in the dark in [[Java Edition 21w03a]]. +Lit vs unlit signs.png|Difference in visibility of a lime text, from left to right, in a lit birch sign, unlit birch sign, lit dark oak sign, and unlit dark oak sign. +Glowing Text Comparison.png|The comparison between glow text and non-glow text. +Example Of Signs Being Weird.png|alt=Shading differences|Signs being different shades depending on orientation. +Glow text.gif|All sixteen colors of glow text. It uses {{w|Lorem ipsum|''Lorem ipsum''|newtab=1}}, a placeholder text. +Glow Ink Signs.jpg|Signs with glowing ink in several colors. +Lots of Glowing Signs.jpg|More signs with glowing ink. + + +== Issues == +{{issue list}} + +== See also == +* [[Chalkboard]] +* [[Hanging Sign]] + +== References == +{{Reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/taking-inventory--sign Taking Inventory: Sign] – Minecraft.net on January 9, 2020 +*[https://www.minecraft.net/en-us/article/hanging-signs Hanging Signs: An Essential Guide] – Minecraft.net on September 11, 2023 + +== Navigation == +{{Navbox wood}} +{{Navbox blocks|utility}} + +[[Category:Utility blocks]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Block entities]] +[[Category:Non-solid blocks]] +[[Category:Blocks with GUI]] + +[[cs:Cedule]] +[[de:Schild (Schrift)]] +[[es:Cartel]] +[[fr:Pancarte]] +[[hu:Tábla]] +[[it:Cartello]] +[[ja:看板]] +[[ko:표지판]] +[[nl:Bord]] +[[pl:Tabliczka]] +[[pt:Placa]] +[[ru:Табличка]] +[[th:ป้าย]] +[[uk:Табличка]] +[[zh:告示牌]] diff --git a/wiki_backup/Tuff Wall.txt b/wiki_backup/Tuff Wall.txt new file mode 100644 index 0000000..a186ac1 --- /dev/null +++ b/wiki_backup/Tuff Wall.txt @@ -0,0 +1,104 @@ +{{Infobox block +| image = Tuff Wall.png +| invimage = Tuff Wall +| invimage2 = ---- +| invimage3 = Tuff Wall BE +| renewable = No +| stackable = Yes (64) +| tool = wooden pickaxe +| light = No +| transparent = Yes +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''tuff wall''' is a [[tuff]] variant of a [[wall]]. + +== Obtaining == +=== Breaking === +Tuff walls drop as an item if mined by any [[pickaxe]]. If mined without a pickaxe, they drop nothing. + +{{Breaking row|Tuff Wall|Pickaxe|Wood|horizontal=1}} + +=== Crafting === +{{Crafting +|A2 = Tuff |B2 = Tuff |C2 = Tuff +|A3 = Tuff |B3 = Tuff |C3 = Tuff +|Output = Tuff Wall,6 +}} + +=== Stonecutting === +{{Stonecutting +|Tuff +|Tuff Wall +}} + +== Usage == +{{for|information about the placement mechanics of all walls|Wall#Usage}} + +=== Note blocks === +Tuff walls can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{el|je}}: +{{Sound table/Block/Tuff/JE}} +{{el|be}}: +{{Sound table/Block/Tuff/BE}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tuff Wall +|spritetype=block +|nameid=tuff_wall +|blocktags=mineable/pickaxe,walls +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tuff Wall +|spritetype=block +|nameid=tuff_wall +|id=-747 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Wall/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Tuff Wall JE1 BE1.png|32px]] Added tuff walls behind the [[Java Edition 1.21|Update 1.21 experimental data pack]].}} +|{{HistoryLine||1.21|dev=24w18a|Tuff walls are now available without using the "Update 1.21" experimental data pack.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Tuff Wall JE1 BE1.png|32px]] Added tuff walls behind the Update 1.21 [[experimental gameplay|experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.20.50.23|Can now be [[Crafting|craft]]ed.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Tuff walls are now available without using the "Update 1.21" experimental toggle.}} +}} + +== Issues == +{{Issue list}} + +== Navigation == +{{Navbox tuff}} +{{Navbox wall}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Walls]] + +[[ja:凝灰岩の塀]] +[[pt:Muro de tufo]] +[[uk:Туфова стіна]] +[[zh:凝灰岩墙]] diff --git a/wiki_backup/Warped Nylium.txt b/wiki_backup/Warped Nylium.txt new file mode 100644 index 0000000..1d99740 --- /dev/null +++ b/wiki_backup/Warped Nylium.txt @@ -0,0 +1,145 @@ +{{distinguish|Mycelium}} +{{redirect|Nether Grass Block|the main ground block in the overworld|Grass Block|other uses|Grass (disambiguation)}} +{{Infobox block +| image1 = Crimson Nylium.png +| image1caption = Crimson Nylium +| image2 = Warped Nylium.png +| image2caption = Warped Nylium +| invimage = Crimson Nylium +| invimage2 = Warped Nylium + +| transparent = No +| light = No +| tool = wooden pickaxe +| renewable = {{JEBE|No|Yes}} +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Nylium''' is a variant of [[netherrack]] that generates in [[the Nether]]. It has two variants: '''warped nylium''' and '''crimson nylium''', each spawning in different biomes. + +== Obtaining == +=== Breaking === +Nylium drops itself only when mined with a [[pickaxe]] enchanted with [[Silk Touch]]; if mined with a normal pickaxe, it drops [[netherrack]]. If mined without a pickaxe, it drops nothing. + +{{breaking row|horizontal=1|Nylium|Pickaxe|Wooden}} + +=== Natural generation === +Warped nylium generates in the [[warped forest]] biome, and crimson nylium generates in the [[crimson forest]] biome. + +{{Block distribution}} + +=== Mob loot === +Nylium is dropped when an [[enderman]] dies while holding it. + +=== Chest loot === +{{LootChestItem|crimson-nylium}} + +=== Post-generation === +{{ctrl|Using}} [[bone meal]] on [[netherrack]] that is placed next to or adjacent to warped or crimson nylium transforms the netherrack into nylium of that type. [[Air]] must be above the netherrack during this process. This transformation can also be done by activating a [[dispenser]] with bone meal directly into that netherrack block. If both types of nylium are present, there is an equal chance of either being spread. + +=== Renewability === +{{exclusive|Bedrock|section=1}} +As [[netherrack]] generates in [[nether portal]]s spawn floating, using bone meal on netherrack turns them into nylium, making them renewable. + +== Usage == +Similar to [[grass block]]s and [[mycelium]], nylium decays (based on [[random tick]]s) into netherrack when an [[opaque]] block is placed above it. However, unlike grass blocks and mycelium, it does not decay underneath [[water]] or [[lava]].{{bug|MC-173356|||WAI}} It decays when covered with [[snow]].{{bug|MC-174639|||WAI}} + +Like mycelium and [[podzol]], [[mushroom]]s can remain on nylium blocks in any [[light]] level. [[Huge mushroom]]s can be grown by using bone meal on mushrooms planted on nylium. + +[[Fungi]] can likewise be grown into [[huge fungi]] using [[bone meal]], although the fungus must be placed on the same type of nylium, or the bone meal is never consumed. + +Similar to [[grass block]]s, the player can apply [[bone meal]] to nylium. This nylium, along with nearby nylium, generates vegetation that occurs in its native biome (crimson nylium generates mostly [[crimson forest]] vegetation and warped nylium generates mostly [[warped forest]] vegetation), and just like in the native biomes, the opposite type of fungi occassionally generates. The vegetation is generated in a 5×5 area, centered on the nylium block on which bone meal is used. + +=== Note Blocks === +Nylium can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Nylium}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|displayname=Crimson Nylium +|spritetype=block +|nameid=crimson_nylium +|blocktags=enderman_holdable, mushroom_grow_block, nylium, mineable/pickaxe +|showblocktags=y}} +{{ID table +|displayname=Warped Nylium +|spritetype=block +|nameid=warped_nylium +|blocktags=enderman_holdable, mushroom_grow_block, nylium, mineable/pickaxe +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Crimson Nylium +|spritetype=block +|nameid=crimson_nylium +|id=487}} +{{ID table +|displayname=Warped Nylium +|spritetype=block +|nameid=warped_nylium +|id=488 +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h14m52s}}|[[File:Crimson Nylium JE1 BE1.png|32px]] [[File:Warped Nylium JE1 BE1.png|32px]] Crimson and Warped nylium is announced at [[MINECON Live 2019]]. +|Then they use a [[planks]] sound.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Nylium JE1 BE1.png|32px]] [[File:Warped Nylium JE1 BE1.png|32px]] Added nylium.}} +|{{HistoryLine|||dev=20w07a|Warped nylium now has a {{frac|1|109}} (~0.92%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1, making it [[renewable resource|renewable]].}} +|{{HistoryLine|||dev=20w09a|Warped nylium now has a {{frac|5|226}} (~2.21%) chance of being offered by piglins when bartering, in a stack size of 1–5.}} +|{{HistoryLine|||dev=20w10a|Warped nylium can no longer be obtained by bartering with piglins, making it no longer renewable.}} +|{{HistoryLine|||dev=20w12a|Nylium can now be fertilized with [[bone meal]] to grow [[crimson roots]], [[warped roots]], [[fungus|fungi]] and [[nether sprouts]].}} +|{{HistoryLine|||dev=20w16a|Crimson nylium now generates in [[chest]]s within [[bastion remnant]]s.}} +|{{HistoryLine|||dev=20w22a|Nylium now drops [[netherrack]], unless [[breaking|broken]] with [[Silk Touch]], in which case it [[drops]] itself.}} +|{{HistoryLine||1.16.2|dev=20w27a|[[Mushroom]]s can now be placed and grown on nylium at any light level.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Nylium JE1 BE1.png|32px]] [[File:Warped Nylium JE1 BE1.png|32px]] Added nylium. +|Nylium can be fertilized with [[bone meal]] to grow [[crimson roots]], [[warped roots]], and [[fungus|fungi]].}} +|{{HistoryLine|||dev=beta 1.16.0.57|Crimson nylium now generates in [[chest]]s within [[bastion remnant]]s.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* The name is a portmanteau of "[[The Nether|Nether]]" and "[[Mycelium]]", the name of the part of a fungus analogous to roots. + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-month--nylium Block of the Month: Nylium] – Minecraft.net on December 29, 2022 + +== Navigation == +{{Navbox crimson}} +{{Navbox warped}} +{{Navbox blocks|natural}} + +[[Category:Natural blocks]] +[[Category:Nether blocks]] +[[Category:Fungi]] + +[[de:Nezel]] +[[es:Necelio]] +[[fr:Nylium]] +[[it:Necelio]] +[[ja:ナイリウム]] +[[ko:네사체]] +[[pl:Nylium]] +[[pt:Nicélio]] +[[ru:Нилий]] +[[uk:Нілій]] +[[zh:菌岩]] diff --git a/wiki_backup/Yellow Stained Glass.txt b/wiki_backup/Yellow Stained Glass.txt new file mode 100644 index 0000000..5f54d8e --- /dev/null +++ b/wiki_backup/Yellow Stained Glass.txt @@ -0,0 +1,424 @@ +{{Distinguish|Tinted Glass}} +{{Infobox block +| group = White +| 1-1 = White Stained Glass.png +| invimage = White Stained Glass +| group2 = Light Gray +| 2-1 = Light Gray Stained Glass.png +| invimage2 = Light Gray Stained Glass +| group3 = Gray +| 3-1 = Gray Stained Glass.png +| invimage3 = Gray Stained Glass +| group4 = Black +| 4-1 = Black Stained Glass.png +| invimage4 = Black Stained Glass +| group5 = Brown +| 5-1 = Brown Stained Glass.png +| invimage5 = Brown Stained Glass +| group6 = Red +| 6-1 = Red Stained Glass.png +| invimage6 = Red Stained Glass +| group7 = Orange +| 7-1 = Orange Stained Glass.png +| invimage7 = Orange Stained Glass +| group8 = Yellow +| 8-1 = Yellow Stained Glass.png +| invimage8 = Yellow Stained Glass +| group9 = Lime +| 9-1 = Lime Stained Glass.png +| invimage9 = Lime Stained Glass +| group10 = Green +| 10-1 = Green Stained Glass.png +| invimage10 = Green Stained Glass +| group11 = Cyan +| 11-1 = Cyan Stained Glass.png +| invimage11 = Cyan Stained Glass +| group12 = Light Blue +| 12-1 = Light Blue Stained Glass.png +| invimage12 = Light Blue Stained Glass +| group13 = Blue +| 13-1 = Blue Stained Glass.png +| invimage13 = Blue Stained Glass +| group14 = Purple +| 14-1 = Purple Stained Glass.png +| invimage14 = Purple Stained Glass +| group15 = Magenta +| 15-1 = Magenta Stained Glass.png +| invimage15 = Magenta Stained Glass +| group16 = Pink +| 16-1 = Pink Stained Glass.png +| invimage16 = Pink Stained Glass +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Stained glass''' is a [[dye]]d variant of the [[glass]] block. + +== Obtaining == +=== Breaking === +Stained glass drops itself only if it is broken with a [[tool]] enchanted with [[Silk Touch]]. Otherwise, it drops nothing. + +Stained glass does not have an assigned tool; it is mined at the same speed regardless of what tool is used.{{bug|MC-179316||Glass blocks do not have an assigned tool}} + +{{breaking row|horizontal=1|Stained Glass|drop=0}} + +=== Natural generation === +Magenta stained glass blocks naturally generate as windows in [[end cities]] and [[End City#End ship|end ship]]s. +[[File:End City Glass2.png|thumb|Magenta stained glass naturally generating in an end city.]] +Brown stained glass can generate in [[trail ruins]]. + +Black, light gray, and white stained glass can generate inside [[trial chambers]]. + +=== Crafting === +{{Crafting + |A1= Glass |C1= Glass |B1= Glass + |A2= Glass |B2= Matching Dye |C2= Glass + |A3= Glass |B3= Glass |C3= Glass + |Output= Matching Stained Glass,8 + |type= Building block +}} +
+ +{{Crafting + |showdescription=1 + |A1= Glass |B1= Glass |C1= Glass + |A2= Glass |B2= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Glass + |A3= Glass |B3= Glass |C3= Glass + |Output=White Stained Glass,8; Blue Stained Glass,8; Brown Stained Glass,8; Black Stained Glass,8 + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +== Usage == +Stained glass blocks adjacent to other glass blocks are invisible when viewed through glass that is identical in color. + +Mobs cannot normally spawn on stained glass blocks. An exception to this is [[Zombie#Reinforcements|zombie reinforcements]], which can spawn on stained glass blocks (but not [[stained glass pane]]s). + +Stained glass blocks cannot be seen through by mobs, as they treat them as completely opaque. Mobs may look at players through stained glass, but this is purely visual. + +[[Redstone dust]] and components can be placed on stained glass, but cannot power stained glass. Stained glass can't cut vertical redstone. Vertical redstone can be placed on stained glass. {{IN|java}}, it transmits redstone signals up, not down. Otherwise, stained glass in redstone circuits is functionally the same as an upside-down slab. + +=== Beacon beam color === +The color of the beam may be changed by placing blocks of stained glass (or [[stained glass pane]]s) anywhere above the beacon block. The beam changes colors according to the colors of glass placed above it: the first block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block's color. The color values are the same as [[Dye#Color values|those for the corresponding dye]]. This also works using [[hardened stained glass]] and [[hardened stained glass pane]]s.{{only|bedrock|education}} Stained glass panes have the same effect on the beam as stained glass blocks. + +The resulting beam color can be found as C = \frac{1}{2^{n}}\left(c_0 + \sum_{i=1}^n{2^{i-1}c_i}\right)where c_i is the sequence of glass colors (c_0 corresponds to the lowest block and c_n to the highest one). + +As the blending algorithm is considerably simpler than that of [[Dye#Dyeing armor|leather-dyeing]], a much larger part of the sRGB space is available.{{Info needed|Needs rewording to clarify the relationship between the blending algorithm and the resulting color space.}} A player may experiment with stacking glass, although programs that calculate combinations are also available.https://minecraft.tools/en/beacon-color.php + +All colors can be made from 15 types of stained glass. For example, red + white stained glass above a beacon creates a shade of pink depending on the quantity of white. + +{{Calculator|beaconColor}} + +=== Crafting ingredient === +{{crafting usage|Any Stained Glass}} + +== Sounds == +{{Sound table/Block/Glass}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Stained Glass +|spritetype=block +|nameid=white_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Orange Stained Glass +|spritetype=block +|nameid=orange_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Magenta Stained Glass +|spritetype=block +|nameid=magenta_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Light Blue Stained Glass +|spritetype=block +|nameid=light_blue_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Yellow Stained Glass +|spritetype=block +|nameid=yellow_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Lime Stained Glass +|spritetype=block +|nameid=lime_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Pink Stained Glass +|spritetype=block +|nameid=pink_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Gray Stained Glass +|spritetype=block +|nameid=gray_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Light Gray Stained Glass +|spritetype=block +|nameid=light_gray_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Cyan Stained Glass +|spritetype=block +|nameid=cyan_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Purple Stained Glass +|spritetype=block +|nameid=purple_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Blue Stained Glass +|spritetype=block +|nameid=blue_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Brown Stained Glass +|spritetype=block +|nameid=brown_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Green Stained Glass +|spritetype=block +|nameid=green_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Red Stained Glass +|spritetype=block +|nameid=red_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Black Stained Glass +|spritetype=block +|nameid=black_stained_glass +|blocktags=impermeable +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Stained Glass +|spritetype=block +|nameid=white_stained_glass +|aliasid=stained_glass / 0 +|id=241 +|translationkey=tile.stained_glass.white.name}} +{{ID table2 +|displayname=Orange Stained Glass +|spritetype=block +|nameid=orange_stained_glass +|aliasid=stained_glass / 1 +|id=-673 +|translationkey=tile.stained_glass.orange.name}} +{{ID table2 +|displayname=Magenta Stained Glass +|spritetype=block +|nameid=magenta_stained_glass +|aliasid=stained_glass / 2 +|id=-674 +|translationkey=tile.stained_glass.magenta.name}} +{{ID table2 +|displayname=Light Blue Stained Glass +|spritetype=block +|nameid=light_blue_stained_glass +|aliasid=stained_glass / 3 +|id=-675 +|translationkey=tile.stained_glass.light_blue.name}} +{{ID table2 +|displayname=Yellow Stained Glass +|spritetype=block +|nameid=yellow_stained_glass +|aliasid=stained_glass / 4 +|id=-676 +|translationkey=tile.stained_glass.yellow.name}} +{{ID table2 +|displayname=Lime Stained Glass +|spritetype=block +|nameid=lime_stained_glass +|aliasid=stained_glass / 5 +|id=-677 +|translationkey=tile.stained_glass.lime.name}} +{{ID table2 +|displayname=Pink Stained Glass +|spritetype=block +|nameid=pink_stained_glass +|aliasid=stained_glass / 6 +|id=-678 +|translationkey=tile.stained_glass.pink.name}} +{{ID table2 +|displayname=Gray Stained Glass +|spritetype=block +|nameid=gray_stained_glass +|aliasid=stained_glass / 7 +|id=-679 +|translationkey=tile.stained_glass.gray.name}} +{{ID table2 +|displayname=Light Gray Stained Glass +|spritetype=block +|nameid=light_gray_stained_glass +|aliasid=stained_glass / 8 +|id=-680 +|translationkey=tile.stained_glass.silver.name}} +{{ID table2 +|displayname=Cyan Stained Glass +|spritetype=block +|nameid=cyan_stained_glass +|aliasid=stained_glass / 9 +|id=-681 +|translationkey=tile.stained_glass.cyan.name}} +{{ID table2 +|displayname=Purple Stained Glass +|spritetype=block +|nameid=purple_stained_glass +|aliasid=stained_glass / 10 +|id=-682 +|translationkey=tile.stained_glass.purple.name}} +{{ID table2 +|displayname=Blue Stained Glass +|spritetype=block +|nameid=blue_stained_glass +|aliasid=stained_glass / 11 +|id=-683 +|translationkey=tile.stained_glass.blue.name}} +{{ID table2 +|displayname=Brown Stained Glass +|spritetype=block +|nameid=brown_stained_glass +|aliasid=stained_glass / 12 +|id=-684 +|translationkey=tile.stained_glass.brown.name}} +{{ID table2 +|displayname=Green Stained Glass +|spritetype=block +|nameid=green_stained_glass +|aliasid=stained_glass / 13 +|id=-685 +|translationkey=tile.stained_glass.green.name}} +{{ID table2 +|displayname=Red Stained Glass +|spritetype=block +|nameid=red_stained_glass +|aliasid=stained_glass / 14 +|id=-686 +|translationkey=tile.stained_glass.red.name}} +{{ID table2 +|displayname=Black Stained Glass +|spritetype=block +|nameid=black_stained_glass +|aliasid=stained_glass / 15 +|id=-687 +|translationkey=tile.stained_glass.black.name +|foot=1}} + +== Video == +{{yt|agNA7Q0dxbA}} + +== History == +{{more images|Render of stained glass upon first introduction to Bedrock Edition - looks identical to normal glass, except that it has a visible back face}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||2.0|[[File:White Tinted Glass.png|32px]] [[File:Light Gray Tinted Glass.png|32px]] [[File:Gray Tinted Glass.png|32px]] [[File:Black Tinted Glass.png|32px]] [[File:Brown Tinted Glass.png|32px]] [[File:Red Tinted Glass.png|32px]] [[File:Orange Tinted Glass.png|32px]] [[File:Yellow Tinted Glass.png|32px]] [[File:Lime Tinted Glass.png|32px]] [[File:Green Tinted Glass.png|32px]] [[File:Cyan Tinted Glass.png|32px]] [[File:Light Blue Tinted Glass.png|32px]] [[File:Blue Tinted Glass.png|32px]] [[File:Purple Tinted Glass.png|32px]] [[File:Magenta Tinted Glass.png|32px]] [[File:Pink Tinted Glass.png|32px]] Added tinted glass. Tinted glass would later be added officially as stained glass.}} +|{{HistoryLine||1.7.2|dev=13w41a|[[File:White Stained Glass JE1.png|32px]] [[File:Light Gray Stained Glass JE1.png|32px]] [[File:Gray Stained Glass JE1.png|32px]] [[File:Black Stained Glass JE1.png|32px]] [[File:Brown Stained Glass JE1.png|32px]] [[File:Red Stained Glass JE1.png|32px]] [[File:Orange Stained Glass JE1.png|32px]] [[File:Yellow Stained Glass JE1.png|32px]] [[File:Lime Stained Glass JE1.png|32px]] [[File:Green Stained Glass JE1.png|32px]] [[File:Cyan Stained Glass JE1.png|32px]] [[File:Light Blue Stained Glass JE1.png|32px]] [[File:Blue Stained Glass JE1.png|32px]] [[File:Purple Stained Glass JE1.png|32px]] [[File:Magenta Stained Glass JE1.png|32px]] [[File:Pink Stained Glass JE1.png|32px]] Added stained glass, using a texture similar to tinted glass from [[Java Edition 2.0]]. It differs in that each ID now has its own texture, rather than [[tint]]ing a single, grayscale texture.}} +|{{HistoryLine|||dev=13w42a|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] The textures of stained glass have been changed. In addition, changes to translucent block rendering has stopped the interiors of such blocks from rendering.{{bug|MC-34649}}}} +|{{HistoryLine||1.8|dev=14w18a|[[Torch]]es can now be placed on stained glass.}} +|{{HistoryLine|||dev=August 5, 2014|slink={{tweet|Dinnerbone|496649440896503808}}|[[Dinnerbone]] tweeted a picture showing stained glass changing the color of a [[beacon]] beam.}} +|{{HistoryLine|||dev=14w32a|[[Beacon]] beams now change color when shining through stained glass.}} +|{{HistoryLine||1.9|dev=15w31a|Magenta stained glass now naturally generate as windows in [[end cities]].}} +|{{HistoryLine||1.12|dev=17w06a|Dye colors have been changed, however, the textures for stained glass, and stained glass panes, alongside light blue dye item, did not change colors in this update. This means that they still use old colors instead of the new colors.{{Bug|MC-214641}}}} +|{{HistoryLine||1.14|dev=18w43a|Stained glass panes can now also be [[craft]]ed by surrounding a [[dye]] with glass panes.}} +|{{HistoryLine|||dev=February 19, 2019|slink={{tweet|Jappa|1097841511079780352}}|[[Jappa]] tweets an image of smoother stained glass textures.}} +|{{HistoryLine|||dev=19w08a|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed. The colors have not been changed to the new colors from the 1.12 World of Color update.}} +|{{HistoryLine|||dev=19w13a|Stained glass can now support many non-full blocks, including [[redstone dust]], [[redstone repeater]]s, and [[rail]]s. See [[Java Edition 1.14/Transparent block changes|this list]] for more info.}} +|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Red Stained Glass JE4.png|32px]] [[File:Blue Stained Glass JE4.png|32px]] Changed red and blue stained glass textures.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Glass JE3 BE1.png|32px]] Stained glass blocks have been added, but use the regular glass texture due to issues with the rendering engine. Their back texture also shows. +|Magenta stained glass now generates in [[end cities]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||unknown|Things like [[torch]]es, [[button]]s, [[lever]]s, and other [[block]]s can now be placed on the side of stained glass.}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Stained glass now has its own texture. +|Stained glass is now available without the use of inventory editors and can now be crafted. +|Stained glass no longer renders through itself.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Stained glass can now used to craft [[hardened stained glass]], only with {{el|ee}} features turned on.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Introduced stained glass in an unobtainable state.https://youtu.be/gTkqDHBvK6I +|As a held item, it appears completely opaque. +|Beacon beams are unaffected by stained glass.}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Stained glass is now normally obtainable.|[[Beacon]] beams now change colors when shining through stained glass.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:White Stained Glass (texture) LCE2.png|32px]] [[File:Light Gray Stained Glass (texture) LCE2.png|32px]] [[File:Gray Stained Glass (texture) LCE2.png|32px]] [[File:Black Stained Glass (texture) LCE2.png|32px]] [[File:Brown Stained Glass (texture) LCE2.png|32px]] [[File:Red Stained Glass (texture) LCE2.png|32px]] [[File:Orange Stained Glass (texture) LCE2.png|32px]] [[File:Yellow Stained Glass (texture) LCE2.png|32px]] [[File:Lime Stained Glass (texture) LCE2.png|32px]] [[File:Green Stained Glass (texture) LCE2.png|32px]] [[File:Cyan Stained Glass (texture) LCE2.png|32px]] [[File:Light Blue Stained Glass (texture) LCE2.png|32px]] [[File:Blue Stained Glass (texture) LCE2.png|32px]] [[File:Purple Stained Glass (texture) LCE2.png|32px]] [[File:Magenta Stained Glass (texture) LCE2.png|32px]] [[File:Pink Stained Glass (texture) LCE2.png|32px]] All stained glass blocks have been made more translucent.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Magenta stained glass now naturally generate as windows in [[end cities]].}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] The texture changes to stained glass shave been reverted - they now are more opaque as they were previously.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Stained glass can now be [[craft]]ed by surrounding a [[dye]] with glass.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.92|wiiu=none|switch=none|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed.}} +|{{HistoryLine|New3ds}} +|{{HistoryLine||1.5.25|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Added stained glass.}} +}} + +=== Data history === +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.7.2|dev=13w41a|Stained glass uses numeric ID 95, the ID which was formerly used by the [[locked chest]]. +|The alphanumeric ID for [[block]] 95 has been changed from {{code|chest_locked_aprilfools_super_old_legacy_we_should_not_even_have_this}} to {{code|stained_glass}}.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the stained_glass ID have now been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 20 and 95.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The different [[block states]] for the stained_glass ID have now been split up into their own IDs.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* Prior to the addition of stained glass to the game, there was a similar block named ''tinted glass'' added to the hoax version [[Java Edition 2.0]]. The texture for this ''tinted glass'' block was used for the implementation of stained glass in [[Java Edition 13w41a|13w41a]] before it was replaced with a smoother/transparent texture in [[Java Edition 13w42a|13w42a]]. The iteration of ''tinted glass'' from Java Edition 2.0 shares its name with the [[Tinted Glass|tinted glass]] block added in [[Java Edition 1.17|1.17]]. + +== Gallery == +=== Screenshots === + +13w41a Banner.png|The first image of stained glass released by [[Mojang Studios]]. Behind the glass is a [[cat]] and [[Grum]]. +Minecraft Stained Glass.png|The original look of the stained glass blocks. +View of all Stained Glass.png|Stained glass as of [[Java Edition 1.14.4|1.14.4]]. +Red Sandstone Coloured Beacon.png|Stained glass changing the [[beacon]]'s color. +Red Sand Red Glass.png|Unimplemented smelting recipe for red glass. + + +== See also == +* {{BlockLink|Glass}} +* {{BlockLink|id=Stained Glass Panes|Stained Glass Pane}} +* {{BlockLink|Hardened Glass}} + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week-stained-glass Block of the Week: Stained Glass] – Minecraft.net on December 1, 2017 + +== Navigation == +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] + +[[de:Gefärbtes Glas]] +[[pt:Vidro tingido]] diff --git a/wiki_backup/basalt.txt b/wiki_backup/basalt.txt new file mode 100644 index 0000000..13d2c25 --- /dev/null +++ b/wiki_backup/basalt.txt @@ -0,0 +1,162 @@ +{{about|the block}} +{{Infobox block +| image = +Basalt (UD) JE1 BE1.png|Basalt (UD) +Basalt (EW) JE1 BE1.png|Basalt (EW) +Basalt (NS) JE1 BE1.png|Basalt (NS) + +| invimage = Basalt +| transparent = No +| light = No +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| renewable = Yes +| tool = pickaxe +}} +'''Basalt''' is a [[block]] found in [[the Nether]]. + +== Obtaining == +=== Breaking === +Basalt drops as an item if mined by any [[pickaxe]]. If mined by any other tool, it drops nothing. + +{{Breaking row|Basalt|Pickaxe|Wooden|horizontal=1}} + +=== Natural generation === +Basalt generates naturally as [[basalt pillar]]s, which are found in the [[soul sand valley]] biome. They also generate in the [[basalt deltas]] biome as regular terrain and as part of [[basalt columns]]. {{IN|java}}, they also generate in [[blobs]], which attempt to replace [[netherrack]] 75 times per chunk in blobs of radius 3—7, from [[altitude|levels]] 0 to 127, in [[basalt deltas]] biomes. + +Basalt can also be found naturally as part of [[bastion remnant]]s. + +{{block distribution}} + +=== Post-generation === +[[File:Basalt generator.gif|thumb|A simple basalt generator.]] +Basalt can also be made by [[lava]] flowing into a space that is on top of [[soul soil]] and adjacent to [[blue ice]]. The flowing [[lava]] is then replaced with basalt. + +== Usage == +Basalt's only current use is as building material. Like [[log]]s and [[quartz pillar]]s, basalt points perpendicular to whatever block face they are placed on. + +=== Crafting ingredient === +{{Crafting usage}} + +=== Stonecutting ingredient === +{{Stonecutting +|showname=1 +|Basalt +|Polished Basalt +|foot=1 +}} + +=== Smelting ingredient === +{{Smelting +|head=1 +|showname=1 +|Basalt +|Smooth Basalt +|0.1 +|foot=1 +}} + +=== Note blocks === +Basalt can be placed under [[note block]]s to produce "bass drum" sound. + +== Sounds == +{{Sound table/Block/Basalt}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Basalt +|spritetype=block +|nameid=basalt +|blocktags=base_stone_nether, mineable/pickaxe +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Basalt +|spritetype=block +|nameid=basalt +|id=489 +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine||January 12, 2014|link={{reddit|sub=minecraftsuggestions|1v1hq8/biotite_the_fourth_of_the_new_rocks_added_by_18|cenwz8l}}|On [[wikipedia:Reddit|Reddit]], [[Jens Bergensten]] says that he was considering adding basalt, but did not want to add yet another black [[block]].}} +|{{HistoryLine||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h13m39s}}|[[File:Basalt (UD) JE1 BE1.png|32px]] Basalt is shown unnamed as part of [[basalt pillar]]s in a clip at [[MINECON Live 2019]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Basalt Axis Y JE1 BE1.png|32px]] [[File:Basalt Axis X JE1 BE1.png|32px]] [[File:Basalt Axis Z JE1 BE1.png|32px]] Added basalt.}} +|{{HistoryLine|||dev=20w12a|Polished basalt can currently be obtained only by [[smelting]] the normal basalt block.}} +|{{HistoryLine|||dev=20w13a|Basalt can now be formed when [[lava]] flows over [[soul soil]] next to [[blue ice]], making it [[Renewable resource|renewable]]. +|Basalt can no longer be [[smelt]]ed into polished basalt. +|4 blocks of basalt can now be used in a 2×2 grid or [[stonecutting]] to create [[polished basalt]].}} +|{{HistoryLine|||dev=20w15a|Added the [[basalt deltas]], a [[biome]] in which basalt is abundant.}} +|{{HistoryLine|||dev=20w16a|Basalt now generate as part of [[bastion remnant]]s. +|Basalt can now generate as part of [[ruined portal]]s.}} +|{{HistoryLine||1.17|dev=21w08a|Basalt can now be smelted to yield smooth basalt.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Basalt Axis Y JE1 BE1.png|32px]] [[File:Basalt Axis X JE1 BE1.png|32px]] [[File:Basalt Axis Z JE1 BE1.png|32px]] Added basalt.}} +|{{HistoryLine|||dev=beta 1.16.0.57|Basalt can now be formed when [[lava]] flows over [[soul soil]] next to [[blue ice]], making it [[Renewable resource|renewable]]. +|Added the [[basalt deltas]], a [[biome]] in which basalt is abundant. +|Basalt now generate as part of [[bastion remnant]]s.}} +|{{HistoryLine|||dev=beta 1.16.0.59|Basalt can now be used in the [[stonecutter]].}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.51|Basalt now takes longer to break. +|Basalt is said to be immune from ghast fireballs, but is still broken by them.{{bug|MCPE-75252}}}} +|{{HistoryLine||1.16.200|dev=beta 1.16.200.56|Basalt blocks now take slightly more time to destroy again. +|Basalt is now immune to ghast fireballs.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|Basalt can now be smelted to yield [[smooth basalt]].}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* Geologically, [[wikipedia:Basalt|basalt]] is a volcanic rock that cools from mafic lava flows. Mafic lava is runny, much like [[lava]] in [[the Nether]], and under the right conditions it can cool into the stacks of [[basalt columns]] seen in [[basalt deltas]]. +** Basalt makes up most of Earth's sea floor, as well as [[wikipedia:Iceland|Iceland]] and the [[wikipedia:Hawaiian Islands|Hawaiian Islands]]. +* Despite being an extrusive igneous rock, basalt has a lower mining time than [[granite]] and [[diorite]], which are intrusive. +* Basalt is the only rock-like block to have both a polished and smooth variant. + +== Gallery == + +Basalt deltas with magma cube jumping.png|A [[basalt deltas]] biome with a [[magma cube]] in midair. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week--basalt Block of the Week: Basalt] – Minecraft.net on July 8, 2020 + +== Navigation == +{{Navbox blocks|building}} + +[[Category:Nether blocks]] +[[Category:Natural blocks]] +[[Category:Generated structure blocks]] + +[[de:Basalt]] +[[es:Basalto]] +[[fr:Basalte]] +[[it:Basalto]] +[[ja:玄武岩]] +[[ko:현무암]] +[[lzh:黑堦石]] +[[pl:Bazalt]] +[[pt:Basalto]] +[[ru:Базальт]] +[[th:หินบะซอลต์]] +[[uk:Базальт]] +[[zh:玄武岩]] diff --git a/wiki_backup/cobblestone wall.txt b/wiki_backup/cobblestone wall.txt new file mode 100644 index 0000000..6ed71fc --- /dev/null +++ b/wiki_backup/cobblestone wall.txt @@ -0,0 +1,160 @@ +{{Infobox block +| image = Cobblestone Wall.png +| invimage = Cobblestone Wall +| invimage2 = ---- +| invimage3 = Cobblestone Wall BE +| transparent = Yes +| light = No +| tool = wooden pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} + +A '''cobblestone wall''' is a [[cobblestone]] variant of a [[wall]]. + +== Obtaining == +=== Breaking === +Cobblestone walls can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. +{{Breaking row|Cobblestone Wall|Pickaxe|Wood|horizontal=1}} + +=== Natural generation === +Cobblestone walls generate in [[woodland mansion]]s. They also generate in [[pillager outpost]] towers, and in some houses in [[plains]], [[taiga]], and [[snowy tundra]] [[village]]s. They can also generate in [[snowy taiga]] villages {{in|be}}. + +=== Crafting === +{{Crafting +|A2=Cobblestone +|B2=Cobblestone +|C2=Cobblestone +|A3=Cobblestone +|B3=Cobblestone +|C3=Cobblestone +|Output=Cobblestone Wall,6 +|type= Decoration block +}} + +=== Stonecutting === +{{Stonecutting +| Cobblestone +| Cobblestone Wall +}} + +== Usage == +{{for|information about the placement mechanics of all walls|Wall#Usage}} + +=== Note blocks === +Cobblestone walls can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Cobblestone Wall +|spritetype=block +|nameid=cobblestone_wall +|blocktags=walls +|itemtags=walls +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Cobblestone Wall +|spritetype=block +|nameid=cobblestone_wall +|aliasid=cobblestone_wall / 0 +|translationkey=tile.cobblestone_wall.normal.name +|id=139 +|foot=1}} + +=== Block states === +{{:Wall/BS}} + +== History == +{{HistoryTable +|{{HistoryLine||August 16, 2012|link=http://twitter.com/jeb_/status/236070815890817024|[[Jeb]] tweets the first image of cobblestone walls.}} +|{{HistoryLine||August 17, 2012|link=http://twitter.com/Dinnerbone/status/236437505841459201|[[Dinnerbone]] tweets another image of cobblestone walls.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w34a|[[File:Cobblestone Wall JE1 BE1.png|32px]] [[File:Cobblestone Wall (inventory) JE1.png|32px]] Added cobblestone walls.}} +|{{HistoryLine|||dev=12w40a|[[Mob]] AI no longer considers cobblestone walls to be one block tall.}} +|{{HistoryLine||1.8|dev=14w10a|[[File:Cobblestone Wall (inventory) JE2.png|32px]] Changed the top texture of the item model. This may be due to rotation, translation, or a combination thereof.}} +|{{HistoryLine|||dev=14w25a|[[File:Cobblestone Wall (inventory) JE3.png|32px]] Changed the top texture of the item model, again.}} +|{{HistoryLine||1.9|dev=15w43b|The "up" block state is now active even if there is no block above a cobblestone wall. This means that some wall models became unused.}} +|{{HistoryLine||1.11|dev=16w38a|Moved cobblestone walls from the ''Building Blocks'' tab to the ''Decoration Blocks'' tab in the [[Creative inventory]].https://bugs.mojang.com/browse/MC-93435}} +|{{HistoryLine|||dev=16w39a|Cobblestone walls now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.12|dev=17w15a|Cobblestone walls now connect to the solid back sides of [[stairs]].}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the cobblestone_wall ID have been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 139.}} +|{{HistoryLine|||dev=18w10c|Cobblestone walls can now be [[waterlogged]].}} +|{{HistoryLine||1.14|dev=18w47a|Cobblestone walls now generate naturally within [[pillager outpost]]s.}} +|{{HistoryLine|||dev=18w48a|Cobblestone walls now generate in the updated [[plains]] [[village]]s.}} +|{{HistoryLine|||dev=18w49a|Cobblestone walls now generate in the new [[snowy tundra]] villages.}} +|{{HistoryLine|||dev=18w50a|[[File:Cobblestone Wall.png|32px]] Changed texture.}} +|{{HistoryLine||1.16|dev=20w06a|Cobblestone walls no longer have gaps when stacked vertically. Their blockstates now use "none" "low" and "tall" for east/west/north/south directional values.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Cobblestone Wall JE1 BE1.png|32px]] Added cobblestone walls. +|The [[inventory]] [[model]]s of cobblestone walls show two posts.}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Cobblestone walls now generate in [[woodland mansion]]s.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Cobblestone Wall JE2 BE2.png|32px]] Changed texture. +|Cobblestone walls now generate in [[pillager outpost]]s and the new [[village]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Cobblestone walls no longer have gaps when stacked vertically.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The different wall block type [[block states]] for the cobblestone_wall ID have been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Cobblestone Wall JE1 BE1.png|32px]] Added cobblestone walls.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Moved cobblestone walls from the ''Miscellaneous'' tab to the ''Building Blocks'' tab in the Creative inventory.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Cobblestone Walls now generate in [[woodland mansion]]s.|Moved cobblestone walls from the ''Building Blocks'' tab to the ''Decorations'' tab in the Creative inventory.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Cobblestone Wall.png|32px]] Changed texture.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Cobblestone walls now generate in [[pillager outpost]]s.}} + +|{{HistoryLine|3ds}} +|{{HistoryLine||0.1.0|[[File:Cobblestone Wall JE1 BE1.png|32px]] Added cobblestone walls.}} +|{{HistoryLine||1.9.19|Cobblestone walls now generate in [[woodland mansion]]s.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* A stack of cobblestone crafted into cobblestone walls (which use only 60 of the 64 cobblestones) makes exactly enough walls to fence off one chunk. However, using a [[stonecutter]] can make 64 cobblestone walls without any cobblestone left, rather than 60. + +== Gallery == +=== Screenshots === + +Cobblewalljeb.png|First ever released image of cobblestone walls by [[Jeb]]. +CobblestoneWallstest.png|Cobblestone walls raise at corners and when a block is placed above. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox wall}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Walls]] + +[[pt:Muro de pedregulho]] +[[uk:Стіна з кругляку]] +[[zh:圆石墙]] diff --git a/wiki_backup/gold block.txt b/wiki_backup/gold block.txt new file mode 100644 index 0000000..2f7fcf9 --- /dev/null +++ b/wiki_backup/gold block.txt @@ -0,0 +1,204 @@ +{{About|the mineral block|other gold-related blocks|Gold}} +{{Infobox block +|image=Block of Gold.png +|invimage=Block of Gold +|transparent=No +|light=No +|tool=iron pickaxe +|renewable=Yes +|stackable=Yes (64) +|flammable=No +|lavasusceptible=No +}} +A '''block of gold''' is a precious [[metal]] block equivalent to nine [[gold ingot]]s. + +== Obtaining == +=== Breaking === +Blocks of gold can only be mined with an iron pickaxe or better. +{{breaking row|horizontal=1|Block of Gold|Pickaxe|Iron}} + +=== Natural generation === +[[Ocean monument]]s have a central room containing 8 blocks of gold encased in [[dark prismarine]]. + +Blocks of gold generate as part of [[ruined portal]]s and [[bastion remnant]]s in varying quantities. + +{{Block distribution}} + +=== Generated loot === +{{LootChestItem|block-of-gold}} + +=== Crafting === +{{Crafting + |Gold Ingot + |Gold Ingot + |Gold Ingot + |Gold Ingot + |Gold Ingot + |Gold Ingot + |Gold Ingot + |Gold Ingot + |Gold Ingot + |Output=Block of Gold + |type=Building block +}} + +== Usage == +Blocks of gold are a compact way to store [[gold ingot]]s. + +=== Beacons === +Blocks of gold can be used to "power" a [[beacon]]. The beacon can be powered by a 3×3 square with blocks of gold underneath it, and can optionally also include a 5×5, 7×7 and 9×9 layer in the shape of a pyramid under the original layer to increase the effects from the beacon. The layers do not have to be entirely made with blocks of gold, as they may also contain [[blocks of iron]], [[blocks of emerald]], [[blocks of netherite]], and [[blocks of diamond]]. + +=== Note blocks === +Blocks of gold can be placed under [[note block]]s to produce bell sounds. + +=== Piglins === +[[Piglin]]s become distracted upon the player dropping a block of gold as an item, and become enraged if the player breaks a block of gold near them. + +=== Crafting ingredient === +{{crafting usage}} + +== Sounds == +{{Sound table/Block/Metal}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block of Gold +|spritetype=block +|nameid=gold_block +|blocktags=beacon_base_blocks, guarded_by_piglins, mineable/pickaxe, needs_iron_tool +|itemtags=piglin_loved +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block of Gold +|spritetype=block +|nameid=gold_block +|id=41 +|foot=1}} + +== Achievements == +{{load achievements|Oooh}} + +== Advancements == +{{load advancements|Oh Shiny}} + +== Video == +{{yt|cg7fviT8EPQ}} + +==History== +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding "metal block"s.}} +|{{HistoryLine||0.0.20a|[[File:Block of Gold JE1.png|32px]] Added blocks of gold.}} +|{{HistoryLine||0.24 SURVIVAL TEST|Blocks of gold now drop themselves when mined.}} +|{{HistoryLine||October 24, 2009|link=https://web.archive.org/web/0/https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|[[File:Block of Gold JE2.png|32px]] [[Notch]] teased a texture change for blocks of gold.}} +|{{HistoryLine||0.26 SURVIVAL TEST|[[File:Block of Gold JE2.png|32px]] The texture of blocks of gold has been changed. +|Blocks of gold are no longer destroyed by explosions. +|1-3 blocks of gold are now dropped from gold ore.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100128|Gold ore no longer drop blocks of gold.}} +|{{HistoryLine|||dev=20100129|Blocks of gold can now be crafted with 4 gold ingots. +|Blocks of gold can no longer be found in the Indev house chests.}} +|{{HistoryLine|||dev=20100130|Blocks of gold are now more expensive, requiring 9 gold ingots (3×3) instead of 4 (2×2). +|Blocks of gold can be uncrafted into 9 ingots.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100227-1414|Blocks of gold can now be used to craft [[golden apple]]s.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.2.0|dev=?|slink=:Category:Information needed requiring unarchived version|[[File:Block of Gold JE3 BE1.png|32px]] The texture of blocks of gold has been changed to use the top texture on all sides.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.2|The side and bottom textures of blocks of gold have been removed from [[terrain.png]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Block of Gold JE4 BE2.png|32px]] The texture of blocks of gold has been changed, having less drastic dark gradients in the top-left and bottom-right corners.}} +|{{HistoryLine||1.1|dev=release|[[Golden apple]]s are no longer [[craft]]ed using blocks of gold.}} +|{{HistoryLine||1.3.1|dev=12w21a|Blocks of gold can now be used to craft [[enchanted golden apple]]s.}} +|{{HistoryLine||1.4.2|dev=12w32a|Blocks of gold can now be used to construct [[beacon]] pyramids.}} +|{{HistoryLine||1.8|dev=14w25a|Blocks of gold now generate naturally in [[ocean monument]]s.}} +|{{HistoryLine||1.9|dev=15w44a|Blocks of gold are no longer used to craft enchanted golden apples.}} +|{{HistoryLine||1.12|dev=17w17a|Block of gold can now be used to play the bell, if they are under [[note block]]s.}} +|{{HistoryLine||Texture Update|link=Texture Update|dev=?|[[File:Block of Gold TextureUpdate Revision 1.png|32px]] A new texture for blocks of gold has been proposed in the beta [[Texture Update]] resource pack.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Block of Gold JE5.png|32px]] The texture of blocks of gold has been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Block of Gold JE6 BE3.png|32px]] The texture of blocks of gold has been changed, once again.}} +|{{HistoryLine||1.16|dev=20w16a|Blocks of gold can now generate as part of [[bastion remnants]] or be found in its chests. +|Blocks of gold can now generate as part of [[ruined portal]]s or be found in its chests.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||Pre-release|[[File:Block of Gold JE3 BE1.png|32px]] Added blocks of gold.}} +|{{HistoryLine||v0.2.0|[[File:Block of Gold JE4 BE2.png|32px]] The texture of blocks of gold has been changed, having less drastic dark gradients in the top-left and bottom-right corners.}} +|{{HistoryLine||v0.3.2|Blocks of gold can now be [[craft]]ed from 6 [[gold ingot]]s.|Now gold blocks can be uncrafted into 9 gold ingots.}} +|{{HistoryLine||v0.3.3|Blocks of gold now requiring 9 [[gold ingot]]s instead of 6.}} +|{{HistoryLine||v0.5.0|Blocks of gold are now required to build the [[Nether reactor]].}} +|{{HistoryLine||v0.12.1|dev=build 1|Blocks of gold are now used to craft [[enchanted golden apple]]s. +|The Nether reactor functionality has been removed, so blocks of gold are no longer used to build them.}} +|{{HistoryLine||v0.16.0|dev=build 1|Blocks of gold now generate naturally in [[ocean monument]]s.}} +|{{HistoryLine|||dev=build 4|Blocks of gold can now be used to construct [[beacon]] pyramids.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Blocks of gold can no longer be used to craft enchanted golden apples.}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|[[File:Block of Gold JE6 BE3.png|32px]] The texture of blocks of gold has been changed. +|Block of gold can now be used to play the bell, if they are under [[note block]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Blocks of gold can now generate naturally in [[bastion remnant]]s and [[ruined portal]]s.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Block of Gold JE3 BE1.png|32px]] Added blocks of gold.}} +|{{HistoryLine||xbox=TU3|[[File:Block of Gold JE4 BE2.png|32px]] The texture of blocks of gold has been changed.}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Blocks of gold can now be used to craft [[enchanted golden apple]]s.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Blocks of gold can now be used to construct [[beacon]] pyramids.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Blocks of gold now generate naturally in [[ocean monument]]s.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Block of gold can now be used to play the bell, if they are under [[note block]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Block of Gold JE6 BE3.png|32px]] The texture of blocks of gold has been changed.}} + +|{{HistoryLine|new 3DS}} +|{{HistoryLine||0.1.0|[[File:Block of Gold JE4 BE2.png|32px]] Added blocks of gold.}} +}} + +=== Data history === +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 41.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +[[File:Tower of Pimps.png|frameless|right|32px]] +*In ''Xbox 360 Edition'', before TU19, four blocks of gold stacked on top of an obsidian block could be found inside the tutorial world's desert pyramid. This is a reference to [[wikipedia:Achievement Hunter|Achievement Hunter's]] ''Let's Play Minecraft'' series, in which this combination is used to create the "Tower of Pimps" (seen right), a structure first created by [[wikipedia:Gavin Free|Gavin Free]], which is now used in many episodes as a trophy. +*If one block is considered to be equal to one cubic meter, then one block of gold has a mass of 19,320 kilograms, making it the heaviest real-world matter available in vanilla ''Minecraft'' if [[element]] blocks are not considered. A player's inventory has 37 slots (including the offhand slot), and each can carry 64 blocks of gold; therefore, a player can carry a maximum number of 45,749.76 metric tons of weight, not considering armor or putting things in shulker boxes (theoretically increasing the weight by 27 times). + +== External links == +*[https://www.minecraft.net/en-us/article/block-week-gold Block of the Week: Gold] – Minecraft.net on February 17, 2017 + +== Navigation == +{{Navbox gold}} +{{Navbox blocks|Building}} + +[[Category:Ore]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Compacted blocks]] + +[[cs:Blok zlata]] +[[de:Goldblock]] +[[es:Bloque de oro]] +[[fr:Bloc d'or]] +[[hu:Aranyblokk]] +[[it:Blocco d'oro]] +[[ja:金ブロック]] +[[ko:황금 블록]] +[[nl:Goudblok]] +[[pl:Blok złota]] +[[pt:Bloco de ouro]] +[[ru:Золотой блок]] +[[uk:Блок золота]] +[[zh:金块]] diff --git a/wiki_backup/infested cracked stone bricks.txt b/wiki_backup/infested cracked stone bricks.txt new file mode 100644 index 0000000..17b2d02 --- /dev/null +++ b/wiki_backup/infested cracked stone bricks.txt @@ -0,0 +1,291 @@ +{{redirect|Monster Egg|the item that spawns mobs when used|Spawn Egg}} +{{distinguish|Infested}} +{{Infobox block +| group = Cobblestone +| 1-1 = Cobblestone.png +| invimage = Infested Cobblestone +| group2 = Stone +| 2-1 = Stone.png +| invimage2 = Infested Stone +| group3 = Deepslate +| 3-1 = Deepslate.png +| invimage3 = Infested Deepslate +| group4 = Stone Bricks +| 4-1 = Stone Bricks.png +| invimage4 = Infested Stone Bricks +| group5 = Mossy +| 5-1 = Mossy Stone Bricks.png +| invimage5 = Infested Mossy Stone Bricks +| group6 = Cracked +| 6-1 = Cracked Stone Bricks.png +| invimage6 = Infested Cracked Stone Bricks +| group7 = Chiseled +| 7-1 = Chiseled Stone Bricks.png +| invimage7 = Infested Chiseled Stone Bricks +| transparent = No +| light = No +| hardness = '''Stone and stone bricks''': {{Hardness values|Infested Stone}}
+'''Cobblestone''': {{Hardness values|Infested Cobblestone}}
+'''Deepslate''': {{Hardness values|Infested Deepslate}} +| tool = Pickaxe +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| renewable = +* '''Deepslate variant''': No +* '''All others''': Yes +}} +'''Infested blocks''' are variants of [[stone]], [[cobblestone]], [[deepslate]], or any [[stone bricks]]. They take less time to break and spawn [[silverfish]] when broken without [[Silk Touch]]. Silverfish hiding in infested blocks emerge when a nearby silverfish is attacked in order to attack the aggressor. Infested blocks cannot be obtained in item form. + +== Obtaining == +Infested blocks are not obtainable by [[Silk Touch]]. They are available only through the Creative inventory or [[commands]]. However, they can be [[Tutorials/Obtaining discontinued blocks and items#Blocks|retained from worlds played in versions where they were legitimately obtainable.]] + +=== Breaking === +[[File:Silverfish infest anim.gif|thumb|right|Breaking an infested block by hand. More silverfish appear when attacking the first one.]] +{{breaking row|horizontal=1|Infested Stone, Infested Stone Bricks; Infested Cobblestone; Infested Deepslate|Pickaxe;Pickaxe;Pickaxe|drop=0;0;0}} +When the block is broken, whether by a [[player]] or by an [[explosion]], a [[silverfish]] spawns where it was broken unless the [[difficulty]] is Peaceful or the [[game rule]] doTileDrops is set to false (doMobSpawning is irrelevant). + +Infested blocks take less time to break than their normal counterparts. When breaking them with a [[pickaxe]], they take half as much time to break as their normal counterparts. + +When mined with anything other than a [[Silk Touch]]-enchanted tool, an infested block drops nothing and spawns a silverfish that immediately attacks the player. If the player attacks a silverfish directly with a [[sword]], [[bow]], or [[potion of Harming]], or when a silverfish takes [[Poison]] damage, nearby infested blocks break, spawning more aggressive silverfish. If the silverfish is killed in one hit, then nearby infested blocks do not break, and no silverfish spawn from them.{{bug|MC-2432|||WAI}} + +When mined with a tool enchanted with Silk Touch, the equivalent non-infested block is dropped without spawning a silverfish.{{bug|MC-48184|||WAI}} This may be ''any'' tool (including [[sword]]s), meaning a pickaxe is not required to harvest the block. + +=== Natural generation === +Infested stone bricks are occasionally found in [[stronghold]]s and [[igloo]] basements in place of normal stone bricks. Infested mossy and chiseled stone bricks also generate in [[igloo]] basements, but they do not generate naturally in [[stronghold]]s.{{bug|MC-140209|||Invalid}} + +Infested [[cobblestone]] is found in the rarely generated [[Woodland_Mansion#Rooms|"End portal" room]] in [[woodland mansion]]s. + +Infested [[stone]] and [[deepslate]] can generate in the [[Overworld]] in the form of [[Ore (feature)|blob]]s. Infested blocks attempt to generate 14 times per [[chunk]] in ore features of size 0-13{{only|je|short=1}}/0-10{{only|be|short=1}}, from [[altitude]]s -64 to 63 {{in|java}} or 0 to 64 {{in|bedrock}}, within one of the following [[biome]]s, or within a chunk that is at least partially occupied by one of these biomes: + +* {{BiomeLink|Windswept Gravelly Hills}} +* {{BiomeLink|Windswept Hills}} +* {{BiomeLink|Windswept Forest}} +* {{BiomeLink|Meadow}} +* {{BiomeLink|Cherry Grove}} +* {{BiomeLink|Grove}} +* {{BiomeLink|Snowy Slopes}} +* {{BiomeLink|Jagged Peaks}} +* {{BiomeLink|Frozen Peaks}} +* {{BiomeLink|Stony Peaks}} + +Infested stone can replace [[stone]], [[andesite]], [[diorite]], [[granite]], [[tuff]], and [[deepslate]]. If it replaces tuff or deepslate, it becomes infested deepslate. + +{{Block distribution}} + +=== Post-generation === +Infested blocks are generated when a [[silverfish]] enters the respective normal block form. + +== Usage == +When mined, an infested block spawns a silverfish that immediately attacks the player. If the player attacks a [[silverfish]] directly with a [[sword]], [[bow]], or [[potion of Harming]], or when a silverfish takes poison damage, nearby infested blocks break, spawning more aggressive silverfish. If the silverfish is killed in one hit, then nearby infested blocks do not break, and no silverfish spawn from them. + +=== Identifying === +[[Note block]]s placed on infested blocks produce flute sounds{{only|bedrock}} or harp sounds{{only|java}}, while those placed on the non-infested stone, cobblestone, or stone bricks produce bass drum sounds. + +{{IN|bedrock}}, a player can distinguish infested from normal blocks by observing that an infested block takes a bit faster to break when using a pickaxe than the stone it appears to be, but without a pickaxe, it still breaks faster. + +A silverfish does not spawn if the block is destroyed by the [[ender dragon]]. + +{{IN|java}}, using the [[debug screen]], a player can identify whether or not a block is infested. + +== Sounds == +=== Stone sounds === +{{Sound table/Block/Stone}} + +=== Deepslate sounds === +{{Sound table/Block/Deepslate}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Infested Stone +|spritetype=block +|nameid=infested_stone}} +{{ID table +|displayname=Infested Cobblestone +|spritetype=block +|nameid=infested_cobblestone}} +{{ID table +|displayname=Infested Stone Bricks +|spritetype=block +|nameid=infested_stone_bricks}} +{{ID table +|displayname=Infested Mossy Stone Bricks +|spritetype=block +|nameid=infested_mossy_stone_bricks}} +{{ID table +|displayname=Infested Cracked Stone Bricks +|spritetype=block +|nameid=infested_cracked_stone_bricks}} +{{ID table +|displayname=Infested Chiseled Stone Bricks +|spritetype=block +|nameid=infested_chiseled_stone_bricks}} +{{ID table +|displayname=Infested Deepslate +|spritetype=block +|nameid=infested_deepslate +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Infested Stone +|spritetype=block +|nameid=infested_stone +|aliasid=monster_egg / 0 +|id=97 +|translationkey=tile.monster_egg.stone.name}} +{{ID table2 +|displayname=Infested Cobblestone +|spritetype=block +|nameid=infested_cobblestone +|aliasid=monster_egg / 1 +|id=-858 +|translationkey=tile.monster_egg.cobble.name}} +{{ID table2 +|displayname=Infested Stone Bricks +|spritetype=block +|nameid=infested_stone_bricks +|aliasid=monster_egg / 2 +|id=-859 +|translationkey=tile.monster_egg.brick.name}} +{{ID table2 +|displayname=Infested Mossy Stone Bricks +|spritetype=block +|nameid=infested_mossy_stone_bricks +|aliasid=monster_egg / 3 +|id=-860 +|translationkey=tile.monster_egg.mossybrick.name}} +{{ID table2 +|displayname=Infested Cracked Stone Bricks +|spritetype=block +|nameid=infested_cracked_stone_bricks +|aliasid=monster_egg / 4 +|id=-861 +|translationkey=tile.monster_egg.crackedbrick.name}} +{{ID table2 +|displayname=Infested Chiseled Stone Bricks +|spritetype=block +|nameid=infested_chiseled_stone_bricks +|aliasid=monster_egg / 5 +|id=-862 +|translationkey=tile.monster_egg.chiseledbrick.name}} +{{ID table2 +|displayname=Infested Deepslate +|spritetype=block +|nameid=infested_deepslate +|id=-454 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||1.8|dev=Pre-release|[[File:Stone JE4.png|32px]] [[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] Added infested stone, infested cobblestone, and infested stone bricks. +|They currently lack an in-game name, and are not in the Creative inventory, so they are commonly referred to as "Block 97" due to their numeral ID.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.3.1|dev=12w17a|Infested blocks are now labeled as "Stone Monster Egg", "Cobblestone Monster Egg", or "Stone Brick Monster Egg" depending on what kind of [[block]] it is.}} +|{{HistoryLine|||dev=12w21b|Stone monster egg is now available in the [[Creative inventory]].}} +|{{HistoryLine|||dev=12w22a|Cobblestone and stone brick monster eggs are now available in the Creative inventory.}} +|{{HistoryLine||1.4.2|dev=12w38a|Stone monster eggs now rarely generate in [[extreme hills]] biome.}} +|{{HistoryLine||1.6.1|dev=13w17a|[[Silverfish]] do not cause monster eggs to [[break]] when {{cmd|gamerule mobGriefing}} is set to false.}} +|{{HistoryLine||1.7.2|dev=13w36a|[[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[File:Chiseled Stone Bricks JE1 BE1.png|32px]] Added mossy stone brick monster egg, cracked stone brick monster egg and chiseled stone brick monster egg variants, likely as a fix for {{bug|MC-7449}}. These are available in the Creative inventory. +|Silverfish are now spawned when a monster egg is destroyed by an explosion.}} +|{{HistoryLine||1.8|dev=14w04a|[[Silverfish]] are no longer spawned when [[mining]] a monster egg with a [[Silk Touch]] tool. +|Silverfish are no longer spawned when destroying a monster egg in [[Creative]] mode.}} +|{{HistoryLine||1.9|dev=15w43a|Monster eggs now generate among the [[stone bricks]] of [[igloo]] basements, with either regular, mossy or chiseled stone brick appearance.}} +|{{HistoryLine||1.11|dev=16w39a|Cobblestone monster eggs now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the monster_egg ID have been split up into their own IDs. +|" Monster Egg" have been renamed to "Infested ". +|Infested blocks now [[break]] instantly, regardless of the [[tool]], instead of taking longer to break than their non-infested counterparts. This makes them harder to identify. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 97.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Stone JE5 move.png|32px]] [[File:Cobblestone JE4.png|32px]] [[File:Stone Bricks JE2.png|32px]] [[File:Mossy Stone Bricks JE2.png|32px]] [[File:Cracked Stone Bricks JE2.png|32px]] [[File:Chiseled Stone Bricks JE2.png|32px]] The textures of infested blocks have been changed.}} +|{{HistoryLine|||dev=18w44a|[[File:Stone JE6.png|32px]] The texture of infested stone has been changed, once again.}} +|{{HistoryLine|||dev=18w47a|[[File:Stone Bricks JE3 BE2.png|32px]] [[File:Mossy Stone Bricks JE3 BE2.png|32px]] [[File:Cracked Stone Bricks JE3 BE2.png|32px]] [[File:Chiseled Stone Bricks JE3 BE2.png|32px]] The textures of all infested stone bricks have been changed to appear more smooth.}} +|{{HistoryLine|||dev=18w50a|[[File:Cobblestone JE5.png|32px]] The texture of infested cobblestone has been changed, once again.}} +|{{HistoryLine||1.15|dev=19w39a|[[Silverfish]] are no longer spawned when an infested block is destroyed in an [[explosion]].}} +|{{HistoryLine||1.16|dev=20w07a|Silverfish are now spawned from blown up infested blocks again.}} +|{{HistoryLine||1.17|dev=21w10a|[[File:Deepslate JE3.png|32px]] Added infested deepslate.}} +|{{HistoryLine|||dev=21w15a|Infested deepslate now has the correct sounds.{{bug|MC-218698||Infested deepslate makes the old "stone" sounds|Fixed}}}} +|{{HistoryLine|||dev=21w16a|[[File:Deepslate (EW) JE3.png|32px]] [[File:Deepslate (NS) JE3.png|32px]] Infested Deepslate can now be placed on any axis. It can also now have random texture rotation like [[deepslate]].}} +|{{HistoryLine|||dev=21w18a|Instead of breaking instantly, infested blocks now take half of the time to [[Hardness|break]] compared to their regular counterparts.}} +|{{HistoryLine|||dev=21w19a|Pickaxes are now the appropriate tool for breaking infested blocks.{{bug|MC-224972}}}} +|{{HistoryLine||1.18|dev=Experimental Snapshot 2|Infested stone now generates in [[mountain meadow]]s, [[mountain grove]]s, [[snowy slopes]], [[lofty peaks]], and [[snow capped peaks]].}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Stone JE4.png|32px]] [[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] [[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[File:Chiseled Stone Bricks JE1 BE1.png|32px]] Added monster eggs. +|The only way to create monster eggs in-game is with the help of [[silverfish]], as all variants cannot be accessed in the Creative inventory.}} +|{{HistoryLine||v0.11.0|dev=build 1|Monster eggs now generate in [[extreme hills]] biome.}} +|{{HistoryLine||v0.16.0|dev=build 1|Six variants of monster eggs are now available in the [[Creative inventory]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Monster eggs now generate among the [[stone bricks]] of [[igloo]] basements, with either regular, cracked, mossy or chiseled stone brick appearance.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Cobblestone monster eggs now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|"Monster Eggs" have been renamed to "Infested Blocks". +|[[File:Stone JE6.png|32px]] [[File:Cobblestone JE5 BE3.png|32px]] [[File:Stone Bricks JE3 BE2.png|32px]] [[File:Mossy Stone Bricks JE3 BE2.png|32px]] [[File:Cracked Stone Bricks JE3 BE2.png|32px]] [[File:Chiseled Stone Bricks JE3 BE2.png|32px]] The textures of infested blocks have been changed.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.54|[[File:Deepslate (UD) JE3.png|32px]] [[File:Deepslate (EW) JE3.png|32px]] [[File:Deepslate (NS) JE3.png|32px]] Added Infested Deepslate. +|Pickaxes are now the appropriate tool for breaking infested blocks.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The blast resistance of infested blocks has been decreased from 1.8 to 0.75.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|The different [[block states]] for the monster_egg ID have been split up into their own IDs. +|Increased the hardness of infested cobblestone from 0.75 to 1.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Renamed "Infested Stone Brick" to "Infested Stone Bricks" to match {{JE}}.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Stone JE4.png|32px]] [[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] Added silverfish stone, silverfish cobblestone and silverfish stone bricks.|Silverfish blocks all share the same tooltip, "Silverfish Stone".}} +|{{HistoryLine||xbox=TU7|The names of infested blocks have been changed from "Silverfish Stone" to "Silverfish ".}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[File:Chiseled Stone Bricks JE1 BE1.png|32px]] Added silverfish mossy stone brick, silverfish cracked stone brick and silverfish chiseled stone bricks.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Silverfish blocks now generate among the [[stone bricks]] of [[igloo]] basements, with either regular, mossy or chiseled stone brick appearance.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Silverfish blocks now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Stone JE6.png|32px]] [[File:Cobblestone JE5 BE3.png|32px]] [[File:Stone Bricks JE3 BE2.png|32px]] [[File:Mossy Stone Bricks JE3 BE2.png|32px]] [[File:Cracked Stone Bricks JE3 BE2.png|32px]] [[File:Chiseled Stone Bricks JE3 BE2.png|32px]] The textures of silverfish blocks have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Stone JE4.png|32px]] [[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] [[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[File:Chiseled Stone Bricks JE1 BE1.png|32px]] Added monster eggs. All six variants are available in the Creative inventory.}} +}} + +== Issues == +{{issue list|Infested Block|Monster Egg}} + +== Trivia == +* Despite silverfish being able to infest cobblestone, stone bricks, and mossy stone bricks, they cannot infest mossy cobblestone.{{bug|MC-167357}} + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/block-month--infested-block Block of the Month: Infested Block] – Minecraft.net on January 26, 2023 + +== Navigation == +{{Navbox blocks|natural}} + +[[Category:Natural blocks]] +[[Category:Generated structure blocks]] +[[Category:Animal blocks]] +[[Category:Hazardous blocks]] + +[[cs:Blok rybenky]] +[[de:Befallener Stein]] +[[es:Bloque infestado]] +[[fr:Bloc infesté]] +[[hu:Kő ezüstmollyal]] +[[it:Blocco infestato]] +[[ja:虫食いブロック]] +[[ko:벌레 먹은 블록]] +[[nl:Geïnfecteerd blok]] +[[pl:Blok z ukrytym potworem]] +[[pt:Bloco infestado]] +[[ru:Заражённый блок]] +[[uk:Заражений блок]] +[[zh:虫蚀方块]] diff --git a/wiki_backup/mangrove.txt b/wiki_backup/mangrove.txt new file mode 100644 index 0000000..fe14b0f --- /dev/null +++ b/wiki_backup/mangrove.txt @@ -0,0 +1,98 @@ +{{for|the biome|Mangrove swamp}} +{{Infobox structure +| image = Mangrove Tree.png +| biome = {{BiomeLink|Mangrove Swamp}} +| blocks = +* {{BlockLink|Mangrove Log}} +* {{BlockLink|Mangrove Leaves}} +* {{BlockLink|Mangrove Propagule}} +* {{BlockLink|Mangrove Roots}} +* {{BlockLink|Muddy Mangrove Roots}} +* {{BlockLink|Vines}} +* {{BlockLink|Moss Carpet}} +* {{BlockLink|Bee Nest}} +| canspawn = Yes +}} +A '''mangrove''' is a [[tree]] with large canopies and aerial root systems found in [[mangrove swamp]]s. They can grow in [[water]] or on land, and their [[wood]] color is vermillion. They can be planted in the air, but their roots always touch the ground. + +== Appearance == +Mangroves consist of four large [[moss carpet]]-covered roots supporting a central trunk. From a large canopy hangs [[vines]] and [[mangrove propagule]]s. + +== Generation == +[[File:Trial Chambers display 2.png|thumb|A mangrove as it appears in trial chambers.]] +Mangroves spawn naturally in the [[mangrove swamp]] biome and in "[[Trial Chambers/Structure#Corridors|display 2]]" inside [[trial chambers]] entrance types. + +== Blocks and items == +These items can be obtained from mangrove: +*{{BlockLink|Mangrove Leaves}} (harvested with [[shears]]) +*{{BlockLink|Mangrove Log}} (harvested with any [[tool]] including hands) +*{{ItemLink|Stick}} (chance of dropping when breaking leaves) +*{{BlockLink|Mangrove Planks}} (created from a log in the inventory crafting grid) +*{{BlockLink|Stripped Mangrove Log}} (created by {{control|using}} an [[axe]] on a log) +*{{BlockLink|Mangrove Propagule}} (if fully grown, drops when it is broken) +*{{BlockLink|Muddy Mangrove Roots}} (harvested with any tool including hands) +*{{BlockLink|Mangrove Roots}} (harvested with any tool including hands) +*{{BlockLink|Vines}} (harvested with shears) +*{{BlockLink|Moss Carpet}} (harvested with any tool including hands) +*{{BlockLink|Bee Nest}} (1% chance of generating) + +== Planting == +[[File:Mangrove floating in air by block.png|thumb|A mangrove in air, held by a single grass block.]] +[[File:Mangrove propagule needed solid blocks valid locations.png|thumb|The locations where solid blocks can go are shown by brown stained glass.]]{{Expand section|Add information about size requirements for different sections of the tree (see the talk page)}} +[[Mangrove propagule]]s can be planted and grown on all of these blocks, even if submerged underwater: +*{{BlockLink|Dirt}} +*{{BlockLink|Grass Block}} +*{{BlockLink|Coarse Dirt}} +*{{BlockLink|Podzol}} +*{{BlockLink|Mycelium}} +*{{BlockLink|Rooted Dirt}} +*{{BlockLink|Moss Block}} +*{{BlockLink|Pale Moss Block}} +*{{BlockLink|Farmland}} +*{{BlockLink|Mud}} +*{{BlockLink|Muddy Mangrove Roots}} +*{{BlockLink|Clay}} + +When mangrove trees grow, they convert any [[mud]] in the way of the [[mangrove roots]] to [[muddy mangrove roots]]. They require a minimum clear space of 5×5 to grow. However, they can grow in smaller spaces, like a 1×1 area, as long as the walls don't exceed 10 blocks in height from the block where you plant the sapling. In such cases, the tree grows on top of the confined space. The smallest box in which a tree can be planted is 5×5×5, and the tree's maximum size blueprint occupies a 13×13×18 volume. They require a block (excluding [[mud]], [[muddy mangrove roots]], [[mangrove roots]], [[vines]], [[leaves]], and [[moss carpet]]) to be in all four directions; within a 1X15X5 area for the north and south and 5X15X1 in the east and west vertically centered on the block the [[mangrove propagule]] is planted on; for each column only the highest block (excluding [[mud]] and [[water]]) in the area is checked. Not every combination of locations is valid, the roots have specific patterns of columns they check. The roots grow to these blocks. + +Based on 1000+ iterations of using a command block to replace the central mangrove tree trunk with air, and the propagule on the ground, along with using a high random tick speed rate, the maximum dimensions the of a mangrove tree is 27 blocks tall, 17x17 wide, consisting of leaves that are 5 pillars of 5x5 leaves arranged in a cross pattern, with tapering on the bottom and hollowing on the top. The center is the lowest, north and south are a block taller, and east and west are yet another block taller. The branches can spread as far as 5 blocks from the center trunk, and as high as 25 blocks from the ground. The roots appear to form pyramids to hold the outward and upward spread of logs.[[File:Maximum Mangrove Tree.png|thumb|The maximum mangrove tree appearance.]][[File:Maximum Mangrove Tree skeleton.png|thumb|The underlying skeleton of the maximum mangrove tree.]] + +Vines can appear anywhere on the tree. Propagules can appear anywhere on the tree provided that there is space underneath a leaf block. + +When a mangrove grows from a propagule, it has a 1% chance of generating a [[bee nest]] containing 2-3 bees. Unlike other tree types, this does not require the propagule to be placed next to flowers.{{bug|MC-249937||Propagules grown without a flower nearby can generate bee nests in the mangrove tree|WAI}} + +== Data values == + +=== ID === +{{section needed}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.19|dev=22w14a|Added mangrove trees.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.0|dev= beta 1.19.0.20|Added mangrove trees.}} +}} + +== Trivia == +*In real life, a {{W|mangrove|newtab=1}} refers to any tree or shrub that grows in coastal saline or brackish water. + +== Issues == +{{issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox wood}} +{{Navbox generated features}} + +[[Category:Plants]] + +[[es:Mangle]] +[[fr:Palétuvier]] +[[ja:マングローブ]] +[[ko:맹그로브]] +[[pt:Mangue]] +[[ru:Мангровое дерево]] +[[zh:红树]] diff --git a/wiki_backup/nether wart block.txt b/wiki_backup/nether wart block.txt new file mode 100644 index 0000000..974db5f --- /dev/null +++ b/wiki_backup/nether wart block.txt @@ -0,0 +1,160 @@ +{{about|the decorative block|the fungus used for potions|Nether Wart|the block generating in warped huge fungi|Warped Wart Block}} +{{Infobox block +| image = Nether Wart Block.png +| imagesize = 160px +| invimage = Nether Wart Block +| transparent = No +| light = No +| tool = hoe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Nether wart blocks''' are decorative [[block]]s found in [[crimson forest]]s and [[Crafting|craft]]ed using [[nether wart]]. + +== Obtaining == +=== Breaking === +Nether wart blocks and warped wart blocks can be [[breaking|mined]] using any [[tools|tool]] or by hand, but a [[hoe]] is the fastest way to break it. + +{{breaking row +| horizontal = 1 +| Nether Wart Block +| Hoe +| Any +}} + +=== Natural generation === +Nether wart blocks and generate as part of [[huge crimson fungi]] in [[crimson forest]]s. + +{{block distribution}} + +=== Crafting === +{{Crafting +|head=1 +|showdescription=1 +|description=The nether wart block cannot be crafted back into nether wart.{{bug|MC-102253|||WAI}}https://www.reddit.com/r/Minecraft/comments/4kkp3j/comment/d3g4ypm/{{Mcnet|block-month-nether-wart|Block of the Month: Nether Wart|August 11, 2022|Duncan Geere}} +|A1= Nether Wart +|A2= Nether Wart +|A3= Nether Wart +|B1= Nether Wart +|B2= Nether Wart +|B3= Nether Wart +|C1= Nether Wart +|C2= Nether Wart +|C3= Nether Wart +|Output= Nether Wart Block +|type= Building block +|foot=1 +}} + +== Usage == +Nether wart blocks are not a storage block as it cannot be crafted back into [[nether wart]]. + +=== Composting === +Nether wart blocks can be fed into a [[composter]] with an 85% chance of leveling up the pile. + +=== Mob spawning === +[[Piglins]], [[zombified piglin]]s, and [[hoglin]]s do not spawn on top of nether wart blocks. Other Nether mobs such as [[skeleton]]s and [[endermen]] are not prevented from spawning. + +== Sounds == +{{Sound table/Block/Wart block}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Nether Wart Block +|spritetype=block +|nameid=nether_wart_block +|blocktags=wart_blocks +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Nether Wart Block +|spritetype=block +|nameid=nether_wart_block +|id=214 +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.10|dev=May 6, 2016|slink={{tweet|jeb_|728499561065529344}}|[[Jens Bergensten|Jeb]] tweets an image of two new [[The Nether|Nether]] blocks.}} +|{{HistoryLine|||dev=16w20a|[[File:Nether Wart Block JE1 BE1.png|32px]] Added nether wart blocks.}} +|{{HistoryLine|||dev=May 23, 2016|slink=https://www.reddit.com/r/Minecraft/comments/4kkp3j/nether_wart_blocks_cannot_be_crafted_back_into/d3g4ypm/|[[Jens Bergensten|Jeb]] talks how he created the nether wart block as a cosmetic building [[block]] and not as a storage block. He then states that in the "adventure meta game", the [[player]] needs to find a [[nether fortress]] to unlock [[potion]]s and that the developers may want to use the nether wart block in other features in the future without changing the value of the fortresses.}} +|{{HistoryLine|||dev=pre1|Nether wart blocks are no longer destroyed by [[water]] or [[lava]].}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 214.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Nether Wart Block JE2 BE2.png|32px]] The texture of nether wart blocks has been changed.}} +|{{HistoryLine||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h14m52s}} +|[[File:Nether Wart Block JE3.png|32px]] A new nether wart block texture was shown.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Nether Wart Block JE3.png|32px]] The texture of nether wart blocks has been changed to match warped wart blocks. +|Nether wart blocks now generate in [[crimson forest]]s. +|New [[sound]]s have been added for nether wart blocks.}} +|{{HistoryLine|||dev=20w09a|Nether wart blocks can now be [[breaking|broken]] quickly using [[hoe]]s.}} +|{{HistoryLine|||dev=20w15a|Nether wart blocks can now be [[composter|composted]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.3|dev=alpha 1.1.3.0|[[File:Nether Wart Block JE1 BE1.png|32px]] Added nether wart blocks.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Nether Wart Block JE2 BE2.png|32px]] The texture of nether wart blocks has been changed.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|The texture of nether wart blocks has not been changed to match warped wart blocks.{{bug|MCPE-66085}} +|Nether wart blocks now generate in [[crimson forest]]s. +|Nether wart blocks can now be obtained via [[bartering]] with [[piglin]]s. +|Nether wart blocks have been moved from the Construction tab to the Nature tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}}} +|{{HistoryLine|||dev=beta 1.16.0.57|Nether wart blocks can no longer be obtained from bartering with piglins. +|Nether wart blocks can now be [[composter|composted]].}} +|{{HistoryLine||1.16.0|dev=?|Nether wart blocks now share the same [[sound]]s as warped wart blocks.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|[[File:Nether Wart Block JE1 BE1.png|32px]] Added nether wart blocks.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Nether Wart Block JE2 BE2.png|32px]] The texture of nether wart blocks has been changed.}} +|{{HistoryLine|new3ds}} +|{{HistoryLine||1.9.19|[[File:Nether Wart Block JE1 BE1.png|32px]] Added nether wart blocks.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +Nether Wart block.jpg|The first image of nether wart blocks, as tweeted by [[Jens Bergensten]]. +NetherWartBlocks.png|Nether wart blocks. +Nether wart blocks comparison.png|A comparison of a warped wart block and a nether wart block. +Better Together Frostburn Blocks.jpg|Nether wart blocks {{in|Bedrock}}https://twitter.com/argo_major/status/877731551143788544. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-month-nether-wart Block of the Month: Nether Wart] – Minecraft.net on August 11, 2022 + +== Navigation == +{{Navbox crimson}} +{{Navbox blocks|vegetation}} + +[[Category:Nether blocks]] +[[Category:Natural blocks]] +[[Category:Fungi]] +[[Category:Manufactured blocks]] + +[[de:Netherwarzenblock]] +[[es:Bloque de verrugas del Nether]] +[[fr:Bloc de verrues du Nether]] +[[it:Blocco di verruche del Nether]] +[[ja:ネザーウォートブロック]] +[[ko:네더 사마귀 블록]] +[[nl:Netherkruidblok]] +[[pl:Blok netherowej brodawki]] +[[pt:Bloco de fungos do Nether]] +[[ru:Блок нароста Нижнего мира]] +[[zh:下界疣块]] diff --git a/wiki_backup/sea lanterns.txt b/wiki_backup/sea lanterns.txt new file mode 100644 index 0000000..8c13e61 --- /dev/null +++ b/wiki_backup/sea lanterns.txt @@ -0,0 +1,160 @@ +{{About|the light block found underwater|the light source item that can hang under blocks|Lantern}} +{{Infobox block +|group=Java Edition +|1-1=Sea Lantern JE1.gif +|group2=Bedrock Edition +|2-1=Sea Lantern BE.png +|invimage2=---- +|invimage3=Sea Lantern BE +|stackable=Yes (64) +|flammable=No +|lavasusceptible=No +|transparent=Partial (suffocates mobs, blocks sunlight, blocks beacons) +|light=Yes (15) +|tool=any +|renewable=Yes +}} +A '''sea lantern''' is an underwater light source that appears in [[ocean monument]]s and [[ocean ruins]]. + +== Obtaining == +=== Crafting === +{{Crafting +|A1= Prismarine Shard +|B1= Prismarine Crystals +|C1= Prismarine Shard +|A2= Prismarine Crystals +|B2= Prismarine Crystals +|C2= Prismarine Crystals +|A3= Prismarine Shard +|B3= Prismarine Crystals +|C3= Prismarine Shard +|Output= Sea Lantern +|type=Building block +}} + +=== Breaking === +{{See also|Fortune#Discrete random}} +A sea lantern can be obtained only when mined with a tool enchanted with [[Silk Touch]]. When broken using anything other than a Silk Touch [[Enchanting|enchant]]ed tool, it drops 2–3 [[prismarine crystals]]. The [[Fortune]] enchantment increases the number of prismarine crystals dropped. This method of obtaining sea lanterns is wasteful though; the 4 [[prismarine shard]]s and up to 3 of the prismarine crystals used to craft it are non-retrievable. + +{{breaking row|horizontal=1|Sea Lantern}} + +Each level of Fortune increases the maximum number of prismarine crystals dropped. The amount is capped at 5, so Fortune III simply increases the chance of getting 5 crystals. + +=== Natural generation === +Sea lanterns generate throughout [[ocean monument]]s, as well as in some [[ocean ruins]]. + +{{Block distribution}} + +== Usage == +=== Light source === +Sea lanterns emit a [[light]] level of 15, the brightest possible light level in the game. + +=== Conduit power === +{{main|Conduit}} +Sea lanterns can be used to activate a [[conduit]] by building a structure around it. By doing this, the conduit emits the [[Conduit Power]] effect in a certain radius, depending on how many blocks are used to power it. [[Prismarine]], [[dark prismarine]], and [[prismarine bricks]] can also be used for this purpose. + +=== Note Blocks === +Sea lanterns can be placed under [[note blocks]] to produce "Clicks and Sticks" sound. + +=== Transparent block === +The Sea lantern blocks all sunlight, players and mobs suffocate inside it, and it blocks a [[beacon]] beam, preventing the Beacon's activation. However, like transparent blocks, it does not prevent the opening of chests, monsters (including [[Slimes]]) cannot spawn on it, and it does not transfer a redstone signal. This behavior also occurs in [[glowstone]]. + +== Sounds == +{{Sound table/Block/Glass}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Sea Lantern +|spritetype=block +|nameid=sea_lantern +|id=169 +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showaliasids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Sea Lantern +|spritetype=block +|nameid=sea_lantern +|aliasid=sealantern +|id=169 +|translationkey=tile.seaLantern.name +|foot=1}} + +== Achievements == +{{load achievements|Moskstraumen}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=May 17, 2014|slink=http://instagram.com/p/oECriCpMLD/|The first images of the sea lantern are previewed by [[Jeb]] on his [[wikipedia:Instagram|Instagram]] page. The texture is different and has a more noticeable animation.}} +|{{HistoryLine|||dev=May 29, 2014|slink={{tweet|jeb_|471968331927654400}}|Jeb names the new [[block]] "sea lantern".}} +|{{HistoryLine|||dev=June 11, 2014|slink={{tweet|jeb_|476694313947385856}}|Jeb releases the new texture of the new sea lantern.}} +|{{HistoryLine|||dev=14w25a|[[File:Sea Lantern JE1.gif|32px]] Added sea lanterns.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 169.}} +|{{HistoryLine|||dev=18w09a|Sea lanterns now generate in [[ocean ruins]].}} +|{{HistoryLine|||dev=18w15a|Sea lanterns are now used to activate a [[conduit]].}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.16.0|dev=build 1|[[File:Sea Lantern JE1.gif|32px]] Added sea lanterns. +|Unlike other editions, sea lanterns conduct [[redstone]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Sea lanterns now generate in [[ocean ruins]].}} +|{{HistoryLine||1.5.0|dev=beta 1.5.0.1|Sea lanterns are now used to activate a [[conduit]].}} +|{{HistoryLine||1.18.30|dev=beta 1.18.30.26|Sea lantern's id is changed from {{cd|sealantern}} to {{cd|sea_lantern}}.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.23|Sea lanterns no longer conduct [[redstone]].{{bug|MCPE-79271||Sea lanterns conducting redstone and not acting like transparent block|Fixed}}}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Sea Lantern JE1.gif|32px]] Added sea lanterns.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Sea lanterns now generate in [[ocean ruins]].|Sea lanterns are now used to activate a [[conduit]].}} +|{{HistoryLine|New Nintendo 3DS Edition}} +|{{HistoryLine||1.3.12|[[File:Sea Lantern JE1.gif|32px]] Added sea lanterns.}} +}} + +File:JE 1.8 Dev Ocean monument.jpg|The first picture of an [[ocean monument]], featuring [[prismarine]] and sea lanterns. +File:Pre-ReleasesSeaLantern.png|'''←''' Texture +File:Sea Lantern Texture Reveal.gif|The sea lantern texture as revealed by [[Jens Bergensten]] on Twitter. + + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +Coral reef at night.png|A sea lantern illuminating an [[ocean ruin]]. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week-sea-lantern Block of the Week: Sea Lantern] – Minecraft.net on September 22, 2017 + +== Navigation == +{{Navbox prismarine}} +{{Navbox blocks|decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Light sources]] + +[[de:Seelaterne]] +[[es:Linterna marina]] +[[fr:Lanterne aquatique]] +[[ja:シーランタン]] +[[ko:바다 랜턴]] +[[nl:Zeelantaarn]] +[[pl:Latarnia morska]] +[[pt:Lanterna marinha]] +[[ru:Морской фонарь]] +[[th:โคมไฟทะเล]] +[[uk:Морський ліхтар]] +[[zh:海晶灯]]