[{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9]
+| distance = 16
+}}
+}}
+
+{{edition|bedrock}}:
+{{SoundTable
+| type = bedrock
+| {{SoundLine
+| sound =Ink sac1.ogg
+|sound2=Ink sac2.ogg
+|sound3=Ink sac3.ogg
+|source=sound
+|description=When a glow ink sac or an ink sac is used on a hanging sign
+|id=sign.ink_sac.use
+|volume=1.0
+|pitch=1.0}}
+| {{SoundLine
+|type=bedrock
+|sound=Dye.ogg
+|source=sound
+|description=When dye is used on a hanging sign
+|id=sign.dye.use
+|volume=1.0
+|pitch=1.0}}
+| {{SoundLine
+|sound=Wax on1.ogg
+|sound2=Wax on2.ogg
+|sound3=Wax on3.ogg
+|source=neutral
+|description=When a honeycomb waxes a hanging sign
+|id=copper.wax.on
+|volume=1.0
+|pitch=0.8-1.2}}
+| {{SoundLine
+|sound=Sign waxed interact fail1.ogg
+|sound2=Sign waxed interact fail2.ogg
+|sound3=Sign waxed interact fail3.ogg
+|source=block
+|description=When a player attempts to edit a waxed hanging sign
+|id=block.sign.waxed_interact_fail
+|volume=1.0
+| pitch = ''varies'' [Can be 1.0 or 0.9 for ]waxed_interact_fail1
; can be 0.8 or 0.9 for waxed_interact_fail2
and waxed_interact_fail3
+}}
+}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Oak Hanging Sign
+|spritetype=block
+|nameid=oak_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Spruce Hanging Sign
+|spritetype=block
+|nameid=spruce_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Birch Hanging Sign
+|spritetype=block
+|nameid=birch_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Jungle Hanging Sign
+|spritetype=block
+|nameid=jungle_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Acacia Hanging Sign
+|spritetype=block
+|nameid=acacia_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Dark Oak Hanging Sign
+|spritetype=block
+|nameid=dark_oak_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Mangrove Hanging Sign
+|spritetype=block
+|nameid=mangrove_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Cherry Hanging Sign
+|spritetype=block
+|nameid=cherry_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Pale Oak Hanging Sign
+|spritetype=block
+|nameid=pale_oak_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Bamboo Hanging Sign
+|spritetype=block
+|nameid=bamboo_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs}}
+{{ID table
+|displayname=Crimson Hanging Sign
+|spritetype=block
+|nameid=crimson_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs, non_flammable_wood}}
+{{ID table
+|displayname=Warped Hanging Sign
+|spritetype=block
+|nameid=warped_hanging_sign
+|blocktags=all_hanging_signs, ceiling_hanging_signs
+|itemtags=hanging_signs, non_flammable_wood}}
+{{ID table
+|displayname=Oak Wall Hanging Sign
+|spritetype=block
+|nameid=oak_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Spruce Wall Hanging Sign
+|spritetype=block
+|nameid=spruce_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Birch Wall Hanging Sign
+|spritetype=block
+|nameid=birch_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Jungle Wall Hanging Sign
+|spritetype=block
+|nameid=jungle_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Acacia Wall Hanging Sign
+|spritetype=block
+|nameid=acacia_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Dark Oak Wall Hanging Sign
+|spritetype=block
+|nameid=dark_oak_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Mangrove Wall Hanging Sign
+|spritetype=block
+|nameid=mangrove_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Cherry Wall Hanging Sign
+|spritetype=block
+|nameid=cherry_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Pale Oak Wall Hanging Sign
+|spritetype=block
+|nameid=pale_oak_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Bamboo Wall Hanging Sign
+|spritetype=block
+|nameid=bamboo_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Crimson Wall Hanging Sign
+|spritetype=block
+|nameid=crimson_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block}}
+{{ID table
+|displayname=Warped Wall Hanging Sign
+|spritetype=block
+|nameid=warped_wall_hanging_sign
+|blocktags=all_hanging_signs, wall_hanging_signs
+|form=block
+|foot=1}}
+{{ID table
+|displayname=Block entity
+|spritename=hanging-signs
+|spritetype=block
+|nameid=hanging_sign
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table2
+|edition=bedrock
+|firstcolumnname=Sign
+|shownumericids=y
+|showforms=y
+|showitemtags=y
+|generatetranslationkeys=y
+|displayname=Oak Hanging Sign
+|spritename=oak-wall-hanging-sign
+|spritetype=block
+|nameid=oak_hanging_sign
+|id=-500
+|itemtags=minecraft:hanging_sign
+|translationkey=item.oak_hanging_sign.name}}
+{{ID table2
+|displayname=Spruce Hanging Sign
+|spritename=spruce-wall-hanging-sign
+|spritetype=block
+|nameid=spruce_hanging_sign
+|id=-501
+|itemtags=minecraft:hanging_sign
+|translationkey=item.spruce_hanging_sign.name}}
+{{ID table2
+|displayname=Birch Hanging Sign
+|spritename=birch-wall-hanging-sign
+|spritetype=block
+|nameid=birch_hanging_sign
+|id=-502
+|itemtags=minecraft:hanging_sign
+|translationkey=item.birch_hanging_sign.name}}
+{{ID table2
+|displayname=Jungle Hanging Sign
+|spritename=jungle-wall-hanging-sign
+|spritetype=block
+|nameid=jungle_hanging_sign
+|id=-503
+|itemtags=minecraft:hanging_sign
+|translationkey=item.jungle_hanging_sign.name}}
+{{ID table2
+|displayname=Acacia Hanging Sign
+|spritename=acacia-wall-hanging-sign
+|spritetype=block
+|nameid=acacia_hanging_sign
+|id=-504
+|itemtags=minecraft:hanging_sign
+|translationkey=item.acacia_hanging_sign.name}}
+{{ID table2
+|displayname=Dark Oak Hanging Sign
+|spritename=dark-oak-wall-hanging-sign
+|spritetype=block
+|nameid=dark_oak_hanging_sign
+|id=-505
+|itemtags=minecraft:hanging_sign
+|translationkey=item.dark_oak_hanging_sign.name}}
+{{ID table2
+|displayname=Mangrove Hanging Sign
+|spritename=mangrove-wall-hanging-sign
+|spritetype=block
+|nameid=mangrove_hanging_sign
+|id=-508
+|itemtags=minecraft:hanging_sign
+|translationkey=item.mangrove_hanging_sign.name}}
+{{ID table2
+|displayname=Cherry Hanging Sign
+|spritename=cherry-wall-hanging-sign
+|spritetype=block
+|nameid=cherry_hanging_sign
+|id=-534
+|itemtags=minecraft:hanging_sign
+|translationkey=item.cherry_hanging_sign.name}}
+{{ID table2
+|displayname=Pale Oak Hanging Sign
+|spritename=pale-oak-wall-hanging-sign
+|spritetype=block
+|nameid=pale_oak_hanging_sign
+|id=-993
+|itemtags=minecraft:hanging_sign
+|translationkey=item.pale_oak_hanging_sign.name}}
+{{ID table2
+|displayname=Bamboo Hanging Sign
+|spritename=bamboo-wall-hanging-sign
+|spritetype=block
+|nameid=bamboo_hanging_sign
+|id=-522
+|itemtags=minecraft:hanging_sign
+|translationkey=item.bamboo_hanging_sign.name}}
+{{ID table2
+|displayname=Crimson Hanging Sign
+|spritename=crimson-wall-hanging-sign
+|spritetype=block
+|nameid=crimson_hanging_sign
+|id=-506
+|itemtags=minecraft:hanging_sign
+|translationkey=item.crimson_hanging_sign.name}}
+{{ID table2
+|displayname=Warped Hanging Sign
+|spritename=warped-wall-hanging-sign
+|spritetype=block
+|nameid=warped_hanging_sign
+|id=-507
+|itemtags=minecraft:hanging_sign
+|translationkey=item.warped_hanging_sign.name
+|foot=1}}
+{{ID table
+|notnamespaced=y
+|displayname=Block entity
+|spritename=hanging-signs
+|spritetype=block
+|nameid=HangingSign
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+{{/BS}}
+
+=== Block data ===
+A sign has a block entity associated with it that holds additional data about the block.
+
+{{el|java}}:
+{{see also|Block entity format}}
+{{/BE}}
+
+{{el|bedrock}}:
+:See [[Bedrock Edition level format/Block entity format]].
+
+== Advancements ==
+{{load advancements|Glow and Behold}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.[{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}]}}
+
+|{{HistoryLine|java}}
+|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]
Added hanging signs.}}
+|{{HistoryLine|||dev=22w45a|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.
+|Added unique sounds for Nether and bamboo wood hanging signs.
+|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.
+|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
+|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
+|{{HistoryLine||1.20|dev=23w12a|Hanging signs are now available without using the "Update 1.20" experimental datapack.
+|Hanging signs can now be edited after being placed.
+|Hanging signs now support text on both sides.
+|Hanging signs can now be waxed with [[honeycomb]] to prevent editing.
+|Oak and spruce hanging sign can now be found in [[trail ruins]] loot.}}
+|{{HistoryLine|||dev=23w14a|Hanging signs with click commands can now be interacted with even if the hanging sign is not waxed.
+|Hanging signs can no longer be edited by players in [[Adventure]] mode.
+|Hanging signs with non-text chat components can no longer be edited, even if the hanging sign is not waxed.
+|Hanging signs now save text even if the edit screen is closed by the player being moved far away.}}
+|{{HistoryLine|||dev=23w16a|Oak and spruce hanging sign no longer generates in [[suspicious sand]] in [[trail ruins]].
+|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; oak and spruce hanging sign now are in the common loot.}}
+|{{HistoryLine||1.20.2|dev=23w31a|Changed sounds for Nether wood hanging signs.[{{Bug|MC-262295||Warped and Crimson hanging signs uses their respective plank sounds, despite their stripped stems having unique sounds|Fixed}}]}}
+|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Bamboo hanging signs can now be found in [[trial chambers]] chests.}}
+|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Hanging Sign JE1.png|32px]] [[File:Pale Oak Wall Hanging Sign JE1.png|32px]] [[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}}
+|{{HistoryLine||1.21.4|dev=24w44a|[[File:Pale Oak Hanging Sign (item) JE2.png|32px]] The texture of the pale oak hanging signs item has been changed.}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]
Added hanging signs.
+|Added unique sounds for Nether and bamboo wood signs.}}
+|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.
+|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.
+|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
+|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
+|{{HistoryLine|||dev=Preview 1.19.80.22|Hanging signs can now be edited after being placed.|Hanging signs now support text on both sides.|Hanging signs can now be waxed with [[honeycomb]] to prevent editing.}}
+|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Crimson, warped, and bamboo hanging signs now have custom sounds to match their wood type.[{{Bug|MCPE-164246||Hanging nether and bamboo signs don't have new sounds}}]}}
+|{{HistoryLine|||dev=Preview 1.20.0.21|Hanging signs are now available without using the "Next Major Update" experimental toggle.}}
+|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}}
+}}
+
+== Trivia ==
+* The first concept art of hanging signs came from [[Agnes Larsson]]'s daughter.[{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions!|Minecraft|Feb 24, 2023|t=30s}}]
+
+== Gallery ==
+=== Screenshots ===
+
+Sign Platforms.jpg|[[Ari]] standing on top of a hanging sign.
+Eric Shop.jpg|[[Sunny]] looking at a double sided hanging sign.
+Hanging Sign Bedrock.png|Hanging sign with small text.
+Hanging Sign Java.png|Hanging sign with large text.
+New Hanging Sign Text Length 1.jpg|Text on hanging sign.
+New Hanging Sign Text Length 2.jpg|Text on hanging sign.
+Sign House.jpg|A house with hanging signs.
+Signs Galore.jpg|Hanging signs on a house.
+Crafting a Hanging Sign.png|Crafting a hanging sign in the ''Timeless Trails'' DLC.
+
+
+=== Concept artwork ===
+
+Hanging Sign Concept Art.png|Hanging sign concept art drawn by [[Agnes Larsson]]'s daughter.
+Hanging Sign Concept Art2.png|Ditto.
+Hanging Sign Concept Art3.png|Hanging sign dimensions concept art.
+Hanging Sign Concept Art4.png|Hanging sign crafting recipe, block states concept art.
+
+
+=== In other media ===
+
+File:15th Anniversary Hanging Cherry Sign.png|Official artwork of a hanging sign, made for the 15th anniversary of Minecraft.[https://www.minecraft.net/en-us/15th-anniversary]
+
+
+== Issues ==
+{{issue list}}
+
+== See also ==
+* [[Chalkboard]]
+* [[Sign]]
+
+== References ==
+{{reflist}}
+
+== External links ==
+* [https://www.minecraft.net/en-us/article/hanging-signs Hanging Signs: An Essential Guide] – Minecraft.net on September 11, 2023
+* [https://www.minecraft.net/en-us/article/hanging-sign Taking Inventory: Hanging Sign] - Minecraft.net on March 15, 2024
+
+== Navigation ==
+{{Navbox wood}}
+{{Navbox blocks|utility}}
+
+[[Category:Utility blocks]]
+[[Category:Manufactured blocks]]
+[[Category:Block entities]]
+[[Category:Non-solid blocks]]
+[[Category:Blocks with GUI]]
+
+[[de:Hängeschild]]
+[[es:Cartel]]
+[[fr:Pancarte suspendue]]
+[[ja:吊り看板]]
+[[pt:Placa suspensa]]
+[[ru:Подвесная табличка]]
+[[zh:悬挂式告示牌]]
diff --git a/wiki_backup/Pink Stained Glass Pane.txt b/wiki_backup/Pink Stained Glass Pane.txt
new file mode 100644
index 0000000..acdcc59
--- /dev/null
+++ b/wiki_backup/Pink Stained Glass Pane.txt
@@ -0,0 +1,423 @@
+{{About|the dyed variant|the clear glass pane|Glass Pane}}
+{{Infobox block
+| group = White
+| 1-1 = White Stained Glass Pane.png
+| invimage = White Stained Glass Pane
+| group2 = Light Gray
+| 2-1 = Light Gray Stained Glass Pane.png
+| invimage2 = Light Gray Stained Glass Pane
+| group3 = Gray
+| 3-1 = Gray Stained Glass Pane.png
+| invimage3 = Gray Stained Glass Pane
+| group4 = Black
+| 4-1 = Black Stained Glass Pane.png
+| invimage4 = Black Stained Glass Pane
+| group5 = Brown
+| 5-1 = Brown Stained Glass Pane.png
+| invimage5 = Brown Stained Glass Pane
+| group6 = Red
+| 6-1 = Red Stained Glass Pane.png
+| invimage6 = Red Stained Glass Pane
+| group7 = Orange
+| 7-1 = Orange Stained Glass Pane.png
+| invimage7 = Orange Stained Glass Pane
+| group8 = Yellow
+| 8-1 = Yellow Stained Glass Pane.png
+| invimage8 = Yellow Stained Glass Pane
+| group9 = Lime
+| 9-1 = Lime Stained Glass Pane.png
+| invimage9 = Lime Stained Glass Pane
+| group10 = Green
+| 10-1 = Green Stained Glass Pane.png
+| invimage10 = Green Stained Glass Pane
+| group11 = Cyan
+| 11-1 = Cyan Stained Glass Pane.png
+| invimage11 = Cyan Stained Glass Pane
+| group12 = Light Blue
+| 12-1 = Light Blue Stained Glass Pane.png
+| invimage12 = Light Blue Stained Glass Pane
+| group13 = Blue
+| 13-1 = Blue Stained Glass Pane.png
+| invimage13 = Blue Stained Glass Pane
+| group14 = Purple
+| 14-1 = Purple Stained Glass Pane.png
+| invimage14 = Purple Stained Glass Pane
+| group15 = Magenta
+| 15-1 = Magenta Stained Glass Pane.png
+| invimage15 = Magenta Stained Glass Pane
+| group16 = Pink
+| 16-1 = Pink Stained Glass Pane.png
+| invimage16 = Pink Stained Glass Pane
+| transparent = Yes
+| light = No
+| tool = any
+| renewable = Yes
+| stackable = Yes (64)
+| flammable = No
+| lavasusceptible = No
+| waterloggable = Yes
+}}
+A '''stained glass pane''' is a dyed version of [[glass pane]]. It is a transparent [[block]] that can be used as a more efficient alternative to [[stained glass]] blocks.
+
+== Obtaining ==
+=== Breaking ===
+Stained glass panes can be obtained using a tool enchanted with [[Silk Touch]]. If one is broken without a Silk Touch enchantment, it drops nothing.
+
+Stained glass panes do not have an assigned tool; they are mined at the same speed regardless of what tool is used.[{{bug|MC-179316||Glass blocks do not have an assigned tool}}]
+{{breaking row|horizontal=1|Stained Glass Pane|sprite=stained-glass-panes|drop=0}}
+
+=== Natural generation ===
+
+* Orange and red stained glass panes generate in [[savanna]] [[village]] temples.
+* Yellow stained glass panes generate in [[plains]] and savanna village temples.
+* Brown stained glass panes generate in [[Village#Abandoned villages|abandoned village]]s.
+* White stained glass panes generate in [[plains]] [[village]] temples.
+
+=== Generated loot ===
+{{LootChestItem|blue-stained-glass-pane,light-blue-stained-glass-pane,magenta-stained-glass-pane,pink-stained-glass-pane,purple-stained-glass-pane,red-stained-glass-pane,yellow-stained-glass-pane}}
+
+=== Crafting ===
+{{Crafting
+|head=1
+|A2= Matching Stained Glass
+|B2= Matching Stained Glass
+|C2= Matching Stained Glass
+|A3= Matching Stained Glass
+|B3= Matching Stained Glass
+|C3= Matching Stained Glass
+|Output= Matching Stained Glass Pane,16
+|type= Decoration block
+}}
+{{Crafting
+|A1= Glass Pane
+|B1= Glass Pane
+|C1= Glass Pane
+|A2= Glass Pane
+|B2= Matching Dye
+|C2= Glass Pane
+|A3= Glass Pane
+|B3= Glass Pane
+|C3= Glass Pane
+|Output= Matching Stained Glass Pane,8
+|type= Decoration block
+|foot=1
+}}
+
+
+{{Crafting
+ |showdescription=1
+ |A1= Glass Pane |B1= Glass Pane |C1= Glass Pane
+ |A2= Glass Pane |B2= Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Glass Pane
+ |A3= Glass Pane |B3= Glass Pane |C3= Glass Pane
+ |Output=Blue Stained Glass Pane,8; Brown Stained Glass Pane,8; Black Stained Glass Pane,8
+ |type=Decoration block
+ |description={{only|bedrock|education}}
+}}
+
+
+== Usage ==
+Stained glass panes are more efficient to use than stained glass blocks, as six stained glass blocks can be crafted into sixteen stained glass panes, yielding 2{{frac|2|3}} panes per block. Windows built using stained glass panes can be up to 267% (2{{fraction|2|3}} times) larger in area than windows built with regular stained glass blocks. In Java Edition, stained glass panes appear as flat items inside the inventory, with the front face taking up the entire inventory slot. With the default texture pack, the light gray variant in particular is barely visible in the inventory due to its low contrast to the background of the slot. This can make containers appear empty when they are not.
+[[File:Glass with spider-shaped hole.png|thumb|150px|A single space between two glass panes results in a 2×1 hole, which [[spider]]s can pass through.]]
+
+=== Placement ===
+If placed without anything on the sides, they appear as a thin vertical • shape, 2×2 pixels in size; but when other blocks occupy adjacent spaces, it becomes flat or turns into a [[File:Curve.png|text-top]] or [[File:T junction.png|text-top]] or [[File:Cross.png|text-top]] shape depending on the items surrounding it. The collision box is identical to the shape of the pane. Therefore, two glass panes placed with one empty space in between forms a gap that is two blocks wide.
+
+Stained glass panes are never oriented horizontally. Horizontal stained glass surfaces must be made from stained glass blocks.
+
+Stained glass panes can be [[waterlogged]], which means water can be in the same place as a glass pane, unlike regular stained glass.
+
+=== Crafting ingredient ===
+{{crafting usage|Any Stained Glass Pane}}
+
+Unlike regular glass panes, stained glass panes cannot be used to lock [[map]]s.
+
+== Sounds ==
+{{Sound table/Block/Glass}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showforms=y
+|generatetranslationkeys=y
+|displayname=White Stained Glass Pane
+|spritetype=block
+|nameid=white_stained_glass_pane}}
+{{ID table
+|displayname=Orange Stained Glass Pane
+|spritetype=block
+|nameid=orange_stained_glass_pane}}
+{{ID table
+|displayname=Magenta Stained Glass Pane
+|spritetype=block
+|nameid=magenta_stained_glass_pane}}
+{{ID table
+|displayname=Light Blue Stained Glass Pane
+|spritetype=block
+|nameid=light_blue_stained_glass_pane}}
+{{ID table
+|displayname=Yellow Stained Glass Pane
+|spritetype=block
+|nameid=yellow_stained_glass_pane}}
+{{ID table
+|displayname=Lime Stained Glass Pane
+|spritetype=block
+|nameid=lime_stained_glass_pane}}
+{{ID table
+|displayname=Pink Stained Glass Pane
+|spritetype=block
+|nameid=pink_stained_glass_pane}}
+{{ID table
+|displayname=Gray Stained Glass Pane
+|spritetype=block
+|nameid=gray_stained_glass_pane}}
+{{ID table
+|displayname=Light Gray Stained Glass Pane
+|spritetype=block
+|nameid=light_gray_stained_glass_pane}}
+{{ID table
+|displayname=Cyan Stained Glass Pane
+|spritetype=block
+|nameid=cyan_stained_glass_pane}}
+{{ID table
+|displayname=Purple Stained Glass Pane
+|spritetype=block
+|nameid=purple_stained_glass_pane}}
+{{ID table
+|displayname=Blue Stained Glass Pane
+|spritetype=block
+|nameid=blue_stained_glass_pane}}
+{{ID table
+|displayname=Brown Stained Glass Pane
+|spritetype=block
+|nameid=brown_stained_glass_pane}}
+{{ID table
+|displayname=Green Stained Glass Pane
+|spritetype=block
+|nameid=green_stained_glass_pane}}
+{{ID table
+|displayname=Red Stained Glass Pane
+|spritetype=block
+|nameid=red_stained_glass_pane}}
+{{ID table
+|displayname=Black Stained Glass Pane
+|spritetype=block
+|nameid=black_stained_glass_pane
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table2
+|edition=bedrock
+|showaliasids=y
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=White Stained Glass Pane
+|spritetype=block
+|nameid=white_stained_glass_pane
+|aliasid=stained_glass_pane / 0
+|id=160
+|translationkey=tile.stained_glass_pane.white.name}}
+{{ID table2
+|displayname=Orange Stained Glass Pane
+|spritetype=block
+|nameid=orange_stained_glass_pane
+|aliasid=stained_glass_pane / 1
+|id=-643
+|translationkey=tile.stained_glass_pane.orange.name}}
+{{ID table2
+|displayname=Magenta Stained Glass Pane
+|spritetype=block
+|nameid=magenta_stained_glass_pane
+|aliasid=stained_glass_pane / 2
+|id=-644
+|translationkey=tile.stained_glass_pane.magenta.name}}
+{{ID table2
+|displayname=Light Blue Stained Glass Pane
+|spritetype=block
+|nameid=light_blue_stained_glass_pane
+|aliasid=stained_glass_pane / 3
+|id=-645
+|translationkey=tile.stained_glass_pane.light_blue.name}}
+{{ID table2
+|displayname=Yellow Stained Glass Pane
+|spritetype=block
+|nameid=yellow_stained_glass_pane
+|aliasid=stained_glass_pane / 4
+|id=-646
+|translationkey=tile.stained_glass_pane.yellow.name}}
+{{ID table2
+|displayname=Lime Stained Glass Pane
+|spritetype=block
+|nameid=lime_stained_glass_pane
+|aliasid=stained_glass_pane / 5
+|id=-647
+|translationkey=tile.stained_glass_pane.lime.name}}
+{{ID table2
+|displayname=Pink Stained Glass Pane
+|spritetype=block
+|nameid=pink_stained_glass_pane
+|aliasid=stained_glass_pane / 6
+|id=-648
+|translationkey=tile.stained_glass_pane.pink.name}}
+{{ID table2
+|displayname=Gray Stained Glass Pane
+|spritetype=block
+|nameid=gray_stained_glass_pane
+|aliasid=stained_glass_pane / 7
+|id=-649
+|translationkey=tile.stained_glass_pane.gray.name}}
+{{ID table2
+|displayname=Light Gray Stained Glass Pane
+|spritetype=block
+|nameid=light_gray_stained_glass_pane
+|aliasid=stained_glass_pane / 8
+|id=-650
+|translationkey=tile.stained_glass_pane.silver.name}}
+{{ID table2
+|displayname=Cyan Stained Glass Pane
+|spritetype=block
+|nameid=cyan_stained_glass_pane
+|aliasid=stained_glass_pane / 9
+|id=-651
+|translationkey=tile.stained_glass_pane.cyan.name}}
+{{ID table2
+|displayname=Purple Stained Glass Pane
+|spritetype=block
+|nameid=purple_stained_glass_pane
+|aliasid=stained_glass_pane / 10
+|id=-652
+|translationkey=tile.stained_glass_pane.purple.name}}
+{{ID table2
+|displayname=Blue Stained Glass Pane
+|spritetype=block
+|nameid=blue_stained_glass_pane
+|aliasid=stained_glass_pane / 11
+|id=-653
+|translationkey=tile.stained_glass_pane.blue.name}}
+{{ID table2
+|displayname=Brown Stained Glass Pane
+|spritetype=block
+|nameid=brown_stained_glass_pane
+|aliasid=stained_glass_pane / 12
+|id=-654
+|translationkey=tile.stained_glass_pane.brown.name}}
+{{ID table2
+|displayname=Green Stained Glass Pane
+|spritetype=block
+|nameid=green_stained_glass_pane
+|aliasid=stained_glass_pane / 13
+|id=-655
+|translationkey=tile.stained_glass_pane.green.name}}
+{{ID table2
+|displayname=Red Stained Glass Pane
+|spritetype=block
+|nameid=red_stained_glass_pane
+|aliasid=stained_glass_pane / 14
+|id=-656
+|translationkey=tile.stained_glass_pane.red.name}}
+{{ID table2
+|displayname=Black Stained Glass Pane
+|spritetype=block
+|nameid=black_stained_glass_pane
+|aliasid=stained_glass_pane / 15
+|id=-657
+|translationkey=tile.stained_glass_pane.black.name
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+{{:Glass Pane/BS}}
+
+== Video ==
+{{yt|agNA7Q0dxbA}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.7.2|dev=13w41a|[[File:White Stained Glass Pane JE1.png|32px]] [[File:Light Gray Stained Glass Pane JE1.png|32px]] [[File:Gray Stained Glass Pane JE1.png|32px]] [[File:Black Stained Glass Pane JE1.png|32px]] [[File:Brown Stained Glass Pane JE1.png|32px]] [[File:Red Stained Glass Pane JE1.png|32px]] [[File:Orange Stained Glass Pane JE1.png|32px]] [[File:Yellow Stained Glass Pane JE1.png|32px]] [[File:Lime Stained Glass Pane JE1.png|32px]] [[File:Green Stained Glass Pane JE1.png|32px]] [[File:Cyan Stained Glass Pane JE1.png|32px]] [[File:Light Blue Stained Glass Pane JE1.png|32px]] [[File:Blue Stained Glass Pane JE1.png|32px]] [[File:Purple Stained Glass Pane JE1.png|32px]] [[File:Magenta Stained Glass Pane JE1.png|32px]] [[File:Pink Stained Glass Pane JE1.png|32px]] Added stained glass panes.}}
+|{{HistoryLine|||dev=13w42a|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] The textures of stained glass panes have been smoothed; their transparency has been increased and their back side is no longer showing, like in regular glass panes.}}
+|{{HistoryLine||1.8|dev=14w32a|[[Beacon]] beams change color when shining through stained glass panes.}}
+|{{HistoryLine||1.9|dev=15w31a|Stained glass panes without any connecting [[block]]s are now 2×2 pixels in footprint (like a •, rather than a +).}}
+|{{HistoryLine||1.10|dev=16w20a|Brown stained glass panes now generate in [[abandoned village]]s.}}
+|{{HistoryLine||1.12|dev=17w06a|Dye colors have been changed, however, the textures for stained glass panes did not change colors in this update. This means that they still use old colors instead of the new colors.[{{Bug|MC-214641}}]}}
+|{{HistoryLine||1.12|dev=17w15a|Stained glass panes now connect to the solid back sides of [[stairs]].}}
+|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the stained_glass_pane
ID have been split up into their own IDs.
+|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 102 and 160.}}
+|{{HistoryLine|||dev=18w10c|Stained glass panes can now be [[waterlogged]].}}
+|{{HistoryLine||1.14|dev=18w43a|Glass panes can now be used to [[craft]] stained glass panes.}}
+|{{HistoryLine|||dev=18w48a|Yellow and white stained glass panes now generate in plains village temples.}}
+|{{HistoryLine|||dev=18w49a|Red, orange and yellow stained glass panes now generate in savanna village temples.}}
+|{{HistoryLine|||dev=19w08a|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed. The colors have not been changed to the new colors from the 1.12 World of Color update.}}
+|{{HistoryLine||1.14.3|dev=pre3|[[Torch]]es can now be placed on stained glass panes.}}
+|{{HistoryLine||1.16|dev=20w15a|[[Wall]]s now connect to the bottom and sides of stained glass panes.}}
+|{{HistoryLine||1.20|dev=23w12a|Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
+|{{HistoryLine|||dev=23w16a|Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], blue, light blue, magenta, pink, purple, red, and yellow stained glass are now common loot.}}
+
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Glass Pane JE1 BE1.png|32px]] Added stained glass panes.
+|Stained glass panes are currently unobtainable and use the regular [[glass]] texture.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Stained glass panes now have their own texture.{{verify|is this the correct model for this version?}}}}
+|{{HistoryLine|||dev=beta 1.2.0.7|[[Beacon]] beams now change color when shining through stained glass panes.
+|Light blue stained glass panes no longer have a placeholder name.}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[Water]] can now be placed on the same [[block]] as stained glass panes.}}
+|{{HistoryLine|||dev=beta 1.2.20.1|Glass panes and stained glass panes can now be used to craft [[hardened glass pane]]s.}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed.
+|Red, yellow, and orange glass panes now generate in the new [[village]]s.}}
+|{{HistoryLine|||dev=beta 1.13.0.9|Brown stained glass panes now generate in abandoned [[village]]s.}}
+|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The different [[block states]] for the stained_glass_pane
ID have been split up into their own IDs.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|wiiu=Patch 1|switch=1.0.1|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Added stained glass panes with all previous [[Java Edition|PC]] features.|Glass panes use a 3D model in the inventory.|[[Beacon]] beams now change colors when shining through stained glass panes.}}
+|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Stained glass panes without any connecting [[block]]s are now 2×2 pixels in footprint (like a •, rather than a +).)}}
+|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Glass panes now use a 2D icon in the inventory.}}
+|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Stained glass panes now connect to the solid back side of [[stairs]].}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Stained glass panes can now be [[crafting|crafted]] by surrounding a [[dye]] with glass panes.}}
+|{{HistoryLine||ps3=none|psvita=none|ps4=1.92|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed.}}
+
+|{{HistoryLine|new 3ds}}
+|{{HistoryLine||1.5.25|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Added stained glass panes.}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== Trivia ==
+* {{IN|java}}, due to its flat appearance in the inventory slot and the inventory being colored light gray, light gray stained glass panes almost appear invisible.[{{bug|MC-36498|||WAI}}]
+* The textures of stained glass and stained glass panes still use the old colors from prior to the 1.12 World of Color update. The texture colors were not changed in 1.12's development, and the retexturing in 1.14 did not adjust the colors to the new 1.12 color palette.
+
+== Gallery ==
+=== Screenshots ===
+
+Stained Glass Panes.png|The original look of stained glass panes.
+Stained Glass Panes updated.png|Stained glass panes as of [[The Update that Changed the World|1.7.2.]]
+
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox blocks|decoration}}
+
+[[Category:Manufactured blocks]]
+[[Category:Generated structure blocks]]
+
+[[cs:Tabulka skla]]
+[[de:Gefärbte Glasscheibe]]
+[[es:Panel de cristal]]
+[[fr:Vitre]]
+[[it:Pannello di vetro]]
+[[ja:ガラス板]]
+[[ko:유리판]]
+[[nl:Glazen ruit]]
+[[pl:Szyba]]
+[[pt:Vidraça]]
+[[ru:Стеклянная панель]]
+[[th:แผ่นกระจก]]
+[[uk:Шиба]]
+[[zh:玻璃板]]
diff --git a/wiki_backup/Redstone Repeater.txt b/wiki_backup/Redstone Repeater.txt
new file mode 100644
index 0000000..0d1dba9
--- /dev/null
+++ b/wiki_backup/Redstone Repeater.txt
@@ -0,0 +1,313 @@
+{{about|the block|repeater circuits|Transmission circuit#Repeater|other topics related to redstone|Redstone (disambiguation)}}
+{{Infobox block
+| image = Redstone Repeater.png
+| imagecaption = {{JE}}
+| image2 = Redstone Repeater BE.png
+| image2caption = {{BE}}
+| extratext = [[#Renders|View all renders]]
+| transparent = Yes
+| light = No
+| tool = any
+| stackable = Yes (64)
+| waterloggable = {{jebe|No|Yes}}
+| flammable = No
+| lavasusceptible = No
+| renewable = Yes
+}}
+A '''redstone repeater''' is a [[block]] that produces a full-strength [[redstone]] signal from its front while its back is powered, with four {{Control|use|text=toggleable}} delay settings. It can also be locked into its current power state by directly powering its side with another repeater or a [[redstone comparator]].
+
+== Obtaining ==
+=== Breaking ===
+A redstone repeater can be [[instant mining|broken instantly]] using any [[tool]], or without a tool, and drops itself as an item. To remove a redstone repeater, {{control|mine}} it.
+{{breaking row|Redstone Repeater|horizontal=1}}
+A redstone repeater is removed and drops as an item if:
+* its attachment block is moved, removed, or destroyed;
+* [[water]] or [[lava]] flows into its space;{{only|java}}
+* a [[piston]] tries to push it or moves a block into its space.
+
+=== Natural generation ===
+[[File:Redstone Repeater naturally generated.png|thumb|A redstone repeater generated in the jungle temple's hidden room.]]
+A single redstone repeater is generated naturally in each [[jungle pyramid]].
+
+8-13 redstone repeaters can also generate in [[ancient cities]].
+
+=== Crafting ===
+{{Crafting
+| A2 = Redstone Torch
+| B2 = Redstone Dust
+| C2 = Redstone Torch
+| B3 = Stone
+| C3 = Stone
+| A3 = Stone
+| Output = Redstone Repeater
+| type = Redstone
+}}
+
+== Usage ==
+{{see also|Redstone circuit}}
+A redstone repeater can be used in four different ways: to "repeat" redstone signals back to full strength, delay signals, prevent signals moving backward, or to "lock" signals in one state.
+
+A repeater can be placed only on top of [[opaque]] blocks (dirt, stone, etc.), on top of upside-down [[slab]]s, upside-down [[stairs]], furnaces, and glass. {{IN|be}}, a repeater can also be placed on fences and stone walls. They can also be placed on some transparent blocks. See [[Opacity/Placement]] for more information. To place a repeater, use the {{control|Place Block}} [[control]].
+
+A redstone repeater has a front and back – the arrow on the top points to the repeater's front. A repeater also has two small redstone torches on its top – the color of the torches indicates whether its output is on (dark red when off, bright red when on) and the distance between them indicates the delay the repeater adds to the signal transmission.
+
+A repeater is 0.125 ({{frac|1|8}}) blocks high.
+
+=== Signal transmission ===
+A repeater transmits signals only from its back to its front, but its behavior can be modified from the side (see [[#Signal locking|signal locking]], below).
+
+[[File:Redstone Torch Power.png|Different ways to power a repeater|thumb]]
+A redstone repeater can be powered by any of the following components at its back:
+* an active [[power component]] (redstone torch, lever, block of redstone, etc.)
+* powered [[redstone dust]]
+* a powered [[redstone comparator]] or another powered redstone repeater facing the repeater
+* a powered opaque block (including any opaque [[mechanism component]]s, such as [[dispenser]]s, [[redstone lamp]]s, etc.)
+
+A redstone repeater can power any of the following components at its front:
+* redstone dust
+* a redstone comparator or another redstone repeater facing away from the repeater
+* any opaque block (including any opaque [[mechanism component]]s)
+
+A redstone repeater can activate any [[mechanism component]] it is facing.
+
+An opaque block powered by a redstone repeater is called "strongly-powered" (as opposed to an opaque block "weakly-powered" by redstone dust). A strongly-powered opaque block can power adjacent redstone dust, as well as other redstone components.
+
+=== Signal repeating ===
+{{see also|Transmission circuit#Repeater}}
+A redstone repeater can "repeat" a [[redstone]] signal, boosting it back up to power level 15.
+
+Redstone signals have a maximum power level of 15 and that level drops by 1 for every block of [[redstone dust]] the signal travels through. If a signal must travel through more than 15 [[block]]s of redstone dust, a redstone repeater can be used to boost the signal back up to full strength. An extra two blocks of distance can be achieved by placing solid opaque blocks before and after the repeater.
+
+While redstone repeaters can allow signals to travel great distances, each always adds some delay to the transmission since the minimum amount of delay is 1 redstone tick (0.1 seconds, barring lag).
+
+=== Signal delay ===
+When initially placed, a redstone repeater has a delay of one [[redstone tick]] (equivalent to two game ticks, or 0.1 seconds barring lag).
+
+A repeater's delay can be modified by using the {{control|Use Item}} control. Each use increases the repeater's delay by one redstone tick, to a maximum of four redstone ticks, then back to one redstone tick. Longer delays can be made with multiple repeaters – for example, a repeater set to 'four' and another to 'one' provides a half-second delay (0.4s + 0.1s = 0.5s).
+
+A repeater set to a delay of two to four redstone ticks increases the length of any shorter [[Pulse circuit#Pulses|on-pulse]] to match the length of the repeater's delay, and suppress any shorter off-pulse. For example, a repeater set to a 4-tick delay changes a 1-tick, 2-tick, or 3-tick on-pulse into a 4-tick on-pulse, and does not allow through any off-pulse shorter than 4 ticks.
+
+Although a repeater cannot be set to have a delay of zero, {{In|java}}, [[Transmission circuit#Instant repeater|instant repeater circuits]] are possible (circuits that repeat a signal with no delay).
+
+=== {{anchor|diode}} Signal direction ===
+{{see also| Mechanics/Redstone/Transmission circuit#Diode}}
+
+A redstone repeater acts as a diode – it allows redstone signals through in one direction (unlike [[redstone dust]] or opaque blocks that can transmit redstone signals in any direction).
+
+A diode can be used to protect a [[redstone circuit]] from redstone signals feeding back into the circuit from its output, or can be used to isolate one part of a circuit from another.
+
+=== {{anchor|lock}} Signal locking ===
+{{see also| Mechanics/Redstone/Memory circuit}}
+[[File:Latch.png|thumb|The left repeater has been locked in an unpowered output state by the right repeater.]]
+A redstone repeater can be "locked" by another powered redstone repeater facing its side. When locked, the repeater does not change its output (whether powered or unpowered), no matter what the input does. When the side repeater turns back off, the repeater returns to its normal behavior.
+
+A repeater can also be locked by a powered [[redstone comparator]] facing its side. This offers additional possibilities for locking signals because a comparator's output can be affected from 3 sides as well as by containers.
+
+If a repeater is locked again too quickly after unlocking (e.g. the lock is controlled by a fast clock circuit), or the lock and the input are changed only on the same tick (e.g. because they're fed by the same clock and both repeaters have the same delay), the repeater does not switch states.
+
+== Sounds ==
+{{Edition|java}}:
+{{Sound table/Block/Stone/JE}}
+{{Edition|bedrock}}:
+{{Sound table/Block/Wood/BE}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Redstone Repeater
+|spritetype=block
+|nameid=repeater
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|firstcolumnname=Redstone Repeater
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Unpowered block
+|spritename=redstone-repeater-off
+|spritetype=block
+|nameid=unpowered_repeater
+|id=93
+|form=block
+|translationkey=-}}
+{{ID table
+|displayname=Powered block
+|spritename=redstone-repeater-on
+|spritetype=block
+|nameid=powered_repeater
+|id=94
+|form=block
+|translationkey=-}}
+{{ID table
+|displayname=Item
+|spritename=redstone-repeater
+|spritetype=item
+|nameid=repeater
+|id=419
+|form=item
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+{{/BS}}
+
+== Video ==
+{{Video note|This Video is from [[Java Edition 1.5]] so the video does not tell that Redstone repeaters can now be placed on glass, ice, glowstone and sea lanterns.}}{{yt|0Ij_qMLiRzE}}
+{{yt|yY_e_bVMHgk}}
+
+== History ==
+''For a more in-depth breakdown of changes to repeater textures and models, including a set of renders for each state combination, see [[/Asset history]]''
+{{HistoryTable
+|{{HistoryLine|java beta}}
+|{{HistoryLine||1.3|[[File:Redstone Repeater (S) JE1.png|32px]] [[File:Redstone Repeater (item) JE1.png|32px]] Added redstone repeaters.
+|Originally, the four possible settings were "1, 2, 5 and 7",[{{tweet|jeb_|33888465502339073|@aza1810 You right-click to toggle through 4 possible settings, which currently is 1,2,5 and 7|February 5, 2011}}] but [[Jeb]] decided to change the settings to "1, 2, 3, and 4".[http://www.reddit.com/r/Minecraft/comments/fmdtp/teammojang_redstone_repeater_video/c1gzrn6]
+|The particles when [[breaking]] redstone repeaters erroneously use the [[pumpkin]] top texture.}}
+|{{HistoryLine||1.6|dev=Test Build 3|The breaking particles of redstone repeaters now use the [[Smooth Stone Slab|stone slab]] top texture, even though none of the elements on the [[model]] use it.}}
+|{{HistoryLine||1.7|[[File:Redstone Repeater (S) JE2.png|32px]] The side texture of redstone repeaters has been changed to the previous bottom part of the texture.
+|The breaking particles of redstone repeaters have been changed to a mix of stone slab, unlit [[redstone torch]] and unpowered repeater top when unpowered and a stone slab, lit [[redstone torch]] and powered repeater when powered.
+|[[Redstone dust]] now automatically connects to the input of a redstone repeater. Previously, it needed to be specifically pointed toward the repeater like with other blocks.}}
+|{{HistoryLine||1.7.3|The breaking particles of redstone repeaters have been changed to simply an unlit [[redstone torch]] when unpowered and a lit redstone torch when powered.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.0.0|dev=RC1|Redstone dust now visually connects to the output of redstone repeaters, though this does not change its behavior.}}
+|{{HistoryLine||1.3.1|dev=12w22a|Redstone repeaters now naturally generate inside [[jungle temple]]s.}}
+|{{HistoryLine|||dev=1.3|[[File:Redstone Repeater (item) JE2 BE1.png|32px]] The texture of redstone repeater [[item]]s have been changed.}}
+|{{HistoryLine||1.4.2|dev=12w42a|[[File:Redstone Repeater (S) JE3.png|32px]] The top texture of redstone repeaters has been changed.
+|[[File:Locked Redstone Repeater (S) JE1.png|32px]] Added repeater locking to redstone repeaters. Interestingly, the smallest face of the bedrock cuboid's texture changes depending on the delay, but the other two faces remain the same. When/if this changed is unknown.}}
+|{{HistoryLine||1.5|dev=13w02a|[[File:Redstone Repeater (S) JE4.png|32px]] The side textures of redstone repeaters have been changed to use the top texture of stone [[slab]]s.}}
+|{{HistoryLine||1.8|dev=14w06a|Repeaters no longer produce block [[light]] when powered.}}
+|{{HistoryLine|||dev=14w10a|[[File:Powered Redstone Repeater (S) JE5.png|32px]] Torches on repeaters no longer have protruding features.
+|The torches underneath redstone repeaters have been shortened, which has changed the underside textures from [[File:Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] to [[File:Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]].}}
+|{{HistoryLine|||dev=14w10b|[[File:Powered Redstone Repeater (S) JE4.png|32px]] Repeater torches now have protruding features again.[{{bug|MC-50242|resolution=Fixed}}]}}
+|{{HistoryLine|||dev=14w25a|[[File:Powered Redstone Repeater (S) JE7.png|32px]] The torches on redstone repeaters are now affected by directional shading.
+|The breaking [[particles|particle]] of redstone repeaters has been changed once again and now matches the top texture of redstone repeaters.}}
+|{{HistoryLine||1.13|dev=17w47a|All 3 IDs for the redstone repeater have been merged into 1 ID: repeater
.
+|Added powered block state to redstone repeaters.
+|Redstone repeaters now render their underside, which has changed their undersides from [[File:Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] to [[File:Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]].
+|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 93 and 94, and the [[item]]'s 356.}}
+|{{HistoryLine||1.14|dev=18w43a|[[File:Redstone Repeater (S) JE5.png|32px]] [[File:Powered Redstone Repeater (S) JE9.png|32px]] [[File:Locked Redstone Repeater (S) JE5.png|32px]] [[File:Powered Locked Redstone Repeater (S) JE6.png|32px]] [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have been changed.}}
+|{{HistoryLine|||dev=18w50a|[[File:Locked Redstone Repeater (S) JE6.png|32px]] [[File:Powered Locked Redstone Repeater (S) JE7.png|32px]] As the texture of [[bedrock]] has been changed, the textures of locked redstone repeaters have also been changed.}}
+|{{HistoryLine|||dev=19w12b|Redstone repeaters can now be placed on [[glass]], [[ice]], [[glowstone]] and [[sea lantern]]s.}}
+|{{HistoryLine||1.19|dev=22w13a|Redstone repeaters now generate in [[ancient cities]].}}
+|{{HistoryLine||1.20.2|dev=23w33a|Redstone repeaters now use stone sounds instead of wood sounds.[{{bug|MC-182820|||Fixed}}]}}
+|{{HistoryLine||1.21.2|dev=24w33a|[[File:Powered Redstone Repeater (S) JE10.png|32px]] [[File:Powered Locked Redstone Repeater (S) JE8.png|32px]] The powered models for redstone repeaters have changed.}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.14.0|dev=build 1|[[File:Redstone Repeater (S) JE3.png|32px]] [[File:Redstone Repeater (item) JE2 BE1.png|32px]] Added redstone repeaters.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Redstone repeaters now render their underside, which has changed their undersides from [[File:Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] to [[File:Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]].}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Redstone Repeater (S) BE2.png|32px]] [[File:Powered Redstone Repeater (S) BE2.png|32px]] [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have been changed.}}
+|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|Redstone repeaters now use the minecraft:cardinal_direction
[[block state]] instead of direction
.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Repeater (S) JE1.png|32px]] [[File:Redstone Repeater (item) JE1.png|32px]] Added redstone repeaters.}}
+|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Locked Redstone Repeater (S) JE1.png|32px]]{{verify|Was this model actually used here?}} Added repeater locking to redstone repeaters.}}
+|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Redstone Repeaters can now be crafted from [[granite]], [[andesite]], [[diorite]] and their polished variants.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Redstone Repeater (S) JE5 BE2.png|32px]] [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have been changed.}}
+
+|{{HistoryLine|new 3ds}}
+|{{HistoryLine||0.1.0|[[File:Redstone Repeater (S) JE3.png|32px]] [[File:Redstone Repeater (item) JE2 BE1.png|32px]] Added redstone repeaters and repeater locking.}}
+}}
+
+=== Redstone repeater "items" ===
+{{:Technical blocks/Redstone Repeater}}
+
+== Issues ==
+{{Issue list|repeater*}}
+
+== Trivia ==
+* The crafting recipe and appearance of redstone repeaters may be a reference to [[Transmission circuit#Repeater|double torch repeaters]], which was a common way to repeat signals before repeaters were introduced.
+
+== Gallery ==
+=== Renders ===
+==== {{JE}} ====
+{{see also|Redstone_Repeater/Asset_history}}
+
+File:Redstone Repeater.png
+File:Redstone Repeater Delay 2.png
+File:Redstone Repeater Delay 3.png
+File:Redstone Repeater Delay 4.png
+File:Locked Redstone Repeater.png
+File:Locked Redstone Repeater Delay 2.png
+File:Locked Redstone Repeater Delay 3.png
+File:Locked Redstone Repeater Delay 4.png
+File:Powered Redstone Repeater (S) JE10.png
+File:Powered Redstone Repeater Delay 2 (S) JE10.png
+File:Powered Redstone Repeater Delay 3 (S) JE10.png
+File:Powered Redstone Repeater Delay 4 (S) JE10.png
+File:Powered Locked Redstone Repeater (S) JE8.png
+File:Powered Locked Redstone Repeater Delay 2 (S) JE8.png
+File:Powered Locked Redstone Repeater Delay 3 (S) JE8.png
+File:Powered Locked Redstone Repeater Delay 4 (S) JE8.png
+
+
+==== {{BE}} ====
+
+Redstone Repeater BE.png
+Redstone Repeater Delay 2 BE.png
+Redstone Repeater Delay 3 BE.png
+Redstone Repeater Delay 4 BE.png
+Powered Redstone Repeater BE.png
+Powered Redstone Repeater Delay 2 BE.png
+Powered Redstone Repeater Delay 3 BE.png
+Powered Redstone Repeater Delay 4 BE.png
+Locked Redstone Repeater BE.png
+Locked Redstone Repeater Delay 2 BE.png
+Locked Redstone Repeater Delay 3 BE.png
+Locked Redstone Repeater Delay 4 BE.png
+Powered Locked Redstone Repeater BE.png
+Powered Locked Redstone Repeater Delay 2 BE.png
+Powered Locked Redstone Repeater Delay 3 BE.png
+Powered Locked Redstone Repeater Delay 4 BE.png
+
+
+==== Contraption ====
+
+Repeater clock.gif|A redstone clock formed from a redstone torch and a repeater.
+Repeater feedback.gif|A redstone clock formed from two repeaters.
+
+
+=== Screenshots ===
+
+Jeb Repeaters 1.png|
+Jeb Repeaters 2.png|
+Jeb Repeaters 3.png|
+Repeater bridge.png|Crossing redstone wires using repeaters.
+
+
+=== In other media ===
+
+Two way repeater.gif|MCRedstoneSim diagram of a two-way repeater.
+
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox redstone|components}}
+{{Navbox blocks|Utility}}
+
+[[Category:Mechanisms]]
+[[Category:Manufactured blocks]]
+[[Category:Generated structure blocks]]
+
+[[de:Redstone-Verstärker]]
+[[es:Repetidor de redstone]]
+[[fr:Répéteur de redstone]]
+[[hu:Redstone-jelismétlő]]
+[[it:Ripetitore di redstone]]
+[[ja:レッドストーンリピーター]]
+[[ko:레드스톤 중계기]]
+[[nl:Redstoneversterker]]
+[[pl:Przekaźnik]]
+[[pt:Repetidor de redstone]]
+[[ru:Красный повторитель]]
+[[tr:Kızıltaş tekrarlayıcı]]
+[[uk:Редстоуновий повторювач]]
+[[zh:红石中继器]]
diff --git a/wiki_backup/Weathered Copper Trapdoor.txt b/wiki_backup/Weathered Copper Trapdoor.txt
new file mode 100644
index 0000000..721f2cd
--- /dev/null
+++ b/wiki_backup/Weathered Copper Trapdoor.txt
@@ -0,0 +1,415 @@
+{{Infobox block
+| group1 = Unoxidized
+| 1-1 = Copper Trapdoor.png
+| invimage = Copper Trapdoor
+| group2 = Exposed
+| 2-1 = Exposed Copper Trapdoor.png
+| invimage2 = Exposed Copper Trapdoor
+| group3 = Weathered
+| 3-1 = Weathered Copper Trapdoor.png
+| invimage3 = Weathered Copper Trapdoor
+| group4 = Oxidized
+| 4-1 = Oxidized Copper Trapdoor.png
+| invimage4 = Oxidized Copper Trapdoor
+| invimage5 = Waxed Copper Trapdoor
+| invimage6 = Waxed Exposed Copper Trapdoor
+| invimage7 = Waxed Weathered Copper Trapdoor
+| invimage8 = Waxed Oxidized Copper Trapdoor
+| transparent = Yes
+| light = No
+| tool = stone pickaxe
+| renewable = Yes
+| stackable = Yes (64)
+| flammable = No
+| lavasusceptible = No
+| waterloggable = Yes
+}}
+
+A '''copper trapdoor''' is a type of [[trapdoor]] made from copper that can be opened and closed by the player without [[redstone]].
+
+== Obtaining ==
+=== Breaking ===
+Copper trapdoors can be mined only with a [[stone pickaxe]] or better. If a copper trapdoor is mined without the use of a valid [[pickaxe]], it drops nothing.
+{{Breaking row
+|Copper Trapdoor|sprite=all-copper-trapdoors
+|Pickaxe
+|Stone
+|horizontal=1
+}}
+
+=== Natural generation ===
+Oxidized and waxed oxidized copper trapdoors generate naturally in [[trial chambers]].
+
+=== Crafting ===
+{{Crafting
+|head=1
+|A2= Copper Ingot
+|A3= Copper Ingot
+|B2= Copper Ingot
+|B3= Copper Ingot
+|C2= Copper Ingot
+|C3= Copper Ingot
+|Output=Copper Trapdoor, 2}}
+{{Crafting
+|Matching Unwaxed Copper Trapdoor
+|Honeycomb
+|Output=Matching Waxed Copper Trapdoor
+|foot=1
+}}
+
+== Usage ==
+{{main|Trapdoor#Usage|Tutorials/Trapdoor uses}}
+Copper trapdoors can be opened and closed by players or a [[redstone signal|redstone pulse]]. Copper trapdoors are also affected by the wind burst of thrown [[wind charge]]s, causing them to open if closed, or vice versa.
+
+=== Barrier ===
+A copper trapdoor can be opened or closed by pressing the {{control|use|text=Use Item/Place Block}} [[control]].
+
+=== Redstone component ===
+Copper trapdoors can be controlled with redstone power. When activated, the copper trapdoor immediately opens. When deactivated, it immediately closes.
+
+An activated copper trapdoor can still be closed by a player, and does not re-open until it receives a new activation signal (if a trapdoor has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).
+
+=== Oxidation ===
+{{main|Oxidation}}
+Non-waxed copper trapdoors have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s can remove the oxidation on copper trapdoors. However, [[axe]]s cannot be used in the same way they can with other copper blocks (because right clicking on non-waxed copper trapdoors while holding an axe will only toggle the trapdoor). Instead, copper trapdoors must be right-clicked with an axe while crouching to deoxidize them. They can be waxed with [[honeycomb]] to prevent oxidation from progressing.
+
+As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots.
+
+== Sounds ==
+=== Generic ===
+{{Sound table/Block/Copper}}
+
+=== Unique ===
+==== Waxing ====
+{{:Block of Copper/Sounds|a copper trapdoor}}
+
+==== Opening ====
+{{JE}}
+{{SoundTable
+| type = java
+| {{SoundLine
+|sound =Copper Trapdoor toggle1.ogg
+|sound2=Copper Trapdoor toggle2.ogg
+|sound3=Copper Trapdoor toggle3.ogg
+|sound4=Copper Trapdoor toggle4.ogg
+|subtitle=Trapdoor opens
+|source=block
+|description=When a copper trapdoor opens
+|id=block.copper_trapdoor.open
+|translationkey=subtitles.block.copper_trapdoor.toggle
+|volume=1.0
+|pitch=0.9-1.0
+|distance=16}}
+| {{SoundLine
+|subtitle=Trapdoor closes
+|source=block
+|description=When a copper trapdoor closes
+|id=block.copper_trapdoor.close
+|translationkey=subtitles.block.copper_trapdoor.toggle
+|volume=1.0
+|pitch=0.9-1.0
+| distance = 16
+}}
+}}
+
+{{BE}}:
+{{SoundTable
+| type = bedrock
+| {{SoundLine
+| sound =Copper Trapdoor toggle1.ogg
+|sound2=Copper Trapdoor toggle2.ogg
+|sound3=Copper Trapdoor toggle3.ogg
+|sound4=Copper Trapdoor toggle4.ogg
+|source=block
+|description=When a copper trapdoor opens
+|id=open_trapdoor.copper
+|volume=1.0
+|pitch=1.0}}
+| {{SoundLine
+|source=block
+|description=When a copper trapdoor closes
+|id=open_trapdoor.copper
+|volume=1.0
+| pitch = 1.0
+}}
+}}
+
+== Data values ==
+=== ID ===
+{{JE}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Copper Trapdoor
+|spritetype=block
+|nameid=copper_trapdoor
+|blocktags=mineable/pickaxe, needs_stone_tool}}
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Exposed Copper Trapdoor
+|spritetype=block
+|nameid=exposed_copper_trapdoor
+|blocktags=mineable/pickaxe, needs_stone_tool}}
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Weathered Copper Trapdoor
+|spritetype=block
+|nameid=weathered_copper_trapdoor
+|blocktags=mineable/pickaxe, needs_stone_tool}}
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Oxidized Copper Trapdoor
+|spritetype=block
+|nameid=oxidized_copper_trapdoor
+|blocktags=mineable/pickaxe, needs_stone_tool}}
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Waxed Copper Trapdoor
+|spritetype=block
+|nameid=waxed_copper_trapdoor
+|blocktags=mineable/pickaxe, needs_stone_tool}}
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Waxed Exposed Copper Trapdoor
+|spritetype=block
+|nameid=waxed_exposed_copper_trapdoor
+|blocktags=mineable/pickaxe, needs_stone_tool}}
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Waxed Weathered Copper Trapdoor
+|spritetype=block
+|nameid=waxed_weathered_copper_trapdoor
+|blocktags=mineable/pickaxe, needs_stone_tool}}
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Waxed Oxidized Copper Trapdoor
+|spritetype=block
+|nameid=waxed_oxidized_copper_trapdoor
+|blocktags=mineable/pickaxe, needs_stone_tool
+|foot=1}}
+
+{{BE}}:
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|showblocktags=y
+|generatetranslationkeys=y
+|displayname=Copper Trapdoor
+|spritetype=block
+|nameid=copper_trapdoor
+|id=-792
+|blocktags=trapdoors}}
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Exposed Copper Trapdoor
+|spritetype=block
+|nameid=exposed_copper_trapdoor
+|id=-793
+|blocktags=trapdoors}}
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Weathered Copper Trapdoor
+|spritetype=block
+|nameid=weathered_copper_trapdoor
+|id=-794
+|blocktags=trapdoors}}
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Oxidized Copper Trapdoor
+|spritetype=block
+|nameid=oxidized_copper_trapdoor
+|id=-795
+|blocktags=trapdoors}}
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Waxed Copper Trapdoor
+|spritetype=block
+|nameid=waxed_copper_trapdoor
+|id=-796
+|blocktags=trapdoors}}
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Waxed Exposed Copper Trapdoor
+|spritetype=block
+|nameid=waxed_exposed_copper_trapdoor
+|id=-797
+|blocktags=trapdoors}}
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Waxed Weathered Copper Trapdoor
+|spritetype=block
+|nameid=waxed_weathered_copper_trapdoor
+|id=-798
+|blocktags=trapdoors}}
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Waxed Oxidized Copper Trapdoor
+|spritetype=block
+|nameid=waxed_oxidized_copper_trapdoor
+|id=-799
+|blocktags=trapdoors
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+
+{{:Trapdoor/BS}}
+
+== Achievements ==
+{{load achievements|Wax on}}
+
+== Advancements ==
+{{load advancements|Wax on;Wax off}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|Copper trapdoors are shown at [[Minecraft Live 2023]].}}
+
+|{{HistoryLine|java}}
+|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Copper Trapdoor JE1 BE1.png|32px]] [[File:Exposed Copper Trapdoor JE1 BE1.png|32px]] [[File:Weathered Copper Trapdoor JE1 BE1.png|32px]] [[File:Oxidized Copper Trapdoor JE1 BE1.png|32px]] Added copper trapdoors behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].|The crafting recipe was originally six matching copper blocks.
+{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
+! Recipe
+{{!}}-
+{{!}}{{Crafting Table
+|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|A3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|B2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|C2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|C3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|Output=Matching Unwaxed Copper Trapdoor, 2; Matching Waxed Copper Trapdoor, 2
+|ignoreusage=1}}
+{{!}}}
+}}
+|{{HistoryLine|||dev=23w44a|[[File:Copper Trapdoor JE2 BE2.png|32px]] [[File:Exposed Copper Trapdoor JE2 BE2.png|32px]] [[File:Weathered Copper Trapdoor JE2 BE2.png|32px]] [[File:Oxidized Copper Trapdoor JE2 BE2.png|32px]] Updated block textures.}}
+|{{HistoryLine|||dev=23w45a|Copper trapdoors now generate naturally within [[trial chambers]].}}
+|{{HistoryLine||1.21|dev=24w18a|Copper trapdoors are now available without using the "Update 1.21" experimental data pack.|
+The crafting recipe for copper trapdoors has been changed:
+{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
+! Recipe
+{{!}}-
+{{!}}{{Crafting Table
+|A2 = Copper Ingot
+|A3 = Copper Ingot
+|B2 = Copper Ingot
+|B3 = Copper Ingot
+|C2 = Copper Ingot
+|C3 = Copper Ingot
+|Output = Copper Trapdoor, 2
+|ignoreusage=1}}
+{{!}}}
+|Crafting recipes for all other variants of copper trapdoors have been removed.}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Copper Trapdoor JE1 BE1.png|32px]] [[File:Exposed Copper Trapdoor JE1 BE1.png|32px]] [[File:Weathered Copper Trapdoor JE1 BE1.png|32px]] [[File:Oxidized Copper Trapdoor JE1 BE1.png|32px]] Added copper trapdoors behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.
+|The crafting recipe was originally six matching copper blocks.
+{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
+! Recipe
+{{!}}-
+{{!}}{{Crafting Table
+|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|A3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|B2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|C2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|C3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
+|Output=Matching Unwaxed Copper Trapdoor, 2; Matching Waxed Copper Trapdoor, 2
+|ignoreusage=1}}
+{{!}}}
+}}
+|{{HistoryLine|||dev=Preview 1.20.50.23|[[File:Copper Trapdoor JE2 BE2.png|32px]] [[File:Exposed Copper Trapdoor JE2 BE2.png|32px]] [[File:Weathered Copper Trapdoor JE2 BE2.png|32px]] [[File:Oxidized Copper Trapdoor JE2 BE2.png|32px]] Updated block textures.|Added crafting table recipes for all oxidization levels of waxed copper trapdoors.}}
+|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Copper trapdoors now generate naturally within [[trial chambers]].}}
+|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Copper trapdoors are now available without using the "Update 1.21" experimental toggle.}}
+|{{HistoryLine||1.21.0|dev=Preview 1.21.0.24|The crafting recipe for copper trapdoors has been changed:
+{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
+! Recipe
+{{!}}-
+{{!}}{{Crafting Table
+|A2 = Copper Ingot
+|A3 = Copper Ingot
+|B2 = Copper Ingot
+|B3 = Copper Ingot
+|C2 = Copper Ingot
+|C3 = Copper Ingot
+|Output = Copper Trapdoor, 2
+|ignoreusage=1}}
+{{!}}}
+|Crafting recipes for all other variants of copper trapdoors have been removed.}}
+|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|Copper trapdoors now require a [[stone pickaxe]] or better for drops and quick mining.}}
+}}
+
+== Gallery ==
+=== Screenshots ===
+
+All Oxidizing Blocks.png|All blocks that can oxidize, including copper trapdoors.
+
+
+=== In other media ===
+
+Tuff And Copper Blocks Artwork.jpg|Artwork featuring copper trapdoors.
+
+
+== Issues ==
+{{Issue list}}
+
+== Navigation ==
+{{Navbox copper}}
+{{Navbox blocks|utility}}
+
+[[Category:Mechanisms]]
+[[Category:Manufactured blocks]]
+[[Category:Climbable blocks]]
+[[Category:Utility blocks]]
+
+[[de:Kupferfalltür]]
+[[es:Trampilla de cobre]]
+[[fr:Trappe en cuivre]]
+[[ja:銅のトラップドア]]
+[[pt:Alçapão de cobre]]
+[[ru:Медный люк]]
+[[uk:Мідний люк]]
diff --git a/wiki_backup/birch wood slab.txt b/wiki_backup/birch wood slab.txt
new file mode 100644
index 0000000..53de424
--- /dev/null
+++ b/wiki_backup/birch wood slab.txt
@@ -0,0 +1,585 @@
+{{about|the slab that has wood-like properties|the slab with stone-like properties that looks like wood|Petrified Oak Slab}}
+{{Infobox block
+| group = Oak
+| 1-1 = Oak Slab.png
+| invimage = Oak Slab
+| group2 = Spruce
+| 2-1 = Spruce Slab.png
+| invimage2 = Spruce Slab
+| group3 = Birch
+| 3-1 = Birch Slab.png
+| invimage3 = Birch Slab
+| group4 = Jungle
+| 4-1 = Jungle Slab.png
+| invimage4 = Jungle Slab
+| group5 = Acacia
+| 5-1 = Acacia Slab.png
+| invimage5 = Acacia Slab
+| group6 = Dark Oak
+| 6-1 = Dark Oak Slab.png
+| invimage6 = Dark Oak Slab
+| group7 = Mangrove
+| 7-1 = Mangrove Slab.png
+| invimage7 = Mangrove Slab
+| group8 = Cherry
+| 8-1 = Cherry Slab.png
+| invimage8 = Cherry Slab
+| group9 = Pale Oak
+| 9-1 = Pale Oak Slab.png
+| invimage9 = Pale Oak Slab
+| group10 = Bamboo
+| 10-1 = Bamboo Slab.png
+| invimage10 = Bamboo Slab
+| group11 = Crimson
+| 11-1 = Crimson Slab.png
+| invimage11 = Crimson Slab
+| group12 = Warped
+| 12-1 = Warped Slab.png
+| invimage12 = Warped Slab
+| transparent = '''Double slab''': No
+'''Single slab''': Partial (blocks light){{only|java|short=1}}
Partial (diffuses sky light){{only|bedrock|short=1}}
+| light = No
+| tool = Axe
+| renewable = Yes
+| stackable = Yes (64), same type only
+| flammable = '''Overworld wood''': Yes (5)
+'''Nether wood''': No
+| lavasusceptible = '''Overworld wood''': Yes
+'''Nether wood''': No
+| waterloggable = Yes
+}}
+A '''wooden slab''' is a wooden variant of a [[slab]], [[Crafting|craft]]ed from the respective [[planks]].
+
+== Obtaining ==
+=== Breaking ===
+Wooden slabs can be broken with anything, but [[axe]]s are the fastest.
+
+{{breaking row
+|Wooden Slab
+|sprite=all-wooden-slabs
+|Axe
+|item=1
+|link=none
+|horizontal=1
+}}
+
+=== Natural generation ===
+{{BlockSprite|Oak Slab|text=Oak}} slabs generate as part of:
+
+* [[Plains]] [[village]]s
+* [[Woodland mansion]]s
+* [[Shipwreck]]s
+
+{{BlockSprite|Spruce Slab|text=Spruce}} slabs generate as part of:
+
+* [[Igloo]] basements
+* [[Woodland mansion]]s
+* [[Shipwreck]]s
+* [[Taiga]] and [[snowy taiga]] [[village]]s
+
+{{BlockSprite|Birch Slab|text=Birch}} slabs generate as part of:
+
+* [[Woodland mansion]]s
+* [[Shipwreck]]s
+
+{{BlockSprite|Jungle Slab|text=Jungle}} slabs generate as part of [[shipwreck]]s.
+
+{{BlockSprite|Dark Oak Slab|text=Dark Oak}} slabs generate as part of [[shipwreck]]s and [[pillager outpost]]s.
+
+{{BlockSprite|Acacia Slab|text=Acacia}} slabs generate as part of:
+
+* [[Shipwreck]]s
+* [[Savanna]] [[village]]s
+
+=== Crafting ===
+{{Crafting
+|A3= Matching Planks
+|B3= Matching Planks
+|C3= Matching Planks
+|Output= Matching Wooden Slab,6
+|type= Building block
+}}
+
+== Usage ==
+{{for|information about the placement mechanics of all slabs|Slab#Usage}}
+
+=== Crafting ingredient ===
+{{crafting usage|Any Wooden Slab}}
+
+=== Fuel ===
+Overworld wooden slabs can be used as fuel in [[furnace]]s, smelting 0.75 items per slab {{in|java}}, and 1.5 items per slab {{in|bedrock}}.[{{bug|MCPE-94368||Wooden slabs last for the same amount of time as planks in a furnace}}]
+
+=== Note blocks ===
+Wooden slabs can be placed under [[note block]]s to produce "bass" sounds.
+
+== Sounds ==
+{{IN|Bedrock}}, when a wooden slab is combined into a double slab, the block's use/step sound is played.[{{Bug|MCPE-79659}}]
+
+=== Normal wood ===
+{{Sound table/Block/Wood}}
+{{SoundTable
+| title = ''Bedrock Edition'' combine sounds
+| type = bedrock
+| {{SoundLine
+| sound =Wood hit1.ogg
+|sound2=Wood hit2.ogg
+|sound3=Wood hit3.ogg
+|sound4=Wood hit4.ogg
+|sound5=Wood hit5.ogg
+|sound6=Wood hit6.ogg
+|source=block
+|description=When a wooden slab is combined into a double slab
+|id=use.wood
+|volume=1.0
+| pitch = 0.8
+}}
+}}
+
+=== Cherry wood ===
+{{Sound table/Block/Cherry wood}}
+{{SoundTable
+| title = ''Bedrock Edition'' combine sounds
+| type = bedrock
+| {{SoundLine
+| sound =Cherry wood step1.ogg
+|sound2=Cherry wood step2.ogg
+|sound3=Cherry wood step3.ogg
+|sound4=Cherry wood step4.ogg
+|sound5=Cherry wood step5.ogg
+|sound6=Cherry wood step6.ogg
+|source=player
+|description=When a cherry wood slab is combined into a double slab
+|id=step.cherry_wood
+|volume=1.0
+| pitch = 0.8
+}}
+}}
+
+=== Bamboo wood ===
+{{Sound table/Block/Bamboo wood}}
+{{SoundTable
+| title = ''Bedrock Edition'' combine sounds
+| type = bedrock
+| {{SoundLine
+| sound =Bamboo wood step1.ogg
+|sound2=Bamboo wood step2.ogg
+|sound3=Bamboo wood step3.ogg
+|sound4=Bamboo wood step4.ogg
+|sound5=Bamboo wood step5.ogg
+|sound6=Bamboo wood step6.ogg
+|source=block
+|description=When a bamboo wood slab is combined into a double slab
+|id=step.bamboo_wood
+|volume=1.0
+| pitch = 0.8
+}}
+}}
+
+=== Nether wood ===
+{{Sound table/Block/Nether wood}}
+{{SoundTable
+| title = ''Bedrock Edition'' combine sounds
+| type = bedrock
+| {{SoundLine
+| sound =Nether wood step1.ogg
+|sound2=Nether wood step2.ogg
+|sound3=Nether wood step3.ogg
+|sound4=Nether wood step4.ogg
+|sound5=Nether wood step5.ogg
+|source=block
+|description=When a Nether wood slab is combined into a double slab
+|id=step.nether_wood
+|volume=1.0
+| pitch = 0.8
+}}
+}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Oak Slab
+|spritetype=block
+|nameid=oak_slab
+|blocktags=slabs, wooden_slabs, mineable/axe
+|itemtags=slabs, wooden_slabs}}
+{{ID table
+|displayname=Spruce Slab
+|spritetype=block
+|nameid=spruce_slab
+|blocktags=slabs, wooden_slabs, mineable/axe
+|itemtags=slabs, wooden_slabs}}
+{{ID table
+|displayname=Birch Slab
+|spritetype=block
+|nameid=birch_slab
+|blocktags=slabs, wooden_slabs, mineable/axe
+|itemtags=slabs, wooden_slabs}}
+{{ID table
+|displayname=Jungle Slab
+|spritetype=block
+|nameid=jungle_slab
+|blocktags=slabs, wooden_slabs, mineable/axe
+|itemtags=slabs, wooden_slabs}}
+{{ID table
+|displayname=Acacia Slab
+|spritetype=block
+|nameid=acacia_slab
+|blocktags=slabs, wooden_slabs, mineable/axe
+|itemtags=slabs, wooden_slabs}}
+{{ID table
+|displayname=Dark Oak Slab
+|spritetype=block
+|nameid=dark_oak_slab
+|blocktags=slabs, wooden_slabs, mineable/axe
+|itemtags=slabs, wooden_slabs}}
+{{ID table
+|displayname=Mangrove Slab
+|spritetype=block
+|nameid=mangrove_slab
+|blocktags=slabs, wooden_slabs, mineable/axe
+|itemtags=slabs, wooden_slabs}}
+{{ID table
+|displayname=Cherry Slab
+|spritetype=block
+|nameid=cherry_slab
+|blocktags=slabs, wooden_slabs, mineable/axe
+|itemtags=slabs, wooden_slabs}}
+{{ID table
+|displayname=Pale Oak Slab
+|spritetype=block
+|nameid=pale_oak_slab
+|blocktags=slabs, wooden_slabs, mineable/axe
+|itemtags=slabs, wooden_slabs}}
+{{ID table
+|displayname=Bamboo Slab
+|spritetype=block
+|nameid=bamboo_slab
+|blocktags=slabs, wooden_slabs, mineable/axe
+|itemtags=slabs, wooden_slabs}}
+{{ID table
+|displayname=Crimson Slab
+|spritetype=block
+|nameid=crimson_slab
+|blocktags=non_flammable_wood, slabs, wooden_slabs, mineable/axe
+|itemtags=non_flammable_wood, slabs, wooden_slabs}}
+{{ID table
+|displayname=Warped Slab
+|spritetype=block
+|nameid=warped_slab
+|blocktags=non_flammable_wood, slabs, wooden_slabs, mineable/axe
+|itemtags=non_flammable_wood, slabs, wooden_slabs
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table2
+|edition=bedrock
+|showitemtags=y
+|shownumericids=y
+|showforms=y
+|showaliasids=y
+|generatetranslationkeys=y
+|displayname=Oak Double Slab
+|spritename=double-oak-slab
+|spritetype=block
+|nameid=oak_double_slab
+|aliasid=double_wooden_slab / 0
+|id=157
+|form=block
+|translationkey=-}}
+{{ID table2
+|displayname=Oak Slab
+|spritetype=block
+|nameid=oak_slab
+|aliasid=wooden_slab / 0
+|id=158
+|itemtags=minecraft:wooden_slabs
+|translationkey=tile.wooden_slab.oak.name}}
+{{ID table2
+|displayname=Spruce Double Slab
+|spritename=double-spruce-slab
+|spritetype=block
+|nameid=spruce_double_slab
+|aliasid=double_wooden_slab / 1
+|id=-809
+|form=block
+|translationkey=-}}
+{{ID table2
+|displayname=Spruce Slab
+|spritetype=block
+|nameid=spruce_slab
+|aliasid=wooden_slab / 1
+|id=-804
+|itemtags=minecraft:wooden_slabs
+|translationkey=tile.wooden_slab.spruce.name}}
+{{ID table2
+|displayname=Birch Double Slab
+|spritename=double-birch-slab
+|spritetype=block
+|nameid=birch_double_slab
+|aliasid=double_wooden_slab / 2
+|id=-810
+|form=block
+|translationkey=-}}
+{{ID table2
+|displayname=Birch Slab
+|spritetype=block
+|nameid=birch_slab
+|aliasid=wooden_slab / 2
+|id=-805
+|itemtags=minecraft:wooden_slabs
+|translationkey=tile.wooden_slab.birch.name}}
+{{ID table2
+|displayname=Jungle Double Slab
+|spritename=double-jungle-slab
+|spritetype=block
+|nameid=jungle_double_slab
+|aliasid=double_wooden_slab / 3
+|id=-811
+|form=block
+|translationkey=-}}
+{{ID table2
+|displayname=Jungle Slab
+|spritetype=block
+|nameid=jungle_slab
+|aliasid=wooden_slab / 3
+|id=-806
+|itemtags=minecraft:wooden_slabs
+|translationkey=tile.wooden_slab.jungle.name}}
+{{ID table2
+|displayname=Acacia Double Slab
+|spritename=double-acacia-slab
+|spritetype=block
+|nameid=acacia_double_slab
+|aliasid=double_wooden_slab / 4
+|id=-812
+|form=block
+|translationkey=-}}
+{{ID table2
+|displayname=Acacia Slab
+|spritetype=block
+|nameid=acacia_slab
+|aliasid=wooden_slab / 4
+|id=-807
+|itemtags=minecraft:wooden_slabs
+|translationkey=tile.wooden_slab.acacia.name}}
+{{ID table2
+|displayname=Dark Oak Double Slab
+|spritename=double-dark-oak-slab
+|spritetype=block
+|nameid=dark_oak_double_slab
+|aliasid=double_wooden_slab / 5
+|id=-813
+|form=block
+|translationkey=-}}
+{{ID table2
+|displayname=Dark Oak Slab
+|spritetype=block
+|nameid=dark_oak_slab
+|aliasid=wooden_slab / 5
+|id=-808
+|itemtags=minecraft:wooden_slabs
+|translationkey=tile.wooden_slab.big_oak.name}}
+{{ID table2
+|displayname=Mangrove Double Slab
+|spritename=double-mangrove-slab
+|spritetype=block
+|nameid=mangrove_double_slab
+|id=-499
+|form=block
+|translationkey=-}}
+{{ID table2
+|displayname=Mangrove Slab
+|spritetype=block
+|nameid=mangrove_slab
+|id=-489
+|itemtags=minecraft:wooden_slabs}}
+{{ID table2
+|displayname=Cherry Double Slab
+|spritename=double-cherry-slab
+|spritetype=block
+|nameid=cherry_double_slab
+|id=-540
+|form=block}}
+{{ID table2
+|displayname=Cherry Slab
+|spritetype=block
+|nameid=cherry_slab
+|id=-539
+|itemtags=minecraft:wooden_slabs}}
+{{ID table2
+|displayname=Pale Oak Double Slab
+|spritename=double-pale-oak-slab
+|spritetype=block
+|nameid=pale_oak_double_slab
+|id=-999
+|form=block}}
+{{ID table2
+|displayname=Pale Oak Slab
+|spritetype=block
+|nameid=pale_oak_slab
+|id=-998
+|itemtags=minecraft:wooden_slabs}}
+{{ID table2
+|displayname=Bamboo Double Slab
+|spritename=double-bamboo-slab
+|spritetype=block
+|nameid=bamboo_double_slab
+|id=-521
+|form=block
+|translationkey=-}}
+{{ID table2
+|displayname=Bamboo Slab
+|spritetype=block
+|nameid=bamboo_slab
+|id=-513
+|itemtags=minecraft:wooden_slabs}}
+{{ID table2
+|displayname=Crimson Double Slab
+|spritename=double-crimson-slab
+|spritetype=block
+|nameid=crimson_double_slab
+|id=521
+|form=block}}
+{{ID table2
+|displayname=Crimson Slab
+|spritetype=block
+|nameid=crimson_slab
+|id=519
+|itemtags=minecraft:wooden_slabs}}
+{{ID table2
+|displayname=Warped Double Slab
+|spritename=double-warped-slab
+|spritetype=block
+|nameid=warped_double_slab
+|id=522
+|form=block}}
+{{ID table2
+|displayname=Warped Slab
+|spritetype=block
+|nameid=warped_slab
+|id=520
+|itemtags=minecraft:wooden_slabs
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+
+{{:Slab/BS}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine||October 16, 2021|link={{ytl|or1DfXdqu3U|t=916}}|[[File:Mangrove Slab (pre-release).png|32px]] Mangrove slabs are shown at [[Minecraft Live 2021]].}}
+|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5609}}|[[File:Bamboo Slab JE1 BE1.png|32px]] Bamboo slabs were shown on [[Minecraft Live 2022]].}}
+
+|{{HistoryLine|java beta}}
+|{{HistoryLine||1.3|[[File:Oak Slab JE1 BE1.png|32px]] Added "wooden" (now called petrified oak) slabs.
+|The "wooden" slabs had to be mined with a [[pickaxe]] to collect, were not affected by [[fire]], and had stronger [[Explosion#Blast resistance|blast resistance]] than [[planks]], making them a useful building material.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Slab JE3 BE2.png|32px]] The textures of [[planks]] have been changed, and by extension that of the slabs.}}
+|{{HistoryLine||1.3.1|dev=12w17a|[[File:Oak Slab JE3 BE2.png|32px]] [[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] [[File:Jungle Slab JE1 BE1.png|32px]] New slabs have been added for the four different types of [[planks]], replacing the functionality of the now-unobtainable petrified oak slab. These new slabs are vulnerable to [[fire]], and can be collected faster with an [[axe]] than with a [[pickaxe]]. Petrified oak slabs already crafted or placed in the world remain as-is.}}
+|{{HistoryLine||1.5|dev=13w01a|Wooden slabs are now used to craft [[daylight sensor]]s.}}
+|{{HistoryLine|||dev=12w21a|Renamed the wooden slabs from "[species]-Wood Slab" to "[species] Wood Slab"}}
+|{{HistoryLine||1.7.2|dev=1.7|[[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added acacia and dark oak slabs.}}
+|{{HistoryLine||1.9|dev=15w43a|A spruce slab now acts as the middle of a table generated within [[igloo]] basements.}}
+|{{HistoryLine||1.11|dev=16w39a|Oak, birch, and spruce slabs now generate in [[woodland mansion]]s.}}
+|{{HistoryLine||1.13|dev=17w47a|Old non-flammable wooden slabs, which are now called "Petrified Oak Slab"s, have been re-implemented into the [[Creative]] [[inventory]].
+|" Wood Slab" has been renamed to " Slab".
+|The different variant [[block states]] for the wooden_slab
and double_wooden_slab
IDs have been split up and merged into their own IDs.
+|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 125 and 126.}}
+|{{HistoryLine|||dev=18w11a|Wooden slab now generate as part of the newly added [[shipwreck]]s.}}
+|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Slab JE4.png|32px]] [[File:Spruce Slab JE2.png|32px]] [[File:Birch Slab JE2.png|32px]] [[File:Jungle Slab JE2.png|32px]] [[File:Acacia Slab JE2.png|32px]] [[File:Dark Oak Slab JE2.png|32px]] The textures of all wooden slabs have been changed.}}
+|{{HistoryLine|||dev=18w47a|[[File:Oak Slab JE5 BE2.png|32px]] [[File:Spruce Slab JE3.png|32px]] [[File:Birch Slab JE3 BE2.png|32px]] [[File:Jungle Slab JE3 BE2.png|32px]] [[File:Acacia Slab JE3 BE2.png|32px]] [[File:Dark Oak Slab JE3 BE2.png|32px]] The textures of all wooden slabs have been changed again.|Dark oak slabs now generate in [[pillager outposts]].}}
+|{{HistoryLine|||dev=18w48a|Oak slabs now generate naturally in the updated [[plains]] villages.}}
+|{{HistoryLine|||dev=18w49a|Acacia slabs now generate in the updated [[savanna]] villages.}}
+|{{HistoryLine|||dev=18w50a|Spruce slabs now generate in the updated [[taiga]] villages.
+|[[File:Spruce Slab JE4 BE2.png|32px]] The texture for spruce slabs has been changed again.
+|Wooden slabs are now used to craft [[barrel]]s.}}
+|{{HistoryLine|||dev=19w02a|Wooden slabs are now used to craft [[lectern]]s.}}
+|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Slab JE1 BE1.png|32px]] [[File:Warped Slab JE1 BE1.png|32px]] Added crimson and warped slabs.}}
+|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Slab JE1 BE1.png|32px]] Added mangrove slabs.}}
+|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove slabs are now obtainable and renewable.}}
+|{{HistoryLine||1.19.3|dev=22w42a|Petrified oak slabs have been removed from the Creative Inventory, but can still be accessed through commands.}}
+|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Slab JE1 BE1.png|32px]] Added bamboo slabs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood slabs.|Wooden slabs are now used to craft [[chiseled bookshelves]].}}
+|{{HistoryLine|||dev=22w46a|[[File:Bamboo Slab JE2 BE2.png|32px]] The texture of bamboo slab have been changed, due to the texture change on [[bamboo planks]].}}
+|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Slab JE1 BE1.png|32px]] Added cherry slabs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
+|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry slabs are now available without using the "Update 1.20" experimental data pack.}}
+|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Slab JE1 BE1.png|32px]] Added pale oak slabs.}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.7.3|Added new wooden slabs with wood-like properties, replacing the [[Petrified Oak Slab|old wooden slabs]] which had stone-like properties.}}
+|{{HistoryLine||v0.8.0|dev=build 1|[[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] [[File:Jungle Slab JE1 BE1.png|32px]] Added spruce, birch, and jungle wooden slabs.
+|Wooden slab items with damage/metadata values 6 or 7, would display the following names: tile.woodSlab.step.gravel.name<
or tile.woodSlab.step.sand.name<
.}}
+|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added acacia and dark oak wooden slabs.
+|Wooden slab items with damage/metadata value 6 now display the following name: tile.woodSlab.name<
.}}
+|{{HistoryLine|||dev=build 11|Added crafting recipe for jungle wooden slabs.}}
+|{{HistoryLine||v0.11.0|dev=build 1|The wooden slab names have been changed from "[species] Wooden Slab" to "[species] Wood Slab".
+|Wooden slab items with damage/metadata value 6 now display the following name: tile.woodSlab..name
.}}
+|{{HistoryLine||v0.13.0|dev=build 1|Wooden slabs are now used to craft [[daylight sensor]]s.
+|Wooden slab items with a damage/metadata value of 6 now display the following name: tile.woodenSlab..name
.}}
+|{{HistoryLine||v0.15.0|dev=build 1|Wooden slab items with a damage/metadata value of 6 have had their names changed once again, displaying as the following: tile.wooden_slab..name
.}}
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|A spruce slab nows act as the middle of a table generated within [[igloo]] basements.}}
+|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak, birch, and spruce slabs now generate in [[woodland mansion]]s.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Slab JE5 BE2.png|32px]] [[File:Spruce Slab JE4 BE2.png|32px]] [[File:Birch Slab JE3 BE2.png|32px]] [[File:Jungle Slab JE3 BE2.png|32px]] [[File:Acacia Slab JE3 BE2.png|32px]] [[File:Dark Oak Slab JE3 BE2.png|32px]] The textures of all wooden slabs have been changed.
+|Wooden slabs can now be used to craft [[composter]]s, [[barrel]]s and [[lectern]]s.}}
+|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Slab JE1 BE1.png|32px]] [[File:Warped Slab JE1 BE1.png|32px]] Added crimson and warped slabs.}}
+|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped slabs now uses regular plank [[sound]]s instead of their stem variant sounds.}}
+|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Slab JE1 BE1.png|32px]] Added mangrove slabs.}}
+|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Wooden slabs have been renamed from “ Wood Slab” to “ Slab”.}}
+|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Slab JE1 BE1.png|32px]] Added bamboo slabs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood slabs.|Wooden slabs are now used to craft [[chiseled bookshelves]].}}
+|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Slab JE1 BE1.png|32px]] Added cherry slabs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
+|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry slabs are now available without using the "Next Major Update" experimental toggle.}}
+|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Wooden slabs now use the minecraft:vertical_half
[[block state]] instead of top_slot_bit
.}}
+|{{HistoryLine||1.20.70|dev=Preview 1.20.70.20|The different wood type [[block states]] for the wooden_slab
and double_wooden_slab
IDs have been split up into their own IDs.}}
+|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Slab JE1 BE1.png|32px]] Added pale oak slabs.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Slab JE1 BE1.png|32px]] Added "wooden" (original oak) slabs.}}
+|{{HistoryLine||xbox=TU3|[[File:Oak Slab JE2 BE1.png|32px]] Changed the textures of wooden slabs.}}
+|{{HistoryLine||xbox=TU9|[[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] Added spruce wood and birch wood slabs.
+|Wooden slabs [[crafting|crafted]] during and after this update are now flammable and are broken with an [[axe]] instead of a [[pickaxe]]. Existing slabs (which have stone properties) are not stackable with the new slabs. However, the old wooden slab is still available in the Creative inventory.}}
+|{{HistoryLine||xbox=TU12|[[File:Jungle Slab JE1 BE1.png|32px]] Added jungle wood slabs.}}
+|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Flammable oak slabs now replace the old wooden oak slab in the Creative inventory.}}
+|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Wooden slabs are now used to craft [[daylight sensor]]s.}}
+|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|[[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added acacia and dark oak wood slabs to the Creative inventory.}}
+|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A spruce slab now acts as the middle of a table generated within [[igloo]] basements.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Slab JE5 BE2.png|32px]] [[File:Spruce Slab JE4 BE2.png|32px]] [[File:Birch Slab JE3 BE2.png|32px]] [[File:Jungle Slab JE3 BE2.png|32px]] [[File:Acacia Slab JE3 BE2.png|32px]] [[File:Dark Oak Slab JE3 BE2.png|32px]] The textures of all wooden slabs has been changed.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dark oak slabs now generate in [[pillager outposts]].}}
+
+|{{HistoryLine|new 3ds}}
+|{{HistoryLine||0.1.0|[[File:Oak Slab JE3 BE2.png|32px]] [[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] [[File:Jungle Slab JE1 BE1.png|32px]] [[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added wooden slabs.}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== Gallery ==
+=== Screenshots ===
+
+Tipe.png|All 12 types of wooden slabs.
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox slab}}
+{{Navbox wood}}
+{{Navbox blocks|Decoration}}
+
+[[Category:Manufactured blocks]]
+[[Category:Generated structure blocks]]
+[[Category:Flammable blocks]]
+[[Category:Slabs]]
+
+[[fr:Dalle en bois]]
+[[ja:板材のハーフブロック]]
+[[pt:Laje de madeira]]
+[[uk:Дерев'яна плита]]
diff --git a/wiki_backup/cornflower.txt b/wiki_backup/cornflower.txt
new file mode 100644
index 0000000..2258b75
--- /dev/null
+++ b/wiki_backup/cornflower.txt
@@ -0,0 +1,178 @@
+{{Infobox block
+| title = Cornflower
+| image = Cornflower.png
+| invimage = Cornflower
+| renewable = Yes
+| stackable = Yes (64)
+| tool = any
+| light = No
+| transparent = Yes
+| flammable = {{jebe|Yes (60)|Yes (30)}}
+| lavasusceptible = No
+}}
+A '''cornflower''' is a [[flower]] that can be crafted into [[blue dye]].
+
+== Obtaining ==
+=== Breaking ===
+A cornflower can be broken instantly with any item or by hand, dropping itself.
+
+A cornflower also breaks if [[water]] or [[lava]] runs over its location, if a [[piston]] extends or pushes a block into its location, or if a block under the plant is moved or destroyed.
+{{breaking row|Cornflower|horizontal=1}}
+
+=== Natural generation ===
+Cornflowers generate naturally on [[dirt]] and [[grass block]]s in {{BiomeLink|plains}}, {{BiomeLink|sunflower plains}}, {{BiomeLink|flower forest}}, and {{BiomeLink|meadow}} biomes as part of [[vegetation]] features. {{IN|java}}, they are also technically capable of growing in [[dripstone caves]] and [[deep dark]] biomes, though it is very unlikely due to lack of grass blocks in these biomes. In flower forests and meadows, cornflowers only generate as part of [[Flower#Flower gradients|gradients]].
+
+Natural cornflowers are also found in plains [[villages]].
+
+{{block distribution}}
+
+=== Post-generation ===
+{{Main|Flower#Post-generation}}
+
+==== {{JE}} ====
+When [[bone meal]] is applied to a [[grass block]] in a plains, sunflower plains, flower forest, meadow, dripstone caves, or deep dark biome, cornflowers have a chance of generating on the targeted [[block]] and adjacent grass blocks in a 15×5×15 area. In meadows and flower forests, cornflowers can generate only in specific locations depending on the flower gradient. In plains, sunflower plains, dripstone caves, and the deep dark, cornflowers cannot generate in tulip-only areas.
+
+==== {{BE}} ====
+When [[bone meal]] is applied to a [[grass block]] in a plains, sunflower plains, or flower forest biome, cornflowers have a chance of generating on the targeted [[block]] and adjacent grass blocks in a 7×5×7 area. In flower forests, cornflowers can generate only in specific locations depending on the flower gradient. In plains and sunflower plains, cornflowers cannot generate in tulip-only areas.
+
+When bone meal is applied to a cornflower that has been placed on top of a grass block in any biome, more cornflowers appear on top of nearby grass blocks. The flowers can appear up to 3 blocks away from the original, forming a 7×7 square.
+
+=== Mob loot ===
+{{IN|Java}}, [[endermen]] can pick up cornflowers, like any other one-block-tall flower, and [[drop]] it if killed while holding it.
+
+=== Trading ===
+[[Wandering trader]]s may [[Trading#Wandering trader sales|sell]] a cornflower for a single emerald.
+
+== Usage ==
+{{Main|Flower#Usage}}
+
+Like other flowers, cornflowers can be used as decoration and planted on [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]]s, [[mud]], or [[muddy mangrove roots]].
+
+Cornflowers can also be placed in [[flower pot]]s.
+
+=== Crafting ingredient ===
+{{Crafting usage}}
+
+=== Suspicious stew ===
+{{Main|Suspicious Stew}}
+
+Using a cornflower to make suspicious stew, whether by direct crafting or by feeding a brown [[mooshroom]] and then milking it with a [[bowl]], imbues it with a {{EffectLink|Jump Boost}} effect that lasts 5 seconds.
+
+{{Crafting
+|ignoreusage=1
+|Red Mushroom
+|Brown Mushroom
+|Bowl
+|Cornflower
+|Output=Suspicious Stew
+|shapeless=true
+|foot=1
+}}
+
+=== Bees ===
+[[Bee]]s engage in a pollinating behavior with cornflowers, increasing the honey level in [[beehive]]s and [[bee nest]]s by 1.
+
+=== Breeding ===
+Cornflowers can be used to [[breed]], grow, and lead [[bee]]s.
+
+=== Bee nests ===
+[[Oak]], [[birch]], and [[cherry]] trees grown from [[sapling]]s that are within 2 blocks of a cornflower have a 5% chance to grow with a [[bee nest]] and 2-3 [[bee]]s in it.
+
+=== Composting ===
+Placing a cornflower into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of cornflowers yields an average of 5.94 [[bone meal]].
+
+== Sounds ==
+{{Sound table/Block/Grass}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Cornflower
+|spritetype=block
+|nameid=cornflower
+|blocktags=flowers, small_flowers
+|itemtags=flowers, small_flowers
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|showaliasids=y
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Cornflower
+|spritetype=block
+|nameid=cornflower
+|aliasid=red_flower / 9
+|id=-838
+|translationkey=tile.red_flower.cornflower.name
+|foot=1}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.14|dev=18w43a|[[File:Cornflower JE1 BE1.png|32px]] Added cornflowers.
+|When updating to 1.14, the flower gradient is updated for all flower forests. This means that it is possible to find cornflowers in flower forests that were generated prior to 1.14 by applying bone meal on grass blocks.}}
+|{{HistoryLine|||dev=18w48a|Cornflowers now generate in the updated [[plains]] [[village]]s.}}
+|{{HistoryLine|||dev=19w03a|Placing a cornflower into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
+|{{HistoryLine|||dev=19w05a|Cornflowers now have a 65% chance of increasing the compost level in a composter by 1.
+|Added [[wandering trader]]s, which sell cornflowers.}}
+|{{HistoryLine||1.15|dev=19w34a|Cornflowers can now be used to breed [[bee]]s.
+|Bees can now pollinate cornflowers.}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Cornflower JE1 BE1.png|32px]]Added cornflowers.}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Cornflowers now generate in the updated plains villages.
+|Cornflowers can now be sold by the [[wandering trader]].}}
+|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Cornflowers can be used to fill a [[composter]].}}
+|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Applying bone meal to a cornflower now creates other cornflowers instead of dandelions and poppies.}}
+|{{HistoryLine|||dev=beta 1.13.0.9|Cornflowers can now be used to make [[suspicious stew]], giving it the [[Jump Boost]] effect.}}
+|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Cornflowers can now be used to breed [[bee]]s.
+|Bees can now pollinate cornflowers.}}
+|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|Added [[meadow]]s, in which cornflowers can generate in.}}
+|{{HistoryLine||1.20.80|dev=Preview 1.20.80.23|The different [[block states]] for the red_flower
ID have now been split up into their own IDs.}}
+
+|{{HistoryLine|ps4}}
+|{{HistoryLine||1.88|[[File:Cornflower JE1 BE1.png|32px]] Added cornflowers.}}
+}}
+
+== Issues ==
+{{issue list}}
+
+== Trivia ==
+* In real life, cornflowers got their name because they used to be a common weed on crop fields.[
+{{cite
+|url=https://www.minecraft.net/en-us/article/taking-inventory--cornflower
+|title=Taking Inventory: Cornflower
+|website=Minecraft.net
+|date=November 24, 2022}}]
+
+== Gallery ==
+=== Screenshots ===
+
+Cornflowers.jpg|Cornflowers in a plains biome.
+
+
+== References ==
+{{reflist}}
+
+== External links ==
+*[https://www.minecraft.net/en-us/article/taking-inventory--cornflower Taking Inventory: Cornflower] – Minecraft.net on Novermber 24, 2022
+
+== Navigation ==
+{{Navbox flower}}
+{{Navbox blocks|vegetation}}
+
+[[Category:Plants]]
+[[Category:Non-solid blocks]]
+[[Category:Flammable blocks]]
+
+[[fr:Bleuet]]
+[[pt:Centáurea]]
diff --git a/wiki_backup/spruce wood slab.txt b/wiki_backup/spruce wood slab.txt
new file mode 100644
index 0000000..53de424
--- /dev/null
+++ b/wiki_backup/spruce wood slab.txt
@@ -0,0 +1,585 @@
+{{about|the slab that has wood-like properties|the slab with stone-like properties that looks like wood|Petrified Oak Slab}}
+{{Infobox block
+| group = Oak
+| 1-1 = Oak Slab.png
+| invimage = Oak Slab
+| group2 = Spruce
+| 2-1 = Spruce Slab.png
+| invimage2 = Spruce Slab
+| group3 = Birch
+| 3-1 = Birch Slab.png
+| invimage3 = Birch Slab
+| group4 = Jungle
+| 4-1 = Jungle Slab.png
+| invimage4 = Jungle Slab
+| group5 = Acacia
+| 5-1 = Acacia Slab.png
+| invimage5 = Acacia Slab
+| group6 = Dark Oak
+| 6-1 = Dark Oak Slab.png
+| invimage6 = Dark Oak Slab
+| group7 = Mangrove
+| 7-1 = Mangrove Slab.png
+| invimage7 = Mangrove Slab
+| group8 = Cherry
+| 8-1 = Cherry Slab.png
+| invimage8 = Cherry Slab
+| group9 = Pale Oak
+| 9-1 = Pale Oak Slab.png
+| invimage9 = Pale Oak Slab
+| group10 = Bamboo
+| 10-1 = Bamboo Slab.png
+| invimage10 = Bamboo Slab
+| group11 = Crimson
+| 11-1 = Crimson Slab.png
+| invimage11 = Crimson Slab
+| group12 = Warped
+| 12-1 = Warped Slab.png
+| invimage12 = Warped Slab
+| transparent = '''Double slab''': No
+'''Single slab''': Partial (blocks light){{only|java|short=1}}
Partial (diffuses sky light){{only|bedrock|short=1}}
+| light = No
+| tool = Axe
+| renewable = Yes
+| stackable = Yes (64), same type only
+| flammable = '''Overworld wood''': Yes (5)
+'''Nether wood''': No
+| lavasusceptible = '''Overworld wood''': Yes
+'''Nether wood''': No
+| waterloggable = Yes
+}}
+A '''wooden slab''' is a wooden variant of a [[slab]], [[Crafting|craft]]ed from the respective [[planks]].
+
+== Obtaining ==
+=== Breaking ===
+Wooden slabs can be broken with anything, but [[axe]]s are the fastest.
+
+{{breaking row
+|Wooden Slab
+|sprite=all-wooden-slabs
+|Axe
+|item=1
+|link=none
+|horizontal=1
+}}
+
+=== Natural generation ===
+{{BlockSprite|Oak Slab|text=Oak}} slabs generate as part of:
+
+* [[Plains]] [[village]]s
+* [[Woodland mansion]]s
+* [[Shipwreck]]s
+
+{{BlockSprite|Spruce Slab|text=Spruce}} slabs generate as part of:
+
+* [[Igloo]] basements
+* [[Woodland mansion]]s
+* [[Shipwreck]]s
+* [[Taiga]] and [[snowy taiga]] [[village]]s
+
+{{BlockSprite|Birch Slab|text=Birch}} slabs generate as part of:
+
+* [[Woodland mansion]]s
+* [[Shipwreck]]s
+
+{{BlockSprite|Jungle Slab|text=Jungle}} slabs generate as part of [[shipwreck]]s.
+
+{{BlockSprite|Dark Oak Slab|text=Dark Oak}} slabs generate as part of [[shipwreck]]s and [[pillager outpost]]s.
+
+{{BlockSprite|Acacia Slab|text=Acacia}} slabs generate as part of:
+
+* [[Shipwreck]]s
+* [[Savanna]] [[village]]s
+
+=== Crafting ===
+{{Crafting
+|A3= Matching Planks
+|B3= Matching Planks
+|C3= Matching Planks
+|Output= Matching Wooden Slab,6
+|type= Building block
+}}
+
+== Usage ==
+{{for|information about the placement mechanics of all slabs|Slab#Usage}}
+
+=== Crafting ingredient ===
+{{crafting usage|Any Wooden Slab}}
+
+=== Fuel ===
+Overworld wooden slabs can be used as fuel in [[furnace]]s, smelting 0.75 items per slab {{in|java}}, and 1.5 items per slab {{in|bedrock}}.[{{bug|MCPE-94368||Wooden slabs last for the same amount of time as planks in a furnace}}]
+
+=== Note blocks ===
+Wooden slabs can be placed under [[note block]]s to produce "bass" sounds.
+
+== Sounds ==
+{{IN|Bedrock}}, when a wooden slab is combined into a double slab, the block's use/step sound is played.[{{Bug|MCPE-79659}}]
+
+=== Normal wood ===
+{{Sound table/Block/Wood}}
+{{SoundTable
+| title = ''Bedrock Edition'' combine sounds
+| type = bedrock
+| {{SoundLine
+| sound =Wood hit1.ogg
+|sound2=Wood hit2.ogg
+|sound3=Wood hit3.ogg
+|sound4=Wood hit4.ogg
+|sound5=Wood hit5.ogg
+|sound6=Wood hit6.ogg
+|source=block
+|description=When a wooden slab is combined into a double slab
+|id=use.wood
+|volume=1.0
+| pitch = 0.8
+}}
+}}
+
+=== Cherry wood ===
+{{Sound table/Block/Cherry wood}}
+{{SoundTable
+| title = ''Bedrock Edition'' combine sounds
+| type = bedrock
+| {{SoundLine
+| sound =Cherry wood step1.ogg
+|sound2=Cherry wood step2.ogg
+|sound3=Cherry wood step3.ogg
+|sound4=Cherry wood step4.ogg
+|sound5=Cherry wood step5.ogg
+|sound6=Cherry wood step6.ogg
+|source=player
+|description=When a cherry wood slab is combined into a double slab
+|id=step.cherry_wood
+|volume=1.0
+| pitch = 0.8
+}}
+}}
+
+=== Bamboo wood ===
+{{Sound table/Block/Bamboo wood}}
+{{SoundTable
+| title = ''Bedrock Edition'' combine sounds
+| type = bedrock
+| {{SoundLine
+| sound =Bamboo wood step1.ogg
+|sound2=Bamboo wood step2.ogg
+|sound3=Bamboo wood step3.ogg
+|sound4=Bamboo wood step4.ogg
+|sound5=Bamboo wood step5.ogg
+|sound6=Bamboo wood step6.ogg
+|source=block
+|description=When a bamboo wood slab is combined into a double slab
+|id=step.bamboo_wood
+|volume=1.0
+| pitch = 0.8
+}}
+}}
+
+=== Nether wood ===
+{{Sound table/Block/Nether wood}}
+{{SoundTable
+| title = ''Bedrock Edition'' combine sounds
+| type = bedrock
+| {{SoundLine
+| sound =Nether wood step1.ogg
+|sound2=Nether wood step2.ogg
+|sound3=Nether wood step3.ogg
+|sound4=Nether wood step4.ogg
+|sound5=Nether wood step5.ogg
+|source=block
+|description=When a Nether wood slab is combined into a double slab
+|id=step.nether_wood
+|volume=1.0
+| pitch = 0.8
+}}
+}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Oak Slab
+|spritetype=block
+|nameid=oak_slab
+|blocktags=slabs, wooden_slabs, mineable/axe
+|itemtags=slabs, wooden_slabs}}
+{{ID table
+|displayname=Spruce Slab
+|spritetype=block
+|nameid=spruce_slab
+|blocktags=slabs, wooden_slabs, mineable/axe
+|itemtags=slabs, wooden_slabs}}
+{{ID table
+|displayname=Birch Slab
+|spritetype=block
+|nameid=birch_slab
+|blocktags=slabs, wooden_slabs, mineable/axe
+|itemtags=slabs, wooden_slabs}}
+{{ID table
+|displayname=Jungle Slab
+|spritetype=block
+|nameid=jungle_slab
+|blocktags=slabs, wooden_slabs, mineable/axe
+|itemtags=slabs, wooden_slabs}}
+{{ID table
+|displayname=Acacia Slab
+|spritetype=block
+|nameid=acacia_slab
+|blocktags=slabs, wooden_slabs, mineable/axe
+|itemtags=slabs, wooden_slabs}}
+{{ID table
+|displayname=Dark Oak Slab
+|spritetype=block
+|nameid=dark_oak_slab
+|blocktags=slabs, wooden_slabs, mineable/axe
+|itemtags=slabs, wooden_slabs}}
+{{ID table
+|displayname=Mangrove Slab
+|spritetype=block
+|nameid=mangrove_slab
+|blocktags=slabs, wooden_slabs, mineable/axe
+|itemtags=slabs, wooden_slabs}}
+{{ID table
+|displayname=Cherry Slab
+|spritetype=block
+|nameid=cherry_slab
+|blocktags=slabs, wooden_slabs, mineable/axe
+|itemtags=slabs, wooden_slabs}}
+{{ID table
+|displayname=Pale Oak Slab
+|spritetype=block
+|nameid=pale_oak_slab
+|blocktags=slabs, wooden_slabs, mineable/axe
+|itemtags=slabs, wooden_slabs}}
+{{ID table
+|displayname=Bamboo Slab
+|spritetype=block
+|nameid=bamboo_slab
+|blocktags=slabs, wooden_slabs, mineable/axe
+|itemtags=slabs, wooden_slabs}}
+{{ID table
+|displayname=Crimson Slab
+|spritetype=block
+|nameid=crimson_slab
+|blocktags=non_flammable_wood, slabs, wooden_slabs, mineable/axe
+|itemtags=non_flammable_wood, slabs, wooden_slabs}}
+{{ID table
+|displayname=Warped Slab
+|spritetype=block
+|nameid=warped_slab
+|blocktags=non_flammable_wood, slabs, wooden_slabs, mineable/axe
+|itemtags=non_flammable_wood, slabs, wooden_slabs
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table2
+|edition=bedrock
+|showitemtags=y
+|shownumericids=y
+|showforms=y
+|showaliasids=y
+|generatetranslationkeys=y
+|displayname=Oak Double Slab
+|spritename=double-oak-slab
+|spritetype=block
+|nameid=oak_double_slab
+|aliasid=double_wooden_slab / 0
+|id=157
+|form=block
+|translationkey=-}}
+{{ID table2
+|displayname=Oak Slab
+|spritetype=block
+|nameid=oak_slab
+|aliasid=wooden_slab / 0
+|id=158
+|itemtags=minecraft:wooden_slabs
+|translationkey=tile.wooden_slab.oak.name}}
+{{ID table2
+|displayname=Spruce Double Slab
+|spritename=double-spruce-slab
+|spritetype=block
+|nameid=spruce_double_slab
+|aliasid=double_wooden_slab / 1
+|id=-809
+|form=block
+|translationkey=-}}
+{{ID table2
+|displayname=Spruce Slab
+|spritetype=block
+|nameid=spruce_slab
+|aliasid=wooden_slab / 1
+|id=-804
+|itemtags=minecraft:wooden_slabs
+|translationkey=tile.wooden_slab.spruce.name}}
+{{ID table2
+|displayname=Birch Double Slab
+|spritename=double-birch-slab
+|spritetype=block
+|nameid=birch_double_slab
+|aliasid=double_wooden_slab / 2
+|id=-810
+|form=block
+|translationkey=-}}
+{{ID table2
+|displayname=Birch Slab
+|spritetype=block
+|nameid=birch_slab
+|aliasid=wooden_slab / 2
+|id=-805
+|itemtags=minecraft:wooden_slabs
+|translationkey=tile.wooden_slab.birch.name}}
+{{ID table2
+|displayname=Jungle Double Slab
+|spritename=double-jungle-slab
+|spritetype=block
+|nameid=jungle_double_slab
+|aliasid=double_wooden_slab / 3
+|id=-811
+|form=block
+|translationkey=-}}
+{{ID table2
+|displayname=Jungle Slab
+|spritetype=block
+|nameid=jungle_slab
+|aliasid=wooden_slab / 3
+|id=-806
+|itemtags=minecraft:wooden_slabs
+|translationkey=tile.wooden_slab.jungle.name}}
+{{ID table2
+|displayname=Acacia Double Slab
+|spritename=double-acacia-slab
+|spritetype=block
+|nameid=acacia_double_slab
+|aliasid=double_wooden_slab / 4
+|id=-812
+|form=block
+|translationkey=-}}
+{{ID table2
+|displayname=Acacia Slab
+|spritetype=block
+|nameid=acacia_slab
+|aliasid=wooden_slab / 4
+|id=-807
+|itemtags=minecraft:wooden_slabs
+|translationkey=tile.wooden_slab.acacia.name}}
+{{ID table2
+|displayname=Dark Oak Double Slab
+|spritename=double-dark-oak-slab
+|spritetype=block
+|nameid=dark_oak_double_slab
+|aliasid=double_wooden_slab / 5
+|id=-813
+|form=block
+|translationkey=-}}
+{{ID table2
+|displayname=Dark Oak Slab
+|spritetype=block
+|nameid=dark_oak_slab
+|aliasid=wooden_slab / 5
+|id=-808
+|itemtags=minecraft:wooden_slabs
+|translationkey=tile.wooden_slab.big_oak.name}}
+{{ID table2
+|displayname=Mangrove Double Slab
+|spritename=double-mangrove-slab
+|spritetype=block
+|nameid=mangrove_double_slab
+|id=-499
+|form=block
+|translationkey=-}}
+{{ID table2
+|displayname=Mangrove Slab
+|spritetype=block
+|nameid=mangrove_slab
+|id=-489
+|itemtags=minecraft:wooden_slabs}}
+{{ID table2
+|displayname=Cherry Double Slab
+|spritename=double-cherry-slab
+|spritetype=block
+|nameid=cherry_double_slab
+|id=-540
+|form=block}}
+{{ID table2
+|displayname=Cherry Slab
+|spritetype=block
+|nameid=cherry_slab
+|id=-539
+|itemtags=minecraft:wooden_slabs}}
+{{ID table2
+|displayname=Pale Oak Double Slab
+|spritename=double-pale-oak-slab
+|spritetype=block
+|nameid=pale_oak_double_slab
+|id=-999
+|form=block}}
+{{ID table2
+|displayname=Pale Oak Slab
+|spritetype=block
+|nameid=pale_oak_slab
+|id=-998
+|itemtags=minecraft:wooden_slabs}}
+{{ID table2
+|displayname=Bamboo Double Slab
+|spritename=double-bamboo-slab
+|spritetype=block
+|nameid=bamboo_double_slab
+|id=-521
+|form=block
+|translationkey=-}}
+{{ID table2
+|displayname=Bamboo Slab
+|spritetype=block
+|nameid=bamboo_slab
+|id=-513
+|itemtags=minecraft:wooden_slabs}}
+{{ID table2
+|displayname=Crimson Double Slab
+|spritename=double-crimson-slab
+|spritetype=block
+|nameid=crimson_double_slab
+|id=521
+|form=block}}
+{{ID table2
+|displayname=Crimson Slab
+|spritetype=block
+|nameid=crimson_slab
+|id=519
+|itemtags=minecraft:wooden_slabs}}
+{{ID table2
+|displayname=Warped Double Slab
+|spritename=double-warped-slab
+|spritetype=block
+|nameid=warped_double_slab
+|id=522
+|form=block}}
+{{ID table2
+|displayname=Warped Slab
+|spritetype=block
+|nameid=warped_slab
+|id=520
+|itemtags=minecraft:wooden_slabs
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+
+{{:Slab/BS}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine||October 16, 2021|link={{ytl|or1DfXdqu3U|t=916}}|[[File:Mangrove Slab (pre-release).png|32px]] Mangrove slabs are shown at [[Minecraft Live 2021]].}}
+|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5609}}|[[File:Bamboo Slab JE1 BE1.png|32px]] Bamboo slabs were shown on [[Minecraft Live 2022]].}}
+
+|{{HistoryLine|java beta}}
+|{{HistoryLine||1.3|[[File:Oak Slab JE1 BE1.png|32px]] Added "wooden" (now called petrified oak) slabs.
+|The "wooden" slabs had to be mined with a [[pickaxe]] to collect, were not affected by [[fire]], and had stronger [[Explosion#Blast resistance|blast resistance]] than [[planks]], making them a useful building material.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Slab JE3 BE2.png|32px]] The textures of [[planks]] have been changed, and by extension that of the slabs.}}
+|{{HistoryLine||1.3.1|dev=12w17a|[[File:Oak Slab JE3 BE2.png|32px]] [[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] [[File:Jungle Slab JE1 BE1.png|32px]] New slabs have been added for the four different types of [[planks]], replacing the functionality of the now-unobtainable petrified oak slab. These new slabs are vulnerable to [[fire]], and can be collected faster with an [[axe]] than with a [[pickaxe]]. Petrified oak slabs already crafted or placed in the world remain as-is.}}
+|{{HistoryLine||1.5|dev=13w01a|Wooden slabs are now used to craft [[daylight sensor]]s.}}
+|{{HistoryLine|||dev=12w21a|Renamed the wooden slabs from "[species]-Wood Slab" to "[species] Wood Slab"}}
+|{{HistoryLine||1.7.2|dev=1.7|[[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added acacia and dark oak slabs.}}
+|{{HistoryLine||1.9|dev=15w43a|A spruce slab now acts as the middle of a table generated within [[igloo]] basements.}}
+|{{HistoryLine||1.11|dev=16w39a|Oak, birch, and spruce slabs now generate in [[woodland mansion]]s.}}
+|{{HistoryLine||1.13|dev=17w47a|Old non-flammable wooden slabs, which are now called "Petrified Oak Slab"s, have been re-implemented into the [[Creative]] [[inventory]].
+|" Wood Slab" has been renamed to " Slab".
+|The different variant [[block states]] for the wooden_slab
and double_wooden_slab
IDs have been split up and merged into their own IDs.
+|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 125 and 126.}}
+|{{HistoryLine|||dev=18w11a|Wooden slab now generate as part of the newly added [[shipwreck]]s.}}
+|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Slab JE4.png|32px]] [[File:Spruce Slab JE2.png|32px]] [[File:Birch Slab JE2.png|32px]] [[File:Jungle Slab JE2.png|32px]] [[File:Acacia Slab JE2.png|32px]] [[File:Dark Oak Slab JE2.png|32px]] The textures of all wooden slabs have been changed.}}
+|{{HistoryLine|||dev=18w47a|[[File:Oak Slab JE5 BE2.png|32px]] [[File:Spruce Slab JE3.png|32px]] [[File:Birch Slab JE3 BE2.png|32px]] [[File:Jungle Slab JE3 BE2.png|32px]] [[File:Acacia Slab JE3 BE2.png|32px]] [[File:Dark Oak Slab JE3 BE2.png|32px]] The textures of all wooden slabs have been changed again.|Dark oak slabs now generate in [[pillager outposts]].}}
+|{{HistoryLine|||dev=18w48a|Oak slabs now generate naturally in the updated [[plains]] villages.}}
+|{{HistoryLine|||dev=18w49a|Acacia slabs now generate in the updated [[savanna]] villages.}}
+|{{HistoryLine|||dev=18w50a|Spruce slabs now generate in the updated [[taiga]] villages.
+|[[File:Spruce Slab JE4 BE2.png|32px]] The texture for spruce slabs has been changed again.
+|Wooden slabs are now used to craft [[barrel]]s.}}
+|{{HistoryLine|||dev=19w02a|Wooden slabs are now used to craft [[lectern]]s.}}
+|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Slab JE1 BE1.png|32px]] [[File:Warped Slab JE1 BE1.png|32px]] Added crimson and warped slabs.}}
+|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Slab JE1 BE1.png|32px]] Added mangrove slabs.}}
+|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove slabs are now obtainable and renewable.}}
+|{{HistoryLine||1.19.3|dev=22w42a|Petrified oak slabs have been removed from the Creative Inventory, but can still be accessed through commands.}}
+|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Slab JE1 BE1.png|32px]] Added bamboo slabs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood slabs.|Wooden slabs are now used to craft [[chiseled bookshelves]].}}
+|{{HistoryLine|||dev=22w46a|[[File:Bamboo Slab JE2 BE2.png|32px]] The texture of bamboo slab have been changed, due to the texture change on [[bamboo planks]].}}
+|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Slab JE1 BE1.png|32px]] Added cherry slabs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
+|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry slabs are now available without using the "Update 1.20" experimental data pack.}}
+|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Slab JE1 BE1.png|32px]] Added pale oak slabs.}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.7.3|Added new wooden slabs with wood-like properties, replacing the [[Petrified Oak Slab|old wooden slabs]] which had stone-like properties.}}
+|{{HistoryLine||v0.8.0|dev=build 1|[[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] [[File:Jungle Slab JE1 BE1.png|32px]] Added spruce, birch, and jungle wooden slabs.
+|Wooden slab items with damage/metadata values 6 or 7, would display the following names: tile.woodSlab.step.gravel.name<
or tile.woodSlab.step.sand.name<
.}}
+|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added acacia and dark oak wooden slabs.
+|Wooden slab items with damage/metadata value 6 now display the following name: tile.woodSlab.name<
.}}
+|{{HistoryLine|||dev=build 11|Added crafting recipe for jungle wooden slabs.}}
+|{{HistoryLine||v0.11.0|dev=build 1|The wooden slab names have been changed from "[species] Wooden Slab" to "[species] Wood Slab".
+|Wooden slab items with damage/metadata value 6 now display the following name: tile.woodSlab..name
.}}
+|{{HistoryLine||v0.13.0|dev=build 1|Wooden slabs are now used to craft [[daylight sensor]]s.
+|Wooden slab items with a damage/metadata value of 6 now display the following name: tile.woodenSlab..name
.}}
+|{{HistoryLine||v0.15.0|dev=build 1|Wooden slab items with a damage/metadata value of 6 have had their names changed once again, displaying as the following: tile.wooden_slab..name
.}}
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|A spruce slab nows act as the middle of a table generated within [[igloo]] basements.}}
+|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak, birch, and spruce slabs now generate in [[woodland mansion]]s.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Slab JE5 BE2.png|32px]] [[File:Spruce Slab JE4 BE2.png|32px]] [[File:Birch Slab JE3 BE2.png|32px]] [[File:Jungle Slab JE3 BE2.png|32px]] [[File:Acacia Slab JE3 BE2.png|32px]] [[File:Dark Oak Slab JE3 BE2.png|32px]] The textures of all wooden slabs have been changed.
+|Wooden slabs can now be used to craft [[composter]]s, [[barrel]]s and [[lectern]]s.}}
+|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Slab JE1 BE1.png|32px]] [[File:Warped Slab JE1 BE1.png|32px]] Added crimson and warped slabs.}}
+|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped slabs now uses regular plank [[sound]]s instead of their stem variant sounds.}}
+|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Slab JE1 BE1.png|32px]] Added mangrove slabs.}}
+|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Wooden slabs have been renamed from “ Wood Slab” to “ Slab”.}}
+|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Slab JE1 BE1.png|32px]] Added bamboo slabs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood slabs.|Wooden slabs are now used to craft [[chiseled bookshelves]].}}
+|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Slab JE1 BE1.png|32px]] Added cherry slabs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
+|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry slabs are now available without using the "Next Major Update" experimental toggle.}}
+|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Wooden slabs now use the minecraft:vertical_half
[[block state]] instead of top_slot_bit
.}}
+|{{HistoryLine||1.20.70|dev=Preview 1.20.70.20|The different wood type [[block states]] for the wooden_slab
and double_wooden_slab
IDs have been split up into their own IDs.}}
+|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Slab JE1 BE1.png|32px]] Added pale oak slabs.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Slab JE1 BE1.png|32px]] Added "wooden" (original oak) slabs.}}
+|{{HistoryLine||xbox=TU3|[[File:Oak Slab JE2 BE1.png|32px]] Changed the textures of wooden slabs.}}
+|{{HistoryLine||xbox=TU9|[[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] Added spruce wood and birch wood slabs.
+|Wooden slabs [[crafting|crafted]] during and after this update are now flammable and are broken with an [[axe]] instead of a [[pickaxe]]. Existing slabs (which have stone properties) are not stackable with the new slabs. However, the old wooden slab is still available in the Creative inventory.}}
+|{{HistoryLine||xbox=TU12|[[File:Jungle Slab JE1 BE1.png|32px]] Added jungle wood slabs.}}
+|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Flammable oak slabs now replace the old wooden oak slab in the Creative inventory.}}
+|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Wooden slabs are now used to craft [[daylight sensor]]s.}}
+|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|[[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added acacia and dark oak wood slabs to the Creative inventory.}}
+|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A spruce slab now acts as the middle of a table generated within [[igloo]] basements.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Slab JE5 BE2.png|32px]] [[File:Spruce Slab JE4 BE2.png|32px]] [[File:Birch Slab JE3 BE2.png|32px]] [[File:Jungle Slab JE3 BE2.png|32px]] [[File:Acacia Slab JE3 BE2.png|32px]] [[File:Dark Oak Slab JE3 BE2.png|32px]] The textures of all wooden slabs has been changed.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dark oak slabs now generate in [[pillager outposts]].}}
+
+|{{HistoryLine|new 3ds}}
+|{{HistoryLine||0.1.0|[[File:Oak Slab JE3 BE2.png|32px]] [[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] [[File:Jungle Slab JE1 BE1.png|32px]] [[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added wooden slabs.}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== Gallery ==
+=== Screenshots ===
+
+Tipe.png|All 12 types of wooden slabs.
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox slab}}
+{{Navbox wood}}
+{{Navbox blocks|Decoration}}
+
+[[Category:Manufactured blocks]]
+[[Category:Generated structure blocks]]
+[[Category:Flammable blocks]]
+[[Category:Slabs]]
+
+[[fr:Dalle en bois]]
+[[ja:板材のハーフブロック]]
+[[pt:Laje de madeira]]
+[[uk:Дерев'яна плита]]
diff --git a/wiki_backup/weak roots.txt b/wiki_backup/weak roots.txt
new file mode 100644
index 0000000..fe94e6c
--- /dev/null
+++ b/wiki_backup/weak roots.txt
@@ -0,0 +1,50 @@
+{{Joke feature}}
+{{Infobox block
+| title = Weak Roots
+| image = Weak Roots.png
+| renewable = Yes
+| stackable = Yes (64)
+| tool = None
+| transparent = Partial (diffuses sky light)
+| waterloggable = No
+| flammable = No
+| lavasusceptible = No
+| light = No
+| rarity = Potato
+}}
+'''Weak roots''' are a joke [[block]] added in [[24w14potato]].
+
+== Obtaining ==
+=== Breaking ===
+Weak roots have no assigned [[tool]], meaning they are mined at the same speed regardless of the tool used. Weak roots never drop as an [[item]] when mined, even with [[Silk Touch]].
+{{Breaking row|horizontal=1|Weak Roots|drop=0}}
+
+=== Natural generation ===
+Weak roots naturally generate in the [[Potato dimension]] in [[wasteland]] biome, connected to a [[powerful potato]].
+
+== Usage ==
+Unlike [[strong roots]], weak roots don't grow. To achieve any growth, player must mine and replace the powerful potato block, which causes strong roots to grow from it.
+
+=== Piston interactivity ===
+Weak roots are destroyed when pushed by [[piston]]s. They do not stick to sticky pistons, [[slime block]]s or [[honey block]]s.
+
+== Sounds ==
+{{Sound table/Block/Wood/JE}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||24w14potato|[[File:Weak Roots.png|32px]] Added weak roots.}}
+}}
+
+== Issues ==
+{{April Fools issue list}}
+
+== Navigation ==
+{{Navbox blocks|Joke}}
+{{Navbox jokes|24w14potato}}
+
+[[Category:Joke blocks]]
+[[Category:Natural blocks]]
+
+[[ja:Weak Roots]]