diff --git a/wiki_backup/Bamboo Wall Hanging Sign.txt b/wiki_backup/Bamboo Wall Hanging Sign.txt new file mode 100644 index 0000000..42ebd0d --- /dev/null +++ b/wiki_backup/Bamboo Wall Hanging Sign.txt @@ -0,0 +1,639 @@ +{{for|the regular variant of signs|Sign}} +{{Infobox block +| group = Oak +| 1-1 = Oak Hanging Sign.png +| 1-2 = Oak Wall Hanging Sign.png +| invimage1 = Oak Hanging Sign +| group2 = Spruce +| 2-1 = Spruce Hanging Sign.png +| 2-2 = Spruce Wall Hanging Sign.png +| invimage2 = Spruce Hanging Sign +| group3 = Birch +| 3-1 = Birch Hanging Sign.png +| 3-2 = Birch Wall Hanging Sign.png +| invimage3 = Birch Hanging Sign +| group4 = Jungle +| 4-1 = Jungle Hanging Sign.png +| 4-2 = Jungle Wall Hanging Sign.png +| invimage4 = Jungle Hanging Sign +| group5 = Acacia +| 5-1 = Acacia Hanging Sign.png +| 5-2 = Acacia Wall Hanging Sign.png +| invimage5 = Acacia Hanging Sign +| group6 = Dark Oak +| 6-1 = Dark Oak Hanging Sign.png +| 6-2 = Dark Oak Wall Hanging Sign.png +| invimage6 = Dark Oak Hanging Sign +| group7 = Mangrove +| 7-1 = Mangrove Hanging Sign.png +| 7-2 = Mangrove Wall Hanging Sign.png +| invimage7 = Mangrove Hanging Sign +| group8 = Cherry +| 8-1 = Cherry Hanging Sign.png +| 8-2 = Cherry Wall Hanging Sign.png +| invimage8 = Cherry Hanging Sign +| group9 = Pale Oak +| 9-1 = Pale Oak Hanging Sign.png +| 9-2 = Pale Oak Wall Hanging Sign.png +| invimage9 = Pale Oak Hanging Sign +| group10 = Bamboo +| 10-1 = Bamboo Hanging Sign.png +| 10-2 = Bamboo Wall Hanging Sign.png +| invimage10 = Bamboo Hanging Sign +| group11 = Crimson +| 11-1 = Crimson Hanging Sign.png +| 11-2 = Crimson Wall Hanging Sign.png +| invimage11 = Crimson Hanging Sign +| group12 = Warped +| 12-1 = Warped Hanging Sign.png +| 12-2 = Warped Wall Hanging Sign.png +| invimage12 = Warped Hanging Sign +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (16) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''hanging sign''' is a variant of a [[sign]] that displays text, and can be placed underneath blocks or with a solid self-supporting bracket. The text of hanging signs can be customized with [[dye]]s and [[glow ink sac]]s, and they can be [[wax]]ed to prevent edits. + +== Obtaining == +=== Breaking === +Hanging signs can be broken with any tool or without a tool, but an [[axe]] is fastest. +{{breaking row|horizontal=1|Hanging Sign|sprite=oak-hanging-sign|Axe|foot=1|item=1}} + +Hanging signs break and drop themselves as an [[item]] if the block the sign is attached to is moved, removed or destroyed. However, this is not the case if the hanging sign is attached to a wall.{{bug|MC-256501||Hanging signs from the side / with a horizontal bar stay floating after destroying supporting block|WAI}} + +If a hanging sign is broken while being edited, the player continues to edit the hanging sign{{bug|MC-117815||The sign GUI remains open when the said sign is destroyed}}, although {{in|bedrock}} breaking the hanging sign stops the editing operation. + +=== Generated loot === +{{LootChestItem|bamboo-hanging-sign,oak-hanging-sign,spruce-hanging-sign}} + +=== Crafting === +{{Crafting +| A1 = Chain +| C1 = Chain +| A2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| B2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| C2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| A3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| B3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| C3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| Output = Matching Hanging Sign, 6 +| type = Decoration block +}} + +== Usage == +Hanging signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Hanging signs are also not destroyed by [[water]] or [[lava]] and therefore may be used to control the flow of these fluids. + +=== Placement === +Hanging signs can be placed in three different ways: +* Placing a hanging sign on the side of a block results in it being placed with a self-supporting bracket, which allows it to float without any supporting block. This version can be placed in four different directions. +* Placing a hanging sign on the bottom of a block results in the sign hanging below the block. +** If the block is wide enough, the chains holding the sign are parallel. This version can be placed in four different directions. +* Placing a hanging sign under a narrow block such as chain will result in it being placed the up-arrow shape. +** If the block is too narrow, the chains meet together in a up-arrow shape. This version can be placed in sixteen different directions. +**Placing a hanging sign on the bottom of a block while sneaking will result the sign into being in the up-arrow shape. + +=== Text === +{{Main|Sign#Text}} +In regards to text editing and formatting, hanging signs behave identically to regular signs, showing up to four lines of text. However, these lines are narrower than on regular sign, meaning that a hanging sign has less space for writing. Just like regular signs, hanging signs can be [[dye]]d, the text can be made to glow by {{control|using}} a [[glow ink sac]] on the sign (a change revertable with a regular [[ink sac]]), the sign can be waxed with a [[honeycomb]] to prevent further editing (an irreversible change), and {{in|Java}}, the sign's content can be further customized with [[Commands#Raw JSON Text|JSON text]]. + +In [[Creative]] mode, the combination {{key|Ctrl}} + {{control|pick block}} on Windows/Linux, or {{key|cmd}} + {{control|pick block}} on macOS, can be used to copy an already-placed hanging sign, including its text (with decorations), into the player's inventory. + +A dyed hanging sign facing east or west has text that appears more saturated and bright than a hanging sign facing north or south. However, it is actually the hanging sign that is dimmer, because ''Minecraft'''s lighting engine uses side lighting to make the world appear less flat, but the text on hanging signs is not affected by this. + +{{IN|bedrock}}, inappropriate words or phrases in a hanging sign's text are displayed as hashtags. + +=== Interaction === +Hanging signs can be edited after being placed by {{control|using}} them, which opens the [[#Text|edit sign message GUI]]. + +Hanging signs are destroyed and drop as an item when pushed by a [[piston]].{{Only|bedrock}} + +Hanging signs' mounting bracket are solid and have collision, the sign itself however does not. + +[[Water]] and [[lava]] flow around hanging signs. Lava can create [[fire]] in [[air]] blocks next to hanging signs as if the hanging signs were flammable, but they do not burn (and cannot be burned by other methods either, except {{in|be}}). + +=== Fuel === +Hanging signs made of logs found in the Overworld can be used as a fuel in [[furnace]]s, smelting 4 [[item]]s per hanging signs. Hanging signs made of logs found in the Nether (crimson and warped) cannot be used as fuel in a furnace. + +=== Note blocks === +Hanging signs can be placed under [[note block]]s to produce a "bass" sound. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Hanging sign|forcecollapsed=1}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood hanging sign|forcecollapsed=1}} + +==== Bamboo wood ==== +{{edition|java}}: +{{Sound table/Block/Bamboo wood hanging sign/JE|forcecollapsed=1}} + +{{edition|bedrock}}: +{{Sound table/Block/Bamboo wood hanging sign/BE|forcecollapsed=1}} + +==== Nether wood ==== +{{edition|java}}: +{{Sound table/Block/Nether wood hanging sign/JE|forcecollapsed=1}} + +{{edition|bedrock}}: +{{Sound table/Block/Nether wood hanging sign/BE|forcecollapsed=1}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|subtitle=Glow Ink Sac splotches +|source=block +|description=When a [[glow ink sac]] is used on a hanging sign +|id=item.glow_ink_sac.use +|translationkey=subtitles.item.glow_ink_sac.use +|volume=1.0 +|pitch=''Varies'' Can be 1.0, 0.95, or 1.05 for each sound +|distance=16}} +| {{SoundLine +|subtitle=Ink Sac splotches +|source=block +|description=When an [[ink sac]] is used on a hanging sign +|id=item.ink_sac.use +|translationkey=subtitles.item.ink_sac.use +|volume=1.0 +|pitch=''Varies'' Can be 0.85, 0.88, or 0.9 for each sound +|distance=16}} +| {{SoundLine +|sound=Dye.ogg +|subtitle=Dye stains +|source=block +|description=When [[dye]] is used on a hanging sign +|id=item.dye.use +|translationkey=subtitles.item.dye.use +|volume=1.0 +|pitch=''Varies'' Can be 1.0, 0.9, 0.95, or 1.1 +|distance=16}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|subtitle=Wax on +|source=block +|description=When a hanging sign is waxed +|id=item.honeycomb.wax_on +|translationkey=subtitles.item.honeycomb.wax_on +|volume=1.0 +|pitch=1.0/0.9/1.1 +|distance=16}} +| {{SoundLine +|sound=Sign waxed interact fail1.ogg +|sound2=Sign waxed interact fail2.ogg +|sound3=Sign waxed interact fail3.ogg +|subtitle=Sign wobbles +|source=block +|description=When a player attempts to edit a waxed hanging sign +|id=block.hanging_sign.waxed_interact_fail +|translationkey=subtitles.block.hanging_sign.waxed_interact_fail +|volume=1.0 +|pitch=''Varies''{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|source=sound +|description=When a glow ink sac or an ink sac is used on a hanging sign +|id=sign.ink_sac.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|type=bedrock +|sound=Dye.ogg +|source=sound +|description=When dye is used on a hanging sign +|id=sign.dye.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|source=neutral +|description=When a honeycomb waxes a hanging sign +|id=copper.wax.on +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Sign waxed interact fail1.ogg +|sound2=Sign waxed interact fail2.ogg +|sound3=Sign waxed interact fail3.ogg +|source=block +|description=When a player attempts to edit a waxed hanging sign +|id=block.sign.waxed_interact_fail +|volume=1.0 +| pitch = ''varies'' Can be 1.0 or 0.9 for waxed_interact_fail1; can be 0.8 or 0.9 for waxed_interact_fail2 and waxed_interact_fail3 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Hanging Sign +|spritetype=block +|nameid=oak_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Spruce Hanging Sign +|spritetype=block +|nameid=spruce_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Birch Hanging Sign +|spritetype=block +|nameid=birch_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Jungle Hanging Sign +|spritetype=block +|nameid=jungle_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Acacia Hanging Sign +|spritetype=block +|nameid=acacia_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Dark Oak Hanging Sign +|spritetype=block +|nameid=dark_oak_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Mangrove Hanging Sign +|spritetype=block +|nameid=mangrove_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Cherry Hanging Sign +|spritetype=block +|nameid=cherry_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Pale Oak Hanging Sign +|spritetype=block +|nameid=pale_oak_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Bamboo Hanging Sign +|spritetype=block +|nameid=bamboo_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Crimson Hanging Sign +|spritetype=block +|nameid=crimson_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs, non_flammable_wood}} +{{ID table +|displayname=Warped Hanging Sign +|spritetype=block +|nameid=warped_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs, non_flammable_wood}} +{{ID table +|displayname=Oak Wall Hanging Sign +|spritetype=block +|nameid=oak_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Spruce Wall Hanging Sign +|spritetype=block +|nameid=spruce_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Birch Wall Hanging Sign +|spritetype=block +|nameid=birch_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Jungle Wall Hanging Sign +|spritetype=block +|nameid=jungle_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Acacia Wall Hanging Sign +|spritetype=block +|nameid=acacia_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Dark Oak Wall Hanging Sign +|spritetype=block +|nameid=dark_oak_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Mangrove Wall Hanging Sign +|spritetype=block +|nameid=mangrove_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Cherry Wall Hanging Sign +|spritetype=block +|nameid=cherry_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Pale Oak Wall Hanging Sign +|spritetype=block +|nameid=pale_oak_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Bamboo Wall Hanging Sign +|spritetype=block +|nameid=bamboo_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Crimson Wall Hanging Sign +|spritetype=block +|nameid=crimson_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Warped Wall Hanging Sign +|spritetype=block +|nameid=warped_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=hanging-signs +|spritetype=block +|nameid=hanging_sign +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|firstcolumnname=Sign +|shownumericids=y +|showforms=y +|showitemtags=y +|generatetranslationkeys=y +|displayname=Oak Hanging Sign +|spritename=oak-wall-hanging-sign +|spritetype=block +|nameid=oak_hanging_sign +|id=-500 +|itemtags=minecraft:hanging_sign +|translationkey=item.oak_hanging_sign.name}} +{{ID table2 +|displayname=Spruce Hanging Sign +|spritename=spruce-wall-hanging-sign +|spritetype=block +|nameid=spruce_hanging_sign +|id=-501 +|itemtags=minecraft:hanging_sign +|translationkey=item.spruce_hanging_sign.name}} +{{ID table2 +|displayname=Birch Hanging Sign +|spritename=birch-wall-hanging-sign +|spritetype=block +|nameid=birch_hanging_sign +|id=-502 +|itemtags=minecraft:hanging_sign +|translationkey=item.birch_hanging_sign.name}} +{{ID table2 +|displayname=Jungle Hanging Sign +|spritename=jungle-wall-hanging-sign +|spritetype=block +|nameid=jungle_hanging_sign +|id=-503 +|itemtags=minecraft:hanging_sign +|translationkey=item.jungle_hanging_sign.name}} +{{ID table2 +|displayname=Acacia Hanging Sign +|spritename=acacia-wall-hanging-sign +|spritetype=block +|nameid=acacia_hanging_sign +|id=-504 +|itemtags=minecraft:hanging_sign +|translationkey=item.acacia_hanging_sign.name}} +{{ID table2 +|displayname=Dark Oak Hanging Sign +|spritename=dark-oak-wall-hanging-sign +|spritetype=block +|nameid=dark_oak_hanging_sign +|id=-505 +|itemtags=minecraft:hanging_sign +|translationkey=item.dark_oak_hanging_sign.name}} +{{ID table2 +|displayname=Mangrove Hanging Sign +|spritename=mangrove-wall-hanging-sign +|spritetype=block +|nameid=mangrove_hanging_sign +|id=-508 +|itemtags=minecraft:hanging_sign +|translationkey=item.mangrove_hanging_sign.name}} +{{ID table2 +|displayname=Cherry Hanging Sign +|spritename=cherry-wall-hanging-sign +|spritetype=block +|nameid=cherry_hanging_sign +|id=-534 +|itemtags=minecraft:hanging_sign +|translationkey=item.cherry_hanging_sign.name}} +{{ID table2 +|displayname=Pale Oak Hanging Sign +|spritename=pale-oak-wall-hanging-sign +|spritetype=block +|nameid=pale_oak_hanging_sign +|id=-993 +|itemtags=minecraft:hanging_sign +|translationkey=item.pale_oak_hanging_sign.name}} +{{ID table2 +|displayname=Bamboo Hanging Sign +|spritename=bamboo-wall-hanging-sign +|spritetype=block +|nameid=bamboo_hanging_sign +|id=-522 +|itemtags=minecraft:hanging_sign +|translationkey=item.bamboo_hanging_sign.name}} +{{ID table2 +|displayname=Crimson Hanging Sign +|spritename=crimson-wall-hanging-sign +|spritetype=block +|nameid=crimson_hanging_sign +|id=-506 +|itemtags=minecraft:hanging_sign +|translationkey=item.crimson_hanging_sign.name}} +{{ID table2 +|displayname=Warped Hanging Sign +|spritename=warped-wall-hanging-sign +|spritetype=block +|nameid=warped_hanging_sign +|id=-507 +|itemtags=minecraft:hanging_sign +|translationkey=item.warped_hanging_sign.name +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=hanging-signs +|spritetype=block +|nameid=HangingSign +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === +A sign has a block entity associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +:See [[Bedrock Edition level format/Block entity format]]. + +== Advancements == +{{load advancements|Glow and Behold}} + +== History == +{{HistoryTable +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]
Added hanging signs.}} +|{{HistoryLine|||dev=22w45a|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed. +|Added unique sounds for Nether and bamboo wood hanging signs. +|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks. +|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Hanging signs are now available without using the "Update 1.20" experimental datapack. +|Hanging signs can now be edited after being placed. +|Hanging signs now support text on both sides. +|Hanging signs can now be waxed with [[honeycomb]] to prevent editing. +|Oak and spruce hanging sign can now be found in [[trail ruins]] loot.}} +|{{HistoryLine|||dev=23w14a|Hanging signs with click commands can now be interacted with even if the hanging sign is not waxed. +|Hanging signs can no longer be edited by players in [[Adventure]] mode. +|Hanging signs with non-text chat components can no longer be edited, even if the hanging sign is not waxed. +|Hanging signs now save text even if the edit screen is closed by the player being moved far away.}} +|{{HistoryLine|||dev=23w16a|Oak and spruce hanging sign no longer generates in [[suspicious sand]] in [[trail ruins]]. +|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; oak and spruce hanging sign now are in the common loot.}} +|{{HistoryLine||1.20.2|dev=23w31a|Changed sounds for Nether wood hanging signs.{{Bug|MC-262295||Warped and Crimson hanging signs uses their respective plank sounds, despite their stripped stems having unique sounds|Fixed}}}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Bamboo hanging signs can now be found in [[trial chambers]] chests.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Hanging Sign JE1.png|32px]] [[File:Pale Oak Wall Hanging Sign JE1.png|32px]] [[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}} +|{{HistoryLine||1.21.4|dev=24w44a|[[File:Pale Oak Hanging Sign (item) JE2.png|32px]] The texture of the pale oak hanging signs item has been changed.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]
Added hanging signs. +|Added unique sounds for Nether and bamboo wood signs.}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed. +|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks. +|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.19.80.22|Hanging signs can now be edited after being placed.|Hanging signs now support text on both sides.|Hanging signs can now be waxed with [[honeycomb]] to prevent editing.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Crimson, warped, and bamboo hanging signs now have custom sounds to match their wood type.{{Bug|MCPE-164246||Hanging nether and bamboo signs don't have new sounds}}}} +|{{HistoryLine|||dev=Preview 1.20.0.21|Hanging signs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}} +}} + +== Trivia == +* The first concept art of hanging signs came from [[Agnes Larsson]]'s daughter.{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions!|Minecraft|Feb 24, 2023|t=30s}} + +== Gallery == +=== Screenshots === + +Sign Platforms.jpg|[[Ari]] standing on top of a hanging sign. +Eric Shop.jpg|[[Sunny]] looking at a double sided hanging sign. +Hanging Sign Bedrock.png|Hanging sign with small text. +Hanging Sign Java.png|Hanging sign with large text. +New Hanging Sign Text Length 1.jpg|Text on hanging sign. +New Hanging Sign Text Length 2.jpg|Text on hanging sign. +Sign House.jpg|A house with hanging signs. +Signs Galore.jpg|Hanging signs on a house. +Crafting a Hanging Sign.png|Crafting a hanging sign in the ''Timeless Trails'' DLC. + + +=== Concept artwork === + +Hanging Sign Concept Art.png|Hanging sign concept art drawn by [[Agnes Larsson]]'s daughter. +Hanging Sign Concept Art2.png|Ditto. +Hanging Sign Concept Art3.png|Hanging sign dimensions concept art. +Hanging Sign Concept Art4.png|Hanging sign crafting recipe, block states concept art. + + +=== In other media === + +File:15th Anniversary Hanging Cherry Sign.png|Official artwork of a hanging sign, made for the 15th anniversary of Minecraft.https://www.minecraft.net/en-us/15th-anniversary + + +== Issues == +{{issue list}} + +== See also == +* [[Chalkboard]] +* [[Sign]] + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/hanging-signs Hanging Signs: An Essential Guide] – Minecraft.net on September 11, 2023 +* [https://www.minecraft.net/en-us/article/hanging-sign Taking Inventory: Hanging Sign] - Minecraft.net on March 15, 2024 + +== Navigation == +{{Navbox wood}} +{{Navbox blocks|utility}} + +[[Category:Utility blocks]] +[[Category:Manufactured blocks]] +[[Category:Block entities]] +[[Category:Non-solid blocks]] +[[Category:Blocks with GUI]] + +[[de:Hängeschild]] +[[es:Cartel]] +[[fr:Pancarte suspendue]] +[[ja:吊り看板]] +[[pt:Placa suspensa]] +[[ru:Подвесная табличка]] +[[zh:悬挂式告示牌]] diff --git a/wiki_backup/Brain Coral Fan.txt b/wiki_backup/Brain Coral Fan.txt new file mode 100644 index 0000000..1dfd336 --- /dev/null +++ b/wiki_backup/Brain Coral Fan.txt @@ -0,0 +1,317 @@ +{{About|the live variant of the non-solid block|the dead variant|Dead Coral Fan|the original block|Coral|other kinds of coral|Coral (disambiguation)}} +{{Infobox block +| group = Tube +| group2 = Brain +| group3 = Bubble +| group4 = Fire +| group5 = Horn +| 1-1 = Tube Coral Fan.png +| 2-1 = Brain Coral Fan.png +| 3-1 = Bubble Coral Fan.png +| 4-1 = Fire Coral Fan.png +| 5-1 = Horn Coral Fan.png +| invimage = Tube Coral Fan +| invimage2 = Brain Coral Fan +| invimage3 = Bubble Coral Fan +| invimage4 = Fire Coral Fan +| invimage5 = Horn Coral Fan +| extratext = View [[#Gallery|all renders]] +| transparent = Yes +| light = 0 +| renewable = Yes +| tool = any +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +'''Coral fans''' are non-solid blocks that come in 5 variants: tube, brain, bubble, fire, and horn. + +== Obtaining == +=== Breaking === +Coral fans can be mined instantly but can be obtained only when mined with a [[Silk Touch]] enchanted tool. Breaking coral fans without Silk Touch destroys the coral fan. +{{breaking row|Coral Fan|drop=0|sprite=coral-fans|horizontal=1}} + +=== Natural generation === +Coral fans naturally generate in [[coral reef]] structures. + +{{block distribution}} + +=== Post-generation === +==== Bone meal ==== +When [[bone meal]] is {{ctrl|used}} in [[warm ocean]] biomes, it has a chance of generating coral fans. + +=== Wall Coral Fans === +Wall coral fans cannot be obtained through vanilla means {{in|bedrock}} except through add-ons or inventory editing, though the item form is badly glitched to the point of being completely nameless. + +== Usage == +Coral fans can be used for building or as decoration blocks. + +=== Placement === +All coral fans can be placed on the four sides and the top surface of blocks; they cannot be placed on the bottom surface. + +==== Water ==== +In order for coral fans to stay alive, they must be placed in [[water]]. {{IN|java}}, coral fans can also be placed outside of water as long as one of the blocks surrounding it contains water. If placed outside of water, they transform into their respective [[dead coral fan]] immediately{{only|bedrock}} or after 3 to 4.95 seconds{{only|Java}}. Once a coral fan dies, it is not possible to turn a dead coral fan back into a live coral fan. + +=== Pushing with pistons === +Live coral fans cannot be pushed by [[piston]]s (attempting to do so results in the coral fan breaking). + +== Sounds == +{{Sound table/Block/Wet grass|type=stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tube Coral Fan +|spritetype=block +|nameid=tube_coral_fan +|blocktags=corals, underwater_bonemeals}} +{{ID table +|displayname=Brain Coral Fan +|spritetype=block +|nameid=brain_coral_fan +|blocktags=corals, underwater_bonemeals}} +{{ID table +|displayname=Bubble Coral Fan +|spritetype=block +|nameid=bubble_coral_fan +|blocktags=corals, underwater_bonemeals}} +{{ID table +|displayname=Fire Coral Fan +|spritetype=block +|nameid=fire_coral_fan +|blocktags=corals, underwater_bonemeals}} +{{ID table +|displayname=Horn Coral Fan +|spritetype=block +|nameid=horn_coral_fan +|blocktags=corals, underwater_bonemeals}} +{{ID table +|displayname=Tube Coral Wall Fan +|spritetype=block +|nameid=tube_coral_wall_fan +|blocktags=underwater_bonemeals, wall_corals +|form=block}} +{{ID table +|displayname=Brain Coral Wall Fan +|spritetype=block +|nameid=brain_coral_wall_fan +|blocktags=underwater_bonemeals, wall_corals +|form=block}} +{{ID table +|displayname=Bubble Coral Wall Fan +|spritetype=block +|nameid=bubble_coral_wall_fan +|blocktags=underwater_bonemeals, wall_corals +|form=block}} +{{ID table +|displayname=Fire Coral Wall Fan +|spritetype=block +|nameid=fire_coral_wall_fan +|blocktags=underwater_bonemeals, wall_corals +|form=block}} +{{ID table +|displayname=Horn Coral Wall Fan +|spritetype=block +|nameid=horn_coral_wall_fan +|blocktags=underwater_bonemeals, wall_corals +|form=block +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tube Coral Fan +|spritetype=block +|nameid=tube_coral_fan +|aliasid=coral_fan / 0 +|id=-133 +|translationkey=tile.coral_fan.blue_fan.name}} +{{ID table2 +|displayname=Brain Coral Fan +|spritetype=block +|nameid=brain_coral_fan +|aliasid=coral_fan / 1 +|id=-840 +|translationkey=tile.coral_fan.pink_fan.name}} +{{ID table2 +|displayname=Bubble Coral Fan +|spritetype=block +|nameid=bubble_coral_fan +|aliasid=coral_fan / 2 +|id=-841 +|translationkey=tile.coral_fan.purple_fan.name}} +{{ID table2 +|displayname=Fire Coral Fan +|spritetype=block +|nameid=fire_coral_fan +|aliasid=coral_fan / 3 +|id=-842 +|translationkey=tile.coral_fan.red_fan.name}} +{{ID table2 +|displayname=Horn Coral Fan +|spritetype=block +|nameid=horn_coral_fan +|aliasid=coral_fan / 4 +|id=-843 +|translationkey=tile.coral_fan.yellow_fan.name}} +{{ID table2 +|displayname=Tube Coral Wall Fan +|spritetype=block +|nameid=tube_coral_wall_fan +|aliasid=coral_fan_hang / 0 +|id=-135 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Brain Coral Wall Fan +|spritetype=block +|nameid=brain_coral_wall_fan +|aliasid=coral_fan_hang / 1 +|id=-904 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Bubble Coral Wall Fan +|spritetype=block +|nameid=bubble_coral_wall_fan +|aliasid=coral_fan_hang2 / 0 +|id=-136 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Fire Coral Wall Fan +|spritetype=block +|nameid=fire_coral_wall_fan +|aliasid=coral_fan_hang2 / 1 +|id=-907 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Horn Coral Wall Fan +|spritetype=block +|nameid=horn_coral_wall_fan +|aliasid=coral_fan_hang3 / 0 +|id=-137 +|form=block +|translationkey=- +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] expresses interest in a suggestion regarding corals by user "solarblade".}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||June 28, 2010, |link=https://web.archive.org/web/0/http://notch.tumblr.com/post/746938105/the-server-is-back-up|[[Notch]] mentioned on his blog: "I tried adding corals, but it's really hard to draw a single block that looks like corals since it's really more about crazy amounts of variation and diversity. But I do know that the corals will have tiny fish particles around them."}} +|{{HistoryLine|java}} +|{{HistoryLine||October 5, 2012|link={{tweet|Dinnerbone|253954758489038848}}|Coral were jokingly teased in the fake snapshot [[12marc40awesome]], along with [[fish]] as mobs and "fish blocks".}} +|{{HistoryLine||1.13|dev=18w11a|[[File:Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE1.png|32px]] Added coral fans. +|Coral fans currently do not generate naturally.}} +|{{HistoryLine|||dev=18w14b|[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]] The textures of all coral fans, except fire coral fans, have been changed. +|Blue, pink, purple, red, and yellow coral fans have been renamed to tube, brain, bubble, fire, and horn coral fans, respectively. +}} +|{{HistoryLine|||dev=18w16a|Coral fans now generate naturally in [[coral reef]]s.}} +|{{HistoryLine|||dev=pre6|5 new sound events that apply to coral fans have been added: block.wet_grass.break, block.wet_grass.fall, block.wet_grass.hit, block.wet_grass.place, and block.wet_grass.step.}} +|{{HistoryLine|||dev=pre8|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]] Coral fans can now be placed on the tops of [[block]]s.}} +|{{HistoryLine|||dev=pre10|Coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]].}} +|{{HistoryLine||1.13.1|dev=18w32a|[[Bone meal]] used in the [[water]] of warm [[ocean]] [[biome]]s now has a chance of growing coral fans, making them [[renewable]].}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Horn Coral Wall Fan (S) BE1.png|32px]] Added coral fans. +|[[File:Tube Coral Fan BE1.png|32px]] [[File:Brain Coral Fan BE1.png|32px]] [[File:Bubble Coral Fan BE1.png|32px]] [[File:Fire Coral Fan BE1.png|32px]] [[File:Horn Coral Fan BE1.png|32px]] Coral fans can be placed on the ground.|Coral fans with a damage/metadata value of 5 would display 'tile.coral_fan..name' as their name.}} +|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Horn Coral Wall Fan (S) BE2.png|32px]] The textures of coral fans have been changed. +|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan JE1 BE2.png|32px]] The top textures of coral fans have been changed.|Coral fans with a damage/metadata value of 5 have had their name changed from 'tile.coral_fan..name' to 'tile.coral_fan.Base.name'.}} +|{{HistoryLine||1.7.0|dev=?|Coral fans with a damage/metadata value of 5 have had their name changed once again, now displaying as follows: 'tile.coral_fan.'}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Coral fans with damage/metadata values 5 now display normal names.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]].}} +|{{HistoryLine||1.16.210|dev=beta 1.16.210.51|Bone meal used in [[water]] now has a chance of growing [[coral fan]]s.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the blast resistance of coral fans from 0.9 to 0.}} +|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|The different coral color [[block states]] for the coral_fan ID have been split up into their own IDs.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.10.21|The different coral hang type [[block states]] for the coral_fan_hang, coral_fan_hang2, and coral_fan_hang3 IDs have been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]{{verify|Are these models accurate?}}
Added coral fans.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.4.0|[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]
Added coral fans.}} +}} + +=== Asset history === +Detailed changes for all texture/placement combinations. +{{More images|section=1}}{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=18w11a|[[File:Tube Coral Wall Fan (N) JE1.png|32px]] [[File:Brain Coral Wall Fan (N) JE1.png|32px]] [[File:Bubble Coral Wall Fan (N) JE1.png|32px]] [[File:Fire Coral Wall Fan (N) JE1.png|32px]] [[File:Horn Coral Wall Fan (N) JE1.png|32px]]
[[File:Tube Coral Wall Fan (E) JE1.png|32px]] [[File:Brain Coral Wall Fan (E) JE1.png|32px]] [[File:Bubble Coral Wall Fan (E) JE1.png|32px]] [[File:Fire Coral Wall Fan (E) JE1.png|32px]] [[File:Horn Coral Wall Fan (E) JE1.png|32px]]
[[File:Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE1.png|32px]]
[[File:Tube Coral Wall Fan (W) JE1.png|32px]] [[File:Brain Coral Wall Fan (W) JE1.png|32px]] [[File:Bubble Coral Wall Fan (W) JE1.png|32px]] [[File:Fire Coral Wall Fan (W) JE1.png|32px]] [[File:Horn Coral Wall Fan (W) JE1.png|32px]]
Added coral fans.}} +|{{HistoryLine|||dev=18w14b|[[File:Tube Coral Wall Fan (N) JE2.png|32px]] [[File:Brain Coral Wall Fan (N) JE2.png|32px]] [[File:Bubble Coral Wall Fan (N) JE2.png|32px]] [[File:Horn Coral Wall Fan (N) JE2.png|32px]]
[[File:Tube Coral Wall Fan (E) JE2.png|32px]] [[File:Brain Coral Wall Fan (E) JE2.png|32px]] [[File:Bubble Coral Wall Fan (E) JE2.png|32px]] [[File:Horn Coral Wall Fan (E) JE2.png|32px]]
[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Wall Fan (W) JE2.png|32px]] [[File:Brain Coral Wall Fan (W) JE2.png|32px]] [[File:Bubble Coral Wall Fan (W) JE2.png|32px]] [[File:Horn Coral Wall Fan (W) JE2.png|32px]]
The textures of all coral fans, except fire coral fans, have been changed.}} +|{{HistoryLine|||dev=pre8|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]] Coral fans can now be placed on the tops of [[block]]s.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|
[[File:Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Fire Coral Wall Fan (S) BE1.png|32px]]
Added coral fans. +|[[File:Tube Coral Fan BE1.png|32px]] [[File:Brain Coral Fan BE1.png|32px]] [[File:Bubble Coral Fan BE1.png|32px]] [[File:Fire Coral Fan BE1.png|32px]] [[File:Horn Coral Fan BE1.png|32px]] Coral fans can be placed on the ground.}} +|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Tube Coral Wall Fan (N) BE2.png|32px]] [[File:Brain Coral Wall Fan (N) BE2.png|32px]] [[File:Bubble Coral Wall Fan (N) BE2.png|32px]] [[File:Fire Coral Wall Fan (N) BE2.png|32px]] [[File:Horn Coral Wall Fan (N) BE2.png|32px]]
[[File:Tube Coral Wall Fan (E) BE2.png|32px]] [[File:Brain Coral Wall Fan (E) BE2.png|32px]] [[File:Bubble Coral Wall Fan (E) BE2.png|32px]] [[File:Fire Coral Wall Fan (E) BE2.png|32px]] [[File:Horn Coral Wall Fan (E) BE2.png|32px]]
[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Horn Coral Wall Fan (S) BE2.png|32px]]
[[File:Tube Coral Wall Fan (W) BE2.png|32px]] [[File:Brain Coral Wall Fan (W) BE2.png|32px]] [[File:Bubble Coral Wall Fan (W) BE2.png|32px]] [[File:Fire Coral Wall Fan (W) BE2.png|32px]] [[File:Horn Coral Wall Fan (W) BE2.png|32px]]
The textures of coral fans have been changed. +|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan JE1 BE2.png|32px]] The top textures of coral fans have been changed.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]{{verify|Are these models accurate?}}
Added coral fans.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.4.0|[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]
Added coral fans.}} +}} + +== Issues == +{{issue list}} + +== Gallery == +=== Renders === + +Tube Coral Wall Fan (S) JE2.png|Wall Tube Coral Fan (JE) +Brain Coral Wall Fan (S) JE2.png|Wall Brain Coral Fan (JE) +Bubble Coral Wall Fan (S) JE2.png|Wall Bubble Coral Fan (JE) +Fire Coral Wall Fan (S) JE1.png|Wall Fire Coral Fan (JE) +Horn Coral Wall Fan (S) JE2.png|Wall Horn Coral Fan (JE) +Tube Coral Wall Fan (S) BE2.png|Wall Tube Coral Fan (BE) +Brain Coral Wall Fan (S) BE2.png|Wall Brain Coral Fan (BE) +Bubble Coral Wall Fan (S) BE2.png|Wall Bubble Coral Fan (BE) +Fire Coral Wall Fan (S) BE2.png|Wall Fire Coral Fan (BE) +Horn Coral Wall Fan (S) BE2.png|Wall Horn Coral Fan (BE) + + +=== Screenshots === + +File:All Coral Fans.png|All live variants of coral fans. +File:Coral reef at night.png|Coral fans within a [[coral reef]]. +File:Coral fans rev 1.png|The appearance of coral fans in [[Bedrock Edition beta 1.2.14.2]]. +File:Coral fans rev 2.png|The same image, but with the texture update for coral fans. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|vegetation}} + +[[Category:Animal blocks]] +[[Category:Natural blocks]] +[[Category:Non-solid blocks]] + +[[de:Korallenfächer]] +[[es:Gorgonia]] +[[fr:Gorgone de corail]] +[[ja:ウチワサンゴ]] +[[ko:부채형 산호]] +[[pt:Gorgônia]] +[[ru:Веерный коралл]] +[[zh:珊瑚扇]] diff --git a/wiki_backup/Cut Copper.txt b/wiki_backup/Cut Copper.txt new file mode 100644 index 0000000..4dcb5ce --- /dev/null +++ b/wiki_backup/Cut Copper.txt @@ -0,0 +1,274 @@ +{{About|a variant of the mineral block|other uses|Copper}} +{{Infobox block +| group = Unoxidized +| group2 = Exposed +| group3 = Weathered +| group4 = Oxidized +| 1-2 = Cut Copper.png +| 2-2 = Exposed Cut Copper.png +| 3-2 = Weathered Cut Copper.png +| 4-2 = Oxidized Cut Copper.png +| invimage = Cut Copper +| invimage2 = Exposed Cut Copper +| invimage3 = Weathered Cut Copper +| invimage4 = Oxidized Cut Copper +| invimage5 = Waxed Cut Copper +| invimage6 = Waxed Exposed Cut Copper +| invimage7 = Waxed Weathered Cut Copper +| invimage8 = Waxed Oxidized Cut Copper +| transparent = No +| light = No +| tool = Stone Pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Cut copper''' is an [[Oxidation|oxidizing]] metal block crafted from [[blocks of copper]]. Like other copper blocks, cut copper can be waxed to prevent oxidation. + +== Obtaining == +=== Breaking === +Cut copper can be mined only with a [[stone pickaxe]] or better. If cut copper is mined without the use of a [[pickaxe]], it drops nothing. +{{breaking row +|Cut Copper +|sprite=all-cut-copper +|Pickaxe +|Stone +|link=none +|horizontal=1 +}} + +=== Natural generation === +Waxed oxidized cut copper generates naturally in [[trial chambers]]. + +=== Crafting === +{{Crafting +|head=1 +|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|A3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Output=Matching Unwaxed Cut Copper, 4; Matching Waxed Cut Copper, 4 +|type=Building block +}} +{{Crafting +|Matching Unwaxed Cut Copper +|Honeycomb +|Output=Matching Waxed Cut Copper +|type=Building block +|foot=1 +}} + +=== Stonecutting === +{{Stonecutting +|head=1 +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Cut Copper, 4; Matching Waxed Cut Copper, 4 +|foot=1 +}} + +=== Waxing === +Cut copper can be turned into the respective waxed cut copper by {{Control|using}} a [[honeycomb]] item on them. Waxed cut copper does not oxidize and are identical to the non-waxed version. + +=== Scraping === +{{Control|Using}} an [[axe]] on waxed cut copper turns it into the respective non-waxed cut copper. In addition, using an axe on exposed, weathered, or oxidized cut copper reverts it one stage to regular, exposed, or weathered cut copper respectively. + +=== Lightning strike === +Non-waxed cut copper is completely deoxidized when struck by lightning, and other non-waxed cut copper nearby is deoxidized randomly. + +== Usage == +=== Crafting ingredient === +{{crafting usage|Any Cut Copper, Matching Cut Copper}} + +=== Stonecutting === +{{Stonecutting +|head=1 +|Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|Matching Unwaxed Cut Copper Slab, 2; Matching Waxed Cut Copper Slab, 2 +|showdescription=1 +}} +{{Stonecutting +|Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|Matching Unwaxed Cut Copper Stairs; Matching Waxed Cut Copper Stairs +}} +{{Stonecutting +|Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|Matching Unwaxed Chiseled Copper; Matching Waxed Chiseled Copper +|description= +|foot=1 +}} + +=== Oxidation === +{{main|Oxidation}} +Non-waxed cut copper has four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation on cut copper. + +As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. + +== Sounds == +=== Generic === +{{Sound table/Block/Copper}} + +=== Unique === +{{:Block of Copper/Sounds|cut copper}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Cut Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=cut_copper}} +{{ID table +|displayname=Exposed Cut Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=exposed_cut_copper}} +{{ID table +|displayname=Weathered Cut Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=weathered_cut_copper}} +{{ID table +|displayname=Oxidized Cut Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=oxidized_cut_copper}} +{{ID table +|displayname=Waxed Cut Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_cut_copper}} +{{ID table +|displayname=Waxed Exposed Cut Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_exposed_cut_copper}} +{{ID table +|displayname=Waxed Weathered Cut Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_weathered_cut_copper}} +{{ID table +|displayname=Waxed Oxidized Cut Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_oxidized_cut_copper +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showforms=y +|shownumericids=y +|generatetranslationkeys=y +|displayname=Cut Copper +|spritetype=block +|nameid=cut_copper +|id=602}} +{{ID table2 +|displayname=Exposed Cut Copper +|spritetype=block +|nameid=exposed_cut_copper +|id=603}} +{{ID table2 +|displayname=Weathered Cut Copper +|spritetype=block +|nameid=weathered_cut_copper +|id=604}} +{{ID table2 +|displayname=Oxidized Cut Copper +|spritetype=block +|nameid=oxidized_cut_copper +|id=605}} +{{ID table2 +|displayname=Waxed Cut Copper +|spritetype=block +|nameid=waxed_cut_copper +|id=606}} +{{ID table2 +|displayname=Waxed Exposed Cut Copper +|spritetype=block +|nameid=waxed_exposed_cut_copper +|id=607}} +{{ID table2 +|displayname=Waxed Weathered Cut Copper +|spritetype=block +|nameid=waxed_weathered_cut_copper +|id=608}} +{{ID table2 +|displayname=Waxed Oxidized Cut Copper +|spritename=oxidized-cut-copper +|spritetype=block +|nameid=waxed_oxidized_cut_copper +|id=702 +|foot=1}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements == +{{load advancements|Wax on;Wax off}} + +== History == +{{HistoryTable +|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1571s}}|[[File:Copper Block (pre-release).png|32px]] [[File:Exposed Copper Block (pre-release).png|32px]] [[File:Weathered Copper Block (pre-release).png|32px]] [[File:Oxidized_Copper_Block_(pre-release).png|32px]] Cut copper is revealed at [[Minecraft Live 2020]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Cut Copper JE1.png|32px]] [[File:Exposed Cut Copper JE1 BE1.png|32px]] [[File:Weathered Cut Copper JE1 BE1.png|32px]] [[File:Oxidized Cut Copper JE1 BE1.png|32px]] Added four variants of unwaxed cut copper and three variants of waxed cut copper.}} +|{{HistoryLine|||dev=20w46a|[[File:Cut Copper JE2 BE1.png|32px]] The texture of cut copper has been changed.}} +|{{HistoryLine|||dev=20w48a|Crafting all variants of cut copper into slabs now gives 6 slabs instead of 4.}} +|{{HistoryLine|||dev=21w05a|"Lightly Weathered", "Semi-Weathered" and "Weathered" blocks have been renamed to "Exposed", "Weathered" and "Oxidized" blocks respectively. +|[[Drowned]] now drop copper ingots, making copper renewable. +|Different copper blocks can now be crafted in a [[stonecutter]]. +|Weathering now relies on [[random tick]]s.}} +|{{HistoryLine|||dev=21w11a|Cut copper can be waxed by {{Control|using}} honeycomb, producing yellow particles. +|Honeycomb in a dispenser now waxes cut copper. +|Axes can scrape off wax and oxidation of cut copper, producing white particles. +|Lightning striking cut copper now cleans its oxidation.}} +|{{HistoryLine|||dev=21w14a|[[File:Oxidized Cut Copper JE1 BE1.png|32px]] Added waxed oxidized cut copper.}} +|{{HistoryLine||1.18|dev=21w40a|The player now receives 4 times as much cut copper from blocks of copper when using a stonecutter.}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Now generates naturally within [[trial chambers]].}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|[[File:Cut Copper JE2 BE1.png|32px]] [[File:Exposed Cut Copper JE1 BE1.png|32px]] [[File:Weathered Cut Copper JE1 BE1.png|32px]] [[File:Oxidized Cut Copper JE1 BE1.png|32px]] Added four variants of unwaxed cut copper and three variants of waxed cut copper. +|"Lightly Weathered", "Semi-Weathered", and "Weathered" cut copper blocks are instead named "Exposed", "Weathered" and "Oxidized" respectively.}} +|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|Copper ingots can now only be crafted from unoxidized blocks of copper on the crafting table. +|Waxed cut copper can now be cut in stonecutter. +|Right clicking on cut copper while holding an axe de-waxes cut copper, scraping off patina one step at a time. +|Lightning rods struck by lightning decrements the oxidation age of nearby cut copper.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Oxidized Cut Copper JE1 BE1.png|32px]] Added waxed oxidized cut copper.}} +|{{HistoryLine|||dev=beta 1.17.0.50|Copper surfaces now deoxidize in a more random pattern when struck by [[lightning]]. +|Horizontally placed [[lightning rod]]s now interact properly with respect to de-oxidizing cut copper. +|Cut copper struck by lightning now deoxidize even if there's no [[lightning rod]] present. +|Added sounds for scraping off wax and oxidization.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Cut copper is no longer available only through experimental gameplay.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Now generates naturally within [[trial chambers]].}} +}} + +== Gallery == +=== Screenshots === + +Rusted_copper_roof_screenshot.jpg +JE_1.17_Development_Lightning_Rod.jpg +Lightning_Rod_Strike.png +JE_1.17_Dev_Copper.jpg +JE_1.17_Dev_Lightning_rod_testing.jpg +Copper Leak.jpg +All Oxidizing Blocks.png|All the blocks that can oxidize, including cut copper blocks. + + +== Issues == +{{Issue list}} + +== Navigation == +{{Navbox copper}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] + +[[fr:Cuivre taillé]] +[[pt:Cobre lapidado]] +[[ru:Резной медный блок]] diff --git a/wiki_backup/Dead Horn Coral Wall Fan.txt b/wiki_backup/Dead Horn Coral Wall Fan.txt new file mode 100644 index 0000000..157fd31 --- /dev/null +++ b/wiki_backup/Dead Horn Coral Wall Fan.txt @@ -0,0 +1,282 @@ +{{About|the dead variant of the non-solid block|the live variant|Coral Fan|the original block|Dead Coral|other kinds of coral|Coral (disambiguation)}} +{{Infobox block +| group = Tube +| group2 = Brain +| group3 = Bubble +| group4 = Fire +| group5 = Horn +| 1-1 = Dead Tube Coral Fan.png +| 2-1 = Dead Brain Coral Fan.png +| 3-1 = Dead Bubble Coral Fan.png +| 4-1 = Dead Fire Coral Fan.png +| 5-1 = Dead Horn Coral Fan.png +| invimage = Dead Tube Coral Fan +| invimage2 = Dead Brain Coral Fan +| invimage3 = Dead Bubble Coral Fan +| invimage4 = Dead Fire Coral Fan +| invimage5 = Dead Horn Coral Fan +| extratext = View [[#Gallery|all renders]] +| transparent = Yes +| light = 0 +| renewable = Yes +| tool = any +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +'''Dead coral fans''' are the result of the living variants of coral fans when they are outside water. There are five variants total: tube, brain, bubble, fire, and horn. + +== Obtaining == +=== Breaking === +Dead coral fans can be mined instantly but can be obtained only when mined with a [[Silk Touch]] enchanted tool. + +{{IN|JE}}, dead coral can only be obtained with a Silk Touch [[pickaxe]].{{bug|MC-135783}} +{{breaking row|Dead Coral Fan|drop=0|sprite=coral-fans|horizontal=1}} + +=== Natural generation === +In {{el|BE}}, dead coral fans naturally generate in [[coral reef]] structures. Dead coral fans do not generate naturally in {{el|JE}}. + +=== Post-generation === +Dead coral fans can be obtained by placing live [[coral fan]]s outside of water, and it turns into its respective dead variant immediately{{only|bedrock}} or after a few seconds{{only|Java}}. + +=== Wall dead coral fans === +Wall dead coral fans cannot be obtained through vanilla means. {{IN|java}}, they are completely unobtainable, but {{in|bedrock}}, they can be obtained through add-ons or inventory editing, though the item form is badly glitched to the point of being completely nameless. + +== Usage == +Dead coral fans can be used for building or as decoration blocks. It is not possible to turn a dead coral fan back into a live coral fan. + +=== Placement === +All dead coral fans can be placed on the four sides and the top surface of blocks; they cannot be placed on the bottom surface. + +=== Pushing with pistons === +Dead coral fans can be pushed by [[piston]]s as long as they are still "supported" in the new position (not floating). + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Dead Tube Coral Fan +|spritetype=block +|nameid=dead_tube_coral_fan +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Brain Coral Fan +|spritetype=block +|nameid=dead_brain_coral_fan +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Bubble Coral Fan +|spritetype=block +|nameid=dead_bubble_coral_fan +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Fire Coral Fan +|spritetype=block +|nameid=dead_fire_coral_fan +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Horn Coral Fan +|spritetype=block +|nameid=dead_horn_coral_fan +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Tube Coral Wall Fan +|spritetype=block +|nameid=dead_tube_coral_wall_fan +|form=block +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Brain Coral Wall Fan +|spritetype=block +|nameid=dead_brain_coral_wall_fan +|form=block +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Bubble Coral Wall Fan +|spritetype=block +|nameid=dead_bubble_coral_wall_fan +|form=block +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Fire Coral Wall Fan +|spritetype=block +|nameid=dead_fire_coral_wall_fan +|form=block +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Horn Coral Wall Fan +|spritetype=block +|nameid=dead_horn_coral_wall_fan +|form=block +|blocktags=mineable/pickaxe +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Dead Tube Coral Fan +|spritetype=block +|nameid=dead_tube_coral_fan +|aliasid=coral_fan_dead / 0 +|id=-134 +|translationkey=tile.coral_fan_dead.blue_fan.name}} +{{ID table2 +|displayname=Dead Brain Coral Fan +|spritetype=block +|nameid=dead_brain_coral_fan +|aliasid=coral_fan_dead / 1 +|id=-844 +|translationkey=tile.coral_fan_dead.pink_fan.name}} +{{ID table2 +|displayname=Dead Bubble Coral Fan +|spritetype=block +|nameid=dead_bubble_coral_fan +|aliasid=coral_fan_dead / 2 +|id=-845 +|translationkey=tile.coral_fan_dead.purple_fan.name}} +{{ID table2 +|displayname=Dead Fire Coral Fan +|spritetype=block +|nameid=dead_fire_coral_fan +|aliasid=coral_fan_dead / 3 +|id=-846 +|translationkey=tile.coral_fan_dead.red_fan.name}} +{{ID table2 +|displayname=Dead Horn Coral Fan +|spritetype=block +|nameid=dead_horn_coral_fan +|aliasid=coral_fan_dead / 4 +|id=-847 +|translationkey=tile.coral_fan_dead.yellow_fan.name}} +{{ID table2 +|displayname=Dead Tube Coral Wall Fan +|spritetype=block +|nameid=dead_tube_coral_wall_fan +|aliasid=coral_fan_hang / 2 +|id=-905 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Dead Brain Coral Wall Fan +|spritetype=block +|nameid=dead_brain_coral_wall_fan +|aliasid=coral_fan_hang / 3 +|id=-906 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Dead Bubble Coral Wall Fan +|spritetype=block +|nameid=dead_bubble_coral_wall_fan +|aliasid=coral_fan_hang2 / 2 +|id=-908 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Dead Fire Coral Wall Fan +|spritetype=block +|nameid=dead_fire_coral_wall_fan +|aliasid=coral_fan_hang2 / 3 +|id=-909 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Dead Horn Coral Wall Fan +|spritetype=block +|nameid=dead_horn_coral_wall_fan +|aliasid=coral_fan_hang3 / 2 +|id=-910 +|form=block +|translationkey=- +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Coral Fan/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=pre8|[[File:Dead Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) JE1.png|32px]] Added dead coral fans. +|[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]] Dead coral fans can now be placed on the tops of [[block]]s.}} +|{{HistoryLine|||dev=pre10|Dead coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]] pickaxes.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Dead Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE1.png|32px]] Added dead coral fans. +|[[File:Dead Tube Coral Fan BE1.png|32px]] [[File:Dead Brain Coral Fan BE1.png|32px]] [[File:Dead Bubble Coral Fan BE1.png|32px]] [[File:Dead Fire Coral Fan BE1.png|32px]] [[File:Dead Horn Coral Fan BE1.png|32px]] Dead coral fans can be placed on the ground.|Dead coral fans with a damage/metadata value of 5 would display 'tile.coral_fan_dead..name' as their name.}} +|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Dead Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE2.png|32px]] The textures of dead coral fans have been changed. +|[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]] The top textures of dead coral fans have been changed.|Dead coral fans with a damage/metadata value of 5 have had their name changed from 'tile.coral_fan_dead..name' to 'tile.coral_fan_dead.Base.name'.}} +|{{HistoryLine||1.7.0|dev=?|Dead coral fans with a damage/metadata value of 5 have had their name changed once again, now displaying as follows: 'tile.coral_fan_dead.'}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Dead coral fans with damage/metadata values 5 now display normal names.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Dead coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]].}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the blast resistance of dead coral fans from 0.9 to 0.}} +|{{HistoryLine||1.20.80|dev=Preview 1.20.80.23|The different coral color [[block states]] for the coral_fan_dead ID have been split up into their own IDs.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.10.21|The different coral hang type and dead bit [[block states]] for the coral_fan_hang, coral_fan_hang2, and coral_fan_hang3 IDs have been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Dead Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) JE1.png|32px]]
[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]]{{verify|Are these models accurate?}}
Added dead coral fans.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.4.0|[[File:Dead Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE1.png|32px]]
[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]]
Added dead coral fans.}} +}} + +=== Asset history === +Detailed changes for all texture/placement combinations. +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=pre8|[[File:Dead Tube Coral Wall Fan (N) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (N) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (N) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (N) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (N) JE1.png|32px]]
[[File:Dead Tube Coral Wall Fan (E) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (E) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (E) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (E) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (E) JE1.png|32px]]
[[File:Dead Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) JE1.png|32px]]
[[File:Dead Tube Coral Wall Fan (W) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (W) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (W) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (W) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (W) JE1.png|32px]]
Added dead coral fans. +|[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]] Dead coral fans can now be placed on the tops of [[block]]s.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Dead Tube Coral Wall Fan (N) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (N) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (N) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (N) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (N) BE1.png|32px]]
[[File:Dead Tube Coral Wall Fan (E) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (E) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (E) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (E) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (E) BE1.png|32px]]
[[File:Dead Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE1.png|32px]]
[[File:Dead Tube Coral Wall Fan (W) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (W) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (W) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (W) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (W) BE1.png|32px]]
Added dead coral fans. +|[[File:Dead Tube Coral Fan BE1.png|32px]] [[File:Dead Brain Coral Fan BE1.png|32px]] [[File:Dead Bubble Coral Fan BE1.png|32px]] [[File:Dead Fire Coral Fan BE1.png|32px]] [[File:Dead Horn Coral Fan BE1.png|32px]] Dead coral fans can be placed on the ground.}} +|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Dead Tube Coral Wall Fan (N) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (N) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (N) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (N) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (N) BE2.png|32px]]
[[File:Dead Tube Coral Wall Fan (E) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (E) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (E) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (E) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (E) BE2.png|32px]]
[[File:Dead Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE2.png|32px]]
[[File:Dead Tube Coral Wall Fan (W) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (W) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (W) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (W) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (W) BE2.png|32px]]
The textures of dead coral fans have been changed. +|[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]] The top textures of dead coral fans have been changed.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Dead Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) JE1.png|32px]]
[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]]{{verify|Are these models accurate?}}
Added coral fans and dead coral fans}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.4.0|[[File:Dead Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE1.png|32px]]
[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]]
Added coral fans and dead coral fans.}} +}} + +== Gallery == +=== Renders === + +Dead Tube Coral Wall Fan (S) JE1.png|Wall Dead Tube Coral Fan (JE) +Dead Brain Coral Wall Fan (S) JE1.png|Wall Dead Brain Coral Fan (JE) +Dead Bubble Coral Wall Fan (S) JE1.png|Wall Dead Bubble Coral Fan (JE) +Dead Fire Coral Wall Fan (S) JE1.png|Wall Dead Fire Coral Fan (JE) +Dead Horn Coral Wall Fan (S) JE1.png|Wall Dead Horn Coral Fan (JE) +Dead Tube Coral Wall Fan (S) BE2.png|Wall Dead Tube Coral Fan (BE) +Dead Brain Coral Wall Fan (S) BE2.png|Wall Dead Brain Coral Fan (BE) +Dead Bubble Coral Wall Fan (S) BE2.png|Wall Dead Bubble Coral Fan (BE) +Dead Fire Coral Wall Fan (S) BE2.png|Wall Dead Fire Coral Fan (BE) +Dead Horn Coral Wall Fan (S) BE2.png|Wall Dead Horn Coral Fan (BE) + + +== Issues == +{{issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|vegetation}} + +[[Category:Animal blocks]] +[[Category:Natural blocks]] +[[Category:Non-solid blocks]] diff --git a/wiki_backup/Exposed Cut Copper Slab.txt b/wiki_backup/Exposed Cut Copper Slab.txt new file mode 100644 index 0000000..557b68c --- /dev/null +++ b/wiki_backup/Exposed Cut Copper Slab.txt @@ -0,0 +1,331 @@ +{{Infobox block +| group1 = Unoxidized +| 1-1 = Cut Copper Slab.png +| invimage = Cut Copper Slab +| group2 = Exposed +| 2-1 = Exposed Cut Copper Slab.png +| invimage2 = Exposed Cut Copper Slab +| group3 = Weathered +| 3-1 = Weathered Cut Copper Slab.png +| invimage3 = Weathered Cut Copper Slab +| group4 = Oxidized +| 4-1 = Oxidized Cut Copper Slab.png +| invimage4 = Oxidized Cut Copper Slab +| invimage5 = Waxed Cut Copper Slab +| invimage6 = Waxed Exposed Cut Copper Slab +| invimage7 = Waxed Weathered Cut Copper Slab +| invimage8 = Waxed Oxidized Cut Copper Slab +| stackable = Yes +| maxStack = 64 +| tool = Stone Pickaxe +| renewable = Yes +| light = No +| transparent = '''Double slab''': No
+'''Single slab''': Partial (blocks light){{only|java|short=1}}
Partial (diffuses sky light){{only|bedrock|short=1}} +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''cut copper slab''' is a [[cut copper]] variant of a [[slab]]. Unlike other types of slabs, cut copper slabs can oxidize over time. + +== Obtaining == +=== Breaking === +Cut copper slabs can be broken with [[stone pickaxe]]s or higher. If mined without a [[pickaxe]], they drop nothing. + +{{breaking row +|Cut Copper Slab +|sprite=all-cut-copper-slabs +|Pickaxe +|Stone +|item=1 +|link=none +|horizontal=1 +}} + +=== Crafting === +{{Crafting +|head=1 +|A3= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|B3= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|C3= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|Output= Matching Unwaxed Cut Copper Slab,6; Matching Waxed Cut Copper Slab,6 +|type= Building block +}} +{{Crafting +|Matching Unwaxed Cut Copper Slab +|Honeycomb +|Output= Matching Waxed Cut Copper Slab +|type=Building block +|foot=1 +}} + +=== Stonecutting === +{{Stonecutting +|head=1 +|showname=0 +|Matching Block of Copper; Matching Waxed Block of Copper +|Matching Cut Copper Slab, 8; Matching Waxed Cut Copper Slab, 8 +}} +{{Stonecutting +|Matching Cut Copper; Matching Waxed Cut Copper +|Matching Cut Copper Slab, 2; Matching Waxed Cut Copper Slab, 2 +|foot=1 +}} + +== Usage == +{{for|information about the placement mechanics of all slabs|Slab#Usage}} + +=== Crafting ingredient === +{{crafting usage|Matching Cut Copper Slab}} + +=== Oxidation === +{{main|Oxidation}} +Non-waxed cut copper slabs have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation on cut copper slabs. They can be waxed with a [[honeycomb]] to prevent it from oxidizing. + +As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. + +== Sounds == +{{IN|Bedrock}}, when a cut copper slab is combined into a double slab, the block's use sound is played.{{Bug|MCPE-79659}} + +{{Sound table/Block/Copper}} +{{SoundTable +|title=''Bedrock Edition'' combine sounds +|type=bedrock +| {{SoundLine +|source=block +|description=When a cut copper slab is combined into a double slab +|sound=Copper step1.ogg +|sound2=Copper step2.ogg +|sound3=Copper step3.ogg +|sound4=Copper step4.ogg +|sound5=Copper step5.ogg +|sound6=Copper step6.ogg +|id=use.copper +|volume=1.0 +| pitch = 0.8 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Cut Copper Slab +|spritetype=block +|nameid=cut_copper_slab +|blocktags=slabs, mineable/pickaxe, needs_stone_tool +|itemtags=slabs}} +{{ID table +|displayname=Exposed Cut Copper Slab +|spritetype=block +|nameid=exposed_cut_copper_slab +|blocktags=slabs, mineable/pickaxe, needs_stone_tool +|itemtags=slabs}} +{{ID table +|displayname=Weathered Cut Copper Slab +|spritetype=block +|nameid=weathered_cut_copper_slab +|blocktags=slabs, mineable/pickaxe, needs_stone_tool +|itemtags=slabs}} +{{ID table +|displayname=Oxidized Cut Copper Slab +|spritetype=block +|nameid=oxidized_cut_copper_slab +|blocktags=slabs, mineable/pickaxe, needs_stone_tool +|itemtags=slabs}} +{{ID table +|displayname=Waxed Cut Copper Slab +|spritetype=block +|nameid=waxed_cut_copper_slab +|blocktags=slabs, mineable/pickaxe, needs_stone_tool +|itemtags=slabs}} +{{ID table +|displayname=Waxed Exposed Cut Copper Slab +|spritetype=block +|nameid=waxed_exposed_cut_copper_slab +|blocktags=slabs, mineable/pickaxe, needs_stone_tool +|itemtags=slabs}} +{{ID table +|displayname=Waxed Weathered Cut Copper Slab +|spritetype=block +|nameid=waxed_weathered_cut_copper_slab +|blocktags=slabs, mineable/pickaxe, needs_stone_tool +|itemtags=slabs}} +{{ID table +|displayname=Waxed Oxidized Cut Copper Slab +|spritetype=block +|nameid=waxed_oxidized_cut_copper_slab +|blocktags=slabs, mineable/pickaxe, needs_stone_tool +|itemtags=slabs +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Double Cut Copper Slab +|spritename=cut-copper +|spritetype=block +|nameid=double_cut_copper_slab +|id=623 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Cut Copper Slab +|spritetype=block +|nameid=cut_copper_slab +|id=616}} +{{ID table2 +|displayname=Exposed Double Cut Copper Slab +|spritename=exposed-cut-copper +|spritetype=block +|nameid=exposed_double_cut_copper_slab +|id=624 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Exposed Cut Copper Slab +|spritetype=block +|nameid=exposed_cut_copper_slab +|id=617}} +{{ID table2 +|displayname=Weathered Double Cut Copper Slab +|spritename=weathered-cut-copper +|spritetype=block +|nameid=weathered_double_cut_copper_slab +|id=625 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Weathered Cut Copper Slab +|spritetype=block +|nameid=weathered_cut_copper_slab +|id=618}} +{{ID table2 +|displayname=Oxidized Double Cut Copper Slab +|spritename=oxidized-cut-copper +|spritetype=block +|nameid=oxidized_double_cut_copper_slab +|id=626 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Oxidized Cut Copper Slab +|spritetype=block +|nameid=oxidized_cut_copper_slab +|id=619}} +{{ID table2 +|displayname=Waxed Double Cut Copper Slab +|spritename=waxed-cut-copper +|spritetype=block +|nameid=waxed_double_cut_copper_slab +|id=627 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Waxed Cut Copper Slab +|spritetype=block +|nameid=waxed_cut_copper_slab +|id=620}} +{{ID table2 +|displayname=Waxed Exposed Double Cut Copper Slab +|spritename=waxed-exposed-cut-copper +|spritetype=block +|nameid=waxed_exposed_double_cut_copper_slab +|id=628 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Waxed Exposed Cut Copper Slab +|spritetype=block +|nameid=waxed_exposed_cut_copper_slab +|id=621}} +{{ID table2 +|displayname=Waxed Weathered Double Cut Copper Slab +|spritename=waxed-weathered-cut-copper +|spritetype=block +|nameid=waxed_weathered_double_cut_copper_slab +|id=629 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Waxed Weathered Cut Copper Slab +|spritetype=block +|nameid=waxed_weathered_cut_copper_slab +|id=622}} +{{ID table2 +|displayname=Waxed Oxidized Double Cut Copper Slab +|spritename=waxed-oxidized-cut-copper +|spritetype=block +|nameid=waxed_oxidized_double_cut_copper_slab +|id=705 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Waxed Oxidized Cut Copper Slab +|spritetype=block +|nameid=waxed_oxidized_cut_copper_slab +|id=704 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Slab/BS}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements == +{{load advancements|Wax on;Wax off}} + +== History == +{{HistoryTable +|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1571s}}|[[File:Cut Copper Slab (pre-release).png|32px]] [[File:Lightly Weathered Cut Copper Slab (pre-release).png|32px]] [[File:Semi-Weathered Cut Copper Slab (pre-release).png|32px]] [[File:Oxidized Cut Copper Slab (pre-release).png|32px]] Copper slabs are revealed at [[Minecraft Live 2020]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Cut Copper Slab JE1.png|32px]] [[File:Exposed Cut Copper Slab JE1.png|32px]] [[File:Weathered Cut Copper Slab JE1.png|32px]] [[File:Oxidized Cut Copper Slab JE1.png|32px]] Added four variants of cut copper slabs and three variants of waxed cut copper slabs.}} +|{{HistoryLine|||dev=20w46a|[[File:Cut Copper Slab JE2.png|32px]] The texture of cut copper slab has been changed.}} +|{{HistoryLine|||dev=20w48a|Crafting cut copper slabs now outputs 6 slabs instead of 4.{{bug|MC-204323}}}} +|{{HistoryLine|||dev=21w14a|[[File:Oxidized Cut Copper Slab JE1.png|32px]] Added waxed oxidized cut copper slabs.}} +|{{HistoryLine||1.18|dev=21w40a|A block of copper can now be converted into 8 cut copper slabs when using [[stonecutter]].}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|Can now be used to craft [[chiseled copper]].}} +|{{HistoryLine|||dev=23w45a|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|[[File:Cut Copper Slab JE2.png|32px]] [[File:Exposed Cut Copper Slab JE1.png|32px]] [[File:Weathered Cut Copper Slab JE1.png|32px]] [[File:Oxidized Cut Copper Slab JE1.png|32px]] Added four variants of cut copper slabs and three variants of waxed cut copper slabs.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Oxidized Cut Copper Slab JE1.png|32px]] Added waxed oxidized cut copper slabs.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|The cut copper copper slabs are no longer available only through the "Caves and Cliffs" [[experimental]] toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Cut copper slabs now use the minecraft:vertical_half [[block state]] instead of top_slot_bit.}} +|{{HistoryLine|||dev=Preview 1.20.20.21|Increased the blast resistance of cut copper slabs from 3.6 to 6.}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|Cut copper slabs now be used to craft [[chiseled copper]].}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Cut copper slabs now generate naturally within [[trial chambers]].}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +All Oxidizing Blocks.png|All blocks that can [[Oxidation|oxidize]], including cut copper slabs. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox copper}} +{{Navbox slab}} +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Slabs]] + +[[ja:切り込み入りの銅のハーフブロック]] +[[pt:Laje de cobre lapidado]] diff --git a/wiki_backup/File-Allium.png.txt b/wiki_backup/File-Allium.png.txt new file mode 100644 index 0000000..fa9f23d --- /dev/null +++ b/wiki_backup/File-Allium.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of an [[Allium]]. 2D version: [[:File:Allium (texture) JE2 BE2.png]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Bamboo Slab.png.txt b/wiki_backup/File-Bamboo Slab.png.txt new file mode 100644 index 0000000..9d6f0af --- /dev/null +++ b/wiki_backup/File-Bamboo Slab.png.txt @@ -0,0 +1,3 @@ +== License == +{{License Mojang}} +[[Category:Slab renders]] diff --git a/wiki_backup/File-Block of Coal.png.txt b/wiki_backup/File-Block of Coal.png.txt new file mode 100644 index 0000000..d1f9254 --- /dev/null +++ b/wiki_backup/File-Block of Coal.png.txt @@ -0,0 +1,14 @@ +== Summary == +{{Information +| description = Render of a [[Block of Coal]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} +{{File:Block of Coal JE1.png}} + +[[Category:Directionless cubes]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Cursor.gif.txt b/wiki_backup/File-Cursor.gif.txt new file mode 100644 index 0000000..ac716f9 --- /dev/null +++ b/wiki_backup/File-Cursor.gif.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} + +[[Category:Joke block renders]] diff --git a/wiki_backup/File-Glow Lichen.png.txt b/wiki_backup/File-Glow Lichen.png.txt new file mode 100644 index 0000000..5d72d78 --- /dev/null +++ b/wiki_backup/File-Glow Lichen.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{license Mojang}} +[[Category:Outdated flat-shaped blocks]] diff --git a/wiki_backup/File-Mangrove Button.png.txt b/wiki_backup/File-Mangrove Button.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Mangrove Button.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Material Reducer.png.txt b/wiki_backup/File-Material Reducer.png.txt new file mode 100644 index 0000000..12971f9 --- /dev/null +++ b/wiki_backup/File-Material Reducer.png.txt @@ -0,0 +1,5 @@ +== Summary == +Material reducer from Education edition chemistry update + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Mossy Stone Brick Wall.png.txt b/wiki_backup/File-Mossy Stone Brick Wall.png.txt new file mode 100644 index 0000000..70e9295 --- /dev/null +++ b/wiki_backup/File-Mossy Stone Brick Wall.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Fence-like block renders]] diff --git a/wiki_backup/File-Oak Leaves.png.txt b/wiki_backup/File-Oak Leaves.png.txt new file mode 100644 index 0000000..d6504d3 --- /dev/null +++ b/wiki_backup/File-Oak Leaves.png.txt @@ -0,0 +1,5 @@ +== Licensing == +{{License Mojang}} + +[[Category:Natural block renders]] +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Orange Candle.png.txt b/wiki_backup/File-Orange Candle.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Orange Candle.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Oxidized Copper Bulb.png.txt b/wiki_backup/File-Oxidized Copper Bulb.png.txt new file mode 100644 index 0000000..adef223 --- /dev/null +++ b/wiki_backup/File-Oxidized Copper Bulb.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Oxidized copper bulb render Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = October 25, 2023 +| author = Render: Harristic
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Manufactured block renders]] +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Quartz Bricks.png.txt b/wiki_backup/File-Quartz Bricks.png.txt new file mode 100644 index 0000000..06a0a0d --- /dev/null +++ b/wiki_backup/File-Quartz Bricks.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} +[[Category:Manufactured block renders]] +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Red Wall Banner.png.txt b/wiki_backup/File-Red Wall Banner.png.txt new file mode 100644 index 0000000..7c41803 --- /dev/null +++ b/wiki_backup/File-Red Wall Banner.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a wall [[Red Banner]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Shrub.png.txt b/wiki_backup/File-Shrub.png.txt new file mode 100644 index 0000000..2dd80d3 --- /dev/null +++ b/wiki_backup/File-Shrub.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Programmer Art flat-shaped blocks]] diff --git a/wiki_backup/Granite Slab.txt b/wiki_backup/Granite Slab.txt new file mode 100644 index 0000000..cdfe58e --- /dev/null +++ b/wiki_backup/Granite Slab.txt @@ -0,0 +1,157 @@ +{{Infobox block +| image = Granite Slab.png +| invimage = Granite Slab +| stackable = Yes +| maxStack = 64 +| tool = Wooden Pickaxe +| renewable = Yes +| light = No +| transparent = '''Double slab''': No
+'''Single slab''': Partial (blocks light){{only|java|short=1}}
Partial (diffuses sky light){{only|bedrock|short=1}} +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''granite slab''' is a [[granite]] variant of a [[slab]]. + +== Obtaining == +=== Breaking === +Granite slabs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. + +{{breaking row +|Granite Slab +|Pickaxe +|Wooden +|item=1 +|link=none +|horizontal=1 +}} + +=== Crafting === +{{Crafting +|A3= Granite +|B3= Granite +|C3= Granite +|Output= Granite Slab,6 +|type= Building block +}} + +=== Stonecutting === +{{Stonecutting +|Granite +|Granite Slab, 2 +}} + +== Usage == +{{for|information about the placement mechanics of all slabs|Slab#Usage}} + +=== Note blocks === +Granite slabs can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{IN|Bedrock}}, when a granite slab is combined into a double slab, the block's use sound is played.{{Bug|MCPE-79659}} + +{{Sound table/Block/Stone}} +{{SoundTable +| title = ''Bedrock Edition'' combine sounds +| type = bedrock +| {{SoundLine +| sound =Stone hit1.ogg +|sound2=Stone hit2.ogg +|sound3=Stone hit3.ogg +|sound4=Stone hit4.ogg +|sound5=Stone hit5.ogg +|sound6=Stone hit6.ogg +|source=block +|description=When a granite slab is combined into a double slab +|id=use.stone +|volume=1.0 +| pitch = 0.8 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Granite Slab +|spritetype=block +|nameid=granite_slab +|blocktags=slabs, mineable/pickaxe +|itemtags=slabs +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|showaliasids=y +|generatetranslationkeys=y +|displayname=Granite Double Slab +|spritename=granite +|spritetype=block +|nameid=granite_double_slab +|aliasid=double_stone_block_slab3 / 6, double_stone_slab3 / 6 +|id=-923 +|form=block +|itemform=granite_double_slab +|itemform2=
Alias ID: real_double_stone_slab3 / 6 +|translationkey=-}} +{{ID table +|displayname=Granite Slab +|spritetype=block +|nameid=granite_slab +|aliasid=stone_block_slab3 / 6, stone_slab3 / 6 +|translationkey=tile.stone_slab3.granite.name +|id=-896 +|itemform=granite_slab +|itemform2=
Alias ID: double_stone_slab3 / 6 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Slab/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Granite Slab JE1 BE1.png|32px]] Added granite slabs.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Granite Slab BE1.png|32px]] Added granite slabs. +|Granite slabs have the stone_slab3 ID, however their item form's ID is incorrectly registered as double_stone_slab3. +|The direct item form of double granite slabs have the real_double_stone_slab3 ID.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Granite Slab JE1 BE1.png|32px]] The texture of granite slabs has been updated.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|The IDs of granite slabs and double granite slabs have been changed to stone_block_slab3 and double_stone_block_slab3 respectively.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Granite slabs now use the minecraft:vertical_half [[block state]] instead of top_slot_bit.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|The different stone slab type [[block states]] for the stone_block_slab3 ID have been split up into their own IDs. +|Decreased the hardness of granite slabs from 2 to 1.5.}} +|{{HistoryLine|||dev=Preview 1.21.10.22|The different stone slab type [[block states]] for the double_stone_block_slab3 ID have been split up into their own IDs. +|Decreased the hardness of granite double slabs from 2 to 1.5.}} +|{{HistoryLine|ps4}} +|{{HistoryLine||1.88|[[File:Granite Slab BE1.png|32px]] Added granite slabs.}} +|{{HistoryLine||1.90|[[File:Granite Slab JE1 BE1.png|32px]] The texture of granite slabs has been updated.}} +}} + +== Issues == +{{Issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox slab}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Slabs]] + +[[fr:Dalle de granite]] +[[ja:花崗岩のハーフブロック]] +[[pt:Laje de granito]] diff --git a/wiki_backup/Magenta Glazed Terracotta.txt b/wiki_backup/Magenta Glazed Terracotta.txt new file mode 100644 index 0000000..532c874 --- /dev/null +++ b/wiki_backup/Magenta Glazed Terracotta.txt @@ -0,0 +1,426 @@ +{{Infobox block +| group = White +| 1-1 = White Glazed Terracotta.png +| invimage = White Glazed Terracotta +| group2 = Light Gray +| 2-1 = Light Gray Glazed Terracotta.png +| invimage2 = Light Gray Glazed Terracotta +| group3 = Gray +| 3-1 = Gray Glazed Terracotta.png +| invimage3 = Gray Glazed Terracotta +| group4 = Black +| 4-1 = Black Glazed Terracotta.png +| invimage4 = Black Glazed Terracotta +| group5 = Brown +| 5-1 = Brown Glazed Terracotta.png +| invimage5 = Brown Glazed Terracotta +| group6 = Red +| 6-1 = Red Glazed Terracotta.png +| invimage6 = Red Glazed Terracotta +| group7 = Orange +| 7-1 = Orange Glazed Terracotta.png +| invimage7 = Orange Glazed Terracotta +| group8 = Yellow +| 8-1 = Yellow Glazed Terracotta.png +| invimage8 = Yellow Glazed Terracotta +| group9 = Lime +| 9-1 = Lime Glazed Terracotta.png +| invimage9 = Lime Glazed Terracotta +| group10 = Green +| 10-1 = Green Glazed Terracotta.png +| invimage10 = Green Glazed Terracotta +| group11 = Cyan +| 11-1 = Cyan Glazed Terracotta.png +| invimage11 = Cyan Glazed Terracotta +| group12 = Light Blue +| 12-1 = Light Blue Glazed Terracotta.png +| invimage12 = Light Blue Glazed Terracotta +| group13 = Blue +| 13-1 = Blue Glazed Terracotta.png +| invimage13 = Blue Glazed Terracotta +| group14 = Purple +| 14-1 = Purple Glazed Terracotta.png +| invimage14 = Purple Glazed Terracotta +| group15 = Magenta +| 15-1 = Magenta Glazed Terracotta.png +| invimage15 = Magenta Glazed Terracotta +| group16 = Pink +| 16-1 = Pink Glazed Terracotta.png +| invimage16 = Pink Glazed Terracotta +| transparent = No +| light = No +| tool = pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Glazed terracotta''' is a vibrant [[solid block]] that comes in the sixteen regular [[dye]] colors, obtained by smelting [[stained terracotta]]. Glazed terracotta does not stick to [[slime block]]s or [[honey block]]s, and it cannot be pulled by [[sticky piston]]s, but it can be pushed by [[piston]]s. + +== Obtaining == +=== Breaking === +Glazed terracotta requires a [[pickaxe]] to be mined. When mined without a pickaxe, it drops nothing. + +{{breaking row|Glazed Terracotta|Pickaxe|Wooden|horizontal=1}} + +=== Natural generation === +Purple glazed terracotta generates in some cold [[ocean ruins]]. + +Yellow glazed terracotta generates in mason houses in [[savanna]] [[village]]s. + +Orange glazed terracotta generates in [[savanna]] village armorer houses. + +White glazed terracotta generates in some [[desert]] village buildings. + +Lime glazed terracotta generates in one of the desert village temples. + +Light blue glazed terracotta generates in toolsmith houses in desert villages. + +Black, cyan, light blue, light gray, orange and yellow glazed terracotta can generate in [[trail ruins]]. + +Red glazed terracotta generate in altar-like structures with [[ominous vault]]s within [[Trial Chambers|trial chambers]]. + +=== Smelting === +Glazed terracotta can be obtained by smelting any [[stained terracotta]]. Unstained terracotta cannot be smelted. + +{{Smelting +|Matching Dyed Terracotta +|Matching Glazed Terracotta +|0,1 +}} + +=== Trading === +{{Trade sources|Any color Glazed Terracotta}} + +== Usage == +[[File:GlazedTerraCotta.png|alt=Sixteen sets of 10 block sections, each with 8 terracotta tiles and two carpet squares. The sets are arranged in a chevron pattern with each color of terracotta in clockwise and counterclockwise laying patterns. The colors from left to right on the top are magenta, pink, orange, brown black, red, green, lime green. The colors from left to right on the bottom row are yellow, white, blue light blue, cyan, purple, light grey and grey.|thumb]] +Glazed terracotta does not stick to [[slime block]]s, and [[honey block]]s, but unlike [[immovable block]]s, it can be pushed by [[piston]]s and [[sticky piston]]s. It cannot be pulled by sticky pistons. + +=== Placement === +When placed, glazed terracotta's texture rotates relative to the direction the player is facing while placing the block. If several glazed terracotta blocks of the same color are placed in the "correct" orientation in a 2×2 or greater area, the textures align to create a singular image, as demonstrated in the image to the right. + +The magenta glazed terracotta pattern includes an arrow (⬆) design that can be used to point to things or direct players. A guide is shown below, in order to correctly place the arrow direction (based on testing). + +{| class="wikitable" +|- +! Facing !! Arrow direction +|- +| Front || Pointing right ► +|- +| Left || Pointing down ▼ +|- +| Right || Pointing up ▲ +|- +| Above || Pointing down ▼ +|} +[[File:Magenta Glazed Terracotta Xray.png|thumb|Translucent image of magenta terracotta.]] +[[File:More 2x2 tile options.png|thumb|350x350px|Several different 2×2 tile patterns.]] + +=== Texture === +[[File:cyanterracottaface.png|thumb|right|150px|Creeper face on cyan glazed terracotta.]] + +Glazed terracotta blocks are designed to form a larger, cohesive pattern when placed in the correct 2×2 configuration. Most textures have reflection symmetry along a diagonal line that goes from corner to corner, though the colors of individual pixels can differ slightly. + +Although the design of each individual glazed terracotta block is up for interpretation, there are some intentional details in certain blocks: + +* Magenta blocks contain directional arrows. +* Cyan blocks contain a [[creeper]]'s face. +* Purple blocks contain the hilt and handguard of a [[sword]]. + +=== Note blocks === +All types of glazed terracotta can be placed under [[note block]]s to produce "bass drum" sound. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=White Glazed Terracotta +|spritetype=block +|nameid=white_glazed_terracotta}} +{{ID table +|displayname=Orange Glazed Terracotta +|spritetype=block +|nameid=orange_glazed_terracotta}} +{{ID table +|displayname=Magenta Glazed Terracotta +|spritetype=block +|nameid=magenta_glazed_terracotta}} +{{ID table +|displayname=Light Blue Glazed Terracotta +|spritetype=block +|nameid=light_blue_glazed_terracotta}} +{{ID table +|displayname=Yellow Glazed Terracotta +|spritetype=block +|nameid=yellow_glazed_terracotta}} +{{ID table +|displayname=Lime Glazed Terracotta +|spritetype=block +|nameid=lime_glazed_terracotta}} +{{ID table +|displayname=Pink Glazed Terracotta +|spritetype=block +|nameid=pink_glazed_terracotta}} +{{ID table +|displayname=Gray Glazed Terracotta +|spritetype=block +|nameid=gray_glazed_terracotta}} +{{ID table +|displayname=Light Gray Glazed Terracotta +|spritetype=block +|nameid=light_gray_glazed_terracotta}} +{{ID table +|displayname=Cyan Glazed Terracotta +|spritetype=block +|nameid=cyan_glazed_terracotta}} +{{ID table +|displayname=Purple Glazed Terracotta +|spritetype=block +|nameid=purple_glazed_terracotta}} +{{ID table +|displayname=Blue Glazed Terracotta +|spritetype=block +|nameid=blue_glazed_terracotta}} +{{ID table +|displayname=Brown Glazed Terracotta +|spritetype=block +|nameid=brown_glazed_terracotta}} +{{ID table +|displayname=Green Glazed Terracotta +|spritetype=block +|nameid=green_glazed_terracotta}} +{{ID table +|displayname=Red Glazed Terracotta +|spritetype=block +|nameid=red_glazed_terracotta}} +{{ID table +|displayname=Black Glazed Terracotta +|spritetype=block +|nameid=black_glazed_terracotta +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Glazed Terracotta +|spritetype=block +|nameid=white_glazed_terracotta +|id=220 +|itemform=white_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.white +|translationkey=tile.glazedTerracotta.white.name}} +{{ID table +|displayname=Orange Glazed Terracotta +|spritetype=block +|nameid=orange_glazed_terracotta +|id=221 +|itemform=orange_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.orange +|translationkey=tile.glazedTerracotta.orange.name}} +{{ID table +|displayname=Magenta Glazed Terracotta +|spritetype=block +|nameid=magenta_glazed_terracotta +|id=222 +|itemform=magenta_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.magenta +|translationkey=tile.glazedTerracotta.magenta.name}} +{{ID table +|displayname=Light Blue Glazed Terracotta +|spritetype=block +|nameid=light_blue_glazed_terracotta +|id=223 +|itemform=light_blue_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.light_blue +|translationkey=tile.glazedTerracotta.light_blue.name}} +{{ID table +|displayname=Yellow Glazed Terracotta +|spritetype=block +|nameid=yellow_glazed_terracotta +|id=224 +|itemform=yellow_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.yellow +|translationkey=tile.glazedTerracotta.yellow.name}} +{{ID table +|displayname=Lime Glazed Terracotta +|spritetype=block +|nameid=lime_glazed_terracotta +|id=225 +|itemform=lime_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.lime +|translationkey=tile.glazedTerracotta.lime.name}} +{{ID table +|displayname=Pink Glazed Terracotta +|spritetype=block +|nameid=pink_glazed_terracotta +|id=226 +|itemform=pink_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.pink +|translationkey=tile.glazedTerracotta.pink.name}} +{{ID table +|displayname=Gray Glazed Terracotta +|spritetype=block +|nameid=gray_glazed_terracotta +|id=227 +|itemform=gray_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.gray +|translationkey=tile.glazedTerracotta.gray.name}} +{{ID table +|displayname=Light Gray Glazed Terracotta +|spritetype=block +|nameid=silver_glazed_terracotta +|id=228 +|itemform=silver_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.silver +|translationkey=tile.glazedTerracotta.silver.name}} +{{ID table +|displayname=Cyan Glazed Terracotta +|spritetype=block +|nameid=cyan_glazed_terracotta +|id=229 +|itemform=cyan_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.cyan +|translationkey=tile.glazedTerracotta.cyan.name}} +{{ID table +|displayname=Purple Glazed Terracotta +|spritetype=block +|nameid=purple_glazed_terracotta +|id=219 +|itemform=purple_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.purple +|translationkey=tile.glazedTerracotta.purple.name}} +{{ID table +|displayname=Blue Glazed Terracotta +|spritetype=block +|nameid=blue_glazed_terracotta +|id=231 +|itemform=blue_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.blue +|translationkey=tile.glazedTerracotta.blue.name}} +{{ID table +|displayname=Brown Glazed Terracotta +|spritetype=block +|nameid=brown_glazed_terracotta +|id=232 +|itemform=brown_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.brown +|translationkey=tile.glazedTerracotta.brown.name}} +{{ID table +|displayname=Green Glazed Terracotta +|spritetype=block +|nameid=green_glazed_terracotta +|id=233 +|itemform=green_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.green +|translationkey=tile.glazedTerracotta.green.name}} +{{ID table +|displayname=Red Glazed Terracotta +|spritetype=block +|nameid=red_glazed_terracotta +|id=234 +|itemform=red_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.red +|translationkey=tile.glazedTerracotta.red.name}} +{{ID table +|displayname=Black Glazed Terracotta +|spritetype=block +|nameid=black_glazed_terracotta +|id=235 +|itemform=black_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.black +|translationkey=tile.glazedTerracotta.black.name +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== Video == +{{yt|fXcMvet8umY}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.12|dev=17w06a|[[File:White Glazed Terracotta JE1 BE1.png|32px]] [[File:Light Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Black Glazed Terracotta JE1 BE1.png|32px]] [[File:Brown Glazed Terracotta JE1 BE1.png|32px]] [[File:Red Glazed Terracotta JE1 BE1.png|32px]] [[File:Orange Glazed Terracotta JE1 BE1.png|32px]] [[File:Yellow Glazed Terracotta JE1 BE1.png|32px]] [[File:Lime Glazed Terracotta JE1 BE1.png|32px]] [[File:Green Glazed Terracotta JE1 BE1.png|32px]] [[File:Cyan Glazed Terracotta JE1 BE1.png|32px]] [[File:Light Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Purple Glazed Terracotta JE1 BE1.png|32px]] [[File:Magenta Glazed Terracotta JE1 BE1.png|32px]] [[File:Pink Glazed Terracotta JE1 BE1.png|32px]] Added glazed terracotta.}} +|{{HistoryLine|||dev=17w13a|[[File:White Glazed Terracotta JE2 BE2.png|32px]] [[File:Orange Glazed Terracotta JE2 BE2.png|32px]] [[File:Cyan Glazed Terracotta JE2 BE2.png|32px]] [[File:Magenta Glazed Terracotta JE2 BE2.png|32px]] The white, orange, cyan, and magenta block textures have now been changed. This change is to remove patterns that could contain offensive imagery.{{bug|MC-113377}}{{bug|MC-113844}}https://www.reddit.com/r/Minecraft/comments/5sspmk/minecraft_snapshot_17w06a/ddhjm42/?context=1 However, it is still possible to create some. This was reported as a bug, with the resolution being "won't fix."{{bug|MC-120703}}}} +|{{HistoryLine||1.13|dev=17w47a|The ID for light gray glazed terracotta has now been changed from silver_glazed_terracotta to light_gray_glazed_terracotta. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 235 through 250.}} +|{{HistoryLine|||dev=18w09a|Purple glazed terracotta now generates in some [[ocean ruins]].}} +|{{HistoryLine||1.14|dev=18w49a|Orange and yellow glazed terracotta now generates in [[savanna]] [[village]]s.}} +|{{HistoryLine|||dev=18w50a|White, lime and light blue glazed terracotta now generate in [[desert]] villages.}} +|{{HistoryLine|||dev=19w11a|Glazed terracotta in all 16 colors are now [[trading|sold]] by [[villager]]s of the new mason profession, making it [[Renewable resource|renewable]].}} +|{{HistoryLine||1.20|dev=23w12a|All types of glazed terracotta except green, magenta, and pink now generate in [[trail ruins]].}} +|{{HistoryLine|||dev=23w14a|[[File:Purple Glazed Terracotta JE2.png|32px]] Changed texture for purple glazed terracotta.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Glazed Terracotta JE1 BE1.png|32px]] [[File:Light Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Black Glazed Terracotta JE1 BE1.png|32px]] [[File:Brown Glazed Terracotta JE1 BE1.png|32px]] [[File:Red Glazed Terracotta JE1 BE1.png|32px]] [[File:Orange Glazed Terracotta JE1 BE1.png|32px]] [[File:Yellow Glazed Terracotta JE1 BE1.png|32px]] [[File:Lime Glazed Terracotta JE1 BE1.png|32px]] [[File:Green Glazed Terracotta JE1 BE1.png|32px]] [[File:Cyan Glazed Terracotta JE1 BE1.png|32px]] [[File:Light Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Purple Glazed Terracotta JE1 BE1.png|32px]] [[File:Magenta Glazed Terracotta JE1 BE1.png|32px]] [[File:Pink Glazed Terracotta JE1 BE1.png|32px]] Added glazed terracotta.}} +|{{HistoryLine|||dev=alpha 1.1.0.3|[[File:White Glazed Terracotta JE2 BE2.png|32px]] [[File:Orange Glazed Terracotta JE2 BE2.png|32px]] [[File:Cyan Glazed Terracotta JE2 BE2.png|32px]] [[File:Magenta Glazed Terracotta JE2 BE2.png|32px]] The textures of white, orange, cyan, and magenta glazed terracotta have now been updated.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Purple glazed terracotta now generates naturally in [[ocean ruins]].}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|White, lime and light blue glazed terracotta now generate in the new [[desert]] [[village]]s. +|Orange and yellow terracotta now generate in the new [[savanna]] villages.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Glazed terracotta can now be [[trading|bought]] from stone mason [[villager]]s.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Glazed Terracotta JE2 BE2.png|32px]] [[File:Light Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Black Glazed Terracotta JE1 BE1.png|32px]] [[File:Brown Glazed Terracotta JE1 BE1.png|32px]] [[File:Red Glazed Terracotta JE1 BE1.png|32px]] [[File:Orange Glazed Terracotta JE2 BE2.png|32px]] [[File:Yellow Glazed Terracotta JE1 BE1.png|32px]] [[File:Lime Glazed Terracotta JE1 BE1.png|32px]] [[File:Green Glazed Terracotta JE1 BE1.png|32px]] [[File:Cyan Glazed Terracotta JE2 BE2.png|32px]] [[File:Light Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Purple Glazed Terracotta JE1 BE1.png|32px]] [[File:Magenta Glazed Terracotta JE2 BE2.png|32px]] [[File:Pink Glazed Terracotta JE1 BE1.png|32px]] Added glazed terracotta.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Glazed terracotta can no longer be pulled by [[sticky piston]]s and no longer sticks to moving [[slime block]]s.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Purple glazed terracotta now generates in some [[ocean ruins]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Glazed terracotta can now be [[trading|sold]] to stone mason [[villager]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.95|wiiu=none|switch=none|Stone mason [[villager]]s now sell 12 glazed terracotta for 1 emerald instead of buying it.}} +|{{HistoryLine|new3ds}} +|{{HistoryLine||1.9.19|[[File:White Glazed Terracotta JE2 BE2.png|32px]] [[File:Light Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Black Glazed Terracotta JE1 BE1.png|32px]] [[File:Brown Glazed Terracotta JE1 BE1.png|32px]] [[File:Red Glazed Terracotta JE1 BE1.png|32px]] [[File:Orange Glazed Terracotta JE2 BE2.png|32px]] [[File:Yellow Glazed Terracotta JE1 BE1.png|32px]] [[File:Lime Glazed Terracotta JE1 BE1.png|32px]] [[File:Green Glazed Terracotta JE1 BE1.png|32px]] [[File:Cyan Glazed Terracotta JE2 BE2.png|32px]] [[File:Light Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Purple Glazed Terracotta JE1 BE1.png|32px]] [[File:Magenta Glazed Terracotta JE2 BE2.png|32px]] [[File:Pink Glazed Terracotta JE1 BE1.png|32px]] Added glazed terracotta.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* According to [[Jens Bergensten]], the inspiration for glazed terracotta blocks came from a Moroccan-styled bathroom floor at a hotel in [[wikipedia:California|California]].{{tweet|jeb|830358904135639040|I got the inspiration from a bathroom floor at a hotel in California. They had Moroccan style tiles that looked amazing|February 11, 2017}} +* Glazed terracotta blocks were designed by [[Johan Aronson]].{{reddit|5sspmk/minecraft_snapshot_17w06a|ddhjm42|Uh oh, we'll fix it for the next snapshot. You won't believe how much time and effort we (or rather, @JohanAronson) put into getting rid of accidental nazis out of these blocks.|Jeb|February 8, 2017}} + +== Gallery == +=== Screenshots === + +17w06a.png|The first instance of glazed terracotta appears in this banner for snapshot [[17w06a]]. (Magenta, top center of structure) +MixedTerracottaDesign1.png|A complex terracotta pattern that uses multiple colors to achieve a rich carpet effect. +MixedTerracottaDesign2.png|Several more complex multi-color terracotta patterns. +MixedTerracottaDesignMulticolor.png|A terracotta pattern using 14 kinds of terracotta block. +Glazed Terracotta naturally generating in the ruins.png| Purple glazed terracotta generating in [[ocean ruins]]. +GlazedTerracottaRadialPatterns.png|All of the radial glazed terracotta patterns, shown in a continuous arrangement next to their unglazed counterparts. +Jeb Lime Glazed Terracotta 1.png|A structure of lime glazed terracotta. +Jeb Lime Glazed Terracotta 2.png|Another structure of lime glazed terracotta. + + +=== In other media === + +15th Anniversary Glazed Terracotta.png|Official artwork of every type of glazed terracotta, used for the 15th anniversary of ''[[Minecraft]]''.https://www.minecraft.net/en-us/15th-anniversary + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week-glazed-terracotta Block of the Week: Glazed Terracotta] – Minecraft.net on January 19, 2018 + +== Navigation == +{{Navbox blocks|decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] + +[[de:Glasierte Keramik]] +[[es:Azulejo]] +[[fr:Terre cuite émaillée]] +[[ja:彩釉テラコッタ]] +[[ko:유광 테라코타]] +[[pl:Glazurowana terakota]] +[[pt:Azulejo]] +[[ru:Глазурованная керамика]] +[[zh:带釉陶瓦]] diff --git a/wiki_backup/Mangrove Door.txt b/wiki_backup/Mangrove Door.txt new file mode 100644 index 0000000..d688f86 --- /dev/null +++ b/wiki_backup/Mangrove Door.txt @@ -0,0 +1,874 @@ +{{Infobox block +| title = Wooden Door +| group = Oak +| 1-1 = Oak Door.png +| invimage = Oak Door +| group2 = Spruce +| 2-1 = Spruce Door.png +| invimage2 = Spruce Door +| group3 = Birch +| 3-1 = Birch Door.png +| invimage3 = Birch Door +| group4 = Jungle +| 4-1 = Jungle Door.png +| invimage4 = Jungle Door +| group5 = Acacia +| 5-1 = Acacia Door.png +| invimage5 = Acacia Door +| group6 = Dark Oak +| 6-1 = Dark Oak Door.png +| invimage6 = Dark Oak Door +| group7 = Mangrove +| 7-1 = Mangrove Door.png +| invimage7 = Mangrove Door +| group8 = Cherry +| 8-1 = Cherry Door.png +| invimage8 = Cherry Door +| group9 = Pale Oak +| 9-1 = Pale Oak Door.png +| invimage9 = Pale Oak Door +| group10 = Bamboo +| 10-1 = Bamboo Door.png +| invimage10 = Bamboo Door +| group11 = Crimson +| 11-1 = Crimson Door.png +| invimage11 = Crimson Door +| group12 = Warped +| 12-1 = Warped Door.png +| invimage12 = Warped Door +| transparent = Partial +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = '''Overworld wood''': Yes
'''Nether wood''': No +| waterloggable = No ({{JE}})
Yes ({{BE}}) +}} +A '''wooden door''' is a variant of the [[door]] made of wood that can be opened and closed by the player without [[redstone]]. + +== Obtaining == +Wooden doors can be crafted from any type of [[planks]], including those found in [[the Nether]]. Different types of wooden doors can also be found in multiple structures in the [[Overworld]]. + +=== Breaking === +A wooden door can be mined with anything, but [[axe]]s are the fastest. [[Piston]]s can also break doors by pushing the piston head or any block into the door. + +Wooden doors require a solid block beneath them for support. If that block is removed, the door breaks and drops itself. + +{{breaking row +|Wooden Door +|sprite=wooden-doors +|Axe +| +|item=1 +|link=none +|horizontal=1 +}} + +=== Natural generation === +Wooden doors generate in some generated structures, forming the entrances to the majority of buildings. Wooden doors do not generate in [[zombie village]]s. + +;{{BlockSprite|Oak Door|text=Oak}} + +Oak doors generate as part of: +* Plains [[village]]s +* [[Stronghold]]s +* Right-side-up [[shipwreck]]s + +;{{BlockSprite|Spruce Door|text=Spruce}} + +Spruce doors generate as part of: +* Taiga, snowy tundra and snowy taiga [[village]]s +* Right-side-up [[shipwreck]]s + +;{{BlockSprite|Jungle Door|text=Jungle}} + +Jungle doors generate as part of: +* Desert [[village]]s +* Right-side-up [[shipwreck]]s + +;{{BlockSprite|Acacia Door|text=Acacia}} + +Acacia doors generate as part of: +* Savanna [[village]]s + + +;{{BlockSprite|Dark Oak Door|text=Dark oak}} + +Dark oak doors generate as part of: +* Master bedroom closets in [[woodland mansion]]s +* Right-side-up [[shipwreck]]s + +=== Crafting === +{{Crafting +|A1= Matching Planks +|B1= Matching Planks +|A2= Matching Planks +|B2= Matching Planks +|A3= Matching Planks +|B3= Matching Planks +|Output= Matching Wooden Door,3 +|type= Redstone +}} + +== Usage == +{{main|Door#Usage}} +Wooden doors can be opened and closed using a [[redstone signal]], or by players, [[villager]]s, [[piglin]]s, [[wandering trader]]s{{only|bedrock|short=1}}, and [[vindicator]]s{{only|java|short=1}}. Wooden doors are also affected by the wind burst of thrown [[wind charge]]s, causing them to open if closed, or vice versa. + +In Hard [[difficulty]], wooden doors can be broken by [[vindicator]]s and all variants of [[zombie]]s except [[drowned]]. + +Some doors have built-in openings that are useful for determining the time of day. Regardless of this, all wooden doors allow light to pass through them. + +=== Barrier === +[[File:Vindicator breaking door that doesn't block access.png|thumb|A vindicator breaking a closed wooden door placed sideways, even though it allows passage.]] +A wooden door can be opened or closed by pressing the {{control|use|text=Use Item/Place Block}} [[control]]. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". + +Some [[zombie]]s can break wooden doors in [[Hard]] difficulty. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a [[raid]] in [[Normal]] and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. {{IN|java}}, some vindicators may sometimes open a wooden door instead of breaking it. Both zombies and vindicators attempt to break a wooden door only when the door is in its "closed" state; this is the case even when the door is placed in such a way as to allow passage in its "closed" state and block passage in its "open" state (for example, by facing sideways when placing the door). + +=== Redstone component === +{{see also|Redstone circuit}} + +Wooden doors can be controlled with redstone power. + +A wooden door is a redstone [[mechanism component]] and can be activated by [[Redstone mechanics#Power|weakly powering]] any cardinally adjacent block. + +When activated, the wooden door immediately opens. When deactivated, it immediately closes. Players and mobs can still open and close a door that is controlled by a redstone signal. + +All methods of activating a door can be applied to either the top or bottom parts of a door. + +=== Fuel === +Overworld wooden doors can be used as a [[fuel]] in [[furnace]]s, smelting 1 item per door. + +=== Note blocks === +Wooden doors can be placed under [[note block]]s to produce "bass" sound. + +=== Air pockets === +Doors can be used as air pockets [[Water|underwater]] {{in|Java}} because doors can't be waterlogged, but it can be used as air pockets in [[lava]] in both [[Java Edition|Java]] and [[Bedrock Edition|Bedrock]] editions. A wooden door in lava does not burn. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood}} + +=== Unique === +{{JE}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Wooden Door open3.ogg +|sound2=Wooden Door open4.ogg +|subtitle=Door creaks +|source=block +|description=When a wooden door opens +|id=block.wooden_door.open +|translationkey=subtitles.block.door.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Wooden Door close2.ogg +|sound2=Wooden Door close5.ogg +|sound3=Wooden Door close6.ogg +|subtitle=Door creaks +|source=block +|description=When a wooden door closes +|id=block.wooden_door.close +|translationkey=subtitles.block.door.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Cherry door toggle1.ogg +|sound2=Cherry door toggle2.ogg +|sound3=Cherry door toggle3.ogg +|sound4=Cherry door toggle4.ogg +|subtitle=Door creaks +|source=block +|description=When a cherry wood door opens +|id=block.cherry_wood_door.open +|translationkey=subtitles.block.door.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Door creaks +|source=block +|description=When a cherry wood door closes +|id=block.cherry_wood_door.close +|translationkey=subtitles.block.door.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo Door toggle1.ogg +|sound2=Bamboo Door toggle2.ogg +|sound3=Bamboo Door toggle3.ogg +|sound4=Bamboo Door toggle4.ogg +|subtitle=Door creaks +|source=block +|description=When a bamboo wood door opens +|id=block.bamboo_wood_door.open +|translationkey=subtitles.block.door.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Door creaks +|source=block +|description=When a bamboo wood door closes +|id=block.bamboo_wood_door.close +|translationkey=subtitles.block.door.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Nether Door toggle1.ogg +|sound2=Nether Door toggle2.ogg +|sound3=Nether Door toggle3.ogg +|sound4=Nether Door toggle4.ogg +|subtitle=Door creaks +|source=block +|description=When a Nether wood door opens +|id=block.nether_wood_door.open +|translationkey=subtitles.block.door.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Door creaks +|source=block +|description=When a Nether wood door closes +|id=block.nether_wood_door.close +|translationkey=subtitles.block.door.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Zombie hit wood1.ogg +|sound2=Zombie hit wood2.ogg +|sound3=Zombie hit wood3.ogg +|sound4=Zombie hit wood4.ogg +|subtitle=Door shakes +|source=hostile +|description=When a [[zombie]] attacks a door +|id=entity.zombie.attack_wooden_door +|translationkey=subtitles.entity.zombie.attack_wooden_door +|volume=2.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Zombie breaks door.ogg +|subtitle=Door breaks +|source=hostile +|description=When a zombie breaks a door +|id=entity.zombie.break_wooden_door +|translationkey=subtitles.entity.zombie.break_wooden_door +|volume=2.0 +|pitch=0.8-1.2 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Wooden Door open3.ogg +|sound2=Wooden Door open4.ogg +|source=block +|description=When a wooden door opens +|id=open.wooden_door +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|sound=Wooden Door close2.ogg +|sound2=Wooden Door close5.ogg +|sound3=Wooden Door close6.ogg +|source=block +|description=When a wooden door closes +|id=close.wooden_door +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Cherry door toggle1.ogg +|sound2=Cherry door toggle2.ogg +|sound3=Cherry door toggle3.ogg +|sound4=Cherry door toggle4.ogg +|source=block +|description=When a cherry wood door opens +|id=open.cherry_wood_door +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a cherry wood door closes +|id=close.cherry_wood_door +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo Door toggle1.ogg +|sound2=Bamboo Door toggle2.ogg +|sound3=Bamboo Door toggle3.ogg +|sound4=Bamboo Door toggle4.ogg +|source=block +|description=When a bamboo wood door opens +|id=open.bamboo_wood_door +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a bamboo wood door closes +|id=close.bamboo_wood_door +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Nether Door toggle1.ogg +|sound2=Nether Door toggle2.ogg +|sound3=Nether Door toggle3.ogg +|sound4=Nether Door toggle4.ogg +|source=block +|description=When a Nether wood door opens +|id=open.nether_wood_door +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a Nether wood door closes +|id=close.nether_wood_door +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|sound=Zombie hit wood1.ogg +|sound2=Zombie hit wood2.ogg +|sound3=Zombie hit wood3.ogg +|sound4=Zombie hit wood4.ogg +|source=hostile +|description=While a zombie is breaking a wooden door +|id=mob.zombie.wood +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Zombie breaks door.ogg +|source=hostile +|description=When a zombie breaks a wooden door +|id=mob.zombie.woodbreak +|volume=1.0 +| pitch = 1.0 +}} +}} + +Historical sounds: +{|class="wikitable" +!Sound +!Description +!From +!to +!Pitch +|- +|{{Sound|2=Door closing old.ogg}} +|Opening +|[[Java Edition Infdev 20100607|Infdev 20100607 ?]] +|[[Java Edition RC1|1.0.0 RC1]] +|? +|- +|{{Sound|2=Door open.ogg}} +|Door opening (Second Version) +|[[Java Edition RC1|1.0.0 RC1]] +|[[Java Edition 15w43a|15w43a]] +|? +|- +|{{Sound|2=Door opening old.ogg}} +|Closing +|[[Java Edition Infdev 20100607|Infdev 20100607 ?]] +|[[Java Edition RC1|1.0.0 RC1]] +|? +|- +|{{Sound|2=Door close.ogg}} +|Closing (Second Version) +|[[Java Edition RC1|1.0.0 RC1]] +|[[Java Edition 15w43a|15w43a]] +|? +|} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Door +|spritetype=block +|nameid=oak_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Spruce Door +|spritetype=block +|nameid=spruce_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Birch Door +|spritetype=block +|nameid=birch_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Jungle Door +|spritetype=block +|nameid=jungle_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Acacia Door +|spritetype=block +|nameid=acacia_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Dark Oak Door +|spritetype=block +|nameid=dark_oak_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Mangrove Door +|spritetype=block +|nameid=mangrove_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Cherry Door +|spritetype=block +|nameid=cherry_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Pale Oak Door +|spritetype=block +|nameid=pale_oak_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Bamboo Door +|spritetype=block +|nameid=bamboo_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Crimson Door +|spritetype=block +|nameid=crimson_door +|blocktags=doors, non_flammable_wood, wooden_doors +|itemtags=doors, non_flammable_wood, wooden_doors}} +{{ID table +|displayname=Warped Door +|spritetype=block +|nameid=warped_door +|blocktags=doors, non_flammable_wood, wooden_doors +|itemtags=doors, non_flammable_wood, wooden_doors +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|firstcolumnname=Door +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|spritename=oak-door +|displayname=Oak block +|spritetype=block +|nameid=wooden_door +|id=64 +|form=block +|itemform=item.wooden_door +|translationkey=-}} +{{ID table2 +|spritename=spruce-door +|displayname=Spruce block +|spritetype=block +|nameid=spruce_door +|id=193 +|form=block +|itemform=item.spruce_door +|translationkey=-}} +{{ID table2 +|spritename=birch-door +|displayname=Birch block +|spritetype=block +|nameid=birch_door +|id=194 +|form=block +|itemform=item.birch_door +|translationkey=-}} +{{ID table2 +|spritename=jungle-door +|displayname=Jungle block +|spritetype=block +|nameid=jungle_door +|id=195 +|form=block +|itemform=item.jungle_door +|translationkey=-}} +{{ID table2 +|spritename=acacia-door +|displayname=Acacia block +|spritetype=block +|nameid=acacia_door +|id=196 +|form=block +|itemform=item.acacia_door +|translationkey=-}} +{{ID table2 +|spritename=dark-oak-door +|displayname=Dark Oak block +|spritetype=block +|nameid=dark_oak_door +|id=197 +|form=block +|itemform=item.dark_oak_door +|translationkey=-}} +{{ID table2 +|spritename=mangrove-door +|displayname=Mangrove block +|spritetype=block +|nameid=mangrove_door +|id=-493 +|form=block +|itemform=item.mangrove_door +|translationkey=-}} +{{ID table2 +|displayname=Cherry Door +|spritetype=block +|nameid=cherry_door +|id=-531 +|itemtags=minecraft:door +|translationkey=item.cherry_door.name}} +{{ID table2 +|displayname=Pale Oak Door +|spritetype=block +|nameid=pale_oak_door +|id=-990 +|itemtags=minecraft:door +|translationkey=item.pale_oak_door.name}} +{{ID table2 +|displayname=Bamboo Door +|spritetype=block +|nameid=bamboo_door +|id=-517 +|itemtags=minecraft:door +|translationkey=item.bamboo_door.name}} +{{ID table2 +|spritename=crimson-door +|displayname=Crimson block +|spritetype=block +|nameid=crimson_door +|id=499 +|form=block +|itemform=item.crimson_door}} +{{ID table2 +|spritename=warped-door +|displayname=Warped block +|spritetype=block +|nameid=warped_door +|id=500 +|form=block +|itemform=item.warped_door}} +{{ID table2 +|spritename=oak-door +|displayname=Oak item +|spritetype=item +|nameid=wooden_door +|id=359 +|form=item +|itemtags=minecraft:door}} +{{ID table2 +|spritename=spruce-door +|displayname=Spruce item +|spritetype=item +|nameid=spruce_door +|id=553 +|form=item +|itemtags=minecraft:door}} +{{ID table2 +|spritename=birch-door +|displayname=Birch item +|spritetype=item +|nameid=birch_door +|id=554 +|form=item +|itemtags=minecraft:door}} +{{ID table2 +|spritename=jungle-door +|displayname=Jungle item +|spritetype=item +|nameid=jungle_door +|id=555 +|form=item +|itemtags=minecraft:door}} +{{ID table2 +|spritename=acacia-door +|displayname=Acacia item +|spritetype=item +|nameid=acacia_door +|id=556 +|form=item +|itemtags=minecraft:door}} +{{ID table2 +|spritename=dark-oak-door +|displayname=Dark Oak item +|spritetype=item +|nameid=dark_oak_door +|id=557 +|form=item +|itemtags=minecraft:door}} +{{ID table2 +|spritename=mangrove-door +|displayname=Mangrove item +|spritetype=item +|nameid=mangrove_door +|id=641 +|form=item +|itemtags=minecraft:door}} +{{ID table2 +|spritename=crimson-door +|displayname=Crimson item +|spritetype=item +|nameid=crimson_door +|id=616 +|form=item +|itemtags=minecraft:door}} +{{ID table2 +|spritename=warped-door +|displayname=Warped item +|spritetype=item +|nameid=warped_door +|id=617 +|form=item +|itemtags=minecraft:door +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Door/BS}} + +== Video == +{{Video note|The video was created before ''[[Java Edition 1.16]]''; therefore, it does not mention or state crimson, warped, mangrove, cherry, bamboo, or pale oak doors.}} +{{yt|7jlIQcbHFts}} + +== History == +{{For|a history of changes to textures and models for each block state|Door/Asset history}} +{{For|a history of changes that affected more than one door type (example: changes affecting both wooden and iron doors)|Door#History}} + +{{HistoryTable +|{{HistoryLine||June 3, 2010|link=https://notch.tumblr.com/post/659506746/asynchronous-saving-and-loading-and-slightly-more|Notch states plans to implement doors.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100607|[[File:Oak Door JE1.png|32px]] [[File:Oak Door (Right) JE1.png|32px]] [[File:Oak Door (item) JE1.png|32px]] Added wooden doors.}} +|{{HistoryLine||20100608|Doors have been given smarter rotation logic.}} +|{{HistoryLine||20100611|[[File:Oak Door JE2.png|32px]] [[File:Oak Door (Right) JE2.png|32px]] The models of doors have been changed to use door bottom half texture on sides instead of the wooden [[planks]] texture.}} +|{{HistoryLine||20100618|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (Right) JE3.png|32px]] The textures of doors have been changed.}} +|{{HistoryLine||20100624|[[File:Oak Door (Right) JE4 BE1.png|32px]] The model of door with right hinge has been changed to mirror and use textures of door with left hinge.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.1|[[File:Oak Door (item) JE2 BE1.png|32px]] The texture of wooden doors in [[item]] form has been changed. +|Doors can now be controlled by redstone power.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.8|dev=Pre-release|Wooden doors now occur naturally in [[village]]s.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Wooden doors are now broken faster using an [[axe]].}} +|{{HistoryLine|||dev=RC1|The opening and closing [[sound]]s for doors have been changed.}} +|{{HistoryLine||1.1|dev=11w47a|Double doors now open correctly.}} +|{{HistoryLine||1.2.1|dev=12w05a|[[Villager]]s can now open and close doors.}} +|{{HistoryLine|||dev=12w06a|[[File:Oak Door JE4 BE3.png|32px]] Changed top model of door. +|[[Zombie]]s can now break wooden doors. +|Doors have been changed to properly detect if they are open or closed. Placing two [[pressure plate]]s directly in front of doors and stepping on them now opens them correctly.}} +|{{HistoryLine||1.4.2|dev=12w40a|Wooden doors can no longer be opened by attacking (left-click).}} +|{{HistoryLine||1.8|dev=14w10a|[[File:Oak Door JE5.png|32px]] The models of wooden doors have been changed.}} +|{{HistoryLine|||dev=August 8, 2014|slink=https://twitter.com/TheMogMiner/status/497751889102905344|[[Ryan Holtz|TheMogMiner]] tweeted an image showing new types of wooden doors.}} +|{{HistoryLine|||dev=14w32d|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE1.png|32px]] [[File:Acacia Door JE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE1.png|32px]] [[File:Birch Door (item) JE1.png|32px]] [[File:Jungle Door (item) JE1.png|32px]] [[File:Acacia Door (item) JE1.png|32px]] [[File:Dark Oak Door (item) JE1.png|32px]] New types of wood doors have been added: spruce, birch, jungle, acacia and dark oak.}} +|{{HistoryLine|||dev=14w33a|[[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] The models of jungle and acacia doors no longer have inner faces in the holes in their models. +|[[File:Spruce Door (item) JE2.png|32px]] [[File:Birch Door (item) JE2.png|32px]] [[File:Jungle Door (item) JE2.png|32px]] [[File:Acacia Door (item) JE2.png|32px]] [[File:Dark Oak Door (item) JE2.png|32px]] [[Item]] textures of new doors have been changed to match the dimensions of oak doors. +|The wooden door (''Wooden Door'') has been renamed to ''Oak Door''.}} +|{{HistoryLine|||dev=14w33b|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] All [[item]] textures for all wooden doors have been changed. Doors now have hinges on the left and handles on the right, existing wooden doors have a slight item textures change as well.}} +|{{HistoryLine||1.9|dev=15w31a|[[File:Birch Door JE2.png|32px]] [[File:Jungle Door JE3.png|32px]] [[File:Acacia Door JE3.png|32px]] [[File:Dark Oak Door JE2.png|32px]] Shading on the [[block]] textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.}} +|{{HistoryLine||1.10|dev=16w20a|Acacia and spruce doors now generate in [[savanna]] and [[taiga]] [[villages]].}} +|{{HistoryLine||1.11|dev=16w33a|Wooden doors can now be used to fuel [[furnace]]s.}} +|{{HistoryLine|||dev=16w39a|Dark oak doors now generate in [[woodland mansion]]s.}} +|{{HistoryLine||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[wood planks]], jungle doors, [[cauldron]], and [[dandelion]] textures.}} +|{{HistoryLine||1.13|dev=17w47a|The oak door ID has been changed from wooden_door to oak_door. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 64, 193, 194, 195, 196 and 197, and the [[item]]s' 324, 427, 428, 429, 430 and 431.}} +|{{HistoryLine|||dev=18w11a|Doors now generate as part of the newly added [[shipwreck]]s.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Door JE6.png|32px]] [[File:Spruce Door JE2.png|32px]] [[File:Birch Door JE3.png|32px]] [[File:Jungle Door JE4.png|32px]] [[File:Acacia Door JE4.png|32px]] [[File:Dark Oak Door JE3.png|32px]] The textures of all wooden doors have been changed. +|[[Vindicator]]s can now break doors.}} +|{{HistoryLine|||dev=18w47b|[[File:Spruce Door JE3.png|32px]] The textures of spruce doors have been changed.}} +|{{HistoryLine|||dev=18w49a|Added [[snowy tundra]] villages, which generate with spruce doors.}} +|{{HistoryLine|||dev=18w50a|The updated [[desert]] villages now generate with jungle doors instead of oak doors.}} +|{{HistoryLine|||dev=19w08a|[[File:Oak Door JE7.png|32px]] The texture of oak doors has been changed.}} +|{{HistoryLine|||dev=19w12b|Doors can now be placed on glass, ice, glowstone and sea lanterns.}} +|{{HistoryLine|||dev=19w13a|[[Evoker]]s and [[pillager]]s can now open doors during [[raid]]s.}} +|{{HistoryLine|||dev=19w14a|Pillagers can no longer open doors.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Door JE1.png|32px]] [[File:Warped Door JE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.}} +|{{HistoryLine|||dev=20w07a|Added [[piglin]]s, which can open and close doors.}} +|{{HistoryLine|||dev=20w19a|[[File:Crimson Door JE2.png|32px]] [[File:Warped Door JE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}} +|{{HistoryLine||1.17|dev=21w11a|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}} +|{{HistoryLine||1.18|dev=21w41a|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]] All [[item]] textures for all wooden doors except crimson and warped have been changed.}} +|{{HistoryLine|||dev=Pre-release 5|[[File:Oak Door JE8.png|32px]] [[File:Spruce Door JE4.png|32px]] [[File:Birch Door JE4.png|32px]] [[File:Jungle Door JE5.png|32px]] [[File:Acacia Door JE5.png|32px]] [[File:Dark Oak Door JE4.png|32px]] [[File:Crimson Door JE3.png|32px]] [[File:Warped Door JE3.png|32px]] Changed top and bottom models of wooden doors. Changed oak door texture.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Door JE1.png|32px]][[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove door.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove doors are now obtainable and renewable.}} +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Door JE1.png|32px]] Bamboo doors were shown on [[Minecraft Live 2022]].}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Door JE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Door JE1.png|32px]] [[File:Cherry Door (item) JE1.png|32px]] Added cherry doors behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=1.19.4-pre2|[[File:Cherry Door JE2 BE1.png|32px]] [[File:Cherry Door (item) JE2 BE1.png|32px]] The texture of cherry doors has been changed.}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry doors are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Door JE1 BE1.png|32px]] [[File:Pale Oak Door (item) JE1 BE1.png|32px]] Pale oak doors were shown on [[Minecraft Live 2024]].}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Door JE1 BE1.png|32px]] [[File:Pale Oak Door (item) JE1 BE1.png|32px]] Added pale oak doors.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.1.0|[[File:Oak Door JE3 BE1.png|32px]] Added doors. +[[File:Oak Door (bottom texture) JE2 BE1.png|32px]] These are the textures defined for the door blocks in [[gui_blocks.png]]. The door items exist, but due to a bug in the code that renders items in the hotbar, they cannot be used.}} +|{{HistoryLine||v0.1.3|[[File:Oak Door BE2.png|32px]] The models of doors have been changed to not display transparency on upper half.}} +|{{HistoryLine||v0.2.0|[[File:Oak Door (item) JE2 BE1.png|32px]] Added door inventory icons. +|[[File:Oak Door JE3 BE1.png|32px]] The models of doors have been changed to display transparency on upper half. +|Wooden doors are now available in the inventory, including in [[Creative]].}} +|{{HistoryLine||v0.3.0|A crafting recipe for wooden doors has been added. +|Survival players no longer start out with an infinite stack of wooden doors in the inventory.}} +|{{HistoryLine||v0.3.2|Wooden doors now drop their item form when broken.}} +|{{HistoryLine||v0.5.0|[[File:Oak Door JE4 BE3.png|32px]] The models of doors have been changed. +|Wooden doors can now be obtained after activating the [[nether reactor]].}} +|{{HistoryLine||v0.11.0|dev=build 1|''Wooden Door'' has been now renamed to ''Oak Door''.}} +|{{HistoryLine||v0.12.1|dev=build 1|[[Zombie]]s can now break down wooden doors. +|Oak doors can now be opened by [[villager]]s. +|Oak doors are no longer available from the [[nether reactor]].}} +|{{HistoryLine||v0.13.0|dev=build 1|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak doors.}} +|{{HistoryLine|||dev=build 2|Spruce, birch, jungle, acacia, and dark oak doors can now be opened by [[villager]]s.}} +|{{HistoryLine|||dev=build 4|[[File:Oak Door (item) JE3 BE2.png|32px]] The [[item]] textures of oak door has been changed.}} +|{{HistoryLine||v0.15.0|dev=build 1|Acacia doors now generate in [[savanna]] [[village]]s. +|Spruce doors now generate in [[taiga]] and [[snowy tundra]] villages.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Dark oak doors now generate in [[woodland mansion]]s. +|Doors now have [[sound]]s when placed.{{bug|MCPE-10079||Doors don't have a placement sound|Fixed}}}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Various wooden doors now generate in [[shipwreck]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] The textures of all wooden doors have been changed. +|Jungle doors now generate in the new [[desert]] [[village]]s. +|Added [[wandering trader]]s, which can open and close wooden doors.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.7|[[Vindicator]]s can now break wooden doors during [[raid]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Door BE1.png|32px]] [[File:Warped Door BE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors. +|Added [[piglin]]s, which can open and close doors.}} +|{{HistoryLine|||dev=beta 1.16.0.63|[[File:Crimson Door BE2.png|32px]] [[File:Warped Door BE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]] All [[item]] textures for all wooden doors except crimson and warped have been changed.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Door BE1.png|32px]] [[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove doors.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Door BE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle. +|The doors now use the same opening and closing [[sound]] effects as {{JE}}.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Door JE2 BE1.png|32px]] [[File:Cherry Door (item) JE2 BE1.png|32px]] Added cherry doors behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry doors are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Door JE1 BE1.png|32px]] [[File:Pale Oak Door (item) JE1 BE1.png|32px]] Added pale oak doors.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (item) JE2 BE1.png|32px]] Added doors.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Moved doors to the Building Blocks tab in the Creative inventory.}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] Added spruce, birch, and jungle door variants. +|The original wooden door (''Wooden Door'') has been renamed to ''Oak Door''. +|The [[crafting]] recipes of wooden doors now yield 3 doors instead of 1.}} +|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|[[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Acacia and dark oak doors have been added to the [[Creative inventory]].}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia doors and dark oak doors are now obtainable in [[Survival]] mode.}} +|{{HistoryLine||xbox=TU33|xbone=CU21|ps3=1.24|psvita=1.24|ps4=1.24|[[File:Oak Door (item) JE3 BE2.png|32px]] Changed the texture of the oak door item.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|[[File:Birch Door JE2.png|32px]] [[File:Jungle Door JE3.png|32px]] [[File:Acacia Door JE3.png|32px]] [[File:Dark Oak Door JE2.png|32px]] Shading on the [[block]] textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right. +|[[File:Oak Door (item) JE2 BE1.png|32px]] The texture of the oak door item has been changed to how it looked like before TU33.|Acacia and spruce doors now generate in [[savanna]] and [[taiga]] [[villages]].}} +|{{HistoryLine||xbox=TU44|xbone=CU34|ps3=1.37|psvita=1.37|ps4=1.37|wiiu=Patch 14|[[File:Oak Door (item) JE3 BE2.png|32px]] The texture of the oak door item has been changed back to how it looked like in TU33.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Wooden doors can now be used to fuel [[furnace]]s.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak doors now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] The textures of all wooden doors have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Door JE2.png|32px]] [[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Added wooden doors.}} +}} + + +Beta 1.7 punching oak door.png|From [[Java Edition Beta 1.7]] to Beta 1.7.2, doors produced [[placeholder texture]] particles when broken or punched on some sides. + + +=== Historical sounds === +{| class="wikitable" +! Sound +! From +! to +! Pitch +|- +| {{sound||Door closing old.ogg|Door opening old.ogg}} +| [[alpha 1.0.1]] +| Sound Update +| ? +|- +| {{sound||Door open.ogg|Door close.ogg}} +| Sound Update +| 15w43a +| ? +|} + +=== Door "item" === +{{:Technical blocks/Wooden_Door}} + +== Issues == +{{Issue list}} + +== Trivia == +* Door models have an extra hinge on the opposite side of the actual functional hinge.{{bug|MC-106697||Doors have extra door hinge|WAI}} + +== Gallery == +=== Screenshots === + +Wooden Doors 1.8.png|First picture of brand-new 1.8 variants of doors. +Door Creeper.png|A creeper behind some dark oak doors. +Doortypes.png|All types of doors with their respective trapdoors. +FloatingDoorArrows.jpg|Arrows shot into a door that was opened, causing a floating bug. +Jeb Crafting Doors.png|First image of three doors being crafted at once. +Jappa Closet.jpg|A closet made from oak doors. + + +=== Concept artwork === + +Bamboo Wood and Door Concept Art.png|Bamboo door concept art. +Bamboo Door Prototype Textures.png|Bamboo door prototype textures. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/taking-inventory--door Taking Inventory: Door] – Minecraft.net on September 29, 2022 + +== Navigation == +{{Navbox redstone|components}} +{{Navbox wood}} +{{Navbox blocks|Utility}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Utility blocks]] +[[Category:Mechanisms]] + +[[es:Puerta de madera]] +[[fr:Porte en bois]] +[[ja:板材のドア]] +[[pt:Porta de madeira]] diff --git a/wiki_backup/Pale Oak Wall Hanging Sign.txt b/wiki_backup/Pale Oak Wall Hanging Sign.txt new file mode 100644 index 0000000..42ebd0d --- /dev/null +++ b/wiki_backup/Pale Oak Wall Hanging Sign.txt @@ -0,0 +1,639 @@ +{{for|the regular variant of signs|Sign}} +{{Infobox block +| group = Oak +| 1-1 = Oak Hanging Sign.png +| 1-2 = Oak Wall Hanging Sign.png +| invimage1 = Oak Hanging Sign +| group2 = Spruce +| 2-1 = Spruce Hanging Sign.png +| 2-2 = Spruce Wall Hanging Sign.png +| invimage2 = Spruce Hanging Sign +| group3 = Birch +| 3-1 = Birch Hanging Sign.png +| 3-2 = Birch Wall Hanging Sign.png +| invimage3 = Birch Hanging Sign +| group4 = Jungle +| 4-1 = Jungle Hanging Sign.png +| 4-2 = Jungle Wall Hanging Sign.png +| invimage4 = Jungle Hanging Sign +| group5 = Acacia +| 5-1 = Acacia Hanging Sign.png +| 5-2 = Acacia Wall Hanging Sign.png +| invimage5 = Acacia Hanging Sign +| group6 = Dark Oak +| 6-1 = Dark Oak Hanging Sign.png +| 6-2 = Dark Oak Wall Hanging Sign.png +| invimage6 = Dark Oak Hanging Sign +| group7 = Mangrove +| 7-1 = Mangrove Hanging Sign.png +| 7-2 = Mangrove Wall Hanging Sign.png +| invimage7 = Mangrove Hanging Sign +| group8 = Cherry +| 8-1 = Cherry Hanging Sign.png +| 8-2 = Cherry Wall Hanging Sign.png +| invimage8 = Cherry Hanging Sign +| group9 = Pale Oak +| 9-1 = Pale Oak Hanging Sign.png +| 9-2 = Pale Oak Wall Hanging Sign.png +| invimage9 = Pale Oak Hanging Sign +| group10 = Bamboo +| 10-1 = Bamboo Hanging Sign.png +| 10-2 = Bamboo Wall Hanging Sign.png +| invimage10 = Bamboo Hanging Sign +| group11 = Crimson +| 11-1 = Crimson Hanging Sign.png +| 11-2 = Crimson Wall Hanging Sign.png +| invimage11 = Crimson Hanging Sign +| group12 = Warped +| 12-1 = Warped Hanging Sign.png +| 12-2 = Warped Wall Hanging Sign.png +| invimage12 = Warped Hanging Sign +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (16) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''hanging sign''' is a variant of a [[sign]] that displays text, and can be placed underneath blocks or with a solid self-supporting bracket. The text of hanging signs can be customized with [[dye]]s and [[glow ink sac]]s, and they can be [[wax]]ed to prevent edits. + +== Obtaining == +=== Breaking === +Hanging signs can be broken with any tool or without a tool, but an [[axe]] is fastest. +{{breaking row|horizontal=1|Hanging Sign|sprite=oak-hanging-sign|Axe|foot=1|item=1}} + +Hanging signs break and drop themselves as an [[item]] if the block the sign is attached to is moved, removed or destroyed. However, this is not the case if the hanging sign is attached to a wall.{{bug|MC-256501||Hanging signs from the side / with a horizontal bar stay floating after destroying supporting block|WAI}} + +If a hanging sign is broken while being edited, the player continues to edit the hanging sign{{bug|MC-117815||The sign GUI remains open when the said sign is destroyed}}, although {{in|bedrock}} breaking the hanging sign stops the editing operation. + +=== Generated loot === +{{LootChestItem|bamboo-hanging-sign,oak-hanging-sign,spruce-hanging-sign}} + +=== Crafting === +{{Crafting +| A1 = Chain +| C1 = Chain +| A2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| B2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| C2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| A3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| B3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| C3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| Output = Matching Hanging Sign, 6 +| type = Decoration block +}} + +== Usage == +Hanging signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Hanging signs are also not destroyed by [[water]] or [[lava]] and therefore may be used to control the flow of these fluids. + +=== Placement === +Hanging signs can be placed in three different ways: +* Placing a hanging sign on the side of a block results in it being placed with a self-supporting bracket, which allows it to float without any supporting block. This version can be placed in four different directions. +* Placing a hanging sign on the bottom of a block results in the sign hanging below the block. +** If the block is wide enough, the chains holding the sign are parallel. This version can be placed in four different directions. +* Placing a hanging sign under a narrow block such as chain will result in it being placed the up-arrow shape. +** If the block is too narrow, the chains meet together in a up-arrow shape. This version can be placed in sixteen different directions. +**Placing a hanging sign on the bottom of a block while sneaking will result the sign into being in the up-arrow shape. + +=== Text === +{{Main|Sign#Text}} +In regards to text editing and formatting, hanging signs behave identically to regular signs, showing up to four lines of text. However, these lines are narrower than on regular sign, meaning that a hanging sign has less space for writing. Just like regular signs, hanging signs can be [[dye]]d, the text can be made to glow by {{control|using}} a [[glow ink sac]] on the sign (a change revertable with a regular [[ink sac]]), the sign can be waxed with a [[honeycomb]] to prevent further editing (an irreversible change), and {{in|Java}}, the sign's content can be further customized with [[Commands#Raw JSON Text|JSON text]]. + +In [[Creative]] mode, the combination {{key|Ctrl}} + {{control|pick block}} on Windows/Linux, or {{key|cmd}} + {{control|pick block}} on macOS, can be used to copy an already-placed hanging sign, including its text (with decorations), into the player's inventory. + +A dyed hanging sign facing east or west has text that appears more saturated and bright than a hanging sign facing north or south. However, it is actually the hanging sign that is dimmer, because ''Minecraft'''s lighting engine uses side lighting to make the world appear less flat, but the text on hanging signs is not affected by this. + +{{IN|bedrock}}, inappropriate words or phrases in a hanging sign's text are displayed as hashtags. + +=== Interaction === +Hanging signs can be edited after being placed by {{control|using}} them, which opens the [[#Text|edit sign message GUI]]. + +Hanging signs are destroyed and drop as an item when pushed by a [[piston]].{{Only|bedrock}} + +Hanging signs' mounting bracket are solid and have collision, the sign itself however does not. + +[[Water]] and [[lava]] flow around hanging signs. Lava can create [[fire]] in [[air]] blocks next to hanging signs as if the hanging signs were flammable, but they do not burn (and cannot be burned by other methods either, except {{in|be}}). + +=== Fuel === +Hanging signs made of logs found in the Overworld can be used as a fuel in [[furnace]]s, smelting 4 [[item]]s per hanging signs. Hanging signs made of logs found in the Nether (crimson and warped) cannot be used as fuel in a furnace. + +=== Note blocks === +Hanging signs can be placed under [[note block]]s to produce a "bass" sound. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Hanging sign|forcecollapsed=1}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood hanging sign|forcecollapsed=1}} + +==== Bamboo wood ==== +{{edition|java}}: +{{Sound table/Block/Bamboo wood hanging sign/JE|forcecollapsed=1}} + +{{edition|bedrock}}: +{{Sound table/Block/Bamboo wood hanging sign/BE|forcecollapsed=1}} + +==== Nether wood ==== +{{edition|java}}: +{{Sound table/Block/Nether wood hanging sign/JE|forcecollapsed=1}} + +{{edition|bedrock}}: +{{Sound table/Block/Nether wood hanging sign/BE|forcecollapsed=1}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|subtitle=Glow Ink Sac splotches +|source=block +|description=When a [[glow ink sac]] is used on a hanging sign +|id=item.glow_ink_sac.use +|translationkey=subtitles.item.glow_ink_sac.use +|volume=1.0 +|pitch=''Varies'' Can be 1.0, 0.95, or 1.05 for each sound +|distance=16}} +| {{SoundLine +|subtitle=Ink Sac splotches +|source=block +|description=When an [[ink sac]] is used on a hanging sign +|id=item.ink_sac.use +|translationkey=subtitles.item.ink_sac.use +|volume=1.0 +|pitch=''Varies'' Can be 0.85, 0.88, or 0.9 for each sound +|distance=16}} +| {{SoundLine +|sound=Dye.ogg +|subtitle=Dye stains +|source=block +|description=When [[dye]] is used on a hanging sign +|id=item.dye.use +|translationkey=subtitles.item.dye.use +|volume=1.0 +|pitch=''Varies'' Can be 1.0, 0.9, 0.95, or 1.1 +|distance=16}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|subtitle=Wax on +|source=block +|description=When a hanging sign is waxed +|id=item.honeycomb.wax_on +|translationkey=subtitles.item.honeycomb.wax_on +|volume=1.0 +|pitch=1.0/0.9/1.1 +|distance=16}} +| {{SoundLine +|sound=Sign waxed interact fail1.ogg +|sound2=Sign waxed interact fail2.ogg +|sound3=Sign waxed interact fail3.ogg +|subtitle=Sign wobbles +|source=block +|description=When a player attempts to edit a waxed hanging sign +|id=block.hanging_sign.waxed_interact_fail +|translationkey=subtitles.block.hanging_sign.waxed_interact_fail +|volume=1.0 +|pitch=''Varies''{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|source=sound +|description=When a glow ink sac or an ink sac is used on a hanging sign +|id=sign.ink_sac.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|type=bedrock +|sound=Dye.ogg +|source=sound +|description=When dye is used on a hanging sign +|id=sign.dye.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|source=neutral +|description=When a honeycomb waxes a hanging sign +|id=copper.wax.on +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Sign waxed interact fail1.ogg +|sound2=Sign waxed interact fail2.ogg +|sound3=Sign waxed interact fail3.ogg +|source=block +|description=When a player attempts to edit a waxed hanging sign +|id=block.sign.waxed_interact_fail +|volume=1.0 +| pitch = ''varies'' Can be 1.0 or 0.9 for waxed_interact_fail1; can be 0.8 or 0.9 for waxed_interact_fail2 and waxed_interact_fail3 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Hanging Sign +|spritetype=block +|nameid=oak_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Spruce Hanging Sign +|spritetype=block +|nameid=spruce_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Birch Hanging Sign +|spritetype=block +|nameid=birch_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Jungle Hanging Sign +|spritetype=block +|nameid=jungle_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Acacia Hanging Sign +|spritetype=block +|nameid=acacia_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Dark Oak Hanging Sign +|spritetype=block +|nameid=dark_oak_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Mangrove Hanging Sign +|spritetype=block +|nameid=mangrove_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Cherry Hanging Sign +|spritetype=block +|nameid=cherry_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Pale Oak Hanging Sign +|spritetype=block +|nameid=pale_oak_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Bamboo Hanging Sign +|spritetype=block +|nameid=bamboo_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Crimson Hanging Sign +|spritetype=block +|nameid=crimson_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs, non_flammable_wood}} +{{ID table +|displayname=Warped Hanging Sign +|spritetype=block +|nameid=warped_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs, non_flammable_wood}} +{{ID table +|displayname=Oak Wall Hanging Sign +|spritetype=block +|nameid=oak_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Spruce Wall Hanging Sign +|spritetype=block +|nameid=spruce_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Birch Wall Hanging Sign +|spritetype=block +|nameid=birch_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Jungle Wall Hanging Sign +|spritetype=block +|nameid=jungle_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Acacia Wall Hanging Sign +|spritetype=block +|nameid=acacia_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Dark Oak Wall Hanging Sign +|spritetype=block +|nameid=dark_oak_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Mangrove Wall Hanging Sign +|spritetype=block +|nameid=mangrove_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Cherry Wall Hanging Sign +|spritetype=block +|nameid=cherry_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Pale Oak Wall Hanging Sign +|spritetype=block +|nameid=pale_oak_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Bamboo Wall Hanging Sign +|spritetype=block +|nameid=bamboo_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Crimson Wall Hanging Sign +|spritetype=block +|nameid=crimson_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Warped Wall Hanging Sign +|spritetype=block +|nameid=warped_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=hanging-signs +|spritetype=block +|nameid=hanging_sign +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|firstcolumnname=Sign +|shownumericids=y +|showforms=y +|showitemtags=y +|generatetranslationkeys=y +|displayname=Oak Hanging Sign +|spritename=oak-wall-hanging-sign +|spritetype=block +|nameid=oak_hanging_sign +|id=-500 +|itemtags=minecraft:hanging_sign +|translationkey=item.oak_hanging_sign.name}} +{{ID table2 +|displayname=Spruce Hanging Sign +|spritename=spruce-wall-hanging-sign +|spritetype=block +|nameid=spruce_hanging_sign +|id=-501 +|itemtags=minecraft:hanging_sign +|translationkey=item.spruce_hanging_sign.name}} +{{ID table2 +|displayname=Birch Hanging Sign +|spritename=birch-wall-hanging-sign +|spritetype=block +|nameid=birch_hanging_sign +|id=-502 +|itemtags=minecraft:hanging_sign +|translationkey=item.birch_hanging_sign.name}} +{{ID table2 +|displayname=Jungle Hanging Sign +|spritename=jungle-wall-hanging-sign +|spritetype=block +|nameid=jungle_hanging_sign +|id=-503 +|itemtags=minecraft:hanging_sign +|translationkey=item.jungle_hanging_sign.name}} +{{ID table2 +|displayname=Acacia Hanging Sign +|spritename=acacia-wall-hanging-sign +|spritetype=block +|nameid=acacia_hanging_sign +|id=-504 +|itemtags=minecraft:hanging_sign +|translationkey=item.acacia_hanging_sign.name}} +{{ID table2 +|displayname=Dark Oak Hanging Sign +|spritename=dark-oak-wall-hanging-sign +|spritetype=block +|nameid=dark_oak_hanging_sign +|id=-505 +|itemtags=minecraft:hanging_sign +|translationkey=item.dark_oak_hanging_sign.name}} +{{ID table2 +|displayname=Mangrove Hanging Sign +|spritename=mangrove-wall-hanging-sign +|spritetype=block +|nameid=mangrove_hanging_sign +|id=-508 +|itemtags=minecraft:hanging_sign +|translationkey=item.mangrove_hanging_sign.name}} +{{ID table2 +|displayname=Cherry Hanging Sign +|spritename=cherry-wall-hanging-sign +|spritetype=block +|nameid=cherry_hanging_sign +|id=-534 +|itemtags=minecraft:hanging_sign +|translationkey=item.cherry_hanging_sign.name}} +{{ID table2 +|displayname=Pale Oak Hanging Sign +|spritename=pale-oak-wall-hanging-sign +|spritetype=block +|nameid=pale_oak_hanging_sign +|id=-993 +|itemtags=minecraft:hanging_sign +|translationkey=item.pale_oak_hanging_sign.name}} +{{ID table2 +|displayname=Bamboo Hanging Sign +|spritename=bamboo-wall-hanging-sign +|spritetype=block +|nameid=bamboo_hanging_sign +|id=-522 +|itemtags=minecraft:hanging_sign +|translationkey=item.bamboo_hanging_sign.name}} +{{ID table2 +|displayname=Crimson Hanging Sign +|spritename=crimson-wall-hanging-sign +|spritetype=block +|nameid=crimson_hanging_sign +|id=-506 +|itemtags=minecraft:hanging_sign +|translationkey=item.crimson_hanging_sign.name}} +{{ID table2 +|displayname=Warped Hanging Sign +|spritename=warped-wall-hanging-sign +|spritetype=block +|nameid=warped_hanging_sign +|id=-507 +|itemtags=minecraft:hanging_sign +|translationkey=item.warped_hanging_sign.name +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=hanging-signs +|spritetype=block +|nameid=HangingSign +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === +A sign has a block entity associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +:See [[Bedrock Edition level format/Block entity format]]. + +== Advancements == +{{load advancements|Glow and Behold}} + +== History == +{{HistoryTable +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]
Added hanging signs.}} +|{{HistoryLine|||dev=22w45a|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed. +|Added unique sounds for Nether and bamboo wood hanging signs. +|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks. +|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Hanging signs are now available without using the "Update 1.20" experimental datapack. +|Hanging signs can now be edited after being placed. +|Hanging signs now support text on both sides. +|Hanging signs can now be waxed with [[honeycomb]] to prevent editing. +|Oak and spruce hanging sign can now be found in [[trail ruins]] loot.}} +|{{HistoryLine|||dev=23w14a|Hanging signs with click commands can now be interacted with even if the hanging sign is not waxed. +|Hanging signs can no longer be edited by players in [[Adventure]] mode. +|Hanging signs with non-text chat components can no longer be edited, even if the hanging sign is not waxed. +|Hanging signs now save text even if the edit screen is closed by the player being moved far away.}} +|{{HistoryLine|||dev=23w16a|Oak and spruce hanging sign no longer generates in [[suspicious sand]] in [[trail ruins]]. +|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; oak and spruce hanging sign now are in the common loot.}} +|{{HistoryLine||1.20.2|dev=23w31a|Changed sounds for Nether wood hanging signs.{{Bug|MC-262295||Warped and Crimson hanging signs uses their respective plank sounds, despite their stripped stems having unique sounds|Fixed}}}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Bamboo hanging signs can now be found in [[trial chambers]] chests.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Hanging Sign JE1.png|32px]] [[File:Pale Oak Wall Hanging Sign JE1.png|32px]] [[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}} +|{{HistoryLine||1.21.4|dev=24w44a|[[File:Pale Oak Hanging Sign (item) JE2.png|32px]] The texture of the pale oak hanging signs item has been changed.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]
Added hanging signs. +|Added unique sounds for Nether and bamboo wood signs.}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed. +|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks. +|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.19.80.22|Hanging signs can now be edited after being placed.|Hanging signs now support text on both sides.|Hanging signs can now be waxed with [[honeycomb]] to prevent editing.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Crimson, warped, and bamboo hanging signs now have custom sounds to match their wood type.{{Bug|MCPE-164246||Hanging nether and bamboo signs don't have new sounds}}}} +|{{HistoryLine|||dev=Preview 1.20.0.21|Hanging signs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}} +}} + +== Trivia == +* The first concept art of hanging signs came from [[Agnes Larsson]]'s daughter.{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions!|Minecraft|Feb 24, 2023|t=30s}} + +== Gallery == +=== Screenshots === + +Sign Platforms.jpg|[[Ari]] standing on top of a hanging sign. +Eric Shop.jpg|[[Sunny]] looking at a double sided hanging sign. +Hanging Sign Bedrock.png|Hanging sign with small text. +Hanging Sign Java.png|Hanging sign with large text. +New Hanging Sign Text Length 1.jpg|Text on hanging sign. +New Hanging Sign Text Length 2.jpg|Text on hanging sign. +Sign House.jpg|A house with hanging signs. +Signs Galore.jpg|Hanging signs on a house. +Crafting a Hanging Sign.png|Crafting a hanging sign in the ''Timeless Trails'' DLC. + + +=== Concept artwork === + +Hanging Sign Concept Art.png|Hanging sign concept art drawn by [[Agnes Larsson]]'s daughter. +Hanging Sign Concept Art2.png|Ditto. +Hanging Sign Concept Art3.png|Hanging sign dimensions concept art. +Hanging Sign Concept Art4.png|Hanging sign crafting recipe, block states concept art. + + +=== In other media === + +File:15th Anniversary Hanging Cherry Sign.png|Official artwork of a hanging sign, made for the 15th anniversary of Minecraft.https://www.minecraft.net/en-us/15th-anniversary + + +== Issues == +{{issue list}} + +== See also == +* [[Chalkboard]] +* [[Sign]] + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/hanging-signs Hanging Signs: An Essential Guide] – Minecraft.net on September 11, 2023 +* [https://www.minecraft.net/en-us/article/hanging-sign Taking Inventory: Hanging Sign] - Minecraft.net on March 15, 2024 + +== Navigation == +{{Navbox wood}} +{{Navbox blocks|utility}} + +[[Category:Utility blocks]] +[[Category:Manufactured blocks]] +[[Category:Block entities]] +[[Category:Non-solid blocks]] +[[Category:Blocks with GUI]] + +[[de:Hängeschild]] +[[es:Cartel]] +[[fr:Pancarte suspendue]] +[[ja:吊り看板]] +[[pt:Placa suspensa]] +[[ru:Подвесная табличка]] +[[zh:悬挂式告示牌]] diff --git a/wiki_backup/Pink Stained Glass Pane.txt b/wiki_backup/Pink Stained Glass Pane.txt new file mode 100644 index 0000000..acdcc59 --- /dev/null +++ b/wiki_backup/Pink Stained Glass Pane.txt @@ -0,0 +1,423 @@ +{{About|the dyed variant|the clear glass pane|Glass Pane}} +{{Infobox block +| group = White +| 1-1 = White Stained Glass Pane.png +| invimage = White Stained Glass Pane +| group2 = Light Gray +| 2-1 = Light Gray Stained Glass Pane.png +| invimage2 = Light Gray Stained Glass Pane +| group3 = Gray +| 3-1 = Gray Stained Glass Pane.png +| invimage3 = Gray Stained Glass Pane +| group4 = Black +| 4-1 = Black Stained Glass Pane.png +| invimage4 = Black Stained Glass Pane +| group5 = Brown +| 5-1 = Brown Stained Glass Pane.png +| invimage5 = Brown Stained Glass Pane +| group6 = Red +| 6-1 = Red Stained Glass Pane.png +| invimage6 = Red Stained Glass Pane +| group7 = Orange +| 7-1 = Orange Stained Glass Pane.png +| invimage7 = Orange Stained Glass Pane +| group8 = Yellow +| 8-1 = Yellow Stained Glass Pane.png +| invimage8 = Yellow Stained Glass Pane +| group9 = Lime +| 9-1 = Lime Stained Glass Pane.png +| invimage9 = Lime Stained Glass Pane +| group10 = Green +| 10-1 = Green Stained Glass Pane.png +| invimage10 = Green Stained Glass Pane +| group11 = Cyan +| 11-1 = Cyan Stained Glass Pane.png +| invimage11 = Cyan Stained Glass Pane +| group12 = Light Blue +| 12-1 = Light Blue Stained Glass Pane.png +| invimage12 = Light Blue Stained Glass Pane +| group13 = Blue +| 13-1 = Blue Stained Glass Pane.png +| invimage13 = Blue Stained Glass Pane +| group14 = Purple +| 14-1 = Purple Stained Glass Pane.png +| invimage14 = Purple Stained Glass Pane +| group15 = Magenta +| 15-1 = Magenta Stained Glass Pane.png +| invimage15 = Magenta Stained Glass Pane +| group16 = Pink +| 16-1 = Pink Stained Glass Pane.png +| invimage16 = Pink Stained Glass Pane +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''stained glass pane''' is a dyed version of [[glass pane]]. It is a transparent [[block]] that can be used as a more efficient alternative to [[stained glass]] blocks. + +== Obtaining == +=== Breaking === +Stained glass panes can be obtained using a tool enchanted with [[Silk Touch]]. If one is broken without a Silk Touch enchantment, it drops nothing. + +Stained glass panes do not have an assigned tool; they are mined at the same speed regardless of what tool is used.{{bug|MC-179316||Glass blocks do not have an assigned tool}} +{{breaking row|horizontal=1|Stained Glass Pane|sprite=stained-glass-panes|drop=0}} + +=== Natural generation === + +* Orange and red stained glass panes generate in [[savanna]] [[village]] temples. +* Yellow stained glass panes generate in [[plains]] and savanna village temples. +* Brown stained glass panes generate in [[Village#Abandoned villages|abandoned village]]s. +* White stained glass panes generate in [[plains]] [[village]] temples. + +=== Generated loot === +{{LootChestItem|blue-stained-glass-pane,light-blue-stained-glass-pane,magenta-stained-glass-pane,pink-stained-glass-pane,purple-stained-glass-pane,red-stained-glass-pane,yellow-stained-glass-pane}} + +=== Crafting === +{{Crafting +|head=1 +|A2= Matching Stained Glass +|B2= Matching Stained Glass +|C2= Matching Stained Glass +|A3= Matching Stained Glass +|B3= Matching Stained Glass +|C3= Matching Stained Glass +|Output= Matching Stained Glass Pane,16 +|type= Decoration block +}} +{{Crafting +|A1= Glass Pane +|B1= Glass Pane +|C1= Glass Pane +|A2= Glass Pane +|B2= Matching Dye +|C2= Glass Pane +|A3= Glass Pane +|B3= Glass Pane +|C3= Glass Pane +|Output= Matching Stained Glass Pane,8 +|type= Decoration block +|foot=1 +}} +
+ +{{Crafting + |showdescription=1 + |A1= Glass Pane |B1= Glass Pane |C1= Glass Pane + |A2= Glass Pane |B2= Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Glass Pane + |A3= Glass Pane |B3= Glass Pane |C3= Glass Pane + |Output=Blue Stained Glass Pane,8; Brown Stained Glass Pane,8; Black Stained Glass Pane,8 + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +== Usage == +Stained glass panes are more efficient to use than stained glass blocks, as six stained glass blocks can be crafted into sixteen stained glass panes, yielding 2{{frac|2|3}} panes per block. Windows built using stained glass panes can be up to 267% (2{{fraction|2|3}} times) larger in area than windows built with regular stained glass blocks. In Java Edition, stained glass panes appear as flat items inside the inventory, with the front face taking up the entire inventory slot. With the default texture pack, the light gray variant in particular is barely visible in the inventory due to its low contrast to the background of the slot. This can make containers appear empty when they are not. +[[File:Glass with spider-shaped hole.png|thumb|150px|A single space between two glass panes results in a 2×1 hole, which [[spider]]s can pass through.]] + +=== Placement === +If placed without anything on the sides, they appear as a thin vertical • shape, 2×2 pixels in size; but when other blocks occupy adjacent spaces, it becomes flat or turns into a [[File:Curve.png|text-top]] or [[File:T junction.png|text-top]] or [[File:Cross.png|text-top]] shape depending on the items surrounding it. The collision box is identical to the shape of the pane. Therefore, two glass panes placed with one empty space in between forms a gap that is two blocks wide. + +Stained glass panes are never oriented horizontally. Horizontal stained glass surfaces must be made from stained glass blocks. + +Stained glass panes can be [[waterlogged]], which means water can be in the same place as a glass pane, unlike regular stained glass. + +=== Crafting ingredient === +{{crafting usage|Any Stained Glass Pane}} + +Unlike regular glass panes, stained glass panes cannot be used to lock [[map]]s. + +== Sounds == +{{Sound table/Block/Glass}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=White Stained Glass Pane +|spritetype=block +|nameid=white_stained_glass_pane}} +{{ID table +|displayname=Orange Stained Glass Pane +|spritetype=block +|nameid=orange_stained_glass_pane}} +{{ID table +|displayname=Magenta Stained Glass Pane +|spritetype=block +|nameid=magenta_stained_glass_pane}} +{{ID table +|displayname=Light Blue Stained Glass Pane +|spritetype=block +|nameid=light_blue_stained_glass_pane}} +{{ID table +|displayname=Yellow Stained Glass Pane +|spritetype=block +|nameid=yellow_stained_glass_pane}} +{{ID table +|displayname=Lime Stained Glass Pane +|spritetype=block +|nameid=lime_stained_glass_pane}} +{{ID table +|displayname=Pink Stained Glass Pane +|spritetype=block +|nameid=pink_stained_glass_pane}} +{{ID table +|displayname=Gray Stained Glass Pane +|spritetype=block +|nameid=gray_stained_glass_pane}} +{{ID table +|displayname=Light Gray Stained Glass Pane +|spritetype=block +|nameid=light_gray_stained_glass_pane}} +{{ID table +|displayname=Cyan Stained Glass Pane +|spritetype=block +|nameid=cyan_stained_glass_pane}} +{{ID table +|displayname=Purple Stained Glass Pane +|spritetype=block +|nameid=purple_stained_glass_pane}} +{{ID table +|displayname=Blue Stained Glass Pane +|spritetype=block +|nameid=blue_stained_glass_pane}} +{{ID table +|displayname=Brown Stained Glass Pane +|spritetype=block +|nameid=brown_stained_glass_pane}} +{{ID table +|displayname=Green Stained Glass Pane +|spritetype=block +|nameid=green_stained_glass_pane}} +{{ID table +|displayname=Red Stained Glass Pane +|spritetype=block +|nameid=red_stained_glass_pane}} +{{ID table +|displayname=Black Stained Glass Pane +|spritetype=block +|nameid=black_stained_glass_pane +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Stained Glass Pane +|spritetype=block +|nameid=white_stained_glass_pane +|aliasid=stained_glass_pane / 0 +|id=160 +|translationkey=tile.stained_glass_pane.white.name}} +{{ID table2 +|displayname=Orange Stained Glass Pane +|spritetype=block +|nameid=orange_stained_glass_pane +|aliasid=stained_glass_pane / 1 +|id=-643 +|translationkey=tile.stained_glass_pane.orange.name}} +{{ID table2 +|displayname=Magenta Stained Glass Pane +|spritetype=block +|nameid=magenta_stained_glass_pane +|aliasid=stained_glass_pane / 2 +|id=-644 +|translationkey=tile.stained_glass_pane.magenta.name}} +{{ID table2 +|displayname=Light Blue Stained Glass Pane +|spritetype=block +|nameid=light_blue_stained_glass_pane +|aliasid=stained_glass_pane / 3 +|id=-645 +|translationkey=tile.stained_glass_pane.light_blue.name}} +{{ID table2 +|displayname=Yellow Stained Glass Pane +|spritetype=block +|nameid=yellow_stained_glass_pane +|aliasid=stained_glass_pane / 4 +|id=-646 +|translationkey=tile.stained_glass_pane.yellow.name}} +{{ID table2 +|displayname=Lime Stained Glass Pane +|spritetype=block +|nameid=lime_stained_glass_pane +|aliasid=stained_glass_pane / 5 +|id=-647 +|translationkey=tile.stained_glass_pane.lime.name}} +{{ID table2 +|displayname=Pink Stained Glass Pane +|spritetype=block +|nameid=pink_stained_glass_pane +|aliasid=stained_glass_pane / 6 +|id=-648 +|translationkey=tile.stained_glass_pane.pink.name}} +{{ID table2 +|displayname=Gray Stained Glass Pane +|spritetype=block +|nameid=gray_stained_glass_pane +|aliasid=stained_glass_pane / 7 +|id=-649 +|translationkey=tile.stained_glass_pane.gray.name}} +{{ID table2 +|displayname=Light Gray Stained Glass Pane +|spritetype=block +|nameid=light_gray_stained_glass_pane +|aliasid=stained_glass_pane / 8 +|id=-650 +|translationkey=tile.stained_glass_pane.silver.name}} +{{ID table2 +|displayname=Cyan Stained Glass Pane +|spritetype=block +|nameid=cyan_stained_glass_pane +|aliasid=stained_glass_pane / 9 +|id=-651 +|translationkey=tile.stained_glass_pane.cyan.name}} +{{ID table2 +|displayname=Purple Stained Glass Pane +|spritetype=block +|nameid=purple_stained_glass_pane +|aliasid=stained_glass_pane / 10 +|id=-652 +|translationkey=tile.stained_glass_pane.purple.name}} +{{ID table2 +|displayname=Blue Stained Glass Pane +|spritetype=block +|nameid=blue_stained_glass_pane +|aliasid=stained_glass_pane / 11 +|id=-653 +|translationkey=tile.stained_glass_pane.blue.name}} +{{ID table2 +|displayname=Brown Stained Glass Pane +|spritetype=block +|nameid=brown_stained_glass_pane +|aliasid=stained_glass_pane / 12 +|id=-654 +|translationkey=tile.stained_glass_pane.brown.name}} +{{ID table2 +|displayname=Green Stained Glass Pane +|spritetype=block +|nameid=green_stained_glass_pane +|aliasid=stained_glass_pane / 13 +|id=-655 +|translationkey=tile.stained_glass_pane.green.name}} +{{ID table2 +|displayname=Red Stained Glass Pane +|spritetype=block +|nameid=red_stained_glass_pane +|aliasid=stained_glass_pane / 14 +|id=-656 +|translationkey=tile.stained_glass_pane.red.name}} +{{ID table2 +|displayname=Black Stained Glass Pane +|spritetype=block +|nameid=black_stained_glass_pane +|aliasid=stained_glass_pane / 15 +|id=-657 +|translationkey=tile.stained_glass_pane.black.name +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{:Glass Pane/BS}} + +== Video == +{{yt|agNA7Q0dxbA}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.7.2|dev=13w41a|[[File:White Stained Glass Pane JE1.png|32px]] [[File:Light Gray Stained Glass Pane JE1.png|32px]] [[File:Gray Stained Glass Pane JE1.png|32px]] [[File:Black Stained Glass Pane JE1.png|32px]] [[File:Brown Stained Glass Pane JE1.png|32px]] [[File:Red Stained Glass Pane JE1.png|32px]] [[File:Orange Stained Glass Pane JE1.png|32px]] [[File:Yellow Stained Glass Pane JE1.png|32px]] [[File:Lime Stained Glass Pane JE1.png|32px]] [[File:Green Stained Glass Pane JE1.png|32px]] [[File:Cyan Stained Glass Pane JE1.png|32px]] [[File:Light Blue Stained Glass Pane JE1.png|32px]] [[File:Blue Stained Glass Pane JE1.png|32px]] [[File:Purple Stained Glass Pane JE1.png|32px]] [[File:Magenta Stained Glass Pane JE1.png|32px]] [[File:Pink Stained Glass Pane JE1.png|32px]] Added stained glass panes.}} +|{{HistoryLine|||dev=13w42a|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] The textures of stained glass panes have been smoothed; their transparency has been increased and their back side is no longer showing, like in regular glass panes.}} +|{{HistoryLine||1.8|dev=14w32a|[[Beacon]] beams change color when shining through stained glass panes.}} +|{{HistoryLine||1.9|dev=15w31a|Stained glass panes without any connecting [[block]]s are now 2×2 pixels in footprint (like a •, rather than a +).}} +|{{HistoryLine||1.10|dev=16w20a|Brown stained glass panes now generate in [[abandoned village]]s.}} +|{{HistoryLine||1.12|dev=17w06a|Dye colors have been changed, however, the textures for stained glass panes did not change colors in this update. This means that they still use old colors instead of the new colors.{{Bug|MC-214641}}}} +|{{HistoryLine||1.12|dev=17w15a|Stained glass panes now connect to the solid back sides of [[stairs]].}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the stained_glass_pane ID have been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 102 and 160.}} +|{{HistoryLine|||dev=18w10c|Stained glass panes can now be [[waterlogged]].}} +|{{HistoryLine||1.14|dev=18w43a|Glass panes can now be used to [[craft]] stained glass panes.}} +|{{HistoryLine|||dev=18w48a|Yellow and white stained glass panes now generate in plains village temples.}} +|{{HistoryLine|||dev=18w49a|Red, orange and yellow stained glass panes now generate in savanna village temples.}} +|{{HistoryLine|||dev=19w08a|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed. The colors have not been changed to the new colors from the 1.12 World of Color update.}} +|{{HistoryLine||1.14.3|dev=pre3|[[Torch]]es can now be placed on stained glass panes.}} +|{{HistoryLine||1.16|dev=20w15a|[[Wall]]s now connect to the bottom and sides of stained glass panes.}} +|{{HistoryLine||1.20|dev=23w12a|Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine|||dev=23w16a|Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], blue, light blue, magenta, pink, purple, red, and yellow stained glass are now common loot.}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Glass Pane JE1 BE1.png|32px]] Added stained glass panes. +|Stained glass panes are currently unobtainable and use the regular [[glass]] texture.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Stained glass panes now have their own texture.{{verify|is this the correct model for this version?}}}} +|{{HistoryLine|||dev=beta 1.2.0.7|[[Beacon]] beams now change color when shining through stained glass panes. +|Light blue stained glass panes no longer have a placeholder name.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[Water]] can now be placed on the same [[block]] as stained glass panes.}} +|{{HistoryLine|||dev=beta 1.2.20.1|Glass panes and stained glass panes can now be used to craft [[hardened glass pane]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed. +|Red, yellow, and orange glass panes now generate in the new [[village]]s.}} +|{{HistoryLine|||dev=beta 1.13.0.9|Brown stained glass panes now generate in abandoned [[village]]s.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The different [[block states]] for the stained_glass_pane ID have been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|wiiu=Patch 1|switch=1.0.1|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Added stained glass panes with all previous [[Java Edition|PC]] features.|Glass panes use a 3D model in the inventory.|[[Beacon]] beams now change colors when shining through stained glass panes.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Stained glass panes without any connecting [[block]]s are now 2×2 pixels in footprint (like a •, rather than a +).)}} +|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Glass panes now use a 2D icon in the inventory.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Stained glass panes now connect to the solid back side of [[stairs]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Stained glass panes can now be [[crafting|crafted]] by surrounding a [[dye]] with glass panes.}} +|{{HistoryLine||ps3=none|psvita=none|ps4=1.92|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||1.5.25|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Added stained glass panes.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* {{IN|java}}, due to its flat appearance in the inventory slot and the inventory being colored light gray, light gray stained glass panes almost appear invisible.{{bug|MC-36498|||WAI}} +* The textures of stained glass and stained glass panes still use the old colors from prior to the 1.12 World of Color update. The texture colors were not changed in 1.12's development, and the retexturing in 1.14 did not adjust the colors to the new 1.12 color palette. + +== Gallery == +=== Screenshots === + +Stained Glass Panes.png|The original look of stained glass panes. +Stained Glass Panes updated.png|Stained glass panes as of [[The Update that Changed the World|1.7.2.]] + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox blocks|decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] + +[[cs:Tabulka skla]] +[[de:Gefärbte Glasscheibe]] +[[es:Panel de cristal]] +[[fr:Vitre]] +[[it:Pannello di vetro]] +[[ja:ガラス板]] +[[ko:유리판]] +[[nl:Glazen ruit]] +[[pl:Szyba]] +[[pt:Vidraça]] +[[ru:Стеклянная панель]] +[[th:แผ่นกระจก]] +[[uk:Шиба]] +[[zh:玻璃板]] diff --git a/wiki_backup/Redstone Repeater.txt b/wiki_backup/Redstone Repeater.txt new file mode 100644 index 0000000..0d1dba9 --- /dev/null +++ b/wiki_backup/Redstone Repeater.txt @@ -0,0 +1,313 @@ +{{about|the block|repeater circuits|Transmission circuit#Repeater|other topics related to redstone|Redstone (disambiguation)}} +{{Infobox block +| image = Redstone Repeater.png +| imagecaption = {{JE}} +| image2 = Redstone Repeater BE.png +| image2caption = {{BE}} +| extratext = [[#Renders|View all renders]] +| transparent = Yes +| light = No +| tool = any +| stackable = Yes (64) +| waterloggable = {{jebe|No|Yes}} +| flammable = No +| lavasusceptible = No +| renewable = Yes +}} +A '''redstone repeater''' is a [[block]] that produces a full-strength [[redstone]] signal from its front while its back is powered, with four {{Control|use|text=toggleable}} delay settings. It can also be locked into its current power state by directly powering its side with another repeater or a [[redstone comparator]]. + +== Obtaining == +=== Breaking === +A redstone repeater can be [[instant mining|broken instantly]] using any [[tool]], or without a tool, and drops itself as an item. To remove a redstone repeater, {{control|mine}} it. +{{breaking row|Redstone Repeater|horizontal=1}} +A redstone repeater is removed and drops as an item if: +* its attachment block is moved, removed, or destroyed; +* [[water]] or [[lava]] flows into its space;{{only|java}} +* a [[piston]] tries to push it or moves a block into its space. + +=== Natural generation === +[[File:Redstone Repeater naturally generated.png|thumb|A redstone repeater generated in the jungle temple's hidden room.]] +A single redstone repeater is generated naturally in each [[jungle pyramid]]. + +8-13 redstone repeaters can also generate in [[ancient cities]]. + +=== Crafting === +{{Crafting +| A2 = Redstone Torch +| B2 = Redstone Dust +| C2 = Redstone Torch +| B3 = Stone +| C3 = Stone +| A3 = Stone +| Output = Redstone Repeater +| type = Redstone +}} + +== Usage == +{{see also|Redstone circuit}} +A redstone repeater can be used in four different ways: to "repeat" redstone signals back to full strength, delay signals, prevent signals moving backward, or to "lock" signals in one state. + +A repeater can be placed only on top of [[opaque]] blocks (dirt, stone, etc.), on top of upside-down [[slab]]s, upside-down [[stairs]], furnaces, and glass. {{IN|be}}, a repeater can also be placed on fences and stone walls. They can also be placed on some transparent blocks. See [[Opacity/Placement]] for more information. To place a repeater, use the {{control|Place Block}} [[control]]. + +A redstone repeater has a front and back – the arrow on the top points to the repeater's front. A repeater also has two small redstone torches on its top – the color of the torches indicates whether its output is on (dark red when off, bright red when on) and the distance between them indicates the delay the repeater adds to the signal transmission. + +A repeater is 0.125 ({{frac|1|8}}) blocks high. + +=== Signal transmission === +A repeater transmits signals only from its back to its front, but its behavior can be modified from the side (see [[#Signal locking|signal locking]], below). + +[[File:Redstone Torch Power.png|Different ways to power a repeater|thumb]] +A redstone repeater can be powered by any of the following components at its back: +* an active [[power component]] (redstone torch, lever, block of redstone, etc.) +* powered [[redstone dust]] +* a powered [[redstone comparator]] or another powered redstone repeater facing the repeater +* a powered opaque block (including any opaque [[mechanism component]]s, such as [[dispenser]]s, [[redstone lamp]]s, etc.) + +A redstone repeater can power any of the following components at its front: +* redstone dust +* a redstone comparator or another redstone repeater facing away from the repeater +* any opaque block (including any opaque [[mechanism component]]s) + +A redstone repeater can activate any [[mechanism component]] it is facing. + +An opaque block powered by a redstone repeater is called "strongly-powered" (as opposed to an opaque block "weakly-powered" by redstone dust). A strongly-powered opaque block can power adjacent redstone dust, as well as other redstone components. + +=== Signal repeating === +{{see also|Transmission circuit#Repeater}} +A redstone repeater can "repeat" a [[redstone]] signal, boosting it back up to power level 15. + +Redstone signals have a maximum power level of 15 and that level drops by 1 for every block of [[redstone dust]] the signal travels through. If a signal must travel through more than 15 [[block]]s of redstone dust, a redstone repeater can be used to boost the signal back up to full strength. An extra two blocks of distance can be achieved by placing solid opaque blocks before and after the repeater. + +While redstone repeaters can allow signals to travel great distances, each always adds some delay to the transmission since the minimum amount of delay is 1 redstone tick (0.1 seconds, barring lag). + +=== Signal delay === +When initially placed, a redstone repeater has a delay of one [[redstone tick]] (equivalent to two game ticks, or 0.1 seconds barring lag). + +A repeater's delay can be modified by using the {{control|Use Item}} control. Each use increases the repeater's delay by one redstone tick, to a maximum of four redstone ticks, then back to one redstone tick. Longer delays can be made with multiple repeaters – for example, a repeater set to 'four' and another to 'one' provides a half-second delay (0.4s + 0.1s = 0.5s). + +A repeater set to a delay of two to four redstone ticks increases the length of any shorter [[Pulse circuit#Pulses|on-pulse]] to match the length of the repeater's delay, and suppress any shorter off-pulse. For example, a repeater set to a 4-tick delay changes a 1-tick, 2-tick, or 3-tick on-pulse into a 4-tick on-pulse, and does not allow through any off-pulse shorter than 4 ticks. + +Although a repeater cannot be set to have a delay of zero, {{In|java}}, [[Transmission circuit#Instant repeater|instant repeater circuits]] are possible (circuits that repeat a signal with no delay). + +=== {{anchor|diode}} Signal direction === +{{see also| Mechanics/Redstone/Transmission circuit#Diode}} + +A redstone repeater acts as a diode – it allows redstone signals through in one direction (unlike [[redstone dust]] or opaque blocks that can transmit redstone signals in any direction). + +A diode can be used to protect a [[redstone circuit]] from redstone signals feeding back into the circuit from its output, or can be used to isolate one part of a circuit from another. + +=== {{anchor|lock}} Signal locking === +{{see also| Mechanics/Redstone/Memory circuit}} +[[File:Latch.png|thumb|The left repeater has been locked in an unpowered output state by the right repeater.]] +A redstone repeater can be "locked" by another powered redstone repeater facing its side. When locked, the repeater does not change its output (whether powered or unpowered), no matter what the input does. When the side repeater turns back off, the repeater returns to its normal behavior. + +A repeater can also be locked by a powered [[redstone comparator]] facing its side. This offers additional possibilities for locking signals because a comparator's output can be affected from 3 sides as well as by containers. + +If a repeater is locked again too quickly after unlocking (e.g. the lock is controlled by a fast clock circuit), or the lock and the input are changed only on the same tick (e.g. because they're fed by the same clock and both repeaters have the same delay), the repeater does not switch states. + +== Sounds == +{{Edition|java}}: +{{Sound table/Block/Stone/JE}} +{{Edition|bedrock}}: +{{Sound table/Block/Wood/BE}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Redstone Repeater +|spritetype=block +|nameid=repeater +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Redstone Repeater +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Unpowered block +|spritename=redstone-repeater-off +|spritetype=block +|nameid=unpowered_repeater +|id=93 +|form=block +|translationkey=-}} +{{ID table +|displayname=Powered block +|spritename=redstone-repeater-on +|spritetype=block +|nameid=powered_repeater +|id=94 +|form=block +|translationkey=-}} +{{ID table +|displayname=Item +|spritename=redstone-repeater +|spritetype=item +|nameid=repeater +|id=419 +|form=item +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== Video == +
{{Video note|This Video is from [[Java Edition 1.5]] so the video does not tell that Redstone repeaters can now be placed on glass, ice, glowstone and sea lanterns.}}{{yt|0Ij_qMLiRzE}} +{{yt|yY_e_bVMHgk}}
+ +== History == +''For a more in-depth breakdown of changes to repeater textures and models, including a set of renders for each state combination, see [[/Asset history]]'' +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||1.3|[[File:Redstone Repeater (S) JE1.png|32px]] [[File:Redstone Repeater (item) JE1.png|32px]] Added redstone repeaters. +|Originally, the four possible settings were "1, 2, 5 and 7",{{tweet|jeb_|33888465502339073|@aza1810 You right-click to toggle through 4 possible settings, which currently is 1,2,5 and 7|February 5, 2011}} but [[Jeb]] decided to change the settings to "1, 2, 3, and 4".http://www.reddit.com/r/Minecraft/comments/fmdtp/teammojang_redstone_repeater_video/c1gzrn6 +|The particles when [[breaking]] redstone repeaters erroneously use the [[pumpkin]] top texture.}} +|{{HistoryLine||1.6|dev=Test Build 3|The breaking particles of redstone repeaters now use the [[Smooth Stone Slab|stone slab]] top texture, even though none of the elements on the [[model]] use it.}} +|{{HistoryLine||1.7|[[File:Redstone Repeater (S) JE2.png|32px]] The side texture of redstone repeaters has been changed to the previous bottom part of the texture. +|The breaking particles of redstone repeaters have been changed to a mix of stone slab, unlit [[redstone torch]] and unpowered repeater top when unpowered and a stone slab, lit [[redstone torch]] and powered repeater when powered. +|[[Redstone dust]] now automatically connects to the input of a redstone repeater. Previously, it needed to be specifically pointed toward the repeater like with other blocks.}} +|{{HistoryLine||1.7.3|The breaking particles of redstone repeaters have been changed to simply an unlit [[redstone torch]] when unpowered and a lit redstone torch when powered.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=RC1|Redstone dust now visually connects to the output of redstone repeaters, though this does not change its behavior.}} +|{{HistoryLine||1.3.1|dev=12w22a|Redstone repeaters now naturally generate inside [[jungle temple]]s.}} +|{{HistoryLine|||dev=1.3|[[File:Redstone Repeater (item) JE2 BE1.png|32px]] The texture of redstone repeater [[item]]s have been changed.}} +|{{HistoryLine||1.4.2|dev=12w42a|[[File:Redstone Repeater (S) JE3.png|32px]] The top texture of redstone repeaters has been changed. +|[[File:Locked Redstone Repeater (S) JE1.png|32px]] Added repeater locking to redstone repeaters. Interestingly, the smallest face of the bedrock cuboid's texture changes depending on the delay, but the other two faces remain the same. When/if this changed is unknown.}} +|{{HistoryLine||1.5|dev=13w02a|[[File:Redstone Repeater (S) JE4.png|32px]] The side textures of redstone repeaters have been changed to use the top texture of stone [[slab]]s.}} +|{{HistoryLine||1.8|dev=14w06a|Repeaters no longer produce block [[light]] when powered.}} +|{{HistoryLine|||dev=14w10a|[[File:Powered Redstone Repeater (S) JE5.png|32px]] Torches on repeaters no longer have protruding features. +|The torches underneath redstone repeaters have been shortened, which has changed the underside textures from [[File:Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] to [[File:Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]].}} +|{{HistoryLine|||dev=14w10b|[[File:Powered Redstone Repeater (S) JE4.png|32px]] Repeater torches now have protruding features again.{{bug|MC-50242|resolution=Fixed}}}} +|{{HistoryLine|||dev=14w25a|[[File:Powered Redstone Repeater (S) JE7.png|32px]] The torches on redstone repeaters are now affected by directional shading. +|The breaking [[particles|particle]] of redstone repeaters has been changed once again and now matches the top texture of redstone repeaters.}} +|{{HistoryLine||1.13|dev=17w47a|All 3 IDs for the redstone repeater have been merged into 1 ID: repeater. +|Added powered block state to redstone repeaters. +|Redstone repeaters now render their underside, which has changed their undersides from [[File:Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] to [[File:Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]]. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 93 and 94, and the [[item]]'s 356.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Redstone Repeater (S) JE5.png|32px]] [[File:Powered Redstone Repeater (S) JE9.png|32px]] [[File:Locked Redstone Repeater (S) JE5.png|32px]] [[File:Powered Locked Redstone Repeater (S) JE6.png|32px]] [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have been changed.}} +|{{HistoryLine|||dev=18w50a|[[File:Locked Redstone Repeater (S) JE6.png|32px]] [[File:Powered Locked Redstone Repeater (S) JE7.png|32px]] As the texture of [[bedrock]] has been changed, the textures of locked redstone repeaters have also been changed.}} +|{{HistoryLine|||dev=19w12b|Redstone repeaters can now be placed on [[glass]], [[ice]], [[glowstone]] and [[sea lantern]]s.}} +|{{HistoryLine||1.19|dev=22w13a|Redstone repeaters now generate in [[ancient cities]].}} +|{{HistoryLine||1.20.2|dev=23w33a|Redstone repeaters now use stone sounds instead of wood sounds.{{bug|MC-182820|||Fixed}}}} +|{{HistoryLine||1.21.2|dev=24w33a|[[File:Powered Redstone Repeater (S) JE10.png|32px]] [[File:Powered Locked Redstone Repeater (S) JE8.png|32px]] The powered models for redstone repeaters have changed.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.14.0|dev=build 1|[[File:Redstone Repeater (S) JE3.png|32px]] [[File:Redstone Repeater (item) JE2 BE1.png|32px]] Added redstone repeaters.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Redstone repeaters now render their underside, which has changed their undersides from [[File:Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] to [[File:Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]].}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Redstone Repeater (S) BE2.png|32px]] [[File:Powered Redstone Repeater (S) BE2.png|32px]] [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have been changed.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|Redstone repeaters now use the minecraft:cardinal_direction [[block state]] instead of direction.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Repeater (S) JE1.png|32px]] [[File:Redstone Repeater (item) JE1.png|32px]] Added redstone repeaters.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Locked Redstone Repeater (S) JE1.png|32px]]{{verify|Was this model actually used here?}} Added repeater locking to redstone repeaters.}} +|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Redstone Repeaters can now be crafted from [[granite]], [[andesite]], [[diorite]] and their polished variants.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Redstone Repeater (S) JE5 BE2.png|32px]] [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Redstone Repeater (S) JE3.png|32px]] [[File:Redstone Repeater (item) JE2 BE1.png|32px]] Added redstone repeaters and repeater locking.}} +}} + +=== Redstone repeater "items" === +{{:Technical blocks/Redstone Repeater}} + +== Issues == +{{Issue list|repeater*}} + +== Trivia == +* The crafting recipe and appearance of redstone repeaters may be a reference to [[Transmission circuit#Repeater|double torch repeaters]], which was a common way to repeat signals before repeaters were introduced. + +== Gallery == +=== Renders === +==== {{JE}} ==== +{{see also|Redstone_Repeater/Asset_history}} + +File:Redstone Repeater.png +File:Redstone Repeater Delay 2.png +File:Redstone Repeater Delay 3.png +File:Redstone Repeater Delay 4.png +File:Locked Redstone Repeater.png +File:Locked Redstone Repeater Delay 2.png +File:Locked Redstone Repeater Delay 3.png +File:Locked Redstone Repeater Delay 4.png +File:Powered Redstone Repeater (S) JE10.png +File:Powered Redstone Repeater Delay 2 (S) JE10.png +File:Powered Redstone Repeater Delay 3 (S) JE10.png +File:Powered Redstone Repeater Delay 4 (S) JE10.png +File:Powered Locked Redstone Repeater (S) JE8.png +File:Powered Locked Redstone Repeater Delay 2 (S) JE8.png +File:Powered Locked Redstone Repeater Delay 3 (S) JE8.png +File:Powered Locked Redstone Repeater Delay 4 (S) JE8.png + + +==== {{BE}} ==== + +Redstone Repeater BE.png +Redstone Repeater Delay 2 BE.png +Redstone Repeater Delay 3 BE.png +Redstone Repeater Delay 4 BE.png +Powered Redstone Repeater BE.png +Powered Redstone Repeater Delay 2 BE.png +Powered Redstone Repeater Delay 3 BE.png +Powered Redstone Repeater Delay 4 BE.png +Locked Redstone Repeater BE.png +Locked Redstone Repeater Delay 2 BE.png +Locked Redstone Repeater Delay 3 BE.png +Locked Redstone Repeater Delay 4 BE.png +Powered Locked Redstone Repeater BE.png +Powered Locked Redstone Repeater Delay 2 BE.png +Powered Locked Redstone Repeater Delay 3 BE.png +Powered Locked Redstone Repeater Delay 4 BE.png + + +==== Contraption ==== + +Repeater clock.gif|A redstone clock formed from a redstone torch and a repeater. +Repeater feedback.gif|A redstone clock formed from two repeaters. + + +=== Screenshots === + +Jeb Repeaters 1.png| +Jeb Repeaters 2.png| +Jeb Repeaters 3.png| +Repeater bridge.png|Crossing redstone wires using repeaters. + + +=== In other media === + +Two way repeater.gif|MCRedstoneSim diagram of a two-way repeater. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox redstone|components}} +{{Navbox blocks|Utility}} + +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] + +[[de:Redstone-Verstärker]] +[[es:Repetidor de redstone]] +[[fr:Répéteur de redstone]] +[[hu:Redstone-jelismétlő]] +[[it:Ripetitore di redstone]] +[[ja:レッドストーンリピーター]] +[[ko:레드스톤 중계기]] +[[nl:Redstoneversterker]] +[[pl:Przekaźnik]] +[[pt:Repetidor de redstone]] +[[ru:Красный повторитель]] +[[tr:Kızıltaş tekrarlayıcı]] +[[uk:Редстоуновий повторювач]] +[[zh:红石中继器]] diff --git a/wiki_backup/Weathered Copper Trapdoor.txt b/wiki_backup/Weathered Copper Trapdoor.txt new file mode 100644 index 0000000..721f2cd --- /dev/null +++ b/wiki_backup/Weathered Copper Trapdoor.txt @@ -0,0 +1,415 @@ +{{Infobox block +| group1 = Unoxidized +| 1-1 = Copper Trapdoor.png +| invimage = Copper Trapdoor +| group2 = Exposed +| 2-1 = Exposed Copper Trapdoor.png +| invimage2 = Exposed Copper Trapdoor +| group3 = Weathered +| 3-1 = Weathered Copper Trapdoor.png +| invimage3 = Weathered Copper Trapdoor +| group4 = Oxidized +| 4-1 = Oxidized Copper Trapdoor.png +| invimage4 = Oxidized Copper Trapdoor +| invimage5 = Waxed Copper Trapdoor +| invimage6 = Waxed Exposed Copper Trapdoor +| invimage7 = Waxed Weathered Copper Trapdoor +| invimage8 = Waxed Oxidized Copper Trapdoor +| transparent = Yes +| light = No +| tool = stone pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} + +A '''copper trapdoor''' is a type of [[trapdoor]] made from copper that can be opened and closed by the player without [[redstone]]. + +== Obtaining == +=== Breaking === +Copper trapdoors can be mined only with a [[stone pickaxe]] or better. If a copper trapdoor is mined without the use of a valid [[pickaxe]], it drops nothing. +{{Breaking row +|Copper Trapdoor|sprite=all-copper-trapdoors +|Pickaxe +|Stone +|horizontal=1 +}} + +=== Natural generation === +Oxidized and waxed oxidized copper trapdoors generate naturally in [[trial chambers]]. + +=== Crafting === +{{Crafting +|head=1 +|A2= Copper Ingot +|A3= Copper Ingot +|B2= Copper Ingot +|B3= Copper Ingot +|C2= Copper Ingot +|C3= Copper Ingot +|Output=Copper Trapdoor, 2}} +{{Crafting +|Matching Unwaxed Copper Trapdoor +|Honeycomb +|Output=Matching Waxed Copper Trapdoor +|foot=1 +}} + +== Usage == +{{main|Trapdoor#Usage|Tutorials/Trapdoor uses}} +Copper trapdoors can be opened and closed by players or a [[redstone signal|redstone pulse]]. Copper trapdoors are also affected by the wind burst of thrown [[wind charge]]s, causing them to open if closed, or vice versa. + +=== Barrier === +A copper trapdoor can be opened or closed by pressing the {{control|use|text=Use Item/Place Block}} [[control]]. + +=== Redstone component === +Copper trapdoors can be controlled with redstone power. When activated, the copper trapdoor immediately opens. When deactivated, it immediately closes. + +An activated copper trapdoor can still be closed by a player, and does not re-open until it receives a new activation signal (if a trapdoor has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone). + +=== Oxidation === +{{main|Oxidation}} +Non-waxed copper trapdoors have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s can remove the oxidation on copper trapdoors. However, [[axe]]s cannot be used in the same way they can with other copper blocks (because right clicking on non-waxed copper trapdoors while holding an axe will only toggle the trapdoor). Instead, copper trapdoors must be right-clicked with an axe while crouching to deoxidize them. They can be waxed with [[honeycomb]] to prevent oxidation from progressing. + +As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. + +== Sounds == +=== Generic === +{{Sound table/Block/Copper}} + +=== Unique === +==== Waxing ==== +{{:Block of Copper/Sounds|a copper trapdoor}} + +==== Opening ==== +{{JE}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Copper Trapdoor toggle1.ogg +|sound2=Copper Trapdoor toggle2.ogg +|sound3=Copper Trapdoor toggle3.ogg +|sound4=Copper Trapdoor toggle4.ogg +|subtitle=Trapdoor opens +|source=block +|description=When a copper trapdoor opens +|id=block.copper_trapdoor.open +|translationkey=subtitles.block.copper_trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Trapdoor closes +|source=block +|description=When a copper trapdoor closes +|id=block.copper_trapdoor.close +|translationkey=subtitles.block.copper_trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Copper Trapdoor toggle1.ogg +|sound2=Copper Trapdoor toggle2.ogg +|sound3=Copper Trapdoor toggle3.ogg +|sound4=Copper Trapdoor toggle4.ogg +|source=block +|description=When a copper trapdoor opens +|id=open_trapdoor.copper +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|source=block +|description=When a copper trapdoor closes +|id=open_trapdoor.copper +|volume=1.0 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Copper Trapdoor +|spritetype=block +|nameid=copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Exposed Copper Trapdoor +|spritetype=block +|nameid=exposed_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Weathered Copper Trapdoor +|spritetype=block +|nameid=weathered_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oxidized Copper Trapdoor +|spritetype=block +|nameid=oxidized_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Copper Trapdoor +|spritetype=block +|nameid=waxed_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Exposed Copper Trapdoor +|spritetype=block +|nameid=waxed_exposed_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Weathered Copper Trapdoor +|spritetype=block +|nameid=waxed_weathered_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Oxidized Copper Trapdoor +|spritetype=block +|nameid=waxed_oxidized_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|showblocktags=y +|generatetranslationkeys=y +|displayname=Copper Trapdoor +|spritetype=block +|nameid=copper_trapdoor +|id=-792 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Exposed Copper Trapdoor +|spritetype=block +|nameid=exposed_copper_trapdoor +|id=-793 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Weathered Copper Trapdoor +|spritetype=block +|nameid=weathered_copper_trapdoor +|id=-794 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oxidized Copper Trapdoor +|spritetype=block +|nameid=oxidized_copper_trapdoor +|id=-795 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Copper Trapdoor +|spritetype=block +|nameid=waxed_copper_trapdoor +|id=-796 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Exposed Copper Trapdoor +|spritetype=block +|nameid=waxed_exposed_copper_trapdoor +|id=-797 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Weathered Copper Trapdoor +|spritetype=block +|nameid=waxed_weathered_copper_trapdoor +|id=-798 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Oxidized Copper Trapdoor +|spritetype=block +|nameid=waxed_oxidized_copper_trapdoor +|id=-799 +|blocktags=trapdoors +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Trapdoor/BS}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements == +{{load advancements|Wax on;Wax off}} + +== History == +{{HistoryTable +|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|Copper trapdoors are shown at [[Minecraft Live 2023]].}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Copper Trapdoor JE1 BE1.png|32px]] [[File:Exposed Copper Trapdoor JE1 BE1.png|32px]] [[File:Weathered Copper Trapdoor JE1 BE1.png|32px]] [[File:Oxidized Copper Trapdoor JE1 BE1.png|32px]] Added copper trapdoors behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].|The crafting recipe was originally six matching copper blocks. +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|A3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|C2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|C3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Output=Matching Unwaxed Copper Trapdoor, 2; Matching Waxed Copper Trapdoor, 2 +|ignoreusage=1}} +{{!}}} +}} +|{{HistoryLine|||dev=23w44a|[[File:Copper Trapdoor JE2 BE2.png|32px]] [[File:Exposed Copper Trapdoor JE2 BE2.png|32px]] [[File:Weathered Copper Trapdoor JE2 BE2.png|32px]] [[File:Oxidized Copper Trapdoor JE2 BE2.png|32px]] Updated block textures.}} +|{{HistoryLine|||dev=23w45a|Copper trapdoors now generate naturally within [[trial chambers]].}} +|{{HistoryLine||1.21|dev=24w18a|Copper trapdoors are now available without using the "Update 1.21" experimental data pack.| +The crafting recipe for copper trapdoors has been changed: +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A2 = Copper Ingot +|A3 = Copper Ingot +|B2 = Copper Ingot +|B3 = Copper Ingot +|C2 = Copper Ingot +|C3 = Copper Ingot +|Output = Copper Trapdoor, 2 +|ignoreusage=1}} +{{!}}} +|Crafting recipes for all other variants of copper trapdoors have been removed.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Copper Trapdoor JE1 BE1.png|32px]] [[File:Exposed Copper Trapdoor JE1 BE1.png|32px]] [[File:Weathered Copper Trapdoor JE1 BE1.png|32px]] [[File:Oxidized Copper Trapdoor JE1 BE1.png|32px]] Added copper trapdoors behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle. +|The crafting recipe was originally six matching copper blocks. +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|A3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|C2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|C3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Output=Matching Unwaxed Copper Trapdoor, 2; Matching Waxed Copper Trapdoor, 2 +|ignoreusage=1}} +{{!}}} +}} +|{{HistoryLine|||dev=Preview 1.20.50.23|[[File:Copper Trapdoor JE2 BE2.png|32px]] [[File:Exposed Copper Trapdoor JE2 BE2.png|32px]] [[File:Weathered Copper Trapdoor JE2 BE2.png|32px]] [[File:Oxidized Copper Trapdoor JE2 BE2.png|32px]] Updated block textures.|Added crafting table recipes for all oxidization levels of waxed copper trapdoors.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Copper trapdoors now generate naturally within [[trial chambers]].}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Copper trapdoors are now available without using the "Update 1.21" experimental toggle.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.24|The crafting recipe for copper trapdoors has been changed: +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A2 = Copper Ingot +|A3 = Copper Ingot +|B2 = Copper Ingot +|B3 = Copper Ingot +|C2 = Copper Ingot +|C3 = Copper Ingot +|Output = Copper Trapdoor, 2 +|ignoreusage=1}} +{{!}}} +|Crafting recipes for all other variants of copper trapdoors have been removed.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|Copper trapdoors now require a [[stone pickaxe]] or better for drops and quick mining.}} +}} + +== Gallery == +=== Screenshots === + +All Oxidizing Blocks.png|All blocks that can oxidize, including copper trapdoors. + + +=== In other media === + +Tuff And Copper Blocks Artwork.jpg|Artwork featuring copper trapdoors. + + +== Issues == +{{Issue list}} + +== Navigation == +{{Navbox copper}} +{{Navbox blocks|utility}} + +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Climbable blocks]] +[[Category:Utility blocks]] + +[[de:Kupferfalltür]] +[[es:Trampilla de cobre]] +[[fr:Trappe en cuivre]] +[[ja:銅のトラップドア]] +[[pt:Alçapão de cobre]] +[[ru:Медный люк]] +[[uk:Мідний люк]] diff --git a/wiki_backup/birch wood slab.txt b/wiki_backup/birch wood slab.txt new file mode 100644 index 0000000..53de424 --- /dev/null +++ b/wiki_backup/birch wood slab.txt @@ -0,0 +1,585 @@ +{{about|the slab that has wood-like properties|the slab with stone-like properties that looks like wood|Petrified Oak Slab}} +{{Infobox block +| group = Oak +| 1-1 = Oak Slab.png +| invimage = Oak Slab +| group2 = Spruce +| 2-1 = Spruce Slab.png +| invimage2 = Spruce Slab +| group3 = Birch +| 3-1 = Birch Slab.png +| invimage3 = Birch Slab +| group4 = Jungle +| 4-1 = Jungle Slab.png +| invimage4 = Jungle Slab +| group5 = Acacia +| 5-1 = Acacia Slab.png +| invimage5 = Acacia Slab +| group6 = Dark Oak +| 6-1 = Dark Oak Slab.png +| invimage6 = Dark Oak Slab +| group7 = Mangrove +| 7-1 = Mangrove Slab.png +| invimage7 = Mangrove Slab +| group8 = Cherry +| 8-1 = Cherry Slab.png +| invimage8 = Cherry Slab +| group9 = Pale Oak +| 9-1 = Pale Oak Slab.png +| invimage9 = Pale Oak Slab +| group10 = Bamboo +| 10-1 = Bamboo Slab.png +| invimage10 = Bamboo Slab +| group11 = Crimson +| 11-1 = Crimson Slab.png +| invimage11 = Crimson Slab +| group12 = Warped +| 12-1 = Warped Slab.png +| invimage12 = Warped Slab +| transparent = '''Double slab''': No
+'''Single slab''': Partial (blocks light){{only|java|short=1}}
Partial (diffuses sky light){{only|bedrock|short=1}} +| light = No +| tool = Axe +| renewable = Yes +| stackable = Yes (64), same type only +| flammable = '''Overworld wood''': Yes (5)
+'''Nether wood''': No +| lavasusceptible = '''Overworld wood''': Yes
+'''Nether wood''': No +| waterloggable = Yes +}} +A '''wooden slab''' is a wooden variant of a [[slab]], [[Crafting|craft]]ed from the respective [[planks]]. + +== Obtaining == +=== Breaking === +Wooden slabs can be broken with anything, but [[axe]]s are the fastest. + +{{breaking row +|Wooden Slab +|sprite=all-wooden-slabs +|Axe +|item=1 +|link=none +|horizontal=1 +}} + +=== Natural generation === +{{BlockSprite|Oak Slab|text=Oak}} slabs generate as part of: + +* [[Plains]] [[village]]s +* [[Woodland mansion]]s +* [[Shipwreck]]s + +{{BlockSprite|Spruce Slab|text=Spruce}} slabs generate as part of: + +* [[Igloo]] basements +* [[Woodland mansion]]s +* [[Shipwreck]]s +* [[Taiga]] and [[snowy taiga]] [[village]]s + +{{BlockSprite|Birch Slab|text=Birch}} slabs generate as part of: + +* [[Woodland mansion]]s +* [[Shipwreck]]s + +{{BlockSprite|Jungle Slab|text=Jungle}} slabs generate as part of [[shipwreck]]s. + +{{BlockSprite|Dark Oak Slab|text=Dark Oak}} slabs generate as part of [[shipwreck]]s and [[pillager outpost]]s. + +{{BlockSprite|Acacia Slab|text=Acacia}} slabs generate as part of: + +* [[Shipwreck]]s +* [[Savanna]] [[village]]s + +=== Crafting === +{{Crafting +|A3= Matching Planks +|B3= Matching Planks +|C3= Matching Planks +|Output= Matching Wooden Slab,6 +|type= Building block +}} + +== Usage == +{{for|information about the placement mechanics of all slabs|Slab#Usage}} + +=== Crafting ingredient === +{{crafting usage|Any Wooden Slab}} + +=== Fuel === +Overworld wooden slabs can be used as fuel in [[furnace]]s, smelting 0.75 items per slab {{in|java}}, and 1.5 items per slab {{in|bedrock}}.{{bug|MCPE-94368||Wooden slabs last for the same amount of time as planks in a furnace}} + +=== Note blocks === +Wooden slabs can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +{{IN|Bedrock}}, when a wooden slab is combined into a double slab, the block's use/step sound is played.{{Bug|MCPE-79659}} + +=== Normal wood === +{{Sound table/Block/Wood}} +{{SoundTable +| title = ''Bedrock Edition'' combine sounds +| type = bedrock +| {{SoundLine +| sound =Wood hit1.ogg +|sound2=Wood hit2.ogg +|sound3=Wood hit3.ogg +|sound4=Wood hit4.ogg +|sound5=Wood hit5.ogg +|sound6=Wood hit6.ogg +|source=block +|description=When a wooden slab is combined into a double slab +|id=use.wood +|volume=1.0 +| pitch = 0.8 +}} +}} + +=== Cherry wood === +{{Sound table/Block/Cherry wood}} +{{SoundTable +| title = ''Bedrock Edition'' combine sounds +| type = bedrock +| {{SoundLine +| sound =Cherry wood step1.ogg +|sound2=Cherry wood step2.ogg +|sound3=Cherry wood step3.ogg +|sound4=Cherry wood step4.ogg +|sound5=Cherry wood step5.ogg +|sound6=Cherry wood step6.ogg +|source=player +|description=When a cherry wood slab is combined into a double slab +|id=step.cherry_wood +|volume=1.0 +| pitch = 0.8 +}} +}} + +=== Bamboo wood === +{{Sound table/Block/Bamboo wood}} +{{SoundTable +| title = ''Bedrock Edition'' combine sounds +| type = bedrock +| {{SoundLine +| sound =Bamboo wood step1.ogg +|sound2=Bamboo wood step2.ogg +|sound3=Bamboo wood step3.ogg +|sound4=Bamboo wood step4.ogg +|sound5=Bamboo wood step5.ogg +|sound6=Bamboo wood step6.ogg +|source=block +|description=When a bamboo wood slab is combined into a double slab +|id=step.bamboo_wood +|volume=1.0 +| pitch = 0.8 +}} +}} + +=== Nether wood === +{{Sound table/Block/Nether wood}} +{{SoundTable +| title = ''Bedrock Edition'' combine sounds +| type = bedrock +| {{SoundLine +| sound =Nether wood step1.ogg +|sound2=Nether wood step2.ogg +|sound3=Nether wood step3.ogg +|sound4=Nether wood step4.ogg +|sound5=Nether wood step5.ogg +|source=block +|description=When a Nether wood slab is combined into a double slab +|id=step.nether_wood +|volume=1.0 +| pitch = 0.8 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Slab +|spritetype=block +|nameid=oak_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Spruce Slab +|spritetype=block +|nameid=spruce_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Birch Slab +|spritetype=block +|nameid=birch_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Jungle Slab +|spritetype=block +|nameid=jungle_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Acacia Slab +|spritetype=block +|nameid=acacia_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Dark Oak Slab +|spritetype=block +|nameid=dark_oak_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Mangrove Slab +|spritetype=block +|nameid=mangrove_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Cherry Slab +|spritetype=block +|nameid=cherry_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Pale Oak Slab +|spritetype=block +|nameid=pale_oak_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Bamboo Slab +|spritetype=block +|nameid=bamboo_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Crimson Slab +|spritetype=block +|nameid=crimson_slab +|blocktags=non_flammable_wood, slabs, wooden_slabs, mineable/axe +|itemtags=non_flammable_wood, slabs, wooden_slabs}} +{{ID table +|displayname=Warped Slab +|spritetype=block +|nameid=warped_slab +|blocktags=non_flammable_wood, slabs, wooden_slabs, mineable/axe +|itemtags=non_flammable_wood, slabs, wooden_slabs +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showitemtags=y +|shownumericids=y +|showforms=y +|showaliasids=y +|generatetranslationkeys=y +|displayname=Oak Double Slab +|spritename=double-oak-slab +|spritetype=block +|nameid=oak_double_slab +|aliasid=double_wooden_slab / 0 +|id=157 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Oak Slab +|spritetype=block +|nameid=oak_slab +|aliasid=wooden_slab / 0 +|id=158 +|itemtags=minecraft:wooden_slabs +|translationkey=tile.wooden_slab.oak.name}} +{{ID table2 +|displayname=Spruce Double Slab +|spritename=double-spruce-slab +|spritetype=block +|nameid=spruce_double_slab +|aliasid=double_wooden_slab / 1 +|id=-809 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Spruce Slab +|spritetype=block +|nameid=spruce_slab +|aliasid=wooden_slab / 1 +|id=-804 +|itemtags=minecraft:wooden_slabs +|translationkey=tile.wooden_slab.spruce.name}} +{{ID table2 +|displayname=Birch Double Slab +|spritename=double-birch-slab +|spritetype=block +|nameid=birch_double_slab +|aliasid=double_wooden_slab / 2 +|id=-810 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Birch Slab +|spritetype=block +|nameid=birch_slab +|aliasid=wooden_slab / 2 +|id=-805 +|itemtags=minecraft:wooden_slabs +|translationkey=tile.wooden_slab.birch.name}} +{{ID table2 +|displayname=Jungle Double Slab +|spritename=double-jungle-slab +|spritetype=block +|nameid=jungle_double_slab +|aliasid=double_wooden_slab / 3 +|id=-811 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Jungle Slab +|spritetype=block +|nameid=jungle_slab +|aliasid=wooden_slab / 3 +|id=-806 +|itemtags=minecraft:wooden_slabs +|translationkey=tile.wooden_slab.jungle.name}} +{{ID table2 +|displayname=Acacia Double Slab +|spritename=double-acacia-slab +|spritetype=block +|nameid=acacia_double_slab +|aliasid=double_wooden_slab / 4 +|id=-812 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Acacia Slab +|spritetype=block +|nameid=acacia_slab +|aliasid=wooden_slab / 4 +|id=-807 +|itemtags=minecraft:wooden_slabs +|translationkey=tile.wooden_slab.acacia.name}} +{{ID table2 +|displayname=Dark Oak Double Slab +|spritename=double-dark-oak-slab +|spritetype=block +|nameid=dark_oak_double_slab +|aliasid=double_wooden_slab / 5 +|id=-813 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Dark Oak Slab +|spritetype=block +|nameid=dark_oak_slab +|aliasid=wooden_slab / 5 +|id=-808 +|itemtags=minecraft:wooden_slabs +|translationkey=tile.wooden_slab.big_oak.name}} +{{ID table2 +|displayname=Mangrove Double Slab +|spritename=double-mangrove-slab +|spritetype=block +|nameid=mangrove_double_slab +|id=-499 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Mangrove Slab +|spritetype=block +|nameid=mangrove_slab +|id=-489 +|itemtags=minecraft:wooden_slabs}} +{{ID table2 +|displayname=Cherry Double Slab +|spritename=double-cherry-slab +|spritetype=block +|nameid=cherry_double_slab +|id=-540 +|form=block}} +{{ID table2 +|displayname=Cherry Slab +|spritetype=block +|nameid=cherry_slab +|id=-539 +|itemtags=minecraft:wooden_slabs}} +{{ID table2 +|displayname=Pale Oak Double Slab +|spritename=double-pale-oak-slab +|spritetype=block +|nameid=pale_oak_double_slab +|id=-999 +|form=block}} +{{ID table2 +|displayname=Pale Oak Slab +|spritetype=block +|nameid=pale_oak_slab +|id=-998 +|itemtags=minecraft:wooden_slabs}} +{{ID table2 +|displayname=Bamboo Double Slab +|spritename=double-bamboo-slab +|spritetype=block +|nameid=bamboo_double_slab +|id=-521 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Bamboo Slab +|spritetype=block +|nameid=bamboo_slab +|id=-513 +|itemtags=minecraft:wooden_slabs}} +{{ID table2 +|displayname=Crimson Double Slab +|spritename=double-crimson-slab +|spritetype=block +|nameid=crimson_double_slab +|id=521 +|form=block}} +{{ID table2 +|displayname=Crimson Slab +|spritetype=block +|nameid=crimson_slab +|id=519 +|itemtags=minecraft:wooden_slabs}} +{{ID table2 +|displayname=Warped Double Slab +|spritename=double-warped-slab +|spritetype=block +|nameid=warped_double_slab +|id=522 +|form=block}} +{{ID table2 +|displayname=Warped Slab +|spritetype=block +|nameid=warped_slab +|id=520 +|itemtags=minecraft:wooden_slabs +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Slab/BS}} + +== History == +{{HistoryTable +|{{HistoryLine||October 16, 2021|link={{ytl|or1DfXdqu3U|t=916}}|[[File:Mangrove Slab (pre-release).png|32px]] Mangrove slabs are shown at [[Minecraft Live 2021]].}} +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5609}}|[[File:Bamboo Slab JE1 BE1.png|32px]] Bamboo slabs were shown on [[Minecraft Live 2022]].}} + +|{{HistoryLine|java beta}} +|{{HistoryLine||1.3|[[File:Oak Slab JE1 BE1.png|32px]] Added "wooden" (now called petrified oak) slabs. +|The "wooden" slabs had to be mined with a [[pickaxe]] to collect, were not affected by [[fire]], and had stronger [[Explosion#Blast resistance|blast resistance]] than [[planks]], making them a useful building material.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Slab JE3 BE2.png|32px]] The textures of [[planks]] have been changed, and by extension that of the slabs.}} +|{{HistoryLine||1.3.1|dev=12w17a|[[File:Oak Slab JE3 BE2.png|32px]] [[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] [[File:Jungle Slab JE1 BE1.png|32px]] New slabs have been added for the four different types of [[planks]], replacing the functionality of the now-unobtainable petrified oak slab. These new slabs are vulnerable to [[fire]], and can be collected faster with an [[axe]] than with a [[pickaxe]]. Petrified oak slabs already crafted or placed in the world remain as-is.}} +|{{HistoryLine||1.5|dev=13w01a|Wooden slabs are now used to craft [[daylight sensor]]s.}} +|{{HistoryLine|||dev=12w21a|Renamed the wooden slabs from "[species]-Wood Slab" to "[species] Wood Slab"}} +|{{HistoryLine||1.7.2|dev=1.7|[[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added acacia and dark oak slabs.}} +|{{HistoryLine||1.9|dev=15w43a|A spruce slab now acts as the middle of a table generated within [[igloo]] basements.}} +|{{HistoryLine||1.11|dev=16w39a|Oak, birch, and spruce slabs now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|Old non-flammable wooden slabs, which are now called "Petrified Oak Slab"s, have been re-implemented into the [[Creative]] [[inventory]]. +|" Wood Slab" has been renamed to " Slab". +|The different variant [[block states]] for the wooden_slab and double_wooden_slab IDs have been split up and merged into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 125 and 126.}} +|{{HistoryLine|||dev=18w11a|Wooden slab now generate as part of the newly added [[shipwreck]]s.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Slab JE4.png|32px]] [[File:Spruce Slab JE2.png|32px]] [[File:Birch Slab JE2.png|32px]] [[File:Jungle Slab JE2.png|32px]] [[File:Acacia Slab JE2.png|32px]] [[File:Dark Oak Slab JE2.png|32px]] The textures of all wooden slabs have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Slab JE5 BE2.png|32px]] [[File:Spruce Slab JE3.png|32px]] [[File:Birch Slab JE3 BE2.png|32px]] [[File:Jungle Slab JE3 BE2.png|32px]] [[File:Acacia Slab JE3 BE2.png|32px]] [[File:Dark Oak Slab JE3 BE2.png|32px]] The textures of all wooden slabs have been changed again.|Dark oak slabs now generate in [[pillager outposts]].}} +|{{HistoryLine|||dev=18w48a|Oak slabs now generate naturally in the updated [[plains]] villages.}} +|{{HistoryLine|||dev=18w49a|Acacia slabs now generate in the updated [[savanna]] villages.}} +|{{HistoryLine|||dev=18w50a|Spruce slabs now generate in the updated [[taiga]] villages. +|[[File:Spruce Slab JE4 BE2.png|32px]] The texture for spruce slabs has been changed again. +|Wooden slabs are now used to craft [[barrel]]s.}} +|{{HistoryLine|||dev=19w02a|Wooden slabs are now used to craft [[lectern]]s.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Slab JE1 BE1.png|32px]] [[File:Warped Slab JE1 BE1.png|32px]] Added crimson and warped slabs.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Slab JE1 BE1.png|32px]] Added mangrove slabs.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove slabs are now obtainable and renewable.}} +|{{HistoryLine||1.19.3|dev=22w42a|Petrified oak slabs have been removed from the Creative Inventory, but can still be accessed through commands.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Slab JE1 BE1.png|32px]] Added bamboo slabs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood slabs.|Wooden slabs are now used to craft [[chiseled bookshelves]].}} +|{{HistoryLine|||dev=22w46a|[[File:Bamboo Slab JE2 BE2.png|32px]] The texture of bamboo slab have been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Slab JE1 BE1.png|32px]] Added cherry slabs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry slabs are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Slab JE1 BE1.png|32px]] Added pale oak slabs.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.7.3|Added new wooden slabs with wood-like properties, replacing the [[Petrified Oak Slab|old wooden slabs]] which had stone-like properties.}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] [[File:Jungle Slab JE1 BE1.png|32px]] Added spruce, birch, and jungle wooden slabs. +|Wooden slab items with damage/metadata values 6 or 7, would display the following names: tile.woodSlab.step.gravel.name< or tile.woodSlab.step.sand.name<.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added acacia and dark oak wooden slabs. +|Wooden slab items with damage/metadata value 6 now display the following name: tile.woodSlab.name<.}} +|{{HistoryLine|||dev=build 11|Added crafting recipe for jungle wooden slabs.}} +|{{HistoryLine||v0.11.0|dev=build 1|The wooden slab names have been changed from "[species] Wooden Slab" to "[species] Wood Slab". +|Wooden slab items with damage/metadata value 6 now display the following name: tile.woodSlab..name.}} +|{{HistoryLine||v0.13.0|dev=build 1|Wooden slabs are now used to craft [[daylight sensor]]s. +|Wooden slab items with a damage/metadata value of 6 now display the following name: tile.woodenSlab..name.}} +|{{HistoryLine||v0.15.0|dev=build 1|Wooden slab items with a damage/metadata value of 6 have had their names changed once again, displaying as the following: tile.wooden_slab..name.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|A spruce slab nows act as the middle of a table generated within [[igloo]] basements.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak, birch, and spruce slabs now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Slab JE5 BE2.png|32px]] [[File:Spruce Slab JE4 BE2.png|32px]] [[File:Birch Slab JE3 BE2.png|32px]] [[File:Jungle Slab JE3 BE2.png|32px]] [[File:Acacia Slab JE3 BE2.png|32px]] [[File:Dark Oak Slab JE3 BE2.png|32px]] The textures of all wooden slabs have been changed. +|Wooden slabs can now be used to craft [[composter]]s, [[barrel]]s and [[lectern]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Slab JE1 BE1.png|32px]] [[File:Warped Slab JE1 BE1.png|32px]] Added crimson and warped slabs.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped slabs now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Slab JE1 BE1.png|32px]] Added mangrove slabs.}} +|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Wooden slabs have been renamed from “ Wood Slab” to “ Slab”.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Slab JE1 BE1.png|32px]] Added bamboo slabs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood slabs.|Wooden slabs are now used to craft [[chiseled bookshelves]].}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Slab JE1 BE1.png|32px]] Added cherry slabs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry slabs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Wooden slabs now use the minecraft:vertical_half [[block state]] instead of top_slot_bit.}} +|{{HistoryLine||1.20.70|dev=Preview 1.20.70.20|The different wood type [[block states]] for the wooden_slab and double_wooden_slab IDs have been split up into their own IDs.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Slab JE1 BE1.png|32px]] Added pale oak slabs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Slab JE1 BE1.png|32px]] Added "wooden" (original oak) slabs.}} +|{{HistoryLine||xbox=TU3|[[File:Oak Slab JE2 BE1.png|32px]] Changed the textures of wooden slabs.}} +|{{HistoryLine||xbox=TU9|[[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] Added spruce wood and birch wood slabs. +|Wooden slabs [[crafting|crafted]] during and after this update are now flammable and are broken with an [[axe]] instead of a [[pickaxe]]. Existing slabs (which have stone properties) are not stackable with the new slabs. However, the old wooden slab is still available in the Creative inventory.}} +|{{HistoryLine||xbox=TU12|[[File:Jungle Slab JE1 BE1.png|32px]] Added jungle wood slabs.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Flammable oak slabs now replace the old wooden oak slab in the Creative inventory.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Wooden slabs are now used to craft [[daylight sensor]]s.}} +|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|[[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added acacia and dark oak wood slabs to the Creative inventory.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A spruce slab now acts as the middle of a table generated within [[igloo]] basements.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Slab JE5 BE2.png|32px]] [[File:Spruce Slab JE4 BE2.png|32px]] [[File:Birch Slab JE3 BE2.png|32px]] [[File:Jungle Slab JE3 BE2.png|32px]] [[File:Acacia Slab JE3 BE2.png|32px]] [[File:Dark Oak Slab JE3 BE2.png|32px]] The textures of all wooden slabs has been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dark oak slabs now generate in [[pillager outposts]].}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Slab JE3 BE2.png|32px]] [[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] [[File:Jungle Slab JE1 BE1.png|32px]] [[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added wooden slabs.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +Tipe.png|All 12 types of wooden slabs. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox slab}} +{{Navbox wood}} +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] +[[Category:Slabs]] + +[[fr:Dalle en bois]] +[[ja:板材のハーフブロック]] +[[pt:Laje de madeira]] +[[uk:Дерев'яна плита]] diff --git a/wiki_backup/cornflower.txt b/wiki_backup/cornflower.txt new file mode 100644 index 0000000..2258b75 --- /dev/null +++ b/wiki_backup/cornflower.txt @@ -0,0 +1,178 @@ +{{Infobox block +| title = Cornflower +| image = Cornflower.png +| invimage = Cornflower +| renewable = Yes +| stackable = Yes (64) +| tool = any +| light = No +| transparent = Yes +| flammable = {{jebe|Yes (60)|Yes (30)}} +| lavasusceptible = No +}} +A '''cornflower''' is a [[flower]] that can be crafted into [[blue dye]]. + +== Obtaining == +=== Breaking === +A cornflower can be broken instantly with any item or by hand, dropping itself. + +A cornflower also breaks if [[water]] or [[lava]] runs over its location, if a [[piston]] extends or pushes a block into its location, or if a block under the plant is moved or destroyed. +{{breaking row|Cornflower|horizontal=1}} + +=== Natural generation === +Cornflowers generate naturally on [[dirt]] and [[grass block]]s in {{BiomeLink|plains}}, {{BiomeLink|sunflower plains}}, {{BiomeLink|flower forest}}, and {{BiomeLink|meadow}} biomes as part of [[vegetation]] features. {{IN|java}}, they are also technically capable of growing in [[dripstone caves]] and [[deep dark]] biomes, though it is very unlikely due to lack of grass blocks in these biomes. In flower forests and meadows, cornflowers only generate as part of [[Flower#Flower gradients|gradients]]. + +Natural cornflowers are also found in plains [[villages]]. + +{{block distribution}} + +=== Post-generation === +{{Main|Flower#Post-generation}} + +==== {{JE}} ==== +When [[bone meal]] is applied to a [[grass block]] in a plains, sunflower plains, flower forest, meadow, dripstone caves, or deep dark biome, cornflowers have a chance of generating on the targeted [[block]] and adjacent grass blocks in a 15×5×15 area. In meadows and flower forests, cornflowers can generate only in specific locations depending on the flower gradient. In plains, sunflower plains, dripstone caves, and the deep dark, cornflowers cannot generate in tulip-only areas. + +==== {{BE}} ==== +When [[bone meal]] is applied to a [[grass block]] in a plains, sunflower plains, or flower forest biome, cornflowers have a chance of generating on the targeted [[block]] and adjacent grass blocks in a 7×5×7 area. In flower forests, cornflowers can generate only in specific locations depending on the flower gradient. In plains and sunflower plains, cornflowers cannot generate in tulip-only areas. + +When bone meal is applied to a cornflower that has been placed on top of a grass block in any biome, more cornflowers appear on top of nearby grass blocks. The flowers can appear up to 3 blocks away from the original, forming a 7×7 square. + +=== Mob loot === +{{IN|Java}}, [[endermen]] can pick up cornflowers, like any other one-block-tall flower, and [[drop]] it if killed while holding it. + +=== Trading === +[[Wandering trader]]s may [[Trading#Wandering trader sales|sell]] a cornflower for a single emerald. + +== Usage == +{{Main|Flower#Usage}} + +Like other flowers, cornflowers can be used as decoration and planted on [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]]s, [[mud]], or [[muddy mangrove roots]]. + +Cornflowers can also be placed in [[flower pot]]s. + +=== Crafting ingredient === +{{Crafting usage}} + +=== Suspicious stew === +{{Main|Suspicious Stew}} + +Using a cornflower to make suspicious stew, whether by direct crafting or by feeding a brown [[mooshroom]] and then milking it with a [[bowl]], imbues it with a {{EffectLink|Jump Boost}} effect that lasts 5 seconds. + +{{Crafting +|ignoreusage=1 +|Red Mushroom +|Brown Mushroom +|Bowl +|Cornflower +|Output=Suspicious Stew +|shapeless=true +|foot=1 +}} + +=== Bees === +[[Bee]]s engage in a pollinating behavior with cornflowers, increasing the honey level in [[beehive]]s and [[bee nest]]s by 1. + +=== Breeding === +Cornflowers can be used to [[breed]], grow, and lead [[bee]]s. + +=== Bee nests === +[[Oak]], [[birch]], and [[cherry]] trees grown from [[sapling]]s that are within 2 blocks of a cornflower have a 5% chance to grow with a [[bee nest]] and 2-3 [[bee]]s in it. + +=== Composting === +Placing a cornflower into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of cornflowers yields an average of 5.94 [[bone meal]]. + +== Sounds == +{{Sound table/Block/Grass}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Cornflower +|spritetype=block +|nameid=cornflower +|blocktags=flowers, small_flowers +|itemtags=flowers, small_flowers +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Cornflower +|spritetype=block +|nameid=cornflower +|aliasid=red_flower / 9 +|id=-838 +|translationkey=tile.red_flower.cornflower.name +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Cornflower JE1 BE1.png|32px]] Added cornflowers. +|When updating to 1.14, the flower gradient is updated for all flower forests. This means that it is possible to find cornflowers in flower forests that were generated prior to 1.14 by applying bone meal on grass blocks.}} +|{{HistoryLine|||dev=18w48a|Cornflowers now generate in the updated [[plains]] [[village]]s.}} +|{{HistoryLine|||dev=19w03a|Placing a cornflower into the new [[composter]] has a 50% chance of raising the compost level by 1.}} +|{{HistoryLine|||dev=19w05a|Cornflowers now have a 65% chance of increasing the compost level in a composter by 1. +|Added [[wandering trader]]s, which sell cornflowers.}} +|{{HistoryLine||1.15|dev=19w34a|Cornflowers can now be used to breed [[bee]]s. +|Bees can now pollinate cornflowers.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Cornflower JE1 BE1.png|32px]]Added cornflowers.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Cornflowers now generate in the updated plains villages. +|Cornflowers can now be sold by the [[wandering trader]].}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Cornflowers can be used to fill a [[composter]].}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Applying bone meal to a cornflower now creates other cornflowers instead of dandelions and poppies.}} +|{{HistoryLine|||dev=beta 1.13.0.9|Cornflowers can now be used to make [[suspicious stew]], giving it the [[Jump Boost]] effect.}} +|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Cornflowers can now be used to breed [[bee]]s. +|Bees can now pollinate cornflowers.}} +|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|Added [[meadow]]s, in which cornflowers can generate in.}} +|{{HistoryLine||1.20.80|dev=Preview 1.20.80.23|The different [[block states]] for the red_flower ID have now been split up into their own IDs.}} + +|{{HistoryLine|ps4}} +|{{HistoryLine||1.88|[[File:Cornflower JE1 BE1.png|32px]] Added cornflowers.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* In real life, cornflowers got their name because they used to be a common weed on crop fields. +{{cite +|url=https://www.minecraft.net/en-us/article/taking-inventory--cornflower +|title=Taking Inventory: Cornflower +|website=Minecraft.net +|date=November 24, 2022}} + +== Gallery == +=== Screenshots === + +Cornflowers.jpg|Cornflowers in a plains biome. + + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/taking-inventory--cornflower Taking Inventory: Cornflower] – Minecraft.net on Novermber 24, 2022 + +== Navigation == +{{Navbox flower}} +{{Navbox blocks|vegetation}} + +[[Category:Plants]] +[[Category:Non-solid blocks]] +[[Category:Flammable blocks]] + +[[fr:Bleuet]] +[[pt:Centáurea]] diff --git a/wiki_backup/spruce wood slab.txt b/wiki_backup/spruce wood slab.txt new file mode 100644 index 0000000..53de424 --- /dev/null +++ b/wiki_backup/spruce wood slab.txt @@ -0,0 +1,585 @@ +{{about|the slab that has wood-like properties|the slab with stone-like properties that looks like wood|Petrified Oak Slab}} +{{Infobox block +| group = Oak +| 1-1 = Oak Slab.png +| invimage = Oak Slab +| group2 = Spruce +| 2-1 = Spruce Slab.png +| invimage2 = Spruce Slab +| group3 = Birch +| 3-1 = Birch Slab.png +| invimage3 = Birch Slab +| group4 = Jungle +| 4-1 = Jungle Slab.png +| invimage4 = Jungle Slab +| group5 = Acacia +| 5-1 = Acacia Slab.png +| invimage5 = Acacia Slab +| group6 = Dark Oak +| 6-1 = Dark Oak Slab.png +| invimage6 = Dark Oak Slab +| group7 = Mangrove +| 7-1 = Mangrove Slab.png +| invimage7 = Mangrove Slab +| group8 = Cherry +| 8-1 = Cherry Slab.png +| invimage8 = Cherry Slab +| group9 = Pale Oak +| 9-1 = Pale Oak Slab.png +| invimage9 = Pale Oak Slab +| group10 = Bamboo +| 10-1 = Bamboo Slab.png +| invimage10 = Bamboo Slab +| group11 = Crimson +| 11-1 = Crimson Slab.png +| invimage11 = Crimson Slab +| group12 = Warped +| 12-1 = Warped Slab.png +| invimage12 = Warped Slab +| transparent = '''Double slab''': No
+'''Single slab''': Partial (blocks light){{only|java|short=1}}
Partial (diffuses sky light){{only|bedrock|short=1}} +| light = No +| tool = Axe +| renewable = Yes +| stackable = Yes (64), same type only +| flammable = '''Overworld wood''': Yes (5)
+'''Nether wood''': No +| lavasusceptible = '''Overworld wood''': Yes
+'''Nether wood''': No +| waterloggable = Yes +}} +A '''wooden slab''' is a wooden variant of a [[slab]], [[Crafting|craft]]ed from the respective [[planks]]. + +== Obtaining == +=== Breaking === +Wooden slabs can be broken with anything, but [[axe]]s are the fastest. + +{{breaking row +|Wooden Slab +|sprite=all-wooden-slabs +|Axe +|item=1 +|link=none +|horizontal=1 +}} + +=== Natural generation === +{{BlockSprite|Oak Slab|text=Oak}} slabs generate as part of: + +* [[Plains]] [[village]]s +* [[Woodland mansion]]s +* [[Shipwreck]]s + +{{BlockSprite|Spruce Slab|text=Spruce}} slabs generate as part of: + +* [[Igloo]] basements +* [[Woodland mansion]]s +* [[Shipwreck]]s +* [[Taiga]] and [[snowy taiga]] [[village]]s + +{{BlockSprite|Birch Slab|text=Birch}} slabs generate as part of: + +* [[Woodland mansion]]s +* [[Shipwreck]]s + +{{BlockSprite|Jungle Slab|text=Jungle}} slabs generate as part of [[shipwreck]]s. + +{{BlockSprite|Dark Oak Slab|text=Dark Oak}} slabs generate as part of [[shipwreck]]s and [[pillager outpost]]s. + +{{BlockSprite|Acacia Slab|text=Acacia}} slabs generate as part of: + +* [[Shipwreck]]s +* [[Savanna]] [[village]]s + +=== Crafting === +{{Crafting +|A3= Matching Planks +|B3= Matching Planks +|C3= Matching Planks +|Output= Matching Wooden Slab,6 +|type= Building block +}} + +== Usage == +{{for|information about the placement mechanics of all slabs|Slab#Usage}} + +=== Crafting ingredient === +{{crafting usage|Any Wooden Slab}} + +=== Fuel === +Overworld wooden slabs can be used as fuel in [[furnace]]s, smelting 0.75 items per slab {{in|java}}, and 1.5 items per slab {{in|bedrock}}.{{bug|MCPE-94368||Wooden slabs last for the same amount of time as planks in a furnace}} + +=== Note blocks === +Wooden slabs can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +{{IN|Bedrock}}, when a wooden slab is combined into a double slab, the block's use/step sound is played.{{Bug|MCPE-79659}} + +=== Normal wood === +{{Sound table/Block/Wood}} +{{SoundTable +| title = ''Bedrock Edition'' combine sounds +| type = bedrock +| {{SoundLine +| sound =Wood hit1.ogg +|sound2=Wood hit2.ogg +|sound3=Wood hit3.ogg +|sound4=Wood hit4.ogg +|sound5=Wood hit5.ogg +|sound6=Wood hit6.ogg +|source=block +|description=When a wooden slab is combined into a double slab +|id=use.wood +|volume=1.0 +| pitch = 0.8 +}} +}} + +=== Cherry wood === +{{Sound table/Block/Cherry wood}} +{{SoundTable +| title = ''Bedrock Edition'' combine sounds +| type = bedrock +| {{SoundLine +| sound =Cherry wood step1.ogg +|sound2=Cherry wood step2.ogg +|sound3=Cherry wood step3.ogg +|sound4=Cherry wood step4.ogg +|sound5=Cherry wood step5.ogg +|sound6=Cherry wood step6.ogg +|source=player +|description=When a cherry wood slab is combined into a double slab +|id=step.cherry_wood +|volume=1.0 +| pitch = 0.8 +}} +}} + +=== Bamboo wood === +{{Sound table/Block/Bamboo wood}} +{{SoundTable +| title = ''Bedrock Edition'' combine sounds +| type = bedrock +| {{SoundLine +| sound =Bamboo wood step1.ogg +|sound2=Bamboo wood step2.ogg +|sound3=Bamboo wood step3.ogg +|sound4=Bamboo wood step4.ogg +|sound5=Bamboo wood step5.ogg +|sound6=Bamboo wood step6.ogg +|source=block +|description=When a bamboo wood slab is combined into a double slab +|id=step.bamboo_wood +|volume=1.0 +| pitch = 0.8 +}} +}} + +=== Nether wood === +{{Sound table/Block/Nether wood}} +{{SoundTable +| title = ''Bedrock Edition'' combine sounds +| type = bedrock +| {{SoundLine +| sound =Nether wood step1.ogg +|sound2=Nether wood step2.ogg +|sound3=Nether wood step3.ogg +|sound4=Nether wood step4.ogg +|sound5=Nether wood step5.ogg +|source=block +|description=When a Nether wood slab is combined into a double slab +|id=step.nether_wood +|volume=1.0 +| pitch = 0.8 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Slab +|spritetype=block +|nameid=oak_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Spruce Slab +|spritetype=block +|nameid=spruce_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Birch Slab +|spritetype=block +|nameid=birch_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Jungle Slab +|spritetype=block +|nameid=jungle_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Acacia Slab +|spritetype=block +|nameid=acacia_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Dark Oak Slab +|spritetype=block +|nameid=dark_oak_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Mangrove Slab +|spritetype=block +|nameid=mangrove_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Cherry Slab +|spritetype=block +|nameid=cherry_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Pale Oak Slab +|spritetype=block +|nameid=pale_oak_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Bamboo Slab +|spritetype=block +|nameid=bamboo_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Crimson Slab +|spritetype=block +|nameid=crimson_slab +|blocktags=non_flammable_wood, slabs, wooden_slabs, mineable/axe +|itemtags=non_flammable_wood, slabs, wooden_slabs}} +{{ID table +|displayname=Warped Slab +|spritetype=block +|nameid=warped_slab +|blocktags=non_flammable_wood, slabs, wooden_slabs, mineable/axe +|itemtags=non_flammable_wood, slabs, wooden_slabs +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showitemtags=y +|shownumericids=y +|showforms=y +|showaliasids=y +|generatetranslationkeys=y +|displayname=Oak Double Slab +|spritename=double-oak-slab +|spritetype=block +|nameid=oak_double_slab +|aliasid=double_wooden_slab / 0 +|id=157 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Oak Slab +|spritetype=block +|nameid=oak_slab +|aliasid=wooden_slab / 0 +|id=158 +|itemtags=minecraft:wooden_slabs +|translationkey=tile.wooden_slab.oak.name}} +{{ID table2 +|displayname=Spruce Double Slab +|spritename=double-spruce-slab +|spritetype=block +|nameid=spruce_double_slab +|aliasid=double_wooden_slab / 1 +|id=-809 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Spruce Slab +|spritetype=block +|nameid=spruce_slab +|aliasid=wooden_slab / 1 +|id=-804 +|itemtags=minecraft:wooden_slabs +|translationkey=tile.wooden_slab.spruce.name}} +{{ID table2 +|displayname=Birch Double Slab +|spritename=double-birch-slab +|spritetype=block +|nameid=birch_double_slab +|aliasid=double_wooden_slab / 2 +|id=-810 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Birch Slab +|spritetype=block +|nameid=birch_slab +|aliasid=wooden_slab / 2 +|id=-805 +|itemtags=minecraft:wooden_slabs +|translationkey=tile.wooden_slab.birch.name}} +{{ID table2 +|displayname=Jungle Double Slab +|spritename=double-jungle-slab +|spritetype=block +|nameid=jungle_double_slab +|aliasid=double_wooden_slab / 3 +|id=-811 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Jungle Slab +|spritetype=block +|nameid=jungle_slab +|aliasid=wooden_slab / 3 +|id=-806 +|itemtags=minecraft:wooden_slabs +|translationkey=tile.wooden_slab.jungle.name}} +{{ID table2 +|displayname=Acacia Double Slab +|spritename=double-acacia-slab +|spritetype=block +|nameid=acacia_double_slab +|aliasid=double_wooden_slab / 4 +|id=-812 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Acacia Slab +|spritetype=block +|nameid=acacia_slab +|aliasid=wooden_slab / 4 +|id=-807 +|itemtags=minecraft:wooden_slabs +|translationkey=tile.wooden_slab.acacia.name}} +{{ID table2 +|displayname=Dark Oak Double Slab +|spritename=double-dark-oak-slab +|spritetype=block +|nameid=dark_oak_double_slab +|aliasid=double_wooden_slab / 5 +|id=-813 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Dark Oak Slab +|spritetype=block +|nameid=dark_oak_slab +|aliasid=wooden_slab / 5 +|id=-808 +|itemtags=minecraft:wooden_slabs +|translationkey=tile.wooden_slab.big_oak.name}} +{{ID table2 +|displayname=Mangrove Double Slab +|spritename=double-mangrove-slab +|spritetype=block +|nameid=mangrove_double_slab +|id=-499 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Mangrove Slab +|spritetype=block +|nameid=mangrove_slab +|id=-489 +|itemtags=minecraft:wooden_slabs}} +{{ID table2 +|displayname=Cherry Double Slab +|spritename=double-cherry-slab +|spritetype=block +|nameid=cherry_double_slab +|id=-540 +|form=block}} +{{ID table2 +|displayname=Cherry Slab +|spritetype=block +|nameid=cherry_slab +|id=-539 +|itemtags=minecraft:wooden_slabs}} +{{ID table2 +|displayname=Pale Oak Double Slab +|spritename=double-pale-oak-slab +|spritetype=block +|nameid=pale_oak_double_slab +|id=-999 +|form=block}} +{{ID table2 +|displayname=Pale Oak Slab +|spritetype=block +|nameid=pale_oak_slab +|id=-998 +|itemtags=minecraft:wooden_slabs}} +{{ID table2 +|displayname=Bamboo Double Slab +|spritename=double-bamboo-slab +|spritetype=block +|nameid=bamboo_double_slab +|id=-521 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Bamboo Slab +|spritetype=block +|nameid=bamboo_slab +|id=-513 +|itemtags=minecraft:wooden_slabs}} +{{ID table2 +|displayname=Crimson Double Slab +|spritename=double-crimson-slab +|spritetype=block +|nameid=crimson_double_slab +|id=521 +|form=block}} +{{ID table2 +|displayname=Crimson Slab +|spritetype=block +|nameid=crimson_slab +|id=519 +|itemtags=minecraft:wooden_slabs}} +{{ID table2 +|displayname=Warped Double Slab +|spritename=double-warped-slab +|spritetype=block +|nameid=warped_double_slab +|id=522 +|form=block}} +{{ID table2 +|displayname=Warped Slab +|spritetype=block +|nameid=warped_slab +|id=520 +|itemtags=minecraft:wooden_slabs +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Slab/BS}} + +== History == +{{HistoryTable +|{{HistoryLine||October 16, 2021|link={{ytl|or1DfXdqu3U|t=916}}|[[File:Mangrove Slab (pre-release).png|32px]] Mangrove slabs are shown at [[Minecraft Live 2021]].}} +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5609}}|[[File:Bamboo Slab JE1 BE1.png|32px]] Bamboo slabs were shown on [[Minecraft Live 2022]].}} + +|{{HistoryLine|java beta}} +|{{HistoryLine||1.3|[[File:Oak Slab JE1 BE1.png|32px]] Added "wooden" (now called petrified oak) slabs. +|The "wooden" slabs had to be mined with a [[pickaxe]] to collect, were not affected by [[fire]], and had stronger [[Explosion#Blast resistance|blast resistance]] than [[planks]], making them a useful building material.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Slab JE3 BE2.png|32px]] The textures of [[planks]] have been changed, and by extension that of the slabs.}} +|{{HistoryLine||1.3.1|dev=12w17a|[[File:Oak Slab JE3 BE2.png|32px]] [[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] [[File:Jungle Slab JE1 BE1.png|32px]] New slabs have been added for the four different types of [[planks]], replacing the functionality of the now-unobtainable petrified oak slab. These new slabs are vulnerable to [[fire]], and can be collected faster with an [[axe]] than with a [[pickaxe]]. Petrified oak slabs already crafted or placed in the world remain as-is.}} +|{{HistoryLine||1.5|dev=13w01a|Wooden slabs are now used to craft [[daylight sensor]]s.}} +|{{HistoryLine|||dev=12w21a|Renamed the wooden slabs from "[species]-Wood Slab" to "[species] Wood Slab"}} +|{{HistoryLine||1.7.2|dev=1.7|[[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added acacia and dark oak slabs.}} +|{{HistoryLine||1.9|dev=15w43a|A spruce slab now acts as the middle of a table generated within [[igloo]] basements.}} +|{{HistoryLine||1.11|dev=16w39a|Oak, birch, and spruce slabs now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|Old non-flammable wooden slabs, which are now called "Petrified Oak Slab"s, have been re-implemented into the [[Creative]] [[inventory]]. +|" Wood Slab" has been renamed to " Slab". +|The different variant [[block states]] for the wooden_slab and double_wooden_slab IDs have been split up and merged into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 125 and 126.}} +|{{HistoryLine|||dev=18w11a|Wooden slab now generate as part of the newly added [[shipwreck]]s.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Slab JE4.png|32px]] [[File:Spruce Slab JE2.png|32px]] [[File:Birch Slab JE2.png|32px]] [[File:Jungle Slab JE2.png|32px]] [[File:Acacia Slab JE2.png|32px]] [[File:Dark Oak Slab JE2.png|32px]] The textures of all wooden slabs have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Slab JE5 BE2.png|32px]] [[File:Spruce Slab JE3.png|32px]] [[File:Birch Slab JE3 BE2.png|32px]] [[File:Jungle Slab JE3 BE2.png|32px]] [[File:Acacia Slab JE3 BE2.png|32px]] [[File:Dark Oak Slab JE3 BE2.png|32px]] The textures of all wooden slabs have been changed again.|Dark oak slabs now generate in [[pillager outposts]].}} +|{{HistoryLine|||dev=18w48a|Oak slabs now generate naturally in the updated [[plains]] villages.}} +|{{HistoryLine|||dev=18w49a|Acacia slabs now generate in the updated [[savanna]] villages.}} +|{{HistoryLine|||dev=18w50a|Spruce slabs now generate in the updated [[taiga]] villages. +|[[File:Spruce Slab JE4 BE2.png|32px]] The texture for spruce slabs has been changed again. +|Wooden slabs are now used to craft [[barrel]]s.}} +|{{HistoryLine|||dev=19w02a|Wooden slabs are now used to craft [[lectern]]s.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Slab JE1 BE1.png|32px]] [[File:Warped Slab JE1 BE1.png|32px]] Added crimson and warped slabs.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Slab JE1 BE1.png|32px]] Added mangrove slabs.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove slabs are now obtainable and renewable.}} +|{{HistoryLine||1.19.3|dev=22w42a|Petrified oak slabs have been removed from the Creative Inventory, but can still be accessed through commands.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Slab JE1 BE1.png|32px]] Added bamboo slabs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood slabs.|Wooden slabs are now used to craft [[chiseled bookshelves]].}} +|{{HistoryLine|||dev=22w46a|[[File:Bamboo Slab JE2 BE2.png|32px]] The texture of bamboo slab have been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Slab JE1 BE1.png|32px]] Added cherry slabs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry slabs are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Slab JE1 BE1.png|32px]] Added pale oak slabs.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.7.3|Added new wooden slabs with wood-like properties, replacing the [[Petrified Oak Slab|old wooden slabs]] which had stone-like properties.}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] [[File:Jungle Slab JE1 BE1.png|32px]] Added spruce, birch, and jungle wooden slabs. +|Wooden slab items with damage/metadata values 6 or 7, would display the following names: tile.woodSlab.step.gravel.name< or tile.woodSlab.step.sand.name<.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added acacia and dark oak wooden slabs. +|Wooden slab items with damage/metadata value 6 now display the following name: tile.woodSlab.name<.}} +|{{HistoryLine|||dev=build 11|Added crafting recipe for jungle wooden slabs.}} +|{{HistoryLine||v0.11.0|dev=build 1|The wooden slab names have been changed from "[species] Wooden Slab" to "[species] Wood Slab". +|Wooden slab items with damage/metadata value 6 now display the following name: tile.woodSlab..name.}} +|{{HistoryLine||v0.13.0|dev=build 1|Wooden slabs are now used to craft [[daylight sensor]]s. +|Wooden slab items with a damage/metadata value of 6 now display the following name: tile.woodenSlab..name.}} +|{{HistoryLine||v0.15.0|dev=build 1|Wooden slab items with a damage/metadata value of 6 have had their names changed once again, displaying as the following: tile.wooden_slab..name.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|A spruce slab nows act as the middle of a table generated within [[igloo]] basements.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak, birch, and spruce slabs now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Slab JE5 BE2.png|32px]] [[File:Spruce Slab JE4 BE2.png|32px]] [[File:Birch Slab JE3 BE2.png|32px]] [[File:Jungle Slab JE3 BE2.png|32px]] [[File:Acacia Slab JE3 BE2.png|32px]] [[File:Dark Oak Slab JE3 BE2.png|32px]] The textures of all wooden slabs have been changed. +|Wooden slabs can now be used to craft [[composter]]s, [[barrel]]s and [[lectern]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Slab JE1 BE1.png|32px]] [[File:Warped Slab JE1 BE1.png|32px]] Added crimson and warped slabs.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped slabs now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Slab JE1 BE1.png|32px]] Added mangrove slabs.}} +|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Wooden slabs have been renamed from “ Wood Slab” to “ Slab”.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Slab JE1 BE1.png|32px]] Added bamboo slabs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood slabs.|Wooden slabs are now used to craft [[chiseled bookshelves]].}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Slab JE1 BE1.png|32px]] Added cherry slabs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry slabs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Wooden slabs now use the minecraft:vertical_half [[block state]] instead of top_slot_bit.}} +|{{HistoryLine||1.20.70|dev=Preview 1.20.70.20|The different wood type [[block states]] for the wooden_slab and double_wooden_slab IDs have been split up into their own IDs.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Slab JE1 BE1.png|32px]] Added pale oak slabs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Slab JE1 BE1.png|32px]] Added "wooden" (original oak) slabs.}} +|{{HistoryLine||xbox=TU3|[[File:Oak Slab JE2 BE1.png|32px]] Changed the textures of wooden slabs.}} +|{{HistoryLine||xbox=TU9|[[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] Added spruce wood and birch wood slabs. +|Wooden slabs [[crafting|crafted]] during and after this update are now flammable and are broken with an [[axe]] instead of a [[pickaxe]]. Existing slabs (which have stone properties) are not stackable with the new slabs. However, the old wooden slab is still available in the Creative inventory.}} +|{{HistoryLine||xbox=TU12|[[File:Jungle Slab JE1 BE1.png|32px]] Added jungle wood slabs.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Flammable oak slabs now replace the old wooden oak slab in the Creative inventory.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Wooden slabs are now used to craft [[daylight sensor]]s.}} +|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|[[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added acacia and dark oak wood slabs to the Creative inventory.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A spruce slab now acts as the middle of a table generated within [[igloo]] basements.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Slab JE5 BE2.png|32px]] [[File:Spruce Slab JE4 BE2.png|32px]] [[File:Birch Slab JE3 BE2.png|32px]] [[File:Jungle Slab JE3 BE2.png|32px]] [[File:Acacia Slab JE3 BE2.png|32px]] [[File:Dark Oak Slab JE3 BE2.png|32px]] The textures of all wooden slabs has been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dark oak slabs now generate in [[pillager outposts]].}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Slab JE3 BE2.png|32px]] [[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] [[File:Jungle Slab JE1 BE1.png|32px]] [[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added wooden slabs.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +Tipe.png|All 12 types of wooden slabs. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox slab}} +{{Navbox wood}} +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] +[[Category:Slabs]] + +[[fr:Dalle en bois]] +[[ja:板材のハーフブロック]] +[[pt:Laje de madeira]] +[[uk:Дерев'яна плита]] diff --git a/wiki_backup/weak roots.txt b/wiki_backup/weak roots.txt new file mode 100644 index 0000000..fe94e6c --- /dev/null +++ b/wiki_backup/weak roots.txt @@ -0,0 +1,50 @@ +{{Joke feature}} +{{Infobox block +| title = Weak Roots +| image = Weak Roots.png +| renewable = Yes +| stackable = Yes (64) +| tool = None +| transparent = Partial (diffuses sky light) +| waterloggable = No +| flammable = No +| lavasusceptible = No +| light = No +| rarity = Potato +}} +'''Weak roots''' are a joke [[block]] added in [[24w14potato]]. + +== Obtaining == +=== Breaking === +Weak roots have no assigned [[tool]], meaning they are mined at the same speed regardless of the tool used. Weak roots never drop as an [[item]] when mined, even with [[Silk Touch]]. +{{Breaking row|horizontal=1|Weak Roots|drop=0}} + +=== Natural generation === +Weak roots naturally generate in the [[Potato dimension]] in [[wasteland]] biome, connected to a [[powerful potato]]. + +== Usage == +Unlike [[strong roots]], weak roots don't grow. To achieve any growth, player must mine and replace the powerful potato block, which causes strong roots to grow from it. + +=== Piston interactivity === +Weak roots are destroyed when pushed by [[piston]]s. They do not stick to sticky pistons, [[slime block]]s or [[honey block]]s. + +== Sounds == +{{Sound table/Block/Wood/JE}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||24w14potato|[[File:Weak Roots.png|32px]] Added weak roots.}} +}} + +== Issues == +{{April Fools issue list}} + +== Navigation == +{{Navbox blocks|Joke}} +{{Navbox jokes|24w14potato}} + +[[Category:Joke blocks]] +[[Category:Natural blocks]] + +[[ja:Weak Roots]]