Update pages

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{{Infobox block
| group = Oak
| 1-1 = Oak Planks.png
| invimage = Oak Planks
| group2 = Spruce
| 2-1 = Spruce Planks.png
| invimage2 = Spruce Planks
| group3 = Birch
| 3-1 = Birch Planks.png
| invimage3 = Birch Planks
| group4 = Jungle
| 4-1 = Jungle Planks.png
| invimage4 = Jungle Planks
| group5 = Acacia
| 5-1 = Acacia Planks.png
| invimage5 = Acacia Planks
| group6 = Dark Oak
| 6-1 = Dark Oak Planks.png
| invimage6 = Dark Oak Planks
| group7 = Mangrove
| 7-1 = Mangrove Planks.png
| invimage7 = Mangrove Planks
| group8 = Cherry
| 8-1 = Cherry Planks.png
| invimage8 = Cherry Planks
| group9 = Pale Oak
| 9-1 = Pale Oak Planks.png
| invimage9 = Pale Oak Planks
| group10 = Bamboo
| 10-1 = Bamboo Planks.png
| invimage10 = Bamboo Planks
| group11 = Crimson
| 11-1 = Crimson Planks.png
| invimage11 = Crimson Planks
| group12 = Warped
| 12-1 = Warped Planks.png
| invimage12 = Warped Planks
| transparent = No
| light = No
| tool = axe
| renewable = Yes
| stackable = Yes (64)
| flammable = '''Overworld planks''': Yes (5)<br>'''Nether planks''': No
| lavasusceptible = '''Overworld planks''': Yes<br>'''Nether planks''': No
}}
'''Planks''' are common [[block]]s used as building blocks and in [[crafting]] recipes. They are one of the first things that a [[player]] crafts in [[Survival]] and [[Adventure]] modes. There are currently twelve variants of planks, which can be differentiated into three categories: '''Overworld planks''' made from [[tree]] logs, '''bamboo planks''' made from [[blocks of bamboo]], and nonflammable '''Nether planks''' made from [[huge fungus]] stems.
== Obtaining ==
=== Breaking ===
Planks can be broken by hand, but using an [[axe]] speeds up the process.
{{breaking row|horizontal=1|Planks|Axe}}
=== Natural generation ===
{{BlockSprite|Oak Planks|text=Oak planks}} generate as part of:
* [[Mineshaft]]s, where they are used as beams supported by oak [[fence]]s and as a platform where [[air]] is beneath;
* [[Plains]] [[village]]s, where they are used for various structures including walls, roofs, and floors of many buildings, as well as paths over [[water]];
* [[Stronghold]]s, where they are used for floors and pillars in the library and storage rooms;
* [[Woodland mansion]]s;
* [[Shipwreck]]s.
{{BlockSprite|Spruce Planks|text=Spruce planks}} generate as part of:
* [[Swamp hut]]s, where they are used as a primary building material;
* [[Taiga]] and [[snowy tundra|snowy]] [[village]]s, as a part of several buildings, with additional [[snowy taiga]] villages {{in|BE}};
* [[Ocean ruins]];
* [[Shipwreck]]s.
{{BlockSprite|Birch Planks|text=Birch planks}} generate as part of:
* [[Woodland mansion]]s;
* [[Shipwreck]]s;
* [[Pillager outpost]]s.
{{BlockSprite|Jungle Planks|text=Jungle planks}} generate as part of [[shipwreck]]s.
{{BlockSprite|Acacia Planks|text=Acacia planks}} generate as part of:
* [[Savanna]] villages;
* [[Shipwreck]]s {{only|BE|short=1}}.
{{BlockSprite|Dark Oak Planks|text=Dark oak planks}} generate as part of:
* [[Mineshaft]]s generated in [[badlands]] biomes;
* [[Woodland mansion]]s;
* [[Ocean ruins]];
* [[Shipwreck]]s;
* [[Pillager outpost]]s;
* [[Ancient cities]].
{{Block distribution}}
=== Generated loot ===
{{LootChestItem|acacia-planks,bamboo-planks,oak-planks}}
=== Crafting ===
[[File:Wood Species.png|thumb|The [[sapling]]s and [[fungi]](bottom row) grow into [[log|logs and stem]]s(middle row), which are then [[craft]]ed into wood planks(top row).|alt=]]
<!--Can merge be merged-->
{{Crafting
|head=1
|showname=0
|Matching Log; Matching Stripped Log; Matching Wood; Matching Stripped Wood
|Output=Oak Planks,4; Spruce Planks,4; Birch Planks,4; Jungle Planks,4; Acacia Planks,4; Dark Oak Planks,4; Mangrove Planks,4; Cherry Planks,4 <!-- exclude the bamboo one from "* Overworld Planks" -->
|name=Overworld planks
|type=Building block
}}
{{Crafting
|B2=Block of Bamboo; Block of Stripped Bamboo
|Output=Bamboo Planks,2
|type=Building block
}}
{{Crafting
|Matching Stem; Matching Stripped Stem; Matching Hyphae; Matching Stripped Hyphae
|Output=Matching Nether Planks,4
|name=Nether planks
|type=Building block
|foot=1
}}
== Usage ==
Planks can be used to build structures, craft ingredients, or as fuel for smelting. Crimson planks and warped planks, however, cannot be used as fuel; the player has to convert them into tools, sticks, or other things.
=== Crafting ingredient ===
Planks are used in many crafting recipes. [[Stairs]], [[slab]]s, [[fence]]s, [[fence gate]]s, [[door]]s, [[trapdoor]]s, [[pressure plate]]s, [[button]]s, [[sign]]s, and [[boat]]s must be crafted from planks of the same type, and the crafted result depends on the type used. For other products, planks of different types can be mixed freely and the wood types in the product is indeterminate. Crimson and warped planks cannot be used to make boats.<ref>{{bug|MC-170868|||Invalid}}</ref>
{{crafting usage|Any Planks, Matching Planks}}
=== Fuel ===
[[Overworld]] planks can be used as a [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per [[block]].
[[Nether]] planks (crimson and warped planks) cannot be used as [[fuel]], although they can be crafted into sticks, which can be used as fuel.
=== Repairing ===
Planks are the repair items for the wood [[tier]], and thus can be used to [[repair]] the following items in an [[anvil]]:
* {{ItemLink|Wooden Sword}}
* {{ItemLink|Wooden Pickaxe}}
* {{ItemLink|Wooden Axe}}
* {{ItemLink|Wooden Shovel}}
* {{ItemLink|Wooden Hoe}}
* {{ItemLink|Shield}}
== Sounds ==
=== Normal wood ===
{{Sound table/Block/Wood}}
=== Cherry wood ===
{{Sound table/Block/Cherry wood}}
=== Bamboo wood ===
{{Sound table/Block/Bamboo wood}}
=== Nether wood ===
{{Sound table/Block/Nether wood}}
== Data values ==
=== ID ===
{{JE}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Oak Planks
|spritetype=block
|nameid=oak_planks
|blocktags=planks, mineable/axe
|itemtags=planks
}}
{{ID table
|displayname=Spruce Planks
|spritetype=block
|nameid=spruce_planks
|blocktags=planks, mineable/axe
|itemtags=planks
}}
{{ID table
|displayname=Birch Planks
|spritetype=block
|nameid=birch_planks
|blocktags=planks, mineable/axe
|itemtags=planks
}}
{{ID table
|displayname=Jungle Planks
|spritetype=block
|nameid=jungle_planks
|blocktags=planks, mineable/axe
|itemtags=planks
}}
{{ID table
|displayname=Acacia Planks
|spritetype=block
|nameid=acacia_planks
|blocktags=planks, mineable/axe
|itemtags=planks
}}
{{ID table
|displayname=Dark Oak Planks
|spritetype=block
|nameid=dark_oak_planks
|blocktags=planks, mineable/axe
|itemtags=planks
}}
{{ID table
|displayname=Mangrove Planks
|spritetype=block
|nameid=mangrove_planks
|blocktags=planks, mineable/axe
|itemtags=planks
}}
{{ID table
|displayname=Cherry Planks
|spritetype=block
|nameid=cherry_planks
|blocktags=planks, mineable/axe
|itemtags=planks
}}
{{ID table
|displayname=Pale Oak Planks
|spritetype=block
|nameid=pale_oak_planks
|blocktags=planks, mineable/axe
|itemtags=planks
}}
{{ID table
|displayname=Bamboo Planks
|spritetype=block
|nameid=bamboo_planks
|blocktags=planks, mineable/axe
|itemtags=planks
}}
{{ID table
|displayname=Crimson Planks
|spritetype=block
|nameid=crimson_planks
|blocktags=planks, non_flammable_wood, mineable/axe
|itemtags=planks,non_flammable_wood
}}
{{ID table
|displayname=Warped Planks
|spritetype=block
|nameid=warped_planks
|blocktags=planks, non_flammable_wood, mineable/axe
|itemtags=planks,non_flammable_wood
|foot=1
}}
{{BE}}:
{{ID table2
|edition=bedrock
|showaliasids=y
|showitemtags=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Oak Planks
|spritetype=block
|nameid=oak_planks
|aliasid=planks / 0
|id=5
|itemtags=minecraft:planks
|translationkey=tile.planks.oak.name
}}
{{ID table2
|displayname=Spruce Planks
|spritetype=block
|nameid=spruce_planks
|aliasid=planks / 1
|id=-739
|itemtags=minecraft:planks
|translationkey=tile.planks.spruce.name
}}
{{ID table2
|displayname=Birch Planks
|spritetype=block
|nameid=birch_planks
|aliasid=planks / 2
|id=-740
|itemtags=minecraft:planks
|translationkey=tile.planks.birch.name
}}
{{ID table2
|displayname=Jungle Planks
|spritetype=block
|nameid=jungle_planks
|aliasid=planks / 3
|id=-741
|itemtags=minecraft:planks
|translationkey=tile.planks.jungle.name
}}
{{ID table2
|displayname=Acacia Planks
|spritetype=block
|nameid=acacia_planks
|aliasid=planks / 4
|id=-742
|itemtags=minecraft:planks
|translationkey=tile.planks.acacia.name
}}
{{ID table2
|displayname=Dark Oak Planks
|spritetype=block
|nameid=dark_oak_planks
|aliasid=planks / 5
|id=-743
|itemtags=minecraft:planks
|translationkey=tile.planks.big_oak.name
}}
{{ID table2
|displayname=Mangrove Planks
|spritetype=block
|nameid=mangrove_planks
|id=-486
|itemtags=minecraft:planks
}}
{{ID table2
|displayname=Cherry Planks
|spritetype=block
|nameid=cherry_planks
|id=-537
|itemtags=minecraft:planks
}}
{{ID table2
|displayname=Pale Oak Planks
|spritetype=block
|nameid=pale_oak_planks
|id=-996
|itemtags=minecraft:planks
}}
{{ID table2
|displayname=Bamboo Planks
|spritetype=block
|nameid=bamboo_planks
|id=-510
|itemtags=minecraft:planks
}}
{{ID table2
|displayname=Crimson Planks
|spritetype=block
|nameid=crimson_planks
|id=-242
|itemtags=minecraft:planks
}}
{{ID table2
|displayname=Warped Planks
|spritetype=block
|nameid=warped_planks
|id=-243
|itemtags=minecraft:planks
|foot=1
}}
== Achievements ==
{{load achievements|Benchmaking;Librarian}}
== Advancements ==
{{load advancements|Minecraft}}
== History ==
{{HistoryTable
|{{HistoryLine||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[File:Jungle planks texture update preview.png|32px]] [[Jeb]] tweets an image of new jungle wood planks texture.}}
|{{HistoryLine||July 22, 2017|link={{tweet|JasperBoerstra|888484852525404162}}|[[File:Oak planks texture update preview.png|32px]] [[Jasper Boerstra]] tweets an image of new wood planks textures.}}
|{{HistoryLine||October 16, 2021|link={{ytl|https://youtu.be/w6zLprHHZOk}}|[[File:Mangrove Planks (pre-release).png|32px]] Mangrove planks were shown on [[Minecraft Live 2021]].}}
|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5609}}|[[File:Bamboo Planks JE1 BE1.png|32px]] Bamboo planks were announced on [[Minecraft Live 2022]].}}
|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale_Oak_Planks JE1 BE1.png|32px]] Pale oak planks were showcased on [[Minecraft Live 2024]].}}
|{{HistoryLine|java pre-classic}}
|{{HistoryLine||rd-20090515|[[File:Oak Planks JE1.png|32px]] Added wooden planks.}}
|{{HistoryLine||rd-161348|[[File:Oak Planks JE2.png|32px]] The texture of wooden planks has been changed.}}
|{{HistoryLine|java classic}}
|{{HistoryLine||0.0.14a|[[File:Oak Planks JE3.png|32px]] The texture of wooden planks has been changed.}}
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Oak Planks JE4.png|32px]] The texture of wooden planks has been slightly changed.}}
|{{HistoryLine||0.24_SURVIVAL_TEST|Wooden planks are obtained by destroying [[log|wood]].}}
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20100129|Wooden planks are now used to craft [[crafting table]]s, [[stick]]s, [[sign]]s, [[bookshelves]], [[chest]]s and wooden [[sword]]s, [[axe]]s, [[pickaxe]]s and [[shovel]]s.}}
|{{HistoryLine|||dev=20100130|Wooden planks are now used to craft [[bowl]]s.}}
|{{HistoryLine||20100206-2034|Wooden planks are now used to craft wooden [[hoe]]s.}}
|{{HistoryLine||20100223|[[Breaking|Destroying]] a [[log|wood]] block now obtains the wood block itself, which is now [[craft]]able into wooden planks.}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100607|Wooden planks are now used to craft [[wooden door]]s.
|Wooden planks now drop from breaking [[sign]]s.}}
|{{HistoryLine||20100608|Wooden planks no longer drop from [[sign]]s.}}
|{{HistoryLine||20100629|Wooden planks are now used to craft [[wooden stairs]].}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.1|Wooden planks are now used to craft [[wooden pressure plate]]s.}}
|{{HistoryLine||v1.0.6|Wooden planks are now used to craft [[boat]]s.|3 wooden planks now drop from breaking [[boat]]s.}}
|{{HistoryLine||v1.0.14|Wooden planks are now used to craft [[jukebox]]es.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.2|Wooden planks are now used to craft [[note block]]s.}}
|{{HistoryLine||1.3|Wooden planks are now used to craft [[bed]]s and [[wooden slab]]s.}}
|{{HistoryLine||1.6|dev=Test Build 3|Wooden planks are now used to craft [[trapdoor]]s.}}
|{{HistoryLine||1.7|Wooden planks are now used to craft [[piston]]s.}}
|{{HistoryLine||1.8|dev=Pre-release|Wooden planks can now be found in [[village]]s, [[mineshaft]]s and [[stronghold]]s.
|Wooden planks are now used to craft [[fence gate]]s.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Planks JE4 BE2.png|32px]] The texture of wooden planks has been changed.}}
|{{HistoryLine||1.2.4|dev=release|[[File:Spruce Planks JE1 BE1.png|32px]] [[File:Birch Planks JE1 BE1.png|32px]] [[File:Jungle Planks JE1 BE1.png|32px]] Added spruce, birch and jungle wood planks. They are [[craft]]ed from their corresponding [[log|wood]]. The color of wood planks available to this point is now obtainable only from oak wood.}}
|{{HistoryLine||1.3.1|dev=12w16a|Oak wood planks are now found in the new [[bonus chest]]s.}}
|{{HistoryLine|||dev=12w17a|Spruce, birch, and jungle wood planks now [[craft]] their respective wooden [[slab]]s.}}
|{{HistoryLine|||dev=12w18a|The "Wooden Planks" are now called 'Oak Wood Planks' and each wood planks color is named with the wood it is taken from.}}
|{{HistoryLine|||dev=12w22a|Wood planks are now used to craft [[tripwire hook]]s.}}
|{{HistoryLine|||dev=12w25a|Spruce, birch, and jungle wood planks now [[craft]] their respective wooden [[stairs]].}}
|{{HistoryLine|||dev=12w27a|Wooden planks no longer drops from breaking [[boat]]s.
|Instead, it needs to fall certain heights to drop 3 wooden planks.}}
|{{HistoryLine||1.4.2|dev=12w34a|Wood planks are now used to craft [[wooden button]]s, using 2 planks.{{verify}}}}
|{{HistoryLine|||dev=12w34b|Wooden buttons now require only 1 plank.}}
|{{HistoryLine|||dev=12w40a|Spruce planks now generate as part of [[swamp hut]]s.}}
|{{HistoryLine||1.7.2|dev=1.7|[[File:Acacia Planks JE1 BE1.png|32px]] [[File:Dark Oak Planks JE1 BE1.png|32px]] Acacia and dark oak wood planks are now available, [[craft]]ed from their corresponding wood.}}
|{{HistoryLine||1.8|dev=14w32b|Different types of wood planks now craft different types of [[fence]]s and [[fence gate]]s; the fence recipe now requires planks.}}
|{{HistoryLine|||dev=14w32d|Different types of wood planks now craft different types of [[door]]s.}}
|{{HistoryLine||1.9|dev=15w33c|Wood planks are now used to craft [[shield]]s.}}
|{{HistoryLine|||dev=15w43a|Planks found in [[bonus chest]]s now may be of any type, rather than just oak.}}
|{{HistoryLine|||dev=15w44a|The average yield of planks from bonus chests has now more than doubled.}}
|{{HistoryLine||1.10|dev=16w20a|Dark oak planks can now be found as a part of [[mineshaft]]s in [[mesa]] biomes.
|Acacia and spruce planks can now be found as a part of [[savanna]] and [[taiga]] [[village]]s respectively.}}
|{{HistoryLine||1.11|dev=16w39a|Oak, birch, and dark oak wood planks now generate in [[woodland mansion]]s.}}
|{{HistoryLine||1.13|dev=17w47a|The names of wood planks have been changed from "<wood type> Wood Planks" to "<wood type> Planks."
|Different types of planks now craft different types of [[button]]s, [[trapdoor]]s and [[pressure plate]]s.}}
|{{HistoryLine|||dev=18w07a|Added stripped logs, a variant of [[log]]s, which can be used to [[craft]] wood planks.}}
|{{HistoryLine|||dev=18w09a|Spruce and dark oak planks now generate in some [[ocean ruins]].}}
|{{HistoryLine|||dev=18w11a|Planks now generate in [[shipwreck]]s.}}
|{{HistoryLine||1.14|dev=18w43a|Wood planks are now used to craft a [[loom]].
|Different types of planks now craft into different types of [[sign]]s.
|[[File:Oak Planks JE5.png|32px]] [[File:Spruce Planks JE2.png|32px]] [[File:Birch Planks JE2.png|32px]] [[File:Jungle Planks JE2.png|32px]] [[File:Acacia Planks JE2.png|32px]] [[File:Dark Oak Planks JE2.png|32px]] The textures of planks have been changed.}}
|{{HistoryLine|||dev=18w47a|[[File:Oak Planks JE6 BE3.png|32px]] [[File:Spruce Planks JE3.png|32px]] [[File:Birch Planks JE3 BE2.png|32px]] [[File:Jungle Planks JE3 BE2.png|32px]] [[File:Acacia Planks JE3 BE2.png|32px]] [[File:Dark Oak Planks JE3 BE2.png|32px]] The textures of planks have been changed, again.
|Birch and dark oak planks now generate as part of [[pillager outpost]]s.}}
|{{HistoryLine|||dev=18w48a|Wood planks are now used to craft [[grindstone]]s.}}
|{{HistoryLine|||dev=18w50a|[[File:Spruce Planks JE4 BE2.png|32px]] The texture of spruce planks have been changed, once again.
|Planks are now used to craft [[barrel]]s.}}
|{{HistoryLine|||dev=19w02a|Planks are now use to craft a [[cartography table]].}}
|{{HistoryLine|||dev=19w03a|Planks are now used to craft [[composter]]s.}}
|{{HistoryLine|||dev=19w11a|Planks are now used to craft [[smithing table]]s and [[fletching table]]s.
|The [[crafting]] recipe of cartography tables now requires four planks instead of only two.}}
|{{HistoryLine||1.15|dev=19w34a|Planks are now used to craft [[beehive]]s.}}
|{{HistoryLine|||dev=19w45a|Planks are no longer used to craft [[composter]]s.}}
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Planks JE1 BE1.png|32px]] [[File:Warped Planks JE1 BE1.png|32px]] Added crimson and warped planks, along with crimson and warped variants of all wooden [[block]]s and [[item]]s, except [[boat]]s.}}
|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Spruce Planks JE5.png|32px]] Changed one miscolored pixel on spruce planks texture.<ref>{{bug|MC-176832}}</ref>}}
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Planks JE1 BE1.png|32px]] Added mangrove planks.}}
|{{HistoryLine|||dev=22w13a|Dark oak planks now generate in [[ancient cities]].}}
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove planks are now obtainable and renewable.}}
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Planks JE1 BE1.png|32px]] Added bamboo planks behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Nether planks and bamboo planks now have unique sounds.|Planks are now used to craft [[chiseled bookshelves]].}}
|{{HistoryLine|||dev=22w45a|Bamboo planks are now crafted with a [[block of bamboo]] and a block of stripped bamboo instead of four [[bamboo]].|Bamboo planks can no longer used to craft bamboo [[hanging sign]].}}
|{{HistoryLine|||dev=22w46a|[[File:Bamboo Planks JE2 BE2.png|32px]] The texture of bamboo planks have been changed.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Planks JE1 BE1.png|32px]] Added cherry planks behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry planks are now available without using the "Update 1.20" experimental data pack.}}
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Planks JE1 BE1.png|32px]] Added pale oak planks behind the “[[Java Edition 1.21.4|Winter Drop]]” [[experimental]] [[data pack]].}}
|{{HistoryLine||1.21.4|dev=24w44a|Pale oak planks are now available without using the “Winter Drop” experimental data pack.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||Pre-release|[[File:Oak Planks JE3 BE1.png|32px]] Added wooden planks.}}
|{{HistoryLine||v0.2.0|[[File:Oak Planks JE4 BE2.png|32px]] The texture of wooden planks has been changed.}}
|{{HistoryLine||v0.3.0|Wooden planks are now used to [[craft]] oak wood [[stairs]], [[slab]]s and [[fence gate]]s, wooden [[door]]s, [[bowl]]s and [[bookshelves]].
|Survival players no longer start out with an infinite amount of wooden planks in the inventory.}}
|{{HistoryLine||v0.4.0|Wooden planks are now used to craft [[bed]]s, [[chest]]s and wooden [[hoe]]s.}}
|{{HistoryLine||v0.6.0|Wooden planks are now used to craft [[sign]]s.}}
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Spruce Planks JE1 BE1.png|32px]] [[File:Birch Planks JE1 BE1.png|32px]] [[File:Jungle Planks JE1 BE1.png|32px]] Added spruce, birch, and jungle planks.
|The "Wooden Planks" are now called 'Oak Planks'.}}
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Planks JE1 BE1.png|32px]] [[File:Dark Oak Planks JE1 BE1.png|32px]] Added acacia and dark oak planks.
|Oak planks naturally spawn in [[stronghold]]s, [[mineshaft]]s and [[village]]s.}}
|{{HistoryLine||v0.10.0|dev=build 1|Different types of planks now [[craft]] different types of [[fence]]s and [[fence gate]]s.
|Above-ground [[mineshaft]]s now generate in [[mesa]] biomes, using dark oak planks.}}
|{{HistoryLine||v0.11.0|dev=build 1|The names of planks have been changed from "<wood type> Planks" to "<wood type> Wood Planks" for consistency with {{JE}}.
|Different types of wood planks can now be crafted into different types of [[boat]]s.
|Oak wood planks now generate as a bridge in [[plains]] and [[savanna]] [[village]]s.}}
|{{HistoryLine||v0.13.0|dev=build 1|Wood planks are now used to craft [[tripwire hook]]s, [[note block]]s, wooden [[pressure plate]]s, wooden [[button]]s, and spruce, birch, jungle, acacia and dark oak [[door]]s.}}
|{{HistoryLine||v0.14.0|dev=build 1|Spruce wood planks now generate in [[witch hut]]s.}}
|{{HistoryLine||v0.15.0|dev=build 1|Wood planks are now used to craft [[piston]]s.
|Spruce wood planks now generate in [[taiga]] and [[snowy tundra]] [[village]]s.
|Acacia wood planks now replace the position of oak wood planks in [[savanna]] villages.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak and dark oak wood planks now generate in [[woodland mansion]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Birch wood planks now generate in [[woodland mansion]]s, instead of oak.}}
|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added [[stripped log]]s variants, which can be used to [[craft]] wooden planks.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Wood planks now generate in [[shipwreck]]s.}}
|{{HistoryLine|||dev=beta 1.2.20.1|Spruce and dark oak planks now generate in some [[underwater ruins]].}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Wood planks can now be crafted from [[wood]].
|Planks can now be used to craft [[loom]]s, [[grindstone]]s, and [[shield]]s.
|Birch and dark oak planks now generate in [[pillager outpost]]s.
|[[File:Oak Planks JE6 BE3.png|32px]] [[File:Spruce Planks JE4 BE2.png|32px]] [[File:Birch Planks JE3 BE2.png|32px]] [[File:Jungle Planks JE3 BE2.png|32px]] [[File:Acacia Planks JE3 BE2.png|32px]] [[File:Dark Oak Planks JE3 BE2.png|32px]] The textures of planks have been changed.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Planks can now be used to craft [[cartography table]]s.}}
|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Planks are now used to craft [[beehive]]s.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Planks JE1 BE1.png|32px]] [[File:Warped Planks JE1 BE1.png|32px]] Added crimson and warped planks, along with crimson and warped variants of all wooden [[block]]s and [[item]]s, except [[boat]]s.}}
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped planks now uses regular plank [[sound]]s instead of their stem variant sounds.}}
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Planks JE1 BE1.png|32px]] Added mangrove planks.}}
|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|The names of wood planks have been changed from "<wood type> Wood Planks" to "<wood type> Planks."}}
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Planks JE1 BE1.png|32px]] Added bamboo planks behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.
|Nether planks and bamboo planks now have unique sounds.
|Planks are now used to craft [[chiseled bookshelves]].}}
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|Bamboo planks are now crafted with a [[bamboo block]] or a stripped bamboo block instead of four [[bamboo]].
|Bamboo planks can no longer be used to craft bamboo [[hanging sign]]s.
|[[File:Bamboo Planks JE2 BE2.png|32px]] The texture of bamboo planks have been changed.}}
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Planks JE1 BE1.png|32px]] Added cherry planks behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry planks are now available without using the "Next Major Update" experimental toggle.}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Planks JE1 BE1.png|32px]] Added pale oak planks.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Planks JE3 BE1.png|32px]] Added wooden planks.}}
|{{HistoryLine||xbox=TU3|[[File:Oak Planks JE4 BE2.png|32px]] The texture of oak planks has been changed.
|Wooden planks are now used to craft [[piston]]s.}}
|{{HistoryLine||xbox=TU5|Wooden planks can now be found in [[village]]s, [[mineshaft]]s and [[stronghold]]s.
|Wooden planks are now used to craft [[fence gate]]s.}}
|{{HistoryLine||xbox=TU9|[[File:Spruce Planks JE1 BE1.png|32px]] [[File:Birch Planks JE1 BE1.png|32px]] Added spruce and birch wood planks.
|Planks are now used to craft [[button]]s.}}
|{{HistoryLine||xbox=TU12|[[File:Jungle Planks JE1 BE1.png|32px]] Added jungle wooden planks.}}
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Wood planks are now used to craft [[tripwire hook]]s.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Spruce planks now generate in [[witch hut]]s.}}
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Acacia Planks JE1 BE1.png|32px]] [[File:Dark Oak Planks JE1 BE1.png|32px]] Acacia and dark oak planks have been added to the game but can only be obtained by modding the game.|The names of wood planks have been changed from "<wood type> Wood Planks" to "<wood type> Planks".}}
|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Added acacia and dark oak planks to the [[creative]] [[inventory]].}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia and dark oak planks are now obtainable in [[Survival]].}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Dark oak planks now generate in [[mesa]] [[mineshaft]]s.|Acacia and spruce planks can now be found as a part of [[savanna]] and [[taiga]] [[village]]s respectively.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Oak, birch, and dark oak wood planks now generate in [[woodland mansion]]s.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Planks can now be crafted from [[stripped log]].
|Spruce and dark oak planks now generate in some [[underwater ruins]].
|Spruce, oak, and dark oak planks generate in [[shipwreck]]s.}}
|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Oak Planks JE6 BE3.png|32px]] [[File:Spruce Planks JE4 BE2.png|32px]] [[File:Birch Planks JE3 BE2.png|32px]] [[File:Jungle Planks JE3 BE2.png|32px]] [[File:Acacia Planks JE3 BE2.png|32px]] [[File:Dark Oak Planks JE3 BE2.png|32px]] The textures of planks have been changed.
|Planks are now used to craft [[shield]]s, and [[loom]]s.}}
|{{HistoryLine||ps3=none|psvita=none|ps4=1.91|Birch and Dark oak planks now generate in [[pillager outpost]]s.|Planks are now use to craft a [[cartography table]].|Planks are now used to craft [[smithing table]]s and [[fletching table]]s.}}
|{{HistoryLine||ps3=none|psvita=none|ps4=1.95|Planks can now be [[craft]]ed from [[wood]].}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Oak Planks JE4 BE2.png|32px]] [[File:Spruce Planks JE1 BE1.png|32px]] [[File:Birch Planks JE1 BE1.png|32px]] [[File:Jungle Planks JE1 BE1.png|32px]] [[File:Acacia Planks JE1 BE1.png|32px]] [[File:Dark Oak Planks JE1 BE1.png|32px]] Added wood planks.}}
|{{HistoryLine||1.9.19|Oak and dark oak wood planks now generate in [[woodland mansion]]s.}}
}}
=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.8|dev=14w10a|Planks with [[Java Edition data value/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 6 through 15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to oak planks.}}
|{{HistoryLine|||dev=14w25a|Planks are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of planks were as follows:
{{dvt|spritetype=block|sprite=oak-planks|[[Planks|Oak Planks]]}}
{{dvt|sprite=spruce-planks|[[Planks|Spruce Planks]]}}
{{dvt|sprite=birch-planks|[[Planks|Birch Planks]]}}
{{dvt|sprite=jungle-planks|[[Planks|Jungle Planks]]}}
{{dvt|sprite=acacia-planks|[[Planks|Acacia Planks]]}}
{{dvt|sprite=dark-oak-planks|[[Planks|Dark Oak Planks]]}}
{{dvt|sprite=missing-texture-block|dv=6-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" variants of planks]]|foot=1}}}}
|{{HistoryLine|||dev=14w26a|Planks with metadata values 6 through 15 have been completely removed from the game.}}
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>planks</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 5.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.20.50|dev=Preview 1.20.50.20|The different [[block states]] for the <code>planks</code> ID have now been split up into their own IDs.}}
}}
<gallery>
Old Wood.png|An old wood planks texture.
Jungle Treehouse.png|Jungle planks on jungle trees.
Spruce Plank House.jpg|A large house made out of spruce planks.
</gallery>
== Trivia ==
* To craft each recipe once, a player would need 152 planks, including 10 for the recipes that require [[sticks]], and 6 for wooden [[slabs]]. To craft all the other 10 wood variants of all recipes, the player would need an extra 384 planks, plus another 36 planks for the 72 sticks needed to make the [[fence]], [[fence gate]], and [[sign]] variants, adding up to a total of 572 planks.
== Gallery ==
=== Screenshots ===
<gallery>
Dark Oak House.jpg|A house made out of dark oak wood.
Bamboo Hut.jpg|[[Ari]] in a hut made of bamboo planks.
Bamboo Open House.jpg|Bamboo House.
Pale Normal Dark Oaks.png|Comparison between the log and plank variants of oak, pale oak and dark oak
</gallery>
=== Concept artwork ===
<gallery>
Colored Wooden Planks.png|Unimplemented dyed planks.
Bamboo Wood and Door Concept Art.png|Bamboo planks and doors concept art.
Bamboo Wood and Fences Concept Art.png|Block of bamboo and fences concept art.
Bamboo Woodset Prototype Textures.png|Bamboo prototype textures.
Nekofresa Prototyping Bamboo Woodset Textures.png|Nekofresa prototyping bamboo textures.
</gallery>
=== In other media ===
<gallery>
Cherry Grove manor.jpg|Manor built of spruce and cherry planks, as depicted in the [[Trails & Tales]] trailer.<ref>{{ytl|Rla3FUlxJdE|Minecraft Trails & Tales Update: Official Launch Trailer|Minecraft|Jun 7, 2023|t=42s}}</ref>
Kai Crafting.png|[[Kai]] crafting cherry planks.
Zuri By Bamboo House Pixel Art.png|Pixel art of [[Zuri]] standing beside a building made of bamboo planks.
Bamboo Blocks Pixel Art.png|Accompanying artwork of Zuri pointing at several bamboo blocks, including planks.
Kai Pet Doggyhouse.jpg|Kais pet [[wolf]] thinking about getting a doghouse made of cherry wood.
Kai Dream House.jpg|Kai envisioning their own house made of cherry planks.
</gallery>
=== Renders ===
<gallery heights="60">
File:Planks Render.png|A render of all Minecraft planks in the game as of [[The Garden Awakens]].
</gallery>
== Issues ==
{{issue list}}
== References ==
{{reflist}}
== External links ==
*[https://www.minecraft.net/en-us/article/block-week--planks Block of the Week: Planks] Minecraft.net on March 11, 2021
== Navigation ==
{{Navbox wood}}
{{Navbox blocks|Building}}
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Flammable blocks]]
[[cs:Prkna]]
[[de:Bretter]]
[[es:Tablones]]
[[fr:Planches]]
[[hu:Fadeszka]]
[[it:Assi]]
[[ja:板材]]
[[ko:나무 판자]]
[[lzh:材]]
[[nl:Planken]]
[[pl:Deski]]
[[pt:Tábuas]]
[[ru:Доски]]
[[th:แผ่นกระดาน]]
[[tr:Odun]]
[[uk:Дошки]]
[[zh:木板]]

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{{About|the block obtained from sheep|rainbow type of wool exclusive in [[Minecraft Earth]]|Rainbow Wool|the unobtainable variant which showed the [[Placeholder texture#Texture atlas blank spaces|lilac placeholder texture]] and [[nether wart]] texture|Invalid Data Value Wool}}
{{Infobox block
| group = White
| 1-1 = White Wool.png
| invimage = White Wool
| group2 = Light Gray
| 2-1 = Light Gray Wool.png
| invimage2 = Light Gray Wool
| group3 = Gray
| 3-1 = Gray Wool.png
| invimage3 = Gray Wool
| group4 = Black
| 4-1 = Black Wool.png
| invimage4 = Black Wool
| group5 = Brown
| 5-1 = Brown Wool.png
| invimage5 = Brown Wool
| group6 = Red
| 6-1 = Red Wool.png
| invimage6 = Red Wool
| group7 = Orange
| 7-1 = Orange Wool.png
| invimage7 = Orange Wool
| group8 = Yellow
| 8-1 = Yellow Wool.png
| invimage8 = Yellow Wool
| group9 = Lime
| 9-1 = Lime Wool.png
| invimage9 = Lime Wool
| group10 = Green
| 10-1 = Green Wool.png
| invimage10 = Green Wool
| group11 = Cyan
| 11-1 = Cyan Wool.png
| invimage11 = Cyan Wool
| group12 = Light Blue
| 12-1 = Light Blue Wool.png
| invimage12 = Light Blue Wool
| group13 = Blue
| 13-1 = Blue Wool.png
| invimage13 = Blue Wool
| group14 = Purple
| 14-1 = Purple Wool.png
| invimage14 = Purple Wool
| group15 = Magenta
| 15-1 = Magenta Wool.png
| invimage15 = Magenta Wool
| group16 = Pink
| 16-1 = Pink Wool.png
| invimage16 = Pink Wool
| transparent = No
| light = No
| tool = Shears
| renewable = Yes
| stackable = Yes (64), same color only
| flammable = Yes (30)
| lavasusceptible = Yes
}}
'''Wool''' is a block obtained from [[sheep]] that can be [[dye]]d in any of the sixteen different [[Dyeing|colors]]. It can be used as a crafting material and to block [[Sculk Sensor#Vibration detection|vibrations]].
== Obtaining ==
=== Breaking ===
Wool can be broken using any [[tool]], but [[shears]] are the fastest tool to use.
{{breaking row|horizontal=1|Wool|shears=1}}
=== Natural generation ===
; Woodland Mansion
All wool colors (except magenta, pink, and purple) generate naturally as part of structures within [[woodland mansion]]s.
; Village
White and yellow wool generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.
10 light gray wool generate under the [[door]] and on the floor of ''Snowy_small_house_8'' in [[snowy tundra]] villages.
; Pillager outpost
White wool generates as tents outside [[pillager outpost]]s.
; Ancient city
Gray wool appears on some walls and on the floors of long corridors at the corners of an [[ancient city]]. The wool damps vibrations, preventing activation of nearby sculk blocks. Ancient cities can also generate blue, cyan, and light blue wool.
=== Mob loot ===
{{control|use|text=Using}} [[shears]] on an adult [[sheep]] yields 1-3 wool. Sheep also drop 1 wool upon death, if they are not sheared. The wool dropped is the same color as the sheep, unless the sheep is named jeb_, in which case the sheep drops whatever color the sheep truly is instead of rainbow wool. The drop rates are not affected by the [[Fortune]] or [[Looting]] [[enchantment]]s. Baby sheep cannot be sheared.
White, light gray, gray, black, brown, and (rarely) pink sheep can spawn naturally, each yielding their respective wool color when sheared or killed. Getting a sheep of a different color requires dyeing the sheep.
{{Drop sources|Wool}}
=== Generated loot ===
{{LootChestItem|black-wool,white-wool,gray-wool,light-gray-wool,brown-wool}}
=== Crafting ===
{{Crafting
|head=1
|A2=String
|B2=String
|A3=String
|B3=String
|Output=White Wool
|type=Building block
|showdescription=1
}}
<!--Recipe removed
{{Crafting
|White Wool
|Matching Colored Dye
|Output=Matching Dyed Wool
|type=Building block
|showdescription=1
|description={{only|java}}{{until|JE 1.20}}
}}-->
{{Crafting
|Any Wool
|Matching Dye
|Output=Matching Wool
|showdescription=1
|description=
|type=Building block
}}
{{Crafting
|Any Dyed Wool
|Bleach
|Output=White Wool
|showdescription=1
|description={{only|bedrock|education}}
|type=Building block
|foot=1
}}
<div style="display:none">
<!--
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
-->
{{Crafting
|showdescription=1
|Any Wool
|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|Output=White Wool; Blue Wool; Brown Wool; Black Wool
|type=Decoration block
|description={{only|bedrock|education}}
}}
</div>
=== Trading ===
{{Trade sources|Any color Wool}}
=== Villager gifts ===
{{IN|Java}}, a shepherd [[villager]] may throw a block of wool of random color at a player under the [[Hero of the Village]] effect.
== Usage ==
Wool comes in sixteen colors, which are white, orange, magenta, light blue, yellow, lime, pink, gray, light gray, cyan, purple, blue, brown, green, red, and black. Unlike [[stained glass]] and [[terracotta]], the white variant serves as the undyed block. Wool of any color can be re-dyed into any other color.
Wool is easily mined, highly flammable, and offers little resistance against [[explosion]]s.
=== Trading ===
{{Trade uses}}
=== Vibration occlusion ===
Wool can be used to block vibrations from reaching nearby [[sculk sensor]]s. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect vibrations behind it. Similarly, if a wool block is placed between a sensor and a [[sculk shrieker]], the sensor is unable to alert the shrieker.
Sculk sensors are not able to detect the placing and breaking of wool, as well as entities [[walking]], [[sprinting]], or [[jumping]] on top of it. They are also unable to detect [[Item (entity)|items]] dropped on wool, or wool itself dropped in item form.
Similar to sculk sensors, [[warden]]s are also unable to detect everything wool-related as listed above.
Wool can also be used to block [[Note Block|note block]] sounds from reaching [[Allay|allays]].
=== Note blocks ===
Wool blocks can be placed under [[note block]]s to produce "guitar" sounds.
=== Crafting ingredient ===
Any color of wool or wood can be used for paintings but it has no effect on the product's final appearance.
{{crafting usage|match=end|ignore=Wool}}
=== Fuel ===
{{IN|Java}}, wool can be used as fuel in [[furnace]]s and [[Furnace (disambiguation)|their variants]], smelting 0.5 items per wool block.
== Sounds ==
{{Sound table/Block/Wool}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=White Wool
|spritetype=block
|nameid=white_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Orange Wool
|spritetype=block
|nameid=orange_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Magenta Wool
|spritetype=block
|nameid=magenta_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Light Blue Wool
|spritetype=block
|nameid=light_blue_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Yellow Wool
|spritetype=block
|nameid=yellow_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Lime Wool
|spritetype=block
|nameid=lime_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Pink Wool
|spritetype=block
|nameid=pink_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Gray Wool
|spritetype=block
|nameid=gray_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Light Gray Wool
|spritetype=block
|nameid=light_gray_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Cyan Wool
|spritetype=block
|nameid=cyan_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Purple Wool
|spritetype=block
|nameid=purple_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Blue Wool
|spritetype=block
|nameid=blue_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Brown Wool
|spritetype=block
|nameid=brown_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Green Wool
|spritetype=block
|nameid=green_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Red Wool
|spritetype=block
|nameid=red_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Black Wool
|spritetype=block
|nameid=black_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals
|foot=1}}
{{edition|bedrock}}:
{{ID table2
|edition=bedrock
|showitemtags=y
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=White Wool
|spritetype=block
|nameid=white_wool
|aliasid=wool / 0
|id=35
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.white.name}}
{{ID table2
|displayname=Orange Wool
|spritetype=block
|nameid=orange_wool
|aliasid=wool / 1
|id=-557
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.orange.name}}
{{ID table2
|displayname=Magenta Wool
|spritetype=block
|nameid=magenta_wool
|aliasid=wool / 2
|id=-565
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.magenta.name}}
{{ID table2
|displayname=Light Blue Wool
|spritetype=block
|nameid=light_blue_wool
|aliasid=wool / 3
|id=-562
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.lightBlue.name}}
{{ID table2
|displayname=Yellow Wool
|spritetype=block
|nameid=yellow_wool
|aliasid=wool / 4
|id=-558
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.yellow.name}}
{{ID table2
|displayname=Lime Wool
|spritetype=block
|nameid=lime_wool
|aliasid=wool / 5
|id=-559
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.lime.name}}
{{ID table2
|displayname=Pink Wool
|spritetype=block
|nameid=pink_wool
|aliasid=wool / 6
|id=-566
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.pink.name}}
{{ID table2
|displayname=Gray Wool
|spritetype=block
|nameid=gray_wool
|aliasid=wool / 7
|id=-553
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.gray.name}}
{{ID table2
|displayname=Light Gray Wool
|spritetype=block
|nameid=light_gray_wool
|aliasid=wool / 8
|id=-552
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.silver.name}}
{{ID table2
|displayname=Cyan Wool
|spritetype=block
|nameid=cyan_wool
|aliasid=wool / 9
|id=-561
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.cyan.name}}
{{ID table2
|displayname=Purple Wool
|spritetype=block
|nameid=purple_wool
|aliasid=wool / 10
|id=-564
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.purple.name}}
{{ID table2
|displayname=Blue Wool
|spritetype=block
|nameid=blue_wool
|aliasid=wool / 11
|id=-563
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.blue.name}}
{{ID table2
|displayname=Brown Wool
|spritetype=block
|nameid=brown_wool
|aliasid=wool / 12
|id=-555
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.brown.name}}
{{ID table2
|displayname=Green Wool
|spritetype=block
|nameid=green_wool
|aliasid=wool / 13
|id=-560
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.green.name}}
{{ID table2
|displayname=Red Wool
|spritetype=block
|nameid=red_wool
|aliasid=wool / 14
|id=-556
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.red.name}}
{{ID table2
|displayname=Black Wool
|spritetype=block
|nameid=black_wool
|aliasid=wool / 15
|id=-554
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.black.name
|foot=1}}
== Achievements ==
{{Load achievements|Rainbow Collection}}
== History ==
{{HistoryTable
|{{HistoryLine|java classic}}
|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding multiple colors of cloth.}}
|{{HistoryLine||0.0.20a|[[File:White Cloth.png|32px]] [[File:Light Gray Cloth JE1.png|32px]] [[File:Dark Gray Cloth JE1.png|32px]] [[File:Red Cloth.png|32px]] [[File:Orange Cloth.png|32px]] [[File:Yellow Cloth.png|32px]] [[File:Chartreuse Cloth.png|32px]] [[File:Green Cloth.png|32px]] [[File:Spring Green Cloth.png|32px]] [[File:Cyan Cloth.png|32px]] [[File:Capri Cloth.png|32px]] [[File:Ultramarine Cloth.png|32px]] [[File:Violet Cloth.png|32px]] [[File:Purple Cloth.png|32px]] [[File:Magenta Cloth.png|32px]] [[File:Rose Cloth.png|32px]] Added cloth in 16 different colors.
|Cloth has white, light gray, gray, 12 colors from the hue cycle, with an additional purple.}}
|{{HistoryLine||0.0.22a|Added [[sound]]s. Cloth uses grass sounds for breaking and footsteps.}}
|{{HistoryLine||0.28|Added [[sheep]], which drop white cloth.
|[[File:Light Gray Cloth.png|32px]] [[File:Dark Gray Cloth.png|32px]] Gray and light gray cloth are now darker.}}
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20100201-0025|Cloth can now be crafted using nine [[string]].}}
|{{HistoryLine||20100212-1210|Sheep now drop 1-3 white, gray, and light gray cloth upon being hit.}}
|{{HistoryLine||20100218|Light gray cloth can now be used to craft [[cloth armor]].}}
|{{HistoryLine||20100223|Light gray cloth is now used to craft [[painting]]s.
|[[Sheep]] now drop only light gray cloth.}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100624|All cloth colors have been removed, except white cloth, which now takes up light gray cloth's ID.
|Sheep now drop white cloth instead of light gray.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.8|The [[crafting]] recipe of cloth/leather armor has been changed from cloth to [[leather]].}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.0|Cloth is now called "wool", shown in the newly-introduced item tooltips.}}
|{{HistoryLine||1.2|[[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]] Re-added colored wool with a new spectrum.
|Added 16 [[dye]]s; white sheep can now be [[dyeing|dyed]] by right clicking on them while holding any dye.
|Light gray, gray, and black sheep now rarely spawn, dropping the corresponding colored wool.
|Brown wool is currently impossible to obtain in the game without inventory editing.}}
|{{HistoryLine||1.3|Wool is now used to craft red [[bed]]s. Due to the fact that colored beds have not been added, red is the only available color.|Wool can be used in any combination to craft the bed.}}
|{{HistoryLine||1.4|Brown and pink sheep now rarely spawn, dropping the corresponding colored wool making brown wool obtainable in the game without hacks.|[[Cocoa bean]]s now generate in [[dungeon]] [[chest]]s making brown wool obtainable in another way.}}
|{{HistoryLine||1.6.6|The crafting recipe of wool has been changed, reducing the amount of [[string]] required from 9 to 4 pieces.}}
|{{HistoryLine||1.7|Added [[shears]], to shear sheep without [[damage|hurting]] them, dropping 2-4 wool.
|Sheep no longer drop wool when hit, albeit they drop one wool when being killed when they are unsheared.}}
|{{HistoryLine||1.8|dev=Pre-release|[[Village]]s now generate with lamp posts containing black wool.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.1|dev=11w49a|Sheep now graze [[grass block]]s and eat [[short grass]] to regain their wool, keeping the color they had before shearing.
|As a counterbalance, shearing sheep now yields 1-3 wool instead of 2-4.}}
|{{HistoryLine||1.2.4|[[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] The saturation of wool has been tweaked, making wool [[block]]s slightly darker than before.}}
|{{HistoryLine||1.3.1|dev=12w21a|54 orange wool and 1 blue wool now naturally generate as part of [[desert pyramid]]s.
|Wool of any color can now be [[trading|sold]] to farmer [[villager]]s, at 1421 wool for 1 [[emerald]].}}
|{{HistoryLine||1.6.1|dev=13w16a|Wool is now used to craft [[carpet]]s and all type of [[horse armor]].}}
|{{HistoryLine|||dev=13w18a|Wool is no longer used all type of [[horse armor]].}}
|{{HistoryLine||1.8|dev=14w02a|[[Trading]] has been changed: shepherd [[villager]]s now [[trading|buy]] 1622 white wool for 1 [[emerald]]. They also sell 1 wool for 12 emeralds, 1 offer for each color. Farmer villagers no longer trade wool.}}
|{{HistoryLine|||dev=14w03a|[[Desert pyramid]]s now generate with [[stained clay]] instead of wool.}}
|{{HistoryLine|||dev=14w30a|Wool is now used to craft [[banner]]s.}}
|{{HistoryLine||1.11|dev=16w33a|Wool can now be used to fuel [[furnace]]s.}}
|{{HistoryLine|||dev=16w39a|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
|{{HistoryLine|||dev=16w44a|White wool is now called "White Wool" rather than just "Wool".}}
|{{HistoryLine||1.12|dev=January 23, 2017|slink={{tweet|jeb_|823564611169484802}}|[[Jeb]] tweets a preview of changes to the wool color palette, adding that "the texture itself may need work."}}
|{{HistoryLine|||dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jeb]] tweets another screenshot of further changes to the wool colors, alongside the new [[concrete]] blocks. "The noise needs some tweaking," he adds.}}
|{{HistoryLine|||dev=17w06a|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed for a second time, resulting in new textures for all wool and wool-related [[item]]s.}}
|{{HistoryLine|||dev=17w15a|With the addition of colored beds, wool can no longer be used in any combination to craft beds, it must now be the same color.}}
|{{HistoryLine|||dev=17w17a|Wool can now be used to play the guitar, if they are under [[note block]]s.}}
|{{HistoryLine||1.14|dev=18w47a|White wool now generates as woolen tents outside the new [[pillager outpost]]s.}}
|{{HistoryLine|||dev=18w48a|White and yellow wool now generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.}}
|{{HistoryLine|||dev=18w49a|Light gray wool now generates in one type of house{{info needed|what one?}} in the new [[snowy tundra]] villages.
|Black, white, gray, light gray and brown wool can now be found in [[chest]]s in [[village]] shepherd houses.}}
|{{HistoryLine|||dev=19w11a|Shepherd villagers now buy black, brown and gray wool as well as white wool.
|Only 1 or 2 colors of wool are available for{{verify|as opposed to from?}} each shepherd villager, instead of all 16 colors.}}
|{{HistoryLine|||dev=19w13a|Shepherd villagers now give wool to players under the [[Hero of the Village]] effect.}}
|{{HistoryLine||1.17|dev=20w49a|Wool can now be used to block vibrations from [[sculk sensor]]s.}}
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Gray wool now generates as part of [[ancient city]] structures.}}
|{{HistoryLine|||dev=22w13a|Blue, light blue and cyan wool now generate as part of ancient city structures.}}
|{{HistoryLine||1.20|dev=23w18a|Jumping or landing on the edge of wool no longer creates a vibration.<ref>{{bug|MC-252389|||Fixed}}</ref>}}
|{{HistoryLine|||dev=Pre-release 1|Wool of any color can now be dyed into any other color.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||Pre-release|[[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]]<br>[[File:Light Gray Wool (texture) JE1 BE1.png|32px]] [[File:Gray Wool (texture) JE1 BE1.png|32px]] [[File:Black Wool (texture) JE1 BE1.png|32px]] [[File:Brown Wool (texture) JE1 BE1.png|32px]] [[File:Red Wool (texture) JE1 BE1.png|32px]] [[File:Orange Wool (texture) JE1 BE1.png|32px]] [[File:Yellow Wool (texture) JE1 BE1.png|32px]] [[File:Lime Wool (texture) JE1 BE1.png|32px]] [[File:Green Wool (texture) JE1 BE1.png|32px]] [[File:Cyan Wool (texture) JE1 BE1.png|32px]] [[File:Light Blue Wool (texture) JE1 BE1.png|32px]] [[File:Blue Wool (texture) JE1 BE1.png|32px]] [[File:Purple Wool (texture) JE1 BE1.png|32px]] [[File:Magenta Wool (texture) JE1 BE1.png|32px]] [[File:Pink Wool (texture) JE1 BE1.png|32px]] Added wool in the 15 different colors. White wool has not yet been added.}}
|{{HistoryLine||v0.1.0|[[File:Light Gray Wool (inventory) BE1.png|32px]] [[File:Gray Wool (inventory) BE1.png|32px]] [[File:Black Wool (inventory) BE1.png|32px]] [[File:Brown Wool (inventory) BE1.png|32px]] [[File:Red Wool (inventory) BE1.png|32px]] [[File:Orange Wool (inventory) BE1.png|32px]] [[File:Yellow Wool (inventory) BE1.png|32px]] [[File:Lime Wool (inventory) BE1.png|32px]] [[File:Green Wool (inventory) BE1.png|32px]] [[File:Cyan Wool (inventory) BE1.png|32px]] [[File:Light Blue Wool (inventory) BE1.png|32px]] [[File:Blue Wool (inventory) BE1.png|32px]] [[File:Purple Wool (inventory) BE1.png|32px]] [[File:Magenta Wool (inventory) BE1.png|32px]] [[File:Pink Wool (inventory) BE1.png|32px]] The inventory icons for wool have been changed to textures of blocks renders.
|[[File:Black Wool 2 (inventory) BE1.png|32px]] A second black wool item with ID 35, likely a placeholder for the yet-to-be-added white wool, can be obtained using [[Programs and editors|external editing]]. It is identical to the first item but has a separate inventory icon defined in <samp>gui_blocks.png</samp>.
|Black, orange, and magenta wool have been removed from the inventory, making them unobtainable.}}
|{{HistoryLine||v0.2.0|Added [[sheep]], which drop light gray wool. Dropped light gray wool cannot be picked up as there is an infinite amount of it available in inventory.
|Black wool is once again available in the inventory.
|All the IDs for colored wool blocks have been merged into ID 35 and are now simply metadata variants, resulting in there no longer being two black wool blocks.
|[[File:White Wool JE1 BE1.png|32px]] White wool has been added, but is not yet obtainable.}}
|{{HistoryLine||v0.2.1|Sheep now drop white wool. Dropped white wool is removed when picked up as it is not available in inventory.}}
|{{HistoryLine||v0.3.0|Added empty slots to inventory in which white wool can be picked up, making white wool available for the first time in survival mode.
|Orange and magenta wool are once again available in the creative inventory.
|Survival players no longer start out with an infinite amount of the previously available wool colors in the inventory.}}
|{{HistoryLine||v0.4.0|White wool is now available in the creative inventory.
|A [[crafting]] recipe for wool has been added.
|Wool is now used to craft [[bed]]s.}}
|{{HistoryLine||v0.5.0|Wool is now used to craft [[painting]]s.}}
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] The saturation of wool has been tweaked, making wool [[block]]s slightly darker than before.}}
|{{HistoryLine|||dev=build 4|Red wool can now be used to [[crafting|craft]] red [[carpet]]s.}}
|{{HistoryLine||v0.9.0|dev=build 1|Black wool now naturally spawns in [[village]]s.
|The remaining [[carpet]] colors can now be [[craft]]ed using wool.}}
|{{HistoryLine||v0.9.3|Wool now has smooth [[lighting]].}}
|{{HistoryLine||v0.11.0|dev=build 1|Renamed "Blue Light Wool" to "Light Blue Wool".}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Shepherd [[villager]]s now [[trading|buy]] 1622 white wool for 1 [[emerald]]. They also sell 1 wool for 12 emeralds, 1 offer for each color.}}
|{{HistoryLine||1.1.0|dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jeb]] tweets a picture of new wool textures beside the [[concrete]] blocks mentioning that they are a work in progress for [[Pocket Edition 1.1]].}}
|{{HistoryLine|||dev=alpha 1.1.0.0|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed, resulting in new textures for all wool and wool-related [[item]]s.
|Added [[bed]]s in 16 colors. As a result, the wool has to match in order for the bed to be [[craft]]ed.
|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Wool can now used to craft [[banner]]s.}}
|{{HistoryLine|||dev=beta 1.2.0.7|Any color of wool can now be [[dye]]d.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[Bleach]] can now be used to make colored wool turn into white wool.}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Regular "Wool" has been renamed to "White Wool".}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Wool now generates in [[plains]] [[village]]s and [[pillager outpost]] tents.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Wool can now be found in village shepherd [[chest]]s.}}
|{{HistoryLine|||dev=beta 1.11.0.4|[[Trading]] has been changed, shepherd [[villager]]s now have a {{frac|1|32}} (3.125%) chance to [[trading|sell]] one of 16 colored wool for an [[emerald]].
|Shepherd villagers now have a 25% chance to [[trading|buy]] 18 white wool for an emerald, a 25% chance to buy 18 gray wool for an emerald, a 25% chance to buy 18 black wool for an emerald, and a 25% chance to buy 18 brown wool for an emerald as part of their first tier [[trade]]s.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Wool can now be used to play the guitar, if they are under [[note block]]s.}}
|{{HistoryLine||1.18.30|exp=Wild Update|dev=beta 1.18.30.22|Wool can now be used to block vibrations from [[sculk sensor]]s.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:White Wool JE1 BE1.png|32px]] [[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]] Added wool.}}
|{{HistoryLine||xbox=TU3|Added [[shears]], to shear sheep without [[damage|hurting]] them, dropping 2-4 wool.
|Sheep no longer drop wool when hit, albeit they drop one wool when being killed when they are unsheared.}}
|{{HistoryLine||xbox=TU5|[[Village]]s now generate with lamp posts containing black wool.}}
|{{HistoryLine||xbox=TU9| [[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] Dyed wool textures have been updated.|[[Sheep]] can now regrow their wool by eating [[grass block]]s or [[short grass]].}}
|{{HistoryLine||xbox=TU14|ps3=1.04|54 orange wool and 1 blue wool now naturally generate as part of [[desert pyramid]]s.
|Wool of any color can now be [[trading|sold]] to farmer [[villager]]s, at 1421 wool for 1 [[emerald]].
|Wool is now used to craft [[carpet]]s.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|ps4=1.22|psvita=1.22|wiiu=Patch 3|[[Trading]] has been changed: shepherd [[villager]]s now [[trading|buy]] 1622 white wool for 1 [[emerald]]. They also sell 1 wool for 12 emeralds, 1 offer for each color. Farmer villagers no longer trade wool.
|[[Desert pyramid]]s now generate with [[stained clay]] instead of wool.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Wool is now used to craft [[banner]]s.}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed, resulting in new textures for all wool and wool-related [[item]]s.|Wool can now be used to play the guitar, if they are under [[note block]]s.|Wool can now be used to fuel [[furnace]]s.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|White wool now generates as woolen tents outside the new [[pillager outpost]]s.|White and yellow wool now generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.}}
|{{HistoryLine|New 3DS}}
|{{HistoryLine||0.1.0|[[File:White Wool JE1 BE1.png|32px]] [[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] Added wool.}}
|{{HistoryLine||1.9.19|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
}}
=== Data history ===
{{HistoryTable
|{{HistoryLine|java classic}}
|{{HistoryLine||0.0.20a|The IDs for cloth blocks were 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 and 36 respectively.}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||Minecraft Infdev|dev=20100624|link=Minecraft Infdev|slink=Java Edition Infdev 20100624|All cloth blocks have been removed except the block with ID 35, which now has been changed to be white wool. The remaining IDs eventually became populated with newer blocks in later versions; for a full list, refer to [[Java Edition removed blocks]].}}
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>wool</code> ID have now been split up into their own IDs.
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this block's numeral ID was 35.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.19.70|dev=Preview 1.19.70.20|The different [[block states]] for the <code>wool</code> ID have now been split up into their own IDs.}}
}}
== Issues ==
{{Issue list}}
== Trivia ==
* {{IN|Bedrock}}, the data values for wool and their respective dyes are the inverse of each other. This is also true for [[stained glass]], [[terracotta]], [[shulker box]]es, [[bed]]s, [[banner]]s, [[concrete powder]], and [[concrete]].
== Gallery ==
=== Screenshots ===
<gallery>
Zombie wool.png|A [[zombie]] holding a piece of wool.<ref>{{tweet|jeb|240381873480687616|'Hey there, I think you dropped this' http://i.imgur.com/IdQD9.png}}</ref>
JE 1.12 Dev Wool.jpg
JE 1.12 Dev Wool and concrete.jpg
1.12 color spectrum.png|All wool colors forming a spectrum.
Classic color spectrum.png|All classic wool colors.
Spectra.png|The four iterations of the wool [[block]].
Wool Tunnel.png|A tunnel of wool.
Dinnerbone Wool.png|Wool receding into the distance.
Cloths data values.png|A list of data values for cloths in Infdev.
Woodland mansion 1x2 a5.png|A pile of wool generated in a [[woodland mansion]].
Wool In Village.png|Naturally occurring wool in a village.
Hi-word Wool.png|Hi-text from cyan, purple and red wool.
</gallery>
== References ==
{{reflist}}
== External links ==
* [https://www.minecraft.net/en-us/article/block-week-wool Block of the Week: Wool] Minecraft.net on November 17, 2017
== Navigation ==
{{Navbox blocks|Decoration}}
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Flammable blocks]]
[[cs:Vlna]]
[[de:Wolle]]
[[es:Lana]]
[[fr:Laine]]
[[hu:Gyapjú]]
[[it:Lana]]
[[ja:羊毛]]
[[ko:양털]]
[[nl:Wol]]
[[pl:Wełna]]
[[pt:Lã]]
[[ru:Шерсть]]
[[th:ขนแกะ]]
[[tr:Yün]]
[[uk:Вовна]]
[[zh:羊毛]]

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{{Infobox block
|image= Dark Prismarine.png
|invimage=Dark Prismarine
|transparent=No
|light=No
|tool=wooden pickaxe
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}}
'''Dark prismarine''' is a variant of [[prismarine]] that has a dark cyan color with a tight grid pattern. It is one of the building blocks of [[ocean monument]]s along with other prismarine variants.
== Obtaining ==
=== Breaking ===
Dark prismarine only drops itself when mined with a pickaxe. If mined by any other [[tool]], it [[drops]] nothing.
{{breaking row|horizontal=1|Dark Prismarine|Pickaxe|Wood}}
=== Natural generation ===
Dark prismarines naturally generate as the main blocks in ocean monuments. Dark prismarine encases the 8 [[gold block|gold blocks]] in the treasure chamber, and appears in fewer decorative features, compared to the other variants of prismarine.
=== Crafting ===
{{crafting
|showdescription=true
|head=1
|A1= Prismarine Shard
|B1= Prismarine Shard
|C1= Prismarine Shard
|A2= Prismarine Shard
|B2= Black Dye
|C2= Prismarine Shard
|A3= Prismarine Shard
|B3= Prismarine Shard
|C3= Prismarine Shard
|Output= Dark Prismarine
|type= Building block
}}
{{crafting
|foot=1
|A1= Prismarine Shard
|B1= Prismarine Shard
|C1= Prismarine Shard
|A2= Prismarine Shard
|B2= Ink Sac
|C2= Prismarine Shard
|A3= Prismarine Shard
|B3= Prismarine Shard
|C3= Prismarine Shard
|Output= Dark Prismarine
|type= Building block
|description={{only|bedrock|education}}
}}
== Usage ==
=== Conduit power ===
{{main|Conduit}}
Dark prismarine can be used to activate a [[conduit]] by building a structure around it. By doing this, the conduit emits the [[Conduit Power]] effect in a certain radius, depending on how many blocks are used to power it. The other two variants of prismarine and [[sea lantern]]s can also be used for this purpose.
=== Crafting ingredient ===
{{crafting usage|Dark Prismarine}}
=== Stonecutting ===
{{Stonecutting
|head=1
|Dark Prismarine
|Dark Prismarine Slab, 2
}}
{{Stonecutting
|Dark Prismarine
|Dark Prismarine Stairs
|foot=1
}}
=== Note blocks ===
Dark prismarine can be placed under [[note block]]s to produce "bass drum" sound.
== Sounds ==
{{Sound table/Block/Stone}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Dark Prismarine
|spritetype=block
|nameid=dark_prismarine
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Dark Prismarine
|spritetype=block
|nameid=dark_prismarine
|aliasid=prismarine / 1
|id=-947
|translationkey=tile.prismarine.dark.name
|foot=1}}
== Achievements ==
{{load achievements|Moskstraumen}}
== Video ==
{{yt|xZrwTe1ZWhk}}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.8|dev=14w25a|[[File:Dark Prismarine JE1 BE1.png|32px]] Dark prismarine added.}}
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>prismarine</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 168.}}
|{{HistoryLine|||dev=18w07a|Dark prismarine can now be used to craft dark prismarine [[slab]]s and [[stairs]].}}
|{{HistoryLine|||dev=18w20c|Dark prismarine can now be used to activate [[conduit]]s.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Dark Prismarine JE2 BE2.png|32px]] The texture for dark prismarine has been updated.}}
|{{HistoryLine||1.15|dev=Pre-release 1|Dark prismarine is now crafted with [[black dye]] instead of [[ink sac]]s.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.16.0|dev=build 1|[[File:Dark Prismarine JE1 BE1.png|32px]] Added dark prismarine.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.5.0|dev=beta 1.5.0.1|Dark prismarine can now be used to active conduits.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Dark Prismarine JE2 BE2.png|32px]] The texture for dark prismarine has been updated.}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.22|The different [[block states]] for the <code>prismarine</code> ID have been split up into their own IDs.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Dark Prismarine JE1 BE1.png|32px]] Added dark prismarine.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Dark prismarine can now be used to craft dark prismarine [[slab]]s and [[stairs]].|Dark prismarine can now be used to activate [[conduit]]s.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Dark Prismarine JE2 BE2.png|32px]] The texture for dark prismarine has been updated.}}
|{{HistoryLine|New 3DS}}
|{{HistoryLine||1.3.12|[[File:Dark Prismarine JE1 BE1.png|32px]] Added dark prismarine.}}
}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
MonumentOcean2.png|Dark Prismarines that encase the gold block.
MonumentOcean3.png|Dark Prismarines in the sponge room.
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox prismarine}}
{{Navbox blocks|Building}}
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[fr:Prismarine sombre]]
[[pt:Prismarinho escuro]]

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== License ==
{{License Mojang}}
[[Category:Utility block renders]]

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== Summary ==
{{Information
| description = Render of the 2nd iteration of a [[Birch Fence]].
| date =
| author =
| source = Minecraft's textures
| permission =
{{license cc-by-nc}}
{{license Mojang}}
}}
[[Category:Fence-like block renders]]

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== Licensing ==
{{License Mojang}}
[[Category:Directionless cubes]]
[[Category:Natural block renders]]

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== Summary ==
21w08a
== Licensing ==
{{License Mojang}}
[[Category:Fence-like block renders]]

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== Licensing ==
{{License Mojang}}
[[Category:Directionless cubes]]
[[Category:Natural block renders]]

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== Licensing ==
{{License Mojang}}
[[Category:Directionless cubes]]
[[Category:Natural block renders]]

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== Summary ==
21w08a
== Licensing ==
{{License Mojang}}
[[Category:Fence-like block renders]]

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== Summary ==
White hardened glass texture from the Education edition chemistry update.
== Licensing ==
{{License Mojang}}

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== Summary ==
{{Information
| description = Render of a [[Light Gray Shulker Box]].
| date =
| author =
| source = Minecraft's textures
| permission =
{{license cc-by-nc}}
{{license Mojang}}
}}
[[Category:Unidirectional cubes (symmetric)]]
[[Category:Utility block renders]]

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== Summary ==
{{Information
| description = Render of a wall [[Light Gray Banner]].
| date =
| author =
| source = Minecraft's textures
| permission =
{{license cc-by-nc}}
{{license Mojang}}
}}
[[Category:Manufactured block renders]]

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== Summary ==
{{Information
| description = Render of a [[Magenta Shulker Box]].
| date =
| author =
| source = Minecraft's textures
| permission =
{{license cc-by-nc}}
{{license Mojang}}
}}
[[Category:Unidirectional cubes (symmetric)]]
[[Category:Utility block renders]]

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== Summary ==
21w08a
== Licensing ==
{{License Mojang}}
[[Category:Stairs renders]]

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== Licensing ==
{{License Mojang}}

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== Licensing ==
{{License Mojang}}

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==Summary==
This block was visible in the Wild Update trailer.
==Licensing==
{{License Mojang}}
[[Category:Unidirectional cubes (asymmetric)]]
[[Category:Natural block renders]]

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== Licensing ==
{{License Mojang}}
[[Category:Joke block renders]]

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== Licensing ==
{{License Mojang}}
[[Category:Flat-shaped blocks]]

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== Summary ==
{{Information
| description = Weathered copper trapdoor render Java Edition revision 2 Bedrock Edition revision 2
| game = minecraft
| source = Render created by uploader using ''[[Minecraft]]'' assets
| date = November 1, 2023
| author = Render: Jjlrjjlr<br/>Assets: Mojang Studios
| permission = {{License Mojang}}
}}
[[Category:Manufactured block renders]]

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{{Joke feature}}
{{Infobox block
| image= Frying Table.png
| renewable= Yes
| stackable= Yes (64)
| tool= Any
| light= No
| transparent= No
| flammable= No
| lavasusceptible= Yes
| waterloggable = Yes
}}
In [[24w14potato]], a '''frying table''' is a block that is used to cook [[potato]]es and fry [[potato peels]], turning them into [[hash browns]].
== Obtaining ==
=== Breaking ===
A frying table can be broken using any tool with equal efficiency, and always drops itself.
{{Breaking row|Frying Table||horizontal=1}}
=== Natural generation ===
Frying tables generate naturally as part of [[potato village]]s.
=== Crafting ===
{{Crafting
|C1=Stick
|A2=Iron Ingot
|B2=Iron Ingot
|C2=Gold Nugget
|A3=Potato Planks
|B3=Potato Planks
|Output=Frying Table
|ignoreusage=1
}}
== Usage ==
Unlike [[campfire]]s, frying tables do not produce light.
Frying tables are lit by default when placed. They can be manually lit using [[flint and steel]] (either by player or dispenser), [[fire charge]]s, shooting it with a flaming arrow, or fireball projectiles when {{cmd|gamerule mobGriefing}} is true.
A frying table can be extinguished by [[waterlogging]] it, throwing a [[splash water bottle]] at it, or {{control|using}} a shovel on it. Frying tables can not be lit from their bottom face. As with [[torch]]es, rain does not extinguish frying tables.
Using flint and steel on the side of a lit or waterlogged frying table sets the adjacent air block on fire instead.
=== Particles and smoke signals ===
Frying tables produce smoke particles that float up around 10 blocks before disappearing. If a [[hay bale]] is placed below, the frying table becomes a signal fire and the smoke floats up 24 blocks instead.
Frying table smoke particles can partially pass through a block directly above it, but do not pass through blocks more than one block directly above it.
Although a trapdoor is thinner than a slab, a trapdoor can block the smoke completely, preventing the smoke from floating up.
Frying tables emit extra smoke particles during rain, similar to [[lava]].
Frying tables also emit occasional ember particles, similar to lava.
=== Damage ===
Frying tables cannot damage players, but do damage [[mob]]s standing on top of them even if underwater (with exceptions such as [[shulker]]s, [[zombified piglin]]s or [[guardian]]s), but only if lit. Frying tables deal {{hp|1}} (although [[damage immunity]] reduces this to once every half-second) Frying tables do not cause lasting burning or destroy items. Damage taken is considered [[fire damage]] and is reduced by [[armor]] (which loses [[Durability#Armor durability|durability]]), the [[Resistance]] effect, and the [[Protection]] and [[Fire Protection]] enchantments. The player can avoid being damaged at all, either by using a [[potion of Fire Resistance]] or wearing [[Frost Walker]] boots.
Regardless of [[Solid block#Height|height]], all blocks prevent damage done to mobs or players above frying tables. The frying table deals damage only to entities occupying its block.
=== Cooking ===
The player can place normal [[potato peels]] and any dyed potato peel on a lit frying table by {{control|using}} the item on it, resulting in [[hash browns]]. [[Corrupted potato peels]] can't be fried.
Player can also bake normal [[potato]]es using the frying table, but no other food can be cooked on it.
Up to four items can be placed on a frying table, which cooks them simultaneously. Frying tables do not require any kind of fuel to cook. On a frying table, foods produce small smoke particles, indicating they are being cooked. Items take 30 seconds (600 [[tick]]s) to cook. If the frying table is extinguished while cooking food, the remaining cooking time quickly counts back up. Food items can be placed on an unlit frying table. Any items cooking on a frying table always drop when the frying table block is broken.
=== Hoppers ===
Frying tables do not have an [[Inventory#External inventories|external inventory]]. Raw food cannot be loaded into the frying table with a [[hopper]].
A hopper placed directly underneath a frying table pulls through any items dropped into the frying table . Any drops from a mob that dies in the frying table get pulled into the hopper.
=== Bees ===
Placing a frying table under a [[beehive]] or [[bee nest]] allows players to harvest [[honey bottle]]s or [[honeycomb]] without provoking the [[bee]]s.
There must be unobstructed air between the frying table and the beehive or bee nest. [[Carpet]]s are an exception.
=== Note blocks ===
Frying tables can be placed under [[note block]]s to produce "bass" sounds.
=== Piston interactivity ===
Pistons do not interact with frying tables. Frying tables neither move nor break when pushed or pulled by pistons.
== Sounds ==
=== Generic ===
{{Sound table/Block/Wood/JE}}
=== Unique ===
{{SoundTable
| type = java
| {{SoundLine
| sound =Campfire crackle1.ogg
|sound2=Campfire crackle2.ogg
|sound3=Campfire crackle3.ogg
|sound4=Campfire crackle4.ogg
|sound5=Campfire crackle5.ogg
|sound6=Campfire crackle6.ogg
|subtitle=Campfire crackles
|source=block
|description=Randomly while lit
|id=block.campfire.crackle
|translationkey=subtitles.block.campfire.crackle
|volume=0.5-1.5
|pitch=0.6-1.3
|distance=16}}
| {{SoundLine
|sound=Flint and steel click.ogg
|subtitle=Flint and steel click
|source=block
|description=When a frying table is lit with a flint and steel
|id=item.flintandsteel.use
|translationkey=subtitles.item.flintandsteel.use
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Ghast fireball4.ogg
|subtitle=Fireball whooshes
|source=block
|description=When a frying table is lit with a fire charge
|id=item.firecharge.use
|translationkey=subtitles.item.firecharge.use
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|rowspan=2
|sound=Fizz.ogg
|subtitle=Fire extinguishes
|source=block
|description=When a frying table is extinguished with water
|id=entity.generic.extinguish_fire
|translationkey=subtitles.entity.generic.extinguish_fire
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|subtitle=Fire extinguished
|source=block
|description=When a frying table is extinguished
|id=block.fire.extinguish
|translationkey=subtitles.block.fire.extinguish
|volume=0.5
|pitch=2.0
| distance = 16
}}
}}
== Data values ==
=== ID ===
{{ID table
|edition=java
|spritetype=block
|displayname=Frying Table
|showblocktags=1
|blocktags=campfires
|generatetranslationkeys=1
|nameid=frying_table
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
=== Block data ===
A frying table has a [[block entity]] associated with it that holds additional data about the [[block]].
{{see also|Block entity format}}
{{/BE}}
== Trivia ==
*The block is a reference to when a tab titled "Frying table" was open in a [https://www.youtube.com/watch?v=0yXEhvqwoH4&t=189s video] of the [[crafter]], causing many in the community to think it was a new block in development. [[Brandon Pearce|kingbdogz]] later revealed that the tab had nothing to do with [[Minecraft]].<ref>{{Tweet|Borapaws|1771558626596950467|pleading for the minecraft community to see these|March 23, 2024}}</ref>
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||24w14potato|[[File:Frying Table.png|32px]] Added frying tables.}}
}}
== Issues ==
{{April Fools issue list}}
== References ==
<references />
== Navigation ==
{{Navbox blocks|Joke}}
{{Navbox jokes|24w14potato}}
[[Category:Joke blocks]]
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Block entities]]
[[Category:Storage]]
[[Category:Generated structure blocks]]
[[ja:Frying Table]]

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{{for|the clear undyed variant|Hardened Glass Pane}}
{{Education feature}}
{{Exclusive|Bedrock|Education}}
{{Infobox block
| group1 = White
| 1-1 = Hardened White Stained Glass Pane.png
| invimage = Hardened White Stained Glass Pane
| group2 = Light Gray
| 2-1 = Hardened Light Gray Stained Glass Pane.png
| invimage2 = Hardened Light Gray Stained Glass Pane
| group3 = Gray
| 3-1 = Hardened Gray Stained Glass Pane.png
| invimage3 = Hardened Gray Stained Glass Pane
| group4 = Black
| 4-1 = Hardened Black Stained Glass Pane.png
| invimage4 = Hardened Black Stained Glass Pane
| group5 = Brown
| 5-1 = Hardened Brown Stained Glass Pane.png
| invimage5 = Hardened Brown Stained Glass Pane
| group6 = Red
| 6-1 = Hardened Red Stained Glass Pane.png
| invimage6 = Hardened Red Stained Glass Pane
| group7 = Orange
| 7-1 = Hardened Orange Stained Glass Pane.png
| invimage7 = Hardened Orange Stained Glass Pane
| group8 = Yellow
| 8-1 = Hardened Yellow Stained Glass Pane.png
| invimage8 = Hardened Yellow Stained Glass Pane
| group9 = Lime
| 9-1 = Hardened Lime Stained Glass Pane.png
| invimage9 = Hardened Lime Stained Glass Pane
| group10 = Green
| 10-1 = Hardened Green Stained Glass Pane.png
| invimage10 = Hardened Green Stained Glass Pane
| group11 = Cyan
| 11-1 = Hardened Cyan Stained Glass Pane.png
| invimage11 = Hardened Cyan Stained Glass Pane
| group12 = Light Blue
| 12-1 = Hardened Light Blue Stained Glass Pane.png
| invimage12 = Hardened Light Blue Stained Glass Pane
| group13 = Blue
| 13-1 = Hardened Blue Stained Glass Pane.png
| invimage13 = Hardened Blue Stained Glass Pane
| group14 = Purple
| 14-1 = Hardened Purple Stained Glass Pane.png
| invimage14 = Hardened Purple Stained Glass Pane
| group15 = Magenta
| 15-1 = Hardened Magenta Stained Glass Pane.png
| invimage15 = Hardened Magenta Stained Glass Pane
| group16 = Pink
| 16-1 = Hardened Pink Stained Glass Pane.png
| invimage16 = Hardened Pink Stained Glass Pane
| transparent = Yes
| light = No
| tool = Any tool
| renewable = No
| stackable = Yes (64)
| flammable = No
| waterloggable = Yes
| lavasusceptible = No
}}
A '''hardened stained glass pane''' is the dyed variant of [[hardened glass pane]] obtained by crafting with [[stained glass pane]]s and several [[compound]]s.
== Obtaining ==
=== Breaking ===
Unlike a normal stained glass pane, a hardened stained glass pane drops as an [[item]] to be picked up again when broken with any tool or by hand. It also takes significantly longer to break.
{{breaking row|horizontal=1|Hardened Stained Glass Pane|sprite=Hardened Stained Glass Panes|drop=1}}
=== Crafting ===
{{Crafting
|name= [[Hardened Stained Glass Pane]]
|showdescription=1
|A1= Aluminum Oxide
|B1= Aluminum Oxide
|C1= Aluminum Oxide
|A2= Matching Stained Glass Pane
|B2= Matching Stained Glass Pane
|C2= Matching Stained Glass Pane
|A3= Boron Trioxide
|B3= Boron Trioxide
|C3= Boron Trioxide
|Output= Matching Hardened Stained Glass Pane,3
|description=A representation of [[Wikipedia:Borosilicate glass#Alkaline-earth-containing or aluminoborosilicate glasses|alumino-borosilicate glass]].{{only|bedrock|education}}
|type= Decoration block
}}
== Sounds ==
{{Sound table/Block/Glass/BE}}
== Data values ==
=== ID ===
{{ID table2
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Hardened White Stained Glass Pane
|spritetype=block
|nameid=hard_white_stained_glass_pane
|aliasid=hard_stained_glass_pane / 0
|id=191
|translationkey=tile.hard_stained_glass_pane.white.name}}
{{ID table2
|displayname=Hardened Orange Stained Glass Pane
|spritetype=block
|nameid=hard_orange_stained_glass_pane
|aliasid=hard_stained_glass_pane / 1
|id=-658
|translationkey=tile.hard_stained_glass_pane.orange.name}}
{{ID table2
|displayname=Hardened Magenta Stained Glass Pane
|spritetype=block
|nameid=hard_magenta_stained_glass_pane
|aliasid=hard_stained_glass_pane / 2
|id=-659
|translationkey=tile.hard_stained_glass_pane.magenta.name}}
{{ID table2
|displayname=Hardened Light Blue Stained Glass Pane
|spritetype=block
|nameid=hard_light_blue_stained_glass_pane
|aliasid=hard_stained_glass_pane / 3
|id=-660
|translationkey=tile.hard_stained_glass_pane.light_blue.name}}
{{ID table2
|displayname=Hardened Yellow Stained Glass Pane
|spritetype=block
|nameid=hard_yellow_stained_glass_pane
|aliasid=hard_stained_glass_pane / 4
|id=-661
|translationkey=tile.hard_stained_glass_pane.yellow.name}}
{{ID table2
|displayname=Hardened Lime Stained Glass Pane
|spritetype=block
|nameid=hard_lime_stained_glass_pane
|aliasid=hard_stained_glass_pane / 5
|id=-662
|translationkey=tile.hard_stained_glass_pane.lime.name}}
{{ID table2
|displayname=Hardened Pink Stained Glass Pane
|spritetype=block
|nameid=hard_pink_stained_glass_pane
|aliasid=hard_stained_glass_pane / 6
|id=-663
|translationkey=tile.hard_stained_glass_pane.pink.name}}
{{ID table2
|displayname=Hardened Gray Stained Glass Pane
|spritetype=block
|nameid=hard_gray_stained_glass_pane
|aliasid=hard_stained_glass_pane / 7
|id=-664
|translationkey=tile.hard_stained_glass_pane.gray.name}}
{{ID table2
|displayname=Hardened Light Gray Stained Glass Pane
|spritetype=block
|nameid=hard_light_gray_stained_glass_pane
|aliasid=hard_stained_glass_pane / 8
|id=-665
|translationkey=tile.hard_stained_glass_pane.silver.name}}
{{ID table2
|displayname=Hardened Cyan Stained Glass Pane
|spritetype=block
|nameid=hard_cyan_stained_glass_pane
|aliasid=hard_stained_glass_pane / 9
|id=-666
|translationkey=tile.hard_stained_glass_pane.cyan.name}}
{{ID table2
|displayname=Hardened Purple Stained Glass Pane
|spritetype=block
|nameid=hard_purple_stained_glass_pane
|aliasid=hard_stained_glass_pane / 10
|id=-667
|translationkey=tile.hard_stained_glass_pane.purple.name}}
{{ID table2
|displayname=Hardened Blue Stained Glass Pane
|spritetype=block
|nameid=hard_blue_stained_glass_pane
|aliasid=hard_stained_glass_pane / 11
|id=-668
|translationkey=tile.hard_stained_glass_pane.blue.name}}
{{ID table2
|displayname=Hardened Brown Stained Glass Pane
|spritetype=block
|nameid=hard_brown_stained_glass_pane
|aliasid=hard_stained_glass_pane / 12
|id=-669
|translationkey=tile.hard_stained_glass_pane.brown.name}}
{{ID table2
|displayname=Hardened Green Stained Glass Pane
|spritetype=block
|nameid=hard_green_stained_glass_pane
|aliasid=hard_stained_glass_pane / 13
|id=-670
|translationkey=tile.hard_stained_glass_pane.green.name}}
{{ID table2
|displayname=Hardened Red Stained Glass Pane
|spritetype=block
|nameid=hard_red_stained_glass_pane
|aliasid=hard_stained_glass_pane / 14
|id=-671
|translationkey=tile.hard_stained_glass_pane.red.name}}
{{ID table2
|displayname=Hardened Black Stained Glass Pane
|spritetype=block
|nameid=hard_black_stained_glass_pane
|aliasid=hard_stained_glass_pane / 15
|id=-672
|translationkey=tile.hard_stained_glass_pane.black.name
|foot=1}}
== History ==
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[File:Hardened White Stained Glass Pane BE1.png|32px]] [[File:Hardened Light Gray Stained Glass Pane BE1.png|32px]] [[File:Hardened Gray Stained Glass Pane BE1.png|32px]] [[File:Hardened Black Stained Glass Pane BE1.png|32px]] [[File:Hardened Brown Stained Glass Pane BE1.png|32px]] [[File:Hardened Red Stained Glass Pane BE1.png|32px]] [[File:Hardened Orange Stained Glass Pane BE1.png|32px]] [[File:Hardened Yellow Stained Glass Pane BE1.png|32px]] [[File:Hardened Lime Stained Glass Pane BE1.png|32px]] [[File:Hardened Green Stained Glass Pane BE1.png|32px]] [[File:Hardened Cyan Stained Glass Pane BE1.png|32px]] [[File:Hardened Light Blue Stained Glass Pane BE1.png|32px]] [[File:Hardened Blue Stained Glass Pane BE1.png|32px]] [[File:Hardened Purple Stained Glass Pane BE1.png|32px]] [[File:Hardened Magenta Stained Glass Pane BE1.png|32px]] [[File:Hardened Pink Stained Glass Pane BE1.png|32px]] Added hardened stained glass panes.}}
|{{HistoryLine||1.20.60|dev=Preview 1.20.60.24|The different [[block states]] for the <code>hard_stained_glass_pane</code> ID have now been split up into their own IDs.}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.21|Hardened stained glass panes now appear in the [[Creative inventory]] when the Education edition toggle is on.}}
|{{HistoryLine|education}}
|{{HistoryLine||1.0.27|[[File:Hardened White Stained Glass Pane BE1.png|32px]] [[File:Hardened Light Gray Stained Glass Pane BE1.png|32px]] [[File:Hardened Gray Stained Glass Pane BE1.png|32px]] [[File:Hardened Black Stained Glass Pane BE1.png|32px]] [[File:Hardened Brown Stained Glass Pane BE1.png|32px]] [[File:Hardened Red Stained Glass Pane BE1.png|32px]] [[File:Hardened Orange Stained Glass Pane BE1.png|32px]] [[File:Hardened Yellow Stained Glass Pane BE1.png|32px]] [[File:Hardened Lime Stained Glass Pane BE1.png|32px]] [[File:Hardened Green Stained Glass Pane BE1.png|32px]] [[File:Hardened Cyan Stained Glass Pane BE1.png|32px]] [[File:Hardened Light Blue Stained Glass Pane BE1.png|32px]] [[File:Hardened Blue Stained Glass Pane BE1.png|32px]] [[File:Hardened Purple Stained Glass Pane BE1.png|32px]] [[File:Hardened Magenta Stained Glass Pane BE1.png|32px]] [[File:Hardened Pink Stained Glass Pane BE1.png|32px]] Added hardened stained glass panes.}}
|{{HistoryLine||1.21.03|dev=Preview 1.20.60.0|The different [[block states]] for the <code>hard_stained_glass_pane</code> ID have now been split up into their own IDs.}}
|{{HistoryLine||1.21.03|dev=Preview 1.21.01.0|Hardened stained glass panes now appear in the [[Creative inventory]].}}
}}
== Issues ==
{{Issue list|projects=mcpe}}
== Trivia ==
* "Hardened Light Blue Stained Glass Pane" and "Hardened Light Gray Stained Glass Pane" each hold the record for the longest name of any block in any version of ''[[Minecraft]]'', both at 33 characters excluding spaces (38 including spaces).
** The record holders outside of the ''[[Minecraft Education]]'' are the "[[Cracked Polished Blackstone Bricks]]" and "[[Polished Blackstone Pressure Plate]]", both at 31 characters excluding spaces (34 including spaces).
== See also ==
* {{BlockLink|Hardened Glass Pane}}
* {{BlockLink|Hardened Stained Glass}}
* {{BlockLink|Stained Glass}}
* {{BlockLink|id=Stained Glass Panes|Stained Glass Pane}}
== Navigation ==
{{Navbox blocks|decoration}}
{{Navbox Education|exclusive}}
[[Category:Manufactured blocks]]
[[Category:Minecraft Education blocks]]
[[pt:Painel de Vidro Temperado Tingido]]

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@ -0,0 +1,613 @@
{{Redirect|Gate|other uses|Gate (disambiguation)}}
{{Infobox block
| group = Oak
| 1-1 = Oak Fence Gate.png
| 1-2 = Oak Fence Gate (Opened).png
| invimage = Oak Fence Gate
| group2 = Spruce
| 2-1 = Spruce Fence Gate.png
| 2-2 = Spruce Fence Gate (Opened).png
| invimage2 = Spruce Fence Gate
| group3 = Birch
| 3-1 = Birch Fence Gate.png
| 3-2 = Birch Fence Gate (Opened).png
| invimage3 = Birch Fence Gate
| group4 = Jungle
| 4-1 = Jungle Fence Gate.png
| 4-2 = Jungle Fence Gate (Opened).png
| invimage4 = Jungle Fence Gate
| group5 = Acacia
| 5-1 = Acacia Fence Gate.png
| 5-2 = Acacia Fence Gate (Opened).png
| invimage5 = Acacia Fence Gate
| group6 = Dark Oak
| 6-1 = Dark Oak Fence Gate.png
| 6-2 = Dark Oak Fence Gate (Opened).png
| invimage6 = Dark Oak Fence Gate
| group7 = Mangrove
| 7-1 = Mangrove Fence Gate.png
| 7-2 = Mangrove Fence Gate (Opened).png
| invimage7 = Mangrove Fence Gate
| group8 = Cherry
| 8-1 = Cherry Fence Gate.png
| 8-2 = Cherry Fence Gate (Opened).png
| invimage8 = Cherry Fence Gate
| group9 = Pale Oak
| 9-1 = Pale Oak Fence Gate.png
| 9-2 = Pale Oak Fence Gate (Opened).png
| invimage9 = Pale Oak Fence Gate
| group10 = Bamboo
| 10-1 = Bamboo Fence Gate.png
| 10-2 = Bamboo Fence Gate (Opened).png
| invimage10 = Bamboo Fence Gate
| group11 = Crimson
| 11-1 = Crimson Fence Gate.png
| 11-2 = Crimson Fence Gate (Opened).png
| invimage11 = Crimson Fence Gate
| group12 = Warped
| 12-1 = Warped Fence Gate.png
| 12-2 = Warped Fence Gate (Opened).png
| invimage12 = Warped Fence Gate
| transparent = Yes
| light = No
| tool = axe
| renewable = Yes
| waterloggable = {{jebe|No|Yes}}
| stackable = Yes (64)
| flammable = '''Overworld Type''': Yes (5)<br>'''Nether Type''': No
| lavasusceptible = '''Overworld Type''': Yes<br>'''Nether Type''': No
}}
A '''fence gate''' is a block that shares the functions of both the [[door]] and the [[fence]].
== Obtaining ==
=== Breaking ===
A fence gate can be {{control|broken}} with anything, but an [[axe]] is fastest.
{{breaking row
|horizontal=1
|Fence Gate
|sprite=fence-gates
|Axe
|link=none}}
=== Natural generation ===
; {{BlockSprite|Oak Fence Gate|text=Oak}}
Oak fence gates generate as part of:
* Plains [[village]]s
; {{BlockSprite|Spruce Fence Gate|text=Spruce}}
Spruce fence gates generate as part of:
* Taiga, snowy tundra and snowy taiga{{only|be|short=1}} [[village]]s
; {{BlockSprite|Jungle Fence Gate|text=Jungle}}
Jungle fence gates generate as part of:
* Desert [[village]]s
; {{BlockSprite|Acacia Fence Gate|text=Acacia }}
Acacia fence gates generate as part of:
* Savanna [[village]]s
; {{BlockSprite|Dark Oak Fence Gate|text=Dark oak}}
Dark oak fence gates generate as part of:
* [[Woodland mansion]]s
=== Crafting ===
{{Crafting
|ingredients=Matching [[Planks]] +<br>Stick
|A2=Stick
|B2=Matching Planks
|C2=Stick
|A3=Stick
|B3=Matching Planks
|C3=Stick
|Output=Matching Fence Gate
|type=Redstone
}}
== Usage ==
=== Placing ===
[[File:Wheat farm with fences.png|A fence gate can provide access to a fenced-in area.|thumb]]
A fence gate can be used as a switchable barrier that can be opened and closed by hand, by a [[Wind Charge|wind charge]] or by redstone power.
When {{control|placed}}, a fence gate automatically faces toward the player who placed it, regardless of any other fences around it.
A fence gate can be placed whether there is a solid block beneath it or not.
[[Fence]]s, [[nether brick fence]]s and [[wall]]s connect to fence gates, but [[glass pane]]s and [[iron bars]] do not. A fence gate floats in mid-air when placed with no connection to anything else.
=== Barrier ===
A fence gate can be opened or closed by {{control|using}} it. When a fence gate opens or closes, it immediately changes its orientation without affecting anything in the space it "passes through"—moving fence gates don't push entities the way that pistons do. When opened by hand, a fence gate always opens away from the player.
A fence gate can also be opened or closed by wind charges shot by the player, a [[dispenser]] or a [[breeze]]. When hit, it opens if closed and vice versa.
Although a fence gate appears to be only one block tall, a closed fence gate is a barrier one and a half blocks high. Most mobs cannot jump over a fence gate, and entities on top of the fence gate stand half a block above it.
An open fence gate is completely non-solid, similar to a [[sign]] or a [[torch]].<ref>{{bug|MC-252813||Open fence gates don't have any collision|WAI}}</ref> Multiple open fence gates next to each other can be passed through as if the entire space is open.
Hostile mobs recognize closed fence gates as a block and cannot detect players through it unless they were already detected.
The sound of opening and closing of a fence gate can be heard up to 16 blocks away, like most [[mob]] sounds.
=== Redstone component ===
{{see also|Redstone circuit}}
A fence gate can be controlled with redstone power.
A fence gate is a [[Redstone components#Mechanism components|redstone mechanism]] and can be activated by:
* an adjacent active '''[[Redstone components#Power components|power component]]''', including above or below: for example, a [[redstone torch]], a [[block of redstone]], a [[daylight sensor]], etc.
* an adjacent '''powered block''' (for example, a block with an active redstone torch under it), including above or below
* a powered '''[[redstone comparator]]''' or '''[[redstone repeater]]''' facing the fence gate
* powered '''[[redstone dust]]''' configured to point at the fence gate or a directionless "dot" next to it; a fence gate is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction.
When activated, a fence gate opens immediately. When deactivated, a fence gate closes immediately.
An activated fence gate can still be closed by a player, and won't re-open until it receives a new activation signal. (That is, if a fence gate has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).
Fence gates can be moved by pistons. When an activated fence gate is moved by a piston to a position where it shouldn't be activated, it doesn't change its state until it receives a redstone update.
=== Fuel ===
Overworld wooden fence gates can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per fence gate.
=== Note blocks ===
Fence gates can be placed under [[note block]]s to produce "bass" sounds.
=== Helmet ===
[[File:Steve wearing Oak Fence Gate.png|thumb|right|75px]]
[[File:Alex wearing Oak Fence Gate.png|thumb|right|75px]]
While a fence gate cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear as eyeglasses.
== Sounds ==
=== Generic ===
==== Normal wood ====
{{Sound table/Block/Wood}}
==== Cherry wood ====
{{Sound table/Block/Cherry wood}}
==== Bamboo wood ====
{{Sound table/Block/Bamboo wood}}
==== Nether wood ====
{{Sound table/Block/Nether wood}}
=== Unique ===
{{JE}}
{{SoundTable
| type = java
| {{SoundLine
|sound =Fence Gate open1.ogg
|sound2=Fence Gate open2.ogg
|subtitle=Fence Gate creaks
|source=block
|description=When a normal wood gate opens
|id=block.fence_gate.open
|translationkey=subtitles.block.fence_gate.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|sound=Fence Gate close1.ogg
|sound2=Fence Gate close2.ogg
|subtitle=Fence Gate creaks
|source=block
|description=When a normal wood fence gate closes
|id=block.fence_gate.close
|translationkey=subtitles.block.fence_gate.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|rowspan=2
|sound=Cherry fence gate toggle1.ogg
|sound2=Cherry fence gate toggle2.ogg
|sound3=Cherry fence gate toggle3.ogg
|subtitle=Fence Gate creaks
|source=block
|description=When a cherry wood fence gate closes
|id=block.cherry_wood_fence_gate.open
|translationkey=subtitles.block.fence_gate.toggle
|volume=0.9
|pitch=0.99-1.1
|distance=16}}
| {{SoundLine
|subtitle=Fence Gate creaks
|source=block
|description=When a cherry wood fence gate closes
|id=block.cherry_wood_fence_gate.close
|translationkey=subtitles.block.fence_gate.toggle
|volume=0.9
|pitch=0.99-1.1
|distance=16}}
| {{SoundLine
|rowspan=2
|sound=Bamboo Fence Gate toggle1.ogg
|sound2=Bamboo Fence Gate toggle2.ogg
|sound3=Bamboo Fence Gate toggle3.ogg
|sound4=Bamboo Fence Gate toggle4.ogg
|subtitle=Fence Gate creaks
|source=block
|description=When a bamboo wood fence gate opens
|id=block.bamboo_wood_fence_gate.open
|translationkey=subtitles.block.fence_gate.toggle
|volume=0.9
|pitch=0.99-1.1
|distance=16}}
| {{SoundLine
|subtitle=Fence Gate creaks
|source=block
|description=When a bamboo wood fence gate closes
|id=block.bamboo_wood_fence_gate.close
|translationkey=subtitles.block.fence_gate.toggle
|volume=0.9
|pitch=0.99-1.1
|distance=16}}
| {{SoundLine
|rowspan=2
|sound=Nether Fence Gate toggle1.ogg
|sound2=Nether Fence Gate toggle2.ogg
|sound3=Nether Fence Gate toggle3.ogg
|sound4=Nether Fence Gate toggle4.ogg
|subtitle=Fence Gate creaks
|source=block
|description=When a Nether wood fence gate opens
|id=block.nether_wood_fence_gate.open
|translationkey=subtitles.block.fence_gate.toggle
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|subtitle=Fence Gate creaks
|source=block
|description=When a Nether wood fence gate closes
|id=block.nether_wood_fence_gate.close
|translationkey=subtitles.block.fence_gate.toggle
|volume=1.0
|pitch=0.9-1.0
| distance = 16
}}
}}
{{BE}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Fence Gate open1.ogg
|sound2=Fence Gate open2.ogg
|source=block
|description=When a normal wood fence gate opens
|id=open.fence_gate
|volume=0.9
|pitch=0.9-1.0}}
| {{SoundLine
|sound=Fence Gate close1.ogg
|sound2=Fence Gate close2.ogg
|source=block
|description=When a normal wood fence gate closes
|id=close.fence_gate
|volume=0.9
|pitch=0.9-1.0}}
| {{SoundLine
|rowspan=2
|sound=Cherry fence gate toggle1.ogg
|sound2=Cherry fence gate toggle2.ogg
|sound3=Cherry fence gate toggle3.ogg
|source=block
|description=When a cherry wood fence gate opens <ref group=sound name=cherrymissing>Due to {{Bug|MCPE-168021}}, this sound plays less often than it should</ref>
|id=open.cherry_wood_fence_gate
|volume=1.0
|pitch=0.9-1.0}}
| {{SoundLine
|source=block
|description=When a cherry wood fence gate closes <ref group=sound name=cherrymissing/>
|id=close.cherry_wood_fence_gate
|volume=1.0
|pitch=0.9-1.0}}
| {{SoundLine
|rowspan=2
|sound=Bamboo Fence Gate toggle1.ogg
|sound2=Bamboo Fence Gate toggle2.ogg
|sound3=Bamboo Fence Gate toggle3.ogg
|sound4=Bamboo Fence Gate toggle4.ogg
|source=block
|description=When a bamboo wood fence gate opens
|id=open.bamboo_wood_fence_gate
|volume=0.9
|pitch=0.99-1.1}}
| {{SoundLine
|source=block
|description=When a bamboo wood fence gate closes
|id=close.bamboo_wood_fence_gate
|volume=0.9
|pitch=0.99-1.1}}
| {{SoundLine
|rowspan=2
|sound=Nether Fence Gate toggle1.ogg
|sound2=Nether Fence Gate toggle2.ogg
|sound3=Nether Fence Gate toggle3.ogg
|sound4=Nether Fence Gate toggle4.ogg
|source=block
|description=When a Nether wood fence gate opens
|id=open.nether_wood_fence_gate
|volume=1.0
|pitch=0.9-1.0}}
| {{SoundLine
|source=block
|description=When a Nether wood fence gate closes
|id=close.nether_wood_fence_gate
|volume=1.0
| pitch = 0.9-1.0
}}
}}
== Data values ==
=== ID ===
{{JE}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Oak Fence Gate
|spritetype=block
|nameid=oak_fence_gate
|blocktags=fence_gates, unstable_bottom_center}}
{{ID table
|displayname=Spruce Fence Gate
|spritetype=block
|nameid=spruce_fence_gate
|blocktags=fence_gates, unstable_bottom_center}}
{{ID table
|displayname=Birch Fence Gate
|spritetype=block
|nameid=birch_fence_gate
|blocktags=fence_gates, unstable_bottom_center}}
{{ID table
|displayname=Jungle Fence Gate
|spritetype=block
|nameid=jungle_fence_gate
|blocktags=fence_gates, unstable_bottom_center}}
{{ID table
|displayname=Acacia Fence Gate
|spritetype=block
|nameid=acacia_fence_gate
|blocktags=fence_gates, unstable_bottom_center}}
{{ID table
|displayname=Dark Oak Fence Gate
|spritetype=block
|nameid=dark_oak_fence_gate
|blocktags=fence_gates, unstable_bottom_center}}
{{ID table
|displayname=Mangrove Fence Gate
|spritetype=block
|nameid=mangrove_fence_gate
|blocktags=fence_gates, unstable_bottom_center}}
{{ID table
|displayname=Cherry Fence Gate
|spritetype=block
|nameid=cherry_fence_gate
|blocktags=fence_gates, unstable_bottom_center}}
{{ID table
|displayname=Pale Oak Fence Gate
|spritetype=block
|nameid=pale_oak_fence_gate
|blocktags=fence_gates, unstable_bottom_center}}
{{ID table
|displayname=Bamboo Fence Gate
|spritetype=block
|nameid=bamboo_fence_gate
|blocktags=fence_gates, unstable_bottom_center}}
{{ID table
|displayname=Crimson Fence Gate
|spritetype=block
|nameid=crimson_fence_gate
|blocktags=fence_gates, non_flammable_wood, unstable_bottom_center
|itemtags=non_flammable_wood}}
{{ID table
|displayname=Warped Fence Gate
|spritetype=block
|nameid=warped_fence_gate
|blocktags=fence_gates, non_flammable_wood, unstable_bottom_center
|itemtags=non_flammable_wood
|foot=1}}
{{BE}}:
{{ID table2
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Oak Fence Gate
|spritetype=block
|nameid=fence_gate
|id=107}}
{{ID table2
|displayname=Spruce Fence Gate
|spritetype=block
|nameid=spruce_fence_gate
|id=183}}
{{ID table2
|displayname=Birch Fence Gate
|spritetype=block
|nameid=birch_fence_gate
|id=184}}
{{ID table2
|displayname=Jungle Fence Gate
|spritetype=block
|nameid=jungle_fence_gate
|id=185}}
{{ID table2
|displayname=Acacia Fence Gate
|spritetype=block
|nameid=acacia_fence_gate
|id=187}}
{{ID table2
|displayname=Dark Oak Fence Gate
|spritetype=block
|nameid=dark_oak_fence_gate
|id=186}}
{{ID table2
|displayname=Mangrove Fence Gate
|spritetype=block
|nameid=mangrove_fence_gate
|id=-492}}
{{ID table2
|displayname=Cherry Fence Gate
|spritetype=block
|nameid=cherry_fence_gate
|id=-533}}
{{ID table2
|displayname=Pale Oak Fence Gate
|spritetype=block
|nameid=pale_oak_fence_gate
|id=-992}}
{{ID table2
|displayname=Bamboo Fence Gate
|spritetype=block
|nameid=bamboo_fence_gate
|id=-516}}
{{ID table2
|displayname=Crimson Fence Gate
|spritetype=block
|nameid=crimson_fence_gate
|id=513}}
{{ID table2
|displayname=Warped Fence Gate
|spritetype=block
|nameid=warped_fence_gate
|id=514
|foot=1}}
=== Block states ===
{{main|Block states}}
{{/BS}}
== Video ==
{{yt|-UhSLyhm8b0|align=center}}
== History ==
{{For|a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination|Fence Gate/Asset history}}
{{HistoryTable
|{{HistoryLine||November 29, 2010|link=none|Fence gates were first mentioned on [[Get Satisfaction]],<ref>http://web.archive.org/web/20111231204100/http://getsatisfaction.com/mojang/topics/gates_for_fences</ref> then confirmed by [[Jeb]] on [[wikipedia:Twitter|Twitter]].<ref>{{Tweet|jeb_|104659656399536128|As the question was brought up, yes there are fence gates in 1.8. Not 100% satisfied with their looks though. You'll see at PAX Prime|August 19, 2011}}</ref>}}
|{{HistoryLine||October 16, 2021|link={{ytl|or1DfXdqu3U|t=916}}|Mangrove fence gates are shown at [[Minecraft Live 2021]].}}
|{{HistoryLine||October 18, 2022|link={{Mcnet|try-first-minecraft-1-20-features}}|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Bamboo fence gates were shown on the official article.}}
|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Pale oak planks were showcased on [[Minecraft Live 2024]].}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release|[[File:Oak Fence Gate JE1.png|32px]] Added fence gates.
|[[File:Oak Fence Gate (item) JE1.png|32px]] The inventory sprite did not have holes.}}
|{{HistoryLine||Sound Update|The opening and closing [[sound]]s of fence gates have been changed.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Fence Gate JE2 BE2.png|32px]] The texture of fence gates has been changed as a result of the [[planks]] texture being updated.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Fence gates are now broken faster using an [[axe]].}}
|{{HistoryLine||1.1|dev=12w01a|Now have [[hitbox]]es more akin to [[fence]]s.}}
|{{HistoryLine|||dev=release|Fence gates can now be opened and closed with [[redstone]].}}
|{{HistoryLine||1.4.2|dev=12w34a|Following the introduction of [[wall]]s, fence gates can now be shifted down 3 pixels to accommodate their shape.}}
|{{HistoryLine||1.4.4|dev=1.4.3|[[File:Oak Fence Gate (EW) JE3.png|32px]] Fence gates, with the exception of closed east-west connected gates, have had UV changes, seemingly to make planks run across the geometry more realistically.}}
|{{HistoryLine||1.8|dev=14w11a|[[File:Oak Fence Gate (S) JE4.png|32px]] Fence gate models have been updated. Notably, the top texture rotates with the gate itself, making closed north and west facing gates distinguishable from closed south and east facing gates. In addition, wall gates now have the wood texture also shift to accommodate their model.
|{{InvSprite|Oak Fence Gate}} The texture of the fence gate [[inventory]] icon has been changed. The inventory icon now shows the two holes.}}
|{{HistoryLine|||dev=14w17a|[[File:Oak Fence Gate (S) JE5.png|32px]] The UVs of non-wall gates have changed once more, excluding those facing south and closed. Closed gates facing north and west are once again indistinguishable from those facing south and east.}}
|{{HistoryLine|||dev=14w32b|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia, and dark oak fence gates.
|The [[crafting]] recipe now requires 2 [[plank]] blocks of the same species, but a gate and a wooden [[fence]] can connect without matching.
|Fence gates can now catch [[fire]].}}
|{{HistoryLine||1.9|dev=15w43a|Fence gates now have their own [[sounds]].}}
|{{HistoryLine||1.11|dev=16w39a|Dark oak fence gates now generate in [[woodland mansion]]s.}}
|{{HistoryLine||1.13|dev=17w47a|The oak fence gate ID has been changed from <code>fence_gate</code> to <code>oak_fence_gate</code>.
|Fence gates can now be placed without requiring a block below them.
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 107, 183, 184, 185, 186 and 187.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Fence Gate JE3.png|32px]] [[File:Spruce Fence Gate JE2.png|32px]] [[File:Birch Fence Gate JE2.png|32px]] [[File:Jungle Fence Gate JE2.png|32px]] [[File:Acacia Fence Gate JE2.png|32px]] [[File:Dark Oak Fence Gate JE2.png|32px]] The textures of fence gates have been changed.}}
|{{HistoryLine|||dev=18w47a|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE3.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed again.}}
|{{HistoryLine|||dev=18w48a|Oak fence gates now generate in the updated [[plains]] [[village]]s.}}
|{{HistoryLine|||dev=18w49a|Spruce fence gates now generate in the newly added [[snowy tundra]] villages.
|Acacia fence gates now generate in the updated [[savanna]] villages.}}
|{{HistoryLine|||dev=18w50a|Jungle fence gates now generate in the updated [[desert]] villages.
|Spruce fence gates now generate in the updated [[taiga]] villages.
|[[File:Spruce Fence Gate JE4 BE2.png|32px]] The texture of spruce fence gates has been changed again.}}
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Fence Gate JE1 BE1.png|32px]] [[File:Warped Fence Gate JE1 BE1.png|32px]] Added crimson and warped fence gates.}}
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Fence Gate JE1 BE1.png|32px]] Added mangrove fence gates.}}
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove fence gates are now obtainable and renewable.}}
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Added bamboo fence gates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|{{HistoryLine||1.19.3|dev=22w43a|Fence gates no longer provide center support beneath them.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Fence Gate JE1 BE1.png|32px]] Added cherry fence gates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry fence gates are now available without using the "Update 1.20" experimental data pack.}}
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Added pale oak fence gates.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.2.0|[[File:Oak Fence Gate BE1.png|32px]] [[File:Oak Fence Gate (inventory) BE1.png|32px]] Added fence gates.}}
|{{HistoryLine||v0.3.0|Survival players no longer start out with an infinite amount of fence gates in the inventory.}}
|{{HistoryLine||v0.4.0|[[File:Oak Fence Gate JE2 BE2.png|32px]] The UV of fence gates has been changed to match ''Java Edition''.}}
|{{HistoryLine||v0.10.0|dev=build 1|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak fence gates.
|{{InvSprite|Spruce Fence Gate BE}} {{InvSprite|Birch Fence Gate BE}} {{InvSprite|Jungle Fence Gate BE}} {{InvSprite|Acacia Fence Gate BE}} {{InvSprite|Dark Oak Fence Gate BE}} The inventory [[model]]s of fence gates have been changed to be more akin to the old {{JE}} original model.
|"Fence Gate" has been renamed to "Oak Fence Gate".}}
|{{HistoryLine||v0.12.1|dev=build 12|Fence gates can now be shifted down 3 pixels to accommodate the shape of [[wall]]s.}}
|{{HistoryLine||v0.13.0|dev=build 1|Fence gates can now be opened and closed with [[redstone]].}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Dark oak fence gates now generate naturally in [[woodland mansion]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Oak, spruce, jungle, and acacia fence gates now generate in the new [[village]]s.
|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE4 BE2.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed.}}
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Fence gates can now be placed without a [[block]] below them.}}
|{{HistoryLine|||dev=beta 1.16.0.51|[[File:Crimson Fence Gate JE1 BE1.png|32px]] [[File:Warped Fence Gate JE1 BE1.png|32px]] {{InvSprite|Crimson Fence Gate BE}} {{InvSprite|Warped Fence Gate BE}} Added crimson and warped fence gates.}}
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped fence gates now uses regular plank [[sound]]s instead of their stem variant sounds.}}
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Fence Gate JE1 BE1.png|32px]] Added mangrove fence gates.}}
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Added bamboo fence gates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.
|Added unique sounds for Nether and bamboo wood fence gates.
|The fence gates now use the same opening and closing [[sound]] effects as {{JE}}.}}
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Fence Gate JE1 BE1.png|32px]] Added cherry fence gates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry fence gates are now available without using the "Next Major Update" experimental toggle.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.21|Fence gates now have the correct inventory model. They now show the two holes of the fence gate inside the inventory more like ''Java Edition''.<ref name="bug model BE">{{Bug|MCPE-44296}}</ref>}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Added pale oak fence gates.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Fence Gate JE2 BE2.png|32px]] Added fence gates.
|Fence gates can be found in the ''Redstone & Transportation'' tab in the [[Creative inventory]].}}
|{{HistoryLine||xbox=TU9|Fence gates can now be opened and closed with [[redstone]].}}
|{{HistoryLine||xbox=TU14|Moved fence gates from the ''Redstone & Transportation'' tab, to the ''Building Blocks'' tab, in the [[Creative inventory]].|Following the introduction of [[wall]]s, fence gates can now be shifted down 3 pixels to accommodate their shape.{{check version}}}}
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, and jungle fence gates.
|Acacia and dark oak fence gates are not obtainable in the Creative inventory.
|"Fence Gate" has been renamed to "Oak Fence Gate".}}
|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Acacia and dark oak fence gates have been added to the Creative inventory.}}
<!--{{History||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia doors and dark oak doors are now obtainable in [[Survival]] mode.}}-->
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Fence gates now have their own [[sounds]].}}
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|{{InvSprite|Oak Fence Gate}} The texture of the fence gate [[inventory]] icon has been changed.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak fence gates now generate in [[woodland mansion]]s.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE4 BE2.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Oak Fence Gate JE2 BE2.png|32px]] [[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added fence gates.}}
}}
== Issues ==
{{issue list}}
== References ==
{{reflist}}
== Navigation ==
{{Navbox redstone|components}}
{{Navbox wood}}
{{Navbox blocks|Utility}}
[[Category:Mechanisms]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Utility blocks]]
[[Category:Flammable blocks]]
[[cs:Branka]]
[[de:Zauntor]]
[[es:Puerta de valla]]
[[fr:Portillon]]
[[hu:Kerítéskapu]]
[[it:Cancelletto]]
[[ja:フェンスゲート]]
[[ko:울타리 문]]
[[nl:Poort]]
[[pl:Furtka]]
[[pt:Portão]]
[[ru:Ворота]]
[[th:ประตูรั้ว]]
[[uk:Хвіртка]]
[[zh:栅栏门]]

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@ -0,0 +1,546 @@
{{About|the plant-holding block, which could be referred to as a "planter"|the achievement|Pot Planter|the plant-placing mob|Villager}}
{{For|other pots|Pot}}
{{Infobox block
| image1 = Flower Pot.png
| image1caption = Java Edition
| image2 = Flower Pot BE.png
| image2caption = Bedrock Edition
| invimage = Flower Pot
| extratext = View [[#Gallery|all renders]]
| transparent = Yes
| light = No
| tool = any
| renewable = Yes
| stackable = Yes (64)
| waterloggable = {{jebe|No|Yes}}
| flammable = No
| lavasusceptible = No
}}
A '''flower pot''' is a decorative [[block]] that can contain flowers, bamboo, saplings, cacti, mushrooms, fungi, and other small plants.
== Obtaining ==
=== Breaking ===
Flower pots can be [[instant mining|mined instantly]] using any [[tool]] or without a tool.
A flower pot drops itself as an [[item]] (any [[plant]] or [[mushroom]] in it separately) when pushed by a [[piston]] or washed away with [[water]].
{{Breaking row|Flower Pot|horizontal=1}}
=== Natural generation ===
Flower pots naturally generate in [[witch hut]]s where they contain a red [[mushroom]], the basement of [[igloo]]s where they contain a [[cactus]], and in [[woodland mansion]]s, where they contain birch [[sapling]]s, dark oak saplings, dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies.
Flower pots containing a dandelion can be found in some [[plains]] and [[savanna]] [[village]] houses. Flower pots containing a cactus or a dead bush can be found in some [[desert]] village houses. Flower pots containing a spruce sapling can be found in [[taiga]] village mason houses. Flower pots containing a poppy can be found in taiga village churches.
[[Lava]] can flow into the space of a flower pot, destroying it.
Flower pots with [[dead bush]]es can generate inside [[trial chamber]]s.
=== Generated loot ===
{{LootChestItem|flower-pot}}
=== Crafting ===
{{Crafting
|A2= Brick
|C2= Brick
|B3= Brick
|Output= Flower Pot
|type= Decoration block
}}
== Usage ==
A flower pot can be used to hold [[mushroom]]s, [[fungi]], and various [[plant]]s. Plants that can be {{control|placed}} in a pot include any one-block-high [[flower]]s, [[sapling]]s, [[fern]]s, [[dead bush]]es, [[cacti]], [[bamboo]], [[azalea]]s, [[mangrove propagule]], [[warped roots]] and [[crimson roots]].
{{IN|je}}, flower pots can be placed on any block or over [[air]].<ref>{{bug|MC-127036|||WAI}}</ref>
{{IN|be}}, they must be placed on top of a full-[[block]] top surface, or the top of a [[fence]], stone [[wall]], or [[hopper]]. They cannot be placed on [[slab]]s and [[stairs]] unless those blocks are upside-down. Pots may also be placed on an upward facing trapdoor, although the pot breaks if the trapdoor is opened.
Flower pots are {{frac|3|8}} of a block high and can be stepped on. It is not possible to walk from the top of a flower pot onto a full sized block without jumping. It is possible to jump from a flower pot onto a fence.
The plant or fungus can be removed from the flower pot by pressing {{control|use}}. This places the item directly back into the player's inventory.<ref>{{bug|MC-169496|||WAI}}</ref>
They can be used to display cacti and wither roses without inheriting their damaging properties.<ref>{{bug|MC-2241|||WAI}}</ref><ref>{{bug|MC-138024|||WAI}}</ref>
Potted [[warped fungus]] can be used to repel [[hoglin]]s.
== Sounds ==
{{Sound table/Block/Normal}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Flower Pot
|spritetype=block
|nameid=flower_pot
|blocktags=flower_pots
|translationkey=block.minecraft.flower_pot,item.minecraft.flower_pot}}
{{ID table
|displayname=Potted Dandelion
|spritetype=block
|nameid=potted_dandelion
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Poppy
|spritetype=block
|nameid=potted_poppy
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Blue Orchid
|spritetype=block
|nameid=potted_blue_orchid
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Allium
|spritetype=block
|nameid=potted_allium
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Azure Bluet
|spritetype=block
|nameid=potted_azure_bluet
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Red Tulip
|spritetype=block
|nameid=potted_red_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Orange Tulip
|spritetype=block
|nameid=potted_orange_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted White Tulip
|spritetype=block
|nameid=potted_white_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Pink Tulip
|spritetype=block
|nameid=potted_pink_tulip
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Oxeye Daisy
|spritetype=block
|nameid=potted_oxeye_daisy
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Cornflower
|spritetype=block
|nameid=potted_cornflower
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Lily of the Valley
|spritetype=block
|nameid=potted_lily_of_the_valley
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Wither Rose
|spritetype=block
|nameid=potted_wither_rose
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Torchflower
|spritetype=block
|nameid=potted_torchflower
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Oak Sapling
|spritetype=block
|nameid=potted_oak_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Spruce Sapling
|spritetype=block
|nameid=potted_spruce_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Birch Sapling
|spritetype=block
|nameid=potted_birch_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Jungle Sapling
|spritetype=block
|nameid=potted_jungle_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Acacia Sapling
|spritetype=block
|nameid=potted_acacia_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Dark Oak Sapling
|spritetype=block
|nameid=potted_dark_oak_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Cherry Sapling
|spritetype=block
|nameid=potted_cherry_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Red Mushroom
|spritetype=block
|nameid=potted_red_mushroom
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Brown Mushroom
|spritetype=block
|nameid=potted_brown_mushroom
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Fern
|spritetype=block
|nameid=potted_fern
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Dead Bush
|spritetype=block
|nameid=potted_dead_bush
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Cactus
|spritetype=block
|nameid=potted_cactus
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Bamboo
|spritetype=block
|nameid=potted_bamboo
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Azalea
|spritetype=block
|nameid=potted_azalea_bush
|blocktags=flower_pots
|spritename=potted azalea bush
|form=block}}
{{ID table
|displayname=Potted Flowering Azalea
|spritetype=block
|nameid=potted_flowering_azalea_bush
|blocktags=flower_pots
|spritename=potted flowering azalea bush
|form=block}}
{{ID table
|displayname=Potted Crimson Fungus
|spritetype=block
|nameid=potted_crimson_fungus
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Warped Fungus
|spritetype=block
|nameid=potted_warped_fungus
|blocktags=flower_pots, hoglin_repellents
|form=block}}
{{ID table
|displayname=Potted Crimson Roots
|spritetype=block
|nameid=potted_crimson_roots
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Warped Roots
|spritetype=block
|nameid=potted_warped_roots
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Mangrove Propagule
|spritetype=block
|nameid=potted_mangrove_propagule
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Pale Oak Sapling
|spritetype=block
|nameid=potted_pale_oak_sapling
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Open Eyeblossom
|spritetype=block
|nameid=potted_open_eyeblossom
|blocktags=flower_pots
|form=block}}
{{ID table
|displayname=Potted Closed Eyeblossom
|spritetype=block
|nameid=potted_closed_eyeblossom
|blocktags=flower_pots
|form=block
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Flower Pot
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=flower-pot
|spritetype=block
|nameid=flower_pot
|id=140
|form=block
|itemform=item.flower_pot
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=flower-pot
|spritetype=item
|nameid=flower_pot
|id=514
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{IN|be}}, flower pots use the following block states:
{{/BS}}
=== Block data ===
{{IN|bedrock}}, flower pots have a block entity associated with them that holds additional data about the block.
See [[Bedrock Edition level format/Block entity format]].
== Achievements ==
{{load achievements|Pot Planter}}
== History ==
{{needs updating|section=1|Missing {{BE}} information from after 1.17.10.}}
{{info needed section|Java Edition potted eyeblossom addition}}
{{HistoryTable
|{{HistoryLine||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[Dinnerbone]] tweeted the first image of flower pots.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.4.2|dev=12w34a|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Rose JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Dead Bush JE1.png|32px]]<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.
|At this point, plants inside of flower pots rendered much like they do outside of flower pots, not being subject to directional shading.}}
|{{HistoryLine|||dev=12w40a|A potted [[red mushroom]] can now be found on one window of a [[witch hut]].}}
|{{HistoryLine||1.7.2|dev=13w36a|[[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] Allium, azure bluet, oxeye daisies, blue orchids, red tulips, orange tulips, white tulips and pink tulips can now be placed in flower pots.
|[[File:Potted Poppy JE1.png|32px]] As the rose has been replaced with the poppy, the potted rose is also now replaced with the potted poppy as a result.
|Flower pots can no longer use data values because more than 15 plants can be potted, it now has a [[block entity]] instead.
|[[File:Potted Green Shrub.png|32px]] [[File:Potted Cobweb JE1.png|32px]] Due to the tile entity handling, it is now possible to place any [[block]] inside of a flower pot via NBT editors. However, at this point, with the ones possible in vanilla [[Survival]] aside, only [[grass]], [[shrub|green shrub]]s, and [[cobweb]]s actually render.
|[[File:Potted Grass JE1.png|32px]] Potted grass now exists can be placed in flower pots using [[commands]].
|[[File:Potted Grass (no tint) JE1.png|32px]] [[File:Potted Fern (no tint) JE1.png|32px]] Potted shrubs, grass, and ferns must now have block data value 11 to display biome colors, otherwise rendering as default/gray.}}
|{{HistoryLine|||dev=13w37a|Added {{cmd|setblock}}, allowing for the aforementioned potted plants to be obtained without map editing.}}
|{{HistoryLine|||dev=13w43a|[[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] Acacia sapling and dark oak saplings can now be placed in flower pots.}}
|{{HistoryLine||1.8|dev=14w06a|Many more blocks (almost all full cubes) placed into a flower pot by modifying the block entity now render, if in somewhat buggy fashion, as the texture is in a cross shape. {{LoadPage|Flower Pot/1.8 development gallery/14w06a|Click show to display all of the applicable blocks.|b}}
|[[File:Potted Cactus JE2.png|32px]] Potted cacti now appear as a cross formed of their bottom texture inside of a pot.<ref>{{bug|MC-47469}}</ref>}}
|{{HistoryLine|||dev=14w06b|Further blocks now render in flower pots than did in the previous snapshot. {{LoadPage|Flower Pot/1.8 development gallery/14w06b|Click show to display all of the applicable blocks.|b}}
|[[File:Potted Cactus JE3.png|32px]] The accidental potted cactus model change has been reverted.}}
|{{HistoryLine|||dev=14w07a|[[File:Potted Iron Trapdoor.png|32px]] The newly added [[iron trapdoor]] also renders in flower pots when created with commands.}}
|{{HistoryLine|||dev=14w17a|[[File:Flower Pot JE2.png|32px]] [[File:Potted Dandelion JE2.png|32px]] [[File:Potted Allium JE2.png|32px]] [[File:Potted Azure Bluet JE2.png|32px]] [[File:Potted Oxeye Daisy JE2.png|32px]] [[File:Potted Blue Orchid JE2.png|32px]] [[File:Potted Poppy JE2.png|32px]] [[File:Potted Red Tulip JE2.png|32px]] [[File:Potted Orange Tulip JE2.png|32px]] [[File:Potted White Tulip JE2.png|32px]] [[File:Potted Pink Tulip JE2.png|32px]] [[File:Potted Red Mushroom JE2.png|32px]] [[File:Potted Brown Mushroom JE2.png|32px]] [[File:Potted Oak Sapling JE2.png|32px]] [[File:Potted Birch Sapling JE2.png|32px]] [[File:Potted Spruce Sapling JE2.png|32px]] [[File:Potted Jungle Sapling JE2.png|32px]] [[File:Potted Acacia Sapling JE2.png|32px]] [[File:Potted Dark Oak Sapling JE2.png|32px]] [[File:Potted Cactus JE4.png|32px]] [[File:Potted Fern JE2.png|32px]] [[File:Potted Dead Bush JE2.png|32px]] The flower pot model and rendering has changed. The insides are now subject to directional shading, rather than being fully lit, much like the changes made to [[hopper]]s and [[cauldron]]s in 14w10a. In addition, the outer face (as well as the cuboids comprising the cactus in potted cactus) are no longer subject to ambient occlusion. The potted cactus also now uses the side texture on the top face, rather than the top texture.
|Invalid blocks no longer render inside flower pots. This also includes cobweb and grass.}}
|{{HistoryLine|||dev=14w25a|[[File:Potted Dandelion JE3.png|32px]] [[File:Potted Allium JE3.png|32px]] [[File:Potted Azure Bluet JE3.png|32px]] [[File:Potted Oxeye Daisy JE3.png|32px]] [[File:Potted Blue Orchid JE3.png|32px]] [[File:Potted Poppy JE3.png|32px]] [[File:Potted Red Tulip JE3.png|32px]] [[File:Potted Orange Tulip JE3.png|32px]] [[File:Potted White Tulip JE3.png|32px]] [[File:Potted Pink Tulip JE3.png|32px]] [[File:Potted Red Mushroom JE3.png|32px]] [[File:Potted Brown Mushroom JE3.png|32px]] [[File:Potted Oak Sapling JE3.png|32px]] [[File:Potted Birch Sapling JE3.png|32px]] [[File:Potted Spruce Sapling JE3.png|32px]] [[File:Potted Jungle Sapling JE3.png|32px]] [[File:Potted Acacia Sapling JE3.png|32px]] [[File:Potted Dark Oak Sapling JE3.png|32px]] [[File:Potted Fern JE3.png|32px]] [[File:Potted Dead Bush JE3.png|32px]] Potted cross shaped objects are now affected by directional shading.<ref name="mc-129826">{{bug|MC-129826||["shade": false] is missing from potted cross models, resulting in most potted plants appearing darker than they should|Fixed}}</ref>}}
|{{HistoryLine|||dev=14w26a|The flower pot generated in the window of [[witch hut]]s is now empty.<ref>{{bug|MC-63820|||Fixed}}</ref>}}
|{{HistoryLine||1.9|dev=15w43a|A potted cactus can now be found on a table in [[igloo]] basements.}}
|{{HistoryLine||1.11|dev=16w32a|The block entity ID of flower pots has been changed from <code>FlowerPot</code> to <code>flower_pot</code>.}}
|{{HistoryLine|||dev=16w39a|Potted plants can now be removed from flower pots by pressing {{control|use}}.
|Flower pots now generate in [[woodland mansion]]s.}}
|{{HistoryLine||1.13|dev=17w47a|The different block states for the <code>flower_pot</code> ID have been split up into their own IDs.
|Flower pots are no longer block entities.
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 140, and the item's was 390.
|The flower pot in the window of [[witch hut]]s now once again has a red mushroom inside.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Flower Pot JE3.png|32px]] [[File:Potted Dandelion JE4.png|32px]] [[File:Potted Poppy JE4.png|32px]] [[File:Potted Allium JE4.png|32px]] [[File:Potted Azure Bluet JE4.png|32px]] [[File:Potted Oxeye Daisy JE4.png|32px]] [[File:Potted Blue Orchid JE4.png|32px]] [[File:Potted Red Tulip JE4.png|32px]] [[File:Potted Orange Tulip JE4.png|32px]] [[File:Potted White Tulip JE4.png|32px]] [[File:Potted Pink Tulip JE4.png|32px]] [[File:Potted Red Mushroom JE4.png|32px]] [[File:Potted Brown Mushroom JE4.png|32px]] [[File:Potted Oak Sapling JE4.png|32px]] [[File:Potted Birch Sapling JE4.png|32px]] [[File:Potted Spruce Sapling JE4.png|32px]] [[File:Potted Jungle Sapling JE4.png|32px]] [[File:Potted Acacia Sapling JE4.png|32px]] [[File:Potted Dark Oak Sapling JE4.png|32px]] [[File:Potted Cactus JE5.png|32px]] [[File:Potted Fern JE4.png|32px]] [[File:Potted Dead Bush JE4.png|32px]] <br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots and their contained plants have been changed.
|[[File:Potted Cornflower JE1 BE1.png|32px]] [[File:Potted Lily of the Valley JE1 BE1.png|32px]] [[File:Potted Wither Rose JE1 BE1.png|32px]] [[File:Potted Bamboo JE1 BE1.png|32px]] Cornflower, lily of the valley, wither rose and [[bamboo]] can now be placed in flower pots.}}
|{{HistoryLine|||dev=18w44a|[[File:Potted Cactus JE6.png|32px]] The texture of potted cacti has been changed.}}
|{{HistoryLine|||dev=18w47b|[[File:Potted Poppy JE5.png|32px]] The texture of potted poppies has been changed.}}
|{{HistoryLine|||dev=18w49a|Flower pots can now be found in [[chest]]s in [[village]] mason houses.}}
|{{HistoryLine|||dev=19w11a|Flower pots have become [[renewable]], as mason [[villager]]s now sell [[brick]]s.}}
|{{HistoryLine||1.16|dev=20w06a|The model of flower pots has been fixed and has been given an underside, which has changed the model from [[File:Flower Pot UNKVER2 (facing NWU).png|32px]] to [[File:Flower Pot UNKVER3 (facing NWU).png|32px]].}}
|{{HistoryLine|||dev=20w09a|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]], and [[crimson roots|crimson]] and [[warped roots]] can now be placed in flower pots.
|The model for potted plants has been fixed, so the bottom face now renders,<ref>{{bug|MC-170842}}</ref> which has changed the model from [[File:Potted Dandelion UNKVER1 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER1 (facing NWU).png|32px]] [[File:Potted Allium UNKVER1 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER1 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER1 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER1 (facing NWU).png|32px]] [[File:Potted Fern UNKVER1 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER1 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER1 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER1 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER1 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER1 (facing NWU).png|32px]] to [[File:Potted Dandelion UNKVER2 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER2 (facing NWU).png|32px]] [[File:Potted Allium UNKVER2 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER2 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER2 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER2 (facing NWU).png|32px]] [[File:Potted Fern UNKVER2 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER2 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER2 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER2 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER2 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER2 (facing NWU).png|32px]].}}
|{{HistoryLine|||dev=20w11a|[[File:Potted Bamboo UNKVER3 (facing NWU).png|32px]] An unneeded face has been removed from potted bamboo to solve a z-fighting issue.<ref>{{bug|MC-173156}}</ref>}}
|{{HistoryLine|||dev=Pre-release 3|[[File:Potted Cactus JE7.png|32px]] [[File:Potted Cactus UNKVER3 (facing NWU).png|32px]] The model of the potted cacti has been changed. The top face now uses the top texture of cactus, rather than the side texture and the bottom face has been changed to the top texture of the flower pot.}}
|{{HistoryLine||1.16.2|dev=20w28a|[[File:Potted Cactus UNKVER4 (facing NWU).png|32px]] The model of the potted cactus no longer has a hole in the bottom, although the texture is stretched.}}
|{{HistoryLine||1.17|dev=Pre-release 1|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots.
|[[File:Potted Flowering Azalea (plant texture) JE1.png|32px]] Potted flowering azalea has its own unused plant texture but uses the normal variant for consistency with non-potted flowering azaleas: [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] [[File:Flowering Azalea (bottom) JE2 BE2.png|32px]]}}
|{{HistoryLine||1.19|dev=22w11a|[[File:Potted Mangrove Propagule JE1.png|32px]] [[Mangrove propagule]]s can now be placed in flower pots.}}
|{{HistoryLine|||dev=22w18a|[[File:Potted Mangrove Propagule JE2.png|32px]] The western element of the flower pot in potted mangrove propagules has been deleted.<ref name="mc-251355">{{bug|MC-251355}}</ref>}}
|{{HistoryLine|||dev=Pre-release 1|[[File:Potted Mangrove Propagule JE1.png|32px]] The aforementioned western element has been restored.<ref name="mc-251355"/>}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Potted Torchflower JE1.png|32px]] [[File:Potted Cherry Sapling JE1.png|32px]] [[Torchflower]]s and [[cherry sapling]]s can now be placed in flower pots.}}
|{{HistoryLine|||dev=1.19.4-pre2|Changed the texture of potted cherry saplings.}}
|{{HistoryLine||1.20|dev=23w12a|Potted torchflowers and cherry saplings are now available without using the "Update 1.20" experimental data pack.|Flower pots can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
|{{HistoryLine|||dev=23w13a|[[File:Potted Flowering Azalea JE2.png|32px]] Flowering azalea now uses its own plant texture, changing appearance from [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] to [[File:Potted Flowering Azalea (bottom) JE2.png|32px]] and breaking consistency with non-potted flowering azaleas.<ref>{{bug|MC-230916}}</ref>}}
|{{HistoryLine|||dev=23w16a|Flower pots no longer generate in [[suspicious sand]] in [[trail ruins]].
|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; flower pots are now in the common loot.}}
|{{HistoryLine||1.21.2|dev=24w33a|[[File:Potted Acacia Sapling JE5.png|32px]] [[File:Potted Allium JE5.png|32px]] [[File:Potted Azure Bluet JE5.png|32px]] [[File:Potted Birch Sapling JE5.png|32px]] [[File:Potted Blue Orchid JE5.png|32px]] [[File:Potted Brown Mushroom JE5.png|32px]] [[File:Potted Cherry Sapling JE3.png|32px]] [[File:Potted Cornflower JE2.png|32px]] [[File:Potted Crimson Fungus JE2.png|32px]] [[File:Potted Crimson Roots JE2.png|32px]] [[File:Potted Dandelion JE5.png|32px]] [[File:Potted Dark Oak Sapling JE5.png|32px]] [[File:Potted Dead Bush JE5.png|32px]] [[File:Potted Fern JE6.png|32px]] [[File:Potted Jungle Sapling JE5.png|32px]] [[File:Potted Lily of the Valley JE2.png|32px]] [[File:Potted Oak Sapling JE5.png|32px]] [[File:Potted Orange Tulip JE5.png|32px]] [[File:Potted Oxeye Daisy JE5.png|32px]] [[File:Potted Pink Tulip JE5.png|32px]] [[File:Potted Poppy JE6.png|32px]] [[File:Potted Red Mushroom JE5.png|32px]] [[File:Potted Red Tulip JE5.png|32px]] [[File:Potted Spruce Sapling JE5.png|32px]] [[File:Potted Torchflower JE2.png|32px]] [[File:Potted Warped Fungus JE2.png|32px]] [[File:Potted Warped Roots JE2.png|32px]] [[File:Potted White Tulip JE5.png|32px]] [[File:Potted Wither Rose JE2.png|32px]]<br>Cross-models in flower pots (such as saplings or flowers, but excluding mangrove propagules as they use a separate model) are no longer subject to directional shading.<ref name="mc-129826"/>}}
|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|[[File:Potted Pale Oak Sapling JE1.png|32px]] Added potted [[pale oak sapling]]s.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Flower Pot BE1.png|32px]] [[File:Potted Dandelion BE1.png|32px]] [[File:Potted Red Mushroom BE1.png|32px]] [[File:Potted Brown Mushroom BE1.png|32px]] [[File:Potted Oak Sapling BE1.png|32px]] [[File:Potted Birch Sapling BE1.png|32px]] [[File:Potted Spruce Sapling BE1.png|32px]] [[File:Potted Jungle Sapling BE1.png|32px]] [[File:Potted Cactus BE1.png|32px]] [[File:Potted Fern BE1.png|32px]] [[File:Potted Allium BE1.png|32px]] [[File:Potted Azure Bluet BE1.png|32px]] [[File:Potted Oxeye Daisy BE1.png|32px]] [[File:Potted Blue Orchid BE1.png|32px]] [[File:Potted Poppy BE1.png|32px]] [[File:Potted Red Tulip BE1.png|32px]] [[File:Potted Orange Tulip BE1.png|32px]] [[File:Potted White Tulip BE1.png|32px]] [[File:Potted Pink Tulip BE1.png|32px]] [[File:Potted Acacia Sapling BE1.png|32px]] [[File:Potted Dark Oak Sapling BE1.png|32px]]<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
|{{HistoryLine||v0.14.0|dev=build 1|Flower pots now generate in [[witch hut]]s.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Flower pots now generate in [[igloo]] basements.}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Flower pots now generate naturally in [[woodland mansion]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Potted Dandelion BE2.png|32px]] [[File:Potted Red Mushroom BE2.png|32px]] [[File:Potted Brown Mushroom BE2.png|32px]] [[File:Potted Oak Sapling BE2.png|32px]] [[File:Potted Birch Sapling BE2.png|32px]] [[File:Potted Spruce Sapling BE2.png|32px]] [[File:Potted Jungle Sapling BE2.png|32px]] [[File:Potted Fern BE2.png|32px]] [[File:Potted Allium BE2.png|32px]] [[File:Potted Azure Bluet BE2.png|32px]] [[File:Potted Oxeye Daisy BE2.png|32px]] [[File:Potted Blue Orchid BE2.png|32px]] [[File:Potted Poppy BE2.png|32px]] [[File:Potted Red Tulip BE2.png|32px]] [[File:Potted Orange Tulip BE2.png|32px]] [[File:Potted White Tulip BE2.png|32px]] [[File:Potted Pink Tulip BE2.png|32px]] [[File:Potted Acacia Sapling BE2.png|32px]] [[File:Potted Dark Oak Sapling BE2.png|32px]]<br>Changed plant model height to fit into 1 block space.}}
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[File:Potted Bamboo BE1.png|32px]] [[Bamboo]] can now be placed in flower pots.}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Potted Cornflower BE1.png|32px]] [[File:Potted Lily of the Valley BE1.png|32px]] Cornflowers and the lily of the valley can now be placed in flower pots.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE2.png|32px]] [[File:Potted Fern BE.jpg|32px]] [[File:Potted Bamboo BE2.png|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.
|Flower pots now generate in the new [[village]]s.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Flower pots can now be found in [[village]] mason [[chest]]s.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|[[File:Potted Wither Rose JE1 BE1.png|32px]]{{verify|did they appear this dark in BE?}} [[Wither rose]]s can now be placed in flower pots.}}
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Potted plants can now be removed from flower pots by pressing {{control|use}}.}}
|{{HistoryLine|||dev=beta 1.16.0.51|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]]{{verify|did they appear this dark in BE?}} Crimson and warped [[fungi]], and [[crimson roots|crimson]] and [[warped roots]] can now be placed in flower pots.}}
|{{HistoryLine||1.17.10|dev=beta 1.17.10.21|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots.}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.25|[[File:Potted Closed Eyeblossom.png|32px]] [[File:Potted Open Eyeblossom BE1.png|32px]] [[Eyeblossom]]s can now be placed in flower pots.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] [[File:Potted Dead Bush JE3.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|A potted [[red mushroom]] can now be found on one window of a [[witch hut]].}}
|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|[[Shrub]]s can now be placed in flower pots.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Shrubs can no longer be placed in flower pots. Potted shrubs in old worlds are retained.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A potted cactus can now be found on a table in [[igloo]] basements.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Potted plants can now be removed from flower pots by pressing {{control|use}}.
|Flower pots now generate in [[woodland mansion]]s.}}
|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|[[Observers]] now register changes to flower pots.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.jpg|32px]]<br>[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}<br>[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}}
|{{HistoryLine||1.9.19|Flower pots now generate in [[woodland mansion]]s.}}
}}
<gallery>
Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots.
FlowerPot.png|The first image of flower pots, released by [[Dinnerbone]].
Pots 1-100.png|An [[Java Edition 14w06a|14w06a]] example of some of the blocks that can be placed inside of flower pots, and their rendering.
Pots 1-100b.png|The same arrangement as prior in [[Java Edition 14w06b|14w06b]].
</gallery>
=== Flower pot "item" ===
{{:Technical blocks/Flower Pot}}
== Gallery ==
=== Renders ===
For a full gallery of the incorrect potted blocks, see [[Flower Pot/1.8 development gallery]].
==== Flowers ====
<gallery>
Potted Dandelion.png|Potted [[Dandelion]]
Potted Poppy.png|Potted [[Poppy]]
Potted Blue Orchid.png|Potted [[Blue Orchid]]
Potted Allium.png|Potted [[Allium]]
Potted Azure Bluet.png|Potted [[Azure Bluet]]
Potted Red Tulip.png|Potted [[Red Tulip]]
Potted Orange Tulip.png|Potted [[Orange Tulip]]
Potted White Tulip.png|Potted [[White Tulip]]
Potted Pink Tulip.png|Potted [[Pink Tulip]]
Potted Oxeye Daisy.png|Potted [[Oxeye Daisy]]
Potted Cornflower.png|Potted [[Cornflower]]
Potted Lily of the Valley.png|Potted [[Lily of the Valley]]
Potted Wither Rose.png|Potted [[Wither Rose]]
Potted Torchflower.png|Potted [[Torchflower]]
</gallery>
==== Saplings ====
<gallery>
Potted Oak Sapling.png|Potted [[Oak Sapling]]
Potted Spruce Sapling.png|Potted [[Spruce Sapling]]
Potted Birch Sapling.png|Potted [[Birch Sapling]]
Potted Jungle Sapling.png|Potted [[Jungle Sapling]]
Potted Acacia Sapling.png|Potted [[Acacia Sapling]]
Potted Dark Oak Sapling.png|Potted [[Dark Oak Sapling]]
Potted Azalea.png|Potted [[Azalea]]
Potted Flowering Azalea.png|Potted [[Flowering Azalea]]
Potted Mangrove Propagule.png|Potted [[Mangrove Propagule]]
Potted Cherry Sapling.png|Potted [[Cherry Sapling]]
Potted Pale Oak Sapling.png|Potted [[Pale Oak Sapling]]
</gallery>
==== Mushrooms ====
<gallery>
Potted Red Mushroom.png|Potted [[Red Mushroom]]
Potted Brown Mushroom.png|Potted [[Brown Mushroom]]
Potted Crimson Fungus.png|Potted [[Crimson Fungus]]
Potted Warped Fungus.png|Potted [[Warped Fungus]]
</gallery>
==== Roots and bushes ====
<gallery>
Potted Crimson Roots.png|Potted [[Crimson Roots]]
Potted Warped Roots.png|Potted [[Warped Roots]]
Potted Fern.png|Potted [[Fern]]
Potted Dead Bush.png|Potted [[Dead Bush]]
Potted Cactus.png|Potted [[Cactus]]
Potted Cactus BE.png|Potted [[Cactus]]<br>([[Bedrock Edition]])
Potted Bamboo.png|Potted [[Bamboo]]
Potted Bamboo BE.png|Potted [[Bamboo]]<br>([[Bedrock Edition]])
</gallery>
=== Screenshots ===
<gallery>
FiveFlowerPots.png|Five flower pots in a player-created village.
SwampHutMushroom.png|A potted [[Mushroom|red mushroom]] can be found in [[Swamp Hut|swamp huts]].
DesertVillageCactus.png|Potted [[Cactus|cacti]] can be found in desert [[Village|villages]].
</gallery>
== Issues ==
{{issue list}}
== Trivia ==
* The flower pot is based on a suggestion from Reddit, like [[ender chest]]s and [[item frame]]s.<ref>{{tweet|dinnerbone|235747041286975488|My next task is going to be flower pots.|August 15, 2012}}</ref>
* Flower pots break [[falling block]]s.
* If a plant that has been [[Name Tag|named]] is put in a flower pot, the plant loses its name.
* The inside of the flower pot in ''Java Edition'' uses the center 4×4 pixels of the dirt texture, while ''Bedrock Edition'' uses the center 6×6.
== References ==
{{Reflist}}
== Navigation ==
{{Navbox blocks|Utility}}
[[Category:Manufactured blocks]]
[[Category:Storage]]
[[Category:Generated structure blocks]]
[[Category:Utility blocks]]
[[cs:Květináč]]
[[de:Blumentopf]]
[[es:Maceta]]
[[fr:Pot de fleurs]]
[[hu:Virágcserép]]
[[it:Vaso da fiori]]
[[ja:植木鉢]]
[[ko:화분]]
[[lzh:盆]]
[[nl:Bloempot]]
[[pl:Doniczka]]
[[pt:Vaso]]
[[ru:Цветочный горшок]]
[[uk:Квітковий горщик]]
[[zh:花盆]]

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{{About|mushrooms that can be found in the Overworld|Nether-exclusive fungi|Fungus|the cow-like mob|Mooshroom|the block that makes up huge mushrooms|Mushroom Block|the structure|Huge mushroom|other uses}}
{{Infobox block
|title=Mushroom
|image=Red Mushroom.png
|image2=Brown Mushroom.png
|invimage=Red Mushroom
|invimage2=Brown Mushroom
|renewable=Yes
|transparent=Yes
|light=Yes (1) (brown mushroom only)
|flammable=No
|lavasusceptible=No
|stackable=Yes (64)
|tool=Any
}}
A '''mushroom''' is a variety of fungus that grows and spreads in dark areas. Mushrooms generate as red or brown in color, and small or [[Huge mushroom|huge]] in size.
== Obtaining ==
=== Breaking ===
Mushrooms can be [[instant mining|instantly mined]] with any tool, including punching it. Mining a huge [[mushroom block]] drops up to 2 mushrooms of the same color. [[Fortune]] does not affect the drop rate of mushrooms in any form.<ref>{{bug|MC-156657|||Invalid}}</ref>
A mushroom also breaks instantly and drops as an item if:
* the block below it is moved or destroyed
* a [[fluid]] flows over it
* a block next to it changes state, but only when it is ''not'' on [[podzol]], [[mycelium]], or [[nylium]] and light level is 13 or higher
{{breaking row|Mushrooms|horizontal=1}}
=== Natural generation ===
Mushrooms naturally generate in poorly lit areas ([[light level]] of 12 or less). If this condition is met, each [[chunk]] has {{frac|1|8}} (12.5%) chance to generate red mushroom and {{frac|1|4}} (25.0%) chance to generate brown mushroom, in the form of [[random patch]]es.<ref>{{IN|java}}, they rarely generate because they cannot generate underground due to {{bug|MC-244162}}.</ref>
Mushrooms also generate on the surface of a [[swamp]], [[old growth spruce taiga]], [[old growth pine taiga]], or [[mushroom fields]] biome, along with anywhere in [[the Nether]]. Unlike plants, they are able to generate on top of nearly any block type.
{{IN|java}}, they are commonly found in patches on the [[bedrock]] ceiling of the Nether, and are the only blocks that can generate there.
[[Witch hut]]s have a [[flower pot]] with a red mushroom inside. Mushrooms also generate inside "mushroom farm" rooms in [[woodland mansion]]s. Red mushrooms planted on [[podzol]] can also be found around [[bogged]] and [[cave spider]] [[trial spawner]]s in [[trial chambers]].
==== Fallen trees ====
{{IN|bedrock}}, fallen oak, birch, spruce, and jungle trees can have up to 2 mushrooms generated on them.
=== Huge mushrooms ===
Mining a [[huge mushroom]] of either color has a chance of dropping a mushroom of the same color, for each block mined.
{{block distribution}}
=== Mob loot ===
[[Shear]]ing a red or brown [[mooshroom]] drops 5 mushrooms of the corresponding color and turns it into a normal [[cow]].
Shearing a [[bogged]] drops 2 mushrooms, which could be 2 brown mushrooms, 2 red mushrooms or one of each.
An [[enderman]] holding a mushroom drops it upon death.
=== Generated loot ===
{{LootChestItem|brown-mushroom}}
=== Trading ===
Mushrooms can be bought from a [[wandering trader]] for an [[emerald]].
== Usage ==
Mushrooms can be planted and grown on blocks that have a full top surface in [[light]] levels below 13 and not directly underneath the sky. They cannot be planted on the top surfaces of [[slab]]s or [[stairs]].<ref>{{bug|MC-146825}}</ref> For more information, see [[Opacity/Placement]]. If planted on [[mycelium]], [[podzol]] or [[nylium]], they can stay planted in any light level, including be planted and remain under light from sky above. Both brown and red mushrooms grow at the same rate regardless of the light level.<ref name="Fully-Automated Tests of Mushroom Growth at Different Light Levels Using BUD Switch Harvester">http://www.youtube.com/watch?feature=player_detailpage&v=ALkf-b7MbBI&t=864s</ref><ref name="Large scale automated test with additional info">{{ytl|J7AmGnpMCng}}</ref>
=== Huge mushrooms ===
When [[bone meal]] is applied to a mushroom, the mushroom has a chance to grow into a [[huge mushroom]] of the same color, provided that it is on a proper block ([[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]] or [[moss block]] at a light level of 12 or below; on [[podzol]], [[mycelium]] or [[nylium]] at any light level) and has enough space (7×7×8).
=== Spread ===
{{See also|Tutorials/Mushroom farming}}
When receiving a [[random tick]], a mushroom has a 4% chance of spreading to a nearby block (including even above and below diagonally) if there are fewer than five mushrooms of the same type in a 9×9×3 volume around the original mushroom.
=== Light source ===
Brown mushrooms emit a barely visible [[light level]] of 1.<ref>{{bug|MC-832|||WAI}}</ref> However, they do not emit light in flower pots.<ref>{{bug|MC-200055}}</ref>
=== Decoration ===
Either type of mushroom can be planted in a [[flower pot]].
=== Crafting ingredient ===
{{crafting usage|Red Mushroom,Brown Mushroom}}
=== Composting ===
Placing a mushroom into a [[composter]] has a 65% chance of raising the compost level by 1.
== Sounds ==
{{Sound table/Block/Grass}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Brown Mushroom
|spritetype=block
|nameid=brown_mushroom
|blocktags=enderman_holdable}}
{{ID table
|displayname=Red Mushroom
|spritetype=block
|nameid=red_mushroom
|blocktags=enderman_holdable
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Brown Mushroom
|spritetype=block
|nameid=brown_mushroom
|id=39}}
{{ID table
|displayname=Red Mushroom
|spritetype=block
|nameid=red_mushroom
|id=40
|foot=1}}
== History ==
{{HistoryTable
|{{HistoryLine|java classic}}
|{{HistoryLine||0.0.20a|[[File:Red Mushroom JE1.png|32px]] [[File:Brown Mushroom JE1.png|32px]] Added red and brown mushrooms.
|Mushrooms disappear when the [[light]] level is too low.
|Mushrooms are decorative [[item]]s, which currently do not have a [[crafting]] use and remain in the ground when planted.
|Mushrooms can be placed on any [[block]] except another mushroom and remain planted when the block below them is removed.}}
|{{HistoryLine||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|[[Notch]] showed mushrooms generating naturally in worlds.<ref>https://www.youtube.com/watch?v=QAARP2qdtww</ref>}}
|{{HistoryLine||0.24_SURVIVAL_TEST|Added mushrooms to world generation.
|The consumption of brown mushrooms now heals {{hp|5}}.
|The consumption of red mushrooms now causes {{hp|3}} [[damage]] to the [[player]]'s [[health]].}}
|{{HistoryLine||0.25 SURVIVAL TEST|[[Pig]]s [[drops|drop]] 0-2 brown mushrooms.}}
|{{HistoryLine||?|Mushrooms now spawn only underground.}}
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20091223-0040|[[File:Red Mushroom JE2.png|32px]] [[File:Brown Mushroom JE2.png|32px]] Mushrooms now have a stretched model with wider texture planes.}}
|{{HistoryLine|||dev=20100130|Red and brown mushrooms are now used to craft [[mushroom stew]].}}
|{{HistoryLine|||dev=20100131|Brown mushrooms now emit [[light]].}}
|{{HistoryLine||?|Mushrooms are now generated in rare instances under [[tree]]s or in the shadows of other floating continents in the "Floating" map type.}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100616|Mushrooms can now naturally generate again.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.2.0|dev=preview|With the addition of [[biome]]s and the dimly-lit [[Nether]], mushrooms have become a more common sight.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.6|dev=Test Build 3|Mushrooms can now be generated in the open when exploring during the [[night]], or under low-[[light]] conditions such as those found under [[tree]]s or overhangs. If planted in direct [[sun]]light or a [[light level]] higher than 12, they pop out of the ground. Several bug reports mention mushrooms growing on top of trees, but this is a rare phenomenon.
|Mushrooms have been given an ability to spread in [[light]] levels under 13 onto any [[block]] touching their own, including blocks located upward and downward diagonally.
|Mushrooms can now be placed on any solid, non-transparent, block including [[pumpkin]]s, [[crafting table]]s, [[furnace]]s and [[chest]]s.}}
|{{HistoryLine||1.8|dev=Pre-release|[[File:Red Mushroom JE3.png|32px]] [[File:Brown Mushroom JE3.png|32px]] Changed [[lighting]].
|[[Bone meal]] can now be used on mushrooms to grow [[huge mushroom]]s.
|Mushrooms can now be found more easily in [[swamp]] biomes.}}
|{{HistoryLine|||dev=?|The spreading ability of mushrooms has been severely restricted - a mushroom now spreads if there were fewer than 5 mushrooms of the same type in a 9×9×3 area around the original mushroom.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Mushrooms can now spawn in [[mushroom island]] biomes.
|[[Shearing]] a [[mooshroom]] drops 5 red mushrooms.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 2|Brown mushrooms are now used to craft [[fermented spider eye]]s.}}
|{{HistoryLine||1.4.2|dev=12w34a|[[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] Mushrooms can now be added to [[flower pot]]s.}}
|{{HistoryLine|||dev=12w40a|A red mushroom can now be found in the [[flower pot]] in the window of a [[witch hut]].}}
|{{HistoryLine||1.7.2|dev=13w36a|Added [[podzol]], which allows mushrooms to grow on it regardless of the [[light]] level.}}
|{{HistoryLine||1.8|dev=14w07a|[[File:Red Mushroom JE4.png|32px]] [[File:Brown Mushroom JE4.png|32px]] Mushroom texture planes are no longer stretched by a factor of sqrt(2).}}
|{{HistoryLine|||dev=14w10c|[[File:Red Mushroom JE5.png|32px]] [[File:Brown Mushroom JE5.png|32px]] Mushroom texture planes are now stretched a bit more than they were previously - were the texture full, it would reach the corners of the block.}}
|{{HistoryLine|||dev=14w17a|[[File:Red Mushroom JE3.png|32px]] [[File:Brown Mushroom JE3.png|32px]] Mushroom texture planes are now the same size as they were before 14w07a.
|[[File:Potted Red Mushroom JE2.png|32px]] [[File:Potted Brown Mushroom JE2.png|32px]] The flower pot's model has changed, resulting in a change of appearance to potted mushrooms.}}
|{{HistoryLine|||dev=14w25a|[[File:Red Mushroom JE6.png|32px]] [[File:Brown Mushroom JE6.png|32px]] Mushrooms are now affected by the same shading full blocks are.
|[[File:Potted Red Mushroom JE3.png|32px]] [[File:Potted Brown Mushroom JE3.png|32px]] This also applies to when in pots.}}
|{{HistoryLine|||dev=14w26a|[[File:Red Mushroom JE3.png|32px]] [[File:Brown Mushroom JE3.png|32px]] Mushrooms are no longer subject to shading.
|As of 22w18a, this is still yet to be fixed for potted mushrooms.<ref>{{bug|MC-129826}}</ref>|Red mushrooms can no longer be found in [[flower pot]]s of [[witch hut]]s.<ref>{{bug|MC-63820|||Fixed}}</ref>}}
|{{HistoryLine|||dev=14w27a|Red or brown mushrooms are now used to craft [[rabbit stew]].}}
|{{HistoryLine||1.11|dev=16w39a|Mushrooms now generate in [[woodland mansion]]s.}}
|{{HistoryLine||1.13|dev=17w47a|The names of mushrooms have been changed to "Brown Mushroom" and "Red Mushroom", respectively.
|Red mushrooms can now once again be found in the [[flower pot]]s inside of [[witch hut]]s.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Red Mushroom JE7.png|32px]] [[File:Brown Mushroom JE7.png|32px]] [[File:Potted Red Mushroom JE4.png|32px]] [[File:Potted Brown Mushroom JE4.png|32px]] The textures of mushrooms have been changed.
|Mushrooms can now be used to craft [[suspicious stew]].}}
|{{HistoryLine|||dev=19w03a|Placing a mushroom into a [[composter]] has a 50% chance of raising the compost level by 1.}}
|{{HistoryLine|||dev=19w05a|Mushrooms now have a 65% chance of increasing the compost level in a composter by 1.
|Added [[wandering trader]]s, which sell both types of mushrooms.}}
|{{HistoryLine||1.16|dev=20w07a|Both red and brown mushrooms have a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 14.}}
|{{HistoryLine|||dev=20w09a|Red and brown mushrooms can no longer be obtained through bartering with piglins.}}
|{{HistoryLine||1.16.2|dev=20w27a|Red and brown mushrooms can now be placed and grown on [[nylium]] at any light level.}}
|{{HistoryLine||1.17|dev=21w11a|[[File:Red Mushroom JE8.png|32px]] [[File:Brown Mushroom JE8.png|32px]] Changed lighting.}}
|{{HistoryLine||1.18|dev=21w39a|[[File:Red Mushroom JE9.png|32px]] [[File:Brown Mushroom JE9.png|32px]] Mushrooms no longer generate underground.<ref>{{bug|MC-244162}}</ref>}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w09a|Red and brown mushrooms can now be obtained by shearing [[Bogged]].}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||Pre-release|[[File:Red Mushroom JE7 BE1.png|32px]] [[File:Brown Mushroom JE7 BE1.png|32px]]{{verify|check models}} Added mushrooms. They could generate or be placed in any light level.}}
|{{HistoryLine||v0.4.0|Red mushrooms can now be [[smelt]]ed to obtain [[rose red]].
|Red and brown mushrooms are now used to craft [[mushroom stew]].}}
|{{HistoryLine||v0.5.0|Mushrooms now spread.
|Mushrooms can now only be generated or placed in areas with low light, making them significantly less common.
|Mushrooms are now obtainable after activating the [[nether reactor]].}}
|{{HistoryLine||v0.9.0|dev=build 1|Added [[huge mushroom]]s, which can be grown by applying [[bone meal]] to mushrooms.
|[[Shearing]] a [[mooshroom]] now [[drops]] red mushrooms.}}
|{{HistoryLine||v0.12.1|dev=build 1|Brown mushrooms are now used to craft [[fermented spider eye]]s.
|Mushrooms can now occupy the same space as [[snow]].
|Mushrooms are no longer available from the [[nether reactor]].
|Red mushrooms can no longer be [[smelt]]ed to obtain [[rose red]].}}
|{{HistoryLine||v0.14.0|dev=build 1|[[Flower Pot|Potted]] red mushrooms now generate in [[swamp hut]]s.}}
|{{HistoryLine|||dev=build 3|Hitboxes of mushrooms no longer occupy an entire [[block]].}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Mushrooms now generate in [[woodland mansion]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Brown mushrooms can now be found in bonus [[chest]]s.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Red Mushroom JE8 BE2.png|32px]] [[File:Brown Mushroom JE8 BE2.png|32px]] The textures of mushrooms have been changed.
|Mushrooms are now [[trading|sold]] by [[wandering trader]]s.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Mushrooms can now be used to fill [[composter]]s.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Mushrooms can now be used to craft [[suspicious stew]]s.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|The names of mushrooms have been changed to "Brown Mushroom" and "Red Mushroom," respectively.}}
|{{HistoryLine||1.16.100|dev=beta 1.16.100.54|Red and brown mushrooms can now be placed on [[nylium]].}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Red Mushroom JE7 BE1.png|32px]] [[File:Brown Mushroom JE7 BE1.png|32px]]{{verify|check models}} Added mushrooms.}}
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Brown mushrooms are now used to craft [[fermented spider eye]]s.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|A red mushroom can now be found in the [[flower pot]] in the window of a [[witch hut]].}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Added [[podzol]], which allows mushrooms to grow on it regardless of the [[light]] level.|Red or brown mushrooms are now used to craft [[rabbit stew]].}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Mushrooms now generate in [[woodland mansion]]s.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Red Mushroom JE8 BE2.png|32px]] [[File:Brown Mushroom JE8 BE2.png|32px]] The textures of mushrooms have been changed.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[wandering trader]]s, which sell both types of mushrooms.}}
|{{HistoryLine|New 3DS}}
|{{HistoryLine||0.1.0|[[File:Red Mushroom JE7 BE1.png|32px]] [[File:Brown Mushroom JE7 BE1.png|32px]]{{verify|check models}} Added mushrooms.}}
}}
=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 39 and 40.}}
}}
== Issues ==
{{issue list}}
== Trivia ==
* The red mushroom is based on the poisonous ''[[wikipedia:Amanita_muscaria|Amanita muscaria]]'' (fly agaric), while the brown mushroom is based on the edible ''[[wikipedia:Boletus_edulis|Boletus edulis]]'' (penny bun).<ref>{{tweet|jeb_|1563155397115985920|I agree about the fly mushroom. I think Notch added it because it looks cool. The brown mushroom is a penny bun and is definitely edible. We currently aren't planning to change them, but we'll see in the future.}}</ref>
== Gallery ==
=== Screenshots ===
<gallery>
Swamp mushrooms.png|Mushrooms found in a [[swamp]] biome.
Mushrooms In Cell.png|Mushrooms growing in a [[stronghold]] cell.
Bug shrooms.png|A brown mushroom growing on a tree.
Nether mushrooms.png|Mushrooms growing in the [[Nether]].
MushroomIsland Biome.png|An example of a mushroom fields biome.
Glowstone mushroom.png|A red mushroom growing on a cluster of [[glowstone]] in the Nether.
Moss mushroom.png|The rare occurrence of a mushroom growing on [[mossy cobblestone]] in a [[dungeon]].
Mushroom Growing on Podzol.png|Mushrooms growing on [[podzol]].
MushroomIsland mushrooms.jpg|Mushrooms growing on [[mycelium]] in a mushroom fields biome.
Glowingbrownmushroom.png|Brown mushrooms illuminating a red mushroom and surrounding blocks.
Red Mushrroom Spawns On Magma Block In Nether.png|Red Mushrooms can spawn naturally on [[magma block]]s in the Nether.
Island of mushrooms Beta.jpg|A large amount of mushrooms generated on a beach.
</gallery>
== References ==
{{reflist}}
== External links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-mushroom Taking Inventory: Mushroom] Minecraft.net on December 21, 2018
== Navigation ==
{{Navbox blocks|vegetation}}
[[Category:Fungi]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]
[[Category:Light sources]]
[[cs:Houba]]
[[de:Pilz]]
[[es:Champiñón]]
[[fr:Champignon]]
[[hu:Gomba]]
[[it:Fungo]]
[[ja:キノコ]]
[[ko:버섯]]
[[nl:Paddenstoel]]
[[pl:Grzyb]]
[[pt:Cogumelo]]
[[ru:Грибы]]
[[uk:Гриб]]
[[zh:蘑菇]]

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{{About|the dead variant of the non-solid block|the live variant|Coral Fan|the original block|Dead Coral|other kinds of coral|Coral (disambiguation)}}
{{Infobox block
| group = Tube
| group2 = Brain
| group3 = Bubble
| group4 = Fire
| group5 = Horn
| 1-1 = Dead Tube Coral Fan.png
| 2-1 = Dead Brain Coral Fan.png
| 3-1 = Dead Bubble Coral Fan.png
| 4-1 = Dead Fire Coral Fan.png
| 5-1 = Dead Horn Coral Fan.png
| invimage = Dead Tube Coral Fan
| invimage2 = Dead Brain Coral Fan
| invimage3 = Dead Bubble Coral Fan
| invimage4 = Dead Fire Coral Fan
| invimage5 = Dead Horn Coral Fan
| extratext = View [[#Gallery|all renders]]
| transparent = Yes
| light = 0
| renewable = Yes
| tool = any
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| waterloggable = Yes
}}
'''Dead coral fans''' are the result of the living variants of coral fans when they are outside water. There are five variants total: tube, brain, bubble, fire, and horn.
== Obtaining ==
=== Breaking ===
Dead coral fans can be mined instantly but can be obtained only when mined with a [[Silk Touch]] enchanted tool.
{{IN|JE}}, dead coral can only be obtained with a Silk Touch [[pickaxe]].<ref>{{bug|MC-135783}}</ref>
{{breaking row|Dead Coral Fan|drop=0|sprite=coral-fans|horizontal=1}}
=== Natural generation ===
In {{el|BE}}, dead coral fans naturally generate in [[coral reef]] structures. Dead coral fans do not generate naturally in {{el|JE}}.
=== Post-generation ===
Dead coral fans can be obtained by placing live [[coral fan]]s outside of water, and it turns into its respective dead variant immediately{{only|bedrock}} or after a few seconds{{only|Java}}.
=== Wall dead coral fans ===
Wall dead coral fans cannot be obtained through vanilla means. {{IN|java}}, they are completely unobtainable, but {{in|bedrock}}, they can be obtained through add-ons or inventory editing, though the item form is badly glitched to the point of being completely nameless.
== Usage ==
Dead coral fans can be used for building or as decoration blocks. It is not possible to turn a dead coral fan back into a live coral fan.
=== Placement ===
All dead coral fans can be placed on the four sides and the top surface of blocks; they cannot be placed on the bottom surface.
=== Pushing with pistons ===
Dead coral fans can be pushed by [[piston]]s as long as they are still "supported" in the new position (not floating).
== Sounds ==
{{Sound table/Block/Stone}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Dead Tube Coral Fan
|spritetype=block
|nameid=dead_tube_coral_fan
|blocktags=mineable/pickaxe}}
{{ID table
|displayname=Dead Brain Coral Fan
|spritetype=block
|nameid=dead_brain_coral_fan
|blocktags=mineable/pickaxe}}
{{ID table
|displayname=Dead Bubble Coral Fan
|spritetype=block
|nameid=dead_bubble_coral_fan
|blocktags=mineable/pickaxe}}
{{ID table
|displayname=Dead Fire Coral Fan
|spritetype=block
|nameid=dead_fire_coral_fan
|blocktags=mineable/pickaxe}}
{{ID table
|displayname=Dead Horn Coral Fan
|spritetype=block
|nameid=dead_horn_coral_fan
|blocktags=mineable/pickaxe}}
{{ID table
|displayname=Dead Tube Coral Wall Fan
|spritetype=block
|nameid=dead_tube_coral_wall_fan
|form=block
|blocktags=mineable/pickaxe}}
{{ID table
|displayname=Dead Brain Coral Wall Fan
|spritetype=block
|nameid=dead_brain_coral_wall_fan
|form=block
|blocktags=mineable/pickaxe}}
{{ID table
|displayname=Dead Bubble Coral Wall Fan
|spritetype=block
|nameid=dead_bubble_coral_wall_fan
|form=block
|blocktags=mineable/pickaxe}}
{{ID table
|displayname=Dead Fire Coral Wall Fan
|spritetype=block
|nameid=dead_fire_coral_wall_fan
|form=block
|blocktags=mineable/pickaxe}}
{{ID table
|displayname=Dead Horn Coral Wall Fan
|spritetype=block
|nameid=dead_horn_coral_wall_fan
|form=block
|blocktags=mineable/pickaxe
|foot=1}}
{{edition|bedrock}}:
{{ID table2
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Dead Tube Coral Fan
|spritetype=block
|nameid=dead_tube_coral_fan
|aliasid=coral_fan_dead / 0
|id=-134
|translationkey=tile.coral_fan_dead.blue_fan.name}}
{{ID table2
|displayname=Dead Brain Coral Fan
|spritetype=block
|nameid=dead_brain_coral_fan
|aliasid=coral_fan_dead / 1
|id=-844
|translationkey=tile.coral_fan_dead.pink_fan.name}}
{{ID table2
|displayname=Dead Bubble Coral Fan
|spritetype=block
|nameid=dead_bubble_coral_fan
|aliasid=coral_fan_dead / 2
|id=-845
|translationkey=tile.coral_fan_dead.purple_fan.name}}
{{ID table2
|displayname=Dead Fire Coral Fan
|spritetype=block
|nameid=dead_fire_coral_fan
|aliasid=coral_fan_dead / 3
|id=-846
|translationkey=tile.coral_fan_dead.red_fan.name}}
{{ID table2
|displayname=Dead Horn Coral Fan
|spritetype=block
|nameid=dead_horn_coral_fan
|aliasid=coral_fan_dead / 4
|id=-847
|translationkey=tile.coral_fan_dead.yellow_fan.name}}
{{ID table2
|displayname=Dead Tube Coral Wall Fan
|spritetype=block
|nameid=dead_tube_coral_wall_fan
|aliasid=coral_fan_hang / 2
|id=-905
|form=block
|translationkey=-}}
{{ID table2
|displayname=Dead Brain Coral Wall Fan
|spritetype=block
|nameid=dead_brain_coral_wall_fan
|aliasid=coral_fan_hang / 3
|id=-906
|form=block
|translationkey=-}}
{{ID table2
|displayname=Dead Bubble Coral Wall Fan
|spritetype=block
|nameid=dead_bubble_coral_wall_fan
|aliasid=coral_fan_hang2 / 2
|id=-908
|form=block
|translationkey=-}}
{{ID table2
|displayname=Dead Fire Coral Wall Fan
|spritetype=block
|nameid=dead_fire_coral_wall_fan
|aliasid=coral_fan_hang2 / 3
|id=-909
|form=block
|translationkey=-}}
{{ID table2
|displayname=Dead Horn Coral Wall Fan
|spritetype=block
|nameid=dead_horn_coral_wall_fan
|aliasid=coral_fan_hang3 / 2
|id=-910
|form=block
|translationkey=-
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{:Coral Fan/BS}}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=pre8|[[File:Dead Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) JE1.png|32px]] Added dead coral fans.
|[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]] Dead coral fans can now be placed on the tops of [[block]]s.}}
|{{HistoryLine|||dev=pre10|Dead coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]] pickaxes.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Dead Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE1.png|32px]] Added dead coral fans.
|[[File:Dead Tube Coral Fan BE1.png|32px]] [[File:Dead Brain Coral Fan BE1.png|32px]] [[File:Dead Bubble Coral Fan BE1.png|32px]] [[File:Dead Fire Coral Fan BE1.png|32px]] [[File:Dead Horn Coral Fan BE1.png|32px]] Dead coral fans can be placed on the ground.|Dead coral fans with a damage/metadata value of 5 would display '<code>tile.coral_fan_dead..name</code>' as their name.}}
|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Dead Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE2.png|32px]] The textures of dead coral fans have been changed.
|[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]] The top textures of dead coral fans have been changed.|Dead coral fans with a damage/metadata value of 5 have had their name changed from '<code>tile.coral_fan_dead..name</code>' to '<code>tile.coral_fan_dead.Base.name</code>'.}}
|{{HistoryLine||1.7.0|dev=?|Dead coral fans with a damage/metadata value of 5 have had their name changed once again, now displaying as follows: '<code>tile.coral_fan_dead.</code>'}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Dead coral fans with damage/metadata values 5 now display normal names.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Dead coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]].}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the blast resistance of dead coral fans from 0.9 to 0.}}
|{{HistoryLine||1.20.80|dev=Preview 1.20.80.23|The different coral color [[block states]] for the <code>coral_fan_dead</code> ID have been split up into their own IDs.}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.21|The different coral hang type and dead bit [[block states]] for the <code>coral_fan_hang</code>, <code>coral_fan_hang2</code>, and <code>coral_fan_hang3</code> IDs have been split up into their own IDs.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Dead Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) JE1.png|32px]]<br>[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]]{{verify|Are these models accurate?}}<br>Added dead coral fans.}}
|{{HistoryLine|education}}
|{{HistoryLine||1.4.0|[[File:Dead Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE1.png|32px]]<br>[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]]<br>Added dead coral fans.}}
}}
=== Asset history ===
Detailed changes for all texture/placement combinations.
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=pre8|[[File:Dead Tube Coral Wall Fan (N) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (N) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (N) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (N) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (N) JE1.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (E) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (E) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (E) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (E) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (E) JE1.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) JE1.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (W) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (W) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (W) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (W) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (W) JE1.png|32px]]<br>Added dead coral fans.
|[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]] Dead coral fans can now be placed on the tops of [[block]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Dead Tube Coral Wall Fan (N) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (N) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (N) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (N) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (N) BE1.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (E) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (E) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (E) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (E) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (E) BE1.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE1.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (W) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (W) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (W) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (W) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (W) BE1.png|32px]]<br>Added dead coral fans.
|[[File:Dead Tube Coral Fan BE1.png|32px]] [[File:Dead Brain Coral Fan BE1.png|32px]] [[File:Dead Bubble Coral Fan BE1.png|32px]] [[File:Dead Fire Coral Fan BE1.png|32px]] [[File:Dead Horn Coral Fan BE1.png|32px]] Dead coral fans can be placed on the ground.}}
|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Dead Tube Coral Wall Fan (N) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (N) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (N) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (N) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (N) BE2.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (E) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (E) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (E) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (E) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (E) BE2.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE2.png|32px]]<br>[[File:Dead Tube Coral Wall Fan (W) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (W) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (W) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (W) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (W) BE2.png|32px]]<br>The textures of dead coral fans have been changed.
|[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]] The top textures of dead coral fans have been changed.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Dead Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) JE1.png|32px]]<br>[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]]{{verify|Are these models accurate?}}<br>Added coral fans and dead coral fans}}
|{{HistoryLine|education}}
|{{HistoryLine||1.4.0|[[File:Dead Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE1.png|32px]]<br>[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]]<br>Added coral fans and dead coral fans.}}
}}
== Gallery ==
=== Renders ===
<gallery>
Dead Tube Coral Wall Fan (S) JE1.png|Wall Dead Tube Coral Fan (JE)
Dead Brain Coral Wall Fan (S) JE1.png|Wall Dead Brain Coral Fan (JE)
Dead Bubble Coral Wall Fan (S) JE1.png|Wall Dead Bubble Coral Fan (JE)
Dead Fire Coral Wall Fan (S) JE1.png|Wall Dead Fire Coral Fan (JE)
Dead Horn Coral Wall Fan (S) JE1.png|Wall Dead Horn Coral Fan (JE)
Dead Tube Coral Wall Fan (S) BE2.png|Wall Dead Tube Coral Fan (BE)
Dead Brain Coral Wall Fan (S) BE2.png|Wall Dead Brain Coral Fan (BE)
Dead Bubble Coral Wall Fan (S) BE2.png|Wall Dead Bubble Coral Fan (BE)
Dead Fire Coral Wall Fan (S) BE2.png|Wall Dead Fire Coral Fan (BE)
Dead Horn Coral Wall Fan (S) BE2.png|Wall Dead Horn Coral Fan (BE)
</gallery>
== Issues ==
{{issue list}}
== References ==
{{reflist}}
== Navigation ==
{{Navbox blocks|vegetation}}
[[Category:Animal blocks]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]

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wiki_backup/model.txt Normal file
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{{See also|Tutorials/Models}}
{{exclusive|java}}
{{split|Model/Before 14w07a|Model/Before 14w25a|reason=These two iterations are quite different from the modern general format and should be covered accordingly (when they do get covered, that is)}}
'''Models''' are three-dimensional shapes used in ''Minecraft'' that are used to display objects encountered in the game.
The models pertaining to the vast majority of [[block]]s and [[item]]s can be configured, as well as those of a small selection of [[entities]]. Models are stored as [[JSON]] files in a [[resource pack]] in the <code>assets/''<namespace>''/models</code> folder.
== Block models ==
<div class="treeview">
* {{nbt|compound}} The root tag
** {{nbt|string|parent}}: Loads a different model from the given path, in form of a [[Tutorials/Models#File_path|resource location]]. If both <code>"parent"</code> and <code>"elements"</code> are set, the <code>"elements"</code> tag overrides the <code>"elements"</code> tag from the previous model.
*** Can be set to <code>"builtin/generated"</code> to use a model that is created out of the specified icon. Only the first layer is supported, and rotation can be achieved only by using block states files.
** {{nbt|byte|ambientocclusion}}: Whether to use [http://en.wikipedia.org/wiki/Ambient_occlusion ambient occlusion] (<code>true</code> - default), or not (<code>false</code>).
** {{nbt|compound|display}}: Holds the different places where item models are displayed.
*** {{nbt|compound|''Position''}}: Named <code>thirdperson_righthand</code>, <code>thirdperson_lefthand</code>, <code>firstperson_righthand</code>, <code>firstperson_lefthand</code>, <code>gui</code>, <code>head</code>, <code>ground</code>, or <code>fixed</code>. Place where an item model is displayed. Holds its rotation, translation and scale for the specified situation. '''fixed''' refers to item frames, while the rest are as their name states. Translations are applied to the model before rotations.
**** {{nbt|list|rotation}}: Specifies the rotation of the model according to the scheme <code>[x, y, z]</code>.
**** {{nbt|list|translation}}: Specifies the position of the model according to the scheme <code>[x, y, z]</code>. The values are clamped between -80 and 80.
**** {{nbt|list|scale}}: Specifies the scale of the model according to the scheme <code>[x, y, z]</code>. If the value is greater than 4, it is displayed as 4.
** {{nbt|compound|textures}}: Holds the textures of the model, in form of a [[Tutorials/Models#File_path|resource location]] or can be another texture variable.
*** {{nbt|string|particle}}: What texture to load particles from. This texture is also used as an overlay if you are in a [[nether portal]], and used for [[water]] and [[lava]]'s still textures.<ref>{{bug|MC-240042}}</ref> This texture is also considered a texture variable that can be referenced as <code>"#particle"</code>. Note: All breaking particles from non-model blocks are hard-coded, such as for [[Barrier|barriers]].
*** {{nbt|string|''Texture variable''}}: Defines a texture variable and assigns a texture.
** {{nbt|list|elements}}: Contains all the elements of the model. They can have only cubic forms. If both <code>"parent"</code> and <code>"elements"</code> are set, the <code>"elements"</code> tag overrides the <code>"elements"</code> tag from the previous model.
*** {{nbt|compound}} An element.
**** {{nbt|list|from}}: Start point of a cuboid according to the scheme <code>[x, y, z]</code>. Values must be between -16 and 32.
**** {{nbt|list|to}}: Stop point of a cuboid according to the scheme <code>[x, y, z]</code>. Values must be between -16 and 32.
**** {{nbt|compound|rotation}}: Defines the rotation of an element.
***** {{nbt|list|origin}}: Sets the center of the rotation according to the scheme <code>[x, y, z]</code>.
***** {{nbt|string|axis}}: Specifies the direction of rotation, can be <code>"x"</code>, <code>"y"</code> or <code>"z"</code>.
***** {{nbt|float|angle}}: Specifies the angle of rotation. Can be 45 through -45 degrees in 22.5 degree increments.
***** {{nbt|byte|rescale}}: Specifies whether or not to scale the faces across the whole block. Can be true or false. Defaults to false.
**** {{nbt|byte|shade}}: Defines if shadows are rendered (<code>true</code> - default), not (<code>false</code>).
**** {{nbt|int|light_emission}}: Defines the minimum light level that the element can receive. Can be 0-15, defaults to 0.
**** {{nbt|compound|faces}}: Holds all the faces of the cuboid. If a face is left out, it does not render.
***** {{nbt|compound|''Face''}}: Named <code>down</code>, <code>up</code>, <code>north</code>, <code>south</code>, <code>west</code> or <code>east</code>. Contains the properties of the specified face.
****** {{nbt|list|uv:}} Defines the area of the texture to use according to the scheme <code>[x1, y1, x2, y2]</code>. The texture behavior is inconsistent if UV extends below 0 or above 16. If the numbers of <code>x1</code> and <code>x2</code> are swapped (e.g. from <code>0, 0, 16, 16</code> to <code>16, 0, 0, 16</code>), the texture flips. UV is optional, and if not supplied it automatically generates based on the element's position.
****** {{nbt|string|texture:}} Specifies the texture in form of the texture variable prepended with a <code>#</code>.
****** {{nbt|string|cullface:}} Specifies whether a face does not need to be rendered when there is a block touching it in the specified position. The position can be: <code>down</code>, <code>up</code>, <code>north</code>, <code>south</code>, <code>west</code>, or <code>east</code>. It also determines the side of the block to use the light level from for lighting the face, and if unset, defaults to the side.
****** {{nbt|int|rotation}}: Rotates the texture clockwise by the specified number of degrees. Can be 0, 90, 180, or 270. Defaults to 0. Rotation does not affect which part of the texture is used. Instead, it amounts to permutation of the selected texture vertexes (selected implicitly, or explicitly though <code>uv</code>).
****** {{nbt|int|tintindex}}: Determines whether to tint the texture using a hardcoded tint index. The default value, -1, indicates not to use the tint. Any other number is provided to BlockColors to get the tint value corresponding to that index. However, most blocks do not have a tint value defined (in which case white is used). Furthermore, no vanilla block currently uses multiple tint values, and thus the tint index value is ignored (as long as it is set to something other than -1); it could be used for modded blocks that need multiple distinct tint values in the same block though.
</div>
== Item models ==
<div class="treeview">
* {{nbt|compound}}: The root tag
**{{nbt|string|parent}}: Loads a different model from the given path, in form of a [[Tutorials/Models#File path|resource location]]. If both <code>"parent"</code> and <code>"elements"</code> are set, the <code>"elements"</code> tag overrides the <code>"elements"</code> tag from the previous model.
*** Can be set to <code>"item/generated"</code> to use a model that is created out of the specified icon.
*** Can be set to <code>"builtin/entity"</code> to load a model from an entity file. As you cannot specify the entity, this does not work for all items (only for [[chest]]s, [[ender chest]]s, [[mob head]]s, [[shield]]s, [[banner]]s and [[trident]]s).
** {{nbt|compound|display}}: Holds the different places where item models are displayed.
*** {{nbt|compound|''Position''}}: Named <code>thirdperson_righthand</code>, <code>thirdperson_lefthand</code>, <code>firstperson_righthand</code>, <code>firstperson_lefthand</code>, <code>gui</code>, <code>head</code>, <code>ground</code>, or <code>fixed</code>. Place where an item model is displayed. Holds its rotation, translation and scale for the specified situation. '''fixed''' refers to item frames, while the rest are as their name states. Translations are applied to the model before rotations. If this is specified but not all of translation, rotation and scale are in it, the others aren't inherited from the parent.
**** {{nbt|list|rotation}}: Specifies the rotation of the model according to the scheme <code>[x, y, z]</code>.
**** {{nbt|list|translation}}: Specifies the position of the model according to the scheme <code>[x, y, z]</code>. If the value is greater than 80, it is displayed as 80. If the value is less than -80, it is displayed as -80.
**** {{nbt|list|scale}}: Specifies the scale of the model according to the scheme <code>[x, y, z]</code>. If the value is greater than 4, it is displayed as 4.
** {{nbt|compound|textures}}: Holds the textures of the model, in form of a [[Tutorials/Models#File_path|resource location]] or can be another texture variable.
*** {{nbt|string|layer''N''}}: Used only to specify the icon of the item used in the inventory. There can be more than just one layer (e.g. for [[spawn egg]]s), but the amount of possible layers is hardcoded for each item. Works only in combination with <code>"item/generated"</code>.
*** {{nbt|string|particle}}: What texture to load particles from. Used to determine the "crumb" particles generated by food items, as well as to determine the [[barrier]] particle (but it always uses <code>items/barrier.png</code> as blockbreaking particle), which otherwise uses "layer0".
*** {{nbt|string|''Texture variable''}}: Defines a texture variable and assigns a texture.
** {{nbt|string|gui_light}}: Can be <code>"front"</code> or <code>"side"</code>. If set to <code>"side"</code>, the model is rendered like a block. If set to <code>"front"</code>, model is shaded like a flat item. Defaults to <code>"side"</code>.
** {{nbt|list|elements}}: Contains all the elements of the model. They can have only cubic forms. If both <code>"parent"</code> and <code>"elements"</code> are set, the <code>"elements"</code> list overrides the <code>"elements"</code> list from the parent model.
*** {{nbt|compound}} An element.
**** {{nbt|list|from}}: Start point of a cuboid according to the scheme <code>[x, y, z]</code>. Values must be between -16 and 32.
**** {{nbt|list|to}}: Stop point of a cuboid according to the scheme <code>[x, y, z]</code>. Values must be between -16 and 32.
**** {{nbt|compound|rotation}}: Defines the rotation of an element.
***** {{nbt|list|origin}}: Sets the center of the rotation according to the scheme <code>[x, y, z]</code>.
***** {{nbt|string|axis}}: Specifies the direction of rotation, can be <code>"x"</code>, <code>"y"</code> or <code>"z"</code>.
***** {{nbt|float|angle}}: Specifies the angle of rotation. Can be 45 through -45 degrees in 22.5 degree increments.
***** {{nbt|byte|rescale}}: Specifies whether or not to scale the faces across the whole block. Can be true or false. Defaults to false.
**** {{nbt|byte|shade}}: Defines if shadows are rendered (<code>true</code> - default) or not (<code>false</code>).
**** {{nbt|int|light_emission}}: Defines the minimum light level that the element can receive. Can be 0-15, defaults to 0.
**** {{nbt|compound|faces}}: Holds all the faces of the cuboid. If a face is left out, it does not render.
***** {{nbt|compound|''Face''}}: Named <code>down</code>, <code>up</code>, <code>north</code>, <code>south</code>, <code>west</code> or <code>east</code>. Contains the properties of the specified face.
****** {{nbt|list|uv:}} Defines the area of the texture to use according to the scheme <code>[x1, y1, x2, y2]</code>. If unset, it defaults to values equal to xyz position of the element. The texture behavior is inconsistent if UV extends below 0 or above 16. If the numbers of <code>x1</code> and <code>x2</code> are swapped (e.g. from <code>0, 0, 16, 16</code> to <code>16, 0, 0, 16</code>), the texture flips. UV is optional, and if not supplied it automatically generates based on the element's position.
****** {{nbt|string|texture:}} Specifies the texture in form of the texture variable prepended with a <code>#</code>.
****** {{nbt|string|cullface:}} Specifies whether a face does not need to be rendered when there is a block touching it in the specified position. The position can be: <code>down</code>, <code>up</code>, <code>north</code>, <code>south</code>, <code>west</code>, or <code>east</code>. It also determines the side of the block to use the light level from for lighting the face, and if unset, defaults to the side.
****** {{nbt|int|rotation}}: Rotates the texture by the specified number of degrees. Can be 0, 90, 180, or 270. Defaults to 0. Rotation does not affect which part of the texture is used. Instead, it amounts to permutation of the selected texture vertexes (selected implicitly, or explicitly though <code>uv</code>).
****** {{nbt|int|tintindex}}: Determines whether to tint the texture using a hardcoded tint index. Tint indexes are hard coded into an item and each tint index represents a different color (as defined in the item class). Only certain blocks/items have a tint index; all others remain unaffected.
** {{nbt|list|overrides}}: As of [[24w45a | 24w45a]]/[[1.21.4 | 1.21.4]]+, overrides have been removed & replaced with a new system. Documentation for it can be found [[Items_model_definition | here]].
</div>
== Equipment models ==
Equipment models are used when rendering armor. They don't support 3D geometry and can specify only what textures the armor piece should use. Custom equipment models can be defined and referenced by the [[Data_component_format#equippable | equippable data component]]
Equipment models are stored in the <code>assets/<namespace>/equipment</code> directory of a resource pack
<div class="treeview">
* {{nbt|compound}}: The root tag
** {{nbt | compound | layers}}: Layer types for this equipment model. Can contain any of the following fields: <code>wolf_body</code>, <code>horse_body</code>, <code>llama_body</code>, <code>humanoid</code>, <code>humanoid_leggings</code>, and <code>wings</code>. If a layer is omitted, the armor piece does not render when in the respective slot (with the exception of the head slot, where the regular item model is rendered instead)
*** {{nbt | list | Layer definitions}}: The layers for this layer type.
**** {{nbt | string | texture}}: A namespaced id pointing to a texture for this layer. <code>namespace:path</code> resolves to <code>assets/<namespace>/textures/entity/equipment/<layer_type>/<path>.png</code>
**** {{nbt | string | dyeable}}: (optional) Specifies how this layer behaves when dyed (in the <code>dyeable</code> item tag, and has [[Data_component_format#dyed_color | dyed_color data component]])
***** {{nbt | int | color_when_undyed}}: (optional) An rgb int in decimal representation. The color to tint this layer if the item is undyable or not dyed. ''If this is not present and the item is not dyed, the layer is hidden.''
**** {{nbt | string | use_player_texture}}: (optional, default: false) If set to true, the layer texture is overridden by a texture given by the player. ''This is currently used only for the <code>wings</code> layer type, where the cape texture is used instead.''
</div>
{{Calculator|decimalColor}}
== Uses of models ==
Non-hardcoded models are used in-game in the following contexts:
{| class="wikitable"
! Use case
! Uses
! Image
! Respects {{code|shade{{=}}false}}?
|-
! colspan="4" | Blocks
|-
! Placed blocks
| All blocks excluding those listed [[#Blocks and fluids|here]]
|
| {{tc|Yes}}
|-
! [[Falling block]]s
| All blocks excluding those listed [[#Blocks and fluids|here]]
|
| {{tc|Yes}}
|-
! [[Moving Piston|Piston-moved blocks]]
| All blocks excluding those listed [[#Blocks and fluids|here]]
|
| {{tc|Yes}}
|-
! Lit [[TNT]]
| TNT
|
| {{tc|No}}
|-
! colspan="4" | Items
|-
! Items in the inventory
| All items excluding air
|
| {{tc|No}}
|-
! Items in the player's hand (first person)
| All items excluding air{{verify|Is it true for tridents?}}
|
| {{tc|No}}
|-
! Items in the player's hand (third person)<br>Items held by other players<br>Items held by mobs
| All items excluding air{{verify|Is it true for tridents?}}
|
| {{tc|No}}
|-
! Items on the ground
| All items excluding air
|
| {{tc|No}}
|-
! Items in item frames
| All items excluding air
|
| {{tc|No}}
|-
! [[Totem of undying]] animation
| Any item with the "death protection" component
|
| {{tc|No}}{{verify}}
|}
Each of the item display types are used in the following situations:
{| class="wikitable"
! Use case
! Display type
|-
| Inventory items
| {{code|gui}}
|-
| Items equipped on the heads of certain mobs{{info needed|players and other humanoids, but what mobs exactly?}}
| {{code|head}}
|-
| [[Item (entity)|Dropped items]]<br>Items held by [[dolphin]]s<ref>{{bug|MC-276803}}</ref><br>Items held by [[panda]]s<ref>{{bug|MC-276802}}</ref><br>Items held by [[fox]]es<ref>{{bug|MC-276763}}</ref><br>Thrown projectiles<ref>{{bug|MC-276801}}</ref>{{info needed|snowballs, eggs, ender pearls, eye of enders and fire charges confirmed. are splash potions, lingering potions, experience bottles, firework rockets and ghast fireballs also subject to this, and are there any others?}}
| {{code|ground}}
|-
| Items in item frames
| {{code|fixed}}
|-
| Items held in a humanoid's left hand{{info needed|full list of entities this applies to?}}
| {{code|thirdperson_lefthand}}
|-
| Items held in a humanoid's right hand{{info needed|full list of entities this applies to?}}<br>Items held in a humanoid's left hand, if {{code|thirdperson_lefthand}} is left unspecified
| {{code|thirdperson_righthand}}
|-
| Items held in the left hand in first person
| {{code|firstperson_lefthand}}
|-
| Items held in the right hand in first person<br>Items held in the left hand in first person, if {{code|firstperson_lefthand}} is left unspecified
| {{code|firstperson_righthand}}
|-
| Items held by [[allay]]s<br>Items held by villagers and wandering traders<br>Potions held by witches<br>Ominous item spawner<br>Item display entities<br>Items being brushed out of suspicious sand and gravel<br>Totem of undying animation
| {{info needed|test each of these}}
|}
Equipment model layer types are used for the following inventory slots:
{| class="wikitable"
! Equipment model layer type
! Inventory slots
|-
| {{code | wolf_body}}
| A [[wolf|wolf's]] armor slot
|-
| {{code | horse_body}}
| A [[horse|horse's]] armor slot
|-
| {{code | llama_body}}
| A [[llama|llama's]] carpet slot
|-
| {{code | humanoid}}
| A humanoid's{{info needed|full list of entities this applies to?}} {{code | head}} or {{code | chest}} or {{code | feet}} slot
|-
| {{code | humanoid_leggings}}
| A humanoid's{{info needed|full list of entities this applies to?}} {{code | legs}} slot
|-
| {{code | wings}}
| A humanoid's{{info needed|full list of entities this applies to?}} {{code | chest}} slot if the equipment has the [[Data_component_format#glider | glider data component]]
|}
== Limitations ==
=== Objects that cannot be remodelled ===
{{info needed section|Objects needing testing:
* Trident
* Bell
* Is the shield model hardcoded and non-customizable, even if the shield item definition isn't required to point to it?}}
While most blocks and items can have their model changed, there are a multitude of things that cannot.
For example, no entities (with the exception of [[item frame]]s and [[glow item frame]]s) can have their model changed {{in|JE}} with resource packs alone.
==== Blocks and fluids ====
{{Non-remodellable blocks}}
Even these blocks (with the exception of the three air variants)<ref>{{bug|MC-239407}}</ref> have particle textures defined in dedicated model files, however it still stands that actual visual models cannot be changed.
Sub-elements of blocks, such as passively emitted particles and the book on top of the [[enchanting table]], cannot be modified, even though the base block can.
== History ==
{{needs updating|
* When were "texture overlays" like those used for a grass block added and removed? Pretty sure is in 14w25a, since that version made the sides of grass blocks its own element
* Nearly everything after 1.9 is missing
* e.g. minimum_light
* Document the early format more as well. Some things are omitted here, such as "inventoryRender3D"}}
{{HistoryTable
|{{HistoryLine|java pre-classic}}
|{{HistoryLine||Cave game tech test|Blocks exist, however their models are completely hardcoded, and as such cannot be configured outside of modding.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.8|dev=14w06a|Added custom [[block]] models.}}
|{{HistoryLine|||dev=14w07a|The model format has now been rewritten. Instead of having just "planes", it now has "planes" and "cubes".
|The rotation of objects are now limited to one directional rotation per object in increments of 22.5 degrees.}}
|{{HistoryLine|||dev=14w11a|[[Light]]ing on solid [[block]] no longer makes inner sections completely black.}}
|{{HistoryLine|||dev=14w11b|Generic blocks now load models instead of pre-defined shapes.}}
|{{HistoryLine|||dev=April 12, 2014|slink={{reddit|22vu5w/upcoming_changes_to_the_block_model_system}}
|[[Ryan Holtz|TheMogMiner]] posts about upcoming changes to the model format.}}
|{{HistoryLine|||dev=14w17a|Converted most of the remaining static blocks to the model format.
|Added <code>"rotateVariantTextures"</code> to preserve uv details through rotation.}}
|{{HistoryLine|||dev=14w25a|The directional attribute from the uv definition has now been removed and replaced it with explicit texture references. <code>"textureFacing"</code> has been replaced with <code>"texture"</code> parameter, which is now prepended with the hash symbol (#).
|"useAmbientOcclusion" has now been renamed to "ambientocclusion".
|"rotateVariantTextures" has now been renamed to "UV lock".
|"cull" has now been renamed to "cullface", specifies the opposite of which neighboring face causes culling to occur.
|Rotation has now been made more verbose, it is now more clear that it can occur only on a single axis. Example, the rotation for one of the two faces of the <code>"cross"</code> model is now: <code>"rotation": { "origin": [ 8, 8, 8 ], "axis": "y", "angle": 45, "rescale": true },</code>.
|The folder <code>models/blocks/meshes</code> has now been removed and model files are now stored in <code>models/block</code>.
|The folder blockstates has now been added and stores the model selection files previously found in <code>models/block</code>.
|The model format now supports custom [[item]] models.}}
|{{HistoryLine|||dev=14w27a|[[Block]] state names have now been replaced with data that better reflects the internal data. This does not yet reflect all data for some blocks and switches to using the actual stored data in a future version when numerical data values are completely dropped in favor of block states.}}
|{{HistoryLine|||dev=14w27b|The block state files now support an array of models allowing for random models.}}
|{{HistoryLine|||dev=14w30a|Added the item model <code>"builtin/entity"</code>.}}
|{{HistoryLine||1.8.2|dev=pre5|slink=1.8.2-pre5|The tag "translation" is now limited to the range of -24 to 24.
|The tag "scale" is now limited to 4 or less.}}
|{{HistoryLine||1.9|dev=15w31a|UV is now optional, and if not supplied it automatically generates based on the element's position.
|Added different models/textures for different [[damage]] values, [[item]] states, and whether the [[player]] is left handed. This works on [[compass]]es, [[clock]]s, and anything that can have a durability bar. It also contains additional tags for [[bow]]s and [[fishing rod]]s.
|Models can now be put together based on block state attributes, such as [[fence]]s. As a result, the vanilla set of [[block]] models was reduced by almost 300 models.
|Block model JSON is now strict, comments and quoteless identifiers are now not allowed.
|"display" tag defaults have now been changed, and the <code>"thirdperson"</code> and <code>"firstperson"</code> tags have now been replaced with <code>"thirdperson_righthand"</code>, <code>"thirdperson_lefthand"</code>, <code>"firstperson_righthand"</code>, and <code>"firstperson_lefthand"</code>.
|"parent" and "elements" tags can now coexist, though the top level elements tag overwrites all former ones.
|The option to disable alternate [[block]] models has now been removed.
|Multipart tag functionality added.
|Default model offset/position and scale has changed.
|Known bug in this version caused many/all items to be shifted down/positioned wrongly compared to prior versions. [https://bugs.mojang.com/browse/MC-82928 MC-82928]}}
|{{HistoryLine|||dev=15w31c|Item positions have been fixed to match how they were prior to 15w31a. Although the fishing rod is still different and still is to this day.}}
|{{HistoryLine||1.14|dev=18w43a|Added the item model property <code>"custom_model_data"</code>.}}
|{{HistoryLine||1.15.2|dev=Pre-Release 1|The gui_light parameter for item models has been added.}}
|{{HistoryLine||1.21.2|dev=24w36a|All item models can now use the <code>broken</code> property in model overrides that was previously limited to just [[elytra]].|The appearance of equipment when equipped by players or certain mobs can now be customized by defining 'equipment models' in the Resource Pack.|The model of a item are selected based on the {{cd|minecraft:item_model}} component, folowing the format <code>/assets/<namespace>/models/item/<id></code>.}}
|{{HistoryLine||1.21.4|dev=24w45a|New format has been introduced for describing item models. See [[Items model definition]].|The {{cd|minecraft:item_model}} component now reference a Items model definition.|{{cd|overrides}} section has been removed from existing block models.|There are no longer any hardcoded paths in {{cd|models}} directory - models will be now only used if referenced by definitions in {{cd|items}} or {{cd|blockstates}} directories.|Models in {{cd|models/item}} that only redirect to a block model have been removed.|{{cd|equipment}} directory has been moved one level up, i.e. {{cd|models/equipment/}} becomes {{cd|equipment/}}.
}}
}}
== References ==
{{reflist}}
== Navigation ==
{{Navbox resource packs}}
{{Navbox Java Edition technical|resourcepack}}
[[de:Modelldaten]]
[[es:Modelo]]
[[fr:Modèle]]
[[ja:モデル]]
[[pl:Modele bloków]]
[[pt:Modelo]]
[[zh:模型]]

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{{About|the tree log|the mushroom log|Mushroom Stem}}
{{About|the block found in trees and huge fungi|the block crafted from logs or stems|Planks|the stripped variant|Stripped Log|the block that has the "bark" texture on all six sides|Wood|the file|Tutorials/How to get a crash report}}
{{Infobox block
| title = Log/Stem
| group = Oak
| 1-1 = Oak Log.png
| invimage = Oak Log
| group2 = Spruce
| 2-1 = Spruce Log.png
| invimage2 = Spruce Log
| group3 = Birch
| 3-1 = Birch Log.png
| invimage3 = Birch Log
| group4 = Jungle
| 4-1 = Jungle Log.png
| invimage4 = Jungle Log
| group5 = Acacia
| 5-1 = Acacia Log.png
| invimage5 = Acacia Log
| group6 = Dark Oak
| 6-1 = Dark Oak Log.png
| invimage6 = Dark Oak Log
| group7 = Mangrove
| 7-1 = Mangrove Log.png
| invimage7 = Mangrove Log
| group8 = Cherry
| 8-1 = Cherry Log.png
| invimage8 = Cherry Log
| group9 = Pale Oak
| 9-1 = Pale Oak Log.png
| invimage9 = Pale Oak Log
| group10 = Crimson
| 10-1 = Crimson Stem.gif
| invimage10 = Crimson Stem
| group11 = Warped
| 11-1 = Warped Stem.gif
| invimage11 = Warped Stem
| transparent = No
| light = No
| tool = Axe
| renewable = Yes
| stackable = Yes (64) (same species only)
| flammable = '''Logs''': Yes (5)<br>'''Stems''': No
| lavasusceptible = '''Logs''': Yes<br>'''Stems''': No
}}
A '''log''' or '''stem''' is a naturally occurring block found in [[tree]]s or [[huge fungi]], primarily used as a building block and to create [[planks]], a versatile [[crafting]] ingredient. There are currently eleven types of logs, [[oak]], [[spruce]], [[birch]], [[Jungle tree|jungle]], [[acacia]], [[dark oak]], [[mangrove]], [[cherry blossom]], [[pale oak]], [[Huge fungus|crimson]], and [[Huge fungus|warped]].
== Obtaining ==
=== Breaking ===
Logs and stems can be broken by hand, but using an [[axe]] is fastest. Logs and stems drop themselves when broken with any tool.
{{breaking row|horizontal=1|Log, Stem|sprite=Logs, Stem|Axe|link=none}}
=== Natural generation ===
All types of logs generate naturally as part of [[tree]]s, although [[Fallen tree|fallen trees]]{{Only|be}} can only contain oak, spruce, birch, or jungle. Additionally, one jungle log generates for each [[jungle bush]].
Stems generate naturally as part of [[huge fungi]].
{{BlockSprite|Oak Log}} Oak logs generate as part of:
* Plains [[village]]s
* [[Swamp hut]]s
* [[Mineshaft]]s
* [[Shipwreck]]s{{only|java}}
{{BlockSprite|Spruce Log}} Spruce logs generate as part of:
* [[Taiga]] and [[snowy plains]] villages
* [[Shipwreck]]s{{only|java}}
{{BlockSprite|Jungle Log}} Jungle logs generate as part of:
* [[Shipwreck]]s{{only|java}}
{{BlockSprite|Acacia Log}} Acacia logs generate as part of:
* [[Savanna]] villages
{{BlockSprite|Dark Oak Log}} Dark oak logs generate as part of:
* [[Pillager outpost]]s
* Badlands [[mineshaft]]s
* [[Woodland Mansion]]
* [[Ancient City]]
* [[Shipwreck]]s{{only|java}}
{{block distribution}}
=== Generated loot ===
{{LootChestItem|acacia-log,birch-log,dark-oak-log,jungle-log,mangrove-log,oak-log,spruce-log}}
=== Post-generation ===
==== Logs and stems ====
Trees can be grown using [[sapling]]s or [[azalea]], and huge fungi can be grown using small [[fungi]].
== Usage ==
=== Crafting ingredient ===
{{crafting usage|Any Log or Stem, Matching Log, Matching Stem}}
==== Further crafting ====
The following table presents the amount of logs or stems needed to produce an even multiple of a given item with no waste left over, and the quantity produced:
{| class="wikitable sortable collapsible" data-description="Creating wooden products with no waste"
! Product
! Number of logs or stems needed so that there are no redundant planks/sticks/... after crafting
! Product amount after crafting
! Ratio between the product amount and the number of logs or stems needed
|-
| {{BlockLink|Wood|id=oak wood}}
| 4
| 3
| 75%
|-
| {{BlockLink|Hyphae}}
| 4
| 3
| 75%
|-
| {{BlockLink|id=stripped-oak-log|Stripped Log}}
| 1<ref group="note" name="stripped">The stripping must be done with an axe, which is not counted.</ref>
| 1
| 100%
|-
| {{BlockLink|id=stripped-stems|Stripped Stem}}
| 1<ref group="note" name="stripped"/>
| 1
| 100%
|-
| {{BlockLink|id=stripped oak wood|Stripped Wood}}
| 4<ref group="note" name="stripped"/>
| 3
| 75%
|-
| {{BlockLink|Stripped Hyphae}}
| 4<ref group="note" name="stripped"/>
| 3
| 75%
|-
| {{BlockLink|Chiseled Bookshelf}}
| 15
| 8
| 53.33%
|-
| {{ItemLink|id=oak-boat|Boat}} <!--5 planks for 1 boat: 5w=20p=4 boats-->
| 5
| 4
| 80%
|-
| {{ItemLink|id=oak-boat-with-chest|Boat with Chest}}
| 13
| 4
| 30.76%
|-
| {{ItemLink|Bowl}}<!--3 planks for 4 bowls: 3w=12p=16 bowls-->
| 3
| 16
| 533.33%
|-
| {{BlockLink|id=oak-button|Button}}<!--1 plank for 1 button: 1w=4p=4 buttons-->
| 1
| 4
| 400%
|-
| {{BlockLink|Campfire}}
| 27 crafted, 8 cooked<ref group="note" name="charcoal">Requires the burning of wood into charcoal in a {{BlockLink|furnace}}, which needs 8 cobblestone and burning material. The cobblestone and fuel are ignored for the purpose of this conversion.</ref>
| 8
| 22.86%
|-
| {{ItemLink|Charcoal}}<!--1 wood for 1 charcoal-->
| data-sort-value ="1" | 0 crafted, 1 cooked<ref group="note" name="charcoal"/><ref group="note" name="logs">Assumed to be crafted from logs rather than wood blocks.</ref>
| 1
| 100%
|-
| {{BlockLink|Chest}}<!-- 8 planks for 1 chest: 2w=8p=1 chest-->
| 2
| 1
| 50%
|-
| {{BlockLink|Barrel}}
| 21
| 12
| 57.14%
|-
| {{BlockLink|Crafting Table}}<!--4 planks for 1 table: 1w=4p=1 table-->
| 1
| 1
| 100%
|-
| {{BlockLink|Composter}}<!--7 slabs for one composter: 21w=84p=168s=24 composters-->
| 21
| 24
| 114.28%
|-
| {{ItemLink|id=oak-door|Door}}<!--6 planks for 3 doors: 3w=12p=6 doors-->
| 3
| 6
| 200%
|-
| {{BlockLink|Fences|Fence}}<!--2 sticks, 4 planks for 3 fences: 5w=20p=16p+8s=12 fences-->
| 5
| 12
| 240%
|-
| {{BlockLink|id=oak fence gate|Fence Gate}}<!--4 sticks, 2 planks for 1 fence gate: 1w=4p=2p+4s=1 fence gate-->
| 1
| 1
| 100%
|-
| {{BlockLink|Ladder}}<!--7 sticks for 3 ladders: 7w=28p=56s=24 ladders-->
| 7
| 24
| 342.86%
|-
| {{BlockLink|id=oak-sign|Sign}}<!--6 planks, 1 stick for 3 signs:13w=52p=48p+8s=24 signs-->
| 13
| 24
| 184.62%
|-
| {{ItemLink|Stick}}<!--2 planks for 4 sticks: 1w=4p=8 sticks-->
| 1
| 8
| 800%
|-
| {{BlockLink|Torch}}<!--1 stick, 1 charcoal for 4 torches: 9w=8w+4p=8char+8s=32 torches-->
| data-sort-value = "9" | 1 crafted, 8 cooked<ref group="note" name="charcoal"/>
| 32
| 355.56%
|-
| {{BlockLink|Planks|id=oak planks}}<!--1 wood or hyphae for 4 planks-->
| 1<ref group="note" name="logs_stems">Assumed to be crafted from logs or stems rather than wood or hyphae blocks.</ref>
| 4
| 400%
|-
| {{ItemLink|link=Axe|Wooden Axe}}<!--3 planks, 2 sticks for 1 axe: 2w=8p=6p+4s=2 axes-->
| 2<ref group="note" name="high-cost">Because one plank cannot be crafted into two sticks, this crafting recipe requires two wood or hyphae for two units.</ref>
| 2
| 100%
|-
| {{ItemLink|link=Hoe|Wooden Hoe}}<!--2 planks, 2 sticks for 1 hoe: 3w=12p=8p+8s=4 hoes-->
| 3
| 4
| 133.33%
|-
| {{ItemLink|link=Pickaxe|Wooden Pickaxe}}<!--3 planks, 2 sticks for 1 pickaxe: 2w=8p=6p+4s=2 picks-->
| 2<ref group="note" name="high-cost"/>
| 2
| 100%
|-
| {{BlockLink|id=oak-pressure-plate|Pressure Plate|Wooden Pressure Plate}}<!--2 planks for 1 pressure plate: 1w=4p=2 pressure plates-->
| 1
| 2
| 200%
|-
| {{ItemLink|link=Shovel|Wooden Shovel}}<!--1 plank, 2 sticks for 1 shovel: 1w=2p+2s=2 shovels-->
| 1
| 2
| 200%
|-
| {{BlockLink|id=oak slab|Slabs|Wooden Slab}}<!--3 planks for 6 slabs: 3w=12p=24 slabs-->
| 3
| 24
| 800%
|-
| {{BlockLink|link=Stairs|Wooden Stairs|id=oak stairs}}<!--6 planks for 4 stairs: 3w=12p=8 stairs-->
| 3
| 8
| 266.67%
|-
| {{ItemLink|link=Sword|Wooden Sword}}<!--2 planks, 1 stick for 1 sword: 5w=20p=16p+8s=8 swords-->
| 5
| 8
| 160%
|-
| {{BlockLink|id=oak-trapdoor|Trapdoor|Wooden Trapdoor}}<!--6 planks for 2 trapdoors: 3w=12p=4 trapdoors-->
| 3
| 4
| 133.33%
|}
{{notelist}}
=== Smelting ingredient ===
{{Smelting
|showname=1
|{Any Log}; {Any Stripped Log}
|Charcoal
|0,15
}}
=== Fuel ===
Logs, but not stems, can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
=== Axes ===
{{Control|Using}} an [[axe]] on a log or stem turns it into a [[stripped log]] or a [[stripped stem]], which act the same as regular logs or stems.
=== Cocoa beans ===
[[Cocoa beans]] can be placed on the side of jungle logs to grow a new cocoa pod.
=== Note blocks ===
Logs and stems can be placed under [[note block]]s to produce "bass" sounds.
== Sounds ==
=== Other logs ===
{{Sound table/Block/Wood}}
=== Cherry log ===
{{Sound table/Block/Cherry wood}}
=== Stems ===
{{Sound table/Block/Stem}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Oak Log
|spritetype=block
|nameid=oak_log
|blocktags=logs, logs_that_burn, oak_logs, mineable/axe
|itemtags=logs, logs_that_burn, oak_logs}}
{{ID table
|displayname=Spruce Log
|spritetype=block
|nameid=spruce_log
|blocktags=logs, logs_that_burn, spruce_logs, mineable/axe
|itemtags=logs, logs_that_burn, spruce_logs}}
{{ID table
|displayname=Birch Log
|spritetype=block
|nameid=birch_log
|blocktags=birch_logs, logs, logs_that_burn, mineable/axe
|itemtags=birch_logs, logs, logs_that_burn}}
{{ID table
|displayname=Jungle Log
|spritetype=block
|nameid=jungle_log
|blocktags=jungle_logs, logs, logs_that_burn, mineable/axe
|itemtags=jungle_logs, logs, logs_that_burn}}
{{ID table
|displayname=Acacia Log
|spritetype=block
|nameid=acacia_log
|blocktags=acacia_logs, logs, logs_that_burn, mineable/axe
|itemtags=acacia_logs, logs, logs_that_burn}}
{{ID table
|displayname=Dark Oak Log
|spritetype=block
|nameid=dark_oak_log
|blocktags=dark_oak_logs, logs, logs_that_burn, mineable/axe
|itemtags=dark_oak_logs, logs, logs_that_burn}}
{{ID table
|displayname=Mangrove Log
|spritetype=block
|nameid=mangrove_log
|blocktags=mangrove_logs, logs, logs_that_burn, mineable/axe
|itemtags=mangrove_logs, logs, logs_that_burn}}
{{ID table
|displayname=Cherry Log
|spritetype=block
|nameid=cherry_log
|blocktags=cherry_logs, logs, logs_that_burn, mineable/axe
|itemtags=cherry_logs, logs, logs_that_burn}}
{{ID table
|displayname=Pale Oak Log
|spritetype=block
|nameid=pale_oak_log
|blocktags=pale_oak_logs, logs, logs_that_burn, mineable/axe
|itemtags=pale_oak_logs, logs, logs_that_burn}}
{{ID table
|displayname=Crimson Stem
|spritetype=block
|nameid=crimson_stem
|blocktags=crimson_stems, logs, non_flammable_wood, mineable/axe
|itemtags=crimson_stems, logs, non_flammable_wood}}
{{ID table
|displayname=Warped Stem
|spritetype=block
|nameid=warped_stem
|blocktags=warped_stems, logs, non_flammable_wood, mineable/axe
|itemtags=warped_stems, logs, non_flammable_wood
|foot=1}}
{{edition|bedrock}}:
{{ID table2
|edition=bedrock
|showitemtags=y
|shownumericids=y
|showaliasids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Oak Log
|spritetype=block
|nameid=oak_log
|aliasid=log / 0
|id=17
|itemtags=minecraft:logs, minecraft:logs_that_burn
|translationkey=tile.log.oak.name}}
{{ID table2
|displayname=Spruce Log
|spritetype=block
|nameid=spruce_log
|aliasid=log / 1
|id=-569
|itemtags=minecraft:logs, minecraft:logs_that_burn
|translationkey=tile.log.spruce.name}}
{{ID table2
|displayname=Birch Log
|spritetype=block
|nameid=birch_log
|aliasid=log / 2
|id=-570
|itemtags=minecraft:logs, minecraft:logs_that_burn
|translationkey=tile.log.birch.name}}
{{ID table2
|displayname=Jungle Log
|spritetype=block
|nameid=jungle_log
|aliasid=log / 3
|id=-571
|itemtags=minecraft:logs, minecraft:logs_that_burn
|translationkey=tile.log.jungle.name}}
{{ID table2
|displayname=Acacia Log
|spritetype=block
|nameid=acacia_log
|aliasid=log2 / 0
|id=162
|itemtags=minecraft:logs, minecraft:logs_that_burn
|translationkey=tile.log.acacia.name}}
{{ID table2
|displayname=Dark Oak Log
|spritetype=block
|nameid=dark_oak_log
|aliasid=log2 / 1
|id=-572
|itemtags=minecraft:logs, minecraft:logs_that_burn
|translationkey=tile.log.big_oak.name}}
{{ID table2
|displayname=Mangrove Log
|spritetype=block
|nameid=mangrove_log
|id=-484
|itemtags=minecraft:mangrove_logs, minecraft:logs, minecraft:logs_that_burn}}
{{ID table2
|displayname=Cherry Log
|spritetype=block
|nameid=cherry_log
|id=-536
|itemtags=minecraft:logs, minecraft:logs_that_burn}}
{{ID table2
|displayname=Pale Oak Log
|spritetype=block
|nameid=pale_oak_log
|id=-995
|itemtags=minecraft:logs, minecraft:logs_that_burn}}
{{ID table2
|displayname=Crimson Stem
|spritetype=block
|nameid=crimson_stem
|id=-225
|itemtags=minecraft:crimson_stems, minecraft:logs}}
{{ID table2
|displayname=Warped Stem
|spritetype=block
|nameid=warped_stem
|id=-226
|itemtags=minecraft:warped_stems, minecraft:logs
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Achievements ==
{{load achievements|Getting Wood;Renewable Energy;Heart Transplanter}}
== History ==
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
{{HistoryTable
|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding wood.}}
|{{HistoryLine|java classic}}
|{{HistoryLine||0.0.14a|[[File:Oak Log Axis Y JE1.png|32px]] Added wood.
|Oak wood is currently one of the first [[block]]s in ''[[Minecraft]]''.}}
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Oak Log Axis Y JE2 BE1.png|32px]] The texture of wood has been changed.}}
|{{HistoryLine||August 25, 2009|link=wordofnotch:170887079|[[Notch]] shows that breaking wood now [[drops]] 35 wooden [[planks]].}}
|{{HistoryLine||0.24_SURVIVAL_TEST|The above change of breaking wood [[drop]]ping 3-5 wooden [[planks]] has now been implemented.{{needs testing|type=untestable}}}}
|{{HistoryLine|java indev}}
|{{HistoryLine||20100223|Breaking wood now gives the [[block]] instead of wooden [[planks]].}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||?|Wood can now be destroyed only by [[fire]] if it had several sides simultaneously burning. If only one side was burning, the fire and wood [[block]] lasts forever.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.2|[[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] Added spruce and birch wood.
|Wood can now be smelted into [[charcoal]].}}
|{{HistoryLine||1.3|Wood and [[planks]] now burn and are destroyed if any one of the sides are lit on [[fire]].}}
|{{HistoryLine||1.5|With the addition of birch and spruce [[sapling]]s, their respective wood types have now become [[renewable resource]]s.
|Added "Getting Wood" [[achievement]] for picking up a wood [[Item (entity)|item]].}}
|{{HistoryLine||1.8|dev=Pre-release|Oak wood now generates in [[village]]s.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.2.1|dev=12w03a|[[File:Jungle Log Axis Y JE1 BE1.png|32px]] Added jungle wood.}}
|{{HistoryLine||1.2.4|Different types of wood now produce different colors of [[planks]] when [[craft]]ed.}}
|{{HistoryLine||1.3.1|dev=12w16a|Oak wood is now found in [[bonus chest]]s.}}
|{{HistoryLine|||dev=12w18a|Each type of wood now has a unique name.}}
|{{HistoryLine|||dev=12w30d|[[File:Oak Log Axis X JE2 BE1.png|32px]] [[File:Spruce Log Axis X JE1 BE1.png|32px]] [[File:Birch Log Axis X JE1 BE1.png|32px]] [[File:Jungle Log Axis X JE1 BE1.png|32px]]<br>[[File:Oak Log Axis Z JE2 BE1.png|32px]] [[File:Spruce Log Axis Z JE1 BE1.png|32px]] [[File:Birch Log Axis Z JE1 BE1.png|32px]] [[File:Jungle Log Axis Z JE1 BE1.png|32px]] All types of [[block]]s of wood are now rotatable, with the wood placed with the inner side facing the [[player]] (similarly to [[piston]]s).}}
|{{HistoryLine||1.3.2|dev=pre|Large oak [[tree]]s now generate with horizontal wood blocks.}}
|{{HistoryLine||1.4.2|dev=12w38a|Wood blocks have new [[sound]]s for being walked on and broken.
|The orientation of placed wood blocks is now determined by which face of another [[block]] they are placed against, similar to [[lever]]s.}}
|{{HistoryLine|||dev=12w40a|Oak wood now generates as part of [[witch hut]]s.}}
|{{HistoryLine||1.6.1|dev=13w24a|As a feature of [[resource pack]]s, each wood block has its own top, meaning that wood tops can now be colored separately.}}
|{{HistoryLine||1.7.2|dev=13w43a|[[File:Acacia Log Axis Y JE1.png|32px]] [[File:Dark Oak Log Axis Y JE1.png|32px]] Added acacia and roofed oak wood.}}
|{{HistoryLine|||dev=1.7|"Roofed Oak" has been renamed to "Dark Oak Wood".
|[[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] The textures of acacia and dark oak wood have been changed.
|[[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] The top texture of all blocks of wood now have unique textures, rather than sharing it with oak.
|Wood in [[bonus chest]]s may now also be acacia.}}
|{{HistoryLine||1.9|dev=15w43a|Wood found in [[bonus chest]]s can now be of any type, rather than just oak or acacia.}}
|{{HistoryLine|||dev=15w44a|Bonus chests now have less wood.}}
|{{HistoryLine||1.10|dev=16w20a|Added [[taiga]] [[village]]s, which generate with spruce wood.
|[[Savanna]] villages now generate with acacia wood.}}
|{{HistoryLine||1.11|dev=16w39a|Oak and dark oak wood now generate in [[woodland mansion]]s.{{needs testing}}}}
|{{HistoryLine||1.13|dev=17w47a|"Wood" has been renamed to "Log".}}
|{{HistoryLine|||dev=18w11a|Logs now generate as part of the newly added [[shipwreck]]s.}}
|{{HistoryLine||July 18, 2017|link={{tweet|jeb|887230844112424960}}|[[File:Birch log texture update preview.png|32px]] [[Jeb]] tweets an image of new textures for [[iron block]]s, [[obsidian]] and birch logs.}}
|{{HistoryLine||July 19, 2017|link={{tweet|jeb|887300623926013952}}|[[File:Oak log texture update preview.png|32px]] [[File:Spruce log texture update preview.png|32px]] [[File:Jungle log texture update preview.png|32px]] [[File:Acacia log texture update preview.png|32px]] [[File:Dark oak log texture update preview.png|32px]] Jeb reappears with an image of all the new log textures.}}
|{{HistoryLine||July 19, 2017|link={{tweet|jappa|887628063726501890}}|[[File:Birch log texture update preview 2.png|32px]] [[JAPPA]] tweets an image of a less-blurry birch texture.}}
|{{HistoryLine||July 22, 2017|link={{tweet|jappa|888484852525404162}}|[[File:Oak log texture update preview 2.png|32px]] JAPPA tweets an image of new [[crafting table]], [[wood planks]] and wood textures.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Log Axis Y JE3.png|32px]] [[File:Spruce Log Axis Y JE3.png|32px]] [[File:Birch Log Axis Y JE3.png|32px]] [[File:Jungle Log Axis Y JE3.png|32px]] [[File:Acacia Log Axis Y JE3.png|32px]] [[File:Dark Oak Log Axis Y JE3.png|32px]] The textures of logs has been changed.}}
|{{HistoryLine|||dev=18w47a|[[File:Oak Log Axis Y JE4.png|32px]] [[File:Spruce Log Axis Y JE4.png|32px]] [[File:Birch Log Axis Y JE4.png|32px]] [[File:Jungle Log Axis Y JE4.png|32px]] [[File:Acacia Log Axis Y JE4.png|32px]] [[File:Dark Oak Log Axis Y JE4.png|32px]] The textures of logs has been changed again.
|Dark oak logs now generate as part of the new [[pillager outpost]]s.}}
|{{HistoryLine|||dev=18w47b|[[File:Oak Log Axis Y JE5 BE3.png|32px]] [[File:Spruce Log Axis Y JE5 BE3.png|32px]] [[File:Birch Log Axis Y JE5 BE3.png|32px]] [[File:Jungle Log Axis Y JE5.png|32px]] [[File:Acacia Log Axis Y JE5 BE3.png|32px]] [[File:Dark Oak Log Axis Y JE5 BE3.png|32px]] The top textures of logs has been changed.}}
|{{HistoryLine|||dev=18w50a|[[File:Jungle Log Axis Y JE6 BE3.png|32px]] The top textures of jungle logs have been changed, once again.
|Spruce logs can now be found in [[chest]]s in [[taiga]] village houses.
|Logs can now be used to [[craft]] a [[smoker]].}}
|{{HistoryLine|||dev=19w02a|Logs can now be used to craft [[campfire]]s.}}
|{{HistoryLine||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h14m52s}}|[[File:Crimson Stem Axis Y JE1.gif|32px]] [[File:Warped Stem Axis Y JE1.gif|32px]] Crimson and Warped logs were shown as part of [[crimson forest]] and [[warped forest]] biome.}}
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Stem Axis Y JE1.gif|32px]] [[File:Warped Stem Axis Y JE1.gif|32px]] Added crimson and warped stems.}}
|{{HistoryLine||1.17|dev=21w07a|Oak logs now generate in [[mineshaft]]s instead of oak [[wood]].}}
|{{HistoryLine||October 16, 2021|link={{ytl|https://youtu.be/w6zLprHHZOk}}|[[File:Mangrove Log (pre-release).png|32px]] Mangrove logs were shown on [[Minecraft Live 2021]].}}
|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Crimson Stem (UD) BE1.gif|32px]] [[File:Warped Stem (UD) BE1.gif|32px]] Changed crimson and warped stems textures to match {{el|be}}.
|[[File:Dark Oak Log (UD) JE6 BE4.png|32px]] The top texture of dark oak log has been changed.}}
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Log (UD) JE1 BE1.png|32px]] Added mangrove logs.}}
|{{HistoryLine|||dev=22w13a|Dark oak logs now generate in [[ancient cities]].}}
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove logs are now obtainable and renewable.}}
|{{HistoryLine|||dev=22w15a|Mangrove logs now generate in [[bonus chest]]s.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Log JE1 BE1.png|32px]] Added cherry logs behind the "Update 1.20" experimental data pack.}}
|{{HistoryLine||1.20|dev=23w12a|Cherry logs are now available without using the "Update 1.20" experimental data pack.}}
|{{HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|[[Wandering trader]]s now have a chance to [[trading|sell]] logs of any type.}}
|{{HistoryLine||September 28, 2024|link={{ytl|qnX6sPFjXnA}}|[[File:Pale Oak Log.png|32px]] Pale oak logs were showcased on [[Minecraft Live 2024]].}}
|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|[[File:Pale Oak Log JE1 BE1.png|32px]] Added pale oak logs.}}
|{{HistoryLine||1.21.4|dev=24w44a|Pale oak logs are now available without using the "Winter Drop" experimental data pack.}}|{{HistoryLine|pocket alpha}}
|{{HistoryLine||Pre-release|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] Added oak, spruce and birch wood. Spruce and birch wood are not available in the inventory.}}
|{{HistoryLine||v0.2.0|Added spruce and birch wood to the inventory.
|Removed oak wood from the inventory.}}
|{{HistoryLine||v0.2.1|Oak trees now generate with spruce wood instead of oak wood. Any existing oak wood in a world is automatically converted to spruce wood upon world load.}}
|{{HistoryLine||v0.3.0|Oak wood in a world is no longer converted to spruce wood upon world load.
|Oak wood in the inventory is automatically converted to spruce wood once the player exits and reenters the world.}}
|{{HistoryLine||v0.4.0|Re-added oak wood to the creative inventory.
|Oak trees once again generate with oak wood, making it obtainable in Survival mode.
|Oak wood in the inventory is no longer converted to spruce wood.}}
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Jungle Log Axis Y JE1 BE1.png|32px]] Added jungle wood to the [[creative]] [[inventory]].
|[[File:Oak Log Axis X JE2 BE1.png|32px]] [[File:Spruce Log Axis X JE1 BE1.png|32px]] [[File:Birch Log Axis X JE1 BE1.png|32px]] [[File:Jungle Log Axis X JE1 BE1.png|32px]]<br>[[File:Oak Log Axis Z JE2 BE1.png|32px]] [[File:Spruce Log Axis Z JE1 BE1.png|32px]] [[File:Birch Log Axis Z JE1 BE1.png|32px]] [[File:Jungle Log Axis Z JE1 BE1.png|32px]] All types of [[block]]s of wood are now rotatable, with the wood placed with the inner side facing the [[player]] (similarly to [[piston]]s).}}
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] Added acacia and dark oak wood.
|[[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] The texture of wood tops have been their own unique texture for each type of wood, rather than sharing it with oak.
|Jungle wood now generates naturally.
|Oak wood now generates naturally in [[plains]] and [[savanna]] [[village]]s.
|The tooltip has been changed from [woodtype] Wood to [woodtype] Log.}}
|{{HistoryLine||v0.11.0|dev=build 1|The tooltip has been changed from [woodtype] Log to [woodtype] Wood.}}
|{{HistoryLine||v0.14.0|dev=build 1|Spruce wood now generates in [[witch hut]]s.}}
|{{HistoryLine||v0.15.0|dev=build 1|[[Savanna]] [[village]]s now generate using acacia wood, which previously used oak wood.
|Spruce wood now generates in [[taiga]] and [[ice plains]] [[village]]s.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak{{needs testing}} and dark oak wood now generate in [[woodland mansion]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Wood can now be found inside [[bonus chest]]s.
|[[Woodland mansion]]s now have birch wood instead of oak wood.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Log Axis Y JE5 BE3.png|32px]] [[File:Spruce Log Axis Y JE5 BE3.png|32px]] [[File:Birch Log Axis Y JE5 BE3.png|32px]] [[File:Jungle Log Axis Y JE6 BE3.png|32px]] [[File:Acacia Log Axis Y JE5 BE3.png|32px]] [[File:Dark Oak Log Axis Y JE5 BE3.png|32px]] The textures of logs have been changed.
|"Wood" has been renamed to "Log".
|Logs are now used to craft [[wood]], [[campfire]]s, and [[smoker]]s.
|Dark oak logs now generate in [[pillager outpost]] watchtowers and as a pile of logs.
|Dark oak logs can now be found in pillager outpost [[chest]]s.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Spruce logs can now be found in [[taiga]] and [[snowy taiga]] [[village]] house chests.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Stem (UD) JE2 BE1.png|32px]] [[File:Warped Stem (UD) JE2 BE1.png|32px]] Added crimson and warped stems.}}
|{{HistoryLine||1.18.10|dev=beta 1.18.10.22|[[File:Dark Oak Log (UD) JE6 BE4.png|32px]] The top texture of dark oak log has been changed.}}
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Log (UD) JE1 BE1.png|32px]] Added mangrove logs.}}
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Log JE1 BE1.png|32px]] Added cherry logs behind the "Next Major Update" experimental toggle.}}
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry logs are now available without using the "Next Major Update" experimental toggle.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of both crimson and warped stems from 0.3 to 2.}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Log JE1 BE1.png|32px]] Added pale oak logs.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] Added oak, spruce, and birch wood.}}
|{{HistoryLine||xbox=TU7|Each type of wood now has a unique name.}}
|{{HistoryLine||xbox=TU9|Spruce wood and birch wood can now be [[craft]]ed into spruce and birch wood [[planks]], [[stairs]] and [[slab]]s.}}
|{{HistoryLine||xbox=TU12|[[File:Jungle Log Axis Y JE1 BE1.png|32px]] Added jungle wood.}}
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|[[File:Oak Log Axis X JE2 BE1.png|32px]] [[File:Spruce Log Axis X JE1 BE1.png|32px]] [[File:Birch Log Axis X JE1 BE1.png|32px]] [[File:Jungle Log Axis X JE1 BE1.png|32px]]<br>[[File:Oak Log Axis Z JE2 BE1.png|32px]] [[File:Spruce Log Axis Z JE1 BE1.png|32px]] [[File:Birch Log Axis Z JE1 BE1.png|32px]] [[File:Jungle Log Axis Z JE1 BE1.png|32px]] All types of [[block]]s of wood are now rotatable, with the wood placed with the inner side facing the [[player]] (similarly to [[piston]]s).
|[[File:Oak Log (UD) JE2 BE1.png|32px]] [[File:Spruce Log (UD) JE1 BE1.png|32px]] [[File:Birch Log (UD) JE1 BE1.png|32px]] [[File:Jungle Log (UD) JE1 BE1.png|32px]]<br>[[File:Oak Log (EW) (PS3) LCE1.png|32px]] [[File:Spruce Log (EW) (PS3) LCE1.png|32px]] [[File:Birch Log (EW) (PS3) LCE1.png|32px]] <br> [[File:Oak Log (NS) (PS3) LCE1.png|32px]] [[File:Spruce Log (NS) (PS3) LCE1.png|32px]] [[File:Birch Log (NS) (PS3) LCE1.png|32px]]<!--that's for birch--><br>[[File:Oak Wood (UD) (PS3) LCE1.png|32px]] [[File:Spruce Wood (UD) (PS3) LCE1.png|32px]] [[File:Birch Wood (UD) (PS3) LCE1.png|32px]] [[File:Jungle Wood (UD) (PS3) LCE1.png|32px]] Prior to this update, in {{edition|ps3}}, wood with special data values looked like it is in {{edition|java}} only in the [[inventory]] or when held, and when placed looked completely different.
|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] [[File:Jungle Log Axis Y JE1 BE1.png|32px]]<br>[[File:Glitched Oak Log Axis X.png|32px]] [[File:Glitched Spruce Log Axis Z.png|32px]] [[File:Glitched Birch Log Axis Z.png |32px]] [[File:Glitched Jungle Log Axis Z.png |32px]]<br>[[File:Glitched Oak Log Axis Z.png|32px]] [[File:Glitched Spruce Log Axis Z.png|32px]] [[File:Glitched Birch Log Axis Z.png|32px]] [[File:Glitched Jungle Log Axis Z.png|32px]]<br>[[File:Oak Wood Axis Y JE3 BE1.png|32px]] [[File:Spruce Wood Axis Y JE3 BE1.png|32px]] [[File:Birch Wood Axis Y JE3 BE1.png|32px]] [[File:Jungle Wood Axis Y JE3 BE1.png|32px]] Prior to this version, in {{edition|xbox360}}, higher data values of wood would result in blocks that had the inside texture facing along the expected axis, but the bark textures not rotated. These data values would function like their own blocks and would not change orientation depending on the targeted block face.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] The top texture of all blocks of wood now have unique textures, rather than sharing it with oak.|The orientation of placed wood blocks is now determined by which face of another [[block]] they are placed against, similarly to [[lever]]s.|Oak wood now generates as part of [[witch hut]]s.}}
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] Added acacia and dark oak wood. It can only be obtained by modding the game.}}
|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Acacia and dark oak wood is now obtainable through the [[creative]] [[inventory]].}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia and dark oak wood is now obtainable in [[survival]].}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Added [[taiga]] [[village]]s, which generate with spruce wood.
|[[Savanna]] villages now generate with acacia wood.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak wood now generates in [[woodland mansion]]s.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|"Wood" has been renamed to "Log".
|[[File:Oak Log Axis Y JE5 BE3.png|32px]] [[File:Spruce Log Axis Y JE5 BE3.png|32px]] [[File:Birch Log Axis Y JE5 BE3.png|32px]] [[File:Jungle Log Axis Y JE6 BE3.png|32px]] [[File:Acacia Log Axis Y JE5 BE3.png|32px]] [[File:Dark Oak Log Axis Y JE5 BE3.png|32px]] The textures of logs have been changed.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dark oak logs now generate in [[pillager outpost]] watchtowers and as a pile of logs.|Dark oak logs can now be found in pillager outpost [[chest]]s.|Logs can now be used to craft [[campfire]]s.}}
|{{HistoryLine|New Nintendo 3DS Edition}}
|{{HistoryLine||0.1.0|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] [[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] Added wood.}}
|{{HistoryLine||1.9.19|Dark oak wood now generates in [[woodland mansion]]s.}}
}}
=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.8|dev=14w10a|''minecraft:log2'' blocks with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to either acacia or dark oak wood.}}
|{{HistoryLine|||dev=14w25a|Logs are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of ''minecraft:log'' were as follows:
{{dvt|spritetype=block|sprite=oak-log|[[Log|Oak Log]] (up-down)}}
{{dvt|spritetype=block|sprite=spruce-log|[[Log|Spruce Log]] (up-down)}}
{{dvt|spritetype=block|sprite=birch-log|[[Log|Birch Log]] (up-down)}}
{{dvt|spritetype=block|sprite=jungle-log|[[Log|Jungle Log]] (up-down)}}
{{dvt|spritetype=block|sprite=oak-log-horizontal|[[Log|Oak Log]] (east-west)}}
{{dvt|spritetype=block|sprite=spruce-log-horizontal|[[Log|Spruce Log]] (east-west)}}
{{dvt|spritetype=block|sprite=birch-log-horizontal|[[Log|Birch Log]] (east-west)}}
{{dvt|spritetype=block|sprite=jungle-log-horizontal|[[Log|Jungle Log]] (east-west)}}
{{dvt|spritetype=block|sprite=oak-log-top|[[Log|Oak Log]] (north-south)}}
{{dvt|spritetype=block|sprite=spruce-log-top|[[Log|Spruce Log]] (north-south)}}
{{dvt|spritetype=block|sprite=birch-log-top|[[Log|Birch Log]] (north-south)}}
{{dvt|spritetype=block|sprite=jungle-log-top|[[Log|Jungle Log]] (north-south)}}
{{dvt|spritetype=block|sprite=oak-log|[[Wood|Oak Wood]] (up-down)}}
{{dvt|spritetype=block|sprite=spruce-log|[[Wood|Spruce Wood]] (up-down)}}
{{dvt|spritetype=block|sprite=birch-log|[[Wood|Birch Wood]] (up-down)}}
{{dvt|spritetype=block|sprite=jungle-log|[[Wood|Jungle Wood]] (up-down)|foot=1}}
The data values for ''minecraft:log2'' were as follows:
{{dvt|spritetype=block|sprite=acacia-log|[[Log|Acacia Log]] (up-down)}}
{{dvt|spritetype=block|sprite=dark-oak-log|[[Log|Dark Oak Log]] (up-down)}}
{{dvt|sprite=missing-texture-block|dv=2-3|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}}
{{dvt|spritetype=block|sprite=acacia-log-horizontal|dv=4|[[Log|Acacia Log]] (east-west)}}
{{dvt|spritetype=block|sprite=dark-oak-log-horizontal|[[Log|Dark Oak Log]] (east-west)}}
{{dvt|sprite=missing-texture-block|dv=6-7|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}}
{{dvt|spritetype=block|sprite=acacia-log-top|dv=8|[[Log|Acacia Log]] (north-south)}}
{{dvt|spritetype=block|sprite=dark-oak-log-top|[[Log|Dark Oak Log]] (north-south)}}
{{dvt|sprite=missing-texture-block|dv=10-11|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}}
{{dvt|spritetype=block|sprite=acacia-log|dv=12|[[Wood|Acacia Wood]] (up-down)}}
{{dvt|spritetype=block|sprite=dark-oak-log|[[Wood|Dark Oak Wood]] (up-down)}}
{{dvt|sprite=missing-texture-block|dv=14-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" wood blocks]]|foot=1}}}}
|{{HistoryLine|||dev=14w26a|''minecraft:log2'' with metadata values 2-3, 6-7, 10-11 and 14-15 have now been completely removed from the game.}}
|{{HistoryLine||1.13|dev=17w47a|The different variant [[block states]] and the <code>axis{{=}}none</code> block state for both the <code>log</code> and <code>log2</code> IDs have now been split up into their own IDs.
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 17 and 162.}}
|{{HistoryLine||1.17|dev=21w05a|<code>azalea_log_replaceable</code> Azalea log [[tag]] added.}}
|{{HistoryLine|||dev=21w10a|<code>azalea_log_replaceable</code> Azalea log [[tag]] removed.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.19.80|dev=Preview 1.19.80.20|The different log type [[block states]] for the <code>log</code> and <code>log2</code> IDs have now been split up into their own IDs.}}
}}
== Issues ==
{{Issue list|log|stem|-chat|-server|-file}}
== Trivia ==
* In [[Bedrock Edition]], dark oak and acacia logs share a block ID separate from the old logs, called {{code|log2}}, because all the other data values on the previous log block were occupied by rotated variants ([[red sandstone]] [[slabs]] suffered a similar fate). There are still 8 remaining data values on the block that cannot be obtained. This was also the case in Java Edition prior to [[Java Edition 1.13|1.13]].
* Even if stems or their plank variants cannot be used as fuel or made into charcoal, the player can bypass this by crafting them into crafting tables or sticks, which can be used as a fuel.
* Crimson and warped stems are the only logs that have animated textures.
== Gallery ==
=== Screenshots ===
<gallery>
Rotatedlogblocks.png|All the facings and types of wood logs with the [[bark]] blocks. From left to right: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, pale oak, crimson, and warped.
All 18 wood variants.png|All variants of logs, bark, and stripped logs.
Wood Species.png|All log types crafting into the planks below it and the corresponding saplings.
Trees.png|Oak/Large, Birch, Spruce/Large, Jungle/Large, Acacia, Dark Oak, Cherry, Pale Oak, Azalea trees, and huge Crimson and Warped fungi.
Mangrove Meat.jpg|A build using mangrove logs to represent meat.
Pale Normal Dark Oaks.png|Comparison between the log and plank variants of oak, pale oak and dark oak
</gallery>
=== Development images ===
<gallery>
File:Sideways Logs.png|Early developer image of sideways logs.
File:TexturesNeedingRecreation (15).png|alt=
File:TexturesNeedingRecreation (14).png|alt=
File:TexturesNeedingRecreation (3).png|alt=
</gallery>
== References ==
{{Reflist}}
== Navigation ==
{{Navbox new content|pale garden}}
{{Navbox wood}}
{{Navbox blocks|structural}}
[[Category:Plants]]
[[Category:Natural blocks]]
[[Category:Generated structure blocks]]
[[Category:Flammable blocks]]
[[cs:Kmen]]
[[de:Stamm]]
[[es:Tronco]]
[[fr:Bûche]]
[[hu:Nyersfa]]
[[it:Tronco]]
[[ja:原木]]
[[ko:원목]]
[[lzh:樁]]
[[nl:Stam]]
[[pl:Pień]]
[[pt:Tronco]]
[[ru:Древесина]]
[[th:ท่อนไม้]]
[[tr:Odun]]
[[uk:Колода]]
[[zh:原木]]

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@ -0,0 +1,194 @@
{{Redirect|Plate|the armor|MCD:Plate Armor}}
[[File:All Pressure Plates.png|thumb|All pressure plates.]]
A '''pressure plate''' is a non-solid [[block]] that produces a [[redstone]] signal when stood on by an [[entity]], with multiple variants that have different properties.
== Variants ==
* [[Wooden Pressure Plate]]
** {{BlockLink|Oak Pressure Plate}}
** {{BlockLink|Spruce Pressure Plate}}
** {{BlockLink|Birch Pressure Plate}}
** {{BlockLink|Jungle Pressure Plate}}
** {{BlockLink|Acacia Pressure Plate}}
** {{BlockLink|Dark Oak Pressure Plate}}
** {{BlockLink|Mangrove Pressure Plate}}
** {{BlockLink|Cherry Pressure Plate}}
** {{BlockLink|Pale Oak Pressure Plate}}
** {{BlockLink|Bamboo Pressure Plate}}
** {{BlockLink|Crimson Pressure Plate}}
** {{BlockLink|Warped Pressure Plate}}
* {{BlockLink|Stone Pressure Plate}}
* {{BlockLink|Polished Blackstone Pressure Plate}}
* {{BlockLink|Heavy Weighted Pressure Plate}}
* {{BlockLink|Light Weighted Pressure Plate}}
== Obtaining ==
=== Breaking ===
A pressure plate is removed and drops itself as an item if:
* the block beneath it is moved, removed, or destroyed
* a [[piston]] tries to push it or moves a block into its space
== Usage ==
{{see also|Redstone circuit}}{{Hatnote|This section is about the behavior and usage of pressure plate in general. For more information see the respective variant page (listed in the previous section)}}
A pressure plate can be used to detect entities on top of it (players, mobs, items, etc.).[[File:Pressure plate as power source.png|thumb|Pressure plate placement and behavior.]]
[[File:Pressure plate.png|thumb|Pressure plates on fences.]]
To place a pressure plate, {{control|use}} it while aiming at the face of a block adjacent to the destination space.
A pressure plate can be attached to:
* the ''top'' of any full solid [[opaque]] block (stone, dirt, blocks of gold, etc.), including full-block mechanism components ([[command block]]s, [[dispenser]]s, [[dropper]]s, [[note block]]s, and [[redstone lamp]]s)
* the ''top'' of a [[hopper]], [[fence]], [[nether brick fence]], an upside-down [[slab]], or upside-down [[stairs]].
A pressure plate cannot be attached to the side or bottom of any block, but attempting to make such an attachment may cause the plate to attach to the top of a block under the destination space. For example, if a fence is on the ground, attempting to attach a plate to the ''side'' of the fence causes the plate to be attached to the ''top'' of the ground next to the fence instead.
More information regarding placement on transparent blocks can be found at [[Opacity/Placement]].
=== Activation ===
A pressure plate ''activates'' when an entity is on top of it (specifically, when the entity's collision mask intersects the bottom quarter-block of the pressure plate's space, which may include entities flying close to the ground), with a minimum activation time of 1 second. How it is activated varies depending on which kind of pressure plate is.
A [[minecart]] traveling on [[rail]]s activates a pressure plate next to a diagonal track but not one next to a straight track (stone pressure plates are activated only if the minecart contains a mob or player).
;Behavior
While active, a pressure plate:
* powers adjacent [[redstone dust]], and adjacent [[redstone comparator]] or [[redstone repeater]]s facing away from the plate
* strongly powers any full solid opaque block beneath it
* activates adjacent [[mechanism component]]s, including above or below, such as [[piston]]s, [[redstone lamp]]s, etc.
[[Water]] and [[lava]] flow around a pressure plate without affecting it.
Pressure plates can also open [[doors]], activate [[TNT]], and power [[command block]]s.
{{-}}
== Block states ==
{{see also|Block states}}
{{/BS}}
== Video ==
{{yt|zJApINwkCEw}}
== History ==
{{HistoryTable
|{{HistoryLine|java classic}}
|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding pressure plates.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.1|Added two types of pressure plates: wooden and stone pressure plates.
|The model of pressure plates in item form is different.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.3|Pressure plates now require only two [[wood planks]]/[[stone]] to [[craft]]; previous versions required three (this recipe now creates [[slab]]s).}}
|{{HistoryLine||1.6|dev=Test Build 3|Both types of pressure plates can now also be recovered by destroying the [[block]] they are on.
|Pressure plates may no longer be placed on [[leaf block]]s or [[TNT]]. Pressure plates placed on such blocks prior to this update drop themselves when disturbed (whether by stepping on them or by placing/breaking adjacent blocks) and can be recollected, though they can still ignite TNT.}}
|{{HistoryLine||1.7|The model of pressure plates has been changed.}}
|{{HistoryLine||1.8|dev=Pre-release|Pressure plates can now be placed on [[fence]]s, though they are not functional in this configuration due to the fence's hitbox.
|Dropped pressure plate items no longer appear larger than normal blocks.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Pressure plates now function when placed on top of [[fence]]s.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|The textures of pressure plates have been changed.}}
|{{HistoryLine||November 25, 2012|link=https://youtube.com/watch?v=YG9RNyRhIow?t=7m35s|Weighted pressure plates are announced at [[MINECON 2012]]. It was mentioned that they would, in addition to the functions actually given to them upon introduction, also be able to detect how full a [[minecart with chest]] is, functionality that was instead given to the [[detector rail]] and [[redstone comparator]].}}
|{{HistoryLine||1.5|dev=13w01a|Added two new types of pressure plates as weighted pressure plates.
|The model of weighted pressure plates in item form is different.}}
|{{HistoryLine||1.7.2|dev=13w36a|The output strength of weighted pressure plates has been rescaled.
|All [[entities]] are now allowed to trigger weighted pressure plates.}}
|{{HistoryLine||1.8|dev=14w10a|The model of all pressure plates in item form has been changed.}}
|{{HistoryLine|||dev=14w10c|The model of all pressure plates in item form has been changed.<ref>{{bug|MC-50309}}</ref>}}
|{{HistoryLine|||dev=14w33a|Pressure plates now have unique item names.<ref>{{bug|MC-66247}}</ref>}}
|{{HistoryLine||1.9|dev=15w31a|The model of all pressure plates in item form has been changed.}}
|{{HistoryLine|||dev=15w43a|Non-stone pressure plates have now been given a different, more high-pitched activation [[sound]], so that they no longer match the sound of stone pressure plates.}}
|{{HistoryLine|||dev=15w46a|[[Mob]]s no longer spawn on pressure plates.}}
|{{HistoryLine||1.14|dev=18w43a|The textures of all pressure plates have been changed.}}
|{{HistoryLine|||dev=19w12b|All pressure plates can now be placed on [[glass]], [[ice]], [[glowstone]] and the [[sea lantern]].}}
|{{HistoryLine||1.14.3|dev=pre3|All pressure plates can now be placed on [[iron bar]]s and [[glass pane]]s.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.13.0|dev=build 1|Added four types of pressure plates: wooden, stone, heavy weighted, and light weighted pressure plates.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|The textures of all pressure plates have been changed.}}
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|The pressure plates now have different pitches based on their behavior to match ''[[Java Edition]]''.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added two types of pressure plates: wooden and stone pressure plates.}}
|{{HistoryLine||xbox=TU5|Pressure plates are now placeable on [[fence]]s.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Added two new types of pressure plates as weighted pressure plates.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Non-stone pressure plates have now been given a different, more high-pitched activation [[sound]], so that they no longer match the sound of stone pressure plates.{{check version}}}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|The textures of all pressure plates have been changed.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|Added four types of pressure plates: wooden, stone, heavy weighted, and light weighted pressure plates.}}
}}
=== Pre-1.7.2 requirements ===
Before [[Java Edition 1.7.2]], weighted pressure plates could be activated only by [[drop]]s, and they required larger quantities.
{| class="wikitable" style="text-align:center"
|+Required entities for weighted pressure plate signal strength
! rowspan="2" |Signal<br>strength
! colspan="3" |Number of entities required
|-
|Gold plate
|Iron plate<br>(blocks)
|Iron plate (stacks)
|-
|1||14||142||1 block42 blocks
|-
|2||58||4385||43 blocks1 stack 21 blocks
|-
|3||912||86128 ||1 stack 22 blocks'''2 stacks'''
|-
|4||1316||129170||2 stacks 1 block2 stacks 42 blocks
|-
|5||1720||171213||2 stacks 43 blocks3 stacks 21 blocks
|-
|6||2124||214256||3 stacks 22 blocks'''4 stacks'''
|-
|7||2528||257298||4 stacks 1 block4 stacks 42 blocks
|-
|8||2932||299341|| 4 stacks 43 blocks5 stacks 21 blocks
|-
|9||3336||342384||5 stacks 22 blocks'''6 stacks'''
|-
|10||3740||385426||6 stacks 1 block6 stacks 42 blocks
|-
|11||4144||427469||6 stacks 43 blocks7 stacks 21 blocks
|-
|12||4548||470512||7 stacks 22 blocks'''8 stacks'''
|-
|13||4952||513554||8 stacks 1 block8 stacks 42 blocks
|-
|14||5356
|555597||8 stacks 43 blocks9 stacks 21 blocks
|-
|15||57+||598+||9 stacks 22 blocks+
|}
== Issues ==
{{Issue list}}
== References ==
{{Reflist}}
== Navigation ==
{{Navbox redstone|components}}
{{Navbox blocks|Utility}}
[[Category:Mechanisms]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]
[[cs:Nášlapná deska]]
[[de:Druckplatte]]
[[es:Placa de presión]]
[[fr:Plaque de pression]]
[[hu:Nyomólapok]]
[[it:Pedana a pressione]]
[[ja:感圧板]]
[[ko:압력판]]
[[nl:Drukplaat]]
[[pl:Płyta naciskowa]]
[[pt:Placa de pressão]]
[[ru:Нажимная пластина]]
[[th:แป้นเหยียบ]]
[[tr:Basınç Plakası]]
[[uk:Натискна плита]]
[[zh:压力板]]