From 721672a51b0698af33fa11c9d956debae7661c3e Mon Sep 17 00:00:00 2001 From: Ryan Voots Date: Sun, 22 Dec 2024 07:45:02 -0500 Subject: [PATCH] Update pages --- wiki_backup/Brown Carpet.txt | 591 ++++++++++++++ wiki_backup/Cake with White Candle.txt | 626 +++++++++++++++ wiki_backup/Cherry Wall Hanging Sign.txt | 639 +++++++++++++++ wiki_backup/Chorus Flower.txt | 234 ++++++ wiki_backup/End Stone Brick Slab.txt | 156 ++++ .../File-Cobbled Deepslate Wall.png.txt | 4 + wiki_backup/File-Crafter.png.txt | 11 + wiki_backup/File-Dark Oak Trapdoor.png.txt | 2 + wiki_backup/File-Deepslate Gold Ore.png.txt | 5 + wiki_backup/File-Dropper.png.txt | 13 + wiki_backup/File-Honeycomb Block.png.txt | 26 + wiki_backup/File-Light Gray Candle.png.txt | 3 + wiki_backup/File-Oak Wall Sign.png.txt | 4 + wiki_backup/File-Ominous Banner.gif.txt | 5 + wiki_backup/File-Player Head.png.txt | 3 + .../File-Polished Blackstone Stairs.png.txt | 4 + .../File-Prismarine Brick Stairs.png.txt | 12 + .../File-Stripped Pale Oak Wood.png.txt | 5 + wiki_backup/Gray Carpet.txt | 591 ++++++++++++++ wiki_backup/Pale Oak Hanging Sign.txt | 639 +++++++++++++++ wiki_backup/Purple Shulker Box.txt | 503 ++++++++++++ wiki_backup/Stone Brick Stairs.txt | 139 ++++ wiki_backup/Trapped Chest.txt | 299 +++++++ wiki_backup/frogspawn.txt | 153 ++++ wiki_backup/jungle leaves.txt | 741 ++++++++++++++++++ wiki_backup/peonies.txt | 177 +++++ wiki_backup/smooth quartz block.txt | 133 ++++ 27 files changed, 5718 insertions(+) create mode 100644 wiki_backup/Brown Carpet.txt create mode 100644 wiki_backup/Cake with White Candle.txt create mode 100644 wiki_backup/Cherry Wall Hanging Sign.txt create mode 100644 wiki_backup/Chorus Flower.txt create mode 100644 wiki_backup/End Stone Brick Slab.txt create mode 100644 wiki_backup/File-Cobbled Deepslate Wall.png.txt create mode 100644 wiki_backup/File-Crafter.png.txt create mode 100644 wiki_backup/File-Dark Oak Trapdoor.png.txt create mode 100644 wiki_backup/File-Deepslate Gold Ore.png.txt create mode 100644 wiki_backup/File-Dropper.png.txt create mode 100644 wiki_backup/File-Honeycomb Block.png.txt create mode 100644 wiki_backup/File-Light Gray Candle.png.txt create mode 100644 wiki_backup/File-Oak Wall Sign.png.txt create mode 100644 wiki_backup/File-Ominous Banner.gif.txt create mode 100644 wiki_backup/File-Player Head.png.txt create mode 100644 wiki_backup/File-Polished Blackstone Stairs.png.txt create mode 100644 wiki_backup/File-Prismarine Brick Stairs.png.txt create mode 100644 wiki_backup/File-Stripped Pale Oak Wood.png.txt create mode 100644 wiki_backup/Gray Carpet.txt create mode 100644 wiki_backup/Pale Oak Hanging Sign.txt create mode 100644 wiki_backup/Purple Shulker Box.txt create mode 100644 wiki_backup/Stone Brick Stairs.txt create mode 100644 wiki_backup/Trapped Chest.txt create mode 100644 wiki_backup/frogspawn.txt create mode 100644 wiki_backup/jungle leaves.txt create mode 100644 wiki_backup/peonies.txt create mode 100644 wiki_backup/smooth quartz block.txt diff --git a/wiki_backup/Brown Carpet.txt b/wiki_backup/Brown Carpet.txt new file mode 100644 index 0000000..234961a --- /dev/null +++ b/wiki_backup/Brown Carpet.txt @@ -0,0 +1,591 @@ +{{for}} +{{Infobox block +| group = White +| 1-1 = White Carpet.png +| invimage = White Carpet +| group2 = Light Gray +| 2-1 = Light Gray Carpet.png +| invimage2 = Light Gray Carpet +| group3 = Gray +| 3-1 = Gray Carpet.png +| invimage3 = Gray Carpet +| group4 = Black +| 4-1 = Black Carpet.png +| invimage4 = Black Carpet +| group5 = Brown +| 5-1 = Brown Carpet.png +| invimage5 = Brown Carpet +| group6 = Red +| 6-1 = Red Carpet.png +| invimage6 = Red Carpet +| group7 = Orange +| 7-1 = Orange Carpet.png +| invimage7 = Orange Carpet +| group8 = Yellow +| 8-1 = Yellow Carpet.png +| invimage8 = Yellow Carpet +| group9 = Lime +| 9-1 = Lime Carpet.png +| invimage9 = Lime Carpet +| group10 = Green +| 10-1 = Green Carpet.png +| invimage10 = Green Carpet +| group11 = Cyan +| 11-1 = Cyan Carpet.png +| invimage11 = Cyan Carpet +| group12 = Light Blue +| 12-1 = Light Blue Carpet.png +| invimage12 = Light Blue Carpet +| group13 = Blue +| 13-1 = Blue Carpet.png +| invimage13 = Blue Carpet +| group14 = Purple +| 14-1 = Purple Carpet.png +| invimage14 = Purple Carpet +| group15 = Magenta +| 15-1 = Magenta Carpet.png +| invimage15 = Magenta Carpet +| group16 = Pink +| 16-1 = Pink Carpet.png +| invimage16 = Pink Carpet +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +|waterloggable = {{jebe|No|Yes}} +| stackable = Yes (64) +| flammable = Yes ({{el|je|short=1}}: 60, {{els|be|ee|short=1}}: 30) +| lavasusceptible = Yes +}} +'''Carpets''' are thin variants of [[wool]] that can be dyed in any of the 16 [[Dye|colors]]. + +== Obtaining == +=== Breaking === +Carpets can be mined using any tool, or without a tool. Unlike wool, carpets are not destroyed quicker when using [[shears]].{{bug|MC-192893||Carpets have no assigned tool}} +{{breaking row|horizontal=1|Carpet|sprite=Carpets}} + +=== Natural generation === +;Igloo +White and light gray carpet can be found in [[igloo]]s. If its basement generates (50% chance), red carpet can also be found. +;Mansion +All carpet colors except orange and light blue{{only|bedrock|short=y}} generate within [[woodland mansion]]s. + +;Village +Yellow, white, and green carpets generate in [[plains]] [[village]]s. + +Lime, white, and green carpets generate in [[desert]] villages. + +Blue and red carpets generate in [[snowy tundra]] villages. + +Orange, white, and red carpets generate in [[savanna]] villages. + +Purple, white, and red carpets generate in [[taiga]] villages. + +;Ancient city +Gray, blue, light blue, and cyan carpets generate in [[ancient cities]]. + +=== Crafting === +{{Crafting + |A3= Matching Wool + |B3= Matching Wool + |Output= Matching Carpet,3 + |type= Decoration block + |head=1 + |showdescription=1 +}} +{{Crafting + |A1= White Carpet + |B1= White Carpet + |C1= White Carpet + |A2= White Carpet + |B2= Matching Colored Dye + |C2= White Carpet + |A3= White Carpet + |B3= White Carpet + |C3= White Carpet + |Output= Matching Dyed Carpet,8 + |type= Building block + |showdescription= 1 + |description= {{only|bedrock}} +}} +{{Crafting + |Any Carpet + |Matching Dye + |Output= Matching Carpet + |type= Building block + |showdescription= 1 +|description={{only|java}}}} +{{Crafting + |Any Dyed Carpet + |Bleach + |Output=White Carpet + |type=Decoration block + |description={{only|bedrock|education}} + |foot=1 +}} +
+ +{{Crafting + |showdescription=1 + |A1= White Carpet + |B1= White Carpet + |C1= White Carpet + |A2= White Carpet + |B2= Lapis Lazuli; Cocoa Beans; Ink Sac + |C2= White Carpet + |A3= White Carpet + |B3= White Carpet + |C3= White Carpet + |Output=Blue Carpet; Brown Carpet; Black Carpet + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +=== Trading === +{{Trade sources|Any color Carpet}} + +== Usage == +Carpet has the same visual thickness as a [[pressure plate]]. It has a hitbox of {{frac|1|16}} of a block and covers the entire surface of the block it is placed on. This thickness prevents [[mob spawning]]. + +Carpet can be placed on any block, including non-solid blocks, except [[air]] and [[item frame]]{{only|java}}. When placed on [[grass]] or [[fern]], they break and the carpet is placed on the block below. When placed on [[vines]], the topmost block of vines breaks and the carpet is placed on the block below, any vines blocks below the first one don't break. It can even be placed over [[water]] blocks, but to do so you must target an adjacent block with a visible hitbox. + +Carpet can be pushed and pulled by [[piston]]s but pops off if pushed onto a hole or pulled downward. It can also break falling sand and gravel. + +Carpet is an opaque block but does not decrease light going through it. Because of this and the fact that it can be placed on any block, a common decorative strategy is to place carpet on a light-emitting block in the floor, illuminating a room and hiding the light source at the same time. + +Carpets can be placed on top of [[fence]]s and [[wall]]s to allow the player to jump on top of them while still preventing animals and mobs from crossing. This is because mobs do not try jump over fences and walls, even with a carpet above. + +{{IN|je}}, if a [[campfire]] is placed beneath a [[beehive]] to pacify [[bee]]s, the campfire can be placed below ground and a carpet placed over the campfire to protect bees from the fire. {{IN|be}}, a carpet over a campfire removes the campfire's pacifying effect on bees. + +If a carpet is placed so that it lays on top of a [[hopper]], the hopper can still collect [[item (entity)|items]] through the carpet. This is because hoppers can collect items from [[Solid block#Height|less than a full block]] above in ''Java Edition'', or less than {{frac|3|4}} of a block above in Bedrock Edition. + +Carpets can also be placed over other carpets. Mobs are unable to walk over two or more layers of carpets, because the mob's AI treats carpets as if they are [[air]] blocks. If a mob stands on a double carpet layer, it stays perfectly still.{{only|je}} Similarly, [[endermen]] are unable to teleport onto double carpet layers. + +Carpets, similar to [[wool]], dampens vibrations from [[sculk sensor]]s. These include placing, breaking, and entities walking/jumping on. However, unlike wool, carpets dampen only horizontal vibration paths. + +=== Decorating llamas === +[[File:All llama swag patterns.png|thumb|right|All llama carpet patterns.]] + +[[Llamas]] can be equipped with [[carpet]]s in their carpet slot ({{SlotSprite|Carpet}}). Each carpet color shows as a different patterned rug on the llama's back. + +==== Enchanting ==== +Carpets cannot be enchanted in survival mode. However, {{in|java}} creative mode, just like any other item, it can be enchanted with any enchantment using an anvil. While most enchantments have no effect, [[Thorns]], [[Protection]], [[Fire Protection]], [[Blast Protection]], [[Curse of Binding]] and [[Curse of Vanishing]] apply their effects to the llama as expected. + +=== Fuel === +Carpet can be used as a fuel in [[furnace]]s, smelting 0.335 items per carpet item.{{only|java}} + +=== Breaking tall grass and vines === +When placed on the top half of blocks like [[tall grass]], [[large fern]], or [[vines]] they break and the carpet drops as an item. + +== Sounds == +=== Generic === +{{Sound table/Block/Wool}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Llama swag.ogg +|subtitle=Llama is decorated +|source=neutral +|description=When a llama is equipped with a carpet +|id=entity.llama.swag +|translationkey=subtitles.entity.llama.swag +|volume=0.5 +|pitch=1.0 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Llama swag.ogg +|source=neutral +|description=When a llama equips a carpet +|id=mob.llama.swag +|volume=0.5 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Carpet +|spritetype=block +|nameid=white_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Orange Carpet +|spritetype=block +|nameid=orange_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Magenta Carpet +|spritetype=block +|nameid=magenta_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Light Blue Carpet +|spritetype=block +|nameid=light_blue_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Yellow Carpet +|spritetype=block +|nameid=yellow_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Lime Carpet +|spritetype=block +|nameid=lime_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Pink Carpet +|spritetype=block +|nameid=pink_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Gray Carpet +|spritetype=block +|nameid=gray_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Light Gray Carpet +|spritetype=block +|nameid=light_gray_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Cyan Carpet +|spritetype=block +|nameid=cyan_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Purple Carpet +|spritetype=block +|nameid=purple_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Blue Carpet +|spritetype=block +|nameid=blue_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Brown Carpet +|spritetype=block +|nameid=brown_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Green Carpet +|spritetype=block +|nameid=green_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Red Carpet +|spritetype=block +|nameid=red_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Black Carpet +|spritetype=block +|nameid=black_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Carpet +|spritetype=block +|nameid=white_carpet +|aliasid=carpet / 0 +|id=171 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.white.name}} +{{ID table2 +|displayname=Orange Carpet +|spritetype=block +|nameid=orange_carpet +|aliasid=carpet / 1 +|id=-597 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.orange.name}} +{{ID table2 +|displayname=Magenta Carpet +|spritetype=block +|nameid=magenta_carpet +|aliasid=carpet / 2 +|id=-598 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.magenta.name}} +{{ID table2 +|displayname=Light Blue Carpet +|spritetype=block +|nameid=light_blue_carpet +|aliasid=carpet / 3 +|id=-599 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.lightBlue.name}} +{{ID table2 +|displayname=Yellow Carpet +|spritetype=block +|nameid=yellow_carpet +|aliasid=carpet / 4 +|id=-600 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.yellow.name}} +{{ID table2 +|displayname=Lime Carpet +|spritetype=block +|nameid=lime_carpet +|aliasid=carpet / 5 +|id=-601 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.lime.name}} +{{ID table2 +|displayname=Pink Carpet +|spritetype=block +|nameid=pink_carpet +|aliasid=carpet / 6 +|id=-602 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.pink.name}} +{{ID table2 +|displayname=Gray Carpet +|spritetype=block +|nameid=gray_carpet +|aliasid=carpet / 7 +|id=-603 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.gray.name}} +{{ID table2 +|displayname=Light Gray Carpet +|spritetype=block +|nameid=light_gray_carpet +|aliasid=carpet / 8 +|id=-604 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.silver.name}} +{{ID table2 +|displayname=Cyan Carpet +|spritetype=block +|nameid=cyan_carpet +|aliasid=carpet / 9 +|id=-605 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.cyan.name}} +{{ID table2 +|displayname=Purple Carpet +|spritetype=block +|nameid=purple_carpet +|aliasid=carpet / 10 +|id=-606 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.purple.name}} +{{ID table2 +|displayname=Blue Carpet +|spritetype=block +|nameid=blue_carpet +|aliasid=carpet / 11 +|id=-607 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.blue.name}} +{{ID table2 +|displayname=Brown Carpet +|spritetype=block +|nameid=brown_carpet +|aliasid=carpet / 12 +|id=-608 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.brown.name}} +{{ID table2 +|displayname=Green Carpet +|spritetype=block +|nameid=green_carpet +|aliasid=carpet / 13 +|id=-609 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.green.name}} +{{ID table2 +|displayname=Red Carpet +|spritetype=block +|nameid=red_carpet +|aliasid=carpet / 14 +|id=-610 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.red.name}} +{{ID table2 +|displayname=Black Carpet +|spritetype=block +|nameid=black_carpet +|aliasid=carpet / 15 +|id=-611 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.black.name +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine||May 21, 2009|link={{WON|110762705/my-list-on-tile-types-so-far}}|[[Notch]] mentions carpets and tapestries as potential block types, which would be made from [[cloth]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.6.1|dev=13w16a|[[File:White Carpet Revision 1.png|32px]] [[File:Light Gray Carpet Revision 1.png|32px]] [[File:Gray Carpet Revision 1.png|32px]] [[File:Black Carpet Revision 1.png|32px]] [[File:Brown Carpet Revision 1.png|32px]] [[File:Red Carpet Revision 1.png|32px]] [[File:Orange Carpet Revision 1.png|32px]] [[File:Yellow Carpet Revision 1.png|32px]] [[File:Lime Carpet Revision 1.png|32px]] [[File:Green Carpet Revision 1.png|32px]] [[File:Cyan Carpet Revision 1.png|32px]] [[File:Light Blue Carpet Revision 1.png|32px]] [[File:Blue Carpet Revision 1.png|32px]] [[File:Purple Carpet Revision 1.png|32px]] [[File:Magenta Carpet Revision 1.png|32px]] [[File:Pink Carpet Revision 1.png|32px]] Added carpets. +|The [[crafting]] recipe of carpets currently returns two carpets from two [[wool]]. +|The hitbox height of carpets is currently 0; a consequence of this was that [[mob]]s can spawn on carpet as long as the [[block]] underneath the carpet supported the mob spawning.}} +|{{HistoryLine|||dev=13w17a|The [[crafting]] recipe of carpets now returns 3 carpets from two wool.}} +|{{HistoryLine|||dev=13w24b|Carpets can now be placed on top of any [[block]], including non-solid blocks.}} +|{{HistoryLine||1.7.2|dev=13w41b|Carpets are now [[flammable]].}} +|{{HistoryLine||1.8|dev=14w29a|Carpets now have a hitbox height of {{frac|1|16}} of a block instead of 0. As a result of this, [[mob]]s can no longer spawn on carpet.}} +|{{HistoryLine||1.9|dev=15w43a|White and light gray carpets now generate on the floors of [[igloo]]s, and red carpets in igloo basements.}} +|{{HistoryLine||1.11|dev=16w33a|Carpets can now be used in [[furnace]]s, lasting for 0.33 [[smelting]] cycles.}} +|{{HistoryLine|||dev=16w35a|Carpets now last for 0.335 smelting cycles.{{bug|MC-106303}}}} +|{{HistoryLine|||dev=16w39a|Carpets now generate naturally within [[woodland mansion]]s. +|Carpets may now be used to saddle [[llama]]s.}} +|{{HistoryLine|||dev=16w44a|White carpets are now called "White Carpet" rather than just "Carpet".}} +|{{HistoryLine||1.12|dev=17w06a|[[File:White Carpet.png|32px]] [[File:Light Gray Carpet.png|32px]] [[File:Gray Carpet.png|32px]] [[File:Black Carpet.png|32px]] [[File:Brown Carpet.png|32px]] [[File:Red Carpet.png|32px]] [[File:Orange Carpet.png|32px]] [[File:Yellow Carpet.png|32px]] [[File:Lime Carpet.png|32px]] [[File:Green Carpet.png|32px]] [[File:Cyan Carpet.png|32px]] [[File:Light Blue Carpet.png|32px]] [[File:Blue Carpet.png|32px]] [[File:Purple Carpet.png|32px]] [[File:Magenta Carpet.png|32px]] [[File:Pink Carpet.png|32px]] The textures of carpets have been changed.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the carpet ID have now been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 171.}} +|{{HistoryLine||1.14|dev=18w43a|Additional [[crafting]] recipes for non-white carpets have been added. These recipes require a [[dye]] surrounded by 8 white carpets. +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}} +{{Crafting Table +|A1= White Carpet +|B1= White Carpet +|C1= White Carpet +|A2= White Carpet +|B2= Matching Colored Dye +|C2= White Carpet +|A3= White Carpet +|B3= White Carpet +|C3= White Carpet +|Output= Matching Dyed Carpet,8 +|type= Building block +|ignoreusage=1}} +{{!}}} +}} +|{{HistoryLine|||dev=18w48a|Carpets now generate in the updated [[plains]] [[village]]s.}} +|{{HistoryLine|||dev=18w49a|Carpets now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}} +|{{HistoryLine|||dev=18w50a|Carpets now generate in the updated [[desert]] and [[taiga]] villages.}} +|{{HistoryLine|||dev=19w11a|Shepherd [[villager]]s now [[trading|sell]] carpets.}} +|{{HistoryLine||1.15|dev=19w37a|[[Curse of Vanishing]] enchantment is now functional llamas when added to carpets in creative mode.}} +|{{HistoryLine||1.16|dev=20w15a|Carpets placed in a [[dispenser]] can now be put on tamed [[llama]]s.}} +|{{HistoryLine||1.19|dev=22w13a|Gray, blue, light blue, and cyan carpets now generate in [[ancient cities]].}} +|{{HistoryLine|||dev=22w15a|Carpets, like [[wool]] blocks, now dampen the vibrations caused by their placing, breaking or dropping as items. +|Carpets now also dampen the vibrations caused by running and jumping over them.}} +|{{HistoryLine||1.20|dev=Pre-release 1|Carpets of any color can now be dyed into any other color. +|The recipe is now shapeless: one piece of dye can only dye one carpet. +|The recipe for dyeing 8 white carpets into 8 colored carpets no longer exists.}} +|{{HistoryLine||1.20.5|dev=24w05a|[[Thorns]], [[Protection]], [[Fire Protection]], [[Blast Protection]], [[Projectile Protection]] and [[Feather Falling]] enchantments are now functional on carpets when worn by [[llama]]s.}} +|{{HistoryLine||1.21|dev=24w18a|[[Curse of Binding]] enchantment is now functional for llamas when added to carpets in creative mode.}} +|{{HistoryLine||1.21.2|dev=pre1|Carpets now show the enchantment glint on [[llamas]] when enchanted.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:White Carpet Revision 1.png|32px]] [[File:Light Gray Carpet Revision 1.png|32px]] [[File:Gray Carpet Revision 1.png|32px]] [[File:Black Carpet Revision 1.png|32px]] [[File:Brown Carpet Revision 1.png|32px]] [[File:Red Carpet Revision 1.png|32px]] [[File:Orange Carpet Revision 1.png|32px]] [[File:Yellow Carpet Revision 1.png|32px]] [[File:Lime Carpet Revision 1.png|32px]] [[File:Green Carpet Revision 1.png|32px]] [[File:Cyan Carpet Revision 1.png|32px]] [[File:Light Blue Carpet Revision 1.png|32px]] [[File:Blue Carpet Revision 1.png|32px]] [[File:Purple Carpet Revision 1.png|32px]] [[File:Magenta Carpet Revision 1.png|32px]] [[File:Pink Carpet Revision 1.png|32px]] Added carpets. +|Carpets are only available in [[Creative]] mode.}} +|{{HistoryLine|||dev=build 4|Red carpets can now be [[crafted]] in Survival.}} +|{{HistoryLine||v0.9.0|dev=build 1|Brown carpets now naturally generate in [[village]]s. +|All carpets can now be obtained in Survival mode.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|White and light gray carpets now generate on the floors of [[igloo]]s, and red carpets in igloo basements.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Carpets now generate naturally within [[woodland mansion]]s. +|Carpets may now be used to saddle [[llama]]s. +|[[File:White Carpet.png|32px]] [[File:Light Gray Carpet.png|32px]] [[File:Gray Carpet.png|32px]] [[File:Black Carpet.png|32px]] [[File:Brown Carpet.png|32px]] [[File:Red Carpet.png|32px]] [[File:Orange Carpet.png|32px]] [[File:Yellow Carpet.png|32px]] [[File:Lime Carpet.png|32px]] [[File:Green Carpet.png|32px]] [[File:Cyan Carpet.png|32px]] [[File:Light Blue Carpet.png|32px]] [[File:Blue Carpet.png|32px]] [[File:Purple Carpet.png|32px]] [[File:Magenta Carpet.png|32px]] [[File:Pink Carpet.png|32px]] The textures of carpets have been changed.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|White carpets can now be [[crafted]] from colored carpets and [[bleach]], when {{el|ee}} features are enabled.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|White carpets can now be [[dye]]d from the [[crafting table]]. +|Various carpets now generate in the new [[village]]s.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Carpets can now be [[trading|bought]] from shepherd [[villager]]s.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|The different [[block states]] for the carpet ID have now been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:White Carpet Revision 1.png|32px]] [[File:Light Gray Carpet Revision 1.png|32px]] [[File:Gray Carpet Revision 1.png|32px]] [[File:Black Carpet Revision 1.png|32px]] [[File:Brown Carpet Revision 1.png|32px]] [[File:Red Carpet Revision 1.png|32px]] [[File:Orange Carpet Revision 1.png|32px]] [[File:Yellow Carpet Revision 1.png|32px]] [[File:Lime Carpet Revision 1.png|32px]] [[File:Green Carpet Revision 1.png|32px]] [[File:Cyan Carpet Revision 1.png|32px]] [[File:Light Blue Carpet Revision 1.png|32px]] [[File:Blue Carpet Revision 1.png|32px]] [[File:Purple Carpet Revision 1.png|32px]] [[File:Magenta Carpet Revision 1.png|32px]] [[File:Pink Carpet Revision 1.png|32px]] Added carpets.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|White and light gray carpets now generate on the floors of [[igloo]]s, and red carpets in igloo basements.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Carpet.png|32px]] [[File:Light Gray Carpet.png|32px]] [[File:Gray Carpet.png|32px]] [[File:Black Carpet.png|32px]] [[File:Brown Carpet.png|32px]] [[File:Red Carpet.png|32px]] [[File:Orange Carpet.png|32px]] [[File:Yellow Carpet.png|32px]] [[File:Lime Carpet.png|32px]] [[File:Green Carpet.png|32px]] [[File:Cyan Carpet.png|32px]] [[File:Light Blue Carpet.png|32px]] [[File:Blue Carpet.png|32px]] [[File:Purple Carpet.png|32px]] [[File:Magenta Carpet.png|32px]] [[File:Pink Carpet.png|32px]] The textures of carpets have been changed. +|Rearranged the order of colors of carpets in the [[Creative inventory]].|Carpets can now be used as fuel for [[furnace]]s.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Carpets now generate naturally within [[woodland mansion]]s. +|Carpets may now be used to saddle [[llama]]s.}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Brown carpets now generate as part of tables in [[village]]s instead of [[wooden pressure plate]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|The [[crafting]] recipe for carpet has been changed. The recipe now requires a [[dye]] surrounded by white carpet.}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:White Carpet Revision 1.png|32px]] [[File:Light Gray Carpet Revision 1.png|32px]] [[File:Gray Carpet Revision 1.png|32px]] [[File:Black Carpet Revision 1.png|32px]] [[File:Brown Carpet Revision 1.png|32px]] [[File:Red Carpet Revision 1.png|32px]] [[File:Orange Carpet Revision 1.png|32px]] [[File:Yellow Carpet Revision 1.png|32px]] [[File:Lime Carpet Revision 1.png|32px]] [[File:Green Carpet Revision 1.png|32px]] [[File:Cyan Carpet Revision 1.png|32px]] [[File:Light Blue Carpet Revision 1.png|32px]] [[File:Blue Carpet Revision 1.png|32px]] [[File:Purple Carpet Revision 1.png|32px]] [[File:Magenta Carpet Revision 1.png|32px]] [[File:Pink Carpet Revision 1.png|32px]] Added carpets.}} +|{{HistoryLine||1.9.19|Carpets now generate naturally within [[woodland mansion]]s. +|Carpets may now be used to saddle [[llama]]s.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +*If the player sprints across a carpet, the particle effects are those of the blocks that are directly below it. +*Carpets do not prevent the formation of [[ice]]. +*Carpets can safely be placed on top of [[farmland]], although it does not protect the farmland from jumping entities. +*Double-layered carpet stops mobs from path finding. + +== Gallery == +=== Screenshots === + +File:Carpeted-floor-without-torch.png|Carpeted floor. There are some [[jack o'lantern]]s below them, so this area is well lit without torches. +File:13w25a banner.png|Red carpet seen in the 13w25a banner. +File:Igloo carpets.png|Carpets found in igloo structure. Each igloo contains 9 white carpets and 3 light gray carpets. +File:Creeper carpet.png|Green and black carpets that look like a [[creeper]]. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] + +[[de:Teppich]] +[[es:Alfombra]] +[[fr:Tapis]] +[[it:Tappeto]] +[[ja:カーペット]] +[[ko:양탄자]] +[[nl:Tapijt]] +[[pl:Dywan]] +[[pt:Tapete]] +[[ru:Ковёр]] +[[th:พรม]] +[[uk:Килим]] +[[zh:地毯]] diff --git a/wiki_backup/Cake with White Candle.txt b/wiki_backup/Cake with White Candle.txt new file mode 100644 index 0000000..5292a83 --- /dev/null +++ b/wiki_backup/Cake with White Candle.txt @@ -0,0 +1,626 @@ +{{Distinguish|Pumpkin Pie}} +{{Infobox block +| title = Cake +| group = Cake +| group2 = Cake with candle +| 1-1 = Cake.png +| 2-1 = Cake_with_Candle_JE1_BE1.png +| extratext = [[#Gallery|View all renders]] +| transparent = Yes +| light = '''Candle Cake''': Yes (3) when lit
'''Cake''': No +| tool = any +| renewable = Yes +| stackable = Yes (64){{only|bedrock|short=1}}
No{{only|java|short=1}} +| flammable = No +|waterloggable = {{jebe|No|Yes}} +| lavasusceptible = No +}} +'''Cake''' is a [[block]] that can be placed and eaten by the player. + +A '''cake with candle''' is a light-producing variation created when a [[candle]] is used on an uneaten cake. + +== Obtaining == +=== Breaking === +Once the cake is placed, it cannot be recollected even with the use of [[Silk Touch]], meaning placing it is final (See [[Tutorials/Things not to do#Wasted resources]]). Candle cakes always drop their respective [[candle]] when broken. +{{breaking row|horizontal=1|Cake|drop=0}} + +=== Generated loot === +{{LootChestItem|cake}} +Due to a bug, a cake generate 100% of the time in the [[Trial Chambers]] intersection chest.{{bug|MC-273812||Intersection chests in trial chambers not generating correctly}} + +=== Crafting === +{{Crafting +|A1=Milk Bucket +|B1=Milk Bucket +|C1=Milk Bucket +|A2=Sugar +|B2=Egg +|C2=Sugar +|A3=Wheat +|B3=Wheat +|C3=Wheat +|Output=Cake +|type=Foodstuff +|showdescription=1 +|description= Empty [[bucket]]s remain in the crafting grid after crafting the cake. +}} + +=== Trading === +{{Trade sources}} + +== Usage == +{{see also|Tutorials/Hunger management}} +[[File:Eating Cake Demo.png|thumb|[[Sunny]] and [[Alex]] eating a cake together.]] +Unlike most [[food]], the cake cannot be eaten as an [[item]] in the hotbar. Before being eaten, it must first be placed on top of a solid [[block]]. Placing the cake on a slab also works, as the slab acts like a solid block. The cake instead floats half a block on top of the slab. + +Each cake has seven "slices"; each use consumes one slice progressing inward from the west. A single slice restores {{hunger|2}} hunger and 0.4 hunger [[Hunger#Mechanics|saturation]]. Eating all seven slices of a cake restores {{hunger|14}} hunger and 2.8 hunger saturation. + +Since eating a cake comes with no animation, the cake can be eaten at a rate of one slice per [[tick]]. Multiple [[player]]s can eat from the same cake at the same time. {{IN|java}}, eating cake makes no [[sound]], unlike other foods. + +As a [[redstone]] component, when connected to a [[comparator]], a whole cake emits a signal strength of 14. The signal strength decreases two units with each slice. + +Cake destroys [[Entity#Gravity-affected blocks|falling blocks]] if placed under them, similar to a [[torch]]. A player who is [[sneaking]] can place any block (including a cake or a falling block) on top of a cake without the block breaking. + +=== Pandas === +Some [[panda]]s move toward a dropped cake to pick up and eat it. Some may not, depending on the cake's location. + +=== Composting === +Placing a cake into a [[composter]] raises the compost level by 1. + +=== Piston interactivity === +A cake is broken when pushed by a [[piston]], and it drops nothing. + +=== Cakes with candles === +[[File:Cake with Candle.png|thumb|upright|A cake with candle created by placing a candle on an uneaten cake.]] +{{control|Using}} a [[candle]] on an uneaten cake creates a candle cake of that color (including uncolored). Eating any of the cake causes the candle to drop. + +{{control|Using}} [[flint and steel]], [[fire charge]], or any flaming projectile on an unlit candle cake lights its candle. Lit candle cakes emit a [[light level]] of 3. {{control|Interacting}} with the lit candle (but not the cake) extinguishes it. + +== Sounds == +=== Generic === +{{Sound table/Block/Wool}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Cake add_candle1.ogg +|sound2=Cake add_candle2.ogg +|sound3=Cake add_candle3.ogg +|subtitle=Cake squishes +|source=Blocks +|description=When a [[candle]] is placed on a cake +|id=block.cake.add_candle +|translationkey=subtitles.block.cake.add_candle +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Cake add_candle1.ogg +|sound2=Cake add_candle2.ogg +|sound3=Cake add_candle3.ogg +|source=block +|description=When a candle is placed on a cake +|id=cake.add_candle +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Burp.ogg +|source=player +|description=After a player eats a cake +|id=random.burp +|volume=0.5 +| pitch = 0.9-1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Cake +|spritetype=block +|nameid=cake}} +{{ID table +|displayname=Cake with Candle +|spritename=candle-cake +|spritetype=block +|nameid=candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with White Candle +|spritename=white-candle-cake +|spritetype=block +|nameid=white_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Orange Candle +|spritename=orange-candle-cake +|spritetype=block +|nameid=orange_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Magenta Candle +|spritename=magenta-candle-cake +|spritetype=block +|nameid=magenta_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Light Blue Candle +|spritename=light-blue-candle-cake +|spritetype=block +|nameid=light_blue_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Yellow Candle +|spritename=yellow-candle-cake +|spritetype=block +|nameid=yellow_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Lime Candle +|spritename=lime-candle-cake +|spritetype=block +|nameid=lime_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Pink Candle +|spritename=pink-candle-cake +|spritetype=block +|nameid=pink_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Gray Candle +|spritename=gray-candle-cake +|spritetype=block +|nameid=gray_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Light Gray Candle +|spritename=light-gray-candle-cake +|spritetype=block +|nameid=light_gray_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Cyan Candle +|spritename=cyan-candle-cake +|spritetype=block +|nameid=cyan_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Purple Candle +|spritename=purple-candle-cake +|spritetype=block +|nameid=purple_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Blue Candle +|spritename=blue-candle-cake +|spritetype=block +|nameid=blue_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Brown Candle +|spritename=brown-candle-cake +|spritetype=block +|nameid=brown_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Green Candle +|spritename=green-candle-cake +|spritetype=block +|nameid=green_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Red Candle +|spritename=red-candle-cake +|spritetype=block +|nameid=red_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Black Candle +|spritename=black-candle-cake +|spritetype=block +|nameid=black_candle_cake +|blocktags=candle_cakes +|form=block +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|firstcolumnname=Cake +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block +|spritename=cake +|spritetype=block +|nameid=cake +|id=92 +|form=block +|itemform=item.cake}} +{{ID table +|displayname=Item +|spritename=cake +|spritetype=item +|nameid=cake +|id=417 +|form=item}} +{{ID table2 +|displayname=Cake with Candle +|spritename=candle-cake +|spritetype=block +|nameid=candle_cake +|blocktags=candle_cakes +|form=block +|id=684}} +{{ID table2 +|displayname=Cake with White Candle +|spritename=white-candle-cake +|spritetype=block +|nameid=white_candle_cake +|blocktags=candle_cakes +|form=block +|id=685}} +{{ID table2 +|displayname=Cake with Orange Candle +|spritename=orange-candle-cake +|spritetype=block +|nameid=orange_candle_cake +|blocktags=candle_cakes +|form=block +|id=686}} +{{ID table2 +|displayname=Cake with Magenta Candle +|spritename=magenta-candle-cake +|spritetype=block +|nameid=magenta_candle_cake +|blocktags=candle_cakes +|form=block +|id=687}} +{{ID table2 +|displayname=Cake with Light Blue Candle +|spritename=light-blue-candle-cake +|spritetype=block +|nameid=light_blue_candle_cake +|blocktags=candle_cakes +|form=block +|id=688}} +{{ID table2 +|displayname=Cake with Yellow Candle +|spritename=yellow-candle-cake +|spritetype=block +|nameid=yellow_candle_cake +|blocktags=candle_cakes +|form=block +|id=689}} +{{ID table2 +|displayname=Cake with Lime Candle +|spritename=lime-candle-cake +|spritetype=block +|nameid=lime_candle_cake +|blocktags=candle_cakes +|form=block +|id=690}} +{{ID table2 +|displayname=Cake with Pink Candle +|spritename=pink-candle-cake +|spritetype=block +|nameid=pink_candle_cake +|blocktags=candle_cakes +|form=block +|id=691}} +{{ID table +|displayname=Cake with Gray Candle +|spritename=gray-candle-cake +|spritetype=block +|nameid=gray_candle_cake +|blocktags=candle_cakes +|form=block +|id=692}} +{{ID table2 +|displayname=Cake with Light Gray Candle +|spritename=light-gray-candle-cake +|spritetype=block +|nameid=light_gray_candle_cake +|blocktags=candle_cakes +|form=block +|id=693}} +{{ID table2 +|displayname=Cake with Cyan Candle +|spritename=cyan-candle-cake +|spritetype=block +|nameid=cyan_candle_cake +|blocktags=candle_cakes +|form=block +|id=694}} +{{ID table2 +|displayname=Cake with Purple Candle +|spritename=purple-candle-cake +|spritetype=block +|nameid=purple_candle_cake +|blocktags=candle_cakes +|form=block +|id=695}} +{{ID table2 +|displayname=Cake with Blue Candle +|spritename=blue-candle-cake +|spritetype=block +|nameid=blue_candle_cake +|blocktags=candle_cakes +|form=block +|id=696}} +{{ID table2 +|displayname=Cake with Brown Candle +|spritename=brown-candle-cake +|spritetype=block +|nameid=brown_candle_cake +|blocktags=candle_cakes +|form=block +|id=697}} +{{ID table2 +|displayname=Cake with Green Candle +|spritename=green-candle-cake +|spritetype=block +|nameid=green_candle_cake +|blocktags=candle_cakes +|form=block +|id=698}} +{{ID table2 +|displayname=Cake with Red Candle +|spritename=red-candle-cake +|spritetype=block +|nameid=red_candle_cake +|blocktags=candle_cakes +|form=block +|id=699}} +{{ID table2 +|displayname=Cake with Black Candle +|spritename=black-candle-cake +|spritetype=block +|nameid=black_candle_cake +|blocktags=candle_cakes +|form=block +|id=700 +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== Achievements == +{{load achievements|The Lie;Birthday Song}} + +== Advancements == +{{load advancements|Birthday Song}} + +== History == +{{info needed section|{{bug|MC-45375}}}} +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||November 23, 2010|link={{tweet|notch|7118994444124160}}|[[Notch]] stated if ''Minecraft'' won the [[2010 Indie of the Year Awards]], he would add cake to ''Minecraft''.}} +|{{HistoryLine||1.2|[[File:Cake JE1.png|32px]] [[File:Cake (1 bite) JE1.png|32px]] [[File:Cake (2 bites) JE1.png|32px]] [[File:Cake (3 bites) JE1.png|32px]] [[File:Cake (4 bites) JE1.png|32px]] [[File:Cake (5 bites) JE1.png|32px]]
[[File:Cake (item) JE1 BE1.png|32px]] Since ''Minecraft'' won the title, cake has been added. +|Cake heals {{hp|18}}. +|[[File:Cake (6 bites) JE1.png|32px]] [[File:Cake (7 bites) JE1.png|32px]] Cakes with six and seven bites exist, but are not accessible. +|[[File:Cake (8 bites) JE1.png|32px]] [[File:Cake (9 bites) JE1.png|32px]] [[File:Cake (10 bites) JE1.png|32px]] [[File:Cake (11 bites) JE1.png|32px]] [[File:Cake (12 bites) JE1.png|32px]] [[File:Cake (13 bites) JE1.png|32px]] [[File:Cake (14 bites) JE1.png|32px]] [[File:Cake (15 bites) JE1.png|32px]]
[[File:Cake (8 bites) JE1 (facing NWU).png|32px]] [[File:Cake (9 bites) JE1 (facing NWU).png|32px]] [[File:Cake (10 bites) JE1 (facing NWU).png|32px]] [[File:Cake (11 bites) JE1 (facing NWU).png|32px]] [[File:Cake (12 bites) JE1 (facing NWU).png|32px]] [[File:Cake (13 bites) JE1 (facing NWU).png|32px]] [[File:Cake (14 bites) JE1 (facing NWU).png|32px]] [[File:Cake (15 bites) JE1 (facing NWU).png|32px]]
Cakes with eight through fifteen bites also exist. These have a glitched appearance, with misaligned cake textures as well as the block [[placeholder texture]] on the bottom (as the texture next to the bottom of the cake on [[terrain.png]], which it overflows to, is itself a placeholder).}} +|{{HistoryLine||1.5|[[Achievements/Java Edition|Achievements]] have been added, including "The Lie", which is rewarded when the [[player]] crafts a cake.}} +|{{HistoryLine||1.7|[[File:Cake (8 bites) JE2 (facing NWU).png|32px]] [[File:Cake (9 bites) JE2 (facing NWU).png|32px]] [[File:Cake (10 bites) JE2 (facing NWU).png|32px]] [[File:Cake (11 bites) JE2 (facing NWU).png|32px]] [[File:Cake (12 bites) JE2 (facing NWU).png|32px]] [[File:Cake (13 bites) JE2 (facing NWU).png|32px]] [[File:Cake (14 bites) JE2 (facing NWU).png|32px]] [[File:Cake (15 bites) JE2 (facing NWU).png|32px]]
The cake side texture shown from underneath has flipped to the other side.}} +|{{HistoryLine||1.8|dev=Pre-release|Cake now restores {{hunger|12}}. +|[[File:Cake (8 bites) JE3.png|32px]] [[File:Cake (9 bites) JE3.png|32px]] [[File:Cake (10 bites) JE3.png|32px]] [[File:Cake (11 bites) JE3.png|32px]] [[File:Cake (12 bites) JE3.png|32px]] [[File:Cake (13 bites) JE3.png|32px]] [[File:Cake (14 bites) JE3.png|32px]] [[File:Cake (15 bites) JE3.png|32px]]
Cakes with data 8 through 15 now use the red mushroom block texture with the addition of the red [[mushroom block]]. +|Dropped cake block no longer appear larger than normal blocks. +|Cake is available both in item and block forms in the Creative inventory.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=?|Cake blocks have been removed from creative.}} +|{{HistoryLine||1.2.1|dev=?|When cake is crafted, the empty [[bucket]]s are now moved to the [[player]]'s [[inventory]], rather than staying in the [[crafting]] grid.}} +|{{HistoryLine||1.5|dev=13w02a|[[File:Cake JE2.png|32px]] [[File:Cake (1 bite) JE2.png|32px]] [[File:Cake (2 bites) JE2.png|32px]] [[File:Cake (3 bites) JE2.png|32px]] [[File:Cake (4 bites) JE2.png|32px]] [[File:Cake (5 bites) JE2.png|32px]] [[File:Cake (6 bites) JE2.png|32px]] Cakes now use the inside texture for all orthogonal faces. +|[[File:Cake (8 bites) JE4.png|32px]] [[File:Cake (9 bites) JE4.png|32px]] [[File:Cake (10 bites) JE4.png|32px]] [[File:Cake (11 bites) JE4.png|32px]] [[File:Cake (12 bites) JE4.png|32px]] [[File:Cake (13 bites) JE4.png|32px]] [[File:Cake (14 bites) JE4.png|32px]] [[File:Cake (15 bites) JE4.png|32px]]
[[File:Cake (8 bites) JE4 (facing NWU).png|32px]] [[File:Cake (9 bites) JE4 (facing NWU).png|32px]] [[File:Cake (10 bites) JE4 (facing NWU).png|32px]] [[File:Cake (11 bites) JE4 (facing NWU).png|32px]] [[File:Cake (12 bites) JE4 (facing NWU).png|32px]] [[File:Cake (13 bites) JE4 (facing NWU).png|32px]] [[File:Cake (14 bites) JE4 (facing NWU).png|32px]] [[File:Cake (15 bites) JE4 (facing NWU).png|32px]]
With the advent of major changes in texture storage and architecture, overeaten cakes now display other parts of cakes as well as part of a crop texture. +|From this version up until 14w08a, overeaten cakes start to draw from the textures next to them on [[blocks-atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overeaten cakes change the texture they draw from almost every time new textures are added or existing textures are resized.}} +|{{HistoryLine|||dev=13w03a|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] Cakes now use the outside side texture for the sides again.{{bug|MC-7119||Cake uses inside texture on all sides when placed|Fixed}} +|[[File:Cake (8 bites) JE5.png|32px]] [[File:Cake (9 bites) JE5.png|32px]] [[File:Cake (10 bites) JE5.png|32px]] [[File:Cake (11 bites) JE5.png|32px]] [[File:Cake (12 bites) JE5.png|32px]] [[File:Cake (13 bites) JE5.png|32px]] [[File:Cake (14 bites) JE5.png|32px]] [[File:Cake (15 bites) JE5.png|32px]]
[[File:Cake (8 bites) JE5 (facing NWU).png|32px]] [[File:Cake (9 bites) JE5 (facing NWU).png|32px]] [[File:Cake (10 bites) JE5 (facing NWU).png|32px]] [[File:Cake (11 bites) JE5 (facing NWU).png|32px]] [[File:Cake (12 bites) JE5 (facing NWU).png|32px]] [[File:Cake (13 bites) JE5 (facing NWU).png|32px]] [[File:Cake (14 bites) JE5 (facing NWU).png|32px]] [[File:Cake (15 bites) JE5 (facing NWU).png|32px]]
Overeaten cakes now display a different part of the cake texture than before.}} +|{{HistoryLine|||dev=13w09a|[[File:Cake (8 bites) JE6.png|32px]] [[File:Cake (9 bites) JE6.png|32px]] [[File:Cake (10 bites) JE6.png|32px]] [[File:Cake (11 bites) JE6.png|32px]] [[File:Cake (12 bites) JE6.png|32px]] [[File:Cake (13 bites) JE6.png|32px]] [[File:Cake (14 bites) JE6.png|32px]] [[File:Cake (15 bites) JE6.png|32px]]
[[File:Cake (8 bites) JE6 (facing NWU).png|32px]] [[File:Cake (9 bites) JE6 (facing NWU).png|32px]] [[File:Cake (10 bites) JE6 (facing NWU).png|32px]] [[File:Cake (11 bites) JE6 (facing NWU).png|32px]] [[File:Cake (12 bites) JE6 (facing NWU).png|32px]] [[File:Cake (13 bites) JE6 (facing NWU).png|32px]] [[File:Cake (14 bites) JE6 (facing NWU).png|32px]] [[File:Cake (15 bites) JE6 (facing NWU).png|32px]]
Overeaten cakes now display a crop texture on the side.}} +|{{HistoryLine||1.6.1|dev=13w17a|[[File:Cake (8 bites) JE7.png|32px]] [[File:Cake (9 bites) JE7.png|32px]] [[File:Cake (10 bites) JE7.png|32px]] [[File:Cake (11 bites) JE7.png|32px]] [[File:Cake (12 bites) JE7.png|32px]] [[File:Cake (13 bites) JE7.png|32px]] [[File:Cake (14 bites) JE7.png|32px]] [[File:Cake (15 bites) JE7.png|32px]]
[[File:Cake (8 bites) JE7 (facing NWU).png|32px]] [[File:Cake (9 bites) JE7 (facing NWU).png|32px]] [[File:Cake (10 bites) JE7 (facing NWU).png|32px]] [[File:Cake (11 bites) JE7 (facing NWU).png|32px]] [[File:Cake (12 bites) JE7 (facing NWU).png|32px]] [[File:Cake (13 bites) JE7 (facing NWU).png|32px]] [[File:Cake (14 bites) JE7 (facing NWU).png|32px]] [[File:Cake (15 bites) JE7 (facing NWU).png|32px]]
Overeaten cakes now display a part of the powered [[redstone comparator]] texture.}} +|{{HistoryLine|||dev=13w18a|[[File:Cake (8 bites) JE8.png|32px]] [[File:Cake (9 bites) JE8.png|32px]] [[File:Cake (10 bites) JE8.png|32px]] [[File:Cake (11 bites) JE8.png|32px]] [[File:Cake (12 bites) JE8.png|32px]] [[File:Cake (13 bites) JE8.png|32px]] [[File:Cake (14 bites) JE8.png|32px]] [[File:Cake (15 bites) JE8.png|32px]]
[[File:Cake (8 bites) JE8 (facing NWU).png|32px]] [[File:Cake (9 bites) JE8 (facing NWU).png|32px]] [[File:Cake (10 bites) JE8 (facing NWU).png|32px]] [[File:Cake (11 bites) JE8 (facing NWU).png|32px]] [[File:Cake (12 bites) JE8 (facing NWU).png|32px]] [[File:Cake (13 bites) JE8 (facing NWU).png|32px]] [[File:Cake (14 bites) JE8 (facing NWU).png|32px]] [[File:Cake (15 bites) JE8 (facing NWU).png|32px]]
Overeaten cakes now display the [[carrots]] texture. The inside underside also uses the feet of the [[cauldron]].}} +|{{HistoryLine||1.7.2|dev=13w41a|[[File:Cake (8 bites) JE9.png|32px]] [[File:Cake (9 bites) JE9.png|32px]] [[File:Cake (10 bites) JE9.png|32px]] [[File:Cake (11 bites) JE9.png|32px]] [[File:Cake (12 bites) JE9.png|32px]] [[File:Cake (13 bites) JE9.png|32px]] [[File:Cake (14 bites) JE9.png|32px]] [[File:Cake (15 bites) JE9.png|32px]]
[[File:Cake (8 bites) JE9 (facing NWU).png|32px]] [[File:Cake (9 bites) JE9 (facing NWU).png|32px]] [[File:Cake (10 bites) JE9 (facing NWU).png|32px]] [[File:Cake (11 bites) JE9 (facing NWU).png|32px]] [[File:Cake (12 bites) JE9 (facing NWU).png|32px]] [[File:Cake (13 bites) JE9 (facing NWU).png|32px]] [[File:Cake (14 bites) JE9 (facing NWU).png|32px]] [[File:Cake (15 bites) JE9 (facing NWU).png|32px]]
Overeaten cakes now display a part of the block breaking texture, and the texture of the [[block of diamond]] inside.}} +|{{HistoryLine||1.8|dev=14w02a|Farmer [[villager]]s now [[trading|sell]] 1 cake for 1 [[emerald]].}} +|{{HistoryLine|||dev=14w10a|[[File:Missing Model JE2.png|32px]] Cakes with data values 7 and above now [[Missing model|have no model]].}} +|{{HistoryLine|||dev=14w28a|Cake slices available when eating cakes have been increased from 6 to 7, allowing the 6-bites cake to be obtained legitimately. +|Cake now emits a [[comparator]] signal. +|When cake is crafted, empty [[bucket]]s now stay in the [[crafting table]].}} +|{{HistoryLine||1.9|dev=15w37a|Cake can no longer be eaten in survival with the primary attack (left-click).}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 92, and the item's 354.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]
[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed. +|Cakes can now be eaten by [[panda]]s when they are thrown to them.}} +|{{HistoryLine|||dev=19w03a|Placing a cake into the new [[composter]] now raises the compost level by 1.}} +|{{HistoryLine|||dev=19w08a|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s have been changed, this time to have a large cherry in the middle to match its block counterpart.}} +|{{HistoryLine||May 17–20, 2019|link=none|[[File:10 years cake render.png|32px]] Cakes now display a "10" above them, textured with [[white concrete]], to celebrate the 10 year anniversary of the first public version of ''Minecraft'' ([[0.0.11a]]) being released.}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE1.png|32px]] [[File:White Candle Cake (lit) JE1.png|32px]] [[File:Light Gray Candle Cake (lit) JE1.png|32px]] [[File:Gray Candle Cake (lit) JE1.png|32px]] [[File:Black Candle Cake (lit) JE1.png|32px]] [[File:Brown Candle Cake (lit) JE1.png|32px]] [[File:Red Candle Cake (lit) JE1.png|32px]] [[File:Orange Candle Cake (lit) JE1.png|32px]] [[File:Yellow Candle Cake (lit) JE1.png|32px]] [[File:Lime Candle Cake (lit) JE1.png|32px]] [[File:Green Candle Cake (lit) JE1.png|32px]] [[File:Cyan Candle Cake (lit) JE1.png|32px]] [[File:Light Blue Candle Cake (lit) JE1.png|32px]] [[File:Blue Candle Cake (lit) JE1.png|32px]] [[File:Purple Candle Cake (lit) JE1.png|32px]] [[File:Magenta Candle Cake (lit) JE1.png|32px]] [[File:Pink Candle Cake (lit) JE1.png|32px]] Added candle cakes.}} +|{{HistoryLine|||dev=21w19a|The name of "Candle Cake" has been changed to "Cake with Candle".}} +|{{HistoryLine|||dev=Pre-release 3|[[File:Candle Cake (lit) JE2.png|32px]] [[File:White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]][[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Changed lit cake with candle textures.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.7.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]
[[File:Cake (item) JE1 BE1.png|32px]] Added cake. +|Cake restores {{hp|12}}.}} +|{{HistoryLine||v0.12.1|dev=build 1|Cake now restore {{hunger|12}}.}} +|{{HistoryLine||v0.14.0|dev=build 1|Cake can now be used to emit a [[comparator]] signal.}} +|{{HistoryLine||v0.15.0|dev=?|Cake currently does not show its inside texture on two or more bites.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Farmer villagers now [[trading|sell]] cake for one [[emerald]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||unknown|Cake is now stackable.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Cake can now be found inside [[buried treasure]] chests.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Cake, as a dropped [[item]], can now be eaten by [[panda]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Cake BE2.png|32px]] [[File:Cake (1 bite) BE2.png|32px]] [[File:Cake (2 bites) BE2.png|32px]] [[File:Cake (3 bites) BE2.png|32px]] [[File:Cake (4 bites) BE2.png|32px]] [[File:Cake (5 bites) BE2.png|32px]] [[File:Cake (6 bites) BE2.png|32px]]
[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Cake can now be used to fill up [[composter]]s.}} +|{{HistoryLine|||dev=beta 1.11.0.4|Cake [[trading|sold]] by farmers now has a 50% chance to cost 8 [[emerald]]s.}} +|{{HistoryLine|||dev=beta 1.11.0.5|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s has been changed, once again.}} +|{{HistoryLine|||dev=beta 1.11.0.7|Cake [[trade]]s from farmer [[villager]]s have been reverted.}} +|{{HistoryLine||1.16.0|dev=beta 1.15.0.53|Cake now shows its inside texture on two or more bites.}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.22|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE2.png|32px]] [[File: White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]] [[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Added candle cakes.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]
[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}} +|{{HistoryLine||xbox=TU6|Cake has been made stackable, as a then-version exclusive.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Farmer [[villager]]s now [[trading|sell]] 1 cake for 1 [[emerald]].|Cake slices available when eating cakes have been increased from 6 to 7, allowing the 6-bites cake to be obtained legitimately.|Cake now emits a [[comparator]] signal.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Cake can now be found inside [[buried treasure]] chests.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]{{verify|Are these the textures/models used?}}
[[File:Cake (item) JE2 BE2.png|32px]] The single, lone texture of cake has been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]
[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}} +}} + +=== Cake "item" === +{{:Technical blocks/Cake}} + +== Issues == +{{issue list}} + +== Trivia == +=== Interaction === +* Because cake is only {{frac|7|8}} blocks wide, it is possible to stand on the edge of a [[block]] beneath a cake. This makes it possible to create a functioning staircase using cakes placed on a ramp of 1×1 blocks. +* It is possible to place cake on top of another cake by placing a cake on the ground, then placing another cake on the side of a block above and to the side of the first cake, similar to placing [[torch]]es on a [[chest]]. Eating the lower cake causes the upper cake to disappear, as does mining out the block of cake it is sitting on. +* [[Mob]]s on top of cakes rotate while attempting to move, a pathfinding oversight shared with [[fence]]s. +* If cake is placed in a hole one block deep, players can get across the hole without jumping, although a player standing on the cake must jump to get out of the hole. + +=== Miscellaneous === +[[File:IOTY.png|thumb|100px|The 2010 Indie of the Year Awards logo.]] +* Cake was added to ''[[Minecraft]]'' following the ModDB [[2010 Indie of the Year Awards]]. [[Notch]] agreed to add cake to ''Minecraft'' if it won, which led to a campaign called "The Quest For Cake". ''Minecraft'' won 3 of the 7 awards, including the "Indie of the Year" award. +* Placing a cake makes the same sound as placing [[wool]]. +* The player can place cake on top of a [[bed]], and while [[sleeping]], the cake shows on the player's screen as if it were on top of their head. +* The name of the achievement for crafting a cake is a reference to the internet meme "The Cake is a Lie", which originated from [[wikipedia:Valve Corporation|Valve Software's]] game, ''[[wikipedia:Portal (video game)#Plot|Portal]]''. +* On May 17, 2019, for the [https://www.minecraft.net/en-us/10th-anniversary 10th anniversary] of ''Minecraft'', the cake [[model]] was changed to display a "10" above it, made of [[white concrete]]. +* Unlike most foods, cakes don't count towards the advancement "[[A Balanced Diet]]" {{in|java}}.{{bug|MC-117561||Cake not counting in 'A Balanced Diet' advancement}} + +== Gallery == +=== Renders === +==== Cake ==== + +Cake.png +Cake (1 bite).png +Cake (2 bites).png +Cake (3 bites).png +Cake (4 bites).png +Cake (5 bites).png +Cake (6 bites).png + + +==== Cake with candle ==== + +Cake with Candle.png +Cake with White Candle.png +Cake with Light Gray Candle.png +Cake with Gray Candle.png +Cake with Black Candle.png +Cake with Brown Candle.png +Cake with Red Candle.png +Cake with Orange Candle.png +Cake with Yellow Candle.png +Cake with Lime Candle.png +Cake with Green Candle.png +Cake with Cyan Candle.png +Cake with Light Blue Candle.png +Cake with Blue Candle.png +Cake with Purple Candle.png +Cake with Magenta Candle.png +Cake with Pink Candle.png + + +==== Lit cake with candle ==== + +Candle Cake (lit).png +White Candle Cake (lit).png +Light Gray Candle Cake (lit).png +Gray Candle Cake (lit).png +Black Candle Cake (lit).png +Brown Candle Cake (lit).png +Red Candle Cake (lit).png +Orange Candle Cake (lit).png +Yellow Candle Cake (lit).png +Lime Candle Cake (lit).png +Green Candle Cake (lit).png +Cyan Candle Cake (lit).png +Light Blue Candle Cake (lit).png +Blue Candle Cake (lit).png +Purple Candle Cake (lit).png +Magenta Candle Cake (lit).png +Pink Candle Cake (lit).png + + +=== Screenshots === + +Cakes stacked.png|A cake placed on top of another. +Cakeeating.png|The sizes of cake when eaten. +10 Years Cake.jpg|The 10-years cake [[model]] placed in the world. + + +=== Mojang screenshots === + +Jappa Cake 1.jpg|Cake and the [[Totem of Undying]]. +Noor in a room full of cake.jpeg|[[Noor]] in a room full of cake. + + +=== In other media === + +15Years-Banner-2.png|Official artwork of [[Player|Efe]] with a cake, [[Player|Sunny]] bringing a [[candle]], and [[Player|Ari]] carrying [[Flint and Steel|flint and steel]] to light it. +15 Year Journey 15 Year Cake Sticker.png|Sticker of a cake featured in [[15 Year Journey]]. +Jason and Jack's Cake.png|A real cake made for a video featuring Jason Momoa and Jack Black, promoting both [[A Minecraft Movie]] and the [[15th Anniversary|15th anniversary]]. +Efe Crafter Cakes Artwork.jpg|Efe crafting cakes with a [[crafter]]. +Stacked Cakes.png|Developer concept for stacked cakes. +Assortment of sweets and obsidian.jpeg|A Halloween candy [[bowl]] with an assortment of sweets and [[obsidian]]. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Food]] +[[Category:Utility blocks]] +[[Category:Manufactured blocks]] +[[Category:Readable by comparators]] + +[[cs:Dort]] +[[de:Kuchen]] +[[es:Tarta]] +[[fr:Gâteau]] +[[hu:Torta]] +[[it:Torta]] +[[ja:ケーキ]] +[[ko:케이크]] +[[nl:Taart]] +[[pl:Ciasto]] +[[pt:Bolo]] +[[ru:Торт]] +[[th:เค้ก]] +[[tr:Pasta]] +[[uk:Торт]] +[[zh:蛋糕]] +[[Category:10th Anniversary]] diff --git a/wiki_backup/Cherry Wall Hanging Sign.txt b/wiki_backup/Cherry Wall Hanging Sign.txt new file mode 100644 index 0000000..42ebd0d --- /dev/null +++ b/wiki_backup/Cherry Wall Hanging Sign.txt @@ -0,0 +1,639 @@ +{{for|the regular variant of signs|Sign}} +{{Infobox block +| group = Oak +| 1-1 = Oak Hanging Sign.png +| 1-2 = Oak Wall Hanging Sign.png +| invimage1 = Oak Hanging Sign +| group2 = Spruce +| 2-1 = Spruce Hanging Sign.png +| 2-2 = Spruce Wall Hanging Sign.png +| invimage2 = Spruce Hanging Sign +| group3 = Birch +| 3-1 = Birch Hanging Sign.png +| 3-2 = Birch Wall Hanging Sign.png +| invimage3 = Birch Hanging Sign +| group4 = Jungle +| 4-1 = Jungle Hanging Sign.png +| 4-2 = Jungle Wall Hanging Sign.png +| invimage4 = Jungle Hanging Sign +| group5 = Acacia +| 5-1 = Acacia Hanging Sign.png +| 5-2 = Acacia Wall Hanging Sign.png +| invimage5 = Acacia Hanging Sign +| group6 = Dark Oak +| 6-1 = Dark Oak Hanging Sign.png +| 6-2 = Dark Oak Wall Hanging Sign.png +| invimage6 = Dark Oak Hanging Sign +| group7 = Mangrove +| 7-1 = Mangrove Hanging Sign.png +| 7-2 = Mangrove Wall Hanging Sign.png +| invimage7 = Mangrove Hanging Sign +| group8 = Cherry +| 8-1 = Cherry Hanging Sign.png +| 8-2 = Cherry Wall Hanging Sign.png +| invimage8 = Cherry Hanging Sign +| group9 = Pale Oak +| 9-1 = Pale Oak Hanging Sign.png +| 9-2 = Pale Oak Wall Hanging Sign.png +| invimage9 = Pale Oak Hanging Sign +| group10 = Bamboo +| 10-1 = Bamboo Hanging Sign.png +| 10-2 = Bamboo Wall Hanging Sign.png +| invimage10 = Bamboo Hanging Sign +| group11 = Crimson +| 11-1 = Crimson Hanging Sign.png +| 11-2 = Crimson Wall Hanging Sign.png +| invimage11 = Crimson Hanging Sign +| group12 = Warped +| 12-1 = Warped Hanging Sign.png +| 12-2 = Warped Wall Hanging Sign.png +| invimage12 = Warped Hanging Sign +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (16) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''hanging sign''' is a variant of a [[sign]] that displays text, and can be placed underneath blocks or with a solid self-supporting bracket. The text of hanging signs can be customized with [[dye]]s and [[glow ink sac]]s, and they can be [[wax]]ed to prevent edits. + +== Obtaining == +=== Breaking === +Hanging signs can be broken with any tool or without a tool, but an [[axe]] is fastest. +{{breaking row|horizontal=1|Hanging Sign|sprite=oak-hanging-sign|Axe|foot=1|item=1}} + +Hanging signs break and drop themselves as an [[item]] if the block the sign is attached to is moved, removed or destroyed. However, this is not the case if the hanging sign is attached to a wall.{{bug|MC-256501||Hanging signs from the side / with a horizontal bar stay floating after destroying supporting block|WAI}} + +If a hanging sign is broken while being edited, the player continues to edit the hanging sign{{bug|MC-117815||The sign GUI remains open when the said sign is destroyed}}, although {{in|bedrock}} breaking the hanging sign stops the editing operation. + +=== Generated loot === +{{LootChestItem|bamboo-hanging-sign,oak-hanging-sign,spruce-hanging-sign}} + +=== Crafting === +{{Crafting +| A1 = Chain +| C1 = Chain +| A2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| B2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| C2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| A3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| B3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| C3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| Output = Matching Hanging Sign, 6 +| type = Decoration block +}} + +== Usage == +Hanging signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Hanging signs are also not destroyed by [[water]] or [[lava]] and therefore may be used to control the flow of these fluids. + +=== Placement === +Hanging signs can be placed in three different ways: +* Placing a hanging sign on the side of a block results in it being placed with a self-supporting bracket, which allows it to float without any supporting block. This version can be placed in four different directions. +* Placing a hanging sign on the bottom of a block results in the sign hanging below the block. +** If the block is wide enough, the chains holding the sign are parallel. This version can be placed in four different directions. +* Placing a hanging sign under a narrow block such as chain will result in it being placed the up-arrow shape. +** If the block is too narrow, the chains meet together in a up-arrow shape. This version can be placed in sixteen different directions. +**Placing a hanging sign on the bottom of a block while sneaking will result the sign into being in the up-arrow shape. + +=== Text === +{{Main|Sign#Text}} +In regards to text editing and formatting, hanging signs behave identically to regular signs, showing up to four lines of text. However, these lines are narrower than on regular sign, meaning that a hanging sign has less space for writing. Just like regular signs, hanging signs can be [[dye]]d, the text can be made to glow by {{control|using}} a [[glow ink sac]] on the sign (a change revertable with a regular [[ink sac]]), the sign can be waxed with a [[honeycomb]] to prevent further editing (an irreversible change), and {{in|Java}}, the sign's content can be further customized with [[Commands#Raw JSON Text|JSON text]]. + +In [[Creative]] mode, the combination {{key|Ctrl}} + {{control|pick block}} on Windows/Linux, or {{key|cmd}} + {{control|pick block}} on macOS, can be used to copy an already-placed hanging sign, including its text (with decorations), into the player's inventory. + +A dyed hanging sign facing east or west has text that appears more saturated and bright than a hanging sign facing north or south. However, it is actually the hanging sign that is dimmer, because ''Minecraft'''s lighting engine uses side lighting to make the world appear less flat, but the text on hanging signs is not affected by this. + +{{IN|bedrock}}, inappropriate words or phrases in a hanging sign's text are displayed as hashtags. + +=== Interaction === +Hanging signs can be edited after being placed by {{control|using}} them, which opens the [[#Text|edit sign message GUI]]. + +Hanging signs are destroyed and drop as an item when pushed by a [[piston]].{{Only|bedrock}} + +Hanging signs' mounting bracket are solid and have collision, the sign itself however does not. + +[[Water]] and [[lava]] flow around hanging signs. Lava can create [[fire]] in [[air]] blocks next to hanging signs as if the hanging signs were flammable, but they do not burn (and cannot be burned by other methods either, except {{in|be}}). + +=== Fuel === +Hanging signs made of logs found in the Overworld can be used as a fuel in [[furnace]]s, smelting 4 [[item]]s per hanging signs. Hanging signs made of logs found in the Nether (crimson and warped) cannot be used as fuel in a furnace. + +=== Note blocks === +Hanging signs can be placed under [[note block]]s to produce a "bass" sound. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Hanging sign|forcecollapsed=1}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood hanging sign|forcecollapsed=1}} + +==== Bamboo wood ==== +{{edition|java}}: +{{Sound table/Block/Bamboo wood hanging sign/JE|forcecollapsed=1}} + +{{edition|bedrock}}: +{{Sound table/Block/Bamboo wood hanging sign/BE|forcecollapsed=1}} + +==== Nether wood ==== +{{edition|java}}: +{{Sound table/Block/Nether wood hanging sign/JE|forcecollapsed=1}} + +{{edition|bedrock}}: +{{Sound table/Block/Nether wood hanging sign/BE|forcecollapsed=1}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|subtitle=Glow Ink Sac splotches +|source=block +|description=When a [[glow ink sac]] is used on a hanging sign +|id=item.glow_ink_sac.use +|translationkey=subtitles.item.glow_ink_sac.use +|volume=1.0 +|pitch=''Varies'' Can be 1.0, 0.95, or 1.05 for each sound +|distance=16}} +| {{SoundLine +|subtitle=Ink Sac splotches +|source=block +|description=When an [[ink sac]] is used on a hanging sign +|id=item.ink_sac.use +|translationkey=subtitles.item.ink_sac.use +|volume=1.0 +|pitch=''Varies'' Can be 0.85, 0.88, or 0.9 for each sound +|distance=16}} +| {{SoundLine +|sound=Dye.ogg +|subtitle=Dye stains +|source=block +|description=When [[dye]] is used on a hanging sign +|id=item.dye.use +|translationkey=subtitles.item.dye.use +|volume=1.0 +|pitch=''Varies'' Can be 1.0, 0.9, 0.95, or 1.1 +|distance=16}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|subtitle=Wax on +|source=block +|description=When a hanging sign is waxed +|id=item.honeycomb.wax_on +|translationkey=subtitles.item.honeycomb.wax_on +|volume=1.0 +|pitch=1.0/0.9/1.1 +|distance=16}} +| {{SoundLine +|sound=Sign waxed interact fail1.ogg +|sound2=Sign waxed interact fail2.ogg +|sound3=Sign waxed interact fail3.ogg +|subtitle=Sign wobbles +|source=block +|description=When a player attempts to edit a waxed hanging sign +|id=block.hanging_sign.waxed_interact_fail +|translationkey=subtitles.block.hanging_sign.waxed_interact_fail +|volume=1.0 +|pitch=''Varies''{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|source=sound +|description=When a glow ink sac or an ink sac is used on a hanging sign +|id=sign.ink_sac.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|type=bedrock +|sound=Dye.ogg +|source=sound +|description=When dye is used on a hanging sign +|id=sign.dye.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|source=neutral +|description=When a honeycomb waxes a hanging sign +|id=copper.wax.on +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Sign waxed interact fail1.ogg +|sound2=Sign waxed interact fail2.ogg +|sound3=Sign waxed interact fail3.ogg +|source=block +|description=When a player attempts to edit a waxed hanging sign +|id=block.sign.waxed_interact_fail +|volume=1.0 +| pitch = ''varies'' Can be 1.0 or 0.9 for waxed_interact_fail1; can be 0.8 or 0.9 for waxed_interact_fail2 and waxed_interact_fail3 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Hanging Sign +|spritetype=block +|nameid=oak_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Spruce Hanging Sign +|spritetype=block +|nameid=spruce_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Birch Hanging Sign +|spritetype=block +|nameid=birch_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Jungle Hanging Sign +|spritetype=block +|nameid=jungle_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Acacia Hanging Sign +|spritetype=block +|nameid=acacia_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Dark Oak Hanging Sign +|spritetype=block +|nameid=dark_oak_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Mangrove Hanging Sign +|spritetype=block +|nameid=mangrove_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Cherry Hanging Sign +|spritetype=block +|nameid=cherry_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Pale Oak Hanging Sign +|spritetype=block +|nameid=pale_oak_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Bamboo Hanging Sign +|spritetype=block +|nameid=bamboo_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Crimson Hanging Sign +|spritetype=block +|nameid=crimson_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs, non_flammable_wood}} +{{ID table +|displayname=Warped Hanging Sign +|spritetype=block +|nameid=warped_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs, non_flammable_wood}} +{{ID table +|displayname=Oak Wall Hanging Sign +|spritetype=block +|nameid=oak_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Spruce Wall Hanging Sign +|spritetype=block +|nameid=spruce_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Birch Wall Hanging Sign +|spritetype=block +|nameid=birch_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Jungle Wall Hanging Sign +|spritetype=block +|nameid=jungle_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Acacia Wall Hanging Sign +|spritetype=block +|nameid=acacia_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Dark Oak Wall Hanging Sign +|spritetype=block +|nameid=dark_oak_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Mangrove Wall Hanging Sign +|spritetype=block +|nameid=mangrove_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Cherry Wall Hanging Sign +|spritetype=block +|nameid=cherry_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Pale Oak Wall Hanging Sign +|spritetype=block +|nameid=pale_oak_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Bamboo Wall Hanging Sign +|spritetype=block +|nameid=bamboo_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Crimson Wall Hanging Sign +|spritetype=block +|nameid=crimson_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Warped Wall Hanging Sign +|spritetype=block +|nameid=warped_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=hanging-signs +|spritetype=block +|nameid=hanging_sign +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|firstcolumnname=Sign +|shownumericids=y +|showforms=y +|showitemtags=y +|generatetranslationkeys=y +|displayname=Oak Hanging Sign +|spritename=oak-wall-hanging-sign +|spritetype=block +|nameid=oak_hanging_sign +|id=-500 +|itemtags=minecraft:hanging_sign +|translationkey=item.oak_hanging_sign.name}} +{{ID table2 +|displayname=Spruce Hanging Sign +|spritename=spruce-wall-hanging-sign +|spritetype=block +|nameid=spruce_hanging_sign +|id=-501 +|itemtags=minecraft:hanging_sign +|translationkey=item.spruce_hanging_sign.name}} +{{ID table2 +|displayname=Birch Hanging Sign +|spritename=birch-wall-hanging-sign +|spritetype=block +|nameid=birch_hanging_sign +|id=-502 +|itemtags=minecraft:hanging_sign +|translationkey=item.birch_hanging_sign.name}} +{{ID table2 +|displayname=Jungle Hanging Sign +|spritename=jungle-wall-hanging-sign +|spritetype=block +|nameid=jungle_hanging_sign +|id=-503 +|itemtags=minecraft:hanging_sign +|translationkey=item.jungle_hanging_sign.name}} +{{ID table2 +|displayname=Acacia Hanging Sign +|spritename=acacia-wall-hanging-sign +|spritetype=block +|nameid=acacia_hanging_sign +|id=-504 +|itemtags=minecraft:hanging_sign +|translationkey=item.acacia_hanging_sign.name}} +{{ID table2 +|displayname=Dark Oak Hanging Sign +|spritename=dark-oak-wall-hanging-sign +|spritetype=block +|nameid=dark_oak_hanging_sign +|id=-505 +|itemtags=minecraft:hanging_sign +|translationkey=item.dark_oak_hanging_sign.name}} +{{ID table2 +|displayname=Mangrove Hanging Sign +|spritename=mangrove-wall-hanging-sign +|spritetype=block +|nameid=mangrove_hanging_sign +|id=-508 +|itemtags=minecraft:hanging_sign +|translationkey=item.mangrove_hanging_sign.name}} +{{ID table2 +|displayname=Cherry Hanging Sign +|spritename=cherry-wall-hanging-sign +|spritetype=block +|nameid=cherry_hanging_sign +|id=-534 +|itemtags=minecraft:hanging_sign +|translationkey=item.cherry_hanging_sign.name}} +{{ID table2 +|displayname=Pale Oak Hanging Sign +|spritename=pale-oak-wall-hanging-sign +|spritetype=block +|nameid=pale_oak_hanging_sign +|id=-993 +|itemtags=minecraft:hanging_sign +|translationkey=item.pale_oak_hanging_sign.name}} +{{ID table2 +|displayname=Bamboo Hanging Sign +|spritename=bamboo-wall-hanging-sign +|spritetype=block +|nameid=bamboo_hanging_sign +|id=-522 +|itemtags=minecraft:hanging_sign +|translationkey=item.bamboo_hanging_sign.name}} +{{ID table2 +|displayname=Crimson Hanging Sign +|spritename=crimson-wall-hanging-sign +|spritetype=block +|nameid=crimson_hanging_sign +|id=-506 +|itemtags=minecraft:hanging_sign +|translationkey=item.crimson_hanging_sign.name}} +{{ID table2 +|displayname=Warped Hanging Sign +|spritename=warped-wall-hanging-sign +|spritetype=block +|nameid=warped_hanging_sign +|id=-507 +|itemtags=minecraft:hanging_sign +|translationkey=item.warped_hanging_sign.name +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=hanging-signs +|spritetype=block +|nameid=HangingSign +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === +A sign has a block entity associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +:See [[Bedrock Edition level format/Block entity format]]. + +== Advancements == +{{load advancements|Glow and Behold}} + +== History == +{{HistoryTable +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]
Added hanging signs.}} +|{{HistoryLine|||dev=22w45a|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed. +|Added unique sounds for Nether and bamboo wood hanging signs. +|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks. +|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Hanging signs are now available without using the "Update 1.20" experimental datapack. +|Hanging signs can now be edited after being placed. +|Hanging signs now support text on both sides. +|Hanging signs can now be waxed with [[honeycomb]] to prevent editing. +|Oak and spruce hanging sign can now be found in [[trail ruins]] loot.}} +|{{HistoryLine|||dev=23w14a|Hanging signs with click commands can now be interacted with even if the hanging sign is not waxed. +|Hanging signs can no longer be edited by players in [[Adventure]] mode. +|Hanging signs with non-text chat components can no longer be edited, even if the hanging sign is not waxed. +|Hanging signs now save text even if the edit screen is closed by the player being moved far away.}} +|{{HistoryLine|||dev=23w16a|Oak and spruce hanging sign no longer generates in [[suspicious sand]] in [[trail ruins]]. +|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; oak and spruce hanging sign now are in the common loot.}} +|{{HistoryLine||1.20.2|dev=23w31a|Changed sounds for Nether wood hanging signs.{{Bug|MC-262295||Warped and Crimson hanging signs uses their respective plank sounds, despite their stripped stems having unique sounds|Fixed}}}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Bamboo hanging signs can now be found in [[trial chambers]] chests.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Hanging Sign JE1.png|32px]] [[File:Pale Oak Wall Hanging Sign JE1.png|32px]] [[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}} +|{{HistoryLine||1.21.4|dev=24w44a|[[File:Pale Oak Hanging Sign (item) JE2.png|32px]] The texture of the pale oak hanging signs item has been changed.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]
Added hanging signs. +|Added unique sounds for Nether and bamboo wood signs.}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed. +|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks. +|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.19.80.22|Hanging signs can now be edited after being placed.|Hanging signs now support text on both sides.|Hanging signs can now be waxed with [[honeycomb]] to prevent editing.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Crimson, warped, and bamboo hanging signs now have custom sounds to match their wood type.{{Bug|MCPE-164246||Hanging nether and bamboo signs don't have new sounds}}}} +|{{HistoryLine|||dev=Preview 1.20.0.21|Hanging signs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}} +}} + +== Trivia == +* The first concept art of hanging signs came from [[Agnes Larsson]]'s daughter.{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions!|Minecraft|Feb 24, 2023|t=30s}} + +== Gallery == +=== Screenshots === + +Sign Platforms.jpg|[[Ari]] standing on top of a hanging sign. +Eric Shop.jpg|[[Sunny]] looking at a double sided hanging sign. +Hanging Sign Bedrock.png|Hanging sign with small text. +Hanging Sign Java.png|Hanging sign with large text. +New Hanging Sign Text Length 1.jpg|Text on hanging sign. +New Hanging Sign Text Length 2.jpg|Text on hanging sign. +Sign House.jpg|A house with hanging signs. +Signs Galore.jpg|Hanging signs on a house. +Crafting a Hanging Sign.png|Crafting a hanging sign in the ''Timeless Trails'' DLC. + + +=== Concept artwork === + +Hanging Sign Concept Art.png|Hanging sign concept art drawn by [[Agnes Larsson]]'s daughter. +Hanging Sign Concept Art2.png|Ditto. +Hanging Sign Concept Art3.png|Hanging sign dimensions concept art. +Hanging Sign Concept Art4.png|Hanging sign crafting recipe, block states concept art. + + +=== In other media === + +File:15th Anniversary Hanging Cherry Sign.png|Official artwork of a hanging sign, made for the 15th anniversary of Minecraft.https://www.minecraft.net/en-us/15th-anniversary + + +== Issues == +{{issue list}} + +== See also == +* [[Chalkboard]] +* [[Sign]] + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/hanging-signs Hanging Signs: An Essential Guide] – Minecraft.net on September 11, 2023 +* [https://www.minecraft.net/en-us/article/hanging-sign Taking Inventory: Hanging Sign] - Minecraft.net on March 15, 2024 + +== Navigation == +{{Navbox wood}} +{{Navbox blocks|utility}} + +[[Category:Utility blocks]] +[[Category:Manufactured blocks]] +[[Category:Block entities]] +[[Category:Non-solid blocks]] +[[Category:Blocks with GUI]] + +[[de:Hängeschild]] +[[es:Cartel]] +[[fr:Pancarte suspendue]] +[[ja:吊り看板]] +[[pt:Placa suspensa]] +[[ru:Подвесная табличка]] +[[zh:悬挂式告示牌]] diff --git a/wiki_backup/Chorus Flower.txt b/wiki_backup/Chorus Flower.txt new file mode 100644 index 0000000..239964c --- /dev/null +++ b/wiki_backup/Chorus Flower.txt @@ -0,0 +1,234 @@ +{{Infobox block +| group = Alive +| 1-1 = Chorus Flower.png +| group2 = Dead +| 2-1 = Chorus Flower Dead.png +|transparent=Yes +|light=No +|tool=axe +|renewable=Yes +|stackable=Yes (64) +|flammable=No +|lavasusceptible=No +}} + +'''Chorus flowers''' are blocks that grow on [[chorus plant]]s found in [[the End]]. They can be planted on [[end stone]], where they grow into new chorus plants. + +== Obtaining == +=== Breaking === +Chorus flowers can be mined with any tool and drop themselves when broken, but an [[axe]] is the quickest. They do not drop anything when pushed by a piston or water, destroyed by a ravager,{{only|bedrock}} or when their supporting block (the [[chorus plant]] block or [[end stone]]) is destroyed. + +{{breaking row|horizontal=1|Chorus Flower|Axe|sword=1}} + +They drop themselves when broken by [[explosion]]s, with the applicable drop chance for the various explosion types, or when hit by a wide variety of projectiles: +* [[Arrow]] +* [[Tipped arrow]] +* [[Spectral arrow]] +* [[Trident]] +* [[Firework rocket]] +* [[Snowball]] +* [[Egg]] +* [[Fireball]] +* [[Small fireball]] +* [[Dragon fireball]] +* [[Wither#Wither Skull|Wither skull]] +* [[Wind charge]] + +=== Natural generation === +Chorus flowers are naturally generated in [[the End]] at the top of [[chorus tree]]s, in their fully-grown state. + +{{block distribution}} + +== Usage == +Chorus flowers are used to grow chorus plants. They can be planted on [[end stone]] in any dimension. + +Chorus flowers can be pollinated by [[bee]]s. + +=== Farming === +Chorus flowers can be planted on [[end stone]] and grow in any dimension, regardless of light level. A flower stops growing once it has reached age 5 (appearing purple rather than white), but may be harvested and replanted to reset the age. Chorus flowers do not grow if planted 1 block below the surface of the ground. + +=== Placement and growth === +[[File:Chorus Flower Height Distribution.png|right|thumb|300px|Final heights of 500,000 chorus plants (blue) and heights of 500,000 chorus flowers from full-grown plants (orange).]] + +; Placement +Chorus flowers must be above [[end stone]] or [[chorus plant]], or be above air and horizontally adjacent to exactly one chorus plant. If these conditions are not met, the block breaks without dropping anything. + +; Growth conditions and algorithm +Each block tick until the flower reaches age 5, the flower attempts to grow if the block above is air. The flower does not age if growth is not attempted due to lack of an air block above. [[Bone meal]] has no effect on growth.{{bug|MC-190586|||Invalid}} + +The flower may attempt to grow upward depending on the structure of chorus plant blocks directly beneath: +* 100% chance if zero or one plant block is directly beneath +* 60% if the flower is above a two-block unbranched plant (i.e. two plant blocks over [[end stone]]) +* 50% if above a two-block high branch (i.e. two plant blocks over air) +* 40% if above a three-block unbranched plant +* 25% if above a three-block high branch +* 20% if above a four-block unbranched plant +The growth attempt succeeds if the blocks horizontally adjacent to and above the target block above are all air, and results in the target block becoming a flower block with the same age while the existing flower block turns to chorus plant. + +If upward growth does not occur and the flower's age is less than 4, the flower may attempt to branch horizontally. 1–4 branches are attempted on an unbranched plant or 0–3 on a branched plant. For each branch a horizontal direction is chosen at random, and if the block in that direction is an air block with more air blocks on all other horizontal sides and an air block below, it is replaced with a flower with age incremented by 1. If at least one branch succeeds, the original flower block is turned to chorus plant. + +Upon a successful growth attempt, the chorus flower emits a low-pitched sound, similar to the sound [[endermen]] emit when teleporting. + +If no growth occurs on a growth attempt, the flower's age is set to 5. + +; Flowers and plant height + +The amount of chorus flowers a player gets from a fully and unrestricted grown chorus plant ranges from 1 to 8, averaging at around 3.7 flowers per plant. + +Plant heights range from 5 to (rarely) 22 above the [[end stone]] block on which the original chorus flower was planted, with over half falling in the range 13–16. Flower heights range from 3 to (rarely) 22, with over half falling in the range 11–16 above the end stone block. + +=== Bee nests === +[[Oak]], [[birch]], and [[cherry]] trees grown from [[sapling]]s that are within 2 blocks of a chorus flower have a 5% chance to grow with a [[bee nest]] and 2-3 [[bee]]s in it. + +== Sounds == + +=== Generic === +{{Edition|Java}}: +{{Sound table/Block/Wood/JE}} +{{Edition|Bedrock}}: +{{Sound table/Block/Stone/BE}} + +=== Unique === +{{el|je}}: +{{SoundTable +|type=java +| {{SoundLine +|sound=Chorus Flower death1.ogg +|sound2=Chorus Flower death2.ogg +|sound3=Chorus Flower death3.ogg +|subtitle=Chorus Flower withers +|source=block +|description=When a chorus flower dies +|id=block.chorus_flower.death +|translationkey=subtitles.block.chorus_flower.death +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Chorus Flower grow1.ogg +|sound2=Chorus Flower grow2.ogg +|sound3=Chorus Flower grow3.ogg +|sound4=Chorus Flower grow4.ogg +|subtitle=Chorus Flower grows +|source=block +|description=When a chorus flower successfully grows +|id=block.chorus_flower.grow +|translationkey=subtitles.block.chorus_flower.grow +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Chorus Flower death1.ogg +|sound2=Chorus Flower death2.ogg +|sound3=Chorus Flower death3.ogg +|source=block +|description=When a chorus flower dies +|id=block.chorusflower.death +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Chorus Flower grow1.ogg +|sound2=Chorus Flower grow2.ogg +|sound3=Chorus Flower grow3.ogg +|sound4=Chorus Flower grow4.ogg +|source=block +|description=When a chorus flower successfully grows +|id=block.chorusflower.grow +|volume=1.0 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Chorus Flower +|spritetype=block +|nameid=chorus_flower +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Chorus Flower +|spritetype=block +|nameid=chorus_flower +|id=200 +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.9|dev=June 22, 2015|slink=https://instagram.com/p/4ObC5EpMOO/|[[Jeb]] reveals chorus flowers on [[wikipedia:Instagram|Instagram]], with the caption "[[MINECON 2015]] HYPE!"}} +|{{HistoryLine|||dev=15w31a|[[File:Chorus Flower JE1 BE1.png|32px]][[File:Chorus Flower Dead JE1 BE1.png|32px]] Added chorus flowers.}} +|{{HistoryLine|||dev=pre1|Chorus flowers in the top of the world no longer try to grow anymore.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 200.}} +|{{HistoryLine||1.14|dev=18w43a|Chorus flowers can now be broken by [[arrow]]s and [[trident]]s. +|[[File:Chorus Flower JE2 BE2.png|32px]][[File:Chorus Flower Dead JE2 BE2.png|32px]] The textures of chorus flowers have been changed.}} +|{{HistoryLine||1.16|dev=20w09a|Chorus flowers can now be broken by [[snowball]]s and [[egg]]s.}} +|{{HistoryLine||1.19.3|dev=22w42a|Mobs no longer spawn on chorus flowers.{{bug|MC-160610|||Fixed}}}} +|{{HistoryLine||1.20.2|dev=23w31a|Chorus flower no longer provides support for hanging or standing blocks.}} +|{{HistoryLine|||dev=23w33a|Chorus flower can now be pollinated by [[bee]]s.{{bug|MC-214126||Bees don't pollinate themselves with spore blossoms or chorus flowers|Fixed}}}} +|{{HistoryLine||1.20.3|dev=23w42a|Chorus flowers can now be broken by [[firework rocket]]s.{{bug|MC-223774|||Fixed}} +|Added the [[game rule]] projectilesCanBreakBlocks, which can control whether impact projectiles will destroy chorus flowers.}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Chorus Flower JE1 BE1.png|32px]][[File:Chorus Flower Dead JE1 BE1.png|32px]] Added chorus flowers.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Chorus flowers can now be broken by [[arrow]]s. +|[[File:Chorus Flower JE2 BE2.png|32px]][[File:Chorus Flower Dead JE2 BE2.png|32px]] The textures of chorus flowers have been changed.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Chorus Flower JE1 BE1.png|32px]][[File:Chorus Flower Dead JE1 BE1.png|32px]] Added chorus flowers.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Chorus Flower JE2 BE2.png|32px]][[File:Chorus Flower Dead JE2 BE2.png|32px]] The textures of chorus flowers have been changed. +|Chorus flowers are now broken when struck by an [[arrow]].}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||1.7.10|[[File:Chorus Flower JE1 BE1.png|32px]][[File:Chorus Flower Dead JE1 BE1.png|32px]] Added chorus flowers.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* The smallest possible fully-grown chorus tree (assuming the growth is not disturbed) would have only 5 [[chorus plant]] blocks, and the tree (including the flower) would be 5 blocks high. The largest possible tree would be 22 blocks high. +* When flowers reach age five, breaking them and replanting them on the same chorus plant block (even on a different face) can allow the plant to grow further. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox flower}} +{{Navbox blocks|vegetation}} + +[[Category:End blocks]] +[[Category:Plants]] +[[Category:Natural blocks]] + +[[de:Chorusblüte]] +[[es:Flor chorus]] +[[fr:Fleur de chorus]] +[[ja:コーラスフラワー]] +[[ko:후렴화]] +[[nl:Chorusbloem]] +[[pl:Kwiat refrenusu]] +[[pt:Flor do coro]] +[[ru:Цветок хоруса]] +[[zh:紫颂花]] diff --git a/wiki_backup/End Stone Brick Slab.txt b/wiki_backup/End Stone Brick Slab.txt new file mode 100644 index 0000000..8e6f70d --- /dev/null +++ b/wiki_backup/End Stone Brick Slab.txt @@ -0,0 +1,156 @@ +{{Infobox block +| image = End Stone Brick Slab.png +| invimage = End Stone Brick Slab +| stackable = Yes +| maxStack = 64 +| tool = Wooden Pickaxe +| renewable = Yes +| light = No +| transparent = '''Double slab''': No
+'''Single slab''': Partial (blocks light){{only|java|short=1}}
Partial (diffuses sky light){{only|bedrock|short=1}} +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +An '''end stone brick slab''' is an [[end stone brick]] variant of a [[slab]]. + +== Obtaining == +=== Breaking === +End stone brick slabs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. + +{{breaking row +|End Stone Brick Slab +|Pickaxe +|Wooden +|item=1 +|link=none +|horizontal=1 +}} + +=== Crafting === +{{Crafting +|A3= End Stone Bricks +|B3= End Stone Bricks +|C3= End Stone Bricks +|Output= End Stone Brick Slab,6 +|type= Building block +}} + +=== Stonecutting === +{{Stonecutting +|End Stone; End Stone Bricks +|End Stone Brick Slab, 2 +}} + +== Usage == +{{for|information about the placement mechanics of all slabs|Slab#Usage}} + +=== Note blocks === +End stone brick slabs can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{IN|Bedrock}}, when an end stone brick slab is combined into a double slab, the block's use sound is played.{{Bug|MCPE-79659}} + +{{Sound table/Block/Stone}} +{{SoundTable +| title = ''Bedrock Edition'' combine sounds +| type = bedrock +| {{SoundLine +| sound =Stone hit1.ogg +|sound2=Stone hit2.ogg +|sound3=Stone hit3.ogg +|sound4=Stone hit4.ogg +|sound5=Stone hit5.ogg +|sound6=Stone hit6.ogg +|source=block +|description=When a end stone brick slab is combined into a double slab +|id=use.stone +|volume=1.0 +| pitch = 0.8 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=End Stone Brick Slab +|spritetype=block +|nameid=end_stone_brick_slab +|blocktags=slabs, mineable/pickaxe +|itemtags=slabs +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|showaliasids=y +|generatetranslationkeys=y +|displayname=End Stone Brick Double Slab +|spritename=end-stone-bricks +|spritetype=block +|nameid=end_stone_brick_double_slab +|aliasid=double_stone_block_slab3 / 0, double_stone_slab3 / 0 +|id=-167 +|form=block +|itemform=end_stone_brick_double_slab +|itemform2=
Alias ID: real_double_stone_slab3 / 0 +|translationkey=-}} +{{ID table +|displayname=End Stone Brick Slab +|spritetype=block +|nameid=end_stone_brick_slab +|aliasid=stone_block_slab3 / 0, stone_slab3 / 0 +|translationkey=tile.stone_slab3.end_brick.name +|id=-162 +|itemform=end_stone_brick_slab +|itemform2=
Alias ID: double_stone_slab3 / 0 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Slab/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.14|dev=18w43a|[[File:End Stone Brick Slab JE1 BE1.png|32px]] Added end stone brick slabs.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:End Stone Brick Slab BE1.png|32px]] Added end stone brick slabs. +|End stone brick slabs have the stone_slab3 ID, however their item form's ID is incorrectly registered as double_stone_slab3. +|The direct item form of double end stone brick slabs have the real_double_stone_slab3 ID.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:End Stone Brick Slab JE1 BE1.png|32px]] The texture of end stone brick slabs has been updated.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|The IDs of end stone brick slabs and double end stone brick slabs have been changed to stone_block_slab3 and double_stone_block_slab3 respectively.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|End stone brick slabs now use the minecraft:vertical_half [[block state]] instead of top_slot_bit.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|The different stone slab type [[block states]] for the stone_block_slab3 ID have been split up into their own IDs. +|Increased the hardness of end stone brick slabs from 2 to 3.}} +|{{HistoryLine|||dev=Preview 1.21.10.22|The different stone slab type [[block states]] for the double_stone_block_slab3 ID have been split up into their own IDs. +|Increased the hardness of end stone brick double slabs from 2 to 3.}} +|{{HistoryLine|ps4}} +|{{HistoryLine||1.88|[[File:End Stone Brick Slab BE1.png|32px]] Added end stone brick slabs.}} +|{{HistoryLine||1.90|[[File:End Stone Brick Slab JE1 BE1.png|32px]] The texture of end stone brick slabs has been updated.}} +}} + +== Issues == +{{Issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox slab}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Slabs]] + +[[ja:エンドストーンレンガのハーフブロック]] +[[pt:Laje de tijolos de pedra do End]] diff --git a/wiki_backup/File-Cobbled Deepslate Wall.png.txt b/wiki_backup/File-Cobbled Deepslate Wall.png.txt new file mode 100644 index 0000000..e5679af --- /dev/null +++ b/wiki_backup/File-Cobbled Deepslate Wall.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Fence-like block renders]] diff --git a/wiki_backup/File-Crafter.png.txt b/wiki_backup/File-Crafter.png.txt new file mode 100644 index 0000000..09bcda5 --- /dev/null +++ b/wiki_backup/File-Crafter.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Crafter render Java Edition revision 4 Bedrock Edition revision 3 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = January 18, 2024 +| author = Render: User
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Dark Oak Trapdoor.png.txt b/wiki_backup/File-Dark Oak Trapdoor.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Dark Oak Trapdoor.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Deepslate Gold Ore.png.txt b/wiki_backup/File-Deepslate Gold Ore.png.txt new file mode 100644 index 0000000..6af370d --- /dev/null +++ b/wiki_backup/File-Deepslate Gold Ore.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} +[[Category:Directionless cubes]] +[[Category:Natural block renders]] diff --git a/wiki_backup/File-Dropper.png.txt b/wiki_backup/File-Dropper.png.txt new file mode 100644 index 0000000..8408cd9 --- /dev/null +++ b/wiki_backup/File-Dropper.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +|description=Render of a [[Dropper]] facing south {{in|JE}}. +|date= +|source=[[client.jar]] +|author=Mojang Studios +|permission= +}} + +== Licensing == +{{License Mojang}} + +[[Category:Hexadirectional cubes]] diff --git a/wiki_backup/File-Honeycomb Block.png.txt b/wiki_backup/File-Honeycomb Block.png.txt new file mode 100644 index 0000000..8da0164 --- /dev/null +++ b/wiki_backup/File-Honeycomb Block.png.txt @@ -0,0 +1,26 @@ +== Summary == +{{Information +| description = Render of a [[Honeycomb Block]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} +{{#if: {{{latest|}}} || +This file represents the Honeycomb Block as it was at a particular point in the game. It should be used in areas such as history sections where the file should not change to match the latest version of the game. Do not overwrite it with changes made in later versions of the game, instead upload it as a separate file and add it to the table below.
+For areas which should always show the latest version, use the redirect ([{{fullurl:File:Honeycomb Block.png|redirect=no}} File:Honeycomb Block.png]), which should be updated to point to the latest revision. }} +{| class="wikitable" +|+ Revisions [[{{fullurl:File:Honeycomb Block JE1 BE1.png|action=edit}} edit]] +! Revision !! File !! Version(s) used +|- +! Latest +| [[File:Honeycomb Block.png|150px|link={{fullurl:File:Honeycomb Block.png|redirect=no}}]] || Redirect always showing the latest revision +|- +! Revision 1 +| [[File:Honeycomb Block JE1 BE1.png|150px]] || From {{verlink|JE 1.15}} ({{verlink|JE 19w41a}}) and {{verlink|BE 1.14.0}} ({{verlink|BE beta 1.14.0.1}}) +|} +
+ +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Light Gray Candle.png.txt b/wiki_backup/File-Light Gray Candle.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Light Gray Candle.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Oak Wall Sign.png.txt b/wiki_backup/File-Oak Wall Sign.png.txt new file mode 100644 index 0000000..c312286 --- /dev/null +++ b/wiki_backup/File-Oak Wall Sign.png.txt @@ -0,0 +1,4 @@ +== Summary == +An isometric render of the updated oak sign changed in 21w11a. +== Licensing == +{{license Mojang}} diff --git a/wiki_backup/File-Ominous Banner.gif.txt b/wiki_backup/File-Ominous Banner.gif.txt new file mode 100644 index 0000000..0b99c26 --- /dev/null +++ b/wiki_backup/File-Ominous Banner.gif.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} +[[Category:Animated block renders]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Player Head.png.txt b/wiki_backup/File-Player Head.png.txt new file mode 100644 index 0000000..ae6cea5 --- /dev/null +++ b/wiki_backup/File-Player Head.png.txt @@ -0,0 +1,3 @@ + +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Polished Blackstone Stairs.png.txt b/wiki_backup/File-Polished Blackstone Stairs.png.txt new file mode 100644 index 0000000..911b7b0 --- /dev/null +++ b/wiki_backup/File-Polished Blackstone Stairs.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Stairs renders]] diff --git a/wiki_backup/File-Prismarine Brick Stairs.png.txt b/wiki_backup/File-Prismarine Brick Stairs.png.txt new file mode 100644 index 0000000..5086af2 --- /dev/null +++ b/wiki_backup/File-Prismarine Brick Stairs.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of [[Prismarine Brick Stairs]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Stairs renders]] diff --git a/wiki_backup/File-Stripped Pale Oak Wood.png.txt b/wiki_backup/File-Stripped Pale Oak Wood.png.txt new file mode 100644 index 0000000..d6fe4a8 --- /dev/null +++ b/wiki_backup/File-Stripped Pale Oak Wood.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} + +[[Category:Manufactured block renders]] diff --git a/wiki_backup/Gray Carpet.txt b/wiki_backup/Gray Carpet.txt new file mode 100644 index 0000000..234961a --- /dev/null +++ b/wiki_backup/Gray Carpet.txt @@ -0,0 +1,591 @@ +{{for}} +{{Infobox block +| group = White +| 1-1 = White Carpet.png +| invimage = White Carpet +| group2 = Light Gray +| 2-1 = Light Gray Carpet.png +| invimage2 = Light Gray Carpet +| group3 = Gray +| 3-1 = Gray Carpet.png +| invimage3 = Gray Carpet +| group4 = Black +| 4-1 = Black Carpet.png +| invimage4 = Black Carpet +| group5 = Brown +| 5-1 = Brown Carpet.png +| invimage5 = Brown Carpet +| group6 = Red +| 6-1 = Red Carpet.png +| invimage6 = Red Carpet +| group7 = Orange +| 7-1 = Orange Carpet.png +| invimage7 = Orange Carpet +| group8 = Yellow +| 8-1 = Yellow Carpet.png +| invimage8 = Yellow Carpet +| group9 = Lime +| 9-1 = Lime Carpet.png +| invimage9 = Lime Carpet +| group10 = Green +| 10-1 = Green Carpet.png +| invimage10 = Green Carpet +| group11 = Cyan +| 11-1 = Cyan Carpet.png +| invimage11 = Cyan Carpet +| group12 = Light Blue +| 12-1 = Light Blue Carpet.png +| invimage12 = Light Blue Carpet +| group13 = Blue +| 13-1 = Blue Carpet.png +| invimage13 = Blue Carpet +| group14 = Purple +| 14-1 = Purple Carpet.png +| invimage14 = Purple Carpet +| group15 = Magenta +| 15-1 = Magenta Carpet.png +| invimage15 = Magenta Carpet +| group16 = Pink +| 16-1 = Pink Carpet.png +| invimage16 = Pink Carpet +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +|waterloggable = {{jebe|No|Yes}} +| stackable = Yes (64) +| flammable = Yes ({{el|je|short=1}}: 60, {{els|be|ee|short=1}}: 30) +| lavasusceptible = Yes +}} +'''Carpets''' are thin variants of [[wool]] that can be dyed in any of the 16 [[Dye|colors]]. + +== Obtaining == +=== Breaking === +Carpets can be mined using any tool, or without a tool. Unlike wool, carpets are not destroyed quicker when using [[shears]].{{bug|MC-192893||Carpets have no assigned tool}} +{{breaking row|horizontal=1|Carpet|sprite=Carpets}} + +=== Natural generation === +;Igloo +White and light gray carpet can be found in [[igloo]]s. If its basement generates (50% chance), red carpet can also be found. +;Mansion +All carpet colors except orange and light blue{{only|bedrock|short=y}} generate within [[woodland mansion]]s. + +;Village +Yellow, white, and green carpets generate in [[plains]] [[village]]s. + +Lime, white, and green carpets generate in [[desert]] villages. + +Blue and red carpets generate in [[snowy tundra]] villages. + +Orange, white, and red carpets generate in [[savanna]] villages. + +Purple, white, and red carpets generate in [[taiga]] villages. + +;Ancient city +Gray, blue, light blue, and cyan carpets generate in [[ancient cities]]. + +=== Crafting === +{{Crafting + |A3= Matching Wool + |B3= Matching Wool + |Output= Matching Carpet,3 + |type= Decoration block + |head=1 + |showdescription=1 +}} +{{Crafting + |A1= White Carpet + |B1= White Carpet + |C1= White Carpet + |A2= White Carpet + |B2= Matching Colored Dye + |C2= White Carpet + |A3= White Carpet + |B3= White Carpet + |C3= White Carpet + |Output= Matching Dyed Carpet,8 + |type= Building block + |showdescription= 1 + |description= {{only|bedrock}} +}} +{{Crafting + |Any Carpet + |Matching Dye + |Output= Matching Carpet + |type= Building block + |showdescription= 1 +|description={{only|java}}}} +{{Crafting + |Any Dyed Carpet + |Bleach + |Output=White Carpet + |type=Decoration block + |description={{only|bedrock|education}} + |foot=1 +}} +
+ +{{Crafting + |showdescription=1 + |A1= White Carpet + |B1= White Carpet + |C1= White Carpet + |A2= White Carpet + |B2= Lapis Lazuli; Cocoa Beans; Ink Sac + |C2= White Carpet + |A3= White Carpet + |B3= White Carpet + |C3= White Carpet + |Output=Blue Carpet; Brown Carpet; Black Carpet + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +=== Trading === +{{Trade sources|Any color Carpet}} + +== Usage == +Carpet has the same visual thickness as a [[pressure plate]]. It has a hitbox of {{frac|1|16}} of a block and covers the entire surface of the block it is placed on. This thickness prevents [[mob spawning]]. + +Carpet can be placed on any block, including non-solid blocks, except [[air]] and [[item frame]]{{only|java}}. When placed on [[grass]] or [[fern]], they break and the carpet is placed on the block below. When placed on [[vines]], the topmost block of vines breaks and the carpet is placed on the block below, any vines blocks below the first one don't break. It can even be placed over [[water]] blocks, but to do so you must target an adjacent block with a visible hitbox. + +Carpet can be pushed and pulled by [[piston]]s but pops off if pushed onto a hole or pulled downward. It can also break falling sand and gravel. + +Carpet is an opaque block but does not decrease light going through it. Because of this and the fact that it can be placed on any block, a common decorative strategy is to place carpet on a light-emitting block in the floor, illuminating a room and hiding the light source at the same time. + +Carpets can be placed on top of [[fence]]s and [[wall]]s to allow the player to jump on top of them while still preventing animals and mobs from crossing. This is because mobs do not try jump over fences and walls, even with a carpet above. + +{{IN|je}}, if a [[campfire]] is placed beneath a [[beehive]] to pacify [[bee]]s, the campfire can be placed below ground and a carpet placed over the campfire to protect bees from the fire. {{IN|be}}, a carpet over a campfire removes the campfire's pacifying effect on bees. + +If a carpet is placed so that it lays on top of a [[hopper]], the hopper can still collect [[item (entity)|items]] through the carpet. This is because hoppers can collect items from [[Solid block#Height|less than a full block]] above in ''Java Edition'', or less than {{frac|3|4}} of a block above in Bedrock Edition. + +Carpets can also be placed over other carpets. Mobs are unable to walk over two or more layers of carpets, because the mob's AI treats carpets as if they are [[air]] blocks. If a mob stands on a double carpet layer, it stays perfectly still.{{only|je}} Similarly, [[endermen]] are unable to teleport onto double carpet layers. + +Carpets, similar to [[wool]], dampens vibrations from [[sculk sensor]]s. These include placing, breaking, and entities walking/jumping on. However, unlike wool, carpets dampen only horizontal vibration paths. + +=== Decorating llamas === +[[File:All llama swag patterns.png|thumb|right|All llama carpet patterns.]] + +[[Llamas]] can be equipped with [[carpet]]s in their carpet slot ({{SlotSprite|Carpet}}). Each carpet color shows as a different patterned rug on the llama's back. + +==== Enchanting ==== +Carpets cannot be enchanted in survival mode. However, {{in|java}} creative mode, just like any other item, it can be enchanted with any enchantment using an anvil. While most enchantments have no effect, [[Thorns]], [[Protection]], [[Fire Protection]], [[Blast Protection]], [[Curse of Binding]] and [[Curse of Vanishing]] apply their effects to the llama as expected. + +=== Fuel === +Carpet can be used as a fuel in [[furnace]]s, smelting 0.335 items per carpet item.{{only|java}} + +=== Breaking tall grass and vines === +When placed on the top half of blocks like [[tall grass]], [[large fern]], or [[vines]] they break and the carpet drops as an item. + +== Sounds == +=== Generic === +{{Sound table/Block/Wool}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Llama swag.ogg +|subtitle=Llama is decorated +|source=neutral +|description=When a llama is equipped with a carpet +|id=entity.llama.swag +|translationkey=subtitles.entity.llama.swag +|volume=0.5 +|pitch=1.0 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Llama swag.ogg +|source=neutral +|description=When a llama equips a carpet +|id=mob.llama.swag +|volume=0.5 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Carpet +|spritetype=block +|nameid=white_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Orange Carpet +|spritetype=block +|nameid=orange_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Magenta Carpet +|spritetype=block +|nameid=magenta_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Light Blue Carpet +|spritetype=block +|nameid=light_blue_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Yellow Carpet +|spritetype=block +|nameid=yellow_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Lime Carpet +|spritetype=block +|nameid=lime_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Pink Carpet +|spritetype=block +|nameid=pink_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Gray Carpet +|spritetype=block +|nameid=gray_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Light Gray Carpet +|spritetype=block +|nameid=light_gray_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Cyan Carpet +|spritetype=block +|nameid=cyan_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Purple Carpet +|spritetype=block +|nameid=purple_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Blue Carpet +|spritetype=block +|nameid=blue_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Brown Carpet +|spritetype=block +|nameid=brown_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Green Carpet +|spritetype=block +|nameid=green_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Red Carpet +|spritetype=block +|nameid=red_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Black Carpet +|spritetype=block +|nameid=black_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Carpet +|spritetype=block +|nameid=white_carpet +|aliasid=carpet / 0 +|id=171 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.white.name}} +{{ID table2 +|displayname=Orange Carpet +|spritetype=block +|nameid=orange_carpet +|aliasid=carpet / 1 +|id=-597 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.orange.name}} +{{ID table2 +|displayname=Magenta Carpet +|spritetype=block +|nameid=magenta_carpet +|aliasid=carpet / 2 +|id=-598 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.magenta.name}} +{{ID table2 +|displayname=Light Blue Carpet +|spritetype=block +|nameid=light_blue_carpet +|aliasid=carpet / 3 +|id=-599 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.lightBlue.name}} +{{ID table2 +|displayname=Yellow Carpet +|spritetype=block +|nameid=yellow_carpet +|aliasid=carpet / 4 +|id=-600 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.yellow.name}} +{{ID table2 +|displayname=Lime Carpet +|spritetype=block +|nameid=lime_carpet +|aliasid=carpet / 5 +|id=-601 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.lime.name}} +{{ID table2 +|displayname=Pink Carpet +|spritetype=block +|nameid=pink_carpet +|aliasid=carpet / 6 +|id=-602 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.pink.name}} +{{ID table2 +|displayname=Gray Carpet +|spritetype=block +|nameid=gray_carpet +|aliasid=carpet / 7 +|id=-603 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.gray.name}} +{{ID table2 +|displayname=Light Gray Carpet +|spritetype=block +|nameid=light_gray_carpet +|aliasid=carpet / 8 +|id=-604 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.silver.name}} +{{ID table2 +|displayname=Cyan Carpet +|spritetype=block +|nameid=cyan_carpet +|aliasid=carpet / 9 +|id=-605 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.cyan.name}} +{{ID table2 +|displayname=Purple Carpet +|spritetype=block +|nameid=purple_carpet +|aliasid=carpet / 10 +|id=-606 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.purple.name}} +{{ID table2 +|displayname=Blue Carpet +|spritetype=block +|nameid=blue_carpet +|aliasid=carpet / 11 +|id=-607 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.blue.name}} +{{ID table2 +|displayname=Brown Carpet +|spritetype=block +|nameid=brown_carpet +|aliasid=carpet / 12 +|id=-608 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.brown.name}} +{{ID table2 +|displayname=Green Carpet +|spritetype=block +|nameid=green_carpet +|aliasid=carpet / 13 +|id=-609 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.green.name}} +{{ID table2 +|displayname=Red Carpet +|spritetype=block +|nameid=red_carpet +|aliasid=carpet / 14 +|id=-610 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.red.name}} +{{ID table2 +|displayname=Black Carpet +|spritetype=block +|nameid=black_carpet +|aliasid=carpet / 15 +|id=-611 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.black.name +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine||May 21, 2009|link={{WON|110762705/my-list-on-tile-types-so-far}}|[[Notch]] mentions carpets and tapestries as potential block types, which would be made from [[cloth]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.6.1|dev=13w16a|[[File:White Carpet Revision 1.png|32px]] [[File:Light Gray Carpet Revision 1.png|32px]] [[File:Gray Carpet Revision 1.png|32px]] [[File:Black Carpet Revision 1.png|32px]] [[File:Brown Carpet Revision 1.png|32px]] [[File:Red Carpet Revision 1.png|32px]] [[File:Orange Carpet Revision 1.png|32px]] [[File:Yellow Carpet Revision 1.png|32px]] [[File:Lime Carpet Revision 1.png|32px]] [[File:Green Carpet Revision 1.png|32px]] [[File:Cyan Carpet Revision 1.png|32px]] [[File:Light Blue Carpet Revision 1.png|32px]] [[File:Blue Carpet Revision 1.png|32px]] [[File:Purple Carpet Revision 1.png|32px]] [[File:Magenta Carpet Revision 1.png|32px]] [[File:Pink Carpet Revision 1.png|32px]] Added carpets. +|The [[crafting]] recipe of carpets currently returns two carpets from two [[wool]]. +|The hitbox height of carpets is currently 0; a consequence of this was that [[mob]]s can spawn on carpet as long as the [[block]] underneath the carpet supported the mob spawning.}} +|{{HistoryLine|||dev=13w17a|The [[crafting]] recipe of carpets now returns 3 carpets from two wool.}} +|{{HistoryLine|||dev=13w24b|Carpets can now be placed on top of any [[block]], including non-solid blocks.}} +|{{HistoryLine||1.7.2|dev=13w41b|Carpets are now [[flammable]].}} +|{{HistoryLine||1.8|dev=14w29a|Carpets now have a hitbox height of {{frac|1|16}} of a block instead of 0. As a result of this, [[mob]]s can no longer spawn on carpet.}} +|{{HistoryLine||1.9|dev=15w43a|White and light gray carpets now generate on the floors of [[igloo]]s, and red carpets in igloo basements.}} +|{{HistoryLine||1.11|dev=16w33a|Carpets can now be used in [[furnace]]s, lasting for 0.33 [[smelting]] cycles.}} +|{{HistoryLine|||dev=16w35a|Carpets now last for 0.335 smelting cycles.{{bug|MC-106303}}}} +|{{HistoryLine|||dev=16w39a|Carpets now generate naturally within [[woodland mansion]]s. +|Carpets may now be used to saddle [[llama]]s.}} +|{{HistoryLine|||dev=16w44a|White carpets are now called "White Carpet" rather than just "Carpet".}} +|{{HistoryLine||1.12|dev=17w06a|[[File:White Carpet.png|32px]] [[File:Light Gray Carpet.png|32px]] [[File:Gray Carpet.png|32px]] [[File:Black Carpet.png|32px]] [[File:Brown Carpet.png|32px]] [[File:Red Carpet.png|32px]] [[File:Orange Carpet.png|32px]] [[File:Yellow Carpet.png|32px]] [[File:Lime Carpet.png|32px]] [[File:Green Carpet.png|32px]] [[File:Cyan Carpet.png|32px]] [[File:Light Blue Carpet.png|32px]] [[File:Blue Carpet.png|32px]] [[File:Purple Carpet.png|32px]] [[File:Magenta Carpet.png|32px]] [[File:Pink Carpet.png|32px]] The textures of carpets have been changed.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the carpet ID have now been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 171.}} +|{{HistoryLine||1.14|dev=18w43a|Additional [[crafting]] recipes for non-white carpets have been added. These recipes require a [[dye]] surrounded by 8 white carpets. +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}} +{{Crafting Table +|A1= White Carpet +|B1= White Carpet +|C1= White Carpet +|A2= White Carpet +|B2= Matching Colored Dye +|C2= White Carpet +|A3= White Carpet +|B3= White Carpet +|C3= White Carpet +|Output= Matching Dyed Carpet,8 +|type= Building block +|ignoreusage=1}} +{{!}}} +}} +|{{HistoryLine|||dev=18w48a|Carpets now generate in the updated [[plains]] [[village]]s.}} +|{{HistoryLine|||dev=18w49a|Carpets now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}} +|{{HistoryLine|||dev=18w50a|Carpets now generate in the updated [[desert]] and [[taiga]] villages.}} +|{{HistoryLine|||dev=19w11a|Shepherd [[villager]]s now [[trading|sell]] carpets.}} +|{{HistoryLine||1.15|dev=19w37a|[[Curse of Vanishing]] enchantment is now functional llamas when added to carpets in creative mode.}} +|{{HistoryLine||1.16|dev=20w15a|Carpets placed in a [[dispenser]] can now be put on tamed [[llama]]s.}} +|{{HistoryLine||1.19|dev=22w13a|Gray, blue, light blue, and cyan carpets now generate in [[ancient cities]].}} +|{{HistoryLine|||dev=22w15a|Carpets, like [[wool]] blocks, now dampen the vibrations caused by their placing, breaking or dropping as items. +|Carpets now also dampen the vibrations caused by running and jumping over them.}} +|{{HistoryLine||1.20|dev=Pre-release 1|Carpets of any color can now be dyed into any other color. +|The recipe is now shapeless: one piece of dye can only dye one carpet. +|The recipe for dyeing 8 white carpets into 8 colored carpets no longer exists.}} +|{{HistoryLine||1.20.5|dev=24w05a|[[Thorns]], [[Protection]], [[Fire Protection]], [[Blast Protection]], [[Projectile Protection]] and [[Feather Falling]] enchantments are now functional on carpets when worn by [[llama]]s.}} +|{{HistoryLine||1.21|dev=24w18a|[[Curse of Binding]] enchantment is now functional for llamas when added to carpets in creative mode.}} +|{{HistoryLine||1.21.2|dev=pre1|Carpets now show the enchantment glint on [[llamas]] when enchanted.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:White Carpet Revision 1.png|32px]] [[File:Light Gray Carpet Revision 1.png|32px]] [[File:Gray Carpet Revision 1.png|32px]] [[File:Black Carpet Revision 1.png|32px]] [[File:Brown Carpet Revision 1.png|32px]] [[File:Red Carpet Revision 1.png|32px]] [[File:Orange Carpet Revision 1.png|32px]] [[File:Yellow Carpet Revision 1.png|32px]] [[File:Lime Carpet Revision 1.png|32px]] [[File:Green Carpet Revision 1.png|32px]] [[File:Cyan Carpet Revision 1.png|32px]] [[File:Light Blue Carpet Revision 1.png|32px]] [[File:Blue Carpet Revision 1.png|32px]] [[File:Purple Carpet Revision 1.png|32px]] [[File:Magenta Carpet Revision 1.png|32px]] [[File:Pink Carpet Revision 1.png|32px]] Added carpets. +|Carpets are only available in [[Creative]] mode.}} +|{{HistoryLine|||dev=build 4|Red carpets can now be [[crafted]] in Survival.}} +|{{HistoryLine||v0.9.0|dev=build 1|Brown carpets now naturally generate in [[village]]s. +|All carpets can now be obtained in Survival mode.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|White and light gray carpets now generate on the floors of [[igloo]]s, and red carpets in igloo basements.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Carpets now generate naturally within [[woodland mansion]]s. +|Carpets may now be used to saddle [[llama]]s. +|[[File:White Carpet.png|32px]] [[File:Light Gray Carpet.png|32px]] [[File:Gray Carpet.png|32px]] [[File:Black Carpet.png|32px]] [[File:Brown Carpet.png|32px]] [[File:Red Carpet.png|32px]] [[File:Orange Carpet.png|32px]] [[File:Yellow Carpet.png|32px]] [[File:Lime Carpet.png|32px]] [[File:Green Carpet.png|32px]] [[File:Cyan Carpet.png|32px]] [[File:Light Blue Carpet.png|32px]] [[File:Blue Carpet.png|32px]] [[File:Purple Carpet.png|32px]] [[File:Magenta Carpet.png|32px]] [[File:Pink Carpet.png|32px]] The textures of carpets have been changed.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|White carpets can now be [[crafted]] from colored carpets and [[bleach]], when {{el|ee}} features are enabled.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|White carpets can now be [[dye]]d from the [[crafting table]]. +|Various carpets now generate in the new [[village]]s.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Carpets can now be [[trading|bought]] from shepherd [[villager]]s.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|The different [[block states]] for the carpet ID have now been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:White Carpet Revision 1.png|32px]] [[File:Light Gray Carpet Revision 1.png|32px]] [[File:Gray Carpet Revision 1.png|32px]] [[File:Black Carpet Revision 1.png|32px]] [[File:Brown Carpet Revision 1.png|32px]] [[File:Red Carpet Revision 1.png|32px]] [[File:Orange Carpet Revision 1.png|32px]] [[File:Yellow Carpet Revision 1.png|32px]] [[File:Lime Carpet Revision 1.png|32px]] [[File:Green Carpet Revision 1.png|32px]] [[File:Cyan Carpet Revision 1.png|32px]] [[File:Light Blue Carpet Revision 1.png|32px]] [[File:Blue Carpet Revision 1.png|32px]] [[File:Purple Carpet Revision 1.png|32px]] [[File:Magenta Carpet Revision 1.png|32px]] [[File:Pink Carpet Revision 1.png|32px]] Added carpets.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|White and light gray carpets now generate on the floors of [[igloo]]s, and red carpets in igloo basements.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Carpet.png|32px]] [[File:Light Gray Carpet.png|32px]] [[File:Gray Carpet.png|32px]] [[File:Black Carpet.png|32px]] [[File:Brown Carpet.png|32px]] [[File:Red Carpet.png|32px]] [[File:Orange Carpet.png|32px]] [[File:Yellow Carpet.png|32px]] [[File:Lime Carpet.png|32px]] [[File:Green Carpet.png|32px]] [[File:Cyan Carpet.png|32px]] [[File:Light Blue Carpet.png|32px]] [[File:Blue Carpet.png|32px]] [[File:Purple Carpet.png|32px]] [[File:Magenta Carpet.png|32px]] [[File:Pink Carpet.png|32px]] The textures of carpets have been changed. +|Rearranged the order of colors of carpets in the [[Creative inventory]].|Carpets can now be used as fuel for [[furnace]]s.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Carpets now generate naturally within [[woodland mansion]]s. +|Carpets may now be used to saddle [[llama]]s.}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Brown carpets now generate as part of tables in [[village]]s instead of [[wooden pressure plate]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|The [[crafting]] recipe for carpet has been changed. The recipe now requires a [[dye]] surrounded by white carpet.}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:White Carpet Revision 1.png|32px]] [[File:Light Gray Carpet Revision 1.png|32px]] [[File:Gray Carpet Revision 1.png|32px]] [[File:Black Carpet Revision 1.png|32px]] [[File:Brown Carpet Revision 1.png|32px]] [[File:Red Carpet Revision 1.png|32px]] [[File:Orange Carpet Revision 1.png|32px]] [[File:Yellow Carpet Revision 1.png|32px]] [[File:Lime Carpet Revision 1.png|32px]] [[File:Green Carpet Revision 1.png|32px]] [[File:Cyan Carpet Revision 1.png|32px]] [[File:Light Blue Carpet Revision 1.png|32px]] [[File:Blue Carpet Revision 1.png|32px]] [[File:Purple Carpet Revision 1.png|32px]] [[File:Magenta Carpet Revision 1.png|32px]] [[File:Pink Carpet Revision 1.png|32px]] Added carpets.}} +|{{HistoryLine||1.9.19|Carpets now generate naturally within [[woodland mansion]]s. +|Carpets may now be used to saddle [[llama]]s.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +*If the player sprints across a carpet, the particle effects are those of the blocks that are directly below it. +*Carpets do not prevent the formation of [[ice]]. +*Carpets can safely be placed on top of [[farmland]], although it does not protect the farmland from jumping entities. +*Double-layered carpet stops mobs from path finding. + +== Gallery == +=== Screenshots === + +File:Carpeted-floor-without-torch.png|Carpeted floor. There are some [[jack o'lantern]]s below them, so this area is well lit without torches. +File:13w25a banner.png|Red carpet seen in the 13w25a banner. +File:Igloo carpets.png|Carpets found in igloo structure. Each igloo contains 9 white carpets and 3 light gray carpets. +File:Creeper carpet.png|Green and black carpets that look like a [[creeper]]. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] + +[[de:Teppich]] +[[es:Alfombra]] +[[fr:Tapis]] +[[it:Tappeto]] +[[ja:カーペット]] +[[ko:양탄자]] +[[nl:Tapijt]] +[[pl:Dywan]] +[[pt:Tapete]] +[[ru:Ковёр]] +[[th:พรม]] +[[uk:Килим]] +[[zh:地毯]] diff --git a/wiki_backup/Pale Oak Hanging Sign.txt b/wiki_backup/Pale Oak Hanging Sign.txt new file mode 100644 index 0000000..42ebd0d --- /dev/null +++ b/wiki_backup/Pale Oak Hanging Sign.txt @@ -0,0 +1,639 @@ +{{for|the regular variant of signs|Sign}} +{{Infobox block +| group = Oak +| 1-1 = Oak Hanging Sign.png +| 1-2 = Oak Wall Hanging Sign.png +| invimage1 = Oak Hanging Sign +| group2 = Spruce +| 2-1 = Spruce Hanging Sign.png +| 2-2 = Spruce Wall Hanging Sign.png +| invimage2 = Spruce Hanging Sign +| group3 = Birch +| 3-1 = Birch Hanging Sign.png +| 3-2 = Birch Wall Hanging Sign.png +| invimage3 = Birch Hanging Sign +| group4 = Jungle +| 4-1 = Jungle Hanging Sign.png +| 4-2 = Jungle Wall Hanging Sign.png +| invimage4 = Jungle Hanging Sign +| group5 = Acacia +| 5-1 = Acacia Hanging Sign.png +| 5-2 = Acacia Wall Hanging Sign.png +| invimage5 = Acacia Hanging Sign +| group6 = Dark Oak +| 6-1 = Dark Oak Hanging Sign.png +| 6-2 = Dark Oak Wall Hanging Sign.png +| invimage6 = Dark Oak Hanging Sign +| group7 = Mangrove +| 7-1 = Mangrove Hanging Sign.png +| 7-2 = Mangrove Wall Hanging Sign.png +| invimage7 = Mangrove Hanging Sign +| group8 = Cherry +| 8-1 = Cherry Hanging Sign.png +| 8-2 = Cherry Wall Hanging Sign.png +| invimage8 = Cherry Hanging Sign +| group9 = Pale Oak +| 9-1 = Pale Oak Hanging Sign.png +| 9-2 = Pale Oak Wall Hanging Sign.png +| invimage9 = Pale Oak Hanging Sign +| group10 = Bamboo +| 10-1 = Bamboo Hanging Sign.png +| 10-2 = Bamboo Wall Hanging Sign.png +| invimage10 = Bamboo Hanging Sign +| group11 = Crimson +| 11-1 = Crimson Hanging Sign.png +| 11-2 = Crimson Wall Hanging Sign.png +| invimage11 = Crimson Hanging Sign +| group12 = Warped +| 12-1 = Warped Hanging Sign.png +| 12-2 = Warped Wall Hanging Sign.png +| invimage12 = Warped Hanging Sign +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (16) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''hanging sign''' is a variant of a [[sign]] that displays text, and can be placed underneath blocks or with a solid self-supporting bracket. The text of hanging signs can be customized with [[dye]]s and [[glow ink sac]]s, and they can be [[wax]]ed to prevent edits. + +== Obtaining == +=== Breaking === +Hanging signs can be broken with any tool or without a tool, but an [[axe]] is fastest. +{{breaking row|horizontal=1|Hanging Sign|sprite=oak-hanging-sign|Axe|foot=1|item=1}} + +Hanging signs break and drop themselves as an [[item]] if the block the sign is attached to is moved, removed or destroyed. However, this is not the case if the hanging sign is attached to a wall.{{bug|MC-256501||Hanging signs from the side / with a horizontal bar stay floating after destroying supporting block|WAI}} + +If a hanging sign is broken while being edited, the player continues to edit the hanging sign{{bug|MC-117815||The sign GUI remains open when the said sign is destroyed}}, although {{in|bedrock}} breaking the hanging sign stops the editing operation. + +=== Generated loot === +{{LootChestItem|bamboo-hanging-sign,oak-hanging-sign,spruce-hanging-sign}} + +=== Crafting === +{{Crafting +| A1 = Chain +| C1 = Chain +| A2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| B2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| C2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| A3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| B3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| C3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| Output = Matching Hanging Sign, 6 +| type = Decoration block +}} + +== Usage == +Hanging signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Hanging signs are also not destroyed by [[water]] or [[lava]] and therefore may be used to control the flow of these fluids. + +=== Placement === +Hanging signs can be placed in three different ways: +* Placing a hanging sign on the side of a block results in it being placed with a self-supporting bracket, which allows it to float without any supporting block. This version can be placed in four different directions. +* Placing a hanging sign on the bottom of a block results in the sign hanging below the block. +** If the block is wide enough, the chains holding the sign are parallel. This version can be placed in four different directions. +* Placing a hanging sign under a narrow block such as chain will result in it being placed the up-arrow shape. +** If the block is too narrow, the chains meet together in a up-arrow shape. This version can be placed in sixteen different directions. +**Placing a hanging sign on the bottom of a block while sneaking will result the sign into being in the up-arrow shape. + +=== Text === +{{Main|Sign#Text}} +In regards to text editing and formatting, hanging signs behave identically to regular signs, showing up to four lines of text. However, these lines are narrower than on regular sign, meaning that a hanging sign has less space for writing. Just like regular signs, hanging signs can be [[dye]]d, the text can be made to glow by {{control|using}} a [[glow ink sac]] on the sign (a change revertable with a regular [[ink sac]]), the sign can be waxed with a [[honeycomb]] to prevent further editing (an irreversible change), and {{in|Java}}, the sign's content can be further customized with [[Commands#Raw JSON Text|JSON text]]. + +In [[Creative]] mode, the combination {{key|Ctrl}} + {{control|pick block}} on Windows/Linux, or {{key|cmd}} + {{control|pick block}} on macOS, can be used to copy an already-placed hanging sign, including its text (with decorations), into the player's inventory. + +A dyed hanging sign facing east or west has text that appears more saturated and bright than a hanging sign facing north or south. However, it is actually the hanging sign that is dimmer, because ''Minecraft'''s lighting engine uses side lighting to make the world appear less flat, but the text on hanging signs is not affected by this. + +{{IN|bedrock}}, inappropriate words or phrases in a hanging sign's text are displayed as hashtags. + +=== Interaction === +Hanging signs can be edited after being placed by {{control|using}} them, which opens the [[#Text|edit sign message GUI]]. + +Hanging signs are destroyed and drop as an item when pushed by a [[piston]].{{Only|bedrock}} + +Hanging signs' mounting bracket are solid and have collision, the sign itself however does not. + +[[Water]] and [[lava]] flow around hanging signs. Lava can create [[fire]] in [[air]] blocks next to hanging signs as if the hanging signs were flammable, but they do not burn (and cannot be burned by other methods either, except {{in|be}}). + +=== Fuel === +Hanging signs made of logs found in the Overworld can be used as a fuel in [[furnace]]s, smelting 4 [[item]]s per hanging signs. Hanging signs made of logs found in the Nether (crimson and warped) cannot be used as fuel in a furnace. + +=== Note blocks === +Hanging signs can be placed under [[note block]]s to produce a "bass" sound. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Hanging sign|forcecollapsed=1}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood hanging sign|forcecollapsed=1}} + +==== Bamboo wood ==== +{{edition|java}}: +{{Sound table/Block/Bamboo wood hanging sign/JE|forcecollapsed=1}} + +{{edition|bedrock}}: +{{Sound table/Block/Bamboo wood hanging sign/BE|forcecollapsed=1}} + +==== Nether wood ==== +{{edition|java}}: +{{Sound table/Block/Nether wood hanging sign/JE|forcecollapsed=1}} + +{{edition|bedrock}}: +{{Sound table/Block/Nether wood hanging sign/BE|forcecollapsed=1}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|subtitle=Glow Ink Sac splotches +|source=block +|description=When a [[glow ink sac]] is used on a hanging sign +|id=item.glow_ink_sac.use +|translationkey=subtitles.item.glow_ink_sac.use +|volume=1.0 +|pitch=''Varies'' Can be 1.0, 0.95, or 1.05 for each sound +|distance=16}} +| {{SoundLine +|subtitle=Ink Sac splotches +|source=block +|description=When an [[ink sac]] is used on a hanging sign +|id=item.ink_sac.use +|translationkey=subtitles.item.ink_sac.use +|volume=1.0 +|pitch=''Varies'' Can be 0.85, 0.88, or 0.9 for each sound +|distance=16}} +| {{SoundLine +|sound=Dye.ogg +|subtitle=Dye stains +|source=block +|description=When [[dye]] is used on a hanging sign +|id=item.dye.use +|translationkey=subtitles.item.dye.use +|volume=1.0 +|pitch=''Varies'' Can be 1.0, 0.9, 0.95, or 1.1 +|distance=16}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|subtitle=Wax on +|source=block +|description=When a hanging sign is waxed +|id=item.honeycomb.wax_on +|translationkey=subtitles.item.honeycomb.wax_on +|volume=1.0 +|pitch=1.0/0.9/1.1 +|distance=16}} +| {{SoundLine +|sound=Sign waxed interact fail1.ogg +|sound2=Sign waxed interact fail2.ogg +|sound3=Sign waxed interact fail3.ogg +|subtitle=Sign wobbles +|source=block +|description=When a player attempts to edit a waxed hanging sign +|id=block.hanging_sign.waxed_interact_fail +|translationkey=subtitles.block.hanging_sign.waxed_interact_fail +|volume=1.0 +|pitch=''Varies''{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|source=sound +|description=When a glow ink sac or an ink sac is used on a hanging sign +|id=sign.ink_sac.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|type=bedrock +|sound=Dye.ogg +|source=sound +|description=When dye is used on a hanging sign +|id=sign.dye.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|source=neutral +|description=When a honeycomb waxes a hanging sign +|id=copper.wax.on +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Sign waxed interact fail1.ogg +|sound2=Sign waxed interact fail2.ogg +|sound3=Sign waxed interact fail3.ogg +|source=block +|description=When a player attempts to edit a waxed hanging sign +|id=block.sign.waxed_interact_fail +|volume=1.0 +| pitch = ''varies'' Can be 1.0 or 0.9 for waxed_interact_fail1; can be 0.8 or 0.9 for waxed_interact_fail2 and waxed_interact_fail3 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Hanging Sign +|spritetype=block +|nameid=oak_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Spruce Hanging Sign +|spritetype=block +|nameid=spruce_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Birch Hanging Sign +|spritetype=block +|nameid=birch_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Jungle Hanging Sign +|spritetype=block +|nameid=jungle_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Acacia Hanging Sign +|spritetype=block +|nameid=acacia_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Dark Oak Hanging Sign +|spritetype=block +|nameid=dark_oak_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Mangrove Hanging Sign +|spritetype=block +|nameid=mangrove_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Cherry Hanging Sign +|spritetype=block +|nameid=cherry_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Pale Oak Hanging Sign +|spritetype=block +|nameid=pale_oak_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Bamboo Hanging Sign +|spritetype=block +|nameid=bamboo_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Crimson Hanging Sign +|spritetype=block +|nameid=crimson_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs, non_flammable_wood}} +{{ID table +|displayname=Warped Hanging Sign +|spritetype=block +|nameid=warped_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs, non_flammable_wood}} +{{ID table +|displayname=Oak Wall Hanging Sign +|spritetype=block +|nameid=oak_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Spruce Wall Hanging Sign +|spritetype=block +|nameid=spruce_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Birch Wall Hanging Sign +|spritetype=block +|nameid=birch_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Jungle Wall Hanging Sign +|spritetype=block +|nameid=jungle_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Acacia Wall Hanging Sign +|spritetype=block +|nameid=acacia_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Dark Oak Wall Hanging Sign +|spritetype=block +|nameid=dark_oak_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Mangrove Wall Hanging Sign +|spritetype=block +|nameid=mangrove_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Cherry Wall Hanging Sign +|spritetype=block +|nameid=cherry_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Pale Oak Wall Hanging Sign +|spritetype=block +|nameid=pale_oak_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Bamboo Wall Hanging Sign +|spritetype=block +|nameid=bamboo_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Crimson Wall Hanging Sign +|spritetype=block +|nameid=crimson_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Warped Wall Hanging Sign +|spritetype=block +|nameid=warped_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=hanging-signs +|spritetype=block +|nameid=hanging_sign +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|firstcolumnname=Sign +|shownumericids=y +|showforms=y +|showitemtags=y +|generatetranslationkeys=y +|displayname=Oak Hanging Sign +|spritename=oak-wall-hanging-sign +|spritetype=block +|nameid=oak_hanging_sign +|id=-500 +|itemtags=minecraft:hanging_sign +|translationkey=item.oak_hanging_sign.name}} +{{ID table2 +|displayname=Spruce Hanging Sign +|spritename=spruce-wall-hanging-sign +|spritetype=block +|nameid=spruce_hanging_sign +|id=-501 +|itemtags=minecraft:hanging_sign +|translationkey=item.spruce_hanging_sign.name}} +{{ID table2 +|displayname=Birch Hanging Sign +|spritename=birch-wall-hanging-sign +|spritetype=block +|nameid=birch_hanging_sign +|id=-502 +|itemtags=minecraft:hanging_sign +|translationkey=item.birch_hanging_sign.name}} +{{ID table2 +|displayname=Jungle Hanging Sign +|spritename=jungle-wall-hanging-sign +|spritetype=block +|nameid=jungle_hanging_sign +|id=-503 +|itemtags=minecraft:hanging_sign +|translationkey=item.jungle_hanging_sign.name}} +{{ID table2 +|displayname=Acacia Hanging Sign +|spritename=acacia-wall-hanging-sign +|spritetype=block +|nameid=acacia_hanging_sign +|id=-504 +|itemtags=minecraft:hanging_sign +|translationkey=item.acacia_hanging_sign.name}} +{{ID table2 +|displayname=Dark Oak Hanging Sign +|spritename=dark-oak-wall-hanging-sign +|spritetype=block +|nameid=dark_oak_hanging_sign +|id=-505 +|itemtags=minecraft:hanging_sign +|translationkey=item.dark_oak_hanging_sign.name}} +{{ID table2 +|displayname=Mangrove Hanging Sign +|spritename=mangrove-wall-hanging-sign +|spritetype=block +|nameid=mangrove_hanging_sign +|id=-508 +|itemtags=minecraft:hanging_sign +|translationkey=item.mangrove_hanging_sign.name}} +{{ID table2 +|displayname=Cherry Hanging Sign +|spritename=cherry-wall-hanging-sign +|spritetype=block +|nameid=cherry_hanging_sign +|id=-534 +|itemtags=minecraft:hanging_sign +|translationkey=item.cherry_hanging_sign.name}} +{{ID table2 +|displayname=Pale Oak Hanging Sign +|spritename=pale-oak-wall-hanging-sign +|spritetype=block +|nameid=pale_oak_hanging_sign +|id=-993 +|itemtags=minecraft:hanging_sign +|translationkey=item.pale_oak_hanging_sign.name}} +{{ID table2 +|displayname=Bamboo Hanging Sign +|spritename=bamboo-wall-hanging-sign +|spritetype=block +|nameid=bamboo_hanging_sign +|id=-522 +|itemtags=minecraft:hanging_sign +|translationkey=item.bamboo_hanging_sign.name}} +{{ID table2 +|displayname=Crimson Hanging Sign +|spritename=crimson-wall-hanging-sign +|spritetype=block +|nameid=crimson_hanging_sign +|id=-506 +|itemtags=minecraft:hanging_sign +|translationkey=item.crimson_hanging_sign.name}} +{{ID table2 +|displayname=Warped Hanging Sign +|spritename=warped-wall-hanging-sign +|spritetype=block +|nameid=warped_hanging_sign +|id=-507 +|itemtags=minecraft:hanging_sign +|translationkey=item.warped_hanging_sign.name +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=hanging-signs +|spritetype=block +|nameid=HangingSign +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === +A sign has a block entity associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +:See [[Bedrock Edition level format/Block entity format]]. + +== Advancements == +{{load advancements|Glow and Behold}} + +== History == +{{HistoryTable +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]
Added hanging signs.}} +|{{HistoryLine|||dev=22w45a|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed. +|Added unique sounds for Nether and bamboo wood hanging signs. +|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks. +|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Hanging signs are now available without using the "Update 1.20" experimental datapack. +|Hanging signs can now be edited after being placed. +|Hanging signs now support text on both sides. +|Hanging signs can now be waxed with [[honeycomb]] to prevent editing. +|Oak and spruce hanging sign can now be found in [[trail ruins]] loot.}} +|{{HistoryLine|||dev=23w14a|Hanging signs with click commands can now be interacted with even if the hanging sign is not waxed. +|Hanging signs can no longer be edited by players in [[Adventure]] mode. +|Hanging signs with non-text chat components can no longer be edited, even if the hanging sign is not waxed. +|Hanging signs now save text even if the edit screen is closed by the player being moved far away.}} +|{{HistoryLine|||dev=23w16a|Oak and spruce hanging sign no longer generates in [[suspicious sand]] in [[trail ruins]]. +|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; oak and spruce hanging sign now are in the common loot.}} +|{{HistoryLine||1.20.2|dev=23w31a|Changed sounds for Nether wood hanging signs.{{Bug|MC-262295||Warped and Crimson hanging signs uses their respective plank sounds, despite their stripped stems having unique sounds|Fixed}}}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Bamboo hanging signs can now be found in [[trial chambers]] chests.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Hanging Sign JE1.png|32px]] [[File:Pale Oak Wall Hanging Sign JE1.png|32px]] [[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}} +|{{HistoryLine||1.21.4|dev=24w44a|[[File:Pale Oak Hanging Sign (item) JE2.png|32px]] The texture of the pale oak hanging signs item has been changed.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]
Added hanging signs. +|Added unique sounds for Nether and bamboo wood signs.}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed. +|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks. +|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.19.80.22|Hanging signs can now be edited after being placed.|Hanging signs now support text on both sides.|Hanging signs can now be waxed with [[honeycomb]] to prevent editing.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Crimson, warped, and bamboo hanging signs now have custom sounds to match their wood type.{{Bug|MCPE-164246||Hanging nether and bamboo signs don't have new sounds}}}} +|{{HistoryLine|||dev=Preview 1.20.0.21|Hanging signs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}} +}} + +== Trivia == +* The first concept art of hanging signs came from [[Agnes Larsson]]'s daughter.{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions!|Minecraft|Feb 24, 2023|t=30s}} + +== Gallery == +=== Screenshots === + +Sign Platforms.jpg|[[Ari]] standing on top of a hanging sign. +Eric Shop.jpg|[[Sunny]] looking at a double sided hanging sign. +Hanging Sign Bedrock.png|Hanging sign with small text. +Hanging Sign Java.png|Hanging sign with large text. +New Hanging Sign Text Length 1.jpg|Text on hanging sign. +New Hanging Sign Text Length 2.jpg|Text on hanging sign. +Sign House.jpg|A house with hanging signs. +Signs Galore.jpg|Hanging signs on a house. +Crafting a Hanging Sign.png|Crafting a hanging sign in the ''Timeless Trails'' DLC. + + +=== Concept artwork === + +Hanging Sign Concept Art.png|Hanging sign concept art drawn by [[Agnes Larsson]]'s daughter. +Hanging Sign Concept Art2.png|Ditto. +Hanging Sign Concept Art3.png|Hanging sign dimensions concept art. +Hanging Sign Concept Art4.png|Hanging sign crafting recipe, block states concept art. + + +=== In other media === + +File:15th Anniversary Hanging Cherry Sign.png|Official artwork of a hanging sign, made for the 15th anniversary of Minecraft.https://www.minecraft.net/en-us/15th-anniversary + + +== Issues == +{{issue list}} + +== See also == +* [[Chalkboard]] +* [[Sign]] + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/hanging-signs Hanging Signs: An Essential Guide] – Minecraft.net on September 11, 2023 +* [https://www.minecraft.net/en-us/article/hanging-sign Taking Inventory: Hanging Sign] - Minecraft.net on March 15, 2024 + +== Navigation == +{{Navbox wood}} +{{Navbox blocks|utility}} + +[[Category:Utility blocks]] +[[Category:Manufactured blocks]] +[[Category:Block entities]] +[[Category:Non-solid blocks]] +[[Category:Blocks with GUI]] + +[[de:Hängeschild]] +[[es:Cartel]] +[[fr:Pancarte suspendue]] +[[ja:吊り看板]] +[[pt:Placa suspensa]] +[[ru:Подвесная табличка]] +[[zh:悬挂式告示牌]] diff --git a/wiki_backup/Purple Shulker Box.txt b/wiki_backup/Purple Shulker Box.txt new file mode 100644 index 0000000..231a0bf --- /dev/null +++ b/wiki_backup/Purple Shulker Box.txt @@ -0,0 +1,503 @@ +{{about|the storage block|the hostile End city mob|Shulker|the item that drops from the mob|Shulker Shell}} +{{Infobox block +| group = Plain +| 1-1 = Shulker Box.png +| invimage = Shulker Box +| invimage2 = ---- +| group3 = White +| 3-1 = White Shulker Box.png +| invimage3 = White Shulker Box +| group4 = Light Gray +| 4-1 = Light Gray Shulker Box.png +| invimage4 = Light Gray Shulker Box +| group5 = Gray +| 5-1 = Gray Shulker Box.png +| invimage5 = Gray Shulker Box +| group6 = Black +| 6-1 = Black Shulker Box.png +| invimage6 = Black Shulker Box +| group7 = Brown +| 7-1 = Brown Shulker Box.png +| invimage7 = Brown Shulker Box +| group8 = Red +| 8-1 = Red Shulker Box.png +| invimage8 = Red Shulker Box +| group9 = Orange +| 9-1 = Orange Shulker Box.png +| invimage9 = Orange Shulker Box +| group10 = Yellow +| 10-1 = Yellow Shulker Box.png +| invimage10 = Yellow Shulker Box +| group11 = Lime +| 11-1 = Lime Shulker Box.png +| invimage11 = Lime Shulker Box +| group12 = Green +| 12-1 = Green Shulker Box.png +| invimage12 = Green Shulker Box +| group13 = Cyan +| 13-1 = Cyan Shulker Box.png +| invimage13 = Cyan Shulker Box +| group14 = Light Blue +| 14-1 = Light Blue Shulker Box.png +| invimage14 = Light Blue Shulker Box +| group15 = Blue +| 15-1 = Blue Shulker Box.png +| invimage15 = Blue Shulker Box +| group16 = Purple +| 16-1 = Purple Shulker Box.png +| invimage16 = Purple Shulker Box +| group17 = Magenta +| 17-1 = Magenta Shulker Box.png +| invimage17 = Magenta Shulker Box +| group18 = Pink +| 18-1 = Pink Shulker Box.png +| invimage18 = Pink Shulker Box +| transparent = {{jebe|No|Yes}} +| light = No +| tool = pickaxe +| renewable = Yes +| waterloggable = {{jebe|No|Yes}} +| stackable = No +| flammable = No +| lavasusceptible = No +}} +A '''shulker box''' is a [[dye]]able [[block]] that stores items, and, unlike all other storage blocks, keeps its contents in [[item]] form when broken. + +'''Dyed shulker boxes''' are the dyed variants of shulker boxes. + +== Obtaining == +=== Breaking === +All shulker boxes can be mined with any tool or by hand, but using a [[pickaxe]] is the most effective. All shulker boxes drop themselves when mined. Unlike other containers, the contents of any shulker box are stored within the dropped item, and not dropped separately. When instantly mined in Creative mode, all shulker boxes drop as an item if there are items stored within, unless {{cmd|gamerule doTileDrops}} is set to "false". +{{breaking row|Shulker Box,Dyed Shulker Box|sprite=,all shulker boxes|Pickaxe|drop=1|horizontal=1}} +When a shulker box is pushed by a [[piston]], it breaks and drops as an [[Item (entity)|item]]. It cannot be pulled. + +=== Crafting === +{{Crafting +|head=1 +|showdescription=1 +|name=[[Shulker Box]] +|B1=Shulker Shell +|B2=Chest +|B3=Shulker Shell +|Output=Shulker Box +|type=Decoration block +}} +{{Crafting +|ingredients=Any [[Shulker Box]] +
Matching [[Dye]] +|Shulker Box; Any Shulker Box +|Matching Dye +|Output=Matching Shulker Box +|Olink=Dyed Shulker Box +|description=The shulker box retains its contents. If it is renamed on an [[anvil]], it also retains its name. +|type=Decoration block +|name=[[Dyed Shulker Box]] +|foot=1 +}} +
+ +{{Crafting + |showdescription=1 + |Any Shulker Box + |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac + |Output=White Shulker Box; Blue Shulker Box; Brown Shulker Box; Black Shulker Box + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +== Usage == +=== Storage === +[[File:Shulker Box GUI.png|thumb|right|176px|GUI of the shulker box.]] + +All shulker boxes have 27 inventory slots, the same as a [[barrel]] or a [[chest|single chest]]. + +All shulker boxes keep their items when broken, which can be retrieved when placed again, thus making them portable chests. This is different from other containers, which drop their contained items as item entities when broken. A shulker box drops itself as an [[item]] if pushed by [[piston]]s or destroyed by an [[explosion]]. Unlike most blocks with inventory, shulker boxes always drop themselves when destroyed by explosions. When a shulker box with items inside is being held{{only|be}} or is in a container's inventory, the items are listed on the tooltip as properties. + +[[File:Shulker Box Tooltip.png|114px|thumb|Items inside the shulker box are listed on the [[tooltip]].]] + +Any shulker box's items can be fed or removed by a [[hopper]]. + +All shulker boxes can be stored in all containers except for other shulker boxes and [[bundle]]s. + +When placed by a player, a shulker box faces toward the player placing it. For example, if a shulker box is placed on a floor, a wall or a ceiling, it faces and opens upward, sideways or upside-down, respectively. [[Dispenser]]s can also be used to place shulker boxes. If there is no block below the space where the shulker box is placed, the shulker box faces identically to the dispenser. Otherwise, the shulker box always faces upward, even if the block has no hitbox such as torches, signs and open fence gates. + +Like a chest, all shulker boxes require a transparent area in the direction of its top surface to be opened. That area is exactly half of a full block, and clear of any obstructions, which may be any other hitbox, including blocks, boats and shulkers{{Only|Java}}, or a redstone conductive block{{only|be}}. This way, any shulker box can be opened with an upside-down slab or an upper trapdoor on top of it. It is also unique in that when opened, its hitbox expands to 1.5 blocks high/wide, physically pushing entities where it is facing. + +By default, the GUI of any shulker box is labeled "Shulker Box", which can be changed by naming it in an [[anvil]] or by changing the CustomName tag using the {{cmd|data}} command.{{only|Java}} + +When any shulker box [[item (entity)|item]] is destroyed, the contents of the shulker box are dropped as items. + +=== Piglins === +[[Piglin]]s become hostile toward players who open or mine any shulker box.{{bug|MC-189485|||WAI}} + +=== Undyeing === +Dyed shulker boxes can be undyed using a [[cauldron]]. To do this, {{control|use}} a dyed shulker box on a cauldron that has water in it. This causes the cauldron's water level to decrease by 1, and the dyed shulker box loses its dye color. + +=== Redstone component === +The fullness of any shulker boxes, even if cannot be opened, can be read by redstone comparators, unlike chests. + +[[Observer|Observers]] can detect the opening and closing of any shulker boxes. + +Shulker boxes are conductive when closed, but not if open. However, opening or closing a shulker box does not update its neighboring blocks, which can be used to create [[Tutorials/Block update detector|BUD state]] redstone wires{{only|Java}}. + +== Sounds == +=== Generic === +{{Sound table/Block/Stone}} + +=== Unique === +{{:Shulker Box/Sounds}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Shulker Box +|spritetype=block +|nameid=shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=White Shulker Box +|spritetype=block +|nameid=white_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Orange Shulker Box +|spritetype=block +|nameid=orange_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Magenta Shulker Box +|spritetype=block +|nameid=magenta_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Light Blue Shulker Box +|spritetype=block +|nameid=light_blue_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Yellow Shulker Box +|spritetype=block +|nameid=yellow_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Lime Shulker Box +|spritetype=block +|nameid=lime_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Pink Shulker Box +|spritetype=block +|nameid=pink_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Gray Shulker Box +|spritetype=block +|nameid=gray_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Light Gray Shulker Box +|spritetype=block +|nameid=light_gray_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Cyan Shulker Box +|spritetype=block +|nameid=cyan_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Purple Shulker Box +|spritetype=block +|nameid=purple_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Blue Shulker Box +|spritetype=block +|nameid=blue_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Brown Shulker Box +|spritetype=block +|nameid=brown_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Green Shulker Box +|spritetype=block +|nameid=green_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Red Shulker Box +|spritetype=block +|nameid=red_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Black Shulker Box +|spritetype=block +|nameid=black_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=shulker-boxes +|spritetype=block +|nameid=shulker_box +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Shulker Box +|spritetype=block +|nameid=undyed_shulker_box +|id=205 +|translationkey=tile.shulkerBox.name}} +{{ID table2 +|displayname=White Shulker Box +|spritetype=block +|nameid=white_shulker_box +|aliasid=shulker_box / 0 +|id=218 +|translationkey=tile.shulkerBoxWhite.name}} +{{ID table2 +|displayname=Orange Shulker Box +|spritetype=block +|nameid=orange_shulker_box +|aliasid=shulker_box / 1 +|id=-613 +|translationkey=tile.shulkerBoxOrange.name}} +{{ID table2 +|displayname=Magenta Shulker Box +|spritetype=block +|nameid=magenta_shulker_box +|aliasid=shulker_box / 2 +|id=-614 +|translationkey=tile.shulkerBoxMagenta.name}} +{{ID table2 +|displayname=Light Blue Shulker Box +|spritetype=block +|nameid=light_blue_shulker_box +|aliasid=shulker_box / 3 +|id=-615 +|translationkey=tile.shulkerBoxLightBlue.name}} +{{ID table2 +|displayname=Yellow Shulker Box +|spritetype=block +|nameid=yellow_shulker_box +|aliasid=shulker_box / 4 +|id=-616 +|translationkey=tile.shulkerBoxYellow.name}} +{{ID table2 +|displayname=Lime Shulker Box +|spritetype=block +|nameid=lime_shulker_box +|aliasid=shulker_box / 5 +|id=-617 +|translationkey=tile.shulkerBoxLime.name}} +{{ID table2 +|displayname=Pink Shulker Box +|spritetype=block +|nameid=pink_shulker_box +|aliasid=shulker_box / 6 +|id=-618 +|translationkey=tile.shulkerBoxPink.name}} +{{ID table2 +|displayname=Gray Shulker Box +|spritetype=block +|nameid=gray_shulker_box +|aliasid=shulker_box / 7 +|id=-619 +|translationkey=tile.shulkerBoxGray.name}} +{{ID table2 +|displayname=Light Gray Shulker Box +|spritetype=block +|nameid=light_gray_shulker_box +|aliasid=shulker_box / 8 +|id=-620 +|translationkey=tile.shulkerBoxSilver.name}} +{{ID table2 +|displayname=Cyan Shulker Box +|spritetype=block +|nameid=cyan_shulker_box +|aliasid=shulker_box / 9 +|id=-621 +|translationkey=tile.shulkerBoxCyan.name}} +{{ID table2 +|displayname=Purple Shulker Box +|spritetype=block +|nameid=purple_shulker_box +|aliasid=shulker_box / 10 +|id=-622 +|translationkey=tile.shulkerBoxPurple.name}} +{{ID table2 +|displayname=Blue Shulker Box +|spritetype=block +|nameid=blue_shulker_box +|aliasid=shulker_box / 11 +|id=-623 +|translationkey=tile.shulkerBoxBlue.name}} +{{ID table2 +|displayname=Brown Shulker Box +|spritetype=block +|nameid=brown_shulker_box +|aliasid=shulker_box / 12 +|id=-624 +|translationkey=tile.shulkerBoxBrown.name}} +{{ID table2 +|displayname=Green Shulker Box +|spritetype=block +|nameid=green_shulker_box +|aliasid=shulker_box / 13 +|id=-625 +|translationkey=tile.shulkerBoxGreen.name}} +{{ID table2 +|displayname=Red Shulker Box +|spritetype=block +|nameid=red_shulker_box +|aliasid=shulker_box / 14 +|id=-626 +|translationkey=tile.shulkerBoxRed.name}} +{{ID table2 +|displayname=Black Shulker Box +|spritetype=block +|nameid=black_shulker_box +|aliasid=shulker_box / 15 +|id=-627 +|translationkey=tile.shulkerBoxBlack.name +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=shulker-boxes +|spritetype=block +|nameid=ShulkerBox +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === +A shulker box has a block entity associated with it that identifies its contents. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +=== Item data === +{{JE}}: +{{see also|Data component format}} +
+* {{nbt|compound|components}}: the item's '''components''' tag. +{{:Data component format/block_entity_data}} +{{:Data component format/container}} +{{:Data component format/container_loot}} +{{:Data component format/custom_name}} +{{:Data component format/lock}} +
+ +{{BE}}: +{{see also|Bedrock Edition level format/Item format}} + +== Achievements == +{{load achievements|Organizational Wizard}} + +== History == +{{info needed section|Shulker textures from Legacy Console Edition - the terrain.png only contained a single white "shulker top" texture rather than a textue per color, so were color variants generated via a tint system?}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.11|dev=16w39a|[[File:White Shulker Box Revision 1.png|30px]] [[File:Light Gray Shulker Box Revision 1.png|30px]] [[File:Gray Shulker Box Revision 1.png|30px]] [[File:Black Shulker Box Revision 1.png|30px]] [[File:Brown Shulker Box Revision 1.png|30px]] [[File:Red Shulker Box Revision 1.png|30px]] [[File:Orange Shulker Box Revision 1.png|30px]] [[File:Yellow Shulker Box Revision 1.png|30px]] [[File:Lime Shulker Box Revision 1.png|30px]] [[File:Green Shulker Box Revision 1.png|30px]] [[File:Cyan Shulker Box Revision 1.png|30px]] [[File:Light Blue Shulker Box Revision 1.png|30px]] [[File:Blue Shulker Box Revision 1.png|30px]] [[File:Purple Shulker Box Revision 1.png|30px]] [[File:Magenta Shulker Box Revision 1.png|30px]] [[File:Pink Shulker Box Revision 1.png|30px]] Added shulker boxes.}} +|{{HistoryLine|||dev=16w39c|"Silver Shulker Boxes" have been now renamed to "Light Gray Shulker Boxes", in keeping with naming consistencies across [[dye]]d blocks.}} +|{{HistoryLine||1.12|dev=17w16a|[[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Purple Shulker Box.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] Shulker boxes have been recolored.}} +|{{HistoryLine|||dev=17w17a|[[File:Purple Shulker Box Revision 1.png|30px]] The color of purple shulker boxes has been reverted.}} +|{{HistoryLine||1.13|dev=17w47a|The ID has been changed from silver_shulker_box to light_gray_shulker_box. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 219 through 234.}} +|{{HistoryLine|||dev=18w10b|[[File:Shulker Box.png|30px]] Added a default shulker box. +|Purple shulker boxes from previous versions are now converted to default shulker boxes instead of purple ones. +|[[File:Purple Shulker Box.png|30px]] The purple shulker box texture has been changed to the one used in [[17w16a]].}} +|{{HistoryLine|||dev=18w10d|Dyed shulker boxes can now be un[[dye]]d in a [[cauldron]]. +|Undyed shulker boxes can now be obtained by undyeing dyed shulker boxes in a cauldron.}} +|{{HistoryLine||1.17|dev=20w45a|Shulker post-generation mechanic is now added, making all shulker boxes [[renewable]].}} +|{{HistoryLine|||dev=20w51a|All shulker boxes now drop their contents when destroyed as an [[item entity]].}} +|{{HistoryLine||1.19.3|dev=22w45a|Blocks attached to the sides and lid of any shulker box now pop off when the shulker box opens.{{bug|MC-177789}}}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Shulker Box Revision 1.png|30px]] [[File:Light Gray Shulker Box Revision 1.png|30px]] [[File:Gray Shulker Box Revision 1.png|30px]] [[File:Black Shulker Box Revision 1.png|30px]] [[File:Brown Shulker Box Revision 1.png|30px]] [[File:Red Shulker Box Revision 1.png|30px]] [[File:Orange Shulker Box Revision 1.png|30px]] [[File:Yellow Shulker Box Revision 1.png|30px]] [[File:Lime Shulker Box Revision 1.png|30px]] [[File:Green Shulker Box Revision 1.png|30px]] [[File:Cyan Shulker Box Revision 1.png|30px]] [[File:Light Blue Shulker Box Revision 1.png|30px]] [[File:Blue Shulker Box Revision 1.png|30px]] [[File:Purple Shulker Box Revision 1.png|30px]] [[File:Magenta Shulker Box Revision 1.png|30px]] [[File:Pink Shulker Box Revision 1.png|30px]] Added shulker boxes.}} +|{{HistoryLine|||dev=alpha 1.1.0.9|[[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] The color palette for shulker boxes has been updated.}} +|{{HistoryLine||?|dev=?|Shulker boxes no longer use the wood sound.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Shulker Box.png|30px]] Added a default shulker box. +|[[File:Purple Shulker Box.png|30px]] The purple shulker box color has been changed to the new palette.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.13|A recipe for undyed shulker boxes has been added.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Dyed shulker boxes can now be un[[dye]]d in a [[cauldron]]. +|Undyed shulker boxes can now be obtained by undyeing dyed shulker boxes in a cauldron.}} +|{{HistoryLine||1.17.30|dev=beta 1.17.30.22|All shulker boxes now drop their contents when destroyed as an [[item entity]].}} +|{{HistoryLine||1.18.30|dev=beta 1.18.30.22|Shulker post-generation mechanic is now added, making all shulker boxes [[renewable]].}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|The different [[block states]] for the dyed shulker box ID, the shulker_box ID, have been split into their own IDs.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the hardness and blast resistance of shulker boxes and dyed shulker boxes from 2.5 to 2. +|There's no mining penalties any longer when mining without wooden pickaxe or better.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Purple Shulker Box Revision 1.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] Added shulker boxes.https://www.youtube.com/watch?v=N5xI3RA152g}} +|{{HistoryLine||xbox=TU63|xbone=CU53|ps3=1.67|psvita=1.67|ps4=1.67|wiiu=Patch 32|switch=1.0.13|Shulker boxes can no longer be opened when an entity is inside the area that the shulker box's collision box would extend to when opened.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|[[File:Shulker Box.png|30px]] Added a default shulker box. +|[[File:Purple Shulker Box.png|30px]] The purple shulker box color has been changed to the new palette.}} + +|{{HistoryLine|new3ds}} +|{{HistoryLine||1.9.19|[[File:Shulker Box.png|30px]] [[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Purple Shulker Box.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] Added 16 variants of shulker boxes. There is no default shulker box separate from the purple shulker box; the purple shulker box uses the texture of the default shulker box.{{info needed|Is the specific purple shulker box texture used at all, unused, or does it not exist and this wiki entry incorrect for listing purple shulker box texture as the 17th texture entry? The Creative inventory only lists 16 shulker boxes, but there are 17 textures listed here on the wiki.}}}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* With 37 shulker boxes in a player's inventory, hotbar, and off-hand slot, 999 stacks of up to 64 items (up to 63,936 total items; 63,973 if counting shulker boxes themselves) can be held. With 37 shulker boxes and an ender chest with 27 shulker boxes in one of the shulker box slots, 1,727 stacks (up to 110,528 items; 1,728 stacks with up to 110,592 items if counting stacked ender chests) can be held. {{Only|Java}} +* Before they were added to ''Minecraft'', storage objects that keep their inventory when picked up were already present in ''[[Minicraft]]''. + +== Gallery == +;Renders + +Shulker Box.gif|Opening and closing animation of a shulker box. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week--shulker-box Block of the Week: Shulker Box] – Minecraft.net on November 19, 2020 + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Utility blocks]] +[[Category:Storage]] +[[Category:Manufactured blocks]] +[[Category:Block entities]] +[[Category:Blocks with GUI]] +[[Category:Readable by comparators]] + +[[de:Shulker-Kiste]] +[[es:Caja de shulker]] +[[fr:Boîte de Shulker]] +[[it:Scatola di shulker]] +[[ja:シュルカーボックス]] +[[ko:셜커 상자]] +[[lzh:贆櫝]] +[[pl:Shulkerowa skrzynia]] +[[pt:Caixa de shulker]] +[[ru:Шалкеровый ящик]] +[[uk:Шалкерова коробка]] +[[zh:潜影盒]] diff --git a/wiki_backup/Stone Brick Stairs.txt b/wiki_backup/Stone Brick Stairs.txt new file mode 100644 index 0000000..ce00233 --- /dev/null +++ b/wiki_backup/Stone Brick Stairs.txt @@ -0,0 +1,139 @@ +{{Infobox block +| image = Stone Brick Stairs.png +| invimage = Stone Brick Stairs +| transparent = Partial (blocks light){{only|je|short=1}}
Yes{{only|be|short=1}} +| light = No +| renewable = Yes +| stackable = Yes +| maxStack = 64 +| tool = Wooden Pickaxe +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +'''Stone brick stairs''' are a [[stone brick]] variant of the [[stairs]]. + +== Obtaining == +=== Breaking === +Stone brick stairs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. + +{{breaking row +|Stone Brick Stairs +|Pickaxe +|Wooden +|link=none +|item=1 +|horizontal=1 +}} + +=== Natural generation === +Stone brick stairs generate as a part of cold [[ocean ruins]], [[ruined portal]]s in the [[Overworld]], and [[stronghold]]s. + +=== Crafting === +{{Crafting +|A1= Stone Bricks +|A2= Stone Bricks +|B2= Stone Bricks +|A3= Stone Bricks +|B3= Stone Bricks +|C3= Stone Bricks +|Output= Stone Brick Stairs,4 +|type= Building block +}} + +=== Stonecutting === +{{Stonecutting +|Stone; Stone Bricks +|Stone Brick Stairs +}} + +== Usage == +{{for|information about the placement mechanics of all stairs|Stairs#Usage}} + +=== Note blocks === +Stone brick stairs can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Stone Brick Stairs +|spritetype=block +|nameid=stone_brick_stairs +|blocktags=stairs, mineable/pickaxe +|itemtags=stairs +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Stone Brick Stairs +|spritetype=block +|nameid=stone_brick_stairs +|id=109 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Stairs/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||1.8|dev=Pre-release|[[File:Stone Brick Stairs (N) JE1.png|32px]] Added stone brick stairs. +|Stone brick stairs generate as part of [[stronghold]]s. +|Stone brick stairs [[drop]] [[stone bricks]]. +|[[File:Stone Brick Stairs (N) lighting bug.png|32px]] On some GPUs, a major lighting bug is present which causes the insides of stone brick stairs to appear completely black.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|Stone brick stairs no longer appear black on the inside.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Stone brick stairs take much shorter to destroy, and the breaking time depends on the [[pickaxe]]'s [[tiers|material]].}} +|{{HistoryLine||1.13|dev=17w47a|Prior to ''[[The Flattening]]'', this block's numeral ID was 109.}} +|{{HistoryLine|||dev=18w09a|Stone brick stairs now generate as part of cold [[underwater ruins]].}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Stone Brick Stairs (N) JE4.png|32px]] The texture of stone brick stairs has been updated.}} +|{{HistoryLine|||dev=18w47a|[[File:Stone Brick Stairs (N) JE5 BE2.png|32px]] The texture of stone brick stairs has been changed.}} +|{{HistoryLine||1.16|dev=20w16a|Stone brick stairs now generate as part of [[ruined portal]]s.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.6.0|[[File:Stone Brick Stairs (N) JE3 BE1.png|32px]] Added stone brick stairs.}} +|{{HistoryLine||v0.9.0|dev=build 1|Stone brick stairs now generate as part of [[stronghold]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Stone brick stairs now generate as part of cold [[underwater ruins]].}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Stone Brick Stairs (N) JE5 BE2.png|32px]] The texture of stone brick stairs has been updated.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Stone brick stairs now generate as part of [[ruined portal]]s.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Stone Brick Stairs (N) JE3 BE1.png|32px]] Added stone brick stairs. +|Stone brick stairs generate as part of [[stronghold]]s.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Stone brick stairs now generate as part of cold [[underwater ruins]].}} +|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Stone Brick Stairs (N) JE5 BE2.png|32px]] The texture of stone brick stairs has been updated.}} + +|{{HistoryLine|new3ds}} +|{{HistoryLine||0.1.0|[[File:Stone Brick Stairs (N) JE3 BE1.png|32px]] Added stone brick stairs. +|Stone brick stairs generate as part of [[stronghold]]s.}} +}} + +== Issues == +{{issue list}} + +== Navigation == +{{Navbox stairs}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Stairs]] + +[[ja:石レンガの階段]] +[[pt:Escadas de tijolos de pedra]] diff --git a/wiki_backup/Trapped Chest.txt b/wiki_backup/Trapped Chest.txt new file mode 100644 index 0000000..bf37a64 --- /dev/null +++ b/wiki_backup/Trapped Chest.txt @@ -0,0 +1,299 @@ +{{Infobox block +| image = Trapped Chest.gif +| image2 = Trapped Large Chest.gif +| transparent = Yes +| light = No +| flammable = No +| lavasusceptible = Yes +| tool = axe +| renewable = Yes +| stackable = Yes (64) +| waterloggable = Yes +}} +A '''trapped chest''' is a variant of the [[chest]] that functions similarly, but has a red-tinted latch, and produces [[redstone]] power while open. + +Like normal chests, two trapped chests can merge into a '''large trapped chest''' if placed next to each other. + +== Obtaining == +=== Breaking === +Trapped chests can be broken with any [[tool]], but [[axe]]s are the fastest. Items contained in the chest are dropped when the chest is broken. If one half of a large trapped chest is destroyed, the corresponding items from the destroyed trapped chest are dropped and the remaining trapped chest continues to function as a small trapped chest. +{{breaking row|horizontal=1|Trapped Chest|Axe|foot=1}} + +=== Natural generation === +Trapped chests naturally generate in "fake end portal rooms" in [[woodland mansion]]s. They always contain two [[Ender Pearl|ender pearls]] and activate the two nearby [[TNT]] blocks when opened. + +=== Crafting === +{{Crafting +|Tripwire Hook +|Chest +|Output=Trapped Chest +|type=Decoration block +}} + +== Usage == +Trapped chests can be used as containers and as [[redstone components]]. + +To place a trapped chest, {{control|place}} the face of a block adjacent to the space the trapped chest should occupy. + +Placing two adjacent trapped chests side-by-side typically joins them to create a large trapped chest. To avoid them joining and instead place two single trapped chests side by side, the player may {{control|sneak}} while placing the second trapped chest{{only|java}} ,or place the second trapped chest facing a different direction from the first one. Alternately, normal [[chest]]s do not combine with trapped chests. + +Trapped chests can be moved by pistons.{{only|bedrock}} [[Water]] and [[lava]] flow around without affecting them. Lava can create fire in air blocks next to trapped chests as if they were flammable, but the chests do not burn (and cannot be burned by other methods either). + +Trapped chests can also activate buried [[TNT]], destroying themselves, their contents and any [[mob]]s or players near them. They need to be opened twice for the TNT to be activated. + +=== Container === +[[File:Chest GUI.png|thumb|right|176px|The GUI of a trapped chest.]] +[[File:Large Chest GUI.png|thumb|right|176px|The GUI of a large trapped chest.]] + +A single trapped chest has 27 slots of inventory space, and a large trapped chest has 54 slots of inventory space. In a large trapped chest, the top three rows in the interface correspond to the western or northern chest block and the bottom three to the southern or eastern chest block. + +To open the trapped chest GUI, use the {{control|Use Item}} control. To move items between the trapped chest inventory and the player inventory or hotbar while the trapped chest GUI is open, drag or shift-click the items. To exit the trapped chest GUI, use the {{key|Esc}} control. + +By default, the GUI of a trapped chest is labeled "Chest" and the GUI of a large trapped chest is labeled "Large Chest." A trapped chest's GUI label can be changed by naming the trapped chest in an [[anvil]] before placing it, or by using the {{cmd|data}} command{{only|java}} (for example, to label a trapped chest at (0,64,0) "Loot!", use /data merge block 0 64 0 {CustomName:'"Loot!"'}). If half of a large trapped chest is renamed, that name is used to label the GUI of the entire large trapped chest, but if the named half is destroyed, the other half reverts to the default label. If both halves of a large trapped chest have different names, the GUI label takes the name of the northernmost or westernmost half of the large trapped chest depending on its orientation (the half with the lowest coordinate in the appropriate axis). + +A trapped chest can be "locked" by setting the trapped chest's Lock tag. If a trapped chest's Lock tag is not blank, the trapped chest cannot be opened except by players holding an item with the same name as the Lock tag's text. A trapped chest's Lock tag can be set or unset with the [[Commands/data|data]] command. For example, to lock a trapped chest at (0,64,0) so that only players holding an item named "Alice's Key" can open the trapped chest, use data merge block 0 64 0 {Lock:"Alice's Key"}. + +=== Redstone component === +[[File:Chest-Comparsion.png|thumb|Chests (''left'') and trapped chests (''right'') can be placed next to each other. [[Redstone dust]] configures itself to point toward trapped chests, but not toward regular chests.]] +{{see also|Redstone circuit}} + +Trapped chests can be used to detect when their inventory is accessed by players. + +A trapped chest is inactive while not being accessed, but activates when accessed by a player (see above). Accessing either part of a large trapped chest activates both halves of the large trapped chest. [[Mob]]s cannot access/activate a trapped chest, and a trapped chest is not activated by items moving into or out of it by [[dropper]]s or [[hopper]]s. + +While active, a trapped chest: +* powers any adjacent [[redstone dust]], including beneath the trapped chest, to a [[Redstone circuit#Power|power level]] equal to the number of players accessing the trapped chest (maximum 15) +* powers any adjacent [[redstone repeater]]s facing away from the trapped chest to power level 15 +* strongly powers any full solid opaque block (stone, dirt, block of gold, etc.) beneath the trapped chest to a power level equal to the number of players accessing the trapped chest (maximum 15) +* activates any adjacent [[Redstone components#Mechanism components|mechanism components]], including above or below, such as [[piston]]s, [[redstone lamp]]s, etc. Due to hoppers being locked by redstone activation, hoppers below a trapped chest do not take items from it while it is open. + +An active trapped chest does ''not'' power any adjacent [[redstone comparator]]s facing away from it. Redstone comparators can [[Redstone comparator#Measure block state|measure]] the block state of the trapped chest, producing a power level from 0 to 15 proportional to how full the trapped chest is. Anything else powered by an active trapped chest (including a block beneath it) can power redstone comparators normally. + +=== Piglins === +[[Piglin]]s become hostile toward players who open, break or interact with trapped chests. + +=== Fuel === +Trapped chests can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per chest. + +=== Note blocks === +Trapped chests can be placed under [[note block]]s to produce "bass" sound. + +== {{anchor|Xmas chest}} Christmas chest == +{{exclusive|Java|section=1}} + +As with normal chests, on December 24, 25, and 26, trapped chests and large trapped chests have their textures changed to Christmas chests that look like presents. This makes normal and trapped chests impossible to identify unless the player places [[redstone dust]] or a regular chest (in certain ways) next to the trapped chest. + + +Xmas Chest.png +Xmas Large Chest.png + + +== Sounds == +=== Generic === +{{Sound table/Block/Wood}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Chest close1.ogg +|sound2=Chest close2.ogg +|sound3=Chest close3.ogg +|subtitle=Chest closes +|source=block +|description=When a trapped chest closes +|id=block.chest.close +|translationkey=subtitles.block.chest.close +|volume=0.5 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Chest open.ogg +|subtitle=Chest opens +|source=block +|description=When a trapped chest opens +|id=block.chest.open +|translationkey=subtitles.block.chest.open +|volume=0.5 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Door close.ogg +|sound2=Door open.ogg +|subtitle=Chest locked{{Bug|MC-98316||Wrong subtitles caused by missing distinction}} +|source=block +|description=When a player attempts to open a trapped chest locked using the {{nbt|string|Lock}} tag +|id=block.chest.locked|idnote= +|translationkey=subtitles.block.chest.locked|translationkeynote= +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Chest close1.ogg +|source=block +|description=When a chest closes +|id=random.chestclosed +|volume=0.5 +|pitch=0.9-1.0}} +| {{SoundLine +|sound=Chest open.ogg +|source=block +|description=When a chest opens +|id=random.chestopen +|volume=0.5 +| pitch = 0.9-1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Trapped Chest +|spritetype=block +|nameid=trapped_chest +|blocktags=guarded_by_piglins +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=trapped-chest +|spritetype=block +|nameid=trapped_chest +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Trapped Chest +|spritetype=block +|nameid=trapped_chest +|id=146 +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=trapped-chest +|spritetype=block +|nameid=Chest +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Chest/BS}} + +=== Block data === +Every trapped chest has a [[block entity]] associated with it that holds additional data about the trapped chest. + +{{el|java}}: +{{see also|Block entity format}} +{{:Chest/BE}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +== Video == +
{{yt|EU7VmXeutc0}}
+ +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.5|dev=13w01a|[[File:Trapped Chest.gif|30px]] [[File:Trapped Large Chest.gif|32px]]
[[File:Trapped Chest (N) JE1 BE1.png|32px]] [[File:Trapped Chest (E) JE1 BE1.png|32px]] [[File:Trapped Chest (S) JE1 BE1.png|32px]] [[File:Trapped Chest (W) JE1 BE1.png|32px]] Added trapped chests.}} +|{{HistoryLine|||dev=13w02a|Trapped chests have been moved from the Redstone section to the Decoration Blocks section in the [[Creative inventory]].}} +|{{HistoryLine|||dev=13w02b|Trapped chests now strongly power a [[block]] beneath them.}} +|{{HistoryLine||1.8|dev=14w29a|Trapped chests now show the cracking animation.}} +|{{HistoryLine||1.8.9|[[File:Xmas Chest.png|32px]] [[File:Xmas Large Chest.png|32px]] Trapped chests now look like [[wikipedia:Gift|presents]] between December 24 and 26 to suit [[wikipedia:Christmas|Christmas]].}} +|{{HistoryLine||1.9|dev=15w31a|Trapped chests now have their item [[model]] rotated, to have the front face in view of the [[player]].}} +|{{HistoryLine|||dev=15w43a|[[Loot table]]s have been added; trapped chests now can use loot tables.}} +|{{HistoryLine|||dev=15w49a|Trapped chests have been moved from the Decoration Blocks section to the Redstone section in the [[Creative inventory]], like they were in [[13w01a]].}} +|{{HistoryLine|||dev=16w05a|The [[crafting]] recipe for trapped chests is now shapeless. +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Old recipe" +! Old recipe +{{!}}- +{{!}} +{{Crafting Table +|A2= Tripwire Hook +|B2= Chest +|Output= Trapped Chest +}} +{{!}}} }} +|{{HistoryLine||1.11|dev=16w39a|Trapped chests now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|Trapped chests can now be put directly next to their large variant instead of requiring one [[block]] between them. +|[[Crouching]] while placing a trapped chest now makes it try to connect only to the clicked block. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 146. +|Trapped chests now have the block entity ID trapped_chest.}} +|{{HistoryLine|||dev=17w47b|Trapped chests now have the block entity ID chest again.}} +|{{HistoryLine|||dev=18w10c|[[Water]] can now be placed on the same block as trapped chests.}} +|{{HistoryLine||1.15|dev=19w39a|The trapped chest texture layout has been changed.}} +|{{HistoryLine||?|Trapped chests now have the block entity ID trapped_chest again.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.13.0|dev=build 1|[[File:Trapped Chest.gif|32px]] Added trapped chests.}} +|{{HistoryLine||v0.14.0|dev=build 1|[[File:Trapped Large Chest.gif|32px]] Trapped chests can now form large trapped chests.}} +|{{HistoryLine||v0.15.0|dev=build 1|Trapped chests can now be moved by [[piston]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Trapped chests now naturally generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|[[Water]] can now be placed on the same [[block]] as trapped chests.}} +|{{HistoryLine||1.20.40|dev=Preview 1.20.40.20|Trapped chests now use the minecraft:cardinal_direction [[block state]] instead of facing_direction.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Trapped Chest.gif|30px]] [[File:Trapped Large Chest.gif|32px]] Added trapped chests.}} +|{{HistoryLine||xbox=TU32|xbone=CU20|ps3=1.23|psvita=1.23|ps4=1.23|wiiu=Patch 3|Trapped chests now display a cracking animation.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Trapped chests now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=TU62|xbone=CU52|ps3=1.66|psvita=1.66|ps4=1.66|wiiu=Patch 31|switch=1.0.12|[[Piston]]s can now move small trapped chests but only if the new position would have been valid for players to place a new chest. This limitation can however be bypassed by moving the chests simultaniously.}} +|{{HistoryLine||xbox=TU63|xbone=CU53|ps3=1.67|psvita=1.67|ps4=1.67|wiiu=Patch 32|switch=1.0.13|Trapped chests can no longer be opened when an entity is standing on top of it.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Trapped Chest.gif|30px]] [[File:Trapped Large Chest.gif|32px]] Added trapped chests.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* Trapped chests render as a full block when in the inventory, but not when placed.{{only|bedrock}}{{bug|MCPE-7990}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox redstone|components}} +{{Navbox blocks|Utility}} + +[[Category:Block entities]] +[[Category:Redstone]] +[[Category:Mechanisms]] +[[Category:Storage]] +[[Category:Utility blocks]] +[[Category:Manufactured blocks]] +[[Category:Blocks with GUI]] +[[Category:Readable by comparators]] + +[[cs:Nástražná truhla]] +[[de:Redstone-Truhe]] +[[es:Cofre trampa]] +[[fr:Coffre piégé]] +[[it:Baule trappola]] +[[ja:トラップチェスト]] +[[ko:덫 상자]] +[[nl:Kist met valstrik]] +[[pl:Skrzynia-pułapka]] +[[pt:Baú com armadilha]] +[[ru:Сундук-ловушка]] +[[uk:Скриня-пастка]] +[[zh:陷阱箱]] diff --git a/wiki_backup/frogspawn.txt b/wiki_backup/frogspawn.txt new file mode 100644 index 0000000..aba3273 --- /dev/null +++ b/wiki_backup/frogspawn.txt @@ -0,0 +1,153 @@ +{{distinguish|Frog Spawn Egg}} +{{Infobox block +| image = Frogspawn.png +| invimage = Frogspawn +| transparent = Yes +| light = No +| tool = Any +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Frogspawn''' is a non-solid block laid by [[frog]]s when they are [[bred]], which hatches into [[tadpole]]s over time. It cannot be obtained as an [[item]] or moved by a [[piston]]. + +== Obtaining == +Frogspawn is unobtainable as an item in [[Survival]] mode. When broken, it always drops nothing, even if mined with a [[Silk Touch]] tool. + +=== Breaking === +{{breaking row|horizontal=1|Frogspawn|link=none|drop=0}} + +=== Post-generation === +Frogspawn is produced by one frog that has been [[bred]] with another. After two frogs are bred with [[slimeball]]s, one of them travels to the nearest water block or [[waterlogged]] block with air above, and lays a frogspawn block. + +== Usage == +=== Hatching === +A random number of ticks between 3600 (3 minutes) and 12000 (10 minutes) is picked as a hatching delay. After delay passes, 2–5 [[Tadpole|tadpoles]] are spawned. + +The hatching speed of frogspawn is not affected by the [[game rule]] randomTickSpeed.{{bug|MC-249308}} + +=== Placement === +Frogspawn can be placed only on top of a [[water]] source block with air above it. + +== Sounds == +=== Generic === +{{Sound table/Block/Frogspawn}} + +=== Unique === +{{Edition|Java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Frog lay spawn1.ogg +|sound2=Frog lay spawn2.ogg +|subtitle=Frog lays spawn +|source=block +|description=When a frog lays frogspawn +|id=entity.frog.lay_spawn +|translationkey=subtitles.entity.frog.lay_spawn +|volume=0.25 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=frogspawn hatch1.ogg +|sound2=frogspawn hatch2.ogg +|sound3=frogspawn hatch3.ogg +|sound4=frogspawn hatch4.ogg +|subtitle=Tadpole hatches +|source=block +|description=When a frogspawn hatches into a tadpole +|id=block.frogspawn.hatch +|translationkey=subtitles.block.frogspawn.hatch +|volume=0.6 +|pitch=1.2 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =frogspawn hatch1.ogg +|sound2=frogspawn hatch2.ogg +|sound3=frogspawn hatch3.ogg +|sound4=frogspawn hatch4.ogg +|sound5=frogspawn hatch5.ogg +|source=block +|description=When a frogspawn hatches into a tadpole +|id=hatch.frog_spawn +|volume=1.2 +| pitch = 0.6 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Frogspawn +|spritetype=block +|nameid=frogspawn +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Frogspawn +|spritetype=block +|nameid=frog_spawn +|id=723 +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Frogspawn JE1 BE2.png|32px]] [[File:Frogspawn (texture) JE1 BE2.png|32px]] Added frogspawn.}} +|{{HistoryLine||1.19.3|dev=22w42a|Frogspawn is no longer transparent.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.18.10|exp=Wild Update|dev=beta 1.18.10.24|[[File:Frogspawn BE1.png|32px]] [[File:Frog Spawn (texture) BE1.png|32px]] Added frog eggs behind the "Wild Update" experimental toggle.}} +|{{HistoryLine||1.18.30|exp=Wild Update|dev=beta 1.18.20.21|"Frog Egg" has been renamed to "Frog Spawn". +|The ID frog_egg has been changed to frog_spawn. +|[[File:Frogspawn JE1 BE2.png|32px]] [[File:Frog Spawn (item) BE2.png|32px]] The texture of frog spawn has been changed. Item form does not support transparency.}} +|{{HistoryLine|||dev=Preview 1.18.20.24|Now breaks when pushed by a piston. +|Now destroyed when the water source beneath it is removed. +|Can now be placed on waterlogged blocks. +|Can no longer be placed above solid ground or underwater with the {{cmd|fill}} command. +|Now destroyed by falling blocks.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Frog spawn are now available without enabling experimental gameplay.}} +|{{HistoryLine|||dev=Preview 1.19.0.25|"Frog Spawn" has been renamed to "Frogspawn".}} +}} + +== Issues == +{{Issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|vegetation}} + +[[Category:Animal blocks]] +[[Category:Non-solid blocks]] +[[Category:Createable blocks]] +[[Category:Utility blocks]] + +[[de:Froschlaich]] +[[es:Huevas de rana]] +[[fr:Oeufs de grenouille]] +[[ja:カエルの卵]] +[[ko:개구리알]] +[[lzh:鼃子]] +[[pl:Żabi skrzek]] +[[pt:Ovos de sapo]] +[[ru:Лягушачья икра]] +[[uk:Жаб'яча ікра]] +[[zh:青蛙卵]] diff --git a/wiki_backup/jungle leaves.txt b/wiki_backup/jungle leaves.txt new file mode 100644 index 0000000..501d2e4 --- /dev/null +++ b/wiki_backup/jungle leaves.txt @@ -0,0 +1,741 @@ +{{for|the removed Pocket Edition block|leaves_carried}} +{{for|the item often referred to as "alpha leaves"|Invalid Data Value Leaves}} +{{Infobox block +| group = Oak +| 1-1 = Oak Leaves.png +| invimage = Oak Leaves +| group2 = Spruce +| 2-1 = Spruce Leaves.png +| invimage2 = Spruce Leaves +| group3 = Birch +| 3-1 = Birch Leaves.png +| invimage3 = Birch Leaves +| group4 = Jungle +| 4-1 = Jungle Leaves.png +| invimage4 = Jungle Leaves +| group5 = Acacia +| 5-1 = Acacia Leaves.png +| invimage5 = Acacia Leaves +| group6 = Dark Oak +| 6-1 = Dark Oak Leaves.png +| invimage6 = Dark Oak Leaves +| group7 = Mangrove +| 7-1 = Mangrove Leaves.png +| invimage7 = Mangrove Leaves +| group8 = Cherry +| 8-1 = Cherry Leaves.png +| invimage8 = Cherry Leaves +| group9 = Pale Oak +| 9-1 = Pale Oak Leaves.png +| invimage9 = Pale Oak Leaves +| group10 = Azalea +| 10-1 = Azalea Leaves.png +| invimage10 = Azalea Leaves +| group11 = Flowering Azalea +| 11-1 = Flowering Azalea Leaves.png +| invimage11 = Flowering Azalea Leaves +| transparent = Partial (diffuses sky light) +| waterloggable = Yes +| light = No +| tool = Shears +| tool2 = Hoe +| tool3 = Sword +| renewable = Yes +| stackable = Yes (64) +| flammable = Yes (30) +| lavasusceptible = Yes +}} +'''Leaves''' are transparent natural [[block]]s that generate as part of [[tree]]s. They decay when not attached to a tree trunk, but persist when placed by a player. + +== Obtaining == +=== Breaking === +{{see also|Fortune#Tabulated probabilities}}Hoes are the default tools for breaking leaves, but leaves can be obtained only with [[shears]] or [[Silk Touch]] [[Enchanting|enchant]]ed tools. + +{{breaking row|horizontal=1|Leaves|Hoe|drop=0|shears=1|sword=0}} + +{| class="wikitable" +! Drop +! Source +! No Fortune +! Fortune I +! Fortune II +! Fortune III +|- +| style="text-align:left" | {{BlockLink|Jungle Sapling}}s +| style="text-align:left" | {{BlockSprite|jungle-leaves}} Jungle Leaves +| 2.5% ({{frac|1|40}}) +| 2.78% ({{frac|1|36}}) +| 3.125% ({{frac|1|32}}) +| 4.17% ({{frac|1|24}}) +|- +| style="text-align:left" | {{BlockLink|Azalea}} or other {{BlockLink|Saplings}} +| style="text-align:left" | {{BlockSprite|Azalea Leaves}} Azalea Leaves or other {{BlockSprite|Leaves}} Leaves +| 5% ({{frac|1|20}}) +| 6.25% ({{frac|1|16}}) +| 8.33% ({{frac|1|12)}} +| 10% ({{frac|1|10}}) +|- +| style="text-align:left" | 1-2 {{ItemLink|Stick}}s +| style="text-align:left" | {{BlockSprite|leaves}} All Leaves +| 2% ({{frac|1|50}}) +| 2.22% ({{frac|1|45}}) +| 2.5% ({{frac|1|40}}) +| 3.33% ({{frac|1|30}}) +|- +| style="text-align:left" | {{ItemLink|Apple}}s +| style="text-align:left" | {{BlockSprite|Oak Leaves}} Oak and {{BlockSprite|Dark Oak Leaves}} Dark Oak Leaves +| 0.5% ({{frac|1|200}}) +| 0.556% ({{frac|1|180}}) +| 0.625% ({{frac|1|160}}) +| 0.833% ({{frac|1|120}}) +|} + +=== Natural generation === +Leaves occur naturally on [[tree]]s and [[azalea]]s throughout the [[Overworld]]. Specially, oak leaves{{only|JE}} or jungle leaves{{only|BE}} generate in [[jungle bush]]es. Oak leaves also generate in the tree at meeting points in [[Village#Plains|plains village]]s. Dark oak leaves can also generate in [[woodland mansion]]s. Oak and mangrove leaves can also generate in the [[trial chambers]]. + +{{block distribution}} + +=== Post-generation === +{{see also|Tutorials/Tree farming}} +Leaves generate as part of trees grown from [[sapling]]s, [[azalea]]s, or [[mangrove propagule]]s. + +== Usage == +Leaves from trees spontaneously decay (disappear) when they receive a [[Tick#Random tick|block tick]] if they are not connected to a block with the logs tag ([[log]] or [[wood]] block), either directly or via other leaf blocks, with a maximum distance of 6 blocks{{only|je}} or 4 blocks{{only|be}}. The distance is taxicab distance, but can cross corners. Leaves placed by players never decay. Bamboo does not count as a log for this purpose. + +Leaves that decay, or are destroyed without using [[Silk Touch]] or [[shears]], yield [[sapling]]s 5% ({{frac|1|20}}) of the time, sticks 2% of the time, and otherwise drop nothing. Jungle leaves drop saplings 2.5% ({{frac|1|40}}) of the time. Oak and dark oak leaves also have a separate but additional 0.5% ({{frac|1|200}}) chance of dropping an [[apple]], making it extremely rare but possible for a single leaf to drop a sapling, a stick and an apple at the same time. Rates are increased by the [[Fortune]] enchantment. Leaves that are burned do not yield saplings or apples. + +Leaves take on a different shade of green depending on the [[biome]] in which they are placed. + +Leaves are always [[transparent]] to [[light]], but cannot be seen through when the [[Options#Video Settings|graphics mode]] is set to "Fast"; the transparent regions are instead black{{only|je|short=true}}/dark green{{only|be|short=true}}. They diffuse sky light, causing the shadows they cast under trees. + +Leaves can be [[Waterlogging|waterlog]]ged, despite being a full block. Water does not spread out{{only|je}} and waterlogged leaves follow the same rules as any other [[Waterlogging#Mechanism|waterlog]]ged block. When [[concrete powder]] is placed on any side of the waterlogged leaves it turns into [[concrete]], without the danger of the water running out of the block. + +Applying [[bone meal]] to mangrove leaves with a space beneath produces a hanging [[mangrove propagule]] with age=0. + +=== Redstone component === +{{Exclusive|java|section=1}} +The state of a leaves block—including a player-placed block—changes after 1 game tick (half a redstone tick) when the distance to the nearest [[log]] or [[wood]] block changes, up to 6 blocks of leaves away. [[Observer]]s facing away from the leaves detect this change and transmit a redstone signal in the same game tick, making leaves useful for redstone signal transmission. This has been called "Leafstone" by the Minecraft Community. + +=== Piston interactivity === +Leaves are destroyed when pushed by [[piston]]s. They do not stick to [[sticky piston]]s, [[slime block]]s, or [[honey block]]s. + +=== Composting === +Leaves have a 30% chance of increasing the compost level in a [[composter]] by 1. A stack of leaves yields an average of 2.74 [[bone meal]]. + +=== Bees === +Flowering azaleas leaves and cherry leaves function like any other [[flower]]s in their interaction and uses with [[bee]]s. + +=== Bee nests === +[[Oak]], [[birch]], and [[cherry]] trees grown from [[sapling]]s that are within 2 blocks of flowering azalea leaves or cherry leaves have a 5% chance to grow with [[bee nest]] and 2-3 bees in it. + +=== Color === +{{Main|Color#Biome colors|Block colors#Foliage colors}} +* In the inventory, {{BlockSprite|Oak Leaves}} oak, {{BlockSprite|Jungle Leaves}} jungle, {{BlockSprite|Acacia Leaves}} acacia, and {{BlockSprite|Dark Oak Leaves}} dark oak leaves are colored {{color|#48b518}}. +* In the inventory, {{BlockSprite|Mangrove Leaves}} mangrove leaves are colored {{color|#92c648}}. +* {{BlockSprite|Spruce Leaves}} Spruce leaves are colored {{color|#619961}}, and are not affected by biome or inventory color.{{Cite bug|MC|3930|colormaps/foliage.png not affecting birch and spruce leaves, watercolor.png not changing water at all|date=November 28, 2012|resolution=Works As Intended}} +* {{BlockSprite|Birch Leaves}} Birch leaves are colored {{color|#80a755}}, and are not affected by biome or inventory color. +* {{BlockSprite|Azalea Leaves}} Azalea, {{BlockSprite|Flowering Azalea Leaves}} flowering azalea, {{BlockSprite|Cherry Leaves}} cherry, and {{BlockSprite|Pale Oak Leaves}} pale oak leaves are not colored. + +===== Biome colors ===== +These values are generated by the biome dyeing algorithm. + +{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Biome colors" +! Biome !! Temperature !! Downfall !! Foliage Color !! Block +|- +| (Default values)
{{BiomeLink|The Void}}
{{BiomeLink|River}}
{{BiomeLink|Warm Ocean}}
{{BiomeLink|Lukewarm Ocean}}
{{BiomeLink|Deep Lukewarm Ocean}}
{{BiomeLink|Ocean}}
{{BiomeLink|Deep Ocean}}
{{BiomeLink|Cold Ocean}}
{{BiomeLink|Deep Cold Ocean}}
{{BiomeLink|Deep Frozen Ocean}}{{only|je|short=1}}
{{BiomeLink|Lush Caves}}{{only|je|short=1}}
{{BiomeLink|The End}}
{{BiomeLink|End Highlands}}
{{BiomeLink|End Midlands}}
{{BiomeLink|Small End Islands}}
{{BiomeLink|End Barrens}} || 0.5 || 0.5 || {{Color|#71a74d}} || [[File:Oak Leaves.png|32px]] +|- +| {{BiomeLink|Lush Caves}}{{only|be|short=1}} || 0.9 || 0.0 || {{Color|#a6a432}} || [[File:Lush Caves Oak Leaves.png|32px]] +|- +| {{BiomeLink|Plains}}
{{BiomeLink|Beach}}
{{BiomeLink|Sunflower Plains}}
{{BiomeLink|Dripstone Caves}}{{only|je|short=1}}
{{BiomeLink|Deep Dark}} || 0.8 || 0.4 || {{Color|#77ab2f}} || [[File:Plains Oak Leaves.png|32px]] +|- +| {{BiomeLink|Dripstone Caves}}{{only|be|short=1}} || 0.2 || 0.0 || {{Color|#70a26c}} || [[File:Dripstone Caves Oak Leaves.png|32px]] +|- +| {{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}{{only|be|short=1}}
{{BiomeLink|Frozen River}} || 0.0 || 0.5 +| rowspan="4" | {{Color|#60a17b}} +| rowspan="4" | [[File:Snowy Plains Oak Leaves.png|32px]] +|- +| {{BiomeLink|Grove}} || -0.2 || 0.8 +|- +| {{BiomeLink|Snowy Slopes}} || -0.3 || 0.9 +|- +| {{BiomeLink|Frozen Peaks}}
{{BiomeLink|Jagged Peaks}} || -0.7 || 0.9 +|- +| {{BiomeLink|Desert}}
{{BiomeLink|Savanna}}{{only|je|short=1}}
{{BiomeLink|Savanna Plateau}}{{only|je|short=1}}
{{BiomeLink|Windswept Savanna}}
{{BiomeLink|Nether Wastes}}
{{BiomeLink|Warped Forest}}
{{BiomeLink|Crimson Forest}}
{{BiomeLink|Soul Sand Valley}}
{{BiomeLink|Basalt Deltas}} || 2.0 || 0.0 +| rowspan="3" | {{Color|#aea42a}} +| rowspan="3" | [[File:Desert Oak Leaves.png|32px]] +|- +| {{BiomeLink|Savanna}}{{only|be|short=1}}|| 1.2 || 0.0 +|- +| {{BiomeLink|Savanna Plateau}}{{only|be|short=1}}|| 1.0 || 0.0 +|- +| {{BiomeLink|Badlands}}
{{BiomeLink|Wooded Badlands}}
{{BiomeLink|Eroded Badlands}} || 2.0 || 0.0 || {{Color|#9e814d}}Color is preset || [[File:Badlands Oak Leaves.png|32px]] +|- +| {{BiomeLink|Swamp}} || 0.8 || 0.9 || {{Color|#6a7039}} || [[File:Swamp Oak Leaves.png|32px]] +|- +| {{BiomeLink|Mangrove Swamp}}|| 0.8 || 0.9 || {{Color|#8db127}} || [[File:Mangrove Swamp Oak Leaves.png|32px]] +|- +| {{BiomeLink|Forest}}
{{BiomeLink|Dark Forest}}
{{BiomeLink|Flower Forest}} || 0.7 || 0.8 || {{Color|#59ae30}} || [[File:Forest Oak Leaves.png|32px]] +|- +| {{BiomeLink|Birch Forest}}
{{BiomeLink|Old Growth Birch Forest}} || 0.6 || 0.6 || {{Color|#6ba941}} || [[File:Birch Forest Oak Leaves.png|32px]] +|- +| {{BiomeLink|Old Growth Pine Taiga}} || 0.3 || 0.8 || {{Color|#68a55f}} || [[File:Old Growth Pine Taiga Oak Leaves.png|32px]] +|- +| {{BiomeLink|Old Growth Spruce Taiga}}
{{BiomeLink|Taiga}} || 0.25 || 0.8 || {{Color|#68a464}} || [[File:Taiga Oak Leaves.png|32px]] +|- +| {{BiomeLink|Windswept Hills}}
{{BiomeLink|Windswept Gravelly Hills}}
{{BiomeLink|Windswept Forest}}
{{BiomeLink|Stony Shore}}|| 0.2 || 0.3 || {{Color|#6da36b}} || [[File:Windswept Hills Oak Leaves.png|32px]] +|- +| {{BiomeLink|Jungle}}
{{BiomeLink|Bamboo Jungle}}|| 0.95 || 0.9 || {{Color|#30bb0b}} || [[File:Jungle Oak Leaves.png|32px]] +|- +| {{BiomeLink|Sparse Jungle}} || 0.95 || 0.8 || {{Color|#3eb80f}} || [[File:Sparse Jungle Oak Leaves.png|32px]] +|- +| {{BiomeLink|Meadow}} || 0.5 || 0.8 || {{Color|#63a948}} || [[File:Meadow Oak Leaves.png|32px]] +|- +| {{BiomeLink|Cherry Grove}} || 0.5 || 0.8 || {{Color|#b6db61}} || [[File:Cherry Grove Oak Leaves.png|32px]] +|- +| {{BiomeLink|Stony Peaks}} || 1.0 || 0.3 || {{Color|#82ac1e}} || [[File:Stony Peaks Oak Leaves.png|32px]] +|- +| {{BiomeLink|Snowy Beach}} || 0.05 || 0.3 || {{Color|#64a278}} || [[File:Snowy Beach Oak Leaves.png|32px]] +|- +| {{BiomeLink|Mushroom Fields}} || 0.9 || 1.0 || {{Color|#2bbb0f}} || [[File:Mushroom Fields Oak Leaves.png|32px]] +|} + +Unused biomes in {{BE}}. + +{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Unused biome colors" +! Biome !! Temperature !! Downfall !! Foliage Color !! Block +|- +| (Default values)
{{BiomeLink|Deep Warm Ocean}} +| 0.5 || 0.5 || {{Color|#71a74d}} || [[File:Oak Leaves.png|32px]] +|- +| {{BiomeLink|Snowy Mountains}}
{{BiomeLink|Legacy Frozen Ocean}} || 0.0 || 0.5 +| rowspan="2" | {{Color|#60a17b}} +| rowspan="2" | [[File:Snowy Plains Oak Leaves.png|32px]] +|- +| {{BiomeLink|Snowy Taiga Hills}}
{{BiomeLink|Snowy Taiga Mountains}} || -0.5 || 0.4 +|- +| {{BiomeLink|Taiga Hills}}
{{BiomeLink|Taiga Mountains}} || 0.25 || 0.8 || {{Color|#68a464}} || [[File:Taiga Oak Leaves.png|32px]] +|- +| {{BiomeLink|Desert Hills}}
{{BiomeLink|Desert Lakes}} || 2.0 || 0.0 || {{Color|#aea42a}} || [[File:Desert Oak Leaves.png|32px]] +|- +| {{BiomeLink|Badlands Plateau}}
{{BiomeLink|Modified Badlands Plateau}}
{{BiomeLink|Modified Wooded Badlands Plateau}} || 2.0 || 0.0 || {{Color|#9e814d}} || [[File:Badlands Oak Leaves.png|32px]] +|- +| {{BiomeLink|Shattered Savanna Plateau}} +| 1.0 || 0.5 || {{Color|#64b216}} || [[File:Windswept Savanna Oak Leaves.png|32px]] +|- +| {{BiomeLink|Swamp Hills}} || 0.8 || 0.5 || {{Color|#6a7039}} || [[File:Swamp Oak Leaves.png|32px]] +|- +| {{BiomeLink|Wooded Hills}}
{{BiomeLink|Tall Birch Hills}}
{{BiomeLink|Dark Forest Hills}} || 0.7 || 0.8 || {{Color|#59ae30}} || [[File:Forest Oak Leaves.png|32px]] +|- +| {{BiomeLink|Birch Forest Hills}} || 0.6 || 0.6 || {{Color|#6ba941}} || [[File:Birch Forest Oak Leaves.png|32px]] +|- +| {{BiomeLink|Giant Tree Taiga Hills}}
{{BiomeLink|Giant Spruce Taiga Hills}} || 0.3 || 0.8 || {{Color|#68a55f}} || [[File:Old Growth Pine Taiga Oak Leaves.png|32px]] +|- +| {{BiomeLink|id=modified-gravelly-mountains|Gravelly Mountains+}}
{{BiomeLink|Mountain Edge}} || 0.2 || 0.3 || {{Color|#6da36b}} || [[File:Windswept Hills Oak Leaves.png|32px]] +|- +| {{BiomeLink|Jungle Hills}}
{{BiomeLink|Modified Jungle}}
{{BiomeLink|Bamboo Jungle Hills}} || 0.95 || 0.9 || {{Color|#30bb0b}} || [[File:Jungle Oak Leaves.png|32px]] +|- +| {{BiomeLink|Modified Jungle Edge}} || 0.95 || 0.8 || {{Color|#3eb80f}} || [[File:Sparse Jungle Oak Leaves.png|32px]] +|- +| {{BiomeLink|Mushroom Field Shore}} || 0.9 || 1.0 || {{Color|#2bbb0f}} || [[File:Mushroom Fields Oak Leaves.png|32px]] +|} + +{{Reflist|group=n}} + +==== Snowy leaves ==== +{{Exclusive|Bedrock|section=1}} + +[[File:Snowing BE.jpg|thumb|right|Trees in a snowy biome during snowfall.]] + +In any biome with a base [[Biome#Temperature|temperature]] of below 0.15, all leaves exposed to the sky gradually fade to white once [[snowfall]] begins, giving them a frosted appearance for the storm's duration. Cherry, azalea, and flowering azalea leaves are not affected{{bug|MCPE-121813|||WAI}}{{bug|MCPE-168031|||WAI}}, and the change is entirely invisible to the client if the fancy graphics option is disabled (though it still takes place, and leaves are the correct color phase for the time if the option is reenabled). After snowfall ends, leaves gradually fade back to their normal coloration. + +=== Particles === +Cherry leaves and pale oak leaves emit falling particles. +[[File:Cherry leaves particle example JE.png|thumb|Particles falling from cherry leaves ]] +[[File:Pale Oak Leaves particle example.png|thumb|Particles falling from pale oak leaves]] +Particles that fall from cherry leaves are pink, those that fall from pale oak leaves are dull greenish-gray and leaf-shaped. + +== Sounds == +=== Other leaves === +{{Sound table/Block/Grass}} + +=== Azalea leaves === +{{Sound table/Block/Azalea leaves}} + +=== Cherry leaves === +{{Sound table/Block/Cherry leaves}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Leaves +|spritetype=block +|nameid=oak_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Spruce Leaves +|spritetype=block +|nameid=spruce_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Birch Leaves +|spritetype=block +|nameid=birch_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Jungle Leaves +|spritetype=block +|nameid=jungle_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Acacia Leaves +|spritetype=block +|nameid=acacia_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Dark Oak Leaves +|spritetype=block +|nameid=dark_oak_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Mangrove Leaves +|spritetype=block +|nameid=mangrove_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Cherry Leaves +|spritetype=block +|nameid=cherry_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Pale Oak Leaves +|spritetype=block +|nameid=pale_oak_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Azalea Leaves +|spritetype=block +|nameid=azalea_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Flowering Azalea Leaves +|spritetype=block +|nameid=flowering_azalea_leaves +|blocktags=flowers, lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=flowers, leaves +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Leaves +|spritetype=block +|nameid=oak_leaves +|aliasid=leaves / 0 +|id=18 +|translationkey=tile.leaves.oak.name}} +{{ID table2 +|displayname=Spruce Leaves +|spritetype=block +|nameid=spruce_leaves +|aliasid=leaves / 1 +|id=-800 +|translationkey=tile.leaves.spruce.name}} +{{ID table2 +|displayname=Birch Leaves +|spritetype=block +|nameid=birch_leaves +|aliasid=leaves / 2 +|id=-801 +|translationkey=tile.leaves.birch.name}} +{{ID table2 +|displayname=Jungle Leaves +|spritetype=block +|nameid=jungle_leaves +|aliasid=leaves / 3 +|id=-802 +|translationkey=tile.leaves.jungle.name}} +{{ID table2 +|displayname=Acacia Leaves +|spritetype=block +|nameid=acacia_leaves +|aliasid=leaves2 / 0 +|id=161 +|translationkey=tile.leaves2.acacia.name, tile.leaves.acacia.name}} +{{ID table2 +|displayname=Dark Oak Leaves +|spritetype=block +|nameid=dark_oak_leaves +|aliasid=leaves2 / 1 +|id=-803 +|translationkey=tile.leaves2.big_oak.name, tile.leaves.big_oak.name}} +{{ID table2 +|displayname=Mangrove Leaves +|spritetype=block +|nameid=mangrove_leaves +|id=-472}} +{{ID table2 +|displayname=Cherry Leaves +|spritetype=block +|nameid=cherry_leaves +|id=-548}} +{{ID table2 +|displayname=Pale Oak Leaves +|spritetype=block +|nameid=pale_oak_leaves +|id=-1007}} +{{ID table2 +|displayname=Azalea Leaves +|spritetype=block +|nameid=azalea_leaves +|id=579}} +{{ID table2 +|displayname=Flowered Azalea Leaves +|spritename=flowering-azalea-leaves +|spritetype=block +|nameid=azalea_leaves_flowered +|id=580 +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== History == +{{Main|/History}} +{{Info needed section|Early {{el|pe}} had a bug where item forms of leaves would sometimes use the crafting table side texture (untinted) - document this issue and render}} +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||0.0.14a|[[File:Oak Leaves JE1.png|32px]] Added leaves.}} +|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Oak Leaves JE2.png|32px]] The [[texture]] of leaves has been changed.}} +|{{HistoryLine||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|Demonstrated that leaves now drop [[sapling]]s.}} +|{{HistoryLine||0.24_SURVIVAL_TEST|Leaves now drop saplings.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20091223-1457|Leaves now produce shadows.}} +|{{HistoryLine||20100218|Leaves now decay.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100227-1414|Leaves no longer decay.}} +|{{HistoryLine||20100325|Leaves now decay again.}} +|{{HistoryLine||20100413|Leaves no longer decay due to the addition of big trees.}} +|{{HistoryLine||20100615|Leaves now decay again.}} +|{{HistoryLine||20100616-1808|[[File:Oak Leaves (fast) JE1.png|32px]] Leaves now use an opaque texture when the [[graphics setting]] is set to "Fast".}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.6|Leaves no longer decay. +|Leaves now have a {{frac|1|20}} chance of dropping a sapling instead of {{frac|1|10}}.}} +|{{HistoryLine||v1.0.6_01|Leaves now decay again when not connected to the ground or to a tree trunk.}} +|{{HistoryLine||v1.1.0|[[Torch]]es can no longer be placed on tree leaves, but only in fast mode.{{Info needed|What does this mean, exactly? Were torches placeable on leaves in fast graphics prior to this version, but no longer are? Or were they placeable regardless of graphics settings, but now can only be placed on leaves in Fast?}}}} +|{{HistoryLine||v1.2.0|dev=preview|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] With the addition of [[biome]]s, the color of leaves have been changed. +|Leaves no longer decay.}} +|{{HistoryLine||v1.2.1|Leaf breaking particle colors now reflect the biome, instead of the grayscale texture.}} +|{{HistoryLine||v1.2.3|Leaf decay has been re-introduced.}} +|{{HistoryLine||v1.2.3_01|Leaf decay is now disabled, due to an infinite loop in the code.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.0|Leaf decay has been re-introduced with the new behavior.}} +|{{HistoryLine||1.1|Leaf decay has been rewritten, once again.}} +|{{HistoryLine||1.2|[[File:Spruce Leaves JE1 BE2.png|32px]] [[File:Birch Leaves JE1 BE2.png|32px]] [[File:Spruce Leaves (fast) JE1 BE2.png|32px]] [[File:Birch Leaves (fast) JE1 BE2.png|32px]] Added spruce and birch leaves, which are colored {{color|#619961}} and {{color|#80a755}} respectively, and do not vary across biomes. +|Spruce and birch leaves that decay, or are destroyed, drop oak saplings.}} +|{{HistoryLine||1.5|Spruce and birch leaves now drop their respective saplings.}} +|{{HistoryLine||1.6|dev=Test Build 3|Many disparities between the properties of leaves in Fast and Fancy graphics have been fixed.{{Info needed|which?}}}} +|{{HistoryLine||1.7|Added [[shears]], which collect leaves. Before, leaves could be obtained only via [[inventory]] editing. +|Leaves no longer appear gray (blank and uncolored, default texture before the application of biome coloration) in the inventory.}} +|{{HistoryLine||1.8|dev=Pre-release|Leaves placed by the [[player]] or an [[enderman]] no longer decay like normal leaves do.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|The [[Silk Touch]] enchantment can now be used to collect leaves.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Silk Touch now preserves the data value of broken leaves rather than always dropping oak. This now includes non-species metadata, allowing for the collection of [[Invalid Data Value Leaves|invalid data value leaves]] as an item.}} +|{{HistoryLine|||dev=?|Spruce and birch leaves are now available directly in the creative inventory.}} +|{{HistoryLine||1.1|dev=11w48a|Oak leaves now have a {{frac|1|200}} chance of dropping an [[apple]].}} +|{{HistoryLine||1.2.1|dev=12w03a|[[File:Jungle Leaves JE1 BE2.png|32px]] [[File:Jungle Leaves (fast) JE1 BE1.png|32px]] Added jungle leaves. +|Oak leaves now generate in [[jungle bush]]es.}} +|{{HistoryLine||1.3.1|dev=12w18a|Jungle leaves now have a small chance of dropping [[cocoa beans]].}} +|{{HistoryLine|||dev=12w19a|Jungle leaves no longer drop cocoa beans.}} +|{{HistoryLine|||dev=12w22a|Water now slowly drips through leaves during [[rain]].}} +|{{HistoryLine||1.4.6|dev=12w49a|Leaves now always drop the correct data values when collected via Silk Touch, making invalid data value leaves unobtainable in survival from this point onwards.}} +|{{HistoryLine||1.7.2|dev=13w43a|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] Added acacia and dark oak leaves, which use separate but identical textures to oak leaves.}} +|{{HistoryLine||1.8|dev=14w25a|[[File:Oak Leaves JE3 BE4.png|32px]] Jungle leaves now use the texture of oak leaves.{{Cite bug|MC|56887|Jungle leaves have oak leaves texture|date=June 18, 2014}} This is an issue with the model, as it points to the exact same texture file as oak leaves do, making the jungle leaves texture file unused in this version. +|[[File:Oak Leaves (fast) JE3.png|32px]] [[File:Spruce Leaves (fast) JE2.png|32px]] [[File:Birch Leaves (fast) JE2.png|32px]] [[File:Oak Leaves (fast) JE3.png|32px]] [[File:Oak Leaves (fast) JE3.png|32px]] [[File:Oak Leaves (fast) JE3.png|32px]] Leaves now render differently with the "Fast" graphics setting. +|Leaves no longer have distinct texture files for fast and fancy graphics.}} +|{{HistoryLine|||dev=14w25b|[[File:Jungle Leaves JE1 BE2.png|32px]] Jungle leaves now use their own texture again. +|[[File:Oak Leaves (fast) JE4.png|32px]] [[File:Spruce Leaves (fast) JE3.png|32px]] [[File:Birch Leaves (fast) JE3.png|32px]] [[File:Jungle Leaves (fast) JE2.png|32px]] [[File:Oak Leaves (fast) JE4.png|32px]] [[File:Oak Leaves (fast) JE4.png|32px]] Leaves now render differently in the "Fast" graphics setting - all transparent regions are set to black instead.{{Cite bug|MC|56914|Fast Graphics leaves texture|date=June 18, 2014}}}} +|{{HistoryLine||1.11|dev=16w39a|Leaves now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=18w22a|Naturally-generated leaves now survive at a distance of up to 6 blocks from [[log]]s, instead of 4.}} +|{{HistoryLine||1.14|dev=18w43a|Leaves now have a small chance to drop [[stick]]s when decaying. +|[[File:Oak Leaves JE4.png|32px]] [[File:Spruce Leaves JE2.png|32px]] [[File:Birch Leaves JE2.png|32px]] [[File:Jungle Leaves JE2.png|32px]] [[File:Acacia Leaves JE2.png|32px]] [[File:Dark Oak Leaves JE2.png|32px]] [[File:Oak Leaves (fast) JE5.png|32px]] [[File:Spruce Leaves (fast) JE4.png|32px]] [[File:Birch Leaves (fast) JE4.png|32px]] [[File:Jungle Leaves (fast) JE3.png|32px]] [[File:Acacia Leaves (fast) JE1.png|32px]] [[File:Dark Oak Leaves (fast) JE1.png|32px]] The textures of all leaves have changed. This also results in birch, acacia and dark oak leaves having visually distinct textures from oak leaves.}} +|{{HistoryLine|||dev=18w48a|Oak leaves now generate at some meeting points in [[Village#Plains|plains village]]s.}} +|{{HistoryLine|||dev=19w03a|Placing leaves into the brand-new [[composter]] has a 10% chance of raising the compost level by 1.}} +|{{HistoryLine|||dev=19w05a|Leaves now have a 30% chance of increasing the compost level in a composter by 1.}} +|{{HistoryLine||1.16|dev=20w15a|[[Hoe]]s can now break leaves quickly.}} +|{{HistoryLine||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1781}}|[[File:Azalea Leaves JE1.png|32px]] [[File:Flowering Azalea Leaves JE1.png|32px]] Azalea and flowering azalea leaves are shown as part of [[lush caves]] at [[Minecraft Live 2020]].}} +|{{HistoryLine||1.17|dev=21w05a|[[File:Azalea Leaves JE1.png|32px]] [[File:Flowering Azalea Leaves JE1.png|32px]] [[File:Azalea Leaves (fast).png|32px]] [[File:Flowering Azalea Leaves (fast).png|32px]] Added azalea and flowering azalea leaves.}} +|{{HistoryLine|||dev=21w10a|Both types of azalea leaves now generate as part of azalea trees above a lush cave biome.}} +|{{HistoryLine|||dev=21w13a|[[Bee]]s now see flowering azalea leaves as a pollen source. +|[[Endermen]] now pick up flowering azalea leaves.}} +|{{HistoryLine|||dev=Pre-release 1|Endermen no longer pick up flowering azalea leaves.}} +|{{HistoryLine||October 16, 2021|link={{ytl|w6zLprHHZOk}}|[[File:Mangrove Leaves JE1.png|32px]] Mangrove leaves were shown at [[Minecraft Live 2021]].}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Leaves JE1.png|32px]] [[File:Mangrove Leaves (fast) JE1.png|32px]] Added mangrove leaves.}} +|{{HistoryLine|||dev=22w12a|Leaves are now [[Waterlogging|waterlog]]gable. +|Mangrove leaves are now compostable.{{Cite bug|MC|249303|Mangrove leaves cannot be composted|date=March 20, 2022}} +|Hoes can now mine mangrove leaves faster.{{Cite bug|MC|249270|Mangrove leaves do not have a hoe as their preferred tool|date=March 19, 2022}}}} +|{{HistoryLine|||dev=22w13a|Mangrove leaves now can drop sticks when broken.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove leaves obtainable and [[Renewable resource|renewable]].}} +|{{HistoryLine|||dev=22w15a|[[File:Mangrove Leaves JE2.png|32px]] [[File:Mangrove Leaves (fast) JE2.png|32px]] The texture of mangrove leaves has changed. +|Mangrove leaves now drop when broken with [[Silk Touch]].{{bug|MC-249938}}}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Leaves JE1.png|32px]] [[File:Cherry Leaves (fast) JE1.png|32px]] Added cherry leaves.}} +|{{HistoryLine|||dev=1.19.4 Pre-release 1|[[Bee]]s now see cherry leaves as flowers.}} +|{{HistoryLine|||dev=1.19.4 Pre-release 4|[[File:Cherry Leaves JE2.png|32px]] [[File:Cherry Leaves (fast) JE2.png|32px]] Updated the texture of cherry leaves.}} +|{{HistoryLine||1.20|dev=23w12a|Cherry leaves are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||September 28, 2024|link={{ytl|qnX6sPFjXnA}}|[[File:Pale Oak Leaves (pre-release).png|32px]] Pale oak leaves were shown at [[Minecraft Live 2024]].}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Leaves JE1.png|32px]] [[File:Pale Oak Leaves (fast) JE1.png|32px]] Added pale oak leaves. +|Unlike on Minecraft Live, pale oak leaves are not biome colored.}} +|{{HistoryLine||1.21.4|dev=24w44a|Pale oak Leaves now emit a falling leaf particle effect.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||Pre-release|[[File:Oak Leaves BE1.png|32px]] [[File:Spruce Leaves BE1.png|32px]] [[File:Oak Leaves BE1.png|32px]] Added oak, spruce, and birch leaves, all of which are tinted with {{color|#339933}}.}} +|{{HistoryLine||v0.1.0|[[File:Oak Leaves (fast) BE1.png|32px]] [[File:Spruce Leaves (fast) BE1.png|32px]] [[File:Oak Leaves (fast) BE1.png|32px]] Added opaque item models for the block and item form of leaves when the graphics setting is ''not'' set to "Fancy". +|[[File:Oak Leaves (item) BE1.png|32px]] [[File:Oak Leaves (item fast) BE1.png|32px]] Added an item model for oak leaves tinted with {{color|#59a53f}} and an inventory icon. +|[[File:Spruce Leaves (item) BE1.png|32px]] [[File:Oak Leaves (item) BE1.png|32px]] [[File:Spruce Leaves (item fast) BE1.png|32px]] [[File:Oak Leaves (item fast) BE1.png|32px]] Oak Leaves in item form with damage value 1 and 2 use models of spruce and birch leaves, however still place oak leaves.}} +|{{HistoryLine||v0.2.1|[[File:Placeholder Block JE1 BE1.png|32px]] [[File:Placeholder Block JE1 BE1.png|32px]] The item model use separate but identical magenta textures when "Fancy Graphics" are enabled/disabled and no longer tinted. +|Oak leaves in item form with damage value 1 and 2 no longer use models of spruce and birch leaves.}} +|{{HistoryLine||v0.2.1 alpha2|link=Pocket Edition v0.2.1 alpha2|[[File:Oak Leaves BE2.png|32px]] [[File:Oak Leaves BE2.png|32px]] [[File:Oak Leaves (fast) BE2.png|32px]] [[File:Oak Leaves (fast) BE2.png|32px]] The textures of oak and birch leaves have been changed. +|[[File:Oak Leaves JE2.png|32px]] [[File:Oak Leaves (fast) JE1.png|32px]] The textures were taken from {{JE}} [[Alpha v1.1.2_01]] and earlier. +|[[File:Oak Leaves (item) BE2.png|32px]] [[File:Oak Leaves (item fast) BE2.png|32px]] The textures of oak leaves in item form have been changed to pre-tinted leaves.}} +|{{HistoryLine||v0.3.0|Oak leaves now drop their item form when broken with shears. +|Survival players no longer start out with an infinite amount of oak leaves in the inventory. +|Breaking spruce or birch leaves with shears would drop strange leaves items that had a durability bar, and would stack to 1, sometimes appearing as infinity. Spruce leaves used the crafting table side texture on all sides on some devices.https://youtu.be/QEgyn70YzRk}} +|{{HistoryLine||v0.3.2|[[File:Oak Leaves BE3.png|32px]] [[File:Spruce Leaves JE1 BE2.png|32px]] [[File:Birch Leaves BE1.png|32px]] [[File:Oak Leaves (fast) BE3.png|32px]] [[File:Spruce Leaves (fast) JE1 BE2.png|32px]] [[File:Birch Leaves (fast) BE1.png|32px]] The tints of oak, spruce, and birch leaves, have been changed to {{color|#48b518}}, {{color|#619961}}, and {{color|#80a755}}. +|[[File:Oak Leaves (item) BE2.png|32px]] [[File:Oak Leaves (item) BE2.png|32px]] [[File:Oak Leaves (item fast) BE2.png|32px]] [[File:Oak Leaves (item fast) BE2.png|32px]] Added item form for birch and spruce leaves. They uses oak leaves in item form model. +|Spruce and birch leaves no longer dropped glitched items when broken by shears. +|The item form for spruce leaves would sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand. +|Leaves now have a small chance to drop their respective sapling type when broken.}} +|{{HistoryLine||v0.4.0|[[File:Spruce Leaves (item) BE2.png|32px]] [[File:Spruce Leaves (item fast) BE2.png|32px]] Spruce leaves in item form now have separate pre-tinted textures. +|The item form for spruce leaves would no longer sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand. +|Oak leaves now have a small chance to drop an apple when broken.}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Jungle Leaves BE1.png|32px]] [[File:Jungle Leaves (fast) JE1 BE1.png|32px]] Added jungle leaves to the [[Creative inventory]]. If fancy graphics is enabled, the jungle leaves texture incorrectly uses a tinted still [[water]] texture for the top row of pixels. This texture is affected by the "Animated water" setting. +|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Birch Leaves JE1 BE2.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] [[File:Birch Leaves (fast) JE1 BE2.png|32px]] The textures of oak and birch leaves have been changed.}} +|{{HistoryLine|||dev=build 5|[[File:Jungle Leaves JE1 BE2.png|32px]] The texture of jungle leaves with fancy graphics has been corrected.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Oak Leaves BE4.png|32px]] [[File:Oak Leaves BE4.png|32px]] Added acacia and dark oak leaves. They use separate but identical textures to oak leaves. +|[[File:Oak Leaves BE4.png|32px]] [[File:Spruce Leaves BE2.png|32px]] [[File:Birch Leaves BE3.png|32px]] [[File:Jungle Leaves BE3.png|32px]] The models of leaves have been changed. Jungle leaves are now permanently [[opaque]]. +|Jungle leaves can now be obtained in [[Survival]] mode as part of jungle trees. +|Leaves now release [[spider]]s, creating a higher amount of spiders in [[tree]]-rich [[biome]]s at [[night]] (version exclusive).}} +|{{HistoryLine||v0.9.0|[[File:Glitched_Jungle_Leaves_-_Minecraft_Pocket_Edition_Alpha.png|32px]] Acacia leaves with a damage/metadata value of 2 would display this texture when in the inventory.}} +|{{HistoryLine||v0.12.1|dev=build 1|[[File:Snowy Oak Leaves BE1.png|32px]] [[File:Snowy Spruce Leaves BE1.png|32px]] [[File:Snowy Birch Leaves BE1.png|32px]] [[File:Snowy Acacia Leaves BE1.png|32px]] [[File:Snowy Dark Oak Leaves BE1.png|32px]] Leaves in [[Biome#Snowy biomes|snowy biomes]] now gradually become frost-covered during [[snowfall]]. Jungle leaves don't have a snowy texture.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Leaves now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.22|[[File:Jungle Leaves BE4.png|32px]] [[File:Snowy Jungle Leaves BE1.png|32px]] Jungle leaves are now transparent on higher-end devices when Fancy leaves are turned on. Jungle leaves now have a snowy texture.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Leaves now have a small chance to drop [[stick]]s when decaying. +|[[File:Oak Leaves BE5.png|32px]] [[File:Spruce Leaves BE3.png|32px]] [[File:Birch Leaves BE4.png|32px]] [[File:Jungle Leaves BE5.png|32px]] [[File:Acacia Leaves BE2.png|32px]] [[File:Dark Oak Leaves BE2.png|32px]] [[File:Snowy Oak Leaves BE2.png|32px]] [[File:Snowy Spruce Leaves BE2.png|32px]] [[File:Snowy Birch Leaves BE2.png|32px]] [[File:Snowy Jungle Leaves BE2.png|32px]] [[File:Snowy Acacia Leaves BE2.png|32px]] [[File:Snowy Dark Oak Leaves BE2.png|32px]] The textures of all leaves have been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Leaves can now be used to fill up [[composter]]s.}} +|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|[[File:Azalea Leaves BE1.png|32px]] [[File:Flowering Azalea Leaves BE1.png|32px]] [[File:Azalea Leaves (fast) BE1.png|32px]] [[File:Flowering Azalea Leaves (fast) BE1.png|32px]] Added azalea and flowering azalea leaves behind the "Caves and Cliffs" experimental toggle.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.50|[[Bee]]s now interact with flowering azalea leaves as they do with regular [[flower]]s.}} +|{{HistoryLine|||dev=beta 1.17.0.50|Azalea leaves and flowering azalea leaves now have a chance to drop [[azalea]] or [[flowering azalea]] when broken.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Azalea leaves now have correct color on maps. +|Azalea leaves and flowering azalea leaves aare now available without enabling [[Experiments|Experimental Gameplay]].}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.20|Spruce and birch leaves are affected by biome tinting if the Caves & Cliffs experimental gameplay toggle is enabled.{{Cite bug|MCPE|128996|Birch and spruce leaves color change depending on the biome|date=May 27, 2021}}}} +|{{HistoryLine||1.17.30|dev=beta 1.17.20.20|Spruce and birch leaves are no longer affected by biome tinting.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Leaves BE1.png|32px]] [[File:Mangrove Leaves (fast) BE1.png|32px]] Added mangrove leaves.}} +|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Azalea leaves and flowering azalea leaves can now be destroyed by [[ravager]]s.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Leaves BE1.png|32px]] [[File:Cherry Leaves (fast) BE1.png|32px]] Added cherry leaves.}} +|{{HistoryLine|||dev=Preview 1.19.80.21|[[File:Cherry Leaves BE2.png|32px]] [[File:Cherry Leaves (fast) BE2.png|32px]] Updated the texture of cherry leaves.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry leaves are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Leaves (fast) BE1.png|32px]] Added pale oak leaves.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Leaves JE3 BE1.png|32px]] [[File:Spruce Leaves JE1 BE1.png|32px]] [[File:Birch Leaves JE1 BE2.png|32px]] Added leaves.}} +|{{HistoryLine||xbox=TU5|Leaf [[block]]s placed by the [[player]] no longer decay like normal leaves do.}} +|{{HistoryLine||xbox=TU12|[[File:Jungle Leaves JE1 BE2.png|32px]] Added jungle leaves.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|[[Water]] drip [[particles]] appear underneath leaves if it's [[rain]]ing.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves JE3 BE4.png|32px]] Added acacia and dark oak leaves.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Leaves now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Leaves now have a small chance to drop [[stick]]s when decaying. +|[[File:Oak Leaves JE4.png|32px]] [[File:Spruce Leaves JE2.png|32px]] [[File:Birch Leaves JE2.png|32px]] [[File:Jungle Leaves JE2.png|32px]] [[File:Acacia Leaves JE2.png|32px]] [[File:Dark Oak Leaves JE2.png|32px]] The textures of all leaves have been changed.}} +|{{HistoryLine|New3DS}} +|{{HistoryLine||0.1.0|[[File:Oak Leaves BE4.png|32px]] [[File:Spruce Leaves BE2.png|32px]] [[File:Birch Leaves BE3.png|32px]] [[File:Jungle Leaves BE3.png|32px]] [[File:Oak Leaves BE4.png|32px]] [[File:Oak Leaves BE4.png|32px]] Added leaves.}} +}} + + +Jungle Leaves LCE1.png|Old [[Legacy Console Edition]]'s jungle leaves. This texture was also shown in the old {{BE}}'s [[inventory]] sprite. +Jungle Leaves (fast) LCE1.png|Old Legacy Console Edition's jungle leaves (Fast graphics). +Old Leaves.png|Old leaves texture. + + +=== Data history === +{{Info needed section| +* Leaf decay handling prior to Beta 1.2 +* {{bug|MC-213767}}}} +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||1.2|[[File:Leaves (data value 3, 7, 11, 15) JE1.png|32px]] [[File:Leaves (fast data value 3, 7, 11, 15) JE1.png|32px]] A fourth type of leaves with data value 3, 7, 11 and 15 also exists. It uses a texture of oak and birch leaves and colored {{color|#619961}}. +|Leaves pre-dating this update include multiple types of leaves, as the data indicating leaf type was previously used for decay calculations.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.2.1|dev=12w03a|Oak trees pre-dating Beta 1.2 can include some jungle leaves as the data indicating leaf type had previously been used for decay calculations. +|Leaves with data value 3, 7, 11, 15 replaced with jungle leaves.}} +|{{HistoryLine||1.8|dev=14w10a|''minecraft:leaves2'' blocks with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to either acacia or dark oak leaves.{{verify|use a texture pack to check if the even unused values indeed do follow dark oak's texture rather than acacia's like was the case for logs|type=changelog|edition=java}}}} +|{{HistoryLine|||dev=14w25a|Leaves are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of ''minecraft:leaves'' were as follows: +{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]]}} +{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]]}} +{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]]}} +{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]]}} +{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]] (check decay)}} +{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]] (check decay)}} +{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]] (check decay)}} +{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]] (check decay)}} +{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]] (persistent)}} +{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]] (persistent)}} +{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]] (persistent)}} +{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]] (persistent)}} +{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]] (persistent, check decay)}} +{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]] (persistent, check decay)}} +{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]] (persistent, check decay)}} +{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]] (persistent, check decay)|foot=1}} +The data values for ''minecraft:leaves2'' were as follows: +{{dvt|spritetype=block|sprite=acacia-leaves|[[Leaves|Acacia Leaves]]}} +{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]]}} +{{dvt|sprite=missing-texture-block|dv=2-3|[[Invalid Data Value Leaves2|Undefined species]]}} +{{dvt|spritetype=block|sprite=acacia-leaves|dv=4|[[Leaves|Acacia Leaves]] (check decay)}} +{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]] (check decay)}} +{{dvt|sprite=missing-texture-block|dv=6-7|[[Invalid Data Value Leaves2|Undefined species]]}} +{{dvt|spritetype=block|sprite=acacia-leaves|dv=8|[[Leaves|Acacia Leaves]] (persistent)}} +{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]] (persistent)}} +{{dvt|sprite=missing-texture-block|dv=10-11|[[Invalid Data Value Leaves2|Undefined species]]}} +{{dvt|spritetype=block|sprite=acacia-leaves|dv=12|[[Leaves|Acacia Leaves]] (persistent, check decay)}} +{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]] (persistent, check decay)}} +{{dvt|sprite=missing-texture-block|dv=14-15|[[Invalid Data Value Leaves2|Undefined species]]|foot=1}}}} +|{{HistoryLine|||dev=14w26a|''minecraft:leaves2'' blocks with metadata values 2-3, 6-7, 10-11 and 14-15, in placed form, have been completely removed from the game.}} +|{{HistoryLine||1.13|dev=17w47a|The different variant [[block states]] for both the leaves and leaves2 IDs have now been split up into their own IDs. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 18 and 161.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.70|dev=Preview 1.20.70.20|The different leaf type [[block states]] for the leaves and leaves2 IDs have now been split up into their own IDs.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* Occasionally, leaves grow through other blocks, acting as though they are still connected to the tree. They may also completely replace blocks they try to grow into. +* Leaves do not prevent [[chest]]s from being opened. +* Some trees seem to occasionally drop apples or saplings without being destroyed due to creation of leaf blocks not supported by logs. + +== Gallery == +=== Renders === +{{hidden begin| {{JE}} }} + +Oak Leaves.png|Oak Leaves +Spruce Leaves.png|Spruce Leaves +Birch Leaves.png|Birch Leaves +Jungle Leaves.png|Jungle Leaves +Acacia Leaves.png|Acacia Leaves +Dark Oak Leaves.png|Dark Oak Leaves +Mangrove Leaves.png|Mangrove Leaves +Cherry Leaves.png|Cherry Leaves +Azalea Leaves.png|Azalea Leaves +Flowering Azalea Leaves.png|Flowering Azalea Leaves +{{hidden end}} + +{{hidden begin| {{BE}} }} + +Oak Leaves BE.png|Oak Leaves +Spruce Leaves BE.png|Spruce Leaves +Birch Leaves BE.png|Birch Leaves +Jungle Leaves BE.png|Jungle Leaves +Acacia Leaves BE.png|Acacia Leaves +Dark Oak Leaves BE.png|Dark Oak Leaves +Mangrove Leaves BE.png|Mangrove Leaves +Cherry Leaves BE.png|Cherry Leaves +Azalea Leaves BE.png|Azalea Leaves +Flowering Azalea Leaves BE.png|Flowering Azalea Leaves +{{hidden end}} + +{{hidden begin| [[Options#Video Settings|Graphics mode]] is set to "Fast" {{in|java}} }} + +Oak Leaves (fast).png|Oak Leaves +Spruce Leaves (fast).png|Spruce Leaves +Birch Leaves (fast).png|Birch Leaves +Jungle Leaves (fast).png|Jungle Leaves +Acacia Leaves (fast).png|Acacia Leaves +Dark Oak Leaves (fast).png|Dark Oak Leaves +Mangrove Leaves (fast).png|Mangrove Leaves +Cherry Leaves (fast).png|Cherry Leaves +Azalea Leaves (fast).png|Azalea Leaves +Flowering Azalea Leaves (fast).png|Flowering Azalea Leaves +{{hidden end}} + +{{hidden begin| Graphics mode is set to "Fast" {{in|bedrock}} }} + +Oak Leaves (fast) BE.png|Oak Leaves +Spruce Leaves (fast) BE.png|Spruce Leaves +Birch Leaves (fast) BE.png|Birch Leaves +Jungle Leaves (fast) BE.png|Jungle Leaves +Acacia Leaves (fast) BE.png|Acacia Leaves +Dark Oak Leaves (fast) BE.png|Dark Oak Leaves +Mangrove Leaves (fast) BE.png|Mangrove Leaves +Cherry Leaves (fast) BE.png|Cherry Leaves +Azalea Leaves (fast) BE.png|Azalea Leaves +Flowering Azalea Leaves (fast) BE.png|Flowering Azalea Leaves +{{hidden end}} + +{{hidden begin| Snowy leaves }} + +Snowy Oak Leaves.png|Oak Leaves +Snowy Spruce Leaves.png|Spruce Leaves +Snowy Birch Leaves.png|Birch Leaves +Snowy Jungle Leaves.png|Jungle Leaves +Snowy Acacia Leaves.png|Acacia Leaves +Snowy Dark Oak Leaves.png|Dark Oak Leaves +Snowy Mangrove Leaves.png|Mangrove Leaves +{{hidden end}} + +=== Screenshots === + +Snowfall Transition Bedrock.gif|A timelapse of leaves becoming frosted at the start of snowfall {{in|Bedrock}}. +Tree with mushroom on its leaves.png|A red [[mushroom]] is seen growing on the top of leaves. +Person in Cherry Tree.png|A player in ''Bedrock Edition'' grew a [[cherry]] tree and went inside of it. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week-leaves Block of the Week: Leaves] – Minecraft.net on August 18, 2017 +* [https://www.minecraft.net/en-us/article/cherry-leaves Block of the Month: Cherry Leaves] — Minecraft.net on March 8, 2024 + +== Navigation == +{{Navbox new content|Pale garden}} +{{Navbox flower}} +{{Navbox blocks|Vegetation}} + +[[Category:Plants]] +[[Category:Natural blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] + +[[de:Laub]] +[[es:Hojas]] +[[fr:Feuilles]] +[[it:Foglie]] +[[ja:葉]] +[[ko:잎]] +[[nl:Bladeren]] +[[pl:Liście]] +[[pt:Folhas]] +[[ru:Листва]] +[[th:ใบไม้]] +[[uk:Листя]] +[[zh:树叶]] diff --git a/wiki_backup/peonies.txt b/wiki_backup/peonies.txt new file mode 100644 index 0000000..7fe8fc7 --- /dev/null +++ b/wiki_backup/peonies.txt @@ -0,0 +1,177 @@ +{{Infobox block +| title = Peony +| image = Peony.png +| invimage = Peony +| renewable = Yes +| stackable = Yes (64) +| tool = any +| light = No +| transparent = Yes +| flammable = {{jebe|Yes (60)|Yes (30)}} +| lavasusceptible = Yes +}} +A '''peony''' is a tall [[flower]] that can be crafted into [[pink dye]]. + +== Obtaining == +=== Breaking === +A peony can be broken instantly with any item or by hand, dropping itself. + +A peony also breaks if [[water]] or [[lava]] runs over its location, if a [[piston]] extends or pushes a block into its location, or if a block under the plant is moved or destroyed. +{{breaking row|Peony|horizontal=1}} + +=== Natural generation === + +Peonies generate naturally on [[dirt]] and [[grass block]]s in {{BiomeSprite|forest}} [[forest]], {{BiomeSprite|flower-forest}} [[flower forest]], {{BiomeSprite|birch-forest}} [[birch forest]], {{BiomeSprite|old-growth-birch-forest}} [[old growth birch forest]], and {{biomeSprite|dark-forest}} [[dark forest]] biomes as part of [[vegetation]] features. + +{{block distribution}} + +=== Post-generation === +{{Main|Flower#Post-generation}} + +When [[bone meal]] is applied to a peony, the flower drops a copy of itself. + +== Usage == +{{Main|Flower#Usage}} + +Like other flowers, peonies can be used as decoration and planted on [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]]s, [[mud]], or [[muddy mangrove roots]]. Like other tall flowers, peonies cannot be placed inside [[flower pot]]s. + +=== Crafting ingredient === +{{Crafting usage}} + +=== Bees === +[[Bee]]s engage in a pollinating behavior with peonies, increasing the honey level in [[beehive]]s and [[bee nest]]s by 1. + +=== Breeding=== +Peonies can be used to [[breed]], grow, and lead [[bee]]s. + +=== Bee nests === +[[Oak]], [[birch]], and [[cherry]] trees grown from [[sapling]]s that are within 2 blocks of a peony have a 5% chance to grow with a [[bee nest]] and 2-3 [[bee]]s in it. + +=== Composting === +Placing a peony into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of peonies yields an average of 5.94 [[bone meal]]. + +== Sounds == +{{Sound table/Block/Grass}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Peony +|spritetype=block +|nameid=peony +|blocktags=flowers, tall_flowers +|itemtags=flowers, tall_flowers +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Peony +|spritetype=block +|nameid=peony +|aliasid=double_plant / 5 +|id=-867 +|translationkey=tile.double_plant.paeonia.name +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Double Plant/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||August 16, 2013|link=https://www.instagram.com/p/dE8ljlJMLb/|[[File:Paeonia.png|32px]] Jeb shows the paeonia.}} +|{{HistoryLine||1.7.2|dev=13w36a|[[File:Peony JE1.png|32px]] Added peonies as a double flower. +|An unused paeonia texture is still available in the game files.}} +|{{HistoryLine||1.8|dev=14w04a|Flowers no longer generate as a massive group at the world origin.{{bug|MC-44467}}}} +|{{HistoryLine|||dev=14w25a|[[File:Peony JE2.png|32px]] Peonies are now affected by the same shading full blocks are.}} +|{{HistoryLine|||dev=14w26a|[[File:Peony JE3.png|32px]] Peonies are no longer subject to shading.}} +|{{HistoryLine||1.14|dev=18w43a|The unused paeonia texture has been removed.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Peony JE4 BE3.png|32px]] The texture of peonies has been changed.}} +|{{HistoryLine|||dev=19w03a|Placing a peony into the new [[composter]] has a 50% chance of raising the compost level by 1.}} +|{{HistoryLine|||dev=19w05a|Peonies now have a 65% chance of increasing the compost level in a composter by 1.}} +|{{HistoryLine||1.15|dev=19w34a|Peonies can now be used to breed [[bee]]s. +|Bees can now pollinate peonies.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Peony JE3 BE1.png|32px]] Added peonies.}} +|{{HistoryLine|||dev=build 3|Added [[dye]] recipes for peonies.}} +|{{HistoryLine||v0.14.0|dev=build 1|Using bone meal on a peony spawns another of that flower as an [[item]].}} +|{{HistoryLine||v0.15.0|dev=build 2|[[File:Peony BE2.png|32px]] The peony texture has been changed, ported from the ''Legacy Console Edition''.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Peony JE4 BE3.png|32px]] The texture of peonies has been changed. +|Peonies can now be sold by the [[wandering trader]].}} +|{{HistoryLine||unknown|Wandering traders no longer sell peonies.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Peonies can be used to fill a [[composter]].}} +|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Peonies can now be used to breed [[bee]]s. +|Bees can now pollinate peonies.}} +|{{HistoryLine||1.20.70|dev=Preview 1.20.70.24|The bottom halves of peonies are no longer affected by [[Fortune]].}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Peony BE2.png|32px]] Added peonies.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|The hitbox of peonies is now smaller to match bedrock edition.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Peony JE4 BE3.png|32px]] The texture of peonies has been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Peonies can now be [[trading|sold]] by the [[wandering trader]].}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Peony BE2.png|32px]] Added peonies.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.0|[[File:Peony BE2.png|32px]] Added peonies.{{check version|not 0.14.2?}}}} +|{{HistoryLine||1.12|[[File:Peony JE4 BE3.png|32px]] The texture of peonies has been changed.}} + +}} + + +Paeonia_First_Image.jpg|First image of a paeonia +Paeonia (texture) JE1.png|The [[History of textures/Unused textures#Paeonia|unused paeonia texture]] +Paeonia (texture) TU1.png|The unused paeonia texture in the [[Texture Update]] beta packs +Flower in cave.png|Peony found in a big cave system. +A Peony.png|The upper half of a peony flower floating above a lake. + + +=== Data history === +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8.1|dev=pre1|Added facing state to double_plant, though without visible effect.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the double_plant ID have now been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 175.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|The different double plant type [[block states]] for the double_plant ID have now been split up into their own IDs.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* In real life, a peony is a genera of flowering plants known as ''[[w:Peony|Paeonia]]''. +* Peonies were used at [[Jeb]]'s wedding.http://instagram.com/p/dE8ljlJMLb/ + +== References == +{{reflist}} +== External links == +*[https://www.minecraft.net/en-us/article/peony Taking Inventory: Peony] – Minecraft.net on October 26, 2023 + +== Navigation == +{{Navbox flower}} +{{Navbox blocks|vegetation}} + +[[Category:Plants]] +[[Category:Non-solid blocks]] +[[Category:Flammable blocks]] + +[[fr:Pivoine]] +[[pt:Peônia]] diff --git a/wiki_backup/smooth quartz block.txt b/wiki_backup/smooth quartz block.txt new file mode 100644 index 0000000..e76e68a --- /dev/null +++ b/wiki_backup/smooth quartz block.txt @@ -0,0 +1,133 @@ +{{About|the smooth decorative variant block|the other variants|Block of Quartz}} +{{Infobox block +|image=Smooth Quartz Block.png +|invimage=Smooth Quartz Block +|transparent=No +|light=No +|tool=wooden pickaxe +|renewable=Yes +|stackable=Yes (64) +|flammable=No +|lavasusceptible=No +}} +A '''smooth quartz block''' is a mineral [[block]] used only for decoration. It is made by smelting [[blocks of quartz]]. + +== Obtaining == +=== Breaking === +Smooth quartz blocks can be [[breaking|mined]] using any [[pickaxe]]. If mined without a pickaxe, it [[drops]] nothing. +{{breaking row +|horizontal=1 +|sprite=Smooth Quartz +|Smooth Quartz Block +|Pickaxe +|Wood +}} + +=== Natural generation === +2 smooth quartz blocks generate naturally as part of each bridge [[bastion remnant]]. + +=== Smelting === +{{Smelting +|showname=1 +|Block of Quartz +|Smooth Quartz Block +|0,1 +}} + +== Usage == +=== Crafting ingredient === +{{crafting usage}} + +=== Stonecutting === +{{Stonecutting +|Smooth Quartz Block +|Smooth Quartz Slab, 2; Smooth Quartz Stairs +|foot=1 +}} + +=== Note Blocks === +Smooth quartz blocks can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Smooth Quartz Block +|spritetype=block +|nameid=smooth_quartz +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Smooth Quartz Block +|spritetype=block +|nameid=smooth_quartz +|aliasid=quartz_block / 3 +|translationkey=tile.quartz_block.smooth.name +|id=-955 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Block of Quartz/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.5|dev=13w04a|[[File:Smooth Quartz Block JE1 BE1.png|32px]] Added seamless quartz double slabs as an unobtainable variant of the quartz double slab.}} +|{{HistoryLine||1.13|dev=17w47a|The different block states for the double_slab ID have been split up into their own IDs, giving this block the ID smooth_quartz. +|The block has been renamed to "Smooth Quartz". +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 43. +|Smooth quartz is now available in the Creative inventory.}} +|{{HistoryLine||1.14|dev=18w43a|Smooth quartz can now be obtained by [[smelting]] blocks of quartz. +|[[File:Smooth Quartz Block JE2.png|32px]] The textures of all smooth quartz blocks have been changed.}} +|{{HistoryLine|||dev=19w08a|[[File:Smooth Quartz Block JE3 BE2.png|32px]] Smooth quartz now uses the bottom texture of normal quartz blocks, rather than the top texture.}} +|{{HistoryLine||1.16|dev=20w06a|"Smooth Quartz" has been renamed to "Smooth Quartz Block".}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||?|Rotated versions of smooth quartz blocks now exist in the game due to how the game handles rotated quartz blocks.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Smooth quartz can now be obtained by [[smelting]] regular blocks of quartz. +|Smooth quartz is now obtainable in the Creative inventory.{{verify|Is this the correct update of addition to the Creative inventory?}}{{info needed}} +|Smooth quartz can be used to craft smooth quartz [[slab]]s and [[stairs]].}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Smooth Quartz Block JE3 BE2.png|32px]] [[File:Smooth Quartz Block Axis Z BE2.png|32px]] The textures of smooth quartz have been changed.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.20.22|The different chisel type [[block states]] for the quartz_block ID have been split up into their own IDs.}} + +|{{HistoryLine|ps4}} +|{{HistoryLine||1.88|Added smooth quartz. It is obtainable in both Survival, and in the [[Creative inventory]].}} +|{{HistoryLine||1.90|[[File:Smooth Quartz Block JE3 BE2.png|32px]] The textures of smooth quartz have been changed.}} +}} + +== Issues == +{{issue list|Smooth Quartz Block|Smooth Quartz}} + +== Gallery == + +QuartzSeamlessSlabs.png|Comparison of regular and smooth quartz underside textures in prior versions of Java and Bedrock edition. +Quartz blocks.jpg|An early Pocket Edition comparison of a double quartz slab and a block of quartz, mirroring the 1.14 situation. + + +== Navigation == +{{Navbox quartz}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Nether blocks]] + +[[es:Bloque de cuarzo liso]] +[[fr:Bloc de quartz lisse]] +[[ja:滑らかなクォーツブロック]] +[[pt:Bloco de quartzo liso]]