diff --git a/wiki_backup/Acacia Sign.txt b/wiki_backup/Acacia Sign.txt new file mode 100644 index 0000000..9490b6f --- /dev/null +++ b/wiki_backup/Acacia Sign.txt @@ -0,0 +1,1004 @@ +{{For|the hanging variant of signs|Hanging Sign}} +{{Infobox block +| group = Oak +| 1-1 = Oak Sign.png +| 1-2 = Oak Wall Sign.png +| invimage = Oak Sign +| group2 = Spruce +| 2-1 = Spruce Sign.png +| 2-2 = Spruce Wall Sign.png +| invimage2 = Spruce Sign +| group3 = Birch +| 3-1 = Birch Sign.png +| 3-2 = Birch Wall Sign.png +| invimage3 = Birch Sign +| group4 = Jungle +| 4-1 = Jungle Sign.png +| 4-2 = Jungle Wall Sign.png +| invimage4 = Jungle Sign +| group5 = Acacia +| 5-1 = Acacia Sign.png +| 5-2 = Acacia Wall Sign.png +| invimage5 = Acacia Sign +| group6 = Dark Oak +| 6-1 = Dark Oak Sign.png +| 6-2 = Dark Oak Wall Sign.png +| invimage6 = Dark Oak Sign +| group7 = Mangrove +| 7-1 = Mangrove Sign.png +| 7-2 = Mangrove Wall Sign.png +| invimage7 = Mangrove Sign +| group8 = Cherry +| 8-1 = Cherry Sign.png +| 8-2 = Cherry Wall Sign.png +| invimage8 = Cherry Sign +| group9 = Pale Oak +| 9-1 = Pale Oak Sign.png +| 9-2 = Pale Oak Wall Sign.png +| invimage9 = Pale Oak Sign +| group10 = Bamboo +| 10-1 = Bamboo Sign.png +| 10-2 = Bamboo Wall Sign.png +| invimage10 = Bamboo Sign +| group11 = Crimson +| 11-1 = Crimson Sign.png +| 11-2 = Crimson Wall Sign.png +| invimage11 = Crimson Sign +| group12 = Warped +| 12-1 = Warped Sign.png +| 12-2 = Warped Wall Sign.png +| invimage12 = Warped Sign +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (16) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} + +A '''sign''' is a non-solid [[block]] that can display text, and can be placed on the top or side of other blocks. The text of signs can be customized with [[dye]]s and [[glow ink sac]]s, and they can be [[wax]]ed to prevent its text from being edited by any player. + +== Obtaining == +=== Breaking === +Signs can be broken with any tool or without a tool, but an [[axe]] is fastest. +{{breaking row|horizontal=1|Sign|sprite=oak-sign|Axe|foot=1|item=1}} + +A sign also breaks and drops itself as an [[item]] if the block the sign is attached to is moved, removed or destroyed. + +=== Natural generation === +An oak sign can be found in [[igloo]] basements. Spruce signs can be found in taiga [[village]] houses, as part of a chair. + +=== Generated loot === +{{LootChestItem|oak-sign,spruce-sign}} + +=== Crafting === +{{Crafting +|A1= Matching Planks +|B1= Matching Planks +|C1= Matching Planks +|A2= Matching Planks +|B2= Matching Planks +|C2= Matching Planks +|B3= Stick +|Output=Matching Sign,3 +|type=Decoration block +}} + +== Usage == +Signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Signs are also not destroyed by [[water]] or [[lava]] and therefore may be used to control the flow of these fluids. + +=== Placement === +Signs may be placed on the top or side of other [[block]]s (including semi-solid and non-solid blocks such as [[fence]]s, [[trapdoor]]s and other signs). To place a sign, {{control|use}} a sign [[item]] while pointing at the block the sign should be attached to, enter the desired text (or none), and click the "Done" button or press "escape" on a keyboard (or press × {{in|bedrock}}, {{xbtn|b}} on an Xbox controller, {{psbtn|o}} on a PlayStation controller, or {{nsbutton|B}} on a Nintendo Switch controller. Closing the virtual keyboard on a mobile device also exits the typing menu). To place a sign on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the sign. + +Signs on the top of a block stand on a short post and face toward the player who placed it, in any of 16 different directions. Signs placed on the side of a block simply float there, even if the block doesn't make contact with the sign. + +Even if placed on a vertical surface, a sign may not co-exist in the same block of air as any other item, despite not necessarily visibly obstructing eachother. + +For more information about the blocks signs can be placed on, see [[Opacity/Placement]]. + +=== Text === +[[File:Oak Sign GUI.png|thumb|240px|Oak Sign editing.]] +Placing a sign opens an editor interface resembling a magnified view of the sign. Up to four lines of text can then be entered using a keyboard (hardware or on-screen). The editor supports limited editing, including moving the cursor and inserting and deleting characters. {{IN|bedrock}}, [[formatting codes]] can also be used to apply decorative effects such as color, bold, italic and underline to various bits of the text. Depending on the edition and platform in use, copy and paste operations may be supported and the editor may also support keyboard entry of Alt-codes for displaying Unicode characters. + +Text can be added to the back side of a sign by interacting with that side of the sign after placing it and editing the front. + +Signs can be waxed by {{Control|use|text=using}} a [[honeycomb]] on it. Once waxed, a sign cannot be unwaxed or edited without being broken and placed down again or by using commands like [[Commands/data|/data]] + +After placing and affixing text on a sign, a player can change the text color by {{control|using}} a [[dye]] on it. When colored with dye, the text color may differ from any color specified by formatting codes. These values are hard-coded in the game's code, each dye color maps to one of these. The dye color on the sign's face is applied to all 4 lines of text. Any text that has been colored with JSON Text formatting overwrites this color. Effectively making the 'dye' color be used as a base color for any unstyled text. + +[[File:Glow Ink Sign with Orange Dye JE2.png|thumb|216px|Oak sign with glow ink and orange dye applied in {{JE}}.]] + +A player can {{control|use}} a [[glow ink sac]] on a sign to make its text glow. The glowing text is not affected by lighting. The player can use a regular black [[ink sac]] on the sign to remove the glowing effect. + +{| class="wikitable mw-collapsible mw-collapsed" +|+ class="nowrap" | Glow ink colors +!Name !! Main color !! Edge color +|- +! Black +| {{color|#000000}} +| {{color|#F0EBCC}} +|- +! Red +| {{color|#FF0000}} +| {{color|#660000}} +|- +! Green +| {{color|#00FF00}} +| {{color|#006600}} +|- +! Brown +| {{color|#8B4513}} +| {{color|#371B07}} +|- +! Blue +| {{color|#0000FF}} +| {{color|#000066}} +|- +! Purple +| {{color|#A020F0}} +| {{color|#400C60}} +|- +! Cyan +| {{color|#00FFFF}} +| {{color|#006666}} +|- +! Light gray +| {{color|#D3D3D3}} +| {{color|#545454}} +|- +! Gray +| {{color|#808080}} +| {{color|#333333}} +|- +! Pink +| {{color|#FF69B4}} +| {{color|#662A48}} +|- +! Lime +| {{color|#BFFF00}} +| {{color|#4C6600}} +|- +! Yellow +| {{color|#FFFF00}} +| {{color|#666600}} +|- +! Light blue +| {{color|#9AC0CD}} +| {{color|#3D4C52}} +|- +! Magenta +| {{color|#FF00FF}} +| {{color|#660066}} +|- +! Orange +| {{color|#FF681F}} +| {{color|#66290C}} +|- +! White +| {{color|#FFFFFF}} +| {{color|#666666}} +|} + +In [[Creative]] mode, the combination {{key|Ctrl}} + {{control|pick block}} on Windows/Linux, or {{key|cmd}} + {{control|pick block}} on macOS, can be used to copy an already-placed sign, including its text (with decorations), into the player's inventory. + +A dyed sign facing east or west has text that appears more saturated and bright than a sign facing north or south. However, it is actually the sign that is dimmer, because ''Minecraft'''s lighting engine uses side lighting to make the world appear less flat, but the text on signs is not affected by this. + +{{IN|bedrock}}, inappropriate words or phrases in a sign's text are displayed as hashtags. + +{{IN|java}}, signs can be created with [[Raw JSON text format|JSON text]], which allows complex formatting (colors, bold, italic, etc.), hover and click events, localized translation (for ''Minecraft'' technical terms, like "Redstone Repeater", otherwise translations must be provided in language files in resource packs), and the incorporation of scoreboard values into text. Use the {{cmd|data merge block}} command to create or alter JSON signs. + +: Example: {{cmd|long=1|data merge block ~ ~1 ~ {front_text: {color: "green", messages: ['{"selector": "@p", "bold": false, "italic": false, "underlined": false, "strikethrough": false, "obfuscated": false, "text": "First Line"}', '"Second Line"', '""', '""']}}}} + +Signs can post the success count of JSON text hover and click events to [[scoreboard]] objectives. The objectives to be used can be specified by running the {{cmd|execute store}} command or by modifying the sign's NBT data directly with the {{cmd|data merge block}} command. + +=== Interaction === +Signs can be edited after being placed by {{control|using}} them, which opens the [[#Text|edit sign message GUI]]. + +Signs are destroyed and drop as an item when pushed by a [[piston]].{{Only|bedrock}} + +Signs are non-solid and have no collision, so [[item]]s and [[mob]]s can move through sign blocks. Other [[block]]s (including other signs) can be placed on any edge of a sign. + +[[Water]] and [[lava]] flow around signs. Lava can create [[fire]] in [[air]] blocks next to signs as if the signs were flammable, but the signs do not burn (and cannot be burned by other methods either, except {{in|be}}). + +=== Fuel === +Overworld signs can be used as a fuel in [[furnace]]s, smelting an [[item]] per sign. Nether signs (crimson and warped), cannot be used as fuel in a furnace. + +=== Note blocks === +Signs can be placed under [[note block]]s to produce a "bass" sound. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood|forcecollapsed=1}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood|forcecollapsed=1}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood|forcecollapsed=1}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood|forcecollapsed=1}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|subtitle=Glow Ink Sac splotches +|source=block +|description=When a [[glow ink sac]] is used on a sign +|id=item.glow_ink_sac.use +|translationkey=subtitles.item.glow_ink_sac.use +|volume=1.0 +|pitch=''varies'' Can be 1.0, 0.95, or 1.05 for each sound +|distance=16}} +| {{SoundLine +|subtitle=Ink Sac splotches +|source=block +|description=When an [[ink sac]] is used on a sign +|id=item.ink_sac.use +|translationkey=subtitles.item.ink_sac.use +|volume=1.0 +|pitch=''varies'' Can be 0.85, 0.88, or 0.9 for each sound +|distance=16}} +| {{SoundLine +|sound=Dye.ogg +|subtitle=Dye stains +|source=block +|description=When [[dye]] is used on a sign +|id=item.dye.use +|translationkey=subtitles.item.dye.use +|volume=1.0 +|pitch=''varies'' Can be 1.0, 0.9, 0.95, or 1.1 +|distance=16}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|subtitle=Wax on +|source=block +|description=When a sign is waxed +|id=item.honeycomb.wax_on +|translationkey=subtitles.item.honeycomb.wax_on +|volume=1.0 +|pitch=1.0/0.9/1.1 +|distance=16}} +| {{SoundLine +|sound=Sign waxed interact fail1.ogg +|sound2=Sign waxed interact fail2.ogg +|sound3=Sign waxed interact fail3.ogg +|subtitle=Sign wobbles +|source=block +|description=When a player attempts to edit a waxed sign +|id=block.sign.waxed_interact_fail +|translationkey=subtitles.block.sign.waxed_interact_fail +|volume=1.0 +|pitch=''varies''{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|source=sound +|description=When a glow ink sac or an ink sac is used on a sign +|id=sign.ink_sac.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|type=bedrock +|sound=Dye.ogg +|source=sound +|description=When dye is used on a sign +|id=sign.dye.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|source=neutral +|description=When a honeycomb waxes a sign +|id=copper.wax.on +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Sign waxed interact fail1.ogg +|sound2=Sign waxed interact fail2.ogg +|sound3=Sign waxed interact fail3.ogg +|source=block +|description=When a player attempts to edit a waxed sign +|id=block.sign.waxed_interact_fail +|volume=1.0 +| pitch = ''varies'' Can be 1.0 or 0.9 for waxed_interact_fail1; can be 0.8 or 0.9 for waxed_interact_fail2 and waxed_interact_fail3 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Sign +|spritetype=block +|nameid=oak_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Spruce Sign +|spritetype=block +|nameid=spruce_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Birch Sign +|spritetype=block +|nameid=birch_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Jungle Sign +|spritetype=block +|nameid=jungle_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Acacia Sign +|spritetype=block +|nameid=acacia_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Dark Oak Sign +|spritetype=block +|nameid=dark_oak_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Mangrove Sign +|spritetype=block +|nameid=mangrove_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Cherry Sign +|spritetype=block +|nameid=cherry_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Pale Oak Sign +|spritetype=block +|nameid=pale_oak_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Bamboo Sign +|spritetype=block +|nameid=bamboo_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Crimson Sign +|spritetype=block +|nameid=crimson_sign +|blocktags= signs, standing_signs, wall_post_override +|itemtags=non_flammable_wood, signs}} +{{ID table +|displayname=Warped Sign +|spritetype=block +|nameid=warped_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=non_flammable_wood, signs}} +{{ID table +|displayname=Oak Wall Sign +|spritetype=block +|nameid=oak_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Spruce Wall Sign +|spritetype=block +|nameid=spruce_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Birch Wall Sign +|spritetype=block +|nameid=birch_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Jungle Wall Sign +|spritetype=block +|nameid=jungle_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Acacia Wall Sign +|spritetype=block +|nameid=acacia_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Dark Oak Wall Sign +|spritetype=block +|nameid=dark_oak_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Mangrove Wall Sign +|spritetype=block +|nameid=mangrove_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Cherry Wall Sign +|spritetype=block +|nameid=cherry_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Pale Oak Wall Sign +|spritetype=block +|nameid=pale_oak_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Bamboo Wall Sign +|spritetype=block +|nameid=bamboo_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Crimson Wall Sign +|spritetype=block +|nameid=crimson_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Warped Wall Sign +|spritetype=block +|nameid=warped_wall_sign +|blocktags=signs, wall_signs +|form=block +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=signs +|spritetype=block +|nameid=sign +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|firstcolumnname=Sign +|shownumericids=y +|showforms=y +|showaliasids=y +|showitemtags=y +|generatetranslationkeys=y +|displayname=Oak standing +|spritename=oak-sign +|spritetype=block +|nameid=standing_sign +|id=63 +|form=block}} +{{ID table2 +|displayname=Spruce standing +|spritename=spruce-sign +|spritetype=block +|nameid=spruce_standing_sign +|id=436 +|form=block}} +{{ID table2 +|displayname=Birch standing +|spritename=birch-sign +|spritetype=block +|nameid=birch_standing_sign +|id=441 +|form=block}} +{{ID table2 +|displayname=Jungle standing +|spritename=jungle-sign +|spritetype=block +|nameid=jungle_standing_sign +|id=443 +|form=block}} +{{ID table2 +|displayname=Acacia standing +|spritename=acacia-sign +|spritetype=block +|nameid=acacia_standing_sign +|id=445 +|form=block}} +{{ID table2 +|displayname=Dark Oak standing +|spritename=dark-oak-sign +|spritetype=block +|nameid=darkoak_standing_sign +|id=447 +|form=block}} +{{ID table2 +|displayname=Mangrove standing +|spritename=mangrove-sign +|spritetype=block +|nameid=mangrove_standing_sign +|id=-494 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Cherry standing +|spritename=cherry-sign +|spritetype=block +|nameid=cherry_standing_sign +|id=-542 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Pale Oak standing +|spritename=pale-oak-sign +|spritetype=block +|nameid=pale_oak_standing_sign +|id=-1001 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Bamboo standing +|spritename=bamboo-sign +|spritetype=block +|nameid=bamboo_standing_sign +|id=-518 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Crimson standing +|spritename=crimson-sign +|spritetype=block +|nameid=crimson_standing_sign +|id=505 +|form=block}} +{{ID table2 +|displayname=Warped standing +|spritename=warped-sign +|spritetype=block +|nameid=warped_standing_sign +|id=506 +|form=block}} +{{ID table2 +|displayname=Oak wall +|spritename=oak-wall-sign +|spritetype=block +|nameid=wall_sign +|id=68 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Spruce wall +|spritename=spruce-wall-sign +|spritetype=block +|nameid=spruce_wall_sign +|id=437 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Birch wall +|spritename=birch-wall-sign +|spritetype=block +|nameid=birch_wall_sign +|id=442 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Jungle wall +|spritename=jungle-wall-sign +|spritetype=block +|nameid=jungle_wall_sign +|id=444 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Acacia wall +|spritename=acacia-wall-sign +|spritetype=block +|nameid=acacia_wall_sign +|id=446 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Dark Oak wall +|spritename=dark-oak-wall-sign +|spritetype=block +|nameid=darkoak_wall_sign +|id=448 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Mangrove wall +|spritename=mangrove-wall-sign +|spritetype=block +|nameid=mangrove_wall_sign +|id=-495 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Cherry wall +|spritename=cherry-wall-sign +|spritetype=block +|nameid=cherry_wall_sign +|id=-544 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Pale Oak wall +|spritename=pale-oak-wall-sign +|spritetype=block +|nameid=pale_oak_wall_sign +|id=-1003 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Bamboo wall +|spritename=bamboo-wall-sign +|spritetype=block +|nameid=bamboo_wall_sign +|id=-519 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Crimson wall +|spritename=crimson-wall-sign +|spritetype=block +|nameid=crimson_wall_sign +|id=507 +|form=block}} +{{ID table2 +|displayname=Warped wall +|spritename=warped-wall-sign +|spritetype=block +|nameid=warped_wall_sign +|id=508 +|form=block}} +{{ID table +|displayname=Oak item +|spritename=oak-sign +|spritetype=item +|nameid=oak_sign +|aliasid=sign +|id=360 +|form=item +|itemtags=minecraft:sign +|translationkey=item.sign.name}} +{{ID table +|displayname=Spruce item +|spritename=spruce-sign +|spritetype=item +|nameid=spruce_sign +|id=576 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Birch item +|spritename=birch-sign +|spritetype=item +|nameid=birch_sign +|id=577 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Jungle item +|spritename=jungle-sign +|spritetype=item +|nameid=jungle_sign +|id=578 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Acacia item +|spritename=acacia-sign +|spritetype=item +|nameid=acacia_sign +|id=579 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Dark Oak item +|spritename=dark-oak-sign +|spritetype=item +|nameid=dark_oak_sign +|aliasid=darkoak_sign +|id=587 +|form=item +|itemtags=minecraft:sign +|translationkey=item.darkoak_sign.name}} +{{ID table +|displayname=Mangrove item +|spritename=mangrove-sign +|spritetype=item +|nameid=mangrove_sign +|id=642 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Cherry item +|spritename=cherry-sign +|spritetype=item +|nameid=cherry_sign +|id=659 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Pale Oak item +|spritename=pale-oak-sign +|spritetype=item +|nameid=pale_oak_sign +|id=724 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Bamboo item +|spritename=bamboo-sign +|spritetype=item +|nameid=bamboo_sign +|id=660 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Crimson item +|spritename=crimson-sign +|spritetype=item +|nameid=crimson_sign +|id=614 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Warped item +|spritename=warped-sign +|spritetype=item +|nameid=warped_sign +|id=615 +|form=item +|itemtags=minecraft:sign +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=signs +|spritetype=block +|nameid=Sign +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === +A sign has a block entity associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +:See [[Bedrock Edition level format/Block entity format]]. + +== Achievements == +{{load achievements|It's a Sign}} + +== Advancements == +{{load advancements|Glow and Behold}} + +== History == +{{main|/History}} +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Sign Entity.png|32px]] Signs are currently being tested as [[entities]]. They always display "This is a test of the signs. Each line can be 15 chars!" and can be spawned only by pressing {{key|B}}.{{ytl|bdT76iFEnLk}}}} +|{{HistoryLine||0.26 SURVIVAL TEST|Removed signs.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100607|[[File:Oak Sign (0) JE1.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Signs have been re-implemented as [[block]]s, although still rendering as entities. +|Signs now have a [[crafting]] recipe and the text can now be edited. Editing a sign pauses the game in [[singleplayer]]. +|Signs are currently huge and drop [[planks]] when destroyed. +|Signs do not have a particle texture defined. As such, they [[Placeholder texture#Default texture|default to using the grass block texture instead]].}} +|{{HistoryLine||20100608|Signs are now broken faster. +|Signs now [[drop]] themselves when [[breaking|destroyed]], instead of planks. +|Signs now use planks particles.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.1|[[File:Oak Wall Sign (S) JE1 BE1.png|32px]] Added wall signs. +|[[File:Oak Sign (0) JE2.png|32px]] Signs are now smaller.}} +|{{HistoryLine||v1.0.5|Signs no longer require a free [[block]] above it to place.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||April 27, 2011|link=https://notch.tumblr.com/post/4988431144|Hand-drawn signs are mentioned.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Signs are now broken faster using an [[axe]].}} +|{{HistoryLine||1.3.1|dev=12w18a|Editing a sign no longer pauses the game in [[singleplayer]].}} +|{{HistoryLine|||dev=12w27a|Signs are now stackable up to 16. +|The same [[crafting]] recipe now produces 3 signs instead of 1.}} +|{{HistoryLine||June 9, 2014|link=https://twitter.com/SeargeDP/status/476047216541700096|[[Searge]] tweeted a picture of a sign showing a username and a [[scoreboard]] score.}} +|{{HistoryLine||1.8|dev=14w25a|Added support for JSON text to signs. +|Sign character limit now depends on character width. Previously, the sign character limit was exactly 15 characters.}} +|{{HistoryLine|||dev=14w29a|Signs now display the cracking animation.}} +|{{HistoryLine||1.9|dev=15w43a|A sign now generates within [[igloo]] basements.}} +|{{HistoryLine||1.11|dev=16w33a|Signs can now be used as [[fuel]] in [[furnace]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The standing sign ID has been changed from standing_sign to sign. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 63 and 68, and the [[item]]'s 323.|The player editing a sign can now also see the written text on the sign itself before closing the UI, however other players only see the text when the UI is closed.{{bug|MC-247031||Text on signs cannot be seen by other players whilst the sign GUI is open|Invalid}}|Signs now play a sound when placed.}} +|{{HistoryLine|||dev=18w10d|[[Water]] can now be placed on the same block as signs.}} +|{{HistoryLine||1.14|dev=18w43a|"Sign" has been renamed to "Oak Sign". +|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed. +|[[File:Spruce Standing Sign JE1 BE1.png|32px]] [[File:Birch Standing Sign JE1 BE1.png|32px]] [[File:Jungle Standing Sign JE1 BE1.png|32px]] [[File:Acacia Standing Sign JE1 BE1.png|32px]] [[File:Dark Oak Standing Sign JE1 BE1.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs. +|The sign's text has been changed from black to white. +|A sign's recipe now requires the same type of [[planks]] instead of a random assortment.}} +|{{HistoryLine|||dev=18w44a|Signs can now be {{control|used}} while holding a [[dye]] to change the text color. +|Default text color for signs has been changed back to black.}} +|{{HistoryLine|||dev=18w45a|A new movable cursor for free text editing to signs has been added. +|Selection and copy/paste support have been added to signs.}} +|{{HistoryLine|||dev=18w50a|Spruce signs now generate in some [[taiga]] [[village]] houses. +|Spruce sign items can now be found in [[chest]]s in taiga village houses.}} +|{{HistoryLine|||dev=19w12a|Signs can now be [[dye]]d only in [[Creative mode]].}} +|{{HistoryLine|||dev=19w12b|Signs can now be dyed in [[Survival mode]] again.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.}} +|{{HistoryLine|||dev=20w09a|Crimson and warped signs can now be [[craft]]ed.}} +|{{HistoryLine||1.17|dev=21w03a|Signs can now be tinted with [[glow ink sac]]s to make the text glow. +|Works with both undyed and dyed signs. +|Signs now have a sound for being dyed.}} +|{{HistoryLine|||dev=21w11a|[[File:Oak Standing Sign (S) JE2.png|32px]][[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of signs have been changed to reflect the changes made to planks in the [[Texture Update]].}} +|{{HistoryLine|||dev=Pre-release 1|Glowing text on signs now has an outer glow, making text more visible in the dark.}} +|{{HistoryLine||1.18|dev=21w41a|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove signs are now obtainable in Survival and renewable.}} +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood signs.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Sign (0) JE1 BE1.png|32px]] [[File:Cherry Wall Sign (S) JE1 BE1.png|32px]] [[File:Cherry Sign (item) JE1 BE1.png|32px]] Added cherry signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=1.19.4 Pre-release 4|[[File:Cherry Sign (0) JE2 BE2.png|32px]] The texture of cherry signs has been changed.}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo signs and cherry signs are now available without using the "Update 1.20" experimental data pack. +|Signs can now be edited after being placed. +|Signs now support text on both sides. +|Signs can now be waxed with [[honeycomb]] to prevent editing.}} +|{{HistoryLine|||dev=23w14a|Signs with click commands can now be interacted with even if the sign is not waxed. +|Signs can no longer be edited by players in [[Adventure]] mode. +|Signs with non-text chat components can no longer be edited, even if the sign is not waxed. +|Signs now save text even if the edit screen is closed by the player being moved far away.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Sign.png|32px]] [[File:Pale Oak Wall Sign.png|32px]] [[File:Pale Oak Sign (item) JE1 BE1.png|32px]] Added pale oak signs.}} +|{{HistoryLine||1.21.4|dev=24w44a|[[File:Pale Oak Sign (item) JE2 BE2.png|32px]] The texture of pale oak sign [[item]]s has been changed match as bedrock edition's texture.}} + + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.5.0|[[File:Oak Standing Sign JE1 BE1.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Signs have been added, though they can be obtained only through [[inventory]] editors. +|The [[player]] currently cannot write on signs.}} +|{{HistoryLine||v0.6.0|Signs can now be legitimately obtained in [[Survival]] and [[Creative]] mode. +|The player can now write on signs.}} +|{{HistoryLine||v0.10.0|dev=build 1|Signs now have a selection overlay.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Signs can now be found in [[igloo]] basements.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|"Sign" has been renamed to "Oak Sign". +|[[File:Spruce Standing Sign (S) JE1 BE1.png|32px]] [[File:Birch Standing Sign (S) JE1 BE1.png|32px]] [[File:Jungle Standing Sign (S) JE1 BE1.png|32px]] [[File:Acacia Standing Sign (S) JE1 BE1.png|32px]] [[File:Dark Oak Standing Sign (S) JE1 BE1.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.|The sign's text has been changed from black to white. +|A sign's recipe now requires the same type of [[wood]] instead of a random assortment.}} +|{{HistoryLine|||dev=beta 1.9.0.2|The default sign text color has been changed back to black. +|Sign variants are now grouped in their own [[inventory]] category.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed. +|Spruce signs now generate in new [[taiga]] and [[snowy taiga]] [[village]] houses.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Signs can now be used as a [[fuel]] in [[furnace]]s.|Oak signs can now be found inside taiga and snowy taiga village house [[chest]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The texture of all signs except oak sign have been changed.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped signs now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.16.210|dev=beta 1.16.210.59|Signs can now be {{control|used}} while holding a [[dye]] to change the text color. +|Signs can now be tinted with [[glow ink sac]]s to make the text glow. +|Works with both default and dyed signs.}} +|{{HistoryLine|||dev=beta 1.16.210.60|Color on dyed signs disappears and the text turns back to black. +|Signs with applied glowing effect as well as color stops glowing and color is removed.}} +|{{HistoryLine||1.16.220|dev=beta 1.16.220.50|Signs can now be {{control|used}} while holding a [[dye]] to change the text color again. +|Signs can now be tinted with [[glow ink sac]]s to make the text glow again.}} +|{{HistoryLine|||dev=beta 1.16.220.52|Now has sounds for being dyed.}} +|{{HistoryLine|||dev=release|A glowing effect can no longer be applied to signs due to glow ink sacs becoming inaccessible in the full release.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|[[File:Oak Sign BE3.png|32px]] [[File:Spruce Sign BE2.png|32px]] [[File:Birch Sign BE2.png|32px]] [[File:Jungle Sign BE2.png|32px]] [[File:Acacia Sign BE2.png|32px]] [[File:Dark Oak Sign BE2.png|32px]] Textures of sign items was updated. +|[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of oak signs have been changed to reflect the changes made to planks in the [[Texture Update]].}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.21|Glowing text on signs now has an outer glow, making text more visible in the dark.}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle. +|Added unique sounds for nether and bamboo wood signs.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Sign (0) JE1 BE1.png|32px]] [[File:Cherry Wall Sign (S) JE1 BE1.png|32px]] [[File:Cherry Sign (item) JE1 BE1.png|32px]] Added cherry signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.19.80.21|[[File:Cherry Sign (0) JE2 BE2.png|32px]] The texture of cherry signs has been changed.}} +|{{HistoryLine|||dev=Preview 1.19.80.22|Signs can now be edited after being placed. +|Signs now support text on both sides. +|Signs can now be waxed with [[honeycomb]] to prevent editing.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo signs cherry signs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Sign.png|32px]] [[File:Pale Oak Wall Sign.png|32px]] [[File:Pale Oak Sign (item) JE1 BE1.png|32px]] Added pale oak signs.}} +|{{HistoryLine|||dev=Preview 1.21.50.24|[[File:Pale Oak Sign (item) JE2 BE2.png|32px]] The texture of pale oak sign [[item]]s has been changed.}} +|{{HistoryLine|||dev=Preview 1.21.50.25|The textures of the [[pale oak sign]] and [[pale oak hanging sign]] [[item]]s have been adjusted for consistency with other signs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Standing Sign.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}} +|{{HistoryLine||xbox=TU9|Signs are now stackable up to 16. +|The same [[crafting]] recipe for signs now produces 3 signs instead of 1.}} +|{{HistoryLine||xbox=TU32|xbone=CU20|ps3=1.23|psvita=1.23|ps4=1.23|wiiu=Patch 3|Signs now display a cracking animation.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A sign now generates within [[igloo]] basements.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Signs can now be used as [[fuel]] in [[furnace]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}} +}} + +== Gallery == +=== Screenshots === + +Signs classic.png|Test of signs in early [[Java Edition Classic]]. +Sigh test.jpg|Another early sign image. +Signs PreRelease.png|First image of sign blocks during [[Java Edition Infdev|Infdev]]. +Pocket Edition v0.6.0 alpha Development sign.png|First image of signs on [[Pocket Edition]]. +Pocket Edition v0.6.0 alpha Development sign editing.png|First image of editing text on [[PE]] iOS. +Pocket Edition v0.6.0 alpha Development sign editing 2.png|First image of editing text on [[PE]] Android. +Pocket Edition v0.6.0 alpha Development sky.png +Door Sign.png|A sign placed on a door. +Breaking News.png|A sign being broken. +Sign Text Dark.jpg|A dark oak sign with black text. +Sign Text Light.jpg|A dark oak sign with white text. +Sign Blockdata.gif|A sign using blockdata to dynamically change. +JSON Sign.png|First image of a sign using JSON text. +Width Based Character Limit.png|First image of a sign using width based character limits. +Glow Ink Sign with Pink Dye.png|Oak sign with glow ink in the dark in [[Java Edition 21w03a]]. +Lit vs unlit signs.png|Difference in visibility of a lime text, from left to right, in a lit birch sign, unlit birch sign, lit dark oak sign, and unlit dark oak sign. +Glowing Text Comparison.png|The comparison between glow text and non-glow text. +Example Of Signs Being Weird.png|alt=Shading differences|Signs being different shades depending on orientation. +Glow text.gif|All sixteen colors of glow text. It uses {{w|Lorem ipsum|''Lorem ipsum''|newtab=1}}, a placeholder text. +Glow Ink Signs.jpg|Signs with glowing ink in several colors. +Lots of Glowing Signs.jpg|More signs with glowing ink. + + +== Issues == +{{issue list}} + +== See also == +* [[Chalkboard]] +* [[Hanging Sign]] + +== References == +{{Reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/taking-inventory--sign Taking Inventory: Sign] – Minecraft.net on January 9, 2020 +*[https://www.minecraft.net/en-us/article/hanging-signs Hanging Signs: An Essential Guide] – Minecraft.net on September 11, 2023 + +== Navigation == +{{Navbox wood}} +{{Navbox blocks|utility}} + +[[Category:Utility blocks]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Block entities]] +[[Category:Non-solid blocks]] +[[Category:Blocks with GUI]] + +[[cs:Cedule]] +[[de:Schild (Schrift)]] +[[es:Cartel]] +[[fr:Pancarte]] +[[hu:Tábla]] +[[it:Cartello]] +[[ja:看板]] +[[ko:표지판]] +[[nl:Bord]] +[[pl:Tabliczka]] +[[pt:Placa]] +[[ru:Табличка]] +[[th:ป้าย]] +[[uk:Табличка]] +[[zh:告示牌]] diff --git a/wiki_backup/Chipped Anvil.txt b/wiki_backup/Chipped Anvil.txt new file mode 100644 index 0000000..932f992 --- /dev/null +++ b/wiki_backup/Chipped Anvil.txt @@ -0,0 +1,469 @@ +{{About|the block|the file format|Anvil file format}} +{{Infobox block +| group = Undamaged +| group2 = Chipped +| group3 = Damaged +| 1-1 = Anvil.png +| 1-1caption = {{JE}} +| 1-2 = Anvil BE.png +| 1-2caption = {{BE}} +| 2-1 = Chipped Anvil.png|Chipped +| 2-1caption = {{JE}} +| 2-2 = Chipped Anvil (N) BE3.png|Chipped +| 2-2caption = {{BE}} +| 3-1 = Damaged Anvil.png|Damaged +| 3-1caption = {{JE}} +| 3-2 = Damaged Anvil (N) BE3.png|Damaged +| 3-2caption = {{BE}} +| invimage = Anvil +| invimage2 = Chipped Anvil +| invimage3 = Damaged Anvil +| transparent = '''[[JE]]''': Yes
'''[[BE]]''': Partial (diffuses sky light, -2 to light) +| light = No +| tool = pickaxe +| renewable = Yes +| stackable = Yes (64), same damage state only +|waterloggable = {{jebe|No|Yes}} +| flammable = No +| lavasusceptible = No +}} +An '''anvil''' is a gravity-affected utility [[block]] used to rename items, combine [[enchantment]]s and repair items without losing the enchantments. An anvil has limited durability, and as it is used or dropped too far, gradually becomes a '''chipped anvil''', then a '''damaged anvil''', then breaks and vanishes. + +== Obtaining == +=== Breaking === +Anvils can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. + +{{breaking row|horizontal=1|Anvil|Pickaxe|Wood}} + +=== Natural generation === +A damaged anvil generates in the "Forge room" of the [[woodland mansion]]. +A damaged anvil can also generate in [[trail ruins]]. + +=== Crafting === +A total of 31 iron ingots (including 27 for three [[blocks of iron]]) are required to craft an anvil. + +{{Crafting +|A1=Block of Iron +|B1=Block of Iron +|C1=Block of Iron +|B2=Iron Ingot +|A3=Iron Ingot +|B3=Iron Ingot +|C3=Iron Ingot +|Output=Anvil +|type=Decoration block +}} + +== Usage == +=== Repairing and renaming items === +[[File:Anvil GUI.png|thumb|right|The GUI of the anvil.]] + +{{main|Anvil mechanics}} + +Anvils have two modes to repair items that have a durability rating: +* As with the [[grindstone]], a player may repair items by combining two similar items. With the anvil, however, the target retains its enchantments and may gain new ones from the sacrificed items. +* Alternatively, a player can use materials originally required in the crafting of the item ([[iron ingot]]s for iron items with durability, [[diamond]]s for diamond items with durability) to repair a single item. One material can repair 25% of the target's maximum durability. This is a good deal in the case of a [[chestplate]], for example; a full repair (four materials) would total only half of the item's original cost (eight materials). In the case of tools and weapons, however, this may be a significantly less economical option; combining two diamond shovels would cost two diamonds in total, while up to four diamonds could be required to directly repair one. Still, it may be worth making the more expensive upgrade if the enchantments are considered difficult to obtain. + +If the items are unable to be combined, a red "X" appears over the arrow pointing to the slot of the resulting item. Also, if the target item is at full durability and the sacrifice does not have any enchantments, the anvil also refuses to combine the items, unless if [[#Renaming|renaming]] the item to a valid name. + +In addition, the player can rename any item – not just items with durability – by using an anvil. + +==== Repairing ==== +{{See also|Repair}} + +[[File:Anvil3.png|thumb|Example showing a repair of two diamond pickaxes.]] + +Repairing with materials works for the most part, but not with all items: in general, repairing works for items with their material in the default name. For example, an anvil can repair an ''iron'' pickaxe with materials (iron in this case) while an anvil cannot repair bows or shears except with other bows or shears. Special cases: chain armor can be repaired with iron ingots, [[turtle shell]]s can be repaired with [[turtle scute]]s, [[mace]]s can be repaired with [[breeze rod]]s, and [[elytra]] can be repaired with [[phantom membrane]]s. The repair does not need to be complete; one material repairs {{frac|1|4}} of the item's maximum durability. Repair of an unenchanted item can cost more material than simply crafting a new item or combining damaged items. The exception is armor, which consumes less material at the cost of experience levels. + +Repairing with a matching item works for any item with durability including bows, shears and so on. The items must be a matching tool and of a matching material. For example, a golden pickaxe cannot combine with a golden sword or iron pickaxe. + +In both cases, the resulting durability is limited to the item's maximum, and there is no discount for "over-repair". + +As a subset of repairing one item with another, the anvil can transfer enchantments from the sacrifice to the target. This can have a synergistic effect when both items share identical enchantments, or simply add to each other when they do not. Two Sharpness II swords can be combined to make a Sharpness III sword, for example, or a pickaxe with Efficiency can be combined with one that has Unbreaking. This can produce enchantments and combinations that are not possible with an enchanting table. But even so, some enchantments cannot be combined if they are similar, or contradicting, in terms of what they do. If the target is damaged, the player has to pay for the repair as well as the transfer. + +Transferring high-level enchantments is more expensive, and renaming an item has an additional surcharge. The anvil has a limit of 39 levels; beyond that, repairs are refused. This limit is not present in Creative mode. + +Every time armor or tools are repaired, the minimum experience cost doubles (e.g., 1 level, 2 levels, 4 levels, 8 levels, etc.). + +==== Renaming ==== +Any item or stack of items can be renamed at a cost of one level plus any prior-work penalty. If the player is only renaming, the maximum total cost is 39 levels. The maximum length for renaming is 30 characters{{only|Bedrock|short=1}} or 50 characters{{only|Java|short=1}}. Some items have special effects when renamed: +* A [[name tag]] must be renamed before it can be used. +* Renaming a [[Bucket of Water Mob|bucket of fish, axolotl, or tadpole]] renames the mob inside as well, meaning a fish, axolotl or tadpole can be named without a name tag.{{only|java}}{{bug|MCPE-57604}} +* A renamed item (can be any item, doesn't need to be a weapon) that kills another player or tamed mob causes the name to appear in the death message.{{only|java}} +* A renamed [[spawn egg]] produces a mob with the same name. +* [[Chest]]s, [[trapped chest]]s, [[shulker box]]es, [[furnace]]s, [[hopper]]s, [[dropper]]s, [[dispenser]]s, [[minecarts with chest]]s, [[minecarts with hopper]]s, [[Enchanting Table|enchantment table]]s, [[barrel]]s, [[smoker]]s, [[blast furnace]]s and [[brewing stand]]s display the name in their GUI when placed. +* Renamed [[command block]]s use their name in chat messages instead of {{code|[@]}}. + +Any name changes to items are applied to the data tag {Item:{tag:{display:{Name:"{\"text\":\"\"}"}}}}. Similarly, this data tag can be accessed by the {{code|nbt}} argument using [[target selectors]]. + +If the item name field is left blank, or is only whitespace or {{w|non-breaking space}}s (or a combination of both), the default name for that item is used instead. Also, if the item name is unchanged from its current name (which can occur when renaming an item for the first time and using any of the aforementioned blank parameters), a red "X" appears on top of the arrow in the GUI. + +Named items do not stack with unnamed or differently-named items of the same type. + +=== Enchanted books === +[[Enchanted book]]s can be used to enchant tools, armor and weapons. Enchanted books themselves can be combined to create higher-tiered books. This makes an anvil an alternative to the [[enchantment table]]. + +=== Falling anvils === +{{Infobox entity +| title = Falling Anvil +| image = +Anvil.png|{{JE}} +Anvil BE.png|{{BE}} + +|imagesize=150px +|id='''PC''': 104
'''[[PE]]''': 102 +|networkid='''PC:''' 68 +|entityid='''PC''': ghast fireball +| size = Height: 0.98 Blocks
Width: 0.98 Blocks +}} + +{{main|Falling Block}} + +When there is no supporting block below an anvil, the anvil falls in the same way [[sand]], [[gravel]], [[concrete powder]], and [[dragon egg]]s fall. A placed anvil cannot be pushed or pulled by [[piston]]s,{{only|java}} but a falling anvil can be pushed (though cannot be pulled), as it is an [[entity]]. This is different {{in|be}} where anvils can be pushed and pulled by pistons. Anvils make a metallic clang sound when they land. + +A falling anvil damages any player or mob that it falls on. The damage amount depends on fall distance: {{hp|2}} per block fallen after the first (e.g., an anvil that falls 4 blocks deals {{hp|6}} damage). The damage is capped at {{hp|40}}, no matter how far the anvil falls. [[Helmet]]s take twice as much [[durability]] damage as other armor pieces, but do not provide any special protection other than the normal armor damage reduction.Per [[Talk:Damage#Falling_Block]], helmets no longer provide a 25% damage reduction to falling blocks. When a player dies by an anvil falling on them, the [[death message]] '''"<''player''> was squashed by a falling anvil"''' appears. However, if a player is merely touched by a falling anvil entity, no damage is dealt unless the falling anvil becomes an anvil block in the same block where the player is located. + +If an anvil falls onto a block with a solid top surface, but the same block it is in cannot be replaced ([[torch]], [[slab]], etc.), it breaks and drops as an [[item (entity)|item]]. + +An anvil can fall into the void if there is a straight path to it. + +When an anvil entity is in perpetual motion using slime blocks, it breaks after about 30 seconds. + +=== Maps === +{{main|Map}} +An anvil can be used instead of a [[crafting table]] to zoom a map out, to clone a map, or to place a player position marker on a map.{{Only|BE}} + +{{:Map/BE}} + +=== Becoming damaged === +With each use, an anvil has a 12% chance to become damaged – degrading one stage at a time, first becoming chipped, then damaged, then eventually destroyed. An anvil typically survives for 25 uses on average or approximately one use per 1.24 iron ingots used in crafting the anvil. + +An anvil can be damaged and destroyed from falling. If it falls from a height greater than one block, the chance of degrading by one stage is 5% × the number of blocks fallen. + +The damage state does not affect the anvil's function, but only anvils of the same damage state can stack in inventory. + +When an anvil is destroyed, the player automatically leaves the anvil GUI and it disappears. + +== Creative mode == +In [[creative mode]], the anvil functions a little differently than other [[game mode]]s: + +* Any repair/enchant/rename operation may be done, regardless of the player's experience level. {{IN|je}}, incompatible enchantments are allowed as well. +** The experience cost is not taken from the player. +* The repair cost of tools ''does'' still increase. +** It continues doubling with each repair, past the usual limit of 39 levels. +** When it reaches the capacity of signed 32-bit integers, no repair cost is shown and the "product" item cannot be taken out of the anvil. Tools in this state also cannot be renamed or enchanted. +* Anvils are not damaged on use. + +== Sounds == +=== Generic === +{{Sound table/Block/Anvil}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Anvil destroy.ogg +|subtitle=Anvil destroyed +|source=block +|description=When an anvil is destroyed +|id=block.anvil.destroy +|translationkey=subtitles.block.anvil.destroy +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Anvil land.ogg +|subtitle=Anvil landed +|source=block +|description=When an anvil lands and survives +|id=block.anvil.land +|translationkey=subtitles.block.anvil.land +|volume=0.3 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Anvil use.ogg +|subtitle=Anvil used +|source=block +|description=When an anvil is used +|id=block.anvil.use +|translationkey=subtitles.block.anvil.use +|volume=1.0 +|pitch=0.9-1.0 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Anvil destroy.ogg +|source=block +|description=When an anvil is destroyed +|id=random.anvil_break +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Anvil land.ogg +|source=block +|description=When an anvil lands and survives +|id=random.anvil_land +|volume=0.5 +|pitch=0.8-1.0}} +| {{SoundLine +|sound=Anvil use.ogg +|source=block +|description=When an anvil is used and survives +|id=random.anvil_use +|volume=0.6 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Anvil +|spritetype=block +|nameid=anvil +|blocktags=anvil +|itemtags=anvil}} +{{ID table +|displayname=Chipped Anvil +|spritetype=block +|nameid=chipped_anvil +|blocktags=anvil +|itemtags=anvil}} +{{ID table +|displayname=Damaged Anvil +|spritetype=block +|nameid=damaged_anvil +|blocktags=anvil +|itemtags=anvil +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Anvil +|spritetype=block +|nameid=anvil +|aliasid=anvil / 0 +|id=145 +|translationkey=tile.anvil.intact.name}} +{{ID table2 +|displayname=Chipped Anvil +|spritetype=block +|nameid=chipped_anvil +|aliasid=anvil / 4 +|id=-959 +|translationkey=tile.anvil.slightlyDamaged.name}} +{{ID table2 +|displayname=Damaged Anvil +|spritetype=block +|nameid=damaged_anvil +|aliasid=anvil / 8 +|id=-960 +|translationkey=tile.anvil.veryDamaged.name}} +{{ID table2 +|displayname=Broken Anvil +|spritetype=block +|nameid=deprecated_anvil +|aliasid=anvil / 12 +|id=-961 +|form=block +|translationkey=tile.anvil.intact.name +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +=== Falling block entity === +{{main|Falling Block}} +{{:Falling Block/ED}} + +== Achievements == +{{Load achievements|Organizational Wizard}} + +== History == +{{HistoryTable +|{{HistoryLine|java indev}} +|{{HistoryLine||February 5, 2010|link=https://web.archive.org/web/20140427004847/https://notch.tumblr.com/post/372480972/you-can-now-change-the-difficulty-from-the-options|Anvils were mentioned by [[Notch]].}} +|{{HistoryLine|java}} +|{{HistoryLine||October 7, 2012|link={{tweet|Dinnerbone|254689806309797888}}|[[Dinnerbone]] tweets the first images of the anvil's interface.}} +|{{HistoryLine||October 10, 2012|link={{tweet|Dinnerbone|255956096693440512}}|[[File:Anvil (N) (pre-release).png|32px]] Dinnerbone tweets the first screenshot of the anvil.}} +|{{HistoryLine||1.4.2|dev=12w41a|[[File:Anvil (N) JE1 BE1.png|32px]] [[File:Chipped Anvil (N) JE1 BE1.png|32px]] [[File:Damaged Anvil (N) JE1 BE1.png|32px]] Added anvils. All anvil damage levels are available in the Creative inventory. +|Anvils currently require one [[iron ingot]] and six [[blocks of iron]]: +{{Crafting +|A1=Block of Iron +|B1=Block of Iron +|C1=Block of Iron +|B2=Iron Ingot +|A3=Block of Iron +|B3=Block of Iron +|C3=Block of Iron +|Output= Anvil +|ignoreusage=1 +}}}} +|{{HistoryLine|||dev=12w42a|Anvils now have an easier crafting recipe. +{{Crafting +|A1=Block of Iron +|B1=Block of Iron +|C1=Block of Iron +|B2=Iron Ingot +|A3=Iron Ingot +|B3=Iron Ingot +|C3=Iron Ingot +|Output=Anvil +|ignoreusage=1 +}} +|It is now possible to repair [[tool]]s using anvils, by using more of the material it is made of (such as adding [[diamond]]s to a nearly broken [[diamond pickaxe]]). +|[[Item]]s that are renamed now have item names that appear as italic text. +|The ''# Levels'' information inside anvils has been renamed to ''Enchantment cost''.}} +|{{HistoryLine|||dev=1.4|Added new [[sound]]s for the anvil. +|The level cap for anvils for creative mode have been removed.}} +|{{HistoryLine||1.4.6|dev=12w49a|[[Enchanted book]]s have been added, which can be used only with the anvil.}} +|{{HistoryLine|||dev=12w50a|[[Enchanting]] non-[[tool]]s with enchanted books using the anvil now works only in [[creative]] mode. +|[[Silk Touch]] can now be applied to [[shears]] by using the anvil, meaning [[cobweb]]s can now be harvested.}} +|{{HistoryLine||1.5|dev=13w02a|[[Mob]]s spawned from renamed [[spawn egg]]s, from using the anvil, have the name of their spawn egg, and their names appear in the death message of them killing a [[player]]. +|Mobs that are spawned from renamed spawn eggs, from using the anvil, can now display their custom name as nametag using an NBT tag. +|[[Brewing stand]]s, [[chest]]s, [[dispenser]]s, [[enchantment table]]s, [[furnace]]s and [[trapped chest]]s that are renamed using anvils now display their new name in their GUI where the normal name used to appear.}} +|{{HistoryLine|||dev=13w04a|Mobs now show the name given to them (either by renaming their [[spawn egg]] using an anvil or by external editors) above their head when the [[player]] looks directly at them within hitting range.}} +|{{HistoryLine||1.6.1|dev=1.6|Renaming a [[spawn egg]] "[[Dinnerbone]]" or "[[Grumm]]" using an anvil now causes the [[mob]] to spawn upside down (this also works with renaming [[name tag]]s).}} +|{{HistoryLine||1.7.4|dev=13w48b|Renaming a [[sheep]] [[spawn egg]] to {{code|jeb_}} using an anvil now causes the [[sheep]] to spawn with multicolored wool (this also works with renaming name tags).}} +|{{HistoryLine||1.8|dev=14w02a|The costs of using anvils have been reduced to balance out with the new [[enchanting]] system. +|Renaming [[item]]s using anvils now costs only 1 level. +|Repairing costs using anvils have been reduced, 1 level per raw material or sacrifice regardless of durability restored. +|Extra costs for repairing an [[enchanting|enchanted]] [[tool]] using anvils have been eliminated. Costs for combining enchantments have been reduced. +|Repairing costs while using anvils can no longer be kept down by renaming [[item]]s.}} +|{{HistoryLine|||dev=14w04a|Prior work cost increase while using anvils has been changed from linear (1 per repair) to exponential (times 2 plus 1 per repair). +|Repairing with a "sacrifice" while using anvils now costs 2 levels rather than only 1.}} +|{{HistoryLine|||dev=14w10a|[[File:Anvil (N) JE2.png|32px]] [[File:Chipped Anvil (N) JE2.png|32px]] [[File:Damaged Anvil (N) JE2.png|32px]] The models of anvil have been changed.}} +|{{HistoryLine||1.9|dev=15w42a|Renaming an [[item]] while using anvils no longer incurs a [[Anvil mechanics#Prior Work penalty|prior work penalty]].}} +|{{HistoryLine||1.11|dev=16w32a|Anvils now give [[sound]]s when they break.}} +|{{HistoryLine|||dev=16w35a|Renamed items from anvils now keep their name when picked back up.}} +|{{HistoryLine|||dev=16w39a|A damaged anvil now generates in [[woodland mansion]]s.}} +|{{HistoryLine||1.11.1|dev=release|Anvils no longer allow [[enchanted book]]s to apply to [[item]]s, if no change in [[enchanting|enchantments]] would take effect. This can occur if all enchantments on the [[book]] are incompatible with existing enchantments on the item – or if the enchanted book has no enchantments.}} +|{{HistoryLine||1.12|dev=17w13a|Closing the anvil interface now returns the [[item]]s from the input slots to the [[inventory]], if space allows instead of dropping the items on the ground.}} +|{{HistoryLine||1.13|dev=17w47a|The different anvil damage block states for the {{code|anvil}} ID have been split up into their own IDs. +|"Slightly Damaged Anvil" and "Very Damaged Anvil" renamed to "Chipped Anvil" and "Damaged Anvil", respectively. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 145. +|Anvil collision and interaction boxes now much more closely match its model.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Anvil (N) JE3.png|32px]] [[File:Chipped Anvil (N) JE3.png|32px]] [[File:Damaged Anvil (N) JE3.png|32px]] The textures of anvils have been changed.}} +|{{HistoryLine||1.17|dev=21w19a|The maximum length of names in the anvil UI has been increased from 35 to 50.}} +|{{HistoryLine||1.18|dev=Pre-release 5|The texture of GUI hammer has been changed.}} +|{{HistoryLine||1.20|dev=Pre-release 5|Falling anvils no longer destroy [[item (entity)|item entities]].{{bug|MC-120158 +||Anvils and other falling_blocks with HurtEntities set to true kill items and xp orbs|Fixed}}}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.12.1|dev=build 1|[[File:Anvil (N) JE1 BE1.png|32px]] [[File:Chipped Anvil (N) JE1 BE1.png|32px]] [[File:Damaged Anvil (N) JE1 BE1.png|32px]] Added anvils. All anvil damage levels are available in the Creative inventory.}} +|{{HistoryLine||v0.14.0|dev=build 1|Anvils are now needed to add the markers onto [[map]]s by putting a map and a [[compass]] in.}} +|{{HistoryLine||v0.15.0|dev=build 1|Anvils can now be moved by [[piston]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||?|Renamed [[item]]s using anvils now keep their name when picked back up.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Very damaged anvils now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||?|[[File:Broken Anvil (N) BE1.png|32px]] Added broken anvils.}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.5|[[File:Anvil (N) BE2.png|32px]] [[File:Chipped Anvil (N) BE2.png|32px]] [[File:Damaged Anvil (N) BE2.png|32px]] Changed models of anvils. The models of anvils now also use top texture on top face of the raised portion. Mirrored textures vertically on sides.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Anvil (N) BE3.png|32px]] [[File:Chipped Anvil (N) BE3.png|32px]] [[File:Damaged Anvil (N) BE3.png|32px]] [[File:Broken Anvil BE2.png|32px]] The textures of anvils have been changed.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|Anvils now use the minecraft:cardinal_direction [[block state]] instead of direction.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.20.22|The different damage [[block states]] for the anvil ID have been split up into their own IDs.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Renamed "Slighty Damaged Anvil" to "Chipped Anvil" and "Very Damaged Anvil" to "Damaged Anvil" to match {{JE}}.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Anvil (N) JE1 BE1.png|32px]] [[File:Chipped Anvil (N) JE1 BE1.png|32px]] [[File:Damaged Anvil (N) JE1 BE1.png|32px]] Added anvils. Unlike other editions, only the undamaged anvil can be obtained inside the [[Creative inventory]].}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Anvil repairing has been rebalanced as per [[Java Edition 1.8|Java 1.8]] changes.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|A damaged anvil now generates in [[woodland mansion]]s.|Closing the anvil interface now returns the [[item]]s from the input slots to the [[inventory]], if space allows instead of dropping the items on the ground.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Anvil (N) JE3.png|32px]] [[File:Chipped Anvil (N) JE3.png|32px]] [[File:Damaged Anvil (N) JE3.png|32px]] The textures of anvils have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Anvil (N) JE1 BE1.png|32px]] [[File:Chipped Anvil (N) JE1 BE1.png|32px]] [[File:Damaged Anvil (N) JE1 BE1.png|32px]] Added anvils. All anvil damage levels are available in the Creative inventory.}} +|{{HistoryLine||1.9.19|Anvils can now generate in [[woodland mansion]]s.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* If placed on top of exploding [[TNT]] blocks, the explosion does not affect the surrounding area. This is because the anvil falls into the space the TNT entity is occupying, and since the TNT's explosion power is not high enough to destroy the anvil, no blocks are destroyed. +* Before they were added to ''[[Minecraft]]'', anvils were already present in ''[[Minicraft]]''. + +== Gallery == +=== Renders === +; {{el|JE}} + +Anvil.png|Anvil +Chipped Anvil.png|Chipped Anvil +Damaged Anvil.png|Damaged Anvil + +; {{el|BE}} + + +Anvil BE.png|Anvil +Slightly Damaged Anvil BE.png |Slightly Damaged Anvil +Very Damaged Anvil BE.png |Very Damaged Anvil +Broken Anvil.png |Broken Anvil + + +=== Screenshots === + +PE Anvil GUI.png|The old anvil GUI in ''Pocket Edition'' (now [[Bedrock Edition]]) +AnvilDamage.png|Top down view of the three stages of anvils. From left to right: anvil, chipped anvil, damaged anvil +Anvil levels.png|3D view of the three stages of anvils. From left to right: anvil, chipped anvil, damaged anvil + + +=== Development images === + +Anvil1.png|Merging pickaxe with efficiency 4. +Anvil2.png|With fortune 1 unbreaking 2. +Anvil3.png|The result is pickaxe with efficiency 4, fortune 1, unbreaking 2 for 33 levels +Anvil4.png|Merging resulting pickaxe. +Anvil5.png|With efficiency 4, unbreaking 3. +Anvil6.png|The result is pickaxe with efficiency 5, fortune 1, unbreaking 3 for 46 levels. +Anvil 1st image.png|The first screenshot of the anvil itself. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/taking-inventory--anvil Taking Inventory: Anvil] – Minecraft.net on November 26, 2020 + +== Navigation == +{{Navbox blocks|Utility}} +{{Navbox entities|Other}} + +[[Category:Utility blocks]] +[[Category:Generated structure blocks]] +[[Category:Manufactured blocks]] +[[Category:Blocks with GUI]] +[[Category:Hazardous blocks]] +[[Category:Falling blocks]] + +[[cs:Kovadlina]] +[[de:Amboss]] +[[es:Yunque]] +[[fr:Enclume]] +[[hu:Üllő]] +[[it:Incudine]] +[[ja:金床]] +[[ko:모루]] +[[nl:Aambeeld]] +[[pl:Kowadło]] +[[pt:Bigorna]] +[[ru:Наковальня]] +[[th:ทั่ง]] +[[uk:Ковадло]] +[[zh:铁砧]] diff --git a/wiki_backup/Cobbled Deepslate Stairs.txt b/wiki_backup/Cobbled Deepslate Stairs.txt new file mode 100644 index 0000000..64f742f --- /dev/null +++ b/wiki_backup/Cobbled Deepslate Stairs.txt @@ -0,0 +1,119 @@ +{{Infobox block +| image = Cobbled Deepslate Stairs.png +| invimage = Cobbled Deepslate Stairs +| stackable = Yes +| maxStack = 64 +| tool = Wooden Pickaxe +| renewable = No +| light = No +| transparent = Partial (blocks light){{only|je|short=1}}
Yes{{only|be|short=1}} +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +'''Cobbled deepslate stairs''' are a [[cobbled deepslate]] variant of the [[stairs]]. + +== Obtaining == +=== Breaking === +Cobbled deepslate stairs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. + +{{breaking row +|Cobbled Deepslate Stairs +|Pickaxe +|Wooden +|item=1 +|link=none +|horizontal=1 +}} + +=== Natural generation === +Cobbled deepslate stairs generate as part of [[ancient cities]]. + +=== Crafting === +{{Crafting +|A1= Cobbled Deepslate +|A2= Cobbled Deepslate +|B2= Cobbled Deepslate +|A3= Cobbled Deepslate +|B3= Cobbled Deepslate +|C3= Cobbled Deepslate +|Output= Cobbled Deepslate Stairs,4 +|type= Building block +}} + +=== Stonecutting === +{{Stonecutting +|Cobbled Deepslate +|Cobbled Deepslate Stairs +}} + +== Usage == +{{for|information about the placement mechanics of all stairs|Stairs#Usage}} + +=== Note blocks === +Cobbled deepslate stairs can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Deepslate}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Cobbled Deepslate Stairs +|spritetype=block +|nameid=cobbled_deepslate_stairs +|blocktags=stairs, mineable/pickaxe +|itemtags=stairs +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Cobbled Deepslate Stairs +|spritetype=block +|nameid=cobbled_deepslate_stairs +|id=636 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Stairs/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=21w07a|[[File:Grimstone Stairs JE1.png|32px]] Added grimstone stairs.}} +|{{HistoryLine|||dev=21w08a|"Grimstone Stairs" have been renamed to "Cobbled Deepslate Stairs". +|[[File:Cobbled Deepslate Stairs JE2.png|32px]] The texture of cobbled deepslate stairs has been changed.}} +|{{HistoryLine|||dev=21w10a|[[File:Cobbled Deepslate Stairs JE3.png|32px]] The texture of cobbled deepslate stairs has been changed again.}} +|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Cobbled deepslate stairs now generate as part of [[ancient cities]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|[[File:Cobbled Deepslate Stairs JE3.png|32px]] Added cobbled deepslate stairs.}} +|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.33|Cobbled deepslate stairs now generate as part of [[ancient cities]].}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the [[Explosion#Blast resistance|blast resistance]] of cobbled deepslate stairs from 3.6 to 6.}} +}} + +== Issues == +{{Issue list}} + +== Navigation == +{{Navbox deepslate}} +{{Navbox stairs}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Stairs]] + +[[ja:深層岩の丸石の階段]] +[[pt:Escadas de pedregulho de ardósia]] diff --git a/wiki_backup/Dark Prismarine Slab.txt b/wiki_backup/Dark Prismarine Slab.txt new file mode 100644 index 0000000..cb6e4b4 --- /dev/null +++ b/wiki_backup/Dark Prismarine Slab.txt @@ -0,0 +1,159 @@ +{{Infobox block +| image = Dark Prismarine Slab.png +| invimage = Dark Prismarine Slab +| stackable = Yes +| maxStack = 64 +| tool = Wooden Pickaxe +| renewable = Yes +| light = No +| transparent = '''Double slab''': No
+'''Single slab''': Partial (blocks light){{only|java|short=1}}
Partial (diffuses sky light){{only|bedrock|short=1}} +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''dark prismarine slab''' is a [[dark prismarine]] variant of a [[slab]]. + +== Obtaining == +=== Breaking === +Dark prismarine slabs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. + +{{breaking row +|Dark Prismarine Slab +|Pickaxe +|Wooden +|item=1 +|link=none +|horizontal=1 +}} + +=== Crafting === +{{Crafting +|A3= Dark Prismarine +|B3= Dark Prismarine +|C3= Dark Prismarine +|Output= Dark Prismarine Slab,6 +|type= Building block +}} + +=== Stonecutting === +{{Stonecutting +|Dark Prismarine +|Dark Prismarine Slab, 2 +}} + +== Usage == +{{for|information about the placement mechanics of all slabs|Slab#Usage}} + +=== Note blocks === +Dark prismarine slabs can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{IN|Bedrock}}, when a dark prismarine slab is combined into a double slab, the block's use sound is played.{{Bug|MCPE-79659}} + +{{Sound table/Block/Stone}} +{{SoundTable +| title = ''Bedrock Edition'' combine sounds +| type = bedrock +| {{SoundLine +| sound =Stone hit1.ogg +|sound2=Stone hit2.ogg +|sound3=Stone hit3.ogg +|sound4=Stone hit4.ogg +|sound5=Stone hit5.ogg +|sound6=Stone hit6.ogg +|source=block +|description=When a dark prismarine slab is combined into a double slab +|id=use.stone +|volume=1.0 +| pitch = 0.8 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Dark Prismarine Slab +|spritetype=block +|nameid=dark_prismarine_slab +|blocktags=slabs, mineable/pickaxe +|itemtags=slabs +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|showaliasids=y +|generatetranslationkeys=y +|displayname=Dark Prismarine Double Slab +|spritename=dark-prismarine +|spritetype=block +|nameid=dark_prismarine_double_slab +|aliasid=double_stone_block_slab2 / 3, double_stone_slab2 / 3 +|translationkey=- +|id=-913 +|form=block +|itemform=dark_prismarine_double_slab +|itemform2=
Alias ID: real_double_stone_slab2 / 3}} +{{ID table +|displayname=Dark Prismarine Slab +|spritetype=block +|nameid=dark_prismarine_slab +|aliasid=stone_block_slab2 / 3, stone_slab2 / 3 +|translationkey=tile.stone_slab2.prismarine.dark.name +|id=-886 +|itemform=dark_prismarine_slab +|itemform2=
Alias ID: double_stone_slab2 / 3 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Slab/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=18w07a|[[File:Dark Prismarine Slab JE1 BE1.png|32px]] Added dark prismarine slabs.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Dark Prismarine Slab JE2 BE2.png|32px]] The texture of dark prismarine slabs has been updated.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|[[File:Dark Prismarine Slab JE1 BE1.png|32px]] Added dark prismarine slabs as part of [[Experimental Gameplay]]. +|Dark prismarine slabs have the stone_slab2 ID, however their item form's ID is incorrectly registered as double_stone_slab2. +|The direct item form of double dark prismarine slabs have the real_double_stone_slab2 ID.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|The dark prismarine slabs have been fully implemented.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Dark Prismarine Slab JE2 BE2.png|32px]] The texture of dark prismarine slabs has been updated.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|The IDs of dark prismarine slabs and double dark prismarine slabs have been changed to stone_block_slab2 and double_stone_block_slab2 respectively.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Dark prismarine slabs now use the minecraft:vertical_half [[block state]] instead of top_slot_bit.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|The different stone slab type [[block states]] for the stone_block_slab2 ID have been split up into their own IDs. +|Decreased the hardness of dark prismarine slabs from 2 to 1.5.}} +|{{HistoryLine|||dev=Preview 1.21.10.22|The different stone slab type [[block states]] for the double_stone_block_slab2 ID have been split up into their own IDs. +|Decreased the hardness of dark prismarine double slabs from 2 to 1.5.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Dark Prismarine Slab JE1 BE1.png|32px]] Added dark prismarine slabs.}} +|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Dark Prismarine Slab JE2 BE2.png|32px]] The texture of dark prismarine slabs has been updated.}} +}} + +== Issues == +{{Issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox prismarine}} +{{Navbox slab}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Slabs]] + +[[ja:ダークプリズマリンのハーフブロック]] +[[pt:Laje de prismarinho escuro]] diff --git a/wiki_backup/Dark Prismarine Stairs.txt b/wiki_backup/Dark Prismarine Stairs.txt new file mode 100644 index 0000000..d1e2764 --- /dev/null +++ b/wiki_backup/Dark Prismarine Stairs.txt @@ -0,0 +1,115 @@ +{{Infobox block +| image = Dark Prismarine Stairs.png +| invimage = Dark Prismarine Stairs +| stackable = Yes +| maxStack = 64 +| tool = Wooden Pickaxe +| renewable = Yes +| light = No +| transparent = Partial (blocks light){{only|je|short=1}}
Yes{{only|be|short=1}} +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +'''Dark prismarine stairs''' are a [[dark prismarine]] variant of the [[stairs]]. + +== Obtaining == +=== Breaking === +Dark prismarine stairs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. + +{{breaking row +|Dark Prismarine Stairs +|Pickaxe +|Wooden +|item=1 +|link=none +|horizontal=1 +}} + +=== Crafting === +{{Crafting +|A1= Dark Prismarine +|A2= Dark Prismarine +|B2= Dark Prismarine +|A3= Dark Prismarine +|B3= Dark Prismarine +|C3= Dark Prismarine +|Output= Dark Prismarine Stairs,4 +|type= Building block +}} + +=== Stonecutting === +{{Stonecutting +|Dark Prismarine +|Dark Prismarine Stairs +}} + +== Usage == +{{for|information about the placement mechanics of all stairs|Stairs#Usage}} + +=== Note blocks === +Dark prismarine stairs can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Dark Prismarine Stairs +|spritetype=block +|nameid=dark_prismarine_stairs +|blocktags=stairs, mineable/pickaxe +|itemtags=stairs +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Dark Prismarine Stairs +|spritetype=block +|nameid=dark_prismarine_stairs +|id=258 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Stairs/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=18w07a|[[File:Dark Prismarine Stairs (N) JE1 BE1.png|32px]] Added dark prismarine stairs.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Dark Prismarine Stairs (N) JE2 BE2.png|32px]] The texture of dark prismarine stairs has been updated.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|[[File:Dark Prismarine Stairs (N) JE1 BE1.png|32px]] Added dark prismarine stairs as part of [[Experimental Gameplay]].}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|The dark prismarine stairs have been fully implemented.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Dark Prismarine Stairs (N) JE2 BE2.png|32px]] The texture of dark prismarine stairs has been updated.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Dark Prismarine Stairs (N) JE1 BE1.png|32px]] Added dark prismarine stairs.}} +|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Dark Prismarine Stairs (N) JE2 BE2.png|32px]] The texture of dark prismarine stairs has been updated.}} +}} + +== Issues == +{{Issue list}} + +== Navigation == +{{Navbox prismarine}} +{{Navbox stairs}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Stairs]] + +[[ja:ダークプリズマリンの階段]] +[[pt:Escadas de prismarinho escuro]] diff --git a/wiki_backup/File-Acacia Wood.png.txt b/wiki_backup/File-Acacia Wood.png.txt new file mode 100644 index 0000000..85ee8ec --- /dev/null +++ b/wiki_backup/File-Acacia Wood.png.txt @@ -0,0 +1 @@ +#REDIRECT [[File:Acacia Wood (UD) JE5 BE2.png]] diff --git a/wiki_backup/File-Attached Pumpkin Stem.png.txt b/wiki_backup/File-Attached Pumpkin Stem.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Attached Pumpkin Stem.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Blue Glazed Terracotta.png.txt b/wiki_backup/File-Blue Glazed Terracotta.png.txt new file mode 100644 index 0000000..24f8f0d --- /dev/null +++ b/wiki_backup/File-Blue Glazed Terracotta.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Blue Glazed Terracotta]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Tetradirectional cubes (terracotta style)]] diff --git a/wiki_backup/File-Crimson Door.png.txt b/wiki_backup/File-Crimson Door.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Crimson Door.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Dark Oak Wall Hanging Sign.png.txt b/wiki_backup/File-Dark Oak Wall Hanging Sign.png.txt new file mode 100644 index 0000000..e585182 --- /dev/null +++ b/wiki_backup/File-Dark Oak Wall Hanging Sign.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Deepslate.png.txt b/wiki_backup/File-Deepslate.png.txt new file mode 100644 index 0000000..e08409a --- /dev/null +++ b/wiki_backup/File-Deepslate.png.txt @@ -0,0 +1 @@ +#REDIRECT [[File:Deepslate (UD) JE3.png]] diff --git a/wiki_backup/File-Jungle Planks.png.txt b/wiki_backup/File-Jungle Planks.png.txt new file mode 100644 index 0000000..e03423c --- /dev/null +++ b/wiki_backup/File-Jungle Planks.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of a [[Jungle Planks]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} +{{File:Jungle Planks JE1 BE1.png}} + +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Light Gray Terracotta.png.txt b/wiki_backup/File-Light Gray Terracotta.png.txt new file mode 100644 index 0000000..d7dfcbd --- /dev/null +++ b/wiki_backup/File-Light Gray Terracotta.png.txt @@ -0,0 +1,28 @@ +== Summary == +{{Information +| description = Render of a [[Light Gray Terracotta]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +{{#if: {{{latest|}}} || +This file represents the Light Gray Terracotta block as it was at a particular point in the game. It should be used in areas such as history sections where the file should not change to match the latest version of the game. Do not overwrite it with changes made in later versions of the game, instead upload it as a separate file and add it to the table below.
+For areas which should always show the latest version, use the redirect ([{{fullurl:File:Light Gray Terracotta.png|redirect=no}} File:Light Gray Terracotta.png]), which should be updated to point to the latest revision. }} +{| class="wikitable" +|+ Revisions [[{{fullurl:File:Light Gray Terracotta JE1 BE1.png|action=edit}} edit]] +! Revision !! File !! Version(s) used +|- +! Latest +| [[File:Light Gray Terracotta.png|150px|link={{fullurl:File:Light Gray Terracotta.png|redirect=no}}]] || Redirect always showing the latest revision +|- +! Revision 1 +| [[File:Light Gray Terracotta JE1 BE1.png|150px]] || From {{verlink|JE 1.6.1}} ({{verlink|13w19a}}) and {{verlink|PE Alpha 0.9.0}} ({{verlink|PE Alpha 0.9.0 build 1}}) +|} +
+ +[[Category:Directionless cubes]] +[[Category:Natural block renders]] diff --git a/wiki_backup/File-Lime Stained Glass.png.txt b/wiki_backup/File-Lime Stained Glass.png.txt new file mode 100644 index 0000000..e06c09d --- /dev/null +++ b/wiki_backup/File-Lime Stained Glass.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Lime Stained Glass]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Mangrove Propagule.png.txt b/wiki_backup/File-Mangrove Propagule.png.txt new file mode 100644 index 0000000..0761bdc --- /dev/null +++ b/wiki_backup/File-Mangrove Propagule.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Potted Mangrove Propagule.png.txt b/wiki_backup/File-Potted Mangrove Propagule.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Potted Mangrove Propagule.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Prismarine Bricks.png.txt b/wiki_backup/File-Prismarine Bricks.png.txt new file mode 100644 index 0000000..c6d9c7f --- /dev/null +++ b/wiki_backup/File-Prismarine Bricks.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Prismarine Bricks]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Prismarine Wall.gif.txt b/wiki_backup/File-Prismarine Wall.gif.txt new file mode 100644 index 0000000..049b9f5 --- /dev/null +++ b/wiki_backup/File-Prismarine Wall.gif.txt @@ -0,0 +1,5 @@ +== Summary == +Animation test 1 +== Licensing == +{{License Mojang}} +[[Category:Fence-like block renders]] diff --git a/wiki_backup/File-Purple Wall Banner.png.txt b/wiki_backup/File-Purple Wall Banner.png.txt new file mode 100644 index 0000000..712d68e --- /dev/null +++ b/wiki_backup/File-Purple Wall Banner.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a wall [[Purple Banner]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Quartz Stairs.png.txt b/wiki_backup/File-Quartz Stairs.png.txt new file mode 100644 index 0000000..ae02577 --- /dev/null +++ b/wiki_backup/File-Quartz Stairs.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of [[Quartz Stairs]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Stairs renders]] diff --git a/wiki_backup/File-Tube Coral.png.txt b/wiki_backup/File-Tube Coral.png.txt new file mode 100644 index 0000000..4f15498 --- /dev/null +++ b/wiki_backup/File-Tube Coral.png.txt @@ -0,0 +1,13 @@ + +== Summary == +{{Information +| description = Render of a [[Tube Coral]]. 2D version: [[:File:Tube Coral (texture) JE1 BE1.png]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Warped Hanging Sign.png.txt b/wiki_backup/File-Warped Hanging Sign.png.txt new file mode 100644 index 0000000..e585182 --- /dev/null +++ b/wiki_backup/File-Warped Hanging Sign.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/Hardened Light Blue Stained Glass Pane.txt b/wiki_backup/Hardened Light Blue Stained Glass Pane.txt new file mode 100644 index 0000000..df92b6c --- /dev/null +++ b/wiki_backup/Hardened Light Blue Stained Glass Pane.txt @@ -0,0 +1,244 @@ +{{for|the clear undyed variant|Hardened Glass Pane}} +{{Education feature}} +{{Exclusive|Bedrock|Education}} +{{Infobox block +| group1 = White +| 1-1 = Hardened White Stained Glass Pane.png +| invimage = Hardened White Stained Glass Pane +| group2 = Light Gray +| 2-1 = Hardened Light Gray Stained Glass Pane.png +| invimage2 = Hardened Light Gray Stained Glass Pane +| group3 = Gray +| 3-1 = Hardened Gray Stained Glass Pane.png +| invimage3 = Hardened Gray Stained Glass Pane +| group4 = Black +| 4-1 = Hardened Black Stained Glass Pane.png +| invimage4 = Hardened Black Stained Glass Pane +| group5 = Brown +| 5-1 = Hardened Brown Stained Glass Pane.png +| invimage5 = Hardened Brown Stained Glass Pane +| group6 = Red +| 6-1 = Hardened Red Stained Glass Pane.png +| invimage6 = Hardened Red Stained Glass Pane +| group7 = Orange +| 7-1 = Hardened Orange Stained Glass Pane.png +| invimage7 = Hardened Orange Stained Glass Pane +| group8 = Yellow +| 8-1 = Hardened Yellow Stained Glass Pane.png +| invimage8 = Hardened Yellow Stained Glass Pane +| group9 = Lime +| 9-1 = Hardened Lime Stained Glass Pane.png +| invimage9 = Hardened Lime Stained Glass Pane +| group10 = Green +| 10-1 = Hardened Green Stained Glass Pane.png +| invimage10 = Hardened Green Stained Glass Pane +| group11 = Cyan +| 11-1 = Hardened Cyan Stained Glass Pane.png +| invimage11 = Hardened Cyan Stained Glass Pane +| group12 = Light Blue +| 12-1 = Hardened Light Blue Stained Glass Pane.png +| invimage12 = Hardened Light Blue Stained Glass Pane +| group13 = Blue +| 13-1 = Hardened Blue Stained Glass Pane.png +| invimage13 = Hardened Blue Stained Glass Pane +| group14 = Purple +| 14-1 = Hardened Purple Stained Glass Pane.png +| invimage14 = Hardened Purple Stained Glass Pane +| group15 = Magenta +| 15-1 = Hardened Magenta Stained Glass Pane.png +| invimage15 = Hardened Magenta Stained Glass Pane +| group16 = Pink +| 16-1 = Hardened Pink Stained Glass Pane.png +| invimage16 = Hardened Pink Stained Glass Pane +| transparent = Yes +| light = No +| tool = Any tool +| renewable = No +| stackable = Yes (64) +| flammable = No +| waterloggable = Yes +| lavasusceptible = No +}} +A '''hardened stained glass pane''' is the dyed variant of [[hardened glass pane]] obtained by crafting with [[stained glass pane]]s and several [[compound]]s. + +== Obtaining == +=== Breaking === +Unlike a normal stained glass pane, a hardened stained glass pane drops as an [[item]] to be picked up again when broken with any tool or by hand. It also takes significantly longer to break. + +{{breaking row|horizontal=1|Hardened Stained Glass Pane|sprite=Hardened Stained Glass Panes|drop=1}} + +=== Crafting === +{{Crafting +|name= [[Hardened Stained Glass Pane]] +|showdescription=1 +|A1= Aluminum Oxide +|B1= Aluminum Oxide +|C1= Aluminum Oxide +|A2= Matching Stained Glass Pane +|B2= Matching Stained Glass Pane +|C2= Matching Stained Glass Pane +|A3= Boron Trioxide +|B3= Boron Trioxide +|C3= Boron Trioxide +|Output= Matching Hardened Stained Glass Pane,3 +|description=A representation of [[Wikipedia:Borosilicate glass#Alkaline-earth-containing or aluminoborosilicate glasses|alumino-borosilicate glass]].{{only|bedrock|education}} +|type= Decoration block +}} + +== Sounds == +{{Sound table/Block/Glass/BE}} + +== Data values == +=== ID === +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Hardened White Stained Glass Pane +|spritetype=block +|nameid=hard_white_stained_glass_pane +|aliasid=hard_stained_glass_pane / 0 +|id=191 +|translationkey=tile.hard_stained_glass_pane.white.name}} +{{ID table2 +|displayname=Hardened Orange Stained Glass Pane +|spritetype=block +|nameid=hard_orange_stained_glass_pane +|aliasid=hard_stained_glass_pane / 1 +|id=-658 +|translationkey=tile.hard_stained_glass_pane.orange.name}} +{{ID table2 +|displayname=Hardened Magenta Stained Glass Pane +|spritetype=block +|nameid=hard_magenta_stained_glass_pane +|aliasid=hard_stained_glass_pane / 2 +|id=-659 +|translationkey=tile.hard_stained_glass_pane.magenta.name}} +{{ID table2 +|displayname=Hardened Light Blue Stained Glass Pane +|spritetype=block +|nameid=hard_light_blue_stained_glass_pane +|aliasid=hard_stained_glass_pane / 3 +|id=-660 +|translationkey=tile.hard_stained_glass_pane.light_blue.name}} +{{ID table2 +|displayname=Hardened Yellow Stained Glass Pane +|spritetype=block +|nameid=hard_yellow_stained_glass_pane +|aliasid=hard_stained_glass_pane / 4 +|id=-661 +|translationkey=tile.hard_stained_glass_pane.yellow.name}} +{{ID table2 +|displayname=Hardened Lime Stained Glass Pane +|spritetype=block +|nameid=hard_lime_stained_glass_pane +|aliasid=hard_stained_glass_pane / 5 +|id=-662 +|translationkey=tile.hard_stained_glass_pane.lime.name}} +{{ID table2 +|displayname=Hardened Pink Stained Glass Pane +|spritetype=block +|nameid=hard_pink_stained_glass_pane +|aliasid=hard_stained_glass_pane / 6 +|id=-663 +|translationkey=tile.hard_stained_glass_pane.pink.name}} +{{ID table2 +|displayname=Hardened Gray Stained Glass Pane +|spritetype=block +|nameid=hard_gray_stained_glass_pane +|aliasid=hard_stained_glass_pane / 7 +|id=-664 +|translationkey=tile.hard_stained_glass_pane.gray.name}} +{{ID table2 +|displayname=Hardened Light Gray Stained Glass Pane +|spritetype=block +|nameid=hard_light_gray_stained_glass_pane +|aliasid=hard_stained_glass_pane / 8 +|id=-665 +|translationkey=tile.hard_stained_glass_pane.silver.name}} +{{ID table2 +|displayname=Hardened Cyan Stained Glass Pane +|spritetype=block +|nameid=hard_cyan_stained_glass_pane +|aliasid=hard_stained_glass_pane / 9 +|id=-666 +|translationkey=tile.hard_stained_glass_pane.cyan.name}} +{{ID table2 +|displayname=Hardened Purple Stained Glass Pane +|spritetype=block +|nameid=hard_purple_stained_glass_pane +|aliasid=hard_stained_glass_pane / 10 +|id=-667 +|translationkey=tile.hard_stained_glass_pane.purple.name}} +{{ID table2 +|displayname=Hardened Blue Stained Glass Pane +|spritetype=block +|nameid=hard_blue_stained_glass_pane +|aliasid=hard_stained_glass_pane / 11 +|id=-668 +|translationkey=tile.hard_stained_glass_pane.blue.name}} +{{ID table2 +|displayname=Hardened Brown Stained Glass Pane +|spritetype=block +|nameid=hard_brown_stained_glass_pane +|aliasid=hard_stained_glass_pane / 12 +|id=-669 +|translationkey=tile.hard_stained_glass_pane.brown.name}} +{{ID table2 +|displayname=Hardened Green Stained Glass Pane +|spritetype=block +|nameid=hard_green_stained_glass_pane +|aliasid=hard_stained_glass_pane / 13 +|id=-670 +|translationkey=tile.hard_stained_glass_pane.green.name}} +{{ID table2 +|displayname=Hardened Red Stained Glass Pane +|spritetype=block +|nameid=hard_red_stained_glass_pane +|aliasid=hard_stained_glass_pane / 14 +|id=-671 +|translationkey=tile.hard_stained_glass_pane.red.name}} +{{ID table2 +|displayname=Hardened Black Stained Glass Pane +|spritetype=block +|nameid=hard_black_stained_glass_pane +|aliasid=hard_stained_glass_pane / 15 +|id=-672 +|translationkey=tile.hard_stained_glass_pane.black.name +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[File:Hardened White Stained Glass Pane BE1.png|32px]] [[File:Hardened Light Gray Stained Glass Pane BE1.png|32px]] [[File:Hardened Gray Stained Glass Pane BE1.png|32px]] [[File:Hardened Black Stained Glass Pane BE1.png|32px]] [[File:Hardened Brown Stained Glass Pane BE1.png|32px]] [[File:Hardened Red Stained Glass Pane BE1.png|32px]] [[File:Hardened Orange Stained Glass Pane BE1.png|32px]] [[File:Hardened Yellow Stained Glass Pane BE1.png|32px]] [[File:Hardened Lime Stained Glass Pane BE1.png|32px]] [[File:Hardened Green Stained Glass Pane BE1.png|32px]] [[File:Hardened Cyan Stained Glass Pane BE1.png|32px]] [[File:Hardened Light Blue Stained Glass Pane BE1.png|32px]] [[File:Hardened Blue Stained Glass Pane BE1.png|32px]] [[File:Hardened Purple Stained Glass Pane BE1.png|32px]] [[File:Hardened Magenta Stained Glass Pane BE1.png|32px]] [[File:Hardened Pink Stained Glass Pane BE1.png|32px]] Added hardened stained glass panes.}} +|{{HistoryLine||1.20.60|dev=Preview 1.20.60.24|The different [[block states]] for the hard_stained_glass_pane ID have now been split up into their own IDs.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.21|Hardened stained glass panes now appear in the [[Creative inventory]] when the Education edition toggle is on.}} +|{{HistoryLine|education}} +|{{HistoryLine||1.0.27|[[File:Hardened White Stained Glass Pane BE1.png|32px]] [[File:Hardened Light Gray Stained Glass Pane BE1.png|32px]] [[File:Hardened Gray Stained Glass Pane BE1.png|32px]] [[File:Hardened Black Stained Glass Pane BE1.png|32px]] [[File:Hardened Brown Stained Glass Pane BE1.png|32px]] [[File:Hardened Red Stained Glass Pane BE1.png|32px]] [[File:Hardened Orange Stained Glass Pane BE1.png|32px]] [[File:Hardened Yellow Stained Glass Pane BE1.png|32px]] [[File:Hardened Lime Stained Glass Pane BE1.png|32px]] [[File:Hardened Green Stained Glass Pane BE1.png|32px]] [[File:Hardened Cyan Stained Glass Pane BE1.png|32px]] [[File:Hardened Light Blue Stained Glass Pane BE1.png|32px]] [[File:Hardened Blue Stained Glass Pane BE1.png|32px]] [[File:Hardened Purple Stained Glass Pane BE1.png|32px]] [[File:Hardened Magenta Stained Glass Pane BE1.png|32px]] [[File:Hardened Pink Stained Glass Pane BE1.png|32px]] Added hardened stained glass panes.}} +|{{HistoryLine||1.21.03|dev=Preview 1.20.60.0|The different [[block states]] for the hard_stained_glass_pane ID have now been split up into their own IDs.}} +|{{HistoryLine||1.21.03|dev=Preview 1.21.01.0|Hardened stained glass panes now appear in the [[Creative inventory]].}} +}} + +== Issues == +{{Issue list|projects=mcpe}} + +== Trivia == +* "Hardened Light Blue Stained Glass Pane" and "Hardened Light Gray Stained Glass Pane" each hold the record for the longest name of any block in any version of ''[[Minecraft]]'', both at 33 characters excluding spaces (38 including spaces). +** The record holders outside of the ''[[Minecraft Education]]'' are the "[[Cracked Polished Blackstone Bricks]]" and "[[Polished Blackstone Pressure Plate]]", both at 31 characters excluding spaces (34 including spaces). + +== See also == +* {{BlockLink|Hardened Glass Pane}} +* {{BlockLink|Hardened Stained Glass}} +* {{BlockLink|Stained Glass}} +* {{BlockLink|id=Stained Glass Panes|Stained Glass Pane}} + +== Navigation == +{{Navbox blocks|decoration}} +{{Navbox Education|exclusive}} + +[[Category:Manufactured blocks]] +[[Category:Minecraft Education blocks]] + +[[pt:Painel de Vidro Temperado Tingido]] diff --git a/wiki_backup/Poisonous Potato Ore.txt b/wiki_backup/Poisonous Potato Ore.txt new file mode 100644 index 0000000..ce9232e --- /dev/null +++ b/wiki_backup/Poisonous Potato Ore.txt @@ -0,0 +1,79 @@ +{{Joke feature}} +{{Infobox block +| image = +Poisonous Potato Ore.png|Poisonous Potato Ore +Deepslate Poisonous Potato Ore.png|Deepslate Poisonous Potato Ore + +| invimage = Poisonous Potato Ore +| invimage2 = Deepslate Poisonous Potato Ore +| transparent = No +| light = No +| tool = Wooden Pickaxe +| renewable = No +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| hardness = +'''Poisonous Potato Ore''': {{Hardness values|Poisonous Potato Ore}}
+'''Deepslate Poisonous Potato Ore''': {{Hardness values|Deepslate Poisonous Potato Ore}} +}} +{{About|the ore|the food|Poisonous Potato|the food block|Poisonous Potato Block}} + +'''Poisonous potato ore''' is a joke block added in [[24w14potato]]. It's an [[ore]] that generates in the [[Overworld]], and contains 1 [[poisonous potato]]. + +'''Deepslate poisonous potato ore''' is a variant of poisonous potato ore that can generate in [[deepslate]] and [[tuff]] blobs. + +== Obtaining == +=== Breaking === +The poisonous potato ore block itself (rather than its [[poisonous potato]] drops) can be obtained by mining it with an [[pickaxe]] that has the [[Silk Touch]] enchantment. The maximum amount of poisonous potatoes dropped can be increased with [[Fortune]]. Fortune I gives a {{frac|1|3}} chance for 2 poisonous potatoes, averaging 1.33 poisonous potatoes, Fortune II gives a 25% chance (each) to give 2 or 3 poisonous potatoes, averaging 1.75 poisonous potatoes, and Fortune III gives a 20% chance (each) to give 2, 3, or 4 poisonous potatoes, averaging 2.2 poisonous potatoes. + +Poisonous potato ore blocks also have an additional 5% chance to drop a [[poisonous potato plant]] regardless of Fortune level. + +{{Breaking row +|Poisonous Potato Ore; Deepslate Poisonous Potato Ore +|link=none; none +|Pickaxe; Pickaxe +|Stone; Stone +|horizontal=1 +}} + +=== Natural generation === +Poisonous potato ore generates underground in the Overworld. + +== Usage == +=== Smelting ingredient === +{{smelting +| showname = 1 +| Poisonous Potato Ore; Deepslate Poisonous Potato Ore +| Poisonous Potato +| 1 +}} + +=== Note blocks === +Poisonous potato ore can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +=== Stone === +{{Sound table/Block/Stone/JE}} + +=== Deepslate === +{{Sound table/Block/Deepslate/JE}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||24w14potato|[[File:Poisonous Potato Ore.png|32px]][[File:Deepslate Poisonous Potato Ore.png|32px]] Added the poisonous potato ore and its deepslate variant.}} +}} + +== Issues == +{{April Fools issue list}} + +== Navigation == +{{Navbox blocks|Joke}} +{{Navbox jokes|24w14potato}} + +[[Category:Joke blocks]] +[[Category:Ore]] +[[Category:Natural blocks]] + +[[ja:Poisonous Potato Ore]] diff --git a/wiki_backup/Polished Blackstone Stairs.txt b/wiki_backup/Polished Blackstone Stairs.txt new file mode 100644 index 0000000..345075b --- /dev/null +++ b/wiki_backup/Polished Blackstone Stairs.txt @@ -0,0 +1,119 @@ +{{Infobox block +| image = Polished Blackstone Stairs.png +| invimage = Polished Blackstone Stairs +| stackable = Yes +| maxStack = 64 +| tool = Wooden Pickaxe +| renewable = Yes +| light = No +| transparent = Partial (blocks light){{only|je|short=1}}
Yes{{only|be|short=1}} +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +'''Polished blackstone stairs''' are a [[polished blackstone]] variant of the [[stairs]]. + +== Obtaining == +=== Breaking === +Polished blackstone stairs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. + +{{breaking row +|Polished Blackstone Stairs +|Pickaxe +|Wooden +|item=1 +|link=none +|horizontal=1 +}} + +=== Natural generation === +Polished blackstone stairs generate as part of [[ruined portal]]s in [[the Nether]]. + +=== Crafting === +{{Crafting +|A1= Polished Blackstone +|A2= Polished Blackstone +|B2= Polished Blackstone +|A3= Polished Blackstone +|B3= Polished Blackstone +|C3= Polished Blackstone +|Output= Polished Blackstone Stairs,4 +|type= Building block +}} + +=== Stonecutting === +{{Stonecutting +|Blackstone; Polished Blackstone +|Polished Blackstone Stairs +}} + +== Usage == +{{for|information about the placement mechanics of all stairs|Stairs#Usage}} + +=== Note blocks === +Polished blackstone stairs can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Polished Blackstone Stairs +|spritetype=block +|nameid=polished_blackstone_stairs +|blocktags=stairs, mineable/pickaxe +|itemtags=stairs +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Polished Blackstone Stairs +|spritetype=block +|nameid=polished_blackstone_stairs +|id=547 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Stairs/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.16|dev=20w15a|[[File:Polished Blackstone Stairs (N) JE1 BE1.png|32px]] Added polished blackstone stairs.}} +|{{HistoryLine|||dev=20w16a|Polished blackstone stairs now generate as part of [[ruined portal]]s.}} +|{{HistoryLine||1.16.2|dev=20w28a|Polished blackstone stairs are now [[renewable resource|renewable]] as [[piglin]]s have an 8.71% chance to [[trading|trade]] 8-16 blackstone during [[bartering]].}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|[[File:Polished Blackstone Stairs (N) JE1 BE1.png|32px]] Added polished blackstone stairs.}} +|{{HistoryLine|||dev=beta 1.16.0.59|Polished blackstone stairs now generate as part of [[ruined portal]]s.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness of polished blackstone stairs from 1.5 to 2.}} +}} + +== Issues == +{{issue list}} + +== Navigation == +{{Navbox blackstone}} +{{Navbox stairs}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Stairs]] + +[[fr:Roche noire]] +[[ja:磨かれたブラックストーンの階段]] +[[pt:Escadas de pedra-negra polida]] diff --git a/wiki_backup/Polished Deepslate Stairs.txt b/wiki_backup/Polished Deepslate Stairs.txt new file mode 100644 index 0000000..157a941 --- /dev/null +++ b/wiki_backup/Polished Deepslate Stairs.txt @@ -0,0 +1,118 @@ +{{Infobox block +| image = Polished Deepslate Stairs.png +| invimage = Polished Deepslate Stairs +| stackable = Yes +| maxStack = 64 +| tool = Wooden Pickaxe +| renewable = No +| light = No +| transparent = Partial (blocks light){{only|je|short=1}}
Yes{{only|be|short=1}} +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +'''Polished deepslate stairs''' are a [[polished deepslate]] variant of the [[stairs]]. + +== Obtaining == +=== Breaking === +Polished deepslate stairs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. + +{{breaking row +|Polished Deepslate Stairs +|Pickaxe +|Wooden +|item=1 +|link=none +|horizontal=1 +}} + +=== Natural generation === +Polished deepslate stairs generate as part of [[Ancient City|ancient cities]]. + +=== Crafting === +{{Crafting +|A1= Polished Deepslate +|A2= Polished Deepslate +|B2= Polished Deepslate +|A3= Polished Deepslate +|B3= Polished Deepslate +|C3= Polished Deepslate +|Output= Polished Deepslate Stairs,4 +|type= Building block +}} + +=== Stonecutting === +{{Stonecutting +|Cobbled Deepslate; Polished Deepslate +|Polished Deepslate Stairs +}} + +== Usage == +{{for|information about the placement mechanics of all stairs|Stairs#Usage}} + +=== Note blocks === +Polished deepslate stairs can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Polished_deepslate}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Polished Deepslate Stairs +|spritetype=block +|nameid=polished_deepslate_stairs +|blocktags=stairs, mineable/pickaxe +|itemtags=stairs +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Polished Deepslate Stairs +|spritetype=block +|nameid=polished_deepslate_stairs +|id=640 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Stairs/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=21w07a|[[File:Polished Deepslate Stairs JE1.png|32px]] Added polished grimstone stairs.}} +|{{HistoryLine|||dev=21w08a|"Polished Grimstone Stairs" have been renamed to "Polished Deepslate Stairs". +|[[File:Polished Deepslate Stairs JE2.png|32px]] The texture of polished deepslate stairs has been changed.}} +|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Polished deepslate stairs now generate as part of [[Ancient City|ancient cities]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|[[File:Polished Deepslate Stairs JE2.png|32px]] Added polished deepslate stairs.}} +|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.33|Polished deepslate stairs now generate as part of [[Ancient City|ancient cities]].}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the [[Explosion#Blast resistance|blast resistance]] of polished deepslate stairs from 3.6 to 6.}} +}} + +== Issues == +{{Issue list}} + +== Navigation == +{{Navbox deepslate}} +{{Navbox stairs}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Stairs]] + +[[ja:磨かれた深層岩の階段]] +[[pt:Escadas de ardósia polida]] diff --git a/wiki_backup/Potted Mangrove Propagule.txt b/wiki_backup/Potted Mangrove Propagule.txt new file mode 100644 index 0000000..e3fe018 --- /dev/null +++ b/wiki_backup/Potted Mangrove Propagule.txt @@ -0,0 +1,546 @@ +{{About|the plant-holding block, which could be referred to as a "planter"|the achievement|Pot Planter|the plant-placing mob|Villager}} +{{For|other pots|Pot}} +{{Infobox block +| image1 = Flower Pot.png +| image1caption = Java Edition +| image2 = Flower Pot BE.png +| image2caption = Bedrock Edition +| invimage = Flower Pot +| extratext = View [[#Gallery|all renders]] +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = Yes (64) +| waterloggable = {{jebe|No|Yes}} +| flammable = No +| lavasusceptible = No +}} +A '''flower pot''' is a decorative [[block]] that can contain flowers, bamboo, saplings, cacti, mushrooms, fungi, and other small plants. + +== Obtaining == +=== Breaking === +Flower pots can be [[instant mining|mined instantly]] using any [[tool]] or without a tool. + +A flower pot drops itself as an [[item]] (any [[plant]] or [[mushroom]] in it separately) when pushed by a [[piston]] or washed away with [[water]]. +{{Breaking row|Flower Pot|horizontal=1}} + +=== Natural generation === +Flower pots naturally generate in [[witch hut]]s where they contain a red [[mushroom]], the basement of [[igloo]]s where they contain a [[cactus]], and in [[woodland mansion]]s, where they contain birch [[sapling]]s, dark oak saplings, dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies. + +Flower pots containing a dandelion can be found in some [[plains]] and [[savanna]] [[village]] houses. Flower pots containing a cactus or a dead bush can be found in some [[desert]] village houses. Flower pots containing a spruce sapling can be found in [[taiga]] village mason houses. Flower pots containing a poppy can be found in taiga village churches. + +[[Lava]] can flow into the space of a flower pot, destroying it. + +Flower pots with [[dead bush]]es can generate inside [[trial chamber]]s. + +=== Generated loot === +{{LootChestItem|flower-pot}} + +=== Crafting === +{{Crafting +|A2= Brick +|C2= Brick +|B3= Brick +|Output= Flower Pot +|type= Decoration block +}} + +== Usage == +A flower pot can be used to hold [[mushroom]]s, [[fungi]], and various [[plant]]s. Plants that can be {{control|placed}} in a pot include any one-block-high [[flower]]s, [[sapling]]s, [[fern]]s, [[dead bush]]es, [[cacti]], [[bamboo]], [[azalea]]s, [[mangrove propagule]], [[warped roots]] and [[crimson roots]]. + +{{IN|je}}, flower pots can be placed on any block or over [[air]].{{bug|MC-127036|||WAI}} + +{{IN|be}}, they must be placed on top of a full-[[block]] top surface, or the top of a [[fence]], stone [[wall]], or [[hopper]]. They cannot be placed on [[slab]]s and [[stairs]] unless those blocks are upside-down. Pots may also be placed on an upward facing trapdoor, although the pot breaks if the trapdoor is opened. + +Flower pots are {{frac|3|8}} of a block high and can be stepped on. It is not possible to walk from the top of a flower pot onto a full sized block without jumping. It is possible to jump from a flower pot onto a fence. + +The plant or fungus can be removed from the flower pot by pressing {{control|use}}. This places the item directly back into the player's inventory.{{bug|MC-169496|||WAI}} + +They can be used to display cacti and wither roses without inheriting their damaging properties.{{bug|MC-2241|||WAI}}{{bug|MC-138024|||WAI}} + +Potted [[warped fungus]] can be used to repel [[hoglin]]s. + +== Sounds == +{{Sound table/Block/Normal}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Flower Pot +|spritetype=block +|nameid=flower_pot +|blocktags=flower_pots +|translationkey=block.minecraft.flower_pot,item.minecraft.flower_pot}} +{{ID table +|displayname=Potted Dandelion +|spritetype=block +|nameid=potted_dandelion +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Poppy +|spritetype=block +|nameid=potted_poppy +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Blue Orchid +|spritetype=block +|nameid=potted_blue_orchid +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Allium +|spritetype=block +|nameid=potted_allium +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Azure Bluet +|spritetype=block +|nameid=potted_azure_bluet +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Red Tulip +|spritetype=block +|nameid=potted_red_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Orange Tulip +|spritetype=block +|nameid=potted_orange_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted White Tulip +|spritetype=block +|nameid=potted_white_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Pink Tulip +|spritetype=block +|nameid=potted_pink_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Oxeye Daisy +|spritetype=block +|nameid=potted_oxeye_daisy +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Cornflower +|spritetype=block +|nameid=potted_cornflower +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Lily of the Valley +|spritetype=block +|nameid=potted_lily_of_the_valley +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Wither Rose +|spritetype=block +|nameid=potted_wither_rose +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Torchflower +|spritetype=block +|nameid=potted_torchflower +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Oak Sapling +|spritetype=block +|nameid=potted_oak_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Spruce Sapling +|spritetype=block +|nameid=potted_spruce_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Birch Sapling +|spritetype=block +|nameid=potted_birch_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Jungle Sapling +|spritetype=block +|nameid=potted_jungle_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Acacia Sapling +|spritetype=block +|nameid=potted_acacia_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Dark Oak Sapling +|spritetype=block +|nameid=potted_dark_oak_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Cherry Sapling +|spritetype=block +|nameid=potted_cherry_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Red Mushroom +|spritetype=block +|nameid=potted_red_mushroom +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Brown Mushroom +|spritetype=block +|nameid=potted_brown_mushroom +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Fern +|spritetype=block +|nameid=potted_fern +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Dead Bush +|spritetype=block +|nameid=potted_dead_bush +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Cactus +|spritetype=block +|nameid=potted_cactus +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Bamboo +|spritetype=block +|nameid=potted_bamboo +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Azalea +|spritetype=block +|nameid=potted_azalea_bush +|blocktags=flower_pots +|spritename=potted azalea bush +|form=block}} +{{ID table +|displayname=Potted Flowering Azalea +|spritetype=block +|nameid=potted_flowering_azalea_bush +|blocktags=flower_pots +|spritename=potted flowering azalea bush +|form=block}} +{{ID table +|displayname=Potted Crimson Fungus +|spritetype=block +|nameid=potted_crimson_fungus +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Warped Fungus +|spritetype=block +|nameid=potted_warped_fungus +|blocktags=flower_pots, hoglin_repellents +|form=block}} +{{ID table +|displayname=Potted Crimson Roots +|spritetype=block +|nameid=potted_crimson_roots +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Warped Roots +|spritetype=block +|nameid=potted_warped_roots +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Mangrove Propagule +|spritetype=block +|nameid=potted_mangrove_propagule +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Pale Oak Sapling +|spritetype=block +|nameid=potted_pale_oak_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Open Eyeblossom +|spritetype=block +|nameid=potted_open_eyeblossom +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Closed Eyeblossom +|spritetype=block +|nameid=potted_closed_eyeblossom +|blocktags=flower_pots +|form=block +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Flower Pot +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block +|spritename=flower-pot +|spritetype=block +|nameid=flower_pot +|id=140 +|form=block +|itemform=item.flower_pot +|translationkey=-}} +{{ID table +|displayname=Item +|spritename=flower-pot +|spritetype=item +|nameid=flower_pot +|id=514 +|form=item +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{IN|be}}, flower pots use the following block states: + +{{/BS}} + +=== Block data === +{{IN|bedrock}}, flower pots have a block entity associated with them that holds additional data about the block. + +See [[Bedrock Edition level format/Block entity format]]. + +== Achievements == +{{load achievements|Pot Planter}} + +== History == +{{needs updating|section=1|Missing {{BE}} information from after 1.17.10.}} +{{info needed section|Java Edition potted eyeblossom addition}} +{{HistoryTable +|{{HistoryLine||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[Dinnerbone]] tweeted the first image of flower pots.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w34a|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Rose JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Dead Bush JE1.png|32px]]
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots. +|At this point, plants inside of flower pots rendered much like they do outside of flower pots, not being subject to directional shading.}} +|{{HistoryLine|||dev=12w40a|A potted [[red mushroom]] can now be found on one window of a [[witch hut]].}} +|{{HistoryLine||1.7.2|dev=13w36a|[[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] Allium, azure bluet, oxeye daisies, blue orchids, red tulips, orange tulips, white tulips and pink tulips can now be placed in flower pots. +|[[File:Potted Poppy JE1.png|32px]] As the rose has been replaced with the poppy, the potted rose is also now replaced with the potted poppy as a result. +|Flower pots can no longer use data values because more than 15 plants can be potted, it now has a [[block entity]] instead. +|[[File:Potted Green Shrub.png|32px]] [[File:Potted Cobweb JE1.png|32px]] Due to the tile entity handling, it is now possible to place any [[block]] inside of a flower pot via NBT editors. However, at this point, with the ones possible in vanilla [[Survival]] aside, only [[grass]], [[shrub|green shrub]]s, and [[cobweb]]s actually render. +|[[File:Potted Grass JE1.png|32px]] Potted grass now exists can be placed in flower pots using [[commands]]. +|[[File:Potted Grass (no tint) JE1.png|32px]] [[File:Potted Fern (no tint) JE1.png|32px]] Potted shrubs, grass, and ferns must now have block data value 11 to display biome colors, otherwise rendering as default/gray.}} +|{{HistoryLine|||dev=13w37a|Added {{cmd|setblock}}, allowing for the aforementioned potted plants to be obtained without map editing.}} +|{{HistoryLine|||dev=13w43a|[[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] Acacia sapling and dark oak saplings can now be placed in flower pots.}} +|{{HistoryLine||1.8|dev=14w06a|Many more blocks (almost all full cubes) placed into a flower pot by modifying the block entity now render, if in somewhat buggy fashion, as the texture is in a cross shape. {{LoadPage|Flower Pot/1.8 development gallery/14w06a|Click show to display all of the applicable blocks.|b}} +|[[File:Potted Cactus JE2.png|32px]] Potted cacti now appear as a cross formed of their bottom texture inside of a pot.{{bug|MC-47469}}}} +|{{HistoryLine|||dev=14w06b|Further blocks now render in flower pots than did in the previous snapshot. {{LoadPage|Flower Pot/1.8 development gallery/14w06b|Click show to display all of the applicable blocks.|b}} +|[[File:Potted Cactus JE3.png|32px]] The accidental potted cactus model change has been reverted.}} +|{{HistoryLine|||dev=14w07a|[[File:Potted Iron Trapdoor.png|32px]] The newly added [[iron trapdoor]] also renders in flower pots when created with commands.}} +|{{HistoryLine|||dev=14w17a|[[File:Flower Pot JE2.png|32px]] [[File:Potted Dandelion JE2.png|32px]] [[File:Potted Allium JE2.png|32px]] [[File:Potted Azure Bluet JE2.png|32px]] [[File:Potted Oxeye Daisy JE2.png|32px]] [[File:Potted Blue Orchid JE2.png|32px]] [[File:Potted Poppy JE2.png|32px]] [[File:Potted Red Tulip JE2.png|32px]] [[File:Potted Orange Tulip JE2.png|32px]] [[File:Potted White Tulip JE2.png|32px]] [[File:Potted Pink Tulip JE2.png|32px]] [[File:Potted Red Mushroom JE2.png|32px]] [[File:Potted Brown Mushroom JE2.png|32px]] [[File:Potted Oak Sapling JE2.png|32px]] [[File:Potted Birch Sapling JE2.png|32px]] [[File:Potted Spruce Sapling JE2.png|32px]] [[File:Potted Jungle Sapling JE2.png|32px]] [[File:Potted Acacia Sapling JE2.png|32px]] [[File:Potted Dark Oak Sapling JE2.png|32px]] [[File:Potted Cactus JE4.png|32px]] [[File:Potted Fern JE2.png|32px]] [[File:Potted Dead Bush JE2.png|32px]] The flower pot model and rendering has changed. The insides are now subject to directional shading, rather than being fully lit, much like the changes made to [[hopper]]s and [[cauldron]]s in 14w10a. In addition, the outer face (as well as the cuboids comprising the cactus in potted cactus) are no longer subject to ambient occlusion. The potted cactus also now uses the side texture on the top face, rather than the top texture. +|Invalid blocks no longer render inside flower pots. This also includes cobweb and grass.}} +|{{HistoryLine|||dev=14w25a|[[File:Potted Dandelion JE3.png|32px]] [[File:Potted Allium JE3.png|32px]] [[File:Potted Azure Bluet JE3.png|32px]] [[File:Potted Oxeye Daisy JE3.png|32px]] [[File:Potted Blue Orchid JE3.png|32px]] [[File:Potted Poppy JE3.png|32px]] [[File:Potted Red Tulip JE3.png|32px]] [[File:Potted Orange Tulip JE3.png|32px]] [[File:Potted White Tulip JE3.png|32px]] [[File:Potted Pink Tulip JE3.png|32px]] [[File:Potted Red Mushroom JE3.png|32px]] [[File:Potted Brown Mushroom JE3.png|32px]] [[File:Potted Oak Sapling JE3.png|32px]] [[File:Potted Birch Sapling JE3.png|32px]] [[File:Potted Spruce Sapling JE3.png|32px]] [[File:Potted Jungle Sapling JE3.png|32px]] [[File:Potted Acacia Sapling JE3.png|32px]] [[File:Potted Dark Oak Sapling JE3.png|32px]] [[File:Potted Fern JE3.png|32px]] [[File:Potted Dead Bush JE3.png|32px]] Potted cross shaped objects are now affected by directional shading.{{bug|MC-129826||["shade": false] is missing from potted cross models, resulting in most potted plants appearing darker than they should|Fixed}}}} +|{{HistoryLine|||dev=14w26a|The flower pot generated in the window of [[witch hut]]s is now empty.{{bug|MC-63820|||Fixed}}}} +|{{HistoryLine||1.9|dev=15w43a|A potted cactus can now be found on a table in [[igloo]] basements.}} +|{{HistoryLine||1.11|dev=16w32a|The block entity ID of flower pots has been changed from FlowerPot to flower_pot.}} +|{{HistoryLine|||dev=16w39a|Potted plants can now be removed from flower pots by pressing {{control|use}}. +|Flower pots now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The different block states for the flower_pot ID have been split up into their own IDs. +|Flower pots are no longer block entities. +|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 140, and the item's was 390. +|The flower pot in the window of [[witch hut]]s now once again has a red mushroom inside.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Flower Pot JE3.png|32px]] [[File:Potted Dandelion JE4.png|32px]] [[File:Potted Poppy JE4.png|32px]] [[File:Potted Allium JE4.png|32px]] [[File:Potted Azure Bluet JE4.png|32px]] [[File:Potted Oxeye Daisy JE4.png|32px]] [[File:Potted Blue Orchid JE4.png|32px]] [[File:Potted Red Tulip JE4.png|32px]] [[File:Potted Orange Tulip JE4.png|32px]] [[File:Potted White Tulip JE4.png|32px]] [[File:Potted Pink Tulip JE4.png|32px]] [[File:Potted Red Mushroom JE4.png|32px]] [[File:Potted Brown Mushroom JE4.png|32px]] [[File:Potted Oak Sapling JE4.png|32px]] [[File:Potted Birch Sapling JE4.png|32px]] [[File:Potted Spruce Sapling JE4.png|32px]] [[File:Potted Jungle Sapling JE4.png|32px]] [[File:Potted Acacia Sapling JE4.png|32px]] [[File:Potted Dark Oak Sapling JE4.png|32px]] [[File:Potted Cactus JE5.png|32px]] [[File:Potted Fern JE4.png|32px]] [[File:Potted Dead Bush JE4.png|32px]]
[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots and their contained plants have been changed. +|[[File:Potted Cornflower JE1 BE1.png|32px]] [[File:Potted Lily of the Valley JE1 BE1.png|32px]] [[File:Potted Wither Rose JE1 BE1.png|32px]] [[File:Potted Bamboo JE1 BE1.png|32px]] Cornflower, lily of the valley, wither rose and [[bamboo]] can now be placed in flower pots.}} +|{{HistoryLine|||dev=18w44a|[[File:Potted Cactus JE6.png|32px]] The texture of potted cacti has been changed.}} +|{{HistoryLine|||dev=18w47b|[[File:Potted Poppy JE5.png|32px]] The texture of potted poppies has been changed.}} +|{{HistoryLine|||dev=18w49a|Flower pots can now be found in [[chest]]s in [[village]] mason houses.}} +|{{HistoryLine|||dev=19w11a|Flower pots have become [[renewable]], as mason [[villager]]s now sell [[brick]]s.}} +|{{HistoryLine||1.16|dev=20w06a|The model of flower pots has been fixed and has been given an underside, which has changed the model from [[File:Flower Pot UNKVER2 (facing NWU).png|32px]] to [[File:Flower Pot UNKVER3 (facing NWU).png|32px]].}} +|{{HistoryLine|||dev=20w09a|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]], and [[crimson roots|crimson]] and [[warped roots]] can now be placed in flower pots. +|The model for potted plants has been fixed, so the bottom face now renders,{{bug|MC-170842}} which has changed the model from [[File:Potted Dandelion UNKVER1 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER1 (facing NWU).png|32px]] [[File:Potted Allium UNKVER1 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER1 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER1 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER1 (facing NWU).png|32px]] [[File:Potted Fern UNKVER1 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER1 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER1 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER1 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER1 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER1 (facing NWU).png|32px]] to [[File:Potted Dandelion UNKVER2 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER2 (facing NWU).png|32px]] [[File:Potted Allium UNKVER2 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER2 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER2 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER2 (facing NWU).png|32px]] [[File:Potted Fern UNKVER2 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER2 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER2 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER2 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER2 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER2 (facing NWU).png|32px]].}} +|{{HistoryLine|||dev=20w11a|[[File:Potted Bamboo UNKVER3 (facing NWU).png|32px]] An unneeded face has been removed from potted bamboo to solve a z-fighting issue.{{bug|MC-173156}}}} +|{{HistoryLine|||dev=Pre-release 3|[[File:Potted Cactus JE7.png|32px]] [[File:Potted Cactus UNKVER3 (facing NWU).png|32px]] The model of the potted cacti has been changed. The top face now uses the top texture of cactus, rather than the side texture and the bottom face has been changed to the top texture of the flower pot.}} +|{{HistoryLine||1.16.2|dev=20w28a|[[File:Potted Cactus UNKVER4 (facing NWU).png|32px]] The model of the potted cactus no longer has a hole in the bottom, although the texture is stretched.}} +|{{HistoryLine||1.17|dev=Pre-release 1|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots. +|[[File:Potted Flowering Azalea (plant texture) JE1.png|32px]] Potted flowering azalea has its own unused plant texture but uses the normal variant for consistency with non-potted flowering azaleas: [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] [[File:Flowering Azalea (bottom) JE2 BE2.png|32px]]}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Potted Mangrove Propagule JE1.png|32px]] [[Mangrove propagule]]s can now be placed in flower pots.}} +|{{HistoryLine|||dev=22w18a|[[File:Potted Mangrove Propagule JE2.png|32px]] The western element of the flower pot in potted mangrove propagules has been deleted.{{bug|MC-251355}}}} +|{{HistoryLine|||dev=Pre-release 1|[[File:Potted Mangrove Propagule JE1.png|32px]] The aforementioned western element has been restored.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Potted Torchflower JE1.png|32px]] [[File:Potted Cherry Sapling JE1.png|32px]] [[Torchflower]]s and [[cherry sapling]]s can now be placed in flower pots.}} +|{{HistoryLine|||dev=1.19.4-pre2|Changed the texture of potted cherry saplings.}} +|{{HistoryLine||1.20|dev=23w12a|Potted torchflowers and cherry saplings are now available without using the "Update 1.20" experimental data pack.|Flower pots can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine|||dev=23w13a|[[File:Potted Flowering Azalea JE2.png|32px]] Flowering azalea now uses its own plant texture, changing appearance from [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] to [[File:Potted Flowering Azalea (bottom) JE2.png|32px]] and breaking consistency with non-potted flowering azaleas.{{bug|MC-230916}}}} +|{{HistoryLine|||dev=23w16a|Flower pots no longer generate in [[suspicious sand]] in [[trail ruins]]. +|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; flower pots are now in the common loot.}} +|{{HistoryLine||1.21.2|dev=24w33a|[[File:Potted Acacia Sapling JE5.png|32px]] [[File:Potted Allium JE5.png|32px]] [[File:Potted Azure Bluet JE5.png|32px]] [[File:Potted Birch Sapling JE5.png|32px]] [[File:Potted Blue Orchid JE5.png|32px]] [[File:Potted Brown Mushroom JE5.png|32px]] [[File:Potted Cherry Sapling JE3.png|32px]] [[File:Potted Cornflower JE2.png|32px]] [[File:Potted Crimson Fungus JE2.png|32px]] [[File:Potted Crimson Roots JE2.png|32px]] [[File:Potted Dandelion JE5.png|32px]] [[File:Potted Dark Oak Sapling JE5.png|32px]] [[File:Potted Dead Bush JE5.png|32px]] [[File:Potted Fern JE6.png|32px]] [[File:Potted Jungle Sapling JE5.png|32px]] [[File:Potted Lily of the Valley JE2.png|32px]] [[File:Potted Oak Sapling JE5.png|32px]] [[File:Potted Orange Tulip JE5.png|32px]] [[File:Potted Oxeye Daisy JE5.png|32px]] [[File:Potted Pink Tulip JE5.png|32px]] [[File:Potted Poppy JE6.png|32px]] [[File:Potted Red Mushroom JE5.png|32px]] [[File:Potted Red Tulip JE5.png|32px]] [[File:Potted Spruce Sapling JE5.png|32px]] [[File:Potted Torchflower JE2.png|32px]] [[File:Potted Warped Fungus JE2.png|32px]] [[File:Potted Warped Roots JE2.png|32px]] [[File:Potted White Tulip JE5.png|32px]] [[File:Potted Wither Rose JE2.png|32px]]
Cross-models in flower pots (such as saplings or flowers, but excluding mangrove propagules as they use a separate model) are no longer subject to directional shading.}} +|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|[[File:Potted Pale Oak Sapling JE1.png|32px]] Added potted [[pale oak sapling]]s.}} + + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.12.1|dev=build 1|[[File:Flower Pot BE1.png|32px]] [[File:Potted Dandelion BE1.png|32px]] [[File:Potted Red Mushroom BE1.png|32px]] [[File:Potted Brown Mushroom BE1.png|32px]] [[File:Potted Oak Sapling BE1.png|32px]] [[File:Potted Birch Sapling BE1.png|32px]] [[File:Potted Spruce Sapling BE1.png|32px]] [[File:Potted Jungle Sapling BE1.png|32px]] [[File:Potted Cactus BE1.png|32px]] [[File:Potted Fern BE1.png|32px]] [[File:Potted Allium BE1.png|32px]] [[File:Potted Azure Bluet BE1.png|32px]] [[File:Potted Oxeye Daisy BE1.png|32px]] [[File:Potted Blue Orchid BE1.png|32px]] [[File:Potted Poppy BE1.png|32px]] [[File:Potted Red Tulip BE1.png|32px]] [[File:Potted Orange Tulip BE1.png|32px]] [[File:Potted White Tulip BE1.png|32px]] [[File:Potted Pink Tulip BE1.png|32px]] [[File:Potted Acacia Sapling BE1.png|32px]] [[File:Potted Dark Oak Sapling BE1.png|32px]]
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} +|{{HistoryLine||v0.14.0|dev=build 1|Flower pots now generate in [[witch hut]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Flower pots now generate in [[igloo]] basements.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Flower pots now generate naturally in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Potted Dandelion BE2.png|32px]] [[File:Potted Red Mushroom BE2.png|32px]] [[File:Potted Brown Mushroom BE2.png|32px]] [[File:Potted Oak Sapling BE2.png|32px]] [[File:Potted Birch Sapling BE2.png|32px]] [[File:Potted Spruce Sapling BE2.png|32px]] [[File:Potted Jungle Sapling BE2.png|32px]] [[File:Potted Fern BE2.png|32px]] [[File:Potted Allium BE2.png|32px]] [[File:Potted Azure Bluet BE2.png|32px]] [[File:Potted Oxeye Daisy BE2.png|32px]] [[File:Potted Blue Orchid BE2.png|32px]] [[File:Potted Poppy BE2.png|32px]] [[File:Potted Red Tulip BE2.png|32px]] [[File:Potted Orange Tulip BE2.png|32px]] [[File:Potted White Tulip BE2.png|32px]] [[File:Potted Pink Tulip BE2.png|32px]] [[File:Potted Acacia Sapling BE2.png|32px]] [[File:Potted Dark Oak Sapling BE2.png|32px]]
Changed plant model height to fit into 1 block space.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[File:Potted Bamboo BE1.png|32px]] [[Bamboo]] can now be placed in flower pots.}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Potted Cornflower BE1.png|32px]] [[File:Potted Lily of the Valley BE1.png|32px]] Cornflowers and the lily of the valley can now be placed in flower pots.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE2.png|32px]] [[File:Potted Fern BE.jpg|32px]] [[File:Potted Bamboo BE2.png|32px]]
[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed. +|Flower pots now generate in the new [[village]]s.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Flower pots can now be found in [[village]] mason [[chest]]s.}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|[[File:Potted Wither Rose JE1 BE1.png|32px]]{{verify|did they appear this dark in BE?}} [[Wither rose]]s can now be placed in flower pots.}} +|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Potted plants can now be removed from flower pots by pressing {{control|use}}.}} +|{{HistoryLine|||dev=beta 1.16.0.51|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]]{{verify|did they appear this dark in BE?}} Crimson and warped [[fungi]], and [[crimson roots|crimson]] and [[warped roots]] can now be placed in flower pots.}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.21|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.25|[[File:Potted Closed Eyeblossom.png|32px]] [[File:Potted Open Eyeblossom BE1.png|32px]] [[Eyeblossom]]s can now be placed in flower pots.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] [[File:Potted Dead Bush JE3.png|32px]]{{verify|Are these models the ones used in this version?}}
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|A potted [[red mushroom]] can now be found on one window of a [[witch hut]].}} +|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|[[Shrub]]s can now be placed in flower pots.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Shrubs can no longer be placed in flower pots. Potted shrubs in old worlds are retained.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A potted cactus can now be found on a table in [[igloo]] basements.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Potted plants can now be removed from flower pots by pressing {{control|use}}. +|Flower pots now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|[[Observers]] now register changes to flower pots.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.jpg|32px]]
[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} +|{{HistoryLine||1.9.19|Flower pots now generate in [[woodland mansion]]s.}} +}} + + +Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots. +FlowerPot.png|The first image of flower pots, released by [[Dinnerbone]]. +Pots 1-100.png|An [[Java Edition 14w06a|14w06a]] example of some of the blocks that can be placed inside of flower pots, and their rendering. +Pots 1-100b.png|The same arrangement as prior in [[Java Edition 14w06b|14w06b]]. + + +=== Flower pot "item" === +{{:Technical blocks/Flower Pot}} + +== Gallery == +=== Renders === +For a full gallery of the incorrect potted blocks, see [[Flower Pot/1.8 development gallery]]. +==== Flowers ==== + +Potted Dandelion.png|Potted [[Dandelion]] +Potted Poppy.png|Potted [[Poppy]] +Potted Blue Orchid.png|Potted [[Blue Orchid]] +Potted Allium.png|Potted [[Allium]] +Potted Azure Bluet.png|Potted [[Azure Bluet]] +Potted Red Tulip.png|Potted [[Red Tulip]] +Potted Orange Tulip.png|Potted [[Orange Tulip]] +Potted White Tulip.png|Potted [[White Tulip]] +Potted Pink Tulip.png|Potted [[Pink Tulip]] +Potted Oxeye Daisy.png|Potted [[Oxeye Daisy]] +Potted Cornflower.png|Potted [[Cornflower]] +Potted Lily of the Valley.png|Potted [[Lily of the Valley]] +Potted Wither Rose.png|Potted [[Wither Rose]] +Potted Torchflower.png|Potted [[Torchflower]] + +==== Saplings ==== + +Potted Oak Sapling.png|Potted [[Oak Sapling]] +Potted Spruce Sapling.png|Potted [[Spruce Sapling]] +Potted Birch Sapling.png|Potted [[Birch Sapling]] +Potted Jungle Sapling.png|Potted [[Jungle Sapling]] +Potted Acacia Sapling.png|Potted [[Acacia Sapling]] +Potted Dark Oak Sapling.png|Potted [[Dark Oak Sapling]] +Potted Azalea.png|Potted [[Azalea]] +Potted Flowering Azalea.png|Potted [[Flowering Azalea]] +Potted Mangrove Propagule.png|Potted [[Mangrove Propagule]] +Potted Cherry Sapling.png|Potted [[Cherry Sapling]] +Potted Pale Oak Sapling.png|Potted [[Pale Oak Sapling]] + + +==== Mushrooms ==== + +Potted Red Mushroom.png|Potted [[Red Mushroom]] +Potted Brown Mushroom.png|Potted [[Brown Mushroom]] +Potted Crimson Fungus.png|Potted [[Crimson Fungus]] +Potted Warped Fungus.png|Potted [[Warped Fungus]] + + +==== Roots and bushes ==== + +Potted Crimson Roots.png|Potted [[Crimson Roots]] +Potted Warped Roots.png|Potted [[Warped Roots]] +Potted Fern.png|Potted [[Fern]] +Potted Dead Bush.png|Potted [[Dead Bush]] +Potted Cactus.png|Potted [[Cactus]] +Potted Cactus BE.png|Potted [[Cactus]]
([[Bedrock Edition]]) +Potted Bamboo.png|Potted [[Bamboo]] +Potted Bamboo BE.png|Potted [[Bamboo]]
([[Bedrock Edition]]) +
+ +=== Screenshots === + +FiveFlowerPots.png|Five flower pots in a player-created village. +SwampHutMushroom.png|A potted [[Mushroom|red mushroom]] can be found in [[Swamp Hut|swamp huts]]. +DesertVillageCactus.png|Potted [[Cactus|cacti]] can be found in desert [[Village|villages]]. + + +== Issues == +{{issue list}} + +== Trivia == +* The flower pot is based on a suggestion from Reddit, like [[ender chest]]s and [[item frame]]s.{{tweet|dinnerbone|235747041286975488|My next task is going to be flower pots.|August 15, 2012}} +* Flower pots break [[falling block]]s. +* If a plant that has been [[Name Tag|named]] is put in a flower pot, the plant loses its name. +* The inside of the flower pot in ''Java Edition'' uses the center 4×4 pixels of the dirt texture, while ''Bedrock Edition'' uses the center 6×6. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Manufactured blocks]] +[[Category:Storage]] +[[Category:Generated structure blocks]] +[[Category:Utility blocks]] + +[[cs:Květináč]] +[[de:Blumentopf]] +[[es:Maceta]] +[[fr:Pot de fleurs]] +[[hu:Virágcserép]] +[[it:Vaso da fiori]] +[[ja:植木鉢]] +[[ko:화분]] +[[lzh:盆]] +[[nl:Bloempot]] +[[pl:Doniczka]] +[[pt:Vaso]] +[[ru:Цветочный горшок]] +[[uk:Квітковий горщик]] +[[zh:花盆]] diff --git a/wiki_backup/Purpur Stairs.txt b/wiki_backup/Purpur Stairs.txt new file mode 100644 index 0000000..f3a2236 --- /dev/null +++ b/wiki_backup/Purpur Stairs.txt @@ -0,0 +1,128 @@ +{{Infobox block +| image = Purpur Stairs.png +| invimage = Purpur Stairs +| stackable = Yes +| maxStack = 64 +| tool = Wooden Pickaxe +| renewable = Yes +| light = No +| transparent = Partial (blocks light){{only|je|short=1}}
Yes{{only|be|short=1}} +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +'''Purpur stairs''' are a [[purpur]] variant of the [[stairs]]. + +== Obtaining == +=== Breaking === +Purpur stairs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. + +{{breaking row +|Purpur Stairs +|Pickaxe +|Wooden +|item=1 +|link=none +|horizontal=1 +}} + +=== Natural generation === +Purpur stairs generate as part of [[End City|end cities]] and [[End City#End ship|end ship]]s. + +=== Crafting === +{{Crafting +|A1= Any Purpur Block +|A2= Any Purpur Block +|B2= Any Purpur Block +|A3= Any Purpur Block +|B3= Any Purpur Block +|C3= Any Purpur Block +|Output= Purpur Stairs,4 +|type= Building block +}} + +=== Stonecutting === +{{Stonecutting +|Purpur Block +|Purpur Stairs +}} + +== Usage == +{{for|information about the placement mechanics of all stairs|Stairs#Usage}} + +=== Note blocks === +Purpur stairs can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Purpur Stairs +|spritetype=block +|nameid=purpur_stairs +|blocktags=stairs, mineable/pickaxe +|itemtags=stairs +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Purpur Stairs +|spritetype=block +|nameid=purpur_stairs +|id=203 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Stairs/BS}} + +== History == +{{HistoryTable +|{{HistoryLine||June 22, 2015|link=https://instagram.com/p/4ObC5EpMOO/|[[Jeb]] reveals purpur stairs on [[wikipedia:Instagram|Instagram]], with the caption "[[MineCon 2015|MINECON 2015]] HYPE!".}} +|{{HistoryLine|java}} +|{{HistoryLine||1.9|dev=15w31a|[[File:Purpur Stairs (N) JE1 BE1.png|32px]] Added purpur stairs. +|Purpur stairs generate as part of [[End City|end cities]] and [[End City#End ship|end ship]]s.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to ''[[The Flattening]]'', this block's numeral ID was 203.}} +|{{HistoryLine||1.13.1|dev=18w32a|Purpur stairs can now be [[Crafting|craft]]ed with [[purpur pillar]]s.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Purpur Stairs (N) JE2 BE2.png|32px]] The texture of purpur stairs has been updated.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Purpur Stairs (N) JE1 BE1.png|32px]] Added purpur stairs. +|Purpur stairs generate as part of [[End City|end cities]] and [[End City#End ship|end ship]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Purpur Stairs (N) JE2 BE2.png|32px]] The texture of purpur stairs has been updated.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Purpur Stairs (N) JE1 BE1.png|32px]] Added purpur stairs. +|Purpur stairs generate as part of [[End City|end cities]] and [[End City#End ship|end ship]]s.}} +|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Purpur stairs can now be [[Crafting|craft]]ed with [[purpur pillar]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Purpur Stairs (N) JE2 BE2.png|32px]] The texture of purpur stairs has been updated.}} +|{{HistoryLine|new3ds}} +|{{HistoryLine||1.7.10|[[File:Purpur Stairs (N) JE1 BE1.png|32px]] Added purpur stairs. +|Purpur stairs generate as part of [[End City|end cities]] and [[End City#End ship|end ship]]s.}} +}} + +== Issues == +{{Issue list}} + +== Navigation == +{{Navbox stairs}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Stairs]] + +[[ja:プルプァの階段]] +[[pt:Escadas de púrpura]] diff --git a/wiki_backup/Weathered Cut Copper.txt b/wiki_backup/Weathered Cut Copper.txt new file mode 100644 index 0000000..4dcb5ce --- /dev/null +++ b/wiki_backup/Weathered Cut Copper.txt @@ -0,0 +1,274 @@ +{{About|a variant of the mineral block|other uses|Copper}} +{{Infobox block +| group = Unoxidized +| group2 = Exposed +| group3 = Weathered +| group4 = Oxidized +| 1-2 = Cut Copper.png +| 2-2 = Exposed Cut Copper.png +| 3-2 = Weathered Cut Copper.png +| 4-2 = Oxidized Cut Copper.png +| invimage = Cut Copper +| invimage2 = Exposed Cut Copper +| invimage3 = Weathered Cut Copper +| invimage4 = Oxidized Cut Copper +| invimage5 = Waxed Cut Copper +| invimage6 = Waxed Exposed Cut Copper +| invimage7 = Waxed Weathered Cut Copper +| invimage8 = Waxed Oxidized Cut Copper +| transparent = No +| light = No +| tool = Stone Pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Cut copper''' is an [[Oxidation|oxidizing]] metal block crafted from [[blocks of copper]]. Like other copper blocks, cut copper can be waxed to prevent oxidation. + +== Obtaining == +=== Breaking === +Cut copper can be mined only with a [[stone pickaxe]] or better. If cut copper is mined without the use of a [[pickaxe]], it drops nothing. +{{breaking row +|Cut Copper +|sprite=all-cut-copper +|Pickaxe +|Stone +|link=none +|horizontal=1 +}} + +=== Natural generation === +Waxed oxidized cut copper generates naturally in [[trial chambers]]. + +=== Crafting === +{{Crafting +|head=1 +|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|A3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Output=Matching Unwaxed Cut Copper, 4; Matching Waxed Cut Copper, 4 +|type=Building block +}} +{{Crafting +|Matching Unwaxed Cut Copper +|Honeycomb +|Output=Matching Waxed Cut Copper +|type=Building block +|foot=1 +}} + +=== Stonecutting === +{{Stonecutting +|head=1 +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Cut Copper, 4; Matching Waxed Cut Copper, 4 +|foot=1 +}} + +=== Waxing === +Cut copper can be turned into the respective waxed cut copper by {{Control|using}} a [[honeycomb]] item on them. Waxed cut copper does not oxidize and are identical to the non-waxed version. + +=== Scraping === +{{Control|Using}} an [[axe]] on waxed cut copper turns it into the respective non-waxed cut copper. In addition, using an axe on exposed, weathered, or oxidized cut copper reverts it one stage to regular, exposed, or weathered cut copper respectively. + +=== Lightning strike === +Non-waxed cut copper is completely deoxidized when struck by lightning, and other non-waxed cut copper nearby is deoxidized randomly. + +== Usage == +=== Crafting ingredient === +{{crafting usage|Any Cut Copper, Matching Cut Copper}} + +=== Stonecutting === +{{Stonecutting +|head=1 +|Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|Matching Unwaxed Cut Copper Slab, 2; Matching Waxed Cut Copper Slab, 2 +|showdescription=1 +}} +{{Stonecutting +|Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|Matching Unwaxed Cut Copper Stairs; Matching Waxed Cut Copper Stairs +}} +{{Stonecutting +|Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|Matching Unwaxed Chiseled Copper; Matching Waxed Chiseled Copper +|description= +|foot=1 +}} + +=== Oxidation === +{{main|Oxidation}} +Non-waxed cut copper has four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation on cut copper. + +As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. + +== Sounds == +=== Generic === +{{Sound table/Block/Copper}} + +=== Unique === +{{:Block of Copper/Sounds|cut copper}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Cut Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=cut_copper}} +{{ID table +|displayname=Exposed Cut Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=exposed_cut_copper}} +{{ID table +|displayname=Weathered Cut Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=weathered_cut_copper}} +{{ID table +|displayname=Oxidized Cut Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=oxidized_cut_copper}} +{{ID table +|displayname=Waxed Cut Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_cut_copper}} +{{ID table +|displayname=Waxed Exposed Cut Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_exposed_cut_copper}} +{{ID table +|displayname=Waxed Weathered Cut Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_weathered_cut_copper}} +{{ID table +|displayname=Waxed Oxidized Cut Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_oxidized_cut_copper +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showforms=y +|shownumericids=y +|generatetranslationkeys=y +|displayname=Cut Copper +|spritetype=block +|nameid=cut_copper +|id=602}} +{{ID table2 +|displayname=Exposed Cut Copper +|spritetype=block +|nameid=exposed_cut_copper +|id=603}} +{{ID table2 +|displayname=Weathered Cut Copper +|spritetype=block +|nameid=weathered_cut_copper +|id=604}} +{{ID table2 +|displayname=Oxidized Cut Copper +|spritetype=block +|nameid=oxidized_cut_copper +|id=605}} +{{ID table2 +|displayname=Waxed Cut Copper +|spritetype=block +|nameid=waxed_cut_copper +|id=606}} +{{ID table2 +|displayname=Waxed Exposed Cut Copper +|spritetype=block +|nameid=waxed_exposed_cut_copper +|id=607}} +{{ID table2 +|displayname=Waxed Weathered Cut Copper +|spritetype=block +|nameid=waxed_weathered_cut_copper +|id=608}} +{{ID table2 +|displayname=Waxed Oxidized Cut Copper +|spritename=oxidized-cut-copper +|spritetype=block +|nameid=waxed_oxidized_cut_copper +|id=702 +|foot=1}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements == +{{load advancements|Wax on;Wax off}} + +== History == +{{HistoryTable +|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1571s}}|[[File:Copper Block (pre-release).png|32px]] [[File:Exposed Copper Block (pre-release).png|32px]] [[File:Weathered Copper Block (pre-release).png|32px]] [[File:Oxidized_Copper_Block_(pre-release).png|32px]] Cut copper is revealed at [[Minecraft Live 2020]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Cut Copper JE1.png|32px]] [[File:Exposed Cut Copper JE1 BE1.png|32px]] [[File:Weathered Cut Copper JE1 BE1.png|32px]] [[File:Oxidized Cut Copper JE1 BE1.png|32px]] Added four variants of unwaxed cut copper and three variants of waxed cut copper.}} +|{{HistoryLine|||dev=20w46a|[[File:Cut Copper JE2 BE1.png|32px]] The texture of cut copper has been changed.}} +|{{HistoryLine|||dev=20w48a|Crafting all variants of cut copper into slabs now gives 6 slabs instead of 4.}} +|{{HistoryLine|||dev=21w05a|"Lightly Weathered", "Semi-Weathered" and "Weathered" blocks have been renamed to "Exposed", "Weathered" and "Oxidized" blocks respectively. +|[[Drowned]] now drop copper ingots, making copper renewable. +|Different copper blocks can now be crafted in a [[stonecutter]]. +|Weathering now relies on [[random tick]]s.}} +|{{HistoryLine|||dev=21w11a|Cut copper can be waxed by {{Control|using}} honeycomb, producing yellow particles. +|Honeycomb in a dispenser now waxes cut copper. +|Axes can scrape off wax and oxidation of cut copper, producing white particles. +|Lightning striking cut copper now cleans its oxidation.}} +|{{HistoryLine|||dev=21w14a|[[File:Oxidized Cut Copper JE1 BE1.png|32px]] Added waxed oxidized cut copper.}} +|{{HistoryLine||1.18|dev=21w40a|The player now receives 4 times as much cut copper from blocks of copper when using a stonecutter.}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Now generates naturally within [[trial chambers]].}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|[[File:Cut Copper JE2 BE1.png|32px]] [[File:Exposed Cut Copper JE1 BE1.png|32px]] [[File:Weathered Cut Copper JE1 BE1.png|32px]] [[File:Oxidized Cut Copper JE1 BE1.png|32px]] Added four variants of unwaxed cut copper and three variants of waxed cut copper. +|"Lightly Weathered", "Semi-Weathered", and "Weathered" cut copper blocks are instead named "Exposed", "Weathered" and "Oxidized" respectively.}} +|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|Copper ingots can now only be crafted from unoxidized blocks of copper on the crafting table. +|Waxed cut copper can now be cut in stonecutter. +|Right clicking on cut copper while holding an axe de-waxes cut copper, scraping off patina one step at a time. +|Lightning rods struck by lightning decrements the oxidation age of nearby cut copper.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Oxidized Cut Copper JE1 BE1.png|32px]] Added waxed oxidized cut copper.}} +|{{HistoryLine|||dev=beta 1.17.0.50|Copper surfaces now deoxidize in a more random pattern when struck by [[lightning]]. +|Horizontally placed [[lightning rod]]s now interact properly with respect to de-oxidizing cut copper. +|Cut copper struck by lightning now deoxidize even if there's no [[lightning rod]] present. +|Added sounds for scraping off wax and oxidization.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Cut copper is no longer available only through experimental gameplay.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Now generates naturally within [[trial chambers]].}} +}} + +== Gallery == +=== Screenshots === + +Rusted_copper_roof_screenshot.jpg +JE_1.17_Development_Lightning_Rod.jpg +Lightning_Rod_Strike.png +JE_1.17_Dev_Copper.jpg +JE_1.17_Dev_Lightning_rod_testing.jpg +Copper Leak.jpg +All Oxidizing Blocks.png|All the blocks that can oxidize, including cut copper blocks. + + +== Issues == +{{Issue list}} + +== Navigation == +{{Navbox copper}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] + +[[fr:Cuivre taillé]] +[[pt:Cobre lapidado]] +[[ru:Резной медный блок]] diff --git a/wiki_backup/White Stained Glass.txt b/wiki_backup/White Stained Glass.txt new file mode 100644 index 0000000..5f54d8e --- /dev/null +++ b/wiki_backup/White Stained Glass.txt @@ -0,0 +1,424 @@ +{{Distinguish|Tinted Glass}} +{{Infobox block +| group = White +| 1-1 = White Stained Glass.png +| invimage = White Stained Glass +| group2 = Light Gray +| 2-1 = Light Gray Stained Glass.png +| invimage2 = Light Gray Stained Glass +| group3 = Gray +| 3-1 = Gray Stained Glass.png +| invimage3 = Gray Stained Glass +| group4 = Black +| 4-1 = Black Stained Glass.png +| invimage4 = Black Stained Glass +| group5 = Brown +| 5-1 = Brown Stained Glass.png +| invimage5 = Brown Stained Glass +| group6 = Red +| 6-1 = Red Stained Glass.png +| invimage6 = Red Stained Glass +| group7 = Orange +| 7-1 = Orange Stained Glass.png +| invimage7 = Orange Stained Glass +| group8 = Yellow +| 8-1 = Yellow Stained Glass.png +| invimage8 = Yellow Stained Glass +| group9 = Lime +| 9-1 = Lime Stained Glass.png +| invimage9 = Lime Stained Glass +| group10 = Green +| 10-1 = Green Stained Glass.png +| invimage10 = Green Stained Glass +| group11 = Cyan +| 11-1 = Cyan Stained Glass.png +| invimage11 = Cyan Stained Glass +| group12 = Light Blue +| 12-1 = Light Blue Stained Glass.png +| invimage12 = Light Blue Stained Glass +| group13 = Blue +| 13-1 = Blue Stained Glass.png +| invimage13 = Blue Stained Glass +| group14 = Purple +| 14-1 = Purple Stained Glass.png +| invimage14 = Purple Stained Glass +| group15 = Magenta +| 15-1 = Magenta Stained Glass.png +| invimage15 = Magenta Stained Glass +| group16 = Pink +| 16-1 = Pink Stained Glass.png +| invimage16 = Pink Stained Glass +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Stained glass''' is a [[dye]]d variant of the [[glass]] block. + +== Obtaining == +=== Breaking === +Stained glass drops itself only if it is broken with a [[tool]] enchanted with [[Silk Touch]]. Otherwise, it drops nothing. + +Stained glass does not have an assigned tool; it is mined at the same speed regardless of what tool is used.{{bug|MC-179316||Glass blocks do not have an assigned tool}} + +{{breaking row|horizontal=1|Stained Glass|drop=0}} + +=== Natural generation === +Magenta stained glass blocks naturally generate as windows in [[end cities]] and [[End City#End ship|end ship]]s. +[[File:End City Glass2.png|thumb|Magenta stained glass naturally generating in an end city.]] +Brown stained glass can generate in [[trail ruins]]. + +Black, light gray, and white stained glass can generate inside [[trial chambers]]. + +=== Crafting === +{{Crafting + |A1= Glass |C1= Glass |B1= Glass + |A2= Glass |B2= Matching Dye |C2= Glass + |A3= Glass |B3= Glass |C3= Glass + |Output= Matching Stained Glass,8 + |type= Building block +}} +
+ +{{Crafting + |showdescription=1 + |A1= Glass |B1= Glass |C1= Glass + |A2= Glass |B2= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Glass + |A3= Glass |B3= Glass |C3= Glass + |Output=White Stained Glass,8; Blue Stained Glass,8; Brown Stained Glass,8; Black Stained Glass,8 + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +== Usage == +Stained glass blocks adjacent to other glass blocks are invisible when viewed through glass that is identical in color. + +Mobs cannot normally spawn on stained glass blocks. An exception to this is [[Zombie#Reinforcements|zombie reinforcements]], which can spawn on stained glass blocks (but not [[stained glass pane]]s). + +Stained glass blocks cannot be seen through by mobs, as they treat them as completely opaque. Mobs may look at players through stained glass, but this is purely visual. + +[[Redstone dust]] and components can be placed on stained glass, but cannot power stained glass. Stained glass can't cut vertical redstone. Vertical redstone can be placed on stained glass. {{IN|java}}, it transmits redstone signals up, not down. Otherwise, stained glass in redstone circuits is functionally the same as an upside-down slab. + +=== Beacon beam color === +The color of the beam may be changed by placing blocks of stained glass (or [[stained glass pane]]s) anywhere above the beacon block. The beam changes colors according to the colors of glass placed above it: the first block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block's color. The color values are the same as [[Dye#Color values|those for the corresponding dye]]. This also works using [[hardened stained glass]] and [[hardened stained glass pane]]s.{{only|bedrock|education}} Stained glass panes have the same effect on the beam as stained glass blocks. + +The resulting beam color can be found as C = \frac{1}{2^{n}}\left(c_0 + \sum_{i=1}^n{2^{i-1}c_i}\right)where c_i is the sequence of glass colors (c_0 corresponds to the lowest block and c_n to the highest one). + +As the blending algorithm is considerably simpler than that of [[Dye#Dyeing armor|leather-dyeing]], a much larger part of the sRGB space is available.{{Info needed|Needs rewording to clarify the relationship between the blending algorithm and the resulting color space.}} A player may experiment with stacking glass, although programs that calculate combinations are also available.https://minecraft.tools/en/beacon-color.php + +All colors can be made from 15 types of stained glass. For example, red + white stained glass above a beacon creates a shade of pink depending on the quantity of white. + +{{Calculator|beaconColor}} + +=== Crafting ingredient === +{{crafting usage|Any Stained Glass}} + +== Sounds == +{{Sound table/Block/Glass}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Stained Glass +|spritetype=block +|nameid=white_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Orange Stained Glass +|spritetype=block +|nameid=orange_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Magenta Stained Glass +|spritetype=block +|nameid=magenta_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Light Blue Stained Glass +|spritetype=block +|nameid=light_blue_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Yellow Stained Glass +|spritetype=block +|nameid=yellow_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Lime Stained Glass +|spritetype=block +|nameid=lime_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Pink Stained Glass +|spritetype=block +|nameid=pink_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Gray Stained Glass +|spritetype=block +|nameid=gray_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Light Gray Stained Glass +|spritetype=block +|nameid=light_gray_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Cyan Stained Glass +|spritetype=block +|nameid=cyan_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Purple Stained Glass +|spritetype=block +|nameid=purple_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Blue Stained Glass +|spritetype=block +|nameid=blue_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Brown Stained Glass +|spritetype=block +|nameid=brown_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Green Stained Glass +|spritetype=block +|nameid=green_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Red Stained Glass +|spritetype=block +|nameid=red_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Black Stained Glass +|spritetype=block +|nameid=black_stained_glass +|blocktags=impermeable +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Stained Glass +|spritetype=block +|nameid=white_stained_glass +|aliasid=stained_glass / 0 +|id=241 +|translationkey=tile.stained_glass.white.name}} +{{ID table2 +|displayname=Orange Stained Glass +|spritetype=block +|nameid=orange_stained_glass +|aliasid=stained_glass / 1 +|id=-673 +|translationkey=tile.stained_glass.orange.name}} +{{ID table2 +|displayname=Magenta Stained Glass +|spritetype=block +|nameid=magenta_stained_glass +|aliasid=stained_glass / 2 +|id=-674 +|translationkey=tile.stained_glass.magenta.name}} +{{ID table2 +|displayname=Light Blue Stained Glass +|spritetype=block +|nameid=light_blue_stained_glass +|aliasid=stained_glass / 3 +|id=-675 +|translationkey=tile.stained_glass.light_blue.name}} +{{ID table2 +|displayname=Yellow Stained Glass +|spritetype=block +|nameid=yellow_stained_glass +|aliasid=stained_glass / 4 +|id=-676 +|translationkey=tile.stained_glass.yellow.name}} +{{ID table2 +|displayname=Lime Stained Glass +|spritetype=block +|nameid=lime_stained_glass +|aliasid=stained_glass / 5 +|id=-677 +|translationkey=tile.stained_glass.lime.name}} +{{ID table2 +|displayname=Pink Stained Glass +|spritetype=block +|nameid=pink_stained_glass +|aliasid=stained_glass / 6 +|id=-678 +|translationkey=tile.stained_glass.pink.name}} +{{ID table2 +|displayname=Gray Stained Glass +|spritetype=block +|nameid=gray_stained_glass +|aliasid=stained_glass / 7 +|id=-679 +|translationkey=tile.stained_glass.gray.name}} +{{ID table2 +|displayname=Light Gray Stained Glass +|spritetype=block +|nameid=light_gray_stained_glass +|aliasid=stained_glass / 8 +|id=-680 +|translationkey=tile.stained_glass.silver.name}} +{{ID table2 +|displayname=Cyan Stained Glass +|spritetype=block +|nameid=cyan_stained_glass +|aliasid=stained_glass / 9 +|id=-681 +|translationkey=tile.stained_glass.cyan.name}} +{{ID table2 +|displayname=Purple Stained Glass +|spritetype=block +|nameid=purple_stained_glass +|aliasid=stained_glass / 10 +|id=-682 +|translationkey=tile.stained_glass.purple.name}} +{{ID table2 +|displayname=Blue Stained Glass +|spritetype=block +|nameid=blue_stained_glass +|aliasid=stained_glass / 11 +|id=-683 +|translationkey=tile.stained_glass.blue.name}} +{{ID table2 +|displayname=Brown Stained Glass +|spritetype=block +|nameid=brown_stained_glass +|aliasid=stained_glass / 12 +|id=-684 +|translationkey=tile.stained_glass.brown.name}} +{{ID table2 +|displayname=Green Stained Glass +|spritetype=block +|nameid=green_stained_glass +|aliasid=stained_glass / 13 +|id=-685 +|translationkey=tile.stained_glass.green.name}} +{{ID table2 +|displayname=Red Stained Glass +|spritetype=block +|nameid=red_stained_glass +|aliasid=stained_glass / 14 +|id=-686 +|translationkey=tile.stained_glass.red.name}} +{{ID table2 +|displayname=Black Stained Glass +|spritetype=block +|nameid=black_stained_glass +|aliasid=stained_glass / 15 +|id=-687 +|translationkey=tile.stained_glass.black.name +|foot=1}} + +== Video == +{{yt|agNA7Q0dxbA}} + +== History == +{{more images|Render of stained glass upon first introduction to Bedrock Edition - looks identical to normal glass, except that it has a visible back face}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||2.0|[[File:White Tinted Glass.png|32px]] [[File:Light Gray Tinted Glass.png|32px]] [[File:Gray Tinted Glass.png|32px]] [[File:Black Tinted Glass.png|32px]] [[File:Brown Tinted Glass.png|32px]] [[File:Red Tinted Glass.png|32px]] [[File:Orange Tinted Glass.png|32px]] [[File:Yellow Tinted Glass.png|32px]] [[File:Lime Tinted Glass.png|32px]] [[File:Green Tinted Glass.png|32px]] [[File:Cyan Tinted Glass.png|32px]] [[File:Light Blue Tinted Glass.png|32px]] [[File:Blue Tinted Glass.png|32px]] [[File:Purple Tinted Glass.png|32px]] [[File:Magenta Tinted Glass.png|32px]] [[File:Pink Tinted Glass.png|32px]] Added tinted glass. Tinted glass would later be added officially as stained glass.}} +|{{HistoryLine||1.7.2|dev=13w41a|[[File:White Stained Glass JE1.png|32px]] [[File:Light Gray Stained Glass JE1.png|32px]] [[File:Gray Stained Glass JE1.png|32px]] [[File:Black Stained Glass JE1.png|32px]] [[File:Brown Stained Glass JE1.png|32px]] [[File:Red Stained Glass JE1.png|32px]] [[File:Orange Stained Glass JE1.png|32px]] [[File:Yellow Stained Glass JE1.png|32px]] [[File:Lime Stained Glass JE1.png|32px]] [[File:Green Stained Glass JE1.png|32px]] [[File:Cyan Stained Glass JE1.png|32px]] [[File:Light Blue Stained Glass JE1.png|32px]] [[File:Blue Stained Glass JE1.png|32px]] [[File:Purple Stained Glass JE1.png|32px]] [[File:Magenta Stained Glass JE1.png|32px]] [[File:Pink Stained Glass JE1.png|32px]] Added stained glass, using a texture similar to tinted glass from [[Java Edition 2.0]]. It differs in that each ID now has its own texture, rather than [[tint]]ing a single, grayscale texture.}} +|{{HistoryLine|||dev=13w42a|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] The textures of stained glass have been changed. In addition, changes to translucent block rendering has stopped the interiors of such blocks from rendering.{{bug|MC-34649}}}} +|{{HistoryLine||1.8|dev=14w18a|[[Torch]]es can now be placed on stained glass.}} +|{{HistoryLine|||dev=August 5, 2014|slink={{tweet|Dinnerbone|496649440896503808}}|[[Dinnerbone]] tweeted a picture showing stained glass changing the color of a [[beacon]] beam.}} +|{{HistoryLine|||dev=14w32a|[[Beacon]] beams now change color when shining through stained glass.}} +|{{HistoryLine||1.9|dev=15w31a|Magenta stained glass now naturally generate as windows in [[end cities]].}} +|{{HistoryLine||1.12|dev=17w06a|Dye colors have been changed, however, the textures for stained glass, and stained glass panes, alongside light blue dye item, did not change colors in this update. This means that they still use old colors instead of the new colors.{{Bug|MC-214641}}}} +|{{HistoryLine||1.14|dev=18w43a|Stained glass panes can now also be [[craft]]ed by surrounding a [[dye]] with glass panes.}} +|{{HistoryLine|||dev=February 19, 2019|slink={{tweet|Jappa|1097841511079780352}}|[[Jappa]] tweets an image of smoother stained glass textures.}} +|{{HistoryLine|||dev=19w08a|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed. The colors have not been changed to the new colors from the 1.12 World of Color update.}} +|{{HistoryLine|||dev=19w13a|Stained glass can now support many non-full blocks, including [[redstone dust]], [[redstone repeater]]s, and [[rail]]s. See [[Java Edition 1.14/Transparent block changes|this list]] for more info.}} +|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Red Stained Glass JE4.png|32px]] [[File:Blue Stained Glass JE4.png|32px]] Changed red and blue stained glass textures.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Glass JE3 BE1.png|32px]] Stained glass blocks have been added, but use the regular glass texture due to issues with the rendering engine. Their back texture also shows. +|Magenta stained glass now generates in [[end cities]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||unknown|Things like [[torch]]es, [[button]]s, [[lever]]s, and other [[block]]s can now be placed on the side of stained glass.}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Stained glass now has its own texture. +|Stained glass is now available without the use of inventory editors and can now be crafted. +|Stained glass no longer renders through itself.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Stained glass can now used to craft [[hardened stained glass]], only with {{el|ee}} features turned on.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Introduced stained glass in an unobtainable state.https://youtu.be/gTkqDHBvK6I +|As a held item, it appears completely opaque. +|Beacon beams are unaffected by stained glass.}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Stained glass is now normally obtainable.|[[Beacon]] beams now change colors when shining through stained glass.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:White Stained Glass (texture) LCE2.png|32px]] [[File:Light Gray Stained Glass (texture) LCE2.png|32px]] [[File:Gray Stained Glass (texture) LCE2.png|32px]] [[File:Black Stained Glass (texture) LCE2.png|32px]] [[File:Brown Stained Glass (texture) LCE2.png|32px]] [[File:Red Stained Glass (texture) LCE2.png|32px]] [[File:Orange Stained Glass (texture) LCE2.png|32px]] [[File:Yellow Stained Glass (texture) LCE2.png|32px]] [[File:Lime Stained Glass (texture) LCE2.png|32px]] [[File:Green Stained Glass (texture) LCE2.png|32px]] [[File:Cyan Stained Glass (texture) LCE2.png|32px]] [[File:Light Blue Stained Glass (texture) LCE2.png|32px]] [[File:Blue Stained Glass (texture) LCE2.png|32px]] [[File:Purple Stained Glass (texture) LCE2.png|32px]] [[File:Magenta Stained Glass (texture) LCE2.png|32px]] [[File:Pink Stained Glass (texture) LCE2.png|32px]] All stained glass blocks have been made more translucent.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Magenta stained glass now naturally generate as windows in [[end cities]].}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] The texture changes to stained glass shave been reverted - they now are more opaque as they were previously.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Stained glass can now be [[craft]]ed by surrounding a [[dye]] with glass.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.92|wiiu=none|switch=none|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed.}} +|{{HistoryLine|New3ds}} +|{{HistoryLine||1.5.25|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Added stained glass.}} +}} + +=== Data history === +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.7.2|dev=13w41a|Stained glass uses numeric ID 95, the ID which was formerly used by the [[locked chest]]. +|The alphanumeric ID for [[block]] 95 has been changed from {{code|chest_locked_aprilfools_super_old_legacy_we_should_not_even_have_this}} to {{code|stained_glass}}.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the stained_glass ID have now been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 20 and 95.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The different [[block states]] for the stained_glass ID have now been split up into their own IDs.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* Prior to the addition of stained glass to the game, there was a similar block named ''tinted glass'' added to the hoax version [[Java Edition 2.0]]. The texture for this ''tinted glass'' block was used for the implementation of stained glass in [[Java Edition 13w41a|13w41a]] before it was replaced with a smoother/transparent texture in [[Java Edition 13w42a|13w42a]]. The iteration of ''tinted glass'' from Java Edition 2.0 shares its name with the [[Tinted Glass|tinted glass]] block added in [[Java Edition 1.17|1.17]]. + +== Gallery == +=== Screenshots === + +13w41a Banner.png|The first image of stained glass released by [[Mojang Studios]]. Behind the glass is a [[cat]] and [[Grum]]. +Minecraft Stained Glass.png|The original look of the stained glass blocks. +View of all Stained Glass.png|Stained glass as of [[Java Edition 1.14.4|1.14.4]]. +Red Sandstone Coloured Beacon.png|Stained glass changing the [[beacon]]'s color. +Red Sand Red Glass.png|Unimplemented smelting recipe for red glass. + + +== See also == +* {{BlockLink|Glass}} +* {{BlockLink|id=Stained Glass Panes|Stained Glass Pane}} +* {{BlockLink|Hardened Glass}} + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week-stained-glass Block of the Week: Stained Glass] – Minecraft.net on December 1, 2017 + +== Navigation == +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] + +[[de:Gefärbtes Glas]] +[[pt:Vidro tingido]] diff --git a/wiki_backup/big brain.txt b/wiki_backup/big brain.txt new file mode 100644 index 0000000..29ecb86 --- /dev/null +++ b/wiki_backup/big brain.txt @@ -0,0 +1,94 @@ +{{joke feature}} +{{Infobox block +|group=South +|1-1=Big Brain.png +|group2=West +|2-1=Big Brain (W).png +|group3=North +|3-1=Big Brain (N).png +|group4=East +|4-1=Big Brain (E).png +|group5=South (facing bottom) +|5-1=Big Brain (S) (facing NWU).png +| renewable = Yes +| stackable = No +| rarity = Potato +| tool = Axe +| flammable = No +| lavasusceptible = Yes +| light = No +| transparent = Yes +}} +A '''big brain''' is a [[block]] in [[24w14potato]] used to obtain [[potatoes of knowledge]]. + +== Obtaining == +=== Breaking === +A big brain can be broken using anything, but an [[axe]] is the fastest. Big brains always drop themselves and a potato of knowledge when mined. +{{Breaking row|horizontal=1|Big brain|Axe}} + +=== Crafting === +{{Crafting +|A1 = Poisonous Potato +|B1 = Poisonous Potato +|C1 = Poisonous Potato +|A2 = Poisonous Potato +|B2 = Zombie Head +|C2 = Poisonous Potato +|A3 = Poisonous Potato +|B3 = Poisonous Potato +|C3 = Poisonous Potato +|Output = Big Brain +|ignoreusage = 1 +}} + +== Usage == +=== Potatoes of knowledge === +Big brains absorb nearby [[experience orb]]s. When broken, a big brain drops a [[potato of knowledge]] with a knowledge amount equal to how much experience it absorbed (if it didn't absorb anything, potato of knowledge still drops, with 0 knowledge). Maximum possible amount stored in a single potato of knowledge is equal to 1000 experience points; if big brain absorbs this much experience, a potato of knowledge with 1000 experience is dropped by it automatically, without breaking the block. + +=== Piston interactivity === +Big brains cannot be pushed or pulled by pistons. + +=== Note blocks === +Big brains can be placed under [[note block]]s to produce "bass" sounds. + +== Data values == +=== ID === +{{ID table +|edition=java +|spritetype=block +|displayname=Big Brain +|blocktags=mineable/axe +|showblocktags=1 +|nameid=big_brain +|generatetranslationkeys=1 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +=== Block data === +{{see also|Block entity format}} +A barrel has a block entity associated with it that holds additional data about the block. +{{/BE}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||24w14potato|[[File:Big Brain.png|32px]] Added big brains.}} +}} + +== Issues == +{{April Fools issue list}} + +== Navigation == +{{Navbox blocks|Joke}} +{{Navbox jokes|24w14potato}} + +[[Category:Renewable resources]] +[[Category:Joke blocks]] +[[Category:Manufactured blocks]] + +[[ja:Big Brain]] +[[zh:大脑]] diff --git a/wiki_backup/powerful potato.txt b/wiki_backup/powerful potato.txt new file mode 100644 index 0000000..9f63109 --- /dev/null +++ b/wiki_backup/powerful potato.txt @@ -0,0 +1,75 @@ +{{Joke feature}} +{{Infobox block +| title = Powerful Potato +| image = Powerful Potato.png +| renewable = No +| stackable = Yes +| maxStack = 64 +| tool = Any +| transparent = Partial (diffuses sky light) +| flammable = No +| lavasusceptible = No +| light = No +| rarity = Potato +}} +A '''powerful potato''' is a [[block]] which can be found in the [[Potato dimension]] in [[24w14potato]]. + +== Obtaining == +=== Breaking === +{{Breaking row|horizontal=1|Powerful Potato|Any}} + +=== Natural generation === +Powerful potatoes generate rarely in the [[wasteland]] biome, in Potato dimension. They drop when broken with any tool or by hand. + +== Usage == +=== Growing === +A powerful potato grows in a similar way to the [[chorus tree]], but downward. Naturally found powerful potatoes have the age parameter set to 3, and a number of [[weak roots]] growing down from the block into the terrain of Potato dimension. They don't grow further. + +When mined and replaced, the age parameter is reset to 0. Every time the block receives a random tick, it attempts to grow [[strong roots]] instead of weak roots - both downward and to the sides. Each time it successfully grows a strong root, its age grows by one, and when it reaches 3, powerful potato stops growing more roots from itself (note: the age can be seen in the [[debug menu]] when targeting the block, but it doesn't update properly). This, however, does not stop already existing branches from growing further. Process doesn't ever end by itself: infinite growth can be stopped only by destroying the powerful potato block. + +Any block that is replaced by the strong roots is dropped on top of the powerful potato. For more information on how roots behave, see [[strong roots]] page. + +=== Piston interactivity === +Powerful potatoes are destroyed when pushed by [[piston]]s. They do not stick to sticky pistons, [[slime block]]s or [[honey block]]s. + +== Sounds == +{{Sound table/Block/Stem/JE}} + +== Data values == +=== ID === +{{ID table +|edition=java +|spritetype=block +|displayname=Powerful Potato +|nameid=powerful_potato +|generatetranslationkeys=1 +|foot=1}} + +=== Block states === +{{See also|Block states}} +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||24w14potato|[[File:Powerful Potato.png|32px]] Added powerful potatoes.}} +}} + +== Issues == +Powerful potato is an unsupported block due to being an [[Wikipedia:April Fools' Day|April Fools']] joke; therefore, related issues are not expected to be fixed. + +== Gallery == +=== Screenshots === + +Natural powerful potato.png|A naturally generated powerful potato with its roots. +Placed powerful potato.png|A player-placed powerful potato with its roots, after some time. + + +== Navigation == +{{Navbox blocks|Joke}} +{{Navbox jokes|24w14potato}} + +[[Category:Joke blocks]] +[[Category:Natural blocks]] + +[[ja:Powerful Potato]]