From 674d32cfdf6b71d65ce29e8b3cdd757c7683a661 Mon Sep 17 00:00:00 2001 From: Ryan Voots Date: Sun, 22 Dec 2024 07:19:58 -0500 Subject: [PATCH] Update pages --- wiki_backup/Acacia Wall Sign.txt | 1004 +++++++++++++++++ wiki_backup/Blackstone Wall.txt | 113 ++ wiki_backup/Chiseled Purpur.txt | 170 +++ wiki_backup/Compound Creator.txt | 88 ++ wiki_backup/Creeper Wall Head.txt | 275 +++++ wiki_backup/File-Block of Raw Iron.png.txt | 4 + wiki_backup/File-Cherry Fence.png.txt | 4 + .../File-Dead Bubble Coral Wall Fan.png.txt | 2 + .../File-Dead Fire Coral Wall Fan.png.txt | 2 + wiki_backup/File-Oxidized Cut Copper.png.txt | 5 + wiki_backup/File-Polished Basalt.png.txt | 5 + .../File-Potted Acacia Sapling.png.txt | 2 + wiki_backup/File-Stripped Birch Log.png.txt | 13 + wiki_backup/File-Tinted Glass.png.txt | 4 + wiki_backup/File-Warped Door.png.txt | 3 + wiki_backup/File-White Wall Banner.png.txt | 14 + wiki_backup/Floatater.txt | 107 ++ wiki_backup/Gray Concrete.txt | 349 ++++++ wiki_backup/Hardened White Stained Glass.txt | 243 ++++ .../Polished Blackstone Brick Slab.txt | 147 +++ wiki_backup/Red Sandstone Wall.txt | 118 ++ wiki_backup/Reinforced Deepslate#history.txt | 99 ++ wiki_backup/Stone Brick Slab.txt | 185 +++ wiki_backup/Weathered Chiseled Copper.txt | 291 +++++ wiki_backup/Yellow Stained Glass Pane.txt | 423 +++++++ wiki_backup/acacia stairs.txt | 384 +++++++ wiki_backup/end rod.txt | 151 +++ wiki_backup/nether brick stairs.txt | 146 +++ wiki_backup/silverfish stone bricks.txt | 291 +++++ 29 files changed, 4642 insertions(+) create mode 100644 wiki_backup/Acacia Wall Sign.txt create mode 100644 wiki_backup/Blackstone Wall.txt create mode 100644 wiki_backup/Chiseled Purpur.txt create mode 100644 wiki_backup/Compound Creator.txt create mode 100644 wiki_backup/Creeper Wall Head.txt create mode 100644 wiki_backup/File-Block of Raw Iron.png.txt create mode 100644 wiki_backup/File-Cherry Fence.png.txt create mode 100644 wiki_backup/File-Dead Bubble Coral Wall Fan.png.txt create mode 100644 wiki_backup/File-Dead Fire Coral Wall Fan.png.txt create mode 100644 wiki_backup/File-Oxidized Cut Copper.png.txt create mode 100644 wiki_backup/File-Polished Basalt.png.txt create mode 100644 wiki_backup/File-Potted Acacia Sapling.png.txt create mode 100644 wiki_backup/File-Stripped Birch Log.png.txt create mode 100644 wiki_backup/File-Tinted Glass.png.txt create mode 100644 wiki_backup/File-Warped Door.png.txt create mode 100644 wiki_backup/File-White Wall Banner.png.txt create mode 100644 wiki_backup/Floatater.txt create mode 100644 wiki_backup/Gray Concrete.txt create mode 100644 wiki_backup/Hardened White Stained Glass.txt create mode 100644 wiki_backup/Polished Blackstone Brick Slab.txt create mode 100644 wiki_backup/Red Sandstone Wall.txt create mode 100644 wiki_backup/Reinforced Deepslate#history.txt create mode 100644 wiki_backup/Stone Brick Slab.txt create mode 100644 wiki_backup/Weathered Chiseled Copper.txt create mode 100644 wiki_backup/Yellow Stained Glass Pane.txt create mode 100644 wiki_backup/acacia stairs.txt create mode 100644 wiki_backup/end rod.txt create mode 100644 wiki_backup/nether brick stairs.txt create mode 100644 wiki_backup/silverfish stone bricks.txt diff --git a/wiki_backup/Acacia Wall Sign.txt b/wiki_backup/Acacia Wall Sign.txt new file mode 100644 index 0000000..9490b6f --- /dev/null +++ b/wiki_backup/Acacia Wall Sign.txt @@ -0,0 +1,1004 @@ +{{For|the hanging variant of signs|Hanging Sign}} +{{Infobox block +| group = Oak +| 1-1 = Oak Sign.png +| 1-2 = Oak Wall Sign.png +| invimage = Oak Sign +| group2 = Spruce +| 2-1 = Spruce Sign.png +| 2-2 = Spruce Wall Sign.png +| invimage2 = Spruce Sign +| group3 = Birch +| 3-1 = Birch Sign.png +| 3-2 = Birch Wall Sign.png +| invimage3 = Birch Sign +| group4 = Jungle +| 4-1 = Jungle Sign.png +| 4-2 = Jungle Wall Sign.png +| invimage4 = Jungle Sign +| group5 = Acacia +| 5-1 = Acacia Sign.png +| 5-2 = Acacia Wall Sign.png +| invimage5 = Acacia Sign +| group6 = Dark Oak +| 6-1 = Dark Oak Sign.png +| 6-2 = Dark Oak Wall Sign.png +| invimage6 = Dark Oak Sign +| group7 = Mangrove +| 7-1 = Mangrove Sign.png +| 7-2 = Mangrove Wall Sign.png +| invimage7 = Mangrove Sign +| group8 = Cherry +| 8-1 = Cherry Sign.png +| 8-2 = Cherry Wall Sign.png +| invimage8 = Cherry Sign +| group9 = Pale Oak +| 9-1 = Pale Oak Sign.png +| 9-2 = Pale Oak Wall Sign.png +| invimage9 = Pale Oak Sign +| group10 = Bamboo +| 10-1 = Bamboo Sign.png +| 10-2 = Bamboo Wall Sign.png +| invimage10 = Bamboo Sign +| group11 = Crimson +| 11-1 = Crimson Sign.png +| 11-2 = Crimson Wall Sign.png +| invimage11 = Crimson Sign +| group12 = Warped +| 12-1 = Warped Sign.png +| 12-2 = Warped Wall Sign.png +| invimage12 = Warped Sign +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (16) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} + +A '''sign''' is a non-solid [[block]] that can display text, and can be placed on the top or side of other blocks. The text of signs can be customized with [[dye]]s and [[glow ink sac]]s, and they can be [[wax]]ed to prevent its text from being edited by any player. + +== Obtaining == +=== Breaking === +Signs can be broken with any tool or without a tool, but an [[axe]] is fastest. +{{breaking row|horizontal=1|Sign|sprite=oak-sign|Axe|foot=1|item=1}} + +A sign also breaks and drops itself as an [[item]] if the block the sign is attached to is moved, removed or destroyed. + +=== Natural generation === +An oak sign can be found in [[igloo]] basements. Spruce signs can be found in taiga [[village]] houses, as part of a chair. + +=== Generated loot === +{{LootChestItem|oak-sign,spruce-sign}} + +=== Crafting === +{{Crafting +|A1= Matching Planks +|B1= Matching Planks +|C1= Matching Planks +|A2= Matching Planks +|B2= Matching Planks +|C2= Matching Planks +|B3= Stick +|Output=Matching Sign,3 +|type=Decoration block +}} + +== Usage == +Signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Signs are also not destroyed by [[water]] or [[lava]] and therefore may be used to control the flow of these fluids. + +=== Placement === +Signs may be placed on the top or side of other [[block]]s (including semi-solid and non-solid blocks such as [[fence]]s, [[trapdoor]]s and other signs). To place a sign, {{control|use}} a sign [[item]] while pointing at the block the sign should be attached to, enter the desired text (or none), and click the "Done" button or press "escape" on a keyboard (or press × {{in|bedrock}}, {{xbtn|b}} on an Xbox controller, {{psbtn|o}} on a PlayStation controller, or {{nsbutton|B}} on a Nintendo Switch controller. Closing the virtual keyboard on a mobile device also exits the typing menu). To place a sign on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the sign. + +Signs on the top of a block stand on a short post and face toward the player who placed it, in any of 16 different directions. Signs placed on the side of a block simply float there, even if the block doesn't make contact with the sign. + +Even if placed on a vertical surface, a sign may not co-exist in the same block of air as any other item, despite not necessarily visibly obstructing eachother. + +For more information about the blocks signs can be placed on, see [[Opacity/Placement]]. + +=== Text === +[[File:Oak Sign GUI.png|thumb|240px|Oak Sign editing.]] +Placing a sign opens an editor interface resembling a magnified view of the sign. Up to four lines of text can then be entered using a keyboard (hardware or on-screen). The editor supports limited editing, including moving the cursor and inserting and deleting characters. {{IN|bedrock}}, [[formatting codes]] can also be used to apply decorative effects such as color, bold, italic and underline to various bits of the text. Depending on the edition and platform in use, copy and paste operations may be supported and the editor may also support keyboard entry of Alt-codes for displaying Unicode characters. + +Text can be added to the back side of a sign by interacting with that side of the sign after placing it and editing the front. + +Signs can be waxed by {{Control|use|text=using}} a [[honeycomb]] on it. Once waxed, a sign cannot be unwaxed or edited without being broken and placed down again or by using commands like [[Commands/data|/data]] + +After placing and affixing text on a sign, a player can change the text color by {{control|using}} a [[dye]] on it. When colored with dye, the text color may differ from any color specified by formatting codes. These values are hard-coded in the game's code, each dye color maps to one of these. The dye color on the sign's face is applied to all 4 lines of text. Any text that has been colored with JSON Text formatting overwrites this color. Effectively making the 'dye' color be used as a base color for any unstyled text. + +[[File:Glow Ink Sign with Orange Dye JE2.png|thumb|216px|Oak sign with glow ink and orange dye applied in {{JE}}.]] + +A player can {{control|use}} a [[glow ink sac]] on a sign to make its text glow. The glowing text is not affected by lighting. The player can use a regular black [[ink sac]] on the sign to remove the glowing effect. + +{| class="wikitable mw-collapsible mw-collapsed" +|+ class="nowrap" | Glow ink colors +!Name !! Main color !! Edge color +|- +! Black +| {{color|#000000}} +| {{color|#F0EBCC}} +|- +! Red +| {{color|#FF0000}} +| {{color|#660000}} +|- +! Green +| {{color|#00FF00}} +| {{color|#006600}} +|- +! Brown +| {{color|#8B4513}} +| {{color|#371B07}} +|- +! Blue +| {{color|#0000FF}} +| {{color|#000066}} +|- +! Purple +| {{color|#A020F0}} +| {{color|#400C60}} +|- +! Cyan +| {{color|#00FFFF}} +| {{color|#006666}} +|- +! Light gray +| {{color|#D3D3D3}} +| {{color|#545454}} +|- +! Gray +| {{color|#808080}} +| {{color|#333333}} +|- +! Pink +| {{color|#FF69B4}} +| {{color|#662A48}} +|- +! Lime +| {{color|#BFFF00}} +| {{color|#4C6600}} +|- +! Yellow +| {{color|#FFFF00}} +| {{color|#666600}} +|- +! Light blue +| {{color|#9AC0CD}} +| {{color|#3D4C52}} +|- +! Magenta +| {{color|#FF00FF}} +| {{color|#660066}} +|- +! Orange +| {{color|#FF681F}} +| {{color|#66290C}} +|- +! White +| {{color|#FFFFFF}} +| {{color|#666666}} +|} + +In [[Creative]] mode, the combination {{key|Ctrl}} + {{control|pick block}} on Windows/Linux, or {{key|cmd}} + {{control|pick block}} on macOS, can be used to copy an already-placed sign, including its text (with decorations), into the player's inventory. + +A dyed sign facing east or west has text that appears more saturated and bright than a sign facing north or south. However, it is actually the sign that is dimmer, because ''Minecraft'''s lighting engine uses side lighting to make the world appear less flat, but the text on signs is not affected by this. + +{{IN|bedrock}}, inappropriate words or phrases in a sign's text are displayed as hashtags. + +{{IN|java}}, signs can be created with [[Raw JSON text format|JSON text]], which allows complex formatting (colors, bold, italic, etc.), hover and click events, localized translation (for ''Minecraft'' technical terms, like "Redstone Repeater", otherwise translations must be provided in language files in resource packs), and the incorporation of scoreboard values into text. Use the {{cmd|data merge block}} command to create or alter JSON signs. + +: Example: {{cmd|long=1|data merge block ~ ~1 ~ {front_text: {color: "green", messages: ['{"selector": "@p", "bold": false, "italic": false, "underlined": false, "strikethrough": false, "obfuscated": false, "text": "First Line"}', '"Second Line"', '""', '""']}}}} + +Signs can post the success count of JSON text hover and click events to [[scoreboard]] objectives. The objectives to be used can be specified by running the {{cmd|execute store}} command or by modifying the sign's NBT data directly with the {{cmd|data merge block}} command. + +=== Interaction === +Signs can be edited after being placed by {{control|using}} them, which opens the [[#Text|edit sign message GUI]]. + +Signs are destroyed and drop as an item when pushed by a [[piston]].{{Only|bedrock}} + +Signs are non-solid and have no collision, so [[item]]s and [[mob]]s can move through sign blocks. Other [[block]]s (including other signs) can be placed on any edge of a sign. + +[[Water]] and [[lava]] flow around signs. Lava can create [[fire]] in [[air]] blocks next to signs as if the signs were flammable, but the signs do not burn (and cannot be burned by other methods either, except {{in|be}}). + +=== Fuel === +Overworld signs can be used as a fuel in [[furnace]]s, smelting an [[item]] per sign. Nether signs (crimson and warped), cannot be used as fuel in a furnace. + +=== Note blocks === +Signs can be placed under [[note block]]s to produce a "bass" sound. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood|forcecollapsed=1}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood|forcecollapsed=1}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood|forcecollapsed=1}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood|forcecollapsed=1}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|subtitle=Glow Ink Sac splotches +|source=block +|description=When a [[glow ink sac]] is used on a sign +|id=item.glow_ink_sac.use +|translationkey=subtitles.item.glow_ink_sac.use +|volume=1.0 +|pitch=''varies'' Can be 1.0, 0.95, or 1.05 for each sound +|distance=16}} +| {{SoundLine +|subtitle=Ink Sac splotches +|source=block +|description=When an [[ink sac]] is used on a sign +|id=item.ink_sac.use +|translationkey=subtitles.item.ink_sac.use +|volume=1.0 +|pitch=''varies'' Can be 0.85, 0.88, or 0.9 for each sound +|distance=16}} +| {{SoundLine +|sound=Dye.ogg +|subtitle=Dye stains +|source=block +|description=When [[dye]] is used on a sign +|id=item.dye.use +|translationkey=subtitles.item.dye.use +|volume=1.0 +|pitch=''varies'' Can be 1.0, 0.9, 0.95, or 1.1 +|distance=16}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|subtitle=Wax on +|source=block +|description=When a sign is waxed +|id=item.honeycomb.wax_on +|translationkey=subtitles.item.honeycomb.wax_on +|volume=1.0 +|pitch=1.0/0.9/1.1 +|distance=16}} +| {{SoundLine +|sound=Sign waxed interact fail1.ogg +|sound2=Sign waxed interact fail2.ogg +|sound3=Sign waxed interact fail3.ogg +|subtitle=Sign wobbles +|source=block +|description=When a player attempts to edit a waxed sign +|id=block.sign.waxed_interact_fail +|translationkey=subtitles.block.sign.waxed_interact_fail +|volume=1.0 +|pitch=''varies''{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|source=sound +|description=When a glow ink sac or an ink sac is used on a sign +|id=sign.ink_sac.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|type=bedrock +|sound=Dye.ogg +|source=sound +|description=When dye is used on a sign +|id=sign.dye.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|source=neutral +|description=When a honeycomb waxes a sign +|id=copper.wax.on +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Sign waxed interact fail1.ogg +|sound2=Sign waxed interact fail2.ogg +|sound3=Sign waxed interact fail3.ogg +|source=block +|description=When a player attempts to edit a waxed sign +|id=block.sign.waxed_interact_fail +|volume=1.0 +| pitch = ''varies'' Can be 1.0 or 0.9 for waxed_interact_fail1; can be 0.8 or 0.9 for waxed_interact_fail2 and waxed_interact_fail3 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Sign +|spritetype=block +|nameid=oak_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Spruce Sign +|spritetype=block +|nameid=spruce_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Birch Sign +|spritetype=block +|nameid=birch_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Jungle Sign +|spritetype=block +|nameid=jungle_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Acacia Sign +|spritetype=block +|nameid=acacia_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Dark Oak Sign +|spritetype=block +|nameid=dark_oak_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Mangrove Sign +|spritetype=block +|nameid=mangrove_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Cherry Sign +|spritetype=block +|nameid=cherry_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Pale Oak Sign +|spritetype=block +|nameid=pale_oak_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Bamboo Sign +|spritetype=block +|nameid=bamboo_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Crimson Sign +|spritetype=block +|nameid=crimson_sign +|blocktags= signs, standing_signs, wall_post_override +|itemtags=non_flammable_wood, signs}} +{{ID table +|displayname=Warped Sign +|spritetype=block +|nameid=warped_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=non_flammable_wood, signs}} +{{ID table +|displayname=Oak Wall Sign +|spritetype=block +|nameid=oak_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Spruce Wall Sign +|spritetype=block +|nameid=spruce_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Birch Wall Sign +|spritetype=block +|nameid=birch_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Jungle Wall Sign +|spritetype=block +|nameid=jungle_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Acacia Wall Sign +|spritetype=block +|nameid=acacia_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Dark Oak Wall Sign +|spritetype=block +|nameid=dark_oak_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Mangrove Wall Sign +|spritetype=block +|nameid=mangrove_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Cherry Wall Sign +|spritetype=block +|nameid=cherry_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Pale Oak Wall Sign +|spritetype=block +|nameid=pale_oak_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Bamboo Wall Sign +|spritetype=block +|nameid=bamboo_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Crimson Wall Sign +|spritetype=block +|nameid=crimson_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Warped Wall Sign +|spritetype=block +|nameid=warped_wall_sign +|blocktags=signs, wall_signs +|form=block +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=signs +|spritetype=block +|nameid=sign +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|firstcolumnname=Sign +|shownumericids=y +|showforms=y +|showaliasids=y +|showitemtags=y +|generatetranslationkeys=y +|displayname=Oak standing +|spritename=oak-sign +|spritetype=block +|nameid=standing_sign +|id=63 +|form=block}} +{{ID table2 +|displayname=Spruce standing +|spritename=spruce-sign +|spritetype=block +|nameid=spruce_standing_sign +|id=436 +|form=block}} +{{ID table2 +|displayname=Birch standing +|spritename=birch-sign +|spritetype=block +|nameid=birch_standing_sign +|id=441 +|form=block}} +{{ID table2 +|displayname=Jungle standing +|spritename=jungle-sign +|spritetype=block +|nameid=jungle_standing_sign +|id=443 +|form=block}} +{{ID table2 +|displayname=Acacia standing +|spritename=acacia-sign +|spritetype=block +|nameid=acacia_standing_sign +|id=445 +|form=block}} +{{ID table2 +|displayname=Dark Oak standing +|spritename=dark-oak-sign +|spritetype=block +|nameid=darkoak_standing_sign +|id=447 +|form=block}} +{{ID table2 +|displayname=Mangrove standing +|spritename=mangrove-sign +|spritetype=block +|nameid=mangrove_standing_sign +|id=-494 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Cherry standing +|spritename=cherry-sign +|spritetype=block +|nameid=cherry_standing_sign +|id=-542 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Pale Oak standing +|spritename=pale-oak-sign +|spritetype=block +|nameid=pale_oak_standing_sign +|id=-1001 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Bamboo standing +|spritename=bamboo-sign +|spritetype=block +|nameid=bamboo_standing_sign +|id=-518 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Crimson standing +|spritename=crimson-sign +|spritetype=block +|nameid=crimson_standing_sign +|id=505 +|form=block}} +{{ID table2 +|displayname=Warped standing +|spritename=warped-sign +|spritetype=block +|nameid=warped_standing_sign +|id=506 +|form=block}} +{{ID table2 +|displayname=Oak wall +|spritename=oak-wall-sign +|spritetype=block +|nameid=wall_sign +|id=68 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Spruce wall +|spritename=spruce-wall-sign +|spritetype=block +|nameid=spruce_wall_sign +|id=437 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Birch wall +|spritename=birch-wall-sign +|spritetype=block +|nameid=birch_wall_sign +|id=442 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Jungle wall +|spritename=jungle-wall-sign +|spritetype=block +|nameid=jungle_wall_sign +|id=444 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Acacia wall +|spritename=acacia-wall-sign +|spritetype=block +|nameid=acacia_wall_sign +|id=446 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Dark Oak wall +|spritename=dark-oak-wall-sign +|spritetype=block +|nameid=darkoak_wall_sign +|id=448 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Mangrove wall +|spritename=mangrove-wall-sign +|spritetype=block +|nameid=mangrove_wall_sign +|id=-495 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Cherry wall +|spritename=cherry-wall-sign +|spritetype=block +|nameid=cherry_wall_sign +|id=-544 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Pale Oak wall +|spritename=pale-oak-wall-sign +|spritetype=block +|nameid=pale_oak_wall_sign +|id=-1003 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Bamboo wall +|spritename=bamboo-wall-sign +|spritetype=block +|nameid=bamboo_wall_sign +|id=-519 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Crimson wall +|spritename=crimson-wall-sign +|spritetype=block +|nameid=crimson_wall_sign +|id=507 +|form=block}} +{{ID table2 +|displayname=Warped wall +|spritename=warped-wall-sign +|spritetype=block +|nameid=warped_wall_sign +|id=508 +|form=block}} +{{ID table +|displayname=Oak item +|spritename=oak-sign +|spritetype=item +|nameid=oak_sign +|aliasid=sign +|id=360 +|form=item +|itemtags=minecraft:sign +|translationkey=item.sign.name}} +{{ID table +|displayname=Spruce item +|spritename=spruce-sign +|spritetype=item +|nameid=spruce_sign +|id=576 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Birch item +|spritename=birch-sign +|spritetype=item +|nameid=birch_sign +|id=577 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Jungle item +|spritename=jungle-sign +|spritetype=item +|nameid=jungle_sign +|id=578 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Acacia item +|spritename=acacia-sign +|spritetype=item +|nameid=acacia_sign +|id=579 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Dark Oak item +|spritename=dark-oak-sign +|spritetype=item +|nameid=dark_oak_sign +|aliasid=darkoak_sign +|id=587 +|form=item +|itemtags=minecraft:sign +|translationkey=item.darkoak_sign.name}} +{{ID table +|displayname=Mangrove item +|spritename=mangrove-sign +|spritetype=item +|nameid=mangrove_sign +|id=642 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Cherry item +|spritename=cherry-sign +|spritetype=item +|nameid=cherry_sign +|id=659 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Pale Oak item +|spritename=pale-oak-sign +|spritetype=item +|nameid=pale_oak_sign +|id=724 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Bamboo item +|spritename=bamboo-sign +|spritetype=item +|nameid=bamboo_sign +|id=660 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Crimson item +|spritename=crimson-sign +|spritetype=item +|nameid=crimson_sign +|id=614 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Warped item +|spritename=warped-sign +|spritetype=item +|nameid=warped_sign +|id=615 +|form=item +|itemtags=minecraft:sign +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=signs +|spritetype=block +|nameid=Sign +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === +A sign has a block entity associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +:See [[Bedrock Edition level format/Block entity format]]. + +== Achievements == +{{load achievements|It's a Sign}} + +== Advancements == +{{load advancements|Glow and Behold}} + +== History == +{{main|/History}} +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Sign Entity.png|32px]] Signs are currently being tested as [[entities]]. They always display "This is a test of the signs. Each line can be 15 chars!" and can be spawned only by pressing {{key|B}}.{{ytl|bdT76iFEnLk}}}} +|{{HistoryLine||0.26 SURVIVAL TEST|Removed signs.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100607|[[File:Oak Sign (0) JE1.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Signs have been re-implemented as [[block]]s, although still rendering as entities. +|Signs now have a [[crafting]] recipe and the text can now be edited. Editing a sign pauses the game in [[singleplayer]]. +|Signs are currently huge and drop [[planks]] when destroyed. +|Signs do not have a particle texture defined. As such, they [[Placeholder texture#Default texture|default to using the grass block texture instead]].}} +|{{HistoryLine||20100608|Signs are now broken faster. +|Signs now [[drop]] themselves when [[breaking|destroyed]], instead of planks. +|Signs now use planks particles.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.1|[[File:Oak Wall Sign (S) JE1 BE1.png|32px]] Added wall signs. +|[[File:Oak Sign (0) JE2.png|32px]] Signs are now smaller.}} +|{{HistoryLine||v1.0.5|Signs no longer require a free [[block]] above it to place.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||April 27, 2011|link=https://notch.tumblr.com/post/4988431144|Hand-drawn signs are mentioned.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Signs are now broken faster using an [[axe]].}} +|{{HistoryLine||1.3.1|dev=12w18a|Editing a sign no longer pauses the game in [[singleplayer]].}} +|{{HistoryLine|||dev=12w27a|Signs are now stackable up to 16. +|The same [[crafting]] recipe now produces 3 signs instead of 1.}} +|{{HistoryLine||June 9, 2014|link=https://twitter.com/SeargeDP/status/476047216541700096|[[Searge]] tweeted a picture of a sign showing a username and a [[scoreboard]] score.}} +|{{HistoryLine||1.8|dev=14w25a|Added support for JSON text to signs. +|Sign character limit now depends on character width. Previously, the sign character limit was exactly 15 characters.}} +|{{HistoryLine|||dev=14w29a|Signs now display the cracking animation.}} +|{{HistoryLine||1.9|dev=15w43a|A sign now generates within [[igloo]] basements.}} +|{{HistoryLine||1.11|dev=16w33a|Signs can now be used as [[fuel]] in [[furnace]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The standing sign ID has been changed from standing_sign to sign. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 63 and 68, and the [[item]]'s 323.|The player editing a sign can now also see the written text on the sign itself before closing the UI, however other players only see the text when the UI is closed.{{bug|MC-247031||Text on signs cannot be seen by other players whilst the sign GUI is open|Invalid}}|Signs now play a sound when placed.}} +|{{HistoryLine|||dev=18w10d|[[Water]] can now be placed on the same block as signs.}} +|{{HistoryLine||1.14|dev=18w43a|"Sign" has been renamed to "Oak Sign". +|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed. +|[[File:Spruce Standing Sign JE1 BE1.png|32px]] [[File:Birch Standing Sign JE1 BE1.png|32px]] [[File:Jungle Standing Sign JE1 BE1.png|32px]] [[File:Acacia Standing Sign JE1 BE1.png|32px]] [[File:Dark Oak Standing Sign JE1 BE1.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs. +|The sign's text has been changed from black to white. +|A sign's recipe now requires the same type of [[planks]] instead of a random assortment.}} +|{{HistoryLine|||dev=18w44a|Signs can now be {{control|used}} while holding a [[dye]] to change the text color. +|Default text color for signs has been changed back to black.}} +|{{HistoryLine|||dev=18w45a|A new movable cursor for free text editing to signs has been added. +|Selection and copy/paste support have been added to signs.}} +|{{HistoryLine|||dev=18w50a|Spruce signs now generate in some [[taiga]] [[village]] houses. +|Spruce sign items can now be found in [[chest]]s in taiga village houses.}} +|{{HistoryLine|||dev=19w12a|Signs can now be [[dye]]d only in [[Creative mode]].}} +|{{HistoryLine|||dev=19w12b|Signs can now be dyed in [[Survival mode]] again.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.}} +|{{HistoryLine|||dev=20w09a|Crimson and warped signs can now be [[craft]]ed.}} +|{{HistoryLine||1.17|dev=21w03a|Signs can now be tinted with [[glow ink sac]]s to make the text glow. +|Works with both undyed and dyed signs. +|Signs now have a sound for being dyed.}} +|{{HistoryLine|||dev=21w11a|[[File:Oak Standing Sign (S) JE2.png|32px]][[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of signs have been changed to reflect the changes made to planks in the [[Texture Update]].}} +|{{HistoryLine|||dev=Pre-release 1|Glowing text on signs now has an outer glow, making text more visible in the dark.}} +|{{HistoryLine||1.18|dev=21w41a|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove signs are now obtainable in Survival and renewable.}} +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood signs.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Sign (0) JE1 BE1.png|32px]] [[File:Cherry Wall Sign (S) JE1 BE1.png|32px]] [[File:Cherry Sign (item) JE1 BE1.png|32px]] Added cherry signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=1.19.4 Pre-release 4|[[File:Cherry Sign (0) JE2 BE2.png|32px]] The texture of cherry signs has been changed.}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo signs and cherry signs are now available without using the "Update 1.20" experimental data pack. +|Signs can now be edited after being placed. +|Signs now support text on both sides. +|Signs can now be waxed with [[honeycomb]] to prevent editing.}} +|{{HistoryLine|||dev=23w14a|Signs with click commands can now be interacted with even if the sign is not waxed. +|Signs can no longer be edited by players in [[Adventure]] mode. +|Signs with non-text chat components can no longer be edited, even if the sign is not waxed. +|Signs now save text even if the edit screen is closed by the player being moved far away.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Sign.png|32px]] [[File:Pale Oak Wall Sign.png|32px]] [[File:Pale Oak Sign (item) JE1 BE1.png|32px]] Added pale oak signs.}} +|{{HistoryLine||1.21.4|dev=24w44a|[[File:Pale Oak Sign (item) JE2 BE2.png|32px]] The texture of pale oak sign [[item]]s has been changed match as bedrock edition's texture.}} + + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.5.0|[[File:Oak Standing Sign JE1 BE1.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Signs have been added, though they can be obtained only through [[inventory]] editors. +|The [[player]] currently cannot write on signs.}} +|{{HistoryLine||v0.6.0|Signs can now be legitimately obtained in [[Survival]] and [[Creative]] mode. +|The player can now write on signs.}} +|{{HistoryLine||v0.10.0|dev=build 1|Signs now have a selection overlay.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Signs can now be found in [[igloo]] basements.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|"Sign" has been renamed to "Oak Sign". +|[[File:Spruce Standing Sign (S) JE1 BE1.png|32px]] [[File:Birch Standing Sign (S) JE1 BE1.png|32px]] [[File:Jungle Standing Sign (S) JE1 BE1.png|32px]] [[File:Acacia Standing Sign (S) JE1 BE1.png|32px]] [[File:Dark Oak Standing Sign (S) JE1 BE1.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.|The sign's text has been changed from black to white. +|A sign's recipe now requires the same type of [[wood]] instead of a random assortment.}} +|{{HistoryLine|||dev=beta 1.9.0.2|The default sign text color has been changed back to black. +|Sign variants are now grouped in their own [[inventory]] category.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed. +|Spruce signs now generate in new [[taiga]] and [[snowy taiga]] [[village]] houses.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Signs can now be used as a [[fuel]] in [[furnace]]s.|Oak signs can now be found inside taiga and snowy taiga village house [[chest]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The texture of all signs except oak sign have been changed.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped signs now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.16.210|dev=beta 1.16.210.59|Signs can now be {{control|used}} while holding a [[dye]] to change the text color. +|Signs can now be tinted with [[glow ink sac]]s to make the text glow. +|Works with both default and dyed signs.}} +|{{HistoryLine|||dev=beta 1.16.210.60|Color on dyed signs disappears and the text turns back to black. +|Signs with applied glowing effect as well as color stops glowing and color is removed.}} +|{{HistoryLine||1.16.220|dev=beta 1.16.220.50|Signs can now be {{control|used}} while holding a [[dye]] to change the text color again. +|Signs can now be tinted with [[glow ink sac]]s to make the text glow again.}} +|{{HistoryLine|||dev=beta 1.16.220.52|Now has sounds for being dyed.}} +|{{HistoryLine|||dev=release|A glowing effect can no longer be applied to signs due to glow ink sacs becoming inaccessible in the full release.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|[[File:Oak Sign BE3.png|32px]] [[File:Spruce Sign BE2.png|32px]] [[File:Birch Sign BE2.png|32px]] [[File:Jungle Sign BE2.png|32px]] [[File:Acacia Sign BE2.png|32px]] [[File:Dark Oak Sign BE2.png|32px]] Textures of sign items was updated. +|[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of oak signs have been changed to reflect the changes made to planks in the [[Texture Update]].}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.21|Glowing text on signs now has an outer glow, making text more visible in the dark.}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle. +|Added unique sounds for nether and bamboo wood signs.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Sign (0) JE1 BE1.png|32px]] [[File:Cherry Wall Sign (S) JE1 BE1.png|32px]] [[File:Cherry Sign (item) JE1 BE1.png|32px]] Added cherry signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.19.80.21|[[File:Cherry Sign (0) JE2 BE2.png|32px]] The texture of cherry signs has been changed.}} +|{{HistoryLine|||dev=Preview 1.19.80.22|Signs can now be edited after being placed. +|Signs now support text on both sides. +|Signs can now be waxed with [[honeycomb]] to prevent editing.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo signs cherry signs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Sign.png|32px]] [[File:Pale Oak Wall Sign.png|32px]] [[File:Pale Oak Sign (item) JE1 BE1.png|32px]] Added pale oak signs.}} +|{{HistoryLine|||dev=Preview 1.21.50.24|[[File:Pale Oak Sign (item) JE2 BE2.png|32px]] The texture of pale oak sign [[item]]s has been changed.}} +|{{HistoryLine|||dev=Preview 1.21.50.25|The textures of the [[pale oak sign]] and [[pale oak hanging sign]] [[item]]s have been adjusted for consistency with other signs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Standing Sign.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}} +|{{HistoryLine||xbox=TU9|Signs are now stackable up to 16. +|The same [[crafting]] recipe for signs now produces 3 signs instead of 1.}} +|{{HistoryLine||xbox=TU32|xbone=CU20|ps3=1.23|psvita=1.23|ps4=1.23|wiiu=Patch 3|Signs now display a cracking animation.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A sign now generates within [[igloo]] basements.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Signs can now be used as [[fuel]] in [[furnace]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}} +}} + +== Gallery == +=== Screenshots === + +Signs classic.png|Test of signs in early [[Java Edition Classic]]. +Sigh test.jpg|Another early sign image. +Signs PreRelease.png|First image of sign blocks during [[Java Edition Infdev|Infdev]]. +Pocket Edition v0.6.0 alpha Development sign.png|First image of signs on [[Pocket Edition]]. +Pocket Edition v0.6.0 alpha Development sign editing.png|First image of editing text on [[PE]] iOS. +Pocket Edition v0.6.0 alpha Development sign editing 2.png|First image of editing text on [[PE]] Android. +Pocket Edition v0.6.0 alpha Development sky.png +Door Sign.png|A sign placed on a door. +Breaking News.png|A sign being broken. +Sign Text Dark.jpg|A dark oak sign with black text. +Sign Text Light.jpg|A dark oak sign with white text. +Sign Blockdata.gif|A sign using blockdata to dynamically change. +JSON Sign.png|First image of a sign using JSON text. +Width Based Character Limit.png|First image of a sign using width based character limits. +Glow Ink Sign with Pink Dye.png|Oak sign with glow ink in the dark in [[Java Edition 21w03a]]. +Lit vs unlit signs.png|Difference in visibility of a lime text, from left to right, in a lit birch sign, unlit birch sign, lit dark oak sign, and unlit dark oak sign. +Glowing Text Comparison.png|The comparison between glow text and non-glow text. +Example Of Signs Being Weird.png|alt=Shading differences|Signs being different shades depending on orientation. +Glow text.gif|All sixteen colors of glow text. It uses {{w|Lorem ipsum|''Lorem ipsum''|newtab=1}}, a placeholder text. +Glow Ink Signs.jpg|Signs with glowing ink in several colors. +Lots of Glowing Signs.jpg|More signs with glowing ink. + + +== Issues == +{{issue list}} + +== See also == +* [[Chalkboard]] +* [[Hanging Sign]] + +== References == +{{Reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/taking-inventory--sign Taking Inventory: Sign] – Minecraft.net on January 9, 2020 +*[https://www.minecraft.net/en-us/article/hanging-signs Hanging Signs: An Essential Guide] – Minecraft.net on September 11, 2023 + +== Navigation == +{{Navbox wood}} +{{Navbox blocks|utility}} + +[[Category:Utility blocks]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Block entities]] +[[Category:Non-solid blocks]] +[[Category:Blocks with GUI]] + +[[cs:Cedule]] +[[de:Schild (Schrift)]] +[[es:Cartel]] +[[fr:Pancarte]] +[[hu:Tábla]] +[[it:Cartello]] +[[ja:看板]] +[[ko:표지판]] +[[nl:Bord]] +[[pl:Tabliczka]] +[[pt:Placa]] +[[ru:Табличка]] +[[th:ป้าย]] +[[uk:Табличка]] +[[zh:告示牌]] diff --git a/wiki_backup/Blackstone Wall.txt b/wiki_backup/Blackstone Wall.txt new file mode 100644 index 0000000..7ed0870 --- /dev/null +++ b/wiki_backup/Blackstone Wall.txt @@ -0,0 +1,113 @@ +{{Infobox block +| image = Blackstone Wall.png +| invimage = Blackstone Wall +| invimage2 = ---- +| invimage3 = Blackstone Wall BE +| transparent = Yes +| light = No +| tool = wooden pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''blackstone wall''' is a [[blackstone]] variant of a [[wall]]. + +== Obtaining == +=== Breaking === +Blackstone walls can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. + +{{Breaking row|Blackstone Wall|Pickaxe|Wood|horizontal=1}} + +=== Natural generation === +Blackstone walls generate naturally within [[bastion remnant]]s. + +=== Crafting === +{{Crafting +|A2=Blackstone +|B2=Blackstone +|C2=Blackstone +|A3=Blackstone +|B3=Blackstone +|C3=Blackstone +|Output=Blackstone Wall,6 +|type= Decoration block +}} + +=== Stonecutting === +{{Stonecutting +| Blackstone +| Blackstone Wall +}} + +== Usage == +{{for|information about the placement mechanics of all walls|Wall#Usage}} + +=== Note blocks === +Blackstone walls can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Blackstone Wall +|spritetype=block +|nameid=blackstone_wall +|blocktags=walls +|itemtags=walls +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Blackstone Wall +|spritetype=block +|nameid=blackstone_wall +|id=532 +|foot=1}} + +=== Block states === +{{:Wall/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.16|dev=20w15a|[[File:Blackstone Wall JE1 BE1.png|32px]] Added blackstone walls.}} +|{{HistoryLine|||dev=20w16a|Now generate naturally within [[bastion remnant]]s.}} +|{{HistoryLine||1.16.2|dev=20w28a|Now [[Renewable resource|renewable]] as [[blackstone]] is now obtainable via [[bartering]].}} +|{{HistoryLine||1.17|dev=21w07a|[[File:Blackstone Wall JE2.png|32px]] Changed texture.}} +|{{HistoryLine|||dev=21w08a|[[File:Blackstone Wall JE3 BE2.png|32px]] Changed texture, again.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|[[File:Blackstone Wall JE1 BE1.png|32px]] Added blackstone walls.}} +|{{HistoryLine||1.16.100|dev=beta 1.16.100.54|Now [[Renewable resource|renewable]] as [[blackstone]] is now obtainable via [[bartering]].}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|[[File:Blackstone Wall JE3 BE2.png|32px]] Changed texture.}} +}} + +== Issues == +{{Issue list}} + +== Navigation == +{{Navbox blackstone}} +{{Navbox wall}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Walls]] + +[[fr:Muret de roche noire]] +[[ja:ブラックストーンの塀]] +[[pt:Muro de pedra-negra]] +[[uk:Чорнокам'яна стіна]] +[[zh:黑石墙]] diff --git a/wiki_backup/Chiseled Purpur.txt b/wiki_backup/Chiseled Purpur.txt new file mode 100644 index 0000000..cca4aa7 --- /dev/null +++ b/wiki_backup/Chiseled Purpur.txt @@ -0,0 +1,170 @@ +{{for|the pillar block|Purpur Pillar}} +{{Infobox block +|image=Purpur Block.png +|transparent=No +|light=No +|tool=Wooden Pickaxe +|stackable=Yes (64) +|flammable=No +|lavasusceptible=No +|renewable=Yes +}} +'''Purpur blocks''' are decorative [[block]]s that can be crafted with popped chorus fruit and are naturally generated in [[End city|end cities]] and [[End City#End ship|end ships]]. + +==Obtaining== +===Breaking=== +Purpur blocks can be [[breaking|mined]] using any [[pickaxe]]. If mined without a pickaxe, it [[drops]] nothing. +{{breaking row|horizontal=1|Purpur Block|link=none|Pickaxe|Wood}} + +===Natural generation=== +Purpur blocks can be found naturally as part of the structure of [[End City|end cities]] and [[End City#End ship|end ships]]. + +===Crafting=== +{{Crafting +|head=1 +|A2=Popped Chorus Fruit +|B2=Popped Chorus Fruit +|A3=Popped Chorus Fruit +|B3=Popped Chorus Fruit +|Output=Purpur Block ,4 +|type=Building block +|foot=1 +}} + +==Usage== +Purpur blocks are primarily decorative [[block]]s, similar to other [[bricks|brick]]-type blocks. They can also be used to craft different variants of the block. + +===Crafting ingredient=== +{{crafting usage|Purpur Block}} + +===Stonecutting=== +{{Stonecutting +|showname=1 +|Purpur Block +|Purpur Slab, 2;Purpur Stairs;Purpur Pillar +}} + +===Note Blocks=== +Purpur blocks can be placed under [[note block]]s to produce "bass drum" sound. + +==Unused Purpur Blocks== +{{Exclusive|bedrock}} +{{Infobox block +|text=Unused Purpur Blocks +|image= +Purpur Block.png|Chiseled Purpur +Purpur Block.png|tile.deprecated_purpur_block_2.name + +|invimage=Chiseled Purpur +|invimage2=tile.deprecated_purpur_block_2.name +|transparent=No +|light=No +|tool=Wooden Pickaxe +|stackable=Yes (64) +|flammable=No +|lavasusceptible=No +|renewable=Yes +}} +{{IN|be}}, chiseled purpur and smooth purpur are unused purpur blocks that have the texture of the normal purpur block. They are obtainable only via commands (such as {{cmd|give @s purpur_block 1 1}} for chiseled purpur, and {{cmd|give @s purpur_block 1 3}} for smooth purpur) or through inventory editing. Smooth purpur lacks a translation string, and its in-game name is tile.deprecated_purpur_block_2.name. Previously, it was tile.purpur_block.smooth.name. + +==Sounds== +{{Sound table/Block/Stone}} + +==Data values== +===ID=== +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Purpur Block +|spritetype=block +|nameid=purpur_block +|blocktags=mineable/pickaxe +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Purpur Block +|spritetype=block +|nameid=purpur_block +|aliasid=purpur_block / 0 +|id=201 +|translationkey=tile.purpur_block.default.name}} +{{ID table +|displayname=Chiseled Purpur +|spritetype=block +|nameid=deprecated_purpur_block_1 +|aliasid=purpur_block / 1 +|id=? +|translationkey=tile.purpur_block.chiseled.name}} +{{ID table +|displayname=tile.deprecated_purpur_block_2.name +|spritetype=block +|spritename=Purpur Block +|nameid=deprecated_purpur_block_2 +|aliasid=purpur_block / 2 +|id=? +|translationkey=tile.purpur_block.smooth.name +|foot=1}} + +==History== +{{HistoryTable +|{{HistoryLine||June 22, 2015|link=https://instagram.com/p/4ObC5EpMOO/|[[Jeb]] reveals purpur blocks on [[wikipedia:Instagram|Instagram]], with the caption "[[MINECON 2015]] HYPE!".}} +|{{HistoryLine|java}} +|{{HistoryLine||1.9|dev=15w31a|[[File:Purpur Block JE1 BE1.png|32px]] Added purpur blocks.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral IDs was 201.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Purpur Block JE2 BE2.png|32px]] The textures of purpur blocks have been changed.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Purpur blocks can now be used to craft [[spire armor trim]]s.}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Purpur Block JE1 BE1.png|32px]] Added purpur blocks.}} +|{{HistoryLine||?|[[File:Purpur Block (X) BE1.png|32px]][[File:Purpur Block (Z) BE1.png|32px]] x- and z-axis versions of normal purpur blocks exist in the game due to how the game handles rotated purpur pillars. (Note that these screenshots do not use the textures that would have been current at the time.)}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Purpur Block JE2 BE2.png|32px]] The textures of purpur blocks have been changed.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Purpur blocks can now be used to craft [[spire armor trim]]s.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The different chisel type [[block states]] for the {{code|purpur_block}} ID have been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Purpur Block JE1 BE1.png|32px]] Added purpur blocks.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Purpur Block JE2 BE2.png|32px]] The textures of purpur blocks have been changed.}} +|{{HistoryLine|new 3ds}} +|{{HistoryLine||1.7.10|[[File:Purpur Block JE1 BE1.png|32px]] Added purpur blocks.}} +}} + +==Issues== +{{Issue list|Purpur Block}} + +==Trivia== +*Purpur is the word for a specific shade of purple in multiple languages, including Swedish, Polish, German and Cornish (and French ''pourpre'' to a certain extent). + +==See also== +*[[Tutorials/Chorus fruit farming|Chorus fruit farming]] – means to produce materials for purpur blocks in mass numbers + +==External links== +*[https://www.minecraft.net/en-us/article/block-week-purpur Block of the Week: Purpur] – Minecraft.net on April 28, 2017 + +==Navigation== +{{Navbox blocks|Structural}} + +[[Category:End blocks]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] + +[[de:Purpurblock]] +[[es:Bloque de purpur]] +[[fr:Bloc de purpur]] +[[it:Blocco di purpur]] +[[ja:プルプァブロック]] +[[ko:퍼퍼 블록]] +[[nl:Purpurblok]] +[[pl:Blok purpuru]] +[[pt:Bloco de púrpura]] +[[ru:Пурпурный блок]] +[[zh:紫珀块]] diff --git a/wiki_backup/Compound Creator.txt b/wiki_backup/Compound Creator.txt new file mode 100644 index 0000000..c512bd2 --- /dev/null +++ b/wiki_backup/Compound Creator.txt @@ -0,0 +1,88 @@ +{{Education feature}} +{{Exclusive|Bedrock|Education}} +{{Infobox block +| image = Compound Creator.png +| transparent = No +| light = No +| tool = wooden pickaxe +| renewable = No +| stackable = Yes (64) +| waterloggable = Yes +| flammable = No +| lavasusceptible = No +}} +The '''compound creator''' is a [[block]] used in chemistry. It allows over 30 [[compound]]s to be created by combining [[element]]s. This includes certain [[item]]s which are available in the game normally. + +== Obtaining == +A compound creator can be mined using a [[pickaxe]]. Mining without a pickaxe is slow, but the compound creator still drops as an item. + +{{breaking row|horizontal=1|Compound Creator|pickaxe|wooden|drop=1}} + +Compound creators cannot be obtained in [[Survival]] without [[commands]]. {{IN|Bedrock}}, the world must also have "Education edition" enabled. + +== Usage == +{{main|Compound}} +{{control|Using}} the compound creator opens up a 3×3 grid, where [[element]]s can be inserted to create [[compound]]s. By inputting the appropriate type and number of elements, the creator outputs the component in the slot to the right of the grid. All compound recipes are shapeless, and unlike the [[crafting table]], the stack sizes are taken into consideration. Also, unlike with most blocks with an interface, the elements are not consumed. + +== Sounds == +{{Sound table/Block/Stone/BE}} + +== Data values == +=== ID === +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Compound Creator +|spritetype=block +|nameid=compound_creator +|aliasid=chemistry_table / 0 +|id=238 +|translationkey=tile.compoundcreator.name +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[File:Compound Creator BE1.png|32px]] Added compound creators.}} +|{{HistoryLine|||dev=beta 1.2.20.2|Pocket UI screens have been added to compound creators.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.23|The different chemistry table type [[block states]] for the chemistry_table ID have been split up into their own IDs.}} +|{{HistoryLine|education}} +|{{HistoryLine||1.0.27|[[File:Compound Creator BE1.png|32px]] Added compound creators.}} +}} + +== Issues == +{{Issue list|projects=mcpe}} + +== Gallery == +=== Screenshots === + +Compound Creator GUI.png|The interface of the compound creator. + + +== Navigation == +{{Navbox blocks|Utility}} +{{Navbox Education|exclusive}} + +[[Category:Utility blocks]] +[[Category:Block entities]] +[[Category:Minecraft Education blocks]] +[[Category:Blocks with GUI]] + +[[de:Verbindungserzeuger]] +[[es:Creador de compuestos]] +[[fr:Créateur de corps composés]] +[[it:Creatore composti]] +[[ja:化合物作成器]] +[[nl:Verbindingsmaker]] +[[pl:Syntezator związków]] +[[pt:Criador de compostos]] +[[ru:Создатель соединений]] +[[uk:Конструктор сполук]] +[[zh:化合物创建器]] diff --git a/wiki_backup/Creeper Wall Head.txt b/wiki_backup/Creeper Wall Head.txt new file mode 100644 index 0000000..7e5a450 --- /dev/null +++ b/wiki_backup/Creeper Wall Head.txt @@ -0,0 +1,275 @@ +{{Infobox block +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = {{jebe|No|Yes}} +| rarity = Uncommon +}} +A '''creeper head''' is a [[block]] modeled after the [[head]] of a [[creeper]]. + +== Obtaining == +=== Breaking === +A creeper head can be mined using any item,{{bug|MC-192905||Heads & Skulls have no assigned tool}} and drops itself when broken. +{{breaking row|horizontal=1|Creeper Head}} +If a creeper head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]]. + +When destroyed by an [[explosion]], the creeper head ''always'' drops as an item. + +=== Mob loot === +Creeper heads are always dropped by a [[creeper]] if it dies due to a [[charged creeper]]'s explosion. {{IN|bedrock}}, if multiple mobs are killed by the same charged creeper, all of them drop their heads, however {{in|java}} only one mob selected at random drops its head.{{bug|MC-63534|||WAI}} +{{Drop sources|Creeper Head}} + +== Usage == +=== Decoration === +Creeper heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking. + +=== Wearing === +{{See also|#Renders}} + +The player can wear creeper heads, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]]. + +==== Disguise ==== +Wearing a creeper head reduces the detection range for [[creeper]]s to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from [[sneaking]] and from the [[Invisibility]] status effect. + +{{IN|bedrock}}, wearing a creeper head makes the player invisible to other players on a locator [[map]]. + +=== Dispensers === +A [[dispenser]] can equip a creeper head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing. + +=== Crafting ingredient === +{{crafting usage|Creeper Head|continue=1}} +{{Crafting + |ignoreusage=1 + |ingredients=Creeper head +
[[Gunpowder]] +
Any [[Dye]] + |Gunpowder + |Creeper Head + |Matching Dye + |Output= Matching Firework Star + |description=Forms Creeper shape + |foot=1 +}} + +=== Enchantments === +Creeper heads can receive the following enchantments, but only through an [[anvil]]. +{| class="wikitable col-2-center col-3-right" +|+ +!Name +!Max level +![[Enchanting|Method]] +|- +|[[Curse of Binding]] +|I +|{{BlockLink|Anvil}} +|- +|[[Curse of Vanishing]] +|I +|{{BlockLink|Anvil}} +|- +|} + +=== Note blocks === +Placing a creeper head above a [[note block]] causes the note block to play the [[creeper]]'s {{cd|primed}} (hissing) sound when activated. This is unlike other mob heads, as creepers don't make {{cd|ambient}} sounds. + +The block below the note block does not affect the mob sound it creates. + +== Sounds == +=== Generic === +{{Sound table/Block/Stone}} + +=== Unique === +{{Edition|Java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Creeper fuse.ogg +|subtitle=Creeper hisses +|source=record +|description=When a creeper head is played using a note block +|id=block.note_block.imitate.creeper +|translationkey=subtitles.entity.creeper.primed +|volume=3.0 +|pitch=0.5 +|distance=16}} +| {{SoundLine +|sound=Equip generic1.ogg +|sound2=Equip generic2.ogg +|sound3=Equip generic3.ogg +|sound4=Equip generic4.ogg +|sound5=Equip generic5.ogg +|sound6=Equip generic6.ogg +|subtitle=Gear equips +|source=player +|description=When a creeper head is equipped +|id=item.armor.equip_generic +|translationkey=subtitles.item.armor.equip +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Fuse.ogg +|source=record +|description=When a creeper head is played using a note block{{Bug|MCPE-164530}} +|id=note.creeper +|pitch=0.84 Actually equal to \frac{1}{\sqrt[4]{2}}, which is about 0.8409}} +| {{SoundLine +|sound=Equip generic1.ogg +|sound2=Equip generic2.ogg +|sound3=Equip generic3.ogg +|sound4=Equip generic4.ogg +|sound5=Equip generic5.ogg +|sound6=Equip generic6.ogg +|source=player +|description=When a creeper head is equipped +|id=armor.equip_generic +|volume=1.0 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|showitemtags=y +|generatetranslationkeys=y +|displayname=Creeper Head +|spritetype=block +|nameid=creeper_head +|itemtags=skulls}} +{{ID table +|displayname=Creeper Wall Head +|spritetype=block +|nameid=creeper_wall_head +|form=block +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=creeper-head +|spritetype=block +|nameid=skull +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Creeper Head +|spritetype=block +|nameid=creeper_head +|aliasid=skull / 4 +|id=-968 +|translationkey=item.skull.creeper.name +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=creeper-head +|spritetype=block +|nameid=Skull +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Head/BS}} + +=== Block data === +A creeper head has a block entity associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{:Head/BE}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +== Achievements == +{{load achievements|Camouflage}} + +== History == +''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[Head/Asset history]]'' +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w36a|[[File:Creeper Head (item) JE1.png|32px]] Added creeper heads.}} +|{{HistoryLine|||dev=12w37a|[[File:Creeper Head (item) JE1 BE1.png|32px]] Changed item textures.}} +|{{HistoryLine||1.4.6|dev=12w49a|Creeper heads can now be used to [[craft]] a [[firework star]] with [[creeper]]-face effect.}} +|{{HistoryLine||1.8|dev=14w29a|Creeper heads now display a cracking animation.}} +|{{HistoryLine|||dev=14w30a|[[File:Creeper Head (item) JE2.png|32px]] Creeper heads in [[inventories]] and held by mobs/players now display as [[block]]s. +|Creeper heads worn by [[mob]]s and [[player]]s are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull. +|Creeper heads are now available in [[Survival]]. The player can obtain them by killing a creeper with a charged [[creeper]]. +|Creeper heads are now used in [[crafting]] specific [[banner]] patterns.}} +|{{HistoryLine|||dev=14w30b|A single charged creeper explosion no longer yields more than one [[mob]] head. The mob head that drops is chosen randomly.}} +|{{HistoryLine||1.9|dev=15w31a|Creeper heads now appear larger in the [[inventory]].}} +|{{HistoryLine|||dev=15w32a|Creeper heads can now be worn to reduce detection by the corresponding mobs by 50%.}} +|{{HistoryLine|||dev=15w33c|The disguise that is given by creeper heads now reduces detection range to 37.5% of normal.}} +|{{HistoryLine|||dev=15w36a|The disguise that is given by creeper heads now reduces detection range to 50% of normal again.}} +|{{HistoryLine|||dev=15w39a|[[Dispenser]]s can now equip creeper heads onto [[player]]s, [[mob]]s and [[armor stand]]s.}} +|{{HistoryLine|||dev=15w49a|Creeper heads no longer turn red when the player or mob takes damage.{{bug|MC-85756}}}} +|{{HistoryLine||1.13|dev=17w47a|The ID of creeper heads have been split into 2; standard and wall creeper heads. +|creeper_head is now available as [[item]] and placed [[block]] with a rotation [[block state]] of 0-15. +|creeper_wall_head is available only as a placed block with a facing [[block state]] of north, south, east or west. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 144, and the [[item]]'s 397.|Creeper heads now play a sound when placed.|Creeper heads can no longer be placed inside entities.{{bug|MC-2208}}}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w03a|Creeper heads can now be placed on top of note blocks without sneaking.}} +|{{HistoryLine||1.19.4|dev=23w05a|Creeper heads can now be swapped with other pieces of headgear in the ''head'' [[inventory]] slot by {{ctrl|using}} them.{{bug|MC-216270|||Fixed}}}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.12.1|dev=build 1|[[File:Creeper Head (item) JE1 BE1.png|32px]] Added creeper heads. +|The creeper heads use the [[Java]] textures prior to [[14w30a]].}} +|{{HistoryLine||v0.14.0|dev=build 1|Creeper heads can now be worn as armor.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Creeper heads can now be used to craft [[firework star]]s. +|Creeper heads are now used to [[craft]] specific patterns on [[banner]]s.}} +|{{HistoryLine|||dev=beta 1.2.0.11|[[File:Creeper Head (item) BE2.png|32px]] Creeper heads in [[inventories]] and when held by mobs/players now display as [[block]]s.}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.25|Creeper heads can now be placed on top of note blocks without sneaking.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of creeper heads has changed from "Common" to "Uncommon" to match {{JE}}.}} +|{{HistoryLine||1.21.40|dev=Preview 1.21.40.20|The separate and direct item forms of the skull block ID have been merged and its [[Bedrock Edition data values|data values]] have been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Creeper Head (item) JE1 BE1.png|32px]] Added creeper heads to the [[Creative inventory]].}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Creeper heads can now be used to [[craft]] a [[firework star]] with [[creeper]]-face effect.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Creeper Head (item) JE2.png|32px]] Creeper heads in [[inventories]] and held by mobs/players now display as [[block]]s.|Creeper heads are now available in [[Survival]]. The [[player]] can obtain them by killing a creeper with a charged [[creeper]].}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Creeper heads are now used in [[crafting]] specific [[banner]] patterns.}} +|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Creeper heads are now held the same way as on ''Java Edition'' in first person.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Creeper Head (item) JE1 BE1.png|32px]] Added creeper heads.}} +}} + +== Issues == +{{issue list}} + +== Gallery == +=== Renders === +{{Update|Ari, Efe, Kai, Makena, Noor, Sunny, and Zuri renders.}} +File:Alex wearing Creeper Head.png|[[Alex]] +File:Steve wearing Creeper Head.png|[[Steve?|Steve]] + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Utility blocks]] +[[Category:Createable blocks]] +[[Category:Block entities]] + +[[es:Cabeza#Creeper]] +[[pt:Cabeça de creeper]] diff --git a/wiki_backup/File-Block of Raw Iron.png.txt b/wiki_backup/File-Block of Raw Iron.png.txt new file mode 100644 index 0000000..1144c97 --- /dev/null +++ b/wiki_backup/File-Block of Raw Iron.png.txt @@ -0,0 +1,4 @@ +== Summary == +== Licensing == +{{License Mojang}} +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Cherry Fence.png.txt b/wiki_backup/File-Cherry Fence.png.txt new file mode 100644 index 0000000..a8a5eac --- /dev/null +++ b/wiki_backup/File-Cherry Fence.png.txt @@ -0,0 +1,4 @@ +== License == +{{License Mojang}} + +[[Category:Fence-like block renders]] diff --git a/wiki_backup/File-Dead Bubble Coral Wall Fan.png.txt b/wiki_backup/File-Dead Bubble Coral Wall Fan.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Dead Bubble Coral Wall Fan.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Dead Fire Coral Wall Fan.png.txt b/wiki_backup/File-Dead Fire Coral Wall Fan.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Dead Fire Coral Wall Fan.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Oxidized Cut Copper.png.txt b/wiki_backup/File-Oxidized Cut Copper.png.txt new file mode 100644 index 0000000..06a0a0d --- /dev/null +++ b/wiki_backup/File-Oxidized Cut Copper.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} +[[Category:Manufactured block renders]] +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Polished Basalt.png.txt b/wiki_backup/File-Polished Basalt.png.txt new file mode 100644 index 0000000..ac95b2c --- /dev/null +++ b/wiki_backup/File-Polished Basalt.png.txt @@ -0,0 +1,5 @@ +== Licensing == +{{License Mojang}} + +[[Category:Tridirectional cubes (pillar)]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Potted Acacia Sapling.png.txt b/wiki_backup/File-Potted Acacia Sapling.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Acacia Sapling.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Stripped Birch Log.png.txt b/wiki_backup/File-Stripped Birch Log.png.txt new file mode 100644 index 0000000..54f4693 --- /dev/null +++ b/wiki_backup/File-Stripped Birch Log.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of a [[Stripped Birch Log]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Tridirectional cubes (pillar)]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Tinted Glass.png.txt b/wiki_backup/File-Tinted Glass.png.txt new file mode 100644 index 0000000..ecd24f2 --- /dev/null +++ b/wiki_backup/File-Tinted Glass.png.txt @@ -0,0 +1,4 @@ +== Summary == +[[20w46a]] +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Warped Door.png.txt b/wiki_backup/File-Warped Door.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Warped Door.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-White Wall Banner.png.txt b/wiki_backup/File-White Wall Banner.png.txt new file mode 100644 index 0000000..dd6ef69 --- /dev/null +++ b/wiki_backup/File-White Wall Banner.png.txt @@ -0,0 +1,14 @@ +1000 + +== Summary == +{{Information +| description = Render of a wall [[White Banner]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Manufactured block renders]] diff --git a/wiki_backup/Floatater.txt b/wiki_backup/Floatater.txt new file mode 100644 index 0000000..1731178 --- /dev/null +++ b/wiki_backup/Floatater.txt @@ -0,0 +1,107 @@ +{{Joke feature}} +{{Infobox block +| image = Floatater (S).png +| renewable = Yes +| stackable = Yes (64) +| tool = Wooden Pickaxe +| light = No +| transparent = No +| flammable = No +| lavasusceptible = No +}} +A '''floatater''' is a block added in [[24w14potato]] used to move large amounts of blocks. + +== Obtaining == +=== Breaking === +A floatater drops itself only when mined with a pickaxe; otherwise, it drops nothing. +{{Breaking row|horizontal=1|Floatater|pickaxe|wood}} + +=== Crafting === +{{Crafting +|A1 = Poisonous Potato +|A2 = Floatato +|A3 = Floatato +|B1 = Poisonous Potato +|B2 = Hot potato +|B3 = Floatato +|C1 = Poisonous Potato +|C2 = Floatato +|C3 = Floatato +|Output = Floatater +|ignoreusage=1 +}} + +== Usage == +When receiving a [[redstone signal]], the floatater adjusts its triggered state immediately. 1 gametick after becoming triggered, it pushes all blocks connected via its sticky side. It does not check redstone signals when placed by a player. + +=== Floating === +Unlike pistons, it does not have a standard max-number of pushable blocks, but rather a distance limit of 30 blocks (cubic range rather than spherical). If the stickied blocks are connected to a block that is 31 or more blocks from the floatater, the structure does not move. This means the maximum number of blocks moveable by the Floatater is 32,768 (including itself), as long as it's built in a 32×32×32 cube with the Floatater itself at any place inside that area. Stop the structure by "grounding" it, or connecting it to a large enough amount of blocks. + +Floataters can move blocks normally broken by piston pushing or cannot be moved, i.e., melons and redstone dust not inclusive of tile entities such as shulker boxes and [[comparator]]s, which break off when pushed. Blocks can be connected with floataters in the following ways: +* An [[materials|irreplaceable]] block is pushed if it is in front of another block being pushed by the floatater. +* A block is considered connected if its [[hitbox#interaction box|interaction box]] is touching that of a block being pushed, ''neither'' being a floatater unless the other's on the sticky side. A [[piston]] and its head are not connected in this way, but a sticky piston is connected with its head through its sticky side. +* On their sticky sides, [[sticky piston]]s (on the front, whether extended or not, excluding piston heads), [[slime block]]s (all sides), [[honey block]]s (all sides) and floataters (on the back) are always connected with their adjacent blocks, including air and fluids. + +A floatater creates a "super extra magic" entity (minecraft:grid_carrier) storing moved blocks when starting to float. [[Block entities]] placed as a part of the floatater structure break off when the floatater begins moving, even if not pushed by anything, and blocks connected to them are still moved. [[Waterlogged]] blocks are pushed without water. + +Moved blocks are deleted after the "super extra magic" is created. [[Fluid]]s are not deleted. When waterlogged blocks are deleted, water is kept. Deletion of [[tripwire]] may be rolled back if its [[hook]] is notified to update the attached state of the tripwire. Blocks in a floatater structure are stored in order, but the order in which moved blocks are deleted depends on location. This process sends general [[block update#neighbor changed update|neighbor changed updates]] after all blocks are deleted and no post placement updates. Additional updates are sent immediately after deletion of each block. Updates from a block deleted earlier can cause attached blocks to drop, even if they have been stored in the "super extra magic" and should be deleted later. + +When multiple floatater blocks facing the same direction are connected together, and all are powered simultaneously, the floatater moves faster. + +It can transport redstone contraptions, including extended pistons, but freezes all redstone activity until it comes to a stop. + +A floatater structure floats until a block in it collides with another block, where both blocks must be irreplaceable, and the one in the floatater structure must be behind a replaceable block or at the front of the floatater structure. Non air blocks in the floatater structure replace existing blocks, sending neighbor changed updates and no post placement updates (those from the floatater may be detected as it becomes unactivated), which can be rolled back by tripwire notifying its hook to update its attached state. + +== Sounds == +{{Sound table/Block/Stone/JE}} + +== Data values == +=== ID === +{{ID table +|edition=java +|spritetype=block +|displayname=Floatater +|nameid=floatater +|generatetranslationkeys=1 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||24w14potato|[[File:Floatater (S).png|32px]] Added floataters.}} +}} + +== Issues == +{{April Fools issue list}} + +== Gallery == +=== Renders === + +Floatater (S).png|Facing south +Triggered Floatater (S).png|Facing south, triggered +Floatater (W).png|Facing west +Floatater (N).png|Facing north +Floatater (E).png|Facing east +Triggered Floatater (E).png|Facing east, triggered +Floatater (U).png|Facing up +Triggered Floatater (U).png|Facing up, triggered +Floatater (D).png|Facing down + + +== Navigation == +{{Navbox blocks|Joke}} +{{Navbox jokes|24w14potato}} + +[[Category:Renewable resources]] +[[Category:Joke blocks]] +[[Category:Utility blocks]] +[[Category:Redstone]] +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] + +[[ja:Floatater]] diff --git a/wiki_backup/Gray Concrete.txt b/wiki_backup/Gray Concrete.txt new file mode 100644 index 0000000..0470fa4 --- /dev/null +++ b/wiki_backup/Gray Concrete.txt @@ -0,0 +1,349 @@ +{{About|the block after the addition of water|its gravity-obeying powder form|Concrete Powder}} +{{Infobox block +| title = Concrete +| group = White +| 1-1 = White Concrete.png +| invimage = White Concrete +| group2 = Light Gray +| 2-1 = Light Gray Concrete.png +| invimage2 = Light Gray Concrete +| group3 = Gray +| 3-1 = Gray Concrete.png +| invimage3 = Gray Concrete +| group4 = Black +| 4-1 = Black Concrete.png +| invimage4 = Black Concrete +| group5 = Brown +| 5-1 = Brown Concrete.png +| invimage5 = Brown Concrete +| group6 = Red +| 6-1 = Red Concrete.png +| invimage6 = Red Concrete +| group7 = Orange +| 7-1 = Orange Concrete.png +| invimage7 = Orange Concrete +| group8 = Yellow +| 8-1 = Yellow Concrete.png +| invimage8 = Yellow Concrete +| group9 = Lime +| 9-1 = Lime Concrete.png +| invimage9 = Lime Concrete +| group10 = Green +| 10-1 = Green Concrete.png +| invimage10 = Green Concrete +| group11 = Cyan +| 11-1 = Cyan Concrete.png +| invimage11 = Cyan Concrete +| group12 = Light Blue +| 12-1 = Light Blue Concrete.png +| invimage12 = Light Blue Concrete +| group13 = Blue +| 13-1 = Blue Concrete.png +| invimage13 = Blue Concrete +| group14 = Purple +| 14-1 = Purple Concrete.png +| invimage14 = Purple Concrete +| group15 = Magenta +| 15-1 = Magenta Concrete.png +| invimage15 = Magenta Concrete +| group16 = Pink +| 16-1 = Pink Concrete.png +| invimage16 = Pink Concrete +| transparent = No +| light = No +| tool = Wooden pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Concrete''' is a [[block]] created when [[concrete powder]] touches [[water]]. It comes in the sixteen [[dye]] colors. + +== Obtaining == +=== Breaking === +Concrete requires a [[pickaxe]] to be mined. When mined without a pickaxe, it drops nothing. + +{{breaking row|Concrete|Pickaxe|horizontal=1|Wood}} + +=== Natural generation === +Red and white concrete can be found in [[trial chambers]] throughout many various murals in an atrium. + +=== Post-generation === +[[File:ConcretePowderUsage.gif|thumb|right|Concrete powder becoming solid concrete on contact with water. Notice the [[sand]] block falls through the water, while the concrete powder instantly solidifies on contact with water. (Click for bigger image)]] + +Concrete is formed when [[concrete powder]] comes into contact with a block of [[water]] (source block, flowing or [[Waterlogging|waterlog]]ged). If next to a waterlogged block, it must be adjacent to the sides where water can flow out from, such as the open sides of [[stairs]], but not the back side of stairs or any sides of waterlogged [[leaves]]. + +=== Renewability === +Concrete is [[Renewable resource|renewable]] as all of the [[crafting]] ingredients of concrete powder are renewable. However, without glitches, sand is only renewably obtained through the [[wandering trader]], which spawns infrequently and only allows a limited number of trades per spawn, making it impractical to obtain it (and by extension, concrete) through only renewable means. + +== Usage == +The bright and solid colors of concrete make it useful for decoration. It has more pronounced colors than [[terracotta]], and unlike wool, is not flammable. + +As a building material, its [[hardness]] is slightly higher than stone, but its [[Explosion#Blast resistance|blast resistance]] is significantly lower.{{bug|MC-199580||Blocks added in 1.12 have oddly low blast resistances|WAI}} + +=== Note blocks === +Concrete can be placed under [[note block]]s to produce "bass drum" sound. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=White Concrete +|spritetype=block +|nameid=white_concrete}} +{{ID table +|displayname=Orange Concrete +|spritetype=block +|nameid=orange_concrete}} +{{ID table +|displayname=Magenta Concrete +|spritetype=block +|nameid=magenta_concrete}} +{{ID table +|displayname=Light Blue Concrete +|spritetype=block +|nameid=light_blue_concrete}} +{{ID table +|displayname=Yellow Concrete +|spritetype=block +|nameid=yellow_concrete}} +{{ID table +|displayname=Lime Concrete +|spritetype=block +|nameid=lime_concrete}} +{{ID table +|displayname=Pink Concrete +|spritetype=block +|nameid=pink_concrete}} +{{ID table +|displayname=Gray Concrete +|spritetype=block +|nameid=gray_concrete}} +{{ID table +|displayname=Light Gray Concrete +|spritetype=block +|nameid=light_gray_concrete}} +{{ID table +|displayname=Cyan Concrete +|spritetype=block +|nameid=cyan_concrete}} +{{ID table +|displayname=Purple Concrete +|spritetype=block +|nameid=purple_concrete}} +{{ID table +|displayname=Blue Concrete +|spritetype=block +|nameid=blue_concrete}} +{{ID table +|displayname=Brown Concrete +|spritetype=block +|nameid=brown_concrete}} +{{ID table +|displayname=Green Concrete +|spritetype=block +|nameid=green_concrete}} +{{ID table +|displayname=Red Concrete +|spritetype=block +|nameid=red_concrete}} +{{ID table +|displayname=Black Concrete +|spritetype=block +|nameid=black_concrete +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Concrete +|spritetype=block +|nameid=white_concrete +|aliasid=concrete / 0 +|id=236 +|translationkey=tile.concrete.white.name}} +{{ID table2 +|displayname=Orange Concrete +|spritetype=block +|nameid=orange_concrete +|aliasid=concrete / 1 +|id=-628 +|translationkey=tile.concrete.orange.name}} +{{ID table2 +|displayname=Magenta Concrete +|spritetype=block +|nameid=magenta_concrete +|aliasid=concrete / 2 +|id=-629 +|translationkey=tile.concrete.magenta.name}} +{{ID table2 +|displayname=Light Blue Concrete +|spritetype=block +|nameid=light_blue_concrete +|aliasid=concrete / 3 +|id=-630 +|translationkey=tile.concrete.lightBlue.name}} +{{ID table2 +|displayname=Yellow Concrete +|spritetype=block +|nameid=yellow_concrete +|aliasid=concrete / 4 +|id=-631 +|translationkey=tile.concrete.yellow.name}} +{{ID table2 +|displayname=Lime Concrete +|spritetype=block +|nameid=lime_concrete +|aliasid=concrete / 5 +|id=-632 +|translationkey=tile.concrete.lime.name}} +{{ID table2 +|displayname=Pink Concrete +|spritetype=block +|nameid=pink_concrete +|aliasid=concrete / 6 +|id=-633 +|translationkey=tile.concrete.pink.name}} +{{ID table2 +|displayname=Gray Concrete +|spritetype=block +|nameid=gray_concrete +|aliasid=concrete / 7 +|id=-634 +|translationkey=tile.concrete.gray.name}} +{{ID table2 +|displayname=Light Gray Concrete +|spritetype=block +|nameid=light_gray_concrete +|aliasid=concrete / 8 +|id=-635 +|translationkey=tile.concrete.silver.name}} +{{ID table2 +|displayname=Cyan Concrete +|spritetype=block +|nameid=cyan_concrete +|aliasid=concrete / 9 +|id=-636 +|translationkey=tile.concrete.cyan.name}} +{{ID table2 +|displayname=Purple Concrete +|spritetype=block +|nameid=purple_concrete +|aliasid=concrete / 10 +|id=-637 +|translationkey=tile.concrete.purple.name}} +{{ID table2 +|displayname=Blue Concrete +|spritetype=block +|nameid=blue_concrete +|aliasid=concrete / 11 +|id=-638 +|translationkey=tile.concrete.blue.name}} +{{ID table2 +|displayname=Brown Concrete +|spritetype=block +|nameid=brown_concrete +|aliasid=concrete / 12 +|id=-639 +|translationkey=tile.concrete.brown.name}} +{{ID table2 +|displayname=Green Concrete +|spritetype=block +|nameid=green_concrete +|aliasid=concrete / 13 +|id=-640 +|translationkey=tile.concrete.green.name}} +{{ID table2 +|displayname=Red Concrete +|spritetype=block +|nameid=red_concrete +|aliasid=concrete / 14 +|id=-641 +|translationkey=tile.concrete.red.name}} +{{ID table2 +|displayname=Black Concrete +|spritetype=block +|nameid=black_concrete +|aliasid=concrete / 15 +|id=-642 +|translationkey=tile.concrete.black.name +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.12|dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jens Bergensten|Jeb]] tweets a teaser image of a new brightly-colored solid [[block]], shown along with the new [[wool]] palette colors.}} +|{{HistoryLine|||dev=January 27, 2017|slink={{tweet|jeb_|824948569094365184}}|Jeb states that this is actually a new block, clearing popular rumors that the [[terracotta|hardened clay]] texture was being changed.}} +|{{HistoryLine|||dev=February 2, 2017|slink={{tweet|jeb_|827073957983551488}}|Jeb tweeted [https://web.archive.org/web/20230815225351/https://gfycat.com/menacingsnivelingchimneyswift-edstonehelper-minecraft a video (archived)] that showed [[concrete powder]] turning into a non-falling [[block]] when in [[water]]. This "wet" form of the block is concrete, though they were not confirmed to be the same at the time. +|Jeb later added that 16 different colors are available.{{tweet|jeb_|827078378444488705|It comes in 16 different colors|February 2, 2017}}}} +|{{HistoryLine|||dev=17w06a|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the concrete ID have now been split up into their own IDs. +|[[Lava]] now turns [[concrete powder]] into concrete when coming into contact with said [[block]], instead of converting concrete powder only when it fell into the lava's source block.{{bug|MC-118153}} +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 251.}} +|{{HistoryLine||1.16|dev=20w07a|As piglins offer [[gravel]] in [[bartering]], concrete has become a [[renewable resource]].}} +|{{HistoryLine||1.20|dev=23w12a|Red and cyan concrete can now be found in [[trail ruins]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|As piglins offer [[gravel]] in [[bartering]], concrete has become a [[renewable resource]].}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|The different [[block states]] for the concrete ID have now been split up into their own IDs.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}} +|{{HistoryLine|new3ds}} +|{{HistoryLine||1.9.19|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* In real life, a 1-cubic-meter concrete block (the size of a ''[[Minecraft]]'' block) is practically blast-proof, while the blast resistance of concrete in ''Minecraft'' is quite low. +* Also in real life, concrete is made of Portland cement, apart from sand, gravel, and water. Cement serves as a binding material, that binds sand and gravel together. In Minecraft, dye is used instead of cement. It is possible that cement is made at the same time from sand and gravel, if the gravel contains limestone, because limestone and sand are real life ingredients for cement. +* A black concrete block is considered the blackest block in Minecraft + +== Gallery == +=== Screenshots === + +File:ConcreteAndWool.png|The first image of concrete, tweeted by [[Jens Bergensten]], comparing it to the new [[wool]] palette. +Donda.jpg|A square of black concrete. + + +=== In other media === + +File:Live2023-04.jpeg|[[Kai]], [[Makena]], and [[Steve]] building with red concrete. +File:Makena places.gif|Makena places black concrete. +File:Small Company emblem.png|Several concrete blocks used in the shape of the Microsoft logo, used for the 15th anniversary of ''[[Minecraft]]''; referred to as a "small company."https://www.minecraft.net/en-us/15th-anniversary + + +== References == +{{reflist}} + +== External links == +* {{Mcnet|block-week-concrete|Block of the Week: Concrete|March 9, 2018}} + +== Navigation == +{{Navbox blocks|Decoration}} + +[[Category:Createable blocks]] + +[[de:Beton]] +[[es:Hormigón]] +[[fr:Béton]] +[[ja:コンクリート]] +[[ko:콘크리트]] +[[lzh:砼]] +[[nl:Beton]] +[[pl:Beton]] +[[pt:Concreto]] +[[ru:Бетон]] +[[zh:混凝土]] diff --git a/wiki_backup/Hardened White Stained Glass.txt b/wiki_backup/Hardened White Stained Glass.txt new file mode 100644 index 0000000..5e555f0 --- /dev/null +++ b/wiki_backup/Hardened White Stained Glass.txt @@ -0,0 +1,243 @@ +{{for|the clear undyed variant|Hardened Glass}} +{{Education feature}} +{{Exclusive|Bedrock|Education}} +{{Infobox block +| group1 = White +| 1-1 = Hardened White Stained Glass.png +| invimage = Hardened White Stained Glass +| group2 = Light Gray +| 2-1 = Hardened Light Gray Stained Glass.png +| invimage2 = Hardened Light Gray Stained Glass +| group3 = Gray +| 3-1 = Hardened Gray Stained Glass.png +| invimage3 = Hardened Gray Stained Glass +| group4 = Black +| 4-1 = Hardened Black Stained Glass.png +| invimage4 = Hardened Black Stained Glass +| group5 = Brown +| 5-1 = Hardened Brown Stained Glass.png +| invimage5 = Hardened Brown Stained Glass +| group6 = Red +| 6-1 = Hardened Red Stained Glass.png +| invimage6 = Hardened Red Stained Glass +| group7 = Orange +| 7-1 = Hardened Orange Stained Glass.png +| invimage7 = Hardened Orange Stained Glass +| group8 = Yellow +| 8-1 = Hardened Yellow Stained Glass.png +| invimage8 = Hardened Yellow Stained Glass +| group9 = Lime +| 9-1 = Hardened Lime Stained Glass.png +| invimage9 = Hardened Lime Stained Glass +| group10 = Green +| 10-1 = Hardened Green Stained Glass.png +| invimage10 = Hardened Green Stained Glass +| group11 = Cyan +| 11-1 = Hardened Cyan Stained Glass.png +| invimage11 = Hardened Cyan Stained Glass +| group12 = Light Blue +| 12-1 = Hardened Light Blue Stained Glass.png +| invimage12 = Hardened Light Blue Stained Glass +| group13 = Blue +| 13-1 = Hardened Blue Stained Glass.png +| invimage13 = Hardened Blue Stained Glass +| group14 = Purple +| 14-1 = Hardened Purple Stained Glass.png +| invimage14 = Hardened Purple Stained Glass +| group15 = Magenta +| 15-1 = Hardened Magenta Stained Glass.png +| invimage15 = Hardened Magenta Stained Glass +| group16 = Pink +| 16-1 = Hardened Pink Stained Glass.png +| invimage16 = Hardened Pink Stained Glass +| transparent = Yes +| light = No +| tool = any +| renewable = No +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Hardened stained glass''' is the dyed type of [[hardened glass]] that has been [[Chemistry Update|chemically]] strengthened, crafted from dyed [[stained glass]]. + +== Obtaining == +=== Breaking === +Unlike normal stained glass, hardened stained glass drops as an [[item]] to be picked up again when broken with any tool or by hand. It also takes significantly longer to break. + +{{breaking row|horizontal=1|Hardened Stained Glass|drop=1}} + +=== Crafting === +{{Crafting +|name=[[Hardened Stained Glass]] +|A1= Aluminum Oxide +|B1= Aluminum Oxide +|C1= Aluminum Oxide +|A2= Matching Stained Glass +|B2= Matching Stained Glass +|C2= Matching Stained Glass +|A3= Boron Trioxide +|B3= Boron Trioxide +|C3= Boron Trioxide +|Output= Matching Hardened Stained Glass,3 +|description=A representation of [[Wikipedia:Borosilicate glass#Alkaline-earth-containing or aluminoborosilicate glasses|alumino-borosilicate glass]].{{only|bedrock|education}} +|type= Building block +}} + +== Usage == +Most blocks that require placement on a [[solid block]] can be placed on hardened stained glass. [[Torch]]es and [[redstone torch]]es, which can be placed on top of the hardened glass stained blocks, attaching to their sides is also proven possible. + +Hardened stained glass blocks adjacent to other hardened stained glass blocks are invisible when viewed through the glass, but not when viewed through normal [[stained glass]]. + +== Sounds == +{{Sound table/Block/Glass/BE}} + +== Data values == +=== ID === +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Hardened White Stained Glass +|spritetype=block +|nameid=hard_white_stained_glass +|aliasid=hard_stained_glass / 0 +|id=254 +|translationkey=tile.hard_stained_glass.white.name}} +{{ID table2 +|displayname=Hardened Orange Stained Glass +|spritetype=block +|nameid=hard_orange_stained_glass +|aliasid=hard_stained_glass / 1 +|id=-688 +|translationkey=tile.hard_stained_glass.orange.name}} +{{ID table2 +|displayname=Hardened Magenta Stained Glass +|spritetype=block +|nameid=hard_magenta_stained_glass +|aliasid=hard_stained_glass / 2 +|id=-689 +|translationkey=tile.hard_stained_glass.magenta.name}} +{{ID table2 +|displayname=Hardened Light Blue Stained Glass +|spritetype=block +|nameid=hard_light_blue_stained_glass +|aliasid=hard_stained_glass / 3 +|id=-690 +|translationkey=tile.hard_stained_glass.light_blue.name}} +{{ID table2 +|displayname=Hardened Yellow Stained Glass +|spritetype=block +|nameid=hard_yellow_stained_glass +|aliasid=hard_stained_glass / 4 +|id=-691 +|translationkey=tile.hard_stained_glass.yellow.name}} +{{ID table2 +|displayname=Hardened Lime Stained Glass +|spritetype=block +|nameid=hard_lime_stained_glass +|aliasid=hard_stained_glass / 5 +|id=-692 +|translationkey=tile.hard_stained_glass.lime.name}} +{{ID table2 +|displayname=Hardened Pink Stained Glass +|spritetype=block +|nameid=hard_pink_stained_glass +|aliasid=hard_stained_glass / 6 +|id=-693 +|translationkey=tile.hard_stained_glass.pink.name}} +{{ID table2 +|displayname=Hardened Gray Stained Glass +|spritetype=block +|nameid=hard_gray_stained_glass +|aliasid=hard_stained_glass / 7 +|id=-694 +|translationkey=tile.hard_stained_glass.gray.name}} +{{ID table2 +|displayname=Hardened Light Gray Stained Glass +|spritetype=block +|nameid=hard_light_gray_stained_glass +|aliasid=hard_stained_glass / 8 +|id=-695 +|translationkey=tile.hard_stained_glass.silver.name}} +{{ID table2 +|displayname=Hardened Cyan Stained Glass +|spritetype=block +|nameid=hard_cyan_stained_glass +|aliasid=hard_stained_glass / 9 +|id=-696 +|translationkey=tile.hard_stained_glass.cyan.name}} +{{ID table2 +|displayname=Hardened Purple Stained Glass +|spritetype=block +|nameid=hard_purple_stained_glass +|aliasid=hard_stained_glass / 10 +|id=-697 +|translationkey=tile.hard_stained_glass.purple.name}} +{{ID table2 +|displayname=Hardened Blue Stained Glass +|spritetype=block +|nameid=hard_blue_stained_glass +|aliasid=hard_stained_glass / 11 +|id=-698 +|translationkey=tile.hard_stained_glass.blue.name}} +{{ID table2 +|displayname=Hardened Brown Stained Glass +|spritetype=block +|nameid=hard_brown_stained_glass +|aliasid=hard_stained_glass / 12 +|id=-699 +|translationkey=tile.hard_stained_glass.brown.name}} +{{ID table2 +|displayname=Hardened Green Stained Glass +|spritetype=block +|nameid=hard_green_stained_glass +|aliasid=hard_stained_glass / 13 +|id=-700 +|translationkey=tile.hard_stained_glass.green.name}} +{{ID table2 +|displayname=Hardened Red Stained Glass +|spritetype=block +|nameid=hard_red_stained_glass +|aliasid=hard_stained_glass / 14 +|id=-701 +|translationkey=tile.hard_stained_glass.red.name}} +{{ID table2 +|displayname=Hardened Black Stained Glass +|spritetype=block +|nameid=hard_black_stained_glass +|aliasid=hard_stained_glass / 15 +|id=-702 +|translationkey=tile.hard_stained_glass.black.name +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[File:Hardened White Stained Glass BE1.png|32px]] [[File:Hardened Light Gray Stained Glass BE1.png|32px]] [[File:Hardened Gray Stained Glass BE1.png|32px]] [[File:Hardened Black Stained Glass BE1.png|32px]] [[File:Hardened Brown Stained Glass BE1.png|32px]] [[File:Hardened Red Stained Glass BE1.png|32px]] [[File:Hardened Orange Stained Glass BE1.png|32px]] [[File:Hardened Yellow Stained Glass BE1.png|32px]] [[File:Hardened Lime Stained Glass BE1.png|32px]] [[File:Hardened Green Stained Glass BE1.png|32px]] [[File:Hardened Cyan Stained Glass BE1.png|32px]] [[File:Hardened Light Blue Stained Glass BE1.png|32px]] [[File:Hardened Blue Stained Glass BE1.png|32px]] [[File:Hardened Purple Stained Glass BE1.png|32px]] [[File:Hardened Magenta Stained Glass BE1.png|32px]] [[File:Hardened Pink Stained Glass BE1.png|32px]] Added hardened stained glass.}} +|{{HistoryLine||1.20.60|dev=Preview 1.20.60.24|The different [[block states]] for the hard_stained_glass ID have now been split up into their own IDs.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.21|Hardened stained glass now appear in the [[Creative inventory]] when the Education edition toggle is on.}} +|{{HistoryLine|education}} +|{{HistoryLine||1.0.27|[[File:Hardened White Stained Glass BE1.png|32px]] [[File:Hardened Light Gray Stained Glass BE1.png|32px]] [[File:Hardened Gray Stained Glass BE1.png|32px]] [[File:Hardened Black Stained Glass BE1.png|32px]] [[File:Hardened Brown Stained Glass BE1.png|32px]] [[File:Hardened Red Stained Glass BE1.png|32px]] [[File:Hardened Orange Stained Glass BE1.png|32px]] [[File:Hardened Yellow Stained Glass BE1.png|32px]] [[File:Hardened Lime Stained Glass BE1.png|32px]] [[File:Hardened Green Stained Glass BE1.png|32px]] [[File:Hardened Cyan Stained Glass BE1.png|32px]] [[File:Hardened Light Blue Stained Glass BE1.png|32px]] [[File:Hardened Blue Stained Glass BE1.png|32px]] [[File:Hardened Purple Stained Glass BE1.png|32px]] [[File:Hardened Magenta Stained Glass BE1.png|32px]] [[File:Hardened Pink Stained Glass BE1.png|32px]] Added hardened stained glass.}} +|{{HistoryLine||1.21.03|dev=Preview 1.20.60.0|The different [[block states]] for the hard_stained_glass ID have now been split up into their own IDs.}} +|{{HistoryLine|||dev=Preview 1.21.01.0|Hardened stained glass now appear in the [[Creative inventory]].}} +}} + +== Issues == +{{Issue list|projects=mcpe}} + +== See also == +* {{BlockLink|Hardened Glass}} +* {{BlockLink|Stained Glass}} +* {{BlockLink|id=Stained Glass Panes|Stained Glass Pane}} +* {{BlockLink|id=Hardened Stained Glass Panes|Hardened Stained Glass Pane}} + +== Navigation == +{{Navbox blocks|decoration}} +{{Navbox Education|exclusive}} + +[[Category:Manufactured blocks]] +[[Category:Minecraft Education blocks]] + +[[pt:Vidro Temperado Tingido]] diff --git a/wiki_backup/Polished Blackstone Brick Slab.txt b/wiki_backup/Polished Blackstone Brick Slab.txt new file mode 100644 index 0000000..db312de --- /dev/null +++ b/wiki_backup/Polished Blackstone Brick Slab.txt @@ -0,0 +1,147 @@ +{{Infobox block +| image = Polished Blackstone Brick Slab.png +| invimage = Polished Blackstone Brick Slab +| stackable = Yes +| maxStack = 64 +| tool = Wooden Pickaxe +| renewable = Yes +| light = No +| transparent = '''Double slab''': No
+'''Single slab''': Partial (blocks light){{only|java|short=1}}
Partial (diffuses sky light){{only|bedrock|short=1}} +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''polished blackstone brick slab''' is a [[polished blackstone brick]] variant of a [[slab]]. + +== Obtaining == +=== Breaking === +Polished blackstone brick slabs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. + +{{breaking row +|Polished Blackstone Brick Slab +|Pickaxe +|Wooden +|item=1 +|link=none +|horizontal=1 +}} + +=== Natural generation === +Polished blackstone brick slabs generate as part of [[ruined portal]]s in [[the Nether]]. + +=== Crafting === +{{Crafting +|A3= Polished Blackstone Bricks +|B3= Polished Blackstone Bricks +|C3= Polished Blackstone Bricks +|Output= Polished Blackstone Brick Slab,6 +|type= Building block +}} + +=== Stonecutting === +{{Stonecutting +|Blackstone; Polished Blackstone; Polished Blackstone Bricks +|Polished Blackstone Brick Slab, 2 +}} + +== Usage == +{{for|information about the placement mechanics of all slabs|Slab#Usage}} + +=== Note blocks === +Polished blackstone brick slabs can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{IN|Bedrock}}, when a polished blackstone brick slab is combined into a double slab, the block's use sound is played.{{Bug|MCPE-79659}} + +{{Sound table/Block/Stone}} +{{SoundTable +| title = ''Bedrock Edition'' combine sounds +| type = bedrock +| {{SoundLine +| sound =Stone hit1.ogg +|sound2=Stone hit2.ogg +|sound3=Stone hit3.ogg +|sound4=Stone hit4.ogg +|sound5=Stone hit5.ogg +|sound6=Stone hit6.ogg +|source=block +|description=When a polished blackstone brick slab is combined into a double slab +|id=use.stone +|volume=1.0 +| pitch = 0.8 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Polished Blackstone Brick Slab +|spritetype=block +|nameid=polished_blackstone_brick_slab +|blocktags=slabs, mineable/pickaxe +|itemtags=slabs +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Polished Blackstone Brick Double Slab +|spritename=polished-blackstone-bricks +|spritetype=block +|nameid=polished_blackstone_brick_double_slab +|id=540 +|form=block +|translationkey=-}} +{{ID table +|displayname=Polished Blackstone Brick Slab +|spritetype=block +|nameid=polished_blackstone_brick_slab +|id=539 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Slab/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.16|dev=20w15a|[[File:Polished Blackstone Brick Slab JE1 BE1.png|32px]] Added polished blackstone brick slabs.}} +|{{HistoryLine|||dev=20w16a|Polished blackstone brick slabs now generate as part of [[ruined portal]]s.}} +|{{HistoryLine||1.16.2|dev=20w28a|Polished blackstone brick slabs are now [[Renewable resource|renewable]] as [[piglin]]s have an 8.71% chance to [[Trading|trade]] 8-16 blackstone during [[bartering]].}} +|{{HistoryLine||1.17|dev=21w07a|[[File:Polished Blackstone Brick Slab JE2.png|32px]] The texture of polished blackstone brick slabs has been changed.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|[[File:Polished Blackstone Brick Slab JE1 BE1.png|32px]] Added polished blackstone brick slabs.}} +|{{HistoryLine|||dev=beta 1.16.0.59|Polished blackstone brick slabs now generate as part of [[ruined portal]]s.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Polished blackstone brick slabs now use the minecraft:vertical_half [[block state]] instead of top_slot_bit.}} +}} + +== Issues == +{{Issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox blackstone}} +{{Navbox slab}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Slabs]] + +[[fr:Roche noire]] +[[ja:磨かれたブラックストーンレンガのハーフブロック]] +[[pt:Laje de tijolos de pedra-negra polida]] diff --git a/wiki_backup/Red Sandstone Wall.txt b/wiki_backup/Red Sandstone Wall.txt new file mode 100644 index 0000000..30928bf --- /dev/null +++ b/wiki_backup/Red Sandstone Wall.txt @@ -0,0 +1,118 @@ +{{Infobox block +| image = Red Sandstone Wall.png +| invimage = Red Sandstone Wall +| invimage2 = ---- +| invimage3 = Red Sandstone Wall BE +| transparent = Yes +| light = No +| tool = wooden pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} + +A '''red sandstone wall''' is a [[red sandstone]] variant of a [[wall]]. + +== Obtaining == +=== Breaking === +Red sandstone walls can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. +{{Breaking row|Red Sandstone Wall|Pickaxe|Wood|horizontal=1}} + +=== Crafting === +{{Crafting +|A2=Red Sandstone +|B2=Red Sandstone +|C2=Red Sandstone +|A3=Red Sandstone +|B3=Red Sandstone +|C3=Red Sandstone +|Output=Red Sandstone Wall,6 +|type= Decoration block +}} + +=== Stonecutting === +{{Stonecutting +| Red Sandstone +| Red Sandstone Wall +}} + +== Usage == +{{for|information about the placement mechanics of all walls|Wall#Usage}} + +=== Note blocks === +Red sandstone walls can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Red Sandstone Wall +|spritetype=block +|nameid=red_sandstone_wall +|blocktags=walls +|itemtags=walls +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Red Sandstone Wall +|spritetype=block +|nameid=red_sandstone_wall +|aliasid=cobblestone_wall / 12 +|translationkey=tile.cobblestone_wall.red_sandstone.name +|id=-982 +|foot=1}} + +=== Block states === +{{:Wall/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Red Sandstone Wall JE1.png|32px]] Added red sandstone walls.}} +|{{HistoryLine|||dev=18w47a|[[File:Red Sandstone Wall JE2 BE1.png|32px]] Changed texture.}} +|{{HistoryLine|||dev=19w11a|Moved red sandstone walls from the ''Building Blocks'' tab to the ''Decoration Blocks'' tab in the Creative inventory.https://bugs.mojang.com/browse/MC-137471}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Red Sandstone Wall BE1.png|32px]] Added red sandstone walls.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Red Sandstone Wall JE2 BE1.png|32px]] The texture of red sandstone walls has been updated.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Red sandstone walls no longer have gaps when stacked vertically.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The different wall block type [[block states]] for the cobblestone_wall ID have been split up into their own IDs. +|Decreased the hardness of red sandstone walls from 2 to 0.8.}} + +|{{HistoryLine|ps4}} +|{{HistoryLine||1.88|[[File:Red Sandstone Wall BE1.png|32px]] Added red sandstone walls.}} +|{{HistoryLine||1.90|[[File:Red Sandstone Wall JE2 BE1.png|32px]] The texture of red sandstone walls has been updated.}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox wall}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Walls]] + +[[ja:赤い砂岩の塀]] +[[pt:Muro de arenito vermelho]] +[[uk:Стіна з червоного пісковику]] diff --git a/wiki_backup/Reinforced Deepslate#history.txt b/wiki_backup/Reinforced Deepslate#history.txt new file mode 100644 index 0000000..43b409f --- /dev/null +++ b/wiki_backup/Reinforced Deepslate#history.txt @@ -0,0 +1,99 @@ +{{Infobox block +| image = Reinforced Deepslate.png +| invimage = Reinforced Deepslate +| renewable = No +| stackable = Yes (64) +| tool = None +| light = No +| transparent = No +| flammable = No +| lavasusceptible = No +}} +'''Reinforced deepslate''' is a [[block]] that generates exclusively in [[Ancient City|ancient cities]]. It has high [[Breaking#Blocks by hardness|hardness]], is immune to [[explosion]]s, and cannot be obtained in [[Survival]] mode. + +== Obtaining == +Reinforced deepslate is not obtainable in Survival, even with [[Silk Touch]], and is only available through the Creative inventory or commands. It cannot be pushed by a [[piston]], is highly blast resistant, has higher hardness than [[obsidian]], and cannot be destroyed by the [[wither]] or the [[Ender Dragon|ender dragon]]. + +=== Breaking === +Reinforced deepslate has no tool associated with it, meaning it is mined at the exact same speed regardless of the tool used. + +{{breaking row|horizontal=1|Reinforced Deepslate|drop=0}} + +=== Natural generation === +56 blocks of reinforced deepslate are found in the central part of each [[Ancient City|ancient city]], creating a frame-like structure. + +== Sounds == +{{Sound table/Block/Deepslate}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Reinforced Deepslate +|spritetype=block +|nameid=reinforced_deepslate +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showforms=y +|shownumericids=y +|generatetranslationkeys=y +|displayname=Reinforced Deepslate +|nameid=reinforced_deepslate +|spritetype=block +|id=721 +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java|October 16, 2021|link={{ytl|w6zLprHHZOk|t=6484}}|[[File:Reinforced Deepslate JE1.png|32px]]Reinforced Deepslate is shown unnamed at [[Minecraft Live 2021]] as part of an [[ancient city]].}} +|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|[[File:Reinforced Deepslate JE1.png|32px]] Added reinforced deepslate.}} +|{{HistoryLine|||dev=22w13a|Added reinforced deepslate to the regular snapshot.|Reinforced deepslate can no longer be moved by pistons.{{tweet|kingbdogz|1494693171288236035|This was unintended, as I've mentioned to some people there is an interesting design space to be explored about wither-proof moveable blocks that you can't obtain by mining, and only moving. In saying that, I don't know if that's a space we're going to explore this update.|February 18, 2022}}}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.17.40|dev=beta 1.17.40.20|[[File:Missing Tile BE1.png|32px]] Added an unobtainable block with the ID {{cd|mysterious_frame}}.}} +|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.33|{{cd|mysterious_frame}} has been renamed to reinforced deepslate and has been moved behind the "Wild Update" experimental toggle. Its ID has also been changed to {{cd|reinforced_deepslate}}. +|[[File:Reinforced Deepslate JE1.png|32px]] Reinforced deepslate now has a unique texture instead of using the missing tile texture.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Reinforced deepslate is no longer locked behind [[Experiments|Experimental Gameplay]].}} +|{{HistoryLine|||dev=Preview 1.19.0.25|Reinforced deepslate can no longer be moved by [[piston]]s.}} +|{{HistoryLine|||dev=Preview 1.19.0.27|Reinforced deepslate can no longer be destroyed by the [[wither]] and the [[ender dragon]].}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the [[Explosion#Blast resistance|blast resistance]] of reinforced deepslate from 720 to 1,200.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +[[File:Sculk Portal BE1.png|alt=An unused Reinforced Deepslate type. Notice the hole.|thumb|width=154x154|An unused reinforced deepslate type. Notice the hole.]] +* According to [[Brandon Pearce]], reinforced deepslate's job is to add mystery.{{tweet|kingbdogz|1496948660684439554|People are talking about it a lot, which shows it did its job of adding mystery.|February 24, 2022}} +* Despite being unobtainable in-game, in ''[[Craft Your Own Adventure: Wild Tales]]'' there is a path where the player is able to mine and obtain it.https://www.minecraft.net/en-us/article/craft-your-own-adventure--wild-tales/north#minereinforceddeeplsate +* {{IN|China}}, reinforced deepslate is referred to as "Mysterious Frame" and has a slotted version (see "[[Mysterious Frame Slot]]"). +* Reinforced deepslate, along with [[Trial Spawner|trial spawners]], [[Vault|vaults]], and their [[Ominous Trial Spawner|ominous]] [[Ominous Vault|variants]], are the strongest breakable blocks in the game. + +== References == + +== External links == +* {{Mcnet|reinforced-deepslate|Reinforced Deepslate|Dec 20, 2024|Duncan Geere}} + +== Navigation == +{{Navbox deepslate}} +{{Navbox blocks|Decoration}} + +[[Category:Generated structure blocks]] +[[Category:Non-renewable resources]] + +[[de:Verstärkter Tiefenschiefer]] +[[es:Pizarra profunda reforzada]] +[[fr:Ardoise des abîmes renforcée]] +[[ja:強化された深層岩]] +[[ko:보강된 심층암]] +[[lzh:固板巖]] +[[pl:Zbrojony łupek]] +[[pt:Ardósia reforçada]] +[[ru:Укреплённый глубинный сланец]] +[[uk:Посилений глибосланець]] +[[zh:强化深板岩]] diff --git a/wiki_backup/Stone Brick Slab.txt b/wiki_backup/Stone Brick Slab.txt new file mode 100644 index 0000000..531ee18 --- /dev/null +++ b/wiki_backup/Stone Brick Slab.txt @@ -0,0 +1,185 @@ +{{Infobox block +| image = Stone Brick Slab.png +| invimage = Stone Brick Slab +| stackable = Yes +| maxStack = 64 +| tool = Wooden Pickaxe +| renewable = Yes +| light = No +| transparent = '''Double slab''': No
+'''Single slab''': Partial (blocks light){{only|java|short=1}}
Partial (diffuses sky light){{only|bedrock|short=1}} +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''stone brick slab''' is a [[stone brick]] variant of a [[slab]]. + +== Obtaining == +=== Breaking === +Stone brick slabs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. + +{{breaking row +|Stone Brick Slab +|Pickaxe +|Wooden +|item=1 +|link=none +|horizontal=1 +}} + +=== Natural generation === +Stone brick slabs generate as part of [[ruined portal]]s in the [[Overworld]] and [[stronghold]]s. + +=== Crafting === +{{Crafting +|A3= Stone Bricks +|B3= Stone Bricks +|C3= Stone Bricks +|Output= Stone Brick Slab,6 +|type= Building block +}} + +=== Stonecutting === +{{Stonecutting +|Stone; Stone Bricks +|Stone Brick Slab, 2 +}} + +== Usage == +{{for|information about the placement mechanics of all slabs|Slab#Usage}} + +=== Crafting ingredient === +{{crafting usage}} + +=== Note blocks === +Stone brick slabs can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{IN|Bedrock}}, when a stone brick slab is combined into a double slab, the block's use sound is played.{{Bug|MCPE-79659}} + +{{Sound table/Block/Stone}} +{{SoundTable +| title = ''Bedrock Edition'' combine sounds +| type = bedrock +| {{SoundLine +| sound =Stone hit1.ogg +|sound2=Stone hit2.ogg +|sound3=Stone hit3.ogg +|sound4=Stone hit4.ogg +|sound5=Stone hit5.ogg +|sound6=Stone hit6.ogg +|source=block +|description=When a stone brick slab is combined into a double slab +|id=use.stone +|volume=1.0 +| pitch = 0.8 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Stone Brick Slab +|spritetype=block +|nameid=stone_brick_slab +|blocktags=slabs, mineable/pickaxe +|itemtags=slabs +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|showaliasids=y +|generatetranslationkeys=y +|displayname=Stone Brick Double Slab +|spritename=stone-bricks +|spritetype=block +|nameid=stone_brick_double_slab +|aliasid=double_stone_block_slab / 5, double_stone_slab / 5 +|id=-881 +|form=block +|itemform=stone_brick_double_slab +|itemform2=
Alias ID: real_double_stone_slab / 5 +|translationkey=tile.double_stone_slab.smoothStoneBrick.name}} +{{ID table +|displayname=Stone Brick Slab +|spritetype=block +|nameid=stone_brick_slab +|aliasid=stone_block_slab / 5, stone_slab / 5 +|id=-875 +|itemform=stone_brick_slab +|itemform2=
Alias ID: double_stone_slab / 5 +|translationkey=tile.stone_slab.smoothStoneBrick.name +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Slab/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||1.8|dev=Pre-release|[[File:Stone Brick Slab JE1 BE1.png|32px]] Added stone bricks slabs. +|Stone bricks slabs generate as part of [[stronghold]]s.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=14w02a|Stone bricks slabs can now be used to [[Crafting|craft]] [[chiseled stone bricks]].}} +|{{HistoryLine||1.13|dev=17w47a|"Stone Bricks Slab" has been renamed to "Stone Brick Slab". +|The different variant [[block states]] for the stone_slab and double_stone_slab IDs have been split up and merged into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 43 and 44.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Stone Brick Slab JE2.png|32px]] The texture of stone brick slabs has been updated.}} +|{{HistoryLine|||dev=18w47a|[[File:Stone Brick Slab JE3 BE2.png|32px]] The texture of stone brick slabs has been changed.}} +|{{HistoryLine||1.16|dev=20w16a|Stone brick slabs now generate as part of [[ruined portal]]s.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.6.0|[[File:Stone Brick Slab JE1 BE1.png|32px]] Added stone bricks slabs. +|Stone bricks slabs have the stone_slab ID, however their item form's ID is incorrectly registered as double_stone_slab. +|The direct item form of double stone bricks slabs have the real_double_stone_slab ID.}} +|{{HistoryLine||v0.9.0|dev=build 1|Stone bricks slabs now generate as part of [[stronghold]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Stone Brick Slab JE3 BE2.png|32px]] The texture of stone bricks slabs has been updated.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Stone bricks slabs now generate as part of [[ruined portal]]s.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|The IDs of stone bricks slabs and double stone bricks slabs have been changed to stone_block_slab and double_stone_block_slab respectively.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Stone bricks slabs now use the minecraft:vertical_half [[block state]] instead of top_slot_bit.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.23|The different stone slab type [[block states]] for the stone_block_slab ID have been split up into their own IDs.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|The different stone slab type [[block states]] for the double_stone_block_slab ID have been split up into their own IDs.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Stone Bricks Slab" to "Stone Brick Slab" to match {{JE}}.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Stone Brick Slab JE1 BE1.png|32px]] Added stone bricks slabs. +|Stone bricks slabs generate as part of [[stronghold]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Stone Brick Slab JE3 BE2.png|32px]] The texture of stone bricks slabs has been updated.}} +|{{HistoryLine|new3ds}} +|{{HistoryLine||0.1.0|[[File:Stone Brick Slab JE1 BE1.png|32px]] Added stone bricks slabs. +|Stone bricks slabs generate as part of [[stronghold]]s.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +Stone Brick Slabz.png|Stone brick slabs placed next to [[stone bricks]]. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox slab}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Slabs]] + +[[fr:Dalle de pierre taillée]] +[[ja:石レンガのハーフブロック]] +[[pt:Laje de tijolos de pedra]] diff --git a/wiki_backup/Weathered Chiseled Copper.txt b/wiki_backup/Weathered Chiseled Copper.txt new file mode 100644 index 0000000..5abc7d1 --- /dev/null +++ b/wiki_backup/Weathered Chiseled Copper.txt @@ -0,0 +1,291 @@ +{{Infobox block +| group1 = Unoxidized +| 1-1 = Chiseled Copper.png +| invimage = Chiseled Copper +| group2 = Exposed +| 2-1 = Exposed Chiseled Copper.png +| invimage2 = Exposed Chiseled Copper +| group3 = Weathered +| 3-1 = Weathered Chiseled Copper.png +| invimage3 = Weathered Chiseled Copper +| group4 = Oxidized +| 4-1 = Oxidized Chiseled Copper.png +| invimage4 = Oxidized Chiseled Copper +| invimage5 = Waxed Chiseled Copper +| invimage6 = Waxed Exposed Chiseled Copper +| invimage7 = Waxed Weathered Chiseled Copper +| invimage8 = Waxed Oxidized Chiseled Copper +| renewable = Yes +| stackable = Yes (64) +| tool = stone pickaxe +| light = No +| transparent = No +| flammable = No +| lavasusceptible = No +}} +'''Chiseled copper''' is a variant of [[Block of Copper|copper blocks]] that generates in [[trial chambers]].{{mcnet|test-new-decorative-blocks|Test new decorative blocks|October 24, 2023|Sophie Austin}} + +== Obtaining == +=== Breaking === +Chiseled copper can be mined only with a [[stone pickaxe]] or better. If chiseled copper is mined without the use of a [[pickaxe]], it drops nothing. +{{Breaking row +|Chiseled Copper, Exposed Chiseled Copper, Weathered Chiseled Copper, Oxidized Chiseled Copper +|Pickaxe +|Stone +|horizontal=1 +}} + +=== Natural generation === +Waxed chiseled copper and waxed oxidized chiseled copper can be found in [[trial chambers]]. + +=== Crafting === +{{Crafting +|head=1 +|B2=Matching Unwaxed Cut Copper Slab; Matching Waxed Cut Copper Slab +|B3=Matching Unwaxed Cut Copper Slab; Matching Waxed Cut Copper Slab +|Output=Matching Unwaxed Chiseled Copper; Matching Waxed Chiseled Copper +|description= +}} +{{Crafting +|Matching Unwaxed Chiseled Copper +|Honeycomb +|Output=Matching Waxed Chiseled Copper +|description= +|foot=1 +}} + +=== Stonecutting === +{{Stonecutting +|head=1 +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Chiseled Copper,4; Matching Waxed Chiseled Copper,4 +}} +{{Stonecutting +|Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|Matching Unwaxed Chiseled Copper; Matching Waxed Chiseled Copper +|foot=1 +}} + +== Usage == +Chiseled copper is a decorative block that oxidizes over time. + +=== Oxidation === +{{main|Oxidation}} +Non-waxed chiseled copper has four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation on chiseled copper. Using a [[honeycomb]] on chiseled copper prevents it from oxidizing further. + +As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. + +== Sounds == +=== Generic === +{{Sound table/Block/Copper}} + +=== Unique === +{{:Block of Copper/Sounds|chiseled copper}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Chiseled Copper +|spritetype=block +|nameid=chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Exposed Chiseled Copper +|spritetype=block +|nameid=exposed_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Weathered Chiseled Copper +|spritetype=block +|nameid=weathered_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oxidized Chiseled Copper +|spritetype=block +|nameid=oxidized_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Chiseled Copper +|spritetype=block +|nameid=waxed_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Exposed Chiseled Copper +|spritetype=block +|nameid=waxed_exposed_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Weathered Chiseled Copper +|spritetype=block +|nameid=waxed_weathered_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Oxidized Chiseled Copper +|spritetype=block +|nameid=waxed_oxidized_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Chiseled Copper +|spritetype=block +|nameid=chiseled_copper +|id=-760}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Exposed Chiseled Copper +|spritetype=block +|nameid=exposed_chiseled_copper +|id=-761}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Weathered Chiseled Copper +|spritetype=block +|nameid=weathered_chiseled_copper +|id=-762}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oxidized Chiseled Copper +|spritetype=block +|nameid=oxidized_chiseled_copper +|id=-763}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Chiseled Copper +|spritetype=block +|nameid=waxed_chiseled_copper +|id=-764}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Exposed Chiseled Copper +|spritetype=block +|nameid=waxed_exposed_chiseled_copper +|id=-765}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Weathered Chiseled Copper +|spritetype=block +|nameid=waxed_weathered_chiseled_copper +|id=-766}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Oxidized Chiseled Copper +|spritetype=block +|nameid=waxed_oxidized_chiseled_copper +|id=-767 +|foot=1}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements == +{{load advancements|Wax on;Wax off}} + +== History == +{{HistoryTable +|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|[[File:Chiseled Copper JE1 BE1.png|32px]] [[File:Oxidized Chiseled Copper JE1 BE1.png|32px]] Chiseled copper were first seen at [[Minecraft Live 2023]] as a part of the [[trial chambers]].}} +|{{HistoryLine||October 24, 2023|[[File:Exposed Chiseled Copper JE1 BE1.png|32px]] [[File:Weathered Chiseled Copper JE1 BE1.png|32px]] More oxidation variants of chiseled copper were shown in an announcement article.|link=https://pbs.twimg.com/media/F9OpOZYbMAAc4h1?format=jpg&name=large}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Chiseled Copper JE1 BE1.png|32px]] [[File:Exposed Chiseled Copper JE1 BE1.png|32px]] [[File:Weathered Chiseled Copper JE1 BE1.png|32px]] [[File:Oxidized Chiseled Copper JE1 BE1.png|32px]] Added chiseled copper behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] data pack.}} +|{{HistoryLine|||dev=23w44a|Chiseled copper can now be cut using a stonecutter from cut copper and its variants.}} +|{{HistoryLine|||dev=23w45a|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine||1.21|dev=24w18a|Chiseled copper is now available without using the "Update 1.21" experimental data pack.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Chiseled Copper JE1 BE1.png|32px]] [[File:Exposed Chiseled Copper JE1 BE1.png|32px]] [[File:Weathered Chiseled Copper JE1 BE1.png|32px]] [[File:Oxidized Chiseled Copper JE1 BE1.png|32px]] Added chiseled copper behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle. +|They cannot be crafted at the moment.}} +|{{HistoryLine|||dev=Preview 1.20.50.23|Chiseled copper can now be cut using a stonecutter from cut copper and its variants.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Chiseled copper is now available without using the "Update 1.21" experimental toggle.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +All Oxidizing Blocks.png|All blocks that can oxidize, including chiseled copper. + + +=== In other media === + +Tuff And Copper Blocks Artwork.jpg|Artwork featuring chiseled copper. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox copper}} +{{Navbox blocks|building}} + +[[Category:Manufactured blocks]] + +[[de:Gemeißelter Kupferblock]] +[[es:Cobre cincelado]] +[[fr:Cuivre sculpté]] +[[ja:銅ブロック]] +[[pt:Cobre talhado]] +[[ru:Точёный медный блок]] +[[uk:Різьблена мідь]] diff --git a/wiki_backup/Yellow Stained Glass Pane.txt b/wiki_backup/Yellow Stained Glass Pane.txt new file mode 100644 index 0000000..acdcc59 --- /dev/null +++ b/wiki_backup/Yellow Stained Glass Pane.txt @@ -0,0 +1,423 @@ +{{About|the dyed variant|the clear glass pane|Glass Pane}} +{{Infobox block +| group = White +| 1-1 = White Stained Glass Pane.png +| invimage = White Stained Glass Pane +| group2 = Light Gray +| 2-1 = Light Gray Stained Glass Pane.png +| invimage2 = Light Gray Stained Glass Pane +| group3 = Gray +| 3-1 = Gray Stained Glass Pane.png +| invimage3 = Gray Stained Glass Pane +| group4 = Black +| 4-1 = Black Stained Glass Pane.png +| invimage4 = Black Stained Glass Pane +| group5 = Brown +| 5-1 = Brown Stained Glass Pane.png +| invimage5 = Brown Stained Glass Pane +| group6 = Red +| 6-1 = Red Stained Glass Pane.png +| invimage6 = Red Stained Glass Pane +| group7 = Orange +| 7-1 = Orange Stained Glass Pane.png +| invimage7 = Orange Stained Glass Pane +| group8 = Yellow +| 8-1 = Yellow Stained Glass Pane.png +| invimage8 = Yellow Stained Glass Pane +| group9 = Lime +| 9-1 = Lime Stained Glass Pane.png +| invimage9 = Lime Stained Glass Pane +| group10 = Green +| 10-1 = Green Stained Glass Pane.png +| invimage10 = Green Stained Glass Pane +| group11 = Cyan +| 11-1 = Cyan Stained Glass Pane.png +| invimage11 = Cyan Stained Glass Pane +| group12 = Light Blue +| 12-1 = Light Blue Stained Glass Pane.png +| invimage12 = Light Blue Stained Glass Pane +| group13 = Blue +| 13-1 = Blue Stained Glass Pane.png +| invimage13 = Blue Stained Glass Pane +| group14 = Purple +| 14-1 = Purple Stained Glass Pane.png +| invimage14 = Purple Stained Glass Pane +| group15 = Magenta +| 15-1 = Magenta Stained Glass Pane.png +| invimage15 = Magenta Stained Glass Pane +| group16 = Pink +| 16-1 = Pink Stained Glass Pane.png +| invimage16 = Pink Stained Glass Pane +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''stained glass pane''' is a dyed version of [[glass pane]]. It is a transparent [[block]] that can be used as a more efficient alternative to [[stained glass]] blocks. + +== Obtaining == +=== Breaking === +Stained glass panes can be obtained using a tool enchanted with [[Silk Touch]]. If one is broken without a Silk Touch enchantment, it drops nothing. + +Stained glass panes do not have an assigned tool; they are mined at the same speed regardless of what tool is used.{{bug|MC-179316||Glass blocks do not have an assigned tool}} +{{breaking row|horizontal=1|Stained Glass Pane|sprite=stained-glass-panes|drop=0}} + +=== Natural generation === + +* Orange and red stained glass panes generate in [[savanna]] [[village]] temples. +* Yellow stained glass panes generate in [[plains]] and savanna village temples. +* Brown stained glass panes generate in [[Village#Abandoned villages|abandoned village]]s. +* White stained glass panes generate in [[plains]] [[village]] temples. + +=== Generated loot === +{{LootChestItem|blue-stained-glass-pane,light-blue-stained-glass-pane,magenta-stained-glass-pane,pink-stained-glass-pane,purple-stained-glass-pane,red-stained-glass-pane,yellow-stained-glass-pane}} + +=== Crafting === +{{Crafting +|head=1 +|A2= Matching Stained Glass +|B2= Matching Stained Glass +|C2= Matching Stained Glass +|A3= Matching Stained Glass +|B3= Matching Stained Glass +|C3= Matching Stained Glass +|Output= Matching Stained Glass Pane,16 +|type= Decoration block +}} +{{Crafting +|A1= Glass Pane +|B1= Glass Pane +|C1= Glass Pane +|A2= Glass Pane +|B2= Matching Dye +|C2= Glass Pane +|A3= Glass Pane +|B3= Glass Pane +|C3= Glass Pane +|Output= Matching Stained Glass Pane,8 +|type= Decoration block +|foot=1 +}} +
+ +{{Crafting + |showdescription=1 + |A1= Glass Pane |B1= Glass Pane |C1= Glass Pane + |A2= Glass Pane |B2= Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Glass Pane + |A3= Glass Pane |B3= Glass Pane |C3= Glass Pane + |Output=Blue Stained Glass Pane,8; Brown Stained Glass Pane,8; Black Stained Glass Pane,8 + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +== Usage == +Stained glass panes are more efficient to use than stained glass blocks, as six stained glass blocks can be crafted into sixteen stained glass panes, yielding 2{{frac|2|3}} panes per block. Windows built using stained glass panes can be up to 267% (2{{fraction|2|3}} times) larger in area than windows built with regular stained glass blocks. In Java Edition, stained glass panes appear as flat items inside the inventory, with the front face taking up the entire inventory slot. With the default texture pack, the light gray variant in particular is barely visible in the inventory due to its low contrast to the background of the slot. This can make containers appear empty when they are not. +[[File:Glass with spider-shaped hole.png|thumb|150px|A single space between two glass panes results in a 2×1 hole, which [[spider]]s can pass through.]] + +=== Placement === +If placed without anything on the sides, they appear as a thin vertical • shape, 2×2 pixels in size; but when other blocks occupy adjacent spaces, it becomes flat or turns into a [[File:Curve.png|text-top]] or [[File:T junction.png|text-top]] or [[File:Cross.png|text-top]] shape depending on the items surrounding it. The collision box is identical to the shape of the pane. Therefore, two glass panes placed with one empty space in between forms a gap that is two blocks wide. + +Stained glass panes are never oriented horizontally. Horizontal stained glass surfaces must be made from stained glass blocks. + +Stained glass panes can be [[waterlogged]], which means water can be in the same place as a glass pane, unlike regular stained glass. + +=== Crafting ingredient === +{{crafting usage|Any Stained Glass Pane}} + +Unlike regular glass panes, stained glass panes cannot be used to lock [[map]]s. + +== Sounds == +{{Sound table/Block/Glass}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=White Stained Glass Pane +|spritetype=block +|nameid=white_stained_glass_pane}} +{{ID table +|displayname=Orange Stained Glass Pane +|spritetype=block +|nameid=orange_stained_glass_pane}} +{{ID table +|displayname=Magenta Stained Glass Pane +|spritetype=block +|nameid=magenta_stained_glass_pane}} +{{ID table +|displayname=Light Blue Stained Glass Pane +|spritetype=block +|nameid=light_blue_stained_glass_pane}} +{{ID table +|displayname=Yellow Stained Glass Pane +|spritetype=block +|nameid=yellow_stained_glass_pane}} +{{ID table +|displayname=Lime Stained Glass Pane +|spritetype=block +|nameid=lime_stained_glass_pane}} +{{ID table +|displayname=Pink Stained Glass Pane +|spritetype=block +|nameid=pink_stained_glass_pane}} +{{ID table +|displayname=Gray Stained Glass Pane +|spritetype=block +|nameid=gray_stained_glass_pane}} +{{ID table +|displayname=Light Gray Stained Glass Pane +|spritetype=block +|nameid=light_gray_stained_glass_pane}} +{{ID table +|displayname=Cyan Stained Glass Pane +|spritetype=block +|nameid=cyan_stained_glass_pane}} +{{ID table +|displayname=Purple Stained Glass Pane +|spritetype=block +|nameid=purple_stained_glass_pane}} +{{ID table +|displayname=Blue Stained Glass Pane +|spritetype=block +|nameid=blue_stained_glass_pane}} +{{ID table +|displayname=Brown Stained Glass Pane +|spritetype=block +|nameid=brown_stained_glass_pane}} +{{ID table +|displayname=Green Stained Glass Pane +|spritetype=block +|nameid=green_stained_glass_pane}} +{{ID table +|displayname=Red Stained Glass Pane +|spritetype=block +|nameid=red_stained_glass_pane}} +{{ID table +|displayname=Black Stained Glass Pane +|spritetype=block +|nameid=black_stained_glass_pane +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Stained Glass Pane +|spritetype=block +|nameid=white_stained_glass_pane +|aliasid=stained_glass_pane / 0 +|id=160 +|translationkey=tile.stained_glass_pane.white.name}} +{{ID table2 +|displayname=Orange Stained Glass Pane +|spritetype=block +|nameid=orange_stained_glass_pane +|aliasid=stained_glass_pane / 1 +|id=-643 +|translationkey=tile.stained_glass_pane.orange.name}} +{{ID table2 +|displayname=Magenta Stained Glass Pane +|spritetype=block +|nameid=magenta_stained_glass_pane +|aliasid=stained_glass_pane / 2 +|id=-644 +|translationkey=tile.stained_glass_pane.magenta.name}} +{{ID table2 +|displayname=Light Blue Stained Glass Pane +|spritetype=block +|nameid=light_blue_stained_glass_pane +|aliasid=stained_glass_pane / 3 +|id=-645 +|translationkey=tile.stained_glass_pane.light_blue.name}} +{{ID table2 +|displayname=Yellow Stained Glass Pane +|spritetype=block +|nameid=yellow_stained_glass_pane +|aliasid=stained_glass_pane / 4 +|id=-646 +|translationkey=tile.stained_glass_pane.yellow.name}} +{{ID table2 +|displayname=Lime Stained Glass Pane +|spritetype=block +|nameid=lime_stained_glass_pane +|aliasid=stained_glass_pane / 5 +|id=-647 +|translationkey=tile.stained_glass_pane.lime.name}} +{{ID table2 +|displayname=Pink Stained Glass Pane +|spritetype=block +|nameid=pink_stained_glass_pane +|aliasid=stained_glass_pane / 6 +|id=-648 +|translationkey=tile.stained_glass_pane.pink.name}} +{{ID table2 +|displayname=Gray Stained Glass Pane +|spritetype=block +|nameid=gray_stained_glass_pane +|aliasid=stained_glass_pane / 7 +|id=-649 +|translationkey=tile.stained_glass_pane.gray.name}} +{{ID table2 +|displayname=Light Gray Stained Glass Pane +|spritetype=block +|nameid=light_gray_stained_glass_pane +|aliasid=stained_glass_pane / 8 +|id=-650 +|translationkey=tile.stained_glass_pane.silver.name}} +{{ID table2 +|displayname=Cyan Stained Glass Pane +|spritetype=block +|nameid=cyan_stained_glass_pane +|aliasid=stained_glass_pane / 9 +|id=-651 +|translationkey=tile.stained_glass_pane.cyan.name}} +{{ID table2 +|displayname=Purple Stained Glass Pane +|spritetype=block +|nameid=purple_stained_glass_pane +|aliasid=stained_glass_pane / 10 +|id=-652 +|translationkey=tile.stained_glass_pane.purple.name}} +{{ID table2 +|displayname=Blue Stained Glass Pane +|spritetype=block +|nameid=blue_stained_glass_pane +|aliasid=stained_glass_pane / 11 +|id=-653 +|translationkey=tile.stained_glass_pane.blue.name}} +{{ID table2 +|displayname=Brown Stained Glass Pane +|spritetype=block +|nameid=brown_stained_glass_pane +|aliasid=stained_glass_pane / 12 +|id=-654 +|translationkey=tile.stained_glass_pane.brown.name}} +{{ID table2 +|displayname=Green Stained Glass Pane +|spritetype=block +|nameid=green_stained_glass_pane +|aliasid=stained_glass_pane / 13 +|id=-655 +|translationkey=tile.stained_glass_pane.green.name}} +{{ID table2 +|displayname=Red Stained Glass Pane +|spritetype=block +|nameid=red_stained_glass_pane +|aliasid=stained_glass_pane / 14 +|id=-656 +|translationkey=tile.stained_glass_pane.red.name}} +{{ID table2 +|displayname=Black Stained Glass Pane +|spritetype=block +|nameid=black_stained_glass_pane +|aliasid=stained_glass_pane / 15 +|id=-657 +|translationkey=tile.stained_glass_pane.black.name +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{:Glass Pane/BS}} + +== Video == +{{yt|agNA7Q0dxbA}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.7.2|dev=13w41a|[[File:White Stained Glass Pane JE1.png|32px]] [[File:Light Gray Stained Glass Pane JE1.png|32px]] [[File:Gray Stained Glass Pane JE1.png|32px]] [[File:Black Stained Glass Pane JE1.png|32px]] [[File:Brown Stained Glass Pane JE1.png|32px]] [[File:Red Stained Glass Pane JE1.png|32px]] [[File:Orange Stained Glass Pane JE1.png|32px]] [[File:Yellow Stained Glass Pane JE1.png|32px]] [[File:Lime Stained Glass Pane JE1.png|32px]] [[File:Green Stained Glass Pane JE1.png|32px]] [[File:Cyan Stained Glass Pane JE1.png|32px]] [[File:Light Blue Stained Glass Pane JE1.png|32px]] [[File:Blue Stained Glass Pane JE1.png|32px]] [[File:Purple Stained Glass Pane JE1.png|32px]] [[File:Magenta Stained Glass Pane JE1.png|32px]] [[File:Pink Stained Glass Pane JE1.png|32px]] Added stained glass panes.}} +|{{HistoryLine|||dev=13w42a|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] The textures of stained glass panes have been smoothed; their transparency has been increased and their back side is no longer showing, like in regular glass panes.}} +|{{HistoryLine||1.8|dev=14w32a|[[Beacon]] beams change color when shining through stained glass panes.}} +|{{HistoryLine||1.9|dev=15w31a|Stained glass panes without any connecting [[block]]s are now 2×2 pixels in footprint (like a •, rather than a +).}} +|{{HistoryLine||1.10|dev=16w20a|Brown stained glass panes now generate in [[abandoned village]]s.}} +|{{HistoryLine||1.12|dev=17w06a|Dye colors have been changed, however, the textures for stained glass panes did not change colors in this update. This means that they still use old colors instead of the new colors.{{Bug|MC-214641}}}} +|{{HistoryLine||1.12|dev=17w15a|Stained glass panes now connect to the solid back sides of [[stairs]].}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the stained_glass_pane ID have been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 102 and 160.}} +|{{HistoryLine|||dev=18w10c|Stained glass panes can now be [[waterlogged]].}} +|{{HistoryLine||1.14|dev=18w43a|Glass panes can now be used to [[craft]] stained glass panes.}} +|{{HistoryLine|||dev=18w48a|Yellow and white stained glass panes now generate in plains village temples.}} +|{{HistoryLine|||dev=18w49a|Red, orange and yellow stained glass panes now generate in savanna village temples.}} +|{{HistoryLine|||dev=19w08a|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed. The colors have not been changed to the new colors from the 1.12 World of Color update.}} +|{{HistoryLine||1.14.3|dev=pre3|[[Torch]]es can now be placed on stained glass panes.}} +|{{HistoryLine||1.16|dev=20w15a|[[Wall]]s now connect to the bottom and sides of stained glass panes.}} +|{{HistoryLine||1.20|dev=23w12a|Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine|||dev=23w16a|Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], blue, light blue, magenta, pink, purple, red, and yellow stained glass are now common loot.}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Glass Pane JE1 BE1.png|32px]] Added stained glass panes. +|Stained glass panes are currently unobtainable and use the regular [[glass]] texture.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Stained glass panes now have their own texture.{{verify|is this the correct model for this version?}}}} +|{{HistoryLine|||dev=beta 1.2.0.7|[[Beacon]] beams now change color when shining through stained glass panes. +|Light blue stained glass panes no longer have a placeholder name.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[Water]] can now be placed on the same [[block]] as stained glass panes.}} +|{{HistoryLine|||dev=beta 1.2.20.1|Glass panes and stained glass panes can now be used to craft [[hardened glass pane]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed. +|Red, yellow, and orange glass panes now generate in the new [[village]]s.}} +|{{HistoryLine|||dev=beta 1.13.0.9|Brown stained glass panes now generate in abandoned [[village]]s.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The different [[block states]] for the stained_glass_pane ID have been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|wiiu=Patch 1|switch=1.0.1|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Added stained glass panes with all previous [[Java Edition|PC]] features.|Glass panes use a 3D model in the inventory.|[[Beacon]] beams now change colors when shining through stained glass panes.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Stained glass panes without any connecting [[block]]s are now 2×2 pixels in footprint (like a •, rather than a +).)}} +|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Glass panes now use a 2D icon in the inventory.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Stained glass panes now connect to the solid back side of [[stairs]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Stained glass panes can now be [[crafting|crafted]] by surrounding a [[dye]] with glass panes.}} +|{{HistoryLine||ps3=none|psvita=none|ps4=1.92|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||1.5.25|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Added stained glass panes.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* {{IN|java}}, due to its flat appearance in the inventory slot and the inventory being colored light gray, light gray stained glass panes almost appear invisible.{{bug|MC-36498|||WAI}} +* The textures of stained glass and stained glass panes still use the old colors from prior to the 1.12 World of Color update. The texture colors were not changed in 1.12's development, and the retexturing in 1.14 did not adjust the colors to the new 1.12 color palette. + +== Gallery == +=== Screenshots === + +Stained Glass Panes.png|The original look of stained glass panes. +Stained Glass Panes updated.png|Stained glass panes as of [[The Update that Changed the World|1.7.2.]] + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox blocks|decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] + +[[cs:Tabulka skla]] +[[de:Gefärbte Glasscheibe]] +[[es:Panel de cristal]] +[[fr:Vitre]] +[[it:Pannello di vetro]] +[[ja:ガラス板]] +[[ko:유리판]] +[[nl:Glazen ruit]] +[[pl:Szyba]] +[[pt:Vidraça]] +[[ru:Стеклянная панель]] +[[th:แผ่นกระจก]] +[[uk:Шиба]] +[[zh:玻璃板]] diff --git a/wiki_backup/acacia stairs.txt b/wiki_backup/acacia stairs.txt new file mode 100644 index 0000000..4b44d89 --- /dev/null +++ b/wiki_backup/acacia stairs.txt @@ -0,0 +1,384 @@ +{{Infobox block +| group = Oak +| 1-1 = Oak Stairs.png +| invimage = Oak Stairs +| group2 = Spruce +| 2-1 = Spruce Stairs.png +| invimage2 = Spruce Stairs +| group3 = Birch +| 3-1 = Birch Stairs.png +| invimage3 = Birch Stairs +| group4 = Jungle +| 4-1 = Jungle Stairs.png +| invimage4 = Jungle Stairs +| group5 = Acacia +| 5-1 = Acacia Stairs.png +| invimage5 = Acacia Stairs +| group6 = Dark Oak +| 6-1 = Dark Oak Stairs.png +| invimage6 = Dark Oak Stairs +| group7 = Mangrove +| 7-1 = Mangrove Stairs.png +| invimage7 = Mangrove Stairs +| group8 = Cherry +| 8-1 = Cherry Stairs.png +| invimage8 = Cherry Stairs +| group9 = Pale Oak +| 9-1 = Pale Oak Stairs.png +| invimage9 = Pale Oak Stairs +| group10 = Bamboo +| invimage10 = Bamboo Stairs +| 10-1 = Bamboo Stairs.png +| group11 = Crimson +| 11-1 = Crimson Stairs.png +| invimage11 = Crimson Stairs +| group12 = Warped +| 12-1 = Warped Stairs.png +| invimage12 = Warped Stairs +| transparent = Partial (blocks light){{only|je|short=1}}
Yes{{only|be|short=1}} +| light = No +| renewable = Yes +| tool = Axe +| stackable = Yes (64) +| flammable = +'''Overworld wood''': Yes (5)
+'''Nether wood''': No +|lavasusceptible = +'''Overworld wood''': Yes
+'''Nether wood''': No +| waterloggable = Yes +}} +'''Wooden stairs''' are a wooden variant of the [[stairs]], [[Crafting|craft]]ed from the respective [[planks]]. + +== Obtaining == +=== Breaking === +Wooden stairs can be broken with anything, but [[axe]]s are the fastest. + +{{breaking row +|Wooden Stairs +|sprite=all-wooden-stairs +|Axe +|item=1 +|link=none +|horizontal=1 +}} + +=== Natural generation === +{{BlockSprite|Oak Stairs|text=Oak}} stairs generate as part of: + +* [[Plains]] [[village]]s +* [[Woodland mansion]]s +* [[Shipwreck]]s + +{{BlockSprite|Spruce Stairs|text=Spruce}} stairs generate as part of: + +* [[Igloo]] basements +* [[Witch hut]]s +* [[Shipwreck]]s +* [[Taiga]], [[snowy taiga]], and [[snowy tundra]] [[village]]s + +{{BlockSprite|Birch Stairs|text=Birch}} stairs generate as part of: + +* [[Woodland mansion]]s +* [[Shipwreck]]s + +{{BlockSprite|Jungle Stairs|text=Jungle}} stairs generate as part of [[shipwreck]]s. + +{{BlockSprite|Dark Oak Stairs|text=Dark Oak}} stairs generate as part of: + +* [[Woodland mansion]]s +* [[Shipwreck]]s +* [[Pillager outpost]]s + +{{BlockSprite|Acacia Stairs|text=Acacia}} stairs generate as part of: + +* [[Shipwreck]]s +* [[Savanna]] [[village]]s + +=== Crafting === +{{Crafting +|A1= Matching Planks +|A2= Matching Planks +|B2= Matching Planks +|A3= Matching Planks +|B3= Matching Planks +|C3= Matching Planks +|Output= Matching Wooden Stairs,4 +|type= Building block +}} + +== Usage == +{{for|information about the placement mechanics of all stairs|Stairs#Usage}} + +=== Fuel === +Overworld wooden stairs can be used as fuel in [[furnace]]s, smelting 1.5 items per block. + +=== Note blocks === +Wooden stairs can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Normal wood === +{{Sound table/Block/Wood}} + +=== Cherry wood === +{{Sound table/Block/Cherry wood}} + +=== Bamboo wood === +{{Sound table/Block/Bamboo wood}} + +=== Nether wood === +{{Sound table/Block/Nether wood}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Stairs +|spritetype=block +|nameid=oak_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Spruce Stairs +|spritetype=block +|nameid=spruce_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Birch Stairs +|spritetype=block +|nameid=birch_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Jungle Stairs +|spritetype=block +|nameid=jungle_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Acacia Stairs +|spritetype=block +|nameid=acacia_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Dark Oak Stairs +|spritetype=block +|nameid=dark_oak_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Mangrove Stairs +|spritetype=block +|nameid=mangrove_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Cherry Stairs +|spritetype=block +|nameid=cherry_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Pale Oak Stairs +|spritetype=block +|nameid=pale_oak_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Bamboo Stairs +|spritetype=block +|nameid=bamboo_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Crimson Stairs +|spritetype=block +|nameid=crimson_stairs +|blocktags=non_flammable_wood, stairs, wooden_stairs, mineable/axe +|itemtags=non_flammable_wood, stairs, wooden_stairs}} +{{ID table +|displayname=Warped Stairs +|spritetype=block +|nameid=warped_stairs +|blocktags=non_flammable_wood, stairs, wooden_stairs, mineable/axe +|itemtags=non_flammable_wood, stairs, wooden_stairs +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Stairs +|spritetype=block +|nameid=oak_stairs +|id=53}} +{{ID table2 +|displayname=Spruce Stairs +|spritetype=block +|nameid=spruce_stairs +|id=134}} +{{ID table2 +|displayname=Birch Stairs +|spritetype=block +|nameid=birch_stairs +|id=135}} +{{ID table2 +|displayname=Jungle Stairs +|spritetype=block +|nameid=jungle_stairs +|id=136}} +{{ID table2 +|displayname=Acacia Stairs +|spritetype=block +|nameid=acacia_stairs +|id=163}} +{{ID table2 +|displayname=Dark Oak Stairs +|spritetype=block +|nameid=dark_oak_stairs +|id=164}} +{{ID table2 +|displayname=Mangrove Stairs +|spritetype=block +|nameid=mangrove_stairs +|id=-488}} +{{ID table2 +|displayname=Cherry Stairs +|spritetype=block +|nameid=cherry_stairs +|id=-541}} +{{ID table2 +|displayname=Pale Oak Stairs +|spritetype=block +|nameid=pale_oak_stairs +|id=-1000}} +{{ID table2 +|displayname=Bamboo Stairs +|spritetype=block +|nameid=bamboo_stairs +|id=-512}} +{{ID table2 +|displayname=Crimson Stairs +|spritetype=block +|nameid=crimson_stairs +|id=509}} +{{ID table2 +|displayname=Warped Stairs +|spritetype=block +|nameid=warped_stairs +|id=510 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Stairs/BS}} + +== History == +{{HistoryTable +|{{HistoryLine||October 16, 2021|link={{ytl|or1DfXdqu3U|t=916}}|[[File:Mangrove Stairs (pre-release).png|32px]] Mangrove stairs are shown at [[Minecraft Live 2021]].}} +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5609}}|[[File:Bamboo Stairs JE1 BE1.png|32px]] Bamboo stairs were shown on [[Minecraft Live 2022]].}} +|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Stairs JE1 BE1.png|32px]] Pale oak stairs were showcased on [[Minecraft Live 2024]].}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100629|[[File:Oak Stairs (N) JE1.png|32px]] Added "wooden" stairs. +|The "wooden" stairs currently do not burn. +|[[File:Oak Planks (texture) JE3 BE1.png|32px]] Textures for "wooden" stairs in the [[inventory]] are simply flat [[planks]] texture.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.1|[[File:Oak Stairs (inventory) JE2.png|32px]] The inventory icon for wooden stairs has been changed to an image of a render of them, which is glitched.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.6|dev=Test Build 3|[[File:Oak Stairs (inventory) JE3.png|32px]] The [[inventory]] icon for wooden stairs has been reversed.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Stairs (N) JE3.png|32px]] The texture of wooden stairs has been changed due to the [[planks]] texture change.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Wooden stairs are broken faster using an [[axe]].}} +|{{HistoryLine||1.3.1|dev=12w25a|[[File:Spruce Stairs (N) JE1.png|32px]] [[File:Spruce Stairs (n) JE1.png|32px]] [[File:Birch Stairs (N) JE1.png|32px]] [[File:Birch Stairs (n) JE1.png|32px]] [[File:Jungle Stairs (N) JE1.png|32px]] [[File:Jungle Stairs (n) JE1.png|32px]] Added wooden stairs for the remaining three wood types (spruce, birch, and jungle).}} +|{{HistoryLine|||dev=12w26a|Added [[crafting]] recipes for spruce, birch, and jungle wood stairs.}} +|{{HistoryLine||1.7.2|dev=1.7|[[File:Acacia Stairs (N) JE1.png|32px]] [[File:Dark Oak Stairs (N) JE1.png|32px]] Added acacia and dark oak stairs.}} +|{{HistoryLine||1.9|dev=15w43a|Spruce wood stairs acting as corners of a table now generate within [[igloo]] basements.}} +|{{HistoryLine||1.11|dev=16w39a|Oak, birch and dark oak wood stairs now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|" Wood Stairs" have been renamed to " Stairs". +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 53, 134, 135, 136, 156, 163, and 164.}} +|{{HistoryLine|||dev=18w11a|Wooden stairs now generate as part of the newly added [[shipwreck]]s.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Stairs (N) JE6.png|32px]] [[File:Spruce Stairs (N) JE3.png|32px]] [[File:Birch Stairs (N) JE3.png|32px]] [[File:Jungle Stairs (N) JE3.png|32px]] [[File:Acacia Stairs (N) JE3.png|32px]] [[File:Dark Oak Stairs (N) JE3.png|32px]] The textures of all wooden stairs have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Stairs (N) JE6.png|32px]] [[File:Spruce Stairs (N) JE4.png|32px]] [[File:Birch Stairs (N) JE4.png|32px]] [[File:Jungle Stairs (N) JE4.png|32px]] [[File:Acacia Stairs (N) JE4.png|32px]] [[File:Dark Oak Stairs (N) JE4.png|32px]] The textures for all wooden stairs have been changed again.|Dark oak stairs now generate in [[pillager outposts]].}} +|{{HistoryLine|||dev=18w50a|[[File:Spruce Stairs (N) JE5.png|32px]] The texture for spruce stairs has been changed again.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Stairs (N) JE1.png|32px]] [[File:Warped Stairs (N) JE1.png|32px]] Added crimson and warped stairs.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Stairs JE1 BE1.png|32px]] Added mangrove stairs.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove stairs obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Stairs JE1 BE1.png|32px]] Added bamboo stairs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood stairs.}} +|{{HistoryLine|||dev=22w46a|[[File:Bamboo Stairs JE2.png|32px]] The texture of bamboo stairs have been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Stairs JE1 BE1.png|32px]] Added cherry stairs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry stairs are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Stairs JE1 BE1.png|32px]] Added pale oak stairs.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.1.0|[[File:Oak Stairs JE1 BE1.png|32px]] Added "wooden" (original oak) stairs.}} +|{{HistoryLine||v0.2.0|[[File:Oak Stairs BE2.png|32px]] The textures of wooden stairs have been changed.}} +|{{HistoryLine||v0.6.0|[[File:Oak Stairs JE4 BE4.png|32px]] The textures of oak stairs have been changed.}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Spruce Stairs BE1.png|32px]] [[File:Birch Stairs BE1.png|32px]] [[File:Jungle Stairs BE1.png|32px]] Added spruce, birch, and jungle wood stairs.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Stairs BE1.png|32px]] [[File:Dark Oak Stairs BE1.png|32px]] Added acacia and dark oak wood stairs.}} +|{{HistoryLine||v0.11.0|dev=build 1|The tooltip for wooden stairs has been changed from "[woodtype] Stairs" to "[woodtype] Wood Stairs". +|Acacia and dark oak wooden stairs are now flammable.}} +|{{HistoryLine||v0.15.0|dev=build 1|[[Savanna]] [[village]]s now generate with acacia wood stairs instead oak wood stairs. +|Spruce wood stairs now generate in [[taiga]], [[snowy tundra]], and [[snowy taiga]] villages.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Spruce wood stairs act as corners of a table now generate within [[igloo]] basements.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak, birch and dark oak wood stairs now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Wooden stairs can now generate in [[shipwreck]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Stairs JE7 BE6.png|32px]] [[File:Spruce Stairs JE5 BE2.png|32px]] [[File:Birch Stairs JE4 BE2.png|32px]] [[File:Jungle Stairs JE4 BE2.png|32px]] [[File:Acacia Stairs JE4 BE2.png|32px]] [[File:Dark Oak Stairs JE4 BE2.png|32px]] The textures of wooden stairs have been changed. +|Dark oak stairs now generate in [[pillager outpost]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Stairs JE1 BE1.png|32px]] [[File:Warped Stairs JE1 BE1.png|32px]] Added crimson and warped stairs.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped stairs now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Stairs JE1 BE1.png|32px]] Added mangrove stairs.}} +|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Wooden stairs have been renamed from " Wood Stairs" to " Stairs".}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Stairs JE1 BE1.png|32px]] Added bamboo stairs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood stairs.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Stairs JE1 BE1.png|32px]] Added cherry stairs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry stairs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Stairs JE1 BE1.png|32px]] Added pale oak stairs.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Stairs JE1 BE1.png|32px]] Added "wooden" (original oak) stairs.}} +|{{HistoryLine||xbox=TU3|[[File:Oak Stairs JE5 BE5.png|32px]] The textures of wooden stairs have been changed.}} +|{{HistoryLine||xbox=TU9|[[File:Spruce Stairs BE1.png|32px]] [[File:Birch Stairs BE1.png|32px]] Added spruce wood and birch wood stairs.}} +|{{HistoryLine||xbox=TU12|[[File:Jungle Stairs BE1.png|32px]] Added jungle wood stairs.}} +|{{HistoryLine||xbox=TU13|Jungle wood stairs are now flammable.}} +|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|[[File:Acacia Stairs BE1.png|32px]] [[File:Dark Oak Stairs BE1.png|32px]] Added acacia and dark oak stairs.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Spruce wood stairs acting as corners of a table now generate within [[igloo]] basements.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Oak, birch and dark oak wood stairs now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Stairs JE7 BE6.png|32px]] [[File:Spruce Stairs JE5 BE2.png|32px]] [[File:Birch Stairs JE4 BE2.png|32px]] [[File:Jungle Stairs JE4 BE2.png|32px]] [[File:Acacia Stairs JE4 BE2.png|32px]] [[File:Dark Oak Stairs JE4 BE2.png|32px]] The textures of all wooden stairs have been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dark oak stairs now generate in [[pillager outposts]].}} +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Stairs JE5 BE5.png|32px]] [[File:Spruce Stairs BE1.png|32px]] [[File:Birch Stairs BE1.png|32px]] [[File:Jungle Stairs BE1.png|32px]] [[File:Acacia Stairs BE1.png|32px]] [[File:Dark Oak Stairs BE1.png|32px]] Added wooden stairs.}} +|{{HistoryLine||1.9.19|Oak, birch and dark oak wood stairs now generate in [[woodland mansion]]s.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== In other media === + +Zuri waves.gif|[[Zuri]] placing several spruce stairs in a [[cherry grove]]. + + +== Navigation == +{{Navbox stairs}} +{{Navbox wood}} +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] +[[Category:Stairs]] + +[[es:Escaleras]] +[[ja:板材の階段]] +[[pt:Escadas de madeira]] +[[uk:Дерев'яні сходи]] diff --git a/wiki_backup/end rod.txt b/wiki_backup/end rod.txt new file mode 100644 index 0000000..2c71e35 --- /dev/null +++ b/wiki_backup/end rod.txt @@ -0,0 +1,151 @@ +{{Infobox block +| image = End Rod.png +| extratext = [[#Gallery|View all renders]] +| transparent = Yes +| light = Yes (14) +| tool = any +| renewable = Yes +| stackable = Yes (64) +| waterloggable = {{jebe|No|Yes}} +| flammable = No +| lavasusceptible = No +}} +An '''end rod''' is a decorative [[light]] source that emits white [[particles]]. + +== Obtaining == +=== Breaking === +End rods can be [[instant mining|mined instantly]] by any [[tool]] or by hand, and drop themselves when broken. They also drop as an [[item (entity)|item]] when [[water]] flows over them or when [[lava]] flows over them {{in|java}}. +{{breaking row|End Rod|horizontal=1}} + +=== Natural generation === +End rods generate naturally all over [[end cities]]. They may spawn upright on the outside of towers, and they may spawn sideways inside of towers. + +=== Crafting === +{{Crafting +|B2= Blaze Rod +|B3= Popped Chorus Fruit +|Output= End Rod, 4 +|type= Decoration block +}} + +== Usage == +[[File:EndRodPositions.png|thumb|right|End rods in various positions on [[purpur block]]s.]] + +End rods are primarily used as light sources and decoration. They can be placed on any surface of any block, including other end rods. They do not break if their supporting block is broken. Gravity-affected blocks like [[sand]] or [[gravel]] do not break if they fall onto an end rod oriented vertically, but they do break on a rod oriented horizontally. End rods can be pushed and pulled by [[piston]]s, no matter the orientation. + +Inside some end city towers, they are positioned so the [[player]] may use them to climb the tower, similar to a spiral staircase. + +{{-}} + +=== Light === +End rods emit a light level of 14 (equal to [[torch]]es), melting [[snow layer]]s and [[ice]] within a 2-block radius. + +== Sounds == +{{Sound table/Block/Wood}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=End Rod +|spritetype=block +|nameid=end_rod +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=End Rod +|spritetype=block +|nameid=end_rod +|id=208 +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.9|dev=15w31a|[[File:End Rod (U) JE1 BE1.png|32px]] [[File:End Rod (D) JE1 BE1.png|32px]] [[File:End Rod (N) JE1 BE1.png|32px]] [[File:End Rod (E) JE1 BE1.png|32px]] [[File:End Rod (S) JE1 BE1.png|32px]] [[File:End Rod (W) JE1 BE1.png|32px]] Added end rods.}} +|{{HistoryLine|||dev=15w38a|Height of the end rod, when placed sideways, has now been changed from 0.5625 of a [[block]] to 0.625, now matching its [[model]]. +|The end rod can no longer be stepped up onto without [[jumping]].}} +|{{HistoryLine|||dev=15w44b|Added crafting recipe for end rods.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 198.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:End Rod (U) JE2 BE2.png|32px]] [[File:End Rod (D) JE2 BE2.png|32px]] [[File:End Rod (N) JE2 BE2.png|32px]] [[File:End Rod (E) JE2 BE2.png|32px]] [[File:End Rod (S) JE2 BE2.png|32px]] [[File:End Rod (W) JE2 BE2.png|32px]] The texture of end rods has now been changed. Notably, the base was made gray instead of purple.}} +|{{HistoryLine|||dev=19w03c|End rods now use correct cullface arguments, and a redundant face was deleted.{{check version|was this 19w03b, or c?}}}} +|{{HistoryLine||1.19|dev=22w11a|Removed unused pixels in its texture.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:End Rod (U) JE1 BE1.png|32px]] Added end rods.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:End Rod (U) JE2 BE2.png|32px]] The texture of end rods has now been changed.}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|End rods with data value 6 are converted into [[light block]]s.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End Rod (U) JE1 BE1.png|32px]] Added end rods.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:End Rod (U) JE2 BE2.png|32px]] The texture of end rods has now been changed.}} +|{{HistoryLine|new 3ds}} +|{{HistoryLine||1.7.10|[[File:End Rod (U) JE1 BE1.png|32px]] Added end rods.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* While an end rod cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear like a unicorn horn. This can be done with the {{cmd|item replace}} command. + + +Steve wearing End Rod.png +Alex wearing End Rod.png + +{{-}} + +== Gallery == +=== Renders === + +End Rod.png|Up +End Rod (D).png|Down +End Rod (N).png|North +End Rod (E).png|East +End Rod (S).png|South +End Rod (W).png|West + + +=== Screenshots === + +EndRod2.png|A naturally generated end rod. + + +== See also == +* {{BlockLink|Torch}} +* {{BlockLink|Redstone Torch}} +* {{BlockLink|Lantern}} + +== Navigation == +{{Navbox blocks|decoration}} + +[[Category:End blocks]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Utility blocks]] +[[Category:Light sources]] + +[[de:Endstab]] +[[es:Vara del End]] +[[fr:Barre de l'End]] +[[it:Barra dell'End]] +[[ja:エンドロッド]] +[[ko:엔드 막대기]] +[[lzh:終界燭]] +[[nl:Endstaf]] +[[pl:Słupek Endu]] +[[pt:Vara do End]] +[[ru:Стержень Края]] +[[uk:Стрижень Енду]] +[[zh:末地烛]] diff --git a/wiki_backup/nether brick stairs.txt b/wiki_backup/nether brick stairs.txt new file mode 100644 index 0000000..6ddcf79 --- /dev/null +++ b/wiki_backup/nether brick stairs.txt @@ -0,0 +1,146 @@ +{{Infobox block +| image = Nether Brick Stairs.png +| invimage = Nether Brick Stairs +| stackable = Yes +| maxStack = 64 +| tool = Wooden Pickaxe +| renewable = Yes +| light = No +| transparent = Partial (blocks light){{only|je|short=1}}
Yes{{only|be|short=1}} +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +'''Nether brick stairs''' are a [[Nether Bricks|nether brick]] variant of the [[stairs]]. + +== Obtaining == +=== Breaking === +Nether brick stairs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. + +{{breaking row +|Nether Brick Stairs +|Pickaxe +|Wooden +|item=1 +|link=none +|horizontal=1 +}} + +=== Natural generation === +Nether brick stairs generate as part of [[nether fortress]]es. + +=== Crafting === +{{Crafting +|A1= Nether Bricks +|A2= Nether Bricks +|B2= Nether Bricks +|A3= Nether Bricks +|B3= Nether Bricks +|C3= Nether Bricks +|Output= Nether Brick Stairs,4 +|type= Building block +}} + +=== Stonecutting === +{{Stonecutting +|Nether Bricks +|Nether Brick Stairs +}} + +== Usage == +{{for|information about the placement mechanics of all stairs|Stairs#Usage}} + +=== Note blocks === +Nether brick stairs can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Nether_bricks|newsound=y}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Nether Brick Stairs +|spritetype=block +|nameid=nether_brick_stairs +|blocktags=stairs, mineable/pickaxe +|itemtags=stairs +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Nether Brick Stairs +|spritetype=block +|nameid=nether_brick_stairs +|id=114 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Stairs/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[File:Nether Brick Stairs (N) JE1.png|32px]] Added nether brick stairs. +|Nether brick stairs generate as part of [[nether fortress]]es. +|[[File:Nether Brick Stairs (N) lighting bug.png|32px]] On some GPUs, a major lighting bug is present which causes the insides of nether brick stairs blocks to appear completely black.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|Nether brick stairs no longer appear black on the inside.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to ''[[The Flattening]]'', this block's numeral ID was 114.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Nether Brick Stairs (N) JE4.png|32px]] The texture of nether brick stairs has been updated.}} +|{{HistoryLine|||dev=18w47a|[[File:Nether Brick Stairs (N) JE5 BE2.png|32px]] The texture of nether brick stairs has been changed.}} +|{{HistoryLine||1.21.4|dev=24w44a|[[File:Nether Brick Stairs (N) JE6 BE5.png|32px]] The texture of nether brick stairs has been changed.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.6.0|[[File:Nether Brick Stairs (N) JE3 BE1.png|32px]] Added nether brick stairs.}} +|{{HistoryLine||v0.12.1|Nether brick stairs now generate as part of [[nether fortress]]es.}} +|{{HistoryLine||v0.14.2|[[File:Nether Brick Stairs BE2.png|32px]] The texture of nether brick stairs has been brightened.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Nether Brick Stairs BE3.png|32px]] The texture of nether brick stairs has been updated.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Nether brick stairs now generate as part of [[ruined portal]]s. +|Added new [[sounds]] to nether brick stairs.}} +|{{HistoryLine|||dev=beta 1.16.0.59|Nether brick stairs no longer generate as part of [[ruined portal]]s.}} +|{{HistoryLine|||dev=beta 1.16.0.63|[[File:Nether Brick Stairs (N) JE5 BE2.png|32px]] The texture of nether brick stairs has been changed to match {{JE}}.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.29|[[File:Nether Brick Stairs (N) JE6 BE5.png|32px]] The texture of nether brick stairs has been changed.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Nether Brick Stairs (N) JE3 BE1.png|32px]] Added nether brick stairs. +|Nether brick stairs generate as part of [[nether fortress]]es.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Nether Brick Stairs BE3.png|32px]] The texture of nether brick stairs has been updated.}} + +|{{HistoryLine|new3ds}} +|{{HistoryLine||0.1.0|[[File:Nether Brick Stairs BE2.png|32px]] Added nether brick stairs. +|Nether brick stairs generate as part of [[nether fortress]]es.}}}} + +== Issues == +{{issue list}} + +== Gallery == +=== Screenshots === + +NetherBrickStairs1.png|Naturally occurring nether brick stairs in multiple nether fortresses. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox stairs}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Stairs]] + +[[ja:ネザーレンガの階段]] +[[pt:Escadas de tijolos do Nether]] diff --git a/wiki_backup/silverfish stone bricks.txt b/wiki_backup/silverfish stone bricks.txt new file mode 100644 index 0000000..17b2d02 --- /dev/null +++ b/wiki_backup/silverfish stone bricks.txt @@ -0,0 +1,291 @@ +{{redirect|Monster Egg|the item that spawns mobs when used|Spawn Egg}} +{{distinguish|Infested}} +{{Infobox block +| group = Cobblestone +| 1-1 = Cobblestone.png +| invimage = Infested Cobblestone +| group2 = Stone +| 2-1 = Stone.png +| invimage2 = Infested Stone +| group3 = Deepslate +| 3-1 = Deepslate.png +| invimage3 = Infested Deepslate +| group4 = Stone Bricks +| 4-1 = Stone Bricks.png +| invimage4 = Infested Stone Bricks +| group5 = Mossy +| 5-1 = Mossy Stone Bricks.png +| invimage5 = Infested Mossy Stone Bricks +| group6 = Cracked +| 6-1 = Cracked Stone Bricks.png +| invimage6 = Infested Cracked Stone Bricks +| group7 = Chiseled +| 7-1 = Chiseled Stone Bricks.png +| invimage7 = Infested Chiseled Stone Bricks +| transparent = No +| light = No +| hardness = '''Stone and stone bricks''': {{Hardness values|Infested Stone}}
+'''Cobblestone''': {{Hardness values|Infested Cobblestone}}
+'''Deepslate''': {{Hardness values|Infested Deepslate}} +| tool = Pickaxe +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| renewable = +* '''Deepslate variant''': No +* '''All others''': Yes +}} +'''Infested blocks''' are variants of [[stone]], [[cobblestone]], [[deepslate]], or any [[stone bricks]]. They take less time to break and spawn [[silverfish]] when broken without [[Silk Touch]]. Silverfish hiding in infested blocks emerge when a nearby silverfish is attacked in order to attack the aggressor. Infested blocks cannot be obtained in item form. + +== Obtaining == +Infested blocks are not obtainable by [[Silk Touch]]. They are available only through the Creative inventory or [[commands]]. However, they can be [[Tutorials/Obtaining discontinued blocks and items#Blocks|retained from worlds played in versions where they were legitimately obtainable.]] + +=== Breaking === +[[File:Silverfish infest anim.gif|thumb|right|Breaking an infested block by hand. More silverfish appear when attacking the first one.]] +{{breaking row|horizontal=1|Infested Stone, Infested Stone Bricks; Infested Cobblestone; Infested Deepslate|Pickaxe;Pickaxe;Pickaxe|drop=0;0;0}} +When the block is broken, whether by a [[player]] or by an [[explosion]], a [[silverfish]] spawns where it was broken unless the [[difficulty]] is Peaceful or the [[game rule]] doTileDrops is set to false (doMobSpawning is irrelevant). + +Infested blocks take less time to break than their normal counterparts. When breaking them with a [[pickaxe]], they take half as much time to break as their normal counterparts. + +When mined with anything other than a [[Silk Touch]]-enchanted tool, an infested block drops nothing and spawns a silverfish that immediately attacks the player. If the player attacks a silverfish directly with a [[sword]], [[bow]], or [[potion of Harming]], or when a silverfish takes [[Poison]] damage, nearby infested blocks break, spawning more aggressive silverfish. If the silverfish is killed in one hit, then nearby infested blocks do not break, and no silverfish spawn from them.{{bug|MC-2432|||WAI}} + +When mined with a tool enchanted with Silk Touch, the equivalent non-infested block is dropped without spawning a silverfish.{{bug|MC-48184|||WAI}} This may be ''any'' tool (including [[sword]]s), meaning a pickaxe is not required to harvest the block. + +=== Natural generation === +Infested stone bricks are occasionally found in [[stronghold]]s and [[igloo]] basements in place of normal stone bricks. Infested mossy and chiseled stone bricks also generate in [[igloo]] basements, but they do not generate naturally in [[stronghold]]s.{{bug|MC-140209|||Invalid}} + +Infested [[cobblestone]] is found in the rarely generated [[Woodland_Mansion#Rooms|"End portal" room]] in [[woodland mansion]]s. + +Infested [[stone]] and [[deepslate]] can generate in the [[Overworld]] in the form of [[Ore (feature)|blob]]s. Infested blocks attempt to generate 14 times per [[chunk]] in ore features of size 0-13{{only|je|short=1}}/0-10{{only|be|short=1}}, from [[altitude]]s -64 to 63 {{in|java}} or 0 to 64 {{in|bedrock}}, within one of the following [[biome]]s, or within a chunk that is at least partially occupied by one of these biomes: + +* {{BiomeLink|Windswept Gravelly Hills}} +* {{BiomeLink|Windswept Hills}} +* {{BiomeLink|Windswept Forest}} +* {{BiomeLink|Meadow}} +* {{BiomeLink|Cherry Grove}} +* {{BiomeLink|Grove}} +* {{BiomeLink|Snowy Slopes}} +* {{BiomeLink|Jagged Peaks}} +* {{BiomeLink|Frozen Peaks}} +* {{BiomeLink|Stony Peaks}} + +Infested stone can replace [[stone]], [[andesite]], [[diorite]], [[granite]], [[tuff]], and [[deepslate]]. If it replaces tuff or deepslate, it becomes infested deepslate. + +{{Block distribution}} + +=== Post-generation === +Infested blocks are generated when a [[silverfish]] enters the respective normal block form. + +== Usage == +When mined, an infested block spawns a silverfish that immediately attacks the player. If the player attacks a [[silverfish]] directly with a [[sword]], [[bow]], or [[potion of Harming]], or when a silverfish takes poison damage, nearby infested blocks break, spawning more aggressive silverfish. If the silverfish is killed in one hit, then nearby infested blocks do not break, and no silverfish spawn from them. + +=== Identifying === +[[Note block]]s placed on infested blocks produce flute sounds{{only|bedrock}} or harp sounds{{only|java}}, while those placed on the non-infested stone, cobblestone, or stone bricks produce bass drum sounds. + +{{IN|bedrock}}, a player can distinguish infested from normal blocks by observing that an infested block takes a bit faster to break when using a pickaxe than the stone it appears to be, but without a pickaxe, it still breaks faster. + +A silverfish does not spawn if the block is destroyed by the [[ender dragon]]. + +{{IN|java}}, using the [[debug screen]], a player can identify whether or not a block is infested. + +== Sounds == +=== Stone sounds === +{{Sound table/Block/Stone}} + +=== Deepslate sounds === +{{Sound table/Block/Deepslate}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Infested Stone +|spritetype=block +|nameid=infested_stone}} +{{ID table +|displayname=Infested Cobblestone +|spritetype=block +|nameid=infested_cobblestone}} +{{ID table +|displayname=Infested Stone Bricks +|spritetype=block +|nameid=infested_stone_bricks}} +{{ID table +|displayname=Infested Mossy Stone Bricks +|spritetype=block +|nameid=infested_mossy_stone_bricks}} +{{ID table +|displayname=Infested Cracked Stone Bricks +|spritetype=block +|nameid=infested_cracked_stone_bricks}} +{{ID table +|displayname=Infested Chiseled Stone Bricks +|spritetype=block +|nameid=infested_chiseled_stone_bricks}} +{{ID table +|displayname=Infested Deepslate +|spritetype=block +|nameid=infested_deepslate +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Infested Stone +|spritetype=block +|nameid=infested_stone +|aliasid=monster_egg / 0 +|id=97 +|translationkey=tile.monster_egg.stone.name}} +{{ID table2 +|displayname=Infested Cobblestone +|spritetype=block +|nameid=infested_cobblestone +|aliasid=monster_egg / 1 +|id=-858 +|translationkey=tile.monster_egg.cobble.name}} +{{ID table2 +|displayname=Infested Stone Bricks +|spritetype=block +|nameid=infested_stone_bricks +|aliasid=monster_egg / 2 +|id=-859 +|translationkey=tile.monster_egg.brick.name}} +{{ID table2 +|displayname=Infested Mossy Stone Bricks +|spritetype=block +|nameid=infested_mossy_stone_bricks +|aliasid=monster_egg / 3 +|id=-860 +|translationkey=tile.monster_egg.mossybrick.name}} +{{ID table2 +|displayname=Infested Cracked Stone Bricks +|spritetype=block +|nameid=infested_cracked_stone_bricks +|aliasid=monster_egg / 4 +|id=-861 +|translationkey=tile.monster_egg.crackedbrick.name}} +{{ID table2 +|displayname=Infested Chiseled Stone Bricks +|spritetype=block +|nameid=infested_chiseled_stone_bricks +|aliasid=monster_egg / 5 +|id=-862 +|translationkey=tile.monster_egg.chiseledbrick.name}} +{{ID table2 +|displayname=Infested Deepslate +|spritetype=block +|nameid=infested_deepslate +|id=-454 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||1.8|dev=Pre-release|[[File:Stone JE4.png|32px]] [[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] Added infested stone, infested cobblestone, and infested stone bricks. +|They currently lack an in-game name, and are not in the Creative inventory, so they are commonly referred to as "Block 97" due to their numeral ID.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.3.1|dev=12w17a|Infested blocks are now labeled as "Stone Monster Egg", "Cobblestone Monster Egg", or "Stone Brick Monster Egg" depending on what kind of [[block]] it is.}} +|{{HistoryLine|||dev=12w21b|Stone monster egg is now available in the [[Creative inventory]].}} +|{{HistoryLine|||dev=12w22a|Cobblestone and stone brick monster eggs are now available in the Creative inventory.}} +|{{HistoryLine||1.4.2|dev=12w38a|Stone monster eggs now rarely generate in [[extreme hills]] biome.}} +|{{HistoryLine||1.6.1|dev=13w17a|[[Silverfish]] do not cause monster eggs to [[break]] when {{cmd|gamerule mobGriefing}} is set to false.}} +|{{HistoryLine||1.7.2|dev=13w36a|[[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[File:Chiseled Stone Bricks JE1 BE1.png|32px]] Added mossy stone brick monster egg, cracked stone brick monster egg and chiseled stone brick monster egg variants, likely as a fix for {{bug|MC-7449}}. These are available in the Creative inventory. +|Silverfish are now spawned when a monster egg is destroyed by an explosion.}} +|{{HistoryLine||1.8|dev=14w04a|[[Silverfish]] are no longer spawned when [[mining]] a monster egg with a [[Silk Touch]] tool. +|Silverfish are no longer spawned when destroying a monster egg in [[Creative]] mode.}} +|{{HistoryLine||1.9|dev=15w43a|Monster eggs now generate among the [[stone bricks]] of [[igloo]] basements, with either regular, mossy or chiseled stone brick appearance.}} +|{{HistoryLine||1.11|dev=16w39a|Cobblestone monster eggs now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the monster_egg ID have been split up into their own IDs. +|" Monster Egg" have been renamed to "Infested ". +|Infested blocks now [[break]] instantly, regardless of the [[tool]], instead of taking longer to break than their non-infested counterparts. This makes them harder to identify. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 97.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Stone JE5 move.png|32px]] [[File:Cobblestone JE4.png|32px]] [[File:Stone Bricks JE2.png|32px]] [[File:Mossy Stone Bricks JE2.png|32px]] [[File:Cracked Stone Bricks JE2.png|32px]] [[File:Chiseled Stone Bricks JE2.png|32px]] The textures of infested blocks have been changed.}} +|{{HistoryLine|||dev=18w44a|[[File:Stone JE6.png|32px]] The texture of infested stone has been changed, once again.}} +|{{HistoryLine|||dev=18w47a|[[File:Stone Bricks JE3 BE2.png|32px]] [[File:Mossy Stone Bricks JE3 BE2.png|32px]] [[File:Cracked Stone Bricks JE3 BE2.png|32px]] [[File:Chiseled Stone Bricks JE3 BE2.png|32px]] The textures of all infested stone bricks have been changed to appear more smooth.}} +|{{HistoryLine|||dev=18w50a|[[File:Cobblestone JE5.png|32px]] The texture of infested cobblestone has been changed, once again.}} +|{{HistoryLine||1.15|dev=19w39a|[[Silverfish]] are no longer spawned when an infested block is destroyed in an [[explosion]].}} +|{{HistoryLine||1.16|dev=20w07a|Silverfish are now spawned from blown up infested blocks again.}} +|{{HistoryLine||1.17|dev=21w10a|[[File:Deepslate JE3.png|32px]] Added infested deepslate.}} +|{{HistoryLine|||dev=21w15a|Infested deepslate now has the correct sounds.{{bug|MC-218698||Infested deepslate makes the old "stone" sounds|Fixed}}}} +|{{HistoryLine|||dev=21w16a|[[File:Deepslate (EW) JE3.png|32px]] [[File:Deepslate (NS) JE3.png|32px]] Infested Deepslate can now be placed on any axis. It can also now have random texture rotation like [[deepslate]].}} +|{{HistoryLine|||dev=21w18a|Instead of breaking instantly, infested blocks now take half of the time to [[Hardness|break]] compared to their regular counterparts.}} +|{{HistoryLine|||dev=21w19a|Pickaxes are now the appropriate tool for breaking infested blocks.{{bug|MC-224972}}}} +|{{HistoryLine||1.18|dev=Experimental Snapshot 2|Infested stone now generates in [[mountain meadow]]s, [[mountain grove]]s, [[snowy slopes]], [[lofty peaks]], and [[snow capped peaks]].}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Stone JE4.png|32px]] [[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] [[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[File:Chiseled Stone Bricks JE1 BE1.png|32px]] Added monster eggs. +|The only way to create monster eggs in-game is with the help of [[silverfish]], as all variants cannot be accessed in the Creative inventory.}} +|{{HistoryLine||v0.11.0|dev=build 1|Monster eggs now generate in [[extreme hills]] biome.}} +|{{HistoryLine||v0.16.0|dev=build 1|Six variants of monster eggs are now available in the [[Creative inventory]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Monster eggs now generate among the [[stone bricks]] of [[igloo]] basements, with either regular, cracked, mossy or chiseled stone brick appearance.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Cobblestone monster eggs now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|"Monster Eggs" have been renamed to "Infested Blocks". +|[[File:Stone JE6.png|32px]] [[File:Cobblestone JE5 BE3.png|32px]] [[File:Stone Bricks JE3 BE2.png|32px]] [[File:Mossy Stone Bricks JE3 BE2.png|32px]] [[File:Cracked Stone Bricks JE3 BE2.png|32px]] [[File:Chiseled Stone Bricks JE3 BE2.png|32px]] The textures of infested blocks have been changed.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.54|[[File:Deepslate (UD) JE3.png|32px]] [[File:Deepslate (EW) JE3.png|32px]] [[File:Deepslate (NS) JE3.png|32px]] Added Infested Deepslate. +|Pickaxes are now the appropriate tool for breaking infested blocks.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The blast resistance of infested blocks has been decreased from 1.8 to 0.75.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|The different [[block states]] for the monster_egg ID have been split up into their own IDs. +|Increased the hardness of infested cobblestone from 0.75 to 1.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Renamed "Infested Stone Brick" to "Infested Stone Bricks" to match {{JE}}.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Stone JE4.png|32px]] [[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] Added silverfish stone, silverfish cobblestone and silverfish stone bricks.|Silverfish blocks all share the same tooltip, "Silverfish Stone".}} +|{{HistoryLine||xbox=TU7|The names of infested blocks have been changed from "Silverfish Stone" to "Silverfish ".}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[File:Chiseled Stone Bricks JE1 BE1.png|32px]] Added silverfish mossy stone brick, silverfish cracked stone brick and silverfish chiseled stone bricks.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Silverfish blocks now generate among the [[stone bricks]] of [[igloo]] basements, with either regular, mossy or chiseled stone brick appearance.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Silverfish blocks now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Stone JE6.png|32px]] [[File:Cobblestone JE5 BE3.png|32px]] [[File:Stone Bricks JE3 BE2.png|32px]] [[File:Mossy Stone Bricks JE3 BE2.png|32px]] [[File:Cracked Stone Bricks JE3 BE2.png|32px]] [[File:Chiseled Stone Bricks JE3 BE2.png|32px]] The textures of silverfish blocks have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Stone JE4.png|32px]] [[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] [[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[File:Chiseled Stone Bricks JE1 BE1.png|32px]] Added monster eggs. All six variants are available in the Creative inventory.}} +}} + +== Issues == +{{issue list|Infested Block|Monster Egg}} + +== Trivia == +* Despite silverfish being able to infest cobblestone, stone bricks, and mossy stone bricks, they cannot infest mossy cobblestone.{{bug|MC-167357}} + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/block-month--infested-block Block of the Month: Infested Block] – Minecraft.net on January 26, 2023 + +== Navigation == +{{Navbox blocks|natural}} + +[[Category:Natural blocks]] +[[Category:Generated structure blocks]] +[[Category:Animal blocks]] +[[Category:Hazardous blocks]] + +[[cs:Blok rybenky]] +[[de:Befallener Stein]] +[[es:Bloque infestado]] +[[fr:Bloc infesté]] +[[hu:Kő ezüstmollyal]] +[[it:Blocco infestato]] +[[ja:虫食いブロック]] +[[ko:벌레 먹은 블록]] +[[nl:Geïnfecteerd blok]] +[[pl:Blok z ukrytym potworem]] +[[pt:Bloco infestado]] +[[ru:Заражённый блок]] +[[uk:Заражений блок]] +[[zh:虫蚀方块]]