diff --git a/wiki_backup/Allium.txt b/wiki_backup/Allium.txt new file mode 100644 index 0000000..743cdb8 --- /dev/null +++ b/wiki_backup/Allium.txt @@ -0,0 +1,203 @@ +{{Infobox block +| title = Allium +| image = Allium.png +| invimage = Allium +| renewable = Yes +| stackable = Yes (64) +| tool = any +| light = No +| transparent = Yes +| flammable = {{jebe|Yes (60)|Yes (30)}} +| lavasusceptible = No +}} +An '''allium''' is a [[flower]] that can be crafted into [[magenta dye]]. + +== Obtaining == +=== Breaking === +An allium can be broken instantly with any item or by hand, dropping itself. + +An allium also breaks if [[water]] or [[lava]] runs over its location, if a [[piston]] extends or pushes a block into its location, or if a block under the plant is moved or destroyed. +{{breaking row|Allium|horizontal=1}} + +=== Natural generation === +Alliums generate naturally on [[dirt]] and [[grass block]]s in [[flower forest]] and [[meadow]] biomes as part of [[Flower#Flower gradients|gradients]]. + +Potted alliums can also be found in [[woodland mansion]]s. + +{{block distribution}} + +=== Post-generation === +{{Main|Flower#Post-generation}} + +When [[bone meal]] is applied to a [[grass block]] in a flower forest, and a meadow {{in|java}}, alliums have a chance of generating on the targeted [[block]] and adjacent grass blocks in a 15×5×15 area {{in|java}}, or a 7×5×7 area {{in|bedrock}}. Whether alliums can generate depends on the flower gradients. + +{{IN|Bedrock}}, when [[bone meal]] is applied to an allium in any biome, more alliums appear on top of nearby grass blocks. The flowers can appear up to 3 blocks away from the original, forming a 7×7 square. + +=== Mob loot === +{{IN|java}}, [[endermen]] can pick up alliums, like any other one-block-tall flower, and [[drop]] it if killed while holding it. + +=== Generated loot === +{{IN|bedrock}}, 8 alliums are found inside the chest in the [[Woodland Mansion#Main and secret rooms|"allium room"]] in woodland mansions. Due to a bug, this room does not generate {{in|java}}.{{bug|MC-240121}} + +=== Trading === +[[Wandering trader]]s may [[Trading#Wandering trader sales|sell]] an allium for a single emerald. + +== Usage == +{{Main|Flower#Usage}} + +Like other flowers, alliums can be used as decoration and planted on [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]]s, [[mud]], or [[muddy mangrove roots]]. + +Alliums can also be placed in [[flower pot]]s. + +=== Crafting ingredient === +{{Crafting usage}} + +=== Suspicious stew === +{{Main|Suspicious Stew}} + +Using an allium to make suspicious stew, whether by direct crafting or by feeding a brown [[mooshroom]] and then milking it with a [[bowl]], imbues it with a {{EffectLink|Fire Resistance}} effect that lasts 3 seconds. + +{{Crafting +|ignoreusage=1 +|Red Mushroom +|Brown Mushroom +|Bowl +|Allium +|Output=Suspicious Stew +|shapeless=true +|foot=1 +}} + +=== Bees === +[[Bee]]s engage in a pollinating behavior with alliums, increasing the honey level in [[beehive]]s and [[bee nest]]s by 1. + +=== Breeding === +Alliums can be used to [[breed]], grow, and lead [[bee]]s. + +=== Bee nests === +[[Oak]], [[birch]], and [[cherry]] trees grown from [[sapling]]s that are within 2 blocks of an allium have a 5% chance to grow with a [[bee nest]] and 2-3 [[bee]]s in it. + +=== Composting === +Placing an allium into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of alliums yields an average of 5.94 [[bone meal]]. + +== Sounds == +{{Sound table/Block/Grass}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Allium +|spritetype=block +|nameid=allium +|blocktags=flowers, small_flowers +|itemtags=flowers, small_flowers +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Allium +|spritetype=block +|nameid=allium +|aliasid=red_flower / 2 +|id=-831 +|translationkey=tile.red_flower.allium.name +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.7.2|dev=13w36a|[[File:Allium JE1.png|32px]] Added alliums.}} +|{{HistoryLine||1.8|dev=14w04a|Flowers no longer generate as a massive group at the world origin.{{bug|MC-44467}}}} +|{{HistoryLine|||dev=14w07a|[[File:Allium JE2.png|32px]] Allium texture planes are no longer stretched by a factor of sqrt2.}} +|{{HistoryLine|||dev=14w10c|[[File:Allium JE3.png|32px]] Allium texture planes are now stretched a bit more than they were previously - were the texture full, it would reach the corners of the block.}} +|{{HistoryLine|||dev=14w17a|[[File:Allium JE4.png|32px]] Allium texture planes are now the same size as they were before 14w07a.}} +|{{HistoryLine|||dev=14w25a|[[File:Allium JE5.png|32px]] Alliums are now affected by the same shading full blocks are.}} +|{{HistoryLine|||dev=14w26a|[[File:Allium JE6.png|32px]] Alliums are no longer subject to shading.}} +|{{HistoryLine||1.11|dev=16w39a|Alliums now generate in [[flower pot]]s in [[woodland mansion]]s.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Allium JE7.png|32px]] The texture of alliums has been changed. +|Alliums can now be used to craft [[suspicious stew]], giving it the [[Fire Resistance]] effect.}} +|{{HistoryLine|||dev=19w03a|Placing an allium into the new [[composter]] has a 50% chance of raising the compost level by 1.}} +|{{HistoryLine|||dev=19w05a|Alliums now have a 65% chance of increasing the compost level in a composter by 1. +|Added [[wandering trader]]s, which sell alliums.}} +|{{HistoryLine||1.15|dev=19w34a|Alliums can now be used to breed [[bee]]s. +|Bees can now pollinate alliums.}} +|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Added [[meadow]]s, in which alliums can generate.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Allium JE6 BE1.png|32px]] Added alliums.}} +|{{HistoryLine|||dev=build 3|Added [[dye]] recipes for alliums.}} +|{{HistoryLine||v0.12.1|dev=build 1|Alliums can now occupy the same space as [[snow|snow layers]].}} +|{{HistoryLine||v0.13.0|dev=build 1|The flowers created using [[bone meal]] now depend on the [[biome]].}} +|{{HistoryLine||v0.14.0|dev=build 3|The hitbox of alliums no longer occupies the entire [[block]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Alliums now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Allium JE7 BE2.png|32px]] The texture of alliums has been changed. +|Alliums can now be sold by the [[wandering trader]].}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Alliums can be used to fill a [[composter]].}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Applying bone meal to an allium now creates other alliums instead of dandelions and poppies.}} +|{{HistoryLine|||dev=beta 1.13.0.9|Alliums can now be used to make [[suspicious stew]], giving it the [[Fire Resistance]] effect.}} +|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Alliums can now be used to breed [[bee]]s. +|Bees can now pollinate alliums.}} +|{{HistoryLine||1.17.40|exp=Caves and Cliffs|dev=beta 1.17.40.20|Alliums can now generate in [[meadow]]s.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Allium JE6 BE1.png|32px]] Added alliums.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Alliums now generate in flower pots in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Allium JE7 BE2.png|32px]] The texture of alliums has been changed.}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Allium JE6 BE1.png|32px]] Added alliums.}} +|{{HistoryLine||1.9.19|Alliums now generate in flower pots in [[woodland mansion]]s.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.0|[[File:Allium JE6 BE1.png|32px]] Added alliums.{{check version|not 0.14.2?}}}} +|{{HistoryLine||1.12|[[File:Allium JE7 BE2.png|32px]] The texture of alliums has been changed.}} +}} + +=== Data history === +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=17w47a +|The different [[block states]] for the red_flower ID have now been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 38.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.80|dev=Preview 1.20.80.23|The different [[block states]] for the red_flower ID have now been split up into their own IDs.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +*In real life, [[wikipedia:Allium|allium]] is a genera of plants that are composed of [[wikipedia:Bulb|bulb]] vegetables such as [[wikipedia:Onion|onions]], [[wikipedia:Garlic|garlic]], and related vegetables, which have large, pink inflorescences resembling that of the in-game flower. + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/taking-inventory--allium Taking Inventory: Allium] – Minecraft.net on September 13, 2019 + +== Navigation == +{{Navbox flower}} +{{Navbox blocks|vegetation}} + +[[Category:Plants]] +[[Category:Non-solid blocks]] +[[Category:Flammable blocks]] + +[[fr:Allium]] +[[pt:Alho-silvestre]] +[[uk:Різанець]] +[[zh:绒球葱]] diff --git a/wiki_backup/Dead Fire Coral Fan.txt b/wiki_backup/Dead Fire Coral Fan.txt new file mode 100644 index 0000000..157fd31 --- /dev/null +++ b/wiki_backup/Dead Fire Coral Fan.txt @@ -0,0 +1,282 @@ +{{About|the dead variant of the non-solid block|the live variant|Coral Fan|the original block|Dead Coral|other kinds of coral|Coral (disambiguation)}} +{{Infobox block +| group = Tube +| group2 = Brain +| group3 = Bubble +| group4 = Fire +| group5 = Horn +| 1-1 = Dead Tube Coral Fan.png +| 2-1 = Dead Brain Coral Fan.png +| 3-1 = Dead Bubble Coral Fan.png +| 4-1 = Dead Fire Coral Fan.png +| 5-1 = Dead Horn Coral Fan.png +| invimage = Dead Tube Coral Fan +| invimage2 = Dead Brain Coral Fan +| invimage3 = Dead Bubble Coral Fan +| invimage4 = Dead Fire Coral Fan +| invimage5 = Dead Horn Coral Fan +| extratext = View [[#Gallery|all renders]] +| transparent = Yes +| light = 0 +| renewable = Yes +| tool = any +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +'''Dead coral fans''' are the result of the living variants of coral fans when they are outside water. There are five variants total: tube, brain, bubble, fire, and horn. + +== Obtaining == +=== Breaking === +Dead coral fans can be mined instantly but can be obtained only when mined with a [[Silk Touch]] enchanted tool. + +{{IN|JE}}, dead coral can only be obtained with a Silk Touch [[pickaxe]].{{bug|MC-135783}} +{{breaking row|Dead Coral Fan|drop=0|sprite=coral-fans|horizontal=1}} + +=== Natural generation === +In {{el|BE}}, dead coral fans naturally generate in [[coral reef]] structures. Dead coral fans do not generate naturally in {{el|JE}}. + +=== Post-generation === +Dead coral fans can be obtained by placing live [[coral fan]]s outside of water, and it turns into its respective dead variant immediately{{only|bedrock}} or after a few seconds{{only|Java}}. + +=== Wall dead coral fans === +Wall dead coral fans cannot be obtained through vanilla means. {{IN|java}}, they are completely unobtainable, but {{in|bedrock}}, they can be obtained through add-ons or inventory editing, though the item form is badly glitched to the point of being completely nameless. + +== Usage == +Dead coral fans can be used for building or as decoration blocks. It is not possible to turn a dead coral fan back into a live coral fan. + +=== Placement === +All dead coral fans can be placed on the four sides and the top surface of blocks; they cannot be placed on the bottom surface. + +=== Pushing with pistons === +Dead coral fans can be pushed by [[piston]]s as long as they are still "supported" in the new position (not floating). + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Dead Tube Coral Fan +|spritetype=block +|nameid=dead_tube_coral_fan +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Brain Coral Fan +|spritetype=block +|nameid=dead_brain_coral_fan +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Bubble Coral Fan +|spritetype=block +|nameid=dead_bubble_coral_fan +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Fire Coral Fan +|spritetype=block +|nameid=dead_fire_coral_fan +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Horn Coral Fan +|spritetype=block +|nameid=dead_horn_coral_fan +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Tube Coral Wall Fan +|spritetype=block +|nameid=dead_tube_coral_wall_fan +|form=block +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Brain Coral Wall Fan +|spritetype=block +|nameid=dead_brain_coral_wall_fan +|form=block +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Bubble Coral Wall Fan +|spritetype=block +|nameid=dead_bubble_coral_wall_fan +|form=block +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Fire Coral Wall Fan +|spritetype=block +|nameid=dead_fire_coral_wall_fan +|form=block +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Horn Coral Wall Fan +|spritetype=block +|nameid=dead_horn_coral_wall_fan +|form=block +|blocktags=mineable/pickaxe +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Dead Tube Coral Fan +|spritetype=block +|nameid=dead_tube_coral_fan +|aliasid=coral_fan_dead / 0 +|id=-134 +|translationkey=tile.coral_fan_dead.blue_fan.name}} +{{ID table2 +|displayname=Dead Brain Coral Fan +|spritetype=block +|nameid=dead_brain_coral_fan +|aliasid=coral_fan_dead / 1 +|id=-844 +|translationkey=tile.coral_fan_dead.pink_fan.name}} +{{ID table2 +|displayname=Dead Bubble Coral Fan +|spritetype=block +|nameid=dead_bubble_coral_fan +|aliasid=coral_fan_dead / 2 +|id=-845 +|translationkey=tile.coral_fan_dead.purple_fan.name}} +{{ID table2 +|displayname=Dead Fire Coral Fan +|spritetype=block +|nameid=dead_fire_coral_fan +|aliasid=coral_fan_dead / 3 +|id=-846 +|translationkey=tile.coral_fan_dead.red_fan.name}} +{{ID table2 +|displayname=Dead Horn Coral Fan +|spritetype=block +|nameid=dead_horn_coral_fan +|aliasid=coral_fan_dead / 4 +|id=-847 +|translationkey=tile.coral_fan_dead.yellow_fan.name}} +{{ID table2 +|displayname=Dead Tube Coral Wall Fan +|spritetype=block +|nameid=dead_tube_coral_wall_fan +|aliasid=coral_fan_hang / 2 +|id=-905 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Dead Brain Coral Wall Fan +|spritetype=block +|nameid=dead_brain_coral_wall_fan +|aliasid=coral_fan_hang / 3 +|id=-906 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Dead Bubble Coral Wall Fan +|spritetype=block +|nameid=dead_bubble_coral_wall_fan +|aliasid=coral_fan_hang2 / 2 +|id=-908 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Dead Fire Coral Wall Fan +|spritetype=block +|nameid=dead_fire_coral_wall_fan +|aliasid=coral_fan_hang2 / 3 +|id=-909 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Dead Horn Coral Wall Fan +|spritetype=block +|nameid=dead_horn_coral_wall_fan +|aliasid=coral_fan_hang3 / 2 +|id=-910 +|form=block +|translationkey=- +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Coral Fan/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=pre8|[[File:Dead Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) JE1.png|32px]] Added dead coral fans. +|[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]] Dead coral fans can now be placed on the tops of [[block]]s.}} +|{{HistoryLine|||dev=pre10|Dead coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]] pickaxes.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Dead Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE1.png|32px]] Added dead coral fans. +|[[File:Dead Tube Coral Fan BE1.png|32px]] [[File:Dead Brain Coral Fan BE1.png|32px]] [[File:Dead Bubble Coral Fan BE1.png|32px]] [[File:Dead Fire Coral Fan BE1.png|32px]] [[File:Dead Horn Coral Fan BE1.png|32px]] Dead coral fans can be placed on the ground.|Dead coral fans with a damage/metadata value of 5 would display 'tile.coral_fan_dead..name' as their name.}} +|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Dead Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE2.png|32px]] The textures of dead coral fans have been changed. +|[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]] The top textures of dead coral fans have been changed.|Dead coral fans with a damage/metadata value of 5 have had their name changed from 'tile.coral_fan_dead..name' to 'tile.coral_fan_dead.Base.name'.}} +|{{HistoryLine||1.7.0|dev=?|Dead coral fans with a damage/metadata value of 5 have had their name changed once again, now displaying as follows: 'tile.coral_fan_dead.'}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Dead coral fans with damage/metadata values 5 now display normal names.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Dead coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]].}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the blast resistance of dead coral fans from 0.9 to 0.}} +|{{HistoryLine||1.20.80|dev=Preview 1.20.80.23|The different coral color [[block states]] for the coral_fan_dead ID have been split up into their own IDs.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.10.21|The different coral hang type and dead bit [[block states]] for the coral_fan_hang, coral_fan_hang2, and coral_fan_hang3 IDs have been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Dead Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) JE1.png|32px]]
[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]]{{verify|Are these models accurate?}}
Added dead coral fans.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.4.0|[[File:Dead Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE1.png|32px]]
[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]]
Added dead coral fans.}} +}} + +=== Asset history === +Detailed changes for all texture/placement combinations. +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=pre8|[[File:Dead Tube Coral Wall Fan (N) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (N) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (N) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (N) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (N) JE1.png|32px]]
[[File:Dead Tube Coral Wall Fan (E) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (E) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (E) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (E) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (E) JE1.png|32px]]
[[File:Dead Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) JE1.png|32px]]
[[File:Dead Tube Coral Wall Fan (W) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (W) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (W) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (W) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (W) JE1.png|32px]]
Added dead coral fans. +|[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]] Dead coral fans can now be placed on the tops of [[block]]s.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Dead Tube Coral Wall Fan (N) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (N) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (N) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (N) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (N) BE1.png|32px]]
[[File:Dead Tube Coral Wall Fan (E) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (E) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (E) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (E) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (E) BE1.png|32px]]
[[File:Dead Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE1.png|32px]]
[[File:Dead Tube Coral Wall Fan (W) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (W) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (W) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (W) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (W) BE1.png|32px]]
Added dead coral fans. +|[[File:Dead Tube Coral Fan BE1.png|32px]] [[File:Dead Brain Coral Fan BE1.png|32px]] [[File:Dead Bubble Coral Fan BE1.png|32px]] [[File:Dead Fire Coral Fan BE1.png|32px]] [[File:Dead Horn Coral Fan BE1.png|32px]] Dead coral fans can be placed on the ground.}} +|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Dead Tube Coral Wall Fan (N) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (N) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (N) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (N) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (N) BE2.png|32px]]
[[File:Dead Tube Coral Wall Fan (E) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (E) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (E) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (E) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (E) BE2.png|32px]]
[[File:Dead Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE2.png|32px]]
[[File:Dead Tube Coral Wall Fan (W) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (W) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (W) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (W) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (W) BE2.png|32px]]
The textures of dead coral fans have been changed. +|[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]] The top textures of dead coral fans have been changed.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Dead Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) JE1.png|32px]]
[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]]{{verify|Are these models accurate?}}
Added coral fans and dead coral fans}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.4.0|[[File:Dead Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE1.png|32px]]
[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]]
Added coral fans and dead coral fans.}} +}} + +== Gallery == +=== Renders === + +Dead Tube Coral Wall Fan (S) JE1.png|Wall Dead Tube Coral Fan (JE) +Dead Brain Coral Wall Fan (S) JE1.png|Wall Dead Brain Coral Fan (JE) +Dead Bubble Coral Wall Fan (S) JE1.png|Wall Dead Bubble Coral Fan (JE) +Dead Fire Coral Wall Fan (S) JE1.png|Wall Dead Fire Coral Fan (JE) +Dead Horn Coral Wall Fan (S) JE1.png|Wall Dead Horn Coral Fan (JE) +Dead Tube Coral Wall Fan (S) BE2.png|Wall Dead Tube Coral Fan (BE) +Dead Brain Coral Wall Fan (S) BE2.png|Wall Dead Brain Coral Fan (BE) +Dead Bubble Coral Wall Fan (S) BE2.png|Wall Dead Bubble Coral Fan (BE) +Dead Fire Coral Wall Fan (S) BE2.png|Wall Dead Fire Coral Fan (BE) +Dead Horn Coral Wall Fan (S) BE2.png|Wall Dead Horn Coral Fan (BE) + + +== Issues == +{{issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|vegetation}} + +[[Category:Animal blocks]] +[[Category:Natural blocks]] +[[Category:Non-solid blocks]] diff --git a/wiki_backup/Dead Tube Coral.txt b/wiki_backup/Dead Tube Coral.txt new file mode 100644 index 0000000..0233352 --- /dev/null +++ b/wiki_backup/Dead Tube Coral.txt @@ -0,0 +1,163 @@ +{{About|the dead variant of the non-solid block|the live variant|Coral|the solid block|Dead Coral Block|other uses|Coral (disambiguation)|}} +{{Infobox block +| group = Tube +| group2 = Brain +| group3 = Bubble +| group4 = Fire +| group5 = Horn +| 1-1 = Dead Tube Coral.png +| 2-1 = Dead Brain Coral.png +| 3-2 = Dead Bubble Coral.png +| 4-2 = Dead Fire Coral.png +| 5-2 = Dead Horn Coral.png +| invimage = Dead Tube Coral +| invimage2 = Dead Brain Coral +| invimage3 = Dead Bubble Coral +| invimage4 = Dead Fire Coral +| invimage5 = Dead Horn Coral +| transparent = Yes +| light = No +| renewable = Yes +| tool = any +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''dead coral''' is the dead variant of coral. There are five variants total: tube, brain, bubble, fire, and horn. + +== Obtaining == +=== Breaking === +Dead coral can be broken instantly with any tool. {{IN|BE}} it can be obtained only when mined with a [[Silk Touch]] enchanted tool. {{IN|JE}} a Silk Touch [[pickaxe]] is required to obtain dead coral.{{bug|MC-135783}} +{{breaking row|Dead Coral|drop=0|horizontal=1}} + +=== Post-generation === +Dead coral is created when [[coral]] is placed out of water. When live coral is placed outside of water, it dies and transforms into its respective dead coral after 3 to 5 seconds. Coral dies even when the [[game rule]] {{cd|randomTickSpeed}} is set to {{cd|0}}.{{bug|MC-129942|||Invalid}} + +== Usage == +Dead coral can be used as a building or decoration block. + +Dead coral cannot be turned back into living coral. + +=== Note blocks === +All types of dead coral can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Dead Tube Coral +|spritetype=block +|nameid=dead_tube_coral +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Brain Coral +|spritetype=block +|nameid=dead_brain_coral +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Bubble Coral +|spritetype=block +|nameid=dead_bubble_coral +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Fire Coral +|spritetype=block +|nameid=dead_fire_coral +|blocktags=mineable/pickaxe}} +{{ID table +|displayname=Dead Horn Coral +|spritetype=block +|nameid=dead_horn_coral +|blocktags=mineable/pickaxe +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Dead Tube Coral +|spritetype=block +|nameid=dead_tube_coral +|aliasid=coral / 8 +|id=-585 +|translationkey=tile.coral.blue_dead.name}} +{{ID table2 +|displayname=Dead Brain Coral +|spritetype=block +|nameid=dead_brain_coral +|aliasid=coral / 9 +|id=-586 +|translationkey=tile.coral.pink_dead.name}} +{{ID table2 +|displayname=Dead Bubble Coral +|spritetype=block +|nameid=dead_bubble_coral +|aliasid=coral / 10 +|id=-587 +|translationkey=tile.coral.purple_dead.name}} +{{ID table2 +|displayname=Dead Fire Coral +|spritetype=block +|nameid=dead_fire_coral +|aliasid=coral / 11 +|id=-588 +|translationkey=tile.coral.red_dead.name}} +{{ID table2 +|displayname=Dead Horn Coral +|spritetype=block +|nameid=dead_horn_coral +|aliasid=coral / 12 +|id=-589 +|translationkey=tile.coral.yellow_dead.name +|foot=1}} + +=== Block state === +{{see also|Block states}} +{{:Coral/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13.1|dev=18w32a|[[File:Dead Tube Coral JE1 BE1.png|32px]] [[File:Dead Brain Coral JE1 BE1.png|32px]] [[File:Dead Bubble Coral JE1 BE1.png|32px]] [[File:Dead Fire Coral JE1 BE1.png|32px]] [[File:Dead Horn Coral JE1 BE1.png|32px]] Added dead coral.}} +|{{HistoryLine||1.19.3|dev=22w42a|Due to the Creative inventory reorganization, dead coral variants are sorted differently from live corals.}} +|{{HistoryLine||1.20|dev=pre2|Variants of dead coral are now listed in the same order as the live corals in the Creative inventory.{{bug|MC-257512}}}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|[[File:Dead Tube Coral JE1 BE1.png|32px]] [[File:Dead Brain Coral JE1 BE1.png|32px]] [[File:Dead Bubble Coral JE1 BE1.png|32px]] [[File:Dead Fire Coral JE1 BE1.png|32px]] [[File:Dead Horn Coral JE1 BE1.png|32px]] Added dead coral.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Dead coral can now be collected using [[Silk Touch]].}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|The different [[block states]] for the coral ID have been split into their own IDs.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.14.31|[[File:Dead Tube Coral JE1 BE1.png|32px]] [[File:Dead Brain Coral JE1 BE1.png|32px]] [[File:Dead Bubble Coral JE1 BE1.png|32px]] [[File:Dead Fire Coral JE1 BE1.png|32px]] [[File:Dead Horn Coral JE1 BE1.png|32px]] Added dead coral.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* On the [[Legacy Console Edition]] (except Xbox One and Nintendo Switch), only the live variants of coral are available. This is due to dead coral being added on ''Bedrock Edition'' in [[Bedrock Edition 1.13.0]], several weeks after the last final update was released on PlayStation 4. +* Although dead coral is unavailable on Legacy Console Edition, dead variants of [[dead coral block|coral blocks]] and [[dead coral fan|coral fans]] are available on the respective platforms with Update Aquatic or newer. + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|vegetation}} + +[[Category:Animal blocks]] +[[Category:Createable blocks]] +[[Category:Non-solid blocks]] + +[[pt:Coral morto]] +[[uk:Мертвий корал]] diff --git a/wiki_backup/File-Bamboo Fence Gate.png.txt b/wiki_backup/File-Bamboo Fence Gate.png.txt new file mode 100644 index 0000000..ae6cea5 --- /dev/null +++ b/wiki_backup/File-Bamboo Fence Gate.png.txt @@ -0,0 +1,3 @@ + +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Block of Bamboo.png.txt b/wiki_backup/File-Block of Bamboo.png.txt new file mode 100644 index 0000000..f98400f --- /dev/null +++ b/wiki_backup/File-Block of Bamboo.png.txt @@ -0,0 +1,5 @@ + +== License == +{{License Mojang}} +[[Category:Manufactured block renders]] +[[Category:Tridirectional cubes (pillar)]] diff --git a/wiki_backup/File-Exposed Copper Bulb.png.txt b/wiki_backup/File-Exposed Copper Bulb.png.txt new file mode 100644 index 0000000..229efd9 --- /dev/null +++ b/wiki_backup/File-Exposed Copper Bulb.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Exposed copper bulb render Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = October 25, 2023 +| author = Render: Harristic
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Manufactured block renders]] +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Hardened Orange Stained Glass.png.txt b/wiki_backup/File-Hardened Orange Stained Glass.png.txt new file mode 100644 index 0000000..800cf22 --- /dev/null +++ b/wiki_backup/File-Hardened Orange Stained Glass.png.txt @@ -0,0 +1,4 @@ +== Summary == +Orange hardened glass texture from the Education edition chemistry update. +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Lime Glazed Terracotta.png.txt b/wiki_backup/File-Lime Glazed Terracotta.png.txt new file mode 100644 index 0000000..4854fe6 --- /dev/null +++ b/wiki_backup/File-Lime Glazed Terracotta.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Lime Glazed Terracotta]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Tetradirectional cubes (terracotta style)]] diff --git a/wiki_backup/File-Oak Slab.png.txt b/wiki_backup/File-Oak Slab.png.txt new file mode 100644 index 0000000..0c667b5 --- /dev/null +++ b/wiki_backup/File-Oak Slab.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of an [[Oak Slab]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Slab renders]] diff --git a/wiki_backup/File-Pearlescent Froglight.png.txt b/wiki_backup/File-Pearlescent Froglight.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Pearlescent Froglight.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Place Block.png.txt b/wiki_backup/File-Place Block.png.txt new file mode 100644 index 0000000..57ffff7 --- /dev/null +++ b/wiki_backup/File-Place Block.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Joke block renders]] diff --git a/wiki_backup/File-Potato Fence.png.txt b/wiki_backup/File-Potato Fence.png.txt new file mode 100644 index 0000000..4868026 --- /dev/null +++ b/wiki_backup/File-Potato Fence.png.txt @@ -0,0 +1,5 @@ +== Licensing == +{{License Mojang}} + +[[Category:Joke block renders]] +[[Category:Fence-like block renders]] diff --git a/wiki_backup/File-Red Stained Glass.png.txt b/wiki_backup/File-Red Stained Glass.png.txt new file mode 100644 index 0000000..68c35ee --- /dev/null +++ b/wiki_backup/File-Red Stained Glass.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Red Stained Glass]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Sculk Vein.gif.txt b/wiki_backup/File-Sculk Vein.gif.txt new file mode 100644 index 0000000..f4893b4 --- /dev/null +++ b/wiki_backup/File-Sculk Vein.gif.txt @@ -0,0 +1,14 @@ +== Summary == +{{Information +|description=The animated render of [[sculk vein]]. +|date= +|source=Minecraft +|author=Mojang Studios +|permission= +|other versions=[[File:Sculk Vein BE1.png|32px]] [[File:Sculk Vein (texture) BE1.png|32px]] +}} + +== Licensing == +{{License Mojang}} + +[[Category:Animated block renders]] diff --git a/wiki_backup/File-Stone.png.txt b/wiki_backup/File-Stone.png.txt new file mode 100644 index 0000000..04c87e0 --- /dev/null +++ b/wiki_backup/File-Stone.png.txt @@ -0,0 +1,9 @@ +== Textures used == + +Stone (texture) JE5 BE3.png|Stone
[revision JE5 BE3] +
+ +== Licensing == +{{License Mojang}} +[[Category:Directionless cubes]] +[[Category:Natural block renders]] diff --git a/wiki_backup/Gray Wall Banner.txt b/wiki_backup/Gray Wall Banner.txt new file mode 100644 index 0000000..85c5a9a --- /dev/null +++ b/wiki_backup/Gray Wall Banner.txt @@ -0,0 +1,736 @@ +{{about|craftable banners|the banner used by illagers|Ominous Banner|the image released alongside version changelogs|Version banner}} +{{Infobox block +| group = White +| 1-1 = White Banner.gif +| invimage = White Banner +| group2 = Light Gray +| 2-1 = Light Gray Banner.gif +| invimage2 = Light Gray Banner +| group3 = Gray +| 3-1 = Gray Banner.gif +| invimage3 = Gray Banner +| group4 = Black +| 4-1 = Black Banner.gif +| invimage4 = Black Banner +| group5 = Brown +| 5-1 = Brown Banner.gif +| invimage5 = Brown Banner +| group6 = Red +| 6-1 = Red Banner.gif +| invimage6 = Red Banner +| group7 = Orange +| 7-1 = Orange Banner.gif +| invimage7 = Orange Banner +| group8 = Yellow +| 8-1 = Yellow Banner.gif +| invimage8 = Yellow Banner +| group9 = Lime +| 9-1 = Lime Banner.gif +| invimage9 = Lime Banner +| group10 = Green +| 10-1 = Green Banner.gif +| invimage10 = Green Banner +| group11 = Cyan +| 11-1 = Cyan Banner.gif +| invimage11 = Cyan Banner +| group12 = Light Blue +| 12-1 = Light Blue Banner.gif +| invimage12 = Light Blue Banner +| group13 = Blue +| 13-1 = Blue Banner.gif +| invimage13 = Blue Banner +| group14 = Purple +| 14-1 = Purple Banner.gif +| invimage14 = Purple Banner +| group15 = Magenta +| 15-1 = Magenta Banner.gif +| invimage15 = Magenta Banner +| group16 = Pink +| 16-1 = Pink Banner.gif +| invimage16 = Pink Banner +| extratext = [[#Renders|View all renders]] +| rarity = Common +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (16) +|waterloggable = {{jebe|No|Yes}} +| flammable = No +| lavasusceptible = Yes +}} +'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s. + +== Obtaining == +=== Breaking === +Banners can be broken with or without a [[tool]], but an [[axe]] is fastest. +{{breaking row|horizontal=1|Banners|Axe}} + +A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed. + +=== Natural generation === +{| class="wikitable collapsible" +! Name !! Location !! Appearance !! Design +|- +! Magenta Banner +| Outside of [[end cities]]. +| style="text-align: center" | [[File:End City Banner.png|32px]] +| Magenta Banner +* Black Inverted Chevron +* Black Chevron +|- +! Gray Banner +| In banner room in [[woodland mansion]]s. +| style="text-align: center" | [[File:Gray Banner.png|32px]] +| Gray Banner +|- +! Light Gray Banner +| In master bedroom in [[woodland mansion]]s. +| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]] +| Light Gray Banner +* White Flower Charge +|- +! Brown Banner +| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s. +| style="text-align: center" | [[File:Brown Banner.png|32px]] +| Brown Banner +|- +! Black Banner +| In altar room in [[woodland mansions]]. +| style="text-align: center" | [[File:Black Banner.png|32px]] +| Black Banner +|- +!Ominous Banner +|Carried by Illagers and located in Pillager Outposts +|style="text-align: center" | [[File:Ominous Banner BE.png|32px]] +|Illager face +|} + +=== Crafting === +Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]]. +{{Crafting +|head=1 +|showdescription=1 +|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool +|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool +|B3=Stick +|Output=Matching Banner +|Olink=Banner +|type=Decoration block +|description=Once the banner is crafted, its base color cannot be changed. +}} +{{Crafting +|showdescription=1 +|Any Banner +|Bleach +|Output=White Banner +|type=Decoration block +|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}} +|foot=1 +}} + +=== Trading === +{{Trade sources|Any color Banner}} + +== Usage == +[[File:Standing banner with block.png|thumb|upright|200px|Overlapping block on a banner.]] +[[File:Wall banner with block.png|thumb|upright|200px|Overlapping on a wall mounted banner.]] + +There are 16 colored blank banners, and numerous patterns each available in 16 colors. A banner can be customized with up to 6 layers of patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water. + +Banners, much like signs, can be placed either on the ground facing in 16 directions, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location. + +Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. When a banner is placed on the side of a block, its position is set by the top block. This makes it possible to overlap another solid block on the top half of a floor banner, or the bottom half of a wall banner. + +Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them. + +Banners cannot be moved by [[piston]]s. + +[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]]. Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods). + + +File:Wall banner with water below.png| Water can be placed below wall banners +File:Water flowing around banner.png| Water flows around a banner on the ground + + +=== Patterns === +{{see also|Banner/Patterns|title1=List of patterned banners}} +A banner may have up to six layers of patterns, which are overlaid with the last-added on top. Patterns can colored with any of the 16 [[dye]] colors. + +A [[loom]] is used to add patterns. All patterns require a dye, but some of them also need a [[banner pattern]] item, which is ''not'' consumed in the process. +{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}} + +{{IN|bedrock}}, most patterns can also be added through [[crafting]], although this generally requires more dye and may also consume valuable items such as [[enchanted golden apple]]s. Designs that require uncraftable banner pattern items (e.g. globe or gust) are not available through crafting. +{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}} + +Custom banner and shield designs can be preview using this tool:{{Calculator|banner}} + +[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]] +{{IN|java}}, a banner can have more than six layers of patterns if obtained through commands (such as {{cmd|give}} or {{cmd|setblock}}) or external editors. A banner can visually display up to 16 layers. The item tooltip of a banner with more than 6 patterns lists only the first 6 bottom-most layers. Here is an example of a command that gives the player a banner with eight different patterns: + +/give @s white_banner[banner_patterns=[{pattern:half_horizontal,color:red},{pattern:stripe_top,color:blue},{pattern:stripe_middle,color:pink},{pattern:stripe_bottom,color:cyan},{pattern:stripe_downright,color:yellow},{pattern:stripe_downleft,color:lime},{pattern:rhombus,color:orange},{pattern:skull,color:black}]] + +{{IN|bedrock}}, banners with more than 6 layers are unobtainable via commands. Banners can display only up to 6 layers, even if more layers are added using external editors. Tooltips of such banners list all the layers. + +=== Crafting ingredient === +[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset. + +{{Crafting +|ignoreusage=1 +|showdescription=1 +|Shield +|Matching Banner +|Output=Matching Shield +|B2link=Banner +|Olink=Shield +|type=Combat +|description=Applies the banner pattern to the shield. The banner is consumed.
The shield must have no preexisting patterns.
Does not change existing durability or enchantments on the shield. +}} + +=== Copying === +Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner. +{{Crafting +|showdescription=1 +|Matching Banner +|Matching Banner +|Output=Matching Banner +|A2link=Banner +|B2link=Banner +|Olink=Banner +|type=Decoration block +|ignoreusage=1 +|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern. +}} + +=== Renaming === +Like other items, banners can be renamed on an [[anvil]]. {{IN|java}}, a banner retains its custom name when it is placed and retrieved, when a layer is added or removed, and when the banner is cloned. {{IN|bedrock}}, a banner retains its custom name when a layer is added and when the banner is cloned, but loses it when placed and retrieved or when a layer is removed; additionally, applying a renamed banner to a shield {{in|bedrock}} gives the shield the custom banner name. + +{{IN|java}}, a banner can also be given a custom name by using the {{cmd|data}} command on a banner block to change its CustomName NBT tag. + +=== Map marker === +[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|200px|right|How every banner appears {{in|java}} on a map, including a named banner.]] + +{{exclusive|java|section=13}} +{{IN|java}}, pressing the {{control|use}} control on a banner while holding a [[map]] places a marker of the banner's position on the selected map, and pressing {{control|use}} on the banner again removes the marker. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker. + +=== Helmet === +{{exclusive|java|section=13}} +While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners. + +=== Chestplate === +{{exclusive|Bedrock|section=13}} +While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners. + +Steve wearing White Banner.png| +Alex wearing White Banner.png| + + +=== Fuel === +Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner. + +=== Note blocks === +Banners can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Generic === +{{Sound table/Block/Wood}} +=== Unique === +{{edition|java}}: ''None'' + +{{edition|bedrock}}: +{{:Banner/Sounds}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Banner +|spritetype=block +|nameid=white_banner +|blocktags=banners, wall_post_override +|itemtags=banners +|translationkey=block.minecraft.white_banner +}} +{{ID table +|displayname=Orange Banner +|spritetype=block +|nameid=orange_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Magenta Banner +|spritetype=block +|nameid=magenta_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Light Blue Banner +|spritetype=block +|nameid=light_blue_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Yellow Banner +|spritetype=block +|nameid=yellow_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Lime Banner +|spritetype=block +|nameid=lime_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Pink Banner +|spritetype=block +|nameid=pink_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Gray Banner +|spritetype=block +|nameid=gray_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Light Gray Banner +|spritetype=block +|nameid=light_gray_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Cyan Banner +|spritetype=block +|nameid=cyan_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Purple Banner +|spritetype=block +|nameid=purple_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Blue Banner +|spritetype=block +|nameid=blue_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Brown Banner +|spritetype=block +|nameid=brown_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Green Banner +|spritetype=block +|nameid=green_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Red Banner +|spritetype=block +|nameid=red_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Black Banner +|spritetype=block +|nameid=black_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=White Wall Banner +|spritetype=block +|nameid=white_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.white_banner}} +{{ID table +|displayname=Orange Wall Banner +|spritetype=block +|nameid=orange_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.orange_banner}} +{{ID table +|displayname=Magenta Wall Banner +|spritetype=block +|nameid=magenta_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.magenta_banner}} +{{ID table +|displayname=Light Blue Wall Banner +|spritetype=block +|nameid=light_blue_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.light_blue_banner}} +{{ID table +|displayname=Yellow Wall Banner +|spritetype=block +|nameid=yellow_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.yellow_banner}} +{{ID table +|displayname=Lime Wall Banner +|spritetype=block +|nameid=lime_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.lime_banner}} +{{ID table +|displayname=Pink Wall Banner +|spritetype=block +|nameid=pink_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.pink_banner}} +{{ID table +|displayname=Gray Wall Banner +|spritetype=block +|nameid=gray_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.gray_banner}} +{{ID table +|displayname=Light Gray Wall Banner +|spritetype=block +|nameid=light_gray_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.light_gray_banner}} +{{ID table +|displayname=Cyan Wall Banner +|spritetype=block +|nameid=cyan_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.cyan_banner}} +{{ID table +|displayname=Purple Wall Banner +|spritetype=block +|nameid=purple_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.purple_banner}} +{{ID table +|displayname=Blue Wall Banner +|spritetype=block +|nameid=blue_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.blue_banner}} +{{ID table +|displayname=Brown Wall Banner +|spritetype=block +|nameid=brown_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.brown_banner}} +{{ID table +|displayname=Green Wall Banner +|spritetype=block +|nameid=green_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.green_banner}} +{{ID table +|displayname=Red Wall Banner +|spritetype=block +|nameid=red_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.red_banner}} +{{ID table +|displayname=Black Wall Banner +|spritetype=block +|nameid=black_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.black_banner +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=Banners +|spritetype=block +|nameid=banner +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Banner +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Standing +|spritename=Banners +|spritetype=block +|nameid=standing_banner +|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name +|id=176 +|form=block}} +{{ID table +|displayname=Wall +|spritename=Banners +|spritetype=block +|nameid=wall_banner +|id=177 +|form=block +|translationkey=-}} +{{ID table +|displayname=Item +|spritename=Banners +|spritetype=item +|nameid=banner +|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name +|id=567 +|form=item +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=Banners +|spritetype=block +|nameid=Banner +|foot=1}} + +=== Metadata === +==== Item ==== +{{IN|Bedrock}}, banner items use the following data values: +{| class="wikitable" +! DV !! Banner color +|- +|| 0 || black +|- +|| 1 || red +|- +|| 2 || green +|- +|| 3 || brown +|- +|| 4 || blue +|- +|| 5 || purple +|- +|| 6 || cyan +|- +|| 7 || light gray +|- +|| 8 || gray +|- +|| 9 || pink +|- +|| 10 || lime +|- +|| 11 || yellow +|- +|| 12 || light blue +|- +|| 13 || magenta +|- +|| 14 || orange +|- +|| 15 || white +|} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === + +A banner has a block entity associated with it that holds additional data about the block. + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +=== Item data === +{{JE}}: +{{see also|Data component format}} +
+* {{nbt|compound|components}}: the item's '''components''' tag. +{{:Data component format/banner_patterns}} +
+ +{{BE}}: +{{see also|Bedrock Edition level format/Item format}} + +== Achievements == +{{load achievements|Fruit on the Loom}} + +== History == +{{info needed section|The Nether Update}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}} +|{{HistoryLine|||dev=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}} +|{{HistoryLine|||dev=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}} +|{{HistoryLine|||dev=14w31a|Added two additional patterns: Inverted Halves and Base Gradient. +|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post]. +|Banners can now be used as a [[fuel]] in [[furnace]]s.}} +|{{HistoryLine||1.8.8|dev=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}} +|{{HistoryLine||1.9|dev=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}} +|{{HistoryLine|||dev=15w33c|Banners can be used to apply patterns to [[shield]]s.}} +|{{HistoryLine||1.11|dev=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[creeper head]] or [[enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}} +|{{HistoryLine|||dev=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}} +|{{HistoryLine||1.12|dev=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}} +|{{HistoryLine|||dev=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}} +|{{HistoryLine|||dev=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}} +|{{HistoryLine||1.13|dev=17w47a|The colors for the banner, wall_banner and standing_banner ID have been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.|Banners now play a sound when placed.}} +|{{HistoryLine|||dev=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}} +|{{HistoryLine||1.14|dev=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily. +|All recipes for banner patterns have been removed.}} +|{{HistoryLine|||dev=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}} +|{{HistoryLine||1.17|dev=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners. +|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]]. +|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily. +|Brown banners now generate in new [[village]]s in [[savanna]]s. +|Black banners now generate in [[pillager outpost]] watchtowers.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.}} +|{{HistoryLine|||dev=beta 1.11.0.3|Gray banners no longer generate in [[pillager outpost]] watchtowers.}} +|{{HistoryLine|||dev=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Banners can now be used to customise [[shield]]s.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.|The [[spawn limit|maximum amount]] of banners in a world is 400.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}} +|{{HistoryLine||xbox=TU47|xbone=CU37|ps3=1.40|psvita=1.40|ps4=1.40|wiiu=Patch 16|switch=1.0.1|The hitbox of banners has been changed to match Java Edition. Previously it was a full block.}} +|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Banners are now held the same way as in Java Edition and rendered the same way as in Java Edition in the inventory and in item frames.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}} +}} + +== Issues == + +{{issue list}} + +== Trivia == +* With 16 blank banners, 42 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 \times \sum_{k=0}^6 (16 \times 42)^k = 1,475,646,641,940,097,552 or approximately 1.47 quintillion. The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns or be duplicated. +** A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners with at most 16 banner patterns is approximately 1.27 × 1046 (12.7 quattuordecillion), or exactly 12,696,344,039,844,551,126,101,565,750,244,757,433,489,827,856. +* The ''Mojang'' logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]]. +** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''. +* [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner. +** There are 40 monochrome textures, each containing all 6 sides of the banner. +** The texture of the back side is the mirrored texture of the front side. +** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent. + +== Gallery == +=== Renders === +==== Banner ==== + +File:White Banner.gif +File:Light Gray Banner.gif +File:Gray Banner.gif +File:Black Banner.gif +File:Brown Banner.gif +File:Red Banner.gif +File:Orange Banner.gif +File:Yellow Banner.gif +File:Lime Banner.gif +File:Green Banner.gif +File:Cyan Banner.gif +File:Light Blue Banner.gif +File:Blue Banner.gif +File:Purple Banner.gif +File:Magenta Banner.gif +File:Pink Banner.gif + + +==== Wall banner ==== + +File:White Wall Banner.png +File:Light Gray Wall Banner.png +File:Gray Wall Banner.png +File:Black Wall Banner.png +File:Brown Wall Banner.png +File:Red Wall Banner.png +File:Orange Wall Banner.png +File:Yellow Wall Banner.png +File:Lime Wall Banner.png +File:Green Wall Banner.png +File:Cyan Wall Banner.png +File:Light Blue Wall Banner.png +File:Blue Wall Banner.png +File:Purple Wall Banner.png +File:Magenta Wall Banner.png +File:Pink Wall Banner.png + + +=== Screenshots === + +File:Iceland and Norway Flags.png|Another banner image from Jeb. +File:Searge Banners.png|Several banners made by Searge. +File:The Bountiful Update.png|Banners in the official 1.8 poster. +File:BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update. +File:Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1. +File:All positions and rotations of a banner.png|All positions and rotations of a banner +File:Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]]. +File:EndCityBanners.png|Banners floating outside of an [[end city]] tower. +File:Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom. +File:Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE|short=1}} or {{cmd|item replace}}{{Only|JE|short=1}}. +File:Better Together Banners.jpg|Banners in ''Bedrock Edition''. +File:Better Together Banner Crafting 1.jpg|A banner in the hand. +File:Better Together Banner Crafting 2.jpg|A banner in the inventory. +File:Better Together Banner Crafting 3.jpg|A banner in the crafting grid. +File:Better Together Banner Crafting 4.jpg|A banner being given a pattern. + + +=== Development images === + +File:Banners Jeb.png|The first image of banners, as tweeted by [[Jens Bergensten]]. + + +=== In other media === + +File:Lego Red Creeper Banner Collage.jpg|LEGO banners from 21127 and 21131 +File:Lego Melon Banner.png|LEGO banner from 21138 +File:Lego Fish Banner.png|LEGO banner from 21142 +File:Lego Beetroot Banner.png|LEGO banner from 21144 +File:Lego Wheat Banner.png|Another LEGO banner from 21144 +File:Lego Carrot Banner.png|A third LEGO banner from 21144 +File:Lego Crossbones Banner.png|LEGO banner from 21152 +File:Lego Green Creeper Banner Collage.jpg|LEGO banners from 21155 + + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Generated structure blocks]] +[[Category:Manufactured blocks]] +[[Category:Block entities]] +[[Category:Non-solid blocks]] + +[[cs:Prapor]] +[[de:Banner]] +[[es:Estandarte]] +[[fr:Bannière]] +[[ja:旗]] +[[ko:현수막]] +[[nl:Banier]] +[[pl:Sztandar]] +[[pt:Estandarte]] +[[ru:Флаг]] +[[th:ธง]] +[[uk:Стяг]] +[[zh:旗帜]] diff --git a/wiki_backup/Lime Wool.txt b/wiki_backup/Lime Wool.txt new file mode 100644 index 0000000..f4e9119 --- /dev/null +++ b/wiki_backup/Lime Wool.txt @@ -0,0 +1,614 @@ +{{About|the block obtained from sheep|rainbow type of wool exclusive in [[Minecraft Earth]]|Rainbow Wool|the unobtainable variant which showed the [[Placeholder texture#Texture atlas blank spaces|lilac placeholder texture]] and [[nether wart]] texture|Invalid Data Value Wool}} +{{Infobox block +| group = White +| 1-1 = White Wool.png +| invimage = White Wool +| group2 = Light Gray +| 2-1 = Light Gray Wool.png +| invimage2 = Light Gray Wool +| group3 = Gray +| 3-1 = Gray Wool.png +| invimage3 = Gray Wool +| group4 = Black +| 4-1 = Black Wool.png +| invimage4 = Black Wool +| group5 = Brown +| 5-1 = Brown Wool.png +| invimage5 = Brown Wool +| group6 = Red +| 6-1 = Red Wool.png +| invimage6 = Red Wool +| group7 = Orange +| 7-1 = Orange Wool.png +| invimage7 = Orange Wool +| group8 = Yellow +| 8-1 = Yellow Wool.png +| invimage8 = Yellow Wool +| group9 = Lime +| 9-1 = Lime Wool.png +| invimage9 = Lime Wool +| group10 = Green +| 10-1 = Green Wool.png +| invimage10 = Green Wool +| group11 = Cyan +| 11-1 = Cyan Wool.png +| invimage11 = Cyan Wool +| group12 = Light Blue +| 12-1 = Light Blue Wool.png +| invimage12 = Light Blue Wool +| group13 = Blue +| 13-1 = Blue Wool.png +| invimage13 = Blue Wool +| group14 = Purple +| 14-1 = Purple Wool.png +| invimage14 = Purple Wool +| group15 = Magenta +| 15-1 = Magenta Wool.png +| invimage15 = Magenta Wool +| group16 = Pink +| 16-1 = Pink Wool.png +| invimage16 = Pink Wool +| transparent = No +| light = No +| tool = Shears +| renewable = Yes +| stackable = Yes (64), same color only +| flammable = Yes (30) +| lavasusceptible = Yes +}} +'''Wool''' is a block obtained from [[sheep]] that can be [[dye]]d in any of the sixteen different [[Dyeing|colors]]. It can be used as a crafting material and to block [[Sculk Sensor#Vibration detection|vibrations]]. + +== Obtaining == +=== Breaking === +Wool can be broken using any [[tool]], but [[shears]] are the fastest tool to use. + +{{breaking row|horizontal=1|Wool|shears=1}} + +=== Natural generation === +; Woodland Mansion +All wool colors (except magenta, pink, and purple) generate naturally as part of structures within [[woodland mansion]]s. + +; Village +White and yellow wool generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s. + +10 light gray wool generate under the [[door]] and on the floor of ''Snowy_small_house_8'' in [[snowy tundra]] villages. + +; Pillager outpost +White wool generates as tents outside [[pillager outpost]]s. + +; Ancient city +Gray wool appears on some walls and on the floors of long corridors at the corners of an [[ancient city]]. The wool damps vibrations, preventing activation of nearby sculk blocks. Ancient cities can also generate blue, cyan, and light blue wool. + +=== Mob loot === +{{control|use|text=Using}} [[shears]] on an adult [[sheep]] yields 1-3 wool. Sheep also drop 1 wool upon death, if they are not sheared. The wool dropped is the same color as the sheep, unless the sheep is named jeb_, in which case the sheep drops whatever color the sheep truly is instead of rainbow wool. The drop rates are not affected by the [[Fortune]] or [[Looting]] [[enchantment]]s. Baby sheep cannot be sheared. + +White, light gray, gray, black, brown, and (rarely) pink sheep can spawn naturally, each yielding their respective wool color when sheared or killed. Getting a sheep of a different color requires dyeing the sheep. + +{{Drop sources|Wool}} + +=== Generated loot === +{{LootChestItem|black-wool,white-wool,gray-wool,light-gray-wool,brown-wool}} + +=== Crafting === +{{Crafting + |head=1 + |A2=String + |B2=String + |A3=String + |B3=String + |Output=White Wool + |type=Building block + |showdescription=1 +}} + +{{Crafting + |Any Wool + |Matching Dye + |Output=Matching Wool + |showdescription=1 + |description= + |type=Building block +}} +{{Crafting + |Any Dyed Wool + |Bleach + |Output=White Wool + |showdescription=1 + |description={{only|bedrock|education}} + |type=Building block + |foot=1 +}} +
+ +{{Crafting + |showdescription=1 + |Any Wool + |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac + |Output=White Wool; Blue Wool; Brown Wool; Black Wool + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +=== Trading === +{{Trade sources|Any color Wool}} + +=== Villager gifts === +{{IN|Java}}, a shepherd [[villager]] may throw a block of wool of random color at a player under the [[Hero of the Village]] effect. + +== Usage == +Wool comes in sixteen colors, which are white, orange, magenta, light blue, yellow, lime, pink, gray, light gray, cyan, purple, blue, brown, green, red, and black. Unlike [[stained glass]] and [[terracotta]], the white variant serves as the undyed block. Wool of any color can be re-dyed into any other color. + +Wool is easily mined, highly flammable, and offers little resistance against [[explosion]]s. + +=== Trading === +{{Trade uses}} + +=== Vibration occlusion === +Wool can be used to block vibrations from reaching nearby [[sculk sensor]]s. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect vibrations behind it. Similarly, if a wool block is placed between a sensor and a [[sculk shrieker]], the sensor is unable to alert the shrieker. + +Sculk sensors are not able to detect the placing and breaking of wool, as well as entities [[walking]], [[sprinting]], or [[jumping]] on top of it. They are also unable to detect [[Item (entity)|items]] dropped on wool, or wool itself dropped in item form. + +Similar to sculk sensors, [[warden]]s are also unable to detect everything wool-related as listed above. + +Wool can also be used to block [[Note Block|note block]] sounds from reaching [[Allay|allays]]. + +=== Note blocks === +Wool blocks can be placed under [[note block]]s to produce "guitar" sounds. + +=== Crafting ingredient === +Any color of wool or wood can be used for paintings but it has no effect on the product's final appearance. + +{{crafting usage|match=end|ignore=Wool}} + +=== Fuel === +{{IN|Java}}, wool can be used as fuel in [[furnace]]s and [[Furnace (disambiguation)|their variants]], smelting 0.5 items per wool block. + +== Sounds == +{{Sound table/Block/Wool}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Wool +|spritetype=block +|nameid=white_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Orange Wool +|spritetype=block +|nameid=orange_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Magenta Wool +|spritetype=block +|nameid=magenta_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Light Blue Wool +|spritetype=block +|nameid=light_blue_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Yellow Wool +|spritetype=block +|nameid=yellow_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Lime Wool +|spritetype=block +|nameid=lime_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Pink Wool +|spritetype=block +|nameid=pink_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Gray Wool +|spritetype=block +|nameid=gray_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Light Gray Wool +|spritetype=block +|nameid=light_gray_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Cyan Wool +|spritetype=block +|nameid=cyan_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Purple Wool +|spritetype=block +|nameid=purple_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Blue Wool +|spritetype=block +|nameid=blue_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Brown Wool +|spritetype=block +|nameid=brown_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Green Wool +|spritetype=block +|nameid=green_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Red Wool +|spritetype=block +|nameid=red_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Black Wool +|spritetype=block +|nameid=black_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showitemtags=y +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Wool +|spritetype=block +|nameid=white_wool +|aliasid=wool / 0 +|id=35 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.white.name}} +{{ID table2 +|displayname=Orange Wool +|spritetype=block +|nameid=orange_wool +|aliasid=wool / 1 +|id=-557 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.orange.name}} +{{ID table2 +|displayname=Magenta Wool +|spritetype=block +|nameid=magenta_wool +|aliasid=wool / 2 +|id=-565 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.magenta.name}} +{{ID table2 +|displayname=Light Blue Wool +|spritetype=block +|nameid=light_blue_wool +|aliasid=wool / 3 +|id=-562 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.lightBlue.name}} +{{ID table2 +|displayname=Yellow Wool +|spritetype=block +|nameid=yellow_wool +|aliasid=wool / 4 +|id=-558 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.yellow.name}} +{{ID table2 +|displayname=Lime Wool +|spritetype=block +|nameid=lime_wool +|aliasid=wool / 5 +|id=-559 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.lime.name}} +{{ID table2 +|displayname=Pink Wool +|spritetype=block +|nameid=pink_wool +|aliasid=wool / 6 +|id=-566 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.pink.name}} +{{ID table2 +|displayname=Gray Wool +|spritetype=block +|nameid=gray_wool +|aliasid=wool / 7 +|id=-553 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.gray.name}} +{{ID table2 +|displayname=Light Gray Wool +|spritetype=block +|nameid=light_gray_wool +|aliasid=wool / 8 +|id=-552 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.silver.name}} +{{ID table2 +|displayname=Cyan Wool +|spritetype=block +|nameid=cyan_wool +|aliasid=wool / 9 +|id=-561 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.cyan.name}} +{{ID table2 +|displayname=Purple Wool +|spritetype=block +|nameid=purple_wool +|aliasid=wool / 10 +|id=-564 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.purple.name}} +{{ID table2 +|displayname=Blue Wool +|spritetype=block +|nameid=blue_wool +|aliasid=wool / 11 +|id=-563 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.blue.name}} +{{ID table2 +|displayname=Brown Wool +|spritetype=block +|nameid=brown_wool +|aliasid=wool / 12 +|id=-555 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.brown.name}} +{{ID table2 +|displayname=Green Wool +|spritetype=block +|nameid=green_wool +|aliasid=wool / 13 +|id=-560 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.green.name}} +{{ID table2 +|displayname=Red Wool +|spritetype=block +|nameid=red_wool +|aliasid=wool / 14 +|id=-556 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.red.name}} +{{ID table2 +|displayname=Black Wool +|spritetype=block +|nameid=black_wool +|aliasid=wool / 15 +|id=-554 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.black.name +|foot=1}} + +== Achievements == +{{Load achievements|Rainbow Collection}} + +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding multiple colors of cloth.}} +|{{HistoryLine||0.0.20a|[[File:White Cloth.png|32px]] [[File:Light Gray Cloth JE1.png|32px]] [[File:Dark Gray Cloth JE1.png|32px]] [[File:Red Cloth.png|32px]] [[File:Orange Cloth.png|32px]] [[File:Yellow Cloth.png|32px]] [[File:Chartreuse Cloth.png|32px]] [[File:Green Cloth.png|32px]] [[File:Spring Green Cloth.png|32px]] [[File:Cyan Cloth.png|32px]] [[File:Capri Cloth.png|32px]] [[File:Ultramarine Cloth.png|32px]] [[File:Violet Cloth.png|32px]] [[File:Purple Cloth.png|32px]] [[File:Magenta Cloth.png|32px]] [[File:Rose Cloth.png|32px]] Added cloth in 16 different colors. +|Cloth has white, light gray, gray, 12 colors from the hue cycle, with an additional purple.}} +|{{HistoryLine||0.0.22a|Added [[sound]]s. Cloth uses grass sounds for breaking and footsteps.}} +|{{HistoryLine||0.28|Added [[sheep]], which drop white cloth. +|[[File:Light Gray Cloth.png|32px]] [[File:Dark Gray Cloth.png|32px]] Gray and light gray cloth are now darker.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100201-0025|Cloth can now be crafted using nine [[string]].}} +|{{HistoryLine||20100212-1210|Sheep now drop 1-3 white, gray, and light gray cloth upon being hit.}} +|{{HistoryLine||20100218|Light gray cloth can now be used to craft [[cloth armor]].}} +|{{HistoryLine||20100223|Light gray cloth is now used to craft [[painting]]s. +|[[Sheep]] now drop only light gray cloth.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100624|All cloth colors have been removed, except white cloth, which now takes up light gray cloth's ID. +|Sheep now drop white cloth instead of light gray.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.8|The [[crafting]] recipe of cloth/leather armor has been changed from cloth to [[leather]].}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.0|Cloth is now called "wool", shown in the newly-introduced item tooltips.}} +|{{HistoryLine||1.2|[[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]] Re-added colored wool with a new spectrum. +|Added 16 [[dye]]s; white sheep can now be [[dyeing|dyed]] by right clicking on them while holding any dye. +|Light gray, gray, and black sheep now rarely spawn, dropping the corresponding colored wool. +|Brown wool is currently impossible to obtain in the game without inventory editing.}} +|{{HistoryLine||1.3|Wool is now used to craft red [[bed]]s. Due to the fact that colored beds have not been added, red is the only available color.|Wool can be used in any combination to craft the bed.}} +|{{HistoryLine||1.4|Brown and pink sheep now rarely spawn, dropping the corresponding colored wool making brown wool obtainable in the game without hacks.|[[Cocoa bean]]s now generate in [[dungeon]] [[chest]]s making brown wool obtainable in another way.}} +|{{HistoryLine||1.6.6|The crafting recipe of wool has been changed, reducing the amount of [[string]] required from 9 to 4 pieces.}} +|{{HistoryLine||1.7|Added [[shears]], to shear sheep without [[damage|hurting]] them, dropping 2-4 wool. +|Sheep no longer drop wool when hit, albeit they drop one wool when being killed when they are unsheared.}} +|{{HistoryLine||1.8|dev=Pre-release|[[Village]]s now generate with lamp posts containing black wool.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.1|dev=11w49a|Sheep now graze [[grass block]]s and eat [[short grass]] to regain their wool, keeping the color they had before shearing. +|As a counterbalance, shearing sheep now yields 1-3 wool instead of 2-4.}} +|{{HistoryLine||1.2.4|[[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] The saturation of wool has been tweaked, making wool [[block]]s slightly darker than before.}} +|{{HistoryLine||1.3.1|dev=12w21a|54 orange wool and 1 blue wool now naturally generate as part of [[desert pyramid]]s. +|Wool of any color can now be [[trading|sold]] to farmer [[villager]]s, at 14–21 wool for 1 [[emerald]].}} +|{{HistoryLine||1.6.1|dev=13w16a|Wool is now used to craft [[carpet]]s and all type of [[horse armor]].}} +|{{HistoryLine|||dev=13w18a|Wool is no longer used all type of [[horse armor]].}} +|{{HistoryLine||1.8|dev=14w02a|[[Trading]] has been changed: shepherd [[villager]]s now [[trading|buy]] 16–22 white wool for 1 [[emerald]]. They also sell 1 wool for 1–2 emeralds, 1 offer for each color. Farmer villagers no longer trade wool.}} +|{{HistoryLine|||dev=14w03a|[[Desert pyramid]]s now generate with [[stained clay]] instead of wool.}} +|{{HistoryLine|||dev=14w30a|Wool is now used to craft [[banner]]s.}} +|{{HistoryLine||1.11|dev=16w33a|Wool can now be used to fuel [[furnace]]s.}} +|{{HistoryLine|||dev=16w39a|Various wool colors now generate within structures inside [[woodland mansion]]s.}} +|{{HistoryLine|||dev=16w44a|White wool is now called "White Wool" rather than just "Wool".}} +|{{HistoryLine||1.12|dev=January 23, 2017|slink={{tweet|jeb_|823564611169484802}}|[[Jeb]] tweets a preview of changes to the wool color palette, adding that "the texture itself may need work."}} +|{{HistoryLine|||dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jeb]] tweets another screenshot of further changes to the wool colors, alongside the new [[concrete]] blocks. "The noise needs some tweaking," he adds.}} +|{{HistoryLine|||dev=17w06a|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed for a second time, resulting in new textures for all wool and wool-related [[item]]s.}} +|{{HistoryLine|||dev=17w15a|With the addition of colored beds, wool can no longer be used in any combination to craft beds, it must now be the same color.}} +|{{HistoryLine|||dev=17w17a|Wool can now be used to play the guitar, if they are under [[note block]]s.}} +|{{HistoryLine||1.14|dev=18w47a|White wool now generates as woolen tents outside the new [[pillager outpost]]s.}} +|{{HistoryLine|||dev=18w48a|White and yellow wool now generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.}} +|{{HistoryLine|||dev=18w49a|Light gray wool now generates in one type of house{{info needed|what one?}} in the new [[snowy tundra]] villages. +|Black, white, gray, light gray and brown wool can now be found in [[chest]]s in [[village]] shepherd houses.}} +|{{HistoryLine|||dev=19w11a|Shepherd villagers now buy black, brown and gray wool as well as white wool. +|Only 1 or 2 colors of wool are available for{{verify|as opposed to from?}} each shepherd villager, instead of all 16 colors.}} +|{{HistoryLine|||dev=19w13a|Shepherd villagers now give wool to players under the [[Hero of the Village]] effect.}} +|{{HistoryLine||1.17|dev=20w49a|Wool can now be used to block vibrations from [[sculk sensor]]s.}} +|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Gray wool now generates as part of [[ancient city]] structures.}} +|{{HistoryLine|||dev=22w13a|Blue, light blue and cyan wool now generate as part of ancient city structures.}} +|{{HistoryLine||1.20|dev=23w18a|Jumping or landing on the edge of wool no longer creates a vibration.{{bug|MC-252389|||Fixed}}}} +|{{HistoryLine|||dev=Pre-release 1|Wool of any color can now be dyed into any other color.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||Pre-release|[[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]]
[[File:Light Gray Wool (texture) JE1 BE1.png|32px]] [[File:Gray Wool (texture) JE1 BE1.png|32px]] [[File:Black Wool (texture) JE1 BE1.png|32px]] [[File:Brown Wool (texture) JE1 BE1.png|32px]] [[File:Red Wool (texture) JE1 BE1.png|32px]] [[File:Orange Wool (texture) JE1 BE1.png|32px]] [[File:Yellow Wool (texture) JE1 BE1.png|32px]] [[File:Lime Wool (texture) JE1 BE1.png|32px]] [[File:Green Wool (texture) JE1 BE1.png|32px]] [[File:Cyan Wool (texture) JE1 BE1.png|32px]] [[File:Light Blue Wool (texture) JE1 BE1.png|32px]] [[File:Blue Wool (texture) JE1 BE1.png|32px]] [[File:Purple Wool (texture) JE1 BE1.png|32px]] [[File:Magenta Wool (texture) JE1 BE1.png|32px]] [[File:Pink Wool (texture) JE1 BE1.png|32px]] Added wool in the 15 different colors. White wool has not yet been added.}} +|{{HistoryLine||v0.1.0|[[File:Light Gray Wool (inventory) BE1.png|32px]] [[File:Gray Wool (inventory) BE1.png|32px]] [[File:Black Wool (inventory) BE1.png|32px]] [[File:Brown Wool (inventory) BE1.png|32px]] [[File:Red Wool (inventory) BE1.png|32px]] [[File:Orange Wool (inventory) BE1.png|32px]] [[File:Yellow Wool (inventory) BE1.png|32px]] [[File:Lime Wool (inventory) BE1.png|32px]] [[File:Green Wool (inventory) BE1.png|32px]] [[File:Cyan Wool (inventory) BE1.png|32px]] [[File:Light Blue Wool (inventory) BE1.png|32px]] [[File:Blue Wool (inventory) BE1.png|32px]] [[File:Purple Wool (inventory) BE1.png|32px]] [[File:Magenta Wool (inventory) BE1.png|32px]] [[File:Pink Wool (inventory) BE1.png|32px]] The inventory icons for wool have been changed to textures of blocks renders. +|[[File:Black Wool 2 (inventory) BE1.png|32px]] A second black wool item with ID 35, likely a placeholder for the yet-to-be-added white wool, can be obtained using [[Programs and editors|external editing]]. It is identical to the first item but has a separate inventory icon defined in gui_blocks.png. +|Black, orange, and magenta wool have been removed from the inventory, making them unobtainable.}} +|{{HistoryLine||v0.2.0|Added [[sheep]], which drop light gray wool. Dropped light gray wool cannot be picked up as there is an infinite amount of it available in inventory. +|Black wool is once again available in the inventory. +|All the IDs for colored wool blocks have been merged into ID 35 and are now simply metadata variants, resulting in there no longer being two black wool blocks. +|[[File:White Wool JE1 BE1.png|32px]] White wool has been added, but is not yet obtainable.}} +|{{HistoryLine||v0.2.1|Sheep now drop white wool. Dropped white wool is removed when picked up as it is not available in inventory.}} +|{{HistoryLine||v0.3.0|Added empty slots to inventory in which white wool can be picked up, making white wool available for the first time in survival mode. +|Orange and magenta wool are once again available in the creative inventory. +|Survival players no longer start out with an infinite amount of the previously available wool colors in the inventory.}} +|{{HistoryLine||v0.4.0|White wool is now available in the creative inventory. +|A [[crafting]] recipe for wool has been added. +|Wool is now used to craft [[bed]]s.}} +|{{HistoryLine||v0.5.0|Wool is now used to craft [[painting]]s.}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] The saturation of wool has been tweaked, making wool [[block]]s slightly darker than before.}} +|{{HistoryLine|||dev=build 4|Red wool can now be used to [[crafting|craft]] red [[carpet]]s.}} +|{{HistoryLine||v0.9.0|dev=build 1|Black wool now naturally spawns in [[village]]s. +|The remaining [[carpet]] colors can now be [[craft]]ed using wool.}} +|{{HistoryLine||v0.9.3|Wool now has smooth [[lighting]].}} +|{{HistoryLine||v0.11.0|dev=build 1|Renamed "Blue Light Wool" to "Light Blue Wool".}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Shepherd [[villager]]s now [[trading|buy]] 16–22 white wool for 1 [[emerald]]. They also sell 1 wool for 1–2 emeralds, 1 offer for each color.}} +|{{HistoryLine||1.1.0|dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jeb]] tweets a picture of new wool textures beside the [[concrete]] blocks mentioning that they are a work in progress for [[Pocket Edition 1.1]].}} +|{{HistoryLine|||dev=alpha 1.1.0.0|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed, resulting in new textures for all wool and wool-related [[item]]s. +|Added [[bed]]s in 16 colors. As a result, the wool has to match in order for the bed to be [[craft]]ed. +|Various wool colors now generate within structures inside [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Wool can now used to craft [[banner]]s.}} +|{{HistoryLine|||dev=beta 1.2.0.7|Any color of wool can now be [[dye]]d.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[Bleach]] can now be used to make colored wool turn into white wool.}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Regular "Wool" has been renamed to "White Wool".}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Wool now generates in [[plains]] [[village]]s and [[pillager outpost]] tents.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Wool can now be found in village shepherd [[chest]]s.}} +|{{HistoryLine|||dev=beta 1.11.0.4|[[Trading]] has been changed, shepherd [[villager]]s now have a {{frac|1|32}} (3.125%) chance to [[trading|sell]] one of 16 colored wool for an [[emerald]]. +|Shepherd villagers now have a 25% chance to [[trading|buy]] 18 white wool for an emerald, a 25% chance to buy 18 gray wool for an emerald, a 25% chance to buy 18 black wool for an emerald, and a 25% chance to buy 18 brown wool for an emerald as part of their first tier [[trade]]s.}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Wool can now be used to play the guitar, if they are under [[note block]]s.}} +|{{HistoryLine||1.18.30|exp=Wild Update|dev=beta 1.18.30.22|Wool can now be used to block vibrations from [[sculk sensor]]s.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:White Wool JE1 BE1.png|32px]] [[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]] Added wool.}} +|{{HistoryLine||xbox=TU3|Added [[shears]], to shear sheep without [[damage|hurting]] them, dropping 2-4 wool. +|Sheep no longer drop wool when hit, albeit they drop one wool when being killed when they are unsheared.}} +|{{HistoryLine||xbox=TU5|[[Village]]s now generate with lamp posts containing black wool.}} +|{{HistoryLine||xbox=TU9| [[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] Dyed wool textures have been updated.|[[Sheep]] can now regrow their wool by eating [[grass block]]s or [[short grass]].}} +|{{HistoryLine||xbox=TU14|ps3=1.04|54 orange wool and 1 blue wool now naturally generate as part of [[desert pyramid]]s. +|Wool of any color can now be [[trading|sold]] to farmer [[villager]]s, at 14–21 wool for 1 [[emerald]]. +|Wool is now used to craft [[carpet]]s.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|ps4=1.22|psvita=1.22|wiiu=Patch 3|[[Trading]] has been changed: shepherd [[villager]]s now [[trading|buy]] 16–22 white wool for 1 [[emerald]]. They also sell 1 wool for 1–2 emeralds, 1 offer for each color. Farmer villagers no longer trade wool. +|[[Desert pyramid]]s now generate with [[stained clay]] instead of wool.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Wool is now used to craft [[banner]]s.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed, resulting in new textures for all wool and wool-related [[item]]s.|Wool can now be used to play the guitar, if they are under [[note block]]s.|Wool can now be used to fuel [[furnace]]s.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Various wool colors now generate within structures inside [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|White wool now generates as woolen tents outside the new [[pillager outpost]]s.|White and yellow wool now generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.}} +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:White Wool JE1 BE1.png|32px]] [[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] Added wool.}} +|{{HistoryLine||1.9.19|Various wool colors now generate within structures inside [[woodland mansion]]s.}} +}} + +=== Data history === +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||0.0.20a|The IDs for cloth blocks were 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 and 36 respectively.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||Minecraft Infdev|dev=20100624|link=Minecraft Infdev|slink=Java Edition Infdev 20100624|All cloth blocks have been removed except the block with ID 35, which now has been changed to be white wool. The remaining IDs eventually became populated with newer blocks in later versions; for a full list, refer to [[Java Edition removed blocks]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the wool ID have now been split up into their own IDs. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this block's numeral ID was 35.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.70|dev=Preview 1.19.70.20|The different [[block states]] for the wool ID have now been split up into their own IDs.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* {{IN|Bedrock}}, the data values for wool and their respective dyes are the inverse of each other. This is also true for [[stained glass]], [[terracotta]], [[shulker box]]es, [[bed]]s, [[banner]]s, [[concrete powder]], and [[concrete]]. + +== Gallery == +=== Screenshots === + +Zombie wool.png|A [[zombie]] holding a piece of wool.{{tweet|jeb|240381873480687616|'Hey there, I think you dropped this' http://i.imgur.com/IdQD9.png}} +JE 1.12 Dev Wool.jpg +JE 1.12 Dev Wool and concrete.jpg +1.12 color spectrum.png|All wool colors forming a spectrum. +Classic color spectrum.png|All classic wool colors. +Spectra.png|The four iterations of the wool [[block]]. +Wool Tunnel.png|A tunnel of wool. +Dinnerbone Wool.png|Wool receding into the distance. +Cloths data values.png|A list of data values for cloths in Infdev. +Woodland mansion 1x2 a5.png|A pile of wool generated in a [[woodland mansion]]. +Wool In Village.png|Naturally occurring wool in a village. +Hi-word Wool.png|Hi-text from cyan, purple and red wool. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week-wool Block of the Week: Wool] – Minecraft.net on November 17, 2017 + +== Navigation == +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] + +[[cs:Vlna]] +[[de:Wolle]] +[[es:Lana]] +[[fr:Laine]] +[[hu:Gyapjú]] +[[it:Lana]] +[[ja:羊毛]] +[[ko:양털]] +[[nl:Wol]] +[[pl:Wełna]] +[[pt:Lã]] +[[ru:Шерсть]] +[[th:ขนแกะ]] +[[tr:Yün]] +[[uk:Вовна]] +[[zh:羊毛]] diff --git a/wiki_backup/Pink Stained Glass.txt b/wiki_backup/Pink Stained Glass.txt new file mode 100644 index 0000000..5f54d8e --- /dev/null +++ b/wiki_backup/Pink Stained Glass.txt @@ -0,0 +1,424 @@ +{{Distinguish|Tinted Glass}} +{{Infobox block +| group = White +| 1-1 = White Stained Glass.png +| invimage = White Stained Glass +| group2 = Light Gray +| 2-1 = Light Gray Stained Glass.png +| invimage2 = Light Gray Stained Glass +| group3 = Gray +| 3-1 = Gray Stained Glass.png +| invimage3 = Gray Stained Glass +| group4 = Black +| 4-1 = Black Stained Glass.png +| invimage4 = Black Stained Glass +| group5 = Brown +| 5-1 = Brown Stained Glass.png +| invimage5 = Brown Stained Glass +| group6 = Red +| 6-1 = Red Stained Glass.png +| invimage6 = Red Stained Glass +| group7 = Orange +| 7-1 = Orange Stained Glass.png +| invimage7 = Orange Stained Glass +| group8 = Yellow +| 8-1 = Yellow Stained Glass.png +| invimage8 = Yellow Stained Glass +| group9 = Lime +| 9-1 = Lime Stained Glass.png +| invimage9 = Lime Stained Glass +| group10 = Green +| 10-1 = Green Stained Glass.png +| invimage10 = Green Stained Glass +| group11 = Cyan +| 11-1 = Cyan Stained Glass.png +| invimage11 = Cyan Stained Glass +| group12 = Light Blue +| 12-1 = Light Blue Stained Glass.png +| invimage12 = Light Blue Stained Glass +| group13 = Blue +| 13-1 = Blue Stained Glass.png +| invimage13 = Blue Stained Glass +| group14 = Purple +| 14-1 = Purple Stained Glass.png +| invimage14 = Purple Stained Glass +| group15 = Magenta +| 15-1 = Magenta Stained Glass.png +| invimage15 = Magenta Stained Glass +| group16 = Pink +| 16-1 = Pink Stained Glass.png +| invimage16 = Pink Stained Glass +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Stained glass''' is a [[dye]]d variant of the [[glass]] block. + +== Obtaining == +=== Breaking === +Stained glass drops itself only if it is broken with a [[tool]] enchanted with [[Silk Touch]]. Otherwise, it drops nothing. + +Stained glass does not have an assigned tool; it is mined at the same speed regardless of what tool is used.{{bug|MC-179316||Glass blocks do not have an assigned tool}} + +{{breaking row|horizontal=1|Stained Glass|drop=0}} + +=== Natural generation === +Magenta stained glass blocks naturally generate as windows in [[end cities]] and [[End City#End ship|end ship]]s. +[[File:End City Glass2.png|thumb|Magenta stained glass naturally generating in an end city.]] +Brown stained glass can generate in [[trail ruins]]. + +Black, light gray, and white stained glass can generate inside [[trial chambers]]. + +=== Crafting === +{{Crafting + |A1= Glass |C1= Glass |B1= Glass + |A2= Glass |B2= Matching Dye |C2= Glass + |A3= Glass |B3= Glass |C3= Glass + |Output= Matching Stained Glass,8 + |type= Building block +}} +
+ +{{Crafting + |showdescription=1 + |A1= Glass |B1= Glass |C1= Glass + |A2= Glass |B2= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Glass + |A3= Glass |B3= Glass |C3= Glass + |Output=White Stained Glass,8; Blue Stained Glass,8; Brown Stained Glass,8; Black Stained Glass,8 + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +== Usage == +Stained glass blocks adjacent to other glass blocks are invisible when viewed through glass that is identical in color. + +Mobs cannot normally spawn on stained glass blocks. An exception to this is [[Zombie#Reinforcements|zombie reinforcements]], which can spawn on stained glass blocks (but not [[stained glass pane]]s). + +Stained glass blocks cannot be seen through by mobs, as they treat them as completely opaque. Mobs may look at players through stained glass, but this is purely visual. + +[[Redstone dust]] and components can be placed on stained glass, but cannot power stained glass. Stained glass can't cut vertical redstone. Vertical redstone can be placed on stained glass. {{IN|java}}, it transmits redstone signals up, not down. Otherwise, stained glass in redstone circuits is functionally the same as an upside-down slab. + +=== Beacon beam color === +The color of the beam may be changed by placing blocks of stained glass (or [[stained glass pane]]s) anywhere above the beacon block. The beam changes colors according to the colors of glass placed above it: the first block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block's color. The color values are the same as [[Dye#Color values|those for the corresponding dye]]. This also works using [[hardened stained glass]] and [[hardened stained glass pane]]s.{{only|bedrock|education}} Stained glass panes have the same effect on the beam as stained glass blocks. + +The resulting beam color can be found as C = \frac{1}{2^{n}}\left(c_0 + \sum_{i=1}^n{2^{i-1}c_i}\right)where c_i is the sequence of glass colors (c_0 corresponds to the lowest block and c_n to the highest one). + +As the blending algorithm is considerably simpler than that of [[Dye#Dyeing armor|leather-dyeing]], a much larger part of the sRGB space is available.{{Info needed|Needs rewording to clarify the relationship between the blending algorithm and the resulting color space.}} A player may experiment with stacking glass, although programs that calculate combinations are also available.https://minecraft.tools/en/beacon-color.php + +All colors can be made from 15 types of stained glass. For example, red + white stained glass above a beacon creates a shade of pink depending on the quantity of white. + +{{Calculator|beaconColor}} + +=== Crafting ingredient === +{{crafting usage|Any Stained Glass}} + +== Sounds == +{{Sound table/Block/Glass}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Stained Glass +|spritetype=block +|nameid=white_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Orange Stained Glass +|spritetype=block +|nameid=orange_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Magenta Stained Glass +|spritetype=block +|nameid=magenta_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Light Blue Stained Glass +|spritetype=block +|nameid=light_blue_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Yellow Stained Glass +|spritetype=block +|nameid=yellow_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Lime Stained Glass +|spritetype=block +|nameid=lime_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Pink Stained Glass +|spritetype=block +|nameid=pink_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Gray Stained Glass +|spritetype=block +|nameid=gray_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Light Gray Stained Glass +|spritetype=block +|nameid=light_gray_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Cyan Stained Glass +|spritetype=block +|nameid=cyan_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Purple Stained Glass +|spritetype=block +|nameid=purple_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Blue Stained Glass +|spritetype=block +|nameid=blue_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Brown Stained Glass +|spritetype=block +|nameid=brown_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Green Stained Glass +|spritetype=block +|nameid=green_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Red Stained Glass +|spritetype=block +|nameid=red_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Black Stained Glass +|spritetype=block +|nameid=black_stained_glass +|blocktags=impermeable +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Stained Glass +|spritetype=block +|nameid=white_stained_glass +|aliasid=stained_glass / 0 +|id=241 +|translationkey=tile.stained_glass.white.name}} +{{ID table2 +|displayname=Orange Stained Glass +|spritetype=block +|nameid=orange_stained_glass +|aliasid=stained_glass / 1 +|id=-673 +|translationkey=tile.stained_glass.orange.name}} +{{ID table2 +|displayname=Magenta Stained Glass +|spritetype=block +|nameid=magenta_stained_glass +|aliasid=stained_glass / 2 +|id=-674 +|translationkey=tile.stained_glass.magenta.name}} +{{ID table2 +|displayname=Light Blue Stained Glass +|spritetype=block +|nameid=light_blue_stained_glass +|aliasid=stained_glass / 3 +|id=-675 +|translationkey=tile.stained_glass.light_blue.name}} +{{ID table2 +|displayname=Yellow Stained Glass +|spritetype=block +|nameid=yellow_stained_glass +|aliasid=stained_glass / 4 +|id=-676 +|translationkey=tile.stained_glass.yellow.name}} +{{ID table2 +|displayname=Lime Stained Glass +|spritetype=block +|nameid=lime_stained_glass +|aliasid=stained_glass / 5 +|id=-677 +|translationkey=tile.stained_glass.lime.name}} +{{ID table2 +|displayname=Pink Stained Glass +|spritetype=block +|nameid=pink_stained_glass +|aliasid=stained_glass / 6 +|id=-678 +|translationkey=tile.stained_glass.pink.name}} +{{ID table2 +|displayname=Gray Stained Glass +|spritetype=block +|nameid=gray_stained_glass +|aliasid=stained_glass / 7 +|id=-679 +|translationkey=tile.stained_glass.gray.name}} +{{ID table2 +|displayname=Light Gray Stained Glass +|spritetype=block +|nameid=light_gray_stained_glass +|aliasid=stained_glass / 8 +|id=-680 +|translationkey=tile.stained_glass.silver.name}} +{{ID table2 +|displayname=Cyan Stained Glass +|spritetype=block +|nameid=cyan_stained_glass +|aliasid=stained_glass / 9 +|id=-681 +|translationkey=tile.stained_glass.cyan.name}} +{{ID table2 +|displayname=Purple Stained Glass +|spritetype=block +|nameid=purple_stained_glass +|aliasid=stained_glass / 10 +|id=-682 +|translationkey=tile.stained_glass.purple.name}} +{{ID table2 +|displayname=Blue Stained Glass +|spritetype=block +|nameid=blue_stained_glass +|aliasid=stained_glass / 11 +|id=-683 +|translationkey=tile.stained_glass.blue.name}} +{{ID table2 +|displayname=Brown Stained Glass +|spritetype=block +|nameid=brown_stained_glass +|aliasid=stained_glass / 12 +|id=-684 +|translationkey=tile.stained_glass.brown.name}} +{{ID table2 +|displayname=Green Stained Glass +|spritetype=block +|nameid=green_stained_glass +|aliasid=stained_glass / 13 +|id=-685 +|translationkey=tile.stained_glass.green.name}} +{{ID table2 +|displayname=Red Stained Glass +|spritetype=block +|nameid=red_stained_glass +|aliasid=stained_glass / 14 +|id=-686 +|translationkey=tile.stained_glass.red.name}} +{{ID table2 +|displayname=Black Stained Glass +|spritetype=block +|nameid=black_stained_glass +|aliasid=stained_glass / 15 +|id=-687 +|translationkey=tile.stained_glass.black.name +|foot=1}} + +== Video == +{{yt|agNA7Q0dxbA}} + +== History == +{{more images|Render of stained glass upon first introduction to Bedrock Edition - looks identical to normal glass, except that it has a visible back face}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||2.0|[[File:White Tinted Glass.png|32px]] [[File:Light Gray Tinted Glass.png|32px]] [[File:Gray Tinted Glass.png|32px]] [[File:Black Tinted Glass.png|32px]] [[File:Brown Tinted Glass.png|32px]] [[File:Red Tinted Glass.png|32px]] [[File:Orange Tinted Glass.png|32px]] [[File:Yellow Tinted Glass.png|32px]] [[File:Lime Tinted Glass.png|32px]] [[File:Green Tinted Glass.png|32px]] [[File:Cyan Tinted Glass.png|32px]] [[File:Light Blue Tinted Glass.png|32px]] [[File:Blue Tinted Glass.png|32px]] [[File:Purple Tinted Glass.png|32px]] [[File:Magenta Tinted Glass.png|32px]] [[File:Pink Tinted Glass.png|32px]] Added tinted glass. Tinted glass would later be added officially as stained glass.}} +|{{HistoryLine||1.7.2|dev=13w41a|[[File:White Stained Glass JE1.png|32px]] [[File:Light Gray Stained Glass JE1.png|32px]] [[File:Gray Stained Glass JE1.png|32px]] [[File:Black Stained Glass JE1.png|32px]] [[File:Brown Stained Glass JE1.png|32px]] [[File:Red Stained Glass JE1.png|32px]] [[File:Orange Stained Glass JE1.png|32px]] [[File:Yellow Stained Glass JE1.png|32px]] [[File:Lime Stained Glass JE1.png|32px]] [[File:Green Stained Glass JE1.png|32px]] [[File:Cyan Stained Glass JE1.png|32px]] [[File:Light Blue Stained Glass JE1.png|32px]] [[File:Blue Stained Glass JE1.png|32px]] [[File:Purple Stained Glass JE1.png|32px]] [[File:Magenta Stained Glass JE1.png|32px]] [[File:Pink Stained Glass JE1.png|32px]] Added stained glass, using a texture similar to tinted glass from [[Java Edition 2.0]]. It differs in that each ID now has its own texture, rather than [[tint]]ing a single, grayscale texture.}} +|{{HistoryLine|||dev=13w42a|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] The textures of stained glass have been changed. In addition, changes to translucent block rendering has stopped the interiors of such blocks from rendering.{{bug|MC-34649}}}} +|{{HistoryLine||1.8|dev=14w18a|[[Torch]]es can now be placed on stained glass.}} +|{{HistoryLine|||dev=August 5, 2014|slink={{tweet|Dinnerbone|496649440896503808}}|[[Dinnerbone]] tweeted a picture showing stained glass changing the color of a [[beacon]] beam.}} +|{{HistoryLine|||dev=14w32a|[[Beacon]] beams now change color when shining through stained glass.}} +|{{HistoryLine||1.9|dev=15w31a|Magenta stained glass now naturally generate as windows in [[end cities]].}} +|{{HistoryLine||1.12|dev=17w06a|Dye colors have been changed, however, the textures for stained glass, and stained glass panes, alongside light blue dye item, did not change colors in this update. This means that they still use old colors instead of the new colors.{{Bug|MC-214641}}}} +|{{HistoryLine||1.14|dev=18w43a|Stained glass panes can now also be [[craft]]ed by surrounding a [[dye]] with glass panes.}} +|{{HistoryLine|||dev=February 19, 2019|slink={{tweet|Jappa|1097841511079780352}}|[[Jappa]] tweets an image of smoother stained glass textures.}} +|{{HistoryLine|||dev=19w08a|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed. The colors have not been changed to the new colors from the 1.12 World of Color update.}} +|{{HistoryLine|||dev=19w13a|Stained glass can now support many non-full blocks, including [[redstone dust]], [[redstone repeater]]s, and [[rail]]s. See [[Java Edition 1.14/Transparent block changes|this list]] for more info.}} +|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Red Stained Glass JE4.png|32px]] [[File:Blue Stained Glass JE4.png|32px]] Changed red and blue stained glass textures.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Glass JE3 BE1.png|32px]] Stained glass blocks have been added, but use the regular glass texture due to issues with the rendering engine. Their back texture also shows. +|Magenta stained glass now generates in [[end cities]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||unknown|Things like [[torch]]es, [[button]]s, [[lever]]s, and other [[block]]s can now be placed on the side of stained glass.}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Stained glass now has its own texture. +|Stained glass is now available without the use of inventory editors and can now be crafted. +|Stained glass no longer renders through itself.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Stained glass can now used to craft [[hardened stained glass]], only with {{el|ee}} features turned on.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Introduced stained glass in an unobtainable state.https://youtu.be/gTkqDHBvK6I +|As a held item, it appears completely opaque. +|Beacon beams are unaffected by stained glass.}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Stained glass is now normally obtainable.|[[Beacon]] beams now change colors when shining through stained glass.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:White Stained Glass (texture) LCE2.png|32px]] [[File:Light Gray Stained Glass (texture) LCE2.png|32px]] [[File:Gray Stained Glass (texture) LCE2.png|32px]] [[File:Black Stained Glass (texture) LCE2.png|32px]] [[File:Brown Stained Glass (texture) LCE2.png|32px]] [[File:Red Stained Glass (texture) LCE2.png|32px]] [[File:Orange Stained Glass (texture) LCE2.png|32px]] [[File:Yellow Stained Glass (texture) LCE2.png|32px]] [[File:Lime Stained Glass (texture) LCE2.png|32px]] [[File:Green Stained Glass (texture) LCE2.png|32px]] [[File:Cyan Stained Glass (texture) LCE2.png|32px]] [[File:Light Blue Stained Glass (texture) LCE2.png|32px]] [[File:Blue Stained Glass (texture) LCE2.png|32px]] [[File:Purple Stained Glass (texture) LCE2.png|32px]] [[File:Magenta Stained Glass (texture) LCE2.png|32px]] [[File:Pink Stained Glass (texture) LCE2.png|32px]] All stained glass blocks have been made more translucent.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Magenta stained glass now naturally generate as windows in [[end cities]].}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] The texture changes to stained glass shave been reverted - they now are more opaque as they were previously.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Stained glass can now be [[craft]]ed by surrounding a [[dye]] with glass.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.92|wiiu=none|switch=none|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed.}} +|{{HistoryLine|New3ds}} +|{{HistoryLine||1.5.25|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Added stained glass.}} +}} + +=== Data history === +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.7.2|dev=13w41a|Stained glass uses numeric ID 95, the ID which was formerly used by the [[locked chest]]. +|The alphanumeric ID for [[block]] 95 has been changed from {{code|chest_locked_aprilfools_super_old_legacy_we_should_not_even_have_this}} to {{code|stained_glass}}.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the stained_glass ID have now been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 20 and 95.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The different [[block states]] for the stained_glass ID have now been split up into their own IDs.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* Prior to the addition of stained glass to the game, there was a similar block named ''tinted glass'' added to the hoax version [[Java Edition 2.0]]. The texture for this ''tinted glass'' block was used for the implementation of stained glass in [[Java Edition 13w41a|13w41a]] before it was replaced with a smoother/transparent texture in [[Java Edition 13w42a|13w42a]]. The iteration of ''tinted glass'' from Java Edition 2.0 shares its name with the [[Tinted Glass|tinted glass]] block added in [[Java Edition 1.17|1.17]]. + +== Gallery == +=== Screenshots === + +13w41a Banner.png|The first image of stained glass released by [[Mojang Studios]]. Behind the glass is a [[cat]] and [[Grum]]. +Minecraft Stained Glass.png|The original look of the stained glass blocks. +View of all Stained Glass.png|Stained glass as of [[Java Edition 1.14.4|1.14.4]]. +Red Sandstone Coloured Beacon.png|Stained glass changing the [[beacon]]'s color. +Red Sand Red Glass.png|Unimplemented smelting recipe for red glass. + + +== See also == +* {{BlockLink|Glass}} +* {{BlockLink|id=Stained Glass Panes|Stained Glass Pane}} +* {{BlockLink|Hardened Glass}} + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week-stained-glass Block of the Week: Stained Glass] – Minecraft.net on December 1, 2017 + +== Navigation == +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] + +[[de:Gefärbtes Glas]] +[[pt:Vidro tingido]] diff --git a/wiki_backup/Potone Lapis Lazuli Ore.txt b/wiki_backup/Potone Lapis Lazuli Ore.txt new file mode 100644 index 0000000..89d2629 --- /dev/null +++ b/wiki_backup/Potone Lapis Lazuli Ore.txt @@ -0,0 +1,41 @@ +{{Joke feature}} +{{Infobox block +| image = Potone Lapis Lazuli Ore.png +| renewable = No +| stackable = Yes (64) +| tool = hoe +| light = No +| transparent = No +| flammable = No +| lavasusceptible = No +}} +'''Potone lapis lazuli ore''' is a type of [[ore]] found in the [[Potato dimension]] in [[24w14potato]]. + +== Obtaining == +=== Breaking === +Potone Lapis Lazuli ore must be mined with a [[stone hoe]] or better, otherwise it drops nothing. + +Breaking Potone Lapis Lazuli ore drops 4-9 [[lapis lazuli]], unless mined with a [[Silk Touch]] hoe. It is affected by [[Fortune]] enchantment, dropping up to 36 lapis lazuli, or 14.3 lapis lazuli on average with Fortune III. +{{Breaking row|Potone Lapis Lazuli Ore|horizontal=1|Hoe|Stone}} + +=== Natural generation === +Potone lapis lazuli ore generates in patches through the Potato dimension in place of [[potone]]. + +== Sounds == +{{Sound table/Block/Potone}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||24w14potato|[[File:Potone Lapis Lazuli Ore.png|32px]] Added potone lapis lazuli ore.}} +}} + +== Navigation == +{{Navbox blocks|Joke}} +{{Navbox jokes|24w14potato}} + +[[Category:Joke blocks]] +[[Category:Natural blocks]] +[[Category:Ore]] + +[[ja:Potone Lapis Lazuli Ore]] diff --git a/wiki_backup/Purple Carpet.txt b/wiki_backup/Purple Carpet.txt new file mode 100644 index 0000000..234961a --- /dev/null +++ b/wiki_backup/Purple Carpet.txt @@ -0,0 +1,591 @@ +{{for}} +{{Infobox block +| group = White +| 1-1 = White Carpet.png +| invimage = White Carpet +| group2 = Light Gray +| 2-1 = Light Gray Carpet.png +| invimage2 = Light Gray Carpet +| group3 = Gray +| 3-1 = Gray Carpet.png +| invimage3 = Gray Carpet +| group4 = Black +| 4-1 = Black Carpet.png +| invimage4 = Black Carpet +| group5 = Brown +| 5-1 = Brown Carpet.png +| invimage5 = Brown Carpet +| group6 = Red +| 6-1 = Red Carpet.png +| invimage6 = Red Carpet +| group7 = Orange +| 7-1 = Orange Carpet.png +| invimage7 = Orange Carpet +| group8 = Yellow +| 8-1 = Yellow Carpet.png +| invimage8 = Yellow Carpet +| group9 = Lime +| 9-1 = Lime Carpet.png +| invimage9 = Lime Carpet +| group10 = Green +| 10-1 = Green Carpet.png +| invimage10 = Green Carpet +| group11 = Cyan +| 11-1 = Cyan Carpet.png +| invimage11 = Cyan Carpet +| group12 = Light Blue +| 12-1 = Light Blue Carpet.png +| invimage12 = Light Blue Carpet +| group13 = Blue +| 13-1 = Blue Carpet.png +| invimage13 = Blue Carpet +| group14 = Purple +| 14-1 = Purple Carpet.png +| invimage14 = Purple Carpet +| group15 = Magenta +| 15-1 = Magenta Carpet.png +| invimage15 = Magenta Carpet +| group16 = Pink +| 16-1 = Pink Carpet.png +| invimage16 = Pink Carpet +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +|waterloggable = {{jebe|No|Yes}} +| stackable = Yes (64) +| flammable = Yes ({{el|je|short=1}}: 60, {{els|be|ee|short=1}}: 30) +| lavasusceptible = Yes +}} +'''Carpets''' are thin variants of [[wool]] that can be dyed in any of the 16 [[Dye|colors]]. + +== Obtaining == +=== Breaking === +Carpets can be mined using any tool, or without a tool. Unlike wool, carpets are not destroyed quicker when using [[shears]].{{bug|MC-192893||Carpets have no assigned tool}} +{{breaking row|horizontal=1|Carpet|sprite=Carpets}} + +=== Natural generation === +;Igloo +White and light gray carpet can be found in [[igloo]]s. If its basement generates (50% chance), red carpet can also be found. +;Mansion +All carpet colors except orange and light blue{{only|bedrock|short=y}} generate within [[woodland mansion]]s. + +;Village +Yellow, white, and green carpets generate in [[plains]] [[village]]s. + +Lime, white, and green carpets generate in [[desert]] villages. + +Blue and red carpets generate in [[snowy tundra]] villages. + +Orange, white, and red carpets generate in [[savanna]] villages. + +Purple, white, and red carpets generate in [[taiga]] villages. + +;Ancient city +Gray, blue, light blue, and cyan carpets generate in [[ancient cities]]. + +=== Crafting === +{{Crafting + |A3= Matching Wool + |B3= Matching Wool + |Output= Matching Carpet,3 + |type= Decoration block + |head=1 + |showdescription=1 +}} +{{Crafting + |A1= White Carpet + |B1= White Carpet + |C1= White Carpet + |A2= White Carpet + |B2= Matching Colored Dye + |C2= White Carpet + |A3= White Carpet + |B3= White Carpet + |C3= White Carpet + |Output= Matching Dyed Carpet,8 + |type= Building block + |showdescription= 1 + |description= {{only|bedrock}} +}} +{{Crafting + |Any Carpet + |Matching Dye + |Output= Matching Carpet + |type= Building block + |showdescription= 1 +|description={{only|java}}}} +{{Crafting + |Any Dyed Carpet + |Bleach + |Output=White Carpet + |type=Decoration block + |description={{only|bedrock|education}} + |foot=1 +}} +
+ +{{Crafting + |showdescription=1 + |A1= White Carpet + |B1= White Carpet + |C1= White Carpet + |A2= White Carpet + |B2= Lapis Lazuli; Cocoa Beans; Ink Sac + |C2= White Carpet + |A3= White Carpet + |B3= White Carpet + |C3= White Carpet + |Output=Blue Carpet; Brown Carpet; Black Carpet + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +=== Trading === +{{Trade sources|Any color Carpet}} + +== Usage == +Carpet has the same visual thickness as a [[pressure plate]]. It has a hitbox of {{frac|1|16}} of a block and covers the entire surface of the block it is placed on. This thickness prevents [[mob spawning]]. + +Carpet can be placed on any block, including non-solid blocks, except [[air]] and [[item frame]]{{only|java}}. When placed on [[grass]] or [[fern]], they break and the carpet is placed on the block below. When placed on [[vines]], the topmost block of vines breaks and the carpet is placed on the block below, any vines blocks below the first one don't break. It can even be placed over [[water]] blocks, but to do so you must target an adjacent block with a visible hitbox. + +Carpet can be pushed and pulled by [[piston]]s but pops off if pushed onto a hole or pulled downward. It can also break falling sand and gravel. + +Carpet is an opaque block but does not decrease light going through it. Because of this and the fact that it can be placed on any block, a common decorative strategy is to place carpet on a light-emitting block in the floor, illuminating a room and hiding the light source at the same time. + +Carpets can be placed on top of [[fence]]s and [[wall]]s to allow the player to jump on top of them while still preventing animals and mobs from crossing. This is because mobs do not try jump over fences and walls, even with a carpet above. + +{{IN|je}}, if a [[campfire]] is placed beneath a [[beehive]] to pacify [[bee]]s, the campfire can be placed below ground and a carpet placed over the campfire to protect bees from the fire. {{IN|be}}, a carpet over a campfire removes the campfire's pacifying effect on bees. + +If a carpet is placed so that it lays on top of a [[hopper]], the hopper can still collect [[item (entity)|items]] through the carpet. This is because hoppers can collect items from [[Solid block#Height|less than a full block]] above in ''Java Edition'', or less than {{frac|3|4}} of a block above in Bedrock Edition. + +Carpets can also be placed over other carpets. Mobs are unable to walk over two or more layers of carpets, because the mob's AI treats carpets as if they are [[air]] blocks. If a mob stands on a double carpet layer, it stays perfectly still.{{only|je}} Similarly, [[endermen]] are unable to teleport onto double carpet layers. + +Carpets, similar to [[wool]], dampens vibrations from [[sculk sensor]]s. These include placing, breaking, and entities walking/jumping on. However, unlike wool, carpets dampen only horizontal vibration paths. + +=== Decorating llamas === +[[File:All llama swag patterns.png|thumb|right|All llama carpet patterns.]] + +[[Llamas]] can be equipped with [[carpet]]s in their carpet slot ({{SlotSprite|Carpet}}). Each carpet color shows as a different patterned rug on the llama's back. + +==== Enchanting ==== +Carpets cannot be enchanted in survival mode. However, {{in|java}} creative mode, just like any other item, it can be enchanted with any enchantment using an anvil. While most enchantments have no effect, [[Thorns]], [[Protection]], [[Fire Protection]], [[Blast Protection]], [[Curse of Binding]] and [[Curse of Vanishing]] apply their effects to the llama as expected. + +=== Fuel === +Carpet can be used as a fuel in [[furnace]]s, smelting 0.335 items per carpet item.{{only|java}} + +=== Breaking tall grass and vines === +When placed on the top half of blocks like [[tall grass]], [[large fern]], or [[vines]] they break and the carpet drops as an item. + +== Sounds == +=== Generic === +{{Sound table/Block/Wool}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Llama swag.ogg +|subtitle=Llama is decorated +|source=neutral +|description=When a llama is equipped with a carpet +|id=entity.llama.swag +|translationkey=subtitles.entity.llama.swag +|volume=0.5 +|pitch=1.0 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Llama swag.ogg +|source=neutral +|description=When a llama equips a carpet +|id=mob.llama.swag +|volume=0.5 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Carpet +|spritetype=block +|nameid=white_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Orange Carpet +|spritetype=block +|nameid=orange_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Magenta Carpet +|spritetype=block +|nameid=magenta_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Light Blue Carpet +|spritetype=block +|nameid=light_blue_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Yellow Carpet +|spritetype=block +|nameid=yellow_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Lime Carpet +|spritetype=block +|nameid=lime_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Pink Carpet +|spritetype=block +|nameid=pink_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Gray Carpet +|spritetype=block +|nameid=gray_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Light Gray Carpet +|spritetype=block +|nameid=light_gray_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Cyan Carpet +|spritetype=block +|nameid=cyan_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Purple Carpet +|spritetype=block +|nameid=purple_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Blue Carpet +|spritetype=block +|nameid=blue_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Brown Carpet +|spritetype=block +|nameid=brown_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Green Carpet +|spritetype=block +|nameid=green_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Red Carpet +|spritetype=block +|nameid=red_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Black Carpet +|spritetype=block +|nameid=black_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Carpet +|spritetype=block +|nameid=white_carpet +|aliasid=carpet / 0 +|id=171 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.white.name}} +{{ID table2 +|displayname=Orange Carpet +|spritetype=block +|nameid=orange_carpet +|aliasid=carpet / 1 +|id=-597 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.orange.name}} +{{ID table2 +|displayname=Magenta Carpet +|spritetype=block +|nameid=magenta_carpet +|aliasid=carpet / 2 +|id=-598 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.magenta.name}} +{{ID table2 +|displayname=Light Blue Carpet +|spritetype=block +|nameid=light_blue_carpet +|aliasid=carpet / 3 +|id=-599 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.lightBlue.name}} +{{ID table2 +|displayname=Yellow Carpet +|spritetype=block +|nameid=yellow_carpet +|aliasid=carpet / 4 +|id=-600 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.yellow.name}} +{{ID table2 +|displayname=Lime Carpet +|spritetype=block +|nameid=lime_carpet +|aliasid=carpet / 5 +|id=-601 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.lime.name}} +{{ID table2 +|displayname=Pink Carpet +|spritetype=block +|nameid=pink_carpet +|aliasid=carpet / 6 +|id=-602 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.pink.name}} +{{ID table2 +|displayname=Gray Carpet +|spritetype=block +|nameid=gray_carpet +|aliasid=carpet / 7 +|id=-603 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.gray.name}} +{{ID table2 +|displayname=Light Gray Carpet +|spritetype=block +|nameid=light_gray_carpet +|aliasid=carpet / 8 +|id=-604 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.silver.name}} +{{ID table2 +|displayname=Cyan Carpet +|spritetype=block +|nameid=cyan_carpet +|aliasid=carpet / 9 +|id=-605 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.cyan.name}} +{{ID table2 +|displayname=Purple Carpet +|spritetype=block +|nameid=purple_carpet +|aliasid=carpet / 10 +|id=-606 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.purple.name}} +{{ID table2 +|displayname=Blue Carpet +|spritetype=block +|nameid=blue_carpet +|aliasid=carpet / 11 +|id=-607 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.blue.name}} +{{ID table2 +|displayname=Brown Carpet +|spritetype=block +|nameid=brown_carpet +|aliasid=carpet / 12 +|id=-608 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.brown.name}} +{{ID table2 +|displayname=Green Carpet +|spritetype=block +|nameid=green_carpet +|aliasid=carpet / 13 +|id=-609 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.green.name}} +{{ID table2 +|displayname=Red Carpet +|spritetype=block +|nameid=red_carpet +|aliasid=carpet / 14 +|id=-610 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.red.name}} +{{ID table2 +|displayname=Black Carpet +|spritetype=block +|nameid=black_carpet +|aliasid=carpet / 15 +|id=-611 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.black.name +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine||May 21, 2009|link={{WON|110762705/my-list-on-tile-types-so-far}}|[[Notch]] mentions carpets and tapestries as potential block types, which would be made from [[cloth]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.6.1|dev=13w16a|[[File:White Carpet Revision 1.png|32px]] [[File:Light Gray Carpet Revision 1.png|32px]] [[File:Gray Carpet Revision 1.png|32px]] [[File:Black Carpet Revision 1.png|32px]] [[File:Brown Carpet Revision 1.png|32px]] [[File:Red Carpet Revision 1.png|32px]] [[File:Orange Carpet Revision 1.png|32px]] [[File:Yellow Carpet Revision 1.png|32px]] [[File:Lime Carpet Revision 1.png|32px]] [[File:Green Carpet Revision 1.png|32px]] [[File:Cyan Carpet Revision 1.png|32px]] [[File:Light Blue Carpet Revision 1.png|32px]] [[File:Blue Carpet Revision 1.png|32px]] [[File:Purple Carpet Revision 1.png|32px]] [[File:Magenta Carpet Revision 1.png|32px]] [[File:Pink Carpet Revision 1.png|32px]] Added carpets. +|The [[crafting]] recipe of carpets currently returns two carpets from two [[wool]]. +|The hitbox height of carpets is currently 0; a consequence of this was that [[mob]]s can spawn on carpet as long as the [[block]] underneath the carpet supported the mob spawning.}} +|{{HistoryLine|||dev=13w17a|The [[crafting]] recipe of carpets now returns 3 carpets from two wool.}} +|{{HistoryLine|||dev=13w24b|Carpets can now be placed on top of any [[block]], including non-solid blocks.}} +|{{HistoryLine||1.7.2|dev=13w41b|Carpets are now [[flammable]].}} +|{{HistoryLine||1.8|dev=14w29a|Carpets now have a hitbox height of {{frac|1|16}} of a block instead of 0. As a result of this, [[mob]]s can no longer spawn on carpet.}} +|{{HistoryLine||1.9|dev=15w43a|White and light gray carpets now generate on the floors of [[igloo]]s, and red carpets in igloo basements.}} +|{{HistoryLine||1.11|dev=16w33a|Carpets can now be used in [[furnace]]s, lasting for 0.33 [[smelting]] cycles.}} +|{{HistoryLine|||dev=16w35a|Carpets now last for 0.335 smelting cycles.{{bug|MC-106303}}}} +|{{HistoryLine|||dev=16w39a|Carpets now generate naturally within [[woodland mansion]]s. +|Carpets may now be used to saddle [[llama]]s.}} +|{{HistoryLine|||dev=16w44a|White carpets are now called "White Carpet" rather than just "Carpet".}} +|{{HistoryLine||1.12|dev=17w06a|[[File:White Carpet.png|32px]] [[File:Light Gray Carpet.png|32px]] [[File:Gray Carpet.png|32px]] [[File:Black Carpet.png|32px]] [[File:Brown Carpet.png|32px]] [[File:Red Carpet.png|32px]] [[File:Orange Carpet.png|32px]] [[File:Yellow Carpet.png|32px]] [[File:Lime Carpet.png|32px]] [[File:Green Carpet.png|32px]] [[File:Cyan Carpet.png|32px]] [[File:Light Blue Carpet.png|32px]] [[File:Blue Carpet.png|32px]] [[File:Purple Carpet.png|32px]] [[File:Magenta Carpet.png|32px]] [[File:Pink Carpet.png|32px]] The textures of carpets have been changed.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the carpet ID have now been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 171.}} +|{{HistoryLine||1.14|dev=18w43a|Additional [[crafting]] recipes for non-white carpets have been added. These recipes require a [[dye]] surrounded by 8 white carpets. +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}} +{{Crafting Table +|A1= White Carpet +|B1= White Carpet +|C1= White Carpet +|A2= White Carpet +|B2= Matching Colored Dye +|C2= White Carpet +|A3= White Carpet +|B3= White Carpet +|C3= White Carpet +|Output= Matching Dyed Carpet,8 +|type= Building block +|ignoreusage=1}} +{{!}}} +}} +|{{HistoryLine|||dev=18w48a|Carpets now generate in the updated [[plains]] [[village]]s.}} +|{{HistoryLine|||dev=18w49a|Carpets now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}} +|{{HistoryLine|||dev=18w50a|Carpets now generate in the updated [[desert]] and [[taiga]] villages.}} +|{{HistoryLine|||dev=19w11a|Shepherd [[villager]]s now [[trading|sell]] carpets.}} +|{{HistoryLine||1.15|dev=19w37a|[[Curse of Vanishing]] enchantment is now functional llamas when added to carpets in creative mode.}} +|{{HistoryLine||1.16|dev=20w15a|Carpets placed in a [[dispenser]] can now be put on tamed [[llama]]s.}} +|{{HistoryLine||1.19|dev=22w13a|Gray, blue, light blue, and cyan carpets now generate in [[ancient cities]].}} +|{{HistoryLine|||dev=22w15a|Carpets, like [[wool]] blocks, now dampen the vibrations caused by their placing, breaking or dropping as items. +|Carpets now also dampen the vibrations caused by running and jumping over them.}} +|{{HistoryLine||1.20|dev=Pre-release 1|Carpets of any color can now be dyed into any other color. +|The recipe is now shapeless: one piece of dye can only dye one carpet. +|The recipe for dyeing 8 white carpets into 8 colored carpets no longer exists.}} +|{{HistoryLine||1.20.5|dev=24w05a|[[Thorns]], [[Protection]], [[Fire Protection]], [[Blast Protection]], [[Projectile Protection]] and [[Feather Falling]] enchantments are now functional on carpets when worn by [[llama]]s.}} +|{{HistoryLine||1.21|dev=24w18a|[[Curse of Binding]] enchantment is now functional for llamas when added to carpets in creative mode.}} +|{{HistoryLine||1.21.2|dev=pre1|Carpets now show the enchantment glint on [[llamas]] when enchanted.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:White Carpet Revision 1.png|32px]] [[File:Light Gray Carpet Revision 1.png|32px]] [[File:Gray Carpet Revision 1.png|32px]] [[File:Black Carpet Revision 1.png|32px]] [[File:Brown Carpet Revision 1.png|32px]] [[File:Red Carpet Revision 1.png|32px]] [[File:Orange Carpet Revision 1.png|32px]] [[File:Yellow Carpet Revision 1.png|32px]] [[File:Lime Carpet Revision 1.png|32px]] [[File:Green Carpet Revision 1.png|32px]] [[File:Cyan Carpet Revision 1.png|32px]] [[File:Light Blue Carpet Revision 1.png|32px]] [[File:Blue Carpet Revision 1.png|32px]] [[File:Purple Carpet Revision 1.png|32px]] [[File:Magenta Carpet Revision 1.png|32px]] [[File:Pink Carpet Revision 1.png|32px]] Added carpets. +|Carpets are only available in [[Creative]] mode.}} +|{{HistoryLine|||dev=build 4|Red carpets can now be [[crafted]] in Survival.}} +|{{HistoryLine||v0.9.0|dev=build 1|Brown carpets now naturally generate in [[village]]s. +|All carpets can now be obtained in Survival mode.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|White and light gray carpets now generate on the floors of [[igloo]]s, and red carpets in igloo basements.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Carpets now generate naturally within [[woodland mansion]]s. +|Carpets may now be used to saddle [[llama]]s. +|[[File:White Carpet.png|32px]] [[File:Light Gray Carpet.png|32px]] [[File:Gray Carpet.png|32px]] [[File:Black Carpet.png|32px]] [[File:Brown Carpet.png|32px]] [[File:Red Carpet.png|32px]] [[File:Orange Carpet.png|32px]] [[File:Yellow Carpet.png|32px]] [[File:Lime Carpet.png|32px]] [[File:Green Carpet.png|32px]] [[File:Cyan Carpet.png|32px]] [[File:Light Blue Carpet.png|32px]] [[File:Blue Carpet.png|32px]] [[File:Purple Carpet.png|32px]] [[File:Magenta Carpet.png|32px]] [[File:Pink Carpet.png|32px]] The textures of carpets have been changed.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|White carpets can now be [[crafted]] from colored carpets and [[bleach]], when {{el|ee}} features are enabled.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|White carpets can now be [[dye]]d from the [[crafting table]]. +|Various carpets now generate in the new [[village]]s.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Carpets can now be [[trading|bought]] from shepherd [[villager]]s.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|The different [[block states]] for the carpet ID have now been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:White Carpet Revision 1.png|32px]] [[File:Light Gray Carpet Revision 1.png|32px]] [[File:Gray Carpet Revision 1.png|32px]] [[File:Black Carpet Revision 1.png|32px]] [[File:Brown Carpet Revision 1.png|32px]] [[File:Red Carpet Revision 1.png|32px]] [[File:Orange Carpet Revision 1.png|32px]] [[File:Yellow Carpet Revision 1.png|32px]] [[File:Lime Carpet Revision 1.png|32px]] [[File:Green Carpet Revision 1.png|32px]] [[File:Cyan Carpet Revision 1.png|32px]] [[File:Light Blue Carpet Revision 1.png|32px]] [[File:Blue Carpet Revision 1.png|32px]] [[File:Purple Carpet Revision 1.png|32px]] [[File:Magenta Carpet Revision 1.png|32px]] [[File:Pink Carpet Revision 1.png|32px]] Added carpets.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|White and light gray carpets now generate on the floors of [[igloo]]s, and red carpets in igloo basements.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Carpet.png|32px]] [[File:Light Gray Carpet.png|32px]] [[File:Gray Carpet.png|32px]] [[File:Black Carpet.png|32px]] [[File:Brown Carpet.png|32px]] [[File:Red Carpet.png|32px]] [[File:Orange Carpet.png|32px]] [[File:Yellow Carpet.png|32px]] [[File:Lime Carpet.png|32px]] [[File:Green Carpet.png|32px]] [[File:Cyan Carpet.png|32px]] [[File:Light Blue Carpet.png|32px]] [[File:Blue Carpet.png|32px]] [[File:Purple Carpet.png|32px]] [[File:Magenta Carpet.png|32px]] [[File:Pink Carpet.png|32px]] The textures of carpets have been changed. +|Rearranged the order of colors of carpets in the [[Creative inventory]].|Carpets can now be used as fuel for [[furnace]]s.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Carpets now generate naturally within [[woodland mansion]]s. +|Carpets may now be used to saddle [[llama]]s.}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Brown carpets now generate as part of tables in [[village]]s instead of [[wooden pressure plate]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|The [[crafting]] recipe for carpet has been changed. The recipe now requires a [[dye]] surrounded by white carpet.}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:White Carpet Revision 1.png|32px]] [[File:Light Gray Carpet Revision 1.png|32px]] [[File:Gray Carpet Revision 1.png|32px]] [[File:Black Carpet Revision 1.png|32px]] [[File:Brown Carpet Revision 1.png|32px]] [[File:Red Carpet Revision 1.png|32px]] [[File:Orange Carpet Revision 1.png|32px]] [[File:Yellow Carpet Revision 1.png|32px]] [[File:Lime Carpet Revision 1.png|32px]] [[File:Green Carpet Revision 1.png|32px]] [[File:Cyan Carpet Revision 1.png|32px]] [[File:Light Blue Carpet Revision 1.png|32px]] [[File:Blue Carpet Revision 1.png|32px]] [[File:Purple Carpet Revision 1.png|32px]] [[File:Magenta Carpet Revision 1.png|32px]] [[File:Pink Carpet Revision 1.png|32px]] Added carpets.}} +|{{HistoryLine||1.9.19|Carpets now generate naturally within [[woodland mansion]]s. +|Carpets may now be used to saddle [[llama]]s.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +*If the player sprints across a carpet, the particle effects are those of the blocks that are directly below it. +*Carpets do not prevent the formation of [[ice]]. +*Carpets can safely be placed on top of [[farmland]], although it does not protect the farmland from jumping entities. +*Double-layered carpet stops mobs from path finding. + +== Gallery == +=== Screenshots === + +File:Carpeted-floor-without-torch.png|Carpeted floor. There are some [[jack o'lantern]]s below them, so this area is well lit without torches. +File:13w25a banner.png|Red carpet seen in the 13w25a banner. +File:Igloo carpets.png|Carpets found in igloo structure. Each igloo contains 9 white carpets and 3 light gray carpets. +File:Creeper carpet.png|Green and black carpets that look like a [[creeper]]. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] + +[[de:Teppich]] +[[es:Alfombra]] +[[fr:Tapis]] +[[it:Tappeto]] +[[ja:カーペット]] +[[ko:양탄자]] +[[nl:Tapijt]] +[[pl:Dywan]] +[[pt:Tapete]] +[[ru:Ковёр]] +[[th:พรม]] +[[uk:Килим]] +[[zh:地毯]] diff --git a/wiki_backup/Stripped Mangrove Log.txt b/wiki_backup/Stripped Mangrove Log.txt new file mode 100644 index 0000000..346e225 --- /dev/null +++ b/wiki_backup/Stripped Mangrove Log.txt @@ -0,0 +1,342 @@ +{{About|the stripped variant|the normal variant|Log|the block that has the "bark" texture on all six sides|Stripped Wood}} +{{Infobox block +| title = Stripped Log/Stem +| group = Oak +| 1-1 = Stripped Oak Log.png +| invimage = Stripped Oak Log +| group2 = Spruce +| 2-1 = Stripped Spruce Log.png +| 2-1caption = {{JE}} +| 2-2 = Stripped Spruce Log BE.png +| 2-2caption = {{BE}} +| invimage2 = Stripped Spruce Log +| group3 = Birch +| 3-1 = Stripped Birch Log.png +| invimage3 = Stripped Birch Log +| group4 = Jungle +| 4-1 = Stripped Jungle Log.png +| invimage4 = Stripped Jungle Log +| group5 = Acacia +| 5-1 = Stripped Acacia Log.png +| invimage5 = Stripped Acacia Log +| group6 = Dark Oak +| 6-1 = Stripped Dark Oak Log.png +| invimage6 = Stripped Dark Oak Log +| group7 = Mangrove +| 7-1 = Stripped Mangrove Log.png +| invimage7 = Stripped Mangrove Log +| group8 = Cherry +| 8-1 = Stripped Cherry Log.png +| invimage8 = Stripped Cherry Log +| group9 = Pale Oak +| 9-1 = Stripped Pale Oak Log.png +| invimage9 = Stripped Pale Oak Log +| group10 = Crimson +| 10-1 = Stripped Crimson Stem.png +| invimage10 = Stripped Crimson Stem +| group11 = Warped +| 11-1 = Stripped Warped Stem.png +| invimage11 = Stripped Warped Stem +| transparent = No +| light = No +| tool = Axe +| renewable = Yes +| stackable = Yes (64) (same species only) +| flammable = '''Logs''': Yes (5)
'''Stems''': No +| lavasusceptible = '''Logs''': Yes
'''Stems''': No +}} +A '''stripped log''' or '''stripped stem''' is a variant of the [[log]] and stem, obtained by {{control|using}} an [[axe]] on a log or a stem respectively. Once stripped, it cannot be reversed. + +== Obtaining == +=== Breaking === +Stripped logs and stems can be broken by hand, but using an [[axe]] speeds up the process. Stripped logs and stems drop themselves when broken with any tool. +{{breaking row|horizontal=1|Stripped Log, Stripped Stem|sprite=Stripped Logs, Stripped Stems|Axe|link=none}} + +=== Natural generation === +==== Structures ==== +; {{BlockSprite|Stripped Oak Log|text=Oak}} +* Stripped oak logs can generate in [[plains]] [[villages]]. + +; {{BlockSprite|Stripped Spruce Log|text=Spruce}} +* Stripped spruce logs can generate in [[snowy plains]] [[villages]]. + +; {{BlockSprite|Stripped Acacia Log|text=Acacia}} +* Stripped acacia logs can generate as part of houses in [[savanna]] [[villages]]. + +; Mixed +* Stripped oak, spruce, jungle and dark oak logs can generate as masts in [[shipwrecks]].{{only|bedrock}} + +=== Post-generation === +{{Control|Using}} an [[axe]] on a [[log]] or stem turns it into a stripped log or a stripped stem, which act the same as regular logs. + +== Usage == +=== Crafting ingredient === +{{crafting usage|Any Stripped Log, Any Stripped Stem, Any Stripped Log or Stem, Matching Stripped Stem, Matching Stripped Log}} + +=== Smelting ingredient === +{{Smelting +|showname=1 +|{Any Stripped Log} +|Charcoal +|0,15 +}} + +=== Fuel === +Stripped logs (but not stripped stems) can be used as [[fuel]] in [[furnace]]s, smelting 1.5 items per block. + +=== Cocoa beans === +[[Cocoa beans]] can be placed on the side of stripped jungle logs to grow a new cocoa pod. + +=== Note blocks === +Stripped logs and stems can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Other logs === +{{Sound table/Block/Wood}} + +=== Cherry log === +{{Sound table/Block/Cherry wood}} + +=== Stems === +{{Sound table/Block/Stem}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Stripped Oak Log +|spritetype=block +|nameid=stripped_oak_log +|blocktags=logs, logs_that_burn, oak_logs, mineable/axe, stripped_logs +|itemtags=logs, logs_that_burn, oak_logs, stripped_logs}} +{{ID table +|displayname=Stripped Spruce Log +|spritetype=block +|nameid=stripped_spruce_log +|blocktags=logs, logs_that_burn, spruce_logs, mineable/axe, stripped_logs +|itemtags=logs, logs_that_burn, spruce_logs, stripped_logs}} +{{ID table +|displayname=Stripped Birch Log +|spritetype=block +|nameid=stripped_birch_log +|blocktags=birch_logs, logs, logs_that_burn, mineable/axe, stripped_logs +|itemtags=birch_logs, logs, logs_that_burn, stripped_logs}} +{{ID table +|displayname=Stripped Jungle Log +|spritetype=block +|nameid=stripped_jungle_log +|blocktags=jungle_logs, logs, logs_that_burn, mineable/axe, stripped_logs +|itemtags=jungle_logs, logs, logs_that_burn, stripped_logs}} +{{ID table +|displayname=Stripped Acacia Log +|spritetype=block +|nameid=stripped_acacia_log +|blocktags=acacia_logs, logs, logs_that_burn, mineable/axe, stripped_logs +|itemtags=acacia_logs, logs, logs_that_burn, stripped_logs}} +{{ID table +|displayname=Stripped Dark Oak Log +|spritetype=block +|nameid=stripped_dark_oak_log +|blocktags=dark_oak_logs, logs, logs_that_burn, mineable/axe, stripped_logs +|itemtags=dark_oak_logs, logs, logs_that_burn, stripped_logs}} +{{ID table +|displayname=Stripped Mangrove Log +|spritetype=block +|nameid=stripped_mangrove_log +|blocktags=mangrove_logs, logs, logs_that_burn, mineable/axe, stripped_logs +|itemtags=mangrove_logs, logs, logs_that_burn, stripped_logs}} +{{ID table +|displayname=Stripped Cherry Log +|spritetype=block +|nameid=stripped_cherry_log +|blocktags=cherry_logs, logs, logs_that_burn, mineable/axe, stripped_logs +|itemtags=cherry_logs, logs, logs_that_burn, stripped_logs}} +{{ID table +|displayname=Stripped Pale Oak Log +|spritetype=block +|nameid=stripped_pale_oak_log +|blocktags=pale_oak_logs, logs, logs_that_burn, mineable/axe, stripped_logs +|itemtags=pale_oak_logs, logs, logs_that_burn, stripped_logs}} +{{ID table +|displayname=Stripped Crimson Stem +|spritetype=block +|nameid=stripped_crimson_stem +|blocktags=crimson_stems, logs, non_flammable_wood, mineable/axe, stripped_logs +|itemtags=crimson_stems, logs, non_flammable_wood, stripped_logs}} +{{ID table +|displayname=Stripped Warped Stem +|spritetype=block +|nameid=stripped_warped_stem +|blocktags=warped_stems, logs, non_flammable_wood, mineable/axe, stripped_logs +|itemtags=warped_stems, logs, non_flammable_wood, stripped_logs +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showitemtags=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Stripped Oak Log +|spritetype=block +|nameid=stripped_oak_log +|id=-10 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Stripped Spruce Log +|spritetype=block +|nameid=stripped_spruce_log +|id=-5 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Stripped Birch Log +|spritetype=block +|nameid=stripped_birch_log +|id=-6 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Stripped Jungle Log +|spritetype=block +|nameid=stripped_jungle_log +|id=-7 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Stripped Acacia Log +|spritetype=block +|nameid=stripped_acacia_log +|id=-8 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Stripped Dark Oak Log +|spritetype=block +|nameid=stripped_dark_oak_log +|id=-9 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Stripped Mangrove Log +|spritetype=block +|nameid=stripped_mangrove_log +|id=-485 +|itemtags=minecraft:mangrove_logs, minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Stripped Cherry Log +|spritetype=block +|nameid=stripped_cherry_log +|id=-535 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Stripped Pale Oak Log +|spritetype=block +|nameid=stripped_pale_oak_log +|id=-994 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Stripped Crimson Stem +|spritetype=block +|nameid=stripped_crimson_stem +|id=-240 +|itemtags=minecraft:crimson_stems, minecraft:logs}} +{{ID table2 +|displayname=Stripped Warped Stem +|spritetype=block +|nameid=stripped_warped_stem +|id=-241 +|itemtags=minecraft:warped_stems, minecraft:logs +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Log/BS}} + +== History == +''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]'' + +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=18w07a|[[File:Stripped Oak Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Spruce Log Axis Y JE1.png|32px]] [[File:Stripped Birch Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Jungle Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Acacia Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Dark Oak Log Axis Y JE1.png|32px]] Added stripped logs.}} +|{{HistoryLine|||dev=pre1|[[File:Stripped Jungle Log Axis Y JE2 BE2.png|32px]] The side texture for stripped jungle logs has been changed.}} +|{{HistoryLine||1.14|dev=18w47b|[[File:Stripped Oak Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Spruce Log Axis Y JE2.png|32px]] [[File:Stripped Birch Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Jungle Log Axis Y JE3.png|32px]] [[File:Stripped Acacia Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Dark Oak Log Axis Y JE2.png|32px]] The top textures of stripped logs has been changed.}} +|{{HistoryLine|||dev=18w48a|Stripped oak logs and wood now generate in the updated [[plains]] villages.}} +|{{HistoryLine|||dev=18w49a|Stripped spruce logs and wood now generate in the new [[snowy tundra]] villages. +|Stripped acacia logs now generate in the updated [[savanna]] villages.}} +|{{HistoryLine|||dev=18w50a|[[File:Stripped Jungle Log Axis Y JE4 BE3.png|32px]] The top textures of stripped jungle logs have been changed, once again.}} +|{{HistoryLine|||dev=19w02a|Stripped logs can now be used to craft [[campfire]]s.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Stripped Crimson Stem Axis Y JE1.png|32px]] [[File:Stripped Warped Stem Axis Y JE1.png|32px]] Added stripped crimson and warped stems.}} +|{{HistoryLine|||dev=20w09a|[[File:Stripped Crimson Stem Axis Y JE2 BE1.png|32px]] [[File:Stripped Warped Stem Axis Y JE2 BE1.png|32px]] The top textures of stripped crimson and warped stems have been changed. +|Duplicate and unused textures for stripped warped stems have been removed.}} +|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Stripped Dark Oak Log (UD) JE3.png|32px]] The side textures of stripped dark oak log has been changed, to match the color of its top texture.}} +|{{HistoryLine|||dev=Pre-release 7|[[File:Stripped Dark Oak Log (UD) JE4 BE4.png|32px]] Textures of stripped dark oak log has been changed again.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Stripped Mangrove Log (UD) JE1 BE1.png|32px]] Added stripped mangrove logs.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], stripped mangrove logs are now obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|Stripped logs are now used to craft [[hanging sign]]s.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Stripped Cherry Log JE1 BE1.png|32px]] Added stripped cherry logs behind the "[[Java Edition 1.20|Update 1.20]]" experimental [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Stripped cherry logs are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Stripped Pale Oak Log JE1 BE2.png|32px]] Added stripped pale oak logs.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|[[File:Stripped Oak Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Spruce Log Axis Y BE1.png|32px]] [[File:Stripped Birch Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Jungle Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Acacia Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Dark Oak Log Axis Y BE1.png|32px]] Added stripped wood as part of [[Experimental Gameplay]].}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Stripped wood has now been fully implemented. +|As an exclusive feature, oak, spruce and dark oak stripped wood now generate as part of [[shipwreck]]s.}} +|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Stripped Jungle Log Axis Y JE2 BE2.png|32px]] The side textures for stripped jungle wood has been changed.}} +|{{HistoryLine|||dev=release|[[File:Stripped Spruce Log Axis Y BE2.png|32px]] [[File:Stripped Dark Oak Log Axis Y BE2.png|32px]] The top textures of stripped spruce and stripped dark oak wood have been changed.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Stripped Oak Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Spruce Log Axis Y BE3.png|32px]] [[File:Stripped Birch Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Jungle Log Axis Y JE4 BE3.png|32px]] [[File:Stripped Acacia Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Dark Oak Log Axis Y BE3.png|32px]] The top textures of stripped wood have been changed. +|"Stripped Wood" has been renamed to "Stripped Log". +|Stripped logs are now used to craft [[wood]], [[campfire]]s, and [[smoker]]s. +|Stripped spruce, oak, and acacia logs now generate in new [[village]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Stripped Crimson Stem Axis Y JE2 BE1.png|32px]] [[File:Stripped Warped Stem Axis Y JE2 BE1.png|32px]] Added stripped crimson and warped stems.}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.22|[[File:Stripped Dark Oak Log (UD) JE4 BE4.png|32px]] Changed the side texture of stripped dark oak logs.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Stripped Mangrove Log (UD) JE1 BE1.png|32px]] Added stripped mangrove logs.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|Stripped logs are now used to craft [[hanging sign]]s.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Stripped Cherry Log JE1 BE1.png|32px]] Added stripped cherry logs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Stripped cherry logs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of both stripped crimson and warped stems from 0.3 to 2.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Stripped Pale Oak Log BE1.png|32px]] Added stripped pale oak logs.}} +|{{HistoryLine|||dev=Preview 1.21.50.24|[[File:Stripped Pale Oak Log JE1 BE2.png|32px]] Changed the texture of stripped pale oak logs to match {{JE}}.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Stripped Oak Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Spruce Log Axis Y JE1.png|32px]] [[File:Stripped Birch Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Jungle Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Acacia Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Dark Oak Log Axis Y JE1.png|32px]] Added stripped logs.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Stripped Oak Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Spruce Log Axis Y JE2.png|32px]] [[File:Stripped Birch Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Jungle Log Axis Y JE4 BE3.png|32px]] [[File:Stripped Acacia Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Dark Oak Log Axis Y JE2.png|32px]] The top textures of stripped logs have been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Stripped logs can now be used to craft [[campfire]]s.}} +}} + +== Issues == +{{Issue list|stripped log|stripped stem}} + +== Gallery == +=== Screenshots === + +Rotated Stripped Logs.png|All the facings and types of stripped wood logs with the stripped [[bark]] blocks. From left to right: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, crimson, and warped. +All 18 wood variants.png|All variants of logs, bark, and stripped logs, excluding alternate rotations. + + +=== Development images === + +ArgoMajor Stripped Logs 1.jpg|First image of stripped logs in ''Bedrock Edition''. +ArgoMajor Stripped Logs 2.jpg|Second image of stripped logs in ''Bedrock Edition''. +Chiwi Logs 1.jpg|Stripped log texture development. +Chiwi Logs 2.jpg|Stripped log texture development. +Chiwi Logs 3.jpg|Stripped log texture development. +Chiwi Logs 4.jpg|Stripped log texture development. +Chiwi Logs 5.jpg|Stripped log texture development. +Chiwi Logs 6.jpg|Stripped log texture development. + + +== Navigation == +{{Navbox wood}} +{{Navbox blocks|building}} + +[[Category:Plants]] +[[Category:Generated structure blocks]] +[[Category:Createable blocks]] +[[Category:Flammable blocks]] + +[[es:Tronco sin corteza]] +[[fr:Bûche écorcée]] +[[pt:Tronco descascado]] diff --git a/wiki_backup/Waxed Copper Trapdoor.txt b/wiki_backup/Waxed Copper Trapdoor.txt new file mode 100644 index 0000000..721f2cd --- /dev/null +++ b/wiki_backup/Waxed Copper Trapdoor.txt @@ -0,0 +1,415 @@ +{{Infobox block +| group1 = Unoxidized +| 1-1 = Copper Trapdoor.png +| invimage = Copper Trapdoor +| group2 = Exposed +| 2-1 = Exposed Copper Trapdoor.png +| invimage2 = Exposed Copper Trapdoor +| group3 = Weathered +| 3-1 = Weathered Copper Trapdoor.png +| invimage3 = Weathered Copper Trapdoor +| group4 = Oxidized +| 4-1 = Oxidized Copper Trapdoor.png +| invimage4 = Oxidized Copper Trapdoor +| invimage5 = Waxed Copper Trapdoor +| invimage6 = Waxed Exposed Copper Trapdoor +| invimage7 = Waxed Weathered Copper Trapdoor +| invimage8 = Waxed Oxidized Copper Trapdoor +| transparent = Yes +| light = No +| tool = stone pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} + +A '''copper trapdoor''' is a type of [[trapdoor]] made from copper that can be opened and closed by the player without [[redstone]]. + +== Obtaining == +=== Breaking === +Copper trapdoors can be mined only with a [[stone pickaxe]] or better. If a copper trapdoor is mined without the use of a valid [[pickaxe]], it drops nothing. +{{Breaking row +|Copper Trapdoor|sprite=all-copper-trapdoors +|Pickaxe +|Stone +|horizontal=1 +}} + +=== Natural generation === +Oxidized and waxed oxidized copper trapdoors generate naturally in [[trial chambers]]. + +=== Crafting === +{{Crafting +|head=1 +|A2= Copper Ingot +|A3= Copper Ingot +|B2= Copper Ingot +|B3= Copper Ingot +|C2= Copper Ingot +|C3= Copper Ingot +|Output=Copper Trapdoor, 2}} +{{Crafting +|Matching Unwaxed Copper Trapdoor +|Honeycomb +|Output=Matching Waxed Copper Trapdoor +|foot=1 +}} + +== Usage == +{{main|Trapdoor#Usage|Tutorials/Trapdoor uses}} +Copper trapdoors can be opened and closed by players or a [[redstone signal|redstone pulse]]. Copper trapdoors are also affected by the wind burst of thrown [[wind charge]]s, causing them to open if closed, or vice versa. + +=== Barrier === +A copper trapdoor can be opened or closed by pressing the {{control|use|text=Use Item/Place Block}} [[control]]. + +=== Redstone component === +Copper trapdoors can be controlled with redstone power. When activated, the copper trapdoor immediately opens. When deactivated, it immediately closes. + +An activated copper trapdoor can still be closed by a player, and does not re-open until it receives a new activation signal (if a trapdoor has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone). + +=== Oxidation === +{{main|Oxidation}} +Non-waxed copper trapdoors have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s can remove the oxidation on copper trapdoors. However, [[axe]]s cannot be used in the same way they can with other copper blocks (because right clicking on non-waxed copper trapdoors while holding an axe will only toggle the trapdoor). Instead, copper trapdoors must be right-clicked with an axe while crouching to deoxidize them. They can be waxed with [[honeycomb]] to prevent oxidation from progressing. + +As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. + +== Sounds == +=== Generic === +{{Sound table/Block/Copper}} + +=== Unique === +==== Waxing ==== +{{:Block of Copper/Sounds|a copper trapdoor}} + +==== Opening ==== +{{JE}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Copper Trapdoor toggle1.ogg +|sound2=Copper Trapdoor toggle2.ogg +|sound3=Copper Trapdoor toggle3.ogg +|sound4=Copper Trapdoor toggle4.ogg +|subtitle=Trapdoor opens +|source=block +|description=When a copper trapdoor opens +|id=block.copper_trapdoor.open +|translationkey=subtitles.block.copper_trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Trapdoor closes +|source=block +|description=When a copper trapdoor closes +|id=block.copper_trapdoor.close +|translationkey=subtitles.block.copper_trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Copper Trapdoor toggle1.ogg +|sound2=Copper Trapdoor toggle2.ogg +|sound3=Copper Trapdoor toggle3.ogg +|sound4=Copper Trapdoor toggle4.ogg +|source=block +|description=When a copper trapdoor opens +|id=open_trapdoor.copper +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|source=block +|description=When a copper trapdoor closes +|id=open_trapdoor.copper +|volume=1.0 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Copper Trapdoor +|spritetype=block +|nameid=copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Exposed Copper Trapdoor +|spritetype=block +|nameid=exposed_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Weathered Copper Trapdoor +|spritetype=block +|nameid=weathered_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oxidized Copper Trapdoor +|spritetype=block +|nameid=oxidized_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Copper Trapdoor +|spritetype=block +|nameid=waxed_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Exposed Copper Trapdoor +|spritetype=block +|nameid=waxed_exposed_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Weathered Copper Trapdoor +|spritetype=block +|nameid=waxed_weathered_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Oxidized Copper Trapdoor +|spritetype=block +|nameid=waxed_oxidized_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|showblocktags=y +|generatetranslationkeys=y +|displayname=Copper Trapdoor +|spritetype=block +|nameid=copper_trapdoor +|id=-792 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Exposed Copper Trapdoor +|spritetype=block +|nameid=exposed_copper_trapdoor +|id=-793 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Weathered Copper Trapdoor +|spritetype=block +|nameid=weathered_copper_trapdoor +|id=-794 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oxidized Copper Trapdoor +|spritetype=block +|nameid=oxidized_copper_trapdoor +|id=-795 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Copper Trapdoor +|spritetype=block +|nameid=waxed_copper_trapdoor +|id=-796 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Exposed Copper Trapdoor +|spritetype=block +|nameid=waxed_exposed_copper_trapdoor +|id=-797 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Weathered Copper Trapdoor +|spritetype=block +|nameid=waxed_weathered_copper_trapdoor +|id=-798 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Oxidized Copper Trapdoor +|spritetype=block +|nameid=waxed_oxidized_copper_trapdoor +|id=-799 +|blocktags=trapdoors +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Trapdoor/BS}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements == +{{load advancements|Wax on;Wax off}} + +== History == +{{HistoryTable +|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|Copper trapdoors are shown at [[Minecraft Live 2023]].}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Copper Trapdoor JE1 BE1.png|32px]] [[File:Exposed Copper Trapdoor JE1 BE1.png|32px]] [[File:Weathered Copper Trapdoor JE1 BE1.png|32px]] [[File:Oxidized Copper Trapdoor JE1 BE1.png|32px]] Added copper trapdoors behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].|The crafting recipe was originally six matching copper blocks. +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|A3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|C2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|C3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Output=Matching Unwaxed Copper Trapdoor, 2; Matching Waxed Copper Trapdoor, 2 +|ignoreusage=1}} +{{!}}} +}} +|{{HistoryLine|||dev=23w44a|[[File:Copper Trapdoor JE2 BE2.png|32px]] [[File:Exposed Copper Trapdoor JE2 BE2.png|32px]] [[File:Weathered Copper Trapdoor JE2 BE2.png|32px]] [[File:Oxidized Copper Trapdoor JE2 BE2.png|32px]] Updated block textures.}} +|{{HistoryLine|||dev=23w45a|Copper trapdoors now generate naturally within [[trial chambers]].}} +|{{HistoryLine||1.21|dev=24w18a|Copper trapdoors are now available without using the "Update 1.21" experimental data pack.| +The crafting recipe for copper trapdoors has been changed: +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A2 = Copper Ingot +|A3 = Copper Ingot +|B2 = Copper Ingot +|B3 = Copper Ingot +|C2 = Copper Ingot +|C3 = Copper Ingot +|Output = Copper Trapdoor, 2 +|ignoreusage=1}} +{{!}}} +|Crafting recipes for all other variants of copper trapdoors have been removed.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Copper Trapdoor JE1 BE1.png|32px]] [[File:Exposed Copper Trapdoor JE1 BE1.png|32px]] [[File:Weathered Copper Trapdoor JE1 BE1.png|32px]] [[File:Oxidized Copper Trapdoor JE1 BE1.png|32px]] Added copper trapdoors behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle. +|The crafting recipe was originally six matching copper blocks. +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|A3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|C2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|C3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Output=Matching Unwaxed Copper Trapdoor, 2; Matching Waxed Copper Trapdoor, 2 +|ignoreusage=1}} +{{!}}} +}} +|{{HistoryLine|||dev=Preview 1.20.50.23|[[File:Copper Trapdoor JE2 BE2.png|32px]] [[File:Exposed Copper Trapdoor JE2 BE2.png|32px]] [[File:Weathered Copper Trapdoor JE2 BE2.png|32px]] [[File:Oxidized Copper Trapdoor JE2 BE2.png|32px]] Updated block textures.|Added crafting table recipes for all oxidization levels of waxed copper trapdoors.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Copper trapdoors now generate naturally within [[trial chambers]].}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Copper trapdoors are now available without using the "Update 1.21" experimental toggle.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.24|The crafting recipe for copper trapdoors has been changed: +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A2 = Copper Ingot +|A3 = Copper Ingot +|B2 = Copper Ingot +|B3 = Copper Ingot +|C2 = Copper Ingot +|C3 = Copper Ingot +|Output = Copper Trapdoor, 2 +|ignoreusage=1}} +{{!}}} +|Crafting recipes for all other variants of copper trapdoors have been removed.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|Copper trapdoors now require a [[stone pickaxe]] or better for drops and quick mining.}} +}} + +== Gallery == +=== Screenshots === + +All Oxidizing Blocks.png|All blocks that can oxidize, including copper trapdoors. + + +=== In other media === + +Tuff And Copper Blocks Artwork.jpg|Artwork featuring copper trapdoors. + + +== Issues == +{{Issue list}} + +== Navigation == +{{Navbox copper}} +{{Navbox blocks|utility}} + +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Climbable blocks]] +[[Category:Utility blocks]] + +[[de:Kupferfalltür]] +[[es:Trampilla de cobre]] +[[fr:Trappe en cuivre]] +[[ja:銅のトラップドア]] +[[pt:Alçapão de cobre]] +[[ru:Медный люк]] +[[uk:Мідний люк]] diff --git a/wiki_backup/Waxed Cut Copper Slab.txt b/wiki_backup/Waxed Cut Copper Slab.txt new file mode 100644 index 0000000..557b68c --- /dev/null +++ b/wiki_backup/Waxed Cut Copper Slab.txt @@ -0,0 +1,331 @@ +{{Infobox block +| group1 = Unoxidized +| 1-1 = Cut Copper Slab.png +| invimage = Cut Copper Slab +| group2 = Exposed +| 2-1 = Exposed Cut Copper Slab.png +| invimage2 = Exposed Cut Copper Slab +| group3 = Weathered +| 3-1 = Weathered Cut Copper Slab.png +| invimage3 = Weathered Cut Copper Slab +| group4 = Oxidized +| 4-1 = Oxidized Cut Copper Slab.png +| invimage4 = Oxidized Cut Copper Slab +| invimage5 = Waxed Cut Copper Slab +| invimage6 = Waxed Exposed Cut Copper Slab +| invimage7 = Waxed Weathered Cut Copper Slab +| invimage8 = Waxed Oxidized Cut Copper Slab +| stackable = Yes +| maxStack = 64 +| tool = Stone Pickaxe +| renewable = Yes +| light = No +| transparent = '''Double slab''': No
+'''Single slab''': Partial (blocks light){{only|java|short=1}}
Partial (diffuses sky light){{only|bedrock|short=1}} +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''cut copper slab''' is a [[cut copper]] variant of a [[slab]]. Unlike other types of slabs, cut copper slabs can oxidize over time. + +== Obtaining == +=== Breaking === +Cut copper slabs can be broken with [[stone pickaxe]]s or higher. If mined without a [[pickaxe]], they drop nothing. + +{{breaking row +|Cut Copper Slab +|sprite=all-cut-copper-slabs +|Pickaxe +|Stone +|item=1 +|link=none +|horizontal=1 +}} + +=== Crafting === +{{Crafting +|head=1 +|A3= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|B3= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|C3= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|Output= Matching Unwaxed Cut Copper Slab,6; Matching Waxed Cut Copper Slab,6 +|type= Building block +}} +{{Crafting +|Matching Unwaxed Cut Copper Slab +|Honeycomb +|Output= Matching Waxed Cut Copper Slab +|type=Building block +|foot=1 +}} + +=== Stonecutting === +{{Stonecutting +|head=1 +|showname=0 +|Matching Block of Copper; Matching Waxed Block of Copper +|Matching Cut Copper Slab, 8; Matching Waxed Cut Copper Slab, 8 +}} +{{Stonecutting +|Matching Cut Copper; Matching Waxed Cut Copper +|Matching Cut Copper Slab, 2; Matching Waxed Cut Copper Slab, 2 +|foot=1 +}} + +== Usage == +{{for|information about the placement mechanics of all slabs|Slab#Usage}} + +=== Crafting ingredient === +{{crafting usage|Matching Cut Copper Slab}} + +=== Oxidation === +{{main|Oxidation}} +Non-waxed cut copper slabs have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation on cut copper slabs. They can be waxed with a [[honeycomb]] to prevent it from oxidizing. + +As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. + +== Sounds == +{{IN|Bedrock}}, when a cut copper slab is combined into a double slab, the block's use sound is played.{{Bug|MCPE-79659}} + +{{Sound table/Block/Copper}} +{{SoundTable +|title=''Bedrock Edition'' combine sounds +|type=bedrock +| {{SoundLine +|source=block +|description=When a cut copper slab is combined into a double slab +|sound=Copper step1.ogg +|sound2=Copper step2.ogg +|sound3=Copper step3.ogg +|sound4=Copper step4.ogg +|sound5=Copper step5.ogg +|sound6=Copper step6.ogg +|id=use.copper +|volume=1.0 +| pitch = 0.8 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Cut Copper Slab +|spritetype=block +|nameid=cut_copper_slab +|blocktags=slabs, mineable/pickaxe, needs_stone_tool +|itemtags=slabs}} +{{ID table +|displayname=Exposed Cut Copper Slab +|spritetype=block +|nameid=exposed_cut_copper_slab +|blocktags=slabs, mineable/pickaxe, needs_stone_tool +|itemtags=slabs}} +{{ID table +|displayname=Weathered Cut Copper Slab +|spritetype=block +|nameid=weathered_cut_copper_slab +|blocktags=slabs, mineable/pickaxe, needs_stone_tool +|itemtags=slabs}} +{{ID table +|displayname=Oxidized Cut Copper Slab +|spritetype=block +|nameid=oxidized_cut_copper_slab +|blocktags=slabs, mineable/pickaxe, needs_stone_tool +|itemtags=slabs}} +{{ID table +|displayname=Waxed Cut Copper Slab +|spritetype=block +|nameid=waxed_cut_copper_slab +|blocktags=slabs, mineable/pickaxe, needs_stone_tool +|itemtags=slabs}} +{{ID table +|displayname=Waxed Exposed Cut Copper Slab +|spritetype=block +|nameid=waxed_exposed_cut_copper_slab +|blocktags=slabs, mineable/pickaxe, needs_stone_tool +|itemtags=slabs}} +{{ID table +|displayname=Waxed Weathered Cut Copper Slab +|spritetype=block +|nameid=waxed_weathered_cut_copper_slab +|blocktags=slabs, mineable/pickaxe, needs_stone_tool +|itemtags=slabs}} +{{ID table +|displayname=Waxed Oxidized Cut Copper Slab +|spritetype=block +|nameid=waxed_oxidized_cut_copper_slab +|blocktags=slabs, mineable/pickaxe, needs_stone_tool +|itemtags=slabs +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Double Cut Copper Slab +|spritename=cut-copper +|spritetype=block +|nameid=double_cut_copper_slab +|id=623 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Cut Copper Slab +|spritetype=block +|nameid=cut_copper_slab +|id=616}} +{{ID table2 +|displayname=Exposed Double Cut Copper Slab +|spritename=exposed-cut-copper +|spritetype=block +|nameid=exposed_double_cut_copper_slab +|id=624 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Exposed Cut Copper Slab +|spritetype=block +|nameid=exposed_cut_copper_slab +|id=617}} +{{ID table2 +|displayname=Weathered Double Cut Copper Slab +|spritename=weathered-cut-copper +|spritetype=block +|nameid=weathered_double_cut_copper_slab +|id=625 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Weathered Cut Copper Slab +|spritetype=block +|nameid=weathered_cut_copper_slab +|id=618}} +{{ID table2 +|displayname=Oxidized Double Cut Copper Slab +|spritename=oxidized-cut-copper +|spritetype=block +|nameid=oxidized_double_cut_copper_slab +|id=626 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Oxidized Cut Copper Slab +|spritetype=block +|nameid=oxidized_cut_copper_slab +|id=619}} +{{ID table2 +|displayname=Waxed Double Cut Copper Slab +|spritename=waxed-cut-copper +|spritetype=block +|nameid=waxed_double_cut_copper_slab +|id=627 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Waxed Cut Copper Slab +|spritetype=block +|nameid=waxed_cut_copper_slab +|id=620}} +{{ID table2 +|displayname=Waxed Exposed Double Cut Copper Slab +|spritename=waxed-exposed-cut-copper +|spritetype=block +|nameid=waxed_exposed_double_cut_copper_slab +|id=628 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Waxed Exposed Cut Copper Slab +|spritetype=block +|nameid=waxed_exposed_cut_copper_slab +|id=621}} +{{ID table2 +|displayname=Waxed Weathered Double Cut Copper Slab +|spritename=waxed-weathered-cut-copper +|spritetype=block +|nameid=waxed_weathered_double_cut_copper_slab +|id=629 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Waxed Weathered Cut Copper Slab +|spritetype=block +|nameid=waxed_weathered_cut_copper_slab +|id=622}} +{{ID table2 +|displayname=Waxed Oxidized Double Cut Copper Slab +|spritename=waxed-oxidized-cut-copper +|spritetype=block +|nameid=waxed_oxidized_double_cut_copper_slab +|id=705 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Waxed Oxidized Cut Copper Slab +|spritetype=block +|nameid=waxed_oxidized_cut_copper_slab +|id=704 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Slab/BS}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements == +{{load advancements|Wax on;Wax off}} + +== History == +{{HistoryTable +|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1571s}}|[[File:Cut Copper Slab (pre-release).png|32px]] [[File:Lightly Weathered Cut Copper Slab (pre-release).png|32px]] [[File:Semi-Weathered Cut Copper Slab (pre-release).png|32px]] [[File:Oxidized Cut Copper Slab (pre-release).png|32px]] Copper slabs are revealed at [[Minecraft Live 2020]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Cut Copper Slab JE1.png|32px]] [[File:Exposed Cut Copper Slab JE1.png|32px]] [[File:Weathered Cut Copper Slab JE1.png|32px]] [[File:Oxidized Cut Copper Slab JE1.png|32px]] Added four variants of cut copper slabs and three variants of waxed cut copper slabs.}} +|{{HistoryLine|||dev=20w46a|[[File:Cut Copper Slab JE2.png|32px]] The texture of cut copper slab has been changed.}} +|{{HistoryLine|||dev=20w48a|Crafting cut copper slabs now outputs 6 slabs instead of 4.{{bug|MC-204323}}}} +|{{HistoryLine|||dev=21w14a|[[File:Oxidized Cut Copper Slab JE1.png|32px]] Added waxed oxidized cut copper slabs.}} +|{{HistoryLine||1.18|dev=21w40a|A block of copper can now be converted into 8 cut copper slabs when using [[stonecutter]].}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|Can now be used to craft [[chiseled copper]].}} +|{{HistoryLine|||dev=23w45a|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|[[File:Cut Copper Slab JE2.png|32px]] [[File:Exposed Cut Copper Slab JE1.png|32px]] [[File:Weathered Cut Copper Slab JE1.png|32px]] [[File:Oxidized Cut Copper Slab JE1.png|32px]] Added four variants of cut copper slabs and three variants of waxed cut copper slabs.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Oxidized Cut Copper Slab JE1.png|32px]] Added waxed oxidized cut copper slabs.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|The cut copper copper slabs are no longer available only through the "Caves and Cliffs" [[experimental]] toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Cut copper slabs now use the minecraft:vertical_half [[block state]] instead of top_slot_bit.}} +|{{HistoryLine|||dev=Preview 1.20.20.21|Increased the blast resistance of cut copper slabs from 3.6 to 6.}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|Cut copper slabs now be used to craft [[chiseled copper]].}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Cut copper slabs now generate naturally within [[trial chambers]].}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +All Oxidizing Blocks.png|All blocks that can [[Oxidation|oxidize]], including cut copper slabs. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox copper}} +{{Navbox slab}} +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Slabs]] + +[[ja:切り込み入りの銅のハーフブロック]] +[[pt:Laje de cobre lapidado]] diff --git a/wiki_backup/block of copper.txt b/wiki_backup/block of copper.txt new file mode 100644 index 0000000..222ad44 --- /dev/null +++ b/wiki_backup/block of copper.txt @@ -0,0 +1,309 @@ +{{About|the mineral block|other uses|Copper}} +{{Infobox block +| group = Unoxidized +| group2 = Exposed +| group3 = Weathered +| group4 = Oxidized +| 1-1 = Block of Copper.png +| 2-1 = Exposed Copper.png +| 3-1 = Weathered Copper.png +| 4-1 = Oxidized Copper.png +| invimage = Block of Copper +| invimage2 = Exposed Copper +| invimage3 = Weathered Copper +| invimage4 = Oxidized Copper +| invimage5 = Waxed Block of Copper +| invimage6 = Waxed Exposed Copper +| invimage7 = Waxed Weathered Copper +| invimage8 = Waxed Oxidized Copper +| transparent = No +| light = No +| tool = Stone Pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +A '''block of copper''', internally known as a '''copper block''', is a block that [[Oxidation|oxidizes]] over time, gaining a verdigris appearance over four stages. They can be prevented from oxidizing by being waxed with [[honeycomb]]s. Non-oxidized, non-waxed blocks of copper are storage blocks equivalent to nine [[copper ingot]]s. + +== Obtaining == +=== Breaking === +Blocks of copper can be mined only with a [[stone pickaxe]] or better; otherwise, it drops nothing. +{{breaking row +|Block of Copper +|sprite=all-copper-blocks +|Pickaxe +|Stone +|link=none +|horizontal=1 +}} + +=== Natural generation === +Waxed blocks of copper and waxed oxidized copper generate naturally in [[trial chambers]]. + +=== Crafting === +{{Crafting +|head=1 +|A1=Copper Ingot +|A2=Copper Ingot +|A3=Copper Ingot +|B1=Copper Ingot +|B2=Copper Ingot +|B3=Copper Ingot +|C1=Copper Ingot +|C2=Copper Ingot +|C3=Copper Ingot +|Output=Block of Copper +|type=Building block +}} +{{Crafting +|Matching Unwaxed Block of Copper +|Honeycomb +|Output=Matching Waxed Block of Copper +|type=Building block +|foot=1 +}} + +=== Waxing === +Blocks of copper can be turned into the respective waxed copper blocks by {{Control|using}} a [[honeycomb]] item on them. Waxed copper blocks do not oxidize and are identical to the non-waxed version. + +=== Scraping === +{{Control|Using}} an [[axe]] on a waxed block of copper turns it into the respective non-waxed block of copper. In addition, using an axe on an exposed, weathered, or oxidized block of copper reverts it one stage to a regular, exposed, or weathered copper block respectively. + +Scraping with an axe is not possible when holding a shield in the offhand, so that combat is not affected when the player is near waxed or oxidized copper blocks.{{bug|MC-270047|Axes prioritize scraping copper over blocking with shields|fixed}} + +=== Lightning strike === +Non-waxed blocks of copper are completely deoxidized when struck by lightning, and other non-waxed blocks of copper nearby are deoxidized randomly. + +== Usage == +Blocks of copper can be used to store copper ingots in a compact fashion. Exposed, weathered, and oxidized variants cannot be crafted back into copper ingots, but the unoxidized waxed block variant can. Unlike the cut variant, blocks of copper cannot be crafted directly into slabs or stairs without a stonecutter. Stonecutting blocks of copper gives four times more products than typical for stone, and allows slabs and stairs to be obtained. + +=== Crafting ingredient === +{{Crafting usage|Block of Copper, Exposed Copper, Weathered Copper, Oxidized Copper, Waxed Block of Copper, Waxed Exposed Copper, Waxed Weathered Copper, Waxed Oxidized Copper|description=0}} + +=== Stonecutting === +{{Stonecutting +|head=1 +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Cut Copper, 4; Matching Waxed Cut Copper, 4 +}} +{{Stonecutting +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Cut Copper Slab, 8; Matching Waxed Cut Copper Slab, 8 +}} +{{Stonecutting +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Cut Copper Stairs, 4; Matching Waxed Cut Copper Stairs, 4 +}} +{{Stonecutting +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Chiseled Copper,4; Matching Waxed Chiseled Copper,4 +}} +{{Stonecutting +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Copper Grate,4; Matching Waxed Copper Grate,4 +|foot=1 +}} + +=== Oxidation === +{{main|Oxidation}} +Non-waxed blocks of copper have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation from blocks of copper. They can be waxed with a [[honeycomb]] to prevent the oxidation from progressing. + +As the block begins to oxidize (exposed copper), it gets discolored and green spots begin to appear. As the oxidation continues (weathered copper), the block is a green color with brown spots. In the last stage (oxidized copper), the block is teal with several green spots. + +== Sounds == +=== Generic === +{{Sound table/Block/Copper}} + +=== Unique === +{{/Sounds}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Block of Copper +|spritetype=block +|nameid=copper_block +|showblocktags=y|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Exposed Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=exposed_copper}} +{{ID table +|displayname=Weathered Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=weathered_copper}} +{{ID table +|displayname=Oxidized Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=oxidized_copper}} +{{ID table +|displayname=Waxed Block of Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_copper_block}} +{{ID table +|displayname=Waxed Exposed Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_exposed_copper}} +{{ID table +|displayname=Waxed Weathered Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_weathered_copper}} +{{ID table +|displayname=Waxed Oxidized Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_oxidized_copper +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showforms=y +|shownumericids=y +|generatetranslationkeys=y +|displayname=Block of Copper +|spritetype=block +|nameid=copper_block +|id=595}} +{{ID table2 +|displayname=Exposed Copper +|spritetype=block +|nameid=exposed_copper +|id=596}} +{{ID table2 +|displayname=Weathered Copper +|spritetype=block +|nameid=weathered_copper +|id=597}} +{{ID table2 +|displayname=Oxidized Copper +|spritetype=block +|nameid=oxidized_copper +|id=598}} +{{ID table2 +|displayname=Waxed Block of Copper +|spritetype=block +|nameid=waxed_copper +|id=599}} +{{ID table2 +|displayname=Waxed Exposed Copper +|spritetype=block +|nameid=waxed_exposed_copper +|id=600}} +{{ID table2 +|displayname=Waxed Weathered Copper +|spritetype=block +|nameid=waxed_weathered_copper +|id=601}} +{{ID table2 +|displayname=Waxed Oxidized Copper +|spritename=oxidized-copper +|spritetype=block +|nameid=waxed_oxidized_copper +|id=701 +|foot=1}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements == +{{load advancements|Wax on;Wax off}} + +== Video == +{{yt|tQSI8Sd0B4Y}} + +== History == +{{HistoryTable +|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1571s}}|[[File:Copper Block (pre-release).png|32px]] [[File:Exposed Copper Block (pre-release).png|32px]] [[File:Weathered Copper Block (pre-release).png|32px]] [[File:Oxidized_Copper_Block_(pre-release).png|32px]] Copper blocks are revealed at [[Minecraft Live 2020]].}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Copper Block JE1 BE1.png|32px]] [[File:Exposed Copper Block JE1 BE1.png|32px]] [[File:Weathered Copper Block JE1 BE1.png|32px]] [[File:Oxidized Copper Block JE1 BE1.png|32px]] Added four variants of unwaxed copper blocks and three variants of waxed copper blocks.}} +|{{HistoryLine|||dev=20w46a|Copper blocks can now be crafted from and into 4, rather than 9, [[copper ingot]]s.}} +|{{HistoryLine|||dev=21w05a|"Lightly Weathered", "Semi-Weathered" and "Weathered" blocks have been renamed to "Exposed", "Weathered" and "Oxidized" blocks respectively. +|[[Drowned]] now drop copper ingots, making copper renewable.|Different copper blocks can now be crafted in a [[stonecutter]]. +|"Weathered Copper BlocK" typo has now been fixed to "Oxidized Copper Block". +|Weathering now relies on [[random tick]]s.}} +|{{HistoryLine|||dev=21w05b|The names of the "Copper Block", "Exposed Copper Block", "Weathered Copper Block" and "Oxidized Copper Block" have been changed to "Block of Copper", "Exposed Copper", "Weathered Copper" and "Oxidized Copper" respectively. The IDs and waxed variants have been updated as well.}} +|{{HistoryLine|||dev=21w11a|Block of copper can be waxed by {{Control|using}} honeycomb, producing yellow particles. +|Honeycomb in a dispenser now waxes blocks of copper. +|Axes can scrape off wax and oxidation of blocks of copper, producing white particles. +|Lightning striking copper now cleans its oxidation. +|Waxed blocks of copper can be crafted into 4 copper ingots.}} +|{{HistoryLine|||dev=21w14a|[[File:Oxidized Copper Block JE1 BE1.png|32px]] Added waxed oxidized copper.}} +|{{HistoryLine|||dev=21w17a|Blocks of copper are again crafted from 9 [[copper ingot]]s.}} +|{{HistoryLine||1.18|dev=21w40a|The player now receives 4 times as much cut copper from blocks of copper when using a stonecutter.}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|Blocks of copper can now be used to craft [[chiseled copper]], [[copper door]]s, [[copper trapdoor]]s, [[copper grate]]s, and [[copper bulb]]s.}} +|{{HistoryLine|||dev=23w45a|Blocks of copper now generate naturally within [[trial chambers]].}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|Blocks of copper can now be used to craft [[bolt armor trim]]s.}} +|{{HistoryLine||1.21|dev=24w21a|Waxed blocks of copper can now also be used to craft bolt armor trims.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|[[File:Copper Block JE1 BE1.png|32px]] [[File:Exposed Copper Block JE1 BE1.png|32px]] [[File:Weathered Copper Block JE1 BE1.png|32px]] [[File:Oxidized Copper Block JE1 BE1.png|32px]] Added four variants of unwaxed copper blocks and three variants of waxed copper blocks. +|"Lightly Weathered", "Semi-Weathered", and "Weathered" copper blocks are instead named "Exposed", "Weathered" and "Oxidized" respectively.}} +|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|Copper ingots can now only be crafted from unoxidized blocks of copper on the crafting table. +|Waxed blocks of copper can now be cut in a stonecutter. +|Right clicking on copper while holding an axe de-waxes copper, scraping off patina one step at a time. +|Lightning rods struck by lightning decrements the oxidation age of nearby copper blocks.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Oxidized Copper Block JE1 BE1.png|32px]] Added waxed oxidized copper.}} +|{{HistoryLine|||dev=beta 1.17.0.50|Copper surfaces now deoxidize in a more random pattern when struck by [[lightning]]. +|Horizontally placed [[lightning rod]]s now interact properly with respect to de-oxidizing blocks of copper. +|Blocks of copper struck by lightning now deoxidize even if there's no lightning rod present. +|Added sounds for scraping off wax and oxidization.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Blocks of copper are no longer available only through experimental gameplay.}} +|{{HistoryLine|||dev=beta 1.17.0.54|Blocks of copper are now crafted from 9 [[copper ingot]]s.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of block of copper from 3.6 to 6.}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|Blocks of copper can now be used to craft [[chiseled copper]], [[copper door]]s, [[copper trapdoor]]s, [[copper grate]]s, and [[copper bulb]]s.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Blocks of copper now generate naturally within [[trial chambers]].}} +|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|Blocks of copper can now be used to craft [[bolt armor trim]]s.}} +}} + +== Gallery == +=== Screenshots === + +Wax_being_applied_to_a_block_of_copper.png|Applying wax to a block of copper. +Wax removed from a block of copper.png|Removing wax from a block of copper. +Copper Leak.jpg +Copper Unoxidized.jpg +Copper Oxidized.jpg +All Oxidizing Blocks.png|All the blocks that can oxidize, including blocks of copper. + + +== Issues == +{{Issue list}} + +== References == +{{Reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/weathered-copper Block of the Month: Weathered Copper] – Minecraft.net on June 15, 2023 + +== Navigation == +{{Navbox copper}} +{{Navbox blocks|Building}} + +[[Category:Ore]] +[[Category:Manufactured blocks]] +[[Category:Compacted blocks]] + +[[de:Kupferblock]] +[[es:Bloque de cobre]] +[[fr:Bloc de cuivre]] +[[it:Blocco di rame]] +[[ja:銅ブロック]] +[[ko:구리 블록]] +[[lzh:銅塊]] +[[pl:Blok miedzi]] +[[pt:Bloco de cobre]] +[[ru:Медный блок]] +[[zh:铜块]] diff --git a/wiki_backup/chiseled copper.txt b/wiki_backup/chiseled copper.txt new file mode 100644 index 0000000..5abc7d1 --- /dev/null +++ b/wiki_backup/chiseled copper.txt @@ -0,0 +1,291 @@ +{{Infobox block +| group1 = Unoxidized +| 1-1 = Chiseled Copper.png +| invimage = Chiseled Copper +| group2 = Exposed +| 2-1 = Exposed Chiseled Copper.png +| invimage2 = Exposed Chiseled Copper +| group3 = Weathered +| 3-1 = Weathered Chiseled Copper.png +| invimage3 = Weathered Chiseled Copper +| group4 = Oxidized +| 4-1 = Oxidized Chiseled Copper.png +| invimage4 = Oxidized Chiseled Copper +| invimage5 = Waxed Chiseled Copper +| invimage6 = Waxed Exposed Chiseled Copper +| invimage7 = Waxed Weathered Chiseled Copper +| invimage8 = Waxed Oxidized Chiseled Copper +| renewable = Yes +| stackable = Yes (64) +| tool = stone pickaxe +| light = No +| transparent = No +| flammable = No +| lavasusceptible = No +}} +'''Chiseled copper''' is a variant of [[Block of Copper|copper blocks]] that generates in [[trial chambers]].{{mcnet|test-new-decorative-blocks|Test new decorative blocks|October 24, 2023|Sophie Austin}} + +== Obtaining == +=== Breaking === +Chiseled copper can be mined only with a [[stone pickaxe]] or better. If chiseled copper is mined without the use of a [[pickaxe]], it drops nothing. +{{Breaking row +|Chiseled Copper, Exposed Chiseled Copper, Weathered Chiseled Copper, Oxidized Chiseled Copper +|Pickaxe +|Stone +|horizontal=1 +}} + +=== Natural generation === +Waxed chiseled copper and waxed oxidized chiseled copper can be found in [[trial chambers]]. + +=== Crafting === +{{Crafting +|head=1 +|B2=Matching Unwaxed Cut Copper Slab; Matching Waxed Cut Copper Slab +|B3=Matching Unwaxed Cut Copper Slab; Matching Waxed Cut Copper Slab +|Output=Matching Unwaxed Chiseled Copper; Matching Waxed Chiseled Copper +|description= +}} +{{Crafting +|Matching Unwaxed Chiseled Copper +|Honeycomb +|Output=Matching Waxed Chiseled Copper +|description= +|foot=1 +}} + +=== Stonecutting === +{{Stonecutting +|head=1 +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Chiseled Copper,4; Matching Waxed Chiseled Copper,4 +}} +{{Stonecutting +|Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|Matching Unwaxed Chiseled Copper; Matching Waxed Chiseled Copper +|foot=1 +}} + +== Usage == +Chiseled copper is a decorative block that oxidizes over time. + +=== Oxidation === +{{main|Oxidation}} +Non-waxed chiseled copper has four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation on chiseled copper. Using a [[honeycomb]] on chiseled copper prevents it from oxidizing further. + +As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. + +== Sounds == +=== Generic === +{{Sound table/Block/Copper}} + +=== Unique === +{{:Block of Copper/Sounds|chiseled copper}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Chiseled Copper +|spritetype=block +|nameid=chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Exposed Chiseled Copper +|spritetype=block +|nameid=exposed_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Weathered Chiseled Copper +|spritetype=block +|nameid=weathered_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oxidized Chiseled Copper +|spritetype=block +|nameid=oxidized_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Chiseled Copper +|spritetype=block +|nameid=waxed_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Exposed Chiseled Copper +|spritetype=block +|nameid=waxed_exposed_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Weathered Chiseled Copper +|spritetype=block +|nameid=waxed_weathered_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Oxidized Chiseled Copper +|spritetype=block +|nameid=waxed_oxidized_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Chiseled Copper +|spritetype=block +|nameid=chiseled_copper +|id=-760}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Exposed Chiseled Copper +|spritetype=block +|nameid=exposed_chiseled_copper +|id=-761}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Weathered Chiseled Copper +|spritetype=block +|nameid=weathered_chiseled_copper +|id=-762}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oxidized Chiseled Copper +|spritetype=block +|nameid=oxidized_chiseled_copper +|id=-763}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Chiseled Copper +|spritetype=block +|nameid=waxed_chiseled_copper +|id=-764}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Exposed Chiseled Copper +|spritetype=block +|nameid=waxed_exposed_chiseled_copper +|id=-765}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Weathered Chiseled Copper +|spritetype=block +|nameid=waxed_weathered_chiseled_copper +|id=-766}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Oxidized Chiseled Copper +|spritetype=block +|nameid=waxed_oxidized_chiseled_copper +|id=-767 +|foot=1}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements == +{{load advancements|Wax on;Wax off}} + +== History == +{{HistoryTable +|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|[[File:Chiseled Copper JE1 BE1.png|32px]] [[File:Oxidized Chiseled Copper JE1 BE1.png|32px]] Chiseled copper were first seen at [[Minecraft Live 2023]] as a part of the [[trial chambers]].}} +|{{HistoryLine||October 24, 2023|[[File:Exposed Chiseled Copper JE1 BE1.png|32px]] [[File:Weathered Chiseled Copper JE1 BE1.png|32px]] More oxidation variants of chiseled copper were shown in an announcement article.|link=https://pbs.twimg.com/media/F9OpOZYbMAAc4h1?format=jpg&name=large}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Chiseled Copper JE1 BE1.png|32px]] [[File:Exposed Chiseled Copper JE1 BE1.png|32px]] [[File:Weathered Chiseled Copper JE1 BE1.png|32px]] [[File:Oxidized Chiseled Copper JE1 BE1.png|32px]] Added chiseled copper behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] data pack.}} +|{{HistoryLine|||dev=23w44a|Chiseled copper can now be cut using a stonecutter from cut copper and its variants.}} +|{{HistoryLine|||dev=23w45a|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine||1.21|dev=24w18a|Chiseled copper is now available without using the "Update 1.21" experimental data pack.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Chiseled Copper JE1 BE1.png|32px]] [[File:Exposed Chiseled Copper JE1 BE1.png|32px]] [[File:Weathered Chiseled Copper JE1 BE1.png|32px]] [[File:Oxidized Chiseled Copper JE1 BE1.png|32px]] Added chiseled copper behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle. +|They cannot be crafted at the moment.}} +|{{HistoryLine|||dev=Preview 1.20.50.23|Chiseled copper can now be cut using a stonecutter from cut copper and its variants.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Chiseled copper is now available without using the "Update 1.21" experimental toggle.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +All Oxidizing Blocks.png|All blocks that can oxidize, including chiseled copper. + + +=== In other media === + +Tuff And Copper Blocks Artwork.jpg|Artwork featuring chiseled copper. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox copper}} +{{Navbox blocks|building}} + +[[Category:Manufactured blocks]] + +[[de:Gemeißelter Kupferblock]] +[[es:Cobre cincelado]] +[[fr:Cuivre sculpté]] +[[ja:銅ブロック]] +[[pt:Cobre talhado]] +[[ru:Точёный медный блок]] +[[uk:Різьблена мідь]] diff --git a/wiki_backup/comparator.txt b/wiki_backup/comparator.txt new file mode 100644 index 0000000..b0801db --- /dev/null +++ b/wiki_backup/comparator.txt @@ -0,0 +1,587 @@ +{{Infobox block +| image = +| image2 = +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| waterloggable = {{jebe|No|Yes}} +| lavasusceptible = No +| group = Redstone Comparator +| group2 = Subtracting +| group3 = Powered +| group4 = Powered+Subtracting +| 1-1 = Redstone Comparator (S)_JE5.png +| 2-1 = Subtracting Redstone Comparator (S)_JE6.png +| 3-1 = Powered Redstone Comparator (S)_JE6.png +| 3-2 = Powered Redstone Comparator (S)_JE5.png +| 4-1 = Powered Subtracting Redstone Comparator (S)_JE7.png +| 4-2 = Powered Subtracting Redstone Comparator (S)_JE6.png +| 1-2 = Redstone Comparator (S)_BE.png +| 2-2 = Subtracting Redstone Comparator (S)_BE.png +}} +A '''redstone comparator''' is a [[block]] that can produce a [[redstone]] signal from its front by reading [[chest]]s, [[lectern]]s, [[beehive]]s and similar blocks, or repeat a signal without changing its strength. It can also be {{Control|use|text=set}} to either stop outputting a signal while its side input is receiving a stronger one (front torch off), or subtract its side input's signal strength from its main input (front torch on). + +== Obtaining == +=== Breaking === +A redstone comparator can be [[instant mining|broken instantly]] with any [[tool]], or by hand, and drops itself as an item. + +{{Breaking row|Redstone Comparator|horizontal=y}} + +A redstone comparator is removed and dropped as an item if: +* its attachment block is moved, removed, or destroyed; +* [[water]] flows into its space;{{only|java}} +* a [[piston]] tries to push it or moves a block into its space. + +If [[lava]] flows into a redstone comparator's space, the redstone comparator is destroyed without dropping as an item. + +=== Natural generation === +2-9 Redstone comparators generate in [[ancient cities]]. + +=== Crafting === +{{Crafting +|B1=Redstone Torch +|A2=Redstone Torch +|B2=Nether Quartz +|C2=Redstone Torch +|A3=Stone +|B3=Stone +|C3=Stone +|Output= Redstone Comparator +|type=Redstone +}} + +== Usage == +A redstone comparator can be placed on the top of any [[opaque]] block with a solid full-height top surface (including upside-down [[slab]]s and upside-down [[stairs]]). {{IN|be}}, a comparator can also be placed on [[wall]]s and fences. For more information about placement on transparent blocks, see [[Opacity/Placement]]. + +The redstone comparator has a front and a back — the arrow on the top of the comparator points to the front. When placed, the comparator faces away from the player. The comparator has two miniature redstone torches at the back and one at the front. The back torches turn on when the comparator's output is greater than zero (the arrow on top also turns red). The front torch has two states that can be toggled by {{control|using}} the comparator: +* Down and unpowered (indicating the comparator is in "comparison mode") +* Up and powered (indicating the comparator is in "subtraction mode") + +The redstone comparator can take a signal strength input from its rear as well as from both sides. Side inputs are accepted only from [[redstone dust]], [[block of redstone]]{{only|java}}, [[redstone repeater]]s, other comparators, and [[observer]]s in specific scenarios. The redstone comparator's front is its output. + +It takes 1 [[redstone tick]] (2 game ticks, or 0.1 seconds barring lag) for signals to move through a redstone comparator, either from the rear or from the sides. This applies to changing signal strengths as well as simply to turning on and off. + +Redstone comparators check their power state before their scheduled ticks update. This results in redstone comparators not usually responding to 1-tick fluctuations of power or signal strength — for example, a [[clock circuit|1-clock]] input is treated as always off from the side, and always on from the rear. This happens because the signal changes back to its original state before the redstone comparator checks its input states. However, certain setups such as powering any input with two separate observer pulses at the same time causes a redstone comparator to respond to 2 gametick pulses. + +The redstone comparator has four functions: maintain signal strength, compare signal strength, subtract signal strength, and measure certain block states (primarily the fullness of containers). + +=== Maintain signal strength === +A redstone comparator with no powered sides outputs the same signal strength as its rear input, with a 1 tick delay. + +=== Compare signal strength === +[[File:Comparators Explained.png|Comparators in comparison mode.|thumb]] +A redstone comparator in comparison mode (front torch down and unpowered) compares its rear input to its two side inputs. If either side input is greater than the rear input, the comparator output turns off. If neither side input is greater than the rear input, the comparator outputs the same signal strength as its rear input. + +The formula for calculating the output signal strength is as follows: + +output = rear × [[Wikipedia:Iverson bracket|[]]'''''left''''' ≤ '''''rear''''' AND '''''right''''' ≤ '''''rear'''''[[Wikipedia:Iverson bracket|]]] +{{-}} + +=== Subtract signal strength === +[[File:Redstone comparator.png|thumb|The greatest of the side inputs A and C is subtracted from the rear input B, outputting 1. If either A or C were greater than B, it would output 0.]] +A redstone comparator in subtraction mode (front torch up and powered) subtracts the signal strength of the higher side input from the signal strength of the rear input. + +output = max('''''rear''''' − max('''''left''', '''right'''''), 0) + +For example: if the signal strength is 6 at the left input, 7 at the right input and 4 at the rear, the output signal has a strength of ''max(4 − max(6, 7), 0) = max(4−7, 0) = max(−3, 0) = 0''. + +If the signal strength is 9 at the rear, 2 at the right input and 5 at the left input, the output signal has a strength of ''max(9 − max(2, 5), 0) = max(9−5, 0) = 4''. + +=== Measure block state === +{{Schematic | caption = A redstone comparator can measure the fullness of a chest, as well as other block states, even through an opaque block. + |rd-ew!|rc-w!|ch|SB|rc-e!|rd-ew! +}} +A redstone comparator treats certain blocks behind it as power sources and outputs a signal strength proportional to the block's state. The comparator may be separated from the measured block by an opaque block. The comparator disregards the power level of the opaque block in this configuration, except that {{in|je}}, if the opaque block is powered to signal strength 15, then the comparator outputs 15 no matter the fullness of the container.{{bug|MC-64394||Comparators prefer containers through blocks, except when block power level is 15|WAI}} +[[Category:Java Edition specific information]] +{{-}} + +==== Fullness of containers ==== +{| class="wikitable sortable floatright" style="margin-left: 0.5em; margin-right: 0; text-align: center;" +|+ Minimum items for container signal strength +|- +!Containers +!{{BlockSprite|Decorated Pot|link=Decorated Pot}} +!{{BlockSprite|Furnace|link=Furnace}}
{{BlockSprite|Blast Furnace|link=Blast Furnace}}
{{BlockSprite|Smoker|link=Smoker}} +!{{BlockSprite|Hopper|link=Hopper}}
{{EntitySprite|Minecart with Hopper|link=Minecart with Hopper}}
{{BlockSprite|Brewing Stand|link=Brewing Stand}} +!{{BlockSprite|Dispenser|link=Dispenser}}
{{BlockSprite|Dropper|link=Dropper}} +!{{BlockSprite|Chest|link=Chest}}
{{EntitySprite|Minecart with Chest|link=Minecart with Chest}}
{{BlockSprite|Shulker Box|link=Shulker Box}}
{{BlockSprite|Barrel|link=Barrel}} +![[Double chest|{{Schematic|size=16|ch-s|-|ch-n}} +]] +!{{BlockSprite|Jukebox|link=Jukebox}} +!{{BlockSprite|Crafter|link=Crafter}} +|- +!Total slots +!1!!3!!5!!9!!27!!54!!1 +!9 +|- +!Power level +!colspan="6" |Number of items +!Music disc +!No. of slots +|- +|0||0||0||0||0||0||0||No disc +|0 +|- +|1||1||1||1||1||1||1||''[[Music Disc 13|13]]'' +|1 +|- +|2||5||14||23||42||1s+60||3s+55||''[[Music Disc cat|cat]]'' +|2 +|- +|3||10||28||46||1s+19||3s+55||7s+46||''[[Music Disc blocks|blocks]]'' +|3 +|- +|4||14||42||1s+5||1s+60||5s+51||11s+37||''[[Music Disc chirp|chirp]]'' +|4 +|- +|5||19||55||1s+28||2s+37||7s+46||15s+28||''[[Music Disc far|far]]'' +|5 +|- +|6||23||1s+5||1s+51||3s+14||9s+42||19s+19||''[[Music Disc mall|mall]]'' +|6 +|- +|7||28||1s+19||2s+10||3s+55||11s+37||23s+10||''[[Music Disc mellohi|mellohi]]'' +|7 +|- +|8||32||1s+32||2s+32||4s+32||13s+32||27s||''[[Music Disc stal|stal]]'' +|8 +|- +|9||37||1s+46||2s+55||5s+10||15s+28||30s+55||''[[Music Disc strad|strad]]'' +|9 +|- +|10||42||1s+60||3s+14||5s+51||17s+23||34s+46||''[[Music Disc ward|ward]]'' +|- +|- +|11||46||2s+10||3s+37||6s+28||19s+19||38s+37||''[[Music Disc 11|11]]''
''[[Music Disc Creator (Music Box)|Creator (Music Box)]]'' +| - +|- +|12||51||2s+23||3s+60||7s+5||21s+14||42s+28||''[[Music Disc wait|wait]]''
''[[Creator]]'' +| - +|- +|13||55||2s+37||4s+19||7s+46||23s+10||46s+19||''[[Music Disc Pigstep|Pigstep]]''
''[[Music Disc Precipice|Precipice]]'' +| - +|- +|14||60||2s+51||4s+42||8s+23||25s+5||50s+10||''[[Music Disc otherside|otherside]]''
''[[Music Disc Relic|Relic]] {{only|short=1|java}}'' +| - +|- +|15||1s||3s||5s||9s||27s||54s||''[[Music Disc 5|5]]''
''[[Music Disc Relic|Relic]] {{only|short=1|bedrock}}'' +| - +|} +A redstone comparator can output a signal indicating how full a container is. (0 for empty, 15 for full, etc.) The table on the right is described more in detail, later in this section. + +Note: s means stack. + +Containers that can be measured by a comparator include: +* {{BlockLink|Barrel}} +* {{BlockLink|Blast furnace}} +* {{BlockLink|Brewing stand}} +* {{BlockLink|Chest}} +* {{BlockLink|Crafter}} +* {{BlockLink|Decorated pot}} +* {{BlockLink|Dispenser}} +* {{BlockLink|Dropper}} +* {{BlockLink|Furnace}} +* {{BlockLink|Hopper}} +* {{SchematicSprite|size=16|ch-e}}{{SchematicSprite|size=16|ch-w}} Large chest +* {{SchematicSprite|size=16|ch-e}}{{SchematicSprite|size=16|ch-w}} Large trapped chest +* {{ItemLink|Minecart with chest}} on top of a [[detector rail]] +* {{ItemLink|Minecart with hopper}} on top of a [[detector rail]] +* {{BlockLink|Shulker box}} (any color) +* {{BlockLink|Smoker}} +* {{BlockLink|Trapped chest}} + +Generally speaking, the comparator output signal strength represents the average fullness of the slots, based on how many of that item form a full stack (64, 16, or 1 for non-stackable items). + +The ''Minimum items for container signal strength'' table (right) shows the minimum '''''full-stack-equivalent (FSE)''''' to produce different signal strengths from common containers. A '''''full-stack-equivalent''''' quantifies how many normal 64-stackable items are needed to output a corresponding signal strength. The 's' is a constant 64, with the additional amount needed following after. + +One may also consider the terms: '''''cumulative-weight''''' or '''''weighted-sum''''' instead of '''''full-stack-equivalent'''''. + +Items that stack to a max of 16 ([[snowball]]s, [[sign]]s, [[ender pearl]]s, etc.), contribute +4 to the ''full-stack-equivalent'' for each unity (count of 1 item). Similarly, items that stack to 1 ([[minecart]], [[boat]], etc.) contribute +64, and items that stack to 64 contribute +1. + +Example 1: 3 ender pearls contribute a 3×4 = 12 ''full-stack-equivalent''. + +Example 2: 16 ender pearls and 60 redstone dust contributes a 16×4 + 60×1 = 124 ''full-stack-equivalent''. + +Example 3: 1 minecart and 60 redstone dust contributes a 1×64 + 60×1 = 124 ''full-stack-equivalent''. + +Example 4: To produce a signal strength of 10 from a hopper, one requires a ''full-stack-equivalent'' of at least 3s + 14 = 206 but strictly less than 3s + 37 = 229. This can be done with 3 minecarts, and 14 dirt. + +When a comparator measures a large chest or large trapped chest, it measures the entire large chest (54 slots), not just the half directly behind the comparator. A chest or trapped chest that cannot be opened (either because it has an opaque block, [[ocelot]], or [[cat]] above it) always produces an output of 0 no matter how many items are in the container — shulker boxes can always be measured, even if they cannot open. + +;Calculating signal strength from items + +:When a container is empty, the output is off. + +:When it is not empty, the output signal strength is calculated as follows: + +:'''''signal strength''''' = floor(1 + (('''''sum of all slots' fullnesses''''') / ('''''number of slots in container''''')) × 14) + +:fullness of a slot = '''''number of items in slot''''' / '''''max stack size for this type of item''''' + +:''Example:'' 300 blocks in a dispenser (which has 9 slots), where each block stacks to a maximum of 64 has a 300 ''full-stack-equivalent.'' This produces an output with a signal strength of 8: +
+1 + ((300 items / 64 items per slot) / 9 slots) × 14 = 8.292, floored is 8 +
+ +;Calculating items from signal strength + +:It can be useful in redstone circuits to use containers with comparators to create signals of a specific strength. The number of items required in a container to produce a signal of desired strength is calculated as follows: + +:items required = max('''''desired signal strength''''', roundup(('''''total slots in container''''' × 64 / 14) × (desired signal strength − 1))) + +:''Example:'' To use a furnace (which has 3 slots) to create a strength 9 signal, players need 110 items: +
+max(9, (3×64/14) × (9−1)) = 109.714, rounded up is 110 +
+{{-}} + +==== Miscellaneous ==== +[[File:Comparator storage.png|Comparators used to measure containers.|thumb]] +Some non-container blocks can also be measured by a redstone comparator: + +;{{BlockLink|Beehive}} and {{BlockLink|bee nest}} +: A hive or nest outputs a signal strength equal to the amount of honey in the hive/nest. + +;{{BlockLink|Cake}} +: A cake outputs a signal strength relative to the amount of cake remaining. Each slice is worth 2 signal strength, with 7 total slices, for an output of 14 for a full cake. +[[File:Cauldron Redstone Strength Values.png|Cauldron signal strength|thumb]] + +;{{BlockLink|Cauldron}} +: A cauldron outputs different signal strengths depending on how much water or powdered snow is inside. From completely empty to completely full, the output values are 0, 1, 2, and 3. If lava is inside, the strength is always 3. + +;{{BlockLink|Chiseled bookshelf}} +: A chiseled bookshelf outputs a signal strength between 1 and 6 indicating the last slot interacted with. When no slot has been interacted with yet, it outputs 0. +[[File:Composter Redstone Strength Values.png|Composter signal strength|thumb]] + +;{{BlockLink|Composter}} +: A composter outputs different signal strengths depending on the level inside. From completely empty to completely full, the output values are 0, 1, 2, 3, 4, 5, 6, 7 and 8. + +;{{BlockLink|Copper bulb}} +: A copper bulb at any oxidation stage emits a full signal of 15 when lit and 0 otherwise. + +;{{Anchor|CommandBlock}}{{BlockLink|Command block}} +: A command block stores the "success count" of the last command executed, which represents the number of times the most recently used command of this command block succeeded. A "success" is defined by the [[command]]'s success conditions: if a red error message is returned in the chat, the command was not successful. + +: Most commands can succeed once per execution, but certain commands (such as those that accept players as arguments) can succeed multiple times, and the comparator outputs the number of times it succeeded (maximum 15 when sent to redstone dust, but in the code it is able to go up to the 32-bit integer limit, and can be used in contraptions with no redstone dust with those values). + +: A command block continues to store the success count of the last command executed until it executes its command again, thus the comparator continues to output the same signal strength even after the command block is no longer being activated (it doesn't turn off when the signal to the command block turns off). + +;{{BlockLink|Crafter}} +: A crafter outputs a signal strength equal to the number of crafting slots that are either disabled or occupied by an item. An empty crafter with no disabled slots does not output any signal through a comparator. A crafter with every slot either disabled or containing at least one item outputs a signal strength of nine through a comparator. + +;{{BlockLink|Creaking heart}} +: An active creaking heart with a [[creaking]] linked to it outputs a signal strength dependent on the [[Euclidean distance]] between the heart and its creaking. The strength is calculated as follows: +: output = 15 - floor('''''distance''''' / 32 × 15) + +;{{BlockLink|End portal frame}} +: An end portal frame outputs a full signal of 15 if it contains an [[eye of ender]] and 0 otherwise. +[[File:Item frame and comparator.png|A comparator can measure the presence and rotation of an item frame's contents.|thumb]] + +;{{EntityLink|Item frame}} +: A comparator can measure the state of an [[item frame]]'s contents. An item frame comparator outputs 0 if the item frame is empty, or 1 to 8 for any item depending on its rotation: 1 at initial placement, plus 1 for each 45° of rotation for a maximum of 8. +: For an item frame that holds a map, a unit of rotation is 90° instead of 45°, but a comparator still outputs power levels 1 to 8. It takes two full rotations to cycle through all comparator outputs, and each orientation of the map corresponds to two output levels that differ by 4. +: The comparator must be placed behind the block the item frame is attached to, facing away from the item frame. The block must be a full block, and the item frame cannot be submerged in water. Having a sign in the same block as the item frame prevents the frame from sending a signal as well.{{only|java}} + +;{{BlockLink|Jukebox}} +: A jukebox outputs a signal strength indicating which music disc is currently playing. See the ''Minimum Items for Container Signal Strength'' table above. + +;{{BlockLink|Lectern}} +: A lectern outputs a signal strength that depends on what page the player is currently on. The calculation used is: +:'''''signal strength''''' = floor(1 + (('''''current page''''' - 1) / ('''''number of pages in book''''' - 1)) × 14) +: This results in page 1 having a signal strength of 1, and the last page having a signal strength of 15. The exception is a single page book, which outputs a signal strength of 15. +: For example, a book with 15 pages outputs a signal equal to the current page number. A book with 5 pages outputs signal strengths of 1, 4, 8, 11 and 15 for the different pages. A book with 100 pages has the signal strength increase to the next level on pages 1, 9, 16, 23, 30, 37, 44, 51, 58, 65, 72, 79, 86, 93 and 100. +: + +;{{BlockLink|Respawn anchor}} +: A respawn anchor outputs a signal strength of 0, 3, 7, 11, or 15, depending on the "charged" value. + +;{{BlockLink|Sculk sensor}} +: A sculk sensor outputs a signal strength depending on the type of vibration that is detected. +{{-}} + +== Sounds == +=== Generic === +{{Edition|Java}}: +{{Sound table/Block/Stone/JE}} +{{Edition|Bedrock}}: +{{Sound table/Block/Comparator/BE}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Click.ogg +|subtitle=Comparator clicks +|source=block +|description=When a comparator is set to subtraction mode +|id=block.comparator.click +|translationkey=subtitles.block.comparator.click +|volume=0.3 +|pitch=0.55 +|distance=16}} +| {{SoundLine +|subtitle=Comparator clicks +|source=block +|description=When a comparator is set to comparison mode +|id=block.comparator.click +|translationkey=subtitles.block.comparator.click +|volume=0.3 +|pitch=0.5 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Click.ogg +|source=block +|description=When a comparator is set to subtraction mode +|id=block.click +|volume=0.2 +|pitch=0.55}} +| {{SoundLine +|source=block +|description=When a comparator is set to comparison mode +|id=block.click +|volume=0.2 +| pitch = 0.5 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Redstone Comparator +|spritetype=block +|nameid=comparator +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=redstone-comparator +|spritetype=block +|nameid=comparator +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Redstone Comparator +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Unpowered block +|spritename=redstone-comparator-off +|spritetype=block +|nameid=unpowered_comparator +|id=149 +|form=block +|translationkey=-}} +{{ID table +|displayname=Powered block +|spritename=redstone-comparator-on +|spritetype=block +|nameid=powered_comparator +|id=150 +|form=block +|translationkey=-}} +{{ID table +|displayname=Item +|spritename=redstone-comparator +|spritetype=item +|nameid=comparator +|id=522 +|form=item +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=redstone-comparator +|spritetype=block +|nameid=Comparator +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === +A redstone comparator has a block entity associated with it that holds additional data about the block. + +{{el|je}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|be}}: +: See [[Bedrock Edition level format/Block entity format]]. + +== Advancements == +{{Load advancements|the power of books}} + +== Video == +{{yt|9UMV2ijqjpQ}} + +== History == +{{info needed section|if {{bug|MC-50242}} also affected comparators}} +''For a more in-depth breakdown of changes to repeater textures and models, including a set of renders for each state combination, see [[/Asset history]]'' +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||November 24, 2012|link=https://youtube.com/watch?v=YG9RNyRhIow&t=6m56s|[[Jeb]] stated that there may be a "capacitor" in [[Minecraft]]. }} +|{{HistoryLine||December 27, 2012|link={{tweet|Dinnerbone|284388625595125760}}|[[Dinnerbone]] released [https://web.archive.org/web/20190710120115/https://imgur.com/a/FBKed pictures] of the first version of the "comparator", stating it was a replacement for the "capacitor" idea that has variable, alternate inputs.}} +|{{HistoryLine||January 2, 2013|link={{tweet|Dinnerbone|286428595423965184}}|Dinnerbone released one more [https://web.archive.org/web/20220330074328/https://media.dinnerbone.com/uploads/2013-01/screenshots/2013-01-02_12.06.47.png picture] of the comparator. The picture itself showing a digital-to-analog converter, using the comparator as the main [[block]].}} +|{{HistoryLine||1.5|dev=13w01a|[[File:Redstone Comparator (S) JE1.png|32px]] [[File:Powered Redstone Comparator (S) JE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE1.png|32px]] [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators. +|Redstone comparators have 0 delay. +At this point, block ID 149 was used for unpowered comparators, and block ID 150 for powered comparators.}} +|{{HistoryLine|||dev=13w01b|A delay of 1 game tick ({{frac|1|2}} redstone tick) has now been added to redstone comparators to fix bugs. +|The ability to measure containers to redstone comparators has now been added.}} +|{{HistoryLine|||dev=13w02a|[[File:Redstone Comparator (S) JE2.png|32px]] [[File:Powered Redstone Comparator (S) JE2.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2.png|32px]] The appearance of redstone comparators has now been changed - the top texture has changed to show [[quartz]] in the middle and the sides now use the [[smooth stone]] texture rather than the smooth stone slab side texture. +|The algorithm for measuring containers has now been changed so that redstone comparators output a signal with as few as 1 [[item]] in the container.}} +|{{HistoryLine|||dev=13w02b|Redstone comparators now treat large [[chest]]s as a single container.}} +|{{HistoryLine|||dev=13w03a|Redstone comparators now output success count of [[command block]]s. +|Redstone comparators now measure container [[minecart]]s on [[detector rail]]s.}} +|{{HistoryLine|||dev=13w04a|Redstone comparators now measure [[jukebox]]es.}} +|{{HistoryLine|||dev=13w05a|Redstone comparators no longer cause constant [[block]] updates. The delay has now been made consistent, and side input no longer causes a pulse output. +|Block 150 (later powered_comparator) is no longer used; powered state is now represented by the 8s bit on block 149 (later unpowered_comparator).}} +|{{HistoryLine|||dev=13w05b|Redstone comparator delay has now been changed from 1 game tick (1/2 [[redstone]] tick) to 2 game ticks (1 redstone tick).}} +|{{HistoryLine|||dev=13w09c|The redstone signal strength from a redstone comparator next to a [[brewing stand]] with 3 [[water bottle]]s in it is now the same as one with 3 water bottles and 1 ingredient in it.}} +|{{HistoryLine||1.6.1|dev=13w18a|Redstone comparators now measure [[cauldron]]s and [[end portal frame]]s.}} +|{{HistoryLine||1.8|dev=14w04a|Redstone comparators now measure [[item frame]]s.}} +|{{HistoryLine|||dev=14w10a|The torches under redstone comparators have now been shortened, which has changed the underside appearance from [[File:Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Powered Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Subtracting Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Powered Subtracting Redstone Comparator UNKVER1 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER2 (facing NWU).png|32px]].}} +|{{HistoryLine|||dev=14w25a|[[File:Redstone Comparator (S) JE3.png|32px]] [[File:Powered Redstone Comparator (S) JE3.png|32px]] [[File:Subtracting Redstone Comparator (S) JE3.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE3.png|32px]] The torches on comparators are now subject to ambient occlusion. +|Comparators set to subtract mode appear to be powered as well regardless of incoming power. The subtracting-only model still exists and can be achieved through {{cmd|setblock}}.}} +|{{HistoryLine|||dev=14w25b|[[File:Subtracting Redstone Comparator (S) JE4.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE4.png|32px]] The powered front torch when in subtraction mode is now lower. +|Comparators set to subtract by hand now appear normally again.}} +|{{HistoryLine|||dev=14w28a|Redstone comparators now measure [[cake]]s.}} +|{{HistoryLine||1.9|dev=15w42a|With the addition of the [[blaze powder]] fuel slot, [[brewing stand]]s now have 5 slots instead of 4. Their original comparative power values from redstone comparators are listed below: +{{{!}} class{{=}}"wikitable collapsible collapsed" data-description{{=}}"Original values" +! Original values +{{!}}- +{{!}} +*0: 0 +*1: 1 +*2: 19 +*3: 37 +*4: 55 +*5: 1s 10 +*6: 1s 28 +*7: 1s 46 +*8: 2s +*9: 2s 19 +*10: 2s 37 +*11: 2s 55 +*12: 3s 10 +*13: 3s 28 +*14: 3s 46 +*15: 4s +{{!}}} +}} +|{{HistoryLine|||dev=15w47a|Redstone comparators' side inputs now take power from [[redstone block]]s.{{bug|MC-5951}}}} +|{{HistoryLine||1.11|dev=16w39a|Redstone comparators now measure [[shulker box]]es.}} +|{{HistoryLine||1.13|dev=17w47a|All 3 IDs for the redstone comparator have now been merged into one ID: comparator. +|Redstone comparators now render their underside, which has changed their undersides from [[File:Redstone Comparator UNKVER2 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER3 (facing NWU).png|32px]]. +|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 149 and 150, and the [[item]]'s 404. +|As a result, the formerly unused comparator ID is now technically used again, due to both unpowered and powered versions being merged into a single comparator block ID.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Redstone Comparator (S) JE4.png|32px]] [[File:Powered Redstone Comparator (S) JE4.png|32px]] [[File:Subtracting Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE5.png|32px]] [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}} +|{{HistoryLine|||dev=19w02a|Redstone comparators now measure [[lectern]]s.}} +|{{HistoryLine|||dev=19w03a|Redstone comparators now measure [[composter]]s.}} +|{{HistoryLine|||dev=19w12b|Redstone comparators can now be placed on [[glass]], [[ice]], [[glowstone]] and [[sea lantern]]s.}} +|{{HistoryLine||1.15|dev=19w34a|Redstone comparators now measure how much honey is inside [[beehive]]s and [[bee nest]]s.}} +|{{HistoryLine||1.16|dev=20w06a|The way to calculate the input signals of redstone comparators has now been changed.}} +|{{HistoryLine|||dev=20w11a|The changes to the way of calculating the input signals of redstone comparators from [[20w06a]] have now been reverted.}} +|{{HistoryLine|||dev=20w16a|Redstone comparators now measure [[Pigstep music disc]]s in [[jukebox]]es.}} +|{{HistoryLine||1.17|dev=20w45a|Redstone comparators now measure [[lava cauldron]]s.}} +|{{HistoryLine|||dev=20w46a|Redstone comparators now measure [[powder snow cauldron]]s.}} +|{{HistoryLine||1.18|dev=21w41a|[[File:Powered Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE6.png|32px]] The texture of powered redstone comparator have now been changed.}} +|{{HistoryLine||1.19|dev=22w13a|Redstone comparators now generate as part of [[ancient cities]].}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|Redstone comparators now measure [[chiseled bookshelves]].}} +|{{HistoryLine||1.20.2|dev=23w33a|Redstone comparators now use stone sounds instead of wood sounds.{{bug|MC-182820||Repeaters and comparators use wood sounds for placing/breaking despite being made mostly of stone|Fixed}}}} +|{{HistoryLine||1.20.3|dev=23w41a|Redstone comparators now measure [[decorated pot]]s.}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w42a|Redstone comparators now measure [[crafter]]s.}} +|{{HistoryLine||1.21.2|dev=24w33a|[[File:Redstone Comparator (S) JE5.png|32px]][[File:Powered Redstone Comparator (S) JE6.png|32px]][[File:Subtracting Redstone Comparator (S) JE6.png|32px]][[File:Powered Subtracting Redstone Comparator (S) JE7.png|32px]]The models for redstone comparators have changed.}} +|{{HistoryLine||1.21.2|dev=pre1|exp=Winter Drop|Comparators connected to creaking hearts now output a signal strength dependent on the distance to the connected [[creaking]].}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.14.0|dev=build 1|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Redstone comparators now measure [[end portal frame]]s.}} +|{{HistoryLine||1.0.5|dev=alpha 1.0.5.0|Redstone comparators now output success count of [[command block]]s.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Redstone comparators now measure [[shulker box]]es.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Redstone comparators now measure [[jukebox]]es. +|Redstone comparators now render their underside, which has changed their undersides from [[File:Redstone Comparator UNKVER1 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER3 (facing NWU).png|32px]]}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Redstone Comparator (S) BE.png|32px]] [[File:Powered Redstone Comparator (S) BE.png|32px]] [[File:Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Redstone comparators now measure [[smoker]]s, [[blast furnace]]s, [[lectern]]s and [[composter]]s.}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|[[File:Powered Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE6.png|32px]] The texture of powered redstone comparator have now been changed.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|Redstone comparators now use the minecraft:cardinal_direction [[block state]] instead of direction.}} +|{{HistoryLine||1.20.50|dev=Preview 1.20.50.20|Redstone comparators now measure [[decorated pot]]s.}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.21|Redstone comparators now measure [[crafter]]s.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Redstone comparators can now measure [[item frame]]s and [[cake]]s.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Redstone comparators' side inputs now take power from [[redstone block]]s.{{check version}}}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Redstone comparators now measure [[shulker box]]es.}} +|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Redstone comparators can now be crafted from [[granite]], [[andesite]], [[diorite]] and their polished variants.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Redstone Comparator (S) BE.png|32px]] [[File:Powered Redstone Comparator (S) BE.png|32px]] [[File:Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) BE.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Redstone comparators now measure [[smoker]]s, [[blast furnace]]s, [[lectern]]s and [[composter]]s.}} + +|{{HistoryLine|3ds}} +|{{HistoryLine||0.1.0|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE2 BE2.png|32px]] Added redstone comparators.}} +}} + +=== Redstone comparator "items" === +{{:Technical blocks/Redstone Comparator}} + +== Issues == +{{issue list|Comparator}} + +== Trivia == +* Comparators do not emit redstone particles when powered, unlike redstone torches and repeaters.{{bug|MC-51692||Powered comparators do not produce redstone particles|WAI}} + +== Gallery == +=== Screenshots === + +Dinnerbone Comparator 1.png|Dinnerbone showing how comparators work. +Dinnerbone Comparator 2.png|Dinnerbone showing how comparators work. +Dinnerbone Comparator 3.png|Dinnerbone showing how comparators work. +Dinnerbone Comparators 1.png|A contraption incorporating comparators. +Dinnerbone Comparators 2.png|Comparators in action. +Dinnerbone Comparators 3.png|Output specific signals. +Dinnerbone Comparator Thing.png|Another comparator in use. +Item Frame Comparator.png|Rotating the torch in the item frame adjusts the comparator's output. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox redstone|components}} +{{Navbox blocks|Utility}} + +[[Category:Block entities]] +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] + +[[de:Redstone-Komparator]] +[[es:Comparador de redstone]] +[[fr:Comparateur de redstone]] +[[hu:Redstone-komparátor]] +[[it:Comparatore di redstone]] +[[ja:レッドストーンコンパレーター]] +[[ko:레드스톤 비교기]] +[[nl:Redstonevergelijker]] +[[pl:Komparator]] +[[pt:Comparador de redstone]] +[[ru:Редстоуновый компаратор]] +[[uk:Редстоуновий компаратор]] +[[zh:红石比较器]] diff --git a/wiki_backup/deepslate tiles.txt b/wiki_backup/deepslate tiles.txt new file mode 100644 index 0000000..b91dc55 --- /dev/null +++ b/wiki_backup/deepslate tiles.txt @@ -0,0 +1,132 @@ +{{for|the cracked variant|Cracked Deepslate Tiles}} +{{Infobox block +|image=Deepslate Tiles.png +|invimage=Deepslate Tiles +|renewable=No +|stackable=Yes (64) +|tool=wooden pickaxe +|light=No +|transparent=No +|flammable=No +|lavasusceptible=No +}} +'''Deepslate tiles''' are a decorative variant of [[deepslate]]. + +== Obtaining == +=== Breaking === +Deepslate tiles can be obtained by mining them with a [[pickaxe]]. When broken with any other tool, they drop nothing. Mining deepslate tiles takes longer than mining [[deepslate]]. +{{breaking row|Deepslate Tiles|Pickaxe|Wood|horizontal=1}} + +=== Natural generation === +Deepslate tiles generate naturally in [[ancient cities]]. + +=== Crafting === +{{Crafting +|A2= Deepslate Bricks +|B2= Deepslate Bricks +|A3= Deepslate Bricks +|B3= Deepslate Bricks +|Output= Deepslate Tiles,4 +|type= Building block +}} + +== Usage == +=== Crafting ingredient === +{{crafting usage|Deepslate Tiles}} + +=== Stonecutting ingredient === +{{stonecutting +| Deepslate Tiles +| Deepslate Tile Slab, 2 +| head=1 +}} +{{stonecutting +| Deepslate Tiles +| Deepslate Tile Stairs +}} +{{stonecutting +| Deepslate Tiles +| Deepslate Tile Wall +| foot=1 +}} +Deepslate tiles and their slab, stair, and wall variants can also be obtained directly from stonecutting [[deepslate bricks]] or [[cobbled deepslate]]. + +=== Smelting ingredient === +{{Smelting + |showname=1 + |Deepslate Tiles + |Cracked Deepslate Tiles + |0.1 +}} + +== Sounds == +{{Sound table/Block/Deepslate_tiles}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Deepslate Tiles +|spritetype=block +|nameid=deepslate_tiles +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Deepslate Tiles +|spritetype=block +|nameid=deepslate_tiles +|id=642 +|foot=1}} + +== Video == +{{yt|b8a5amBZ19c}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=21w07a|[[File:Grimstone Tiles JE1.png|32px]] Added grimstone tiles. At the time, they were only obtainable from the Creative inventory.}} +|{{HistoryLine||February 22, 2021|link={{Tweet|JasperBoerstra|1363824502556274689}}|[[File:Deepslate Tiles JE2.png|32px]] [[JAPPA]] shows new texture of grimstone tiles.}} +|{{HistoryLine||1.17|dev=21w08a|[[File:Deepslate Tiles JE2.png|32px]] Renamed grimstone tiles to deepslate tiles and changed texture.}} +|{{HistoryLine||1.17|dev=21w10a|Added crafting recipe for deepslate tiles.}} +|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Deepslate tiles now generate as part of [[ancient cities]].}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|[[File:Deepslate Tiles JE2.png|32px]] Added deepslate tiles.}} +|{{HistoryLine|||dev=beta 1.17.0.52|Deepslate tiles are no longer only available behind the "Caves and Cliffs" [[experimental gameplay]] toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of deepslate tiles from 3.6 to 6.}} +}} +[[File:ObjectSlashItemsThatShouldBeRenamedbtw (6).png|thumb|width=80x80|PreRelease Deepslate Texture]] + +== Issues == +{{Issue list}} + +== Trivia == +* When originally added to the game, deepslate tiles did not have a crafting recipe. This was a mistake by developer [[Brandon Pearce]].{{Tweet|kingbdogz|1362120518179160069|Whoops! Someone forgot the Grimstone Tiles recipe. It was totally not someone named kingbdogz. I don't even know who that guy is.|February 17, 2021}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox deepslate}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] + +[[de:Tiefenschieferfliesen]] +[[es:Baldosas de pizarra profunda]] +[[fr:Ardoise des abîmes carrelée]] +[[ja:深層岩タイル]] +[[pl:Łupkowe kafelki]] +[[pt:Ladrilhos de ardósia]] +[[ru:Плитка из глубинного сланца]] +[[uk:Глибосланцеві кахлі]] +[[zh:深板岩砖]] diff --git a/wiki_backup/lilac.txt b/wiki_backup/lilac.txt new file mode 100644 index 0000000..93898b3 --- /dev/null +++ b/wiki_backup/lilac.txt @@ -0,0 +1,176 @@ +{{Infobox block +| title = Lilac +| image = Lilac.png +| invimage = Lilac +| renewable = Yes +| stackable = Yes (64) +| tool = any +| light = No +| transparent = Yes +| flammable = {{jebe|Yes (60)|Yes (30)}} +| lavasusceptible = Yes +}} +A '''lilac''' is a tall [[flower]] that can be crafted into [[magenta dye]]. + +== Obtaining == +=== Breaking === +A lilac can be broken instantly with any item or by hand, dropping itself. + +A lilac also breaks if [[water]] or [[lava]] runs it over, if a [[piston]] extends or pushes a block or its head into it, or if the block under the plant is moved or destroyed. +{{breaking row|Lilac|horizontal=1}} + +=== Natural generation === + +Lilacs generate naturally on [[dirt]] and [[grass block]]s in the biomes {{BiomeSprite|forest}} [[forest]], {{BiomeSprite|flower-forest}} [[flower forest]], {{BiomeSprite|birch-forest}} [[birch forest]], {{BiomeSprite|old-growth-birch-forest}} [[old growth birch forest]], and {{biomeSprite|dark-forest}} [[dark forest]] biomes as part of [[vegetation]] features. + +{{block distribution}} + +=== Post-generation === +{{Main|Flower#Post-generation}} + +When [[bone meal]] is applied to a lilac, the flower duplicates. + +== Usage == +{{Main|Flower#Usage}} + +Like other flowers, lilacs can be used as decoration and planted on [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]]s, [[mud]], or [[muddy mangrove roots]]. Like other tall flowers, lilacs cannot be placed inside [[flower pot]]s. + +=== Crafting ingredient === +{{Crafting usage}} + +=== Bees === +[[Bee]]s engage in a pollinating behavior with lilacs, increasing the honey level in [[beehive]]s and [[bee nest]]s by 1. + +=== Breeding=== +Lilacs can be used to [[breed]], grow, and lead [[bee]]s. + +=== Bee nests === +[[Oak]], [[birch]], and [[cherry]] trees grown from [[sapling]]s that are within 2 blocks of a lilac have a 5% chance to grow with a [[bee nest]] and 2-3 [[bee]]s in it. + +=== Composting === +Placing a lilac into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of lilacs yields an average of 5.94 [[bone meal]]. + +== Sounds == +{{Sound table/Block/Grass}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Lilac +|spritetype=block +|nameid=lilac +|blocktags=flowers, tall_flowers +|itemtags=flowers, tall_flowers +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Lilac +|spritetype=block +|nameid=lilac +|aliasid=double_plant / 1 +|id=-863 +|translationkey=tile.double_plant.syringa.name +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Double Plant/BS}} + +==History== +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||August 15, 2013|link=https://www.instagram.com/p/dCXkdOpMCi/|[[File:Lilac JE3 BE1.png|32px]] [[Jeb]] mentions that new types of flowers would be added and shows sunflower and lilac.}} +|{{HistoryLine||1.7.2|dev=13w36a|[[File:Lilac JE1.png|32px]] Added lilacs.}} +|{{HistoryLine||1.8|dev=14w04a|Flowers no longer generate as a massive group at the world origin.{{bug|MC-44467}}}} +|{{HistoryLine|||dev=14w25a|[[File:Lilac JE2.png|32px]] Lilacs are now affected by the same shading full blocks are.}} +|{{HistoryLine|||dev=14w26a|[[File:Lilac JE3.png|32px]] Lilacs are no longer subject to shading.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Lilac JE4.png|32px]] The texture of lilacs has been changed.}} +|{{HistoryLine|||dev=19w03a|Placing a lilac into the new [[composter]] has a 50% chance of raising the compost level by 1.}} +|{{HistoryLine|||dev=19w05a|Lilacs now have a 65% chance of increasing the compost level in a composter by 1.}} +|{{HistoryLine||1.15|dev=19w34a|Lilacs can now be used to breed [[bee]]s. +|Bees can now pollinate lilacs.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Lilac JE3 BE1.png|32px]] Added lilacs.}} +|{{HistoryLine|||dev=build 3|Added [[dye]] recipes for lilacs.}} +|{{HistoryLine||v0.14.0|dev=build 1|Using bone meal on a lilac spawns another of that flower as an [[item]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Lilac JE4 BE2.png|32px]] The texture of lilacs has been changed. +|Lilacs can now be sold by the [[wandering trader]].}} +|{{HistoryLine||unknown|Wandering traders no longer sell lilacs.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Lilacs can be used to fill a [[composter]].}} +|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Lilacs can now be used to breed [[bee]]s. +|Bees can now pollinate lilacs.}} +|{{HistoryLine||1.20.70|dev=Preview 1.20.70.24|The bottom halves of lilacs are no longer affected by [[Fortune]].}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Lilac JE3 BE1.png|32px]] Added lilacs.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|The hitbox of lilac is now smaller to match bedrock edition.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Lilac JE4 BE2.png|32px]] The texture of lilacs has been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Lilacs can now be sold by the [[wandering trader]].}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Lilac JE3 BE1.png|32px]] Added lilacs.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.0|[[File:Lilac JE3 BE1.png|32px]] Added lilacs.{{check version|not 0.14.2?}}}} +|{{HistoryLine||1.12|[[File:Lilac JE4 BE2.png|32px]] The texture of lilacs has been changed.}} + +}} + + +First sunflower lilac.jpg|First image of sunflowers and lilacs. + + +===Data history=== +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8.1|dev=pre1|Added facing state to double_plant, though without visible effect.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the double_plant ID have now been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 175.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|The different double plant type [[block states]] for the double_plant ID have now been split up into their own IDs.}} +}} + +== Issues == +{{issue list}} + +==Trivia== +* In real life, a lilac is a genera of flower plants known as [https://en.wikipedia.org/wiki/Syringa Syringa]. + +==Gallery== +=== Screenshots === + +File:Lilac on the grass block.png|Lilacs growing in a forest. + + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/taking-inventory--lilac Taking Inventory: Lilac] – Minecraft.net on January 16, 2020 + +== Navigation == +{{Navbox flower}} +{{Navbox blocks|vegetation}} + +[[Category:Plants]] +[[Category:Non-solid blocks]] +[[Category:Flammable blocks]] + +[[fr:Lilas]] +[[pt:Lilás]] diff --git a/wiki_backup/swaggiest stairs ever.txt b/wiki_backup/swaggiest stairs ever.txt new file mode 100644 index 0000000..9727f3a --- /dev/null +++ b/wiki_backup/swaggiest stairs ever.txt @@ -0,0 +1,71 @@ +{{Joke feature}}{{about|the April Fool's joke|normal stairs|Stairs}} +{{Infobox block +| title = Swaggiest stairs ever +| image = Swaggiest stairs ever.png +| transparent = Partial (blocks light) +| light = No +| tool = diamond pickaxe +| renewable = No +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +The '''swaggiest stairs ever''' is an [[April Fools' Day jokes|April Fools joke]] [[block]] and a [[netherite block]] variant of the [[stairs]], added in [[Java Edition 20w14∞]]. + +== Obtaining == +This block is available in the [[Creative inventory]], and naturally generate in the "missing" dimension. It is also seen in other dimensions, one of which is the "gallery" dimension, although it is difficult to find the stairs hidden among thousands of other blocks. + +=== Breaking === +This block requires a [[Diamond Pickaxe|diamond]] or [[netherite pickaxe]] to mine. If it is mined with anything else, it drops nothing. + +=== Natural generation === +This block naturally generates in the "missing" dimension as the stairs leading up to the chest containing the [[footprint]]s. 7 stairs generate here. + +== Sounds == +{{Sound table/Block/Netherite block/JE}} + +== Data values == +=== ID === +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Swaggiest stairs ever +|spritetype=block +|nameid=netherite_stairs +|id={{Verify}} +|translationkey= +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||20w14∞|[[File:Swaggiest stairs ever.png|32px]] Added the '''swaggiest stairs ever''' block.}} +}} + +== Issues == +{{April Fools issue list}} + +== Trivia == +* Despite being an [[April Fools' Day jokes|April Fools joke]] block, it appears in ''[[Minecraft Dungeons]]'' as part of the [[MCD:Nether Room|nether portal]] structure on [[MCD:Ancient Hunt|Ancient Hunt]]s. +* Internally, including the [[Commands|command]], it is known as "Netherite Stairs". + +== Gallery == +=== Screenshots === + +Missing biome.png|Swaggiest stairs ever in the swaggiest dimension. + + +== Navigation == +{{Navbox stairs}} +{{Navbox blocks|Joke}} +{{Navbox jokes|20w14infinite}} + +[[Category:Joke blocks]] +[[Category:Generated structure blocks]] +[[Category:Stairs]] + +[[fr:Escalier le plus stylé de tous les temps]] +[[ja:Swaggiest stairs ever]] +[[lzh:冠史耀階]] +[[pt:Escadas mais ostentosas de todas]]