From 48ba89d0ac72e4450925faa37625ebfb151af3c6 Mon Sep 17 00:00:00 2001 From: Ryan Voots Date: Sat, 21 Dec 2024 10:23:39 -0500 Subject: [PATCH] Update pages --- wiki_backup/Category-Realms.txt | 1 + wiki_backup/Creeper#Creeper_elétrico.txt | 571 +++ wiki_backup/File-Realms Subscriptions.png.txt | 5 + wiki_backup/Java Edition 1.13.txt | 2118 ++++++++ wiki_backup/Mojang blog.txt | 48 + wiki_backup/Realms Stories.txt | 133 + wiki_backup/de-Minecraft Realms.txt | 1 + wiki_backup/es-Realms.txt | 4279 +++++++++++++++++ wiki_backup/fr-Realms.txt | 4279 +++++++++++++++++ wiki_backup/ja-Realms.txt | 4279 +++++++++++++++++ wiki_backup/ko-Realms.txt | 4279 +++++++++++++++++ wiki_backup/nl-Realms.txt | 4279 +++++++++++++++++ wiki_backup/pt-Realms.txt | 4279 +++++++++++++++++ wiki_backup/slicedlime.txt | 59 + wiki_backup/th-Realms.txt | 4279 +++++++++++++++++ wiki_backup/uk-Realms.txt | 4279 +++++++++++++++++ wiki_backup/zh-Realms.txt | 4279 +++++++++++++++++ 17 files changed, 41447 insertions(+) create mode 100644 wiki_backup/Category-Realms.txt create mode 100644 wiki_backup/Creeper#Creeper_elétrico.txt create mode 100644 wiki_backup/File-Realms Subscriptions.png.txt create mode 100644 wiki_backup/Java Edition 1.13.txt create mode 100644 wiki_backup/Mojang blog.txt create mode 100644 wiki_backup/Realms Stories.txt create mode 100644 wiki_backup/de-Minecraft Realms.txt create mode 100644 wiki_backup/es-Realms.txt create mode 100644 wiki_backup/fr-Realms.txt create mode 100644 wiki_backup/ja-Realms.txt create mode 100644 wiki_backup/ko-Realms.txt create mode 100644 wiki_backup/nl-Realms.txt create mode 100644 wiki_backup/pt-Realms.txt create mode 100644 wiki_backup/slicedlime.txt create mode 100644 wiki_backup/th-Realms.txt create mode 100644 wiki_backup/uk-Realms.txt create mode 100644 wiki_backup/zh-Realms.txt diff --git a/wiki_backup/Category-Realms.txt b/wiki_backup/Category-Realms.txt new file mode 100644 index 0000000..94a2c4d --- /dev/null +++ b/wiki_backup/Category-Realms.txt @@ -0,0 +1 @@ +[[Category:Minecraft]] diff --git a/wiki_backup/Creeper#Creeper_elétrico.txt b/wiki_backup/Creeper#Creeper_elétrico.txt new file mode 100644 index 0000000..ea18b29 --- /dev/null +++ b/wiki_backup/Creeper#Creeper_elétrico.txt @@ -0,0 +1,571 @@ +{{For}} +{{Infobox entity +| group = Normal +| 1-1 = Creeper.png +| group2 = Charged +| 2-1 = Charged Creeper.gif +| invimage = Creeper Spawn Egg +| health = {{hp|20}} +| behavior = Hostile +| damage = ''Explosion varies by proximity and difficulty.''
Maximum damage:
'''Regular''':
Easy: {{hp|22}}
Normal: {{hp|43}}
Hard: {{hp|64}}
'''Charged:'''
Easy: {{hp|43.5}}
Normal: {{hp|85}}
Hard: {{hp|127.5}} +| spawn = Light level of 0 +| size = '''{{IN|Java}}:'''
+Height: 1.7 blocks
Width: 0.6 blocks
+'''{{IN|Bedrock}}:'''
+Height: 1.8 blocks
Width: 0.6 blocks +| usableitems = {{drop|Item|Flint and Steel}}
{{drop|Item|Fire Charge}}{{only|java}} +| mobtype = [[Monster]] +}} +A '''creeper''' is a common [[hostile mob]] that quietly approaches [[player]]s and then [[explode]]s, which can destroy blocks and deal massive amounts of [[damage]]. Creepers are a major source of [[gunpowder]] as well as the only way to obtain most [[music disc]]s. + +When struck by [[lightning]], a creeper becomes a '''charged creeper''', which amplifies its explosion power and enables mob [[head]]s to be obtained from [[piglin]]s, [[zombie]]s, [[skeleton]]s and other creepers it kills. + +Due to its distinctive appearance and unique and destructive method of attack, the creeper has become one of the most iconic mobs of ''[[Minecraft]]'', being featured in promotional material and merchandise. + +== Spawning == +Creepers naturally spawn in the [[Overworld]] on [[solid block]]s with a [[light level]] of 0, except in [[mushroom fields]] and [[deep dark]] biomes. They spawn individually {{in|bedrock}} and in groups of up to four {{in|java}}. + +{{IN|bedrock}}, there is a [https://docs.microsoft.com/en-us/minecraft/creator/reference/content/entityreference/examples/definitions/nestedtables/density_limit density limit] of five creepers in the Overworld's ''surface''. + +== Drops == +=== On death === +{{DropsTableHead}} +{{DropsLine|name=Gunpowder|quantity=0-2|lootingquantity=1}} +{{DropsLine|image=Invicon Music Disc Cat.png|name=Music Disc|namenote=The disc is randomly selected from [[Music Disc 13|13]], [[Music Disc cat|cat]], [[Music Disc blocks|blocks]], [[Music Disc chirp|chirp]], [[Music Disc far|far]], [[Music Disc mall|mall]], [[Music Disc mellohi|mellohi]], [[Music Disc stal|stal]], [[Music Disc strad|strad]], [[Music Disc ward|ward]], [[Music Disc 11|11]], and [[Music Disc wait|wait]].|quantity=1|rollchancenote=Only dropped when killed by a [[skeleton]], [[wither skeleton]]{{fn|Wither skeletons can be given the ability to damage creepers only through commands, such as being given a bow.}}, [[stray]] or [[bogged]].}} +{{DropsLine|name=Creeper Head|rollchancenote=Only dropped when killed by a charged creeper.|quantity=1}} +{{DropsTableFoot}} +* {{xp|5}} [[experience]] points, if killed by the [[player]] or a tamed [[wolf]]. + +== Behavior == +[[File:Creeper Chase.png|thumb|left|A creeper giving chase.]] + +Creepers chase any [[player]] within a 16-block radius. They do not attack any other mob without provocation by being attacked first. + +When within 3 blocks of a player, a creeper stops moving, hisses, flashes and expands, and [[explode]]s after 1.5 seconds (30 [[tick]]s), destroying (and dropping as [[item]]s) blocks in the area as well as significantly damaging the player. A creeper's detonation can be halted if the player leaves the blast radius, including by knocking it back, going out of the creeper's sight, or if the creeper is killed before the explosion. Assuming the player stays within line of sight, the distance that the player must move in order for a creeper to cancel its explosion is 7 blocks, regardless of difficulty. Normal creeper explosions have a power of 3. + +{{IN|java}}, if the [[game rule]] mobExplosionDropDecay is set to false, blocks have a 100% chance of dropping as items instead of being destroyed. + +A creeper explodes only if it has an uninterrupted line of sight with the player throughout the entire 1.5-second countdown. As a result, if the creeper does not have line-of-sight with the player, it does not start hissing even at close range, even if the player is attacking it, and a detonation is canceled if it has started. The hissing sound plays in its entirety regardless of whether the explosion happens or not. + +Unlike most mobs, the creeper does not have an idle sound, nor does it have unique step sounds. Although it does make normal stepping and swimming sounds, it is hard for players to distinguish those from sounds they make themselves. This makes the approach of a creeper difficult for an unwary player to notice until it starts hissing. + +A creeper jumps down to a player if it can survive the fall. A creeper taking fall damage adds to its swell according to fallDistance * 1.5, up to a maximum of 5 less than the fuse of the creeper. The creeper explodes when the swell equals the fuse, so an explosion occurs soon after landing with higher falls. For example, a creeper falling from greater than 16 blocks can explode 5 ticks after it lands. + +[[File:Falling Creeper Swell Values.png|thumb|right|The amount of swell added to creepers upon falling a certain distance.]] + +Creepers can climb up [[ladder]]s, [[vines]], and similar blocks like any other mob, but do not do so intentionally. + +{{control|Using}} a [[flint and steel]] or [[fire charge]]{{only|java|short=1}} on a creeper forces an explosion. + +{{IN|java}}, the detection range of creepers is reduced by 50% when the player is wearing a [[creeper head]]. + +Creepers flee from [[ocelot]]s and [[cat]]s within a 6-block radius, with faster movement than when pursuing a player. Cats and ocelots do not attack creepers. A creeper that has begun a detonation does not flee unless the player leaves its blast radius. + +Creepers are not targeted by tamed [[wolves]], [[iron golem]]s or [[zoglin]]s. However, they are still attacked by [[wither]]s, [[snow golem]]s,{{bug|MC-73964||Snow golems can attack creepers}} [[vindicator]]s named "Johnny", [[warden]]s and [[goat]]s. When hit by a stray projectile (like a [[drowned]]'s trident), a creeper retaliates if not already chasing a player, unless said projectile is a skeleton's arrow. If a creeper is attacked by any mob except a [[goat]], the creeper moves toward the mob that attacked it and explodes. + +When a creeper is inflicted with a [[status effect]], its explosion creates an [[area effect cloud]] of the effect.{{only|java}} + +=== Charged creeper === +[[File:Charged Creeper.png|128px|right]] +[[File:Charged and normal creeper explosion comparison.png|thumb|Two creepers' explosion damage radius in the dirt. Comparison between a charged creeper's (left) and a normal creeper's (right). Notice that the charged creeper's explosion is much bigger than the normal creeper's explosion.]] +Charged creepers are stronger versions of creepers. They are distinguished from normal creepers by their blue aura surrounding them, and their explosion power is significantly increased. + +A charged creeper is created when [[lightning]] strikes within four blocks of a normal creeper. The lightning can be created in any way, including naturally, with the {{cmd|summon}} command, by a [[trident]] with the [[Channeling]] enchantment, or attracted to a [[lightning rod]]. Due to this mechanic, creepers cannot be damaged by lightning but still can take damage from fire caused by it. + +A charged creeper can also be [[Commands/summon|summoned]] using the following commands: +* {{IN|Java}}: /summon creeper ~ ~ ~ {powered:1} +* {{IN|BE}}: /summon creeper ~ ~ ~ minecraft:become_charged + +Their countdown timers are the same as normal creepers, both in terms of range and time. With a power of 6, an explosion caused by a charged creeper is twice as powerful as the explosion caused by a creeper. Charged creepers' explosions are 50% more powerful than an explosion of [[TNT]]. How close the creeper was to the lightning strike does not affect the size or power of the explosion. + +{{IN|Java}}, a charged creeper explosion that kills [[zombie]]s, [[skeleton]]s, [[wither skeleton]]s, [[piglin]]s, or other creepers causes one{{bug|MC-63534||Only one mob skull can be dropped if a Charged Creeper kills several mobs of the same type.|WAI}} of those mobs to drop its corresponding [[mob head]]. If multiple valid mobs are killed in the explosion, the one that drops a head is chosen at random. {{IN|bedrock}}, a charged creeper explosion that kills zombies, skeletons, wither skeletons, piglins, or other creepers causes all the killed mobs to drop their corresponding heads.{{bug|MCPE-18599||Multiple Mob Head Drops from Charged Creeper}} + +A charged creeper does not drop its own head when it explodes, although any other charged creepers or creepers killed in the explosion drop a creeper head. Players and [[ender dragon]]s do not drop their heads,{{bug|MC-132933||Inconsistency: Player, Ender Dragon, and Wither don't drop their heads when killed by charged creeper|WAI}} nor do mobs without corresponding mob heads, such as livestock animals. + +Charged creepers have the same entity ID as normal creepers. The only difference is that the value of the boolean powered [[Chunk format#Mobs|tag]] is set to 1 (true). + +=== Farming === +{{main|Tutorials/Creeper farming}} + +== Sounds == +{{JE}}:
+Creepers use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]]. + +{{SoundTable +| type = java +| {{SoundLine +| sound =Creeper death.ogg +|subtitle=Creeper dies +|source=Hostile Creatures +|description=When a creeper dies without exploding +|id=entity.creeper.death +|translationkey=subtitles.entity.creeper.death +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Creeper hurt1.ogg +|sound2=Creeper hurt2.ogg +|sound3=Creeper hurt3.ogg +|sound4=Creeper hurt4.ogg +|subtitle=Creeper hurts +|source=Hostile Creatures +|description=When a creeper is damaged +|id=entity.creeper.hurt +|translationkey=subtitles.entity.creeper.hurt +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Creeper fuse.ogg +|subtitle=Creeper hisses +|source=Hostile Creatures +|description=When a creeper begins its explosion timer +|id=entity.creeper.primed +|translationkey=subtitles.entity.creeper.primed +|volume=1.0 +|pitch=0.5 +|distance=16}} +| {{SoundLine +|sound=Explosion1.ogg +|sound2=Explosion2.ogg +|sound3=Explosion3.ogg +|sound4=Explosion4.ogg +|subtitle=Explosion +|source=block +|description=When a creeper explodes +|id=entity.generic.explode +|translationkey=subtitles.entity.generic.explode +|volume=4.0 +|pitch=0.56-0.84 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Creeper death.ogg +|source=hostile +|description=When a creeper dies +|id=mob.creeper.death +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Creeper hurt1.ogg +|sound2=Creeper hurt2.ogg +|sound3=Creeper hurt3.ogg +|sound4=Creeper hurt4.ogg +|source=hostile +|description=When a creeper is damaged +|id=mob.creeper.say +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Creeper fuse.ogg +|source=block +|description=When a creeper begins its explosion timer +|id=random.fuse +|volume=1.0 +|pitch=0.5}} +| {{SoundLine +|sound=Explosion1.ogg +|sound2=Explosion2.ogg +|sound3=Explosion3.ogg +|sound4=Explosion4.ogg +|source=block +|description=When a creeper explodes +|id=random.explode +|volume=4.0 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|displayname=Creeper +|spritetype=entity +|nameid=creeper +|foot=1}} + +{{BE}}: +{{ID table +|edition=bedrock +|shownumericids=y +|generatetranslationkeys=y +|displayname=Creeper +|spritetype=entity +|nameid=creeper +|id=33 +|foot=1}} + +=== Entity data === +Creepers have entity data associated with them that contains various properties. + +{{JE}}: +{{main|Entity format}} +{{/ED}} + +{{BE}}: +: See [[Bedrock Edition level format/Entity format]]. + +== Achievements == +{{load achievements|Archer;Monster Hunter;Overkill;It Spreads;Camouflage;Over-Overkill}} + +== Advancements == +{{load advancements|Adventure;Monster Hunter;Monsters Hunted;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Over-Overkill}} + +== Video == +{{yt|ZUj5wASXoQI}} + +== Development == +{{expand section}} +These mobs were originally meant to be a [[pig]], but due to a coding bug, it created a creeper. + +{{quote|The story of the Creeper - it was supposed to be the pig, but Notch mixed the height and the width values, or the rotation of it, so it's standing up instead of lain horizontally. But it did have the AI behaviour of looking at the player. So he just thought it was extremely creepy, with this weird thing walking around, looking at you. So he decided to keep it as a monster. He wrote that a friend said it would be cool if it exploded *laughs* and that brought us to the Creeper. + +The face was to clearly, with a limited number of pixels, make it look really dangerous. I think the green colour is supposed to be camouflage. But we're still debating - is it flesh? Or is it more like leaves? Or is it fur? You don't really know just by looking at the pixels. I know Junkboy debates that! *laughs* + +|JENS BERGENSTENhttps://www.minecraft.net/en-us/article/meet-creeper}} + +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||August 20, 2009|link=https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/%23minecraft.20090820.log|[[File:Creeper (pre-release).png|24px]] A failed [[pig]] model is shown. [[Notch]] commented, "it looks creepier when animated ... haha, I'll keep it for a creepy creature. =D".{{Info needed|Was this texture affected by shadowing as well?}}}} +|{{HistoryLine||September 1, 2009|link={{tumblr|notch|177152983}}|[[File:Creeper JE1.png|24px]] Creepers were shown on [[The Word of Notch]]. +|[[File:Creeper (fixed shadows) JE1.png|24px]] While the texture itself is bright, creepers appear darker than intended. +|Creepers behave much like [[zombie]]s currently do, hopping around randomly until spotting the [[player]]. +|The melee attacks of creepers deal only {{hp|4}} worth of [[damage]] rather than the zombies' {{hp|6}}. +|When killed, creepers "lie down" like any other dead [[mob]] and cause a 4×4×4 spherical explosion that left a sizable crater, destroying plenty of [[block]]s and severely hurting any players nearby. +|The creeper is worth 250 points when killed.}} +|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Creeper JE1.png|24px]] Added creepers.}} +|{{HistoryLine||0.24_SURVIVAL_TEST_03|Creepers no longer drop [[water]] and [[lava]] items when blowing up the liquid.}} +|{{HistoryLine||0.25 SURVIVAL TEST|[[Mob]]s, including creepers, are now more dangerous, respawn, despawn, and attack [[skeleton]]s if shot by them.}} +|{{HistoryLine||October 20, 2009|link=https://notch.tumblr.com/post/218118974/slowly-coming-crawling-back|[[Notch]] mentioned that creepers no longer destroy rock-type [[block]]s.}} +|{{HistoryLine||0.26 SURVIVAL TEST|[[File:Creeper JE2.png|24px]] The texture of creepers has been changed. +|The [[explosion]]s of creepers no longer destroy [[stone]] or stone-like [[block]]s. +|The explosions of creepers now leave smoldering.}} +|{{HistoryLine||0.27 SURVIVAL TEST|The creeper is worth 200 points when killed.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20091223-0040|Creepers and other mobs no longer spawn naturally.}} +|{{HistoryLine|||dev=20100202|[[File:Creeper JE3 BE1.png|24px]]Creepers and other mobs now spawn naturally again. However, they are currently passive.}} +|{{HistoryLine|||dev=20100204-2027|Creepers are now hostile again, and attack by approaching and exploding near players.{{verify|Was it in this version?}} Previously in Survival Test, creepers dealt melee damage and exploded only when killed by the player.}} +|{{HistoryLine||20100219|Creepers now drop [[Gunpowder|sulphur]] upon death.}} +|{{HistoryLine||unknown|Creepers no longer produce leaf [[particles]] upon [[explosion]].}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.3|Added unique hurt sounds for creepers. Previously, they used the hurt sound for players.}} +|{{HistoryLine||v1.0.14|Added [[music disc]]s "13" and "cat", which are dropped by creepers shot by [[skeleton]]s.}} +|{{HistoryLine||v1.2.0_02|slink=:Category:Information needed requiring unarchived version|Creepers now have a new hurt [[sounds]]. +Old hurt sounds:
+[[File:Creeper Oldhurt1.ogg]][[File:Creeper Oldhurt2.ogg]]
+[[File:Creeper Oldhurt3.ogg]][[File:Creeper Oldhurt4.ogg]]}} +|{{HistoryLine|java beta}} +|{{HistoryLine||?|Creeper's fuse timer does not tick back when the player is out of range{{verify|It most definitely happens in Beta 1.2_02 but what version introduced this bug?}}}} +|{{HistoryLine||1.3|Creeper's fuse timer has been fixed}} +|{{HistoryLine||1.4|[[File:Java Edition logo 7.png|150px]] The 'A' in the ''[[Minecraft]]'' logo now includes a creeper face.}} +|{{HistoryLine||1.5|[[File:Charged Creeper JE1 BE1.png|32px]] Creepers now become charged when struck by [[lightning]], increasing the [[explosion]]'s radius and strength.}} +|{{HistoryLine||1.8|dev=Pre-release|Creepers are now much more deadly, and can kill an unarmored [[player]], if in a radius of 4 to 5 [[block]]s around the creeper. This [[damage]] is also difficulty-independent.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|Creepers and other hostile [[mob]]s no longer attack the player in [[Creative]] mode, unless provoked.}} +|{{HistoryLine|||dev=RC1|Creeper [[explosion]]s now have a new [[sound]].}} +|{{HistoryLine||1.1|dev=11w50a|Creepers now drop all [[music disc]]s, except for "11".}} +|{{HistoryLine||1.2.1|dev=12w05b|Creepers now run away from tamed [[cat]]s and [[ocelot]]s.}} +|{{HistoryLine|||dev=12w07a|As part of the [[AI]] overhaul, creepers no longer attack other [[mob]]s.{{info needed|I assume this means that they don't attack other mobs that attack the creeper if the creeper is already chasing the player, but if the creeper is not chasing after a player it'll still react to other mins attacking it?}} +|Creepers no longer strafe toward the left of the [[player]], now stopping in front of the player.}} +|{{HistoryLine||1.3.1|dev=12w30a|Creepers have been made stronger. Depending on difficulty, creeper [[damage]] is now scaled, with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond [[armor]] and Hard difficulty, a creeper can knock players down to 2 hearts.{{tweet|dinner|227339500941082626|In full diamond armour + hard difficulty a creeper can knock you down to 2hearts!|July 23, 2012}}}} +|{{HistoryLine||1.4.2|dev=12w38b|New creeper fall mechanics have been added; creepers now [[explode]], if they fall on the [[player]] from a certain height.}} +|{{HistoryLine||1.4.4|dev=1.4.3|Creepers now drop music discs "11" and "wait".}} +|{{HistoryLine||1.6.1|dev=13w18a|Creepers no longer explode when hit in [[Creative]] mode.}} +|{{HistoryLine||1.7.2|dev=13w36a|Creepers can now be forcibly exploded by {{Control|using}} [[flint and steel]].}} +|{{HistoryLine||1.8|dev=14w05a|[[Player]]s can now see from the perspective of a creeper in [[Spectator]] mode. A green creeper shader is applied and the player is limited to the creeper's movements.}} +|{{HistoryLine|||dev=14w11a|Other creepers, [[witch]]es, [[zombie]]s, [[skeleton]]s, [[spider]]s, [[cave spider]]s and [[zombie pigmen]] now run away from creepers that are about to explode.}} +|{{HistoryLine|||dev=14w30a|Charged creepers now cause [[zombie]]s, [[skeleton]]s, [[wither skeleton]]s and other creepers to drop [[head]]s.}} +|{{HistoryLine|||dev=14w30b|Each charged creeper now causes the drop of only one [[head]], even if multiple head-dropping mobs are killed.}} +|{{HistoryLine||1.8.1|dev=pre1|[[Mob]]s no longer run from creepers that are about to explode. +|Creepers no longer attack [[iron golem]]s.}} +|{{HistoryLine||1.9|dev=15w32a|The detection range of creepers is halved when the [[player]] is wearing a [[creeper head]].}} +|{{HistoryLine|||dev=15w33c|The detection range for players wearing the creeper head is adjusted, now 37.5% of the normal range.}} +|{{HistoryLine|||dev=15w36a|The detection range for players wearing the creeper head is again 50% of the normal range.}} +|{{HistoryLine|||dev=15w39a|Creepers are now slightly shorter (1.7 [[block]]s tall rather than 1.8).}} +|{{HistoryLine|||dev=15w51a|Creepers no longer drop [[music disc]]s when [[game rule]] doMobLoot is false.{{bug|MC-51725||Gamerule doMobLoot does not affect the dropping of music discs|Fixed}}}} +|{{HistoryLine||1.11|dev=16w32a|Creepers that explode while having a potion effect now leave behind an [[area effect cloud]] having that effect. +|The [[namespaced ID]]s of creepers have been changed from {{code|Creeper}} to {{code|creeper}}.|Creepers no longer drop music discs when killed by strays or wither skeletons.{{bug|MC-112579}}}} +|{{HistoryLine||1.14|dev=18w43a|Creepers now drop music discs when killed by [[stray]]s and [[wither skeleton]]s{{fn|Wither skeletons can be given the ability to damage creepers only through commands, such as being given a bow.}} again.}} +|{{HistoryLine||1.17|dev=21w15a|Creepers now show no hostility when attacked by a [[goat]].}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w46a|Charged creepers now cause [[piglin]]s to drop [[piglin head]]s.}} +|{{HistoryLine||1.19.3|dev=Pre-release 2|Creepers can now be forcibly exploded by {{Control|using}} a [[fire charge]].{{bug|MC-185618||Creepers can't be ignited with a fire charge|Fixed}}}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.3.3|[[File:Creeper JE3 BE1.png|24px]] Added creepers. +|They do not yet spawn naturally and require external help to spawn.https://youtu.be/vG167PET3o0 +|Creepers currently have old [[explosion]] sounds. +|Creeper's explosions produce a white mist and have a smaller range. +|Creepers strafe toward the left of the [[player]] and are as slow as zombies.}} +|{{HistoryLine||v0.4.0|Creepers now spawn naturally.}} +|{{HistoryLine||v0.7.4|Tapping and holding [[flint and steel]] on a creeper now causes it to automatically [[explode]].}} +|{{HistoryLine||v0.9.0|dev=build 1|Creepers no longer float 2 pixels off the ground.}} +|{{HistoryLine|||dev=build 2|An ignite button is now used to automatically explode a creeper when holding flint and steel, instead of tapping and holding.}} +|{{HistoryLine|||dev=build 8|Creepers now use the new AI, so now they avoid fire, cactus, lava, and falling (and water when idle).}} +|{{HistoryLine|||dev=build 9|Creepers now use the old AI again because them walking faster and not detonating.}} +|{{HistoryLine||v0.9.2|Creepers now have a correct [[explosion]] range. +|The detonation time for creepers has been fixed (would previously explode almost instantly).}} +|{{HistoryLine||v0.11.0|dev=?|Creepers can now climb [[ladder]]s.}} +|{{HistoryLine||v0.12.1|dev=build 1|Creepers now use the new AI again, now stopping in front of the player. +|The creeper's moving speed and [[explosion]]s' knockback effect has been increased. +|Creepers now explode if they fall on [[player]]s from a certain height. +|[[File:Charged Creeper.png|32px]] Creepers now become charged when struck by [[lightning]], increasing the [[explosion]]'s radius and strength. +|Creepers now have the new explosion [[sound]]. +|Creepers now have the flashing animation and the explosions have shockwaves.}} +|{{HistoryLine||v0.14.0|dev=build 1|Creepers are now slightly shorter (1.7 [[block]]s tall rather than 1.8).}} +|{{HistoryLine||v0.16.0|dev=build 4|Creepers now have idle [[sound]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Creepers now drop [[music disc]]s when killed by [[skeleton]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Creepers now drop music discs when killed by [[stray]]s.}} +|{{HistoryLine||1.16.210|dev=beta 1.16.210.51|No longer attack back after being rammed by a [[goat]].}} +|{{HistoryLine||1.20.10|dev=?|Creepers bobbing in water in a 1 block space no longer attack a swimming player for {{hp|3}}.}} +|{{HistoryLine|Upcoming bedrock}} +|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Creepers no longer flash solid white when exploding.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Creeper JE3 BE1.png|24px]] Added creepers.}} +|{{HistoryLine||xbox=TU5|[[File:Charged Creeper.png|32px]] Added charged creepers.}} +|{{HistoryLine||xbox=TU12|Creepers no longer attack other [[mob]]s. Before this update, a creeper shot by a [[skeleton]] would attack the skeleton, creating a crater in the process.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Creepers have been made stronger. Depending on difficulty, creeper [[damage]] is scaled now with Easy: ~50% less damage, Normal: same damage as before, and Hard: ~33% more damage than before. In full diamond [[armor]] and hard difficulty, a creeper can knock [[player]]s down to 2 hearts. +|A creeper is now aggressive toward the last [[player]] that hit it. +|The creeper's [[explosion]]s' knockback effect has been increased. +|Creepers now explode if they fall on players from a certain height.}} +|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|The creeper's flashing animation has been updated.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Creepers can now be forcibly exploded {{Control|using}} [[flint and steel]]. +|Creepers drop a [[mob head]] when killed by a charged creeper.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Creepers that explode while having a [[potion]] effect now leave behind an [[area effect cloud]] having that effect.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Creepers now drop [[music disc]]s when killed by [[stray]]s.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Creeper JE3 BE1.png|24px]] Added creepers.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* [[Notch]] has stated on that "I imagine creepers as being made out of leaves or similar. I'm not sure why they explode."{{citation|url=http://web.archive.org/web/20190401000309/https:/twitter.com/notch/status/27860129973| title = I imagine them as being made out of leaves or similar. I'm not sure why they explode.}} – [https://twitter.com/notch @Notch], October 19, 2010 When asked to describe its physical texture, he said they would feel "crunchy, like dry leaves.".{{tweet|notch|27464490580|I've imagined them as being crunchy, like dry leaves.|October 15, 2010}} +** This can also be interpreted from the fact that the texture for creepers is the same as an old texture of leaves. +* Creepers are bright green color to camouflage them for the original classic ''Minecraft'' foliage textures, which were bright shades of green, but has since been changed. +* In multiplayer, if a creeper is attacked by another player, and the other player runs out of sight, it does not attack any other players. +* When asked how creepers trigger their explosive nature, [[Dinnerbone]] said "They're so nervous that they shake a lot, and then this sets them off the same way as how rubbing two sticks makes fire".{{tweet|Dinnerbone|408694324927676416|They're so nervous that they shake a lot, and then this sets them off the same way as how rubbing two sticks makes fire.|December 5, 2013}} +* If a charged creeper is given [[Invisibility]], the "aura" effect is still visible. +* A charged creeper explosion can inflict the greatest amount of damage any mob in the game can do at one time. +* The creeper hiss sound uses the same sound file as when a block of TNT is primed but played at a lower pitch. +* According to ''[[Minecraft Character Creator Sticker Book]]'', creepers are allergic to pollen wafting around [[Cherry Grove|cherry groves]].''Minecraft Character Creator Sticker Book'', page 16 + +=== Publicity === +[[File:Creeper Danger.png|thumb|right|A sight that can scare even the most experienced ''Minecraft'' players.]]Creepers have a formidable reputation in the community because of their potential to hurt or kill even veteran players and destroy structures. Their distinct appearance and destructive abilities have made them a widely recognizable ''Minecraft'' icon. Creepers are referenced in several of the items available at the ''Minecraft'' merchandise depot,[https://www.minecraftshop.com/ Official Minecraft Store] and have become an internet meme complete with fan art, webcomic references, and demotivational posters. A central part of the meme is the creeper's unofficial catchphrase derived from the mob's tendency to sneak up on the player and hiss before detonating: + +"''That'sssss a very nice you've got there... It'd be a ssssshame if anything were to happen to it...''"{{citation|url=https://knowyourmeme.com/memes/minecraft-creeper| title = Minecraft Creeper|website=Know Your Meme}} + +==== Merchandise ==== +Creepers have been portrayed in many ''Minecraft'' products including but not limited to: + +* The letter "A" in the ''Minecraft'' logo after [[Java Edition Beta 1.4]] (The previous logo was just "MINECRAFT" written with cobblestone blocks) +* Stuffed toys +* [[Action figures]] +* Bracelets +* T-shirts +** The creeper anatomy T-shirt reveals the insides of a creeper, and also reveals its scientific name: ''Creepus explodus''. +* [[LEGO Minecraft]] +* Papercraft +* ''Minecraft'' Facebook profile image +* In the goodie bags given out at Minecon 2011, creepers were given as a fold-able and tapable decoration for one's room or collection, along with [[diamond]] and [[grass block]]. + +==== Appearances ==== +[[File:PHYSOC OUTREACH Creeper and Chest.jpg|thumb|right|A creeper and a chest sent to the edge of space by the Physics Society Outreach Project]] +{{main|Minecraft in popular culture}} +* On 18 June 18 2012, the University of Southampton Physics Society Outreach Project sent a creeper and [[chest]] to the edge of space in a balloon with a tracker and camera.{{citation|url=https://web.archive.org/web/20160416233159/http://www.benoxley.com:80/physoc-outreach/| title = Physoc Outreach|website=Ben Oxley|date=June 18, 2012}} +* As part of an official collaboration, creepers are included as monsters in a free add-on for the roleplaying game ''[[Minecraft x Dungeons & Dragons|Dungeons & Dragons]]''.https://www.dndbeyond.com/claim/source/minecraft-creatures-monstrous-compendium In the game, they are "Monstrosities" and have the alignment "Typically Neutral Evil". + +== Gallery == +=== Textures === + +File:Creeper (texture) JE2.png|Texture of a creeper. +File:Creeper_(charged_texture)_JE1.png|Charged creeper overlay. +File:Creeper (texture) 15w14a.png|Texture of a [[smiling creeper]]. +File:Creeper (texture) JE1.png|Original texture file of the creeper. Notice the leaves. + + +=== Gameplay === + +File:CreeprClose.png|A creeper staring at the [[player]]. +File:Creeper Pre-explosion.png|A creeper that is about to explode. +File:Creeper Explosion.gif|Creeper explosion. +File:ExplosionComparison.png|Comparison of explosion craters. From left to right: charged creeper, [[TNT]], creeper. +File:Creeper Death.png|A creeper dying. +File:Creeper View.png|A creeper's vision when [[Spectator#Mob view|spectating]] it. +File:Creeper Vision.png|A forest at night through a creeper's eyes. +File:CreeperExplosion.png|A creeper explosion that damaged a [[village]] house. +File:Zuri's Creeper Farm.png|A rudimentary example of a music disc farm. +File:Creeper peeking through a glass window.png|Creeper peeking through a glass window. +File:Charged creeper next to a normal creeper.png|A charged creeper next to a normal creeper. +File:Firework Star (Creeper Shape).gif|Creeper face-shaped firework. + + +=== Development === + +File:Original pig.jpg|The original pig model the creeper was based on. +File:Creepers old 2009.png|The original dark green creeper model. + + +=== Mojang screenshots === + +File:Steve next to a creeper.png|[[Steve]] standing next to a creeper. +File:Ari misses the hit.png|[[Ari]] trying to land a hit on a creeper with a [[mace]]. + + +=== In other media === +==== Official media ==== + +Creeper Minecraft Instagram.jpg|Artwork of the creeper. +CreeperArtwork.png|Artwork of a creeper. +CreeperFaceArtwork.png|Artwork of a creeper's face. +Creeper Sticker.gif|Creeper art +Caves & Cliffs cover art.png|A creeper in promotional artwork for the first [[Caves & Cliffs]] update. +Caves & Cliffs (Part II) Artwork.jpg|Creepers in promotional artwork for the second [[Caves & Cliffs]] update. +Wild key art.png|A creeper in official artwork for [[The Wild Update]]. +Creeper Migration.jpg|Artwork of a creeper used to signal the end of account migration. https://www.minecraft.net/en-us/article/account-migration-last-call +Spookyfest Article 21.jpg|Artwork for the ''Minecraft'' [[Spookyfest]] event, featuring a creeper. https://www.minecraft.net/en-us/article/the-minecraft-spookyfest-upon-us- +Xbox-360-gamerpic-creeper.png|Gamerpic award from {{el|xbox 360}}. +Xbox-360-gamerpic-creeper-face.png|Gamerpic from the "Minecraft Faces" pack. +Xbox-360-gamerpic-creeper-suit.png|Gamerpic from the "Minecraft Mobs in Suits 2" pack. +Creeper Bit Marshmallows.png|Promotional artwork for a ''Minecraft'' collaboration with Kellogg’s Frosted Flakes. +Creepy Chasing Pac-Man.jpg|“[https://pacman.fandom.com/wiki/Creepy Creepy],” a ghost resembling a creeper featured in the ''[[Pac-Man]]'' DLC. +Creeper Chao.jpg|A [https://sonic.fandom.com/wiki/Chao Chao] resembling a creeper, featured in the ''Sonic the Hedgehog'' DLC. +Creeper Badnik.jpg|Artwork of a creeper as it appears in the ''[[Sonic Texture Pack]]''. Notice the robotic look. +Creeper Exploding Animated Pixel Artwork.gif|Animated creeper artwork. +Three Creepers.jpeg|Creepers representing ''[[Minecraft Dungeons]]'', ''[[Minecraft Legends]]'', and ''Minecraft'' looking at each other.{{tweet|Minecraft|1804939561136447991|👉 👈
... 👆|June 23, 2024}}
+Minecraft-themed word search.jpeg|Minecraft-themed word search. +File:Creeper with muscular arms.jpg|A creeper with muscular human arms. +File:A_Minecraft_Movie_Teaser_Poster.jpg|Creeper as it appears on the ''[[A Minecraft Movie]]'' teaser poster. +File:A_Minecraft_Movie_Teaser_Poster_Horizontal.jpg|Another teaser poster of ''[[A Minecraft Movie]]'' depecting a creeper. +File:AMCM_Creeper_Behind_Garrett.png|A creeper in the teaser trailer for ''[[A Minecraft Movie]]''. +File:Creeper peeking out from tree 1.jpeg|A creeper peeking out from a [[tree]] near some [[mushroom]]s. +File:Creeper peeking out from tree 2.jpeg|A creeper peeking out from a tree near a [[fox]] and a [[pillager]]. +File:Creeper_Potato.png|Potato Creeper in [[24w14potato]] snapshot +File:A creeper's kindness.jpeg|World Kindness Day artwork. +File:Creeper in a pair of pants.jpeg|Creeper in a pair of pants. +File:Creeper waving hello.jpeg|A creeper waving hello with one of its legs. +File:Hour of Code Creeper.jpeg|Creeper in Hour of Code. +
+ +==== Merchandise ==== + +File:Creeper Canopy.jpg|A photograph featuring many pieces of official creeper merchandise. +File:Notch Creeper Face Shirt.png|A creeper face shirt. +File:Minecraft World Bike Day.jpeg|A creeper riding a bike. +File:Creepus Explodus JINX.jpg|Official artwork "Creeper Anatomy" for merchandise made by JINX. +File:Creepers Gonna Creep JINX.jpg|Official artwork "Creepers Gonna Creep" for merchandise made by JINX. +File:Drop it Creep JINX.jpg|Official artwork "Drop it Creep" for merchandise made by JINX. +File:Retro Creeper JINX.jpg|Official T-shirt artwork "Retro Creeper" made by JINX. +File:Three Creeper Moon JINX.jpg|Official T-shirt artwork "Three Creeper Moon" made by JINX. The name and graphics are a reference to {{Wikipedia|Three Wolf Moon}}.https://www.escapistmagazine.com/jinx-and-mojang-team-up-for-official-minecraft-merchandise/ +File:Creeper Demolition Company JINX.jpg|Official T-shirt artwork "Demolition Company" made by JINX. +File:Creeper Glyph JINX.jpg|Official T-shirt artwork "Glyph" made by JINX. +File:Creeper Pride.jpg|"Rainbow Creeper," an official T-Shirt design sold to celebrate Pride Month. +File:Creeper Sweater.jpg|"Minecraft Seasons Greetings Creeper Ugly Holiday Sweater" +File:Creeper Premium Zip-up Hoodie JINX.jpg|Official creeper premium zip-up hoodie made by JINX. +File:Creeper Inside JINX.jpg|Official T-shirt artwork "Creeper Inside" made by JINX. +File:Creeper Inside Sticker JINX.jpg|Official sticker "Creeper Inside" made by JINX. +File:Creeper Inside Wall Cling JINX.jpg|Official wall decal "Creeper Inside" made by JINX. +File:Creeper SSSsss Sticker.jpg|Official sticker "Creeper SSSsss" made by JINX. +File:Creeper Face Sticker.jpg|Official creeper face sticker made by JINX. +File:Computronic JINX.jpg|Official poster made by JINX that features a creeper. +File:Creeper Plush Toy with Sound JINX.jpg|Official creeper plushy with sound made by JINX. +File:Creeper Anatomy JINX.jpg|Official creeper vinyl minifigure made by JINX. +File:Creeper Action Figure JINX.jpg|Official creeper action figure made by JINX. +File:Poppable Creeper Figure.jpg|Official poppable 5-inch Creeper figure by JINX. +File:Creeper Vinyl JINX.jpg|Official creeper vinyl minifigure made by JINX. +File:Plastic Creeper Face Mug JINX.jpg|Official creeper face mug made by JINX. +File:Creeper Flexfit Hat.jpg|Official creeper hat made by JINX. +File:Creeper Face Premium Snap Back Hat JINX.jpg|Official creeper hat made by JINX. +File:Creeper Head JINX.jpg|Official creeper head cosmetic made by JINX. +File:Creeper Bracelet JINX.jpg|Official creeper bracelet made by JINX. +File:Creeper Pendant Necklace JINX.jpg|Official creeper pendant on a necklace made by JINX. +File:Creeper Face Leather Wallet JINX.jpg|Official creeper wallet made by JINX. +File:Creeper Face Beanie JINX.jpg|Official creeper beanie made by JINX. +File:Creeper Scarf.jpg|Official creeper scarf by JINX. +File:Creeper Plushies.jpg|Official creeper plushies made by JINX. +File:Minecraft creeper backpack.jpg|A ''Minecraft'' creeper backpack from [http://www.thinkgeek.com/product/1758/ ThinkGeek]. +File:Neon Creeper Blanket.jpg|"Minecraft Digital Print," a design featured on a throw blanket. +File:LEGO Minecraft Micro-Mobs.jpg|Creeper and Steve micromobs from official [[LEGO Minecraft|LEGO ''Minecraft'']]. +File:LEGO Creeper.png|Creeper minifigure from official [[LEGO Minecraft|LEGO ''Minecraft'']]. +File:LEGO Charged Creeper.png|Charged creeper minifigure. +File:LEGO Exploding Creeper.png|Exploding creeper minifigure. +File:LEGO Enchanted Creeper.png|An [[MCD:Enchanted|enchanted]] creeper minifigure. +File:LEGO Brickheadz Steve and Creeper Boxed.png|BrickHeadz of Steve and a creeper. +File:LEGO Minecraft Creeper Bigfig Boxed.png|A Creeper Bigfig LEGO Minecraft set. +File:LEGO Minecraft Creeper Mine Boxed.png|A Creeper Mine LEGO Minecraft set. +File:LEGO Minecraft Steve and Creeper Boxed.png|A Steve and Creeper LEGO Minecraft set. +File:Creeper toaster.jpg|Official creeper toaster. +File:Greek Creeper.png|[[Mash-up pack|Greek Mythology mash-up pack]] +File:City Creeper.png|[[Texture Pack DLC|City texture pack]] +File:Creeper Steve Boxhead.png|Creeper [[Steve]] Boxhead, a skin featured in the [[1st Birthday skin pack]]. +File:Halloween Ghost Creeper.png|[[Mash-up pack|Halloween mash-up pack]] +File:Party Creeper.png|Party Creeper, another skin featured in the 1st Birthday skin pack. + + +==== Other appearances ==== + +File:MC201 JesseCreepers.png|[[Story Mode:Creeper|Charged Creepers]] as they appear in [[Minecraft: Story Mode - Season Two|''Minecraft Story Mode Season Two'']]. +File:Creeper mii fighter costume.jpg|The Creeper Mii Brawler costume in ''[[Super Smash Bros. Ultimate]]''. +File:SSBU spirit Creeper.png|Creeper Spirit from ''Super Smash Bros. Ultimate''. +File:MCMobSquadDftC.png|A creeper as it appears on the cover of ''[[Minecraft: Mob Squad: Don't Fear the Creeper]]''. +File:Mobestiary Cover.jpg|A creeper as depicted on the cover of the ''Mobestiary''. +File:Creeper Mobestiary.jpg|Anatomy of a creeper, as seen in the ''[[Minecraft: Mobestiary|Mobestiary]]''. +File:Creeper Statblock.png|The official creeper statistics for [[w:Dungeons_&_Dragons|''D&D'']]. +File:Creeper in Stick RPG 2.png|A creeper Easter egg that can be found in a game called ''Stick RPG 2''. +File:Hexagon Force.jpg|The ''Geometry Dash'' achievement that unlocks a creeper icon. +File:Henrystickmincreeper.png|The creeper from ''Henry Stickmin''. +File:Terraria Creeper.png|The Creeper set from ''Terraria''. +File:Creeper (Trails & Tales Event).png|The Secret Creeper, featured in the [[Trails & Tales Event]]. +File:Tiny Creeper Mob Vote Server.png|Tiny Creeper, featured in [[2023 Mob Vote Event]]. +File:Target mob creeper.png|Target of a creeper in a cowboy hat from the [[Universal Studios Event]]. +File:Target mob creeper gold.png|Ditto, but with a charged creeper in a cowboy hat. +File:Minecraft Drop Day headphones.jpeg +File:Creeper-WppWallpaper.png|A creeper face hidden amongst other doodles in a wallpaper of the [[Wikipedia:WhatsApp|WhatsApp]] application + + +== Notes == + + +== References == +{{Reflist|2}} + +== External links == +* {{Mcnet|meet-creeper|Meet the Creeper|May 15, 2017|Tom Stone}} +* [https://en.wikipedia.org/wiki/Creeper_(Minecraft) Creeper (Minecraft)] – Wikipedia.org + +== Navigation == +{{Navbox mobs}} + +[[Category:Hostile mobs]] +[[Category:Monster mobs]] + +[[cs:Creeper]] +[[de:Creeper]] +[[es:Creeper]] +[[fr:Creeper]] +[[hu:Creeper]] +[[it:Creeper]] +[[ja:クリーパー]] +[[ko:크리퍼]] +[[lzh:伏臨]] +[[nl:Creeper]] +[[pl:Creeper]] +[[pt:Creeper]] +[[ru:Крипер]] +[[th:ครีปเปอร์]] +[[tr:Creeper]] +[[uk:Кріпер]] +[[zh:苦力怕]] diff --git a/wiki_backup/File-Realms Subscriptions.png.txt b/wiki_backup/File-Realms Subscriptions.png.txt new file mode 100644 index 0000000..ae1ba1c --- /dev/null +++ b/wiki_backup/File-Realms Subscriptions.png.txt @@ -0,0 +1,5 @@ + + +== Licensing == +{{license Mojang}} +[[Category:Screenshots]] diff --git a/wiki_backup/Java Edition 1.13.txt b/wiki_backup/Java Edition 1.13.txt new file mode 100644 index 0000000..f72db25 --- /dev/null +++ b/wiki_backup/Java Edition 1.13.txt @@ -0,0 +1,2118 @@ +{{distinguish|Bedrock Edition 1.13.0}} +
{{relevant guide|Java Edition guides/Update Aquatic}}
+{{Infobox version +| title = Minecraft 1.13 +| edition = Java +| image = Java Edition 1.13 menu.png +| name = [[Update Aquatic]]{{Mcnet|java-edition-technically-updated|Java Edition Technically Updated|January 24, 2018}} +| date = July 18, 2018 +| clienthash = c0b970952cdd279912da384cdbfc0c26e6c6090b +| jsonhash = 1efd5dfcae060b847706500e408a76674922de89 +| serverhash = d0caafb8438ebd206f99930cfaecfa6c9a13dca0 +| prevparent = 1.12 +| prev = 1.12.2 +| next = 1.13.1 +| nextparent = 1.14 +}} +
{{relevant guide|Java Edition guides/Update Aquatic}}
+ +'''1.13''', the first release of the '''[[Update Aquatic]]''',{{Mcnet|update-aquatic-out-java|Update Aquatic Out On Java!|July 18, 2018|Adrian Östergård}} is a major update to {{JE}} released on July 18, 2018. It focused mainly on ocean content and technical features.{{tweet|Dinnerbone|856505341479145472|It'll probably be in 1.13 at this point, I'm afraid :( It'll be a more bugfixy and technical update, so it will get more love then.|April 24, 2017}}{{tweet|Dinnerbone|919870475249078272|Remember that 1.13 is a technical update to make things crash less, run faster, & easier for us to add/change stuff later. Like new blocks!|October 16, 2017}} Specifically, new blocks, such as [[blue ice]], [[coral]], [[conduit]]s, [[kelp]], [[sea pickle]]s, [[stripped log]]s, [[wood]], and [[turtle egg]]s were added, as well as new items such as buried treasure [[explorer map]]s, [[debug stick]]s, [[buckets of fish]], [[hearts of the sea]], [[phantom membrane]]s, [[trident]]s, and much more. Also, [[water]] is more transparent than before and the color was changed to match specific biomes, while it was only dark blue before 1.13. In addition, [[dolphin]]s, [[drowned]], [[fish mob]]s, [[phantom]]s, and [[turtle]]s were added, as well as new biomes, a new [[buffet]] world type (a stopgap replacement for the [[Old Customized|customized]] world type), and new generated structures. This update also added many commands and changed the format of existing commands, and added many new technical aspects, such as [[data pack]]s and [[tag]]s. The update was infamous for ruining [[Java edition]]'s performance. + +This update was originally intended to be released as two separate updates with 1.13, originally named ''Technically Updated'', having the technical changes, and 1.14, originally to be called the ''Update Aquatic'', having all the ocean features, however they were combined into one big update, and as such snapshots from [[17w43a]] to [[18w06a]] mainly just added or modified commands. + +The update was originally revealed during the [[MINECON Earth 2017]] livestream on November 18, 2017.{{ytl|mAapz_nIC_Y|The Update Aquatic Is Coming To Minecraft Spring 2018!}}, November 18, 2017 +Initially, 1.13 was scheduled to be released on May 30, 2018.{{tweet|docm77|1001757427480649728|Minecraft Update Aquatic was supposed to come out today. It is pushed back to make sure all crucial bugs are fixed. Awesome!|May 30, 2018}} However, the release was pushed back to July 18, 2018 to fix critical bugs. + +== Additions == +{{Additions table +|Pumpkin +|Birch Button +|Spruce Button +|Jungle Button +|Acacia Button +|Dark Oak Button +|Birch Pressure Plate +|Spruce Pressure Plate +|Jungle Pressure Plate +|Acacia Pressure Plate +|Dark Oak Pressure Plate +|Birch Trapdoor +|Spruce Trapdoor +|Jungle Trapdoor +|Acacia Trapdoor +|Dark Oak Trapdoor +|Stripped Oak Log +|Stripped Birch Log +|Stripped Spruce Log +|Stripped Jungle Log +|Stripped Acacia Log +|Stripped Dark Oak Log +|Bubble Column +|Seagrass +|Dried Kelp Block +|Prismarine Stairs +|Prismarine Slab +|Turtle Egg +|Tube Coral Block +|Brain Coral Block +|Bubble Coral Block +|Fire Coral Block +|Horn Coral Block +|Tube Coral +|Brain Coral +|Bubble Coral +|Fire Coral +|Horn Coral +|Dead Tube Coral Block +|Dead Brain Coral Block +|Dead Bubble Coral Block +|Dead Fire Coral Block +|Dead Horn Coral Block +|Shulker Box +|Tube Coral Fan +|Brain Coral Fan +|Bubble Coral Fan +|Fire Coral Fan +|Horn Coral Fan +|Sea Pickle +|Blue Ice +|Conduit +|Stripped Oak Wood +|Stripped Birch Wood +|Stripped Spruce Wood +|Stripped Jungle Wood +|Stripped Acacia Wood +|Stripped Dark Oak Wood +|Dead Tube Coral Fan +|Dead Brain Coral Fan +|Dead Bubble Coral Fan +|Dead Fire Coral Fan +|Dead Horn Coral Fan +|Debug Stick +|Trident +|Kelp +|Dried Kelp +|Scute +|Turtle Shell +|Potion of the Turtle Master +|Splash Potion of the Turtle Master +|Lingering Potion of the Turtle Master +|Arrow of the Turtle Master +|Turtle Spawn Egg +|Phantom Spawn Egg +|Raw Cod +|Cooked Cod +|Tropical Fish +|Bucket of Cod +|Bucket of Salmon +|Bucket of Pufferfish +|Cod Spawn Egg +|Salmon Spawn Egg +|Pufferfish Spawn Egg +|Tropical Fish Spawn Egg +|Bucket of Tropical Fish +|Buried Treasure Map +|Drowned Spawn Egg +|Phantom Membrane +|Potion of Slow Falling +|Splash Potion of Slow Falling +|Lingering Potion of Slow Falling +|Arrow of Slow Falling +|Heart of the Sea +|Nautilus Shell +|Dolphin Spawn Egg +|Enchanted Book[&7Loyalty I] +|Enchanted Book[&7Loyalty II] +|Enchanted Book[&7Loyalty III] +|Enchanted Book[&7Riptide I] +|Enchanted Book[&7Riptide II] +|Enchanted Book[&7Riptide III] +|Enchanted Book[&7Impaling I] +|Enchanted Book[&7Impaling II] +|Enchanted Book[&7Impaling III] +|Enchanted Book[&7Impaling IV] +|Enchanted Book[&7Impaling V] +|Enchanted Book[&7Channeling] +}} + +=== Blocks === +; [[File:Air (shown) JE2.png|32px]] [[Air]] variants +* cave_air and void_air. +** Both have the exact same properties as air. +** cave_air is generated in caves. +** void_air is used internally for blocks above (>255) and below (<0) the world, and in unloaded chunks. + +; [[File:Blue Ice JE1.png|32px]] [[Blue ice]] +* Generates in [[iceberg]]s. +* Slippier than [[ice]] and [[packed ice]]. +* Crafted using 9 packed ice. + +{{Crafting Table +|A1=Packed Ice +|A2=Packed Ice +|A3=Packed Ice +|B1=Packed Ice +|B2=Packed Ice +|B3=Packed Ice +|C1=Packed Ice +|C2=Packed Ice +|C3=Packed Ice +|Output=Blue Ice +}} + +; [[File:Bubble Column JE1 BE1.png|32px]] [[Bubble column]]s +* Created by [[magma block]]s or [[soul sand]] in water as far up as all blocks are water sources. +** Magma block columns pull entities down: they stop items from floating up in water and sink boats. +** Soul sand columns push entities up. + +; {{Animate|Spruce Button JE1 BE1.png;Birch Button JE1 BE1.png;Jungle Button JE1 BE1.png;Acacia Button JE1 BE1.png;Dark Oak Button JE1 BE1.png;Spruce Pressure Plate JE1 BE1.png;Birch Pressure Plate JE1 BE1.png;Jungle Pressure Plate JE1 BE1.png;Acacia Pressure Plate JE1 BE1.png;Dark Oak Pressure Plate JE1 BE1.png;Spruce Trapdoor JE1 BE1.png;Birch Trapdoor JE1 BE1.png;Jungle Trapdoor JE1 BE1.png;Acacia Trapdoor JE1 BE1.png;Dark Oak Trapdoor JE1 BE1.png|32px}} [[Button]]s, [[pressure plate]]s and [[trapdoor]]s +* Now have separate textures for all 6 types of wood. +{{Crafting Table +|A1=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks +|Output=Oak Button; Spruce Button; Birch Button; Jungle Button; Acacia Button; Dark Oak Button +}} +{{Crafting Table +|A2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks +|B2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks +|Output=Oak Pressure Plate; Spruce Pressure Plate; Birch Pressure Plate; Jungle Pressure Plate; Acacia Pressure Plate; Dark Oak Pressure Plate +}} +{{Crafting Table +|A1=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks +|A2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks +|B1=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks +|B2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks +|C1=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks +|C2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks +|Output=Oak Trapdoor; Spruce Trapdoor; Birch Trapdoor; Jungle Trapdoor; Acacia Trapdoor; Dark Oak Trapdoor +}} + +; [[File:Carved Pumpkin (S) JE2.png|32px]] [[Carved pumpkin]]s +* A new block that has the old pumpkin texture. +** [[File:Pumpkin JE1 BE1.png|32px]] Normal pumpkin blocks no longer have a face. +** Right-clicking a pumpkin block with [[shears]] turns it into a carved pumpkin and make it spit out 4 [[pumpkin seeds]]. + +; [[File:Conduit JE1 BE1.png|32px]] [[Conduit]]s +* Crafted using 1 [[heart of the sea]] and 8 [[nautilus shell]]s. +* Can be activated by placing [[prismarine]], dark prismarine, prismarine bricks, and/or [[sea lantern]]s in 5×5 open squares around it. +** When active, affects nearby players in water with the [[Conduit Power]] status effect. +*** Conduit Power stops the breath meter from running out, gives underwater night vision and increases mining speed. +* A complete structure fully powers the conduit. +** When active at full power, the range increases and hostile mobs within 8 blocks take damage. +*** The eye of the [[conduit]] shows whether it's hunting for hostile mobs or not: it shows an open eye when it's looking out for hostile mobs, and a closed eye otherwise. +* Emits a strong glow, at light level 15. +{{Crafting Table +|A1=Nautilus Shell +|A2=Nautilus Shell +|A3=Nautilus Shell +|B1=Nautilus Shell +|B2=Heart of the Sea +|B3=Nautilus Shell +|C1=Nautilus Shell +|C2=Nautilus Shell +|C3=Nautilus Shell +|Output=Conduit +}} + +; {{Animate|Tube Coral JE1 BE1.png;Brain Coral JE1 BE1.png;Bubble Coral JE1 BE1.png;Fire Coral JE2 BE1.png;Horn Coral JE1 BE1.png|32px}} [[Coral]] +* Comes in 5 different variants, each with a different type: tube (blue), brain (pink), bubble (purple), fire (red), horn (yellow). +* Can only be placed underwater. +** {{Animate|Dead Tube Coral JE1 BE1.png;Dead Brain Coral JE1 BE1.png;Dead Bubble Coral JE1 BE1.png;Dead Fire Coral JE1 BE1.png;Dead Horn Coral JE1 BE1.png|32px}} If placed on land, it dies and turns gray. +* Naturally generates in [[coral reef]]s. +* Can only be obtained with a tool enchanted with [[Silk Touch]]. + +; {{Animate|Tube Coral Block JE2 BE1.png;Brain Coral Block JE2 BE1.png;Bubble Coral Block JE2 BE1.png;Fire Coral Block JE2 BE1.png;Horn Coral Block JE2 BE2.png|32px}} [[Coral block]]s +* Comes in the same 5 variants as coral: tube (blue), brain (pink), bubble (purple), fire (red), horn (yellow). +* Must be mined with a Silk Touch tool in order to drop itself, otherwise they drop a dead coral block. +** Each variant has a dead (gray) counterpart. +** Turns into a dead coral block if none of its six sides are touching water, although not instantly. +* Like coral, it naturally generates in [[coral reef]]s. + +; {{Animate|Tube Coral Fan JE1 BE2.png;Brain Coral Fan JE1 BE2.png;Bubble Coral Fan JE1 BE2.png;Fire Coral Fan JE1 BE2.png;Horn Coral Fan JE1 BE2.png|32px}} [[Coral fan]]s +* Comes in the same 5 variants as coral: tube (blue), brain (pink), bubble (purple), fire (red), horn (yellow). +* Can be placed underwater on the sides and tops of blocks. +* Can be placed in air. +** Turns into dead coral fans after a short moment if this is the case. +* Naturally generates on the sides of [[coral block]]s in [[coral reef]]s. +* Can only be obtained with a tool enchanted with [[Silk Touch]]. + +; {{Animate|Dead Tube Coral Block JE2 BE1.png;Dead Brain Coral Block JE2 BE1.png;Dead Bubble Coral Block JE2 BE1.png;Dead Fire Coral Block JE2 BE1.png;Dead Horn Coral Block JE2 BE1.png|32px}} [[Dead coral block]]s +* Comes in the same 5 variants as coral: tube, brain, bubble, fire, horn. +* Obtained when mining a coral block without a Silk Touch tool, or when none of the six sides of a coral block are touching the water. +* Cannot be turned back into coral. + +; {{Animate|Dead Tube Coral Fan JE1 BE2.png;Dead Brain Coral Fan JE1 BE2.png;Dead Bubble Coral Fan JE1 BE2.png;Dead Fire Coral Fan JE1 BE2.png;Dead Horn Coral Fan JE1 BE2.png|32px}} [[Dead coral fan]]s +* Comes in the same 5 variants as coral: tube, brain, bubble, fire, horn. +* Coral fans turn into them when placed out of water. +* Can only be obtained with a tool enchanted with [[Silk Touch]]. + +; [[File:Dried Kelp Block JE1 BE2.png|32px]] [[Dried kelp block]]s +* Can be used as fuel in a furnace +** Smelts 20 items. +* Crafted from [[dried kelp]], and can also be crafted back into dried kelp. +{{Crafting Table +|A1=Dried Kelp +|A2=Dried Kelp +|A3=Dried Kelp +|B1=Dried Kelp +|B2=Dried Kelp +|B3=Dried Kelp +|C1=Dried Kelp +|C2=Dried Kelp +|C3=Dried Kelp +|Output=Dried Kelp Block +}} + +; [[File:Kelp JE3 BE2.gif|32px]] [[Kelp]] +* Can only be placed underwater, requiring at least one water block above it. +** Can be placed on dry land by using the {{cmd|setblock}} command. +* Generate in [[ocean]] biomes, except warm oceans. +* Can grow multiple blocks high. +* Has animated textures. +* Can be smelted into dry kelp. + +; {{Animate|Prismarine Stairs (N) JE1 BE1.gif;Prismarine Brick Stairs (N) JE1 BE1.png;Dark Prismarine Stairs (N) JE1 BE1.png;Prismarine Slab JE1 BE1.png;Prismarine Brick Slab JE1 BE1.png;Dark Prismarine Slab JE1 BE1.png|32px}} Prismarine [[stairs]] and [[slab]]s +* Both come in all 3 variants: prismarine, dark prismarine, and prismarine bricks. +* Stairs can be crafted with 6 of their respective material. +* Slabs can be crafted with 3 of their respective material. +{{Crafting Table +|A1=Prismarine; Dark Prismarine; Prismarine Bricks +|A2=Prismarine; Dark Prismarine; Prismarine Bricks +|A3=Prismarine; Dark Prismarine; Prismarine Bricks +|B2=Prismarine; Dark Prismarine; Prismarine Bricks +|B3=Prismarine; Dark Prismarine; Prismarine Bricks +|C3=Prismarine; Dark Prismarine; Prismarine Bricks +|Output=Prismarine Stairs; Dark Prismarine Stairs; Prismarine Brick Stairs +}} +{{Crafting Table +|A2=Prismarine; Dark Prismarine; Prismarine Bricks +|B2=Prismarine; Dark Prismarine; Prismarine Bricks +|C2=Prismarine; Dark Prismarine; Prismarine Bricks +|Output=Prismarine Slab; Dark Prismarine Slab; Prismarine Bricks Slab +}} + +; [[File:Seagrass (item) JE2.png|32px]] [[Seagrass]] +* Like regular grass, seagrass also comes in a tall variant. +* Has animated textures. +* Generates in oceans (including underwater caves), rivers, and swamplands. +* Can additionally be generated when {{control|using|right clicking}} [[bone meal]] on any block underwater. +* Drops from [[turtle]]s when killed. + +; {{Animate|Sea Pickle 1 Dry JE1 BE1.png;Sea Pickle 2 Dry JE1 BE1.png;Sea Pickle 3 Dry JE1 BE1.png;Sea Pickle 4 Dry JE1 BE1.png|32px}} [[Sea pickle]]s +* They generate in warm oceans, especially around [[coral reef]]s. +* Up to 4 of them can be placed on a block. +* {{Animate|Sea Pickle 1 JE1 BE1.png;Sea Pickle 2 JE1 BE1.png;Sea Pickle 3 JE1 BE1.png;Sea Pickle 4 JE1 BE1.png|32px}} Each one adds 3 to the light level, but only when placed underwater. +* Can be smelted into [[lime dye]]. + +; [[File:Shulker Box.png|32px]] [[Shulker box]]es +* Added a non-dyed shulker box (purple). +{{Crafting Table +|B1=Shulker Shell +|B2=Chest +|B3=Shulker Shell +|Output=Shulker Box +}} + +; {{Animate|Stripped Oak Log (UD) JE1 BE1.png;Stripped Spruce Log (UD) JE1.png;Stripped Birch Log (UD) JE1 BE1.png;Stripped Jungle Log (UD) JE2 BE2.png;Stripped Acacia Log (UD) JE1 BE1.png;Stripped Dark Oak Log (UD) JE1.png|32px}} [[Stripped log]]s +* A barkless variant of [[log]]s. +* Created by {{control|using}} an [[axe]] on a [[log]] block. +* Act as regular logs, and can still be used to craft [[planks]]. + +; {{Animate|Stripped Oak Wood (UD) JE1 BE1.png;Stripped Spruce Wood (UD) JE1.png;Stripped Birch Wood (UD) JE1 BE1.png;Stripped Jungle Wood (UD) JE1 BE1.png;Stripped Acacia Wood (UD) JE1 BE1.png;Stripped Dark Oak Wood (UD) JE1.png|32px}} [[Stripped wood]] +* A variant of [[wood]] with the side texture of stripped logs on all faces. +* Created by {{control|using}} an [[axe]] on a [[wood]] block. +* Act as regular logs, and can still be used to craft [[planks]]. +{{Crafting Table +|A1=Stripped Oak Log; Stripped Spruce Log; Stripped Birch Log; Stripped Jungle Log; Stripped Acacia Log; Stripped Dark Oak Log +|A2=Stripped Oak Log; Stripped Spruce Log; Stripped Birch Log; Stripped Jungle Log; Stripped Acacia Log; Stripped Dark Oak Log +|B1=Stripped Oak Log; Stripped Spruce Log; Stripped Birch Log; Stripped Jungle Log; Stripped Acacia Log; Stripped Dark Oak Log +|B2=Stripped Oak Log; Stripped Spruce Log; Stripped Birch Log; Stripped Jungle Log; Stripped Acacia Log; Stripped Dark Oak Log +|Output=Stripped Oak Wood; Stripped Spruce Wood; Stripped Birch Wood; Stripped Jungle Wood; Stripped Acacia Wood; Stripped Dark Oak Wood +}} + +; {{Animate|Turtle Egg 1.png; Turtle Egg 2.png; Turtle Egg 3.png; Turtle Egg 4.png|32px}} [[Turtle egg]]s +* Created by breeding [[turtle]]s. +* Stepping on turtle eggs breaks them. +** [[Zombie]]s, [[zombie pigmen]], and [[drowned]] intentionally step on turtle eggs. +* After a while, they become slightly cracked and then very cracked. +** Very cracked turtle eggs eventually hatch into baby turtles. + +=== Items === +; [[File:Arrow of Slow Falling JE1 BE1.png|32px]] [[Arrow of Slow Falling]] +* Gives the victim the [[Slow Falling]] status effect. +{{Crafting Table +|A1=Arrow +|A2=Arrow +|A3=Arrow +|B1=Arrow +|B2=Lingering Potion of Slow Falling +|B3=Arrow +|C1=Arrow +|C2=Arrow +|C3=Arrow +|Output=Arrow of Slow Falling +}} + +; [[File:Arrow of the Turtle Master JE1 BE1.png|32px]] [[Arrow of the Turtle Master]] +* Functions the same as the potion of the Turtle Master. +{{Crafting Table +|A1=Arrow +|A2=Arrow +|A3=Arrow +|B1=Arrow +|B2=Lingering Potion of the Turtle Master +|B3=Arrow +|C1=Arrow +|C2=Arrow +|C3=Arrow +|Output=Arrow of the Turtle Master +}} + +; [[File:Map (item) JE1 BE1.png|32px]] Buried treasure [[explorer map]]s +* Found in [[ocean ruins]] or [[shipwreck]]s chests. +* Leads the player to buried treasure. + +; [[File:Debug Stick.gif|32px]] [[Debug stick]]s +* A technical item used to cycle between different block states. +** Left clicking cycles through states; right clicking cycles through values. Shift clicking cycles through the states or values in reverse order. + +; [[File:Dried Kelp JE1 BE2.png|32px]] [[Dried kelp]] +* Obtained from smelting [[kelp]]. +* Can be eaten, restoring {{hunger|1}} hunger point. +* Can also be crafted into dried kelp blocks. +* It is eaten faster than other food. + +; {{Animate|Bucket of Cod JE1 BE1.png;Bucket of Salmon JE1 BE1.png;Bucket of Pufferfish JE1.png;Bucket of Tropical Fish JE2.png|32px}} [[Buckets of fish]] +* Come in 4 variants: cod, salmon, pufferfish, and tropical fish buckets. +* Obtained by {{control|using}} a [[water bucket]] on a [[fish mob]]. +* When {{control|used}}, it places a water source block and spawn the corresponding fish inside it. + +; [[File:Heart of the Sea JE1 BE2.png|32px]] [[Heart of the sea]] +* Used to craft conduits. +* They generate in buried treasure chests (in stacks of 1). + +; [[File:Kelp (item) JE1 BE2.png|32px]] [[Kelp]] +* Can be used to place a kelp plant underwater. +* Can be dried in a furnace to create dried kelp. + +; {{Animate|Red Mushroom Block (ESU) JE2 BE2.png; Brown Mushroom Block (ESU) JE2 BE2.png|32px}} [[Mushroom block]]s +* Now appear in the Creative inventory. + +; [[File:Mushroom Stem (ESU) JE1 BE1.png|32px]] [[Mushroom stem]]s +* Have an item form and appear in the Creative inventory. + +; [[File:Nautilus Shell JE1 BE2.png|32px]] [[Nautilus shell]]s +* Used to craft conduits. +* Can be obtained by fishing. +* [[Drowned]] can spawn holding a nautilus shell. + +; [[File:Oak Slab JE3 BE2.png|32px]] [[Petrified oak slab]] +* Now has a model. +* Is the old wood slab that acts like a stone slab. + +; [[File:Phantom Membrane JE1 BE1.png|32px]] [[Phantom membrane]]s +* Dropped by [[phantom]]s. +* Is now used to repair [[elytra]] instead of using [[leather]]. +* Can be brewed into potions of Slow Falling. + +; {{Animate|Potion of Slow Falling JE1 BE1.png; Splash Potion of Slow Falling JE1 BE1.png; Lingering Potion of Slow Falling JE1 BE1.png|32px}} [[Potion of Slow Falling]] +* Brewed with phantom membrane. +* Gives the player the Slow Falling status effect for 1:30. +** Prevents all fall damage. +** Makes the player fall slower. +** Prevents the player from trampling crops (even when jumping on top of them). +* Brewing it with [[redstone dust]] extends the effect duration to 4 minutes. +* Like all potions, can be turned into [[splash potion]] and [[lingering potion]], using [[gunpowder]] and [[dragon's breath]]. + +; {{Animate|Potion of the Turtle Master JE1 BE1.png; Splash Potion of the Turtle Master JE1 BE1.png; Lingering Potion of the Turtle Master JE1 BE1.png|32px}} [[Potion of the Turtle Master]] +* Gives [[Slowness]] IV and [[Resistance]] III for 1 minute. +* Brewing it with [[redstone dust]] extends the effect duration to 3 minutes. +* Brewing it with [[glowstone dust]] enhances the effects to Slowness VI and Resistance IV. +* Like all potions, can be turned into splash potion and lingering potion, using gunpowder and dragon's breath. + +; [[File:Scute JE1 BE1.png|width=32x32]] [[Turtle Scute|Scutes]] +* Dropped when baby turtles grow up. +* Can be used to craft [[turtle shell]]s. + +; {{Animate|Block of Quartz JE1 BE1.png;Smooth Red Sandstone JE1 BE1.png;Smooth Stone JE1 BE1.png|32px}} [[Smooth quartz]], [[smooth red sandstone]], [[smooth sandstone]], and [[smooth stone]] +* Like wood, they now have an item form, which appears in the Creative inventory. + +; [[Spawn egg]]s +* [[File:Drowned Spawn Egg JE1 BE1.png|width=32x32]] [[Drowned]] +* [[File:Phantom Spawn Egg JE2 BE1.png|width=32x32]] [[Phantom]] +* [[File:Dolphin Spawn Egg JE1 BE1.png|width=32x32]] [[Dolphin]] +* [[File:Turtle Spawn Egg JE1 BE1.png|width=32x32]] [[Turtle]] +* [[File:Cod Spawn Egg JE1 BE2.png|width=32x32]] [[Cod]] +* [[File:Salmon Spawn Egg JE1 BE2.png|width=32x32]] [[Salmon]] +* [[File:Pufferfish Spawn Egg JE1 BE2.png|width=32x32]] [[Pufferfish]] +* [[File:Tropical Fish Spawn Egg JE1 BE2.png|width=32x32]] [[Tropical fish]] + +; [[File:Trident (item).png|width=32x32]] [[Trident]] +* A new weapon. +* Can be thrown by {{control|using}} it, or be used as a melee weapon by {{control|attacking}}, dealing {{health|9}} damage. +* Obtainable by killing [[drowned]]. + +; [[File:Turtle Shell (item) JE1 BE1.png|width=32x32]] [[Turtle shell]]s +* Crafted from [[Turtle Scute|scutes]]. +* Can be used as a helmet, adding 2 armor points. +** While equipped and out of water, it gives the player [[Water Breathing]] effect for 10 seconds, essentially giving the player 10 extra seconds of breath underwater. +* Can be used to brew the [[potion of the Turtle Master]] from an [[awkward potion]]. +{{Crafting Table +|A1=Turtle Scute +|A2=Turtle Scute +|B1=Turtle Scute +|C1=Turtle Scute +|C2=Turtle Scute +|Output=Turtle Shell +}} + +; {{Animate|Oak Wood (NS) JE3 BE1.png;Spruce Wood (NS) JE1 BE1.png;Birch Wood (NS) JE1 BE1.png;Jungle Wood (NS) JE1 BE1.png;Acacia Wood (NS) JE2 BE1.png;Dark Oak Wood (NS) JE2 BE1.png|32px}} [[Wood]] +* Now have an item form and appear in the Creative inventory. +** This is true for all 6 types. +* They can now be crafted, 4 [[log]]s in a square yield 3 wood. +* They now follow identical placement rules to logs and other such blocks. +{{Crafting Table +|A1=Oak Log; Spruce Log; Birch Log; Jungle Log; Acacia Log; Dark Oak Log +|A2=Oak Log; Spruce Log; Birch Log; Jungle Log; Acacia Log; Dark Oak Log +|B1=Oak Log; Spruce Log; Birch Log; Jungle Log; Acacia Log; Dark Oak Log +|B2=Oak Log; Spruce Log; Birch Log; Jungle Log; Acacia Log; Dark Oak Log +|Output=Oak Wood; Spruce Wood; Birch Wood; Jungle Wood; Acacia Wood; Dark Oak Wood +}} + +=== Mobs === +; [[File:Dolphin.gif|32px]] [[Dolphin]]s +* Spawn in any ocean that isn't frozen. +* Neutral mobs. Like [[wolves]] and [[zombie pigmen]], dolphins attack in groups if one is angered. +* Can be fed using [[raw cod]], but they don't breed. +** Drop cod on death. +* Play with nearby items by picking them up and dropping them after a very short moment. +* Occasionally jump out of water like real-life dolphins. +** Can also jump between disconnected bodies of water. +* Chase after boats and jump over water surfaces. +* They suffocate after spending too much time on land. +* If they start drowning, they swim to the surface. +* Give the player the [[Dolphin's Grace]] status effect when the player swims near them. +* They can help players find buried treasure; when they are fed raw cod, they swim to the nearest [[shipwreck]] or [[ocean ruins]]. + +; [[File:Drowned.png|32px]] [[Drowned]] +* Spawn in all oceans and rivers, as well as in swamps and [[ocean ruins]]. +* [[Zombie]]s morph into drowned after a while if they are in water. +* Drowned can spawn with [[trident]]s and nautilus shells, allowing the [[player]] to get them in survival. +* Do not float, but can swim (although they prefer to walk). +* All drowned have a melee attack, and ones with tridents have a ranged attack. +* Like zombies, drowned attack baby [[turtle]]s and stomp on and crack [[turtle egg]]s. + +; [[Fish]] +* Drop themselves when killed. +* Outside of water, they flop around before suffocating. +** Slowly flop towards a water source. +* Can be caught with a water bucket. +* Come in 4 types: +* [[File:Cod.gif|32px]] [[Cod]] +** Spawn in cold, normal, and lukewarm ocean biomes. +** Form in groups of up to 9. +* [[File:Salmon.gif|32px]] [[Salmon]] +** Spawn in frozen ocean, cold ocean and river biomes. +** Form in groups of up to 6. +* {{Animate|Pufferfish small.gif; Pufferfish medium.gif; Pufferfish large.gif|32px}} [[Pufferfish]] +** Spawn in lukewarm and warm ocean biomes. +** Inflate themselves when a player gets near. +** Causes 7 seconds of Poison to nearby players. +* [[File:Clownfish.png|32px]] [[Tropical fish]] +** Spawn in lukewarm and warm ocean biomes. +** Come in 14 different colors and patterns. + +; [[File:Phantom.gif|32px]] [[Phantom]] ([[MINECON Earth 2017#Mob B|Mob B]]) +* Was voted in by viewers of [[MINECON Earth 2017|MINECON Earth]]. +* Spawn in the [[Overworld]] at high altitudes, and swoops down in groups of around 3 or 4 to attack players that have not [[Bed#Sleeping|slept]] in a while. +* The player must be above sea level. +* Are considered to be undead mobs. +** This means that they are harmed by Healing potions, healed by Harming potions, ignored by the wither, and affected by Smite enchantment. +** Burn when exposed to sunlight. +* Drop 0-1 [[phantom membrane]]. + +; [[File:Turtle.png|32px]] [[Turtle]]s +* Water mobs which make nests comprised of eggs on shorelines throughout various biomes. +* Have a baby variant, which hatch from the eggs, and move into the water when born. +* Can be bred using seagrass. +* Spawn on warm [[beach]]es in small groups. +* Lay [[Turtle Egg|eggs]] in their home beach. +** [[Drowned]] and [[zombie]]s pathfind to the eggs and try to crack them. +* Drop 0-2 [[seagrass]] upon death. +** Drop 0-1 [[bowl]] when killed with a [[trident]] enchanted with [[Channeling]]. + +=== World generation === +; [[Biome]]s +* Added minecraft:small_end_islands (Small End Islands), minecraft:end_midlands (End Midlands), minecraft:end_highlands (End Highlands), and minecraft:end_barrens (End Barrens). +** All 4 generate in different parts of the outer islands of [[the End]], which previously just used the "The End" biome. +* Added minecraft:warm_ocean (Warm Ocean), minecraft:lukewarm_ocean (Lukewarm Ocean), minecraft:cold_ocean (Cold Ocean), minecraft:deep_warm_ocean (Deep Warm Ocean), minecraft:deep_lukewarm_ocean (Deep Lukewarm Ocean), minecraft:deep_cold_ocean (Deep Cold Ocean), and minecraft:deep_frozen_ocean (Deep Frozen Ocean), although warm deep oceans don't naturally generate. +* minecraft:frozen_ocean (Frozen Ocean) now generates again. + +; [[Buffet]] +* New [[world type]]: can be created by selecting Buffet World as a world type. +* Creates single-biome worlds. +* Allows choosing between [[Overworld]] (as "Surface"), [[The Nether|Nether]] (as "Caves") and [[The End|End]] (as "Floating islands") terrain generation. +* Biome names are sorted alphabetically in the buffet menu. +* Another way to generate chunks (Checkerboard) is available by using an NBT Editor to open a Buffet world's "level.dat", and using the following code for the "generatorOptions": {"biome_source":{"type":"minecraft:checkerboard"}}.https://twitter.com/AgentM124/status/987315761923452928 + +; [[File:Chest.png|32px]] [[Buried treasure]] +* A new structure that consists of a buried chest with loot in it. +* Has its own buried_treasure loot table. +* Maps found in [[ocean ruins]] can lead the [[player]] to them. + +; [[File:EnvSprite coral-reef.png|16px]] [[Coral reef]] +* Naturally generate in warm ocean [[biome]]s. +* Are composed of [[coral]], [[coral block]]s and [[coral fan]]s. + +; [[File:EnvSprite iceberg.png|16px]] [[Iceberg]] +* Generate on frozen oceans. + +; [[File:Shipwreck Oak (With Mast).png|32px]] [[Shipwreck]]s +* Can be found in oceans and beaches. +* Contain 1–3 loot chests containing different types of loot depending on the ship. +* Can generate upright, sideways or upside down. + +; Underwater caves +* Come in many variants, including ravines. +** Underwater ravines often contain magma blocks at the bottom, which create bubble columns, which drag players down and makes navigating through water more difficult and drowning more likely. + +; {{Animate|Underwater ruin cold.png; Underwater ruin warm.png|32px}} [[Ocean ruins]] +* Come in many different shapes and sizes. +* Cold ruins can be found in cold and frozen ocean biomes - regardless of depth. +* Warm ruins can be found in warm, lukewarm, and deep lukewarm ocean biomes. +* Can generate alone or as part of a big ruined village. +* Can also generate out of the water, slightly underground or slightly above sea level. + +=== Gameplay === +; [[Advancement]]s +{{Load advancements|Fishy Business;Tactical fishing;A Throwaway Joke;Very Very Frightening}} +* Added three new advancement triggers. +** {{code|minecraft:fishing_rod_hooked}} triggers when a player reels in an item or entity. +** {{code|minecraft:channeled_lightning}} triggers when a player uses the Channeling enchantment to strike a mob. +** {{code|minecraft:filled_bucket}} triggers when a player fills a bucket. + +; [[Enchantment]]s +* [[Channeling]] +** Only has one level. +** Used on tridents to summon a [[lightning bolt]] on impact with a mob during [[storm]]s or when in water. +*** Requires the target mob to be directly under an open sky and in a biome where it is raining. +* [[Impaling]] +** Goes up to level V. +** Used on tridents to deal more damage to [[aquatic]] mobs. +* [[Loyalty]] +** Goes up to level III. +** Used on tridents to make it return when thrown. +* [[Riptide]] +** Goes up to level III. +** Not compatible with [[Loyalty]] or [[Channeling]]. +** Used on tridents to launch the player when thrown while in water or rain. Riptide does not throw the trident, but instead launches the player forwards. +** If the player is not in water and it is not raining, the player is not able to throw [[trident]]s enchanted with Riptide, but they can still deal melee damage. +** Players display a spinning animation when dashing. + +; [[Map]] markers +* Added the ability to put markers on maps. +** {{control|Use}} on a [[banner]] with a map to add it to the map. +** Right click on the same banner again to remove it. +** That map shows the base color of the banner at that spot. +** Named banners show their name on the map. +** If a banner is destroyed, it disappears when the [[player]] gets close while holding the map. +** Uses the new banners nbt for maps. + +; [[Movement]] +* When sprinting while in water, the player now swims on the surface. +** Much faster than walking/running in water before. +** Pressing shift causes the player to rapidly dive down. +** Sprinting at the surface of water doesn't make the [[player]] swim, instead the player stays at the same altitude constantly. +** The players hitbox is only as large as 0.6×0.6 blocks (same as while flying with an [[elytra]]) while swimming. +** Vertically and horizontally, the player can fit through a one block gap like this. + +; [[Status effect]]s +* [[File:Conduit Power.png|32px]] [[Conduit Power]] +** Gives the player unlimited water breathing, night vision and increased mining speed while underwater. +** Acquired by being near a powered [[Conduit]] while underwater. +* [[File:Dolphin's Grace.png|32px]] [[Dolphin's Grace]] +** Makes the player swim faster. +** Acquired by swimming near [[dolphin]]s. +* [[File:Slow Falling.png|32px]] [[Slow Falling]] +** Causes the player to descend at a much slower rate, and not take any damage when hitting the ground. +** This allows the player to jump further than normal. +*** If the player is sprinting while under the Slow Falling status effect, they are able to jump across a gap of 5 blocks, 6 with a 1-block height difference, compared to 4 with normal sprinting. +** Crops don't get destroyed if the player lands on them with the Slow Falling status effect. +** Higher levels do not change the rate of descent. + +=== Command format === +;General +* Added a command UI that shows when commands are typed in the chat. +** Different components of commands are displayed in different colors. +** Errors are displayed in red without having to run the command. +* Added command suggestions for entity selectors. +* An nbt argument in target selectors. +* A new command parsing library known as "Brigadier". + +;Coordinates +* Added a new local coordinate type in commands using ^. +** When specifying coordinates in a command, the [[player]] can now use ^ to specify local coordinates instead of world coordinates. +** The axes used for local coordinates are relative to the execution rotation, defaulting to 0,0 (south). +** Like world coordinates, they are by default measured from the base of an entity. +** The syntax is: ^left ^up ^forwards. +** left/up/forwards is the amount of blocks in the specified direction. + +;Specific commands + +;/bossbar +* /bossbar create creates a boss bar. +** id is used to target the boss bar and is in the form namespace:name, for example: foo:bar. If no namespace is specified it defaults to minecraft. +** name is the display name of the boss bar and only accepts a JSON text component. +* /bossbar set name changes the name of the boss bar. +* /bossbar set color changes the color of the text (if no color was specified as part of a text component) and the boss bar, defaults to white. +* /bossbar set style