diff --git a/wiki_backup/Exposed Copper.txt b/wiki_backup/Exposed Copper.txt new file mode 100644 index 0000000..222ad44 --- /dev/null +++ b/wiki_backup/Exposed Copper.txt @@ -0,0 +1,309 @@ +{{About|the mineral block|other uses|Copper}} +{{Infobox block +| group = Unoxidized +| group2 = Exposed +| group3 = Weathered +| group4 = Oxidized +| 1-1 = Block of Copper.png +| 2-1 = Exposed Copper.png +| 3-1 = Weathered Copper.png +| 4-1 = Oxidized Copper.png +| invimage = Block of Copper +| invimage2 = Exposed Copper +| invimage3 = Weathered Copper +| invimage4 = Oxidized Copper +| invimage5 = Waxed Block of Copper +| invimage6 = Waxed Exposed Copper +| invimage7 = Waxed Weathered Copper +| invimage8 = Waxed Oxidized Copper +| transparent = No +| light = No +| tool = Stone Pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +A '''block of copper''', internally known as a '''copper block''', is a block that [[Oxidation|oxidizes]] over time, gaining a verdigris appearance over four stages. They can be prevented from oxidizing by being waxed with [[honeycomb]]s. Non-oxidized, non-waxed blocks of copper are storage blocks equivalent to nine [[copper ingot]]s. + +== Obtaining == +=== Breaking === +Blocks of copper can be mined only with a [[stone pickaxe]] or better; otherwise, it drops nothing. +{{breaking row +|Block of Copper +|sprite=all-copper-blocks +|Pickaxe +|Stone +|link=none +|horizontal=1 +}} + +=== Natural generation === +Waxed blocks of copper and waxed oxidized copper generate naturally in [[trial chambers]]. + +=== Crafting === +{{Crafting +|head=1 +|A1=Copper Ingot +|A2=Copper Ingot +|A3=Copper Ingot +|B1=Copper Ingot +|B2=Copper Ingot +|B3=Copper Ingot +|C1=Copper Ingot +|C2=Copper Ingot +|C3=Copper Ingot +|Output=Block of Copper +|type=Building block +}} +{{Crafting +|Matching Unwaxed Block of Copper +|Honeycomb +|Output=Matching Waxed Block of Copper +|type=Building block +|foot=1 +}} + +=== Waxing === +Blocks of copper can be turned into the respective waxed copper blocks by {{Control|using}} a [[honeycomb]] item on them. Waxed copper blocks do not oxidize and are identical to the non-waxed version. + +=== Scraping === +{{Control|Using}} an [[axe]] on a waxed block of copper turns it into the respective non-waxed block of copper. In addition, using an axe on an exposed, weathered, or oxidized block of copper reverts it one stage to a regular, exposed, or weathered copper block respectively. + +Scraping with an axe is not possible when holding a shield in the offhand, so that combat is not affected when the player is near waxed or oxidized copper blocks.{{bug|MC-270047|Axes prioritize scraping copper over blocking with shields|fixed}} + +=== Lightning strike === +Non-waxed blocks of copper are completely deoxidized when struck by lightning, and other non-waxed blocks of copper nearby are deoxidized randomly. + +== Usage == +Blocks of copper can be used to store copper ingots in a compact fashion. Exposed, weathered, and oxidized variants cannot be crafted back into copper ingots, but the unoxidized waxed block variant can. Unlike the cut variant, blocks of copper cannot be crafted directly into slabs or stairs without a stonecutter. Stonecutting blocks of copper gives four times more products than typical for stone, and allows slabs and stairs to be obtained. + +=== Crafting ingredient === +{{Crafting usage|Block of Copper, Exposed Copper, Weathered Copper, Oxidized Copper, Waxed Block of Copper, Waxed Exposed Copper, Waxed Weathered Copper, Waxed Oxidized Copper|description=0}} + +=== Stonecutting === +{{Stonecutting +|head=1 +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Cut Copper, 4; Matching Waxed Cut Copper, 4 +}} +{{Stonecutting +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Cut Copper Slab, 8; Matching Waxed Cut Copper Slab, 8 +}} +{{Stonecutting +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Cut Copper Stairs, 4; Matching Waxed Cut Copper Stairs, 4 +}} +{{Stonecutting +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Chiseled Copper,4; Matching Waxed Chiseled Copper,4 +}} +{{Stonecutting +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Copper Grate,4; Matching Waxed Copper Grate,4 +|foot=1 +}} + +=== Oxidation === +{{main|Oxidation}} +Non-waxed blocks of copper have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation from blocks of copper. They can be waxed with a [[honeycomb]] to prevent the oxidation from progressing. + +As the block begins to oxidize (exposed copper), it gets discolored and green spots begin to appear. As the oxidation continues (weathered copper), the block is a green color with brown spots. In the last stage (oxidized copper), the block is teal with several green spots. + +== Sounds == +=== Generic === +{{Sound table/Block/Copper}} + +=== Unique === +{{/Sounds}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Block of Copper +|spritetype=block +|nameid=copper_block +|showblocktags=y|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Exposed Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=exposed_copper}} +{{ID table +|displayname=Weathered Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=weathered_copper}} +{{ID table +|displayname=Oxidized Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=oxidized_copper}} +{{ID table +|displayname=Waxed Block of Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_copper_block}} +{{ID table +|displayname=Waxed Exposed Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_exposed_copper}} +{{ID table +|displayname=Waxed Weathered Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_weathered_copper}} +{{ID table +|displayname=Waxed Oxidized Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_oxidized_copper +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showforms=y +|shownumericids=y +|generatetranslationkeys=y +|displayname=Block of Copper +|spritetype=block +|nameid=copper_block +|id=595}} +{{ID table2 +|displayname=Exposed Copper +|spritetype=block +|nameid=exposed_copper +|id=596}} +{{ID table2 +|displayname=Weathered Copper +|spritetype=block +|nameid=weathered_copper +|id=597}} +{{ID table2 +|displayname=Oxidized Copper +|spritetype=block +|nameid=oxidized_copper +|id=598}} +{{ID table2 +|displayname=Waxed Block of Copper +|spritetype=block +|nameid=waxed_copper +|id=599}} +{{ID table2 +|displayname=Waxed Exposed Copper +|spritetype=block +|nameid=waxed_exposed_copper +|id=600}} +{{ID table2 +|displayname=Waxed Weathered Copper +|spritetype=block +|nameid=waxed_weathered_copper +|id=601}} +{{ID table2 +|displayname=Waxed Oxidized Copper +|spritename=oxidized-copper +|spritetype=block +|nameid=waxed_oxidized_copper +|id=701 +|foot=1}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements == +{{load advancements|Wax on;Wax off}} + +== Video == +{{yt|tQSI8Sd0B4Y}} + +== History == +{{HistoryTable +|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1571s}}|[[File:Copper Block (pre-release).png|32px]] [[File:Exposed Copper Block (pre-release).png|32px]] [[File:Weathered Copper Block (pre-release).png|32px]] [[File:Oxidized_Copper_Block_(pre-release).png|32px]] Copper blocks are revealed at [[Minecraft Live 2020]].}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Copper Block JE1 BE1.png|32px]] [[File:Exposed Copper Block JE1 BE1.png|32px]] [[File:Weathered Copper Block JE1 BE1.png|32px]] [[File:Oxidized Copper Block JE1 BE1.png|32px]] Added four variants of unwaxed copper blocks and three variants of waxed copper blocks.}} +|{{HistoryLine|||dev=20w46a|Copper blocks can now be crafted from and into 4, rather than 9, [[copper ingot]]s.}} +|{{HistoryLine|||dev=21w05a|"Lightly Weathered", "Semi-Weathered" and "Weathered" blocks have been renamed to "Exposed", "Weathered" and "Oxidized" blocks respectively. +|[[Drowned]] now drop copper ingots, making copper renewable.|Different copper blocks can now be crafted in a [[stonecutter]]. +|"Weathered Copper BlocK" typo has now been fixed to "Oxidized Copper Block". +|Weathering now relies on [[random tick]]s.}} +|{{HistoryLine|||dev=21w05b|The names of the "Copper Block", "Exposed Copper Block", "Weathered Copper Block" and "Oxidized Copper Block" have been changed to "Block of Copper", "Exposed Copper", "Weathered Copper" and "Oxidized Copper" respectively. The IDs and waxed variants have been updated as well.}} +|{{HistoryLine|||dev=21w11a|Block of copper can be waxed by {{Control|using}} honeycomb, producing yellow particles. +|Honeycomb in a dispenser now waxes blocks of copper. +|Axes can scrape off wax and oxidation of blocks of copper, producing white particles. +|Lightning striking copper now cleans its oxidation. +|Waxed blocks of copper can be crafted into 4 copper ingots.}} +|{{HistoryLine|||dev=21w14a|[[File:Oxidized Copper Block JE1 BE1.png|32px]] Added waxed oxidized copper.}} +|{{HistoryLine|||dev=21w17a|Blocks of copper are again crafted from 9 [[copper ingot]]s.}} +|{{HistoryLine||1.18|dev=21w40a|The player now receives 4 times as much cut copper from blocks of copper when using a stonecutter.}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|Blocks of copper can now be used to craft [[chiseled copper]], [[copper door]]s, [[copper trapdoor]]s, [[copper grate]]s, and [[copper bulb]]s.}} +|{{HistoryLine|||dev=23w45a|Blocks of copper now generate naturally within [[trial chambers]].}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|Blocks of copper can now be used to craft [[bolt armor trim]]s.}} +|{{HistoryLine||1.21|dev=24w21a|Waxed blocks of copper can now also be used to craft bolt armor trims.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|[[File:Copper Block JE1 BE1.png|32px]] [[File:Exposed Copper Block JE1 BE1.png|32px]] [[File:Weathered Copper Block JE1 BE1.png|32px]] [[File:Oxidized Copper Block JE1 BE1.png|32px]] Added four variants of unwaxed copper blocks and three variants of waxed copper blocks. +|"Lightly Weathered", "Semi-Weathered", and "Weathered" copper blocks are instead named "Exposed", "Weathered" and "Oxidized" respectively.}} +|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|Copper ingots can now only be crafted from unoxidized blocks of copper on the crafting table. +|Waxed blocks of copper can now be cut in a stonecutter. +|Right clicking on copper while holding an axe de-waxes copper, scraping off patina one step at a time. +|Lightning rods struck by lightning decrements the oxidation age of nearby copper blocks.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Oxidized Copper Block JE1 BE1.png|32px]] Added waxed oxidized copper.}} +|{{HistoryLine|||dev=beta 1.17.0.50|Copper surfaces now deoxidize in a more random pattern when struck by [[lightning]]. +|Horizontally placed [[lightning rod]]s now interact properly with respect to de-oxidizing blocks of copper. +|Blocks of copper struck by lightning now deoxidize even if there's no lightning rod present. +|Added sounds for scraping off wax and oxidization.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Blocks of copper are no longer available only through experimental gameplay.}} +|{{HistoryLine|||dev=beta 1.17.0.54|Blocks of copper are now crafted from 9 [[copper ingot]]s.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of block of copper from 3.6 to 6.}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|Blocks of copper can now be used to craft [[chiseled copper]], [[copper door]]s, [[copper trapdoor]]s, [[copper grate]]s, and [[copper bulb]]s.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Blocks of copper now generate naturally within [[trial chambers]].}} +|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|Blocks of copper can now be used to craft [[bolt armor trim]]s.}} +}} + +== Gallery == +=== Screenshots === + +Wax_being_applied_to_a_block_of_copper.png|Applying wax to a block of copper. +Wax removed from a block of copper.png|Removing wax from a block of copper. +Copper Leak.jpg +Copper Unoxidized.jpg +Copper Oxidized.jpg +All Oxidizing Blocks.png|All the blocks that can oxidize, including blocks of copper. + + +== Issues == +{{Issue list}} + +== References == +{{Reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/weathered-copper Block of the Month: Weathered Copper] – Minecraft.net on June 15, 2023 + +== Navigation == +{{Navbox copper}} +{{Navbox blocks|Building}} + +[[Category:Ore]] +[[Category:Manufactured blocks]] +[[Category:Compacted blocks]] + +[[de:Kupferblock]] +[[es:Bloque de cobre]] +[[fr:Bloc de cuivre]] +[[it:Blocco di rame]] +[[ja:銅ブロック]] +[[ko:구리 블록]] +[[lzh:銅塊]] +[[pl:Blok miedzi]] +[[pt:Bloco de cobre]] +[[ru:Медный блок]] +[[zh:铜块]] diff --git a/wiki_backup/File-Acacia Slab.png.txt b/wiki_backup/File-Acacia Slab.png.txt new file mode 100644 index 0000000..6653c54 --- /dev/null +++ b/wiki_backup/File-Acacia Slab.png.txt @@ -0,0 +1 @@ +#REDIRECT [[:File:Acacia Slab JE3 BE2.png]] diff --git a/wiki_backup/File-Bamboo Mosaic.png.txt b/wiki_backup/File-Bamboo Mosaic.png.txt new file mode 100644 index 0000000..ed67ee1 --- /dev/null +++ b/wiki_backup/File-Bamboo Mosaic.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} +[[Category:Manufactured block renders]] +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Black Concrete Powder.png.txt b/wiki_backup/File-Black Concrete Powder.png.txt new file mode 100644 index 0000000..c94a802 --- /dev/null +++ b/wiki_backup/File-Black Concrete Powder.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Black Concrete Powder]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Campfire.gif.txt b/wiki_backup/File-Campfire.gif.txt new file mode 100644 index 0000000..71ea0f7 --- /dev/null +++ b/wiki_backup/File-Campfire.gif.txt @@ -0,0 +1,6 @@ +== Summary == +Animated render of a [[Campfire]].
+Static render: [[:File:Campfire.png]]. +== Licensing == +{{License Mojang}} +[[Category:Animated block renders]] diff --git a/wiki_backup/File-Dead Horn Coral Fan.png.txt b/wiki_backup/File-Dead Horn Coral Fan.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Dead Horn Coral Fan.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Granite Wall.png.txt b/wiki_backup/File-Granite Wall.png.txt new file mode 100644 index 0000000..70e9295 --- /dev/null +++ b/wiki_backup/File-Granite Wall.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Fence-like block renders]] diff --git a/wiki_backup/File-Gray Carpet.png.txt b/wiki_backup/File-Gray Carpet.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Gray Carpet.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Heavy Core.png.txt b/wiki_backup/File-Heavy Core.png.txt new file mode 100644 index 0000000..d6fe4a8 --- /dev/null +++ b/wiki_backup/File-Heavy Core.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} + +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Lime Bed.png.txt b/wiki_backup/File-Lime Bed.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Lime Bed.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Oak Wall Hanging Sign.png.txt b/wiki_backup/File-Oak Wall Hanging Sign.png.txt new file mode 100644 index 0000000..e585182 --- /dev/null +++ b/wiki_backup/File-Oak Wall Hanging Sign.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Observer.png.txt b/wiki_backup/File-Observer.png.txt new file mode 100644 index 0000000..93d72cd --- /dev/null +++ b/wiki_backup/File-Observer.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of an [[Observer]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Hexadirectional cubes]] diff --git a/wiki_backup/File-Poisonous Potato Ore.png.txt b/wiki_backup/File-Poisonous Potato Ore.png.txt new file mode 100644 index 0000000..ac716f9 --- /dev/null +++ b/wiki_backup/File-Poisonous Potato Ore.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} + +[[Category:Joke block renders]] diff --git a/wiki_backup/File-Polished Diorite Stairs.png.txt b/wiki_backup/File-Polished Diorite Stairs.png.txt new file mode 100644 index 0000000..6d61c1d --- /dev/null +++ b/wiki_backup/File-Polished Diorite Stairs.png.txt @@ -0,0 +1,5 @@ +== Summary == +Render of polished diorite stairs. +== Licensing == +{{License Mojang}} +[[Category:Stairs renders]] diff --git a/wiki_backup/File-Red Bed.png.txt b/wiki_backup/File-Red Bed.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Red Bed.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Redstone Torch.png.txt b/wiki_backup/File-Redstone Torch.png.txt new file mode 100644 index 0000000..d6fe4a8 --- /dev/null +++ b/wiki_backup/File-Redstone Torch.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} + +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Weathered Chiseled Copper.png.txt b/wiki_backup/File-Weathered Chiseled Copper.png.txt new file mode 100644 index 0000000..f157857 --- /dev/null +++ b/wiki_backup/File-Weathered Chiseled Copper.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Weathered chiseled copper render Java Edition revision 1 Bedrock Edition revision 1 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = October 25, 2023 +| author = Render: Deshman-gpuser
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Manufactured block renders]] +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-White Terracotta.png.txt b/wiki_backup/File-White Terracotta.png.txt new file mode 100644 index 0000000..e012f55 --- /dev/null +++ b/wiki_backup/File-White Terracotta.png.txt @@ -0,0 +1,28 @@ +== Summary == +{{Information +| description = Render of a [[White Terracotta]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +{{#if: {{{latest|}}} || +This file represents the White Terracotta block as it was at a particular point in the game. It should be used in areas such as history sections where the file should not change to match the latest version of the game. Do not overwrite it with changes made in later versions of the game, instead upload it as a separate file and add it to the table below.
+For areas which should always show the latest version, use the redirect ([{{fullurl:File:White Terracotta.png|redirect=no}} File:White Terracotta.png]), which should be updated to point to the latest revision. }} +{| class="wikitable" +|+ Revisions [[{{fullurl:File:White Terracotta JE1 BE1.png|action=edit}} edit]] +! Revision !! File !! Version(s) used +|- +! Latest +| [[File:White Terracotta.png|150px|link={{fullurl:File:White Terracotta.png|redirect=no}}]] || Redirect always showing the latest revision +|- +! Revision 1 +| [[File:White Terracotta JE1 BE1.png|150px]] || From {{verlink|JE 1.6.1}} ({{verlink|13w19a}}) and {{verlink|PE Alpha 0.9.0}} ({{verlink|PE Alpha 0.9.0 build 1}}) +|} +
+ +[[Category:Directionless cubes]] +[[Category:Natural block renders]] diff --git a/wiki_backup/Hardened Orange Stained Glass.txt b/wiki_backup/Hardened Orange Stained Glass.txt new file mode 100644 index 0000000..5e555f0 --- /dev/null +++ b/wiki_backup/Hardened Orange Stained Glass.txt @@ -0,0 +1,243 @@ +{{for|the clear undyed variant|Hardened Glass}} +{{Education feature}} +{{Exclusive|Bedrock|Education}} +{{Infobox block +| group1 = White +| 1-1 = Hardened White Stained Glass.png +| invimage = Hardened White Stained Glass +| group2 = Light Gray +| 2-1 = Hardened Light Gray Stained Glass.png +| invimage2 = Hardened Light Gray Stained Glass +| group3 = Gray +| 3-1 = Hardened Gray Stained Glass.png +| invimage3 = Hardened Gray Stained Glass +| group4 = Black +| 4-1 = Hardened Black Stained Glass.png +| invimage4 = Hardened Black Stained Glass +| group5 = Brown +| 5-1 = Hardened Brown Stained Glass.png +| invimage5 = Hardened Brown Stained Glass +| group6 = Red +| 6-1 = Hardened Red Stained Glass.png +| invimage6 = Hardened Red Stained Glass +| group7 = Orange +| 7-1 = Hardened Orange Stained Glass.png +| invimage7 = Hardened Orange Stained Glass +| group8 = Yellow +| 8-1 = Hardened Yellow Stained Glass.png +| invimage8 = Hardened Yellow Stained Glass +| group9 = Lime +| 9-1 = Hardened Lime Stained Glass.png +| invimage9 = Hardened Lime Stained Glass +| group10 = Green +| 10-1 = Hardened Green Stained Glass.png +| invimage10 = Hardened Green Stained Glass +| group11 = Cyan +| 11-1 = Hardened Cyan Stained Glass.png +| invimage11 = Hardened Cyan Stained Glass +| group12 = Light Blue +| 12-1 = Hardened Light Blue Stained Glass.png +| invimage12 = Hardened Light Blue Stained Glass +| group13 = Blue +| 13-1 = Hardened Blue Stained Glass.png +| invimage13 = Hardened Blue Stained Glass +| group14 = Purple +| 14-1 = Hardened Purple Stained Glass.png +| invimage14 = Hardened Purple Stained Glass +| group15 = Magenta +| 15-1 = Hardened Magenta Stained Glass.png +| invimage15 = Hardened Magenta Stained Glass +| group16 = Pink +| 16-1 = Hardened Pink Stained Glass.png +| invimage16 = Hardened Pink Stained Glass +| transparent = Yes +| light = No +| tool = any +| renewable = No +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Hardened stained glass''' is the dyed type of [[hardened glass]] that has been [[Chemistry Update|chemically]] strengthened, crafted from dyed [[stained glass]]. + +== Obtaining == +=== Breaking === +Unlike normal stained glass, hardened stained glass drops as an [[item]] to be picked up again when broken with any tool or by hand. It also takes significantly longer to break. + +{{breaking row|horizontal=1|Hardened Stained Glass|drop=1}} + +=== Crafting === +{{Crafting +|name=[[Hardened Stained Glass]] +|A1= Aluminum Oxide +|B1= Aluminum Oxide +|C1= Aluminum Oxide +|A2= Matching Stained Glass +|B2= Matching Stained Glass +|C2= Matching Stained Glass +|A3= Boron Trioxide +|B3= Boron Trioxide +|C3= Boron Trioxide +|Output= Matching Hardened Stained Glass,3 +|description=A representation of [[Wikipedia:Borosilicate glass#Alkaline-earth-containing or aluminoborosilicate glasses|alumino-borosilicate glass]].{{only|bedrock|education}} +|type= Building block +}} + +== Usage == +Most blocks that require placement on a [[solid block]] can be placed on hardened stained glass. [[Torch]]es and [[redstone torch]]es, which can be placed on top of the hardened glass stained blocks, attaching to their sides is also proven possible. + +Hardened stained glass blocks adjacent to other hardened stained glass blocks are invisible when viewed through the glass, but not when viewed through normal [[stained glass]]. + +== Sounds == +{{Sound table/Block/Glass/BE}} + +== Data values == +=== ID === +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Hardened White Stained Glass +|spritetype=block +|nameid=hard_white_stained_glass +|aliasid=hard_stained_glass / 0 +|id=254 +|translationkey=tile.hard_stained_glass.white.name}} +{{ID table2 +|displayname=Hardened Orange Stained Glass +|spritetype=block +|nameid=hard_orange_stained_glass +|aliasid=hard_stained_glass / 1 +|id=-688 +|translationkey=tile.hard_stained_glass.orange.name}} +{{ID table2 +|displayname=Hardened Magenta Stained Glass +|spritetype=block +|nameid=hard_magenta_stained_glass +|aliasid=hard_stained_glass / 2 +|id=-689 +|translationkey=tile.hard_stained_glass.magenta.name}} +{{ID table2 +|displayname=Hardened Light Blue Stained Glass +|spritetype=block +|nameid=hard_light_blue_stained_glass +|aliasid=hard_stained_glass / 3 +|id=-690 +|translationkey=tile.hard_stained_glass.light_blue.name}} +{{ID table2 +|displayname=Hardened Yellow Stained Glass +|spritetype=block +|nameid=hard_yellow_stained_glass +|aliasid=hard_stained_glass / 4 +|id=-691 +|translationkey=tile.hard_stained_glass.yellow.name}} +{{ID table2 +|displayname=Hardened Lime Stained Glass +|spritetype=block +|nameid=hard_lime_stained_glass +|aliasid=hard_stained_glass / 5 +|id=-692 +|translationkey=tile.hard_stained_glass.lime.name}} +{{ID table2 +|displayname=Hardened Pink Stained Glass +|spritetype=block +|nameid=hard_pink_stained_glass +|aliasid=hard_stained_glass / 6 +|id=-693 +|translationkey=tile.hard_stained_glass.pink.name}} +{{ID table2 +|displayname=Hardened Gray Stained Glass +|spritetype=block +|nameid=hard_gray_stained_glass +|aliasid=hard_stained_glass / 7 +|id=-694 +|translationkey=tile.hard_stained_glass.gray.name}} +{{ID table2 +|displayname=Hardened Light Gray Stained Glass +|spritetype=block +|nameid=hard_light_gray_stained_glass +|aliasid=hard_stained_glass / 8 +|id=-695 +|translationkey=tile.hard_stained_glass.silver.name}} +{{ID table2 +|displayname=Hardened Cyan Stained Glass +|spritetype=block +|nameid=hard_cyan_stained_glass +|aliasid=hard_stained_glass / 9 +|id=-696 +|translationkey=tile.hard_stained_glass.cyan.name}} +{{ID table2 +|displayname=Hardened Purple Stained Glass +|spritetype=block +|nameid=hard_purple_stained_glass +|aliasid=hard_stained_glass / 10 +|id=-697 +|translationkey=tile.hard_stained_glass.purple.name}} +{{ID table2 +|displayname=Hardened Blue Stained Glass +|spritetype=block +|nameid=hard_blue_stained_glass +|aliasid=hard_stained_glass / 11 +|id=-698 +|translationkey=tile.hard_stained_glass.blue.name}} +{{ID table2 +|displayname=Hardened Brown Stained Glass +|spritetype=block +|nameid=hard_brown_stained_glass +|aliasid=hard_stained_glass / 12 +|id=-699 +|translationkey=tile.hard_stained_glass.brown.name}} +{{ID table2 +|displayname=Hardened Green Stained Glass +|spritetype=block +|nameid=hard_green_stained_glass +|aliasid=hard_stained_glass / 13 +|id=-700 +|translationkey=tile.hard_stained_glass.green.name}} +{{ID table2 +|displayname=Hardened Red Stained Glass +|spritetype=block +|nameid=hard_red_stained_glass +|aliasid=hard_stained_glass / 14 +|id=-701 +|translationkey=tile.hard_stained_glass.red.name}} +{{ID table2 +|displayname=Hardened Black Stained Glass +|spritetype=block +|nameid=hard_black_stained_glass +|aliasid=hard_stained_glass / 15 +|id=-702 +|translationkey=tile.hard_stained_glass.black.name +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[File:Hardened White Stained Glass BE1.png|32px]] [[File:Hardened Light Gray Stained Glass BE1.png|32px]] [[File:Hardened Gray Stained Glass BE1.png|32px]] [[File:Hardened Black Stained Glass BE1.png|32px]] [[File:Hardened Brown Stained Glass BE1.png|32px]] [[File:Hardened Red Stained Glass BE1.png|32px]] [[File:Hardened Orange Stained Glass BE1.png|32px]] [[File:Hardened Yellow Stained Glass BE1.png|32px]] [[File:Hardened Lime Stained Glass BE1.png|32px]] [[File:Hardened Green Stained Glass BE1.png|32px]] [[File:Hardened Cyan Stained Glass BE1.png|32px]] [[File:Hardened Light Blue Stained Glass BE1.png|32px]] [[File:Hardened Blue Stained Glass BE1.png|32px]] [[File:Hardened Purple Stained Glass BE1.png|32px]] [[File:Hardened Magenta Stained Glass BE1.png|32px]] [[File:Hardened Pink Stained Glass BE1.png|32px]] Added hardened stained glass.}} +|{{HistoryLine||1.20.60|dev=Preview 1.20.60.24|The different [[block states]] for the hard_stained_glass ID have now been split up into their own IDs.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.21|Hardened stained glass now appear in the [[Creative inventory]] when the Education edition toggle is on.}} +|{{HistoryLine|education}} +|{{HistoryLine||1.0.27|[[File:Hardened White Stained Glass BE1.png|32px]] [[File:Hardened Light Gray Stained Glass BE1.png|32px]] [[File:Hardened Gray Stained Glass BE1.png|32px]] [[File:Hardened Black Stained Glass BE1.png|32px]] [[File:Hardened Brown Stained Glass BE1.png|32px]] [[File:Hardened Red Stained Glass BE1.png|32px]] [[File:Hardened Orange Stained Glass BE1.png|32px]] [[File:Hardened Yellow Stained Glass BE1.png|32px]] [[File:Hardened Lime Stained Glass BE1.png|32px]] [[File:Hardened Green Stained Glass BE1.png|32px]] [[File:Hardened Cyan Stained Glass BE1.png|32px]] [[File:Hardened Light Blue Stained Glass BE1.png|32px]] [[File:Hardened Blue Stained Glass BE1.png|32px]] [[File:Hardened Purple Stained Glass BE1.png|32px]] [[File:Hardened Magenta Stained Glass BE1.png|32px]] [[File:Hardened Pink Stained Glass BE1.png|32px]] Added hardened stained glass.}} +|{{HistoryLine||1.21.03|dev=Preview 1.20.60.0|The different [[block states]] for the hard_stained_glass ID have now been split up into their own IDs.}} +|{{HistoryLine|||dev=Preview 1.21.01.0|Hardened stained glass now appear in the [[Creative inventory]].}} +}} + +== Issues == +{{Issue list|projects=mcpe}} + +== See also == +* {{BlockLink|Hardened Glass}} +* {{BlockLink|Stained Glass}} +* {{BlockLink|id=Stained Glass Panes|Stained Glass Pane}} +* {{BlockLink|id=Hardened Stained Glass Panes|Hardened Stained Glass Pane}} + +== Navigation == +{{Navbox blocks|decoration}} +{{Navbox Education|exclusive}} + +[[Category:Manufactured blocks]] +[[Category:Minecraft Education blocks]] + +[[pt:Vidro Temperado Tingido]] diff --git a/wiki_backup/Hardened Pink Stained Glass.txt b/wiki_backup/Hardened Pink Stained Glass.txt new file mode 100644 index 0000000..5e555f0 --- /dev/null +++ b/wiki_backup/Hardened Pink Stained Glass.txt @@ -0,0 +1,243 @@ +{{for|the clear undyed variant|Hardened Glass}} +{{Education feature}} +{{Exclusive|Bedrock|Education}} +{{Infobox block +| group1 = White +| 1-1 = Hardened White Stained Glass.png +| invimage = Hardened White Stained Glass +| group2 = Light Gray +| 2-1 = Hardened Light Gray Stained Glass.png +| invimage2 = Hardened Light Gray Stained Glass +| group3 = Gray +| 3-1 = Hardened Gray Stained Glass.png +| invimage3 = Hardened Gray Stained Glass +| group4 = Black +| 4-1 = Hardened Black Stained Glass.png +| invimage4 = Hardened Black Stained Glass +| group5 = Brown +| 5-1 = Hardened Brown Stained Glass.png +| invimage5 = Hardened Brown Stained Glass +| group6 = Red +| 6-1 = Hardened Red Stained Glass.png +| invimage6 = Hardened Red Stained Glass +| group7 = Orange +| 7-1 = Hardened Orange Stained Glass.png +| invimage7 = Hardened Orange Stained Glass +| group8 = Yellow +| 8-1 = Hardened Yellow Stained Glass.png +| invimage8 = Hardened Yellow Stained Glass +| group9 = Lime +| 9-1 = Hardened Lime Stained Glass.png +| invimage9 = Hardened Lime Stained Glass +| group10 = Green +| 10-1 = Hardened Green Stained Glass.png +| invimage10 = Hardened Green Stained Glass +| group11 = Cyan +| 11-1 = Hardened Cyan Stained Glass.png +| invimage11 = Hardened Cyan Stained Glass +| group12 = Light Blue +| 12-1 = Hardened Light Blue Stained Glass.png +| invimage12 = Hardened Light Blue Stained Glass +| group13 = Blue +| 13-1 = Hardened Blue Stained Glass.png +| invimage13 = Hardened Blue Stained Glass +| group14 = Purple +| 14-1 = Hardened Purple Stained Glass.png +| invimage14 = Hardened Purple Stained Glass +| group15 = Magenta +| 15-1 = Hardened Magenta Stained Glass.png +| invimage15 = Hardened Magenta Stained Glass +| group16 = Pink +| 16-1 = Hardened Pink Stained Glass.png +| invimage16 = Hardened Pink Stained Glass +| transparent = Yes +| light = No +| tool = any +| renewable = No +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Hardened stained glass''' is the dyed type of [[hardened glass]] that has been [[Chemistry Update|chemically]] strengthened, crafted from dyed [[stained glass]]. + +== Obtaining == +=== Breaking === +Unlike normal stained glass, hardened stained glass drops as an [[item]] to be picked up again when broken with any tool or by hand. It also takes significantly longer to break. + +{{breaking row|horizontal=1|Hardened Stained Glass|drop=1}} + +=== Crafting === +{{Crafting +|name=[[Hardened Stained Glass]] +|A1= Aluminum Oxide +|B1= Aluminum Oxide +|C1= Aluminum Oxide +|A2= Matching Stained Glass +|B2= Matching Stained Glass +|C2= Matching Stained Glass +|A3= Boron Trioxide +|B3= Boron Trioxide +|C3= Boron Trioxide +|Output= Matching Hardened Stained Glass,3 +|description=A representation of [[Wikipedia:Borosilicate glass#Alkaline-earth-containing or aluminoborosilicate glasses|alumino-borosilicate glass]].{{only|bedrock|education}} +|type= Building block +}} + +== Usage == +Most blocks that require placement on a [[solid block]] can be placed on hardened stained glass. [[Torch]]es and [[redstone torch]]es, which can be placed on top of the hardened glass stained blocks, attaching to their sides is also proven possible. + +Hardened stained glass blocks adjacent to other hardened stained glass blocks are invisible when viewed through the glass, but not when viewed through normal [[stained glass]]. + +== Sounds == +{{Sound table/Block/Glass/BE}} + +== Data values == +=== ID === +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Hardened White Stained Glass +|spritetype=block +|nameid=hard_white_stained_glass +|aliasid=hard_stained_glass / 0 +|id=254 +|translationkey=tile.hard_stained_glass.white.name}} +{{ID table2 +|displayname=Hardened Orange Stained Glass +|spritetype=block +|nameid=hard_orange_stained_glass +|aliasid=hard_stained_glass / 1 +|id=-688 +|translationkey=tile.hard_stained_glass.orange.name}} +{{ID table2 +|displayname=Hardened Magenta Stained Glass +|spritetype=block +|nameid=hard_magenta_stained_glass +|aliasid=hard_stained_glass / 2 +|id=-689 +|translationkey=tile.hard_stained_glass.magenta.name}} +{{ID table2 +|displayname=Hardened Light Blue Stained Glass +|spritetype=block +|nameid=hard_light_blue_stained_glass +|aliasid=hard_stained_glass / 3 +|id=-690 +|translationkey=tile.hard_stained_glass.light_blue.name}} +{{ID table2 +|displayname=Hardened Yellow Stained Glass +|spritetype=block +|nameid=hard_yellow_stained_glass +|aliasid=hard_stained_glass / 4 +|id=-691 +|translationkey=tile.hard_stained_glass.yellow.name}} +{{ID table2 +|displayname=Hardened Lime Stained Glass +|spritetype=block +|nameid=hard_lime_stained_glass +|aliasid=hard_stained_glass / 5 +|id=-692 +|translationkey=tile.hard_stained_glass.lime.name}} +{{ID table2 +|displayname=Hardened Pink Stained Glass +|spritetype=block +|nameid=hard_pink_stained_glass +|aliasid=hard_stained_glass / 6 +|id=-693 +|translationkey=tile.hard_stained_glass.pink.name}} +{{ID table2 +|displayname=Hardened Gray Stained Glass +|spritetype=block +|nameid=hard_gray_stained_glass +|aliasid=hard_stained_glass / 7 +|id=-694 +|translationkey=tile.hard_stained_glass.gray.name}} +{{ID table2 +|displayname=Hardened Light Gray Stained Glass +|spritetype=block +|nameid=hard_light_gray_stained_glass +|aliasid=hard_stained_glass / 8 +|id=-695 +|translationkey=tile.hard_stained_glass.silver.name}} +{{ID table2 +|displayname=Hardened Cyan Stained Glass +|spritetype=block +|nameid=hard_cyan_stained_glass +|aliasid=hard_stained_glass / 9 +|id=-696 +|translationkey=tile.hard_stained_glass.cyan.name}} +{{ID table2 +|displayname=Hardened Purple Stained Glass +|spritetype=block +|nameid=hard_purple_stained_glass +|aliasid=hard_stained_glass / 10 +|id=-697 +|translationkey=tile.hard_stained_glass.purple.name}} +{{ID table2 +|displayname=Hardened Blue Stained Glass +|spritetype=block +|nameid=hard_blue_stained_glass +|aliasid=hard_stained_glass / 11 +|id=-698 +|translationkey=tile.hard_stained_glass.blue.name}} +{{ID table2 +|displayname=Hardened Brown Stained Glass +|spritetype=block +|nameid=hard_brown_stained_glass +|aliasid=hard_stained_glass / 12 +|id=-699 +|translationkey=tile.hard_stained_glass.brown.name}} +{{ID table2 +|displayname=Hardened Green Stained Glass +|spritetype=block +|nameid=hard_green_stained_glass +|aliasid=hard_stained_glass / 13 +|id=-700 +|translationkey=tile.hard_stained_glass.green.name}} +{{ID table2 +|displayname=Hardened Red Stained Glass +|spritetype=block +|nameid=hard_red_stained_glass +|aliasid=hard_stained_glass / 14 +|id=-701 +|translationkey=tile.hard_stained_glass.red.name}} +{{ID table2 +|displayname=Hardened Black Stained Glass +|spritetype=block +|nameid=hard_black_stained_glass +|aliasid=hard_stained_glass / 15 +|id=-702 +|translationkey=tile.hard_stained_glass.black.name +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[File:Hardened White Stained Glass BE1.png|32px]] [[File:Hardened Light Gray Stained Glass BE1.png|32px]] [[File:Hardened Gray Stained Glass BE1.png|32px]] [[File:Hardened Black Stained Glass BE1.png|32px]] [[File:Hardened Brown Stained Glass BE1.png|32px]] [[File:Hardened Red Stained Glass BE1.png|32px]] [[File:Hardened Orange Stained Glass BE1.png|32px]] [[File:Hardened Yellow Stained Glass BE1.png|32px]] [[File:Hardened Lime Stained Glass BE1.png|32px]] [[File:Hardened Green Stained Glass BE1.png|32px]] [[File:Hardened Cyan Stained Glass BE1.png|32px]] [[File:Hardened Light Blue Stained Glass BE1.png|32px]] [[File:Hardened Blue Stained Glass BE1.png|32px]] [[File:Hardened Purple Stained Glass BE1.png|32px]] [[File:Hardened Magenta Stained Glass BE1.png|32px]] [[File:Hardened Pink Stained Glass BE1.png|32px]] Added hardened stained glass.}} +|{{HistoryLine||1.20.60|dev=Preview 1.20.60.24|The different [[block states]] for the hard_stained_glass ID have now been split up into their own IDs.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.21|Hardened stained glass now appear in the [[Creative inventory]] when the Education edition toggle is on.}} +|{{HistoryLine|education}} +|{{HistoryLine||1.0.27|[[File:Hardened White Stained Glass BE1.png|32px]] [[File:Hardened Light Gray Stained Glass BE1.png|32px]] [[File:Hardened Gray Stained Glass BE1.png|32px]] [[File:Hardened Black Stained Glass BE1.png|32px]] [[File:Hardened Brown Stained Glass BE1.png|32px]] [[File:Hardened Red Stained Glass BE1.png|32px]] [[File:Hardened Orange Stained Glass BE1.png|32px]] [[File:Hardened Yellow Stained Glass BE1.png|32px]] [[File:Hardened Lime Stained Glass BE1.png|32px]] [[File:Hardened Green Stained Glass BE1.png|32px]] [[File:Hardened Cyan Stained Glass BE1.png|32px]] [[File:Hardened Light Blue Stained Glass BE1.png|32px]] [[File:Hardened Blue Stained Glass BE1.png|32px]] [[File:Hardened Purple Stained Glass BE1.png|32px]] [[File:Hardened Magenta Stained Glass BE1.png|32px]] [[File:Hardened Pink Stained Glass BE1.png|32px]] Added hardened stained glass.}} +|{{HistoryLine||1.21.03|dev=Preview 1.20.60.0|The different [[block states]] for the hard_stained_glass ID have now been split up into their own IDs.}} +|{{HistoryLine|||dev=Preview 1.21.01.0|Hardened stained glass now appear in the [[Creative inventory]].}} +}} + +== Issues == +{{Issue list|projects=mcpe}} + +== See also == +* {{BlockLink|Hardened Glass}} +* {{BlockLink|Stained Glass}} +* {{BlockLink|id=Stained Glass Panes|Stained Glass Pane}} +* {{BlockLink|id=Hardened Stained Glass Panes|Hardened Stained Glass Pane}} + +== Navigation == +{{Navbox blocks|decoration}} +{{Navbox Education|exclusive}} + +[[Category:Manufactured blocks]] +[[Category:Minecraft Education blocks]] + +[[pt:Vidro Temperado Tingido]] diff --git a/wiki_backup/Horn Coral Wall Fan.txt b/wiki_backup/Horn Coral Wall Fan.txt new file mode 100644 index 0000000..1dfd336 --- /dev/null +++ b/wiki_backup/Horn Coral Wall Fan.txt @@ -0,0 +1,317 @@ +{{About|the live variant of the non-solid block|the dead variant|Dead Coral Fan|the original block|Coral|other kinds of coral|Coral (disambiguation)}} +{{Infobox block +| group = Tube +| group2 = Brain +| group3 = Bubble +| group4 = Fire +| group5 = Horn +| 1-1 = Tube Coral Fan.png +| 2-1 = Brain Coral Fan.png +| 3-1 = Bubble Coral Fan.png +| 4-1 = Fire Coral Fan.png +| 5-1 = Horn Coral Fan.png +| invimage = Tube Coral Fan +| invimage2 = Brain Coral Fan +| invimage3 = Bubble Coral Fan +| invimage4 = Fire Coral Fan +| invimage5 = Horn Coral Fan +| extratext = View [[#Gallery|all renders]] +| transparent = Yes +| light = 0 +| renewable = Yes +| tool = any +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +'''Coral fans''' are non-solid blocks that come in 5 variants: tube, brain, bubble, fire, and horn. + +== Obtaining == +=== Breaking === +Coral fans can be mined instantly but can be obtained only when mined with a [[Silk Touch]] enchanted tool. Breaking coral fans without Silk Touch destroys the coral fan. +{{breaking row|Coral Fan|drop=0|sprite=coral-fans|horizontal=1}} + +=== Natural generation === +Coral fans naturally generate in [[coral reef]] structures. + +{{block distribution}} + +=== Post-generation === +==== Bone meal ==== +When [[bone meal]] is {{ctrl|used}} in [[warm ocean]] biomes, it has a chance of generating coral fans. + +=== Wall Coral Fans === +Wall coral fans cannot be obtained through vanilla means {{in|bedrock}} except through add-ons or inventory editing, though the item form is badly glitched to the point of being completely nameless. + +== Usage == +Coral fans can be used for building or as decoration blocks. + +=== Placement === +All coral fans can be placed on the four sides and the top surface of blocks; they cannot be placed on the bottom surface. + +==== Water ==== +In order for coral fans to stay alive, they must be placed in [[water]]. {{IN|java}}, coral fans can also be placed outside of water as long as one of the blocks surrounding it contains water. If placed outside of water, they transform into their respective [[dead coral fan]] immediately{{only|bedrock}} or after 3 to 4.95 seconds{{only|Java}}. Once a coral fan dies, it is not possible to turn a dead coral fan back into a live coral fan. + +=== Pushing with pistons === +Live coral fans cannot be pushed by [[piston]]s (attempting to do so results in the coral fan breaking). + +== Sounds == +{{Sound table/Block/Wet grass|type=stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tube Coral Fan +|spritetype=block +|nameid=tube_coral_fan +|blocktags=corals, underwater_bonemeals}} +{{ID table +|displayname=Brain Coral Fan +|spritetype=block +|nameid=brain_coral_fan +|blocktags=corals, underwater_bonemeals}} +{{ID table +|displayname=Bubble Coral Fan +|spritetype=block +|nameid=bubble_coral_fan +|blocktags=corals, underwater_bonemeals}} +{{ID table +|displayname=Fire Coral Fan +|spritetype=block +|nameid=fire_coral_fan +|blocktags=corals, underwater_bonemeals}} +{{ID table +|displayname=Horn Coral Fan +|spritetype=block +|nameid=horn_coral_fan +|blocktags=corals, underwater_bonemeals}} +{{ID table +|displayname=Tube Coral Wall Fan +|spritetype=block +|nameid=tube_coral_wall_fan +|blocktags=underwater_bonemeals, wall_corals +|form=block}} +{{ID table +|displayname=Brain Coral Wall Fan +|spritetype=block +|nameid=brain_coral_wall_fan +|blocktags=underwater_bonemeals, wall_corals +|form=block}} +{{ID table +|displayname=Bubble Coral Wall Fan +|spritetype=block +|nameid=bubble_coral_wall_fan +|blocktags=underwater_bonemeals, wall_corals +|form=block}} +{{ID table +|displayname=Fire Coral Wall Fan +|spritetype=block +|nameid=fire_coral_wall_fan +|blocktags=underwater_bonemeals, wall_corals +|form=block}} +{{ID table +|displayname=Horn Coral Wall Fan +|spritetype=block +|nameid=horn_coral_wall_fan +|blocktags=underwater_bonemeals, wall_corals +|form=block +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tube Coral Fan +|spritetype=block +|nameid=tube_coral_fan +|aliasid=coral_fan / 0 +|id=-133 +|translationkey=tile.coral_fan.blue_fan.name}} +{{ID table2 +|displayname=Brain Coral Fan +|spritetype=block +|nameid=brain_coral_fan +|aliasid=coral_fan / 1 +|id=-840 +|translationkey=tile.coral_fan.pink_fan.name}} +{{ID table2 +|displayname=Bubble Coral Fan +|spritetype=block +|nameid=bubble_coral_fan +|aliasid=coral_fan / 2 +|id=-841 +|translationkey=tile.coral_fan.purple_fan.name}} +{{ID table2 +|displayname=Fire Coral Fan +|spritetype=block +|nameid=fire_coral_fan +|aliasid=coral_fan / 3 +|id=-842 +|translationkey=tile.coral_fan.red_fan.name}} +{{ID table2 +|displayname=Horn Coral Fan +|spritetype=block +|nameid=horn_coral_fan +|aliasid=coral_fan / 4 +|id=-843 +|translationkey=tile.coral_fan.yellow_fan.name}} +{{ID table2 +|displayname=Tube Coral Wall Fan +|spritetype=block +|nameid=tube_coral_wall_fan +|aliasid=coral_fan_hang / 0 +|id=-135 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Brain Coral Wall Fan +|spritetype=block +|nameid=brain_coral_wall_fan +|aliasid=coral_fan_hang / 1 +|id=-904 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Bubble Coral Wall Fan +|spritetype=block +|nameid=bubble_coral_wall_fan +|aliasid=coral_fan_hang2 / 0 +|id=-136 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Fire Coral Wall Fan +|spritetype=block +|nameid=fire_coral_wall_fan +|aliasid=coral_fan_hang2 / 1 +|id=-907 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Horn Coral Wall Fan +|spritetype=block +|nameid=horn_coral_wall_fan +|aliasid=coral_fan_hang3 / 0 +|id=-137 +|form=block +|translationkey=- +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] expresses interest in a suggestion regarding corals by user "solarblade".}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||June 28, 2010, |link=https://web.archive.org/web/0/http://notch.tumblr.com/post/746938105/the-server-is-back-up|[[Notch]] mentioned on his blog: "I tried adding corals, but it's really hard to draw a single block that looks like corals since it's really more about crazy amounts of variation and diversity. But I do know that the corals will have tiny fish particles around them."}} +|{{HistoryLine|java}} +|{{HistoryLine||October 5, 2012|link={{tweet|Dinnerbone|253954758489038848}}|Coral were jokingly teased in the fake snapshot [[12marc40awesome]], along with [[fish]] as mobs and "fish blocks".}} +|{{HistoryLine||1.13|dev=18w11a|[[File:Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE1.png|32px]] Added coral fans. +|Coral fans currently do not generate naturally.}} +|{{HistoryLine|||dev=18w14b|[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]] The textures of all coral fans, except fire coral fans, have been changed. +|Blue, pink, purple, red, and yellow coral fans have been renamed to tube, brain, bubble, fire, and horn coral fans, respectively. +}} +|{{HistoryLine|||dev=18w16a|Coral fans now generate naturally in [[coral reef]]s.}} +|{{HistoryLine|||dev=pre6|5 new sound events that apply to coral fans have been added: block.wet_grass.break, block.wet_grass.fall, block.wet_grass.hit, block.wet_grass.place, and block.wet_grass.step.}} +|{{HistoryLine|||dev=pre8|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]] Coral fans can now be placed on the tops of [[block]]s.}} +|{{HistoryLine|||dev=pre10|Coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]].}} +|{{HistoryLine||1.13.1|dev=18w32a|[[Bone meal]] used in the [[water]] of warm [[ocean]] [[biome]]s now has a chance of growing coral fans, making them [[renewable]].}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Horn Coral Wall Fan (S) BE1.png|32px]] Added coral fans. +|[[File:Tube Coral Fan BE1.png|32px]] [[File:Brain Coral Fan BE1.png|32px]] [[File:Bubble Coral Fan BE1.png|32px]] [[File:Fire Coral Fan BE1.png|32px]] [[File:Horn Coral Fan BE1.png|32px]] Coral fans can be placed on the ground.|Coral fans with a damage/metadata value of 5 would display 'tile.coral_fan..name' as their name.}} +|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Horn Coral Wall Fan (S) BE2.png|32px]] The textures of coral fans have been changed. +|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan JE1 BE2.png|32px]] The top textures of coral fans have been changed.|Coral fans with a damage/metadata value of 5 have had their name changed from 'tile.coral_fan..name' to 'tile.coral_fan.Base.name'.}} +|{{HistoryLine||1.7.0|dev=?|Coral fans with a damage/metadata value of 5 have had their name changed once again, now displaying as follows: 'tile.coral_fan.'}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Coral fans with damage/metadata values 5 now display normal names.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]].}} +|{{HistoryLine||1.16.210|dev=beta 1.16.210.51|Bone meal used in [[water]] now has a chance of growing [[coral fan]]s.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the blast resistance of coral fans from 0.9 to 0.}} +|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|The different coral color [[block states]] for the coral_fan ID have been split up into their own IDs.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.10.21|The different coral hang type [[block states]] for the coral_fan_hang, coral_fan_hang2, and coral_fan_hang3 IDs have been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]{{verify|Are these models accurate?}}
Added coral fans.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.4.0|[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]
Added coral fans.}} +}} + +=== Asset history === +Detailed changes for all texture/placement combinations. +{{More images|section=1}}{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=18w11a|[[File:Tube Coral Wall Fan (N) JE1.png|32px]] [[File:Brain Coral Wall Fan (N) JE1.png|32px]] [[File:Bubble Coral Wall Fan (N) JE1.png|32px]] [[File:Fire Coral Wall Fan (N) JE1.png|32px]] [[File:Horn Coral Wall Fan (N) JE1.png|32px]]
[[File:Tube Coral Wall Fan (E) JE1.png|32px]] [[File:Brain Coral Wall Fan (E) JE1.png|32px]] [[File:Bubble Coral Wall Fan (E) JE1.png|32px]] [[File:Fire Coral Wall Fan (E) JE1.png|32px]] [[File:Horn Coral Wall Fan (E) JE1.png|32px]]
[[File:Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE1.png|32px]]
[[File:Tube Coral Wall Fan (W) JE1.png|32px]] [[File:Brain Coral Wall Fan (W) JE1.png|32px]] [[File:Bubble Coral Wall Fan (W) JE1.png|32px]] [[File:Fire Coral Wall Fan (W) JE1.png|32px]] [[File:Horn Coral Wall Fan (W) JE1.png|32px]]
Added coral fans.}} +|{{HistoryLine|||dev=18w14b|[[File:Tube Coral Wall Fan (N) JE2.png|32px]] [[File:Brain Coral Wall Fan (N) JE2.png|32px]] [[File:Bubble Coral Wall Fan (N) JE2.png|32px]] [[File:Horn Coral Wall Fan (N) JE2.png|32px]]
[[File:Tube Coral Wall Fan (E) JE2.png|32px]] [[File:Brain Coral Wall Fan (E) JE2.png|32px]] [[File:Bubble Coral Wall Fan (E) JE2.png|32px]] [[File:Horn Coral Wall Fan (E) JE2.png|32px]]
[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Wall Fan (W) JE2.png|32px]] [[File:Brain Coral Wall Fan (W) JE2.png|32px]] [[File:Bubble Coral Wall Fan (W) JE2.png|32px]] [[File:Horn Coral Wall Fan (W) JE2.png|32px]]
The textures of all coral fans, except fire coral fans, have been changed.}} +|{{HistoryLine|||dev=pre8|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]] Coral fans can now be placed on the tops of [[block]]s.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|
[[File:Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Fire Coral Wall Fan (S) BE1.png|32px]]
Added coral fans. +|[[File:Tube Coral Fan BE1.png|32px]] [[File:Brain Coral Fan BE1.png|32px]] [[File:Bubble Coral Fan BE1.png|32px]] [[File:Fire Coral Fan BE1.png|32px]] [[File:Horn Coral Fan BE1.png|32px]] Coral fans can be placed on the ground.}} +|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Tube Coral Wall Fan (N) BE2.png|32px]] [[File:Brain Coral Wall Fan (N) BE2.png|32px]] [[File:Bubble Coral Wall Fan (N) BE2.png|32px]] [[File:Fire Coral Wall Fan (N) BE2.png|32px]] [[File:Horn Coral Wall Fan (N) BE2.png|32px]]
[[File:Tube Coral Wall Fan (E) BE2.png|32px]] [[File:Brain Coral Wall Fan (E) BE2.png|32px]] [[File:Bubble Coral Wall Fan (E) BE2.png|32px]] [[File:Fire Coral Wall Fan (E) BE2.png|32px]] [[File:Horn Coral Wall Fan (E) BE2.png|32px]]
[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Horn Coral Wall Fan (S) BE2.png|32px]]
[[File:Tube Coral Wall Fan (W) BE2.png|32px]] [[File:Brain Coral Wall Fan (W) BE2.png|32px]] [[File:Bubble Coral Wall Fan (W) BE2.png|32px]] [[File:Fire Coral Wall Fan (W) BE2.png|32px]] [[File:Horn Coral Wall Fan (W) BE2.png|32px]]
The textures of coral fans have been changed. +|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan JE1 BE2.png|32px]] The top textures of coral fans have been changed.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]{{verify|Are these models accurate?}}
Added coral fans.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.4.0|[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]
Added coral fans.}} +}} + +== Issues == +{{issue list}} + +== Gallery == +=== Renders === + +Tube Coral Wall Fan (S) JE2.png|Wall Tube Coral Fan (JE) +Brain Coral Wall Fan (S) JE2.png|Wall Brain Coral Fan (JE) +Bubble Coral Wall Fan (S) JE2.png|Wall Bubble Coral Fan (JE) +Fire Coral Wall Fan (S) JE1.png|Wall Fire Coral Fan (JE) +Horn Coral Wall Fan (S) JE2.png|Wall Horn Coral Fan (JE) +Tube Coral Wall Fan (S) BE2.png|Wall Tube Coral Fan (BE) +Brain Coral Wall Fan (S) BE2.png|Wall Brain Coral Fan (BE) +Bubble Coral Wall Fan (S) BE2.png|Wall Bubble Coral Fan (BE) +Fire Coral Wall Fan (S) BE2.png|Wall Fire Coral Fan (BE) +Horn Coral Wall Fan (S) BE2.png|Wall Horn Coral Fan (BE) + + +=== Screenshots === + +File:All Coral Fans.png|All live variants of coral fans. +File:Coral reef at night.png|Coral fans within a [[coral reef]]. +File:Coral fans rev 1.png|The appearance of coral fans in [[Bedrock Edition beta 1.2.14.2]]. +File:Coral fans rev 2.png|The same image, but with the texture update for coral fans. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|vegetation}} + +[[Category:Animal blocks]] +[[Category:Natural blocks]] +[[Category:Non-solid blocks]] + +[[de:Korallenfächer]] +[[es:Gorgonia]] +[[fr:Gorgone de corail]] +[[ja:ウチワサンゴ]] +[[ko:부채형 산호]] +[[pt:Gorgônia]] +[[ru:Веерный коралл]] +[[zh:珊瑚扇]] diff --git a/wiki_backup/Jungle Wood.txt b/wiki_backup/Jungle Wood.txt new file mode 100644 index 0000000..5f59088 --- /dev/null +++ b/wiki_backup/Jungle Wood.txt @@ -0,0 +1,432 @@ +{{about|the bark block|the block found in trees formerly named "wood"|Log|the stripped variant|Stripped Wood|other uses}} +{{Infobox block +| title = Wood/Hyphae +| group = Oak +| 1-1 = Oak Wood.png +| invimage = Oak Wood +| group2 = Spruce +| 2-1 = Spruce Wood.png +| invimage2 = Spruce Wood +| group3 = Birch +| 3-1 = Birch Wood.png +| invimage3 = Birch Wood +| group4 = Jungle +| 4-1 = Jungle Wood.png +| invimage4 = Jungle Wood +| group5 = Acacia +| 5-1 = Acacia Wood.png +| invimage5 = Acacia Wood +| group6 = Dark Oak +| 6-1 = Dark Oak Wood.png +| invimage6 = Dark Oak Wood +| group7 = Mangrove +| 7-1 = Mangrove Wood.png +| invimage7 = Mangrove Wood +| group8 = Cherry +| 8-1 = Cherry Wood.png +| invimage8 = Cherry Wood +| group9 = Pale Oak +| 9-1 = Pale Oak Wood.png +| invimage9 = Pale Oak Wood +| group10 = Crimson +| 10-1 = Crimson Hyphae.gif +| invimage10 = Crimson Hyphae +| group11 = Warped +| 11-1 = Warped Hyphae.gif +| invimage11 = Warped Hyphae +| transparent = No +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (64); same type only +| flammable = '''Wood''': Yes (5)
'''Hyphae''': No +| lavasusceptible = '''Wood''': Yes
'''Hyphae''': No +}} +'''Wood''' or '''hyphae''' is a [[block]] that has the [[log]]'s "bark" texture on all six sides. It comes in 11 types: [[oak]], [[spruce]], [[birch]], [[jungle tree|jungle]], [[acacia]], [[dark oak]], [[mangrove]], [[cherry]], [[huge crimson fungus|crimson]], [[huge warped fungus|warped]], and [[pale oak]]. + +== Obtaining == +=== Breaking === +Wood and hyphae can be broken by hand, but using an [[axe]] is the fastest. +{{breaking row|horizontal=1|Wood, Hyphae|link=none|Axe}} + +=== Natural generation === +Acacia wood can generate in [[savanna]] [[village]]s. + +Spruce wood can generate in [[snowy taiga]] and [[taiga]] [[village]]s. + +Mangrove wood can generate in [[Trial Chambers]].{{verify}} + +=== Crafting === +Wood or hyphae can be crafted out of four matching logs or stems, yielding three wood or hyphae as a result. +{{Crafting + |head=1 + |A1=Matching Log; Matching Stem + |A2=Matching Log; Matching Stem + |B1=Matching Log; Matching Stem + |B2=Matching Log; Matching Stem + |Output=Matching Wood,3; Matching Hyphae,3 + |type=Building block + |foot=1 +}} + +== Usage == +Wood and hyphae can be placed in three orientations, similarly to normal [[log]]s. +=== Crafting ingredient === +{{crafting usage|Any Stripped Wood or Hyphae, Any Wood or Hyphae}} + +=== Smelting ingredient === +{{Smelting +|showname=1 +|{Any Wood} +|Charcoal +|0.15 +}} + +=== Fuel === +Wood can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block. + +Hyphae cannot be used as a [[fuel]] in [[Furnace|furnaces]]. + +=== Axes === +{{Control|Using}} an [[axe]] on wood or hyphae turns it into [[stripped wood]] or hyphae, which act the same as regular wood or hyphae. + +===Cocoa beans=== +[[Cocoa beans]] can be placed on the side of jungle wood to grow new cocoa pods. + +=== Note blocks === +Wood and hyphae can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Other wood === +{{Sound table/Block/Wood}} +=== Cherry wood === +{{Sound table/Block/Cherry wood}} +=== Hyphae === +{{Sound table/Block/Stem}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Wood +|spritetype=block +|nameid=oak_wood +|blocktags=logs, logs_that_burn, oak_logs, mineable/axe +|itemtags=logs, logs_that_burn, oak_logs}} +{{ID table +|displayname=Spruce Wood +|spritetype=block +|nameid=spruce_wood +|blocktags=logs, logs_that_burn, spruce_logs, mineable/axe +|itemtags=logs, logs_that_burn, spruce_logs}} +{{ID table +|displayname=Birch Wood +|spritetype=block +|nameid=birch_wood +|blocktags=birch_logs, logs, logs_that_burn, mineable/axe +|itemtags=birch_logs, logs, logs_that_burn}} +{{ID table +|displayname=Jungle Wood +|spritetype=block +|nameid=jungle_wood +|blocktags=jungle_logs, logs, logs_that_burn, mineable/axe +|itemtags=jungle_logs, logs, logs_that_burn}} +{{ID table +|displayname=Acacia Wood +|spritetype=block +|nameid=acacia_wood +|blocktags=acacia_logs, logs, logs_that_burn, mineable/axe +|itemtags=acacia_logs, logs, logs_that_burn}} +{{ID table +|displayname=Dark Oak Wood +|spritetype=block +|nameid=dark_oak_wood +|blocktags=dark_oak_logs, logs, logs_that_burn, mineable/axe +|itemtags=dark_oak_logs, logs, logs_that_burn}} +{{ID table +|displayname=Mangrove Wood +|spritetype=block +|nameid=mangrove_wood +|blocktags=mangrove_logs, logs, logs_that_burn, mineable/axe +|itemtags=mangrove_logs, logs, logs_that_burn}} +{{ID table +|displayname=Cherry Wood +|spritetype=block +|nameid=cherry_wood +|blocktags=cherry_logs, logs, logs_that_burn, mineable/axe +|itemtags=cherry_logs, logs, logs_that_burn}} +{{ID table +|displayname=Pale Oak Wood +|spritetype=block +|nameid=pale_oak_wood +|blocktags=pale_oak_logs, logs, logs_that_burn, mineable/axe +|itemtags=pale_oak_logs, logs, logs_that_burn}} +{{ID table +|displayname=Crimson Hyphae +|spritetype=block +|nameid=crimson_hyphae +|blocktags=crimson_stems, logs, non_flammable_wood, mineable/axe +|itemtags=crimson_stems, logs, non_flammable_wood}} +{{ID table +|displayname=Warped Hyphae +|spritetype=block +|nameid=warped_hyphae +|blocktags=warped_stems, logs, non_flammable_wood, mineable/axe +|itemtags=warped_stems, logs, non_flammable_wood +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|showitemtags=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Wood +|spritetype=block +|nameid=oak_wood +|aliasid=wood / 0 +|id=-212 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.oak.name}} +{{ID table2 +|displayname=Spruce Wood +|spritetype=block +|nameid=spruce_wood +|aliasid=wood / 1 +|id=-814 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.spruce.name}} +{{ID table2 +|displayname=Birch Wood +|spritetype=block +|nameid=birch_wood +|aliasid=wood / 2 +|id=-815 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.birch.name}} +{{ID table2 +|displayname=Jungle Wood +|spritetype=block +|nameid=jungle_wood +|aliasid=wood / 3 +|id=-816 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.jungle.name}} +{{ID table2 +|displayname=Acacia Wood +|spritetype=block +|nameid=acacia_wood +|aliasid=wood / 4 +|id=-817 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.acacia.name}} +{{ID table2 +|displayname=Dark Oak Wood +|spritetype=block +|nameid=dark_oak_wood +|aliasid=wood / 5 +|id=-818 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.dark_oak.name}} +{{ID table2 +|displayname=Mangrove Wood +|spritetype=block +|nameid=mangrove_wood +|id=-497 +|itemtags=minecraft:mangrove_logs, minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Cherry Wood +|spritetype=block +|nameid=cherry_wood +|id=-546 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Pale Oak Wood +|spritetype=block +|nameid=pale_oak_wood +|id=-1005 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Crimson Hyphae +|spritetype=block +|nameid=crimson_hyphae +|id=-299 +|itemtags=minecraft:crimson_stems, minecraft:logs}} +{{ID table2 +|displayname=Warped Hyphae +|spritetype=block +|nameid=warped_hyphae +|id=-298 +|itemtags=minecraft:warped_stems, minecraft:logs +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== History == +{{info needed section|Legacy Console Edition had other bark as separate IDs: https://youtu.be/IscH0rUw_20}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.3.1|dev=12w30d|[[File:Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Spruce Wood Axis Y JE1 BE1.png|32px]] [[File:Birch Wood Axis Y JE1 BE1.png|32px]] [[File:Jungle Wood Axis Y JE1 BE1.png|32px]] Added six-sided wood blocks, which look similar to [[log]]s, but have the wood's "bark" texture (side texture when placed vertically) on all 6 sides. +|Wood exists as a metadata variant of the usual log block, likely implemented unintentionally as these values were never initially intended to be used. +|The [[item]] form of logs with damage values corresponding to that of wood blocks appear to be wood blocks, but when placed act as normal logs. More information on this item can be found at [[Invalid Data Value Log]]. +|Wood drops normal logs when broken normally, however [[Silk Touch]] results in the wood "item" version being dropped instead.{{verify}}}} +|{{HistoryLine|||dev=1.3|Wood now drops logs even when broken with Silk Touch.}} +|{{HistoryLine||1.7.2|dev=13w43a|[[File:Acacia Wood Axis Y JE1.png|32px]] [[File:Dark Oak Wood Axis Y JE1.png|32px]] Added two new types of wood: acacia and dark oak.}} +|{{HistoryLine|||dev=1.7|[[File:Acacia Wood Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE2 BE1.png|32px]] The texture of acacia wood has been drastically changed, and dark oak has a unique texture.}} +|{{HistoryLine||1.8|dev=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Wood block [[Missing model|models are now missing]]. +|''minecraft:log2'' blocks with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to either acacia or dark oak logs.}} +|{{HistoryLine|||dev=14w10b|[[File:Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Spruce Wood Axis Y JE1 BE1.png|32px]] [[File:Birch Wood Axis Y JE1 BE1.png|32px]] [[File:Jungle Wood Axis Y JE1 BE1.png|32px]] [[File:Acacia Wood Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE2 BE1.png|32px]] Wood blocks now have models again.}} +|{{HistoryLine|||dev=14w25a|Logs are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of ''minecraft:log'' were as follows: +{{dvt|spritetype=block|sprite=oak-log|[[Log|Oak Log]] (up-down)}} +{{dvt|spritetype=block|sprite=spruce-log|[[Log|Spruce Log]] (up-down)}} +{{dvt|spritetype=block|sprite=birch-log|[[Log|Birch Log]] (up-down)}} +{{dvt|spritetype=block|sprite=jungle-log|[[Log|Jungle Log]] (up-down)}} +{{dvt|spritetype=block|sprite=oak-log-horizontal|[[Log|Oak Log]] (east-west)}} +{{dvt|spritetype=block|sprite=spruce-log-horizontal|[[Log|Spruce Log]] (east-west)}} +{{dvt|spritetype=block|sprite=birch-log-horizontal|[[Log|Birch Log]] (east-west)}} +{{dvt|spritetype=block|sprite=jungle-log-horizontal|[[Log|Jungle Log]] (east-west)}} +{{dvt|spritetype=block|sprite=oak-log-top|[[Log|Oak Log]] (north-south)}} +{{dvt|spritetype=block|sprite=spruce-log-top|[[Log|Spruce Log]] (north-south)}} +{{dvt|spritetype=block|sprite=birch-log-top|[[Log|Birch Log]] (north-south)}} +{{dvt|spritetype=block|sprite=jungle-log-top|[[Log|Jungle Log]] (north-south)}} +{{dvt|spritetype=block|sprite=oak-log|[[Wood|Oak Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=spruce-log|[[Wood|Spruce Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=birch-log|[[Wood|Birch Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=jungle-log|[[Wood|Jungle Wood]] (up-down)|foot=1}} +The data values for ''minecraft:log2'' were as follows: +{{dvt|spritetype=block|sprite=acacia-log|[[Log|Acacia Log]] (up-down)}} +{{dvt|spritetype=block|sprite=dark-oak-log|[[Log|Dark Oak Log]] (up-down)}} +{{dvt|sprite=missing-texture-block|dv=2-3|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}} +{{dvt|spritetype=block|sprite=acacia-log-horizontal|dv=4|[[Log|Acacia Log]] (east-west)}} +{{dvt|spritetype=block|sprite=dark-oak-log-horizontal|[[Log|Dark Oak Log]] (east-west)}} +{{dvt|sprite=missing-texture-block|dv=6-7|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}} +{{dvt|spritetype=block|sprite=acacia-log-top|dv=8|[[Log|Acacia Log]] (north-south)}} +{{dvt|spritetype=block|sprite=dark-oak-log-top|[[Log|Dark Oak Log]] (north-south)}} +{{dvt|sprite=missing-texture-block|dv=10-11|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}} +{{dvt|spritetype=block|sprite=acacia-log|dv=12|[[Wood|Acacia Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=dark-oak-log|[[Wood|Dark Oak Wood]] (up-down)}} +{{dvt|sprite=missing-texture-block|dv=14-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" wood blocks]]|foot=1}}}} +|{{HistoryLine|||dev=14w26a|''minecraft:log2'' with metadata values 2-3, 6-7, 10-11 and 14-15 have now been completely removed from the game.}} +|{{HistoryLine||1.13|dev=17w47a|The different variant [[block states]] and the axis{{=}}none block state for both the log and log2 IDs have now been split up into their own IDs. +|The item form for wood blocks has been re-added. +|Wood can now be obtained in the [[inventory]], including within the Creative inventory. +|The name of "Wood" has been changed to "Bark". +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 17 and 162.}} +|{{HistoryLine|||dev=17w47b|A [[crafting]] recipe for bark has been added.}} +|{{HistoryLine|||dev=18w22b|[[File:Oak Wood Axis X JE1 BE1.png|32px]] [[File:Oak Wood Axis Z JE1 BE1.png|32px]] [[File:Spruce Wood Axis X JE1 BE1.png|32px]] [[File:Spruce Wood Axis Z JE1 BE1.png|32px]] [[File:Birch Wood Axis X JE1 BE1.png|32px]] [[File:Birch Wood Axis Z JE1 BE1.png|32px]] [[File:Jungle Wood Axis X JE1 BE1.png|32px]] [[File:Jungle Wood Axis Z JE1 BE1.png|32px]] [[File:Acacia Wood Axis X JE2 BE1.png|32px]] [[File:Acacia Wood Axis Z JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis X JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Z JE2 BE1.png|32px]] Bark blocks can now be rotated.}} +|{{HistoryLine|||dev=pre1|[[File:Oak Wood Axis Y JE2.png|32px]] [[File:Oak Wood Axis X JE2.png|32px]] [[File:Oak Wood Axis Z JE2.png|32px]] [[File:Spruce Wood Axis Y JE2.png|32px]] [[File:Spruce Wood Axis X JE2.png|32px]] [[File:Spruce Wood Axis Z JE2.png|32px]] [[File:Birch Wood Axis Y JE2.png|32px]] [[File:Birch Wood Axis X JE2.png|32px]] [[File:Birch Wood Axis Z JE2.png|32px]] [[File:Jungle Wood Axis Y JE2.png|32px]] [[File:Jungle Wood Axis X JE2.png|32px]] [[File:Jungle Wood Axis Z JE2.png|32px]] [[File:Acacia Wood Axis Y JE3.png|32px]] [[File:Acacia Wood Axis X JE3.png|32px]] [[File:Acacia Wood Axis Z JE3.png|32px]] [[File:Dark Oak Wood Axis Y JE3.png|32px]] [[File:Dark Oak Wood Axis X JE3.png|32px]] [[File:Dark Oak Wood Axis Z JE3.png|32px]] Added top textures of the bark blocks.}} +|{{HistoryLine|||dev=pre2|[[File:Oak Wood Axis Y JE3 BE1.png|32px]] [[File:Oak Wood Axis X JE3 BE1.png|32px]] [[File:Oak Wood Axis Z JE3 BE1.png|32px]] [[File:Spruce Wood Axis Y JE3 BE1.png|32px]] [[File:Spruce Wood Axis X JE3 BE1.png|32px]] [[File:Spruce Wood Axis Z JE3 BE1.png|32px]] [[File:Birch Wood Axis Y JE3 BE1.png|32px]] [[File:Birch Wood Axis X JE3 BE1.png|32px]] [[File:Birch Wood Axis Z JE3 BE1.png|32px]] [[File:Jungle Wood Axis Y JE3 BE1.png|32px]] [[File:Jungle Wood Axis X JE3 BE1.png|32px]] [[File:Jungle Wood Axis Z JE3 BE1.png|32px]] [[File:Acacia Wood Axis Y JE4 BE1.png|32px]] [[File:Acacia Wood Axis X JE4 BE1.png|32px]] [[File:Acacia Wood Axis Z JE4 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE4 BE1.png|32px]] [[File:Dark Oak Wood Axis X JE4 BE1.png|32px]] [[File:Dark Oak Wood Axis Z JE4 BE1.png|32px]] The textures of bark have been changed back to how they were before [[Java Edition 1.13-pre1|1.13-pre1]].}} +|{{HistoryLine|||dev=pre5|Bark blocks have been changed back to "<''type''> Wood". +|Bark IDs have been changed to {{code|<''type''>_wood}}.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Wood Axis Y JE4.png|32px]] [[File:Oak Wood Axis X JE4.png|32px]] [[File:Oak Wood Axis Z JE4.png|32px]] [[File:Spruce Wood Axis Y JE4.png|32px]] [[File:Spruce Wood Axis X JE4.png|32px]] [[File:Spruce Wood Axis Z JE4.png|32px]] [[File:Birch Wood Axis Y JE4.png|32px]] [[File:Birch Wood Axis X JE4.png|32px]] [[File:Birch Wood Axis Z JE4.png|32px]] [[File:Jungle Wood Axis Y JE4 BE2.png|32px]] [[File:Jungle Wood Axis X JE4 BE2.png|32px]] [[File:Jungle Wood Axis Z JE4 BE2.png|32px]] [[File:Acacia Wood Axis Y JE4.png|32px]] [[File:Acacia Wood Axis X JE4.png|32px]] [[File:Acacia Wood Axis Z JE4.png|32px]] [[File:Dark Oak Wood Axis Y JE4.png|32px]] [[File:Dark Oak Wood Axis X JE4.png|32px]] [[File:Dark Oak Wood Axis Z JE4.png|32px]] The textures of wood have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Oak Wood Axis X JE5 BE2.png|32px]] [[File:Oak Wood Axis Z JE5 BE2.png|32px]] [[File:Spruce Wood Axis Y JE5 BE2.png|32px]] [[File:Spruce Wood Axis X JE5 BE2.png|32px]] [[File:Spruce Wood Axis Z JE5 BE2.png|32px]] [[File:Birch Wood Axis Y JE5 BE2.png|32px]] [[File:Birch Wood Axis X JE5 BE2.png|32px]] [[File:Birch Wood Axis Z JE5 BE2.png|32px]] [[File:Acacia Wood Axis Y JE5 BE2.png|32px]] [[File:Acacia Wood Axis X JE5 BE2.png|32px]] [[File:Acacia Wood Axis Z JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis X JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Z JE5 BE2.png|32px]] The textures of wood except jungle wood have been changed.}} +|{{HistoryLine|||dev=19w02a|Wood can now be used to craft [[campfire]]s.}} +|{{HistoryLine||1.16|dev=20w10a|[[File:Crimson Hyphae Axis Y JE1.gif|32px]] [[File:Crimson Hyphae Axis X JE1.gif|32px]] [[File:Crimson Hyphae Axis Z JE1.gif|32px]] [[File:Warped Hyphae Axis Y JE1.gif|32px]] [[File:Warped Hyphae Axis X JE1.gif|32px]] [[File:Warped Hyphae Axis Z JE1.gif|32px]] Added crimson and warped hyphae.}} +|{{HistoryLine||1.17|dev=21w06a|Corridors in [[mineshaft]]s now generate with wooden pillars for support if needed.}} +|{{HistoryLine|||dev=21w07a|Oak wood can no longer generate in mineshafts.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Wood (UD) JE1 BE1.png|32px]] Added mangrove wood.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove wood is now obtainable and renewable.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Wood JE1 BE1.png|32px]] Added cherry wood behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Cherry wood is now available without using the "Update 1.20" experimental datapack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Wood JE1 BE1.png|32px]] Added pale oak wood.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Spruce Wood Axis Y JE1 BE1.png|32px]] [[File:Birch Wood Axis Y JE1 BE1.png|32px]] Added bark blocks. +|Bark blocks can be obtained only by using world editing.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Jungle Wood Axis Y JE1 BE1.png|32px]] [[File:Acacia Wood Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE2 BE1.png|32px]] Added jungle, acacia, and dark oak variants for bark blocks.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Due to the addition of [[commands]], bark blocks can now be placed using {{cmd|setblock ~ ~ ~ log 12}}, without the need for an inventory editor.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Bark is now called "<''type''> Wood". +|Wood now exists as a separate block; previously placed wood looks the same, but still drops [[log]]s instead of wood. +|[[File:Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Oak Wood Axis X JE5 BE2.png|32px]] [[File:Oak Wood Axis Z JE5 BE2.png|32px]] [[File:Spruce Wood Axis Y JE5 BE2.png|32px]] [[File:Spruce Wood Axis X JE5 BE2.png|32px]] [[File:Spruce Wood Axis Z JE5 BE2.png|32px]] [[File:Birch Wood Axis Y JE5 BE2.png|32px]] [[File:Birch Wood Axis X JE5 BE2.png|32px]] [[File:Birch Wood Axis Z JE5 BE2.png|32px]] [[File:Jungle Wood Axis Y JE4 BE2.png|32px]] [[File:Jungle Wood Axis X JE4 BE2.png|32px]] [[File:Jungle Wood Axis Z JE4 BE2.png|32px]] [[File:Acacia Wood Axis Y JE5 BE2.png|32px]] [[File:Acacia Wood Axis X JE5 BE2.png|32px]] [[File:Acacia Wood Axis Z JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis X JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Z JE5 BE2.png|32px]] The textures of wood have been changed. +|A [[crafting]] recipe for wood has been added. +|Wood blocks have been added to the [[creative]] [[inventory]]. +|Wood now generates in the new [[village]]s. +|Wood is now used to craft [[campfire]]s and [[smoker]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added crimson and warped hyphae.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Wood (UD) JE1 BE1.png|32px]] Added mangrove wood.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Wood JE1 BE1.png|32px]] Added cherry wood behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry wood is now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness and blast resistance of crimson and warped hyphae from 0.3 to 2.}} +|{{HistoryLine||1.20.70|dev=Preview 1.20.70.22|The different wood type [[block states]] for the wood ID have now been split up into their own IDs.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Wood JE1 BE1.png|32px]] Added pale oak wood.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Spruce Wood Axis Y JE1 BE1.png|32px]] [[File:Birch Wood Axis Y JE1 BE1.png|32px]] [[File:Jungle Wood Axis Y JE1 BE1.png|32px]] Added oak, spruce, birch and jungle oak bark blocks. They can be obtained only by world editing.}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|wiiu=Patch 1|switch=1.0.1|[[File:Acacia Wood Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE2 BE1.png|32px]] Added acacia and dark oak bark blocks. They can be obtained only by world editing.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Bark is now called " Wood". +|Wood can now be obtained in the [[Creative]] [[inventory]] or through [[crafting]]. +|[[File:Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Oak Wood Axis X JE5 BE2.png|32px]] [[File:Oak Wood Axis Z JE5 BE2.png|32px]] [[File:Spruce Wood Axis Y JE5 BE2.png|32px]] [[File:Spruce Wood Axis X JE5 BE2.png|32px]] [[File:Spruce Wood Axis Z JE5 BE2.png|32px]] [[File:Birch Wood Axis Y JE5 BE2.png|32px]] [[File:Birch Wood Axis X JE5 BE2.png|32px]] [[File:Birch Wood Axis Z JE5 BE2.png|32px]] [[File:Jungle Wood Axis Y JE4 BE2.png|32px]] [[File:Jungle Wood Axis X JE4 BE2.png|32px]] [[File:Jungle Wood Axis Z JE4 BE2.png|32px]] [[File:Acacia Wood Axis Y JE5 BE2.png|32px]] [[File:Acacia Wood Axis X JE5 BE2.png|32px]] [[File:Acacia Wood Axis Z JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis X JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Z JE5 BE2.png|32px]] The textures of wood have been changed.}} +|{{HistoryLine||ps3=none|psvita=none|ps4=1.95|Wood can now be used to craft [[planks]].}} + +|{{HistoryLine|New Nintendo 3DS Edition}} +|{{HistoryLine||0.1.0|[[File:Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Spruce Wood Axis Y JE1 BE1.png|32px]] [[File:Birch Wood Axis Y JE1 BE1.png|32px]] [[File:Jungle Wood Axis Y JE1 BE1.png|32px]] [[File:Acacia Wood Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE2 BE1.png|32px]] Added bark blocks. +|Bark blocks cannot be obtained in the Creative inventory.}} +}} + +== Issues == +{{issue list|Wood}} + +== Trivia == +* In real life, hyphae are branching filaments that collectively make real-life mycelium. +** The word "hyphae" is actually plural, the singular form is "[[wikipedia:Hypha|hypha]]". + +== Gallery == +=== Screenshots === + +All six wood blocks.png|The ten types of wood blocks in [[1.20]] +Rotatedlogblocks.png|All the facings and types of logs with the wood blocks. From left to right: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, crimson, warped. +1.13-pre1 bark.png|The top face of wood blocks in [[1.13-pre1]]. +BotM Hyphae.jpg|A render of hyphae used on Minecraft.net.{{mcnet|block-month--hyphae|Block of the Month: Hyphae|October 7, 2022|Duncan Geere}} + + +== See also == +* {{BlockLink|Stripped Wood}} +* {{BlockLink|Logs}} +* {{BlockLink|Stripped Logs}} +* {{BlockLink|Planks}} +* {{ItemLink|Charcoal}} + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week-oak-wood Block of the Week: Oak Wood] – Minecraft.net on June 16, 2017 +* [https://www.minecraft.net/en-us/article/block-week-birch-wood Block of the Week: Birch Wood] – Minecraft.net on October 27, 2017 +* [https://www.minecraft.net/en-us/article/block-week-spruce-wood Block of the Week: Spruce Wood] – Minecraft.net on December 22, 2017 +* [https://www.minecraft.net/en-us/article/block-week-acacia-wood Block of the Week: Acacia Wood] – Minecraft.net on January 26, 2018 +* [https://www.minecraft.net/en-us/article/block-week-dark-oak-wood Block of the Week: Dark Oak Wood] – Minecraft.net on May 11, 2018 +* [https://www.minecraft.net/en-us/article/block-month--hyphae Block of the Month: Hyphae] – Minecraft.net on October 7, 2022 + +== Navigation == +{{Navbox wood}} +{{Navbox blocks|building}} + +[[Category:Plants]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] + +[[cs:Kmen]] +[[de:Stamm]] +[[es:Leño]] +[[fr:Bois]] +[[ja:木 (ブロック)]] +[[ko:통나무]] +[[lzh:木]] +[[nl:Hout]] +[[pl:Drewno]] +[[pt:Madeira]] +[[ru:Древесина]] +[[th:ไม้]] +[[zh:木头]] diff --git a/wiki_backup/Mangrove Button.txt b/wiki_backup/Mangrove Button.txt new file mode 100644 index 0000000..99d8734 --- /dev/null +++ b/wiki_backup/Mangrove Button.txt @@ -0,0 +1,520 @@ +{{Infobox block +| group = Oak +| 1-1 = Oak Button.png +| invimage = Oak Button +| group2 = Spruce +| 2-1 = Spruce Button.png +| invimage2 = Spruce Button +| group3 = Birch +| 3-1 = Birch Button.png +| invimage3 = Birch Button +| group4 = Jungle +| 4-1 = Jungle Button.png +| invimage4 = Jungle Button +| group5 = Acacia +| 5-1 = Acacia Button.png +| invimage5 = Acacia Button +| group6 = Dark Oak +| 6-1 = Dark Oak Button.png +| invimage6 = Dark Oak Button +| group7 = Mangrove +| 7-1 = Mangrove Button.png +| invimage7 = Mangrove Button +| group8 = Cherry +| 8-1 = Cherry Button.png +| invimage8 = Cherry Button +| group9 = Pale Oak +| 9-1 = Pale Oak Button.png +| invimage9 = Pale Oak Button +| group10 = Bamboo +| 10-1 = Bamboo Button.png +| invimage10 = Bamboo Button +| group11 = Crimson +| 11-1 = Crimson Button.png +| invimage11 = Crimson Button +| group12 = Warped +| 12-1 = Warped Button.png +| invimage12 = Warped Button +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| waterloggable = {{jebe|No|Yes}} +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +A '''wooden button''' is a variant of the [[button]] that produces a temporary [[redstone]] signal when pressed. Wooden buttons come in every variation of [[wood]], and all of them are non-solid [[block]]s. They are activated either by a player interacting with the button or when hit by an [[arrow]] or [[trident]]. They remain pressed for longer than a [[stone button]]. + +== Obtaining == +=== Breaking === +A wooden button is most easily broken with an [[axe]]. It drops itself as an item when broken using any [[tool]]. +{{breaking row +|horizontal=1 +|Wooden Button +|sprite=wooden-buttons +|Axe +|link=none}} + +A button is removed and drops as an item if: +* its attachment block is moved, removed, or destroyed. +* [[water]] or [[lava]] flows into its space.{{only|java}} +* a [[piston]] tries to push it or moves a block into its space. + +=== Natural generation === +Jungle buttons generate naturally on house walls in desert [[village]]s. Oak buttons generate naturally in [[trial chambers]] making up the various dispensers. + +=== Crafting === +Buttons can be crafted from [[planks]] for a matching wood-type button. +{{Crafting +|Matching Planks +|Output= Matching Wooden Button +|type=Redstone +}} + +== Usage == +{{see also|Redstone circuit}} + +=== Placement === +Buttons can be placed by {{control|using}} them on a surface. + +They can be attached to the side, bottom and top of any full opaque block. + +If placed on the top or bottom of a block, the button can face any direction.{{only|java}} + +It can also be attached to the top of a fence {{in|be}}. + +More information about placement on transparent blocks can be found at [[Opacity/Placement]]. + +=== Redstone power === +A button can be used as a [[monostable]] redstone [[Redstone components#Power components|power source]] (it automatically deactivates shortly after being activated). + +==== Activation ==== +Buttons are usually in an inactive state, but can be temporarily activated by players {{control|using}} it. A wooden button can also be activated by a fired [[arrow]] or a thrown [[trident]] if its collision box touched the button. + +[[Mob]]s cannot activate buttons directly, but arrows fired by [[skeleton]]s or [[dispenser]]s can activate wooden buttons. + +==== Behavior ==== +When activated, a wooden button remains active for {{convert|1.5|seconds|redstone tick|game tick}}. +A wooden button activated by a fired arrow or a thrown trident remains active until the arrow or trident despawns (after {{convert|1|minute}}) or is picked up by a player. + +While active, a button: +* powers any adjacent [[redstone dust]] to [[Redstone circuit#Power|power level]] 15, including beneath the button +* powers any adjacent [[redstone comparator]]s or [[redstone repeater]]s facing away from the button to power level 15 +* strongly powers its attachment block to power level 15 +* activates any adjacent [[Redstone components#Mechanism components|mechanism components]], including above or below, such as [[piston]]s, [[redstone lamp]]s, etc. + +When a button changes state it provides a [[Redstone circuit#Redstone update|redstone update]] to all redstone components adjacent to itself (including above and below), and to all redstone components adjacent to its attachment block. + +=== Fuel === +Overworld wooden buttons can be used as a fuel source in [[furnace]]s, smelting 0.5 items per button. Nether wood buttons (crimson and warped), cannot be used as fuel in a furnace. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood}} + +=== Unique === +{{JE}}: +{{SoundTable +| type = java +| {{SoundLine +|sound =Wood button unpress.ogg +|subtitle=Button clicks +|source=block +|description=When a wooden button deactivates +|id=block.wooden_button.click_off +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.5 +|distance=16}} +| {{SoundLine +|sound=Wood button press.ogg +|subtitle=Button clicks +|source=block +|description=When a wooden button activates +|id=block.wooden_button.click_on +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.6 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Cherry button press.ogg +|subtitle=Button clicks +|source=block +|description=When a cherry wood button deactivates +|id=block.cherry_wood_button.click_off +|translationkey=subtitles.block.button.click +|volume=0.4 +|pitch=0.5 +|distance=16}} +| {{SoundLine +|subtitle=Button clicks +|source=block +|description=When a cherry wood button activates +|id=block.cherry_wood_button.click_on +|translationkey=subtitles.block.button.click +|volume=0.4 +|pitch=0.6 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo button press.ogg +|subtitle=Button clicks +|source=block +|description=When a bamboo wood button deactivates +|id=block.bamboo_wood_button.click_off +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.5 +|distance=16}} +| {{SoundLine +|subtitle=Button clicks +|source=block +|description=When a bamboo wood button activates +|id=block.bamboo_wood_button.click_on +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.6 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Nether button press.ogg +|subtitle=Button clicks +|source=block +|description=When a Nether wood button deactivates +|id=block.nether_wood_button.click_off +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.5 +|distance=16}} +| {{SoundLine +|subtitle=Button clicks +|source=block +|description=When a Nether wood button activates +|id=block.nether_wood_button.click_on +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.6 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Wood button unpress.ogg +|source=block +|description=When a wooden button deactivates +|id=random.wood_click +|volume=0.3 +|pitch=0.5}} +| {{SoundLine +|sound=Wood button press.ogg +|source=block +|description=When a wooden button activates +|id=random.wood_click +|volume=0.3 +|pitch=0.6}} +| {{SoundLine +|rowspan=2 +|sound=Cherry button press.ogg +|source=block +|description=When a cherry wood button deactivates +|id=click_off.cherry_wood_button +|volume=1.0 +|pitch=0.5}} +| {{SoundLine +|source=block +|description=When a cherry wood button activates +|id=click_on.cherry_wood_button +|volume=1.0 +|pitch=0.6}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo button press.ogg +|source=block +|description=When a bamboo wood button deactivates +|id=click_off.bamboo_wood_button +|volume=1.0 +|pitch=0.5}} +| {{SoundLine +|source=block +|description=When a bamboo wood button activates +|id=click_on.bamboo_wood_button +|volume=1.0 +|pitch=0.6}} +| {{SoundLine +|rowspan=2 +|sound=Nether button press.ogg +|source=block +|description=When a Nether wood button deactivates +|id=click_off.nether_wood_button +|volume=1.0 +|pitch=0.5}} +| {{SoundLine +|source=block +|description=When a Nether wood button activates +|id=click_on.nether_wood_button +|volume=1.0 +| pitch = 0.6 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Button +|spritetype=block +|nameid=oak_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Spruce Button +|spritetype=block +|nameid=spruce_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Birch Button +|spritetype=block +|nameid=birch_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Jungle Button +|spritetype=block +|nameid=jungle_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Acacia Button +|spritetype=block +|nameid=acacia_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Dark Oak Button +|spritetype=block +|nameid=dark_oak_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Mangrove Button +|spritetype=block +|nameid=mangrove_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Cherry Button +|spritetype=block +|nameid=cherry_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Pale Oak Button +|spritetype=block +|nameid=pale_oak_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Bamboo Button +|spritetype=block +|nameid=bamboo_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Crimson Button +|spritetype=block +|nameid=crimson_button +|blocktags=buttons, non_flammable_wood, wooden_buttons +|itemtags=buttons, non_flammable_wood, wooden_buttons}} +{{ID table +|displayname=Warped Button +|spritetype=block +|nameid=warped_button +|blocktags=buttons, non_flammable_wood, wooden_buttons +|itemtags=buttons, non_flammable_wood, wooden_buttons +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Button +|spritetype=block +|nameid=wooden_button +|id=143}} +{{ID table2 +|displayname=Spruce Button +|spritetype=block +|nameid=spruce_button +|id=399}} +{{ID table2 +|displayname=Birch Button +|spritetype=block +|nameid=birch_button +|id=396}} +{{ID table2 +|displayname=Jungle Button +|spritetype=block +|nameid=jungle_button +|id=398}} +{{ID table2 +|displayname=Acacia Button +|spritetype=block +|nameid=acacia_button +|id=395}} +{{ID table2 +|displayname=Dark Oak Button +|spritetype=block +|nameid=dark_oak_button +|id=397}} +{{ID table2 +|displayname=Mangrove Button +|spritetype=block +|nameid=mangrove_button +|id=-487}} +{{ID table2 +|displayname=Cherry Button +|spritetype=block +|nameid=cherry_button +|id=-530}} +{{ID table2 +|displayname=Pale Oak Button +|spritetype=block +|nameid=pale_oak_button +|id=-989}} +{{ID table2 +|displayname=Bamboo Button +|spritetype=block +|nameid=bamboo_button +|id=-511}} +{{ID table2 +|displayname=Crimson Button +|spritetype=block +|nameid=crimson_button +|id=515}} +{{ID table2 +|displayname=Warped Button +|spritetype=block +|nameid=warped_button +|id=516 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Button/BS}} + +== Video == +{{yt|n7BP3NDpHtA}} + +== History == +{{expand section|when the pitch of the sound of the button being pressed in was changed in Java Edition}} +{{info needed section|{{bug|MC-8522}}}} +{{HistoryTable +|{{HistoryLine||October 18, 2022|link={{Mcnet|try-first-minecraft-1-20-features}}|[[File:Bamboo Button JE1 BE1.png|32px]] Bamboo buttons were shown on the official article.}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w34a|[[File:Oak Wall Button (N) JE1.png|32px]] [[File:Oak Wall Button (E) JE1.png|32px]] [[File:Oak Wall Button (S) JE1.png|32px]] [[File:Oak Wall Button (W) JE1.png|32px]]
[[File:Powered Oak Wall Button (N) JE1.png|32px]] [[File:Powered Oak Wall Button (E) JE1.png|32px]] [[File:Powered Oak Wall Button (S) JE1.png|32px]] [[File:Powered Oak Wall Button (W) JE1.png|32px]]
[[File:Oak Button (item) JE1.png|32px]] Added wooden buttons. They are currently uncraftable.{{verify}}}} +|{{HistoryLine|||dev=12w34b|Added [[crafting]] recipe for wooden buttons. +{{Collapse|title=Recipe|content= +
{{Crafting Table +|B2= Oak Planks +|Output= Wooden Button +}}
+}} +}} +|{{HistoryLine|||dev=12w37a|The [[redstone]] signal duration of the button has been changed from 9 to 12 redstone ticks.}} +|{{HistoryLine||1.8|dev=14w04a|[[File:Oak Floor Button (N) JE1.png|32px]] [[File:Oak Ceiling Button (N) JE1.png|32px]]
[[File:Powered Stone Floor Button (N) JE1.png|32px]] [[File:Powered Stone Ceiling Button (N) JE1.png|32px]] [[File:Powered Oak Floor Button (N) JE1.png|32px]] [[File:Powered Oak Ceiling Button (N) JE1.png|32px]]
Buttons are now able to be placed on the top and bottom of [[block]]s, and can currently only face north.}} +|{{HistoryLine|||dev=14w10a|[[File:Oak Floor Button (N) JE2.png|32px]]
[[File:Oak Wall Button (N) JE2.png|32px]] [[File:Oak Wall Button (E) JE2.png|32px]] [[File:Oak Wall Button (S) JE2.png|32px]] [[File:Oak Wall Button (W) JE2.png|32px]]
[[File:Oak Ceiling Button (N) JE2.png|32px]]
[[File:Powered Stone Floor Button (N) JE2.png|32px]]
[[File:Powered Stone Wall Button (N) JE2.png|32px]] [[File:Powered Stone Wall Button (E) JE2.png|32px]] [[File:Powered Stone Wall Button (S) JE2.png|32px]] [[File:Powered Stone Wall Button (W) JE2.png|32px]]
[[File:Powered Stone Ceiling Button (N) JE2.png|32px]]
[[File:Powered Oak Floor Button (N) JE2.png|32px]]
[[File:Powered Oak Wall Button (N) JE2.png|32px]] [[File:Powered Oak Wall Button (E) JE2.png|32px]] [[File:Powered Oak Wall Button (S) JE2.png|32px]] [[File:Powered Oak Wall Button (W) JE2.png|32px]]
[[File:Powered Oak Ceiling Button (N) JE2.png|32px]]
[[File:Oak Button (item) JE2.png|32px]] The models of buttons have been changed.}} +|{{HistoryLine||1.9|dev=15w43a|Wooden buttons have now been given a different [[sound]] from [[stone button]]s.}} +|{{HistoryLine|||dev=16w02a|Wooden buttons are now broken more easily with [[axe]]s.}} +|{{HistoryLine||1.11|dev=16w33a|Wooden buttons can now be used as fuel in [[furnace]]s.}} +|{{HistoryLine||1.13|dev=17w47a|[[File:Spruce Button JE1 BE1.png|32px]] [[File:Birch Button JE1 BE1.png|32px]] [[File:Jungle Button JE1 BE1.png|32px]] [[File:Acacia Button JE1 BE1.png|32px]] [[File:Dark Oak Button JE1 BE1.png|32px]] Buttons now come in all six types of wood. +|The wooden button ID has been changed from wooden_button to oak_button. +|The names of wooden buttons have been split into <''wood type''> button. +|Buttons can no longer be placed on top of [[piston]]s. +|Buttons can now be placed in all 4 rotations on the top and bottom of a [[block]]. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]s' numeral ID was 143.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Button (S) JE3.png|32px]] [[File:Spruce Button JE2.png|32px]] [[File:Birch Button JE2.png|32px]] [[File:Jungle Button JE2.png|32px]] [[File:Acacia Button JE2.png|32px]] [[File:Dark Oak Button JE2.png|32px]] The textures of buttons have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Button (S) JE4.png|32px]] [[File:Spruce Button JE3.png|32px]] [[File:Birch Button JE3 BE2.png|32px]] [[File:Jungle Button JE3 BE2.png|32px]] [[File:Acacia Button JE3 BE2.png|32px]] [[File:Dark Oak Button JE3 BE2.png|32px]] The textures of wooden buttons have been changed again.}} +|{{HistoryLine|||dev=18w50a|[[File:Spruce Button JE4 BE2.png|32px]] The texture of spruce buttons has been changed, once again.}} +|{{HistoryLine|||dev=?|Jungle buttons now generate in desert [[village]]s.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Button JE1 BE1.png|32px]] [[File:Warped Button JE1 BE1.png|32px]] Added crimson and warped buttons.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Button JE1 BE1.png|32px]] Added mangrove buttons.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove button obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Button JE1 BE1.png|32px]] Added bamboo buttons behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]]. +|Added unique sounds for Nether and bamboo wood buttons.}} +|{{HistoryLine|||dev=22w46a|[[File:Bamboo Button JE2 BE2.png|32px]] The texture of the bamboo button has been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Button JE1 BE1.png|32px]] Added cherry buttons behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry buttons are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine|||dev=23w14a|[[File:Oak Button JE5.png|32px]] [[File:Birch Button JE4.png|32px]] [[File:Spruce Button JE5.png|32px]] [[File:Jungle Button JE4.png|32px]] [[File:Acacia Button JE4.png|32px]] [[File:Dark Oak Button JE4.png|32px]] [[File:Mangrove Button JE2.png|32px]] [[File:Cherry Button JE2.png|32px]] [[File:Bamboo Button JE3.png|32px]] [[File:Crimson Button JE2.png|32px]] [[File:Warped Button JE2.png|32px]] All wooden buttons' UV texture map has been changed, the front texture of all buttons is no longer mirrored.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Button JE1 BE1.png|32px]] Added pale oak buttons.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.13.0|dev=build 1|[[File:Oak Button (item) JE1.png|32px]] Added buttons.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Spruce Button JE1 BE1.png|32px]] [[File:Birch Button JE1 BE1.png|32px]] [[File:Jungle Button JE1 BE1.png|32px]] [[File:Acacia Button JE1 BE1.png|32px]] [[File:Dark Oak Button JE1 BE1.png|32px]] Buttons now come in all six types of wood.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Buttons now generate in the new [[village]]s. +|[[File:Oak Button (S) JE4.png|32px]] [[File:Spruce Button JE4 BE2.png|32px]] [[File:Birch Button JE3 BE2.png|32px]] [[File:Jungle Button JE3 BE2.png|32px]] [[File:Acacia Button JE3 BE2.png|32px]] [[File:Dark Oak Button JE3 BE2.png|32px]] The textures of buttons have been changed.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Button JE1 BE1.png|32px]] [[File:Warped Button JE1 BE1.png|32px]] Added crimson and warped buttons.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped buttons now use regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Button JE1 BE1.png|32px]] Added mangrove buttons.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Button JE1 BE1.png|32px]] Added bamboo buttons behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood buttons.|Added unique button click [[sound]] for wooden buttons to match {{JE}}.}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Bamboo Button JE2 BE2.png|32px]] The texture of the bamboo button has been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Button JE1 BE1.png|32px]] Added cherry buttons behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry buttons are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Button JE1 BE1.png|32px]] Added pale oak buttons.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Button (item) JE1.png|32px]] Added wooden buttons.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Wooden buttons can now be triggered by [[arrow]]s.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Buttons are now able to be placed on the top and bottom of [[block]]s.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Wooden buttons can now be used as fuel in [[furnace]]s.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Spruce Button JE1 BE1.png|32px]] [[File:Birch Button JE1 BE1.png|32px]] [[File:Jungle Button JE1 BE1.png|32px]] [[File:Acacia Button JE1 BE1.png|32px]] [[File:Dark Oak Button JE1 BE1.png|32px]] Buttons now come in all six types of wood.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Button (S) JE4.png|32px]] [[File:Spruce Button.png|32px]] [[File:Birch Button.png|32px]] [[File:Jungle Button.png|32px]] [[File:Acacia Button.png|32px]] [[File:Dark Oak Button.png|32px]] The textures of buttons have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Button (item) JE1.png|32px]] Added buttons.}} +}} + + +Ceiling Button.png|First image of a button on a ceiling. + + +== Navigation == +{{Navbox wood}} +{{Navbox redstone|components}} +{{Navbox blocks|Utility}} + +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Non-solid blocks]] + +[[es:Botón de madera]] +[[fr:Bouton en bois]] +[[ja:板材のボタン]] +[[pt:Botão de madeira]] +[[uk:Дерев'яна кнопка]] diff --git a/wiki_backup/Missing model.txt b/wiki_backup/Missing model.txt new file mode 100644 index 0000000..a5a35d6 --- /dev/null +++ b/wiki_backup/Missing model.txt @@ -0,0 +1,579 @@ +{{redirect|missingno|the error-handling splash text|Splash|the error case for the CanBreak/CanPlaceOn item tag|Tutorials/Command NBT tags}} +''Minecraft'' makes use of '''missing textures''' and '''missing models''' to handle potential errors present in the game's resources as well as [[resource pack]]s. + +== Missing texture == +{{info needed section|A solid magenta texture may be possible somehow: +* https://github.com/rwtema/DietHopper/issues/4 +* Several examples by SalC1: +** https://youtu.be/q1UC2-6vtIw?t{{=}}4m16s +** https://www.youtube.com/live/FO767SNqAis?t{{=}}52m22s +** https://youtu.be/Ma-YlVEDq44?t{{=}}4m40s +** https://youtu.be/wmblRUaRmkg?t{{=}}3m40s}} +{{needs update|figure out what still works in 1.21.4}} +
{{pximg|Missing Texture JE4.png|160px}}
+The '''missing texture''' is a [[Dynamic textures|dynamic]] [[placeholder texture]] used by ''Minecraft'' for handling cases where a suitable texture cannot be found. Outside of its use in missing models, this is almost always due to a texture being referenced which simply does not exist under that name. + +The texture uses a prominent black {{Color|#000000}} and magenta {{Color|#f800f8}} checkerboard {{in|JE}} or a black {{Color|#000000}} and magenta {{Color|#fc00ff}} checkerboard {{in|BE}}, in order to stand out as much as possible in most cases. Using bright colors is industry standard, and black and magenta is employed by other game development studios, notably Valve.{{Citation|url=https://developer.valvesoftware.com/wiki/Missing_content|title=Missing content|website=developer.valvesoftware.com}} + +While internally referred to as ''missingno'', there is no file for the missing texture {{in|JE}}, and it therefore cannot be changed under intended mechanics. It is possible to overwrite the copies of it which appear in [[texture atlas]]es with another texture using atlas json files{{bug|MC-277702}}, although this is presumably not intended. + +As of [[Java Edition 24w09a]], there are two main ways in which the missing texture can appear without using a resource pack, both of which require commands. More have been introduced since; this list will be updated soon. Hover over any text saying "ids" for a list of namespaced IDs which return the missing texture. +{| class="wikitable" +! Occurrence +! Example command +! Bug report +|- +| Creating {{code|minecraft:block_marker}} particles
for either [[air]], [[cave air]] or [[void air]] +| {{cmd|particle minecraft:block_marker{block_state:{Name:"{{code|minecraft:air}}
{{code|minecraft:cave_air}}
{{code|minecraft:void_air}}
"}}}}{{until|JE 1.21.4|nocat=1}} +| {{bug|MC-239407|||WAI}}
{{bug|MC-270529|||Fixed}} +|- +| Creating {{code|minecraft:item}} particles
for a [[spyglass]] +| {{code|/particle minecraft:item{item:"minecraft:spyglass"}}}
{{cmd|summon minecraft:area_effect_cloud ~ ~ ~ {Particle:{type:item,item:"minecraft:spyglass"},Radius:10,Duration:200}}}
{{cmd|summon minecraft:panda ~ ~ ~ {HandItems:[{id:"minecraft:spyglass",Count:1}]}}}{{until|JE 1.21.4|nocat=1}} +| {{bug|MC-206684|||Fixed}} +|} + +When the game has to use the missing texture, such uses are generally announced in the game's output log: +{| class="wikitable" +! Use case +! Logged message +! Type +|- +| A model file references a nonexistent texture +| {{code|Missing textures in model [MODEL]:}}
{{code|[ATLAS]:[NONEXISTENT TEXTURE]}} +| warn +|- +| A particle file references a nonexistent texture +| {{code|Missing particle sprites: [LIST OF NONEXISTENT TEXTURES]}} +| warn +|- +| An invalid image file is used as a texture +| {{code|Using missing texture, unable to load [INVALID TEXTURE]}}
{{code|java.io.IOException: Bad PNG Signature}} +| error +|- +| No particle texture is defined for a model{{Cite bug|MC|236295|The game does not report absent particle texture references in models to the output log|date=September 11, 2021|resolution=Fixed}}{{until|JE 1.21.2|nocat=1}} +| rowspan="4" colspan="2" | No error message +|- +| A #texture is defined in a model, but not pointed to an existing texture file{{Cite bug|MC|276828|Minecraft no longer prints an error to the game log when a model fails to define a texture|date=September 18, 2024|resolution=Fixed}}{{until|java 1.21.4|nocat=1}} +|- +| Textures for some hardcoded objects are not loaded{{Cite bug|MC|263121|Missing textures caused by atlas filtering do not always cause errors to appear in the game output log|date=June 1, 2023}} +|- +| An item has an invalid custom tooltip{{Cite bug|MC|276751|Items with invalid tooltip components do not print errors to the game log|date=September 16, 2024|resolution=Won't Fix}} +|} + +=== History === +{{for|cases where the missing texture was used in-game|Java Edition missing texture and model uses#Missing texture|Bedrock Edition missing texture and model uses#Missing texture}} + +==== History of the texture itself ==== +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||1.4|{{pximg|Missing Texture (Windows) JE1.png|64px}} The missing texture has been implemented. It differs depending on the system - see the subsection below.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.5|dev=13w02a|{{pximg|Missing Texture (Windows) JE2.png|64px}} The missing texture has changed to display more descriptive text.}} +|{{HistoryLine||1.6.1|dev=13w18a|{{pximg|Missing Texture JE3.png|64px}} The missing texture generated has changed to a magenta and black checkerboard texture.}} +|{{HistoryLine||1.7.2|dev=13w38a|{{pximg|Missing Texture (anisotropic filtering) JE3.png|64px}} When anisotropic filtering is enabled, the missing texture has a 4×4 checker instead of a 2×2 checker.https://youtu.be/nJun57MSyYYMany screenshots from bug tracker tickets feature this version of the texture: +* {{bug|MC-31886|||Duplicate}} +* {{bug|MC-31913|||Duplicate}} +* {{bug|MC-31883|||Fixed}} +* {{bug|MC-47653|||Fixed}} +* {{bug|MC-50238|||Duplicate}} +* {{bug|MC-50252|||Duplicate}} +* {{bug|MC-50254|||Fixed}} +* {{bug|MC-50266|||Duplicate}} +* {{bug|MC-50385|||Duplicate}} +* {{bug|MC-50447|||WAI}}https://web.archive.org/web/20140328101841/https://mojang.com/2014/03/minecraft-snapshot-14w10a/ This is due to this option extending each texture by 8 pixels in each direction using the pixels from the opposite side of the texture, which for the missing texture gives the appearance of a 4×4 tiling.}} +|{{HistoryLine||1.8|dev=14w25a|Removed the anisotropic filtering option, meaning that the 2×2 checker is once again the only missing texture.}} +|{{HistoryLine||1.13|dev=17w43a|{{pximg|Missing Texture JE4.png|64px}} The missing texture generated has changed.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.16.0|dev=build 5|{{pximg|Missing Texture BE1.png|64px}} The missing texture has been implemented.}} +}} + +; b1.4-13w17a platform differences +{{info needed section| +* {{bug|MC-7225}} - OS X, monochromatic +* {{bug|MC-5094}} - OS X, polychromatic +* {{bug|MC-8997}} - OS X, polychromatic +}} +The missing texture used in these versions would be generated differently depending on the operating system and Java version.{{Citation|url=https://github.com/NeRdTheNed/MC-TextureGen/commit/efdaa6c6a637b1f8cf8d0160c4ac7c4f779f945e#commitcomment-56639065|title=Missing texture generator|author=NeRdTheNed|website=GitHub|date=September 17, 2021}} +{| class="wikitable pixel-image" data-description="Original missing texture platform differences" +! colspan="2" | Texture +! rowspan="2" | Operating system +! rowspan="2" | Java version +! rowspan="2" | Notes +|- +! b1.4 - 13w01b +! 13w02a - 13w17a +|- +| rowspan="4" | [[File:Missing Texture (Windows) JE1.png|128px]] +| rowspan="4" | [[File:Missing Texture (Windows) JE2.png|128px]] +| Windows XP +| +* 6.0.370.6{{Cite bug|MC|8149|Redstone Dust appears as a piece of code in the HUD|date=January 23, 2013|resolution=Fixed}} +| rowspan="4" | Appears standard across all Windows versions.
No smoothing. +|- +| Windows 7{{Cite bug|MC|7861|wrong door particle effect|date=January 18, 2013|resolution=Duplicate}} +| +* 7{{Cite bug|MC|6865|No texture on breaking doors particle|date=January 10, 2013}} +** Update 11{{Cite bug|MC|10625|Missing textures in texture packs|date=March 1, 2013|resolution=Invalid}}{{Cite bug|MC|10682|Animations missing|date=March 1, 2013|resolution=Duplicate}} +** Update 13{{Cite bug|MC|17999|high grass shows "missing texture" when it gets signal from a level-3-repeater|date=June 15, 2013|resolution=Incomplete}} +** r15{{Cite bug|MC|10328|Texture pack won't animated or missing textures|date=February 26, 2013|resolution=Duplicate}} +** Update 17{{Cite bug|MC|12026|water texure pack is missing|date=March 16, 2013}} +|- +| Windows 10 +| +* 1.8.0_51{{Citation|url=https://github.com/NeRdTheNed/MC-TextureGen/issues/22#issuecomment-922438619|title=Text based textures generated by MC-TextureGen may differ from official generated textures (larger sample size needed)|author=NeRdTheNed|website=GitHub|date=September 19, 2021}} +|- +| Solaris 10https://discord.com/channels/361634042317111296/433407899403026434/1071555493904011294 +| +* 1.6.0_37https://discord.com/channels/361634042317111296/433407899403026434/1074447704450670672 +|- +| [[File:Missing Texture (Windows 10, Java 16.0.2) JE1.png|128px]] +| [[File:Missing Texture (Windows 10, Java 16.0.2) JE2.png|128px]] +| Windows 10 +| +* 11.0.10 +* 16.0.2 +| Minor differences in the x and u. No smoothing. +|- +| rowspan="4" | [[File:Missing Texture (MacOS 10.14.6, Apple legacy Java runtime 1.6.0 65-b14-468) JE1.png|128px]] +| rowspan="4" | [[File:Missing Texture (MacOS 10.14.6, Apple legacy Java runtime 1.6.0 65-b14-468) JE2.png|128px]] +| MacOS 10.3.9{{Citation|url=https://github.com/NeRdTheNed/MC-TextureGen/commit/efdaa6c6a637b1f8cf8d0160c4ac7c4f779f945e#commitcomment-56642974|title=Missing texture generator|author=NeRdTheNed|website=GitHub|date=September 17, 2021}} +| +* 4 +| rowspan="4" | No smoothing - standard for non-Retina systems. +|- +| MacOS 10.5.8 +| +* 1.5.0_30{{Cite bug|MC|7319|missing textures for new 1.5 blocks and items|date=January 12, 2013|resolution=Duplicate}} +|- +| MacOS 10.6.8{{Citation|url=https://github.com/NeRdTheNed/MC-TextureGen/commit/efdaa6c6a637b1f8cf8d0160c4ac7c4f779f945e#commitcomment-56649619|title=Missing texture generator|author=NeRdTheNed|website=GitHub|date=September 17, 2021}} +| +* 6 +|- +| MacOS 10.14.6 +| +* Apple legacy Java runtime 1.6.0_65-b14-468 +|- +| [[File:Missing Texture (MacOS 10.14.6, Apple legacy Java runtime 1.6.0 65-b14-468, antialiased) JE1.png|128px]] +| [[File:Missing Texture (MacOS 10.14.6, Apple legacy Java runtime 1.6.0 65-b14-468, antialiased) JE2.png|128px]] +| MacOS 10.14.6 +| +* Apple legacy Java runtime 1.6.0_65-b14-468 +| Monochromatic smoothing - standard for Retina systems. +|- +| [[File:Missing Texture (MacOS 10.14.6, Apple legacy Java runtime 1.6.0 65-b14-468, smoothed) JE1.png|128px]] +| [[File:Missing Texture (MacOS 10.14.6, Apple legacy Java runtime 1.6.0 65-b14-468, smoothed) JE2.png|128px]] +| MacOS 10.14.6 +| +* Apple legacy Java runtime 1.6.0_65-b14-468{{Citation|url=https://github.com/NeRdTheNed/MC-TextureGen/issues/22#issuecomment-922492792|title=Text based textures generated by MC-TextureGen may differ from official generated textures (larger sample size needed)|author=NeRdTheNed|website=GitHub|date=September 19, 2021}} +| Uses polychromatic smoothing instead of monochromatic smoothing like above. +|- +| rowspan="2" | +| rowspan="2" | [[File:Missing Texture (MacOS 10.5.8) JE2.png|128px]] +| MacOS 10.3.9{{Citation|url=https://github.com/NeRdTheNed/MC-TextureGen/issues/22#issuecomment-922617901|title=Text based textures generated by MC-TextureGen may differ from official generated textures (larger sample size needed)|author=NeRdTheNed|website=GitHub|date=September 19, 2021}} (also refer to other specifications in source) +| +* 4 +| rowspan="2" | Monochromatic smoothing. Almost identical to the above version, with almost unnoticeable single-pixel differences. +|- +| MacOS 10.5.8{{Cite bug|MC|7208|Missing quartz, hopper, and comparator textures|date=January 12, 2013|resolution=Fixed}} +| Unknown +|- +| +| [[File:Missing Texture (MacOS 10.4.11) JE2.png|128px]] +| MacOS 10.4.11 +| +* 1.5.0_19{{Cite bug|MC|7267|Missing textures for new blocks/items (redstone block, hopper, quartz)|date=January 12, 2013|resolution=Duplicate}} +| Polychromatic smoothing. +|- +| [[File:Missing Texture (MacOS 10.14.6, Java 1.7.0 80-b15) JE1.png|128px]] +| [[File:Missing Texture (MacOS 10.14.6, Java 1.7.0 80-b15) JE2.png|128px]] +| MacOS 10.14.6 +| +* 1.7.0 80-b15 +* 1.8.0_51 +| No smoothing. +|- +| [[File:Missing Texture (MacOS 10.14.6) JE1.png|128px]] +| [[File:Missing Texture (MacOS 10.14.6) JE2.png|128px]] +| MacOS 10.14.6 +| +* 1.8.0_301, GraalVM EE 21.2.0 +* 11.0.12, GraalVM EE 21.2.0 +* 16.0.2, GraalVM EE 21.2.0 +| Monochromatic smoothing. +|- +| [[File:Missing Texture (MacOS 12.3.0, Java 1.8.0 74 64 bit) JE1.png|128px]] +| [[File:Missing Texture (MacOS 12.3.0, Java 1.8.0 74 64 bit) JE2.png|128px]] +| MacOS 12.3.0{{Citation|url=https://github.com/NeRdTheNed/MC-TextureGen/issues/22#issuecomment-1771775344|title=Text based textures generated by MC-TextureGen may differ from official generated textures (larger sample size needed)|author=NeRdTheNed|website=GitHub|date=October 19, 2023}} +| +* 1.8.0_74 (64-bit) +| Appears to have been smoothed monochromatically with all non-white pixels subsequently set to black. +|- +| rowspan="2" | [[File:Missing Texture (Old Linux) JE1.png|128px]] +| rowspan="2" | [[File:Missing Texture (Old Linux) JE2.png|128px]] +| Debianhttps://discord.com/channels/361634042317111296/433407899403026434/1062142954837377105 +| +* 1.8.0_351 +| rowspan="2" | No smoothing. +|- +| Kubuntu 24.04 +| +* 1.8.0_202 via Prism Launcher +|- +| rowspan="7" | [[File:Missing Texture (Linux) JE1.png|128px]] +| rowspan="7" | [[File:Missing Texture (Linux) JE2.png|128px]] +| Debian +| +* Zulu OpenJDK 1.8.0_352 +| rowspan="7" | No smoothing. +|- +| Debian under WSL2{{Citation|url=https://github.com/NeRdTheNed/MC-TextureGen/commit/efdaa6c6a637b1f8cf8d0160c4ac7c4f779f945e#commitcomment-56731586|title=Missing texture generator|author=forkiesassds|website=GitHub|date=September 19, 2021}} +| +* 11.0.11 +|- +| Ubuntu +| +* 16.0.1{{Citation|url=https://imgur.com/gallery/i3FaUkW|title=debug.stitched_items.png and debug.stitched_terrain.png (UBUNTU LINUX, 1.5.1) with 21w37a screenshot|author=MrRhino684|website=Imgur|date=September 18 2021|archive-url=https://web.archive.org/web/20230508203053/https://imgur.com/gallery/i3FaUkW}} +|- +| Kubuntu 24.04 +| +* 1.8.0_422 64bit +|- +| FreeBSD +| +* 16.0.2 +|- +| OpenBSD +| +* 16.0.2 +|- +| Solaris 11https://discord.com/channels/361634042317111296/433407899403026434/1074451519673483415 +| +* 1.8.0_311https://discord.com/channels/361634042317111296/433407899403026434/1074447243018506280 +|- +| rowspan="2" | [[File:Missing Texture (Arch) JE1.png|128px]] +| rowspan="2" | [[File:Missing Texture (Arch) JE2.png|128px]] +| Archhttps://discord.com/channels/361634042317111296/433407899403026434/986983086845730856 +| +* Temurin-17.0.3+7 +| rowspan="2" | No smoothing. +|- +| Ubuntu 23.10 +| +* default Java (from launcher) +|- +| +| [[File:Missing Texture (Not Arch) JE2.png|128px]] +| Kubuntu 24.04 +| +* 1.8.0_202 via Mojang's launcher +| No smoothing. +|- +| +| [[File:Missing Texture (Arch 6.1.1) JE2.png|128px]] +| Arch 6.1.1https://discord.com/channels/361634042317111296/433407899403026434/1061086331247284295 +| +* 1.8.0_352 (64-bit) +| No smoothing. +|} + +==== General history ==== +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||1.4|The game now generates missing textures for absent assets. +|Prior to this version, the game would outright crash if a texture could not be loaded. +|The texture does not exist in the vanilla game files as an image, and must be induced through either modding (such as simply deleting existing texture files from the jar) or major glitches which cannot be reliably reproduced.https://www.minecraftforum.net/forums/archive/legacy-support/1805293-client-problems-game-isnt-even-playablehttps://www.minecraftforum.net/forums/discussion/175235-most-usless-item-block/previoushttps://www.minecraftforum.net/forums/archive/legacy-support/1841577-weird-rain-bughttps://www.minecraftforum.net/forums/support/java-edition-support/1947231-missing-tex-inventory-screen-and-other-item-uis}} +|{{HistoryLine|java}} +|{{HistoryLine||1.5|dev=13w02a|The missing texture is now added to procedurally-generated block and item texture atlases ([[stitched_terrain.png]] and [[stitched_items.png]]).}} +|{{HistoryLine|||dev=13w09a|The missing texture is now used if an animated texture is provided, but no accompanying text file exists.https://web.archive.org/web/20200728074157/http://www.mojang.com/2013/02/minecraft-snapshot-13w09a/{{bug|MC-10625}} Previously, animated texture files would be accepted even without a text file.}} +|{{HistoryLine||1.6.4|dev=13w24b|The missing texture is now used if the game tries to load a texture file which is not valid. Previously, the game would seemingly outright refuse to load texture packs or resource packs containing invalid png files.}} +|{{HistoryLine||1.8|dev=14w25a|With the merging of [[blocks-atlas]] and [[items-atlas]] into [[textures-atlas]], blocks and items now both reference the same missing texture.}} +|{{HistoryLine||1.14|dev=19w06a|Added [[particles.png-atlas]] with the deprecation of [[particles.png]], containing a missing particle texture.}} +|{{HistoryLine|||dev=19w07a|Added [[paintings.png-atlas]] with the deprecation of [[paintings_kristoffer_zetterstrand.png]], containing a missing painting texture. +|Textures which are not animated and not square are now supported, and no longer return the missing texture due to being interpreted as invalid animations. This change may have been due to some paintings not being perfect squares.}} +|{{HistoryLine|||dev=19w08a|Added [[mob_effects.png-atlas]] with the removal of effect icons from [[inventory.png]], containing a missing effect texture.}} +|{{HistoryLine||1.15|dev=Pre-release 1|textures-atlas has been split into seven other atlases, each having its own copy of the missing texture, rather than all of these referencing the same missing texture: +* Blocks, items and some entities into [[blocks.png-atlas]] +* Banner patterns on banners into [[banner_patterns.png-atlas]] +* Banner patterns on shields into [[shield_patterns.png-atlas]] +* Beds into [[beds.png-atlas]] +* Chests into [[chest.png-atlas]] +* Signs into [[signs.png-atlas]] +* Shulker boxes into [[shulker_boxes.png-atlas]]}} +|{{HistoryLine||1.19.3|dev=22w42a|Added [[hanging_signs.png-atlas]], containing a missing hanging sign texture.}} +|{{HistoryLine|||dev=22w46a|Merged hanging_signs.png-atlas into signs.png-atlas; all types of signs now reference the same missing texture.}} +|{{HistoryLine||1.19.4|dev=23w04a|Added [[armor_trims.png-atlas]], containing a missing armor trim texture.}} +|{{HistoryLine|||dev=23w07a|Added [[decorated_pot.png-atlas]], containing a missing decorated pot texture.}} +|{{HistoryLine|||dev=Pre-release 3|F3+S now dumps all dynamic textures to the screenshots folder. This includes the missing texture (as minecraft_missingno.png), alongside every texture atlas containing one.}} +|{{HistoryLine||1.20.2|dev=23w31a|Added [[gui.png-atlas]] with the deprecation and splitting of many files, containing a missing user interface sprite texture.}} +|{{HistoryLine||1.20.5|dev=24w12a|Added [[map_decorations.png-atlas]] with the deprecation of [[map_icons.png]], containing a missing map icon texture.}} +|{{HistoryLine||?|An error is no longer produced in the output log if a model is loaded which does not resolve a texture reference.}} +|{{HistoryLine||1.21.4|dev=24w45a|An error is once again produced in the log if a model does not resolve a texture reference.{{bug|MC-276828}} +|An error is also now produced if a model fails to define a particle texture for a block.{{bug|MC-236295}}}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.16.0|dev=build 5|Presumably the version that added the missing texture. It is predefined as an actual file, rather than generated by the game.}} +}} + +== Missing model == +{{info needed section|Console output when a model is missing or invalid}} +[[File:Missing Model.png|thumb|Missing model]] +In an analogous fashion to the missing texture being used for instances where no texture is defined, the '''missing model''' is use in cases where no [[model]] is defined, or the model is invalid. + +By default, the missing model is a full 16×16 cube which uses the missing texture on all six faces. These faces are culled accordingly where possible. Only two faces will have the same color at each vertex, rather than the three one may expect; Mojang have decided to not fix this.{{Cite bug|MC|239083|Missing model textures do not match up correctly at each corner|date=October 16, 2021|resolution=Won't Fix}} + +The missing model is obviously also never intended to appear in standard gameplay, and uses the missing texture again to appear prominent and highlight errors to fix. + +Contrary to popular belief, no central "missing texture block" has ever existed in the game; all cases of blocks which use this model are due to another block simply having no assigned texture or model. + +=== History === +{{for|cases where the missing model was used in-game|Java Edition missing texture and model uses#Missing model}} + +==== History of the model itself ==== + +===== Block ===== +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=14w06b|[[File:Missing Model JE1.png|32px]] [[File:Missing Model (anisotropic filtering) JE1.png|32px]] Added the missing model. +|It is worth noting that despite being 8x8x8, it maps the entire 16x16 texture on each side as opposed to only the central 8x8 section. This results in no visual oddities for the 2x2 missing texture due to it already only having four distinct square regions at each corner.}} +|{{HistoryLine|||dev=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] The missing model has changed to be a full cube.}} +|{{HistoryLine|||dev=14w25a|Removed the anisotropic filtering option, meaning that the 2x2 checker is once again the only missing texture, and the missing model that uses it the only missing model.}} +|{{HistoryLine||1.13|dev=17w43a|[[File:Missing Model JE3.png|32px]] The missing texture's change has resulted in the appearance of the missing model also changing.}} +}} + +===== Item ===== +{{info needed section|"equipped on head" history}} +; Inventory +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=14w25a|[[File:Missing Model (inventory) JE1.png|32px]] The missing model now also applies to items. Its "gui" display type appears equivalent to other cubes.}} +|{{HistoryLine||1.9|dev=15w31a|[[File:Missing Model (inventory) JE2.png|32px]] In the inventory, the missing model visually ''appears'' to be a 2D missing texture; this is due to its viewing angle defaulting to straight-on from a face instead of at an angle, due to changes in how item models can be rendered, and only one face is visible as a result.}} +|{{HistoryLine||1.13|dev=17w43a|[[File:Missing Model (inventory) JE3.png|32px]] The changes to the missing texture have modified the appearance of the missing model.}} +|{{HistoryLine||1.15|dev=19w39a|[[File:Missing Model (inventory) JE4.png|32px]] Major changes to rendering in this version have made the missing model appear very slightly darker by default.}} +|{{HistoryLine|||dev=19w40a|[[File:Missing Model (inventory) JE5.png|32px]] Items in the inventory are now shaded far less than previously. As a result, the missing model now appears much brighter.}} +|{{HistoryLine|||dev=pre3|[[File:Missing Model (inventory) JE6.png|32px]] Shading has returned to items. The missing model now appears far darker than before 19w40a.}} +|{{HistoryLine|||dev=pre4|[[File:Missing Model (inventory) JE7.png|32px]] Item shading has changed, resulting in the missing model appearing darker than in the prior pre-release.}} +|{{HistoryLine||1.17|dev=21w10a|[[File:Missing Model (inventory) JE8.png|32px]] The missing model's shading has returned to the level of shading it had in 1.15-pre3.}} +}} + +; Dropped +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=14w25a|[[File:Missing Model (dropped) JE1.gif|64px]] [[File:Missing Model (dropped) JE1.png|64px]] The missing model now also applies to items. Its "ground" display type appears equivalent to other cubes.}} +|{{HistoryLine||1.9|dev=15w31a|[[File:Missing Model (dropped) JE2.gif|64px]] [[File:Missing Model (dropped) JE2.png|64px]] The missing model now appears the size of a full block as a dropped item.}} +|{{HistoryLine||1.13|dev=17w43a|[[File:Missing Model (dropped) JE3.gif|64px]] [[File:Missing Model (dropped) JE3.png|64px]] The changes to the missing texture have modified the appearance of the missing model.}} +}} + +; Fixed +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=14w25a|[[File:Missing Model (fixed) 14w25a.png|64px]] The missing model now also applies to items. Its "fixed" display type appears equivalent to other cubes.}} +|{{HistoryLine|||dev=14w31a|[[File:Missing Model (fixed) 14w31a.png|64px]] Changed lighting for the "fixed" model.}} +|{{HistoryLine||1.9|dev=15w31a|[[File:Missing Model (fixed) 15w31a.png|64px]] The missing model now appears larger than before in an item frame.}} +|{{HistoryLine||1.13|dev=17w43a|[[File:Missing Model (fixed) 17w43a.png|64px]] The changes to the missing texture have modified the appearance of the missing model.}} +}} + +; Held, first person +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=14w25a|[[File:Missing Model (first person, right hand) JE1.png|64px]] The missing model now also applies to items. Its "firstperson_righthand" display type appears equivalent to other cubes.}} +|{{HistoryLine||1.9|dev=15w31a|[[File:Missing Model (first person, right hand) JE2.png|64px]] The missing model now appears the size of a full block when held in first person. +|[[File:Missing Model (first person, left hand) JE1.png|64px]] Objects can now be held in the player's left hand.}} +|{{HistoryLine||1.13|dev=17w43a|[[File:Missing Model (first person, left hand) JE2.png|64px]] [[File:Missing Model (first person, right hand) JE3.png|64px]] The changes to the missing texture have modified the appearance of the missing model.}} +}} + +; Held, third person/other entity +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=14w25a|[[File:Missing Model (third person, right hand) 14w25a.png|64px]] The missing model now also applies to items. Its "thirdperson_righthand" display type appears equivalent to other cubes. +|[[File:Missing Model (translucent, third person, right hand) 14w25a.png|64px]] Translucent items with a missing model exhibit a particularly interesting visual bug in relation to entities (including its holder) and translucent objects.}} +|{{HistoryLine|||dev=14w29a|[[File:Missing Model (third person, right hand) 14w29a.png|64px]] [[File:Missing Model (translucent, third person, right hand) 14w29a.png|64px]] The "thirdperson_righthand" model has changed.}} +|{{HistoryLine|||dev=14w30a|[[File:Missing Model (third person, right hand) 14w30a.png|64px]] [[File:Missing Model (translucent, third person, right hand) 14w30a.png|64px]] For most items, the missing model is now the size of a full block when held in third person or by a mob or another player. Some invalid data value items such as invalid data value chests still appear to use the normal size.{{info needed|Full list?}}}} +|{{HistoryLine||1.9|dev=15w31a|The remaining invalid data value items like chests now use the full-size missing model. +|[[File:Missing Model (third person, left hand) 15w31a.png|64px]] [[File:Missing Model (translucent, third person, left hand) 15w31a.png|64px]] Objects can now be held in the player's left hand.}} +|{{HistoryLine||1.13|dev=17w43a|[[File:Missing Model (third person, left hand) 17w43a.png|64px]] [[File:Missing Model (translucent, third person, left hand) 17w43a.png|64px]] [[File:Missing Model (third person, right hand) 17w43a.png|64px]] [[File:Missing Model (translucent, third person, right hand) 17w43a.png|64px]] The changes to the missing texture have modified the appearance of the missing model.}} +|{{HistoryLine||1.15|dev=19w39a|Fixed the rendering bug that caused translucent items with broken models to render very strangely around entities and translucent objects, likely as part of the fix to {{bug|MC-9553}}.}} +}} + +==== General history ==== +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=14w06b|The missing model has been added as a model file under models/block/missingno.json. +|Prior to this version, the game would crash with a NullPointerException if it tried to render a block with no defined model.{{bug|MC-47560|||Fixed}}}} +|{{HistoryLine|||dev=14w07a|Invalid model files will now cause the missing model to be loaded in their place. Previously, no model would be loaded at all, and the block in question would appear completely empty.}} +|{{HistoryLine|||dev=14w18a|The missing model is now hardcoded and cannot be modified by resource packs, as to prevent a crash if the model is replaced by something invalid.{{bug|MC-50073|||Fixed}} +|As a result, it is also absent from the jar file from this point onwards.}} +|{{HistoryLine|||dev=14w25a|The block breaking animation now applies properly to the model; previously, blocks that used it would appear to light up when broken (similarly to the tops and bottoms of [[bed]]s before 14w10a) without displaying the cracking animation properly. +|The missing model now uses the missing texture for its particles. Particle textures were previously hardcoded per block ID and could not be changed.}} +|{{HistoryLine||1.21.2|dev=24w33a|The missing model is now affected by [[color]]s for biomes, tinted items, and so on.{{bug|MC-277830}}}} +|{{HistoryLine|||dev=24w40a|The missing material, used by the missing model for particles, is now defined in the block model .java rather than the missing model .java.}} +}} + +== Missing font character == +Much like for missing textures and missing models, ''Minecraft'' also uses a graphic for rendering Unicode characters when it cannot find a valid texture. This appears as a hollow rectangle, sometimes referred to as "[[Wikipedia:Unicode replacement character|tofu]]". + +Generally, in fonts, the [[wikipedia:.notdef|.notdef]] character is used for this purpose, and is defined per-font. However, Minecraft's missing font character is hardcoded and cannot be configured by resource packs. + +The missing font character is most often seen when trying to render a character for which no fonts currently define a glyph. It can also be seen when the game attempts to render a character with an invalid texture, such as one whose dimensions exceed 256 pixels on one or both axes. In this case, the horizontal width of the character will still be used, causing either large gaps in text or the missing glyph to intersect the next character, a bug which Mojang has decided not to fix.{{Cite bug|MC|277677|Invalid font characters remember their width and the placeholder glyph incorrectly uses it|date=October 18, 2024|resolution=Won't Fix}} + +=== History === + +==== History of the character itself ==== +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=pre7|[[File:Missing Glyph JE2.png|10px]] Added the missing font character. +|Before this version, characters without defined glyphs would simply render as blank and of minimum width.}} +|{{HistoryLine|||dev=pre9|[[File:Missing Glyph JE3.png|10px]] The center of the missing font character is now solid black.}} +|{{HistoryLine||1.13.1|dev=18w30a|[[File:Missing Glyph JE4.png|10px]] The center of the missing font character is now transparent again.https://cdn.skye.lol/diffs/1.13_to_18w30a.html, line 17 of net/minecraft/client/render/font/MissingGlyph.java: changed -16777216 (full opacity black) to 0 (no opacity black)}} +}} + +==== General history ==== +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=pre6|Characters without a defined texture now print an error to the game log.}} +|{{HistoryLine|||dev=pre7|The error message now includes the ID of the character in question.}} +|{{HistoryLine|||dev=pre8|Errors are no longer printed for characters without defined textures.}} +|{{HistoryLine||1.13.1|dev=18w30a|The missing glyph is now used for invalid font characters, such as those with dimensions too large; previously they would fall back to the default font.}} +|{{HistoryLine||1.16|dev=20w17a|[[Raw JSON text format]] now supports applying any font to text, allowing for the missing font character to be seen with more accessible characters, or with any character if a nonexistent font is specified.{{note|Example command: /tellraw @p {"text": "ABCDEFGHIJKLMNOPQRSTUVWXYZ\nabcdefghijklmnopqrstuvwxyz\n0123456789↊↋", "font": "fontthatdoesnotexist"}}}}} +|{{HistoryLine||1.21.2|dev=Pre-Release 2|Characters without a defined texture now print an error to the game log once again.{{bug|MC-276813|||fixed}}}} +}} + +== Other missing assets == +Missing and misconfigured sounds are not played at all. Errors are still logged in the game output when attempting to play a sound event with no assigned sound, for example. + +== Notable bugs == +{{section needed|14w07a/14w08a "contagious textures" bug}} + +=== Examples of cases where the missing model is not used === +By definition, any block which does not use a model does not use the cubic missing model. If a model is still not defined for the block, however, this will likely still reflect in the block's particles. + +{{Non-remodellable blocks}} + +The vast majority of entity models are also completely hardcoded. There are two notable exceptions in the [[item frame]] and [[glow item frame]], which do in fact have customizable models. Therefore, the item frame and glow item frame are the only two entities which are capable of using the missing model; all other entities may lose their texture, but retain the same model shape. + +Entities that exist to extend the behaviour of blocks, such as [[falling sand]] and [[primed TNT]], reference block models, and therefore will use the missing model if required. In addition, other entities that incorporate block models, such as [[mooshroom]]s, [[endermen]] holding blocks, and [[minecart]]s containing blocks, will use the missing model for the part that references the block model, but the entity model itself will remain intact. + +[[Horse]]s are a particularly interesting example of an entity which are discussed further in a later section. In multiple version ranges, certain invalid horses can either appear completely invisible or have a solid white texture, neither of which are the missing model. + +=== Translucency ordering === +From 14w25a up to 19w38b, there existed a remarkable visual bug where missing models associated with blocks that used translucent rendering (such as ice, stained glass, stained glass panes and slime blocks) would interact anomalously with the rendering of transparent blocks in the world, as well as of entities, including the holder. Unlike normal missing models, translucent blocks and other entities would render in front of such a model when held, even if they were physically farther away from the camera. However, this only applies if the distant entity or transparent block in question is not first occluded by the player model. As a result, the held translucent block can form a player-shaped silhouette around the player model in front of a background made of entities (such as paintings) or translucent blocks. + +This effect can be seen without the use of resource packs up to 17w46a simply by holding ice, stained glass, stained glass panes or slime blocks of an invalid data value. For versions 17w47a up to 19w38b a resource pack is required to break the model of an existing translucent item, and from 19w39a the bug is no longer present at all. + +
+ +No missing model.png|Normal player model for shape reference +Normal missing model.png|Missing model belonging to a non-translucent item +Translucent missing model.png|Missing model belonging to a translucent item, resulting in a player outline forming behind it + +
+ +This effect also happened to particles and certain other objects in-game from 13w41a onwards. + +=== Unloading the default resources === +If a sufficiently broken resource pack is loaded, the game will catch such resource packs and unload them automatically if errors were detected. From [[Java Edition 17w43a|17w43a]] up to the full release of [[Java Edition 1.13|1.13]], this also included the default resources, meaning that applying a flawed resource pack would result in all assets being unloaded, and as such the missing error assets appearing everywhere. + +
+ +All textures unloaded.png + +
+ +From 18w30a onwards, the game was made to unload all resource packs ''except'' the default resources in cases like these.{{Cite bug|MC|123756|Trying to load broken resource pack also disables all intact resource packs ("Caught error stitching, removing all assigned resourcepacks")|date=January 2, 2018|resolution=Cannot Reproduce}} + +; Layered textures +Certain game objects do not use textures in the standard way, instead layering them on top of each other. Horses use these for their pattern variants, and banners for each banner pattern. When there is no texture to pick from, these instead appear completely white. If the textures in question have already been loaded into the game, it is not possible to unload them even if all other textures are unloaded. + +As shields use an item model, even though said item model points to an entity model, it appears as a missing model even though it makes use of texture layering. + +Tropical fish, despite also using composite textures to distinguish variants, do not turn white if a texture cannot be loaded, and instead use the usual checkerboard (which is tinted in certain cases). + +The screenshots below also demonstrate that player skins, despite not being layer-based, are also not unloaded due to not being resource pack dependent. + +
+ +Unloaded layer textures.png|Horses and banners with no textures loaded +Loaded layer textures.png|Horses and banners with textures persisting after everything else has been unloaded + +
+ +; Main menu +{{info needed section|What happens if a resource pack with a different font is loaded first before unloading everything, before 1.13-pre6? Were character sizes indeed hardcoded?}} +It is interesting to note how this bug highlights different changes to parts of the game through 1.13's development. Focusing on the main menu, for example, reveals multiple details: +* From 17w43a up to 18w22c, the menu appears as in the first image. The panorama cube is clearly visible, with each square replaced with the missing texture. +* From 1.13-pre1 up to 1.13-pre5, the main menu background is now a large missing texture itself, obscuring the view of the panorama cube. This is likely due to the introduction of the panorama_overlay.png texture file in this version, which is responsible for the whitish gradient effect visible above the panorama; previously the gradient was hardcoded and unable to be changed with resource packs. +* In 1.13-pre6, the font does not seem to load at all. +* In 1.13-pre7 and 1.13-pre8, the newly-implemented missing font character is used for all non-space glyphs; in versions before 1.13-pre6, they instead used colors from the missing texture, implying that the font was reading from the missing texture itself as though it were a font texture file. +* From 1.13-pre9 up to the full release of 1.13, due to the missing font character visually changing, this also manifests visually; the interior is black rather than transparent. +
+ +Broken main menu 17w43a.png|17w43a - 18w22c +Broken main menu 1.13-pre1.png|1.13-pre1 - 1.13-pre5 +Broken main menu 1.13-pre6.png|1.13-pre6 +Broken main menu 1.13-pre7.png|1.13-pre7 - 1.13-pre8 +Broken main menu 1.13-pre9.png|1.13-pre9 - 1.13 + +
+ +; Enchantment glint +Interestingly, the rendering of the enchantment glint on items to which it applies appears different when all assets are unloaded, compared to cases where the enchantment glint image file and its associated mcmeta are deleted instead. For the unloaded case, the texture is rendered much smaller and moved much slower. This is due to the enchantment glint's rendering being tied to the size of the atlas - since unloading all textures results in a 16×16 atlas consisting of only the missing texture, the effect is exaggerated.{{Cite bug|MC|276841|Enchantment glint rendering depends on the current size of the texture atlas|date=September 19, 2024|resolution=Unresolved}} + +{| class="wikitable" style="text-align:center" +! +! Unenchanted +! Normal +! Deleted +! Unloaded +|- +! JE1 +| [[File:Missing Model (dropped) JE1.gif|128px]] +| [[File:Enchanted Missing Model (dropped) JE1.gif|128px]] +| [[File:Deleted Enchanted Missing Model (dropped) JE1.gif|128px]] +| ? +|- +! JE2 +| [[File:Missing Model (dropped) JE2.gif|128px]] +| [[File:Enchanted Missing Model (dropped) JE2.gif|128px]] +| [[File:Deleted Enchanted Missing Model (dropped) JE2.gif|128px]] +| ? +|- +! JE3 +| [[File:Missing Model (dropped) JE3.gif|128px]] +| [[File:Enchanted Missing Model (dropped) JE3.gif|128px]] +| [[File:Deleted Enchanted Missing Model (dropped) JE3.gif|128px]] +| [[File:Unloaded Enchanted Missing Model (dropped) JE3.gif|128px]] +|} + +== Trivia == +* 14w04b is the last Java Edition version in which the missing texture cannot be encountered in the vanilla game without resource packs: +** From 14w05a through 14w21b inclusive, the end portal item uses the missing texture. +** In 14w25a, the version directly following 14w21b, the end portal item is removed, but all invalid data value items use the missing item model. +*** In addition, this is the first version that allows the use of the {{cmd|particle}} command to generate block particles, which includes particles for invalid blocks such as air. This functionality is temporarily removed in later snapshots and the full release of 1.8, but returns soon after, and the missing texture can still be seen via invalid data value items. +** In 17w47a, invalid data value items are effectively removed, however it is still possible to generate missing texture particles if the air item is specified. From 24w09a, this could crash the game, and from 1.20.5 Pre-Release 1, is now forbidden. +** Since 21w42a, it has been possible to create block_marker particles which use the missing texture by referencing air, cave air or void air. This continues to the latest version. +* The missing texture can be seen in the official version banners for [[14w10a]] and [[17w47a]], and is also referenced by the banner for [[13w24a]]. + +14w10a Banner.png|14w10a +17w47a.gif|17w47a + + +== Gallery == + +Rain Missing Texture.png|What it looks like when the rain texture is missing. +debugempty.png|The missing texture graphic used in several Source Engine games (debugempty.vtf), on which the ''Minecraft'' texture is based. +Missing texture in Classic JS.png|The [[Classic 0.0.23a 01 (remake)|2019 Classic remake]] also has a missing texture. + + +== Notes == +{{notelist}} + +=== ID lists === +Lists of relevant IDs for commands listed in previous sections. + + + +== References == +{{reflist}} + +== Navigation == +{{Navbox gameplay}} +[[ja:欠落したテクスチャとモデル]] +[[zh:无效纹理与模型]] diff --git a/wiki_backup/Polished Blackstone Brick Stairs.txt b/wiki_backup/Polished Blackstone Brick Stairs.txt new file mode 100644 index 0000000..dd48f83 --- /dev/null +++ b/wiki_backup/Polished Blackstone Brick Stairs.txt @@ -0,0 +1,120 @@ +{{Infobox block +| image = Polished Blackstone Brick Stairs.png +| invimage = Polished Blackstone Brick Stairs +| stackable = Yes +| maxStack = 64 +| tool = Wooden Pickaxe +| renewable = Yes +| light = No +| transparent = Partial (blocks light){{only|je|short=1}}
Yes{{only|be|short=1}} +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +'''Polished blackstone brick stairs''' are a [[polished blackstone brick]] variant of the [[stairs]]. + +== Obtaining == +=== Breaking === +Polished blackstone brick stairs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. + +{{breaking row +|Polished Blackstone Brick Stairs +|Pickaxe +|Wooden +|item=1 +|link=none +|horizontal=1 +}} + +=== Natural generation === +Polished blackstone brick stairs generate as part of [[bastion remnant]]s and [[ruined portal]]s in [[the Nether]]. + +=== Crafting === +{{Crafting +|A1= Polished Blackstone Bricks +|A2= Polished Blackstone Bricks +|B2= Polished Blackstone Bricks +|A3= Polished Blackstone Bricks +|B3= Polished Blackstone Bricks +|C3= Polished Blackstone Bricks +|Output= Polished Blackstone Brick Stairs,4 +|type= Building block +}} + +=== Stonecutting === +{{Stonecutting +|Blackstone; Polished Blackstone; Polished Blackstone Bricks +|Polished Blackstone Brick Stairs +}} + +== Usage == +{{for|information about the placement mechanics of all stairs|Stairs#Usage}} + +=== Note blocks === +Polished blackstone brick stairs can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Polished Blackstone Brick Stairs +|spritetype=block +|nameid=polished_blackstone_brick_stairs +|blocktags=stairs, mineable/pickaxe +|itemtags=stairs +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Polished Blackstone Brick Stairs +|spritetype=block +|nameid=polished_blackstone_brick_stairs +|id=530 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Stairs/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.16|dev=20w15a|[[File:Polished Blackstone Brick Stairs (N) JE1 BE1.png|32px]] Added polished blackstone brick stairs.}} +|{{HistoryLine|||dev=20w16a|Polished blackstone brick stairs now generate as part of [[bastion remnant]]s and [[ruined portal]]s.}} +|{{HistoryLine||1.16.2|dev=20w28a|Polished blackstone brick stairs are now [[renewable resource|renewable]] as [[piglin]]s have an 8.71% chance to [[trading|trade]] 8-16 blackstone during [[bartering]].}} +|{{HistoryLine||1.17|dev=21w07a|[[File:Polished Blackstone Brick Stairs JE2.png|32px]] The texture of polished blackstone brick stairs has been changed.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|[[File:Polished Blackstone Brick Stairs (N) JE1 BE1.png|32px]] Added polished blackstone brick stairs. +|Polished blackstone brick stairs generate as part of [[bastion remnant]]s.}} +|{{HistoryLine|||dev=beta 1.16.0.59|Polished blackstone brick stairs now generate as part of [[ruined portal]]s.}} +}} + +== Issues == +{{issue list}} + +== Navigation == +{{Navbox blackstone}} +{{Navbox stairs}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Stairs]] + +[[fr:Roche noire]] +[[ja:磨かれたブラックストーンレンガの階段]] +[[pt:Escadas de tijolos de pedra-negra polida]] diff --git a/wiki_backup/White Bed.txt b/wiki_backup/White Bed.txt new file mode 100644 index 0000000..d496f4f --- /dev/null +++ b/wiki_backup/White Bed.txt @@ -0,0 +1,782 @@ +{{Infobox block +| group = White +| 1-1 = White Bed.png +| invimage = White Bed +| invimage17 = ---- +| invimage18 = White Bed BE +| group2 = Light gray +| 2-1 = Light Gray Bed.png +| invimage2 = Light Gray Bed +| invimage19 = Light Gray Bed BE +| group3 = Gray +| 3-1 = Gray Bed.png +| invimage3 = Gray Bed +| invimage20 = Gray Bed BE +| group4 = Black +| 4-1 = Black Bed.png +| invimage4 = Black Bed +| invimage21 = Black Bed BE +| group5 = Brown +| 5-1 = Brown Bed.png +| invimage5 = Brown Bed +| invimage22 = Brown Bed BE +| group6 = Red +| 6-1 = Red Bed.png +| invimage6 = Red Bed +| invimage23 = Red Bed BE +| group7 = Orange +| 7-1 = Orange Bed.png +| invimage7 = Orange Bed +| invimage24 = Orange Bed BE +| group8 = Yellow +| 8-1 = Yellow Bed.png +| invimage8 = Yellow Bed +| invimage25 = Yellow Bed BE +| group9 = Lime +| 9-1 = Lime Bed.png +| invimage9 = Lime Bed +| invimage26 = Lime Bed BE +| group10 = Green +| 10-1 = Green Bed.png +| invimage10 = Green Bed +| invimage27 = Green Bed BE +| group11 = Cyan +| 11-1 = Cyan Bed.png +| invimage11 = Cyan Bed +| invimage28 = Cyan Bed BE +| group12 = Light blue +| 12-1 = Light Blue Bed.png +| invimage12 = Light Blue Bed +| invimage29 = Light Blue Bed BE +| group13 = Blue +| 13-1 = Blue Bed.png +| invimage13 = Blue Bed +| invimage30 = Blue Bed BE +| group14 = Purple +| 14-1 = Purple Bed.png +| invimage14 = Purple Bed +| invimage31 = Purple Bed BE +| group15 = Magenta +| 15-1 = Magenta Bed.png +| invimage15 = Magenta Bed +| invimage32 = Magenta Bed BE +| group16 = Pink +| 16-1 = Pink Bed.png +| invimage16 = Pink Bed +| invimage33 = Pink Bed BE +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = No +| flammable = No +|waterloggable = {{jebe|No|Yes}} +| lavasusceptible = {{jebe|Yes|No}} +}} +A '''bed''' is a [[block]] that can be [[dye]]d. It allows a player to sleep and reset their [[spawn]] point to within a few blocks of the bed in the [[Overworld]]. If the bed is obstructed or removed, the player spawns at the default world spawning location. + +== Obtaining == +=== Breaking === +Beds can be mined with any [[tool]], or without a tool.{{bug|MC-192722||Beds have no assigned tool}} + +{{breaking row|horizontal=1|Bed|sprite=all-beds|any}} + +A bed also drops itself as an item when pushed by a [[piston]]. + +=== Natural generation === +; Igloo +A red bed naturally generates in each [[igloo]]. +; Village +Beds of various colors generate in [[village]] houses, depending on the specific structure and [[biome]]: + +* [[Village#Desert|Desert village]] houses have cyan, green, or lime beds. +* [[Village#Plains|Plains village]] houses have white or yellow beds. +* [[Village#Savanna|Savanna village]] houses have orange, red, or yellow beds. +* [[Village#Snowy|Snowy taiga]]{{only|bedrock|short=1}} and [[Village#Taiga|taiga village]] houses have blue or purple beds. +* [[Village#Snowy|Snowy tundra village]] houses have blue, red, or white beds. +; Trial chambers +Beds can generate inside the [[trial chambers]] as any color inside various intersection. Each bed have their colors randomized. + +{{Block distribution}} + +=== Crafting === +{{Crafting + |head=1 + |showname=0 + |showdescription=1 + |A2=Matching Wool + |B2=Matching Wool + |C2=Matching Wool + |A3=Any Planks + |B3=Any Planks + |C3=Any Planks + |Output= Matching Bed + |type=Decoration block + |description=The wool color must match. The planks can be different. +}} + +{{Crafting + |showdescription=1 + |Any Bed + |Matching Dye + |Output= Matching Bed + |type=Decoration block + |description=A bed of any color can be re-dyed using dyes. +}} +{{Crafting + |showdescription=1 + |Any Dyed Bed + |Bleach + |Output=White Bed + |type=Decoration block + |description=This removes the color from the bed.{{only|bedrock|education}} + |foot=1 +}} +
+ +{{Crafting + |showdescription=1 + |Any Bed + |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac + |Output=White Bed; Blue Bed; Brown Bed; Black Bed + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +=== Trading === +{{Trade sources|Any color Bed}} + +== Usage == +=== Sleeping === +[[File:Sleep Animation.gif|thumb|Player falling asleep.]] + +Beds are used by pressing the {{control|use item}} button while looking at the bed. + +A player sleeps by {{control|using|using}} a bed during a [[thunderstorm]], or at [[night]] (between 12542 and 23459 ticks in clear weather, when stars appear in the sky, or between 12010 and 23991 ticks in rainy weather). Players can sleep during a thunderstorm even if they are in a biome where it does not rain (i.e. desert). Attempting to use a bed at any other time results in the message "You can sleep only at night or during thunderstorms" {{in|Java}} or "You can only sleep at night and during thunderstorms" {{in|Bedrock}}. A player sleeps in a bed for 101 in-game [[tick]]s, or 5.05 seconds before the time skips to the next day. Sleeping in a bed with the {{cmd|gamerule doDaylightCycle}} set to false results in the player being kicked out of the bed after the 101 ticks, but does not change time of the world to day. + +Sleeping in a bed is possible only in the [[Overworld]]. Attempting to sleep in a bed in [[the Nether]], [[the End]], and [[custom dimension]]s in which they are disabled causes it to [[explode]] and set [[fire]] to surrounding blocks.{{bug|mcpe-28723||Exploding bed in the Nether!?|WAI}} This is referenced {{in|Java}} when a player is killed by "Intentional Game Design". The explosion has power 5, which is stronger than [[TNT]] (4), but not as strong as a charged [[creeper]] or [[end crystal]] (6). The explosion centers on the head part of the bed. [[Villager]]s can sleep normally in any dimension without the bed being blown up.{{bug|MC-146515||Villagers can sleep in all dimensions|WAI}} Upon death from a bed explosion, the [[Death messages|message]] "'''(Player) was killed by {{bug|MCPE-28723|[Intentional Game Design]}}'''" appears. {{IN|Bedrock}}, bed explosions can be disabled by setting {{cmd|gamerule respawnBlocksExplode}} to false; this still prevents beds to be used in invalid dimensions. + +The player must be close to the bed to sleep. If the player is close enough to interact with the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" {{in|Java}} or "Bed is too far away" {{in|Bedrock}} appears. To use a bed, a player must be within a distance of 3 blocks {{in|Java}} or 2 blocks {{in|Bedrock}} from the bed. + +If a "monster" is within 8 blocks of the bed head horizontally (in the X- and Z-axis), and 5 blocks vertically (in the Y-axis), the message "You may not rest now, there are monsters nearby" appears and the player is prevented from sleeping until the monsters leave or are killed. Most hostile mobs, as well as some neutral mobs prevent players from sleeping, as shown in the table below. + +{| class="wikitable mw-collapsible" +!Mob +!Prevent the player from sleeping  +|- +|{{EntityLink|Blaze}} +|{{Tc|yes}} +|- +|{{EntityLink|Bogged}}, {{EntityLink|Skeleton}}, {{EntityLink|Stray}}, {{EntityLink|Wither Skeleton}} +|{{Tc|yes}} +|- +|{{EntityLink|Breeze}} +|{{Tc|yes}} +|- +|{{EntityLink|Creeper}} +|{{Tc|yes}} +|- +|{{EntityLink|Drowned}} +|{{Tc|yes}} +|- +|{{EntityLink|Endermite}} +|{{Tc|yes}} +|- +|{{EntityLink|Enderman}} +|{{Tc|partial|when hostile}} +|- +|{{EntityLink|Ender Dragon}} +|{{Tc|no}} +|- +|{{EntityLink|Evoker}} +|{{Tc|yes}} +|- +|{{EntityLink|Ghast}} +|{{Tc|no}} +|- +|{{EntityLink|Giant}} +|{{Tc|yes}} +|- +|{{EntityLink|Guardian}}, {{EntityLink|Elder Guardian}} +|{{Tc|yes}} +|- +|{{EntityLink|Hoglin}} +|{{Tc|no}} +|- +|{{EntityLink|Illusioner}} +|{{Tc|yes}} +|- +|{{EntityLink|Killer Bunny}} +|{{Tc|no}} +|- +|{{EntityLink|Magma Cube}} +|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}} +|- +|{{EntityLink|Piglin}} +|{{Tc|partial|yes{{Only|Java|short=1}}/No{{Only|Bedrock|short=1}}}} +|- +|{{EntityLink|Piglin Brute}} +|{{Tc|partial|yes{{Only|Java|short=1}}/No{{Only|Bedrock|short=1}}}} +|- +|{{EntityLink|Pillager}} +|{{Tc|yes}} +|- +|{{EntityLink|Phantom}} +|{{Tc|yes}} +|- +|{{EntityLink|Ravager}} +|{{Tc|yes}} +|- +|{{EntityLink|Shulker}} +|{{Tc|no}} +|- +|{{EntityLink|Silverfish}} +|{{Tc|yes}} +|- +|{{EntityLink|Skeleton Horse}}, {{EntityLink|Zombie Horse}} +|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}{{bug|MCPE-172928|||Unresolved}} +|- +|{{EntityLink|Spider}}, {{EntityLink|Cave Spider}} +|{{Tc|yes}} +|- +|{{EntityLink|Slime}} +|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}} +|- +|{{EntityLink|Vex}} +|{{Tc|yes}} +|- +|{{EntityLink|Vindicator}} +|{{Tc|yes}} +|- +|{{EntityLink|Warden}} +|{{Tc|yes}} +|- +|{{EntityLink|Witch}} +|{{Tc|yes}} +|- +|{{EntityLink|Wither}} +|{{Tc|yes}} +|- +|{{EntityLink|Zoglin}} +|{{Tc|yes}} +|- +|{{EntityLink|Zombie}}, {{EntityLink|Zombie Villager}}, {{EntityLink|Husk}} +|{{Tc|yes}} +|- +|{{EntityLink|Zombified Piglin}} +|{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}} +|- +|} +{{notelist}} + +If the player has not entered a bed and didn't die for 3 in-game days, [[phantom]]s can spawn unless {{cmd|gamerule doInsomnia}} is set to {{cd|false}}. {{IN|Java}}, this can be verified by checking if the "Time Since Last Rest" [[statistic]] is greater than 1.00 h. + +Taking damage from any source while in a bed causes the player to wake; this means players cannot sleep while on fire, while poisoned, or while starving, because the damage wakes them before they can fully fall asleep. Attacks from [[PVP|other players]] and hostile mobs also wake the player in this way, although the latter is rarely seen due to hostile mobs typically preventing the bed from being entered in the first place. + +The player also cannot sleep in a bed occupied by another player, resulting in the message, "This bed is occupied". + +A player can, however, sleep in a bed being used by a villager. The player may first wake the villager (pressing {{control|use}} on the villager) and then quickly enter the bed before the villager can lie down again. The villager reclaims the bed after the player wakes. The villager is kicked out of its bed when a player attempts to sleep there. + +If all sleeping requirements are met and the player enters a bed, the player is positioned in the bed. The player falls asleep as the screen fades to black. {{IN|Bedrock}}, the sleeping animation slowly lowers the player into bed. + +Once all players in a world are asleep, after 5 seconds (100 ticks) the time of day changes to sunrise. (time 0) + +During this time, the chat window is focused, and the player can leave the bed by clicking the {{btn|Leave Bed}} button. + +[[Waterlogging|Waterlog]]ged beds{{only|bedrock}} cannot be slept in unless the player or villager has the {{EffectLink|Water Breathing}} or {{EffectLink|Conduit Power}} status effects. Attempting to use a waterlogged bed otherwise does not display any message.{{bug|MCPE-35802}} + +Beds displaying an error above the hotbar is a feature exclusive to beds; other blocks that cannot be used do not display such a message.{{bug|MC-160479}} resolved as "Works As Intended" + +The process for determining where to put the player after waking up is the same as for determining where to respawn the player after death (see below). The player attempting to sleep in a bed with no suitable wakeup positions (achievable by interacting with the bed from underneath it), such that the player will suffocate upon waking up, will result in the message "This bed is obstructed". The player always wakes up facing the head of the bed. + +Villagers always wake up on top of the bed, meaning they can suffocate if there isn't enough room above the bed. + +==== Passing the night ==== +Sleeping changes the [[Daylight cycle|time of day]] to sunrise and resets the [[weather]] cycle, changing the weather to clear conditions. {{IN|Java}}, the weather cycle resets only during rainy or snowy weather. + +Sleeping does not accelerate processes that take place over time such as the growth of [[crops]] or [[smelting]]. If {{cmd|gamerule doDaylightCycle}} is false, the player instead wakes up in the night. + +To skip the night in multiplayer, all players in the [[Overworld]] must be in bed at the same time. Pressing the {{btn|Leave Bed}} button is not necessary in this case. The percentage of players that need to sleep to skip the night can be customized with the game rule {{cd|playersSleepingPercentage}}. + +Villagers are unable to skip the night by sleeping in beds, unlike players. + +Players and villagers do not drown or take damage from lava while in a bed, even if the bed is covered in lava. However, if the bed is destroyed while the player is in it, due to for example an explosion or by another player, the player wakes prematurely and the night does not pass. + +==== Setting the spawn point ==== +Once a player has entered a bed (or right clicked the bed during daytime), their spawn point is set to the location of that bed. Multiple players can set their spawn point on a single bed. + +{{ctrl|Using}} a bed in the daytime likewise sets the spawn point, without actually entering the bed. + +When a bed explodes, it does not set the spawn point. + +The message "Respawn point set" is displayed in chat when the respawn point is successfully changed. + +The check for a bed is made only when the player respawns. This means that the bed can be destroyed and replaced or even reoriented, but as long as there is a bed present in the same location, the player can respawn there. If a player's bed is absent, or if the area around the bed is made unsuitable for respawning (see below), a message is displayed saying "You have no home bed or respawn anchor, or it was obstructed" {{in|Java}} or "Your home bed was missing or obstructed" {{in|Bedrock}}, and the player respawns at the [[world spawn]] point. + +When choosing where to respawn the player, the two blocks to the immediate left and right of the head of the bed are considered first. Which block is chosen between the two corresponds to which direction the player was facing when they last interacted with the bed to set their spawn point; For example, a bed facing west will respawn the player on the south side of the bed if they are facing towards the north while setting their spawn point, and vice versa. If the player is perfectly aligned with the bed when the spawn point is set, the right side of the bed takes priority. Interacting with the bed again will still update which side of the bed is chosen for respawning, even if the location of the spawn point itself does not change. + +Once a side is chosen, if the block immediately on the chosen side of the head of the bed is obstructed, the next block to be checked is chosen moving in a clockwise (right side) or counterclockwise (left side) direction around the bed. If all of the 10 blocks immediately adjacent to the bed are obstructed, the block above the head of the bed is checked, followed by the block above the foot of the bed. The player is always respawned facing the head of the bed, the same as for waking up. + +For a location to be unobstructed, the block at the level of the bed must be air or non-solid (e.g. torches, but not glass) and there must be a space with a solid block below it and two non-colliding blocks for the player to stand in 0-2 blocks below the bed. It does not matter if the bed itself has blocks above it. Putting a slab one block above a bed can act as a two block tall space, as the bed is half a block tall. The bed never spawns the player directly below itself even if all other locations are obstructed. If a bed is obstructed, the player's spawn point is cleared after they respawn. That is, even if the bed is subsequently made usable again, the player continues to respawn at the world spawn until interacting with the bed again. + +Specifically, when interacting with it, the location of the ''head'' of the bed is saved as the spawn point, and if a bed is in that space (whether it is the foot or the head) then the respawn works. This can be observed by reorienting the bed with its head in the same location. Interacting with it does not produce a "Respawn point set" message as the game doesn't change the saved spawn point. If a bed is reoriented so that its foot is in this space, it still functions on the next respawn, but it can also be interacted with to update the spawn point to the new head of the bed and cause a "Respawn point set" message. Attempting the reverse, reorienting the bed so that it overlaps the original location of the foot, results in a respawn at world spawn. However, the location of the foot of the bed is also saved. If the bed is moved so that part of it overlaps the original location of the head, it can be observed that the same locations need to be obstructed to stop spawning. It is possible to respawn 2 blocks away from the bed this way. + +=== Bouncing === +Falling onto a bed bounces the player with 66% strength – the bouncing-up velocity is 66% of the impact velocity. The player also takes less [[Damage#Fall damage|fall damage]] when bouncing on a bed. The player's fall distance is set to 50% of the actual distance fallen, which usually results in the player taking less than half of the normal fall damage. + +Baby villagers bounce on beds during the day. + +If the player is falling while sleeping requirements are met, and presses {{control|use}} on a bed within reach before hitting the ground, the fall damage is delayed until the player wakes. + +A player can bounce on a bed while another player or villager is sleeping on it without waking the player or the villager up. + +Villagers can be pushed onto beds, as the bed is half a block tall. + +=== Curing === +Each bed in the vicinity of a zombie villager has a chance to speed up the [[Zombie Villager#Curing|process of curing the zombie villager]]. [[Iron bars]] (such as in a prison cell) also have this effect. + +=== Placement === +Beds require two blocks of floor space. Placement requires at least 2 blocks from the player's facing direction. When placed, the foot of the bed is placed on the block selected and the head of the bed on the block farther away from the player. {{IN|Bedrock}}, beds require solid blocks below them when placed. However, the bed remains in place if its supporting blocks are later removed. {{IN|Java}}, beds do not require supporting blocks and can be placed anywhere, provided there is enough room. + +=== Explosions === +{{see also|Tutorials/Ancient Debris#The bed method|Tutorials/Defeating the ender dragon#Beds}} +Because beds explode in [[the Nether]] and [[the End]], they can be used as any other explosion, to demolish blocks or deal damage. Explosions can be used, for example, to mine for [[ancient debris]] or to kill the [[ender dragon]]. + +{{IN|Bedrock}}, beds do not explode if {{key|[[commands/gamerule|/gamerule]] respawnBlocksExplode}} is set to false. + +== Sounds == +=== Generic === +{{Sound table/Block/Wood}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Explosion1.ogg +|sound2=Explosion2.ogg +|sound3=Explosion3.ogg +|sound4=Explosion4.ogg +|subtitle=Explosion +|source=block +|description=When a player attempts to sleep while not in the Overworld +|id=entity.generic.explode +|translationkey=subtitles.entity.generic.explode +|volume=4.0 +|pitch=0.56-0.84 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Explosion1.ogg +|sound2=Explosion2.ogg +|sound3=Explosion3.ogg +|sound4=Explosion4.ogg +|source=block +|description=When a player attempts to sleep while not in the Overworld +|id=random.explode +|volume=4.0 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table| +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Bed +|spritetype=block +|nameid=white_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Orange Bed +|spritetype=block +|nameid=orange_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Magenta Bed +|spritetype=block +|nameid=magenta_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Light Blue Bed +|spritetype=block +|nameid=light_blue_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Yellow Bed +|spritetype=block +|nameid=yellow_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Lime Bed +|spritetype=block +|nameid=lime_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Pink Bed +|spritetype=block +|nameid=pink_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Gray Bed +|spritetype=block +|nameid=gray_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Light Gray Bed +|spritetype=block +|nameid=light_gray_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Cyan Bed +|spritetype=block +|nameid=cyan_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Purple Bed +|spritetype=block +|nameid=purple_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Blue Bed +|spritetype=block +|nameid=blue_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Brown Bed +|spritetype=block +|nameid=brown_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Green Bed +|spritetype=block +|nameid=green_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Red Bed +|spritetype=block +|nameid=red_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Black Bed +|spritetype=block +|nameid=black_bed +|blocktags=beds +|itemtags=beds +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=beds +|spritetype=block +|nameid=bed +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Bed +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block +|spritename=Beds +|spritetype=block +|nameid=bed +|id=26 +|form=block +|itemform=item.bed}} +{{ID table +|displayname=Item +|spritename=beds +|spritetype=item +|nameid=bed +|id=418 +|form=item +|translationkey=item.bed.black.name,item.bed.red.name,item.bed.green.name,item.bed.brown.name,item.bed.blue.name,item.bed.cyan.name,item.bed.silver.name,item.bed.gray.name,item.bed.pink.name,item.bed.lime.name,item.bed.yellow.name,item.bed.lightBlue.name,item.bed.magenta.name,item.bed.orange.name,item.bed.white.name +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=beds +|spritetype=block +|nameid=Bed +|foot=1}} + +=== Metadata === +{{see also|Data values}} +{{IN|be}}, bed items use the following data values: +{{/DV}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === +A bed has a block entity associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +== Advancements == +{{load advancements|Sweet Dreams}} + +== Video == +{{yt|2VLd3hKi_uQ}} + +== History == +''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]'' +{{HistoryTable +|{{HistoryLine||September 16, 2010|link={{tweet|notch|24691652815}}|[[Notch]] was considering adding beds as a block to reset spawn points, making up "some interesting economics" with this.}} +|{{HistoryLine||November 26, 2011|link={{tweet|jeb|140410431394160640}}|[[Jeb]] mentioned that [[crying obsidian]] was intended to act as a block to reset spawn points as well.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.3|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds. +|The only color for beds is red. +|Beds can be crafted using any color combination of wool. +|When a player goes to sleep, the game attempts to spawn up to 20 [[zombie]]s, [[skeleton]]s, or [[spider]]s{{more info needed|Code says spiders can spawn, but I've never seen one appear. Perhaps their larger size causes them to never successfully spawn?}} in a 32x16x32 area centered on the bed. For each mob that spawns successfully, the game attempts to find a valid path from the mob to the player's bed; if one is found, the mob is teleported next to the bed and the player woken up without skipping to morning. +|Trying to sleep in a bed in [[the Nether]] does nothing.}} +|{{HistoryLine||1.4|Sleeping in a bed now resets the player's spawn position, though it does not work for most users. The spawn point unintentionally changes only if ''Leave Bed'' button (only available in [[multiplayer]] at the time) is clicked.}} +|{{HistoryLine||1.4_01|Beds now set the player's spawn point as intended, both in singleplayer and in multiplayer.}} +|{{HistoryLine||1.6|dev=Test Build 3|Trying to sleep in a bed in the Nether now causes the bed to [[explode]].}} +|{{HistoryLine||1.7|As blocks now pull textures from the expected places for model application, this has resulted in the bed texture shifting downward in [[terrain.png]]. No visual difference has resulted for the actual bed.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|Bed explosions in the Nether now light nearby blocks on fire.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|The bottom textures of beds have been changed to the texture of the new [[Planks#Oak|oak planks]] from [[File:Red Bed JE1 (facing NWU).png|32px]] to [[File:Red Bed JE2 BE1 (facing NWU).png|32px]].}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Beds no longer spawn monsters and the pathfinding logic has been removed. Trying to sleep when monsters are around now displays the message ''You may not rest now, there are monsters nearby'', regardless of if the monsters can actually reach the player or not.}} +|{{HistoryLine||1.2.4|dev=release|[[Cat]]s while in standing position now purposely go and sit on beds. +|[[Planks#Spruce|Spruce]], [[Planks#Birch|birch]], and [[Planks#Jungle|jungle planks]] can now be used to craft beds.}} +|{{HistoryLine||1.5|dev=?|Beds now check their [[biome]] for detonation rather than just their dimension.}} +|{{HistoryLine||1.7.2|dev=1.7.1|[[Planks#Acacia|Acacia]] and [[Planks#Dark Oak|dark oak planks]] can now be used to craft beds.}} +|{{HistoryLine||1.8|dev=14w29a|Beds now display the cracking animation on top and bottom.}} +|{{HistoryLine|||dev=14w33a|Beds now make [[sound]]s when placed, and play logical sounds when stepped on and [[Breaking|broken]].{{bug|MC-66347||Beds make incorrect sounds|Fixed}}}} +|{{HistoryLine||1.9|dev=15w43a|Bed now generates inside [[igloo]]s.}} +|{{HistoryLine||1.11|dev=16w32a|The messages "You can only sleep at night", "You may not rest now, there are monsters nearby", and "This bed is occupied" now appear on top of the hotbar, the place that the message "Press to dismount" also appears when the player is riding a [[mob]].}} +|{{HistoryLine|||dev=16w33a|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}} +|{{HistoryLine||1.12|dev=17w06a|Neutral [[zombie pigmen]] no longer prevent the player from sleeping in a bed.}} +|{{HistoryLine|||dev=March 13, 2017|slink={{tweet|jeb_|841311279784591361}}|[[Jeb]] mentions colored beds for [[Java Edition 1.12|1.12]].}} +|{{HistoryLine|||dev=17w15a|[[File:White Bed JE1.png|32px]] [[File:Light Gray Bed JE1.png|32px]] [[File:Gray Bed JE1.png|32px]] [[File:Black Bed JE1.png|32px]] [[File:Brown Bed JE1.png|32px]] [[File:Orange Bed JE1.png|32px]] [[File:Yellow Bed JE1.png|32px]] [[File:Lime Bed JE1.png|32px]] [[File:Green Bed JE1.png|32px]] [[File:Cyan Bed JE1.png|32px]] [[File:Light Blue Bed JE1.png|32px]] [[File:Blue Bed JE1.png|32px]] [[File:Purple Bed JE1.png|32px]] [[File:Magenta Bed JE1.png|32px]] [[File:Pink Bed JE1.png|32px]] [[Dye]]d beds have been added. +|The "Bed" has been renamed to "Red Bed". +|Beds can now only be crafted using wool of the same color. +|[[File:Red Bed JE2.png|32px]] The texture of red beds has been changed. The top of the beds are no longer mirrored. +|[[File:Bed Icons 17w15a.png]] Beds now appear 3D in the [[inventory]]. +|[[File:Red Bed JE3 (facing NWU).png|32px]] Beds now have 3D legs.{{bug|MC-11963||bed hind legs not rendered|Fixed}} +|Beds have been made bouncy, though they do not completely reduce all [[Damage#Fall damage|fall damage]]. +|Beds are now a [[block entity]].}} +|{{HistoryLine|||dev=17w17a|[[File:Red Bed JE4 BE2 (facing NWU).png|32px]] The four legs of a bed are now each textured separately, and their [[model]] is different. +|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Red Bed JE3 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]
+[[File:Bed Icons 17w17a.png]] The textures of beds have now also been changed.}} +|{{HistoryLine||1.13|dev=17w47a|Beds now require solid blocks below them, or they break into an item. Previously, a bed needed to be placed on solid blocks, but the blocks could later be removed.|Beds can no longer be placed with their foot part inside entities{{bug|MC-2208}} but can still be placed with their head part inside entities.{{bug|MC-123619}}}} +|{{HistoryLine|||dev=18w07a|Sleeping in a bed is now important to keep [[phantom]]s from spawning.|A smooth transition is now applied to the camera when the player enters or leaves a bed.}} +|{{HistoryLine|||dev=18w20a|Players in [[Creative]] mode can now sleep even if monsters are nearby.}} +|{{HistoryLine|||dev=18w22a|Beds no longer require supporting blocks below them; they do not break into an [[Item (entity)|item]] if said blocks are removed, and can be directly placed on top of non-solid blocks.}} +|{{HistoryLine|||dev=pre2|The "You can only sleep at night" message when using a bed has been changed to "You can sleep only at night and during [[thunderstorm]]s."}} +|{{HistoryLine||1.14|dev=18w43a|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]]
{{InvSprite|White Bed}} {{InvSprite|Light Gray Bed}} {{InvSprite|Gray Bed}} {{InvSprite|Black Bed}} {{InvSprite|Brown Bed}} {{InvSprite|Red Bed}} {{InvSprite|Orange Bed}} {{InvSprite|Yellow Bed}} {{InvSprite|Lime Bed}} {{InvSprite|Green Bed}} {{InvSprite|Cyan Bed}} {{InvSprite|Light Blue Bed}} {{InvSprite|Blue Bed}} {{InvSprite|Purple Bed}} {{InvSprite|Magenta Bed}} {{InvSprite|Pink Bed}} The textures of all beds have been changed. +|[[File:Red Bed JE5 (facing NWU).png|32px]] The bottom textures of beds have been changed to new oak planks texture.}} +|{{HistoryLine|||dev=18w44a|Cats can now sleep in empty beds or sit on their owner when their owner is sleeping.}} +|{{HistoryLine|||dev=18w47a|[[File:Red Bed JE6 BE3 (facing NWU).png|32px]] The bottom textures of beds have been changed to the new oak planks to texture, once again.}} +|{{HistoryLine|||dev=18w48a|Beds now generate in the updated [[Village#Plains|plains village]]s.}} +|{{HistoryLine|||dev=18w49a|Beds now generate in the updated [[Village#Savanna|savanna village]]s and the new [[Village#Snowy|snowy tundra village]]s.}} +|{{HistoryLine|||dev=18w50a|Beds now generate in the updated [[Village#Desert|desert]] and [[Village#Taiga|taiga village]]s.}} +|{{HistoryLine|||dev=19w08a|All mobs can now sleep in beds using [[commands]].}} +|{{HistoryLine|||dev=19w11a|[[Villager]]s now claim beds and sleep in them during the night. +|Shepherd villagers now [[Trading|sell]] beds.}} +|{{HistoryLine||1.15|dev=19w35a|If a player tries to sleep in a bed that is occupied by a villager, that villager is now kicked out of the bed.}} +|{{HistoryLine|||dev=19w36a|Trying to sleep in a bed during the daytime now sets the player's spawn location to that bed.}} +|{{HistoryLine|||dev=pre2|Successfully changing a spawn point using a bed now displays a message in [[chat]].}} +|{{HistoryLine||1.16|dev=20w06a|[[Planks#Crimson|Crimson planks]] and [[Planks#Warped|warped planks]] can now be used to craft beds.}} +|{{HistoryLine|||dev=20w12a|The message "Your home bed was missing or obstructed" has been changed to "You have no home bed or respawn anchor, or it was obstructed" due to the addition of the [[respawn anchor]], used to set the player's spawn in [[the Nether]].}} +|{{HistoryLine|||dev=20w18a|The message "You have no home bed or respawn anchor, or it was obstructed" has been changed to "You have no home bed or charged respawn anchor, or it was obstructed" due to the fact that respawn anchors can be depleted.{{bug|MC-178336}}}} +|{{HistoryLine||1.16.2|dev=20w30a|Beds now prioritize the side of the bed the player or villager entered from and then spaces circling around the foot of the bed up to the head of the bed.}} +|{{HistoryLine||1.17|dev=20w51a|Added gamerules for sleeping in multiplayer.}} +|{{HistoryLine||1.18|dev=21w44a|Sleeping now resets the weather cycle only if it is currently raining or snowing.{{bug|MC-63340||Sleeping always resets time until rain|Fixed}}}} +|{{HistoryLine||1.19|dev=22w11a|[[Planks#Mangrove|Mangrove planks]] can now be used to [[craft]] beds.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Planks#Bamboo|Bamboo planks]] can now be used to craft beds.}} +|{{HistoryLine||1.19.3|dev=22w43a|Bed explosions can now be properly [[Blocking|blocked]] by [[shield]]s.{{bug|MC-200006|||Fixed}}}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[Planks#Cherry|Cherry planks]] can now be used to craft beds.}} +|{{HistoryLine||1.20|dev=Pre-release 1|Beds of any color can now be dyed into any other color.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.4.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}} +|{{HistoryLine||v0.5.0|Beds can now be obtained after activating the [[nether reactor]].|Added a Leave Bed button that lets the player exit the bed.}} +|{{HistoryLine||v0.9.0|dev=build 1|Beds no longer restore [[health]] in normal difficulty, making [[food]] a more required [[Survival]]-needed resource. +|Added smooth lighting to beds.}} +|{{HistoryLine||v0.11.0|dev=build 8|The lighting on beds has been improved.}} +|{{HistoryLine||v0.12.1|dev=build 1|Tamed [[ocelot]]s while standing now purposely go and sit on beds. +|Beds are no longer available from the [[nether reactor]].}} +|{{HistoryLine||v0.16.0|dev=build 1|Beds now make a [[sound]] when placed, identical to [[block]]s like [[stone]].{{bug|MCPE-10077}} – "Incorrect sounds on beds" resolved as "Fixed".}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Beds are now generated in [[igloo]]s.}} +|{{HistoryLine|||dev=alpha 0.17.0.2|[[File:Leave Bed 1.0.jpg|36px]] The ''Leave Bed'' button now has a new texture.}} +|{{HistoryLine|||dev=alpha 1.0.0.0|Sleeping now ends [[weather]].}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]
[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds. +|The "Bed" has been renamed to "Red Bed". +|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed. +|A new animation when sleeping has been added to beds. +|Beds in [[igloo]]s are now white in [[ice plains]] and brown in [[cold taiga]]s. +|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs. +|Placement, stepping and breaking [[sound]]s for beds are now correctly wooden.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Beds can now be [[waterlog]]ged and require [[Water Breathing]] to sleep in.}} +|{{HistoryLine|||dev=beta 1.2.20.1|Colored beds can now be turned into white beds by adding [[bleach]]. This works only if {{el|ee}} features are turned on.}} +|{{HistoryLine||1.6.0|dev=beta 1.6.0.1|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[Cat]]s can now sleep in empty beds or sit on their [[player|owner]] when their owner is sleeping.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Various beds now generate in the new [[village]]s. +|[[Villager]]s can now sleep by occupying a bed, which prevent [[player]]s from using it. +|[[Igloo]]s now generate with red beds. +|Beds are now used to count the number of available houses in [[village]]s. +|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Beds can now be [[Trading|bought]] from shepherd [[villager]]s.}} +|{{HistoryLine||1.13.0|dev=?|[[Player]]s now succeed in attempting to sleep on villager-occupied beds, kicking the villager off.}} +|{{HistoryLine|bedrock upcoming}} +|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Changed wording for lowest number required for player [[sleeping]] to skip the [[night]].}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}} +|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu= Patch 1|[[Cat]]s in standing position now purposely go and sit on beds, preventing [[player]]s from using them.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|The sleeping animation while in beds has been changed.|Bed now generates inside [[igloo]]s.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]
[[File:White Bed (item) LCE.png|32px]] [[File:Light Gray Bed (item) LCE.png|32px]] [[File:Gray Bed (item) LCE.png|32px]] [[File:Black Bed (item) LCE.png|32px]] [[File:Brown Bed (item) LCE.png|32px]] [[File:Orange Bed (item) LCE.png|32px]] [[File:Yellow Bed (item) LCE.png|32px]] [[File:Lime Bed (item) LCE.png|32px]] [[File:Green Bed (item) LCE.png|32px]] [[File:Cyan Bed (item) LCE.png|32px]] [[File:Light Blue Bed (item) LCE.png|32px]] [[File:Blue Bed (item) LCE.png|32px]] [[File:Purple Bed (item) LCE.png|32px]] [[File:Magenta Bed (item) LCE.png|32px]] [[File:Pink Bed (item) LCE.png|32px]] Added the other 15 colors of beds. +|The "Bed" has been now renamed to "Red Bed". +|[[File:Red Bed JE3 BE2.png|32px]] [[File:Red Bed (item) LCE.png|32px]] The textures of red beds has been changed. +|Beds are now [[dye]]able and bounce the [[player]] two [[block]]s up, and have a single 3D legs.|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}} +|{{HistoryLine||xbox=TU56|xbone=CU47|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|Beds in [[the Nether]] or [[the End]] no longer explode if "TNT Explodes" is disabled.|The [[description]] of beds has been updated due to different colors of beds now existing..}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|The sleeping animation in beds has been changed again.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Sleeping in a bed is now important to keep [[phantom]]s from spawning. +|Beds can now be [[waterlog]]ged and require {{EffectLink|Water Breathing}} to sleep in.|A smooth transition is now applied to the camera when the player enters or leaves a bed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=1.82|psvita=1.82|ps4=1.83|wiiu=none|switch=none|The sleeping animation for beds has been reverted to how it was before [[Legacy Console Edition version history|1.64]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Various beds now generate in the new [[village]]s. +|[[Villager]]s can now sleep by occupying a bed, which prevents [[player]]s from using it. +|Beds are now used to count the number of available houses in villages. +|Beds can now be [[Trading|bought]] from shepherd [[villager]]s.}} +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}} +|{{HistoryLine||1.9.19|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]
[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds. +|The "Bed" has been renamed to "Red Bed". +|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed. +|Beds now bounce the [[player]] two [[block]]s up and have 3D legs.}} +|{{HistoryLine|Education}} +|{{HistoryLine||1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}} +|{{HistoryLine||1.0.1|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]
[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds. +|The "Bed" has been renamed to "Red Bed". +|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed. +|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.}} +|{{HistoryLine||1.0.27|Colored beds can now be turned into white beds by adding [[bleach]].}} +|{{HistoryLine||1.12|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}} +}} + +=== Data history === +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=17w47a|The different block states for the bed ID have been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 26, and the item's 355.}} +}} + +=== Bed "item" === +{{:Technical blocks/Bed}} + +== Issues == +{{Issue list}} + +== Trivia == +* The reason beds explode in the Nether and the End is because Notch found it was the easiest solution to dimension-unique respawning.{{tweet|Notch|1259681657793077250|duh|11 May 2020}}, in response to {{tweet|NoahBandito|1259681319392550912|So you're telling me the "Inteded Game Design" should actually be "Sorry, I was too lazy to code"?|11 May 2020}} +** Dimension-unique respawning was eventually implemented via the [[respawn anchor]], and gained command support at the same time. Despite this, beds and respawn anchors still explode in invalid dimensions. +* If the player quits the game while sleeping, upon return the player wakes up beside the bed. +* Using the {{cmd|teleport}} command while another player is sleeping still teleports the sleeping player, but the player wakes immediately.{{only|java}} +* If the player places a bed on [[ice]], running over the bed acts like running over ice, similar to slabs. +* When placed using the {{cmd|setblock}} command, only one half of a bed is placed, because beds are two blocks long. A single half can be slept in like a whole bed. +* Villagers can sleep in the Nether and the End without causing the bed to explode.{{bug|MC-146515}} Resolved as Works As Intended +* While the block state used to determine the half of a two-block block such as [[door]]s and double-tall [[flower]]s is called ''half'', in the case of beds this is called ''part''. +* The red bed was the original default bed color. In [[Java Edition 1.12]] and [[Pocket Edition 1.1.0]] version of the game, the default color was changed to white. + +== Gallery == +=== Screenshots === + +Multiplayer Sleeping.png|A sleeping [[player]] in multiplayer. +Missing Bed.png|The message that can be seen after a failed attempt to respawn at the spawn point set by a bed. +Nether Bed.png|A crater created by attempting to sleep in the Nether. +Ender Bed.png|A crater created by attempting to sleep in the End. +16 color beds.png|All the different color variants. +Old Village New Village VillagerSleeping MCEE.png|An unemployed [[villager]] and a [[butcher]] villager goes to sleep, unaware of the [[zombie]]s outside. +Stackedbeds.png|A stack of beds. +Mob wakeup.png|A player being awakened by a zombie. +Day Sleeping.png|The message that can be seen when any players attempt to sleep during daytime. +Sleeping.png|A player going to sleep in a bed on the first day of a ''[[Minecraft]]'' world. +CobwebVillage.png|A bed in an abandoned village has its bottom half replaced by wheat crops due to a glitch. + + +=== In other media === + +The Sham.jpg|The Sham, a villainous, sentient bed featured in the [[Skin pack|Campfire Tales]] skin pack. +Rainbow Bed.png|The [[Minecraft Earth:Rainbow Bed|rainbow bed]], a unique bed featured {{in|Earth}}. +Efe Snores.png|[[Efe]] sleeping on a bed in [[Mojang cinematics#A Tale of Two Friends|''A Tale of Two Friends'']]. +Efe wakes up.png|Efe gets off bed, from the same short film. +Badland Bed.png|A cyan bed from [[LEGO Minecraft|LEGO]] ''The Badlands Mineshaft''. +An apartment with Minecraft furnishing.jpeg|An apartment with ''[[Minecraft]]'' furnishing. + + +== References == + + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Utility blocks]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Block entities]] +[[Category:Blocks with GUI]] +[[Category:Hazardous blocks]] + +[[cs:Postel]] +[[de:Bett]] +[[es:Cama]] +[[fr:Lit]] +[[hu:Ágy]] +[[it:Letto]] +[[ja:ベッド]] +[[ko:침대]] +[[lzh:床]] +[[nl:Bed]] +[[pl:Łóżko]] +[[pt:Cama]] +[[ru:Кровать]] +[[th:เตียง]] +[[uk:Ліжко]] +[[zh:床]] diff --git a/wiki_backup/chiseled quartz block.txt b/wiki_backup/chiseled quartz block.txt new file mode 100644 index 0000000..3a6b3df --- /dev/null +++ b/wiki_backup/chiseled quartz block.txt @@ -0,0 +1,129 @@ +{{Infobox block +| image = Chiseled Quartz Block.png +| invimage = Chiseled Quartz Block +| transparent = No +| light = No +| tool = wooden pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +A '''chiseled quartz block''' is a variant of the [[block of quartz]] that can be crafted from [[quartz slab]]s. + +== Obtaining == +=== Breaking === +Chiseled quartz blocks can be [[breaking|mined]] using any [[pickaxe]]. If mined without a pickaxe, it [[drops]] nothing. +{{breaking row +|horizontal=1 +|Chiseled Quartz Block +|link=none +|Pickaxe +|Wood +}} + +=== Crafting === +{{Crafting +|B2=Quartz Slab +|B3=Quartz Slab +|Output=Chiseled Quartz Block +|type=Building block +}} + +=== Stonecutting === +{{Stonecutting +|Block of Quartz +|Chiseled Quartz Block +}} + +== Usage == +=== Crafting ingredient === +{{crafting usage}} + +=== Note blocks === +Chiseled quartz blocks can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Chiseled Quartz Block +|spritetype=block +|nameid=chiseled_quartz_block +|blocktags=mineable/pickaxe +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Chiseled Quartz Block +|spritetype=block +|nameid=chiseled_quartz_block +|aliasid=quartz_block / 1 +|translationkey=tile.quartz_block.chiseled.name +|id=-953 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Block of Quartz/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||January 9, 2013|link=Special:Diff/423712|Jeb released the textures for snapshot 13w02a early, which included the textures for the Nether quartz block. This revealed there would be at least three variants: The standard block, a lines variant, and a chiseled variant. There are 7 textures for the blocks.{{tweet|jeb_|289051304658104320|I wrote info about future texture packs on the wiki. I'm not giving you the link, because then you'll just click on it all at once ;(}}}} +|{{HistoryLine||1.5|dev=13w02a|[[File:Chiseled Quartz Block Axis Y JE1 BE1.png|32px]] Added chiseled quartz blocks.}} +|{{HistoryLine||1.13|dev=17w47a|The different block states for the quartz_block ID have been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 155.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Chiseled Quartz Block JE2.png|32px]] The textures of chiseled quartz blocks have been changed.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.6.0|[[File:Chiseled Quartz Block Axis Y JE1 BE1.png|32px]] Added chiseled quartz blocks. +|Chiseled quartz blocks can be used to [[crafting|craft]] quartz [[stairs]].}} +|{{HistoryLine||v0.7.4|Chiseled quartz blocks are now craftable in survival.}} +|{{HistoryLine||v0.12.1|dev=build 4|[[File:Chiseled Quartz Block Axis X BE1.png|32px]] [[File:Chiseled Quartz Block Axis Z BE1.png|32px]] Chiseled quartz blocks can now be placed sideways. +|[[File:Chiseled Quartz Block Axis None BE1.png|32px]] Sides-only versions of chiseled quartz now exist.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||?|[[File:Chiseled Quartz Block Axis X.png|32px]] [[File:Chiseled Quartz Block Axis Y.png|32px]] [[File:Chiseled Quartz Block Axis Z.png|32px]] [[File:Chiseled Quartz Block Axis None.png|32px]] The textures of chiseled quartz blocks have been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|Chiseled quartz blocks can no longer be placed over the x and z-axis. However, they still exist in the game and are accessible via {{cmd|setblock}}.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.20.22|The different chisel type [[block states]] for the quartz_block ID have been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Chiseled Quartz Block Axis Y JE1 BE1.png|32px]] Added chiseled quartz blocks. +|Chiseled quartz blocks can now be used to [[crafting|craft]] quartz stairs and slabs.}} + +|{{HistoryLine|3ds}} +|{{HistoryLine||0.1.0|[[File:Chiseled Quartz Block Axis Y JE1 BE1.png|32px]] Added chiseled quartz blocks.}} +}} + +== Issues == +{{Issue list|Chiseled Quartz Block}} + +== Notes == +{{fnlist}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox quartz}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Nether blocks]] + +[[fr:Bloc de quartz sculpté]] +[[pt:Bloco de quartzo talhado]] diff --git a/wiki_backup/coral fans.txt b/wiki_backup/coral fans.txt new file mode 100644 index 0000000..1dfd336 --- /dev/null +++ b/wiki_backup/coral fans.txt @@ -0,0 +1,317 @@ +{{About|the live variant of the non-solid block|the dead variant|Dead Coral Fan|the original block|Coral|other kinds of coral|Coral (disambiguation)}} +{{Infobox block +| group = Tube +| group2 = Brain +| group3 = Bubble +| group4 = Fire +| group5 = Horn +| 1-1 = Tube Coral Fan.png +| 2-1 = Brain Coral Fan.png +| 3-1 = Bubble Coral Fan.png +| 4-1 = Fire Coral Fan.png +| 5-1 = Horn Coral Fan.png +| invimage = Tube Coral Fan +| invimage2 = Brain Coral Fan +| invimage3 = Bubble Coral Fan +| invimage4 = Fire Coral Fan +| invimage5 = Horn Coral Fan +| extratext = View [[#Gallery|all renders]] +| transparent = Yes +| light = 0 +| renewable = Yes +| tool = any +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +'''Coral fans''' are non-solid blocks that come in 5 variants: tube, brain, bubble, fire, and horn. + +== Obtaining == +=== Breaking === +Coral fans can be mined instantly but can be obtained only when mined with a [[Silk Touch]] enchanted tool. Breaking coral fans without Silk Touch destroys the coral fan. +{{breaking row|Coral Fan|drop=0|sprite=coral-fans|horizontal=1}} + +=== Natural generation === +Coral fans naturally generate in [[coral reef]] structures. + +{{block distribution}} + +=== Post-generation === +==== Bone meal ==== +When [[bone meal]] is {{ctrl|used}} in [[warm ocean]] biomes, it has a chance of generating coral fans. + +=== Wall Coral Fans === +Wall coral fans cannot be obtained through vanilla means {{in|bedrock}} except through add-ons or inventory editing, though the item form is badly glitched to the point of being completely nameless. + +== Usage == +Coral fans can be used for building or as decoration blocks. + +=== Placement === +All coral fans can be placed on the four sides and the top surface of blocks; they cannot be placed on the bottom surface. + +==== Water ==== +In order for coral fans to stay alive, they must be placed in [[water]]. {{IN|java}}, coral fans can also be placed outside of water as long as one of the blocks surrounding it contains water. If placed outside of water, they transform into their respective [[dead coral fan]] immediately{{only|bedrock}} or after 3 to 4.95 seconds{{only|Java}}. Once a coral fan dies, it is not possible to turn a dead coral fan back into a live coral fan. + +=== Pushing with pistons === +Live coral fans cannot be pushed by [[piston]]s (attempting to do so results in the coral fan breaking). + +== Sounds == +{{Sound table/Block/Wet grass|type=stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tube Coral Fan +|spritetype=block +|nameid=tube_coral_fan +|blocktags=corals, underwater_bonemeals}} +{{ID table +|displayname=Brain Coral Fan +|spritetype=block +|nameid=brain_coral_fan +|blocktags=corals, underwater_bonemeals}} +{{ID table +|displayname=Bubble Coral Fan +|spritetype=block +|nameid=bubble_coral_fan +|blocktags=corals, underwater_bonemeals}} +{{ID table +|displayname=Fire Coral Fan +|spritetype=block +|nameid=fire_coral_fan +|blocktags=corals, underwater_bonemeals}} +{{ID table +|displayname=Horn Coral Fan +|spritetype=block +|nameid=horn_coral_fan +|blocktags=corals, underwater_bonemeals}} +{{ID table +|displayname=Tube Coral Wall Fan +|spritetype=block +|nameid=tube_coral_wall_fan +|blocktags=underwater_bonemeals, wall_corals +|form=block}} +{{ID table +|displayname=Brain Coral Wall Fan +|spritetype=block +|nameid=brain_coral_wall_fan +|blocktags=underwater_bonemeals, wall_corals +|form=block}} +{{ID table +|displayname=Bubble Coral Wall Fan +|spritetype=block +|nameid=bubble_coral_wall_fan +|blocktags=underwater_bonemeals, wall_corals +|form=block}} +{{ID table +|displayname=Fire Coral Wall Fan +|spritetype=block +|nameid=fire_coral_wall_fan +|blocktags=underwater_bonemeals, wall_corals +|form=block}} +{{ID table +|displayname=Horn Coral Wall Fan +|spritetype=block +|nameid=horn_coral_wall_fan +|blocktags=underwater_bonemeals, wall_corals +|form=block +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tube Coral Fan +|spritetype=block +|nameid=tube_coral_fan +|aliasid=coral_fan / 0 +|id=-133 +|translationkey=tile.coral_fan.blue_fan.name}} +{{ID table2 +|displayname=Brain Coral Fan +|spritetype=block +|nameid=brain_coral_fan +|aliasid=coral_fan / 1 +|id=-840 +|translationkey=tile.coral_fan.pink_fan.name}} +{{ID table2 +|displayname=Bubble Coral Fan +|spritetype=block +|nameid=bubble_coral_fan +|aliasid=coral_fan / 2 +|id=-841 +|translationkey=tile.coral_fan.purple_fan.name}} +{{ID table2 +|displayname=Fire Coral Fan +|spritetype=block +|nameid=fire_coral_fan +|aliasid=coral_fan / 3 +|id=-842 +|translationkey=tile.coral_fan.red_fan.name}} +{{ID table2 +|displayname=Horn Coral Fan +|spritetype=block +|nameid=horn_coral_fan +|aliasid=coral_fan / 4 +|id=-843 +|translationkey=tile.coral_fan.yellow_fan.name}} +{{ID table2 +|displayname=Tube Coral Wall Fan +|spritetype=block +|nameid=tube_coral_wall_fan +|aliasid=coral_fan_hang / 0 +|id=-135 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Brain Coral Wall Fan +|spritetype=block +|nameid=brain_coral_wall_fan +|aliasid=coral_fan_hang / 1 +|id=-904 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Bubble Coral Wall Fan +|spritetype=block +|nameid=bubble_coral_wall_fan +|aliasid=coral_fan_hang2 / 0 +|id=-136 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Fire Coral Wall Fan +|spritetype=block +|nameid=fire_coral_wall_fan +|aliasid=coral_fan_hang2 / 1 +|id=-907 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Horn Coral Wall Fan +|spritetype=block +|nameid=horn_coral_wall_fan +|aliasid=coral_fan_hang3 / 0 +|id=-137 +|form=block +|translationkey=- +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] expresses interest in a suggestion regarding corals by user "solarblade".}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||June 28, 2010, |link=https://web.archive.org/web/0/http://notch.tumblr.com/post/746938105/the-server-is-back-up|[[Notch]] mentioned on his blog: "I tried adding corals, but it's really hard to draw a single block that looks like corals since it's really more about crazy amounts of variation and diversity. But I do know that the corals will have tiny fish particles around them."}} +|{{HistoryLine|java}} +|{{HistoryLine||October 5, 2012|link={{tweet|Dinnerbone|253954758489038848}}|Coral were jokingly teased in the fake snapshot [[12marc40awesome]], along with [[fish]] as mobs and "fish blocks".}} +|{{HistoryLine||1.13|dev=18w11a|[[File:Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE1.png|32px]] Added coral fans. +|Coral fans currently do not generate naturally.}} +|{{HistoryLine|||dev=18w14b|[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]] The textures of all coral fans, except fire coral fans, have been changed. +|Blue, pink, purple, red, and yellow coral fans have been renamed to tube, brain, bubble, fire, and horn coral fans, respectively. +}} +|{{HistoryLine|||dev=18w16a|Coral fans now generate naturally in [[coral reef]]s.}} +|{{HistoryLine|||dev=pre6|5 new sound events that apply to coral fans have been added: block.wet_grass.break, block.wet_grass.fall, block.wet_grass.hit, block.wet_grass.place, and block.wet_grass.step.}} +|{{HistoryLine|||dev=pre8|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]] Coral fans can now be placed on the tops of [[block]]s.}} +|{{HistoryLine|||dev=pre10|Coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]].}} +|{{HistoryLine||1.13.1|dev=18w32a|[[Bone meal]] used in the [[water]] of warm [[ocean]] [[biome]]s now has a chance of growing coral fans, making them [[renewable]].}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Horn Coral Wall Fan (S) BE1.png|32px]] Added coral fans. +|[[File:Tube Coral Fan BE1.png|32px]] [[File:Brain Coral Fan BE1.png|32px]] [[File:Bubble Coral Fan BE1.png|32px]] [[File:Fire Coral Fan BE1.png|32px]] [[File:Horn Coral Fan BE1.png|32px]] Coral fans can be placed on the ground.|Coral fans with a damage/metadata value of 5 would display 'tile.coral_fan..name' as their name.}} +|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Horn Coral Wall Fan (S) BE2.png|32px]] The textures of coral fans have been changed. +|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan JE1 BE2.png|32px]] The top textures of coral fans have been changed.|Coral fans with a damage/metadata value of 5 have had their name changed from 'tile.coral_fan..name' to 'tile.coral_fan.Base.name'.}} +|{{HistoryLine||1.7.0|dev=?|Coral fans with a damage/metadata value of 5 have had their name changed once again, now displaying as follows: 'tile.coral_fan.'}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Coral fans with damage/metadata values 5 now display normal names.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]].}} +|{{HistoryLine||1.16.210|dev=beta 1.16.210.51|Bone meal used in [[water]] now has a chance of growing [[coral fan]]s.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the blast resistance of coral fans from 0.9 to 0.}} +|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|The different coral color [[block states]] for the coral_fan ID have been split up into their own IDs.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.10.21|The different coral hang type [[block states]] for the coral_fan_hang, coral_fan_hang2, and coral_fan_hang3 IDs have been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]{{verify|Are these models accurate?}}
Added coral fans.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.4.0|[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]
Added coral fans.}} +}} + +=== Asset history === +Detailed changes for all texture/placement combinations. +{{More images|section=1}}{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=18w11a|[[File:Tube Coral Wall Fan (N) JE1.png|32px]] [[File:Brain Coral Wall Fan (N) JE1.png|32px]] [[File:Bubble Coral Wall Fan (N) JE1.png|32px]] [[File:Fire Coral Wall Fan (N) JE1.png|32px]] [[File:Horn Coral Wall Fan (N) JE1.png|32px]]
[[File:Tube Coral Wall Fan (E) JE1.png|32px]] [[File:Brain Coral Wall Fan (E) JE1.png|32px]] [[File:Bubble Coral Wall Fan (E) JE1.png|32px]] [[File:Fire Coral Wall Fan (E) JE1.png|32px]] [[File:Horn Coral Wall Fan (E) JE1.png|32px]]
[[File:Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE1.png|32px]]
[[File:Tube Coral Wall Fan (W) JE1.png|32px]] [[File:Brain Coral Wall Fan (W) JE1.png|32px]] [[File:Bubble Coral Wall Fan (W) JE1.png|32px]] [[File:Fire Coral Wall Fan (W) JE1.png|32px]] [[File:Horn Coral Wall Fan (W) JE1.png|32px]]
Added coral fans.}} +|{{HistoryLine|||dev=18w14b|[[File:Tube Coral Wall Fan (N) JE2.png|32px]] [[File:Brain Coral Wall Fan (N) JE2.png|32px]] [[File:Bubble Coral Wall Fan (N) JE2.png|32px]] [[File:Horn Coral Wall Fan (N) JE2.png|32px]]
[[File:Tube Coral Wall Fan (E) JE2.png|32px]] [[File:Brain Coral Wall Fan (E) JE2.png|32px]] [[File:Bubble Coral Wall Fan (E) JE2.png|32px]] [[File:Horn Coral Wall Fan (E) JE2.png|32px]]
[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Wall Fan (W) JE2.png|32px]] [[File:Brain Coral Wall Fan (W) JE2.png|32px]] [[File:Bubble Coral Wall Fan (W) JE2.png|32px]] [[File:Horn Coral Wall Fan (W) JE2.png|32px]]
The textures of all coral fans, except fire coral fans, have been changed.}} +|{{HistoryLine|||dev=pre8|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]] Coral fans can now be placed on the tops of [[block]]s.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|
[[File:Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Fire Coral Wall Fan (S) BE1.png|32px]]
Added coral fans. +|[[File:Tube Coral Fan BE1.png|32px]] [[File:Brain Coral Fan BE1.png|32px]] [[File:Bubble Coral Fan BE1.png|32px]] [[File:Fire Coral Fan BE1.png|32px]] [[File:Horn Coral Fan BE1.png|32px]] Coral fans can be placed on the ground.}} +|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Tube Coral Wall Fan (N) BE2.png|32px]] [[File:Brain Coral Wall Fan (N) BE2.png|32px]] [[File:Bubble Coral Wall Fan (N) BE2.png|32px]] [[File:Fire Coral Wall Fan (N) BE2.png|32px]] [[File:Horn Coral Wall Fan (N) BE2.png|32px]]
[[File:Tube Coral Wall Fan (E) BE2.png|32px]] [[File:Brain Coral Wall Fan (E) BE2.png|32px]] [[File:Bubble Coral Wall Fan (E) BE2.png|32px]] [[File:Fire Coral Wall Fan (E) BE2.png|32px]] [[File:Horn Coral Wall Fan (E) BE2.png|32px]]
[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Horn Coral Wall Fan (S) BE2.png|32px]]
[[File:Tube Coral Wall Fan (W) BE2.png|32px]] [[File:Brain Coral Wall Fan (W) BE2.png|32px]] [[File:Bubble Coral Wall Fan (W) BE2.png|32px]] [[File:Fire Coral Wall Fan (W) BE2.png|32px]] [[File:Horn Coral Wall Fan (W) BE2.png|32px]]
The textures of coral fans have been changed. +|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan JE1 BE2.png|32px]] The top textures of coral fans have been changed.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]{{verify|Are these models accurate?}}
Added coral fans.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.4.0|[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]
Added coral fans.}} +}} + +== Issues == +{{issue list}} + +== Gallery == +=== Renders === + +Tube Coral Wall Fan (S) JE2.png|Wall Tube Coral Fan (JE) +Brain Coral Wall Fan (S) JE2.png|Wall Brain Coral Fan (JE) +Bubble Coral Wall Fan (S) JE2.png|Wall Bubble Coral Fan (JE) +Fire Coral Wall Fan (S) JE1.png|Wall Fire Coral Fan (JE) +Horn Coral Wall Fan (S) JE2.png|Wall Horn Coral Fan (JE) +Tube Coral Wall Fan (S) BE2.png|Wall Tube Coral Fan (BE) +Brain Coral Wall Fan (S) BE2.png|Wall Brain Coral Fan (BE) +Bubble Coral Wall Fan (S) BE2.png|Wall Bubble Coral Fan (BE) +Fire Coral Wall Fan (S) BE2.png|Wall Fire Coral Fan (BE) +Horn Coral Wall Fan (S) BE2.png|Wall Horn Coral Fan (BE) + + +=== Screenshots === + +File:All Coral Fans.png|All live variants of coral fans. +File:Coral reef at night.png|Coral fans within a [[coral reef]]. +File:Coral fans rev 1.png|The appearance of coral fans in [[Bedrock Edition beta 1.2.14.2]]. +File:Coral fans rev 2.png|The same image, but with the texture update for coral fans. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|vegetation}} + +[[Category:Animal blocks]] +[[Category:Natural blocks]] +[[Category:Non-solid blocks]] + +[[de:Korallenfächer]] +[[es:Gorgonia]] +[[fr:Gorgone de corail]] +[[ja:ウチワサンゴ]] +[[ko:부채형 산호]] +[[pt:Gorgônia]] +[[ru:Веерный коралл]] +[[zh:珊瑚扇]] diff --git a/wiki_backup/dropper.txt b/wiki_backup/dropper.txt new file mode 100644 index 0000000..c5b7efb --- /dev/null +++ b/wiki_backup/dropper.txt @@ -0,0 +1,364 @@ +{{About|the block that drops projectiles as an item|the block that can fire projectiles |Dispenser}} +{{Infobox block +| image = Dropper.png +| extratext = View [[#Renders|all renders]] +| transparent = No +| light = No +| tool = Wooden Pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +A '''dropper''' is a low-capacity storage [[block]] that can eject its contents [[Item (entity)|into the world]] or into other containers when given a [[redstone]] signal. + +== Obtaining == +=== Breaking === +A dropper can be mined with a [[pickaxe]], in which case it drops itself and its contents. If mined without a pickaxe, the dropper drops only its contents. +{{breaking row|horizontal=1|Dropper|Pickaxe|Wood|foot=1}} + +=== Crafting === +{{Crafting +|A1= Cobblestone +|B1= Cobblestone +|C1= Cobblestone +|A2= Cobblestone +|C2= Cobblestone +|A3= Cobblestone +|B3= Redstone Dust +|C3= Cobblestone +|Output= Dropper +|type= Redstone +}} + +== Usage == +A dropper can be used as a container or as a [[redstone component]] to move items. + +A dropper can be placed so that its output faces in any direction, including up or down. When placed, the dropper's output faces toward the player. With default textures, the droppers output side looks like a face when positioned for horizontal output. Otherwise, the output side has a square hole. + +{{IN|java}}, droppers cannot be moved by [[piston]]s. + +=== Container === +[[File:Dropper GUI.png|thumb|right|176px|GUI of the dropper.]] +A dropper has 9 slots of inventory space. + +To open the dropper GUI, use the {{control|Use Item}} [[control]]. To move items between the dropper inventory and the player inventory or hotbar while the dropper GUI is open, drag or shift-click the items. To exit the dropper GUI, use the {{key|Esc}} control. + +By default, the GUI of a dropper is labeled "Dropper". A dropper's GUI label can be changed by naming the dropper in an [[anvil]] before placing it. {{IN|java}}, droppers can also be renamed by using the {{cmd|data}} command (for example, to label a dropper at (0,64,0) "Alice's Dropper", use {{cmd|data merge block 0 64 0 {CustomName:'"Alice's Dropper"'}}}). + +{{IN|java}}, a dropper can be "locked" (or subsequently unlocked) by setting the dropper's Lock tag with the {{cmd|data}} command. If a dropper's Lock tag is not blank, the dropper cannot be accessed except by players holding an item with the same name as the Lock tag's text. For example, to lock a dropper at (0,64,0) so that only players holding an item named "Alice's Key" can access the dropper, use {{cmd|data merge block 0 64 0 {Lock:"Alice's Key"}}}. + +=== Redstone component === +{{see also|Redstone circuit}} +A dropper can be used to eject items, or push items into another container. + +;Activation + +: A dropper can be activated by: +:* an adjacent active '''[[power component]]''' (''exceptions:'' a redstone torch does not turn ON a dropper it is attached to) +:* an adjacent powered opaque '''block''' (strongly-powered or weakly-powered) +:* a powered '''[[redstone repeater]]''' or '''[[redstone comparator]]''' facing the dropper +:* powered '''[[redstone dust]]''' configured to point at the dropper, or on top of it; a dropper is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction. + +: In addition to the methods above, droppers {{in|java}} can also be activated by [[quasi-connectivity]]. A dropper activates if one of the methods above ''would'' activate a mechanism component in the block above the dropper, even if there is no mechanism component there (even if the block above the dropper is [[air]] or a transparent block), but only when the dropper receives a block update (including a redstone update within two blocks of the dropper). + +: A dropper has a 2 [[redstone tick]] (4 game ticks, or 0.2 seconds barring lag) delay between activation and a response. During this time, additional inputs are ignored. + +: While a dropper is activated, no items can be inserted into it. + +;Behavior +{{See also|Tutorials/Item elevator#Dropper}} + +: When activated, a dropper waits 2 redstone ticks (4 game ticks, or 0.2 seconds barring lag) and then ejects one item from its inventory. The dropper does not continue to eject items while activated — ejection occurs only on the initial activation (the [[Pulse circuit#Pulses|rising edge]] of an input signal). To eject multiple items, repeatedly activate the dropper with a [[clock circuit]]. + +: If multiple slots are occupied by items, a random occupied slot is chosen for ejection. The slot is chosen when an item is ejected, not when the dropper is initially activated, thus it is possible to move items into or out of a dropper between its activation and item dispensing. + +: If the dropper is facing a container, the ejected item is transferred into the container. If the container it is facing is full, or the item cannot be inserted into the container, the dropper does not activate. Examples of containers that items cannot be inserted into include chests that cannot be opened because of a solid block above them, and droppers that are already in an activated state. + +: Otherwise, the item is ejected in the direction the dropper is facing, as if a player had used the {{control|drop}} [[control]]. Even items that would be treated differently by a [[dispenser]] (such as [[arrow]]s) are simply ejected by a dropper. + +: A dropper makes a clicking noise (the random.click [[sound event]]) when activated empty or when ejecting items into air. It is silent when it successfully transfers an item into any kind of chest or barrel, or another dropper. + +: A dropper is an opaque block, so powering it directly can cause adjacent [[mechanism component]]s (including other droppers) to activate as well. + +: A line of droppers, each pushing items into the next dropper, is known as a '''dropper pipe'''. A dropper pipe must be [[clock circuit|clocked]] to move items, but can be clocked to move items faster than a hopper pipe's transfer rate. When a dropper pipe pushes items upward, it is known as a '''droppervator''' (short for "dropper elevator"). + +: A dropper that is directly powered by redstone will activate before any adjacent droppers activated during the same game tick. In a droppervator or dropper pipe, this has the effect of moving the item in the directly-powered dropper 2 blocks in one game tick. First, the item is ejected from the directly powered dropper. Then, during the same game tick, this item is ejected from the adjacent dropper. + + +==== Container interactions ==== +Some [[container]]s interact with droppers in specific ways: + +:;{{BlockLink|Barrel}}, {{EntityLink|id=oak boat with chest|boat with chest}}, {{BlockLink|dispenser}}, {{BlockLink|dropper}} +::Droppers interact normally with barrels, boats with chests, dispensers, and other droppers. + +:;{{BlockLink|Brewing stand}} +::A dropper facing toward a brewing stand from above deposits only into the ingredient slot and it can insert only valid [[brewing]] ingredients. A dropper facing toward a brewing stand from the sides or from below can deposit only [[blaze powder]] in the fuel slot, or filled bottles into the three brew slots. + +:;{{BlockLink|Chest}}, {{BlockLink|trapped chest}} +::Large chests and large trapped chests are treated as a single container: a dropper depositing into a large chest fills up the entire chest. Trapped chests being accessed by a player trigger any adjacent droppers, depositing items into the chest if they are facing toward it. + +:;{{BlockLink|Chiseled bookshelf}} +::A dropper facing toward a chiseled bookshelf from any direction can insert [[book]]s, [[books and quills]], [[written book]]s, [[enchanted book]]s, and [[knowledge book]]s. + +:;{{BlockLink|Crafter}} +::Droppers can insert ingredients in the crafting grid. Items are distributed in enabled slots, going left to right starting from the first row; if the crafter has all item slots filled then items are added to the lowest count item stack of the same type. + +:;{{BlockLink|Composter}} +::A dropper facing toward a composter from above can push compostable items into the composter, with a chance of increasing the compost level as if the player used the item on the composter. + +:;{{BlockLink|Decorated pot}} +::Droppers can deposit up to a stack of a single type of item into a decorated pot. Items are not inserted if the decorated pot is full or the pot contains a different item. + +:;{{BlockLink|Ender chest}} +::Droppers cannot interact with ender chests in any way. + +:;{{BlockLink|Furnace}}, {{BlockLink|blast furnace}}, {{BlockLink|smoker}} +::A dropper facing toward a furnace from above deposits only into the ingredient slot. It can insert any item, including items that can't be smelted by the furnace. A dropper facing toward a furnace from the sides or from below deposits only into the fuel slot, and only items that are usable as fuel. + +:;{{BlockLink|Hopper}} +::A dropper facing toward a hopper can insert items even if the hopper is locked by an active redstone signal. + +:;{{BlockLink|Jukebox}} +::A dropper can insert [[music disc]]s into a jukebox from any direction. The dropper does not activate if the jukebox is already playing a disc. + +:;{{BlockLink|Lectern}} +::Droppers cannot interact with lecterns in any way. + +:;{{EntityLink|Minecart with chest}}, {{EntityLink|minecart with hopper}} +::A dropper can insert items into minecarts with chests and minecarts with hoppers if any part of the entity's hitbox is within the dropper's target block-space. A dropper can fill a minecart with hopper even if the latter has been locked by an [[activator rail]]. + +:;{{BlockLink|Shulker box}} +::Droppers cannot put shulker boxes into other shulker boxes. Otherwise, droppers interact with shulker boxes normally. + +=== Note blocks === +Droppers can be placed under [[note block]]s to produce "bass drum" sounds. + +=== Crafting ingredient === +{{crafting usage}} + +== Sounds == +=== Generic === +{{Sound table/Block/Stone}} + +=== Unique === +{{el|je}}: +{{SoundTable +| type = java +| {{SoundLine +|rowspan=2 +|sound=Click.ogg +|subtitle=Dispensed item The dropper reuses other containers' sound events instead of having its own, see {{bug|MC-98316}}. +|source=block +|description=When a dropper drops an item +|id=block.dispenser.dispense|idnote= +|translationkey=subtitles.block.dispenser.dispense|translationkeynote= +|volume=1.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|subtitle=Dispenser fails +|source=block +|description=When a dropper fails to activate +|id=block.dispenser.fail|idnote= +|translationkey=subtitles.block.dispenser.fail|translationkeynote= +|volume=1.0 +|pitch=1.2 +|distance=16}} +| {{SoundLine +|sound=Door close.ogg +|sound2=Door open.ogg +|subtitle=Chest locked +|source=block +|description=When a player attempts to open a dropper locked using the {{nbt|string|Lock}} tag +|id=block.chest.locked|idnote= +|translationkey=subtitles.block.chest.locked|translationkeynote= +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + +{{el|be}}: +{{SoundTable +| type = bedrock +| {{SoundLine +|rowspan=2 +|sound=Click.ogg +|source=block +|description=When a dropper drops an item +|id=block.click +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|source=block +|description=When a dropper fails to activate +|id=block.click +|volume=1.0 +| pitch = 1.2 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Dropper +|spritetype=block +|nameid=dropper +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=dropper +|spritetype=block +|nameid=dropper +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Dropper +|spritetype=block +|nameid=dropper +|id=125 +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=dropper +|spritetype=block +|nameid=Dropper +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Dispenser/BS}} + +=== Block data === +A dropper has a block entity associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +== Video == +
{{yt|B8i3BEnlmv8}}{{yt|gR1iAgz0kgs}}
+ +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.5|dev=13w03a|[[File:Furnace (N) JE2 BE1.png|32px]] [[File:Dropper (E) JE1 BE1.png|32px]] [[File:Dropper (S) JE1 BE1.png|32px]] [[File:Furnace (N) JE2 BE1.png|32px]] Added droppers. +|Droppers are crafted using 7 cobblestone, one hopper, and one piece of redstone: + {{Crafting |nocat=1 |foot=1 + |A1=Cobblestone |B1=Cobblestone |C1=Cobblestone + |A2=Cobblestone |B2=Hopper |C2=Cobblestone + |A3=Cobblestone |B3=Redstone |C3=Cobblestone + |Output=Dropper + |ignoreusage=1 + }} +|The top and bottom textures of droppers currently remain fixed regardless of the facing direction.}} +|{{HistoryLine|||dev=13w04a|[[File:Dropper (U) JE1 BE1.png|32px]] [[File:Dropper (D) JE1 BE1.png|32px]] Droppers can now face all six directions. +|The crafting recipe of droppers has now been changed, removing the hopper from the middle.}} +|{{HistoryLine|||dev=13w10b|Activated droppers now do not fire if they receive a [[block]] update.}} +|{{HistoryLine||1.8|dev=14w25a|[[File:Furnace (N) JE2 BE1.png|32px]] [[File:Dropper (E) JE2.png|32px]] [[File:Dropper (S) JE2.png|32px]] [[File:Furnace (W) JE3.png|32px]] [[File:Dispenser (D) JE2.png|32px]] The models of dropper have been changed.}} +|{{HistoryLine||1.9.1|dev=pre1|Droppers can now use [[loot table]]s.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 158.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Furnace (N) JE3 BE2.png|32px]] [[File:Dropper (E) JE3.png|32px]] [[File:Dropper (S) JE3.png|32px]] [[File:Furnace (W) JE4.png|32px]] [[File:Dropper (U) JE2 BE2.png|32px]] [[File:Dispenser (D) JE3.png|32px]] The textures of droppers have now been changed.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w44a|Droppers can now interact with [[chiseled bookshelves]].}} +|{{HistoryLine||1.19.4|dev=23w07a|Droppers can now interact with [[jukeboxes]].}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w42a|Droppers can now be used to craft [[crafter]]s.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.14.0|dev=build 1|[[File:Furnace (N) JE2 BE1.png|32px]] [[File:Dropper (E) JE1 BE1.png|32px]] [[File:Dropper (S) JE1 BE1.png|32px]] [[File:Furnace (N) JE2 BE1.png|32px]] [[File:Dropper (U) JE1 BE1.png|32px]] [[File:Dropper (D) JE1 BE1.png|32px]] Added droppers.}} +|{{HistoryLine||v0.15.0|dev=build 1|Droppers can now be moved by [[piston]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Furnace (N) JE3 BE2.png|32px]] [[File:Dropper (E) BE2.png|32px]] [[File:Dropper (S) BE2.png|32px]] [[File:Furnace (N) JE3 BE2.png|32px]] [[File:Dropper (U) JE2 BE2.png|32px]] [[File:Dispenser (D) BE2.png|32px]] The textures of droppers have now been changed.}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.21|Droppers can now be used to craft [[crafter]]s.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.24|Droppers drop themselves only if mined using a pickaxe, matching {{JE}}.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|[[File:Furnace (N) JE2 BE1.png|32px]] [[File:Dropper (E) JE1 BE1.png|32px]] [[File:Dropper (S) JE1 BE1.png|32px]] [[File:Furnace (N) JE2 BE1.png|32px]] Added droppers.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Furnace (N) JE3 BE2.png|32px]] [[File:Dropper (E) JE3.png|32px]] [[File:Dropper (S) JE3.png|32px]] [[File:Furnace (W) JE4.png|32px]] [[File:Dropper (U) JE2 BE2.png|32px]] [[File:Dispenser (D) JE3.png|32px]] The textures of droppers have now been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Furnace (N) JE2 BE1.png|32px]] [[File:Dropper (E) JE1 BE1.png|32px]] [[File:Dropper (S) JE1 BE1.png|32px]] [[File:Furnace (N) JE2 BE1.png|32px]] [[File:Dropper JE1 BE1.png|32px]] [[File:Dropper (U) JE1 BE1.png|32px]] Added droppers.}} +}} + + +1st image of new Dispenser slash dropper Placement.png|The first image of droppers (bottom) [[dinnerbonetweet:293667947434631168|released]] by [[Mojang]]. +13w03a Banner.png|The 13w03a banner featuring a dropper and a [[minecart with hopper]]. +Jeb Dropper.png|A dropper in action. + + +== Issues == +{{Issue list}} + +== Trivia == +* The dropper is similar in appearance with the [[dispenser]] in the fact that they both resemble a face when not facing up or down. +** This similarity is pushed further by the fact that the dropper's crafting recipe is the same as the dispenser but without a bow. + +== Gallery == +=== Renders === +==== {{JE}} ==== + +Dropper (S).png|Facing south +Dropper (W).png|Facing west +Dropper (N).png|Facing north +Dropper (E).png|Facing east +Dropper (U).png|Facing up +Dropper (D).png|Facing down + + +==== {{BE}} ==== + +Dropper (S) BE.png|Facing south +Dropper (W) BE.png|Facing west +Dropper (N).png|Facing north +Dropper (E) BE.png|Facing east +Dropper (U).png|Facing up +Dropper (D) BE.png|Facing down + + +== See also == +* [[Dispenser]] +* [[Hopper]] + +== References == +{{Reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/block-week--dropper Block of the Week: Dropper] – Minecraft.net on October 8, 2020 + +== Navigation == +{{Navbox redstone|components}} +{{Navbox blocks|Utility}} + +[[Category:Mechanisms]] +[[Category:Storage]] +[[Category:Manufactured blocks]] +[[Category:Utility blocks]] +[[Category:Block entities]] +[[Category:Blocks with GUI]] +[[Category:Readable by comparators]] + +[[de:Spender]] +[[es:Soltador]] +[[fr:Dropper]] +[[ja:ドロッパー]] +[[ko:공급기]] +[[nl:Dropper]] +[[pl:Podajnik]] +[[pt:Liberador]] +[[ru:Выбрасыватель]] +[[uk:Викидач]] +[[zh:投掷器]] diff --git a/wiki_backup/potato battery.txt b/wiki_backup/potato battery.txt new file mode 100644 index 0000000..53512e9 --- /dev/null +++ b/wiki_backup/potato battery.txt @@ -0,0 +1,110 @@ +{{Joke feature}} +{{Infobox block +| group=Inactive +| 1-1=Potato Battery.png +| group2=Active +| 2-1=Inverted Potato Battery.png +| light=Yes (9) (when active) +| invimage=Potato Battery +| renewable=Yes +| stackable=Yes (64) +| transparent=Yes +| flammable=No +| lavasusceptible=No +| tool=Any +}} +A '''potato battery''' is a toggleable block that emits a [[redstone signal]] and damages [[entities]] above it when activated in [[24w14potato]]. + +== Obtaining == +=== Breaking === +A potato battery can be broken using any tool with equal efficiency, and always drops itself. +{{Breaking row|horizontal=1|Potato Battery}} + +=== Crafting === +{{Crafting +|A1=Iron Ingot +|C1=Copper Ingot +|A2=Poisonous Potato +|B2=Redstone Dust +|C2=Poisonous Potato +|A3=Poisonous Potato +|B3=Poisonous Potato +|C3=Poisonous Potato +|Output=Potato Battery +|ignoreusage=1 +}} + +== Usage == +=== Redstone signal === +When {{control|used}}, a potato battery toggles its state. When active, it emits a redstone signal of 15. + +=== Damage === +If an entity is on top of it while it is active, the entity is damaged by {{hp|0.5}} per tick. However, due to [[damage immunity]], the entity actually receives damage only every half a second. + +== Sounds == +=== Generic === +{{Sound table/Block/Terredepomme}} + +=== Unique === +{{SoundTable +| type = java +| {{SoundLine +| sound =Basalt deltas click1.ogg +|sound2=Basalt deltas click2.ogg +|sound3=Basalt deltas click3.ogg +|sound4=Basalt deltas click4.ogg +|sound5=Basalt deltas click5.ogg +|subtitle=''None'' +|source=block +|description=While an entity is standing within a potato battery's block +|id=block.potato_battery.zap +|translationkey=''None'' +|volume=0.5 +|pitch=2.0 +| distance = 16 +}} +}} + +== Data values == +=== ID === +{{ID table +|edition=java +|displayname=Potato Battery +|spritetype=block +|nameid=potato_battery +|generatetranslationkeys=1 +|foot=1}} + +=== Block states === +{{see also|Block states}} +The potato_battery block uses following block states: + +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||24w14potato|Added potato batteries.}} +}} + +== Issues == +{{April Fools issue list}} + +== Gallery == + +Potato battery shock.png|The potato battery in its shock animation. + + +== Navigation == +{{Navbox blocks|Joke}} +{{Navbox jokes|24w14potato}} + +[[Category:Joke blocks]] +[[Category:Utility blocks]] +[[Category:Renewable resources]] +[[Category:Redstone]] +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Light sources]] + +[[ja:Potato Battery]] diff --git a/wiki_backup/sugar cane.txt b/wiki_backup/sugar cane.txt new file mode 100644 index 0000000..2a3159f --- /dev/null +++ b/wiki_backup/sugar cane.txt @@ -0,0 +1,364 @@ +{{Infobox block +|image=Sugar Cane.png +|image2=Sugar Cane (item) JE3.png +|extratext = View all [[#Gallery|renders]] +|transparent=Yes +|light=No +|tool=any +|renewable=Yes +|stackable=Yes (64) +|flammable=No +|lavasusceptible=No +}} +'''Sugar cane''' is a [[plant]] block that generates near water. It is used to craft [[sugar]] and [[paper]], making it an essential resource for making [[book]]s, [[map]]s, and [[firework rocket]]s. + +== Obtaining == +=== Breaking === +Sugar cane can be mined instantly with anything. + +When the spot a sugar cane block is placed in becomes unsuitable, such as when the supporting block is removed, the sugar cane block uproots and drops as an item. {{IN|be}}, sugar cane uproots immediately after all adjacent water is removed. {{IN|je}}, sugar cane uproots on the next block update or [[random tick]]. + +A sugar cane block drops itself as an item if a piston tries to push it (trying to pull it does nothing) or moves a block into its space. +{{breaking row|Sugar Cane|horizontal=1}} + +=== Natural generation === +[[File:Sugar Canez.png|thumb|250px|Naturally-occurring sugar cane near a river.]] +Sugar cane can generate naturally near [[water]] and [[ice]], as two ({{frac|11|18}} chance), three ({{frac|5|18}} chance), or four ({{frac|2|18}} chance) blocks tall. Rare taller sugar canes can be found if the world generator places two smaller canes on top of each other. It generates in approximately 0.8 sugar cane per chunk seeing as how they only generate near bodies of water. + +Sugar canes attempt to generate 10 times in any Overworld biome, which requires water. An extra 10 attempts are made in [[swamp]] biomes, and 50 in [[desert]] biomes, which makes sugar cane twice as frequent in swamps and six times as frequent in desert biomes, making the banks of [[river]]s that cut through deserts lined with sugar canes. + +Sugar cane cannot generate in caves.{{bug|MC-214959||Sugar cane generated in cave|Fixed}}{{bug|MCPE-135812||Sugar canes can generate in caves|Fixed}} + +{{block distribution}} + +=== Trading === +[[Wandering trader]]s can sell sugar cane for 1 [[emerald]]. + +== Usage == +Sugar cane may be placed only on a [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[podzol]], [[mycelium]], [[sand]], [[red sand]], [[suspicious sand]], [[moss block]], [[Pale Moss Block|pale moss block]] or [[mud]] that is directly adjacent to [[water]], a [[waterlogged]] block, or [[frosted ice]] (not merely above or diagonal to water), or on top of another sugar cane block. The adjacent water block can be covered with another block, whether [[opacity|opaque or transparent]], and sugar cane can still be placed and grow next to it. + +=== Farming === +{{main|Tutorials/Sugar cane farming}} +[[File:Underground Sugar Farm.png|200px|thumb|An underground sugar cane farm.]] + +Sugar cane can generate naturally up to any number of blocks tall, but grow only to a height of three blocks, adding a block of height when the top sugar cane block has received 16 random [[Tick#Block tick|block tick]]s (i.e. on average every 18 minutes on ''Java Edition'' or 54 minutes on ''Bedrock Edition'', but the actual rate can vary widely). +Sugar cane grows regardless of light level, even in complete darkness. +[[File:4-block tall sugar cane.png|thumb|Naturally generated sugar cane ranging from 2 to 4 blocks tall.]] +{{IN|bedrock}}, [[bone meal]] can be used to instantly grow sugar cane to three blocks. Only one bone meal is consumed. {{IN|java}}, bone meal cannot be used on sugar cane.{{bug|MC-73963||Can't use bone meal on cacti or sugar cane|WAI}} + +=== Crafting ingredient === +{{crafting usage}} + +=== Composting === +Placing sugar cane into a [[composter]] has a 50% chance of raising the compost level by 1. + +=== Biome colors === +{{Incomplete section|Bedrock Edition colors (see [[Water#Color]]{{verify|it's there?}})}} +==== ''Java Edition'' ==== +{{Main|Color#Biome colors|Block colors#Foliage colors}} +These values are generated by the biome dyeing algorithm. +
+{| class="wikitable sortable" style="text-align:center" data-description="Java edition biome colors" +!Biome !! Category !! Rainfall !! Sugarcane Color !! Temperature Affects !! Render +|- +| {{BiomeLink|Badlands}}|| Mesa || No || {{color|#90814d}} || No || [[File:Badlands Sugar Cane.png|32px]] +|- +| {{BiomeLink|Beach}} || Beach || Rain || {{color|#91bd59}} || || [[File:Plains Sugar Cane.png|32px]] +|- +| {{BiomeLink|Birch Forest}} || Forest || Rain || {{color|#88bb67}} || || [[File:Birch Forest Sugar Cane.png|32px]] +|- +|{{BiomeLink|Cherry Grove}} +|Forest +|Rain +|{{Color|#B6DB61}} +| +|[[File:Cherry Grove Sugar Cane.png|frameless|width=32x32]] +|- +| {{BiomeLink|Cold Ocean}} || Ocean || Rain || {{color|#8eb971}} || || [[File:Ocean Sugar Cane.png|32px]] +|- +| {{BiomeLink|Dark Forest}} || Forest || Rain || {{color|#507a32}} || || [[File:Dark Forest Sugar Cane.png|32px]] +|- +| {{BiomeLink|Deep Cold Ocean}} || Ocean || Rain || {{color|#8eb971}} || || [[File:Ocean Sugar Cane.png|32px]] +|- +| {{BiomeLink|Deep Frozen Ocean}} || Ocean || Rain || {{color|#8eb971}} || || [[File:Ocean Sugar Cane.png|32px]] +|- +| {{BiomeLink|Deep Lukewarm Ocean}} || Ocean || Rain || {{color|#8eb971}} || || [[File:Ocean Sugar Cane.png|32px]] +|- +| {{BiomeLink|Deep Ocean}} || Ocean || Rain || {{color|#8eb971}} || || [[File:Ocean Sugar Cane.png|32px]] +|- +| {{BiomeLink|Desert}} || Desert || No || {{color|#bfb755}} || || [[File:Desert Sugar Cane.png|32px]] +|- +| {{BiomeLink|End Barrens}} || The End || No || {{color|#8eb971}} || || [[File:Ocean Sugar Cane.png|32px]] +|- +| {{BiomeLink|End Highlands}} || The End || No || {{color|#8eb971}} || || [[File:Ocean Sugar Cane.png|32px]] +|- +| {{BiomeLink|End Midlands}} || The End || No || {{color|#8eb971}} || || [[File:Ocean Sugar Cane.png|32px]] +|- +| {{BiomeLink|Eroded Badlands}} || Mesa || No || {{color|#90814d}} || No || [[File:Badlands Sugar Cane.png|32px]] +|- +| {{BiomeLink|Flower Forest}} || Forest || Rain || {{color|#79c05a}} || || [[File:Forest Sugar Cane.png|32px]] +|- +| {{BiomeLink|Forest}} || Forest || Rain || {{color|#79c05a}} || || [[File:Forest Sugar Cane.png|32px]] +|- +| {{BiomeLink|Frozen Ocean}} || Ocean || Snow || {{color|#80b497}} || || [[File:Snowy Plains Sugar Cane.png|32px]] +|- +| {{BiomeLink|Frozen River}} || River || Snow || {{color|#80b497}} || || [[File:Snowy Plains Sugar Cane.png|32px]] +|- +| {{BiomeLink|Old Growth Spruce Taiga}} || Taiga || Rain || {{color|#86b783}} || || [[File:Taiga Sugar Cane.png|32px]] +|- +| {{BiomeLink|Old Growth Pine Taiga}} || Taiga || Rain || {{color|#86b87f}} || || [[File:Old Growth Pine Taiga Sugar Cane.png|32px]] +|- +| {{BiomeLink|Ice Spikes}} || Icy || Snow || {{color|#80b497}} || || [[File:Snowy Plains Sugar Cane.png|32px]] +|- +| {{BiomeLink|Jungle}} || Jungle || Rain || {{color|#59c93c}} || || [[File:Jungle Sugar Cane.png|32px]] +|- +| {{BiomeLink|Sparse Jungle}} || Jungle || Rain || {{color|#64c73f}} || || [[File:Sparse Jungle Sugar Cane.png|32px]] +|- +| {{BiomeLink|Lukewarm Ocean}} || Ocean || Rain || {{color|#8eb971}} || || [[File:Ocean Sugar Cane.png|32px]] +|- +| {{BiomeLink|Windswept Hills}} || Extreme Hills || Rain || {{color|#8ab689}} || || [[File:Windswept Hills Sugar Cane.png|32px]] +|- +| {{BiomeLink|Mushroom Fields}} || Mushroom || Rain || {{color|#55c93f}} || || [[File:Mushroom Fields Sugar Cane.png|32px]] +|- +| {{BiomeLink|id=nether wastes|Nether}} || Nether || No || {{color|#bfb755}} || || [[File:Desert Sugar Cane.png|32px]] +|- +| {{BiomeLink|Ocean}} || Ocean || Rain || {{color|#8eb971}} || || [[File:Ocean Sugar Cane.png|32px]] +|- +| {{BiomeLink|Plains}} || Plains || Rain || {{color|#91bd59}} || || [[File:Plains Sugar Cane.png|32px]] +|- +| {{BiomeLink|River}} || River || Rain || {{color|#8eb971}} || || [[File:Ocean Sugar Cane.png|32px]] +|- +| {{BiomeLink|Savanna}} || Savanna || No || {{color|#bfb755}} || || [[File:Desert Sugar Cane.png|32px]] +|- +| {{BiomeLink|Savanna Plateau}} || Savanna || No || {{color|#bfb755}} || || [[File:Desert Sugar Cane.png|32px]] +|- +| {{BiomeLink|Windswept Savanna}} || Savanna || No || {{color|#bfb755}} || || [[File:Desert Sugar Cane.png|32px]] +|- +| {{BiomeLink|Small End Islands}} || The End || No || {{color|#8eb971}} || || [[File:Ocean Sugar Cane.png|32px]] +|- +| {{BiomeLink|Snowy Beach}} || Beach || Snow || {{color|#83b593}} || || [[File:Snowy Beach Sugar Cane.png|32px]] +|- +| {{BiomeLink|Snowy Taiga}} || Taiga || Snow || {{color|#80b497}} || || [[File:Snowy Plains Sugar Cane.png|32px]] +|- +| {{BiomeLink|Snowy Plains}} || Icy || Snow || {{color|#80b497}} || || [[File:Snowy Plains Sugar Cane.png|32px]] +|- +| {{BiomeLink|Stony Shore}} || None || Rain || {{color|#8ab689}} || || [[File:Windswept Hills Sugar Cane.png|32px]] +|- +| {{BiomeLink|Sunflower Plains}} || Plains || Rain || {{color|#91bd59}} || || [[File:Plains Sugar Cane.png|32px]] +|- +| {{BiomeLink|Swamp}} || Swamp || Rain || {{color|#6a7039}} || If temperature below -0.1, used {{color|#4c763c}}. || [[File:Swamp Sugar Cane.png|32px]] / [[File:Swamp Sugar Cane (Cold).png|32px]] +|- +| {{BiomeLink|Taiga}} || Taiga || Rain || {{color|#86b783}} || || [[File:Taiga Sugar Cane.png|32px]] +|- +| {{BiomeLink|Old Growth Birch Forest}} || Forest || Rain || {{color|#88bb67}} || || [[File:Birch Forest Sugar Cane.png|32px]] +|- +| {{BiomeLink|The End}} || The End || No || {{color|#8eb971}} || || [[File:Ocean Sugar Cane.png|32px]] +|- +| {{BiomeLink|The Void}} || None || No || {{color|#8eb971}} || || [[File:Ocean Sugar Cane.png|32px]] +|- +| {{BiomeLink|Warm Ocean}} || Ocean || Rain || {{color|#8eb971}} || || [[File:Ocean Sugar Cane.png|32px]] +|- +| {{BiomeLink|Wooded Badlands}} || Mesa || No || {{color|#90814d}} || No || [[File:Badlands Sugar Cane.png|32px]] +|- +| {{BiomeLink|Windswept Forest}} || Extreme Hills || Rain || {{color|#8ab689}} || || [[File:Windswept Hills Sugar Cane.png|32px]] +|} +
+{{clear}} + +==== Bedrock Edition ==== +{{empty section}} + +== Sounds == +{{Sound table/Block/Grass}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Sugar Cane +|spritetype=block +|nameid=sugar_cane +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Sugar Cane +|shownumericids=y +|showforms=y +|showaliasids=y +|generatetranslationkeys=y +|displayname=Block +|spritename=sugar-cane +|spritetype=block +|nameid=reeds +|id=83 +|form=block +|itemform=item.reeds}} +{{ID table +|displayname=Item +|spritename=sugar-cane +|spritetype=item +|nameid=sugar_cane +|id=385 +|form=item +|aliasid=reeds +|translationkey=item.reeds.name +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== Video == +{{Video note|This video was made before sugar cane had a different shade of green depending on the biome.|minor}} +
{{yt|zlOnwn3PH5o}}
+ +== History == +{{more images|Appearance when affected by {{bug|MC-48831}}}} +{{HistoryTable +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.11|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added reeds. +|Since no in-game name was indicated, they were referred to by names such as "bamboo" or "papyrus". +|Since reeds can be washed away with [[water]] currents or instantly destroyed by removing the water adjacent to them, automated reed farms can be made. +|Reeds can be used to craft [[paper]].}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.2|"Reeds" have been renamed to "Sugar Canes".| Sugar canes can now be [[craft]]ed into [[sugar]], included in the recipe for the [[cake]]s.}} +|{{HistoryLine||1.6|dev=Test Build 3|[[Arrow]]s no longer stick to sugar canes, and instead, they pass through. However, [[snowball]]s still come into contact with any sugar cane blocks, as if they are solid.}} +|{{HistoryLine||1.8|dev=Pre-release|Sugar canes can now grow and be placed onto [[sand]] as long as they are adjacent to [[water]]. This update allows sugar canes to appear next to [[water]] ponds in [[desert]] biomes. +|Sugar cane is now available in the [[creative]] [[inventory]] in both block and item forms.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|The sugar cane block has been removed from the creative inventory.}} +|{{HistoryLine||1.7.2|dev=13w36a|[[File:Sugar Cane JE2 BE2.png|32px]] Sugar canes are now [[tint]]ed depending on the [[biome]] they are in. +|The item texture remained unchanged and still used the color palette from before the update.{{bug|MC-216227}}}} +|{{HistoryLine||1.9|dev=15w43a|Sugar canes no longer breaks if its adjacent [[water]] is turned to [[frosted ice]].}} +|{{HistoryLine||1.13|dev=17w47a|The ID of sugar canes has been changed from reeds to sugar_cane. +|"Sugar Canes" has been renamed to "Sugar Cane". +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 83, and the [[item]]'s 338.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane item has been changed.}} +|{{HistoryLine|||dev=19w03a|Placing sugar cane into a [[composter]] has a 20% chance of raising the compost level by 1.}} +|{{HistoryLine|||dev=19w05a|Sugar cane now has a 50% chance of increasing the compost level in a composter by 1. +|Added [[wandering trader]]s, which sell sugar cane.}} +|{{HistoryLine||1.16|dev=20w13a|Sugar cane has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].{{bug|MC-174434}}}} +|{{HistoryLine||1.17|dev=21w11a|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.}} +|{{HistoryLine|||dev=Pre-release 1|Sugar cane now generates in mushroom fields.{{bug|MC-226683}}}} +|{{HistoryLine||1.19|dev=22w15a|Sugar cane can now be planted on mud.}} +|{{HistoryLine||1.20|dev=23w14a|Sugar cane can now be planted on [[suspicious sand]].}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||Pre-release|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar canes.}} +|{{HistoryLine||v0.2.0|Despite being visible in the inventory, sugar canes does not drop anything when mined, making it unobtainable in Survival mode.}} +|{{HistoryLine||v0.2.1|Survival players now start with an infinite stack of sugar canes in the inventory.}} +|{{HistoryLine||v0.3.0|Sugar cane now drops its item form when mined. +|Survival players no longer start with an infinite stack of sugar canes in the inventory.}} +|{{HistoryLine||v0.5.0|Sugar canes can now be grown on [[sand]]. +|Sugar canes can now be obtained after activating the [[nether reactor]].}} +|{{HistoryLine||v0.8.0|dev=build 5|[[Bone meal]] can now grow sugar canes to maximum height.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar canes now changes depending on the [[biome]] they are in. +|Using bone meal on sugar canes is no longer able to break blocks above it.}} +|{{HistoryLine||v0.12.1|dev=build 1|Sugar canes are no longer available from the [[nether reactor]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] Sugar canes are no longer tinted depending on the [[biome]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.5|[[File:Sugar Cane JE2 BE2.png|32px]] Sugar canes are now tinted depending on the [[biome]], once again.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed. +|Sugar canes can now be [[trading|bought]] from [[wandering trader]]s.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Sugar canes can now be used to fill up [[composter]]s.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Sugar Canes" to "Sugar Cane" to match {{JE}}.}} +|{{HistoryLine|upcoming bedrock}} +|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|The hitbox of sugar cane has been changed to match Java Edition.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar canes. +|Sugar canes are solid, making it useful for growable walls.}} +|{{HistoryLine||xbox=TU2|Sugar canes are no longer solid, and arrows pass through them.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.47|psvita=1.38|ps4=1.38|wiiu=Patch 15|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar canes now changes depending on the [[biome]] they're in.}} +|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|[[File:Sugar Cane JE1 BE1.png|32px]] The color of sugar canes no longer changes depending on the [[biome]] they're in.}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Sugar canes can now be grown with [[bonemeal]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Sugar canes can now be [[trading|bought]] from [[wandering trader]]s. +|Sugar canes can now be used to fill up [[composter]]s.}} + +|{{HistoryLine|New Nintendo 3DS Edition}} +|{{HistoryLine||0.1.0|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar canes.}} +}} + +=== Sugar cane "item" === +{{:Technical blocks/Sugar Cane}} + +== Issues == +{{Issue list}} + +== Trivia == +*When a sugar cane is broken at the second level, the time resets (for example, if a two-block high sugar cane is broken, but is just about to grow to the third stage, it would reset that time). +*By placing more sugar canes on top of a sugar cane plant, it is possible to create tall sugar canes (up to the maximum building height), although they do not naturally grow this high. +*Before sugar cane received an official name, they were sometimes referred to as [[bamboo]], a block added 9 years later. Other names were "reeds" and "papyrus". +*Due to its water-displacing properties, sugar cane can interestingly be used to create underwater paths, allowing [[player]]s to move at normal speed and breathe if it is two blocks in height.{{only|java}}{{bug|MC-929||Sugar cane can be placed underwater|WAI}} + +== Gallery == +=== Renders === + +Plains Sugar Cane.png|Plains +Taiga Sugar Cane.png|Taiga +Snowy Plains Sugar Cane.png|Snowy plains +Jungle Sugar Cane.png|Jungle +Desert Sugar Cane.png|Desert +Swamp Sugar Cane (Cold).png|Swamp (cold) +Swamp Sugar Cane.png|Swamp +Badlands Sugar Cane.png|Badlands + + +=== Screenshots === + +Huge Sugar Farm.png|A large sugar cane farm using 2×2 [[water]] holes. +Sugar Cane Waterfall.png|Water flowing over sugar cane. +UnderwaterSugarCane.png|Naturally generated sugar cane found underwater. +Sugar and Cactus.png|A [[cactus]] and sugar cane stalk generated next to each other. +SugarCaneRavine.png|Sugar cane found in the [[ravine]]. +Reeds in Winter mode.png|Reeds generated in the [[winter mode]]. +Sugar Cane Naturally Growing.png|Sugar cane growing between [[biome]]s. +Mesa Sugar Cane.jpg|Sugar cane growing on [[red sand]] in a [[badlands]] biome. +Sugarcanenowaterglitch.png|Sugar cane generated without a water source. +SwampCane.png|Sugar cane generated in a [[swamp]] biome. +Sugar cane savanna.png|Sugar cane growing in a [[savanna]] biome. +ForestSugarcane.png|Sugar cane growing in a [[forest]] biome. +Lava cane.png|Sugar cane growing with lava flowing around it. +Before breaking.png|Sugar canes few seconds before breaking because the water is frozen. +Undergroundreed.png|A sugar cane plant that generated in an underground [[water lake]]. +Cave Sugar.png|Another example. +Tall Sugar Cane.png|Four-block tall sugar cane. +4RiverCane.png|Four-block tall sugar cane. +4-block tall sugar cane.png|Four-block tall sugar cane in a [[plains]] biome. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox blocks|vegetation}} + +[[Category:Plants]] +[[Category:Natural blocks]] +[[Category:Non-solid blocks]] + +[[cs:Cukrová třtina]] +[[de:Zuckerrohr]] +[[es:Caña de azúcar]] +[[fr:Canne à sucre]] +[[hu:Cukornád]] +[[it:Canna da zucchero]] +[[ja:サトウキビ]] +[[ko:사탕수수]] +[[lzh:果蔗]] +[[nl:Suikerriet]] +[[pl:Trzcina cukrowa]] +[[pt:Cana-de-açúcar]] +[[ru:Сахарный тростник]] +[[th:อ้อย]] +[[uk:Цукрова тростина]] +[[zh:甘蔗]]