Update pages

This commit is contained in:
Ryan Voots 2024-12-22 06:24:46 -05:00
parent 79d3db2fd6
commit 3354347316
31 changed files with 4334 additions and 0 deletions

View file

@ -0,0 +1,423 @@
{{About|the dyed variant|the clear glass pane|Glass Pane}}
{{Infobox block
| group = White
| 1-1 = White Stained Glass Pane.png
| invimage = White Stained Glass Pane
| group2 = Light Gray
| 2-1 = Light Gray Stained Glass Pane.png
| invimage2 = Light Gray Stained Glass Pane
| group3 = Gray
| 3-1 = Gray Stained Glass Pane.png
| invimage3 = Gray Stained Glass Pane
| group4 = Black
| 4-1 = Black Stained Glass Pane.png
| invimage4 = Black Stained Glass Pane
| group5 = Brown
| 5-1 = Brown Stained Glass Pane.png
| invimage5 = Brown Stained Glass Pane
| group6 = Red
| 6-1 = Red Stained Glass Pane.png
| invimage6 = Red Stained Glass Pane
| group7 = Orange
| 7-1 = Orange Stained Glass Pane.png
| invimage7 = Orange Stained Glass Pane
| group8 = Yellow
| 8-1 = Yellow Stained Glass Pane.png
| invimage8 = Yellow Stained Glass Pane
| group9 = Lime
| 9-1 = Lime Stained Glass Pane.png
| invimage9 = Lime Stained Glass Pane
| group10 = Green
| 10-1 = Green Stained Glass Pane.png
| invimage10 = Green Stained Glass Pane
| group11 = Cyan
| 11-1 = Cyan Stained Glass Pane.png
| invimage11 = Cyan Stained Glass Pane
| group12 = Light Blue
| 12-1 = Light Blue Stained Glass Pane.png
| invimage12 = Light Blue Stained Glass Pane
| group13 = Blue
| 13-1 = Blue Stained Glass Pane.png
| invimage13 = Blue Stained Glass Pane
| group14 = Purple
| 14-1 = Purple Stained Glass Pane.png
| invimage14 = Purple Stained Glass Pane
| group15 = Magenta
| 15-1 = Magenta Stained Glass Pane.png
| invimage15 = Magenta Stained Glass Pane
| group16 = Pink
| 16-1 = Pink Stained Glass Pane.png
| invimage16 = Pink Stained Glass Pane
| transparent = Yes
| light = No
| tool = any
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| waterloggable = Yes
}}
A '''stained glass pane''' is a dyed version of [[glass pane]]. It is a transparent [[block]] that can be used as a more efficient alternative to [[stained glass]] blocks.
== Obtaining ==
=== Breaking ===
Stained glass panes can be obtained using a tool enchanted with [[Silk Touch]]. If one is broken without a Silk Touch enchantment, it drops nothing.
Stained glass panes do not have an assigned tool; they are mined at the same speed regardless of what tool is used.<ref>{{bug|MC-179316||Glass blocks do not have an assigned tool}}</ref>
{{breaking row|horizontal=1|Stained Glass Pane|sprite=stained-glass-panes|drop=0}}
=== Natural generation ===
* Orange and red stained glass panes generate in [[savanna]] [[village]] temples.
* Yellow stained glass panes generate in [[plains]] and savanna village temples.
* Brown stained glass panes generate in [[Village#Abandoned villages|abandoned village]]s.
* White stained glass panes generate in [[plains]] [[village]] temples.
=== Generated loot ===
{{LootChestItem|blue-stained-glass-pane,light-blue-stained-glass-pane,magenta-stained-glass-pane,pink-stained-glass-pane,purple-stained-glass-pane,red-stained-glass-pane,yellow-stained-glass-pane}}
=== Crafting ===
{{Crafting
|head=1
|A2= Matching Stained Glass
|B2= Matching Stained Glass
|C2= Matching Stained Glass
|A3= Matching Stained Glass
|B3= Matching Stained Glass
|C3= Matching Stained Glass
|Output= Matching Stained Glass Pane,16
|type= Decoration block
}}
{{Crafting
|A1= Glass Pane
|B1= Glass Pane
|C1= Glass Pane
|A2= Glass Pane
|B2= Matching Dye
|C2= Glass Pane
|A3= Glass Pane
|B3= Glass Pane
|C3= Glass Pane
|Output= Matching Stained Glass Pane,8
|type= Decoration block
|foot=1
}}
<div style="display:none">
<!--
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
-->
{{Crafting
|showdescription=1
|A1= Glass Pane |B1= Glass Pane |C1= Glass Pane
|A2= Glass Pane |B2= Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Glass Pane
|A3= Glass Pane |B3= Glass Pane |C3= Glass Pane
|Output=Blue Stained Glass Pane,8; Brown Stained Glass Pane,8; Black Stained Glass Pane,8
|type=Decoration block
|description={{only|bedrock|education}}
}}
</div>
== Usage ==
Stained glass panes are more efficient to use than stained glass blocks, as six stained glass blocks can be crafted into sixteen stained glass panes, yielding 2{{frac|2|3}} panes per block. Windows built using stained glass panes can be up to 267% (2{{fraction|2|3}} times) larger in area than windows built with regular stained glass blocks. In Java Edition, stained glass panes appear as flat items inside the inventory, with the front face taking up the entire inventory slot. With the default texture pack, the light gray variant in particular is barely visible in the inventory due to its low contrast to the background of the slot. This can make containers appear empty when they are not.
[[File:Glass with spider-shaped hole.png|thumb|150px|A single space between two glass panes results in a 2×1 hole, which [[spider]]s can pass through.]]
=== Placement ===
If placed without anything on the sides, they appear as a thin vertical • shape, 2×2 pixels in size; but when other blocks occupy adjacent spaces, it becomes flat or turns into a [[File:Curve.png|text-top]] or [[File:T junction.png|text-top]] or [[File:Cross.png|text-top]] shape depending on the items surrounding it. The collision box is identical to the shape of the pane. Therefore, two glass panes placed with one empty space in between forms a gap that is two blocks wide.
Stained glass panes are never oriented horizontally. Horizontal stained glass surfaces must be made from stained glass blocks.
Stained glass panes can be [[waterlogged]], which means water can be in the same place as a glass pane, unlike regular stained glass.
=== Crafting ingredient ===
{{crafting usage|Any Stained Glass Pane}}
Unlike regular glass panes, stained glass panes cannot be used to lock [[map]]s.
== Sounds ==
{{Sound table/Block/Glass}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=White Stained Glass Pane
|spritetype=block
|nameid=white_stained_glass_pane}}
{{ID table
|displayname=Orange Stained Glass Pane
|spritetype=block
|nameid=orange_stained_glass_pane}}
{{ID table
|displayname=Magenta Stained Glass Pane
|spritetype=block
|nameid=magenta_stained_glass_pane}}
{{ID table
|displayname=Light Blue Stained Glass Pane
|spritetype=block
|nameid=light_blue_stained_glass_pane}}
{{ID table
|displayname=Yellow Stained Glass Pane
|spritetype=block
|nameid=yellow_stained_glass_pane}}
{{ID table
|displayname=Lime Stained Glass Pane
|spritetype=block
|nameid=lime_stained_glass_pane}}
{{ID table
|displayname=Pink Stained Glass Pane
|spritetype=block
|nameid=pink_stained_glass_pane}}
{{ID table
|displayname=Gray Stained Glass Pane
|spritetype=block
|nameid=gray_stained_glass_pane}}
{{ID table
|displayname=Light Gray Stained Glass Pane
|spritetype=block
|nameid=light_gray_stained_glass_pane}}
{{ID table
|displayname=Cyan Stained Glass Pane
|spritetype=block
|nameid=cyan_stained_glass_pane}}
{{ID table
|displayname=Purple Stained Glass Pane
|spritetype=block
|nameid=purple_stained_glass_pane}}
{{ID table
|displayname=Blue Stained Glass Pane
|spritetype=block
|nameid=blue_stained_glass_pane}}
{{ID table
|displayname=Brown Stained Glass Pane
|spritetype=block
|nameid=brown_stained_glass_pane}}
{{ID table
|displayname=Green Stained Glass Pane
|spritetype=block
|nameid=green_stained_glass_pane}}
{{ID table
|displayname=Red Stained Glass Pane
|spritetype=block
|nameid=red_stained_glass_pane}}
{{ID table
|displayname=Black Stained Glass Pane
|spritetype=block
|nameid=black_stained_glass_pane
|foot=1}}
{{edition|bedrock}}:
{{ID table2
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=White Stained Glass Pane
|spritetype=block
|nameid=white_stained_glass_pane
|aliasid=stained_glass_pane / 0
|id=160
|translationkey=tile.stained_glass_pane.white.name}}
{{ID table2
|displayname=Orange Stained Glass Pane
|spritetype=block
|nameid=orange_stained_glass_pane
|aliasid=stained_glass_pane / 1
|id=-643
|translationkey=tile.stained_glass_pane.orange.name}}
{{ID table2
|displayname=Magenta Stained Glass Pane
|spritetype=block
|nameid=magenta_stained_glass_pane
|aliasid=stained_glass_pane / 2
|id=-644
|translationkey=tile.stained_glass_pane.magenta.name}}
{{ID table2
|displayname=Light Blue Stained Glass Pane
|spritetype=block
|nameid=light_blue_stained_glass_pane
|aliasid=stained_glass_pane / 3
|id=-645
|translationkey=tile.stained_glass_pane.light_blue.name}}
{{ID table2
|displayname=Yellow Stained Glass Pane
|spritetype=block
|nameid=yellow_stained_glass_pane
|aliasid=stained_glass_pane / 4
|id=-646
|translationkey=tile.stained_glass_pane.yellow.name}}
{{ID table2
|displayname=Lime Stained Glass Pane
|spritetype=block
|nameid=lime_stained_glass_pane
|aliasid=stained_glass_pane / 5
|id=-647
|translationkey=tile.stained_glass_pane.lime.name}}
{{ID table2
|displayname=Pink Stained Glass Pane
|spritetype=block
|nameid=pink_stained_glass_pane
|aliasid=stained_glass_pane / 6
|id=-648
|translationkey=tile.stained_glass_pane.pink.name}}
{{ID table2
|displayname=Gray Stained Glass Pane
|spritetype=block
|nameid=gray_stained_glass_pane
|aliasid=stained_glass_pane / 7
|id=-649
|translationkey=tile.stained_glass_pane.gray.name}}
{{ID table2
|displayname=Light Gray Stained Glass Pane
|spritetype=block
|nameid=light_gray_stained_glass_pane
|aliasid=stained_glass_pane / 8
|id=-650
|translationkey=tile.stained_glass_pane.silver.name}}
{{ID table2
|displayname=Cyan Stained Glass Pane
|spritetype=block
|nameid=cyan_stained_glass_pane
|aliasid=stained_glass_pane / 9
|id=-651
|translationkey=tile.stained_glass_pane.cyan.name}}
{{ID table2
|displayname=Purple Stained Glass Pane
|spritetype=block
|nameid=purple_stained_glass_pane
|aliasid=stained_glass_pane / 10
|id=-652
|translationkey=tile.stained_glass_pane.purple.name}}
{{ID table2
|displayname=Blue Stained Glass Pane
|spritetype=block
|nameid=blue_stained_glass_pane
|aliasid=stained_glass_pane / 11
|id=-653
|translationkey=tile.stained_glass_pane.blue.name}}
{{ID table2
|displayname=Brown Stained Glass Pane
|spritetype=block
|nameid=brown_stained_glass_pane
|aliasid=stained_glass_pane / 12
|id=-654
|translationkey=tile.stained_glass_pane.brown.name}}
{{ID table2
|displayname=Green Stained Glass Pane
|spritetype=block
|nameid=green_stained_glass_pane
|aliasid=stained_glass_pane / 13
|id=-655
|translationkey=tile.stained_glass_pane.green.name}}
{{ID table2
|displayname=Red Stained Glass Pane
|spritetype=block
|nameid=red_stained_glass_pane
|aliasid=stained_glass_pane / 14
|id=-656
|translationkey=tile.stained_glass_pane.red.name}}
{{ID table2
|displayname=Black Stained Glass Pane
|spritetype=block
|nameid=black_stained_glass_pane
|aliasid=stained_glass_pane / 15
|id=-657
|translationkey=tile.stained_glass_pane.black.name
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{:Glass Pane/BS}}
== Video ==
{{yt|agNA7Q0dxbA}}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.7.2|dev=13w41a|[[File:White Stained Glass Pane JE1.png|32px]] [[File:Light Gray Stained Glass Pane JE1.png|32px]] [[File:Gray Stained Glass Pane JE1.png|32px]] [[File:Black Stained Glass Pane JE1.png|32px]] [[File:Brown Stained Glass Pane JE1.png|32px]] [[File:Red Stained Glass Pane JE1.png|32px]] [[File:Orange Stained Glass Pane JE1.png|32px]] [[File:Yellow Stained Glass Pane JE1.png|32px]] [[File:Lime Stained Glass Pane JE1.png|32px]] [[File:Green Stained Glass Pane JE1.png|32px]] [[File:Cyan Stained Glass Pane JE1.png|32px]] [[File:Light Blue Stained Glass Pane JE1.png|32px]] [[File:Blue Stained Glass Pane JE1.png|32px]] [[File:Purple Stained Glass Pane JE1.png|32px]] [[File:Magenta Stained Glass Pane JE1.png|32px]] [[File:Pink Stained Glass Pane JE1.png|32px]] Added stained glass panes.}}
|{{HistoryLine|||dev=13w42a|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] The textures of stained glass panes have been smoothed; their transparency has been increased and their back side is no longer showing, like in regular glass panes.}}
|{{HistoryLine||1.8|dev=14w32a|[[Beacon]] beams change color when shining through stained glass panes.}}
|{{HistoryLine||1.9|dev=15w31a|Stained glass panes without any connecting [[block]]s are now 2&times;2 pixels in footprint (like a •, rather than a +).}}
|{{HistoryLine||1.10|dev=16w20a|Brown stained glass panes now generate in [[abandoned village]]s.}}
|{{HistoryLine||1.12|dev=17w06a|Dye colors have been changed, however, the textures for stained glass panes did not change colors in this update. This means that they still use old colors instead of the new colors.<ref name="unchanged colors">{{Bug|MC-214641}}</ref>}}
|{{HistoryLine||1.12|dev=17w15a|Stained glass panes now connect to the solid back sides of [[stairs]].}}
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>stained_glass_pane</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 102 and 160.}}
|{{HistoryLine|||dev=18w10c|Stained glass panes can now be [[waterlogged]].}}
|{{HistoryLine||1.14|dev=18w43a|Glass panes can now be used to [[craft]] stained glass panes.}}
|{{HistoryLine|||dev=18w48a|Yellow and white stained glass panes now generate in plains village temples.}}
|{{HistoryLine|||dev=18w49a|Red, orange and yellow stained glass panes now generate in savanna village temples.}}
|{{HistoryLine|||dev=19w08a|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed. The colors have not been changed to the new colors from the 1.12 World of Color update.<ref name="unchanged colors"></ref>}}
|{{HistoryLine||1.14.3|dev=pre3|[[Torch]]es can now be placed on stained glass panes.}}
|{{HistoryLine||1.16|dev=20w15a|[[Wall]]s now connect to the bottom and sides of stained glass panes.}}
|{{HistoryLine||1.20|dev=23w12a|Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
|{{HistoryLine|||dev=23w16a|Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], blue, light blue, magenta, pink, purple, red, and yellow stained glass are now common loot.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Glass Pane JE1 BE1.png|32px]] Added stained glass panes.
|Stained glass panes are currently unobtainable and use the regular [[glass]] texture.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Stained glass panes now have their own texture.{{verify|is this the correct model for this version?}}}}
|{{HistoryLine|||dev=beta 1.2.0.7|[[Beacon]] beams now change color when shining through stained glass panes.
|Light blue stained glass panes no longer have a placeholder name.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[Water]] can now be placed on the same [[block]] as stained glass panes.}}
|{{HistoryLine|||dev=beta 1.2.20.1|Glass panes and stained glass panes can now be used to craft [[hardened glass pane]]s.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed.
|Red, yellow, and orange glass panes now generate in the new [[village]]s.}}
|{{HistoryLine|||dev=beta 1.13.0.9|Brown stained glass panes now generate in abandoned [[village]]s.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The different [[block states]] for the <code>stained_glass_pane</code> ID have been split up into their own IDs.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|wiiu=Patch 1|switch=1.0.1|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Added stained glass panes with all previous [[Java Edition|PC]] features.|Glass panes use a 3D model in the inventory.|[[Beacon]] beams now change colors when shining through stained glass panes.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Stained glass panes without any connecting [[block]]s are now 2&times;2 pixels in footprint (like a •, rather than a +).)}}
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Glass panes now use a 2D icon in the inventory.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Stained glass panes now connect to the solid back side of [[stairs]].}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Stained glass panes can now be [[crafting|crafted]] by surrounding a [[dye]] with glass panes.}}
|{{HistoryLine||ps3=none|psvita=none|ps4=1.92|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||1.5.25|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Added stained glass panes.}}
}}
== Issues ==
{{Issue list}}
== Trivia ==
* {{IN|java}}, due to its flat appearance in the inventory slot and the inventory being colored light gray, light gray stained glass panes almost appear invisible.<ref>{{bug|MC-36498|||WAI}}</ref>
* The textures of stained glass and stained glass panes still use the old colors from prior to the 1.12 World of Color update. The texture colors were not changed in 1.12's development, and the retexturing in 1.14 did not adjust the colors to the new 1.12 color palette.<ref name="unchanged colors"></ref>
== Gallery ==
=== Screenshots ===
<gallery>
Stained Glass Panes.png|The original look of stained glass panes.
Stained Glass Panes updated.png|Stained glass panes as of [[The Update that Changed the World|1.7.2.]]
</gallery>
== References ==
{{Reflist}}
== Navigation ==
{{Navbox blocks|decoration}}
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[cs:Tabulka skla]]
[[de:Gefärbte Glasscheibe]]
[[es:Panel de cristal]]
[[fr:Vitre]]
[[it:Pannello di vetro]]
[[ja:ガラス板]]
[[ko:유리판]]
[[nl:Glazen ruit]]
[[pl:Szyba]]
[[pt:Vidraça]]
[[ru:Стеклянная панель]]
[[th:แผ่นกระจก]]
[[uk:Шиба]]
[[zh:玻璃板]]

View file

@ -0,0 +1,577 @@
{{Infobox block
| group = Oak
| 1-1 = Oak Trapdoor.png
| invimage = Oak Trapdoor
| group2 = Spruce
| 2-1 = Spruce Trapdoor.png
| invimage2 = Spruce Trapdoor
| group3 = Birch
| 3-1 = Birch Trapdoor.png
| invimage3 = Birch Trapdoor
| group4 = Jungle
| 4-1 = Jungle Trapdoor.png
| invimage4 = Jungle Trapdoor
| group5 = Acacia
| 5-1 = Acacia Trapdoor.png
| invimage5 = Acacia Trapdoor
| group6 = Dark Oak
| 6-1 = Dark Oak Trapdoor.png
| invimage6 = Dark Oak Trapdoor
| group7 = Mangrove
| 7-1 = Mangrove Trapdoor.png
| invimage7 = Mangrove Trapdoor
| group8 = Cherry
| 8-1 = Cherry Trapdoor.png
| invimage8 = Cherry Trapdoor
| group9 = Pale Oak
| 9-1 = Pale Oak Trapdoor.png
| invimage9 = Pale Oak Trapdoor
| group10 = Bamboo
| 10-1 = Bamboo Trapdoor.png
| invimage10 = Bamboo Trapdoor
| group11 = Crimson
| 11-1 = Crimson Trapdoor.png
| invimage11 = Crimson Trapdoor
| group12 = Warped
| 12-1 = Warped Trapdoor.png
| invimage12 = Warped Trapdoor
| transparent = Yes
| light = No
| tool = axe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = '''Wood''': Yes<br>
'''crimson''', '''warped''': No
| waterloggable = Yes
}}
A '''wooden trapdoor''' is a variant of the [[trapdoor]] that can be opened and closed by the player without [[redstone]].
== Obtaining ==
=== Breaking ===
Wooden trapdoors can be mined with any tool, but an axe is the fastest. Trapdoors remain in place if their attachment block is moved, removed, or destroyed.
{{breaking row
|horizontal=1
|Wooden Trapdoor
|sprite=wooden-trapdoors
|Axe
|link=none
}}
=== Natural generation ===
* {{BlockSprite|Oak Trapdoor|text=Oak}} trapdoors generate in [[plains]] [[village]]s, [[igloo]]s with basements, and shipwrecks.
* {{BlockSprite|Spruce Trapdoor|text=Spruce}} trapdoors generate in [[taiga]] villages and shipwrecks.
* {{BlockSprite|Jungle Trapdoor|text=Jungle}} trapdoors generate in [[desert]] villages (around [[composter]]s) and shipwrecks.
* {{BlockSprite|Dark Oak Trapdoor|text=Dark oak}} trapdoors generate in shipwrecks.
=== Crafting ===
{{Crafting
|A2= Matching Planks
|B2= Matching Planks
|C2= Matching Planks
|A3= Matching Planks
|B3= Matching Planks
|C3= Matching Planks
|Output= Matching Wooden Trapdoor,2
|type= Redstone
}}
== Usage ==
{{main|Trapdoor#Usage|Tutorials/Trapdoor uses}}
=== Barrier ===
A wooden trapdoor can be opened or closed by pressing the {{control|use|text=Use Item/Place Block}} [[control]].
=== Redstone component ===
Wooden trapdoors can be controlled with redstone power. When activated, the wooden trapdoor immediately opens. When deactivated, it immediately closes.
An activated wooden trapdoor can still be closed by a player, and does not re-open until it receives a new activation signal (if a trapdoor has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).
Wooden trapdoors can be opened and closed by players or a [[redstone]] signal. Wooden trapdoors are also affected by the wind burst of thrown [[wind charge]]s, causing them to open if closed, or vice versa.
=== Fuel ===
Overworld wooden trapdoors can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
=== Note blocks ===
Wooden trapdoors can be placed under [[note block]]s to produce "bass" sounds.
== Sounds ==
=== Generic ===
==== Normal wood ====
{{Sound table/Block/Wood}}
==== Cherry wood ====
{{Sound table/Block/Cherry wood}}
==== Bamboo wood ====
{{Sound table/Block/Bamboo wood}}
==== Nether wood ====
{{Sound table/Block/Nether wood}}
=== Unique ===
{{JE}}:
{{SoundTable
| type = java
| {{SoundLine
|sound =Wooden trapdoor open1.ogg
|sound2=Wooden trapdoor open2.ogg
|sound3=Wooden trapdoor open3.ogg
|sound4=Wooden trapdoor open4.ogg
|sound5=Wooden trapdoor open5.ogg
|subtitle=Trapdoor creaks
|source=block
|description=When a wooden trapdoor opens
|id=block.wooden_trapdoor.open
|translationkey=subtitles.block.trapdoor.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|sound=Wooden trapdoor close1.ogg
|sound2=Wooden trapdoor close2.ogg
|sound3=Wooden trapdoor close3.ogg
|subtitle=Trapdoor creaks
|source=block
|description=When a wooden trapdoor closes
|id=block.wooden_trapdoor.close
|translationkey=subtitles.block.trapdoor.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|rowspan=2
|sound=Cherry trapdoor toggle1.ogg
|sound2=Cherry trapdoor toggle2.ogg
|sound3=Cherry trapdoor toggle3.ogg
|subtitle=Trapdoor creaks
|source=block
|description=When a cherry wood trapdoor opens
|id=block.cherry_wood_trapdoor.open
|translationkey=subtitles.block.trapdoor.toggle
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|subtitle=Trapdoor creaks
|source=block
|description=When a cherry wood trapdoor closes
|id=block.cherry_wood_trapdoor.close
|translationkey=subtitles.block.trapdoor.toggle
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|rowspan=2
|sound=Bamboo trapdoor toggle1.ogg
|sound2=Bamboo trapdoor toggle2.ogg
|sound3=Bamboo trapdoor toggle3.ogg
|sound4=Bamboo trapdoor toggle4.ogg
|subtitle=Trapdoor creaks
|source=block
|description=When a bamboo wood trapdoor opens
|id=block.bamboo_wood_trapdoor.open
|translationkey=subtitles.block.trapdoor.toggle
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|subtitle=Trapdoor creaks
|source=block
|description=When a bamboo wood trapdoor closes
|id=block.bamboo_wood_trapdoor.close
|translationkey=subtitles.block.trapdoor.toggle
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|rowspan=2
|sound=Nether trapdoor toggle1.ogg
|sound2=Nether trapdoor toggle2.ogg
|sound3=Nether trapdoor toggle3.ogg
|sound4=Nether trapdoor toggle4.ogg
|subtitle=Trapdoor creaks
|source=block
|description=When a Nether wood trapdoor opens
|id=block.nether_wood_trapdoor.open
|translationkey=subtitles.block.trapdoor.toggle
|volume=1.0
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|subtitle=Trapdoor creaks
|source=block
|description=When a Nether wood trapdoor closes
|id=block.nether_wood_trapdoor.close
|translationkey=subtitles.block.trapdoor.toggle
|volume=1.0
|pitch=0.9-1.0
| distance = 16
}}
}}
{{BE}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Wooden trapdoor open1.ogg
|sound2=Wooden trapdoor open2.ogg
|sound3=Wooden trapdoor open3.ogg
|sound4=Wooden trapdoor open4.ogg
|sound5=Wooden trapdoor open5.ogg
|source=block
|description=When a wooden trapdoor opens
|id=open.wooden_trapdoor
|volume=0.9
|pitch=0.9-1.0}}
| {{SoundLine
|sound=Wooden trapdoor close1.ogg
|sound2=Wooden trapdoor close2.ogg
|sound3=Wooden trapdoor close3.ogg
|source=block
|description=When a wooden trapdoor closes
|id=close.wooden_trapdoor
|volume=0.9
|pitch=0.9-1.0}}
| {{SoundLine
|rowspan=2
|sound=Cherry trapdoor toggle1.ogg
|sound2=Cherry trapdoor toggle2.ogg
|sound3=Cherry trapdoor toggle3.ogg
|source=block
|description=When a cherry wood trapdoor opens <ref group=sound name=cherrymissing>Due to {{Bug|MCPE-168021}}, this sound sometimes does not play</ref>
|id=open.cherry_wood_trapdoor
|volume=1.0
|pitch=0.9-1.0}}
| {{SoundLine
|source=block
|description=When a cherry wood trapdoor closes <ref group=sound name=cherrymissing/>
|id=close.cherry_wood_trapdoor
|volume=1.0
|pitch=0.9-1.0}}
| {{SoundLine
|rowspan=2
|sound=Bamboo trapdoor toggle1.ogg
|sound2=Bamboo trapdoor toggle2.ogg
|sound3=Bamboo trapdoor toggle3.ogg
|sound4=Bamboo trapdoor toggle4.ogg
|source=block
|description=When a bamboo wood trapdoor opens
|id=open.bamboo_wood_trapdoor
|volume=1.0
|pitch=0.9-1.0}}
| {{SoundLine
|source=block
|description=When a bamboo wood trapdoor closes
|id=close.bamboo_wood_trapdoor
|volume=1.0
|pitch=0.9-1.0}}
| {{SoundLine
|rowspan=2
|sound=Nether trapdoor toggle1.ogg
|sound2=Nether trapdoor toggle2.ogg
|sound3=Nether trapdoor toggle3.ogg
|sound4=Nether trapdoor toggle4.ogg
|source=block
|description=When a Nether wood trapdoor opens
|id=open.nether_wood_trapdoor
|volume=1.0
|pitch=0.9-1.0}}
| {{SoundLine
|source=block
|description=When a Nether wood trapdoor closes
|id=close.nether_wood_trapdoor
|volume=1.0
| pitch = 0.9-1.0
}}
}}
== Data values ==
=== ID ===
{{JE}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Oak Trapdoor
|spritetype=block
|nameid=oak_trapdoor
|blocktags=trapdoors, wooden_trapdoors
|itemtags=trapdoors, wooden_trapdoors}}
{{ID table
|displayname=Spruce Trapdoor
|spritetype=block
|nameid=spruce_trapdoor
|blocktags=trapdoors, wooden_trapdoors
|itemtags=trapdoors, wooden_trapdoors}}
{{ID table
|displayname=Birch Trapdoor
|spritetype=block
|nameid=birch_trapdoor
|blocktags=trapdoors, wooden_trapdoors
|itemtags=trapdoors, wooden_trapdoors}}
{{ID table
|displayname=Jungle Trapdoor
|spritetype=block
|nameid=jungle_trapdoor
|blocktags=trapdoors, wooden_trapdoors
|itemtags=trapdoors, wooden_trapdoors}}
{{ID table
|displayname=Acacia Trapdoor
|spritetype=block
|nameid=acacia_trapdoor
|blocktags=trapdoors, wooden_trapdoors
|itemtags=trapdoors, wooden_trapdoors}}
{{ID table
|displayname=Dark Oak Trapdoor
|spritetype=block
|nameid=dark_oak_trapdoor
|blocktags=trapdoors, wooden_trapdoors
|itemtags=trapdoors, wooden_trapdoors}}
{{ID table
|displayname=Mangrove Trapdoor
|spritetype=block
|nameid=mangrove_trapdoor
|blocktags=trapdoors, wooden_trapdoors
|itemtags=trapdoors, wooden_trapdoors}}
{{ID table
|displayname=Cherry Trapdoor
|spritetype=block
|nameid=cherry_trapdoor
|blocktags=trapdoors, wooden_trapdoors
|itemtags=trapdoors, wooden_trapdoors}}
{{ID table
|displayname=Pale Oak Trapdoor
|spritetype=block
|nameid=pale_oak_trapdoor
|blocktags=trapdoors, wooden_trapdoors
|itemtags=trapdoors, wooden_trapdoors}}
{{ID table
|displayname=Bamboo Trapdoor
|spritetype=block
|nameid=bamboo_trapdoor
|blocktags=trapdoors, wooden_trapdoors
|itemtags=trapdoors, wooden_trapdoors}}
{{ID table
|displayname=Crimson Trapdoor
|spritetype=block
|nameid=crimson_trapdoor
|blocktags=non_flammable_wood, trapdoors, wooden_trapdoors
|itemtags=non_flammable_wood, trapdoors, wooden_trapdoors}}
{{ID table
|displayname=Warped Trapdoor
|spritetype=block
|nameid=warped_trapdoor
|blocktags=non_flammable_wood, trapdoors, wooden_trapdoors
|itemtags=non_flammable_wood, trapdoors, wooden_trapdoors
|foot=1}}
{{BE}}:
{{ID table2
|edition=bedrock
|shownumericids=y
|showforms=y
|showblocktags=y
|generatetranslationkeys=y
|displayname=Oak Trapdoor
|spritetype=block
|nameid=trapdoor
|id=96
|blocktags=trapdoors}}
{{ID table2
|displayname=Spruce Trapdoor
|spritetype=block
|nameid=spruce_trapdoor
|id=404
|blocktags=trapdoors}}
{{ID table2
|displayname=Birch Trapdoor
|spritetype=block
|nameid=birch_trapdoor
|id=401
|blocktags=trapdoors}}
{{ID table2
|displayname=Jungle Trapdoor
|spritetype=block
|nameid=jungle_trapdoor
|id=403
|blocktags=trapdoors}}
{{ID table2
|displayname=Acacia Trapdoor
|spritetype=block
|nameid=acacia_trapdoor
|id=400
|blocktags=trapdoors}}
{{ID table2
|displayname=Dark Oak Trapdoor
|spritetype=block
|nameid=dark_oak_trapdoor
|id=402
|blocktags=trapdoors}}
{{ID table2
|displayname=Mangrove Trapdoor
|spritetype=block
|nameid=mangrove_trapdoor
|id=-496
|blocktags=trapdoors}}
{{ID table2
|displayname=Cherry Trapdoor
|spritetype=block
|nameid=cherry_trapdoor
|id=-543
|blocktags=trapdoors}}
{{ID table2
|displayname=Pale Oak Trapdoor
|spritetype=block
|nameid=pale_oak_trapdoor
|id=-1002
|blocktags=trapdoors}}
{{ID table2
|displayname=Bamboo Trapdoor
|spritetype=block
|nameid=bamboo_trapdoor
|id=-520
|blocktags=trapdoors}}
{{ID table2
|displayname=Crimson Trapdoor
|spritetype=block
|nameid=crimson_trapdoor
|id=501
|blocktags=trapdoors}}
{{ID table2
|displayname=Warped Trapdoor
|spritetype=block
|nameid=warped_trapdoor
|id=502
|blocktags=trapdoors
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{:Trapdoor/BS}}
== Video ==
{{yt|RlTmkLf2_ME|align=center}}
== History ==
{{HistoryTable
|{{HistoryLine||August 8, 2014|link={{tweet|themogminer|497761755594899456}}|[[Ryan Holtz]] indicated that trapdoors for all types of wood were discussed internally, and agreed to.}}
|{{HistoryLine||April 26, 2017|link={{tweet|jeb|857220540343472128}}|[[Jeb]] stated that trapdoors for all types of wood were still on the to-do list.}}
|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Trapdoor JE1 BE1.png|32px]] Bamboo trapdoors were shown on [[Minecraft Live 2022]].}}
|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Trapdoor JE1 BE1.png|32px]] Pale oak trapdoors were showcased on [[Minecraft Live 2024]].}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.6|dev=Test Build 3|[[File:Oak Trapdoor (D) JE1.png|32px]] [[File:Oak Trapdoor (N) JE1.png|32px]] [[File:Oak Trapdoor (E) JE1.png|32px]] [[File:Oak Trapdoor (S) JE1.png|32px]] [[File:Oak Trapdoor (W) JE1.png|32px]] Added wooden trapdoors.
|Closed trapdoors always occupy the bottom of the block space.}}
|{{HistoryLine||1.7|[[File:Oak Trapdoor JE2.png|32px]] Trapdoors now use the bottom part of the texture on the sides.}}
|{{HistoryLine||1.8|dev=Pre-release|Before this update, dropped trapdoor [[item]]s looked larger than most other [[block]]s, which was a bug that was shared with the [[cactus]] and several other items.}}
|{{HistoryLine||Sound Update|The open and closing [[sound]]s of trapdoors have been changed.}}
|{{HistoryLine|unknown}}
|{{HistoryLine||?|Trapdoors can be placed on slabs.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Trapdoors are broken faster using an [[axe]].}}
|{{HistoryLine||1.4.2|dev=12w34a|[[File:Oak Trapdoor (U) JE1.png|32px]] Trapdoors can now be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward.}}
|{{HistoryLine|||dev=12w40a|Trapdoors can no longer be opened by left-clicking, only right-clicking opens trapdoors now.}}
|{{HistoryLine||1.8|dev=14w08a|The name of the regular trapdoor has been changed to "Wooden Trapdoor".}}
|{{HistoryLine|||dev=14w10a|[[File:Oak Trapdoor (D) JE3.png|32px]] [[File:Oak Trapdoor (U) JE2.png|32px]] [[File:Oak Trapdoor (N) JE2.png|32px]] [[File:Oak Trapdoor (E) JE2.png|32px]] [[File:Oak Trapdoor (S) JE2.png|32px]] [[File:Oak Trapdoor (W) JE2.png|32px]] The side textures of wooden trapdoors have been mirrored vertically.}}
|{{HistoryLine||1.9|dev=15w31a|Wooden trapdoors no longer require attachment [[block]]s.|An open wooden trapdoor may now be climbed like a ladder if it is directly above a [[ladder]] and on the same side of the block.}}
|{{HistoryLine|||dev=15w43a|A wooden trapdoor now has a 50% chance of generating under [[igloo]] carpets, leading to a basement.}}
|{{HistoryLine|||dev=15w43a|Due to the addition of new sound events, wooden trapdoors no longer make any [[sound]]s when opened or closed, since the sound files are missing.}}
|{{HistoryLine|||dev=16w04a|Wooden trapdoors now have sounds again, which are now different from the door sounds.}}
|{{HistoryLine||1.13|dev=17w47a|[[File:Spruce Trapdoor JE1 BE1.png|32px]] [[File:Birch Trapdoor JE1 BE1.png|32px]] [[File:Jungle Trapdoor JE1 BE1.png|32px]] [[File:Acacia Trapdoor JE1 BE1.png|32px]] [[File:Dark Oak Trapdoor JE1 BE1.png|32px]] Trapdoors now come in all 6 types of wood.
|Trapdoors have been renamed to <wood type> trapdoor.
|The ID of the oak trapdoor has been changed from <code>trapdoor</code> to <code>oak_trapdoor</code>.
|Prior to [[1.13/Flattening|''The Flattening'']], oak trapdoor's numeral ID was 96.}}
|{{HistoryLine|||dev=18w10d|[[Water]] can now be placed on the same block as trapdoors.}}
|{{HistoryLine|||dev=18w11a|Wooden trapdoors now generate as part of the newly added [[shipwreck]]s.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Trapdoor.png|32px]] The textures of oak trapdoors have been changed.}}
|{{HistoryLine|||dev=18w47b|[[File:Spruce Trapdoor.png|32px]] The texture of spruce trapdoors have been changed.}}
|{{HistoryLine|||dev=18w48a|Oak trapdoors now generate in the updated [[plains]] [[village]]s.}}
|{{HistoryLine|||dev=18w50a|Jungle and spruce trapdoors now generate in the updated [[desert]] and [[taiga]] villages.}}
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Trapdoor JE1 BE1.png|32px]] [[File:Warped Trapdoor JE1 BE1.png|32px]] Added crimson and warped trapdoors.}}
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Trapdoor.png|32px]] Added mangrove trapdoors.}}
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove trapdoors are now obtainable and renewable.}}
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Trapdoor JE1 BE1.png|32px]] Added bamboo trapdoors behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood trapdoors.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Trapdoor JE1 BE1.png|32px]] Added cherry trapdoors behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry trapdoors are now available without using the "Update 1.20" experimental data pack.}}
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Trapdoor JE1 BE1.png|32px]] Added pale oak trapdoors.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.4.0|[[File:Oak Trapdoor JE1 BE1.png|32px]] Added wooden trapdoors.
|Wooden trapdoors are currently available only in [[Creative mode]].}}
|{{HistoryLine||v0.5.0|Added a [[crafting]] recipe for wooden trapdoors.}}
|{{HistoryLine||v0.12.1|dev=build 12|Trapdoors can now be placed on the upper half of a [[block]], opening downward, and can still be placed on the lower half, opening upward.}}
|{{HistoryLine||v0.15.0|dev=build 1|Trapdoors no longer require attachment blocks.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|A wooden trapdoor now has a 50% chance of generating under [[igloo]] carpets, leading to a basement.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Spruce Trapdoor JE1 BE1.png|32px]] [[File:Birch Trapdoor.png|32px]] [[File:Jungle Trapdoor.png|32px]] [[File:Acacia Trapdoor.png|32px]] [[File:Dark Oak Trapdoor.png|32px]] Trapdoors now come in all 6 types of wood.
|[[Water]] can now be placed in the same [[block]] as trapdoors.
|Trapdoor now generate in [[shipwreck]]s.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Trapdoor.png|32px]] [[File:Spruce Trapdoor.png|32px]] The textures of oak and spruce trapdoors have been changed.
|Oak trapdoors now generate in the new [[plains]] [[village]]s.
|Spruce trapdoors now generate in the new [[taiga]] and [[snowy taiga]] villages.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Trapdoor JE1 BE1.png|32px]] [[File:Warped Trapdoor JE1 BE1.png|32px]] Added crimson and warped trapdoors.}}
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped trapdoors now uses regular plank [[sound]]s instead of their stem variant sounds.}}
|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Trapdoor.png|32px]] Added mangrove trapdoors.}}
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Trapdoor JE1 BE1.png|32px]] Added bamboo trapdoors behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.
|Added unique sounds for Nether and bamboo wood trapdoors.
|The trapdoors now use the same opening and closing [[sound]] effects as {{JE}}.}}
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Trapdoor JE1 BE1.png|32px]] Added cherry trapdoors behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry trapdoors are now available without using the "Next Major Update" experimental toggle.}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Trapdoor JE1 BE1.png|32px]] Added pale oak trapdoors.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Trapdoor JE1 BE1.png|32px]] Added wooden trapdoors.}}
|{{HistoryLine||xbox=TU5|Trapdoors can be found in the "Redstone & Transportation" tab in the [[Creative inventory]].|Trapdoors are broken faster using an [[axe]].}}
|{{HistoryLine||xbox=TU9|Trapdoors can be placed on the upper half of a [[block]], opening downward, and can still be placed on the lower half, opening upward.}}
|{{HistoryLine||xbox=TU14|ps3=1.04|Moved trapdoors to the "Building Blocks" tab in the Creative inventory.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Oak Trapdoor (U) JE1.png|32px]] Trapdoors can now be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A wooden trapdoor now has a 50% chance of generating under [[igloo]] carpets, leading to a basement.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Wooden trapdoors no longer require attachment [[block]]s.|An open wooden trapdoor may now be climbed like a ladder if it is directly above a [[ladder]] and on the same side of the block.|Wooden trapdoors now have their own [[sound]]s.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Spruce Trapdoor JE1 BE1.png|32px]] [[File:Birch Trapdoor.png|32px]] [[File:Jungle Trapdoor.png|32px]] [[File:Acacia Trapdoor.png|32px]] [[File:Dark Oak Trapdoor.png|32px]] Trapdoors now come in all 6 types of wood.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Trapdoor.png|32px]] [[File:Spruce Trapdoor.png|32px]] The textures of oak and spruce trapdoors have been changed.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Oak Trapdoor JE1 BE1.png|32px]] Added wooden trapdoors.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Screenshots ===
<gallery>
Open Trapdoor.png|An example of an open trapdoor, shown with its back to a block.
Closed trapdoor.png|An example of a closed trapdoor, shown flat against the adjacent block.
HalfTrapSlabDoors.png|Trapdoors on [[slab]]s.
Trapdoor Closed.png|Closed trapdoor.
Trapdoor screenshot 1.png|Open trapdoor.
Mangrove Trapdoor teaser.jpg|First image of a mangrove trapdoor.
</gallery>
=== Concept art ===
<gallery>
Bamboo Wood and Door Concept Art.png|Bamboo trapdoor concept art.
Bamboo Door Prototype Textures.png|Bamboo trapdoor prototype textures.
</gallery>
== External links ==
* [https://www.minecraft.net/en-us/article/taking-inventory-trapdoor Taking Inventory: Trapdoor] Minecraft.net on October 19, 2018
== Navigation ==
{{Navbox wood}}
{{Navbox redstone|components}}
{{Navbox blocks|Utility}}
[[Category:Mechanisms]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Utility blocks]]
[[Category:Climbable blocks]]
[[fr:Trappe en bois]]
[[ja:板材のトラップドア]]
[[pt:Alçapão de madeira]]

View file

@ -0,0 +1,4 @@
== Licensing ==
{{License Mojang}}
[[Category:Joke block renders]]

View file

@ -0,0 +1,4 @@
== Licensing ==
{{License Mojang}}
[[Category:Flat-shaped blocks]]

View file

@ -0,0 +1,5 @@
== Licensing ==
{{License Mojang}}
[[Category:Directionless cubes]]
[[Category:Natural block renders]]

View file

@ -0,0 +1,4 @@
== Licensing ==
{{License Mojang}}
[[Category:Joke block renders]]

View file

@ -0,0 +1,3 @@
== Licensing ==
{{Permission}}

View file

@ -0,0 +1,12 @@
== Summary ==
{{Information
| description = Render of a [[Light Blue Wool]] block.
| date =
| author =
| source = Minecraft's textures
| permission =
{{license cc-by-nc}}
{{license Mojang}}
}}
[[Category:Directionless cubes]]

View file

@ -0,0 +1,4 @@
== Licensing ==
{{License Mojang}}
[[Category:Fence-like block renders]]

View file

@ -0,0 +1,14 @@
== Summary ==
{{Information
| description = Render of a [[Packed Ice]] block.
| date =
| author =
| source = Minecraft's textures
| permission =
{{license cc-by-nc}}
{{license Mojang}}
}}
{{File:Packed Ice JE1 BE2.png}}
[[Category:Directionless cubes]]
[[Category:Natural block renders]]

View file

@ -0,0 +1,3 @@
== License ==
{{License Mojang}}

View file

@ -0,0 +1,11 @@
== Summary ==
{{Information
| description = Polished tuff slab render Java Edition revision 1 Bedrock Edition revision 1
| game = minecraft
| source = Render created by uploader using ''[[Minecraft]]'' assets
| date = October 25, 2023
| author = Render: Deshman-gpuser<br/>Assets: Mojang Studios
| permission = {{License Mojang}}
}}
[[Category:Slab renders]]

View file

@ -0,0 +1,3 @@
== Licensing ==
{{License Mojang}}
[[Category:Joke item icons]]

View file

@ -0,0 +1,2 @@
== Licensing ==
{{License Mojang}}

View file

@ -0,0 +1,2 @@
== Licensing ==
{{License Mojang}}

View file

@ -0,0 +1,13 @@
== Summary ==
{{Information
| description = Render of a [[Stripped Jungle Log]] block.
| date =
| author =
| source = Minecraft's textures
| permission =
{{license cc-by-nc}}
{{license Mojang}}
}}
[[Category:Tridirectional cubes (pillar)]]
[[Category:Manufactured block renders]]

View file

@ -0,0 +1,2 @@
== Licensing ==
{{License Mojang}}

View file

@ -0,0 +1,244 @@
{{for|the clear undyed variant|Hardened Glass Pane}}
{{Education feature}}
{{Exclusive|Bedrock|Education}}
{{Infobox block
| group1 = White
| 1-1 = Hardened White Stained Glass Pane.png
| invimage = Hardened White Stained Glass Pane
| group2 = Light Gray
| 2-1 = Hardened Light Gray Stained Glass Pane.png
| invimage2 = Hardened Light Gray Stained Glass Pane
| group3 = Gray
| 3-1 = Hardened Gray Stained Glass Pane.png
| invimage3 = Hardened Gray Stained Glass Pane
| group4 = Black
| 4-1 = Hardened Black Stained Glass Pane.png
| invimage4 = Hardened Black Stained Glass Pane
| group5 = Brown
| 5-1 = Hardened Brown Stained Glass Pane.png
| invimage5 = Hardened Brown Stained Glass Pane
| group6 = Red
| 6-1 = Hardened Red Stained Glass Pane.png
| invimage6 = Hardened Red Stained Glass Pane
| group7 = Orange
| 7-1 = Hardened Orange Stained Glass Pane.png
| invimage7 = Hardened Orange Stained Glass Pane
| group8 = Yellow
| 8-1 = Hardened Yellow Stained Glass Pane.png
| invimage8 = Hardened Yellow Stained Glass Pane
| group9 = Lime
| 9-1 = Hardened Lime Stained Glass Pane.png
| invimage9 = Hardened Lime Stained Glass Pane
| group10 = Green
| 10-1 = Hardened Green Stained Glass Pane.png
| invimage10 = Hardened Green Stained Glass Pane
| group11 = Cyan
| 11-1 = Hardened Cyan Stained Glass Pane.png
| invimage11 = Hardened Cyan Stained Glass Pane
| group12 = Light Blue
| 12-1 = Hardened Light Blue Stained Glass Pane.png
| invimage12 = Hardened Light Blue Stained Glass Pane
| group13 = Blue
| 13-1 = Hardened Blue Stained Glass Pane.png
| invimage13 = Hardened Blue Stained Glass Pane
| group14 = Purple
| 14-1 = Hardened Purple Stained Glass Pane.png
| invimage14 = Hardened Purple Stained Glass Pane
| group15 = Magenta
| 15-1 = Hardened Magenta Stained Glass Pane.png
| invimage15 = Hardened Magenta Stained Glass Pane
| group16 = Pink
| 16-1 = Hardened Pink Stained Glass Pane.png
| invimage16 = Hardened Pink Stained Glass Pane
| transparent = Yes
| light = No
| tool = Any tool
| renewable = No
| stackable = Yes (64)
| flammable = No
| waterloggable = Yes
| lavasusceptible = No
}}
A '''hardened stained glass pane''' is the dyed variant of [[hardened glass pane]] obtained by crafting with [[stained glass pane]]s and several [[compound]]s.
== Obtaining ==
=== Breaking ===
Unlike a normal stained glass pane, a hardened stained glass pane drops as an [[item]] to be picked up again when broken with any tool or by hand. It also takes significantly longer to break.
{{breaking row|horizontal=1|Hardened Stained Glass Pane|sprite=Hardened Stained Glass Panes|drop=1}}
=== Crafting ===
{{Crafting
|name= [[Hardened Stained Glass Pane]]
|showdescription=1
|A1= Aluminum Oxide
|B1= Aluminum Oxide
|C1= Aluminum Oxide
|A2= Matching Stained Glass Pane
|B2= Matching Stained Glass Pane
|C2= Matching Stained Glass Pane
|A3= Boron Trioxide
|B3= Boron Trioxide
|C3= Boron Trioxide
|Output= Matching Hardened Stained Glass Pane,3
|description=A representation of [[Wikipedia:Borosilicate glass#Alkaline-earth-containing or aluminoborosilicate glasses|alumino-borosilicate glass]].{{only|bedrock|education}}
|type= Decoration block
}}
== Sounds ==
{{Sound table/Block/Glass/BE}}
== Data values ==
=== ID ===
{{ID table2
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Hardened White Stained Glass Pane
|spritetype=block
|nameid=hard_white_stained_glass_pane
|aliasid=hard_stained_glass_pane / 0
|id=191
|translationkey=tile.hard_stained_glass_pane.white.name}}
{{ID table2
|displayname=Hardened Orange Stained Glass Pane
|spritetype=block
|nameid=hard_orange_stained_glass_pane
|aliasid=hard_stained_glass_pane / 1
|id=-658
|translationkey=tile.hard_stained_glass_pane.orange.name}}
{{ID table2
|displayname=Hardened Magenta Stained Glass Pane
|spritetype=block
|nameid=hard_magenta_stained_glass_pane
|aliasid=hard_stained_glass_pane / 2
|id=-659
|translationkey=tile.hard_stained_glass_pane.magenta.name}}
{{ID table2
|displayname=Hardened Light Blue Stained Glass Pane
|spritetype=block
|nameid=hard_light_blue_stained_glass_pane
|aliasid=hard_stained_glass_pane / 3
|id=-660
|translationkey=tile.hard_stained_glass_pane.light_blue.name}}
{{ID table2
|displayname=Hardened Yellow Stained Glass Pane
|spritetype=block
|nameid=hard_yellow_stained_glass_pane
|aliasid=hard_stained_glass_pane / 4
|id=-661
|translationkey=tile.hard_stained_glass_pane.yellow.name}}
{{ID table2
|displayname=Hardened Lime Stained Glass Pane
|spritetype=block
|nameid=hard_lime_stained_glass_pane
|aliasid=hard_stained_glass_pane / 5
|id=-662
|translationkey=tile.hard_stained_glass_pane.lime.name}}
{{ID table2
|displayname=Hardened Pink Stained Glass Pane
|spritetype=block
|nameid=hard_pink_stained_glass_pane
|aliasid=hard_stained_glass_pane / 6
|id=-663
|translationkey=tile.hard_stained_glass_pane.pink.name}}
{{ID table2
|displayname=Hardened Gray Stained Glass Pane
|spritetype=block
|nameid=hard_gray_stained_glass_pane
|aliasid=hard_stained_glass_pane / 7
|id=-664
|translationkey=tile.hard_stained_glass_pane.gray.name}}
{{ID table2
|displayname=Hardened Light Gray Stained Glass Pane
|spritetype=block
|nameid=hard_light_gray_stained_glass_pane
|aliasid=hard_stained_glass_pane / 8
|id=-665
|translationkey=tile.hard_stained_glass_pane.silver.name}}
{{ID table2
|displayname=Hardened Cyan Stained Glass Pane
|spritetype=block
|nameid=hard_cyan_stained_glass_pane
|aliasid=hard_stained_glass_pane / 9
|id=-666
|translationkey=tile.hard_stained_glass_pane.cyan.name}}
{{ID table2
|displayname=Hardened Purple Stained Glass Pane
|spritetype=block
|nameid=hard_purple_stained_glass_pane
|aliasid=hard_stained_glass_pane / 10
|id=-667
|translationkey=tile.hard_stained_glass_pane.purple.name}}
{{ID table2
|displayname=Hardened Blue Stained Glass Pane
|spritetype=block
|nameid=hard_blue_stained_glass_pane
|aliasid=hard_stained_glass_pane / 11
|id=-668
|translationkey=tile.hard_stained_glass_pane.blue.name}}
{{ID table2
|displayname=Hardened Brown Stained Glass Pane
|spritetype=block
|nameid=hard_brown_stained_glass_pane
|aliasid=hard_stained_glass_pane / 12
|id=-669
|translationkey=tile.hard_stained_glass_pane.brown.name}}
{{ID table2
|displayname=Hardened Green Stained Glass Pane
|spritetype=block
|nameid=hard_green_stained_glass_pane
|aliasid=hard_stained_glass_pane / 13
|id=-670
|translationkey=tile.hard_stained_glass_pane.green.name}}
{{ID table2
|displayname=Hardened Red Stained Glass Pane
|spritetype=block
|nameid=hard_red_stained_glass_pane
|aliasid=hard_stained_glass_pane / 14
|id=-671
|translationkey=tile.hard_stained_glass_pane.red.name}}
{{ID table2
|displayname=Hardened Black Stained Glass Pane
|spritetype=block
|nameid=hard_black_stained_glass_pane
|aliasid=hard_stained_glass_pane / 15
|id=-672
|translationkey=tile.hard_stained_glass_pane.black.name
|foot=1}}
== History ==
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[File:Hardened White Stained Glass Pane BE1.png|32px]] [[File:Hardened Light Gray Stained Glass Pane BE1.png|32px]] [[File:Hardened Gray Stained Glass Pane BE1.png|32px]] [[File:Hardened Black Stained Glass Pane BE1.png|32px]] [[File:Hardened Brown Stained Glass Pane BE1.png|32px]] [[File:Hardened Red Stained Glass Pane BE1.png|32px]] [[File:Hardened Orange Stained Glass Pane BE1.png|32px]] [[File:Hardened Yellow Stained Glass Pane BE1.png|32px]] [[File:Hardened Lime Stained Glass Pane BE1.png|32px]] [[File:Hardened Green Stained Glass Pane BE1.png|32px]] [[File:Hardened Cyan Stained Glass Pane BE1.png|32px]] [[File:Hardened Light Blue Stained Glass Pane BE1.png|32px]] [[File:Hardened Blue Stained Glass Pane BE1.png|32px]] [[File:Hardened Purple Stained Glass Pane BE1.png|32px]] [[File:Hardened Magenta Stained Glass Pane BE1.png|32px]] [[File:Hardened Pink Stained Glass Pane BE1.png|32px]] Added hardened stained glass panes.}}
|{{HistoryLine||1.20.60|dev=Preview 1.20.60.24|The different [[block states]] for the <code>hard_stained_glass_pane</code> ID have now been split up into their own IDs.}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.21|Hardened stained glass panes now appear in the [[Creative inventory]] when the Education edition toggle is on.}}
|{{HistoryLine|education}}
|{{HistoryLine||1.0.27|[[File:Hardened White Stained Glass Pane BE1.png|32px]] [[File:Hardened Light Gray Stained Glass Pane BE1.png|32px]] [[File:Hardened Gray Stained Glass Pane BE1.png|32px]] [[File:Hardened Black Stained Glass Pane BE1.png|32px]] [[File:Hardened Brown Stained Glass Pane BE1.png|32px]] [[File:Hardened Red Stained Glass Pane BE1.png|32px]] [[File:Hardened Orange Stained Glass Pane BE1.png|32px]] [[File:Hardened Yellow Stained Glass Pane BE1.png|32px]] [[File:Hardened Lime Stained Glass Pane BE1.png|32px]] [[File:Hardened Green Stained Glass Pane BE1.png|32px]] [[File:Hardened Cyan Stained Glass Pane BE1.png|32px]] [[File:Hardened Light Blue Stained Glass Pane BE1.png|32px]] [[File:Hardened Blue Stained Glass Pane BE1.png|32px]] [[File:Hardened Purple Stained Glass Pane BE1.png|32px]] [[File:Hardened Magenta Stained Glass Pane BE1.png|32px]] [[File:Hardened Pink Stained Glass Pane BE1.png|32px]] Added hardened stained glass panes.}}
|{{HistoryLine||1.21.03|dev=Preview 1.20.60.0|The different [[block states]] for the <code>hard_stained_glass_pane</code> ID have now been split up into their own IDs.}}
|{{HistoryLine||1.21.03|dev=Preview 1.21.01.0|Hardened stained glass panes now appear in the [[Creative inventory]].}}
}}
== Issues ==
{{Issue list|projects=mcpe}}
== Trivia ==
* "Hardened Light Blue Stained Glass Pane" and "Hardened Light Gray Stained Glass Pane" each hold the record for the longest name of any block in any version of ''[[Minecraft]]'', both at 33 characters excluding spaces (38 including spaces).
** The record holders outside of the ''[[Minecraft Education]]'' are the "[[Cracked Polished Blackstone Bricks]]" and "[[Polished Blackstone Pressure Plate]]", both at 31 characters excluding spaces (34 including spaces).
== See also ==
* {{BlockLink|Hardened Glass Pane}}
* {{BlockLink|Hardened Stained Glass}}
* {{BlockLink|Stained Glass}}
* {{BlockLink|id=Stained Glass Panes|Stained Glass Pane}}
== Navigation ==
{{Navbox blocks|decoration}}
{{Navbox Education|exclusive}}
[[Category:Manufactured blocks]]
[[Category:Minecraft Education blocks]]
[[pt:Painel de Vidro Temperado Tingido]]

View file

@ -0,0 +1,414 @@
{{Infobox block
| title = Concrete Powder
| group = White
| 1-1 = White Concrete Powder.png
| invimage = White Concrete Powder
| group2 = Light Gray
| 2-1 = Light Gray Concrete Powder.png
| invimage2 = Light Gray Concrete Powder
| group3 = Gray
| 3-1 = Gray Concrete Powder.png
| invimage3 = Gray Concrete Powder
| group4 = Black
| 4-1 = Black Concrete Powder.png
| invimage4 = Black Concrete Powder
| group5 = Brown
| 5-1 = Brown Concrete Powder.png
| invimage5 = Brown Concrete Powder
| group6 = Red
| 6-1 = Red Concrete Powder.png
| invimage6 = Red Concrete Powder
| group7 = Orange
| 7-1 = Orange Concrete Powder.png
| invimage7 = Orange Concrete Powder
| group8 = Yellow
| 8-1 = Yellow Concrete Powder.png
| invimage8 = Yellow Concrete Powder
| group9 = Lime
| 9-1 = Lime Concrete Powder.png
| invimage9 = Lime Concrete Powder
| group10 = Green
| 10-1 = Green Concrete Powder.png
| invimage10 = Green Concrete Powder
| group11 = Cyan
| 11-1 = Cyan Concrete Powder.png
| invimage11 = Cyan Concrete Powder
| group12 = Light Blue
| 12-1 = Light Blue Concrete Powder.png
| invimage12 = Light Blue Concrete Powder
| group13 = Blue
| 13-1 = Blue Concrete Powder.png
| invimage13 = Blue Concrete Powder
| group14 = Purple
| 14-1 = Purple Concrete Powder.png
| invimage14 = Purple Concrete Powder
| group15 = Magenta
| 15-1 = Magenta Concrete Powder.png
| invimage15 = Magenta Concrete Powder
| group16 = Pink
| 16-1 = Pink Concrete Powder.png
| invimage16 = Pink Concrete Powder
| transparent = No
| light = No
| tool = Shovel
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''Concrete powder''' is a [[Falling Block|gravity-affected block]] that is converted to [[concrete]] when touching [[water]]. It comes in the sixteen [[dye]] colors.
== Obtaining ==
=== Breaking ===
Concrete powder can be mined with any tool or by hand, but using a [[shovel]] is the quickest method.
{{breaking row|Concrete Powder|Shovel|horizontal=1}}
=== Crafting ===
The crafting recipe is shapeless; the order of ingredients does not matter.
{{Crafting
|Matching Dye
|Sand
|Sand
|Sand
|Sand
|Gravel
|Gravel
|Gravel
|Gravel
|Output=Matching Concrete Powder,8
|type=Building block
|showdescription=1
|description=Red sand cannot be used in place of sand.<ref>{{bug|MC-150278}}</ref><ref>{{bug|MCPE-175451}}</ref>
}}
<div style="display:none">
<!--
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
-->
{{Crafting
|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|Sand
|Sand
|Sand
|Sand
|Gravel
|Gravel
|Gravel
|Gravel
|Output=White Concrete Powder,8; Blue Concrete Powder,8; Brown Concrete Powder,8; Black Concrete Powder,8
|type=Building block
|showdescription=1
|description={{only|bedrock|education}}
}}
</div>
=== Renewability ===
Concrete powder is [[Renewable resource|renewable]] as all of its [[crafting]] ingredients are themselves renewable. However, without glitches, [[sand]] is only renewably obtained through the [[wandering trader]], which spawns infrequently and only allows a limited number of trades per spawn. Therefore concrete powder is more easily obtained by simply [[Breaking|harvesting]] sand from any biome it generates in.
== Usage ==
[[File:ConcretePowderUsage.gif|frame|Normal [[sand]] falls through the water, while one of the pink concrete powder blocks solidifies immediately on contact with the water.]]
Concrete powder falls when there is a non-solid block beneath it.
=== Creating concrete ===
{{main|Concrete}}
If a concrete powder block comes into contact with [[water]], it solidifies into a block of [[concrete]]. Specifically, the block has to be placed into, placed next to, or fall into flowing water, a water source block, or a [[Waterlogging|waterlogged]] block. If placed next to a waterlogged block, it must be adjacent to the sides where water can flow out from, such as the open sides of [[stairs]], but not the back side of stairs or any sides of waterlogged [[leaves]]. It does not solidify in midair falling past water. If it lands next to water, it solidifies only after a block update. [[Rain]] or [[splash water bottle]]s also have no effect on concrete powder. Concrete powder in [[Item (entity)|item form]] also does not become concrete. Concrete powder placed directly at water makes the placement sound of concrete.
=== Note blocks ===
Concrete powder can be placed under [[note block]]s to produce "snare drum" sound.
== Sounds ==
=== Generic ===
{{Sound table/Block/Sand}}
=== Unique ===
{{Edition|Java}}
{{SoundTable
| type = java
| {{SoundLine
|sound =Stone dig1.ogg
|sound2=Stone dig2.ogg
|sound3=Stone dig3.ogg
|sound4=Stone dig4.ogg
|subtitle=Block placed
|source=block
|description=When the block is placed in water
|id=block.stone.place
|translationkey=subtitles.block.generic.place
|volume=1.0
|pitch=0.8
| distance = 16
}}
}}
{{Edition|Bedrock}}: ''None'' <ref>{{IN|bedrock}}, concrete powder uses its normal placing sound when placed in water/lava.</ref>
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|showblocktags=y
|generatetranslationkeys=y
|displayname=White Concrete Powder
|spritetype=block
|nameid=white_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Orange Concrete Powder
|spritetype=block
|nameid=orange_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Magenta Concrete Powder
|spritetype=block
|nameid=magenta_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Light Blue Concrete Powder
|spritetype=block
|nameid=light_blue_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Yellow Concrete Powder
|spritetype=block
|nameid=yellow_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Lime Concrete Powder
|spritetype=block
|nameid=lime_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Pink Concrete Powder
|spritetype=block
|nameid=pink_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Gray Concrete Powder
|spritetype=block
|nameid=gray_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Light Gray Concrete Powder
|spritetype=block
|nameid=light_gray_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Cyan Concrete Powder
|spritetype=block
|nameid=cyan_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Purple Concrete Powder
|spritetype=block
|nameid=purple_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Blue Concrete Powder
|spritetype=block
|nameid=blue_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Brown Concrete Powder
|spritetype=block
|nameid=brown_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Green Concrete Powder
|spritetype=block
|nameid=green_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Red Concrete Powder
|spritetype=block
|nameid=red_concrete_powder
|blocktags=concrete_powder}}
{{ID table
|displayname=Black Concrete Powder
|spritetype=block
|nameid=black_concrete_powder
|blocktags=concrete_powder
|foot=1}}
{{edition|bedrock}}:
{{ID table2
|edition=bedrock
|shownumericids=y
|showaliasids=y
|showforms=y
|generatetranslationkeys=y
|displayname=White Concrete Powder
|spritetype=block
|nameid=white_concrete_powder
|aliasid=concrete_powder / 0, concretepowder / 0
|id=237
|translationkey=tile.concretePowder.white.name}}
{{ID table2
|displayname=Orange Concrete Powder
|spritetype=block
|nameid=orange_concrete_powder
|aliasid=concrete_powder / 1, concretepowder / 1
|id=-709
|translationkey=tile.concretePowder.orange.name}}
{{ID table2
|displayname=Magenta Concrete Powder
|spritetype=block
|nameid=magenta_concrete_powder
|aliasid=concrete_powder / 2, concretepowder / 2
|id=-710
|translationkey=tile.concretePowder.magenta.name}}
{{ID table2
|displayname=Light Blue Concrete Powder
|spritetype=block
|nameid=light_blue_concrete_powder
|aliasid=concrete_powder / 3, concretepowder / 3
|id=-711
|translationkey=tile.concretePowder.lightBlue.name}}
{{ID table2
|displayname=Yellow Concrete Powder
|spritetype=block
|nameid=yellow_concrete_powder
|aliasid=concrete_powder / 4, concretepowder / 4
|id=-712
|translationkey=tile.concretePowder.yellow.name}}
{{ID table2
|displayname=Lime Concrete Powder
|spritetype=block
|nameid=lime_concrete_powder
|aliasid=concrete_powder / 5, concretepowder / 5
|id=-713
|translationkey=tile.concretePowder.lime.name}}
{{ID table2
|displayname=Pink Concrete Powder
|spritetype=block
|nameid=pink_concrete_powder
|aliasid=concrete_powder / 6, concretepowder / 6
|id=-714
|translationkey=tile.concretePowder.pink.name}}
{{ID table2
|displayname=Gray Concrete Powder
|spritetype=block
|nameid=gray_concrete_powder
|aliasid=concrete_powder / 7, concretepowder / 7
|id=-715
|translationkey=tile.concretePowder.gray.name}}
{{ID table2
|displayname=Light Gray Concrete Powder
|spritetype=block
|nameid=light_gray_concrete_powder
|aliasid=concrete_powder / 8, concretepowder / 8
|id=-716
|translationkey=tile.concretePowder.silver.name}}
{{ID table2
|displayname=Cyan Concrete Powder
|spritetype=block
|nameid=cyan_concrete_powder
|aliasid=concrete_powder / 9, concretepowder / 9
|id=-717
|translationkey=tile.concretePowder.cyan.name}}
{{ID table2
|displayname=Purple Concrete Powder
|spritetype=block
|nameid=purple_concrete_powder
|aliasid=concrete_powder / 10, concretepowder / 10
|id=-718
|translationkey=tile.concretePowder.purple.name}}
{{ID table2
|displayname=Blue Concrete Powder
|spritetype=block
|nameid=blue_concrete_powder
|aliasid=concrete_powder / 11, concretepowder / 11
|id=-719
|translationkey=tile.concretePowder.blue.name}}
{{ID table2
|displayname=Brown Concrete Powder
|spritetype=block
|nameid=brown_concrete_powder
|aliasid=concrete_powder / 12, concretepowder / 12
|id=-720
|translationkey=tile.concretePowder.brown.name}}
{{ID table2
|displayname=Green Concrete Powder
|spritetype=block
|nameid=green_concrete_powder
|aliasid=concrete_powder / 13, concretepowder / 13
|id=-721
|translationkey=tile.concretePowder.green.name}}
{{ID table2
|displayname=Red Concrete Powder
|spritetype=block
|nameid=red_concrete_powder
|aliasid=concrete_powder / 14, concretepowder / 14
|id=-722
|translationkey=tile.concretePowder.red.name}}
{{ID table2
|displayname=Black Concrete Powder
|spritetype=block
|nameid=black_concrete_powder
|aliasid=concrete_powder / 15, concretepowder / 15
|id=-723
|translationkey=tile.concretePowder.black.name
|foot=1}}
=== Falling block entity ===
{{main|Falling Block}}
{{:Falling Block/Infobox}}
{{:Falling Block/ED}}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.12|dev=February 02, 2017|slink={{tweet|jeb_|827073957983551488}}|[[Jens Bergensten|Jeb]] tweeted [https://web.archive.org/web/20230815225351/https://gfycat.com/menacingsnivelingchimneyswift-edstonehelper-minecraft a video (archived)] of a mysterious pink gravity-obeying [[block]] transforming into a solid gravity-defying block on contact with [[water]].
|Jeb later added that it is to come in 16 different colors.<ref>{{tweet|jeb_|827078378444488705}}</ref>}}
|{{HistoryLine|||dev=17w06a|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}}
|{{HistoryLine|||dev=pre1|Concrete powder now converts to concrete when replacing a lava source.}}
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>concrete_powder</code> ID have now been split up into their own IDs.
|[[Lava]] now turns concrete powder into [[concrete]] when coming into contact with said [[block]], instead of converting concrete powder only when it fell into the lava's source block.<ref>{{bug|MC-118153}}</ref>
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 252.}}
|{{HistoryLine||1.13.1|dev=18w30a|Lava no longer converts concrete powder.}}
|{{HistoryLine||1.16|dev=20w07a|As piglins offer [[gravel]] in [[bartering]], concrete powder has become a [[renewable resource]].}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|As piglins offer [[gravel]] in [[bartering]], concrete powder has become a [[renewable resource]].}}
|{{HistoryLine||1.18.30|dev=beta 1.18.30.26|Concrete powder's ID is changed to <code>concrete_powder</code>.
|Before this version, Its ID was <code>concretepowder</code> while its direct item form's ID was <code>concrete_powder</code>.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|The different [[block states]] for the <code>concrete_powder</code> ID have now been split up into their own IDs.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}}
|{{HistoryLine|new3ds}}
|{{HistoryLine||1.9.19|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}}
}}
== Issues ==
{{Issue list}}
== References ==
{{reflist}}
== External links ==
* [https://www.minecraft.net/en-us/article/concrete-powder Block of the Month: Concrete Powder]- Minecraft.net on January 12, 2024
== Navigation ==
{{Navbox blocks|Decoration}}
{{Navbox entities|Other}}
[[Category:Manufactured blocks]]
[[Category:Falling blocks]]
[[de:Trockenbeton]]
[[es:Cemento]]
[[fr:Béton en poudre]]
[[it:Polvere di calcestruzzo]]
[[ja:コンクリートパウダー]]
[[ko:콘크리트 가루]]
[[lzh:砼粉]]
[[nl:Cement]]
[[pl:Cement]]
[[pt:Cimento]]
[[ru:Цемент]]
[[uk:Цемент]]
[[zh:混凝土粉末]]

323
wiki_backup/Melon Stem.txt Normal file
View file

@ -0,0 +1,323 @@
{{Infobox block
| group1 = Age 0
| 1-1 = Melon Stem Age 0.png
| group2 = Age 7
| 2-1 = Melon Stem Age 7.png
| group3 = Attached
| 3-1 = Attached Melon Stem (S).png
| image = Melon Seeds.png
| *-1class = notpageimage
| extratext = [[#Renders|See all renders]]
| invimage = Melon Seeds
| transparent = Yes
| light = No
| tool = none
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''Melon seeds''' are items obtained from [[melon slice]]s that can be used to grow melon stems.
'''Melon stems''' are plants grown on [[farmland]] that, over time, grow [[melon]]s on dirt, mud and moss blocks adjacent to them.
== Obtaining ==
=== Breaking ===
When broken, a melon stem drops 03 melon seeds. The chance for melon seeds to drop increases with the stem's age.
{| class="wikitable"
! rowspan="3" |[[Resource location]]
! rowspan="3" | Source
! colspan="4" | Default
|-
| colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Melon Seeds|Melon seeds}}
|-
| style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3
|-
| rowspan="8" |<code>blocks/melon_stem</code>
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 0</code>
| style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 1</code>
| style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 2</code>
| style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 3</code>
| style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 4</code>
| style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 5</code>
| style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 6</code>
| style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16%
|-
|{{BlockLink|Melon Stem|Melon stem}} <code>age = 7</code>
| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
|-
| rowspan="1" |<code>blocks/attached_melon_stem</code>
|{{BlockLink|Attached Melon Stem|Attached Melon stem}}
| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
|}
=== Natural generation ===
Melon stems generate naturally in stem farm rooms inside [[woodland mansion]]s.
Melon stems generate in 20% of the farm plots in [[savanna]] [[village]]s, and 10% of the farm plots in [[desert]] villages.
=== Generated loot ===
{{LootChestItem|melon-seeds}}
=== Crafting ===
{{Crafting
|Melon Slice
|Output= Melon Seeds
|type= Material
}}
=== Trading ===
[[Wandering trader]]s sell melon seeds for 1 [[emerald]].
== Usage ==
=== Farming ===
{{see also|Tutorials/Pumpkin and melon farming}}
Melon seeds can be planted only on [[farmland]], as stems. Melons need a [[Light|light level]] of 9 or above to grow (in Bedrock Edition it needs an [[Light#Internal light level|internal light level]] of 9). Over time, a stem grows through 8 stages and, at its final growth stage, produces [[melon]]s on any adjacent [[dirt]], [[coarse dirt]], [[rooted dirt]], [[grass block]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[pale moss block]], [[mud]] or [[muddy mangrove roots]]. If a melon is already occupying a spot adjacent to a stem it does not grow more melons until the melons is removed. A single stem can grow an unlimited number of melons. Melon seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual melons.
=== Breeding ===
Like other seeds, melon seeds can be used to breed [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.
=== Taming ===
Like other seeds, melon seeds can be used to tame [[parrot]]s.
=== Composting ===
Placing melon seeds into a [[composter]] has a 30% chance of raising the compost level by 1.
== Melon stem ==
A '''melon stem''' is the block that is planted on [[farmland]] when melon seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown.
The stem curves once a melon has grown from it. A fully-grown single stem connects to any [[melon]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple melons it can connect to, it favors the east, then west, north, and south. When the melon is removed, the stem returns to its straight shape.
== Sounds ==
{{Sound table/Block/Hard crop}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Melon Stem
|spritetype=block
|nameid=melon_stem
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Attached Melon Stem
|spritetype=block
|nameid=attached_melon_stem
|form=block}}
{{ID table
|displayname=Melon Seeds
|spritetype=item
|nameid=melon_seeds
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Melon Stem
|spritetype=block
|nameid=melon_stem
|id=105
|form=block
|translationkey=-}}
{{ID table
|displayname=Melon Seeds
|spritetype=item
|nameid=melon_seeds
|id=293
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Advancements ==
{{load advancements|A Seedy Place}}
== History ==
{{info needed section|check if stems floated above farmland upon initial implementation}}
{{HistoryTable
|{{HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds.
|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] Added the melon stem, with seven stages of growth.
|Melon seeds can found in the new [[mineshaft]] [[chest]]s.
|[[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]] Melon stems have four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not.
|[[File:Melon Stem Age 8 JE1.png|32px]] [[File:Melon Stem Age 9 JE1.png|32px]] [[File:Melon Stem Age 10 JE1.png|32px]] [[File:Melon Stem Age 11 JE1.png|32px]] [[File:Melon Stem Age 12 JE1.png|32px]] [[File:Melon Stem Age 13 JE1.png|32px]] [[File:Melon Stem Age 14 JE1.png|32px]] [[File:Melon Stem Age 15 JE1.png|32px]] Melon stem data values 815 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below.
|[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Melon stem blocks with data values higher than 7 can now attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}}
|{{HistoryLine|||dev=Pre-release 2 ;)|Melon stems can now be grown faster using [[bone meal]].}}
|{{HistoryLine|java}}
|{{HistoryLine||1.3.1|dev=1.3|The texture of melon stems has been moved one pixel to the left in [[terrain.png]].
|[[File:Melon Stem Age 0 JE2.png|32px]] [[File:Melon Stem Age 1 JE2.png|32px]] [[File:Melon Stem Age 2 JE2.png|32px]] [[File:Melon Stem Age 3 JE2.png|32px]] [[File:Melon Stem Age 4 JE2.png|32px]] [[File:Melon Stem Age 5 JE2.png|32px]] [[File:Melon Stem Age 6 JE2.png|32px]] [[File:Melon Stem Age 7 JE2.png|32px]] Stems now appear slightly different.
|[[File:Melon Stem Age 8 JE2.png|32px]] [[File:Melon Stem Age 9 JE2.png|32px]] [[File:Melon Stem Age 10 JE2.png|32px]] [[File:Melon Stem Age 11 JE2.png|32px]] [[File:Melon Stem Age 12 JE2.png|32px]] [[File:Melon Stem Age 13 JE2.png|32px]] [[File:Melon Stem Age 14 JE2.png|32px]] [[File:Melon Stem Age 15 JE2.png|32px]] Overgrown stems now appear slightly different.
|[[File:Attached Melon Stem (N) JE2.png|32px]] [[File:Attached Melon Stem (E) JE2.png|32px]] [[File:Attached Melon Stem (S) JE2.png|32px]] [[File:Attached Melon Stem (W) JE2.png|32px]] Attached melon stems now appear slightly different.
|[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached melon stems now appear slightly different.}}
|{{HistoryLine||1.4.2|dev=12w36a|[[Chicken]]s now use [[wheat seeds]], melon seeds, and [[pumpkin seeds]], instead of [[wheat]] to breed.}}
|{{HistoryLine||1.5|dev=13w02a|[[File:Melon Stem Age 0 JE3.png|32px]] [[File:Melon Stem Age 1 JE3.png|32px]] [[File:Melon Stem Age 2 JE3.png|32px]] [[File:Melon Stem Age 3 JE3.png|32px]] [[File:Melon Stem Age 4 JE3.png|32px]] [[File:Melon Stem Age 5 JE3.png|32px]] [[File:Melon Stem Age 6 JE3.png|32px]] Melon stems now use a squished version of their texture for immature stems, depending on age.
|[[File:Melon Stem Age 8 JE3.png|32px]] [[File:Melon Stem Age 9 JE3.png|32px]] [[File:Melon Stem Age 10 JE3.png|32px]] [[File:Melon Stem Age 11 JE3.png|32px]] [[File:Melon Stem Age 12 JE3.png|32px]] [[File:Melon Stem Age 13 JE3.png|32px]] [[File:Melon Stem Age 14 JE3.png|32px]] [[File:Melon Stem Age 15 JE3.png|32px]] This also affects melon stems of ages 815, which are likewise stretched to accommodate its predicted size.
|[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Melon stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}}
|{{HistoryLine|||dev=13w03a|[[File:Melon Stem Age 0 JE4.png|32px]] [[File:Melon Stem Age 1 JE4.png|32px]] [[File:Melon Stem Age 2 JE4.png|32px]] [[File:Melon Stem Age 3 JE4.png|32px]] [[File:Melon Stem Age 4 JE4.png|32px]] [[File:Melon Stem Age 5 JE4.png|32px]] [[File:Melon Stem Age 6 JE4.png|32px]] [[File:Melon Stem Age 7 JE4.png|32px]] Melon stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref>
|[[File:Melon Stem Age 8 JE4.png|32px]] [[File:Melon Stem Age 9 JE4.png|32px]] [[File:Melon Stem Age 10 JE4.png|32px]] [[File:Melon Stem Age 11 JE4.png|32px]] [[File:Melon Stem Age 12 JE4.png|32px]] [[File:Melon Stem Age 13 JE4.png|32px]] [[File:Melon Stem Age 14 JE4.png|32px]] [[File:Melon Stem Age 15 JE4.png|32px]] Melon stems with age values 8 through 15 now show a tinted [[trapdoor]] texture.
|From this version up until 14w08a, overgrown pumpkin stems start to draw from the texture below them on <samp>[[blocks-atlas]]</samp>, in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from almost every time new textures are added or existing textures are resized.}}
|{{HistoryLine|||dev=13w09a|[[File:Melon Stem Age 8 JE5.png|32px]] [[File:Melon Stem Age 9 JE5.png|32px]] [[File:Melon Stem Age 10 JE5.png|32px]] [[File:Melon Stem Age 11 JE5.png|32px]] [[File:Melon Stem Age 12 JE5.png|32px]] [[File:Melon Stem Age 13 JE5.png|32px]] [[File:Melon Stem Age 14 JE5.png|32px]] [[File:Melon Stem Age 15 JE5.png|32px]] Melon stems with age values 815 now show a tinted [[birch wood]] texture.}}
|{{HistoryLine||1.6.1|dev=13w24a|Melon and pumpkin stems have been assigned separate textures.
|[[File:Melon Stem Age 8 JE6.png|32px]] [[File:Melon Stem Age 9 JE6.png|32px]] [[File:Melon Stem Age 10 JE6.png|32px]] [[File:Melon Stem Age 11 JE6.png|32px]] [[File:Melon Stem Age 12 JE6.png|32px]] [[File:Melon Stem Age 13 JE6.png|32px]] [[File:Melon Stem Age 14 JE6.png|32px]] [[File:Melon Stem Age 15 JE6.png|32px]] Melon stems with age values 815 now show a tinted [[note block]] texture.}}
|{{HistoryLine||1.7.2|dev=13w37a|Added the {{cmd|setblock}} [[command]], allowing for invalid stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}}
|{{HistoryLine|||dev=13w41a|[[File:Melon Stem Age 8 JE7.png|32px]] [[File:Melon Stem Age 9 JE7.png|32px]] [[File:Melon Stem Age 10 JE7.png|32px]] [[File:Melon Stem Age 11 JE7.png|32px]] [[File:Melon Stem Age 12 JE7.png|32px]] [[File:Melon Stem Age 13 JE7.png|32px]] [[File:Melon Stem Age 14 JE7.png|32px]] [[File:Melon Stem Age 15 JE7.png|32px]] Melon stems with age values 815 now show a tinted [[netherrack]] texture.}}
|{{HistoryLine||1.8|dev=14w10a|[[File:Melon Stem Age 8 JE8.png|32px]] [[File:Melon Stem Age 9 JE8.png|32px]] [[File:Melon Stem Age 10 JE8.png|32px]] [[File:Melon Stem Age 11 JE8.png|32px]] Melon stems with data values 811 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south.
|Invalid melon stems with data values 12-15 now crash the game.}}
|{{HistoryLine|||dev=14w25a|[[File:Melon Stem Age 0 JE5.png|32px]] [[File:Melon Stem Age 1 JE5.png|32px]] [[File:Melon Stem Age 2 JE5.png|32px]] [[File:Melon Stem Age 3 JE5.png|32px]] [[File:Melon Stem Age 4 JE5.png|32px]] [[File:Melon Stem Age 5 JE5.png|32px]] [[File:Melon Stem Age 6 JE5.png|32px]] [[File:Melon Stem Age 7 JE5.png|32px]] Melon stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane.
|[[File:Attached Melon Stem (N) JE3.png|32px]] [[File:Attached Melon Stem (E) JE3.png|32px]] [[File:Attached Melon Stem (S) JE3.png|32px]] [[File:Attached Melon Stem (W) JE3.png|32px]] The attached melon stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the melon stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances.
|Invalid overgrown melon stems have effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with such stems existing causes a game crash.}}
|{{HistoryLine|||dev=14w26a|[[File:Melon Stem Age 0 JE6.png|32px]] [[File:Melon Stem Age 1 JE6.png|32px]] [[File:Melon Stem Age 2 JE6.png|32px]] [[File:Melon Stem Age 3 JE6.png|32px]] [[File:Melon Stem Age 4 JE6.png|32px]] [[File:Melon Stem Age 5 JE6.png|32px]] [[File:Melon Stem Age 6 JE6.png|32px]] [[File:Melon Stem Age 7 JE6.png|32px]] [[File:Attached Melon Stem (N) JE4.png|32px]] [[File:Attached Melon Stem (E) JE4.png|32px]] [[File:Attached Melon Stem (S) JE4.png|32px]] [[File:Attached Melon Stem (W) JE4.png|32px]] Melon stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}}
|{{HistoryLine|||dev=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all melon stems appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}}
|{{HistoryLine|||dev=14w28a|All melon stems appearing attached regardless of age or any actual attachment has been fixed. However, melon stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}}
|{{HistoryLine|||dev=14w34d|Melon seeds can no longer be used for breeding [[chicken]]s.}}
|{{HistoryLine||1.9|dev=15w31a|Chickens can now use melon seeds to [[breed]] again.}}
|{{HistoryLine|||dev=15w44a|Melon seeds have been added to [[dungeon]] chests.
|The average yield of melon seeds from [[mineshaft]] chests has been decreased.}}
|{{HistoryLine|||dev=15w45a|Melon stems must now be fully grown again to attach.}}
|{{HistoryLine||1.11|dev=16w39a|Melon seeds can now be found inside chests in the new [[woodland mansion]]s.
|Melon crops now generate inside woodland mansions.}}
|{{HistoryLine||1.12|dev=17w18b|Placing a melon seeds in farmland now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}
|{{HistoryLine||1.12|dev=pre3|Melon seeds are now used to tame [[parrot]]s.}}
|{{HistoryLine||1.13|dev=17w47a|The different block states for the <code>melon_stem</code> ID have been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 105, and the [[item]]'s 362.}}
|{{HistoryLine|||dev=17w48a|Attached melon stems no longer [[drop]] seeds.}}
|{{HistoryLine|||dev=18w06a|Melons can now grow at night.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Attached Melon Stem (N) JE5.png|32px]] [[File:Attached Melon Stem (E) JE5.png|32px]] [[File:Attached Melon Stem (S) JE5.png|32px]] [[File:Attached Melon Stem (W) JE5.png|32px]] The texture of attached melon stems has been changed.}}
|{{HistoryLine|||dev=18w49a|Melon stems now generate in the updated [[savanna]] [[village]]s.}}
|{{HistoryLine|||dev=18w50a|Melon stems now generate in the updated [[desert]] [[village]]s.}}
|{{HistoryLine|||dev=19w03a|Placing melon seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
|{{HistoryLine|||dev=19w05a|Melon seeds now have a 30% chance of increasing the compost level in a composter by 1.
|Added [[wandering trader]]s, which sell melon seeds.}}
|{{HistoryLine|||dev=19w11a|Melon growth is now determined by the light level of the stem's block. Previously it was determined by the light level of the block above.}}
|{{HistoryLine||1.15|dev=19w34a|[[Bee]]s can now pollinate melon stems.}}
|{{HistoryLine|||dev=19w39a|Attached melon stems now [[drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}}
|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Melon Seeds JE2.png|32px]] The texture of melon seeds has been changed.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.5.0|Added melon seeds.
|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}
|{{HistoryLine||v0.6.0|[[File:Melon Seeds JE1 BE1.png|32px]] Melon seeds no longer use the pumpkin seeds texture.}}
|{{HistoryLine||v0.9.0|dev=?|Melon seeds can now be found in [[mineshaft]] chests.}}
|{{HistoryLine||v0.10.0|[[File:Invalid Melon Stem - Minecraft Pocket Edition.png|200px]] Melon stems with invalid data values would display the vine texture.}}
|{{HistoryLine||v0.12.1|dev=build 1|Melon seeds are no longer available from the [[Nether reactor]].}}
|{{HistoryLine||v0.14.0|dev=build 1|Melon seeds can now be found in [[minecarts with chests]] in [[mineshaft]]s.}}
|{{HistoryLine||v0.16.0|[[File:Invalid Melon Stems (block form) - Minecraft Pocket Edition Alpha.png|200px]] Melon stems with data values 8 - 15 would display a glitched texture.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Melon seeds now generate inside [[dungeon]] chests.}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Melon crops now generate inside [[woodland mansion]]s.
|Melon seeds can now be found in woodland mansion chests.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Melon seeds can now be found inside [[bonus chest]]s.
|Melon seeds are now used to tame [[parrot]]s.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed.
|Melon stems now generate in [[savanna]] and [[desert]] [[village]] farms.
|Added [[wandering trader]]s, who [[trading|sell]] melon seeds.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Melon seeds can now be used to fill up [[composter]]s.}}
|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|[[Bee]]s can now pollinate melon stems.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Melon Seeds JE1 BE1.png|32px]] Added melon seeds.
|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Melon seeds can now be found inside chests in the new [[woodland mansion]]s.|Melon crops now generate inside woodland mansions.|Melon seeds are now used to tame [[parrot]]s.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Attached Melon Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached melon stems has been changed.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[wandering trader]]s, which sell melon seeds.}}
|{{HistoryLine|New 3DS}}
|{{HistoryLine||0.1.0|[[File:Melon Stem Age 0 JE1.png|32px]] [[File:Stem Age 1 JE1.png|32px]] [[File:Melon Stem Age 2 JE1.png|32px]] [[File:Melon Stem Age 3 JE1.png|32px]] [[File:Melon Stem Age 4 JE1.png|32px]] [[File:Melon Stem Age 5 JE1.png|32px]] [[File:Melon Stem Age 6 JE1.png|32px]] [[File:Melon Stem Age 7 JE1.png|32px]] [[File:Attached Melon Stem (N) JE1.png|32px]] [[File:Attached Melon Stem (E) JE1.png|32px]] [[File:Attached Melon Stem (S) JE1.png|32px]] [[File:Attached Melon Stem (W) JE1.png|32px]]{{verify|Are these models correct?}} Added melon stems.}}
}}
<gallery>
Melon Stem with data value 15.png|The final version of the melon stem with age 15, as seen in-game.
Melonstems.png|Melon stems of ages 115 on a modded version of 1.7.2, hence the melon stems using the melon top texture.
Stems of 13w02a.png|All 16 stem sizes in 13w02a, with accompanying data values.
</gallery>
=== Melon stem "item" ===
{{:Technical blocks/Melon Stem}}
== Issues ==
{{issue list|Melon Seeds|Melon Stem}}
== Gallery ==
=== Renders ===
==== Melon stem ====
<gallery>
Melon Stem Age 0.png | Age 0
Melon Stem Age 1.png | Age 1
Melon Stem Age 2.png | Age 2
Melon Stem Age 3.png | Age 3
Melon Stem Age 4.png | Age 4
Melon Stem Age 5.png | Age 5
Melon Stem Age 6.png | Age 6
Melon Stem Age 7.png | Age 7
</gallery>
==== Attached melon stem ====
<gallery>
Attached Melon Stem (N).png | Facing north
Attached Melon Stem (E).png | Facing east
Attached Melon Stem (S).png | Facing south
Attached Melon Stem (W).png | Facing west
</gallery>
=== Screenshots ===
<gallery>
Stem All Ages.png|All stages of growth.
AllSeeds.png|All the [[seeds]] that exist in the game.
</gallery>
== See also ==
* [[Melon]]
* [[Pumpkin Seeds]]
== References ==
{{Reflist}}
== Navigation ==
{{Navbox blocks|vegetation}}
{{Navbox items|ingredients}}
[[Category:Plants]]
[[Category:Mob food]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]
[[cs:Semínka melounu]]
[[de:Melone]]
[[es:Semillas de sandía]]
[[fr:Graines de pastèque]]
[[hu:Dinnyemagok]]
[[it:Anguria]]
[[ja:スイカの種]]
[[ko:수박씨]]
[[nl:Meloenzaden]]
[[pl:Nasiona arbuza]]
[[pt:Sementes de melancia]]
[[ru:Семена арбуза]]
[[th:เมล็ดแตงโม]]
[[uk:Насіння кавуна]]
[[zh:西瓜种子]]

View file

@ -0,0 +1,164 @@
{{Infobox block
| image = Mossy Stone Brick Slab.png
| invimage = Mossy Stone Brick Slab
| stackable = Yes
| maxStack = 64
| tool = Wooden Pickaxe
| renewable = Yes
| light = No
| transparent = '''Double slab''': No<br>
'''Single slab''': Partial <small>(blocks light)</small>{{only|java|short=1}}<br>Partial <small>(diffuses sky light)</small>{{only|bedrock|short=1}}
| flammable = No
| lavasusceptible = No
| waterloggable = Yes
}}
A '''mossy stone brick slab''' is a [[mossy stone brick]] variant of a [[slab]].
== Obtaining ==
=== Breaking ===
Mossy stone brick slabs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing.
{{breaking row
|Mossy Stone Brick Slab
|Pickaxe
|Wooden
|item=1
|link=none
|horizontal=1
}}
=== Natural generation ===
Mossy stone brick slabs generate as part of [[ruined portal]]s in the [[Overworld]].
=== Crafting ===
{{Crafting
|A3= Mossy Stone Bricks
|B3= Mossy Stone Bricks
|C3= Mossy Stone Bricks
|Output= Mossy Stone Brick Slab,6
|type= Building block
}}
=== Stonecutting ===
{{Stonecutting
|Mossy Stone Bricks
|Mossy Stone Brick Slab, 2
}}
== Usage ==
{{for|information about the placement mechanics of all slabs|Slab#Usage}}
=== Note blocks ===
Mossy stone brick slabs can be placed under [[note block]]s to produce "bass drum" sounds.
== Sounds ==
{{IN|Bedrock}}, when a mossy stone brick slab is combined into a double slab, the block's use sound is played.<ref>{{Bug|MCPE-79659}}</ref>
{{Sound table/Block/Stone}}
{{SoundTable
| title = ''Bedrock Edition'' combine sounds
| type = bedrock
| {{SoundLine
| sound =Stone hit1.ogg
|sound2=Stone hit2.ogg
|sound3=Stone hit3.ogg
|sound4=Stone hit4.ogg
|sound5=Stone hit5.ogg
|sound6=Stone hit6.ogg
|source=block
|description=When a mossy stone brick slab is combined into a double slab
|id=use.stone
|volume=1.0
| pitch = 0.8
}}
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Mossy Stone Brick Slab
|spritetype=block
|nameid=mossy_stone_brick_slab
|blocktags=slabs, mineable/pickaxe
|itemtags=slabs
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Mossy Stone Brick Double Slab
|spritename=mossy-stone-bricks
|spritetype=block
|nameid=mossy_stone_brick_double_slab
|aliasid=double_stone_block_slab4 / 0, double_stone_slab4 / 0
|id=-168
|form=block
|itemform=mossy_stone_brick_double_slab
|itemform2=<br>Alias ID: <code>real_double_stone_slab4 / 0</code>
|translationkey=-}}
{{ID table
|displayname=Mossy Stone Brick Slab
|spritetype=block
|nameid=mossy_stone_brick_slab
|aliasid=stone_block_slab4 / 0, stone_slab4 / 0
|translationkey=tile.stone_slab4.mossy_stone_brick.name
|id=-166
|itemform=mossy_stone_brick_slab
|itemform2=<br>Alias ID: <code>double_stone_slab4 / 0</code>
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{:Slab/BS}}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Mossy Stone Brick Slab JE1 BE1.png|32px]] Added mossy stone brick slabs.}}
|{{HistoryLine|||dev=18w47a|[[File:Mossy Stone Brick Slab JE2 BE2.png|32px]] The texture of mossy stone brick slabs has been changed.}}
|{{HistoryLine||1.16|dev=20w16a|Mossy stone brick slabs now generate as part of [[ruined portal]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Mossy Stone Brick Slab BE1.png|32px]] Added mossy stone brick slabs.
|Mossy stone brick slabs have the <code>stone_slab4</code> ID, however their item form's ID is incorrectly registered as <code>double_stone_slab4</code>.
|The direct item form of double mossy stone brick slabs have the <code>real_double_stone_slab4</code> ID.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Mossy Stone Brick Slab JE2 BE2.png|32px]] The texture of mossy stone brick slabs has been updated.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Mossy stone brick slabs now generate as part of [[ruined portal]]s.}}
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|The IDs of mossy stone brick slabs and double mossy stone brick slabs have been changed to <code>stone_block_slab4</code> and <code>double_stone_block_slab4</code> respectively.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Mossy stone brick slabs now use the <code>minecraft:vertical_half</code> [[block state]] instead of <code>top_slot_bit</code>.}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.21|The different stone slab type [[block states]] for the <code>stone_block_slab4</code> ID have been split up into their own IDs.
|Decreased the hardness of mossy stone brick slabs from 2 to 1.5.}}
|{{HistoryLine|||dev=Preview 1.21.10.22|The different stone slab type [[block states]] for the <code>double_stone_block_slab4</code> ID have been split up into their own IDs.
|Decreased the hardness of mossy stone brick double slabs from 2 to 1.5.}}
|{{HistoryLine|ps4}}
|{{HistoryLine||1.88|[[File:Mossy Stone Brick Slab BE1.png|32px]] Added mossy stone brick slabs.}}
|{{HistoryLine||1.90|[[File:Mossy Stone Brick Slab JE2 BE2.png|32px]] The texture of mossy stone brick slabs has been updated.}}
}}
== Issues ==
{{Issue list}}
== References ==
{{reflist}}
== Navigation ==
{{Navbox slab}}
{{Navbox blocks|Building}}
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Slabs]]
[[fr:Dalle de pierre taillée moussue]]
[[ja:苔むした石レンガのハーフブロック]]
[[pt:Laje de tijolos de pedra musgosos]]

View file

@ -0,0 +1,520 @@
{{Infobox block
| group = Oak
| 1-1 = Oak Button.png
| invimage = Oak Button
| group2 = Spruce
| 2-1 = Spruce Button.png
| invimage2 = Spruce Button
| group3 = Birch
| 3-1 = Birch Button.png
| invimage3 = Birch Button
| group4 = Jungle
| 4-1 = Jungle Button.png
| invimage4 = Jungle Button
| group5 = Acacia
| 5-1 = Acacia Button.png
| invimage5 = Acacia Button
| group6 = Dark Oak
| 6-1 = Dark Oak Button.png
| invimage6 = Dark Oak Button
| group7 = Mangrove
| 7-1 = Mangrove Button.png
| invimage7 = Mangrove Button
| group8 = Cherry
| 8-1 = Cherry Button.png
| invimage8 = Cherry Button
| group9 = Pale Oak
| 9-1 = Pale Oak Button.png
| invimage9 = Pale Oak Button
| group10 = Bamboo
| 10-1 = Bamboo Button.png
| invimage10 = Bamboo Button
| group11 = Crimson
| 11-1 = Crimson Button.png
| invimage11 = Crimson Button
| group12 = Warped
| 12-1 = Warped Button.png
| invimage12 = Warped Button
| transparent = Yes
| light = No
| tool = any
| renewable = Yes
| waterloggable = {{jebe|No|Yes}}
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
A '''wooden button''' is a variant of the [[button]] that produces a temporary [[redstone]] signal when pressed. Wooden buttons come in every variation of [[wood]], and all of them are non-solid [[block]]s. They are activated either by a player interacting with the button or when hit by an [[arrow]] or [[trident]]. They remain pressed for longer than a [[stone button]].
== Obtaining ==
=== Breaking ===
A wooden button is most easily broken with an [[axe]]. It drops itself as an item when broken using any [[tool]].
{{breaking row
|horizontal=1
|Wooden Button
|sprite=wooden-buttons
|Axe
|link=none}}
A button is removed and drops as an item if:
* its attachment block is moved, removed, or destroyed.
* [[water]] or [[lava]] flows into its space.{{only|java}}
* a [[piston]] tries to push it or moves a block into its space.
=== Natural generation ===
Jungle buttons generate naturally on house walls in desert [[village]]s. Oak buttons generate naturally in [[trial chambers]] making up the various dispensers.
=== Crafting ===
Buttons can be crafted from [[planks]] for a matching wood-type button.
{{Crafting
|Matching Planks
|Output= Matching Wooden Button
|type=Redstone
}}
== Usage ==
{{see also|Redstone circuit}}
=== Placement ===
Buttons can be placed by {{control|using}} them on a surface.
They can be attached to the side, bottom and top of any full opaque block.
If placed on the top or bottom of a block, the button can face any direction.{{only|java}}
It can also be attached to the top of a fence {{in|be}}.
More information about placement on transparent blocks can be found at [[Opacity/Placement]].
=== Redstone power ===
A button can be used as a [[monostable]] redstone [[Redstone components#Power components|power source]] (it automatically deactivates shortly after being activated).
==== Activation ====
Buttons are usually in an inactive state, but can be temporarily activated by players {{control|using}} it. A wooden button can also be activated by a fired [[arrow]] or a thrown [[trident]] if its collision box touched the button.
[[Mob]]s cannot activate buttons directly, but arrows fired by [[skeleton]]s or [[dispenser]]s can activate wooden buttons.
==== Behavior ====
When activated, a wooden button remains active for {{convert|1.5|seconds|redstone tick|game tick}}.
A wooden button activated by a fired arrow or a thrown trident remains active until the arrow or trident despawns (after {{convert|1|minute}}) or is picked up by a player.
While active, a button:
* powers any adjacent [[redstone dust]] to [[Redstone circuit#Power|power level]] 15, including beneath the button
* powers any adjacent [[redstone comparator]]s or [[redstone repeater]]s facing away from the button to power level 15
* strongly powers its attachment block to power level 15
* activates any adjacent [[Redstone components#Mechanism components|mechanism components]], including above or below, such as [[piston]]s, [[redstone lamp]]s, etc.
When a button changes state it provides a [[Redstone circuit#Redstone update|redstone update]] to all redstone components adjacent to itself (including above and below), and to all redstone components adjacent to its attachment block.
=== Fuel ===
Overworld wooden buttons can be used as a fuel source in [[furnace]]s, smelting 0.5 items per button. Nether wood buttons (crimson and warped), cannot be used as fuel in a furnace.
== Sounds ==
=== Generic ===
==== Normal wood ====
{{Sound table/Block/Wood}}
==== Cherry wood ====
{{Sound table/Block/Cherry wood}}
==== Bamboo wood ====
{{Sound table/Block/Bamboo wood}}
==== Nether wood ====
{{Sound table/Block/Nether wood}}
=== Unique ===
{{JE}}:
{{SoundTable
| type = java
| {{SoundLine
|sound =Wood button unpress.ogg
|subtitle=Button clicks
|source=block
|description=When a wooden button deactivates
|id=block.wooden_button.click_off
|translationkey=subtitles.block.button.click
|volume=0.3
|pitch=0.5
|distance=16}}
| {{SoundLine
|sound=Wood button press.ogg
|subtitle=Button clicks
|source=block
|description=When a wooden button activates
|id=block.wooden_button.click_on
|translationkey=subtitles.block.button.click
|volume=0.3
|pitch=0.6
|distance=16}}
| {{SoundLine
|rowspan=2
|sound=Cherry button press.ogg
|subtitle=Button clicks
|source=block
|description=When a cherry wood button deactivates
|id=block.cherry_wood_button.click_off
|translationkey=subtitles.block.button.click
|volume=0.4
|pitch=0.5
|distance=16}}
| {{SoundLine
|subtitle=Button clicks
|source=block
|description=When a cherry wood button activates
|id=block.cherry_wood_button.click_on
|translationkey=subtitles.block.button.click
|volume=0.4
|pitch=0.6
|distance=16}}
| {{SoundLine
|rowspan=2
|sound=Bamboo button press.ogg
|subtitle=Button clicks
|source=block
|description=When a bamboo wood button deactivates
|id=block.bamboo_wood_button.click_off
|translationkey=subtitles.block.button.click
|volume=0.3
|pitch=0.5
|distance=16}}
| {{SoundLine
|subtitle=Button clicks
|source=block
|description=When a bamboo wood button activates
|id=block.bamboo_wood_button.click_on
|translationkey=subtitles.block.button.click
|volume=0.3
|pitch=0.6
|distance=16}}
| {{SoundLine
|rowspan=2
|sound=Nether button press.ogg
|subtitle=Button clicks
|source=block
|description=When a Nether wood button deactivates
|id=block.nether_wood_button.click_off
|translationkey=subtitles.block.button.click
|volume=0.3
|pitch=0.5
|distance=16}}
| {{SoundLine
|subtitle=Button clicks
|source=block
|description=When a Nether wood button activates
|id=block.nether_wood_button.click_on
|translationkey=subtitles.block.button.click
|volume=0.3
|pitch=0.6
| distance = 16
}}
}}
{{BE}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Wood button unpress.ogg
|source=block
|description=When a wooden button deactivates
|id=random.wood_click
|volume=0.3
|pitch=0.5}}
| {{SoundLine
|sound=Wood button press.ogg
|source=block
|description=When a wooden button activates
|id=random.wood_click
|volume=0.3
|pitch=0.6}}
| {{SoundLine
|rowspan=2
|sound=Cherry button press.ogg
|source=block
|description=When a cherry wood button deactivates
|id=click_off.cherry_wood_button
|volume=1.0
|pitch=0.5}}
| {{SoundLine
|source=block
|description=When a cherry wood button activates
|id=click_on.cherry_wood_button
|volume=1.0
|pitch=0.6}}
| {{SoundLine
|rowspan=2
|sound=Bamboo button press.ogg
|source=block
|description=When a bamboo wood button deactivates
|id=click_off.bamboo_wood_button
|volume=1.0
|pitch=0.5}}
| {{SoundLine
|source=block
|description=When a bamboo wood button activates
|id=click_on.bamboo_wood_button
|volume=1.0
|pitch=0.6}}
| {{SoundLine
|rowspan=2
|sound=Nether button press.ogg
|source=block
|description=When a Nether wood button deactivates
|id=click_off.nether_wood_button
|volume=1.0
|pitch=0.5}}
| {{SoundLine
|source=block
|description=When a Nether wood button activates
|id=click_on.nether_wood_button
|volume=1.0
| pitch = 0.6
}}
}}
== Data values ==
=== ID ===
{{JE}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Oak Button
|spritetype=block
|nameid=oak_button
|blocktags=buttons, wooden_buttons
|itemtags=buttons, wooden_buttons}}
{{ID table
|displayname=Spruce Button
|spritetype=block
|nameid=spruce_button
|blocktags=buttons, wooden_buttons
|itemtags=buttons, wooden_buttons}}
{{ID table
|displayname=Birch Button
|spritetype=block
|nameid=birch_button
|blocktags=buttons, wooden_buttons
|itemtags=buttons, wooden_buttons}}
{{ID table
|displayname=Jungle Button
|spritetype=block
|nameid=jungle_button
|blocktags=buttons, wooden_buttons
|itemtags=buttons, wooden_buttons}}
{{ID table
|displayname=Acacia Button
|spritetype=block
|nameid=acacia_button
|blocktags=buttons, wooden_buttons
|itemtags=buttons, wooden_buttons}}
{{ID table
|displayname=Dark Oak Button
|spritetype=block
|nameid=dark_oak_button
|blocktags=buttons, wooden_buttons
|itemtags=buttons, wooden_buttons}}
{{ID table
|displayname=Mangrove Button
|spritetype=block
|nameid=mangrove_button
|blocktags=buttons, wooden_buttons
|itemtags=buttons, wooden_buttons}}
{{ID table
|displayname=Cherry Button
|spritetype=block
|nameid=cherry_button
|blocktags=buttons, wooden_buttons
|itemtags=buttons, wooden_buttons}}
{{ID table
|displayname=Pale Oak Button
|spritetype=block
|nameid=pale_oak_button
|blocktags=buttons, wooden_buttons
|itemtags=buttons, wooden_buttons}}
{{ID table
|displayname=Bamboo Button
|spritetype=block
|nameid=bamboo_button
|blocktags=buttons, wooden_buttons
|itemtags=buttons, wooden_buttons}}
{{ID table
|displayname=Crimson Button
|spritetype=block
|nameid=crimson_button
|blocktags=buttons, non_flammable_wood, wooden_buttons
|itemtags=buttons, non_flammable_wood, wooden_buttons}}
{{ID table
|displayname=Warped Button
|spritetype=block
|nameid=warped_button
|blocktags=buttons, non_flammable_wood, wooden_buttons
|itemtags=buttons, non_flammable_wood, wooden_buttons
|foot=1}}
{{BE}}:
{{ID table2
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Oak Button
|spritetype=block
|nameid=wooden_button
|id=143}}
{{ID table2
|displayname=Spruce Button
|spritetype=block
|nameid=spruce_button
|id=399}}
{{ID table2
|displayname=Birch Button
|spritetype=block
|nameid=birch_button
|id=396}}
{{ID table2
|displayname=Jungle Button
|spritetype=block
|nameid=jungle_button
|id=398}}
{{ID table2
|displayname=Acacia Button
|spritetype=block
|nameid=acacia_button
|id=395}}
{{ID table2
|displayname=Dark Oak Button
|spritetype=block
|nameid=dark_oak_button
|id=397}}
{{ID table2
|displayname=Mangrove Button
|spritetype=block
|nameid=mangrove_button
|id=-487}}
{{ID table2
|displayname=Cherry Button
|spritetype=block
|nameid=cherry_button
|id=-530}}
{{ID table2
|displayname=Pale Oak Button
|spritetype=block
|nameid=pale_oak_button
|id=-989}}
{{ID table2
|displayname=Bamboo Button
|spritetype=block
|nameid=bamboo_button
|id=-511}}
{{ID table2
|displayname=Crimson Button
|spritetype=block
|nameid=crimson_button
|id=515}}
{{ID table2
|displayname=Warped Button
|spritetype=block
|nameid=warped_button
|id=516
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{:Button/BS}}
== Video ==
{{yt|n7BP3NDpHtA}}
== History ==
{{expand section|when the pitch of the sound of the button being pressed in was changed in Java Edition}}
{{info needed section|{{bug|MC-8522}}}}<!--- all buttons are ordered with wood before stone types--->
{{HistoryTable
|{{HistoryLine||October 18, 2022|link={{Mcnet|try-first-minecraft-1-20-features}}|[[File:Bamboo Button JE1 BE1.png|32px]] Bamboo buttons were shown on the official article.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.4.2|dev=12w34a|[[File:Oak Wall Button (N) JE1.png|32px]] [[File:Oak Wall Button (E) JE1.png|32px]] [[File:Oak Wall Button (S) JE1.png|32px]] [[File:Oak Wall Button (W) JE1.png|32px]]<br>[[File:Powered Oak Wall Button (N) JE1.png|32px]] [[File:Powered Oak Wall Button (E) JE1.png|32px]] [[File:Powered Oak Wall Button (S) JE1.png|32px]] [[File:Powered Oak Wall Button (W) JE1.png|32px]]<br>[[File:Oak Button (item) JE1.png|32px]] Added wooden buttons. They are currently uncraftable.{{verify}}}}
|{{HistoryLine|||dev=12w34b|Added [[crafting]] recipe for wooden buttons.
{{Collapse|title=Recipe|content=
<div style="display:inline-block">{{Crafting Table
|B2= Oak Planks
|Output= Wooden Button
}}</div>
}}
}}
|{{HistoryLine|||dev=12w37a|The [[redstone]] signal duration of the button has been changed from 9 to 12 redstone ticks.}}
|{{HistoryLine||1.8|dev=14w04a|[[File:Oak Floor Button (N) JE1.png|32px]] [[File:Oak Ceiling Button (N) JE1.png|32px]]<br>[[File:Powered Stone Floor Button (N) JE1.png|32px]] [[File:Powered Stone Ceiling Button (N) JE1.png|32px]] [[File:Powered Oak Floor Button (N) JE1.png|32px]] [[File:Powered Oak Ceiling Button (N) JE1.png|32px]]<br>Buttons are now able to be placed on the top and bottom of [[block]]s, and can currently only face north.}}
|{{HistoryLine|||dev=14w10a|[[File:Oak Floor Button (N) JE2.png|32px]]<br>[[File:Oak Wall Button (N) JE2.png|32px]] [[File:Oak Wall Button (E) JE2.png|32px]] [[File:Oak Wall Button (S) JE2.png|32px]] [[File:Oak Wall Button (W) JE2.png|32px]]<br>[[File:Oak Ceiling Button (N) JE2.png|32px]]<br>[[File:Powered Stone Floor Button (N) JE2.png|32px]]<br>[[File:Powered Stone Wall Button (N) JE2.png|32px]] [[File:Powered Stone Wall Button (E) JE2.png|32px]] [[File:Powered Stone Wall Button (S) JE2.png|32px]] [[File:Powered Stone Wall Button (W) JE2.png|32px]]<br>[[File:Powered Stone Ceiling Button (N) JE2.png|32px]]<br>[[File:Powered Oak Floor Button (N) JE2.png|32px]]<br>[[File:Powered Oak Wall Button (N) JE2.png|32px]] [[File:Powered Oak Wall Button (E) JE2.png|32px]] [[File:Powered Oak Wall Button (S) JE2.png|32px]] [[File:Powered Oak Wall Button (W) JE2.png|32px]]<br>[[File:Powered Oak Ceiling Button (N) JE2.png|32px]]<br>[[File:Oak Button (item) JE2.png|32px]] The models of buttons have been changed.}}
|{{HistoryLine||1.9|dev=15w43a|Wooden buttons have now been given a different [[sound]] from [[stone button]]s.}}
|{{HistoryLine|||dev=16w02a|Wooden buttons are now broken more easily with [[axe]]s.}}
|{{HistoryLine||1.11|dev=16w33a|Wooden buttons can now be used as fuel in [[furnace]]s.}}
|{{HistoryLine||1.13|dev=17w47a|[[File:Spruce Button JE1 BE1.png|32px]] [[File:Birch Button JE1 BE1.png|32px]] [[File:Jungle Button JE1 BE1.png|32px]] [[File:Acacia Button JE1 BE1.png|32px]] [[File:Dark Oak Button JE1 BE1.png|32px]] Buttons now come in all six types of wood.
|The wooden button ID has been changed from <code>wooden_button</code> to <code>oak_button</code>.
|The names of wooden buttons have been split into <''wood type''> button.
|Buttons can no longer be placed on top of [[piston]]s.
|Buttons can now be placed in all 4 rotations on the top and bottom of a [[block]].
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]s' numeral ID was 143.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Button (S) JE3.png|32px]] [[File:Spruce Button JE2.png|32px]] [[File:Birch Button JE2.png|32px]] [[File:Jungle Button JE2.png|32px]] [[File:Acacia Button JE2.png|32px]] [[File:Dark Oak Button JE2.png|32px]] The textures of buttons have been changed.}}
|{{HistoryLine|||dev=18w47a|[[File:Oak Button (S) JE4.png|32px]] [[File:Spruce Button JE3.png|32px]] [[File:Birch Button JE3 BE2.png|32px]] [[File:Jungle Button JE3 BE2.png|32px]] [[File:Acacia Button JE3 BE2.png|32px]] [[File:Dark Oak Button JE3 BE2.png|32px]] The textures of wooden buttons have been changed again.}}
|{{HistoryLine|||dev=18w50a|[[File:Spruce Button JE4 BE2.png|32px]] The texture of spruce buttons has been changed, once again.}}
|{{HistoryLine|||dev=?|Jungle buttons now generate in desert [[village]]s.}}
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Button JE1 BE1.png|32px]] [[File:Warped Button JE1 BE1.png|32px]] Added crimson and warped buttons.}}
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Button JE1 BE1.png|32px]] Added mangrove buttons.}}
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove button obtainable and renewable.}}
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Button JE1 BE1.png|32px]] Added bamboo buttons behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].
|Added unique sounds for Nether and bamboo wood buttons.}}
|{{HistoryLine|||dev=22w46a|[[File:Bamboo Button JE2 BE2.png|32px]] The texture of the bamboo button has been changed, due to the texture change on [[bamboo planks]].}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Button JE1 BE1.png|32px]] Added cherry buttons behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry buttons are now available without using the "Update 1.20" experimental data pack.}}
|{{HistoryLine|||dev=23w14a|[[File:Oak Button JE5.png|32px]] [[File:Birch Button JE4.png|32px]] [[File:Spruce Button JE5.png|32px]] [[File:Jungle Button JE4.png|32px]] [[File:Acacia Button JE4.png|32px]] [[File:Dark Oak Button JE4.png|32px]] [[File:Mangrove Button JE2.png|32px]] [[File:Cherry Button JE2.png|32px]] [[File:Bamboo Button JE3.png|32px]] [[File:Crimson Button JE2.png|32px]] [[File:Warped Button JE2.png|32px]] All wooden buttons' UV texture map has been changed, the front texture of all buttons is no longer mirrored.}}
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Button JE1 BE1.png|32px]] Added pale oak buttons.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.13.0|dev=build 1|[[File:Oak Button (item) JE1.png|32px]] Added buttons.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Spruce Button JE1 BE1.png|32px]] [[File:Birch Button JE1 BE1.png|32px]] [[File:Jungle Button JE1 BE1.png|32px]] [[File:Acacia Button JE1 BE1.png|32px]] [[File:Dark Oak Button JE1 BE1.png|32px]] Buttons now come in all six types of wood.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Buttons now generate in the new [[village]]s.
|[[File:Oak Button (S) JE4.png|32px]] [[File:Spruce Button JE4 BE2.png|32px]] [[File:Birch Button JE3 BE2.png|32px]] [[File:Jungle Button JE3 BE2.png|32px]] [[File:Acacia Button JE3 BE2.png|32px]] [[File:Dark Oak Button JE3 BE2.png|32px]] The textures of buttons have been changed.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Button JE1 BE1.png|32px]] [[File:Warped Button JE1 BE1.png|32px]] Added crimson and warped buttons.}}
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped buttons now use regular plank [[sound]]s instead of their stem variant sounds.}}
|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Button JE1 BE1.png|32px]] Added mangrove buttons.}}
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Button JE1 BE1.png|32px]] Added bamboo buttons behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood buttons.|Added unique button click [[sound]] for wooden buttons to match {{JE}}.}}
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Bamboo Button JE2 BE2.png|32px]] The texture of the bamboo button has been changed, due to the texture change on [[bamboo planks]].}}
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Button JE1 BE1.png|32px]] Added cherry buttons behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry buttons are now available without using the "Next Major Update" experimental toggle.}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Button JE1 BE1.png|32px]] Added pale oak buttons.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Button (item) JE1.png|32px]] Added wooden buttons.}}
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Wooden buttons can now be triggered by [[arrow]]s.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Buttons are now able to be placed on the top and bottom of [[block]]s.}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Wooden buttons can now be used as fuel in [[furnace]]s.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Spruce Button JE1 BE1.png|32px]] [[File:Birch Button JE1 BE1.png|32px]] [[File:Jungle Button JE1 BE1.png|32px]] [[File:Acacia Button JE1 BE1.png|32px]] [[File:Dark Oak Button JE1 BE1.png|32px]] Buttons now come in all six types of wood.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Button (S) JE4.png|32px]] [[File:Spruce Button.png|32px]] [[File:Birch Button.png|32px]] [[File:Jungle Button.png|32px]] [[File:Acacia Button.png|32px]] [[File:Dark Oak Button.png|32px]] The textures of buttons have been changed.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Oak Button (item) JE1.png|32px]] Added buttons.}}
}}
<gallery>
Ceiling Button.png|First image of a button on a ceiling.
</gallery>
== Navigation ==
{{Navbox wood}}
{{Navbox redstone|components}}
{{Navbox blocks|Utility}}
[[Category:Mechanisms]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]
[[es:Botón de madera]]
[[fr:Bouton en bois]]
[[ja:板材のボタン]]
[[pt:Botão de madeira]]
[[uk:Дерев'яна кнопка]]

View file

@ -0,0 +1,101 @@
{{Infobox block
| image = Polished Tuff Wall.png
| invimage = Polished Tuff Wall
| invimage2 = ----
| invimage3 = Polished Tuff Wall BE
| renewable = No
| stackable = Yes (64)
| tool = wooden pickaxe
| light = No
| transparent = Yes
| flammable = No
| lavasusceptible = No
| waterloggable = Yes
}}
A '''polished tuff wall''' is a [[polished tuff]] variant of a [[wall]].
== Obtaining ==
=== Breaking ===
Polished tuff walls drop as an item if mined by any [[pickaxe]]. If mined without a pickaxe, they drop nothing.
{{Breaking row|Polished Tuff Wall|Pickaxe|Wood|horizontal=1}}
=== Crafting ===
{{Crafting
|A2 = Polished Tuff |B2 = Polished Tuff |C2 = Polished Tuff
|A3 = Polished Tuff |B3 = Polished Tuff |C3 = Polished Tuff
|Output = Polished Tuff Wall,6
}}
=== Stonecutting ===
{{Stonecutting
|Tuff; Polished Tuff
|Polished Tuff Wall
}}
== Usage ==
{{for|information about the placement mechanics of all walls|Wall#Usage}}
=== Note blocks ===
Polished tuff walls can be placed under [[note block]]s to produce "bass drum" sounds.
== Sounds ==
{{Sound table/Block/Polished tuff}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Polished Tuff Wall
|spritetype=block
|nameid=polished_tuff_wall
|blocktags=mineable/pickaxe, walls
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Polished Tuff Wall
|spritetype=block
|nameid=polished_tuff_wall
|id=-752
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{:Wall/BS}}
== History ==
{{HistoryTable
|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|Polished tuff walls are shown at [[Minecraft Live 2023]].}}
|{{HistoryLine|java}}
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Polished Tuff Wall.png|32px]] Added polished tuff walls.}}
|{{HistoryLine||1.21|dev=24w18a|Polished tuff walls are now available without using the "Update 1.21" experimental data pack.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Polished Tuff Wall.png|32px]] Added polished tuff walls.}}
|{{HistoryLine|||dev=Preview 1.20.50.23|Can now be [[Crafting|craft]]ed.}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Polished tuff walls are now available without using the "Update 1.21" experimental toggle.}}
}}
== Issues ==
{{Issue list}}
== Navigation ==
{{Navbox tuff}}
{{Navbox wall}}
{{Navbox blocks|Building}}
[[Category:Manufactured blocks]]
[[Category:Walls]]
[[ja:磨かれた凝灰岩の塀]]
[[pt:Muro de tufo polido]]
[[uk:Стіна з полірованого туфу]]

View file

@ -0,0 +1,75 @@
{{Joke feature}}
{{Infobox block
| renewable = Yes
| stackable = Yes
| maxStack = 64
| tool = Axe
| light = No
| transparent = Yes
| flammable = No
| lavasusceptible = No
| waterloggable = Yes
}}
A '''potato fence''' is a potato variant of a [[fence]], crafted from the respective [[potato planks]].
== Obtaining ==
=== Breaking ===
Potato fences can be broken with anything, but axes are faster.
{{Breaking row|horizontal=1|Potato Fence|axe}}
=== Natural generation ===
Potato fences generate naturally as part of [[potato village]]s, [[potato mineshaft]]s, as well as in [[arboretum]] and [[fields]] biomes.
=== Crafting ===
{{Crafting
|A3 = Potato Planks
|A2 = Potato Planks
|B3 = Stick
|B2 = Stick
|C3 = Potato Planks
|C2 = Potato Planks
|Output = Potato Fence,3
|ignoreusage=1
}}
== Usage ==
{{for|information about all fences|Fence#Usage}}
=== Note blocks ===
Potato stairs can be placed under [[note block]]s to produce "bass" sounds.
== Sounds ==
{{Sound table/Block/Nether wood/JE}}
== Data values ==
=== ID ===
{{ID table
|edition=java
|spritetype=block
|displayname=Potato Fence
|nameid=potato_fence
|generatetranslationkeys=1
|showblocktags=1
|blocktags=mineable/axe, wooden_fences, fences
|foot=1}}
=== Block states ===
{{See also|Block states}}
{{/BS}}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||24w14potato|[[File:Potato Fence.png|32px]] Added potato fences.}}
}}
== Navigation ==
{{Navbox blocks|Joke}}
{{Navbox jokes|24w14potato}}
[[Category:Joke blocks]]
[[Category:Manufactured blocks]]
[[Category:Natural blocks]]
[[Category:Generated structure blocks]]
[[ja:Potato Fence]]

View file

@ -0,0 +1,125 @@
{{Infobox block
| image = Prismarine Wall.png
| invimage = Prismarine Wall
| invimage2 = ----
| invimage3 = Prismarine Wall BE
| transparent = Yes
| light = No
| tool = wooden pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| waterloggable = Yes
}}
A '''prismarine wall''' is a [[prismarine]] variant of a [[wall]].
== Obtaining ==
=== Breaking ===
Prismarine walls can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing.
{{Breaking row|Prismarine Wall|Pickaxe|Wood|horizontal=1}}
=== Crafting ===
{{Crafting
|A2=Prismarine
|B2=Prismarine
|C2=Prismarine
|A3=Prismarine
|B3=Prismarine
|C3=Prismarine
|Output=Prismarine Wall,6
|type= Decoration block
}}
=== Stonecutting ===
{{Stonecutting
| Prismarine
| Prismarine Wall
}}
== Usage ==
{{main|Wall#Usage}}
=== Note blocks ===
Prismarine walls can be placed under [[note block]]s to produce "bass drum" sounds.
== Sounds ==
{{Sound table/Block/Stone}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Prismarine Wall
|spritetype=block
|nameid=prismarine_wall
|blocktags=walls
|itemtags=walls
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Prismarine Wall
|spritetype=block
|nameid=prismarine_wall
|aliasid=cobblestone_wall / 11
|translationkey=tile.cobblestone_wall.prismarine.name
|id=-981
|foot=1}}
=== Block states ===
{{:Wall/BS}}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Prismarine Wall JE1 BE1.png|32px]] Added prismarine walls.}}
|{{HistoryLine|||dev=19w11a|Moved prismarine walls from the ''Building Blocks'' tab to the ''Decoration Blocks'' tab in the Creative inventory.<ref>https://bugs.mojang.com/browse/MC-137471</ref>}}
|{{HistoryLine||1.16|dev=20w06a|Prismarine walls no longer have gaps when stacked vertically. Their [[block states]] now use "none" "low" and "tall" for east/west/north/south directional values.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Prismarine Wall BE1.png|32px]] Added prismarine walls.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Prismarine Wall JE1 BE1.png|32px]] The texture of prismarine walls has been updated.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Prismarine walls no longer have gaps when stacked vertically.}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The different wall block type [[block states]] for the <code>cobblestone_wall</code> ID have been split up into their own IDs.
|Decreased the hardness of prismarine walls from 2 to 1.5.}}
|{{HistoryLine|ps4}}
|{{HistoryLine||1.88|[[File:Prismarine Wall BE1.png|32px]] Added prismarine walls.}}
|{{HistoryLine||1.90|[[File:Prismarine Wall JE1 BE1.png|32px]] The texture of prismarine walls has been updated.}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Screenshots ===
<gallery>
Prismarine Disconnected Wall In Nether.png|A stacked prismarine wall as it appeared up through [[Java Edition 1.15.2|1.15.2]].
Prismarine Connected Wall In Nether.png|A stacked prismarine wall in [[Java Edition 20w06a|20w06a]] without gaps.
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox prismarine}}
{{Navbox wall}}
{{Navbox blocks|Building}}
[[Category:Manufactured blocks]]
[[Category:Walls]]
[[ja:プリズマリンの塀]]
[[pt:Muro de prismarinho]]
[[uk:Призмаринова стіна]]
[[zh:海晶石墙]]

614
wiki_backup/Red Wool.txt Normal file
View file

@ -0,0 +1,614 @@
{{About|the block obtained from sheep|rainbow type of wool exclusive in [[Minecraft Earth]]|Rainbow Wool|the unobtainable variant which showed the [[Placeholder texture#Texture atlas blank spaces|lilac placeholder texture]] and [[nether wart]] texture|Invalid Data Value Wool}}
{{Infobox block
| group = White
| 1-1 = White Wool.png
| invimage = White Wool
| group2 = Light Gray
| 2-1 = Light Gray Wool.png
| invimage2 = Light Gray Wool
| group3 = Gray
| 3-1 = Gray Wool.png
| invimage3 = Gray Wool
| group4 = Black
| 4-1 = Black Wool.png
| invimage4 = Black Wool
| group5 = Brown
| 5-1 = Brown Wool.png
| invimage5 = Brown Wool
| group6 = Red
| 6-1 = Red Wool.png
| invimage6 = Red Wool
| group7 = Orange
| 7-1 = Orange Wool.png
| invimage7 = Orange Wool
| group8 = Yellow
| 8-1 = Yellow Wool.png
| invimage8 = Yellow Wool
| group9 = Lime
| 9-1 = Lime Wool.png
| invimage9 = Lime Wool
| group10 = Green
| 10-1 = Green Wool.png
| invimage10 = Green Wool
| group11 = Cyan
| 11-1 = Cyan Wool.png
| invimage11 = Cyan Wool
| group12 = Light Blue
| 12-1 = Light Blue Wool.png
| invimage12 = Light Blue Wool
| group13 = Blue
| 13-1 = Blue Wool.png
| invimage13 = Blue Wool
| group14 = Purple
| 14-1 = Purple Wool.png
| invimage14 = Purple Wool
| group15 = Magenta
| 15-1 = Magenta Wool.png
| invimage15 = Magenta Wool
| group16 = Pink
| 16-1 = Pink Wool.png
| invimage16 = Pink Wool
| transparent = No
| light = No
| tool = Shears
| renewable = Yes
| stackable = Yes (64), same color only
| flammable = Yes (30)
| lavasusceptible = Yes
}}
'''Wool''' is a block obtained from [[sheep]] that can be [[dye]]d in any of the sixteen different [[Dyeing|colors]]. It can be used as a crafting material and to block [[Sculk Sensor#Vibration detection|vibrations]].
== Obtaining ==
=== Breaking ===
Wool can be broken using any [[tool]], but [[shears]] are the fastest tool to use.
{{breaking row|horizontal=1|Wool|shears=1}}
=== Natural generation ===
; Woodland Mansion
All wool colors (except magenta, pink, and purple) generate naturally as part of structures within [[woodland mansion]]s.
; Village
White and yellow wool generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.
10 light gray wool generate under the [[door]] and on the floor of ''Snowy_small_house_8'' in [[snowy tundra]] villages.
; Pillager outpost
White wool generates as tents outside [[pillager outpost]]s.
; Ancient city
Gray wool appears on some walls and on the floors of long corridors at the corners of an [[ancient city]]. The wool damps vibrations, preventing activation of nearby sculk blocks. Ancient cities can also generate blue, cyan, and light blue wool.
=== Mob loot ===
{{control|use|text=Using}} [[shears]] on an adult [[sheep]] yields 1-3 wool. Sheep also drop 1 wool upon death, if they are not sheared. The wool dropped is the same color as the sheep, unless the sheep is named jeb_, in which case the sheep drops whatever color the sheep truly is instead of rainbow wool. The drop rates are not affected by the [[Fortune]] or [[Looting]] [[enchantment]]s. Baby sheep cannot be sheared.
White, light gray, gray, black, brown, and (rarely) pink sheep can spawn naturally, each yielding their respective wool color when sheared or killed. Getting a sheep of a different color requires dyeing the sheep.
{{Drop sources|Wool}}
=== Generated loot ===
{{LootChestItem|black-wool,white-wool,gray-wool,light-gray-wool,brown-wool}}
=== Crafting ===
{{Crafting
|head=1
|A2=String
|B2=String
|A3=String
|B3=String
|Output=White Wool
|type=Building block
|showdescription=1
}}
<!--Recipe removed
{{Crafting
|White Wool
|Matching Colored Dye
|Output=Matching Dyed Wool
|type=Building block
|showdescription=1
|description={{only|java}}{{until|JE 1.20}}
}}-->
{{Crafting
|Any Wool
|Matching Dye
|Output=Matching Wool
|showdescription=1
|description=
|type=Building block
}}
{{Crafting
|Any Dyed Wool
|Bleach
|Output=White Wool
|showdescription=1
|description={{only|bedrock|education}}
|type=Building block
|foot=1
}}
<div style="display:none">
<!--
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
-->
{{Crafting
|showdescription=1
|Any Wool
|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|Output=White Wool; Blue Wool; Brown Wool; Black Wool
|type=Decoration block
|description={{only|bedrock|education}}
}}
</div>
=== Trading ===
{{Trade sources|Any color Wool}}
=== Villager gifts ===
{{IN|Java}}, a shepherd [[villager]] may throw a block of wool of random color at a player under the [[Hero of the Village]] effect.
== Usage ==
Wool comes in sixteen colors, which are white, orange, magenta, light blue, yellow, lime, pink, gray, light gray, cyan, purple, blue, brown, green, red, and black. Unlike [[stained glass]] and [[terracotta]], the white variant serves as the undyed block. Wool of any color can be re-dyed into any other color.
Wool is easily mined, highly flammable, and offers little resistance against [[explosion]]s.
=== Trading ===
{{Trade uses}}
=== Vibration occlusion ===
Wool can be used to block vibrations from reaching nearby [[sculk sensor]]s. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect vibrations behind it. Similarly, if a wool block is placed between a sensor and a [[sculk shrieker]], the sensor is unable to alert the shrieker.
Sculk sensors are not able to detect the placing and breaking of wool, as well as entities [[walking]], [[sprinting]], or [[jumping]] on top of it. They are also unable to detect [[Item (entity)|items]] dropped on wool, or wool itself dropped in item form.
Similar to sculk sensors, [[warden]]s are also unable to detect everything wool-related as listed above.
Wool can also be used to block [[Note Block|note block]] sounds from reaching [[Allay|allays]].
=== Note blocks ===
Wool blocks can be placed under [[note block]]s to produce "guitar" sounds.
=== Crafting ingredient ===
Any color of wool or wood can be used for paintings but it has no effect on the product's final appearance.
{{crafting usage|match=end|ignore=Wool}}
=== Fuel ===
{{IN|Java}}, wool can be used as fuel in [[furnace]]s and [[Furnace (disambiguation)|their variants]], smelting 0.5 items per wool block.
== Sounds ==
{{Sound table/Block/Wool}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=White Wool
|spritetype=block
|nameid=white_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Orange Wool
|spritetype=block
|nameid=orange_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Magenta Wool
|spritetype=block
|nameid=magenta_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Light Blue Wool
|spritetype=block
|nameid=light_blue_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Yellow Wool
|spritetype=block
|nameid=yellow_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Lime Wool
|spritetype=block
|nameid=lime_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Pink Wool
|spritetype=block
|nameid=pink_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Gray Wool
|spritetype=block
|nameid=gray_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Light Gray Wool
|spritetype=block
|nameid=light_gray_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Cyan Wool
|spritetype=block
|nameid=cyan_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Purple Wool
|spritetype=block
|nameid=purple_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Blue Wool
|spritetype=block
|nameid=blue_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Brown Wool
|spritetype=block
|nameid=brown_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Green Wool
|spritetype=block
|nameid=green_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Red Wool
|spritetype=block
|nameid=red_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals}}
{{ID table
|displayname=Black Wool
|spritetype=block
|nameid=black_wool
|blocktags=wool, occludes_vibration_signals
|itemtags=wool, occludes_vibration_signals
|foot=1}}
{{edition|bedrock}}:
{{ID table2
|edition=bedrock
|showitemtags=y
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=White Wool
|spritetype=block
|nameid=white_wool
|aliasid=wool / 0
|id=35
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.white.name}}
{{ID table2
|displayname=Orange Wool
|spritetype=block
|nameid=orange_wool
|aliasid=wool / 1
|id=-557
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.orange.name}}
{{ID table2
|displayname=Magenta Wool
|spritetype=block
|nameid=magenta_wool
|aliasid=wool / 2
|id=-565
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.magenta.name}}
{{ID table2
|displayname=Light Blue Wool
|spritetype=block
|nameid=light_blue_wool
|aliasid=wool / 3
|id=-562
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.lightBlue.name}}
{{ID table2
|displayname=Yellow Wool
|spritetype=block
|nameid=yellow_wool
|aliasid=wool / 4
|id=-558
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.yellow.name}}
{{ID table2
|displayname=Lime Wool
|spritetype=block
|nameid=lime_wool
|aliasid=wool / 5
|id=-559
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.lime.name}}
{{ID table2
|displayname=Pink Wool
|spritetype=block
|nameid=pink_wool
|aliasid=wool / 6
|id=-566
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.pink.name}}
{{ID table2
|displayname=Gray Wool
|spritetype=block
|nameid=gray_wool
|aliasid=wool / 7
|id=-553
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.gray.name}}
{{ID table2
|displayname=Light Gray Wool
|spritetype=block
|nameid=light_gray_wool
|aliasid=wool / 8
|id=-552
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.silver.name}}
{{ID table2
|displayname=Cyan Wool
|spritetype=block
|nameid=cyan_wool
|aliasid=wool / 9
|id=-561
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.cyan.name}}
{{ID table2
|displayname=Purple Wool
|spritetype=block
|nameid=purple_wool
|aliasid=wool / 10
|id=-564
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.purple.name}}
{{ID table2
|displayname=Blue Wool
|spritetype=block
|nameid=blue_wool
|aliasid=wool / 11
|id=-563
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.blue.name}}
{{ID table2
|displayname=Brown Wool
|spritetype=block
|nameid=brown_wool
|aliasid=wool / 12
|id=-555
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.brown.name}}
{{ID table2
|displayname=Green Wool
|spritetype=block
|nameid=green_wool
|aliasid=wool / 13
|id=-560
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.green.name}}
{{ID table2
|displayname=Red Wool
|spritetype=block
|nameid=red_wool
|aliasid=wool / 14
|id=-556
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.red.name}}
{{ID table2
|displayname=Black Wool
|spritetype=block
|nameid=black_wool
|aliasid=wool / 15
|id=-554
|itemtags=minecraft:wool, minecraft:vibration_damper
|translationkey=tile.wool.black.name
|foot=1}}
== Achievements ==
{{Load achievements|Rainbow Collection}}
== History ==
{{HistoryTable
|{{HistoryLine|java classic}}
|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding multiple colors of cloth.}}
|{{HistoryLine||0.0.20a|[[File:White Cloth.png|32px]] [[File:Light Gray Cloth JE1.png|32px]] [[File:Dark Gray Cloth JE1.png|32px]] [[File:Red Cloth.png|32px]] [[File:Orange Cloth.png|32px]] [[File:Yellow Cloth.png|32px]] [[File:Chartreuse Cloth.png|32px]] [[File:Green Cloth.png|32px]] [[File:Spring Green Cloth.png|32px]] [[File:Cyan Cloth.png|32px]] [[File:Capri Cloth.png|32px]] [[File:Ultramarine Cloth.png|32px]] [[File:Violet Cloth.png|32px]] [[File:Purple Cloth.png|32px]] [[File:Magenta Cloth.png|32px]] [[File:Rose Cloth.png|32px]] Added cloth in 16 different colors.
|Cloth has white, light gray, gray, 12 colors from the hue cycle, with an additional purple.}}
|{{HistoryLine||0.0.22a|Added [[sound]]s. Cloth uses grass sounds for breaking and footsteps.}}
|{{HistoryLine||0.28|Added [[sheep]], which drop white cloth.
|[[File:Light Gray Cloth.png|32px]] [[File:Dark Gray Cloth.png|32px]] Gray and light gray cloth are now darker.}}
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20100201-0025|Cloth can now be crafted using nine [[string]].}}
|{{HistoryLine||20100212-1210|Sheep now drop 1-3 white, gray, and light gray cloth upon being hit.}}
|{{HistoryLine||20100218|Light gray cloth can now be used to craft [[cloth armor]].}}
|{{HistoryLine||20100223|Light gray cloth is now used to craft [[painting]]s.
|[[Sheep]] now drop only light gray cloth.}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100624|All cloth colors have been removed, except white cloth, which now takes up light gray cloth's ID.
|Sheep now drop white cloth instead of light gray.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.8|The [[crafting]] recipe of cloth/leather armor has been changed from cloth to [[leather]].}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.0|Cloth is now called "wool", shown in the newly-introduced item tooltips.}}
|{{HistoryLine||1.2|[[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]] Re-added colored wool with a new spectrum.
|Added 16 [[dye]]s; white sheep can now be [[dyeing|dyed]] by right clicking on them while holding any dye.
|Light gray, gray, and black sheep now rarely spawn, dropping the corresponding colored wool.
|Brown wool is currently impossible to obtain in the game without inventory editing.}}
|{{HistoryLine||1.3|Wool is now used to craft red [[bed]]s. Due to the fact that colored beds have not been added, red is the only available color.|Wool can be used in any combination to craft the bed.}}
|{{HistoryLine||1.4|Brown and pink sheep now rarely spawn, dropping the corresponding colored wool making brown wool obtainable in the game without hacks.|[[Cocoa bean]]s now generate in [[dungeon]] [[chest]]s making brown wool obtainable in another way.}}
|{{HistoryLine||1.6.6|The crafting recipe of wool has been changed, reducing the amount of [[string]] required from 9 to 4 pieces.}}
|{{HistoryLine||1.7|Added [[shears]], to shear sheep without [[damage|hurting]] them, dropping 2-4 wool.
|Sheep no longer drop wool when hit, albeit they drop one wool when being killed when they are unsheared.}}
|{{HistoryLine||1.8|dev=Pre-release|[[Village]]s now generate with lamp posts containing black wool.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.1|dev=11w49a|Sheep now graze [[grass block]]s and eat [[short grass]] to regain their wool, keeping the color they had before shearing.
|As a counterbalance, shearing sheep now yields 1-3 wool instead of 2-4.}}
|{{HistoryLine||1.2.4|[[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] The saturation of wool has been tweaked, making wool [[block]]s slightly darker than before.}}
|{{HistoryLine||1.3.1|dev=12w21a|54 orange wool and 1 blue wool now naturally generate as part of [[desert pyramid]]s.
|Wool of any color can now be [[trading|sold]] to farmer [[villager]]s, at 1421 wool for 1 [[emerald]].}}
|{{HistoryLine||1.6.1|dev=13w16a|Wool is now used to craft [[carpet]]s and all type of [[horse armor]].}}
|{{HistoryLine|||dev=13w18a|Wool is no longer used all type of [[horse armor]].}}
|{{HistoryLine||1.8|dev=14w02a|[[Trading]] has been changed: shepherd [[villager]]s now [[trading|buy]] 1622 white wool for 1 [[emerald]]. They also sell 1 wool for 12 emeralds, 1 offer for each color. Farmer villagers no longer trade wool.}}
|{{HistoryLine|||dev=14w03a|[[Desert pyramid]]s now generate with [[stained clay]] instead of wool.}}
|{{HistoryLine|||dev=14w30a|Wool is now used to craft [[banner]]s.}}
|{{HistoryLine||1.11|dev=16w33a|Wool can now be used to fuel [[furnace]]s.}}
|{{HistoryLine|||dev=16w39a|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
|{{HistoryLine|||dev=16w44a|White wool is now called "White Wool" rather than just "Wool".}}
|{{HistoryLine||1.12|dev=January 23, 2017|slink={{tweet|jeb_|823564611169484802}}|[[Jeb]] tweets a preview of changes to the wool color palette, adding that "the texture itself may need work."}}
|{{HistoryLine|||dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jeb]] tweets another screenshot of further changes to the wool colors, alongside the new [[concrete]] blocks. "The noise needs some tweaking," he adds.}}
|{{HistoryLine|||dev=17w06a|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed for a second time, resulting in new textures for all wool and wool-related [[item]]s.}}
|{{HistoryLine|||dev=17w15a|With the addition of colored beds, wool can no longer be used in any combination to craft beds, it must now be the same color.}}
|{{HistoryLine|||dev=17w17a|Wool can now be used to play the guitar, if they are under [[note block]]s.}}
|{{HistoryLine||1.14|dev=18w47a|White wool now generates as woolen tents outside the new [[pillager outpost]]s.}}
|{{HistoryLine|||dev=18w48a|White and yellow wool now generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.}}
|{{HistoryLine|||dev=18w49a|Light gray wool now generates in one type of house{{info needed|what one?}} in the new [[snowy tundra]] villages.
|Black, white, gray, light gray and brown wool can now be found in [[chest]]s in [[village]] shepherd houses.}}
|{{HistoryLine|||dev=19w11a|Shepherd villagers now buy black, brown and gray wool as well as white wool.
|Only 1 or 2 colors of wool are available for{{verify|as opposed to from?}} each shepherd villager, instead of all 16 colors.}}
|{{HistoryLine|||dev=19w13a|Shepherd villagers now give wool to players under the [[Hero of the Village]] effect.}}
|{{HistoryLine||1.17|dev=20w49a|Wool can now be used to block vibrations from [[sculk sensor]]s.}}
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Gray wool now generates as part of [[ancient city]] structures.}}
|{{HistoryLine|||dev=22w13a|Blue, light blue and cyan wool now generate as part of ancient city structures.}}
|{{HistoryLine||1.20|dev=23w18a|Jumping or landing on the edge of wool no longer creates a vibration.<ref>{{bug|MC-252389|||Fixed}}</ref>}}
|{{HistoryLine|||dev=Pre-release 1|Wool of any color can now be dyed into any other color.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||Pre-release|[[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]]<br>[[File:Light Gray Wool (texture) JE1 BE1.png|32px]] [[File:Gray Wool (texture) JE1 BE1.png|32px]] [[File:Black Wool (texture) JE1 BE1.png|32px]] [[File:Brown Wool (texture) JE1 BE1.png|32px]] [[File:Red Wool (texture) JE1 BE1.png|32px]] [[File:Orange Wool (texture) JE1 BE1.png|32px]] [[File:Yellow Wool (texture) JE1 BE1.png|32px]] [[File:Lime Wool (texture) JE1 BE1.png|32px]] [[File:Green Wool (texture) JE1 BE1.png|32px]] [[File:Cyan Wool (texture) JE1 BE1.png|32px]] [[File:Light Blue Wool (texture) JE1 BE1.png|32px]] [[File:Blue Wool (texture) JE1 BE1.png|32px]] [[File:Purple Wool (texture) JE1 BE1.png|32px]] [[File:Magenta Wool (texture) JE1 BE1.png|32px]] [[File:Pink Wool (texture) JE1 BE1.png|32px]] Added wool in the 15 different colors. White wool has not yet been added.}}
|{{HistoryLine||v0.1.0|[[File:Light Gray Wool (inventory) BE1.png|32px]] [[File:Gray Wool (inventory) BE1.png|32px]] [[File:Black Wool (inventory) BE1.png|32px]] [[File:Brown Wool (inventory) BE1.png|32px]] [[File:Red Wool (inventory) BE1.png|32px]] [[File:Orange Wool (inventory) BE1.png|32px]] [[File:Yellow Wool (inventory) BE1.png|32px]] [[File:Lime Wool (inventory) BE1.png|32px]] [[File:Green Wool (inventory) BE1.png|32px]] [[File:Cyan Wool (inventory) BE1.png|32px]] [[File:Light Blue Wool (inventory) BE1.png|32px]] [[File:Blue Wool (inventory) BE1.png|32px]] [[File:Purple Wool (inventory) BE1.png|32px]] [[File:Magenta Wool (inventory) BE1.png|32px]] [[File:Pink Wool (inventory) BE1.png|32px]] The inventory icons for wool have been changed to textures of blocks renders.
|[[File:Black Wool 2 (inventory) BE1.png|32px]] A second black wool item with ID 35, likely a placeholder for the yet-to-be-added white wool, can be obtained using [[Programs and editors|external editing]]. It is identical to the first item but has a separate inventory icon defined in <samp>gui_blocks.png</samp>.
|Black, orange, and magenta wool have been removed from the inventory, making them unobtainable.}}
|{{HistoryLine||v0.2.0|Added [[sheep]], which drop light gray wool. Dropped light gray wool cannot be picked up as there is an infinite amount of it available in inventory.
|Black wool is once again available in the inventory.
|All the IDs for colored wool blocks have been merged into ID 35 and are now simply metadata variants, resulting in there no longer being two black wool blocks.
|[[File:White Wool JE1 BE1.png|32px]] White wool has been added, but is not yet obtainable.}}
|{{HistoryLine||v0.2.1|Sheep now drop white wool. Dropped white wool is removed when picked up as it is not available in inventory.}}
|{{HistoryLine||v0.3.0|Added empty slots to inventory in which white wool can be picked up, making white wool available for the first time in survival mode.
|Orange and magenta wool are once again available in the creative inventory.
|Survival players no longer start out with an infinite amount of the previously available wool colors in the inventory.}}
|{{HistoryLine||v0.4.0|White wool is now available in the creative inventory.
|A [[crafting]] recipe for wool has been added.
|Wool is now used to craft [[bed]]s.}}
|{{HistoryLine||v0.5.0|Wool is now used to craft [[painting]]s.}}
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] The saturation of wool has been tweaked, making wool [[block]]s slightly darker than before.}}
|{{HistoryLine|||dev=build 4|Red wool can now be used to [[crafting|craft]] red [[carpet]]s.}}
|{{HistoryLine||v0.9.0|dev=build 1|Black wool now naturally spawns in [[village]]s.
|The remaining [[carpet]] colors can now be [[craft]]ed using wool.}}
|{{HistoryLine||v0.9.3|Wool now has smooth [[lighting]].}}
|{{HistoryLine||v0.11.0|dev=build 1|Renamed "Blue Light Wool" to "Light Blue Wool".}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Shepherd [[villager]]s now [[trading|buy]] 1622 white wool for 1 [[emerald]]. They also sell 1 wool for 12 emeralds, 1 offer for each color.}}
|{{HistoryLine||1.1.0|dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jeb]] tweets a picture of new wool textures beside the [[concrete]] blocks mentioning that they are a work in progress for [[Pocket Edition 1.1]].}}
|{{HistoryLine|||dev=alpha 1.1.0.0|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed, resulting in new textures for all wool and wool-related [[item]]s.
|Added [[bed]]s in 16 colors. As a result, the wool has to match in order for the bed to be [[craft]]ed.
|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Wool can now used to craft [[banner]]s.}}
|{{HistoryLine|||dev=beta 1.2.0.7|Any color of wool can now be [[dye]]d.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[Bleach]] can now be used to make colored wool turn into white wool.}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Regular "Wool" has been renamed to "White Wool".}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Wool now generates in [[plains]] [[village]]s and [[pillager outpost]] tents.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Wool can now be found in village shepherd [[chest]]s.}}
|{{HistoryLine|||dev=beta 1.11.0.4|[[Trading]] has been changed, shepherd [[villager]]s now have a {{frac|1|32}} (3.125%) chance to [[trading|sell]] one of 16 colored wool for an [[emerald]].
|Shepherd villagers now have a 25% chance to [[trading|buy]] 18 white wool for an emerald, a 25% chance to buy 18 gray wool for an emerald, a 25% chance to buy 18 black wool for an emerald, and a 25% chance to buy 18 brown wool for an emerald as part of their first tier [[trade]]s.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Wool can now be used to play the guitar, if they are under [[note block]]s.}}
|{{HistoryLine||1.18.30|exp=Wild Update|dev=beta 1.18.30.22|Wool can now be used to block vibrations from [[sculk sensor]]s.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:White Wool JE1 BE1.png|32px]] [[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]] Added wool.}}
|{{HistoryLine||xbox=TU3|Added [[shears]], to shear sheep without [[damage|hurting]] them, dropping 2-4 wool.
|Sheep no longer drop wool when hit, albeit they drop one wool when being killed when they are unsheared.}}
|{{HistoryLine||xbox=TU5|[[Village]]s now generate with lamp posts containing black wool.}}
|{{HistoryLine||xbox=TU9| [[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] Dyed wool textures have been updated.|[[Sheep]] can now regrow their wool by eating [[grass block]]s or [[short grass]].}}
|{{HistoryLine||xbox=TU14|ps3=1.04|54 orange wool and 1 blue wool now naturally generate as part of [[desert pyramid]]s.
|Wool of any color can now be [[trading|sold]] to farmer [[villager]]s, at 1421 wool for 1 [[emerald]].
|Wool is now used to craft [[carpet]]s.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|ps4=1.22|psvita=1.22|wiiu=Patch 3|[[Trading]] has been changed: shepherd [[villager]]s now [[trading|buy]] 1622 white wool for 1 [[emerald]]. They also sell 1 wool for 12 emeralds, 1 offer for each color. Farmer villagers no longer trade wool.
|[[Desert pyramid]]s now generate with [[stained clay]] instead of wool.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Wool is now used to craft [[banner]]s.}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed, resulting in new textures for all wool and wool-related [[item]]s.|Wool can now be used to play the guitar, if they are under [[note block]]s.|Wool can now be used to fuel [[furnace]]s.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|White wool now generates as woolen tents outside the new [[pillager outpost]]s.|White and yellow wool now generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.}}
|{{HistoryLine|New 3DS}}
|{{HistoryLine||0.1.0|[[File:White Wool JE1 BE1.png|32px]] [[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] Added wool.}}
|{{HistoryLine||1.9.19|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
}}
=== Data history ===
{{HistoryTable
|{{HistoryLine|java classic}}
|{{HistoryLine||0.0.20a|The IDs for cloth blocks were 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 and 36 respectively.}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||Minecraft Infdev|dev=20100624|link=Minecraft Infdev|slink=Java Edition Infdev 20100624|All cloth blocks have been removed except the block with ID 35, which now has been changed to be white wool. The remaining IDs eventually became populated with newer blocks in later versions; for a full list, refer to [[Java Edition removed blocks]].}}
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>wool</code> ID have now been split up into their own IDs.
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this block's numeral ID was 35.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.19.70|dev=Preview 1.19.70.20|The different [[block states]] for the <code>wool</code> ID have now been split up into their own IDs.}}
}}
== Issues ==
{{Issue list}}
== Trivia ==
* {{IN|Bedrock}}, the data values for wool and their respective dyes are the inverse of each other. This is also true for [[stained glass]], [[terracotta]], [[shulker box]]es, [[bed]]s, [[banner]]s, [[concrete powder]], and [[concrete]].
== Gallery ==
=== Screenshots ===
<gallery>
Zombie wool.png|A [[zombie]] holding a piece of wool.<ref>{{tweet|jeb|240381873480687616|'Hey there, I think you dropped this' http://i.imgur.com/IdQD9.png}}</ref>
JE 1.12 Dev Wool.jpg
JE 1.12 Dev Wool and concrete.jpg
1.12 color spectrum.png|All wool colors forming a spectrum.
Classic color spectrum.png|All classic wool colors.
Spectra.png|The four iterations of the wool [[block]].
Wool Tunnel.png|A tunnel of wool.
Dinnerbone Wool.png|Wool receding into the distance.
Cloths data values.png|A list of data values for cloths in Infdev.
Woodland mansion 1x2 a5.png|A pile of wool generated in a [[woodland mansion]].
Wool In Village.png|Naturally occurring wool in a village.
Hi-word Wool.png|Hi-text from cyan, purple and red wool.
</gallery>
== References ==
{{reflist}}
== External links ==
* [https://www.minecraft.net/en-us/article/block-week-wool Block of the Week: Wool] Minecraft.net on November 17, 2017
== Navigation ==
{{Navbox blocks|Decoration}}
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Flammable blocks]]
[[cs:Vlna]]
[[de:Wolle]]
[[es:Lana]]
[[fr:Laine]]
[[hu:Gyapjú]]
[[it:Lana]]
[[ja:羊毛]]
[[ko:양털]]
[[nl:Wol]]
[[pl:Wełna]]
[[pt:Lã]]
[[ru:Шерсть]]
[[th:ขนแกะ]]
[[tr:Yün]]
[[uk:Вовна]]
[[zh:羊毛]]

View file

@ -0,0 +1,102 @@
{{for|the normal polished blackstone variant|Polished Blackstone}}
{{Infobox block
|image=Chiseled Polished Blackstone.png
|invimage=Chiseled Polished Blackstone
|renewable=Yes
|stackable=Yes (64)
|tool=wooden pickaxe
|light=No
|transparent=No
|flammable=No
|lavasusceptible=No
}}
{{BlockSprite|chiseled-polished-blackstone}} '''Chiseled polished blackstone''' is the chiseled variation of polished blackstone.
== Obtaining ==
=== Breaking ===
{{Breaking row
|horizontal=1
|Chiseled Polished Blackstone
|link=none
|Pickaxe
|Wood
}}
=== Natural generation ===
Chiseled polished blackstone can generate in [[bastion remnant]]s and [[ruined portal]]s.
=== Crafting ===
{{Crafting
|B2=Polished Blackstone Slab
|B3=Polished Blackstone Slab
|Output=Chiseled Polished Blackstone
|type=Building block
}}
=== Stonecutting===
{{Stonecutting
|Polished Blackstone
|Chiseled Polished Blackstone
}}
== Sounds ==
{{Sound table/Block/Stone}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Chiseled Polished Blackstone
|spritetype=block
|nameid=chiseled_polished_blackstone
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Chiseled Polished Blackstone
|spritetype=block
|nameid=chiseled_polished_blackstone
|id=534
|foot=1}}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.16|dev=20w15a|[[File:Chiseled_Polished_Blackstone JE1 BE1.png|32px]] Added chiseled polished blackstone.}}
|{{HistoryLine||1.16|dev=20w16a|Chiseled polished blackstone now generate in [[bastion remnants]].
|Chiseled polished blackstone can now generate as part of [[ruined portal]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|[[File:Chiseled Polished Blackstone JE1 BE1.png|32px]] Added chiseled polished blackstone.}}
}}
== Issues ==
{{Issue list|Chiseled Polished Blackstone}}
== Trivia ==
* Similarly to other [[chiseled]] blocks, chiseled polished blackstone has a face/symbol in its texture - in this case, a [[piglin]] snout.
== Gallery ==
=== Screenshots ===
<gallery>
Jappa Blackstone.jpg|A wall made of polished blackstone and its variants.
</gallery>
== Navigation ==
{{Navbox blackstone}}
{{Navbox blocks|building}}
[[Category:Nether blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[de:Gemeißelter polierter Schwarzstein]]
[[fr:Pierre noire sculptée]]

View file

@ -0,0 +1,88 @@
{{distinguish|Copper Grate}}
{{Joke feature}}
{{Infobox block
| image = <gallery>
Copper Spleaves.png|Copper Spleaves
Falling Copper Spleaves.png|Falling Copper Spleaves
</gallery>
| transparent = Yes
| light = No
| tool = No
| renewable = No
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''Copper spleaves''' are joke [[block]]s introduced in [[Java Edition 23w13a_or_b]] which are broken upon any contact with most types of [[entities]]. They generate when the [[Lunar Base]] on [[The Moon]] is activated via the pressure plate on top.
== Obtaining ==
Copper spleaves can be obtained via the [[Creative]] inventory or with [[commands]], but are unobtainable by [[Survival]] means.
===Breaking===
Copper spleaves cannot be obtained when mined, even using a tool enchanted with [[Silk Touch]].
{{Breaking row|Copper Spleaves|Any|horizontal=1|drop=0}}
== Sounds ==
=== Generic ===
{{Sound table/Block/Copper/JE}}
=== Unique ===
{{SoundTable
| type = java
| {{SoundLine
| sound =sculk spread1.ogg
|sound2=sculk spread2.ogg
|sound3=sculk spread3.ogg
|sound4=sculk spread4.ogg
|sound5=sculk spread5.ogg
|subtitle=Sculk spreads
|source=block
|description=When copper spleaves are generated
|id=block.sculk.spread
|translationkey=subtitles.block.sculk.spread
|volume=0.6
|pitch=0.45-0.63<!--0.9 in sounds.json, 0.5-0.7 in code-->
|distance=16}}
| {{SoundLine
|sound=Copper break1.ogg
|sound2=Copper break2.ogg
|sound3=Copper break3.ogg
|sound4=Copper break4.ogg
|subtitle=Block broken
|source=block
|description=When copper spleaves break
|id=block.copper.break
|translationkey=subtitles.block.generic.break
|volume=0.25, 0.28, 0.39
|pitch=1.2, 1.5, 1.8
| distance = 16
}}
}}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||23w13a_or_b|[[File:Copper Spleaves.png|32px]] [[File:Falling Copper Spleaves.png|32px]] Added copper spleaves.}}
}}
== Issues ==
{{April Fools issue list}}
== Trivia ==
* Name "Copper Spleaves" is a reference to the Minecraft minigame [[spleef]]. Spleef is a competitive minigame played within Minecraft. When playing spleef, players destroy blocks below other players, allowing them to fall off the playing field and into a pit. The object of the game is to be the last player on the field. Because of this, the name of the Copper Spleaves is a combination of the words "Spleef" and "Leaves".
* The exact y level the player needs to be in to not break the copper spleaves is just less than 1 above the block.
* Copper spleaves have only a weathered texture, despite being a copper block.
* In 1.21 a similar block named "[[copper grate]]s" has been added, having a similar appearance to copper spleaves.
== Navigation ==
{{Navbox copper}}{{Navbox blocks|Joke}}
{{Navbox jokes|23w13a or b}}
[[Category:Joke blocks]]
[[es:Esplifojas de Cobre]]
[[fr:Spfeuilles en cuivre]]
[[ja:Copper Spleaves]]
[[pt:Spleefolhas de cobre]]

223
wiki_backup/dirt path.txt Normal file
View file

@ -0,0 +1,223 @@
{{redirect|Grass Path|the full block|Grass Block}}
{{Redirect|Path|the format used by NBT paths|NBT path format}}
{{Infobox block
| image = Dirt Path.png
| extratext = View [[#Renders|all renders]]
| transparent =
* '''''{{BE}}''''': Partial (allows light to pass through)
* '''''{{JE}}''''': Yes
| light = No
| tool = Shovel
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''Dirt paths''' are decorative blocks. They are mainly found in [[village]]s as a path for the villagers.
== Obtaining ==
=== Breaking ===
A [[shovel]] is the most efficient [[tool]] for mining dirt paths. A dirt path has the highest hardness value of all blocks mineable with a shovel.
{{IN|Bedrock}}, a dirt path block can be directly obtained with a [[Silk Touch]] tool.<ref>{{bug|MCPE-10482}}</ref>
{{IN|Java}}, dirt paths always drop [[dirt]] when broken. Dirt path blocks can be obtained only via the [[Creative inventory]], [[commands]], or {{control|pick block}}. They can still be created from placed dirt, however, by {{control|using}} a [[shovel]] on dirt, as described in {{Section link||Post-generation}} below.
{{breaking row|horizontal=1|Dirt Path|Shovel|drop=0}}
=== Natural generation ===
Dirt paths are naturally generated in [[village]]s when pathways replace [[grass block]]s.
Their purpose is aesthetics, and additionally {{in|Bedrock}}, [[Villager#Preferred path|pathfinding]] for villagers. Most dirt paths connect to village structures and houses.
Dirt paths also generate as part of some village structures.
Although they can't be placed that way by the player, village generation can cause them to appear under other blocks.
=== Post-generation ===
Dirt paths can be created by {{control|using}} any type of [[shovel]] on the side or top of [[dirt]], [[grass block]], [[coarse dirt]], [[mycelium]], [[podzol]], or [[rooted dirt]] that has air above it. The shovel then loses one [[durability]].
== Usage ==
Dirt paths are primarily used for decoration, although they also prevent hostile mobs from spawning. They are a similar color to grass blocks placed in a desert or savanna biome. They are only {{frac|15|16}} of a block high, therefore items that require a full block like [[torch]]es and [[button]]s cannot be placed on them. [[Villager]]s and [[iron golem]]s prefer to use dirt paths the most when routing compared to any other block.{{only|be}}
A dirt path block converts to dirt instantly if a block with a solid [[material]] is placed on top of it.
Using a [[hoe]] on dirt path converts it to [[farmland]]. Since dirt paths can be created with any variant of dirt, it can be used as an intermediate step to convert [[podzol]] and [[mycelium]], which cannot be tilled directly, into farmland.
== Sounds ==
=== Generic ===
{{Sound table/Block/Grass}}
=== Unique ===
{{edition|java}}
{{SoundTable
| type = java
| {{SoundLine
|sound =Shovel flatten1.ogg
|sound2=Shovel flatten2.ogg
|sound3=Shovel flatten3.ogg
|sound4=Shovel flatten4.ogg
|subtitle=Shovel flattens
|source=block
|description=When a shovel creates a dirt path
|id=item.shovel.flatten
|translationkey=subtitles.item.shovel.flatten
|volume=1.0
|pitch=1.0
| distance = 16
}}
}}
{{edition|bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Grass hit1.ogg
|sound2=Grass hit2.ogg
|sound3=Grass hit3.ogg
|sound4=Grass hit4.ogg
|sound5=Grass hit5.ogg
|sound6=Grass hit6.ogg
|source=block
|description=When a shovel creates a dirt path <ref group=sound>{{Bug|MCPE-114390}}</ref>
|id=use.grass
|volume=1.0
| pitch = 0.8
}}
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Dirt Path
|spritetype=block
|nameid=dirt_path
|foot=1|showblocktags=y|blocktags=mineable/shovel}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Dirt Path
|spritetype=block
|nameid=grass_path
|id=198
|foot=1}}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.9|dev=15w31a|[[File:Grass Path JE1 BE1.png|32px]] Added grass paths.
|Grass paths are unobtainable within the Creative inventory.}}
|{{HistoryLine|||dev=15w31c|The collision height of grass paths has changed to {{frac|15|16}} of a [[block]].}}
|{{HistoryLine||1.10|dev=16w20a|Grass paths now generate when [[village]] paths replace [[grass block]]s.}}
|{{HistoryLine||1.13|dev=17w47a|Grass path is now available in the [[Creative inventory]].
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 208.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Grass Path JE2 BE2.png|32px]] The texture of grass paths has been slightly changed.}}
|{{HistoryLine|||dev=19w05a|Added [[wandering trader]]s, which sell podzol, making it a [[renewable resource]].}}
|{{HistoryLine|||dev=19w12a|Grass paths now have random orientations when placed, similar to [[grass block]]s.}}
|{{HistoryLine||1.15|dev=Pre-Release 2|Grass paths now suffocate mobs.}}
|{{HistoryLine|||dev=Pre-Release 3|Grass paths no longer suffocate mobs.}}
|{{HistoryLine||1.17|dev=20w45a|"Grass Path" was renamed to "Dirt Path".
|Dirt paths can now be made on top of dirt, coarse dirt, mycelium, and podzol.}}
|{{HistoryLine|||dev=21w13a|Dirt paths can now be made on top of [[rooted dirt]].}}
|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Dirt Path JE3.png|32px]] The texture of dirt paths has been changed.}}
|{{HistoryLine|||dev=Pre-release 7|[[File:Dirt Path JE4 BE3.png|32px]] Slightly changed the side texture by moving up 1 pixel of the dirt part.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.11.0|dev=build 1|[[File:Grass Path JE1 BE1.png|32px]] Added grass paths.|Grass paths replace [[gravel]] as paths in [[village]]s.}}
|{{HistoryLine||v0.12.1|dev=build 1|Grass paths can now be obtained using a [[tool]] with the [[Silk Touch]] enchantment.}}
|{{HistoryLine||v0.15.0|dev=build 2|The texture of grass paths has been slightly changed.}}
|{{HistoryLine||v0.16.0|dev=build 1|Added [[sound]]s for when grass paths are made.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Grass Path JE2 BE2.png|32px]] The texture of grass paths has been slightly changed again.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Grass paths are now available in the [[Creative inventory]].}}
|{{HistoryLine||1.16.200|dev=beta 1.16.200.52|"Grass Path" was renamed to "Dirt Path".
|Dirt paths can now be made on top of [[dirt]], [[coarse dirt]], [[mycelium]], and [[podzol]].}}
|{{HistoryLine||1.17.0|dev=beta 1.16.230.50|Grass paths can now be made on top of [[rooted dirt]].}}
|{{HistoryLine||1.18.10|dev=beta 1.18.10.22|[[File:Dirt Path JE4 BE3.png|32px]] The texture of dirt paths has been changed.}}
|{{HistoryLine||1.19.40|dev=Preview 1.19.40.21|The collision height of dirt paths has reduced from a full block to {{frac|15|16}} of a block.}}
|{{HistoryLine|||dev=Preview 1.19.40.24|The collision height of dirt paths has returned to {{frac|16|16}} of a block.}}
|{{HistoryLine||1.19.50|dev=Preview 1.19.50.20|The collision height of dirt paths has been changed back to{{frac|15|16}} of a block.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|[[File:Grass Path JE1 BE1.png|32px]] Added grass paths.
|Grass paths are available in the Creative inventory.}}
|{{HistoryLine||xbox=TU63|xbone=CU53|ps3=1.67|psvita=1.67|ps4=1.67|wiiu=Patch 32|switch=1.0.13|Grass path can now be obtained with [[Silk Touch]].}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Grass Path JE2 BE2.png|32px]] The texture of grass paths has been slightly changed.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Grass Path JE1 BE1.png|32px]] Added grass paths.
|Grass paths are unobtainable within the Creative inventory.}}
}}
== Issues ==
{{Issue list|Grass Path|Dirt Path}}
== Trivia ==
* If aimed correctly, an [[arrow]] can fly past the gap between a [[block]] and a dirt path placed below using [[commands]].
* The idea of dirt paths came from [http://www.reddit.com/r/Minecraft/comments/2sqwu6/i_made_a_road_simple_yet_so_much_nicer_than/ a suggestion post in /r/Minecraft].<ref>{{tweet|jeb_|557538265419759616|Popular suggestion by /u/LupusX added, ... also for MC:PE|January 20, 2015}}</ref>
== Gallery ==
=== Renders ===
<gallery>
Dirt Path (N).png
Dirt Path (n).png
Dirt Path (Ne).png
Dirt Path (NE).png
Dirt Path (ne).png
Dirt Path (nE).png
Dirt Path (E).png
Dirt Path (e).png
Dirt Path (sE).png
Dirt Path (SE).png
Dirt Path (se).png
Dirt Path (Se).png
Dirt Path (S).png
Dirt Path (s).png
Dirt Path (Sw).png
Dirt Path (SW).png
Dirt Path (sw).png
Dirt Path (sW).png
Dirt Path (W).png
Dirt Path (w).png
Dirt Path (nW).png
Dirt Path (NW).png
Dirt Path (nw).png
Dirt Path (Nw).png
</gallery>
=== Screenshots ===
<gallery>
Path Suggestion.png|The original suggestion image for dirt paths.
Grum Path.png|The first image of dirt paths released.
Pressed Dirt.png|The second image of dirt paths released.
GrassPath2.jpg|The third image of dirt paths released.
V0.11.0 Dev Village.png|First image of dirt paths generated in a [[village]], tweeted by [[Tommaso Checchi]].
GrassBlockGrassPath.png|The {{frac|1|16}} of a block height difference between grass blocks and dirt paths.
Glitchlol.png|[[Wheat seeds]] growing from dirt paths due to a glitch.
Dirt Path Update.jpg|[[Dirt]], [[coarse dirt]], [[podzol]], and [[mycelium]] being turned into dirt paths.
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox blocks|Decoration}}
[[Category:Generated structure blocks]]
[[Category:Createable blocks]]
[[de:Trampelpfad]]
[[es:Camino de tierra]]
[[fr:Chemin de terre]]
[[ja:土の道]]
[[ko:흙 길]]
[[nl:Graspad]]
[[pl:Ścieżka]]
[[pt:Caminho de terra]]
[[ru:Травяная тропинка]]
[[uk:Ґрунтова стежка]]
[[zh:土径]]

View file

@ -0,0 +1,138 @@
{{Joke feature}}
{{Infobox block
| title = Funky Portal
| image = Funky Portal (animated) (white).png
| extratext = View [[#Gallery|all renders]]
| transparent=Yes
| light=Yes (11)
| tool=None
| renewable=No
| stackable=No
| flammable=No
| lavasusceptible=No
}}
The '''funky portal''' is a joke [[block]] introduced in [[Java Edition 20w14∞]] that allows entry into randomly generated dimensions. It is a colored variant of the [[nether portal block]] with the color being determined by the destination dimension.
== Obtaining ==
The funky portal block cannot be obtained as an item even by using the {{cmd|give}} command. The funky portal block can be placed using commands such as {{cmd|fill}} or {{cmd|setblock}} and is generated when throwing a [[written book]] into a [[nether portal]]. After throwing the book into the portal, the book is destroyed. It does not go through the portal after having changed it. The generated portal has a random destination, unless the text leads to an Easter Egg dimension. Rarely, when throwing the book into the portal, the nether portal turns into multiple funky portal colors. Each book generates its own dimension, and books with the same page content generate the same dimension. Using {{cmd|/setblock ~ ~ ~ neither_portal}} sets the block and give it randomized block data as to its destination dimension. The color of a funky portal is determined by its destination dimension. The color of any portal can be found by converting its dimension ID into hexadecimal. The last six digits of that number is the RGB color.
=== Breaking ===
Funky portal blocks cannot be broken by tools except in creative mode, but can be destroyed by breaking the portal frame, by explosions, or by placing a liquid inside the portal.
== Usage ==
Running {{cmd|/data get block}} on funky portal blocks returns the data that includes the name of the dimension.
== Sounds ==
=== Generic ===
{{Sound table/Block/Glass/JE}}
=== Unique ===
{{edition|java}}
{{SoundTable
| type = java
| {{SoundLine
|sound =Nether portal ambient.ogg
|subtitle=Portal whooshes
|source=block
|description=Randomly
|id=block.portal.ambient
|translationkey=subtitles.block.portal.ambient
|volume=0.5
|pitch=0.8-1.2
|distance=10}}
| {{SoundLine
|sound=Portal teleportation.ogg
|subtitle=MC-184622
|source=ambient
|description=After the player is teleported through a funky portal
|id=block.portal.travel
|translationkey=-
|volume=0.25
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Nether portal trigger.ogg
|subtitle=''None''
|source=ambient
|description=While the player is standing in a funky portal
|id=block.portal.trigger
|translationkey=subtitles.block.portal.trigger
|volume=0.25
|pitch=0.8-1.2
| distance = 16
}}
}}
== Data values ==
=== ID ===
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Funky Portal
|spritetype=block
|nameid=neither_portal
|id=
|translationkey=
|form=block
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
=== Block data ===
A funky portal has a block entity associated with it that holds additional data about the block.
{{see also|Block entity format}}
{{/BE}}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||20w14∞|[[File:Funky Portal (white).png|32px]][[File:Funky Portal (orange).png|32px]][[File:Funky Portal (magenta).png|32px]][[File:Funky Portal (light blue).png|32px]][[File:Funky Portal (yellow).png|32px]][[File:Funky Portal (lime).png|32px]][[File:Funky Portal (pink).png|32px]][[File:Funky Portal (gray).png|32px]][[File:Funky Portal (light gray).png|32px]][[File:Funky Portal (cyan).png|32px]][[File:Funky Portal (purple).png|32px]][[File:Funky Portal (blue).png|32px]][[File:Funky Portal (brown).png|32px]][[File:Funky Portal (green).png|32px]][[File:Funky Portal (red).png|32px]][[File:Funky Portal (black).png|32px]] Added the funky portal.}}
}}
== Issues ==
{{April Fools issue list}}
== Gallery ==
=== Renders ===
<gallery>
Funky Portal (orange).png|
Funky Portal (magenta).png|
Funky Portal (light blue).png|
Funky Portal (yellow).png|
Funky Portal (lime).png|
Funky Portal (pink).png|
Funky Portal (gray).png|
Funky Portal (light gray).png|
Funky Portal (cyan).png|
Funky Portal (purple).png|
Funky Portal (blue).png|
Funky Portal (brown).png|
Funky Portal (green).png|
Funky Portal (red).png|
Funky Portal (black).png|
</gallery>
[[File:Creeper_funky_portal_pixel_art.png|300px|thumb|right|RGB pixel art of a creeper using funky portals' deterministic color]]
=== Textures ===
<gallery>
Funky Portal (texture) JE1.png
</gallery>
== Navigation ==
{{Navbox blocks|Joke}}
{{Navbox jokes|20w14infinite}}
[[Category:Joke blocks]]
[[Category:Block entities]]
[[Category:Non-solid blocks]]
[[Category:Utility blocks]]
[[Category:Light sources]]
[[fr:Portail cool]]
[[pt:Portal Funky]]
[[uk:Прикольний портал]]
[[Category:Portals]]

View file

@ -0,0 +1,117 @@
{{Infobox block
|title=Nether Sprouts
|image=Nether Sprouts.png
|image2=Nether Sprouts (texture) JE2 BE2.png
|transparent=Yes
|tool=shears
|light=No
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=Yes
}}
'''Nether sprouts''' are a non-solid fungi block that generate in [[warped forest]]s. Unlike other warped forest plants, it does not have a crimson equivalent.
== Obtaining ==
=== Breaking ===
Nether sprouts can be mined instantly with any item. The block also breaks if the block below is removed, or if [[water]] flows into its space. The block drops only if broken with [[shear]]s.
{{breaking row|Nether Sprouts|drop=0|shears=1|horizontal=1}}
=== Natural generation ===
Nether sprouts generate in [[warped forest]] biomes.
{{block distribution}}
=== Post-generation ===
Applying [[bone meal]] to warped [[nylium]] creates nether sprouts on that block and surrounding nylium, along with [[crimson roots]], [[warped roots]], and [[fungi]].
== Usage ==
[[File:RootsSproutsPlaceBlock.png|thumb|All of the blocks that nether sprouts can be placed on.]]
Nether sprouts can be planted on the same blocks that [[fungus|fungi]], [[crimson roots]], and [[warped roots]]; can be placed on: [[nylium]], [[soul soil]], [[Grass Block|grass]], [[podzol]], [[mycelium]], [[Moss Block|moss]], [[dirt]], [[coarse dirt]], [[rooted dirt]], and [[farmland]]. However, they cannot be planted in [[flower pot]]s.
=== Composting ===
Placing nether sprouts into a [[composter]] has a 50% chance of raising the compost level by 1.
== Sounds ==
{{Sound table/Block/Nether sprouts}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|showforms=y
|displayname=Nether Sprouts
|spritetype=block
|nameid=nether_sprouts
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Nether Sprouts
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=nether-sprouts
|spritetype=block
|nameid=nether_sprouts
|id=493
|form=block
|itemform=item.nether_sprouts}}
{{ID table
|displayname=Item
|spritename=nether-sprouts
|spritetype=item
|nameid=nether_sprouts
|id=621
|form=item
|translationkey=tile.nether_sprouts.name
|foot=1}}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.16|dev=20w06a|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}}
|{{HistoryLine|||dev=20w10a|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (texture) JE2 BE2.png|24px]] The textures of the nether sprouts have been changed.}}
|{{HistoryLine|||dev=20w15a|Nether sprouts can now be [[composter|composted]].}}
|{{HistoryLine|||dev=20w19a|Nether sprouts now [[drops|drop]] only if [[breaking|broken]] with [[shears]].}}
|{{HistoryLine|||dev=20w21a|[[File:Nether Sprouts (item) JE3 BE2.png|24px]] The [[inventory]] texture of the nether sprouts have been changed.
|The [[block]] [[model]] of nether sprouts is now centered of the block rather than positioned randomly.}}
|{{HistoryLine||1.19.3|dev=22w44a|Nether sprouts now make sounds when being walked on.<ref>{{bug|MC-171621|||Fixed}}</ref>}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Nether Sprouts JE1 BE1.png|24px]] [[File:Nether Sprouts (texture) JE1 BE1.png|24px]] Added nether sprouts.}}
|{{HistoryLine|||dev=beta 1.16.0.57|Nether sprouts can now be [[composter|composted]].}}
|{{HistoryLine|||dev=beta 1.16.0.59|[[File:Nether Sprouts JE2 BE2.png|24px]] [[File:Nether Sprouts (item) JE3 BE2.png|24px]] The textures of the nether sprouts have been changed.
|[[File:Nether Sprouts Glitched BE.png|32px]] Nether sprouts now appear with a glitched texture when [[breaking|broken]] in [[survival]] mode or when picking the [[block]] in [[creative]] mode. The [[item]] received is also nameless.<ref>{{bug|MCPE-74339}}</ref>}}
|{{HistoryLine|||dev=beta 1.16.0.63|Nether sprouts now give the [[player]] the correct item when broken in survival mode or when picking the block in creative mode.}}
}}
=== Nether Sprouts "item" ===
{{:Technical blocks/Nether Sprouts}}
== Issues ==
{{issue list}}
== Navigation ==
{{Navbox blocks|vegetation}}
[[Category:Nether blocks]]
[[Category:Fungi]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[de:Nethersprossen]]
[[es:Rastrojo del Nether]]
[[fr:Germes du Nether]]
[[ja:ネザースプラウト]]
[[ko:네더 싹]]
[[lzh:焱界苗]]
[[pl:Netherowe kiełki]]
[[pt:Brotos do Nether]]
[[ru:Ростки Нижнего мира]]
[[zh:下界苗]]