Pressure Plate".
+|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 72.}}
+|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Pressure Plate JE4.png|32px]] [[File:Spruce Pressure Plate JE2.png|32px]] [[File:Birch Pressure Plate JE2.png|32px]] [[File:Jungle Pressure Plate JE2.png|32px]] [[File:Acacia Pressure Plate JE2.png|32px]] [[File:Dark Oak Pressure Plate JE2.png|32px]] The textures of pressure plates have been changed.}}
+|{{HistoryLine|||dev=18w47a|[[File:Oak Pressure Plate JE5 BE2.png|32px]] [[File:Spruce Pressure Plate JE3.png|32px]] [[File:Birch Pressure Plate JE3 BE2.png|32px]] [[File:Jungle Pressure Plate JE3 BE2.png|32px]] [[File:Acacia Pressure Plate JE3 BE2.png|32px]] [[File:Dark Oak Pressure Plate JE3 BE2.png|32px]] The textures of pressure plates have been changed again.}}
+|{{HistoryLine|||dev=18w50a|[[File:Spruce Pressure Plate JE4 BE2.png|32px]] The texture of spruce pressure plates has been changed again.}}
+|{{HistoryLine|||dev=19w12b|Pressure plates can now be placed on [[glass]], [[ice]], [[glowstone]] and the [[sea lantern]]s.}}
+|{{HistoryLine||1.14.3|dev=pre3|Pressure plates can now be placed on [[iron bar]]s and [[glass pane]]s.}}
+|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Pressure Plate JE1 BE1.png|32px]] [[File:Warped Pressure Plate JE1 BE1.png|32px]] Added crimson and warped pressure plates.}}
+|{{HistoryLine||1.18|dev=pre5|[[File:Spruce Pressure Plate JE5.png|32px]] The texture of spruce pressure plates have been changed.}}
+|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Pressure Plate JE1 BE1.png|32px]] Added mangrove pressure plates.}}
+|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove pressure plates are now obtainable and renewable.}}
+|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Added bamboo pressure plates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Nether wood pressure plates and bamboo wood pressure plates now have unique sounds.}}
+|{{HistoryLine|||dev=22w46a|[[File:Bamboo Pressure Plate JE2 BE2.png|32px]] The texture of bamboo pressure plates have been changed, due to the texture change on [[bamboo planks]].}}
+|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Pressure Plate JE1 BE1.png|32px]] Added cherry pressure plates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
+|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry pressure plates are now available without using the "Update 1.20" experimental data pack.}}
+|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Pressure Plate JE1 BE1.png|32px]] Added pale oak pressure plates.}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.13.0|dev=build 1|[[File:Oak Pressure Plate JE3 BE1.png|32px]] Added pressure plates.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of wood.
+|[[Water]] can now be placed in the same [[block]] as pressure plates ([[waterlogging]]).}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Pressure Plate.png|32px]] [[File:Spruce Pressure Plate.png|32px]] [[File:Birch Pressure Plate.png|32px]] [[File:Jungle Pressure Plate.png|32px]] [[File:Acacia Pressure Plate.png|32px]] [[File:Dark Oak Pressure Plate.png|32px]] The textures of pressure plates have been changed.
+|An oak, acacia, and spruce pressure plate generate in new [[village]]s.}}
+|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Pressure Plate.png|32px]] [[File:Warped Pressure Plate.png|32px]] Added crimson and warped pressure plates.}}
+|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped pressure plates now uses regular plank [[sound]]s instead of their stem variant sounds.}}
+|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Pressure Plate JE1 BE1.png|32px]] Added mangrove pressure plates.}}
+|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Added bamboo pressure plates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Nether wood pressure plates and bamboo wood pressure plates now have unique sounds.|The pressure plates now have different pitches based on their behavior to match {{JE}}.}}
+|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Bamboo Pressure Plate JE2 BE2.png|32px]] The texture of bamboo pressure plates have been changed, due to the texture change on [[bamboo planks]].}}
+|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Pressure Plate JE1 BE1.png|32px]] Added cherry pressure plates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
+|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry pressure plates are now available without using the "Next Major Update" experimental toggle.}}
+|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Pressure Plate JE1 BE1.png|32px]] Added pale oak pressure plates.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Pressure Plate JE1.png|32px]] Added pressure plates.}}
+|{{HistoryLine||xbox=TU3|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The textures of wooden pressure plates have been changed.}}
+|{{HistoryLine||xbox=TU5|Pressure plates are now placeable on [[fence]]s.}}
+|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Wooden pressure plates can now be activated by [[arrow]]s.}}
+|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Stone pressure plates now have unique [[item]] names.}}
+|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Wooden pressure plates have now been given a different, more high-pitched activation [[sound]], so that they no longer match the sound of [[stone pressure plate]]s.{{check version}}}}
+|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Wooden pressure plates no longer generate as part of tables in [[village]]s, brown [[carpet]]s generate instead.}}
+|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of wood.}}
+|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Oak Pressure Plate JE5 BE2.png|32px]] [[File:Spruce Pressure Plate JE4 BE2.png|32px]] [[File:Birch Pressure Plate JE3 BE2.png|32px]] [[File:Jungle Pressure Plate JE3 BE2.png|32px]] [[File:Acacia Pressure Plate JE3 BE2.png|32px]] [[File:Dark Oak Pressure Plate JE3 BE2.png|32px]] The textures of pressure plates have been changed.}}
+
+|{{HistoryLine|new 3ds}}
+|{{HistoryLine||0.1.0|[[File:Oak Pressure Plate JE3 BE1.png|32px]] Added pressure plates.}}
+}}
+
+== Issues ==
+{{Issue list|Pressure Plate}}
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox wood}}
+{{Navbox redstone|components}}
+{{Navbox blocks|Utility}}
+
+[[Category:Mechanisms]]
+[[Category:Manufactured blocks]]
+[[Category:Generated structure blocks]]
+[[Category:Non-solid blocks]]
+
+[[fr:Plaque de pression en bois]]
+[[ja:板材の感圧板]]
+[[pt:Placa de pressão de madeira]]
diff --git a/wiki_backup/Block of Bamboo.txt b/wiki_backup/Block of Bamboo.txt
new file mode 100644
index 0000000..d41263f
--- /dev/null
+++ b/wiki_backup/Block of Bamboo.txt
@@ -0,0 +1,128 @@
+{{for|the stripped variant|Block of Stripped Bamboo}}
+{{Infobox block
+| image = Block of Bamboo.png
+| invimage = Block of Bamboo
+| stackable = Yes (64)
+| renewable = Yes
+| tool = Axe
+| light = No
+| transparent = No
+| flammable = Yes
+| lavasusceptible = Yes
+}}
+A '''block of bamboo''' is a [[log]]-like block made of [[bamboo]] that can be used to craft [[Planks#Bamboo|bamboo planks]].
+
+== Obtaining ==
+=== Breaking ===
+They can be broken by hand, but using an [[axe]] speeds up the process.
+
+{{breaking row|link=none|horizontal=1|Block of Bamboo|Axe}}
+
+=== Crafting ===
+{{Crafting
+|showdescription=1
+|A1 = Bamboo |B1 = Bamboo | C1 = Bamboo
+|A2 = Bamboo |B2 = Bamboo | C2 = Bamboo
+|A3 = Bamboo |B3 = Bamboo | C3 = Bamboo
+|Output = Block of Bamboo
+|description = Cannot be crafted back into 9 bamboo.
+}}
+
+== Usage ==
+=== Crafting ingredient ===
+{{Crafting usage|Block of Bamboo}}
+
+=== Stripping ===
+{{control|Using}} an [[axe]] on a block of bamboo turns it into a [[block of stripped bamboo]].
+
+=== Fuel ===
+Blocks of bamboo can be used as a [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per [[block]].
+
+The efficiency of using bamboo as fuel depends on how it is crafted. 9 bamboo can smelt 2.25 items, whereas a block can smelt only 1.5 items. However, the block can be crafted into 2 bamboo planks, which together can smelt 3 items.
+
+Unlike [[log]]s, blocks of bamboo cannot be smelted into [[charcoal]].[{{bug|MC-257428||Bamboo blocks and stripped bamboo blocks cannot be processed into charcoal|WAI}}]
+
+=== Note blocks ===
+Block of bamboo can be placed under [[note block]]s to produce "bass" sounds.
+
+== Sounds ==
+{{Sound table/Block/Bamboo wood}}
+
+== Data values ==
+=== ID ===
+{{JE}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Block of Bamboo
+|spritetype=block
+|nameid=bamboo_block
+|blocktags=mineable/axe, bamboo_blocks
+|itemtags=bamboo_blocks
+|foot=1}}
+
+{{BE}}:
+{{ID table
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Block of Bamboo
+|spritetype=block
+|nameid=bamboo_block
+|id=-527
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+
+{{/BS}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w45a|[[File:Block of Bamboo JE1.png|32px]] Added blocks of bamboo.}}
+|{{HistoryLine|||dev=22w46a|[[File:Block of Bamboo JE2 BE1.png|32px]] The top textures of blocks of bamboo have been changed.}}
+|{{HistoryLine|||dev=1.19.3 Pre-release 3|[[File:Block of Bamboo JE3 BE2.png|32px]] The top textures of blocks of bamboo have been changed, once again.}}
+|{{HistoryLine||1.20|dev=23w12a|Blocks of bamboo are now available without using the "Update 1.20" experimental data pack.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Block of Bamboo JE2 BE1.png|32px]] Added blocks of bamboo.}}
+|{{HistoryLine|||dev=Preview 1.19.60.22|[[File:Block of Bamboo JE3 BE2.png|32px]] The top textures of blocks of bamboo have been changed.}}
+|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Blocks of bamboo are now available without using the "Next Major Update" experimental toggle.}}
+|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the [[Explosion#Blast resistance|blast resistance]] of blocks of bamboo from 3 to 2 to match ''Java Edition''.}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== Gallery ==
+=== Concept artwork ===
+
+Bamboo Wood and Fences Concept Art.png|Block of bamboo concept art.
+
+
+== References ==
+{{reflist}}
+
+== External links ==
+* [https://www.minecraft.net/en-us/article/block-month--bamboo Block of the Week: Bamboo] – Minecraft.net on July 27, 2023
+
+== Navigation ==
+{{Navbox wood}}
+{{Navbox bamboo}}
+{{Navbox blocks|Building}}
+
+[[Category:Manufactured blocks]]
+[[Category:Flammable blocks]]
+
+[[es:Bloque de bambú]]
+[[fr:Bloc de bambou]]
+[[ja:竹ブロック]]
+[[lzh:竹塊]]
+[[pl:Blok bambusu]]
+[[pt:Bloco de bambu]]
+[[uk:Блок бамбука]]
+[[zh:原木]]
diff --git a/wiki_backup/Dead Tube Coral Fan.txt b/wiki_backup/Dead Tube Coral Fan.txt
new file mode 100644
index 0000000..157fd31
--- /dev/null
+++ b/wiki_backup/Dead Tube Coral Fan.txt
@@ -0,0 +1,282 @@
+{{About|the dead variant of the non-solid block|the live variant|Coral Fan|the original block|Dead Coral|other kinds of coral|Coral (disambiguation)}}
+{{Infobox block
+| group = Tube
+| group2 = Brain
+| group3 = Bubble
+| group4 = Fire
+| group5 = Horn
+| 1-1 = Dead Tube Coral Fan.png
+| 2-1 = Dead Brain Coral Fan.png
+| 3-1 = Dead Bubble Coral Fan.png
+| 4-1 = Dead Fire Coral Fan.png
+| 5-1 = Dead Horn Coral Fan.png
+| invimage = Dead Tube Coral Fan
+| invimage2 = Dead Brain Coral Fan
+| invimage3 = Dead Bubble Coral Fan
+| invimage4 = Dead Fire Coral Fan
+| invimage5 = Dead Horn Coral Fan
+| extratext = View [[#Gallery|all renders]]
+| transparent = Yes
+| light = 0
+| renewable = Yes
+| tool = any
+| stackable = Yes (64)
+| flammable = No
+| lavasusceptible = No
+| waterloggable = Yes
+}}
+'''Dead coral fans''' are the result of the living variants of coral fans when they are outside water. There are five variants total: tube, brain, bubble, fire, and horn.
+
+== Obtaining ==
+=== Breaking ===
+Dead coral fans can be mined instantly but can be obtained only when mined with a [[Silk Touch]] enchanted tool.
+
+{{IN|JE}}, dead coral can only be obtained with a Silk Touch [[pickaxe]].[{{bug|MC-135783}}]
+{{breaking row|Dead Coral Fan|drop=0|sprite=coral-fans|horizontal=1}}
+
+=== Natural generation ===
+In {{el|BE}}, dead coral fans naturally generate in [[coral reef]] structures. Dead coral fans do not generate naturally in {{el|JE}}.
+
+=== Post-generation ===
+Dead coral fans can be obtained by placing live [[coral fan]]s outside of water, and it turns into its respective dead variant immediately{{only|bedrock}} or after a few seconds{{only|Java}}.
+
+=== Wall dead coral fans ===
+Wall dead coral fans cannot be obtained through vanilla means. {{IN|java}}, they are completely unobtainable, but {{in|bedrock}}, they can be obtained through add-ons or inventory editing, though the item form is badly glitched to the point of being completely nameless.
+
+== Usage ==
+Dead coral fans can be used for building or as decoration blocks. It is not possible to turn a dead coral fan back into a live coral fan.
+
+=== Placement ===
+All dead coral fans can be placed on the four sides and the top surface of blocks; they cannot be placed on the bottom surface.
+
+=== Pushing with pistons ===
+Dead coral fans can be pushed by [[piston]]s as long as they are still "supported" in the new position (not floating).
+
+== Sounds ==
+{{Sound table/Block/Stone}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Dead Tube Coral Fan
+|spritetype=block
+|nameid=dead_tube_coral_fan
+|blocktags=mineable/pickaxe}}
+{{ID table
+|displayname=Dead Brain Coral Fan
+|spritetype=block
+|nameid=dead_brain_coral_fan
+|blocktags=mineable/pickaxe}}
+{{ID table
+|displayname=Dead Bubble Coral Fan
+|spritetype=block
+|nameid=dead_bubble_coral_fan
+|blocktags=mineable/pickaxe}}
+{{ID table
+|displayname=Dead Fire Coral Fan
+|spritetype=block
+|nameid=dead_fire_coral_fan
+|blocktags=mineable/pickaxe}}
+{{ID table
+|displayname=Dead Horn Coral Fan
+|spritetype=block
+|nameid=dead_horn_coral_fan
+|blocktags=mineable/pickaxe}}
+{{ID table
+|displayname=Dead Tube Coral Wall Fan
+|spritetype=block
+|nameid=dead_tube_coral_wall_fan
+|form=block
+|blocktags=mineable/pickaxe}}
+{{ID table
+|displayname=Dead Brain Coral Wall Fan
+|spritetype=block
+|nameid=dead_brain_coral_wall_fan
+|form=block
+|blocktags=mineable/pickaxe}}
+{{ID table
+|displayname=Dead Bubble Coral Wall Fan
+|spritetype=block
+|nameid=dead_bubble_coral_wall_fan
+|form=block
+|blocktags=mineable/pickaxe}}
+{{ID table
+|displayname=Dead Fire Coral Wall Fan
+|spritetype=block
+|nameid=dead_fire_coral_wall_fan
+|form=block
+|blocktags=mineable/pickaxe}}
+{{ID table
+|displayname=Dead Horn Coral Wall Fan
+|spritetype=block
+|nameid=dead_horn_coral_wall_fan
+|form=block
+|blocktags=mineable/pickaxe
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table2
+|edition=bedrock
+|showaliasids=y
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Dead Tube Coral Fan
+|spritetype=block
+|nameid=dead_tube_coral_fan
+|aliasid=coral_fan_dead / 0
+|id=-134
+|translationkey=tile.coral_fan_dead.blue_fan.name}}
+{{ID table2
+|displayname=Dead Brain Coral Fan
+|spritetype=block
+|nameid=dead_brain_coral_fan
+|aliasid=coral_fan_dead / 1
+|id=-844
+|translationkey=tile.coral_fan_dead.pink_fan.name}}
+{{ID table2
+|displayname=Dead Bubble Coral Fan
+|spritetype=block
+|nameid=dead_bubble_coral_fan
+|aliasid=coral_fan_dead / 2
+|id=-845
+|translationkey=tile.coral_fan_dead.purple_fan.name}}
+{{ID table2
+|displayname=Dead Fire Coral Fan
+|spritetype=block
+|nameid=dead_fire_coral_fan
+|aliasid=coral_fan_dead / 3
+|id=-846
+|translationkey=tile.coral_fan_dead.red_fan.name}}
+{{ID table2
+|displayname=Dead Horn Coral Fan
+|spritetype=block
+|nameid=dead_horn_coral_fan
+|aliasid=coral_fan_dead / 4
+|id=-847
+|translationkey=tile.coral_fan_dead.yellow_fan.name}}
+{{ID table2
+|displayname=Dead Tube Coral Wall Fan
+|spritetype=block
+|nameid=dead_tube_coral_wall_fan
+|aliasid=coral_fan_hang / 2
+|id=-905
+|form=block
+|translationkey=-}}
+{{ID table2
+|displayname=Dead Brain Coral Wall Fan
+|spritetype=block
+|nameid=dead_brain_coral_wall_fan
+|aliasid=coral_fan_hang / 3
+|id=-906
+|form=block
+|translationkey=-}}
+{{ID table2
+|displayname=Dead Bubble Coral Wall Fan
+|spritetype=block
+|nameid=dead_bubble_coral_wall_fan
+|aliasid=coral_fan_hang2 / 2
+|id=-908
+|form=block
+|translationkey=-}}
+{{ID table2
+|displayname=Dead Fire Coral Wall Fan
+|spritetype=block
+|nameid=dead_fire_coral_wall_fan
+|aliasid=coral_fan_hang2 / 3
+|id=-909
+|form=block
+|translationkey=-}}
+{{ID table2
+|displayname=Dead Horn Coral Wall Fan
+|spritetype=block
+|nameid=dead_horn_coral_wall_fan
+|aliasid=coral_fan_hang3 / 2
+|id=-910
+|form=block
+|translationkey=-
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+
+{{:Coral Fan/BS}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.13|dev=pre8|[[File:Dead Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) JE1.png|32px]] Added dead coral fans.
+|[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]] Dead coral fans can now be placed on the tops of [[block]]s.}}
+|{{HistoryLine|||dev=pre10|Dead coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]] pickaxes.}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Dead Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE1.png|32px]] Added dead coral fans.
+|[[File:Dead Tube Coral Fan BE1.png|32px]] [[File:Dead Brain Coral Fan BE1.png|32px]] [[File:Dead Bubble Coral Fan BE1.png|32px]] [[File:Dead Fire Coral Fan BE1.png|32px]] [[File:Dead Horn Coral Fan BE1.png|32px]] Dead coral fans can be placed on the ground.|Dead coral fans with a damage/metadata value of 5 would display 'tile.coral_fan_dead..name
' as their name.}}
+|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Dead Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE2.png|32px]] The textures of dead coral fans have been changed.
+|[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]] The top textures of dead coral fans have been changed.|Dead coral fans with a damage/metadata value of 5 have had their name changed from 'tile.coral_fan_dead..name
' to 'tile.coral_fan_dead.Base.name
'.}}
+|{{HistoryLine||1.7.0|dev=?|Dead coral fans with a damage/metadata value of 5 have had their name changed once again, now displaying as follows: 'tile.coral_fan_dead.
'}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Dead coral fans with damage/metadata values 5 now display normal names.}}
+|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Dead coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]].}}
+|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the blast resistance of dead coral fans from 0.9 to 0.}}
+|{{HistoryLine||1.20.80|dev=Preview 1.20.80.23|The different coral color [[block states]] for the coral_fan_dead
ID have been split up into their own IDs.}}
+|{{HistoryLine||1.21.20|dev=Preview 1.21.10.21|The different coral hang type and dead bit [[block states]] for the coral_fan_hang
, coral_fan_hang2
, and coral_fan_hang3
IDs have been split up into their own IDs.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Dead Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) JE1.png|32px]]
[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]]{{verify|Are these models accurate?}}
Added dead coral fans.}}
+
+|{{HistoryLine|education}}
+|{{HistoryLine||1.4.0|[[File:Dead Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE1.png|32px]]
[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]]
Added dead coral fans.}}
+}}
+
+=== Asset history ===
+Detailed changes for all texture/placement combinations.
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.13|dev=pre8|[[File:Dead Tube Coral Wall Fan (N) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (N) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (N) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (N) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (N) JE1.png|32px]]
[[File:Dead Tube Coral Wall Fan (E) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (E) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (E) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (E) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (E) JE1.png|32px]]
[[File:Dead Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) JE1.png|32px]]
[[File:Dead Tube Coral Wall Fan (W) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (W) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (W) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (W) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (W) JE1.png|32px]]
Added dead coral fans.
+|[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]] Dead coral fans can now be placed on the tops of [[block]]s.}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Dead Tube Coral Wall Fan (N) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (N) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (N) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (N) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (N) BE1.png|32px]]
[[File:Dead Tube Coral Wall Fan (E) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (E) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (E) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (E) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (E) BE1.png|32px]]
[[File:Dead Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE1.png|32px]]
[[File:Dead Tube Coral Wall Fan (W) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (W) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (W) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (W) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (W) BE1.png|32px]]
Added dead coral fans.
+|[[File:Dead Tube Coral Fan BE1.png|32px]] [[File:Dead Brain Coral Fan BE1.png|32px]] [[File:Dead Bubble Coral Fan BE1.png|32px]] [[File:Dead Fire Coral Fan BE1.png|32px]] [[File:Dead Horn Coral Fan BE1.png|32px]] Dead coral fans can be placed on the ground.}}
+|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Dead Tube Coral Wall Fan (N) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (N) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (N) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (N) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (N) BE2.png|32px]]
[[File:Dead Tube Coral Wall Fan (E) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (E) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (E) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (E) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (E) BE2.png|32px]]
[[File:Dead Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE2.png|32px]]
[[File:Dead Tube Coral Wall Fan (W) BE2.png|32px]] [[File:Dead Brain Coral Wall Fan (W) BE2.png|32px]] [[File:Dead Bubble Coral Wall Fan (W) BE2.png|32px]] [[File:Dead Fire Coral Wall Fan (W) BE2.png|32px]] [[File:Dead Horn Coral Wall Fan (W) BE2.png|32px]]
The textures of dead coral fans have been changed.
+|[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]] The top textures of dead coral fans have been changed.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Dead Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) JE1.png|32px]]
[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]]{{verify|Are these models accurate?}}
Added coral fans and dead coral fans}}
+
+|{{HistoryLine|education}}
+|{{HistoryLine||1.4.0|[[File:Dead Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Dead Horn Coral Wall Fan (S) BE1.png|32px]]
[[File:Dead Tube Coral Fan JE1 BE2.png|32px]] [[File:Dead Brain Coral Fan JE1 BE2.png|32px]] [[File:Dead Bubble Coral Fan JE1 BE2.png|32px]] [[File:Dead Fire Coral Fan JE1 BE2.png|32px]] [[File:Dead Horn Coral Fan JE1 BE2.png|32px]]
Added coral fans and dead coral fans.}}
+}}
+
+== Gallery ==
+=== Renders ===
+
+Dead Tube Coral Wall Fan (S) JE1.png|Wall Dead Tube Coral Fan (JE)
+Dead Brain Coral Wall Fan (S) JE1.png|Wall Dead Brain Coral Fan (JE)
+Dead Bubble Coral Wall Fan (S) JE1.png|Wall Dead Bubble Coral Fan (JE)
+Dead Fire Coral Wall Fan (S) JE1.png|Wall Dead Fire Coral Fan (JE)
+Dead Horn Coral Wall Fan (S) JE1.png|Wall Dead Horn Coral Fan (JE)
+Dead Tube Coral Wall Fan (S) BE2.png|Wall Dead Tube Coral Fan (BE)
+Dead Brain Coral Wall Fan (S) BE2.png|Wall Dead Brain Coral Fan (BE)
+Dead Bubble Coral Wall Fan (S) BE2.png|Wall Dead Bubble Coral Fan (BE)
+Dead Fire Coral Wall Fan (S) BE2.png|Wall Dead Fire Coral Fan (BE)
+Dead Horn Coral Wall Fan (S) BE2.png|Wall Dead Horn Coral Fan (BE)
+
+
+== Issues ==
+{{issue list}}
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox blocks|vegetation}}
+
+[[Category:Animal blocks]]
+[[Category:Natural blocks]]
+[[Category:Non-solid blocks]]
diff --git a/wiki_backup/Diorite Slab.txt b/wiki_backup/Diorite Slab.txt
new file mode 100644
index 0000000..dd3194d
--- /dev/null
+++ b/wiki_backup/Diorite Slab.txt
@@ -0,0 +1,159 @@
+{{Infobox block
+| image = Diorite Slab.png
+| invimage = Diorite Slab
+| stackable = Yes
+| maxStack = 64
+| tool = Wooden Pickaxe
+| renewable = Yes
+| light = No
+| transparent = '''Double slab''': No
+'''Single slab''': Partial (blocks light){{only|java|short=1}}
Partial (diffuses sky light){{only|bedrock|short=1}}
+| flammable = No
+| lavasusceptible = No
+| waterloggable = Yes
+}}
+A '''diorite slab''' is a [[diorite]] variant of a [[slab]].
+
+== Obtaining ==
+=== Breaking ===
+Diorite slabs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing.
+
+{{breaking row
+|Diorite Slab
+|Pickaxe
+|Wooden
+|item=1
+|link=none
+|horizontal=1
+}}
+
+=== Crafting ===
+{{Crafting
+|A3= Diorite
+|B3= Diorite
+|C3= Diorite
+|Output= Diorite Slab,6
+|type= Building block
+}}
+
+=== Stonecutting ===
+{{Stonecutting
+|Diorite
+|Diorite Slab, 2
+}}
+
+== Usage ==
+{{for|information about the placement mechanics of all slabs|Slab#Usage}}
+
+=== Note blocks ===
+Diorite slabs can be placed under [[note block]]s to produce "bass drum" sounds.
+
+== Sounds ==
+{{IN|Bedrock}}, when a diorite slab is combined into a double slab, the block's use sound is played.[{{Bug|MCPE-79659}}]
+
+{{Sound table/Block/Stone}}
+{{SoundTable
+| title = ''Bedrock Edition'' combine sounds
+| type = bedrock
+| {{SoundLine
+| sound =Stone hit1.ogg
+|sound2=Stone hit2.ogg
+|sound3=Stone hit3.ogg
+|sound4=Stone hit4.ogg
+|sound5=Stone hit5.ogg
+|sound6=Stone hit6.ogg
+|source=block
+|description=When a diorite slab is combined into a double slab
+|id=use.stone
+|volume=1.0
+| pitch = 0.8
+}}
+}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Diorite Slab
+|spritetype=block
+|nameid=diorite_slab
+|blocktags=slabs, mineable/pickaxe
+|itemtags=slabs
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|showaliasids=y
+|generatetranslationkeys=y
+|displayname=Diorite Double Slab
+|spritename=diorite
+|spritetype=block
+|nameid=diorite_double_slab
+|aliasid=double_stone_block_slab3 / 4, double_stone_slab3 / 4
+|id=-921
+|form=block
+|itemform=diorite_double_slab
+|itemform2=
Alias ID: real_double_stone_slab3 / 4
+|translationkey=-}}
+{{ID table
+|displayname=Diorite Slab
+|spritetype=block
+|nameid=diorite_slab
+|aliasid=stone_block_slab3 / 4, stone_slab3 / 4
+|translationkey=tile.stone_slab3.diorite.name
+|id=-894
+|itemform=diorite_slab
+|itemform2=
Alias ID: double_stone_slab3 / 4
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+
+{{:Slab/BS}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.14|dev=18w43a|[[File:Diorite Slab JE1 BE1.png|32px]] Added diorite slabs.}}
+|{{HistoryLine|||dev=18w44a|[[File:Diorite Slab JE2.png|32px]] The texture of diorite slabs has been changed.}}
+|{{HistoryLine|||dev=19w08a|[[File:Diorite Slab JE3 BE2.png|32px]] The texture of diorite slabs has been changed, again.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Diorite Slab BE1.png|32px]] Added diorite slabs.
+|Diorite slabs have the stone_slab3
ID, however their item form's ID is incorrectly registered as double_stone_slab3
.
+|The direct item form of double diorite slabs have the real_double_stone_slab3
ID.}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Diorite Slab JE3 BE2.png|32px]] The texture of diorite slabs has been updated.}}
+|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|The IDs of diorite slabs and double diorite slabs have been changed to stone_block_slab3
and double_stone_block_slab3
respectively.}}
+|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Diorite slabs now use the minecraft:vertical_half
[[block state]] instead of top_slot_bit
.}}
+|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|The different stone slab type [[block states]] for the stone_block_slab3
ID have been split up into their own IDs.
+|Decreased the hardness of diorite slabs from 2 to 1.5.}}
+|{{HistoryLine|||dev=Preview 1.21.10.22|The different stone slab type [[block states]] for the double_stone_block_slab3
ID have been split up into their own IDs.
+|Decreased the hardness of diorite double slabs from 2 to 1.5.}}
+|{{HistoryLine|ps4}}
+|{{HistoryLine||1.88|[[File:Diorite Slab BE1.png|32px]] Added diorite slabs.}}
+|{{HistoryLine||1.90|[[File:Diorite Slab JE3 BE2.png|32px]] The texture of diorite slabs has been updated.}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox slab}}
+{{Navbox blocks|Building}}
+
+[[Category:Manufactured blocks]]
+[[Category:Slabs]]
+
+[[fr:Dalle de diorite]]
+[[ja:閃緑岩のハーフブロック]]
+[[pt:Laje de diorito]]
diff --git a/wiki_backup/File-Bedrock.png.txt b/wiki_backup/File-Bedrock.png.txt
new file mode 100644
index 0000000..a7aa8c2
--- /dev/null
+++ b/wiki_backup/File-Bedrock.png.txt
@@ -0,0 +1,12 @@
+== Summary ==
+Render of a [[Bedrock]] block.
+
+== Licensing ==
+{{License cc-by-nc}}
+{{License Mojang}}
+
+== Revisions ==
+{{File:Bedrock JE1 BE1.png}}
+
+[[Category:Directionless cubes]]
+[[Category:Natural block renders]]
diff --git a/wiki_backup/File-Brick Slab.png.txt b/wiki_backup/File-Brick Slab.png.txt
new file mode 100644
index 0000000..f7667fc
--- /dev/null
+++ b/wiki_backup/File-Brick Slab.png.txt
@@ -0,0 +1,12 @@
+== Summary ==
+{{Information
+| description = Render of a [[Brick Slab]].
+| date =
+| author =
+| source = Minecraft's textures
+| permission =
+{{license cc-by-nc}}
+{{license Mojang}}
+}}
+
+[[Category:Slab renders]]
diff --git a/wiki_backup/File-Cake with Orange Candle.png.txt b/wiki_backup/File-Cake with Orange Candle.png.txt
new file mode 100644
index 0000000..9281f4d
--- /dev/null
+++ b/wiki_backup/File-Cake with Orange Candle.png.txt
@@ -0,0 +1,3 @@
+
+== Licensing ==
+{{License Mojang}}
diff --git a/wiki_backup/File-Cake with Yellow Candle.png.txt b/wiki_backup/File-Cake with Yellow Candle.png.txt
new file mode 100644
index 0000000..9281f4d
--- /dev/null
+++ b/wiki_backup/File-Cake with Yellow Candle.png.txt
@@ -0,0 +1,3 @@
+
+== Licensing ==
+{{License Mojang}}
diff --git a/wiki_backup/File-Potted Blue Orchid.png.txt b/wiki_backup/File-Potted Blue Orchid.png.txt
new file mode 100644
index 0000000..486de80
--- /dev/null
+++ b/wiki_backup/File-Potted Blue Orchid.png.txt
@@ -0,0 +1,2 @@
+== Licensing ==
+{{License Mojang}}
diff --git a/wiki_backup/File-Spruce Door.png.txt b/wiki_backup/File-Spruce Door.png.txt
new file mode 100644
index 0000000..9281f4d
--- /dev/null
+++ b/wiki_backup/File-Spruce Door.png.txt
@@ -0,0 +1,3 @@
+
+== Licensing ==
+{{License Mojang}}
diff --git a/wiki_backup/File-Weathered Cut Copper Stairs.png.txt b/wiki_backup/File-Weathered Cut Copper Stairs.png.txt
new file mode 100644
index 0000000..911b7b0
--- /dev/null
+++ b/wiki_backup/File-Weathered Cut Copper Stairs.png.txt
@@ -0,0 +1,4 @@
+
+== Licensing ==
+{{License Mojang}}
+[[Category:Stairs renders]]
diff --git a/wiki_backup/Green Wool.txt b/wiki_backup/Green Wool.txt
new file mode 100644
index 0000000..f4e9119
--- /dev/null
+++ b/wiki_backup/Green Wool.txt
@@ -0,0 +1,614 @@
+{{About|the block obtained from sheep|rainbow type of wool exclusive in [[Minecraft Earth]]|Rainbow Wool|the unobtainable variant which showed the [[Placeholder texture#Texture atlas blank spaces|lilac placeholder texture]] and [[nether wart]] texture|Invalid Data Value Wool}}
+{{Infobox block
+| group = White
+| 1-1 = White Wool.png
+| invimage = White Wool
+| group2 = Light Gray
+| 2-1 = Light Gray Wool.png
+| invimage2 = Light Gray Wool
+| group3 = Gray
+| 3-1 = Gray Wool.png
+| invimage3 = Gray Wool
+| group4 = Black
+| 4-1 = Black Wool.png
+| invimage4 = Black Wool
+| group5 = Brown
+| 5-1 = Brown Wool.png
+| invimage5 = Brown Wool
+| group6 = Red
+| 6-1 = Red Wool.png
+| invimage6 = Red Wool
+| group7 = Orange
+| 7-1 = Orange Wool.png
+| invimage7 = Orange Wool
+| group8 = Yellow
+| 8-1 = Yellow Wool.png
+| invimage8 = Yellow Wool
+| group9 = Lime
+| 9-1 = Lime Wool.png
+| invimage9 = Lime Wool
+| group10 = Green
+| 10-1 = Green Wool.png
+| invimage10 = Green Wool
+| group11 = Cyan
+| 11-1 = Cyan Wool.png
+| invimage11 = Cyan Wool
+| group12 = Light Blue
+| 12-1 = Light Blue Wool.png
+| invimage12 = Light Blue Wool
+| group13 = Blue
+| 13-1 = Blue Wool.png
+| invimage13 = Blue Wool
+| group14 = Purple
+| 14-1 = Purple Wool.png
+| invimage14 = Purple Wool
+| group15 = Magenta
+| 15-1 = Magenta Wool.png
+| invimage15 = Magenta Wool
+| group16 = Pink
+| 16-1 = Pink Wool.png
+| invimage16 = Pink Wool
+| transparent = No
+| light = No
+| tool = Shears
+| renewable = Yes
+| stackable = Yes (64), same color only
+| flammable = Yes (30)
+| lavasusceptible = Yes
+}}
+'''Wool''' is a block obtained from [[sheep]] that can be [[dye]]d in any of the sixteen different [[Dyeing|colors]]. It can be used as a crafting material and to block [[Sculk Sensor#Vibration detection|vibrations]].
+
+== Obtaining ==
+=== Breaking ===
+Wool can be broken using any [[tool]], but [[shears]] are the fastest tool to use.
+
+{{breaking row|horizontal=1|Wool|shears=1}}
+
+=== Natural generation ===
+; Woodland Mansion
+All wool colors (except magenta, pink, and purple) generate naturally as part of structures within [[woodland mansion]]s.
+
+; Village
+White and yellow wool generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.
+
+10 light gray wool generate under the [[door]] and on the floor of ''Snowy_small_house_8'' in [[snowy tundra]] villages.
+
+; Pillager outpost
+White wool generates as tents outside [[pillager outpost]]s.
+
+; Ancient city
+Gray wool appears on some walls and on the floors of long corridors at the corners of an [[ancient city]]. The wool damps vibrations, preventing activation of nearby sculk blocks. Ancient cities can also generate blue, cyan, and light blue wool.
+
+=== Mob loot ===
+{{control|use|text=Using}} [[shears]] on an adult [[sheep]] yields 1-3 wool. Sheep also drop 1 wool upon death, if they are not sheared. The wool dropped is the same color as the sheep, unless the sheep is named jeb_, in which case the sheep drops whatever color the sheep truly is instead of rainbow wool. The drop rates are not affected by the [[Fortune]] or [[Looting]] [[enchantment]]s. Baby sheep cannot be sheared.
+
+White, light gray, gray, black, brown, and (rarely) pink sheep can spawn naturally, each yielding their respective wool color when sheared or killed. Getting a sheep of a different color requires dyeing the sheep.
+
+{{Drop sources|Wool}}
+
+=== Generated loot ===
+{{LootChestItem|black-wool,white-wool,gray-wool,light-gray-wool,brown-wool}}
+
+=== Crafting ===
+{{Crafting
+ |head=1
+ |A2=String
+ |B2=String
+ |A3=String
+ |B3=String
+ |Output=White Wool
+ |type=Building block
+ |showdescription=1
+}}
+
+{{Crafting
+ |Any Wool
+ |Matching Dye
+ |Output=Matching Wool
+ |showdescription=1
+ |description=
+ |type=Building block
+}}
+{{Crafting
+ |Any Dyed Wool
+ |Bleach
+ |Output=White Wool
+ |showdescription=1
+ |description={{only|bedrock|education}}
+ |type=Building block
+ |foot=1
+}}
+
+
+{{Crafting
+ |showdescription=1
+ |Any Wool
+ |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
+ |Output=White Wool; Blue Wool; Brown Wool; Black Wool
+ |type=Decoration block
+ |description={{only|bedrock|education}}
+}}
+
+
+=== Trading ===
+{{Trade sources|Any color Wool}}
+
+=== Villager gifts ===
+{{IN|Java}}, a shepherd [[villager]] may throw a block of wool of random color at a player under the [[Hero of the Village]] effect.
+
+== Usage ==
+Wool comes in sixteen colors, which are white, orange, magenta, light blue, yellow, lime, pink, gray, light gray, cyan, purple, blue, brown, green, red, and black. Unlike [[stained glass]] and [[terracotta]], the white variant serves as the undyed block. Wool of any color can be re-dyed into any other color.
+
+Wool is easily mined, highly flammable, and offers little resistance against [[explosion]]s.
+
+=== Trading ===
+{{Trade uses}}
+
+=== Vibration occlusion ===
+Wool can be used to block vibrations from reaching nearby [[sculk sensor]]s. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect vibrations behind it. Similarly, if a wool block is placed between a sensor and a [[sculk shrieker]], the sensor is unable to alert the shrieker.
+
+Sculk sensors are not able to detect the placing and breaking of wool, as well as entities [[walking]], [[sprinting]], or [[jumping]] on top of it. They are also unable to detect [[Item (entity)|items]] dropped on wool, or wool itself dropped in item form.
+
+Similar to sculk sensors, [[warden]]s are also unable to detect everything wool-related as listed above.
+
+Wool can also be used to block [[Note Block|note block]] sounds from reaching [[Allay|allays]].
+
+=== Note blocks ===
+Wool blocks can be placed under [[note block]]s to produce "guitar" sounds.
+
+=== Crafting ingredient ===
+Any color of wool or wood can be used for paintings but it has no effect on the product's final appearance.
+
+{{crafting usage|match=end|ignore=Wool}}
+
+=== Fuel ===
+{{IN|Java}}, wool can be used as fuel in [[furnace]]s and [[Furnace (disambiguation)|their variants]], smelting 0.5 items per wool block.
+
+== Sounds ==
+{{Sound table/Block/Wool}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=White Wool
+|spritetype=block
+|nameid=white_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Orange Wool
+|spritetype=block
+|nameid=orange_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Magenta Wool
+|spritetype=block
+|nameid=magenta_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Light Blue Wool
+|spritetype=block
+|nameid=light_blue_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Yellow Wool
+|spritetype=block
+|nameid=yellow_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Lime Wool
+|spritetype=block
+|nameid=lime_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Pink Wool
+|spritetype=block
+|nameid=pink_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Gray Wool
+|spritetype=block
+|nameid=gray_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Light Gray Wool
+|spritetype=block
+|nameid=light_gray_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Cyan Wool
+|spritetype=block
+|nameid=cyan_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Purple Wool
+|spritetype=block
+|nameid=purple_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Blue Wool
+|spritetype=block
+|nameid=blue_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Brown Wool
+|spritetype=block
+|nameid=brown_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Green Wool
+|spritetype=block
+|nameid=green_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Red Wool
+|spritetype=block
+|nameid=red_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Black Wool
+|spritetype=block
+|nameid=black_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table2
+|edition=bedrock
+|showitemtags=y
+|showaliasids=y
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=White Wool
+|spritetype=block
+|nameid=white_wool
+|aliasid=wool / 0
+|id=35
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.white.name}}
+{{ID table2
+|displayname=Orange Wool
+|spritetype=block
+|nameid=orange_wool
+|aliasid=wool / 1
+|id=-557
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.orange.name}}
+{{ID table2
+|displayname=Magenta Wool
+|spritetype=block
+|nameid=magenta_wool
+|aliasid=wool / 2
+|id=-565
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.magenta.name}}
+{{ID table2
+|displayname=Light Blue Wool
+|spritetype=block
+|nameid=light_blue_wool
+|aliasid=wool / 3
+|id=-562
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.lightBlue.name}}
+{{ID table2
+|displayname=Yellow Wool
+|spritetype=block
+|nameid=yellow_wool
+|aliasid=wool / 4
+|id=-558
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.yellow.name}}
+{{ID table2
+|displayname=Lime Wool
+|spritetype=block
+|nameid=lime_wool
+|aliasid=wool / 5
+|id=-559
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.lime.name}}
+{{ID table2
+|displayname=Pink Wool
+|spritetype=block
+|nameid=pink_wool
+|aliasid=wool / 6
+|id=-566
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.pink.name}}
+{{ID table2
+|displayname=Gray Wool
+|spritetype=block
+|nameid=gray_wool
+|aliasid=wool / 7
+|id=-553
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.gray.name}}
+{{ID table2
+|displayname=Light Gray Wool
+|spritetype=block
+|nameid=light_gray_wool
+|aliasid=wool / 8
+|id=-552
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.silver.name}}
+{{ID table2
+|displayname=Cyan Wool
+|spritetype=block
+|nameid=cyan_wool
+|aliasid=wool / 9
+|id=-561
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.cyan.name}}
+{{ID table2
+|displayname=Purple Wool
+|spritetype=block
+|nameid=purple_wool
+|aliasid=wool / 10
+|id=-564
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.purple.name}}
+{{ID table2
+|displayname=Blue Wool
+|spritetype=block
+|nameid=blue_wool
+|aliasid=wool / 11
+|id=-563
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.blue.name}}
+{{ID table2
+|displayname=Brown Wool
+|spritetype=block
+|nameid=brown_wool
+|aliasid=wool / 12
+|id=-555
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.brown.name}}
+{{ID table2
+|displayname=Green Wool
+|spritetype=block
+|nameid=green_wool
+|aliasid=wool / 13
+|id=-560
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.green.name}}
+{{ID table2
+|displayname=Red Wool
+|spritetype=block
+|nameid=red_wool
+|aliasid=wool / 14
+|id=-556
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.red.name}}
+{{ID table2
+|displayname=Black Wool
+|spritetype=block
+|nameid=black_wool
+|aliasid=wool / 15
+|id=-554
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.black.name
+|foot=1}}
+
+== Achievements ==
+{{Load achievements|Rainbow Collection}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java classic}}
+|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding multiple colors of cloth.}}
+|{{HistoryLine||0.0.20a|[[File:White Cloth.png|32px]] [[File:Light Gray Cloth JE1.png|32px]] [[File:Dark Gray Cloth JE1.png|32px]] [[File:Red Cloth.png|32px]] [[File:Orange Cloth.png|32px]] [[File:Yellow Cloth.png|32px]] [[File:Chartreuse Cloth.png|32px]] [[File:Green Cloth.png|32px]] [[File:Spring Green Cloth.png|32px]] [[File:Cyan Cloth.png|32px]] [[File:Capri Cloth.png|32px]] [[File:Ultramarine Cloth.png|32px]] [[File:Violet Cloth.png|32px]] [[File:Purple Cloth.png|32px]] [[File:Magenta Cloth.png|32px]] [[File:Rose Cloth.png|32px]] Added cloth in 16 different colors.
+|Cloth has white, light gray, gray, 12 colors from the hue cycle, with an additional purple.}}
+|{{HistoryLine||0.0.22a|Added [[sound]]s. Cloth uses grass sounds for breaking and footsteps.}}
+|{{HistoryLine||0.28|Added [[sheep]], which drop white cloth.
+|[[File:Light Gray Cloth.png|32px]] [[File:Dark Gray Cloth.png|32px]] Gray and light gray cloth are now darker.}}
+|{{HistoryLine|java indev}}
+|{{HistoryLine||0.31|dev=20100201-0025|Cloth can now be crafted using nine [[string]].}}
+|{{HistoryLine||20100212-1210|Sheep now drop 1-3 white, gray, and light gray cloth upon being hit.}}
+|{{HistoryLine||20100218|Light gray cloth can now be used to craft [[cloth armor]].}}
+|{{HistoryLine||20100223|Light gray cloth is now used to craft [[painting]]s.
+|[[Sheep]] now drop only light gray cloth.}}
+|{{HistoryLine|java infdev}}
+|{{HistoryLine||20100624|All cloth colors have been removed, except white cloth, which now takes up light gray cloth's ID.
+|Sheep now drop white cloth instead of light gray.}}
+|{{HistoryLine|java alpha}}
+|{{HistoryLine||v1.0.8|The [[crafting]] recipe of cloth/leather armor has been changed from cloth to [[leather]].}}
+|{{HistoryLine|java beta}}
+|{{HistoryLine||1.0|Cloth is now called "wool", shown in the newly-introduced item tooltips.}}
+|{{HistoryLine||1.2|[[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]] Re-added colored wool with a new spectrum.
+|Added 16 [[dye]]s; white sheep can now be [[dyeing|dyed]] by right clicking on them while holding any dye.
+|Light gray, gray, and black sheep now rarely spawn, dropping the corresponding colored wool.
+|Brown wool is currently impossible to obtain in the game without inventory editing.}}
+|{{HistoryLine||1.3|Wool is now used to craft red [[bed]]s. Due to the fact that colored beds have not been added, red is the only available color.|Wool can be used in any combination to craft the bed.}}
+|{{HistoryLine||1.4|Brown and pink sheep now rarely spawn, dropping the corresponding colored wool making brown wool obtainable in the game without hacks.|[[Cocoa bean]]s now generate in [[dungeon]] [[chest]]s making brown wool obtainable in another way.}}
+|{{HistoryLine||1.6.6|The crafting recipe of wool has been changed, reducing the amount of [[string]] required from 9 to 4 pieces.}}
+|{{HistoryLine||1.7|Added [[shears]], to shear sheep without [[damage|hurting]] them, dropping 2-4 wool.
+|Sheep no longer drop wool when hit, albeit they drop one wool when being killed when they are unsheared.}}
+|{{HistoryLine||1.8|dev=Pre-release|[[Village]]s now generate with lamp posts containing black wool.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.1|dev=11w49a|Sheep now graze [[grass block]]s and eat [[short grass]] to regain their wool, keeping the color they had before shearing.
+|As a counterbalance, shearing sheep now yields 1-3 wool instead of 2-4.}}
+|{{HistoryLine||1.2.4|[[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] The saturation of wool has been tweaked, making wool [[block]]s slightly darker than before.}}
+|{{HistoryLine||1.3.1|dev=12w21a|54 orange wool and 1 blue wool now naturally generate as part of [[desert pyramid]]s.
+|Wool of any color can now be [[trading|sold]] to farmer [[villager]]s, at 14–21 wool for 1 [[emerald]].}}
+|{{HistoryLine||1.6.1|dev=13w16a|Wool is now used to craft [[carpet]]s and all type of [[horse armor]].}}
+|{{HistoryLine|||dev=13w18a|Wool is no longer used all type of [[horse armor]].}}
+|{{HistoryLine||1.8|dev=14w02a|[[Trading]] has been changed: shepherd [[villager]]s now [[trading|buy]] 16–22 white wool for 1 [[emerald]]. They also sell 1 wool for 1–2 emeralds, 1 offer for each color. Farmer villagers no longer trade wool.}}
+|{{HistoryLine|||dev=14w03a|[[Desert pyramid]]s now generate with [[stained clay]] instead of wool.}}
+|{{HistoryLine|||dev=14w30a|Wool is now used to craft [[banner]]s.}}
+|{{HistoryLine||1.11|dev=16w33a|Wool can now be used to fuel [[furnace]]s.}}
+|{{HistoryLine|||dev=16w39a|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
+|{{HistoryLine|||dev=16w44a|White wool is now called "White Wool" rather than just "Wool".}}
+|{{HistoryLine||1.12|dev=January 23, 2017|slink={{tweet|jeb_|823564611169484802}}|[[Jeb]] tweets a preview of changes to the wool color palette, adding that "the texture itself may need work."}}
+|{{HistoryLine|||dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jeb]] tweets another screenshot of further changes to the wool colors, alongside the new [[concrete]] blocks. "The noise needs some tweaking," he adds.}}
+|{{HistoryLine|||dev=17w06a|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed for a second time, resulting in new textures for all wool and wool-related [[item]]s.}}
+|{{HistoryLine|||dev=17w15a|With the addition of colored beds, wool can no longer be used in any combination to craft beds, it must now be the same color.}}
+|{{HistoryLine|||dev=17w17a|Wool can now be used to play the guitar, if they are under [[note block]]s.}}
+|{{HistoryLine||1.14|dev=18w47a|White wool now generates as woolen tents outside the new [[pillager outpost]]s.}}
+|{{HistoryLine|||dev=18w48a|White and yellow wool now generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.}}
+|{{HistoryLine|||dev=18w49a|Light gray wool now generates in one type of house{{info needed|what one?}} in the new [[snowy tundra]] villages.
+|Black, white, gray, light gray and brown wool can now be found in [[chest]]s in [[village]] shepherd houses.}}
+|{{HistoryLine|||dev=19w11a|Shepherd villagers now buy black, brown and gray wool as well as white wool.
+|Only 1 or 2 colors of wool are available for{{verify|as opposed to from?}} each shepherd villager, instead of all 16 colors.}}
+|{{HistoryLine|||dev=19w13a|Shepherd villagers now give wool to players under the [[Hero of the Village]] effect.}}
+|{{HistoryLine||1.17|dev=20w49a|Wool can now be used to block vibrations from [[sculk sensor]]s.}}
+|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Gray wool now generates as part of [[ancient city]] structures.}}
+|{{HistoryLine|||dev=22w13a|Blue, light blue and cyan wool now generate as part of ancient city structures.}}
+|{{HistoryLine||1.20|dev=23w18a|Jumping or landing on the edge of wool no longer creates a vibration.[{{bug|MC-252389|||Fixed}}]}}
+|{{HistoryLine|||dev=Pre-release 1|Wool of any color can now be dyed into any other color.}}
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||Pre-release|[[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]]
[[File:Light Gray Wool (texture) JE1 BE1.png|32px]] [[File:Gray Wool (texture) JE1 BE1.png|32px]] [[File:Black Wool (texture) JE1 BE1.png|32px]] [[File:Brown Wool (texture) JE1 BE1.png|32px]] [[File:Red Wool (texture) JE1 BE1.png|32px]] [[File:Orange Wool (texture) JE1 BE1.png|32px]] [[File:Yellow Wool (texture) JE1 BE1.png|32px]] [[File:Lime Wool (texture) JE1 BE1.png|32px]] [[File:Green Wool (texture) JE1 BE1.png|32px]] [[File:Cyan Wool (texture) JE1 BE1.png|32px]] [[File:Light Blue Wool (texture) JE1 BE1.png|32px]] [[File:Blue Wool (texture) JE1 BE1.png|32px]] [[File:Purple Wool (texture) JE1 BE1.png|32px]] [[File:Magenta Wool (texture) JE1 BE1.png|32px]] [[File:Pink Wool (texture) JE1 BE1.png|32px]] Added wool in the 15 different colors. White wool has not yet been added.}}
+|{{HistoryLine||v0.1.0|[[File:Light Gray Wool (inventory) BE1.png|32px]] [[File:Gray Wool (inventory) BE1.png|32px]] [[File:Black Wool (inventory) BE1.png|32px]] [[File:Brown Wool (inventory) BE1.png|32px]] [[File:Red Wool (inventory) BE1.png|32px]] [[File:Orange Wool (inventory) BE1.png|32px]] [[File:Yellow Wool (inventory) BE1.png|32px]] [[File:Lime Wool (inventory) BE1.png|32px]] [[File:Green Wool (inventory) BE1.png|32px]] [[File:Cyan Wool (inventory) BE1.png|32px]] [[File:Light Blue Wool (inventory) BE1.png|32px]] [[File:Blue Wool (inventory) BE1.png|32px]] [[File:Purple Wool (inventory) BE1.png|32px]] [[File:Magenta Wool (inventory) BE1.png|32px]] [[File:Pink Wool (inventory) BE1.png|32px]] The inventory icons for wool have been changed to textures of blocks renders.
+|[[File:Black Wool 2 (inventory) BE1.png|32px]] A second black wool item with ID 35, likely a placeholder for the yet-to-be-added white wool, can be obtained using [[Programs and editors|external editing]]. It is identical to the first item but has a separate inventory icon defined in gui_blocks.png.
+|Black, orange, and magenta wool have been removed from the inventory, making them unobtainable.}}
+|{{HistoryLine||v0.2.0|Added [[sheep]], which drop light gray wool. Dropped light gray wool cannot be picked up as there is an infinite amount of it available in inventory.
+|Black wool is once again available in the inventory.
+|All the IDs for colored wool blocks have been merged into ID 35 and are now simply metadata variants, resulting in there no longer being two black wool blocks.
+|[[File:White Wool JE1 BE1.png|32px]] White wool has been added, but is not yet obtainable.}}
+|{{HistoryLine||v0.2.1|Sheep now drop white wool. Dropped white wool is removed when picked up as it is not available in inventory.}}
+|{{HistoryLine||v0.3.0|Added empty slots to inventory in which white wool can be picked up, making white wool available for the first time in survival mode.
+|Orange and magenta wool are once again available in the creative inventory.
+|Survival players no longer start out with an infinite amount of the previously available wool colors in the inventory.}}
+|{{HistoryLine||v0.4.0|White wool is now available in the creative inventory.
+|A [[crafting]] recipe for wool has been added.
+|Wool is now used to craft [[bed]]s.}}
+|{{HistoryLine||v0.5.0|Wool is now used to craft [[painting]]s.}}
+|{{HistoryLine||v0.8.0|dev=build 1|[[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] The saturation of wool has been tweaked, making wool [[block]]s slightly darker than before.}}
+|{{HistoryLine|||dev=build 4|Red wool can now be used to [[crafting|craft]] red [[carpet]]s.}}
+|{{HistoryLine||v0.9.0|dev=build 1|Black wool now naturally spawns in [[village]]s.
+|The remaining [[carpet]] colors can now be [[craft]]ed using wool.}}
+|{{HistoryLine||v0.9.3|Wool now has smooth [[lighting]].}}
+|{{HistoryLine||v0.11.0|dev=build 1|Renamed "Blue Light Wool" to "Light Blue Wool".}}
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Shepherd [[villager]]s now [[trading|buy]] 16–22 white wool for 1 [[emerald]]. They also sell 1 wool for 1–2 emeralds, 1 offer for each color.}}
+|{{HistoryLine||1.1.0|dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jeb]] tweets a picture of new wool textures beside the [[concrete]] blocks mentioning that they are a work in progress for [[Pocket Edition 1.1]].}}
+|{{HistoryLine|||dev=alpha 1.1.0.0|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed, resulting in new textures for all wool and wool-related [[item]]s.
+|Added [[bed]]s in 16 colors. As a result, the wool has to match in order for the bed to be [[craft]]ed.
+|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Wool can now used to craft [[banner]]s.}}
+|{{HistoryLine|||dev=beta 1.2.0.7|Any color of wool can now be [[dye]]d.}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[Bleach]] can now be used to make colored wool turn into white wool.}}
+|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Regular "Wool" has been renamed to "White Wool".}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Wool now generates in [[plains]] [[village]]s and [[pillager outpost]] tents.}}
+|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Wool can now be found in village shepherd [[chest]]s.}}
+|{{HistoryLine|||dev=beta 1.11.0.4|[[Trading]] has been changed, shepherd [[villager]]s now have a {{frac|1|32}} (3.125%) chance to [[trading|sell]] one of 16 colored wool for an [[emerald]].
+|Shepherd villagers now have a 25% chance to [[trading|buy]] 18 white wool for an emerald, a 25% chance to buy 18 gray wool for an emerald, a 25% chance to buy 18 black wool for an emerald, and a 25% chance to buy 18 brown wool for an emerald as part of their first tier [[trade]]s.}}
+|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Wool can now be used to play the guitar, if they are under [[note block]]s.}}
+|{{HistoryLine||1.18.30|exp=Wild Update|dev=beta 1.18.30.22|Wool can now be used to block vibrations from [[sculk sensor]]s.}}
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:White Wool JE1 BE1.png|32px]] [[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]] Added wool.}}
+|{{HistoryLine||xbox=TU3|Added [[shears]], to shear sheep without [[damage|hurting]] them, dropping 2-4 wool.
+|Sheep no longer drop wool when hit, albeit they drop one wool when being killed when they are unsheared.}}
+|{{HistoryLine||xbox=TU5|[[Village]]s now generate with lamp posts containing black wool.}}
+|{{HistoryLine||xbox=TU9| [[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] Dyed wool textures have been updated.|[[Sheep]] can now regrow their wool by eating [[grass block]]s or [[short grass]].}}
+|{{HistoryLine||xbox=TU14|ps3=1.04|54 orange wool and 1 blue wool now naturally generate as part of [[desert pyramid]]s.
+|Wool of any color can now be [[trading|sold]] to farmer [[villager]]s, at 14–21 wool for 1 [[emerald]].
+|Wool is now used to craft [[carpet]]s.}}
+|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|ps4=1.22|psvita=1.22|wiiu=Patch 3|[[Trading]] has been changed: shepherd [[villager]]s now [[trading|buy]] 16–22 white wool for 1 [[emerald]]. They also sell 1 wool for 1–2 emeralds, 1 offer for each color. Farmer villagers no longer trade wool.
+|[[Desert pyramid]]s now generate with [[stained clay]] instead of wool.}}
+|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Wool is now used to craft [[banner]]s.}}
+|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed, resulting in new textures for all wool and wool-related [[item]]s.|Wool can now be used to play the guitar, if they are under [[note block]]s.|Wool can now be used to fuel [[furnace]]s.}}
+|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|White wool now generates as woolen tents outside the new [[pillager outpost]]s.|White and yellow wool now generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.}}
+|{{HistoryLine|New 3DS}}
+|{{HistoryLine||0.1.0|[[File:White Wool JE1 BE1.png|32px]] [[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] Added wool.}}
+|{{HistoryLine||1.9.19|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
+}}
+
+=== Data history ===
+{{HistoryTable
+|{{HistoryLine|java classic}}
+|{{HistoryLine||0.0.20a|The IDs for cloth blocks were 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 and 36 respectively.}}
+|{{HistoryLine|java infdev}}
+|{{HistoryLine||Minecraft Infdev|dev=20100624|link=Minecraft Infdev|slink=Java Edition Infdev 20100624|All cloth blocks have been removed except the block with ID 35, which now has been changed to be white wool. The remaining IDs eventually became populated with newer blocks in later versions; for a full list, refer to [[Java Edition removed blocks]].}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the wool
ID have now been split up into their own IDs.
+|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this block's numeral ID was 35.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.19.70|dev=Preview 1.19.70.20|The different [[block states]] for the wool
ID have now been split up into their own IDs.}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== Trivia ==
+* {{IN|Bedrock}}, the data values for wool and their respective dyes are the inverse of each other. This is also true for [[stained glass]], [[terracotta]], [[shulker box]]es, [[bed]]s, [[banner]]s, [[concrete powder]], and [[concrete]].
+
+== Gallery ==
+=== Screenshots ===
+
+Zombie wool.png|A [[zombie]] holding a piece of wool.[{{tweet|jeb|240381873480687616|'Hey there, I think you dropped this' http://i.imgur.com/IdQD9.png}}]
+JE 1.12 Dev Wool.jpg
+JE 1.12 Dev Wool and concrete.jpg
+1.12 color spectrum.png|All wool colors forming a spectrum.
+Classic color spectrum.png|All classic wool colors.
+Spectra.png|The four iterations of the wool [[block]].
+Wool Tunnel.png|A tunnel of wool.
+Dinnerbone Wool.png|Wool receding into the distance.
+Cloths data values.png|A list of data values for cloths in Infdev.
+Woodland mansion 1x2 a5.png|A pile of wool generated in a [[woodland mansion]].
+Wool In Village.png|Naturally occurring wool in a village.
+Hi-word Wool.png|Hi-text from cyan, purple and red wool.
+
+
+== References ==
+{{reflist}}
+
+== External links ==
+* [https://www.minecraft.net/en-us/article/block-week-wool Block of the Week: Wool] – Minecraft.net on November 17, 2017
+
+== Navigation ==
+{{Navbox blocks|Decoration}}
+
+[[Category:Manufactured blocks]]
+[[Category:Generated structure blocks]]
+[[Category:Flammable blocks]]
+
+[[cs:Vlna]]
+[[de:Wolle]]
+[[es:Lana]]
+[[fr:Laine]]
+[[hu:Gyapjú]]
+[[it:Lana]]
+[[ja:羊毛]]
+[[ko:양털]]
+[[nl:Wol]]
+[[pl:Wełna]]
+[[pt:Lã]]
+[[ru:Шерсть]]
+[[th:ขนแกะ]]
+[[tr:Yün]]
+[[uk:Вовна]]
+[[zh:羊毛]]
diff --git a/wiki_backup/Light Blue Stained Glass.txt b/wiki_backup/Light Blue Stained Glass.txt
new file mode 100644
index 0000000..5f54d8e
--- /dev/null
+++ b/wiki_backup/Light Blue Stained Glass.txt
@@ -0,0 +1,424 @@
+{{Distinguish|Tinted Glass}}
+{{Infobox block
+| group = White
+| 1-1 = White Stained Glass.png
+| invimage = White Stained Glass
+| group2 = Light Gray
+| 2-1 = Light Gray Stained Glass.png
+| invimage2 = Light Gray Stained Glass
+| group3 = Gray
+| 3-1 = Gray Stained Glass.png
+| invimage3 = Gray Stained Glass
+| group4 = Black
+| 4-1 = Black Stained Glass.png
+| invimage4 = Black Stained Glass
+| group5 = Brown
+| 5-1 = Brown Stained Glass.png
+| invimage5 = Brown Stained Glass
+| group6 = Red
+| 6-1 = Red Stained Glass.png
+| invimage6 = Red Stained Glass
+| group7 = Orange
+| 7-1 = Orange Stained Glass.png
+| invimage7 = Orange Stained Glass
+| group8 = Yellow
+| 8-1 = Yellow Stained Glass.png
+| invimage8 = Yellow Stained Glass
+| group9 = Lime
+| 9-1 = Lime Stained Glass.png
+| invimage9 = Lime Stained Glass
+| group10 = Green
+| 10-1 = Green Stained Glass.png
+| invimage10 = Green Stained Glass
+| group11 = Cyan
+| 11-1 = Cyan Stained Glass.png
+| invimage11 = Cyan Stained Glass
+| group12 = Light Blue
+| 12-1 = Light Blue Stained Glass.png
+| invimage12 = Light Blue Stained Glass
+| group13 = Blue
+| 13-1 = Blue Stained Glass.png
+| invimage13 = Blue Stained Glass
+| group14 = Purple
+| 14-1 = Purple Stained Glass.png
+| invimage14 = Purple Stained Glass
+| group15 = Magenta
+| 15-1 = Magenta Stained Glass.png
+| invimage15 = Magenta Stained Glass
+| group16 = Pink
+| 16-1 = Pink Stained Glass.png
+| invimage16 = Pink Stained Glass
+| transparent = Yes
+| light = No
+| tool = any
+| renewable = Yes
+| stackable = Yes (64)
+| flammable = No
+| lavasusceptible = No
+}}
+'''Stained glass''' is a [[dye]]d variant of the [[glass]] block.
+
+== Obtaining ==
+=== Breaking ===
+Stained glass drops itself only if it is broken with a [[tool]] enchanted with [[Silk Touch]]. Otherwise, it drops nothing.
+
+Stained glass does not have an assigned tool; it is mined at the same speed regardless of what tool is used.[{{bug|MC-179316||Glass blocks do not have an assigned tool}}]
+
+{{breaking row|horizontal=1|Stained Glass|drop=0}}
+
+=== Natural generation ===
+Magenta stained glass blocks naturally generate as windows in [[end cities]] and [[End City#End ship|end ship]]s.
+[[File:End City Glass2.png|thumb|Magenta stained glass naturally generating in an end city.]]
+Brown stained glass can generate in [[trail ruins]].
+
+Black, light gray, and white stained glass can generate inside [[trial chambers]].
+
+=== Crafting ===
+{{Crafting
+ |A1= Glass |C1= Glass |B1= Glass
+ |A2= Glass |B2= Matching Dye |C2= Glass
+ |A3= Glass |B3= Glass |C3= Glass
+ |Output= Matching Stained Glass,8
+ |type= Building block
+}}
+
+
+{{Crafting
+ |showdescription=1
+ |A1= Glass |B1= Glass |C1= Glass
+ |A2= Glass |B2= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Glass
+ |A3= Glass |B3= Glass |C3= Glass
+ |Output=White Stained Glass,8; Blue Stained Glass,8; Brown Stained Glass,8; Black Stained Glass,8
+ |type=Decoration block
+ |description={{only|bedrock|education}}
+}}
+
+
+== Usage ==
+Stained glass blocks adjacent to other glass blocks are invisible when viewed through glass that is identical in color.
+
+Mobs cannot normally spawn on stained glass blocks. An exception to this is [[Zombie#Reinforcements|zombie reinforcements]], which can spawn on stained glass blocks (but not [[stained glass pane]]s).
+
+Stained glass blocks cannot be seen through by mobs, as they treat them as completely opaque. Mobs may look at players through stained glass, but this is purely visual.
+
+[[Redstone dust]] and components can be placed on stained glass, but cannot power stained glass. Stained glass can't cut vertical redstone. Vertical redstone can be placed on stained glass. {{IN|java}}, it transmits redstone signals up, not down. Otherwise, stained glass in redstone circuits is functionally the same as an upside-down slab.
+
+=== Beacon beam color ===
+The color of the beam may be changed by placing blocks of stained glass (or [[stained glass pane]]s) anywhere above the beacon block. The beam changes colors according to the colors of glass placed above it: the first block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block's color. The color values are the same as [[Dye#Color values|those for the corresponding dye]]. This also works using [[hardened stained glass]] and [[hardened stained glass pane]]s.{{only|bedrock|education}} Stained glass panes have the same effect on the beam as stained glass blocks.
+
+The resulting beam color can be found as where is the sequence of glass colors ( corresponds to the lowest block and to the highest one).
+
+As the blending algorithm is considerably simpler than that of [[Dye#Dyeing armor|leather-dyeing]], a much larger part of the sRGB space is available.{{Info needed|Needs rewording to clarify the relationship between the blending algorithm and the resulting color space.}} A player may experiment with stacking glass, although programs that calculate combinations are also available.[https://minecraft.tools/en/beacon-color.php]
+
+All colors can be made from 15 types of stained glass. For example, red + white stained glass above a beacon creates a shade of pink depending on the quantity of white.
+
+{{Calculator|beaconColor}}
+
+=== Crafting ingredient ===
+{{crafting usage|Any Stained Glass}}
+
+== Sounds ==
+{{Sound table/Block/Glass}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=White Stained Glass
+|spritetype=block
+|nameid=white_stained_glass
+|blocktags=impermeable}}
+{{ID table
+|displayname=Orange Stained Glass
+|spritetype=block
+|nameid=orange_stained_glass
+|blocktags=impermeable}}
+{{ID table
+|displayname=Magenta Stained Glass
+|spritetype=block
+|nameid=magenta_stained_glass
+|blocktags=impermeable}}
+{{ID table
+|displayname=Light Blue Stained Glass
+|spritetype=block
+|nameid=light_blue_stained_glass
+|blocktags=impermeable}}
+{{ID table
+|displayname=Yellow Stained Glass
+|spritetype=block
+|nameid=yellow_stained_glass
+|blocktags=impermeable}}
+{{ID table
+|displayname=Lime Stained Glass
+|spritetype=block
+|nameid=lime_stained_glass
+|blocktags=impermeable}}
+{{ID table
+|displayname=Pink Stained Glass
+|spritetype=block
+|nameid=pink_stained_glass
+|blocktags=impermeable}}
+{{ID table
+|displayname=Gray Stained Glass
+|spritetype=block
+|nameid=gray_stained_glass
+|blocktags=impermeable}}
+{{ID table
+|displayname=Light Gray Stained Glass
+|spritetype=block
+|nameid=light_gray_stained_glass
+|blocktags=impermeable}}
+{{ID table
+|displayname=Cyan Stained Glass
+|spritetype=block
+|nameid=cyan_stained_glass
+|blocktags=impermeable}}
+{{ID table
+|displayname=Purple Stained Glass
+|spritetype=block
+|nameid=purple_stained_glass
+|blocktags=impermeable}}
+{{ID table
+|displayname=Blue Stained Glass
+|spritetype=block
+|nameid=blue_stained_glass
+|blocktags=impermeable}}
+{{ID table
+|displayname=Brown Stained Glass
+|spritetype=block
+|nameid=brown_stained_glass
+|blocktags=impermeable}}
+{{ID table
+|displayname=Green Stained Glass
+|spritetype=block
+|nameid=green_stained_glass
+|blocktags=impermeable}}
+{{ID table
+|displayname=Red Stained Glass
+|spritetype=block
+|nameid=red_stained_glass
+|blocktags=impermeable}}
+{{ID table
+|displayname=Black Stained Glass
+|spritetype=block
+|nameid=black_stained_glass
+|blocktags=impermeable
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table2
+|edition=bedrock
+|showaliasids=y
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=White Stained Glass
+|spritetype=block
+|nameid=white_stained_glass
+|aliasid=stained_glass / 0
+|id=241
+|translationkey=tile.stained_glass.white.name}}
+{{ID table2
+|displayname=Orange Stained Glass
+|spritetype=block
+|nameid=orange_stained_glass
+|aliasid=stained_glass / 1
+|id=-673
+|translationkey=tile.stained_glass.orange.name}}
+{{ID table2
+|displayname=Magenta Stained Glass
+|spritetype=block
+|nameid=magenta_stained_glass
+|aliasid=stained_glass / 2
+|id=-674
+|translationkey=tile.stained_glass.magenta.name}}
+{{ID table2
+|displayname=Light Blue Stained Glass
+|spritetype=block
+|nameid=light_blue_stained_glass
+|aliasid=stained_glass / 3
+|id=-675
+|translationkey=tile.stained_glass.light_blue.name}}
+{{ID table2
+|displayname=Yellow Stained Glass
+|spritetype=block
+|nameid=yellow_stained_glass
+|aliasid=stained_glass / 4
+|id=-676
+|translationkey=tile.stained_glass.yellow.name}}
+{{ID table2
+|displayname=Lime Stained Glass
+|spritetype=block
+|nameid=lime_stained_glass
+|aliasid=stained_glass / 5
+|id=-677
+|translationkey=tile.stained_glass.lime.name}}
+{{ID table2
+|displayname=Pink Stained Glass
+|spritetype=block
+|nameid=pink_stained_glass
+|aliasid=stained_glass / 6
+|id=-678
+|translationkey=tile.stained_glass.pink.name}}
+{{ID table2
+|displayname=Gray Stained Glass
+|spritetype=block
+|nameid=gray_stained_glass
+|aliasid=stained_glass / 7
+|id=-679
+|translationkey=tile.stained_glass.gray.name}}
+{{ID table2
+|displayname=Light Gray Stained Glass
+|spritetype=block
+|nameid=light_gray_stained_glass
+|aliasid=stained_glass / 8
+|id=-680
+|translationkey=tile.stained_glass.silver.name}}
+{{ID table2
+|displayname=Cyan Stained Glass
+|spritetype=block
+|nameid=cyan_stained_glass
+|aliasid=stained_glass / 9
+|id=-681
+|translationkey=tile.stained_glass.cyan.name}}
+{{ID table2
+|displayname=Purple Stained Glass
+|spritetype=block
+|nameid=purple_stained_glass
+|aliasid=stained_glass / 10
+|id=-682
+|translationkey=tile.stained_glass.purple.name}}
+{{ID table2
+|displayname=Blue Stained Glass
+|spritetype=block
+|nameid=blue_stained_glass
+|aliasid=stained_glass / 11
+|id=-683
+|translationkey=tile.stained_glass.blue.name}}
+{{ID table2
+|displayname=Brown Stained Glass
+|spritetype=block
+|nameid=brown_stained_glass
+|aliasid=stained_glass / 12
+|id=-684
+|translationkey=tile.stained_glass.brown.name}}
+{{ID table2
+|displayname=Green Stained Glass
+|spritetype=block
+|nameid=green_stained_glass
+|aliasid=stained_glass / 13
+|id=-685
+|translationkey=tile.stained_glass.green.name}}
+{{ID table2
+|displayname=Red Stained Glass
+|spritetype=block
+|nameid=red_stained_glass
+|aliasid=stained_glass / 14
+|id=-686
+|translationkey=tile.stained_glass.red.name}}
+{{ID table2
+|displayname=Black Stained Glass
+|spritetype=block
+|nameid=black_stained_glass
+|aliasid=stained_glass / 15
+|id=-687
+|translationkey=tile.stained_glass.black.name
+|foot=1}}
+
+== Video ==
+{{yt|agNA7Q0dxbA}}
+
+== History ==
+{{more images|Render of stained glass upon first introduction to Bedrock Edition - looks identical to normal glass, except that it has a visible back face}}
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||2.0|[[File:White Tinted Glass.png|32px]] [[File:Light Gray Tinted Glass.png|32px]] [[File:Gray Tinted Glass.png|32px]] [[File:Black Tinted Glass.png|32px]] [[File:Brown Tinted Glass.png|32px]] [[File:Red Tinted Glass.png|32px]] [[File:Orange Tinted Glass.png|32px]] [[File:Yellow Tinted Glass.png|32px]] [[File:Lime Tinted Glass.png|32px]] [[File:Green Tinted Glass.png|32px]] [[File:Cyan Tinted Glass.png|32px]] [[File:Light Blue Tinted Glass.png|32px]] [[File:Blue Tinted Glass.png|32px]] [[File:Purple Tinted Glass.png|32px]] [[File:Magenta Tinted Glass.png|32px]] [[File:Pink Tinted Glass.png|32px]] Added tinted glass. Tinted glass would later be added officially as stained glass.}}
+|{{HistoryLine||1.7.2|dev=13w41a|[[File:White Stained Glass JE1.png|32px]] [[File:Light Gray Stained Glass JE1.png|32px]] [[File:Gray Stained Glass JE1.png|32px]] [[File:Black Stained Glass JE1.png|32px]] [[File:Brown Stained Glass JE1.png|32px]] [[File:Red Stained Glass JE1.png|32px]] [[File:Orange Stained Glass JE1.png|32px]] [[File:Yellow Stained Glass JE1.png|32px]] [[File:Lime Stained Glass JE1.png|32px]] [[File:Green Stained Glass JE1.png|32px]] [[File:Cyan Stained Glass JE1.png|32px]] [[File:Light Blue Stained Glass JE1.png|32px]] [[File:Blue Stained Glass JE1.png|32px]] [[File:Purple Stained Glass JE1.png|32px]] [[File:Magenta Stained Glass JE1.png|32px]] [[File:Pink Stained Glass JE1.png|32px]] Added stained glass, using a texture similar to tinted glass from [[Java Edition 2.0]]. It differs in that each ID now has its own texture, rather than [[tint]]ing a single, grayscale texture.}}
+|{{HistoryLine|||dev=13w42a|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] The textures of stained glass have been changed. In addition, changes to translucent block rendering has stopped the interiors of such blocks from rendering.[{{bug|MC-34649}}]}}
+|{{HistoryLine||1.8|dev=14w18a|[[Torch]]es can now be placed on stained glass.}}
+|{{HistoryLine|||dev=August 5, 2014|slink={{tweet|Dinnerbone|496649440896503808}}|[[Dinnerbone]] tweeted a picture showing stained glass changing the color of a [[beacon]] beam.}}
+|{{HistoryLine|||dev=14w32a|[[Beacon]] beams now change color when shining through stained glass.}}
+|{{HistoryLine||1.9|dev=15w31a|Magenta stained glass now naturally generate as windows in [[end cities]].}}
+|{{HistoryLine||1.12|dev=17w06a|Dye colors have been changed, however, the textures for stained glass, and stained glass panes, alongside light blue dye item, did not change colors in this update. This means that they still use old colors instead of the new colors.[{{Bug|MC-214641}}]}}
+|{{HistoryLine||1.14|dev=18w43a|Stained glass panes can now also be [[craft]]ed by surrounding a [[dye]] with glass panes.}}
+|{{HistoryLine|||dev=February 19, 2019|slink={{tweet|Jappa|1097841511079780352}}|[[Jappa]] tweets an image of smoother stained glass textures.}}
+|{{HistoryLine|||dev=19w08a|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed. The colors have not been changed to the new colors from the 1.12 World of Color update.}}
+|{{HistoryLine|||dev=19w13a|Stained glass can now support many non-full blocks, including [[redstone dust]], [[redstone repeater]]s, and [[rail]]s. See [[Java Edition 1.14/Transparent block changes|this list]] for more info.}}
+|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Red Stained Glass JE4.png|32px]] [[File:Blue Stained Glass JE4.png|32px]] Changed red and blue stained glass textures.}}
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Glass JE3 BE1.png|32px]] Stained glass blocks have been added, but use the regular glass texture due to issues with the rendering engine. Their back texture also shows.
+|Magenta stained glass now generates in [[end cities]].}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||unknown|Things like [[torch]]es, [[button]]s, [[lever]]s, and other [[block]]s can now be placed on the side of stained glass.}}
+|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Stained glass now has its own texture.
+|Stained glass is now available without the use of inventory editors and can now be crafted.
+|Stained glass no longer renders through itself.}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Stained glass can now used to craft [[hardened stained glass]], only with {{el|ee}} features turned on.}}
+|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed.}}
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Introduced stained glass in an unobtainable state.[https://youtu.be/gTkqDHBvK6I]
+|As a held item, it appears completely opaque.
+|Beacon beams are unaffected by stained glass.}}
+|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Stained glass is now normally obtainable.|[[Beacon]] beams now change colors when shining through stained glass.}}
+|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:White Stained Glass (texture) LCE2.png|32px]] [[File:Light Gray Stained Glass (texture) LCE2.png|32px]] [[File:Gray Stained Glass (texture) LCE2.png|32px]] [[File:Black Stained Glass (texture) LCE2.png|32px]] [[File:Brown Stained Glass (texture) LCE2.png|32px]] [[File:Red Stained Glass (texture) LCE2.png|32px]] [[File:Orange Stained Glass (texture) LCE2.png|32px]] [[File:Yellow Stained Glass (texture) LCE2.png|32px]] [[File:Lime Stained Glass (texture) LCE2.png|32px]] [[File:Green Stained Glass (texture) LCE2.png|32px]] [[File:Cyan Stained Glass (texture) LCE2.png|32px]] [[File:Light Blue Stained Glass (texture) LCE2.png|32px]] [[File:Blue Stained Glass (texture) LCE2.png|32px]] [[File:Purple Stained Glass (texture) LCE2.png|32px]] [[File:Magenta Stained Glass (texture) LCE2.png|32px]] [[File:Pink Stained Glass (texture) LCE2.png|32px]] All stained glass blocks have been made more translucent.}}
+|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Magenta stained glass now naturally generate as windows in [[end cities]].}}
+|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] The texture changes to stained glass shave been reverted - they now are more opaque as they were previously.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Stained glass can now be [[craft]]ed by surrounding a [[dye]] with glass.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.92|wiiu=none|switch=none|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed.}}
+|{{HistoryLine|New3ds}}
+|{{HistoryLine||1.5.25|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Added stained glass.}}
+}}
+
+=== Data history ===
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.7.2|dev=13w41a|Stained glass uses numeric ID 95, the ID which was formerly used by the [[locked chest]].
+|The alphanumeric ID for [[block]] 95 has been changed from {{code|chest_locked_aprilfools_super_old_legacy_we_should_not_even_have_this}} to {{code|stained_glass}}.}}
+|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the stained_glass
ID have now been split up into their own IDs.
+|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 20 and 95.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The different [[block states]] for the stained_glass
ID have now been split up into their own IDs.}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== Trivia ==
+* Prior to the addition of stained glass to the game, there was a similar block named ''tinted glass'' added to the hoax version [[Java Edition 2.0]]. The texture for this ''tinted glass'' block was used for the implementation of stained glass in [[Java Edition 13w41a|13w41a]] before it was replaced with a smoother/transparent texture in [[Java Edition 13w42a|13w42a]]. The iteration of ''tinted glass'' from Java Edition 2.0 shares its name with the [[Tinted Glass|tinted glass]] block added in [[Java Edition 1.17|1.17]].
+
+== Gallery ==
+=== Screenshots ===
+
+13w41a Banner.png|The first image of stained glass released by [[Mojang Studios]]. Behind the glass is a [[cat]] and [[Grum]].
+Minecraft Stained Glass.png|The original look of the stained glass blocks.
+View of all Stained Glass.png|Stained glass as of [[Java Edition 1.14.4|1.14.4]].
+Red Sandstone Coloured Beacon.png|Stained glass changing the [[beacon]]'s color.
+Red Sand Red Glass.png|Unimplemented smelting recipe for red glass.
+
+
+== See also ==
+* {{BlockLink|Glass}}
+* {{BlockLink|id=Stained Glass Panes|Stained Glass Pane}}
+* {{BlockLink|Hardened Glass}}
+
+== References ==
+{{reflist}}
+
+== External links ==
+* [https://www.minecraft.net/en-us/article/block-week-stained-glass Block of the Week: Stained Glass] – Minecraft.net on December 1, 2017
+
+== Navigation ==
+{{Navbox blocks|Decoration}}
+
+[[Category:Manufactured blocks]]
+[[Category:Generated structure blocks]]
+
+[[de:Gefärbtes Glas]]
+[[pt:Vidro tingido]]
diff --git a/wiki_backup/Light Blue Wool.txt b/wiki_backup/Light Blue Wool.txt
new file mode 100644
index 0000000..f4e9119
--- /dev/null
+++ b/wiki_backup/Light Blue Wool.txt
@@ -0,0 +1,614 @@
+{{About|the block obtained from sheep|rainbow type of wool exclusive in [[Minecraft Earth]]|Rainbow Wool|the unobtainable variant which showed the [[Placeholder texture#Texture atlas blank spaces|lilac placeholder texture]] and [[nether wart]] texture|Invalid Data Value Wool}}
+{{Infobox block
+| group = White
+| 1-1 = White Wool.png
+| invimage = White Wool
+| group2 = Light Gray
+| 2-1 = Light Gray Wool.png
+| invimage2 = Light Gray Wool
+| group3 = Gray
+| 3-1 = Gray Wool.png
+| invimage3 = Gray Wool
+| group4 = Black
+| 4-1 = Black Wool.png
+| invimage4 = Black Wool
+| group5 = Brown
+| 5-1 = Brown Wool.png
+| invimage5 = Brown Wool
+| group6 = Red
+| 6-1 = Red Wool.png
+| invimage6 = Red Wool
+| group7 = Orange
+| 7-1 = Orange Wool.png
+| invimage7 = Orange Wool
+| group8 = Yellow
+| 8-1 = Yellow Wool.png
+| invimage8 = Yellow Wool
+| group9 = Lime
+| 9-1 = Lime Wool.png
+| invimage9 = Lime Wool
+| group10 = Green
+| 10-1 = Green Wool.png
+| invimage10 = Green Wool
+| group11 = Cyan
+| 11-1 = Cyan Wool.png
+| invimage11 = Cyan Wool
+| group12 = Light Blue
+| 12-1 = Light Blue Wool.png
+| invimage12 = Light Blue Wool
+| group13 = Blue
+| 13-1 = Blue Wool.png
+| invimage13 = Blue Wool
+| group14 = Purple
+| 14-1 = Purple Wool.png
+| invimage14 = Purple Wool
+| group15 = Magenta
+| 15-1 = Magenta Wool.png
+| invimage15 = Magenta Wool
+| group16 = Pink
+| 16-1 = Pink Wool.png
+| invimage16 = Pink Wool
+| transparent = No
+| light = No
+| tool = Shears
+| renewable = Yes
+| stackable = Yes (64), same color only
+| flammable = Yes (30)
+| lavasusceptible = Yes
+}}
+'''Wool''' is a block obtained from [[sheep]] that can be [[dye]]d in any of the sixteen different [[Dyeing|colors]]. It can be used as a crafting material and to block [[Sculk Sensor#Vibration detection|vibrations]].
+
+== Obtaining ==
+=== Breaking ===
+Wool can be broken using any [[tool]], but [[shears]] are the fastest tool to use.
+
+{{breaking row|horizontal=1|Wool|shears=1}}
+
+=== Natural generation ===
+; Woodland Mansion
+All wool colors (except magenta, pink, and purple) generate naturally as part of structures within [[woodland mansion]]s.
+
+; Village
+White and yellow wool generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.
+
+10 light gray wool generate under the [[door]] and on the floor of ''Snowy_small_house_8'' in [[snowy tundra]] villages.
+
+; Pillager outpost
+White wool generates as tents outside [[pillager outpost]]s.
+
+; Ancient city
+Gray wool appears on some walls and on the floors of long corridors at the corners of an [[ancient city]]. The wool damps vibrations, preventing activation of nearby sculk blocks. Ancient cities can also generate blue, cyan, and light blue wool.
+
+=== Mob loot ===
+{{control|use|text=Using}} [[shears]] on an adult [[sheep]] yields 1-3 wool. Sheep also drop 1 wool upon death, if they are not sheared. The wool dropped is the same color as the sheep, unless the sheep is named jeb_, in which case the sheep drops whatever color the sheep truly is instead of rainbow wool. The drop rates are not affected by the [[Fortune]] or [[Looting]] [[enchantment]]s. Baby sheep cannot be sheared.
+
+White, light gray, gray, black, brown, and (rarely) pink sheep can spawn naturally, each yielding their respective wool color when sheared or killed. Getting a sheep of a different color requires dyeing the sheep.
+
+{{Drop sources|Wool}}
+
+=== Generated loot ===
+{{LootChestItem|black-wool,white-wool,gray-wool,light-gray-wool,brown-wool}}
+
+=== Crafting ===
+{{Crafting
+ |head=1
+ |A2=String
+ |B2=String
+ |A3=String
+ |B3=String
+ |Output=White Wool
+ |type=Building block
+ |showdescription=1
+}}
+
+{{Crafting
+ |Any Wool
+ |Matching Dye
+ |Output=Matching Wool
+ |showdescription=1
+ |description=
+ |type=Building block
+}}
+{{Crafting
+ |Any Dyed Wool
+ |Bleach
+ |Output=White Wool
+ |showdescription=1
+ |description={{only|bedrock|education}}
+ |type=Building block
+ |foot=1
+}}
+
+
+{{Crafting
+ |showdescription=1
+ |Any Wool
+ |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
+ |Output=White Wool; Blue Wool; Brown Wool; Black Wool
+ |type=Decoration block
+ |description={{only|bedrock|education}}
+}}
+
+
+=== Trading ===
+{{Trade sources|Any color Wool}}
+
+=== Villager gifts ===
+{{IN|Java}}, a shepherd [[villager]] may throw a block of wool of random color at a player under the [[Hero of the Village]] effect.
+
+== Usage ==
+Wool comes in sixteen colors, which are white, orange, magenta, light blue, yellow, lime, pink, gray, light gray, cyan, purple, blue, brown, green, red, and black. Unlike [[stained glass]] and [[terracotta]], the white variant serves as the undyed block. Wool of any color can be re-dyed into any other color.
+
+Wool is easily mined, highly flammable, and offers little resistance against [[explosion]]s.
+
+=== Trading ===
+{{Trade uses}}
+
+=== Vibration occlusion ===
+Wool can be used to block vibrations from reaching nearby [[sculk sensor]]s. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect vibrations behind it. Similarly, if a wool block is placed between a sensor and a [[sculk shrieker]], the sensor is unable to alert the shrieker.
+
+Sculk sensors are not able to detect the placing and breaking of wool, as well as entities [[walking]], [[sprinting]], or [[jumping]] on top of it. They are also unable to detect [[Item (entity)|items]] dropped on wool, or wool itself dropped in item form.
+
+Similar to sculk sensors, [[warden]]s are also unable to detect everything wool-related as listed above.
+
+Wool can also be used to block [[Note Block|note block]] sounds from reaching [[Allay|allays]].
+
+=== Note blocks ===
+Wool blocks can be placed under [[note block]]s to produce "guitar" sounds.
+
+=== Crafting ingredient ===
+Any color of wool or wood can be used for paintings but it has no effect on the product's final appearance.
+
+{{crafting usage|match=end|ignore=Wool}}
+
+=== Fuel ===
+{{IN|Java}}, wool can be used as fuel in [[furnace]]s and [[Furnace (disambiguation)|their variants]], smelting 0.5 items per wool block.
+
+== Sounds ==
+{{Sound table/Block/Wool}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=White Wool
+|spritetype=block
+|nameid=white_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Orange Wool
+|spritetype=block
+|nameid=orange_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Magenta Wool
+|spritetype=block
+|nameid=magenta_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Light Blue Wool
+|spritetype=block
+|nameid=light_blue_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Yellow Wool
+|spritetype=block
+|nameid=yellow_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Lime Wool
+|spritetype=block
+|nameid=lime_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Pink Wool
+|spritetype=block
+|nameid=pink_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Gray Wool
+|spritetype=block
+|nameid=gray_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Light Gray Wool
+|spritetype=block
+|nameid=light_gray_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Cyan Wool
+|spritetype=block
+|nameid=cyan_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Purple Wool
+|spritetype=block
+|nameid=purple_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Blue Wool
+|spritetype=block
+|nameid=blue_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Brown Wool
+|spritetype=block
+|nameid=brown_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Green Wool
+|spritetype=block
+|nameid=green_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Red Wool
+|spritetype=block
+|nameid=red_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Black Wool
+|spritetype=block
+|nameid=black_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table2
+|edition=bedrock
+|showitemtags=y
+|showaliasids=y
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=White Wool
+|spritetype=block
+|nameid=white_wool
+|aliasid=wool / 0
+|id=35
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.white.name}}
+{{ID table2
+|displayname=Orange Wool
+|spritetype=block
+|nameid=orange_wool
+|aliasid=wool / 1
+|id=-557
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.orange.name}}
+{{ID table2
+|displayname=Magenta Wool
+|spritetype=block
+|nameid=magenta_wool
+|aliasid=wool / 2
+|id=-565
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.magenta.name}}
+{{ID table2
+|displayname=Light Blue Wool
+|spritetype=block
+|nameid=light_blue_wool
+|aliasid=wool / 3
+|id=-562
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.lightBlue.name}}
+{{ID table2
+|displayname=Yellow Wool
+|spritetype=block
+|nameid=yellow_wool
+|aliasid=wool / 4
+|id=-558
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.yellow.name}}
+{{ID table2
+|displayname=Lime Wool
+|spritetype=block
+|nameid=lime_wool
+|aliasid=wool / 5
+|id=-559
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.lime.name}}
+{{ID table2
+|displayname=Pink Wool
+|spritetype=block
+|nameid=pink_wool
+|aliasid=wool / 6
+|id=-566
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.pink.name}}
+{{ID table2
+|displayname=Gray Wool
+|spritetype=block
+|nameid=gray_wool
+|aliasid=wool / 7
+|id=-553
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.gray.name}}
+{{ID table2
+|displayname=Light Gray Wool
+|spritetype=block
+|nameid=light_gray_wool
+|aliasid=wool / 8
+|id=-552
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.silver.name}}
+{{ID table2
+|displayname=Cyan Wool
+|spritetype=block
+|nameid=cyan_wool
+|aliasid=wool / 9
+|id=-561
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.cyan.name}}
+{{ID table2
+|displayname=Purple Wool
+|spritetype=block
+|nameid=purple_wool
+|aliasid=wool / 10
+|id=-564
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.purple.name}}
+{{ID table2
+|displayname=Blue Wool
+|spritetype=block
+|nameid=blue_wool
+|aliasid=wool / 11
+|id=-563
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.blue.name}}
+{{ID table2
+|displayname=Brown Wool
+|spritetype=block
+|nameid=brown_wool
+|aliasid=wool / 12
+|id=-555
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.brown.name}}
+{{ID table2
+|displayname=Green Wool
+|spritetype=block
+|nameid=green_wool
+|aliasid=wool / 13
+|id=-560
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.green.name}}
+{{ID table2
+|displayname=Red Wool
+|spritetype=block
+|nameid=red_wool
+|aliasid=wool / 14
+|id=-556
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.red.name}}
+{{ID table2
+|displayname=Black Wool
+|spritetype=block
+|nameid=black_wool
+|aliasid=wool / 15
+|id=-554
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.black.name
+|foot=1}}
+
+== Achievements ==
+{{Load achievements|Rainbow Collection}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java classic}}
+|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding multiple colors of cloth.}}
+|{{HistoryLine||0.0.20a|[[File:White Cloth.png|32px]] [[File:Light Gray Cloth JE1.png|32px]] [[File:Dark Gray Cloth JE1.png|32px]] [[File:Red Cloth.png|32px]] [[File:Orange Cloth.png|32px]] [[File:Yellow Cloth.png|32px]] [[File:Chartreuse Cloth.png|32px]] [[File:Green Cloth.png|32px]] [[File:Spring Green Cloth.png|32px]] [[File:Cyan Cloth.png|32px]] [[File:Capri Cloth.png|32px]] [[File:Ultramarine Cloth.png|32px]] [[File:Violet Cloth.png|32px]] [[File:Purple Cloth.png|32px]] [[File:Magenta Cloth.png|32px]] [[File:Rose Cloth.png|32px]] Added cloth in 16 different colors.
+|Cloth has white, light gray, gray, 12 colors from the hue cycle, with an additional purple.}}
+|{{HistoryLine||0.0.22a|Added [[sound]]s. Cloth uses grass sounds for breaking and footsteps.}}
+|{{HistoryLine||0.28|Added [[sheep]], which drop white cloth.
+|[[File:Light Gray Cloth.png|32px]] [[File:Dark Gray Cloth.png|32px]] Gray and light gray cloth are now darker.}}
+|{{HistoryLine|java indev}}
+|{{HistoryLine||0.31|dev=20100201-0025|Cloth can now be crafted using nine [[string]].}}
+|{{HistoryLine||20100212-1210|Sheep now drop 1-3 white, gray, and light gray cloth upon being hit.}}
+|{{HistoryLine||20100218|Light gray cloth can now be used to craft [[cloth armor]].}}
+|{{HistoryLine||20100223|Light gray cloth is now used to craft [[painting]]s.
+|[[Sheep]] now drop only light gray cloth.}}
+|{{HistoryLine|java infdev}}
+|{{HistoryLine||20100624|All cloth colors have been removed, except white cloth, which now takes up light gray cloth's ID.
+|Sheep now drop white cloth instead of light gray.}}
+|{{HistoryLine|java alpha}}
+|{{HistoryLine||v1.0.8|The [[crafting]] recipe of cloth/leather armor has been changed from cloth to [[leather]].}}
+|{{HistoryLine|java beta}}
+|{{HistoryLine||1.0|Cloth is now called "wool", shown in the newly-introduced item tooltips.}}
+|{{HistoryLine||1.2|[[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]] Re-added colored wool with a new spectrum.
+|Added 16 [[dye]]s; white sheep can now be [[dyeing|dyed]] by right clicking on them while holding any dye.
+|Light gray, gray, and black sheep now rarely spawn, dropping the corresponding colored wool.
+|Brown wool is currently impossible to obtain in the game without inventory editing.}}
+|{{HistoryLine||1.3|Wool is now used to craft red [[bed]]s. Due to the fact that colored beds have not been added, red is the only available color.|Wool can be used in any combination to craft the bed.}}
+|{{HistoryLine||1.4|Brown and pink sheep now rarely spawn, dropping the corresponding colored wool making brown wool obtainable in the game without hacks.|[[Cocoa bean]]s now generate in [[dungeon]] [[chest]]s making brown wool obtainable in another way.}}
+|{{HistoryLine||1.6.6|The crafting recipe of wool has been changed, reducing the amount of [[string]] required from 9 to 4 pieces.}}
+|{{HistoryLine||1.7|Added [[shears]], to shear sheep without [[damage|hurting]] them, dropping 2-4 wool.
+|Sheep no longer drop wool when hit, albeit they drop one wool when being killed when they are unsheared.}}
+|{{HistoryLine||1.8|dev=Pre-release|[[Village]]s now generate with lamp posts containing black wool.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.1|dev=11w49a|Sheep now graze [[grass block]]s and eat [[short grass]] to regain their wool, keeping the color they had before shearing.
+|As a counterbalance, shearing sheep now yields 1-3 wool instead of 2-4.}}
+|{{HistoryLine||1.2.4|[[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] The saturation of wool has been tweaked, making wool [[block]]s slightly darker than before.}}
+|{{HistoryLine||1.3.1|dev=12w21a|54 orange wool and 1 blue wool now naturally generate as part of [[desert pyramid]]s.
+|Wool of any color can now be [[trading|sold]] to farmer [[villager]]s, at 14–21 wool for 1 [[emerald]].}}
+|{{HistoryLine||1.6.1|dev=13w16a|Wool is now used to craft [[carpet]]s and all type of [[horse armor]].}}
+|{{HistoryLine|||dev=13w18a|Wool is no longer used all type of [[horse armor]].}}
+|{{HistoryLine||1.8|dev=14w02a|[[Trading]] has been changed: shepherd [[villager]]s now [[trading|buy]] 16–22 white wool for 1 [[emerald]]. They also sell 1 wool for 1–2 emeralds, 1 offer for each color. Farmer villagers no longer trade wool.}}
+|{{HistoryLine|||dev=14w03a|[[Desert pyramid]]s now generate with [[stained clay]] instead of wool.}}
+|{{HistoryLine|||dev=14w30a|Wool is now used to craft [[banner]]s.}}
+|{{HistoryLine||1.11|dev=16w33a|Wool can now be used to fuel [[furnace]]s.}}
+|{{HistoryLine|||dev=16w39a|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
+|{{HistoryLine|||dev=16w44a|White wool is now called "White Wool" rather than just "Wool".}}
+|{{HistoryLine||1.12|dev=January 23, 2017|slink={{tweet|jeb_|823564611169484802}}|[[Jeb]] tweets a preview of changes to the wool color palette, adding that "the texture itself may need work."}}
+|{{HistoryLine|||dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jeb]] tweets another screenshot of further changes to the wool colors, alongside the new [[concrete]] blocks. "The noise needs some tweaking," he adds.}}
+|{{HistoryLine|||dev=17w06a|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed for a second time, resulting in new textures for all wool and wool-related [[item]]s.}}
+|{{HistoryLine|||dev=17w15a|With the addition of colored beds, wool can no longer be used in any combination to craft beds, it must now be the same color.}}
+|{{HistoryLine|||dev=17w17a|Wool can now be used to play the guitar, if they are under [[note block]]s.}}
+|{{HistoryLine||1.14|dev=18w47a|White wool now generates as woolen tents outside the new [[pillager outpost]]s.}}
+|{{HistoryLine|||dev=18w48a|White and yellow wool now generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.}}
+|{{HistoryLine|||dev=18w49a|Light gray wool now generates in one type of house{{info needed|what one?}} in the new [[snowy tundra]] villages.
+|Black, white, gray, light gray and brown wool can now be found in [[chest]]s in [[village]] shepherd houses.}}
+|{{HistoryLine|||dev=19w11a|Shepherd villagers now buy black, brown and gray wool as well as white wool.
+|Only 1 or 2 colors of wool are available for{{verify|as opposed to from?}} each shepherd villager, instead of all 16 colors.}}
+|{{HistoryLine|||dev=19w13a|Shepherd villagers now give wool to players under the [[Hero of the Village]] effect.}}
+|{{HistoryLine||1.17|dev=20w49a|Wool can now be used to block vibrations from [[sculk sensor]]s.}}
+|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Gray wool now generates as part of [[ancient city]] structures.}}
+|{{HistoryLine|||dev=22w13a|Blue, light blue and cyan wool now generate as part of ancient city structures.}}
+|{{HistoryLine||1.20|dev=23w18a|Jumping or landing on the edge of wool no longer creates a vibration.[{{bug|MC-252389|||Fixed}}]}}
+|{{HistoryLine|||dev=Pre-release 1|Wool of any color can now be dyed into any other color.}}
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||Pre-release|[[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]]
[[File:Light Gray Wool (texture) JE1 BE1.png|32px]] [[File:Gray Wool (texture) JE1 BE1.png|32px]] [[File:Black Wool (texture) JE1 BE1.png|32px]] [[File:Brown Wool (texture) JE1 BE1.png|32px]] [[File:Red Wool (texture) JE1 BE1.png|32px]] [[File:Orange Wool (texture) JE1 BE1.png|32px]] [[File:Yellow Wool (texture) JE1 BE1.png|32px]] [[File:Lime Wool (texture) JE1 BE1.png|32px]] [[File:Green Wool (texture) JE1 BE1.png|32px]] [[File:Cyan Wool (texture) JE1 BE1.png|32px]] [[File:Light Blue Wool (texture) JE1 BE1.png|32px]] [[File:Blue Wool (texture) JE1 BE1.png|32px]] [[File:Purple Wool (texture) JE1 BE1.png|32px]] [[File:Magenta Wool (texture) JE1 BE1.png|32px]] [[File:Pink Wool (texture) JE1 BE1.png|32px]] Added wool in the 15 different colors. White wool has not yet been added.}}
+|{{HistoryLine||v0.1.0|[[File:Light Gray Wool (inventory) BE1.png|32px]] [[File:Gray Wool (inventory) BE1.png|32px]] [[File:Black Wool (inventory) BE1.png|32px]] [[File:Brown Wool (inventory) BE1.png|32px]] [[File:Red Wool (inventory) BE1.png|32px]] [[File:Orange Wool (inventory) BE1.png|32px]] [[File:Yellow Wool (inventory) BE1.png|32px]] [[File:Lime Wool (inventory) BE1.png|32px]] [[File:Green Wool (inventory) BE1.png|32px]] [[File:Cyan Wool (inventory) BE1.png|32px]] [[File:Light Blue Wool (inventory) BE1.png|32px]] [[File:Blue Wool (inventory) BE1.png|32px]] [[File:Purple Wool (inventory) BE1.png|32px]] [[File:Magenta Wool (inventory) BE1.png|32px]] [[File:Pink Wool (inventory) BE1.png|32px]] The inventory icons for wool have been changed to textures of blocks renders.
+|[[File:Black Wool 2 (inventory) BE1.png|32px]] A second black wool item with ID 35, likely a placeholder for the yet-to-be-added white wool, can be obtained using [[Programs and editors|external editing]]. It is identical to the first item but has a separate inventory icon defined in gui_blocks.png.
+|Black, orange, and magenta wool have been removed from the inventory, making them unobtainable.}}
+|{{HistoryLine||v0.2.0|Added [[sheep]], which drop light gray wool. Dropped light gray wool cannot be picked up as there is an infinite amount of it available in inventory.
+|Black wool is once again available in the inventory.
+|All the IDs for colored wool blocks have been merged into ID 35 and are now simply metadata variants, resulting in there no longer being two black wool blocks.
+|[[File:White Wool JE1 BE1.png|32px]] White wool has been added, but is not yet obtainable.}}
+|{{HistoryLine||v0.2.1|Sheep now drop white wool. Dropped white wool is removed when picked up as it is not available in inventory.}}
+|{{HistoryLine||v0.3.0|Added empty slots to inventory in which white wool can be picked up, making white wool available for the first time in survival mode.
+|Orange and magenta wool are once again available in the creative inventory.
+|Survival players no longer start out with an infinite amount of the previously available wool colors in the inventory.}}
+|{{HistoryLine||v0.4.0|White wool is now available in the creative inventory.
+|A [[crafting]] recipe for wool has been added.
+|Wool is now used to craft [[bed]]s.}}
+|{{HistoryLine||v0.5.0|Wool is now used to craft [[painting]]s.}}
+|{{HistoryLine||v0.8.0|dev=build 1|[[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] The saturation of wool has been tweaked, making wool [[block]]s slightly darker than before.}}
+|{{HistoryLine|||dev=build 4|Red wool can now be used to [[crafting|craft]] red [[carpet]]s.}}
+|{{HistoryLine||v0.9.0|dev=build 1|Black wool now naturally spawns in [[village]]s.
+|The remaining [[carpet]] colors can now be [[craft]]ed using wool.}}
+|{{HistoryLine||v0.9.3|Wool now has smooth [[lighting]].}}
+|{{HistoryLine||v0.11.0|dev=build 1|Renamed "Blue Light Wool" to "Light Blue Wool".}}
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Shepherd [[villager]]s now [[trading|buy]] 16–22 white wool for 1 [[emerald]]. They also sell 1 wool for 1–2 emeralds, 1 offer for each color.}}
+|{{HistoryLine||1.1.0|dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jeb]] tweets a picture of new wool textures beside the [[concrete]] blocks mentioning that they are a work in progress for [[Pocket Edition 1.1]].}}
+|{{HistoryLine|||dev=alpha 1.1.0.0|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed, resulting in new textures for all wool and wool-related [[item]]s.
+|Added [[bed]]s in 16 colors. As a result, the wool has to match in order for the bed to be [[craft]]ed.
+|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Wool can now used to craft [[banner]]s.}}
+|{{HistoryLine|||dev=beta 1.2.0.7|Any color of wool can now be [[dye]]d.}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[Bleach]] can now be used to make colored wool turn into white wool.}}
+|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Regular "Wool" has been renamed to "White Wool".}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Wool now generates in [[plains]] [[village]]s and [[pillager outpost]] tents.}}
+|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Wool can now be found in village shepherd [[chest]]s.}}
+|{{HistoryLine|||dev=beta 1.11.0.4|[[Trading]] has been changed, shepherd [[villager]]s now have a {{frac|1|32}} (3.125%) chance to [[trading|sell]] one of 16 colored wool for an [[emerald]].
+|Shepherd villagers now have a 25% chance to [[trading|buy]] 18 white wool for an emerald, a 25% chance to buy 18 gray wool for an emerald, a 25% chance to buy 18 black wool for an emerald, and a 25% chance to buy 18 brown wool for an emerald as part of their first tier [[trade]]s.}}
+|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Wool can now be used to play the guitar, if they are under [[note block]]s.}}
+|{{HistoryLine||1.18.30|exp=Wild Update|dev=beta 1.18.30.22|Wool can now be used to block vibrations from [[sculk sensor]]s.}}
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:White Wool JE1 BE1.png|32px]] [[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]] Added wool.}}
+|{{HistoryLine||xbox=TU3|Added [[shears]], to shear sheep without [[damage|hurting]] them, dropping 2-4 wool.
+|Sheep no longer drop wool when hit, albeit they drop one wool when being killed when they are unsheared.}}
+|{{HistoryLine||xbox=TU5|[[Village]]s now generate with lamp posts containing black wool.}}
+|{{HistoryLine||xbox=TU9| [[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] Dyed wool textures have been updated.|[[Sheep]] can now regrow their wool by eating [[grass block]]s or [[short grass]].}}
+|{{HistoryLine||xbox=TU14|ps3=1.04|54 orange wool and 1 blue wool now naturally generate as part of [[desert pyramid]]s.
+|Wool of any color can now be [[trading|sold]] to farmer [[villager]]s, at 14–21 wool for 1 [[emerald]].
+|Wool is now used to craft [[carpet]]s.}}
+|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|ps4=1.22|psvita=1.22|wiiu=Patch 3|[[Trading]] has been changed: shepherd [[villager]]s now [[trading|buy]] 16–22 white wool for 1 [[emerald]]. They also sell 1 wool for 1–2 emeralds, 1 offer for each color. Farmer villagers no longer trade wool.
+|[[Desert pyramid]]s now generate with [[stained clay]] instead of wool.}}
+|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Wool is now used to craft [[banner]]s.}}
+|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed, resulting in new textures for all wool and wool-related [[item]]s.|Wool can now be used to play the guitar, if they are under [[note block]]s.|Wool can now be used to fuel [[furnace]]s.}}
+|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|White wool now generates as woolen tents outside the new [[pillager outpost]]s.|White and yellow wool now generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.}}
+|{{HistoryLine|New 3DS}}
+|{{HistoryLine||0.1.0|[[File:White Wool JE1 BE1.png|32px]] [[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] Added wool.}}
+|{{HistoryLine||1.9.19|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
+}}
+
+=== Data history ===
+{{HistoryTable
+|{{HistoryLine|java classic}}
+|{{HistoryLine||0.0.20a|The IDs for cloth blocks were 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 and 36 respectively.}}
+|{{HistoryLine|java infdev}}
+|{{HistoryLine||Minecraft Infdev|dev=20100624|link=Minecraft Infdev|slink=Java Edition Infdev 20100624|All cloth blocks have been removed except the block with ID 35, which now has been changed to be white wool. The remaining IDs eventually became populated with newer blocks in later versions; for a full list, refer to [[Java Edition removed blocks]].}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the wool
ID have now been split up into their own IDs.
+|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this block's numeral ID was 35.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.19.70|dev=Preview 1.19.70.20|The different [[block states]] for the wool
ID have now been split up into their own IDs.}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== Trivia ==
+* {{IN|Bedrock}}, the data values for wool and their respective dyes are the inverse of each other. This is also true for [[stained glass]], [[terracotta]], [[shulker box]]es, [[bed]]s, [[banner]]s, [[concrete powder]], and [[concrete]].
+
+== Gallery ==
+=== Screenshots ===
+
+Zombie wool.png|A [[zombie]] holding a piece of wool.[{{tweet|jeb|240381873480687616|'Hey there, I think you dropped this' http://i.imgur.com/IdQD9.png}}]
+JE 1.12 Dev Wool.jpg
+JE 1.12 Dev Wool and concrete.jpg
+1.12 color spectrum.png|All wool colors forming a spectrum.
+Classic color spectrum.png|All classic wool colors.
+Spectra.png|The four iterations of the wool [[block]].
+Wool Tunnel.png|A tunnel of wool.
+Dinnerbone Wool.png|Wool receding into the distance.
+Cloths data values.png|A list of data values for cloths in Infdev.
+Woodland mansion 1x2 a5.png|A pile of wool generated in a [[woodland mansion]].
+Wool In Village.png|Naturally occurring wool in a village.
+Hi-word Wool.png|Hi-text from cyan, purple and red wool.
+
+
+== References ==
+{{reflist}}
+
+== External links ==
+* [https://www.minecraft.net/en-us/article/block-week-wool Block of the Week: Wool] – Minecraft.net on November 17, 2017
+
+== Navigation ==
+{{Navbox blocks|Decoration}}
+
+[[Category:Manufactured blocks]]
+[[Category:Generated structure blocks]]
+[[Category:Flammable blocks]]
+
+[[cs:Vlna]]
+[[de:Wolle]]
+[[es:Lana]]
+[[fr:Laine]]
+[[hu:Gyapjú]]
+[[it:Lana]]
+[[ja:羊毛]]
+[[ko:양털]]
+[[nl:Wol]]
+[[pl:Wełna]]
+[[pt:Lã]]
+[[ru:Шерсть]]
+[[th:ขนแกะ]]
+[[tr:Yün]]
+[[uk:Вовна]]
+[[zh:羊毛]]
diff --git a/wiki_backup/Light Gray Wool.txt b/wiki_backup/Light Gray Wool.txt
new file mode 100644
index 0000000..f4e9119
--- /dev/null
+++ b/wiki_backup/Light Gray Wool.txt
@@ -0,0 +1,614 @@
+{{About|the block obtained from sheep|rainbow type of wool exclusive in [[Minecraft Earth]]|Rainbow Wool|the unobtainable variant which showed the [[Placeholder texture#Texture atlas blank spaces|lilac placeholder texture]] and [[nether wart]] texture|Invalid Data Value Wool}}
+{{Infobox block
+| group = White
+| 1-1 = White Wool.png
+| invimage = White Wool
+| group2 = Light Gray
+| 2-1 = Light Gray Wool.png
+| invimage2 = Light Gray Wool
+| group3 = Gray
+| 3-1 = Gray Wool.png
+| invimage3 = Gray Wool
+| group4 = Black
+| 4-1 = Black Wool.png
+| invimage4 = Black Wool
+| group5 = Brown
+| 5-1 = Brown Wool.png
+| invimage5 = Brown Wool
+| group6 = Red
+| 6-1 = Red Wool.png
+| invimage6 = Red Wool
+| group7 = Orange
+| 7-1 = Orange Wool.png
+| invimage7 = Orange Wool
+| group8 = Yellow
+| 8-1 = Yellow Wool.png
+| invimage8 = Yellow Wool
+| group9 = Lime
+| 9-1 = Lime Wool.png
+| invimage9 = Lime Wool
+| group10 = Green
+| 10-1 = Green Wool.png
+| invimage10 = Green Wool
+| group11 = Cyan
+| 11-1 = Cyan Wool.png
+| invimage11 = Cyan Wool
+| group12 = Light Blue
+| 12-1 = Light Blue Wool.png
+| invimage12 = Light Blue Wool
+| group13 = Blue
+| 13-1 = Blue Wool.png
+| invimage13 = Blue Wool
+| group14 = Purple
+| 14-1 = Purple Wool.png
+| invimage14 = Purple Wool
+| group15 = Magenta
+| 15-1 = Magenta Wool.png
+| invimage15 = Magenta Wool
+| group16 = Pink
+| 16-1 = Pink Wool.png
+| invimage16 = Pink Wool
+| transparent = No
+| light = No
+| tool = Shears
+| renewable = Yes
+| stackable = Yes (64), same color only
+| flammable = Yes (30)
+| lavasusceptible = Yes
+}}
+'''Wool''' is a block obtained from [[sheep]] that can be [[dye]]d in any of the sixteen different [[Dyeing|colors]]. It can be used as a crafting material and to block [[Sculk Sensor#Vibration detection|vibrations]].
+
+== Obtaining ==
+=== Breaking ===
+Wool can be broken using any [[tool]], but [[shears]] are the fastest tool to use.
+
+{{breaking row|horizontal=1|Wool|shears=1}}
+
+=== Natural generation ===
+; Woodland Mansion
+All wool colors (except magenta, pink, and purple) generate naturally as part of structures within [[woodland mansion]]s.
+
+; Village
+White and yellow wool generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.
+
+10 light gray wool generate under the [[door]] and on the floor of ''Snowy_small_house_8'' in [[snowy tundra]] villages.
+
+; Pillager outpost
+White wool generates as tents outside [[pillager outpost]]s.
+
+; Ancient city
+Gray wool appears on some walls and on the floors of long corridors at the corners of an [[ancient city]]. The wool damps vibrations, preventing activation of nearby sculk blocks. Ancient cities can also generate blue, cyan, and light blue wool.
+
+=== Mob loot ===
+{{control|use|text=Using}} [[shears]] on an adult [[sheep]] yields 1-3 wool. Sheep also drop 1 wool upon death, if they are not sheared. The wool dropped is the same color as the sheep, unless the sheep is named jeb_, in which case the sheep drops whatever color the sheep truly is instead of rainbow wool. The drop rates are not affected by the [[Fortune]] or [[Looting]] [[enchantment]]s. Baby sheep cannot be sheared.
+
+White, light gray, gray, black, brown, and (rarely) pink sheep can spawn naturally, each yielding their respective wool color when sheared or killed. Getting a sheep of a different color requires dyeing the sheep.
+
+{{Drop sources|Wool}}
+
+=== Generated loot ===
+{{LootChestItem|black-wool,white-wool,gray-wool,light-gray-wool,brown-wool}}
+
+=== Crafting ===
+{{Crafting
+ |head=1
+ |A2=String
+ |B2=String
+ |A3=String
+ |B3=String
+ |Output=White Wool
+ |type=Building block
+ |showdescription=1
+}}
+
+{{Crafting
+ |Any Wool
+ |Matching Dye
+ |Output=Matching Wool
+ |showdescription=1
+ |description=
+ |type=Building block
+}}
+{{Crafting
+ |Any Dyed Wool
+ |Bleach
+ |Output=White Wool
+ |showdescription=1
+ |description={{only|bedrock|education}}
+ |type=Building block
+ |foot=1
+}}
+
+
+{{Crafting
+ |showdescription=1
+ |Any Wool
+ |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
+ |Output=White Wool; Blue Wool; Brown Wool; Black Wool
+ |type=Decoration block
+ |description={{only|bedrock|education}}
+}}
+
+
+=== Trading ===
+{{Trade sources|Any color Wool}}
+
+=== Villager gifts ===
+{{IN|Java}}, a shepherd [[villager]] may throw a block of wool of random color at a player under the [[Hero of the Village]] effect.
+
+== Usage ==
+Wool comes in sixteen colors, which are white, orange, magenta, light blue, yellow, lime, pink, gray, light gray, cyan, purple, blue, brown, green, red, and black. Unlike [[stained glass]] and [[terracotta]], the white variant serves as the undyed block. Wool of any color can be re-dyed into any other color.
+
+Wool is easily mined, highly flammable, and offers little resistance against [[explosion]]s.
+
+=== Trading ===
+{{Trade uses}}
+
+=== Vibration occlusion ===
+Wool can be used to block vibrations from reaching nearby [[sculk sensor]]s. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect vibrations behind it. Similarly, if a wool block is placed between a sensor and a [[sculk shrieker]], the sensor is unable to alert the shrieker.
+
+Sculk sensors are not able to detect the placing and breaking of wool, as well as entities [[walking]], [[sprinting]], or [[jumping]] on top of it. They are also unable to detect [[Item (entity)|items]] dropped on wool, or wool itself dropped in item form.
+
+Similar to sculk sensors, [[warden]]s are also unable to detect everything wool-related as listed above.
+
+Wool can also be used to block [[Note Block|note block]] sounds from reaching [[Allay|allays]].
+
+=== Note blocks ===
+Wool blocks can be placed under [[note block]]s to produce "guitar" sounds.
+
+=== Crafting ingredient ===
+Any color of wool or wood can be used for paintings but it has no effect on the product's final appearance.
+
+{{crafting usage|match=end|ignore=Wool}}
+
+=== Fuel ===
+{{IN|Java}}, wool can be used as fuel in [[furnace]]s and [[Furnace (disambiguation)|their variants]], smelting 0.5 items per wool block.
+
+== Sounds ==
+{{Sound table/Block/Wool}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=White Wool
+|spritetype=block
+|nameid=white_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Orange Wool
+|spritetype=block
+|nameid=orange_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Magenta Wool
+|spritetype=block
+|nameid=magenta_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Light Blue Wool
+|spritetype=block
+|nameid=light_blue_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Yellow Wool
+|spritetype=block
+|nameid=yellow_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Lime Wool
+|spritetype=block
+|nameid=lime_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Pink Wool
+|spritetype=block
+|nameid=pink_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Gray Wool
+|spritetype=block
+|nameid=gray_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Light Gray Wool
+|spritetype=block
+|nameid=light_gray_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Cyan Wool
+|spritetype=block
+|nameid=cyan_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Purple Wool
+|spritetype=block
+|nameid=purple_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Blue Wool
+|spritetype=block
+|nameid=blue_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Brown Wool
+|spritetype=block
+|nameid=brown_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Green Wool
+|spritetype=block
+|nameid=green_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Red Wool
+|spritetype=block
+|nameid=red_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals}}
+{{ID table
+|displayname=Black Wool
+|spritetype=block
+|nameid=black_wool
+|blocktags=wool, occludes_vibration_signals
+|itemtags=wool, occludes_vibration_signals
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table2
+|edition=bedrock
+|showitemtags=y
+|showaliasids=y
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=White Wool
+|spritetype=block
+|nameid=white_wool
+|aliasid=wool / 0
+|id=35
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.white.name}}
+{{ID table2
+|displayname=Orange Wool
+|spritetype=block
+|nameid=orange_wool
+|aliasid=wool / 1
+|id=-557
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.orange.name}}
+{{ID table2
+|displayname=Magenta Wool
+|spritetype=block
+|nameid=magenta_wool
+|aliasid=wool / 2
+|id=-565
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.magenta.name}}
+{{ID table2
+|displayname=Light Blue Wool
+|spritetype=block
+|nameid=light_blue_wool
+|aliasid=wool / 3
+|id=-562
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.lightBlue.name}}
+{{ID table2
+|displayname=Yellow Wool
+|spritetype=block
+|nameid=yellow_wool
+|aliasid=wool / 4
+|id=-558
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.yellow.name}}
+{{ID table2
+|displayname=Lime Wool
+|spritetype=block
+|nameid=lime_wool
+|aliasid=wool / 5
+|id=-559
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.lime.name}}
+{{ID table2
+|displayname=Pink Wool
+|spritetype=block
+|nameid=pink_wool
+|aliasid=wool / 6
+|id=-566
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.pink.name}}
+{{ID table2
+|displayname=Gray Wool
+|spritetype=block
+|nameid=gray_wool
+|aliasid=wool / 7
+|id=-553
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.gray.name}}
+{{ID table2
+|displayname=Light Gray Wool
+|spritetype=block
+|nameid=light_gray_wool
+|aliasid=wool / 8
+|id=-552
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.silver.name}}
+{{ID table2
+|displayname=Cyan Wool
+|spritetype=block
+|nameid=cyan_wool
+|aliasid=wool / 9
+|id=-561
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.cyan.name}}
+{{ID table2
+|displayname=Purple Wool
+|spritetype=block
+|nameid=purple_wool
+|aliasid=wool / 10
+|id=-564
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.purple.name}}
+{{ID table2
+|displayname=Blue Wool
+|spritetype=block
+|nameid=blue_wool
+|aliasid=wool / 11
+|id=-563
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.blue.name}}
+{{ID table2
+|displayname=Brown Wool
+|spritetype=block
+|nameid=brown_wool
+|aliasid=wool / 12
+|id=-555
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.brown.name}}
+{{ID table2
+|displayname=Green Wool
+|spritetype=block
+|nameid=green_wool
+|aliasid=wool / 13
+|id=-560
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.green.name}}
+{{ID table2
+|displayname=Red Wool
+|spritetype=block
+|nameid=red_wool
+|aliasid=wool / 14
+|id=-556
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.red.name}}
+{{ID table2
+|displayname=Black Wool
+|spritetype=block
+|nameid=black_wool
+|aliasid=wool / 15
+|id=-554
+|itemtags=minecraft:wool, minecraft:vibration_damper
+|translationkey=tile.wool.black.name
+|foot=1}}
+
+== Achievements ==
+{{Load achievements|Rainbow Collection}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java classic}}
+|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding multiple colors of cloth.}}
+|{{HistoryLine||0.0.20a|[[File:White Cloth.png|32px]] [[File:Light Gray Cloth JE1.png|32px]] [[File:Dark Gray Cloth JE1.png|32px]] [[File:Red Cloth.png|32px]] [[File:Orange Cloth.png|32px]] [[File:Yellow Cloth.png|32px]] [[File:Chartreuse Cloth.png|32px]] [[File:Green Cloth.png|32px]] [[File:Spring Green Cloth.png|32px]] [[File:Cyan Cloth.png|32px]] [[File:Capri Cloth.png|32px]] [[File:Ultramarine Cloth.png|32px]] [[File:Violet Cloth.png|32px]] [[File:Purple Cloth.png|32px]] [[File:Magenta Cloth.png|32px]] [[File:Rose Cloth.png|32px]] Added cloth in 16 different colors.
+|Cloth has white, light gray, gray, 12 colors from the hue cycle, with an additional purple.}}
+|{{HistoryLine||0.0.22a|Added [[sound]]s. Cloth uses grass sounds for breaking and footsteps.}}
+|{{HistoryLine||0.28|Added [[sheep]], which drop white cloth.
+|[[File:Light Gray Cloth.png|32px]] [[File:Dark Gray Cloth.png|32px]] Gray and light gray cloth are now darker.}}
+|{{HistoryLine|java indev}}
+|{{HistoryLine||0.31|dev=20100201-0025|Cloth can now be crafted using nine [[string]].}}
+|{{HistoryLine||20100212-1210|Sheep now drop 1-3 white, gray, and light gray cloth upon being hit.}}
+|{{HistoryLine||20100218|Light gray cloth can now be used to craft [[cloth armor]].}}
+|{{HistoryLine||20100223|Light gray cloth is now used to craft [[painting]]s.
+|[[Sheep]] now drop only light gray cloth.}}
+|{{HistoryLine|java infdev}}
+|{{HistoryLine||20100624|All cloth colors have been removed, except white cloth, which now takes up light gray cloth's ID.
+|Sheep now drop white cloth instead of light gray.}}
+|{{HistoryLine|java alpha}}
+|{{HistoryLine||v1.0.8|The [[crafting]] recipe of cloth/leather armor has been changed from cloth to [[leather]].}}
+|{{HistoryLine|java beta}}
+|{{HistoryLine||1.0|Cloth is now called "wool", shown in the newly-introduced item tooltips.}}
+|{{HistoryLine||1.2|[[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]] Re-added colored wool with a new spectrum.
+|Added 16 [[dye]]s; white sheep can now be [[dyeing|dyed]] by right clicking on them while holding any dye.
+|Light gray, gray, and black sheep now rarely spawn, dropping the corresponding colored wool.
+|Brown wool is currently impossible to obtain in the game without inventory editing.}}
+|{{HistoryLine||1.3|Wool is now used to craft red [[bed]]s. Due to the fact that colored beds have not been added, red is the only available color.|Wool can be used in any combination to craft the bed.}}
+|{{HistoryLine||1.4|Brown and pink sheep now rarely spawn, dropping the corresponding colored wool making brown wool obtainable in the game without hacks.|[[Cocoa bean]]s now generate in [[dungeon]] [[chest]]s making brown wool obtainable in another way.}}
+|{{HistoryLine||1.6.6|The crafting recipe of wool has been changed, reducing the amount of [[string]] required from 9 to 4 pieces.}}
+|{{HistoryLine||1.7|Added [[shears]], to shear sheep without [[damage|hurting]] them, dropping 2-4 wool.
+|Sheep no longer drop wool when hit, albeit they drop one wool when being killed when they are unsheared.}}
+|{{HistoryLine||1.8|dev=Pre-release|[[Village]]s now generate with lamp posts containing black wool.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.1|dev=11w49a|Sheep now graze [[grass block]]s and eat [[short grass]] to regain their wool, keeping the color they had before shearing.
+|As a counterbalance, shearing sheep now yields 1-3 wool instead of 2-4.}}
+|{{HistoryLine||1.2.4|[[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] The saturation of wool has been tweaked, making wool [[block]]s slightly darker than before.}}
+|{{HistoryLine||1.3.1|dev=12w21a|54 orange wool and 1 blue wool now naturally generate as part of [[desert pyramid]]s.
+|Wool of any color can now be [[trading|sold]] to farmer [[villager]]s, at 14–21 wool for 1 [[emerald]].}}
+|{{HistoryLine||1.6.1|dev=13w16a|Wool is now used to craft [[carpet]]s and all type of [[horse armor]].}}
+|{{HistoryLine|||dev=13w18a|Wool is no longer used all type of [[horse armor]].}}
+|{{HistoryLine||1.8|dev=14w02a|[[Trading]] has been changed: shepherd [[villager]]s now [[trading|buy]] 16–22 white wool for 1 [[emerald]]. They also sell 1 wool for 1–2 emeralds, 1 offer for each color. Farmer villagers no longer trade wool.}}
+|{{HistoryLine|||dev=14w03a|[[Desert pyramid]]s now generate with [[stained clay]] instead of wool.}}
+|{{HistoryLine|||dev=14w30a|Wool is now used to craft [[banner]]s.}}
+|{{HistoryLine||1.11|dev=16w33a|Wool can now be used to fuel [[furnace]]s.}}
+|{{HistoryLine|||dev=16w39a|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
+|{{HistoryLine|||dev=16w44a|White wool is now called "White Wool" rather than just "Wool".}}
+|{{HistoryLine||1.12|dev=January 23, 2017|slink={{tweet|jeb_|823564611169484802}}|[[Jeb]] tweets a preview of changes to the wool color palette, adding that "the texture itself may need work."}}
+|{{HistoryLine|||dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jeb]] tweets another screenshot of further changes to the wool colors, alongside the new [[concrete]] blocks. "The noise needs some tweaking," he adds.}}
+|{{HistoryLine|||dev=17w06a|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed for a second time, resulting in new textures for all wool and wool-related [[item]]s.}}
+|{{HistoryLine|||dev=17w15a|With the addition of colored beds, wool can no longer be used in any combination to craft beds, it must now be the same color.}}
+|{{HistoryLine|||dev=17w17a|Wool can now be used to play the guitar, if they are under [[note block]]s.}}
+|{{HistoryLine||1.14|dev=18w47a|White wool now generates as woolen tents outside the new [[pillager outpost]]s.}}
+|{{HistoryLine|||dev=18w48a|White and yellow wool now generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.}}
+|{{HistoryLine|||dev=18w49a|Light gray wool now generates in one type of house{{info needed|what one?}} in the new [[snowy tundra]] villages.
+|Black, white, gray, light gray and brown wool can now be found in [[chest]]s in [[village]] shepherd houses.}}
+|{{HistoryLine|||dev=19w11a|Shepherd villagers now buy black, brown and gray wool as well as white wool.
+|Only 1 or 2 colors of wool are available for{{verify|as opposed to from?}} each shepherd villager, instead of all 16 colors.}}
+|{{HistoryLine|||dev=19w13a|Shepherd villagers now give wool to players under the [[Hero of the Village]] effect.}}
+|{{HistoryLine||1.17|dev=20w49a|Wool can now be used to block vibrations from [[sculk sensor]]s.}}
+|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Gray wool now generates as part of [[ancient city]] structures.}}
+|{{HistoryLine|||dev=22w13a|Blue, light blue and cyan wool now generate as part of ancient city structures.}}
+|{{HistoryLine||1.20|dev=23w18a|Jumping or landing on the edge of wool no longer creates a vibration.[{{bug|MC-252389|||Fixed}}]}}
+|{{HistoryLine|||dev=Pre-release 1|Wool of any color can now be dyed into any other color.}}
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||Pre-release|[[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]]
[[File:Light Gray Wool (texture) JE1 BE1.png|32px]] [[File:Gray Wool (texture) JE1 BE1.png|32px]] [[File:Black Wool (texture) JE1 BE1.png|32px]] [[File:Brown Wool (texture) JE1 BE1.png|32px]] [[File:Red Wool (texture) JE1 BE1.png|32px]] [[File:Orange Wool (texture) JE1 BE1.png|32px]] [[File:Yellow Wool (texture) JE1 BE1.png|32px]] [[File:Lime Wool (texture) JE1 BE1.png|32px]] [[File:Green Wool (texture) JE1 BE1.png|32px]] [[File:Cyan Wool (texture) JE1 BE1.png|32px]] [[File:Light Blue Wool (texture) JE1 BE1.png|32px]] [[File:Blue Wool (texture) JE1 BE1.png|32px]] [[File:Purple Wool (texture) JE1 BE1.png|32px]] [[File:Magenta Wool (texture) JE1 BE1.png|32px]] [[File:Pink Wool (texture) JE1 BE1.png|32px]] Added wool in the 15 different colors. White wool has not yet been added.}}
+|{{HistoryLine||v0.1.0|[[File:Light Gray Wool (inventory) BE1.png|32px]] [[File:Gray Wool (inventory) BE1.png|32px]] [[File:Black Wool (inventory) BE1.png|32px]] [[File:Brown Wool (inventory) BE1.png|32px]] [[File:Red Wool (inventory) BE1.png|32px]] [[File:Orange Wool (inventory) BE1.png|32px]] [[File:Yellow Wool (inventory) BE1.png|32px]] [[File:Lime Wool (inventory) BE1.png|32px]] [[File:Green Wool (inventory) BE1.png|32px]] [[File:Cyan Wool (inventory) BE1.png|32px]] [[File:Light Blue Wool (inventory) BE1.png|32px]] [[File:Blue Wool (inventory) BE1.png|32px]] [[File:Purple Wool (inventory) BE1.png|32px]] [[File:Magenta Wool (inventory) BE1.png|32px]] [[File:Pink Wool (inventory) BE1.png|32px]] The inventory icons for wool have been changed to textures of blocks renders.
+|[[File:Black Wool 2 (inventory) BE1.png|32px]] A second black wool item with ID 35, likely a placeholder for the yet-to-be-added white wool, can be obtained using [[Programs and editors|external editing]]. It is identical to the first item but has a separate inventory icon defined in gui_blocks.png.
+|Black, orange, and magenta wool have been removed from the inventory, making them unobtainable.}}
+|{{HistoryLine||v0.2.0|Added [[sheep]], which drop light gray wool. Dropped light gray wool cannot be picked up as there is an infinite amount of it available in inventory.
+|Black wool is once again available in the inventory.
+|All the IDs for colored wool blocks have been merged into ID 35 and are now simply metadata variants, resulting in there no longer being two black wool blocks.
+|[[File:White Wool JE1 BE1.png|32px]] White wool has been added, but is not yet obtainable.}}
+|{{HistoryLine||v0.2.1|Sheep now drop white wool. Dropped white wool is removed when picked up as it is not available in inventory.}}
+|{{HistoryLine||v0.3.0|Added empty slots to inventory in which white wool can be picked up, making white wool available for the first time in survival mode.
+|Orange and magenta wool are once again available in the creative inventory.
+|Survival players no longer start out with an infinite amount of the previously available wool colors in the inventory.}}
+|{{HistoryLine||v0.4.0|White wool is now available in the creative inventory.
+|A [[crafting]] recipe for wool has been added.
+|Wool is now used to craft [[bed]]s.}}
+|{{HistoryLine||v0.5.0|Wool is now used to craft [[painting]]s.}}
+|{{HistoryLine||v0.8.0|dev=build 1|[[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] The saturation of wool has been tweaked, making wool [[block]]s slightly darker than before.}}
+|{{HistoryLine|||dev=build 4|Red wool can now be used to [[crafting|craft]] red [[carpet]]s.}}
+|{{HistoryLine||v0.9.0|dev=build 1|Black wool now naturally spawns in [[village]]s.
+|The remaining [[carpet]] colors can now be [[craft]]ed using wool.}}
+|{{HistoryLine||v0.9.3|Wool now has smooth [[lighting]].}}
+|{{HistoryLine||v0.11.0|dev=build 1|Renamed "Blue Light Wool" to "Light Blue Wool".}}
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Shepherd [[villager]]s now [[trading|buy]] 16–22 white wool for 1 [[emerald]]. They also sell 1 wool for 1–2 emeralds, 1 offer for each color.}}
+|{{HistoryLine||1.1.0|dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jeb]] tweets a picture of new wool textures beside the [[concrete]] blocks mentioning that they are a work in progress for [[Pocket Edition 1.1]].}}
+|{{HistoryLine|||dev=alpha 1.1.0.0|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed, resulting in new textures for all wool and wool-related [[item]]s.
+|Added [[bed]]s in 16 colors. As a result, the wool has to match in order for the bed to be [[craft]]ed.
+|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Wool can now used to craft [[banner]]s.}}
+|{{HistoryLine|||dev=beta 1.2.0.7|Any color of wool can now be [[dye]]d.}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[Bleach]] can now be used to make colored wool turn into white wool.}}
+|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Regular "Wool" has been renamed to "White Wool".}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Wool now generates in [[plains]] [[village]]s and [[pillager outpost]] tents.}}
+|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Wool can now be found in village shepherd [[chest]]s.}}
+|{{HistoryLine|||dev=beta 1.11.0.4|[[Trading]] has been changed, shepherd [[villager]]s now have a {{frac|1|32}} (3.125%) chance to [[trading|sell]] one of 16 colored wool for an [[emerald]].
+|Shepherd villagers now have a 25% chance to [[trading|buy]] 18 white wool for an emerald, a 25% chance to buy 18 gray wool for an emerald, a 25% chance to buy 18 black wool for an emerald, and a 25% chance to buy 18 brown wool for an emerald as part of their first tier [[trade]]s.}}
+|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Wool can now be used to play the guitar, if they are under [[note block]]s.}}
+|{{HistoryLine||1.18.30|exp=Wild Update|dev=beta 1.18.30.22|Wool can now be used to block vibrations from [[sculk sensor]]s.}}
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:White Wool JE1 BE1.png|32px]] [[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]] Added wool.}}
+|{{HistoryLine||xbox=TU3|Added [[shears]], to shear sheep without [[damage|hurting]] them, dropping 2-4 wool.
+|Sheep no longer drop wool when hit, albeit they drop one wool when being killed when they are unsheared.}}
+|{{HistoryLine||xbox=TU5|[[Village]]s now generate with lamp posts containing black wool.}}
+|{{HistoryLine||xbox=TU9| [[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] Dyed wool textures have been updated.|[[Sheep]] can now regrow their wool by eating [[grass block]]s or [[short grass]].}}
+|{{HistoryLine||xbox=TU14|ps3=1.04|54 orange wool and 1 blue wool now naturally generate as part of [[desert pyramid]]s.
+|Wool of any color can now be [[trading|sold]] to farmer [[villager]]s, at 14–21 wool for 1 [[emerald]].
+|Wool is now used to craft [[carpet]]s.}}
+|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|ps4=1.22|psvita=1.22|wiiu=Patch 3|[[Trading]] has been changed: shepherd [[villager]]s now [[trading|buy]] 16–22 white wool for 1 [[emerald]]. They also sell 1 wool for 1–2 emeralds, 1 offer for each color. Farmer villagers no longer trade wool.
+|[[Desert pyramid]]s now generate with [[stained clay]] instead of wool.}}
+|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Wool is now used to craft [[banner]]s.}}
+|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed, resulting in new textures for all wool and wool-related [[item]]s.|Wool can now be used to play the guitar, if they are under [[note block]]s.|Wool can now be used to fuel [[furnace]]s.}}
+|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|White wool now generates as woolen tents outside the new [[pillager outpost]]s.|White and yellow wool now generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.}}
+|{{HistoryLine|New 3DS}}
+|{{HistoryLine||0.1.0|[[File:White Wool JE1 BE1.png|32px]] [[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] Added wool.}}
+|{{HistoryLine||1.9.19|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
+}}
+
+=== Data history ===
+{{HistoryTable
+|{{HistoryLine|java classic}}
+|{{HistoryLine||0.0.20a|The IDs for cloth blocks were 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 and 36 respectively.}}
+|{{HistoryLine|java infdev}}
+|{{HistoryLine||Minecraft Infdev|dev=20100624|link=Minecraft Infdev|slink=Java Edition Infdev 20100624|All cloth blocks have been removed except the block with ID 35, which now has been changed to be white wool. The remaining IDs eventually became populated with newer blocks in later versions; for a full list, refer to [[Java Edition removed blocks]].}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the wool
ID have now been split up into their own IDs.
+|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this block's numeral ID was 35.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.19.70|dev=Preview 1.19.70.20|The different [[block states]] for the wool
ID have now been split up into their own IDs.}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== Trivia ==
+* {{IN|Bedrock}}, the data values for wool and their respective dyes are the inverse of each other. This is also true for [[stained glass]], [[terracotta]], [[shulker box]]es, [[bed]]s, [[banner]]s, [[concrete powder]], and [[concrete]].
+
+== Gallery ==
+=== Screenshots ===
+
+Zombie wool.png|A [[zombie]] holding a piece of wool.[{{tweet|jeb|240381873480687616|'Hey there, I think you dropped this' http://i.imgur.com/IdQD9.png}}]
+JE 1.12 Dev Wool.jpg
+JE 1.12 Dev Wool and concrete.jpg
+1.12 color spectrum.png|All wool colors forming a spectrum.
+Classic color spectrum.png|All classic wool colors.
+Spectra.png|The four iterations of the wool [[block]].
+Wool Tunnel.png|A tunnel of wool.
+Dinnerbone Wool.png|Wool receding into the distance.
+Cloths data values.png|A list of data values for cloths in Infdev.
+Woodland mansion 1x2 a5.png|A pile of wool generated in a [[woodland mansion]].
+Wool In Village.png|Naturally occurring wool in a village.
+Hi-word Wool.png|Hi-text from cyan, purple and red wool.
+
+
+== References ==
+{{reflist}}
+
+== External links ==
+* [https://www.minecraft.net/en-us/article/block-week-wool Block of the Week: Wool] – Minecraft.net on November 17, 2017
+
+== Navigation ==
+{{Navbox blocks|Decoration}}
+
+[[Category:Manufactured blocks]]
+[[Category:Generated structure blocks]]
+[[Category:Flammable blocks]]
+
+[[cs:Vlna]]
+[[de:Wolle]]
+[[es:Lana]]
+[[fr:Laine]]
+[[hu:Gyapjú]]
+[[it:Lana]]
+[[ja:羊毛]]
+[[ko:양털]]
+[[nl:Wol]]
+[[pl:Wełna]]
+[[pt:Lã]]
+[[ru:Шерсть]]
+[[th:ขนแกะ]]
+[[tr:Yün]]
+[[uk:Вовна]]
+[[zh:羊毛]]
diff --git a/wiki_backup/Polished Andesite Slab.txt b/wiki_backup/Polished Andesite Slab.txt
new file mode 100644
index 0000000..cd2abf9
--- /dev/null
+++ b/wiki_backup/Polished Andesite Slab.txt
@@ -0,0 +1,158 @@
+{{Infobox block
+| image = Polished Andesite Slab.png
+| invimage = Polished Andesite Slab
+| stackable = Yes
+| maxStack = 64
+| tool = Wooden Pickaxe
+| renewable = Yes
+| light = No
+| transparent = '''Double slab''': No
+'''Single slab''': Partial (blocks light){{only|java|short=1}}
Partial (diffuses sky light){{only|bedrock|short=1}}
+| flammable = No
+| lavasusceptible = No
+| waterloggable = Yes
+}}
+A '''polished andesite slab''' is a [[polished andesite]] variant of a [[slab]].
+
+== Obtaining ==
+=== Breaking ===
+Polished andesite slabs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing.
+
+{{breaking row
+|Polished Andesite Slab
+|Pickaxe
+|Wooden
+|item=1
+|link=none
+|horizontal=1
+}}
+
+=== Crafting ===
+{{Crafting
+|A3= Polished Andesite
+|B3= Polished Andesite
+|C3= Polished Andesite
+|Output= Polished Andesite Slab,6
+|type= Building block
+}}
+
+=== Stonecutting ===
+{{Stonecutting
+|Andesite; Polished Andesite
+|Polished Andesite Slab, 2
+}}
+
+== Usage ==
+{{for|information about the placement mechanics of all slabs|Slab#Usage}}
+
+=== Note blocks ===
+Polished andesite slabs can be placed under [[note block]]s to produce "bass drum" sounds.
+
+== Sounds ==
+{{IN|Bedrock}}, when a polished andesite slab is combined into a double slab, the block's use sound is played.[{{Bug|MCPE-79659}}]
+
+{{Sound table/Block/Stone}}
+{{SoundTable
+| title = ''Bedrock Edition'' combine sounds
+| type = bedrock
+| {{SoundLine
+| sound =Stone hit1.ogg
+|sound2=Stone hit2.ogg
+|sound3=Stone hit3.ogg
+|sound4=Stone hit4.ogg
+|sound5=Stone hit5.ogg
+|sound6=Stone hit6.ogg
+|source=block
+|description=When a polished andesite slab is combined into a double slab
+|id=use.stone
+|volume=1.0
+| pitch = 0.8
+}}
+}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Polished Andesite Slab
+|spritetype=block
+|nameid=polished_andesite_slab
+|blocktags=slabs, mineable/pickaxe
+|itemtags=slabs
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|showaliasids=y
+|generatetranslationkeys=y
+|displayname=Polished Andesite Double Slab
+|spritename=polished-andesite
+|spritetype=block
+|nameid=polished_andesite_double_slab
+|aliasid=double_stone_block_slab3 / 2, double_stone_slab3 / 2
+|id=-919
+|form=block
+|itemform=polished_andesite_double_slab
+|itemform2=
Alias ID: real_double_stone_slab3 / 2
+|translationkey=-}}
+{{ID table
+|displayname=Polished Andesite Slab
+|spritetype=block
+|nameid=polished_andesite_slab
+|aliasid=stone_block_slab3 / 2, stone_slab3 / 2
+|translationkey=tile.stone_slab3.andesite.smooth.name
+|id=-892
+|itemform=polished_andesite_slab
+|itemform2=
Alias ID: double_stone_slab3 / 2
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+
+{{:Slab/BS}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.14|dev=18w43a|[[File:Polished Andesite Slab JE1 BE1.png|32px]] Added polished andesite slabs.}}
+|{{HistoryLine|||dev=18w44a|[[File:Polished Andesite Slab JE2 BE2.png|32px]] The texture of polished andesite slabs has been updated.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Polished Andesite Slab JE1 BE1.png|32px]] Added polished andesite slabs.
+|Polished andesite slabs have the stone_slab3
ID, however their item form's ID is incorrectly registered as double_stone_slab3
.
+|The direct item form of double polished andesite slabs have the real_double_stone_slab3
ID.}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Polished Andesite Slab JE2 BE2.png|32px]] The texture of polished andesite slabs has been updated.}}
+|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|The IDs of polished andesite slabs and double polished andesite slabs have been changed to stone_block_slab3
and double_stone_block_slab3
respectively.}}
+|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Polished andesite slabs now use the minecraft:vertical_half
[[block state]] instead of top_slot_bit
.}}
+|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|The different stone slab type [[block states]] for the stone_block_slab3
ID have been split up into their own IDs.
+|Decreased the hardness of polished andesite slabs from 2 to 1.5.}}
+|{{HistoryLine|||dev=Preview 1.21.10.22|The different stone slab type [[block states]] for the double_stone_block_slab3
ID have been split up into their own IDs.
+|Decreased the hardness of polished andesite double slabs from 2 to 1.5.}}
+|{{HistoryLine|ps4}}
+|{{HistoryLine||1.88|[[File:Polished Andesite Slab JE1 BE1.png|32px]] Added polished andesite slabs.}}
+|{{HistoryLine||1.90|[[File:Polished Andesite Slab JE2 BE2.png|32px]] The texture of polished andesite slabs has been updated.}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox slab}}
+{{Navbox blocks|Building}}
+
+[[Category:Manufactured blocks]]
+[[Category:Slabs]]
+
+[[fr:Dalle d'andésite polie]]
+[[ja:磨かれた安山岩のハーフブロック]]
+[[pt:Laje de andesito polido]]
diff --git a/wiki_backup/Polished Basalt.txt b/wiki_backup/Polished Basalt.txt
new file mode 100644
index 0000000..f892e58
--- /dev/null
+++ b/wiki_backup/Polished Basalt.txt
@@ -0,0 +1,118 @@
+{{Infobox block
+| image =
+Polished Basalt (UD) JE1 BE1.png|Polished Basalt (UD)
+Polished Basalt (EW) JE1 BE1.png|Polished Basalt (EW)
+Polished Basalt (NS) JE1 BE1.png|Polished Basalt (NS)
+
+| invimage = Polished Basalt
+| transparent = No
+| light = No
+| stackable = Yes (64)
+| flammable=No
+| lavasusceptible = No
+| renewable = Yes
+| tool = Wooden pickaxe
+}}
+'''Polished basalt''' is the polished version of [[basalt]] and can be found as part of [[ancient cities]] and [[bastion remnant]]s.
+
+== Obtaining ==
+=== Breaking ===
+Polished basalt drops as an item if mined by any [[pickaxe]]. If mined by any other tool, it drops nothing.
+
+{{Breaking row|Polished Basalt|Pickaxe|Wooden|horizontal=1}}
+
+=== Natural generation ===
+Polished basalt can be found naturally as part of [[ancient cities]] and [[bastion remnant]]s.
+
+=== Crafting ===
+{{Crafting
+ |head=1
+ |showname=1
+ |A2=Basalt
+ |B2=Basalt
+ |A3=Basalt
+ |B3=Basalt
+ |Output=Polished Basalt,4
+ |type=Building block
+ |foot=1
+}}
+
+=== Stonecutting ===
+{{Stonecutting
+|showname=1
+|Basalt
+|Polished Basalt
+|foot=1
+}}
+
+== Usage ==
+Polished basalt points perpendicular to whatever block face they are placed on.
+
+=== Note blocks ===
+Polished basalt can be placed under [[note block]]s to produce "bass drum" sounds.
+
+== Sounds ==
+{{Sound table/Block/Basalt}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Polished Basalt
+|spritetype=block
+|nameid=polished_basalt
+|blocktags=mineable/pickaxe
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Polished Basalt
+|spritetype=block
+|nameid=polished_basalt
+|id=490
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+{{:Basalt/BS}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.16|dev=20w12a|[[File:Polished Basalt Axis Y JE1 BE1.png|32px]] [[File:Polished Basalt Axis X JE1 BE1.png|32px]] [[File:Polished Basalt Axis Z JE1 BE1.png|32px]] Added polished basalt.
+|Polished basalt can currently be obtained only by [[smelting]] the normal basalt block.}}
+|{{HistoryLine|||dev=20w13a|Basalt can no longer be smelted into polished basalt.
+|Polished basalt can now be obtained by [[crafting]] 4 blocks of basalt in a 2×2 grid or [[stonecutting]] it, similar to other [[polished]] stones.}}
+|{{HistoryLine|||dev=20w16a|Polished basalt now generates as part of [[bastion remnant]]s.}}
+|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Polished basalt now generates as part of [[ancient cities]].}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Polished Basalt Axis Y JE1 BE1.png|32px]] [[File:Polished Basalt Axis X JE1 BE1.png|32px]] [[File:Polished Basalt Axis Z JE1 BE1.png|32px]] Added polished basalt.}}
+|{{HistoryLine|||dev=beta 1.16.0.57|Polished basalt now generates as part of [[bastion remnant]]s.}}
+|{{HistoryLine|||dev=beta 1.16.0.59|[[Crafting]] polished basalt now gives the correct amount of blocks in return.[{{bug|MCPE-66515}}]
+|Polished basalt can now be crafted using a [[stonecutter]].}}
+|{{HistoryLine||1.18.30|dev=beta 1.18.30.32|exp=Wild Update|Polished basalt now generates as part of [[ancient cities]].}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox blocks|building}}
+
+[[Category:Nether blocks]]
+[[Category:Manufactured blocks]]
+[[Category:Generated structure blocks]]
+
+[[fr:Basalte poli]]
+[[pt:Basalto polido]]
diff --git a/wiki_backup/Polished Granite.txt b/wiki_backup/Polished Granite.txt
new file mode 100644
index 0000000..0aa41d5
--- /dev/null
+++ b/wiki_backup/Polished Granite.txt
@@ -0,0 +1,141 @@
+{{Infobox block
+| image = Polished Granite.png
+| invimage = Polished Granite
+| transparent = No
+| light = No
+| tool = wooden pickaxe
+| renewable = Yes
+| stackable = Yes (64)
+| flammable = No
+| lavasusceptible = No
+}}
+'''Polished granite''' is a processed and polished decorative form of [[granite]].
+
+== Obtaining ==
+=== Breaking ===
+Polished granite can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing.
+{{breaking row|horizontal=1|Polished Granite|Pickaxe|Wood|link=none}}
+
+===Natural Generation===
+Polished granite generates in many [[ocean ruin]] variants.
+
+=== Crafting ===
+{{Crafting
+ |A2=Granite
+ |B2=Granite
+ |A3=Granite
+ |B3=Granite
+ |Output=Polished Granite,4
+ |type=Building block
+ |foot=1
+}}
+
+=== Stonecutting ===
+{{Stonecutting
+|showname=1
+|Granite
+|Polished Granite
+}}
+
+=== Trading ===
+{{Trade sources}}
+
+== Usage ==
+Polished granite is currently used only for decoration. It has the same [[TNT|blast resistance]] as stone, meaning it can be used as a substitute for stone when building.
+
+=== Crafting ingredient ===
+{{crafting usage|Polished Granite}}
+
+=== Stonecutting ingredient ===
+{{Stonecutting
+|head=1
+|Polished Granite
+|Polished Granite Slab, 2
+}}
+{{Stonecutting
+|Polished Granite
+|Polished Granite Stairs
+|foot=1}}
+
+=== Note Blocks ===
+Polished granite can be placed under [[note block]]s to produce "bass drum" sounds.
+
+== Sounds ==
+{{Sound table/Block/Stone}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Polished Granite
+|spritetype=block
+|nameid=polished_granite
+|blocktags=mineable/pickaxe
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|showaliasids=y
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Polished Granite
+|spritetype=block
+|nameid=polished_granite
+|aliasid=stone / 2
+|id=-591
+|translationkey=tile.stone.graniteSmooth.name
+|foot=1}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.8|dev=December 18, 2013|slink={{tweet|jeb_|413240263906443264}}|[[Jeb]] posts the first images of polished granite.}}
+|{{HistoryLine|||dev=14w02a|[[File:Polished Granite JE1 BE1.png|32px]] Added polished granite.}}
+|{{HistoryLine|||dev=14w33a|Polished granite can no longer be used to [[crafting|craft]] stone [[slab]]s.}}
+|{{HistoryLine||1.13|dev=18w09a|Polished granite now generates in [[underwater ruins]].}}
+|{{HistoryLine||1.14|dev=18w43a|[[File:Polished Granite JE2 BE2.png|32px]] The textures of polished granite have been changed.|Polished granite can now be used to craft polished granite [[stair]]s and [[slab]]s.}}
+|{{HistoryLine|||dev=19w11a|Polished granite is now sold by villagers of the new mason profession, making it [[renewable resource|renewable]].}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.9.0|dev=build 1|[[File:Polished Granite JE1 BE1.png|32px]] Added polished granite.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Polished granite now generates in [[underwater ruins]].}}
+|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Polished granite can now be used to craft polished granite [[stair]]s and [[slab]]s.}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|4 polished granite can now be [[trading|bought]] from stone mason villagers for 1-2 [[emerald]]s as part of their third tier trades.
+|[[File:Polished Granite JE2 BE2.png|32px]] The textures of polished granite have been changed.}}
+|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|[[Trading]] has been changed, stone mason [[villager]]s now have 1/3 of a chance to [[trading|sell]] polished granite for one [[emerald]].}}
+|{{HistoryLine||1.12.0|dev=beta 1.12.0.3|Trading has been changed again, apprentice-level stone mason villagers now have a 25% chance to [[trading|sell]] polished granite.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Polished Granite JE1 BE1.png|32px]] Added polished granite.}}
+|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Polished granite can now be used to craft [[Smooth Stone Slab|stone slabs]], [[redstone repeater]]s, and [[redstone comparators]].}}
+|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Polished granite now generates in [[underwater ruins]].}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|Polished granite can no longer be used to craft [[Smooth Stone Slab|stone slabs]].|Polished granite can now be used to craft polished granite [[stair]]s and [[slab]]s.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Polished Granite JE2 BE2.png|32px]] The textures of polished granite have been changed.}}
+
+|{{HistoryLine|new 3ds}}
+|{{HistoryLine||0.1.0|[[File:Polished Granite JE1 BE1.png|32px]] Added polished granite.}}
+}}
+
+{{:Stone/Data history}}
+
+== Issues ==
+{{issue list}}
+
+== Gallery ==
+=== Screenshots ===
+
+File:Smooth granite.png|The first screenshot taken by Jeb about polished granite.
+
+
+== Navigation ==
+{{Navbox blocks|building}}
+
+[[Category:Manufactured blocks]]
+[[Category:Generated structure blocks]]
diff --git a/wiki_backup/Polished Tuff Stairs.txt b/wiki_backup/Polished Tuff Stairs.txt
new file mode 100644
index 0000000..cf6a8ef
--- /dev/null
+++ b/wiki_backup/Polished Tuff Stairs.txt
@@ -0,0 +1,107 @@
+{{Infobox block
+| title = Polished Tuff Stairs
+| image = Polished Tuff Stairs.png
+| renewable = No
+| stackable = Yes (64)
+| tool = wooden pickaxe
+| light = No
+| transparent = Partial (blocks light){{only|je|short=1}}
Yes{{only|be|short=1}}
+| flammable = No
+| lavasusceptible = No
+| waterloggable = Yes
+}}
+'''Polished tuff stairs''' are a [[polished tuff]] variant of the [[stairs]].
+
+== Obtaining ==
+=== Breaking ===
+Polished tuff stairs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing.
+
+{{Breaking row|Polished Tuff Stairs|Pickaxe|Wood|horizontal=1}}
+
+=== Crafting ===
+{{Crafting
+|A1 = Polished Tuff
+|A2 = Polished Tuff |B2 = Polished Tuff
+|A3 = Polished Tuff |B3 = Polished Tuff |C3 = Polished Tuff
+|Output = Polished Tuff Stairs,4
+}}
+
+=== Stonecutting ===
+{{Stonecutting
+|Tuff; Polished Tuff
+|Polished Tuff Stairs
+}}
+
+== Usage ==
+{{for|information about the placement mechanics of all stairs|Stairs#Usage}}
+
+=== Note blocks ===
+Polished tuff stairs can be placed under [[note block]]s to produce "bass drum" sounds.
+
+== Sounds ==
+{{Sound table/Block/Polished tuff}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Polished Tuff Stairs
+|spritetype=block
+|nameid=polished_tuff_stairs
+|blocktags=mineable/pickaxe, stairs
+|itemtags=stairs
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Polished Tuff Stairs
+|spritetype=block
+|nameid=polished_tuff_stairs
+|id=-751
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+
+{{:Stairs/BS}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Polished Tuff Stairs JE1 BE1.png|32px]] Added polished tuff stairs.}}
+|{{HistoryLine||1.21|dev=24w18a|Polished tuff stairs are now available without using the "Update 1.21" experimental data pack.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Polished Tuff Stairs JE1 BE1.png|32px]] Added polished tuff stairs.}}
+|{{HistoryLine|||dev=Preview 1.20.50.23|Can now be [[Crafting|craft]]ed.}}
+|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Polished tuff stairs are now available without using the "Update 1.21" experimental toggle.}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== Gallery ==
+=== In other media ===
+
+Tuff And Copper Blocks Artwork.jpg|Artwork featuring polished tuff stairs.
+
+
+== Navigation ==
+{{Navbox tuff}}
+{{Navbox stairs}}
+{{Navbox blocks|Building}}
+
+[[Category:Manufactured blocks]]
+[[Category:Stairs]]
+
+[[ja:磨かれた凝灰岩の階段]]
+[[pt:Escadas de tufo polido]]
+[[uk:Сходи з полірованого туфу]]
diff --git a/wiki_backup/Pumpkin Stem.txt b/wiki_backup/Pumpkin Stem.txt
new file mode 100644
index 0000000..fbd3787
--- /dev/null
+++ b/wiki_backup/Pumpkin Stem.txt
@@ -0,0 +1,321 @@
+{{Infobox block
+| group1 = Age 0
+| 1-1 = Pumpkin Stem Age 0.png
+| group2 = Age 7
+| 2-1 = Pumpkin Stem Age 7.png
+| group3 = Attached
+| 3-1 = Attached Pumpkin Stem (S).png
+| image = Pumpkin Seeds.png
+| *-1class = notpageimage
+| extratext = [[#Renders|See all renders]]
+| invimage = Pumpkin Seeds
+| transparent = Yes
+| light = No
+| tool = none
+| renewable = Yes
+| stackable = Yes (64)
+| flammable = No
+| lavasusceptible = No
+}}
+'''Pumpkin seeds''' are items obtained from pumpkins that can be used to grow pumpkin stems.
+
+'''Pumpkin stems''' are plants grown on [[farmland]] that, over time, grow [[pumpkin]]s on dirt, mud and moss blocks adjacent to them.
+
+== Obtaining ==
+=== Breaking ===
+When broken, a pumpkin stem drops 0–3 pumpkin seeds. The chance for pumpkin seeds to drop increases with the stem's age.
+{| class="wikitable"
+! rowspan="3" |[[Resource location]]
+! rowspan="3" | Source
+! colspan="4" | Default
+|-
+| colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Pumpkin Seeds|Pumpkin seeds}}
+|-
+| style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3
+|-
+| rowspan="8" |blocks/pumpkin_stem
+|{{BlockLink|Pumpkin Stem|Pumpkin stem}} age = 0
+| style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03%
+|-
+|{{BlockLink|Pumpkin Stem|Pumpkin stem}} age = 1
+| style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24%
+|-
+|{{BlockLink|Pumpkin Stem|Pumpkin stem}} age = 2
+| style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8%
+|-
+|{{BlockLink|Pumpkin Stem|Pumpkin stem}} age = 3
+| style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9%
+|-
+|{{BlockLink|Pumpkin Stem|Pumpkin stem}} age = 4
+| style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7%
+|-
+|{{BlockLink|Pumpkin Stem|Pumpkin stem}} age = 5
+| style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4%
+|-
+|{{BlockLink|Pumpkin Stem|Pumpkin stem}} age = 6
+| style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16%
+|-
+|{{BlockLink|Pumpkin Stem|Pumpkin stem}} age = 7
+| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
+|-
+| rowspan="1" |blocks/attached_pumpkin_stem
+|{{BlockLink|Attached Pumpkin Stem|Attached Pumpkin stem}}
+| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
+|}
+
+=== Natural generation ===
+Pumpkin stems generate naturally in stem farm rooms in [[woodland mansion]]s.
+
+Pumpkin stems generate in [[taiga]] and [[snowy taiga]]{{only|be|short=1}} [[village]] farms.
+
+=== Generated loot ===
+{{LootChestItem|pumpkin-seeds}}
+
+=== Crafting ===
+{{Crafting
+|Pumpkin
+|Output= Pumpkin Seeds,4
+|type= Material
+}}
+
+=== Trading ===
+[[Wandering trader]]s sell pumpkin seeds for 1 [[emerald]].
+
+=== Post-generation ===
+Shearing an uncarved pumpkin yields 4 pumpkin seeds {{in|java}}, and 1 {{in|bedrock}}.
+
+== Usage ==
+=== Farming ===
+{{see also|Tutorials/Pumpkin and melon farming}}
+Pumpkin seeds can be planted only on [[farmland]], as stems. Pumpkin stems need a [[Light|light level]] of 9 or above to grow (in [[Bedrock Edition]] they need at least an [[Light#Internal light level|internal light level]] of 9). Over time, a stem grows through several stages and, at its final growth stage, produces [[pumpkin]]s on any adjacent [[dirt]], [[coarse dirt]], [[rooted dirt]], [[grass block]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[pale moss block]], [[mud]] or [[muddy mangrove roots]]. If a pumpkin is already occupying a spot adjacent to a stem it does not grow more pumpkins until the pumpkin is removed. A single stem can grow an unlimited number of pumpkins. Pumpkin seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual pumpkins.
+
+=== Breeding ===
+Like other seeds, pumpkin seeds can be used to breed [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.
+
+=== Taming ===
+Like other seeds, pumpkin seeds can be used to tame [[parrot]]s.
+
+=== Composting ===
+Placing pumpkin seeds into a [[composter]] has a 30% chance of raising the compost level by 1.
+
+== Pumpkin stem ==
+A '''pumpkin stem''' is the block that is planted on [[farmland]] when pumpkin seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown.
+
+The stem curves once a pumpkin has grown from it. A fully-grown single stem connects to any [[pumpkin]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple pumpkins it can connect to, it favors the east, then west, north, and south. When the pumpkin is removed, the stem returns to its straight shape.
+
+== Sounds ==
+{{Sound table/Block/Hard crop}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Pumpkin Stem
+|spritetype=block
+|nameid=pumpkin_stem
+|blocktags=bee_growables, crops
+|form=block}}
+{{ID table
+|displayname=Attached Pumpkin Stem
+|spritetype=block
+|nameid=attached_pumpkin_stem
+|form=block}}
+{{ID table
+|displayname=Pumpkin Seeds
+|spritetype=item
+|nameid=pumpkin_seeds
+|form=item
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Pumpkin Stem
+|spritetype=block
+|nameid=pumpkin_stem
+|id=104
+|form=block}}
+{{ID table
+|displayname=Pumpkin Seeds
+|spritetype=item
+|nameid=pumpkin_seeds
+|id=292
+|form=item
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+
+{{/BS}}
+
+== Advancements ==
+{{load advancements|A Seedy Place}}
+
+== History ==
+{{info needed section|whether or not stems floated above farmland upon initial implementation}}
+{{HistoryTable
+|{{HistoryLine|java beta}}
+|{{HistoryLine||1.8|dev=Pre-release|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
+|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] Added the pumpkin stem, with seven stages of growth.
+|Pumpkin seeds can be found in the new [[mineshaft]] chests.
+|[[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]] The pumpkin stem has four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not.
+|[[File:Pumpkin Stem Age 8 JE1.png|32px]] [[File:Pumpkin Stem Age 9 JE1.png|32px]] [[File:Pumpkin Stem Age 10 JE1.png|32px]] [[File:Pumpkin Stem Age 11 JE1.png|32px]] [[File:Pumpkin Stem Age 12 JE1.png|32px]] [[File:Pumpkin Stem Age 13 JE1.png|32px]] [[File:Pumpkin Stem Age 14 JE1.png|32px]] [[File:Pumpkin Stem Age 15 JE1.png|32px]] Pumpkin stem data values from 8 through 15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below.
+|[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Pumpkin stem blocks with data values higher than 7 can attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}}
+|{{HistoryLine|||dev=Pre-release 2 ;)|Pumpkin stems can now be grown faster using [[bone meal]].}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Pumpkins can now be [[crafted]] into [[pumpkin seeds]].}}
+|{{HistoryLine||1.3.1|dev=1.3|The texture of pumpkin stems has been moved one pixel to the left in [[terrain.png]].
+|[[File:Pumpkin Stem Age 0 JE2.png|32px]] [[File:Pumpkin Stem Age 1 JE2.png|32px]] [[File:Pumpkin Stem Age 2 JE2.png|32px]] [[File:Pumpkin Stem Age 3 JE2.png|32px]] [[File:Pumpkin Stem Age 4 JE2.png|32px]] [[File:Pumpkin Stem Age 5 JE2.png|32px]] [[File:Pumpkin Stem Age 6 JE2.png|32px]] [[File:Pumpkin Stem Age 7 JE2.png|32px]] Stems now appear slightly different.
+|[[File:Pumpkin Stem Age 8 JE2.png|32px]] [[File:Pumpkin Stem Age 9 JE2.png|32px]] [[File:Pumpkin Stem Age 10 JE2.png|32px]] [[File:Pumpkin Stem Age 11 JE2.png|32px]] [[File:Pumpkin Stem Age 12 JE2.png|32px]] [[File:Pumpkin Stem Age 13 JE2.png|32px]] [[File:Pumpkin Stem Age 14 JE2.png|32px]] [[File:Pumpkin Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.
+|[[File:Attached Pumpkin Stem (N) JE2.png|32px]] [[File:Attached Pumpkin Stem (E) JE2.png|32px]] [[File:Attached Pumpkin Stem (S) JE2.png|32px]] [[File:Attached Pumpkin Stem (W) JE2.png|32px]] Attached pumpkin stems now appear slightly different.
+|[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.}}
+|{{HistoryLine||1.4.2|dev=12w36a|[[Chicken]]s now use [[wheat seeds]], [[melon seeds]] and pumpkin seeds, instead of [[wheat]] to [[breed]].}}
+|{{HistoryLine||1.5|dev=13w02a|[[File:Pumpkin Stem Age 0 JE3.png|32px]] [[File:Pumpkin Stem Age 1 JE3.png|32px]] [[File:Pumpkin Stem Age 2 JE3.png|32px]] [[File:Pumpkin Stem Age 3 JE3.png|32px]] [[File:Pumpkin Stem Age 4 JE3.png|32px]] [[File:Pumpkin Stem Age 5 JE3.png|32px]] [[File:Pumpkin Stem Age 6 JE3.png|32px]] Pumpkin stems now use a squished version of their texture for immature stems, depending on age.
+|[[File:Pumpkin Stem Age 8 JE3.png|32px]] [[File:Pumpkin Stem Age 9 JE3.png|32px]] [[File:Pumpkin Stem Age 10 JE3.png|32px]] [[File:Pumpkin Stem Age 11 JE3.png|32px]] [[File:Pumpkin Stem Age 12 JE3.png|32px]] [[File:Pumpkin Stem Age 13 JE3.png|32px]] [[File:Pumpkin Stem Age 14 JE3.png|32px]] [[File:Pumpkin Stem Age 15 JE3.png|32px]] This also affects pumpkin stems of ages 8-15, which are likewise stretched to accommodate its predicted size.
+|[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Pumpkin stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}}
+|{{HistoryLine|||dev=13w03a|[[File:Pumpkin Stem Age 0 JE4.png|32px]] [[File:Pumpkin Stem Age 1 JE4.png|32px]] [[File:Pumpkin Stem Age 2 JE4.png|32px]] [[File:Pumpkin Stem Age 3 JE4.png|32px]] [[File:Pumpkin Stem Age 4 JE4.png|32px]] [[File:Pumpkin Stem Age 5 JE4.png|32px]] [[File:Pumpkin Stem Age 6 JE4.png|32px]] [[File:Pumpkin Stem Age 7 JE4.png|32px]] Pumpkin stems are no longer squished or stretched to account for age.[{{bug|MC-7111}}]
+|[[File:Pumpkin Stem Age 8 JE4.png|32px]] [[File:Pumpkin Stem Age 9 JE4.png|32px]] [[File:Pumpkin Stem Age 10 JE4.png|32px]] [[File:Pumpkin Stem Age 11 JE4.png|32px]] [[File:Pumpkin Stem Age 12 JE4.png|32px]] [[File:Pumpkin Stem Age 13 JE4.png|32px]] [[File:Pumpkin Stem Age 14 JE4.png|32px]] [[File:Pumpkin Stem Age 15 JE4.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[trapdoor]] texture.
+|From this version up until 14w08a, overgrown pumpkin stems start to draw from the texture below them on [[blocks-atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from almost every time new textures are added or existing textures are resized.}}
+|{{HistoryLine|||dev=13w09a|[[File:Pumpkin Stem Age 8 JE5.png|32px]] [[File:Pumpkin Stem Age 9 JE5.png|32px]] [[File:Pumpkin Stem Age 10 JE5.png|32px]] [[File:Pumpkin Stem Age 11 JE5.png|32px]] [[File:Pumpkin Stem Age 12 JE5.png|32px]] [[File:Pumpkin Stem Age 13 JE5.png|32px]] [[File:Pumpkin Stem Age 14 JE5.png|32px]] [[File:Pumpkin Stem Age 15 JE5.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[birch wood]] texture.}}
+|{{HistoryLine||1.6.1|dev=13w24a|Melon and pumpkin stems have now been assigned separate textures.
+|[[File:Pumpkin Stem Age 8 JE6.png|32px]] [[File:Pumpkin Stem Age 9 JE6.png|32px]] [[File:Pumpkin Stem Age 10 JE6.png|32px]] [[File:Pumpkin Stem Age 11 JE6.png|32px]] [[File:Pumpkin Stem Age 12 JE6.png|32px]] [[File:Pumpkin Stem Age 13 JE6.png|32px]] [[File:Pumpkin Stem Age 14 JE6.png|32px]] [[File:Pumpkin Stem Age 15 JE6.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted curving [[rail]] texture.}}
+|{{HistoryLine||1.7.2|dev=13w37a|Added the {{cmd|setblock}} command, allowing for invalid pumpkin stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}}
+|{{HistoryLine|||dev=13w41a|[[File:Pumpkin Stem Age 8 JE7.png|32px]] [[File:Pumpkin Stem Age 9 JE7.png|32px]] [[File:Pumpkin Stem Age 10 JE7.png|32px]] [[File:Pumpkin Stem Age 11 JE7.png|32px]] [[File:Pumpkin Stem Age 12 JE7.png|32px]] [[File:Pumpkin Stem Age 13 JE7.png|32px]] [[File:Pumpkin Stem Age 14 JE7.png|32px]] [[File:Pumpkin Stem Age 15 JE7.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted lit [[furnace]] texture.}}
+|{{HistoryLine|||dev=13w43a|[[File:Pumpkin Stem Age 8 JE8.png|32px]] [[File:Pumpkin Stem Age 9 JE8.png|32px]] [[File:Pumpkin Stem Age 10 JE8.png|32px]] [[File:Pumpkin Stem Age 11 JE8.png|32px]] [[File:Pumpkin Stem Age 12 JE8.png|32px]] [[File:Pumpkin Stem Age 13 JE8.png|32px]] [[File:Pumpkin Stem Age 14 JE8.png|32px]] [[File:Pumpkin Stem Age 15 JE8.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[pumpkin]] top texture.}}
+|{{HistoryLine||1.8|dev=14w10a|[[File:Pumpkin Stem Age 8 JE9.png|32px]] [[File:Pumpkin Stem Age 9 JE9.png|32px]] [[File:Pumpkin Stem Age 10 JE9.png|32px]] [[File:Pumpkin Stem Age 11 JE9.png|32px]] Pumpkin stems with data values 8-11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south.
+|Invalid pumpkin stems with data values 12-15 now crash the game.}}
+|{{HistoryLine|||dev=14w25a|[[File:Pumpkin Stem Age 0 JE5.png|32px]] [[File:Pumpkin Stem Age 1 JE5.png|32px]] [[File:Pumpkin Stem Age 2 JE5.png|32px]] [[File:Pumpkin Stem Age 3 JE5.png|32px]] [[File:Pumpkin Stem Age 4 JE5.png|32px]] [[File:Pumpkin Stem Age 5 JE5.png|32px]] [[File:Pumpkin Stem Age 6 JE5.png|32px]] [[File:Pumpkin Stem Age 7 JE5.png|32px]] Pumpkin stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane.
+|[[File:Attached Pumpkin Stem (N) JE3.png|32px]] [[File:Attached Pumpkin Stem (E) JE3.png|32px]] [[File:Attached Pumpkin Stem (S) JE3.png|32px]] [[File:Attached Pumpkin Stem (W) JE3.png|32px]] The attached pumpkin stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the pumpkin stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances.
+|Invalid overgrown pumpkin stems have now effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with existing such stems cause a game crash.}}
+|{{HistoryLine|||dev=14w26a|[[File:Pumpkin Stem Age 0 JE6.png|32px]] [[File:Pumpkin Stem Age 1 JE6.png|32px]] [[File:Pumpkin Stem Age 2 JE6.png|32px]] [[File:Pumpkin Stem Age 3 JE6.png|32px]] [[File:Pumpkin Stem Age 4 JE6.png|32px]] [[File:Pumpkin Stem Age 5 JE6.png|32px]] [[File:Pumpkin Stem Age 6 JE6.png|32px]] [[File:Pumpkin Stem Age 7 JE6.png|32px]] [[File:Attached Pumpkin Stem (N) JE4.png|32px]] [[File:Attached Pumpkin Stem (E) JE4.png|32px]] [[File:Attached Pumpkin Stem (S) JE4.png|32px]] [[File:Attached Pumpkin Stem (W) JE4.png|32px]] Pumpkin stems now correctly render as crosses again.[{{bug|MC-58136}}]}}
+|{{HistoryLine|||dev=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all pumpkin stems now appear attached regardless of age or any actual attachment.[{{bug|MC-60208}}]}}
+|{{HistoryLine|||dev=14w28a|All pumpkin stems appearing attached regardless of the age of any actual attachment has been fixed. However, pumpkin stems still appear attached to adjacent fruits regardless of age due to a similar bug.[{{bug|MC-61716}}]}}
+|{{HistoryLine|||dev=14w34d|Pumpkin seeds no longer can be used to breed [[chicken]]s.}}
+|{{HistoryLine||1.9|dev=15w31a|Chickens can now use pumpkin seeds to [[breed]] again.}}
+|{{HistoryLine|||dev=15w44a|Pumpkin seeds have been added to [[dungeon]] chests.
+|The average yield of pumpkin seeds in [[mineshaft]] chests has been decreased.}}
+|{{HistoryLine|||dev=15w45a|Pumpkin stems must now be fully grown again to attach.}}
+|{{HistoryLine||1.11|dev=16w39a|Pumpkin seeds are now found in the new [[woodland mansion]] chests.
+|Pumpkin stems now generate inside [[woodland mansion]]s.}}
+|{{HistoryLine||1.12|dev=pre3|Pumpkin seeds are now used to tame [[parrot]]s.}}
+|{{HistoryLine||1.13|dev=17w47a|The different [[block]] states for the pumpkin_stem
ID have been split up into their own IDs.
+|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved pumpkin.
+|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 104, and the [[item]]'s 361.}}
+|{{HistoryLine|||dev=17w48a|Attached pumpkin stems no longer [[drop]] seeds.}}
+|{{HistoryLine|||dev=18w06a|Pumpkins can now grow at night.}}
+|{{HistoryLine||1.14|dev=18w43a|[[File:Pumpkin Stem Age 0 JE7.png|32px]] [[File:Pumpkin Stem Age 1 JE7.png|32px]] [[File:Pumpkin Stem Age 2 JE7.png|32px]] [[File:Pumpkin Stem Age 3 JE7.png|32px]] [[File:Pumpkin Stem Age 4 JE7.png|32px]] [[File:Pumpkin Stem Age 5 JE7.png|32px]] [[File:Pumpkin Stem Age 6 JE7.png|32px]] [[File:Pumpkin Stem Age 7 JE7.png|32px]] The stem texture has changed.
+|[[File:Attached Pumpkin Stem (N) JE5.png|32px]] [[File:Attached Pumpkin Stem (E) JE5.png|32px]] [[File:Attached Pumpkin Stem (S) JE5.png|32px]] [[File:Attached Pumpkin Stem (W) JE5.png|32px]] The pumpkin stem texture change also affects the base cross on pumpkin stems.}}
+|{{HistoryLine|||dev=18w50a|Pumpkin stems now generate in the updated [[taiga]] [[village]] farms.
+|Pumpkin seeds can now be found in [[chest]]s in taiga village houses.}}
+|{{HistoryLine|||dev=19w03a|Placing pumpkin seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
+|{{HistoryLine|||dev=19w05a|Pumpkin seeds now have a 30% chance of increasing the compost level in a composter by 1.
+|Added [[wandering trader]]s, which sell pumpkin seeds.}}
+|{{HistoryLine|||dev=19w11a|Pumpkin growth is now determined by the light level of the stem's block. Previously it was determined by the light level of the block above.}}
+|{{HistoryLine||1.15|dev=19w34a|[[Bee]]s can now pollinate pumpkin stems.}}
+|{{HistoryLine|||dev=19w39a|Attached pumpkin stems now [[drop]] seeds again.[{{bug|MC-136360}}]}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.8.0|dev=build 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
+|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.
+|Pumpkin seeds are obtainable from the [[Nether reactor]].}}
+|{{HistoryLine||v0.10.0|[[File:Invalid Pumpkin Stem - Minecraft Pocket Edition.png|200px]] Pumpkin stems with invalid data values would display the repeater texture.}}
+|{{HistoryLine||v0.12.1|dev=build 1|Pumpkin seeds are no longer available from the Nether reactor.}}
+|{{HistoryLine||v0.14.0|dev=build 1|Pumpkin seeds can now be found in [[minecart with chest]]s inside [[mineshaft]]s.}}
+|{{HistoryLine||v0.16.0|[[File:Invalid Pumpkin Stems (block form) - Minecraft Pocket Edition Alpha.png|200px]] Pumpkin stems with data values 8 - 15 would display a glitched texture.}}
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Pumpkin stems now generate inside [[woodland mansion]]s.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Pumpkin seeds are now used to tame [[parrot]]s.}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.
+|Pumpkin seeds can now be [[trading|bought]] from [[wandering trader]]s.
+|A single pumpkin crop now generates in the new [[taiga]] and [[snowy taiga]] [[village]]s.}}
+|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|A single pumpkin seed can now be used to fill the [[composter]].
+|Pumpkin seeds can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
+|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
+|{{HistoryLine||xbox=TU6|Pumpkins can now be crafted into pumpkin seeds.}}
+|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Pumpkin seeds are now found in the new [[woodland mansion]] chests.|Pumpkin stems now generate inside [[woodland mansion]]s.|Pumpkin seeds are now used to tame [[parrot]]s.}}
+|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[wandering trader]]s, which sell pumpkin seeds.}}
+
+|{{HistoryLine|New 3DS}}
+|{{HistoryLine||0.1.0|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
+}}
+
+
+Pumpkin Stem with data value 15.png|The final version of the pumpkin stem with age 15, as seen in-game.
+Pumpkinstems.png|Pumpkin stems of ages 1 to 15 on a modded version of [[Java Edition 1.7.2|1.7.2]], hence the nearby melon stems using the melon top texture.
+Stems of 13w02a.png|All 16 stem sizes in [[13w02a]], with accompanying data values.
+
+
+=== Pumpkin stem "item" ===
+{{:Technical blocks/Pumpkin Stem}}
+
+== Issues ==
+{{issue list|Pumpkin Seeds|Pumpkin Stem}}
+
+== Gallery ==
+=== Renders ===
+==== Pumpkin stem ====
+
+Pumpkin Stem Age 0.png | Age 0
+Pumpkin Stem Age 1.png | Age 1
+Pumpkin Stem Age 2.png | Age 2
+Pumpkin Stem Age 3.png | Age 3
+Pumpkin Stem Age 4.png | Age 4
+Pumpkin Stem Age 5.png | Age 5
+Pumpkin Stem Age 6.png | Age 6
+Pumpkin Stem Age 7.png | Age 7
+
+
+==== Attached pumpkin stem ====
+
+Attached Pumpkin Stem (N).png | Facing north
+Attached Pumpkin Stem (E).png | Facing east
+Attached Pumpkin Stem (S).png | Facing south
+Attached Pumpkin Stem (W).png | Facing west
+
+
+=== Screenshots ===
+
+Stem All Ages.png|All stages of growth.
+AllSeeds.png|All the [[seeds]] that exist in the game.
+
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox blocks|vegetation}}
+{{Navbox items|ingredients}}
+
+[[Category:Plants]]
+[[Category:Mob food]]
+[[Category:Non-solid blocks]]
+[[Category:Generated structure blocks]]
+
+[[cs:Dýňová semínka]]
+[[de:Kürbiskerne]]
+[[es:Semillas de calabaza]]
+[[fr:Graines de citrouille]]
+[[hu:Tökmagok]]
+[[ja:カボチャの種]]
+[[ko:호박씨]]
+[[nl:Pompoenpitten]]
+[[pl:Nasiona dyni]]
+[[pt:Sementes de abóbora]]
+[[ru:Семена тыквы]]
+[[th:เมล็ดฝักทอง]]
+[[uk:Насіння гарбуза]]
+[[zh:南瓜种子]]
diff --git a/wiki_backup/Waxed Exposed Cut Copper Stairs.txt b/wiki_backup/Waxed Exposed Cut Copper Stairs.txt
new file mode 100644
index 0000000..a268998
--- /dev/null
+++ b/wiki_backup/Waxed Exposed Cut Copper Stairs.txt
@@ -0,0 +1,247 @@
+{{Infobox block
+| group1 = Unoxidized
+| 1-1 = Cut Copper Stairs.png
+| invimage = Cut Copper Stairs
+| group2 = Exposed
+| 2-1 = Exposed Cut Copper Stairs.png
+| invimage2 = Exposed Cut Copper Stairs
+| group3 = Weathered
+| 3-1 = Weathered Cut Copper Stairs.png
+| invimage3 = Weathered Cut Copper Stairs
+| group4 = Oxidized
+| 4-1 = Oxidized Cut Copper Stairs.png
+| invimage4 = Oxidized Cut Copper Stairs
+| invimage5 = Waxed Cut Copper Stairs
+| invimage6 = Waxed Exposed Cut Copper Stairs
+| invimage7 = Waxed Weathered Cut Copper Stairs
+| invimage8 = Waxed Oxidized Cut Copper Stairs
+| stackable = Yes
+| maxStack = 64
+| tool = Stone Pickaxe
+| renewable = Yes
+| light = No
+| transparent = Partial (blocks light){{only|je|short=1}}
Yes{{only|be|short=1}}
+| flammable = No
+| lavasusceptible = No
+| waterloggable = Yes
+}}
+'''Cut copper stairs''' are a [[cut copper]] variant of the [[stairs]]. Unlike other types of stairs, cut copper stairs can oxidize over time.
+
+== Obtaining ==
+=== Breaking ===
+Cut copper stairs can be broken with [[stone pickaxe]]s or higher. If mined without a [[pickaxe]], they drop nothing.
+
+{{breaking row
+|Cut Copper Stairs
+|sprite=all-cut-copper-stairs
+|Pickaxe
+|Stone
+|item=1
+|link=none
+|horizontal=1
+}}
+
+=== Natural generation ===
+Waxed oxidized cut copper stairs generate naturally in [[trial chambers]].
+
+=== Crafting ===
+{{Crafting
+|head=1
+|A1= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper
+|A2= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper
+|B2= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper
+|A3= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper
+|B3= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper
+|C3= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper
+|Output= Matching Unwaxed Cut Copper Stairs,4; Matching Waxed Cut Copper Stairs,4
+|type= Building block
+}}
+{{Crafting
+|Matching Unwaxed Cut Copper Stairs
+|Honeycomb
+|Output= Matching Waxed Cut Copper Stairs
+|type=Building block
+|foot=1
+}}
+
+=== Stonecutting ===
+{{Stonecutting
+|head=1
+|showname=0
+|Matching Block of Copper; Matching Waxed Block of Copper
+|Matching Cut Copper Stairs, 4; Matching Waxed Cut Copper Stairs, 4
+}}
+{{Stonecutting
+|Matching Cut Copper; Matching Waxed Cut Copper
+|Matching Cut Copper Stairs; Matching Waxed Cut Copper Stairs
+|foot=1
+}}
+
+== Usage ==
+{{for|information about the placement mechanics of all stairs|Stairs#Usage}}
+
+=== Oxidation ===
+{{main|Oxidation}}
+Non-waxed cut copper stairs have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation on cut copper stairs. They can be waxed with a [[honeycomb]] to prevent it from oxidizing.
+
+As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots.
+
+== Sounds ==
+{{Sound table/Block/Copper}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Cut Copper Stairs
+|spritetype=block
+|nameid=cut_copper_stairs
+|blocktags=stairs, mineable/pickaxe, needs_stone_tool
+|itemtags=stairs}}
+{{ID table
+|displayname=Exposed Cut Copper Stairs
+|spritetype=block
+|nameid=exposed_cut_copper_stairs
+|blocktags=stairs, mineable/pickaxe, needs_stone_tool
+|itemtags=stairs}}
+{{ID table
+|displayname=Weathered Cut Copper Stairs
+|spritetype=block
+|nameid=weathered_cut_copper_stairs
+|blocktags=stairs, mineable/pickaxe, needs_stone_tool
+|itemtags=stairs}}
+{{ID table
+|displayname=Oxidized Cut Copper Stairs
+|spritetype=block
+|nameid=oxidized_cut_copper_stairs
+|blocktags=stairs, mineable/pickaxe, needs_stone_tool
+|itemtags=stairs}}
+{{ID table
+|displayname=Waxed Cut Copper Stairs
+|spritetype=block
+|nameid=waxed_cut_copper_stairs
+|blocktags=stairs, mineable/pickaxe, needs_stone_tool
+|itemtags=stairs}}
+{{ID table
+|displayname=Waxed Exposed Cut Copper Stairs
+|spritetype=block
+|nameid=waxed_exposed_cut_copper_stairs
+|blocktags=stairs, mineable/pickaxe, needs_stone_tool
+|itemtags=stairs}}
+{{ID table
+|displayname=Waxed Weathered Cut Copper Stairs
+|spritetype=block
+|nameid=waxed_weathered_cut_copper_stairs
+|blocktags=stairs, mineable/pickaxe, needs_stone_tool
+|itemtags=stairs}}
+{{ID table
+|displayname=Waxed Oxidized Cut Copper Stairs
+|spritetype=block
+|nameid=waxed_oxidized_cut_copper_stairs
+|blocktags=stairs, mineable/pickaxe, needs_stone_tool
+|itemtags=stairs
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Cut Copper Stairs
+|spritetype=block
+|nameid=cut_copper_stairs
+|id=609}}
+{{ID table2
+|displayname=Exposed Cut Copper Stairs
+|spritetype=block
+|nameid=exposed_cut_copper_stairs
+|id=610}}
+{{ID table2
+|displayname=Weathered Cut Copper Stairs
+|spritetype=block
+|nameid=weathered_cut_copper_stairs
+|id=611}}
+{{ID table2
+|displayname=Oxidized Cut Copper Stairs
+|spritetype=block
+|nameid=oxidized_cut_copper_stairs
+|id=612}}
+{{ID table2
+|displayname=Waxed Cut Copper Stairs
+|spritetype=block
+|nameid=waxed_cut_copper_stairs
+|id=613}}
+{{ID table2
+|displayname=Waxed Exposed Cut Copper Stairs
+|spritetype=block
+|nameid=waxed_exposed_cut_copper_stairs
+|id=614}}
+{{ID table2
+|displayname=Waxed Weathered Cut Copper Stairs
+|spritetype=block
+|nameid=waxed_weathered_cut_copper_stairs
+|id=615}}
+{{ID table2
+|displayname=Waxed Oxidized Cut Copper Stairs
+|spritetype=block
+|nameid=waxed_oxidized_cut_copper_stairs
+|id=703
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+
+{{:Stairs/BS}}
+
+== Achievements ==
+{{load achievements|Wax on}}
+
+== Advancements ==
+{{load advancements|Wax on;Wax off}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1571s}}|[[File:Cut Copper Stairs (pre-release).png|32px]] [[File:Lightly Weathered Cut Copper Stairs (pre-release).png|32px]] [[File:Semi-Weathered Cut Copper Stairs (pre-release).png|32px]] [[File:Oxidized Cut Copper Stairs (pre-release).png|32px]] Copper stairs are revealed at [[Minecraft Live 2020]].}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.17|dev=20w45a|[[File:Cut Copper Stairs (N) JE1.png|32px]] [[File:Exposed Cut Copper Stairs (N) JE1.png|32px]] [[File:Weathered Cut Copper Stairs (N) JE1.png|32px]] [[File:Oxidized Cut Copper Stairs (N) JE1.png|32px]] Added four variants of cut copper stairs and three variants of waxed cut copper stairs.}}
+|{{HistoryLine|||dev=20w46a|[[File:Cut Copper Stairs (N) JE2.png|32px]] The texture of cut copper stairs has been changed.}}
+|{{HistoryLine|||dev=21w05a|Cut copper stairs have now been renamed from " Lightly Cut Copper Stairs" to " Cut Copper Stairs".}}
+|{{HistoryLine|||dev=21w14a|[[File:Oxidized Cut Copper Stairs (N) JE1.png|32px]] Added waxed oxidized cut copper stairs.}}
+|{{HistoryLine||1.18|dev=21w40a|A block of copper can now be converted into 4 blocks of cut copper stairs when using [[stonecutter]].}}
+|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Now generates naturally within [[trial chambers]].}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|[[File:Cut Copper Stairs (N) JE2.png|32px]] [[File:Lightly Weathered Cut Copper Stairs (N) JE1.png|32px]] [[File:Semi-Weathered Cut Copper Stairs (N) JE1.png|32px]] [[File:Oxidized Cut Copper Stairs (N) JE1.png|32px]] Added four variants of cut copper stairs and three variants of waxed cut copper stairs.}}
+|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Oxidized Cut Copper Stairs (N) JE1.png|32px]] Added waxed oxidized cut copper stairs.}}
+|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|The cut copper copper stairs are no longer available only through the "Caves and Cliffs" [[experimental]] toggle.}}
+|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of cut copper stairs from 3.6 to 6.}}
+|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Now generates naturally within [[trial chambers]].}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== Gallery ==
+=== Screenshots ===
+
+All Oxidizing Blocks.png|All blocks that can [[Oxidation|oxidize]], including cut copper stairs.
+
+
+== Trivia ==
+* Between [[Java Edition 1.17]] snapshots [[Java Edition 20w45a|20w45a]] and [[Java Edition 21w03a|21w03a]] inclusive, "Waxed Lightly Weathered Cut Copper Stairs" was the longest name for any block in ''[[Minecraft]]'', at 41 characters with spaces, or 36 without.
+
+== Navigation ==
+{{Navbox copper}}
+{{Navbox stairs}}
+{{Navbox blocks|Decoration}}
+
+[[Category:Manufactured blocks]]
+[[Category:Stairs]]
+
+[[ja:切り込み入りの銅の階段]]
+[[pt:Escadas de cobre lapidado]]
diff --git a/wiki_backup/barrel.txt b/wiki_backup/barrel.txt
new file mode 100644
index 0000000..d7405c1
--- /dev/null
+++ b/wiki_backup/barrel.txt
@@ -0,0 +1,300 @@
+{{Infobox block
+| image = Barrel.png
+| transparent = No
+| light = No
+| tool = Axe
+| renewable = Yes
+| stackable = Yes (64)
+| flammable = No
+| lavasusceptible = Yes
+}}
+A '''barrel''' is a solid [[block]] used to store [[item]]s. Unlike a [[chest]], it cannot connect to other barrels. It also serves as a [[fisherman]]'s [[job site block]].
+
+== Obtaining ==
+=== Breaking ===
+Barrels can be mined with or without any [[tool]], but [[axe]]s are the quickest.
+
+{{breaking row|horizontal=1|Barrel|Axe}}
+
+=== Natural generation ===
+Empty barrels can generate naturally in fisher cottages in [[village]]s. Up to 3 barrels can generate in a village fisher cottage. Barrels with loot can be found in the [[trial chambers]].
+
+=== Generated loot ===
+{{LootChestItem|barrel}}
+
+=== Crafting ===
+{{-}}
+{{Crafting
+|head=1
+|A1= Any Planks
+|B1= Any Wooden Slab
+|C1= Any Planks
+|A2= Any Planks
+|C2= Any Planks
+|A3= Any Planks
+|B3= Any Wooden Slab
+|C3= Any Planks
+|Output= Barrel
+|type= Decoration block
+|foot=1
+}}
+
+== Usage ==
+Barrels can be moved by [[piston]]s,{{only|bedrock}} [[water]], and [[lava]] flow around barrels without affecting them. Lava can create [[fire]] in air blocks next to barrels as if the barrel was flammable, but the barrel does not actually catch fire and can't be burned.
+
+=== Container ===
+[[File:Barrel GUI.png|thumb|right|176px|The GUI of the barrel.]]
+
+Barrels have a container inventory with 27 slots, which is the same as a single [[chest]]. Unlike chests, a barrel can be placed below a solid block and still be able to be opened.
+They can be filled by [[dropper]]s and both filled and emptied by [[hopper]]s. When broken, barrels drop the contents of the container and the barrel item itself.
+
+To open the barrel interface, use the {{control|Use Item}} control. To move items between the barrel inventory and the player inventory or hotbar while the barrel interface is open, drag or shift-click the items. Holding {{key|Shift}} and double-clicking while holding an item moves all items of the type clicked on in or out of the barrel to the extent that space is available for them.{{only|Java}} To exit the barrel interface, use the {{key|Esc}} control.
+
+By default, the interface of a barrel is labeled "Barrel". A barrel's GUI label can be changed by naming the barrel in an [[anvil]] before placing it or by using the {{cmd|data}} command{{only|Java}} (for example, to label a barrel at (0,64,0) as "Bonus Barrel!", use {{cmd|data merge block 0 64 0 {CustomName:'"Bonus Barrel!"'}}}).
+
+{{IN|je}}, a barrel can be "locked" by setting its Lock
tag using the {{cmd|data}} command. If a barrel's Lock
tag is not blank, the barrel cannot be opened unless the player is holding an item with the same name as the Lock
tag's text. For example, to lock a barrel at (0,64,0) so that the barrel cannot be opened unless the player is holding an item named "Barrel Key", use {{cmd|data merge block 0 64 0 {Lock:"Barrel Key"}}}.
+
+=== Profession ===
+{{main|Job site block}}
+If a barrel has not been claimed by a [[villager]], any nearby unemployed villager has a chance to change their profession to fisherman and claim the barrel as their [[job site block]].
+
+=== Fuel ===
+Barrels can be used as a fuel in [[furnace]]s, smelting 1.5 items per block.
+
+=== Note Blocks ===
+Barrels can be placed under [[note block]]s to produce "bass" sounds.
+
+=== Piglins ===
+[[Piglin]]s become hostile toward players who open or break barrels.
+
+== Sounds ==
+=== Generic ===
+{{Sound table/Block/Wood}}
+
+=== Unique ===
+{{edition|java}}
+{{SoundTable
+| type = java
+| {{SoundLine
+|sound =Barrel close.ogg
+|subtitle=Barrel closes
+|source=Blocks
+|description=When a barrel closes
+|id=block.barrel.close
+|translationkey=subtitles.block.barrel.close
+|volume=0.5
+|pitch=0.9-1.0
+|distance=16}}
+| {{SoundLine
+|rowspan=2
+|sound=Barrel open1.ogg
+|sound2=Barrel open2.ogg
+|subtitle=Barrel opens
+|source=Blocks
+|description=When a barrel opens
+|id=block.barrel.open
+|translationkey=subtitles.block.barrel.open
+|volume=0.5
+|pitch=0.9-1.0
+|distance=16}}
+| {{SoundLine
+|subtitle=Fisherman works
+|source=neutral
+|description=Randomly while a fisherman is working
+|id=entity.villager.work_fisherman
+|translationkey=subtitles.entity.villager.work_fisherman
+|volume=1.0
+|pitch=0.8-1.2
+|distance=16}}
+| {{SoundLine
+|sound=Door close.ogg
+|sound2=Door open.ogg
+|subtitle=Chest locked[{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}]
+|source=block
+|description=When a player attempts to open a barrel locked using the {{nbt|string|Lock}} tag
+|id=block.chest.locked|idnote=[
+|translationkey=subtitles.block.chest.locked|translationkeynote=][
+|volume=1.0
+|pitch=1.0
+| distance = 16
+}}
+}}
+
+{{edition|bedrock}}:
+{{SoundTable
+| type = bedrock
+| {{SoundLine
+| sound =Barrel close.ogg
+|source=block
+|description=When a barrel closes
+|id=block.barrel.close
+|volume=1.0
+|pitch=1.0}}
+| {{SoundLine
+|rowspan=2
+|sound=Barrel open1.ogg
+|sound2=Barrel open2.ogg
+|source=block
+|description=When a barrel opens
+|id=block.barrel.open
+|volume=1.0
+|pitch=1.0}}
+| {{SoundLine
+|source=block
+|description=Randomly while a fisherman is working
+|id=block.barrel.open
+|volume=1.0
+| pitch = 1.0
+}}
+}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Barrel
+|spritetype=block
+|nameid=barrel
+|blocktags=guarded_by_piglins
+|foot=1}}
+{{ID table
+|displayname=Block entity
+|spritename=Barrel
+|spritetype=block
+|nameid=barrel
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Barrel
+|spritetype=block
+|nameid=barrel
+|id=458
+|foot=1}}
+{{ID table
+|notnamespaced=y
+|displayname=Block entity
+|spritename=Barrel
+|spritetype=block
+|nameid=Barrel
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+
+{{/BS}}
+
+=== Block data ===
+A barrel has a block entity associated with it that holds additional data about the block.
+
+{{el|java}}:
+{{see also|Block entity format}}
+{{/BE}}
+
+{{el|bedrock}}:
+: See [[Bedrock Edition level format/Block entity format]].
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.14|dev=18w44a|[[File:Barrel JE1 BE1.png|32px]] Added barrels.
+|Barrels have been added to [[Creative inventory]].
+|Barrels currently have the inventory of a [[chest]].
+|Barrels can currently be filled only by [[hopper]]s and [[dropper]]s.
+|Barrels can currently be emptied only by hoppers.
+|Barrels currently do not drop the [[item]]s they contain when broken.}}
+|{{HistoryLine|||dev=18w47b|The {{cd|1=facing=south}} [[block state]] texture of barrels has been changed.{{more info|Visible change? Does it need a render?}}}}
+|{{HistoryLine|||dev=18w48a|Barrel items are now found in chests in village fisher cottages.
+|Barrels can now generate naturally in [[village]]s in [[plains]].}}
+|{{HistoryLine|||dev=18w49a|Barrels can now generate naturally in [[savanna]] and [[Snowy Tundra|snowy]] villages.}}
+|{{HistoryLine|||dev=18w50a|Barrels can now generate naturally in [[desert]] and [[taiga]] villages.
+|Barrels now act as a storage unit.
+|Barrels can now be used in tight spaces, even if there is a [[block]] above it, unlike a [[chest]].
+|Barrels can now be crafted using 6 wood [[planks]] and 2 wood [[slab]]s.}}
+|{{HistoryLine|||dev=19w03a|[[Sound]]s have been added for barrels.}}
+|{{HistoryLine|||dev=19w07a|[[File:Open Barrel JE1 BE1.png|32px]] An {{cd|open}} block state has been added to barrels.}}
+|{{HistoryLine|||dev=19w11a|Barrels now serve as fisherman [[villager]]s' job site block.}}
+|{{HistoryLine||1.16|dev=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft barrels.}}
+|{{HistoryLine|||dev=20w15a|[[Piglin]]s now become hostile toward [[player]]s who open or [[Breaking|break]] barrels.}}
+|{{HistoryLine||1.18|dev=Pre-release 5|Bottom texture was changed.}}
+|{{HistoryLine||1.19|dev=22w11a|[[Mangrove planks]] can now be used to craft barrels.}}
+|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Bamboo planks]] can now be used to craft barrels.}}
+|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[Cherry planks]] can now be used to craft barrels.}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.9.0|dev=beta 1.9.0.0
+|[[File:Fish Barrel (texture) BE1.png|32px]] [[File:Empty Barrel (texture) BE1.png|32px]] Unused barrel textures are added, including textures titled "fish barrel" and "empty barrel." {{Verify|Textures have so far only been found in an official resource pack template for beta 1.9.0.0}}}}
+|{{HistoryLine|||dev=beta 1.9.0.2|[[File:Barrel JE1 BE1.png|32px]] [[File:Open Barrel JE1 BE1.png|32px]] Added barrels.
+|A barrel can be used to [[smelting|smelt]] 1.5 [[item]]s in a [[furnace]].}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|A [[crafting]] recipe has been added to barrels, which is different compared from {{el|je}}'s crafting recipe.
+|Barrels now generate in fisher cottages in [[village]]s.}}
+|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|The functionality of barrels has been added.}}
+|{{HistoryLine||1.18.10|dev=beta 1.18.10.22|Changed the bottom texture to match the spruce planks.}}
+|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|The crafting recipe for barrels now use [[planks]] instead of [[stick]]s to match {{JE}}.}}
+|{{HistoryLine|ps4}}
+|{{HistoryLine||1.91|[[File:Barrel JE1 BE1.png|32px]] [[File:Open Barrel JE1 BE1.png|32px]] Added barrels.}}
+}}
+
+== Issues ==
+{{Issue list}}
+
+== Trivia ==
+[[File:Alex wearing Barrel.png|thumb|right|upright=0.5|Alex wearing a barrel]]
+* In the 2022's [[Java Edition 22w13oneBlockAtATime|April Fool's update]], a barrel can be thrown onto a [[player]] and make them appear as if they were "wearing" or "hiding" under the block.
+
+== Gallery ==
+==== Renders ====
+
+File:Barrel 3DShareware.gif|A [[bonus barrel]], which randomly generates throughout the world in the [[Java Edition 3D Shareware v1.34|April Fool's update]] 2019.
+File:Fish Barrel (texture) BE1.png|An unused texture of a barrel of fish, found in a {{BE}} [[resource pack]] template.
+File:Fish Barrel.png|How a barrel would look if the unused texture was on its top.
+
+
+=== Screenshots ===
+
+File:LadyAgnes savanna village.jpg|LadyAgnes tweets a screenshot of an updated [[savanna]] [[village]], which features some barrels.][{{tweet|LadyAgnes|1065957800831082496|Me and the amazing @ProfMobius are working on the updated looks of villages, here is a savanna village!|November 23, 2018}}]
+File:LadyAgnes savanna village barrels.png|A close up of the barrels in the previous image.
+File:Vision in Barrel.png|Player's vision while hiding inside a barrel in the [[Java Edition 22w13oneBlockAtATime|April Fool's update]] 2022.
+File:Barrel Alignment.jpg|Barrels placed next to each other facing opposite directions.
+File:Blast Furnace Smoker & Barrel.jpg|A [[blast furnace]], [[smoker]], and a barrel.
+
+
+== References ==
+{{reflist}}
+
+== External links ==
+* [https://www.minecraft.net/en-us/article/block-week--barrel Block of the Week: Barrel] – Minecraft.net on December 23, 2021
+
+== Navigation ==
+{{Navbox blocks|Utility}}
+
+[[Category:Job blocks]]
+[[Category:Utility blocks]]
+[[Category:Storage]]
+[[Category:Generated structure blocks]]
+[[Category:Manufactured blocks]]
+[[Category:Block entities]]
+[[Category:Blocks with GUI]]
+[[Category:Readable by comparators]]
+
+[[cs:Sud]]
+[[de:Fass]]
+[[es:Barril]]
+[[fr:Tonneau]]
+[[it:Barile]]
+[[ja:樽]]
+[[ko:통]]
+[[lzh:木桶]]
+[[pl:Beczka]]
+[[pt:Barril]]
+[[ru:Бочка]]
+[[th:บาร์เรล]]
+[[uk:Діжка]]
+[[zh:木桶]]
diff --git a/wiki_backup/oak door.txt b/wiki_backup/oak door.txt
new file mode 100644
index 0000000..d688f86
--- /dev/null
+++ b/wiki_backup/oak door.txt
@@ -0,0 +1,874 @@
+{{Infobox block
+| title = Wooden Door
+| group = Oak
+| 1-1 = Oak Door.png
+| invimage = Oak Door
+| group2 = Spruce
+| 2-1 = Spruce Door.png
+| invimage2 = Spruce Door
+| group3 = Birch
+| 3-1 = Birch Door.png
+| invimage3 = Birch Door
+| group4 = Jungle
+| 4-1 = Jungle Door.png
+| invimage4 = Jungle Door
+| group5 = Acacia
+| 5-1 = Acacia Door.png
+| invimage5 = Acacia Door
+| group6 = Dark Oak
+| 6-1 = Dark Oak Door.png
+| invimage6 = Dark Oak Door
+| group7 = Mangrove
+| 7-1 = Mangrove Door.png
+| invimage7 = Mangrove Door
+| group8 = Cherry
+| 8-1 = Cherry Door.png
+| invimage8 = Cherry Door
+| group9 = Pale Oak
+| 9-1 = Pale Oak Door.png
+| invimage9 = Pale Oak Door
+| group10 = Bamboo
+| 10-1 = Bamboo Door.png
+| invimage10 = Bamboo Door
+| group11 = Crimson
+| 11-1 = Crimson Door.png
+| invimage11 = Crimson Door
+| group12 = Warped
+| 12-1 = Warped Door.png
+| invimage12 = Warped Door
+| transparent = Partial
+| light = No
+| tool = axe
+| renewable = Yes
+| stackable = Yes (64)
+| flammable = No
+| lavasusceptible = '''Overworld wood''': Yes
'''Nether wood''': No
+| waterloggable = No ({{JE}})
Yes ({{BE}})
+}}
+A '''wooden door''' is a variant of the [[door]] made of wood that can be opened and closed by the player without [[redstone]].
+
+== Obtaining ==
+Wooden doors can be crafted from any type of [[planks]], including those found in [[the Nether]]. Different types of wooden doors can also be found in multiple structures in the [[Overworld]].
+
+=== Breaking ===
+A wooden door can be mined with anything, but [[axe]]s are the fastest. [[Piston]]s can also break doors by pushing the piston head or any block into the door.
+
+Wooden doors require a solid block beneath them for support. If that block is removed, the door breaks and drops itself.
+
+{{breaking row
+|Wooden Door
+|sprite=wooden-doors
+|Axe
+|
+|item=1
+|link=none
+|horizontal=1
+}}
+
+=== Natural generation ===
+Wooden doors generate in some generated structures, forming the entrances to the majority of buildings. Wooden doors do not generate in [[zombie village]]s.
+
+;{{BlockSprite|Oak Door|text=Oak}}
+
+Oak doors generate as part of:
+* Plains [[village]]s
+* [[Stronghold]]s
+* Right-side-up [[shipwreck]]s
+
+;{{BlockSprite|Spruce Door|text=Spruce}}
+
+Spruce doors generate as part of:
+* Taiga, snowy tundra and snowy taiga [[village]]s
+* Right-side-up [[shipwreck]]s
+
+;{{BlockSprite|Jungle Door|text=Jungle}}
+
+Jungle doors generate as part of:
+* Desert [[village]]s
+* Right-side-up [[shipwreck]]s
+
+;{{BlockSprite|Acacia Door|text=Acacia}}
+
+Acacia doors generate as part of:
+* Savanna [[village]]s
+
+
+;{{BlockSprite|Dark Oak Door|text=Dark oak}}
+
+Dark oak doors generate as part of:
+* Master bedroom closets in [[woodland mansion]]s
+* Right-side-up [[shipwreck]]s
+
+=== Crafting ===
+{{Crafting
+|A1= Matching Planks
+|B1= Matching Planks
+|A2= Matching Planks
+|B2= Matching Planks
+|A3= Matching Planks
+|B3= Matching Planks
+|Output= Matching Wooden Door,3
+|type= Redstone
+}}
+
+== Usage ==
+{{main|Door#Usage}}
+Wooden doors can be opened and closed using a [[redstone signal]], or by players, [[villager]]s, [[piglin]]s, [[wandering trader]]s{{only|bedrock|short=1}}, and [[vindicator]]s{{only|java|short=1}}. Wooden doors are also affected by the wind burst of thrown [[wind charge]]s, causing them to open if closed, or vice versa.
+
+In Hard [[difficulty]], wooden doors can be broken by [[vindicator]]s and all variants of [[zombie]]s except [[drowned]].
+
+Some doors have built-in openings that are useful for determining the time of day. Regardless of this, all wooden doors allow light to pass through them.
+
+=== Barrier ===
+[[File:Vindicator breaking door that doesn't block access.png|thumb|A vindicator breaking a closed wooden door placed sideways, even though it allows passage.]]
+A wooden door can be opened or closed by pressing the {{control|use|text=Use Item/Place Block}} [[control]]. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through".
+
+Some [[zombie]]s can break wooden doors in [[Hard]] difficulty. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a [[raid]] in [[Normal]] and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. {{IN|java}}, some vindicators may sometimes open a wooden door instead of breaking it. Both zombies and vindicators attempt to break a wooden door only when the door is in its "closed" state; this is the case even when the door is placed in such a way as to allow passage in its "closed" state and block passage in its "open" state (for example, by facing sideways when placing the door).
+
+=== Redstone component ===
+{{see also|Redstone circuit}}
+
+Wooden doors can be controlled with redstone power.
+
+A wooden door is a redstone [[mechanism component]] and can be activated by [[Redstone mechanics#Power|weakly powering]] any cardinally adjacent block.
+
+When activated, the wooden door immediately opens. When deactivated, it immediately closes. Players and mobs can still open and close a door that is controlled by a redstone signal.
+
+All methods of activating a door can be applied to either the top or bottom parts of a door.
+
+=== Fuel ===
+Overworld wooden doors can be used as a [[fuel]] in [[furnace]]s, smelting 1 item per door.
+
+=== Note blocks ===
+Wooden doors can be placed under [[note block]]s to produce "bass" sound.
+
+=== Air pockets ===
+Doors can be used as air pockets [[Water|underwater]] {{in|Java}} because doors can't be waterlogged, but it can be used as air pockets in [[lava]] in both [[Java Edition|Java]] and [[Bedrock Edition|Bedrock]] editions. A wooden door in lava does not burn.
+
+== Sounds ==
+=== Generic ===
+==== Normal wood ====
+{{Sound table/Block/Wood}}
+
+==== Cherry wood ====
+{{Sound table/Block/Cherry wood}}
+
+==== Bamboo wood ====
+{{Sound table/Block/Bamboo wood}}
+
+==== Nether wood ====
+{{Sound table/Block/Nether wood}}
+
+=== Unique ===
+{{JE}}
+{{SoundTable
+| type = java
+| {{SoundLine
+|sound =Wooden Door open3.ogg
+|sound2=Wooden Door open4.ogg
+|subtitle=Door creaks
+|source=block
+|description=When a wooden door opens
+|id=block.wooden_door.open
+|translationkey=subtitles.block.door.toggle
+|volume=0.9
+|pitch=0.9-1.0
+|distance=16}}
+| {{SoundLine
+|sound=Wooden Door close2.ogg
+|sound2=Wooden Door close5.ogg
+|sound3=Wooden Door close6.ogg
+|subtitle=Door creaks
+|source=block
+|description=When a wooden door closes
+|id=block.wooden_door.close
+|translationkey=subtitles.block.door.toggle
+|volume=0.9
+|pitch=0.9-1.0
+|distance=16}}
+| {{SoundLine
+|rowspan=2
+|sound=Cherry door toggle1.ogg
+|sound2=Cherry door toggle2.ogg
+|sound3=Cherry door toggle3.ogg
+|sound4=Cherry door toggle4.ogg
+|subtitle=Door creaks
+|source=block
+|description=When a cherry wood door opens
+|id=block.cherry_wood_door.open
+|translationkey=subtitles.block.door.toggle
+|volume=0.9
+|pitch=0.9-1.0
+|distance=16}}
+| {{SoundLine
+|subtitle=Door creaks
+|source=block
+|description=When a cherry wood door closes
+|id=block.cherry_wood_door.close
+|translationkey=subtitles.block.door.toggle
+|volume=0.9
+|pitch=0.9-1.0
+|distance=16}}
+| {{SoundLine
+|rowspan=2
+|sound=Bamboo Door toggle1.ogg
+|sound2=Bamboo Door toggle2.ogg
+|sound3=Bamboo Door toggle3.ogg
+|sound4=Bamboo Door toggle4.ogg
+|subtitle=Door creaks
+|source=block
+|description=When a bamboo wood door opens
+|id=block.bamboo_wood_door.open
+|translationkey=subtitles.block.door.toggle
+|volume=0.9
+|pitch=0.9-1.0
+|distance=16}}
+| {{SoundLine
+|subtitle=Door creaks
+|source=block
+|description=When a bamboo wood door closes
+|id=block.bamboo_wood_door.close
+|translationkey=subtitles.block.door.toggle
+|volume=0.9
+|pitch=0.9-1.0
+|distance=16}}
+| {{SoundLine
+|rowspan=2
+|sound=Nether Door toggle1.ogg
+|sound2=Nether Door toggle2.ogg
+|sound3=Nether Door toggle3.ogg
+|sound4=Nether Door toggle4.ogg
+|subtitle=Door creaks
+|source=block
+|description=When a Nether wood door opens
+|id=block.nether_wood_door.open
+|translationkey=subtitles.block.door.toggle
+|volume=1.0
+|pitch=0.9-1.0
+|distance=16}}
+| {{SoundLine
+|subtitle=Door creaks
+|source=block
+|description=When a Nether wood door closes
+|id=block.nether_wood_door.close
+|translationkey=subtitles.block.door.toggle
+|volume=1.0
+|pitch=0.9-1.0
+|distance=16}}
+| {{SoundLine
+|sound=Zombie hit wood1.ogg
+|sound2=Zombie hit wood2.ogg
+|sound3=Zombie hit wood3.ogg
+|sound4=Zombie hit wood4.ogg
+|subtitle=Door shakes
+|source=hostile
+|description=When a [[zombie]] attacks a door
+|id=entity.zombie.attack_wooden_door
+|translationkey=subtitles.entity.zombie.attack_wooden_door
+|volume=2.0
+|pitch=0.8-1.2
+|distance=16}}
+| {{SoundLine
+|sound=Zombie breaks door.ogg
+|subtitle=Door breaks
+|source=hostile
+|description=When a zombie breaks a door
+|id=entity.zombie.break_wooden_door
+|translationkey=subtitles.entity.zombie.break_wooden_door
+|volume=2.0
+|pitch=0.8-1.2
+| distance = 16
+}}
+}}
+
+{{BE}}:
+{{SoundTable
+| type = bedrock
+| {{SoundLine
+| sound =Wooden Door open3.ogg
+|sound2=Wooden Door open4.ogg
+|source=block
+|description=When a wooden door opens
+|id=open.wooden_door
+|volume=0.9
+|pitch=0.9-1.0}}
+| {{SoundLine
+|sound=Wooden Door close2.ogg
+|sound2=Wooden Door close5.ogg
+|sound3=Wooden Door close6.ogg
+|source=block
+|description=When a wooden door closes
+|id=close.wooden_door
+|volume=0.9
+|pitch=0.9-1.0}}
+| {{SoundLine
+|rowspan=2
+|sound=Cherry door toggle1.ogg
+|sound2=Cherry door toggle2.ogg
+|sound3=Cherry door toggle3.ogg
+|sound4=Cherry door toggle4.ogg
+|source=block
+|description=When a cherry wood door opens
+|id=open.cherry_wood_door
+|volume=1.0
+|pitch=0.9-1.0}}
+| {{SoundLine
+|source=block
+|description=When a cherry wood door closes
+|id=close.cherry_wood_door
+|volume=1.0
+|pitch=0.9-1.0}}
+| {{SoundLine
+|rowspan=2
+|sound=Bamboo Door toggle1.ogg
+|sound2=Bamboo Door toggle2.ogg
+|sound3=Bamboo Door toggle3.ogg
+|sound4=Bamboo Door toggle4.ogg
+|source=block
+|description=When a bamboo wood door opens
+|id=open.bamboo_wood_door
+|volume=0.9
+|pitch=0.9-1.0}}
+| {{SoundLine
+|source=block
+|description=When a bamboo wood door closes
+|id=close.bamboo_wood_door
+|volume=0.9
+|pitch=0.9-1.0}}
+| {{SoundLine
+|rowspan=2
+|sound=Nether Door toggle1.ogg
+|sound2=Nether Door toggle2.ogg
+|sound3=Nether Door toggle3.ogg
+|sound4=Nether Door toggle4.ogg
+|source=block
+|description=When a Nether wood door opens
+|id=open.nether_wood_door
+|volume=1.0
+|pitch=0.9-1.0}}
+| {{SoundLine
+|source=block
+|description=When a Nether wood door closes
+|id=close.nether_wood_door
+|volume=1.0
+|pitch=0.9-1.0}}
+| {{SoundLine
+|sound=Zombie hit wood1.ogg
+|sound2=Zombie hit wood2.ogg
+|sound3=Zombie hit wood3.ogg
+|sound4=Zombie hit wood4.ogg
+|source=hostile
+|description=While a zombie is breaking a wooden door
+|id=mob.zombie.wood
+|volume=1.0
+|pitch=1.0}}
+| {{SoundLine
+|sound=Zombie breaks door.ogg
+|source=hostile
+|description=When a zombie breaks a wooden door
+|id=mob.zombie.woodbreak
+|volume=1.0
+| pitch = 1.0
+}}
+}}
+
+Historical sounds:
+{|class="wikitable"
+!Sound
+!Description
+!From
+!to
+!Pitch
+|-
+|{{Sound|2=Door closing old.ogg}}
+|Opening
+|[[Java Edition Infdev 20100607|Infdev 20100607 ?]]
+|[[Java Edition RC1|1.0.0 RC1]]
+|?
+|-
+|{{Sound|2=Door open.ogg}}
+|Door opening (Second Version)
+|[[Java Edition RC1|1.0.0 RC1]]
+|[[Java Edition 15w43a|15w43a]]
+|?
+|-
+|{{Sound|2=Door opening old.ogg}}
+|Closing
+|[[Java Edition Infdev 20100607|Infdev 20100607 ?]]
+|[[Java Edition RC1|1.0.0 RC1]]
+|?
+|-
+|{{Sound|2=Door close.ogg}}
+|Closing (Second Version)
+|[[Java Edition RC1|1.0.0 RC1]]
+|[[Java Edition 15w43a|15w43a]]
+|?
+|}
+
+== Data values ==
+=== ID ===
+{{JE}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showitemtags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Oak Door
+|spritetype=block
+|nameid=oak_door
+|blocktags=doors, wooden_doors
+|itemtags=doors, wooden_doors}}
+{{ID table
+|displayname=Spruce Door
+|spritetype=block
+|nameid=spruce_door
+|blocktags=doors, wooden_doors
+|itemtags=doors, wooden_doors}}
+{{ID table
+|displayname=Birch Door
+|spritetype=block
+|nameid=birch_door
+|blocktags=doors, wooden_doors
+|itemtags=doors, wooden_doors}}
+{{ID table
+|displayname=Jungle Door
+|spritetype=block
+|nameid=jungle_door
+|blocktags=doors, wooden_doors
+|itemtags=doors, wooden_doors}}
+{{ID table
+|displayname=Acacia Door
+|spritetype=block
+|nameid=acacia_door
+|blocktags=doors, wooden_doors
+|itemtags=doors, wooden_doors}}
+{{ID table
+|displayname=Dark Oak Door
+|spritetype=block
+|nameid=dark_oak_door
+|blocktags=doors, wooden_doors
+|itemtags=doors, wooden_doors}}
+{{ID table
+|displayname=Mangrove Door
+|spritetype=block
+|nameid=mangrove_door
+|blocktags=doors, wooden_doors
+|itemtags=doors, wooden_doors}}
+{{ID table
+|displayname=Cherry Door
+|spritetype=block
+|nameid=cherry_door
+|blocktags=doors, wooden_doors
+|itemtags=doors, wooden_doors}}
+{{ID table
+|displayname=Pale Oak Door
+|spritetype=block
+|nameid=pale_oak_door
+|blocktags=doors, wooden_doors
+|itemtags=doors, wooden_doors}}
+{{ID table
+|displayname=Bamboo Door
+|spritetype=block
+|nameid=bamboo_door
+|blocktags=doors, wooden_doors
+|itemtags=doors, wooden_doors}}
+{{ID table
+|displayname=Crimson Door
+|spritetype=block
+|nameid=crimson_door
+|blocktags=doors, non_flammable_wood, wooden_doors
+|itemtags=doors, non_flammable_wood, wooden_doors}}
+{{ID table
+|displayname=Warped Door
+|spritetype=block
+|nameid=warped_door
+|blocktags=doors, non_flammable_wood, wooden_doors
+|itemtags=doors, non_flammable_wood, wooden_doors
+|foot=1}}
+
+{{BE}}:
+{{ID table2
+|edition=bedrock
+|firstcolumnname=Door
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|spritename=oak-door
+|displayname=Oak block
+|spritetype=block
+|nameid=wooden_door
+|id=64
+|form=block
+|itemform=item.wooden_door
+|translationkey=-}}
+{{ID table2
+|spritename=spruce-door
+|displayname=Spruce block
+|spritetype=block
+|nameid=spruce_door
+|id=193
+|form=block
+|itemform=item.spruce_door
+|translationkey=-}}
+{{ID table2
+|spritename=birch-door
+|displayname=Birch block
+|spritetype=block
+|nameid=birch_door
+|id=194
+|form=block
+|itemform=item.birch_door
+|translationkey=-}}
+{{ID table2
+|spritename=jungle-door
+|displayname=Jungle block
+|spritetype=block
+|nameid=jungle_door
+|id=195
+|form=block
+|itemform=item.jungle_door
+|translationkey=-}}
+{{ID table2
+|spritename=acacia-door
+|displayname=Acacia block
+|spritetype=block
+|nameid=acacia_door
+|id=196
+|form=block
+|itemform=item.acacia_door
+|translationkey=-}}
+{{ID table2
+|spritename=dark-oak-door
+|displayname=Dark Oak block
+|spritetype=block
+|nameid=dark_oak_door
+|id=197
+|form=block
+|itemform=item.dark_oak_door
+|translationkey=-}}
+{{ID table2
+|spritename=mangrove-door
+|displayname=Mangrove block
+|spritetype=block
+|nameid=mangrove_door
+|id=-493
+|form=block
+|itemform=item.mangrove_door
+|translationkey=-}}
+{{ID table2
+|displayname=Cherry Door
+|spritetype=block
+|nameid=cherry_door
+|id=-531
+|itemtags=minecraft:door
+|translationkey=item.cherry_door.name}}
+{{ID table2
+|displayname=Pale Oak Door
+|spritetype=block
+|nameid=pale_oak_door
+|id=-990
+|itemtags=minecraft:door
+|translationkey=item.pale_oak_door.name}}
+{{ID table2
+|displayname=Bamboo Door
+|spritetype=block
+|nameid=bamboo_door
+|id=-517
+|itemtags=minecraft:door
+|translationkey=item.bamboo_door.name}}
+{{ID table2
+|spritename=crimson-door
+|displayname=Crimson block
+|spritetype=block
+|nameid=crimson_door
+|id=499
+|form=block
+|itemform=item.crimson_door}}
+{{ID table2
+|spritename=warped-door
+|displayname=Warped block
+|spritetype=block
+|nameid=warped_door
+|id=500
+|form=block
+|itemform=item.warped_door}}
+{{ID table2
+|spritename=oak-door
+|displayname=Oak item
+|spritetype=item
+|nameid=wooden_door
+|id=359
+|form=item
+|itemtags=minecraft:door}}
+{{ID table2
+|spritename=spruce-door
+|displayname=Spruce item
+|spritetype=item
+|nameid=spruce_door
+|id=553
+|form=item
+|itemtags=minecraft:door}}
+{{ID table2
+|spritename=birch-door
+|displayname=Birch item
+|spritetype=item
+|nameid=birch_door
+|id=554
+|form=item
+|itemtags=minecraft:door}}
+{{ID table2
+|spritename=jungle-door
+|displayname=Jungle item
+|spritetype=item
+|nameid=jungle_door
+|id=555
+|form=item
+|itemtags=minecraft:door}}
+{{ID table2
+|spritename=acacia-door
+|displayname=Acacia item
+|spritetype=item
+|nameid=acacia_door
+|id=556
+|form=item
+|itemtags=minecraft:door}}
+{{ID table2
+|spritename=dark-oak-door
+|displayname=Dark Oak item
+|spritetype=item
+|nameid=dark_oak_door
+|id=557
+|form=item
+|itemtags=minecraft:door}}
+{{ID table2
+|spritename=mangrove-door
+|displayname=Mangrove item
+|spritetype=item
+|nameid=mangrove_door
+|id=641
+|form=item
+|itemtags=minecraft:door}}
+{{ID table2
+|spritename=crimson-door
+|displayname=Crimson item
+|spritetype=item
+|nameid=crimson_door
+|id=616
+|form=item
+|itemtags=minecraft:door}}
+{{ID table2
+|spritename=warped-door
+|displayname=Warped item
+|spritetype=item
+|nameid=warped_door
+|id=617
+|form=item
+|itemtags=minecraft:door
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+
+{{:Door/BS}}
+
+== Video ==
+{{Video note|The video was created before ''[[Java Edition 1.16]]''; therefore, it does not mention or state crimson, warped, mangrove, cherry, bamboo, or pale oak doors.}}
+{{yt|7jlIQcbHFts}}
+
+== History ==
+{{For|a history of changes to textures and models for each block state|Door/Asset history}}
+{{For|a history of changes that affected more than one door type (example: changes affecting both wooden and iron doors)|Door#History}}
+
+{{HistoryTable
+|{{HistoryLine||June 3, 2010|link=https://notch.tumblr.com/post/659506746/asynchronous-saving-and-loading-and-slightly-more|Notch states plans to implement doors.}}
+|{{HistoryLine|java infdev}}
+|{{HistoryLine||20100607|[[File:Oak Door JE1.png|32px]] [[File:Oak Door (Right) JE1.png|32px]] [[File:Oak Door (item) JE1.png|32px]] Added wooden doors.}}
+|{{HistoryLine||20100608|Doors have been given smarter rotation logic.}}
+|{{HistoryLine||20100611|[[File:Oak Door JE2.png|32px]] [[File:Oak Door (Right) JE2.png|32px]] The models of doors have been changed to use door bottom half texture on sides instead of the wooden [[planks]] texture.}}
+|{{HistoryLine||20100618|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (Right) JE3.png|32px]] The textures of doors have been changed.}}
+|{{HistoryLine||20100624|[[File:Oak Door (Right) JE4 BE1.png|32px]] The model of door with right hinge has been changed to mirror and use textures of door with left hinge.}}
+|{{HistoryLine|java alpha}}
+|{{HistoryLine||v1.0.1|[[File:Oak Door (item) JE2 BE1.png|32px]] The texture of wooden doors in [[item]] form has been changed.
+|Doors can now be controlled by redstone power.}}
+|{{HistoryLine|java beta}}
+|{{HistoryLine||1.8|dev=Pre-release|Wooden doors now occur naturally in [[village]]s.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Wooden doors are now broken faster using an [[axe]].}}
+|{{HistoryLine|||dev=RC1|The opening and closing [[sound]]s for doors have been changed.}}
+|{{HistoryLine||1.1|dev=11w47a|Double doors now open correctly.}}
+|{{HistoryLine||1.2.1|dev=12w05a|[[Villager]]s can now open and close doors.}}
+|{{HistoryLine|||dev=12w06a|[[File:Oak Door JE4 BE3.png|32px]] Changed top model of door.
+|[[Zombie]]s can now break wooden doors.
+|Doors have been changed to properly detect if they are open or closed. Placing two [[pressure plate]]s directly in front of doors and stepping on them now opens them correctly.}}
+|{{HistoryLine||1.4.2|dev=12w40a|Wooden doors can no longer be opened by attacking (left-click).}}
+|{{HistoryLine||1.8|dev=14w10a|[[File:Oak Door JE5.png|32px]] The models of wooden doors have been changed.}}
+|{{HistoryLine|||dev=August 8, 2014|slink=https://twitter.com/TheMogMiner/status/497751889102905344|[[Ryan Holtz|TheMogMiner]] tweeted an image showing new types of wooden doors.}}
+|{{HistoryLine|||dev=14w32d|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE1.png|32px]] [[File:Acacia Door JE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE1.png|32px]] [[File:Birch Door (item) JE1.png|32px]] [[File:Jungle Door (item) JE1.png|32px]] [[File:Acacia Door (item) JE1.png|32px]] [[File:Dark Oak Door (item) JE1.png|32px]] New types of wood doors have been added: spruce, birch, jungle, acacia and dark oak.}}
+|{{HistoryLine|||dev=14w33a|[[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] The models of jungle and acacia doors no longer have inner faces in the holes in their models.
+|[[File:Spruce Door (item) JE2.png|32px]] [[File:Birch Door (item) JE2.png|32px]] [[File:Jungle Door (item) JE2.png|32px]] [[File:Acacia Door (item) JE2.png|32px]] [[File:Dark Oak Door (item) JE2.png|32px]] [[Item]] textures of new doors have been changed to match the dimensions of oak doors.
+|The wooden door (''Wooden Door'') has been renamed to ''Oak Door''.}}
+|{{HistoryLine|||dev=14w33b|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] All [[item]] textures for all wooden doors have been changed. Doors now have hinges on the left and handles on the right, existing wooden doors have a slight item textures change as well.}}
+|{{HistoryLine||1.9|dev=15w31a|[[File:Birch Door JE2.png|32px]] [[File:Jungle Door JE3.png|32px]] [[File:Acacia Door JE3.png|32px]] [[File:Dark Oak Door JE2.png|32px]] Shading on the [[block]] textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.}}
+|{{HistoryLine||1.10|dev=16w20a|Acacia and spruce doors now generate in [[savanna]] and [[taiga]] [[villages]].}}
+|{{HistoryLine||1.11|dev=16w33a|Wooden doors can now be used to fuel [[furnace]]s.}}
+|{{HistoryLine|||dev=16w39a|Dark oak doors now generate in [[woodland mansion]]s.}}
+|{{HistoryLine||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[wood planks]], jungle doors, [[cauldron]], and [[dandelion]] textures.}}
+|{{HistoryLine||1.13|dev=17w47a|The oak door ID has been changed from wooden_door
to oak_door
.
+|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 64, 193, 194, 195, 196 and 197, and the [[item]]s' 324, 427, 428, 429, 430 and 431.}}
+|{{HistoryLine|||dev=18w11a|Doors now generate as part of the newly added [[shipwreck]]s.}}
+|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Door JE6.png|32px]] [[File:Spruce Door JE2.png|32px]] [[File:Birch Door JE3.png|32px]] [[File:Jungle Door JE4.png|32px]] [[File:Acacia Door JE4.png|32px]] [[File:Dark Oak Door JE3.png|32px]] The textures of all wooden doors have been changed.
+|[[Vindicator]]s can now break doors.}}
+|{{HistoryLine|||dev=18w47b|[[File:Spruce Door JE3.png|32px]] The textures of spruce doors have been changed.}}
+|{{HistoryLine|||dev=18w49a|Added [[snowy tundra]] villages, which generate with spruce doors.}}
+|{{HistoryLine|||dev=18w50a|The updated [[desert]] villages now generate with jungle doors instead of oak doors.}}
+|{{HistoryLine|||dev=19w08a|[[File:Oak Door JE7.png|32px]] The texture of oak doors has been changed.}}
+|{{HistoryLine|||dev=19w12b|Doors can now be placed on glass, ice, glowstone and sea lanterns.}}
+|{{HistoryLine|||dev=19w13a|[[Evoker]]s and [[pillager]]s can now open doors during [[raid]]s.}}
+|{{HistoryLine|||dev=19w14a|Pillagers can no longer open doors.}}
+|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Door JE1.png|32px]] [[File:Warped Door JE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.}}
+|{{HistoryLine|||dev=20w07a|Added [[piglin]]s, which can open and close doors.}}
+|{{HistoryLine|||dev=20w19a|[[File:Crimson Door JE2.png|32px]] [[File:Warped Door JE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}}
+|{{HistoryLine||1.17|dev=21w11a|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}}
+|{{HistoryLine||1.18|dev=21w41a|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]] All [[item]] textures for all wooden doors except crimson and warped have been changed.}}
+|{{HistoryLine|||dev=Pre-release 5|[[File:Oak Door JE8.png|32px]] [[File:Spruce Door JE4.png|32px]] [[File:Birch Door JE4.png|32px]] [[File:Jungle Door JE5.png|32px]] [[File:Acacia Door JE5.png|32px]] [[File:Dark Oak Door JE4.png|32px]] [[File:Crimson Door JE3.png|32px]] [[File:Warped Door JE3.png|32px]] Changed top and bottom models of wooden doors. Changed oak door texture.}}
+|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Door JE1.png|32px]][[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove door.}}
+|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove doors are now obtainable and renewable.}}
+|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Door JE1.png|32px]] Bamboo doors were shown on [[Minecraft Live 2022]].}}
+|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Door JE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
+|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Door JE1.png|32px]] [[File:Cherry Door (item) JE1.png|32px]] Added cherry doors behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
+|{{HistoryLine|||dev=1.19.4-pre2|[[File:Cherry Door JE2 BE1.png|32px]] [[File:Cherry Door (item) JE2 BE1.png|32px]] The texture of cherry doors has been changed.}}
+|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry doors are now available without using the "Update 1.20" experimental data pack.}}
+|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Door JE1 BE1.png|32px]] [[File:Pale Oak Door (item) JE1 BE1.png|32px]] Pale oak doors were shown on [[Minecraft Live 2024]].}}
+|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Door JE1 BE1.png|32px]] [[File:Pale Oak Door (item) JE1 BE1.png|32px]] Added pale oak doors.}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.1.0|[[File:Oak Door JE3 BE1.png|32px]] Added doors.
+[[File:Oak Door (bottom texture) JE2 BE1.png|32px]] These are the textures defined for the door blocks in [[gui_blocks.png]]. The door items exist, but due to a bug in the code that renders items in the hotbar, they cannot be used.}}
+|{{HistoryLine||v0.1.3|[[File:Oak Door BE2.png|32px]] The models of doors have been changed to not display transparency on upper half.}}
+|{{HistoryLine||v0.2.0|[[File:Oak Door (item) JE2 BE1.png|32px]] Added door inventory icons.
+|[[File:Oak Door JE3 BE1.png|32px]] The models of doors have been changed to display transparency on upper half.
+|Wooden doors are now available in the inventory, including in [[Creative]].}}
+|{{HistoryLine||v0.3.0|A crafting recipe for wooden doors has been added.
+|Survival players no longer start out with an infinite stack of wooden doors in the inventory.}}
+|{{HistoryLine||v0.3.2|Wooden doors now drop their item form when broken.}}
+|{{HistoryLine||v0.5.0|[[File:Oak Door JE4 BE3.png|32px]] The models of doors have been changed.
+|Wooden doors can now be obtained after activating the [[nether reactor]].}}
+|{{HistoryLine||v0.11.0|dev=build 1|''Wooden Door'' has been now renamed to ''Oak Door''.}}
+|{{HistoryLine||v0.12.1|dev=build 1|[[Zombie]]s can now break down wooden doors.
+|Oak doors can now be opened by [[villager]]s.
+|Oak doors are no longer available from the [[nether reactor]].}}
+|{{HistoryLine||v0.13.0|dev=build 1|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak doors.}}
+|{{HistoryLine|||dev=build 2|Spruce, birch, jungle, acacia, and dark oak doors can now be opened by [[villager]]s.}}
+|{{HistoryLine|||dev=build 4|[[File:Oak Door (item) JE3 BE2.png|32px]] The [[item]] textures of oak door has been changed.}}
+|{{HistoryLine||v0.15.0|dev=build 1|Acacia doors now generate in [[savanna]] [[village]]s.
+|Spruce doors now generate in [[taiga]] and [[snowy tundra]] villages.}}
+|{{HistoryLine|pocket}}
+|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Dark oak doors now generate in [[woodland mansion]]s.
+|Doors now have [[sound]]s when placed.[{{bug|MCPE-10079||Doors don't have a placement sound|Fixed}}]}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Various wooden doors now generate in [[shipwreck]]s.}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] The textures of all wooden doors have been changed.
+|Jungle doors now generate in the new [[desert]] [[village]]s.
+|Added [[wandering trader]]s, which can open and close wooden doors.}}
+|{{HistoryLine||1.11.0|dev=beta 1.11.0.7|[[Vindicator]]s can now break wooden doors during [[raid]]s.}}
+|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Door BE1.png|32px]] [[File:Warped Door BE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.
+|Added [[piglin]]s, which can open and close doors.}}
+|{{HistoryLine|||dev=beta 1.16.0.63|[[File:Crimson Door BE2.png|32px]] [[File:Warped Door BE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}}
+|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}}
+|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]] All [[item]] textures for all wooden doors except crimson and warped have been changed.}}
+|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Door BE1.png|32px]] [[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove doors.}}
+|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Door BE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.
+|The doors now use the same opening and closing [[sound]] effects as {{JE}}.}}
+|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Door JE2 BE1.png|32px]] [[File:Cherry Door (item) JE2 BE1.png|32px]] Added cherry doors behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
+|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry doors are now available without using the "Next Major Update" experimental toggle.}}
+|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Door JE1 BE1.png|32px]] [[File:Pale Oak Door (item) JE1 BE1.png|32px]] Added pale oak doors.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (item) JE2 BE1.png|32px]] Added doors.}}
+|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Moved doors to the Building Blocks tab in the Creative inventory.}}
+|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] Added spruce, birch, and jungle door variants.
+|The original wooden door (''Wooden Door'') has been renamed to ''Oak Door''.
+|The [[crafting]] recipes of wooden doors now yield 3 doors instead of 1.}}
+|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|[[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Acacia and dark oak doors have been added to the [[Creative inventory]].}}
+|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia doors and dark oak doors are now obtainable in [[Survival]] mode.}}
+|{{HistoryLine||xbox=TU33|xbone=CU21|ps3=1.24|psvita=1.24|ps4=1.24|[[File:Oak Door (item) JE3 BE2.png|32px]] Changed the texture of the oak door item.}}
+|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|[[File:Birch Door JE2.png|32px]] [[File:Jungle Door JE3.png|32px]] [[File:Acacia Door JE3.png|32px]] [[File:Dark Oak Door JE2.png|32px]] Shading on the [[block]] textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.
+|[[File:Oak Door (item) JE2 BE1.png|32px]] The texture of the oak door item has been changed to how it looked like before TU33.|Acacia and spruce doors now generate in [[savanna]] and [[taiga]] [[villages]].}}
+|{{HistoryLine||xbox=TU44|xbone=CU34|ps3=1.37|psvita=1.37|ps4=1.37|wiiu=Patch 14|[[File:Oak Door (item) JE3 BE2.png|32px]] The texture of the oak door item has been changed back to how it looked like in TU33.}}
+|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Wooden doors can now be used to fuel [[furnace]]s.}}
+|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak doors now generate in [[woodland mansion]]s.}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] The textures of all wooden doors have been changed.}}
+
+|{{HistoryLine|new 3ds}}
+|{{HistoryLine||0.1.0|[[File:Oak Door JE2.png|32px]] [[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Added wooden doors.}}
+}}
+
+
+Beta 1.7 punching oak door.png|From [[Java Edition Beta 1.7]] to Beta 1.7.2, doors produced [[placeholder texture]] particles when broken or punched on some sides.
+
+
+=== Historical sounds ===
+{| class="wikitable"
+! Sound
+! From
+! to
+! Pitch
+|-
+| {{sound||Door closing old.ogg|Door opening old.ogg}}
+| [[alpha 1.0.1]]
+| Sound Update
+| ?
+|-
+| {{sound||Door open.ogg|Door close.ogg}}
+| Sound Update
+| 15w43a
+| ?
+|}
+
+=== Door "item" ===
+{{:Technical blocks/Wooden_Door}}
+
+== Issues ==
+{{Issue list}}
+
+== Trivia ==
+* Door models have an extra hinge on the opposite side of the actual functional hinge.[{{bug|MC-106697||Doors have extra door hinge|WAI}}]
+
+== Gallery ==
+=== Screenshots ===
+
+Wooden Doors 1.8.png|First picture of brand-new 1.8 variants of doors.
+Door Creeper.png|A creeper behind some dark oak doors.
+Doortypes.png|All types of doors with their respective trapdoors.
+FloatingDoorArrows.jpg|Arrows shot into a door that was opened, causing a floating bug.
+Jeb Crafting Doors.png|First image of three doors being crafted at once.
+Jappa Closet.jpg|A closet made from oak doors.
+
+
+=== Concept artwork ===
+
+Bamboo Wood and Door Concept Art.png|Bamboo door concept art.
+Bamboo Door Prototype Textures.png|Bamboo door prototype textures.
+
+
+== References ==
+{{reflist}}
+
+== External links ==
+* [https://www.minecraft.net/en-us/article/taking-inventory--door Taking Inventory: Door] – Minecraft.net on September 29, 2022
+
+== Navigation ==
+{{Navbox redstone|components}}
+{{Navbox wood}}
+{{Navbox blocks|Utility}}
+
+[[Category:Manufactured blocks]]
+[[Category:Generated structure blocks]]
+[[Category:Utility blocks]]
+[[Category:Mechanisms]]
+
+[[es:Puerta de madera]]
+[[fr:Porte en bois]]
+[[ja:板材のドア]]
+[[pt:Porta de madeira]]
diff --git a/wiki_backup/short grass.txt b/wiki_backup/short grass.txt
new file mode 100644
index 0000000..3cef513
--- /dev/null
+++ b/wiki_backup/short grass.txt
@@ -0,0 +1,224 @@
+{{About|the non-solid plant|the solid block|Grass Block|the two block tall variant|Tall Grass|the fern variant|Fern|other uses|Grass (disambiguation)}}
+{{Infobox block
+| image = Short Grass.png
+| invimage = Short Grass
+| extratext = [[#Renders|View all renders]]
+| transparent = Yes
+| light = No
+| tool = Shears
+| renewable = Yes
+| stackable = Yes (64)
+| flammable = Yes (60)
+| lavasusceptible = Yes
+}}
+
+'''Short grass''' is a non-solid plant [[block]] that has [[wheat seeds]] as a [[drop]]. Its color is [[biome]]-dependent, and matches the color of grass blocks.
+
+== Obtaining ==
+=== Breaking ===
+When [[Breaking|broken]] normally, short grass has a 12.5% chance of dropping 1 unit of [[wheat seeds]] when destroyed. This is affected by the [[Fortune]] enchantment, dropping 1-3, 1-5, or 1-7 wheat seeds respectively with Fortune I, II, and III.
+
+Short grass can be obtained as an item by destroying it with [[shears]]. [[Tall grass]] also drops two units of short grass when broken using shears.
+
+Placing any block on short grass breaks the grass, and it does not drop seeds.
+{{breaking row|horizontal=1|Short Grass|Shears=1}}
+
+=== Natural generation ===
+Short grass generates in the form of [[random patch]]es, on [[grass block]]s in most biomes with grassy soil, like [[plains]] or [[forest]]s.
+
+[[File:Grass farm at a woodland mansion.png|thumb|264px|Short grass in a woodland mansion.]]
+Short grass may generate on top of [[farmland]] in the "wheat farm" room of [[woodland mansion]]s in place of [[wheat crops]].
+
+{{Block distribution}}
+
+=== Generated loot ===
+{{LootChestItem|short-grass}}
+
+=== Post-generation ===
+[[Bone meal]] can be used on a grass block or [[moss block]] to grow short grass.
+
+== Usage ==
+When a [[sheep]] eats short grass, the block is destroyed, and a [[shear]]ed sheep regrows its [[wool]]. Baby sheep graze grass much more often than adults and mature 1 minute faster when grazing.
+
+=== Composting ===
+Placing short grass into a [[composter]] has a 30% chance of raising the compost level by 1.
+
+=== Bone meal ===
+[[Bone meal]] can be used on short grass to create [[tall grass]].
+
+== List of colors ==
+{{:Block colors/Grass colors}}
+
+== Sounds ==
+{{Sound table/Block/Grass}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Short Grass
+|spritetype=block
+|nameid=short_grass
+|blocktags=enchantment_power_transmitter, replaceable, replaceable_by_trees
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table
+|edition=bedrock
+|showaliasids=y
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Short Grass
+|spritetype=block
+|nameid=short_grass
+|aliasid=tallgrass / 0
+|translationkey=tile.tallgrass.grass.name
+|id=31
+|foot=1}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java beta}}
+|{{HistoryLine||1.6|dev=Test Build 3|[[File:Grass JE1.png|32px]] Added grass.[https://web.archive.org/web/0/http://notch.tumblr.com/post/5775170768/the-changelist-for-1-6]
+|[[File:Grass (item) JE1.png|32px]] The item form, unobtainable by normal means, has no name, does not have a [[tint]] applied, and places shrubs instead of grass even if its damage value is 1 as expected.}}
+|{{HistoryLine||1.6.6|[[Bone meal]] can now be used to instantly grow grass on grass blocks.}}
+|{{HistoryLine||1.8|dev=Pre-release|Grass can now be harvested with [[shears]], allowing for its legitimate acquisition.
+|[[File:Grass (item) JE2.png|32px]] The item now appears with the correct sprite in the inventory, and is also tinted with {{color|#7cbd6b}}.
+|The grass item (damage=1) now places grass instead of shrubs.}}
+|{{HistoryLine|||dev=Pre-release 2 ;)|The item is now called "Grass" in the inventory.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|[[File:Grass (item) JE3.png|32px]] The tint used for grass as an item has changed to {{color|#48b518}}.
+|Grass is now available in the [[Creative inventory]].}}
+|{{HistoryLine||1.1|dev=11w49a|Grass can now be eaten by [[sheep]].}}
+|{{HistoryLine||1.2.1|dev=12w05a|Placing a [[block]] while selecting grass now overwrite the grass, similar to [[snow]]. Previously, grass had to be [[breaking|broken]] to place blocks in that space.}}
+|{{HistoryLine||1.4.2|dev=12w38a|The [[sound]]s used for grass-type blocks have been changed.}}
+|{{HistoryLine||1.4.4|dev=1.4.3|Grass no longer appears grayscale when held in third person.}}
+|{{HistoryLine||1.8|dev=14w07a|[[File:Grass JE2.png|32px]] The texture planes and pixels of grass are now completely square.}}
+|{{HistoryLine|||dev=14w17a|[[File:Grass JE3.png|32px]] The texture planes and pixels of grass are now stretched and rectangular again.}}
+|{{HistoryLine|||dev=14w25a|[[File:Grass JE4.png|32px]] The texture for grass has been made slightly brighter. However, this version also applies directional shading to cross models, making grass appear darker as a result.}}
+|{{HistoryLine|||dev=?|[[File:Grass JE5.png|32px]] Crosses are no longer subject to directional shading.[{{bug|MC-57159}}]}}
+|{{HistoryLine||1.14|dev=18w43a|[[File:Grass JE6.png|32px]] The texture of grass has been changed.}}
+|{{HistoryLine|||dev=18w49a|Grass items can now be found in [[chest]]s in [[savanna]] village houses.}}
+|{{HistoryLine|||dev=18w50a|[[File:Grass JE7.png|32px]] The texture of grass has been changed.}}
+|{{HistoryLine|||dev=19w03a|Placing grass into the new [[composter]] now has a 10% chance of raising the compost level by 1.}}
+|{{HistoryLine|||dev=19w05a|Grass now has a 30% chance of increasing the compost level in a composter by 1.}}
+|{{HistoryLine||1.17|dev=Pre-release 1|Grass now generates in mushroom fields.[{{bug|MC-226683}}]}}
+|{{HistoryLine||1.20.3|dev=Pre-Release 1|"Grass" has been renamed to "Short Grass".}}
+
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||v0.4.0|[[File:Grass BE1.png|32px]] Added grass. It is currently unobtainable.}}
+|{{HistoryLine||v0.5.0|Grass now drops [[wheat seeds|seeds]], despite remaining unobtainable.}}
+|{{HistoryLine||v0.8.0|dev=build 1|[[File:Grass BE2.png|32px]] The [[tint]] of grass has been changed.
+|Grass is now available in the creative inventory.}}
+|{{HistoryLine|||dev=build 5|[[Bone meal]] can now be used to instantly grow grass on grass blocks.}}
+|{{HistoryLine||v0.9.0|dev=build 1|Grass now generates naturally.
+|The tint of grass now changes depending on the biome.
+|[[File:Grass BE3.png|32px]] The grass texture has been brightened.}}
+|{{HistoryLine|||dev=build 3|Bone meal can now be applied to grass to create double tallgrass.}}
+|{{HistoryLine||v0.11.0|dev=build 14|Grass now has a random height.}}
+|{{HistoryLine||v0.12.1|dev=build 1|Grass can now be [[snowlogged]].}}
+|{{HistoryLine||v0.14.0|dev=build 3|The hitbox no longer occupies an entire block.}}
+|{{HistoryLine||v0.15.0|dev=build 1|The texture is now 44×44, instead of 16×16. Whether this results in any visible changes in-game is unknown.}}
+|{{HistoryLine|||dev=?|Worlds now generate less grass.[{{bug|MCPE-141364}}]}}
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Grass JE6.png|32px]]{{verify|Is this exact model used?}} The texture of grass has been changed.}}
+|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Grass can now be used to fill a [[composter]].
+|Grass can now be found in [[savanna]] village house chests.}}
+|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Grass" to "Short Grass" to match {{JE}}.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=1.66.0016.0|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Grass JE1.png|32px]]{{verify|Was this exact texture/model used?}} Added tall grass.}}
+|{{HistoryLine||xbox=TU7|"Tall Grass" has been renamed to "Grass Block".}}
+|{{HistoryLine||xbox=TU12|Grass can now be directly overwritten by placed blocks, like snow and water can, rather than having to be broken beforehand.}}
+|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|"Grass Block" has been renamed back to "Tall Grass".}}
+|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Grass JE6.png|32px]]{{verify|Was this exact texture/model used?}} The texture of grass has been changed.}}
+|{{HistoryLine|new 3ds}}
+|{{HistoryLine||0.1.0|[[File:Grass JE1.png|32px]]{{verify|Was this exact texture/model used?}} Added grass.}}
+}}
+
+
+TallGrass (reupload).jpg|The first image of grass.
+
+
+=== Data history ===
+{{HistoryTable
+|{{HistoryLine|java}}
+|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the tallgrass
ID have now been split up into their own IDs.
+|"Grass" now has a new ID: grass
.
+|Prior to [[1.13/Flattening|''The Flattening'']], the block's numeral ID was 31, with metadata 1.}}
+|{{HistoryLine||1.20.3|dev=Pre-Release 1|The ID of "Grass", now "Short Grass", has been changed from grass
to short_grass
.}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|The different [[block states]] for the tallgrass
ID have now been split up into their own IDs.}}
+}}
+
+== Issues ==
+{{issue list|Short Grass|Grass}}
+
+== Trivia ==
+*Short grass cannot be directly set on [[fire]] from [[lightning]]. However, fire from nearby blocks can spread to it. Oddly enough, the top of short grass can be lit but it does not burn this way. When short grass '''is''' set on fire, the fire seems to hover just over the grass, as if it were a full block.
+*Short grass is slightly offset from the block it is sitting on (as seen in the second screenshot). This causes fields of short grass to appear more contiguous.
+** This offset is solely determined by x and z [[coordinates]], regardless of [[dimension]] or [[world seed]]. Based on this feature, it is possible to calculate the coordinates where a screenshot is taken, if the screenshot includes enough short grass.
+**This can sometimes cause short grass to clip horizontally or vertically through block corners.[{{bug|MC-63199||Grass shows through block|WAI}}]
{{bug|MC-19005||tall grass texture goes through blocks|WF}}
+*Short grass can appear in caves on dirt, even if there's no light source nearby.
+*Using bone meal on a grass block in a spawn-protected area on a [[server]] still produces grass and flowers.
+*The original texture for short grass was based on the grass texture from an early version of one of Notch's games, [https://s3.amazonaws.com/ld48/index.html Prelude Of The Chambered].
+*Short grass has the tag #sword_efficient even though it breaks instantly.
+
+== Gallery ==
+=== Renders ===
+
+Plains Grass.png|Plains short grass.
+Taiga Grass.png|Taiga short grass.
+Snowy Plains Grass.png|Snowy plains short grass.
+Jungle Grass.png|Jungle short grass.
+Desert Grass.png|Desert short grass.
+Swamp Grass.png|Swamp short grass.
+Badlands Grass.png|Badlands short grass.
+
+
+=== Screenshots ===
+
+Fancy Jungle.png|Short grass and ferns.
+Tall Grass Offset.png|Short grass appears slightly offset from a [[grass block]].
+Tall Grass Height.jpg|Short grass and ferns {{in|be}} have a randomly selected height.
+Tall grass.png|Short grass growing in an [[mineshaft]].
+Tall grass on sand.png|Short grass that generated on sand.
+Grass in house.png|Short grass that generated inside a village house.
+Grass in Stone.png|Short grass generated on stone, due to a lava lake replacing the dirt.
+Grass Near Lava.png|Short grass generated near underground lava lake.
+
+
+== See also ==
+*[[Shrub]]
+
+== References ==
+{{Reflist}}
+
+== Navigation ==
+{{Navbox blocks|vegetation}}
+
+[[Category:Plants]]
+[[Category:Natural blocks]]
+[[Category:Generated structure blocks]]
+[[Category:Non-solid blocks]]
+[[Category:Flammable blocks]]
+
+[[cs:Tráva]]
+[[de:Gras]]
+[[es:Hierba corta]]
+[[fr:Herbes courtes]]
+[[it:Erba]]
+[[ja:草]]
+[[ko:잔디]]
+[[nl:Hoog gras]]
+[[pl:Trawa]]
+[[pt:Grama baixa]]
+[[ru:Трава]]
+[[uk:Трава]]
+[[zh:草丛]]
diff --git a/wiki_backup/tall seagrass.txt b/wiki_backup/tall seagrass.txt
new file mode 100644
index 0000000..fb1ef44
--- /dev/null
+++ b/wiki_backup/tall seagrass.txt
@@ -0,0 +1,174 @@
+{{redirect|Sea Grass|the feature|Seagrass (feature)|other uses|Grass (disambiguation)}}
+{{Infobox block
+| image = Seagrass.gif
+| image2 = Tall Seagrass.gif
+| image2size = 225px
+| invimage = Seagrass
+| transparent = Yes
+| light = No
+| renewable = Yes
+| stackable = Yes (64)
+| flammable = No
+| lavasusceptible = No
+| tool = shears
+}}
+'''Seagrass''' is a non-[[solid]] plant [[block]] that generates in all [[ocean]]s, except [[frozen ocean]]s.
+
+'''Tall seagrass''' is a two-block high variety of seagrass.
+
+== Obtaining ==
+=== Breaking ===
+Seagrass can be harvested only with [[shears]]. Using any other [[tool]], [[item]], or the [[player]]'s fist destroys seagrass and causes it to drop nothing. When harvested with shears, regular seagrass drops itself as an item, and tall seagrass drops 2 seagrass items.
+
+Tall seagrass only exists in block form; obtaining it as an item is impossible even in [[Creative]] mode or by using [[commands]].
+{{breaking row|Seagrass|None|drop=0|shears=1|horizontal=1}}
+
+=== Natural generation ===
+Seagrass generates in either its tall or small form in [[river]]s, non-frozen [[ocean]]s, underwater [[cave]]s and [[swamp]]s, replacing [[ice]][{{bug|MC-129888}}] and [[planks]][{{bug|MC-128329}}] as necessary. To generate seagrass, the water column it is in must have access to the sky.
+
+{{block distribution}}
+
+=== Mob loot ===
+[[Turtle]]s drop 0–2 seagrass when killed. [[Looting]] increases the maximum number of possible seagrass drops by 1 per level.
+{{Drop sources|Seagrass}}
+
+=== Post-generation ===
+Using [[bone meal]] on any [[Solid block|solid]] block{{only|java}}, or [[dirt]], [[coarse dirt]], [[sand]], [[red sand]], [[gravel]], or [[clay]]{{only|bedrock}} that is underwater generates seagrass on that block and its surrounding blocks. In order for this to work, there must be 2 water blocks above the block the bone meal is being used on, and the lower one must be non-flowing water.
+
+== Usage ==
+The seagrass [[item]] can be placed only on opaque blocks. It breaks when opaque blocks move into its hitbox.
+
+Like [[grass]], [[snow layer]]s, and other such blocks, placing blocks inside seagrass deletes the seagrass. However, seagrass prevents [[coral fan]] placement.{{only|bedrock}}[{{bug|MCPE-33346}}]
+
+Tall seagrass has a [[hitbox]] considerably more appropriate for its size than other two-block-tall plants such as tall grass.[{{bug|MC-163896|||WAI}}]
+
+Seagrass is completely resistant to [[lava]] trying to flow into it, allowing for lava to be floating on top of the water.[{{bug|MC-129731|||WAI}}]
+
+=== Breeding ===
+Seagrass can be used to lead and breed [[turtle]]s.
+
+=== Bone meal ===
+Applying [[bone meal]] to a regular seagrass transforms it to tall seagrass if there is enough space. The bone meal will not be consumed if insufficient space exists.[{{bug|MC-125642|||fixed}}]
+
+=== Composting ===
+Placing seagrass into a [[composter]] has a 30% chance of raising the compost level by 1.
+
+=== Growing turtles ===
+Using seagrass on a baby turtle accelerates its growing time. When the turtle becomes an adult, it drops one [[turtle scute]].
+
+== Sounds ==
+{{Sound table/Block/Wet grass}}
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showblocktags=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Seagrass
+|spritetype=block
+|nameid=seagrass
+|blocktags=underwater_bonemeals}}
+{{ID table
+|displayname=Tall Seagrass
+|spritetype=block
+|nameid=tall_seagrass
+|form=block
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table2
+|edition=bedrock
+|shownumericids=y
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Seagrass
+|spritetype=block
+|nameid=seagrass
+|id=385
+|translationkey=tile.seagrass.seagrass.name
+|foot=1}}
+
+=== Block states ===
+{{see also|Block states}}
+
+{{/BS}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java classic}}
+|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding a "[[seaweed]]" [[block]].}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.13|dev=18w07a|[[File:Seagrass JE1 BE2.gif|32px]] [[File:Tall Seagrass JE1 BE2.gif|32px]] Added "sea grass".
+|[[File:Seagrass (item) JE1.gif|32px]] Sea grass currently has an animated texture as an [[inventory]] item.}}
+|{{HistoryLine|||dev=18w07b|Sea grass is now used to breed [[turtle]]s.
+|The [[block]] that sea grass occupies now behaves more like [[water]]. For example, [[mob]]s can no longer spawn within the [[plant]] underwater, nor can they replenish their breath by [[swimming]] through it.}}
+|{{HistoryLine|||dev=18w08a|[[File:Seagrass (item) JE2.png|32px]] Sea grass no longer has an animated texture as an [[inventory]] item.}}
+|{{HistoryLine|||dev=18w14a|Sea grass can now generate in [[river]]s and [[swamp]]s.}}
+|{{HistoryLine|||dev=18w19a|Sea grass now generates in underwater [[cave]]s.
+|"Sea Grass" has been renamed to "Seagrass".}}
+|{{HistoryLine|||dev=pre2|Seagrass can now be destroyed by [[sponge]]s.[{{bug|MC-127111}}]}}
+|{{HistoryLine|||dev=pre6|[[Conduit]]s and [[kelp]] can now replace seagrass.[{{bug|MC-130414}}]
+|Added 5 new [[sound]] events that apply to seagrass: block.wet_grass.break
, block.wet_grass.fall
, block.wet_grass.hit
, block.wet_grass.place
, and block.wet_grass.step
.}}
+|{{HistoryLine||1.14|dev=19w03a|Placing seagrass into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
+|{{HistoryLine|||dev=19w05a|Seagrass now has a 30% chance of increasing the compost level in a composter by 1.}}
+|{{HistoryLine||1.17|dev=21w07a|Seagrass can no longer replace parts of a [[swamp hut]].[{{bug|MC-211224}}]}}
+
+|{{HistoryLine|bedrock}}
+|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Seagrass BE1.gif|32px]] [[File:Tall Seagrass BE1.gif|32px]] Added sea grass.
+|[[File:Seagrass (item) BE1.png|32px]] The inventory texture of seagrass has the same texture as regular [[grass]].}}
+|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Seagrass (item) BE2.png|32px]] The seagrass inventory texture has been changed. The seagrass texture in the [[inventory]] is currently different from {{el|je}}'s texture.|Seagrass now generate in underwater [[cave]]s.}}
+|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|Seagrass can now be [[drop]]ped by [[turtle]]s.
+|Seagrass can now be used to [[breed]] turtles.}}
+|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Seagrass can now be used to fill [[composter]]s.}}
+|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|[[File:Seagrass JE1 BE2.gif|32px]] [[File:Tall Seagrass BE2.gif|32px]] The color of seagrass has been updated to match {{el|je}}'s.}}
+|{{HistoryLine||1.18.10|dev=beta 1.18.10.24|Seagrass can be used to tempt and breed [[frog]]s behind the "Wild Update" experimental toggle. This is confirmed to be a placeholder.}}
+
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Seagrass BE1.gif|32px]] [[File:Tall Seagrass BE1.gif|32px]] Added sea grass.
+|[[File:Seagrass (item) BE2.png|32px]] The seagrass texture in the [[inventory]] is currently different from {{el|je}}'s texture.}}
+}}
+
+== Issues ==
+{{issue list}}
+
+== Gallery ==
+=== Screenshots ===
+
+Seagrass Natural Generation.png|Naturally generated seagrass.
+Group of seagrass.jpg|A big group of natural seagrass.
+Ocean life.png|An [[ocean]] with seagrass.
+Seagrass in River.png|Seagrass that generated in a [[river]] biome.
+Coral reef at night.png|Seagrass visible near a [[coral reef]].
+Sea grass out of water.png|Sea grass out of water.
+Seagrass BE1.4.0.png|Seagrass when first added {{in|bedrock}}.
+Kelp and Seagrass.jpg|Seagrass and kelp.
+
+
+== References ==
+{{reflist}}
+
+== External links ==
+*[[wikipedia:Seagrass]]
+*[https://www.minecraft.net/en-us/article/taking-inventory--seagrass Taking Inventory: Seagrass] – Minecraft.net on June 12, 2019
+
+== Navigation ==
+{{Navbox blocks|vegetation}}
+
+[[Category:Plants]]
+[[Category:Mob food]]
+[[Category:Natural blocks]]
+[[Category:Non-solid blocks]]
+
+[[de:Seegras]]
+[[es:Hierba marina]]
+[[fr:Herbe aquatique]]
+[[ja:海草]]
+[[ko:해초]]
+[[pl:Trawa morska]]
+[[pt:Erva marinha]]
+[[ru:Морская трава]]
+[[uk:Морська трава]]
+[[zh:海草]]
diff --git a/wiki_backup/void air.txt b/wiki_backup/void air.txt
new file mode 100644
index 0000000..48668f8
--- /dev/null
+++ b/wiki_backup/void air.txt
@@ -0,0 +1,147 @@
+{{redirect|Space|the keybind control|jumping}}
+{{about|the normal block|the NBT tag|Entity format#Entity Format|the April Fools joke|Air (April Fools' joke)|the contraption that stops water flow|Airlocks}}
+{{Infobox block
+| image = Air (shown) JE2.png
+| invimage = none
+| stackable = No
+| tool = none
+| renewable = Yes
+| transparent = Yes
+| light = No
+| flammable = No
+| lavasusceptible = No
+}}
+'''Air''' is an [[Invisible block|invisible]] [[block]] used to define empty space where other blocks could otherwise exist; it represents the negative or absence of a block. It is one of the few blocks in the game that players cannot normally interact with.
+
+'''Cave air'''{{only|java}} is a variant found only underground in [[carver cave]]s and some [[Structure|generated structure]]s along with [[feature]]s like [[lava lake]]s.
+
+'''Void air'''{{only|java}} is a variant used internally for the 'air' in unloaded chunks and outside of the world height limits (above Y=319 and below Y=-64 in the [[Overworld]], and above Y=255 and below Y=0 in [[the Nether]] and [[the End]] dimensions).
+
+== Appearance ==
+All types of air are completely invisible and unable to be viewed or interacted with directly.
+
+The only exception is that air can be visualized with the use of [[structure block]]s in [[Structure Block#Save|Save mode]]: when "Show invisible blocks" is enabled, air is represented as small blue cubes. Air, cave air, and void air are all displayed identically in this manner.
+
+== Obtaining ==
+{{IN|Bedrock}}, air cannot be obtained in the [[inventory]] without editing. {{IN|Java}}, the block is completely unobtainable. It cannot be obtained with the {{cmd|give}} command. Air can be destroyed or created only by the placement or removal of other [[block]]s respectively.
+
+== Distribution ==
+Upon world generation, all otherwise empty spaces are occupied by air.
+
+{{IN|java}}, carver caves and some underground structures generate containing cave air instead, including [[mineshaft]]s[{{bug|MC-125112||Surface mineshafts in mesas use cave_air|WF}}], [[stronghold]]s, [[monster room]]s, and [[lava lake]]s[{{bug|MC-128250||Surface water and lava ponds use cave_air|WF}}], and void air is used in place of unloaded chunks and above or below the [[world]]'s buildable area to denote illegal locations for blocks to be put.
+
+{{block distribution}}
+
+== Usage ==
+[[File:Shown Invisible Blocks.png|thumb|250px|Air, shown at left, is represented by blue cubes within structures. Cave air and void air are also shown as such.]]
+
+Air shares some properties with non-[[solid block]]s, including allowing the [[player]] or [[mob]] to move within that space without [[suffocating]], and also to catch their breath if they are [[drowning]] in [[water]].
+
+Cave air and void air have no special properties; they function the same as normal air.
+
+== Data values ==
+=== ID ===
+{{edition|java}}:
+{{ID table
+|edition=java
+|showforms=y
+|firstcolumnname=Block
+|generatetranslationkeys=y
+|displayname=Air
+|spritetype=block
+|nameid=air}}
+{{ID table
+|displayname=Cave Air
+|spritetype=block
+|nameid=cave_air
+|form=block}}
+{{ID table
+|displayname=Void Air
+|spritetype=block
+|nameid=void_air
+|form=block
+|foot=1}}
+{{ID table
+|firstcolumnname=Fluid
+|displayname=Empty
+|spritename=air
+|spritetype=block
+|nameid=empty
+|foot=1}}
+
+{{edition|bedrock}}:
+{{ID table2
+|shownumericids=y
+|edition=bedrock
+|showforms=y
+|generatetranslationkeys=y
+|displayname=Air
+|spritetype=block
+|nameid=air
+|id=413
+|form=block
+|foot=1}}
+
+== History ==
+{{HistoryTable
+|{{HistoryLine|java pre-classic}}
+|{{HistoryLine||Cave game tech test|link=Cave game tech test|Added air, which is any space devoid of blocks.|Air currently isn't internally a block.}}
+|{{HistoryLine|java indev}}
+|{{HistoryLine||0.31|dev=?|Air now affects [[liquid]] blocks that are horizontally adjacent to it. If air is touching the [[fluid]] block, there is a {{frac|2|3}} chance for the fluid block to disappear and make the pool recede, and a {{frac|1|3}} chance for the fluid block to fill the air, making the pool spread.}}
+|{{HistoryLine|java}}
+|{{HistoryLine||1.7.2|dev=13w38b|Air is now internally a [[block]].[{{tweet|Dinnerbone|381055646806077440|This snapshot may be very crashy because @_grum redefined the concept of "air". We're keeping an eye on the crash list though!|September 20, 2013}}]
+|[[File:Missing Texture JE3.png|24px]][[File:Blank.png|24px]] Air now has an item form and can be put in the player's inventory using {{cmd|give}}.}}
+|{{HistoryLine|||dev=13w38c|Removed the item form of air.}}
+|{{HistoryLine||1.9|dev=16w02a|Air is now translatable into other languages.}}
+|{{HistoryLine||1.10|dev=16w20a|[[File:Air (shown) JE1.png|32px]] Air can now be visualized with the use of [[structure block]]s.}}
+|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeric ID was 0.}}
+|{{HistoryLine|||dev=18w06a|Two new variations of air have been added: cave air and void air.
+|[[Carver cave]]s now generate cave air instead of normal air.
+|Void air is now internally used at Y values less than 0 or greater than 255 and in unloaded [[chunk]]s.}}
+|{{HistoryLine||1.15|dev=19w39a|[[File:Air (shown) JE2.png|32px]] Outlines of air shown by "show invisible blocks" by a [[structure block]] no longer have black outlines.}}
+|{{HistoryLine||1.18|dev=21w37a|Void air is now internally used at Y values less than -64 or greater than 319 and in unloaded [[chunk]]s.{{check version|21w37a doesn't mention}}}}
+|{{HistoryLine|pocket alpha}}
+|{{HistoryLine||Pre-release|Added air.}}
+|{{HistoryLine|console}}
+|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added air.}}
+|{{HistoryLine|3ds}}
+|{{HistoryLine||0.1.0|Added air.}}
+}}
+
+=== Air "item" ===
+{{:Technical blocks/Air}}
+
+== Issues ==
+{{Issue list}}
+
+== See also ==
+* [[Void]]
+* [[Technical blocks]]
+
+== References ==
+{{reflist}}
+
+== Navigation ==
+{{Navbox blocks|Natural}}
+{{navbox environment}}
+
+[[Category:Natural blocks]]
+[[Category:Generated structure blocks]]
+[[Category:Non-solid blocks]]
+[[Category:Renewable resources]]
+
+[[cs:Vzduch]]
+[[de:Luft]]
+[[es:Aire]]
+[[fr:Air]]
+[[hu:Levegő]]
+[[it:Aria]]
+[[ja:空気]]
+[[ko:공기]]
+[[nl:Lucht]]
+[[pl:Powietrze]]
+[[pt:Ar]]
+[[ru:Воздух]]
+[[th:อากาศ]]
+[[uk:Повітря]]
+[[zh:空气]]