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wiki_backup/Acacia Button.txt
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wiki_backup/Acacia Button.txt
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{{Infobox block
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| group = Oak
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| 1-1 = Oak Button.png
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| invimage = Oak Button
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| group2 = Spruce
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| 2-1 = Spruce Button.png
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| invimage2 = Spruce Button
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| group3 = Birch
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| 3-1 = Birch Button.png
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| invimage3 = Birch Button
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| group4 = Jungle
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| 4-1 = Jungle Button.png
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| invimage4 = Jungle Button
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| group5 = Acacia
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| 5-1 = Acacia Button.png
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| invimage5 = Acacia Button
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| group6 = Dark Oak
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| 6-1 = Dark Oak Button.png
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| invimage6 = Dark Oak Button
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| group7 = Mangrove
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| 7-1 = Mangrove Button.png
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| invimage7 = Mangrove Button
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| group8 = Cherry
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| 8-1 = Cherry Button.png
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| invimage8 = Cherry Button
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| group9 = Pale Oak
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| 9-1 = Pale Oak Button.png
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| invimage9 = Pale Oak Button
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| group10 = Bamboo
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| 10-1 = Bamboo Button.png
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| invimage10 = Bamboo Button
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| group11 = Crimson
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| 11-1 = Crimson Button.png
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| invimage11 = Crimson Button
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| group12 = Warped
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| 12-1 = Warped Button.png
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| invimage12 = Warped Button
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| transparent = Yes
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| light = No
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| tool = any
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| renewable = Yes
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| waterloggable = {{jebe|No|Yes}}
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| stackable = Yes (64)
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| flammable = No
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| lavasusceptible = No
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}}
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A '''wooden button''' is a variant of the [[button]] that produces a temporary [[redstone]] signal when pressed. Wooden buttons come in every variation of [[wood]], and all of them are non-solid [[block]]s. They are activated either by a player interacting with the button or when hit by an [[arrow]] or [[trident]]. They remain pressed for longer than a [[stone button]].
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== Obtaining ==
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=== Breaking ===
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A wooden button is most easily broken with an [[axe]]. It drops itself as an item when broken using any [[tool]].
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{{breaking row
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|horizontal=1
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|Wooden Button
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|sprite=wooden-buttons
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|Axe
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|link=none}}
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A button is removed and drops as an item if:
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* its attachment block is moved, removed, or destroyed.
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* [[water]] or [[lava]] flows into its space.{{only|java}}
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* a [[piston]] tries to push it or moves a block into its space.
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=== Natural generation ===
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Jungle buttons generate naturally on house walls in desert [[village]]s. Oak buttons generate naturally in [[trial chambers]] making up the various dispensers.
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=== Crafting ===
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Buttons can be crafted from [[planks]] for a matching wood-type button.
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{{Crafting
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|Matching Planks
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|Output= Matching Wooden Button
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|type=Redstone
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}}
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== Usage ==
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{{see also|Redstone circuit}}
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=== Placement ===
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Buttons can be placed by {{control|using}} them on a surface.
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They can be attached to the side, bottom and top of any full opaque block.
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If placed on the top or bottom of a block, the button can face any direction.{{only|java}}
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It can also be attached to the top of a fence {{in|be}}.
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More information about placement on transparent blocks can be found at [[Opacity/Placement]].
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=== Redstone power ===
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A button can be used as a [[monostable]] redstone [[Redstone components#Power components|power source]] (it automatically deactivates shortly after being activated).
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==== Activation ====
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Buttons are usually in an inactive state, but can be temporarily activated by players {{control|using}} it. A wooden button can also be activated by a fired [[arrow]] or a thrown [[trident]] if its collision box touched the button.
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[[Mob]]s cannot activate buttons directly, but arrows fired by [[skeleton]]s or [[dispenser]]s can activate wooden buttons.
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==== Behavior ====
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When activated, a wooden button remains active for {{convert|1.5|seconds|redstone tick|game tick}}.
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A wooden button activated by a fired arrow or a thrown trident remains active until the arrow or trident despawns (after {{convert|1|minute}}) or is picked up by a player.
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While active, a button:
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* powers any adjacent [[redstone dust]] to [[Redstone circuit#Power|power level]] 15, including beneath the button
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* powers any adjacent [[redstone comparator]]s or [[redstone repeater]]s facing away from the button to power level 15
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* strongly powers its attachment block to power level 15
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* activates any adjacent [[Redstone components#Mechanism components|mechanism components]], including above or below, such as [[piston]]s, [[redstone lamp]]s, etc.
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When a button changes state it provides a [[Redstone circuit#Redstone update|redstone update]] to all redstone components adjacent to itself (including above and below), and to all redstone components adjacent to its attachment block.
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=== Fuel ===
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Overworld wooden buttons can be used as a fuel source in [[furnace]]s, smelting 0.5 items per button. Nether wood buttons (crimson and warped), cannot be used as fuel in a furnace.
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== Sounds ==
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=== Generic ===
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==== Normal wood ====
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{{Sound table/Block/Wood}}
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==== Cherry wood ====
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{{Sound table/Block/Cherry wood}}
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==== Bamboo wood ====
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{{Sound table/Block/Bamboo wood}}
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==== Nether wood ====
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{{Sound table/Block/Nether wood}}
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=== Unique ===
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{{JE}}:
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{{SoundTable
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| type = java
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| {{SoundLine
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|sound =Wood button unpress.ogg
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|subtitle=Button clicks
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|source=block
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|description=When a wooden button deactivates
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|id=block.wooden_button.click_off
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|translationkey=subtitles.block.button.click
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|volume=0.3
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|pitch=0.5
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|distance=16}}
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| {{SoundLine
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|sound=Wood button press.ogg
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|subtitle=Button clicks
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|source=block
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|description=When a wooden button activates
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|id=block.wooden_button.click_on
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|translationkey=subtitles.block.button.click
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|volume=0.3
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|pitch=0.6
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|distance=16}}
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| {{SoundLine
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|rowspan=2
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|sound=Cherry button press.ogg
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|subtitle=Button clicks
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|source=block
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|description=When a cherry wood button deactivates
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|id=block.cherry_wood_button.click_off
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|translationkey=subtitles.block.button.click
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|volume=0.4
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|pitch=0.5
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|distance=16}}
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| {{SoundLine
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|subtitle=Button clicks
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|source=block
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|description=When a cherry wood button activates
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|id=block.cherry_wood_button.click_on
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|translationkey=subtitles.block.button.click
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|volume=0.4
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|pitch=0.6
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|distance=16}}
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| {{SoundLine
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|rowspan=2
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|sound=Bamboo button press.ogg
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|subtitle=Button clicks
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|source=block
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|description=When a bamboo wood button deactivates
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|id=block.bamboo_wood_button.click_off
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|translationkey=subtitles.block.button.click
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|volume=0.3
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|pitch=0.5
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|distance=16}}
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| {{SoundLine
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|subtitle=Button clicks
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|source=block
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|description=When a bamboo wood button activates
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|id=block.bamboo_wood_button.click_on
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|translationkey=subtitles.block.button.click
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|volume=0.3
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|pitch=0.6
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|distance=16}}
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| {{SoundLine
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|rowspan=2
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|sound=Nether button press.ogg
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|subtitle=Button clicks
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|source=block
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|description=When a Nether wood button deactivates
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|id=block.nether_wood_button.click_off
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|translationkey=subtitles.block.button.click
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|volume=0.3
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|pitch=0.5
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|distance=16}}
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| {{SoundLine
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|subtitle=Button clicks
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|source=block
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|description=When a Nether wood button activates
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|id=block.nether_wood_button.click_on
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|translationkey=subtitles.block.button.click
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|volume=0.3
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|pitch=0.6
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| distance = 16
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}}
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}}
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{{BE}}:
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{{SoundTable
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| type = bedrock
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| {{SoundLine
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| sound =Wood button unpress.ogg
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|source=block
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|description=When a wooden button deactivates
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|id=random.wood_click
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|volume=0.3
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|pitch=0.5}}
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| {{SoundLine
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|sound=Wood button press.ogg
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|source=block
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|description=When a wooden button activates
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|id=random.wood_click
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|volume=0.3
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|pitch=0.6}}
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| {{SoundLine
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|rowspan=2
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|sound=Cherry button press.ogg
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|source=block
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|description=When a cherry wood button deactivates
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|id=click_off.cherry_wood_button
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|volume=1.0
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|pitch=0.5}}
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| {{SoundLine
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|source=block
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|description=When a cherry wood button activates
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|id=click_on.cherry_wood_button
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|volume=1.0
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|pitch=0.6}}
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| {{SoundLine
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|rowspan=2
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|sound=Bamboo button press.ogg
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|source=block
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|description=When a bamboo wood button deactivates
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|id=click_off.bamboo_wood_button
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|volume=1.0
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|pitch=0.5}}
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| {{SoundLine
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|source=block
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|description=When a bamboo wood button activates
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|id=click_on.bamboo_wood_button
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|volume=1.0
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|pitch=0.6}}
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| {{SoundLine
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|rowspan=2
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|sound=Nether button press.ogg
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|source=block
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|description=When a Nether wood button deactivates
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|id=click_off.nether_wood_button
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|volume=1.0
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|pitch=0.5}}
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| {{SoundLine
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|source=block
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|description=When a Nether wood button activates
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|id=click_on.nether_wood_button
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|volume=1.0
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| pitch = 0.6
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}}
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}}
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== Data values ==
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=== ID ===
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{{JE}}:
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{{ID table
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||||||
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|edition=java
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|showblocktags=y
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|showitemtags=y
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|showforms=y
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|generatetranslationkeys=y
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|displayname=Oak Button
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|spritetype=block
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|nameid=oak_button
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|blocktags=buttons, wooden_buttons
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|itemtags=buttons, wooden_buttons}}
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{{ID table
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|displayname=Spruce Button
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|spritetype=block
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|nameid=spruce_button
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|blocktags=buttons, wooden_buttons
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|itemtags=buttons, wooden_buttons}}
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{{ID table
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|displayname=Birch Button
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|spritetype=block
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|nameid=birch_button
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|blocktags=buttons, wooden_buttons
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|itemtags=buttons, wooden_buttons}}
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{{ID table
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|displayname=Jungle Button
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|spritetype=block
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||||||
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|nameid=jungle_button
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|blocktags=buttons, wooden_buttons
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||||||
|
|itemtags=buttons, wooden_buttons}}
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{{ID table
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|
|displayname=Acacia Button
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||||||
|
|spritetype=block
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||||||
|
|nameid=acacia_button
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||||||
|
|blocktags=buttons, wooden_buttons
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||||||
|
|itemtags=buttons, wooden_buttons}}
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||||||
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{{ID table
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|displayname=Dark Oak Button
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|spritetype=block
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||||||
|
|nameid=dark_oak_button
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|blocktags=buttons, wooden_buttons
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||||||
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|itemtags=buttons, wooden_buttons}}
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{{ID table
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|displayname=Mangrove Button
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|spritetype=block
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||||||
|
|nameid=mangrove_button
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||||||
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|blocktags=buttons, wooden_buttons
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||||||
|
|itemtags=buttons, wooden_buttons}}
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{{ID table
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|displayname=Cherry Button
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|
|spritetype=block
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||||||
|
|nameid=cherry_button
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||||||
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|blocktags=buttons, wooden_buttons
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|itemtags=buttons, wooden_buttons}}
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{{ID table
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|displayname=Pale Oak Button
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|spritetype=block
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||||||
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|nameid=pale_oak_button
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|blocktags=buttons, wooden_buttons
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||||||
|
|itemtags=buttons, wooden_buttons}}
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{{ID table
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|displayname=Bamboo Button
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|spritetype=block
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||||||
|
|nameid=bamboo_button
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||||||
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|blocktags=buttons, wooden_buttons
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||||||
|
|itemtags=buttons, wooden_buttons}}
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{{ID table
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|
|displayname=Crimson Button
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|spritetype=block
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||||||
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|nameid=crimson_button
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|blocktags=buttons, non_flammable_wood, wooden_buttons
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||||||
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|itemtags=buttons, non_flammable_wood, wooden_buttons}}
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{{ID table
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|displayname=Warped Button
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|spritetype=block
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|nameid=warped_button
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|blocktags=buttons, non_flammable_wood, wooden_buttons
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|itemtags=buttons, non_flammable_wood, wooden_buttons
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|foot=1}}
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{{BE}}:
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{{ID table2
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|edition=bedrock
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|shownumericids=y
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|showforms=y
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|generatetranslationkeys=y
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|displayname=Oak Button
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||||||
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|spritetype=block
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||||||
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|nameid=wooden_button
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|id=143}}
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{{ID table2
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|displayname=Spruce Button
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|spritetype=block
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||||||
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|nameid=spruce_button
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||||||
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|id=399}}
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{{ID table2
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||||||
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|displayname=Birch Button
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||||||
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|spritetype=block
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||||||
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|nameid=birch_button
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|id=396}}
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{{ID table2
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|displayname=Jungle Button
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|
|spritetype=block
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||||||
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|nameid=jungle_button
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||||||
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|id=398}}
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{{ID table2
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||||||
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|displayname=Acacia Button
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||||||
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|spritetype=block
|
||||||
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|nameid=acacia_button
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||||||
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|id=395}}
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||||||
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{{ID table2
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||||||
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|displayname=Dark Oak Button
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||||||
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|spritetype=block
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||||||
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|nameid=dark_oak_button
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||||||
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|id=397}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Mangrove Button
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=mangrove_button
|
||||||
|
|id=-487}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Cherry Button
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cherry_button
|
||||||
|
|id=-530}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Pale Oak Button
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pale_oak_button
|
||||||
|
|id=-989}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Bamboo Button
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=bamboo_button
|
||||||
|
|id=-511}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Crimson Button
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=crimson_button
|
||||||
|
|id=515}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Warped Button
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=warped_button
|
||||||
|
|id=516
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
|
||||||
|
{{:Button/BS}}
|
||||||
|
|
||||||
|
== Video ==
|
||||||
|
{{yt|n7BP3NDpHtA}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{expand section|when the pitch of the sound of the button being pressed in was changed in Java Edition}}
|
||||||
|
{{info needed section|{{bug|MC-8522}}}}<!--- all buttons are ordered with wood before stone types--->
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine||October 18, 2022|link={{Mcnet|try-first-minecraft-1-20-features}}|[[File:Bamboo Button JE1 BE1.png|32px]] Bamboo buttons were shown on the official article.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.4.2|dev=12w34a|[[File:Oak Wall Button (N) JE1.png|32px]] [[File:Oak Wall Button (E) JE1.png|32px]] [[File:Oak Wall Button (S) JE1.png|32px]] [[File:Oak Wall Button (W) JE1.png|32px]]<br>[[File:Powered Oak Wall Button (N) JE1.png|32px]] [[File:Powered Oak Wall Button (E) JE1.png|32px]] [[File:Powered Oak Wall Button (S) JE1.png|32px]] [[File:Powered Oak Wall Button (W) JE1.png|32px]]<br>[[File:Oak Button (item) JE1.png|32px]] Added wooden buttons. They are currently uncraftable.{{verify}}}}
|
||||||
|
|{{HistoryLine|||dev=12w34b|Added [[crafting]] recipe for wooden buttons.
|
||||||
|
{{Collapse|title=Recipe|content=
|
||||||
|
<div style="display:inline-block">{{Crafting Table
|
||||||
|
|B2= Oak Planks
|
||||||
|
|Output= Wooden Button
|
||||||
|
}}</div>
|
||||||
|
}}
|
||||||
|
}}
|
||||||
|
|{{HistoryLine|||dev=12w37a|The [[redstone]] signal duration of the button has been changed from 9 to 12 redstone ticks.}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w04a|[[File:Oak Floor Button (N) JE1.png|32px]] [[File:Oak Ceiling Button (N) JE1.png|32px]]<br>[[File:Powered Stone Floor Button (N) JE1.png|32px]] [[File:Powered Stone Ceiling Button (N) JE1.png|32px]] [[File:Powered Oak Floor Button (N) JE1.png|32px]] [[File:Powered Oak Ceiling Button (N) JE1.png|32px]]<br>Buttons are now able to be placed on the top and bottom of [[block]]s, and can currently only face north.}}
|
||||||
|
|{{HistoryLine|||dev=14w10a|[[File:Oak Floor Button (N) JE2.png|32px]]<br>[[File:Oak Wall Button (N) JE2.png|32px]] [[File:Oak Wall Button (E) JE2.png|32px]] [[File:Oak Wall Button (S) JE2.png|32px]] [[File:Oak Wall Button (W) JE2.png|32px]]<br>[[File:Oak Ceiling Button (N) JE2.png|32px]]<br>[[File:Powered Stone Floor Button (N) JE2.png|32px]]<br>[[File:Powered Stone Wall Button (N) JE2.png|32px]] [[File:Powered Stone Wall Button (E) JE2.png|32px]] [[File:Powered Stone Wall Button (S) JE2.png|32px]] [[File:Powered Stone Wall Button (W) JE2.png|32px]]<br>[[File:Powered Stone Ceiling Button (N) JE2.png|32px]]<br>[[File:Powered Oak Floor Button (N) JE2.png|32px]]<br>[[File:Powered Oak Wall Button (N) JE2.png|32px]] [[File:Powered Oak Wall Button (E) JE2.png|32px]] [[File:Powered Oak Wall Button (S) JE2.png|32px]] [[File:Powered Oak Wall Button (W) JE2.png|32px]]<br>[[File:Powered Oak Ceiling Button (N) JE2.png|32px]]<br>[[File:Oak Button (item) JE2.png|32px]] The models of buttons have been changed.}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w43a|Wooden buttons have now been given a different [[sound]] from [[stone button]]s.}}
|
||||||
|
|{{HistoryLine|||dev=16w02a|Wooden buttons are now broken more easily with [[axe]]s.}}
|
||||||
|
|{{HistoryLine||1.11|dev=16w33a|Wooden buttons can now be used as fuel in [[furnace]]s.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|[[File:Spruce Button JE1 BE1.png|32px]] [[File:Birch Button JE1 BE1.png|32px]] [[File:Jungle Button JE1 BE1.png|32px]] [[File:Acacia Button JE1 BE1.png|32px]] [[File:Dark Oak Button JE1 BE1.png|32px]] Buttons now come in all six types of wood.
|
||||||
|
|The wooden button ID has been changed from <code>wooden_button</code> to <code>oak_button</code>.
|
||||||
|
|The names of wooden buttons have been split into <''wood type''> button.
|
||||||
|
|Buttons can no longer be placed on top of [[piston]]s.
|
||||||
|
|Buttons can now be placed in all 4 rotations on the top and bottom of a [[block]].
|
||||||
|
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]s' numeral ID was 143.}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Button (S) JE3.png|32px]] [[File:Spruce Button JE2.png|32px]] [[File:Birch Button JE2.png|32px]] [[File:Jungle Button JE2.png|32px]] [[File:Acacia Button JE2.png|32px]] [[File:Dark Oak Button JE2.png|32px]] The textures of buttons have been changed.}}
|
||||||
|
|{{HistoryLine|||dev=18w47a|[[File:Oak Button (S) JE4.png|32px]] [[File:Spruce Button JE3.png|32px]] [[File:Birch Button JE3 BE2.png|32px]] [[File:Jungle Button JE3 BE2.png|32px]] [[File:Acacia Button JE3 BE2.png|32px]] [[File:Dark Oak Button JE3 BE2.png|32px]] The textures of wooden buttons have been changed again.}}
|
||||||
|
|{{HistoryLine|||dev=18w50a|[[File:Spruce Button JE4 BE2.png|32px]] The texture of spruce buttons has been changed, once again.}}
|
||||||
|
|{{HistoryLine|||dev=?|Jungle buttons now generate in desert [[village]]s.}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Button JE1 BE1.png|32px]] [[File:Warped Button JE1 BE1.png|32px]] Added crimson and warped buttons.}}
|
||||||
|
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Button JE1 BE1.png|32px]] Added mangrove buttons.}}
|
||||||
|
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove button obtainable and renewable.}}
|
||||||
|
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Button JE1 BE1.png|32px]] Added bamboo buttons behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].
|
||||||
|
|Added unique sounds for Nether and bamboo wood buttons.}}
|
||||||
|
|{{HistoryLine|||dev=22w46a|[[File:Bamboo Button JE2 BE2.png|32px]] The texture of the bamboo button has been changed, due to the texture change on [[bamboo planks]].}}
|
||||||
|
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Button JE1 BE1.png|32px]] Added cherry buttons behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||||
|
|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry buttons are now available without using the "Update 1.20" experimental data pack.}}
|
||||||
|
|{{HistoryLine|||dev=23w14a|[[File:Oak Button JE5.png|32px]] [[File:Birch Button JE4.png|32px]] [[File:Spruce Button JE5.png|32px]] [[File:Jungle Button JE4.png|32px]] [[File:Acacia Button JE4.png|32px]] [[File:Dark Oak Button JE4.png|32px]] [[File:Mangrove Button JE2.png|32px]] [[File:Cherry Button JE2.png|32px]] [[File:Bamboo Button JE3.png|32px]] [[File:Crimson Button JE2.png|32px]] [[File:Warped Button JE2.png|32px]] All wooden buttons' UV texture map has been changed, the front texture of all buttons is no longer mirrored.}}
|
||||||
|
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Button JE1 BE1.png|32px]] Added pale oak buttons.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.13.0|dev=build 1|[[File:Oak Button (item) JE1.png|32px]] Added buttons.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Spruce Button JE1 BE1.png|32px]] [[File:Birch Button JE1 BE1.png|32px]] [[File:Jungle Button JE1 BE1.png|32px]] [[File:Acacia Button JE1 BE1.png|32px]] [[File:Dark Oak Button JE1 BE1.png|32px]] Buttons now come in all six types of wood.}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Buttons now generate in the new [[village]]s.
|
||||||
|
|[[File:Oak Button (S) JE4.png|32px]] [[File:Spruce Button JE4 BE2.png|32px]] [[File:Birch Button JE3 BE2.png|32px]] [[File:Jungle Button JE3 BE2.png|32px]] [[File:Acacia Button JE3 BE2.png|32px]] [[File:Dark Oak Button JE3 BE2.png|32px]] The textures of buttons have been changed.}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Button JE1 BE1.png|32px]] [[File:Warped Button JE1 BE1.png|32px]] Added crimson and warped buttons.}}
|
||||||
|
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped buttons now use regular plank [[sound]]s instead of their stem variant sounds.}}
|
||||||
|
|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Button JE1 BE1.png|32px]] Added mangrove buttons.}}
|
||||||
|
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Button JE1 BE1.png|32px]] Added bamboo buttons behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood buttons.|Added unique button click [[sound]] for wooden buttons to match {{JE}}.}}
|
||||||
|
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Bamboo Button JE2 BE2.png|32px]] The texture of the bamboo button has been changed, due to the texture change on [[bamboo planks]].}}
|
||||||
|
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Button JE1 BE1.png|32px]] Added cherry buttons behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||||
|
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry buttons are now available without using the "Next Major Update" experimental toggle.}}
|
||||||
|
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Button JE1 BE1.png|32px]] Added pale oak buttons.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Button (item) JE1.png|32px]] Added wooden buttons.}}
|
||||||
|
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Wooden buttons can now be triggered by [[arrow]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Buttons are now able to be placed on the top and bottom of [[block]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Wooden buttons can now be used as fuel in [[furnace]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Spruce Button JE1 BE1.png|32px]] [[File:Birch Button JE1 BE1.png|32px]] [[File:Jungle Button JE1 BE1.png|32px]] [[File:Acacia Button JE1 BE1.png|32px]] [[File:Dark Oak Button JE1 BE1.png|32px]] Buttons now come in all six types of wood.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Button (S) JE4.png|32px]] [[File:Spruce Button.png|32px]] [[File:Birch Button.png|32px]] [[File:Jungle Button.png|32px]] [[File:Acacia Button.png|32px]] [[File:Dark Oak Button.png|32px]] The textures of buttons have been changed.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|new 3ds}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Oak Button (item) JE1.png|32px]] Added buttons.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
<gallery>
|
||||||
|
Ceiling Button.png|First image of a button on a ceiling.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox wood}}
|
||||||
|
{{Navbox redstone|components}}
|
||||||
|
{{Navbox blocks|Utility}}
|
||||||
|
|
||||||
|
[[Category:Mechanisms]]
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
[[Category:Non-solid blocks]]
|
||||||
|
|
||||||
|
[[es:Botón de madera]]
|
||||||
|
[[fr:Bouton en bois]]
|
||||||
|
[[ja:板材のボタン]]
|
||||||
|
[[pt:Botão de madeira]]
|
||||||
|
[[uk:Дерев'яна кнопка]]
|
503
wiki_backup/Bamboo Fence.txt
Normal file
503
wiki_backup/Bamboo Fence.txt
Normal file
|
@ -0,0 +1,503 @@
|
||||||
|
{{Infobox block
|
||||||
|
| title = Wooden Fence
|
||||||
|
| group = Oak
|
||||||
|
| 1-1 = Oak Fence.png
|
||||||
|
| invimage = Oak Fence
|
||||||
|
| group2 = Spruce
|
||||||
|
| 2-1 = Spruce Fence.png
|
||||||
|
| invimage2 = Spruce Fence
|
||||||
|
| group3 = Birch
|
||||||
|
| 3-1 = Birch Fence.png
|
||||||
|
| invimage3 = Birch Fence
|
||||||
|
| group4 = Jungle
|
||||||
|
| 4-1 = Jungle Fence.png
|
||||||
|
| invimage4 = Jungle Fence
|
||||||
|
| group5 = Acacia
|
||||||
|
| 5-1 = Acacia Fence.png
|
||||||
|
| invimage5 = Acacia Fence
|
||||||
|
| group6 = Dark Oak
|
||||||
|
| 6-1 = Dark Oak Fence.png
|
||||||
|
| invimage6 = Dark Oak Fence
|
||||||
|
| group7 = Mangrove
|
||||||
|
| 7-1 = Mangrove Fence.png
|
||||||
|
| invimage7 = Mangrove Fence
|
||||||
|
| group8 = Cherry
|
||||||
|
| 8-1 = Cherry Fence.png
|
||||||
|
| invimage8 = Cherry Fence
|
||||||
|
| group9 = Pale Oak
|
||||||
|
| 9-1 = Pale Oak Fence.png
|
||||||
|
| invimage9 = Pale Oak Fence
|
||||||
|
| group10 = Bamboo
|
||||||
|
| 10-1 = Bamboo Fence.png
|
||||||
|
| invimage10 = Bamboo Fence
|
||||||
|
| group11 = Crimson
|
||||||
|
| 11-1 = Crimson Fence.png
|
||||||
|
| invimage11 = Crimson Fence
|
||||||
|
| group12 = Warped
|
||||||
|
| 12-1 = Warped Fence.png
|
||||||
|
| invimage12 = Warped Fence
|
||||||
|
| transparent = Yes
|
||||||
|
| flammable = '''Overworld wood''': Yes (5)<br>'''All others''': No
|
||||||
|
| lavasusceptible = '''Overworld wood''': Yes<br>'''All others''': No
|
||||||
|
| light = No
|
||||||
|
| tool = axe
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| waterloggable = Yes
|
||||||
|
}}
|
||||||
|
A '''wooden fence''' is the wooden variant of [[fence]]s, crafted using planks and sticks.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Wooden fences are broken most quickly with an [[axe]], but drop when broken with any tool.
|
||||||
|
{{breaking row
|
||||||
|
|horizontal=1
|
||||||
|
|Wooden Fence
|
||||||
|
|sprite=wooden-fences
|
||||||
|
|Axe
|
||||||
|
|Any
|
||||||
|
|link=none}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
[[File:Mineshaft with fences.png|thumb|right|Fence blocks naturally generate as mineshaft supports.]]
|
||||||
|
|
||||||
|
; {{BlockSprite|Oak Fence|text=Oak}}
|
||||||
|
Oak fences generate as part of:
|
||||||
|
* Regular [[mineshaft]]s, as the uprights for the supports, where they are plentiful.
|
||||||
|
* Library rooms of [[stronghold]]s as railings and chandeliers. In the latter case, there are many [[torch]]es attached to them.
|
||||||
|
* Plains [[village]]s
|
||||||
|
* [[Woodland mansion]]s
|
||||||
|
* [[Shipwreck]]s
|
||||||
|
|
||||||
|
; {{BlockSprite|Spruce Fence|text=Spruce}}
|
||||||
|
Spruce fences generate as part of:
|
||||||
|
* [[Swamp hut]]s
|
||||||
|
* [[Taiga]] and [[snowy tundra]] [[village]]s, where they appear in tables, animal pen, butcher and shepherd houses, lantern lamp post, and other buildings.
|
||||||
|
* [[Shipwreck]]s
|
||||||
|
|
||||||
|
; {{BlockSprite|Birch Fence|text=Birch}}
|
||||||
|
Birch fences generate as part of:
|
||||||
|
* [[Woodland mansion]]s
|
||||||
|
* [[Shipwreck]]s
|
||||||
|
|
||||||
|
; {{BlockSprite|Jungle Fence|text=Jungle}}
|
||||||
|
Jungle fences generate as part of:
|
||||||
|
* Desert village armorer houses as the window.
|
||||||
|
* [[Shipwreck]]s
|
||||||
|
|
||||||
|
; {{BlockSprite|Acacia Fence|text=Acacia}}
|
||||||
|
Acacia fences generate as part of:
|
||||||
|
* [[Savanna]] villages, where they appear in tables, animal pen, butcher and shepherd house, stilt house buildings, and other buildings.
|
||||||
|
* [[Shipwreck]]s{{only|BE|short=1}}
|
||||||
|
|
||||||
|
; {{BlockSprite|Dark Oak Fence|text=Dark oak}}
|
||||||
|
Dark oak fences generate as part of:
|
||||||
|
* [[Mineshaft]]s generated in [[badlands]] biomes, as the supports.
|
||||||
|
* [[Woodland mansion]]s
|
||||||
|
* [[Shipwreck]]s
|
||||||
|
* [[Pillager outpost]]s, as part of watchtower, tent, cage, and scarecrow.
|
||||||
|
* [[Ancient city]]
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|head=1
|
||||||
|
|name=[[Wooden Fence]]
|
||||||
|
|ingredients=Matching [[Planks]] +<br>[[Stick]]
|
||||||
|
|A2=Matching Planks
|
||||||
|
|B2=Stick
|
||||||
|
|C2=Matching Planks
|
||||||
|
|A3=Matching Planks
|
||||||
|
|B3=Stick
|
||||||
|
|C3=Matching Planks
|
||||||
|
|Output=Matching Wooden Fence,3
|
||||||
|
|type=Decoration block
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
{{main|Fence#Usage}}
|
||||||
|
Wooden fences have the same usages as nether brick fences to form barriers and attaching mobs with a lead.
|
||||||
|
|
||||||
|
=== Barrier ===
|
||||||
|
[[File:FenceConnectivity.png|thumb|right|Fences and Nether brick fences connected by fence gates. Notice that they do not form a connection directly between the two types of fences (in the middle).]]
|
||||||
|
Wooden fences connect to other wooden fences, but do not connect to Nether brick fences. However, Nether brick fences connect to wooden [[fence gate]]s.<ref>{{bug|MC-197992}}</ref>
|
||||||
|
|
||||||
|
===Fuel ===
|
||||||
|
Overworld wooden fences can be used as [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
|
||||||
|
|
||||||
|
===Note Blocks===
|
||||||
|
Wooden fences can be placed under [[note block]]s to produce "bass" sound.
|
||||||
|
|
||||||
|
==Sounds==
|
||||||
|
===Normal wood===
|
||||||
|
{{Sound_table/Block/Wood}}
|
||||||
|
|
||||||
|
===Cherry wood===
|
||||||
|
{{Sound table/Block/Cherry wood}}
|
||||||
|
|
||||||
|
===Bamboo wood===
|
||||||
|
{{Sound table/Block/Bamboo wood}}
|
||||||
|
|
||||||
|
===Nether wood===
|
||||||
|
{{Sound table/Block/Nether wood}}
|
||||||
|
|
||||||
|
==Data values==
|
||||||
|
===ID===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Oak Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=oak_fence
|
||||||
|
|blocktags=fences, wooden_fences
|
||||||
|
|itemtags=fences, wooden_fences}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Spruce Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=spruce_fence
|
||||||
|
|blocktags=fences, wooden_fences
|
||||||
|
|itemtags=fences, wooden_fences}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Birch Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=birch_fence
|
||||||
|
|blocktags=fences, wooden_fences
|
||||||
|
|itemtags=fences, wooden_fences}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Jungle Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=jungle_fence
|
||||||
|
|blocktags=fences, wooden_fences
|
||||||
|
|itemtags=fences, wooden_fences}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Acacia Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=acacia_fence
|
||||||
|
|blocktags=fences, wooden_fences
|
||||||
|
|itemtags=fences, wooden_fences}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Dark Oak Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dark_oak_fence
|
||||||
|
|blocktags=fences, wooden_fences
|
||||||
|
|itemtags=fences, wooden_fences}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Mangrove Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=mangrove_fence
|
||||||
|
|blocktags=fences, wooden_fences
|
||||||
|
|itemtags=fences, wooden_fences}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Cherry Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cherry_fence
|
||||||
|
|blocktags=fences, wooden_fences
|
||||||
|
|itemtags=fences, wooden_fences}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Pale Oak Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pale_oak_fence
|
||||||
|
|blocktags=fences, wooden_fences
|
||||||
|
|itemtags=fences, wooden_fences}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Bamboo Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=bamboo_fence
|
||||||
|
|blocktags=fences, wooden_fences
|
||||||
|
|itemtags=fences, wooden_fences}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Crimson Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=crimson_fence
|
||||||
|
|blocktags=fences, non_flammable_wood, wooden_fences
|
||||||
|
|itemtags=fences, non_flammable_wood, wooden_fences}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Warped Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=warped_fence
|
||||||
|
|blocktags=fences, non_flammable_wood, wooden_fences
|
||||||
|
|itemtags=fences, non_flammable_wood, wooden_fences
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showaliasids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Oak Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=oak_fence
|
||||||
|
|aliasid=fence / 0
|
||||||
|
|id=85
|
||||||
|
|translationkey=tile.fence.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Spruce Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=spruce_fence
|
||||||
|
|aliasid=fence / 1
|
||||||
|
|id=-579
|
||||||
|
|translationkey=tile.spruceFence.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Birch Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=birch_fence
|
||||||
|
|aliasid=fence / 2
|
||||||
|
|id=-576
|
||||||
|
|translationkey=tile.birchFence.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Jungle Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=jungle_fence
|
||||||
|
|aliasid=fence / 3
|
||||||
|
|id=-578
|
||||||
|
|translationkey=tile.jungleFence.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Acacia Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=acacia_fence
|
||||||
|
|aliasid=fence / 4
|
||||||
|
|id=-575
|
||||||
|
|translationkey=tile.acaciaFence.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Dark Oak Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dark_oak_fence
|
||||||
|
|aliasid=fence / 5
|
||||||
|
|id=-577
|
||||||
|
|translationkey=tile.darkOakFence.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Mangrove Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=mangrove_fence
|
||||||
|
|id=-491}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Cherry Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cherry_fence
|
||||||
|
|id=-532}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Pale Oak Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pale_oak_fence
|
||||||
|
|id=-991}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Bamboo Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=bamboo_fence
|
||||||
|
|id=-515}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Crimson Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=crimson_fence
|
||||||
|
|id=-256}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Warped Fence
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=warped_fence
|
||||||
|
|id=-257
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
===Block states===
|
||||||
|
{{see also|Block states}}
|
||||||
|
|
||||||
|
{{:Fence/BS}}
|
||||||
|
|
||||||
|
==History==
|
||||||
|
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[#Asset history]]''
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine||October 16, 2021|link={{ytl|or1DfXdqu3U|t=916}}|Mangrove fences are shown at [[Minecraft Live 2021]].}}
|
||||||
|
|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Fence JE1 BE1.png|32px]] Bamboo fences were shown on [[Minecraft Live 2022]].}}
|
||||||
|
|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Fence JE1 BE1.png|32px]] Pale oak fences were showcased on [[Minecraft Live 2024]].}}
|
||||||
|
|
||||||
|
|{{HistoryLine|java infdev}}
|
||||||
|
|{{HistoryLine||20100629|A prototype fence model has been added to the game. There are three defined states: north-south, east-west and a cross. These models are currently unused.}}
|
||||||
|
|{{HistoryLine|java alpha}}
|
||||||
|
|{{HistoryLine||v1.0.17|[[File:Oak Fence (EW) JE1.png|32px]] [[File:Oak Fence (item) JE1.png|32px]] Added fences.
|
||||||
|
|[[File:Oak Fence (item glitch) JE1.png|32px]] The item model looks glitched in the inventory.
|
||||||
|
|Fences do not connect to solid [[block]]s, and nothing can be placed on their top.}}
|
||||||
|
|{{HistoryLine||v1.0.17_01|The [[player]] no longer starts with fences in their [[inventory]].{{needs testing|type=untestable}}}}
|
||||||
|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.3|Standing on top of fences causing players to get stuck and crashing the server in multiplayer have been fixed.}}
|
||||||
|
|{{HistoryLine||1.6|dev=Test Build 3|Fences are now flammable.
|
||||||
|
|[[File:Oak Fence (item) JE1.png|32px]] The item model in inventory has been rotated and the visual glitch has also been fixed.}}
|
||||||
|
|{{HistoryLine||1.7|[[File:Oak Fence (EW) JE2.png|32px]] [[File:Oak Fence (item) JE2 BE1.png|32px]] The application of textures to the fence model has been changed slightly.
|
||||||
|
|Any [[block]], {{verify|including stuff like mushrooms?}} including [[torch]]es and other fences, are now able to be placed on fences.}}
|
||||||
|
|{{HistoryLine||1.8|dev=Pre-release|Added [[village]]s and [[stronghold]]s, where wooden fences naturally generate.
|
||||||
|
|Dropped fence items no longer appear larger than normal blocks.}}
|
||||||
|
|{{HistoryLine||1.8.1|Fences now generate in [[mineshaft]]s.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Fence (EW) JE3.png|32px]] [[File:Oak Fence (item) JE3 BE2.png|32px]] The texture of planks was slightly changed, resulting in fences also changing appearance.}}
|
||||||
|
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|[[Axe]]s now break fences faster.}}
|
||||||
|
|{{HistoryLine||1.4.4|dev=1.4.3|The texture of fences has been fixed. There was a problem when attached single [[slab]] or [[stairs]] because the face not rendered when attached other [[block]]s.<ref>{{bug|MC-38}}</ref>}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w32b|Fences now have a new [[crafting]] recipe using 4 [[planks]] of the same type to produce 3 fences. Previously, it required six [[stick]]s in a 2×3 grid to produce 2.
|
||||||
|
{{pipe escape|
|
||||||
|
{| class{{=}}"wikitable collapsible collapsed"
|
||||||
|
! Old Recipe
|
||||||
|
|-
|
||||||
|
| {{crafting Table
|
||||||
|
|A2=Stick|B2=Stick|C2=Stick
|
||||||
|
|A3=Stick|B3=Stick|C3=Stick
|
||||||
|
|Output=[Fence]Oak Fence,2
|
||||||
|
}}
|
||||||
|
|}
|
||||||
|
}}
|
||||||
|
|[[File:Spruce Fence JE1 BE1.png|32px]] [[File:Birch Fence JE1 BE1.png|32px]] [[File:Jungle Fence JE1 BE1.png|32px]] [[File:Acacia Fence JE1 BE1.png|32px]] [[File:Dark Oak Fence JE1 BE1.png|32px]] Fences now vary in appearance based on the [[planks]] used to make them.
|
||||||
|
|"Fence" has been renamed to "Oak Fence".}}
|
||||||
|
|{{HistoryLine||1.10|dev=pre1|The correct fence wood types now generate in [[village]]s.}}
|
||||||
|
|{{HistoryLine||1.11|dev=16w39a|Oak, birch and dark oak wood fences now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|The oak fence ID has been changed from <code>fence</code> to <code>oak_fence</code>.
|
||||||
|
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 85, 188, 189, 190, 191 and 192.}}
|
||||||
|
|{{HistoryLine|||dev=18w11a|Fences now generate as part of the newly added [[shipwreck]]s.}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Fence (EW) JE5.png|32px]] [[File:Spruce Fence JE2.png|32px]] [[File:Birch Fence JE2.png|32px]] [[File:Jungle Fence JE2.png|32px]] [[File:Acacia Fence JE2.png|32px]] [[File:Dark Oak Fence JE2.png|32px]] The textures of wooden fences have been changed.
|
||||||
|
}}
|
||||||
|
|{{HistoryLine|||dev=18w47a|[[File:Oak Fence (EW) JE6.png|32px]] [[File:Spruce Fence JE3.png|32px]] [[File:Birch Fence JE3 BE2.png|32px]] [[File:Jungle Fence JE3 BE2.png|32px]] [[File:Acacia Fence JE3 BE2.png|32px]] [[File:Dark Oak Fence JE3 BE2.png|32px]] The textures of wooden fences have been changed again.}}
|
||||||
|
|{{HistoryLine|||dev=18w49a|Spruce fences now generate in the newly added [[snowy tundra]] villages.}}
|
||||||
|
|{{HistoryLine|||dev=18w50a|The updated [[desert]] villages now generate with jungle fences instead of oak fences.
|
||||||
|
|[[File:Spruce Fence JE4 BE2.png|32px]] The texture of spruce fences has been changed again.}}
|
||||||
|
|{{HistoryLine|||dev=19w03a|Wood fences can now be used to craft [[composter]]s.}}
|
||||||
|
|{{HistoryLine||1.15|dev=19w45a|Fences are no longer used to craft composters.}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Fence JE1 BE1.png|32px]] [[File:Warped Fence JE1 BE1.png|32px]] Added crimson and warped fences.}}
|
||||||
|
|{{HistoryLine|||dev=20w13a|Crimson and warped fences now connect to other types of fences.<ref>{{bug|MC-171286}}</ref>}}
|
||||||
|
|{{HistoryLine||1.18|dev=pre5|[[File:Spruce Fence JE5.png|32px]] The texture of spruce fences have been changed.}}
|
||||||
|
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Fence JE1 BE1.png|32px]] Added mangrove fence.}}
|
||||||
|
|{{HistoryLine|||dev=22w13a|Dark oak fences now generate in [[Ancient City|ancient cities]].}}
|
||||||
|
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove fences are now obtainable and renewable.}}
|
||||||
|
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Fence JE1 BE1.png|32px]] Added bamboo fences behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood fences.}}
|
||||||
|
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Fence JE1 BE1.png|32px]] Added cherry fences behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||||
|
|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry fences are now available without using the "Update 1.20" experimental data pack.}}
|
||||||
|
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Fence JE1 BE1.png|32px]] Added pale oak fences.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.2.0|[[File:Oak Fence JE2 BE1.png|32px]] Added fences.}}
|
||||||
|
|{{HistoryLine||v0.3.0|Survival players no longer start out with an infinite amount of fences in the inventory.}}
|
||||||
|
|{{HistoryLine||v0.9.0|dev=build 1|Fences now naturally spawn in [[stronghold]]s, [[mineshaft]]s and [[village]]s.
|
||||||
|
|Added smooth lighting to fences.}}
|
||||||
|
|{{HistoryLine||v0.10.0|dev=build 1|[[File:Spruce Fence JE1 BE1.png|32px]] [[File:Birch Fence JE1 BE1.png|32px]] [[File:Jungle Fence JE1 BE1.png|32px]] [[File:Acacia Fence JE1 BE1.png|32px]] [[File:Dark Oak Fence JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak variants.
|
||||||
|
|"Fence" has been renamed to "Oak Fence".}}
|
||||||
|
|{{HistoryLine||v0.14.0|dev=build 1|Spruce wood fences now generate in [[swamp hut|witch hut]]s.}}
|
||||||
|
|{{HistoryLine||v0.15.0|dev=build 1|[[Savanna]] villages now generate with acacia wood fences rather than oak wood fences.
|
||||||
|
|Spruce wood fences now generate in [[taiga]], [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak, birch and dark oak wood fences now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Wooden fences now generate in [[shipwreck]]s.}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Fence JE4 BE2.png|32px]] [[File:Spruce Fence JE4 BE2.png|32px]] [[File:Birch Fence JE3 BE2.png|32px]] [[File:Jungle Fence JE3 BE2.png|32px]] [[File:Acacia Fence JE3 BE2.png|32px]] [[File:Dark Oak Fence JE3 BE2.png|32px]] The textures of wooden fences have been changed.
|
||||||
|
|Dark oak fences now generate in [[pillager outpost]]s.
|
||||||
|
|Due to architecture changes, oak fences no longer generate in [[desert]] [[village]]s.
|
||||||
|
|Jungle fences now generate in desert village armorers.}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Fence JE1 BE1.png|32px]] [[File:Warped Fence JE1 BE1.png|32px]] Added crimson and warped fences.}}
|
||||||
|
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped fences now uses regular plank [[sound]]s instead of their stem variant sounds.}}
|
||||||
|
|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Fence JE1 BE1.png|32px]] Added mangrove fence.}}
|
||||||
|
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Fence JE1 BE1.png|32px]] Added bamboo fences behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood fences.}}
|
||||||
|
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Fence JE1 BE1.png|32px]] Added cherry fences behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||||
|
|{{HistoryLine||1.19.80|dev=Preview 1.19.80.21|The different [[block states]] for the <code>fence</code> ID have now been split up into their own IDs.}}
|
||||||
|
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry fences are now available without using the "Next Major Update" experimental toggle.}}
|
||||||
|
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Fence JE1 BE1.png|32px]] Added pale oak fences.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Fence JE2 BE1.png|32px]] Added fences.}}
|
||||||
|
|{{HistoryLine||xbox=TU3|Fences are now stackable.}}
|
||||||
|
|{{HistoryLine||xbox=TU5|[[Pressure plate]]s are now placeable on fences.
|
||||||
|
|Fences can be found in the ''Miscellaneous'' tab in the [[Creative inventory]].}}
|
||||||
|
|{{HistoryLine||xbox=TU6|The fence collision box has been decreased to size of fence [[block]].}}
|
||||||
|
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Moved fences from the the ''Miscellaneous'' tab, to the ''Building Blocks'' tab, in the [[Creative inventory]].}}
|
||||||
|
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Spruce Fence JE1 BE1.png|32px]] [[File:Birch Fence JE1 BE1.png|32px]] [[File:Jungle Fence JE1 BE1.png|32px]] [[File:Acacia Fence JE1 BE1.png|32px]] [[File:Dark Oak Fence JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak variants.
|
||||||
|
|The acacia and dark oak variants are currently unobtainable.
|
||||||
|
|The crafting recipe now uses 4 planks and 2 sticks instead of 6 sticks.
|
||||||
|
|"Fence" has been renamed to "Oak Fence".
|
||||||
|
|Wooden fences now connect to [[nether brick fence]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Added acacia and dark oak fences to the [[Creative]] [[inventory]]..}}
|
||||||
|
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia doors and dark oak fences are now obtainable in [[Survival]] mode.|Wooden fences no longer connect to [[nether brick fence]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Oak, birch and dark oak wood fences now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Fence JE4 BE2.png|32px]] [[File:Spruce Fence JE4 BE2.png|32px]] [[File:Birch Fence JE3 BE2.png|32px]] [[File:Jungle Fence JE3 BE2.png|32px]] [[File:Acacia Fence JE3 BE2.png|32px]] [[File:Dark Oak Fence JE3 BE2.png|32px]] The textures of wooden fences have been changed.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dark oak fences now generate in [[pillager outpost]]s.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|new 3ds}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Oak Fence JE2 BE1.png|32px]] [[File:Spruce Fence JE1 BE1.png|32px]] [[File:Birch Fence JE1 BE1.png|32px]] [[File:Jungle Fence JE1 BE1.png|32px]] [[File:Acacia Fence JE1 BE1.png|32px]] [[File:Dark Oak Fence JE1 BE1.png|32px]] Added wooden fences.}}
|
||||||
|
|{{HistoryLine||1.9.19|Oak, birch and dark oak wood fences now generate in [[woodland mansion]]s.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
<gallery>
|
||||||
|
Pocket Edition v0.10.0 alpha build 1 Development fences.png|First screenshot of new types of fences in {{edition|PE}}
|
||||||
|
Oak_Fence (old inside).png|From [[Java Edition Alpha 1.0.17]] to [[Java Edition 14w08a]], fences used to render two dots inside them when not attached to any block.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== Asset history ===
|
||||||
|
{{Needs render|type=old|Other wooden fence types.}}
|
||||||
|
Detailed changes for all texture/placement combinations.
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java alpha}}
|
||||||
|
|{{HistoryLine||v1.0.17|[[File:Oak Fence (unconnected) JE1.png|32px]] [[File:Oak Fence (N) JE1.png|32px]] [[File:Oak Fence (E) JE1.png|32px]] [[File:Oak Fence (S) JE1.png|32px]] [[File:Oak Fence (W) JE1.png|32px]] [[File:Oak Fence (NE) JE1.png|32px]] [[File:Oak Fence (ES) JE1.png|32px]] [[File:Oak Fence (SW) JE1.png|32px]] [[File:Oak Fence (NW) JE1.png|32px]] [[File:Oak Fence (NS) JE1.png|32px]] [[File:Oak Fence (EW) JE1.png|32px]] [[File:Oak Fence (NES) JE1.png|32px]] [[File:Oak Fence (NEW) JE1.png|32px]] [[File:Oak Fence (NSW) JE1.png|32px]] [[File:Oak Fence (ESW) JE1.png|32px]] [[File:Oak Fence (NESW) JE1.png|32px]]<br>[[File:Oak Fence (item) JE1.png|32px]] Added fences.
|
||||||
|
|Two small dots render inside fences.}}
|
||||||
|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.7|[[File:Oak Fence (N) JE2.png|32px]] [[File:Oak Fence (E) JE2.png|32px]] [[File:Oak Fence (S) JE2.png|32px]] [[File:Oak Fence (W) JE2.png|32px]] [[File:Oak Fence (NE) JE2.png|32px]] [[File:Oak Fence (ES) JE2.png|32px]] [[File:Oak Fence (SW) JE2.png|32px]] [[File:Oak Fence (NW) JE2.png|32px]] [[File:Oak Fence (NS) JE2.png|32px]] [[File:Oak Fence (EW) JE2.png|32px]] [[File:Oak Fence (NES) JE2.png|32px]] [[File:Oak Fence (NEW) JE2.png|32px]] [[File:Oak Fence (NSW) JE2.png|32px]] [[File:Oak Fence (ESW) JE2.png|32px]] [[File:Oak Fence (NESW) JE2.png|32px]]<br>[[File:Oak Fence (item) JE2 BE1.png|32px]] The application of textures to the fence model has been changed, except for unconnected.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Fence (unconnected) JE2.png|32px]] [[File:Oak Fence (N) JE3.png|32px]] [[File:Oak Fence (E) JE3.png|32px]] [[File:Oak Fence (S) JE3.png|32px]] [[File:Oak Fence (W) JE3.png|32px]] [[File:Oak Fence (NE) JE3.png|32px]] [[File:Oak Fence (ES) JE3.png|32px]] [[File:Oak Fence (SW) JE3.png|32px]] [[File:Oak Fence (NW) JE3.png|32px]] [[File:Oak Fence (NS) JE3.png|32px]] [[File:Oak Fence (EW) JE3.png|32px]] [[File:Oak Fence (NES) JE3.png|32px]] [[File:Oak Fence (NEW) JE3.png|32px]] [[File:Oak Fence (NSW) JE3.png|32px]] [[File:Oak Fence (ESW) JE3.png|32px]] [[File:Oak Fence (NESW) JE3.png|32px]]<br>[[File:Oak Fence (item) JE3 BE2.png|32px]] The texture of planks was slightly changed, resulting in fences also changing appearance.}}
|
||||||
|
|
||||||
|
|{{HistoryLine||1.7.2|dev=release|[[File:Oak Fence (N) JE4.png|32px]] [[File:Oak Fence (S) JE4.png|32px]] [[File:Oak Fence (NE) JE4.png|32px]] [[File:Oak Fence (ES) JE4.png|32px]] [[File:Oak Fence (SW) JE4.png|32px]] [[File:Oak Fence (NW) JE4.png|32px]] [[File:Oak Fence (NEW) JE4.png|32px]] [[File:Oak Fence (ESW) JE4.png|32px]] The application of textures to some states of the fence model has been changed slightly, to fix an issue where UVs swithced places when adding connections.}}
|
||||||
|
|{{HistoryLine||1.8|dev=14w10a|Due to the addition of custom block [[model]]s, texture application of fences has been altered. However, they looked glitched in the world.
|
||||||
|
|The two small models inside unconnected fences no longer render.}}
|
||||||
|
|{{HistoryLine|||dev=14w17a|Texture application of fences now matches the one before 14w10a.}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w31a|[[File:Oak Fence (item) JE4.png|32px]] Texture application of fence items has been changed.}}
|
||||||
|
|{{HistoryLine|||dev=15w44b|[[File:Oak Fence (N) JE5.png|32px]] [[File:Oak Fence (E) JE4.png|32px]] [[File:Oak Fence (NE) JE5.png|32px]] [[File:Oak Fence (ES) JE5.png|32px]] [[File:Oak Fence (NW) JE5.png|32px]] [[File:Oak Fence (NS) JE4.png|32px]] [[File:Oak Fence (EW) JE4.png|32px]] [[File:Oak Fence (NES) JE4.png|32px]] [[File:Oak Fence (NEW) JE5.png|32px]] [[File:Oak Fence (NSW) JE4.png|32px]] [[File:Oak Fence (ESW) JE5.png|32px]] [[File:Oak Fence (NESW) JE4.png|32px]] Texture application of fences has been changed once again, introducing an inconsistency.<ref>{{bug|MC-109478}}</ref>}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Fence (unconnected) JE3.png|32px]] [[File:Oak Fence (N) JE6.png|32px]] [[File:Oak Fence (E) JE5.png|32px]] [[File:Oak Fence (S) JE5.png|32px]] [[File:Oak Fence (W) JE4.png|32px]] [[File:Oak Fence (NE) JE6.png|32px]] [[File:Oak Fence (ES) JE6.png|32px]] [[File:Oak Fence (SW) JE5.png|32px]] [[File:Oak Fence (NW) JE6.png|32px]] [[File:Oak Fence (NS) JE5.png|32px]] [[File:Oak Fence (EW) JE5.png|32px]] [[File:Oak Fence (NES) JE5.png|32px]] [[File:Oak Fence (NEW) JE6.png|32px]] [[File:Oak Fence (NSW) JE5.png|32px]] [[File:Oak Fence (ESW) JE6.png|32px]] [[File:Oak Fence (NESW) JE5.png|32px]]<br>[[File:Oak Fence (item) JE5.png|32px]] The texture of oak planks has been changed.}}
|
||||||
|
|{{HistoryLine|||dev=18w47a|[[File:Oak Fence (unconnected) JE4.png|32px]] [[File:Oak Fence (N) JE7.png|32px]] [[File:Oak Fence (E) JE6.png|32px]] [[File:Oak Fence (S) JE6.png|32px]] [[File:Oak Fence (W) JE5.png|32px]] [[File:Oak Fence (NE) JE7.png|32px]] [[File:Oak Fence (ES) JE7.png|32px]] [[File:Oak Fence (SW) JE6.png|32px]] [[File:Oak Fence (NW) JE7.png|32px]] [[File:Oak Fence (NS) JE6.png|32px]] [[File:Oak Fence (EW) JE6.png|32px]] [[File:Oak Fence (NES) JE6.png|32px]] [[File:Oak Fence (NEW) JE7.png|32px]] [[File:Oak Fence (NSW) JE6.png|32px]] [[File:Oak Fence (ESW) JE7.png|32px]] [[File:Oak Fence (NESW) JE6.png|32px]]<br>[[File:Oak Fence (item) JE6.png|32px]] The texture of oak planks has been changed, once again.}}
|
||||||
|
|{{HistoryLine||1.19|dev=22w17a|[[File:Oak Fence (item) JE7.png|32px]] The item model of fences has been changed.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{issue list}}
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
*Bamboo fences are designed to resemble actual dried bamboo stems, unlike other fences that simply use their respective planks' textures.<ref>{{ytl|ghQODkq4ITI|Mojang Dev Comes To Hermitcraft! (Mojang Developer Gnembom Interview)|GoodVodsWithScar|June 23, 2023|t=2931}}</ref>
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
Fences on Village House.png|Naturally occurring fences in a [[village]].
|
||||||
|
Passable 2-high fence.png|[[Mob]]s can jump onto this fence because of the red [[wool]]. Remove the red wool or replace the adjacent fence with a solid [[block]].
|
||||||
|
Sticky piston fence.gif|A fence block being pushed and pulled by a [[Piston|sticky piston]].
|
||||||
|
Grum Fences.png|First image of the new fences and fence gates added in 1.8.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== In other media ===
|
||||||
|
<gallery>
|
||||||
|
File:Eye lip eye.jpeg|A baby sheep looking up from an oak fence.<ref>https://x.com/Minecraft/status/1757448244345315542?s=20</ref>
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== Concept artwork ===
|
||||||
|
<gallery>
|
||||||
|
Bamboo Wood and Fences Concept Art.png|Bamboo fence concept art.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== See also ==
|
||||||
|
*[[Fence]]
|
||||||
|
*[[Nether Brick Fence]]
|
||||||
|
*[[Fence Gate]]
|
||||||
|
*[[Wall]]
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{Reflist}}
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
*[https://www.minecraft.net/en-us/article/block-month--fence Block of the Month: Fence] – Minecraft.net on December 1, 2022
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox wood}}
|
||||||
|
{{Navbox blocks|decoration}}
|
||||||
|
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
[[Category:Nether blocks]]
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Utility blocks]]
|
||||||
|
[[Category:Flammable blocks]]
|
||||||
|
|
||||||
|
[[fr:Barrière en bois]]
|
||||||
|
[[ja:板材のフェンス]]
|
||||||
|
[[pt:Cerca de madeira]]
|
114
wiki_backup/Bamboo Mosaic.txt
Normal file
114
wiki_backup/Bamboo Mosaic.txt
Normal file
|
@ -0,0 +1,114 @@
|
||||||
|
{{Infobox block
|
||||||
|
| image = Bamboo Mosaic.png
|
||||||
|
| transparent = No
|
||||||
|
| light = No
|
||||||
|
| tool = Axe
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = Yes (5)
|
||||||
|
| lavasusceptible = Yes
|
||||||
|
}}
|
||||||
|
A '''bamboo mosaic''' is a decorative [[block]] crafted out of [[bamboo slab]]s.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Bamboo mosaics can be broken with any [[tool]], but an [[axe]] is the quickest.
|
||||||
|
{{breaking row|horizontal=1|Bamboo Mosaic|Axe}}
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|B1=Bamboo Slab
|
||||||
|
|B2=Bamboo Slab
|
||||||
|
|Output=Bamboo Mosaic
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
{{Crafting
|
||||||
|
|head=1
|
||||||
|
|A1= Bamboo Mosaic
|
||||||
|
|A2= Bamboo Mosaic
|
||||||
|
|B2= Bamboo Mosaic
|
||||||
|
|A3= Bamboo Mosaic
|
||||||
|
|B3= Bamboo Mosaic
|
||||||
|
|C3= Bamboo Mosaic
|
||||||
|
|Output= Bamboo Mosaic Stairs, 4
|
||||||
|
|type= Building block
|
||||||
|
}}
|
||||||
|
{{Crafting
|
||||||
|
|A3= Bamboo Mosaic
|
||||||
|
|B3= Bamboo Mosaic
|
||||||
|
|C3= Bamboo Mosaic
|
||||||
|
|Output= Bamboo Mosaic Slab, 6
|
||||||
|
|type= Building block
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Fuel ===
|
||||||
|
When used in a [[furnace]] as [[fuel]], bamboo mosaics last 15 seconds (smelting up to 1.5 items).
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Bamboo wood}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{JE}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Bamboo Mosaic
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=bamboo_mosaic
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{BE}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Bamboo Mosaic
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=bamboo_mosaic
|
||||||
|
|id=-509
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Mosaic JE1 BE1.png|32px]] Bamboo mosaics were announced on [[Minecraft Live 2022]].}}
|
||||||
|
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Mosaic JE1 BE1.png|32px]] Added bamboo mosaics behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||||
|
|{{HistoryLine||1.20|dev=23w12a|Bamboo mosaics are now available without using the "Update 1.20" experimental data pack.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Mosaic JE1 BE1.png|32px]] Added bamboo mosaics behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||||
|
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo moasics are now available without using the "Next Major Update" experimental toggle.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
<gallery>
|
||||||
|
Bamboo Blocks Pixel Art.png|Pixel artwork of [[Zuri]] pointing at an assortment of bamboo blocks, including the mosaic.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox wood}}
|
||||||
|
{{Navbox bamboo}}
|
||||||
|
{{Navbox blocks|Building}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Flammable blocks]]
|
||||||
|
|
||||||
|
[[de:Bambusmosaik]]
|
||||||
|
[[es:Mosaico de bambú]]
|
||||||
|
[[fr:Mosaïque de bambou]]
|
||||||
|
[[ja:竹細工]]
|
||||||
|
[[lzh:竹嵌工]]
|
||||||
|
[[pt:Mosaico de bambu]]
|
||||||
|
[[ru:Бамбуковая мозаика]]
|
||||||
|
[[uk:Бамбукова мозаїка]]
|
||||||
|
[[zh:竹马赛克]]
|
262
wiki_backup/Deepslate Gold Ore.txt
Normal file
262
wiki_backup/Deepslate Gold Ore.txt
Normal file
|
@ -0,0 +1,262 @@
|
||||||
|
{{About||the nether ore|Nether Gold Ore|other gold-related blocks and items|Gold}}
|
||||||
|
{{Infobox block
|
||||||
|
| title = Gold Ore
|
||||||
|
| image = <gallery>
|
||||||
|
Gold Ore JE7 BE4.png|Gold Ore
|
||||||
|
Deepslate Gold Ore JE2 BE1.png|Deepslate Gold Ore
|
||||||
|
</gallery>
|
||||||
|
| invimage = Gold Ore
|
||||||
|
| invimage2 = Deepslate Gold Ore
|
||||||
|
| transparent = No
|
||||||
|
| light = No
|
||||||
|
| tool = iron pickaxe
|
||||||
|
| hardness =
|
||||||
|
* '''Gold Ore''': {{Hardness values|Gold Ore}}
|
||||||
|
* '''Deepslate Gold Ore''': {{Hardness values|Deepslate Gold Ore}}
|
||||||
|
| renewable = No
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
}}
|
||||||
|
'''Gold ore''' is a rare [[mineral]] block found underground that drops [[raw gold]] when mined with an iron pickaxe or better.
|
||||||
|
|
||||||
|
'''Deepslate gold ore''' is a variant of gold ore that can generate in [[deepslate]] and [[tuff]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Gold ore drops as [[raw gold]] if mined by an [[iron pickaxe]] or higher. If mined by any other [[tool]], it drops nothing. Mining with a [[Silk Touch]] pickaxe drops itself. It is affected by [[Fortune]] enchantment, dropping 1–2, 1–3, or 1–4 raw gold respectively with Fortune I, II, and III.
|
||||||
|
|
||||||
|
{{Breaking row
|
||||||
|
|Gold Ore;Deepslate Gold Ore
|
||||||
|
|link=none; none
|
||||||
|
|Pickaxe; Pickaxe
|
||||||
|
|Iron; Iron
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
{{see also|Ore (feature)}}
|
||||||
|
|
||||||
|
Gold ore can generate in the [[Overworld]] in the form of ore features.
|
||||||
|
|
||||||
|
Gold ore attempts to generate in two batches. The first batch generates 4 times per chunk in blobs of 0—13 blocks, from levels -64 to 32. It is most likely to be found around layer -16, becoming less common toward either end of the range. The second batch has a probability of 1/2 per chunks to generate in blobs of 0—13 blocks that generate uniformly between -64 and -48. There is also an extra batch of gold ore in badlands biome that generates 50 times per chunk in blobs of 0—13 blocks, from 32 to 256 uniformly. Gold ore is also less likely to be exposed to air: 50% of ore blocks from the first and second batch do not generate. The extra batch in badlands generate regardless of exposure to air.
|
||||||
|
|
||||||
|
Gold ore can replace [[stone]], [[andesite]], [[diorite]], [[granite]], [[tuff]], and [[deepslate]]. Any gold ore that replaces tuff or deepslate becomes deepslate gold ore.
|
||||||
|
|
||||||
|
{{Block distribution}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
=== Smelting ingredient ===
|
||||||
|
{{Smelting
|
||||||
|
|head=1
|
||||||
|
|showname=1
|
||||||
|
|Gold Ore; Deepslate Gold Ore
|
||||||
|
|Gold Ingot
|
||||||
|
|1
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Piglins ===
|
||||||
|
[[Piglin]]s become hostile toward players who mine gold ore, even if the player is wearing golden [[armor]]. Piglins also run toward any gold ores on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
|
||||||
|
|
||||||
|
=== Note blocks ===
|
||||||
|
Gold ore can be placed under [[note block]]s to produce "bass drum" sounds.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Gold ore ===
|
||||||
|
{{Sound table/Block/Stone}}
|
||||||
|
|
||||||
|
=== Deepslate gold ore ===
|
||||||
|
{{Sound table/Block/Deepslate}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Gold Ore
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=gold_ore
|
||||||
|
|blocktags=gold_ores, guarded_by_piglins, mineable/pickaxe, needs_iron_tool
|
||||||
|
|itemtags=gold_ores, piglin_loved}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Deepslate Gold Ore
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=deepslate_gold_ore
|
||||||
|
|blocktags=gold_ores, guarded_by_piglins, mineable/pickaxe, needs_iron_tool
|
||||||
|
|itemtags=gold_ores, piglin_loved
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Gold Ore
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=gold_ore
|
||||||
|
|id=14}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Deepslate Gold Ore
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=deepslate_gold_ore
|
||||||
|
|id=657
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== Achievements ==
|
||||||
|
{{load achievements|Oooh}}
|
||||||
|
|
||||||
|
== Advancements ==
|
||||||
|
{{load advancements|Oh Shiny}}
|
||||||
|
|
||||||
|
== Video ==
|
||||||
|
{{yt|cg7fviT8EPQ}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java classic}}
|
||||||
|
|{{HistoryLine||May 23, 2009|link=wordofnotch:111691116|[[Notch]] says he accomplished adding gold ore features in [[stone]].}}
|
||||||
|
|{{HistoryLine||0.0.14a|[[File:Gold Ore JE1.png|32px]] Added gold ore.
|
||||||
|
|Gold ore is found in higher elevations.
|
||||||
|
|Gold ore is often found in exposed surface-level blobs.}}
|
||||||
|
|{{HistoryLine||October 24, 2009|link=https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|[[File:Gold Ore JE2 BE1.png|32px]] A texture change was shown.}}
|
||||||
|
|{{HistoryLine||0.26 SURVIVAL TEST|[[File:Gold Ore JE2 BE1.png|32px]] The texture of gold ore has been changed.
|
||||||
|
|Breaking gold ore now gives the [[player]] 1–3 [[blocks of gold]] when [[breaking|mined]].}}
|
||||||
|
|{{HistoryLine|java indev}}
|
||||||
|
|{{HistoryLine||0.31|dev=20100128|Gold ore no longer drops [[gold block]]s.}}
|
||||||
|
|{{HistoryLine|||dev=20100129|Before the [[furnace]] was added, [[player]]s had to [[smelt]] ore by dropping ore blocks onto [[fire]].
|
||||||
|
|Gold ore now drops itself when mined.}}
|
||||||
|
|{{HistoryLine|||dev=20100201-2227|Gold ore requires an [[Iron Pickaxe|iron]] or [[diamond pickaxe]] to be successfully obtained.}}
|
||||||
|
|{{HistoryLine|java infdev}}
|
||||||
|
|{{HistoryLine||20100227-1414|Gold ore no longer generates.}}
|
||||||
|
|{{HistoryLine||20100320|Gold ore features now generate, but only in blobs of 1.}}
|
||||||
|
|{{HistoryLine||20100325|Gold ore features now appear more like they do today.}}
|
||||||
|
|{{HistoryLine||20100327|Gold ore now regenerates after the world is reloaded, assuming that the positions of the [[ore]] blocks were replaced by [[stone]].}}
|
||||||
|
|{{HistoryLine||20100330|Gold ore no longer regenerates.}}
|
||||||
|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.6|dev=Test Build 3|The "[[ore]] quadrant" bug, causing different quadrants of the map to have more or less ore, has been fixed.}}
|
||||||
|
|{{HistoryLine||1.8|dev=Pre-release|The maximum layer for gold has been reduced by 2, along with some other ores.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.3.1|dev=12w22a|[[Smelting]] gold ore, along with other [[ore]]s, [[block]]s and [[item]]s, now gives the player [[experience]] orbs when taking the item out of the [[furnace]]. One stack of gold ore give the [[player]] approximately 3 levels of experience.}}
|
||||||
|
|{{HistoryLine||1.10|dev=16w20a|20 additional blobs of gold ore now generate in [[mesa]] biomes between Y{{=}}32 and Y{{=}}79.}}
|
||||||
|
|{{HistoryLine||Texture Update|link=Texture Update|dev=January 4, 2018|slink={{tweet|JAPPA|948841704223838208}}|[[File:Gold Ore (Texture Update beta revision 1).png|32px]] A new texture for gold ore has been proposed.}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:Gold Ore JE3 BE2.png|32px]] The texture of gold ore has been changed.}}
|
||||||
|
|{{HistoryLine||1.17|dev=21w06a|The height limit was expanded down to Y{{=}}-64. Gold ores are temporary generating from Y{{=}}-64 instead of Y{{=}}0.}}
|
||||||
|
|{{HistoryLine|||dev=21w07a|[[File:Gold Ore JE4.png|32px]] The texture of gold ore has been changed, now resembling the Nether Gold Ore.
|
||||||
|
|Gold ore now generates as a triangle spread between Y{{=}}-64 and Y{{=}}32, peaking at Y{{=}}-16. Extra gold ore still generates in [[badlands]].}}
|
||||||
|
|{{HistoryLine|||dev=February 17, 2021|slink={{Tweet|HenrikKniberg|1362095363314876418}}|[[File:Deepslate Gold Ore (pre-release).png|32px]] [[Henrik Kniberg]] shows [[grimstone]] variant of gold ore.}}
|
||||||
|
|{{HistoryLine|||dev=February 18, 2021|slink={{Tweet|JasperBoerstra|1362396465470005251}}|[[File:Gold Ore (pre-release).png|32px]] [[File:Deepslate Gold Ore (pre-release 2).png|32px]] [[JAPPA]] shows updated gold ore texture and [[grimstone]] variant of gold ore.}}
|
||||||
|
|{{HistoryLine|||dev=February 22, 2021|slink={{Tweet|JasperBoerstra|1363828589708382210}}|[[File:Gold Ore (pre-release 2).png|32px]] [[File:Deepslate Gold Ore (pre-release 3).png|32px]] [[JAPPA]] shows updated gold ore texture and [[grimstone]] variant of gold ore.}}
|
||||||
|
|{{HistoryLine|||dev=21w08a|[[File:Gold Ore JE5.png|32px]] [[File:Deepslate Gold Ore JE1.png|32px]] The texture of gold ore has been changed again. The deepslate gold ore has been added.
|
||||||
|
|Gold [[Ore (feature)|ore feature]]s now have a 50% chance of not generating when exposed to air.
|
||||||
|
|Gold ore features now generate more frequently.}}
|
||||||
|
|{{HistoryLine|||dev=March 4, 2021|slink={{Tweet|JasperBoerstra|1367460045903040517}}|[[File:Deepslate Gold Ore (pre-release 4).png|32px]] [[JAPPA]] shows updated [[deepslate]] variant of gold ore texture.}}
|
||||||
|
|{{HistoryLine|||dev=21w10a|[[File:Gold Ore JE6.png|32px]] [[File:Deepslate Gold Ore JE2.png|32px]] Tweaked the texture of gold ores.
|
||||||
|
|Gold ore now generates less frequently.}}
|
||||||
|
|{{HistoryLine|||dev=21w14a|It now drops [[raw gold]] when broken without [[Silk Touch]], instead of itself.}}
|
||||||
|
|{{HistoryLine|||dev=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Gold Ore JE7.png|32px]] [[JAPPA]] shows a new gold ore texture.}}
|
||||||
|
|{{HistoryLine|||dev=21w15a|[[File:Gold Ore JE7 BE4.png|32px]] The texture of the gold ore has been changed.
|
||||||
|
|All the changes to gold ore generation in the previous 1.17 snapshots have been reverted, but they can be re-enabled with the [[Caves & Cliffs Prototype Data Pack]].}}
|
||||||
|
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Gold ore once again generates the way it did in the 1.17 snapshots without the use of a data pack.}}
|
||||||
|
|{{HistoryLine|||dev=21w40a|A second set of gold ore blobs now generates below Y{{=}}-48.}}
|
||||||
|
|{{HistoryLine|||dev=21w42a|Increased top height limit of [[badlands]] gold generation from Y{{=}}79 to Y{{=}}256, and increased the number of blobs.}}
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.1.0|[[File:Gold Ore JE2 BE1.png|32px]] Added gold ore.}}
|
||||||
|
|{{HistoryLine||v0.3.2|Gold ore can now be [[breaking|mined]] and processed correctly.}}
|
||||||
|
|{{HistoryLine||v0.10.0|dev=build 1|Gold ore can now generate at any level in a [[mesa]] biome.}}
|
||||||
|
|{{HistoryLine||v0.12.1|dev=build 1|Gold ore now gives [[experience]] points when [[smelt]]ed.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Gold Ore JE3 BE2.png|32px]] The texture of gold ore has been changed.}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Gold ore is no longer smeltable.<ref name=Bug>{{Cite bug|MCPE|68978|Gold Ore cannot be smelted|date=April 16, 2020}}</ref>}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.16.0.59|Gold ore is now smeltable again.<ref name=Bug/>}}
|
||||||
|
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|[[File:Gold Ore JE5.png|32px]] The texture of gold ore has been changed.}}
|
||||||
|
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Deepslate Gold Ore JE2.png|32px]] Added deepslate gold ore behind the Caves & Cliffs [[Experimental Gameplay]].}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.16.230.54|[[File:Gold Ore JE7.png|32px]] Gold ore texture was updated.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.16.230.56|In the Caves & Cliffs Experimental Gameplay, gold ore blob now generates as a triangle spread between Y{{=}}-62 and Y{{=}}32, and now generates more frequently.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.17.0.50|In the Caves & Cliffs Experimental Gameplay, it now drops [[raw gold]] when broken without [[Silk Touch]], instead of itself.}}
|
||||||
|
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Deepslate gold ore and raw gold are no longer behind the Caves & Cliffs Experimental Gameplay.}}
|
||||||
|
|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Removed the "Caves & Cliffs" experimental toggle. New granite generation are now available through normal gameplay.
|
||||||
|
|Gold ore generation has now been tweaked to be in parity with ''Java Edition''.
|
||||||
|
|Unintentionally doubled the amount of additional blobs of gold ore in [[mesa]] biomes.
|
||||||
|
|Deepslate gold ore no longer generates.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.18.0.21|Deepslate gold ore once again generates naturally.
|
||||||
|
|A second set of gold ore blobs now generates below Y{{=}}-48.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.18.0.22|Increased top height limit of badlands gold generation from Y{{=}}79 to Y{{=}}256, and increased the number of blobs.
|
||||||
|
|Gold ore generation height has now been tweaked to be in parity with ''Java Edition''.}}
|
||||||
|
|{{HistoryLine|||dev=beta 1.18.0.24|Gold ore in badlands biomes are no longer generating in too large of quantities. And its generation has now been tweaked to be in parity with ''Java Edition''.}}
|
||||||
|
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of deepslate gold ore from 1.8 to 3.}}
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Gold Ore JE2 BE1.png|32px]] Added gold ore.}}
|
||||||
|
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|20 additional blobs of gold ore now generate in [[mesa]] biomes between Y{{=}}32 and Y{{=}}79.}}
|
||||||
|
<!--since when does smelting gold ore give experience in the console editions?-->
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Gold Ore JE3 BE2.png|32px]] The texture of gold ore has been changed.}}
|
||||||
|
|{{HistoryLine|New 3DS}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Gold Ore JE2 BE1.png|32px]] Added gold ore.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
<gallery>
|
||||||
|
Old Gold OreIngame.png|The original gold ore texture.
|
||||||
|
ClassicGoldBlob.png|Gold could generate above the ground in [[Java Edition Classic]].
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== Data history ===
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 14.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list|Gold Ore|Deepslate Gold Ore}}
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
Picture 13.png|A gold ore block occurring near [[redstone ore]] and blobs of [[coal ore]].
|
||||||
|
GoldOre.png|Gold ore blocks in a cave.
|
||||||
|
Gold side.png|Gold ore exposed by a river in a [[badlands]] biome.
|
||||||
|
Golden ore in Mesa biome.png|A large amount of golden ore features in a badlands biome.
|
||||||
|
Deepslate redstone and gold 21w08b.png|Deepslate redstone ore and deepslate gold ore, as seen in [[Java Edition 21w08b|21w08b]].
|
||||||
|
Multiple ores.png|Multiple ores, found in a big cave.
|
||||||
|
Canyon intersecting a stronghold.png|Ravine with multiple ores, water and lava falls, and a [[stronghold]] bridge over it.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== In other media ===
|
||||||
|
<gallery>
|
||||||
|
Gold Ore (inventory) MCE.png|[[MCE:Gold ore|Gold ore]] as it appeared {{in|Earth}}.
|
||||||
|
Gold Journal Icon MCL.png|[[MCL:Gold|Gold ore]] as it appears {{in|Legends}}.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== See also ==
|
||||||
|
* {{BlockLink|Gilded Blackstone}}
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
* [https://www.minecraft.net/en-us/article/block-week-gold-ore Block of the Week: Gold Ore] – Minecraft.net on January 12, 2018
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox gold}}
|
||||||
|
{{Navbox ore}}
|
||||||
|
{{Navbox blocks|Natural}}
|
||||||
|
|
||||||
|
[[Category:Ore]]
|
||||||
|
[[Category:Natural blocks]]
|
||||||
|
|
||||||
|
[[cs:Zlatá ruda]]
|
||||||
|
[[de:Golderz]]
|
||||||
|
[[es:Mena de oro]]
|
||||||
|
[[fr:Minerai d'or]]
|
||||||
|
[[hu:Aranyérc]]
|
||||||
|
[[it:Minerale d'oro]]
|
||||||
|
[[ja:金鉱石]]
|
||||||
|
[[ko:금 광석]]
|
||||||
|
[[nl:Gouderts]]
|
||||||
|
[[pt:Minério de ouro]]
|
||||||
|
[[ru:Золотая руда]]
|
||||||
|
[[uk:Золота руда]]
|
||||||
|
[[zh:金矿石]]
|
4
wiki_backup/File-Blue Stained Glass Pane.png.txt
Normal file
4
wiki_backup/File-Blue Stained Glass Pane.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
||||||
|
[[Category:Fence-like block renders]]
|
4
wiki_backup/File-Box of Infinite Books Blue.png.txt
Normal file
4
wiki_backup/File-Box of Infinite Books Blue.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
||||||
|
[[Category:Joke block renders]]
|
11
wiki_backup/File-Copper Door.png.txt
Normal file
11
wiki_backup/File-Copper Door.png.txt
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
== Summary ==
|
||||||
|
{{Information
|
||||||
|
| description = Copper door render Java Edition revision 3 Bedrock Edition revision 3
|
||||||
|
| game = minecraft
|
||||||
|
| source = Render created by uploader using ''[[Minecraft]]'' assets
|
||||||
|
| date = December 1, 2023
|
||||||
|
| author = Render: Harristic<br/>Assets: Mojang Studios
|
||||||
|
| permission = {{License Mojang}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
[[Category:Manufactured block renders]]
|
15
wiki_backup/File-Ice.png.txt
Normal file
15
wiki_backup/File-Ice.png.txt
Normal file
|
@ -0,0 +1,15 @@
|
||||||
|
== Summary ==
|
||||||
|
{{Information
|
||||||
|
| description = Render of an [[Ice]] block.
|
||||||
|
| date =
|
||||||
|
| author =
|
||||||
|
| source = Minecraft's textures
|
||||||
|
| permission =
|
||||||
|
=== ===
|
||||||
|
{{license cc-by-nc}}
|
||||||
|
{{license Mojang}}
|
||||||
|
}}
|
||||||
|
{{File:Ice JE1 BE1.png}}
|
||||||
|
|
||||||
|
[[Category:Directionless cubes]]
|
||||||
|
[[Category:Natural block renders]]
|
3
wiki_backup/File-Jungle Sign.png.txt
Normal file
3
wiki_backup/File-Jungle Sign.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
|
||||||
|
== License ==
|
||||||
|
{{License Mojang}}
|
2
wiki_backup/File-Pumpkin Stem.png.txt
Normal file
2
wiki_backup/File-Pumpkin Stem.png.txt
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
3
wiki_backup/File-Verdant Froglight.png.txt
Normal file
3
wiki_backup/File-Verdant Froglight.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
|
||||||
|
== Licensing ==
|
||||||
|
{{License Mojang}}
|
585
wiki_backup/Jungle Slab.txt
Normal file
585
wiki_backup/Jungle Slab.txt
Normal file
|
@ -0,0 +1,585 @@
|
||||||
|
{{about|the slab that has wood-like properties|the slab with stone-like properties that looks like wood|Petrified Oak Slab}}
|
||||||
|
{{Infobox block
|
||||||
|
| group = Oak
|
||||||
|
| 1-1 = Oak Slab.png
|
||||||
|
| invimage = Oak Slab
|
||||||
|
| group2 = Spruce
|
||||||
|
| 2-1 = Spruce Slab.png
|
||||||
|
| invimage2 = Spruce Slab
|
||||||
|
| group3 = Birch
|
||||||
|
| 3-1 = Birch Slab.png
|
||||||
|
| invimage3 = Birch Slab
|
||||||
|
| group4 = Jungle
|
||||||
|
| 4-1 = Jungle Slab.png
|
||||||
|
| invimage4 = Jungle Slab
|
||||||
|
| group5 = Acacia
|
||||||
|
| 5-1 = Acacia Slab.png
|
||||||
|
| invimage5 = Acacia Slab
|
||||||
|
| group6 = Dark Oak
|
||||||
|
| 6-1 = Dark Oak Slab.png
|
||||||
|
| invimage6 = Dark Oak Slab
|
||||||
|
| group7 = Mangrove
|
||||||
|
| 7-1 = Mangrove Slab.png
|
||||||
|
| invimage7 = Mangrove Slab
|
||||||
|
| group8 = Cherry
|
||||||
|
| 8-1 = Cherry Slab.png
|
||||||
|
| invimage8 = Cherry Slab
|
||||||
|
| group9 = Pale Oak
|
||||||
|
| 9-1 = Pale Oak Slab.png
|
||||||
|
| invimage9 = Pale Oak Slab
|
||||||
|
| group10 = Bamboo
|
||||||
|
| 10-1 = Bamboo Slab.png
|
||||||
|
| invimage10 = Bamboo Slab
|
||||||
|
| group11 = Crimson
|
||||||
|
| 11-1 = Crimson Slab.png
|
||||||
|
| invimage11 = Crimson Slab
|
||||||
|
| group12 = Warped
|
||||||
|
| 12-1 = Warped Slab.png
|
||||||
|
| invimage12 = Warped Slab
|
||||||
|
| transparent = '''Double slab''': No<br>
|
||||||
|
'''Single slab''': Partial <small>(blocks light)</small>{{only|java|short=1}}<br>Partial <small>(diffuses sky light)</small>{{only|bedrock|short=1}}
|
||||||
|
| light = No
|
||||||
|
| tool = Axe
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64), same type only
|
||||||
|
| flammable = '''Overworld wood''': Yes (5)<br>
|
||||||
|
'''Nether wood''': No
|
||||||
|
| lavasusceptible = '''Overworld wood''': Yes<br>
|
||||||
|
'''Nether wood''': No
|
||||||
|
| waterloggable = Yes
|
||||||
|
}}
|
||||||
|
A '''wooden slab''' is a wooden variant of a [[slab]], [[Crafting|craft]]ed from the respective [[planks]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Wooden slabs can be broken with anything, but [[axe]]s are the fastest.
|
||||||
|
|
||||||
|
{{breaking row
|
||||||
|
|Wooden Slab
|
||||||
|
|sprite=all-wooden-slabs
|
||||||
|
|Axe
|
||||||
|
|item=1
|
||||||
|
|link=none
|
||||||
|
|horizontal=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
{{BlockSprite|Oak Slab|text=Oak}} slabs generate as part of:
|
||||||
|
|
||||||
|
* [[Plains]] [[village]]s
|
||||||
|
* [[Woodland mansion]]s
|
||||||
|
* [[Shipwreck]]s
|
||||||
|
|
||||||
|
{{BlockSprite|Spruce Slab|text=Spruce}} slabs generate as part of:
|
||||||
|
|
||||||
|
* [[Igloo]] basements
|
||||||
|
* [[Woodland mansion]]s
|
||||||
|
* [[Shipwreck]]s
|
||||||
|
* [[Taiga]] and [[snowy taiga]] [[village]]s
|
||||||
|
|
||||||
|
{{BlockSprite|Birch Slab|text=Birch}} slabs generate as part of:
|
||||||
|
|
||||||
|
* [[Woodland mansion]]s
|
||||||
|
* [[Shipwreck]]s
|
||||||
|
|
||||||
|
{{BlockSprite|Jungle Slab|text=Jungle}} slabs generate as part of [[shipwreck]]s.
|
||||||
|
|
||||||
|
{{BlockSprite|Dark Oak Slab|text=Dark Oak}} slabs generate as part of [[shipwreck]]s and [[pillager outpost]]s.
|
||||||
|
|
||||||
|
{{BlockSprite|Acacia Slab|text=Acacia}} slabs generate as part of:
|
||||||
|
|
||||||
|
* [[Shipwreck]]s
|
||||||
|
* [[Savanna]] [[village]]s
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|A3= Matching Planks
|
||||||
|
|B3= Matching Planks
|
||||||
|
|C3= Matching Planks
|
||||||
|
|Output= Matching Wooden Slab,6
|
||||||
|
|type= Building block
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
{{for|information about the placement mechanics of all slabs|Slab#Usage}}
|
||||||
|
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
{{crafting usage|Any Wooden Slab}}
|
||||||
|
|
||||||
|
=== Fuel ===
|
||||||
|
Overworld wooden slabs can be used as fuel in [[furnace]]s, smelting 0.75 items per slab {{in|java}}, and 1.5 items per slab {{in|bedrock}}.<ref>{{bug|MCPE-94368||Wooden slabs last for the same amount of time as planks in a furnace}}</ref>
|
||||||
|
|
||||||
|
=== Note blocks ===
|
||||||
|
Wooden slabs can be placed under [[note block]]s to produce "bass" sounds.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{IN|Bedrock}}, when a wooden slab is combined into a double slab, the block's use/step sound is played.<ref>{{Bug|MCPE-79659}}</ref>
|
||||||
|
|
||||||
|
=== Normal wood ===
|
||||||
|
{{Sound table/Block/Wood}}
|
||||||
|
{{SoundTable
|
||||||
|
| title = ''Bedrock Edition'' combine sounds
|
||||||
|
| type = bedrock
|
||||||
|
| {{SoundLine
|
||||||
|
| sound =Wood hit1.ogg
|
||||||
|
|sound2=Wood hit2.ogg
|
||||||
|
|sound3=Wood hit3.ogg
|
||||||
|
|sound4=Wood hit4.ogg
|
||||||
|
|sound5=Wood hit5.ogg
|
||||||
|
|sound6=Wood hit6.ogg
|
||||||
|
|source=block
|
||||||
|
|description=When a wooden slab is combined into a double slab
|
||||||
|
|id=use.wood
|
||||||
|
|volume=1.0
|
||||||
|
| pitch = 0.8
|
||||||
|
}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Cherry wood ===
|
||||||
|
{{Sound table/Block/Cherry wood}}
|
||||||
|
{{SoundTable
|
||||||
|
| title = ''Bedrock Edition'' combine sounds
|
||||||
|
| type = bedrock
|
||||||
|
| {{SoundLine
|
||||||
|
| sound =Cherry wood step1.ogg
|
||||||
|
|sound2=Cherry wood step2.ogg
|
||||||
|
|sound3=Cherry wood step3.ogg
|
||||||
|
|sound4=Cherry wood step4.ogg
|
||||||
|
|sound5=Cherry wood step5.ogg
|
||||||
|
|sound6=Cherry wood step6.ogg
|
||||||
|
|source=player
|
||||||
|
|description=When a cherry wood slab is combined into a double slab
|
||||||
|
|id=step.cherry_wood
|
||||||
|
|volume=1.0
|
||||||
|
| pitch = 0.8
|
||||||
|
}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Bamboo wood ===
|
||||||
|
{{Sound table/Block/Bamboo wood}}
|
||||||
|
{{SoundTable
|
||||||
|
| title = ''Bedrock Edition'' combine sounds
|
||||||
|
| type = bedrock
|
||||||
|
| {{SoundLine
|
||||||
|
| sound =Bamboo wood step1.ogg
|
||||||
|
|sound2=Bamboo wood step2.ogg
|
||||||
|
|sound3=Bamboo wood step3.ogg
|
||||||
|
|sound4=Bamboo wood step4.ogg
|
||||||
|
|sound5=Bamboo wood step5.ogg
|
||||||
|
|sound6=Bamboo wood step6.ogg
|
||||||
|
|source=block
|
||||||
|
|description=When a bamboo wood slab is combined into a double slab
|
||||||
|
|id=step.bamboo_wood
|
||||||
|
|volume=1.0
|
||||||
|
| pitch = 0.8
|
||||||
|
}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Nether wood ===
|
||||||
|
{{Sound table/Block/Nether wood}}
|
||||||
|
{{SoundTable
|
||||||
|
| title = ''Bedrock Edition'' combine sounds
|
||||||
|
| type = bedrock
|
||||||
|
| {{SoundLine
|
||||||
|
| sound =Nether wood step1.ogg
|
||||||
|
|sound2=Nether wood step2.ogg
|
||||||
|
|sound3=Nether wood step3.ogg
|
||||||
|
|sound4=Nether wood step4.ogg
|
||||||
|
|sound5=Nether wood step5.ogg
|
||||||
|
|source=block
|
||||||
|
|description=When a Nether wood slab is combined into a double slab
|
||||||
|
|id=step.nether_wood
|
||||||
|
|volume=1.0
|
||||||
|
| pitch = 0.8
|
||||||
|
}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showitemtags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Oak Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=oak_slab
|
||||||
|
|blocktags=slabs, wooden_slabs, mineable/axe
|
||||||
|
|itemtags=slabs, wooden_slabs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Spruce Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=spruce_slab
|
||||||
|
|blocktags=slabs, wooden_slabs, mineable/axe
|
||||||
|
|itemtags=slabs, wooden_slabs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Birch Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=birch_slab
|
||||||
|
|blocktags=slabs, wooden_slabs, mineable/axe
|
||||||
|
|itemtags=slabs, wooden_slabs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Jungle Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=jungle_slab
|
||||||
|
|blocktags=slabs, wooden_slabs, mineable/axe
|
||||||
|
|itemtags=slabs, wooden_slabs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Acacia Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=acacia_slab
|
||||||
|
|blocktags=slabs, wooden_slabs, mineable/axe
|
||||||
|
|itemtags=slabs, wooden_slabs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Dark Oak Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dark_oak_slab
|
||||||
|
|blocktags=slabs, wooden_slabs, mineable/axe
|
||||||
|
|itemtags=slabs, wooden_slabs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Mangrove Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=mangrove_slab
|
||||||
|
|blocktags=slabs, wooden_slabs, mineable/axe
|
||||||
|
|itemtags=slabs, wooden_slabs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Cherry Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cherry_slab
|
||||||
|
|blocktags=slabs, wooden_slabs, mineable/axe
|
||||||
|
|itemtags=slabs, wooden_slabs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Pale Oak Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pale_oak_slab
|
||||||
|
|blocktags=slabs, wooden_slabs, mineable/axe
|
||||||
|
|itemtags=slabs, wooden_slabs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Bamboo Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=bamboo_slab
|
||||||
|
|blocktags=slabs, wooden_slabs, mineable/axe
|
||||||
|
|itemtags=slabs, wooden_slabs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Crimson Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=crimson_slab
|
||||||
|
|blocktags=non_flammable_wood, slabs, wooden_slabs, mineable/axe
|
||||||
|
|itemtags=non_flammable_wood, slabs, wooden_slabs}}
|
||||||
|
{{ID table
|
||||||
|
|displayname=Warped Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=warped_slab
|
||||||
|
|blocktags=non_flammable_wood, slabs, wooden_slabs, mineable/axe
|
||||||
|
|itemtags=non_flammable_wood, slabs, wooden_slabs
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|showitemtags=y
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|showaliasids=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Oak Double Slab
|
||||||
|
|spritename=double-oak-slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=oak_double_slab
|
||||||
|
|aliasid=double_wooden_slab / 0
|
||||||
|
|id=157
|
||||||
|
|form=block
|
||||||
|
|translationkey=-}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Oak Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=oak_slab
|
||||||
|
|aliasid=wooden_slab / 0
|
||||||
|
|id=158
|
||||||
|
|itemtags=minecraft:wooden_slabs
|
||||||
|
|translationkey=tile.wooden_slab.oak.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Spruce Double Slab
|
||||||
|
|spritename=double-spruce-slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=spruce_double_slab
|
||||||
|
|aliasid=double_wooden_slab / 1
|
||||||
|
|id=-809
|
||||||
|
|form=block
|
||||||
|
|translationkey=-}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Spruce Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=spruce_slab
|
||||||
|
|aliasid=wooden_slab / 1
|
||||||
|
|id=-804
|
||||||
|
|itemtags=minecraft:wooden_slabs
|
||||||
|
|translationkey=tile.wooden_slab.spruce.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Birch Double Slab
|
||||||
|
|spritename=double-birch-slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=birch_double_slab
|
||||||
|
|aliasid=double_wooden_slab / 2
|
||||||
|
|id=-810
|
||||||
|
|form=block
|
||||||
|
|translationkey=-}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Birch Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=birch_slab
|
||||||
|
|aliasid=wooden_slab / 2
|
||||||
|
|id=-805
|
||||||
|
|itemtags=minecraft:wooden_slabs
|
||||||
|
|translationkey=tile.wooden_slab.birch.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Jungle Double Slab
|
||||||
|
|spritename=double-jungle-slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=jungle_double_slab
|
||||||
|
|aliasid=double_wooden_slab / 3
|
||||||
|
|id=-811
|
||||||
|
|form=block
|
||||||
|
|translationkey=-}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Jungle Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=jungle_slab
|
||||||
|
|aliasid=wooden_slab / 3
|
||||||
|
|id=-806
|
||||||
|
|itemtags=minecraft:wooden_slabs
|
||||||
|
|translationkey=tile.wooden_slab.jungle.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Acacia Double Slab
|
||||||
|
|spritename=double-acacia-slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=acacia_double_slab
|
||||||
|
|aliasid=double_wooden_slab / 4
|
||||||
|
|id=-812
|
||||||
|
|form=block
|
||||||
|
|translationkey=-}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Acacia Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=acacia_slab
|
||||||
|
|aliasid=wooden_slab / 4
|
||||||
|
|id=-807
|
||||||
|
|itemtags=minecraft:wooden_slabs
|
||||||
|
|translationkey=tile.wooden_slab.acacia.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Dark Oak Double Slab
|
||||||
|
|spritename=double-dark-oak-slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dark_oak_double_slab
|
||||||
|
|aliasid=double_wooden_slab / 5
|
||||||
|
|id=-813
|
||||||
|
|form=block
|
||||||
|
|translationkey=-}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Dark Oak Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=dark_oak_slab
|
||||||
|
|aliasid=wooden_slab / 5
|
||||||
|
|id=-808
|
||||||
|
|itemtags=minecraft:wooden_slabs
|
||||||
|
|translationkey=tile.wooden_slab.big_oak.name}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Mangrove Double Slab
|
||||||
|
|spritename=double-mangrove-slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=mangrove_double_slab
|
||||||
|
|id=-499
|
||||||
|
|form=block
|
||||||
|
|translationkey=-}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Mangrove Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=mangrove_slab
|
||||||
|
|id=-489
|
||||||
|
|itemtags=minecraft:wooden_slabs}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Cherry Double Slab
|
||||||
|
|spritename=double-cherry-slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cherry_double_slab
|
||||||
|
|id=-540
|
||||||
|
|form=block}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Cherry Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=cherry_slab
|
||||||
|
|id=-539
|
||||||
|
|itemtags=minecraft:wooden_slabs}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Pale Oak Double Slab
|
||||||
|
|spritename=double-pale-oak-slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pale_oak_double_slab
|
||||||
|
|id=-999
|
||||||
|
|form=block}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Pale Oak Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=pale_oak_slab
|
||||||
|
|id=-998
|
||||||
|
|itemtags=minecraft:wooden_slabs}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Bamboo Double Slab
|
||||||
|
|spritename=double-bamboo-slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=bamboo_double_slab
|
||||||
|
|id=-521
|
||||||
|
|form=block
|
||||||
|
|translationkey=-}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Bamboo Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=bamboo_slab
|
||||||
|
|id=-513
|
||||||
|
|itemtags=minecraft:wooden_slabs}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Crimson Double Slab
|
||||||
|
|spritename=double-crimson-slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=crimson_double_slab
|
||||||
|
|id=521
|
||||||
|
|form=block}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Crimson Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=crimson_slab
|
||||||
|
|id=519
|
||||||
|
|itemtags=minecraft:wooden_slabs}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Warped Double Slab
|
||||||
|
|spritename=double-warped-slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=warped_double_slab
|
||||||
|
|id=522
|
||||||
|
|form=block}}
|
||||||
|
{{ID table2
|
||||||
|
|displayname=Warped Slab
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=warped_slab
|
||||||
|
|id=520
|
||||||
|
|itemtags=minecraft:wooden_slabs
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
|
||||||
|
{{:Slab/BS}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine||October 16, 2021|link={{ytl|or1DfXdqu3U|t=916}}|[[File:Mangrove Slab (pre-release).png|32px]] Mangrove slabs are shown at [[Minecraft Live 2021]].}}
|
||||||
|
|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5609}}|[[File:Bamboo Slab JE1 BE1.png|32px]] Bamboo slabs were shown on [[Minecraft Live 2022]].}}
|
||||||
|
|
||||||
|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.3|[[File:Oak Slab JE1 BE1.png|32px]] Added "wooden" (now called petrified oak) slabs.
|
||||||
|
|The "wooden" slabs had to be mined with a [[pickaxe]] to collect, were not affected by [[fire]], and had stronger [[Explosion#Blast resistance|blast resistance]] than [[planks]], making them a useful building material.}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Slab JE3 BE2.png|32px]] The textures of [[planks]] have been changed, and by extension that of the slabs.}}
|
||||||
|
|{{HistoryLine||1.3.1|dev=12w17a|[[File:Oak Slab JE3 BE2.png|32px]] [[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] [[File:Jungle Slab JE1 BE1.png|32px]] New slabs have been added for the four different types of [[planks]], replacing the functionality of the now-unobtainable petrified oak slab. These new slabs are vulnerable to [[fire]], and can be collected faster with an [[axe]] than with a [[pickaxe]]. Petrified oak slabs already crafted or placed in the world remain as-is.}}
|
||||||
|
|{{HistoryLine||1.5|dev=13w01a|Wooden slabs are now used to craft [[daylight sensor]]s.}}
|
||||||
|
|{{HistoryLine|||dev=12w21a|Renamed the wooden slabs from "[species]-Wood Slab" to "[species] Wood Slab"}}
|
||||||
|
|{{HistoryLine||1.7.2|dev=1.7|[[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added acacia and dark oak slabs.}}
|
||||||
|
|{{HistoryLine||1.9|dev=15w43a|A spruce slab now acts as the middle of a table generated within [[igloo]] basements.}}
|
||||||
|
|{{HistoryLine||1.11|dev=16w39a|Oak, birch, and spruce slabs now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|Old non-flammable wooden slabs, which are now called "Petrified Oak Slab"s, have been re-implemented into the [[Creative]] [[inventory]].
|
||||||
|
|"<Wood type> Wood Slab" has been renamed to "<Wood type> Slab".
|
||||||
|
|The different variant [[block states]] for the <code>wooden_slab</code> and <code>double_wooden_slab</code> IDs have been split up and merged into their own IDs.
|
||||||
|
|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 125 and 126.}}
|
||||||
|
|{{HistoryLine|||dev=18w11a|Wooden slab now generate as part of the newly added [[shipwreck]]s.}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Slab JE4.png|32px]] [[File:Spruce Slab JE2.png|32px]] [[File:Birch Slab JE2.png|32px]] [[File:Jungle Slab JE2.png|32px]] [[File:Acacia Slab JE2.png|32px]] [[File:Dark Oak Slab JE2.png|32px]] The textures of all wooden slabs have been changed.}}
|
||||||
|
|{{HistoryLine|||dev=18w47a|[[File:Oak Slab JE5 BE2.png|32px]] [[File:Spruce Slab JE3.png|32px]] [[File:Birch Slab JE3 BE2.png|32px]] [[File:Jungle Slab JE3 BE2.png|32px]] [[File:Acacia Slab JE3 BE2.png|32px]] [[File:Dark Oak Slab JE3 BE2.png|32px]] The textures of all wooden slabs have been changed again.|Dark oak slabs now generate in [[pillager outposts]].}}
|
||||||
|
|{{HistoryLine|||dev=18w48a|Oak slabs now generate naturally in the updated [[plains]] villages.}}
|
||||||
|
|{{HistoryLine|||dev=18w49a|Acacia slabs now generate in the updated [[savanna]] villages.}}
|
||||||
|
|{{HistoryLine|||dev=18w50a|Spruce slabs now generate in the updated [[taiga]] villages.
|
||||||
|
|[[File:Spruce Slab JE4 BE2.png|32px]] The texture for spruce slabs has been changed again.
|
||||||
|
|Wooden slabs are now used to craft [[barrel]]s.}}
|
||||||
|
|{{HistoryLine|||dev=19w02a|Wooden slabs are now used to craft [[lectern]]s.}}
|
||||||
|
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Slab JE1 BE1.png|32px]] [[File:Warped Slab JE1 BE1.png|32px]] Added crimson and warped slabs.}}
|
||||||
|
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Slab JE1 BE1.png|32px]] Added mangrove slabs.}}
|
||||||
|
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove slabs are now obtainable and renewable.}}
|
||||||
|
|{{HistoryLine||1.19.3|dev=22w42a|Petrified oak slabs have been removed from the Creative Inventory, but can still be accessed through commands.}}
|
||||||
|
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Slab JE1 BE1.png|32px]] Added bamboo slabs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood slabs.|Wooden slabs are now used to craft [[chiseled bookshelves]].}}
|
||||||
|
|{{HistoryLine|||dev=22w46a|[[File:Bamboo Slab JE2 BE2.png|32px]] The texture of bamboo slab have been changed, due to the texture change on [[bamboo planks]].}}
|
||||||
|
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Slab JE1 BE1.png|32px]] Added cherry slabs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||||
|
|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry slabs are now available without using the "Update 1.20" experimental data pack.}}
|
||||||
|
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Slab JE1 BE1.png|32px]] Added pale oak slabs.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||v0.7.3|Added new wooden slabs with wood-like properties, replacing the [[Petrified Oak Slab|old wooden slabs]] which had stone-like properties.}}
|
||||||
|
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] [[File:Jungle Slab JE1 BE1.png|32px]] Added spruce, birch, and jungle wooden slabs.
|
||||||
|
|Wooden slab items with damage/metadata values 6 or 7, would display the following names: <code>tile.woodSlab.step.gravel.name<</code> or <code>tile.woodSlab.step.sand.name<</code>.}}
|
||||||
|
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added acacia and dark oak wooden slabs.
|
||||||
|
|Wooden slab items with damage/metadata value 6 now display the following name: <code>tile.woodSlab.name<</code>.}}
|
||||||
|
|{{HistoryLine|||dev=build 11|Added crafting recipe for jungle wooden slabs.}}
|
||||||
|
|{{HistoryLine||v0.11.0|dev=build 1|The wooden slab names have been changed from "[species] Wooden Slab" to "[species] Wood Slab".
|
||||||
|
|Wooden slab items with damage/metadata value 6 now display the following name: <code>tile.woodSlab..name</code>.}}
|
||||||
|
|{{HistoryLine||v0.13.0|dev=build 1|Wooden slabs are now used to craft [[daylight sensor]]s.
|
||||||
|
|Wooden slab items with a damage/metadata value of 6 now display the following name: <code>tile.woodenSlab..name</code>.}}
|
||||||
|
|{{HistoryLine||v0.15.0|dev=build 1|Wooden slab items with a damage/metadata value of 6 have had their names changed once again, displaying as the following: <code>tile.wooden_slab..name</code>.}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|A spruce slab nows act as the middle of a table generated within [[igloo]] basements.}}
|
||||||
|
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak, birch, and spruce slabs now generate in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Slab JE5 BE2.png|32px]] [[File:Spruce Slab JE4 BE2.png|32px]] [[File:Birch Slab JE3 BE2.png|32px]] [[File:Jungle Slab JE3 BE2.png|32px]] [[File:Acacia Slab JE3 BE2.png|32px]] [[File:Dark Oak Slab JE3 BE2.png|32px]] The textures of all wooden slabs have been changed.
|
||||||
|
|Wooden slabs can now be used to craft [[composter]]s, [[barrel]]s and [[lectern]]s.}}
|
||||||
|
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Slab JE1 BE1.png|32px]] [[File:Warped Slab JE1 BE1.png|32px]] Added crimson and warped slabs.}}
|
||||||
|
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped slabs now uses regular plank [[sound]]s instead of their stem variant sounds.}}
|
||||||
|
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Slab JE1 BE1.png|32px]] Added mangrove slabs.}}
|
||||||
|
|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Wooden slabs have been renamed from “<Wood type> Wood Slab” to “<Wood type> Slab”.}}
|
||||||
|
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Slab JE1 BE1.png|32px]] Added bamboo slabs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood slabs.|Wooden slabs are now used to craft [[chiseled bookshelves]].}}
|
||||||
|
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Slab JE1 BE1.png|32px]] Added cherry slabs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||||
|
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry slabs are now available without using the "Next Major Update" experimental toggle.}}
|
||||||
|
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Wooden slabs now use the <code>minecraft:vertical_half</code> [[block state]] instead of <code>top_slot_bit</code>.}}
|
||||||
|
|{{HistoryLine||1.20.70|dev=Preview 1.20.70.20|The different wood type [[block states]] for the <code>wooden_slab</code> and <code>double_wooden_slab</code> IDs have been split up into their own IDs.}}
|
||||||
|
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Slab JE1 BE1.png|32px]] Added pale oak slabs.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Slab JE1 BE1.png|32px]] Added "wooden" (original oak) slabs.}}
|
||||||
|
|{{HistoryLine||xbox=TU3|[[File:Oak Slab JE2 BE1.png|32px]] Changed the textures of wooden slabs.}}
|
||||||
|
|{{HistoryLine||xbox=TU9|[[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] Added spruce wood and birch wood slabs.
|
||||||
|
|Wooden slabs [[crafting|crafted]] during and after this update are now flammable and are broken with an [[axe]] instead of a [[pickaxe]]. Existing slabs (which have stone properties) are not stackable with the new slabs. However, the old wooden slab is still available in the Creative inventory.}}
|
||||||
|
|{{HistoryLine||xbox=TU12|[[File:Jungle Slab JE1 BE1.png|32px]] Added jungle wood slabs.}}
|
||||||
|
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Flammable oak slabs now replace the old wooden oak slab in the Creative inventory.}}
|
||||||
|
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Wooden slabs are now used to craft [[daylight sensor]]s.}}
|
||||||
|
|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|[[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added acacia and dark oak wood slabs to the Creative inventory.}}
|
||||||
|
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A spruce slab now acts as the middle of a table generated within [[igloo]] basements.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Slab JE5 BE2.png|32px]] [[File:Spruce Slab JE4 BE2.png|32px]] [[File:Birch Slab JE3 BE2.png|32px]] [[File:Jungle Slab JE3 BE2.png|32px]] [[File:Acacia Slab JE3 BE2.png|32px]] [[File:Dark Oak Slab JE3 BE2.png|32px]] The textures of all wooden slabs has been changed.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dark oak slabs now generate in [[pillager outposts]].}}
|
||||||
|
|
||||||
|
|{{HistoryLine|new 3ds}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Oak Slab JE3 BE2.png|32px]] [[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] [[File:Jungle Slab JE1 BE1.png|32px]] [[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added wooden slabs.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
Tipe.png|All 12 types of wooden slabs.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox slab}}
|
||||||
|
{{Navbox wood}}
|
||||||
|
{{Navbox blocks|Decoration}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
[[Category:Flammable blocks]]
|
||||||
|
[[Category:Slabs]]
|
||||||
|
|
||||||
|
[[fr:Dalle en bois]]
|
||||||
|
[[ja:板材のハーフブロック]]
|
||||||
|
[[pt:Laje de madeira]]
|
||||||
|
[[uk:Дерев'яна плита]]
|
48
wiki_backup/Potato Sprouts.txt
Normal file
48
wiki_backup/Potato Sprouts.txt
Normal file
|
@ -0,0 +1,48 @@
|
||||||
|
{{Joke feature}}
|
||||||
|
{{Infobox block
|
||||||
|
| title = Potato Sprouts
|
||||||
|
| image = Potato Sprouts.png
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| tool = Any
|
||||||
|
| transparent = Yes
|
||||||
|
| waterloggable = No
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
| light = No
|
||||||
|
}}
|
||||||
|
'''Potato sprouts''' are a joke [[block]] added in [[24w14potato]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Potato sprouts can be broken instantly using anything, including the player's fist, and always drop themselves as an item.
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Potato sprouts generate commonly on the surface of a [[corruption]] biome in the [[Potato dimension]].
|
||||||
|
|
||||||
|
=== Post-generation ===
|
||||||
|
When [[potato leaves]] decay, or are broken by any tool except [[shears]], they have a 5% chance of dropping potato sprouts. The [[Fortune]] enchantment increases the rate to 6.25% at level I, 8.33% at level II, and 10% at level III.
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
If placed on [[peelgrass block]]s or [[corrupted peelgrass block]]s, potato sprouts can grow into [[potato tree]]s. Potato sprouts function similarly to [[fungi]]: they don't grow into trees on their own, [[bone meal]] must be applied.
|
||||||
|
|
||||||
|
Potato sprouts are randomly offset based on the coordinates of the block they are placed on, which can be used to create unusual hitbox patterns.
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Nether sprouts/JE}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||24w14potato|[[File:Potato Sprouts.png|32px]] Added potato sprouts.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox blocks|Joke}}
|
||||||
|
{{Navbox jokes|24w14potato}}
|
||||||
|
|
||||||
|
[[Category:Joke blocks]]
|
||||||
|
[[Category:Natural blocks]]
|
||||||
|
[[Category:Renewable resources]]
|
||||||
|
[[Category:Plants]]
|
||||||
|
|
||||||
|
[[ja:Potato Sprouts]]
|
291
wiki_backup/Waxed Chiseled Copper.txt
Normal file
291
wiki_backup/Waxed Chiseled Copper.txt
Normal file
|
@ -0,0 +1,291 @@
|
||||||
|
{{Infobox block
|
||||||
|
| group1 = Unoxidized
|
||||||
|
| 1-1 = Chiseled Copper.png
|
||||||
|
| invimage = Chiseled Copper
|
||||||
|
| group2 = Exposed
|
||||||
|
| 2-1 = Exposed Chiseled Copper.png
|
||||||
|
| invimage2 = Exposed Chiseled Copper
|
||||||
|
| group3 = Weathered
|
||||||
|
| 3-1 = Weathered Chiseled Copper.png
|
||||||
|
| invimage3 = Weathered Chiseled Copper
|
||||||
|
| group4 = Oxidized
|
||||||
|
| 4-1 = Oxidized Chiseled Copper.png
|
||||||
|
| invimage4 = Oxidized Chiseled Copper
|
||||||
|
| invimage5 = Waxed Chiseled Copper
|
||||||
|
| invimage6 = Waxed Exposed Chiseled Copper
|
||||||
|
| invimage7 = Waxed Weathered Chiseled Copper
|
||||||
|
| invimage8 = Waxed Oxidized Chiseled Copper
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| tool = stone pickaxe
|
||||||
|
| light = No
|
||||||
|
| transparent = No
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
}}
|
||||||
|
'''Chiseled copper''' is a variant of [[Block of Copper|copper blocks]] that generates in [[trial chambers]].<ref>{{mcnet|test-new-decorative-blocks|Test new decorative blocks|October 24, 2023|Sophie Austin}}</ref>
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Chiseled copper can be mined only with a [[stone pickaxe]] or better. If chiseled copper is mined without the use of a [[pickaxe]], it drops nothing.
|
||||||
|
{{Breaking row
|
||||||
|
|Chiseled Copper, Exposed Chiseled Copper, Weathered Chiseled Copper, Oxidized Chiseled Copper
|
||||||
|
|Pickaxe
|
||||||
|
|Stone
|
||||||
|
|horizontal=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Waxed chiseled copper and waxed oxidized chiseled copper can be found in [[trial chambers]].
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|head=1
|
||||||
|
|B2=Matching Unwaxed Cut Copper Slab; Matching Waxed Cut Copper Slab
|
||||||
|
|B3=Matching Unwaxed Cut Copper Slab; Matching Waxed Cut Copper Slab
|
||||||
|
|Output=Matching Unwaxed Chiseled Copper; Matching Waxed Chiseled Copper
|
||||||
|
|description=
|
||||||
|
}}
|
||||||
|
{{Crafting
|
||||||
|
|Matching Unwaxed Chiseled Copper
|
||||||
|
|Honeycomb
|
||||||
|
|Output=Matching Waxed Chiseled Copper
|
||||||
|
|description=
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Stonecutting ===
|
||||||
|
{{Stonecutting
|
||||||
|
|head=1
|
||||||
|
|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||||
|
|Matching Unwaxed Chiseled Copper,4; Matching Waxed Chiseled Copper,4
|
||||||
|
}}
|
||||||
|
{{Stonecutting
|
||||||
|
|Matching Unwaxed Cut Copper; Matching Waxed Cut Copper
|
||||||
|
|Matching Unwaxed Chiseled Copper; Matching Waxed Chiseled Copper
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Chiseled copper is a decorative block that oxidizes over time.
|
||||||
|
|
||||||
|
=== Oxidation ===
|
||||||
|
{{main|Oxidation}}
|
||||||
|
Non-waxed chiseled copper has four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation on chiseled copper. Using a [[honeycomb]] on chiseled copper prevents it from oxidizing further.
|
||||||
|
|
||||||
|
As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Generic ===
|
||||||
|
{{Sound table/Block/Copper}}
|
||||||
|
|
||||||
|
=== Unique ===
|
||||||
|
{{:Block of Copper/Sounds|chiseled copper}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{JE}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Chiseled Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=chiseled_copper
|
||||||
|
|blocktags=mineable/pickaxe,needs_stone_tool}}
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Exposed Chiseled Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=exposed_chiseled_copper
|
||||||
|
|blocktags=mineable/pickaxe,needs_stone_tool}}
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Weathered Chiseled Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=weathered_chiseled_copper
|
||||||
|
|blocktags=mineable/pickaxe,needs_stone_tool}}
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Oxidized Chiseled Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=oxidized_chiseled_copper
|
||||||
|
|blocktags=mineable/pickaxe,needs_stone_tool}}
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Waxed Chiseled Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_chiseled_copper
|
||||||
|
|blocktags=mineable/pickaxe,needs_stone_tool}}
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Waxed Exposed Chiseled Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_exposed_chiseled_copper
|
||||||
|
|blocktags=mineable/pickaxe,needs_stone_tool}}
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Waxed Weathered Chiseled Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_weathered_chiseled_copper
|
||||||
|
|blocktags=mineable/pickaxe,needs_stone_tool}}
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Waxed Oxidized Chiseled Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_oxidized_chiseled_copper
|
||||||
|
|blocktags=mineable/pickaxe,needs_stone_tool
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{BE}}:
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Chiseled Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=chiseled_copper
|
||||||
|
|id=-760}}
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Exposed Chiseled Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=exposed_chiseled_copper
|
||||||
|
|id=-761}}
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Weathered Chiseled Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=weathered_chiseled_copper
|
||||||
|
|id=-762}}
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Oxidized Chiseled Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=oxidized_chiseled_copper
|
||||||
|
|id=-763}}
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Waxed Chiseled Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_chiseled_copper
|
||||||
|
|id=-764}}
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Waxed Exposed Chiseled Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_exposed_chiseled_copper
|
||||||
|
|id=-765}}
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Waxed Weathered Chiseled Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_weathered_chiseled_copper
|
||||||
|
|id=-766}}
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Waxed Oxidized Chiseled Copper
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_oxidized_chiseled_copper
|
||||||
|
|id=-767
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
== Achievements ==
|
||||||
|
{{load achievements|Wax on}}
|
||||||
|
|
||||||
|
== Advancements ==
|
||||||
|
{{load advancements|Wax on;Wax off}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|[[File:Chiseled Copper JE1 BE1.png|32px]] [[File:Oxidized Chiseled Copper JE1 BE1.png|32px]] Chiseled copper were first seen at [[Minecraft Live 2023]] as a part of the [[trial chambers]].}}
|
||||||
|
|{{HistoryLine||October 24, 2023|[[File:Exposed Chiseled Copper JE1 BE1.png|32px]] [[File:Weathered Chiseled Copper JE1 BE1.png|32px]] More oxidation variants of chiseled copper were shown in an announcement article.|link=https://pbs.twimg.com/media/F9OpOZYbMAAc4h1?format=jpg&name=large}}
|
||||||
|
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Chiseled Copper JE1 BE1.png|32px]] [[File:Exposed Chiseled Copper JE1 BE1.png|32px]] [[File:Weathered Chiseled Copper JE1 BE1.png|32px]] [[File:Oxidized Chiseled Copper JE1 BE1.png|32px]] Added chiseled copper behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] data pack.}}
|
||||||
|
|{{HistoryLine|||dev=23w44a|Chiseled copper can now be cut using a stonecutter from cut copper and its variants.}}
|
||||||
|
|{{HistoryLine|||dev=23w45a|Now generates naturally within [[trial chambers]].}}
|
||||||
|
|{{HistoryLine||1.21|dev=24w18a|Chiseled copper is now available without using the "Update 1.21" experimental data pack.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Chiseled Copper JE1 BE1.png|32px]] [[File:Exposed Chiseled Copper JE1 BE1.png|32px]] [[File:Weathered Chiseled Copper JE1 BE1.png|32px]] [[File:Oxidized Chiseled Copper JE1 BE1.png|32px]] Added chiseled copper behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.
|
||||||
|
|They cannot be crafted at the moment.}}
|
||||||
|
|{{HistoryLine|||dev=Preview 1.20.50.23|Chiseled copper can now be cut using a stonecutter from cut copper and its variants.}}
|
||||||
|
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Now generates naturally within [[trial chambers]].}}
|
||||||
|
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Chiseled copper is now available without using the "Update 1.21" experimental toggle.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
All Oxidizing Blocks.png|All blocks that can oxidize, including chiseled copper.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== In other media ===
|
||||||
|
<gallery>
|
||||||
|
Tuff And Copper Blocks Artwork.jpg|Artwork featuring chiseled copper.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
{{reflist}}
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox copper}}
|
||||||
|
{{Navbox blocks|building}}
|
||||||
|
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
|
||||||
|
[[de:Gemeißelter Kupferblock]]
|
||||||
|
[[es:Cobre cincelado]]
|
||||||
|
[[fr:Cuivre sculpté]]
|
||||||
|
[[ja:銅ブロック]]
|
||||||
|
[[pt:Cobre talhado]]
|
||||||
|
[[ru:Точёный медный блок]]
|
||||||
|
[[uk:Різьблена мідь]]
|
483
wiki_backup/Waxed Weathered Copper Door.txt
Normal file
483
wiki_backup/Waxed Weathered Copper Door.txt
Normal file
|
@ -0,0 +1,483 @@
|
||||||
|
{{Infobox block
|
||||||
|
| group1 = Unoxidized
|
||||||
|
| 1-1 = Copper Door.png
|
||||||
|
| invimage = Copper Door
|
||||||
|
| group2 = Exposed
|
||||||
|
| 2-1 = Exposed Copper Door.png
|
||||||
|
| invimage2 = Exposed Copper Door
|
||||||
|
| group3 = Weathered
|
||||||
|
| 3-1 = Weathered Copper Door.png
|
||||||
|
| invimage3 = Weathered Copper Door
|
||||||
|
| group4 = Oxidized
|
||||||
|
| 4-1 = Oxidized Copper Door.png
|
||||||
|
| invimage4 = Oxidized Copper Door
|
||||||
|
| invimage5 = Waxed Copper Door
|
||||||
|
| invimage6 = Waxed Exposed Copper Door
|
||||||
|
| invimage7 = Waxed Weathered Copper Door
|
||||||
|
| invimage8 = Waxed Oxidized Copper Door
|
||||||
|
| transparent = Partial
|
||||||
|
| light = No
|
||||||
|
| tool = pickaxe
|
||||||
|
| renewable = Yes
|
||||||
|
| stackable = Yes (64)
|
||||||
|
| flammable = No
|
||||||
|
| lavasusceptible = No
|
||||||
|
| waterloggable = No ({{JE}})<br>Yes ({{BE}})
|
||||||
|
}}
|
||||||
|
A '''copper door''' is a type of [[door]] made of copper that can be opened and closed by the player without [[redstone]].
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
A copper door can be mined with anything, but [[pickaxe]]s are the fastest. [[Piston]]s can also break doors by pushing the piston head or any block into the door.
|
||||||
|
|
||||||
|
Copper doors require a solid block beneath them for support. If that block is removed, the door breaks and drops itself.
|
||||||
|
|
||||||
|
{{Breaking row
|
||||||
|
|Copper Door|sprite=all-copper-doors
|
||||||
|
|Pickaxe
|
||||||
|
|horizontal=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Copper doors generate naturally between the rooms of [[trial chambers]].
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|head=1
|
||||||
|
|A1= Copper Ingot
|
||||||
|
|A2 = Copper Ingot
|
||||||
|
|A3 = Copper Ingot
|
||||||
|
|B1 = Copper Ingot
|
||||||
|
|B2 = Copper Ingot
|
||||||
|
|B3 = Copper Ingot
|
||||||
|
|Output = Copper Door, 3
|
||||||
|
|description=
|
||||||
|
}}
|
||||||
|
{{Crafting
|
||||||
|
|Matching Unwaxed Copper Door
|
||||||
|
|Honeycomb
|
||||||
|
|Output=Matching Waxed Copper Door
|
||||||
|
|description=
|
||||||
|
|foot=1
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
{{main|Door#Usage}}
|
||||||
|
|
||||||
|
Copper doors can be opened and closed using a [[Redstone mechanics|redstone signal]], or by players, [[villager]]s<ref>{{bug|MC-266155||Villagers and vindicators can open copper doors|WAI}}</ref>, [[piglin]]s, [[wandering trader]]s{{only|bedrock|short=1}}, [[vindicator]]s{{only|java|short=1}}. Copper doors are also affected by the wind burst of thrown [[wind charge]]s, causing them to open if closed, or vice versa.
|
||||||
|
|
||||||
|
In Hard [[difficulty]], copper doors can be broken by [[vindicator]]s and all variants of [[zombie]]s except [[drowned]].<ref>{{bug|MC-266113||Copper Doors are in the #minecraft:wooden_doors tag}}</ref>
|
||||||
|
|
||||||
|
=== Barrier ===
|
||||||
|
[[File:Vindicator breaking copper door that doesn't block access.png|thumb|A vindicator breaking a closed copper door placed sideways, even though it allows passage]]
|
||||||
|
A copper door can be opened or closed by pressing the {{control|use|text=Use Item/Place Block}} [[control]]. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through".
|
||||||
|
|
||||||
|
Some [[zombie]]s can break copper doors in [[Hard]] [[difficulty]]. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a [[raid]] in [[Normal]] and Hard difficulty can also break copper doors, but they do so only to reach targeted players, villagers, or wandering traders. {{IN|Java}}, some vindicators may sometimes open a copper door instead of breaking it. Both zombies and vindicators attempt to break a copper door only when the door is in its "closed" state; this is the case even when the door is placed in such a way as to allow passage in its "closed" state and block passage in its "open" state (for example, by facing sideways when placing the door).
|
||||||
|
|
||||||
|
=== Redstone component ===
|
||||||
|
{{see also|Redstone circuit}}
|
||||||
|
|
||||||
|
Copper doors can be controlled with redstone power.
|
||||||
|
|
||||||
|
A copper door is a redstone [[Redstone components#Mechanism components|mechanism component]] and can be activated by [[Redstone mechanics#Power|weakly powering]] any cardinally adjacent block.
|
||||||
|
|
||||||
|
When activated, the copper door immediately opens. When deactivated, it immediately closes. [[Player]]s and [[mob]]s can still open and close a door that is controlled by a redstone signal.
|
||||||
|
|
||||||
|
All methods of activating a door can be applied to either the top or bottom parts of a door.
|
||||||
|
|
||||||
|
=== Oxidation ===
|
||||||
|
{{main|Oxidation}}
|
||||||
|
Non-waxed copper doors have four stages of oxidation (including the initial normal state).<ref>{{mcnet|test-new-decorative-blocks|Test new decorative blocks|October 24, 2023|Sophie Austin}}</ref> [[Lightning bolt]]s and [[axe]]s can remove the oxidation on copper doors. They can be waxed with [[honeycomb]] to prevent oxidation from progressing.
|
||||||
|
|
||||||
|
As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots.
|
||||||
|
|
||||||
|
=== Air pockets ===
|
||||||
|
Copper doors can be used as air pockets [[Water|underwater]] {{in|Java}}. They can also be used as air pockets in lava in both [[Java Edition|''Java'']] and [[Bedrock Edition|''Bedrock'']] editions. Same as [[iron door]]s.
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
=== Generic ===
|
||||||
|
{{Sound table/Block/Copper}}
|
||||||
|
|
||||||
|
=== Unique ===
|
||||||
|
==== Waxing ====
|
||||||
|
{{:Block of Copper/Sounds|a copper door}}
|
||||||
|
|
||||||
|
==== Other ====
|
||||||
|
{{JE}}:
|
||||||
|
{{SoundTable
|
||||||
|
| type = java
|
||||||
|
| {{SoundLine
|
||||||
|
|sound =Copper Door toggle1.ogg
|
||||||
|
|sound2=Copper Door toggle2.ogg
|
||||||
|
|sound3=Copper Door toggle2.ogg<!--Duplicated on purpose-->
|
||||||
|
|sound4=Copper Door toggle3.ogg
|
||||||
|
|sound5=Copper Door toggle3.ogg
|
||||||
|
|subtitle=Door creaks
|
||||||
|
|source=block
|
||||||
|
|description=When a copper door opens
|
||||||
|
|id=block.copper_door.open
|
||||||
|
|translationkey=subtitles.block.door.toggle
|
||||||
|
|volume=1.0
|
||||||
|
|pitch=''Varies''<wbr><ref group=sound>0.9-1.0 for <code>toggle1</code>, the first <code>toggle2</code>, and the first <code>toggle3</code>, and 0.99-1.1 for the second <code>toggle2</code> and the second <code>toggle3</code></ref>
|
||||||
|
|distance=16}}
|
||||||
|
| {{SoundLine
|
||||||
|
|sound=Copper Door toggle1.ogg
|
||||||
|
|sound2=Copper Door toggle2.ogg
|
||||||
|
|sound3=Copper Door toggle3.ogg
|
||||||
|
|subtitle=Door creaks
|
||||||
|
|source=block
|
||||||
|
|description=When a copper door closes
|
||||||
|
|id=block.copper_door.close
|
||||||
|
|translationkey=subtitles.block.door.toggle
|
||||||
|
|volume=1.0
|
||||||
|
|pitch=0.9-1.0
|
||||||
|
|distance=16}}
|
||||||
|
| {{SoundLine
|
||||||
|
|sound=Zombie hit wood1.ogg
|
||||||
|
|sound2=Zombie hit wood2.ogg
|
||||||
|
|sound3=Zombie hit wood3.ogg
|
||||||
|
|sound4=Zombie hit wood4.ogg
|
||||||
|
|subtitle=Door shakes
|
||||||
|
|source=hostile
|
||||||
|
|description=When a [[zombie]] attacks a copper door<wbr><ref group=sound name=zombiesound>{{Bug|MC-270960||Zombies play wooden door breaking sounds when attacking copper doors}}</ref>
|
||||||
|
|id=entity.zombie.attack_wooden_door
|
||||||
|
|translationkey=subtitles.entity.zombie.attack_wooden_door
|
||||||
|
|volume=2.0
|
||||||
|
|pitch=0.8-1.2
|
||||||
|
|distance=16}}
|
||||||
|
| {{SoundLine
|
||||||
|
|sound=Zombie breaks door.ogg
|
||||||
|
|subtitle=Door breaks
|
||||||
|
|source=hostile
|
||||||
|
|description=When a zombie breaks a copper door<wbr><ref group=sound name=zombiesound/>
|
||||||
|
|id=entity.zombie.break_wooden_door
|
||||||
|
|translationkey=subtitles.entity.zombie.break_wooden_door
|
||||||
|
|volume=2.0
|
||||||
|
|pitch=0.8-1.2
|
||||||
|
| distance = 16
|
||||||
|
}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
{{BE}}:
|
||||||
|
{{SoundTable
|
||||||
|
| type = bedrock
|
||||||
|
| {{SoundLine
|
||||||
|
| sound =Copper Door toggle1.ogg
|
||||||
|
|sound2=Copper Door toggle2.ogg
|
||||||
|
|sound3=Copper Door toggle3.ogg
|
||||||
|
|source=block
|
||||||
|
|description=When a copper door opens
|
||||||
|
|id=open_door.copper
|
||||||
|
|volume=1.0
|
||||||
|
|pitch=1.0-1.1}}
|
||||||
|
| {{SoundLine
|
||||||
|
|source=block
|
||||||
|
|description=When a copper door closes
|
||||||
|
|id=close_door.copper
|
||||||
|
|volume=1.0
|
||||||
|
|pitch=1.0}}
|
||||||
|
| {{SoundLine
|
||||||
|
|sound=Zombie hit wood1.ogg
|
||||||
|
|sound2=Zombie hit wood2.ogg
|
||||||
|
|sound3=Zombie hit wood3.ogg
|
||||||
|
|sound4=Zombie hit wood4.ogg
|
||||||
|
|source=hostile
|
||||||
|
|description=While a zombie is breaking a copper door
|
||||||
|
|id=mob.zombie.wood
|
||||||
|
|volume=1.0
|
||||||
|
|pitch=1.0}}
|
||||||
|
| {{SoundLine
|
||||||
|
|sound=Zombie breaks door.ogg
|
||||||
|
|source=hostile
|
||||||
|
|description=When a zombie breaks a copper door
|
||||||
|
|id=mob.zombie.woodbreak
|
||||||
|
|volume=1.0
|
||||||
|
| pitch = 1.0
|
||||||
|
}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{JE}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Copper Door
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=copper_door
|
||||||
|
|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}}
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Exposed Copper Door
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=exposed_copper_door
|
||||||
|
|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}}
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Weathered Copper Door
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=weathered_copper_door
|
||||||
|
|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}}
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Oxidized Copper Door
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=oxidized_copper_door
|
||||||
|
|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}}
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Waxed Copper Door
|
||||||
|
|spritetype=block
|
||||||
|
|spritename=Copper Door
|
||||||
|
|nameid=waxed_copper_door
|
||||||
|
|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}}
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Waxed Exposed Copper Door
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_exposed_copper_door
|
||||||
|
|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}}
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Waxed Weathered Copper Door
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_weathered_copper_door
|
||||||
|
|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}}
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Waxed Oxidized Copper Door
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_oxidized_copper_door
|
||||||
|
|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{BE}}:
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Copper Door
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=copper_door
|
||||||
|
|id=-784
|
||||||
|
|translationkey=tile.copper_door.name, item.copper_door.name}}
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Exposed Copper Door
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=exposed_copper_door
|
||||||
|
|id=-785
|
||||||
|
|translationkey=tile.exposed_copper_door.name, item.exposed_copper_door.name}}
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Weathered Copper Door
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=weathered_copper_door
|
||||||
|
|id=-786
|
||||||
|
|translationkey=tile.weathered_copper_door.name, item.weathered_copper_door.name}}
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Oxidized Copper Door
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=oxidized_copper_door
|
||||||
|
|id=-787
|
||||||
|
|translationkey=tile.oxidized_copper_door.name, item.oxidized_copper_door.name}}
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Waxed Copper Door
|
||||||
|
|spritetype=block
|
||||||
|
|spritename=Copper Door
|
||||||
|
|nameid=waxed_copper_door
|
||||||
|
|id=-788
|
||||||
|
|translationkey=tile.waxed_copper_door.name, item.waxed_copper_door.name}}
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Waxed Exposed Copper Door
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_exposed_copper_door
|
||||||
|
|id=-789
|
||||||
|
|translationkey=tile.waxed_exposed_copper_door.name, item.waxed_exposed_copper_door.name}}
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Waxed Weathered Copper Door
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_weathered_copper_door
|
||||||
|
|id=-790
|
||||||
|
|translationkey=tile.waxed_weathered_copper_door.name, item.waxed_weathered_copper_door.name}}
|
||||||
|
{{ID table2
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Waxed Oxidized Copper Door
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=waxed_oxidized_copper_door
|
||||||
|
|id=-791
|
||||||
|
|translationkey=tile.waxed_oxidized_copper_door.name, item.waxed_oxidized_copper_door.name
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
=== Block states ===
|
||||||
|
{{see also|Block states}}
|
||||||
|
|
||||||
|
{{:Door/BS}}
|
||||||
|
|
||||||
|
== Achievements ==
|
||||||
|
{{load achievements|Wax on}}
|
||||||
|
|
||||||
|
== Advancements==
|
||||||
|
{{load advancements|Wax on;Wax off}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|Copper doors were announced at [[Minecraft Live 2023]].}}
|
||||||
|
|{{HistoryLine||October 24, 2023|More oxidized variants of the copper door were shown off.|link=https://www.minecraft.net/en-us/article/test-new-decorative-blocks}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Copper Door JE1 BE1.png|32px]] [[File:Exposed Copper Door JE1 BE1.png|32px]] [[File:Weathered Copper Door JE1 BE1.png|32px]] [[File:Oxidized Copper Door JE1 BE1.png|32px]] [[File:Copper Door (item) JE1 BE1.png|32px]] [[File:Exposed Copper Door (item) JE1 BE1.png|32px]] [[File:Weathered Copper Door (item) JE1 BE1.png|32px]] [[File:Oxidized Copper Door (item) JE1 BE1.png|32px]] Added copper doors behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].|The crafting recipe was originally six matching [[blocks of copper]].
|
||||||
|
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
|
||||||
|
! Recipe
|
||||||
|
{{!}}-
|
||||||
|
{{!}}{{Crafting Table
|
||||||
|
|A1=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||||
|
|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||||
|
|A3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||||
|
|B1=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||||
|
|B2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||||
|
|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||||
|
|Output=Matching Unwaxed Copper Door, 3; Matching Waxed Copper Door, 3
|
||||||
|
|ignoreusage=1}}
|
||||||
|
{{!}}}
|
||||||
|
}}
|
||||||
|
|{{HistoryLine|||dev=23w44a|[[File:Copper Door JE2 BE2.png|32px]] [[File:Exposed Copper Door JE2 BE2.png|32px]] [[File:Weathered Copper Door JE2 BE2.png|32px]] [[File:Oxidized Copper Door JE2 BE2.png|32px]] [[File:Copper Door (item) JE2 BE2.png|32px]] [[File:Exposed Copper Door (item) JE2 BE2.png|32px]] [[File:Weathered Copper Door (item) JE2 BE2.png|32px]] [[File:Oxidized Copper Door (item) JE2 BE2.png|32px]] The block and item textures have been changed.}}
|
||||||
|
|{{HistoryLine|||dev=23w45a|Copper doors now generate naturally within [[trial chambers]].}}
|
||||||
|
|{{HistoryLine|||dev=1.20.3 Pre-Release 3|[[File:Copper Door JE3 BE3.png|32px]] [[File:Exposed Copper Door JE3 BE3.png|32px]] [[File:Weathered Copper Door JE3 BE3.png|32px]] [[File:Oxidized Copper Door JE3 BE3.png|32px]] The block textures have been slightly changed, again.}}
|
||||||
|
|{{HistoryLine||1.21|dev=24w18a|Copper doors are now available without using the "Update 1.21" experimental data pack.|
|
||||||
|
The crafting recipe for copper doors has been changed:
|
||||||
|
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
|
||||||
|
! Recipe
|
||||||
|
{{!}}-
|
||||||
|
{{!}}{{Crafting Table
|
||||||
|
|A1= Copper Ingot
|
||||||
|
|A2 = Copper Ingot
|
||||||
|
|A3 = Copper Ingot
|
||||||
|
|B1 = Copper Ingot
|
||||||
|
|B2 = Copper Ingot
|
||||||
|
|B3 = Copper Ingot
|
||||||
|
|Output = Copper Door, 3
|
||||||
|
|ignoreusage=1}}
|
||||||
|
{{!}}}
|
||||||
|
|Crafting recipes for all other variants of copper doors have been removed.}}
|
||||||
|
|{{HistoryLine|||dev=1.21 Pre-Release 2|Copper doors are no longer part of the #wooden_doors [[tag]].|Because of this, copper doors can no longer be broken with an [[axe]] or be used as [[fuel]] in a [[furnace]].}}
|
||||||
|
|{{HistoryLine||1.21.4|dev=24w44a|Now drop when broken with any tool.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Copper Door JE1 BE1.png|32px]][[File:Exposed Copper Door JE1 BE1.png|32px]] [[File:Weathered Copper Door JE1 BE1.png|32px]] [[File:Oxidized Copper Door JE1 BE1.png|32px]] [[File:Copper Door (item) JE1 BE1.png|32px]] [[File:Exposed Copper Door (item) JE1 BE1.png|32px]] [[File:Weathered Copper Door (item) JE1 BE1.png|32px]] [[File:Oxidized Copper Door (item) JE1 BE1.png|32px]] Added copper doors behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.
|
||||||
|
|The crafting recipe was originally six matching [[blocks of copper]].
|
||||||
|
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
|
||||||
|
! Recipe
|
||||||
|
{{!}}-
|
||||||
|
{{!}}{{Crafting Table
|
||||||
|
|A1=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||||
|
|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||||
|
|A3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||||
|
|B1=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||||
|
|B2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||||
|
|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||||
|
|Output=Matching Unwaxed Copper Door, 3; Matching Waxed Copper Door, 3
|
||||||
|
|ignoreusage=1}}
|
||||||
|
{{!}}}
|
||||||
|
}}
|
||||||
|
|{{HistoryLine|||dev=Preview 1.20.50.23|[[File:Copper Door JE2 BE2.png|32px]] [[File:Exposed Copper Door JE2 BE2.png|32px]] [[File:Weathered Copper Door JE2 BE2.png|32px]] [[File:Oxidized Copper Door JE2 BE2.png|32px]] [[File:Copper Door (item) JE2 BE2.png|32px]] [[File:Exposed Copper Door (item) JE2 BE2.png|32px]] [[File:Weathered Copper Door (item) JE2 BE2.png|32px]] [[File:Oxidized Copper Door (item) JE2 BE2.png|32px]] The block and item textures have been changed.|Added crafting table recipes for all oxidization levels of waxed copper doors.}}
|
||||||
|
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Copper doors now generate naturally within [[trial chambers]].}}
|
||||||
|
|{{HistoryLine|||dev=Preview 1.20.60.22|[[File:Copper Door JE3 BE3.png|32px]] [[File:Exposed Copper Door JE3 BE3.png|32px]] [[File:Weathered Copper Door JE3 BE3.png|32px]] [[File:Oxidized Copper Door JE3 BE3.png|32px]] The block textures have been slightly changed, again.}}
|
||||||
|
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Copper doors are now available without using the "Update 1.21" experimental toggle.}}
|
||||||
|
|{{HistoryLine|||dev=Preview 1.21.0.24|The crafting recipe for copper doors has been changed:
|
||||||
|
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
|
||||||
|
! Recipe
|
||||||
|
{{!}}-
|
||||||
|
{{!}}{{Crafting Table
|
||||||
|
|A1= Copper Ingot
|
||||||
|
|A2 = Copper Ingot
|
||||||
|
|A3 = Copper Ingot
|
||||||
|
|B1 = Copper Ingot
|
||||||
|
|B2 = Copper Ingot
|
||||||
|
|B3 = Copper Ingot
|
||||||
|
|Output = Copper Door, 3
|
||||||
|
|ignoreusage=1}}
|
||||||
|
{{!}}}
|
||||||
|
|Crafting recipes for all other variants of copper doors have been removed.}}
|
||||||
|
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.24|All types of copper doors no longer require a stone pickaxe to drop themselves, and are mined faster when using an improper tool.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{Issue list}}
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
=== Screenshots ===
|
||||||
|
<gallery>
|
||||||
|
All Oxidizing Blocks.png|All blocks that can oxidize, including copper doors.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
=== In other media ===
|
||||||
|
<gallery>
|
||||||
|
Tuff And Copper Blocks Artwork.jpg|Artwork featuring a copper door.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== References ==
|
||||||
|
<references />
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox copper}}
|
||||||
|
{{Navbox blocks|Utility}}
|
||||||
|
|
||||||
|
[[Category:Mechanisms]]
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Utility blocks]]
|
||||||
|
|
||||||
|
[[de:Kupfertür]]
|
||||||
|
[[es:Puerta de cobre]]
|
||||||
|
[[fr:Porte en cuivre]]
|
||||||
|
[[ja:銅のドア]]
|
||||||
|
[[pt:Porta de cobre]]
|
||||||
|
[[ru:Медная дверь]]
|
||||||
|
[[uk:Мідні двері]]
|
174
wiki_backup/blocks of diamond.txt
Normal file
174
wiki_backup/blocks of diamond.txt
Normal file
|
@ -0,0 +1,174 @@
|
||||||
|
{{Infobox block
|
||||||
|
|image=Block of Diamond.png
|
||||||
|
|invimage=Block of Diamond
|
||||||
|
|transparent=No
|
||||||
|
|light=No
|
||||||
|
|tool=iron pickaxe
|
||||||
|
|renewable=No ([[Renewable resource#Vault|except via vault]])
|
||||||
|
|stackable=Yes (64)
|
||||||
|
|flammable=No
|
||||||
|
|lavasusceptible=No
|
||||||
|
}}
|
||||||
|
A '''block of diamond''' is a precious mineral [[block]] equivalent to nine [[diamond]]s.
|
||||||
|
|
||||||
|
== Obtaining ==
|
||||||
|
=== Breaking ===
|
||||||
|
Blocks of diamond can be mined with an [[iron pickaxe]] or better.
|
||||||
|
{{breaking row|horizontal=1|Block of Diamond|Pickaxe|Iron}}
|
||||||
|
|
||||||
|
=== Natural generation ===
|
||||||
|
Diamond blocks spawn as the cores of "obsidian rooms" and "lava rooms" in [[woodland mansion]]s.
|
||||||
|
|
||||||
|
=== Generated loot ===
|
||||||
|
{{LootChestItem|block-of-diamond}}
|
||||||
|
|
||||||
|
=== Crafting ===
|
||||||
|
{{Crafting
|
||||||
|
|A1= Diamond
|
||||||
|
|B1= Diamond
|
||||||
|
|C1= Diamond
|
||||||
|
|A2= Diamond
|
||||||
|
|B2= Diamond
|
||||||
|
|C2= Diamond
|
||||||
|
|A3= Diamond
|
||||||
|
|B3= Diamond
|
||||||
|
|C3= Diamond
|
||||||
|
|Output=Block of Diamond
|
||||||
|
|type= Building block
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Usage ==
|
||||||
|
Blocks of diamond can be used to store [[diamond]]s in a compact fashion.
|
||||||
|
|
||||||
|
=== Beacons ===
|
||||||
|
Blocks of diamond can be used to "power" a [[beacon]]. The beacon can be powered by a 3×3 square of diamond blocks underneath it, and can optionally also include a 5×5, 7×7 and 9×9 layer in the shape of a pyramid under the original layer to increase the effects from the beacon. The layers do not have to be entirely diamond blocks, as they may also contain [[blocks of iron]], [[blocks of gold]], [[blocks of netherite]], and [[blocks of emerald]].
|
||||||
|
|
||||||
|
=== Crafting ingredient ===
|
||||||
|
{{Crafting usage}}
|
||||||
|
|
||||||
|
== Sounds ==
|
||||||
|
{{Sound table/Block/Metal}}
|
||||||
|
|
||||||
|
== Data values ==
|
||||||
|
=== ID ===
|
||||||
|
{{edition|java}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=java
|
||||||
|
|showblocktags=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Block of Diamond
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=diamond_block
|
||||||
|
|blocktags=beacon_base_blocks, mineable/pickaxe, needs_iron_tool
|
||||||
|
|foot=1}}
|
||||||
|
|
||||||
|
{{edition|bedrock}}:
|
||||||
|
{{ID table
|
||||||
|
|edition=bedrock
|
||||||
|
|shownumericids=y
|
||||||
|
|showforms=y
|
||||||
|
|generatetranslationkeys=y
|
||||||
|
|displayname=Block of Diamond
|
||||||
|
|spritetype=block
|
||||||
|
|nameid=diamond_block
|
||||||
|
|id=57
|
||||||
|
|foot=1}}
|
||||||
|
==Achievements==
|
||||||
|
{{load achievements|The Beaconator}}
|
||||||
|
|
||||||
|
== Video ==
|
||||||
|
{{yt|dxX4SaCkeG4}}
|
||||||
|
|
||||||
|
== History ==
|
||||||
|
{{HistoryTable
|
||||||
|
|{{HistoryLine|java indev}}
|
||||||
|
|{{HistoryLine||0.31|dev=20100128|[[File:Block of Diamond JE1.png|32px]] Added diamond block. Initially, they were referred to as "[[emerald block]]s".}}
|
||||||
|
|{{HistoryLine|||dev=20100129|slink=Indev 0.31 (January 29, 2010)|Blocks of emeralds can now be [[craft]]ed from 4 [[diamond|emerald]]s.}}
|
||||||
|
|{{HistoryLine|||dev=20100130|Emerald blocks from the previous version are now referred to as diamond blocks.
|
||||||
|
|Diamond blocks are now more expensive, requiring 9 [[diamond]]s (3×3) instead of 4 (2×2).
|
||||||
|
|Diamond blocks can be uncrafted into 9 diamonds.}}
|
||||||
|
|{{HistoryLine|java alpha}}
|
||||||
|
|{{HistoryLine||v1.2.0|dev=?|slink=:Category:Information needed requiring unarchived version|[[File:Block of Diamond JE2 BE1.png|32px]] The texture application of diamond blocks has changed.}}
|
||||||
|
|{{HistoryLine|java beta}}
|
||||||
|
|{{HistoryLine||1.2|The side and bottom textures of blocks of diamonds have now been removed from [[terrain.png]].}}
|
||||||
|
|{{HistoryLine|java}}
|
||||||
|
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Block of Diamond JE3 BE2.png|32px]] The texture of diamond blocks has slightly changed. The texture has been given less drastic dark gradients in the top-left and bottom-right corners.}}
|
||||||
|
|{{HistoryLine||1.4.2|dev=12w32a|Diamond blocks can now be used to construct [[beacon]] pyramids.}}
|
||||||
|
|{{HistoryLine||1.11|dev=16w39a|Diamond blocks can now be found in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||July 19, 2017|link=https://twitter.com/jeb_/status/887580942910586880|[[File:Block of Diamond (Texture Update pre-release 1).png|32px]] [[Jeb]] tweets image of new [[obsidian]] and diamond block textures.}}
|
||||||
|
|{{HistoryLine||July 20, 2017|link=https://twitter.com/JasperBoerstra/status/887775577993867269|[[File:Block of Diamond (Texture Update pre-release 2).png|32px]] [[Jasper Boerstra]] tweets an image of an updated diamond block texture.}}
|
||||||
|
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 57.}}
|
||||||
|
|{{HistoryLine||July 11, 2018|link=https://twitter.com/JasperBoerstra/status/1017060957237989376|[[File:Block of Diamond JE4.png|32px]] [[Jasper Boerstra]] tweets an image of an updated diamond block texture.}}
|
||||||
|
|{{HistoryLine||1.14|dev=18w43a|[[File:Block of Diamond JE4.png|32px]] The texture of blocks of diamonds has changed.}}
|
||||||
|
|{{HistoryLine|||dev=18w47a|[[File:Block of Diamond JE5 BE3.png|32px]] The texture of blocks of diamonds has changed, once again.}}
|
||||||
|
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Blocks of diamond can now be found in [[trial chambers]] intersection chests and [[decorated pot]]s.}}
|
||||||
|
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w18a|Blocks of diamond can now be found in [[ominous vault]]s.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|pocket alpha}}
|
||||||
|
|{{HistoryLine||Pre-release|[[File:Block of Diamond JE2 BE1.png|32px]] Added blocks of diamonds.}}
|
||||||
|
|{{HistoryLine||v0.2.0|[[File:Block of Diamond JE3 BE2.png|32px]] The texture of diamond blocks has slightly changed. The texture has less drastic dark gradients in the top-left and bottom-right corners.}}
|
||||||
|
|{{HistoryLine||v0.3.2|Blocks of diamond can now be [[craft]]ed from 6 [[diamond]]s.|Now diamond blocks can be uncrafted into 9 diamonds.}}
|
||||||
|
|{{HistoryLine||v0.3.3|Blocks of diamond now requiring 9 [[diamond]]s instead of 6.}}
|
||||||
|
|{{HistoryLine||v0.16.0|dev=build 4|Blocks of diamonds can now be used to construct [[beacon]] pyramids.}}
|
||||||
|
|{{HistoryLine|pocket}}
|
||||||
|
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Diamond blocks can now be found in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine|bedrock}}
|
||||||
|
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Block of Diamond JE5 BE3.png|32px]] The texture of blocks of diamonds has changed.}}
|
||||||
|
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Blocks of diamond can now be found in [[trial chambers]] intersection chests.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|console}}
|
||||||
|
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Block of Diamond JE3 BE2.png|32px]] Added blocks of diamonds.}}
|
||||||
|
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Blocks of diamonds can now be used to construct [[beacon]] pyramids.}}
|
||||||
|
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Diamond blocks can now be found in [[woodland mansion]]s.}}
|
||||||
|
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Block of Diamond JE5 BE3.png|32px]] The texture of blocks of diamonds has changed.}}
|
||||||
|
|
||||||
|
|{{HistoryLine|New 3DS}}
|
||||||
|
|{{HistoryLine||0.1.0|[[File:Block of Diamond JE3 BE2.png|32px]] Added blocks of diamonds.}}
|
||||||
|
}}
|
||||||
|
|
||||||
|
== Issues ==
|
||||||
|
{{issue list}}
|
||||||
|
|
||||||
|
== Gallery ==
|
||||||
|
<gallery>
|
||||||
|
File:Diamond_Pile.png|A pile of diamond blocks.
|
||||||
|
</gallery>
|
||||||
|
=== Development images ===
|
||||||
|
<gallery>
|
||||||
|
File:1.13_teased_diamond_textures.jpg|A teaser image released by Jeb of updated block of diamond textures.
|
||||||
|
</gallery>
|
||||||
|
|
||||||
|
== Trivia ==
|
||||||
|
*The block of diamond has the same texture as the block of gold, but tinted blue. This is also true of its texture from before the Texture Update.
|
||||||
|
|
||||||
|
== External links ==
|
||||||
|
*[https://www.minecraft.net/en-us/article/block-week-diamond Block of the Week: Diamond] – Minecraft.net on April 7, 2017
|
||||||
|
|
||||||
|
== Navigation ==
|
||||||
|
{{Navbox diamond}}
|
||||||
|
{{Navbox blocks|Building}}
|
||||||
|
|
||||||
|
[[Category:Ore]]
|
||||||
|
[[Category:Manufactured blocks]]
|
||||||
|
[[Category:Generated structure blocks]]
|
||||||
|
[[Category:Compacted blocks]]
|
||||||
|
|
||||||
|
[[cs:Diamantový blok]]
|
||||||
|
[[de:Diamantblock]]
|
||||||
|
[[el:Κύβοι Διαμαντιού]]
|
||||||
|
[[es:Bloque de diamante]]
|
||||||
|
[[fr:Bloc de diamant]]
|
||||||
|
[[hu:Gyémántblokk]]
|
||||||
|
[[it:Blocco di diamante]]
|
||||||
|
[[ja:ダイヤモンドブロック]]
|
||||||
|
[[ko:다이아몬드 블록]]
|
||||||
|
[[lzh:金剛石塊]]
|
||||||
|
[[nl:Diamantblok]]
|
||||||
|
[[pl:Blok diamentu]]
|
||||||
|
[[pt:Bloco de diamante]]
|
||||||
|
[[ru:Алмазный блок]]
|
||||||
|
[[th:บล็อกเพชร]]
|
||||||
|
[[tr:Elmas Bloğu]]
|
||||||
|
[[uk:Блок діаманта]]
|
||||||
|
[[zh:钻石块]]
|
Loading…
Add table
Reference in a new issue