diff --git a/wiki_backup/Acacia Sapling.txt b/wiki_backup/Acacia Sapling.txt new file mode 100644 index 0000000..af54006 --- /dev/null +++ b/wiki_backup/Acacia Sapling.txt @@ -0,0 +1,399 @@ +{{about|the saplings obtainable by breaking leaves of their respective tree types|the block used to grow an azalea tree|Azalea|the block used to grow a mangrove tree|Mangrove Propagule|the block used to grow bamboo|Bamboo shoot|the block used to grow [[huge fungus|huge fungi]]|Fungus}} +{{Infobox block +| group = Oak +| 1-1 = Oak Sapling.png +| group2 = Spruce +| 2-1 = Spruce Sapling.png +| group3 = Birch +| 3-1 = Birch Sapling.png +| group4 = Jungle +| 4-1 = Jungle Sapling.png +| group5 = Acacia +| 5-1 = Acacia Sapling.png +| group6 = Dark Oak +| 6-1 = Dark Oak Sapling.png +| group7 = Cherry +| 7-1 = Cherry Sapling.png +| group8 = Pale Oak +| 8-1 = Pale Oak Sapling.png +| invimage = Oak Sapling +| invimage2 = Spruce Sapling +| invimage3 = Birch Sapling +| invimage4 = Jungle Sapling +| invimage5 = Acacia Sapling +| invimage6 = Dark Oak Sapling +| invimage7 = Cherry Sapling +| invimage8 = Pale Oak Sapling +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +A '''sapling''' is a non-solid [[block]] that can be grown into a [[tree]]. + +== Obtaining == +=== Breaking === +Saplings can be [[instant mining|broken instantly]] using any tool, including the player's fist, and always drop themselves. +{{breaking row|Saplings|horizontal=1}} + +=== Natural generation === +; Spruce +Potted spruce saplings generate in [[taiga]] and [[snowy taiga]]{{only|bedrock|short=1}} [[village]] mason houses. + +; Birch +Potted birch saplings generate in the "Large dining room" and "Master bedroom" rooms in [[woodland mansion]]s. + +; Dark oak +The "Sapling farm" room in woodland mansions naturally generates with 58 dark oak saplings and a [[chest]] that always contains an additional 28 dark oak saplings. + +; Acacia +Two acacia saplings generate in front of each [[savanna]] village library. + +=== Generated loot === +{{LootChestItem|oak-sapling,spruce-sapling,acacia-sapling,dark-oak-sapling}} + +=== Trading === +Each type of sapling is sold by the [[wandering trader]] for 5 [[emerald]]s. + +=== Post-generation === +When [[leaves]] decay, or are broken by any tool except [[shears]] or tools without [[Silk Touch]], they have a 5.1% chance of dropping a sapling, except for jungle leaves, which have a 2.6% chance of dropping a sapling. +The [[Fortune]] enchantment increases the rate to 6.26% (2.79% for jungle leaves) at level I, 8.34% (3.126% for jungle leaves) at level II, and 10.1% (4.18% for jungle leaves) at level III. + +== Usage == +=== Growing trees === +{{see also|Tree}} + +Saplings come in seven varieties, each of which can grow into a corresponding tree: [[oak]], [[birch]], [[spruce]], [[jungle tree|jungle]], [[acacia]], [[dark oak]], [[pale oak]], and [[cherry]]. In addition, [[azalea]]s and [[mangrove propagule]]s can also grow trees. + +Saplings have two growth stages (with no visible difference between them using default resources) before growing into trees. When a tree is to be grown, a height is chosen and then the ground and space above are checked; if the ground is bad or there is not space for the chosen height, the tree does not grow. [[Bone meal]] can be {{control|used}} to speed up the growth of the sapling, even to grow the tree without sufficient light. + +Saplings can grow into trees when placed on all variants of [[dirt]] (except [[dirt path]]s) or [[moss block]]s. The block above the sapling requires a [[light]] level of at least 9. A certain volume of space is required above the sapling, based on its type: + +* Oak needs at least 5 spaces above (3×3 column) to grow normally. If a block is present in the growth space (but not directly above the sapling), the tree still grows, but is forced to grow a large variant. +* Birch needs at least 6 spaces above (3×3 column). +* Spruce needs at least 6 spaces above (5×5 column) when placing a single sapling. +** Giant spruce needs at least 14 spaces above (6×6 column{{only|BE}} or 5×5 column centered on the northwest sapling{{only|JE}}) when planted as 4 saplings in a 2×2 square. Also requires the 4×4 area centered on the saplings{{only|BE}} or 3×3 area centered on the northwest sapling{{only|JE}} at the same level to be empty.{{Cite bug|MC|8187|Two by two arrangements of jungle or spruce saplings cannot grow into trees when surrounded by snow|date=January 24, 2013}} +* Jungle needs at least 5 spaces above (3×3 column) when placing a single sapling. +** Giant jungle needs at least 11 spaces above (6×6 column) when planted as 4 saplings in a 2×2 square. Also requires the 4×4 area centered on the saplings at the same level to be empty. +* Acacia needs at least 6 spaces above (5×5 column). +* Dark oak and pale oak need at least 7 spaces above (6×6 column) and must be planted as 4 saplings in a 2×2 square. +* Cherry needs at least 9 spaces above (5x5 column). + +In addition: +* A spruce or jungle sapling cannot grow if it is part of a 2×2 square of saplings that doesn't meet the requirements for a giant tree. +* Except for giant jungle and giant spruce (as noted above), sapling growth is not affected by nearby blocks on the same level as the sapling(s). + +{{IN|java}}, blocks in the {{cd|#replaceable_by_trees}} [[tag]] are treated as empty, and all types of log blocks, wood blocks, stripped variants, and leaves are exceptions (they don't stop growth). {{IN|bedrock}}, log and wood blocks are treated like other block types and stop the sapling from growing if they are above it. + +When a sapling on a [[grass block]] grows into a tree, the grass block becomes a dirt block. + +=== Bee nests === +Oak, birch, and cherry [[tree]]s grown from saplings that are within 2 blocks of any [[flower]], [[flowering azalea]],{{only|je|short=1}} or [[flowering azalea leaves]]{{only|je|short=1}} have a 5% chance to grow with a [[bee nest]] and 2-3 bees in it. + +=== Decoration === +Any kind of sapling can be placed in a [[flower pot]]. + +=== Fuel === +Saplings can be used as a fuel in [[furnace]]s, smelting 0.5 items per sapling. + +=== Composting === +Placing a sapling into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of saplings yields an average of 2.74 [[bone meal]]. + +== Sounds == +=== Cherry sapling === +{{Sound table/Block/Cherry sapling}} + +=== Other saplings === +{{Sound table/Block/Grass}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Sapling +|spritetype=block +|nameid=oak_sapling +|blocktags=saplings +|itemtags=saplings}} +{{ID table +|displayname=Spruce Sapling +|spritetype=block +|nameid=spruce_sapling +|blocktags=saplings +|itemtags=saplings}} +{{ID table +|displayname=Birch Sapling +|spritetype=block +|nameid=birch_sapling +|blocktags=saplings +|itemtags=saplings}} +{{ID table +|displayname=Jungle Sapling +|spritetype=block +|nameid=jungle_sapling +|blocktags=saplings +|itemtags=saplings}} +{{ID table +|displayname=Acacia Sapling +|spritetype=block +|nameid=acacia_sapling +|blocktags=saplings +|itemtags=saplings}} +{{ID table +|displayname=Dark Oak Sapling +|spritetype=block +|nameid=dark_oak_sapling +|blocktags=saplings +|itemtags=saplings}} +{{ID table +|displayname=Cherry Sapling +|spritetype=block +|nameid=cherry_sapling +|blocktags=saplings +|itemtags=saplings}} +{{ID table +|displayname=Pale Oak Sapling +|spritetype=block +|nameid=pale_oak_sapling +|blocktags=saplings +|itemtags=saplings +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Sapling +|spritetype=block +|nameid=oak_sapling +|aliasid=sapling / 0 +|id=6 +|translationkey=tile.sapling.oak.name}} +{{ID table2 +|displayname=Spruce Sapling +|spritetype=block +|nameid=spruce_sapling +|aliasid=sapling / 1 +|id=-825 +|translationkey=tile.sapling.spruce.name}} +{{ID table2 +|displayname=Birch Sapling +|spritetype=block +|nameid=birch_sapling +|aliasid=sapling / 2 +|id=-826 +|translationkey=tile.sapling.birch.name}} +{{ID table2 +|displayname=Jungle Sapling +|spritetype=block +|nameid=jungle_sapling +|aliasid=sapling / 3 +|id=-827 +|translationkey=tile.sapling.jungle.name}} +{{ID table2 +|displayname=Acacia Sapling +|spritetype=block +|nameid=acacia_sapling +|aliasid=sapling / 4 +|id=-828 +|translationkey=tile.sapling.acacia.name}} +{{ID table2 +|displayname=Dark Oak Sapling +|spritetype=block +|nameid=dark_oak_sapling +|aliasid=sapling / 5 +|id=-829 +|translationkey=tile.sapling.big_oak.name}} +{{ID table2 +|displayname=Cherry Sapling +|spritetype=block +|nameid=cherry_sapling +|id=-547}} +{{ID table2 +|displayname=Pale Oak Sapling +|spritetype=block +|nameid=pale_oak_sapling +|id=-1006 +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java pre-classic}} +|{{HistoryLine||rd-161348|[[File:Oak Sapling JE1.png|32px]] Added saplings as the fifth placeable block in the game.|Pressing {{key|6}} will select it. (It was not on {{key|5}}, which was empty, as Notch thought his sapling texture was "ugly" and tried to hide the block.IRC logs (May 20, 2009)[https://web.archive.org/web/20140208190929/http://echelog.com/logs/browse/lwjgl/1242770400]: "''[00:50:09] it's very ugly, so i "hid" it one letter over. ;)''")}} +|{{HistoryLine|java classic}} +|{{HistoryLine||0.0.13a|[[File:Oak Sapling JE2.png|32px]] Changed texture and model of saplings.}} +|{{HistoryLine||August 25, 2009|link=wordofnotch:170887079|[[Notch]] showed saplings growing into [[tree]]s.}} +|{{HistoryLine||0.24_SURVIVAL_TEST|Added tree growth.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20091223-0040|[[File:Oak Sapling JE3.png|32px]] Saplings now have a stretched model with wider texture planes.}} +|{{HistoryLine|||dev=20100110|[[File:Oak Sapling JE4.png|32px]] The texture of saplings has been changed.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100413|Saplings can now grow into big [[tree]]s instead of the original pattern.}} +|{{HistoryLine||20100607|Saplings grow into regular trees again.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.5|[[File:Spruce Sapling JE1.png|32px]] [[File:Birch Sapling JE1.png|32px]] [[File:Spruce Sapling (texture) JE1 BE1.png|32px]] [[File:Birch Sapling (texture) JE1 BE1.png|32px]] Added spruce and birch saplings. Before, trees dropped only oak saplings, regardless of the tree. +|Saplings can now be used as [[fuel]] in [[furnace]]s. +|Oak saplings from prior to this update could convert to spruce or birch saplings.{{info needed}} This was presumably due to the data now used for specifying sapling type previously being used for age calculations.{{verify}}}} +|{{HistoryLine||1.8|dev=Pre-release|[[File:Oak Sapling JE5 move.png|32px]] Changed lighting.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.1|dev=12w01a|Oak saplings can now be found in the new [[village]] blacksmith [[chest]]s.}} +|{{HistoryLine||1.2.1|dev=12w04a|[[File:Jungle Sapling JE1.png|32px]] [[File:Jungle Sapling (texture) JE1 BE1.png|32px]] Added jungle saplings. +|[[File:Oak Sapling JE6.png|32px]] [[File:Oak Sapling (texture) JE4 BE2.png|32px]] The texture of oak saplings has been changed.}} +|{{HistoryLine||1.3.1|dev=12w17a|Saplings now have names based on their type of tree.}} +|{{HistoryLine||1.4.2|dev=12w34a|[[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] The ability to place saplings in [[flower pot]]s has been added.}} +|{{HistoryLine||1.7.2|dev=13w43a|[[File:Acacia Sapling JE1.png|32px]] [[File:Dark Oak Sapling JE1.png|32px]]
[[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]
[[File:Acacia Sapling (texture) JE1 BE1.png|32px]] [[File:Dark Oak Sapling (texture) JE1 BE1.png|32px]] Added acacia and roofed oak saplings.}} +|{{HistoryLine|||dev=1.7|"Roofed Oak Sapling" has been renamed to "Dark Oak Sapling".}} +|{{HistoryLine|||dev=?|[[Block]]s can now be replaced with [[log]] by growing dark oak saplings. If pre-existing parts of a dark oak tree exist, the tree may randomly grow [[Altitude|downward]], replacing any block in the way with wood.}} +|{{HistoryLine||1.8|dev=14w07a|[[File:Oak Sapling JE7.png|32px]] [[File:Spruce Sapling JE2.png|32px]] [[File:Birch Sapling JE2.png|32px]] [[File:Jungle Sapling JE2.png|32px]] [[File:Acacia Sapling JE2.png|32px]] [[File:Dark Oak Sapling JE2.png|32px]] Sapling texture planes are no longer stretched by a factor of sqrt2.}} +|{{HistoryLine|||dev=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Saplings of metadata 8-13 (closer to growth) now [[Missing model|have no model]].}} +|{{HistoryLine|||dev=14w10b|Saplings 8-13 now have models again.}} +|{{HistoryLine|||dev=14w10c|[[File:Oak Sapling JE8 move.png|32px]] [[File:Spruce Sapling JE3.png|32px]] [[File:Birch Sapling JE3.png|32px]] [[File:Jungle Sapling JE3.png|32px]] [[File:Acacia Sapling JE3.png|32px]] [[File:Dark Oak Sapling JE3.png|32px]] Sapling texture planes are now stretched a bit more than they were previously - were the texture full, it would reach the corners of the block.}} +|{{HistoryLine|||dev=14w17a|[[File:Oak Sapling JE9.png|32px]] [[File:Spruce Sapling JE4.png|32px]] [[File:Birch Sapling JE4.png|32px]] [[File:Jungle Sapling JE4.png|32px]] [[File:Acacia Sapling JE4.png|32px]] [[File:Dark Oak Sapling JE4.png|32px]] Sapling texture planes are now the same size as they were before 14w07a.}} +|{{HistoryLine|||dev=14w25a|[[File:Oak Sapling JE10 move.png|32px]] [[File:Spruce Sapling JE5.png|32px]] [[File:Birch Sapling JE5.png|32px]] [[File:Jungle Sapling JE5.png|32px]] [[File:Acacia Sapling JE5.png|32px]] [[File:Dark Oak Sapling JE5.png|32px]] Saplings are now affected by the same shading full blocks are.}} +|{{HistoryLine|||dev=14w26a|[[File:Oak Sapling JE11 move.png|32px]] [[File:Spruce Sapling JE6.png|32px]] [[File:Birch Sapling JE6.png|32px]] [[File:Jungle Sapling JE6.png|32px]] [[File:Acacia Sapling JE6.png|32px]] [[File:Dark Oak Sapling JE6.png|32px]] Saplings are no longer subject to shading.}} +|{{HistoryLine||1.8.2|dev=pre4|Blocks can no longer be replaced using dark oak tree growth.}} +|{{HistoryLine||1.11|dev=16w39a|Dark oak and birch saplings now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Sapling JE12.png|32px]] [[File:Spruce Sapling JE7.png|32px]] [[File:Birch Sapling JE7.png|32px]] [[File:Jungle Sapling JE7.png|32px]] [[File:Acacia Sapling JE7.png|32px]] [[File:Dark Oak Sapling JE7.png|32px]]
[[File:Potted Oak Sapling JE4.png|32px]] [[File:Potted Spruce Sapling JE4.png|32px]] [[File:Potted Birch Sapling JE4.png|32px]] [[File:Potted Jungle Sapling JE4.png|32px]] [[File:Potted Acacia Sapling JE4.png|32px]] [[File:Potted Dark Oak Sapling JE4.png|32px]]
[[File:Oak Sapling (texture) JE5 BE3.png|32px]] [[File:Spruce Sapling (texture) JE2 BE2.png|32px]] [[File:Birch Sapling (texture) JE2 BE2.png|32px]] [[File:Jungle Sapling (texture) JE2 BE2.png|32px]] [[File:Acacia Sapling (texture) JE2 BE2.png|32px]] [[File:Dark Oak Sapling (texture) JE2 BE2.png|32px]] The textures of all saplings have been changed.}} +|{{HistoryLine|||dev=18w48a|Oak saplings can now be found in [[chest]]s in [[plains]] village houses.}} +|{{HistoryLine|||dev=18w49a|Acacia saplings can now be found in chests in [[savanna]] village houses. +|Acacia saplings now generate in front of savanna village libraries.}} +|{{HistoryLine|||dev=18w50a|Spruce saplings can now be found in chests in [[taiga]] village houses. +|[[Flower Pot|Potted]] spruce saplings now generate in taiga village mason houses.}} +|{{HistoryLine|||dev=19w03a|Placing a sapling into the new [[composter]] block has a 10% chance of raising the compost level by 1.}} +|{{HistoryLine|||dev=19w05a|Saplings now have a 30% chance of increasing the compost level in a composter by 1. +|Added [[wandering trader]]s, which sell all types of saplings.}} +|{{HistoryLine||1.15|dev=19w34a|[[Bee nest]]s were added, which have a chance to generate on trees grown from saplings.{{more info|Was it all tree types?}}}} +|{{HistoryLine|||dev=19w35a|Bee nests can no longer generate on trees grown from saplings.}} +|{{HistoryLine||1.15.2|dev=Pre-Release 1|Oak and birch saplings grown within 2 blocks of a flower on the same y-level now have a 5% chance to have a [[bee nest]].}} +|{{HistoryLine||1.17|dev=21w11a|[[File:Oak Sapling JE13.png|32px]] Changed lighting.}} +|{{HistoryLine|||dev=21w16a|Saplings can now be planted and grown on [[mycelium]] and [[moss block]]s.{{Cite bug|MC|213927|Using bone meal on a sapling that is on a moss block consumes bone meal, but doesn't grow into a tree|date=February 4, 2021}}}} +|{{HistoryLine||1.18|dev=21w39a|[[File:Oak Sapling JE14.png|32px]] The default [[brightness]] has been changed from "Moody" to 50.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Sapling JE1 BE1.png|32px]] [[File:Cherry Sapling (texture) JE1 BE1.png|32px]] Added cherry saplings behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=1.19.4-pre2|[[File:Cherry Sapling JE2.png|32px]] [[File:Cherry Sapling (texture) JE2.png|32px]] Changed the texture of cherry saplings.}} +|{{HistoryLine||1.20|dev=23w12a|Cherry saplings are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Sapling JE1 BE1.png|32px]] [[File:Pale Oak Sapling (texture).png|32px]] Added pale oak saplings.}} +|{{HistoryLine||1.21.4|dev=24w44a|Pale Oak Saplings can now be sold by the [[wandering trader]].}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.3.2|[[File:Oak Sapling JE4 BE1.png|32px]] [[File:Spruce Sapling JE6 BE1.png|32px]] [[File:Birch Sapling JE6 BE1.png|32px]]
[[File:Oak Sapling (texture) JE3 BE1.png|32px]] [[File:Spruce Sapling (texture) JE1 BE1.png|32px]] [[File:Birch Sapling (texture) JE1 BE1.png|32px]] Added oak, spruce, and birch saplings.}} +|{{HistoryLine||v0.3.3|Saplings are now available in the creative inventory.}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Oak Sapling JE10 BE2.png|32px]] [[File:Oak Sapling (texture) JE4 BE2.png|32px]] The texture of oak saplings has been changed. +|Saplings can now be used as fuel in a [[furnace]].}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Jungle Sapling JE6 BE1.png|32px]] [[File:Acacia Sapling JE6 BE1.png|32px]] [[File:Dark Oak Sapling JE6 BE1.png|32px]]
[[File:Jungle Sapling (texture) JE1 BE1.png|32px]] [[File:Acacia Sapling (texture) JE1 BE1.png|32px]] [[File:Dark Oak Sapling (texture) JE1 BE1.png|32px]] Added jungle, acacia and dark oak saplings.}} +|{{HistoryLine|||dev=build 5|Spruce saplings can now be used to grow mega spruce [[tree]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Dark oak and birch saplings now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Saplings can now be found in [[bonus chest]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Saplings can now be [[trading|bought]] from [[wandering trader]]s. +|[[Flower pot|Potted]] spruce saplings can now be found in [[taiga]] and [[snowy taiga]] [[village]] mason houses. +|Acacia saplings now generate in some [[savanna]] village houses. +|[[File:Oak Sapling JE11 BE3.png|32px]] [[File:Spruce Sapling JE7 BE2.png|32px]] [[File:Birch Sapling JE7 BE2.png|32px]] [[File:Jungle Sapling JE7 BE2.png|32px]] [[File:Acacia Sapling JE7 BE2.png|32px]] [[File:Dark Oak Sapling JE7 BE2.png|32px]]
[[File:Oak Sapling (texture) JE5 BE3.png|32px]] [[File:Spruce Sapling (texture) JE2 BE2.png|32px]] [[File:Birch Sapling (texture) JE2 BE2.png|32px]] [[File:Jungle Sapling (texture) JE2 BE2.png|32px]] [[File:Acacia Sapling (texture) JE2 BE2.png|32px]] [[File:Dark Oak Sapling (texture) JE2 BE2.png|32px]] The textures of all saplings have been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Oak saplings can now be found in [[village]] cartographer and [[plains]] village house [[chest]]s. +|Acacia saplings can now be found in [[savanna]] village house chests. +|Spruce saplings can now be found in [[taiga]] and [[snowy taiga]] village house chests. +|Saplings can now be used to fill up [[composter]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Oak and birch saplings grown within 2 blocks of a flower on the same y-level now have a 5% chance to have a [[bee nest]].}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Sapling JE1 BE1.png|32px]] [[File:Cherry Sapling (texture) JE1 BE1.png|32px]] Added cherry saplings behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry saplings are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Sapling JE1 BE1.png|32px]] [[File:Pale Oak Sapling (texture).png|32px]] Added pale oak saplings.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Sapling JE4 BE1.png|32px]] [[File:Spruce Sapling JE6 BE1.png|32px]] [[File:Birch Sapling JE6 BE1.png|32px]]
[[File:Oak Sapling (texture) JE3 BE1.png|32px]] [[File:Spruce Sapling (texture) JE1 BE1.png|32px]] [[File:Birch Sapling (texture) JE1 BE1.png|32px]] Added oak, spruce, and birch saplings.}} +|{{HistoryLine||xbox=TU3|[[File:Oak Sapling JE6.png|32px]] [[File:Oak Sapling (texture) JE4 BE2.png|32px]] The texture of oak saplings has been changed.}} +|{{HistoryLine||xbox=TU12|[[File:Jungle Sapling JE6 BE1.png|32px]] [[File:Jungle Sapling (texture) JE1 BE1.png|32px]] Added jungle tree saplings.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Acacia Sapling JE6 BE1.png|32px]] [[File:Dark Oak Sapling JE6 BE1.png|32px]]
[[File:Acacia Sapling (texture) JE1 BE1.png|32px]] [[File:Dark Oak Sapling (texture) JE1 BE1.png|32px]] Added acacia and dark oak saplings.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak and birch saplings now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Sapling JE11 BE3.png|32px]] [[File:Spruce Sapling JE7 BE2.png|32px]] [[File:Birch Sapling JE7 BE2.png|32px]] [[File:Jungle Sapling JE7 BE2.png|32px]] [[File:Acacia Sapling JE7 BE2.png|32px]] [[File:Dark Oak Sapling JE7 BE2.png|32px]]
[[File:Oak Sapling (texture) JE5 BE3.png|32px]] [[File:Spruce Sapling (texture) JE2 BE2.png|32px]] [[File:Birch Sapling (texture) JE2 BE2.png|32px]] [[File:Jungle Sapling (texture) JE2 BE2.png|32px]] [[File:Acacia Sapling (texture) JE2 BE2.png|32px]] [[File:Dark Oak Sapling (texture) JE2 BE2.png|32px]] The textures of all saplings have been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[wandering trader]]s, which sell all types of saplings.}} + +|{{HistoryLine|3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Sapling JE4 BE1.png|32px]] [[File:Spruce Sapling JE6 BE1.png|32px]] [[File:Birch Sapling JE6 BE1.png|32px]] [[File:Jungle Sapling JE6 BE1.png|32px]] [[File:Acacia Sapling JE6 BE1.png|32px]] [[File:Dark Oak Sapling JE6 BE1.png|32px]]
[[File:Oak Sapling (texture) JE3 BE1.png|32px]] [[File:Spruce Sapling (texture) JE1 BE1.png|32px]] [[File:Birch Sapling (texture) JE1 BE1.png|32px]] [[File:Jungle Sapling (texture) JE1 BE1.png|32px]] [[File:Acacia Sapling (texture) JE1 BE1.png|32px]] [[File:Dark Oak Sapling (texture) JE1 BE1.png|32px]] Added saplings.}} +}} + +=== Data history === +{{missing|history about bedrock edition}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=14w10a|Saplings with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 6, 7, 14 and 15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to dark oak saplings.}} +|{{HistoryLine|||dev=14w25a|Saplings are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of sapling were as follows: +{{dvt|spritetype=block|sprite=oak-sapling|[[Sapling|Oak Sapling]]}} +{{dvt|sprite=spruce-sapling|[[Sapling|Spruce Sapling]]}} +{{dvt|sprite=birch-sapling|[[Sapling|Birch Sapling]]}} +{{dvt|sprite=jungle-sapling|[[Sapling|Jungle Sapling]]}} +{{dvt|sprite=acacia-sapling|[[Sapling|Acacia Sapling]]}} +{{dvt|sprite=dark-oak-sapling|[[Sapling|Dark Oak Sapling]]}} +{{dvt|sprite=missing-texture-block|dv=6-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" variants of saplings]]|foot=1}}{{info needed|8-13 were not inaccessible and boring}}}} +|{{HistoryLine|||dev=14w26a|Saplings with metadata values 6, 7, 14 and 15 have been completely removed from the game.}} +|{{HistoryLine||1.13|dev=17w47a|The different type [[block states]] for the sapling ID have now been split up into their own IDs. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this block's numeral ID was 6.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|The different sapling type [[block states]] for the sapling ID have now been split up into their own IDs.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* If the [[player]] stands on the same [[block]] as a placed [[tree]] sapling, the tree still grows over the player, causing [[suffocation]] as it pushes the player out of the block. + +== Gallery == +=== Screenshots === + +Old Tree.png|Old Oak Sapling + + +=== In other media === + +Arbor-Day.jpg|Official render of [[Zuri]], [[Sunny]], and [[Efe]] planting an oak sapling for Arbor Day. +Kai Dream House.jpg|[[Kai]] thinking about planting a cherry sapling. + + +== See also == +* {{BlockLink|Fungi}} + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/taking-inventory--sapling Taking Inventory: Sapling] – Minecraft.net on April 8, 2020 + +== Navigation == +{{Navbox new content|pale garden}} +{{Navbox blocks|vegetation}} + +[[Category:Plants]] +[[Category:Non-solid blocks]] +[[Category:Generated structure blocks]] + +[[cs:Sazenice]] +[[de:Setzling]] +[[es:Brote]] +[[fr:Pousse d'arbre]] +[[hu:Facsemete]] +[[it:Arboscello]] +[[ja:苗木]] +[[ko:묘목]] +[[nl:Kiemplant]] +[[pl:Sadzonka]] +[[pt:Muda]] +[[ru:Саженец]] +[[th:ต้นอ่อน]] +[[uk:Паросток]] +[[zh:树苗]] diff --git a/wiki_backup/Cherry Button.txt b/wiki_backup/Cherry Button.txt new file mode 100644 index 0000000..99d8734 --- /dev/null +++ b/wiki_backup/Cherry Button.txt @@ -0,0 +1,520 @@ +{{Infobox block +| group = Oak +| 1-1 = Oak Button.png +| invimage = Oak Button +| group2 = Spruce +| 2-1 = Spruce Button.png +| invimage2 = Spruce Button +| group3 = Birch +| 3-1 = Birch Button.png +| invimage3 = Birch Button +| group4 = Jungle +| 4-1 = Jungle Button.png +| invimage4 = Jungle Button +| group5 = Acacia +| 5-1 = Acacia Button.png +| invimage5 = Acacia Button +| group6 = Dark Oak +| 6-1 = Dark Oak Button.png +| invimage6 = Dark Oak Button +| group7 = Mangrove +| 7-1 = Mangrove Button.png +| invimage7 = Mangrove Button +| group8 = Cherry +| 8-1 = Cherry Button.png +| invimage8 = Cherry Button +| group9 = Pale Oak +| 9-1 = Pale Oak Button.png +| invimage9 = Pale Oak Button +| group10 = Bamboo +| 10-1 = Bamboo Button.png +| invimage10 = Bamboo Button +| group11 = Crimson +| 11-1 = Crimson Button.png +| invimage11 = Crimson Button +| group12 = Warped +| 12-1 = Warped Button.png +| invimage12 = Warped Button +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| waterloggable = {{jebe|No|Yes}} +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +A '''wooden button''' is a variant of the [[button]] that produces a temporary [[redstone]] signal when pressed. Wooden buttons come in every variation of [[wood]], and all of them are non-solid [[block]]s. They are activated either by a player interacting with the button or when hit by an [[arrow]] or [[trident]]. They remain pressed for longer than a [[stone button]]. + +== Obtaining == +=== Breaking === +A wooden button is most easily broken with an [[axe]]. It drops itself as an item when broken using any [[tool]]. +{{breaking row +|horizontal=1 +|Wooden Button +|sprite=wooden-buttons +|Axe +|link=none}} + +A button is removed and drops as an item if: +* its attachment block is moved, removed, or destroyed. +* [[water]] or [[lava]] flows into its space.{{only|java}} +* a [[piston]] tries to push it or moves a block into its space. + +=== Natural generation === +Jungle buttons generate naturally on house walls in desert [[village]]s. Oak buttons generate naturally in [[trial chambers]] making up the various dispensers. + +=== Crafting === +Buttons can be crafted from [[planks]] for a matching wood-type button. +{{Crafting +|Matching Planks +|Output= Matching Wooden Button +|type=Redstone +}} + +== Usage == +{{see also|Redstone circuit}} + +=== Placement === +Buttons can be placed by {{control|using}} them on a surface. + +They can be attached to the side, bottom and top of any full opaque block. + +If placed on the top or bottom of a block, the button can face any direction.{{only|java}} + +It can also be attached to the top of a fence {{in|be}}. + +More information about placement on transparent blocks can be found at [[Opacity/Placement]]. + +=== Redstone power === +A button can be used as a [[monostable]] redstone [[Redstone components#Power components|power source]] (it automatically deactivates shortly after being activated). + +==== Activation ==== +Buttons are usually in an inactive state, but can be temporarily activated by players {{control|using}} it. A wooden button can also be activated by a fired [[arrow]] or a thrown [[trident]] if its collision box touched the button. + +[[Mob]]s cannot activate buttons directly, but arrows fired by [[skeleton]]s or [[dispenser]]s can activate wooden buttons. + +==== Behavior ==== +When activated, a wooden button remains active for {{convert|1.5|seconds|redstone tick|game tick}}. +A wooden button activated by a fired arrow or a thrown trident remains active until the arrow or trident despawns (after {{convert|1|minute}}) or is picked up by a player. + +While active, a button: +* powers any adjacent [[redstone dust]] to [[Redstone circuit#Power|power level]] 15, including beneath the button +* powers any adjacent [[redstone comparator]]s or [[redstone repeater]]s facing away from the button to power level 15 +* strongly powers its attachment block to power level 15 +* activates any adjacent [[Redstone components#Mechanism components|mechanism components]], including above or below, such as [[piston]]s, [[redstone lamp]]s, etc. + +When a button changes state it provides a [[Redstone circuit#Redstone update|redstone update]] to all redstone components adjacent to itself (including above and below), and to all redstone components adjacent to its attachment block. + +=== Fuel === +Overworld wooden buttons can be used as a fuel source in [[furnace]]s, smelting 0.5 items per button. Nether wood buttons (crimson and warped), cannot be used as fuel in a furnace. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood}} + +=== Unique === +{{JE}}: +{{SoundTable +| type = java +| {{SoundLine +|sound =Wood button unpress.ogg +|subtitle=Button clicks +|source=block +|description=When a wooden button deactivates +|id=block.wooden_button.click_off +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.5 +|distance=16}} +| {{SoundLine +|sound=Wood button press.ogg +|subtitle=Button clicks +|source=block +|description=When a wooden button activates +|id=block.wooden_button.click_on +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.6 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Cherry button press.ogg +|subtitle=Button clicks +|source=block +|description=When a cherry wood button deactivates +|id=block.cherry_wood_button.click_off +|translationkey=subtitles.block.button.click +|volume=0.4 +|pitch=0.5 +|distance=16}} +| {{SoundLine +|subtitle=Button clicks +|source=block +|description=When a cherry wood button activates +|id=block.cherry_wood_button.click_on +|translationkey=subtitles.block.button.click +|volume=0.4 +|pitch=0.6 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo button press.ogg +|subtitle=Button clicks +|source=block +|description=When a bamboo wood button deactivates +|id=block.bamboo_wood_button.click_off +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.5 +|distance=16}} +| {{SoundLine +|subtitle=Button clicks +|source=block +|description=When a bamboo wood button activates +|id=block.bamboo_wood_button.click_on +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.6 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Nether button press.ogg +|subtitle=Button clicks +|source=block +|description=When a Nether wood button deactivates +|id=block.nether_wood_button.click_off +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.5 +|distance=16}} +| {{SoundLine +|subtitle=Button clicks +|source=block +|description=When a Nether wood button activates +|id=block.nether_wood_button.click_on +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.6 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Wood button unpress.ogg +|source=block +|description=When a wooden button deactivates +|id=random.wood_click +|volume=0.3 +|pitch=0.5}} +| {{SoundLine +|sound=Wood button press.ogg +|source=block +|description=When a wooden button activates +|id=random.wood_click +|volume=0.3 +|pitch=0.6}} +| {{SoundLine +|rowspan=2 +|sound=Cherry button press.ogg +|source=block +|description=When a cherry wood button deactivates +|id=click_off.cherry_wood_button +|volume=1.0 +|pitch=0.5}} +| {{SoundLine +|source=block +|description=When a cherry wood button activates +|id=click_on.cherry_wood_button +|volume=1.0 +|pitch=0.6}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo button press.ogg +|source=block +|description=When a bamboo wood button deactivates +|id=click_off.bamboo_wood_button +|volume=1.0 +|pitch=0.5}} +| {{SoundLine +|source=block +|description=When a bamboo wood button activates +|id=click_on.bamboo_wood_button +|volume=1.0 +|pitch=0.6}} +| {{SoundLine +|rowspan=2 +|sound=Nether button press.ogg +|source=block +|description=When a Nether wood button deactivates +|id=click_off.nether_wood_button +|volume=1.0 +|pitch=0.5}} +| {{SoundLine +|source=block +|description=When a Nether wood button activates +|id=click_on.nether_wood_button +|volume=1.0 +| pitch = 0.6 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Button +|spritetype=block +|nameid=oak_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Spruce Button +|spritetype=block +|nameid=spruce_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Birch Button +|spritetype=block +|nameid=birch_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Jungle Button +|spritetype=block +|nameid=jungle_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Acacia Button +|spritetype=block +|nameid=acacia_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Dark Oak Button +|spritetype=block +|nameid=dark_oak_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Mangrove Button +|spritetype=block +|nameid=mangrove_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Cherry Button +|spritetype=block +|nameid=cherry_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Pale Oak Button +|spritetype=block +|nameid=pale_oak_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Bamboo Button +|spritetype=block +|nameid=bamboo_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Crimson Button +|spritetype=block +|nameid=crimson_button +|blocktags=buttons, non_flammable_wood, wooden_buttons +|itemtags=buttons, non_flammable_wood, wooden_buttons}} +{{ID table +|displayname=Warped Button +|spritetype=block +|nameid=warped_button +|blocktags=buttons, non_flammable_wood, wooden_buttons +|itemtags=buttons, non_flammable_wood, wooden_buttons +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Button +|spritetype=block +|nameid=wooden_button +|id=143}} +{{ID table2 +|displayname=Spruce Button +|spritetype=block +|nameid=spruce_button +|id=399}} +{{ID table2 +|displayname=Birch Button +|spritetype=block +|nameid=birch_button +|id=396}} +{{ID table2 +|displayname=Jungle Button +|spritetype=block +|nameid=jungle_button +|id=398}} +{{ID table2 +|displayname=Acacia Button +|spritetype=block +|nameid=acacia_button +|id=395}} +{{ID table2 +|displayname=Dark Oak Button +|spritetype=block +|nameid=dark_oak_button +|id=397}} +{{ID table2 +|displayname=Mangrove Button +|spritetype=block +|nameid=mangrove_button +|id=-487}} +{{ID table2 +|displayname=Cherry Button +|spritetype=block +|nameid=cherry_button +|id=-530}} +{{ID table2 +|displayname=Pale Oak Button +|spritetype=block +|nameid=pale_oak_button +|id=-989}} +{{ID table2 +|displayname=Bamboo Button +|spritetype=block +|nameid=bamboo_button +|id=-511}} +{{ID table2 +|displayname=Crimson Button +|spritetype=block +|nameid=crimson_button +|id=515}} +{{ID table2 +|displayname=Warped Button +|spritetype=block +|nameid=warped_button +|id=516 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Button/BS}} + +== Video == +{{yt|n7BP3NDpHtA}} + +== History == +{{expand section|when the pitch of the sound of the button being pressed in was changed in Java Edition}} +{{info needed section|{{bug|MC-8522}}}} +{{HistoryTable +|{{HistoryLine||October 18, 2022|link={{Mcnet|try-first-minecraft-1-20-features}}|[[File:Bamboo Button JE1 BE1.png|32px]] Bamboo buttons were shown on the official article.}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w34a|[[File:Oak Wall Button (N) JE1.png|32px]] [[File:Oak Wall Button (E) JE1.png|32px]] [[File:Oak Wall Button (S) JE1.png|32px]] [[File:Oak Wall Button (W) JE1.png|32px]]
[[File:Powered Oak Wall Button (N) JE1.png|32px]] [[File:Powered Oak Wall Button (E) JE1.png|32px]] [[File:Powered Oak Wall Button (S) JE1.png|32px]] [[File:Powered Oak Wall Button (W) JE1.png|32px]]
[[File:Oak Button (item) JE1.png|32px]] Added wooden buttons. They are currently uncraftable.{{verify}}}} +|{{HistoryLine|||dev=12w34b|Added [[crafting]] recipe for wooden buttons. +{{Collapse|title=Recipe|content= +
{{Crafting Table +|B2= Oak Planks +|Output= Wooden Button +}}
+}} +}} +|{{HistoryLine|||dev=12w37a|The [[redstone]] signal duration of the button has been changed from 9 to 12 redstone ticks.}} +|{{HistoryLine||1.8|dev=14w04a|[[File:Oak Floor Button (N) JE1.png|32px]] [[File:Oak Ceiling Button (N) JE1.png|32px]]
[[File:Powered Stone Floor Button (N) JE1.png|32px]] [[File:Powered Stone Ceiling Button (N) JE1.png|32px]] [[File:Powered Oak Floor Button (N) JE1.png|32px]] [[File:Powered Oak Ceiling Button (N) JE1.png|32px]]
Buttons are now able to be placed on the top and bottom of [[block]]s, and can currently only face north.}} +|{{HistoryLine|||dev=14w10a|[[File:Oak Floor Button (N) JE2.png|32px]]
[[File:Oak Wall Button (N) JE2.png|32px]] [[File:Oak Wall Button (E) JE2.png|32px]] [[File:Oak Wall Button (S) JE2.png|32px]] [[File:Oak Wall Button (W) JE2.png|32px]]
[[File:Oak Ceiling Button (N) JE2.png|32px]]
[[File:Powered Stone Floor Button (N) JE2.png|32px]]
[[File:Powered Stone Wall Button (N) JE2.png|32px]] [[File:Powered Stone Wall Button (E) JE2.png|32px]] [[File:Powered Stone Wall Button (S) JE2.png|32px]] [[File:Powered Stone Wall Button (W) JE2.png|32px]]
[[File:Powered Stone Ceiling Button (N) JE2.png|32px]]
[[File:Powered Oak Floor Button (N) JE2.png|32px]]
[[File:Powered Oak Wall Button (N) JE2.png|32px]] [[File:Powered Oak Wall Button (E) JE2.png|32px]] [[File:Powered Oak Wall Button (S) JE2.png|32px]] [[File:Powered Oak Wall Button (W) JE2.png|32px]]
[[File:Powered Oak Ceiling Button (N) JE2.png|32px]]
[[File:Oak Button (item) JE2.png|32px]] The models of buttons have been changed.}} +|{{HistoryLine||1.9|dev=15w43a|Wooden buttons have now been given a different [[sound]] from [[stone button]]s.}} +|{{HistoryLine|||dev=16w02a|Wooden buttons are now broken more easily with [[axe]]s.}} +|{{HistoryLine||1.11|dev=16w33a|Wooden buttons can now be used as fuel in [[furnace]]s.}} +|{{HistoryLine||1.13|dev=17w47a|[[File:Spruce Button JE1 BE1.png|32px]] [[File:Birch Button JE1 BE1.png|32px]] [[File:Jungle Button JE1 BE1.png|32px]] [[File:Acacia Button JE1 BE1.png|32px]] [[File:Dark Oak Button JE1 BE1.png|32px]] Buttons now come in all six types of wood. +|The wooden button ID has been changed from wooden_button to oak_button. +|The names of wooden buttons have been split into <''wood type''> button. +|Buttons can no longer be placed on top of [[piston]]s. +|Buttons can now be placed in all 4 rotations on the top and bottom of a [[block]]. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]s' numeral ID was 143.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Button (S) JE3.png|32px]] [[File:Spruce Button JE2.png|32px]] [[File:Birch Button JE2.png|32px]] [[File:Jungle Button JE2.png|32px]] [[File:Acacia Button JE2.png|32px]] [[File:Dark Oak Button JE2.png|32px]] The textures of buttons have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Button (S) JE4.png|32px]] [[File:Spruce Button JE3.png|32px]] [[File:Birch Button JE3 BE2.png|32px]] [[File:Jungle Button JE3 BE2.png|32px]] [[File:Acacia Button JE3 BE2.png|32px]] [[File:Dark Oak Button JE3 BE2.png|32px]] The textures of wooden buttons have been changed again.}} +|{{HistoryLine|||dev=18w50a|[[File:Spruce Button JE4 BE2.png|32px]] The texture of spruce buttons has been changed, once again.}} +|{{HistoryLine|||dev=?|Jungle buttons now generate in desert [[village]]s.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Button JE1 BE1.png|32px]] [[File:Warped Button JE1 BE1.png|32px]] Added crimson and warped buttons.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Button JE1 BE1.png|32px]] Added mangrove buttons.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove button obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Button JE1 BE1.png|32px]] Added bamboo buttons behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]]. +|Added unique sounds for Nether and bamboo wood buttons.}} +|{{HistoryLine|||dev=22w46a|[[File:Bamboo Button JE2 BE2.png|32px]] The texture of the bamboo button has been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Button JE1 BE1.png|32px]] Added cherry buttons behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry buttons are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine|||dev=23w14a|[[File:Oak Button JE5.png|32px]] [[File:Birch Button JE4.png|32px]] [[File:Spruce Button JE5.png|32px]] [[File:Jungle Button JE4.png|32px]] [[File:Acacia Button JE4.png|32px]] [[File:Dark Oak Button JE4.png|32px]] [[File:Mangrove Button JE2.png|32px]] [[File:Cherry Button JE2.png|32px]] [[File:Bamboo Button JE3.png|32px]] [[File:Crimson Button JE2.png|32px]] [[File:Warped Button JE2.png|32px]] All wooden buttons' UV texture map has been changed, the front texture of all buttons is no longer mirrored.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Button JE1 BE1.png|32px]] Added pale oak buttons.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.13.0|dev=build 1|[[File:Oak Button (item) JE1.png|32px]] Added buttons.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Spruce Button JE1 BE1.png|32px]] [[File:Birch Button JE1 BE1.png|32px]] [[File:Jungle Button JE1 BE1.png|32px]] [[File:Acacia Button JE1 BE1.png|32px]] [[File:Dark Oak Button JE1 BE1.png|32px]] Buttons now come in all six types of wood.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Buttons now generate in the new [[village]]s. +|[[File:Oak Button (S) JE4.png|32px]] [[File:Spruce Button JE4 BE2.png|32px]] [[File:Birch Button JE3 BE2.png|32px]] [[File:Jungle Button JE3 BE2.png|32px]] [[File:Acacia Button JE3 BE2.png|32px]] [[File:Dark Oak Button JE3 BE2.png|32px]] The textures of buttons have been changed.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Button JE1 BE1.png|32px]] [[File:Warped Button JE1 BE1.png|32px]] Added crimson and warped buttons.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped buttons now use regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Button JE1 BE1.png|32px]] Added mangrove buttons.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Button JE1 BE1.png|32px]] Added bamboo buttons behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood buttons.|Added unique button click [[sound]] for wooden buttons to match {{JE}}.}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Bamboo Button JE2 BE2.png|32px]] The texture of the bamboo button has been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Button JE1 BE1.png|32px]] Added cherry buttons behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry buttons are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Button JE1 BE1.png|32px]] Added pale oak buttons.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Button (item) JE1.png|32px]] Added wooden buttons.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Wooden buttons can now be triggered by [[arrow]]s.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Buttons are now able to be placed on the top and bottom of [[block]]s.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Wooden buttons can now be used as fuel in [[furnace]]s.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Spruce Button JE1 BE1.png|32px]] [[File:Birch Button JE1 BE1.png|32px]] [[File:Jungle Button JE1 BE1.png|32px]] [[File:Acacia Button JE1 BE1.png|32px]] [[File:Dark Oak Button JE1 BE1.png|32px]] Buttons now come in all six types of wood.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Button (S) JE4.png|32px]] [[File:Spruce Button.png|32px]] [[File:Birch Button.png|32px]] [[File:Jungle Button.png|32px]] [[File:Acacia Button.png|32px]] [[File:Dark Oak Button.png|32px]] The textures of buttons have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Button (item) JE1.png|32px]] Added buttons.}} +}} + + +Ceiling Button.png|First image of a button on a ceiling. + + +== Navigation == +{{Navbox wood}} +{{Navbox redstone|components}} +{{Navbox blocks|Utility}} + +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Non-solid blocks]] + +[[es:Botón de madera]] +[[fr:Bouton en bois]] +[[ja:板材のボタン]] +[[pt:Botão de madeira]] +[[uk:Дерев'яна кнопка]] diff --git a/wiki_backup/Cyan Candle.txt b/wiki_backup/Cyan Candle.txt new file mode 100644 index 0000000..586aa92 --- /dev/null +++ b/wiki_backup/Cyan Candle.txt @@ -0,0 +1,599 @@ +{{Infobox block +| group = Plain +| 1-1 = Candle.png +| invimage = Candle +| invimage2 = ---- +| group3 = White +| 3-1 = White Candle.png +| invimage3 = White Candle +| group4 = Light Gray +| 4-1 = Light Gray Candle.png +| invimage4 = Light Gray Candle +| group5 = Gray +| 5-1 = Gray Candle.png +| invimage5 = Gray Candle +| group6 = Black +| 6-1 = Black Candle.png +| invimage6 = Black Candle +| group7 = Brown +| 7-1 = Brown Candle.png +| invimage7 = Brown Candle +| group8 = Red +| 8-1 = Red Candle.png +| invimage8 = Red Candle +| group9 = Orange +| 9-1 = Orange Candle.png +| invimage9 = Orange Candle +| group10 = Yellow +| 10-1 = Yellow Candle.png +| invimage10 = Yellow Candle +| group11 = Lime +| 11-1 = Lime Candle.png +| invimage11 = Lime Candle +| group12 = Green +| 12-1 = Green Candle.png +| invimage12 = Green Candle +| group13 = Cyan +| 13-1 = Cyan Candle.png +| invimage13 = Cyan Candle +| group14 = Light Blue +| 14-1 = Light Blue Candle.png +| invimage14 = Light Blue Candle +| group15 = Blue +| 15-1 = Blue Candle.png +| invimage15 = Blue Candle +| group16 = Purple +| 16-1 = Purple Candle.png +| invimage16 = Purple Candle +| group17 = Magenta +| 17-1 = Magenta Candle.png +| invimage17 = Magenta Candle +| group18 = Pink +| 18-1 = Pink Candle.png +| invimage18 = Pink Candle +| extratext = View [[#Gallery|all renders]] +| transparent = Yes +| light = Yes, when lit
1 candle: 3
2 candles: 6
3 candles: 9
4 candles: 12 +| rarity = Common +| tool = Any +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''candle''' is a [[block]] that emits [[light]] when lit with a [[flint and steel]]. It comes in the sixteen [[dye]] colors. Up to four of the same color of candle can be placed in one block space, which affects the amount of light produced. + +'''Dyed candles''' are the dyed variants of candles, that once dyed, cannot be changed into a different color. + +== Obtaining == +=== Breaking === +All candles can be mined using any tool, or without a tool. + +{{breaking row|Candle,Dyed Candle|sprite=,candles|Any|horizontal=1|item=1}} + +=== Natural generation === +Non-dyed candles and white candles can be found in [[ancient cities]]. Non-dyed and red candles can also be found in the [[trial chambers]]. + +=== Generated loot === +{{LootChestItem|brown-candle,candle,green-candle,purple-candle,red-candle}} + +=== Crafting === +{{Crafting +| head = 1 +| B1 = String +| B2 = Honeycomb +| Output = Candle +| type = Decoration block +}} +{{Crafting +| Candle +| Matching Dye +| Output = Matching Dyed Candle +| type = Decoration block +| foot = 1 +}} + +== Usage == +=== Light === +[[File:Four Candles (lit) JE2 BE1.gif|right|150px]] +All candles can be used as a light source, emitting light like a [[sea pickle]]. A single candle emits a light level of 3. Up to four identically colored candles may be placed in one block, with each candle increasing the emitted light level by 3, for a maximum light level of 12. They also emit fire particles. + +{| class=wikitable +|- +! colspan=2 | Candles !! Light level +|- +| 1 || [[File:Candle (lit) JE2 BE1.png|32px]] || 3 +|- +| 2 || [[File:Two Candles (lit) JE2 BE1.png|32px]] || 6 +|- +| 3 || [[File:Three Candles (lit) JE2 BE1.png|32px]] || 9 +|- +| 4 || [[File:Four Candles (lit) JE2 BE1.png|32px]] || 12 +|} + +Candles are not lit when they are placed, and must be lit using [[flint and steel]], [[fire charge]], or any flaming projectile. If any candle is already lit, more candle(s) that may be added (if possible) are also lit. {{IN|bedrock}}, a mob/player that is burning, a [[Fire Aspect]] book or any [[sword]] enchanted with Fire Aspect can also be used to light candles. Any candle may be [[waterlogged]], but waterlogged candles cannot be lit. Lit candles can be extinguished using [[water]] (even a water bottle{{only|java}}), [[Wind Charge|wind charges]], or by the player {{ctrl|interacting}} with the candle. + +{{-}} + +=== Cakes === +[[File:Cake_with_Candle_JE1_BE1.png|right|150px]] +A single candle of any color may be {{control|used}} on an uneaten [[cake]], turning it into a candle cake, which acts as a normal, singular candle on top of a cake. If the candle cake is eaten at all or destroyed, the candle is dropped. {{control|Interacting}} with the lit candle (but not the cake) extinguishes it. Interacting with a lit candle cake causes the player to eat it if possible, but if the held item is a [[flint and steel]] or [[fire charge]], the appropriate block becomes lit, if possible (otherwise nothing happens). + +{{-}} + +== Sounds == +=== Generic === +{{Sound table/Block/Candle}} + +=== Unique === +{{:Candle/Sounds}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Candle +|spritetype=block +|nameid=candle}} +{{ID table +|displayname=White Candle +|spritetype=block +|nameid=white_candle}} +{{ID table +|displayname=Orange Candle +|spritetype=block +|nameid=orange_candle}} +{{ID table +|displayname=Magenta Candle +|spritetype=block +|nameid=magenta_candle}} +{{ID table +|displayname=Light Blue Candle +|spritetype=block +|nameid=light_blue_candle}} +{{ID table +|displayname=Yellow Candle +|spritetype=block +|nameid=yellow_candle}} +{{ID table +|displayname=Lime Candle +|spritetype=block +|nameid=lime_candle}} +{{ID table +|displayname=Pink Candle +|spritetype=block +|nameid=pink_candle}} +{{ID table +|displayname=Gray Candle +|spritetype=block +|nameid=gray_candle}} +{{ID table +|displayname=Light Gray Candle +|spritetype=block +|nameid=light_gray_candle}} +{{ID table +|displayname=Cyan Candle +|spritetype=block +|nameid=cyan_candle}} +{{ID table +|displayname=Purple Candle +|spritetype=block +|nameid=purple_candle}} +{{ID table +|displayname=Blue Candle +|spritetype=block +|nameid=blue_candle}} +{{ID table +|displayname=Brown Candle +|spritetype=block +|nameid=brown_candle}} +{{ID table +|displayname=Green Candle +|spritetype=block +|nameid=green_candle}} +{{ID table +|displayname=Red Candle +|spritetype=block +|nameid=red_candle}} +{{ID table +|displayname=Black Candle +|spritetype=block +|nameid=black_candle +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Candle +|spritetype=block +|nameid=candle +|id=667}} +{{ID table2 +|displayname=White Candle +|spritetype=block +|nameid=white_candle +|id=668}} +{{ID table2 +|displayname=Orange Candle +|spritetype=block +|nameid=orange_candle +|id=669}} +{{ID table2 +|displayname=Magenta Candle +|spritetype=block +|nameid=magenta_candle +|id=670}} +{{ID table2 +|displayname=Light Blue Candle +|spritetype=block +|nameid=light_blue_candle +|id=671}} +{{ID table2 +|displayname=Yellow Candle +|spritetype=block +|nameid=yellow_candle +|id=672}} +{{ID table2 +|displayname=Lime Candle +|spritetype=block +|nameid=lime_candle +|id=673}} +{{ID table2 +|displayname=Pink Candle +|spritetype=block +|nameid=pink_candle +|id=674}} +{{ID table2 +|displayname=Gray Candle +|spritetype=block +|nameid=gray_candle +|id=675}} +{{ID table2 +|displayname=Light Gray Candle +|spritetype=block +|nameid=light_gray_candle +|id=676}} +{{ID table2 +|displayname=Cyan Candle +|spritetype=block +|nameid=cyan_candle +|id=677}} +{{ID table2 +|displayname=Purple Candle +|spritetype=block +|nameid=purple_candle +|id=678}} +{{ID table2 +|displayname=Blue Candle +|spritetype=block +|nameid=blue_candle +|id=679}} +{{ID table2 +|displayname=Brown Candle +|spritetype=block +|nameid=brown_candle +|id=680}} +{{ID table2 +|displayname=Green Candle +|spritetype=block +|nameid=green_candle +|id=681}} +{{ID table2 +|displayname=Red Candle +|spritetype=block +|nameid=red_candle +|id=682}} +{{ID table2 +|displayname=Black Candle +|spritetype=block +|nameid=black_candle +|id=683 +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=17m}}|[[File:Black Candle (lit) JE1.png|32px]] [[File:Two Black Candles (lit) JE1.png|32px]] [[File:Three Black Candles (lit) JE1.png|32px]] [[File:Four White Candles (lit) JE1.png|32px]] Black and white candles are shown unnamed at [[Minecraft Live 2020]] as part of the [[deep dark]] biome.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Candle.png|32px]] [[File:White Candle.png|32px]] [[File:Light Gray Candle.png|32px]] [[File:Gray Candle.png|32px]] [[File:Black Candle.png|32px]] [[File:Brown Candle.png|32px]] [[File:Red Candle.png|32px]] [[File:Orange Candle.png|32px]] [[File:Yellow Candle.png|32px]] [[File:Lime Candle.png|32px]] [[File:Green Candle.png|32px]] [[File:Cyan Candle.png|32px]] [[File:Light Blue Candle.png|32px]] [[File:Blue Candle.png|32px]] [[File:Purple Candle.png|32px]] [[File:Magenta Candle.png|32px]] [[File:Pink Candle.png|32px]]
[[File:Candle (lit) JE1.png|32px]] [[File:White Candle (lit) JE1.png|32px]] [[File:Light Gray Candle (lit) JE1.png|32px]] [[File:Gray Candle (lit) JE1.png|32px]] [[File:Black Candle (lit) JE1.png|32px]] [[File:Brown Candle (lit) JE1.png|32px]] [[File:Red Candle (lit) JE1.png|32px]] [[File:Orange Candle (lit) JE1.png|32px]] [[File:Yellow Candle (lit) JE1.png|32px]] [[File:Lime Candle (lit) JE1.png|32px]] [[File:Green Candle (lit) JE1.png|32px]] [[File:Cyan Candle (lit) JE1.png|32px]] [[File:Light Blue Candle (lit) JE1.png|32px]] [[File:Blue Candle (lit) JE1.png|32px]] [[File:Purple Candle (lit) JE1.png|32px]] [[File:Magenta Candle (lit) JE1.png|32px]] [[File:Pink Candle (lit) JE1.png|32px]]
[[File:Candle (item) JE1.png|32px]] [[File:White Candle (item) JE1.png|32px]] [[File:Light Gray Candle (item) JE1.png|32px]] [[File:Gray Candle (item) JE1.png|32px]] [[File:Black Candle (item) JE1.png|32px]] [[File:Brown Candle (item) JE1.png|32px]] [[File:Red Candle (item) JE1.png|32px]] [[File:Orange Candle (item) JE1.png|32px]] [[File:Yellow Candle (item) JE1.png|32px]] [[File:Lime Candle (item) JE1.png|32px]] [[File:Green Candle (item) JE1.png|32px]] [[File:Cyan Candle (item) JE1.png|32px]] [[File:Light Blue Candle (item) JE1.png|32px]] [[File:Blue Candle (item) JE1.png|32px]] [[File:Purple Candle (item) JE1.png|32px]] [[File:Magenta Candle (item) JE1.png|32px]] [[File:Pink Candle (item) JE1.png|32px]] Added candles and dyed candles.}} +|{{HistoryLine|||dev=20w46a|[[File:Candle (item) JE2.png|32px]] [[File:White Candle (item) JE2.png|32px]] [[File:Light Gray Candle (item) JE2.png|32px]] [[File:Gray Candle (item) JE2.png|32px]] [[File:Black Candle (item) JE2.png|32px]] [[File:Brown Candle (item) JE2.png|32px]] [[File:Red Candle (item) JE2.png|32px]] [[File:Orange Candle (item) JE2.png|32px]] [[File:Yellow Candle (item) JE2.png|32px]] [[File:Lime Candle (item) JE2.png|32px]] [[File:Green Candle (item) JE2.png|32px]] [[File:Cyan Candle (item) JE2.png|32px]] [[File:Light Blue Candle (item) JE2.png|32px]] [[File:Blue Candle (item) JE2.png|32px]] [[File:Purple Candle (item) JE2.png|32px]] [[File:Magenta Candle (item) JE2.png|32px]] [[File:Pink Candle (item) JE2.png|32px]] The textures of candle and dyed candle items have been changed.}} +|{{HistoryLine|||dev=20w48a|[[File:Candle (item) JE3.png|32px]] [[File:White Candle (item) JE3.png|32px]] [[File:Light Gray Candle (item) JE3.png|32px]] [[File:Gray Candle (item) JE3.png|32px]] [[File:Black Candle (item) JE3.png|32px]] [[File:Brown Candle (item) JE3.png|32px]] [[File:Red Candle (item) JE3.png|32px]] [[File:Orange Candle (item) JE3.png|32px]] [[File:Yellow Candle (item) JE3.png|32px]] [[File:Lime Candle (item) JE3.png|32px]] [[File:Green Candle (item) JE3.png|32px]] [[File:Cyan Candle (item) JE3.png|32px]] [[File:Light Blue Candle (item) JE3.png|32px]] [[File:Blue Candle (item) JE3.png|32px]] [[File:Purple Candle (item) JE3.png|32px]] [[File:Magenta Candle (item) JE3.png|32px]] [[File:Pink Candle (item) JE3 BE1.png|32px]] The textures of candle and dyed candle items have been changed again, removing the smaller candle in the inventory sprite. +|All candles can no longer be placed on blocks that are not solid, such as [[chest]]s and [[cobweb]]s.}} +|{{HistoryLine|||dev=21w13a|All candles can now be extinguished by [[splash water bottle]]s and by [[lingering water bottle]]s.}} +|{{HistoryLine|||dev=21w18a|All candles can no longer be extinguished when the player is in adventure mode.}} +|{{HistoryLine|||dev=21w19a|All candles are now accessible only through commands.}} +|{{HistoryLine|||dev=Pre-release 1|[[File:Candle (lit) JE2.png|32px]] [[File:White Candle (lit) JE2.png|32px]] [[File:Light Gray Candle (lit) JE2.png|32px]] [[File:Gray Candle (lit) JE2.png|32px]] [[File:Black Candle (lit) JE2.png|32px]] [[File:Brown Candle (lit) JE2.png|32px]] [[File:Red Candle (lit) JE2.png|32px]] [[File:Orange Candle (lit) JE2.png|32px]] [[File:Yellow Candle (lit) JE2.png|32px]] [[File:Lime Candle (lit) JE2.png|32px]] [[File:Green Candle (lit) JE2.png|32px]] [[File:Cyan Candle (lit) JE2.png|32px]] [[File:Light Blue Candle (lit) JE2.png|32px]] [[File:Blue Candle (lit) JE2.png|32px]] [[File:Purple Candle (lit) JE2.png|32px]] [[File:Magenta Candle (lit) JE2.png|32px]] [[File:Pink Candle (lit) JE2.png|32px]] Candles and dyed candles now have a different texture when lit, having the top 20 pixels of the candle being lighter. +|All candles have been added back into the creative inventory. +|Recipes for dyeing and crafting candles are once again available.}} +|{{HistoryLine||May 28, 2021|link={{Tweet|JasperBoerstra|1398249599178059782}}|[[File:White Candle (lit) (pre-release).png|32px]] [[File:Light Gray Candle (lit) (pre-release).png|32px]] [[File:Gray Candle (lit) (pre-release).png|32px]] [[File:Black Candle (lit) (pre-release).png|32px]] [[File:Brown Candle (lit) (pre-release).png|32px]] [[File:Red Candle (lit) (pre-release).png|32px]] [[File:Orange Candle (lit) (pre-release).png|32px]] [[File:Yellow Candle (lit) (pre-release).png|32px]] [[File:Lime Candle (lit) (pre-release).png|32px]] [[File:Green Candle (lit) (pre-release).png|32px]] [[File:Cyan Candle (lit) (pre-release).png|32px]] [[File:Light Blue Candle (lit) (pre-release).png|32px]] [[File:Blue Candle (lit) (pre-release).png|32px]] [[File:Purple Candle (lit) (pre-release).png|32px]] [[File:Magenta Candle (lit) (pre-release).png|32px]] [[File:Pink Candle (lit) (pre-release).png|32px]] [[JAPPA]] tweets a new iteration of the new lit dyed candle textures.}} +|{{HistoryLine||May 31, 2021|link={{Tweet|JasperBoerstra|1399345798480109573}}|[[File:White Candle (lit) JE3 BE1.png|32px]] [[File:Light Gray Candle (lit) JE3 BE1.png|32px]] [[File:Gray Candle (lit) JE3 BE1.png|32px]] [[File:Black Candle (lit) JE3 BE1.png|32px]] [[File:Brown Candle (lit) JE3 BE1.png|32px]] [[File:Red Candle (lit) JE3 BE1.png|32px]] [[File:Orange Candle (lit) JE3 BE1.png|32px]] [[File:Yellow Candle (lit) JE3 BE1.png|32px]] [[File:Lime Candle (lit) JE3 BE1.png|32px]] [[File:Green Candle (lit) JE3 BE1.png|32px]] [[File:Cyan Candle (lit) JE3 BE1.png|32px]] [[File:Light Blue Candle (lit) JE3 BE1.png|32px]] [[File:Blue Candle (lit) JE3 BE1.png|32px]] [[File:Purple Candle (lit) JE3 BE1.png|32px]] [[File:Magenta Candle (lit) JE3 BE1.png|32px]] [[File:Pink Candle (lit) JE3 BE1.png|32px]] [[JAPPA]] tweets another iteration of the new lit dyed candle textures.}} +|{{HistoryLine||1.17|dev=Pre-release 3|[[File:White Candle (lit) JE3 BE1.png|32px]] [[File:Light Gray Candle (lit) JE3 BE1.png|32px]] [[File:Gray Candle (lit) JE3 BE1.png|32px]] [[File:Black Candle (lit) JE3 BE1.png|32px]] [[File:Brown Candle (lit) JE3 BE1.png|32px]] [[File:Red Candle (lit) JE3 BE1.png|32px]] [[File:Orange Candle (lit) JE3 BE1.png|32px]] [[File:Yellow Candle (lit) JE3 BE1.png|32px]] [[File:Lime Candle (lit) JE3 BE1.png|32px]] [[File:Green Candle (lit) JE3 BE1.png|32px]] [[File:Cyan Candle (lit) JE3 BE1.png|32px]] [[File:Light Blue Candle (lit) JE3 BE1.png|32px]] [[File:Blue Candle (lit) JE3 BE1.png|32px]] [[File:Purple Candle (lit) JE3 BE1.png|32px]] [[File:Magenta Candle (lit) JE3 BE1.png|32px]] [[File:Pink Candle (lit) JE3 BE1.png|32px]] The textures of dyed lit candles have been changed again, having subtler lighting on the top. +|The texture for lit candles now also changes when on a cake.{{bug|MC-226441||Lit candle texture doesn't change when on cake|Fixed}}}} +|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Non-dyed candles and white candles now generate in [[ancient cities]]. +|Non-dyed candles can also generate in ancient city chests.}} +|{{HistoryLine||1.20|dev=23w12a|Brown, green, purple, and red candles can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine|||dev=23w16a|Brown, green, purple, and red candles no longer generates in [[suspicious sand]] in [[trail ruins]] as all sand in the structure has been removed. +|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; brown, green, purple, and red candle now are in the common loot.}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Non-dyed candles now generate in [[trial chambers]].}} +|{{HistoryLine||1.20.5|dev=24w09a|Candles now have a unique subtitle, "Candle extinguishes" instead of "Fire extinguished", for being extinguished.{{bug|MC-226775||Extinguishing candle shows inaccurate subtitle}}}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.22|[[File:Candle.png|32px]] [[File:White Candle.png|32px]] [[File:Light Gray Candle.png|32px]] [[File:Gray Candle.png|32px]] [[File:Black Candle.png|32px]] [[File:Brown Candle.png|32px]] [[File:Red Candle.png|32px]] [[File:Orange Candle.png|32px]] [[File:Yellow Candle.png|32px]] [[File:Lime Candle.png|32px]] [[File:Green Candle.png|32px]] [[File:Cyan Candle.png|32px]] [[File:Light Blue Candle.png|32px]] [[File:Blue Candle.png|32px]] [[File:Purple Candle.png|32px]] [[File:Magenta Candle.png|32px]] [[File:Pink Candle.png|32px]]
[[File:Candle (lit) JE2.png|32px]] [[File:White Candle (lit) JE3 BE1.png|32px]] [[File:Light Gray Candle (lit) JE3 BE1.png|32px]] [[File:Gray Candle (lit) JE3 BE1.png|32px]] [[File:Black Candle (lit) JE3 BE1.png|32px]] [[File:Brown Candle (lit) JE3 BE1.png|32px]] [[File:Red Candle (lit) JE3 BE1.png|32px]] [[File:Orange Candle (lit) JE3 BE1.png|32px]] [[File:Yellow Candle (lit) JE3 BE1.png|32px]] [[File:Lime Candle (lit) JE3 BE1.png|32px]] [[File:Green Candle (lit) JE3 BE1.png|32px]] [[File:Cyan Candle (lit) JE3 BE1.png|32px]] [[File:Light Blue Candle (lit) JE3 BE1.png|32px]] [[File:Blue Candle (lit) JE3 BE1.png|32px]] [[File:Purple Candle (lit) JE3 BE1.png|32px]] [[File:Magenta Candle (lit) JE3 BE1.png|32px]] [[File:Pink Candle (lit) JE3 BE1.png|32px]]
[[File:Candle (item) JE3.png|32px]] [[File:White Candle (item) JE3.png|32px]] [[File:Light Gray Candle (item) JE3.png|32px]] [[File:Gray Candle (item) JE3.png|32px]] [[File:Black Candle (item) JE3.png|32px]] [[File:Brown Candle (item) JE3.png|32px]] [[File:Red Candle (item) JE3.png|32px]] [[File:Orange Candle (item) JE3.png|32px]] [[File:Yellow Candle (item) JE3.png|32px]] [[File:Lime Candle (item) JE3.png|32px]] [[File:Green Candle (item) JE3.png|32px]] [[File:Cyan Candle (item) JE3.png|32px]] [[File:Light Blue Candle (item) JE3.png|32px]] [[File:Blue Candle (item) JE3.png|32px]] [[File:Purple Candle (item) JE3.png|32px]] [[File:Magenta Candle (item) JE3.png|32px]] [[File:Pink Candle (item) JE3 BE1.png|32px]] Added candles and dyed candles.}} +|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.33|Non-dyed candles and white candles naturally generate in [[ancient cities]]. +|Non-dyed candles can also generate in the chest of ancient cities.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|Brown, green, red, and purple candles can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.22|Brown, green, purple, and red candles no longer generates in [[suspicious sand]] in [[trail ruins]] as all sand in the structure has been removed.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness and blast resistance of light gray candles from 0 to 0.1.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Non-dyed candles now generate in [[trial chambers]].}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* Using the command /[[setblock]] ~ ~ ~ minecraft:candle[lit=true,waterlogged=true] allows for a both lit and [[Waterlogging|waterlog]]ged candle. The same thing can be done using the [[debug stick]]. +* If used in an outdated ''[[Bedrock Edition]]'' world, it has a flat unknown texture and cannot be placed. + +== Gallery == +=== Renders === +==== Candles ==== + + +==== Lit candles ==== + + +==== Cake with candle ==== + + +==== Cake with lit candle ==== + + +==== Item textures ==== + + +=== Screenshots === + +CandlePreRelease1Texture.jpg|Old candle textures shown by [[Jappa]]. +CandlePreRelease2Texture.jpg|New candle textures shown by Jappa. +CandlePreRelease3Texture.jpg|Newer candle textures shown by Jappa. +Jappa Black Candles.jpg|Black candle textures shown by Jappa. +Jappa Candle Room 1.jpg|Candles in a room shown by Jappa. +Jappa Candle Room 2.jpg|Ditto. +Candles & Signs.jpg|Candles and signs with glowing text. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/taking-inventory--candle Taking Inventory: Candle] – Minecraft.net on September 30, 2021 + +== Navigation == +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Utility blocks]] +[[Category:Light sources]] + +[[de:Kerze]] +[[es:Vela]] +[[fr:Bougie]] +[[it:Candela]] +[[ja:ろうそく]] +[[pl:Świeczka]] +[[pt:Vela]] +[[ru:Свеча]] +[[th:เทียน]] +[[uk:Свічка]] +[[zh:蜡烛]] diff --git a/wiki_backup/Exposed Copper Bulb.txt b/wiki_backup/Exposed Copper Bulb.txt new file mode 100644 index 0000000..dba4cfc --- /dev/null +++ b/wiki_backup/Exposed Copper Bulb.txt @@ -0,0 +1,347 @@ +{{Infobox block +| group1 = Unoxidized +| 1-1 = Copper Bulb.png +| 1-2 = Lit Copper Bulb.png +| invimage = Copper Bulb +| group2 = Exposed +| 2-1 = Exposed Copper Bulb.png +| 2-2 = Lit Exposed Copper Bulb.png +| invimage2 = Exposed Copper Bulb +| group3 = Weathered +| 3-1 = Weathered Copper Bulb.png +| 3-2 = Lit Weathered Copper Bulb.png +| invimage3 = Weathered Copper Bulb +| group4 = Oxidized +| 4-1 = Oxidized Copper Bulb.png +| 4-2 = Lit Oxidized Copper Bulb.png +| invimage4 = Oxidized Copper Bulb +| invimage5 = Waxed Copper Bulb +| invimage6 = Waxed Exposed Copper Bulb +| invimage7 = Waxed Weathered Copper Bulb +| invimage8 = Waxed Oxidized Copper Bulb +| extratext = [[#Renders|View all renders]] +| renewable = Yes +| stackable = Yes (64) +| tool = Stone Pickaxe +| light = Yes, when lit
Unoxidized: 15
Exposed: 12
Weathered: 8
Oxidized: 4 +| transparent = No +| flammable = No +| lavasusceptible = No +}} +A '''copper bulb''' is a [[light]]-emitting [[block]]. It toggles on or off when it receives a [[redstone]] pulse, and does not need continuous power to emit light. Its light level depends on its state of [[oxidation]]. + +'''Waxed copper bulbs''' do not oxidize, but otherwise function identically. + +== Obtaining == +=== Breaking === +Copper bulbs can be mined only with a [[stone pickaxe]] or better. If a copper bulb is mined without the use of a valid pickaxe, it drops nothing. +{{Breaking row +|Copper Bulb, Exposed Copper Bulb, Weathered Copper Bulb, Oxidized Copper Bulb +|Pickaxe +|Stone +|horizontal=1 +}} + +=== Natural generation === +Lit, waxed copper bulbs in random states of oxidation are generated in [[trial chambers]]. + +=== Crafting === +{{Crafting +|head=1 +|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B1=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B2=Blaze Rod +|B3=Redstone Dust +|C2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Output=Matching Unwaxed Copper Bulb, 4; Matching Waxed Copper Bulb, 4 +}} +{{Crafting +|Matching Unwaxed Copper Bulb +|Honeycomb +|Output=Matching Waxed Copper Bulb +|foot=1 +}} + +== Usage == +Copper bulbs can be activated to emit [[light]], with the light level emitted decreasing for each stage of oxidation. +When the copper bulb receives a redstone pulse, it immediately toggles between its lit and unlit states. + +A [[comparator]] can read the state of a copper bulb, and it emits a signal strength of 15 if the bulb is lit, regardless of oxidation. If the bulb is unlit, the comparator does not emit any power, allowing this comparator and copper bulb combination to act as a compact [[T flip-flop]]. + +While the copper bulb is receiving redstone power (either to toggle the bulb on or off) a red dot appears in the center of the block. An [[observer]] can detect this, and emits a signal when a copper bulb becomes powered or unpowered. + +=== Oxidation === +{{main|Oxidation}} +Non-waxed copper bulbs have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation on copper bulbs. They can be waxed with [[honeycomb]] to prevent oxidation from progressing. + +As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. + +The light level emitted by copper bulbs also changes depending on the stage of oxidation. +{| class="wikitable" +! Oxidation level +! Light level +|- +| {{BlockSprite|Lit Copper Bulb}} Normal +| 15 +|- +| {{BlockSprite|Lit Exposed Copper Bulb}} Exposed +| 12 +|- +| {{BlockSprite|Lit Weathered Copper Bulb}} Weathered +| 8 +|- +| {{BlockSprite|Lit Oxidized Copper Bulb}} Oxidized +| 4 +|} + +== Sounds == +=== Generic === +{{Sound table/Block/Copper bulb}} + +=== Unique === +==== Waxing ==== +{{:Block of Copper/Sounds|a copper bulb}} + +==== Toggling ==== +{{JE}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Copper bulb toggle.ogg +|subtitle=Copper Bulb turns on +|source=block +|description=When a copper bulb is toggled on +|id=block.copper_bulb.turn_on +|translationkey=subtitles.block.copper_bulb.turn_on +|volume=1.0 +|pitch=1.0 +|distance=6}} +| {{SoundLine +|subtitle=Copper Bulb turns off +|source=block +|description=When a copper bulb is toggled off +|id=block.copper_bulb.turn_off +|translationkey=subtitles.block.copper_bulb.turn_off +|volume=1.0 +|pitch=0.75 +| distance = 6 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Copper bulb turn on.ogg +|source=block +|description=When a copper bulb is toggled on +|id=block.copper_bulb.turn_on +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Copper bulb turn off.ogg +|source=block +|description=When a copper bulb is toggled off +|id=block.copper_bulb.turn_off +|volume=1.0 +| pitch = 0.75 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Copper Bulb +|spritetype=block +|nameid=copper_bulb +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Exposed Copper Bulb +|spritetype=block +|nameid=exposed_copper_bulb +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Weathered Copper Bulb +|spritetype=block +|nameid=weathered_copper_bulb +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Oxidized Copper Bulb +|spritetype=block +|nameid=oxidized_copper_bulb +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Waxed Copper Bulb +|spritetype=block +|nameid=waxed_copper_bulb +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Waxed Exposed Copper Bulb +|spritetype=block +|nameid=waxed_exposed_copper_bulb +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Waxed Weathered Copper Bulb +|spritetype=block +|nameid=waxed_weathered_copper_bulb +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Waxed Oxidized Copper Bulb +|spritetype=block +|nameid=waxed_oxidized_copper_bulb +|blocktags=mineable/pickaxe, needs_stone_tool +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Copper Bulb +|spritetype=block +|nameid=copper_bulb +|id=-776}} +{{ID table2 +|displayname=Exposed Copper Bulb +|spritetype=block +|nameid=exposed_copper_bulb +|id=-777}} +{{ID table2 +|displayname=Weathered Copper Bulb +|spritetype=block +|nameid=weathered_copper_bulb +|id=-778}} +{{ID table2 +|displayname=Oxidized Copper Bulb +|spritetype=block +|nameid=oxidized_copper_bulb +|id=-779}} +{{ID table2 +|displayname=Waxed Copper Bulb +|spritetype=block +|nameid=waxed_copper_bulb +|id=-780}} +{{ID table2 +|displayname=Waxed Exposed Copper Bulb +|spritetype=block +|nameid=waxed_exposed_copper_bulb +|id=-781}} +{{ID table2 +|displayname=Waxed Weathered Copper Bulb +|spritetype=block +|nameid=waxed_weathered_copper_bulb +|id=-782}} +{{ID table2 +|displayname=Waxed Oxidized Copper Bulb +|spritetype=block +|nameid=waxed_oxidized_copper_bulb +|id=-783 +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements == +{{load advancements|Wax on;Wax off;Lighten Up}} + +== Video == +{{yt|7XfMYS71emY}} + +== History == +{{HistoryTable +|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|[[File:Lit Copper Bulb.png|32px]] [[File:Lit Exposed Copper Bulb.png|32px]] [[File:Lit Weathered Copper Bulb.png|32px]] [[File:Lit Oxidized Copper Bulb.png|32px]] [[File:Oxidized Copper Bulb.png|32px]] Copper Bulbs were announced at [[Minecraft Live 2023]] as part of the [[trial chambers]].}} +|{{HistoryLine||October 17, 2023|link=https://twitter.com/kingbdogz/status/1714359749662425120|[[Kingbdogz]] revealed in a tweet that weathered copper bulbs would give off a light level of eight.{{tweet|kingbdogz|1714359749662425120|Weathered Copper Bulbs will be the first survival block that emits a light level of 8 👀|October 17, 2023}}}} +|{{HistoryLine||October 24, 2023|[[File:Copper Bulb JE1 BE1.png|32px]] [[File:Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Weathered Copper Bulb JE1 BE1.png|32px]] More unlit variants of the copper bulbs were revealed.|link=https://www.minecraft.net/en-us/article/test-new-decorative-blocks}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Copper Bulb JE1 BE1.png|32px]] [[File:Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Weathered Copper Bulb JE1 BE1.png|32px]] [[File:Oxidized Copper Bulb JE1 BE1.png|32px]] [[File:Lit Copper Bulb JE1 BE1.png|32px]] [[File:Lit Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Lit Weathered Copper Bulb JE1 BE1.png|32px]] [[File:Lit Oxidized Copper Bulb JE1 BE1.png|32px]]
[[File:Powered Copper Bulb JE1 BE1.png|32px]] [[File:Powered Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Powered Weathered Copper Bulb JE1 BE1.png|32px]] [[File:Powered Oxidized Copper Bulb JE1 BE1.png|32px]] [[File:Lit Powered Copper Bulb JE1 BE1.png|32px]] [[File:Lit Powered Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Lit Powered Weathered Copper Bulb JE1 BE1.png|32px]] [[File:Lit Powered Oxidized Copper Bulb JE1 BE1.png|32px]] Added copper bulbs behind the "[[Java Edition 1.21|Update 1.21]]" experimental [[data pack]]. +|Currently, copper bulbs toggle between lit and unlit states with a delay of one [[game tick]].}} +|{{HistoryLine|||dev=23w45a|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine|||dev=23w46a|Toggling between lit and unlit states no longer has a delay.}} +|{{HistoryLine||1.21|dev=24w18a|Copper bulbs are now available without using the "Update 1.21" experimental data pack.}} +|{{HistoryLine|||dev=24w19a|Replaced the sounds for "turn off" and "turn on" with one "toggle" sound.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Copper Bulb JE1 BE1.png|32px]] [[File:Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Weathered Copper Bulb JE1 BE1.png|32px]] [[File:Oxidized Copper Bulb JE1 BE1.png|32px]] [[File:Lit Copper Bulb JE1 BE1.png|32px]] [[File:Lit Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Lit Weathered Copper Bulb JE1 BE1.png|32px]] [[File:Lit Oxidized Copper Bulb JE1 BE1.png|32px]]
[[File:Powered Copper Bulb JE1 BE1.png|32px]] [[File:Powered Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Powered Weathered Copper Bulb JE1 BE1.png|32px]] [[File:Powered Oxidized Copper Bulb JE1 BE1.png|32px]] [[File:Lit Powered Copper Bulb JE1 BE1.png|32px]] [[File:Lit Powered Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Lit Powered Weathered Copper Bulb JE1 BE1.png|32px]] [[File:Lit Powered Oxidized Copper Bulb JE1 BE1.png|32px]] Added copper bulbs behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Copper bulbs are now available without using the "Update 1.21" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|Copper bulbs now require a [[stone pickaxe]] or better for drops and quick mining.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Renders === +==== Powered ==== + +Powered Copper Bulb.png|Powered copper bulb +Powered Exposed Copper Bulb.png|Powered exposed copper bulb +Powered Weathered Copper Bulb.png|Powered weathered copper bulb +Powered Oxidized Copper Bulb.png|Powered oxidized copper bulb +Lit Powered Copper Bulb.png|Lit powered copper bulb +Lit Powered Exposed Copper Bulb.png|Lit powered exposed copper bulb +Lit Powered Weathered Copper Bulb.png|Lit powered weathered copper bulb +Lit Powered Oxidized Copper Bulb.png|Lit powered oxidized copper bulb + + +==== Unpowered ==== + +Copper Bulb.png|Copper bulb +Exposed Copper Bulb.png|Exposed copper bulb +Weathered Copper Bulb.png|Weathered copper bulb +Oxidized Copper Bulb.png|Oxidized copper bulb +Lit Copper Bulb.png|Lit copper bulb +Lit Exposed Copper Bulb.png|Lit exposed copper bulb +Lit Weathered Copper Bulb.png|Lit weathered copper bulb +Lit Oxidized Copper Bulb.png|Lit oxidized copper bulb + + +=== Screenshots === + +Copper bulb teaser 01.jpg|[[Brandon Pearce]] scraping a copper bulb.{{tweet|Minecraft|1713611645724000571|New Bulbs from #MinecraftLive: Copper These new bulbs offer players a fun and unique way to illuminate their builds! When oxidized, they appear dim, but you can easily brighten up a room by using your axe to scrape away the oxidation.|October 15, 2023}} +Copper Bulb in Trial Chamber.jpeg|alt=Copper bulbs can be seen in a trial chamber.|Copper bulbs seen in a trial chamber.{{tweet|Minecraft|1713611637041832312|Introducing Minecraft 1.21, an adventurous mix of trap-filled trial chambers, new challenges, and playful engineering to delve into solo or with friends!|October 15, 2023}} +TurnedOffCopperBulbs?.png|alt=Unlit oxidized copper bulbs can be seen in the village that Agnes visits in Minecraft Live 2023|Unlit variant of oxidized copper bulbs seen in the village that Agnes visits at Minecraft Live 2023. +Unlit Copper Bulbs.png|More unlit variants of the copper bulbs revealed on an official article at ''minecraft.net'' +All Oxidizing Blocks.png|All blocks that can oxidize, including copper bulbs. +Bulb With Comparator.png|A comparator reading a lit copper bulb and outputting a redstone signal. + + +=== In other media === + +Kai's light.png|[[Kai]] scraping a copper bulb. +Tuff And Copper Blocks Artwork.jpg|Artwork featuring copper bulb. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox copper}} +{{Navbox blocks|utility}} + +[[Category:Mechanisms]] +[[Category:Readable by comparators]] +[[Category:Manufactured blocks]] +[[Category:Light sources]] +[[Category:Utility blocks]] + +[[de:Kupferleuchte]] +[[es:Lámpara de cobre]] +[[fr:Ampoule en cuivre]] +[[ja:銅の電球]] +[[lzh:銅燈]] +[[pt:Lâmpada de cobre]] +[[ru:Медная лампа]] +[[uk:Мідна жарівка]] +[[zh:铜灯]] diff --git a/wiki_backup/File-Cyan Banner.gif.txt b/wiki_backup/File-Cyan Banner.gif.txt new file mode 100644 index 0000000..0b99c26 --- /dev/null +++ b/wiki_backup/File-Cyan Banner.gif.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} +[[Category:Animated block renders]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Gray Glazed Terracotta.png.txt b/wiki_backup/File-Gray Glazed Terracotta.png.txt new file mode 100644 index 0000000..c39375f --- /dev/null +++ b/wiki_backup/File-Gray Glazed Terracotta.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Gray Glazed Terracotta]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Tetradirectional cubes (terracotta style)]] diff --git a/wiki_backup/File-Peony.png.txt b/wiki_backup/File-Peony.png.txt new file mode 100644 index 0000000..638ec40 --- /dev/null +++ b/wiki_backup/File-Peony.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Peony]]. 2D version: [[:File:Peony (2D).png]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Twisting Vines Plant.png.txt b/wiki_backup/File-Twisting Vines Plant.png.txt new file mode 100644 index 0000000..0761bdc --- /dev/null +++ b/wiki_backup/File-Twisting Vines Plant.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Warped Trapdoor.png.txt b/wiki_backup/File-Warped Trapdoor.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Warped Trapdoor.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-White Banner.gif.txt b/wiki_backup/File-White Banner.gif.txt new file mode 100644 index 0000000..82e3ea5 --- /dev/null +++ b/wiki_backup/File-White Banner.gif.txt @@ -0,0 +1,6 @@ + +== Licensing == +{{License Mojang}} + +[[Category:Animated block renders]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/Hardened Red Stained Glass.txt b/wiki_backup/Hardened Red Stained Glass.txt new file mode 100644 index 0000000..5e555f0 --- /dev/null +++ b/wiki_backup/Hardened Red Stained Glass.txt @@ -0,0 +1,243 @@ +{{for|the clear undyed variant|Hardened Glass}} +{{Education feature}} +{{Exclusive|Bedrock|Education}} +{{Infobox block +| group1 = White +| 1-1 = Hardened White Stained Glass.png +| invimage = Hardened White Stained Glass +| group2 = Light Gray +| 2-1 = Hardened Light Gray Stained Glass.png +| invimage2 = Hardened Light Gray Stained Glass +| group3 = Gray +| 3-1 = Hardened Gray Stained Glass.png +| invimage3 = Hardened Gray Stained Glass +| group4 = Black +| 4-1 = Hardened Black Stained Glass.png +| invimage4 = Hardened Black Stained Glass +| group5 = Brown +| 5-1 = Hardened Brown Stained Glass.png +| invimage5 = Hardened Brown Stained Glass +| group6 = Red +| 6-1 = Hardened Red Stained Glass.png +| invimage6 = Hardened Red Stained Glass +| group7 = Orange +| 7-1 = Hardened Orange Stained Glass.png +| invimage7 = Hardened Orange Stained Glass +| group8 = Yellow +| 8-1 = Hardened Yellow Stained Glass.png +| invimage8 = Hardened Yellow Stained Glass +| group9 = Lime +| 9-1 = Hardened Lime Stained Glass.png +| invimage9 = Hardened Lime Stained Glass +| group10 = Green +| 10-1 = Hardened Green Stained Glass.png +| invimage10 = Hardened Green Stained Glass +| group11 = Cyan +| 11-1 = Hardened Cyan Stained Glass.png +| invimage11 = Hardened Cyan Stained Glass +| group12 = Light Blue +| 12-1 = Hardened Light Blue Stained Glass.png +| invimage12 = Hardened Light Blue Stained Glass +| group13 = Blue +| 13-1 = Hardened Blue Stained Glass.png +| invimage13 = Hardened Blue Stained Glass +| group14 = Purple +| 14-1 = Hardened Purple Stained Glass.png +| invimage14 = Hardened Purple Stained Glass +| group15 = Magenta +| 15-1 = Hardened Magenta Stained Glass.png +| invimage15 = Hardened Magenta Stained Glass +| group16 = Pink +| 16-1 = Hardened Pink Stained Glass.png +| invimage16 = Hardened Pink Stained Glass +| transparent = Yes +| light = No +| tool = any +| renewable = No +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Hardened stained glass''' is the dyed type of [[hardened glass]] that has been [[Chemistry Update|chemically]] strengthened, crafted from dyed [[stained glass]]. + +== Obtaining == +=== Breaking === +Unlike normal stained glass, hardened stained glass drops as an [[item]] to be picked up again when broken with any tool or by hand. It also takes significantly longer to break. + +{{breaking row|horizontal=1|Hardened Stained Glass|drop=1}} + +=== Crafting === +{{Crafting +|name=[[Hardened Stained Glass]] +|A1= Aluminum Oxide +|B1= Aluminum Oxide +|C1= Aluminum Oxide +|A2= Matching Stained Glass +|B2= Matching Stained Glass +|C2= Matching Stained Glass +|A3= Boron Trioxide +|B3= Boron Trioxide +|C3= Boron Trioxide +|Output= Matching Hardened Stained Glass,3 +|description=A representation of [[Wikipedia:Borosilicate glass#Alkaline-earth-containing or aluminoborosilicate glasses|alumino-borosilicate glass]].{{only|bedrock|education}} +|type= Building block +}} + +== Usage == +Most blocks that require placement on a [[solid block]] can be placed on hardened stained glass. [[Torch]]es and [[redstone torch]]es, which can be placed on top of the hardened glass stained blocks, attaching to their sides is also proven possible. + +Hardened stained glass blocks adjacent to other hardened stained glass blocks are invisible when viewed through the glass, but not when viewed through normal [[stained glass]]. + +== Sounds == +{{Sound table/Block/Glass/BE}} + +== Data values == +=== ID === +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Hardened White Stained Glass +|spritetype=block +|nameid=hard_white_stained_glass +|aliasid=hard_stained_glass / 0 +|id=254 +|translationkey=tile.hard_stained_glass.white.name}} +{{ID table2 +|displayname=Hardened Orange Stained Glass +|spritetype=block +|nameid=hard_orange_stained_glass +|aliasid=hard_stained_glass / 1 +|id=-688 +|translationkey=tile.hard_stained_glass.orange.name}} +{{ID table2 +|displayname=Hardened Magenta Stained Glass +|spritetype=block +|nameid=hard_magenta_stained_glass +|aliasid=hard_stained_glass / 2 +|id=-689 +|translationkey=tile.hard_stained_glass.magenta.name}} +{{ID table2 +|displayname=Hardened Light Blue Stained Glass +|spritetype=block +|nameid=hard_light_blue_stained_glass +|aliasid=hard_stained_glass / 3 +|id=-690 +|translationkey=tile.hard_stained_glass.light_blue.name}} +{{ID table2 +|displayname=Hardened Yellow Stained Glass +|spritetype=block +|nameid=hard_yellow_stained_glass +|aliasid=hard_stained_glass / 4 +|id=-691 +|translationkey=tile.hard_stained_glass.yellow.name}} +{{ID table2 +|displayname=Hardened Lime Stained Glass +|spritetype=block +|nameid=hard_lime_stained_glass +|aliasid=hard_stained_glass / 5 +|id=-692 +|translationkey=tile.hard_stained_glass.lime.name}} +{{ID table2 +|displayname=Hardened Pink Stained Glass +|spritetype=block +|nameid=hard_pink_stained_glass +|aliasid=hard_stained_glass / 6 +|id=-693 +|translationkey=tile.hard_stained_glass.pink.name}} +{{ID table2 +|displayname=Hardened Gray Stained Glass +|spritetype=block +|nameid=hard_gray_stained_glass +|aliasid=hard_stained_glass / 7 +|id=-694 +|translationkey=tile.hard_stained_glass.gray.name}} +{{ID table2 +|displayname=Hardened Light Gray Stained Glass +|spritetype=block +|nameid=hard_light_gray_stained_glass +|aliasid=hard_stained_glass / 8 +|id=-695 +|translationkey=tile.hard_stained_glass.silver.name}} +{{ID table2 +|displayname=Hardened Cyan Stained Glass +|spritetype=block +|nameid=hard_cyan_stained_glass +|aliasid=hard_stained_glass / 9 +|id=-696 +|translationkey=tile.hard_stained_glass.cyan.name}} +{{ID table2 +|displayname=Hardened Purple Stained Glass +|spritetype=block +|nameid=hard_purple_stained_glass +|aliasid=hard_stained_glass / 10 +|id=-697 +|translationkey=tile.hard_stained_glass.purple.name}} +{{ID table2 +|displayname=Hardened Blue Stained Glass +|spritetype=block +|nameid=hard_blue_stained_glass +|aliasid=hard_stained_glass / 11 +|id=-698 +|translationkey=tile.hard_stained_glass.blue.name}} +{{ID table2 +|displayname=Hardened Brown Stained Glass +|spritetype=block +|nameid=hard_brown_stained_glass +|aliasid=hard_stained_glass / 12 +|id=-699 +|translationkey=tile.hard_stained_glass.brown.name}} +{{ID table2 +|displayname=Hardened Green Stained Glass +|spritetype=block +|nameid=hard_green_stained_glass +|aliasid=hard_stained_glass / 13 +|id=-700 +|translationkey=tile.hard_stained_glass.green.name}} +{{ID table2 +|displayname=Hardened Red Stained Glass +|spritetype=block +|nameid=hard_red_stained_glass +|aliasid=hard_stained_glass / 14 +|id=-701 +|translationkey=tile.hard_stained_glass.red.name}} +{{ID table2 +|displayname=Hardened Black Stained Glass +|spritetype=block +|nameid=hard_black_stained_glass +|aliasid=hard_stained_glass / 15 +|id=-702 +|translationkey=tile.hard_stained_glass.black.name +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[File:Hardened White Stained Glass BE1.png|32px]] [[File:Hardened Light Gray Stained Glass BE1.png|32px]] [[File:Hardened Gray Stained Glass BE1.png|32px]] [[File:Hardened Black Stained Glass BE1.png|32px]] [[File:Hardened Brown Stained Glass BE1.png|32px]] [[File:Hardened Red Stained Glass BE1.png|32px]] [[File:Hardened Orange Stained Glass BE1.png|32px]] [[File:Hardened Yellow Stained Glass BE1.png|32px]] [[File:Hardened Lime Stained Glass BE1.png|32px]] [[File:Hardened Green Stained Glass BE1.png|32px]] [[File:Hardened Cyan Stained Glass BE1.png|32px]] [[File:Hardened Light Blue Stained Glass BE1.png|32px]] [[File:Hardened Blue Stained Glass BE1.png|32px]] [[File:Hardened Purple Stained Glass BE1.png|32px]] [[File:Hardened Magenta Stained Glass BE1.png|32px]] [[File:Hardened Pink Stained Glass BE1.png|32px]] Added hardened stained glass.}} +|{{HistoryLine||1.20.60|dev=Preview 1.20.60.24|The different [[block states]] for the hard_stained_glass ID have now been split up into their own IDs.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.21|Hardened stained glass now appear in the [[Creative inventory]] when the Education edition toggle is on.}} +|{{HistoryLine|education}} +|{{HistoryLine||1.0.27|[[File:Hardened White Stained Glass BE1.png|32px]] [[File:Hardened Light Gray Stained Glass BE1.png|32px]] [[File:Hardened Gray Stained Glass BE1.png|32px]] [[File:Hardened Black Stained Glass BE1.png|32px]] [[File:Hardened Brown Stained Glass BE1.png|32px]] [[File:Hardened Red Stained Glass BE1.png|32px]] [[File:Hardened Orange Stained Glass BE1.png|32px]] [[File:Hardened Yellow Stained Glass BE1.png|32px]] [[File:Hardened Lime Stained Glass BE1.png|32px]] [[File:Hardened Green Stained Glass BE1.png|32px]] [[File:Hardened Cyan Stained Glass BE1.png|32px]] [[File:Hardened Light Blue Stained Glass BE1.png|32px]] [[File:Hardened Blue Stained Glass BE1.png|32px]] [[File:Hardened Purple Stained Glass BE1.png|32px]] [[File:Hardened Magenta Stained Glass BE1.png|32px]] [[File:Hardened Pink Stained Glass BE1.png|32px]] Added hardened stained glass.}} +|{{HistoryLine||1.21.03|dev=Preview 1.20.60.0|The different [[block states]] for the hard_stained_glass ID have now been split up into their own IDs.}} +|{{HistoryLine|||dev=Preview 1.21.01.0|Hardened stained glass now appear in the [[Creative inventory]].}} +}} + +== Issues == +{{Issue list|projects=mcpe}} + +== See also == +* {{BlockLink|Hardened Glass}} +* {{BlockLink|Stained Glass}} +* {{BlockLink|id=Stained Glass Panes|Stained Glass Pane}} +* {{BlockLink|id=Hardened Stained Glass Panes|Hardened Stained Glass Pane}} + +== Navigation == +{{Navbox blocks|decoration}} +{{Navbox Education|exclusive}} + +[[Category:Manufactured blocks]] +[[Category:Minecraft Education blocks]] + +[[pt:Vidro Temperado Tingido]] diff --git a/wiki_backup/Jungle Fence Gate.txt b/wiki_backup/Jungle Fence Gate.txt new file mode 100644 index 0000000..34eb124 --- /dev/null +++ b/wiki_backup/Jungle Fence Gate.txt @@ -0,0 +1,613 @@ +{{Redirect|Gate|other uses|Gate (disambiguation)}} +{{Infobox block +| group = Oak +| 1-1 = Oak Fence Gate.png +| 1-2 = Oak Fence Gate (Opened).png +| invimage = Oak Fence Gate +| group2 = Spruce +| 2-1 = Spruce Fence Gate.png +| 2-2 = Spruce Fence Gate (Opened).png +| invimage2 = Spruce Fence Gate +| group3 = Birch +| 3-1 = Birch Fence Gate.png +| 3-2 = Birch Fence Gate (Opened).png +| invimage3 = Birch Fence Gate +| group4 = Jungle +| 4-1 = Jungle Fence Gate.png +| 4-2 = Jungle Fence Gate (Opened).png +| invimage4 = Jungle Fence Gate +| group5 = Acacia +| 5-1 = Acacia Fence Gate.png +| 5-2 = Acacia Fence Gate (Opened).png +| invimage5 = Acacia Fence Gate +| group6 = Dark Oak +| 6-1 = Dark Oak Fence Gate.png +| 6-2 = Dark Oak Fence Gate (Opened).png +| invimage6 = Dark Oak Fence Gate +| group7 = Mangrove +| 7-1 = Mangrove Fence Gate.png +| 7-2 = Mangrove Fence Gate (Opened).png +| invimage7 = Mangrove Fence Gate +| group8 = Cherry +| 8-1 = Cherry Fence Gate.png +| 8-2 = Cherry Fence Gate (Opened).png +| invimage8 = Cherry Fence Gate +| group9 = Pale Oak +| 9-1 = Pale Oak Fence Gate.png +| 9-2 = Pale Oak Fence Gate (Opened).png +| invimage9 = Pale Oak Fence Gate +| group10 = Bamboo +| 10-1 = Bamboo Fence Gate.png +| 10-2 = Bamboo Fence Gate (Opened).png +| invimage10 = Bamboo Fence Gate +| group11 = Crimson +| 11-1 = Crimson Fence Gate.png +| 11-2 = Crimson Fence Gate (Opened).png +| invimage11 = Crimson Fence Gate +| group12 = Warped +| 12-1 = Warped Fence Gate.png +| 12-2 = Warped Fence Gate (Opened).png +| invimage12 = Warped Fence Gate +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| waterloggable = {{jebe|No|Yes}} +| stackable = Yes (64) +| flammable = '''Overworld Type''': Yes (5)
'''Nether Type''': No +| lavasusceptible = '''Overworld Type''': Yes
'''Nether Type''': No +}} +A '''fence gate''' is a block that shares the functions of both the [[door]] and the [[fence]]. + +== Obtaining == +=== Breaking === +A fence gate can be {{control|broken}} with anything, but an [[axe]] is fastest. +{{breaking row +|horizontal=1 +|Fence Gate +|sprite=fence-gates +|Axe +|link=none}} + +=== Natural generation === +; {{BlockSprite|Oak Fence Gate|text=Oak}} +Oak fence gates generate as part of: +* Plains [[village]]s + +; {{BlockSprite|Spruce Fence Gate|text=Spruce}} +Spruce fence gates generate as part of: +* Taiga, snowy tundra and snowy taiga{{only|be|short=1}} [[village]]s + +; {{BlockSprite|Jungle Fence Gate|text=Jungle}} +Jungle fence gates generate as part of: +* Desert [[village]]s + +; {{BlockSprite|Acacia Fence Gate|text=Acacia }} +Acacia fence gates generate as part of: +* Savanna [[village]]s + +; {{BlockSprite|Dark Oak Fence Gate|text=Dark oak}} +Dark oak fence gates generate as part of: +* [[Woodland mansion]]s + +=== Crafting === +{{Crafting +|ingredients=Matching [[Planks]] +
Stick +|A2=Stick +|B2=Matching Planks +|C2=Stick +|A3=Stick +|B3=Matching Planks +|C3=Stick +|Output=Matching Fence Gate +|type=Redstone +}} + +== Usage == +=== Placing === +[[File:Wheat farm with fences.png|A fence gate can provide access to a fenced-in area.|thumb]] + +A fence gate can be used as a switchable barrier that can be opened and closed by hand, by a [[Wind Charge|wind charge]] or by redstone power. + +When {{control|placed}}, a fence gate automatically faces toward the player who placed it, regardless of any other fences around it. + +A fence gate can be placed whether there is a solid block beneath it or not. + +[[Fence]]s, [[nether brick fence]]s and [[wall]]s connect to fence gates, but [[glass pane]]s and [[iron bars]] do not. A fence gate floats in mid-air when placed with no connection to anything else. + +=== Barrier === +A fence gate can be opened or closed by {{control|using}} it. When a fence gate opens or closes, it immediately changes its orientation without affecting anything in the space it "passes through"—moving fence gates don't push entities the way that pistons do. When opened by hand, a fence gate always opens away from the player. + +A fence gate can also be opened or closed by wind charges shot by the player, a [[dispenser]] or a [[breeze]]. When hit, it opens if closed and vice versa. + +Although a fence gate appears to be only one block tall, a closed fence gate is a barrier one and a half blocks high. Most mobs cannot jump over a fence gate, and entities on top of the fence gate stand half a block above it. + +An open fence gate is completely non-solid, similar to a [[sign]] or a [[torch]].{{bug|MC-252813||Open fence gates don't have any collision|WAI}} Multiple open fence gates next to each other can be passed through as if the entire space is open. + +Hostile mobs recognize closed fence gates as a block and cannot detect players through it unless they were already detected. + +The sound of opening and closing of a fence gate can be heard up to 16 blocks away, like most [[mob]] sounds. + +=== Redstone component === +{{see also|Redstone circuit}} + +A fence gate can be controlled with redstone power. + +A fence gate is a [[Redstone components#Mechanism components|redstone mechanism]] and can be activated by: +* an adjacent active '''[[Redstone components#Power components|power component]]''', including above or below: for example, a [[redstone torch]], a [[block of redstone]], a [[daylight sensor]], etc. +* an adjacent '''powered block''' (for example, a block with an active redstone torch under it), including above or below +* a powered '''[[redstone comparator]]''' or '''[[redstone repeater]]''' facing the fence gate +* powered '''[[redstone dust]]''' configured to point at the fence gate or a directionless "dot" next to it; a fence gate is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction. + +When activated, a fence gate opens immediately. When deactivated, a fence gate closes immediately. + +An activated fence gate can still be closed by a player, and won't re-open until it receives a new activation signal. (That is, if a fence gate has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone). + +Fence gates can be moved by pistons. When an activated fence gate is moved by a piston to a position where it shouldn't be activated, it doesn't change its state until it receives a redstone update. + +=== Fuel === +Overworld wooden fence gates can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per fence gate. + +=== Note blocks === +Fence gates can be placed under [[note block]]s to produce "bass" sounds. + +=== Helmet === +[[File:Steve wearing Oak Fence Gate.png|thumb|right|75px]] +[[File:Alex wearing Oak Fence Gate.png|thumb|right|75px]] +While a fence gate cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear as eyeglasses. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood}} + +=== Unique === +{{JE}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Fence Gate open1.ogg +|sound2=Fence Gate open2.ogg +|subtitle=Fence Gate creaks +|source=block +|description=When a normal wood gate opens +|id=block.fence_gate.open +|translationkey=subtitles.block.fence_gate.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Fence Gate close1.ogg +|sound2=Fence Gate close2.ogg +|subtitle=Fence Gate creaks +|source=block +|description=When a normal wood fence gate closes +|id=block.fence_gate.close +|translationkey=subtitles.block.fence_gate.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Cherry fence gate toggle1.ogg +|sound2=Cherry fence gate toggle2.ogg +|sound3=Cherry fence gate toggle3.ogg +|subtitle=Fence Gate creaks +|source=block +|description=When a cherry wood fence gate closes +|id=block.cherry_wood_fence_gate.open +|translationkey=subtitles.block.fence_gate.toggle +|volume=0.9 +|pitch=0.99-1.1 +|distance=16}} +| {{SoundLine +|subtitle=Fence Gate creaks +|source=block +|description=When a cherry wood fence gate closes +|id=block.cherry_wood_fence_gate.close +|translationkey=subtitles.block.fence_gate.toggle +|volume=0.9 +|pitch=0.99-1.1 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo Fence Gate toggle1.ogg +|sound2=Bamboo Fence Gate toggle2.ogg +|sound3=Bamboo Fence Gate toggle3.ogg +|sound4=Bamboo Fence Gate toggle4.ogg +|subtitle=Fence Gate creaks +|source=block +|description=When a bamboo wood fence gate opens +|id=block.bamboo_wood_fence_gate.open +|translationkey=subtitles.block.fence_gate.toggle +|volume=0.9 +|pitch=0.99-1.1 +|distance=16}} +| {{SoundLine +|subtitle=Fence Gate creaks +|source=block +|description=When a bamboo wood fence gate closes +|id=block.bamboo_wood_fence_gate.close +|translationkey=subtitles.block.fence_gate.toggle +|volume=0.9 +|pitch=0.99-1.1 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Nether Fence Gate toggle1.ogg +|sound2=Nether Fence Gate toggle2.ogg +|sound3=Nether Fence Gate toggle3.ogg +|sound4=Nether Fence Gate toggle4.ogg +|subtitle=Fence Gate creaks +|source=block +|description=When a Nether wood fence gate opens +|id=block.nether_wood_fence_gate.open +|translationkey=subtitles.block.fence_gate.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Fence Gate creaks +|source=block +|description=When a Nether wood fence gate closes +|id=block.nether_wood_fence_gate.close +|translationkey=subtitles.block.fence_gate.toggle +|volume=1.0 +|pitch=0.9-1.0 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Fence Gate open1.ogg +|sound2=Fence Gate open2.ogg +|source=block +|description=When a normal wood fence gate opens +|id=open.fence_gate +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|sound=Fence Gate close1.ogg +|sound2=Fence Gate close2.ogg +|source=block +|description=When a normal wood fence gate closes +|id=close.fence_gate +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Cherry fence gate toggle1.ogg +|sound2=Cherry fence gate toggle2.ogg +|sound3=Cherry fence gate toggle3.ogg +|source=block +|description=When a cherry wood fence gate opens Due to {{Bug|MCPE-168021}}, this sound plays less often than it should +|id=open.cherry_wood_fence_gate +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a cherry wood fence gate closes +|id=close.cherry_wood_fence_gate +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo Fence Gate toggle1.ogg +|sound2=Bamboo Fence Gate toggle2.ogg +|sound3=Bamboo Fence Gate toggle3.ogg +|sound4=Bamboo Fence Gate toggle4.ogg +|source=block +|description=When a bamboo wood fence gate opens +|id=open.bamboo_wood_fence_gate +|volume=0.9 +|pitch=0.99-1.1}} +| {{SoundLine +|source=block +|description=When a bamboo wood fence gate closes +|id=close.bamboo_wood_fence_gate +|volume=0.9 +|pitch=0.99-1.1}} +| {{SoundLine +|rowspan=2 +|sound=Nether Fence Gate toggle1.ogg +|sound2=Nether Fence Gate toggle2.ogg +|sound3=Nether Fence Gate toggle3.ogg +|sound4=Nether Fence Gate toggle4.ogg +|source=block +|description=When a Nether wood fence gate opens +|id=open.nether_wood_fence_gate +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a Nether wood fence gate closes +|id=close.nether_wood_fence_gate +|volume=1.0 +| pitch = 0.9-1.0 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Fence Gate +|spritetype=block +|nameid=oak_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Spruce Fence Gate +|spritetype=block +|nameid=spruce_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Birch Fence Gate +|spritetype=block +|nameid=birch_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Jungle Fence Gate +|spritetype=block +|nameid=jungle_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Acacia Fence Gate +|spritetype=block +|nameid=acacia_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Dark Oak Fence Gate +|spritetype=block +|nameid=dark_oak_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Mangrove Fence Gate +|spritetype=block +|nameid=mangrove_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Cherry Fence Gate +|spritetype=block +|nameid=cherry_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Pale Oak Fence Gate +|spritetype=block +|nameid=pale_oak_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Bamboo Fence Gate +|spritetype=block +|nameid=bamboo_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Crimson Fence Gate +|spritetype=block +|nameid=crimson_fence_gate +|blocktags=fence_gates, non_flammable_wood, unstable_bottom_center +|itemtags=non_flammable_wood}} +{{ID table +|displayname=Warped Fence Gate +|spritetype=block +|nameid=warped_fence_gate +|blocktags=fence_gates, non_flammable_wood, unstable_bottom_center +|itemtags=non_flammable_wood +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Fence Gate +|spritetype=block +|nameid=fence_gate +|id=107}} +{{ID table2 +|displayname=Spruce Fence Gate +|spritetype=block +|nameid=spruce_fence_gate +|id=183}} +{{ID table2 +|displayname=Birch Fence Gate +|spritetype=block +|nameid=birch_fence_gate +|id=184}} +{{ID table2 +|displayname=Jungle Fence Gate +|spritetype=block +|nameid=jungle_fence_gate +|id=185}} +{{ID table2 +|displayname=Acacia Fence Gate +|spritetype=block +|nameid=acacia_fence_gate +|id=187}} +{{ID table2 +|displayname=Dark Oak Fence Gate +|spritetype=block +|nameid=dark_oak_fence_gate +|id=186}} +{{ID table2 +|displayname=Mangrove Fence Gate +|spritetype=block +|nameid=mangrove_fence_gate +|id=-492}} +{{ID table2 +|displayname=Cherry Fence Gate +|spritetype=block +|nameid=cherry_fence_gate +|id=-533}} +{{ID table2 +|displayname=Pale Oak Fence Gate +|spritetype=block +|nameid=pale_oak_fence_gate +|id=-992}} +{{ID table2 +|displayname=Bamboo Fence Gate +|spritetype=block +|nameid=bamboo_fence_gate +|id=-516}} +{{ID table2 +|displayname=Crimson Fence Gate +|spritetype=block +|nameid=crimson_fence_gate +|id=513}} +{{ID table2 +|displayname=Warped Fence Gate +|spritetype=block +|nameid=warped_fence_gate +|id=514 +|foot=1}} + +=== Block states === +{{main|Block states}} + +{{/BS}} + +== Video == +{{yt|-UhSLyhm8b0|align=center}} + +== History == +{{For|a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination|Fence Gate/Asset history}} + +{{HistoryTable +|{{HistoryLine||November 29, 2010|link=none|Fence gates were first mentioned on [[Get Satisfaction]],http://web.archive.org/web/20111231204100/http://getsatisfaction.com/mojang/topics/gates_for_fences then confirmed by [[Jeb]] on [[wikipedia:Twitter|Twitter]].{{Tweet|jeb_|104659656399536128|As the question was brought up, yes there are fence gates in 1.8. Not 100% satisfied with their looks though. You'll see at PAX Prime|August 19, 2011}}}} +|{{HistoryLine||October 16, 2021|link={{ytl|or1DfXdqu3U|t=916}}|Mangrove fence gates are shown at [[Minecraft Live 2021]].}} +|{{HistoryLine||October 18, 2022|link={{Mcnet|try-first-minecraft-1-20-features}}|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Bamboo fence gates were shown on the official article.}} +|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Pale oak planks were showcased on [[Minecraft Live 2024]].}} + +|{{HistoryLine|java beta}} +|{{HistoryLine||1.8|dev=Pre-release|[[File:Oak Fence Gate JE1.png|32px]] Added fence gates. +|[[File:Oak Fence Gate (item) JE1.png|32px]] The inventory sprite did not have holes.}} +|{{HistoryLine||Sound Update|The opening and closing [[sound]]s of fence gates have been changed.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Fence Gate JE2 BE2.png|32px]] The texture of fence gates has been changed as a result of the [[planks]] texture being updated.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Fence gates are now broken faster using an [[axe]].}} +|{{HistoryLine||1.1|dev=12w01a|Now have [[hitbox]]es more akin to [[fence]]s.}} +|{{HistoryLine|||dev=release|Fence gates can now be opened and closed with [[redstone]].}} +|{{HistoryLine||1.4.2|dev=12w34a|Following the introduction of [[wall]]s, fence gates can now be shifted down 3 pixels to accommodate their shape.}} +|{{HistoryLine||1.4.4|dev=1.4.3|[[File:Oak Fence Gate (EW) JE3.png|32px]] Fence gates, with the exception of closed east-west connected gates, have had UV changes, seemingly to make planks run across the geometry more realistically.}} +|{{HistoryLine||1.8|dev=14w11a|[[File:Oak Fence Gate (S) JE4.png|32px]] Fence gate models have been updated. Notably, the top texture rotates with the gate itself, making closed north and west facing gates distinguishable from closed south and east facing gates. In addition, wall gates now have the wood texture also shift to accommodate their model. +|{{InvSprite|Oak Fence Gate}} The texture of the fence gate [[inventory]] icon has been changed. The inventory icon now shows the two holes.}} +|{{HistoryLine|||dev=14w17a|[[File:Oak Fence Gate (S) JE5.png|32px]] The UVs of non-wall gates have changed once more, excluding those facing south and closed. Closed gates facing north and west are once again indistinguishable from those facing south and east.}} +|{{HistoryLine|||dev=14w32b|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia, and dark oak fence gates. +|The [[crafting]] recipe now requires 2 [[plank]] blocks of the same species, but a gate and a wooden [[fence]] can connect without matching. +|Fence gates can now catch [[fire]].}} +|{{HistoryLine||1.9|dev=15w43a|Fence gates now have their own [[sounds]].}} +|{{HistoryLine||1.11|dev=16w39a|Dark oak fence gates now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The oak fence gate ID has been changed from fence_gate to oak_fence_gate. +|Fence gates can now be placed without requiring a block below them. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 107, 183, 184, 185, 186 and 187.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Fence Gate JE3.png|32px]] [[File:Spruce Fence Gate JE2.png|32px]] [[File:Birch Fence Gate JE2.png|32px]] [[File:Jungle Fence Gate JE2.png|32px]] [[File:Acacia Fence Gate JE2.png|32px]] [[File:Dark Oak Fence Gate JE2.png|32px]] The textures of fence gates have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE3.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed again.}} +|{{HistoryLine|||dev=18w48a|Oak fence gates now generate in the updated [[plains]] [[village]]s.}} +|{{HistoryLine|||dev=18w49a|Spruce fence gates now generate in the newly added [[snowy tundra]] villages. +|Acacia fence gates now generate in the updated [[savanna]] villages.}} +|{{HistoryLine|||dev=18w50a|Jungle fence gates now generate in the updated [[desert]] villages. +|Spruce fence gates now generate in the updated [[taiga]] villages. +|[[File:Spruce Fence Gate JE4 BE2.png|32px]] The texture of spruce fence gates has been changed again.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Fence Gate JE1 BE1.png|32px]] [[File:Warped Fence Gate JE1 BE1.png|32px]] Added crimson and warped fence gates.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Fence Gate JE1 BE1.png|32px]] Added mangrove fence gates.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove fence gates are now obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Added bamboo fence gates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.19.3|dev=22w43a|Fence gates no longer provide center support beneath them.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Fence Gate JE1 BE1.png|32px]] Added cherry fence gates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry fence gates are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Added pale oak fence gates.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.2.0|[[File:Oak Fence Gate BE1.png|32px]] [[File:Oak Fence Gate (inventory) BE1.png|32px]] Added fence gates.}} +|{{HistoryLine||v0.3.0|Survival players no longer start out with an infinite amount of fence gates in the inventory.}} +|{{HistoryLine||v0.4.0|[[File:Oak Fence Gate JE2 BE2.png|32px]] The UV of fence gates has been changed to match ''Java Edition''.}} +|{{HistoryLine||v0.10.0|dev=build 1|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak fence gates. +|{{InvSprite|Spruce Fence Gate BE}} {{InvSprite|Birch Fence Gate BE}} {{InvSprite|Jungle Fence Gate BE}} {{InvSprite|Acacia Fence Gate BE}} {{InvSprite|Dark Oak Fence Gate BE}} The inventory [[model]]s of fence gates have been changed to be more akin to the old {{JE}} original model. +|"Fence Gate" has been renamed to "Oak Fence Gate".}} +|{{HistoryLine||v0.12.1|dev=build 12|Fence gates can now be shifted down 3 pixels to accommodate the shape of [[wall]]s.}} +|{{HistoryLine||v0.13.0|dev=build 1|Fence gates can now be opened and closed with [[redstone]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Dark oak fence gates now generate naturally in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Oak, spruce, jungle, and acacia fence gates now generate in the new [[village]]s. +|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE4 BE2.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed.}} +|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Fence gates can now be placed without a [[block]] below them.}} +|{{HistoryLine|||dev=beta 1.16.0.51|[[File:Crimson Fence Gate JE1 BE1.png|32px]] [[File:Warped Fence Gate JE1 BE1.png|32px]] {{InvSprite|Crimson Fence Gate BE}} {{InvSprite|Warped Fence Gate BE}} Added crimson and warped fence gates.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped fence gates now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Fence Gate JE1 BE1.png|32px]] Added mangrove fence gates.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Added bamboo fence gates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle. +|Added unique sounds for Nether and bamboo wood fence gates. +|The fence gates now use the same opening and closing [[sound]] effects as {{JE}}.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Fence Gate JE1 BE1.png|32px]] Added cherry fence gates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry fence gates are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.30.21|Fence gates now have the correct inventory model. They now show the two holes of the fence gate inside the inventory more like ''Java Edition''.{{Bug|MCPE-44296}}}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Added pale oak fence gates.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Fence Gate JE2 BE2.png|32px]] Added fence gates. +|Fence gates can be found in the ''Redstone & Transportation'' tab in the [[Creative inventory]].}} +|{{HistoryLine||xbox=TU9|Fence gates can now be opened and closed with [[redstone]].}} +|{{HistoryLine||xbox=TU14|Moved fence gates from the ''Redstone & Transportation'' tab, to the ''Building Blocks'' tab, in the [[Creative inventory]].|Following the introduction of [[wall]]s, fence gates can now be shifted down 3 pixels to accommodate their shape.{{check version}}}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, and jungle fence gates. +|Acacia and dark oak fence gates are not obtainable in the Creative inventory. +|"Fence Gate" has been renamed to "Oak Fence Gate".}} +|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Acacia and dark oak fence gates have been added to the Creative inventory.}} + +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Fence gates now have their own [[sounds]].}} +|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|{{InvSprite|Oak Fence Gate}} The texture of the fence gate [[inventory]] icon has been changed.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak fence gates now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE4 BE2.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Fence Gate JE2 BE2.png|32px]] [[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added fence gates.}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox redstone|components}} +{{Navbox wood}} +{{Navbox blocks|Utility}} + +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Utility blocks]] +[[Category:Flammable blocks]] + +[[cs:Branka]] +[[de:Zauntor]] +[[es:Puerta de valla]] +[[fr:Portillon]] +[[hu:Kerítéskapu]] +[[it:Cancelletto]] +[[ja:フェンスゲート]] +[[ko:울타리 문]] +[[nl:Poort]] +[[pl:Furtka]] +[[pt:Portão]] +[[ru:Ворота]] +[[th:ประตูรั้ว]] +[[uk:Хвіртка]] +[[zh:栅栏门]] diff --git a/wiki_backup/Lime Shulker Box.txt b/wiki_backup/Lime Shulker Box.txt new file mode 100644 index 0000000..231a0bf --- /dev/null +++ b/wiki_backup/Lime Shulker Box.txt @@ -0,0 +1,503 @@ +{{about|the storage block|the hostile End city mob|Shulker|the item that drops from the mob|Shulker Shell}} +{{Infobox block +| group = Plain +| 1-1 = Shulker Box.png +| invimage = Shulker Box +| invimage2 = ---- +| group3 = White +| 3-1 = White Shulker Box.png +| invimage3 = White Shulker Box +| group4 = Light Gray +| 4-1 = Light Gray Shulker Box.png +| invimage4 = Light Gray Shulker Box +| group5 = Gray +| 5-1 = Gray Shulker Box.png +| invimage5 = Gray Shulker Box +| group6 = Black +| 6-1 = Black Shulker Box.png +| invimage6 = Black Shulker Box +| group7 = Brown +| 7-1 = Brown Shulker Box.png +| invimage7 = Brown Shulker Box +| group8 = Red +| 8-1 = Red Shulker Box.png +| invimage8 = Red Shulker Box +| group9 = Orange +| 9-1 = Orange Shulker Box.png +| invimage9 = Orange Shulker Box +| group10 = Yellow +| 10-1 = Yellow Shulker Box.png +| invimage10 = Yellow Shulker Box +| group11 = Lime +| 11-1 = Lime Shulker Box.png +| invimage11 = Lime Shulker Box +| group12 = Green +| 12-1 = Green Shulker Box.png +| invimage12 = Green Shulker Box +| group13 = Cyan +| 13-1 = Cyan Shulker Box.png +| invimage13 = Cyan Shulker Box +| group14 = Light Blue +| 14-1 = Light Blue Shulker Box.png +| invimage14 = Light Blue Shulker Box +| group15 = Blue +| 15-1 = Blue Shulker Box.png +| invimage15 = Blue Shulker Box +| group16 = Purple +| 16-1 = Purple Shulker Box.png +| invimage16 = Purple Shulker Box +| group17 = Magenta +| 17-1 = Magenta Shulker Box.png +| invimage17 = Magenta Shulker Box +| group18 = Pink +| 18-1 = Pink Shulker Box.png +| invimage18 = Pink Shulker Box +| transparent = {{jebe|No|Yes}} +| light = No +| tool = pickaxe +| renewable = Yes +| waterloggable = {{jebe|No|Yes}} +| stackable = No +| flammable = No +| lavasusceptible = No +}} +A '''shulker box''' is a [[dye]]able [[block]] that stores items, and, unlike all other storage blocks, keeps its contents in [[item]] form when broken. + +'''Dyed shulker boxes''' are the dyed variants of shulker boxes. + +== Obtaining == +=== Breaking === +All shulker boxes can be mined with any tool or by hand, but using a [[pickaxe]] is the most effective. All shulker boxes drop themselves when mined. Unlike other containers, the contents of any shulker box are stored within the dropped item, and not dropped separately. When instantly mined in Creative mode, all shulker boxes drop as an item if there are items stored within, unless {{cmd|gamerule doTileDrops}} is set to "false". +{{breaking row|Shulker Box,Dyed Shulker Box|sprite=,all shulker boxes|Pickaxe|drop=1|horizontal=1}} +When a shulker box is pushed by a [[piston]], it breaks and drops as an [[Item (entity)|item]]. It cannot be pulled. + +=== Crafting === +{{Crafting +|head=1 +|showdescription=1 +|name=[[Shulker Box]] +|B1=Shulker Shell +|B2=Chest +|B3=Shulker Shell +|Output=Shulker Box +|type=Decoration block +}} +{{Crafting +|ingredients=Any [[Shulker Box]] +
Matching [[Dye]] +|Shulker Box; Any Shulker Box +|Matching Dye +|Output=Matching Shulker Box +|Olink=Dyed Shulker Box +|description=The shulker box retains its contents. If it is renamed on an [[anvil]], it also retains its name. +|type=Decoration block +|name=[[Dyed Shulker Box]] +|foot=1 +}} +
+ +{{Crafting + |showdescription=1 + |Any Shulker Box + |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac + |Output=White Shulker Box; Blue Shulker Box; Brown Shulker Box; Black Shulker Box + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +== Usage == +=== Storage === +[[File:Shulker Box GUI.png|thumb|right|176px|GUI of the shulker box.]] + +All shulker boxes have 27 inventory slots, the same as a [[barrel]] or a [[chest|single chest]]. + +All shulker boxes keep their items when broken, which can be retrieved when placed again, thus making them portable chests. This is different from other containers, which drop their contained items as item entities when broken. A shulker box drops itself as an [[item]] if pushed by [[piston]]s or destroyed by an [[explosion]]. Unlike most blocks with inventory, shulker boxes always drop themselves when destroyed by explosions. When a shulker box with items inside is being held{{only|be}} or is in a container's inventory, the items are listed on the tooltip as properties. + +[[File:Shulker Box Tooltip.png|114px|thumb|Items inside the shulker box are listed on the [[tooltip]].]] + +Any shulker box's items can be fed or removed by a [[hopper]]. + +All shulker boxes can be stored in all containers except for other shulker boxes and [[bundle]]s. + +When placed by a player, a shulker box faces toward the player placing it. For example, if a shulker box is placed on a floor, a wall or a ceiling, it faces and opens upward, sideways or upside-down, respectively. [[Dispenser]]s can also be used to place shulker boxes. If there is no block below the space where the shulker box is placed, the shulker box faces identically to the dispenser. Otherwise, the shulker box always faces upward, even if the block has no hitbox such as torches, signs and open fence gates. + +Like a chest, all shulker boxes require a transparent area in the direction of its top surface to be opened. That area is exactly half of a full block, and clear of any obstructions, which may be any other hitbox, including blocks, boats and shulkers{{Only|Java}}, or a redstone conductive block{{only|be}}. This way, any shulker box can be opened with an upside-down slab or an upper trapdoor on top of it. It is also unique in that when opened, its hitbox expands to 1.5 blocks high/wide, physically pushing entities where it is facing. + +By default, the GUI of any shulker box is labeled "Shulker Box", which can be changed by naming it in an [[anvil]] or by changing the CustomName tag using the {{cmd|data}} command.{{only|Java}} + +When any shulker box [[item (entity)|item]] is destroyed, the contents of the shulker box are dropped as items. + +=== Piglins === +[[Piglin]]s become hostile toward players who open or mine any shulker box.{{bug|MC-189485|||WAI}} + +=== Undyeing === +Dyed shulker boxes can be undyed using a [[cauldron]]. To do this, {{control|use}} a dyed shulker box on a cauldron that has water in it. This causes the cauldron's water level to decrease by 1, and the dyed shulker box loses its dye color. + +=== Redstone component === +The fullness of any shulker boxes, even if cannot be opened, can be read by redstone comparators, unlike chests. + +[[Observer|Observers]] can detect the opening and closing of any shulker boxes. + +Shulker boxes are conductive when closed, but not if open. However, opening or closing a shulker box does not update its neighboring blocks, which can be used to create [[Tutorials/Block update detector|BUD state]] redstone wires{{only|Java}}. + +== Sounds == +=== Generic === +{{Sound table/Block/Stone}} + +=== Unique === +{{:Shulker Box/Sounds}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Shulker Box +|spritetype=block +|nameid=shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=White Shulker Box +|spritetype=block +|nameid=white_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Orange Shulker Box +|spritetype=block +|nameid=orange_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Magenta Shulker Box +|spritetype=block +|nameid=magenta_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Light Blue Shulker Box +|spritetype=block +|nameid=light_blue_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Yellow Shulker Box +|spritetype=block +|nameid=yellow_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Lime Shulker Box +|spritetype=block +|nameid=lime_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Pink Shulker Box +|spritetype=block +|nameid=pink_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Gray Shulker Box +|spritetype=block +|nameid=gray_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Light Gray Shulker Box +|spritetype=block +|nameid=light_gray_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Cyan Shulker Box +|spritetype=block +|nameid=cyan_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Purple Shulker Box +|spritetype=block +|nameid=purple_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Blue Shulker Box +|spritetype=block +|nameid=blue_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Brown Shulker Box +|spritetype=block +|nameid=brown_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Green Shulker Box +|spritetype=block +|nameid=green_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Red Shulker Box +|spritetype=block +|nameid=red_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Black Shulker Box +|spritetype=block +|nameid=black_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=shulker-boxes +|spritetype=block +|nameid=shulker_box +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Shulker Box +|spritetype=block +|nameid=undyed_shulker_box +|id=205 +|translationkey=tile.shulkerBox.name}} +{{ID table2 +|displayname=White Shulker Box +|spritetype=block +|nameid=white_shulker_box +|aliasid=shulker_box / 0 +|id=218 +|translationkey=tile.shulkerBoxWhite.name}} +{{ID table2 +|displayname=Orange Shulker Box +|spritetype=block +|nameid=orange_shulker_box +|aliasid=shulker_box / 1 +|id=-613 +|translationkey=tile.shulkerBoxOrange.name}} +{{ID table2 +|displayname=Magenta Shulker Box +|spritetype=block +|nameid=magenta_shulker_box +|aliasid=shulker_box / 2 +|id=-614 +|translationkey=tile.shulkerBoxMagenta.name}} +{{ID table2 +|displayname=Light Blue Shulker Box +|spritetype=block +|nameid=light_blue_shulker_box +|aliasid=shulker_box / 3 +|id=-615 +|translationkey=tile.shulkerBoxLightBlue.name}} +{{ID table2 +|displayname=Yellow Shulker Box +|spritetype=block +|nameid=yellow_shulker_box +|aliasid=shulker_box / 4 +|id=-616 +|translationkey=tile.shulkerBoxYellow.name}} +{{ID table2 +|displayname=Lime Shulker Box +|spritetype=block +|nameid=lime_shulker_box +|aliasid=shulker_box / 5 +|id=-617 +|translationkey=tile.shulkerBoxLime.name}} +{{ID table2 +|displayname=Pink Shulker Box +|spritetype=block +|nameid=pink_shulker_box +|aliasid=shulker_box / 6 +|id=-618 +|translationkey=tile.shulkerBoxPink.name}} +{{ID table2 +|displayname=Gray Shulker Box +|spritetype=block +|nameid=gray_shulker_box +|aliasid=shulker_box / 7 +|id=-619 +|translationkey=tile.shulkerBoxGray.name}} +{{ID table2 +|displayname=Light Gray Shulker Box +|spritetype=block +|nameid=light_gray_shulker_box +|aliasid=shulker_box / 8 +|id=-620 +|translationkey=tile.shulkerBoxSilver.name}} +{{ID table2 +|displayname=Cyan Shulker Box +|spritetype=block +|nameid=cyan_shulker_box +|aliasid=shulker_box / 9 +|id=-621 +|translationkey=tile.shulkerBoxCyan.name}} +{{ID table2 +|displayname=Purple Shulker Box +|spritetype=block +|nameid=purple_shulker_box +|aliasid=shulker_box / 10 +|id=-622 +|translationkey=tile.shulkerBoxPurple.name}} +{{ID table2 +|displayname=Blue Shulker Box +|spritetype=block +|nameid=blue_shulker_box +|aliasid=shulker_box / 11 +|id=-623 +|translationkey=tile.shulkerBoxBlue.name}} +{{ID table2 +|displayname=Brown Shulker Box +|spritetype=block +|nameid=brown_shulker_box +|aliasid=shulker_box / 12 +|id=-624 +|translationkey=tile.shulkerBoxBrown.name}} +{{ID table2 +|displayname=Green Shulker Box +|spritetype=block +|nameid=green_shulker_box +|aliasid=shulker_box / 13 +|id=-625 +|translationkey=tile.shulkerBoxGreen.name}} +{{ID table2 +|displayname=Red Shulker Box +|spritetype=block +|nameid=red_shulker_box +|aliasid=shulker_box / 14 +|id=-626 +|translationkey=tile.shulkerBoxRed.name}} +{{ID table2 +|displayname=Black Shulker Box +|spritetype=block +|nameid=black_shulker_box +|aliasid=shulker_box / 15 +|id=-627 +|translationkey=tile.shulkerBoxBlack.name +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=shulker-boxes +|spritetype=block +|nameid=ShulkerBox +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === +A shulker box has a block entity associated with it that identifies its contents. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +=== Item data === +{{JE}}: +{{see also|Data component format}} +
+* {{nbt|compound|components}}: the item's '''components''' tag. +{{:Data component format/block_entity_data}} +{{:Data component format/container}} +{{:Data component format/container_loot}} +{{:Data component format/custom_name}} +{{:Data component format/lock}} +
+ +{{BE}}: +{{see also|Bedrock Edition level format/Item format}} + +== Achievements == +{{load achievements|Organizational Wizard}} + +== History == +{{info needed section|Shulker textures from Legacy Console Edition - the terrain.png only contained a single white "shulker top" texture rather than a textue per color, so were color variants generated via a tint system?}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.11|dev=16w39a|[[File:White Shulker Box Revision 1.png|30px]] [[File:Light Gray Shulker Box Revision 1.png|30px]] [[File:Gray Shulker Box Revision 1.png|30px]] [[File:Black Shulker Box Revision 1.png|30px]] [[File:Brown Shulker Box Revision 1.png|30px]] [[File:Red Shulker Box Revision 1.png|30px]] [[File:Orange Shulker Box Revision 1.png|30px]] [[File:Yellow Shulker Box Revision 1.png|30px]] [[File:Lime Shulker Box Revision 1.png|30px]] [[File:Green Shulker Box Revision 1.png|30px]] [[File:Cyan Shulker Box Revision 1.png|30px]] [[File:Light Blue Shulker Box Revision 1.png|30px]] [[File:Blue Shulker Box Revision 1.png|30px]] [[File:Purple Shulker Box Revision 1.png|30px]] [[File:Magenta Shulker Box Revision 1.png|30px]] [[File:Pink Shulker Box Revision 1.png|30px]] Added shulker boxes.}} +|{{HistoryLine|||dev=16w39c|"Silver Shulker Boxes" have been now renamed to "Light Gray Shulker Boxes", in keeping with naming consistencies across [[dye]]d blocks.}} +|{{HistoryLine||1.12|dev=17w16a|[[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Purple Shulker Box.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] Shulker boxes have been recolored.}} +|{{HistoryLine|||dev=17w17a|[[File:Purple Shulker Box Revision 1.png|30px]] The color of purple shulker boxes has been reverted.}} +|{{HistoryLine||1.13|dev=17w47a|The ID has been changed from silver_shulker_box to light_gray_shulker_box. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 219 through 234.}} +|{{HistoryLine|||dev=18w10b|[[File:Shulker Box.png|30px]] Added a default shulker box. +|Purple shulker boxes from previous versions are now converted to default shulker boxes instead of purple ones. +|[[File:Purple Shulker Box.png|30px]] The purple shulker box texture has been changed to the one used in [[17w16a]].}} +|{{HistoryLine|||dev=18w10d|Dyed shulker boxes can now be un[[dye]]d in a [[cauldron]]. +|Undyed shulker boxes can now be obtained by undyeing dyed shulker boxes in a cauldron.}} +|{{HistoryLine||1.17|dev=20w45a|Shulker post-generation mechanic is now added, making all shulker boxes [[renewable]].}} +|{{HistoryLine|||dev=20w51a|All shulker boxes now drop their contents when destroyed as an [[item entity]].}} +|{{HistoryLine||1.19.3|dev=22w45a|Blocks attached to the sides and lid of any shulker box now pop off when the shulker box opens.{{bug|MC-177789}}}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Shulker Box Revision 1.png|30px]] [[File:Light Gray Shulker Box Revision 1.png|30px]] [[File:Gray Shulker Box Revision 1.png|30px]] [[File:Black Shulker Box Revision 1.png|30px]] [[File:Brown Shulker Box Revision 1.png|30px]] [[File:Red Shulker Box Revision 1.png|30px]] [[File:Orange Shulker Box Revision 1.png|30px]] [[File:Yellow Shulker Box Revision 1.png|30px]] [[File:Lime Shulker Box Revision 1.png|30px]] [[File:Green Shulker Box Revision 1.png|30px]] [[File:Cyan Shulker Box Revision 1.png|30px]] [[File:Light Blue Shulker Box Revision 1.png|30px]] [[File:Blue Shulker Box Revision 1.png|30px]] [[File:Purple Shulker Box Revision 1.png|30px]] [[File:Magenta Shulker Box Revision 1.png|30px]] [[File:Pink Shulker Box Revision 1.png|30px]] Added shulker boxes.}} +|{{HistoryLine|||dev=alpha 1.1.0.9|[[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] The color palette for shulker boxes has been updated.}} +|{{HistoryLine||?|dev=?|Shulker boxes no longer use the wood sound.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Shulker Box.png|30px]] Added a default shulker box. +|[[File:Purple Shulker Box.png|30px]] The purple shulker box color has been changed to the new palette.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.13|A recipe for undyed shulker boxes has been added.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Dyed shulker boxes can now be un[[dye]]d in a [[cauldron]]. +|Undyed shulker boxes can now be obtained by undyeing dyed shulker boxes in a cauldron.}} +|{{HistoryLine||1.17.30|dev=beta 1.17.30.22|All shulker boxes now drop their contents when destroyed as an [[item entity]].}} +|{{HistoryLine||1.18.30|dev=beta 1.18.30.22|Shulker post-generation mechanic is now added, making all shulker boxes [[renewable]].}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|The different [[block states]] for the dyed shulker box ID, the shulker_box ID, have been split into their own IDs.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the hardness and blast resistance of shulker boxes and dyed shulker boxes from 2.5 to 2. +|There's no mining penalties any longer when mining without wooden pickaxe or better.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Purple Shulker Box Revision 1.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] Added shulker boxes.https://www.youtube.com/watch?v=N5xI3RA152g}} +|{{HistoryLine||xbox=TU63|xbone=CU53|ps3=1.67|psvita=1.67|ps4=1.67|wiiu=Patch 32|switch=1.0.13|Shulker boxes can no longer be opened when an entity is inside the area that the shulker box's collision box would extend to when opened.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|[[File:Shulker Box.png|30px]] Added a default shulker box. +|[[File:Purple Shulker Box.png|30px]] The purple shulker box color has been changed to the new palette.}} + +|{{HistoryLine|new3ds}} +|{{HistoryLine||1.9.19|[[File:Shulker Box.png|30px]] [[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Purple Shulker Box.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] Added 16 variants of shulker boxes. There is no default shulker box separate from the purple shulker box; the purple shulker box uses the texture of the default shulker box.{{info needed|Is the specific purple shulker box texture used at all, unused, or does it not exist and this wiki entry incorrect for listing purple shulker box texture as the 17th texture entry? The Creative inventory only lists 16 shulker boxes, but there are 17 textures listed here on the wiki.}}}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* With 37 shulker boxes in a player's inventory, hotbar, and off-hand slot, 999 stacks of up to 64 items (up to 63,936 total items; 63,973 if counting shulker boxes themselves) can be held. With 37 shulker boxes and an ender chest with 27 shulker boxes in one of the shulker box slots, 1,727 stacks (up to 110,528 items; 1,728 stacks with up to 110,592 items if counting stacked ender chests) can be held. {{Only|Java}} +* Before they were added to ''Minecraft'', storage objects that keep their inventory when picked up were already present in ''[[Minicraft]]''. + +== Gallery == +;Renders + +Shulker Box.gif|Opening and closing animation of a shulker box. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week--shulker-box Block of the Week: Shulker Box] – Minecraft.net on November 19, 2020 + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Utility blocks]] +[[Category:Storage]] +[[Category:Manufactured blocks]] +[[Category:Block entities]] +[[Category:Blocks with GUI]] +[[Category:Readable by comparators]] + +[[de:Shulker-Kiste]] +[[es:Caja de shulker]] +[[fr:Boîte de Shulker]] +[[it:Scatola di shulker]] +[[ja:シュルカーボックス]] +[[ko:셜커 상자]] +[[lzh:贆櫝]] +[[pl:Shulkerowa skrzynia]] +[[pt:Caixa de shulker]] +[[ru:Шалкеровый ящик]] +[[uk:Шалкерова коробка]] +[[zh:潜影盒]] diff --git a/wiki_backup/Lime Terracotta.txt b/wiki_backup/Lime Terracotta.txt new file mode 100644 index 0000000..eb3ee39 --- /dev/null +++ b/wiki_backup/Lime Terracotta.txt @@ -0,0 +1,382 @@ +{{About|the colored, dyed, non-glazed block|the undyed variant|Terracotta|the smelted form|Glazed Terracotta}} +{{Infobox block +| group = White +| 1-1 = White Terracotta.png +| invimage1 = White Terracotta +| group2 = Light Gray +| 2-1 = Light Gray Terracotta.png +| invimage2 = Light Gray Terracotta +| group3 = Gray +| 3-1 = Gray Terracotta.png +| invimage3 = Gray Terracotta +| group4 = Black +| 4-1 = Black Terracotta.png +| invimage4 = Black Terracotta +| group5 = Brown +| 5-1 = Brown Terracotta.png +| invimage5 = Brown Terracotta +| group6 = Red +| 6-1 = Red Terracotta.png +| invimage6 = Red Terracotta +| group7 = Orange +| 7-1 = Orange Terracotta.png +| invimage7 = Orange Terracotta +| group8 = Yellow +| 8-1 = Yellow Terracotta.png +| invimage8 = Yellow Terracotta +| group9 = Lime +| 9-1 = Lime Terracotta.png +| invimage9 = Lime Terracotta +| group10 = Green +| 10-1 = Green Terracotta.png +| invimage10 = Green Terracotta +| group11 = Cyan +| 11-1 = Cyan Terracotta.png +| invimage11 = Cyan Terracotta +| group12 = Light Blue +| 12-1 = Light Blue Terracotta.png +| invimage12 = Light Blue Terracotta +| group13 = Blue +| 13-1 = Blue Terracotta.png +| invimage13 = Blue Terracotta +| group14 = Purple +| 14-1 = Purple Terracotta.png +| invimage14 = Purple Terracotta +| group15 = Magenta +| 15-1 = Magenta Terracotta.png +| invimage15 = Magenta Terracotta +| group16 = Pink +| 16-1 = Pink Terracotta.png +| invimage16 = Pink Terracotta +| transparent = No +| light = No +| tool = pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Stained terracotta'''The term “stained terracotta” is not used in the UI. However, [[recipe]] files for the default [[data pack]] of ''[[Java Edition]]'' (such as data/minecraft/recipes/white_terracotta.json) put all stained terracotta crafting recipes into the stained_terracotta group. is a dyed variant of [[terracotta]] obtained by crafting undyed terracotta with [[dye]]s. Some of the variants are found in [[badlands]] biomes, and all variants can be smelted into [[glazed terracotta]]. + +== Obtaining == +=== Breaking === +All 16 colors of terracotta can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing. + +{{breaking row|horizontal=1|Stained Terracotta|Pickaxe|Wood}} + +=== Natural generation === +'''Badlands''' + +Red, orange, yellow, brown, white, and light gray terracotta can be found naturally in [[badlands]] [[biome]]s, which yield massive amounts of stained terracotta. + +'''Villages''' + +White terracotta can be found as a housing material in plains villages. Yellow, orange and red terracotta generates in some houses in savanna villages. Lime terracotta generates in the mason houses of desert villages. + +'''Others''' + +* Orange terracotta and one blue terracotta can also be found in [[desert pyramid]]s. +* Light blue terracotta is found in warm [[ocean ruins]]. +* All terracotta colors except black, green, light blue, lime, magenta, pink, and purple can generate in [[trail ruins]]. + +{{block distribution}} + +=== Crafting === +{{Crafting +|name=[[Stained Terracotta]] +|A1= Terracotta |B1= Terracotta |C1= Terracotta +|A2= Terracotta |B2= Matching Dye |C2= Terracotta +|A3= Terracotta |B3= Terracotta |C3= Terracotta +|Output= Matching Dyed Terracotta,8 +|type= Building block +}} +
+ +{{Crafting + |showdescription=1 + |A1= Terracotta |B1= Terracotta |C1= Terracotta + |A2= Terracotta |B2= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Terracotta + |A3= Terracotta |B3= Terracotta |C3= Terracotta + |Output=White Terracotta,8; Blue Terracotta,8; Brown Terracotta,8; Black Terracotta,8 + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+Once terracotta has been dyed, the color cannot be changed or removed: the crafting recipe is irreversible. + +=== Trading === +{{Trade sources|Any color Stained Terracotta}} + +== Usage == +=== Smelting ingredient === +{{Smelting +|Matching Dyed Terracotta +|Matching Glazed Terracotta +|showname=1 +|0.1 +}} + +=== Note blocks === +All 16 colors of terracotta can be placed under [[note block]]s to produce a "bass drum" sound. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=White Terracotta +|spritetype=block +|nameid=white_terracotta}} +{{ID table +|displayname=Orange Terracotta +|spritetype=block +|nameid=orange_terracotta}} +{{ID table +|displayname=Magenta Terracotta +|spritetype=block +|nameid=magenta_terracotta}} +{{ID table +|displayname=Light Blue Terracotta +|spritetype=block +|nameid=light_blue_terracotta}} +{{ID table +|displayname=Yellow Terracotta +|spritetype=block +|nameid=yellow_terracotta}} +{{ID table +|displayname=Lime Terracotta +|spritetype=block +|nameid=lime_terracotta}} +{{ID table +|displayname=Pink Terracotta +|spritetype=block +|nameid=pink_terracotta}} +{{ID table +|displayname=Gray Terracotta +|spritetype=block +|nameid=gray_terracotta}} +{{ID table +|displayname=Light Gray Terracotta +|spritetype=block +|nameid=light_gray_terracotta}} +{{ID table +|displayname=Cyan Terracotta +|spritetype=block +|nameid=cyan_terracotta}} +{{ID table +|displayname=Purple Terracotta +|spritetype=block +|nameid=purple_terracotta}} +{{ID table +|displayname=Blue Terracotta +|spritetype=block +|nameid=blue_terracotta}} +{{ID table +|displayname=Brown Terracotta +|spritetype=block +|nameid=brown_terracotta}} +{{ID table +|displayname=Green Terracotta +|spritetype=block +|nameid=green_terracotta}} +{{ID table +|displayname=Red Terracotta +|spritetype=block +|nameid=red_terracotta}} +{{ID table +|displayname=Black Terracotta +|spritetype=block +|nameid=black_terracotta +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Terracotta +|spritetype=block +|nameid=white_terracotta +|aliasid=stained_hardened_clay / 0 +|id=159 +|translationkey=tile.stained_hardened_clay.white.name}} +{{ID table2 +|displayname=Orange Terracotta +|spritetype=block +|nameid=orange_terracotta +|aliasid=stained_hardened_clay / 1 +|id=-724 +|translationkey=tile.stained_hardened_clay.orange.name}} +{{ID table2 +|displayname=Magenta Terracotta +|spritetype=block +|nameid=magenta_terracotta +|aliasid=stained_hardened_clay / 2 +|id=-725 +|translationkey=tile.stained_hardened_clay.magenta.name}} +{{ID table2 +|displayname=Light Blue Terracotta +|spritetype=block +|nameid=light_blue_terracotta +|aliasid=stained_hardened_clay / 3 +|id=-726 +|translationkey=tile.stained_hardened_clay.lightBlue.name}} +{{ID table2 +|displayname=Yellow Terracotta +|spritetype=block +|nameid=yellow_terracotta +|aliasid=stained_hardened_clay / 4 +|id=-727 +|translationkey=tile.stained_hardened_clay.yellow.name}} +{{ID table2 +|displayname=Lime Terracotta +|spritetype=block +|nameid=lime_terracotta +|aliasid=stained_hardened_clay / 5 +|id=-728 +|translationkey=tile.stained_hardened_clay.lime.name}} +{{ID table2 +|displayname=Pink Terracotta +|spritetype=block +|nameid=pink_terracotta +|aliasid=stained_hardened_clay / 6 +|id=-729 +|translationkey=tile.stained_hardened_clay.pink.name}} +{{ID table2 +|displayname=Gray Terracotta +|spritetype=block +|nameid=gray_terracotta +|aliasid=stained_hardened_clay / 7 +|id=-730 +|translationkey=tile.stained_hardened_clay.gray.name}} +{{ID table2 +|displayname=Light Gray Terracotta +|spritetype=block +|nameid=light_gray_terracotta +|aliasid=stained_hardened_clay / 8 +|id=-731 +|translationkey=tile.stained_hardened_clay.silver.name}} +{{ID table2 +|displayname=Cyan Terracotta +|spritetype=block +|nameid=cyan_terracotta +|aliasid=stained_hardened_clay / 9 +|id=-732 +|translationkey=tile.stained_hardened_clay.cyan.name}} +{{ID table2 +|displayname=Purple Terracotta +|spritetype=block +|nameid=purple_terracotta +|aliasid=stained_hardened_clay / 10 +|id=-733 +|translationkey=tile.stained_hardened_clay.purple.name}} +{{ID table2 +|displayname=Blue Terracotta +|spritetype=block +|nameid=blue_terracotta +|aliasid=stained_hardened_clay / 11 +|id=-734 +|translationkey=tile.stained_hardened_clay.blue.name}} +{{ID table2 +|displayname=Brown Terracotta +|spritetype=block +|nameid=brown_terracotta +|aliasid=stained_hardened_clay / 12 +|id=-735 +|translationkey=tile.stained_hardened_clay.brown.name}} +{{ID table2 +|displayname=Green Terracotta +|spritetype=block +|nameid=green_terracotta +|aliasid=stained_hardened_clay / 13 +|id=-736 +|translationkey=tile.stained_hardened_clay.green.name}} +{{ID table2 +|displayname=Red Terracotta +|spritetype=block +|nameid=red_terracotta +|aliasid=stained_hardened_clay / 14 +|id=-737 +|translationkey=tile.stained_hardened_clay.red.name}} +{{ID table2 +|displayname=Black Terracotta +|spritetype=block +|nameid=black_terracotta +|aliasid=stained_hardened_clay / 15 +|id=-738 +|translationkey=tile.stained_hardened_clay.black.name +|foot=1}} + +== Video == +{{yt|fXcMvet8umY}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.6.1|dev=13w19a|[[File:White Terracotta JE1 BE1.png|32px]] [[File:Light Gray Terracotta JE1 BE1.png|32px]] [[File:Gray Terracotta JE1 BE1.png|32px]] [[File:Black Terracotta JE1 BE1.png|32px]] [[File:Brown Terracotta JE1 BE1.png|32px]] [[File:Red Terracotta JE1 BE1.png|32px]] [[File:Orange Terracotta JE1 BE1.png|32px]] [[File:Yellow Terracotta JE1 BE1.png|32px]] [[File:Lime Terracotta JE1 BE1.png|32px]] [[File:Green Terracotta JE1 BE1.png|32px]] [[File:Cyan Terracotta JE1 BE1.png|32px]] [[File:Light Blue Terracotta JE1 BE1.png|32px]] [[File:Blue Terracotta JE1 BE1.png|32px]] [[File:Purple Terracotta JE1 BE1.png|32px]] [[File:Magenta Terracotta JE1 BE1.png|32px]] [[File:Pink Terracotta JE1 BE1.png|32px]] Added stained terracotta, originally known as stained clay.}} +|{{HistoryLine||1.7.2|dev=13w36b|Select variants of stained clay now generate in [[mesa]] biomes.}} +|{{HistoryLine||1.8|dev=14w03a|Stained clay now replaces [[wool]] in [[desert pyramid]]s, making [[desert]]s and mesas the only two biomes where stained clay can generate, if the "Generate Structures" option is on.}} +|{{HistoryLine||1.10|dev=release|Stained clay blocks have been renamed from ' Stained Clay' to ' Hardened Clay'.}} +|{{HistoryLine||1.12|dev=17w06a|Stained hardened clay can now be [[smelting|smelted]] into [[glazed terracotta]].}} +|{{HistoryLine|||dev=17w16a|Stained hardened clay are now called ' "terracotta".}} +|{{HistoryLine|||dev=17w17a|All 16 colors of terracotta now have unique colors on the [[map]].}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the stained_hardened_clay ID have now been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], the [[block]]'s numeral ID was 159.}} +|{{HistoryLine|||dev=18w09a|Light blue terracotta now generates in [[ocean ruins]].}} +|{{HistoryLine||1.14|dev=18w48a|White terracotta can now be found in [[plains]] [[village]]s.}} +|{{HistoryLine|||dev=18w49a|Yellow, orange, and red terracotta can now be found in [[savanna]] villages.}} +|{{HistoryLine|||dev=18w50a|Lime terracotta can now be found in [[desert]] villages.}} +|{{HistoryLine|||dev=19w11a|All 16 colors of terracotta can now be obtained from an expert level mason [[villager]] via [[trading]], which has now made it [[Renewable resource|renewable]].}} +|{{HistoryLine||1.20|dev=23w12a|All 16 colors of terracotta except purple, magenta, and pink can now be found in [[trail ruins]].}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:White Terracotta JE1 BE1.png|32px]] [[File:Light Gray Terracotta JE1 BE1.png|32px]] [[File:Gray Terracotta JE1 BE1.png|32px]] [[File:Black Terracotta JE1 BE1.png|32px]] [[File:Brown Terracotta JE1 BE1.png|32px]] [[File:Red Terracotta JE1 BE1.png|32px]] [[File:Orange Terracotta JE1 BE1.png|32px]] [[File:Yellow Terracotta JE1 BE1.png|32px]] [[File:Lime Terracotta JE1 BE1.png|32px]] [[File:Green Terracotta JE1 BE1.png|32px]] [[File:Cyan Terracotta JE1 BE1.png|32px]] [[File:Light Blue Terracotta JE1 BE1.png|32px]] [[File:Blue Terracotta JE1 BE1.png|32px]] [[File:Purple Terracotta JE1 BE1.png|32px]] [[File:Magenta Terracotta JE1 BE1.png|32px]] [[File:Pink Terracotta JE1 BE1.png|32px]] Added stained clay.}} +|{{HistoryLine|||dev=build 11|Stained clay can now be obtained from [[crafting]], using [[hardened clay]].}} +|{{HistoryLine||v0.13.0|dev=build 1|Blue and orange stained clay now generates as part of [[desert pyramid]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Stained hardened clay are now called ' "terracotta". +|All 16 colors of terracotta can now be smelted into [[glazed terracotta]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Light blue terracotta now generates in some [[ocean ruins]].}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|White, green, yellow, orange, and red terracotta now generates in the new [[village]]s.}} +|{{HistoryLine||1.12.0|dev=beta 1.12.0.3|All 16 colors of terracotta can now be [[trading|bought]] from stone mason [[villager]]s, making them [[Renewable resource|renewable]].}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|All 16 colors of terracotta except purple, magenta, and pink can now be found in [[trail ruins]].}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.30.22|The different [[block states]] for the stained_hardened_clay ID have now been split up into their own IDs.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:White Terracotta JE1 BE1.png|32px]] [[File:Light Gray Terracotta JE1 BE1.png|32px]] [[File:Gray Terracotta JE1 BE1.png|32px]] [[File:Black Terracotta JE1 BE1.png|32px]] [[File:Brown Terracotta JE1 BE1.png|32px]] [[File:Red Terracotta JE1 BE1.png|32px]] [[File:Orange Terracotta JE1 BE1.png|32px]] [[File:Yellow Terracotta JE1 BE1.png|32px]] [[File:Lime Terracotta JE1 BE1.png|32px]] [[File:Green Terracotta JE1 BE1.png|32px]] [[File:Cyan Terracotta JE1 BE1.png|32px]] [[File:Light Blue Terracotta JE1 BE1.png|32px]] [[File:Blue Terracotta JE1 BE1.png|32px]] [[File:Purple Terracotta JE1 BE1.png|32px]] [[File:Magenta Terracotta JE1 BE1.png|32px]] [[File:Pink Terracotta JE1 BE1.png|32px]] Added stained clay.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Select colors of stained clay now generate naturally in [[mesa]] biomes. +|Stained clay can now be found in [[desert pyramid]]s.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Stained clay blocks are now renamed from ' Stained Clay' to ' Hardened Clay'.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Stained hardened clay are now called ' "terracotta".|Terractta can now be smelted into [[glazed terracotta]].}} +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:White Terracotta JE1 BE1.png|32px]] [[File:Light Gray Terracotta JE1 BE1.png|32px]] [[File:Gray Terracotta JE1 BE1.png|32px]] [[File:Black Terracotta JE1 BE1.png|32px]] [[File:Brown Terracotta JE1 BE1.png|32px]] [[File:Red Terracotta JE1 BE1.png|32px]] [[File:Orange Terracotta JE1 BE1.png|32px]] [[File:Yellow Terracotta JE1 BE1.png|32px]] [[File:Lime Terracotta JE1 BE1.png|32px]] [[File:Green Terracotta JE1 BE1.png|32px]] [[File:Cyan Terracotta JE1 BE1.png|32px]] [[File:Light Blue Terracotta JE1 BE1.png|32px]] [[File:Blue Terracotta JE1 BE1.png|32px]] [[File:Purple Terracotta JE1 BE1.png|32px]] [[File:Magenta Terracotta JE1 BE1.png|32px]] [[File:Pink Terracotta JE1 BE1.png|32px]] Added stained clay.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +13w19a Banner.png|The [[Java Edition 13w19a|13w19a]] banner, featuring stained terracotta. Notice [[Grumm]] behind the red [[wool]]. +Pocket Edition v0.9.0 alpha build 1 Development new blocks.png|Development screenshot of terracotta and other new blocks. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Natural blocks]] diff --git a/wiki_backup/Mossy Stone Brick Wall.txt b/wiki_backup/Mossy Stone Brick Wall.txt new file mode 100644 index 0000000..f3f4c4f --- /dev/null +++ b/wiki_backup/Mossy Stone Brick Wall.txt @@ -0,0 +1,120 @@ +{{Infobox block +| image = Mossy Stone Brick Wall.png +| invimage = Mossy Stone Brick Wall +| invimage2 = ---- +| invimage3 = Mossy Stone Brick Wall BE +| transparent = Yes +| light = No +| tool = wooden pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''mossy stone brick wall''' is a [[mossy stone brick]] variant of a [[wall]]. + +== Obtaining == +=== Breaking === +Mossy stone brick walls can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. + +{{Breaking row|Mossy Stone Brick Wall|Pickaxe|Wood|horizontal=1}} + +=== Natural generation === +Mossy stone brick walls may generate in Overworld [[ruined portal]]s. + +=== Crafting === +{{Crafting +|A2=Mossy Stone Bricks +|B2=Mossy Stone Bricks +|C2=Mossy Stone Bricks +|A3=Mossy Stone Bricks +|B3=Mossy Stone Bricks +|C3=Mossy Stone Bricks +|Output=Mossy Stone Brick Wall,6 +|type= Decoration block +}} + +=== Stonecutting === +{{Stonecutting +| Mossy Stone Bricks +| Mossy Stone Brick Wall +}} + +== Usage == +{{for|information about the placement mechanics of all walls|Wall#Usage}} + +=== Note blocks === +Mossy stone brick walls can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Mossy Stone Brick Wall +|spritetype=block +|nameid=mossy_stone_brick_wall +|blocktags=walls +|itemtags=walls +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Mossy Stone Brick Wall +|spritetype=block +|nameid=mossy_stone_brick_wall +|aliasid=cobblestone_wall / 8 +|translationkey=tile.cobblestone_wall.mossy_stone_brick.name +|id=-978 +|foot=1}} + +=== Block states === +{{:Wall/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Mossy Stone Brick Wall JE1.png|32px]] Added mossy stone brick walls.}} +|{{HistoryLine|||dev=18w47a|[[File:Mossy Stone Brick Wall JE2 BE1.png|32px]] Changed texture.}} +|{{HistoryLine|||dev=19w11a|Moved mossy stone brick walls from the ''Building Blocks'' tab to the ''Decoration Blocks'' tab in the [[Creative inventory]].https://bugs.mojang.com/browse/MC-137471}} +|{{HistoryLine|||dev=20w16a|Now generate naturally within Overworld [[ruined portal]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Mossy Stone Brick Wall BE1.png|32px]] Added mossy stone brick walls.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Mossy Stone Brick Wall JE2 BE1.png|32px]] The texture of mossy stone brick walls has been updated.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Now generate naturally within Overworld [[ruined portal]]s.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The different wall block type [[block states]] for the cobblestone_wall ID have been split up into their own IDs. +|Decreased the hardness of mossy stone brick walls from 2 to 1.5.}} +|{{HistoryLine|ps4}} +|{{HistoryLine||1.88|[[File:Mossy Stone Brick Wall BE1.png|32px]] Added mossy stone brick walls.}} +|{{HistoryLine||1.90|[[File:Mossy Stone Brick Wall JE2 BE1.png|32px]] The texture of mossy stone brick walls has been updated.}} +}} + +== Issues == +{{Issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox wall}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Walls]] + +[[pt:Muro de tijolos de pedra musgosos]] +[[uk:Стіна з моховитої кам'яної цегли]] diff --git a/wiki_backup/Mud Brick Wall.txt b/wiki_backup/Mud Brick Wall.txt new file mode 100644 index 0000000..130b0bb --- /dev/null +++ b/wiki_backup/Mud Brick Wall.txt @@ -0,0 +1,109 @@ +{{Infobox block +| image = Mud Brick Wall.png +| invimage = Mud Brick Wall +| invimage2 = ---- +| invimage3 = Mud Brick Wall BE +| transparent = Yes +| light = No +| tool = wooden pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''mud brick wall''' is a [[mud brick]] variant of a [[wall]]. + +== Obtaining == +=== Breaking === +Mud brick walls can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. + +{{Breaking row|Mud Brick Wall|Pickaxe|Wood|horizontal=1}} + +=== Natural generation === +Mud brick walls generate as part of [[trail ruins]]. + +=== Crafting === +{{Crafting +|A2=Mud Bricks +|B2=Mud Bricks +|C2=Mud Bricks +|A3=Mud Bricks +|B3=Mud Bricks +|C3=Mud Bricks +|Output=Mud Brick Wall,6 +|type= Decoration block +}} + +=== Stonecutting === +{{Stonecutting +| Mud Bricks +| Mud Brick Wall +}} + +== Usage == +{{for|information about the placement mechanics of all walls|Wall#Usage}} + +=== Note blocks === +Mud brick walls can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Mud_bricks}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Mud Brick Wall +|spritetype=block +|nameid=mud_brick_wall +|blocktags=walls +|itemtags=walls +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Mud Brick Wall +|spritetype=block +|nameid=mud_brick_wall +|id=-481 +|foot=1}} + +=== Block states === +{{:Wall/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mud Brick Wall JE1 BE1.png|32px]] Added mud brick walls.}} +|{{HistoryLine||1.20|dev=23w12a|Mud brick walls now generate naturally within [[trail ruins]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mud Brick Wall JE1 BE1.png|32px]] Added mud brick walls.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|Mud brick walls now generate naturally within [[trail ruins]].}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the blast resistance of mud brick walls from 6 to 3.}} +}} + +== Issues == +{{Issue list}} + +== Navigation == +{{Navbox wall}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Walls]] + +[[ja:泥レンガの塀]] +[[pt:Muro de tijolos de barro]] +[[uk:Стіна з лимпачу]] +[[zh:泥砖墙]] diff --git a/wiki_backup/Orange Carpet.txt b/wiki_backup/Orange Carpet.txt new file mode 100644 index 0000000..234961a --- /dev/null +++ b/wiki_backup/Orange Carpet.txt @@ -0,0 +1,591 @@ +{{for}} +{{Infobox block +| group = White +| 1-1 = White Carpet.png +| invimage = White Carpet +| group2 = Light Gray +| 2-1 = Light Gray Carpet.png +| invimage2 = Light Gray Carpet +| group3 = Gray +| 3-1 = Gray Carpet.png +| invimage3 = Gray Carpet +| group4 = Black +| 4-1 = Black Carpet.png +| invimage4 = Black Carpet +| group5 = Brown +| 5-1 = Brown Carpet.png +| invimage5 = Brown Carpet +| group6 = Red +| 6-1 = Red Carpet.png +| invimage6 = Red Carpet +| group7 = Orange +| 7-1 = Orange Carpet.png +| invimage7 = Orange Carpet +| group8 = Yellow +| 8-1 = Yellow Carpet.png +| invimage8 = Yellow Carpet +| group9 = Lime +| 9-1 = Lime Carpet.png +| invimage9 = Lime Carpet +| group10 = Green +| 10-1 = Green Carpet.png +| invimage10 = Green Carpet +| group11 = Cyan +| 11-1 = Cyan Carpet.png +| invimage11 = Cyan Carpet +| group12 = Light Blue +| 12-1 = Light Blue Carpet.png +| invimage12 = Light Blue Carpet +| group13 = Blue +| 13-1 = Blue Carpet.png +| invimage13 = Blue Carpet +| group14 = Purple +| 14-1 = Purple Carpet.png +| invimage14 = Purple Carpet +| group15 = Magenta +| 15-1 = Magenta Carpet.png +| invimage15 = Magenta Carpet +| group16 = Pink +| 16-1 = Pink Carpet.png +| invimage16 = Pink Carpet +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +|waterloggable = {{jebe|No|Yes}} +| stackable = Yes (64) +| flammable = Yes ({{el|je|short=1}}: 60, {{els|be|ee|short=1}}: 30) +| lavasusceptible = Yes +}} +'''Carpets''' are thin variants of [[wool]] that can be dyed in any of the 16 [[Dye|colors]]. + +== Obtaining == +=== Breaking === +Carpets can be mined using any tool, or without a tool. Unlike wool, carpets are not destroyed quicker when using [[shears]].{{bug|MC-192893||Carpets have no assigned tool}} +{{breaking row|horizontal=1|Carpet|sprite=Carpets}} + +=== Natural generation === +;Igloo +White and light gray carpet can be found in [[igloo]]s. If its basement generates (50% chance), red carpet can also be found. +;Mansion +All carpet colors except orange and light blue{{only|bedrock|short=y}} generate within [[woodland mansion]]s. + +;Village +Yellow, white, and green carpets generate in [[plains]] [[village]]s. + +Lime, white, and green carpets generate in [[desert]] villages. + +Blue and red carpets generate in [[snowy tundra]] villages. + +Orange, white, and red carpets generate in [[savanna]] villages. + +Purple, white, and red carpets generate in [[taiga]] villages. + +;Ancient city +Gray, blue, light blue, and cyan carpets generate in [[ancient cities]]. + +=== Crafting === +{{Crafting + |A3= Matching Wool + |B3= Matching Wool + |Output= Matching Carpet,3 + |type= Decoration block + |head=1 + |showdescription=1 +}} +{{Crafting + |A1= White Carpet + |B1= White Carpet + |C1= White Carpet + |A2= White Carpet + |B2= Matching Colored Dye + |C2= White Carpet + |A3= White Carpet + |B3= White Carpet + |C3= White Carpet + |Output= Matching Dyed Carpet,8 + |type= Building block + |showdescription= 1 + |description= {{only|bedrock}} +}} +{{Crafting + |Any Carpet + |Matching Dye + |Output= Matching Carpet + |type= Building block + |showdescription= 1 +|description={{only|java}}}} +{{Crafting + |Any Dyed Carpet + |Bleach + |Output=White Carpet + |type=Decoration block + |description={{only|bedrock|education}} + |foot=1 +}} +
+ +{{Crafting + |showdescription=1 + |A1= White Carpet + |B1= White Carpet + |C1= White Carpet + |A2= White Carpet + |B2= Lapis Lazuli; Cocoa Beans; Ink Sac + |C2= White Carpet + |A3= White Carpet + |B3= White Carpet + |C3= White Carpet + |Output=Blue Carpet; Brown Carpet; Black Carpet + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +=== Trading === +{{Trade sources|Any color Carpet}} + +== Usage == +Carpet has the same visual thickness as a [[pressure plate]]. It has a hitbox of {{frac|1|16}} of a block and covers the entire surface of the block it is placed on. This thickness prevents [[mob spawning]]. + +Carpet can be placed on any block, including non-solid blocks, except [[air]] and [[item frame]]{{only|java}}. When placed on [[grass]] or [[fern]], they break and the carpet is placed on the block below. When placed on [[vines]], the topmost block of vines breaks and the carpet is placed on the block below, any vines blocks below the first one don't break. It can even be placed over [[water]] blocks, but to do so you must target an adjacent block with a visible hitbox. + +Carpet can be pushed and pulled by [[piston]]s but pops off if pushed onto a hole or pulled downward. It can also break falling sand and gravel. + +Carpet is an opaque block but does not decrease light going through it. Because of this and the fact that it can be placed on any block, a common decorative strategy is to place carpet on a light-emitting block in the floor, illuminating a room and hiding the light source at the same time. + +Carpets can be placed on top of [[fence]]s and [[wall]]s to allow the player to jump on top of them while still preventing animals and mobs from crossing. This is because mobs do not try jump over fences and walls, even with a carpet above. + +{{IN|je}}, if a [[campfire]] is placed beneath a [[beehive]] to pacify [[bee]]s, the campfire can be placed below ground and a carpet placed over the campfire to protect bees from the fire. {{IN|be}}, a carpet over a campfire removes the campfire's pacifying effect on bees. + +If a carpet is placed so that it lays on top of a [[hopper]], the hopper can still collect [[item (entity)|items]] through the carpet. This is because hoppers can collect items from [[Solid block#Height|less than a full block]] above in ''Java Edition'', or less than {{frac|3|4}} of a block above in Bedrock Edition. + +Carpets can also be placed over other carpets. Mobs are unable to walk over two or more layers of carpets, because the mob's AI treats carpets as if they are [[air]] blocks. If a mob stands on a double carpet layer, it stays perfectly still.{{only|je}} Similarly, [[endermen]] are unable to teleport onto double carpet layers. + +Carpets, similar to [[wool]], dampens vibrations from [[sculk sensor]]s. These include placing, breaking, and entities walking/jumping on. However, unlike wool, carpets dampen only horizontal vibration paths. + +=== Decorating llamas === +[[File:All llama swag patterns.png|thumb|right|All llama carpet patterns.]] + +[[Llamas]] can be equipped with [[carpet]]s in their carpet slot ({{SlotSprite|Carpet}}). Each carpet color shows as a different patterned rug on the llama's back. + +==== Enchanting ==== +Carpets cannot be enchanted in survival mode. However, {{in|java}} creative mode, just like any other item, it can be enchanted with any enchantment using an anvil. While most enchantments have no effect, [[Thorns]], [[Protection]], [[Fire Protection]], [[Blast Protection]], [[Curse of Binding]] and [[Curse of Vanishing]] apply their effects to the llama as expected. + +=== Fuel === +Carpet can be used as a fuel in [[furnace]]s, smelting 0.335 items per carpet item.{{only|java}} + +=== Breaking tall grass and vines === +When placed on the top half of blocks like [[tall grass]], [[large fern]], or [[vines]] they break and the carpet drops as an item. + +== Sounds == +=== Generic === +{{Sound table/Block/Wool}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Llama swag.ogg +|subtitle=Llama is decorated +|source=neutral +|description=When a llama is equipped with a carpet +|id=entity.llama.swag +|translationkey=subtitles.entity.llama.swag +|volume=0.5 +|pitch=1.0 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Llama swag.ogg +|source=neutral +|description=When a llama equips a carpet +|id=mob.llama.swag +|volume=0.5 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Carpet +|spritetype=block +|nameid=white_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Orange Carpet +|spritetype=block +|nameid=orange_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Magenta Carpet +|spritetype=block +|nameid=magenta_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Light Blue Carpet +|spritetype=block +|nameid=light_blue_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Yellow Carpet +|spritetype=block +|nameid=yellow_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Lime Carpet +|spritetype=block +|nameid=lime_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Pink Carpet +|spritetype=block +|nameid=pink_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Gray Carpet +|spritetype=block +|nameid=gray_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Light Gray Carpet +|spritetype=block +|nameid=light_gray_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Cyan Carpet +|spritetype=block +|nameid=cyan_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Purple Carpet +|spritetype=block +|nameid=purple_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Blue Carpet +|spritetype=block +|nameid=blue_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Brown Carpet +|spritetype=block +|nameid=brown_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Green Carpet +|spritetype=block +|nameid=green_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Red Carpet +|spritetype=block +|nameid=red_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Black Carpet +|spritetype=block +|nameid=black_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Carpet +|spritetype=block +|nameid=white_carpet +|aliasid=carpet / 0 +|id=171 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.white.name}} +{{ID table2 +|displayname=Orange Carpet +|spritetype=block +|nameid=orange_carpet +|aliasid=carpet / 1 +|id=-597 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.orange.name}} +{{ID table2 +|displayname=Magenta Carpet +|spritetype=block +|nameid=magenta_carpet +|aliasid=carpet / 2 +|id=-598 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.magenta.name}} +{{ID table2 +|displayname=Light Blue Carpet +|spritetype=block +|nameid=light_blue_carpet +|aliasid=carpet / 3 +|id=-599 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.lightBlue.name}} +{{ID table2 +|displayname=Yellow Carpet +|spritetype=block +|nameid=yellow_carpet +|aliasid=carpet / 4 +|id=-600 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.yellow.name}} +{{ID table2 +|displayname=Lime Carpet +|spritetype=block +|nameid=lime_carpet +|aliasid=carpet / 5 +|id=-601 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.lime.name}} +{{ID table2 +|displayname=Pink Carpet +|spritetype=block +|nameid=pink_carpet +|aliasid=carpet / 6 +|id=-602 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.pink.name}} +{{ID table2 +|displayname=Gray Carpet +|spritetype=block +|nameid=gray_carpet +|aliasid=carpet / 7 +|id=-603 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.gray.name}} +{{ID table2 +|displayname=Light Gray Carpet +|spritetype=block +|nameid=light_gray_carpet +|aliasid=carpet / 8 +|id=-604 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.silver.name}} +{{ID table2 +|displayname=Cyan Carpet +|spritetype=block +|nameid=cyan_carpet +|aliasid=carpet / 9 +|id=-605 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.cyan.name}} +{{ID table2 +|displayname=Purple Carpet +|spritetype=block +|nameid=purple_carpet +|aliasid=carpet / 10 +|id=-606 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.purple.name}} +{{ID table2 +|displayname=Blue Carpet +|spritetype=block +|nameid=blue_carpet +|aliasid=carpet / 11 +|id=-607 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.blue.name}} +{{ID table2 +|displayname=Brown Carpet +|spritetype=block +|nameid=brown_carpet +|aliasid=carpet / 12 +|id=-608 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.brown.name}} +{{ID table2 +|displayname=Green Carpet +|spritetype=block +|nameid=green_carpet +|aliasid=carpet / 13 +|id=-609 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.green.name}} +{{ID table2 +|displayname=Red Carpet +|spritetype=block +|nameid=red_carpet +|aliasid=carpet / 14 +|id=-610 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.red.name}} +{{ID table2 +|displayname=Black Carpet +|spritetype=block +|nameid=black_carpet +|aliasid=carpet / 15 +|id=-611 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.black.name +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine||May 21, 2009|link={{WON|110762705/my-list-on-tile-types-so-far}}|[[Notch]] mentions carpets and tapestries as potential block types, which would be made from [[cloth]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.6.1|dev=13w16a|[[File:White Carpet Revision 1.png|32px]] [[File:Light Gray Carpet Revision 1.png|32px]] [[File:Gray Carpet Revision 1.png|32px]] [[File:Black Carpet Revision 1.png|32px]] [[File:Brown Carpet Revision 1.png|32px]] [[File:Red Carpet Revision 1.png|32px]] [[File:Orange Carpet Revision 1.png|32px]] [[File:Yellow Carpet Revision 1.png|32px]] [[File:Lime Carpet Revision 1.png|32px]] [[File:Green Carpet Revision 1.png|32px]] [[File:Cyan Carpet Revision 1.png|32px]] [[File:Light Blue Carpet Revision 1.png|32px]] [[File:Blue Carpet Revision 1.png|32px]] [[File:Purple Carpet Revision 1.png|32px]] [[File:Magenta Carpet Revision 1.png|32px]] [[File:Pink Carpet Revision 1.png|32px]] Added carpets. +|The [[crafting]] recipe of carpets currently returns two carpets from two [[wool]]. +|The hitbox height of carpets is currently 0; a consequence of this was that [[mob]]s can spawn on carpet as long as the [[block]] underneath the carpet supported the mob spawning.}} +|{{HistoryLine|||dev=13w17a|The [[crafting]] recipe of carpets now returns 3 carpets from two wool.}} +|{{HistoryLine|||dev=13w24b|Carpets can now be placed on top of any [[block]], including non-solid blocks.}} +|{{HistoryLine||1.7.2|dev=13w41b|Carpets are now [[flammable]].}} +|{{HistoryLine||1.8|dev=14w29a|Carpets now have a hitbox height of {{frac|1|16}} of a block instead of 0. As a result of this, [[mob]]s can no longer spawn on carpet.}} +|{{HistoryLine||1.9|dev=15w43a|White and light gray carpets now generate on the floors of [[igloo]]s, and red carpets in igloo basements.}} +|{{HistoryLine||1.11|dev=16w33a|Carpets can now be used in [[furnace]]s, lasting for 0.33 [[smelting]] cycles.}} +|{{HistoryLine|||dev=16w35a|Carpets now last for 0.335 smelting cycles.{{bug|MC-106303}}}} +|{{HistoryLine|||dev=16w39a|Carpets now generate naturally within [[woodland mansion]]s. +|Carpets may now be used to saddle [[llama]]s.}} +|{{HistoryLine|||dev=16w44a|White carpets are now called "White Carpet" rather than just "Carpet".}} +|{{HistoryLine||1.12|dev=17w06a|[[File:White Carpet.png|32px]] [[File:Light Gray Carpet.png|32px]] [[File:Gray Carpet.png|32px]] [[File:Black Carpet.png|32px]] [[File:Brown Carpet.png|32px]] [[File:Red Carpet.png|32px]] [[File:Orange Carpet.png|32px]] [[File:Yellow Carpet.png|32px]] [[File:Lime Carpet.png|32px]] [[File:Green Carpet.png|32px]] [[File:Cyan Carpet.png|32px]] [[File:Light Blue Carpet.png|32px]] [[File:Blue Carpet.png|32px]] [[File:Purple Carpet.png|32px]] [[File:Magenta Carpet.png|32px]] [[File:Pink Carpet.png|32px]] The textures of carpets have been changed.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the carpet ID have now been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 171.}} +|{{HistoryLine||1.14|dev=18w43a|Additional [[crafting]] recipes for non-white carpets have been added. These recipes require a [[dye]] surrounded by 8 white carpets. +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}} +{{Crafting Table +|A1= White Carpet +|B1= White Carpet +|C1= White Carpet +|A2= White Carpet +|B2= Matching Colored Dye +|C2= White Carpet +|A3= White Carpet +|B3= White Carpet +|C3= White Carpet +|Output= Matching Dyed Carpet,8 +|type= Building block +|ignoreusage=1}} +{{!}}} +}} +|{{HistoryLine|||dev=18w48a|Carpets now generate in the updated [[plains]] [[village]]s.}} +|{{HistoryLine|||dev=18w49a|Carpets now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}} +|{{HistoryLine|||dev=18w50a|Carpets now generate in the updated [[desert]] and [[taiga]] villages.}} +|{{HistoryLine|||dev=19w11a|Shepherd [[villager]]s now [[trading|sell]] carpets.}} +|{{HistoryLine||1.15|dev=19w37a|[[Curse of Vanishing]] enchantment is now functional llamas when added to carpets in creative mode.}} +|{{HistoryLine||1.16|dev=20w15a|Carpets placed in a [[dispenser]] can now be put on tamed [[llama]]s.}} +|{{HistoryLine||1.19|dev=22w13a|Gray, blue, light blue, and cyan carpets now generate in [[ancient cities]].}} +|{{HistoryLine|||dev=22w15a|Carpets, like [[wool]] blocks, now dampen the vibrations caused by their placing, breaking or dropping as items. +|Carpets now also dampen the vibrations caused by running and jumping over them.}} +|{{HistoryLine||1.20|dev=Pre-release 1|Carpets of any color can now be dyed into any other color. +|The recipe is now shapeless: one piece of dye can only dye one carpet. +|The recipe for dyeing 8 white carpets into 8 colored carpets no longer exists.}} +|{{HistoryLine||1.20.5|dev=24w05a|[[Thorns]], [[Protection]], [[Fire Protection]], [[Blast Protection]], [[Projectile Protection]] and [[Feather Falling]] enchantments are now functional on carpets when worn by [[llama]]s.}} +|{{HistoryLine||1.21|dev=24w18a|[[Curse of Binding]] enchantment is now functional for llamas when added to carpets in creative mode.}} +|{{HistoryLine||1.21.2|dev=pre1|Carpets now show the enchantment glint on [[llamas]] when enchanted.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:White Carpet Revision 1.png|32px]] [[File:Light Gray Carpet Revision 1.png|32px]] [[File:Gray Carpet Revision 1.png|32px]] [[File:Black Carpet Revision 1.png|32px]] [[File:Brown Carpet Revision 1.png|32px]] [[File:Red Carpet Revision 1.png|32px]] [[File:Orange Carpet Revision 1.png|32px]] [[File:Yellow Carpet Revision 1.png|32px]] [[File:Lime Carpet Revision 1.png|32px]] [[File:Green Carpet Revision 1.png|32px]] [[File:Cyan Carpet Revision 1.png|32px]] [[File:Light Blue Carpet Revision 1.png|32px]] [[File:Blue Carpet Revision 1.png|32px]] [[File:Purple Carpet Revision 1.png|32px]] [[File:Magenta Carpet Revision 1.png|32px]] [[File:Pink Carpet Revision 1.png|32px]] Added carpets. +|Carpets are only available in [[Creative]] mode.}} +|{{HistoryLine|||dev=build 4|Red carpets can now be [[crafted]] in Survival.}} +|{{HistoryLine||v0.9.0|dev=build 1|Brown carpets now naturally generate in [[village]]s. +|All carpets can now be obtained in Survival mode.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|White and light gray carpets now generate on the floors of [[igloo]]s, and red carpets in igloo basements.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Carpets now generate naturally within [[woodland mansion]]s. +|Carpets may now be used to saddle [[llama]]s. +|[[File:White Carpet.png|32px]] [[File:Light Gray Carpet.png|32px]] [[File:Gray Carpet.png|32px]] [[File:Black Carpet.png|32px]] [[File:Brown Carpet.png|32px]] [[File:Red Carpet.png|32px]] [[File:Orange Carpet.png|32px]] [[File:Yellow Carpet.png|32px]] [[File:Lime Carpet.png|32px]] [[File:Green Carpet.png|32px]] [[File:Cyan Carpet.png|32px]] [[File:Light Blue Carpet.png|32px]] [[File:Blue Carpet.png|32px]] [[File:Purple Carpet.png|32px]] [[File:Magenta Carpet.png|32px]] [[File:Pink Carpet.png|32px]] The textures of carpets have been changed.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|White carpets can now be [[crafted]] from colored carpets and [[bleach]], when {{el|ee}} features are enabled.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|White carpets can now be [[dye]]d from the [[crafting table]]. +|Various carpets now generate in the new [[village]]s.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Carpets can now be [[trading|bought]] from shepherd [[villager]]s.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|The different [[block states]] for the carpet ID have now been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:White Carpet Revision 1.png|32px]] [[File:Light Gray Carpet Revision 1.png|32px]] [[File:Gray Carpet Revision 1.png|32px]] [[File:Black Carpet Revision 1.png|32px]] [[File:Brown Carpet Revision 1.png|32px]] [[File:Red Carpet Revision 1.png|32px]] [[File:Orange Carpet Revision 1.png|32px]] [[File:Yellow Carpet Revision 1.png|32px]] [[File:Lime Carpet Revision 1.png|32px]] [[File:Green Carpet Revision 1.png|32px]] [[File:Cyan Carpet Revision 1.png|32px]] [[File:Light Blue Carpet Revision 1.png|32px]] [[File:Blue Carpet Revision 1.png|32px]] [[File:Purple Carpet Revision 1.png|32px]] [[File:Magenta Carpet Revision 1.png|32px]] [[File:Pink Carpet Revision 1.png|32px]] Added carpets.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|White and light gray carpets now generate on the floors of [[igloo]]s, and red carpets in igloo basements.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Carpet.png|32px]] [[File:Light Gray Carpet.png|32px]] [[File:Gray Carpet.png|32px]] [[File:Black Carpet.png|32px]] [[File:Brown Carpet.png|32px]] [[File:Red Carpet.png|32px]] [[File:Orange Carpet.png|32px]] [[File:Yellow Carpet.png|32px]] [[File:Lime Carpet.png|32px]] [[File:Green Carpet.png|32px]] [[File:Cyan Carpet.png|32px]] [[File:Light Blue Carpet.png|32px]] [[File:Blue Carpet.png|32px]] [[File:Purple Carpet.png|32px]] [[File:Magenta Carpet.png|32px]] [[File:Pink Carpet.png|32px]] The textures of carpets have been changed. +|Rearranged the order of colors of carpets in the [[Creative inventory]].|Carpets can now be used as fuel for [[furnace]]s.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Carpets now generate naturally within [[woodland mansion]]s. +|Carpets may now be used to saddle [[llama]]s.}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Brown carpets now generate as part of tables in [[village]]s instead of [[wooden pressure plate]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|The [[crafting]] recipe for carpet has been changed. The recipe now requires a [[dye]] surrounded by white carpet.}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:White Carpet Revision 1.png|32px]] [[File:Light Gray Carpet Revision 1.png|32px]] [[File:Gray Carpet Revision 1.png|32px]] [[File:Black Carpet Revision 1.png|32px]] [[File:Brown Carpet Revision 1.png|32px]] [[File:Red Carpet Revision 1.png|32px]] [[File:Orange Carpet Revision 1.png|32px]] [[File:Yellow Carpet Revision 1.png|32px]] [[File:Lime Carpet Revision 1.png|32px]] [[File:Green Carpet Revision 1.png|32px]] [[File:Cyan Carpet Revision 1.png|32px]] [[File:Light Blue Carpet Revision 1.png|32px]] [[File:Blue Carpet Revision 1.png|32px]] [[File:Purple Carpet Revision 1.png|32px]] [[File:Magenta Carpet Revision 1.png|32px]] [[File:Pink Carpet Revision 1.png|32px]] Added carpets.}} +|{{HistoryLine||1.9.19|Carpets now generate naturally within [[woodland mansion]]s. +|Carpets may now be used to saddle [[llama]]s.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +*If the player sprints across a carpet, the particle effects are those of the blocks that are directly below it. +*Carpets do not prevent the formation of [[ice]]. +*Carpets can safely be placed on top of [[farmland]], although it does not protect the farmland from jumping entities. +*Double-layered carpet stops mobs from path finding. + +== Gallery == +=== Screenshots === + +File:Carpeted-floor-without-torch.png|Carpeted floor. There are some [[jack o'lantern]]s below them, so this area is well lit without torches. +File:13w25a banner.png|Red carpet seen in the 13w25a banner. +File:Igloo carpets.png|Carpets found in igloo structure. Each igloo contains 9 white carpets and 3 light gray carpets. +File:Creeper carpet.png|Green and black carpets that look like a [[creeper]]. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] + +[[de:Teppich]] +[[es:Alfombra]] +[[fr:Tapis]] +[[it:Tappeto]] +[[ja:カーペット]] +[[ko:양탄자]] +[[nl:Tapijt]] +[[pl:Dywan]] +[[pt:Tapete]] +[[ru:Ковёр]] +[[th:พรม]] +[[uk:Килим]] +[[zh:地毯]] diff --git a/wiki_backup/Oxidized Copper Door.txt b/wiki_backup/Oxidized Copper Door.txt new file mode 100644 index 0000000..12350c8 --- /dev/null +++ b/wiki_backup/Oxidized Copper Door.txt @@ -0,0 +1,483 @@ +{{Infobox block +| group1 = Unoxidized +| 1-1 = Copper Door.png +| invimage = Copper Door +| group2 = Exposed +| 2-1 = Exposed Copper Door.png +| invimage2 = Exposed Copper Door +| group3 = Weathered +| 3-1 = Weathered Copper Door.png +| invimage3 = Weathered Copper Door +| group4 = Oxidized +| 4-1 = Oxidized Copper Door.png +| invimage4 = Oxidized Copper Door +| invimage5 = Waxed Copper Door +| invimage6 = Waxed Exposed Copper Door +| invimage7 = Waxed Weathered Copper Door +| invimage8 = Waxed Oxidized Copper Door +| transparent = Partial +| light = No +| tool = pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = No ({{JE}})
Yes ({{BE}}) +}} +A '''copper door''' is a type of [[door]] made of copper that can be opened and closed by the player without [[redstone]]. + +== Obtaining == +=== Breaking === +A copper door can be mined with anything, but [[pickaxe]]s are the fastest. [[Piston]]s can also break doors by pushing the piston head or any block into the door. + +Copper doors require a solid block beneath them for support. If that block is removed, the door breaks and drops itself. + +{{Breaking row +|Copper Door|sprite=all-copper-doors +|Pickaxe +|horizontal=1 +}} + +=== Natural generation === +Copper doors generate naturally between the rooms of [[trial chambers]]. + +=== Crafting === +{{Crafting +|head=1 +|A1= Copper Ingot +|A2 = Copper Ingot +|A3 = Copper Ingot +|B1 = Copper Ingot +|B2 = Copper Ingot +|B3 = Copper Ingot +|Output = Copper Door, 3 +|description= +}} +{{Crafting +|Matching Unwaxed Copper Door +|Honeycomb +|Output=Matching Waxed Copper Door +|description= +|foot=1 +}} + +== Usage == +{{main|Door#Usage}} + +Copper doors can be opened and closed using a [[Redstone mechanics|redstone signal]], or by players, [[villager]]s{{bug|MC-266155||Villagers and vindicators can open copper doors|WAI}}, [[piglin]]s, [[wandering trader]]s{{only|bedrock|short=1}}, [[vindicator]]s{{only|java|short=1}}. Copper doors are also affected by the wind burst of thrown [[wind charge]]s, causing them to open if closed, or vice versa. + +In Hard [[difficulty]], copper doors can be broken by [[vindicator]]s and all variants of [[zombie]]s except [[drowned]].{{bug|MC-266113||Copper Doors are in the #minecraft:wooden_doors tag}} + +=== Barrier === +[[File:Vindicator breaking copper door that doesn't block access.png|thumb|A vindicator breaking a closed copper door placed sideways, even though it allows passage]] +A copper door can be opened or closed by pressing the {{control|use|text=Use Item/Place Block}} [[control]]. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". + +Some [[zombie]]s can break copper doors in [[Hard]] [[difficulty]]. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a [[raid]] in [[Normal]] and Hard difficulty can also break copper doors, but they do so only to reach targeted players, villagers, or wandering traders. {{IN|Java}}, some vindicators may sometimes open a copper door instead of breaking it. Both zombies and vindicators attempt to break a copper door only when the door is in its "closed" state; this is the case even when the door is placed in such a way as to allow passage in its "closed" state and block passage in its "open" state (for example, by facing sideways when placing the door). + +=== Redstone component === +{{see also|Redstone circuit}} + +Copper doors can be controlled with redstone power. + +A copper door is a redstone [[Redstone components#Mechanism components|mechanism component]] and can be activated by [[Redstone mechanics#Power|weakly powering]] any cardinally adjacent block. + +When activated, the copper door immediately opens. When deactivated, it immediately closes. [[Player]]s and [[mob]]s can still open and close a door that is controlled by a redstone signal. + +All methods of activating a door can be applied to either the top or bottom parts of a door. + +=== Oxidation === +{{main|Oxidation}} +Non-waxed copper doors have four stages of oxidation (including the initial normal state).{{mcnet|test-new-decorative-blocks|Test new decorative blocks|October 24, 2023|Sophie Austin}} [[Lightning bolt]]s and [[axe]]s can remove the oxidation on copper doors. They can be waxed with [[honeycomb]] to prevent oxidation from progressing. + +As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. + +=== Air pockets === +Copper doors can be used as air pockets [[Water|underwater]] {{in|Java}}. They can also be used as air pockets in lava in both [[Java Edition|''Java'']] and [[Bedrock Edition|''Bedrock'']] editions. Same as [[iron door]]s. + +== Sounds == +=== Generic === +{{Sound table/Block/Copper}} + +=== Unique === +==== Waxing ==== +{{:Block of Copper/Sounds|a copper door}} + +==== Other ==== +{{JE}}: +{{SoundTable +| type = java +| {{SoundLine +|sound =Copper Door toggle1.ogg +|sound2=Copper Door toggle2.ogg +|sound3=Copper Door toggle2.ogg +|sound4=Copper Door toggle3.ogg +|sound5=Copper Door toggle3.ogg +|subtitle=Door creaks +|source=block +|description=When a copper door opens +|id=block.copper_door.open +|translationkey=subtitles.block.door.toggle +|volume=1.0 +|pitch=''Varies''0.9-1.0 for toggle1, the first toggle2, and the first toggle3, and 0.99-1.1 for the second toggle2 and the second toggle3 +|distance=16}} +| {{SoundLine +|sound=Copper Door toggle1.ogg +|sound2=Copper Door toggle2.ogg +|sound3=Copper Door toggle3.ogg +|subtitle=Door creaks +|source=block +|description=When a copper door closes +|id=block.copper_door.close +|translationkey=subtitles.block.door.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Zombie hit wood1.ogg +|sound2=Zombie hit wood2.ogg +|sound3=Zombie hit wood3.ogg +|sound4=Zombie hit wood4.ogg +|subtitle=Door shakes +|source=hostile +|description=When a [[zombie]] attacks a copper door{{Bug|MC-270960||Zombies play wooden door breaking sounds when attacking copper doors}} +|id=entity.zombie.attack_wooden_door +|translationkey=subtitles.entity.zombie.attack_wooden_door +|volume=2.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Zombie breaks door.ogg +|subtitle=Door breaks +|source=hostile +|description=When a zombie breaks a copper door +|id=entity.zombie.break_wooden_door +|translationkey=subtitles.entity.zombie.break_wooden_door +|volume=2.0 +|pitch=0.8-1.2 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Copper Door toggle1.ogg +|sound2=Copper Door toggle2.ogg +|sound3=Copper Door toggle3.ogg +|source=block +|description=When a copper door opens +|id=open_door.copper +|volume=1.0 +|pitch=1.0-1.1}} +| {{SoundLine +|source=block +|description=When a copper door closes +|id=close_door.copper +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Zombie hit wood1.ogg +|sound2=Zombie hit wood2.ogg +|sound3=Zombie hit wood3.ogg +|sound4=Zombie hit wood4.ogg +|source=hostile +|description=While a zombie is breaking a copper door +|id=mob.zombie.wood +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Zombie breaks door.ogg +|source=hostile +|description=When a zombie breaks a copper door +|id=mob.zombie.woodbreak +|volume=1.0 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Copper Door +|spritetype=block +|nameid=copper_door +|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Exposed Copper Door +|spritetype=block +|nameid=exposed_copper_door +|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Weathered Copper Door +|spritetype=block +|nameid=weathered_copper_door +|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oxidized Copper Door +|spritetype=block +|nameid=oxidized_copper_door +|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Copper Door +|spritetype=block +|spritename=Copper Door +|nameid=waxed_copper_door +|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Exposed Copper Door +|spritetype=block +|nameid=waxed_exposed_copper_door +|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Weathered Copper Door +|spritetype=block +|nameid=waxed_weathered_copper_door +|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Oxidized Copper Door +|spritetype=block +|nameid=waxed_oxidized_copper_door +|blocktags=wooden_doors, mineable/pickaxe, needs_stone_tool, doors, mineable/axe +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Copper Door +|spritetype=block +|nameid=copper_door +|id=-784 +|translationkey=tile.copper_door.name, item.copper_door.name}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Exposed Copper Door +|spritetype=block +|nameid=exposed_copper_door +|id=-785 +|translationkey=tile.exposed_copper_door.name, item.exposed_copper_door.name}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Weathered Copper Door +|spritetype=block +|nameid=weathered_copper_door +|id=-786 +|translationkey=tile.weathered_copper_door.name, item.weathered_copper_door.name}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oxidized Copper Door +|spritetype=block +|nameid=oxidized_copper_door +|id=-787 +|translationkey=tile.oxidized_copper_door.name, item.oxidized_copper_door.name}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Copper Door +|spritetype=block +|spritename=Copper Door +|nameid=waxed_copper_door +|id=-788 +|translationkey=tile.waxed_copper_door.name, item.waxed_copper_door.name}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Exposed Copper Door +|spritetype=block +|nameid=waxed_exposed_copper_door +|id=-789 +|translationkey=tile.waxed_exposed_copper_door.name, item.waxed_exposed_copper_door.name}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Weathered Copper Door +|spritetype=block +|nameid=waxed_weathered_copper_door +|id=-790 +|translationkey=tile.waxed_weathered_copper_door.name, item.waxed_weathered_copper_door.name}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Oxidized Copper Door +|spritetype=block +|nameid=waxed_oxidized_copper_door +|id=-791 +|translationkey=tile.waxed_oxidized_copper_door.name, item.waxed_oxidized_copper_door.name +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Door/BS}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements== +{{load advancements|Wax on;Wax off}} + +== History == +{{HistoryTable +|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|Copper doors were announced at [[Minecraft Live 2023]].}} +|{{HistoryLine||October 24, 2023|More oxidized variants of the copper door were shown off.|link=https://www.minecraft.net/en-us/article/test-new-decorative-blocks}} +|{{HistoryLine|java}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Copper Door JE1 BE1.png|32px]] [[File:Exposed Copper Door JE1 BE1.png|32px]] [[File:Weathered Copper Door JE1 BE1.png|32px]] [[File:Oxidized Copper Door JE1 BE1.png|32px]] [[File:Copper Door (item) JE1 BE1.png|32px]] [[File:Exposed Copper Door (item) JE1 BE1.png|32px]] [[File:Weathered Copper Door (item) JE1 BE1.png|32px]] [[File:Oxidized Copper Door (item) JE1 BE1.png|32px]] Added copper doors behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].|The crafting recipe was originally six matching [[blocks of copper]]. +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A1=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|A3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B1=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Output=Matching Unwaxed Copper Door, 3; Matching Waxed Copper Door, 3 +|ignoreusage=1}} +{{!}}} +}} +|{{HistoryLine|||dev=23w44a|[[File:Copper Door JE2 BE2.png|32px]] [[File:Exposed Copper Door JE2 BE2.png|32px]] [[File:Weathered Copper Door JE2 BE2.png|32px]] [[File:Oxidized Copper Door JE2 BE2.png|32px]] [[File:Copper Door (item) JE2 BE2.png|32px]] [[File:Exposed Copper Door (item) JE2 BE2.png|32px]] [[File:Weathered Copper Door (item) JE2 BE2.png|32px]] [[File:Oxidized Copper Door (item) JE2 BE2.png|32px]] The block and item textures have been changed.}} +|{{HistoryLine|||dev=23w45a|Copper doors now generate naturally within [[trial chambers]].}} +|{{HistoryLine|||dev=1.20.3 Pre-Release 3|[[File:Copper Door JE3 BE3.png|32px]] [[File:Exposed Copper Door JE3 BE3.png|32px]] [[File:Weathered Copper Door JE3 BE3.png|32px]] [[File:Oxidized Copper Door JE3 BE3.png|32px]] The block textures have been slightly changed, again.}} +|{{HistoryLine||1.21|dev=24w18a|Copper doors are now available without using the "Update 1.21" experimental data pack.| +The crafting recipe for copper doors has been changed: +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A1= Copper Ingot +|A2 = Copper Ingot +|A3 = Copper Ingot +|B1 = Copper Ingot +|B2 = Copper Ingot +|B3 = Copper Ingot +|Output = Copper Door, 3 +|ignoreusage=1}} +{{!}}} +|Crafting recipes for all other variants of copper doors have been removed.}} +|{{HistoryLine|||dev=1.21 Pre-Release 2|Copper doors are no longer part of the #wooden_doors [[tag]].|Because of this, copper doors can no longer be broken with an [[axe]] or be used as [[fuel]] in a [[furnace]].}} +|{{HistoryLine||1.21.4|dev=24w44a|Now drop when broken with any tool.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Copper Door JE1 BE1.png|32px]][[File:Exposed Copper Door JE1 BE1.png|32px]] [[File:Weathered Copper Door JE1 BE1.png|32px]] [[File:Oxidized Copper Door JE1 BE1.png|32px]] [[File:Copper Door (item) JE1 BE1.png|32px]] [[File:Exposed Copper Door (item) JE1 BE1.png|32px]] [[File:Weathered Copper Door (item) JE1 BE1.png|32px]] [[File:Oxidized Copper Door (item) JE1 BE1.png|32px]] Added copper doors behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle. +|The crafting recipe was originally six matching [[blocks of copper]]. +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A1=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|A3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B1=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Output=Matching Unwaxed Copper Door, 3; Matching Waxed Copper Door, 3 +|ignoreusage=1}} +{{!}}} +}} +|{{HistoryLine|||dev=Preview 1.20.50.23|[[File:Copper Door JE2 BE2.png|32px]] [[File:Exposed Copper Door JE2 BE2.png|32px]] [[File:Weathered Copper Door JE2 BE2.png|32px]] [[File:Oxidized Copper Door JE2 BE2.png|32px]] [[File:Copper Door (item) JE2 BE2.png|32px]] [[File:Exposed Copper Door (item) JE2 BE2.png|32px]] [[File:Weathered Copper Door (item) JE2 BE2.png|32px]] [[File:Oxidized Copper Door (item) JE2 BE2.png|32px]] The block and item textures have been changed.|Added crafting table recipes for all oxidization levels of waxed copper doors.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Copper doors now generate naturally within [[trial chambers]].}} +|{{HistoryLine|||dev=Preview 1.20.60.22|[[File:Copper Door JE3 BE3.png|32px]] [[File:Exposed Copper Door JE3 BE3.png|32px]] [[File:Weathered Copper Door JE3 BE3.png|32px]] [[File:Oxidized Copper Door JE3 BE3.png|32px]] The block textures have been slightly changed, again.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Copper doors are now available without using the "Update 1.21" experimental toggle.}} +|{{HistoryLine|||dev=Preview 1.21.0.24|The crafting recipe for copper doors has been changed: +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A1= Copper Ingot +|A2 = Copper Ingot +|A3 = Copper Ingot +|B1 = Copper Ingot +|B2 = Copper Ingot +|B3 = Copper Ingot +|Output = Copper Door, 3 +|ignoreusage=1}} +{{!}}} +|Crafting recipes for all other variants of copper doors have been removed.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.24|All types of copper doors no longer require a stone pickaxe to drop themselves, and are mined faster when using an improper tool.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +All Oxidizing Blocks.png|All blocks that can oxidize, including copper doors. + + +=== In other media === + +Tuff And Copper Blocks Artwork.jpg|Artwork featuring a copper door. + + +== References == + + +== Navigation == +{{Navbox copper}} +{{Navbox blocks|Utility}} + +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Utility blocks]] + +[[de:Kupfertür]] +[[es:Puerta de cobre]] +[[fr:Porte en cuivre]] +[[ja:銅のドア]] +[[pt:Porta de cobre]] +[[ru:Медная дверь]] +[[uk:Мідні двері]] diff --git a/wiki_backup/Potato Planks.txt b/wiki_backup/Potato Planks.txt new file mode 100644 index 0000000..907dd7b --- /dev/null +++ b/wiki_backup/Potato Planks.txt @@ -0,0 +1,402 @@ +{{Joke feature}} +{{Infobox block +| image = Potato Planks.png +| renewable = Yes +| stackable = Yes (64) +| tool = Axe +| light = No +| transparent = No +| flammable = No +| lavasusceptible = No +}} +'''Potato planks''' are a joke [[block]], only present in [[24w14potato]]. + +== Obtaining == +=== Breaking === + +{{breaking row|horizontal=1|Potato Planks|Axe}} + +=== Natural generation === +Potato planks generate as part of [[potato village]]s and [[potato mineshaft]]s. Additionally, they generate in [[arboretum]] biome on "park lanes". + +=== Crafting === +{{Crafting +|B2 = Potato Stem +|Output = Potato Planks,4 +|ignoreusage=1 +}} + +== Usage == +=== Crafting ingredient === +==== Potato planks recipes ==== +{{Crafting +|head=1 +|C1=Stick +|A2=Iron Ingot +|B2=Iron Ingot +|C2=Gold Nugget +|A3=Potato Planks +|B3=Potato Planks +|Output=Frying Table +|ignoreusage=1 +}} +{{Crafting +|A1 = Potato Planks +|A2 = Potato Planks +|B2 = Potato Planks +|A3 = Potato Planks +|B3 = Potato Planks +|C3 = Potato Planks +|Output = Potato Stairs,4 +|ignoreusage=1 +}} +{{Crafting +|A3 = Potato Planks +|B3 = Potato Planks +|C3 = Potato Planks +|Output = Potato Slab,6 +|type = Potato +|ignoreusage = 1 +}} +{{Crafting +|A3 = Potato Planks +|A2 = Potato Planks +|B3 = Stick +|B2 = Stick +|C3 = Potato Planks +|C2 = Potato Planks +|Output = Potato Fence,3 +|ignoreusage=1 +}} +{{Crafting +|A3=Stick +|B3=Potato Planks +|C3=Stick +|A2=Stick +|B2=Potato Planks +|C2=Stick +|Output=Potato Fence Gate +|ignoreusage=1 +}} +{{Crafting +|A1 = Potato Planks +|A2 = Potato Planks +|A3 = Potato Planks +|B1 = Potato Planks +|B2 = Potato Planks +|B3 = Potato Planks +|Output = Potato Door,3 +|ignoreusage=1 +}} +{{Crafting +|A2 = Potato Planks +|B2 = Potato Planks +|Output = Potato Pressure Plate +|ignoreusage=1 +}} +{{Crafting +|A1 = Potato Planks +|A2 = Potato Planks +|B1 = Potato Planks +|B2 = Potato Planks +|B3 = Stick +|C1 = Potato Planks +|C2 = Potato Planks +|Output = Potato Sign,3 +|ignoreusage=1 +}} +{{Crafting +|A3 = Potato Planks +|A2 = Potato Planks +|B3 = Potato Planks +|B2 = Potato Planks +|C3 = Potato Planks +|C2 = Potato Planks +|Output = Potato Trapdoor,2 +|ignoreusage=1 +}} +{{Crafting +|foot = 1 +|B2 = Potato Planks +|Output = Potato Button +|ignoreusage=1 +}} + +==== Any planks recipes ==== +Any combination of regular [[planks]] and potato planks can be used to [[Crafting|craft]] the following items. + +{{Crafting +|head=1 +|A1= Potato Planks +|B1= Any Wooden Slab +|C1= Potato Planks +|A2= Potato Planks +|C2= Potato Planks +|A3= Potato Planks +|B3= Any Wooden Slab +|C3= Potato Planks +|Output= Barrel +|ignoreusage=1 +}} +{{Crafting + |A2=Matching Wool + |B2=Matching Wool + |C2=Matching Wool + |A3=Potato Planks + |B3=Potato Planks + |C3=Potato Planks + |Output= Matching Bed +|ignoreusage=1 +}} +{{Crafting +|A1= Potato Planks +|B1= Potato Planks +|C1= Potato Planks +|A2= Honeycomb +|B2= Honeycomb +|C2= Honeycomb +|A3= Potato Planks +|B3= Potato Planks +|C3= Potato Planks +|Output= Beehive +|ignoreusage=1 +}} +{{Crafting +|A1=Potato Planks +|B1=Potato Planks +|C1=Potato Planks +|A2=Book +|B2=Book +|C2=Book +|A3=Potato Planks +|B3=Potato Planks +|C3=Potato Planks +|Output=Bookshelf +|ignoreusage=1 +}} +{{Crafting +|A2= Potato Planks +|C2= Potato Planks +|B3= Potato Planks +|Output= Bowl,4 +|ignoreusage=1 +}} +{{Crafting +|A1=Paper +|B1=Paper +|A2=Potato Planks +|B2=Potato Planks +|A3=Potato Planks +|B3=Potato Planks +|Output=Cartography Table +|ignoreusage=1 +}} +{{Crafting +|A1=Potato Planks +|B1=Potato Planks +|C1=Potato Planks +|A2=Potato Planks +|C2=Potato Planks +|A3=Potato Planks +|B3=Potato Planks +|C3=Potato Planks +|Output=Chest +|ignoreusage=1 +}} +{{Crafting +|A1=Potato Planks +|B1=Potato Planks +|C1=Potato Planks +|A2=Any Wooden Slab +|B2=Any Wooden Slab +|C2=Any Wooden Slab +|A3=Potato Planks +|B3=Potato Planks +|C3=Potato Planks +|Output=Chiseled Bookshelf +|ignoreusage=1 +}} +{{Crafting +|A2= Potato Planks +|B2= Potato Planks +|A3= Potato Planks +|B3= Potato Planks +|Output= Crafting Table +|ignoreusage=1 +}} +{{Crafting +|A1= Flint +|B1= Flint +|A2= Potato Planks +|B2= Potato Planks +|A3= Potato Planks +|B3= Potato Planks +|Output=Fletching Table +|ignoreusage=1 +}} +{{Crafting +|A1= Stick +|B1= Stone Slab +|C1= Stick +|A2= Potato Planks +|C2= Potato Planks +|Output= Grindstone +|ignoreusage=1 +}} +{{Crafting +|A1= Potato Planks +|B1= Potato Planks +|C1= Potato Planks +|A2= Potato Planks +|B2= Diamond +|C2= Potato Planks +|A3= Potato Planks +|B3= Potato Planks +|C3= Potato Planks +|Output= Jukebox +|ignoreusage=1 +}} +{{Crafting +|A2= String +|B2= String +|A3= Potato Planks +|B3= Potato Planks +|Output= Loom +|ignoreusage=1 +}} +{{Crafting +|A1= Potato Planks +|B1= Potato Planks +|C1= Potato Planks +|A2= Potato Planks +|B2= Redstone Dust +|C2= Potato Planks +|A3= Potato Planks +|B3= Potato Planks +|C3= Potato Planks +|Output= Note Block +|ignoreusage=1 +}} +{{Crafting +|A1=Potato Planks +|B1=Potato Planks +|C1=Potato Planks +|A2=Cobblestone +|B2=Iron Ingot +|C2=Cobblestone +|A3=Cobblestone +|B3=Redstone Dust +|C3=Cobblestone +|Output=Piston +|ignoreusage=1 +}} +{{Crafting +|A1=Potato Planks +|B1=Iron Ingot +|C1=Potato Planks +|A2=Potato Planks +|B2=Potato Planks +|C2=Potato Planks +|B3=Potato Planks +|Output=Shield +|ignoreusage=1 +}} +{{Crafting +|A1= Iron Ingot +|B1= Iron Ingot +|A2= Potato Planks +|B2= Potato Planks +|A3= Potato Planks +|B3= Potato Planks +|Output= Smithing Table +|ignoreusage=1 +}} +{{Crafting +|B2= Potato Planks +|B3= Potato Planks +|Output= Stick,4 +|ignoreusage=1 +}} +{{Crafting +|B1= Iron Ingot +|B2= Stick +|B3= Potato Planks +|Output= Tripwire Hook,2 +|ignoreusage=1 +}} +{{Crafting +|A1=Potato Planks +|B1=Potato Planks +|A2=Potato Planks +|B2=Stick +|B3=Stick +|Output=Wooden Axe +|ignoreusage=1 +}} +{{Crafting +|A1 = Potato Planks +|B1 = Potato Planks +|B2 = Stick +|B3 = Stick +|Output = Wooden Hoe +|ignoreusage=1 +}} +{{crafting +|A1 = Potato Planks +|B1 = Potato Planks +|C1 = Potato Planks +|B2 = Stick +|B3 = Stick +|Output = Wooden Pickaxe +|ignoreusage=1 +}} +{{Crafting +|B1=Potato Planks +|B2=Stick +|B3=Stick +|Output=Wooden Shovel +|ignoreusage=1 +}} +{{Crafting +|B1 = Potato Planks +|B2 = Potato Planks +|B3 = Stick +|Output = Wooden Sword +|ignoreusage=1 +|foot = 1 +}} + +== Sounds == +{{Sound table/Block/Nether wood/JE}} + +== Data values == +=== ID === +{{ID table +|edition=java +|spritetype=block +|displayname=Potato Planks +|nameid=potato_planks +|generatetranslationkeys=1 +|showblocktags=1 +|blocktags=planks, mineable/axe +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||24w14potato|[[File:Potato Planks.png|32px]] Added potato planks.}} +}} + +== Issues == +{{April Fools issue list}} + +== Navigation == +{{Navbox wood}} +{{Navbox blocks|Joke}} +{{Navbox jokes|24w14potato}} + +[[Category:Joke blocks]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] + +[[ja:Potato Planks]] diff --git a/wiki_backup/Purple Terracotta.txt b/wiki_backup/Purple Terracotta.txt new file mode 100644 index 0000000..eb3ee39 --- /dev/null +++ b/wiki_backup/Purple Terracotta.txt @@ -0,0 +1,382 @@ +{{About|the colored, dyed, non-glazed block|the undyed variant|Terracotta|the smelted form|Glazed Terracotta}} +{{Infobox block +| group = White +| 1-1 = White Terracotta.png +| invimage1 = White Terracotta +| group2 = Light Gray +| 2-1 = Light Gray Terracotta.png +| invimage2 = Light Gray Terracotta +| group3 = Gray +| 3-1 = Gray Terracotta.png +| invimage3 = Gray Terracotta +| group4 = Black +| 4-1 = Black Terracotta.png +| invimage4 = Black Terracotta +| group5 = Brown +| 5-1 = Brown Terracotta.png +| invimage5 = Brown Terracotta +| group6 = Red +| 6-1 = Red Terracotta.png +| invimage6 = Red Terracotta +| group7 = Orange +| 7-1 = Orange Terracotta.png +| invimage7 = Orange Terracotta +| group8 = Yellow +| 8-1 = Yellow Terracotta.png +| invimage8 = Yellow Terracotta +| group9 = Lime +| 9-1 = Lime Terracotta.png +| invimage9 = Lime Terracotta +| group10 = Green +| 10-1 = Green Terracotta.png +| invimage10 = Green Terracotta +| group11 = Cyan +| 11-1 = Cyan Terracotta.png +| invimage11 = Cyan Terracotta +| group12 = Light Blue +| 12-1 = Light Blue Terracotta.png +| invimage12 = Light Blue Terracotta +| group13 = Blue +| 13-1 = Blue Terracotta.png +| invimage13 = Blue Terracotta +| group14 = Purple +| 14-1 = Purple Terracotta.png +| invimage14 = Purple Terracotta +| group15 = Magenta +| 15-1 = Magenta Terracotta.png +| invimage15 = Magenta Terracotta +| group16 = Pink +| 16-1 = Pink Terracotta.png +| invimage16 = Pink Terracotta +| transparent = No +| light = No +| tool = pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Stained terracotta'''The term “stained terracotta” is not used in the UI. However, [[recipe]] files for the default [[data pack]] of ''[[Java Edition]]'' (such as data/minecraft/recipes/white_terracotta.json) put all stained terracotta crafting recipes into the stained_terracotta group. is a dyed variant of [[terracotta]] obtained by crafting undyed terracotta with [[dye]]s. Some of the variants are found in [[badlands]] biomes, and all variants can be smelted into [[glazed terracotta]]. + +== Obtaining == +=== Breaking === +All 16 colors of terracotta can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing. + +{{breaking row|horizontal=1|Stained Terracotta|Pickaxe|Wood}} + +=== Natural generation === +'''Badlands''' + +Red, orange, yellow, brown, white, and light gray terracotta can be found naturally in [[badlands]] [[biome]]s, which yield massive amounts of stained terracotta. + +'''Villages''' + +White terracotta can be found as a housing material in plains villages. Yellow, orange and red terracotta generates in some houses in savanna villages. Lime terracotta generates in the mason houses of desert villages. + +'''Others''' + +* Orange terracotta and one blue terracotta can also be found in [[desert pyramid]]s. +* Light blue terracotta is found in warm [[ocean ruins]]. +* All terracotta colors except black, green, light blue, lime, magenta, pink, and purple can generate in [[trail ruins]]. + +{{block distribution}} + +=== Crafting === +{{Crafting +|name=[[Stained Terracotta]] +|A1= Terracotta |B1= Terracotta |C1= Terracotta +|A2= Terracotta |B2= Matching Dye |C2= Terracotta +|A3= Terracotta |B3= Terracotta |C3= Terracotta +|Output= Matching Dyed Terracotta,8 +|type= Building block +}} +
+ +{{Crafting + |showdescription=1 + |A1= Terracotta |B1= Terracotta |C1= Terracotta + |A2= Terracotta |B2= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Terracotta + |A3= Terracotta |B3= Terracotta |C3= Terracotta + |Output=White Terracotta,8; Blue Terracotta,8; Brown Terracotta,8; Black Terracotta,8 + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+Once terracotta has been dyed, the color cannot be changed or removed: the crafting recipe is irreversible. + +=== Trading === +{{Trade sources|Any color Stained Terracotta}} + +== Usage == +=== Smelting ingredient === +{{Smelting +|Matching Dyed Terracotta +|Matching Glazed Terracotta +|showname=1 +|0.1 +}} + +=== Note blocks === +All 16 colors of terracotta can be placed under [[note block]]s to produce a "bass drum" sound. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=White Terracotta +|spritetype=block +|nameid=white_terracotta}} +{{ID table +|displayname=Orange Terracotta +|spritetype=block +|nameid=orange_terracotta}} +{{ID table +|displayname=Magenta Terracotta +|spritetype=block +|nameid=magenta_terracotta}} +{{ID table +|displayname=Light Blue Terracotta +|spritetype=block +|nameid=light_blue_terracotta}} +{{ID table +|displayname=Yellow Terracotta +|spritetype=block +|nameid=yellow_terracotta}} +{{ID table +|displayname=Lime Terracotta +|spritetype=block +|nameid=lime_terracotta}} +{{ID table +|displayname=Pink Terracotta +|spritetype=block +|nameid=pink_terracotta}} +{{ID table +|displayname=Gray Terracotta +|spritetype=block +|nameid=gray_terracotta}} +{{ID table +|displayname=Light Gray Terracotta +|spritetype=block +|nameid=light_gray_terracotta}} +{{ID table +|displayname=Cyan Terracotta +|spritetype=block +|nameid=cyan_terracotta}} +{{ID table +|displayname=Purple Terracotta +|spritetype=block +|nameid=purple_terracotta}} +{{ID table +|displayname=Blue Terracotta +|spritetype=block +|nameid=blue_terracotta}} +{{ID table +|displayname=Brown Terracotta +|spritetype=block +|nameid=brown_terracotta}} +{{ID table +|displayname=Green Terracotta +|spritetype=block +|nameid=green_terracotta}} +{{ID table +|displayname=Red Terracotta +|spritetype=block +|nameid=red_terracotta}} +{{ID table +|displayname=Black Terracotta +|spritetype=block +|nameid=black_terracotta +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Terracotta +|spritetype=block +|nameid=white_terracotta +|aliasid=stained_hardened_clay / 0 +|id=159 +|translationkey=tile.stained_hardened_clay.white.name}} +{{ID table2 +|displayname=Orange Terracotta +|spritetype=block +|nameid=orange_terracotta +|aliasid=stained_hardened_clay / 1 +|id=-724 +|translationkey=tile.stained_hardened_clay.orange.name}} +{{ID table2 +|displayname=Magenta Terracotta +|spritetype=block +|nameid=magenta_terracotta +|aliasid=stained_hardened_clay / 2 +|id=-725 +|translationkey=tile.stained_hardened_clay.magenta.name}} +{{ID table2 +|displayname=Light Blue Terracotta +|spritetype=block +|nameid=light_blue_terracotta +|aliasid=stained_hardened_clay / 3 +|id=-726 +|translationkey=tile.stained_hardened_clay.lightBlue.name}} +{{ID table2 +|displayname=Yellow Terracotta +|spritetype=block +|nameid=yellow_terracotta +|aliasid=stained_hardened_clay / 4 +|id=-727 +|translationkey=tile.stained_hardened_clay.yellow.name}} +{{ID table2 +|displayname=Lime Terracotta +|spritetype=block +|nameid=lime_terracotta +|aliasid=stained_hardened_clay / 5 +|id=-728 +|translationkey=tile.stained_hardened_clay.lime.name}} +{{ID table2 +|displayname=Pink Terracotta +|spritetype=block +|nameid=pink_terracotta +|aliasid=stained_hardened_clay / 6 +|id=-729 +|translationkey=tile.stained_hardened_clay.pink.name}} +{{ID table2 +|displayname=Gray Terracotta +|spritetype=block +|nameid=gray_terracotta +|aliasid=stained_hardened_clay / 7 +|id=-730 +|translationkey=tile.stained_hardened_clay.gray.name}} +{{ID table2 +|displayname=Light Gray Terracotta +|spritetype=block +|nameid=light_gray_terracotta +|aliasid=stained_hardened_clay / 8 +|id=-731 +|translationkey=tile.stained_hardened_clay.silver.name}} +{{ID table2 +|displayname=Cyan Terracotta +|spritetype=block +|nameid=cyan_terracotta +|aliasid=stained_hardened_clay / 9 +|id=-732 +|translationkey=tile.stained_hardened_clay.cyan.name}} +{{ID table2 +|displayname=Purple Terracotta +|spritetype=block +|nameid=purple_terracotta +|aliasid=stained_hardened_clay / 10 +|id=-733 +|translationkey=tile.stained_hardened_clay.purple.name}} +{{ID table2 +|displayname=Blue Terracotta +|spritetype=block +|nameid=blue_terracotta +|aliasid=stained_hardened_clay / 11 +|id=-734 +|translationkey=tile.stained_hardened_clay.blue.name}} +{{ID table2 +|displayname=Brown Terracotta +|spritetype=block +|nameid=brown_terracotta +|aliasid=stained_hardened_clay / 12 +|id=-735 +|translationkey=tile.stained_hardened_clay.brown.name}} +{{ID table2 +|displayname=Green Terracotta +|spritetype=block +|nameid=green_terracotta +|aliasid=stained_hardened_clay / 13 +|id=-736 +|translationkey=tile.stained_hardened_clay.green.name}} +{{ID table2 +|displayname=Red Terracotta +|spritetype=block +|nameid=red_terracotta +|aliasid=stained_hardened_clay / 14 +|id=-737 +|translationkey=tile.stained_hardened_clay.red.name}} +{{ID table2 +|displayname=Black Terracotta +|spritetype=block +|nameid=black_terracotta +|aliasid=stained_hardened_clay / 15 +|id=-738 +|translationkey=tile.stained_hardened_clay.black.name +|foot=1}} + +== Video == +{{yt|fXcMvet8umY}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.6.1|dev=13w19a|[[File:White Terracotta JE1 BE1.png|32px]] [[File:Light Gray Terracotta JE1 BE1.png|32px]] [[File:Gray Terracotta JE1 BE1.png|32px]] [[File:Black Terracotta JE1 BE1.png|32px]] [[File:Brown Terracotta JE1 BE1.png|32px]] [[File:Red Terracotta JE1 BE1.png|32px]] [[File:Orange Terracotta JE1 BE1.png|32px]] [[File:Yellow Terracotta JE1 BE1.png|32px]] [[File:Lime Terracotta JE1 BE1.png|32px]] [[File:Green Terracotta JE1 BE1.png|32px]] [[File:Cyan Terracotta JE1 BE1.png|32px]] [[File:Light Blue Terracotta JE1 BE1.png|32px]] [[File:Blue Terracotta JE1 BE1.png|32px]] [[File:Purple Terracotta JE1 BE1.png|32px]] [[File:Magenta Terracotta JE1 BE1.png|32px]] [[File:Pink Terracotta JE1 BE1.png|32px]] Added stained terracotta, originally known as stained clay.}} +|{{HistoryLine||1.7.2|dev=13w36b|Select variants of stained clay now generate in [[mesa]] biomes.}} +|{{HistoryLine||1.8|dev=14w03a|Stained clay now replaces [[wool]] in [[desert pyramid]]s, making [[desert]]s and mesas the only two biomes where stained clay can generate, if the "Generate Structures" option is on.}} +|{{HistoryLine||1.10|dev=release|Stained clay blocks have been renamed from ' Stained Clay' to ' Hardened Clay'.}} +|{{HistoryLine||1.12|dev=17w06a|Stained hardened clay can now be [[smelting|smelted]] into [[glazed terracotta]].}} +|{{HistoryLine|||dev=17w16a|Stained hardened clay are now called ' "terracotta".}} +|{{HistoryLine|||dev=17w17a|All 16 colors of terracotta now have unique colors on the [[map]].}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the stained_hardened_clay ID have now been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], the [[block]]'s numeral ID was 159.}} +|{{HistoryLine|||dev=18w09a|Light blue terracotta now generates in [[ocean ruins]].}} +|{{HistoryLine||1.14|dev=18w48a|White terracotta can now be found in [[plains]] [[village]]s.}} +|{{HistoryLine|||dev=18w49a|Yellow, orange, and red terracotta can now be found in [[savanna]] villages.}} +|{{HistoryLine|||dev=18w50a|Lime terracotta can now be found in [[desert]] villages.}} +|{{HistoryLine|||dev=19w11a|All 16 colors of terracotta can now be obtained from an expert level mason [[villager]] via [[trading]], which has now made it [[Renewable resource|renewable]].}} +|{{HistoryLine||1.20|dev=23w12a|All 16 colors of terracotta except purple, magenta, and pink can now be found in [[trail ruins]].}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:White Terracotta JE1 BE1.png|32px]] [[File:Light Gray Terracotta JE1 BE1.png|32px]] [[File:Gray Terracotta JE1 BE1.png|32px]] [[File:Black Terracotta JE1 BE1.png|32px]] [[File:Brown Terracotta JE1 BE1.png|32px]] [[File:Red Terracotta JE1 BE1.png|32px]] [[File:Orange Terracotta JE1 BE1.png|32px]] [[File:Yellow Terracotta JE1 BE1.png|32px]] [[File:Lime Terracotta JE1 BE1.png|32px]] [[File:Green Terracotta JE1 BE1.png|32px]] [[File:Cyan Terracotta JE1 BE1.png|32px]] [[File:Light Blue Terracotta JE1 BE1.png|32px]] [[File:Blue Terracotta JE1 BE1.png|32px]] [[File:Purple Terracotta JE1 BE1.png|32px]] [[File:Magenta Terracotta JE1 BE1.png|32px]] [[File:Pink Terracotta JE1 BE1.png|32px]] Added stained clay.}} +|{{HistoryLine|||dev=build 11|Stained clay can now be obtained from [[crafting]], using [[hardened clay]].}} +|{{HistoryLine||v0.13.0|dev=build 1|Blue and orange stained clay now generates as part of [[desert pyramid]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Stained hardened clay are now called ' "terracotta". +|All 16 colors of terracotta can now be smelted into [[glazed terracotta]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Light blue terracotta now generates in some [[ocean ruins]].}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|White, green, yellow, orange, and red terracotta now generates in the new [[village]]s.}} +|{{HistoryLine||1.12.0|dev=beta 1.12.0.3|All 16 colors of terracotta can now be [[trading|bought]] from stone mason [[villager]]s, making them [[Renewable resource|renewable]].}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|All 16 colors of terracotta except purple, magenta, and pink can now be found in [[trail ruins]].}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.30.22|The different [[block states]] for the stained_hardened_clay ID have now been split up into their own IDs.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:White Terracotta JE1 BE1.png|32px]] [[File:Light Gray Terracotta JE1 BE1.png|32px]] [[File:Gray Terracotta JE1 BE1.png|32px]] [[File:Black Terracotta JE1 BE1.png|32px]] [[File:Brown Terracotta JE1 BE1.png|32px]] [[File:Red Terracotta JE1 BE1.png|32px]] [[File:Orange Terracotta JE1 BE1.png|32px]] [[File:Yellow Terracotta JE1 BE1.png|32px]] [[File:Lime Terracotta JE1 BE1.png|32px]] [[File:Green Terracotta JE1 BE1.png|32px]] [[File:Cyan Terracotta JE1 BE1.png|32px]] [[File:Light Blue Terracotta JE1 BE1.png|32px]] [[File:Blue Terracotta JE1 BE1.png|32px]] [[File:Purple Terracotta JE1 BE1.png|32px]] [[File:Magenta Terracotta JE1 BE1.png|32px]] [[File:Pink Terracotta JE1 BE1.png|32px]] Added stained clay.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Select colors of stained clay now generate naturally in [[mesa]] biomes. +|Stained clay can now be found in [[desert pyramid]]s.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Stained clay blocks are now renamed from ' Stained Clay' to ' Hardened Clay'.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Stained hardened clay are now called ' "terracotta".|Terractta can now be smelted into [[glazed terracotta]].}} +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:White Terracotta JE1 BE1.png|32px]] [[File:Light Gray Terracotta JE1 BE1.png|32px]] [[File:Gray Terracotta JE1 BE1.png|32px]] [[File:Black Terracotta JE1 BE1.png|32px]] [[File:Brown Terracotta JE1 BE1.png|32px]] [[File:Red Terracotta JE1 BE1.png|32px]] [[File:Orange Terracotta JE1 BE1.png|32px]] [[File:Yellow Terracotta JE1 BE1.png|32px]] [[File:Lime Terracotta JE1 BE1.png|32px]] [[File:Green Terracotta JE1 BE1.png|32px]] [[File:Cyan Terracotta JE1 BE1.png|32px]] [[File:Light Blue Terracotta JE1 BE1.png|32px]] [[File:Blue Terracotta JE1 BE1.png|32px]] [[File:Purple Terracotta JE1 BE1.png|32px]] [[File:Magenta Terracotta JE1 BE1.png|32px]] [[File:Pink Terracotta JE1 BE1.png|32px]] Added stained clay.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +13w19a Banner.png|The [[Java Edition 13w19a|13w19a]] banner, featuring stained terracotta. Notice [[Grumm]] behind the red [[wool]]. +Pocket Edition v0.9.0 alpha build 1 Development new blocks.png|Development screenshot of terracotta and other new blocks. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Natural blocks]] diff --git a/wiki_backup/Red Nether Brick Wall.txt b/wiki_backup/Red Nether Brick Wall.txt new file mode 100644 index 0000000..9b4ffcb --- /dev/null +++ b/wiki_backup/Red Nether Brick Wall.txt @@ -0,0 +1,120 @@ +{{Infobox block +| image = Red Nether Brick Wall.png +| invimage = Red Nether Brick Wall +| invimage2 = ---- +| invimage3 = Red Nether Brick Wall BE +| transparent = Yes +| light = No +| tool = wooden pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''red nether brick wall''' is a [[red nether brick]] variant of a [[wall]]. + +== Obtaining == +=== Breaking === +Red nether brick walls can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. + +{{Breaking row|Red Nether Brick Wall|Pickaxe|Wood|horizontal=1}} + +=== Crafting === +{{Crafting +|A2=Red Nether Bricks +|B2=Red Nether Bricks +|C2=Red Nether Bricks +|A3=Red Nether Bricks +|B3=Red Nether Bricks +|C3=Red Nether Bricks +|Output=Red Nether Brick Wall,6 +|type= Decoration block +}} + +=== Stonecutting === +{{Stonecutting +| Red Nether Bricks +| Red Nether Brick Wall +}} + +== Usage == +{{for|information about the placement mechanics of all walls|Wall#Usage}} + +=== Note blocks === +Red nether brick walls can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Nether bricks}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Red Nether Brick Wall +|spritetype=block +|nameid=red_nether_brick_wall +|blocktags=walls +|itemtags=walls +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Red Nether Brick Wall +|spritetype=block +|nameid=red_nether_brick_wall +|aliasid=cobblestone_wall / 13 +|translationkey=tile.cobblestone_wall.red_nether_brick.name +|id=-983 +|foot=1}} + +=== Block states === +{{:Wall/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Red Nether Brick Wall JE1.png|32px]] Added red nether brick walls.}} +|{{HistoryLine|||dev=18w50a|[[File:Red Nether Brick Wall JE2 BE1.png|32px]] Changed texture.}} +|{{HistoryLine|||dev=19w11a|Moved red nether brick walls from the ''Building Blocks'' tab to the ''Decoration Blocks'' tab in the [[Creative inventory]].https://bugs.mojang.com/browse/MC-137471}} +|{{HistoryLine||1.16|dev=20w06a|Red nether brick walls no longer have gaps when stacked vertically. Their block states now use "none" "low" and "tall" for east/west/north/south directional values.}} +|{{HistoryLine||1.21.4|dev=24w44a|[[File:Red Nether Brick Wall JE3 BE3.png|32px]] The texture of red nether brick walls has been changed.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Red Nether Brick Wall BE1.png|32px]] Added red nether brick walls.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Red Nether Brick Wall JE2 BE1.png|32px]] The texture of red nether brick walls has been updated.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Red nether brick walls no longer have gaps when stacked vertically.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The different wall block type [[block states]] for the cobblestone_wall ID have been split up into their own IDs.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.29|[[File:Red Nether Brick Wall JE3 BE3.png|32px]] The texture of red nether brick walls has been changed.}} + +|{{HistoryLine|ps4}} +|{{HistoryLine||1.88|[[File:Red Nether Brick Wall BE1.png|32px]] Added red nether brick walls.}} +|{{HistoryLine||1.90|[[File:Red Nether Brick Wall JE2 BE1.png|32px]] The texture of red nether brick walls has been updated.}} +}} + +== Issues == +{{Issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox wall}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Walls]] + +[[ja:赤いネザーレンガの塀]] +[[pt:Muro de tijolos vermelhos do Nether]] +[[uk:Стіна з червоної незерської цегли]] diff --git a/wiki_backup/Suspicious Sand.txt b/wiki_backup/Suspicious Sand.txt new file mode 100644 index 0000000..c857f6f --- /dev/null +++ b/wiki_backup/Suspicious Sand.txt @@ -0,0 +1,225 @@ +{{for|suspicious gravel|Suspicious Gravel}}{{For|regular Sand|Sand}}{{Infobox block +| image = Suspicious Sand.png +| invimage = Suspicious Sand +| rarity = Common +| renewable = No +| stackable = Yes +| maxStack = 64 +| tool = brush +| tool2 = shovel +| light = No +| transparent = No +| flammable = No +| lavasusceptible = No +| Tool = Shovel +}} +'''Suspicious sand''' is a fragile [[Falling Block|gravity-affected block]] found in various Overworld [[structure]]s. They can be [[brush]]ed to extract structure-dependent loot, and are a source of [[pottery sherd]]s alongside [[suspicious gravel]] and [[Trial Chambers|trial chambers]]. Suspicious sand drops nothing if broken, and break if they fall from any height or are moved with a [[piston]]. + +== Obtaining == +=== Breaking === +Suspicious sand is unobtainable by mining, even using a tool enchanted with [[Silk Touch]]. They are much softer than normal sand, and can be [[instant mining|instantly broken]] with merely an unenchanted diamond shovel. They are affected by gravity, but they always break with no drop after falling. They break immediately if pushed by a [[piston]] or [[sticky piston]], and cannot be pulled by sticky pistons or [[slime block]]s. They also break immediately without dropping when affected by [[explosion]]s. + +{{IN|java}}, suspicious sand drops as an [[item (entity)|item]] if it falls for more than 30 seconds, which can be achieved by falling into an upward [[bubble column]], or through two [[cobweb]]s stacked on top of each other.{{bug|MC-260073||Suspicious sand drops as an item after 30 seconds of existing as falling block|WF}} However, it does not retain its loot. It is also not clear if this block is intended to be obtained this way. + +In [[Creative]] mode, the player can obtain suspicious sand while retaining its loot by using {{key|Ctrl}} + {{Control|pick block}} on the block. + +{{Breaking row|Suspicious Sand|Shovel|drop=0|horizontal=1}} + +=== Natural generation === +Suspicious sand generates naturally in buried rooms under [[desert pyramid]]s, as well as in the bottom of [[desert well]]s. It also generates within [[Ocean Ruins#Warm ocean ruins|warm ocean ruins]]. + +{{Block distribution}} + +== Usage == +=== Brushing === +When a [[brush]] is {{ctrl|used}} on a suspicious sand, cracks start to appear on all sides of the block as the {{cd|dusted}} block state of the block starts to increase. If the suspicious sand being brushed is naturally generated, an item gradually emerges from the side where the player starts brushing. After 96 (6+20+30+40 per stage) [[game tick]]s (4.8 seconds), the item is extracted, and the suspicious sand is converted into [[sand]]. + +If the player stops brushing a suspicious sand, the block remains in its half-excavated state for a few seconds, before gradually returning to its unexcavated state one stage at a time. + +=== Loot === +The item obtained and the [[loot table]] of suspicious sand is dependent on which structure it has generated in. Items can be extracted only from naturally generated suspicious sand. When placed by the player, nothing is produced after brushing. + +{{LootChest|brushable-warm-ocean-ruins}} +{{LootChest|brushable-desert-temple}} +{{LootChest|brushable-desert-well}} + +== Sounds == +=== Generic === +{{Sound table/Block/Suspicious sand}} + +=== Unique === +{{JE}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Brushing sand1.ogg +|sound2=Brushing sand2.ogg +|sound3=Brushing sand3.ogg +|sound4=Brushing sand4.ogg +|subtitle=Brushing Sand +|source=block +|description=While a brush is brushing suspicious sand +|id=item.brush.brushing.sand +|translationkey=subtitles.item.brush.brushing.sand +|volume=0.6 +|pitch=0.6 +|distance=16}} +| {{SoundLine +|sound=Brushing sand completed1.ogg +|sound2=Brushing sand completed2.ogg +|sound3=Brushing sand completed3.ogg +|sound4=Brushing sand completed4.ogg +|sound5=Brushing sand completed5.ogg +|source=Players{{Bug|MC-260202}}|overridesource=1 +|subtitle=Brushing Sand completed +|description=When a brush finishes brushing suspicious sand +|id=item.brush.brushing.sand.complete +|translationkey=subtitles.item.brush.brushing.sand.complete +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Brushing sand1.ogg +|sound2=Brushing sand2.ogg +|sound3=Brushing sand3.ogg +|sound4=Brushing sand4.ogg +|source=player +|description=While a brush is brushing suspicious sand +|id=brush.suspicious_sand +|volume=1.0 +|pitch=0.8-1.0}} +| {{SoundLine +|sound=Brushing sand completed1.ogg +|sound2=Brushing sand completed2.ogg +|sound3=Brushing sand completed3.ogg +|sound4=Brushing sand completed4.ogg +|sound5=Brushing sand completed5.ogg +|source=player +|description=When a brush finishes brushing suspicious sand +|id=brush_completed.suspicious_sand +|volume=1.0 +| pitch = 0.8-1.0 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Suspicious Sand +|spritetype=block +|nameid=suspicious_sand +|blocktags=bamboo_plantable_on, enderman_holdable, sand, lush_ground_replaceable, mineable/shovel +|itemtags=sand +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=suspicious-block +|spritetype=block +|nameid=brushable_block +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Suspicious Sand +|spritetype=block +|nameid=suspicious_sand +|id=-529 +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=suspicious-block +|spritetype=block +|nameid=BrushableBlock +|foot=1}} + +=== Block states === +{{:Suspicious Block/BS}} + +=== Block data === +{{main|Block entity format}} +{{:Suspicious Block/BE}} + +=== Falling block entity === +{{main|Falling Block}} +{{:Falling Block/Infobox}} + + +{{:Falling Block/ED}} + +== Advancements == +{{Load advancements|Respecting the Remnants;Smells Interesting}} + +== History == +{{HistoryTable +|{{HistoryLine||February 10, 2023|link=https://twitter.com/Minecraft/status/1624075979860635649|Suspicious sand is announced.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Suspicious Sand JE1 BE1.png|32px]] Added suspicious sand behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Suspicious sand is now available without using the "Update 1.20" experimental datapack. +|Suspicious sand now generates in warm [[ocean ruins]] and the [[trail ruins]].}} +|{{HistoryLine|||dev=23w14a|Suspicious sand now has an assigned tool (shovel). +|A suspicious sand is now visible on the top layer of the newly added room in [[desert pyramid]]s. +|Suspicious sand can now have [[cacti]] and [[sugar cane]] planted on it. +|Suspicious sand can no longer be replaced by [[sculk]] when a [[sculk catalyst]] triggers.}} +|{{HistoryLine|||dev=23w16a|Suspicious sand no longer generates in [[trail ruins]].}} +|{{HistoryLine|||dev=23w17a|The player now gets the [[advancement]] "Respecting the Remnants" when they brush suspicious sand to obtain a [[pottery sherd]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.70|exp=Next Major Update|dev=Preview 1.19.70.23|[[File:Suspicious Sand JE1 BE1.png|32px]] Added suspicious sand behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|When suspicious sand is done being brushed, it now turns into a normal sand block instead of just breaking.}} +|{{HistoryLine|||dev=Preview 1.19.80.21|Suspicious sand now also generates within warm ocean ruins. It uses the same loot table as in desert temples.}} +|{{HistoryLine|||dev=Preview 1.19.80.22|Suspicious sand now also generates within trail ruins. +|Reworked loot tables.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Suspicious sand is now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine|||dev=Preview 1.20.0.22|Suspicious sand can now have bamboo, [[Cactus|cacti]], [[sugar cane]], and [[dead bush]]es planted on it.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Development Images === + +Suspicious Sand Protoype Texture.png|Prototype texture of suspicious sand.{{Ytl|klP9SrJFDU8|Minecraft 1.20: Armor Trims – What Do They Mean?|Minecraft|June 5, 2023|t=205}} +Brushing Suspicious Sand Protoype.png|Prototype of suspicious sand being brushed. +Brushing Suspicious Sand Protoype2.png|Ditto. +Brushing Suspicious Sand Protoype3.png|Ditto. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|Utility}} +{{Navbox entities|Other}} + +[[Category:Generated structure blocks]] +[[Category:Natural blocks]] +[[Category:Utility blocks]] +[[Category:Block entities]] +[[Category:Entities]] +[[Category:Falling blocks]] + +[[de:Seltsamer Sand]] +[[es:Bloque sospechoso]] +[[fr:Sable suspect]] +[[ja:怪しげなブロック]] +[[pt:Areia suspeita]] +[[ru:Подозрительные блоки]] +[[uk:Підозрілий пісок]] +[[zh:可疑的方块]] diff --git a/wiki_backup/Tripwire.txt b/wiki_backup/Tripwire.txt new file mode 100644 index 0000000..e7351ab --- /dev/null +++ b/wiki_backup/Tripwire.txt @@ -0,0 +1,407 @@ +{{Infobox block +| image1 = Tripwire (NESW).png +| image2 = String JE2 BE2.png +| image1class = drop-shadow-light notpageimage +| invimage = String +| extratext = View [[#Gallery|all renders]] +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = Yes (64) +| waterloggable = {{jebe|No|Yes}} +| flammable = No +| lavasusceptible = No +}} +'''String''' is an item used in [[crafting]] recipes such as [[bow]]s, [[fishing rod]]s, and [[lead]]s. When placed as a [[block]], string becomes '''tripwire''', which can be combined with [[tripwire hook]]s to form a tripwire circuit. + +== Obtaining == +String can be obtained from [[drop]]s, by breaking [[cobweb]]s, [[fishing]], [[bartering]], and as gifts from [[cat]]s. String can be looted from [[jungle pyramid]]s, [[desert pyramid]] chests, and [[monster room]]s. + +=== Breaking === +Tripwire can be {{control|mined}} instantly with any [[tool]], dropping string. Tripwire is also removed and drops string as an [[item]] when: + +* [[Water]] flows into its space +* A [[piston]] pushes it or moves a [[block]] into its space + +Tripwire is destroyed without dropping string if [[lava]] flows into its space. + +A [[cobweb]] drops string when it is broken in these ways (see also {{section link|Cobweb|Usage}}): + +* Breaking a cobweb with a [[sword]] +* Pushing a cobweb with a [[piston]] +* [[Water]] breaking a cobweb by flowing over it (flowing [[lava]] destroys cobwebs without leaving string) + +=== Natural generation === +Five pieces of tripwire generate naturally in every [[jungle pyramid]]. Several tripwires can generate inside [[trial chambers]] next to [[dispenser]]s as traps. + +=== Mob loot === +[[Spider]]s and [[cave spider]]s drop 0–2 string upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 0–5 string with Looting III. + +[[Strider]]s drop 2–5 string upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 2–8 string with Looting III.{{only|Java|short=1}} + +[[Cat]]s drop 0–2 string upon death, unaffected by Looting.{{bug|MC-200707||Looting does not increase drops for iron golems and cats}} + +{{Drop sources|String}} + +=== Generated loot === +{{LootChestItem|string}} + +=== Fishing === +String has a 0.5% ({{frac|1|200}}) chance of being caught when [[fishing]] with an unenchanted fishing rod. The chance decreases to 0.4% ({{frac|1|250}}), 0.3% ({{frac|3|1000}}), and 0.2% ({{frac|1|500}}) if the fishing rod is enchanted with [[Luck of the Sea]] at enchantment levels I, II, and III, respectively. + +=== Bartering === +[[Piglin]]s may [[barter]] 3-9 string when given a [[gold ingot]]. + +=== Cat gifts === +{{main|Cat#Gifts}} +Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a string. + +== Usage == +String can be used as a crafting ingredient and tripwire can be used as a [[redstone circuit]] component. It can also be used to keep [[player]]s from ender-pearling through that space. + +=== Crafting ingredient === +{{crafting usage}} + +=== Redstone component === +{{redirect|Tripwire|tripwire hooks|Tripwire Hook}} +{{see also|Redstone circuits}} + +String can be placed as tripwire, which detects entities intersecting with it (players, mobs, items, etc.). + +; Placement + +To place tripwire, {{control|use}} string while pointing at a surface facing the space the tripwire should occupy. + +{{Schematic | caption = +'''Tripwire Circuit''' +|SB|th-$w|tw-$ew|tw-$ew|tw-$ew|th-$e|SB +}} +: A line of tripwire blocks can form a simple "circuit" when placed without gaps in a straight line (1 to 40 blocks long) between two [[tripwire hook]]s that face inward toward the tripwire blocks. Multiple tripwire circuits can intersect one another, and the tripwire at each intersection can activate each circuit it belongs to. + +; Activation +A tripwire block is activated by any [[entity]] intersecting the tripwire [[hitbox]], except [[spectator]]s and [[AreaEffectCloud|area effect clouds]]. {{IN|Java}}, the following entities also do not activate tripwire: thrown [[eyes of ender]], the [[ender dragon]], [[marker]]s, and [[item]]s clipped into [[solid block]]s. Notably, there are some entities that still activate tripwire despite otherwise ignoring block collisions while moving, such as [[vex]]es{{only|java}}, and thrown [[eyes of ender]]{{only|bedrock}}. Active tripwires ''do not'' produce redstone power, despite their active state being referred to in-game as "powered". + +; Behavior {{Info needed|This section may be accurate only for Java Edition}} +When any entity activates an inactive tripwire, the tripwire first [[Block update|updates]] its immediate neighbors, and then searches to the south and west looking for [[tripwire hook]]s to signal to update (no search is done toward the east or north). A search in any given direction is successful if a hook is found fewer than 41 blocks away, is facing toward the updater tripwire, and is connected to the updater tripwire by a continuous line of tripwire blocks. + +After these updates are processed, the activated tripwire [[Tick#Scheduled_tick|schedules a block tick]] at its own position to be processed 10 [[game tick]]s later. If the tripwire is still active during this scheduled tick, it checks whether there are any entities that should keep it activated. If there are any, the tripwire stays activated and schedules another block tick on itself for 10 game ticks later. If there are no entities that should keep the tripwire activated, the tripwire deactivates and sends the same updates as when initially activating -- namely, a neighbor update and a "south-and-west signal" for tripwire hooks to update. This same set of updates is also sent when tripwire is broken (including by being washed away by spreading [[water]] {{in|java}}). + +If any tripwire hook is signaled to update and finds itself to be part of a valid tripwire circuit, it becomes active and produces a redstone signal in much the same way a [[button]] does. + +Tripwire can be disarmed if the player holds [[shears]] in their [[Heads-up_display#Hotbar|main hand]] and {{control|destroy}}s an inactive tripwire that is part of a valid tripwire circuit. Breaking tripwire in this way causes the tripwire to break without activating the tripwire circuit. + +=== Trading === +{{Trade uses}} + +== Sounds == +=== Generic === +{{Sound table/Block/Normal}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Click.ogg +|subtitle=Tripwire attaches +|source=block +|description=When a tripwire line is completed +|id=block.tripwire.attach +|translationkey=subtitles.block.tripwire.attach +|volume=0.4 +|pitch=0.7 +|distance=16}} +| {{SoundLine +|subtitle=Tripwire clicks +|source=block +|description=When a tripwire line deactivates +|id=block.tripwire.click_off +|translationkey=subtitles.block.tripwire.click +|volume=0.4 +|pitch=0.5 +|distance=16}} +| {{SoundLine +|subtitle=Tripwire clicks +|source=block +|description=When a tripwire line activates +|id=block.tripwire.click_on +|translationkey=subtitles.block.tripwire.click +|volume=0.4 +|pitch=0.6 +|distance=16}} +| {{SoundLine +|sound=Arrow hit1.ogg +|sound2=Arrow hit2.ogg +|sound3=Arrow hit3.ogg +|sound4=Arrow hit4.ogg +|subtitle=Tripwire detaches +|source=block +|description=When a tripwire hook in a tripwire line is destroyed +|id=block.tripwire.detach +|translationkey=subtitles.block.tripwire.detach +|volume=0.4 +|pitch={{frac|12|11}}-{{frac|4|3}} +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Click.ogg +|source=block +|description=When a tripwire line is completed +|id=block.click +|volume=0.2 +|pitch=0.7}} +| {{SoundLine +|type=bedrock +|source=block +|description=When a tripwire line deactivates +|id=random.click +|volume=0.2 +|pitch=0.5}} +| {{SoundLine +|source=block +|description=When a tripwire line activates +|id=random.click +|volume=0.2 +|pitch=0.6}} +| {{SoundLine +|sound=Arrow hit1.ogg +|sound2=Arrow hit2.ogg +|sound3=Arrow hit3.ogg +|sound4=Arrow hit4.ogg +|source=block +|description=When a tripwire hook in a tripwire line is destroyed +|id=block.bowhit +|volume=0.4 +| pitch = 1.1-1.33 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tripwire +|spritetype=block +|nameid=tripwire +|blocktags=wall_post_override +|form=block}} +{{ID table +|displayname=String +|spritetype=item +|nameid=string +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showaliasids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tripwire +|spritetype=block +|nameid=trip_wire +|aliasid=tripWire +|id=132 +|form=block +|translationkey=tile.tripWire.name}} +{{ID table +|displayname=String +|spritetype=item +|nameid=string +|id=326 +|form=item +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== Video == +{{yt|WUlhmu3JbcQ}} +{{yt|-7jEtrETxwc}} + +== History == +{{HistoryTable +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100129|[[File:String JE1 BE1.png|32px]] Added string.}} +|{{HistoryLine|||dev=20100130|[[Bow]]s can now be [[Crafting|craft]]ed using string.}} +|{{HistoryLine|||dev=20100201-2227|[[Wool|Cloth]] can now be crafted using nine string.}} +|{{HistoryLine||20100219|[[Spider]]s now [[drop]] string.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100625-1917|String can now be found inside [[chest]]s in the new [[Monster Room|dungeon]]s.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.1.1|String can now be used to craft [[fishing rod]]s.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.5|Introduced [[cobweb]]s, which [[drop]] string when [[breaking|broken]] with a [[sword]].}} +|{{HistoryLine||1.6.6|Wool is now crafted from four string rather than nine.}} +|{{HistoryLine||1.7|Cobwebs now drop string when broken using [[shears]].}} +|{{HistoryLine||1.8|dev=Pre-release|Cobwebs now generate naturally, making them a viable method to obtain string.}} +|{{HistoryLine|java}} +|{{HistoryLine||May 28, 2012|link=none|Tripwire was first revealed on [[Dinnerbone]]'s [[wikipedia:Twitter|Twitter]].{{tweet|Dinnerbone|207154562711289856|It's a tripwire, yeah.|May 28, 2012}}{{tweet|Dinnerbone|207155073023868928|You place it yourself. String is now placeable|May 28, 2012}} Dinnerbone released a [{{ytl|mWuvXIzYcTc}} video] showing him experimenting with tripwire before its release.}} +|{{HistoryLine||1.3.1|dev=12w22a|String can now be placed on the ground as tripwire.}} +|{{HistoryLine|||dev=12w23a|Tripwire can now activated by most [[entities]] (including [[arrow]]s). +|The max distance of tripwire has now been increased from 18 to 40 [[block]]s. +|Tripwire now has a translucent texture.}} +|{{HistoryLine||1.6.1|dev=13w18a|String can now be used to craft [[lead]]s.}} +|{{HistoryLine||1.7|dev=?|String can now be obtained by [[fishing]].}} +|{{HistoryLine||1.8|dev=14w02a|String can now be [[trading|sold]] to fletcher and fisherman [[villager]]s, at 15–20 string for 1 [[emerald]].}} +|{{HistoryLine|||dev=14w25a|Now shearing tripwire leads to the tripwire becoming "disarmed" and no longer sending signals to the hooks, nor sending out updates if not triggered by an entity when being sheared, in response to entity interactions; however this also prevents breaking the block afterward except by rapidly {{control|destroy}}ing it suggesting part of this behavior is unintended.{{bug|MC-129055||Issues breaking tripwire with shears}}}} +|{{HistoryLine|||dev=pre3|Tripwire now breaks when being sheared.}} +|{{HistoryLine|||dev=release|Tripwire is now translucent.}} +|{{HistoryLine||1.9|dev=15w44a|String now generates in [[desert pyramid]] chests. +|The average yield of string in [[dungeon]] chests has now more than doubled.}} +|{{HistoryLine|||dev=15w49a|The suspended block state has now been removed from tripwire.}} +|{{HistoryLine||1.11|dev=16w39a|String can now be found in [[woodland mansion]] chests.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 132 and the [[item]]'s was 287. +|Tripwire can again be disarmed.}} +|{{HistoryLine||1.14|dev=18w43a|String can now be used to craft [[crossbow]]s and a [[loom]]. +|[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}} +|{{HistoryLine|||dev=18w44a|[[Cat]]s now drop 0-2 string upon death. +|Cats now offer string as [[Cat#Gifts|gift]]s.}} +|{{HistoryLine|||dev=18w45a|String can now be used to craft [[scaffolding]].}} +|{{HistoryLine|||dev=18w47a|String can now be found inside [[pillager outpost]] chests.}} +|{{HistoryLine||1.16|dev=20w09a|String can now be obtained through [[bartering]] with [[piglin]]s.}} +|{{HistoryLine|||dev=20w13a|[[Strider]]s now [[drop]] string upon [[death]].}} +|{{HistoryLine|||dev=20w16a|String now generates in [[bastion remnant]]s chests.}} +|{{HistoryLine||1.17|dev=20w45a|String can now be used to craft [[bundle]]s and [[candle]]s.}} +|{{HistoryLine|||dev=21w13a|The model of the tripwire has been tweaked that the underside texture is mirrored.}} +|{{HistoryLine|||dev=21w19a|String can no longer be used to craft bundles and candles.}} +|{{HistoryLine|||dev=Pre-release 1|String can once again used to craft candles.}} +|{{HistoryLine||1.18|dev=Experimental Snapshot 1|String can now once again be used to craft bundles.}} +|{{HistoryLine|||dev=21w37a|String once again can no longer be used to craft bundles.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|String can now once again be used to craft bundles.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|String can now be used to craft [[brush]]es.}} +|{{HistoryLine|||dev=1.19.4-pre1|String can no longer be used to craft [[brush]]es.}} +|{{HistoryLine||1.20|dev=23w12a|String can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine|||dev=23w16a|String no longer generates in [[suspicious sand]] in [[trail ruins]]. +|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]], string now is in the common loot.}} +|{{HistoryLine||1.20.3|dev=23w45a|exp=Update 1.21|Tripwires can now be found in [[trial chambers]].}} +|{{HistoryLine||1.21.2|dev=24w33a|Tripwire again breaks when being sheared.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.2.0|[[File:String JE1 BE1.png|32px]] Added string. It is currently unobtainable and serves no purpose.}} +|{{HistoryLine||v0.3.3|Added spiders, which drop string when they die. +|String can now be used to craft [[bow]]s.}} +|{{HistoryLine||v0.4.0|String can now be crafted into [[wool]].}} +|{{HistoryLine||v0.11.0|dev=build 1|String can now be used to craft [[fishing rod]]s. +|String can now be caught as a junk [[item]] from [[fishing]].}} +|{{HistoryLine||v0.13.0|dev=build 1|String can now be placed on the ground as a tripwire. +|String can now be found in [[desert pyramid]] chests.}} +|{{HistoryLine||v0.15.0|dev=build 1|String can now be used to craft [[lead]]s. +|Tripwire now generates in [[jungle pyramid]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|15-20 String can now be [[trading|sold]] to fletcher and fisherman [[villager]]s for an [[emerald]].}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|String can now be found in [[woodland mansion]] chests. +|[[Cobweb]]s can now be used to [[craft]] 9 string.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] string as gifts. +|String can now be used to craft [[scaffolding]]. +|[[Cat]]s now [[drop]] 0–2 string.}} +|{{HistoryLine|||dev=beta 1.8.0.10|String can now be used to craft [[crossbow]]s.}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Tripwire string that is broken now activates, unless broken with [[shears]].}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|String can now be found in [[pillager outpost]] chests. +|String can now be used to craft a [[loom]]. +|[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|[[Trading]] has now been changed, fisherman [[villager]]s now have a 50% chance to buy 20 string as part of their first-tier trade. +|Fletcher villagers now buy 14 string for an [[emerald]] as their third-tier trade.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|String can now be obtained through [[bartering]] with [[piglin]]s. +|Added [[strider]]s, which [[drop]] string upon [[death]]. +|String can now be found in [[bastion remnant]]s chests.}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.22|String can now be used to craft [[candle]]s.}} +|{{HistoryLine||1.18.30|dev=beta 1.18.30.26|The ID of tripwire block is changed from tripWire to trip_wire}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|String can no longer be crafted from cobwebs.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:String JE1 BE1.png|32px]] Added string.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|String can now be placed on the ground as [[tripwire]].}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|String can now be used to craft [[lead]]s.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|String can now be obtained by [[fishing]].|String can now be [[trading|sold]] to fletcher and fisherman [[villager]]s, at 15–20 string for 1 [[emerald]].}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|String can now be found in [[woodland mansion]] chests.}} +|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|[[Web]]s can now be used to [[craft]] 9 string.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|switch=none|String can now be used to craft [[scaffolding]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|Tripwires are now activated when [[breaking|broken]], unless broken with [[shears]].{{verify|Was this not the case before this update on PS4?}}}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|String can now be used to craft [[crossbow]]s.|String can now be used to craft a [[loom]].|[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|String can now be found in [[pillager outpost]] chests.}} +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:String JE1 BE1.png|32px]] Added string.}} +|{{HistoryLine||1.9.19|String can now be found in [[woodland mansion]] chests.}} +}} + +=== Tripwire "item" === +{{:Technical blocks/Tripwire}} + +== Issues == +{{Issue list|-noun|-pluralized|-integer|-untranslatable|-translated|-translation|-text|-subtitle|-command|-font|-word|-words|String|Tripwire}} + +== Gallery == +=== Renders === + +Tripwire (NS).png|(NS) +Tripwire (N).png|(N) +Tripwire (E).png|(E) +Tripwire (S).png|(S) +Tripwire (W).png|(W) +Tripwire (EW).png|(EW) +Tripwire (NE).png|(NE) +Tripwire (ES).png|(ES) +Tripwire (SW).png|(SW) +Tripwire (NW).png|(NW) +Tripwire (ESW).png|(ESW) +Tripwire (NSW).png|(NSW) +Tripwire (NEW).png|(NEW) +Tripwire (NES).png|(NES) + + +=== Screenshots === + +DinnerboneTripwireDev3.png|The first image of tripwires [[dinnerbonetweet:207154292593917952|released]] by [[Mojang Studios|Mojang]]. +DinnerboneTripwireDev4.png|An image [[dinnerbonetweet:207294114398605312|released]] by Mojang testing visibility of tripwires from a distance at night. +DinnerboneTripwireDev5.png|The same room viewed from the same angle, in daytime. +Dinnerbone String.png|Power lines made of suspended string blocks. + + +=== In other media === + +Kai's mistake.png|[[Kai]] setting off a tripwire. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/taking-inventory--string Taking Inventory: String] – Minecraft.net on May 14, 2020 + +== Navigation == +{{Navbox redstone|Components}} +{{Navbox items|Ingredients}} +{{Navbox blocks|Utility}} + +[[Category:Generated structure blocks]] +[[Category:Non-solid blocks]] +[[Category:Createable blocks]] + +[[cs:Vlákno]] +[[de:Faden]] +[[es:Hilo]] +[[fr:Ficelle]] +[[hu:Fonál]] +[[it:Cordicella]] +[[ja:糸]] +[[ko:실]] +[[nl:Draad]] +[[pl:Nić]] +[[pt:Linha]] +[[ru:Нить]] +[[uk:Нитка]] +[[zh:线]] diff --git a/wiki_backup/Warped Fence Gate.txt b/wiki_backup/Warped Fence Gate.txt new file mode 100644 index 0000000..34eb124 --- /dev/null +++ b/wiki_backup/Warped Fence Gate.txt @@ -0,0 +1,613 @@ +{{Redirect|Gate|other uses|Gate (disambiguation)}} +{{Infobox block +| group = Oak +| 1-1 = Oak Fence Gate.png +| 1-2 = Oak Fence Gate (Opened).png +| invimage = Oak Fence Gate +| group2 = Spruce +| 2-1 = Spruce Fence Gate.png +| 2-2 = Spruce Fence Gate (Opened).png +| invimage2 = Spruce Fence Gate +| group3 = Birch +| 3-1 = Birch Fence Gate.png +| 3-2 = Birch Fence Gate (Opened).png +| invimage3 = Birch Fence Gate +| group4 = Jungle +| 4-1 = Jungle Fence Gate.png +| 4-2 = Jungle Fence Gate (Opened).png +| invimage4 = Jungle Fence Gate +| group5 = Acacia +| 5-1 = Acacia Fence Gate.png +| 5-2 = Acacia Fence Gate (Opened).png +| invimage5 = Acacia Fence Gate +| group6 = Dark Oak +| 6-1 = Dark Oak Fence Gate.png +| 6-2 = Dark Oak Fence Gate (Opened).png +| invimage6 = Dark Oak Fence Gate +| group7 = Mangrove +| 7-1 = Mangrove Fence Gate.png +| 7-2 = Mangrove Fence Gate (Opened).png +| invimage7 = Mangrove Fence Gate +| group8 = Cherry +| 8-1 = Cherry Fence Gate.png +| 8-2 = Cherry Fence Gate (Opened).png +| invimage8 = Cherry Fence Gate +| group9 = Pale Oak +| 9-1 = Pale Oak Fence Gate.png +| 9-2 = Pale Oak Fence Gate (Opened).png +| invimage9 = Pale Oak Fence Gate +| group10 = Bamboo +| 10-1 = Bamboo Fence Gate.png +| 10-2 = Bamboo Fence Gate (Opened).png +| invimage10 = Bamboo Fence Gate +| group11 = Crimson +| 11-1 = Crimson Fence Gate.png +| 11-2 = Crimson Fence Gate (Opened).png +| invimage11 = Crimson Fence Gate +| group12 = Warped +| 12-1 = Warped Fence Gate.png +| 12-2 = Warped Fence Gate (Opened).png +| invimage12 = Warped Fence Gate +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| waterloggable = {{jebe|No|Yes}} +| stackable = Yes (64) +| flammable = '''Overworld Type''': Yes (5)
'''Nether Type''': No +| lavasusceptible = '''Overworld Type''': Yes
'''Nether Type''': No +}} +A '''fence gate''' is a block that shares the functions of both the [[door]] and the [[fence]]. + +== Obtaining == +=== Breaking === +A fence gate can be {{control|broken}} with anything, but an [[axe]] is fastest. +{{breaking row +|horizontal=1 +|Fence Gate +|sprite=fence-gates +|Axe +|link=none}} + +=== Natural generation === +; {{BlockSprite|Oak Fence Gate|text=Oak}} +Oak fence gates generate as part of: +* Plains [[village]]s + +; {{BlockSprite|Spruce Fence Gate|text=Spruce}} +Spruce fence gates generate as part of: +* Taiga, snowy tundra and snowy taiga{{only|be|short=1}} [[village]]s + +; {{BlockSprite|Jungle Fence Gate|text=Jungle}} +Jungle fence gates generate as part of: +* Desert [[village]]s + +; {{BlockSprite|Acacia Fence Gate|text=Acacia }} +Acacia fence gates generate as part of: +* Savanna [[village]]s + +; {{BlockSprite|Dark Oak Fence Gate|text=Dark oak}} +Dark oak fence gates generate as part of: +* [[Woodland mansion]]s + +=== Crafting === +{{Crafting +|ingredients=Matching [[Planks]] +
Stick +|A2=Stick +|B2=Matching Planks +|C2=Stick +|A3=Stick +|B3=Matching Planks +|C3=Stick +|Output=Matching Fence Gate +|type=Redstone +}} + +== Usage == +=== Placing === +[[File:Wheat farm with fences.png|A fence gate can provide access to a fenced-in area.|thumb]] + +A fence gate can be used as a switchable barrier that can be opened and closed by hand, by a [[Wind Charge|wind charge]] or by redstone power. + +When {{control|placed}}, a fence gate automatically faces toward the player who placed it, regardless of any other fences around it. + +A fence gate can be placed whether there is a solid block beneath it or not. + +[[Fence]]s, [[nether brick fence]]s and [[wall]]s connect to fence gates, but [[glass pane]]s and [[iron bars]] do not. A fence gate floats in mid-air when placed with no connection to anything else. + +=== Barrier === +A fence gate can be opened or closed by {{control|using}} it. When a fence gate opens or closes, it immediately changes its orientation without affecting anything in the space it "passes through"—moving fence gates don't push entities the way that pistons do. When opened by hand, a fence gate always opens away from the player. + +A fence gate can also be opened or closed by wind charges shot by the player, a [[dispenser]] or a [[breeze]]. When hit, it opens if closed and vice versa. + +Although a fence gate appears to be only one block tall, a closed fence gate is a barrier one and a half blocks high. Most mobs cannot jump over a fence gate, and entities on top of the fence gate stand half a block above it. + +An open fence gate is completely non-solid, similar to a [[sign]] or a [[torch]].{{bug|MC-252813||Open fence gates don't have any collision|WAI}} Multiple open fence gates next to each other can be passed through as if the entire space is open. + +Hostile mobs recognize closed fence gates as a block and cannot detect players through it unless they were already detected. + +The sound of opening and closing of a fence gate can be heard up to 16 blocks away, like most [[mob]] sounds. + +=== Redstone component === +{{see also|Redstone circuit}} + +A fence gate can be controlled with redstone power. + +A fence gate is a [[Redstone components#Mechanism components|redstone mechanism]] and can be activated by: +* an adjacent active '''[[Redstone components#Power components|power component]]''', including above or below: for example, a [[redstone torch]], a [[block of redstone]], a [[daylight sensor]], etc. +* an adjacent '''powered block''' (for example, a block with an active redstone torch under it), including above or below +* a powered '''[[redstone comparator]]''' or '''[[redstone repeater]]''' facing the fence gate +* powered '''[[redstone dust]]''' configured to point at the fence gate or a directionless "dot" next to it; a fence gate is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction. + +When activated, a fence gate opens immediately. When deactivated, a fence gate closes immediately. + +An activated fence gate can still be closed by a player, and won't re-open until it receives a new activation signal. (That is, if a fence gate has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone). + +Fence gates can be moved by pistons. When an activated fence gate is moved by a piston to a position where it shouldn't be activated, it doesn't change its state until it receives a redstone update. + +=== Fuel === +Overworld wooden fence gates can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per fence gate. + +=== Note blocks === +Fence gates can be placed under [[note block]]s to produce "bass" sounds. + +=== Helmet === +[[File:Steve wearing Oak Fence Gate.png|thumb|right|75px]] +[[File:Alex wearing Oak Fence Gate.png|thumb|right|75px]] +While a fence gate cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear as eyeglasses. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood}} + +=== Unique === +{{JE}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Fence Gate open1.ogg +|sound2=Fence Gate open2.ogg +|subtitle=Fence Gate creaks +|source=block +|description=When a normal wood gate opens +|id=block.fence_gate.open +|translationkey=subtitles.block.fence_gate.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Fence Gate close1.ogg +|sound2=Fence Gate close2.ogg +|subtitle=Fence Gate creaks +|source=block +|description=When a normal wood fence gate closes +|id=block.fence_gate.close +|translationkey=subtitles.block.fence_gate.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Cherry fence gate toggle1.ogg +|sound2=Cherry fence gate toggle2.ogg +|sound3=Cherry fence gate toggle3.ogg +|subtitle=Fence Gate creaks +|source=block +|description=When a cherry wood fence gate closes +|id=block.cherry_wood_fence_gate.open +|translationkey=subtitles.block.fence_gate.toggle +|volume=0.9 +|pitch=0.99-1.1 +|distance=16}} +| {{SoundLine +|subtitle=Fence Gate creaks +|source=block +|description=When a cherry wood fence gate closes +|id=block.cherry_wood_fence_gate.close +|translationkey=subtitles.block.fence_gate.toggle +|volume=0.9 +|pitch=0.99-1.1 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo Fence Gate toggle1.ogg +|sound2=Bamboo Fence Gate toggle2.ogg +|sound3=Bamboo Fence Gate toggle3.ogg +|sound4=Bamboo Fence Gate toggle4.ogg +|subtitle=Fence Gate creaks +|source=block +|description=When a bamboo wood fence gate opens +|id=block.bamboo_wood_fence_gate.open +|translationkey=subtitles.block.fence_gate.toggle +|volume=0.9 +|pitch=0.99-1.1 +|distance=16}} +| {{SoundLine +|subtitle=Fence Gate creaks +|source=block +|description=When a bamboo wood fence gate closes +|id=block.bamboo_wood_fence_gate.close +|translationkey=subtitles.block.fence_gate.toggle +|volume=0.9 +|pitch=0.99-1.1 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Nether Fence Gate toggle1.ogg +|sound2=Nether Fence Gate toggle2.ogg +|sound3=Nether Fence Gate toggle3.ogg +|sound4=Nether Fence Gate toggle4.ogg +|subtitle=Fence Gate creaks +|source=block +|description=When a Nether wood fence gate opens +|id=block.nether_wood_fence_gate.open +|translationkey=subtitles.block.fence_gate.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Fence Gate creaks +|source=block +|description=When a Nether wood fence gate closes +|id=block.nether_wood_fence_gate.close +|translationkey=subtitles.block.fence_gate.toggle +|volume=1.0 +|pitch=0.9-1.0 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Fence Gate open1.ogg +|sound2=Fence Gate open2.ogg +|source=block +|description=When a normal wood fence gate opens +|id=open.fence_gate +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|sound=Fence Gate close1.ogg +|sound2=Fence Gate close2.ogg +|source=block +|description=When a normal wood fence gate closes +|id=close.fence_gate +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Cherry fence gate toggle1.ogg +|sound2=Cherry fence gate toggle2.ogg +|sound3=Cherry fence gate toggle3.ogg +|source=block +|description=When a cherry wood fence gate opens Due to {{Bug|MCPE-168021}}, this sound plays less often than it should +|id=open.cherry_wood_fence_gate +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a cherry wood fence gate closes +|id=close.cherry_wood_fence_gate +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo Fence Gate toggle1.ogg +|sound2=Bamboo Fence Gate toggle2.ogg +|sound3=Bamboo Fence Gate toggle3.ogg +|sound4=Bamboo Fence Gate toggle4.ogg +|source=block +|description=When a bamboo wood fence gate opens +|id=open.bamboo_wood_fence_gate +|volume=0.9 +|pitch=0.99-1.1}} +| {{SoundLine +|source=block +|description=When a bamboo wood fence gate closes +|id=close.bamboo_wood_fence_gate +|volume=0.9 +|pitch=0.99-1.1}} +| {{SoundLine +|rowspan=2 +|sound=Nether Fence Gate toggle1.ogg +|sound2=Nether Fence Gate toggle2.ogg +|sound3=Nether Fence Gate toggle3.ogg +|sound4=Nether Fence Gate toggle4.ogg +|source=block +|description=When a Nether wood fence gate opens +|id=open.nether_wood_fence_gate +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a Nether wood fence gate closes +|id=close.nether_wood_fence_gate +|volume=1.0 +| pitch = 0.9-1.0 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Fence Gate +|spritetype=block +|nameid=oak_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Spruce Fence Gate +|spritetype=block +|nameid=spruce_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Birch Fence Gate +|spritetype=block +|nameid=birch_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Jungle Fence Gate +|spritetype=block +|nameid=jungle_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Acacia Fence Gate +|spritetype=block +|nameid=acacia_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Dark Oak Fence Gate +|spritetype=block +|nameid=dark_oak_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Mangrove Fence Gate +|spritetype=block +|nameid=mangrove_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Cherry Fence Gate +|spritetype=block +|nameid=cherry_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Pale Oak Fence Gate +|spritetype=block +|nameid=pale_oak_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Bamboo Fence Gate +|spritetype=block +|nameid=bamboo_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Crimson Fence Gate +|spritetype=block +|nameid=crimson_fence_gate +|blocktags=fence_gates, non_flammable_wood, unstable_bottom_center +|itemtags=non_flammable_wood}} +{{ID table +|displayname=Warped Fence Gate +|spritetype=block +|nameid=warped_fence_gate +|blocktags=fence_gates, non_flammable_wood, unstable_bottom_center +|itemtags=non_flammable_wood +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Fence Gate +|spritetype=block +|nameid=fence_gate +|id=107}} +{{ID table2 +|displayname=Spruce Fence Gate +|spritetype=block +|nameid=spruce_fence_gate +|id=183}} +{{ID table2 +|displayname=Birch Fence Gate +|spritetype=block +|nameid=birch_fence_gate +|id=184}} +{{ID table2 +|displayname=Jungle Fence Gate +|spritetype=block +|nameid=jungle_fence_gate +|id=185}} +{{ID table2 +|displayname=Acacia Fence Gate +|spritetype=block +|nameid=acacia_fence_gate +|id=187}} +{{ID table2 +|displayname=Dark Oak Fence Gate +|spritetype=block +|nameid=dark_oak_fence_gate +|id=186}} +{{ID table2 +|displayname=Mangrove Fence Gate +|spritetype=block +|nameid=mangrove_fence_gate +|id=-492}} +{{ID table2 +|displayname=Cherry Fence Gate +|spritetype=block +|nameid=cherry_fence_gate +|id=-533}} +{{ID table2 +|displayname=Pale Oak Fence Gate +|spritetype=block +|nameid=pale_oak_fence_gate +|id=-992}} +{{ID table2 +|displayname=Bamboo Fence Gate +|spritetype=block +|nameid=bamboo_fence_gate +|id=-516}} +{{ID table2 +|displayname=Crimson Fence Gate +|spritetype=block +|nameid=crimson_fence_gate +|id=513}} +{{ID table2 +|displayname=Warped Fence Gate +|spritetype=block +|nameid=warped_fence_gate +|id=514 +|foot=1}} + +=== Block states === +{{main|Block states}} + +{{/BS}} + +== Video == +{{yt|-UhSLyhm8b0|align=center}} + +== History == +{{For|a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination|Fence Gate/Asset history}} + +{{HistoryTable +|{{HistoryLine||November 29, 2010|link=none|Fence gates were first mentioned on [[Get Satisfaction]],http://web.archive.org/web/20111231204100/http://getsatisfaction.com/mojang/topics/gates_for_fences then confirmed by [[Jeb]] on [[wikipedia:Twitter|Twitter]].{{Tweet|jeb_|104659656399536128|As the question was brought up, yes there are fence gates in 1.8. Not 100% satisfied with their looks though. You'll see at PAX Prime|August 19, 2011}}}} +|{{HistoryLine||October 16, 2021|link={{ytl|or1DfXdqu3U|t=916}}|Mangrove fence gates are shown at [[Minecraft Live 2021]].}} +|{{HistoryLine||October 18, 2022|link={{Mcnet|try-first-minecraft-1-20-features}}|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Bamboo fence gates were shown on the official article.}} +|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Pale oak planks were showcased on [[Minecraft Live 2024]].}} + +|{{HistoryLine|java beta}} +|{{HistoryLine||1.8|dev=Pre-release|[[File:Oak Fence Gate JE1.png|32px]] Added fence gates. +|[[File:Oak Fence Gate (item) JE1.png|32px]] The inventory sprite did not have holes.}} +|{{HistoryLine||Sound Update|The opening and closing [[sound]]s of fence gates have been changed.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Fence Gate JE2 BE2.png|32px]] The texture of fence gates has been changed as a result of the [[planks]] texture being updated.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Fence gates are now broken faster using an [[axe]].}} +|{{HistoryLine||1.1|dev=12w01a|Now have [[hitbox]]es more akin to [[fence]]s.}} +|{{HistoryLine|||dev=release|Fence gates can now be opened and closed with [[redstone]].}} +|{{HistoryLine||1.4.2|dev=12w34a|Following the introduction of [[wall]]s, fence gates can now be shifted down 3 pixels to accommodate their shape.}} +|{{HistoryLine||1.4.4|dev=1.4.3|[[File:Oak Fence Gate (EW) JE3.png|32px]] Fence gates, with the exception of closed east-west connected gates, have had UV changes, seemingly to make planks run across the geometry more realistically.}} +|{{HistoryLine||1.8|dev=14w11a|[[File:Oak Fence Gate (S) JE4.png|32px]] Fence gate models have been updated. Notably, the top texture rotates with the gate itself, making closed north and west facing gates distinguishable from closed south and east facing gates. In addition, wall gates now have the wood texture also shift to accommodate their model. +|{{InvSprite|Oak Fence Gate}} The texture of the fence gate [[inventory]] icon has been changed. The inventory icon now shows the two holes.}} +|{{HistoryLine|||dev=14w17a|[[File:Oak Fence Gate (S) JE5.png|32px]] The UVs of non-wall gates have changed once more, excluding those facing south and closed. Closed gates facing north and west are once again indistinguishable from those facing south and east.}} +|{{HistoryLine|||dev=14w32b|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia, and dark oak fence gates. +|The [[crafting]] recipe now requires 2 [[plank]] blocks of the same species, but a gate and a wooden [[fence]] can connect without matching. +|Fence gates can now catch [[fire]].}} +|{{HistoryLine||1.9|dev=15w43a|Fence gates now have their own [[sounds]].}} +|{{HistoryLine||1.11|dev=16w39a|Dark oak fence gates now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The oak fence gate ID has been changed from fence_gate to oak_fence_gate. +|Fence gates can now be placed without requiring a block below them. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 107, 183, 184, 185, 186 and 187.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Fence Gate JE3.png|32px]] [[File:Spruce Fence Gate JE2.png|32px]] [[File:Birch Fence Gate JE2.png|32px]] [[File:Jungle Fence Gate JE2.png|32px]] [[File:Acacia Fence Gate JE2.png|32px]] [[File:Dark Oak Fence Gate JE2.png|32px]] The textures of fence gates have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE3.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed again.}} +|{{HistoryLine|||dev=18w48a|Oak fence gates now generate in the updated [[plains]] [[village]]s.}} +|{{HistoryLine|||dev=18w49a|Spruce fence gates now generate in the newly added [[snowy tundra]] villages. +|Acacia fence gates now generate in the updated [[savanna]] villages.}} +|{{HistoryLine|||dev=18w50a|Jungle fence gates now generate in the updated [[desert]] villages. +|Spruce fence gates now generate in the updated [[taiga]] villages. +|[[File:Spruce Fence Gate JE4 BE2.png|32px]] The texture of spruce fence gates has been changed again.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Fence Gate JE1 BE1.png|32px]] [[File:Warped Fence Gate JE1 BE1.png|32px]] Added crimson and warped fence gates.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Fence Gate JE1 BE1.png|32px]] Added mangrove fence gates.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove fence gates are now obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Added bamboo fence gates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.19.3|dev=22w43a|Fence gates no longer provide center support beneath them.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Fence Gate JE1 BE1.png|32px]] Added cherry fence gates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry fence gates are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Added pale oak fence gates.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.2.0|[[File:Oak Fence Gate BE1.png|32px]] [[File:Oak Fence Gate (inventory) BE1.png|32px]] Added fence gates.}} +|{{HistoryLine||v0.3.0|Survival players no longer start out with an infinite amount of fence gates in the inventory.}} +|{{HistoryLine||v0.4.0|[[File:Oak Fence Gate JE2 BE2.png|32px]] The UV of fence gates has been changed to match ''Java Edition''.}} +|{{HistoryLine||v0.10.0|dev=build 1|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak fence gates. +|{{InvSprite|Spruce Fence Gate BE}} {{InvSprite|Birch Fence Gate BE}} {{InvSprite|Jungle Fence Gate BE}} {{InvSprite|Acacia Fence Gate BE}} {{InvSprite|Dark Oak Fence Gate BE}} The inventory [[model]]s of fence gates have been changed to be more akin to the old {{JE}} original model. +|"Fence Gate" has been renamed to "Oak Fence Gate".}} +|{{HistoryLine||v0.12.1|dev=build 12|Fence gates can now be shifted down 3 pixels to accommodate the shape of [[wall]]s.}} +|{{HistoryLine||v0.13.0|dev=build 1|Fence gates can now be opened and closed with [[redstone]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Dark oak fence gates now generate naturally in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Oak, spruce, jungle, and acacia fence gates now generate in the new [[village]]s. +|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE4 BE2.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed.}} +|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Fence gates can now be placed without a [[block]] below them.}} +|{{HistoryLine|||dev=beta 1.16.0.51|[[File:Crimson Fence Gate JE1 BE1.png|32px]] [[File:Warped Fence Gate JE1 BE1.png|32px]] {{InvSprite|Crimson Fence Gate BE}} {{InvSprite|Warped Fence Gate BE}} Added crimson and warped fence gates.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped fence gates now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Fence Gate JE1 BE1.png|32px]] Added mangrove fence gates.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Added bamboo fence gates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle. +|Added unique sounds for Nether and bamboo wood fence gates. +|The fence gates now use the same opening and closing [[sound]] effects as {{JE}}.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Fence Gate JE1 BE1.png|32px]] Added cherry fence gates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry fence gates are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.30.21|Fence gates now have the correct inventory model. They now show the two holes of the fence gate inside the inventory more like ''Java Edition''.{{Bug|MCPE-44296}}}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Added pale oak fence gates.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Fence Gate JE2 BE2.png|32px]] Added fence gates. +|Fence gates can be found in the ''Redstone & Transportation'' tab in the [[Creative inventory]].}} +|{{HistoryLine||xbox=TU9|Fence gates can now be opened and closed with [[redstone]].}} +|{{HistoryLine||xbox=TU14|Moved fence gates from the ''Redstone & Transportation'' tab, to the ''Building Blocks'' tab, in the [[Creative inventory]].|Following the introduction of [[wall]]s, fence gates can now be shifted down 3 pixels to accommodate their shape.{{check version}}}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, and jungle fence gates. +|Acacia and dark oak fence gates are not obtainable in the Creative inventory. +|"Fence Gate" has been renamed to "Oak Fence Gate".}} +|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Acacia and dark oak fence gates have been added to the Creative inventory.}} + +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Fence gates now have their own [[sounds]].}} +|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|{{InvSprite|Oak Fence Gate}} The texture of the fence gate [[inventory]] icon has been changed.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak fence gates now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE4 BE2.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Fence Gate JE2 BE2.png|32px]] [[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added fence gates.}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox redstone|components}} +{{Navbox wood}} +{{Navbox blocks|Utility}} + +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Utility blocks]] +[[Category:Flammable blocks]] + +[[cs:Branka]] +[[de:Zauntor]] +[[es:Puerta de valla]] +[[fr:Portillon]] +[[hu:Kerítéskapu]] +[[it:Cancelletto]] +[[ja:フェンスゲート]] +[[ko:울타리 문]] +[[nl:Poort]] +[[pl:Furtka]] +[[pt:Portão]] +[[ru:Ворота]] +[[th:ประตูรั้ว]] +[[uk:Хвіртка]] +[[zh:栅栏门]] diff --git a/wiki_backup/Warped Pressure Plate.txt b/wiki_backup/Warped Pressure Plate.txt new file mode 100644 index 0000000..8ca391b --- /dev/null +++ b/wiki_backup/Warped Pressure Plate.txt @@ -0,0 +1,534 @@ +{{Infobox block +| group = Oak +| 1-1 = Oak Pressure Plate.png +| invimage = Oak Pressure Plate +| group2 = Spruce +| 2-1 = Spruce Pressure Plate.png +| invimage2 = Spruce Pressure Plate +| group3 = Birch +| 3-1 = Birch Pressure Plate.png +| invimage3 = Birch Pressure Plate +| group4 = Jungle +| 4-1 = Jungle Pressure Plate.png +| invimage4 = Jungle Pressure Plate +| group5 = Acacia +| 5-1 = Acacia Pressure Plate.png +| invimage5 = Acacia Pressure Plate +| group6 = Dark Oak +| 6-1 = Dark Oak Pressure Plate.png +| invimage6 = Dark Oak Pressure Plate +| group7 = Mangrove +| 7-1 = Mangrove Pressure Plate.png +| invimage7 = Mangrove Pressure Plate +| group8 = Cherry +| 8-1 = Cherry Pressure Plate.png +| invimage8 = Cherry Pressure Plate +| group9 = Pale Oak +| 9-1 = Pale Oak Pressure Plate.png +| invimage9 = Pale Oak Pressure Plate +| group10 = Bamboo +| 10-1 = Bamboo Pressure Plate.png +| invimage10 = Bamboo Pressure Plate +| group11 = Crimson +| 11-1 = Crimson Pressure Plate.png +| invimage11 = Crimson Pressure Plate +| group12 = Warped +| 12-1 = Warped Pressure Plate.png +| invimage12 = Warped Pressure Plate +| transparent = Yes +| light = No +| tool = axe +| tool2 = +| waterloggable = {{jebe|No|Yes}} +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = '''Overworld wood''': Yes
'''Others''': No +}} +A '''wooden pressure plate''' is a wooden variant of the [[pressure plate]]. It can detect all entities, producing the maximum signal strength of 15. Wooden pressure plates come in all variants of wood. + +== Obtaining == +=== Breaking === +A wooden pressure plate can be mined using any tool, or without a tool, and drops itself as an item. However, [[axe]]s are the fastest way to break one. + +{{breaking row|horizontal=1 +|Wooden Pressure Plate +|sprite=wooden-pressure-plates +|Axe +|Any +|link=none}} + +A pressure plate is removed and drops itself as an item if: + +* the block beneath it is moved, removed, or destroyed +* a [[piston]] tries to push it or moves a block into its space + +=== Natural generation === +Oak pressure plates can generate in some [[plains]] village houses and sometimes in floored [[dispensers]] within [[trial chambers]]. + +Acacia pressure plates can generate in some [[savanna]] [[village]] houses. + +Spruce pressure plates can generate in some [[snowy tundra]], [[taiga]], and [[snowy taiga]] [[village]] houses. + +=== Crafting === +{{Crafting +|A2= Matching Planks +|B2= Matching Planks +|Output= Matching Wooden Pressure Plate +|type= Redstone +}} + +== Usage == +=== Redstone component === +{{see also|Redstone circuit}} + +A pressure plate can be used to detect entities on top of it (players, mobs, items, etc.). + +==== Placement ==== +[[File:Pressure plate as power source.png|thumb|Pressure plate placement and behavior.]] +[[File:Pressure plate.png|thumb|Pressure plates on fences.]] + +To place a pressure plate, {{control|use}} it while aiming at the face of a block adjacent to the destination space. + +A pressure plate can be attached to: +* the '''top''' of any full solid [[opaque]] block (stone, dirt, blocks of gold, etc.), including full-block mechanism components ([[command block]]s, [[dispenser]]s, [[dropper]]s, [[note block]]s, and [[redstone lamp]]s) +* the '''top''' of a [[hopper]], [[fence]], [[nether brick fence]], an upside-down [[slab]], or upside-down [[stairs]]. + +A pressure plate cannot be attached to the side or bottom of any block, but attempting to make such an attachment may cause the plate to attach to the top of a block under the destination space. For example, if a fence is on the ground, attempting to attach a plate to the ''side'' of the fence causes the plate to be attached to the ''top'' of the ground next to the fence instead. + +More information regarding placement on transparent blocks can be found at [[Opacity/Placement]]. + +==== Activation ==== +A pressure plate ''activates'' when an entity is on top of it (specifically, when the entity's collision mask intersects the bottom quarter-block of the pressure plate's space, which may include entities flying close to the ground), with a minimum activation time of {{convert|1|second|tick}}. + +A wooden pressure plate is activated by all entities (including players, mobs, items, arrows, experience orbs, fishing bobs, etc.) besides snowballs. + +Once activated, a pressure plate checks if entities are still present at regular intervals. Wooden pressure plates check every {{convert|10|redstone tick|second}}, starting 10 redstone ticks after activation, so they deactivate up to 10 redstone ticks after no entities are on top of them. + +A [[minecart]] traveling on [[rail]]s activates a pressure plate next to a diagonal track but not one next to a straight track. + +==== Behavior ==== +While active, a pressure plate: +* powers adjacent '''[[redstone dust]]''', and adjacent '''[[redstone comparator]]s''' or '''[[redstone repeater]]s''' facing away from the plate +* strongly powers any full solid opaque '''block''' beneath it +* activates adjacent '''[[mechanism component]]s''', including above or below, such as [[piston]]s, [[redstone lamp]]s, etc. + +The [[Redstone circuit#Power level|power level]] is always 15. + +[[Water]] and [[lava]] flow around a pressure plate without affecting it. + +A pressure plate is not solid (it is not a barrier to entity movement). A block under a pressure plate can provide a solid barrier underneath it (for mobs to walk across, items to fall on, etc.), but when a pressure plate is placed on a block with a small collision mask, such as a fence or nether brick fence, it is possible for entities to move through the pressure plate while still activating it (walking through it horizontally, or falling through it vertically). Thus, a pressure plate on a fence can be used to detect entities without stopping them (more compactly than a tripwire circuit). + +Pressure plates are 0.0625 blocks high ({{frac|1|16}} of a block) when inactive and 0.03125 blocks high ({{frac|1|32}} of a block) when active, but because they are not solid they do not affect the position of entities "on top" of them, so a player on top of a pressure plate is actually standing on the block beneath it. + +Pressure plates can also open [[doors]], activate [[TNT]], and power [[command block]]s. +{{-}} + +=== Fuel === +Overworld wooden pressure plates can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per pressure plate. Nether wood pressure plates (crimson and warped), cannot be used as fuel in a furnace. + +=== Note blocks === +Wooden pressure plates can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood}} + +=== Unique === +{{JE}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Click.ogg +|rowspan=8 +|subtitle=Pressure Plate clicks +|source=block +|description=When a wooden pressure plate is deactivated +|id=block.wooden_pressure_plate.click_off +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.7 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a wooden pressure plate is activated +|id=block.wooden_pressure_plate.click_on +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.8 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a cherry wood pressure plate is deactivated +|id=block.cherry_wood_pressure_plate.click_off +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.7 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a cherry wood pressure plate is activated +|id=block.cherry_wood_pressure_plate.click_on +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.8 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a bamboo wood pressure plate is deactivated +|id=block.bamboo_wood_pressure_plate.click_off +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.7 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a bamboo wood pressure plate is activated +|id=block.bamboo_wood_pressure_plate.click_on +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.8 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a Nether wood pressure plate is deactivated +|id=block.nether_wood_pressure_plate.click_off +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.7 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a Nether wood pressure plate is activated +|id=block.nether_wood_pressure_plate.click_on +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.8 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Click.ogg +|rowspan=8 +|source=block +|description=When a wooden pressure plate deactivates +|id=click_off.wooden_pressure_plate +|volume=0.3 +|pitch=0.7}} +| {{SoundLine +|source=block +|description=When a wooden pressure plate activates +|id=click_on.wooden_pressure_plate +|volume=0.3 +|pitch=0.8}} +| {{SoundLine +|source=block +|description=When a cherry wood pressure plate deactivates +|id=click_off.cherry_wood_pressure_plate +|volume=0.3 +|pitch=0.7}} +| {{SoundLine +|source=block +|description=When a cherry wood pressure plate activates +|id=click_on.cherry_wood_pressure_plate +|volume=0.3 +|pitch=0.8}} +| {{SoundLine +|source=block +|description=When a bamboo wood pressure plate deactivates +|id=click_off.bamboo_wood_pressure_plate +|volume=0.3 +|pitch=0.7}} +| {{SoundLine +|source=block +|description=When a bamboo wood pressure plate activates +|id=click_on.bamboo_wood_pressure_plate +|volume=0.3 +|pitch=0.8}} +| {{SoundLine +|source=block +|description=When a Nether wood pressure plate deactivates +|id=click_off.nether_wood_pressure_plate +|volume=0.3 +|pitch=0.7}} +| {{SoundLine +|source=block +|description=When a Nether wood pressure plate activates +|id=click_on.nether_wood_pressure_plate +|volume=0.3 +| pitch = 0.8 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Pressure Plate +|spritetype=block +|nameid=oak_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Spruce Pressure Plate +|spritetype=block +|nameid=spruce_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Birch Pressure Plate +|spritetype=block +|nameid=birch_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Jungle Pressure Plate +|spritetype=block +|nameid=jungle_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Acacia Pressure Plate +|spritetype=block +|nameid=acacia_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Dark Oak Pressure Plate +|spritetype=block +|nameid=dark_oak_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Mangrove Pressure Plate +|spritetype=block +|nameid=mangrove_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Cherry Pressure Plate +|spritetype=block +|nameid=cherry_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Pale Oak Pressure Plate +|spritetype=block +|nameid=pale_oak_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Bamboo Pressure Plate +|spritetype=block +|nameid=bamboo_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Crimson Pressure Plate +|spritetype=block +|nameid=crimson_pressure_plate +|blocktags=non_flammable_wood, pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=non_flammable_wood, wooden_pressure_plates}} +{{ID table +|displayname=Warped Pressure Plate +|spritetype=block +|nameid=warped_pressure_plate +|blocktags=non_flammable_wood, pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=non_flammable_wood, wooden_pressure_plates +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Pressure Plate +|spritetype=block +|nameid=wooden_pressure_plate +|id=72}} +{{ID table2 +|displayname=Spruce Pressure Plate +|spritetype=block +|nameid=spruce_pressure_plate +|id=409}} +{{ID table2 +|displayname=Birch Pressure Plate +|spritetype=block +|nameid=birch_pressure_plate +|id=406}} +{{ID table2 +|displayname=Jungle Pressure Plate +|spritetype=block +|nameid=jungle_pressure_plate +|id=408}} +{{ID table2 +|displayname=Acacia Pressure Plate +|spritetype=block +|nameid=acacia_pressure_plate +|id=405}} +{{ID table2 +|displayname=Dark Oak Pressure Plate +|spritetype=block +|nameid=dark_oak_pressure_plate +|id=407}} +{{ID table2 +|displayname=Mangrove Pressure Plate +|spritetype=block +|nameid=mangrove_pressure_plate +|id=-490}} +{{ID table2 +|displayname=Cherry Pressure Plate +|spritetype=block +|nameid=cherry_pressure_plate +|id=-538}} +{{ID table2 +|displayname=Pale Oak Pressure Plate +|spritetype=block +|nameid=pale_oak_pressure_plate +|id=-997}} +{{ID table2 +|displayname=Bamboo Pressure Plate +|spritetype=block +|nameid=bamboo_pressure_plate +|id=-514}} +{{ID table2 +|displayname=Crimson Pressure Plate +|spritetype=block +|nameid=crimson_pressure_plate +|id=517}} +{{ID table2 +|displayname=Warped Pressure Plate +|spritetype=block +|nameid=warped_pressure_plate +|id=518 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== Video == +{{yt|zJApINwkCEw}} + +== History == +{{HistoryTable +|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding pressure plates.}} +|{{HistoryLine||October 18, 2022|link={{Mcnet|try-first-minecraft-1-20-features}}|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Bamboo pressure plates were shown in an official article.}} + +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.1|[[File:Oak Pressure Plate JE1.png|32px]] [[File:Powered Oak Pressure Plate JE1.png|32px]] Added wooden pressure plates. +|[[File:Oak Pressure Plate (item) JE1.png|32px]] The model of pressure plates in item form is different.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.3|Pressure plates now require only two [[wood planks]] to [[craft]]; previous versions required three (this recipe now creates wooden [[slab]]s).}} +|{{HistoryLine||1.6|dev=Test Build 3|Wooden plates no longer require a [[pickaxe]] to be successfully extracted.|Pressure plates can now also be recovered by destroying the [[block]] they are on.|Pressure plates may no longer be placed on [[leaf block]]s or [[TNT]]. Pressure plates placed on such blocks prior to this update drop themselves when [[Block update|updated]] (whether by stepping on them or by placing/breaking adjacent blocks) and can be recollected, though they can still ignite TNT.}} +|{{HistoryLine||1.7|[[File:Oak Pressure Plate JE2.png|32px]] [[File:Powered Oak Pressure Plate JE2.png|32px]] The model of pressure plates has been changed.}} +|{{HistoryLine||1.8|dev=Pre-release|Pressure plates can now be placed on [[fence]]s, though they are not functional in this configuration due to the fence's hitbox. +|Dropped pressure plate items no longer appear larger than normal blocks.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Pressure plates now function when placed on top of [[fence]]s.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|[[File:Oak Pressure Plate JE3 BE1.png|32px]] [[File:Powered Oak Pressure Plate JE3 BE1.png|32px]] [[File:Oak Pressure Plate (item) JE2.png|32px]] The textures of pressure plates have been changed.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Wooden pressure plates are now broken faster with an [[axe]].}} +|{{HistoryLine||1.3.1|dev=12w23a|Wooden pressure plates can now be activated by [[arrow]]s.}} +|{{HistoryLine||1.8|dev=14w10a|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The model of pressure plates in item form has been changed.}} +|{{HistoryLine|||dev=14w10c|[[File:Oak Pressure Plate (item) JE3.png|32px]] The model of pressure plates in item form has been changed.{{bug|MC-50309}}}} +|{{HistoryLine|||dev=14w33a|Pressure plates now have unique [[item]] names.{{bug|MC-66247}}}} +|{{HistoryLine||1.9|dev=15w31a|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The model of pressure plates in item form has been changed.}} +|{{HistoryLine|||dev=15w43a|Wooden pressure plates have now been given a different, more high-pitched activation [[sound]], so that they no longer match the sound of [[stone pressure plate]]s.}} +|{{HistoryLine|||dev=15w46a|[[Mob]]s can no longer spawn on pressure plates.}} +|{{HistoryLine||1.13|dev=17w47a|The oak pressure plate ID has now been changed from wooden_pressure_plate to oak_pressure_plate. +|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of [[wood]]. +|"Wooden Pressure Plate" has now been renamed to " Pressure Plate". +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 72.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Pressure Plate JE4.png|32px]] [[File:Spruce Pressure Plate JE2.png|32px]] [[File:Birch Pressure Plate JE2.png|32px]] [[File:Jungle Pressure Plate JE2.png|32px]] [[File:Acacia Pressure Plate JE2.png|32px]] [[File:Dark Oak Pressure Plate JE2.png|32px]] The textures of pressure plates have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Pressure Plate JE5 BE2.png|32px]] [[File:Spruce Pressure Plate JE3.png|32px]] [[File:Birch Pressure Plate JE3 BE2.png|32px]] [[File:Jungle Pressure Plate JE3 BE2.png|32px]] [[File:Acacia Pressure Plate JE3 BE2.png|32px]] [[File:Dark Oak Pressure Plate JE3 BE2.png|32px]] The textures of pressure plates have been changed again.}} +|{{HistoryLine|||dev=18w50a|[[File:Spruce Pressure Plate JE4 BE2.png|32px]] The texture of spruce pressure plates has been changed again.}} +|{{HistoryLine|||dev=19w12b|Pressure plates can now be placed on [[glass]], [[ice]], [[glowstone]] and the [[sea lantern]]s.}} +|{{HistoryLine||1.14.3|dev=pre3|Pressure plates can now be placed on [[iron bar]]s and [[glass pane]]s.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Pressure Plate JE1 BE1.png|32px]] [[File:Warped Pressure Plate JE1 BE1.png|32px]] Added crimson and warped pressure plates.}} +|{{HistoryLine||1.18|dev=pre5|[[File:Spruce Pressure Plate JE5.png|32px]] The texture of spruce pressure plates have been changed.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Pressure Plate JE1 BE1.png|32px]] Added mangrove pressure plates.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove pressure plates are now obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Added bamboo pressure plates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Nether wood pressure plates and bamboo wood pressure plates now have unique sounds.}} +|{{HistoryLine|||dev=22w46a|[[File:Bamboo Pressure Plate JE2 BE2.png|32px]] The texture of bamboo pressure plates have been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Pressure Plate JE1 BE1.png|32px]] Added cherry pressure plates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry pressure plates are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Pressure Plate JE1 BE1.png|32px]] Added pale oak pressure plates.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.13.0|dev=build 1|[[File:Oak Pressure Plate JE3 BE1.png|32px]] Added pressure plates.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of wood. +|[[Water]] can now be placed in the same [[block]] as pressure plates ([[waterlogging]]).}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Pressure Plate.png|32px]] [[File:Spruce Pressure Plate.png|32px]] [[File:Birch Pressure Plate.png|32px]] [[File:Jungle Pressure Plate.png|32px]] [[File:Acacia Pressure Plate.png|32px]] [[File:Dark Oak Pressure Plate.png|32px]] The textures of pressure plates have been changed. +|An oak, acacia, and spruce pressure plate generate in new [[village]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Pressure Plate.png|32px]] [[File:Warped Pressure Plate.png|32px]] Added crimson and warped pressure plates.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped pressure plates now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Pressure Plate JE1 BE1.png|32px]] Added mangrove pressure plates.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Added bamboo pressure plates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Nether wood pressure plates and bamboo wood pressure plates now have unique sounds.|The pressure plates now have different pitches based on their behavior to match {{JE}}.}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Bamboo Pressure Plate JE2 BE2.png|32px]] The texture of bamboo pressure plates have been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Pressure Plate JE1 BE1.png|32px]] Added cherry pressure plates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry pressure plates are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Pressure Plate JE1 BE1.png|32px]] Added pale oak pressure plates.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Pressure Plate JE1.png|32px]] Added pressure plates.}} +|{{HistoryLine||xbox=TU3|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The textures of wooden pressure plates have been changed.}} +|{{HistoryLine||xbox=TU5|Pressure plates are now placeable on [[fence]]s.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Wooden pressure plates can now be activated by [[arrow]]s.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Stone pressure plates now have unique [[item]] names.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Wooden pressure plates have now been given a different, more high-pitched activation [[sound]], so that they no longer match the sound of [[stone pressure plate]]s.{{check version}}}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Wooden pressure plates no longer generate as part of tables in [[village]]s, brown [[carpet]]s generate instead.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of wood.}} +|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Oak Pressure Plate JE5 BE2.png|32px]] [[File:Spruce Pressure Plate JE4 BE2.png|32px]] [[File:Birch Pressure Plate JE3 BE2.png|32px]] [[File:Jungle Pressure Plate JE3 BE2.png|32px]] [[File:Acacia Pressure Plate JE3 BE2.png|32px]] [[File:Dark Oak Pressure Plate JE3 BE2.png|32px]] The textures of pressure plates have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Pressure Plate JE3 BE1.png|32px]] Added pressure plates.}} +}} + +== Issues == +{{Issue list|Pressure Plate}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox wood}} +{{Navbox redstone|components}} +{{Navbox blocks|Utility}} + +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Non-solid blocks]] + +[[fr:Plaque de pression en bois]] +[[ja:板材の感圧板]] +[[pt:Placa de pressão de madeira]] diff --git a/wiki_backup/Waxed Exposed Copper Bulb.txt b/wiki_backup/Waxed Exposed Copper Bulb.txt new file mode 100644 index 0000000..dba4cfc --- /dev/null +++ b/wiki_backup/Waxed Exposed Copper Bulb.txt @@ -0,0 +1,347 @@ +{{Infobox block +| group1 = Unoxidized +| 1-1 = Copper Bulb.png +| 1-2 = Lit Copper Bulb.png +| invimage = Copper Bulb +| group2 = Exposed +| 2-1 = Exposed Copper Bulb.png +| 2-2 = Lit Exposed Copper Bulb.png +| invimage2 = Exposed Copper Bulb +| group3 = Weathered +| 3-1 = Weathered Copper Bulb.png +| 3-2 = Lit Weathered Copper Bulb.png +| invimage3 = Weathered Copper Bulb +| group4 = Oxidized +| 4-1 = Oxidized Copper Bulb.png +| 4-2 = Lit Oxidized Copper Bulb.png +| invimage4 = Oxidized Copper Bulb +| invimage5 = Waxed Copper Bulb +| invimage6 = Waxed Exposed Copper Bulb +| invimage7 = Waxed Weathered Copper Bulb +| invimage8 = Waxed Oxidized Copper Bulb +| extratext = [[#Renders|View all renders]] +| renewable = Yes +| stackable = Yes (64) +| tool = Stone Pickaxe +| light = Yes, when lit
Unoxidized: 15
Exposed: 12
Weathered: 8
Oxidized: 4 +| transparent = No +| flammable = No +| lavasusceptible = No +}} +A '''copper bulb''' is a [[light]]-emitting [[block]]. It toggles on or off when it receives a [[redstone]] pulse, and does not need continuous power to emit light. Its light level depends on its state of [[oxidation]]. + +'''Waxed copper bulbs''' do not oxidize, but otherwise function identically. + +== Obtaining == +=== Breaking === +Copper bulbs can be mined only with a [[stone pickaxe]] or better. If a copper bulb is mined without the use of a valid pickaxe, it drops nothing. +{{Breaking row +|Copper Bulb, Exposed Copper Bulb, Weathered Copper Bulb, Oxidized Copper Bulb +|Pickaxe +|Stone +|horizontal=1 +}} + +=== Natural generation === +Lit, waxed copper bulbs in random states of oxidation are generated in [[trial chambers]]. + +=== Crafting === +{{Crafting +|head=1 +|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B1=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B2=Blaze Rod +|B3=Redstone Dust +|C2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Output=Matching Unwaxed Copper Bulb, 4; Matching Waxed Copper Bulb, 4 +}} +{{Crafting +|Matching Unwaxed Copper Bulb +|Honeycomb +|Output=Matching Waxed Copper Bulb +|foot=1 +}} + +== Usage == +Copper bulbs can be activated to emit [[light]], with the light level emitted decreasing for each stage of oxidation. +When the copper bulb receives a redstone pulse, it immediately toggles between its lit and unlit states. + +A [[comparator]] can read the state of a copper bulb, and it emits a signal strength of 15 if the bulb is lit, regardless of oxidation. If the bulb is unlit, the comparator does not emit any power, allowing this comparator and copper bulb combination to act as a compact [[T flip-flop]]. + +While the copper bulb is receiving redstone power (either to toggle the bulb on or off) a red dot appears in the center of the block. An [[observer]] can detect this, and emits a signal when a copper bulb becomes powered or unpowered. + +=== Oxidation === +{{main|Oxidation}} +Non-waxed copper bulbs have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation on copper bulbs. They can be waxed with [[honeycomb]] to prevent oxidation from progressing. + +As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. + +The light level emitted by copper bulbs also changes depending on the stage of oxidation. +{| class="wikitable" +! Oxidation level +! Light level +|- +| {{BlockSprite|Lit Copper Bulb}} Normal +| 15 +|- +| {{BlockSprite|Lit Exposed Copper Bulb}} Exposed +| 12 +|- +| {{BlockSprite|Lit Weathered Copper Bulb}} Weathered +| 8 +|- +| {{BlockSprite|Lit Oxidized Copper Bulb}} Oxidized +| 4 +|} + +== Sounds == +=== Generic === +{{Sound table/Block/Copper bulb}} + +=== Unique === +==== Waxing ==== +{{:Block of Copper/Sounds|a copper bulb}} + +==== Toggling ==== +{{JE}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Copper bulb toggle.ogg +|subtitle=Copper Bulb turns on +|source=block +|description=When a copper bulb is toggled on +|id=block.copper_bulb.turn_on +|translationkey=subtitles.block.copper_bulb.turn_on +|volume=1.0 +|pitch=1.0 +|distance=6}} +| {{SoundLine +|subtitle=Copper Bulb turns off +|source=block +|description=When a copper bulb is toggled off +|id=block.copper_bulb.turn_off +|translationkey=subtitles.block.copper_bulb.turn_off +|volume=1.0 +|pitch=0.75 +| distance = 6 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Copper bulb turn on.ogg +|source=block +|description=When a copper bulb is toggled on +|id=block.copper_bulb.turn_on +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Copper bulb turn off.ogg +|source=block +|description=When a copper bulb is toggled off +|id=block.copper_bulb.turn_off +|volume=1.0 +| pitch = 0.75 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Copper Bulb +|spritetype=block +|nameid=copper_bulb +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Exposed Copper Bulb +|spritetype=block +|nameid=exposed_copper_bulb +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Weathered Copper Bulb +|spritetype=block +|nameid=weathered_copper_bulb +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Oxidized Copper Bulb +|spritetype=block +|nameid=oxidized_copper_bulb +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Waxed Copper Bulb +|spritetype=block +|nameid=waxed_copper_bulb +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Waxed Exposed Copper Bulb +|spritetype=block +|nameid=waxed_exposed_copper_bulb +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Waxed Weathered Copper Bulb +|spritetype=block +|nameid=waxed_weathered_copper_bulb +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Waxed Oxidized Copper Bulb +|spritetype=block +|nameid=waxed_oxidized_copper_bulb +|blocktags=mineable/pickaxe, needs_stone_tool +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Copper Bulb +|spritetype=block +|nameid=copper_bulb +|id=-776}} +{{ID table2 +|displayname=Exposed Copper Bulb +|spritetype=block +|nameid=exposed_copper_bulb +|id=-777}} +{{ID table2 +|displayname=Weathered Copper Bulb +|spritetype=block +|nameid=weathered_copper_bulb +|id=-778}} +{{ID table2 +|displayname=Oxidized Copper Bulb +|spritetype=block +|nameid=oxidized_copper_bulb +|id=-779}} +{{ID table2 +|displayname=Waxed Copper Bulb +|spritetype=block +|nameid=waxed_copper_bulb +|id=-780}} +{{ID table2 +|displayname=Waxed Exposed Copper Bulb +|spritetype=block +|nameid=waxed_exposed_copper_bulb +|id=-781}} +{{ID table2 +|displayname=Waxed Weathered Copper Bulb +|spritetype=block +|nameid=waxed_weathered_copper_bulb +|id=-782}} +{{ID table2 +|displayname=Waxed Oxidized Copper Bulb +|spritetype=block +|nameid=waxed_oxidized_copper_bulb +|id=-783 +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements == +{{load advancements|Wax on;Wax off;Lighten Up}} + +== Video == +{{yt|7XfMYS71emY}} + +== History == +{{HistoryTable +|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|[[File:Lit Copper Bulb.png|32px]] [[File:Lit Exposed Copper Bulb.png|32px]] [[File:Lit Weathered Copper Bulb.png|32px]] [[File:Lit Oxidized Copper Bulb.png|32px]] [[File:Oxidized Copper Bulb.png|32px]] Copper Bulbs were announced at [[Minecraft Live 2023]] as part of the [[trial chambers]].}} +|{{HistoryLine||October 17, 2023|link=https://twitter.com/kingbdogz/status/1714359749662425120|[[Kingbdogz]] revealed in a tweet that weathered copper bulbs would give off a light level of eight.{{tweet|kingbdogz|1714359749662425120|Weathered Copper Bulbs will be the first survival block that emits a light level of 8 👀|October 17, 2023}}}} +|{{HistoryLine||October 24, 2023|[[File:Copper Bulb JE1 BE1.png|32px]] [[File:Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Weathered Copper Bulb JE1 BE1.png|32px]] More unlit variants of the copper bulbs were revealed.|link=https://www.minecraft.net/en-us/article/test-new-decorative-blocks}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Copper Bulb JE1 BE1.png|32px]] [[File:Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Weathered Copper Bulb JE1 BE1.png|32px]] [[File:Oxidized Copper Bulb JE1 BE1.png|32px]] [[File:Lit Copper Bulb JE1 BE1.png|32px]] [[File:Lit Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Lit Weathered Copper Bulb JE1 BE1.png|32px]] [[File:Lit Oxidized Copper Bulb JE1 BE1.png|32px]]
[[File:Powered Copper Bulb JE1 BE1.png|32px]] [[File:Powered Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Powered Weathered Copper Bulb JE1 BE1.png|32px]] [[File:Powered Oxidized Copper Bulb JE1 BE1.png|32px]] [[File:Lit Powered Copper Bulb JE1 BE1.png|32px]] [[File:Lit Powered Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Lit Powered Weathered Copper Bulb JE1 BE1.png|32px]] [[File:Lit Powered Oxidized Copper Bulb JE1 BE1.png|32px]] Added copper bulbs behind the "[[Java Edition 1.21|Update 1.21]]" experimental [[data pack]]. +|Currently, copper bulbs toggle between lit and unlit states with a delay of one [[game tick]].}} +|{{HistoryLine|||dev=23w45a|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine|||dev=23w46a|Toggling between lit and unlit states no longer has a delay.}} +|{{HistoryLine||1.21|dev=24w18a|Copper bulbs are now available without using the "Update 1.21" experimental data pack.}} +|{{HistoryLine|||dev=24w19a|Replaced the sounds for "turn off" and "turn on" with one "toggle" sound.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Copper Bulb JE1 BE1.png|32px]] [[File:Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Weathered Copper Bulb JE1 BE1.png|32px]] [[File:Oxidized Copper Bulb JE1 BE1.png|32px]] [[File:Lit Copper Bulb JE1 BE1.png|32px]] [[File:Lit Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Lit Weathered Copper Bulb JE1 BE1.png|32px]] [[File:Lit Oxidized Copper Bulb JE1 BE1.png|32px]]
[[File:Powered Copper Bulb JE1 BE1.png|32px]] [[File:Powered Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Powered Weathered Copper Bulb JE1 BE1.png|32px]] [[File:Powered Oxidized Copper Bulb JE1 BE1.png|32px]] [[File:Lit Powered Copper Bulb JE1 BE1.png|32px]] [[File:Lit Powered Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Lit Powered Weathered Copper Bulb JE1 BE1.png|32px]] [[File:Lit Powered Oxidized Copper Bulb JE1 BE1.png|32px]] Added copper bulbs behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Copper bulbs are now available without using the "Update 1.21" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|Copper bulbs now require a [[stone pickaxe]] or better for drops and quick mining.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Renders === +==== Powered ==== + +Powered Copper Bulb.png|Powered copper bulb +Powered Exposed Copper Bulb.png|Powered exposed copper bulb +Powered Weathered Copper Bulb.png|Powered weathered copper bulb +Powered Oxidized Copper Bulb.png|Powered oxidized copper bulb +Lit Powered Copper Bulb.png|Lit powered copper bulb +Lit Powered Exposed Copper Bulb.png|Lit powered exposed copper bulb +Lit Powered Weathered Copper Bulb.png|Lit powered weathered copper bulb +Lit Powered Oxidized Copper Bulb.png|Lit powered oxidized copper bulb + + +==== Unpowered ==== + +Copper Bulb.png|Copper bulb +Exposed Copper Bulb.png|Exposed copper bulb +Weathered Copper Bulb.png|Weathered copper bulb +Oxidized Copper Bulb.png|Oxidized copper bulb +Lit Copper Bulb.png|Lit copper bulb +Lit Exposed Copper Bulb.png|Lit exposed copper bulb +Lit Weathered Copper Bulb.png|Lit weathered copper bulb +Lit Oxidized Copper Bulb.png|Lit oxidized copper bulb + + +=== Screenshots === + +Copper bulb teaser 01.jpg|[[Brandon Pearce]] scraping a copper bulb.{{tweet|Minecraft|1713611645724000571|New Bulbs from #MinecraftLive: Copper These new bulbs offer players a fun and unique way to illuminate their builds! When oxidized, they appear dim, but you can easily brighten up a room by using your axe to scrape away the oxidation.|October 15, 2023}} +Copper Bulb in Trial Chamber.jpeg|alt=Copper bulbs can be seen in a trial chamber.|Copper bulbs seen in a trial chamber.{{tweet|Minecraft|1713611637041832312|Introducing Minecraft 1.21, an adventurous mix of trap-filled trial chambers, new challenges, and playful engineering to delve into solo or with friends!|October 15, 2023}} +TurnedOffCopperBulbs?.png|alt=Unlit oxidized copper bulbs can be seen in the village that Agnes visits in Minecraft Live 2023|Unlit variant of oxidized copper bulbs seen in the village that Agnes visits at Minecraft Live 2023. +Unlit Copper Bulbs.png|More unlit variants of the copper bulbs revealed on an official article at ''minecraft.net'' +All Oxidizing Blocks.png|All blocks that can oxidize, including copper bulbs. +Bulb With Comparator.png|A comparator reading a lit copper bulb and outputting a redstone signal. + + +=== In other media === + +Kai's light.png|[[Kai]] scraping a copper bulb. +Tuff And Copper Blocks Artwork.jpg|Artwork featuring copper bulb. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox copper}} +{{Navbox blocks|utility}} + +[[Category:Mechanisms]] +[[Category:Readable by comparators]] +[[Category:Manufactured blocks]] +[[Category:Light sources]] +[[Category:Utility blocks]] + +[[de:Kupferleuchte]] +[[es:Lámpara de cobre]] +[[fr:Ampoule en cuivre]] +[[ja:銅の電球]] +[[lzh:銅燈]] +[[pt:Lâmpada de cobre]] +[[ru:Медная лампа]] +[[uk:Мідна жарівка]] +[[zh:铜灯]] diff --git a/wiki_backup/Wheat Seeds.txt b/wiki_backup/Wheat Seeds.txt new file mode 100644 index 0000000..6c9dc6a --- /dev/null +++ b/wiki_backup/Wheat Seeds.txt @@ -0,0 +1,317 @@ +{{Infobox block +| group = Age 0 +| 1-1 = Wheat Age 0.png +| 1-2 = Wheat Age 0 BE.png +| group2 = Age 7 +| 2-1 = Wheat Age 7.png +| 2-2 = Wheat Age 7 BE.png +| image = Wheat Seeds.png +| *-1caption = ''Java Edition'' +| *-2caption = ''Bedrock Edition'' +| *-1class = notpageimage +| *-2class = notpageimage +| extratext = [[#Renders|View all renders]] +|invimage=Wheat Seeds +|transparent=Yes +|light=No +|tool=none +|renewable=Yes +|stackable=Yes (64) +|flammable=No +|lavasusceptible=No +}} +'''Wheat seeds''' are [[item]]s obtained by breaking [[grass]], or more abundantly harvested from wheat crops, and are used to plant them. + +'''Wheat crops''' are planted in [[farmland]] and used to grow [[wheat]] and wheat seeds. + +== Obtaining == +=== Breaking === +Wheat seeds can be obtained from breaking [[short grass]], [[tall grass]], [[fern]] or [[large fern]], which have a 12.5% chance to yield 1 seed. If harvested with a tool enchanted with [[Fortune]], the drop rate is increased to 1-3, 1-5, or 1-7 wheat seeds respectively with Fortune I, II, and III. + +Harvesting fully-grown [[wheat]] crops yields from 1 to 4 seeds per crop harvested (about {{frac|2|5|7}} seeds/crop harvested on average). + +The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one. + +{| class="wikitable" +! rowspan="3" |[[Resource location]] +! rowspan="3" | Source +! colspan="5" | Drops +|- style="text-align:center" +! rowspan="2" |{{ItemLink|Wheat}} +! colspan="4" |{{ItemText|Wheat Seeds}} +|- style="text-align:center" +! Default tool +! With [[Fortune]] I +! With Fortune II +! With Fortune III +|- style="text-align:center" +| rowspan="2" |blocks/wheat +|{{BlockLink|Wheat}} (age 0–6) +| 0 {{ItemSprite|Wheat}} +| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}} +|- style="text-align:center" +|{{BlockLink|Wheat}} (age 7) +| 1 {{ItemSprite|Wheat}} +| 1 {{ItemSprite|Wheat Seeds}} (~7.87%) ''or''
2 {{ItemSprite|Wheat Seeds}} (~31.49%) ''or''
3 {{ItemSprite|Wheat Seeds}} (~41.98%) ''or''
4 {{ItemSprite|Wheat Seeds}} (~18.66%) +| 1 {{ItemSprite|Wheat Seeds}} (~3.37%) ''or''
2 {{ItemSprite|Wheat Seeds}} (~17.99%) ''or''
3 {{ItemSprite|Wheat Seeds}} (~35.98%) ''or''
4 {{ItemSprite|Wheat Seeds}} (~31.99%) ''or''
5 {{ItemSprite|Wheat Seeds}} (~10.66%) +| 1 {{ItemSprite|Wheat Seeds}} (~1.44%) ''or''
2 {{ItemSprite|Wheat Seeds}} (~9.64%) ''or''
3 {{ItemSprite|Wheat Seeds}} (~25.70%) ''or''
4 {{ItemSprite|Wheat Seeds}} (~34.27%) ''or''
5 {{ItemSprite|Wheat Seeds}} (~22.85%) ''or''
6 {{ItemSprite|Wheat Seeds}} (~6.09%) +| 1 {{ItemSprite|Wheat Seeds}} (~0.62%) ''or''
2 {{ItemSprite|Wheat Seeds}} (~4.96%) ''or''
3 {{ItemSprite|Wheat Seeds}} (~16.52%) ''or''
4 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''
5 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''
6 {{ItemSprite|Wheat Seeds}} (~15.67%) ''or''
7 {{ItemSprite|Wheat Seeds}} (~3.48%) +|} + +=== Natural generation === +[[Village]] farm plots have a chance of being wheat crops. The exact chance depends on the style of the village: + +{| class="wikitable" +! Village style !! Chance +|- +| {{EnvSprite|savanna-village}} Savanna || 80% +|- +| {{EnvSprite|desert-village}} Desert || 70% +|- +| {{EnvSprite|taiga-village}} Taiga || 60% +|- +| {{EnvSprite|plains-village}} Plains || 50% +|- +| {{EnvSprite|snowy-village}} Snowy || 20% +|} + +=== Generated loot === +{{LootChestItem|wheat-seeds}} + +=== Trading === +[[Wandering trader]]s sell wheat seeds for an [[emerald]]. + +=== Villager gifts === +{{exclusive|java|section=1}} +Nitwit and unemployed [[villager]]s throw wheat seeds at players under the [[Hero of the Village]] effect. + +== Usage == + +=== Crop === +{{main|Tutorials/Crop farming|title1=Crop Farming}} + +[[File:Crop states.png|thumb|Different stages of crop growth.]] + +Wheat seeds can be placed on [[farmland]] by right-clicking, where they grow through eight stages. When left alone, wheat seeds planted on farmland grow to become wheat crops, which can be harvested by the player. Seeds require a light level of 8 or greater to plant{{only|java}} and 9 or greater to grow. {{IN|Bedrock}} they can be planted at any light level but need an [[Light#Internal light level|internal light level]] of 9 to grow. + +Crops grow faster if the farmland they are planted on is [[hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5. + +Breaking the final stage produces 1 to 4 wheat seeds (or more with Fortune) and 1 [[wheat]]. If they are harvested early, they drop 1 seed without any wheat. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (e.g. by being trampled), dropping their usual drops. + +=== Breeding === +Like other seeds, wheat seeds can be used to breed [[chicken]]s and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding wheat seeds. + +=== Taming === +Like other seeds, wheat seeds can be used to tame [[parrot]]s. + +=== Composting === +Placing wheat seeds into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of wheat seeds yields an average of 2.74 [[bone meal]]. + +== Sounds == +{{Sound table/Block/Crop}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Wheat Crops +|spritename=wheat +|spritetype=block +|nameid=wheat +|blocktags=bee_growables, crops +|form=block}} +{{ID table +|displayname=Wheat Seeds +|spritetype=item +|nameid=wheat_seeds +|form=item +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Wheat +|spritetype=block +|nameid=wheat +|id=59 +|form=block +|itemform=item.wheat}} +{{ID table +|displayname=Wheat Seeds +|spritetype=item +|nameid=wheat_seeds +|id=291 +|form=item +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== Advancements == +{{load advancements|A Seedy Place}} + +== History == +''For a more in-depth breakdown of changes to wheat textures and models, including a set of renders for each state, see [[/Asset history]]'' +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding crops on [[farmland]].}} +|{{HistoryLine|java indev}} +|{{HistoryLine||Minecraft Indev|dev=20100206-2034|link=Minecraft Indev|slink=Java Edition Indev 20100206-2034|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. +|[[File:Wheat Age 0 JE1.png|32px]] [[File:Wheat Age 1 JE1.png|32px]] [[File:Wheat Age 2 JE1.png|32px]] [[File:Wheat Age 3 JE1.png|32px]] [[File:Wheat Age 4 JE1.png|32px]] [[File:Wheat Age 5 JE1.png|32px]] [[File:Wheat Age 6 JE1.png|32px]] [[File:Wheat Age 7 JE1.png|32px]] Added crops. +|Seeds can be planted on farmland. +|Seeds have a chance of [[drop]]ping while using a [[hoe]] on a [[grass block]].}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.5|Crops destroyed by [[water]] now drop both seeds and wheat. Prior to this update, they dropped only wheat when destroyed by water.}} +|{{HistoryLine||1.6|dev=Test Build 3|Seeds can no longer be tilled from a grass block. +|Seeds are now found by destroying [[tall grass]] or by harvesting fully-grown crops.}} +|{{HistoryLine||1.8|dev=Pre-release|Crops can now be found in [[village]] farms.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w36a|[[Chicken]]s now use seeds instead of wheat to [[breed]].}} +|{{HistoryLine||1.8|dev=14w02a|[[Villager]]s can now harvest and plant seeds to grow crops.}} +|{{HistoryLine|||dev=14w06a|[[File:Wheat Age 0 JE2.png|32px]] [[File:Wheat Age 1 JE2.png|32px]] [[File:Wheat Age 2 JE2.png|32px]] [[File:Wheat Age 3 JE2.png|32px]] [[File:Wheat Age 4 JE2.png|32px]] [[File:Wheat Age 5 JE2.png|32px]] [[File:Wheat Age 6 JE2.png|32px]] [[File:Wheat Age 7 JE2.png|32px]] Crops are now a pixel higher - previously they were offset one pixel down as to match farmland. This is likely an accidental result of model conversion.}} +|{{HistoryLine|||dev=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Crops of all stages [[Missing model|no longer have a model]].}} +|{{HistoryLine|||dev=14w10b|[[File:Wheat Age 0 JE4.png|32px]] [[File:Wheat Age 1 JE4.png|32px]] [[File:Wheat Age 2 JE4.png|32px]] [[File:Wheat Age 3 JE4.png|32px]] [[File:Wheat Age 4 JE4.png|32px]] [[File:Wheat Age 5 JE4.png|32px]] [[File:Wheat Age 6 JE4.png|32px]] [[File:Wheat Age 7 JE4.png|32px]] Crops now have models again.{{bug|MC-50232|||Fixed}} In addition, they are now offset downwards by one pixel once more.{{bug|MC-50155|||Fixed}}}} +|{{HistoryLine|||dev=14w25a|[[File:Wheat Age 0 JE5.png|32px]] [[File:Wheat Age 1 JE5.png|32px]] [[File:Wheat Age 2 JE5.png|32px]] [[File:Wheat Age 3 JE5.png|32px]] [[File:Wheat Age 4 JE5.png|32px]] [[File:Wheat Age 5 JE5.png|32px]] [[File:Wheat Age 6 JE5.png|32px]] [[File:Wheat Age 7 JE5.png|32px]] Crops model are now shaded.}} +|{{HistoryLine|||dev=14w27a|[[File:Wheat Age 0 JE6.png|32px]] [[File:Wheat Age 1 JE6.png|32px]] [[File:Wheat Age 2 JE6.png|32px]] [[File:Wheat Age 3 JE6.png|32px]] [[File:Wheat Age 4 JE6.png|32px]] [[File:Wheat Age 5 JE6.png|32px]] [[File:Wheat Age 6 JE6.png|32px]] [[File:Wheat Age 7 JE6.png|32px]] Crops are no longer shaded.}} +|{{HistoryLine||1.9|dev=15w38a|The drop chances of crops has been slightly improved from an average of {{frac|1|3|5}} per crop harvested to {{frac|1|5|7}}.}} +|{{HistoryLine|||dev=15w49a|The hitbox of planted wheat seeds now adjusts depending on their growth state.{{bug|MC-55942|||Fixed}}}} +|{{HistoryLine||1.11|dev=16w39a|Crops now generate inside [[woodland mansion]]s.}} +|{{HistoryLine||1.12|dev=17w18b|Placing a wheat seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}} +|{{HistoryLine|||dev=pre3|Seeds are now used to tame [[parrot]]s.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 59, and the item's was 295.}} +|{{HistoryLine|||dev=18w06a|Wheat can now grow at night.}} +|{{HistoryLine|||dev=18w14a|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}} +|{{HistoryLine|||dev=18w20a|"Seeds" have been renamed to "Wheat Seeds". +|"Crops" have been renamed to "Wheat Crops".}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Wheat Age 0 JE7.png|32px]] [[File:Wheat Age 1 JE7.png|32px]] [[File:Wheat Age 2 JE7.png|32px]] [[File:Wheat Age 3 JE7.png|32px]] [[File:Wheat Age 4 JE7.png|32px]] [[File:Wheat Age 5 JE7.png|32px]] [[File:Wheat Age 6 JE7.png|32px]] [[File:Wheat Age 7 JE7.png|32px]] The textures of wheat crops have been changed. +|The drop rate of fully grown wheat seeds has been changed from 0-3 to 1-4.}} +|{{HistoryLine|||dev=18w44a|[[File:Wheat Age 6 JE8.png|32px]] [[File:Wheat Age 7 JE8.png|32px]] The textures of wheat crops of age 6 and 7 have been changed again.}} +|{{HistoryLine|||dev=18w47a|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of wheat crops have been changed, once again.}} +|{{HistoryLine|||dev=18w48a|Wheat seeds can now be found in [[chest]]s in [[village]] fisher cottages.}} +|{{HistoryLine|||dev=18w49a|Wheat seeds can now be found in chests in [[savanna]] village houses.}} +|{{HistoryLine|||dev=19w03a|Placement and breaking [[sound]]s have been added to wheat crops. +|Placing wheat seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}} +|{{HistoryLine|||dev=19w05a|Wheat seeds now have a 30% chance of increasing the compost level in a composter by 1. +|Added [[wandering trader]]s, which sell wheat seeds.}} +|{{HistoryLine|||dev=19w09a|Wheat growth is now dependant on the crop's light level. Previously, it was dependant on the light level of the block above}} +|{{HistoryLine|||dev=19w13a|Nitwit and unemployed villagers now give wheat seeds to players under the [[Hero of the Village]] effect.}} +|{{HistoryLine||1.15|dev=19w34a|[[Bee]]s can now pollinate wheat crops.}} +|{{HistoryLine||1.17|dev=21w13a|[[File:Wheat Age 0.png|32px]] [[File:Wheat Age 1.png|32px]] [[File:Wheat Age 2.png|32px]] [[File:Wheat Age 3.png|32px]] [[File:Wheat Age 4.png|32px]] [[File:Wheat Age 5.png|32px]] [[File:Wheat Age 6.png|32px]] [[File:Wheat Age 7.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes.{{bug|MC-199242|||Fixed}}}} +|{{HistoryLine||1.20|dev=23w12a|Wheat seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine|||dev=23w16a|Wheat seeds no longer generates in [[suspicious sand]] in trail ruins. +|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat seeds are now common loot.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.4.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. +|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops. +|Seeds can be obtained by tilling [[grass block]]s.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Wheat Age 0 BE2.png|32px]] [[File:Wheat Age 1 BE2.png|32px]] [[File:Wheat Age 2 BE2.png|32px]] [[File:Wheat Age 3 BE2.png|32px]] [[File:Wheat Age 4 BE2.png|32px]] [[File:Wheat Age 5 BE2.png|32px]] [[File:Wheat Age 6 BE2.png|32px]] [[File:Wheat Age 7 BE2.png|32px]] Faces now renders from both sides, resulting in z-fighting. +|Seeds can now be used to breed [[chicken]]s. +|Crops can now be found in [[village]] farms.}} +|{{HistoryLine|||dev=build 2|[[File:Wheat Age 0 BE3.png|32px]] [[File:Wheat Age 1 BE3.png|32px]] [[File:Wheat Age 2 BE3.png|32px]] [[File:Wheat Age 3 BE3.png|32px]] [[File:Wheat Age 4 BE3.png|32px]] [[File:Wheat Age 5 BE3.png|32px]] [[File:Wheat Age 6 BE3.png|32px]] [[File:Wheat Age 7 BE3.png|32px]] Removed some faces to fix z-fighting.}} +|{{HistoryLine||v0.12.1|dev=build 1|Farmer [[villager]]s can now pick up, harvest and plant seeds to grow [[wheat]].}} +|{{HistoryLine|||dev=build 2|Crops now always drop seeds when mined, regardless of growth stage.}} +|{{HistoryLine|||dev=build 8|Seeds can no longer be obtained by tilling [[grass block]]s.}} +|{{HistoryLine||v0.16.2|Seeds can now be found in [[chest]]s inside the large house of [[snowy tundra]] and [[snowy taiga]] [[village]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Crops now generate inside [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Seeds are now used to tame [[parrot]]s.}} +|{{HistoryLine||1.6.0|dev=beta 1.6.0.1|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Seeds can now be bought from [[wandering trader]]s. +|Placement and breaking [[sound]]s have been added to crops. +|[[File:Wheat Age 0 BE.png|32px]] [[File:Wheat Age 1 BE.png|32px]] [[File:Wheat Age 2 BE.png|32px]] [[File:Wheat Age 3 BE.png|32px]] [[File:Wheat Age 4 BE.png|32px]] [[File:Wheat Age 5 BE.png|32px]] [[File:Wheat Age 6 BE.png|32px]] [[File:Wheat Age 7 BE.png|32px]] The textures of crops have been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Seeds can now be found in [[savanna]] [[village]] house [[chest]]s. +|Seeds can now be used to fill up [[composter]]s.}} +|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|[[Bee]]s can now pollinate crops.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Seeds" to "Wheat Seeds" to match {{JE}}.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. +|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}} +|{{HistoryLine||xbox=TU7|"Seeds" have been renamed to "Wheat Seeds".}} +|{{HistoryLine||xbox=TU34|xbone=CU22|ps3=1.25|psvita=1.25|ps4=1.25|wiiu=Patch 4|"Wheat Seeds" have been renamed back to "Seeds".}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|The hitbox of planted wheat seeds now adjusts depending on their growth state.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Crops now generate inside [[woodland mansion]]s.|Seeds are now used to tame [[parrot]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of crops have been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[wandering trader]]s, which sell seeds.}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds. +|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}} +|{{HistoryLine||1.9.19|Crops now generate inside [[woodland mansion]]s.}} +}} + +=== Wheat "item" === +{{:Technical blocks/Crops}} + +== Issues == +{{issue list}} + +== Gallery == +=== Renders === +==== {{JE}} ==== + +Wheat Age 0.png| +Wheat Age 1.png| +Wheat Age 2.png| +Wheat Age 3.png| +Wheat Age 4.png| +Wheat Age 5.png| +Wheat Age 6.png| +Wheat Age 7.png| + + +==== {{BE}} ==== + +Wheat Age 0 BE.png| +Wheat Age 1 BE.png| +Wheat Age 2 BE.png| +Wheat Age 3 BE.png| +Wheat Age 4 BE.png| +Wheat Age 5 BE.png| +Wheat Age 6 BE.png| +Wheat Age 7 BE.png| + + +=== Screenshots === + +AllSeeds.png|All the seeds that exist. +Wheat.jpg|Wheat crops in Pocket Edition. +Village Wheat Beetroot Farm.png|Wheat generated in a village. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|vegetation}} +{{Navbox items|ingredients}} + +[[Category:Plants]] +[[Category:Mob food]] +[[Category:Non-solid blocks]] +[[Category:Generated structure blocks]] + +[[de:Weizensamen]] +[[es:Semillas de trigo]] +[[fr:Graines de blé]] +[[hu:Búzamagok]] +[[it:Semi di grano]] +[[ja:小麦の種]] +[[ko:밀 씨앗]] +[[nl:Zaden]] +[[pl:Nasiona zboża]] +[[pt:Sementes de trigo]] +[[ru:Семена пшеницы]] +[[uk:Насіння пшениці]] +[[zh:小麦种子]]