diff --git a/wiki_backup/Cake with Light Blue Candle.txt b/wiki_backup/Cake with Light Blue Candle.txt new file mode 100644 index 0000000..5292a83 --- /dev/null +++ b/wiki_backup/Cake with Light Blue Candle.txt @@ -0,0 +1,626 @@ +{{Distinguish|Pumpkin Pie}} +{{Infobox block +| title = Cake +| group = Cake +| group2 = Cake with candle +| 1-1 = Cake.png +| 2-1 = Cake_with_Candle_JE1_BE1.png +| extratext = [[#Gallery|View all renders]] +| transparent = Yes +| light = '''Candle Cake''': Yes (3) when lit
'''Cake''': No +| tool = any +| renewable = Yes +| stackable = Yes (64){{only|bedrock|short=1}}
No{{only|java|short=1}} +| flammable = No +|waterloggable = {{jebe|No|Yes}} +| lavasusceptible = No +}} +'''Cake''' is a [[block]] that can be placed and eaten by the player. + +A '''cake with candle''' is a light-producing variation created when a [[candle]] is used on an uneaten cake. + +== Obtaining == +=== Breaking === +Once the cake is placed, it cannot be recollected even with the use of [[Silk Touch]], meaning placing it is final (See [[Tutorials/Things not to do#Wasted resources]]). Candle cakes always drop their respective [[candle]] when broken. +{{breaking row|horizontal=1|Cake|drop=0}} + +=== Generated loot === +{{LootChestItem|cake}} +Due to a bug, a cake generate 100% of the time in the [[Trial Chambers]] intersection chest.{{bug|MC-273812||Intersection chests in trial chambers not generating correctly}} + +=== Crafting === +{{Crafting +|A1=Milk Bucket +|B1=Milk Bucket +|C1=Milk Bucket +|A2=Sugar +|B2=Egg +|C2=Sugar +|A3=Wheat +|B3=Wheat +|C3=Wheat +|Output=Cake +|type=Foodstuff +|showdescription=1 +|description= Empty [[bucket]]s remain in the crafting grid after crafting the cake. +}} + +=== Trading === +{{Trade sources}} + +== Usage == +{{see also|Tutorials/Hunger management}} +[[File:Eating Cake Demo.png|thumb|[[Sunny]] and [[Alex]] eating a cake together.]] +Unlike most [[food]], the cake cannot be eaten as an [[item]] in the hotbar. Before being eaten, it must first be placed on top of a solid [[block]]. Placing the cake on a slab also works, as the slab acts like a solid block. The cake instead floats half a block on top of the slab. + +Each cake has seven "slices"; each use consumes one slice progressing inward from the west. A single slice restores {{hunger|2}} hunger and 0.4 hunger [[Hunger#Mechanics|saturation]]. Eating all seven slices of a cake restores {{hunger|14}} hunger and 2.8 hunger saturation. + +Since eating a cake comes with no animation, the cake can be eaten at a rate of one slice per [[tick]]. Multiple [[player]]s can eat from the same cake at the same time. {{IN|java}}, eating cake makes no [[sound]], unlike other foods. + +As a [[redstone]] component, when connected to a [[comparator]], a whole cake emits a signal strength of 14. The signal strength decreases two units with each slice. + +Cake destroys [[Entity#Gravity-affected blocks|falling blocks]] if placed under them, similar to a [[torch]]. A player who is [[sneaking]] can place any block (including a cake or a falling block) on top of a cake without the block breaking. + +=== Pandas === +Some [[panda]]s move toward a dropped cake to pick up and eat it. Some may not, depending on the cake's location. + +=== Composting === +Placing a cake into a [[composter]] raises the compost level by 1. + +=== Piston interactivity === +A cake is broken when pushed by a [[piston]], and it drops nothing. + +=== Cakes with candles === +[[File:Cake with Candle.png|thumb|upright|A cake with candle created by placing a candle on an uneaten cake.]] +{{control|Using}} a [[candle]] on an uneaten cake creates a candle cake of that color (including uncolored). Eating any of the cake causes the candle to drop. + +{{control|Using}} [[flint and steel]], [[fire charge]], or any flaming projectile on an unlit candle cake lights its candle. Lit candle cakes emit a [[light level]] of 3. {{control|Interacting}} with the lit candle (but not the cake) extinguishes it. + +== Sounds == +=== Generic === +{{Sound table/Block/Wool}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Cake add_candle1.ogg +|sound2=Cake add_candle2.ogg +|sound3=Cake add_candle3.ogg +|subtitle=Cake squishes +|source=Blocks +|description=When a [[candle]] is placed on a cake +|id=block.cake.add_candle +|translationkey=subtitles.block.cake.add_candle +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Cake add_candle1.ogg +|sound2=Cake add_candle2.ogg +|sound3=Cake add_candle3.ogg +|source=block +|description=When a candle is placed on a cake +|id=cake.add_candle +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Burp.ogg +|source=player +|description=After a player eats a cake +|id=random.burp +|volume=0.5 +| pitch = 0.9-1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Cake +|spritetype=block +|nameid=cake}} +{{ID table +|displayname=Cake with Candle +|spritename=candle-cake +|spritetype=block +|nameid=candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with White Candle +|spritename=white-candle-cake +|spritetype=block +|nameid=white_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Orange Candle +|spritename=orange-candle-cake +|spritetype=block +|nameid=orange_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Magenta Candle +|spritename=magenta-candle-cake +|spritetype=block +|nameid=magenta_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Light Blue Candle +|spritename=light-blue-candle-cake +|spritetype=block +|nameid=light_blue_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Yellow Candle +|spritename=yellow-candle-cake +|spritetype=block +|nameid=yellow_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Lime Candle +|spritename=lime-candle-cake +|spritetype=block +|nameid=lime_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Pink Candle +|spritename=pink-candle-cake +|spritetype=block +|nameid=pink_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Gray Candle +|spritename=gray-candle-cake +|spritetype=block +|nameid=gray_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Light Gray Candle +|spritename=light-gray-candle-cake +|spritetype=block +|nameid=light_gray_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Cyan Candle +|spritename=cyan-candle-cake +|spritetype=block +|nameid=cyan_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Purple Candle +|spritename=purple-candle-cake +|spritetype=block +|nameid=purple_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Blue Candle +|spritename=blue-candle-cake +|spritetype=block +|nameid=blue_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Brown Candle +|spritename=brown-candle-cake +|spritetype=block +|nameid=brown_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Green Candle +|spritename=green-candle-cake +|spritetype=block +|nameid=green_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Red Candle +|spritename=red-candle-cake +|spritetype=block +|nameid=red_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Black Candle +|spritename=black-candle-cake +|spritetype=block +|nameid=black_candle_cake +|blocktags=candle_cakes +|form=block +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|firstcolumnname=Cake +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block +|spritename=cake +|spritetype=block +|nameid=cake +|id=92 +|form=block +|itemform=item.cake}} +{{ID table +|displayname=Item +|spritename=cake +|spritetype=item +|nameid=cake +|id=417 +|form=item}} +{{ID table2 +|displayname=Cake with Candle +|spritename=candle-cake +|spritetype=block +|nameid=candle_cake +|blocktags=candle_cakes +|form=block +|id=684}} +{{ID table2 +|displayname=Cake with White Candle +|spritename=white-candle-cake +|spritetype=block +|nameid=white_candle_cake +|blocktags=candle_cakes +|form=block +|id=685}} +{{ID table2 +|displayname=Cake with Orange Candle +|spritename=orange-candle-cake +|spritetype=block +|nameid=orange_candle_cake +|blocktags=candle_cakes +|form=block +|id=686}} +{{ID table2 +|displayname=Cake with Magenta Candle +|spritename=magenta-candle-cake +|spritetype=block +|nameid=magenta_candle_cake +|blocktags=candle_cakes +|form=block +|id=687}} +{{ID table2 +|displayname=Cake with Light Blue Candle +|spritename=light-blue-candle-cake +|spritetype=block +|nameid=light_blue_candle_cake +|blocktags=candle_cakes +|form=block +|id=688}} +{{ID table2 +|displayname=Cake with Yellow Candle +|spritename=yellow-candle-cake +|spritetype=block +|nameid=yellow_candle_cake +|blocktags=candle_cakes +|form=block +|id=689}} +{{ID table2 +|displayname=Cake with Lime Candle +|spritename=lime-candle-cake +|spritetype=block +|nameid=lime_candle_cake +|blocktags=candle_cakes +|form=block +|id=690}} +{{ID table2 +|displayname=Cake with Pink Candle +|spritename=pink-candle-cake +|spritetype=block +|nameid=pink_candle_cake +|blocktags=candle_cakes +|form=block +|id=691}} +{{ID table +|displayname=Cake with Gray Candle +|spritename=gray-candle-cake +|spritetype=block +|nameid=gray_candle_cake +|blocktags=candle_cakes +|form=block +|id=692}} +{{ID table2 +|displayname=Cake with Light Gray Candle +|spritename=light-gray-candle-cake +|spritetype=block +|nameid=light_gray_candle_cake +|blocktags=candle_cakes +|form=block +|id=693}} +{{ID table2 +|displayname=Cake with Cyan Candle +|spritename=cyan-candle-cake +|spritetype=block +|nameid=cyan_candle_cake +|blocktags=candle_cakes +|form=block +|id=694}} +{{ID table2 +|displayname=Cake with Purple Candle +|spritename=purple-candle-cake +|spritetype=block +|nameid=purple_candle_cake +|blocktags=candle_cakes +|form=block +|id=695}} +{{ID table2 +|displayname=Cake with Blue Candle +|spritename=blue-candle-cake +|spritetype=block +|nameid=blue_candle_cake +|blocktags=candle_cakes +|form=block +|id=696}} +{{ID table2 +|displayname=Cake with Brown Candle +|spritename=brown-candle-cake +|spritetype=block +|nameid=brown_candle_cake +|blocktags=candle_cakes +|form=block +|id=697}} +{{ID table2 +|displayname=Cake with Green Candle +|spritename=green-candle-cake +|spritetype=block +|nameid=green_candle_cake +|blocktags=candle_cakes +|form=block +|id=698}} +{{ID table2 +|displayname=Cake with Red Candle +|spritename=red-candle-cake +|spritetype=block +|nameid=red_candle_cake +|blocktags=candle_cakes +|form=block +|id=699}} +{{ID table2 +|displayname=Cake with Black Candle +|spritename=black-candle-cake +|spritetype=block +|nameid=black_candle_cake +|blocktags=candle_cakes +|form=block +|id=700 +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== Achievements == +{{load achievements|The Lie;Birthday Song}} + +== Advancements == +{{load advancements|Birthday Song}} + +== History == +{{info needed section|{{bug|MC-45375}}}} +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||November 23, 2010|link={{tweet|notch|7118994444124160}}|[[Notch]] stated if ''Minecraft'' won the [[2010 Indie of the Year Awards]], he would add cake to ''Minecraft''.}} +|{{HistoryLine||1.2|[[File:Cake JE1.png|32px]] [[File:Cake (1 bite) JE1.png|32px]] [[File:Cake (2 bites) JE1.png|32px]] [[File:Cake (3 bites) JE1.png|32px]] [[File:Cake (4 bites) JE1.png|32px]] [[File:Cake (5 bites) JE1.png|32px]]
[[File:Cake (item) JE1 BE1.png|32px]] Since ''Minecraft'' won the title, cake has been added. +|Cake heals {{hp|18}}. +|[[File:Cake (6 bites) JE1.png|32px]] [[File:Cake (7 bites) JE1.png|32px]] Cakes with six and seven bites exist, but are not accessible. +|[[File:Cake (8 bites) JE1.png|32px]] [[File:Cake (9 bites) JE1.png|32px]] [[File:Cake (10 bites) JE1.png|32px]] [[File:Cake (11 bites) JE1.png|32px]] [[File:Cake (12 bites) JE1.png|32px]] [[File:Cake (13 bites) JE1.png|32px]] [[File:Cake (14 bites) JE1.png|32px]] [[File:Cake (15 bites) JE1.png|32px]]
[[File:Cake (8 bites) JE1 (facing NWU).png|32px]] [[File:Cake (9 bites) JE1 (facing NWU).png|32px]] [[File:Cake (10 bites) JE1 (facing NWU).png|32px]] [[File:Cake (11 bites) JE1 (facing NWU).png|32px]] [[File:Cake (12 bites) JE1 (facing NWU).png|32px]] [[File:Cake (13 bites) JE1 (facing NWU).png|32px]] [[File:Cake (14 bites) JE1 (facing NWU).png|32px]] [[File:Cake (15 bites) JE1 (facing NWU).png|32px]]
Cakes with eight through fifteen bites also exist. These have a glitched appearance, with misaligned cake textures as well as the block [[placeholder texture]] on the bottom (as the texture next to the bottom of the cake on [[terrain.png]], which it overflows to, is itself a placeholder).}} +|{{HistoryLine||1.5|[[Achievements/Java Edition|Achievements]] have been added, including "The Lie", which is rewarded when the [[player]] crafts a cake.}} +|{{HistoryLine||1.7|[[File:Cake (8 bites) JE2 (facing NWU).png|32px]] [[File:Cake (9 bites) JE2 (facing NWU).png|32px]] [[File:Cake (10 bites) JE2 (facing NWU).png|32px]] [[File:Cake (11 bites) JE2 (facing NWU).png|32px]] [[File:Cake (12 bites) JE2 (facing NWU).png|32px]] [[File:Cake (13 bites) JE2 (facing NWU).png|32px]] [[File:Cake (14 bites) JE2 (facing NWU).png|32px]] [[File:Cake (15 bites) JE2 (facing NWU).png|32px]]
The cake side texture shown from underneath has flipped to the other side.}} +|{{HistoryLine||1.8|dev=Pre-release|Cake now restores {{hunger|12}}. +|[[File:Cake (8 bites) JE3.png|32px]] [[File:Cake (9 bites) JE3.png|32px]] [[File:Cake (10 bites) JE3.png|32px]] [[File:Cake (11 bites) JE3.png|32px]] [[File:Cake (12 bites) JE3.png|32px]] [[File:Cake (13 bites) JE3.png|32px]] [[File:Cake (14 bites) JE3.png|32px]] [[File:Cake (15 bites) JE3.png|32px]]
Cakes with data 8 through 15 now use the red mushroom block texture with the addition of the red [[mushroom block]]. +|Dropped cake block no longer appear larger than normal blocks. +|Cake is available both in item and block forms in the Creative inventory.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=?|Cake blocks have been removed from creative.}} +|{{HistoryLine||1.2.1|dev=?|When cake is crafted, the empty [[bucket]]s are now moved to the [[player]]'s [[inventory]], rather than staying in the [[crafting]] grid.}} +|{{HistoryLine||1.5|dev=13w02a|[[File:Cake JE2.png|32px]] [[File:Cake (1 bite) JE2.png|32px]] [[File:Cake (2 bites) JE2.png|32px]] [[File:Cake (3 bites) JE2.png|32px]] [[File:Cake (4 bites) JE2.png|32px]] [[File:Cake (5 bites) JE2.png|32px]] [[File:Cake (6 bites) JE2.png|32px]] Cakes now use the inside texture for all orthogonal faces. +|[[File:Cake (8 bites) JE4.png|32px]] [[File:Cake (9 bites) JE4.png|32px]] [[File:Cake (10 bites) JE4.png|32px]] [[File:Cake (11 bites) JE4.png|32px]] [[File:Cake (12 bites) JE4.png|32px]] [[File:Cake (13 bites) JE4.png|32px]] [[File:Cake (14 bites) JE4.png|32px]] [[File:Cake (15 bites) JE4.png|32px]]
[[File:Cake (8 bites) JE4 (facing NWU).png|32px]] [[File:Cake (9 bites) JE4 (facing NWU).png|32px]] [[File:Cake (10 bites) JE4 (facing NWU).png|32px]] [[File:Cake (11 bites) JE4 (facing NWU).png|32px]] [[File:Cake (12 bites) JE4 (facing NWU).png|32px]] [[File:Cake (13 bites) JE4 (facing NWU).png|32px]] [[File:Cake (14 bites) JE4 (facing NWU).png|32px]] [[File:Cake (15 bites) JE4 (facing NWU).png|32px]]
With the advent of major changes in texture storage and architecture, overeaten cakes now display other parts of cakes as well as part of a crop texture. +|From this version up until 14w08a, overeaten cakes start to draw from the textures next to them on [[blocks-atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overeaten cakes change the texture they draw from almost every time new textures are added or existing textures are resized.}} +|{{HistoryLine|||dev=13w03a|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] Cakes now use the outside side texture for the sides again.{{bug|MC-7119||Cake uses inside texture on all sides when placed|Fixed}} +|[[File:Cake (8 bites) JE5.png|32px]] [[File:Cake (9 bites) JE5.png|32px]] [[File:Cake (10 bites) JE5.png|32px]] [[File:Cake (11 bites) JE5.png|32px]] [[File:Cake (12 bites) JE5.png|32px]] [[File:Cake (13 bites) JE5.png|32px]] [[File:Cake (14 bites) JE5.png|32px]] [[File:Cake (15 bites) JE5.png|32px]]
[[File:Cake (8 bites) JE5 (facing NWU).png|32px]] [[File:Cake (9 bites) JE5 (facing NWU).png|32px]] [[File:Cake (10 bites) JE5 (facing NWU).png|32px]] [[File:Cake (11 bites) JE5 (facing NWU).png|32px]] [[File:Cake (12 bites) JE5 (facing NWU).png|32px]] [[File:Cake (13 bites) JE5 (facing NWU).png|32px]] [[File:Cake (14 bites) JE5 (facing NWU).png|32px]] [[File:Cake (15 bites) JE5 (facing NWU).png|32px]]
Overeaten cakes now display a different part of the cake texture than before.}} +|{{HistoryLine|||dev=13w09a|[[File:Cake (8 bites) JE6.png|32px]] [[File:Cake (9 bites) JE6.png|32px]] [[File:Cake (10 bites) JE6.png|32px]] [[File:Cake (11 bites) JE6.png|32px]] [[File:Cake (12 bites) JE6.png|32px]] [[File:Cake (13 bites) JE6.png|32px]] [[File:Cake (14 bites) JE6.png|32px]] [[File:Cake (15 bites) JE6.png|32px]]
[[File:Cake (8 bites) JE6 (facing NWU).png|32px]] [[File:Cake (9 bites) JE6 (facing NWU).png|32px]] [[File:Cake (10 bites) JE6 (facing NWU).png|32px]] [[File:Cake (11 bites) JE6 (facing NWU).png|32px]] [[File:Cake (12 bites) JE6 (facing NWU).png|32px]] [[File:Cake (13 bites) JE6 (facing NWU).png|32px]] [[File:Cake (14 bites) JE6 (facing NWU).png|32px]] [[File:Cake (15 bites) JE6 (facing NWU).png|32px]]
Overeaten cakes now display a crop texture on the side.}} +|{{HistoryLine||1.6.1|dev=13w17a|[[File:Cake (8 bites) JE7.png|32px]] [[File:Cake (9 bites) JE7.png|32px]] [[File:Cake (10 bites) JE7.png|32px]] [[File:Cake (11 bites) JE7.png|32px]] [[File:Cake (12 bites) JE7.png|32px]] [[File:Cake (13 bites) JE7.png|32px]] [[File:Cake (14 bites) JE7.png|32px]] [[File:Cake (15 bites) JE7.png|32px]]
[[File:Cake (8 bites) JE7 (facing NWU).png|32px]] [[File:Cake (9 bites) JE7 (facing NWU).png|32px]] [[File:Cake (10 bites) JE7 (facing NWU).png|32px]] [[File:Cake (11 bites) JE7 (facing NWU).png|32px]] [[File:Cake (12 bites) JE7 (facing NWU).png|32px]] [[File:Cake (13 bites) JE7 (facing NWU).png|32px]] [[File:Cake (14 bites) JE7 (facing NWU).png|32px]] [[File:Cake (15 bites) JE7 (facing NWU).png|32px]]
Overeaten cakes now display a part of the powered [[redstone comparator]] texture.}} +|{{HistoryLine|||dev=13w18a|[[File:Cake (8 bites) JE8.png|32px]] [[File:Cake (9 bites) JE8.png|32px]] [[File:Cake (10 bites) JE8.png|32px]] [[File:Cake (11 bites) JE8.png|32px]] [[File:Cake (12 bites) JE8.png|32px]] [[File:Cake (13 bites) JE8.png|32px]] [[File:Cake (14 bites) JE8.png|32px]] [[File:Cake (15 bites) JE8.png|32px]]
[[File:Cake (8 bites) JE8 (facing NWU).png|32px]] [[File:Cake (9 bites) JE8 (facing NWU).png|32px]] [[File:Cake (10 bites) JE8 (facing NWU).png|32px]] [[File:Cake (11 bites) JE8 (facing NWU).png|32px]] [[File:Cake (12 bites) JE8 (facing NWU).png|32px]] [[File:Cake (13 bites) JE8 (facing NWU).png|32px]] [[File:Cake (14 bites) JE8 (facing NWU).png|32px]] [[File:Cake (15 bites) JE8 (facing NWU).png|32px]]
Overeaten cakes now display the [[carrots]] texture. The inside underside also uses the feet of the [[cauldron]].}} +|{{HistoryLine||1.7.2|dev=13w41a|[[File:Cake (8 bites) JE9.png|32px]] [[File:Cake (9 bites) JE9.png|32px]] [[File:Cake (10 bites) JE9.png|32px]] [[File:Cake (11 bites) JE9.png|32px]] [[File:Cake (12 bites) JE9.png|32px]] [[File:Cake (13 bites) JE9.png|32px]] [[File:Cake (14 bites) JE9.png|32px]] [[File:Cake (15 bites) JE9.png|32px]]
[[File:Cake (8 bites) JE9 (facing NWU).png|32px]] [[File:Cake (9 bites) JE9 (facing NWU).png|32px]] [[File:Cake (10 bites) JE9 (facing NWU).png|32px]] [[File:Cake (11 bites) JE9 (facing NWU).png|32px]] [[File:Cake (12 bites) JE9 (facing NWU).png|32px]] [[File:Cake (13 bites) JE9 (facing NWU).png|32px]] [[File:Cake (14 bites) JE9 (facing NWU).png|32px]] [[File:Cake (15 bites) JE9 (facing NWU).png|32px]]
Overeaten cakes now display a part of the block breaking texture, and the texture of the [[block of diamond]] inside.}} +|{{HistoryLine||1.8|dev=14w02a|Farmer [[villager]]s now [[trading|sell]] 1 cake for 1 [[emerald]].}} +|{{HistoryLine|||dev=14w10a|[[File:Missing Model JE2.png|32px]] Cakes with data values 7 and above now [[Missing model|have no model]].}} +|{{HistoryLine|||dev=14w28a|Cake slices available when eating cakes have been increased from 6 to 7, allowing the 6-bites cake to be obtained legitimately. +|Cake now emits a [[comparator]] signal. +|When cake is crafted, empty [[bucket]]s now stay in the [[crafting table]].}} +|{{HistoryLine||1.9|dev=15w37a|Cake can no longer be eaten in survival with the primary attack (left-click).}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 92, and the item's 354.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]
[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed. +|Cakes can now be eaten by [[panda]]s when they are thrown to them.}} +|{{HistoryLine|||dev=19w03a|Placing a cake into the new [[composter]] now raises the compost level by 1.}} +|{{HistoryLine|||dev=19w08a|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s have been changed, this time to have a large cherry in the middle to match its block counterpart.}} +|{{HistoryLine||May 17–20, 2019|link=none|[[File:10 years cake render.png|32px]] Cakes now display a "10" above them, textured with [[white concrete]], to celebrate the 10 year anniversary of the first public version of ''Minecraft'' ([[0.0.11a]]) being released.}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE1.png|32px]] [[File:White Candle Cake (lit) JE1.png|32px]] [[File:Light Gray Candle Cake (lit) JE1.png|32px]] [[File:Gray Candle Cake (lit) JE1.png|32px]] [[File:Black Candle Cake (lit) JE1.png|32px]] [[File:Brown Candle Cake (lit) JE1.png|32px]] [[File:Red Candle Cake (lit) JE1.png|32px]] [[File:Orange Candle Cake (lit) JE1.png|32px]] [[File:Yellow Candle Cake (lit) JE1.png|32px]] [[File:Lime Candle Cake (lit) JE1.png|32px]] [[File:Green Candle Cake (lit) JE1.png|32px]] [[File:Cyan Candle Cake (lit) JE1.png|32px]] [[File:Light Blue Candle Cake (lit) JE1.png|32px]] [[File:Blue Candle Cake (lit) JE1.png|32px]] [[File:Purple Candle Cake (lit) JE1.png|32px]] [[File:Magenta Candle Cake (lit) JE1.png|32px]] [[File:Pink Candle Cake (lit) JE1.png|32px]] Added candle cakes.}} +|{{HistoryLine|||dev=21w19a|The name of "Candle Cake" has been changed to "Cake with Candle".}} +|{{HistoryLine|||dev=Pre-release 3|[[File:Candle Cake (lit) JE2.png|32px]] [[File:White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]][[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Changed lit cake with candle textures.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.7.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]
[[File:Cake (item) JE1 BE1.png|32px]] Added cake. +|Cake restores {{hp|12}}.}} +|{{HistoryLine||v0.12.1|dev=build 1|Cake now restore {{hunger|12}}.}} +|{{HistoryLine||v0.14.0|dev=build 1|Cake can now be used to emit a [[comparator]] signal.}} +|{{HistoryLine||v0.15.0|dev=?|Cake currently does not show its inside texture on two or more bites.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Farmer villagers now [[trading|sell]] cake for one [[emerald]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||unknown|Cake is now stackable.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Cake can now be found inside [[buried treasure]] chests.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Cake, as a dropped [[item]], can now be eaten by [[panda]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Cake BE2.png|32px]] [[File:Cake (1 bite) BE2.png|32px]] [[File:Cake (2 bites) BE2.png|32px]] [[File:Cake (3 bites) BE2.png|32px]] [[File:Cake (4 bites) BE2.png|32px]] [[File:Cake (5 bites) BE2.png|32px]] [[File:Cake (6 bites) BE2.png|32px]]
[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Cake can now be used to fill up [[composter]]s.}} +|{{HistoryLine|||dev=beta 1.11.0.4|Cake [[trading|sold]] by farmers now has a 50% chance to cost 8 [[emerald]]s.}} +|{{HistoryLine|||dev=beta 1.11.0.5|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s has been changed, once again.}} +|{{HistoryLine|||dev=beta 1.11.0.7|Cake [[trade]]s from farmer [[villager]]s have been reverted.}} +|{{HistoryLine||1.16.0|dev=beta 1.15.0.53|Cake now shows its inside texture on two or more bites.}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.22|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE2.png|32px]] [[File: White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]] [[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Added candle cakes.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]
[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}} +|{{HistoryLine||xbox=TU6|Cake has been made stackable, as a then-version exclusive.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Farmer [[villager]]s now [[trading|sell]] 1 cake for 1 [[emerald]].|Cake slices available when eating cakes have been increased from 6 to 7, allowing the 6-bites cake to be obtained legitimately.|Cake now emits a [[comparator]] signal.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Cake can now be found inside [[buried treasure]] chests.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]{{verify|Are these the textures/models used?}}
[[File:Cake (item) JE2 BE2.png|32px]] The single, lone texture of cake has been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]
[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}} +}} + +=== Cake "item" === +{{:Technical blocks/Cake}} + +== Issues == +{{issue list}} + +== Trivia == +=== Interaction === +* Because cake is only {{frac|7|8}} blocks wide, it is possible to stand on the edge of a [[block]] beneath a cake. This makes it possible to create a functioning staircase using cakes placed on a ramp of 1×1 blocks. +* It is possible to place cake on top of another cake by placing a cake on the ground, then placing another cake on the side of a block above and to the side of the first cake, similar to placing [[torch]]es on a [[chest]]. Eating the lower cake causes the upper cake to disappear, as does mining out the block of cake it is sitting on. +* [[Mob]]s on top of cakes rotate while attempting to move, a pathfinding oversight shared with [[fence]]s. +* If cake is placed in a hole one block deep, players can get across the hole without jumping, although a player standing on the cake must jump to get out of the hole. + +=== Miscellaneous === +[[File:IOTY.png|thumb|100px|The 2010 Indie of the Year Awards logo.]] +* Cake was added to ''[[Minecraft]]'' following the ModDB [[2010 Indie of the Year Awards]]. [[Notch]] agreed to add cake to ''Minecraft'' if it won, which led to a campaign called "The Quest For Cake". ''Minecraft'' won 3 of the 7 awards, including the "Indie of the Year" award. +* Placing a cake makes the same sound as placing [[wool]]. +* The player can place cake on top of a [[bed]], and while [[sleeping]], the cake shows on the player's screen as if it were on top of their head. +* The name of the achievement for crafting a cake is a reference to the internet meme "The Cake is a Lie", which originated from [[wikipedia:Valve Corporation|Valve Software's]] game, ''[[wikipedia:Portal (video game)#Plot|Portal]]''. +* On May 17, 2019, for the [https://www.minecraft.net/en-us/10th-anniversary 10th anniversary] of ''Minecraft'', the cake [[model]] was changed to display a "10" above it, made of [[white concrete]]. +* Unlike most foods, cakes don't count towards the advancement "[[A Balanced Diet]]" {{in|java}}.{{bug|MC-117561||Cake not counting in 'A Balanced Diet' advancement}} + +== Gallery == +=== Renders === +==== Cake ==== + +Cake.png +Cake (1 bite).png +Cake (2 bites).png +Cake (3 bites).png +Cake (4 bites).png +Cake (5 bites).png +Cake (6 bites).png + + +==== Cake with candle ==== + +Cake with Candle.png +Cake with White Candle.png +Cake with Light Gray Candle.png +Cake with Gray Candle.png +Cake with Black Candle.png +Cake with Brown Candle.png +Cake with Red Candle.png +Cake with Orange Candle.png +Cake with Yellow Candle.png +Cake with Lime Candle.png +Cake with Green Candle.png +Cake with Cyan Candle.png +Cake with Light Blue Candle.png +Cake with Blue Candle.png +Cake with Purple Candle.png +Cake with Magenta Candle.png +Cake with Pink Candle.png + + +==== Lit cake with candle ==== + +Candle Cake (lit).png +White Candle Cake (lit).png +Light Gray Candle Cake (lit).png +Gray Candle Cake (lit).png +Black Candle Cake (lit).png +Brown Candle Cake (lit).png +Red Candle Cake (lit).png +Orange Candle Cake (lit).png +Yellow Candle Cake (lit).png +Lime Candle Cake (lit).png +Green Candle Cake (lit).png +Cyan Candle Cake (lit).png +Light Blue Candle Cake (lit).png +Blue Candle Cake (lit).png +Purple Candle Cake (lit).png +Magenta Candle Cake (lit).png +Pink Candle Cake (lit).png + + +=== Screenshots === + +Cakes stacked.png|A cake placed on top of another. +Cakeeating.png|The sizes of cake when eaten. +10 Years Cake.jpg|The 10-years cake [[model]] placed in the world. + + +=== Mojang screenshots === + +Jappa Cake 1.jpg|Cake and the [[Totem of Undying]]. +Noor in a room full of cake.jpeg|[[Noor]] in a room full of cake. + + +=== In other media === + +15Years-Banner-2.png|Official artwork of [[Player|Efe]] with a cake, [[Player|Sunny]] bringing a [[candle]], and [[Player|Ari]] carrying [[Flint and Steel|flint and steel]] to light it. +15 Year Journey 15 Year Cake Sticker.png|Sticker of a cake featured in [[15 Year Journey]]. +Jason and Jack's Cake.png|A real cake made for a video featuring Jason Momoa and Jack Black, promoting both [[A Minecraft Movie]] and the [[15th Anniversary|15th anniversary]]. +Efe Crafter Cakes Artwork.jpg|Efe crafting cakes with a [[crafter]]. +Stacked Cakes.png|Developer concept for stacked cakes. +Assortment of sweets and obsidian.jpeg|A Halloween candy [[bowl]] with an assortment of sweets and [[obsidian]]. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Food]] +[[Category:Utility blocks]] +[[Category:Manufactured blocks]] +[[Category:Readable by comparators]] + +[[cs:Dort]] +[[de:Kuchen]] +[[es:Tarta]] +[[fr:Gâteau]] +[[hu:Torta]] +[[it:Torta]] +[[ja:ケーキ]] +[[ko:케이크]] +[[nl:Taart]] +[[pl:Ciasto]] +[[pt:Bolo]] +[[ru:Торт]] +[[th:เค้ก]] +[[tr:Pasta]] +[[uk:Торт]] +[[zh:蛋糕]] +[[Category:10th Anniversary]] diff --git a/wiki_backup/Cut Sandstone.txt b/wiki_backup/Cut Sandstone.txt new file mode 100644 index 0000000..e1abc6a --- /dev/null +++ b/wiki_backup/Cut Sandstone.txt @@ -0,0 +1,147 @@ +{{for|the red variant|Cut Red Sandstone}} +{{Infobox block +| image = Cut Sandstone.png +| invimage = Cut Sandstone +| transparent = No +| light = No +| tool = wooden pickaxe +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| renewable = Yes +}} +'''Cut sandstone''' is a variant of [[sandstone]], obtained through [[crafting]]. + +== Obtaining == +=== Breaking === +Cut sandstone can be mined with any [[pickaxe]]. If mined without a pickaxe, the [[block]] drops nothing. + +{{breaking row +|horizontal=1 +|Cut Sandstone +|Pickaxe +|Wood +|link=none +}} + +=== Natural generation === +Cut sandstone generates in [[Village#Desert|desert village]]s, [[desert pyramid]]s, and warm [[ocean ruins]]. + +=== Crafting === +{{Crafting +|A2=Sandstone +|B2=Sandstone +|A3=Sandstone +|B3=Sandstone +|Output=Cut Sandstone,4 +|type=Building block +}} + +=== Stonecutting === +{{Stonecutting +|Sandstone +|Cut Sandstone +}} + +== Usage == +Unlike [[sand]], cut sandstone is never affected by [[gravity]]. + +=== Crafting ingredient === +{{crafting usage|Cut Sandstone}} + +=== Stonecutting ingredient === +{{Stonecutting +|Cut Sandstone +|Cut Sandstone Slab, 2 +|showdescription=1 +|description={{only|je}}{{bug|MCPE-42734}} +}} + +=== Note blocks === +Cut sandstone can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Cut Sandstone +|spritetype=block +|nameid=cut_sandstone +|blocktags=mineable/pickaxe +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Cut Sandstone +|spritetype=block +|nameid=cut_sandstone +|aliasid=sandstone / 2 +|translationkey=tile.sandstone.cut.name +|id=-945 +|foot=1}} + +== History == + +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.2.1|dev=release| [[File:Cut Sandstone (side texture) JE0.png|32px]] A texture has been added to the [[terrain.png]] file and might have been used as decorative sandstone variants. However, these textures do not appear in the game, at the moment.}} +|{{HistoryLine||1.2.4|dev=release|[[File:Cut Sandstone JE1 BE1.png|32px]] The textures added in 1.2.1 have been changed, and Mojang have actually added sandstone with these textures,{{tweet|jeb|181993436365336576}} using the same in-game name as regular sandstone.}} +|{{HistoryLine||1.3.1|dev=12w19a|Distinct names (''smooth sandstone'') have been given to the sandstone variant. +|Prior to this snapshot the sandstone variants used the same tooltip as normal sandstone "Sandstone".}} +|{{HistoryLine|||dev=12w21a|Added [[Desert Pyramid|desert temple]]s, which use smooth sandstone as building materials.}} +|{{HistoryLine||1.8|dev=14w29a|Smooth sandstone can no longer be [[Crafting|craft]]ed into itself.{{bug|MC-506}}}} +|{{HistoryLine||1.13|dev=17w47a|"Smooth Sandstone" has been renamed to "Cut Sandstone".|The different type block states for the sandstone ID have been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], the block's numeral ID was 24.}} +|{{HistoryLine|||dev=18w09a|Cut sandstone now generates in [[ocean ruins]].}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Cut Sandstone JE2.png|32px]] The textures of cut sandstone blocks have been changed.}} +|{{HistoryLine|||dev=18w44a|[[File:Cut Sandstone JE3.png|32px]] The textures of cut sandstone blockshave been changed, once again.}} +|{{HistoryLine|||dev=18w47a|[[File:Cut Sandstone JE4.png|32px]] The top textures of cut sandstone blocks have been changed.}} +|{{HistoryLine|||dev=18w50a|[[File:Cut Sandstone JE5 BE2.png|32px]] The top textures of cut sandstone blocks have been changed, once again.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.6.0|[[File:Cut Sandstone JE1 BE1.png|32px]] Added smooth sandstone.}} +|{{HistoryLine||v0.9.0|dev=build 2|Smooth sandstone now generates in [[Village#Desert|desert village]]s.}} +|{{HistoryLine||v0.13.0|dev=build 1|Smooth sandstone now generate in [[Desert Pyramid|desert temple]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Smooth sandstone now generate in warm [[ocean ruins]].}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|"Smooth Sandstone" has been renamed to "Cut Sandstone". +|Cut sandstone can now be used to [[Crafting|craft]] [[cut sandstone slab]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Cut Sandstone JE5 BE2.png|32px]] The textures of cut sandstone blocks have been changed.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.20.21|The different [[block states]] for the sandstone ID have now been split up into their own IDs.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Cut Sandstone JE1 BE1.png|32px]] Added smooth sandstone. They drop the original sandstone upon [[breaking]].|Smooth sandstone is currently unobtainable.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Added [[crafting]] recipes for smooth sandstone. +|Smooth sandstone now [[drop]] themselves. +|Smooth sandstone can now be obtained in the [[Creative inventory]].}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Smooth sandstone now generate in warm [[ocean ruins]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|"Smooth Sandstone" has been renamed to "Cut Sandstone".{{verify|Is this info correct?}}{{info needed}}}} +|{{HistoryLine||ps3=none|psvita=none|ps4=1.90|[[File:Cut Sandstone JE5 BE2.png|32px]] The textures of cut sandstone blocks have been changed.}} +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Cut Sandstone JE1 BE1.png|32px]] Added smooth sandstone.}} +}} + +== Issues == +{{Issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] + +[[fr:Grès taillé]] +[[pt:Arenito lapidado]] +[[uk:Тесаний пісковик]] diff --git a/wiki_backup/Cyan Shulker Box.txt b/wiki_backup/Cyan Shulker Box.txt new file mode 100644 index 0000000..231a0bf --- /dev/null +++ b/wiki_backup/Cyan Shulker Box.txt @@ -0,0 +1,503 @@ +{{about|the storage block|the hostile End city mob|Shulker|the item that drops from the mob|Shulker Shell}} +{{Infobox block +| group = Plain +| 1-1 = Shulker Box.png +| invimage = Shulker Box +| invimage2 = ---- +| group3 = White +| 3-1 = White Shulker Box.png +| invimage3 = White Shulker Box +| group4 = Light Gray +| 4-1 = Light Gray Shulker Box.png +| invimage4 = Light Gray Shulker Box +| group5 = Gray +| 5-1 = Gray Shulker Box.png +| invimage5 = Gray Shulker Box +| group6 = Black +| 6-1 = Black Shulker Box.png +| invimage6 = Black Shulker Box +| group7 = Brown +| 7-1 = Brown Shulker Box.png +| invimage7 = Brown Shulker Box +| group8 = Red +| 8-1 = Red Shulker Box.png +| invimage8 = Red Shulker Box +| group9 = Orange +| 9-1 = Orange Shulker Box.png +| invimage9 = Orange Shulker Box +| group10 = Yellow +| 10-1 = Yellow Shulker Box.png +| invimage10 = Yellow Shulker Box +| group11 = Lime +| 11-1 = Lime Shulker Box.png +| invimage11 = Lime Shulker Box +| group12 = Green +| 12-1 = Green Shulker Box.png +| invimage12 = Green Shulker Box +| group13 = Cyan +| 13-1 = Cyan Shulker Box.png +| invimage13 = Cyan Shulker Box +| group14 = Light Blue +| 14-1 = Light Blue Shulker Box.png +| invimage14 = Light Blue Shulker Box +| group15 = Blue +| 15-1 = Blue Shulker Box.png +| invimage15 = Blue Shulker Box +| group16 = Purple +| 16-1 = Purple Shulker Box.png +| invimage16 = Purple Shulker Box +| group17 = Magenta +| 17-1 = Magenta Shulker Box.png +| invimage17 = Magenta Shulker Box +| group18 = Pink +| 18-1 = Pink Shulker Box.png +| invimage18 = Pink Shulker Box +| transparent = {{jebe|No|Yes}} +| light = No +| tool = pickaxe +| renewable = Yes +| waterloggable = {{jebe|No|Yes}} +| stackable = No +| flammable = No +| lavasusceptible = No +}} +A '''shulker box''' is a [[dye]]able [[block]] that stores items, and, unlike all other storage blocks, keeps its contents in [[item]] form when broken. + +'''Dyed shulker boxes''' are the dyed variants of shulker boxes. + +== Obtaining == +=== Breaking === +All shulker boxes can be mined with any tool or by hand, but using a [[pickaxe]] is the most effective. All shulker boxes drop themselves when mined. Unlike other containers, the contents of any shulker box are stored within the dropped item, and not dropped separately. When instantly mined in Creative mode, all shulker boxes drop as an item if there are items stored within, unless {{cmd|gamerule doTileDrops}} is set to "false". +{{breaking row|Shulker Box,Dyed Shulker Box|sprite=,all shulker boxes|Pickaxe|drop=1|horizontal=1}} +When a shulker box is pushed by a [[piston]], it breaks and drops as an [[Item (entity)|item]]. It cannot be pulled. + +=== Crafting === +{{Crafting +|head=1 +|showdescription=1 +|name=[[Shulker Box]] +|B1=Shulker Shell +|B2=Chest +|B3=Shulker Shell +|Output=Shulker Box +|type=Decoration block +}} +{{Crafting +|ingredients=Any [[Shulker Box]] +
Matching [[Dye]] +|Shulker Box; Any Shulker Box +|Matching Dye +|Output=Matching Shulker Box +|Olink=Dyed Shulker Box +|description=The shulker box retains its contents. If it is renamed on an [[anvil]], it also retains its name. +|type=Decoration block +|name=[[Dyed Shulker Box]] +|foot=1 +}} +
+ +{{Crafting + |showdescription=1 + |Any Shulker Box + |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac + |Output=White Shulker Box; Blue Shulker Box; Brown Shulker Box; Black Shulker Box + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +== Usage == +=== Storage === +[[File:Shulker Box GUI.png|thumb|right|176px|GUI of the shulker box.]] + +All shulker boxes have 27 inventory slots, the same as a [[barrel]] or a [[chest|single chest]]. + +All shulker boxes keep their items when broken, which can be retrieved when placed again, thus making them portable chests. This is different from other containers, which drop their contained items as item entities when broken. A shulker box drops itself as an [[item]] if pushed by [[piston]]s or destroyed by an [[explosion]]. Unlike most blocks with inventory, shulker boxes always drop themselves when destroyed by explosions. When a shulker box with items inside is being held{{only|be}} or is in a container's inventory, the items are listed on the tooltip as properties. + +[[File:Shulker Box Tooltip.png|114px|thumb|Items inside the shulker box are listed on the [[tooltip]].]] + +Any shulker box's items can be fed or removed by a [[hopper]]. + +All shulker boxes can be stored in all containers except for other shulker boxes and [[bundle]]s. + +When placed by a player, a shulker box faces toward the player placing it. For example, if a shulker box is placed on a floor, a wall or a ceiling, it faces and opens upward, sideways or upside-down, respectively. [[Dispenser]]s can also be used to place shulker boxes. If there is no block below the space where the shulker box is placed, the shulker box faces identically to the dispenser. Otherwise, the shulker box always faces upward, even if the block has no hitbox such as torches, signs and open fence gates. + +Like a chest, all shulker boxes require a transparent area in the direction of its top surface to be opened. That area is exactly half of a full block, and clear of any obstructions, which may be any other hitbox, including blocks, boats and shulkers{{Only|Java}}, or a redstone conductive block{{only|be}}. This way, any shulker box can be opened with an upside-down slab or an upper trapdoor on top of it. It is also unique in that when opened, its hitbox expands to 1.5 blocks high/wide, physically pushing entities where it is facing. + +By default, the GUI of any shulker box is labeled "Shulker Box", which can be changed by naming it in an [[anvil]] or by changing the CustomName tag using the {{cmd|data}} command.{{only|Java}} + +When any shulker box [[item (entity)|item]] is destroyed, the contents of the shulker box are dropped as items. + +=== Piglins === +[[Piglin]]s become hostile toward players who open or mine any shulker box.{{bug|MC-189485|||WAI}} + +=== Undyeing === +Dyed shulker boxes can be undyed using a [[cauldron]]. To do this, {{control|use}} a dyed shulker box on a cauldron that has water in it. This causes the cauldron's water level to decrease by 1, and the dyed shulker box loses its dye color. + +=== Redstone component === +The fullness of any shulker boxes, even if cannot be opened, can be read by redstone comparators, unlike chests. + +[[Observer|Observers]] can detect the opening and closing of any shulker boxes. + +Shulker boxes are conductive when closed, but not if open. However, opening or closing a shulker box does not update its neighboring blocks, which can be used to create [[Tutorials/Block update detector|BUD state]] redstone wires{{only|Java}}. + +== Sounds == +=== Generic === +{{Sound table/Block/Stone}} + +=== Unique === +{{:Shulker Box/Sounds}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Shulker Box +|spritetype=block +|nameid=shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=White Shulker Box +|spritetype=block +|nameid=white_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Orange Shulker Box +|spritetype=block +|nameid=orange_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Magenta Shulker Box +|spritetype=block +|nameid=magenta_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Light Blue Shulker Box +|spritetype=block +|nameid=light_blue_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Yellow Shulker Box +|spritetype=block +|nameid=yellow_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Lime Shulker Box +|spritetype=block +|nameid=lime_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Pink Shulker Box +|spritetype=block +|nameid=pink_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Gray Shulker Box +|spritetype=block +|nameid=gray_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Light Gray Shulker Box +|spritetype=block +|nameid=light_gray_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Cyan Shulker Box +|spritetype=block +|nameid=cyan_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Purple Shulker Box +|spritetype=block +|nameid=purple_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Blue Shulker Box +|spritetype=block +|nameid=blue_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Brown Shulker Box +|spritetype=block +|nameid=brown_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Green Shulker Box +|spritetype=block +|nameid=green_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Red Shulker Box +|spritetype=block +|nameid=red_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Black Shulker Box +|spritetype=block +|nameid=black_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=shulker-boxes +|spritetype=block +|nameid=shulker_box +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Shulker Box +|spritetype=block +|nameid=undyed_shulker_box +|id=205 +|translationkey=tile.shulkerBox.name}} +{{ID table2 +|displayname=White Shulker Box +|spritetype=block +|nameid=white_shulker_box +|aliasid=shulker_box / 0 +|id=218 +|translationkey=tile.shulkerBoxWhite.name}} +{{ID table2 +|displayname=Orange Shulker Box +|spritetype=block +|nameid=orange_shulker_box +|aliasid=shulker_box / 1 +|id=-613 +|translationkey=tile.shulkerBoxOrange.name}} +{{ID table2 +|displayname=Magenta Shulker Box +|spritetype=block +|nameid=magenta_shulker_box +|aliasid=shulker_box / 2 +|id=-614 +|translationkey=tile.shulkerBoxMagenta.name}} +{{ID table2 +|displayname=Light Blue Shulker Box +|spritetype=block +|nameid=light_blue_shulker_box +|aliasid=shulker_box / 3 +|id=-615 +|translationkey=tile.shulkerBoxLightBlue.name}} +{{ID table2 +|displayname=Yellow Shulker Box +|spritetype=block +|nameid=yellow_shulker_box +|aliasid=shulker_box / 4 +|id=-616 +|translationkey=tile.shulkerBoxYellow.name}} +{{ID table2 +|displayname=Lime Shulker Box +|spritetype=block +|nameid=lime_shulker_box +|aliasid=shulker_box / 5 +|id=-617 +|translationkey=tile.shulkerBoxLime.name}} +{{ID table2 +|displayname=Pink Shulker Box +|spritetype=block +|nameid=pink_shulker_box +|aliasid=shulker_box / 6 +|id=-618 +|translationkey=tile.shulkerBoxPink.name}} +{{ID table2 +|displayname=Gray Shulker Box +|spritetype=block +|nameid=gray_shulker_box +|aliasid=shulker_box / 7 +|id=-619 +|translationkey=tile.shulkerBoxGray.name}} +{{ID table2 +|displayname=Light Gray Shulker Box +|spritetype=block +|nameid=light_gray_shulker_box +|aliasid=shulker_box / 8 +|id=-620 +|translationkey=tile.shulkerBoxSilver.name}} +{{ID table2 +|displayname=Cyan Shulker Box +|spritetype=block +|nameid=cyan_shulker_box +|aliasid=shulker_box / 9 +|id=-621 +|translationkey=tile.shulkerBoxCyan.name}} +{{ID table2 +|displayname=Purple Shulker Box +|spritetype=block +|nameid=purple_shulker_box +|aliasid=shulker_box / 10 +|id=-622 +|translationkey=tile.shulkerBoxPurple.name}} +{{ID table2 +|displayname=Blue Shulker Box +|spritetype=block +|nameid=blue_shulker_box +|aliasid=shulker_box / 11 +|id=-623 +|translationkey=tile.shulkerBoxBlue.name}} +{{ID table2 +|displayname=Brown Shulker Box +|spritetype=block +|nameid=brown_shulker_box +|aliasid=shulker_box / 12 +|id=-624 +|translationkey=tile.shulkerBoxBrown.name}} +{{ID table2 +|displayname=Green Shulker Box +|spritetype=block +|nameid=green_shulker_box +|aliasid=shulker_box / 13 +|id=-625 +|translationkey=tile.shulkerBoxGreen.name}} +{{ID table2 +|displayname=Red Shulker Box +|spritetype=block +|nameid=red_shulker_box +|aliasid=shulker_box / 14 +|id=-626 +|translationkey=tile.shulkerBoxRed.name}} +{{ID table2 +|displayname=Black Shulker Box +|spritetype=block +|nameid=black_shulker_box +|aliasid=shulker_box / 15 +|id=-627 +|translationkey=tile.shulkerBoxBlack.name +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=shulker-boxes +|spritetype=block +|nameid=ShulkerBox +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === +A shulker box has a block entity associated with it that identifies its contents. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +=== Item data === +{{JE}}: +{{see also|Data component format}} +
+* {{nbt|compound|components}}: the item's '''components''' tag. +{{:Data component format/block_entity_data}} +{{:Data component format/container}} +{{:Data component format/container_loot}} +{{:Data component format/custom_name}} +{{:Data component format/lock}} +
+ +{{BE}}: +{{see also|Bedrock Edition level format/Item format}} + +== Achievements == +{{load achievements|Organizational Wizard}} + +== History == +{{info needed section|Shulker textures from Legacy Console Edition - the terrain.png only contained a single white "shulker top" texture rather than a textue per color, so were color variants generated via a tint system?}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.11|dev=16w39a|[[File:White Shulker Box Revision 1.png|30px]] [[File:Light Gray Shulker Box Revision 1.png|30px]] [[File:Gray Shulker Box Revision 1.png|30px]] [[File:Black Shulker Box Revision 1.png|30px]] [[File:Brown Shulker Box Revision 1.png|30px]] [[File:Red Shulker Box Revision 1.png|30px]] [[File:Orange Shulker Box Revision 1.png|30px]] [[File:Yellow Shulker Box Revision 1.png|30px]] [[File:Lime Shulker Box Revision 1.png|30px]] [[File:Green Shulker Box Revision 1.png|30px]] [[File:Cyan Shulker Box Revision 1.png|30px]] [[File:Light Blue Shulker Box Revision 1.png|30px]] [[File:Blue Shulker Box Revision 1.png|30px]] [[File:Purple Shulker Box Revision 1.png|30px]] [[File:Magenta Shulker Box Revision 1.png|30px]] [[File:Pink Shulker Box Revision 1.png|30px]] Added shulker boxes.}} +|{{HistoryLine|||dev=16w39c|"Silver Shulker Boxes" have been now renamed to "Light Gray Shulker Boxes", in keeping with naming consistencies across [[dye]]d blocks.}} +|{{HistoryLine||1.12|dev=17w16a|[[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Purple Shulker Box.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] Shulker boxes have been recolored.}} +|{{HistoryLine|||dev=17w17a|[[File:Purple Shulker Box Revision 1.png|30px]] The color of purple shulker boxes has been reverted.}} +|{{HistoryLine||1.13|dev=17w47a|The ID has been changed from silver_shulker_box to light_gray_shulker_box. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 219 through 234.}} +|{{HistoryLine|||dev=18w10b|[[File:Shulker Box.png|30px]] Added a default shulker box. +|Purple shulker boxes from previous versions are now converted to default shulker boxes instead of purple ones. +|[[File:Purple Shulker Box.png|30px]] The purple shulker box texture has been changed to the one used in [[17w16a]].}} +|{{HistoryLine|||dev=18w10d|Dyed shulker boxes can now be un[[dye]]d in a [[cauldron]]. +|Undyed shulker boxes can now be obtained by undyeing dyed shulker boxes in a cauldron.}} +|{{HistoryLine||1.17|dev=20w45a|Shulker post-generation mechanic is now added, making all shulker boxes [[renewable]].}} +|{{HistoryLine|||dev=20w51a|All shulker boxes now drop their contents when destroyed as an [[item entity]].}} +|{{HistoryLine||1.19.3|dev=22w45a|Blocks attached to the sides and lid of any shulker box now pop off when the shulker box opens.{{bug|MC-177789}}}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Shulker Box Revision 1.png|30px]] [[File:Light Gray Shulker Box Revision 1.png|30px]] [[File:Gray Shulker Box Revision 1.png|30px]] [[File:Black Shulker Box Revision 1.png|30px]] [[File:Brown Shulker Box Revision 1.png|30px]] [[File:Red Shulker Box Revision 1.png|30px]] [[File:Orange Shulker Box Revision 1.png|30px]] [[File:Yellow Shulker Box Revision 1.png|30px]] [[File:Lime Shulker Box Revision 1.png|30px]] [[File:Green Shulker Box Revision 1.png|30px]] [[File:Cyan Shulker Box Revision 1.png|30px]] [[File:Light Blue Shulker Box Revision 1.png|30px]] [[File:Blue Shulker Box Revision 1.png|30px]] [[File:Purple Shulker Box Revision 1.png|30px]] [[File:Magenta Shulker Box Revision 1.png|30px]] [[File:Pink Shulker Box Revision 1.png|30px]] Added shulker boxes.}} +|{{HistoryLine|||dev=alpha 1.1.0.9|[[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] The color palette for shulker boxes has been updated.}} +|{{HistoryLine||?|dev=?|Shulker boxes no longer use the wood sound.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Shulker Box.png|30px]] Added a default shulker box. +|[[File:Purple Shulker Box.png|30px]] The purple shulker box color has been changed to the new palette.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.13|A recipe for undyed shulker boxes has been added.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Dyed shulker boxes can now be un[[dye]]d in a [[cauldron]]. +|Undyed shulker boxes can now be obtained by undyeing dyed shulker boxes in a cauldron.}} +|{{HistoryLine||1.17.30|dev=beta 1.17.30.22|All shulker boxes now drop their contents when destroyed as an [[item entity]].}} +|{{HistoryLine||1.18.30|dev=beta 1.18.30.22|Shulker post-generation mechanic is now added, making all shulker boxes [[renewable]].}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|The different [[block states]] for the dyed shulker box ID, the shulker_box ID, have been split into their own IDs.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the hardness and blast resistance of shulker boxes and dyed shulker boxes from 2.5 to 2. +|There's no mining penalties any longer when mining without wooden pickaxe or better.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Purple Shulker Box Revision 1.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] Added shulker boxes.https://www.youtube.com/watch?v=N5xI3RA152g}} +|{{HistoryLine||xbox=TU63|xbone=CU53|ps3=1.67|psvita=1.67|ps4=1.67|wiiu=Patch 32|switch=1.0.13|Shulker boxes can no longer be opened when an entity is inside the area that the shulker box's collision box would extend to when opened.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|[[File:Shulker Box.png|30px]] Added a default shulker box. +|[[File:Purple Shulker Box.png|30px]] The purple shulker box color has been changed to the new palette.}} + +|{{HistoryLine|new3ds}} +|{{HistoryLine||1.9.19|[[File:Shulker Box.png|30px]] [[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Purple Shulker Box.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] Added 16 variants of shulker boxes. There is no default shulker box separate from the purple shulker box; the purple shulker box uses the texture of the default shulker box.{{info needed|Is the specific purple shulker box texture used at all, unused, or does it not exist and this wiki entry incorrect for listing purple shulker box texture as the 17th texture entry? The Creative inventory only lists 16 shulker boxes, but there are 17 textures listed here on the wiki.}}}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* With 37 shulker boxes in a player's inventory, hotbar, and off-hand slot, 999 stacks of up to 64 items (up to 63,936 total items; 63,973 if counting shulker boxes themselves) can be held. With 37 shulker boxes and an ender chest with 27 shulker boxes in one of the shulker box slots, 1,727 stacks (up to 110,528 items; 1,728 stacks with up to 110,592 items if counting stacked ender chests) can be held. {{Only|Java}} +* Before they were added to ''Minecraft'', storage objects that keep their inventory when picked up were already present in ''[[Minicraft]]''. + +== Gallery == +;Renders + +Shulker Box.gif|Opening and closing animation of a shulker box. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week--shulker-box Block of the Week: Shulker Box] – Minecraft.net on November 19, 2020 + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Utility blocks]] +[[Category:Storage]] +[[Category:Manufactured blocks]] +[[Category:Block entities]] +[[Category:Blocks with GUI]] +[[Category:Readable by comparators]] + +[[de:Shulker-Kiste]] +[[es:Caja de shulker]] +[[fr:Boîte de Shulker]] +[[it:Scatola di shulker]] +[[ja:シュルカーボックス]] +[[ko:셜커 상자]] +[[lzh:贆櫝]] +[[pl:Shulkerowa skrzynia]] +[[pt:Caixa de shulker]] +[[ru:Шалкеровый ящик]] +[[uk:Шалкерова коробка]] +[[zh:潜影盒]] diff --git a/wiki_backup/File-Birch Pressure Plate.png.txt b/wiki_backup/File-Birch Pressure Plate.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Birch Pressure Plate.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Block of Emerald.png.txt b/wiki_backup/File-Block of Emerald.png.txt new file mode 100644 index 0000000..75b41d2 --- /dev/null +++ b/wiki_backup/File-Block of Emerald.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Block of Emerald]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} +[[Category:Directionless cubes]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Block of Potato Peels.png.txt b/wiki_backup/File-Block of Potato Peels.png.txt new file mode 100644 index 0000000..ac716f9 --- /dev/null +++ b/wiki_backup/File-Block of Potato Peels.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} + +[[Category:Joke block renders]] diff --git a/wiki_backup/File-Dead Bubble Coral Fan.png.txt b/wiki_backup/File-Dead Bubble Coral Fan.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Dead Bubble Coral Fan.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Green Banner.gif.txt b/wiki_backup/File-Green Banner.gif.txt new file mode 100644 index 0000000..0b99c26 --- /dev/null +++ b/wiki_backup/File-Green Banner.gif.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} +[[Category:Animated block renders]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Heavy Weighted Pressure Plate.png.txt b/wiki_backup/File-Heavy Weighted Pressure Plate.png.txt new file mode 100644 index 0000000..7b7fc45 --- /dev/null +++ b/wiki_backup/File-Heavy Weighted Pressure Plate.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Heavy Weighted Pressure Plate]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Mechanism renders]] diff --git a/wiki_backup/File-Light Gray Bed.png.txt b/wiki_backup/File-Light Gray Bed.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Light Gray Bed.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Pink Concrete Powder.png.txt b/wiki_backup/File-Pink Concrete Powder.png.txt new file mode 100644 index 0000000..a7acb17 --- /dev/null +++ b/wiki_backup/File-Pink Concrete Powder.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Pink Concrete Powder]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Directionless cubes]] diff --git a/wiki_backup/Green Shulker Box.txt b/wiki_backup/Green Shulker Box.txt new file mode 100644 index 0000000..231a0bf --- /dev/null +++ b/wiki_backup/Green Shulker Box.txt @@ -0,0 +1,503 @@ +{{about|the storage block|the hostile End city mob|Shulker|the item that drops from the mob|Shulker Shell}} +{{Infobox block +| group = Plain +| 1-1 = Shulker Box.png +| invimage = Shulker Box +| invimage2 = ---- +| group3 = White +| 3-1 = White Shulker Box.png +| invimage3 = White Shulker Box +| group4 = Light Gray +| 4-1 = Light Gray Shulker Box.png +| invimage4 = Light Gray Shulker Box +| group5 = Gray +| 5-1 = Gray Shulker Box.png +| invimage5 = Gray Shulker Box +| group6 = Black +| 6-1 = Black Shulker Box.png +| invimage6 = Black Shulker Box +| group7 = Brown +| 7-1 = Brown Shulker Box.png +| invimage7 = Brown Shulker Box +| group8 = Red +| 8-1 = Red Shulker Box.png +| invimage8 = Red Shulker Box +| group9 = Orange +| 9-1 = Orange Shulker Box.png +| invimage9 = Orange Shulker Box +| group10 = Yellow +| 10-1 = Yellow Shulker Box.png +| invimage10 = Yellow Shulker Box +| group11 = Lime +| 11-1 = Lime Shulker Box.png +| invimage11 = Lime Shulker Box +| group12 = Green +| 12-1 = Green Shulker Box.png +| invimage12 = Green Shulker Box +| group13 = Cyan +| 13-1 = Cyan Shulker Box.png +| invimage13 = Cyan Shulker Box +| group14 = Light Blue +| 14-1 = Light Blue Shulker Box.png +| invimage14 = Light Blue Shulker Box +| group15 = Blue +| 15-1 = Blue Shulker Box.png +| invimage15 = Blue Shulker Box +| group16 = Purple +| 16-1 = Purple Shulker Box.png +| invimage16 = Purple Shulker Box +| group17 = Magenta +| 17-1 = Magenta Shulker Box.png +| invimage17 = Magenta Shulker Box +| group18 = Pink +| 18-1 = Pink Shulker Box.png +| invimage18 = Pink Shulker Box +| transparent = {{jebe|No|Yes}} +| light = No +| tool = pickaxe +| renewable = Yes +| waterloggable = {{jebe|No|Yes}} +| stackable = No +| flammable = No +| lavasusceptible = No +}} +A '''shulker box''' is a [[dye]]able [[block]] that stores items, and, unlike all other storage blocks, keeps its contents in [[item]] form when broken. + +'''Dyed shulker boxes''' are the dyed variants of shulker boxes. + +== Obtaining == +=== Breaking === +All shulker boxes can be mined with any tool or by hand, but using a [[pickaxe]] is the most effective. All shulker boxes drop themselves when mined. Unlike other containers, the contents of any shulker box are stored within the dropped item, and not dropped separately. When instantly mined in Creative mode, all shulker boxes drop as an item if there are items stored within, unless {{cmd|gamerule doTileDrops}} is set to "false". +{{breaking row|Shulker Box,Dyed Shulker Box|sprite=,all shulker boxes|Pickaxe|drop=1|horizontal=1}} +When a shulker box is pushed by a [[piston]], it breaks and drops as an [[Item (entity)|item]]. It cannot be pulled. + +=== Crafting === +{{Crafting +|head=1 +|showdescription=1 +|name=[[Shulker Box]] +|B1=Shulker Shell +|B2=Chest +|B3=Shulker Shell +|Output=Shulker Box +|type=Decoration block +}} +{{Crafting +|ingredients=Any [[Shulker Box]] +
Matching [[Dye]] +|Shulker Box; Any Shulker Box +|Matching Dye +|Output=Matching Shulker Box +|Olink=Dyed Shulker Box +|description=The shulker box retains its contents. If it is renamed on an [[anvil]], it also retains its name. +|type=Decoration block +|name=[[Dyed Shulker Box]] +|foot=1 +}} +
+ +{{Crafting + |showdescription=1 + |Any Shulker Box + |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac + |Output=White Shulker Box; Blue Shulker Box; Brown Shulker Box; Black Shulker Box + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +== Usage == +=== Storage === +[[File:Shulker Box GUI.png|thumb|right|176px|GUI of the shulker box.]] + +All shulker boxes have 27 inventory slots, the same as a [[barrel]] or a [[chest|single chest]]. + +All shulker boxes keep their items when broken, which can be retrieved when placed again, thus making them portable chests. This is different from other containers, which drop their contained items as item entities when broken. A shulker box drops itself as an [[item]] if pushed by [[piston]]s or destroyed by an [[explosion]]. Unlike most blocks with inventory, shulker boxes always drop themselves when destroyed by explosions. When a shulker box with items inside is being held{{only|be}} or is in a container's inventory, the items are listed on the tooltip as properties. + +[[File:Shulker Box Tooltip.png|114px|thumb|Items inside the shulker box are listed on the [[tooltip]].]] + +Any shulker box's items can be fed or removed by a [[hopper]]. + +All shulker boxes can be stored in all containers except for other shulker boxes and [[bundle]]s. + +When placed by a player, a shulker box faces toward the player placing it. For example, if a shulker box is placed on a floor, a wall or a ceiling, it faces and opens upward, sideways or upside-down, respectively. [[Dispenser]]s can also be used to place shulker boxes. If there is no block below the space where the shulker box is placed, the shulker box faces identically to the dispenser. Otherwise, the shulker box always faces upward, even if the block has no hitbox such as torches, signs and open fence gates. + +Like a chest, all shulker boxes require a transparent area in the direction of its top surface to be opened. That area is exactly half of a full block, and clear of any obstructions, which may be any other hitbox, including blocks, boats and shulkers{{Only|Java}}, or a redstone conductive block{{only|be}}. This way, any shulker box can be opened with an upside-down slab or an upper trapdoor on top of it. It is also unique in that when opened, its hitbox expands to 1.5 blocks high/wide, physically pushing entities where it is facing. + +By default, the GUI of any shulker box is labeled "Shulker Box", which can be changed by naming it in an [[anvil]] or by changing the CustomName tag using the {{cmd|data}} command.{{only|Java}} + +When any shulker box [[item (entity)|item]] is destroyed, the contents of the shulker box are dropped as items. + +=== Piglins === +[[Piglin]]s become hostile toward players who open or mine any shulker box.{{bug|MC-189485|||WAI}} + +=== Undyeing === +Dyed shulker boxes can be undyed using a [[cauldron]]. To do this, {{control|use}} a dyed shulker box on a cauldron that has water in it. This causes the cauldron's water level to decrease by 1, and the dyed shulker box loses its dye color. + +=== Redstone component === +The fullness of any shulker boxes, even if cannot be opened, can be read by redstone comparators, unlike chests. + +[[Observer|Observers]] can detect the opening and closing of any shulker boxes. + +Shulker boxes are conductive when closed, but not if open. However, opening or closing a shulker box does not update its neighboring blocks, which can be used to create [[Tutorials/Block update detector|BUD state]] redstone wires{{only|Java}}. + +== Sounds == +=== Generic === +{{Sound table/Block/Stone}} + +=== Unique === +{{:Shulker Box/Sounds}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Shulker Box +|spritetype=block +|nameid=shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=White Shulker Box +|spritetype=block +|nameid=white_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Orange Shulker Box +|spritetype=block +|nameid=orange_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Magenta Shulker Box +|spritetype=block +|nameid=magenta_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Light Blue Shulker Box +|spritetype=block +|nameid=light_blue_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Yellow Shulker Box +|spritetype=block +|nameid=yellow_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Lime Shulker Box +|spritetype=block +|nameid=lime_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Pink Shulker Box +|spritetype=block +|nameid=pink_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Gray Shulker Box +|spritetype=block +|nameid=gray_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Light Gray Shulker Box +|spritetype=block +|nameid=light_gray_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Cyan Shulker Box +|spritetype=block +|nameid=cyan_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Purple Shulker Box +|spritetype=block +|nameid=purple_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Blue Shulker Box +|spritetype=block +|nameid=blue_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Brown Shulker Box +|spritetype=block +|nameid=brown_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Green Shulker Box +|spritetype=block +|nameid=green_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Red Shulker Box +|spritetype=block +|nameid=red_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Black Shulker Box +|spritetype=block +|nameid=black_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=shulker-boxes +|spritetype=block +|nameid=shulker_box +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Shulker Box +|spritetype=block +|nameid=undyed_shulker_box +|id=205 +|translationkey=tile.shulkerBox.name}} +{{ID table2 +|displayname=White Shulker Box +|spritetype=block +|nameid=white_shulker_box +|aliasid=shulker_box / 0 +|id=218 +|translationkey=tile.shulkerBoxWhite.name}} +{{ID table2 +|displayname=Orange Shulker Box +|spritetype=block +|nameid=orange_shulker_box +|aliasid=shulker_box / 1 +|id=-613 +|translationkey=tile.shulkerBoxOrange.name}} +{{ID table2 +|displayname=Magenta Shulker Box +|spritetype=block +|nameid=magenta_shulker_box +|aliasid=shulker_box / 2 +|id=-614 +|translationkey=tile.shulkerBoxMagenta.name}} +{{ID table2 +|displayname=Light Blue Shulker Box +|spritetype=block +|nameid=light_blue_shulker_box +|aliasid=shulker_box / 3 +|id=-615 +|translationkey=tile.shulkerBoxLightBlue.name}} +{{ID table2 +|displayname=Yellow Shulker Box +|spritetype=block +|nameid=yellow_shulker_box +|aliasid=shulker_box / 4 +|id=-616 +|translationkey=tile.shulkerBoxYellow.name}} +{{ID table2 +|displayname=Lime Shulker Box +|spritetype=block +|nameid=lime_shulker_box +|aliasid=shulker_box / 5 +|id=-617 +|translationkey=tile.shulkerBoxLime.name}} +{{ID table2 +|displayname=Pink Shulker Box +|spritetype=block +|nameid=pink_shulker_box +|aliasid=shulker_box / 6 +|id=-618 +|translationkey=tile.shulkerBoxPink.name}} +{{ID table2 +|displayname=Gray Shulker Box +|spritetype=block +|nameid=gray_shulker_box +|aliasid=shulker_box / 7 +|id=-619 +|translationkey=tile.shulkerBoxGray.name}} +{{ID table2 +|displayname=Light Gray Shulker Box +|spritetype=block +|nameid=light_gray_shulker_box +|aliasid=shulker_box / 8 +|id=-620 +|translationkey=tile.shulkerBoxSilver.name}} +{{ID table2 +|displayname=Cyan Shulker Box +|spritetype=block +|nameid=cyan_shulker_box +|aliasid=shulker_box / 9 +|id=-621 +|translationkey=tile.shulkerBoxCyan.name}} +{{ID table2 +|displayname=Purple Shulker Box +|spritetype=block +|nameid=purple_shulker_box +|aliasid=shulker_box / 10 +|id=-622 +|translationkey=tile.shulkerBoxPurple.name}} +{{ID table2 +|displayname=Blue Shulker Box +|spritetype=block +|nameid=blue_shulker_box +|aliasid=shulker_box / 11 +|id=-623 +|translationkey=tile.shulkerBoxBlue.name}} +{{ID table2 +|displayname=Brown Shulker Box +|spritetype=block +|nameid=brown_shulker_box +|aliasid=shulker_box / 12 +|id=-624 +|translationkey=tile.shulkerBoxBrown.name}} +{{ID table2 +|displayname=Green Shulker Box +|spritetype=block +|nameid=green_shulker_box +|aliasid=shulker_box / 13 +|id=-625 +|translationkey=tile.shulkerBoxGreen.name}} +{{ID table2 +|displayname=Red Shulker Box +|spritetype=block +|nameid=red_shulker_box +|aliasid=shulker_box / 14 +|id=-626 +|translationkey=tile.shulkerBoxRed.name}} +{{ID table2 +|displayname=Black Shulker Box +|spritetype=block +|nameid=black_shulker_box +|aliasid=shulker_box / 15 +|id=-627 +|translationkey=tile.shulkerBoxBlack.name +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=shulker-boxes +|spritetype=block +|nameid=ShulkerBox +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === +A shulker box has a block entity associated with it that identifies its contents. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +=== Item data === +{{JE}}: +{{see also|Data component format}} +
+* {{nbt|compound|components}}: the item's '''components''' tag. +{{:Data component format/block_entity_data}} +{{:Data component format/container}} +{{:Data component format/container_loot}} +{{:Data component format/custom_name}} +{{:Data component format/lock}} +
+ +{{BE}}: +{{see also|Bedrock Edition level format/Item format}} + +== Achievements == +{{load achievements|Organizational Wizard}} + +== History == +{{info needed section|Shulker textures from Legacy Console Edition - the terrain.png only contained a single white "shulker top" texture rather than a textue per color, so were color variants generated via a tint system?}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.11|dev=16w39a|[[File:White Shulker Box Revision 1.png|30px]] [[File:Light Gray Shulker Box Revision 1.png|30px]] [[File:Gray Shulker Box Revision 1.png|30px]] [[File:Black Shulker Box Revision 1.png|30px]] [[File:Brown Shulker Box Revision 1.png|30px]] [[File:Red Shulker Box Revision 1.png|30px]] [[File:Orange Shulker Box Revision 1.png|30px]] [[File:Yellow Shulker Box Revision 1.png|30px]] [[File:Lime Shulker Box Revision 1.png|30px]] [[File:Green Shulker Box Revision 1.png|30px]] [[File:Cyan Shulker Box Revision 1.png|30px]] [[File:Light Blue Shulker Box Revision 1.png|30px]] [[File:Blue Shulker Box Revision 1.png|30px]] [[File:Purple Shulker Box Revision 1.png|30px]] [[File:Magenta Shulker Box Revision 1.png|30px]] [[File:Pink Shulker Box Revision 1.png|30px]] Added shulker boxes.}} +|{{HistoryLine|||dev=16w39c|"Silver Shulker Boxes" have been now renamed to "Light Gray Shulker Boxes", in keeping with naming consistencies across [[dye]]d blocks.}} +|{{HistoryLine||1.12|dev=17w16a|[[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Purple Shulker Box.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] Shulker boxes have been recolored.}} +|{{HistoryLine|||dev=17w17a|[[File:Purple Shulker Box Revision 1.png|30px]] The color of purple shulker boxes has been reverted.}} +|{{HistoryLine||1.13|dev=17w47a|The ID has been changed from silver_shulker_box to light_gray_shulker_box. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 219 through 234.}} +|{{HistoryLine|||dev=18w10b|[[File:Shulker Box.png|30px]] Added a default shulker box. +|Purple shulker boxes from previous versions are now converted to default shulker boxes instead of purple ones. +|[[File:Purple Shulker Box.png|30px]] The purple shulker box texture has been changed to the one used in [[17w16a]].}} +|{{HistoryLine|||dev=18w10d|Dyed shulker boxes can now be un[[dye]]d in a [[cauldron]]. +|Undyed shulker boxes can now be obtained by undyeing dyed shulker boxes in a cauldron.}} +|{{HistoryLine||1.17|dev=20w45a|Shulker post-generation mechanic is now added, making all shulker boxes [[renewable]].}} +|{{HistoryLine|||dev=20w51a|All shulker boxes now drop their contents when destroyed as an [[item entity]].}} +|{{HistoryLine||1.19.3|dev=22w45a|Blocks attached to the sides and lid of any shulker box now pop off when the shulker box opens.{{bug|MC-177789}}}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Shulker Box Revision 1.png|30px]] [[File:Light Gray Shulker Box Revision 1.png|30px]] [[File:Gray Shulker Box Revision 1.png|30px]] [[File:Black Shulker Box Revision 1.png|30px]] [[File:Brown Shulker Box Revision 1.png|30px]] [[File:Red Shulker Box Revision 1.png|30px]] [[File:Orange Shulker Box Revision 1.png|30px]] [[File:Yellow Shulker Box Revision 1.png|30px]] [[File:Lime Shulker Box Revision 1.png|30px]] [[File:Green Shulker Box Revision 1.png|30px]] [[File:Cyan Shulker Box Revision 1.png|30px]] [[File:Light Blue Shulker Box Revision 1.png|30px]] [[File:Blue Shulker Box Revision 1.png|30px]] [[File:Purple Shulker Box Revision 1.png|30px]] [[File:Magenta Shulker Box Revision 1.png|30px]] [[File:Pink Shulker Box Revision 1.png|30px]] Added shulker boxes.}} +|{{HistoryLine|||dev=alpha 1.1.0.9|[[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] The color palette for shulker boxes has been updated.}} +|{{HistoryLine||?|dev=?|Shulker boxes no longer use the wood sound.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Shulker Box.png|30px]] Added a default shulker box. +|[[File:Purple Shulker Box.png|30px]] The purple shulker box color has been changed to the new palette.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.13|A recipe for undyed shulker boxes has been added.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Dyed shulker boxes can now be un[[dye]]d in a [[cauldron]]. +|Undyed shulker boxes can now be obtained by undyeing dyed shulker boxes in a cauldron.}} +|{{HistoryLine||1.17.30|dev=beta 1.17.30.22|All shulker boxes now drop their contents when destroyed as an [[item entity]].}} +|{{HistoryLine||1.18.30|dev=beta 1.18.30.22|Shulker post-generation mechanic is now added, making all shulker boxes [[renewable]].}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|The different [[block states]] for the dyed shulker box ID, the shulker_box ID, have been split into their own IDs.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the hardness and blast resistance of shulker boxes and dyed shulker boxes from 2.5 to 2. +|There's no mining penalties any longer when mining without wooden pickaxe or better.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Purple Shulker Box Revision 1.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] Added shulker boxes.https://www.youtube.com/watch?v=N5xI3RA152g}} +|{{HistoryLine||xbox=TU63|xbone=CU53|ps3=1.67|psvita=1.67|ps4=1.67|wiiu=Patch 32|switch=1.0.13|Shulker boxes can no longer be opened when an entity is inside the area that the shulker box's collision box would extend to when opened.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|[[File:Shulker Box.png|30px]] Added a default shulker box. +|[[File:Purple Shulker Box.png|30px]] The purple shulker box color has been changed to the new palette.}} + +|{{HistoryLine|new3ds}} +|{{HistoryLine||1.9.19|[[File:Shulker Box.png|30px]] [[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Purple Shulker Box.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] Added 16 variants of shulker boxes. There is no default shulker box separate from the purple shulker box; the purple shulker box uses the texture of the default shulker box.{{info needed|Is the specific purple shulker box texture used at all, unused, or does it not exist and this wiki entry incorrect for listing purple shulker box texture as the 17th texture entry? The Creative inventory only lists 16 shulker boxes, but there are 17 textures listed here on the wiki.}}}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* With 37 shulker boxes in a player's inventory, hotbar, and off-hand slot, 999 stacks of up to 64 items (up to 63,936 total items; 63,973 if counting shulker boxes themselves) can be held. With 37 shulker boxes and an ender chest with 27 shulker boxes in one of the shulker box slots, 1,727 stacks (up to 110,528 items; 1,728 stacks with up to 110,592 items if counting stacked ender chests) can be held. {{Only|Java}} +* Before they were added to ''Minecraft'', storage objects that keep their inventory when picked up were already present in ''[[Minicraft]]''. + +== Gallery == +;Renders + +Shulker Box.gif|Opening and closing animation of a shulker box. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week--shulker-box Block of the Week: Shulker Box] – Minecraft.net on November 19, 2020 + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Utility blocks]] +[[Category:Storage]] +[[Category:Manufactured blocks]] +[[Category:Block entities]] +[[Category:Blocks with GUI]] +[[Category:Readable by comparators]] + +[[de:Shulker-Kiste]] +[[es:Caja de shulker]] +[[fr:Boîte de Shulker]] +[[it:Scatola di shulker]] +[[ja:シュルカーボックス]] +[[ko:셜커 상자]] +[[lzh:贆櫝]] +[[pl:Shulkerowa skrzynia]] +[[pt:Caixa de shulker]] +[[ru:Шалкеровый ящик]] +[[uk:Шалкерова коробка]] +[[zh:潜影盒]] diff --git a/wiki_backup/How did we get here (block).txt b/wiki_backup/How did we get here (block).txt new file mode 100644 index 0000000..1ec4695 --- /dev/null +++ b/wiki_backup/How did we get here (block).txt @@ -0,0 +1,87 @@ +{{Joke feature}} +{{WIP}} +{{MoreImages|renders of every variation of this block}} +{{Infobox block +| title = How did we get here? +| image = White Carpet.png +| renewable = Yes (if the item displayed is renewable) +| stackable = No +| tool = Any +| light = No +| transparent = Yes +| flammable = No +| lavasusceptible = No +| rarity = common +| extratext = View [[How did we get here? (block)/Display|all renders]] +}} +'''How did we get here?''' is a joke [[block]] introduced in [[22w13oneBlockAtATime]]. This block takes the place of all items in 22w13oneBlockAtATime, as the inventory (and by extension, items) are disabled in that version. + +== Obtaining == +=== Breaking === +A ''how did we get here?'' block can be broken with any tool, but does not drop. It goes directly to the [[player]]'s hand like any other block in this version. + +=== Post-generation === +Whenever an item would be otherwise dropped on the ground, a ''How did we get here?'' blocks spawns instead, displaying the item that it replaced and represents. + +They are also spawned when an item is crafted with a [[crafting table]]. + +==== Debug mode ==== +Every item that can be displayed by ''How did we get here?'' blocks are seen in [[debug mode]], as well as their waterlogged versions. + +== Usage == +A ''How did we get here?'' block can be used as the item it displays and can be thrown by the [[player]] like any other block. + +* It increases player's attack damage, if it displays a sword or axe. +* It increases player's block breaking speed, if it displays the corresponding tool. +* It can be thrown onto a player to equip, if it displays a piece of armor. +* It can be thrown on a [[crafting table]] to craft the appropriate items. +** Or a crafting table can be thrown onto it, and the items are crafted together if possible. +** ''More information: {{Slink|Java_Edition_22w13oneBlockAtATime|Items}}.'' + +They are also [[waterlog]]gable. + +== Sounds == +{{Sound table/Block/Stone/JE}} + +== Data values == +=== ID === +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=How did we get here? +|spritetype=block +|nameid=generic_item_block +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +=== Display === +{{Main|How did we get here? (block)/Display}} +They have an item block state that specifies the internal ID of the item to display with (0-1104). + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||22w13oneBlockAtATime|[[File:White Carpet.png|32px]] Added the ''How did we get here?'' block.}} +}} + +== Issues == +{{April Fools issue list}} + +== Trivia == +* Although they have an item form, How did we get here? blocks don't have an inventory form because the inventory is normally inaccessible in the version they were added. However, if you glitch or hack the inventory back in, it does have an inventory form. + +== Navigation == +{{Navbox blocks|Joke}} +{{Navbox jokes|22w13}} + +[[Category:Joke features]] +[[Category:Joke blocks]] + +[[pt:A que ponto chegamos? (bloco)]] +[[ja:How did we get here? (ブロック)]] +[[zh:为什么会变成这样呢?(方块)]] diff --git a/wiki_backup/Invisible Bedrock.txt b/wiki_backup/Invisible Bedrock.txt new file mode 100644 index 0000000..d40cc7b --- /dev/null +++ b/wiki_backup/Invisible Bedrock.txt @@ -0,0 +1,101 @@ +{{Exclusive|Bedrock|Education}} +{{Infobox block +| image = Invisible Bedrock.png +| invimage = Invisible Bedrock.png +| transparent = Transparent in rendering only
(blocks light) +| light = No +| tool = none +| renewable = No +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Invisible bedrock''' is an [[invisible block]] used to create a [[world boundary]] around [[Old]] worlds and the invisible barrier in the [[void]] {{in|Bedrock}}. + +== Obtaining == +Invisible bedrock is unobtainable in [[inventory]], even through [[commands]]. It can be obtained through [[add-on]]s or inventory editing. + +=== Natural generation === +Invisible bedrock comprised the border surrounding old worlds. It did not generate above or below the [[Altitude|height limit]], allowing the [[player]] to travel beyond it by flying over or under it, or by pillaring up and walking over it. This could not be done in [[the Nether]] in Survival Mode, because of the [[bedrock]] ceiling. Invisible bedrock is also used for the invisible barrier in the [[void]] {{in|Bedrock}}. + +== Usage == +The purpose of invisible bedrock is to prevent the player from getting past the border of the world and falling into the [[void]]. It cannot be selected; attempting to do so targets anything behind it. The only way to get rid of invisible bedrock is through [[commands]]. + +== Appearance == +Invisible bedrock is transparent only in rendering, interacting with players and mobs as a solid block and blocking light. Because of this, blocks such as [[torch]]es and [[ladder]]s can be placed on it. The player cannot interact with it; attempting to break an invisible bedrock block instead breaks the block behind it. The only way to destroy invisible bedrock is by using {{cmd|setblock}} or {{cmd|fill}}. + +The texture used for invisible bedrock is that of [[stone]]. If the player lands onto invisible bedrock, [[particles]] from the stone texture can be seen. In the [[inventory]], the block is represented by a stone texture that fills out the inventory slot completely rather than being rendered as a cube like a normal block. In ''[[Pi Edition]]'', it used the grass texture instead, as the game is based on an old version of [[Pocket Edition Alpha]] before the texture was changed to stone. + +== Data values == +=== ID === +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|showaliasids=y +|generatetranslationkeys=y +|displayname=Invisible Bedrock +|spritetype=block +|nameid=invisible_bedrock +|aliasid=invisibleBedrock +|id=95 +|translationkey=tile.invisibleBedrock.name +|form=block +|itemform=invisible_bedrock +|itemform2=
Alias ID: invisiblebedrock +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.1.0|Added invisible bedrock.}} +|{{HistoryLine||v0.2.1|Invisible bedrock can no longer be selected.}} +|{{HistoryLine||v0.3.3|Invisible bedrock no longer blocks third-person view.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[Block]]s such as [[ladder]]s and [[fence]]s no longer connect to invisible bedrock.}} +|{{HistoryLine|unknown}} +|{{HistoryLine||?|Invisible bedrock no longer culls block faces.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Old worlds are no longer surrounded by invisible bedrock, and [[chunk]]s are glitched when the [[player]] passes through. +|Invisible bedrock can be obtained via the use of commands.}} +|{{HistoryLine|||dev=beta 1.2.0.7|Invisible bedrock can no longer be obtained via the use of commands.}} +|{{HistoryLine||1.4.0|dev=?|Invisible bedrock once again surrounds Old worlds.}} +|{{HistoryLine||1.6.0|dev=beta 1.6.0.1|Old worlds are no longer surrounded by invisible bedrock, though [[chunk]]s cannot be passed through.}} +|{{HistoryLine||1.18.30|dev=beta 1.18.30.26|Invisible bedrock's ID is changed to invisible_bedrock from invisiblebedrock. +|Invisible bedrock can be obtained via command.https://www.youtube.com/watch?v=sBIQDW-bt8A}} +|{{HistoryLine||1.20.70|dev=beta 1.20.70.22|Invisible bedrock can no longer be obtained through command. +|Invisible bedrock no longer drops itself when breaking.}} +}} + +=== Invisible bedrock "item" === +{{main|Direct item forms of blocks}} +{{HistoryTable +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.1.0|[[File:Grass Block (top texture) JE3 BE1.png|32px]] When obtained as an item, invisible bedrock appears as a flat sheet composed of the [[grass block]] top texture.}} +|{{HistoryLine||v0.2.0|[[File:Grass Block (top texture) JE4 BE2.png|32px]] The grass block top texture has been changed, also changing the invisible bedrock item form appearance.}} +|{{HistoryLine||v0.5.0|The invisible bedrock item is called ".name<".}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Stone (texture) JE3 BE2.png|32px]] The item texture now refers to the stone texture, likely due to the scrapping of [[terrain.png]] in this version.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Invisible bedrock is now called "Invisible Bedrock" as an item.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Stone (texture) JE5 BE3.png|32px]] As stone's texture has been changed as per the [[Texture Update]], the item appearance of invisible bedrock has also.}} +}} + +== Issues == +{{Issue list|Invisible Bedrock|Border Wall}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Bedrock Edition}} +{{Navbox blocks|Unused}} + +[[Category:Natural blocks]] +[[Category:Unused blocks]] + +[[es:Piedra base invisible]] +[[fr:Bedrock invisible]] +[[ja:不可視の岩盤]] +[[ko:Invisible Bedrock]] +[[pt:Base invisível]] +[[ru:Невидимая коренная порода]] +[[zh:隐形基岩]] diff --git a/wiki_backup/Jigsaw Block.txt b/wiki_backup/Jigsaw Block.txt new file mode 100644 index 0000000..3bc7a4b --- /dev/null +++ b/wiki_backup/Jigsaw Block.txt @@ -0,0 +1,226 @@ +{{Infobox block +| image = Jigsaw Block.png +| extratext = View [[#Gallery|all renders]] +| transparent = No +| light = No +| tool = None +| renewable = No +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| rarity = +* Epic {{only|java|short=1}} +* Common {{only|bedrock|short=1}} +}} + +'''Jigsaw blocks''' are technical [[block]]s commonly used as a way to construct large structures from smaller sections. + +== Obtaining == + +{{IN|Java}}, jigsaw blocks are available in the [[creative]] [[inventory]]. Across both Java and Bedrock editions, they can also be obtained by using the {{control|pick block}} [[control]], or by using various [[commands]] such as {{cmd|give @s jigsaw}}. + +Jigsaw blocks are included when a player uses a [[structure block]] to spawn certain structures that use jigsaw blocks for generation. + +=== Natural generation === + +Jigsaw blocks do not naturally generate. Some [[structure]]s rely on jigsaw blocks for generation ([[pillager outpost]]s, [[village]]s and [[ancient cities]]), but these jigsaw blocks are replaced by other blocks during generation. + +== Usage == +[[File:Jigsaw interface 1 20 3.png|thumb|250px|Jigsaw Block interface in Java Edition]] +[[File:BEJigsaw Interface.png|thumb|250px|Jigsaw Block interface in Bedrock Edition]] + +Cannot be placed when in [[Survival]] mode. + +=== Jigsaw connections === +{{main|Jigsaw structure}} + +Jigsaw blocks are function blocks used for the generation of [[jigsaw structure]]s out of smaller templates.{{cite|url=https://crowdin.com/translate/minecraft/9412/enus-engb#5201242|title=Minecraft Game}} Jigsaw structures are used for the generation of {{EnvLink|pillager outpost|pillager outposts}}, {{EnvLink|village|villages}}, {{EnvLink|bastion remnant|bastion remnants}}, {{EnvLink|ancient city|ancient cities}}, {{EnvLink|trail ruins}}, and {{EnvLink|trial chambers}}; other structures use hardcoded generation. The GUI of a jigsaw block can be used to configure its generation settings. Those are: + +; Target Pool +: Refers to a [[template pool]]; or an [[pool aliases|alias]] of a template pool. The template pool is used to select the connecting structure piece. + +; Name +: Name of the jigsaw block. +: Defaults to {{code|minecraft:empty}}. + +; Target name +: The desired name of the jigsaw block in the connecting piece to connect to this jigsaw block. +: Defaults to {{code|minecraft:empty}}. + +; Turns into +: What the jigsaw block turns into once the whole feature is generated. +: Defaults to minecraft:air. + +; Selection Priority +: Defines the order of jigsaw blocks in a template to generate the connecting piece. If the piece being generated contains multiple jigsaw blocks that are all valid connections to the parent block, the game will try to connect to the one with the highest Selection Priority first. In the case of a tie, the connecting block is selected randomly. + +; Placement Priority +: Defines the order of in which the connecting piece is processed to handle its jigsaw blocks during the wider structure generation. + +; Joint type +: Appears only when jigsaw block is placed facing up or down. +: Contains two types of joints: Rollable and Aligned +:* Rollable: The connecting piece is placed with a random rotation. Defaults to this. +:* Aligned: The connecting piece is rotated such that the rotations of the jigsaw blocks match (marked by the white bar on the jigsaw block) + +=== Debug generation === +{{see also|Commands/place}} +{{exclusive|java|section=1}} +Jigsaw blocks can also be used to generate multiple levels of jigsaw blocks in the world. The settings in the 2nd to last row are only used for this purpose and are not saved when leaving the UI. + +; Levels +: Determines how many jigsaw block "levels" it goes through. (ex. Piece>[Layer 1]>[Layer 2]). +: Can be set to an integer from 0 to 20. Defaults to 0. + +; Keep Jigsaw +: Determines if the placed pieces includes the jigsaw blocks it contains or become what its "Turns into" field is set to. +: Defaults to ON + +; Generate +: The button to start the generation. + +=== Piston interactivity === + +Jigsaw blocks cannot be pushed by [[piston]]s. They also cannot be pushed nor pulled by [[sticky piston]]s. + +== Sounds == +{{Sound table/Block/Normal}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Jigsaw Block +|spritetype=block +|nameid=jigsaw +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=jigsaw-block +|spritetype=block +|nameid=jigsaw +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Jigsaw Block +|spritetype=block +|nameid=jigsaw +|id=466 +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=jigsaw-block +|spritetype=block +|nameid=JigsawBlock +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === + +A jigsaw block has a [[block entity]] associated with it that holds additional data about the [[block]]. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +== Video == +Video by [[slicedlime]] on how jigsaw blocks are used to generate [[village]]s: +{{yt|b6eBndQ_jK0}} + +== History == + +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.14|dev=18w46a| [[File:Jigsaw Block JE1 BE1.png|32px]] Added the jigsaw block. It has a GUI, however, they are useless for players at the moment and are used only during world generation (similar to Structure Blocks in data mode)|Jigsaw blocks use the [[Missing textures and models#Missing texture|missing texture]] particle when broken.}} +|{{HistoryLine|||dev=18w47a|Jigsaw blocks are now used in the generation of [[pillager outpost]] structures.}} +|{{HistoryLine|||dev=18w48a|Jigsaw blocks are now used in the generation of [[plain]]s [[village]] structures.}} +|{{HistoryLine|||dev=18w49a|Jigsaw blocks are now used in the generation of [[snowy taiga|snowy]] and [[savanna]] village structures.}} +|{{HistoryLine|||dev=18w50a|Jigsaw blocks are now used in the generation of [[taiga]] and [[desert]] village structures. +|[[File:Jigsaw Block JE2.png|32px]] The texture of the jigsaw block has been changed.}} +|{{HistoryLine||1.16|dev=20w13a|[[File:Jigsaw Block (S) JE3 BE2.png|32px]] A locked texture to the jigsaw block has been added. +|The interface of the jigsaw block has been changed.}} +|{{HistoryLine|||dev=20w16a|A button in the GUI that generates a jigsaw structure starting from the jigsaw block, using a given generation depth has been added. This makes jigsaw blocks now usuable by players. +|Jigsaw blocks are now used in the generation of [[bastion remnant]]s.}} +|{{HistoryLine|||dev=20w22a|A new "Keep Jigsaws" option that controls whether jigsaw blocks in the resulting structure after using "Generate" remain jigsaw blocks or be replaced by their "Turns Into" block, which defaults to "on" has been added.}} +|{{HistoryLine||1.19|dev=?|Jigsaw blocks are now used in the generation of [[ancient city]] structures.}} +|{{HistoryLine||1.19.3|dev=22w44a|Jigsaw blocks are now available in the creative inventory, but only if cheats are enabled.}} +|{{HistoryLine|||dev=22w45a|Moved jigsaw blocks behind the Operator Utilities tab in the creative inventory. The tab is available only if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}} +|{{HistoryLine||1.20.3|dev=23w43a|Added "Selection Priority" and "Placement Priority" options.}} +|{{HistoryLine|||dev=23w45a|"Levels" increased from 7 to 20.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Jigsaw Block JE1 BE1.png|32px]] Added the jigsaw block. +|The jigsaw block is currently available only by using [[inventory]] editors. +|It is unknown whether jigsaw blocks are used for [[pillager outpost]] and new [[village]] generation or not.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|[[File:Jigsaw Block (S) JE3 BE2.png|32px]] The texture of the jigsaw block has been changed. +|Jigsaw blocks are now functional in game. +|Jigsaw blocks can now be obtained using the {{cmd|give jigsaw}} [[commands|command]].}} +}} + +== Issues == +{{issue list|jigsaw|jigsaw block}} + +== Gallery == +=== Renders === + +Jigsaw (Xray).png|A translucent image of a jigsaw block, showing all of its faces. +Jigsaw Block.png | South +Jigsaw Block (E) JE3.png | East +Jigsaw Block (N) JE3.png | North +Jigsaw Block (W) JE3.png | West +Jigsaw Block (UW).png | +Jigsaw Block (US).png | +Jigsaw Block (UN).png | +Jigsaw Block (UE).png | +Jigsaw Block (DW).png | +Jigsaw Block (DS).png | +Jigsaw Block (DN).png | +Jigsaw Block (DE).png | + + +=== Screenshots === + +Jigsaw interface 1 20 3.png|The interface of a jigsaw block. +Jigsaw interface.png|The current interface of a jigsaw block until [[Java Edition 1.20.2]]. +Jigsaw interface old.png|The interface of a jigsaw block before [[Java Edition 1.16]]. +Pillager outpost base plate.png|Jigsaw blocks used in the generation of a [[pillager outpost]] watchtower. +Pillager outpost feature plate.png|Jigsaw blocks are used to generate the outer [[structures]] in a pillager outpost. +File:BEJigsaw Interface.png|The current interface for Bedrock Edition (Classic UI). + + +== See also == +* [[Structure Block]] + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|creative}} + +[[Category:Generated structure blocks]] +[[Category:Block entities]] +[[Category:Creative or commands only blocks]] + +[[de:Verbundblock]] +[[fr:Bloc de puzzle]] +[[ja:ジグソーブロック]] +[[ko:직소 블록]] +[[pl:Blok konstrukcyjny]] +[[pt:Bloco-quebra-cabeça]] +[[ru:Пазл]] +[[zh:拼图方块]] diff --git a/wiki_backup/Light Blue Candle.txt b/wiki_backup/Light Blue Candle.txt new file mode 100644 index 0000000..586aa92 --- /dev/null +++ b/wiki_backup/Light Blue Candle.txt @@ -0,0 +1,599 @@ +{{Infobox block +| group = Plain +| 1-1 = Candle.png +| invimage = Candle +| invimage2 = ---- +| group3 = White +| 3-1 = White Candle.png +| invimage3 = White Candle +| group4 = Light Gray +| 4-1 = Light Gray Candle.png +| invimage4 = Light Gray Candle +| group5 = Gray +| 5-1 = Gray Candle.png +| invimage5 = Gray Candle +| group6 = Black +| 6-1 = Black Candle.png +| invimage6 = Black Candle +| group7 = Brown +| 7-1 = Brown Candle.png +| invimage7 = Brown Candle +| group8 = Red +| 8-1 = Red Candle.png +| invimage8 = Red Candle +| group9 = Orange +| 9-1 = Orange Candle.png +| invimage9 = Orange Candle +| group10 = Yellow +| 10-1 = Yellow Candle.png +| invimage10 = Yellow Candle +| group11 = Lime +| 11-1 = Lime Candle.png +| invimage11 = Lime Candle +| group12 = Green +| 12-1 = Green Candle.png +| invimage12 = Green Candle +| group13 = Cyan +| 13-1 = Cyan Candle.png +| invimage13 = Cyan Candle +| group14 = Light Blue +| 14-1 = Light Blue Candle.png +| invimage14 = Light Blue Candle +| group15 = Blue +| 15-1 = Blue Candle.png +| invimage15 = Blue Candle +| group16 = Purple +| 16-1 = Purple Candle.png +| invimage16 = Purple Candle +| group17 = Magenta +| 17-1 = Magenta Candle.png +| invimage17 = Magenta Candle +| group18 = Pink +| 18-1 = Pink Candle.png +| invimage18 = Pink Candle +| extratext = View [[#Gallery|all renders]] +| transparent = Yes +| light = Yes, when lit
1 candle: 3
2 candles: 6
3 candles: 9
4 candles: 12 +| rarity = Common +| tool = Any +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''candle''' is a [[block]] that emits [[light]] when lit with a [[flint and steel]]. It comes in the sixteen [[dye]] colors. Up to four of the same color of candle can be placed in one block space, which affects the amount of light produced. + +'''Dyed candles''' are the dyed variants of candles, that once dyed, cannot be changed into a different color. + +== Obtaining == +=== Breaking === +All candles can be mined using any tool, or without a tool. + +{{breaking row|Candle,Dyed Candle|sprite=,candles|Any|horizontal=1|item=1}} + +=== Natural generation === +Non-dyed candles and white candles can be found in [[ancient cities]]. Non-dyed and red candles can also be found in the [[trial chambers]]. + +=== Generated loot === +{{LootChestItem|brown-candle,candle,green-candle,purple-candle,red-candle}} + +=== Crafting === +{{Crafting +| head = 1 +| B1 = String +| B2 = Honeycomb +| Output = Candle +| type = Decoration block +}} +{{Crafting +| Candle +| Matching Dye +| Output = Matching Dyed Candle +| type = Decoration block +| foot = 1 +}} + +== Usage == +=== Light === +[[File:Four Candles (lit) JE2 BE1.gif|right|150px]] +All candles can be used as a light source, emitting light like a [[sea pickle]]. A single candle emits a light level of 3. Up to four identically colored candles may be placed in one block, with each candle increasing the emitted light level by 3, for a maximum light level of 12. They also emit fire particles. + +{| class=wikitable +|- +! colspan=2 | Candles !! Light level +|- +| 1 || [[File:Candle (lit) JE2 BE1.png|32px]] || 3 +|- +| 2 || [[File:Two Candles (lit) JE2 BE1.png|32px]] || 6 +|- +| 3 || [[File:Three Candles (lit) JE2 BE1.png|32px]] || 9 +|- +| 4 || [[File:Four Candles (lit) JE2 BE1.png|32px]] || 12 +|} + +Candles are not lit when they are placed, and must be lit using [[flint and steel]], [[fire charge]], or any flaming projectile. If any candle is already lit, more candle(s) that may be added (if possible) are also lit. {{IN|bedrock}}, a mob/player that is burning, a [[Fire Aspect]] book or any [[sword]] enchanted with Fire Aspect can also be used to light candles. Any candle may be [[waterlogged]], but waterlogged candles cannot be lit. Lit candles can be extinguished using [[water]] (even a water bottle{{only|java}}), [[Wind Charge|wind charges]], or by the player {{ctrl|interacting}} with the candle. + +{{-}} + +=== Cakes === +[[File:Cake_with_Candle_JE1_BE1.png|right|150px]] +A single candle of any color may be {{control|used}} on an uneaten [[cake]], turning it into a candle cake, which acts as a normal, singular candle on top of a cake. If the candle cake is eaten at all or destroyed, the candle is dropped. {{control|Interacting}} with the lit candle (but not the cake) extinguishes it. Interacting with a lit candle cake causes the player to eat it if possible, but if the held item is a [[flint and steel]] or [[fire charge]], the appropriate block becomes lit, if possible (otherwise nothing happens). + +{{-}} + +== Sounds == +=== Generic === +{{Sound table/Block/Candle}} + +=== Unique === +{{:Candle/Sounds}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Candle +|spritetype=block +|nameid=candle}} +{{ID table +|displayname=White Candle +|spritetype=block +|nameid=white_candle}} +{{ID table +|displayname=Orange Candle +|spritetype=block +|nameid=orange_candle}} +{{ID table +|displayname=Magenta Candle +|spritetype=block +|nameid=magenta_candle}} +{{ID table +|displayname=Light Blue Candle +|spritetype=block +|nameid=light_blue_candle}} +{{ID table +|displayname=Yellow Candle +|spritetype=block +|nameid=yellow_candle}} +{{ID table +|displayname=Lime Candle +|spritetype=block +|nameid=lime_candle}} +{{ID table +|displayname=Pink Candle +|spritetype=block +|nameid=pink_candle}} +{{ID table +|displayname=Gray Candle +|spritetype=block +|nameid=gray_candle}} +{{ID table +|displayname=Light Gray Candle +|spritetype=block +|nameid=light_gray_candle}} +{{ID table +|displayname=Cyan Candle +|spritetype=block +|nameid=cyan_candle}} +{{ID table +|displayname=Purple Candle +|spritetype=block +|nameid=purple_candle}} +{{ID table +|displayname=Blue Candle +|spritetype=block +|nameid=blue_candle}} +{{ID table +|displayname=Brown Candle +|spritetype=block +|nameid=brown_candle}} +{{ID table +|displayname=Green Candle +|spritetype=block +|nameid=green_candle}} +{{ID table +|displayname=Red Candle +|spritetype=block +|nameid=red_candle}} +{{ID table +|displayname=Black Candle +|spritetype=block +|nameid=black_candle +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Candle +|spritetype=block +|nameid=candle +|id=667}} +{{ID table2 +|displayname=White Candle +|spritetype=block +|nameid=white_candle +|id=668}} +{{ID table2 +|displayname=Orange Candle +|spritetype=block +|nameid=orange_candle +|id=669}} +{{ID table2 +|displayname=Magenta Candle +|spritetype=block +|nameid=magenta_candle +|id=670}} +{{ID table2 +|displayname=Light Blue Candle +|spritetype=block +|nameid=light_blue_candle +|id=671}} +{{ID table2 +|displayname=Yellow Candle +|spritetype=block +|nameid=yellow_candle +|id=672}} +{{ID table2 +|displayname=Lime Candle +|spritetype=block +|nameid=lime_candle +|id=673}} +{{ID table2 +|displayname=Pink Candle +|spritetype=block +|nameid=pink_candle +|id=674}} +{{ID table2 +|displayname=Gray Candle +|spritetype=block +|nameid=gray_candle +|id=675}} +{{ID table2 +|displayname=Light Gray Candle +|spritetype=block +|nameid=light_gray_candle +|id=676}} +{{ID table2 +|displayname=Cyan Candle +|spritetype=block +|nameid=cyan_candle +|id=677}} +{{ID table2 +|displayname=Purple Candle +|spritetype=block +|nameid=purple_candle +|id=678}} +{{ID table2 +|displayname=Blue Candle +|spritetype=block +|nameid=blue_candle +|id=679}} +{{ID table2 +|displayname=Brown Candle +|spritetype=block +|nameid=brown_candle +|id=680}} +{{ID table2 +|displayname=Green Candle +|spritetype=block +|nameid=green_candle +|id=681}} +{{ID table2 +|displayname=Red Candle +|spritetype=block +|nameid=red_candle +|id=682}} +{{ID table2 +|displayname=Black Candle +|spritetype=block +|nameid=black_candle +|id=683 +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=17m}}|[[File:Black Candle (lit) JE1.png|32px]] [[File:Two Black Candles (lit) JE1.png|32px]] [[File:Three Black Candles (lit) JE1.png|32px]] [[File:Four White Candles (lit) JE1.png|32px]] Black and white candles are shown unnamed at [[Minecraft Live 2020]] as part of the [[deep dark]] biome.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Candle.png|32px]] [[File:White Candle.png|32px]] [[File:Light Gray Candle.png|32px]] [[File:Gray Candle.png|32px]] [[File:Black Candle.png|32px]] [[File:Brown Candle.png|32px]] [[File:Red Candle.png|32px]] [[File:Orange Candle.png|32px]] [[File:Yellow Candle.png|32px]] [[File:Lime Candle.png|32px]] [[File:Green Candle.png|32px]] [[File:Cyan Candle.png|32px]] [[File:Light Blue Candle.png|32px]] [[File:Blue Candle.png|32px]] [[File:Purple Candle.png|32px]] [[File:Magenta Candle.png|32px]] [[File:Pink Candle.png|32px]]
[[File:Candle (lit) JE1.png|32px]] [[File:White Candle (lit) JE1.png|32px]] [[File:Light Gray Candle (lit) JE1.png|32px]] [[File:Gray Candle (lit) JE1.png|32px]] [[File:Black Candle (lit) JE1.png|32px]] [[File:Brown Candle (lit) JE1.png|32px]] [[File:Red Candle (lit) JE1.png|32px]] [[File:Orange Candle (lit) JE1.png|32px]] [[File:Yellow Candle (lit) JE1.png|32px]] [[File:Lime Candle (lit) JE1.png|32px]] [[File:Green Candle (lit) JE1.png|32px]] [[File:Cyan Candle (lit) JE1.png|32px]] [[File:Light Blue Candle (lit) JE1.png|32px]] [[File:Blue Candle (lit) JE1.png|32px]] [[File:Purple Candle (lit) JE1.png|32px]] [[File:Magenta Candle (lit) JE1.png|32px]] [[File:Pink Candle (lit) JE1.png|32px]]
[[File:Candle (item) JE1.png|32px]] [[File:White Candle (item) JE1.png|32px]] [[File:Light Gray Candle (item) JE1.png|32px]] [[File:Gray Candle (item) JE1.png|32px]] [[File:Black Candle (item) JE1.png|32px]] [[File:Brown Candle (item) JE1.png|32px]] [[File:Red Candle (item) JE1.png|32px]] [[File:Orange Candle (item) JE1.png|32px]] [[File:Yellow Candle (item) JE1.png|32px]] [[File:Lime Candle (item) JE1.png|32px]] [[File:Green Candle (item) JE1.png|32px]] [[File:Cyan Candle (item) JE1.png|32px]] [[File:Light Blue Candle (item) JE1.png|32px]] [[File:Blue Candle (item) JE1.png|32px]] [[File:Purple Candle (item) JE1.png|32px]] [[File:Magenta Candle (item) JE1.png|32px]] [[File:Pink Candle (item) JE1.png|32px]] Added candles and dyed candles.}} +|{{HistoryLine|||dev=20w46a|[[File:Candle (item) JE2.png|32px]] [[File:White Candle (item) JE2.png|32px]] [[File:Light Gray Candle (item) JE2.png|32px]] [[File:Gray Candle (item) JE2.png|32px]] [[File:Black Candle (item) JE2.png|32px]] [[File:Brown Candle (item) JE2.png|32px]] [[File:Red Candle (item) JE2.png|32px]] [[File:Orange Candle (item) JE2.png|32px]] [[File:Yellow Candle (item) JE2.png|32px]] [[File:Lime Candle (item) JE2.png|32px]] [[File:Green Candle (item) JE2.png|32px]] [[File:Cyan Candle (item) JE2.png|32px]] [[File:Light Blue Candle (item) JE2.png|32px]] [[File:Blue Candle (item) JE2.png|32px]] [[File:Purple Candle (item) JE2.png|32px]] [[File:Magenta Candle (item) JE2.png|32px]] [[File:Pink Candle (item) JE2.png|32px]] The textures of candle and dyed candle items have been changed.}} +|{{HistoryLine|||dev=20w48a|[[File:Candle (item) JE3.png|32px]] [[File:White Candle (item) JE3.png|32px]] [[File:Light Gray Candle (item) JE3.png|32px]] [[File:Gray Candle (item) JE3.png|32px]] [[File:Black Candle (item) JE3.png|32px]] [[File:Brown Candle (item) JE3.png|32px]] [[File:Red Candle (item) JE3.png|32px]] [[File:Orange Candle (item) JE3.png|32px]] [[File:Yellow Candle (item) JE3.png|32px]] [[File:Lime Candle (item) JE3.png|32px]] [[File:Green Candle (item) JE3.png|32px]] [[File:Cyan Candle (item) JE3.png|32px]] [[File:Light Blue Candle (item) JE3.png|32px]] [[File:Blue Candle (item) JE3.png|32px]] [[File:Purple Candle (item) JE3.png|32px]] [[File:Magenta Candle (item) JE3.png|32px]] [[File:Pink Candle (item) JE3 BE1.png|32px]] The textures of candle and dyed candle items have been changed again, removing the smaller candle in the inventory sprite. +|All candles can no longer be placed on blocks that are not solid, such as [[chest]]s and [[cobweb]]s.}} +|{{HistoryLine|||dev=21w13a|All candles can now be extinguished by [[splash water bottle]]s and by [[lingering water bottle]]s.}} +|{{HistoryLine|||dev=21w18a|All candles can no longer be extinguished when the player is in adventure mode.}} +|{{HistoryLine|||dev=21w19a|All candles are now accessible only through commands.}} +|{{HistoryLine|||dev=Pre-release 1|[[File:Candle (lit) JE2.png|32px]] [[File:White Candle (lit) JE2.png|32px]] [[File:Light Gray Candle (lit) JE2.png|32px]] [[File:Gray Candle (lit) JE2.png|32px]] [[File:Black Candle (lit) JE2.png|32px]] [[File:Brown Candle (lit) JE2.png|32px]] [[File:Red Candle (lit) JE2.png|32px]] [[File:Orange Candle (lit) JE2.png|32px]] [[File:Yellow Candle (lit) JE2.png|32px]] [[File:Lime Candle (lit) JE2.png|32px]] [[File:Green Candle (lit) JE2.png|32px]] [[File:Cyan Candle (lit) JE2.png|32px]] [[File:Light Blue Candle (lit) JE2.png|32px]] [[File:Blue Candle (lit) JE2.png|32px]] [[File:Purple Candle (lit) JE2.png|32px]] [[File:Magenta Candle (lit) JE2.png|32px]] [[File:Pink Candle (lit) JE2.png|32px]] Candles and dyed candles now have a different texture when lit, having the top 20 pixels of the candle being lighter. +|All candles have been added back into the creative inventory. +|Recipes for dyeing and crafting candles are once again available.}} +|{{HistoryLine||May 28, 2021|link={{Tweet|JasperBoerstra|1398249599178059782}}|[[File:White Candle (lit) (pre-release).png|32px]] [[File:Light Gray Candle (lit) (pre-release).png|32px]] [[File:Gray Candle (lit) (pre-release).png|32px]] [[File:Black Candle (lit) (pre-release).png|32px]] [[File:Brown Candle (lit) (pre-release).png|32px]] [[File:Red Candle (lit) (pre-release).png|32px]] [[File:Orange Candle (lit) (pre-release).png|32px]] [[File:Yellow Candle (lit) (pre-release).png|32px]] [[File:Lime Candle (lit) (pre-release).png|32px]] [[File:Green Candle (lit) (pre-release).png|32px]] [[File:Cyan Candle (lit) (pre-release).png|32px]] [[File:Light Blue Candle (lit) (pre-release).png|32px]] [[File:Blue Candle (lit) (pre-release).png|32px]] [[File:Purple Candle (lit) (pre-release).png|32px]] [[File:Magenta Candle (lit) (pre-release).png|32px]] [[File:Pink Candle (lit) (pre-release).png|32px]] [[JAPPA]] tweets a new iteration of the new lit dyed candle textures.}} +|{{HistoryLine||May 31, 2021|link={{Tweet|JasperBoerstra|1399345798480109573}}|[[File:White Candle (lit) JE3 BE1.png|32px]] [[File:Light Gray Candle (lit) JE3 BE1.png|32px]] [[File:Gray Candle (lit) JE3 BE1.png|32px]] [[File:Black Candle (lit) JE3 BE1.png|32px]] [[File:Brown Candle (lit) JE3 BE1.png|32px]] [[File:Red Candle (lit) JE3 BE1.png|32px]] [[File:Orange Candle (lit) JE3 BE1.png|32px]] [[File:Yellow Candle (lit) JE3 BE1.png|32px]] [[File:Lime Candle (lit) JE3 BE1.png|32px]] [[File:Green Candle (lit) JE3 BE1.png|32px]] [[File:Cyan Candle (lit) JE3 BE1.png|32px]] [[File:Light Blue Candle (lit) JE3 BE1.png|32px]] [[File:Blue Candle (lit) JE3 BE1.png|32px]] [[File:Purple Candle (lit) JE3 BE1.png|32px]] [[File:Magenta Candle (lit) JE3 BE1.png|32px]] [[File:Pink Candle (lit) JE3 BE1.png|32px]] [[JAPPA]] tweets another iteration of the new lit dyed candle textures.}} +|{{HistoryLine||1.17|dev=Pre-release 3|[[File:White Candle (lit) JE3 BE1.png|32px]] [[File:Light Gray Candle (lit) JE3 BE1.png|32px]] [[File:Gray Candle (lit) JE3 BE1.png|32px]] [[File:Black Candle (lit) JE3 BE1.png|32px]] [[File:Brown Candle (lit) JE3 BE1.png|32px]] [[File:Red Candle (lit) JE3 BE1.png|32px]] [[File:Orange Candle (lit) JE3 BE1.png|32px]] [[File:Yellow Candle (lit) JE3 BE1.png|32px]] [[File:Lime Candle (lit) JE3 BE1.png|32px]] [[File:Green Candle (lit) JE3 BE1.png|32px]] [[File:Cyan Candle (lit) JE3 BE1.png|32px]] [[File:Light Blue Candle (lit) JE3 BE1.png|32px]] [[File:Blue Candle (lit) JE3 BE1.png|32px]] [[File:Purple Candle (lit) JE3 BE1.png|32px]] [[File:Magenta Candle (lit) JE3 BE1.png|32px]] [[File:Pink Candle (lit) JE3 BE1.png|32px]] The textures of dyed lit candles have been changed again, having subtler lighting on the top. +|The texture for lit candles now also changes when on a cake.{{bug|MC-226441||Lit candle texture doesn't change when on cake|Fixed}}}} +|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Non-dyed candles and white candles now generate in [[ancient cities]]. +|Non-dyed candles can also generate in ancient city chests.}} +|{{HistoryLine||1.20|dev=23w12a|Brown, green, purple, and red candles can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine|||dev=23w16a|Brown, green, purple, and red candles no longer generates in [[suspicious sand]] in [[trail ruins]] as all sand in the structure has been removed. +|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; brown, green, purple, and red candle now are in the common loot.}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Non-dyed candles now generate in [[trial chambers]].}} +|{{HistoryLine||1.20.5|dev=24w09a|Candles now have a unique subtitle, "Candle extinguishes" instead of "Fire extinguished", for being extinguished.{{bug|MC-226775||Extinguishing candle shows inaccurate subtitle}}}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.22|[[File:Candle.png|32px]] [[File:White Candle.png|32px]] [[File:Light Gray Candle.png|32px]] [[File:Gray Candle.png|32px]] [[File:Black Candle.png|32px]] [[File:Brown Candle.png|32px]] [[File:Red Candle.png|32px]] [[File:Orange Candle.png|32px]] [[File:Yellow Candle.png|32px]] [[File:Lime Candle.png|32px]] [[File:Green Candle.png|32px]] [[File:Cyan Candle.png|32px]] [[File:Light Blue Candle.png|32px]] [[File:Blue Candle.png|32px]] [[File:Purple Candle.png|32px]] [[File:Magenta Candle.png|32px]] [[File:Pink Candle.png|32px]]
[[File:Candle (lit) JE2.png|32px]] [[File:White Candle (lit) JE3 BE1.png|32px]] [[File:Light Gray Candle (lit) JE3 BE1.png|32px]] [[File:Gray Candle (lit) JE3 BE1.png|32px]] [[File:Black Candle (lit) JE3 BE1.png|32px]] [[File:Brown Candle (lit) JE3 BE1.png|32px]] [[File:Red Candle (lit) JE3 BE1.png|32px]] [[File:Orange Candle (lit) JE3 BE1.png|32px]] [[File:Yellow Candle (lit) JE3 BE1.png|32px]] [[File:Lime Candle (lit) JE3 BE1.png|32px]] [[File:Green Candle (lit) JE3 BE1.png|32px]] [[File:Cyan Candle (lit) JE3 BE1.png|32px]] [[File:Light Blue Candle (lit) JE3 BE1.png|32px]] [[File:Blue Candle (lit) JE3 BE1.png|32px]] [[File:Purple Candle (lit) JE3 BE1.png|32px]] [[File:Magenta Candle (lit) JE3 BE1.png|32px]] [[File:Pink Candle (lit) JE3 BE1.png|32px]]
[[File:Candle (item) JE3.png|32px]] [[File:White Candle (item) JE3.png|32px]] [[File:Light Gray Candle (item) JE3.png|32px]] [[File:Gray Candle (item) JE3.png|32px]] [[File:Black Candle (item) JE3.png|32px]] [[File:Brown Candle (item) JE3.png|32px]] [[File:Red Candle (item) JE3.png|32px]] [[File:Orange Candle (item) JE3.png|32px]] [[File:Yellow Candle (item) JE3.png|32px]] [[File:Lime Candle (item) JE3.png|32px]] [[File:Green Candle (item) JE3.png|32px]] [[File:Cyan Candle (item) JE3.png|32px]] [[File:Light Blue Candle (item) JE3.png|32px]] [[File:Blue Candle (item) JE3.png|32px]] [[File:Purple Candle (item) JE3.png|32px]] [[File:Magenta Candle (item) JE3.png|32px]] [[File:Pink Candle (item) JE3 BE1.png|32px]] Added candles and dyed candles.}} +|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.33|Non-dyed candles and white candles naturally generate in [[ancient cities]]. +|Non-dyed candles can also generate in the chest of ancient cities.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|Brown, green, red, and purple candles can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.22|Brown, green, purple, and red candles no longer generates in [[suspicious sand]] in [[trail ruins]] as all sand in the structure has been removed.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness and blast resistance of light gray candles from 0 to 0.1.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Non-dyed candles now generate in [[trial chambers]].}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* Using the command /[[setblock]] ~ ~ ~ minecraft:candle[lit=true,waterlogged=true] allows for a both lit and [[Waterlogging|waterlog]]ged candle. The same thing can be done using the [[debug stick]]. +* If used in an outdated ''[[Bedrock Edition]]'' world, it has a flat unknown texture and cannot be placed. + +== Gallery == +=== Renders === +==== Candles ==== + + +==== Lit candles ==== + + +==== Cake with candle ==== + + +==== Cake with lit candle ==== + + +==== Item textures ==== + + +=== Screenshots === + +CandlePreRelease1Texture.jpg|Old candle textures shown by [[Jappa]]. +CandlePreRelease2Texture.jpg|New candle textures shown by Jappa. +CandlePreRelease3Texture.jpg|Newer candle textures shown by Jappa. +Jappa Black Candles.jpg|Black candle textures shown by Jappa. +Jappa Candle Room 1.jpg|Candles in a room shown by Jappa. +Jappa Candle Room 2.jpg|Ditto. +Candles & Signs.jpg|Candles and signs with glowing text. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/taking-inventory--candle Taking Inventory: Candle] – Minecraft.net on September 30, 2021 + +== Navigation == +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Utility blocks]] +[[Category:Light sources]] + +[[de:Kerze]] +[[es:Vela]] +[[fr:Bougie]] +[[it:Candela]] +[[ja:ろうそく]] +[[pl:Świeczka]] +[[pt:Vela]] +[[ru:Свеча]] +[[th:เทียน]] +[[uk:Свічка]] +[[zh:蜡烛]] diff --git a/wiki_backup/Light Gray Concrete Powder.txt b/wiki_backup/Light Gray Concrete Powder.txt new file mode 100644 index 0000000..1c9eee2 --- /dev/null +++ b/wiki_backup/Light Gray Concrete Powder.txt @@ -0,0 +1,414 @@ +{{Infobox block +| title = Concrete Powder +| group = White +| 1-1 = White Concrete Powder.png +| invimage = White Concrete Powder +| group2 = Light Gray +| 2-1 = Light Gray Concrete Powder.png +| invimage2 = Light Gray Concrete Powder +| group3 = Gray +| 3-1 = Gray Concrete Powder.png +| invimage3 = Gray Concrete Powder +| group4 = Black +| 4-1 = Black Concrete Powder.png +| invimage4 = Black Concrete Powder +| group5 = Brown +| 5-1 = Brown Concrete Powder.png +| invimage5 = Brown Concrete Powder +| group6 = Red +| 6-1 = Red Concrete Powder.png +| invimage6 = Red Concrete Powder +| group7 = Orange +| 7-1 = Orange Concrete Powder.png +| invimage7 = Orange Concrete Powder +| group8 = Yellow +| 8-1 = Yellow Concrete Powder.png +| invimage8 = Yellow Concrete Powder +| group9 = Lime +| 9-1 = Lime Concrete Powder.png +| invimage9 = Lime Concrete Powder +| group10 = Green +| 10-1 = Green Concrete Powder.png +| invimage10 = Green Concrete Powder +| group11 = Cyan +| 11-1 = Cyan Concrete Powder.png +| invimage11 = Cyan Concrete Powder +| group12 = Light Blue +| 12-1 = Light Blue Concrete Powder.png +| invimage12 = Light Blue Concrete Powder +| group13 = Blue +| 13-1 = Blue Concrete Powder.png +| invimage13 = Blue Concrete Powder +| group14 = Purple +| 14-1 = Purple Concrete Powder.png +| invimage14 = Purple Concrete Powder +| group15 = Magenta +| 15-1 = Magenta Concrete Powder.png +| invimage15 = Magenta Concrete Powder +| group16 = Pink +| 16-1 = Pink Concrete Powder.png +| invimage16 = Pink Concrete Powder +| transparent = No +| light = No +| tool = Shovel +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Concrete powder''' is a [[Falling Block|gravity-affected block]] that is converted to [[concrete]] when touching [[water]]. It comes in the sixteen [[dye]] colors. + +== Obtaining == +=== Breaking === +Concrete powder can be mined with any tool or by hand, but using a [[shovel]] is the quickest method. + +{{breaking row|Concrete Powder|Shovel|horizontal=1}} + +=== Crafting === +The crafting recipe is shapeless; the order of ingredients does not matter. +{{Crafting +|Matching Dye +|Sand +|Sand +|Sand +|Sand +|Gravel +|Gravel +|Gravel +|Gravel +|Output=Matching Concrete Powder,8 +|type=Building block +|showdescription=1 +|description=Red sand cannot be used in place of sand.{{bug|MC-150278}}{{bug|MCPE-175451}} +}} +
+ +{{Crafting +|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac +|Sand +|Sand +|Sand +|Sand +|Gravel +|Gravel +|Gravel +|Gravel +|Output=White Concrete Powder,8; Blue Concrete Powder,8; Brown Concrete Powder,8; Black Concrete Powder,8 +|type=Building block +|showdescription=1 +|description={{only|bedrock|education}} +}} +
+ +=== Renewability === +Concrete powder is [[Renewable resource|renewable]] as all of its [[crafting]] ingredients are themselves renewable. However, without glitches, [[sand]] is only renewably obtained through the [[wandering trader]], which spawns infrequently and only allows a limited number of trades per spawn. Therefore concrete powder is more easily obtained by simply [[Breaking|harvesting]] sand from any biome it generates in. + +== Usage == +[[File:ConcretePowderUsage.gif|frame|Normal [[sand]] falls through the water, while one of the pink concrete powder blocks solidifies immediately on contact with the water.]] + +Concrete powder falls when there is a non-solid block beneath it. + +=== Creating concrete === +{{main|Concrete}} +If a concrete powder block comes into contact with [[water]], it solidifies into a block of [[concrete]]. Specifically, the block has to be placed into, placed next to, or fall into flowing water, a water source block, or a [[Waterlogging|waterlogged]] block. If placed next to a waterlogged block, it must be adjacent to the sides where water can flow out from, such as the open sides of [[stairs]], but not the back side of stairs or any sides of waterlogged [[leaves]]. It does not solidify in midair falling past water. If it lands next to water, it solidifies only after a block update. [[Rain]] or [[splash water bottle]]s also have no effect on concrete powder. Concrete powder in [[Item (entity)|item form]] also does not become concrete. Concrete powder placed directly at water makes the placement sound of concrete. + +=== Note blocks === +Concrete powder can be placed under [[note block]]s to produce "snare drum" sound. + +== Sounds == +=== Generic === +{{Sound table/Block/Sand}} + +=== Unique === +{{Edition|Java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Stone dig1.ogg +|sound2=Stone dig2.ogg +|sound3=Stone dig3.ogg +|sound4=Stone dig4.ogg +|subtitle=Block placed +|source=block +|description=When the block is placed in water +|id=block.stone.place +|translationkey=subtitles.block.generic.place +|volume=1.0 +|pitch=0.8 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: ''None'' {{IN|bedrock}}, concrete powder uses its normal placing sound when placed in water/lava. + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|showblocktags=y +|generatetranslationkeys=y +|displayname=White Concrete Powder +|spritetype=block +|nameid=white_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Orange Concrete Powder +|spritetype=block +|nameid=orange_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Magenta Concrete Powder +|spritetype=block +|nameid=magenta_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Light Blue Concrete Powder +|spritetype=block +|nameid=light_blue_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Yellow Concrete Powder +|spritetype=block +|nameid=yellow_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Lime Concrete Powder +|spritetype=block +|nameid=lime_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Pink Concrete Powder +|spritetype=block +|nameid=pink_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Gray Concrete Powder +|spritetype=block +|nameid=gray_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Light Gray Concrete Powder +|spritetype=block +|nameid=light_gray_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Cyan Concrete Powder +|spritetype=block +|nameid=cyan_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Purple Concrete Powder +|spritetype=block +|nameid=purple_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Blue Concrete Powder +|spritetype=block +|nameid=blue_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Brown Concrete Powder +|spritetype=block +|nameid=brown_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Green Concrete Powder +|spritetype=block +|nameid=green_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Red Concrete Powder +|spritetype=block +|nameid=red_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Black Concrete Powder +|spritetype=block +|nameid=black_concrete_powder +|blocktags=concrete_powder +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showaliasids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Concrete Powder +|spritetype=block +|nameid=white_concrete_powder +|aliasid=concrete_powder / 0, concretepowder / 0 +|id=237 +|translationkey=tile.concretePowder.white.name}} +{{ID table2 +|displayname=Orange Concrete Powder +|spritetype=block +|nameid=orange_concrete_powder +|aliasid=concrete_powder / 1, concretepowder / 1 +|id=-709 +|translationkey=tile.concretePowder.orange.name}} +{{ID table2 +|displayname=Magenta Concrete Powder +|spritetype=block +|nameid=magenta_concrete_powder +|aliasid=concrete_powder / 2, concretepowder / 2 +|id=-710 +|translationkey=tile.concretePowder.magenta.name}} +{{ID table2 +|displayname=Light Blue Concrete Powder +|spritetype=block +|nameid=light_blue_concrete_powder +|aliasid=concrete_powder / 3, concretepowder / 3 +|id=-711 +|translationkey=tile.concretePowder.lightBlue.name}} +{{ID table2 +|displayname=Yellow Concrete Powder +|spritetype=block +|nameid=yellow_concrete_powder +|aliasid=concrete_powder / 4, concretepowder / 4 +|id=-712 +|translationkey=tile.concretePowder.yellow.name}} +{{ID table2 +|displayname=Lime Concrete Powder +|spritetype=block +|nameid=lime_concrete_powder +|aliasid=concrete_powder / 5, concretepowder / 5 +|id=-713 +|translationkey=tile.concretePowder.lime.name}} +{{ID table2 +|displayname=Pink Concrete Powder +|spritetype=block +|nameid=pink_concrete_powder +|aliasid=concrete_powder / 6, concretepowder / 6 +|id=-714 +|translationkey=tile.concretePowder.pink.name}} +{{ID table2 +|displayname=Gray Concrete Powder +|spritetype=block +|nameid=gray_concrete_powder +|aliasid=concrete_powder / 7, concretepowder / 7 +|id=-715 +|translationkey=tile.concretePowder.gray.name}} +{{ID table2 +|displayname=Light Gray Concrete Powder +|spritetype=block +|nameid=light_gray_concrete_powder +|aliasid=concrete_powder / 8, concretepowder / 8 +|id=-716 +|translationkey=tile.concretePowder.silver.name}} +{{ID table2 +|displayname=Cyan Concrete Powder +|spritetype=block +|nameid=cyan_concrete_powder +|aliasid=concrete_powder / 9, concretepowder / 9 +|id=-717 +|translationkey=tile.concretePowder.cyan.name}} +{{ID table2 +|displayname=Purple Concrete Powder +|spritetype=block +|nameid=purple_concrete_powder +|aliasid=concrete_powder / 10, concretepowder / 10 +|id=-718 +|translationkey=tile.concretePowder.purple.name}} +{{ID table2 +|displayname=Blue Concrete Powder +|spritetype=block +|nameid=blue_concrete_powder +|aliasid=concrete_powder / 11, concretepowder / 11 +|id=-719 +|translationkey=tile.concretePowder.blue.name}} +{{ID table2 +|displayname=Brown Concrete Powder +|spritetype=block +|nameid=brown_concrete_powder +|aliasid=concrete_powder / 12, concretepowder / 12 +|id=-720 +|translationkey=tile.concretePowder.brown.name}} +{{ID table2 +|displayname=Green Concrete Powder +|spritetype=block +|nameid=green_concrete_powder +|aliasid=concrete_powder / 13, concretepowder / 13 +|id=-721 +|translationkey=tile.concretePowder.green.name}} +{{ID table2 +|displayname=Red Concrete Powder +|spritetype=block +|nameid=red_concrete_powder +|aliasid=concrete_powder / 14, concretepowder / 14 +|id=-722 +|translationkey=tile.concretePowder.red.name}} +{{ID table2 +|displayname=Black Concrete Powder +|spritetype=block +|nameid=black_concrete_powder +|aliasid=concrete_powder / 15, concretepowder / 15 +|id=-723 +|translationkey=tile.concretePowder.black.name +|foot=1}} + +=== Falling block entity === +{{main|Falling Block}} +{{:Falling Block/Infobox}} +{{:Falling Block/ED}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.12|dev=February 02, 2017|slink={{tweet|jeb_|827073957983551488}}|[[Jens Bergensten|Jeb]] tweeted [https://web.archive.org/web/20230815225351/https://gfycat.com/menacingsnivelingchimneyswift-edstonehelper-minecraft a video (archived)] of a mysterious pink gravity-obeying [[block]] transforming into a solid gravity-defying block on contact with [[water]]. +|Jeb later added that it is to come in 16 different colors.{{tweet|jeb_|827078378444488705}}}} +|{{HistoryLine|||dev=17w06a|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}} +|{{HistoryLine|||dev=pre1|Concrete powder now converts to concrete when replacing a lava source.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the concrete_powder ID have now been split up into their own IDs. +|[[Lava]] now turns concrete powder into [[concrete]] when coming into contact with said [[block]], instead of converting concrete powder only when it fell into the lava's source block.{{bug|MC-118153}} +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 252.}} +|{{HistoryLine||1.13.1|dev=18w30a|Lava no longer converts concrete powder.}} +|{{HistoryLine||1.16|dev=20w07a|As piglins offer [[gravel]] in [[bartering]], concrete powder has become a [[renewable resource]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|As piglins offer [[gravel]] in [[bartering]], concrete powder has become a [[renewable resource]].}} +|{{HistoryLine||1.18.30|dev=beta 1.18.30.26|Concrete powder's ID is changed to concrete_powder. +|Before this version, Its ID was concretepowder while its direct item form's ID was concrete_powder.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|The different [[block states]] for the concrete_powder ID have now been split up into their own IDs.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}} +|{{HistoryLine|new3ds}} +|{{HistoryLine||1.9.19|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}} +}} + +== Issues == +{{Issue list}} + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/concrete-powder Block of the Month: Concrete Powder]- Minecraft.net on January 12, 2024 + +== Navigation == +{{Navbox blocks|Decoration}} +{{Navbox entities|Other}} + +[[Category:Manufactured blocks]] +[[Category:Falling blocks]] + +[[de:Trockenbeton]] +[[es:Cemento]] +[[fr:Béton en poudre]] +[[it:Polvere di calcestruzzo]] +[[ja:コンクリートパウダー]] +[[ko:콘크리트 가루]] +[[lzh:砼粉]] +[[nl:Cement]] +[[pl:Cement]] +[[pt:Cimento]] +[[ru:Цемент]] +[[uk:Цемент]] +[[zh:混凝土粉末]] diff --git a/wiki_backup/Oxidized Chiseled Copper.txt b/wiki_backup/Oxidized Chiseled Copper.txt new file mode 100644 index 0000000..5abc7d1 --- /dev/null +++ b/wiki_backup/Oxidized Chiseled Copper.txt @@ -0,0 +1,291 @@ +{{Infobox block +| group1 = Unoxidized +| 1-1 = Chiseled Copper.png +| invimage = Chiseled Copper +| group2 = Exposed +| 2-1 = Exposed Chiseled Copper.png +| invimage2 = Exposed Chiseled Copper +| group3 = Weathered +| 3-1 = Weathered Chiseled Copper.png +| invimage3 = Weathered Chiseled Copper +| group4 = Oxidized +| 4-1 = Oxidized Chiseled Copper.png +| invimage4 = Oxidized Chiseled Copper +| invimage5 = Waxed Chiseled Copper +| invimage6 = Waxed Exposed Chiseled Copper +| invimage7 = Waxed Weathered Chiseled Copper +| invimage8 = Waxed Oxidized Chiseled Copper +| renewable = Yes +| stackable = Yes (64) +| tool = stone pickaxe +| light = No +| transparent = No +| flammable = No +| lavasusceptible = No +}} +'''Chiseled copper''' is a variant of [[Block of Copper|copper blocks]] that generates in [[trial chambers]].{{mcnet|test-new-decorative-blocks|Test new decorative blocks|October 24, 2023|Sophie Austin}} + +== Obtaining == +=== Breaking === +Chiseled copper can be mined only with a [[stone pickaxe]] or better. If chiseled copper is mined without the use of a [[pickaxe]], it drops nothing. +{{Breaking row +|Chiseled Copper, Exposed Chiseled Copper, Weathered Chiseled Copper, Oxidized Chiseled Copper +|Pickaxe +|Stone +|horizontal=1 +}} + +=== Natural generation === +Waxed chiseled copper and waxed oxidized chiseled copper can be found in [[trial chambers]]. + +=== Crafting === +{{Crafting +|head=1 +|B2=Matching Unwaxed Cut Copper Slab; Matching Waxed Cut Copper Slab +|B3=Matching Unwaxed Cut Copper Slab; Matching Waxed Cut Copper Slab +|Output=Matching Unwaxed Chiseled Copper; Matching Waxed Chiseled Copper +|description= +}} +{{Crafting +|Matching Unwaxed Chiseled Copper +|Honeycomb +|Output=Matching Waxed Chiseled Copper +|description= +|foot=1 +}} + +=== Stonecutting === +{{Stonecutting +|head=1 +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Chiseled Copper,4; Matching Waxed Chiseled Copper,4 +}} +{{Stonecutting +|Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|Matching Unwaxed Chiseled Copper; Matching Waxed Chiseled Copper +|foot=1 +}} + +== Usage == +Chiseled copper is a decorative block that oxidizes over time. + +=== Oxidation === +{{main|Oxidation}} +Non-waxed chiseled copper has four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation on chiseled copper. Using a [[honeycomb]] on chiseled copper prevents it from oxidizing further. + +As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. + +== Sounds == +=== Generic === +{{Sound table/Block/Copper}} + +=== Unique === +{{:Block of Copper/Sounds|chiseled copper}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Chiseled Copper +|spritetype=block +|nameid=chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Exposed Chiseled Copper +|spritetype=block +|nameid=exposed_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Weathered Chiseled Copper +|spritetype=block +|nameid=weathered_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oxidized Chiseled Copper +|spritetype=block +|nameid=oxidized_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Chiseled Copper +|spritetype=block +|nameid=waxed_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Exposed Chiseled Copper +|spritetype=block +|nameid=waxed_exposed_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Weathered Chiseled Copper +|spritetype=block +|nameid=waxed_weathered_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Oxidized Chiseled Copper +|spritetype=block +|nameid=waxed_oxidized_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Chiseled Copper +|spritetype=block +|nameid=chiseled_copper +|id=-760}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Exposed Chiseled Copper +|spritetype=block +|nameid=exposed_chiseled_copper +|id=-761}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Weathered Chiseled Copper +|spritetype=block +|nameid=weathered_chiseled_copper +|id=-762}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oxidized Chiseled Copper +|spritetype=block +|nameid=oxidized_chiseled_copper +|id=-763}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Chiseled Copper +|spritetype=block +|nameid=waxed_chiseled_copper +|id=-764}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Exposed Chiseled Copper +|spritetype=block +|nameid=waxed_exposed_chiseled_copper +|id=-765}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Weathered Chiseled Copper +|spritetype=block +|nameid=waxed_weathered_chiseled_copper +|id=-766}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Oxidized Chiseled Copper +|spritetype=block +|nameid=waxed_oxidized_chiseled_copper +|id=-767 +|foot=1}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements == +{{load advancements|Wax on;Wax off}} + +== History == +{{HistoryTable +|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|[[File:Chiseled Copper JE1 BE1.png|32px]] [[File:Oxidized Chiseled Copper JE1 BE1.png|32px]] Chiseled copper were first seen at [[Minecraft Live 2023]] as a part of the [[trial chambers]].}} +|{{HistoryLine||October 24, 2023|[[File:Exposed Chiseled Copper JE1 BE1.png|32px]] [[File:Weathered Chiseled Copper JE1 BE1.png|32px]] More oxidation variants of chiseled copper were shown in an announcement article.|link=https://pbs.twimg.com/media/F9OpOZYbMAAc4h1?format=jpg&name=large}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Chiseled Copper JE1 BE1.png|32px]] [[File:Exposed Chiseled Copper JE1 BE1.png|32px]] [[File:Weathered Chiseled Copper JE1 BE1.png|32px]] [[File:Oxidized Chiseled Copper JE1 BE1.png|32px]] Added chiseled copper behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] data pack.}} +|{{HistoryLine|||dev=23w44a|Chiseled copper can now be cut using a stonecutter from cut copper and its variants.}} +|{{HistoryLine|||dev=23w45a|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine||1.21|dev=24w18a|Chiseled copper is now available without using the "Update 1.21" experimental data pack.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Chiseled Copper JE1 BE1.png|32px]] [[File:Exposed Chiseled Copper JE1 BE1.png|32px]] [[File:Weathered Chiseled Copper JE1 BE1.png|32px]] [[File:Oxidized Chiseled Copper JE1 BE1.png|32px]] Added chiseled copper behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle. +|They cannot be crafted at the moment.}} +|{{HistoryLine|||dev=Preview 1.20.50.23|Chiseled copper can now be cut using a stonecutter from cut copper and its variants.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Chiseled copper is now available without using the "Update 1.21" experimental toggle.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +All Oxidizing Blocks.png|All blocks that can oxidize, including chiseled copper. + + +=== In other media === + +Tuff And Copper Blocks Artwork.jpg|Artwork featuring chiseled copper. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox copper}} +{{Navbox blocks|building}} + +[[Category:Manufactured blocks]] + +[[de:Gemeißelter Kupferblock]] +[[es:Cobre cincelado]] +[[fr:Cuivre sculpté]] +[[ja:銅ブロック]] +[[pt:Cobre talhado]] +[[ru:Точёный медный блок]] +[[uk:Різьблена мідь]] diff --git a/wiki_backup/Poisonous Potato Block.txt b/wiki_backup/Poisonous Potato Block.txt new file mode 100644 index 0000000..d9e30f1 --- /dev/null +++ b/wiki_backup/Poisonous Potato Block.txt @@ -0,0 +1,81 @@ +{{Joke feature}} +{{Infobox block +| image = Poisonous Potato Block.png +| renewable = Yes +| tool = Pickaxe +| stackable = Yes (64) +| light = No +| transparent = No +| flammable = No +| lavasusceptible = No +}} +A '''poisonous potato block''' is a storage block made of [[poisonous potato]]es in [[24w14potato]]. + +== Obtaining == +=== Breaking === +A poisonous potato block can be broken using anything, but a [[pickaxe]] is the fastest. Poisonous potato blocks always drop themselves when mined. +{{breaking row|horizontal=1|Poisonous Potato Block|pickaxe}} + +=== Natural generation === +Poisonous potato blocks generate naturally as part of [[potato geode]]s. + +=== Crafting === +{{Crafting +|A1 = Poisonous Potato +|A2 = Poisonous Potato +|A3 = Poisonous Potato +|B1 = Poisonous Potato +|B2 = Poisonous Potato +|B3 = Poisonous Potato +|C1 = Poisonous Potato +|C2 = Poisonous Potato +|C3 = Poisonous Potato +|Output=Poisonous Potato Block +|ignoreusage=1 +}} + +== Usage == +=== Crafting ingredient === +{{Crafting +|shownames=1 +|head=1 +|A1 = Poisonous Potato Block +|A2 = Poisonous Potato Block +|A3 = Poisonous Potato Block +|B1 = Poisonous Potato Block +|B2 = Poisonous Potato Block +|B3 = Poisonous Potato Block +|C1 = Poisonous Potato Block +|C2 = Poisonous Potato Block +|C3 = Poisonous Potato Block +|Output=Compressed Poisonous Potato Block +|ignoreusage=1 +}} +{{Crafting +|B2 = Poisonous Potato Block +|Output=Poisonous Potato,9 +|ignoreusage=1 +|foot=1 +}} +== Sounds == +{{Sound table/Block/Potone}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||24w14potato|[[File:Poisonous Potato Block.png|32px]] Added poisonous potato block.}} +}} + +== Issues == +{{April Fools issue list}} + +== Navigation == +{{Navbox blocks|Joke}} +{{Navbox jokes|24w14potato}} + +[[Category:Joke blocks]] +[[Category:Manufactured blocks]] +[[Category:Compacted blocks]] +[[Category:Natural blocks]] + +[[ja:Poisonous Potato Block]] diff --git a/wiki_backup/Poster.txt b/wiki_backup/Poster.txt new file mode 100644 index 0000000..2c49265 --- /dev/null +++ b/wiki_backup/Poster.txt @@ -0,0 +1,136 @@ +{{Exclusive|Education}} +{{needs render}} +{{Infobox block +| group = Slate +| group2 = Poster +| group3 = Board +| 1-1 = Chalkboard Slate.png|Slate +| 2-1 = Chalkboard Poster.png|Poster +| 3-1 = Chalkboard Board.png|Board +| invimage = Slate +| invimage2 = Poster +| invimage3 = Board +| transparent = Yes +| renewable = No +| light = No +| waterloggable = Yes +| tool = None +| stackable = Yes (16) +| flammable = No +}} +A '''chalkboard''' is a [[block]] that can display more text than a [[sign]].https://education.minecraft.net/support/knowledge-base/using-slates-posters-boards/ Three sizes are available: 1×1 (slate), 2×1 (poster), and 3×2 (board). + +== Obtaining == +{{IN|Education}}, chalkboards can be obtained in the [[Creative inventory]] or through the {{cmd|give}} command. +{{IN|Bedrock}}, chalkboards cannot be obtained by commands or the Creative inventory, and can only be obtained by using glitches or inventory editors. + +== Usage == +A chalkboard can be used similarly to a [[sign]], to display text. Once placed, select the chalkboard and enter the desired text and click the "OK" button. The "×" in the upper right corner of the board closes the edit screen. + +=== Placement === +Chalkboards may be placed on the top or side of other blocks (including non-solid blocks like [[fence]]s, [[glass]], [[rail]]s, and other chalkboards). To place a chalkboard, {{control|use}} a chalkboard item while pointing at the block the chalkboard should be attached to. To place a chalkboard on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the chalkboard. + +1×1 slates placed on the top of a block stand on a short post, facing in the direction of the player who placed it, in any of 16 different directions. 2×1 posters and 2×3 boards can be placed in any of 4 different directions. Chalkboards placed on the side of a block simply float there, even if the block doesn't make contact with the chalkboards. + +=== Text === +When entering text, six lines of text are available for the slates and posters, while fifteen lines of text are available for the 2×3 boards. To switch between lines, the player can press Enter or the up/down arrow keys. The location of text currently selected has a flashing cursor. + +While editing, typing and backspacing can occur at any point in the line by moving the cursor using the left and right arrow keys. Once the end of the line has been reached, the word is hyphenated and is continued on the next line. + +After the editing window is closed, right-clicking on a chalkboard reopens the editing menu. Copy and paste can be performed, and no more than the basic/shifted keyboard characters may be entered. + +=== Interaction === +Chalkboards act as though they have a {{control|use}} action, so {{control|sneaking}} is required to place blocks or use items while the cursor is pointed at them. + +Unlike signs, boards block a [[piston]] from moving. + +Boards have no collision box (they are completely non-solid), so [[item]]s and [[mob]]s can move through boards blocks. Other blocks (including other boards) can be placed on any edge of a board. + +[[Water]] and [[lava]] flow around boards. Lava can create [[fire]] in [[air]] blocks next to boards as if the boards were flammable, but the boards do not burn. + +== Sounds == +{{Sound table/Block/Stone/BE}} + +== Data values == +=== ID === +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block +|spritename=chalkboard +|spritetype=block +|nameid=chalkboard +|id=230 +|form=block +|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name}} +{{ID table +|displayname=Item +|spritename=board +|spritetype=item +|nameid=board +|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name +|id=454 +|form=item +|foot=1}} + +=== Metadata === +{{see also|Data values}} +Chalkboards uses the following data values: + +*Slate: 1 +*Board: 2 +*Poster: 3 + + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.16.0|dev=build 1|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]
[[File:Chalkboard Slate (item) BE1.png|32px]] [[File:Chalkboard Poster (item) BE1.png|32px]] [[File:Chalkboard Board (item) BE1.png|32px]] Added chalkboards, likely as an accidental addition. +|Chalkboards can be obtained and placed using the {{cmd|give}} and {{cmd|setblock}} [[commands]] respectively. However, they serve no purpose.}} +|{{HistoryLine|||dev=build 2|Removed chalkboards. Their textures still exist in the files.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Re-added chalkboards. They still exist as entities, but can't be spawned. The items can't be spawned either.}} +|{{HistoryLine||1.17.30|dev=beta 1.17.30.20|Chalkboards can now be placed consistently.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.25|Slates have been added to the [[Creative inventory]].{{bug|MCPE-187696|MCPE-187696|Slate appears in Creative Inventory with Education toggle off}} +|[[File:Missing Tile BE3.png|32px]] Chalkboard models are now masked by [[Unknown|placeholder block models]], even in worlds with the Education edition toggle is on.{{bug|MCPE-187753|MCPE-187753|Slate is covered by missing texture in Education Edition}}}} +|{{HistoryLine|||dev=Preview 1.21.50.28|Slates have been removed from the Creative inventory.}} +|{{HistoryLine|education}} +|{{HistoryLine||MinecraftEdu|link=MinecraftEdu|[[File:Oak Sign JE1 BE1.png|30px]] [[MinecraftEdu]], Education Edition's predecessor, had "[[Big Sign]]s", 3 block wide signs that served a similar purpose.}} +|{{HistoryLine||1.0|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]
[[File:Chalkboard Slate (item) BE1.png|32px]] [[File:Chalkboard Poster (item) BE1.png|32px]] [[File:Chalkboard Board (item) BE1.png|32px]] Added chalkboards.}} +|{{HistoryLine||1.0.2|The UI of chalkboards now has a locked option. +|[[Player|Students]] now can place their own chalkboards even without a worldbuilder ability.}} +}} + +== Gallery == +=== Screenshots === + +Education Edition Exclusive Features.png|The chalkboard placed in a world along with other ''[[Minecraft Education]]'' features. +Chalkboardsingamepe.png|The chalkboard in [[Pocket Edition v0.16.0 alpha build 1]]. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|Utility}} +{{Navbox Education|Exclusive}} + +[[Category:Utility blocks]] +[[Category:Block entities]] +[[Category:Minecraft Education blocks]] + +[[de:Tafel]] +[[es:Pizarra]] +[[fr:Ardoise]] +[[ja:黒板]] +[[pl:Tablica kredowa]] +[[pt:Lousa]] +[[ru:Доска]] +[[uk:Дошка]] +[[zh:黑板]] diff --git a/wiki_backup/Stripped Crimson Stem.txt b/wiki_backup/Stripped Crimson Stem.txt new file mode 100644 index 0000000..346e225 --- /dev/null +++ b/wiki_backup/Stripped Crimson Stem.txt @@ -0,0 +1,342 @@ +{{About|the stripped variant|the normal variant|Log|the block that has the "bark" texture on all six sides|Stripped Wood}} +{{Infobox block +| title = Stripped Log/Stem +| group = Oak +| 1-1 = Stripped Oak Log.png +| invimage = Stripped Oak Log +| group2 = Spruce +| 2-1 = Stripped Spruce Log.png +| 2-1caption = {{JE}} +| 2-2 = Stripped Spruce Log BE.png +| 2-2caption = {{BE}} +| invimage2 = Stripped Spruce Log +| group3 = Birch +| 3-1 = Stripped Birch Log.png +| invimage3 = Stripped Birch Log +| group4 = Jungle +| 4-1 = Stripped Jungle Log.png +| invimage4 = Stripped Jungle Log +| group5 = Acacia +| 5-1 = Stripped Acacia Log.png +| invimage5 = Stripped Acacia Log +| group6 = Dark Oak +| 6-1 = Stripped Dark Oak Log.png +| invimage6 = Stripped Dark Oak Log +| group7 = Mangrove +| 7-1 = Stripped Mangrove Log.png +| invimage7 = Stripped Mangrove Log +| group8 = Cherry +| 8-1 = Stripped Cherry Log.png +| invimage8 = Stripped Cherry Log +| group9 = Pale Oak +| 9-1 = Stripped Pale Oak Log.png +| invimage9 = Stripped Pale Oak Log +| group10 = Crimson +| 10-1 = Stripped Crimson Stem.png +| invimage10 = Stripped Crimson Stem +| group11 = Warped +| 11-1 = Stripped Warped Stem.png +| invimage11 = Stripped Warped Stem +| transparent = No +| light = No +| tool = Axe +| renewable = Yes +| stackable = Yes (64) (same species only) +| flammable = '''Logs''': Yes (5)
'''Stems''': No +| lavasusceptible = '''Logs''': Yes
'''Stems''': No +}} +A '''stripped log''' or '''stripped stem''' is a variant of the [[log]] and stem, obtained by {{control|using}} an [[axe]] on a log or a stem respectively. Once stripped, it cannot be reversed. + +== Obtaining == +=== Breaking === +Stripped logs and stems can be broken by hand, but using an [[axe]] speeds up the process. Stripped logs and stems drop themselves when broken with any tool. +{{breaking row|horizontal=1|Stripped Log, Stripped Stem|sprite=Stripped Logs, Stripped Stems|Axe|link=none}} + +=== Natural generation === +==== Structures ==== +; {{BlockSprite|Stripped Oak Log|text=Oak}} +* Stripped oak logs can generate in [[plains]] [[villages]]. + +; {{BlockSprite|Stripped Spruce Log|text=Spruce}} +* Stripped spruce logs can generate in [[snowy plains]] [[villages]]. + +; {{BlockSprite|Stripped Acacia Log|text=Acacia}} +* Stripped acacia logs can generate as part of houses in [[savanna]] [[villages]]. + +; Mixed +* Stripped oak, spruce, jungle and dark oak logs can generate as masts in [[shipwrecks]].{{only|bedrock}} + +=== Post-generation === +{{Control|Using}} an [[axe]] on a [[log]] or stem turns it into a stripped log or a stripped stem, which act the same as regular logs. + +== Usage == +=== Crafting ingredient === +{{crafting usage|Any Stripped Log, Any Stripped Stem, Any Stripped Log or Stem, Matching Stripped Stem, Matching Stripped Log}} + +=== Smelting ingredient === +{{Smelting +|showname=1 +|{Any Stripped Log} +|Charcoal +|0,15 +}} + +=== Fuel === +Stripped logs (but not stripped stems) can be used as [[fuel]] in [[furnace]]s, smelting 1.5 items per block. + +=== Cocoa beans === +[[Cocoa beans]] can be placed on the side of stripped jungle logs to grow a new cocoa pod. + +=== Note blocks === +Stripped logs and stems can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Other logs === +{{Sound table/Block/Wood}} + +=== Cherry log === +{{Sound table/Block/Cherry wood}} + +=== Stems === +{{Sound table/Block/Stem}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Stripped Oak Log +|spritetype=block +|nameid=stripped_oak_log +|blocktags=logs, logs_that_burn, oak_logs, mineable/axe, stripped_logs +|itemtags=logs, logs_that_burn, oak_logs, stripped_logs}} +{{ID table +|displayname=Stripped Spruce Log +|spritetype=block +|nameid=stripped_spruce_log +|blocktags=logs, logs_that_burn, spruce_logs, mineable/axe, stripped_logs +|itemtags=logs, logs_that_burn, spruce_logs, stripped_logs}} +{{ID table +|displayname=Stripped Birch Log +|spritetype=block +|nameid=stripped_birch_log +|blocktags=birch_logs, logs, logs_that_burn, mineable/axe, stripped_logs +|itemtags=birch_logs, logs, logs_that_burn, stripped_logs}} +{{ID table +|displayname=Stripped Jungle Log +|spritetype=block +|nameid=stripped_jungle_log +|blocktags=jungle_logs, logs, logs_that_burn, mineable/axe, stripped_logs +|itemtags=jungle_logs, logs, logs_that_burn, stripped_logs}} +{{ID table +|displayname=Stripped Acacia Log +|spritetype=block +|nameid=stripped_acacia_log +|blocktags=acacia_logs, logs, logs_that_burn, mineable/axe, stripped_logs +|itemtags=acacia_logs, logs, logs_that_burn, stripped_logs}} +{{ID table +|displayname=Stripped Dark Oak Log +|spritetype=block +|nameid=stripped_dark_oak_log +|blocktags=dark_oak_logs, logs, logs_that_burn, mineable/axe, stripped_logs +|itemtags=dark_oak_logs, logs, logs_that_burn, stripped_logs}} +{{ID table +|displayname=Stripped Mangrove Log +|spritetype=block +|nameid=stripped_mangrove_log +|blocktags=mangrove_logs, logs, logs_that_burn, mineable/axe, stripped_logs +|itemtags=mangrove_logs, logs, logs_that_burn, stripped_logs}} +{{ID table +|displayname=Stripped Cherry Log +|spritetype=block +|nameid=stripped_cherry_log +|blocktags=cherry_logs, logs, logs_that_burn, mineable/axe, stripped_logs +|itemtags=cherry_logs, logs, logs_that_burn, stripped_logs}} +{{ID table +|displayname=Stripped Pale Oak Log +|spritetype=block +|nameid=stripped_pale_oak_log +|blocktags=pale_oak_logs, logs, logs_that_burn, mineable/axe, stripped_logs +|itemtags=pale_oak_logs, logs, logs_that_burn, stripped_logs}} +{{ID table +|displayname=Stripped Crimson Stem +|spritetype=block +|nameid=stripped_crimson_stem +|blocktags=crimson_stems, logs, non_flammable_wood, mineable/axe, stripped_logs +|itemtags=crimson_stems, logs, non_flammable_wood, stripped_logs}} +{{ID table +|displayname=Stripped Warped Stem +|spritetype=block +|nameid=stripped_warped_stem +|blocktags=warped_stems, logs, non_flammable_wood, mineable/axe, stripped_logs +|itemtags=warped_stems, logs, non_flammable_wood, stripped_logs +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showitemtags=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Stripped Oak Log +|spritetype=block +|nameid=stripped_oak_log +|id=-10 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Stripped Spruce Log +|spritetype=block +|nameid=stripped_spruce_log +|id=-5 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Stripped Birch Log +|spritetype=block +|nameid=stripped_birch_log +|id=-6 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Stripped Jungle Log +|spritetype=block +|nameid=stripped_jungle_log +|id=-7 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Stripped Acacia Log +|spritetype=block +|nameid=stripped_acacia_log +|id=-8 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Stripped Dark Oak Log +|spritetype=block +|nameid=stripped_dark_oak_log +|id=-9 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Stripped Mangrove Log +|spritetype=block +|nameid=stripped_mangrove_log +|id=-485 +|itemtags=minecraft:mangrove_logs, minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Stripped Cherry Log +|spritetype=block +|nameid=stripped_cherry_log +|id=-535 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Stripped Pale Oak Log +|spritetype=block +|nameid=stripped_pale_oak_log +|id=-994 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Stripped Crimson Stem +|spritetype=block +|nameid=stripped_crimson_stem +|id=-240 +|itemtags=minecraft:crimson_stems, minecraft:logs}} +{{ID table2 +|displayname=Stripped Warped Stem +|spritetype=block +|nameid=stripped_warped_stem +|id=-241 +|itemtags=minecraft:warped_stems, minecraft:logs +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Log/BS}} + +== History == +''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]'' + +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=18w07a|[[File:Stripped Oak Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Spruce Log Axis Y JE1.png|32px]] [[File:Stripped Birch Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Jungle Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Acacia Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Dark Oak Log Axis Y JE1.png|32px]] Added stripped logs.}} +|{{HistoryLine|||dev=pre1|[[File:Stripped Jungle Log Axis Y JE2 BE2.png|32px]] The side texture for stripped jungle logs has been changed.}} +|{{HistoryLine||1.14|dev=18w47b|[[File:Stripped Oak Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Spruce Log Axis Y JE2.png|32px]] [[File:Stripped Birch Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Jungle Log Axis Y JE3.png|32px]] [[File:Stripped Acacia Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Dark Oak Log Axis Y JE2.png|32px]] The top textures of stripped logs has been changed.}} +|{{HistoryLine|||dev=18w48a|Stripped oak logs and wood now generate in the updated [[plains]] villages.}} +|{{HistoryLine|||dev=18w49a|Stripped spruce logs and wood now generate in the new [[snowy tundra]] villages. +|Stripped acacia logs now generate in the updated [[savanna]] villages.}} +|{{HistoryLine|||dev=18w50a|[[File:Stripped Jungle Log Axis Y JE4 BE3.png|32px]] The top textures of stripped jungle logs have been changed, once again.}} +|{{HistoryLine|||dev=19w02a|Stripped logs can now be used to craft [[campfire]]s.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Stripped Crimson Stem Axis Y JE1.png|32px]] [[File:Stripped Warped Stem Axis Y JE1.png|32px]] Added stripped crimson and warped stems.}} +|{{HistoryLine|||dev=20w09a|[[File:Stripped Crimson Stem Axis Y JE2 BE1.png|32px]] [[File:Stripped Warped Stem Axis Y JE2 BE1.png|32px]] The top textures of stripped crimson and warped stems have been changed. +|Duplicate and unused textures for stripped warped stems have been removed.}} +|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Stripped Dark Oak Log (UD) JE3.png|32px]] The side textures of stripped dark oak log has been changed, to match the color of its top texture.}} +|{{HistoryLine|||dev=Pre-release 7|[[File:Stripped Dark Oak Log (UD) JE4 BE4.png|32px]] Textures of stripped dark oak log has been changed again.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Stripped Mangrove Log (UD) JE1 BE1.png|32px]] Added stripped mangrove logs.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], stripped mangrove logs are now obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|Stripped logs are now used to craft [[hanging sign]]s.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Stripped Cherry Log JE1 BE1.png|32px]] Added stripped cherry logs behind the "[[Java Edition 1.20|Update 1.20]]" experimental [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Stripped cherry logs are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Stripped Pale Oak Log JE1 BE2.png|32px]] Added stripped pale oak logs.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|[[File:Stripped Oak Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Spruce Log Axis Y BE1.png|32px]] [[File:Stripped Birch Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Jungle Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Acacia Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Dark Oak Log Axis Y BE1.png|32px]] Added stripped wood as part of [[Experimental Gameplay]].}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Stripped wood has now been fully implemented. +|As an exclusive feature, oak, spruce and dark oak stripped wood now generate as part of [[shipwreck]]s.}} +|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Stripped Jungle Log Axis Y JE2 BE2.png|32px]] The side textures for stripped jungle wood has been changed.}} +|{{HistoryLine|||dev=release|[[File:Stripped Spruce Log Axis Y BE2.png|32px]] [[File:Stripped Dark Oak Log Axis Y BE2.png|32px]] The top textures of stripped spruce and stripped dark oak wood have been changed.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Stripped Oak Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Spruce Log Axis Y BE3.png|32px]] [[File:Stripped Birch Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Jungle Log Axis Y JE4 BE3.png|32px]] [[File:Stripped Acacia Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Dark Oak Log Axis Y BE3.png|32px]] The top textures of stripped wood have been changed. +|"Stripped Wood" has been renamed to "Stripped Log". +|Stripped logs are now used to craft [[wood]], [[campfire]]s, and [[smoker]]s. +|Stripped spruce, oak, and acacia logs now generate in new [[village]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Stripped Crimson Stem Axis Y JE2 BE1.png|32px]] [[File:Stripped Warped Stem Axis Y JE2 BE1.png|32px]] Added stripped crimson and warped stems.}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.22|[[File:Stripped Dark Oak Log (UD) JE4 BE4.png|32px]] Changed the side texture of stripped dark oak logs.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Stripped Mangrove Log (UD) JE1 BE1.png|32px]] Added stripped mangrove logs.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|Stripped logs are now used to craft [[hanging sign]]s.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Stripped Cherry Log JE1 BE1.png|32px]] Added stripped cherry logs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Stripped cherry logs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of both stripped crimson and warped stems from 0.3 to 2.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Stripped Pale Oak Log BE1.png|32px]] Added stripped pale oak logs.}} +|{{HistoryLine|||dev=Preview 1.21.50.24|[[File:Stripped Pale Oak Log JE1 BE2.png|32px]] Changed the texture of stripped pale oak logs to match {{JE}}.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Stripped Oak Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Spruce Log Axis Y JE1.png|32px]] [[File:Stripped Birch Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Jungle Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Acacia Log Axis Y JE1 BE1.png|32px]] [[File:Stripped Dark Oak Log Axis Y JE1.png|32px]] Added stripped logs.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Stripped Oak Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Spruce Log Axis Y JE2.png|32px]] [[File:Stripped Birch Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Jungle Log Axis Y JE4 BE3.png|32px]] [[File:Stripped Acacia Log Axis Y JE2 BE2.png|32px]] [[File:Stripped Dark Oak Log Axis Y JE2.png|32px]] The top textures of stripped logs have been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Stripped logs can now be used to craft [[campfire]]s.}} +}} + +== Issues == +{{Issue list|stripped log|stripped stem}} + +== Gallery == +=== Screenshots === + +Rotated Stripped Logs.png|All the facings and types of stripped wood logs with the stripped [[bark]] blocks. From left to right: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, crimson, and warped. +All 18 wood variants.png|All variants of logs, bark, and stripped logs, excluding alternate rotations. + + +=== Development images === + +ArgoMajor Stripped Logs 1.jpg|First image of stripped logs in ''Bedrock Edition''. +ArgoMajor Stripped Logs 2.jpg|Second image of stripped logs in ''Bedrock Edition''. +Chiwi Logs 1.jpg|Stripped log texture development. +Chiwi Logs 2.jpg|Stripped log texture development. +Chiwi Logs 3.jpg|Stripped log texture development. +Chiwi Logs 4.jpg|Stripped log texture development. +Chiwi Logs 5.jpg|Stripped log texture development. +Chiwi Logs 6.jpg|Stripped log texture development. + + +== Navigation == +{{Navbox wood}} +{{Navbox blocks|building}} + +[[Category:Plants]] +[[Category:Generated structure blocks]] +[[Category:Createable blocks]] +[[Category:Flammable blocks]] + +[[es:Tronco sin corteza]] +[[fr:Bûche écorcée]] +[[pt:Tronco descascado]] diff --git a/wiki_backup/Waxed Oxidized Copper.txt b/wiki_backup/Waxed Oxidized Copper.txt new file mode 100644 index 0000000..222ad44 --- /dev/null +++ b/wiki_backup/Waxed Oxidized Copper.txt @@ -0,0 +1,309 @@ +{{About|the mineral block|other uses|Copper}} +{{Infobox block +| group = Unoxidized +| group2 = Exposed +| group3 = Weathered +| group4 = Oxidized +| 1-1 = Block of Copper.png +| 2-1 = Exposed Copper.png +| 3-1 = Weathered Copper.png +| 4-1 = Oxidized Copper.png +| invimage = Block of Copper +| invimage2 = Exposed Copper +| invimage3 = Weathered Copper +| invimage4 = Oxidized Copper +| invimage5 = Waxed Block of Copper +| invimage6 = Waxed Exposed Copper +| invimage7 = Waxed Weathered Copper +| invimage8 = Waxed Oxidized Copper +| transparent = No +| light = No +| tool = Stone Pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +A '''block of copper''', internally known as a '''copper block''', is a block that [[Oxidation|oxidizes]] over time, gaining a verdigris appearance over four stages. They can be prevented from oxidizing by being waxed with [[honeycomb]]s. Non-oxidized, non-waxed blocks of copper are storage blocks equivalent to nine [[copper ingot]]s. + +== Obtaining == +=== Breaking === +Blocks of copper can be mined only with a [[stone pickaxe]] or better; otherwise, it drops nothing. +{{breaking row +|Block of Copper +|sprite=all-copper-blocks +|Pickaxe +|Stone +|link=none +|horizontal=1 +}} + +=== Natural generation === +Waxed blocks of copper and waxed oxidized copper generate naturally in [[trial chambers]]. + +=== Crafting === +{{Crafting +|head=1 +|A1=Copper Ingot +|A2=Copper Ingot +|A3=Copper Ingot +|B1=Copper Ingot +|B2=Copper Ingot +|B3=Copper Ingot +|C1=Copper Ingot +|C2=Copper Ingot +|C3=Copper Ingot +|Output=Block of Copper +|type=Building block +}} +{{Crafting +|Matching Unwaxed Block of Copper +|Honeycomb +|Output=Matching Waxed Block of Copper +|type=Building block +|foot=1 +}} + +=== Waxing === +Blocks of copper can be turned into the respective waxed copper blocks by {{Control|using}} a [[honeycomb]] item on them. Waxed copper blocks do not oxidize and are identical to the non-waxed version. + +=== Scraping === +{{Control|Using}} an [[axe]] on a waxed block of copper turns it into the respective non-waxed block of copper. In addition, using an axe on an exposed, weathered, or oxidized block of copper reverts it one stage to a regular, exposed, or weathered copper block respectively. + +Scraping with an axe is not possible when holding a shield in the offhand, so that combat is not affected when the player is near waxed or oxidized copper blocks.{{bug|MC-270047|Axes prioritize scraping copper over blocking with shields|fixed}} + +=== Lightning strike === +Non-waxed blocks of copper are completely deoxidized when struck by lightning, and other non-waxed blocks of copper nearby are deoxidized randomly. + +== Usage == +Blocks of copper can be used to store copper ingots in a compact fashion. Exposed, weathered, and oxidized variants cannot be crafted back into copper ingots, but the unoxidized waxed block variant can. Unlike the cut variant, blocks of copper cannot be crafted directly into slabs or stairs without a stonecutter. Stonecutting blocks of copper gives four times more products than typical for stone, and allows slabs and stairs to be obtained. + +=== Crafting ingredient === +{{Crafting usage|Block of Copper, Exposed Copper, Weathered Copper, Oxidized Copper, Waxed Block of Copper, Waxed Exposed Copper, Waxed Weathered Copper, Waxed Oxidized Copper|description=0}} + +=== Stonecutting === +{{Stonecutting +|head=1 +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Cut Copper, 4; Matching Waxed Cut Copper, 4 +}} +{{Stonecutting +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Cut Copper Slab, 8; Matching Waxed Cut Copper Slab, 8 +}} +{{Stonecutting +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Cut Copper Stairs, 4; Matching Waxed Cut Copper Stairs, 4 +}} +{{Stonecutting +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Chiseled Copper,4; Matching Waxed Chiseled Copper,4 +}} +{{Stonecutting +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Copper Grate,4; Matching Waxed Copper Grate,4 +|foot=1 +}} + +=== Oxidation === +{{main|Oxidation}} +Non-waxed blocks of copper have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation from blocks of copper. They can be waxed with a [[honeycomb]] to prevent the oxidation from progressing. + +As the block begins to oxidize (exposed copper), it gets discolored and green spots begin to appear. As the oxidation continues (weathered copper), the block is a green color with brown spots. In the last stage (oxidized copper), the block is teal with several green spots. + +== Sounds == +=== Generic === +{{Sound table/Block/Copper}} + +=== Unique === +{{/Sounds}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Block of Copper +|spritetype=block +|nameid=copper_block +|showblocktags=y|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Exposed Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=exposed_copper}} +{{ID table +|displayname=Weathered Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=weathered_copper}} +{{ID table +|displayname=Oxidized Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=oxidized_copper}} +{{ID table +|displayname=Waxed Block of Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_copper_block}} +{{ID table +|displayname=Waxed Exposed Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_exposed_copper}} +{{ID table +|displayname=Waxed Weathered Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_weathered_copper}} +{{ID table +|displayname=Waxed Oxidized Copper +|blocktags=mineable/pickaxe, needs_stone_tool +|spritetype=block +|nameid=waxed_oxidized_copper +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showforms=y +|shownumericids=y +|generatetranslationkeys=y +|displayname=Block of Copper +|spritetype=block +|nameid=copper_block +|id=595}} +{{ID table2 +|displayname=Exposed Copper +|spritetype=block +|nameid=exposed_copper +|id=596}} +{{ID table2 +|displayname=Weathered Copper +|spritetype=block +|nameid=weathered_copper +|id=597}} +{{ID table2 +|displayname=Oxidized Copper +|spritetype=block +|nameid=oxidized_copper +|id=598}} +{{ID table2 +|displayname=Waxed Block of Copper +|spritetype=block +|nameid=waxed_copper +|id=599}} +{{ID table2 +|displayname=Waxed Exposed Copper +|spritetype=block +|nameid=waxed_exposed_copper +|id=600}} +{{ID table2 +|displayname=Waxed Weathered Copper +|spritetype=block +|nameid=waxed_weathered_copper +|id=601}} +{{ID table2 +|displayname=Waxed Oxidized Copper +|spritename=oxidized-copper +|spritetype=block +|nameid=waxed_oxidized_copper +|id=701 +|foot=1}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements == +{{load advancements|Wax on;Wax off}} + +== Video == +{{yt|tQSI8Sd0B4Y}} + +== History == +{{HistoryTable +|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1571s}}|[[File:Copper Block (pre-release).png|32px]] [[File:Exposed Copper Block (pre-release).png|32px]] [[File:Weathered Copper Block (pre-release).png|32px]] [[File:Oxidized_Copper_Block_(pre-release).png|32px]] Copper blocks are revealed at [[Minecraft Live 2020]].}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Copper Block JE1 BE1.png|32px]] [[File:Exposed Copper Block JE1 BE1.png|32px]] [[File:Weathered Copper Block JE1 BE1.png|32px]] [[File:Oxidized Copper Block JE1 BE1.png|32px]] Added four variants of unwaxed copper blocks and three variants of waxed copper blocks.}} +|{{HistoryLine|||dev=20w46a|Copper blocks can now be crafted from and into 4, rather than 9, [[copper ingot]]s.}} +|{{HistoryLine|||dev=21w05a|"Lightly Weathered", "Semi-Weathered" and "Weathered" blocks have been renamed to "Exposed", "Weathered" and "Oxidized" blocks respectively. +|[[Drowned]] now drop copper ingots, making copper renewable.|Different copper blocks can now be crafted in a [[stonecutter]]. +|"Weathered Copper BlocK" typo has now been fixed to "Oxidized Copper Block". +|Weathering now relies on [[random tick]]s.}} +|{{HistoryLine|||dev=21w05b|The names of the "Copper Block", "Exposed Copper Block", "Weathered Copper Block" and "Oxidized Copper Block" have been changed to "Block of Copper", "Exposed Copper", "Weathered Copper" and "Oxidized Copper" respectively. The IDs and waxed variants have been updated as well.}} +|{{HistoryLine|||dev=21w11a|Block of copper can be waxed by {{Control|using}} honeycomb, producing yellow particles. +|Honeycomb in a dispenser now waxes blocks of copper. +|Axes can scrape off wax and oxidation of blocks of copper, producing white particles. +|Lightning striking copper now cleans its oxidation. +|Waxed blocks of copper can be crafted into 4 copper ingots.}} +|{{HistoryLine|||dev=21w14a|[[File:Oxidized Copper Block JE1 BE1.png|32px]] Added waxed oxidized copper.}} +|{{HistoryLine|||dev=21w17a|Blocks of copper are again crafted from 9 [[copper ingot]]s.}} +|{{HistoryLine||1.18|dev=21w40a|The player now receives 4 times as much cut copper from blocks of copper when using a stonecutter.}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|Blocks of copper can now be used to craft [[chiseled copper]], [[copper door]]s, [[copper trapdoor]]s, [[copper grate]]s, and [[copper bulb]]s.}} +|{{HistoryLine|||dev=23w45a|Blocks of copper now generate naturally within [[trial chambers]].}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|Blocks of copper can now be used to craft [[bolt armor trim]]s.}} +|{{HistoryLine||1.21|dev=24w21a|Waxed blocks of copper can now also be used to craft bolt armor trims.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|[[File:Copper Block JE1 BE1.png|32px]] [[File:Exposed Copper Block JE1 BE1.png|32px]] [[File:Weathered Copper Block JE1 BE1.png|32px]] [[File:Oxidized Copper Block JE1 BE1.png|32px]] Added four variants of unwaxed copper blocks and three variants of waxed copper blocks. +|"Lightly Weathered", "Semi-Weathered", and "Weathered" copper blocks are instead named "Exposed", "Weathered" and "Oxidized" respectively.}} +|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|Copper ingots can now only be crafted from unoxidized blocks of copper on the crafting table. +|Waxed blocks of copper can now be cut in a stonecutter. +|Right clicking on copper while holding an axe de-waxes copper, scraping off patina one step at a time. +|Lightning rods struck by lightning decrements the oxidation age of nearby copper blocks.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Oxidized Copper Block JE1 BE1.png|32px]] Added waxed oxidized copper.}} +|{{HistoryLine|||dev=beta 1.17.0.50|Copper surfaces now deoxidize in a more random pattern when struck by [[lightning]]. +|Horizontally placed [[lightning rod]]s now interact properly with respect to de-oxidizing blocks of copper. +|Blocks of copper struck by lightning now deoxidize even if there's no lightning rod present. +|Added sounds for scraping off wax and oxidization.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Blocks of copper are no longer available only through experimental gameplay.}} +|{{HistoryLine|||dev=beta 1.17.0.54|Blocks of copper are now crafted from 9 [[copper ingot]]s.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of block of copper from 3.6 to 6.}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|Blocks of copper can now be used to craft [[chiseled copper]], [[copper door]]s, [[copper trapdoor]]s, [[copper grate]]s, and [[copper bulb]]s.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Blocks of copper now generate naturally within [[trial chambers]].}} +|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|Blocks of copper can now be used to craft [[bolt armor trim]]s.}} +}} + +== Gallery == +=== Screenshots === + +Wax_being_applied_to_a_block_of_copper.png|Applying wax to a block of copper. +Wax removed from a block of copper.png|Removing wax from a block of copper. +Copper Leak.jpg +Copper Unoxidized.jpg +Copper Oxidized.jpg +All Oxidizing Blocks.png|All the blocks that can oxidize, including blocks of copper. + + +== Issues == +{{Issue list}} + +== References == +{{Reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/weathered-copper Block of the Month: Weathered Copper] – Minecraft.net on June 15, 2023 + +== Navigation == +{{Navbox copper}} +{{Navbox blocks|Building}} + +[[Category:Ore]] +[[Category:Manufactured blocks]] +[[Category:Compacted blocks]] + +[[de:Kupferblock]] +[[es:Bloque de cobre]] +[[fr:Bloc de cuivre]] +[[it:Blocco di rame]] +[[ja:銅ブロック]] +[[ko:구리 블록]] +[[lzh:銅塊]] +[[pl:Blok miedzi]] +[[pt:Bloco de cobre]] +[[ru:Медный блок]] +[[zh:铜块]] diff --git a/wiki_backup/Waxed Weathered Copper Trapdoor.txt b/wiki_backup/Waxed Weathered Copper Trapdoor.txt new file mode 100644 index 0000000..721f2cd --- /dev/null +++ b/wiki_backup/Waxed Weathered Copper Trapdoor.txt @@ -0,0 +1,415 @@ +{{Infobox block +| group1 = Unoxidized +| 1-1 = Copper Trapdoor.png +| invimage = Copper Trapdoor +| group2 = Exposed +| 2-1 = Exposed Copper Trapdoor.png +| invimage2 = Exposed Copper Trapdoor +| group3 = Weathered +| 3-1 = Weathered Copper Trapdoor.png +| invimage3 = Weathered Copper Trapdoor +| group4 = Oxidized +| 4-1 = Oxidized Copper Trapdoor.png +| invimage4 = Oxidized Copper Trapdoor +| invimage5 = Waxed Copper Trapdoor +| invimage6 = Waxed Exposed Copper Trapdoor +| invimage7 = Waxed Weathered Copper Trapdoor +| invimage8 = Waxed Oxidized Copper Trapdoor +| transparent = Yes +| light = No +| tool = stone pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} + +A '''copper trapdoor''' is a type of [[trapdoor]] made from copper that can be opened and closed by the player without [[redstone]]. + +== Obtaining == +=== Breaking === +Copper trapdoors can be mined only with a [[stone pickaxe]] or better. If a copper trapdoor is mined without the use of a valid [[pickaxe]], it drops nothing. +{{Breaking row +|Copper Trapdoor|sprite=all-copper-trapdoors +|Pickaxe +|Stone +|horizontal=1 +}} + +=== Natural generation === +Oxidized and waxed oxidized copper trapdoors generate naturally in [[trial chambers]]. + +=== Crafting === +{{Crafting +|head=1 +|A2= Copper Ingot +|A3= Copper Ingot +|B2= Copper Ingot +|B3= Copper Ingot +|C2= Copper Ingot +|C3= Copper Ingot +|Output=Copper Trapdoor, 2}} +{{Crafting +|Matching Unwaxed Copper Trapdoor +|Honeycomb +|Output=Matching Waxed Copper Trapdoor +|foot=1 +}} + +== Usage == +{{main|Trapdoor#Usage|Tutorials/Trapdoor uses}} +Copper trapdoors can be opened and closed by players or a [[redstone signal|redstone pulse]]. Copper trapdoors are also affected by the wind burst of thrown [[wind charge]]s, causing them to open if closed, or vice versa. + +=== Barrier === +A copper trapdoor can be opened or closed by pressing the {{control|use|text=Use Item/Place Block}} [[control]]. + +=== Redstone component === +Copper trapdoors can be controlled with redstone power. When activated, the copper trapdoor immediately opens. When deactivated, it immediately closes. + +An activated copper trapdoor can still be closed by a player, and does not re-open until it receives a new activation signal (if a trapdoor has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone). + +=== Oxidation === +{{main|Oxidation}} +Non-waxed copper trapdoors have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s can remove the oxidation on copper trapdoors. However, [[axe]]s cannot be used in the same way they can with other copper blocks (because right clicking on non-waxed copper trapdoors while holding an axe will only toggle the trapdoor). Instead, copper trapdoors must be right-clicked with an axe while crouching to deoxidize them. They can be waxed with [[honeycomb]] to prevent oxidation from progressing. + +As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. + +== Sounds == +=== Generic === +{{Sound table/Block/Copper}} + +=== Unique === +==== Waxing ==== +{{:Block of Copper/Sounds|a copper trapdoor}} + +==== Opening ==== +{{JE}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Copper Trapdoor toggle1.ogg +|sound2=Copper Trapdoor toggle2.ogg +|sound3=Copper Trapdoor toggle3.ogg +|sound4=Copper Trapdoor toggle4.ogg +|subtitle=Trapdoor opens +|source=block +|description=When a copper trapdoor opens +|id=block.copper_trapdoor.open +|translationkey=subtitles.block.copper_trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Trapdoor closes +|source=block +|description=When a copper trapdoor closes +|id=block.copper_trapdoor.close +|translationkey=subtitles.block.copper_trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Copper Trapdoor toggle1.ogg +|sound2=Copper Trapdoor toggle2.ogg +|sound3=Copper Trapdoor toggle3.ogg +|sound4=Copper Trapdoor toggle4.ogg +|source=block +|description=When a copper trapdoor opens +|id=open_trapdoor.copper +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|source=block +|description=When a copper trapdoor closes +|id=open_trapdoor.copper +|volume=1.0 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Copper Trapdoor +|spritetype=block +|nameid=copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Exposed Copper Trapdoor +|spritetype=block +|nameid=exposed_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Weathered Copper Trapdoor +|spritetype=block +|nameid=weathered_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oxidized Copper Trapdoor +|spritetype=block +|nameid=oxidized_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Copper Trapdoor +|spritetype=block +|nameid=waxed_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Exposed Copper Trapdoor +|spritetype=block +|nameid=waxed_exposed_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Weathered Copper Trapdoor +|spritetype=block +|nameid=waxed_weathered_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Oxidized Copper Trapdoor +|spritetype=block +|nameid=waxed_oxidized_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|showblocktags=y +|generatetranslationkeys=y +|displayname=Copper Trapdoor +|spritetype=block +|nameid=copper_trapdoor +|id=-792 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Exposed Copper Trapdoor +|spritetype=block +|nameid=exposed_copper_trapdoor +|id=-793 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Weathered Copper Trapdoor +|spritetype=block +|nameid=weathered_copper_trapdoor +|id=-794 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oxidized Copper Trapdoor +|spritetype=block +|nameid=oxidized_copper_trapdoor +|id=-795 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Copper Trapdoor +|spritetype=block +|nameid=waxed_copper_trapdoor +|id=-796 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Exposed Copper Trapdoor +|spritetype=block +|nameid=waxed_exposed_copper_trapdoor +|id=-797 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Weathered Copper Trapdoor +|spritetype=block +|nameid=waxed_weathered_copper_trapdoor +|id=-798 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Oxidized Copper Trapdoor +|spritetype=block +|nameid=waxed_oxidized_copper_trapdoor +|id=-799 +|blocktags=trapdoors +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Trapdoor/BS}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements == +{{load advancements|Wax on;Wax off}} + +== History == +{{HistoryTable +|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|Copper trapdoors are shown at [[Minecraft Live 2023]].}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Copper Trapdoor JE1 BE1.png|32px]] [[File:Exposed Copper Trapdoor JE1 BE1.png|32px]] [[File:Weathered Copper Trapdoor JE1 BE1.png|32px]] [[File:Oxidized Copper Trapdoor JE1 BE1.png|32px]] Added copper trapdoors behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].|The crafting recipe was originally six matching copper blocks. +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|A3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|C2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|C3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Output=Matching Unwaxed Copper Trapdoor, 2; Matching Waxed Copper Trapdoor, 2 +|ignoreusage=1}} +{{!}}} +}} +|{{HistoryLine|||dev=23w44a|[[File:Copper Trapdoor JE2 BE2.png|32px]] [[File:Exposed Copper Trapdoor JE2 BE2.png|32px]] [[File:Weathered Copper Trapdoor JE2 BE2.png|32px]] [[File:Oxidized Copper Trapdoor JE2 BE2.png|32px]] Updated block textures.}} +|{{HistoryLine|||dev=23w45a|Copper trapdoors now generate naturally within [[trial chambers]].}} +|{{HistoryLine||1.21|dev=24w18a|Copper trapdoors are now available without using the "Update 1.21" experimental data pack.| +The crafting recipe for copper trapdoors has been changed: +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A2 = Copper Ingot +|A3 = Copper Ingot +|B2 = Copper Ingot +|B3 = Copper Ingot +|C2 = Copper Ingot +|C3 = Copper Ingot +|Output = Copper Trapdoor, 2 +|ignoreusage=1}} +{{!}}} +|Crafting recipes for all other variants of copper trapdoors have been removed.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Copper Trapdoor JE1 BE1.png|32px]] [[File:Exposed Copper Trapdoor JE1 BE1.png|32px]] [[File:Weathered Copper Trapdoor JE1 BE1.png|32px]] [[File:Oxidized Copper Trapdoor JE1 BE1.png|32px]] Added copper trapdoors behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle. +|The crafting recipe was originally six matching copper blocks. +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|A3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|C2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|C3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Output=Matching Unwaxed Copper Trapdoor, 2; Matching Waxed Copper Trapdoor, 2 +|ignoreusage=1}} +{{!}}} +}} +|{{HistoryLine|||dev=Preview 1.20.50.23|[[File:Copper Trapdoor JE2 BE2.png|32px]] [[File:Exposed Copper Trapdoor JE2 BE2.png|32px]] [[File:Weathered Copper Trapdoor JE2 BE2.png|32px]] [[File:Oxidized Copper Trapdoor JE2 BE2.png|32px]] Updated block textures.|Added crafting table recipes for all oxidization levels of waxed copper trapdoors.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Copper trapdoors now generate naturally within [[trial chambers]].}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Copper trapdoors are now available without using the "Update 1.21" experimental toggle.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.24|The crafting recipe for copper trapdoors has been changed: +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A2 = Copper Ingot +|A3 = Copper Ingot +|B2 = Copper Ingot +|B3 = Copper Ingot +|C2 = Copper Ingot +|C3 = Copper Ingot +|Output = Copper Trapdoor, 2 +|ignoreusage=1}} +{{!}}} +|Crafting recipes for all other variants of copper trapdoors have been removed.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|Copper trapdoors now require a [[stone pickaxe]] or better for drops and quick mining.}} +}} + +== Gallery == +=== Screenshots === + +All Oxidizing Blocks.png|All blocks that can oxidize, including copper trapdoors. + + +=== In other media === + +Tuff And Copper Blocks Artwork.jpg|Artwork featuring copper trapdoors. + + +== Issues == +{{Issue list}} + +== Navigation == +{{Navbox copper}} +{{Navbox blocks|utility}} + +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Climbable blocks]] +[[Category:Utility blocks]] + +[[de:Kupferfalltür]] +[[es:Trampilla de cobre]] +[[fr:Trappe en cuivre]] +[[ja:銅のトラップドア]] +[[pt:Alçapão de cobre]] +[[ru:Медный люк]] +[[uk:Мідний люк]] diff --git a/wiki_backup/azalea leaves.txt b/wiki_backup/azalea leaves.txt new file mode 100644 index 0000000..501d2e4 --- /dev/null +++ b/wiki_backup/azalea leaves.txt @@ -0,0 +1,741 @@ +{{for|the removed Pocket Edition block|leaves_carried}} +{{for|the item often referred to as "alpha leaves"|Invalid Data Value Leaves}} +{{Infobox block +| group = Oak +| 1-1 = Oak Leaves.png +| invimage = Oak Leaves +| group2 = Spruce +| 2-1 = Spruce Leaves.png +| invimage2 = Spruce Leaves +| group3 = Birch +| 3-1 = Birch Leaves.png +| invimage3 = Birch Leaves +| group4 = Jungle +| 4-1 = Jungle Leaves.png +| invimage4 = Jungle Leaves +| group5 = Acacia +| 5-1 = Acacia Leaves.png +| invimage5 = Acacia Leaves +| group6 = Dark Oak +| 6-1 = Dark Oak Leaves.png +| invimage6 = Dark Oak Leaves +| group7 = Mangrove +| 7-1 = Mangrove Leaves.png +| invimage7 = Mangrove Leaves +| group8 = Cherry +| 8-1 = Cherry Leaves.png +| invimage8 = Cherry Leaves +| group9 = Pale Oak +| 9-1 = Pale Oak Leaves.png +| invimage9 = Pale Oak Leaves +| group10 = Azalea +| 10-1 = Azalea Leaves.png +| invimage10 = Azalea Leaves +| group11 = Flowering Azalea +| 11-1 = Flowering Azalea Leaves.png +| invimage11 = Flowering Azalea Leaves +| transparent = Partial (diffuses sky light) +| waterloggable = Yes +| light = No +| tool = Shears +| tool2 = Hoe +| tool3 = Sword +| renewable = Yes +| stackable = Yes (64) +| flammable = Yes (30) +| lavasusceptible = Yes +}} +'''Leaves''' are transparent natural [[block]]s that generate as part of [[tree]]s. They decay when not attached to a tree trunk, but persist when placed by a player. + +== Obtaining == +=== Breaking === +{{see also|Fortune#Tabulated probabilities}}Hoes are the default tools for breaking leaves, but leaves can be obtained only with [[shears]] or [[Silk Touch]] [[Enchanting|enchant]]ed tools. + +{{breaking row|horizontal=1|Leaves|Hoe|drop=0|shears=1|sword=0}} + +{| class="wikitable" +! Drop +! Source +! No Fortune +! Fortune I +! Fortune II +! Fortune III +|- +| style="text-align:left" | {{BlockLink|Jungle Sapling}}s +| style="text-align:left" | {{BlockSprite|jungle-leaves}} Jungle Leaves +| 2.5% ({{frac|1|40}}) +| 2.78% ({{frac|1|36}}) +| 3.125% ({{frac|1|32}}) +| 4.17% ({{frac|1|24}}) +|- +| style="text-align:left" | {{BlockLink|Azalea}} or other {{BlockLink|Saplings}} +| style="text-align:left" | {{BlockSprite|Azalea Leaves}} Azalea Leaves or other {{BlockSprite|Leaves}} Leaves +| 5% ({{frac|1|20}}) +| 6.25% ({{frac|1|16}}) +| 8.33% ({{frac|1|12)}} +| 10% ({{frac|1|10}}) +|- +| style="text-align:left" | 1-2 {{ItemLink|Stick}}s +| style="text-align:left" | {{BlockSprite|leaves}} All Leaves +| 2% ({{frac|1|50}}) +| 2.22% ({{frac|1|45}}) +| 2.5% ({{frac|1|40}}) +| 3.33% ({{frac|1|30}}) +|- +| style="text-align:left" | {{ItemLink|Apple}}s +| style="text-align:left" | {{BlockSprite|Oak Leaves}} Oak and {{BlockSprite|Dark Oak Leaves}} Dark Oak Leaves +| 0.5% ({{frac|1|200}}) +| 0.556% ({{frac|1|180}}) +| 0.625% ({{frac|1|160}}) +| 0.833% ({{frac|1|120}}) +|} + +=== Natural generation === +Leaves occur naturally on [[tree]]s and [[azalea]]s throughout the [[Overworld]]. Specially, oak leaves{{only|JE}} or jungle leaves{{only|BE}} generate in [[jungle bush]]es. Oak leaves also generate in the tree at meeting points in [[Village#Plains|plains village]]s. Dark oak leaves can also generate in [[woodland mansion]]s. Oak and mangrove leaves can also generate in the [[trial chambers]]. + +{{block distribution}} + +=== Post-generation === +{{see also|Tutorials/Tree farming}} +Leaves generate as part of trees grown from [[sapling]]s, [[azalea]]s, or [[mangrove propagule]]s. + +== Usage == +Leaves from trees spontaneously decay (disappear) when they receive a [[Tick#Random tick|block tick]] if they are not connected to a block with the logs tag ([[log]] or [[wood]] block), either directly or via other leaf blocks, with a maximum distance of 6 blocks{{only|je}} or 4 blocks{{only|be}}. The distance is taxicab distance, but can cross corners. Leaves placed by players never decay. Bamboo does not count as a log for this purpose. + +Leaves that decay, or are destroyed without using [[Silk Touch]] or [[shears]], yield [[sapling]]s 5% ({{frac|1|20}}) of the time, sticks 2% of the time, and otherwise drop nothing. Jungle leaves drop saplings 2.5% ({{frac|1|40}}) of the time. Oak and dark oak leaves also have a separate but additional 0.5% ({{frac|1|200}}) chance of dropping an [[apple]], making it extremely rare but possible for a single leaf to drop a sapling, a stick and an apple at the same time. Rates are increased by the [[Fortune]] enchantment. Leaves that are burned do not yield saplings or apples. + +Leaves take on a different shade of green depending on the [[biome]] in which they are placed. + +Leaves are always [[transparent]] to [[light]], but cannot be seen through when the [[Options#Video Settings|graphics mode]] is set to "Fast"; the transparent regions are instead black{{only|je|short=true}}/dark green{{only|be|short=true}}. They diffuse sky light, causing the shadows they cast under trees. + +Leaves can be [[Waterlogging|waterlog]]ged, despite being a full block. Water does not spread out{{only|je}} and waterlogged leaves follow the same rules as any other [[Waterlogging#Mechanism|waterlog]]ged block. When [[concrete powder]] is placed on any side of the waterlogged leaves it turns into [[concrete]], without the danger of the water running out of the block. + +Applying [[bone meal]] to mangrove leaves with a space beneath produces a hanging [[mangrove propagule]] with age=0. + +=== Redstone component === +{{Exclusive|java|section=1}} +The state of a leaves block—including a player-placed block—changes after 1 game tick (half a redstone tick) when the distance to the nearest [[log]] or [[wood]] block changes, up to 6 blocks of leaves away. [[Observer]]s facing away from the leaves detect this change and transmit a redstone signal in the same game tick, making leaves useful for redstone signal transmission. This has been called "Leafstone" by the Minecraft Community. + +=== Piston interactivity === +Leaves are destroyed when pushed by [[piston]]s. They do not stick to [[sticky piston]]s, [[slime block]]s, or [[honey block]]s. + +=== Composting === +Leaves have a 30% chance of increasing the compost level in a [[composter]] by 1. A stack of leaves yields an average of 2.74 [[bone meal]]. + +=== Bees === +Flowering azaleas leaves and cherry leaves function like any other [[flower]]s in their interaction and uses with [[bee]]s. + +=== Bee nests === +[[Oak]], [[birch]], and [[cherry]] trees grown from [[sapling]]s that are within 2 blocks of flowering azalea leaves or cherry leaves have a 5% chance to grow with [[bee nest]] and 2-3 bees in it. + +=== Color === +{{Main|Color#Biome colors|Block colors#Foliage colors}} +* In the inventory, {{BlockSprite|Oak Leaves}} oak, {{BlockSprite|Jungle Leaves}} jungle, {{BlockSprite|Acacia Leaves}} acacia, and {{BlockSprite|Dark Oak Leaves}} dark oak leaves are colored {{color|#48b518}}. +* In the inventory, {{BlockSprite|Mangrove Leaves}} mangrove leaves are colored {{color|#92c648}}. +* {{BlockSprite|Spruce Leaves}} Spruce leaves are colored {{color|#619961}}, and are not affected by biome or inventory color.{{Cite bug|MC|3930|colormaps/foliage.png not affecting birch and spruce leaves, watercolor.png not changing water at all|date=November 28, 2012|resolution=Works As Intended}} +* {{BlockSprite|Birch Leaves}} Birch leaves are colored {{color|#80a755}}, and are not affected by biome or inventory color. +* {{BlockSprite|Azalea Leaves}} Azalea, {{BlockSprite|Flowering Azalea Leaves}} flowering azalea, {{BlockSprite|Cherry Leaves}} cherry, and {{BlockSprite|Pale Oak Leaves}} pale oak leaves are not colored. + +===== Biome colors ===== +These values are generated by the biome dyeing algorithm. + +{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Biome colors" +! Biome !! Temperature !! Downfall !! Foliage Color !! Block +|- +| (Default values)
{{BiomeLink|The Void}}
{{BiomeLink|River}}
{{BiomeLink|Warm Ocean}}
{{BiomeLink|Lukewarm Ocean}}
{{BiomeLink|Deep Lukewarm Ocean}}
{{BiomeLink|Ocean}}
{{BiomeLink|Deep Ocean}}
{{BiomeLink|Cold Ocean}}
{{BiomeLink|Deep Cold Ocean}}
{{BiomeLink|Deep Frozen Ocean}}{{only|je|short=1}}
{{BiomeLink|Lush Caves}}{{only|je|short=1}}
{{BiomeLink|The End}}
{{BiomeLink|End Highlands}}
{{BiomeLink|End Midlands}}
{{BiomeLink|Small End Islands}}
{{BiomeLink|End Barrens}} || 0.5 || 0.5 || {{Color|#71a74d}} || [[File:Oak Leaves.png|32px]] +|- +| {{BiomeLink|Lush Caves}}{{only|be|short=1}} || 0.9 || 0.0 || {{Color|#a6a432}} || [[File:Lush Caves Oak Leaves.png|32px]] +|- +| {{BiomeLink|Plains}}
{{BiomeLink|Beach}}
{{BiomeLink|Sunflower Plains}}
{{BiomeLink|Dripstone Caves}}{{only|je|short=1}}
{{BiomeLink|Deep Dark}} || 0.8 || 0.4 || {{Color|#77ab2f}} || [[File:Plains Oak Leaves.png|32px]] +|- +| {{BiomeLink|Dripstone Caves}}{{only|be|short=1}} || 0.2 || 0.0 || {{Color|#70a26c}} || [[File:Dripstone Caves Oak Leaves.png|32px]] +|- +| {{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}{{only|be|short=1}}
{{BiomeLink|Frozen River}} || 0.0 || 0.5 +| rowspan="4" | {{Color|#60a17b}} +| rowspan="4" | [[File:Snowy Plains Oak Leaves.png|32px]] +|- +| {{BiomeLink|Grove}} || -0.2 || 0.8 +|- +| {{BiomeLink|Snowy Slopes}} || -0.3 || 0.9 +|- +| {{BiomeLink|Frozen Peaks}}
{{BiomeLink|Jagged Peaks}} || -0.7 || 0.9 +|- +| {{BiomeLink|Desert}}
{{BiomeLink|Savanna}}{{only|je|short=1}}
{{BiomeLink|Savanna Plateau}}{{only|je|short=1}}
{{BiomeLink|Windswept Savanna}}
{{BiomeLink|Nether Wastes}}
{{BiomeLink|Warped Forest}}
{{BiomeLink|Crimson Forest}}
{{BiomeLink|Soul Sand Valley}}
{{BiomeLink|Basalt Deltas}} || 2.0 || 0.0 +| rowspan="3" | {{Color|#aea42a}} +| rowspan="3" | [[File:Desert Oak Leaves.png|32px]] +|- +| {{BiomeLink|Savanna}}{{only|be|short=1}}|| 1.2 || 0.0 +|- +| {{BiomeLink|Savanna Plateau}}{{only|be|short=1}}|| 1.0 || 0.0 +|- +| {{BiomeLink|Badlands}}
{{BiomeLink|Wooded Badlands}}
{{BiomeLink|Eroded Badlands}} || 2.0 || 0.0 || {{Color|#9e814d}}Color is preset || [[File:Badlands Oak Leaves.png|32px]] +|- +| {{BiomeLink|Swamp}} || 0.8 || 0.9 || {{Color|#6a7039}} || [[File:Swamp Oak Leaves.png|32px]] +|- +| {{BiomeLink|Mangrove Swamp}}|| 0.8 || 0.9 || {{Color|#8db127}} || [[File:Mangrove Swamp Oak Leaves.png|32px]] +|- +| {{BiomeLink|Forest}}
{{BiomeLink|Dark Forest}}
{{BiomeLink|Flower Forest}} || 0.7 || 0.8 || {{Color|#59ae30}} || [[File:Forest Oak Leaves.png|32px]] +|- +| {{BiomeLink|Birch Forest}}
{{BiomeLink|Old Growth Birch Forest}} || 0.6 || 0.6 || {{Color|#6ba941}} || [[File:Birch Forest Oak Leaves.png|32px]] +|- +| {{BiomeLink|Old Growth Pine Taiga}} || 0.3 || 0.8 || {{Color|#68a55f}} || [[File:Old Growth Pine Taiga Oak Leaves.png|32px]] +|- +| {{BiomeLink|Old Growth Spruce Taiga}}
{{BiomeLink|Taiga}} || 0.25 || 0.8 || {{Color|#68a464}} || [[File:Taiga Oak Leaves.png|32px]] +|- +| {{BiomeLink|Windswept Hills}}
{{BiomeLink|Windswept Gravelly Hills}}
{{BiomeLink|Windswept Forest}}
{{BiomeLink|Stony Shore}}|| 0.2 || 0.3 || {{Color|#6da36b}} || [[File:Windswept Hills Oak Leaves.png|32px]] +|- +| {{BiomeLink|Jungle}}
{{BiomeLink|Bamboo Jungle}}|| 0.95 || 0.9 || {{Color|#30bb0b}} || [[File:Jungle Oak Leaves.png|32px]] +|- +| {{BiomeLink|Sparse Jungle}} || 0.95 || 0.8 || {{Color|#3eb80f}} || [[File:Sparse Jungle Oak Leaves.png|32px]] +|- +| {{BiomeLink|Meadow}} || 0.5 || 0.8 || {{Color|#63a948}} || [[File:Meadow Oak Leaves.png|32px]] +|- +| {{BiomeLink|Cherry Grove}} || 0.5 || 0.8 || {{Color|#b6db61}} || [[File:Cherry Grove Oak Leaves.png|32px]] +|- +| {{BiomeLink|Stony Peaks}} || 1.0 || 0.3 || {{Color|#82ac1e}} || [[File:Stony Peaks Oak Leaves.png|32px]] +|- +| {{BiomeLink|Snowy Beach}} || 0.05 || 0.3 || {{Color|#64a278}} || [[File:Snowy Beach Oak Leaves.png|32px]] +|- +| {{BiomeLink|Mushroom Fields}} || 0.9 || 1.0 || {{Color|#2bbb0f}} || [[File:Mushroom Fields Oak Leaves.png|32px]] +|} + +Unused biomes in {{BE}}. + +{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Unused biome colors" +! Biome !! Temperature !! Downfall !! Foliage Color !! Block +|- +| (Default values)
{{BiomeLink|Deep Warm Ocean}} +| 0.5 || 0.5 || {{Color|#71a74d}} || [[File:Oak Leaves.png|32px]] +|- +| {{BiomeLink|Snowy Mountains}}
{{BiomeLink|Legacy Frozen Ocean}} || 0.0 || 0.5 +| rowspan="2" | {{Color|#60a17b}} +| rowspan="2" | [[File:Snowy Plains Oak Leaves.png|32px]] +|- +| {{BiomeLink|Snowy Taiga Hills}}
{{BiomeLink|Snowy Taiga Mountains}} || -0.5 || 0.4 +|- +| {{BiomeLink|Taiga Hills}}
{{BiomeLink|Taiga Mountains}} || 0.25 || 0.8 || {{Color|#68a464}} || [[File:Taiga Oak Leaves.png|32px]] +|- +| {{BiomeLink|Desert Hills}}
{{BiomeLink|Desert Lakes}} || 2.0 || 0.0 || {{Color|#aea42a}} || [[File:Desert Oak Leaves.png|32px]] +|- +| {{BiomeLink|Badlands Plateau}}
{{BiomeLink|Modified Badlands Plateau}}
{{BiomeLink|Modified Wooded Badlands Plateau}} || 2.0 || 0.0 || {{Color|#9e814d}} || [[File:Badlands Oak Leaves.png|32px]] +|- +| {{BiomeLink|Shattered Savanna Plateau}} +| 1.0 || 0.5 || {{Color|#64b216}} || [[File:Windswept Savanna Oak Leaves.png|32px]] +|- +| {{BiomeLink|Swamp Hills}} || 0.8 || 0.5 || {{Color|#6a7039}} || [[File:Swamp Oak Leaves.png|32px]] +|- +| {{BiomeLink|Wooded Hills}}
{{BiomeLink|Tall Birch Hills}}
{{BiomeLink|Dark Forest Hills}} || 0.7 || 0.8 || {{Color|#59ae30}} || [[File:Forest Oak Leaves.png|32px]] +|- +| {{BiomeLink|Birch Forest Hills}} || 0.6 || 0.6 || {{Color|#6ba941}} || [[File:Birch Forest Oak Leaves.png|32px]] +|- +| {{BiomeLink|Giant Tree Taiga Hills}}
{{BiomeLink|Giant Spruce Taiga Hills}} || 0.3 || 0.8 || {{Color|#68a55f}} || [[File:Old Growth Pine Taiga Oak Leaves.png|32px]] +|- +| {{BiomeLink|id=modified-gravelly-mountains|Gravelly Mountains+}}
{{BiomeLink|Mountain Edge}} || 0.2 || 0.3 || {{Color|#6da36b}} || [[File:Windswept Hills Oak Leaves.png|32px]] +|- +| {{BiomeLink|Jungle Hills}}
{{BiomeLink|Modified Jungle}}
{{BiomeLink|Bamboo Jungle Hills}} || 0.95 || 0.9 || {{Color|#30bb0b}} || [[File:Jungle Oak Leaves.png|32px]] +|- +| {{BiomeLink|Modified Jungle Edge}} || 0.95 || 0.8 || {{Color|#3eb80f}} || [[File:Sparse Jungle Oak Leaves.png|32px]] +|- +| {{BiomeLink|Mushroom Field Shore}} || 0.9 || 1.0 || {{Color|#2bbb0f}} || [[File:Mushroom Fields Oak Leaves.png|32px]] +|} + +{{Reflist|group=n}} + +==== Snowy leaves ==== +{{Exclusive|Bedrock|section=1}} + +[[File:Snowing BE.jpg|thumb|right|Trees in a snowy biome during snowfall.]] + +In any biome with a base [[Biome#Temperature|temperature]] of below 0.15, all leaves exposed to the sky gradually fade to white once [[snowfall]] begins, giving them a frosted appearance for the storm's duration. Cherry, azalea, and flowering azalea leaves are not affected{{bug|MCPE-121813|||WAI}}{{bug|MCPE-168031|||WAI}}, and the change is entirely invisible to the client if the fancy graphics option is disabled (though it still takes place, and leaves are the correct color phase for the time if the option is reenabled). After snowfall ends, leaves gradually fade back to their normal coloration. + +=== Particles === +Cherry leaves and pale oak leaves emit falling particles. +[[File:Cherry leaves particle example JE.png|thumb|Particles falling from cherry leaves ]] +[[File:Pale Oak Leaves particle example.png|thumb|Particles falling from pale oak leaves]] +Particles that fall from cherry leaves are pink, those that fall from pale oak leaves are dull greenish-gray and leaf-shaped. + +== Sounds == +=== Other leaves === +{{Sound table/Block/Grass}} + +=== Azalea leaves === +{{Sound table/Block/Azalea leaves}} + +=== Cherry leaves === +{{Sound table/Block/Cherry leaves}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Leaves +|spritetype=block +|nameid=oak_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Spruce Leaves +|spritetype=block +|nameid=spruce_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Birch Leaves +|spritetype=block +|nameid=birch_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Jungle Leaves +|spritetype=block +|nameid=jungle_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Acacia Leaves +|spritetype=block +|nameid=acacia_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Dark Oak Leaves +|spritetype=block +|nameid=dark_oak_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Mangrove Leaves +|spritetype=block +|nameid=mangrove_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Cherry Leaves +|spritetype=block +|nameid=cherry_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Pale Oak Leaves +|spritetype=block +|nameid=pale_oak_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Azalea Leaves +|spritetype=block +|nameid=azalea_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Flowering Azalea Leaves +|spritetype=block +|nameid=flowering_azalea_leaves +|blocktags=flowers, lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=flowers, leaves +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Leaves +|spritetype=block +|nameid=oak_leaves +|aliasid=leaves / 0 +|id=18 +|translationkey=tile.leaves.oak.name}} +{{ID table2 +|displayname=Spruce Leaves +|spritetype=block +|nameid=spruce_leaves +|aliasid=leaves / 1 +|id=-800 +|translationkey=tile.leaves.spruce.name}} +{{ID table2 +|displayname=Birch Leaves +|spritetype=block +|nameid=birch_leaves +|aliasid=leaves / 2 +|id=-801 +|translationkey=tile.leaves.birch.name}} +{{ID table2 +|displayname=Jungle Leaves +|spritetype=block +|nameid=jungle_leaves +|aliasid=leaves / 3 +|id=-802 +|translationkey=tile.leaves.jungle.name}} +{{ID table2 +|displayname=Acacia Leaves +|spritetype=block +|nameid=acacia_leaves +|aliasid=leaves2 / 0 +|id=161 +|translationkey=tile.leaves2.acacia.name, tile.leaves.acacia.name}} +{{ID table2 +|displayname=Dark Oak Leaves +|spritetype=block +|nameid=dark_oak_leaves +|aliasid=leaves2 / 1 +|id=-803 +|translationkey=tile.leaves2.big_oak.name, tile.leaves.big_oak.name}} +{{ID table2 +|displayname=Mangrove Leaves +|spritetype=block +|nameid=mangrove_leaves +|id=-472}} +{{ID table2 +|displayname=Cherry Leaves +|spritetype=block +|nameid=cherry_leaves +|id=-548}} +{{ID table2 +|displayname=Pale Oak Leaves +|spritetype=block +|nameid=pale_oak_leaves +|id=-1007}} +{{ID table2 +|displayname=Azalea Leaves +|spritetype=block +|nameid=azalea_leaves +|id=579}} +{{ID table2 +|displayname=Flowered Azalea Leaves +|spritename=flowering-azalea-leaves +|spritetype=block +|nameid=azalea_leaves_flowered +|id=580 +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== History == +{{Main|/History}} +{{Info needed section|Early {{el|pe}} had a bug where item forms of leaves would sometimes use the crafting table side texture (untinted) - document this issue and render}} +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||0.0.14a|[[File:Oak Leaves JE1.png|32px]] Added leaves.}} +|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Oak Leaves JE2.png|32px]] The [[texture]] of leaves has been changed.}} +|{{HistoryLine||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|Demonstrated that leaves now drop [[sapling]]s.}} +|{{HistoryLine||0.24_SURVIVAL_TEST|Leaves now drop saplings.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20091223-1457|Leaves now produce shadows.}} +|{{HistoryLine||20100218|Leaves now decay.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100227-1414|Leaves no longer decay.}} +|{{HistoryLine||20100325|Leaves now decay again.}} +|{{HistoryLine||20100413|Leaves no longer decay due to the addition of big trees.}} +|{{HistoryLine||20100615|Leaves now decay again.}} +|{{HistoryLine||20100616-1808|[[File:Oak Leaves (fast) JE1.png|32px]] Leaves now use an opaque texture when the [[graphics setting]] is set to "Fast".}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.6|Leaves no longer decay. +|Leaves now have a {{frac|1|20}} chance of dropping a sapling instead of {{frac|1|10}}.}} +|{{HistoryLine||v1.0.6_01|Leaves now decay again when not connected to the ground or to a tree trunk.}} +|{{HistoryLine||v1.1.0|[[Torch]]es can no longer be placed on tree leaves, but only in fast mode.{{Info needed|What does this mean, exactly? Were torches placeable on leaves in fast graphics prior to this version, but no longer are? Or were they placeable regardless of graphics settings, but now can only be placed on leaves in Fast?}}}} +|{{HistoryLine||v1.2.0|dev=preview|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] With the addition of [[biome]]s, the color of leaves have been changed. +|Leaves no longer decay.}} +|{{HistoryLine||v1.2.1|Leaf breaking particle colors now reflect the biome, instead of the grayscale texture.}} +|{{HistoryLine||v1.2.3|Leaf decay has been re-introduced.}} +|{{HistoryLine||v1.2.3_01|Leaf decay is now disabled, due to an infinite loop in the code.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.0|Leaf decay has been re-introduced with the new behavior.}} +|{{HistoryLine||1.1|Leaf decay has been rewritten, once again.}} +|{{HistoryLine||1.2|[[File:Spruce Leaves JE1 BE2.png|32px]] [[File:Birch Leaves JE1 BE2.png|32px]] [[File:Spruce Leaves (fast) JE1 BE2.png|32px]] [[File:Birch Leaves (fast) JE1 BE2.png|32px]] Added spruce and birch leaves, which are colored {{color|#619961}} and {{color|#80a755}} respectively, and do not vary across biomes. +|Spruce and birch leaves that decay, or are destroyed, drop oak saplings.}} +|{{HistoryLine||1.5|Spruce and birch leaves now drop their respective saplings.}} +|{{HistoryLine||1.6|dev=Test Build 3|Many disparities between the properties of leaves in Fast and Fancy graphics have been fixed.{{Info needed|which?}}}} +|{{HistoryLine||1.7|Added [[shears]], which collect leaves. Before, leaves could be obtained only via [[inventory]] editing. +|Leaves no longer appear gray (blank and uncolored, default texture before the application of biome coloration) in the inventory.}} +|{{HistoryLine||1.8|dev=Pre-release|Leaves placed by the [[player]] or an [[enderman]] no longer decay like normal leaves do.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|The [[Silk Touch]] enchantment can now be used to collect leaves.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Silk Touch now preserves the data value of broken leaves rather than always dropping oak. This now includes non-species metadata, allowing for the collection of [[Invalid Data Value Leaves|invalid data value leaves]] as an item.}} +|{{HistoryLine|||dev=?|Spruce and birch leaves are now available directly in the creative inventory.}} +|{{HistoryLine||1.1|dev=11w48a|Oak leaves now have a {{frac|1|200}} chance of dropping an [[apple]].}} +|{{HistoryLine||1.2.1|dev=12w03a|[[File:Jungle Leaves JE1 BE2.png|32px]] [[File:Jungle Leaves (fast) JE1 BE1.png|32px]] Added jungle leaves. +|Oak leaves now generate in [[jungle bush]]es.}} +|{{HistoryLine||1.3.1|dev=12w18a|Jungle leaves now have a small chance of dropping [[cocoa beans]].}} +|{{HistoryLine|||dev=12w19a|Jungle leaves no longer drop cocoa beans.}} +|{{HistoryLine|||dev=12w22a|Water now slowly drips through leaves during [[rain]].}} +|{{HistoryLine||1.4.6|dev=12w49a|Leaves now always drop the correct data values when collected via Silk Touch, making invalid data value leaves unobtainable in survival from this point onwards.}} +|{{HistoryLine||1.7.2|dev=13w43a|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] Added acacia and dark oak leaves, which use separate but identical textures to oak leaves.}} +|{{HistoryLine||1.8|dev=14w25a|[[File:Oak Leaves JE3 BE4.png|32px]] Jungle leaves now use the texture of oak leaves.{{Cite bug|MC|56887|Jungle leaves have oak leaves texture|date=June 18, 2014}} This is an issue with the model, as it points to the exact same texture file as oak leaves do, making the jungle leaves texture file unused in this version. +|[[File:Oak Leaves (fast) JE3.png|32px]] [[File:Spruce Leaves (fast) JE2.png|32px]] [[File:Birch Leaves (fast) JE2.png|32px]] [[File:Oak Leaves (fast) JE3.png|32px]] [[File:Oak Leaves (fast) JE3.png|32px]] [[File:Oak Leaves (fast) JE3.png|32px]] Leaves now render differently with the "Fast" graphics setting. +|Leaves no longer have distinct texture files for fast and fancy graphics.}} +|{{HistoryLine|||dev=14w25b|[[File:Jungle Leaves JE1 BE2.png|32px]] Jungle leaves now use their own texture again. +|[[File:Oak Leaves (fast) JE4.png|32px]] [[File:Spruce Leaves (fast) JE3.png|32px]] [[File:Birch Leaves (fast) JE3.png|32px]] [[File:Jungle Leaves (fast) JE2.png|32px]] [[File:Oak Leaves (fast) JE4.png|32px]] [[File:Oak Leaves (fast) JE4.png|32px]] Leaves now render differently in the "Fast" graphics setting - all transparent regions are set to black instead.{{Cite bug|MC|56914|Fast Graphics leaves texture|date=June 18, 2014}}}} +|{{HistoryLine||1.11|dev=16w39a|Leaves now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=18w22a|Naturally-generated leaves now survive at a distance of up to 6 blocks from [[log]]s, instead of 4.}} +|{{HistoryLine||1.14|dev=18w43a|Leaves now have a small chance to drop [[stick]]s when decaying. +|[[File:Oak Leaves JE4.png|32px]] [[File:Spruce Leaves JE2.png|32px]] [[File:Birch Leaves JE2.png|32px]] [[File:Jungle Leaves JE2.png|32px]] [[File:Acacia Leaves JE2.png|32px]] [[File:Dark Oak Leaves JE2.png|32px]] [[File:Oak Leaves (fast) JE5.png|32px]] [[File:Spruce Leaves (fast) JE4.png|32px]] [[File:Birch Leaves (fast) JE4.png|32px]] [[File:Jungle Leaves (fast) JE3.png|32px]] [[File:Acacia Leaves (fast) JE1.png|32px]] [[File:Dark Oak Leaves (fast) JE1.png|32px]] The textures of all leaves have changed. This also results in birch, acacia and dark oak leaves having visually distinct textures from oak leaves.}} +|{{HistoryLine|||dev=18w48a|Oak leaves now generate at some meeting points in [[Village#Plains|plains village]]s.}} +|{{HistoryLine|||dev=19w03a|Placing leaves into the brand-new [[composter]] has a 10% chance of raising the compost level by 1.}} +|{{HistoryLine|||dev=19w05a|Leaves now have a 30% chance of increasing the compost level in a composter by 1.}} +|{{HistoryLine||1.16|dev=20w15a|[[Hoe]]s can now break leaves quickly.}} +|{{HistoryLine||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1781}}|[[File:Azalea Leaves JE1.png|32px]] [[File:Flowering Azalea Leaves JE1.png|32px]] Azalea and flowering azalea leaves are shown as part of [[lush caves]] at [[Minecraft Live 2020]].}} +|{{HistoryLine||1.17|dev=21w05a|[[File:Azalea Leaves JE1.png|32px]] [[File:Flowering Azalea Leaves JE1.png|32px]] [[File:Azalea Leaves (fast).png|32px]] [[File:Flowering Azalea Leaves (fast).png|32px]] Added azalea and flowering azalea leaves.}} +|{{HistoryLine|||dev=21w10a|Both types of azalea leaves now generate as part of azalea trees above a lush cave biome.}} +|{{HistoryLine|||dev=21w13a|[[Bee]]s now see flowering azalea leaves as a pollen source. +|[[Endermen]] now pick up flowering azalea leaves.}} +|{{HistoryLine|||dev=Pre-release 1|Endermen no longer pick up flowering azalea leaves.}} +|{{HistoryLine||October 16, 2021|link={{ytl|w6zLprHHZOk}}|[[File:Mangrove Leaves JE1.png|32px]] Mangrove leaves were shown at [[Minecraft Live 2021]].}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Leaves JE1.png|32px]] [[File:Mangrove Leaves (fast) JE1.png|32px]] Added mangrove leaves.}} +|{{HistoryLine|||dev=22w12a|Leaves are now [[Waterlogging|waterlog]]gable. +|Mangrove leaves are now compostable.{{Cite bug|MC|249303|Mangrove leaves cannot be composted|date=March 20, 2022}} +|Hoes can now mine mangrove leaves faster.{{Cite bug|MC|249270|Mangrove leaves do not have a hoe as their preferred tool|date=March 19, 2022}}}} +|{{HistoryLine|||dev=22w13a|Mangrove leaves now can drop sticks when broken.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove leaves obtainable and [[Renewable resource|renewable]].}} +|{{HistoryLine|||dev=22w15a|[[File:Mangrove Leaves JE2.png|32px]] [[File:Mangrove Leaves (fast) JE2.png|32px]] The texture of mangrove leaves has changed. +|Mangrove leaves now drop when broken with [[Silk Touch]].{{bug|MC-249938}}}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Leaves JE1.png|32px]] [[File:Cherry Leaves (fast) JE1.png|32px]] Added cherry leaves.}} +|{{HistoryLine|||dev=1.19.4 Pre-release 1|[[Bee]]s now see cherry leaves as flowers.}} +|{{HistoryLine|||dev=1.19.4 Pre-release 4|[[File:Cherry Leaves JE2.png|32px]] [[File:Cherry Leaves (fast) JE2.png|32px]] Updated the texture of cherry leaves.}} +|{{HistoryLine||1.20|dev=23w12a|Cherry leaves are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||September 28, 2024|link={{ytl|qnX6sPFjXnA}}|[[File:Pale Oak Leaves (pre-release).png|32px]] Pale oak leaves were shown at [[Minecraft Live 2024]].}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Leaves JE1.png|32px]] [[File:Pale Oak Leaves (fast) JE1.png|32px]] Added pale oak leaves. +|Unlike on Minecraft Live, pale oak leaves are not biome colored.}} +|{{HistoryLine||1.21.4|dev=24w44a|Pale oak Leaves now emit a falling leaf particle effect.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||Pre-release|[[File:Oak Leaves BE1.png|32px]] [[File:Spruce Leaves BE1.png|32px]] [[File:Oak Leaves BE1.png|32px]] Added oak, spruce, and birch leaves, all of which are tinted with {{color|#339933}}.}} +|{{HistoryLine||v0.1.0|[[File:Oak Leaves (fast) BE1.png|32px]] [[File:Spruce Leaves (fast) BE1.png|32px]] [[File:Oak Leaves (fast) BE1.png|32px]] Added opaque item models for the block and item form of leaves when the graphics setting is ''not'' set to "Fancy". +|[[File:Oak Leaves (item) BE1.png|32px]] [[File:Oak Leaves (item fast) BE1.png|32px]] Added an item model for oak leaves tinted with {{color|#59a53f}} and an inventory icon. +|[[File:Spruce Leaves (item) BE1.png|32px]] [[File:Oak Leaves (item) BE1.png|32px]] [[File:Spruce Leaves (item fast) BE1.png|32px]] [[File:Oak Leaves (item fast) BE1.png|32px]] Oak Leaves in item form with damage value 1 and 2 use models of spruce and birch leaves, however still place oak leaves.}} +|{{HistoryLine||v0.2.1|[[File:Placeholder Block JE1 BE1.png|32px]] [[File:Placeholder Block JE1 BE1.png|32px]] The item model use separate but identical magenta textures when "Fancy Graphics" are enabled/disabled and no longer tinted. +|Oak leaves in item form with damage value 1 and 2 no longer use models of spruce and birch leaves.}} +|{{HistoryLine||v0.2.1 alpha2|link=Pocket Edition v0.2.1 alpha2|[[File:Oak Leaves BE2.png|32px]] [[File:Oak Leaves BE2.png|32px]] [[File:Oak Leaves (fast) BE2.png|32px]] [[File:Oak Leaves (fast) BE2.png|32px]] The textures of oak and birch leaves have been changed. +|[[File:Oak Leaves JE2.png|32px]] [[File:Oak Leaves (fast) JE1.png|32px]] The textures were taken from {{JE}} [[Alpha v1.1.2_01]] and earlier. +|[[File:Oak Leaves (item) BE2.png|32px]] [[File:Oak Leaves (item fast) BE2.png|32px]] The textures of oak leaves in item form have been changed to pre-tinted leaves.}} +|{{HistoryLine||v0.3.0|Oak leaves now drop their item form when broken with shears. +|Survival players no longer start out with an infinite amount of oak leaves in the inventory. +|Breaking spruce or birch leaves with shears would drop strange leaves items that had a durability bar, and would stack to 1, sometimes appearing as infinity. Spruce leaves used the crafting table side texture on all sides on some devices.https://youtu.be/QEgyn70YzRk}} +|{{HistoryLine||v0.3.2|[[File:Oak Leaves BE3.png|32px]] [[File:Spruce Leaves JE1 BE2.png|32px]] [[File:Birch Leaves BE1.png|32px]] [[File:Oak Leaves (fast) BE3.png|32px]] [[File:Spruce Leaves (fast) JE1 BE2.png|32px]] [[File:Birch Leaves (fast) BE1.png|32px]] The tints of oak, spruce, and birch leaves, have been changed to {{color|#48b518}}, {{color|#619961}}, and {{color|#80a755}}. +|[[File:Oak Leaves (item) BE2.png|32px]] [[File:Oak Leaves (item) BE2.png|32px]] [[File:Oak Leaves (item fast) BE2.png|32px]] [[File:Oak Leaves (item fast) BE2.png|32px]] Added item form for birch and spruce leaves. They uses oak leaves in item form model. +|Spruce and birch leaves no longer dropped glitched items when broken by shears. +|The item form for spruce leaves would sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand. +|Leaves now have a small chance to drop their respective sapling type when broken.}} +|{{HistoryLine||v0.4.0|[[File:Spruce Leaves (item) BE2.png|32px]] [[File:Spruce Leaves (item fast) BE2.png|32px]] Spruce leaves in item form now have separate pre-tinted textures. +|The item form for spruce leaves would no longer sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand. +|Oak leaves now have a small chance to drop an apple when broken.}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Jungle Leaves BE1.png|32px]] [[File:Jungle Leaves (fast) JE1 BE1.png|32px]] Added jungle leaves to the [[Creative inventory]]. If fancy graphics is enabled, the jungle leaves texture incorrectly uses a tinted still [[water]] texture for the top row of pixels. This texture is affected by the "Animated water" setting. +|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Birch Leaves JE1 BE2.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] [[File:Birch Leaves (fast) JE1 BE2.png|32px]] The textures of oak and birch leaves have been changed.}} +|{{HistoryLine|||dev=build 5|[[File:Jungle Leaves JE1 BE2.png|32px]] The texture of jungle leaves with fancy graphics has been corrected.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Oak Leaves BE4.png|32px]] [[File:Oak Leaves BE4.png|32px]] Added acacia and dark oak leaves. They use separate but identical textures to oak leaves. +|[[File:Oak Leaves BE4.png|32px]] [[File:Spruce Leaves BE2.png|32px]] [[File:Birch Leaves BE3.png|32px]] [[File:Jungle Leaves BE3.png|32px]] The models of leaves have been changed. Jungle leaves are now permanently [[opaque]]. +|Jungle leaves can now be obtained in [[Survival]] mode as part of jungle trees. +|Leaves now release [[spider]]s, creating a higher amount of spiders in [[tree]]-rich [[biome]]s at [[night]] (version exclusive).}} +|{{HistoryLine||v0.9.0|[[File:Glitched_Jungle_Leaves_-_Minecraft_Pocket_Edition_Alpha.png|32px]] Acacia leaves with a damage/metadata value of 2 would display this texture when in the inventory.}} +|{{HistoryLine||v0.12.1|dev=build 1|[[File:Snowy Oak Leaves BE1.png|32px]] [[File:Snowy Spruce Leaves BE1.png|32px]] [[File:Snowy Birch Leaves BE1.png|32px]] [[File:Snowy Acacia Leaves BE1.png|32px]] [[File:Snowy Dark Oak Leaves BE1.png|32px]] Leaves in [[Biome#Snowy biomes|snowy biomes]] now gradually become frost-covered during [[snowfall]]. Jungle leaves don't have a snowy texture.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Leaves now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.22|[[File:Jungle Leaves BE4.png|32px]] [[File:Snowy Jungle Leaves BE1.png|32px]] Jungle leaves are now transparent on higher-end devices when Fancy leaves are turned on. Jungle leaves now have a snowy texture.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Leaves now have a small chance to drop [[stick]]s when decaying. +|[[File:Oak Leaves BE5.png|32px]] [[File:Spruce Leaves BE3.png|32px]] [[File:Birch Leaves BE4.png|32px]] [[File:Jungle Leaves BE5.png|32px]] [[File:Acacia Leaves BE2.png|32px]] [[File:Dark Oak Leaves BE2.png|32px]] [[File:Snowy Oak Leaves BE2.png|32px]] [[File:Snowy Spruce Leaves BE2.png|32px]] [[File:Snowy Birch Leaves BE2.png|32px]] [[File:Snowy Jungle Leaves BE2.png|32px]] [[File:Snowy Acacia Leaves BE2.png|32px]] [[File:Snowy Dark Oak Leaves BE2.png|32px]] The textures of all leaves have been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Leaves can now be used to fill up [[composter]]s.}} +|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|[[File:Azalea Leaves BE1.png|32px]] [[File:Flowering Azalea Leaves BE1.png|32px]] [[File:Azalea Leaves (fast) BE1.png|32px]] [[File:Flowering Azalea Leaves (fast) BE1.png|32px]] Added azalea and flowering azalea leaves behind the "Caves and Cliffs" experimental toggle.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.50|[[Bee]]s now interact with flowering azalea leaves as they do with regular [[flower]]s.}} +|{{HistoryLine|||dev=beta 1.17.0.50|Azalea leaves and flowering azalea leaves now have a chance to drop [[azalea]] or [[flowering azalea]] when broken.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Azalea leaves now have correct color on maps. +|Azalea leaves and flowering azalea leaves aare now available without enabling [[Experiments|Experimental Gameplay]].}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.20|Spruce and birch leaves are affected by biome tinting if the Caves & Cliffs experimental gameplay toggle is enabled.{{Cite bug|MCPE|128996|Birch and spruce leaves color change depending on the biome|date=May 27, 2021}}}} +|{{HistoryLine||1.17.30|dev=beta 1.17.20.20|Spruce and birch leaves are no longer affected by biome tinting.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Leaves BE1.png|32px]] [[File:Mangrove Leaves (fast) BE1.png|32px]] Added mangrove leaves.}} +|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Azalea leaves and flowering azalea leaves can now be destroyed by [[ravager]]s.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Leaves BE1.png|32px]] [[File:Cherry Leaves (fast) BE1.png|32px]] Added cherry leaves.}} +|{{HistoryLine|||dev=Preview 1.19.80.21|[[File:Cherry Leaves BE2.png|32px]] [[File:Cherry Leaves (fast) BE2.png|32px]] Updated the texture of cherry leaves.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry leaves are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Leaves (fast) BE1.png|32px]] Added pale oak leaves.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Leaves JE3 BE1.png|32px]] [[File:Spruce Leaves JE1 BE1.png|32px]] [[File:Birch Leaves JE1 BE2.png|32px]] Added leaves.}} +|{{HistoryLine||xbox=TU5|Leaf [[block]]s placed by the [[player]] no longer decay like normal leaves do.}} +|{{HistoryLine||xbox=TU12|[[File:Jungle Leaves JE1 BE2.png|32px]] Added jungle leaves.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|[[Water]] drip [[particles]] appear underneath leaves if it's [[rain]]ing.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves JE3 BE4.png|32px]] Added acacia and dark oak leaves.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Leaves now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Leaves now have a small chance to drop [[stick]]s when decaying. +|[[File:Oak Leaves JE4.png|32px]] [[File:Spruce Leaves JE2.png|32px]] [[File:Birch Leaves JE2.png|32px]] [[File:Jungle Leaves JE2.png|32px]] [[File:Acacia Leaves JE2.png|32px]] [[File:Dark Oak Leaves JE2.png|32px]] The textures of all leaves have been changed.}} +|{{HistoryLine|New3DS}} +|{{HistoryLine||0.1.0|[[File:Oak Leaves BE4.png|32px]] [[File:Spruce Leaves BE2.png|32px]] [[File:Birch Leaves BE3.png|32px]] [[File:Jungle Leaves BE3.png|32px]] [[File:Oak Leaves BE4.png|32px]] [[File:Oak Leaves BE4.png|32px]] Added leaves.}} +}} + + +Jungle Leaves LCE1.png|Old [[Legacy Console Edition]]'s jungle leaves. This texture was also shown in the old {{BE}}'s [[inventory]] sprite. +Jungle Leaves (fast) LCE1.png|Old Legacy Console Edition's jungle leaves (Fast graphics). +Old Leaves.png|Old leaves texture. + + +=== Data history === +{{Info needed section| +* Leaf decay handling prior to Beta 1.2 +* {{bug|MC-213767}}}} +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||1.2|[[File:Leaves (data value 3, 7, 11, 15) JE1.png|32px]] [[File:Leaves (fast data value 3, 7, 11, 15) JE1.png|32px]] A fourth type of leaves with data value 3, 7, 11 and 15 also exists. It uses a texture of oak and birch leaves and colored {{color|#619961}}. +|Leaves pre-dating this update include multiple types of leaves, as the data indicating leaf type was previously used for decay calculations.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.2.1|dev=12w03a|Oak trees pre-dating Beta 1.2 can include some jungle leaves as the data indicating leaf type had previously been used for decay calculations. +|Leaves with data value 3, 7, 11, 15 replaced with jungle leaves.}} +|{{HistoryLine||1.8|dev=14w10a|''minecraft:leaves2'' blocks with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to either acacia or dark oak leaves.{{verify|use a texture pack to check if the even unused values indeed do follow dark oak's texture rather than acacia's like was the case for logs|type=changelog|edition=java}}}} +|{{HistoryLine|||dev=14w25a|Leaves are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of ''minecraft:leaves'' were as follows: +{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]]}} +{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]]}} +{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]]}} +{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]]}} +{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]] (check decay)}} +{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]] (check decay)}} +{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]] (check decay)}} +{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]] (check decay)}} +{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]] (persistent)}} +{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]] (persistent)}} +{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]] (persistent)}} +{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]] (persistent)}} +{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]] (persistent, check decay)}} +{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]] (persistent, check decay)}} +{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]] (persistent, check decay)}} +{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]] (persistent, check decay)|foot=1}} +The data values for ''minecraft:leaves2'' were as follows: +{{dvt|spritetype=block|sprite=acacia-leaves|[[Leaves|Acacia Leaves]]}} +{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]]}} +{{dvt|sprite=missing-texture-block|dv=2-3|[[Invalid Data Value Leaves2|Undefined species]]}} +{{dvt|spritetype=block|sprite=acacia-leaves|dv=4|[[Leaves|Acacia Leaves]] (check decay)}} +{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]] (check decay)}} +{{dvt|sprite=missing-texture-block|dv=6-7|[[Invalid Data Value Leaves2|Undefined species]]}} +{{dvt|spritetype=block|sprite=acacia-leaves|dv=8|[[Leaves|Acacia Leaves]] (persistent)}} +{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]] (persistent)}} +{{dvt|sprite=missing-texture-block|dv=10-11|[[Invalid Data Value Leaves2|Undefined species]]}} +{{dvt|spritetype=block|sprite=acacia-leaves|dv=12|[[Leaves|Acacia Leaves]] (persistent, check decay)}} +{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]] (persistent, check decay)}} +{{dvt|sprite=missing-texture-block|dv=14-15|[[Invalid Data Value Leaves2|Undefined species]]|foot=1}}}} +|{{HistoryLine|||dev=14w26a|''minecraft:leaves2'' blocks with metadata values 2-3, 6-7, 10-11 and 14-15, in placed form, have been completely removed from the game.}} +|{{HistoryLine||1.13|dev=17w47a|The different variant [[block states]] for both the leaves and leaves2 IDs have now been split up into their own IDs. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 18 and 161.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.70|dev=Preview 1.20.70.20|The different leaf type [[block states]] for the leaves and leaves2 IDs have now been split up into their own IDs.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* Occasionally, leaves grow through other blocks, acting as though they are still connected to the tree. They may also completely replace blocks they try to grow into. +* Leaves do not prevent [[chest]]s from being opened. +* Some trees seem to occasionally drop apples or saplings without being destroyed due to creation of leaf blocks not supported by logs. + +== Gallery == +=== Renders === +{{hidden begin| {{JE}} }} + +Oak Leaves.png|Oak Leaves +Spruce Leaves.png|Spruce Leaves +Birch Leaves.png|Birch Leaves +Jungle Leaves.png|Jungle Leaves +Acacia Leaves.png|Acacia Leaves +Dark Oak Leaves.png|Dark Oak Leaves +Mangrove Leaves.png|Mangrove Leaves +Cherry Leaves.png|Cherry Leaves +Azalea Leaves.png|Azalea Leaves +Flowering Azalea Leaves.png|Flowering Azalea Leaves +{{hidden end}} + +{{hidden begin| {{BE}} }} + +Oak Leaves BE.png|Oak Leaves +Spruce Leaves BE.png|Spruce Leaves +Birch Leaves BE.png|Birch Leaves +Jungle Leaves BE.png|Jungle Leaves +Acacia Leaves BE.png|Acacia Leaves +Dark Oak Leaves BE.png|Dark Oak Leaves +Mangrove Leaves BE.png|Mangrove Leaves +Cherry Leaves BE.png|Cherry Leaves +Azalea Leaves BE.png|Azalea Leaves +Flowering Azalea Leaves BE.png|Flowering Azalea Leaves +{{hidden end}} + +{{hidden begin| [[Options#Video Settings|Graphics mode]] is set to "Fast" {{in|java}} }} + +Oak Leaves (fast).png|Oak Leaves +Spruce Leaves (fast).png|Spruce Leaves +Birch Leaves (fast).png|Birch Leaves +Jungle Leaves (fast).png|Jungle Leaves +Acacia Leaves (fast).png|Acacia Leaves +Dark Oak Leaves (fast).png|Dark Oak Leaves +Mangrove Leaves (fast).png|Mangrove Leaves +Cherry Leaves (fast).png|Cherry Leaves +Azalea Leaves (fast).png|Azalea Leaves +Flowering Azalea Leaves (fast).png|Flowering Azalea Leaves +{{hidden end}} + +{{hidden begin| Graphics mode is set to "Fast" {{in|bedrock}} }} + +Oak Leaves (fast) BE.png|Oak Leaves +Spruce Leaves (fast) BE.png|Spruce Leaves +Birch Leaves (fast) BE.png|Birch Leaves +Jungle Leaves (fast) BE.png|Jungle Leaves +Acacia Leaves (fast) BE.png|Acacia Leaves +Dark Oak Leaves (fast) BE.png|Dark Oak Leaves +Mangrove Leaves (fast) BE.png|Mangrove Leaves +Cherry Leaves (fast) BE.png|Cherry Leaves +Azalea Leaves (fast) BE.png|Azalea Leaves +Flowering Azalea Leaves (fast) BE.png|Flowering Azalea Leaves +{{hidden end}} + +{{hidden begin| Snowy leaves }} + +Snowy Oak Leaves.png|Oak Leaves +Snowy Spruce Leaves.png|Spruce Leaves +Snowy Birch Leaves.png|Birch Leaves +Snowy Jungle Leaves.png|Jungle Leaves +Snowy Acacia Leaves.png|Acacia Leaves +Snowy Dark Oak Leaves.png|Dark Oak Leaves +Snowy Mangrove Leaves.png|Mangrove Leaves +{{hidden end}} + +=== Screenshots === + +Snowfall Transition Bedrock.gif|A timelapse of leaves becoming frosted at the start of snowfall {{in|Bedrock}}. +Tree with mushroom on its leaves.png|A red [[mushroom]] is seen growing on the top of leaves. +Person in Cherry Tree.png|A player in ''Bedrock Edition'' grew a [[cherry]] tree and went inside of it. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week-leaves Block of the Week: Leaves] – Minecraft.net on August 18, 2017 +* [https://www.minecraft.net/en-us/article/cherry-leaves Block of the Month: Cherry Leaves] — Minecraft.net on March 8, 2024 + +== Navigation == +{{Navbox new content|Pale garden}} +{{Navbox flower}} +{{Navbox blocks|Vegetation}} + +[[Category:Plants]] +[[Category:Natural blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] + +[[de:Laub]] +[[es:Hojas]] +[[fr:Feuilles]] +[[it:Foglie]] +[[ja:葉]] +[[ko:잎]] +[[nl:Bladeren]] +[[pl:Liście]] +[[pt:Folhas]] +[[ru:Листва]] +[[th:ใบไม้]] +[[uk:Листя]] +[[zh:树叶]] diff --git a/wiki_backup/eye of ender.txt b/wiki_backup/eye of ender.txt new file mode 100644 index 0000000..7504ebc --- /dev/null +++ b/wiki_backup/eye of ender.txt @@ -0,0 +1,321 @@ +{{redirect|Ender Eye|the boss|Ender Dragon|the item in ''[[Minecraft Dungeons]]''|MCD:Eye of Ender}} +{{Infobox item entity +| image = Eye of Ender.png +| invimage = Eye of Ender +| stackable = Yes (64) +| renewable = Yes +| size = Height: 0.25 blocks
Width: 0.25 blocks +| networkid = +}} +An '''eye of ender''' is a craftable item used to locate [[stronghold]]s and activate the [[end portal]]s within them. It is also used to craft an [[end crystal]] or an [[ender chest]]. + +== Obtaining == +=== Crafting === +{{Crafting +|Blaze Powder +|Ender Pearl +|Output=Eye of Ender +|type=Miscellaneous +}} + +== Usage == +=== Locating strongholds === +[[File:Eye of Ender (break).gif|thumb|right|An animation of an eye of ender shattering.]] + +To locate [[stronghold]]s (and the [[end portal]]s they house): +* Pressing {{control|use}} while holding an eye of ender causes it to fly approximately 12 blocks in the direction of the nearest stronghold, traveling through any blocks necessary, and leave a trail of purple particles, the same particle effect used for [[endermen]] and [[ender chests]]. +** The eye leads to the [[chunk]] where a spiral staircase, the first room generated in the stronghold, is located. +** The center of this entrance staircase is always exactly at the chunk coordinates 4, ~, 4, although the eye of ender leads to chunk coordinates 0, ~, 0 (the northwest corner of the chunk). +* While over 12 blocks away from the northwest corner of the staircase chunk, the eye travels upward to offer an easily-visible indication of the horizontal direction the player must travel. +* When closer than 12 blocks to the northwest corner of the staircase chunk, the eye travels downward, to indicate the player is above a stronghold and must mine downward. +* After two or three seconds of travel, the eye floats in the air briefly, then either falls (becoming collectable again) or shatters in mid-air. The eye has a 20% chance of shattering (80% chance of surviving) per throw, therefore throwing it three times has approximately 50% overall chance to shatter the eye (0.83=51.2%). +* The eye of ender's flying function works only in the [[Overworld]], and only if a stronghold exists or can generate in the world. It does nothing in [[the Nether]], [[the End]], or [[custom dimension]]s, unless a structure able to generate in that dimension has been added to the #minecraft:eye_of_ender_located [[Tag#Structure tags|structure tag]]. + +Note that the eyes may point to an incorrect location if the target chunks were generated with a different biomes map in an older version or through different generation settings.{{bug|MC-135996}} + +=== Activating end portals === +[[File:Active End Portal.png|thumb|right|An end portal activated with eyes of ender.]] +Once an end portal is found, eyes of ender are required to activate it. End portals require a total of 12 eyes of ender in order to activate, though each individual frame-block has a 10% chance of containing an eye of ender when generated. Eyes can be placed in empty [[end portal frame]]s by pressing {{control|use}} on them until the entire ring of 12 is filled, thereby activating the portal. Because there is a 10% chance of for each individual end portal frame to contain an eye, there is a 1 in 1 trillion chance that every frame will have an eye in it, thereby activating the portal automatically. +{| class="wikitable sortable mw-collapsible" +|+End portal pre-filled eyes +!Eyes +!0 +!1 +!2 +!3 +!4 +!5-12 +|- +|Exactly +|28% +|38% +|23% +|9% +|2% +|<1% +|- +|Or more +|100% +|72% +|34% +|11% +|3% +|<1% +|} +The probability that a specific number of eyes are generated was calculated using the probability mass function: + +''p''''X''(''k'') = ''P''(''X'' = ''k'') = \binom{12}{k} \cdot 0.1^k \cdot(1-0.1)^{12-k} + +where ''k'' is the number of eyes and ''p''''X''(''k'') is the probability that a particular end portal contains ''k'' eyes when it is generated. + +=== Crafting ingredient === +{{crafting usage}} + +== Sounds == +{{Edition|Java}}:
+Eyes of ender use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]]. + +{{SoundTable +| type = java +| {{SoundLine +| sound =Ender Eye death1.ogg +|sound2=Ender Eye death2.ogg +|subtitle=Eye of Ender falls {{Bug|MC-98316||Wrong subtitles caused by missing distinction}} +|source=neutral +|description=When an eye of ender drops or breaks +|id=entity.ender_eye.death|idnote= +|translationkey=subtitles.entity.ender_eye.death|translationkeynote= +|volume=1.3 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Ender Eye launch1.ogg +|sound2=Ender Eye launch2.ogg +|subtitle=Eye of Ender shoots +|source=neutral +|description=When an eye of ender is thrown +|id=entity.ender_eye.launch +|translationkey=subtitles.entity.ender_eye.launch +|volume=0.5 +|pitch={{frac|1|3}}-0.5 +|distance=16}} +| {{SoundLine +|sound=End portal eye place1.ogg +|sound2=End portal eye place2.ogg +|sound3=End portal eye place3.ogg +|subtitle=Eye of Ender attaches +|source=block +|description=When an eye of ender is placed in an end portal frame +|id=block.end_portal_frame.fill +|translationkey=subtitles.block.end_portal_frame.fill +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Item Frame break1.ogg +|sound2=Item Frame break2.ogg +|sound3=Item Frame break3.ogg +|source=block +|description=When an eye of ender breaks {{Bug|MCPE-115646}} +|id=block.itemframe.break}} +| {{SoundLine +|sound=Bow shoot.ogg +|source=player +|description=When an eye of ender is thrown +|id=random.bow +|volume=0.5 +|pitch=0.33-0.5}} +| {{SoundLine +|sound=End portal eye place1.ogg +|sound2=End portal eye place2.ogg +|sound3=End portal eye place3.ogg +|source=block +|description=When an eye of ender is placed in an end portal frame +|id=block.end_portal_frame.fill +|volume=0.3 +| pitch = 0.9/1.0/1.1 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|firstcolumnname=Item +|showforms=y +|generatetranslationkeys=y +|displayname=Eye of Ender +|spritetype=item +|nameid=ender_eye +|form=item +|foot=1}} +{{ID table +|edition=java +|firstcolumnname=Entity +|generatetranslationkeys=y +|displayname=Eye of Ender +|spritetype=entity +|nameid=eye_of_ender +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Item +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Eye of Ender +|spritetype=item +|nameid=ender_eye +|id=433 +|form=item +|foot=1}} +{{ID table +|edition=bedrock +|firstcolumnname=Entity +|shownumericids=y +|generatetranslationkeys=y +|displayname=Eye of Ender +|spritetype=entity +|nameid=eye_of_ender_signal +|id=70 +|foot=1}} + +=== Entity data === +The purple particles left by eyes of ender have entity data that define various properties of the entity. + +{{el|java}}: +{{main|Entity format}} +{{/ED}} + +{{el|bedrock}}: + +:See [[Bedrock Edition level format/Entity format]]. + +== Advancements == +{{load advancements|Eye Spy}} + +== Video == +{{Video note|This video does not mention that eyes of ender can be used to craft [[ender chest]]s or [[end crystal]]s.}} + +
{{yt|E0AhoxYLomc}}
+ +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender. +|Eyes of ender can be used on a [[end portal frame|portal block]] to repair them, but repairing them does nothing.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Each eye can now be placed in a [[end portal frame|portal block]] or used to hone in on a [[stronghold]]. [[Jeb]] demonstrated the new uses for an eye in his livestream.http://www.twitch.tv/jebox/b/297000418 An [[end portal]] within a stronghold could be seen in the stream with two eyes inserted into blocks. +|In older worlds with chunks generated before [[Java Edition Beta 1.9 Prerelease 3|Beta 1.9 Prerelease 3]], the eyes may mislead the [[player]] to a place where there isn't a [[stronghold]] at all. This happens because the eyes lead to where a stronghold should be based on the world seed in the current version, but before Beta 1.9 Prerelease 3 strongholds generated differently based on the seed. Therefore, if the player saved the coordinates the eye traveled to in an old world and generated a new world with the same seed, the player could travel to those same coordinates and find a stronghold.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Eyes of ender no longer render like a tool in third person.}} +|{{HistoryLine|||dev=RC1|The throwing sound of eyes of ender has been changed.}} +|{{HistoryLine||1.3.1|dev=12w21a|Eyes of ender can now be used to craft [[ender chest]]s. +|Priest [[villager]]s would [[trading|buy]] 2–3 eyes of ender for one [[emerald]].}} +|{{HistoryLine|||dev=12w22a|Priest villagers no longer buy eyes of ender, instead sell them for 7–10 emeralds.}} +|{{HistoryLine||1.6.4|dev=1.6.3|Eyes of ender now lead to [[stronghold]]s based on the structure data saved in the world file instead of calculating their approximate location via the [[seed (world generation)|world seed]]. Therefore, strongholds generated in old versions can still be found even if the distribution of strongholds is changed.}} +|{{HistoryLine||1.7.2|dev=13w41a|Eyes of ender now lead to the entrance of a stronghold instead of the portal room.}} +|{{HistoryLine||1.8|dev=14w02a|With changes that have been made to villagers and the [[trading]] system, cleric villagers now sell eyes of ender for 7–11 [[emerald]]s, as one of their tier III trades.}} +|{{HistoryLine|||dev=14w06a|Eyes of ender now spawn at the player's feet when thrown instead of their eyes.{{bug|MC-51203}}}} +|{{HistoryLine||1.9|dev=15w41a|Eyes of ender are no longer [[trading|sold]] by cleric [[villager]]s.}} +|{{HistoryLine|||dev=15w44b|An eye of ender is now used to craft an [[end crystal]].}} +|{{HistoryLine|||dev=16w07a|Eyes of ender now spawn at the player's chest when thrown instead of their feet.}} +|{{HistoryLine|||dev=pre3|Eyes of ender now point to the 125 new strongholds.{{bug|MC-91173|||Fixed}}}} +|{{HistoryLine||1.11|dev=16w32a|The [[entity]] ID has been changed from EyeOfEnderSignal to eye_of_ender_signal.}} +|{{HistoryLine|||dev=16w35a|Throwing an eye of ender now slows down the player for the time that the {{ctrl|use}} button is held down, similar to eating, drinking etc..{{bug|MC-107185}} This was done to prevent it from also causing the item in the offhand to be used.{{bug|MC-83337}}}} +|{{HistoryLine||1.12|dev=17w17a|A new ''pop'' [[sound]] has been added when a thrown eye of ender bursts.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 381.}} +|{{HistoryLine|||dev=pre5|The [[entity]] ID has been changed to eye_of_ender.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}} +|{{HistoryLine|||dev=18w50a|Now have an optional {{code|Item}} tag that can specify a different item stack to render.}} +|{{HistoryLine||1.19|dev=22w11a|Eyes of ender now lead to the corner of the chunk (0, ~, 0) instead of the center (8, ~, 8).{{bug|MC-253394}}}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}} +|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|The [[particles]] of eyes of ender have been changed to match {{el|je}}.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender. They can be used to locate stronghold, but cannot be inserted into [[end portal frame]]s.}} +|{{HistoryLine||xbox=TU9|Eyes of ender can be placed in empty end portal frames.}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Eyes of ender can now be used to craft [[ender chest]]s.|Priest villagers now sell eyes of ender for 7–10 emeralds.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|With changes that have been made to villagers and the [[trading]] system, cleric villagers now sell eyes of ender for 7–11 [[emerald]]s, as one of their tier III trades.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Eyes of ender are no longer [[trading|sold]] by cleric [[villager]]s.|An eye of ender is now used to craft an [[end crystal]].|Eyes of enders now spawn at the player's chest when thrown instead of their eyes.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Throwing an eye of ender now slows down the player for the time that the {{ctrl|use}} button is held down, similar to eating, drinking etc..}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||1.7.10|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}} +}} + + +=== Historical images === + +Held_Eye_of_Ender.png|The eye of ender used to appear large in third-person view. + + +== Issues == +{{issue list}} + +== Trivia == +*When thrown in third-person view, the eyes of ender fly out from the player's chest instead of their hand. +*{{IN|bedrock}} the eye of ender flies out of the top right of the screen above the player head. +*{{IN|bedrock}} if the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction. A similar phenomenon occurs with the {{cmd|locate}} command. + +== Gallery == +=== Screenshots === + +File:Stronghold Portal Room.png|An end portal frame containing a few eyes of ender. +File:EnderChestexample.png|An [[ender chest]] depicting an eye of ender on the front. +File:Enchanted Eye of Ender obtained with commands.png|An enchanted eye of ender obtained with commands being thrown. Eyes of ender retain their components, including name and enchantments, when used. + + +=== In other media === + +Eye of Ender JINX.jpg|Official T-shirt artwork "Eye of Ender" sold by JINX. +Happy Halloween Eye.jpg|A Halloween T-Shirt design featuring an eye of ender. + + +== External links == +*[http://www.strongholdfinder.com/ A super-easy stronghold triangulation tool] +*[http://jsfiddle.net/42EDX/40/ JSFiddle Eye of Ender triangulator - can guess the location of other 2 strongholds in the first ring] +*[https://ens-gijs.github.io/minecraft-stronghold-locator/ Minecraft Stronghold Locator Eye of Ender throw plotting visualizer - zoomable to show all possible stronghold rings] +*[https://github.com/winny-/stronghold Python Eye of Ender throw plotting tool] +*[http://www.purplefrog.com/~thoth/MinecraftStronghold/stronghold.html HTML Eye of Ender throw plotting visualizer (not updated after 1.9 stronghold placement changes)] +*[http://chunkbase.com/apps/stronghold-finder Chunk Base Stronghold Finder (seed-based)] +*[https://github.com/toolbox4minecraft/amidst/releases Amidst - File-based world visualizer] +*[http://minecraft.tournier.org/StrongholdLocator/ Find strongholds by analyzing stronghold.dat file] + +== References == +{{reflist}} + +== Navigation == +{{Navbox items|Utilities}} +{{Navbox entities|Other}} + +[[Category:Projectiles]] + +[[cs:Oko z Endu]] +[[de:Enderauge]] +[[es:Ojo de ender]] +[[fr:Oeil de l'Ender]] +[[hu:Végzet szeme]] +[[it:Occhio di ender]] +[[ja:エンダーアイ]] +[[ko:엔더의 눈]] +[[nl:Enderoog]] +[[pl:Oko Endera]] +[[pt:Olho de ender]] +[[ru:Око Края]] +[[th:ดวงตาแห่งเอนเดอร์]] +[[uk:Око Енду]] +[[zh:末影之眼]] diff --git a/wiki_backup/glowstone.txt b/wiki_backup/glowstone.txt new file mode 100644 index 0000000..b799789 --- /dev/null +++ b/wiki_backup/glowstone.txt @@ -0,0 +1,240 @@ +{{For}} +{{Infobox block +|image1 = Glowstone.png +|image1caption = ''Java Edition'' +|image2 = Glowstone BE.png +|image2caption = ''Bedrock Edition'' +|invimage2=---- +|invimage3=Glowstone BE +|transparent=Yes +|light=Yes (15) +|tool=any +|renewable=Yes +|stackable=Yes (64) +|flammable=No +|lavasusceptible=No +}} +'''Glowstone''' is a light-emitting [[block]] that occurs in branching structures, found hanging from ceilings and overhangs in [[the Nether]]. + +== Obtaining == +=== Breaking === +{{See also|Fortune#Discrete random}} +If glowstone is broken using a [[tool]] with [[Silk Touch]], the block drops itself. When a glowstone block is broken using any other tool, it drops 2–4 [[glowstone dust]]. If a tool with [[Fortune]] is used, it has a higher chance of dropping a large amount of glowstone dust—but never more than 4. +{{breaking row|horizontal=1|Glowstone}} + +=== Natural generation === +[[File:GlowstoneInNether.png|thumb|420px|A naturally occurring blob of glowstone in the underside of netherrack.]] + +Glowstone only occurs naturally in [[the Nether]], where it generates in [[Glowstone blob|crystalline blobs]] on the underside of ceilings or overhangs. They can be found in every Nether biome, although they are significantly rarer in [[soul sand valley]]s,{{bug|MC-171520||Glowstone clusters cannot generate in Soul Sand Valley biomes|WAI}} because the ceiling of this biome is made of [[soul sand]] or [[soul soil]] below which glowstone blobs cannot generate. They can still occasionally generate in caves and canyons in this biome,{{bug|MC-192936||Glowstone clusters generate on netherrack in Soul Sand Valley|WAI}} because the ceiling is made of [[netherrack]]. + +Glowstone can also generate as a part of hoglin stable [[bastion remnant]]s. + +{{block distribution}} + +=== Mob loot === +[[Witch]]es may drop [[glowstone dust]], which can be crafted into glowstone. + +=== Generated loot === +{{LootChestItem|glowstone}} + +=== Crafting === +{{Crafting +|A2=Glowstone Dust +|B2=Glowstone Dust +|A3=Glowstone Dust +|B3=Glowstone Dust +|Output=Glowstone +|type=Building block +}} + +=== Trading === +{{Trade sources}} + +[[Wandering trader]]s can sell glowstone for 2 [[emerald]]s. + +== Usage == +=== Light source === +Glowstone blocks emit a light level of 15, the brightest possible light level in the game. They emit the same amount of light as [[sea lantern]]s and [[jack o'lantern]]s. + +=== Redstone circuits === +{{Schematic|caption=A glowstone block can transmit power up, but not down. Lamp '''A''' is powered because the redstone signal travels up the glowstone block. Lamp '''B''' is off as the signal would have to go down the glowstone, which is not possible. +|air|air|rd-$!|RL-! + A|- +|BR|rd-$!|gs|air|- +|air|SB|air|air|- +|air|air|air|air|- +|BR|rd-$!|air|air|- +|air|gs|rd-$|RL + B|- +|air|air|SB|air|- +}} + +When placing [[redstone dust]] on a glowstone block, being a transparent block, signals can pass from one block to another diagonally. Redstone wire, even though it may appear to connect up the side of a glowstone block and to the wire portion on top, does not send a redstone signal down the glowstone block. This makes glowstone effective for vertical diodes, logic gate designs, and space-efficient instant vertical redstone. + +Note that upside-down [[slab]]s can be used for the same purpose, and are easier to obtain. + +=== Piston interactivity === +Glowstone, like other pushable blocks, becomes a block of [[moving piston]] when moved by a [[piston]]; this momentarily stops it from giving off light.{{bug|MC-123217||Moving blocks don't inherit behaviors of the block they hold}} + +=== Crafting ingredient === +{{crafting usage}} + +=== Note blocks === +Glowstone can be placed under [[note block]]s to produce pling sounds. + +=== Respawn anchors === +Glowstone is used to charge [[respawn anchor]]s. + +If a [[dispenser]] containing glowstone is facing a respawn anchor, it can automatically charge the respawn anchor when powered. + +=== Transparent block === +[[File:GlowstonePathfind.png|thumb|Mobs, in this case [[blaze]]s, are able to choose glowstone blocks as their pathfinding target, as if they are normal solid blocks.]] + +Glowstone blocks all sunlight, players and mobs suffocate inside it, mobs are able to pathfind to it, and it blocks a [[beacon]] beam, preventing the beacon's activation. However, like transparent blocks, it does not prevent the opening of chests, monsters (including [[slime]]s) cannot spawn on it, and it does not transfer a redstone signal. This behavior also occurs in [[sea lantern]]s. + +== Sounds == +{{Sound table/Block/Glass}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Glowstone +|spritetype=block +|nameid=glowstone +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Glowstone +|spritetype=block +|nameid=glowstone +|id=89 +|foot=1}} + +== Advancements == +{{load advancements|Not Quite "Nine" Lives}} + +== History == +{{HistoryTable +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.2.0|dev=preview|[[File:Glowstone JE1.png|32px]] Added glowstone. +|Glowstone is shown to [[drop]] itself when [[breaking|mined]].}} +|{{HistoryLine|||dev=release|The crafting recipe for glowstone is 3×3 [[glowstone dust]]. +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}} +{{Crafting +|Glowstone Dust|Glowstone Dust|Glowstone Dust +|Glowstone Dust|Glowstone Dust|Glowstone Dust +|Glowstone Dust|Glowstone Dust|Glowstone Dust +|Output= Glowstone +|ignoreusage=1 +}} +{{!}}} +|The drop rate of glowstone dust from mined glowstone is 1. +|The material type of glowstone is currently "''glass''".}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.6.6|The [[crafting]] recipe of glowstone has changed to 2×2 glowstone dust. +|The drop rate of glowstone dust from mined glowstone has increased to 2–4. +|The [[material]] type of glowstone has changed to "''stone''", meaning a [[pickaxe]] is now needed to drop [[item]]s, and [[block]]-dependent blocks can now be placed on it.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Glowstone JE2 BE1.png|32px]] The texture of glowstone has changed, removing the border on the outside.}} +|{{HistoryLine|||dev=RC1|The material type of glowstone has changed once again to "''glass''".}} +|{{HistoryLine||1.2.1|dev=12w06a|[[Redstone]] can now be placed on glowstone. Redstone wire can now transmit only upward through it.}} +|{{HistoryLine|||dev=12w07a|Glowstone is now used to craft [[redstone lamp]]s.}} +|{{HistoryLine||1.3.1|dev=12w21a|Priest [[villager]]s now [[trading|sell]] 2–3 glowstone for 1 [[emerald]], making glowstone [[renewable]].}} +|{{HistoryLine||1.5|dev=13w02a|In [[texture pack]]s, glowstone now use /textures/blocks/lightgem.png.}} +|{{HistoryLine||1.7.2|dev=13w41a|Glowstone can typically no longer be used to see through blocks.}} +|{{HistoryLine||1.8|dev=14w02a|Trading has changed: cleric villagers now sell 1–3 glowstone for 1 emerald.}} +|{{HistoryLine|||dev=14w05b|Mobs now suffocate inside of glowstone.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 89.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Glowstone JE3.png|32px]] The texture of glowstone has changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Glowstone JE4 BE2.png|32px]] The texture of glowstone has changed again.}} +|{{HistoryLine|||dev=19w05a|Added [[wandering trader]]s, which sell glowstone.}} +|{{HistoryLine|||dev=19w09a|Glowstone now makes a "pling" [[sound]] when placed under a [[note block]].}} +|{{HistoryLine||1.16|dev=20w12a|Glowstone is now used to craft and power up [[respawn anchor]]s.}} +|{{HistoryLine|||dev=20w13a|[[Dispenser]]s can now charge respawn anchors with glowstone.}} +|{{HistoryLine|||dev=20w16a|Glowstone now generates in [[bastion remnant]]s chests.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.5.0|[[File:Glowstone JE2 BE1.png|32px]] Added glowstone.}} +|{{HistoryLine||v0.9.0|dev=build 1|Smooth [[light]]ing has been removed from glowstone.}} +|{{HistoryLine||v0.12.1|dev=build 1|Glowstone can now be obtained by breaking it using the [[Silk Touch]] enchantment.}} +|{{HistoryLine||v0.13.0|dev=build 1|Glowstone is now used to craft [[redstone lamp]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Glowstone is now [[trading|sold]] by cleric [[villager]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Glowstone is now [[trading|sold]] by the new [[wandering trader]]. +|[[File:Glowstone JE4 BE2.png|32px]] The texture of glowstone has changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|[[Trading]] has changed, and cleric [[villager]]s no longer [[trading|sell]] glowstone.}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Glowstone now causes a [[note block]] to make a "pling" [[sound]] when placed under it.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Glowstone is now used to craft and power up [[respawn anchor]]s.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Glowstone JE1.png|32px]] Added glowstone.}} +|{{HistoryLine||xbox=TU3|[[File:Glowstone JE2 BE1.png|32px]] The texture of glowstone has changed, removing the border on the outside.}} +|{{HistoryLine||xbox=TU12|Glowstone is now used to craft [[redstone lamp]]s.}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Priest [[villager]]s now [[trading|sell]] 2–3 glowstone for 1 [[emerald]].}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Trading has changed: cleric villagers now sell 1–3 glowstone for 1 emerald.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Glowstone JE4 BE2.png|32px]] The texture of glowstone has changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|[[Trading]] has changed, and cleric [[villager]]s no longer [[trading|sell]] glowstone.|Added [[wandering trader]]s, which sell glowstone.}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Glowstone JE2 BE1.png|32px]] Added glowstone.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* Rarely, glowstone can be found touching the ground if the ceiling it was generated on was extremely low (2–3 blocks of clearance). +* Analyzing glowstone in a [[material reducer]], it turns out to be a 1:1:1:1:1 mixture of argon, neon and krypton noble gases, boron and an unknown [[element]].{{only|be|ee}} + +== Gallery == +=== Screenshots === + +The melting pattern of glowstone.png|The melting pattern of glowstone. +GlowstonePurchase.png|Purchasing glowstone from a cleric [[villager]]. +Glowstone-diode1.2.png|A diode made using glowstone. +Glowstone-redstone1.2.png|An example of the glowstone redstone results. +Glowstone-blob-natural.png|A small glowstone blob. +Brittle Gold Formation.jpg|A large glowstone blob. + + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/block-week-glowstone Block of the Week: Glowstone] – Minecraft.net on April 20, 2018 + +== Navigation == +{{Navbox blocks|decoration}} + +[[Category:Nether blocks]] +[[Category:Natural blocks]] +[[Category:Generated structure blocks]] +[[Category:Manufactured blocks]] +[[Category:Light sources]] + +[[cs:Světlit]] +[[de:Leuchtstein]] +[[es:Piedra luminosa]] +[[fr:Pierre lumineuse]] +[[hu:Izzókő]] +[[it:Luminite]] +[[ja:グロウストーン]] +[[ko:발광석]] +[[lzh:硄]] +[[nl:Gloeisteen]] +[[pl:Jasnogłaz]] +[[pt:Pedra luminosa]] +[[ru:Светокамень]] +[[uk:Світлокамінь]] +[[zh:荧石]]