{{Quote|'''ENCHANTMENTS''' – Even the most powerful armor and weapons will benefit from the addition of well-chosen enchantments. Here are just a few of the effects you can add to your items – many of these will mean the difference between life and death.|''Guide to Minecraft Dungeons:<br>A Handbook for Heroes''}}

An '''enchantment''' is an ability that augments {{MCD|weapon}}s and {{MCD|armor}} by applying {{MCD|enchantment point}}s. {{MCD|Enchantment point}}s can be obtained by {{MCD|level}}ing up, and once applied to an {{MCD|item}}, can only be retrieved by [[MCD:Item#salvaging|salvaging]] it, upgrading it with the {{MCD|blacksmith}} or changing an enchantment with the [[Minecraft Dungeons:Enchantsmith|Enchantsmith]].

[[File:Doubled Up Enchants.png|thumb|This weapon can be enchanted with {{MCD|Radiance}} twice.|alt=|400px]]

==Overview==
===Enchantment slots===
{{MCD|Weapon}}s and {{MCD|armor}} each have up to three enchantment slots, with up to three random choices per slot. One enchantment can be selected from the available choices to apply onto the equipment. Each enchantment can be extended up to 3 tiers.

The number of available enchantment slots on collected equipment and the type of enchantments on them depends on the {{MCD|difficulty}} and the hero’s threat level. Unavailable enchantment slots or enchantment choices cannot be unlocked. All enchantments are either stackable, or non-stackable. Stackable enchantments be stacked up to three times.

Once an enchantment has been applied, the only way to clear it is to use the [[MCD:Blacksmith|Blacksmith]], which upgrades the item and returns all invested enchantment points, or the [[MCD:Enchantsmith|Enchantsmith]], which returns all invested [[MCD:Enchantment Point|enchantment points]] on a particular enchantment. Salvaging the item will also return all invested [[MCD:Enchantment Point|enchantment points]].

There are two types of enchantments: common and powerful. Common enchantments require less [[MCD:Enchantment Point|enchantment points]] than powerful enchantments.

Gilded items have increased Enchantment Point costs.

{| class="wikitable" style="float:right; margin-left: 10px; text-align: center"
|+{{MCD|Enchantment Point}}s needed
! rowspan="2" |Type 
! colspan="3" |Tier
! rowspan="2 " |Total 
|-
!I
!II
!III
|-
| style="background:#AAAAAA;color:#3A3A3A;" |[[File:Enchantment common icon.png]] Common
|1
|2
|3
|6
|-
| style="background:#64009A;color:#9A9A9A;" |[[File:Enchantment powerful icon.png]] Powerful
|2
|3
|4
|9
|-
| style="background:#FFB400;color:#3A3A3A;" |{{DuMiscSprite|Gilded}} Gilded + [[File:Enchantment common icon.png]] Common
|2
|3
|4
|9
|-
| style="background:#FFB400;color:#3A3A3A;" |{{DuMiscSprite|Gilded}} Gilded + [[File:Enchantment powerful icon.png]] Powerful
|3
|4
|5
|12
|}
Enchantments behave independently when stacked. A weapon with two {{MCD|Chains}} III, each having a 30% chance to occur, does not give a 60% chance to occur, but instead a combined 51% chance, including a 9% chance that the effect occurs twice. 

=== Built-in enchantments===
When dealing with equipment possessing a built-in enchantment, that enchantment is unavailable as a choice to apply onto that particular piece of equipment, even if the built-in enchantment is normally stackable. (However, it will still start with that enchantment) For example, the [[MCD:Diamond Pickaxe|diamond pickaxe]] never has {{MCD|Prospector}} as an option, the [[MCD:Firebolt Thrower|firebolt thrower]] never has {{MCD|Chain Reaction}} as an option, the [[MCD:Nimble Turtle Armor|nimble turtle armor]] never has {{MCD|Rush}} as an option, and so on. 

The only exception to this is in {{MCD|the Tower}}, where the {{MCD|uniquesmith}} can turn a normal {{MCD|item}} into a {{MCD|Rarity|unique}} item while keeping its enchantments.

Built-in enchantments are shown as the enchantment icon with an orange border on the equipment's properties list and are visible in-game through the enchantment notification icon and enchantment effects. Also, the [[MCD:Status Effect|Status Effect icon]] relating to the enchantment appears on the [[MCD:Heads-up display|Heads-Up Display]] upon the use of non-enchanted equipment. Enchantments that are built-in cannot be upgraded, altered, or removed.

=== Soul enchantments===
Enchantments that involve souls, with the exceptions of [[Dungeons:Bag of Souls|Bag of Souls]] and [[Dungeons:Soul Focus|Soul Focus]], occur only on [[MCD:Weapon|weapons]] and [[MCD:Armor|armor]] that provide soul gathering naturally, such as the [[MCD:Soul Knife|soul knife]], [[MCD:Soul Bow|soul bow]], or [[MCD:Soul Robe|soul robe]] and their respective unique variants.

Soul gathering equipment can possess non-soul enchantments the same as regular equipment.

{{MCD|Anima Conduit}}, {{MCD|Enigma Resonator}}, and {{MCD|Soul Siphon}} are soul enchantments that occur on both melee and ranged weapons. {{MCD|Soul Speed}} occurs on armor.

===Gilded gear===
[[File:Gilded Items.png|thumb|Gilded gear in the inventory.]]
<!--- [[File:Piglin Merchant gilded item.png|thumb|A gilded item being sold by the piglin merchant.]]--->
{{For|a list of Ancients and the gilded gear they drop|MCD:Ancient}}
Gilded gear is obtainable to a maximum power of 263. Gilded gear can be obtained by:
* Defeating [[MCD:Ancient|ancient]] mobs during {{MCD|Ancient Hunts}}
* Bartering with the [[MCD:Piglin Merchant|Piglin Merchant]] using gold.
* Completing the [[MCD:Tower|Tower]] when at a high enough level.

'''Gilded gear''' is [[MCD:Melee Weapons|melee weapons]], [[MCD:Ranged Weapons|ranged weapons]] and [[MCD:Armor|armor]] that possess an extra built-in enchantment at tier I, II, or III. Gilded gear have increased [[MCD:Enchantment Point|enchantment costs]] to activate and upgrade the enchantments within the slots. Gilded items appear in the inventory with a gilded gold background and a golden tag adjacent to the {{MCD|rarity}}. On lower difficulties, the hero may receive a tier I enchantment, but on higher levels the hero can receive up to a tier III enchantment.

All weapons and armor currently in the game have gilded variants that can be bought or dropped from a certain [[MCD:Enchanted|ancient]] mob. Prior to the release of [[MCD:1.12.0.0|1.12.0.0]], a DLC-exclusive ancient mob like [[MCD:The Swarm|the Swarm]] drops items exclusive to the DLC it comes from.

Gilded gear can be [[MCD:Inventory#Salvaging|salvaged]] for gold rather than the usual {{MCD|emeralds}} with regular gear. {{MCD|Ancient Hunts}} do not allow gilded gear to be used as an offering.

[[MCD:Seasonal Trials|Special event items]] equipment can be obtained gilded through the Tower.

===Enchanted mobs===
{{Main|Enchanted Mobs|Ancient Mobs}}
Enchanted mobs are glowing, slightly larger mobs with 1 or more additional properties that make them more of a threat to heroes compared to standard mobs. Enchantments can be applied onto {{MCD|mob}}s from an [[MCD:Enchanter|enchanter]], the {{MCD|Arch-Illager}} or spawn with enchantments. Passive mobs such as [[MCD:Sheep|sheep]], and neutral mobs can also appear with enchantments. Some of these enchantments, such as {{MCD|Heal Allies}} and {{MCD|Regeneration}} are exclusive to mobs and not available to heroes.

==List of enchantments==
Hero-accessible enchantments that can occur in the enchantment slots as enchantments choices. These can be upgraded and can occur as gilded built-ins.

The [[MCD:Enchanter's Tome|enchanter's tome]] artifact can apply {{MCD|Double Damage}}, {{MCD|Fast Attack}}, or {{MCD|Quick}} onto nearby [[MCD:Summons|summoned mobs]] and other heroes.
<!--|- TEMPLATE/REFRENCE
|[[File:NAME.png|frameless|50px]]
|
* {{MCD|NAME}}
*<code>IID</code>
|
* SLOT/SELECTION DESCRIPTION
* built-in/GILDED DESCRIPTION
|TIER TEXT
|TIER I VALUE
|TIER II VALUE
|TIER III VALUE
|{{tc|no|✖|style=text-align: center}}  (yes|✔)MOB OBTAINABLITY
|{{tc|neutral|INFO|style=text-align: center}}  APPEARS MULITPLE
|{{DuItemLink|EQUIPMENT}}, {{DuItemLink|EQUIPMENT}}  BUILT INTO EQUIPMENT
| style="background:#D9D9D9;color:#3A3A3A;" |Common  (#F2C0D5 Powerful) RARITY
-->
{{Anchor|Melee}}
===Melee===
{| class="wikitable sortable list-style-none"
|-
! rowspan="2" |Icon
! rowspan="2" |Name<br><code>ID</code>
! rowspan="2" |In-game<br>descriptions
! rowspan="2" |Tier Text
! colspan="3" |Tier
! rowspan="2" |Mob obtainablity
! rowspan="2" |Multiple per equipment
! rowspan="2" |Built-into
! rowspan="2" |Gilded / unique description
! rowspan="2" |[[File:Enchantment Point.png|25px]]<br>Cost
|-
!I
!II
!III
|-
|[[File:Ambush.png|frameless|50px|link=Special:FilePath/Ambush.png]]
|
*{{MCD|Ambush}}
*<code>Backstabber</code>
|
*Attacks on mobs that are not actively targeting you deal more damage.
|damage done
|20%
|40%
|60%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Backstabber}}, {{DuItemLink|Swift Striker}}
|Extra damage on unsuspecting enemies
|Common
|-
|[[File:Anima Conduit.png|frameless|50px]]
|
*{{MCD|Anima Conduit}}
*<code>AnimaConduitMelee</code>
|
*Each soul absorbed grants a small amount of health.
|health gained
|2%
|4%
|6%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Gain health from souls
| style="background:#D9D9D9;color:#3A3A3A;" | Common 
|-
|[[File:Artifact Synergy (MCD Enchantment).png|frameless|50x50px]]
|
*{{MCD|Artifact Synergy}}
*<code>DamageSynergy</code>
|
*Using an {{MCD|artifact}} causes the next attack to deal bonus damage.
|Deals X extra damage
|40%
|60%
|80%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Artifact use boosts damage
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:BusyBee.png|frameless|50x50px]]
|
*{{MCD|Busy Bee}}
*<code>BusyBee</code>
|
*Grants a chance for a {{MCD|bee}} to spawn after defeating a mob, with up to 3 bees joining the hero's side.
|chance to summon.
|20%
|30%
|40%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Bee Stinger}}
|Chance to summon a bee
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Chains.png|frameless|50px]]
|
*{{MCD|Chains}}
*<code>Chains</code>
|
*Has a 30% chance to chain a cluster of {{MCD|mob}}s together and keep them bound for a short time.
|seconds duration
|1
|2
|3
|{{tc|no|✖|style=text-align: center}}
|{{tc|yes|✔|style=text-align: center}}
|{{DuItemLink|Flail}}, {{DuItemLink|Jailor's Scythe}}
|Binds and chains enemies
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Committed.png|frameless|50px]]
|
*{{MCD|Committed}}
*<code>Committed</code>
| 
*Deal increased damage against already wounded {{MCD|mob}}s.
|bonus damage
|0-50% 
|0-75%
| 0-100%
|{{tc|neutral|{{DuMiscLink|Daily Trial}}s|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Truthseeker}}, {{DuItemLink|Growing Staff}}, {{DuItemLink|Resolute Tempest Knife}}
|Increased damage to wounded mobs
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Critical Hit.png|frameless|50px]]
|
*{{MCD|Critical Hit}}
*<code>CriticalHit</code>
|
*Gives a chance to inflict critical hits dealing triple damage.
|chance to trigger
|10%
|15%
|20%
|{{tc|neutral|{{DuMiscLink|Daily Trial}}s|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Hawkbrand}}, {{DuItemLink|Sinister Sword}}, {{DuItemLink|Master's Katana}}
|Increases critical hit chance
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|[[File:DynamoMelee.png|frameless|50x50px]]
|
*{{MCD|Dynamo}}
*<code>DynamoMelee</code>
|
*Adds damage to the next attack after rolling.
|damage.
| +X
| +1.25X
| +1.5X
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Great Axeblade}}
|Rolling makes next attack stronger
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Echo.png|frameless|50px]]
|
*{{MCD|Echo}}
*<code>Echo</code>
|
*Some attacks can be followed up by another attack in quick succession.
|seconds cooldown
|5
| 4
|3
|{{tc|neutral|{{DuMiscLink|Daily Trial}}s|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Whispering Spear}}, {{DuItemLink|Spine-Chill Spear}}
|Sometimes strikes twice
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Enigma Resonator.png|frameless|50px]]
| 
*{{MCD|Enigma Resonator}}
*<code>EnigmaResonatorMelee</code>
|
*Chance to deal triple damage based on the number of souls the hero has.
|chance
|0-15%
|0-20%
|0-25%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|
*{{DuItemLink|Moon Daggers}}
*{{DuItemLink|Soul Fists}}
|Souls critical boost
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Exploding.png|frameless|50px]]
|
*{{MCD|Exploding}}
*<code>Exploding</code>
| 
*{{MCD|Mob}}s explode after they are defeated.
|Deals X% of enemy health as damage
|20%
|40%
|60%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Cursed Axe}}, {{DuItemLink|Battlestaff of Terror}}
|Mobs explode after defeated
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|[[File:Fire Aspect.png|frameless|50px]]
|
*{{MCD|Fire Aspect}}
*<code>FireAspect</code>
|
*Sets {{MCD|mob}}s on fire for three seconds, dealing damage over time.
|damage per second
|X
|1.25X
|1.5X
|{{tc|no|✖|style=text-align: center}}
|{{tc|yes|✔|style=text-align: center}}
|{{DuItemLink|Firebrand}}
|Burns mobs
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Freezing.png|frameless|50px]]
|
*{{MCD|Freezing}}
*<code>Freezing</code>
|
*Slows mobs after hit for three seconds.
|reduced speed
| -30%
| -40%
| -50%
|{{tc|neutral|{{DuEntityLink|Frozen Zombie}}, {{DuEntityLink|Stray}}, {{DuEntityLink|Icy Creeper}}, {{DuMiscLink|Daily Trial}}s|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Fangs of Frost}}, {{DuItemLink|Frost Scythe}}, {{DuItemLink|Freezing Foil}}, {{DuItemLink|Chill Gale Knife}}
|Slows mobs
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Guarding Strike (MCD Enchantment).png|frameless|50px]]
|
*{{MCD|Guarding Strike}}
*<code>GuardingStrike</code>
|
*After defeating a mob, gain a temporary shield that reduces damage by 50%.
|seconds duration.
|2
|3
|4
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Grants temporary shield
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Gravity.png|frameless|50px]]
|
*{{MCD|Gravity}}
*<code>GravityMelee</code>
|
*This effect pulls mobs in range towards the weapon's impact point.
|seconds duration
|1.0
|1.5
|2.0
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Hammer of Gravity}}, {{DuItemLink|Anchor}}, {{DuItemLink|Encrusted Anchor}}, {{DuItemLink|Bonehead Hammer}}
|Pulls in enemies
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|- id="Illager's Bane"
|[[File:IllagersBane.png|frameless|50px]]
|
*[[MCD:Illager's Bane|Illager's Bane]]
*<code>BaneOfIllagers</code>
|
* Attacks deal extra damage to Illagers.
|increased damage
| +25%
| +35%
| +45%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Bone Cudgel}}
|Extra damage to Illagers
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Leeching.png|frameless|50px]]
|
*{{MCD|Leeching}}
*<code>Leeching</code>
|
*Defeating a mob heals the hero by a small portion of the mob's max health.
|of mob's max health
|5%
|7%
|9%
|{{tc|no|✖|style=text-align: center}}
|{{tc|yes|✔|style=text-align: center}}
|{{DuItemLink|Heartstealer}}, {{DuItemLink|The Beginning and The End}}
|Leeches health from mobs
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Looting.png|frameless|50px]]
|
*{{MCD|Looting}}
*<code>Looting</code>
| 
*Increases the chance for mobs to drop consumables.
|increased chance
| +100%
| +200%
| +300%
|{{tc|no|✖|style=text-align: center}}
|{{tc|yes|✔|style=text-align: center}}
|{{DuItemLink|Fortune Spear}}
|Drop More Consumables
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Pain Cycle (MCD Enchantment).png|frameless|50x50px]]
|
*{{MCD|Pain Cycle}}
*<code>PainCycle</code>
|
*Attacking drains player's life to grant one stack of Pain Cycle. At 5 stacks, pain is channeled into the next attack.
|Max stacks does X damage
|Triple (3x)
|Quadruple (4x)
|Quintuple (5x)
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Deal extra damage
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Poison Cloud.png|frameless|50px]]
|
*{{MCD|Poison Cloud}}
*<code>PoisonedMelee</code>{{verify}}
|Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds.
|damage per second
|X
|2X
|3X
|{{tc|neutral|{{DuMiscLink|Daily Trial}}s|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Venom Glaive}}, 
{{DuItemLink|Nightmare's Bite}}
|Spawns Poison Clouds
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Prospector.png|frameless|50px]]
|
*{{MCD|Prospector}}
*<code>ProspectorMelee</code>
|
* Find more {{MCD|emerald}}s on fallen enemies.
|increased chance
| +100%
| +200%
| +300%
|{{tc|no|✖|style=text-align: center}}
|{{tc|yes|✔|style=text-align: center}}
|{{DuItemLink|Diamond Pickaxe}}, {{DuItemLink|The Last Laugh}}
|Mobs drop more emeralds
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Radiance.png|frameless|50px]]
|
*{{MCD|Radiance}}
*<code>RadianceMelee</code>
|
*Has a 20% chance to spawn a circular area that heals all allies within it.
|health healed
|X
|1.5X
|2X
|{{tc|yes|✔|style=text-align: center}}
|{{tc|yes|✔|style=text-align: center}}
|{{DuItemLink|Sun's Grace}}
|Heals allies in the area
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|[[File:Rampaging.png|frameless|50x50px]]
|
*{{MCD|Rampaging}}
*<code>Rampaging</code>
|
*After defeating a mob, there is a 10% chance to increase attack speed by +50% for a short time.
|seconds
|5
|10
|15
|{{tc|no|✖|style=text-align: center}}
|{{tc|yes|✔|style=text-align: center}}
|{{DuItemLink|Maulers}}, {{DuItemLink|Dancer's Sword}}
|Increases attack speed
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Refreshment Melee (MCD Enchantment).png|frameless|50px]]
|
*{{MCD|Refreshment}}
*<code>PotionThirstMelee</code>
| 
*Defeating a mob reduces health potion's cooldown time, allowing player to heal more quickly.
|seconds cooldown speed up
|1.0
|2.0
|3.0
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Reduce health potion cooldown
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|[[File:Sharpness.png|frameless|50px]]
|
*{{MCD|Sharpness}}
*<code>Sharpness</code>
| 
*Sharpens the player's weapon, causing it to deal more damage.
|damage
| +10%
| +21%
| +33%
|{{tc|no|✖|style=text-align: center}}
|{{tc|yes|✔|style=text-align: center}}
|{{DuItemLink|Diamond Sword}}, {{DuItemLink|Broadsword}}, {{DuItemLink|Frost Slayer}}
|Extra Damage
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Shockwave.png|frameless|50px]]
|
*{{MCD|Shockwave}}
*<code>Shockwave</code>
|
*The last attack in a combo launches a shockwave, damaging enemies.
|damage dealt by shockwave
|X
|1.5X
|2X
|{{tc|neutral|{{DuMiscLink|Daily Trial}}s|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Whirlwind}}
|Casts Shockwaves
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|[[File:Smiting.png|frameless|50px]]
|
*{{MCD|Smiting}}
*<code>Smiting</code>
|
*Increases damage against the Undead.
| increased damage
| +25%
| +35%
| +45%
|{{tc|no|✖|style=text-align: center}}
|{{tc|yes|✔|style=text-align: center}}
|{{DuItemLink|Dark Katana}}, {{DuItemLink|Grave Bane}}
|Extra damage against undead
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Soul Siphon.png|frameless|50px]]
|
*{{MCD|Soul Siphon}}
*<code>SoulSiphon</code>
|
*When hitting an enemy, gain a 20% chance to grant extra souls.
|souls
|1
|3
| 5
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Eternal Knife}}
|Chance to gain souls
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Stunning.png|frameless|50px]]
|
*{{MCD|Stunning}}
*<code>Stunning</code>
|
*Chance to temporarily stun enemies.
|chance
|5%
|10%
|15%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Highland Axe}}
|Chance to stun enemies
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:T Swirling Icon.png|frameless|50px]]
|
*{{MCD|Swirling}}
*<code>Swirling</code>
|
*The last attack in a combo performs a swirling attack, damaging nearby enemies.
|damage dealt by wind
|X
|1.5X
| 2X
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Sheer Daggers}}
|Last attack does area damage
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|[[File:Thundering.png|frameless|50px]]
|
*{{MCD|Thundering}}
*<code>Thundering</code>
|
*Has a 30% chance to summon a lightning strike that damages nearby enemies.
|damage dealt by lightning
|X
|2X
|3X
|{{tc|neutral|{{DuMiscLink|Daily Trial}}s|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Stormlander}}
|Fires lightning bolts
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Unchanting.png|50px]]
|
*{{MCD|Unchanting}}
*<code>Unchanting</code>
|
*Deals more damage to enchanted enemies.
|bonus damage
| +50%
| +75%
| +100%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
| None
|Strong vs Enchanted Mobs
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Void Strike.png|frameless|50px|link=Special:FilePath/Void_Strike.png]]
|
*{{MCD|Void Strike}}
*<code>VoidTouchedMelee</code>
|
*Attacking a target applies a damage multiplier that rises steadily to a max level, then is removed.
|damage multiplier
|200%
|400%
|600%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Void Touched Blades}}, {{DuItemLink|The Beginning and The End}}
|Applies Rising Damage Multiplier
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-

|-
|[[File:Weakening.png|frameless|50px]]
|
*{{MCD|Weakening}}
*<code>Weakening</code>
|
* The player's attacks decrease the attack damage of all nearby enemies for five seconds.
|reduction in damage

|20%
|30%
|40%
|{{tc|neutral|{{DuMiscLink|Daily Trial}}s|style=text-align: center}}
|{{tc|yes|✔|style=text-align: center}}
|{{DuItemLink|Nameless Blade}}
|Weakens enemy attacks
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|}
{{Anchor|Ranged}}

===Ranged===
{| class="wikitable sortable list-style-none"
|-
! rowspan="2" |Icon
! rowspan="2" |Name<br><code>ID</code>
! rowspan="2" |In-game<br>descriptions
! rowspan="2" |Tier Text 
! colspan="3" |Tier 
! rowspan="2" |Mob obtainablity
! rowspan="2" |Multiple per equipment
! rowspan="2" |Built-into
! rowspan="2" |Gilded / Unique Description
! rowspan="2" |[[File:Enchantment Point.png|25px]]<br>Cost
|-
!I
!II
!III
|-
|[[File:Accelerate.png|frameless|50x50px]]
|
*[[Accelerate]]
*<code>Accelerating</code>
|
*Increases attack speed for each consecutive shot. Resets one second after the attack.
|increase per shot
|8%
|10%
| 12%
|{{tc|yes|✔|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Auto Crossbow}}, {{DuItemLink|Mechanical Shortbow}}
|Firerate increases upon firing
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Artifact Charge (MCD Enchantment).png|frameless|50x50px]]
|
*{{MCD|Artifact Charge}}
*<code>ArtifactCharge</code>
|
*When using an artifact, the player's next few attacks become charged.
| Attacks charged
|Next
|Next 2
|Next 3
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
| None
| Charged Attacks After Artifact Use
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Anima Conduit.png|frameless|50px]]
|
*{{MCD|Anima Conduit}}
*<code>AnimaConduitRanged</code>
|
*Each soul absorbed grants a small amount of health.
|of max health gained per soul
|4%
| 6%
|8%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Gain health from souls
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Bonus Shot.png|frameless|50px]]
|
*{{MCD|Bonus Shot}}
*<code>BonusShot</code>
|
*Firing a shot also fires a second shot at a nearby enemy. The second shot has reduced damage.
|damage per shot
|10%
|17%
|24%
|{{tc|yes|✔|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Butterfly Crossbow}}, {{DuItemLink|Twin Bow}}, {{DuItemLink|Haunted Bow}}
|Shoots two enemies at once
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Burst Bowstring.png|frameless|50x50px]]
|
*[[Burst Bowstring]]
*<code>BurstBowstring</code>
|
* Shoots nearby mobs when the player rolls, costing one arrow per roll. Projectiles deal 40% of a charged shot's damage.
|target
|1
|2
|3
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
| None
|Shoots arrows when rolling
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Chain Reaction.png|frameless|50px]]
|
*{{MCD|Chain Reaction}}
*<code>ChainReaction</code>
| 
*Has a chance to fire five arrows in all directions on impact.
|chance to trigger
|10%
|20%
|30%
|{{tc|yes|✔|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Firebolt Thrower}}
|Chance of chain reaction
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|[[File:Committed.png|frameless|50px]]
|
*{{MCD|Committed}}
*<code>CommittedRanged</code>
|
*Deal increased damage against already wounded {{MCD|mob}}s.
|bonus damage
|0-50%
|0-75%
|0-100%
|{{tc|neutral?|style=text-align: center}}
|{{tc|neutral|?|style=text-align: center}}
|None
|Increased damage to wounded mobs
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Critical Hit.png|frameless|50px]]
|
*{{MCD|Critical Hit}}
*<code>CriticalHitRanged</code>
|
*Gives a chance to inflict critical hits dealing triple damage.
|chance to trigger
|10%
|15%
|20%
|{{tc|neutral|{{DuMiscLink|Daily Trial}}s|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Increases critical hit chance
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|[[File:Cooldown Shot (MCD Enchantment).png|frameless|50x50px]]
|
*{{MCD|Cooldown Shot}}
*<code>CooldownShot</code>
|
*Artifact cooldowns are decreased when attacking with a charged shot.
|second cooldown reduction
|0.5
|1.0
|1.5
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Charged Shot Reduces Cooldown
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:DynamoRanged.png|frameless|50x50px]]
|
*{{MCD|Dynamo}}
*<code>DynamoRanged</code>
|
*Adds damage to the next attack after rolling.
|damage
| +X
| +2X
| +3X
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Corrupted Crossbow}}, {{DuItemLink|Ancient Bow}}
|Boosts next attack on roll
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Dipping Poison.png|frameless|50x50px]]
|
*{{MCD|Dipping Poison}}
*<code>DippingPoison</code>
|
*When you use a health potion, you are given a quiver of Poison Arrows.
|poison arrows 
|6
|8
|12
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Health Potion gives Poison Arrows
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Enigma Resonator.png|frameless|50px]]
|
*{{MCD|Enigma Resonator}}
*<code>EnigmaResonatorRanged</code>
|
*Chance to deal triple damage based on the number of souls the player has.
|chance

|0-15%
|0-20%
|0-25%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Feral Soul Crossbow}}, {{DuItemLink|Soul Hunter Crossbow}}
|Souls critical boost
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-

|-
|[[File:Fire Aspect.png|frameless|50px]]
|
*{{MCD|Fire Aspect}}
*<code>FireAspectRanged</code>
|
*Sets mobs on fire for three secons, dealing damage over time.
|damage per second
|X
|1.25X
|1.5X 
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Sets mobs on fire
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Fuse Shot.png|frameless|50px]]
|
*{{MCD|Fuse Shot}}
*<code>FuseShot</code>
|
*Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs.
|Every X shot
|fifth
| fourth
|third
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Red Snake}}
|Chance for arrows to explode
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Gravity.png|frameless|50px]]
|
*{{MCD|Gravity}}
*<code>Gravity</code>
| 
*This effect pulls mobs in range towards the weapon's impact point.
|second duration
|1.0 
|1.5
|2.0
|{{tc|yes|✔|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Voidcaller}}, {{DuItemLink|Imploding Crossbow}}
|Pulls in enemies
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|[[File:Growing.png|frameless|50px]]
|
*{{MCD|Growing}}
*<code>Growing</code>
|
*The fired shot grows in the air, dealing extra damage to distant targets.
|maximum damage

|25%
|50%
|75%
|{{tc|yes|✔|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Bonebow}}, {{DuItemLink|Baby Crossbows}}
|Arrows grow size
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Infinity.png|frameless|50px]]
|
*{{MCD|Infinity}}
*<code>Infinity</code>
|
*Chance to immediately replenish an arrow after shooting.
|chance of arrow not being used
|16%
|32%
|48%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Hunter's Promise}}
|Chance to regain arrows
| style="background:#D9D9D9;color:#3A3A3A;" |Common

|-
|[[File:Levitation Shot.png|frameless|50px|link=Special:FilePath/Levitation_Shot.png]]
|
*{{MCD|Levitation Shot}}
*<code>LevitationShot</code>
|
*After rolling, the next attack will cause the target to levitate briefly.
|fall damage
|100%
|200%
|300%
|{{tc|yes|✔|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Levitation Shot
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-

|-
|[[File:Multishot.png|frameless|50px]]
|
*{{MCD|Multishot}}
*<code>MultiShot</code>
|
*Grants the chance to fire five arrows at once.
|chance to trigger
|20%

|30%
|40%

|{{tc|yes|✔|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Bow of Lost Souls}}
|Chance for multishot
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-

|-
|[[File:Multi-Charge (MCD Enchantment).png|frameless|50px]]
|
*{{MCD|Overcharge}}
*<code>MultiCharge</code>
|
* Continue to hold the ranged attack button to double, triple, or quadruple charge a bow, increasing its damage each time.
|Can charge x times.
|2
|3
|4
|{{tc|yes|✔|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Boost charge  shot 
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-

|-
|[[File:Piercing.png|frameless|50px]]
|
*{{MCD|Piercing}}
*<code>Piercing</code>
|
*Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs.
|Every X arrow
|3rd
|2nd
|Every arrow
|{{tc|yes|✔|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|The Slicer}}, {{DuItemLink|Pride of the Piglins}}
|Chance to fire piercing bolts 
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Poison Cloud.png|frameless|50px]]
|
*{{MCD|Poison Cloud}}
*<code>PoisonedRanged</code>{{verify}}
|
*Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds.
|damage per second 
|X
|2X
|3X
|{{tc|yes|✔|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|The Green Menace}}
|Spawns Poison Clouds
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Power.png|frameless|50px]]
| 
*{{MCD|Power}}
*<code>Power</code>
|
* Power boosts arrow damage.
|damage
| +10%
| +21%
| +33%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Master's Bow}}, {{DuItemLink|Elite Power Bow}}
|Greater damage
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Prospector.png|frameless|50px]]
|
*{{MCD|Prospector}}
*<code>ProspectorRanged</code>
|
*Find more {{MCD|emerald}}s on fallen enemies.
|increased chance
| +100%
| +200%
| +300%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Mobs drop more emeralds
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Punch.png|frameless|50px]]
|
*{{MCD|Punch}}
*<code>Punch</code>
|
*Boosts arrow pushback.
|knockback
|200%

|300%

|400%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Doom Crossbow}}
|Additional knockback
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:T RadianceRanged Icon.png|frameless|50px]]
|
*{{MCD|Radiance Shot}}
*<code>RadianceRanged</code>
|
*Has a 20% chance to spawn a circular area that heals all allies within it.
|health healed

|X
|1.5X
|2X
|{{tc|yes|✔|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Sabrewing}}
|Heals allies in the area
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Rapid Fire.png|frameless|50px]]
|
*{{MCD|Rapid Fire}}
*<code>RapidFire</code>
|
*Increases attack speed.
|attack speed
| +10%
| +15%
| +20%
|{{tc|yes|✔|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Azure Seeker}}, {{DuItemLink|Purple Storm}}
|Increased fire rate
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Refreshment Ranged (MCD Enchantment).png|frameless|50px]]
|
*{{MCD|Refreshment}}
*<code>PotionThirstRanged</code>
|
*Defeating a mob reduces health potion cooldown time for quicker healing.
|# second(s) cooldown reduction
|1
|2
|3
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Reduce health potion cooldown
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|[[File:Ricochet.png|frameless|50px]]
|
*{{MCD|Ricochet}}
*<code>Ricochet</code>
|
*Small chance for arrows to ricochet off mobs.
|chance to trigger

|20%
|40%
|60%
|{{tc|neutral|{{DuMiscLink|Daily Trial}}s{{Verify}}|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Slayer Crossbow}}, {{DuItemLink|Lightning Harp Crossbow}}, {{DuItemLink|Echo of the Valley}}
|Hits multiple targets
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Roll Charge.png|frameless|50x50px]]
|
*{{MCD|Roll Charge}}
*<code>RollCharge</code>
|
*After rolling the next shot is charged.
|Charged Shot for X Seconds
| 1
|2
|3
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Burst Gale Bow}}, {{DuItemLink|Weeping Vine Bow}}
|Rolling charges next arrow
| style="background:#D9D9D9;color:#3A3A3A;" |Common 
|-
|[[File:Shock Web (MCD Enchantment).png|frameless|50x50px]]
|
*{{MCD|Shock Web}}
*<code>ShockWeb</code>
|
*Beams of lightning connect the last few charged arrows fired, which deal lightning damage to enemies who touch a beam.
| Up to X beams

|1
|2
|3
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Beams cause damage
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|[[File:Smiting.png|frameless|50px]]
|
*{{MCD|Smiting}}
*<code>SmitingRanged</code>
| 
*Increases damage against the Undead.
|increased damage
| +25%
| +35%
| +45%
|{{tc|neutral|?|style=text-align: center}}
|{{tc|neutral|?|style=text-align: center}}
|None
|Extra damage against undead
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Supercharge.png|frameless|50px]]
|
*{{MCD|Supercharge}}
*<code>Supercharge</code>
|
*Charged shots deal more damage and have more pushback.
|increased damage

| +20%
| +30%
| +40%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Guardian Bow}}
|Strong charged attacks

| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Tempo Theft.png|frameless|50px]]
| 
*{{MCD|Tempo Theft}}
*<code>TempoTheft</code>
| 
*Steals a small amount of a mob's movement speed and gives it to the player for four seconds.
|stolen speed
|17%

| 33%

|50%
|{{tc|yes|✔|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Nocturnal Bow}}, {{DuItemLink|Shivering Bow}}
|Steals speed
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|[[File:Unchanting.png|frameless|50px]]
|
*{{MCD|Unchanting}}
*<code>Unchanting</code>
|
*Deals more damage to enchanted enemies.
|bonus damage

| +50%
| +75%
| +100%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Spellbound Crossbows}}
|Strong vs Enchanted Mobs
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-

|-
|[[File:Void Shot.png|frameless|50px|link=Special:FilePath/Void_Shot.png]]
|
*{{MCD|Void Strike}}
*<code>VoidTouchedRanged</code>
|
*Attacking a target applies a damage multiplier that rises steadily to a max level, then is removed. Affected mobs are affected with void touched.
|max damage multiplier
|100%
|200%
|300%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Applies Rising Damage Multiplier
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful 
|-

|-
|[[File:Wild Rage.png|frameless|50px]]
|
*{{MCD|Wild Rage}} 
*<code>WildRage</code>
|
*Hitting an enemy has a chance to send it into a rage, making it hostile toward everyone.
|chance to trigger
|20%
|30%
|40%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|The Pink Scoundrel}}, {{DuItemLink|Love Spell Bow}}
|Chance to enrage mobs
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|}

{{Anchor|Armor}}

=== Armor===
{| class="wikitable sortable list-style-none"
|-
! rowspan="2" |Icon
! rowspan="2" |Name<br><code>ID</code>
! rowspan="2" |In-game<br>descriptions
! rowspan="2" |Tier Text
! colspan="3" |Tier
! rowspan="2" |Mob obtainablity
! rowspan="2" |Multiple per equipment
! rowspan="2" |Built-into
! rowspan="2" |Gilded/built-into description
! rowspan="2" |[[File:Enchantment Point.png|25px]]<br>Cost
|-
!I
!II
!III
|-
|[[File:Acrobat.png|frameless|50x50px]]
|
*{{MCD|Acrobat}}
*<code>Acrobat</code>
|
* Reduces the cooldown time between rolls.
| reduced cooldown

|15%
|30%
|45%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Black Wolf Armor}}, {{DuItemLink|Living Vines Armor}}
|Reduced roll cooldown
| style="background:#D9D9D9;color:#3A3A3A;" |Common 
|-
|[[File:Bag of Souls.png|frameless|50x50px]]
|
*{{MCD|Bag of Souls}}
*<code>BagOfSouls</code>
|
*Increases the maximum number of souls that can be carried.
|extra souls
|50%
|100%
|150%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Verdant Robe}}
|Increase Maximum Souls
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Beast Boss (MCD Enchantment).png|frameless|50x50px]]
|
*{{MCD|Beast Boss}}
*<code>BeastBoss</code>
|
*Increases the amount of damage dealt by pets.
|Pet damage
|20% increase

|40% increase
|60% increase
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Pets deal more damage
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Beast Burst (MCD Enchantment).png|frameless|50x50px]]
|
*{{MCD|Beast Burst}}
*<code>BeastBurst</code>
|
*Using a healing potion causes an explosion at pets' locations, dealing damage to mobs around them.
|explosion damage
|X
| 2X
|3X
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Explosion at Pets' Location
| style="background:#D9D9D9;color:#3A3A3A;" |Common 
|-
|[[File:Beast Surge (MCD Enchantment).png|frameless|50x50px]]
|
*{{MCD|Beast Surge}}
*<code>BeastSurge</code>
|
*Using health potion boosts [[MCD:Summons|pets']] attack and movement speed for 10 seconds.
|Pets' attack and speed X
| +50%
| +100%
| +150%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Pet Attack and Move Boost
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Burning.png|frameless|50px]]
|
*{{MCD|Burning}}
*<code>Burning</code>
|
*Every 0.5 seconds damages all nearby enemies.
|damage
|X
|2X
|3X
|{{tc|yes|✔|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Ember Robe}}
|Burns nearby enemies
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Chilling.png|frameless|50px]]
|
*{{MCD|Chilling}}
*<code>Chilling</code>
|
*Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second.
|reduced speed 
| -20%
| -40%
| -60%
|{{tc|yes|✔|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Frost Armor}}
|Emits a chilling aura
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|[[File:Cool Down.png|frameless|50px]]
|
*{{MCD|Cool Down}}
*<code>Celerity</code>
|
*Reduces the cool-down time between uses of {{MCD|artifact}}s.
|reduced cool-down
| -18%
| -29%
| -37%
|{{tc|no|✖|style=text-align: center}}
|{{tc|yes|✔|style=text-align: center}}
|None
|Reduced Artifact Cooldown
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Cowardice.png|frameless|50px]]
|
*{{MCD|Cowardice}}
*<code>Cowardice</code>
|
*Deal increased ranged and melee damage while at full [[MCD:Health Heart|health]].
|increased ranged and melee damage
| +20%
| +30%
| +40%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Increase damage at full HP
| style="background:#D9D9D9;color:#3A3A3A;" | Common
|-
|[[File:Death Barter.png|frameless|50px]]
|
*{{MCD|Death Barter}}
*<code>DeathBarter</code>
|
* The first set of Emeralds collected are stored and then spent to save the player from death.
|Costs X Emeralds
|150
|100
|50
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Gilded Glory}}
|Can spend emeralds to cheat death
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|[[File:Deflect.png|frameless|50px]]
|
*{{MCD|Deflect}}
*<code>Deflecting</code>
|
*Grants a small chance to deflect incoming projectiles.
|chance to trigger
|25%
|35%
|45%
|{{tc|yes|✔|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Shulker Armor}}, {{DuItemLink|Sturdy Shulker Armor}}
|Deflects enemy projectiles
| style="background:#D9D9D9;color:#3A3A3A;" |Common 
|-
|[[File:Electrified.png|frameless|50px]]
|
*{{MCD|Electrified}}
*<code>Electrified</code>
|
*Rolling zaps three nearby enemies with lightning bolts, dealing damage.
| Deals X damage
|X
|2X
|3X
|{{tc|yes|✔|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Rolling zaps mobs
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Explorer.png|frameless|50px]]
|
*{{MCD|Explorer}}
*<code>Explorer</code>
|
*Regain a small amount of health for every 100 blocks explored on the map.
|health regained
|0.3%
|0.7%
|1.0%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Gain health when exploring
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Final Shout.png|frameless|50px]]
|
*{{MCD|Final Shout}}
*<code>FinalShout</code>
|
*When the player's health drops below 25%, all artifacts are used (ignoring cool-down periods).
|Up to every X second
|12th
|10th
|8th 
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Artifacts activate on low HP
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|[[File:FireFocus (MCD Enchantment).png|frameless|50x50px]]
| 
*[[MCD:Fire Focus|Fire Focus]]
*<code>FireFocus</code>
|
*Increase fire damage dealt by the player.
|increases fire damage
| +25%
| +50%
| +75%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Increases fire damage
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|[[File:Fire Trail.png|frameless|50px]]
|
*{{MCD|Fire Trail}}
*<code>Firetrail</code>
|
*Rolling creates a trail of fire that deals damage to mobs for four seconds.
|fire damage per second

|X
|2X
|3X
|{{tc|yes|✔|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Ghost Kindler}}
|Spawns fire on roll
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Food Reserves.png|frameless|50px]]
|
*{{MCD|Food Reserves}}
*<code>FoodReserves</code>
|
*Using a healing potion also creates a random food item.
|items crafted

|1
|2
|3
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Black Spot Armor}}
|Consumables crafted on potion use
| style="background:#D9D9D9;color:#3A3A3A;" |Common

|-
|[[File:Frenzied.png|frameless|50px]]
|
*{{MCD|Frenzied}}
*<code>Frenzied</code>
|
*Player's attack speed is increased while at less than half health.
|melee and ranged attack speed

| +10%
| +20%
| +30%
|{{tc|yes|✔|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Attack speed boost at low HP
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Gravity Pulse.png|frameless|50px]]
|
*{{MCD|Gravity Pulse}}
*<code>GravityPulse</code>
|
*A blast occurs every three seconds that pulls nearby enemies nearer.
|range
|100%
|150%
|200%
|{{tc|yes|✔|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Pulls enemies in
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|[[File:Health Synergy.png|frameless|50px]]
|
*{{MCD|Health Synergy}}
*<code>HealthSynergy</code>
| 
*Regain a small amount of health when activating any artifact.
|health regained
|3%
|4%
|5%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Health restored on artifact use
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Life Boost.png|frameless|50px]]
|
*{{MCD|Life Boost}}
*<code>ResurrectionSurge</code>
|
*Maximum health increases each time the player loses a life.
|extra health
|11%
|22%
|33%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Health boost after respawn
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:LightningFocus (MCD Enchantment).png|frameless|50x50px]]
| 
*{{MCD|Lightning Focus}}
*<code>LightningFocus</code>
|
*Increases lightning damage dealt by the player.
|increased lightning damage
| +25%
| +50%
| +75%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Increases lightning damage
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|[[File:Luck of the Sea (MCD Enchantment).png|frameless|50px]]
|
*{{MCD|Luck of the Sea}}
*<code>LuckOfTheSea</code>
|
* Increases luck, boosting the chance of unique rare drops.
|luck increase
|10% 
|20%
|30%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Increases luck
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Lucky ExplorerIcon.png|frameless|50px]]
|
*{{MCD|Lucky Explorer}}
*<code>EmeraldDivination</code>
|
*Chance to spawn emeralds with every block explored.
|emerald spawned
|1
|3
|5
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Emerald Gear}}, {{DuItemLink|Opulent Armor}}, {{DuItemLink|Gilded Glory}}
|Chance to spawn emeralds when exploring
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Multi Roll.png|frameless|50px]]
|
*{{MCD|Multi-Roll}}
*<code>MultiDodge</code>
|
*Grants extra rolls.
|Grants X rolls
|2
|3
|4
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Goat Gear}}
|Gives an extra roll
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|[[File:PoisonFocus (MCD Enchantment).png|frameless|50x50px]]
|
*{{MCD|Poison Focus}}
*<code>PoisonFocus</code>
|
*Increased poison damage dealt by the player.
|Increases poison damage
| +25%
| +50%
| +75%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Increases poison damage
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|[[File:Potion Barrier.png|frameless|50px]]
|
*{{MCD|Potion Barrier}}
*<code>PotionFortification</code>
|
*Take -90% damage for a short duration when using a healing potion.
|seconds duration
|5
|7
|9
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Stalwart Armor}}
|Increased defense on potion use
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Prospector.png|frameless|50px]]
|
*{{MCD|Prospector}}
*<code>ProspectorArmor</code>
|
*Find more {{MCD|emerald}}s on fallen enemies.
|increased chance
| +100%
| +200%
| +300%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Mobs drop more emeralds
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Protection.png|frameless|50px]]

|
*{{MCD|Protection}}
*<code>Protection</code>
|
*Reduces damage taken.
|damage taken
| -6%
| -11%
| -15%
|{{tc|yes|✔|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Damage reduction
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|[[File:Reckless (MCD Enchantment).png|frameless|50px]]
|
*{{MCD|Reckless}}
*<code>Reckless</code>
|
*Decreases player health by 40% while increasing melee damage.
|damage increase
| +50%
| +70%
| +90%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Melee Damage Increased 
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|[[File:Recycler.png|frameless|50px]]
| 
*{{MCD|Recycler}}
*<code>Recycler</code>
|
*Being hit by damage-inflicting projectiles occasionally crafts a small quiver of arrows.
|Every X projectile
|30th
|20th
|10th

|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Crafts arrows on hit
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Rush (MCD Enchantment).png|frameless|50px]]
|
*{{MCD|Rush}}
*<code>Flee</code>
|
*Increases movement speed for one second after taking damage.
|% speed increase.
|30%
|60%
|90%
|{{tc|yes|✔|style=text-align: center}}
|?
|{{DuItemLink|Nimble Turtle Armor}}
|Boost speed after hit
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Shadow Blast.png|left|50x50px]]
|
*[[:en:Minecraft_Dungeons:Shadow_Blast|Shadow Blast]]
*<code>ShadowFlash</code>
|
*Leaving Shadow Form triggers a powerful blast that damages nearby mobs.
|Triggers a blast around you.
|2 blocks radius
|3 block radius
|4 block radius
!{{tc|no|✖|style=text-align: center}}
!{{tc|no|✖|style=text-align: center}}
|None
|You make a blast around you when leaving Shadow Form
| style="background:#D9D9D9;color:#3A3A3A;" |Common 
|-
|[[File:Shadow Surge (MCD Enchantment).png|frameless|50px|link=Special:FilePath/Shadow_Surge_(MCD_Enchantment).png]]
|
*{{MCD|Shadow Surge}}
*<code>ShadowSurge</code>
|
*Mobs defeated while in Shadow Form grant extra souls.
| % Souls per mob.
|6
|12
|16
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Shadow Form grants more souls
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Snowball (Dungeons).png|frameless|50px]]
|
*{{MCD|Snowball}}
*<code>Snowing</code>
|
* Fires a snowball at a nearby enemy every few seconds, briefly stunning it.
|Triggers every X seconds
|5
|3
|Every second
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Frost Bite}}
|Spawns a snowy companion
| style="background:#D9D9D9;color:#3A3A3A;" |Common 
|-
|[[File:SoulFocus (MCD Enchantment).png|frameless|50x50px]]
|
*{{MCD|Soul Focus}}
*<code>SoulFocus</code>
|
*Increases soul damage dealt by the player.
|increased soul damage
| +10%
| +20%
| +30%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Increases soul damage
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|[[File:Soul Speed.png|frameless|50px]]
|
*{{MCD|Soul Speed}}
*<code>SpiritSpeed</code>
| 
*Gathering a soul causes a gain of 1% stacking movement speed boost for a short time.
|seconds duration
|2
|3
|4
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Speed boost on soul pickup
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Speed Synergy.png|frameless|50px]]
|
*{{MCD|Speed Synergy}}
*<code>SpeedSynergy</code>
| 
*When activating any artifact, gain +20% movement speed for a short time.
|second duration
|1
|2
|3
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Speed boost on artifact use
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Surprise Gift.png|frameless|50px]]
|
*{{MCD|Surprise Gift}}
*<code>SurpriseGift</code>
|
*Using a healing potion sometimes also creates a random consumable.
|chance to trigger
|50%
|100%
|150%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Golden Piglin Armor}}
|Can get consumable on potion use
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Swiftfooted.png|frameless|50px]]
|
*{{MCD|Swiftfooted}}
*<code>Swiftfooted</code>
|
*Rolling increases movement speed for three seconds.
|movement speed
| +30%
| +40%
| +50%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Highland Armor}}
|Gains Speed after Dodge
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Thorns.png|frameless|50px]]
|
*{{MCD|Thorns}}
*<code>Thorns</code>
|
*Taking damage deals damage back to the attacker.
|damage returned
|100%
|150%
|200%
|{{tc|yes|✔|style=text-align: center}}
|{{tc|yes|✔|style=text-align: center}}
|None
|Inflicts damage to attacker
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:TumbleBee.png|frameless|50x50px]]
|
*{{MCD|Tumblebee}}
*<code>TumbleBee</code>
|
*Chance to summon a bee when rolling, with up to 3 bees joining the player's side.
|chance to summon
|33%
|67%
|101%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Spawn bees when rolling

| style="background:#D9D9D9;color:#3A3A3A;" |Common
|}

=== Exclusive ===
Enchantments that are not obtainable by enchanting normally and are only found on unique weapons as built-in enchantments.
{| class="wikitable sortable list-style-none"
|-
! rowspan="2" |Icon
! rowspan="2" |Name<br><code>ID</code>
! rowspan="2" |In-game<br>descriptions
! rowspan="2" |Tier Text
! colspan="3" |Tier
! rowspan="2" |Mob obtainablity
! rowspan="2" |Multiple per equipment
! rowspan="2" |Built-into
! rowspan="2" |[[File:Enchantment Point.png|25px]]<br>Cost
|-
!I
!II
!III
|-
|[[File:Emerald Shield.png|frameless|50px]]
|
*{{MCD|Emerald Shield}}
*<code></code>
|
*Invulnerability on emerald collection
|
|
|
|
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Opulent Armor}}
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Environmental Protection.png|frameless|50px]]
|
*{{MCD|Environmental Protection}}
*<code></code>
|
*Environmental damage resistance
|
|
|
|
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Rugged Climbing Gear}}
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Poison Cloud.png|frameless|50px]]
|
* {{MCD|Jungle Poison}}
*<code>JunglePoisonMelee</code>
*<code>JunglePoisonRanged</code>
|
*Inflicts poison
|
|
|
|
|{{tc|neutral|{{DuEntityLink|Cave Spider}}, {{DuEntityLink|Poison-Quill Vine}}, {{DuEntityLink|Jungle Zombie}}, {{DuEntityLink|Mossy Skeleton}}, {{DuEntityLink|Pufferfish}}, {{DuEntityLink|Poison Anemone}}|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Vine Whip}}, {{DuItemLink|Encrusted Anchor}}
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Ricochet.png|frameless|50px]]
|
*{{MCD|Reliable Ricochet}}
|
*Charged arrows ricochet off of mobs up to three times.
|
|
|
|
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Bubble Burster}}, {{DuItemLink|Gloopy Bow}}
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Rushdown.png|frameless|50px]]
|
*{{MCD|Rushdown}}
*<code>Rushdown</code>
|
*100% increased speed temporarily after defeating a mob.
* Speed burst after mob defeated.
|# seconds
|1
|2
|3
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Tempest Knife}}, {{DuItemLink|Chill Gale Knife}}, {{DuItemLink|Resolute Tempest Knife}}
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|[[File:Shadow Shot.png|frameless|50px]]
|
*{{MCD|Shadow Shot}}
*<code>ShadowShot</code>
| 
*Chance of Shadow Form on kills
|
|
|
|
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Shadow Crossbow}}, {{DuItemLink|Veiled Crossbow}}, {{DuItemLink|Shrieking Crossbow}}
|Unknown
|-
|No Icon 
|
*{{MCD|Shadow Barb}}
*<code>ShadowBarb</code>
|
*First shot does not break Shadow Form
|
|
|
|
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Veiled Crossbow}}, {{DuItemLink|Shrieking Crossbow}}
|Unknown
|-
|[[File:Shared Pain.png|frameless|50px]]
|
*{{MCD|Shared Pain}}
*<code>SharedPain</code>
|
*Excess damage hits nearby mobs
|
|
|
|
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|The Starless Night}}
|Unknown
|-
|[[File:Swarm Resistance.png|50px]]
|
*{{MCD|Thrive Under Pressure}}
*<code>ThriveUnderPressure</code>
|
* Takes less damage when swarmed
|
|
|
|
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|{{DuItemLink|Shulker Armor}}, {{DuItemLink|Sturdy Shulker Armor}}
|Unknown
|-
|}

===Mob-exclusive===
{{Main|Enchanted Mobs|Ancient Mobs}}
Enchantments unobtainable by heroes but accessible by mobs. Some were planned to be usable by heroes, but ended up only being used by mobs. 

*{{DuEnchantmentLink|Heals Allies}}
*{{DuEnchantmentLink|Regeneration}}
*{{DuEnchantmentLink|Invisible}}
*{{DuEnchantmentLink|Decal Trail}}
*{{DuEnchantmentLink|Huge}}
*{{DuEnchantmentLink|Mob Resurrection Aura }}
*{{DuEnchantmentLink|Withering}} (on [[MCD:Stone Sword|stone sword]] and [[MCD:Red Snake|red snake]] wielded by [[MCD:Wither Skeleton|wither skeletons]] and [[MCD:Wither Skeleton Archer|wither skeleton archers]], respectively)

===Unused===
{{Main|MCD:Unused features|title1=Unused features}}
Functioning enchantments that were developed for hero usage in some form but went unused, scrapped, or not implemented.  These may function upon forcefully applying onto equipment using external tools.
{| class="wikitable sortable list-style-none"
|-
! rowspan="2" |Icon 
! rowspan="2" |Name<br><code>ID</code>
! rowspan="2" |In-game<br>descriptions
! rowspan="2" |Tier Text
! colspan="3" |Tier
! rowspan="2" |Mob obtainablity
! rowspan="2" |Multiple per equipment
! rowspan="2" |Built-into
! rowspan="2" |[[File:Enchantment Point.png|25px]]<br>Cost
|-
!I
!II
!III
|-
|[[File:Altruistic.png|frameless|50px]]
|
*{{MCD|Heals Allies}}
*<code>Altruistic</code>
|
* Allies are healed when the player takes damage.
| of damage becomes healing
|25%
|50%
|75%
|{{tc|yes|✔|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|[[File:Barrier (Dungeons).png|frameless|50px]]
|
*{{MCD|Barrier}}
*<code>Barrier</code>
|
* Damage resistance increases with the number of nearby enemies.
|resisted damage per enemy
| +3%
| +6%
| +10%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
| style="background:#F2C0D5;color:#3A3A3A;" |Powerful
|-
|No Icon
|
*{{MCD|Bow's Boon}}
|
*Arrows passing through allies gives them a small amount of damage boost.
|
|
|
|
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
|Unknown
|-
|
|
*{{MCD|Dolphin's Grace}}
*<code>DolphinGrace</code>
|
|
|
|
|
|{{tc|no|✖|style=text-align: center}} {{verify}}
|{{tc|no|✖|style=text-align: center}}
|None
|Unknown
|-
|[[File:Knockback.png|frameless|50px]]
|
*{{MCD|Knockback}}
*<code>Knockback</code>
|
*Every once in a while, enemies get knocked back after a melee attack.
|chance to trigger
|10%
|20%
|30%
|{{tc|no|✖|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Regeneration (Enchantment).png|frameless|50px]]
|
*{{MCD|Regeneration}}
*<code>Regeneration</code>
|
* The player starts regenerating health after avoiding damage for 10 seconds.
|health per second
|0.8%
|1.0%
|1.2%
|{{tc|yes|✔|style=text-align: center}}
|{{tc|no|✖|style=text-align: center}}
|None
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|[[File:Shielding.png|frameless|50px]]
|
*{{MCD|Shielding}}
*<code>Shielding</code>
|
*Adds damage resistance to the player and nearby allies.
|reduced damage
| -5%
| -10%
| -14%
|{{tc|no|✖|style=text-align: center}} {{verify}}
|{{tc|no|✖|style=text-align: center}}
|None
| style="background:#D9D9D9;color:#3A3A3A;" |Common
|-
|
|
*{{MCD|Synergy}}
*<code>Synergy</code>
|
|
|
|
|
|{{tc|no|✖|style=text-align: center}} {{verify}}
|{{tc|no|✖|style=text-align: center}}
|None
|Unknown
|}

== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=sfx_ui_enchantChime-001_soundWave.ogg
|sound2=sfx_ui_enchantChime-002_soundWave.ogg
|sound3=sfx_ui_enchantChime-003_soundWave.ogg
|description=Enchant chime
|type=dungeons}}
| {{SoundLine
|sound=sfx_item_enchantGeneric-001_soundWave.ogg
|sound2=sfx_item_enchantGeneric-002_soundWave.ogg
|sound3=sfx_item_enchantGeneric-003_soundWave.ogg
|description=Player enchants item
|type=dungeons}}
| {{SoundLine
|sound=sfx_ui_enchantmentUnlock-001_soundWave.ogg
|description= Unlock common enchantment
|type=dungeons}}
| {{SoundLine
|sound=sfx_ui_enchantmentUnlockPowerful-001_soundWave.ogg
|description=Unlock powerful enchantment
|type=dungeons}}
| {{SoundLine
|sound=sfx_ui_enchantmentPointGained-001_soundWave.ogg
|description=Enchantment point gained
|type=dungeons}}
| {{SoundLine
|sound=sfx_ui_enchantmentPointLost-001_soundWave.ogg
|description=Enchantment point lost
}}
}}

==History==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||June 8, 2019|link=https://youtu.be/076mjMOL6R8|Enchantment mechanic shown in [https://youtu.be/076mjMOL6R8 Gameplay Reveal Trailer] and [https://www.minecraft.net/en-us/article/minecraft-dungeons-news News article]. {{MCD|Echo}}, {{MCD|Weakening}}, and {{MCD|Thundering}} shown.}}
|{{HistoryLine||Dungeons Beta}}
|{{HistoryLine||1.1.1.0| }}
|{{HistoryLine||1.2.0.0| Fixed {{MCD|Surprise Gift}} not dropping any items
| Fixed consumables spawned by Surprise Gift and {{MCD|Food Reserves}} not appearing for all players in online co-op
| Fixed {{MCD|Radiance}} and {{MCD|Radiance Shot}} effects not visible to all players in online co-op.}}
|{{HistoryLine||1.3.2.0|Changed {{MCD|Exploding}} radius +50%
| Changed {{MCD|Fire Aspect}} damage +100%
| Changed {{MCD|Poison Cloud}} damage +50%
| Changed {{MCD|Thundering}} damage +25%
| Changed {{MCD|Radiance}} range reduced to 750 (matching Radiance shot)
| Changed {{MCD|Radiance Shot}} trigger chance 20% -> 50%
| Changed {{MCD|Leeching}} healing 4/6/8% -> 5/7/9%
| Changed {{MCD|Shockwave}} damage 20 -> 35, speed +13%
| Changed {{MCD|Snowball}} stun duration 3s -> 2s
| Changed {{MCD|Health Synergy}} and {{MCD|Speed Synergy}} triggers on lightning rod and corrupted beacon when activated
| Changed {{MCD|Soul Speed}} max stack 100 -> 5, speed bonus 1% -> 5%, duration 2/3/4s -> 3/5/7s, Removed soul-amount multiplier for the speed bonus on collected soul (each visual soul equals one stack)
| Changed {{MCD|Anima Conduit}} healing 1/2/3% -> 2/4/6% per visual soul, triggers on any kill source, removed soul-amount multiplier on soul collection.
| Fixed {{MCD|Radiance}} heal amount to scale twice as much as it should (effective reduction at Apocalypse -50%)
| Fixed {{MCD|Shockwave}} missing notify icon on {{MCD|Heads-up display}}
| Fixed {{MCD|Burning}} description to state "damages nearby enemies" }}
|{{HistoryLine||1.4.3.0|Added {{MCD|Acrobat}}, {{MCD|Bag of Souls}}, {{MCD|Burst Bowstring}}, {{MCD|Busy Bee}}, {{MCD|Dynamo Melee}}, {{MCD|Dynamo Ranged}}, and {{MCD|Tumblebee}}.
| Changed [[MCD:Light Feather|light feather]] to activate Roll Enchantments}}
|{{HistoryLine||1.5.0.0|Changed {{MCD|Deflecting}} trigger chance 20/40/60% -> 25/35/45%. 
| Changed Mob enchantments to be significantly scarier{{info needed|elaborate please}}.}}
|{{HistoryLine||1.6.0.0|Changed {{MCD|Shockwave}} damage 35 -> 30, collides with walls, {{MCD|Swirling}} damage 45 -> 40, requires that a mob is hit with the attack to trigger.
| Fixed {{MCD|Prospector}} and {{MCD|Looting}} triggering either once per mission, or not at all.<ref>{{bug|MCD-4630}}</ref>.}}
|{{HistoryLine||December 7, 2020|link=https://mobile.twitter.com/dungeonsgame/status/1335976441419345920|Minecraft Dungeons Twitter tweeted video revealing {{MCD|Multi-Roll}} (0:01), {{MCD|Lucky Explorer}} (0:15) and {{MCD|Illager's Bane}} (0:25). The {{MCD|Rushdown}} enchantment effect is shown at 0:12 with [[MCD:Tempest Knife|tempest knife]], 0:32, 0:35, and 0:38 with [[MCD:Chill Gale Knife|chill gale knife]].<ref>{{tweet|dungeonsgame|1335976441419345920|Is one roll never enough? Are you hungry for more emeralds? Do you want to be feared by Illagers across the Overworld?<br><br>On December 9, we’re bringing you a bunch of new enchantments as part of our free update for all players!|December 7, 2020}}</ref>}}
|{{HistoryLine||1.7.2.0|Added {{MCD|Illager's Bane}}, {{MCD|Death Barter}}, {{MCD|Lucky Explorer}}, {{MCD|Multi-Roll}}, {{MCD|Life Boost}}, {{MCD|Roll Charge}}, {{MCD|Rushdown}}.
| Changed {{MCD|Prospector}} and {{MCD|Looting}} triggers no matter the damage source (includes kills from [[MCD:summons|summons]], [[MCD:Artifact|artifacts]], [[MCD:Weapon#Ranged weapons|Bows]], etc.).
| Fixed {{MCD|Deflecting}} triggering {{MCD|Dynamo Ranged}}<ref>{{bug|MCD-4392}}</ref>
| Fixed {{MCD|Fuse Shot}} arrows not exploding. <ref>{{bug|MCD-4466}}</ref>}}
|{{HistoryLine||1.8.0.0|Added Gilded Gear, {{MCD|Pain Cycle}}, {{MCD|Artifact Synergy}}, {{MCD| Cooldown Shot}}, {{MCD|Shock Web}}, {{MCD|Reckless}}, {{MCD|Beast Burst}}, {{MCD|Beast Boss}}, {{MCD|Beast Surge}}, {{MCD|Fire Focus}}, {{MCD|Lightning Focus}}, {{MCD|Poison Focus}}, and {{MCD|Soul Focus}}
| Changed max {{MCD|Dynamo Melee}} and {{MCD|Dynamo Ranged}} charges Infinity -> 20.
| Added colors to damage numbers: Lightning - Light blue, Fire - Orange, Poison - Green, and Soul - Purple.
| Changed unique gear property bullet points to display the enchantment built into the equipment where applicable, {{MCD|Dynamo}} stack limit = 20, increased damage per stack, }}
|{{HistoryLine||1.9.1.0|Added {{MCD|Guarding Strike}}, {{MCD|Luck of the Sea}}, {{MCD|Overcharge}}, {{MCD|Refreshment Melee}}, {{MCD|Refreshment Ranged}} and {{MCD|Rush}} property
| Fixed {{MCD|Fire Trail}} launching defeated {{MCD|mob}}s
| Fixed poison-based damage not power scaling <ref>{{bug|MCD-3936}})</ref>
| Fixed {{MCD|Artifact Charge}} triggering after picking up {{MCD|consumables}}.}}
|{{HistoryLine||1.10.2.0|Added {{MCD|Ambush}}, {{MCD|Dipping Poison}}, {{MCD|Levitation Shot}}, {{MCD|Shadow Blast}}, {{MCD|Shadow Surge}}, {{MCD|Void Strike|Void Strike Melee}}, and {{MCD|Void Strike|Void Strike Ranged}}.
|Multiple enchantments have been expanded to new weapon types, the following includes: {{MCD|Committed|Committed Ranged}}, {{MCD|Critical Hit|Critical Hit Ranged}}, {{MCD|Exploding|Exploding Ranged}}, {{MCD|Fire Aspect|Fire Aspect Ranged}}, {{MCD|Looting|Looting Ranged}}, {{MCD|Prospector|Prospector Ranged}}, {{MCD|Soul Siphon|Soul Siphon Ranged}}, {{MCD|Smiting|Smiting Ranged}}, {{MCD|Unchanting|Unchanting Melee}}, and {{MCD|Weakening|Weakening Ranged}}.}}
|{{HistoryLine||1.13.1.0|Soul enchantments can now be found on {{MCD|Moon Daggers}}, {{MCD|Soul Fists}}, {{MCD|Soul Hunter Crossbow}}, and {{MCD|Verdant Robe}}.}}
|{{HistoryLine||1.16.2.0|[[MCD:Ambush|Ambush's]] damage increase changed from 15%, 30%, 45% to 20%, 40%, 60%.|Increased [[MCD:Anima Conduit|Anima Conduit's]] effect on ranged weapons from 2/4/6% to 4/6/8% per soul collected.|Increased [[MCD:Bag of Souls|Bag of Souls']] extra souls from 33%, 67%, 100% to 50%, 100%, 150%.|[[MCD:Beast Boss|Beast Boss']] damage increase changed from 20%, 30%, 40% to 20%, 40%, 60%.|Increased [[MCD:Beast Burst|Beast Burst's]] blast radius by 20%, from 700 to 840.|Increased [[MCD:Dipping Poison|Dipping Poison's]] arrow count from 4, 6, 8 to 6, 8, 12.|Increased [[MCD:Freezing|Freezing's]] percentage slowed from 20%, 30%, 40% to 30%, 40%, 50%.|Decreased [[MCD:Gravity Pulse|Gravity Pulse's]] time between pulses from five seconds to three seconds.|[[MCD:Illager's Bane|Illager's Bane]] damage increase changed from 20%, 30%, 40% to 25%, 35%, 45%.|Increased [[MCD:Lucky Explorer|Lucky Explorer's]] rate to spawn emeralds from 2% to 5%.|Decreased [[MCD:Reckless|Reckless']] health reduction from 60% to 40%, increased damage increase from 40%, 60%, 80% to 50%, 70%, 90%.|Increased [[MCD:Smiting|Smiting's]] damage increase from 20%, 30%, 40% to 25%, 35%, 45%.|Increased [[MCD:Soul Siphon|Soul Siphon's]] chance to activate from 5% to 20%, decreased bonus souls amount from 3, 6, 9 to 1, 3, 5.}}
}}

==Trivia==  
*Despite {{MCD|Bag of Souls}} and {{MCD|Soul Focus}} involving souls, it is not exclusive to soul gathering {{MCD|armor}}.
* It is possible to apply up to three of the same enchantment to an item if that enchantment appears multiple times on the same equipment.
*Unset is a fail-safe enchantment with no functionality. It uses the icon for {{MCD|Radiance Shot}}.
*Artifact-related enchantments aren't built into any equipment.
*Melee enchantments when forcefully applied onto armor continue to function as if they were applied onto melee weapons.

==Gallery==
=== Development media ===
<gallery>
Dungeons_Inventory_Enchant_Gameplay_Reveal_Trailer.jpg|Early enchanting section shown in the rs multiple times on the same equipment. * Unset is a fail-safe enchantment with no funct.
Ben-thomas-targetpractice-1.gif|Animation for a "target practice" enchantment.
Ben-thomas-targetpractice-2.gif|Animation for a "target practice" enchantment.
Ben-thomas-targetpractice-3.gif|Animation for a "target practice" enchantment.
</gallery>

==See also== 
*{{MCD|Weapon|Weapons}}
*{{MCD|Armor}}
*{{MCD|Mob|Mobs}}
*{{MCD|Enchanted Mobs}}
*{{MCD|Camp}}

==References==
{{reflist}}

== Navigation ==
{{Navbox Dungeons}}
{{Navbox Dungeons enchantments|all}}

[[Category:Minecraft Dungeons enchantments| ]]

[[de:MCD:Verzauberung]]
[[ja:MCD:エンチャント]]
[[pt:MCD:Encantamento]]
[[ru:MCD:Зачаровывание]]
[[zh:MCD:附魔]]
[[fr:MCD:Enchantement]]
