{{about|the sounds that play semi-randomly in the background of gameplay|the sound produced by flowing water called "water ambience"|Water#Sounds|the {{w|ambient music|ambient-genre music}} that plays in-game|Music}}
'''Ambience''' (also called '''ambience sounds''' or '''ambient sounds''') are sounds that can be heard in specific conditions. They were created by [[C418]] and [[Samuel Åberg]]. Currently, there are 167 different ambience sounds.

Ambience is divided into groups of ambience sounds that play under same condition/s. Currently, there are "cave", "underwater" and "Nether" ambiences.

The volume of ambient sounds can be changed through the [[Options|sound settings]] by changing the "Ambient/Environment" slider. However, this also affects some other sounds, such as those made by [[firework rocket]]s.

All ambience can be played using the {{cmd|playsound minecraft:<code name>}} command. All ambiences' code names start with '''''ambient.<unique code name>'''''.

''The player must put into the command more variables than just the name of the sounds. See [[Commands/playsound|playsound]] for more info.''

== Cave ambience ==

'''Cave ambience''' (also known as '''cave sounds''', or '''eerie noises''' according to the [[subtitles]]) are sounds that occasionally play when the player is underground or in a dark area, based on the [[#Mood algorithm|mood algorithm]].

Cave ambience sounds can play in all biomes except the Nether biomes, as long as there is a cave or a dark enough area present.

The code name for cave ambience is {{code|ambient.cave}}. There are 23 different cave ambience sounds in total.

{| class="wikitable mw-collapsible mw-collapsed"
|+
List
!Name
!Sound
!Description
!Volume
!Pitch 
|-
|Cave 1
|[[File:Cave1.ogg]]
|A whistling sound with reverb.
|rowspan = 23|1.0<wbr>{{only|java}}<br>0.7<wbr>{{only|bedrock}}
|rowspan = 23|1.0<wbr>{{only|java}}<br>0.8-1.0<wbr>{{only|bedrock}}
|-
|Cave 2
|[[File:Cave2.ogg]]
|A dissonant high-pitched hum.
|-
|Cave 3
|[[File:Cave3.ogg]]
|A low hum.
|-
|Cave 4
|[[File:Cave4.ogg]]
|Resembles wind or venting gas from far away with reverb.
|-
|Cave 5
|[[File:Cave5.ogg]]
|Changing dissonant notes.
|-
|Cave 6
|[[File:Cave6.ogg]]
|A low airy hum.
|-
|Cave 7
|[[File:Cave7.ogg]]
|A low hum with slight {{W|vibrato|newtab=1}}.
|-
|Cave 8
|[[File:Cave8.ogg]]
|Resembles low eerie wind with reverb.
|-
|Cave 9
|[[File:Cave9.ogg]]
|A low hum with a {{Wikipedia|doppler effect}}.
|-
|Cave 10
|[[File:Cave10.ogg]]
|Resembles a screeching violin with soft, low-pitched whooshes in the background.
|-
|Cave 11
|[[File:Cave11.ogg]]
|Resembles whooshing wind.
|-
|Cave 12
|[[File:Cave12.ogg]]
|A quick low whooshing sound.
|-
|Cave 13
|[[File:Cave13.ogg]]
|Resembles wind or breath.
|-
|Cave 14
|[[File:Cave14.ogg]]
|Resembles low glitching wind. This audio file resembles the shape of a [[creeper]] face if put into a spectrogram.
|-
|Cave 15
|[[File:Cave15.ogg]]
|Resembles wind with a hum.
|-
|Cave 16
|[[File:Cave16.ogg]]
|Metallic thuds echoing accompanied by a low hum.
|-
|Cave 17
|[[File:Cave17.ogg]]
|Eerie tones with a sudden crescendo and some metallic sounds. Resembles a large door opening.
|-
|Cave 18
|[[File:Cave18.ogg]]
|Vaguely resembles a [[minecart]] rolling down a [[rail]], possibly referring to mineshafts.
|-
|Cave 19
|[[File:Cave19.ogg]]
|A dissonant chord with reverb layered with a clicking noise.
|-
|Cave 20
|[[File:Cave20 BE1.wav]]
|A metal object being dragged through a hallway muffled as though played through water, with the sounds of bubbles played backwards.
|-
|Cave 21
|[[File:Cave21 BE1.wav]]
|Rumbling and creaking noises with quiet tones in the background.
|-
|Cave 22
|[[File:Cave22 BE1.wav]]
|Resembles a [[Warden|warden]] using its sonic boom attack.
|-
|Cave 23
|[[File:Cave23 BE1.wav]]
|Eerie sounds resembling an end portal opening.
|}

== Underwater ambience ==
{{hatnote|Not to be confused with the sound produced by [[Water|flowing water]].}}
{{exclusive|java}}

'''Underwater ambience''' plays while the [[player]]'s head is underwater. There are 22 different underwater ambience sounds in total.

They can be heard within a body of water of any size and in any [[dimension]].

Underwater ambience is divided into two groups: "Loop"  and "Loop Additions". Both of these play independently of each other while player is underwater. Additionally, <nowiki>"Loop Additions"</nowiki> are divided into 3 more groups. 

Its code name is '''''ambient.underwater.<group code name>'''''

{{hatnote|Rare Loop Addition's and Ultra Rare Loop Addition's rarity is exaggerated in their name. Their names are derived from their in-game code names.}}
{| class="wikitable"
|+
!Group
!Info
!Code Name
|-
|Loop
|Plays in never-ending loop for as long as player is underwater
|ambient.underwater.loop
|-
|Loop Additions
|Plays commonly while player is underwater
|ambient.underwater.loop.additions
|-
|Rare Loop Additions
|Plays uncommonly while player is underwater
|ambient.underwater.loop.additions.rare
|-
|Ultra Rare Loop Additions
|Plays rarely while player is underwater
|ambient.underwater.loop.additions.ultra_rare
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+
List
!Name
!Sound
!Group
|-
|Underwater Ambience
|[[File:Underwater Ambience.ogg]]
|Loop
|-
|Bubbles 1
|[[File:Bubbles1.ogg]]
|rowspan = 8|Loop Additions
|-
|Bubbles 2
|[[File:Bubbles2.ogg]]
|-
|Bubbles 3
|[[File:Bubbles3.ogg]]
|-
|Bubbles 4
|[[File:Bubbles4.ogg]]
|-
|Bubbles 5
|[[File:Bubbles5.ogg]]
|-
|Bubbles 6
|[[File:Bubbles6.ogg]]
|-
|Water 1
|[[File:Water1.ogg]]
|-
|Water 2
|[[File:Water2.ogg]]
|-
|Animal 1
|[[File:Animal1.ogg]]
|rowspan = 8|Rare Loop Additions
|-
|Bass Whale 1
|[[File:Bass Whale1.ogg]]
|-
|Bass Whale 2
|[[File:Bass Whale2.ogg]]
|-
|Crackles 1
|[[File:Crackles1.ogg]]
|-
|Crackles 2
|[[File:Crackles2.ogg]]
|-
|Driplets 1
|[[File:Driplets1.ogg]]
|-
|Driplets 2
|[[File:Driplets2.ogg]]
|-
|Earth Crack
|[[File:Earth Crack.ogg]]
|-
|Animal 2
|[[File:Animal2.ogg]]
|rowspan = 5|Ultra Rare Loop Additions
|-
|Dark 1
|[[File:Dark1.ogg]]
|-
|Dark 2
|[[File:Dark2.ogg]]
|-
|Dark 3
|[[File:Dark3.ogg]]
|-
|Dark 4
|[[File:Dark4.ogg]]
|}

== Nether ambience ==
'''Nether ambience''' plays while the [[player]] is in the [[Nether]]. Each biome has its own unique ambience. There are 126 different nether ambience sounds in total.

Nether ambience is divided into three groups: "Loop", "Loop Additions", and "Mood", all of which play independently of each other while the player is in the Nether.

Its code name is '''''ambient.<biome>.<group code name>'''''

{| class="wikitable"
|+
!Group
!Info
!Code Name
|-
|Loop
|Plays in never-ending loop for as long as player is in the biome
|ambient.<biome>.loop
|-
|Loop Additions
|Plays commonly while the player is in the biome
|ambient.<biome>.additions
|-
|Mood
|Plays once at least every 6000 ticks while the player is in the biome, based on the [[#Mood algorithm|mood algorithm]]
|ambient.<biome>.mood
|-
|}
=== [[Basalt Deltas]] ambience ===
{| class="wikitable mw-collapsible mw-collapsed"
|+
List
!Name
!Sound
!Group
|-
|Basalt Deltas Ambience
|[[File:Basalt deltas ambience.ogg]]
| Loop
|-
|Basalt Deltas Active 1<br><small>(Unused {{only|java}})</small>
|[[File:Basalt deltas active1.ogg]]
| rowspan = 34 | Loop Additions
|-
|Basalt Deltas Active 2<br><small>(Unused) {{only|java}}</small>
|[[File:Basalt deltas active2.ogg]]
|-
|Basalt Deltas Active 3<br><small>(Unused) {{only|java}}</small>
|[[File:Basalt deltas active3.ogg]]
|-
|Basalt Deltas Active 4<br><small>(Unused) {{only|java}}</small>
|[[File:Basalt deltas active4.ogg]]
|-
|Basalt Deltas Basalt Ground 1
|[[File:Basalt deltas basaltground1.ogg]]
|-
|Basalt Deltas Basalt Ground 2
|[[File:Basalt deltas basaltground2.ogg]]
|-
|Basalt Deltas Basalt Ground 3
|[[File:Basalt deltas basaltground3.ogg]]
|-
|Basalt Deltas Basalt Ground 4<br><small>(Unused) {{only|java}}</small>
|[[File:Basalt deltas basaltground4.ogg]]
|-
|Basalt Deltas Click 1
|[[File:Basalt deltas click1.ogg]]
|-
|Basalt Deltas Click 2
|[[File:Basalt deltas click2.ogg]]
|-
|Basalt Deltas Click 3
|[[File:Basalt deltas click3.ogg]]
|-
|Basalt Deltas Click 4
|[[File:Basalt deltas click4.ogg]]
|-
|Basalt Deltas Click 5
|[[File:Basalt deltas click5.ogg]]
|-
|Basalt Deltas Click 6
|[[File:Basalt deltas click6.ogg]]
|-
|Basalt Deltas Click 7
|[[File:Basalt deltas click7.ogg]]
|-
|Basalt Deltas Click 8
|[[File:Basalt deltas click8.ogg]]
|-
|Basalt Deltas Debris 1
|[[File:Basalt deltas debris1.ogg]]
|-
|Basalt Deltas Debris 2
|[[File:Basalt deltas debris2.ogg]]
|-
|Basalt Deltas Debris 3
|[[File:Basalt deltas debris3.ogg]]
|-
|Basalt Deltas Heavy Click 1
|[[File:Basalt deltas heavy click1.ogg]]
|-
|Basalt Deltas Heavy Click 2
|[[File:Basalt deltas heavy click2.ogg]]
|-
|Basalt Deltas Long Debris 1
|[[File:Basalt deltas long debris1.ogg]]
|-
|Basalt Deltas Long Debris 2
|[[File:Basalt deltas long debris2.ogg]]
|-
|Basalt Deltas Plode 1
|[[File:Basalt deltas plode1.ogg]]
|-
|Basalt Deltas Plode 2
|[[File:Basalt deltas plode2.ogg]]
|-
|Basalt Deltas Plode 3
|[[File:Basalt deltas plode3.ogg]]
|-
|Basalt Deltas Twist 1
|[[File:Basalt deltas twist1.ogg]]
|-
|Basalt Deltas Twist 2
|[[File:Basalt deltas twist2.ogg]]
|-
|Basalt Deltas Twist 3
|[[File:Basalt deltas twist3.ogg]]
|-
|Basalt Deltas Twist 4
|[[File:Basalt deltas twist4.ogg]]
|-
|}

=== [[Crimson Forest]] ambience ===
{| class="wikitable mw-collapsible mw-collapsed"
|+
List
!Name
!Sound
!Group
|-
|Crimson Forest Ambience
|[[File:Crimson forest ambience.ogg]]
| Loop
|-
|Crimson Forest Addition 1
|[[File:Crimson forest addition 1.ogg]]
| rowspan = 15 | Loop Additions
|-
|Crimson Forest Addition 2
|[[File:Crimson forest addition 2.ogg]]
|-
|Crimson Forest Addition 3
|[[File:Crimson forest addition 3.ogg]]
|-
|Crimson Forest Particles 1
|[[File:Crimson forest particles 1.ogg]]
|-
|Crimson Forest Particles 2
|[[File:Crimson forest particles 2.ogg]]
|-
|Crimson Forest Particles 3
|[[File:Crimson forest particles 3.ogg]]
|-
|Crimson Forest Shine 1
|[[File:Crimson_forest_shine1.ogg]]
|-
|Crimson Forest Shine 2
|[[File:Crimson_forest_shine2.ogg]]
|-
|Crimson Forest Shine 3
|[[File:Crimson_forest_shine3.ogg]]
|-
|Crimson Forest Shroom 1
|[[File:Crimson_forest_shroom1.ogg]]
|-
|Crimson Forest Shroom 2
|[[File:Crimson_forest_shroom2.ogg]]
|-
|Crimson Forest Shroom 3
|[[File:Crimson_forest_shroom3.ogg]]
|-
|Crimson Forest Twang 1
|[[File:Crimson_forest_twang1.ogg]]
|-
|Crimson Forest Voom 1
|[[File:Crimson_forest_voom1.ogg]]
|-
|Crimson Forest Voom 2
|[[File:Crimson_forest_voom2.ogg]]
|-
|Crimson Forest Mood 1
|[[File:Crimson forest mood 1.ogg]]
| rowspan = 4 | Mood
|-
|Crimson Forest Mood 2
|[[File:Crimson forest mood 2.ogg]]
|-
|Crimson Forest Mood 3
|[[File:Crimson forest mood 3.ogg]]
|-
|Crimson Forest Mood 4
|[[File:Crimson forest mood 4.ogg]]
|-
|}

=== [[Nether Wastes]] ambience ===
{| class="wikitable mw-collapsible mw-collapsed"
|+
List
!Name
!Sound
!Group
|-
|Nether Wastes Ambience
|[[File:nether_wastes_ambience.ogg]]
| Loop
|-
|Nether Wastes Addition 1
|[[File:nether_wastes_addition1.ogg]]
| rowspan = 14 | Loop Additions
|-
|Nether Wastes Addition 2
|[[File:nether_wastes_addition2.ogg]]
|-
|Nether Wastes Addition 3
|[[File:nether_wastes_addition3.ogg]]
|-
|Nether Wastes Addition 4
|[[File:nether_wastes_addition4.ogg]]
|-
|Nether Wastes Addition 5
|[[File:nether_wastes_addition5.ogg]]
|-
|Nether Wastes Addition 6
|[[File:nether_wastes_addition6.ogg]]
|-
|Nether Wastes Addition 7
|[[File:nether_wastes_addition7.ogg]]
|-
|Nether Wastes Addition 8
|[[File:nether_wastes_addition8.ogg]]
|-
|Nether Wastes Dark 1
|[[File:nether_wastes_dark1.ogg]]
|-
|Nether Wastes Dark 2
|[[File:nether_wastes_dark2.ogg]]
|-
|Nether Wastes Ground 1
|[[File:nether_wastes_ground1.ogg]]
|-
|Nether Wastes Ground 2
|[[File:nether_wastes_ground2.ogg]]
|-
|Nether Wastes Ground 3
|[[File:nether_wastes_ground3.ogg]]
|-
|Nether Wastes Ground 4
|[[File:nether_wastes_ground4.ogg]]
|-
|Nether Wastes Mood 1
|[[File:nether_wastes_mood1.ogg]]
| rowspan = 5 | Mood
|-
|Nether Wastes Mood 2
|[[File:nether_wastes_mood2.ogg]]
|-
|Nether Wastes Mood 3
|[[File:nether_wastes_mood3.ogg]]
|-
|Nether Wastes Mood 4
|[[File:nether_wastes_mood4.ogg]]
|-
|Nether Wastes Mood 5 <br><small>{{only|java}}</small>
|[[File:nether_wastes_mood5.ogg]]
|-
|}

=== [[Soul Sand Valley]] ambience ===
{| class="wikitable mw-collapsible mw-collapsed"
|+
List
!Name
!Sound
!Group
|-
|Soulsand Valley Ambience
|[[File:Soulsand_valley_ambience.ogg]]
| Loop
|-
|Soulsand Valley Sand 1
|[[File:Soulsand_valley_sand1.ogg]]
| rowspan = 21 | Loop Additions
|-
|Soulsand Valley Sand 2
|[[File:Soulsand_valley_sand2.ogg]]
|-
|Soulsand Valley Sand 3
|[[File:Soulsand_valley_sand3.ogg]]
|-
|Soulsand Valley Voices 1
|[[File:Soulsand_valley_voices1.ogg]]
|-
|Soulsand Valley Voices 2
|[[File:Soulsand_valley_voices2.ogg]]
|-
|Soulsand Valley Voices 3
|[[File:Soulsand_valley_voices3.ogg]]
|-
|Soulsand Valley Voices 4
|[[File:Soulsand_valley_voices4.ogg]]
|-
|Soulsand Valley Voices 5
|[[File:Soulsand_valley_voices5.ogg]]
|-
|Soulsand Valley Whisper 1
|[[File:Soulsand_valley_whisper1.ogg]]
|-
|Soulsand Valley Whisper 2
|[[File:Soulsand_valley_whisper2.ogg]]
|-
|Soulsand Valley Whisper 3
|[[File:Soulsand_valley_whisper3.ogg]]
|-
|Soulsand Valley Whisper 4
|[[File:Soulsand_valley_whisper4.ogg]]
|-
|Soulsand Valley Whisper 5
|[[File:Soulsand_valley_whisper5.ogg]]
|-
|Soulsand Valley Whisper 6
|[[File:Soulsand_valley_whisper6.ogg]]
|-
|Soulsand Valley Whisper 7
|[[File:Soulsand_valley_whisper7.ogg]]
|-
|Soulsand Valley Whisper 8
|[[File:Soulsand_valley_whisper8.ogg]]
|-
|Soulsand Valley Wind 1
|[[File:Soulsand_valley_wind1.ogg]]
|-
|Soulsand Valley Wind 2
|[[File:Soulsand_valley_wind2.ogg]]
|-
|Soulsand Valley Wind 3
|[[File:Soulsand_valley_wind3.ogg]]
|-
|Soulsand Valley Wind 4
|[[File:Soulsand_valley_wind4.ogg]]
|-
|Soulsand Valley With 1
|[[File:Soulsand_valley_with1.ogg]]
|-
|Soulsand Valley Mood 1
|[[File:Soulsand_valley_mood1.ogg]]
| rowspan = 4 | Mood
|-
|Soulsand Valley Mood 2
|[[File:Soulsand_valley_mood2.ogg]]
|-
|Soulsand Valley Mood 3
|[[File:Soulsand_valley_mood3.ogg]]
|-
|Soulsand Valley Mood 4
|[[File:Soulsand_valley_mood4.ogg]]
|-
|}

=== [[Warped Forest]] ambience ===
{| class="wikitable mw-collapsible mw-collapsed"
|+
List
!Name
!Sound
!Group
|-
|Warped Forest Ambience
|[[File:Warped_forest_ambience.ogg]]
| Loop
|-
|Warped Forest Addition 1
|[[File:Warped_forest_addition1.ogg]]
| rowspan = 14 | Loop Additions
|-
|Warped Forest Addition 2
|[[File:Warped_forest_addition2.ogg]]
|-
|Warped Forest Addition 3
|[[File:Warped_forest_addition3.ogg]]
|-
|Warped Forest Addition 4
|[[File:Warped_forest_addition4.ogg]]
|-
|Warped Forest Addition 5
|[[File:Warped_forest_addition5.ogg]]
|-
|Warped Forest Addition 6
|[[File:Warped_forest_addition6.ogg]]
|-
|Warped Forest Enish 1
|[[File:Warped_forest_enish1.ogg]]
|-
|Warped Forest Enish 2
|[[File:Warped_forest_enish2.ogg]]
|-
|Warped Forest Enish 3
|[[File:Warped_forest_enish3.ogg]]
|-
|Warped Forest Help 1
|[[File:Warped_forest_help1.ogg]]
|-
|Warped Forest Help 2
|[[File:Warped_forest_help2.ogg]]
|-
|Warped Forest Here 1
|[[File:Warped_forest_here1.ogg]]
|-
|Warped Forest Here 2
|[[File:Warped_forest_here2.ogg]]
|-
|Warped Forest Here 3
|[[File:Warped_forest_here3.ogg]]
|-
|Warped Forest Creak 1<br><small>{{only|java}}</small>
|[[File:Warped_forest_creak1.ogg]]
| rowspan = 14 | Mood
|-
|Warped Forest Creak 2<br><small>{{only|java}}</small>
|[[File:Warped_forest_creak2.ogg]]
|-
|Warped Forest Creak 3<br><small>{{only|java}}</small>
|[[File:Warped_forest_creak3.ogg]]
|-
|Warped Forest Creak 4<br><small>{{only|java}}</small>
|[[File:Warped_forest_creak4.ogg]]
|-
|Warped Forest Creak 5<br><small>{{only|java}}</small>
|[[File:Warped_forest_creak5.ogg]]
|-
|Warped Forest Mood 1
|[[File:Warped_forest_mood1.ogg]]
|-
|Warped Forest Mood 2
|[[File:Warped_forest_mood2.ogg]]
|-
|Warped Forest Mood 3
|[[File:Warped_forest_mood3.ogg]]
|-
|Warped Forest Mood 4
|[[File:Warped_forest_mood4.ogg]]
|-
|Warped Forest Mood 5<br><small>{{only|java}}</small>
|[[File:Warped_forest_mood5.ogg]]
|-
|Warped Forest Mood 6<br><small>{{only|java}}</small>
|[[File:Warped_forest_mood6.ogg]]
|-
|Warped Forest Mood 7<br><small>{{only|java}}</small>
|[[File:Warped_forest_mood7.ogg]]
|-
|Warped Forest Mood 8<br><small>(Unused)<ref name="unusedwarped">{{bug|MC-176201}}</ref> {{only|java}}</small>
|[[File:Warped_forest_mood8.ogg]]
|-
|Warped Forest Mood 9<br><small>(Unused)<ref name="unusedwarped"/> {{only|java}}</small>
|[[File:Warped_forest_mood9.ogg]]
|-

|}

== Mood algorithm ==

Mood ambience sounds occur based on a "mood" percent value between 0–100. The mood increases when the player is in a cave or in a dark place, and decreases otherwise. When the mood reaches 100%, one of the sounds plays randomly, resetting the mood to 0% and thus restarting the cycle. The darker it is, and the more non-transparent blocks there are, the quicker the mood increases. {{IN|java}}, the current mood value appears on the [[debug screen]].

This is the simplified algorithm for computing this value in pseudocode:
<pre>
updateMood(mood):
    tickDelay = 6000
    maxLightLevel = 15
    block = select a random block in a 17×17×17 block cube centered around the player
    skyLight = block.getSkyLightLevel()

    if (skyLight > 0):
        mood = mood - (skyLight / maxLightLevel) * 0.015
    else:
        blockLight = block.getBlockLightLevel()
        mood = mood - (blockLight - 1) / tickDelay
    
    if (mood ≥ 1.0):
        player.playSpookySound()
        mood = 0.0
    else if (mood < 0):
        mood = 0.0
</pre>

This method is called once every [[tick]]. It selects a random block in a 17×17×17 area centered around the player's eye position, and alters the mood value accordingly:
* If the selected block has sky light, it decreases the mood by {{frac|1|1000}} per sky light level.
* If it has a block light level above 1, it decreases the mood value by {{frac|(block light level - 1)|6000}}.
* If the block light level is 0, it increases the mood value by {{frac|1|6000}}.

This means that a player in complete darkness hears an ambient noise every 6000 ticks (5 minutes).

Because non-transparent blocks are considered to have a sky and block light level of 0, the mood value increases especially fast inside a cave.

== History ==

{{HistoryTable
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.3|Added 13 different cave ambient sounds.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.2.1|dev=12w07a|Ambience now works in [[multiplayer]].
|Cave Ambience was known to play only in 3×3×3 spaces or larger, but it's been heard playing in spaces of smaller size.}}
|{{HistoryLine||1.9|dev=15w43a|Added cave sound 14.}}
|{{HistoryLine||1.10|dev=pre2|Added cave sounds 15 and 16.}}
|{{HistoryLine||1.12|dev=17w13a|Added cave sounds 17 and 18.}}
|{{HistoryLine||1.13|dev=18w02a|Added cave sound 19.}}
|{{HistoryLine|||dev=18w10a|Added 22 different underwater ambient sounds.}}
|{{HistoryLine||1.16|dev=20w10a|Added 95 different nether ambient sounds for the [[nether wastes]], [[crimson forest]], [[warped forest]],and [[soul sand valley]].
|Cave sounds can no longer be played at different pitches. Prior to this snapshot, Cave 1, 5, and 13 could be heard at pitches ranging from 0.65× to 1.0× the base pitch.}}
|{{HistoryLine|||dev=20w12a|There is now a new mood detection algorithm for cave ambience. Two factors increase the mood gradually: Being underground and being in low light levels. The mood works by increasing or decreasing the percentage between 0% and 100%, and when it reaches 100%, cave ambience plays. The percentage can be seen in the [[debug screen]].}}
|{{HistoryLine|||dev=20w15a|Added 31 new ambient sounds for the [[basalt deltas]]. 9 more ambient sounds are reused.}}
|{{HistoryLine||1.21|dev=24w19a|Added 4 new different cave ambient sounds.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added cave and mood nether ambience.}}
|{{HistoryLine|||dev=beta 1.16.0.59|The frequency of cave and nether ambience has been tweaked.}}
|{{HistoryLine||1.16.210|dev=beta 1.16.210.50|Added more nether ambience for the [[nether wastes]], [[crimson forest]], [[warped forest]], [[basalt delta]] and [[soul sand valley]].}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.23|Added 4 new different cave ambient sounds.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added 13 different cave ambient sounds.}}
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Added an option to disable or enable ambient cave sounds.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Added cave sounds 15 and 16.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Added cave sound 14.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added cave sounds 17 and 18.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added cave sound 19.}}
}}

== Issues ==

{{issue list|ambience|cave ambience|underwater ambience|nether ambience}}

== Trivia ==
[[File:Sound14 spectrogram.png|236x236px|thumb|Cave 14 viewed in a spectrogram.]]

* When "''Cave 14''" is viewed in a spectrogram, it appears to show the face of a [[creeper]].
* Cave ambience is the only ambience that has [[subtitles]].
* "''Warped Forest Additions 1-5''" are a mix of vanilla Enderman sounds and those of the [[Minecraft Dungeons:Enderman|Enderman]] from Minecraft Dungeons.
* "''Warped Forest Addition 6''" is actually the sound of an enderman screaming, slowed down, and in reverse.
* "''Warped Forest Mood 9''" is actually a slowed-down and reverberated idle sound of the [[witch]].
* Since [[the End]] doesn't have its own set of ambient noises yet, it borrows the mood-based cave noises from the [[Overworld]].<ref>{{bug|MC-189847}}</ref>
*"''Dark 4"'' is a slowed and pitched down scream of a [[Ghast]].
* All Cave and Nether ambient sounds in Bedrock Edition except for the ambience can play at different pitches. In Java Edition, cave sounds stay at normal pitch, but some of the nether ambient sounds can play at different pitch. For example, ''"Warped Forest Help 1 and Help 2"'' sometimes play at 0.7X pitch.
* In Bedrock Edition, all ''enish'' sounds play either at 0.2X pitch or 0.25X pitch instead of normal pitch. In Java Edition, these same sounds play at 0.5X pitch.

== See also ==

* [[Music]]
* [[Sounds.json]]

== References ==
<references />

== Navigation ==
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[[Category:Sounds]]

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