{{For|the hostile mob in Minecraft|Zombie}}
{{Infobox Dungeons entity
|title = Zombie
|group=Tier 1
|1-1=Zombie Idle (Dungeons).gif
|group2=Tier 2
|2-1=ZombieVariant1 Idle (Dungeons).gif
|group3=Tier 3
|3-1=ZombieVariant2 Idle (Dungeons).gif
|behavior = Hostile
|classification = [[MCD:Undead|Undead]]
|spawn = See {{slink||Spawning}}
|health = '''Tier 1'''： 55 <br>'''Tier 2'''： 210 <br>'''Tier 3'''：500
|damage = '''Tier 1'''： 70 <br>'''Tier 2'''： 85 <br>'''Tier 3'''：100
|equipment='''Tier 2''':<br> {{DuItemLink|Daggers}}<br>{{DuItemLink|Scale Mail}}<br>{{DuItemLink|Reinforced Mail|Reinforced Mail (Helmet)}} <br>'''Tier 3''':<br>{{DuItemLink|Reinforced Mail}}<br>{{DuItemLink|Sword}}
|uinsidename = zombie
|insidename = ZombieVariant0
|insidename2 = ZombieVariant1
|insidename3 = ZombieVariant2
}}

{{Quote|'''ZOMBIE''' – Slow and shambling, zombies are easily beaten with melee attacks. Be warned: the armored zombie requires many more hits to take it down.|''Guide to Minecraft Dungeons:<br>A Handbook for Heroes''}}

A '''zombie''' is a common {{MCD|undead}} [[MCD:Mob#Hostile mobs|hostile mob]] that can be found within the various {{MCD|mission}}s of ''[[Minecraft Dungeons]]''. Zombies have two variants, identifiable by their gear.

== Spawning ==
{{columns-list|
* {{DuLevelLink|Squid Coast}}
* {{DuLevelLink|Creeper Woods}}
* {{DuLevelLink|Creepy Crypt}}
* {{DuLevelLink|Woodland Mansion}} ([[MCD:Necromancer|Summoned by necromancers]])
* {{DuLevelLink|Woodland Prison}} ([[MCD:Necromancer|Summoned by necromancers]])
* {{DuLevelLink|Soggy Swamp}}
* {{DuLevelLink|Soggy Cave}}
* {{DuLevelLink|Pumpkin Pastures}}
* {{DuLevelLink|Arch Haven}}
* {{DuLevelLink|Cacti Canyon}}
* {{DuLevelLink|Redstone Mines}}
* {{DuLevelLink|Fiery Forge}}
* {{DuLevelLink|Desert Temple}} ([[MCD:Necromancer|Summoned by necromancers]])
* {{DuLevelLink|Lower Temple}} ([[MCD:Necromancer|Summoned by necromancers]])
* {{DuLevelLink|Highblock Halls}}
* {{DuLevelLink|Underhalls}}
* {{DuLevelLink|Obsidian Pinnacle}} ([[MCD:Arcade|Arcade]])
* {{DuLevelLink|Dingy Jungle}}
* {{DuLevelLink|Panda Plateau}}
* {{DuLevelLink|Overgrown Temple}}
* {{DuLevelLink|Frosted Fjord}} ([[MCD:Mob Spawner|Summoned by mob spawners]])
* {{DuLevelLink|Lone Fortress}}
* {{DuLevelLink|Lost Settlement}} ([[MCD:Secrets|Secret area]])
* {{DuLevelLink|Gale Sanctum}}
* {{DuLevelLink|Gauntlet of Gales}}
* {{DuLevelLink|Colossal Rampart}}
* {{DuLevelLink|Abyssal Monument}} ([[MCD:Secrets|Secret area]])
* {{DuLevelLink|Radiant Ravine}} ([[MCD:Secrets|Secret area]])
* {{DuLevelLink|The Stronghold}}
* {{DuLevelLink|Daily Trial}}
* {{DuLevelLink|Ancient Hunt}}
* {{DuLevelLink|Tower}}
* {{DuLevelLink|Treetop Tangle}}
}}

Zombies can be summoned by a [[MCD:Necromancer|necromancer]] or [[MCD:Mob Spawner|mob spawner]]. Zombies also spawn when [[MCD:Night Mode|night]] falls, regardless of [[MCD:Mission Select|mission]], when at least one hero dies in multiplayer.

== Behavior ==
Zombies have three variants. The first variant is unarmored and unarmed. The second wears [[MCD:Scale Mail|scale mail]] with a [[MCD:Reinforced Mail|reinforced mail]] helmet as well as a single [[MCD:Daggers|dagger]], and the third wears full reinforced mail and a [[MCD:Sword|sword]].
Zombies have nine times more health when [[MCD:enchanted|enchanted]].
;Walk
[[File:Zombie Walk (Dungeons).gif|thumb|upright|64px|Zombie walk]]
Zombies wander around when they are idle.

;Basic attack
[[File:Zombie BasicAttack in game (Dungeons).gif|thumb|upright|64px|Zombie basic attack]]
When an available target is in range, they will perform a downward swipe with both arms, dealing damage to heroes in its range.

;Novelty sleep
[[File:Zombie Novelty Sleep (Dungeons).gif|thumb|upright|Zombie "Novelty Sleep" animation|64px]]
Zombies sometimes sleep when idle. The third zombie variant does not perform its novelty animation, however, as it is broken.

== Sounds ==
=== Idle ===
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=sfx_mob_zombieIdle-001_soundWave.ogg
|sound2=sfx_mob_zombieIdle-002_soundWave.ogg
|sound3=sfx_mob_zombieIdle-003_soundWave.ogg
|id=sfx_mob_zombieIdle<br>sfx_mob_zombieVariantIdle
|description=Idle (generic)
}}
}}

=== Attack ===
*Unified behavior file:{{Code|Zombie_BasicAttack}}
*Behavior file:{{Code|Zombie_BasicAttackVariant0}}, {{Code|Zombie_BasicAttackVariant1}}, {{Code|Zombie_BasicAttackVariant2}}

{{SoundTable
| type = dungeons
| {{SoundLine
|sound=sfx_mob_zombieAttack-001_soundWave.ogg
|sound2=sfx_mob_zombieAttack-002_soundWave.ogg
|sound3=sfx_mob_zombieAttack-003_soundWave.ogg
|sound4=sfx_mob_zombieAttack-004_soundWave.ogg
|id=sfx_mob_zombieAttack
|description=Attack (generic impact sounds)
|type=dungeons
}}

| {{SoundLine
|sound=sfx_mob_zombiePreAttack-001_soundWave.ogg
|sound2=sfx_mob_zombiePreAttack-002_soundWave.ogg
|sound3=sfx_mob_zombiePreAttack-003_soundWave.ogg
|sound4=sfx_mob_zombiePreAttack-004_soundWave.ogg
|sound5=sfx_mob_zombiePreAttack-005_soundWave.ogg
|sound6=sfx_mob_zombiePreAttack-006_soundWave.ogg
|sound7=sfx_mob_zombiePreAttack-007_soundWave.ogg
|sound8=sfx_mob_zombiePreAttack-008_soundWave.ogg
|sound9=sfx_mob_zombiePreAttack-009_soundWave.ogg
|id=sfx_mob_zombiePreAttackVoice
|description=Pre-attack (generic)
|type=dungeons
}}

| {{SoundLine
|sound=sfx_mob_zombieWhoosh-001_soundWave.ogg
|sound2=sfx_mob_zombieWhoosh-002_soundWave.ogg
|sound3=sfx_mob_zombieWhoosh-003_soundWave.ogg
|sound4=sfx_mob_zombieWhoosh-004_soundWave.ogg
|id=sfx_mob_zombieWhoosh
|description=Whoosh (variant 0 only)
|type=dungeons}}

| {{SoundLine
|sound=sfx_item_stepPlateArmorLight-001_soundWave.ogg
|sound2=sfx_item_stepPlateArmorLight-002_soundWave.ogg
|sound3=sfx_item_stepPlateArmorLight-003_soundWave.ogg
|sound4=sfx_item_stepPlateArmorLight-004_soundWave.ogg
|sound5=sfx_item_stepPlateArmorLight-005_soundWave.ogg
|sound6=sfx_item_stepPlateArmorLight-006_soundWave.ogg
|sound7=sfx_item_stepPlateArmorLight-007_soundWave.ogg
|sound8=sfx_item_stepPlateArmorLight-008_soundWave.ogg
|sound9=sfx_item_stepPlateArmorLight-009_soundWave.ogg
|sound10=sfx_item_stepPlateArmorLight-010_soundWave.ogg
|sound11=sfx_item_stepPlateArmorLight-011_soundWave.ogg
|id=sfx_mob_plateArmorFoleyAttack
|description=Step plate armor light (variant 1 & 2 only)
|type=dungeons}}

| {{SoundLine
|sound=sfx_item_knifeWhoosh-001_soundWave.ogg
|sound2=sfx_item_knifeWhoosh-002_soundWave.ogg
|sound3=sfx_item_knifeWhoosh-003_soundWave.ogg
|sound4=sfx_item_knifeWhoosh-004_soundWave.ogg
|id=sfx_mob_knifeSwing
|description=Knife whoosh (variant 1 only)
|type=dungeons}}

| {{SoundLine
|sound=sfx_item_swordSwingSteel-001_soundWave.ogg
|id=sfx_mob_swordSwingSteel
| description = Sword swing steel (variant 2 only)
}}
}}

=== Step ===
*Unified behavior file:{{Code|Zombie_Walk}}
*Behavior file:{{Code|Zombie_WalkVariant0}}, {{Code|Zombie_WalkVariant1}}, {{Code|Zombie_WalkVariant2}}

{{SoundTable
| type = dungeons
| {{SoundLine
|sound=sfx_mob_zombieStepGeneric-001_soundWave.ogg
|sound2=sfx_mob_zombieStepGeneric-002_soundWave.ogg
|sound3=sfx_mob_zombieStepGeneric-003_soundWave.ogg
|sound4=sfx_mob_zombieStepGeneric-004_soundWave.ogg
|sound5=sfx_mob_zombieStepGeneric-005_soundWave.ogg
|id=sfx_mob_zombieStepGeneric
|description=Step (generic)
|type=dungeons}}

| {{SoundLine
|sound=sfx_item_stepScaleArmor-001_soundWave.ogg
|sound2=sfx_item_stepScaleArmor-002_soundWave.ogg
|sound3=sfx_item_stepScaleArmor-003_soundWave.ogg
|sound4=sfx_item_stepScaleArmor-004_soundWave.ogg
|sound5=sfx_item_stepScaleArmor-005_soundWave.ogg
|sound6=sfx_item_stepScaleArmor-006_soundWave.ogg
|sound7=sfx_item_stepScaleArmor-007_soundWave.ogg
|sound8=sfx_item_stepScaleArmor-008_soundWave.ogg
|sound9=sfx_item_stepScaleArmor-009_soundWave.ogg
|sound10=sfx_item_stepScaleArmor-010_soundWave.ogg
|sound11=sfx_item_stepScaleArmor-011_soundWave.ogg
|sound12=sfx_item_stepScaleArmor-012_soundWave.ogg
|id=sfx_mob_stepScaleArmor
|description=Mob step scale armor (variant 1 only)
|type=dungeons}}

<!--Data from sfx_mob_stepPlateArmorHeavy-->

| {{SoundLine
|sound=sfx_item_stepScaleArmor-012_soundWave.ogg
|sound2=sfx_item_stepPlateArmorHeavy-010_soundWave.ogg
|sound3=sfx_item_stepPlateArmorHeavy-008_soundWave.ogg
|sound4=sfx_item_stepScaleArmor-002_soundWave.ogg
|sound5=sfx_item_stepScaleArmor-003_soundWave.ogg
|sound6=sfx_item_stepScaleArmor-004_soundWave.ogg
|sound7=sfx_item_stepScaleArmor-005_soundWave.ogg
|sound8=sfx_item_stepScaleArmor-006_soundWave.ogg
|sound9=sfx_item_stepScaleArmor-007_soundWave.ogg
|sound10=sfx_item_stepScaleArmor-008_soundWave.ogg
|sound11=sfx_item_stepScaleArmor-009_soundWave.ogg
|sound12=sfx_item_stepScaleArmor-010_soundWave.ogg
|sound13=sfx_item_stepScaleArmor-001_soundWave.ogg
|sound14=sfx_item_stepScaleArmor-011_soundWave.ogg
|sound15=sfx_item_stepPlateArmorHeavy-001_soundWave.ogg
|sound16=sfx_item_stepPlateArmorHeavy-002_soundWave.ogg
|sound17=sfx_item_stepPlateArmorHeavy-003_soundWave.ogg
|sound18=sfx_item_stepPlateArmorHeavy-004_soundWave.ogg
|sound19=sfx_item_stepPlateArmorHeavy-005_soundWave.ogg
|sound20=sfx_item_stepPlateArmorHeavy-006_soundWave.ogg
|sound21=sfx_item_stepPlateArmorHeavy-007_soundWave.ogg
|id=sfx_mob_stepPlateArmorHeavy
|description=Mob step plate armor heavy (variant 2 only)
}}
}}

=== Death ===
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=sfx_mob_zombieDeath-001_soundWave.ogg
|sound2=sfx_mob_zombieDeath-002_soundWave.ogg
|sound3=sfx_mob_zombieDeath-003_soundWave.ogg
|id=sfx_mob_zombieDeath
sfx_mob_zombieVariant1Death
sfx_mob_zombieVariant2Death
|description=Death (generic)
|type=dungeons}}

| {{SoundLine
|sound=sfx_item_plateArmorDropLight-001_soundWave.ogg
|sound2=sfx_item_plateArmorDropLight-002_soundWave.ogg
|sound3=sfx_item_plateArmorDropLight-003_soundWave.ogg
|sound4=sfx_item_plateArmorDropLight-004_soundWave.ogg
|sound5=sfx_item_plateArmorDropLight-005_soundWave.ogg
|sound6=sfx_item_plateArmorDropLight-006_soundWave.ogg
|description=Plate armor drop light (variant 1 & 2 only)
|id=sfx_mob_zombieVariant1Death
sfx_mob_zombieVariant2Death
}}

| {{SoundLine
|sound=sfx_item_sicklesImpact-001_soundWave.ogg
|sound2=sfx_item_sicklesImpact-002_soundWave.ogg
|sound3=sfx_item_sicklesImpact-003_soundWave.ogg
|sound4=sfx_item_sicklesImpact-004_soundWave.ogg
|sound5=sfx_item_sicklesImpact-005_soundWave.ogg
|description=Sickles impact (variant 1 only)
|id=sfx_mob_zombieVariant1Death
}}

| {{SoundLine
|sound=sfx_item_impactMetal-001_soundWave.ogg
|sound2=sfx_item_impactMetal-002_soundWave.ogg
|sound3=sfx_item_impactMetal-003_soundWave.ogg
|sound4=sfx_item_impactMetal-004_soundWave.ogg
|sound5=sfx_item_impactMetal-005_soundWave.ogg
|description=Impact metal (variant 1 only)
|id=sfx_mob_zombieVariant1Death
}}

| {{SoundLine
|sound=sfx_item_stepScaleArmor-001_soundWave.ogg
|sound2=sfx_item_stepScaleArmor-002_soundWave.ogg
|sound3=sfx_item_stepScaleArmor-003_soundWave.ogg
|sound4=sfx_item_stepScaleArmor-004_soundWave.ogg
|sound5=sfx_item_stepScaleArmor-005_soundWave.ogg
|description=Step scale armor (variant 2 only)
|id=sfx_mob_zombieVariant2Death
|type=dungeons}}

| {{SoundLine
|sound=sfx_item_plateArmorImpact-001_soundWave.ogg
|sound2=sfx_item_plateArmorImpact-002_soundWave.ogg
|sound3=sfx_item_plateArmorImpact-003_soundWave.ogg
|sound4=sfx_item_plateArmorImpact-004_soundWave.ogg
|sound5=sfx_item_plateArmorImpact-005_soundWave.ogg
|description=Plate armor impact (variant 2 only)
|id=sfx_mob_zombieVariant2Death
}}
}}

=== Hurt ===
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=sfx_mob_zombieHurt-001_soundWave.ogg
|sound2=sfx_mob_zombieHurt-002_soundWave.ogg
|description=Hurt (generic)
|id=sfx_mob_zombieHurt
sfx_mob_zombieVariant1Hurt
sfx_mob_zombieVariant2Hurt
}}

| {{SoundLine
|sound=sfx_item_plateArmorImpact-001_soundWave.ogg
|sound2=sfx_item_plateArmorImpact-002_soundWave.ogg
|sound3=sfx_item_plateArmorImpact-003_soundWave.ogg
|sound4=sfx_item_plateArmorImpact-004_soundWave.ogg
|sound5=sfx_item_plateArmorImpact-005_soundWave.ogg
|description=Plate armor impact (variant 1 & 2 only)
|type=dungeons
|id=sfx_mob_zombieVariant1Hurt
sfx_mob_zombieVariant2Hurt
}}

| {{SoundLine
|sound=sfx_item_stepScaleArmor-001_soundWave.ogg
|sound2=sfx_item_stepScaleArmor-002_soundWave.ogg
|sound3=sfx_item_stepScaleArmor-003_soundWave.ogg
|sound4=sfx_item_stepScaleArmor-004_soundWave.ogg
|sound5=sfx_item_stepScaleArmor-005_soundWave.ogg
|sound6=sfx_item_stepScaleArmor-006_soundWave.ogg
|sound7=sfx_item_stepScaleArmor-007_soundWave.ogg
|sound8=sfx_item_stepScaleArmor-008_soundWave.ogg
|sound9=sfx_item_stepScaleArmor-009_soundWave.ogg
|sound10=sfx_item_stepScaleArmor-010_soundWave.ogg
|sound11=sfx_item_stepScaleArmor-011_soundWave.ogg
|sound12=sfx_item_stepScaleArmor-012_soundWave.ogg
|description=Step scale armor (variant 1 only)
|id=sfx_mob_zombieVariant1Hurt
|type=dungeons}}

| {{SoundLine
|sound=sfx_item_armorChainLayer1-001_soundWave.ogg
|sound2=sfx_item_armorChainLayer1-002_soundWave.ogg
|sound3=sfx_item_armorChainLayer1-003_soundWave.ogg
|sound4=sfx_item_armorChainLayer1-004_soundWave.ogg
|description=Armor chain layer 1 (variant 1 only)
|id=sfx_mob_zombieVariant1Hurt
}}

| {{SoundLine
|sound=sfx_item_stepPlateArmorLight-001_soundWave.ogg
|sound2=sfx_item_stepPlateArmorLight-002_soundWave.ogg
|sound3=sfx_item_stepPlateArmorLight-003_soundWave.ogg
|sound4=sfx_item_stepPlateArmorLight-004_soundWave.ogg
|sound5=sfx_item_stepPlateArmorLight-005_soundWave.ogg
|sound6=sfx_item_stepPlateArmorLight-006_soundWave.ogg
|sound7=sfx_item_stepPlateArmorLight-007_soundWave.ogg
|sound8=sfx_item_stepPlateArmorLight-008_soundWave.ogg
|sound9=sfx_item_stepPlateArmorLight-009_soundWave.ogg
|sound10=sfx_item_stepPlateArmorLight-010_soundWave.ogg
|sound11=sfx_item_stepPlateArmorLight-011_soundWave.ogg
|description=Step plate armor light (variant 2 only)
|id=sfx_mob_zombieVariant2Hurt
}}

| {{SoundLine
|sound=sfx_item_stepScaleArmor-001_soundWave.ogg
|sound2=sfx_item_stepScaleArmor-002_soundWave.ogg
|sound3=sfx_item_stepScaleArmor-003_soundWave.ogg
|sound4=sfx_item_stepScaleArmor-004_soundWave.ogg
|sound5=sfx_item_stepScaleArmor-005_soundWave.ogg
|description=Step scale armor (variant 2 only)
|id=sfx_mob_zombieVariant2Hurt
}}
}}

=== Miscellaneous sounds ===
The following SFX files may be unused features or may appear in other parts of the game. Most of these sound files do not have an SFX ID in the game files.
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=sfx_mob_zombieMetal-001_soundWave.ogg
|sound2=sfx_mob_zombieMetal-002_soundWave.ogg
|sound3=sfx_mob_zombieMetal-003_soundWave.ogg
|id=sfx_mob_zombieMetal_soundWave
|description=Metal
|type=dungeons}}
| {{SoundLine
|sound=sfx_mob_zombiePre-001_soundWave.ogg
|sound2=sfx_mob_zombiePre-002_soundWave.ogg
|sound3=sfx_mob_zombiePre-003_soundWave.ogg
|id=sfx_mob_zombiePre_soundWave
|description=Pre
|type=dungeons}}
| {{SoundLine
|sound=sfx_mob_zombieRemedy-001_soundWave.ogg
|id=sfx_mob_zombieRemedy_soundWave
|description=Remedy
|type=dungeons}}
| {{SoundLine
|sound=sfx_mob_zombieStepWood-001_soundWave.ogg
|sound2=sfx_mob_zombieStepWood-002_soundWave.ogg
|sound3=sfx_mob_zombieStepWood-003_soundWave.ogg
|sound4=sfx_mob_zombieStepWood-004_soundWave.ogg
|id=sfx_mob_zombieStepWood_soundWave
|description=Step (wood)
|type=dungeons}}
| {{SoundLine
|sound=sfx_mob_zombieWoodBreak-001_soundWave.ogg
|id=sfx_mob_zombieWoodBreak_soundWave
|description=Wood break
|type=dungeons
}}
| {{SoundLine
|sound=sfx_mob_zombieInfect-001_soundWave.ogg
|sound2=sfx_mob_zombieInfect-002_soundWave.ogg
|id=sfx_mob_zombieInfect
|description=Infect
}}
}}
<!--Bulk Generated Text-->

== Grim guardian ==
{{Infobox Dungeons entity
|title = Grim guardian
|image = Grim Guardian.png
|behavior=Hostile
|extratext=
|id= flesheater
|insidename = zombieancient
|health = 110
|damage = 70
|classification=[[MCD:Ancient|Ancient]] [[MCD:Undead|Undead]]}}
[[File:Grim Guardian's Arena.png|The arena where the grim guardian is summoned and fought.|thumb|right]]

The '''grim guardian''' is an [[MCD:Ancient|ancient]] zombie that can be encountered within an [[MCD:Ancient Hunt|ancient hunt]] upon offering, at a minimum, the following runes:

{{DuMiscSprite|Rune A}}
{{DuMiscSprite|Rune I}}
{{DuMiscSprite|Rune I}}

The ancient resides within [[MCD:Grim Guardian Ancient Dungeon|Grim Guardian Ancient Dungeon]] and possesses, at minimum, the following [[MCD:Enchantment|enchantments]]:

* {{DuEnchantmentLink|Echo}}
* {{DuEnchantmentLink|Protection}}
* {{DuEnchantmentLink|Quick}}
* {{DuEnchantmentLink|Radiance}}

Six [[MCD:Enchanted|enchanted]] [[MCD:Necromancer|necromancers]] act as the ancient's minions, possessing the following enchantments:

* {{DuEnchantmentLink|Heals Allies}}

Upon defeating the grim guardian, a [[MCD:Gilded Gear|gilded variant]] of the following items drops as a reward:

* {{DuItemLink|Dark Armor}}
** {{DuItemLink|Titan's Shroud}}
* {{DuItemLink|Grim Armor}}
** {{DuItemLink|Wither Armor}}
* {{DuItemLink|Sword}}
** {{DuItemLink|Diamond Sword}}
** {{DuItemLink|Hawkbrand}}

== Data value ==
;ZombieVariant0
* Enemy lock radius: 10 blocks away
* Base health: 55
* Base damage: 70
* Attack distance: 2 block distance
* Viewing angle (ConeAngleDegrees): 30°
* Attack delay: 0.3 seconds
* Attack duration: 1.0 seconds
* Push back strength: 6
* Push back Z Factor: 1
* Speed limit: 8 blocks distance per second

;ZombieVariant1
* Base health: 210
* Push multiplier: 0.95
* Base damage: 85
* Attack distance: 2 block distance
* Viewing angle (ConeAngleDegrees): 30°
* Attack delay: 0.33 seconds
* Attack duration: 1.1 seconds
* Attack cooldown: 0.05 seconds
* Push back strength: 6
* Push back Z Factor: 1

;ZombieVariant2
* Base health: 500
* Push multiplier: 0.9
* Base damage: 100
* Attack distance: 2 block distance
* Viewing angle (ConeAngleDegrees): 30°
* Attack delay: 0.36 seconds
* Attack duration: 1.1 seconds
* Attack cooldown: 0.1 seconds
* Push back strength: 6
* Push back Z Factor: 1

;zombieancient (Grim guardian)
* ID: flesheater
* Base health: 110
* Push multiplier: 0.0 (Cannot be knockback)
* Minion count: 6
* Minion spawn radius: 400.0 (4 blocks away)


Zombies have three unused animations, and an unused legs animation for the basic attack behavior.

In the <code>netherhypermission-hyper</code> file, the grim guardian is referred to internally by the names <code>zombieancient</code> and <code>flesheater</code>.

== History ==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||Dungeons Beta|[[File:Zombie (Dungeons).png|32px]][[File:Zombie Variant 1.png|32px]][[File:Zombie Variant 2.png|32px]]Added zombies.}}
|{{HistoryLine||1.8.0.0|[[File:Grim Guardian.png|32px]]Added the grim guardian.}}
}}

== Issues ==
{{Issue list|Zombie|ZombieVariant0|ZombieVariant1|ZombieVariant2}}

== Trivia ==
* Zombies have many unused sounds in game file.
* Both shoulder pads use the shoulder pad model on the right. One of the right shoulder pads was reversed and disguised as the left shoulder pad. The difference between the reversed right shoulder pad and the left shoulder pad is that there is an extra white pixel on the top of the left shoulder pad.
* Zombies are both darker and smoother than those from the [[Minecraft|original game]].

== Gallery ==
=== Renders ===
<gallery>
Zombie (Dungeons).png|Tier 1 Zombie idle isometric render.
Zombie Walking (Dungeons).png|Tier 1 Zombie walk isometric render.
Zombie Attacking (Dungeons).png|Tier 1 Zombie basic attack isometric render.
Zombie Variant 1.png|Tier 2 Zombie idle isometric render.
Zombie Variant 1 Walking.png|Tier 2 Zombie walk isometric render.
Zombie Variant 1 Attacking.png|Tier 2 Zombie basic attack isometric render.
Zombie Variant 2.png|Tier 3 Zombie idle isometric render.
Zombie Variant 2 Walking.png|Tier 3 Zombie walk isometric render.
Zombie Variant 2 Attacking.png|Tier 3 Zombie basic attack isometric render.
Grim Guardian.png|The grim guardian's idle isometric render. (Single glowing effect)
</gallery>

=== Animations ===
====Tier 1====
<gallery>
Zombie Idle (Dungeons).gif|Idle
Zombie Walk (Dungeons).gif|Walk
Zombie UsedBasicAttack (Dungeons).gif|Basic attack
Zombie Novelty (Dungeons).gif|Novelty
Zombie Stun (Dungeons).gif|Stun
</gallery>
<gallery>
Zombie BasicAttack (Dungeons).gif|Basic attack (unused leg animation)
Zombie GetHitFromTheFront (Dungeons).gif|Get hit from the front (unused)
Zombie GetHitFromTheLeft (Dungeons).gif|Get hit from the left (unused)
Zombie GetHitFromTheRight (Dungeons).gif|Get hit from the right (unused)
</gallery>
====Tier 2====
<gallery>
ZombieVariant1 Idle (Dungeons).gif|Idle
ZombieVariant1 Walk (Dungeons).gif|Walk
ZombieVariant1 UsedBasicAttack (Dungeons).gif|Basic attack
ZombieVariant1 Novelty (Dungeons).gif|Novelty
ZombieVariant1 Stun (Dungeons).gif|Stun
</gallery>
<gallery>
ZombieVariant1 BasicAttack (Dungeons).gif|Basic attack (unused leg animation)
ZombieVariant1 GetHitFromTheFront (Dungeons).gif|Get hit from the front (unused)
ZombieVariant1 GetHitFromTheLeft (Dungeons).gif|Get hit from the left (unused)
ZombieVariant1 GetHitFromTheRight (Dungeons).gif|Get hit from the right (unused)
</gallery>
====Tier 3====
<gallery>
ZombieVariant2 Idle (Dungeons).gif|Idle
ZombieVariant2 Walk (Dungeons).gif|Walk
ZombieVariant2 UsedBasicAttack (Dungeons).gif|Basic attack
ZombieVariant2 Stun (Dungeons).gif|Stun
</gallery>
<gallery>
ZombieVariant2 Novelty (Dungeons).gif|Novelty (unused)
ZombieVariant2 BasicAttack (Dungeons).gif|Basic attack (unused leg animation)
ZombieVariant2 GetHitFromTheFront (Dungeons).gif|Get hit from the front (unused)
ZombieVariant2 GetHitFromTheLeft (Dungeons).gif|Get hit from the left (unused)
ZombieVariant2 GetHitFromTheRight (Dungeons).gif|Get hit from the right (unused)
</gallery>

=== Textures ===
<gallery class="pixel-image">
T Zombie.png|Zombie texture file.
File:T Zombie S.png|Zombie shadow texture file.
Zombie Murals MCD.png|Murals in the luminous night Tower that depict a zombie.
Sword Zombie Murals MCD.png|Murals in the luminous night Tower that depict a zombie wielding a sword.
Zombie Face Murals MCD.png|Murals in the luminous night Tower that depict a zombie's face.
</gallery>

=== Screenshots ===
<gallery>
Arc-screen3.jpg|A horde of zombies and [[MCD:Jungle Zombie|jungle zombies]] seen in the {{MCD|Dingy Jungle}}.
Squid Coast Zombie Battle.png|Four heroes alongside a [[MCD:Polar Bear|polar bear]], [[MCD:Fox|fox]], [[MCD:Wolf|wolf]], and a [[MCD:Chicken|chicken]] heading to fight off a large horde of zombies.
Armored zombie variant2.png|A tier 2 Zombie with a [[MCD:Reinforced Mail|reinforced mail]] helmet and [[MCD:Scale Mail|scale mail]] in the [[MCD:Creeper Woods|Creeper Woods]].
Armored zombie variant1.png|A tier 3 Zombie with [[MCD:Reinforced Mail|reinforced mail]] in the [[MCD:Creeper Woods|Creeper Woods]].
Dungeons zombie novelty attacking.png|A zombie's legs behaving "novelty sleep" while the upper body attacking the hero.
Dungeons Reinforced Mail shoulder pad.png|A reinforced mail right shoulder pad, reversed right shoulder pad uses by tier 3 Zombies and left shoulder pad.
</gallery>

=== Development images ===
<gallery>
Zombieviaview.png|A screenshot of the developer video showing an early concept of zombie and [[MCD:Skeleton|skeleton]] variants.
</gallery>

== See also ==
*{{DuEntityLink|Baby Zombie}}
*{{DuEntityLink|Drowned}}
*{{DuEntityLink|Frozen Zombie}}
*{{DuEntityLink|Husk}}
*{{DuEntityLink|Jungle Zombie}}

== References ==
{{reflist}}

== Navigation ==
{{Navbox Dungeons entities}}

[[Category:Minecraft Dungeons Undead mobs]]

[[es:Dungeons:Zombi]]
[[fr:Minecraft Dungeons:Zombie]]
[[ja:Minecraft Dungeons:ゾンビ]]
[[zh:Minecraft Dungeons:僵尸]]
