{{about|the snowy skeleton variant|other skeletons|Skeleton (disambiguation)|the untamed cat|Stray cat}}
{{Infobox entity
|group=Idle
|1-1=Stray.png
|group2=Aiming
|2-1=Stray Aiming.png
| invimage = Stray Spawn Egg
| health = {{hp|20}}
| behavior = Hostile
| mobtype = [[Undead]], [[Monster]]
| damage = '''Ranged:'''<br>
''Java Edition:''<br>
Easy: {{hp|2}} - {{hp|4}}<br>
Normal: {{hp|3}} - {{hp|5}}<br>
Hard: {{hp|4}} - {{hp|8}}<br>		
(Varies with proximity){{only|bedrock|short=y}}<br>
'''Tipped arrows:'''<br>{{EffectLink|Slowness}} for 30 seconds<br>
'''Melee (only without [[bow]]):'''<br>
Easy: {{hp|2}}<br>
Normal: {{hp|2}}<br>
Hard: {{hp|3}}
| size = '''{{IN|Java}}:'''<br>
Height: 1.99 Blocks<br>Width: 0.6 Blocks<br>
'''{{IN|Bedrock}}:'''<br>
Height: 1.9 Blocks<br>Width: 0.6 Blocks
| spawn = 
* When a [[skeleton]] [[Powder Snow|freezes]].
* {{BiomeLink|Frozen River}}
* {{BiomeLink|Snowy Plains}}
* {{BiomeLink|Ice Spikes}}
* {{BiomeLink|Frozen Ocean}}{{only|bedrock|short=1}}
* {{BiomeLink|Deep Frozen Ocean}}{{only|bedrock|short=1}}
* {{BiomeLink|Legacy Frozen Ocean}}{{only|bedrock|short=1}}
* {{EnvLink|Trial Chambers}}: from [[trial spawner]]s.
| equipment = {{drop|Item|Bow}} (right hand: 89%; left hand: 11%)<br>{{drop|Block|Carved Pumpkin}} (22.5% chance, only during Halloween) {{only|je|short=1}} <br>
{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween) {{only|je|short=1}}
}}

A '''stray''' is a [[skeleton]] variant that spawns in a few snow-covered [[biome]]s. They behave similarly to skeletons, except they fire [[tipped arrow]]s of [[Slowness]] from their [[bow]]s.

== Spawning ==
A stray may spawn directly under the sky at Y coordinates 60-66 in [[snowy plains]], [[ice spikes]], or [[frozen river]]s, replacing 80% of skeletons. Additionally, a stray may spawn in [[frozen ocean]]s, [[deep frozen ocean]]s or [[legacy frozen ocean]]s in ''[[Bedrock Edition]]''. Strays do not spawn naturally from [[monster spawner]]s {{in|java}}.

When a [[skeleton]] is kept inside [[powder snow]] for {{convert|7|second|game tick}}, it begins shaking. After another {{convert|15|second|game tick}}, it becomes a stray. A converted stray appears with full health even if the original skeleton did not have full health. Items being held or worn by a skeleton when it becomes a stray remain unchanged. Unlike regular skeletons, [[bogged]] do not turn into strays, but take freezing damage instead.

=== Trial spawners ===
Strays have a chance to be selected as the "ranged" mob for [[trial spawner]]s in [[trial chambers]].

== Drops ==
=== On death ===
{{DropsTableHead}}
{{DropsLine|name=Arrow|quantity=0-2|lootingquantity=1}}
{{DropsLine|name=Bone|quantity=0-2|lootingquantity=1}}
{{DropsLine|name=Arrow of Slowness|quantity=0-1|lootingquantity=1|quantitylimit=1|playerkill=yes}}
{{DropsTableFoot}}
* Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up. 
* Any naturally spawned equipment, including the [[bow]], has an 8.5% chance of dropping (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III). It is damaged and may be enchanted. 
* {{xp|5}} [[experience]] orbs when killed by a player or tamed [[wolf]] and an extra {{xp|1|3}} if the stray has [[armor]].

== Behavior ==
Strays behave the same as normal skeletons but make noises with an echoing effect and shoot [[tipped arrow]]s that inflict [[Slowness]] for 30 seconds on any target that they hit. {{iN|be}}, strays that are underwater use a melee attack that inflicts Slowness. Strays do not take damage from freezing in powder snow, but they are not immune to Slowness. A stray holding a [[tipped arrow]] or [[spectral arrow]] in its off-hand always shoots that type of arrow instead, and the arrow held is not consumed.

Being an [[undead]] mob, they are: 
* damaged by the status effect [[Instant Health]] and healed by the status effect [[Instant Damage]].
* unaffected by the status effects [[Regeneration]] and [[Poison]].
* ignored by the [[wither]].
* affected by the [[Smite]] enchantment.
* unable to swim in [[water]], but do not drown.
* a threat to [[armadillo]]s, causing them to hide in their shell.

== Sounds ==
{{Edition|Java}}:<br>
Strays use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].

{{SoundTable
| type = java
| {{SoundLine
| sound =Stray idle1.ogg
|sound2=Stray idle2.ogg
|sound3=Stray idle3.ogg
|sound4=Stray idle4.ogg
|subtitle=Stray rattles
|source=hostile
|description=Randomly
|id=entity.stray.ambient
|translationkey=subtitles.entity.stray.ambient
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Stray hurt1.ogg
|sound2=Stray hurt2.ogg
|sound3=Stray hurt3.ogg
|sound4=Stray hurt4.ogg
|subtitle=Stray hurts
|source=hostile
|description=When a stray is damaged
|id=entity.stray.hurt
|translationkey=subtitles.entity.stray.hurt
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Stray death1.ogg
|sound2=Stray death2.ogg
|subtitle=Stray dies
|source=hostile
|description=When a stray dies
|id=entity.stray.death
|translationkey=subtitles.entity.stray.death
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Stray step1.ogg
|sound2=Stray step2.ogg
|sound3=Stray step3.ogg
|sound4=Stray step4.ogg
|subtitle=Footsteps
|source=hostile
|description=While a stray is walking
|id=entity.stray.step
|translationkey=subtitles.block.generic.footsteps
|volume=0.15
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Bow shoot.ogg
|subtitle=Skeleton shoots <ref group=sound name=LousyEvents>The stray reuses the skeleton's sound events instead of having its own, resulting in these unintuitive subtitles - see {{bug|MC-98316}}</ref>
|source=hostile
|description=When a stray shoots an arrow
|id=entity.skeleton.shoot|idnote=<ref group=sound name=LousyEvents/>
|translationkey=subtitles.entity.skeleton.shoot|translationkeynote=<ref group=sound name=LousyEvents/>
|volume=1.0
|pitch={{frac|5|6}}-1.25
|distance=16}}
| {{SoundLine
|sound=Stray convert1.ogg
|sound2=Stray convert2.ogg
|sound3=Stray convert3.ogg
|subtitle=Skeleton converts to Stray
|source=hostile
|description=When a skeleton converts to a stray
|id=entity.skeleton.converted_to_stray
|translationkey=subtitles.entity.skeleton.converted_to_stray
|volume=2.0
|pitch=0.8-1.2
| distance = 16
}}
}}

{{Edition|Bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Stray idle1.ogg
|sound2=Stray idle2.ogg
|sound3=Stray idle3.ogg
|sound4=Stray idle4.ogg
|source=hostile
|description=Randomly
|id=mob.stray.ambient
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Stray hurt1.ogg
|sound2=Stray hurt2.ogg
|sound3=Stray hurt3.ogg
|sound4=Stray hurt4.ogg
|source=hostile
|description=When a stray is damaged
|id=mob.stray.hurt
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Stray death1.ogg
|sound2=Stray death2.ogg
|source=hostile
|description=When a stray dies
|id=mob.stray.death
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Stray step1.ogg
|sound2=Stray step2.ogg
|sound3=Stray step3.ogg
|sound4=Stray step4.ogg
|source=hostile
|description=While a stray is walking
|id=mob.stray.step
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Bow shoot.ogg
|source=player
|description=When a stray shoots an arrow<ref group="sound">{{Bug|MCPE-172385}}</ref>
|id=random.bow
|volume=1.0
|pitch=0.83-1.25}}
| {{SoundLine
|sound=Stray convert1.ogg
|sound2=Stray convert2.ogg
|sound3=Stray convert3.ogg
|source=neutral
|description=When a skeleton converts to a stray
|id=mob.skeleton.convert_to_stray
|volume=1.0
| pitch = 1.0
}}
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showentitytags=y
|generatetranslationkeys=y
|displayname=Stray
|spritetype=entity
|nameid=stray
|entitytags=can_breathe_under_water, freeze_immune_entity_types, ignores_poison_and_regen, inverted_healing_and_harm, no_anger_from_wind_charge, skeletons, undead, wither_friends
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Stray
|spritetype=entity
|nameid=stray
|id=46
|foot=1}}

=== Entity data ===
Strays have entity data associated with them that contains various properties.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Achievements ==
{{load achievements|Monster Hunter;Sniper Duel;Overkill;It Spreads;Over-Overkill}}

== Advancements ==
{{load advancements|Adventure;Monster Hunter;Monsters Hunted;Not Today, Thank You;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Over-Overkill}}

== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.10|dev=April 11, 2016|slink={{tweet|jeb_|719523494346825728}}|[[Jens Bergensten]] tweets an image of a new [[skeleton]]-type [[mob]].}}
|{{HistoryLine|||dev=16w20a|[[File:Stray JE1 BE3.png|32px]] Added strays. When explaining the origin of the stray, Jeb stated, "They’re based on a concept that emerged from a game jam the Bellevue team had, where they were just adding a bunch of stuff to Minecraft - whatever they wanted. Jason Major made a bunch of cool mobs and I thought these particular ones fitted [sic] really well with what we were already planning."<ref name=":0">{{Mcnet|meet-stray|Meet the Stray|December 14, 2016|Marsh Davies}}</ref>
|Added [[spawn egg]]s for strays, which strays can be spawned from.}}
|{{HistoryLine|||dev=pre2|The spawn egg for strays has been removed.
|New [[sound]]s have now been added for strays, which allow them to have their own sounds. Previously, they had the same sounds as a regular [[skeleton]].}}
|{{HistoryLine||1.11|dev=16w32a|The spawn egg for strays has been re-added.
|The [[entity]] ID <code>Skeleton</code> has been changed to <code>skeleton</code>, <code>wither_skeleton</code> and <code>stray</code> for those respective [[mob]]s.
|The <code>SkeletonType</code> [[tag]] has been removed.
|The in-game name of strays is now "Stray" instead of "entity.Skeleton.name".|[[Creeper]]s no longer drop [[music disc]]s when killed by strays.<ref>{{bug|MC-112579}}</ref>}}
|{{HistoryLine||1.13|dev=18w19a|Strays now sink underwater.
|Strays no longer [[drown]] underwater.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Stray JE2 BE4.png|32px]] The texture of strays has been changed.|[[Creeper]]s now drop [[music disc]]s when killed by strays again.}}
|{{HistoryLine|||dev=19w09a|Strays holding [[tipped arrow]]s or [[spectral arrow]]s in their off-hand now shoot that type of [[arrow]].<ref>{{bug|MC-106133}}</ref>}}
|{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.}}
|{{HistoryLine||1.17|dev=21w05a|[[Skeleton]]s now convert to strays when in [[powder snow]].}}
|{{HistoryLine|||dev=21w13a|Strays are now immune to [[freezing]].
|Skeletons now only take 20 seconds to convert to strays when in powder snow, instead of 45.}}
|{{HistoryLine||1.20.3|dev=23w40a|Strays are now part of the {{cd|#can_breathe_under_water}} and {{cd|#undead}} [[tag]]s.}}
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Strays now spawn in [[trial chambers]] behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w04a|No longer retaliates against attacks from the [[breeze]].}}
|{{HistoryLine||1.21.4|dev=24w45a|Prefer to pick [[bows]] from the ground as opposed to other items.}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.15.0|dev=build 1|[[File:Stray BE1.png|32px]] Added strays.}}
|{{HistoryLine||v0.16.0|dev=build 5|New [[sound]]s have now been added for strays, which allow them to have their own sounds. Previously, they had the same sounds as the regular [[skeleton]].}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.2|[[File:Stray BE2.png|32px]] The clothing of strays now has their own overlay and no longer glitch through their bones.}} 
|{{HistoryLine|||dev=alpha 1.0.0.1|Strays can now drop [[tipped arrow]]s of [[Slowness]] when killed by players.}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|The [[entity]] ID has now changed from <code>skeleton.stray</code> to <code>stray</code>.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.5.0|dev=beta 1.5.0.0|Strays now sink underwater.
|Strays now use melee attacks that inflict [[Slowness]] and no longer use ranged attacks while underwater.}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.5|[[File:Stray JE1 BE3.png|32px]] Strays now have a correct overlay [[model]].}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Stray JE2 BE4.png|32px]] The texture of strays has now changed.}}
|{{HistoryLine||?|Strays no longer spawn as riders in [[spider jockey]]s.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Strays can now pick up [[item]]s.
|Strays now use melee attacks when not holding a [[bow]]. Prior to this, strays used any items as ranged [[weapons]] to shoot [[arrow]]s of [[Slowness]] normally.}}
|{{HistoryLine||1.17.0|dev=beta 1.16.230.54|Strays are now immune to [[freezing]].}}
|{{HistoryLine|||dev=beta 1.17.0.54|[[Skeleton]]s now convert to strays when in [[powder snow]].}}
|{{HistoryLine|||dev=release|Strays don’t drop wither skeleton skulls anymore if killed by a charged creeper.<ref>{{bug|MCPE-35876}}</ref>}}
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Strays now spawn in [[trial chambers]] behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.}}
|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|Strays no longer retaliate against attacks from [[breeze]]s.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Stray JE1 BE3.png|32px]] Added strays.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Strays now have their own sounds. Previously, they had the same sounds as a regular [[skeleton]].|Added stray [[spawn egg]]s, which strays can be spawned from.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Strays now sink underwater.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[Creeper]]s now drop [[music disc]]s when killed by strays.}}

|{{HistoryLine|3ds}}
|{{HistoryLine||0.1.0|[[File:Stray JE1 BE3.png|32px]] Added strays.}}
}}

== Issues ==
{{issue list}}

== Trivia ==
*Strays and other skeleton variants do not know how to use a [[crossbow]], despite the same using method as a [[bow]].
*According to the ''[[Minecraft]]'' website, the slowness arrows represent frozen arrows that freeze on impact.<ref name=":0" />
*The stray's fourth ambient sound is the skeleton's second ambient sound but partly edited.

== Gallery ==
=== Renders ===
{{Needs render|aiming render is replaced with targeting mode}}
<gallery>
Stray Aiming JE2 BE4.png|A stray aiming.
Sitting Stray.png|A sitting stray.
</gallery>
=== Screenshots ===
<gallery>
Skeleton comparison.png|A stray being compared to its variants {{in|je}}.
File:StrayAndSkeleton.png|A stray standing next to a normal [[skeleton]].
File:Stray on Halloween.png|Stray wearing a pumpkin on Halloween.
File:Stray without bow.png|Stray without a bow.
File:Winter stray superflat.png|A stray in a [[superflat]] world.
File:OminousTrials mobs 1280x720.jpg|Several strays spawned during an [[Ominous Trial|ominous trial]]
</gallery>

=== Developer images ===
<gallery>
Ragged Skeleton.png|One of the first images of strays, as tweeted by [[Jeb]].
GoldOldStray.png|Two strays, one in full [[Armor|gold armor]]. Note the old texture.
Pocket Edition Stray.jpg|First image of a stray in ''Bedrock Edition''.
</gallery>

=== Textures ===
<gallery class="pixel-image">
Stray (texture).png|Stray texture file.
Stray Overlay (texture).png|Stray overlay texture file.
</gallery>

=== In other media ===
<gallery>
Stray Minecraft Instagram.jpg|Artwork of a stray.
LEGO Stray.png|[[Lego Minecraft]] stray.
Stray snowy plains artwork.webp|An artwork from minecraft.net
Winter is coming.gif|Animation of a stray falling into powder snow.
</gallery>

== See also ==
*[[Skeleton]]
*[[Husk]]
*[[Bogged]]

== References ==
{{reflist}}

== External links ==
*{{Mcnet|meet-stray|Meet The Stray|December 14, 2016|Marsh Davies}}

== Navigation ==
{{Navbox mobs}}

[[Category:Hostile mobs]]
[[Category:Undead mobs]]
[[Category:Monster mobs]]

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