{{Redirect|User|user rights on the Minecraft Wiki|MCW:Users}}
{{About|the entity the user controls when playing ''Minecraft''|the removed passive mob|Mob (entity)|the removed hostile mob|Monster (entity)}}
{{Infobox entity
| group1 = Alex
| group2 = Ari
| group3 = Efe
| group4 = Kai
| group5 = Makena
| group6 = Noor
| group7 = Steve
| group8 = Sunny
| group9 = Zuri
| 1-1 = Alex (slim) JE2.png
| 2-1 = Ari (classic) JE1.png
| 3-1 = Efe (slim) JE1.png
| 4-1 = Kai (classic) JE1.png
| 5-1 = Makena (slim) JE1.png
| 6-1 = Noor (slim) JE1.png
| 7-1 = Steve (classic) JE6.png
| 8-1 = Sunny (classic) JE1.png
| 9-1 = Zuri (classic) JE1.png
| extratext = View [[#Gallery 2|all renders]]
| health = {{hp|20}}
| behavior = Controlled
| armor = [[Armor#Armor points|Depends on armor]]
| damage = Fist: {{hp|1}}{{until|java Combat Tests}}<br>{{hp|2}}{{upcoming|java Combat Tests}}<br>[[Item]]s: [[Damage#Dealing damage|Varies]]
| size = Height: 1.8 blocks<br>Width: 0.6 blocks<br>
'''While sneaking:'''<br>Height: 1.5 blocks<br>Width: 0.6 blocks<br>
'''While gliding/swimming:'''<br>Height: 0.6 blocks<br>Width: 0.6 blocks<br>
'''While sleeping:'''<br>Height: 0.2 blocks<br>Width: 0.2 blocks
| speed = 0.1
| spawn = Player spawn point (if set using a [[bed]], a [[respawn anchor]], or [[commands]])<br>Or [[world spawn]]
}}
The '''player''' is the main controlled character in ''[[Minecraft]]''. The nine default player skins are known as '''[[Alex]]''', '''[[Ari]]''', '''[[Efe]]''', '''[[Kai]]''', '''[[Makena]]''', '''[[Noor]]''', '''[[Steve]]''', '''[[Sunny]]''', and '''[[Zuri]]''', with all unchanged skins being split between these nine skins.

== Appearance ==
The player's skin can be changed. The nine default skins also have "classic" and "slim" shapes.

The player's appearance is commonly obscured by equipped [[armor]] such as [[turtle shell]]s, as well as other equipable items such as [[elytra]], [[carved pumpkin]]s, and [[head]]s. Players are also the only entity capable of having [[cape]]s, as well as deadmau5 ears, depending on the account.

{{iN|java}}, if shot with an [[arrow]] or stung by a [[bee]], the arrow/stinger appears physically embedded inside of the player for a given time. These do not apply to other mobs.

Unlike their ''Java Edition'' counterparts, [[Bedrock Edition]] players periodically blink; this feature does not apply to custom skin models.

== Drops ==
*Contents of their [[inventory]] and armor unless {{cmd|gamerule keepInventory}} has been set to <code>true</code>.
*Current XP level multiplied by 7, which is then the amount of points dropped. Capped at a total of 100 XP points, which corresponds to a bit above level 7. If {{cmd|gamerule keepInventory}} has been set to <code>true</code>, no XP is dropped.

== Differences between editions ==
=== Java Edition ===
{{IN|java}}, the player can choose from Steve, Alex, Zuri, Sunny, Noor, Makena, Kai, Efe, or Ari. These nine models can be customized by downloading free skins from trusted websites or by using an editing program, but in the [[Demo mode|demo]] or when playing offline, the game randomly chooses any of the nine skins as the current skin.

=== Bedrock Edition ===
{{IN|bedrock}}, the player can choose between Alex, Noor, Ari, Sunny, Makena, Efe, Zuri, Kai, or Steve in-game, which sets both the skin and the model for custom skins. However, Bedrock Edition also allows the usage of [[skin packs]], each of which has a selection of free skins. On Windows and mobile devices, skins can also be imported from a PNG file. Some skins can be purchased as DLC. Bedrock Edition also features [[Character creator|a skin creation system]] with free and purchasable apparel and features.

== Reach ==
[[File:Player reach.png|alt=An in-game screenshot showing a red circle around other player to indicate the user's attack reach of a spherical area of three blocks.|thumb|205x205px|The attack reach area of 3 blocks is indicated by the red circle.]]
A player has two kinds of reach. The area forms a three-dimensional cylinder because it encompasses vertical and horizontal distances:<ref>[https://streamable.com/h2aq7m Vertical attack reach forms a cylinder, not a sphere.]</ref>{{needs testing|Video is in Bedrock Edition, is it also a cylinder in Java?|java=1}}
* The attack reach, which is 3 blocks
* The building reach, which is 4.5 blocks ''(5 blocks in creative mode)''

== Health and hunger meters ==
{{Main|Health|Damage}}

The player has 10 full hearts or 20 health points. One full heart represents two [[health|health points]]. When the player's [[hunger]] bar is at {{Hunger|18}} or higher, health slowly regenerates by {{Hp|1}} every four seconds, but when it is at {{Hunger|20}} with saturation remaining, health regenerates by {{Hp|1}} every half second.{{Only|Java|short=JE}} The hunger bar depletes faster from energy-intensive activities like [[sprinting]], [[jumping]], attacking [[mobs]], and [[mining]], and it can be refilled by eating [[food]]. If the hunger bar is at {{Hunger|17}} or lower, the player does not regenerate health unless in Peaceful [[difficulty]] (or under the effect of certain [[potion]]s). While the hunger bar is at {{Hunger|0}}, the player is starving and proceeds to lose health. On Hard and Hardcore difficulties, starvation kills the player. On Normal difficulty, it brings health down to {{hp|1}}. On Easy difficulty, it brings health down to {{hp|10}}. On Peaceful difficulty, the health bar recovers regardless of hunger, but still depletes from starvation damage, and the hunger bar does not lose any points even when under the effect of hunger.

===Respawn immunity===
The player does not take damage for 60 game ticks (3 seconds) upon respawning from death.

== Movement ==
{{see also|Controls#Configurable controls}}

=== Walking ===

The most basic movement the player can perform is [[walking]]. The player can walk at a reasonable speed rate of 4.317 [[Blocks tall|blocks]] per second{{fn|About 15.5 kph or 9.7 mph, which is a 3:51 kilometer or a 6:12 mile.}}, all while taking no [[hunger]] impact. This means that the player can walk a total of 5181 blocks{{fn|About 5.2 kilometer.}} in [[Daylight cycle|one ''Minecraft'' day]], in a straight line, without sprinting or sneaking.

=== Sprinting ===
The player can move faster by [[sprinting]], but at the cost of draining the [[hunger]] bar considerably while doing so. The player sprints approximately 5.612 [[Blocks tall|blocks]] per second{{fn|About 20.2 kph or 12.6&nbsp;mph, which is a 2:58&nbsp;km or a 4:46 mile.}}, as opposed to the regular pace of 4.317 blocks per second. The maximum distance a player can jump when sprinting is approximately<!-- 4.225 value is from JUST running until you get to max speed, and then doing a single jump. to a couple more decimal points, value is 4.224812.

5 blocks is NOT possible without some major caveats --> 4.225 blocks. The [[Speed]] [[effect]] increases momentum. The player cannot sprint if the hunger bar is at {{hunger|6}} or less. Sprinting is activated by double-tapping the forward key (default {{key|W}}), then holding it, or by holding the sprint key ({{key|Ctrl}} by default, {{key|Cmd}} if using a Mac) while pressing the forward key. Holding the sprint key in [[Creative mode]] while [[flying]] causes the player to fly faster.

=== Sneaking ===
[[Sneaking]] is a feature activated by pressing and holding the sneak key (default is {{key|Shift}}). Sneaking prevents players from falling more than half a block, making it highly useful for building horizontally outward over space. Going past the edge of a block and stopping sneaking does not result in falling off that block. The player can still dismount blocks while sneaking by jumping over the block's edge. In [[Multiplayer|Multiplayer Mode]], a player's name tag is grayed out in ''Java Edition'' or completely disappears in Bedrock Edition when they sneak, to relate to the fact that sneaking makes them harder to see.

=== Jumping ===
The maximum height a player can [[Jumping|jump]] without the [[Jump Boost]] effect is about 1.2522 blocks in Java Edition. The jump height on Bedrock Edition is shorter (similar to the pre-[[Combat Update]]) with the value of 1.24919 blocks.

=== Swimming ===
[[Swimming]] occurs when the player is sprinting (by double pressing W or pressing Ctrl/Cmd) while the player is submerged underwater. Swimming has the same animation as crawling.

=== Crawling ===
[[Crawling]] occurs when the player is in an area less than 1.5 blocks high and prevents suffocation.

{{fnlist}}

== Movement speed ==

There isn't a simple hard-coded maximum velocity for walking, sprinting, etc. The maximum is a result of a base acceleration countered by "friction" or air resistance. The base acceleration for walking is 0.098, and sprinting is 30% faster than that. Velocity is increased by this acceleration value every tick (1/20th of a second), then the player is moved by the resulting velocity, then the velocity is multiplied by the friction value of the block they are walking on. For most blocks, the friction value is 0.546. As the player walks forward, each tick their velocity goes +0.098, *0.546, +.098, *0.546, +0.098, and so on. The result is that eventually, the 0.546 multiplier counteracts the 0.098 increase, so the player doesn't go any faster. The formula for this "terminal velocity" is a/(1-r), where a is the acceleration, and r is the block's friction. 0.098/(1-0.546) ≈ 0.2159 meters/tick = 4.317 meters/second. Sprinting is 30% faster than that, at about 5.612 meters/second. Flying is similar, but the base acceleration is 0.049 and the "friction" is 0.91, which comes out to ~10.89&nbsp;m/s.

{|class="wikitable" data-description="Movement speed by method, unassisted"
!Movement Mode
!Speed (m/s)
!Speed (km/h)
!% of Walking Speed
|-
|Walking
|4.317
|15.54
|100%
|-
|Sprinting
|5.612
|20.20
|130%
|-
|Sneaking
|1.295
|4.663
|30%
|-
|Flying
|10.79
|38.85
|250%
|-
|Sprint Flying
|21.58
|77.71
|500%
|-
|Falling
|77.71
|279.75
|1800%
|}

== Gameplay HUD ==
The onscreen [[heads-up display]] (HUD) consists of the player's [[health]] bar, [[hunger]] bar, [[experience]] bar, and [[hotbar]]. The [[armor]] rating bar appears above the health bar if the player is wearing armor and the oxygen bar appears if the player is submerged in [[water]] or is suffocating in a block{{only|bedrock|short=1}}. The HUD also contains the crosshair and a held object or fist. The HUD can also be toggled by {{key|F1}}.

As mentioned in the Gamemodes section, if the player is in Creative mode the health, hunger, and experience bars including armor rating and oxygen bubbles are hidden and only the hotbar is visible. Despite this, the player can still collect experience, wear armor, and still displays the screen tilting animation when dying from /kill or the void. In Spectator mode even the hotbar, crosshair, and held object/fist are hidden and the hotbar appears as a player spectating list when a number is pressed or the mouse is scrolled.

== Experience ==
{{Main|Experience}}
Experience points (XP) can be gained via [[experience orbs]] when killing mobs or mining certain minerals. The current level is indicated by a green number above the HUD, and the experience points can be used to enchant weapons, tools, or armor with different useful attributes and skills (see [[enchanting table]].) [[Anvil]]s require experience to use.

The level increases by obtaining enough experience points. All levels and points are lost upon death but can be partially restored by picking up the experience orbs at the place of death.<ref>http://www.pcgamer.com/first-details-on-minecrafts-xp-system-notch-when-you-die-you-lose-all-levels-you-lose-all-xp/</ref>

Experience is also obtained through activities such as [[Breaking|mining]], [[fishing]], mob [[breeding]], killing certain [[mob]]s, [[trading]], or [[smelting]].

== Game modes ==
{{main|Survival|Creative|Hardcore|Adventure|Spectator}}
* In Survival mode, the player can place and destroy most blocks, and use all tools available. The player has limited health ({{health|2|notag=1}} icons), hunger ({{hunger|2|notag=1}} icons), and oxygen (bubble icons)
* In Creative mode, the player can fly by double-tapping the jump key (default {{key|Space}}) and place an infinite number of blocks, but with limited use of crafting and tools. No mobs attack the player. The player cannot take damage (at all {{in|bedrock|lc=}}, and {{in|java|lc=}} only when falling into the [[Void]] or typing the [[commands|command]] {{cmd|kill}}), has no hunger and has unlimited oxygen, and breaking blocks is instantaneous.
* In Hardcore mode, the player can respawn only in [[Spectator]] mode, and the [[difficulty]] level is locked on Hard mode.
* In Adventure mode, there are no changes from Survival mode aside from being unable to break or place blocks unless they possess a tool with the <code>[[Data component format#can_break|can_break]]</code> item component for that block, or have a block with the <code>[[Data component format#can_place_on|can_place_on]]</code> component. This game mode can be played only by having [[cheats]] enabled and typing the command {{cmd|gamemode adventure}}, {{cmd|gamemode a}}{{only|bedrock}}, {{cmd|gamemode 2}}{{only|bedrock}}, or by opening a [[multiplayer]] (including [[LAN]]) world.
* In Spectator mode, the player can spectate almost all [[mob]]s, ride them as if the player were in a minecart, fly through blocks, and open inventories, but cannot break blocks or change inventories. Along with [[Adventure]], it can be accessed by typing in {{cmd|gamemode spectator}}, pressing {{Key|F3}}+{{Key|F4}} until Spectator mode (the eye of ender) is selected or {{Key|F3}}+{{Key|N}}  while cheats are enabled, or [[Death|dying]] in [[Hardcore]] mode. However, with the [[Debug Mode]] world type, the gamemode is locked as Spectator mode unless changed with cheats enabled.

== Username ==
Players in-game are referred to by a username. These are used to target the player with [[commands]] and differentiate other players.  

{{IN|java}}, usernames must be 3–16 characters, although there are exceptions for players with under 3 characters, who bought the game early in its development. Players can change their username no more than once every 30 days. When the player changes their username, the previous username is available for other users to claim after 37 days. Because players can change usernames every 30 days, a player can manage two usernames without anyone being able to take either of them. If the player has a username under 3 characters and changes it, the old sub-3-character username is permanently unable to be obtained again.<ref>https://namemc.com/name/NY</ref> This also applies for symbol names.<ref>https://namemc.com/search?q=y-93</ref> The username can be changed on the [https://minecraft.net/profile preferences page] of minecraft.net.

{{IN|bedrock}}, usernames chosen in-game must be 3–32 characters. Users can choose a username and change it unlimited times from Settings -> General -> Profile. Alternatively, users that sign in with a {{w|Microsoft account}} have the username set to match their {{w|Gamertag}}. Gamertags can be modified on the [https://social.xbox.com/changegamertag Choose your new gamertag page] of xbox.com for a fee of {{w|United States dollar|US$}}9.99 except if changing from the gamertag generated upon account creation.<ref>https://support.xbox.com/help/account-profile/profile/change-xbox-live-gamertag</ref>

Player names appear above their head as nameplates, typically in white letters within a dark transparent rectangle. Player nameplates can also be seen through solid blocks and other obstructions, although a player can [[sneak]] to dim the nameplate's visibility when in sight, or hide it completely when out of sight or in Bedrock Edition.

== Customization ==

[[File:Player size comparison.png|thumb|The player height options in Bedrock Edition.]]

{{main|Skin|Character Creator}}
{{IN|java}}, players can change skins on the [https://minecraft.net/profile preferences page] of minecraft.net or the ''[[Minecraft Launcher]]'' by uploading a PNG image file, which then replaces the default skin. Players also have the option to have three or four pixel-wide arms on the character model.

{{IN|bedrock}}, players can change their character's appearance from the Main menu or Pause menu -> Character where 5 character slots are shown. Edit Character opens the [[Character Creator]] where a skin, which synchronizes between signed-in devices, can be created by selecting pre-made components, altering their height, and selecting a slim or wide arm width. Players alternatively have the option to select from Classic skins with Skin packs obtained from the [[Marketplace]] or, for the Windows 10, iOS/iPadOS, and Android versions of the game, import a PNG image file. Classic Skins do not synchronize between signed-in devices.<br>
Players can also choose 4 [[Emotes]] per character slot and select or remove a cape.

== Sounds ==
{{Edition|Java}}:<br>
Players use the Players sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].

{{SoundTable
| type = java
| {{SoundLine
| sound =Eat1.ogg
|sound2=Eat2.ogg
|sound3=Eat3.ogg
|subtitle=Eating
|source=player
|description=While a player is eating something
|id=entity.generic.eat
|translationkey=subtitles.entity.generic.eat
|volume=''varies'' <ref group=sound>Can be 0.5, 1.0, or 1.5</ref>
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Drink.ogg
|subtitle=Sipping
|source=player
|description=While a player is drinking something
|id=entity.generic.drink
|translationkey=subtitles.entity.generic.drink
|volume=0.5
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|sound=Drink honey1.ogg
|sound2=Drink honey2.ogg
|sound3=Drink honey3.ogg
|sound4=Drink honey3.ogg
|subtitle=Gulping
|source=player
|description=While a player is drinking a honey bottle
|id=item.honey_bottle.drink
|translationkey=subtitles.item.honey_bottle.drink
|volume=0.5
|pitch=''varies'' <ref group=sound>0.9-1.0 for <code>drink_honey1</code> and <code>drink_honey2</code>, 0.315-0.35 for <code>drink_honey3</code>, and 0.675-0.75 for the second copy of <code>drink_honey3</code></ref>
|distance=16}}
| {{SoundLine
|sound=Eat1.ogg
|sound2=Eat2.ogg
|sound3=Eat3.ogg
|subtitle=Eating
|source=neutral
|description=When a player finishes eating something
|id=entity.generic.eat
|translationkey=subtitles.entity.generic.eat
|volume=1.0
|pitch=0.6-1.4
|distance=16}}
| {{SoundLine
|sound=Burp.ogg
|subtitle=Burp
|source=player
|description=When a player finishes eating or drinking
|id=entity.player.burp
|translationkey=subtitles.entity.player.burp
|volume=0.5
|pitch=0.9-1.0
|distance=16}}

| {{SoundLine
|sound=Strong attack1.ogg
|sound2=Strong attack2.ogg
|sound3=Strong attack3.ogg
|sound4=Strong attack4.ogg
|sound5=Strong attack5.ogg
|sound6=Strong attack6.ogg
|subtitle=Strong attack
|source=player
|description=When a player deals an attack that does not trigger any other attack sounds
|id=entity.player.attack.strong
|translationkey=subtitles.entity.player.attack.strong
|volume=''varies'' <ref group=sound>0.6 for <code>strong1</code> through <code>strong4</code>, and 0.7 for <code>strong5</code> and <code>strong6</code></ref>
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Critical attack1.ogg
|sound2=Critical attack2.ogg
|sound3=Critical attack3.ogg
|subtitle=Critical attack
|source=player
|description=When a player deals a critical hit
|id=entity.player.attack.crit
|translationkey=subtitles.entity.player.attack.crit
|volume=0.7
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Knockback attack1.ogg
|sound2=Knockback attack2.ogg
|sound3=Knockback attack3.ogg
|sound4=Knockback attack4.ogg
|subtitle=Knockback attack
|source=player
|description=When a player deals a sprinting attack
|id=entity.player.attack.knockback
|translationkey=subtitles.entity.player.attack.knockback
|volume=0.7
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Sweep attack1.ogg
|sound2=Sweep attack2.ogg
|sound3=Sweep attack3.ogg
|sound4=Sweep attack4.ogg
|sound5=Sweep attack5.ogg
|sound6=Sweep attack6.ogg
|sound7=Sweep attack7.ogg
|subtitle=Sweeping attack
|source=player
|description=When a player deals a sweep attack
|id=entity.player.attack.sweep
|translationkey=subtitles.entity.player.attack.sweep
|volume=0.7
|pitch=1.0
|distance=16}}
| {{SoundLine
|rowspan=2
|sound=Weak attack1.ogg
|sound2=Weak attack2.ogg
|sound3=Weak attack3.ogg
|sound4=Weak attack4.ogg
|subtitle=Weak attack
|source=player
|description=When a player deals an attack with no damage
|id=entity.player.attack.nodamage
|translationkey=subtitles.entity.player.attack.weak
|volume=0.7
|pitch=1.0
|distance=16}}
| {{SoundLine
|subtitle=Weak attack
|source=player
|description=When a player attempts to attack without sufficient cooldown
|id=entity.player.attack.weak
|translationkey=subtitles.entity.player.attack.weak
|volume=0.7
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Random levelup.ogg
|subtitle=Player dings
|source=player
|description=When a player levels up to a multiple of 5 <ref group=sound>And more than five seconds have passed since the last time this sound played</ref>
|id=entity.player.levelup
|translationkey=subtitles.entity.player.levelup
|volume=0.75 <ref group=sound>Is 0.75 for all levels over 30, and is <math>\frac{\text{level}}{30}\times0.75</math>When below 30</ref>
|pitch=1.0
|distance=16}}

| {{SoundLine
|rowspan=2
|sound=Player hurt1.ogg
|sound2=Player hurt2.ogg
|sound3=Player hurt3.ogg
|subtitle=Player dies
|source=player
|description=When a player dies
|id=entity.player.death
|translationkey=subtitles.entity.player.death
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|subtitle=Player hurts
|source=player
|description=When a player is damaged from a generic source
|id=entity.player.hurt
|translationkey=subtitles.entity.player.hurt
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Player hurt drowning1.ogg
|sound2=Player hurt drowning2.ogg
|sound3=Player hurt drowning3.ogg
|sound4=Player hurt drowning4.ogg
|subtitle=Player drowning
|source=player
|description=When a player is damaged by running out of breath
|id=entity.player.hurt_drown
|translationkey=subtitles.entity.player.hurt_drown
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Player hurt fire1.ogg
|sound2=Player hurt fire2.ogg
|sound3=Player hurt fire3.ogg
|subtitle=Player burns
|source=player
|description=When a player is damaged by fire
|id=entity.player.hurt_on_fire
|translationkey=subtitles.entity.player.hurt_on_fire
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Player hurt freeze1.ogg
|sound2=Player hurt freeze2.ogg
|sound3=Player hurt freeze3.ogg
|sound4=Player hurt freeze4.ogg
|sound5=Player hurt freeze5.ogg
|subtitle=Player freezes
|source=block
|description=When a player is damaged by freezing in [[powder snow]]
|id=entity.player.hurt_freeze
|translationkey=subtitles.entity.player.freeze_hurt
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Player hurt sweet berry bush1.ogg
|sound2=Player hurt sweet berry bush2.ogg
|subtitle=Player hurts
|source=player
|description=When a player is damaged by touching a [[sweet berry bush]]
|id=entity.player.hurt_sweet_berry_bush
|translationkey=subtitles.entity.player.hurt
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Fall damage small.ogg
|subtitle=Something trips
|source=player
|description=When a player falls from 4 to 7 blocks high in [[Survival]] or [[Adventure]] mode
|id=entity.player.small_fall
|translationkey=subtitles.entity.generic.small_fall
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Fall damage big.ogg
|subtitle=Something fell
|source=player
|description=When a player falls from 8 or more blocks high in Survival or Adventure mode
|id=entity.player.big_fall
|translationkey=subtitles.entity.generic.big_fall
|volume=1.0
|pitch=1.0
|distance=16}}

| {{SoundLine
|sound=Water splash1.ogg
|sound2=Water splash2.ogg
|subtitle=Splashing
|source=player
|description=When a player enters water at low speed <ref group=sound name=speeddefinition>The player's momentum, with the horizontal axes' velocity multiplied by 0.2, compared to 0.25</ref>
|id=entity.player.splash
|translationkey=subtitles.entity.generic.splash
|volume=0.0-0.25 <ref group=sound name=speedvolume>The player's momentum, with the horizontal axes' velocities multiplied by 0.2 (capped at 1.0)</ref>
|pitch=0.6-1.4
|distance=16}}
| {{SoundLine
|sound=Water heavy splash.ogg
|subtitle=Splashing
|source=player
|description=When a player enters water at high speed <ref group=sound name=speeddefinition />
|id=entity.player.splash_high_speed
|translationkey=subtitles.entity.generic.splash
|volume=0.25-1.0 <ref group=sound name=speedvolume />
|pitch=0.6-1.4
|distance=16}}
| {{SoundLine
|sound=Swim5.ogg
|sound2=Swim6.ogg
|sound3=Swim7.ogg
|sound4=Swim8.ogg
|sound5=Swim9.ogg
|sound6=Swim10.ogg
|sound7=Swim11.ogg
|sound8=Swim12.ogg
|sound9=Swim13.ogg
|sound10=Swim14.ogg
|sound11=Swim15.ogg
|sound12=Swim16.ogg
|sound13=Swim17.ogg
|sound14=Swim18.ogg
|subtitle=Swimming
|source=player
|description=While a player is moving through water
|id=entity.player.swim
|translationkey=subtitles.entity.generic.swim
|volume=0.0-1.0 <ref group=sound name=speedvolume />
|pitch=0.6-1.4
|distance=16}}
| {{SoundLine
|sound=Teleport1.ogg
|sound2=Teleport2.ogg
|subtitle=Player teleports
|source=player
|description=When a player teleports using an ender pearl<wbr>
|id=entity.player.teleport
|translationkey=subtitles.entity.player.teleport
|volume=1.0
|pitch=1.0
|distance=16}}

| {{SoundLine
|sound=Player breathe.ogg
|subtitle=''None''<ref name="breath" group="sound">No bug reports have been made for this case, however given the resolution of most others the lack of a subtitle is implied to be intentional</ref>
|source=-
|description=''Unused sound event''<ref group="sound">{{bug|MC-185414}}</ref>
|id=entity.player.breath
|translationkey=''None''<ref name="breath" group="sound"/>
|volume=''None''
|pitch=''None''
| distance = ''None''
}}
}}
<!---->
<!---->
<!---->
{{Edition|Bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Eat1.ogg
|sound2=Eat2.ogg
|sound3=Eat3.ogg
|source=player
|description=While a player is eating something
|id=random.eat
|volume=0.5-1.1
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Drink.ogg
|source=player
|description=While a player is drinking something
|id=random.drink
|volume=0.35
|pitch=0.9-1.1}}
| {{SoundLine
|sound=Drink honey1.ogg
|sound2=Drink honey2.ogg
|sound3=Drink honey3.ogg
|sound4=Drink honey3.ogg<!--This is duplicated intentionally, see below-->
|source=player
|description=While a player is drinking a honey bottle
|id=random.drink_honey
|volume=''varies''<ref group="sound" name="bevarieshoney">0.5 for <code>drink_honey1</code> and <code>drink_honey2</code>, but <code>drink_honey3</code> is 0.175 or 0.375</ref>
|pitch=0.9-1.0}}
| {{SoundLine
|sound=Burp.ogg
|source=player
|description=When a player finishes eating or drinking
|id=random.burp
|volume=0.5
|pitch=0.9-1.0}}

| {{SoundLine
|sound=Strong attack1.ogg
|sound2=Strong attack2.ogg
|sound3=Strong attack3.ogg
|sound4=Strong attack4.ogg
|sound5=Strong attack5.ogg
|sound6=Strong attack6.ogg
|source=player
|description=When a player deals an attack with damage
|id=game.player.attack.strong
|volume=0.2
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Weak attack1.ogg
|sound2=Weak attack2.ogg
|sound3=Weak attack3.ogg
|sound4=Weak attack4.ogg
|source=player
|description=When a player deals an attack with no damage
|id=game.player.attack.nodamage
|volume=0.2
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Random levelup.ogg
|source=player
|description=When a player reaches a level multiple of 5
|id=random.levelup
|volume=1.0
|pitch=1.0}}

| {{SoundLine
|rowspan=2
|sound=Player hurt1.ogg
|sound2=Player hurt2.ogg
|sound3=Player hurt3.ogg
|source=player
|description=When a player dies
|id=game.player.die
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|source=player
|description=When a player is damaged from a generic source
|id=game.player.hurt
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Player hurt drowning1.ogg
|sound2=Player hurt drowning2.ogg
|sound3=Player hurt drowning3.ogg
|sound4=Player hurt drowning4.ogg
|source=player
|description=When a player is damaged by running out of breath
|id=mob.player.hurt_drown
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Player hurt fire1.ogg
|sound2=Player hurt fire2.ogg
|sound3=Player hurt fire3.ogg
|source=player
|description=When a player is damaged by fire
|id=mob.player.hurt_on_fire
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Player hurt freeze1.ogg
|sound2=Player hurt freeze2.ogg
|sound3=Player hurt freeze3.ogg
|sound4=Player hurt freeze4.ogg
|sound5=Player hurt freeze5.ogg
|source=player
|description=When a player is damaged by freezing in [[powder snow]]
|id=mob.player.hurt_freeze
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Fall damage small.ogg
|source=player
|description=When a player falls from 4 to 7 blocks high in [[Survival]] or [[Adventure]] mode
|id=damage.fallsmall
|volume=0.75
|pitch=1.0}}
| {{SoundLine
|sound=Fall damage big.ogg
|source=player
|description=When a player falls from 8 or more blocks high in Survival or Adventure mode
|id=damage.fallbig
|volume=0.75
|pitch=1.0}}
| {{SoundLine
|sound=Water splash1.ogg
|sound2=Water splash2.ogg
|source=ambient
|description=When a player enters water
|id=entity.generic.splash
|pitch=0.6-1.4}}
| {{SoundLine
|sound=Entering water1.ogg
|sound2=Entering water2.ogg
|sound3=Entering water3.ogg
|source=player
|description=When the player's eye level goes underwater
|id=ambient.underwater.enter
|volume=<!--0.8 (other multipliers)-->
|pitch=1.0}}
| {{SoundLine
|sound=Exiting water1.ogg
|sound2=Exiting water2.ogg
|sound3=Exiting water3.ogg
|source=player
|description=When the player's eye level exits underwater
|id=ambient.underwater.exit
|volume=<!--1.0 (other multipliers)-->
|pitch=1.0}}
| {{SoundLine
|sound=Swim1.ogg
|sound2=Swim2.ogg
|sound3=Swim3.ogg
|sound4=Swim4.ogg
|source=player
|description=While a player is moving through water
|id=random.swim
| pitch = 0.6-1.4
}}
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Player
|spritetype=entity
|nameid=player
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Player
|spritetype=entity
|nameid=player
|id=63
|foot=1}}

=== Entity data ===
{{main|player.dat format}}
{{see also|Chunk format}}
Players have entity data associated with them that contain various properties.

{{/ED}}

{{Calculator|playerUuid}}

== Advancements ==
{{load advancements|Adventure;Take Aim;A Throwaway Joke;Arbalistic}}

== History ==
{{HistoryTable
|{{HistoryLine|java pre-classic}}
|{{HistoryLine||Cave game tech test|The player currently has no visible model. Their hitbox is 1.7 blocks tall.}}
|{{HistoryLine||rd-132328|[[File:Steve JE1.png|x56px]] [[Mob (entity)|Mob]]s were added with their skin and model ported from ''[[Zombie Town]]''. These are later used for the player.}}
|{{HistoryLine|java classic}}
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Steve JE1.png|x56px]] Added the player model for the newly introduced [[multiplayer]] mode. Its model and texture are both taken from the mob.
|The player's arms flail wildly when walking.<ref group=note>Can also be seen in {{ytl|9Vmy-ZNbGXE|Zombie Town}} by Notch, which features the [[mob (entity)|mob]].</ref>{{info needed|can we get a gif of this?}}}}
|{{HistoryLine||August 13, 2009|link=https://web.archive.org/web/20210712223819/https://notch.tumblr.com/post/162097136/i-just-realized-theres-room-in-the-player-texture|[[File:Steve Glasses.png|x56px]] Notch shows a test skin with a hat layer.}}
|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Steve JE2.png|25px]] The texture was changed.}}
|{{HistoryLine||0.28|[[File:Steve JE3 BE1.png|25px]] The texture was changed, once again, removing the beard.}}
|{{HistoryLine||December 19, 2009|link=https://web.archive.org/web/20110302153930/notch.tumblr.com/post/290217078/ive-been-feeling-experimental-lately-here-are-my|Player shadow test.}}
|{{HistoryLine||December 22, 2009|link=wordofnotch:295397619/the-minecraft-artist-is-dock|Notch shows concept art of a new player model, appearing similar to the base "Steve" model, but with a miner hat and different clothes.}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100227-1414|Players logged in as [[Notch]] now drop an [[apple]] upon death.}}
|{{HistoryLine||20100327|The player now drops their [[inventory]] and [[spawn#Player spawning|respawns]] at the spawn location upon death, rather than having to reload the last save.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.4|The player can jump only two blocks horizontally, instead of three.}}
|{{HistoryLine||v1.0.6|Held items now appear in third person.}}
|{{HistoryLine||v1.0.9|The player's arms no longer flail wildly when walking.}}
|{{HistoryLine||v1.0.15|The player model is made visually smaller when seen in third person; the hitbox is unaffected.
|Players now have an arm swinging animation when attacking or mining, visible in third person.}}
|{{HistoryLine||v1.1.1|Added ability to sneak with {{Key|Shift}} by default.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.5|Unarmed damage was increased from {{hp|1}} to {{hp|2}}.}}
|{{HistoryLine||1.8|dev=Pre-release|The player now has an experience and hunger bar.
|The player can now jump four blocks horizontally by sprinting.
|Unarmed damage was decreased from {{hp|2}} to {{hp|1}}.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=RC1|Changed the sounds the player makes. Any physical damage plays a "tick" sound, and damage from falling would play sounds like bones breaking.
|Before this version, when the player was damaged, they would make a deep "Ooh!" sound that represented the player's response when hurt. However, this sound suggested that the player was male, which was not consistent with/representative of female player skins, so Mojang changed the sound to make it more gender-neutral.}}
|{{HistoryLine||1.3.1|dev=12w18a|Players no longer drop apples when killed while logged in as [[Notch]].}}
|{{HistoryLine||1.4.2|dev=12w38a|Changed hurt sounds for player.}}
|{{HistoryLine||1.8|dev=pre1|[[File:Alex.png|25px]] Added a new player model with smaller arms, and a new default player skin named Alex.}}
|{{HistoryLine||February 4, 2015|link={{tweet|KrisJelbring|562916800871297024}}|Players can now change usernames.}}
|{{HistoryLine||1.9|dev=15w42a|Player's hitbox (usually 1.8 blocks tall) is now shorter (1.65m) when crouching, is a 0.6-block cube when gliding with [[elytra]], and is a 0.2-block cube while laying in [[bed]].}}
|{{HistoryLine|||dev=15w45a|Jump height increased from 1.24919 blocks to 1.2522 blocks.}}
|{{HistoryLine||1.11|dev=16w32a|Changed entity ID from <code>Player</code> to <code>player</code>.}}
|{{HistoryLine||1.12|dev=17w13a|Players walking backwards now use the same animation as moving forward instead of rotating the model to the side as if they are going sideways.}}
|{{HistoryLine||1.13|dev=18w07a|Added the ability to sprint while in water, which causes the player to dive to the ground and swim much faster.}}
|{{HistoryLine|||dev=18w15a|Sprinting at the surface of water no longer makes the player swim, instead the player stays at the same altitude constantly.
|Swimming through 1 block holes is now possible.<ref>{{bug|MC-125240}}</ref>}}
|{{HistoryLine||1.14|dev=19w12a|The player's hitbox height while sneaking is now 1.5 blocks instead of 1.65.}}
|{{HistoryLine|||dev=19w14a|The player now [[crawling|crawls]] when they are in a space less than 1.5 blocks tall.}}
|{{HistoryLine||1.15|dev=19w34a|Fixed the slim model being a half-pixel lower than the torso of the player. This had been an issue since the introduction of the slim skin model in [[1.8]].}}
|{{HistoryLine||August 20,2022|link=https://web.archive.org/web/20220821175156/https://twitter.com/JasperBoerstra/status/1561129697857110018|[[File:Steve (classic) JE5.png|25px]][[File:Steve (slim) JE1.png|25px]][[File:Alex (slim) JE2.png|25px]][[File:Alex (classic) JE1.png|25px]] New skin textures for Steve and Alex were added in the ''Minecraft Launcher'' beta, including classic and slim versions.}}
|{{HistoryLine||1.19.3|dev=22w45a|Integrated player skin now stored separately by wide and slim model.
|[[File:Steve (classic) JE6.png|25px]][[File:Alex (slim) JE3.png|25px]] Updated integrated skins of Steve and Alex.
|[[File:Ari (classic) JE1.png|25px]] [[File:Efe (classic) JE1.png|25px]] [[File:Kai (classic) JE1.png|25px]] [[File:Makena (classic) JE1.png|25px]] [[File:Noor (classic) JE1.png|25px]] [[File:Sunny (classic) JE1.png|25px]] [[File:Zuri (classic) JE1.png|25px]]<br>[[File:Ari (slim) JE1.png|25px]] [[File:Efe (slim) JE1.png|25px]] [[File:Kai (slim) JE1.png|25px]] [[File:Makena (slim) JE1.png|25px]] [[File:Noor (slim) JE1.png|25px]] [[File:Sunny (slim) JE1.png|25px]] [[File:Zuri (slim) JE1.png|25px]] Integrated 7 new skins: Ari, Efe, Kai, Makena, Noor, Sunny and Zuri.
|The 7 new skins can be assigned to offline players now.}}
|{{HistoryLine|java upcoming}}
|{{HistoryLine||Combat Tests|dev=Combat Test 5|Players now get knockback from hits that deal less than half a heart of damage, including no damage.}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||Pre-release|[[File:Steve JE3 BE1.png|25px]] Added the player.}}
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Steve BE1.png|25px]] The player [[skin]] was changed.}}
|{{HistoryLine||v0.10.0|dev=build 1|The player skin was changed, once again. Removed hole from head bottom.}}
|{{HistoryLine||v0.11.0|dev=build 1|The player's skin can now be customized.
|[[File:Alex.png|25px]] Added a new player model with smaller arms, and a new default player skin named Alex.
|[[File:Steve JE3 BE1.png|25px]] Changed Steve's skin to match {{el|JE}}.}}
|{{HistoryLine||v0.12.1|dev=build 10|Changed the sounds the player makes. Any physical damage plays a flesh impact sound, and damage from falling would play sounds like bones breaking.
|Before this version, when the player was damaged, they would make a deep "ooh!" sound that represented the player's response when hurt. However, this sound suggested that the player was male, so Mojang changed the sound to make it more gender-neutral.}}
|{{HistoryLine||v0.11.0|Alex's shoulders lowered by half a  pixel.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added the ability to sprint while in water, which causes the player to dive to the ground and swim much faster.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Players can now swim through 1x1 gaps.}}
|{{HistoryLine||1.5.0|dev=beta 1.5.0.0|Improved player swimming at the surface of water.}}
|{{HistoryLine||1.13.0|dev=?|The player's legs no longer slightly bob when the player is idle or looking around.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.15|Player height is now customizable in 4 different sizes in the [[Character creator]]: tall, medium, small, smaller, though have the same hitbox. Also, player eyes (Steve, Alex, and custom Character creator skins) can now blink.}}
|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Players can now sprint on top of [[water]] instead of being able to swim.}}
|{{HistoryLine||1.18.30|dev=beta 1.18.30.20|Unarmed damage has been decreased from {{hp|2}} to {{hp|1}} to match Java Edition.}}
|{{HistoryLine||1.19.50|dev=Preview 1.19.50.21|<!-- USE JAVA RENDERS TEMPORARY, PLEASE REPLACE WITH BEDROCK RENDERS -->[[File:Ari (classic) JE1.png|25px]] [[File:Efe (classic) JE1.png|25px]] [[File:Kai (classic) JE1.png|25px]] [[File:Makena (classic) JE1.png|25px]] [[File:Noor (classic) JE1.png|25px]] [[File:Sunny (classic) JE1.png|25px]] [[File:Zuri (classic) JE1.png|25px]]<br>[[File:Ari (slim) JE1.png|25px]] [[File:Efe (slim) JE1.png|25px]] [[File:Kai (slim) JE1.png|25px]] [[File:Makena (slim) JE1.png|25px]] [[File:Noor (slim) JE1.png|25px]] [[File:Sunny (slim) JE1.png|25px]] [[File:Zuri (slim) JE1.png|25px]] Added 7 new skins: Ari, Efe, Kai, Makena, Noor, Sunny and Zuri.}}
|{{HistoryLine||1.19.70|dev=Preview 1.19.70.20|The player’s hitbox height now reduces to 1.5 blocks while sneaking.}}
|{{HistoryLine||1.19.80|exp=Short Sneak|dev=Preview 1.19.80.20|Sneaking is now behind the "Short Sneak" experimental toggle.}}
|{{HistoryLine||1.20.10|exp=Short Sneaking and Crawling|dev=Preview 1.20.10.20|The "Short Sneak" experimental toggle has been renamed to "Short Sneaking and Crawling".}}
|{{HistoryLine||1.20.10|exp=Crawling|dev=Preview 1.20.10.23|Renamed the "Short Sneaking and Crawling" experimental toggle to "Crawling".}}
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.23|[[Sneaking]] under 1.5 block gaps is no longer behind experimental gameplay.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.22|Crawling is no longer behind experimental gameplay.|Removed the "Crawling" toggle.}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|When the player enters [[water]], the splashing sound is now changed to match ''[[Java Edition]]''.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Steve JE3 BE1.png|25px]] Added the player.}}
|{{HistoryLine||xbox=TU3|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|Added skin packs.}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.}}
|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|[[File:Alex.png|25px]] Added the Alex skin.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Player's hitbox (usually 1.8 blocks tall) is now shorter (1.65m) when crouching, is a 0.6-block cube when gliding with [[elytra]], and is a 0.2-block cube while laying in [[bed]].}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Players walking backwards now use the same animation as moving forward instead of rotating the model to the side as if they are going sideways.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Changed hurt sounds for player again.}}
}}

=== Gallery ===
<gallery>
Human Mob.jpg|The first image of [[mob (entity)|mobs]].
Classic 0.24 Skin with hat layer.jpg|First screenshot of a player model with hat layer.
Minecraft character by Dock.jpg|Character concept art for Minecraft by [[Dock]].
Player height comparison.png|Height comparison of the player model before (left) and in/after (right) [[Java Edition Alpha v1.0.15]]
</gallery>

=== Historical sounds ===

{| class="wikitable" style="text-align: center" data-description="Historical player sounds"
! Sound
! Added in
! Removed in
! Volume
! Pitch
! Attenuation Distance
|-
| {{Sound|Hurt|Hurt Old.ogg}}
| ?
| [[Java Edition 1.0.0]] ([[RC1]])<br>[[Pocket Edition v0.12.1 alpha]] ([[Pocket Edition v0.12.1 alpha build 10|build 10]])
| 1.0
| 0.8-1.2
| 16
|-
| {{Sound|Hurt flesh|Hurtflesh1.ogg|Hurtflesh2.ogg|Hurtflesh3.ogg}}
| rowspan=3 | Java Edition 1.0.0 (RC1)
| rowspan=3 | [[Java Edition 1.4.2]] ([[12w32a]])
| 1.0
| 0.8-1.2
| 16
|-
| {{Sound|Landing from a small fall|Fallsmall.ogg}}
| 1.0
| 1.0
| 16
|-
| {{Sound|Landing from a big fall|Fallbig1.ogg|Fallbig2.ogg}}
| 1.0
| 1.0
| 16
|}

==Issues==
{{issue list}}

== Trivia ==
*The original Steve skin and player model was originally created for another one of Notch's games called ''[[Zombie Town]]''.
*The player's eye level (according to coordinates on the [[debug screen]]) is 1.62m when standing, 1.27m when sneaking and 0.4m when swimming, crawling or gliding.
*The player's actual size doesn't match the hitbox. Their model is as tall as 2 blocks, but is scaled down by a factor of 0.9375, making them 1.875m tall and 0.9375m wide, exactly 2 texels shorter than the height of 2 blocks.
*The player's legs do not line up perfectly with the torso to prevent {{w|z-fighting}} when wearing armor.<ref>{{bug|MC-42|||WAI}}</ref>
*{{IN|Bedrock}}, a dead player can still collect [[experience orbs]] near their death location until they choose to respawn.
*Before [[Java Edition 1.14]], the camera was located at the player's feet; the world is therefore rendered 1.8 blocks below what it should be at to counteract this.<ref>{{tweet|Dinnerbone|1099982036339748865|Today I discovered that our camera is at the players feet - but it's okay, because the world is all rendered about 1.8 blocks down, so it evens out! :D|February 25, 2019}}</ref>
**Likewise, when the player slept in a bed, the world revolved around the player during the animation instead of the player's camera rotating, which led to some visual bugs.<ref>{{tweet|Dinnerbone|1100001119407878150|Another one: when the player is in a bed and lying down, we don't move the camera to the bed. We just move and rotate the whole world to make it be in front of where the camera was last. ¯\_(ツ)_/¯|February 25, 2019}}</ref>
*With a length of 3 to 16 characters and <span class="explain" title="The letters A-Z uppercase and lowercase, the numbers 0-9, and an underscore '_'">63 characters to choose from</span>, the total number of possible player usernames in {{JE}} is <math>\sum_{n=3}^{16} 63^n \approx 6.257 \times 10^{28}</math> or more than 62 octillion.

== Gallery ==<!-- Do not fill the gallery with artwork or external media, the page was split for a reason. -->

=== Renders ===
==== Idle ====
<gallery>
Alex (slim) JE3.png|Alex.
Alex (classic) JE2.png|Alex with wide arms.
Ari (classic) JE1.png|Ari.
Ari (slim) JE1.png|Ari with slim arms.
Efe (slim) JE1.png|Efe.
Efe (classic) JE1.png|Efe with wide arms.
Kai (classic) JE1.png|Kai.
Kai (slim) JE1.png|Kai with slim arms.
Makena (slim) JE1.png|Makena.
Makena (classic) JE1.png|Makena with wide arms.
Noor (slim) JE1.png|Noor.
Noor (classic) JE1.png|Noor with wide arms.
Steve (classic) JE6.png|Steve.
Steve (slim) JE2.png|Steve with slim arms.
Sunny (classic) JE1.png|Sunny.
Sunny (slim) JE1.png|Sunny with slim arms.
Zuri (classic) JE1.png|Zuri.
Zuri (slim) JE1.png|Zuri with slim arms.
</gallery>

==== Animated ====
<gallery>
Alex Eye blink BE.gif|Alex's eyes blinking in [[Bedrock Edition]].
Steve Eye blink BE.gif|Steve's eyes blinking in Bedrock Edition.
</gallery>

=== Textures ===
<gallery>
File:Alex (slim texture) JE3.png|Alex.
File:Alex (classic texture) JE1.png|Alex with wide arms.
File:Ari (classic texture) JE1.png|Ari.
File:Ari (slim texture) JE1.png|Ari with slim arms.
File:Efe (slim texture) JE1.png|Efe.
File:Efe (classic texture) JE1.png|Efe with wide arms.
File:Kai (classic texture) JE1.png|Kai.
File:Kai (slim texture) JE1.png|Kai with slim arms.
File:Makena (slim texture) JE1.png|Makena.
File:Makena (classic texture) JE1.png|Makena with wide arms.
File:Noor (slim texture) JE1.png|Noor.
File:Noor (classic texture) JE1.png|Noor with wide arms.
File:Steve (classic texture) JE6.png|Steve.
File:Steve (slim texture) JE2.png|Steve with slim arms.
File:Sunny (classic texture) JE1.png|Sunny.
File:Sunny (slim texture) JE1.png|Sunny with slim arms.
File:Zuri (classic texture) JE1.png|Zuri.
File:Zuri (slim texture) JE1.png|Zuri with slim arms.
</gallery>

=== Screenshots ===
<gallery>
File:Steve's Axolotl.png|Several players looking at an [[axolotl]].
File:Ari Spyglass.jpg|Ari looks at Efe from afar.
File:Noor portrait.png|Noor looking at ''[[Painting|Prairie Ride]]''. Unsurprisingly, Noor is seen in the painting.
File:Character Potential.png|Five of the default skins customized using the [[Character Creator|character creator]].
</gallery>

=== In other media===
<gallery>
File:Texting in Minecraft.jpeg|Texting in Minecraft.
</gallery>

==See also==
*[[Character]]
*[[Mob]]
*[[Mob (entity)]]
*[[Skin]]
*[[Cape]]
*[[Dungeons:Cape]]
*[[Earth:Mob of Me]]

== External links ==

* [https://www.minecraft.net/en-us/article/introducing-new-default-skins Introducing New Default Skins] – Minecraft.net on October 19, 2022

==Notes==
{{reflist|group=note}}
==References ==
{{reflist}}

== Navigation ==
{{Navbox entities|Other}}
{{Navbox environment}}

[[Category:Characters]]

[[cs:Hráč]]
[[de:Spieler]]
[[el:Παίκτης]]
[[es:Jugador]]
[[fr:Joueur]]
[[it:Giocatore]]
[[ja:プレイヤー]]
[[ko:플레이어]]
[[lzh:戲者]]
[[nl:Speler]]
[[pl:Gracz]]
[[pt:Jogador]]
[[ru:Игровой персонаж]]
[[th:ผู้เล่น]]
[[tr:Oyuncu]]
[[uk:Гравець]]
[[zh:玩家]]
[[Category:Playable entities]]
