{{Distinguish|MCD:Sub-mission}}
{{Infobox Dungeons mission
| title = Sub Dungeon
| image = MCD Panda Plateau Cave 1.png
| imagecaption = Panda Plateau Cave, a required sub dungeon
| image2 = MCD Molten Monument 1.png
| image2caption = Molten Monument, an optional sub dungeon}}

A '''sub dungeon''' is a type of [[MCD:Location|location]] {{in|Dungeons}} accessed exclusively through [[MCD:Door|doors]] within larger locations. They are found within [[MCD:Mission|missions]], [[MCD:Secret Mission|secret missions]], [[MCD:Sub-mission|sub-missions]], and [[MCD:Camp|Camp]]. Certain sub dungeons are required, and always spawn 100% of the time. Other sub dungeons are optional, and have varying spawn chances.

== Description ==
Required and optional sub dungeons can both contain [[MCD:Chest|chests]], [[MCD:Raid Captain|raid captains]], and other challenges. Optional sub dungeons specifically can also contain [[MCD:Eye of Ender|eyes of ender]], [[MCD:Ancient|ancient]] [[MCD:Mob|mobs]], higher level reward chests such as [[MCD:Chest#Fancy Chest|fancy]] or [[MCD:Chest#Obsidian Chest|obsidian]] chests, and [[MCD:Scroll|scrolls]] to unlock secret missions.

== Spawning ==
Most optional sub dungeons do not spawn 100% of the time in their designated locations. Players must repeatedly reset a location until they get a layout with a desired optional sub dungeon. The number of [[MCD:Secrets|secrets]] in a mission, shown on the bottom left corner of the mission map accessed by pressing the “M” key, can be useful for determining if a given mission layout contains an optional sub dungeon.

== List of required sub dungeons ==
=== Mainland ===
* {{DuLevelLink|Creeper Woods}}
** [[MCD:Creepy Crypt Entrance|Creepy Crypt Entrance]], a small required outside sub dungeon at the start of [[MCD:Creepy Crypt|Creepy Crypt]], which contains a door that leads to the main area of the mission. This sub dungeon resembles the [[MCD:Creeper Woods|Creeper Woods]] mission. If a player backtracks to this sub dungeon after collecting the lost tome found in the main area of the mission, the gate will be gone.
** [[MCD:Creepy Crypt Exit|Creepy Crypt Exit]], required outside sub dungeon in Creepy Crypt. It is entered towards the end of the mission, and leads to the exit door. Like Creepy Crypt Entrance, this sub dungeon resembles the Creeper Woods mission.
* {{DuLevelLink|Arch Haven}}
** [[MCD:Arch Haven Cave|Arch Haven Cave]], a required cave sub dungeon in [[MCD:Arch Haven|Arch Haven]]. It is entered at around halfway through the mission.
* {{DuLevelLink|Soggy Swamp}}
** [[MCD:Soggy Swamp Cave|Soggy Swamp Cave]], a required cave sub dungeon in [[MCD:Soggy Swamp|Soggy Swamp]]. It is entered at around halfway through the mission. This sub dungeon resembles the [[MCD:Soggy Cave|Soggy Cave]] mission.
* {{DuLevelLink|Soggy Cave}}
** [[MCD:The Lost Ruins|The Lost Ruins]], a small required cave sub dungeon in Soggy Cave. It is entered at around halfway through the mission.
** [[MCD:The Lost Ruins Sub Left|The Lost Ruins Sub Left]], a small required cave sub dungeon in Soggy Cave, which contains a single ambush. It is part of The Lost Ruins sub dungeon. If the puzzle at the back of this sub dungeon is completed, the first barricade that was preventing access to The Lost Ruins Treasury will be removed.
** [[MCD:The Lost Ruins Sub Right|The Lost Ruins Sub Right]], a small required cave sub dungeon in Soggy Cave, which contains a single ambush. It is part of The Lost Ruins sub dungeon. If the puzzle at the back of this sub dungeon is completed, the second barricade that was preventing access to The Lost Ruins Treasury will be removed.
** [[MCD:The Lost Ruins Treasury|The Lost Ruins Treasury]], a small required cave sub dungeon in Soggy Cave, which contains a single [[MCD:Chest#Obsidian Chest|obsidian]] chest. It is part of The Lost Ruins sub dungeon, and is entered towards the end of the mission.
** [[MCD:False Soggy Cave|False Soggy Cave]], a required outside sub dungeon in Soggy Cave. It is entered at the end of the mission, and leads to the exit door. This sub dungeon is a duplicate of the outside portion of Soggy Cave, but with the bridge at the end being broken.
* {{DuLevelLink|Fiery Forge}}
** [[MCD:Fiery Forge Outside|Fiery Forge Outside]], a required outside sub dungeon at the start of [[MCD:Fiery Forge|Fiery Forge]], which contains a door that leads to the main area of the mission.
* {{DuLevelLink|Underhalls}}
** [[MCD:Abandoned Cellar|Abandoned Cellar]], a required sub dungeon in [[MCD:Underhalls|Underhalls]], which leads to Forgotten Prison. It is entered in the first half of the mission. It is accessed after entering a door found in the starting area of the mission.
** [[MCD:Forgotten Prison|Forgotten Prison]], a required sub dungeon in Underhalls, which leads to Forgotten Halls. It is entered at around halfway through the mission. It is accessed after opening the [[MCD:Locked Gate|locked gate]] using the [[MCD:Diamond Key Golem|diamond key golem]] in Abandoned Cellar.
** [[MCD:Forgotten Halls|Forgotten Halls]], a small required sub dungeon in Underhalls. It is entered at the end of the mission, and leads to the exit door. This sub dungeon resembles the indoor area found just before the outside portion of the Highblock Halls mission.
* {{DuLevelLink|Obsidian Pinnacle}}
** [[MCD:Cellar|Cellar]], a required indoor sub dungeon in [[MCD:Obsidian Pinnacle|Obsidian Pinnacle]]. It is entered at around halfway through the mission. It is the only sub dungeon in the game that can be entirely avoided using an unintended exploit. This sub dungeon resembles the Highblock Halls mission, and contains the '''H''' rune for unlocking ??? at Moo Room in Camp.
* {{DuLevelLink|The Tower}}
** [[MCD:Empty Floor|Empty Floor]], a required sub dungeon in the [[MCD:The Tower|The Tower]], which contains a single ambush.
** [[MCD:Combat Floor|Combat Floor]], a required sub dungeon in The Tower, which contains a single ambush.
** [[MCD:Creepy Crypt Combat Floor|Creepy Crypt Combat Floor]], a required sub dungeon in The Tower, which contains a single ambush.
** [[MCD:Pumpkin Pastures Combat Floor|Pumpkin Pastures Combat Floor]], a required sub dungeon in The Tower, which contains a single ambush.
** [[MCD:Soggy Swamp Combat Floor|Soggy Swamp Combat Floor]], a required sub dungeon in The Tower, which contains a single ambush.
** [[MCD:Fiery Forge Combat Floor|Fiery Forge Combat Floor]], a required sub dungeon in The Tower, which contains a single ambush.
** [[MCD:Cacti Canyon Combat Floor|Cacti Canyon Combat Floor]], a required sub dungeon in The Tower, which contains a single ambush.
** [[MCD:Desert Temple Combat Floor|Desert Temple Combat Floor]], a required sub dungeon in The Tower, which contains a single ambush.
** [[MCD:Highblock Halls Combat Floor|Highblock Halls Combat Floor]], a required sub dungeon in The Tower, which contains a single ambush.
** [[MCD:Overgrown Temple Combat Floor|Overgrown Temple Combat Floor]], a required sub dungeon in The Tower, which contains a single ambush.
** [[MCD:Frosted Fjord Combat Floor|Frosted Fjord Combat Floor]], a required sub dungeon in The Tower, which contains a single ambush.
** [[MCD:Lone Fortress Combat Floor|Lone Fortress Combat Floor]], a required sub dungeon in The Tower, which contains a single ambush.
** [[MCD:Lost Settlement Combat Floor|Lost Settlement Combat Floor]], a required sub dungeon in The Tower, which contains a single ambush.
** [[MCD:Windswept Peaks Combat Floor|Windswept Peaks Combat Floor]], a required sub dungeon in The Tower, which contains a single ambush.
** [[MCD:Gale Sanctum Combat Floor|Gale Sanctum Combat Floor]], a required sub dungeon in The Tower, which contains a single ambush.
** [[MCD:Abyssal Monument Combat Floor|Abyssal Monument Combat Floor]], a required sub dungeon in The Tower, which contains a single ambush.
** [[MCD:Basalt Deltas Combat Floor|Basalt Deltas Combat Floor]], a required sub dungeon in The Tower, which contains a single ambush.
** [[MCD:The Stronghold Combat Floor|The Stronghold Combat Floor]], a required sub dungeon in The Tower, which contains a single ambush.
** [[MCD:End Wilds Combat Floor|End Wilds Combat Floor]], a required sub dungeon in The Tower, which contains a single ambush.
** [[MCD:Broken Citadel Combat Floor|Broken Citadel Combat Floor]], a required sub dungeon in The Tower, which contains a single ambush.
** [[MCD:Powersmith Merchant Floor|Powersmith Merchant Floor]], a required sub dungeon in The Tower, which contains the [[MCD:Powersmith|powersmith]] [[MCD:Merchant|tower merchant]].
** [[MCD:Uniquesmith Merchant Floor|Uniquesmith Merchant Floor]], a required sub dungeon in The Tower, which contains the [[MCD:Uniquesmith|uniquesmith]] tower merchant.
** [[MCD:Gildsmith Merchant Floor|Gildsmith Merchant Floor]], a required sub dungeon in The Tower, which contains the [[MCD:Gildsmith|gildsmith]] tower merchant.
** [[MCD:Boss Floor|Boss Floor]], a required sub dungeon in The Tower, which contains a single ambush that spawns one to two [[MCD:Powerful|powerful]] [[MCD:Mob|mobs]], or one [[MCD:Boss|boss]] mob.
** [[MCD:Tempest Golem Boss Floor|Tempest Golem Boss Floor]], a required sub dungeon in The Tower, which contains a single ambush that spawns the Tempest Golem boss.
** [[MCD:Ancient Guardian Boss Floor|Ancient Guardian Boss Floor]], a required sub dungeon in The Tower, which contains a single ambush the [[MCD:Ancient Guardian|Ancient Guardian]] boss.
** [[MCD:Top Floor|Top Floor]], a required sub dungeon in The Tower, which contains a single ambush that spawns one to two powerful mobs, or one boss mob.

=== Island realms ===
* {{DuLevelLink|Panda Plateau}}
** [[MCD:Panda Plateau Cave|Panda Plateau Cave]], a required cave sub dungeon in [[MCD:Panda Plateau|Panda Plateau]]. It is entered at around halfway through the mission. This sub dungeon resembles the [[MCD:Dank Cave|Dank Cave]] optional sub dungeon, also found in Panda Plateau.
* {{DuLevelLink|Treetop Tangle}}
** [[MCD:Corrupted Tree|Corrupted Tree]], a required indoor sub dungeon in [[MCD:Treetop Tangle|Treetop Tangle]]. It is entered at the start of the mission. This sub dungeon resembles [[MCD:The Ancient Tree|The Ancient Tree]] optional sub dungeon, found in the [[MCD:Dingy Jungle|Dingy Jungle]] mission.
** [[MCD:Corrupted Tree Sub Arena|Corrupted Tree Sub Arena]], a required indoor sub dungeon in Treetop Tangle. It is part of the Corrupted Tree sub dungeon, and is accessed from Corrupted Tree.
** [[MCD:Corrupted Tree Sub|Corrupted Tree Sub]], a required indoor sub dungeon in Treetop Tangle. It is part of the Corrupted Tree sub dungeon, and is accessed from Corrupted Tree Sub Arena.
** [[MCD:The Web|The Web]], a required indoor sub dungeon in Treetop Tangle. It is entered around halfway through the mission.
** [[MCD:Final Climb|Final Climb]], a required indoor sub dungeon in Treetop Tangle. It is entered towards the end of the mission.
* {{DuLevelLink|Frosted Fjord}}
** [[MCD:Frosted Fjord Cave|Frosted Fjord Cave]], a required cave sub dungeon in [[MCD:Frosted Fjord|Frosted Fjord]]. It is entered at around halfway through the mission.
* {{DuLevelLink|Windswept Peaks}}
** [[MCD:Mountain Cave|Mountain Cave]], a required cave sub dungeon in [[MCD:Windswept Peaks|Windswept Peaks]]. It is entered at around halfway through the mission.
* {{DuLevelLink|Gale Sanctum}}
** [[MCD:Middle Room|Middle Room]], a required indoor sub dungeon in [[MCD:Gale Sanctum|Gale Sanctum]]. It is entered at the start of the mission.
** [[MCD:Grand Hallway|Grand Hallway]], a required indoor sub dungeon in Gale Sanctum. It is entered in the first half of the mission, and is accessed from Middle Room.
** [[MCD:Low Room|Low Room]], a required indoor sub dungeon in Gale Sanctum. It is entered around halfway through the mission.
** [[MCD:High Room|High Room]], a required indoor sub dungeon in Gale Sanctum. It is entered in the last half of the mission, harbors the [[MCD:Tempest Golem|Tempest Golem]] [[MCD:Boss|boss]], and leads to the exit door.
* {{DuLevelLink|Colossal Rampart}}
** [[MCD:Ominous Outpost|Ominous Outpost]], a required indoor sub dungeon in [[MCD:Colossal Rampart|Colossal Rampart]]. It is entered at around halfway through the mission.
** [[MCD:Ominous Outpost Red Floor|Ominous Outpost Red Floor]], a required indoor sub dungeon in Colossal Rampart. It is part of the Ominous Outpost sub dungeon, and is accessed from Ominous Outpost.
** [[MCD:Ominous Outpost Yellow Floor|Ominous Outpost Yellow Floor]], a required indoor sub dungeon in Colossal Rampart. It is part of the Ominous Outpost sub dungeon, and is accessed from Ominous Outpost Red Floor.
** [[MCD:Ominous Outpost Blue Floor|Ominous Outpost Blue Floor]], a required indoor sub dungeon in Colossal Rampart. It is part of the Ominous Outpost sub dungeon, and is accessed from Ominous Outpost Yellow Floor.
** [[MCD:The Garrison|The Garrison]], a required indoor sub dungeon in Colossal Rampart. It is entered towards the end of the mission, and leads to the exit door. This sub dungeon has the only instance of a [[MCD:Rampart Captain|Rampart Captain]] in the game.
* {{DuLevelLink|Coral Rise}}
** [[MCD:The Abyss|The Abyss]], a required sub dungeon in [[MCD:Coral Rise|Coral Rise]]. It is entered at the end of the mission, and leads to the exit door.
* {{DuLevelLink|Radiant Ravine}}
** [[MCD:Sunken Megalith|Sunken Megalith]], a required cave sub dungeon in [[MCD:Radiant Ravine|Radiant Ravine]]. It is entered halfway through the mission.

=== Other dimensions ===
* {{DuLevelLink|Nether Wastes}}
** [[MCD:Steppe|Steppe]], a required sub dungeon at the start of [[MCD:Nether Wastes|Nether Wastes]], which leads to the main area of the mission.
* {{DuLevelLink|Nether Fortress}}
** [[MCD:Nether Fortress Inner Left|Nether Fortress Inner Left]], a required sub dungeon in [[MCD:Nether Fortress|Nether Fortress]]. It grants access to a diamond key golem which is used to open the locked gate that blocked access to Nether Fortress Inner Right.
** [[MCD:Nether Fortress Inner Right|Nether Fortress Inner Right]], a required sub dungeon in Nether Fortress. It grants access to a [[MCD:Gold Key Golem|gold key golem]] which is used to open the locked gate that blocked access to the ending area of the mission.
* {{DuLevelLink|End Wilds}}
** [[MCD:End City|End City]], a required sub dungeon in [[MCD:End Wilds|End Wilds]]. It is entered at around halfway through the mission.
* {{DuLevelLink|Broken Citadel}}
** [[MCD:Obsidian Gate Tower|Obsidian Gate Tower]], a required sub dungeon in [[MCD:Broken Citadel|Broken Citadel]]. It is entered at around halfway through the mission.
** [[MCD:Obsidian Gate Tower First Floor|Obsidian Gate Tower First Floor]], a required sub dungeon in Broken Citadel. It is part of the Obsidian Gate Tower sub dungeon, and is accessed from Obsidian Gate Tower.
** [[MCD:Obsidian Gate Tower Second Floor|Obsidian Gate Tower Second Floor]], a required sub dungeon in Broken Citadel. It is part of the Obsidian Gate Tower sub dungeon, and is accessed from Obsidian Gate Tower First Floor.
** [[MCD:Obsidian Gate Tower Top Floor|Obsidian Gate Tower Top Floor]], a required sub dungeon in Broken Citadel. It is part of the Obsidian Gate Tower sub dungeon, and is accessed from Obsidian Gate Tower Second Floor. Upon exiting this sub dungeon, a button can be accessed that, if pressed, will remove the giant barricade that prevented access to the rest of the mission.

=== Ancient hunt ===
* {{DuLevelLink|Woodland Mansion}}
** [[MCD:Woodland Mansion Start|Woodland Mansion Start]], a small required sub dungeon at the start of [[MCD:Woodland Mansion|Woodland Mansion]], which contains a door that leads to the main area of the mission.
** [[MCD:The Roof|The Roof]], a small required sub dungeon at the end of Woodland Mansion. It is entered at the end of the mission, and leads to the exit door. This sub dungeon has the only instances of [[MCD:Charged Creeper|charged creepers]] in the game.
* {{DuLevelLink|Woodland Prison}}
** [[MCD:Woodland Prison Start|Woodland Prison Start]], a small required sub dungeon at the start of [[MCD:Woodland Prison|Woodland Prison]], which contains a door that leads to the main area of the mission.

=== Unused ===
* {{DuLevelLink|The Tower}}
** [[MCD:Creeper Woods Combat Floor|Creeper Woods Combat Floor]], an unused required sub dungeon that would have been within The Tower. It is unknown what it would've contained.
** [[MCD:Crimson Forest Combat Floor|Crimson Forest Combat Floor]], an unused required sub dungeon that would have been within The Tower. It is unknown what it would've contained.
** [[MCD:Dingy Jungle Combat Floor|Dingy Jungle Combat Floor]], an unused required sub dungeon that would have been within The Tower. It is unknown what it would've contained.
** [[MCD:Nether Fortress Combat Floor|Nether Fortress Combat Floor]], an unused required sub dungeon that would have been within The Tower. It is unknown what it would've contained.

== List of optional sub dungeons ==
=== Mainland ===
* {{DuLevelLink|Squid Coast}}
** [[MCD:Lighthouse|Lighthouse]], an optional sub dungeon inside a lighthouse within Squid Coast, which can contain chests. It has a 100% chance of spawning upon defeating the Arch-Illager on default difficulty.
* {{DuLevelLink|Creeper Woods}}
** [[MCD:Deepwood Brook|Deepwood Brook]], an optional sub dungeon within Creeper Woods containing the [[MCD:Endersent|Spiked Eye]], which drops an [[MCD:Eye of Ender|eye of ender]]. If the eye of ender dropped by the Spiked Eye has not been collected, Deepwood Brook has a 100% chance of spawning. Otherwise, it has a random chance of spawning, and is uncommon. It can spawn only if the mission is being hosted by a player that has the [[MCD:Echoing Void|Echoing Void]] [[MCD:Downloadable Content|DLC]]. It is one of the six [[MCD:Endersent Dungeon|endersent dungeons]].
** [[MCD:Creeper Woods Crypt|Creeper Woods Crypt]], a crypt-like optional sub dungeon within {{MCD|Creeper Woods}}. It has a 100% chance of spawning, and contains the scroll to unlock {{MCD|Creepy Crypt}}.
** [[MCD:Creeper Room|Creeper Room]], an optional sub dungeon in a giant stone creeper head within Creeper Woods, which can contain chests and a single [[MCD:Arena Battle|ambush]]. It has a 100% chance of spawning.
** [[MCD:The Inn|The Inn]], an optional sub dungeon inside a house within Creeper Woods, which can contain chests. It has a 100% chance of spawning.
** [[MCD:Creeper Woods Rune Room|Creeper Woods Rune Room]], a [[MCD:Rune Room|rune room]] optional sub dungeon within Creeper Woods. It has a 100% chance of spawning, and contains the '''O''' [[MCD:Rune|rune]] for unlocking [[MCD:???|???]] at [[MCD:Moo Room|Moo Room]] in [[MCD:Camp|Camp]].
* {{DuLevelLink|Creeper Woods}} and {{DuLevelLink|Creepy Crypt}}
** [[MCD:Open Woods Crypt|Open Woods Crypt]], a crypt-like optional sub dungeon within Creeper Woods and Creepy Crypt, which can contain chests and raid captains. It has a random chance of spawning, and is rare in Creeper Woods and common in Creepy Crypt. It is accessed in Creeper Woods in a sidepath shortly before the exit door, and accessed in Creepy Crypt in a sidepath after leaving the main crypt.
* {{DuLevelLink|Pumpkin Pastures}}
** [[MCD:Dusk Pit|Dusk Pit]], a small optional sub dungeon within Pumpkin Pastures, which contains a single ambush that gives no reward chest. It has a random chance of spawning, and is uncommon. It is accessed by interacting with a skeleton sign next to a house near the start of the mission.
** [[MCD:Mystery Ship|Mystery Ship]], an optional sub dungeon inside a large ship within {{MCD|Pumpkin Pastures}}. It has a 100% chance of spawning, and contains the scroll to unlock {{MCD|Arch Haven}}.
** [[MCD:Pumpkin Pastures Crypt|Pumpkin Pastures Crypt]], a crypt-like optional sub dungeon within Pumpkin Pastures, which can contain chests, raid captains, and several ambushes. It has a rare chance of spawning.
** [[MCD:Pumpkin Pastures Crypt Single|Pumpkin Pastures Crypt Single]], a part of the Pumpkin Pastures Crypt optional sub dungeon within Pumpkin Pastures, which can contain chests and a single ambush. It has an extremely rare chance of spawning in the Pumpkin Pastures Crypt optional sub dungeon.
** [[MCD:Pumpkin Pastures Crypt Reward Room|Pumpkin Pastures Crypt Reward Room]], a part of the Pumpkin Pastures Crypt optional sub dungeon within Pumpkin Pastures, which can contain chests. It has an extremely rare chance of spawning in the Pumpkin Pastures Crypt optional sub dungeon.
** [[MCD:Small Ship|Small Ship]], an optional sub dungeon inside a ship within Pumpkin Pastures, which can contain chests and a single ambush, and previously contained the scroll to unlock Arch Haven. It has a very rare chance of spawning.
** [[MCD:Pumpkin Pastures Rune Room|Pumpkin Pastures Rune Room]], a rune room optional sub dungeon within Pumpkin Pastures. It has a 100% chance of spawning, and contains the '''V''' rune for unlocking ??? at Moo Room in Camp.
** [[MCD:Old Town Hall|Old Town Hall]], an optional sub dungeon within Pumpkin Pastures containing the [[MCD:Endersent|Savage Eye]], which drops an eye of ender. If the eye of ender dropped by the Savage Eye has not been collected, Old Town Hall has a 100% chance of spawning. Otherwise, it has a random chance of spawning, and is uncommon. It can spawn only if the mission is being hosted by a player that has the Echoing Void DLC. It is one of the six endersent dungeons.
** [[MCD:Old Town Hall Shelter|Old Town Hall Shelter]], a part of the Old Town Hall optional sub dungeon within Pumpkin Pastures. It has a 100% chance of spawning in the Old Town Hall optional sub dungeon.
* {{DuLevelLink|Soggy Swamp}}
** [[MCD:Sunken Watchtower|Sunken Watchtower]], an optional sub dungeon within Soggy Swamp containing the [[MCD:Endersent|Blight Eye]], which drops an eye of ender. If the eye of ender dropped by the Blight Eye has not been collected, Sunken Watchtower has a 100% chance of spawning. Otherwise, it has a rare chance of spawning. It can spawn only if the mission is being hosted by a player that has the Echoing Void DLC. It is one of the six endersent dungeons.
** [[MCD:Secret Cave|Secret Cave]], an optional sub dungeon shortly before the [[MCD:Corrupted Cauldron|Corrupted Cauldron]] fight within {{MCD|Soggy Swamp}}. It has a 100% chance of spawning, and contains the scroll to unlock {{MCD|Soggy Cave}}.
** [[MCD:Soggy Swamp Rune Room|Soggy Swamp Rune Room]], a rune room optional sub dungeon within Soggy Swamp. It has a 100% chance of spawning, and contains the '''I''' rune for unlocking ??? at Moo Room in Camp.
* {{DuLevelLink|Redstone Mines}}
** [[MCD:Redstone Mines Rune Room|Redstone Mines Rune Room]], a rune room optional sub dungeon within {{MCD|Redstone Mines}}. It has a 100% chance of spawning, and contains the '''N''' rune for unlocking ??? at Moo Room in Camp.
* {{DuLevelLink|Fiery Forge}}
** [[MCD:Fiery Forge Rune Room|Fiery Forge Rune Room]], a rune room optional sub dungeon within {{MCD|Fiery Forge}}. It has a 100% chance of spawning, and contains the '''E''' rune for unlocking ??? at Moo Room in Camp.
** [[MCD:Forge Cellar|Forge Cellar]], an optional sub dungeon within Fiery Forge, which contains a single ambush. It has a random chance of spawning, and is common.
** [[MCD:Fiery Forge Cave|Fiery Forge Cave]], a lava-filled optional sub dungeon within Fiery Forge, which can contain chests and raid captains. It has a random chance of spawning, and is uncommon.
** [[MCD:Fiery Forge Cave Chest Room|Fiery Forge Cave Chest Room]], a part of the Fiery Forge Cave optional sub dungeon within Fiery Forge, which contains a single obsidian chest. It has an extremely rare chance of spawning in the Fiery Forge Cave optional sub dungeon. It is accessed by clearing an ambush activated by interacting with a diamond sword plunged in stone.
* {{DuLevelLink|Cacti Canyon}}
** [[MCD:Undercroft|Undercroft]], an optional sub dungeon within Cacti Canyon containing the [[MCD:Endersent|Binding Eye]], which drops an eye of ender. If the eye of ender dropped by the Binding Eye has not been collected, Undercroft has a 100% chance of spawning. Otherwise, it has a random chance of spawning, and is uncommon. It can spawn only if the mission is being hosted by a player that has the Echoing Void DLC. It is one of the six endersent dungeons.
** [[MCD:Undercroft Sub Right|Undercroft Sub Right]], a part of the Undercroft optional sub dungeon within Cacti Canyon. It has a 100% chance of spawning in the Undercroft optional sub dungeon.
** [[MCD:Undercroft Sub Left|Undercroft Sub Left]], a part of the Undercroft optional sub dungeon within Cacti Canyon. It has a 100% chance of spawning in the Undercroft optional sub dungeon.
** [[MCD:Undercroft Storage Room|Undercroft Storage Room]], a part of the Undercroft optional sub dungeon within Cacti Canyon. It has a 100% chance of spawning in the Undercroft optional sub dungeon.
** [[MCD:Undercroft Sub Arena|Undercroft Sub Arena]], a part of the Undercroft optional sub dungeon within Cacti Canyon. It has a 100% chance of spawning in the Undercroft optional sub dungeon.
** [[MCD:Cacti Canyon Rune Room|Cacti Canyon Rune Room]], a rune room optional sub dungeon within {{MCD|Cacti Canyon}}. It has a 100% chance of spawning, and contains the '''P''' rune for unlocking ??? at Moo Room in Camp.
* {{DuLevelLink|Desert Temple}}
** [[MCD:Desert Temple Rune Room|Desert Temple Rune Room]], a rune room optional sub dungeon within Desert Temple. It has a 100% chance of spawning, and contains the '''A''' rune for unlocking ??? at Moo Room in Camp.
** [[MCD:Lower Levels|Lower Levels]], an optional sub dungeon shortly after the [[MCD:Locked Gate|locked gate]] unlocked with the [[MCD:Key Golem|gold key golem]] within {{MCD|Desert Temple}}. It has a 100% chance of spawning, and contains the scroll to unlock {{MCD|Lower Temple}}.
** [[MCD:Secret Chest Room|Secret Chest Room]], a part of the Lower Levels optional sub dungeon within Desert Temple, which contains a single obsidian chest. It has a random chance of spawning in the Lower Levels optional sub dungeon, and is uncommon. It is accessed by rolling to a hidden door.
** [[MCD:Dark Descent|Dark Descent]], an optional sub dungeon within Desert Temple containing the [[MCD:Endersent|Reaping Eye]], which drops an eye of ender. If the eye of ender dropped by the Reaping Eye has not been collected, Dark Descent has a 100% chance of spawning. Otherwise, it has a rare chance of spawning. It can spawn only if the mission is being hosted by a player that has the Echoing Void DLC. It is one of the six endersent dungeons.
** [[MCD:Sinister Shrine|Sinister Shrine]], a part of the Dark Descent optional sub dungeon within Desert Temple. It has a 100% chance of spawning in the Dark Descent optional sub dungeon.
* {{DuLevelLink|Lower Temple}}
** [[MCD:Lower Temple Underground|Lower Temple Underground]], an optional sub dungeon within Lower Temple, which can contain chests and raid captains. It has a 100% chance of spawning.
* {{DuLevelLink|Highblock Halls}}
** [[MCD:Secret Room|Secret Room]], a small optional sub dungeon accessed by activating one of the shields hanging on the walls toward the beginning of {{MCD|Highblock Halls}}. It has a 100% chance of spawning, and contains the scroll to unlock {{MCD|Underhalls}}.
** [[MCD:Outer Wall|Outer Wall]], a small optional sub dungeon within Highblock Halls, which contains a single ambush. It has a very rare chance of spawning.
** [[MCD:Well|Well]], an optional sub dungeon within Highblock Halls, which can contain chests and raid captains. It has a 100% chance of spawning. It is accessed by interacting with the well in the outdoor portion of the mission.
** [[MCD:Highblock Halls Rune Room|Highblock Halls Rune Room]], a rune room optional sub dungeon within Highblock Halls. It has a 100% chance of spawning, and contains the '''T''' rune for unlocking ??? at Moo Room in Camp.
** [[MCD:Terrific Tunnel|Terrific Tunnel]], an optional sub dungeon within Highblock Halls containing the [[MCD:Endersent|Ravenous Eye]], which drops an eye of ender. If the eye of ender dropped by the Ravenous Eye has not been collected, Terrific Tunnel has a 100% chance of spawning. Otherwise, it has a rare chance of spawning. It can spawn only if the mission is being hosted by a player that has the Echoing Void DLC. It is one of the six endersent dungeons.
** [[MCD:Tunnel Terminal|Tunnel Terminal]], a part of the Terrific Tunnel optional sub dungeon within Highblock Halls. It has a 100% chance of spawning in the Terrific Tunnel optional sub dungeon.
** [[MCD:Highblock Hideaway|Highblock Hideaway]], a part of the Terrific Tunnel optional sub dungeon within Highblock Halls. It has a 100% chance of spawning in the Terrific Tunnel optional sub dungeon.
** [[MCD:Entry Elevator|Entry Elevator]], a part of the Terrific Tunnel optional sub dungeon within Highblock Halls. It has a 100% chance of spawning in the Terrific Tunnel optional sub dungeon.
** [[MCD:Wrecked Workshop|Wrecked Workshop]], a part of the Terrific Tunnel optional sub dungeon within Highblock Halls. It has a 100% chance of spawning in the Terrific Tunnel optional sub dungeon.
** [[MCD:Exit Elevator|Exit Elevator]], a part of the Terrific Tunnel optional sub dungeon within Highblock Halls. It has a 100% chance of spawning in the Terrific Tunnel optional sub dungeon.
* {{DuLevelLink|The Stronghold}}
** [[MCD:The Stronghold Vault|The Stronghold Vault]], an optional sub dungeon within {{MCD|The Stronghold}}, which contains chests. It has a 100% chance of spawning. It is accessed by activating all five buttons scattered around the mission.

=== Island realms ===
* {{DuLevelLink|Dingy Jungle}}
** [[MCD:Fossil Canyon|Fossil Canyon]], an optional sub dungeon within {{MCD|Dingy Jungle}}. It has a rare chance of spawning. It contains the scroll to unlock {{MCD|Panda Plateau}}.
** [[MCD:Treasure Cave|Treasure Cave]], an optional sub dungeon within Dingy Jungle, which can contain chests, raid captains, and a four ambushes. It has a random chance of spawning, and is uncommon.
** [[MCD:Jungle Hut|Jungle Hut]], a small optional sub dungeon within Dingy Jungle. It has a rare chance of spawning.
** [[MCD:Jungle Hut Sub|Jungle Hut Sub]], a part of the Jungle Hut optional sub dungeon within Dingy Jungle, which can contain chests. It has a 100% chance of spawning in the Jungle Hut optional sub dungeon.
** [[MCD:The Ancient Tree|The Ancient Tree]], an optional sub dungeon inside a tree within Dingy Jungle, which contains a single ambush. It has a random chance of spawning, and is uncommon.
** [[MCD:Underground River|Underground River]], a cave optional sub dungeon within Dingy Jungle, which can contain chests and a single ambush. It has a random chance of spawning, and is uncommon.
** [[MCD:Lava Cave|Lava Cave]], a lava-filled optional sub dungeon within Dingy Jungle, which can contain chests, raid captains, and three ambushes. It has a random chance of spawning, and is uncommon.
* {{DuLevelLink|Overgrown Temple}}
** [[MCD:Temple Tunnels|Temple Tunnels]], a lava-filled optional sub dungeon within Overgrown Temple, which can contain chests, raid captains, and several ambushes. It has a random chance of spawning, and is uncommon.
** [[MCD:Steamy Chamber|Steamy Chamber]], a steam-filled small optional sub dungeon within Overgrown Temple, which contains a single ambush. It has a random chance of spawning, and is uncommon.
** [[MCD:Flooded Temple|Flooded Temple]], a cave optional sub dungeon within Overgrown Temple, which can contain chests, raid captains, and a single ambush. It has a random chance of spawning, and is uncommon.
** [[MCD:Flooded Temple Sub|Flooded Temple Sub]], a part of the Flooded Temple optional sub dungeon within Overgrown Temple, which contains chests. It has a 100% chance of spawning in the Flooded Temple optional sub dungeon.
** [[MCD:Spider Nest|Spider Nest]], a cave optional sub dungeon with a statue of a [[MCD:Spider|spider]] within Overgrown Temple, which can contain chests, raid captains, and a single ambush. It has a very rare chance of spawning.
** [[MCD:Booby Trapped Tunnel|Booby Trapped Tunnel]], an optional sub dungeon within {{MCD|Overgrown Temple}}, which can contain chests, raid captains, and a single ambush. It has a rare chance of spawning.
** [[MCD:The Treasure Room|The Treasure Room]], an optional sub dungeon within Overgrown Temple, which can contain chests, raid captains, and several ambushes. It has a 100% chance of spawning. It is accessed by interacting with villager statues found in a certain part the mission and making them face each other.
* {{DuLevelLink|Panda Plateau}}
** [[MCD:Bamboo Cabin|Bamboo Cabin]], a small optional sub dungeon with a gate within Panda Plateau, which can contain chests. It has a random chance of spawning, and is uncommon.
** [[MCD:Panda Nests|Panda Nests]], a small cave optional sub dungeon within Panda Plateau, which can contain chests. It has a very rare chance of spawning.
** [[MCD:Hidden Rock Pool|Hidden Rock Pool]], a cave optional sub dungeon within Panda Plateau, which can contain chests, raid captains, and a single ambush. It has a random chance of spawning, and is uncommon.
** [[MCD:Hidden Rock Pool Sub|Hidden Rock Pool Sub]], a part of the Hidden Rock Pool optional sub dungeon within Panda Plateau, which can contain chests. It has a 100% chance of spawning in the Hidden Rock Pool optional sub dungeon.
** [[MCD:Dank Cave|Dank Cave]], an optional sub dungeon within Panda Plateau, which can contain chests, raid captains, and a single ambush. It has a random chance of spawning, and is uncommon.
** [[MCD:Creeper Pit|Creeper Pit]], a cave optional sub dungeon within Panda Plateau, which can contain chests and raid captains. It has a random chance of spawning, and is uncommon.
** [[MCD:Creeper Pit Hole|Creeper Pit Hole]], a part of the Creeper Pit optional sub dungeon within Panda Plateau, which contains a single ambush. It has a 100% chance of spawning in the Creeper Pit optional sub dungeon.
** [[MCD:Panda Temple|Panda Temple]], a small cave optional sub dungeon with two buttons and a gate within Panda Plateau, which can contain chests. It has a very rare chance of spawning.
** [[MCD:Panda Temple Sub|Panda Temple Sub]], a part of the Panda Temple optional sub dungeon with a statue of a [[MCD:Panda|panda]] within Panda Plateau, which can contain chests. It has a 100% chance of spawning in the Panda Temple optional sub dungeon.
* {{DuLevelLink|Frosted Fjord}}
** [[MCD:River Lock|River Lock]], an optional sub dungeon within {{MCD|Frosted Fjord}}. It has a rare chance of spawning. It contains the scroll to unlock {{MCD|Lost Settlement}}.
** [[MCD:River Lock Sub|River Lock Sub]], a part of the River Lock optional sub dungeon within Frosted Fjord. It has a 100% chance of spawning in the River Lock optional sub dungeon.
** [[MCD:River Lock Sub Boat|River Lock Sub Boat]], a part of the River Lock optional sub dungeon within Frosted Fjord. It has a 100% chance of spawning in the River Lock optional sub dungeon.
** [[MCD:Ice Caves|Ice Caves]], an optional sub dungeon within Frosted Fjord, which can contain chests, raid captains, and several ambushes. It has a random chance of spawning, and is uncommon.
** [[MCD:Frozen Ship|Frozen Ship]], a cave optional sub dungeon with a large ship within Frosted Fjord, which can contain chests and a single ambush. It has a random chance of spawning, and is uncommon.
** [[MCD:Igloo|Igloo]], a small optional sub dungeon within Frosted Fjord, which can contain chests. It has a rare chance of spawning.
** [[MCD:Igloo Sub|Igloo Sub]], a part of the Igloo optional sub dungeon within Frosted Fjord, which can contain chests and a single ambush. It has a 100% chance of spawning in the Igloo optional sub dungeon.
** [[MCD:Iron Mine|Iron Mine]], a cave optional sub dungeon within Frosted Fjord, which can contain chests, raid captains, and a single ambush. It has a random chance of spawning, and is uncommon.
** [[MCD:Outpost|Outpost]], a castle-like optional sub dungeon within Frosted Fjord, which can contain chests, raid captains, and a single ambush. It has a very rare chance of spawning.
** [[MCD:Outpost Low Room|Outpost Low Room]], a part of the Outpost optional sub dungeon within Frosted Fjord, which can contain chests. It has a 100% chance of spawning in the Outpost optional sub dungeon.
** [[MCD:Outpost High Room|Outpost High Room]], a part of the Outpost optional sub dungeon within Frosted Fjord, which can contain chests. It has a 100% chance of spawning in the Outpost optional sub dungeon.
* {{DuLevelLink|Lone Fortress}}
** [[MCD:Royal Quarters|Royal Quarters]], an optional sub dungeon within {{MCD|Lone Fortress}}, which can contain chests. It has a very rare chance of spawning.
** [[MCD:Royal Quarters Rooms|Royal Quarters Rooms]], a part of the Royal Quarters optional sub dungeon within Lone Fortress, which can contain chests and a single ambush. It has a 100% chance of spawning in the Royal Quarters optional sub dungeon.
** [[MCD:Royal Quarters Rooms Sub|Royal Quarters Rooms Sub]], a part of the Royal Quarters optional sub dungeon within Lone Fortress, which can contain chests. It has a 100% chance of spawning in the Royal Quarters optional sub dungeon.
** [[MCD:Dining Hall|Dining Hall]], an optional sub dungeon within Lone Fortress, which can contain chests and a single ambush. It has a rare chance of spawning.
** [[MCD:Bailey|Bailey]], an optional sub dungeon with [[MCD:Pig|pigs]] and [[MCD:Horse|horses]] within Lone Fortress, which can contain chests and a single ambush. It has a very rare chance of spawning.
** [[MCD:Staff|Staff]], an optional sub dungeon within Lone Fortress, which can contain chests, raid captains, and a single ambush. It has a rare chance of spawning.
** [[MCD:Ice Dungeon|Ice Dungeon]], an optional sub dungeon within Lone Fortress, which can contain chests and raid captains. It has rare random chance of spawning.
** [[MCD:Battlements|Battlements]], an outdoor optional sub dungeon within Lone Fortress, which can contain chests and a single ambush that spans the entire area. It has a rare chance of spawning.
* {{DuLevelLink|Lost Settlement}}
** [[MCD:Gloomy Cave|Gloomy Cave]], an optional sub dungeon within Lost Settlement, which can contain chests. It has a rare chance of spawning.
** [[MCD:Gloomy Cave Sub|Gloomy Cave Sub]], a part of the Gloomy Cave optional sub dungeon within Lost Settlement, which can contain chests. It has a 100% chance of spawning in the Gloomy Cave optional sub dungeon.
** [[MCD:Gloomy Cave Sub Arena|Gloomy Cave Sub Arena]], a part of the Gloomy Cave optional sub dungeon within Lost Settlement, which contains a single ambush. It has a 100% chance of spawning in the Gloomy Cave optional sub dungeon.
** [[MCD:Ice Cabin|Ice Cabin]], a small optional sub dungeon within Lost Settlement, which can contain chests. It has a rare chance of spawning.
** [[MCD:Ice Cabin Sub|Ice Cabin Sub]], a part of the Ice Cabin optional sub dungeon within Lost Settlement, which can contain chests. It has a 100% chance of spawning in the Ice Cabin optional sub dungeon.
** [[MCD:Light Cave|Light Cave]], an optional sub dungeon within Lost Settlement, which can contain chests and a single ambush. It has a very rare chance of spawning.
** [[MCD:Look Out|Look Out]], an optional sub dungeon within Lost Settlement, which can contain chests and a single ambush. It has a rare chance of spawning.
** [[MCD:Look Out Sub|Look Out Sub]], a part of the Look Out optional sub dungeon within Lost Settlement, which can contain chests. It has a 100% chance of spawning in the Look Out optional sub dungeon.
** [[MCD:Shelter|Shelter]], a cave optional sub dungeon within Lost Settlement, which can contain chests and a single ambush. It has a rare chance of spawning.
** [[MCD:Retlehs|Retlehs]], a part of the Shelter optional sub dungeon within Lost Settlement, which can contain chests. It has a 100% chance of spawning in the Shelter optional sub dungeon.
** [[MCD:Shrine|Shrine]], a cave optional sub dungeon within Lost Settlement, which can contain chests and a single ambush. It has a rare chance of spawning.
* {{DuLevelLink|Windswept Peaks}}
** [[MCD:Ravine Ruins|Ravine Ruins]], an optional sub dungeon within {{MCD|Windswept Peaks}}. It has a rare chance of spawning. It contains the scroll to unlock {{MCD|Colossal Rampart}}.
** [[MCD:Misty Vista|Misty Vista]], an optional sub dungeon within Windswept Peaks, which can contain chests, raid captains, and a single ambush. It has a random chance of spawning, and is common.
** [[MCD:Mountain Cabin|Mountain Cabin]], a small optional sub dungeon with a secret lever within Windswept Peaks, which can contain chests. It has a rare chance of spawning.
** [[MCD:Mountain Cabin Basement|Mountain Cabin Basement]], a part of the Mountain Cabin optional sub dungeon within Windswept Peaks, which can contain chests. It has a 100% chance of spawning in the Mountain Cabin optional sub dungeon.
* {{DuLevelLink|Gale Sanctum}}
** [[MCD:Skyroom|Skyroom]], an optional sub dungeon within Gale Sanctum, which can contain chests. It has a 100% chance of spawning.
** [[MCD:Golem Workshop|Golem Workshop]], an optional sub dungeon within Gale Sanctum, which can contain chests. It has a rare chance of spawning.
** [[MCD:Llama Lock-in|Llama Lock-in]], an optional sub dungeon with a [[MCD:Llama|llama]] statue within {{MCD|Gale Sanctum}}, which can contain chests. It has a random chance of spawning, and is common.
* {{DuLevelLink|Colossal Rampart}}
** [[MCD:Workshop|Workshop]], an optional sub dungeon with tnt minecarts within Colossal Rampart, which can contain chests and a single ambush. It has a random chance of spawning, and is uncommon.
** [[MCD:Stables|Stables]], an optional sub dungeon within Colossal Rampart, which can contain chests. It has a very rare chance of spawning.
* {{DuLevelLink|Coral Rise}}
** [[MCD:Twilight Cavern|Twilight Cavern]], an optional sub dungeon within {{MCD|Coral Rise}}. It has a rare chance of spawning. It contains the scroll to unlock {{MCD|Radiant Ravine}}.
** [[MCD:Hydrothermal Vent|Hydrothermal Vent]], an optional sub dungeon entered through a hole within Coral Rise, which contains a single ambush. It has a 100% chance of spawning.
** [[MCD:The Bilge|The Bilge]], an optional sub dungeon within Coral Rise, which can contain chests and two ambushes. It has a rare chance of spawning.
* {{DuLevelLink|Abyssal Monument}}
** [[MCD:Dry Dry Dungeon|Dry Dry Dungeon]], a non-submerged optional sub dungeon within {{MCD|Abyssal Monument}}, which can contain chests, raid captains, and several ambushes. It has a random chance of spawning, and is uncommon.
** [[MCD:Perilous Pathway|Perilous Pathway]], a part of the Dry Dry Dungeon optional sub dungeon within Abyssal Monument, which can contain chests. It has a 100% chance of spawning in the Dry Dry Dungeon optional sub dungeon.
** [[MCD:Shrouded Stairway|Shrouded Stairway]], a part of the Dry Dry Dungeon optional sub dungeon within Abyssal Monument, which can contain chests. It has a 100% chance of spawning in the Dry Dry Dungeon optional sub dungeon.
** [[MCD:Sequestered Space|Sequestered Space]], a part of the Dry Dry Dungeon optional sub dungeon within Abyssal Monument, which can contain chests and a single ambush. It has a 100% chance of spawning in the Dry Dry Dungeon optional sub dungeon.
** [[MCD:Pyramid Point|Pyramid Point]], an optional sub dungeon within Abyssal Monument, which can contain chests. It has a rare chance of spawning.
** [[MCD:Pyramid Point Lower|Pyramid Point Lower]], a part of the Pyramid Point optional sub dungeon within Abyssal Monument, which can contain chests and a single ambush. It has a 100% chance of spawning in the Pyramid Point optional sub dungeon.
** [[MCD:Pyramid Point Upper|Pyramid Point Upper]], a part of the Pyramid Point optional sub dungeon within Abyssal Monument, which can contain chests. It has a 100% chance of spawning in the Pyramid Point optional sub dungeon.
** [[MCD:Pufferfish Panic|Pufferfish Panic]], an optional sub dungeon within Abyssal Monument, which can contain chests and a single ambush. It has a random chance of spawning, and is uncommon.
* {{DuLevelLink|Radiant Ravine}}
** [[MCD:Tropical Slime Scramble|Tropical Slime Scramble]], an optional sub dungeon within Radiant Ravine, which can contain chests. It has a random chance of spawning, and is common.
** [[MCD:Primal Oil Sect|Primal Oil Sect]], a part of the Tropical Slime Scramble optional sub dungeon within Radiant Ravine, which can contain chests. It has a 100% chance of spawning in the Tropical Slime Scramble optional sub dungeon.
** [[MCD:Molten Monument|Molten Monument]], a non-submerged optional sub dungeon within Radiant Ravine, which can contain chests, raid captains, and several ambushes. It has a rare chance of spawning.
** [[MCD:The Crater|The Crater]], an optional sub dungeon within Radiant Ravine, which contains a single ambush. It has a random chance of spawning, and is uncommon.

=== Other dimensions ===
* {{DuLevelLink|Nether Wastes}} and {{DuLevelLink|Nether Wastes Sub-mission}}
** [[MCD:Nether Cellar|Nether Cellar]], a small optional sub dungeon within {{MCD|Nether Wastes}} and {{MCD|Nether Wastes Sub-mission}}, which can contain chests and a single ambush. It has a random chance of spawning, and is uncommon in Nether Wastes and rare in Nether Wastes Sub-mission.
** [[MCD:Nether Stairs|Nether Stairs]], a small optional sub dungeon within Nether Wastes and Nether Wastes Sub-mission, which can contain chests and raid captains. It has a very rare chance of spawning in both Nether Wastes and Nether Wastes Sub-mission.
* {{DuLevelLink|Nether Fortress}} and {{DuLevelLink|Nether Fortress Sub-mission}}
** [[MCD:Fortress Outdoors|Fortress Outdoors]], a small optional sub dungeon found within {{MCD|Nether Fortress}} and {{MCD|Nether Fortress Sub-mission}}, which can contain chests and a single ambush. It has a random chance of spawning, and is common in Nether Fortress and uncommon in Nether Fortress Sub-mission.
* {{DuLevelLink|End Wilds}}
** [[MCD:End Ship|End Ship]], a small optional sub dungeon within {{MCD|End Wilds}}, which contains a single ambush. It has a random chance of spawning, and is common.
** [[MCD:Obsidian Cavern|Obsidian Cavern]], an optional sub dungeon with key golems within End Wilds, which can contain chests. It has a 100% chance of spawning.
** [[MCD:End Tower|End Tower]], an optional sub dungeon within End Wilds, which can contain chests and several ambushes. It has a rare chance of spawning.
* {{DuLevelLink|Broken Citadel}}
** [[MCD:Mountainside Cave|Mountainside Cave]], an optional sub dungeon within {{MCD|Broken Citadel}}, which can contain chests and a single ambush. It has a rare chance of spawning.
** [[MCD:Astray Archipelago|Astray Archipelago]], an optional sub dungeon within Broken Citadel, which can contain chests and several ambushes. It has a rare chance of spawning.
** [[MCD:End Shrine|End Shrine]], an optional sub dungeon within Broken Citadel, which can contain chests and a single ambush. It has a rare chance of spawning.

=== Ancient hunt ===
* {{DuLevelLink|Creeper Woods Sub-mission}}, {{DuLevelLink|Desert Temple Sub-mission}}, {{DuLevelLink|Spider Cave}}, {{DuLevelLink|Woodland Mansion}}, {{DuLevelLink|Woodland Prison}}, {{DuLevelLink|Nether Wastes Sub-mission}}, {{DuLevelLink|Warped Forest Sub-mission}}, {{DuLevelLink|Crimson Forest Sub-mission}}, {{DuLevelLink|Soul Sand Valley Sub-mission}}, {{DuLevelLink|Basalt Deltas Sub-mission}}, and {{DuLevelLink|Nether Fortress Sub-mission}}
** [[MCD:Gold Room|Gold Room]], an optional sub dungeon within [[MCD:Ancient Hunt|ancient hunts]], which can contain [[MCD:Chest#Gold Chest|gold chests]] and several [[MCD:Arena Battle|ambushes]]. It has a random chance of spawning, and has varying rarity depending on the number [[MCD:Enchantment Point|enchantment points]] invested at the start of the ancient hunt.
** [[MCD:????? Ancient Dungeon|????? Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains the {{MCD|?????}} ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.
** [[MCD:Abominable Weaver Ancient Dungeon|Abominable Weaver Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains the {{MCD|Abominable Weaver}} ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.
** [[MCD:Abyssal Eye Ancient Dungeon|Abyssal Eye Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains the {{MCD|Abyssal Eye}} ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.
** [[MCD:Ancient Terror Ancient Dungeon|Ancient Terror Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains the {{MCD|Ancient Terror}} ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.
** [[MCD:Barrage Ancient Dungeon|Barrage Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains the {{MCD|Barrage}} ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.
** [[MCD:Cursed Presence Ancient Dungeon|Cursed Presence Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains the {{MCD|Cursed Presence}} ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.
** [[MCD:First Enchanter Ancient Dungeon|First Enchanter Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains the {{MCD|First Enchanter}} ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.
** [[MCD:Frostwarden Ancient Dungeon|Frostwarden Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains the {{MCD|Frostwarden}} ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.
** [[MCD:Grim Guardian Ancient Dungeon|Grim Guardian Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains the {{MCD|Grim Guardian}} ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.
** [[MCD:Haunted Caller Ancient Dungeon|Haunted Caller Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains the {{MCD|Haunted Caller}} ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.
** [[MCD:Oozing Menace Ancient Dungeon|Oozing Menace Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains the {{MCD|Oozing Menace}} ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.
** [[MCD:Pestilent Conjurer Ancient Dungeon|Pestilent Conjurer Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains the {{MCD|Pestilent Conjurer}} ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.
** [[MCD:Scuttling Torment Ancient Dungeon|Scuttling Torment Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains the {{MCD|Scuttling Torment}} ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.
** [[MCD:Solemn Giant Ancient Dungeon|Solemn Giant Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains the {{MCD|Solemn Giant}} ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.
** [[MCD:The Seeking Flame Ancient Dungeon|The Seeking Flame Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains {{MCD|The Seeking Flame}} ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.
** [[MCD:The Swarm Ancient Dungeon|The Swarm Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains {{MCD|The Swarm}} ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.
** [[MCD:The Tiny Scourge Ancient Dungeon|The Tiny Scourge Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains {{MCD|The Tiny Scourge}} ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.
** [[MCD:The Tower Ancient Dungeon|The Tower Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains [[MCD:The Tower (mob)|The Tower]] ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.
** [[MCD:The Unending Ancient Dungeon|The Unending Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains {{MCD|The Unending}} ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.
** [[MCD:Thundering Growth Ancient Dungeon|Thundering Growth Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains the {{MCD|Thundering Growth}} ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.
** [[MCD:Unbreakable One Ancient Dungeon|Unbreakable One Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains the {{MCD|Unbreakable One}} ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.
** [[MCD:Unstoppable Tusk Ancient Dungeon|Unstoppable Tusk Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains the {{MCD|Unstoppable Tusk}} ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.
** [[MCD:Vengeful Mariner Ancient Dungeon|Vengeful Mariner Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains the {{MCD|Vengeful Mariner}} ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.
** [[MCD:Vigilant Scoundrel Ancient Dungeon|Vigilant Scoundrel Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains the {{MCD|Vigilant Scoundrel}} ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.
** [[MCD:Watcher of the End Ancient Dungeon|Watcher of the End Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains the {{MCD|Watcher of the End}} ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.
** [[MCD:Windbeard Ancient Dungeon|Windbeard Ancient Dungeon]], an optional sub dungeon within ancient hunts, which contains the {{MCD|Windbeard}} ancient mob. It has a random chance of spawning, and has varying rarity depending on the number enchantment points invested at the start of the ancient hunt.

=== Camp ===
* {{DuLevelLink|Camp}}
** [[MCD:Home|Home]], a small optional sub dungeon within [[MCD:Camp|Camp]].
** [[MCD:Upstairs|Upstairs]], a small optional sub dungeon within Camp, which is used to contain the [[MCD:Chest|reward chest]] obtained after completing missions.
** [[MCD:Great Hall|Great Hall]], an optional sub dungeon within Camp, which is used to track rune collection.
** [[MCD:Moo Room|Moo Room]], a part of the Great Hall optional sub dungeon within Camp, which contains two obsidian chests. It is used to unlock the secret mission ???.
** [[MCD:Nether Room|Nether Room]], an optional sub dungeon within Camp, which contains the [[MCD:Piglin Merchant|piglin merchant]] and a nether portal that can be used to access ancient hunts.
** [[MCD:Tower Secret|Tower Secret]], an optional sub dungeon within Camp, which is used to unlock the [[MCD:Achievement|achievement]] Staff Only.

=== Unused ===
* {{DuLevelLink|Pumpkin Pastures}}
** [[MCD:Small House|Small House]], a small unused optional sub dungeon that would have been within Pumpkin Pastures. It is unknown what it would've contained.
* {{DuLevelLink|Gale Sanctum}}
** [[MCD:Basement|Basement]], an unused optional sub dungeon that would have been within Gale Sanctum, which contains raid captains.
** [[MCD:Gauntlet Gales|Gauntlet Gales]], an unused optional sub dungeon that would have been within Gale Sanctum. It is unknown what it would've contained.
** [[MCD:Underground Puzzle|Underground Puzzle]], an unused optional sub dungeon that would have been within Gale Sanctum. It is unknown what it would've contained.
* {{DuLevelLink|Coral Rise}}
** [[MCD:Sandstone Ruins|Sandstone Ruins]], an unused optional sub dungeon that would have been within Coral Rise, which contains chests.
* {{DuLevelLink|Camp}}
** [[MCD:Quest Giver Room|Quest Giver Room]], an unused optional sub dungeon that would have been within Camp, which contains the unused [[MCD:Retired Adventurer|retired adventurer]] [[MCD:Camp Merchant|camp merchant]].

== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=sfx ui secretPassage-001 soundWave.ogg
|description=Passage
|id=sfx_ui_secretPassage_soundwave
|type=dungeons}}
| {{SoundLine
|sound=D4_sfx_ui_secretPassage-001.ogg
|description=Nether Passage
|id=D4_sfx_ui_secretPassage
|type=dungeons}}
| {{SoundLine
|sound=P4_sfx_ui_womaSecretPassage-001.ogg
|description=Woodland Mansion Passage
|id=P4_sfx_ui_womaSecretPassage
}}
}}

== History ==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||Dungeons Beta|Added sub dungeons.}}
|{{HistoryLine||1.3.2.0|Added the Panda Plateau Cave required sub dungeon.|Added the Bamboo Cabin, Booby Trapped Tunnel, Creeper Pit, Creeper Pit Hole, Dank Cave, Flooded Temple, Flooded Temple Sub, Fossil Canyon, Hidden Rock Pool, Hidden Rock Pool Sub, Jungle Hut, Jungle Hut Sub, Lava Cave, Lower Temple Underground, Panda Nests, Panda Temple, Panda Temple Sub, Spider Nest, Steamy Chamber, Temple Tunnels, The Ancient Tree, Treasure Cave, The Treasure Room, and Underground River optional sub dungeons.}}
|{{HistoryLine||1.4.3.0|Added the Frosted Fjord Cave required sub dungeon.|Added the Bailey, Battlements, Dining Hall, Frozen Ship, Gloomy Cave, Gloomy Cave Sub, Gloomy Cave Sub Arena, Ice Cabin, Ice Cabin Sub, Ice Caves, Ice Dungeon, Igloo, Igloo Sub, Iron Mine, Light Cave, Look Out, Look Out Sub, Outpost, Outpost High Room, Outpost Low Room, River Lock, River Lock Sub, River Lock Sub Boat, Royal Quarters, Royal Quarters Rooms, Royal Quarters Rooms Sub, Shelter, Retlehs, Shrine, and Staff optional sub dungeons.|Added the unused Quest Giver Room optional sub dungeon to the game files.}}
|{{HistoryLine||1.7.2.0|Added the Grand Hallway, High Room, Low Room, Middle Room, Mountain Cave, Ominous Outpost, Ominous Outpost Red Floor, Ominous Outpost Blue Floor, Ominous Outpost Yellow Floor, and The Garrison required sub dungeons.|Added the Golem Workshop, Llama Lock-in, Misty Vista, Mountain Cabin, Mountain Cabin Basement, Ravine Ruins, Skyroom, and Stables optional sub dungeons.|Added the unused Basement, Gauntlet Gales, and Underground Puzzle optional sub dungeons to the game files.}}
|{{HistoryLine||1.8.0.0|Added the Nether Fortress Inner Left, Nether Fortress Inner Right, and Steppe required sub dungeons.|Added the ????? Ancient Dungeon, Abominable Weaver Ancient Dungeon, Ancient Terror Ancient Dungeon, Barrage Ancient Dungeon, Nether Cellar, Cursed Presence Ancient Dungeon, First Enchanter Ancient Dungeon, Fortress Outdoors, Frostwarden Ancient Dungeon, Gold Room, Grim Guardian Ancient Dungeon, Haunted Caller Ancient Dungeon, Nether Room, Nether Stairs, Oozing Menace Ancient Dungeon, Pestilent Conjurer Ancient Dungeon, Solemn Giant Ancient Dungeon, The Seeking Flame Ancient Dungeon, The Tiny Scourge Ancient Dungeon, The Tower Ancient Dungeon, The Unending Ancient Dungeon, Thundering Growth Ancient Dungeon, Unbreakable One Ancient Dungeon, Unstoppable Tusk Ancient Dungeon, Vigilant Scoundrel Ancient Dungeon, and Windbeard Ancient Dungeon optional sub dungeons.}}
|{{HistoryLine||1.9.1.0|Added the Sunken Megalith and The Abyss required sub dungeons.|Added the Dry Dry Dungeon, Hydrothermal Vent, Molten Monument, Perilous Pathway, Pufferfish Panic, Pyramid Point, Pyramid Point Lower, Pyramid Point Upper, Sequestered Space, Shrouded Stairway, The Bilge, The Crater, Tropical Slime Scramble, Primal Oil Sect, and Twilight Cavern optional sub dungeons.|Added the unused Sandstone Ruins optional sub dungeon to the game files.}}
|{{HistoryLine||1.10.1.0|Added the End City, Obsidian Gate Tower, Obsidian Gate Tower First Floor, Obsidian Gate Tower Second Floor, and Obsidian Gate Tower Top Floor required sub dungeons.|Added the Abyssal Eye Ancient Dungeon, Astray Archipelago, Undercroft, Undercroft Sub Right, Undercroft Sub Left, Undercroft Storage Room, Undercroft Sub Arena, Dark Descent, End Ship, End Shrine, End Tower, Entry Elevator, Exit Elevator, Highblock Hideaway, Mountainside Cave, Obsidian Cavern, Old Town Hall, Old Town Hall Shelter, Deepwood Brook, Scuttling Torment Ancient Dungeon, Sinister Shrine, Sunken Watchtower, Terrific Tunnel, The Swarm Ancient Dungeon, Tunnel Terminal, Vengeful Mariner Ancient Dungeon, Watcher of the End Ancient Dungeon, and Wrecked Workshop optional sub dungeons.}}
|{{HistoryLine||1.12.0.0|Added the Empty Floor, Combat Floor, Creepy Crypt Combat Floor, Pumpkin Pastures Combat Floor, Desert Temple Combat Floor, Highblock Halls Combat Floor, Overgrown Temple Combat Floor, Frosted Fjord Combat Floor, Lone Fortress Combat Floor, Lost Settlement Combat Floor, Gale Sanctum Combat Floor, Basalt Deltas Combat Floor, The Stronghold Combat Floor, End Wilds Combat Floor, Powersmith Merchant Floor, Uniquesmith Merchant Floor, Gildsmith Merchant Floor, Boss Floor, and Top Floor required sub dungeons.|Added the Tower Secret optional sub dungeon.}}
|{{HistoryLine||1.14.1.0|Added the Soggy Swamp Combat Floor, Abyssal Monument Combat Floor, and Fiery Forge Combat Floor required sub dungeons.}}
|{{HistoryLine||1.16.2.0|Added the Ancient Guardian Boss Floor, Broken Citadel Combat Floor, Cacti Canyon Combat Floor, Corrupted Tree, Final Climb, Corrupted Tree Sub, The Web, Corrupted Tree Sub Arena, Tempest Golem Boss Floor, and Windswept Peaks Combat Floor required sub dungeons.|Added the unused Creeper Woods Combat Floor, Dingy Jungle Combat Floor, Crimson Forest Combat Floor, and Nether Fortress Combat Floor required sub dungeons into the game files.}}
}}

== Gallery ==
=== Required sub dungeons ===
<gallery>
File:MCD Creepy Crypt Entry 1.png|The Creepy Crypt Entrance required sub dungeon.
File:MCD Creepy Crypt Exit 4.png|The Creepy Crypt Exit required sub dungeon.
File:MCD Arch Haven Cave 1.png|The Arch Haven Cave required sub dungeon.
File:MCD Soggy Swamp Cave 1.png|The Soggy Swamp Cave required sub dungeon.
File:MCD The Lost Ruins 2.png|The Lost Ruins required sub dungeon.
File:MCD Soggy Cave Ending 1.png|The False Soggy Cave required sub dungeon.
File:MCD Fiery Forge Outdoors 1.png|The Fiery Forge Outside required sub dungeon.
File:MCD Abandoned Cellar 1.png|The Abandoned Cellar required sub dungeon.
File:MCD Forgotten Prison 5.png|The Forgotten Prison required sub dungeon.
File:MCD Underhalls Ending 4.png|The Forgotten Halls required sub dungeon.
File:MCD Obsidian Pinnacle Indoors 1.png|The Cellar required sub dungeon.
File:MCD Panda Plateau Cave 1.png|The Panda Plateau Cave required sub dungeon.
File:MCD Inside Tree Lower 4.png|The Corrupted Tree required sub dungeon.
File:MCD Inside Tree Middle 1.png|The Web required sub dungeon.
File:MCD Inside Tree Finale 1.png|The Final Climb required sub dungeon.
File:MCD Frosted Fjord Cave 9.png|The Frosted Fjord Cave required sub dungeon.
File:MCD Windswept Peaks Cave 1.png|The Mountain Cave required sub dungeon.
File:MCD Middle Room 3.png|The Middle Room required sub dungeon.
File:MCD Grand Hallway 3.png|The Grand Hallway required sub dungeon.
File:MCD Low Room 2.png|The Low Room required sub dungeon.
File:MCD High Room 9.png|The High Room required sub dungeon.
File:MCD Ominous Outpost Third Floor 3.png|The Ominous Outpost required sub dungeon.
File:MCD The Garrison 1.png|The Garrison required sub dungeon.
File:MCD Coral Rise Ending 2.png|The Abyss required sub dungeon.
File:MCD Radiant Ravine Cave 1.png|The Sunken Megalith required sub dungeon.
File:MCD Nether Wastes Prestart 1.png|The Steppe required sub dungeon.
File:MCD Nether Fortress Inner Left 9.png|The Nether Fortress Inner Left required sub dungeon.
File:MCD Nether Fortress Inner Right 7.png|The Nether Fortress Inner Right required sub dungeon.
File:MCD End City 6.png|The End City required sub dungeon.
File:MCD Obsidian Gate Tower.png|The Obsidian Gate Tower required sub dungeon.
File:MCD Woodland Mansion Outside 2.png|The Woodland Mansion Start required sub dungeon.
File:MCD Woodland Mansion Roof 1.png|The Roof required sub dungeon.
File:MCD Woodland Prison Outside.png|The Woodland Prison Start required sub dungeon.
</gallery>

=== Optional sub dungeons ===
<gallery>
File:MCD Creeper Woods Crypt 1.png|The Creeper Woods Crypt optional sub dungeon.
File:MCD Ship.png|The Mystery Ship optional sub dungeon.
File:MCD Secret Cave 3.png|The Secret Cave optional sub dungeon.
File:MCD Lower Levels 2.png|The Lower Levels optional sub dungeon.
File:MCD Secret Room.png|The Secret Room optional sub dungeon.
File:MCD Fossil Canyon 2 New2.png|The Fossil Canyon optional sub dungeon.
File:MCD River Lock 3.png|The River Lock optional sub dungeon.
File:MCD Ravine Ruins 4.png|The Ravine Ruins optional sub dungeon.
File:MCD Twilight Cavern 4.png|The Twilight Cavern optional sub dungeon.
File:MCD Plunging Pothole 2.png|The Deepwood Brook optional sub dungeon.
File:MCD Old Town Hall 1.png|The Old Town Hall optional sub dungeon.
File:MCD Soggy Tower 2.png|The Sunken Watchtower optional sub dungeon.
File:MCD Cacti Crypt 1.png|The Undercroft optional sub dungeon.
File:MCD Dark Descent 1.png|The Dark Descent optional sub dungeon.
File:MCD Highblock Hideaway 3.png|The Terrific Tunnel optional sub dungeon.
File:MCD Lighthouse 2.png|The Lighthouse optional sub dungeon.
File:MCD Creeper Room.png|The Creeper Room optional sub dungeon.
File:MCD The Inn.png|The Inn optional sub dungeon.
File:MCD Creepy Crypt Re-entry.png|The Open Woods Crypt optional sub dungeon.
File:MCD Dusk Pit 2.png|The Dusk Pit optional sub dungeon.
File:MCD Pumpkin Pastures Crypt 5.png|The Pumpkin Pastures Crypt optional sub dungeon.
File:MCD Mystery Ship.png|The Small Ship optional sub dungeon.
File:MCD Lower Temple Underground 1.png|The Lower Temple Underground optional sub dungeon.
File:MCD Forge Cellar 1.png|The Forge Cellar optional sub dungeon.
File:MCD Fiery Forge Cave 1.png|The Fiery Forge Cave optional sub dungeon.
File:MCD The Wall 1.png|Outer Wall optional sub dungeon.
File:MCD Well 2.png|The Well optional sub dungeon.
File:MCD Treasure Cave 1.png|The Treasure Cave optional sub dungeon.
File:MCD Jungle Hat 1.png|The Jungle Hut optional sub dungeon.
File:MCD The Ancient Tree.png|The Ancient Tree optional sub dungeon.
File:MCD Underground River 2.png|The Underground River optional sub dungeon.
File:MCD Lava Cave 9.png|The Lava Cave optional sub dungeon.
File:MCD Temple Tunnels 2.png|The Temple Tunnels optional sub dungeon.
File:MCD Steam Chamber.png|The Steam Chamber optional sub dungeon.
File:MCD Flooded Temple 2.png|The Flooded Temple optional sub dungeon.
File:MCD Spider Nest 3.png|The Spider Nest optional sub dungeon.
File:MCD Booby Trapped Tunnel 4.png|The Booby Trapped Tunnel optional sub dungeon.
File:MCD Treasure Room 1.png|The Treasure Room optional sub dungeon.
File:MCD Bamboo Cabin.png|The Bamboo Cabin optional sub dungeon.
File:MCD Panda Nests.png|The Panda Nests optional sub dungeon.
File:MCD Hidden Rock Pool 1.png|The Hidden Rock Pool optional sub dungeon.
File:MCD Dank Cave 1.png|The Dank Cave optional sub dungeon.
File:MCD Creeper Pit Hole.png|The Creeper Pit optional sub dungeon.
File:MCD Panda Temple.png|The Panda Temple optional sub dungeon.
File:MCD Ice Caves 7.png|The Ice Caves optional sub dungeon.
File:MCD Frozen Ship 2.png|The Frozen Ship optional sub dungeon.
File:MCD Igloo.png|The Igloo optional sub dungeon.
File:MCD Iron Mine 5.png|The Iron Mine optional sub dungeon.
File:MCD Outpost 2.png|The Outpost optional sub dungeon.
File:MCD Royal Quarters Secret.png|The Royal Quarters optional sub dungeon.
File:MCD Dining Hall 1.png|The Dining Hall optional sub dungeon.
File:MCD Bailey 1.png|The Bailey optional sub dungeon.
File:MCD Staff 2.png|The Staff optional sub dungeon.
File:MCD Ice Dungeon 3.png|The Ice Dungeon optional sub dungeon.
File:MCD Battlements 2.png|The Battlements optional sub dungeon.
File:MCD Gloomy Cave.png|The Gloomy Cave optional sub dungeon.
File:MCD Ice Cabin Secret.png|The Ice Cabin optional sub dungeon.
File:MCD Light Cave 2.png|The Light Cave optional sub dungeon.
File:MCD Look Out 3.png|The Look Out optional sub dungeon.
File:MCD Shelter 2.png|The Shelter optional sub dungeon.
File:MCD Shrine 1.png|The Shrine optional sub dungeon.
File:MCD Misty Vista 2.png|The Misty Vista optional sub dungeon.
File:MCD Mountain Cabin Secret.png|The Mountain Cabin optional sub dungeon.
File:MCD Llama Lock-in 2.png|The Llama Lock-in optional sub dungeon.
File:MCD Skyroom 1.png|The Skyroom optional sub dungeon.
File:MCD Golem Workshop 1.png|The Golem Workshop optional sub dungeon.
File:MCD Workshop 2.png|The Workshop optional sub dungeon.
File:MCD Stables 3.png|The Stables optional sub dungeon.
File:MCD Gauntlet 3.png|The Nether Cellar optional sub dungeon.
File:MCD Nether Stairs 1.png|The Nether Stairs optional sub dungeon.
File:MCD Cellar 2.png|The Fortress Outdoors optional sub dungeon.
File:MCD Hydrothermal Vent 2.png|The Hydrothermal Vent optional sub dungeon.
File:MCD The Bilge 1.png|The Bilge optional sub dungeon.
File:MCD Dry Dry Dungeon 1.png|The Dry Dry Dungeon optional sub dungeon.
File:MCD Pyramid Point Lower 2.png|The Pyramid Point optional sub dungeon.
File:MCD Pufferfish Panic 1 New.png|The Pufferfish Panic optional sub dungeon.
File:MCD Tropical Slime Scramble 2.png|The Tropical Slime Scramble optional sub dungeon.
File:MCD The Crater 4.png|The Crater optional sub dungeon.
File:MCD Molten Monument 14.png|The Molten Monument optional sub dungeon.
File:MCD The Stronghold Vault 1.png|The Stronghold Vault optional sub dungeon.
File:MCD End Ship 4.png|The End Ship optional sub dungeon.
File:MCD Obsidian Cavern 1.png|The Obsidian Cavern optional sub dungeon.
File:MCD End Tower 5.png|The End Tower optional sub dungeon.
File:MCD Mountainside Cave 3.png|The Mountainside Cave optional sub dungeon.
File:MCD Astray Archipelago 1.png|The Astray Archipelago optional sub dungeon.
File:MCD End Shrine 6.png|The End Shrine optional sub dungeon.
File:MCD Home 2.png|The Home optional sub dungeon.
File:MCD Great Hall 2.png|The Great Hall optional sub dungeon.
File:MCD Nether Room 1.png|The Nether Room optional sub dungeon.
File:MCD Tower Secret.png|The Tower Secret optional sub dungeon.
File:MCD Unused Basement 1.png|The unused Basement optional sub dungeon.
File:MCD Unused Sandstone Ruins 3.png|The unused Sandstone Ruins optional sub dungeon.
</gallery>

== Navigation ==
{{Navbox Dungeons locations|sub dungeons}}
{{Navbox Dungeons}}

{{DEFAULTSORT:Minecraft_Dungeons:Sub_Dungeon}}
