{{About|the mob in ''Minecraft''|the mob in ''Minecraft Dungeons''|MCD:Wolf|the mob variant in ''Minecraft Earth''|MCE:Skeleton Wolf|the armor this mob can wear|Wolf Armor|for the A Minecraft Movie variant|Movie:wolf}}
{{redirect|Dog|the music track|Dog (song)}}
{{Infobox entity
| group = Pale
| 1-1 =Wolf.png
| 1-1caption = Adult
| 1-2 = Baby Wolf.png
| 1-2caption = Baby
| group2 = Tamed
| 2-1 = Tamed Wolf.png
| 2-1caption = Adult
| 2-2 = Tamed Baby Wolf.png
| 2-2caption = Baby
| group3 = Angry
| 3-1 = Angry Wolf.png
| 3-1caption = Adult
| 3-2 = Angry Baby Wolf.png
| 3-2caption = Baby
| group4 = Armored
| 4-1 = Wolf wearing Wolf Armor JE2.png
| 4-1caption = Adult only
| group5 = Ashen
| 5-1 = Ashen_Wolf.png
| 5-1caption = Adult
| 5-2 = Ashen Baby Wolf JE1.png
| 5-2caption = Baby
| group6 = Black
| 6-1 = Black_Wolf.png
| 6-1caption = Adult
| 6-2 = Black Baby Wolf JE1.png
| 6-2caption = Baby
| group7 = Chestnut
| 7-1= Chestnut_Wolf.png
| 7-1caption = Adult
| 7-2 = Chestnut Baby Wolf JE1.png
| 7-2caption = Baby
| group8 = Rusty
| 8-1 = Rusty_Wolf.png
| 8-1caption = Adult
| 8-2 = Rusty Baby Wolf JE1.png
| 8-2caption = Baby
| group9 = Snowy
| 9-1 = Snowy_Wolf.png
| 9-1caption = Adult
| 9-2 = Snowy Baby Wolf JE1.png
| 9-2caption = Baby
| group10 = Spotted
| 10-1 = Spotted_Wolf.png
| 10-1caption = Adult
| 10-2 = Spotted Baby Wolf JE1.png
| 10-2caption = Baby
| group11 = Striped
| 11-1 = Striped_Wolf.png
| 11-1caption = Adult
| 11-2 = Striped Baby Wolf JE1.png
| 11-2caption = Baby
| group12 = Woods
| 12-1 = Woods_Wolf.png
| 12-1caption = Adult
| 12-2 = Woods Baby Wolf JE1.png
| 12-2caption = Baby
| invimage = Wolf Spawn Egg
| extratext = [[#Gallery|View all renders]]
| health = '''Wild:''' {{hp|8}}<br>'''Tamed:''' {{hp|40}}
| armor = See [[wolf armor]]
| behavior = Neutral (wild, or if owned by a different player)<br>Passive (player is owner or active)
| mobtype = [[Animal]]
| damage = Easy: {{hp|3}}<br>Normal: {{hp|4}}<br>Hard: {{hp|6}}
| size = '''{{IN|Java}}:'''<br>
'''Adult:'''<br>Height: 0.85 blocks<br>Width: 0.6 blocks<br>
'''Baby:'''<br>Height: 0.425 blocks<br>Width: 0.3 blocks<br>
'''{{IN|Bedrock}}:'''<br>
'''Adult:'''<br>Height: 0.8 blocks<br>Width: 0.6 blocks<br>
'''Baby:'''<br>Height: 0.4 blocks<br>Width: 0.3 blocks
| speed = 0.3
| spawn = {{BiomeLink|Forest}}<br>
{{BiomeLink|Grove}}<br>
{{BiomeLink|Old Growth Pine Taiga}}<br>
{{BiomeLink|Old Growth Spruce Taiga}}<br>
{{BiomeLink|Savanna Plateau}}<br>
{{BiomeLink|Snowy Taiga}}<br>
{{BiomeLink|Sparse Jungle}}<br>
{{BiomeLink|Taiga}}<br>
{{BiomeLink|Wooded Badlands}}
| usableitems = {{drop|Item|Bone}}
{{drop|Item|id=Raw Beef|Meat}}
{{drop|Item|id=Raw Cod|Fish}}
{{drop|Item|Rabbit Stew}}
{{drop|Item|id=Dyes|Dye}}
{{drop|Item|Lead}}
{{drop|Item|Wolf Armor}}
{{drop|Item|Shears}}
}}
A '''wolf''' is a [[neutral mob]] that can be [[tamed]] using [[bone]]s. Tamed wolves defend their owners against attackers and can assist them in combat.

== Spawning ==
Wild wolves spawn naturally in multiple biomes on [[grass block]]s, [[dirt]], [[coarse dirt]], [[snow]]{{only|bedrock}}, [[snow block]]s or [[podzol]]. They have a 10% chance of spawning naturally as a baby. Their appearance and the amount of wolves that attempt to spawn depend on the biome.

Wolves spawned through breeding are owned by the owner of the parents. If the parents have different owners, there is a 50%-50% chance (see {{slink||Breeding}}).

=== Variants ===
Wolves have 9 color variants, each of which spawns in a different biome. Most variants spawn in packs, with some having larger or smaller packs.

{| class="wikitable sortable"
|+ Spawning patterns by variant
|-
! Variant !! Biome !! Pack size
|-
| {{EntitySprite|ashen wolf}} Ashen || {{BiomeLink|Snowy Taiga}} || 4
|-
| {{EntitySprite|black wolf}} Black || {{BiomeLink|Old Growth Pine Taiga}} || 2-4
|-
| {{EntitySprite|chestnut wolf}} Chestnut || {{BiomeLink|Old Growth Spruce Taiga}} || 2-4
|-
| {{EntitySprite|wolf}} Pale || {{BiomeLink|Taiga}} || 4
|-
| {{EntitySprite|rusty wolf}} Rusty || {{BiomeLink|Sparse Jungle}} || 2-4
|-
| {{EntitySprite|snowy wolf}} Snowy || {{BiomeLink|Grove}} || 1
|-
| {{EntitySprite|spotted wolf}} Spotted || {{BiomeLink|Savanna Plateau}} || 4-8
|-
| {{EntitySprite|striped wolf}} Striped || {{BiomeLink|Wooded Badlands}} || 4-8
|-
| {{EntitySprite|woods wolf}} Woods || {{BiomeLink|Forest}} || 4 
|}

When a wolf pack spawns near a biome border, individual wolves of the pack might take on a different appearance if their spawn location is in a bordering biome.<ref>{{bug|MC-269144||Wolf pack spawning on biome borders results in default wolves|WAI}}</ref>

Wolves spawned in [[jungle]]s or [[bamboo jungle]]s (using [[spawn egg]]s, [[monster spawner]]s, [[command]]s, or due to a wolf pack bordering these biomes) spawn as rusty wolves; wolves in [[savanna]]s or [[windswept savanna]]s spawn as spotted wolves; wolves in [[badlands]] or [[eroded badlands]] spawn as striped wolves. Wolves in all other biomes spawn as the pale wolf variant.

<gallery widths="280" heights="200">
Wolf variants.png|All nine wolf variants. Order: snowy, striped, spotted, rusty, chestnut, black, ashen, woods, and pale.
</gallery>

For pictures of individual variants, see {{slink||Gallery}}.

== Drops ==
Adult wolves drop {{xp|1|3}} [[experience]] orbs when killed by a [[player]] or tamed wolf. {{IN|be}}, a tamed wolf that is killed by its owner does not drop experience.

Wolves wearing [[wolf armor]] always drop their armor when they die, regardless of what kills them.

Upon successful [[breeding]], {{xp|1|7}} are dropped.

Like other baby animals, baby wolves drop no experience when killed.

== Behavior ==
{{Anchor|Behavior and appearance}}
[[File:Begging Tame Wolf.png|thumb|upright|A tamed pale wolf "begging" the player for food or admiring bones if held by the player.]]
[[File:Dog Trio.png|thumb|Three tamed pale wolves following the player around.]]

Wolves exhibit three different states depending on how the user interacts with them:

* {{EntitySprite|wolf}} '''Untamed'''{{Anchor|Wild Wolf}} wolves have a drooping tail and their eyes consist of a white pixel and a black pixel for the pupil (on each side). They are neutral toward the [[player]]. They are hostile toward [[sheep]], [[rabbit]]s, [[fox]]es, baby [[turtle]]s, and [[skeleton]]s and their variants, taking on their angry appearance while attacking these mobs, and changing back when the targeted mob dies or moves out of range. They chase [[bat]]s despite being unable to reach them.<ref>{{bug|MC-9925||Wolf chasing bats- Works as intended or not?|WAI}}</ref> They avoid [[llama]]s, although wolves may attack a llama that spits on them. They do not [[despawn]], even if they are in an unloaded chunk, or 32 blocks away from the [[player]]. They can be ridden by baby [[zombie]] variants.{{only|be|short=yes}}
* {{EntitySprite|angry-wolf}} '''Angry'''{{Anchor|Hostile Wolf}} wolves are characterized by their constant growling and fearsome appearance. Wild wolves become hostile when they are either attacked by a [[player]] or [[mob]], if not killed in one hit<ref>{{bug|MC-2432||Pack of wild Wolves / Zombified piglins / Silverfish / Bees not becoming aggressive at one hit kill|WAI}}</ref>, or when they see a [[mob]] they want to eat. Their tail is held out straight, their eyes become blood red, their mouth is raised in a slight snarl, and they have angry eyebrows. Angry wolves are hostile only to the players or mobs that attacked them, or to the mobs they are hunting. They can see attackers even if they are under the invisibility effect, but they cannot track the attacker down if they get out of their render distance, or the attacker was able to unload the [[chunk]] where the wolves were. Notice that only the damage done to players gets scaled by difficulty, all other mobs will receive {{hp|4}} damage regardless of diffiiculty. Angry wolves cannot be [[leash]]ed, but a wild wolf may become angry while it is still leashed without dropping the lead.
* {{EntitySprite|tamed-wolf}} '''Tamed''' {{Anchor|Tamed Wolf}} wolves have friendlier-looking eyes. They have a default red collar around their neck, which can be dyed using any color of [[dye]] on the wolf by any player regardless of who owns the wolf. Pressing {{Control|use}} on the wolf makes it sit and remain in place, and not follow the player. Tamed wolves that are not sitting attack players or mobs that their owner attacks, or those that injure their owner unless the target has the same owner or is on the same [[team]], dealing them {{hp|4}} damage regardless of diffiiculty. They do not attack [[creeper]]s or [[ghast]]s. Standing tamed wolves attack only skeletons and their variants without provocation. Kills by tamed wolves count as player kills: this means mobs killed by a tamed wolf can drop [[experience]], [[rare drops]] or [[Drops#Equipped items|equipped items]]. Tamed wolves are always passive to the [[player]], even if the player hits them or kills a tamed wolf on the same team.

A wolf becomes hostile to a player or other mob that attacks it unless the attacker is the wolf's owner, or is otherwise on the same team, or if killed in one hit.
It also causes wild wolves and standing tamed wolves in a 33×21×33 cuboid centered on the attacked wolf to become hostile to the attacker, allowing coordination for attacks and team hunts (only in wild wolves).

{{IN|java}}, any tamed wolf attacked by a player/mob causes all standing wolves on that team to attack that player/mob who attacked the tamed wolf.

Skeletons and their variants, foxes, baby turtles and passive rabbits actively avoid both tamed and wild wolves. {{EntityLink|id=killer-bunny|Killer rabbit}}s{{only|java|short=1}} attack wolves actively. Sheep ignore wolves, but flee when attacked by one. Sheep ignore tamed wolves but also do not flee from them.

When a [[player]] within 8 blocks holds [[meat]] or [[bone]]s near a wolf, the wolf tilts its head as if to 'beg' for the food for 2 to 4 seconds.

The behavior of baby wolves is the same as adult tamed wolves. Baby wolves have large heads, similar to other baby animals.

Wolves are 0.85{{only|java|short=1}} or 0.8{{only|bedrock|short=1}} blocks tall and baby wolves are 0.425{{only|java|short=1}} or 0.4{{only|bedrock|short=1}} blocks tall.

The textures of the wolves are tinted dark gray once submerged in water.

In Peaceful [[difficulty]], attacking a wild wolf aggravates the wolf and its group, but they deal no damage to the [[player]].

=== Movement ===
[[File:Wolf shaking.gif|thumb|A tamed pale wolf shaking off water.]]
Standing tamed wolves wander randomly when near their owner, but follow if more than 10 blocks away and teleport to a nearby free block (if any) if more than 12 blocks away. Besides making travel easier, teleportation can be used to rescue them from [[lava]], [[water]] or pits, as they immediately teleport to a safe area.

* Wolves can be told to "sit" by pressing {{control|use}} on them and made to stand again with another press of {{control|use}}.
** A wolf automatically sits when first tamed.{{Only|Java}}
** While sitting, they do not follow the player. However, if their owner fights a mob near them, they are still likely to join the fight. When the fight is over, they go back to sitting (if in water, they do not sit until they are on dry land, telling the wolf to sit makes it stand). They sit at their new location instead of returning to wherever they were previously.
** Wolves stand up and follow the player if it is pushed into water or injured while sitting.
* Wolves can either attack (within 16 blocks) or flee from (within 24 blocks) [[llama]]s. The wolves' speed is increased by 50% when they flee.
* Wolves find paths to their targets if attacking within 16 blocks, even in difficult terrain. They also navigate along the edges of cliffs and occasionally fall far enough to take [[damage]] if they leap.
* Wolves attack their targets running about at the player's walking speed and by leaping at them in exactly the same manner as [[spider]]s, but cause no damage while in midair. Tamed wolves attack any animal the player starts to attack. They also can navigate and turn around in 1×1 horizontal tunnels.
* After emerging from water, a wolf shakes the water off their fur. This is represented by an animation and water [[particles]].

=== Teleportation ===
Tamed wolves [[Teleportation|teleport]] to their owner if they are more than 12 blocks away, with a few caveats.
* Teleporting resets the focus of a tamed wolf, so if a wolf is attacking a mob and teleports beside a player, it resumes following the player, as its tracking has been reset.
* It is possible for tamed wolves to teleport to an inaccessible location (e.g. under [[ice]]) and be injured or die of [[suffocation]] as a result. This happens when the wolf considers [[transparent]] blocks, such as glass, or [[Slab|half-blocks]], to be open.
* It cannot teleport when it is sitting.

An angry or untamed wolf does '''not''' teleport.

Tamed wolves do not teleport if:
* The wolf has been ordered to sit.<ref>{{tweet|jeb|52996089921548288| No, but they can teleport {{=}})|March 30, 2011}}</ref>
** Exception: The wolf is likely to teleport if it is injured while sitting (it no longer sits after teleporting). An example is if a wolf that is sitting is hit by another player, it teleports to their owner.
** Exception: If the wolf is in a loaded [[chunk]], and the player gets damaged by a mob, there's a chance for the wolf to stop sitting, causing them to teleport if the player is far away, then attack the player's attacker and sit down afterward.
* The wolf is chasing after a [[skeleton]]. This can lead to wolves standing and jumping in one place, such as over a cavern if a skeleton is near. The wolf teleports once the skeleton is killed.
* The wolf is in a [[minecart]] or a [[boat]].
* The wolf has been attached to a fence post with a lead.
* The wolf is in an unloaded [[chunk]].
* None of the blocks on the edge of a 5×1×5 region centered on the player are [[transparent]] [[block]]s with a solid block below and another transparent block above.
* The player is in another dimension; a wolf remains in its current dimension until the player returns. However, wolves can be transported to another dimension by pushing them into the portal first.
* The owner is not directly touching the ground (e.g. using [[elytra]], swimming, flying, in a [[boat]]).

Wolf teleportation is completely silent.<ref>{{bug|MC-166291||Certain forms of teleportation do not play the teleportation sound|Invalid}}</ref>

=== Taming, health, and feeding ===
[[File:Lots of tamed wolves.png|thumb|Many tamed wolves sitting.]]
[[File:Begging-dogs.png|thumb|A group of begging wolves.]]

A wolf can be tamed by feeding it [[bone]]s. Once tamed, a wolf does not accept any more bones. Note that the number of bones required is random: Each bone has a {{frac|1|3}} chance of taming the wolf.<ref>{{tweet|jeb|48752041044090880|No it's random|March 18, 2011}}</ref> If the wolf is tamed, it receives a red collar and, {{in|java}}, sits if not [[swimming]]. There is no limit<ref>{{tweet|jeb|48752134958747649|We haven't decided how to limit the amount of wolves yet, currently it's unlimited|March 18, 2011}}</ref> to the number of wolves that a [[player]] can tame. A wolf cannot be tamed if it is hostile or already tamed. Wolves that are tamed by the same player can accidentally attack each other while attacking another mob, leading to a fight.

{{Anchor|Health}}
A tamed wolf's tail rises and lowers depending on its [[health]]. The exact health of an individual wolf can be determined by measuring the angle between its hind legs and tail. The angle indicates the percentage of health that the wolf has. Tamed wolves whine when they have low health (below {{hp|10}}). Untamed wolves have a maximum health of {{hp|8}}; the position of an untamed wolf's tail does not depend on its health. Tamed wolves and untamed wolves{{only|Bedrock}} can be healed by feeding them any sort of meat listed below, as well as fish and rabbit stew; this restores as much of the wolf's health as the same food would restore hunger points when eaten by the player. Untamed wolves can be fed meat while hostile.

{{Anchor|Foods used for healing and breeding wolves}}
{| class="wikitable"
|-
! Food !! Heals
! Notes
|-
| {{ItemLink|Pufferfish|link=Pufferfish (item)}} || rowspan="2" | {{hp|1}}
|Pufferfish can be fed to wolves without inflicting [[Hunger (status effect)|Hunger]], [[Poison]], or [[Nausea]].
|-
| {{ItemLink|Tropical Fish|link=Tropical fish (item)}}
|{{Only|bedrock}}
|-
| {{ItemLink|Raw Chicken}}
| rowspan="2" | {{hp|2}}
| Raw chicken can be fed to wolves without inflicting [[Hunger (status effect)|Hunger]].
|-
| {{ItemLink|Raw Mutton}}
|
|-
| {{ItemLink|Raw Cod}}
| rowspan="2" | {{hp|2}} || rowspan="2" |
|-
| {{ItemLink|Raw Salmon}}
|-
| {{ItemLink|Raw Porkchop}}
| rowspan="3" | {{hp|3}} || rowspan="3" |
|-
| {{ItemLink|Raw Beef}}
|-
| {{ItemLink|Raw Rabbit}}
|-
| {{ItemLink|Rotten Flesh}} || {{hp|4}}
| Rotten flesh can be fed to wolves without inflicting [[Hunger (status effect)|Hunger]].
|-
| {{ItemLink|Cooked Rabbit}} || {{hp|5}}
|
|-
| {{ItemLink|Cooked Cod}} || {{hp|5}}
|
|-
| {{ItemLink|Cooked Mutton}} || rowspan="2" | {{hp|6}}
| rowspan="2" |
|-
| {{ItemLink|Cooked Chicken}}
|-
| {{ItemLink|Cooked Salmon}}
| {{hp|6}}
|
|-
| {{ItemLink|Cooked Porkchop}} || rowspan="2" | {{hp|8}}
| rowspan="2" |
|-
| {{ItemLink|Steak}}
|-
| {{ItemLink|Rabbit Stew}} || {{hp|10}}
|
|}

Wolves do not get {{EffectLink|Hunger|food poisoning|link=Hunger (status effect)}}, so they can freely eat [[rotten flesh]], [[Pufferfish (item)|pufferfish]], and [[raw chicken]]. Feeding any meat item to a tamed wolf that is already at full health starts the "[[Breeding|love mode]]" animation.

A tamed wolf's necklace or collar color can be changed by {{control|using}} a [[dye]] on the wolf.

=== Wolf armor ===
[[File:Wolf wearing Wolf Armor.png|thumb|A pale wolf wearing wolf armor.]]
{{main|Wolf Armor}}

{{Control|Using}} wolf armor on a wolf that the player has [[tamed]] equips it onto the wolf.

Wolf armor absorbs all damage done to the wolf with some exceptions (see the list below), until its durability runs out. When the armor absorbs damage, the wolf does not produce a hurt noise.

Baby wolves cannot wear wolf armor.

Wolf armor does not absorb damage dealt by the following sources:
* [[Drowning]]
* [[Freezing]]
* [[Suffocating]]
* [[Magic damage|Magic]]
* [[Thorns]]
* The [[Wither (effect)|Wither]] effect
* [[Void]]
* Being outside the [[world border]]
* [[Entity cramming]]
* The {{command|kill}} command
* [[Warden]]'s sonically-charged shriek

If the owner uses [[shears]] on a wolf that is wearing armor, the armor gets unequipped from the wolf.

If a wolf dies while equipped with wolf armor, the armor is dropped.

=== Breeding ===
{{expand section|Information about variants}}
{{main|Breeding}}
[[File:Sitting pup.png|thumb|A baby wolf sitting.]]

Tamed wolves at full [[health]] can be bred with any type of meat, including rotten flesh and raw chicken without causing the hunger [[status effect]] (See the list above). There is a 5-minute cooldown for breeding, during which the wolf does not accept meat.

The growth of baby wolves can be slowly accelerated using any type of meat. Each use takes 10% off the remaining time to grow up. Unlike healing {{in|bedrock}}, rabbit stew or any type of fish cannot be used for breeding or speeding up growth.

Breeding two wolves that recognize someone else as an owner causes the baby to also be owned by the owner of the original two wolves. If two tamed wolves have different owners, the baby is randomly assigned to one of their two owners as its permanent owner.

If the [[player]] attacks an untamed wolf and then feeds it, hearts appear as when entering breeding mode, although the wolf does not breed and remains aggressive toward the player.

{{IN|Java}}, baby wolves have a 50% chance of being the same variant as either of its parents. Baby wolves also have a 50% chance of having the same color collar as either parent.

On Bedrock Edition, when breeding two wolves, the baby picks a variation from the parents randomly.{{needs testing}}

== Sounds ==
{{JE}}:<br>
Wolves use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].

{{SoundTable
|type=java|{{SoundLine
| sound =Wolf idle1.ogg
|sound2=Wolf idle2.ogg
|sound3=Wolf idle3.ogg
|subtitle=Wolf barks<ref group="sound" name="subtitle">{{bug|MC-177522}}</ref>
|source=neutral
|description=Randomly
|id=entity.wolf.ambient
|translationkey=subtitles.entity.wolf.ambient
|volume=0.4
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}|{{SoundLine
|sound=Wolf panting.ogg
|subtitle=Wolf pants
|source=neutral
|description=Randomly while tamed
|id=entity.wolf.pant
|translationkey=subtitles.entity.wolf.ambient
|volume=0.4
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}|{{SoundLine
|sound=Wolf whine.ogg
|subtitle=Wolf whines<ref group=sound name="subtitle"/>
|source=neutral
|description=Randomly while with {{Health|9}} health or less
|id=entity.wolf.whine
|translationkey=subtitles.entity.wolf.ambient
|volume=0.4
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}|{{SoundLine
|sound=Wolf growl1.ogg
|sound2=Wolf growl2.ogg
|sound3=Wolf growl3.ogg
|subtitle=Wolf growls
|source=neutral
|description=Randomly while angry
|id=entity.wolf.growl
|translationkey=subtitles.entity.wolf.growl
|volume=0.4
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}|{{SoundLine
|sound=Wolf death.ogg
|subtitle=Wolf dies
|source=neutral
|description=When a wolf dies
|id=entity.wolf.death
|translationkey=subtitles.entity.wolf.death
|volume=0.4
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}|{{SoundLine
|sound=Wolf hurt1.ogg
|sound2=Wolf hurt2.ogg
|sound3=Wolf hurt3.ogg
|subtitle=Wolf hurts
|source=neutral
|description=When a wolf is damaged
|id=entity.wolf.hurt
|translationkey=subtitles.entity.wolf.hurt
|volume=0.4
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}|{{SoundLine
|sound=Wolf armor damage1 JE1 BE1.ogg
|sound2=Wolf armor damage2 JE1 BE1.ogg
|sound3=Wolf armor damage3 JE1 BE1.ogg
|sound4=Wolf armor damage4 JE1 BE1.ogg
|subtitle=Wolf Armor takes damage
|source=neutral
|description=When a wolf with wolf armor absorbs damage
|id=item.wolf_armor.damage
|translationkey=subtitles.item.wolf_armor.damage
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)
|distance=16}}|{{SoundLine
|sound=Wolf shake.ogg
|subtitle=Wolf shakes
|source=neutral
|description=When a wolf shakes off water
|id=entity.wolf.shake
|translationkey=subtitles.entity.wolf.shake
|volume=0.4
|pitch=0.8-1.2
|distance=16}}|{{SoundLine
|sound=Wolf step1.ogg
|sound2=Wolf step2.ogg
|sound3=Wolf step3.ogg
|sound4=Wolf step4.ogg
|sound5=Wolf step5.ogg
|subtitle=Footsteps
|source=neutral
|description=While a wolf is walking
|id=entity.wolf.step
|translationkey=subtitles.block.generic.footsteps
|volume=0.15
|pitch=1.0
|distance=16}}|{{SoundLine
|sound=Wolf howl1.ogg
|sound2=Wolf howl2.ogg
|subtitle=MC-177094
|source=None
|description=''Unused sound event''
|id=entity.wolf.howl
|translationkey=-
|pitch=''None''
|volume=''None''
| distance = ''None''
}}
}}

{{BE}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Wolf idle1.ogg
|sound2=Wolf idle2.ogg
|sound3=Wolf idle3.ogg
|source=neutral
|description=Randomly
|id=mob.wolf.bark
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Wolf panting.ogg
|source=neutral
|description=Randomly
|id=mob.wolf.panting
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Wolf whine.ogg
|source=neutral
|description=Randomly while with {{Health|9|mob=1}} health or less
|id=mob.wolf.whine
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Wolf growl1.ogg
|sound2=Wolf growl2.ogg
|sound3=Wolf growl3.ogg
|source=neutral
|description=Randomly while angry
|id=mob.wolf.growl
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Eat1.ogg
|sound2=Eat2.ogg
|sound3=Eat3.ogg
|source=player
|description=When a wolf eats an item
|id=random.eat
|volume=0.5-1.1
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Wolf death.ogg
|source=neutral
|description=When a wolf dies
|id=mob.wolf.death
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Wolf hurt1.ogg
|sound2=Wolf hurt2.ogg
|sound3=Wolf hurt3.ogg
|source=neutral
|description=When a wolf is damaged
|id=mob.wolf.hurt
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Wolf armor damage1 JE1 BE1.ogg
|sound2=Wolf armor damage2 JE1 BE1.ogg
|sound3=Wolf armor damage3 JE1 BE1.ogg
|sound4=Wolf armor damage4 JE1 BE1.ogg
|source=neutral
|description=When a wolf with wolf armor absorbs damage
|id=armor.damage_wolf
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Wolf shake.ogg
|source=neutral
|description=When a wolf shakes off water
|id=mob.wolf.shake
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Wolf step1.ogg
|sound2=Wolf step2.ogg
|sound3=Wolf step3.ogg
|sound4=Wolf step4.ogg
|sound5=Wolf step5.ogg
|source=neutral
|description=While a wolf is walking
|id=mob.wolf.step
|volume=0.65
| pitch = 1.0
}}
}}

== Data values ==
=== ID ===
{{JE}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Wolf
|spritetype=entity
|nameid=wolf
|foot=1}}

{{BE}}:
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Wolf
|spritetype=entity
|nameid=wolf
|id=14
|foot=1}}

=== Entity data ===
Wolves have entity data associated with them that contain various properties.

{{JE}}:
{{main|Entity format}}
{{/ED}}

{{BE}}:
: See [[Bedrock Edition level format/Entity format]].

=== Wolf variants ===
{{JE}}:

Wolf variants can be configured using [[JSON]] files within a [[data pack]] in the path {{cd|data/<namespace>/wolf_variant}}.
<div class="treeview">
* {{nbt|compound}}: The root object.
**{{nbt|string|angry_texture}}: The [[resource location]] of the texture to use when the wolf is angry.
**{{nbt|string|wild_texture}}: The [[resource location]] of the texture to use when the wolf is wild.
**{{nbt|string|tame_texture}}: The [[resource location]] of the texture to use when the wolf is tamed.
**{{nbt|string}}{{nbt|list|biomes}}: {{json_ref|biome|tag=1}} &mdash; The biomes where spawned wolfs are of this variant. If multiple variants specify the same biome, only the first one will be used.
</div>

== Achievements ==
{{load achievements|Leader of the Pack;Overkill;It Spreads;Over-Overkill}}

== Advancements ==
{{load advancements|The Parrots and the Bats;Two By Two;Best Friends Forever;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill;Shear Brilliance;The Whole Pack}}

== Videos ==
{{yt|296d0ZXT7bc}}
{{yt|HnWFq1nN8eQ}}
; Wolves when they were in development uploaded by [[Jeb]] as shown below.
{{yt|c9Lp9p5yjuo}}

== History ==
{{HistoryTable
|{{HistoryLine||August 15, 2010|link={{tweet|notch|21220377124}}|[[Notch]] responded positively to the idea of adding wolves to the game. It was mentioned that they could be tamed, and they could also howl at the full moon at midnight.}}
|{{HistoryLine||March 2, 2011|link=wordofnotch:3597265965|Notch confirmed the addition of wolves after having breakfast with an idol of his (likely {{w|Peter Molyneux}}).}}
|{{HistoryLine||March 15, 2011|link={{tweet|jeb_|47650984125665280}}|[[File:Wolf (pre-release).png|42px]] [[Jeb]] posted a first image of wolves.}}
|{{HistoryLine||March 16, 2011|link={{tweet|jeb_|48037113270251520}}|[[File:Wolf (pre-release 2).png|42px]] [[File:Sitting Wolf (pre-release 2).png|42px]] Jeb posted a second image of wolves, with updated texture and model, showing one of them in a sitting pose.}}
|{{HistoryLine||March 18, 2011|link={{ytl|c9Lp9p5yjuo}}|[[File:Wolf JE1 BE1.png|42px]] [[File:Tamed Wolf with Red Collar JE1 BE1.png|42px]] Jeb posted a video of wolves in action with an updated texture and a unique texture for tamed wolves.}}

|{{HistoryLine|java beta}}
|{{HistoryLine||1.4|[[File:Wolf JE1 BE1.png|42px]] [[File:Tamed Wolf with Red Collar JE1 BE1.png|42px]] [[File:Angry Wolf JE1 BE1.png|42px]] Added wolves.
|Wolves can be tamed. When wolves are hit by the [[player]] or the player's tamed wolves, they become angry. A glitch is encountered where if the [[player]]'s wolf isn't sitting when the player logs off, it becomes wild and the player must tame it again. This problem was fixed a couple of updates after wolves were first introduced.{{when}}}}
|{{HistoryLine||1.5|Wolves no longer continuously make whimpering [[Sound|noises]] in [[multiplayer]] even when at full [[health]]. This originally happened because [[Jeb]] accidentally used client-side health instead of synced health.<ref>{{tweet|jeb|53757304130113536|Wolves whimper in SMP because I accidentally used the client-side health value instead of the synched one|April 1, 2011}}</ref>}}
|{{HistoryLine||1.6|dev=Test Build 3|[[Player]]s hurting themselves with [[arrow]]s no longer causes all of their tamed wolves to attack them.}}
|{{HistoryLine||1.8|dev=Pre-release|Just like farm [[animal]]s, wolves no longer despawn, and they now spawn rarely.
|Most wolves now generate with the world.}}
|{{HistoryLine|unknown}}
|{{HistoryLine||?|Wolves now appear angry when attacking sheep.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|[[File:Baby Wolf JE1 BE1.png|32px]] [[File:Baby Tamed Wolf JE1 BE1.png|32px]] [[File:Baby Angry Wolf JE1 BE1.png|32px]] Added baby wolves. They can be spawned only through map editors and NBT editing.}}
|{{HistoryLine||1.1|dev=?|Wolves now only despawn when they are untamed and [[hostile|angry]].}}
|{{HistoryLine||1.2.1|dev=12w03a|Wolves can now be bred using any type of meat: [[raw chicken]], [[cooked chicken]], [[raw porkchop]], [[cooked porkchop]], [[raw beef]], [[steak]], or [[rotten flesh]]. A tamed wolf can only be bred when it is at full [[health]]. Baby wolves can now be obtained through normal gameplay.}}
|{{HistoryLine|||dev=12w06a|Wolves no longer spin in circles on non-full-height blocks.}}
|{{HistoryLine|||dev=12w07a|Wolves no longer teleport huge distances when the player is hit.}}
|{{HistoryLine||1.4.2|dev=12w34a|[[File:Tamed Wolf with White Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Light Gray Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Gray Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Black Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Brown Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Orange Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Yellow Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Lime Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Green Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Cyan Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Light Blue Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Blue Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Purple Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Magenta Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Pink Collar JE1 BE1.png|42px]] Tamed wolves can now have dye-able collars.<ref>{{tweet|dinner|236530180737335296|Nope, but they have dyable collars instead!|August 17, 2012}}</ref>}}
|{{HistoryLine||1.4.4|dev=pre|Untamed baby wolves can now be spawned in [[Creative]] mode using a [[spawn egg]].}}
|{{HistoryLine||1.6.1|dev=13w18a|Wolves no longer become angry when attacked by a [[player]] in Creative mode.}}
|{{HistoryLine||1.6.1|dev=?|Untamed wolves that are not angry now despawn after existing in loaded [[chunk]]s for at least two minutes.}}
|{{HistoryLine||1.8|dev=14w02a|Feeding baby wolves now accelerates their growth.}}
|{{HistoryLine|||dev=14w05b|Tamed wolf collars are no longer visible when they have the [[Invisibility]] effect.}}
|{{HistoryLine|||dev=14w10a|Wolves (both wild and tamed) now chase and attack both regular [[skeleton]]s and [[wither skeleton]]s.
|Tamed wolves named using a [[name tag]] now display [[death messages]] to the owner.}}
|{{HistoryLine|||dev=14w18a|A tamed wolf's collar color now defaults to orange rather than red.<ref>{{bug|MC-54109}}</ref>}}
|{{HistoryLine|||dev=14w26a|Due to a bug, wild wolves now deal {{hp|4}} attack damage instead of {{hp|2}}.<ref>{{bug|MC-199350}}</ref>}}
|{{HistoryLine||1.9|dev=15w31a|Untamed wolves no longer beg when a player holds [[bone]]s nearby, while tamed wolves now do.}}
|{{HistoryLine|||dev=15w38a|All tamed wolves – even unnamed ones – now display [[death messages]] to their owner.}}
|{{HistoryLine|||dev=15w39a|Wolves are now slightly taller (0.85 blocks tall rather than 0.8, with babies 0.425 blocks tall rather than 0.4).}}
|{{HistoryLine|||dev=15w46a|A tamed wolf's collar color now once again defaults to red.}}
|{{HistoryLine||1.10|dev=16w21a|Wild wolves no longer despawn.}}
|{{HistoryLine||1.11|dev=16w32a|Changed the entity ID of wolves from <code>Wolf</code> to <code>wolf</code>.}}
|{{HistoryLine||1.13|dev=18w07a|Wild wolves now attack baby [[turtle]]s.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Wolf JE2 BE2.png|42px]] [[File:Baby Wolf JE2 BE2.png|32px]] Changed the textures of wolves and baby wolves.
|[[File:Tamed Wolf with Red Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with White Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Light Gray Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Gray Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Black Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Brown Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Orange Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Yellow Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Lime Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Green Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Cyan Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Light Blue Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Blue Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Purple Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Magenta Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Pink Collar JE2 BE2.png|42px]] Changed the textures of tamed wolves.
|[[File:Baby Tamed Wolf JE2 BE2.png|32px]] Changed the texture of tamed baby wolves.
|[[File:Angry Wolf JE2 BE2.png|42px]] [[File:Baby Angry Wolf JE2 BE2.png|32px]] Changed the textures of angry wolves and angry baby wolves.}}
|{{HistoryLine|||dev=19w07a|Wild wolves now attack [[fox]]es.}}
|{{HistoryLine|||dev=19w11a|Tamed wolf kills now count as player kills, meaning mobs killed by tamed wolves have a chance to produce rare drops.
|Previously, mobs killed by tamed wolves dropped only experience in addition to common drops.}}
|{{HistoryLine||1.15|dev=19w37a|Now have a 5% chance to spawn as babies.}}
|{{HistoryLine|||dev=19w45a|Changed the position of wolves' hind legs from [[File:Sitting_Tamed_Wolf_JE1_(facing_NWU).png|32px]] to [[File:Sitting_Tamed_Wolf_JE2_(facing_NWU).png|32px]] when sitting.<ref>{{bug|MC-117635}}</ref>}}
|{{HistoryLine||1.16|dev=20w10a|[[Firework]] damage now provokes wolves.<ref>{{bug|MC-111498||Fireworks and water bottles damage don't make neutral mobs angry or hostile|Fixed}}</ref>}}
|{{HistoryLine||1.16.2|dev=Pre-release 3|Wolves are now properly rendered in dark places.}}
|{{HistoryLine||1.18|dev=21w44a|Wolves can now spawn on [[snow block]]s.}}
|{{HistoryLine||1.20.5|dev=23w51a|[[File:Wolf wearing Wolf Armor JE1 BE1.png|42px]] Tamed wolves can now wear [[wolf armor]].}}
|{{HistoryLine|||dev=24w03a|[[File:Tamed Wolf with Red Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with White Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Light Gray Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Gray Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Black Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Brown Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Orange Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Yellow Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Lime Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Green Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Cyan Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Light Blue Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Blue Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Purple Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Magenta Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Pink Collar JE3 BE4.png|42px]] Changed the collar textures of tamed wolves.
|[[File:Wolf wearing Wolf Armor JE2.png|42px]] Changed the texture that wolf armor has when it is worn by a wolf.}}
|{{HistoryLine|||dev=24w06a|Increased the maximum health of tamed wolves from {{hp|20}} to {{hp|40}}. Preexisting tamed wolves need to be fed to reach the new maximum health.
|Doubled the health restored by each item when it is fed to a tamed wolf.
|Removed tamed wolves' hidden resistance to environmental damage.
|Wolves are no longer damaged by [[snowball]]s from [[snow golem]]s.<ref>{{bug|MC-72151||Snow Golem's snowballs damage wolves instead of pushing them|Fixed}}</ref>}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|Wild wolves now attack [[bogged]].}}
|{{HistoryLine||1.20.5|dev=24w10a|[[File:Ashen Wolf JE1 BE1.png|42px]] [[File:Black Wolf JE1 BE1.png|42px]] [[File:Chestnut Wolf JE1 BE1.png|42px]] [[File:Rusty Wolf JE1 BE1.png|42px]] [[File:Snowy Wolf JE1 BE1.png|42px]] [[File:Spotted Wolf JE1 BE1.png|42px]] [[File:Striped Wolf JE1 BE1.png|42px]] [[File:Woods Wolf JE1 BE1.png|42px]] Added eight new wolf variants.
|Wolves can now spawn on [[coarse dirt]] and [[podzol]].|Wolves can now spawn in [[Sparse Jungle]], [[Savanna Plateau]] and [[Wooded Badlands]] biomes.}}
|{{HistoryLine|||dev=24w11a|When summoned using [[spawn egg]]s or [[commands]], the variant selection now follows the natural spawning biome rules with some extensions.}}
|{{HistoryLine||1.21|dev=24w21a|Wolves now only panic from [[cactus]], [[freezing]], [[fire]] and [[lightning]] bolt damage.}}
|{{HistoryLine||1.21.2|dev=24w33a|Wolves can now be fed with all types of [[fish]] and [[rabbit stew]].}}
|{{HistoryLine|||dev=pre1|[[Wolf armor]] now shows the enchantment glint on wolves when enchanted.}}
|{{HistoryLine||1.21.4|dev=24w45a|Baby Wolves now get a collar with the color that is a mix between the parents' collar color if possible.}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Wolf JE1 BE1.png|42px]] [[File:Baby Wolf JE1 BE1.png|32px]] Added wolves and baby wolves.
|[[File:Tamed Wolf with Red Collar JE1 BE1.png|42px]] [[File:Baby Tamed Wolf JE1 BE1.png|32px]] Wolves can be tamed and tamed wolves can be [[breeding|bred]] to make tamed baby wolves.
|[[File:Angry Wolf JE1 BE1.png|42px]] [[File:Baby Angry Wolf JE1 BE1.png|32px]] When wolves and baby wolves are hit by the [[player]] or the player's tamed wolves, they become angry.}}
|{{HistoryLine|||dev=build 2|Wolves now have [[sound]]s.}}
|{{HistoryLine|||dev=build 9|Wolves now have interact buttons at the bottom of the screen to tame and sit them.}}
|{{HistoryLine||v0.9.5|Wolves now [[damage]] the [[player]] in Peaceful [[difficulty]].}}
|{{HistoryLine||v0.11.0|dev=build 1|[[File:Tamed Wolf with White Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Light Gray Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Gray Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Black Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Brown Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Orange Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Yellow Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Lime Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Green Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Cyan Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Light Blue Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Blue Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Purple Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Magenta Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Pink Collar JE1 BE1.png|42px]] Wolves' collars are now [[dye]]able.}}
|{{HistoryLine||v0.12.1|dev=build 11|Tamed wolves now attack targets when hit with a [[bow]].}}
|{{HistoryLine||v0.13.0|dev=build 1|Wolves now naturally attack skeletons and rabbits.}}
|{{HistoryLine||v0.14.0|dev=build 1|Baby zombie [[jockey]]s now search for nearby adult untamed wolves to mount prior to attacking a [[player]], villager, or golem.}}
|{{HistoryLine||v0.15.0|dev=build 1|Baby [[husk]]s can now mount wolves.
|Wolves now attack [[stray]]s.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Wolves now run away from [[llama]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||?|Moved the tails of sitting wolves up slightly higher on their model.}}
|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|Wild wolves now attack baby [[turtle]]s.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Wolf JE2 BE2.png|42px]] [[File:Baby Wolf JE2 BE2.png|32px]] Changed the textures of wolves and baby wolves.
|[[File:Tamed Wolf with Red Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with White Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Light Gray Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Gray Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Black Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Brown Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Orange Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Yellow Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Lime Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Green Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Cyan Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Light Blue Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Blue Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Purple Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Magenta Collar JE2 BE2.png|42px]] [[File:Tamed Wolf with Pink Collar JE2 BE2.png|42px]] Changed the textures of tamed wolves.
|[[File:Baby Tamed Wolf JE2 BE2.png|32px]] Changed the texture of tamed baby wolves.
|[[File:Angry Wolf JE2 BE2.png|42px]] [[File:Baby Angry Wolf JE2 BE2.png|32px]] Changed the textures of angry wolves and angry baby wolves.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Wild wolves now attack [[fox]]es.}}
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Wolves now spawn in [[forest]]s, wooded hills and [[giant tree taiga]]s.}}
|{{HistoryLine||1.18.20|dev=Preview 1.18.20.28|Now deal {{hp|4}} damage instead of {{hp|3}} on normal mode.}}
|{{HistoryLine||1.20.60|exp=Armadillo and Wolf Armor|dev=Preview 1.20.60.23|[[File:Wolf wearing Wolf Armor JE1 BE1.png|42px]] Wolves can now wear [[wolf armor]].}}
|{{HistoryLine||1.20.60|dev=Preview 1.20.60.25|Wolves can now spawn on [[Snow Block|snow]] and [[top snow]].}}
|{{HistoryLine||1.20.70|dev=Preview 1.20.70.20|Increased the maximum health of tamed wolves from {{hp|20}} to {{hp|40}}. Preexisting tamed wolves need to be fed to reach the new maximum health.|Doubled the health restored by each item when it is fed to a tamed wolf.}}
|{{HistoryLine||1.20.70|exp=Armadillo and Wolf Armor|dev=Preview 1.20.70.20|[[File:Tamed Wolf with Red Collar BE3.png|42px]] [[File:Tamed Wolf with White Collar BE3.png|42px]] [[File:Tamed Wolf with Light Gray Collar BE3.png|42px]] [[File:Tamed Wolf with Gray Collar BE3.png|42px]] [[File:Tamed Wolf with Black Collar BE3.png|42px]] [[File:Tamed Wolf with Brown Collar BE3.png|42px]] [[File:Tamed Wolf with Orange Collar BE3.png|42px]] [[File:Tamed Wolf with Yellow Collar BE3.png|42px]] [[File:Tamed Wolf with Lime Collar BE3.png|42px]] [[File:Tamed Wolf with Green Collar BE3.png|42px]] [[File:Tamed Wolf with Cyan Collar BE3.png|42px]] [[File:Tamed Wolf with Light Blue Collar BE3.png|42px]] [[File:Tamed Wolf with Blue Collar BE3.png|42px]] [[File:Tamed Wolf with Purple Collar BE3.png|42px]] [[File:Tamed Wolf with Magenta Collar BE3.png|42px]] [[File:Tamed Wolf with Pink Collar BE3.png|42px]] Changed the collar textures of tamed wolves.
|[[File:Wolf wearing Wolf Armor BE2.png|42px]] Changed the texture that wolf armor has when it is worn by a wolf.}}
|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.24|Wolves now attack [[bogged]].}}
|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|[[File:Tamed Wolf with Red Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with White Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Light Gray Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Gray Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Black Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Brown Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Orange Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Yellow Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Lime Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Green Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Cyan Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Light Blue Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Blue Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Purple Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Magenta Collar JE3 BE4.png|42px]] [[File:Tamed Wolf with Pink Collar JE3 BE4.png|42px]] Changed the collar texture of tamed wolves.|Wolf armor and the new wolf collar textures are no longer experimental.|Moved the tails of sitting wolves down slightly lower on their model.}}
|{{HistoryLine|||dev=Preview 1.20.80.21|[[File:Ashen Wolf JE1 BE1.png|42px]] [[File:Black Wolf JE1 BE1.png|42px]] [[File:Chestnut Wolf JE1 BE1.png|42px]] [[File:Rusty Wolf JE1 BE1.png|42px]] [[File:Snowy Wolf JE1 BE1.png|42px]] [[File:Spotted Wolf JE1 BE1.png|42px]] [[File:Striped Wolf JE1 BE1.png|42px]] [[File:Woods Wolf JE1 BE1.png|42px]] Added eight new wolf variants.
|Wolves can now spawn in [[savanna plateau]]s, [[sparse jungle]]s, and [[wooded badlands]].|Wolves now leap when attacking their targets.}}
|{{HistoryLine|||dev=Preview 1.20.80.23|If spawned through non-natural means or due to a wolf pack spawning on a biome border, rusty wolves, spotted wolves, and striped wolves now spawn instead of pale wolves in all [[jungle]], [[savanna]], and [[badlands]] variants, respectively.}}

|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|[[Breeding]] wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wolf JE1 BE1.png|42px]] Added wolves.
|[[File:Tamed Wolf with Red Collar JE1 BE1.png|42px]] Wolves can be tamed.
|[[File:Angry Wolf JE1 BE1.png|42px]] When wolves are hit by the [[player]] or the player's tamed wolves, they become angry.}}
|{{HistoryLine||xbox=TU7|[[File:Baby Wolf JE1 BE1.png|32px]] [[File:Baby Tamed Wolf JE1 BE1.png|32px]] [[File:Baby Angry Wolf JE1 BE1.png|32px]] Added baby wolves.
|Wolves can now be bred using any type of meat: [[raw chicken]], [[cooked chicken]], [[raw porkchop]], [[cooked porkchop]], [[raw beef]], [[steak]], or [[rotten flesh]]. A tamed wolf can only be bred when it is at full [[health]].
|Baby wolves spawn untamed.}}
|{{HistoryLine||xbox=TU8|Baby wolves born from breeding are now tamed.}}
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|[[File:Tamed Wolf with White Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Light Gray Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Gray Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Black Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Brown Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Orange Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Yellow Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Lime Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Green Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Cyan Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Light Blue Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Blue Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Purple Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Magenta Collar JE1 BE1.png|42px]] [[File:Tamed Wolf with Pink Collar JE1 BE1.png|42px]] Tamed wolves can now have [[dye]]able collars.|Baby wolves can now be spawned by using {{xbtn|lt}} on that [[mob]] using its [[spawn egg]].{{verify}}}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|A tamed wolf's collar color now defaults to orange rather than red.
|Feeding baby wolves now accelerates their growth.
|Wolves (both wild and tamed) now chase and attack both regular [[skeleton]]s and [[wither skeleton]]s.|Tamed wolves named using a [[name tag]] now display [[death messages]] to the owner.}}
|{{HistoryLine||xbox=TU32|xbone=CU20|ps3=1.23|psvita=1.23|ps4=1.23|wiiu=Patch 3|A tamed wolf's collar color now once again defaults to red rather than orange.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|All tamed wolves – even unnamed ones – now display [[death messages]] to their owner.}}

|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Wolf JE1 BE1.png|42px]] [[File:Baby Wolf JE1 BE1.png|32px]] Added wolves and baby wolves.
|[[File:Tamed Wolf with Red Collar JE1 BE1.png|42px]] [[File:Baby Tamed Wolf JE1 BE1.png|32px]] Wolves can be tamed and tamed wolves can be [[breeding|bred]] to make tamed baby wolves.
|[[File:Angry Wolf JE1 BE1.png|42px]] [[File:Baby Angry Wolf JE1 BE1.png|32px]] When wolves and baby wolves are hit by the [[player]] or the player's tamed wolves, they become angry.}}
}}

== Issues ==
{{issue list|Wolf|Wolves|Dog}}

== Trivia ==
* If a tamed wolf is named with a [[name tag]], its name is shown in the chat to the owner when killed.
* In the game's files, there is an unused sound file of a wild wolf howling.
* The new different wolf variants were initially made just for fun, until they were deemed the perfect addition to the [[Armadillo|armadillos]] and [[Wolf Armor|wolf armor]].<ref>{{YouTube link|LNO89rgNYQQ|All About The Armored Paws Drop|Minecraft|April 21, 2024}}</ref>
* In the [[Java Edition 22w13oneBlockAtATime|22w13oneBlockAtATime]] April Fools' Snapshot, naming a wolf Mars gives it a unique texture.
* A wild baby wolf's head grows significantly when it becomes angry.
* In [[singleplayer]], if the player punches a wild wolf and leaves its field of vision, it stares at the player and does not move at all. Going back into its range causes it to continue pursuing the player.
* If the player attacks a wolf, but then moves a large distance away (e.g. 70 blocks), the wolf still appears hostile, but exhibits neutral behavior.{{only|java}}
* If a player uses the {{cmd|effect}} command to give a tamed wolf Health Boost 255, Absorption 255 and Regeneration 255, the wolf’s tail may begin spinning all the way around constantly, or just point directly up.
* With wild, tame, and angry states, baby and adult states, 9 variants, whether it is [[Name Tag#Easter eggs|named "Dinnerbone"/"Grumm"]] or not, and specifically for tamed wolves sitting and standing states, 40 tail positions, 16 collar colors, whether it is wearing [[wolf armor]] and whether that armor is [[Dye#Dyeing armor|dyed]] or not, and 16,777,216 dyed wolf armor colors, there are 773,094,205,512 possible visually distinct wolves. Because dyeing is limited to about 3 million colors without the use of [[command]]s, about 138 billion of those are obtainable through normal means.
* Despite being unused, the wolf howl sound can be heard in an official Mojang Youtube video.<ref>{{YouTube link|oM0efF8anO4|POV: YOU'RE A WOLF|Minecraft|July 27, 2023}}</ref>

== Gallery ==
=== Renders ===
{{hidden begin|Show all renders}}
; Pale wolves
<gallery>
Sitting Angry Wolf.png|Sitting angry wolf
Sitting Baby Wolf.png|Sitting baby wolf
Sitting Baby Angry Wolf.png|Sitting angry baby wolf
Tamed Wolf with Red Collar.png|Tamed wolf
Tamed Wolf with White Collar.png
Tamed Wolf with Orange Collar.png
Tamed Wolf with Magenta Collar.png
Tamed Wolf with Light Blue Collar.png
Tamed Wolf with Yellow Collar.png
Tamed Wolf with Lime Collar.png
Tamed Wolf with Pink Collar.png
Tamed Wolf with Gray Collar.png
Tamed Wolf with Light Gray Collar.png
Tamed Wolf with Cyan Collar.png
Tamed Wolf with Purple Collar.png
Tamed Wolf with Blue Collar.png
Tamed Wolf with Green Collar.png
Tamed Wolf with Brown Collar.png
Tamed Wolf with Black Collar.png
Sitting Tamed Wolf with Red Collar.png|Sitting tamed wolf
Sitting Tamed Wolf with White Collar.png
Sitting Tamed Wolf with Orange Collar.png
Sitting Tamed Wolf with Magenta Collar.png
Sitting Tamed Wolf with Light Blue Collar.png
Sitting Tamed Wolf with Yellow Collar.png
Sitting Tamed Wolf with Lime Collar.png
Sitting Tamed Wolf with Pink Collar.png
Sitting Tamed Wolf with Gray Collar.png
Sitting Tamed Wolf with Light Gray Collar.png
Sitting Tamed Wolf with Cyan Collar.png
Sitting Tamed Wolf with Purple Collar.png
Sitting Tamed Wolf with Blue Collar.png
Sitting Tamed Wolf with Green Collar.png
Sitting Tamed Wolf with Brown Collar.png
Sitting Tamed Wolf with Black Collar.png
Sitting Tamed Baby Wolf.png|Sitting tamed baby wolf
</gallery>
{{hidden end}}

==== Variants ====
<gallery>
Ashen_Wolf.png|Ashen wolf
Black_Wolf.png|Black wolf
Chestnut_Wolf.png|Chestnut wolf
Pale_Wolf.png|Pale wolf
Rusty_Wolf.png|Rusty wolf
Snowy_Wolf.png|Snowy wolf
Spotted_Wolf.png|Spotted wolf
Striped_Wolf.png|Striped wolf
Woods_Wolf.png|Woods wolf
</gallery>

{{hidden begin|Show all renders}}
<!-- All of the files ending with " JE1.png" should be renamed to include "BE1" -->

==== Tamed wolves ====
<gallery>
Wolf Ashen Tamed JE1.png
Wolf Black Tamed JE1.png
Wolf Chestnut Tamed JE1.png
Tamed Wolf with Red Collar JE3 BE4.png
Wolf Rusty Tamed JE1.png
Wolf Snowy Tamed JE1.png
Wolf Spotted Tamed JE1.png
Wolf Striped Tamed JE1.png
Wolf Woods Tamed JE1.png
</gallery>

==== Angry wolves ====
<gallery>
Wolf Ashen Angry JE1.png
Wolf Black Angry JE1.png
Wolf Chestnut Angry JE1.png
Angry Wolf.png
Wolf Rusty Angry JE1.png
Wolf Snowy Angry JE1.png
Wolf Spotted Angry JE1.png
Wolf Striped Angry JE1.png
Wolf Woods Angry JE1.png
</gallery>

==== Wolves wearing wolf armor ====
<gallery>
Wolf Ashen wearing Wolf Armor JE1.png
Wolf Black wearing  Wolf Armor JE1.png
Wolf Chestnut wearing Wolf Armor JE1.png
Wolf wearing Wolf Armor.png
Wolf Rusty wearing Wolf Armor JE1.png
Wolf Snowy wearing Wolf Armor JE1.png
Wolf Spotted wearing Wolf Armor JE1.png
Wolf Striped wearing Wolf Armor JE1.png
Wolf Woods wearing Wolf Armor JE1.png
</gallery>

==== Sitting wolves ====
<gallery>
Sitting Wolf Ashen JE1.png
Sitting Wolf Black JE1.png
Sitting Wolf Chestnut JE1.png
Sitting Tamed Wolf with Red Collar.png
Sitting Wolf Rusty JE1.png
Sitting Wolf Snowy JE1.png
Sitting Wolf Spotted JE1.png
Sitting Wolf Striped JE1.png
Sitting Wolf Woods JE1.png
</gallery>

==== Baby wolves ====
<gallery>
Ashen Baby Wolf JE1.png
Black Baby Wolf JE1.png
Chestnut Baby Wolf JE1.png
Baby Wolf.png
Rusty Baby Wolf JE1.png
Snowy Baby Wolf JE1.png
Spotted Baby Wolf JE1.png
Striped Baby Wolf JE1.png
Woods Baby Wolf JE1.png
</gallery>

==== Tamed baby wolves ====
<gallery>
Tamed Ashen Baby Wolf JE1.png
Tamed Black Baby Wolf JE1.png
Tamed Chestnut Baby Wolf JE1.png
Tamed Baby Wolf.png
Tamed Rusty Baby Wolf JE1.png
Tamed Snowy Baby Wolf JE1.png
Tamed Spotted Baby Wolf JE1.png
Tamed Striped Baby Wolf JE1.png
Tamed Woods Baby Wolf JE1.png
</gallery>

==== Angry baby wolves ====
<gallery>
Ashen Baby Angry Wolf JE1.png
Black Baby Angry Wolf JE1.png
Chestnut Baby Angry Wolf JE1.png
Baby Angry Wolf.png
Rusty Baby Angry Wolf JE1.png
Snowy Baby Angry Wolf JE1.png
Spotted Baby Angry Wolf JE1.png
Striped Baby Angry Wolf JE1.png
Woods Baby Angry Wolf JE1.png
</gallery>
{{hidden end}}

=== Screenshots ===
<gallery>
Shakeyshakey.png|A tamed wolf shaking off [[water]] droplets after a [[swim]].
Hostile Wolf.png|A hostile wolf shaking off water droplets after a swim.
Darkwolves.png|Wolves having a darker texture when they are [[swimming]] or when it's [[rain]]ing.
CollaredWolves.png|Tamed wolves with [[dye]]d collars.
12w03a Baby Wolf.png|A tamed baby wolf.
Baby Wild Wolf.png|A wild baby wolf.
Fightingwolves.png|An adult wolf fighting a baby wolf.
Wolf Attacking Sheep.png|A wolf attacking a [[sheep]].
Angry wolf.png|A hostile wolf looking and running at the [[player]].
CatAndDog.png|A wolf and a [[cat]] sitting on [[carpet]].
Wolf family.png|Two tamed adult wolves and a baby wolf.
Wolves sitting in a boat.png|Two wolves sitting in a boat.
Wolfies.png|Wolves in the three main biomes where they are found, prior to the [[Armored Paws Drop]].
</gallery>

=== Mojang screenshots ===
<gallery>
File:Upside Down Dog.png|A wolf named "[[Dinnerbone]]". This [[Name Tag#Easter eggs|easter egg]] causes the wolf to be rendered upside down.
File:Pale Wolf Taiga.jpg|A pale wolf in a [[taiga]].
File:Woods Wolf Forest.jpg|A woods wolf in a [[forest]].
File:Striped Wolf Wooded Badlands.jpg|A striped wolf in a [[wooded badlands]].
File:Meet the spotted wolf.jpg|A spotted wolf in a [[savanna plateau]].
File:Snowy Wolf Grove.jpg|A snowy wolf in a [[grove]].
File:Rusty Wolf Sparse Jungle.jpg|A rusty wolf in a [[sparse jungle]].
File:Chestnut Wolf Old Growth Spruce Taiga.jpg|A chestnut wolf in an [[old growth spruce taiga]].
File:Black Wolf Old Growth Pine Taiga.jpg|A black wolf in an [[old growth pine taiga]].
File:Ashen Wolf Snowy Taiga.jpg|An ashen wolf in a [[snowy taiga]].
File:Alex and Tamed Wolf Variants.jpg|[[Alex]] with several tamed wolves.
File:Wolves Color and Armor Variation Desert.jpg|Various wolves wearing wolf armor.
File:Wolves in a room full of snacks.jpeg|Wolves hanging out in a room full of snacks.
File:Ari leads pack of wolves over ravine using a horse..jpg|"[[Ari]] is jumping over a ravine in a Savanna on a brown [[Horse]] with white spots. A big pack Tamed Wolves of different variants is following them."
File:Ari's pack scares skeleton.jpg|"Ari is fighting two Skeletons and a Creeper in a partially lit cave with their Tamed Wolves who are wearing colorful Wolf Armor sets."
File:Efe's wolf.jpg|"[[Efe]] is trying to tame a striped Wolf on a Savanna Plateau. In the background a [[river]] is flowing through a Badlands Canyon."
</gallery>

=== Development images ===
<gallery>
Wolves in working.png|The first screenshot of wolves.<ref>{{tweet|jeb|47650984125665280|Ok don't laugh, I just tried to make it white to non-bear'ify it, didn't turn out well {{=}})|March 15, 2011}}</ref>
Wolf sitting.png|The second screenshot of wolves shared by [[Jens Bergensten]] (Jeb). Wolves are now able to sit, and have a new texture.<ref>{{tweet|jeb|48037113270251520|Wolf progress (yes it knows "SIT!")|March 16, 2011}}</ref>
</gallery>

=== In other media ===
<gallery>
File:Wolf Minecraft Instagram.jpg|Artwork of a tamed wolf.
File:Sunny Wolf POV.jpg|[[Sunny]] from the perspective of a wolf.<ref>{{YouTube link|oM0efF8anO4|POV: YOU'RE A WOLF|Minecraft|July 27, 2023}}</ref>
File:Steve Alex Wolf.png|Steve and Alex with a Wolf.
File:Wolf Artwork.png|Official tamed pale wolf artwork.
File:Wolf Sticker.gif|Tamed pale wolf art.
File:Wild key art.png|A tamed pale wolf in official artwork for [[The Wild Update]].
File:Armored Paws Badlands Artwork.jpg|[[Noor]] with many wolves from every biome clad in armor, as depicted in the [[Armored Paws]] [[Mojang cinematics|trailer]] and [[Minecraft Launcher|launcher]].
File:Kai Walking Dog.png|[[Kai]] walking their tamed wolf in a [[Cherry Grove]].
File:Kai Crafting.png|Kai crafting [[cherry planks]] besides their pet wolf.
File:Kai Pet Doggyhouse.jpg|Kai’s pet wolf thinking of a cherry doghouse.
File:MC Artwork Wolf With Armor.jpg|Artwork of a wolf wearing wolf armor.
File:Blocco.png|[[Minecraft Story Mode:Blocco|Blocco]], a uniquely colored wolf featured in [[Minecraft Story Mode]].
File:Wolf Fusion.jpg|Tamed pale wolf action figure from Mattel.
File:LEGO Wolf.jpg|[[Lego Minecraft]] tamed pale wolf.
File:Owner of the Sphere JINX.jpg|Official T-shirt artwork ''Owner of the Sphere'' made by JINX.
File:Wolf Shirt.png|''Minecraft Jolly Mobs Wolf,'' an official T-Shirt design.
File:Acid Wolf.png|''Acid Wolf'', an official T-Shirt design.
File:Wolf Plush JINX.jpg|Tamed wolf plush made by JINX.
File:Baby Wolf Plush JINX.jpg|Tamed baby wolf plush made by JINX.
File:Wolf Mug.png|An officially licensed wolf mug.
File:Wolf Jar.png|An officially licensed wolf jar.
File:Wolf Bowl.png|An officially licensed wolf bowl.
File:Puma Wolf.jpg|Promotional image for a collaboration with ''PUMA''.
File:Wolf but with pants on.jpeg|Wolf but with pants on.
File:International Dog Day.jpeg|A pack of wolves having a party to celebrate International Dog Day.
File:Studious wolf.jpeg|A wolf using [[Enchanting Table|enchanting tables]], unsure what to do.
File:AMCM Wolf.png|A wolf in the teaser trailer for '' [[A Minecraft Movie]]''. 
</gallery>


== References ==
{{reflist}}

== External links ==
* [[wikipedia:Wolf|Wolf]] article on Wikipedia
* {{mcnet|wolf|Mob Menagerie: Wolf|July 15, 2024|Duncan Geere}}

== Navigation ==
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