{{Wipdungeons|
}}

The term '''utility bar''' {{in|Dungeons}} refers to the bar where the hero can see the amount of health in their heart, [[MCD:Enchantment Point|enchantment points]], [[MCD:Arrow Bundle|arrows in their quiver]], [[MCD:Soul|souls]], [[MCD:Emerald|emeralds]] and [[MCD:Level and experience|experience levels]] they have. It also lets them use their [[MCD:Artifact|artifacts]], [[MCD:Map|map]], [[MCD:Health Potion|health potions]] as well as teleporting to other heroes and [[MCD:Rolling|rolling]].

== Health heart ==
{{Infobox Dungeons item
| title = Health heart
| image = Dungeons Health Meter.png
| imagesize = 180px
}}

{{Quote|'''HEART''' – Tracks your current health – if it’s almost empty, chug a potion to top it back up again.|''Guide to Minecraft Dungeons:<br>A Handbook for Heroes''}}

The term '''health heart''' in [[Minecraft Dungeons]] refers to the icon that measures how much damage the [[MCD:Hero|hero]] is able to take before they die.

Appears at the center bottom of the screen with all other parts of the utility bar.

=== Behavior ===
The hero has 100 health points by default, but it can be increased by wearing [[MCD:Armor|armor]] or using the {{MCD|Life Boost}} enchantment. Health can be regenerated by eating [[MCD:Food|food]], using artifacts that heal health, equipping armor with the life steal aura, through certain enchantments like {{MCD|Leeching}}, {{MCD|Radiance}}, or by drinking the [[MCD:Health Potion|healing potion]] in the hotbar. In the [[MCD:Camp|camp]], and in the [[MCD:Squid Coast|Squid Coast]] tutorial mission, heroes have an unlimited amount of lives. Otherwise, heroes have three lives in all other [[MCD:Mission Select|missions]]. When the hero is on low health, the screen has a red outline and a heartbeat sound starts playing in the background. If a hero runs out of health, they die and can be revived three times. If the hero dies again while they have no more lives, the mission fails and the hero is returned to the camp.

== Soul meter ==
{{Infobox Dungeons item
|title = Soul Meter
|image = SoulMeter.png
|imagesize = 180px
}}

The term '''soul meter''', also called the '''soul gauge''' and the '''soul bar''', refers to the bar that keeps track of the amount of [[MCD:Souls|souls]] the hero has.

=== Location ===
Appears at the bottom left of the screen, under the [[MCD:Artifacts|artifact]] selection.

=== Behavior ===
The hero always starts with zero souls in the Soul Meter, increasing once the hero collects souls. The maximum amount of souls the hero can have at one time is 300 souls. Even if the soul meter is full, souls still drop from mobs and appear to go into the hero’s soul meter even though they do not. The maximum amount of souls the hero can have at one time can be increased only by using the {{MCD|Bag of Souls}} enchantment.

== Sounds ==
=== Health heart ===
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=sfx_player_heartbeat-001_soundWave.ogg
|description=Hero is at Low Health
|type=dungeons}}
| {{SoundLine
|sound=sfx_ui_playerDeadScreen-001_soundWave.ogg
|description=Death Screen
|type=dungeons}}
| {{SoundLine
|sound=sfx_playerDead-001_soundWave.ogg
|sound2=sfx_playerDead-001_soundWave.ogg
|description=Hero Dies
|type=dungeons}}
| {{SoundLine
|sound=sfx_playerDeadDrum-001_soundWave.ogg
|description=Hero Death Drum
|type=dungeons}}
| {{SoundLine
|sound=sfx_ui_playerDownedWarning-001_soundWave.ogg
|sound2=sfx_ui_playerDownedWarning-002_soundWave.ogg
|description=Hero Death Warning
|type=dungeons}}
| {{SoundLine
|sound=sfx_ui_playerDownedStart-001_soundWave.ogg
|description=Hero Death Loop Start
|type=dungeons}}
| {{SoundLine
|sound=sfx_ui_playerDownedLoop-001_soundWave.ogg
|description=Hero Death Loop
|type=dungeons}}
| {{SoundLine
|sound=sfx_ui_playerDeadGhostsAmbient-001_soundWave.ogg
|description=Hero Death Ghosts Ambient
|type=dungeons}}
| {{SoundLine
|sound=sfx_player_reviveChannelingClothDrag-001_soundWave.ogg
|sound2=sfx_player_reviveChannelingClothDrag-002_soundWave.ogg
|sound3=sfx_player_reviveChannelingClothDrag-003_soundWave.ogg
|sound4=sfx_player_reviveChannelingClothDrag-004_soundWave.ogg
|description=Hero is Being Revived
|type=dungeons}}
| {{SoundLine
|sound=sfx_multi_playerRespawn-001_soundWave.ogg
|sound2=sfx_multi_playerRespawn-002_soundWave.ogg
|description=Hero Respawns
|type=dungeons}}
| {{SoundLine
|sound=sfx_player_respawnThreePointOne-001.ogg
|sound2=sfx_player_respawnThreePointOne-002.ogg
|description=Hero Respawns
|type=dungeons}}
| {{SoundLine
|sound=sfx_multi_playerRespawnBass-001_soundWave.ogg
|description=Hero Respawn Bass
}}
}}

== History ==
{{HistoryTable
|{{HistoryLine|dungeons}}
|{{HistoryLine||Dungeons Beta|[[File:SoulMeter.png|32px]][[File:Dungeons Health Meter.png|32px]]Added the utility bar, the soul meter, and the health heart.}}
}}

== Trivia ==
* The word “HEAL” is written in {{MCD|illageralt}} in the background of the health heart.

== Gallery ==
=== Health heart ===
<gallery>
Dungeons Health Meter.png|The hero's health heart.
Filled heart.png|The health heart without the border.
Air heart.png|A full version of the oxygen heart.
Wither heart.png|The icon that appears above the health heart when the hero is inflicted with {{MCD|Wither}}.
Wither Background.png|The background of the health heart when the hero is inflicted with {{MCD|Wither}}.
</gallery>

=== Soul meter ===
<gallery>
SoulMeter.png|The soul meter.
</gallery>

== References ==
{{reflist}}

== Navigation ==
{{Navbox Dungeons}}
