{{Infobox block
| transparent = Yes
| light = No
| tool = any
| renewable = No
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| waterloggable = {{jebe|No|Yes}}
| rarity = Uncommon
}}
A '''player head''' is a [[block]] modeled after the [[head]] of a [[player]] ([[Steve]] by default). Player heads cannot be obtained in [[Survival]].

== Obtaining ==
=== Breaking ===
A player head can be mined using any item,<ref>{{bug|MC-192905||Heads & Skulls have no assigned tool}}</ref> and drops itself when broken.
{{breaking row|horizontal=1|Player Head}}
If a player head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]].

When destroyed by an [[explosion]], the player head ''always'' drops as an item.

== Usage ==
=== Decoration ===
Player heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking.

=== Wearing ===
The player can wear player heads, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]].

=== Dispensers ===
A [[dispenser]] can equip a player head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.

=== Enchantments ===
Player heads can receive the following enchantments, but only through an [[anvil]].
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max level
![[Enchanting|Method]]
|-
|[[Curse of Binding]]
|I
|{{BlockLink|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{BlockLink|Anvil}}
|-
|}

== Player skins ==
{{exclusive|java|section=1}}
Player heads can be given [[Chunk format#Entity Format|NBT data]] so that they appear with the skin of any ''Minecraft'' account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear. Commonly, this kind of head is called a custom head.

The command to give the player a head with the skin of another player is {{cmd|1=give @s minecraft:player_head[minecraft:profile=PlayerName]}}.

A player head saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.<ref>{{tweet|Dinnerbone|464414369452142592|Skulls are a snapshot of the skin as it was made; just change your skin, make a skull, and change your skin back. That's intended behaviour.|May 8, 2014}}</ref>

Note that it is therefore necessary to be connected to the internet to load the texture of a skin, whatever the property used.
When they are loaded for the first time by the client, the skins textures are cached in {{code|[[.minecraft]]\assets\skins\(subfolders)\(files)}}.
If the client does not have access to the internet when it first loads, the player's head displays a regular head (Steve's skin) which is also cached.
Afterward, even if the client reconnects to the internet, in order to display the skin correctly, it is necessary to clear the cache manually by deleting the recently created files in {{code|[[.minecraft]]\assets\skins\(subfolder)}}, then restarting the game.

=== Marc's Head Format ===
[[File:Allmobheads.png|thumb|right|Most of the MHF mob heads provided.]]

{{exclusive|Java|section=1}}

[[Marc Watson]] created a number of accounts with specific skins so map makers could use common player heads without the risk of someone changing their skins.<ref>{{reddit|1m0itx/twitter_marc_irl_mapmakers_would_it_be_useful|cc4m1cq|I'm here to make it so that people don't have to worry about having a consistent account whose skin might change.|Marc_IRL|September 9, 2013}}</ref> Nowadays, since heads do not update the skin if a player changes their skin, this is not something map-makers need to worry about, though these skins are still useful. These accounts have names in the format <code>MHF_<n''ame''></code>, for example <code>MHF_PigZombie</code> is the name of a ''Minecraft'' user with a [[zombified piglin]] head. MHF stands for "Marc's Head Format".<ref>{{tweet|Marc_IRL|377453670410891264|head format. I needed to pick a prefix that was short and not already taken by other usernames.|September 10, 2013}}</ref> There are also a few blocks and "bonus" heads, for more variety. These player heads have not been updated in compliance with the [[Texture Update]], and are outdated.

Because these are names of player accounts, these player heads are obtained or placed using the <code>minecraft:profile</code> component, for instance: {{cmd|1=/give @s minecraft:player_head[minecraft:profile=MHF_<name>]}}.

The following names/heads have been made available:<ref>{{tweet|Marc_IRL|542330244473311232|For those following the MHF list, I have presents for you. Full list of accounts I've made: http://pastebin.com/5mug6EBu|December 9, 2014}}</ref>
<!--

DO NOT add ANY skull to this list without citing a reliable source proving that it is made by Mojang!

In particular:
* MHF_Apple, MHF_Wither and MHF_Tree are not made by Mojang, see {{tweet|Marc_IRL|542599419678707714}} and {{tweet|Marc_IRL|590522239616954369}}
* MHF_Guardian is unofficial, see http://redd.it/3439u0

-->
;Mobs
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
* {{InvSprite|MHF Alex}} MHF_Alex
* {{InvSprite|MHF Blaze}} MHF_Blaze
* {{InvSprite|MHF CaveSpider}} MHF_CaveSpider
* {{InvSprite|MHF Chicken}} MHF_Chicken
* {{InvSprite|MHF Cow}} MHF_Cow
* {{InvSprite|MHF Creeper}} MHF_Creeper
* {{InvSprite|MHF Enderman}} MHF_Enderman
* {{InvSprite|MHF Ghast}} MHF_Ghast
* {{InvSprite|MHF Golem}} MHF_Golem
* {{InvSprite|MHF Herobrine}} MHF_Herobrine
* {{InvSprite|MHF LavaSlime}} MHF_LavaSlime
* {{InvSprite|MHF MushroomCow}} MHF_MushroomCow
* {{InvSprite|MHF Ocelot}} MHF_Ocelot
* {{InvSprite|MHF Pig}} MHF_Pig
* {{InvSprite|MHF PigZombie}} MHF_PigZombie
* {{InvSprite|MHF Sheep}} MHF_Sheep
* {{InvSprite|MHF Skeleton}} MHF_Skeleton
* {{InvSprite|MHF Slime}} MHF_Slime
* {{InvSprite|MHF Spider}} MHF_Spider
* {{InvSprite|MHF Squid}} MHF_Squid
* {{InvSprite|Player Head}} MHF_Steve
* {{InvSprite|MHF Villager}} MHF_Villager
* {{InvSprite|MHF WSkeleton}} MHF_WSkeleton
* {{InvSprite|MHF Zombie}} MHF_Zombie
</div>

;Blocks
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
* {{InvSprite|MHF Cactus}} MHF_Cactus
* {{InvSprite|MHF Cake}} MHF_Cake
* {{InvSprite|MHF Chest}} MHF_Chest
* {{InvSprite|MHF CoconutB}} MHF_CoconutB
* {{InvSprite|MHF CoconutG}} MHF_CoconutG
* {{InvSprite|MHF Melon}} MHF_Melon
* {{InvSprite|MHF OakLog}} MHF_OakLog
* {{InvSprite|MHF Present1}} MHF_Present1
* {{InvSprite|MHF Present2}} MHF_Present2
* {{InvSprite|MHF Pumpkin}} MHF_Pumpkin
* {{InvSprite|MHF TNT}} MHF_TNT
* {{InvSprite|MHF TNT2}} MHF_TNT2
</div>

;Bonus
<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">
* {{InvSprite|MHF ArrowUp}} MHF_ArrowUp
* {{InvSprite|MHF ArrowDown}} MHF_ArrowDown
* {{InvSprite|MHF ArrowLeft}} MHF_ArrowLeft
* {{InvSprite|MHF ArrowRight}} MHF_ArrowRight
* {{InvSprite|MHF Exclamation}} MHF_Exclamation
* {{InvSprite|MHF Question}} MHF_Question
</div>

== Sounds ==
=== Generic ===
{{Sound table/Block/Stone}}

=== Unique ===
{{Edition|Java}}
{{SoundTable
| type = java
| {{SoundLine
|sound =Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|subtitle=Gear equips
|source=player
|description=When a player head is equipped
|id=item.armor.equip_generic
|translationkey=subtitles.item.armor.equip
|volume=1.0
|pitch=1.0
| distance = 16
}}
}}

{{Edition|Bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|source=player
|description=When a player head is equipped
|id=armor.equip_generic
|volume=1.0
| pitch = 1.0
}}
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|showitemtags=y
|generatetranslationkeys=y
|displayname=Player Head
|spritetype=block
|nameid=player_head
|itemtags=skulls}}
{{ID table
|displayname=Player Wall Head
|spritetype=block
|nameid=player_wall_head
|form=block
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=player-head
|spritetype=block
|nameid=skull
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Player Head
|spritetype=block
|nameid=player_head
|aliasid=skull / 3
|id=-967
|translationkey=item.skull.char.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=player-head
|spritetype=block
|nameid=Skull
|foot=1}}

=== Item data ===
{{JE}}:
{{see also|Data component format}}
<div class="treeview">
* {{nbt|compound|components}}: the item's '''components''' tag.
{{:Data component format/custom_name}}
{{:Data component format/note_block_sound}}
{{:Data component format/profile}}
</div>

=== Block states ===
{{see also|Block states}}

{{:Head/BS}}

=== Block data ===
A player head has a block entity associated with it that holds additional data about the block.

{{el|java}}:
{{see also|Block entity format}}
{{:Head/BE}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].

== History ==
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[Head/Asset history]]''
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.4.2|dev=12w36a|[[File:Player Head (item) JE1.png|32px]] Added player heads, obtainable only from the [[Creative inventory]].}}
|{{HistoryLine|||dev=12w37a|[[File:Player Head (item) JE1 BE1.png|32px]] Changed item textures.
|Added as a hidden and disabled feature, player heads can now have the [[skin]] of a specific [[player]]. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.<ref name="en_US 12w21">Snapshot 12w37a {{cd|lang/en_US.lang}}: <code>item.skull.player.name=%s's Head</code></ref> 
|Player heads do not [[drop]] in vanilla, but mapmakers/modders/etc. can make them by adding an [[NBT format|NBT]] string tag <code>{"SkullOwner":"''player_name''"}</code> on the skull [[item]]s.<ref name="playerheads">{{reddit|zxn7u/its_apparently_my_cakeday_so_lets_cash_in_this}}</ref>}}
|{{HistoryLine||November 7, 2012|link=https://www.reddit.com/r/minecraftsuggestions/comments/12qtbz/killing_other_players_with_a_sword_should_drop/c6xqpym/?context=3|[[Jeb]] states that the official opinion is that "&#91;dropping&#93; player heads &#91;on player kills&#93; are a bit too gory for [[Minecraft]], so it's better suited for a plugin or mod."}}
|{{HistoryLine||1.4.6|dev=12w49a|A player head can now be used to [[craft]] a [[firework star]] with [[creeper]]-face effect.}}
|{{HistoryLine||1.7.2|dev=13w36a|Custom heads can now be obtained without third party programs via {{cmd|give}}.}}
|{{HistoryLine||1.8|dev=14w03a|Player heads now show the [[skin]]'s hat layer (this also works when a [[mob]]/player wears the head).}}
|{{HistoryLine|||dev=14w29a|Player heads now display a cracking animation.}}
|{{HistoryLine|||dev=14w30a|[[File:Player Head (item) JE2.png|32px]] Player heads in [[inventories]] and held by mobs/players now display as [[block]]s. 
|Player heads worn by [[mob]]s and [[player]]s are now displayed on the armor layer. Previously, the player head replaced the mob/player's head texture; the hat layer appeared over the player head.}}
|{{HistoryLine||1.8.4|dev=release|For security reasons, custom heads can now have textures only from [[mojang.com]] and [[minecraft.net]].}}
|{{HistoryLine||1.9|dev=15w31a|Player heads now appear larger in the [[inventory]].}}
|{{HistoryLine|||dev=15w39a|[[Dispenser]]s can now equip player heads onto [[player]]s, [[mob]]s and [[armor stand]]s.}}
|{{HistoryLine|||dev=15w49a|Player heads no longer turn red when the player or mob takes damage.<ref>{{bug|MC-85756}}</ref>}}
|{{HistoryLine||1.13|dev=17w47a|Player heads now play a sound when placed.|Player heads can no longer be placed inside entities.<ref>{{bug|MC-2208}}</ref>}}
|{{HistoryLine||1.19.3|dev=22w45a|[[File:Player Head (8) JE5.png|32px]] The texture of the player head has been changed.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w03a|Player heads can now be placed on top of note blocks without sneaking.}}
|{{HistoryLine||1.19.4|dev=23w05a|Player heads can now be swapped with other pieces of headgear in the ''head'' [[inventory]] slot by {{ctrl|using}} them.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
|{{HistoryLine||1.20.5|dev=24w10a|Now stores item name in <code>custom_name</code> tag.|NBT tag {{cd|SkullOwner}} and {{cd|ExtraType}} is replaced with <code>profile</code> to keep a consistent format with the item component form.}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Player Head (item) JE1 BE1.png|32px]] Added player heads. 
|They use the [[Java]] textures prior to [[14w30a]].}} 
|{{HistoryLine||v0.14.0|dev=build 1|Player heads can now be worn as armor.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Player heads can now be used to craft [[firework star]]s.}}
|{{HistoryLine|||dev=beta 1.2.0.11|[[File:Head (item) BE2.png|32px]] [[Player]] heads in [[inventories]] and when held by mobs/players now display as [[block]]s.}}
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.25|Player heads can now be placed on top of note blocks without sneaking.}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Head" to "Player Head" to match {{JE}}.}}
|{{HistoryLine|||dev=Preview 1.21.30.21|The rarity of player heads has been changed from "Common" to "Uncommon" to match {{JE}}.}}
|{{HistoryLine||1.21.40|dev=Preview 1.21.40.20|The separate and direct item forms of the <code>skull</code> block ID have been merged and its [[Bedrock Edition data values|data values]] have been split up into their own IDs.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Player Head (item) JE1 BE1.png|32px]] Added player heads to the [[creative inventory]].}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|A player head can now be used to [[craft]] a [[firework star]] with [[creeper]]-face effect.}}
|{{HistoryLine||xbox=TU34|xbone=CU22|ps3=1.25|psvita=1.25|ps4=1.25|wiiu=Patch 4|Player heads can now be swapped with other pieces of headgear in the ''head'' [[inventory]] slot by {{ctrl|using}} them.}}
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Player heads are now held the same way as on ''Java Edition'' in first person.}}

|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Player Head (item) JE1 BE1.png|32px]] Added player heads.}}
}}

== Issues ==
{{issue list}}

== Trivia ==
* When [[breaking]] a player head, the particle effect of breaking it is the same as [[soul sand]].
* Despite there being a default Steve head, heads for the other protagonist skins cannot be obtained without using custom names.
* {{IN|be}}, the skull variant for the item is stored under the {{cd|damage}} component, normally used for items with [[durability]].

== Gallery ==
=== Screenshots ===
<gallery>
Playerheads.png|A picture of player heads, including some Mojang characters.
</gallery>

=== Development images ===
<gallery>
Minecart with chest and head thing.png|Notch's head in a [[minecart with chest]].
PauseUnpause's Head 1.png|First image of held heads rendering as blocks.
PauseUnpause's Head 2.png|Second image of held heads rendering as blocks.
</gallery>

== References ==
{{reflist}}

== Navigation ==
{{Navbox blocks|Creative}}

[[Category:Utility blocks]]
[[Category:Block entities]]
[[Category:Non-renewable resources]]
[[Category:Creative or commands only blocks]]

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[[pt:Cabeça de jogador]]
