{{about|the April Fool's joke snapshot|the actual snapshot released that week|Java Edition 23w13a}}
{{DISPLAYTITLE:Java Edition 23w13a_or_b}}
{{April Fools|v=je|je=the '''Vote Update''', '''Java Edition 23w13a_or_b''' or '''Snapshot 23w13a_or_b'''}}
{{Infobox version
| title = Minecraft 23w13a_or_b
| name = The Vote Update
| edition = Java
| image = 23w13a_or_b.jpg
| image2 = Java Edition 23w13a_or_b.png
| type = Snapshot
| date = April 1, 2023
| jsonhash = 
| jsonfile = 23w13a_or_b
| downloads = '''Original:'''<br>
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'''Reupload:'''<br>
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'''Reupload:'''<br>
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'''23w13a_or_b''' is an [[April Fools' Day jokes#2023|April Fools' joke]] snapshot, supposedly the first and only snapshot for the "'''Vote Update'''", released on April 1, 2023,<ref name="offical-announcement">{{Mcnet|vote-update|Introducing: The Vote Update|April 1, 2023|Per Landin}}</ref> which, as the primary focus, adds a system where players vote for gameplay features or mechanics to be implemented. This snapshot is a fork of [[23w13a]].

The snapshot was reuploaded about three hours after the release, to fix some crashes related to transformations and to remove inappropriate color names.<ref>{{tweet|slicedlime|1642152806248226821|Looks like you folks were voting for some crashes! Not too much fun - we've published a new version. Re-start your launcher and game to get the new version of the snapshot|April 1, 2023}}</ref>

== Additions ==
{{additions table
|Packed Air
|Cheese
|Copper Sink
|Copper Spleaves
|Pickaxe Block
|Place Block
|Bit
|Bottle of Entity
|Bottle of Void
|La Baguette
|Le Tricolore
|Longer String
|New Thing Banner Pattern
|Potion of Big
|Potion of Small
|Name
|Tag
|Short Tag
|Long Tag
|Int Tag
|Double Tag
|Float Tag
|String Tag
|Left Curly
|Right Curly
|Left Square
|Right Square
|List Tag
|Compound Tag
|Sssyntax Error
|Dupe Hack
|Moon Cow Spawn Egg
}}



=== Blocks ===
; [[File:Blank.png|32px]] [[Air (April Fools joke)|Air]]
* Must be unlocked by vote <code>minecraft:air_blocks</code>.
* Can be crafted from 4 empty [[glass bottle]]s.
* Can be used to refill air underwater or on [[the Moon]].
* This block can be used to fill cows or moon cows with air to become "balloon cows", which take the player to the Moon once filling it with enough air.

; [[File:Cheese.png|32px]] [[Cheese]]
* Generates on the moon.
* Can be [[Food|eaten]] and is the second block in Minecraft that the player can eat, after [[cake]].
* When eaten, causes one eighth of the block to disappear, depending on where the player clicks.

; [[File:Copper Sink.png|32px]] [[Copper sink]]
* Must be unlocked by vote <code>minecraft:copper_sink</code>.
* Can be crafted from 7 [[blocks of copper]].
* Can be used to store [[water]] like a regular [[cauldron]]. [[File:Filled Copper Sink.png|32px]]
* Unlike cauldrons, it cannot store [[lava]] or [[powder snow]].
* When there is no water inside, if an item with the <code>minecraft:copper</code> item tag is dropped inside, it is deleted. [[Copper Spleaves]] were not added to the <code>minecraft:copper</code> item tag, but copper sinks were.

; {{Animate|Copper Spleaves.png; Falling Copper Spleaves.png|32px}} [[Copper spleaves]]
* Generates as a part of the [[lunar base]] structure.
* Touching it causes the block to break.

; [[File:Golden Chest.png|32px]] [[Golden chest]]
* A [[chest]] variant that can be obtained through the <code>/setblock</code> command with the tag "gold" <code>/setblock ~ ~ ~ minecraft:chest{gold:1b}</code>.
* Created by activating the <code>minecraft:midas_touch</code> vote, then opening a chest or a [[trapped chest]].
* Stored items randomly convert into gold.
* Golden trapped chests will still function as trapped chests, but have no identifier like in regular ones.
* [[Ender chest]]s are not affected.

; [[File:Other Portal (block).png|32px]] [[Other Portal (block)|Other portal]]
* Must be unlocked by vote <code>minecraft:other_portal</code>.
* Can be placed using <code>/setblock</code> [[command]]s, or created a part of the {{EnvLink|other portal}} structure.
* If the <code>minecraft:other_portal</code> vote is unlocked, player can build an other portal with [[glowstone]] and activate it with a [[water bucket]].
* When entered, it [[Teleportation|teleports]] the player 500 blocks up in the air, and returns the message '''''"Error 404 Terrain Not Found"'''''.
** If an other portal is created above Y = 150, it teleports the player to Y = 650, so the player is not teleported to the Moon.
* Drops nothing when broken, similar to the other portal blocks in the game.
* A reference to the mod [https://aether.wiki.gg/wiki/The_Aether The Aether], as well as numerous memes of people trying to unsuccessfully create an Aether portal in vanilla Minecraft.

; [[File:Blank.png|32px]] [[Packed Air|Packed air]]
* Must be unlocked by vote <code>minecraft:air_blocks</code>.
* Can be crafted from 9 [[Air (April Fools joke)|air]].
* Permanently fills the player's breath bar when standing in it.
* Can be placed in closed rooms on [[the Moon]].
* Disappears like [[water]] in [[the Nether]] when placing it in an open space on the moon, anywhere in another dimension or when the closed room is opened (either when a block in the wall gets removed or a [[door]] is opened).

; [[File:Pickaxe Block (S).png|32px]] [[Pickaxe block]]
* Must be unlocked by vote <code>minecraft:pickaxe_block</code>.
* Can be crafted from 6 pieces of [[cobblestone]], a [[redstone dust]] and any [[pickaxe]].
* When activated, it can break blocks in front of it and drop them, like if a player broke it.
* It can break any block instantly, including bedrock, although the bedrock would not drop. 

; [[File:Place Block (S).png|32px]] [[Place block]]
* Must be unlocked by vote <code>minecraft:place_block</code>.
* Can be crafted from 6 pieces of [[cobblestone]], a [[redstone dust]], a [[bow]] and a [[hopper]].
* When activated, it can place blocks in front of it.
* It takes blocks from a container such as a chest placed behind it (against the blank face).
* It will also place dropped from items behind its back face.
* The block's texture references the [https://twitter.com/alivejy_/status/1642536161200463874 old menus] from [[Pocket Edition|Minecraft: Pocket Edition]].

=== Items ===
; [[File:Bit.png|32px]] [[Bit]]
* Can be obtained by using a [[Tag (item)|tag]] or a [[Tag (item)|name]] item on a [[stonecutter]].
* Can be used to craft items such as [[Tag (item)|left curly, right curly, left square and right square]].
:{{Crafting
|A1= Bit;    ; Bit; Bit |B1=    ; Bit; Bit; Bit
|A2=    ; Bit; Bit;    |B2= Bit;    ;    ; Bit
|A3= Bit;    ; Bit; Bit |B3=    ; Bit; Bit; Bit
|Output= Right Curly; Left Curly; Left Square; Right Square
|ignoreusage=1
}}

; [[File:Bottle of Entity.png|32px]] [[Bottle of entity]]
* Obtained when using a [[bottle of void]] on a [[mob]], damaging the mob, or by drinking a Bottle of Void while being transformed into another mob.
* Has a [[splash potion]] variant but neither a [[lingering potion]] nor a [[tipped arrow]] variant.
* Players and mobs can morph into the mob contained in the [[glass bottle]].
* Taking fatal damage while having the appearance of another mob will result in the mob's appearance to die, and the player's health to be set back to full.

; [[File:Bottle of Void.png|32px]] [[Bottle of void]]
* Must be unlocked by vote <code>minecraft:drink_air</code>.
* Can be obtained by drinking from an empty [[glass bottle]], which gets called ''glass bottle filled with air'' instead.
* Does not have [[splash potion]], [[lingering potion]] and [[tipped arrow]] variants.
* Can be used to get a [[bottle of entity]] by using it on a [[mob]], damaging the mob. Using it on a player or [[Ray Tracing (mob)|Ray Tracing]] results in a bottle of pig.
* Can be used to reverse the effects of the bottle of entity, damaging the player.
* Drinking it when the player have an active status effect turns it into a potion relating to that status effect and removes the effect from the player.
* On occasion, drinking it will kill the player with the death message "<Playername> fell out of the world" as if the player fell into the [[void]].

; [[File:La Baguette.png|44px]] [[La baguette]]
* A French bread.
* Can only be obtained through [[commands]] or activating the vote <code>minecraft:french_mode</code>.
* Inedible but can be used as a [[weapon]], functionally identical to a wooden sword.
** {{hp|4}} attack damage.
** 1.6 attack speed.
* Can be repaired using any wooden [[planks]].
* Can be enchanted with sword enchantments, even in the [[enchanting table]].
* The item is likely a reference to various baguette in Minecraft memes, the origin of which would be hard or impossible to trace. 

; [[File:Le Tricolore.png|32px]] [[Le tricolore]]
* The French flag.
* Can only be obtained through [[commands]] or activating the vote <code>minecraft:french_mode</code>.
* Has no functionality.

; [[File:Longer String.png|32px]] [[Longer string]]
* Must be unlocked by vote {{cd|minecraft:special_recipe}}.
* Can be crafted from 2 [[string]].
* Has no functionality.

; [[File:New thing banner pattern.png|64px|thumb|A "New thing" banner pattern]][[File:Banner Pattern JE1 BE1.png|32px]] [[New Thing Banner Pattern|New thing banner pattern]]
* Applying the pattern to the banner will create a "Mojang" based off various ''Among Us'' memes.
* Can be crafted by using a [[paper]] and any [[suspicious stew]] when vote <code>minecraft:special_recipe</code> with value <code>minecraft:m_banner_pattern</code> is approved.

[[File:Playerbig.png|thumb|300px|A player using a [[potion of Big]]|right]]
; [[File:Potion of Big.png|32px]] [[Potion of Big]]
* Gives the [[Big]] status effect to [[entities]], which increases their size.
* Has a level II variant.
* If rule {{cd|minecraft:potions_of_big}} is approved, adding a [[bottle o' enchanting]] to an awkward potion in a brewing stand brews this potion.

[[File:Playersmall.png|thumb|300px|A player using a [[potion of Small]]|right]]
; [[File:Potion of Small.png|32px]] [[Potion of Small]]
* Gives the [[Small]] status effect to [[entities]], which decreases their size.
* Has a level II variant.
* If rule {{cd|minecraft:potions_of_small}} is approved, adding a [[rabbit hide]] to an awkward potion in a brewing stand brews this potion.

; [[File:Skis (texture) JE1.png|64x64px]] [[History of textures/Unused textures#Skis|Skis]]
* This is not an actual item in the game but can be found in the game files '''''(skis.png)'''''.
* Reference to the [[History of textures/Unused textures#Skis|skis]] texture added to [[12w50a]], a snapshot for [[Java Edition 1.4.6|Minecraft Java Edition 1.4.6]], as a [[wikipedia:red herring|red herring]].

;{{Animate|Tag.png; Byte Tag.png; Double Tag.png; Float Tag.png; Int Tag.png; Short Tag.png; Long Tag.png; Name (23w13a or b).png; Left Curly.png; Right Curly.png; Left Square.png; Right Square.png; Compound Tag.png; String Tag.png; Sssyntax Error.png|32px}} [[Tag (item)|Tags]]
*Added 15 new tag items:
**[[File:Name (23w13a or b).png|32px]] Name.
**[[File:Tag.png|32px]] Tag.
**[[File:Short Tag.png|32px]] Short Tag.
**[[File:Long Tag.png|32px]] Long Tag.
**[[File:Int Tag.png|32px]] Int Tag.
**[[File:Double Tag.png|32px]] Double Tag.
**[[File:Float Tag.png|32px]] Float Tag.
**[[File:String Tag.png|32px]] String Tag.
**[[File:Left Curly.png|32px]] Left Curly.
**[[File:Right Curly.png|32px]] Right Curly.
**[[File:Left Square.png|32px]] Left Square.
**[[File:Right Square.png|32px]] Right Square.
**[[File:List Tag.png|32px]] List Tag.
**[[File:Compound Tag.png|32px]] Compound Tag.
**[[File:Sssyntax Error.png|32px]] Sssyntax error.
*Once the {{cd|minecraft:nbt_crafting}} rule is approved, the player can use an [[anvil]] to rename the Name item to set the name of the tag and use a [[crafting table]] to combine the tag items to make an in-game NBT data example.
**If the player makes a mistake in the NBT structure, a Sssyntax error item will appear in the result slot with one of the following error messages in the tooltip:
***Expected { or [
***Expected either single or double
***Unexpected entries in when casting to float
***Unexpected value after closing bracket
***OH NO INTERNAL ERROR
***Can't add element of type <''type''> to list <''type''>
***Unexpected value in list: expected either tag or closing bracket
***Expected closing bracket
***Expected tag after name
***Expected name
***INTERNAL ERROR OH NO
***Unexpected value in compound tag: expected either name, tag or closing bracket
***Total number of bytes (<''number''> exceeds 8 <!-- This missing parenthesis is intentional -->
***Can't concatenate <''type''> with <''type''>

[[File:Missing Texture JE4.png|32px|class=pixel-image]] [[Dupe Hack|'''minecraft:dupe_hack''']]
*Has an item name <code>minecraft:dupe_hack</code>
*Has a random chance of dropping when killing an entity with a chest.
*When placing it on the [[crafting table]] with other blocks, it will duplicate that block.
*This process can be repeated to duplicate more blocks.
*Has the appearance of the [[Missing textures and models|Missing Texture]].

=== Mobs === 
;[[File:Moon Cow.png|32px]] [[Moon cow]]
*Spawns on [[the Moon]].
*Can be bred using [[wheat]].
*Drops [[glass bottle]]s, [[bone]]s and [[cheese]] when killed.
*They wear a block of [[glass]] on their heads.
*Unlike the other mobs, they walk backwards as if {{w|Moonwalk (dance)|moonwalking}}.
*The player can ride the moon cow without using a [[saddle]], but cannot control its direction, like riding a [[llama]].

;[[File:Ray Tracing (mob).png|24px]] '''[[Ray Tracing (mob)|Ray Tracing]]'''
*A [[Player|humanoid]] mob.
*Can be spawned only by activating the vote <code>minecraft:ray_tracing</code> and waiting for the message "Ray Tracing joined the game".
*Can't be spawned by the {{cmd|summon}} command and does not have a spawn egg.
*Sends a random chat message 4-30 seconds after it spawns.
*Wanders randomly in the world, sending a random chat message every 30-180 seconds.
*Can be tempted by using a [[diamond]].
*Death messages are displayed in the chat when this mob dies.
*Sends a random chat message after it dies.
*When the vote <code>minecraft:ray_tracing</code> is repealed, a random chat message is sent, along with "Ray Tracing left the game" being sent in the chat and the mob despawning.
*If the vote <code>minecraft:french_mode</code> is approved, all chat messages sent by this mob, including messages after death, logging in and logging out, are replaced by this message: "Omelette du fromage"

=== World generation ===
;[[The Moon]]
*A new [[dimension]].
*Can be accessed by ascending to Y=700 in the [[Overworld]] or teleporting with <code>/execute as @s in minecraft:the_moon run tp @s ~ ~ ~</code>.
*Ascending to Y=700 on the Moon will bring the player back to the Overworld.
*The gravity is lower compared to the other three dimensions.
*[[Entities]] and [[particles]] will float, being affected by the lower gravity as well.
*[[Lunar base]]s generate there.
*Instead of [[Moon]], the Earth is visible on the sky. There are 4 variants of the Earth shapes when viewed from the moon: [[File:Square Earth.png|32px]] square, [[File:3D Square Earth.png|32px]] cube, [[File:Round Earth.png|32px]] round, [[File:Tea Pot Earth.png|32px]] teapot.
*The square Earth is the default shape. The variant can be changed by vote <code>minecraft:world_shape</code>.
*The teapot Earth is the rarest variant of Earth shape.
*On the Moon, player can build blocks from Y=0 up to Y=255, like in [[the End]].
*A player suffocates on the Moon like underwater, albeit much slower. They need to consume [[Air (April Fools joke)|air]], eat [[cheese]] or stand in [[packed air]] to stay alive. [[Water Breathing]] effect does not prevent suffocation on the Moon.
*Both [[bed]]s and [[respawn anchors]] explode, like in the End.

;[[File:Lunar Base.png|32px]] [[Lunar base]]
*A new [[feature]], spawning on [[the Moon]].
*Pressing the golden pressure plate located on the rover will start building an enormous structure out of different variants of [[blocks of copper]], at the end covering them with [[copper spleaves]], [[soul lantern]]s, [[chain]]s and [[polished blackstone buttons]].
*The base will have several [[chest]]s named "Moon Mission Resupply Crate" and green [[shulker box]]es named "Lunar Laboratory Equipment", with greatly varying loot, including items not obtainable in survival normally, like [[spawn egg]]s.

=== Gameplay ===
;[[Advancement]]s
*Added 2 new advancements:
**I Voted!
***Vote for the first time.
**Pro Voter! 
***Vote 256 times!

;Thirst
*Must be unlocked by vote {{cd|minecraft:ultra_realistic_mode}}.
*Exists as a new bar, placed over the [[hunger]] bar.
*Decreases as the player performs certain actions, similar to hunger.
*Can be refilled by drinking water bottles, or by swimming underwater for long periods of time.

;Voting system
*About every 2 minutes, a "proposal" will be created, and can be accessed and voted on by pressing {{key|V}}.
**This will bring up a prompt to change how the world works, in which the player voting has some options. 
***One of these options will be "Do Nothing" unless {{Cd|minecraft:new_vote_no_opt_out}} has been voted.
***Whichever change was voted for the most will be executed, unless another vote has changed the way the winning option is chosen.
***Proposals are either approving or repealing. The former prompt the players to add new rules and the latter prompt them to deactivate the active ones.

=== Commands ===
; NBT tags
*<code>wob</code>
**Items with this tag will have a flipped sprite and name.
**Items with this tag will have reversed knockback (mobs are knocked towards the player)
**If the item makes a projectile, it will be shot behind the player.
;{{cmd|transform|link=none}}
*Syntax:
**{{Cd|transform clear}} - Clears all transforms from the executer.
**{{Cd|transform into <entity> [<nbt>]}} - Transforms the executer into {{Cd|entity}}.
**{{Cd|transform into player <player>}} - Transforms the executer into the player form, applying the skin of {{Cd|player}}.
**{{Cd|transform scale <scale>}} - Multiplies the scale of the executer by {{Cd|scale}} from the default size.
*It is possible to transform other mobs or players by using {{cd|execute as <selector> run transform ...}}.
*Has the same effect on entities as [[bottles of entity]], including death of the transformation but not the actual entity.

;{{cmd|vote|link=none}}
*Syntax: 
**{{cd|vote dump_all [short{{!}}long]}} - Returns the message "Whew! That was scary!" as command feedback.
***{{cd|short}} - {{info needed}}
***{{cd|long}} - {{info needed}}
**{{cd|vote io (flush{{!}}reload)}}.
***{{cd|flush}} - Forces all voting data to be saved to their file and removes them from temporary memory. Also prints the message {{cd|ThreadedAnvilChunkStorage: Hey, how are you?}} to the console.
***{{cd|reload}} - Reloads the file that contains all voting data. If the file was edited before reloading, all changes made to the voting data will be applied to the world.
**{{cd|vote pending (start{{!}}repeal{{!}}finish{{!}}discard{{!}}vote)}}.
***{{cd|start <rule>}} - Starts voting for activation of the specified rule. Arguments for the rule are random.
***{{cd|repeal <rule>}} - Starts voting for repeal of the specified rule.
***{{cd|finish <<nowiki/>vote>}} - Finishes ongoing votes and activates the rules in response to the voting results. {{cd|vote}} must be a [[UUID]] of a ongoing vote. Specifying {{cd|*}} finishes all ongoing votes.
***{{cd|discard <<nowiki/>vote>}} - Rejects existing proposals. {{cd|vote}} must be a UUID of a ongoing vote. Specifing {{cd|*}} rejects all ongoing votes.
***{{cd|vote <<nowiki/>vote> <option> <count>}} - Votes specified voting option with {{cd|count}} votes. {{cd|vote}} must be a UUID of a ongoing vote.
**{{cd|vote rule (<rule>{{!}}?{{!}}*) (approve{{!}}repeal) ''(arguments corresponding to each rule)''}}.
***Manipulate rules that are usually decided by vote. {{cd|?}} uses a random rule and {{cd|*}} regards all the rules. Players can't approve the vote using {{cd|*}}.
***Specifying {{cd|?}} for arguments corresponding to each rule activates the rules with random arguments.
***Valid rules and their arguments:
{| class="wikitable sortable collapsible"
!Rule ID!!Proposal!!Result!!Arguments (if any)!!Notes
|-
|{{cd|ai_attack}}||Replace player <''player''> with advanced AI bot||Adds "[BOT]" to the player's display name, and a "blip-blop" message will be randomly sent in the chat.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|string|uuid}}: The UUID of the affected player. If a player with this UUID is not online, no "blip-blop" messages will be sent for them.
** {{nbt|string|name}}: The name of the affected player. This option has no effect no matter the value.
** {{nbt|int}}{{nbt|long}}{{nbt|double}}{{nbt|string}}{{nbt|list}}{{nbt|compound|display_name}}: The text displayed in the "<''player''>" slot of the proposal. This tag is in raw JSON text format. Components are not resolved. When using {{cd|/vote}}, the value must be passed in [[NBT_format#SNBT_format|SNBT format]] to be decoded correctly.
</div>
||
|-
|{{cd|air_blocks}}||Unlock edible Air Blocks, Packed Air to survive on moon and rideable baloon{{sic}} cows to get there||Unlocks the recipes for "Air" and "Packed Air".|| ||
|-
|{{cd|always_flying}}||According to all known laws of aviation, there is no way a mob should be able to walk||All entities are constantly gliding, as if using an [[elytra]].|| ||The proposal text is a reference to the first line of The Bee Movie, "According to all known laws of aviation, there is no way a bee should be able to fly"
|-
|{{cd|anonymize_skins}}||Anonymize player skins||All players have a default skin.|| ||The default skin for each player is based on their UUID, so it is the same every time, but it is not the same as the one used when a player joins a server in offline mode. 
|-
|{{cd|attack_knockback}}||Multiply knockback by <''number''>%||Multiplies knockback by the specified percentage between 0 and 200.||{{nbt|double}} The value to multiply knockback by. The percentage shown in the proposal is this value multiplied by 100 and rounded. For example, if the value is 1.28, knockback is multiplied by 128%. The visible percentage will always be an integer from -2147483648 to 2147483647, even if this value is outside these bounds. When using {{cd|/vote}}, setting the value to 1 repeals this rule.||
|-
|{{cd|auto_jump_alternatives}}||
*Auto jump? Yes
*Auto jump on
*Auto jump: true
*Auto jump? Of course
*Auto jump on. Also set default value of auto jump in vanilla to true 
||Enables auto-jump.||{{nbt|string}} Which proposal message to show. The value is one of {{cd|yes}} ("Auto jump? Yes"), {{cd|on}} ("Auto jump on"), {{cd|true}} ("Auto jump: true"), {{cd|of_course}} ("Auto jump? Of course") or {{cd|also_default_vanilla_to_true}} ("Auto jump on. Also set default value of auto jump in vanilla to true"). When using {{cd|/vote}}, the value can also be set to {{cd|off}} ("Auto jump off"), which repeals this rule.||The default value of auto jump in vanilla is unchanged.
|-
|{{cd|basalt_gen_replace}}||Spawn <''block''> instead of Basalt when lava interacts with blue ice||Replaces [[basalt]] with the specified block when generated using [[blue ice]], [[soul soil]] and [[lava]].||{{nbt|string}} The resource location of the specified block. When using {{cd|/vote}}, setting the value to {{cd|minecraft:basalt}} repeals this rule.||
|-
|{{cd|bed_pvp}}||Bed PVP||All [[bed]]s deal 3.5 hearts of damage, have 1.6 attack speed and explode when used as a weapon.|| ||
|-
|{{cd|bedrock_shadows}}||Minecraft Bedrock Edition style entity shadows||Renders shadows as dodecagons instead of circles.|| ||
|-
|{{cd|beds_on_banners}}||Beds on Banners||[[Banner]]s use a bed-like model.|| ||
|-
|{{cd|beeloons}}||Enable Beeloons||Bees fly much higher when on leads. If the player leashes 3 or more, the bees will drag the player up.|| ||
|-
|{{cd|beta_entity_ids}}||Show id above every entity||Shows numeric IDs above every entity.|| ||
|-
|{{cd|big_head_mode}}||Big Head Mode||The head size of all players, zombie variants, skeleton variants and endermen is increased.|| ||
|-
|{{cd|big_moon}}||
*Big Romantic Moon. Be careful what you wish for, our scientists have warned us about unintended consequences.
*Buff the Moon to be even bigger and stronger!
*MOON TO THE MAX!
||The moon enlarges and all entities move towards it based on the time of day. Every subsequent approval of this rule increases its value by 1. The higher the value of the rule, the larger and stronger the moon will become.
||<div class="treeview">
* {{nbt|compound}}
** {{nbt|int|value}}: The size and strength of the Moon. Only values 1 ("Big Romantic Moon. Be careful what you wish for, our scientists have warned us about unintended consequences."), 2 ("Buff the Moon to be even bigger and stronger!") and 3 ("MOON TO THE MAX!") can be approved by normal votes. Values higher than 3 will further increase the Moon's size and attraction force, despite the proposal text being the same as when the value is 3. When using {{cd|/vote}}, setting the value to 0 ("Just the normal Moon") repeals this rule. Negative values add the rule to the approved rules list (named "rule.moon.<''value''>"), but have no effect on the Moon.
</div>
||
|-
|{{cd|binary_gamerule_rule}}||Flip game rule '<''rule''>'||Changes the boolean variable of the specified game rule.||{{nbt|string}} The game rule to toggle. Only accepts game rules whose values are boolean, except {{cd|commandBlockOutput}}, {{cd|logAdminCommands}}, {{cd|sendCommandFeedback}} and {{cd|spectatorsGenerateChunks}}.||
|-
|{{cd|biome_fog_color}}||Set fog color in <''biome''> to <''color''>||Changes the [[fog]] color in the specified biome.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|string|key}}: The resource location of the affected biome.
** {{nbt|string|value}}: The color to change to.<ref group="note" name="color">The colors are drawn directly from the file [https://xkcd.com/color/rgb.txt rgb.txt], which is in the public domain. Almost all colors from the file are usable, except for those with "inappropriate" names, which were removed.</ref> Any nonexistent color will invalidate the rule.
</div>
||
|-
|{{cd|biome_foliage_color}}||Set foliage color in <''biome''> to <''color''>||Changes the color of [[oak leaves]], [[jungle leaves]], [[acacia leaves]], [[dark oak leaves]] and [[mangrove leaves]] in the specified biome.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|string|key}}: The resource location of the affected biome.
** {{nbt|string|value}}: The color to change to.<ref group="note" name="color" /> Any nonexistent color will invalidate the rule.
</div>
||
|-
|{{cd|biome_grass_color}}||Set grass color in <''biome''> to <''color''>||Changes the [[grass]] color in the specified biome.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|string|key}}: The resource location of the affected biome.
** {{nbt|string|value}}: The color to change to.<ref group="note" name="color" /> Any nonexistent color will invalidate the rule.
</div>
||
|-
|{{cd|biome_sky_color}}||Set sky color in <''biome''> to <''color''>||Changes the sky color in the specified biome.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|string|key}}: The resource location of the affected biome.
** {{nbt|string|value}}: The color to change to.<ref group="note" name="color" /> Any nonexistent color will invalidate the rule.
</div>
||
|-
|{{cd|biome_water_color}}||Set water color in <''biome''> to <''color''>||Changes the [[water]] color in the specified biome.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|string|key}}: The resource location of the affected biome.
** {{nbt|string|value}}: The color to change to.<ref group="note" name="color" /> Any nonexistent color will invalidate the rule.
</div>
||
|-
|{{cd|biome_water_fog_color}}||Set water fog color in <''biome''> to <''color''>||Changes the underwater fog color in the specified biome.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|string|key}}: The resource location of the affected biome.
** {{nbt|string|value}}: The color to change to.<ref group="note" name="color" /> Any nonexistent color will invalidate the rule.
</div>
||
|-
|{{cd|boat_collisions}}||
*Boats break on high-speed collisions
*Boats explode on high-speed collisions
|Makes [[boat]]s break or explode during collisions with blocks or other entities.||{{nbt|string}} Which effect to apply. The value is either {{cd|break}} ("Boats break on high-speed collisions") or {{cd|explode}} ("Boats explode on high-speed collisions"). When using {{cd|/vote}}, the value can also be set to {{cd|none}} ("Disable boats breaking on collision"), which repeals this rule.||This may be a reference to boats in old versions being very easy to break.
|-
|{{cd|bouncy_castle}}||Super bouncy Slime blocks||Makes entities bounce back higher than their original height when they fall on a [[slime block]]. The increase in altitude stops at about 650 blocks. Thus, this can be used to reach the Moon if placed at Y=50 or higher.|| ||
|-
|{{cd|buff_fishing}}||Buff fishing||Fishing yields items and experience constantly without player input, and treasure items can be fished in any kind of water.|| ||
|-
|{{cd|buttons_on_things}}||You can place buttons (and much more stuff), on much more stuff||Buttons, levers, pressure plates, repeaters, comparators, redstone dust, bells, and grindstones can be placed on thinner blocks.|| ||
|-
|{{cd|caep}}||
*Give everyone an awesom caep{{sic}}
*Give everyone a squid cape squid
*Give all the animal lovers a veterinarian cape
*Nya, nya, nya! UwU!
*NO ROUND SHAPES ALLOWED!
|Gives players a specified [[cape]].||{{nbt|string}} The ID of the cape. The value is one of {{cd|awesom}} ("Give everyone an awesom caep"), {{cd|squid}} ("Give everyone a squid cape squid"), {{cd|veterinarian}} ("Give all the animal lovers a veterinarian cape"), {{cd|nyan}} ("Nya, nya, nya! UwU!") or {{cd|no_circle}} ("NO ROUND SHAPES ALLOWED!"). When using {{cd|/vote}}, the value can also be set to {{cd|blonk}} ("rule.caep.blonk"), which repeals this rule.||All cape textures can be seen [[Java Edition 23w13a or b#General|here]]. The texture of elytra remains unchanged when this rule is approved.
|-
|{{cd|charged_creepers}}||All creepers are charged||All newly spawned [[creeper]]s are charged.|| ||
|-
|{{cd|cobblestone_gen_replace}}||Spawn <''block''> instead of Cobblestone when lava interacts with water||Replaces [[cobblestone]] with another block when generated using water and lava.||{{nbt|string}} The resource location of the specified block. When using {{cd|/vote}}, setting the value to {{cd|minecraft:cobblestone}} repeals this rule.||
|-
|{{cd|codepoint_replace}}||Replace '<''character''>' with '<''character''>'||Replaces the specified displayed character with another.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|int|key}}: The codepoint of the character to be replaced.
** {{nbt|int|value}}: The codepoint of the character to replace with.
</div>
||
|-
|{{cd|codepoint_style}}||
*Change '<''character''>' to always render as <''color''>
*Change '<''character''>' to be thick
*Skew '<''character''>'
*Strike '<''character''>' under
*Strike '<''character''>' through
*Change '<''character''>' to a mess of pixels
*Change '<''character''>' to be thin
*Send '<''character''>' to dungeons
*Change '<''character''>' to be magic
*Change '<''character''>' to never render
*Blank '<''character''>'
||Changes the specified displayed character's style. Only one rule can be active on a specific character at a time.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|int|key}}: The codepoint of the affected character.
** {{nbt|int|value}}: The style to display. The value is one of {{cd|black}}, {{cd|dark_blue}}, {{cd|dark_green}}, {{cd|dark_aqua}}, {{cd|dark_red}}, {{cd|dark_purple}}, {{cd|gold}}, {{cd|gray}}, {{cd|dark_gray}}, {{cd|blue}}, {{cd|green}}, {{cd|aqua}}, {{cd|red}}, {{cd|light_purple}}, {{cd|yellow}}, {{cd|white}}, {{cd|bold}}, {{cd|italic}}, {{cd|underline}}, {{cd|strikethrough}}, {{cd|obfuscated}}, {{cd|thin}}, {{cd|illager}}, {{cd|sga}}, {{cd|hide}} or {{cd|blank}} for each respective style.
</div>
||
|-
|{{cd|colored_light}}||Add <''color''> colored light||Changes the color of light sources, text and items in inventories to the specified color.||{{nbt|string}} The color to change to. The 16 dye colors are accepted. Setting the value to {{cd|white}} repeals this rule, therefore it cannot appear normally in a randomly generated proposal.||
|-
|{{cd|copper_sink}}||Add Copper Sink||Enables the copper sink block.|| ||
|-
|{{cd|copy_skin}}||Everyone Copies <''player''>!||Changes all players' skins to the specified player's skin.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|compound|player}}: The player to copy. If this tag or any of the inner tags is absent, the proposal text becomes "Reset all player skins" and all players' skins are reset to normal.
*** {{nbt|string|uuid}}: The UUID of the player to copy. This tag does not affect the result of the rule despite being required.
*** {{nbt|string|name}}: The name of the player to copy. The skin and cape belonging to the player with this name is obtained from Mojang Studios' servers and given to all players if that player themselves is not online.
*** {{nbt|int}}{{nbt|long}}{{nbt|double}}{{nbt|string}}{{nbt|list}}{{nbt|compound|display_name}}: The text displayed in the "<''player''>" slot of the proposal. This tag is in raw JSON text format. Components are not resolved. When using {{cd|/vote}}, the value must be passed in [[NBT_format#SNBT_format|SNBT format]] to be decoded correctly.
</div>
||
|-
|{{cd|damage_modifier}}||Multiply damage type '<''type''>' by <''value''>||Multiplies damage of the specified damage type by 2 or 1/2. Every subsequent approval of this rule for a specific damage type multiplies the already existing multiplier by 2 or 1/2.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|string|key}}: The resource location of the affected damage type.
** {{nbt|int|value}}: The power of 2 to multiply the damage type by.
</div>
||
|-
|{{cd|day_beds}}||Bed skip days instead nights||Beds don't work at night; during the day the player can sleep to set the time to night (13000).|| ||
|-
|{{cd|day_length}}||Change day length from <''time''> to <''time''>||Changes the length of the day.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|int|value}}: The number of ticks to add to the default duration of 1 day (24000). Negative values reduce the duration of the day. When using {{cd|/vote}}, setting the value to 0 repeals this rule, and when setting the value to what it currently is, the proposal text is "Set day length <''time''>."
</div>
||
|-
|{{cd|dead_bush_renewability}}||Dead Bushes are now renewable, but saplings need much more water not to dry out||[[Sapling]]s now become [[dead bush]]es instead of growing into [[tree]]s, unless a liquid is directly above the sapling.|| ||Flowing liquids no longer destroy saplings. Either water or lava will prevent the sapling from becoming a dead bush, though lava will prevent trees from growing.
|-
|{{cd|default_sheep_color}}||Set spawn sheep color to <''color''>||All [[sheep]] that spawn become the color specified. It also changes default variants like gray and black, to spawn as different colors as well.||{{nbt|string}} The color to change white sheep to. The 16 dye colors are accepted. Setting the value to {{cd|white}} repeals this rule, therefore it cannot appear normally in a randomly generated proposal.||It appears that the "default" sheep color ID is added to the color ID of a naturally spawning sheep, for example, if the default sheep color set with this rule is blue (11) and then a sheep would naturally spawn as light grey (8), then the sheep instead spawns as light blue (8 + 11 = 19 = 3 mod 16).
|-
|{{cd|dinnerbonize}}||Dinnerbonize <''entity''>||Renders all entities of the specified type upside down, just as if they are named "Dinnerbone".||{{nbt|string}} The resource location of the affected entity type.||If an entity is both Dinnerbonized and Grummized, it is rendered right-side up.
|-
|<code>disable_item_tooltips</code>||Disable item tooltips||Disables the ability to read an item's name and stats when hovering over it.|| ||
|-
|{{cd|disable_shield}}||Disable shield blocking||Disables the ability to block with a [[shield]].|| ||
|-
|{{cd|dream_mode}}||Life's a Dream||Enables a wide variety of effects:

*Some elements in the world will have a bloom effect.
*Slightly increases lightning strike chance.
*Lightning cannot strike players (unless the player is close to a lightning rod).
*Decreases the chance of lightning striking entities.
*Adds a 50% chance when landing for fall damage to be divided by 3.
*Increases the chance that a randomly generated sheep will be pink.
*Increases the chance of receiving a Soul Speed book or Soul Speed iron boots from piglin bartering.
*Increases the chance of receiving a potion or splash potion of Fire Resistance from piglin bartering.
*Increases the chance of receiving ender pearls from piglin bartering and the amount of pearls from 2-4 to 3-5.
*Multiplies the player's luck attribute by 100.
*Decreases the chance that an eye of ender will break to 20%.
*Increases the chance of rare enchantments appearing in the enchanting table, in random loot, or as mob armor.
*Increases the level and rarity of enchantments in the enchanting table.
*Allows treasure enchantments to appear in the enchanting table.
*Doubles the effectiveness of Protection enchantments.
*Doubles the effectiveness of Sharpness, Smite, and Bane of Arthropods.
*Adds 3 levels of Luck of the Sea and Lure to fishing.
*Adds 3 levels of Looting to mob drops.
*Adds 2 levels of Fortune to block drops.
*Decreases phantom spawn frequency.
|| ||Likely a reference to a popular youtuber Dream, who was confirmed to use a modified version of ''Minecraft'' for his speedruns to have better luck.
|-
|{{cd|drink_air}}||Bottle of Void: obtained by drinking from empty Bottles. May have side-effects.||Empty [[glass bottle]]s can be consumed to obtain bottle of void. Right clicking a mob with the bottle of void will give the player a morph potion of that mob.|| ||
|-
|{{cd|dupe_hack_break_chance}}||Set chance of dupe hack breaking to <''number''>%||Gives the dupe hack item the specified chance to break when used in a crafting table.||{{nbt|int}} The chance of a dupe hack item breaking, as shown in the proposal. When using {{cd|/vote}}, setting the value to 30 repeals this rule.||
|-
|{{cd|dupe_hack_occurrence_chance}}||Set chance of dupe hack occurring to <''number''>%||Entities with chests have the specified chance of dropping a dupe hack item on death.||{{nbt|int}} The chance of a dupe hack item dropping, as shown in the proposal. When using {{cd|/vote}}, setting the value to 0 repeals this rule.||
|-
|{{cd|egg_free}}||
*Chickens lay <''item''>
*Chickens lay randomly assigned item
||Makes [[chicken]]s lay either a specified item or random items instead of [[egg]]s.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|long|seed}}: The new seed for the random item generator. If this value is set, the proposal text is "Chicken lay random assigned item (reshuffle)", and is shown as "Chickens lay randomly assigned item" in the approved rules screen.
** {{nbt|string|value}}: The resource location of the item chickens now lay. This value takes priority over {{nbt|long|seed}}, and is used even if both are set. When using {{cd|/vote}}, setting this value to {{cd|minecraft:egg}} repeals this rule.
</div>
||
|-
|{{cd|endermen_block_update}}||Teach Endermen how to place blocks correctly||Makes [[endermen]] cause block updates no matter what block they place, which now allows them to spawn [[wither]]s when they place a wither skeleton skull in the correct configuration. In other words, this rule fixes {{bug|MC-183054}}.|| ||
|-
|{{cd|endermen_pick_up_anything}}||Endermen Pick Up Anything||Allows endermen to pick up any block.|| ||
|-
|{{cd|entity_collisions}}||Entities collide with each other||All entity collision now works similarly to block collision, where they cannot be walked through, but they can be stood on top of.|| ||
|-
|{{cd|evil_eye}}||Get evil eyes||When using an empty hand, the player's reach extends infinitely (within the render distance). With this range, they can break any block instantly and deal 100 damage for each hit.|| ||
|-
|{{cd|exploding_phantoms}}||Phantoms explode on contact||Makes [[phantom]]s explode when they attack the player.|| ||
|-
|{{cd|explosion_power}}||Set extra explosion power to <''number''>||Adds explosion power to all explosions.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|int|value}}: The explosion power to add. When using {{cd|/vote}}, setting the value to 0 repeals this rule.
</div>
||The proposal text is "Change extra explosion power from <''old_value''> to <''value''>."
|-
|{{cd|fast_hoppers}}||Fast Hoppers, but hopper minecarts are now slow||Makes [[hopper]]s move items 10x faster. Makes hopper minecarts transfer items slower, about at the speed of a normal hopper.|| ||
|-
|{{cd|fire_sponge}}||Sponges can be used to remove lave {{Sic}}||Makes [[sponge]]s absorb lava instead of water.|| ||
|-
|{{cd|fish_anything}}||Polluted Oceans: Fish Anything!||Allows any item to be fished.|| ||
|-
|{{cd|fix_piston}}||Pistons explode when powered||[[Piston]]s and [[sticky piston]]s explode when activated.|| ||
|-
|{{cd|fix_qc}}||Quasi-fix Connectivity||Disables quasi-connectivity.|| ||
|-
|{{cd|flailing_level}}||
*Stop all that flailing
*Mild flailing
*'''Wild flailing'''
*'''<span style="color:#F55">Limbs all over the place</span>'''
*'''<span style="color:#F55"><u>WINDMILL MODE ON!!!</u></span>'''
||Controls how the players limbs move in a third person view.||{{nbt|string}} The flailing level. The value is one of {{cd|none}} ("Stop all that flailing"), {{cd|mild}} ("Mild flailing"), {{cd|wild}} ("'''Wild flailing'''"), {{cd|extreme}} ("'''<span style="color:#F55">Limbs all over the place</span>'''") or {{cd|windmill}} ("'''<span style="color:#F55"><u>WINDMILL MODE ON!!!</u></span>'''"). When using {{cd|/vote}}, the value can also be set to {{cd|normal}} ("Normal flailing levels"), which repeals this rule.||The limb flailing may be a reference to the running animation of the Steve NPCs in some Alpha versions.
|-
|{{cd|flintsploder}}||Flint and Steel can explode any block||Makes [[flint and steel]] be able to light up any block, similar to a TNT.|| ||
|-
|{{cd|floating_head_mode}}||Floating Head Mode||Makes all but the head of the player invisible.|| ||
|-
|{{cd|fog_off}}||Remove fog from the game where there was fog before. Anv{{sic}} vice versa.||Removes the distance fog effect from the Nether and adds it to the Overworld, the End and the Moon.|| ||
|-
|{{cd|food_restriction}}||See {{slink||All food restrictions}} for the proposal messages.||Limits the type of food the player can eat to one kind of item, depending on the prefix.||{{nbt|string}} The ID of the only food item the player can now eat. Note that this is not the resource location, as adding the {{cd|minecraft:}} prefix invalidates the rule. Specifying a non-food item invalidates the rule. When using {{cd|/vote}}, the value can also be set to {{cd|any}} ("A Balanced Diet"), which repeals this rule.||
|-
|{{cd|footprints}}||
*Start process for restoring footprint particles
*Re-evaluate footprint principles
*Pre-estimate footprint timeline
*Research existing footprint solutions in competing products
*Acquire buy-in from parties relevant to footprint initiative
*Research results from footprint focus groups
*Iterate on footprint look and feel
*Ask on wider forum about gameplay impact of footprints
*Q&A footprint pass
*Go-no go meeting
*Enable footprints
||Displays "status updates" regarding the implementation of footprints, requiring it to be approved for 11 times before enabling footprint particles when walking.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|int|value}}: The status of the footprints rule. Only values 1 ("Start process for restoring footprint particles"), 2 ("Re-evaluate footprint principles"), 3 ("Pre-estimate footprint timeline"), 4 ("Research existing footprint solutions in competing products"), 5 ("Acquire buy-in from parties relevant to footprint initiative"), 6 ("Research results from footprint focus groups"), 7 ("Iterate on footprint look and feel"), 8 ("Ask on wider forum about gameplay impact of footprints"), 9 ("Q&A footprint pass"), 10 ("Go-no go meeting") and 11 ("Enable footprints") can be approved by normal votes. Values higher than 11 have the same effect and proposal text as when the value is 11. When using {{cd|/vote}}, setting the value to 0 ("Footprints? What footprints?") repeals this rule. Negative values add the rule to the approved rules list (named "rule.footprint.<''value''>"), but otherwise have no effect.
</div>
||The footprints use the same textures used for hidden footprint items in version [[20w14∞]]. 
|-
|{{cd|french_mode}}||French Mode||Gives every player a [[La baguette]] and [[Le tricolore]], adds a beret and mustache to every player and changes the language to French.|| ||
|-
|{{cd|give_item}}||Give every online player <''count''> of <''item''>||Gives every player the specified amount of the specified item.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|string|id}}: The resource location of the item to be given.
** {{nbt|int|Count}}: The number of items to be given.
** {{nbt|compound|tag}}: Additional NBT data for the items, as explained [[Item_format|here]]. This tag is optional.
</div>
||
|-
|{{cd|global_pitch}}||Change pitch of every sound by <''number''>%||All sounds' pitch is increased (or decreased) by the specified amount.||{{nbt|double}} The value to set sound pitch to. The percentage shown in the proposal is this value multiplied by 100 and rounded. For example, if the value is 1.28, the pitch is set to 128%. The visible percentage will always be an integer from -2147483648 to 2147483647, even if this value is outside these bounds. When using {{cd|/vote}}, setting the value to 1 repeals this rule.||
|-
|{{cd|glow_bees}}||Glow Bees||Causes [[bee]]s to emit glow squid particles.|| ||
|-
|{{cd|glowing_glow_squids}}||Make Glow Squids actually glow||Gives [[glow squid]]s a glow effect.|| ||
|-
|{{cd|god_of_lightning}}||Aquire{{sic}} more than just the power of thunder||Gives the player the ability to summon lightning by left clicking on a block or an entity.|| ||
|-
|{{cd|grappling_fishing_rods}}||Grappling Fishing Rods||Makes [[fishing rod]]s launch players when they reel in the bobber. The bobber must be attached to a block to do this.|| ||
|-
|{{cd|grummize}}||Grummize <''entity''>||Renders all entities of the specified type upside down, just as if they are named "Grumm".||{{nbt|string}} The resource location of the affected entity type.||If an entity is both Grummized and Dinnerbonized, it is rendered right-side up.
|-
|{{cd|haunted_world}}||The World is Haunted||Randomly extinguishes candles, presses buttons, uses levers, and opens doors, trapdoors and fence gates.|| ||Iron doors will not be randomly opened. Affected by the {{cd|randomTickSpeed}} game rule.
|-
|{{cd|infinite_cakes}}||Infinite cakes||Cakes won't be consumed when eaten.|| ||
|-
|{{cd|inflammability}}||
*Change flammability of <''block''> to low
*Change flammability of <''block''> to medium
*Change flammability of <''block''> to high
*Change flammability of <''block''> to 'literally dry grass'
||
*Low flammability is the same as wood blocks.
*Medium flammability is the same as the target block.
*High flammability is the same as wool and leaves.
*'Literally dry grass' flammability is the same as (literally) dry grass.
||<div class="treeview">
* {{nbt|compound}}
** {{nbt|string|key}}: The resource location of the affected block.
** {{nbt|string|value}}: The new flammability of the block. The value is one of {{cd|low}} ("Change flammability of <''block''> to low"), {{cd|medium}} ("Change flammability of <''block''> to medium"), {{cd|high}} ("Change flammability of <''block''> to high") or {{cd|very_high}} ("Change flammability of <''block''> to 'literally dry grass'").
</div>
||
|-
|{{cd|instacheese}}||Instacheese from Buckets||Buckets of milk can be used to place a block of cheese in the world.|| ||
|-
|{{cd|integer_gamerule_rule}}||Change value of game rule '<''rule''>' to <''number''>||Changes the value of the specified game rule to the specified number.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|string|game_rule_id}}: The game rule to change. Only accepts game rules whose values are integers, except for {{cd|commandModificationBlockLimit}} and {{cd|maxCommandChainLength}}.
** {{nbt|int|value}}: The new value of the game rule.
</div>
||
|-
|{{cd|invisible_armor}}||Make armor invisible||Makes every armor piece worn by players or mobs not render at all.|| ||
|-
|{{cd|item_despawn}}||
*Don't despawn items dropped by player
*Never despawn items on ground
||Disables despawning of item entities either dropped by players or not, depending on the option.||{{nbt|string}} The item despawning mode. The value is either {{cd|keep_player_drops}} ("Don't despawn items dropped by player") or {{cd|despawn_none}} ("Never despawn items on ground"). When using {{cd|/vote}}, the value can also be set to {{cd|despawn_all}} ("Despawn all items on ground"), which repeals this rule.||
|-
|{{cd|item_despawn_time}}||Change item despawn timer from <''time''> to <''time''>||Changes the despawn timer for item entities to the specified time.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|int|value}}: The number of ticks to add to the default item despawning timer (6000). Negative values reduce the timer's duration. When using {{cd|/vote}}, setting the value to 0 repeals this rule, and when setting the value to what it currently is, the proposal text is "Set item despawn timer to <''time''>."
</div>
||
|-
|{{cd|item_use_speed}}||Multiply tool speed by <''number''>%||Multiplies all blocks' mining speed by the specified amount.||{{nbt|double}} The value to mutliply mining speed by. The percentage shown in the proposal is this value multiplied by 100 and rounded. For example, if the value is 1.28, the mining speed is multiplied by 128%. The visible percentage will always be an integer from -2147483648 to 2147483647, even if this value is outside these bounds. When using {{cd|/vote}}, setting the value to 1 repeals this rule.||
|-
|{{cd|keep_friends_close}}||Keep your friends close||Randomly teleports far-away players to each other.|| ||
|-
|{{cd|lava_spread_tick_delay}}||Lava spread tick delay set to: <''number''>||Changes lava spread tick delay to the specified number.||{{nbt|int}} The lava spread tick delay. When using {{cd|/vote}}, setting the value to 30 repeals this rule.||
|-
|{{cd|less_gravity}}||Flip gravity rules. Earth feels like moon now||The Overworld's gravity is swapped with that of the Moon dimension.|| ||
|-
|{{cd|less_interaction_updates}}||Less block updates from player interactions. Actually none at all...||Block updates are no longer caused by players placing blocks or interacting with them.|| ||
|-
|{{cd|loot_double_or_half}}||Multiply loot drops of <''item''> by <''value''>||When the specified item is dropped by a mob as loot, it is multiplied by the specified number. Every subsequent approval of this rule for a specific item multiplies the already existing multiplier by 2 or 1/2.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|string|key}}: The resource location of the affected item.
** {{nbt|int|value}}: The power of 2 to multiply the item's loot drops by.
</div>
||
|-
|{{cd|mbe}}||Minecraft Bedrock Edition (aka Movable Block Entities)||Enables movable block entities.|| ||Items inside a container will be spat out when the container is moved.
|-
|{{cd|midas_touch}}||Claim the power of the mighty Midas||Anything the player touches turns to gold:

* Items in the player's main hand, offhand, and armor slots turn to golden items.
* Touched mobs turn to gold, becoming completely frozen. These mobs, when killed, drop gold blocks, ingots, and nuggets scaling with the mob's size.
* Touched dropped items turn to gold.
* Stepped on blocks turn to gold.
* Opened chests become golden chests.

Most items and blocks become gold ingots and gold blocks, though certain items have special cases:

* Iron nuggets become gold nuggets.
* Raw copper and raw iron becomes raw gold.
* Raw copper blocks and raw iron blocks become raw gold blocks.
* Stone-based ore blocks become gold ore.
* Deepslate-based ore blocks become deepslate gold ore.
* Nether quartz ore becomes nether gold ore.
* Swords, axes, pickaxes, shovels, hoes, armor and horse armor become golden.
* Apples become golden apples and golden apples become enchanted golden apples.
* Carrots become golden carrots.
* Melon slices become glistering melon slices.
* Rails become powered rails.
* Arrows become spectral arrows.
| ||Players can also turn other players into gold, which has its own death message: "<''PLAYERNAME''> was turned into gold". Unlike the original story, running water will not convert blocks or entities back to their original form.
|-
|{{cd|milk_every_mob}}||Every mob can be milked||Makes most mobs milkable.|| ||Villagers, illagers, witches and other players cannot be milked.
|-
|{{cd|minecart_collisions}}||
*Minecarts break on high-speed collisions
*Minecarts explode on high-speed collisions
|Makes [[minecart]]s break or explode during collisions with blocks or other entities.||{{nbt|string}} Which effect to apply. The value is either {{cd|break}} ("Minecarts break on high-speed collisions") or {{cd|explode}} ("Minecarts explode on high-speed collisions"). When using {{cd|/vote}}, the value can also be set to {{cd|none}} ("Disable minecarts breaking on collision"), which repeals this rule.||
|-
|{{cd|minecart_lies}}||Expose Minecart LIES!||Makes minecarts not change their rotation while moving on rails.|| ||
|-
|{{cd|minime}}||Mini Player Mode||Makes the player small.|| ||
|-
|{{cd|morrowind_power_player_movement}}||Move like a Morrowind powergamer||Increases player speed, flying speed, and jump power, reduces player fall damage by 90% and heals the player by 1.4 health per second.|| ||
|-
|{{cd|natural_spawn_disable}}||Never naturally spawn <''entity''>||Prevents the specified entity type from spawning naturally.||{{nbt|string}} The resource location of the entity type to stop from spawning naturally.||
|-
|{{cd|natural_spawn_replacement}}||Replace natural spawns of <''entity''> with <''entity''>||Replaces every entity of the specified type spawned naturally with another.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|string|key}}: The resource location of the entity type to replace when spawning naturally.
** {{nbt|string|value}}: The resource location of the replacement entity type.
</div>
||
|-
|{{cd|nbt_crafting}}||Enable NBT crafting||Enables NBT tag crafting.|| ||The stonecutting recipes for "name", "tag" and "bit" items are available even when this rule is not applied.
|-
|{{cd|new_vote_approve_option_count}}||Set maximum number of options per new approval vote to [<''number''>-<''number''>]||Makes the maximum number of options for every new approval proposal be chosen from within the specified range.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|int|min_inclusive}}: The lower bound of the range.
** {{nbt|int|max_inclusive}}: The upper bound of the range. When using {{cd|/vote}}, setting {{nbt|int|min_inclusive}} to 2 and this value to 4 repeals this rule.
</div>
||
|-
|{{cd|new_vote_chance_per_tick}}||Set chance to start new vote on every tick to 1/<''number''>||Changes the chance of a new proposal starting every tick to the specified fraction.||{{nbt|int}} The number whose reciprocal is now the chance for a new proposal to start every tick. When using {{cd|/vote}}, setting the value to 200 repeals this rule.||
|-
|{{cd|new_vote_cost}}||Set voting cost and/or limits to: <''cost''>||Changes the voting cost of every new proposal and/or the limit on the number of votes every new proposal can receive per option or in total. This rule is not saved in the approved rules list, and is instead saved in the client or server's memory until it is shut down, thus it cannot be repealed.||<div class="treeview">
* {{nbt|list}}
** {{nbt|compound}} A voting requirement.
*** {{nbt|string|type}}: The type of requirement. Can be {{cd|item}} for a voting cost in items, {{cd|resource}} for a voting cost otherwise, {{cd|per_option}} for a limit per option or {{cd|per_proposal}} for a limit per proposal.
*** {{nbt|string|item}}: If {{nbt|string|type}} is set to {{cd|item}}, the resource location of the item required to vote.
*** {{nbt|string|translation_key}}: If {{nbt|string|type}} is set to {{cd|item}}, the raw translation string to translate and show as the name of the item in the proposal text.
*** {{nbt|string|value}}: If {{nbt|string|type}} is set to {{cd|resource}}, the resource required to vote. Can be {{cd|health}} to remove a specified amount of health from the player when voting or {{cd|xp}} to remove a specified number of experience levels when voting.
*** {{nbt|int|count}}: When {{nbt|string|type}} is set to {{cd|item}} or {{cd|resource}}, the amount of the specified resource to take away when voting. When {{nbt|string|type}} is set to {{cd|per_option}} or {{cd|per_proposal}}, the number of votes to limit every option or proposal to.
</div>
||
|-
|{{cd|new_vote_disable_opt_out}}||Don't opt-out option to new votes with multiple choices||Removes the "Do Nothing" option from proposals with more than one option.|| ||
|-
|{{cd|new_vote_duration_minutes}}||Set duration of new votes to [<''number''>-<''number''>] minutes||Makes the duration of every new proposal be chosen from within the specified range.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|int|min_inclusive}}: The lower bound of the range.
** {{nbt|int|max_inclusive}}: The upper bound of the range. When using {{cd|/vote}}, setting {{nbt|int|min_inclusive}} to 8 and this value to 16 repeals this rule.
</div>
||
|-
|{{cd|new_vote_extra_effect_chance}}||Set probability of creating combined votes to <''number''>%||Sets the chance that a new proposal will pass multiple rules to the specified value.||{{nbt|int}} The chance of a proposal passing multiple rules, as shown in the proposal. When using {{cd|/vote}}, setting the value to 30 repeals this rule.||
|-
|{{cd|new_vote_extra_effect_max_count}}||Set maximum number of extra effects for new combined votes to <''number''>||Changes the maximum number of extra rules a proposal can pass at the same time to the specified value.||{{nbt|int}} The maximum number of extra rules a new proposal can pass, as shown in the proposal. When using {{cd|/vote}}, setting the value to 1 repeals this rule.||
|-
|{{cd|new_vote_max_approve_vote_count}}||Set maximum number of approval votes to <''number''>||Sets the number of approval proposals that can be present at once before the game stops starting new ones (until one or more of them finish, at which point the game will try to create new ones until it hits this limit again).||{{nbt|int}} The maximum number of approval proposals that can exist at once, as shown in the proposal. When using {{cd|/vote}}, setting the value to 5 repeals this rule.||
|-
|{{cd|new_vote_max_repeal_vote_count}}||Set maximum number of repeal votes to <''number''>||Sets the number of repeal proposals that can be present at once before the game stops starting new ones (until one or more of them finish, at which point the game will try to create new ones until it hits this limit again).||{{nbt|int}} The maximum number of repeal proposals that can exist at once, as shown in the proposal. When using {{cd|/vote}}, setting the value to 2 repeals this rule.||
|-
|{{cd|new_vote_repeal_option_count}}||Set maximum number of options per new repeal vote to [<''number''>-<''number''>]||Makes the maximum number of options for every new repeal proposal be chosen from within the specified range.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|int|min_inclusive}}: The lower bound of the range.
** {{nbt|int|max_inclusive}}: The upper bound of the range. When using {{cd|/vote}}, setting {{nbt|int|min_inclusive}} to 2 and this value to 4 repeals this rule.
</div>
||
|-
|{{cd|new_vote_repeal_vote_chance}}||Set chance of a new vote being a repeal vote to <''number''>%||Sets the chance that a new proposal will be a repeal proposal instead of an approval proposal.||{{nbt|int}} The chance of a new proposal being a repeal proposal, as shown in the proposal. When using {{cd|/vote}}, setting the value to 50 repeals this rule.||
|-
|{{cd|normal_name_visibility}}||
*Set normal entity name display to: Never show entity names
*Set normal entity name display to: Hide entity names behind blocks
|Makes name tags above players display in the specified way when a player is not sneaking.||{{nbt|string}} The name visibility mode. The value is either {{cd|none}} ("Set normal entity name display to: Never show entity names") or {{cd|normal}} ("Set normal entity name display to: Hide entity names behind blocks"). When using {{cd|/vote}}, this value can also be set to {{cd|see_through}} ("Set normal entity name display to: Always show entity names from behind blocks"), which repeals this rule.||
|-
|{{cd|obfuscate_player_names}}||Obfuscate player names||Applies obfuscated formatting to player names.|| ||
|-
|{{cd|obsidian_gen_replace}}||Spawn <''block''> instead of Obsidian when lava interacts with water||Replaces [[obsidian]] with the specified block when generated by [[water]] running over [[lava]].||{{nbt|string}} The resource location of the specified block. When using {{cd|/vote}}, setting the value to {{cd|minecraft:obsidian}} repeals this rule.||
|-
|{{cd|only_mending_trades}}||Villagers only trade Mending||All [[villager]]s, regardless of profession, will sell [[Mending]] books at Novice level instead of their normal trades. The trades that appear on subsequent levels are unaffected.|| ||This is meant as a joke since a villager trading Mending is usually very difficult to find.
|-
|{{cd|optimize}}||Set optimization level to <''level''>||Adds "Optimization level: <''level''>" to the debug screen.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|int|value}}: The optimization level. Only value 0 ("Super 1000") can be approved by normal votes, but since setting the value to 0 repeals this rule, normal votes cannot actually add this rule to the approved rules list. When using {{cd|/vote}}, the value can be set to any integer from -2147483648 to 2147483647. Non-positive values have no effect on the debug screen. Negative values set the level to "Abysmal", and setting the value to 2147483647 changes it to "L0L N00B". All values in between set the level to a procedurally generated string of text, followed by the value plus 1 and then "000" appended at the end. The starting text picks a few random words out of "Super", "Hyper", "Opti", "Extra", "Extreme", "Incredible", "Beyond", "Ultra", "Atomic", "Warp", "Performance", "Realistic", "Future", "Quantum" and "Quad", and combines them together in a random order.
</div>
||
|-
|{{cd|optimize_light_engine}}||
*Implement loadshedding to improve light engine performance
*Turn on light everywhere to improve light engine  performance
*Turn off light everywhere to improve light engine performance
|Changes the light engine accordingly.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|int|value}}: The light engine optimization mode. The value is one of {{cd|loadshedding}} ("Implement loadshedding to improve light engine performance"), {{cd|always_light}} ("Turn on light everywhere to improve light engine  performance") or {{cd|never_light}} ("Turn off light everywhere to improve light engine performance"). When using {{cd|/vote}}, the value can also be set to {{cd|none}} ("De-optimize light engine"), which repeals this rule.
</div>
||Turning off light everywhere also disables redstone power. "Implementing loadshedding" has no effect on the light engine. The proposal text "Turn on light everywhere to improve light engine  performance" has two spaces between the words "engine" and "performance", probably by accident.
|-
|{{cd|other_portal}}||Enable Other Portal||Allows the creation of [[other portal]]s.|| ||This is a reference to the highly popular Aether mod. It might also be a reference to Mojang having hired the developer who made the Aether mod, [[kingbdogz]].
|-
|{{cd|parent_trap}}||Parent Trap||Shuffles player positions.|| ||When using {{cd|/vote}}, trying to repeal this rule, even though it is not added to the approved rules list, will result in the proposal text being "???".
|-
|{{cd|perma_effect}}||Give every player infinite <''effect''>.||All players have the specified status effect infinitely. Drinking milk or dying does not remove the effect.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|string|effect}}: The resource location of the status effect to apply.
** {{nbt|int|level}}: The amplifier of the effect. Just like the amplifier applied by the {{cmd|effect}} command, this value is 1 less than the visible level.
</div>
||
|-
|{{cd|persistent_parrots}}||Persistent Parrots. They will NEVER leave you.||[[Parrot]]s on players' shoulders will never leave.|| ||
|-
|{{cd|phantom_phantom}}||Phantom Phantoms||Phantoms phase through blocks, can no longer hurt players, and can only be hurt by attacking them with beds.|| ||
|-
|{{cd|pickaxe_block}}||Add Pickaxe Block||Enables the [[pickaxe block]].|| ||
|-
|{{cd|place_block}}||Add Place Block||Enables the [[place block]].|| ||
|-
|{{cd|player_head_drop}}||Players can drop head when exploded by charged creeper||Players killed by charged creepers drop player heads. If multiple players and/or mobs that can drop heads are caught in the same explosion, only one of the entities will drop its head.|| ||
|-
|{{cd|pot_gems}}||Decorated pots drop gems when broken||Decorated pots drop an emerald when broken.|| ||
|-
|{{cd|potions_of_big}}||Brew Potion of Big with Bottle O' Enchanting||Enables the brewing recipe for the potion of Big.|| ||
|-
|{{cd|potions_of_small}}||Brew Potion of Small with Rabbit Hide||Enables the brewing recipe for the potion of Small.|| ||
|-
|{{cd|president}}||<''player''> for president||Adds "President" to the player's name tag.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|string|uuid}}: The UUID of the affected player.
** {{nbt|string|name}}: The name of the affected player. This option has no effect no matter the value.
** {{nbt|int}}{{nbt|long}}{{nbt|double}}{{nbt|string}}{{nbt|list}}{{nbt|compound|display_name}}: The text displayed in the "<''player''>" slot of the proposal. This tag is in raw JSON text format. Components are not resolved. When using {{cd|/vote}}, the value must be passed in [[NBT_format#SNBT_format|SNBT format]] to be decoded correctly.
</div>
||Multiple players can be Presidents at once. 
|-
|{{cd|prevent_floating_trees}}||Prevent floating trees||Replaces mined logs in trees with end rods.|| ||
|-
|{{cd|push_limit}}||Piston Push Limit: <''number''>||Changes the piston push limit.||{{nbt|int}} The new piston push limit. When using {{cd|/vote}}, setting the value to 12 repeals this rule.||
|-
|{{cd|quorum_percent}}||Set number of players needed for a vote to pass to <''number''>% of online players||Sets the number of players that are required to vote on a proposal in order for it to pass to the specified percentage of online players.||{{nbt|int}} The percentage of online players, as shown in the proposal. When using {{cd|/vote}}, setting the value to 0 repeals this rule.||
|-
|{{cd|rain}}||
*Always rain
*Never rain
|Changes rain frequency.||{{nbt|string}} The rain frequency. The value is either {{cd|never}} ("Never rain") or {{cd|always}} ("Always rain"). When using {{cd|/vote}}, the value can also be set to {{cd|default}} ("Default rain rules"), which repeals this rule.||Changing the weather with commands has no effect on the rain if this rule is approved.
|-
|{{cd|random_tnt_fuse}}||TNT fuse timer is random||Primed [[TNT]] will be given a random fuse timer.|| ||The fuse can be as short as 1 tick or as long as 20 seconds.
|-
|{{cd|ray_tracing}}||Add Ray Tracing. Note: Ray Tracing requires additional processing resources.||Adds the Ray Tracing mob.|| ||
|-
|{{cd|recipe_double_or_half}}||Multiply recipe output of <''item''> by <''value''>||Multiplies the number of the specified item as a result of recipes by the specified number. Every subsequent approval of this rule for a specific item multiplies the already existing multiplier by 2 or 1/2.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|string|key}}: The resource location of the affected item.
** {{nbt|int|value}}: The power of 2 to multiply the item's recipe output by.
</div>
||
|-
|{{cd|recipe_flip}}||
*Shaped recipes accept only exact recipes
*Shaped recipes accept only mirrored recipes
|Allows the specified orientation of shaped crafting recipes. Trying to craft a shaped recipe with a disallowed orientation gives no result.||{{nbt|string}} The recipe orientation. The value is either {{cd|normal_only}} ("Shaped recipes accept only exact recipes") or {{cd|flipped_only}} ("Shaped recipes accept only mirrored recipes"). When using {{cd|/vote}}, the value can also be set to {{cd|both}} ("Shaped recipes accept all orientations"), which repeals this rule.||
|-
|{{cd|remove_phantoms}}||Remove Phantoms||Phantoms no longer spawn.|| ||Additionally kills any phantoms already spawned or spawned using commands.
|-
|{{cd|replace_block_model}}||Replace block model for <''block''> with <''block''>||Replaces the block model of a block with another block's model.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|string|key}}: The resource location of the block whose model to replace.
** {{nbt|string|value}}: The resource location of the block whose model to use as the replacement model.
</div>
||
|-
|{{cd|replace_item_model}}||Replace item model for <''item''> with <''item''>||Replaces the item model of an item with another item's model.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|string|key}}: The resource location of the item whose model to replace.
** {{nbt|string|value}}: The resource location of the item whose model to use as the replacement model.
</div>
||
|-
|{{cd|replace_items}}||Replace all <''item''> with <''item''> in player inventories||All items of the specified type in players' inventories are replaced by another type.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|string|source}}: The resource location of the item to replace.
** {{nbt|string|target}}: The resource location of the item to use as the replacement item.
</div>
||
|-
|{{cd|replace_items_with_bottle_of_void}}||Replace all <''item''> with Bottle of Void in player inventories||All items of the specified type in players' inventories are replaced by bottles of void.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|string|source}}: The resource location of the item to replace.
** {{nbt|string|target}}: The resource location of the item to use as the replacement item. For normal proposals, this value is always {{cd|minecraft:bottle_of_void}}, but it can be changed using {{cd|/vote}} and it works exactly like {{cd|replace_items}}.
</div>
||
|-
|{{cd|replace_loot_drop}}||Replace loot drop <''item''> with <''item''>||Replaces all items of the specified type as loot (block drop, mob drop, chest loot, etc.) with another type.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|string|key}}: The resource location of the item to replace.
** {{nbt|string|value}}: The resource location of the item to use as the replacement item.
</div>
||
|-
|{{cd|replace_recipe_output}}||Replace recipe output <''item''> with <''item''>||Replaces all items of the specified type resulting from recipes as loot with another type.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|string|key}}: The resource location of the item to replace.
** {{nbt|string|value}}: The resource location of the item to use as the replacement item.
</div>
||
|-
|{{cd|rideable_entities}}||Make all <''entity''> entities rideable||Allows players to ride entities of the specified type.||{{nbt|string}} The resource location of the entity type to make rideable.||Includes players and non-mob entities such as TNT.
|-
|{{cd|rowing_up_that_hill}}||Acknowledge boats as the superior way of transportation||Boats can row over walls up to 100 blocks tall.|| ||
|-
|{{cd|rubies}}||Replace emerald item with ruby (and only that - we are too lazy to do it properly)||Replaces the [[emerald]] item with a ruby.|| ||Emerald blocks and ores are unaffected.
|-
|{{cd|silent_vote}}||Don't display voting output||Prevents the chat message "Voting finished for Proposal #<''proposal''>" from appearing for any future proposals.|| ||
|-
|{{cd|sneaking_name_visibility}}||
*Set sneaking entity name display to: Never show entity names
*Set sneaking entity name display to: Always show entity names from behind blocks
|Makes name tags above players display in the specified way when a player is sneaking.||{{nbt|string}} The name visibility mode. The value is either {{cd|none}} ("Set sneaking entity name display to: Never show entity names") or {{cd|see_through}} ("Set normal entity name display to: Always show entity names from behind blocks"). When using {{cd|/vote}}, this value can also be set to {{cd|normal}} ("Set normal entity name display to: Hide entity names behind blocks"), which repeals this rule.||
|-
|{{cd|snitch}}||Announce player votes in chat||Announces publicly in the chat which option each player voted for each proposal, every time they vote.|| ||
|-
|{{cd|sound_replace}}||Replace <''sound''> with <''sound''>||Causes actions that call the changed sound event to play the sound at the old volume and pitch, but the new sound and subtitle. This does not affect sounds played with {{cmd|playsound}}.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|string|key}}: The resource location of the sound event to replace.
** {{nbt|string|value}}: The resource location of the sound event to use as the replacement event.
</div>
||
|-
|{{cd|spawn_egg_chance}}||Set chance of entity dropping spawn egg to <''number''>%||Sets the chance for mobs that have an assigned spawn egg to drop that spawn egg upon death.||{{nbt|int}} The chance of a mob dropping its spawn egg upon death, as shown in the proposal. When using {{cd|/vote}}, setting the value to 0 repeals this rule.||
|-
|{{cd|special_recipe}}||
*Enable wob<ref name=":0">https://www.youtube.com/watch?v=BbwKO9qgAmo</ref> recipe
*Enable suspicious banner pattern
*Enable string concatenation
*Enable diamond drows
|Enables the respective crafting recipe: 
*The recipe for the [[wob]] item (bow that shoots backwards and has a mirrored texture): the same as for a bow, but with sticks in place of string and vice versa.
*The recipe for the [[Banner Pattern (New Thing)|"New Thing" banner pattern]]: 1 [[paper]] and 1 [[suspicious stew]].
*The recipe for the [[longer string]]: 2 [[string]].
*The recipe for the [[diamond drows]] item (diamond sword that knocks entities towards the attacker and has a mirrored texture): the same as for a diamond sword, but with sticks in place of diamonds and vice versa.
|{{nbt|string}} The recipe to enable. The value can be any string, but the only values that actually enable a recipe are {{cd|wob}} ("Enable wob recipe"), {{cd|m_banner_pattern}} ("Enable suspicious banner pattern"), {{cd|string_concatenation}} ("Enable string concatenation") and {{cd|diamond_drows}} ("Enable diamond drows").||
|-
|{{cd|stack_size_double_or_half}}||Multiply maximum stack size of <''item''> by <''value''>||Multiplies the maximum stack size of the specified item. Every subsequent approval of this rule for a specific item multiplies the already existing multiplier by 2 or 1/2.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|string|key}}: The resource location of the affected item.
** {{nbt|int|value}}: The power of 2 to multiply the item's maximum stack size by.
</div>
||
|-
|{{cd|sticky}}||Realistic piston block sticking rules. It now makes sense now!||Slime and honey blocks stick to regular blocks, similar to how regular blocks stick to slime blocks normally.|| ||
|-
|{{cd|stone_gen_replace}}||Spawn <''block''> instead of Stone when lava interacts with water||Replaces [[stone]] with the specified block when generated by [[lava]] running over [[water]].||{{nbt|string}} The resource location of the specified block. When using {{cd|/vote}}, setting the value to {{cd|minecraft:stone}} repeals this rule.||
|-
|{{cd|swap_sky}}||Swap overworld and The End sky||Replaces the Overworld sky with the End sky. The Overworld still has normal ambient lighting, as if its sky had never changed. Gives The End fog similar to the overworld, and replaces its sky with a monochrome dull gray-purple color.|| ||
|-
|{{cd|test_rule_please_ignore}}||TEST RULE PLEASE IGNORE||Adds the text "TEST VOTE PLEASE IGNORE" on the top-left area of the screen.|| ||
|-
|{{cd|the_joke}}||Keep ignoring Mobbo||Plays a kazoo-like sound.|| ||This rule is not added to the approved rules list. Therefore, trying to repeal this rule by using {{cd|/vote}} shows "???" as the proposal text.
|-
|{{cd|thunder}}||
*Default thunder rules
*Always thunder
*Never thunder
|Changes thunderstorm frequency.||{{nbt|string}} The thunderstorm frequency. The value is either {{cd|never}} ("Never thunder") or {{cd|always}} ("Always thunder"). When using {{cd|/vote}}, the value can also be set to {{cd|default}} ("Default thunder rules"), which repeals this rule.||Changing the weather with commands has no effect on whether a thunderstorm is happening if this rule is approved.
|-
|{{cd|tie_strategy}}||
*On tie pick option with lower number
*On tie pick option with higher number
*On tie pick all options
*On tie remove tied option
*On tie fail vote
|Changes the vote tiebreaker strategy.||{{nbt|string}} The tiebreaker strategy. The value is one of {{cd|pick_low}} ("On tie pick option with lower number"), {{cd|pick_high}} ("On tie pick option with higher number"), {{cd|pick_all}} ("On tie pick all options"), {{cd|pick_none}} ("On tie remove tied option") or {{cd|fail}} ("On tie fail vote"). When using {{cd|/vote}}, the value can also be set to {{cd|pick_random}} ("On tie pick random option"), which repeals this rule.||
|-
|{{cd|tnt_tennis}}||Primed TNT can be knocked back||Primed TNTs can now be knocked back by a player using a [[Knockback]]-enchanted sword.|| ||
|-
|{{cd|trails_and_tails}}||Get the Trails & Tails Update||Player creates path blocks by walking on [[dirt]] and is given a tail<ref>https://www.youtube.com/watch?v=osTk1jsT_XM</ref>.|| ||
|-
|{{cd|transform_entity}}||Transform every player into a <''entity''>||Transforms all players into the specified entity type.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|string|entity}}: The resource location of the entity type to transform to.
</div>
||
|-
|{{cd|transform_scale}}||
*Increase player scale by <''number''>x
*Decrease player scale by <''number''>x
|Increases or decreases all players' scale by the specified amount.||{{nbt|double}} The amount to modify players' scale by. When using {{cd|/vote}}, setting the value to 0 ("Reset every player's scale") resets all players' scale to normal. The proposal text is "Increase player scale by <''number''>x" if this value is positive and "Decrease player scale by <''number''>x" if this value is negative.||
|-
|{{cd|transparent_players}}||Ghost Mode||Makes all players transparent.|| ||
|-
|{{cd|ultra_realistic_mode}}||Ultra Realistic Mode||Adds a thirst bar, applies damage while the player is breaking a block with their fist and makes the player over-encumbered when keeping heavy blocks in their inventory, giving them a Slowness effect. Some elements in the world will have a bloom effect.|| ||Heavy blocks are defined by the <code>#heavy</code> item tag, which contains obsidian, crying obsidian, and anvils.
|-
|{{cd|uncontrolable_lave}}||Uncontrollable lava||Flowing lava creates source blocks, causing lava to spread forever.|| ||
|-
|{{cd|undead_players}}||Players are Undead||Like undead mobs, players burn in sunlight, are harmed by health potions and healed by harming potions, take more damage from the Smite enchantment, can breathe underwater, are immune to regeneration and poison, and are not targeted by the Wither.|| ||
|-
|{{cd|universal_jeb}}||The universal jeb_ experience™||All mobs named "jeb_" turn rainbow.|| ||
|-
|{{cd|unstable_tnt}}||All newly placed TNT blocks are unstable||TNT will be primed when punched.|| ||
|-
|{{cd|villager_gem}}||
*Villagers accept <''item''> instead of gems
*Villagers accept randomly assigned item instead of gems
|Villagers use either a specified item or random items as currency.||<div class="treeview">
* {{nbt|compound}}
** {{nbt|long|seed}}: The new seed for the random item generator. If this value is set, the proposal text is "Villagers accept randomly assigned item instead of gems (reshuffle)", and is shown as "Villagers accept randomly assigned item instead of gems" in the approved rules screen.
** {{nbt|string|value}}: The resource location of the item villagers now use as currency. This value takes priority over {{nbt|long|seed}}, and is used even if both are set. When using {{cd|/vote}}, setting this value to {{cd|minecraft:emerald}} repeals this rule.
</div>
||
|-
|{{cd|vote_max_results}}||Pass up to <''number''> rules per vote||Sets the maximum number of rules proposals can pass to the specified number.||{{nbt|int}} The maximum number of rules proposals can pass. When using {{cd|/vote}}, setting the value to 1 repeals this rule.||
|-
|{{cd|vote_result_pass_without_voters}}||Pass vote even if it has no players voting for it||Makes all proposals that have no players vote for them still pass.|| ||Proposals will be treated as if they are tied between all options, and will use the tiebreaker strategy applied by {{cd|tie_strategy}}.
|-
|{{cd|vote_result_pass_without_votes}}||Also apply options that have received no votes||Allows options with no votes to pass under specific conditions (e.g. {{cd|vote_result_reverse_counts}} is approved).|| ||
|-
|{{cd|vote_result_pick_random_if_vote_fails}}||Pass random options if vote fails||Makes failed proposals pass a random option instead of having no effect.|| ||
|-
|{{cd|vote_result_reverse_counts}}||Pass lowest-voted option instead of highest-voted ones||Makes passed proposals pick the option with the fewest votes instead of the one with the most.|| ||Options with no votes are still ignored, unless {{cd|vote_result_pass_without_votes}} is approved. Tiebreaker strategies are applied to the lowest-voted options.
|-
|{{cd|vote_result_show_tally}}||Don't show final vote counts||Hides the final vote counts from vote result chat messages.|| ||
|-
|{{cd|vote_result_show_voters}}||Reveal voters at the end of vote||Shows which players voted for which option in vote result chat messages.|| ||
|-
|{{cd|votes_to_win_percent}}||Require passing votes to receive at least <''number''>% of all cast votes||Makes proposals fail if they have not been voted on by at least the specified percentage of online players.||{{nbt|int}} The percentage of online players required to vote on proposals for them to pass, as shown in the proposal. When using {{cd|/vote}}, setting the value to 0 repeals this rule.||
|-
|{{cd|voting_fireworks}}||Celebrate voting!||Fireworks will shoot from the player upon voting.|| ||
|-
|{{cd|wheels_on_minecarts}}||Wheels-4-Minecarts!||Adds rectangular wheels to [[minecart]]s.|| ||
|-
|{{cd|wipwipwi-_-pwipwip}}||Tried to remove Herobrine||Approving the proposal will cause all players to be kicked from the world with the message "Nice try", along with the message "LOOK AT YOU HACKER" being sent to the console as well as an exception.|| ||The proposal message is "Remove Herobrine", and the repeal message is "You Can Not Redo.". Using {{cd|/vote}} to repeal the rule has no effect.
|-
|{{cd|world_of_giants}}||A World of Giants||All mobs are much bigger and drop more items on death.|| ||Creeper explosions are larger, but mobs do the same amount of damage as normal.
|-
|{{cd|world_shape}}||Change Overworld shape||Changes the shape of the Overworld as seen from the Moon to either:
*A square
*An octagon
*An isometric hexagon
*A teapot
|{{nbt|string}} The shape. The value is one of {{cd|1}}, which sets the shape to an octagon, {{cd|a}}, which sets the shape to an isometric hexagon or {{cd|prime}}, which sets the shape to a teapot. When using {{cd|/vote}}, the value can also be set to {{cd|none}}, which resets the shape to a square and repeals this rule.||
|-
|{{cd|zombie_apocalypse}}||It's the zombie apocalypse! Watch out for mushrooms. And zombies.||Zombies, zombie villagers, and husks will target, attack, and infect any non-zombie mob. When infected, they will turn into regular zombies.|| ||Zombies are twice as fast at night, no longer burn during the day, and deal twice as much damage.
|}

{{Notelist}}

==== All food restrictions ====
{| class="wikitable"
|-
! Food item !! Food restriction proposal text !! Name of item when inedible
|-
| Air || rule.food_restriction.air_block || rule.food_restriction.inedible.air_block
|-
| {{ItemLink|Apple}} || An Apple Party Diet || Oak Tree Nut
|-
| {{ItemLink|Baked potato}} || A Get Baked Diet || Baked Bump from the Dirt
|-
| {{ItemLink|Beetroot}} || A Beeter Diet || Red Dirtbump
|-
| {{ItemLink|Beetroot soup}} || A Soup Kitchen Diet || Blood in a Bowl?
|-
| {{ItemLink|Bread}} || A Toasty Diet || Dried Porridge
|-
| {{ItemLink|Cake}} || A Birthday Diet || Lies
|-
| {{ItemLink|Carrot}} || A Rabbit Diet || Rabbit Feed
|-
| {{ItemLink|Chorus fruit}} || A Nomportation Diet || Purple Alien Orb
|-
| {{ItemLink|Cooked chicken}} || A Nugget Time Diet || Burnt Bird
|-
| {{ItemLink|Cooked cod}} || A Fish Without Chips Diet || Ruined Sushi
|-
| {{ItemLink|Cooked mutton}} || A Woolsome Diet || Disgusting Burnt Sheep Piece
|-
| {{ItemLink|Cooked porkchop}} || Bringing Home the Bacon Diet || Charred Pig Part
|-
| {{ItemLink|Cooked rabbit}} || A Bingo Diet || It Liked Jumping Around You Murderer
|-
| {{ItemLink|Cooked salmon}} || A River Diet || Slimy Fish Goop
|-
| {{ItemLink|Cookie}} || An Unhealthy Diet || Yucky Yellow Thing
|-
| {{ItemLink|Dried kelp}} || A Weedy Food Diet || Dried But Somehow Also Slimy
|-
| {{ItemLink|Enchanted golden apple}} || Michellin Level Expensive Diet || Inedible Shining Blob
|-
| {{ItemLink|Glow berries}} || An X-Ray Diet || Light Bulbs
|-
| {{ItemLink|Golden apple}} || A Healthy Diet || Inedible Yellow Blob
|-
| {{ItemLink|Golden carrot}} || Expensive Rabbit Food Diet || Rabbit Food
|-
| {{ItemLink|Honey bottle}} || A Sugar Drink Diet || Too Much Sugar
|-
| {{ItemLink|Melon slice}} || sliceddiet || Mostly Seeds
|-
| {{ItemLink|Mushroom stew}} || Shrooms! Only Shrooms! || Fungal Goop
|-
| {{ItemLink|Poisonous potato}} || A Dubious Spud Diet || Useless Knob
|-
| {{ItemLink|Potato}} || Unboiled, Unmashed, Unstewed Diet || Root Thing?
|-
| {{ItemLink|Pufferfish}} || A Killer Diet || The Terror of the Deep
|-
| {{ItemLink|Pumpkin pie}} || Mmmm, Pie. Pie! Only Pie! || It's Not a Pie You Didn't Even Bake It
|-
| {{ItemLink|Rabbit stew}} || An Auto-Jump Diet || Who Stewed Roger Rabbit?
|-
| {{ItemLink|Raw beef}} || A Cow Sushi Diet || Cut Cow
|-
| {{ItemLink|Raw chicken}} || A Salmonella Diet || Birdbits
|-
| {{ItemLink|Raw cod}} || A Fishy Diet || Slimy Water Thing
|-
| {{ItemLink|Raw mutton}} || A Raw And Wooly Diet || Sheet of Sheep
|-
| {{ItemLink|Raw porkchop}} || A Pork Belly Diet || Piece of Pig
|-
| {{ItemLink|Raw rabbit}} || Raw Jumpers Only || Bunneh :(
|-
| {{ItemLink|Raw salmon}} || A Sushi Diet || Red Slimy Water Thing
|-
| {{ItemLink|Rotten flesh}} || A Rotten Diet || Unhealthy Thing
|-
| {{ItemLink|Spider eye}} || A Witching Diet || Arcachneous Orb
|-
| {{ItemLink|Steak}} || A Meat Lovers Diet || Cremated Cow
|-
| {{ItemLink|Suspicious stew}} || A Sus Diet || Sus
|-
| {{ItemLink|Sweet berries}} || A Sweet, Sweet Diet || Stick Blobs
|-
| {{ItemLink|Tropical fish}} || Only Eating Nemo || Nemo
|}

=== General ===
;[[Attribute]]
*Added new attribute called {{cd|minecraft:generic.scale}} (Entity Scale).
*Controls the magnification of entity size. Defaults to 1.0.

;[[Cape]]s
*Added 6 new capes:
{| class="wikitable" data-description="Capes"
|-
!Name 
!ID!!Texture
|-
|'''Awesom caep'''
|<code>awesom</code> 
| [[File:Awesom Cape.png|75px]]
|-
|'''Blonk Cape'''
|
|[[File:Blonk Cape.png|75px]]
|-
|
'''No round shapes allowed'''
|<code>no_circle</code>
|
[[File:No circle Cape.png|75px]]
|-
|
'''Nya, nya, nya, UwU!'''
|<code>nyan</code>
| [[File:Nyan Cape.png|75px]] 
|-
|'''Squid Cape'''
|<code>squid</code>
|[[File:Squid Cape.png|75px]]
|-
|'''Veterinarian Cape'''
|<code>veterinarian</code>
|[[File:Veterinarian Cape.png|75px]]
|}
*The blonk cape cannot be viewed in-game.

;[[Death messages]]
*The following death messages have been added:
**'''''<player>'' experienced the dark side of the moon'''
***Appears when the player runs out of breath and dies in [[the Moon]] dimension.
**'''''<player>'' was turned into gold'''
***Appears when the player turns into gold by another player.

;[[Splash]]es
*The original splash texts have been replaced with the following entries:
**Exactly 181 rules to vote on!
***This splash doesn't exist in the <code>splashes.txt</code> file, but is generated by the game on startup instead.
**Choose Your Own Adventure!
**Choice Edition!
**Democratic!
**People's Choice!
**Vote!
**I Voted!
**Picking and Choosing!
**Freedom of Choice!
**Make Your Voice Heard!
**Choose Wisely!
**As You Wish!
**Community Choice!
**Vote-Driven Development!
**Mob Votes! Biome Votes! Food Votes! Moon Votes!
**The Chosen Challenge!
**To the Moon!
**The Golden Vote!
**Voted Game of the Year!
**By Popular Vote!
**A/B Voting!
**Fair Votes Guaranteed!
**Multiple Choice Gaming!
**Vote With Your Gaming!
**Game-Changing Votes!
**Your Call!
**You Decide!
**I Demand a Recount!
**Vox Populi, Vox Dei!
**Machine Voting!
**Online Voting!
**Voting About Voting!
**Can't Blame The Developers For Your Choices!
**✅
**❎

;[[Sound]]s
*Added 4 new hidden kazoo-like [[sound]]s that play when voting for <code>minecraft:the_joke</code>.
**{{Sound|sad1.ogg|Sad1.ogg}}
**{{Sound|sad2.ogg|Sad2.ogg}}
**{{Sound|sad3.ogg|Sad3.ogg}}
**{{Sound|sad4.ogg|Sad4.ogg}}

;[[Toasts]]
*Added a new toast notification that appears every few seconds when the player has not yet opened their voting screen, and a vote proposal has started. The notification title is "New proposal received!" in purple text, while the main message differs depending on how long has passed since the first notification appeared.
**Opening the voting screen once prevents these toasts from ever appearing in the future, unless {{cd|options.txt}} is edited externally.
**These toasts use a value called "urgency" which has four values: {{cd|LOW}}, {{cd|MEDIUM}}, {{cd|CONCERNING}}, {{cd|WHY_ARE_YOU_NOT_DOING_IT}}.
**They start at {{cd|LOW}} urgency, which lasts 2 minutes, change to {{cd|MEDIUM}} for 2 minutes, then to {{cd|CONCERNING}} for 1 minute and finally to {{cd|WHY_ARE_YOU_NOT_DOING_IT}} until the world is closed or the voting screen is opened.
**The notification's main message changes depending on the level of urgency.
***At {{cd|LOW}} urgency, toasts appear every 15 seconds, last 5 seconds each and can have the following messages:
****Press '''v''' to open voting screen
****To open voting screen, press '''v'''
****New vote started, press '''v''' to cast your vote
***At {{cd|MEDIUM}} urgency, toasts appear every 10 seconds, last 3 seconds each and can have the following messages:
****A new proposal is waiting for your vote, press '''v'''
****Others are having fun while you are not pressing '''v'''
****Time to change some rules, press '''v'''
****You have new vote proposals to review, press '''v''' to access!
***At {{cd|CONCERNING}} urgency, toasts appear every 5 seconds, last 2 seconds each and can have the following messages:
****Ok, so the whole idea of this release is to vote, so press '''v'''
****Somebody wants to tell you what you can and can not do, press '''v''' to prevent that
****At this point you are probably just waiting to see what happens next. Fine! But you can avoid that by pressing '''v'''.
****If you can't find '''v''', it's probably on your keyboard
****Not pressing '''v''' has been proven less fun that pressing '''v'''<!--intentional typo, "that" instead of "than"-->
****Do you want more phantoms? That's how you get more phantoms! Press '''v'''
****Please, just press '''v''' and be done with it!
****Hot votes in your area! Press '''v'''
***At {{cd|WHY_ARE_YOU_NOT_DOING_IT}} urgency, toasts appear every half a second, last 1 second each and can have the following messages:
****PRESS '''v''' PRESS '''v''' PRESS '''v''' PRESS '''v''' PRESS '''v''' PRESS '''v''' PRESS '''v''' PRESS '''v''' PRESS '''v''' PRESS '''v''' 
****WHYYYYYYYYYYYYYYYYYYYYYYYYY NO '''v'''
****DO YOU HAVE NO IDEA WHERE '''v''' IS!?
****gfdgh bbtvsvtfgfsgb a '''v'''jhrst ujs  t 452423 r<!--yes, this message is just keyboard-smashing, this actually appears, I copied it from the code-->
****Press '''v''' to open voting screen<!--this is the same as in LOW urgency, I didn't make a mistake-->
****<span style="color:#F55">AAAAAAA</span> '''v''' <span style="color:#55F">AAAAAAA!</span>
*****The red and blue parts of this message are obfuscated.

== Changes ==
=== Items ===
;[[Emerald]]
*[[File:Ruby JE1 BE1.png|32px]] Voting for <code>rubies</code> will replace emeralds with rubies and villager trading system will be updated.
*Does not affect emerald blocks or ore.
*In 2012, rubies were a [[Java Edition mentioned features|mentioned feature]] by [[Jeb]].

;[[Name tag]]
*Can now be used in [[stonecutter]]s, giving 16 [[Tag (item)|Name]] items and 16 [[Tag (item)|Tag]] items.

=== Mobs ===
;[[Wolf]] 
*[[File:kingbdogz.png|32px]] Naming a wolf 'kingbdogz' will give it a golden crown with diamonds, referencing [[kingbdogz]].

=== Non-mob entities ===
;[[Minecart]]
*[[File:Minecart with Wheels.png|32px]] Voting for <code>wheels_on_minecarts</code> will give minecarts 3D wheels.

=== General ===
;[[Resource pack]]
*Added some files used by this snapshot under the [[namespace]] {{cd|nothingtoseeheremovealong}}, specifically:
**A French (France) language file ({{cd|fr_fr.json}}), which contains translations for most of the stuff added in this snapshot.
**Four sound files ({{cd|d=to|sad1.ogg|sad4.ogg}}) used by {{cd|minecraft:the_joke}} vote rule.

== Trivia ==
*[[Bartosz Bok]] showed a video of a minecart with 3D wheels in 2020.<ref>{{Tweet|0x00716F62|1283415852348571648|What if?}}</ref>
*The Wob item appears to be a reference to a common crafting misconception. A post about this was made on Twitter that tagged the YouTuber PhoenixSC, who made a concept for this and seems to be the inspiration for the feature.<ref name=":0" /><ref>https://twitter.com/StrangerGEMS/status/1353909874661285888</ref>
*The "Trails & Tails" rule could also be a reference to a PhoenixSC video based off a misspelling of the update's title in an official article. The typo since has been fixed.<ref>https://www.youtube.com/watch?v=osTk1jsT_XM</ref><ref>{{mcnet|minecraft-launching-chromebook|Minecraft Launching Chromebook|March 15, 2023|Sophie Austin}}</ref>
*The [https://xkcd.com/color/rgb.txt list of colors used for biome colors for voting] originally contained inappropriate color names. However, these were removed after the reupload three hours later.
*Rule {{cd|uncontrolable_lave}} and {{cd|fire_sponge}} contain a misspelling of lava, based off a bug that appeared in [[22w44a]].<ref>{{bug|MC-257104}}</ref>
*The inedible names of the [[Tropical fish]] and [[Rabbit stew]]  [10] are references to movies, the [[Tropical fish]]'s inedible name being a reference to [[w:Finding_Nemo|Finding Nemo]], and the [[Rabbit stew]]'s inedible name being a reference to [[w:Who_Framed_Roger_Rabbit|Who Framed Roger Rabbit]]
<!--replacing k with K is actually not special at all, it is completely random what character will be replaced with what other character, and it is not based off MC-203555.-->

== Video ==
{{yt|fU4RIsK7ioo}}

== Gallery ==
=== Screenshots ===
<gallery>
Moon and Earth.png|The Moon with the Overworld seen in the background
Map of The Moon.png|The map of the Moon.
Edit world screen 23w13a or b.png|The edit world screen in this snapshot.
Vote select screen.png|The vote select screen.
Vote screen option 1.png|The vote screen when the player is on option 1.
Vote screen option 2.png|The vote screen when the player is on option 2.
Vote screen option 3.png|The vote screen when the player is on option 3.
Vote screen voted.png|The vote screen when the player voted.
Warden Sizes.png|Wardens with Small and Big effects.
Golden Warden.png|A warden that has been turned into gold with the Midas effect.
Warden Player inventory.png|A player that has been morphed into a warden.
Warden Player.png|Ditto.
</gallery>

=== Renders ===
==== Player tails ====
<gallery>
Alex Tail.png|Alex's tail
Ari Tail.png|Ari's tail
Efe Tail.png|Efe's tail
Kai Tail.png|Kai's tail
Makena Tail.png|Makena's tail
Noor Tail.png|Noor's tail
Steve Tail.png|Steve's tail
Sunny Tail.png|Sunny's tail
Zuri Tail.png|Zuri's tail
Black Fox tail.png|Black fox's tail
Brown Bear tail.png|Brown bear's tail
Earthern tail.png|Earthen tail
Fire Fox tail.png|Fire fox's tail
Red Fox tail.png|Red fox's tail
Snow Fox tail.png|Snow fox's tail
Stripped tail.png|Striped tail
</gallery>

== References ==
{{reflist}}

== Navigation ==
{{Navbox jokes|23w13a or b}}
{{Navbox Java Edition versions|general}}

[[de:23w13a or b]]
[[es:Java Edition 23w13a or b]]
[[fr:Édition Java 23w13a or b]]
[[ja:Java Edition 23w13a or b]]
[[lzh:二三週一三暨]]
[[pt:Edição Java 23w13a or b]]
[[ru:23w13a or b (Java Edition)]]
[[zh:23w13a or b]]
