{{About|the fluid|the [[bucket]]|Lava Bucket}}
{{Infobox fluid
| image = Lava.gif
| image2 = Lava BE.gif
| invimage = Lava Bucket
| invimage2 = Lava
| renewable = Yes
| transparent = Yes
| light = Yes (15)
| tool = Bucket
| infinite = No
| flowrate = 30 [[tick]]s/block (Overworld, End)<br> 10 [[tick]]s/block (Nether)
| flowdistance = 4 blocks (Overworld, End)<br>8 blocks (Nether)
}}
'''Lava''' is a light-emitting [[fluid]] that causes fire [[damage]], mostly found in the [[altitude|lower reaches]] of the [[Overworld]] and [[the Nether]].

== Obtaining ==
Lava can be collected by using a [[bucket]] on a lava source block or a full lava [[cauldron]], creating a [[lava bucket]]. Lava may be obtained [[renewable resource|renewably]] from [[cauldron]]s, as [[pointed dripstone]] with a lava source above it can slowly fill a cauldron with lava.

{{IN|JE}}, lava does not have a direct item form, but {{in|be}} it may be obtained as an item via inventory editing or add-ons.

=== Natural generation ===
During world generation, lava replaces [[air]] blocks generated in [[cave]]s and [[canyon]]s between Y=-55 and Y=-63. [[Aquifer]]s are sometimes filled with lava below Y=0. Lava does not replace air blocks inside [[mineshaft]]s, [[monster room]]s, [[amethyst geode]]s, or [[stronghold]]s.

Lava can also occur as lava flows from a single [[spring]] block, pouring down walls into pools. The spring block can be on the side of a cave, ravine, mineshaft, or stone cliff above ground.

Lava also generates as small [[lava lake]]s, which can be found above Y=0 within any [[biome]].

Two blocks of lava can also be found in plains, snowy plains, and desert [[village]] weaponsmith buildings, or one source in savanna village weaponsmith buildings.

Fifteen blocks of lava can be found in the [[end portal]] room of a [[stronghold]]: 3 along each side wall, and 9 below the portal frame.

Lava also generates in [[woodland mansion]]s: two blocks of lava generate in the "forge room", and 25 blocks of lava generate in a secret "lava room".

In [[the Nether]], lava is more common than [[water]] is in the [[Overworld]]. [[Terrain features#Lava sea|Seas of lava]] occur, with sea level at y-level 32, about a quarter of the total height of the Nether (as the usable space in the Nether is 128 blocks tall). They can extend down to about y-level 19-22. Lava also randomly appears [[Spring#Hidden lava|in single blocks]] inside [[netherrack]] formations. Lava is also generated as a single source in well rooms in [[nether fortress]]es. There are also large pockets of lava generated under y-19 and can reach all the way down to bedrock level. These pockets are generally over 12 blocks in height and often connect to a large lava lake on y-32; the size of these pockets in 1.18 can range from the size of a singular pre-1.18 ravine to multiple ravines combined.

Lava generates as [[delta]] shapes, which can be found commonly in the [[basalt deltas]] biome. Lava also generates in [[ruined portal]]s and [[bastion remnant]]s.

{{Block distribution}}

=== Post-generation ===
Unlike [[Water#Source blocks|water source blocks]], new lava source blocks cannot be created in a space by two or more adjacent source blocks. However {{in|Java}}, if the [[game rule]] {{cd|lavaSourceConversion}} is set to {{cd|true}}, new lava source blocks can form in a similar way to water source blocks.

== Usage ==
=== Fuel ===
When used in a [[furnace]], a bucket of lava lasts 1000 seconds (100 items), the longest lasting of any fuel in the game. However, this is somewhat mitigated by the fact that lava buckets cannot be stacked.

=== Burning ===
[[File:Inside Lava.png|thumb|What it looks like inside lava.]]
[[File:Under lava fire resistance.png|thumb|What it looks like inside lava using Fire Resistance {{in|java}}.]]

Most [[entities]] take {{hp|4}} damage every tick (although [[damage immunity]] reduces this to once every half-second) while in contact with lava, and are set on [[fire]]. An entity or player in lava also has its {{code|remainingFireTicks}} set to 300, setting it on fire for 15 seconds. This timer is reset to 300 every tick that the victim spends in lava, so it starts counting down once the victim leaves the lava. Once the victim does exit the lava source, it burns for just under 15 seconds, taking fire damage 14 times. This is due to the fact that for the first tick outside of lava, its {{code|remainingFireTicks}} decreases to 299, and entities take fire damage when {{code|remainingFireTicks}} is a multiple of 20 and greater than 0. If the victim touches water or [[rain]] falls on it, the fire is extinguished, but the lava continues to damage them directly.

In addition, a dense [[fog]] effect is applied for players under lava to obscure vision. This can be slightly mitigated via the [[Fire Resistance]] effect. In [[Spectator]] mode, the fog effect is removed and players can see through lava.

An entity or player moving in lava has its horizontal movement speed reduced by 50% and its vertical movement speed reduced by 20%. A player cannot [[sprint-swimming|sprint-swim]] in lava.

{{IN|bedrock}}, a player with the Fire Resistance effect or a total [[Fire Protection]] of 7 or higher does not catch fire. 

Most of the Nether [[mob]]s ([[blaze]]s, [[ghast]]s, [[magma cube]]s, [[strider]]s, [[wither skeleton]]s, [[zoglin]]s, and [[zombified piglin]]s), [[agent]]s, [[NPC]]s, [[vex]]es, [[ender dragon]]s, [[shulker]]s, [[warden]]s, [[wither]]s, and players or mobs affected by the [[Fire Resistance]] effect are not damaged when touching lava. 

The embers or fireballs that fly out of lava are purely decorative and do not cause fires or damage to entities. When rain falls on lava, the black ember particles appear more frequently.

A player in lava lasts a few seconds before dying:

==== ''Java Edition'' ====
* 2.5 seconds with no armor
* 3.5 seconds with full leather armor, no enchantments
* 4 seconds with full gold armor, no enchantments
* 4.5 seconds with full chain armor, no enchantments
* 5.5 seconds with full iron armor, no enchantments
* 10.5 seconds with full diamond armor, no enchantments
* 11 seconds with full netherite armor, no enchantments

==== ''Bedrock Edition'' ====
* 2.5 seconds with no armor
* 3.5 seconds with full leather armor, no enchantments
* 4.5 seconds with full gold armor, no enchantments
* 5 seconds with full chain armor, no enchantments
* 6.5 seconds with full iron armor, no enchantments
* 12.5 seconds with full diamond armor, no enchantments
* 12.5 seconds with full netherite armor, no enchantments
A player who is wearing armor enchanted with [[Fire Protection]] can survive even longer. With the maximum bonus, the damage is small enough that the natural healing from a full hunger bar can outpace it,{{only|JE|short=1}} so a player who has food and and armor that resists damage (non-netherite armor is damaged by lava) could survive indefinitely. This damage-resisting condition can be attained by wearing two pieces of armor with [[Fire Protection|Fire Protection IV]] and one with [[Protection|Protection IV]], or one piece of armor with [[Fire Protection|Fire Protection IV]] and three with [[Protection|Protection IV]].

==== Fire spread ====
Lava can cause fires by turning air blocks to fire blocks.

In order for air above lava to turn to fire, a block adjacent to the air has to be [[flammable]], or one of the wood-constructed [[non-flammable]] blocks. Since catching fire depends on air blocks, even torches or lava itself can prevent a flammable block from catching fire.  Additionally, not all flammable or wood-constructed blocks can be ignited by lava.

The lava of any depth can start fires this way, whether or not it appears to have a current.

Additional conditions must be met, depending on the edition of Minecraft.

===== ''Java Edition'' =====
{{FakeImage|align=right|{{BlockGrid|scale=2|L=lava|w=Oak Planks|p=Orange Stained Glass|s=Light Gray Stained Glass|wwwwwwwww|wwsssssww|wspppppsw|wwspppsww|wwwsLswww|wwwwwwwww}}|Example for JE. The orange area represents areas where air could catch flame if the gray and orange areas contain flammable blocks. The wood is all at a safe distance.
}}

Air block must be in a 3×1×3 area right above the lava or in a 5×1×5 2 blocks above the lava.

An air block in the 5×1×5 area does not catch on fire if the 3×1×3 area is completely filled, even if the latter is filled with flammable blocks.

===== ''Bedrock Edition'' =====
The block to be set on fire must be in a 3×3×3 cube centered on a lava block, above which there must be either air or an ignitable block.

=== Flow ===
{{See also|Fluid}}

Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. A source block can be captured only with a [[lava bucket|bucket]].

In the [[Overworld]] and [[the End]], lava travels 3 blocks in any horizontal direction from a source block. Lava flows far more slowly than water (1 block every 30 game ticks, or 1.5 seconds), and sourceless lava flows linger for a short time more. In [[the Nether]], lava travels 7 blocks horizontally and spreads 1 block every 10 game ticks, or 2 blocks per second, which is half the speed as water in the Overworld. In all dimensions, lava spreading uses the same mechanic as water: for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. (This can result in lava flows turning toward dropoffs that they cannot reach in the Overworld and the End.)

Flowing lava destroys certain non-solid blocks similarly to water. However, those blocks do not drop their loot when destroyed by lava. [[Sugar cane]]s hold back lava, but disappear if the sugar cane's water source is destroyed by the lava.

A one-block lava flow can be redirected by receiving block updates, which causes it to reset the flow toward the now-nearest terrain depression, but does not cut off its current direction of flow. The change cannot be reversed.

In Bedrock Edition the /setblock command can be used to create stationary lava without the use of barriers. 

Flowing lava can push entities, including those that do not take lava damage.

==== Flow arrangement tables ====

===== Overworld and the End =====
{| class="wikitable"
|+
|
|
|
!4
|
|
|
|-
|
|
!4
!3
!4
|
|
|-
|
!4
!3
!2
!3
!4
|
|-
!4
!3
!2
!1
!2
!3
!4
|-
|
!4
!3
!2
!3
!4
|
|-
|
|
!4
!3
!4
|
|
|-
|
|
|
!4
|
|
|
|}
{| class="wikitable"
|+
! colspan="2" |Range
!Height in blocks
|-
!1
|block
|1
|-
!2
|blocks
|0.75-1
|-
!3
|blocks
|0.5-0.75
|-
!4
|blocks
|0.25-0.5
|}

===== The Nether =====
{| class="wikitable"
|+
|
|
|
|
|
|
|
!8
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
!8
!7
!8
|
|
|
|
|
|
|-
|
|
|
|
|
!8
!7
!6
!7
!8
|
|
|
|
|
|-
|
|
|
|
!8
!7
!6
!5
!6
!7
!8
|
|
|
|
|-
|
|
|
!8
!7
!6
!5
!4
!5
!6
!7
!8
|
|
|
|-
|
|
!8
!7
!6
!5
!4
!3
!4
!5
!6
!7
!8
|
|
|-
|
!8
!7
!6
!5
!4
!3
!2
!3
!4
!5
!6
!7
!8
|
|-
!8
!7
!6
!5
!4
!3
!2
!1
!2
!3
!4
!5
!6
!7
!8
|-
|
!8
!7
!6
!5
!4
!3
!2
!3
!4
!5
!6
!7
!8
|
|-
|
|
!8
!7
!6
!5
!4
!3
!4
!5
!6
!7
!8
|
|
|-
|
|
|
!8
!7
!6
!5
!4
!5
!6
!7
!8
|
|
|
|-
|
|
|
|
!8
!7
!6
!5
!6
!7
!8
|
|
|
|
|-
|
|
|
|
|
!8
!7
!6
!7
!8
|
|
|
|
|
|-
|
|
|
|
|
|
!8
!7
!8
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
!8
|
|
|
|
|
|
|
|}

{| class="wikitable"
! colspan="2" |Range
!Height in blocks
|-
!1
|block
|1
|-
!2
|blocks
|0.75-1
|-
!3
|blocks
|0.625-0.75
|-
!4
|blocks
|0.5-0.625
|-
!5
|blocks
|0.375-0.5
|-
!6
|blocks
|0.25-0.375
|-
!7
|blocks
|0.125-0.25
|}

=== Lava and water ===
{{Main|Fluid#Mixing}}

Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. Lava can also generate basalt when above soul soil and touching blue ice.

=== Light source ===
Lava blocks emit a [[light]] level of 15.

=== Other ===
[[File:LavaDropletsExample.png|thumb|If there is lava flowing above a [[block]], the lava seeps through.]]

Lava above a non-transparent block (does ''not'' include stairs, fences, and slabs) produces dripping particles on the underside of that block. These droplets do not do anything other than warn the player that a deluge of lava lies above that block. The particles function identically to their water counterparts, except that they drip slower.

Flowing lava can set off tripwires because it breaks placed string. Lava triggers a tripwire only once.

Any [[item (entity)|item]] dropped into lava is immediately destroyed, except for [[netherite]]-related items. [[Lodestone]]s, however, can be destroyed by lava despite containing netherite.<ref>{{bug|MC-176618|||WAI}}</ref>

Lava can be placed in an empty [[cauldron]].

If lava is above a non-transparent block supporting [[pointed dripstone]], dripping particles are created on the end. These can fill cauldrons with lava.

== Farming ==
{{main|Tutorials/Lava farming}}
Lava farms can be created by placing a lava source block on top of a solid block and placing a [[pointed dripstone]] and a [[cauldron]] underneath it.

== Sounds ==
{{edition|java}}
{{SoundTable
| type = java
| {{SoundLine
|sound =Lava.ogg
|subtitle=Lava pops
|source=block
|description=Randomly
|id=block.lava.ambient
|translationkey=subtitles.block.lava.ambient
|volume=0.2-0.4
|pitch=0.9-1.05
|distance=16}}
| {{SoundLine
|sound=Fizz.ogg
|subtitle=Lava hisses
|source=block
|description=When lava mixes with water, making a block
|id=block.lava.extinguish
|translationkey=subtitles.block.lava.extinguish
|volume=0.5
|pitch=1.8-3.4
|distance=16}}
| {{SoundLine
|sound=Lava pop.ogg
|subtitle=Lava pops
|source=block
|description=When a lava bubble particle spawns
|id=block.lava.pop
|translationkey=subtitles.block.lava.ambient
|volume=0.2-0.4
|pitch=0.9-1.05
|distance=16}}
| {{SoundLine
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When lava is placed with a bucket
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When lava is collected with a bucket
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Fizz.ogg
|subtitle=Fire extinguishes
|description=When something [[freezing]] is dunked into lava
|source=block
|id=entity.generic.extinguish_fire
|translationkey=subtitles.entity.generic.extinguish_fire
|volume=0.7
|pitch=1.2-2.0
| distance = 16
}}
}}

{{edition|bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Lava.ogg
|source=block
|description=Randomly
|id=liquid.lava
|volume=0.4-0.6
|pitch=0.9-1.05}}
| {{SoundLine
|sound=Fizz.ogg
|source=block
|description=When lava mixes with water, making a block
|id=random.fizz
|volume=0.5
|pitch=1.8-2.4}}
| {{SoundLine
|sound=Lava pop.ogg
|source=block
|description=When a lava bubble particle spawns
|id=liquid.lavapop
|volume=0.4-0.6
|pitch=0.9-1.05}}
| {{SoundLine
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When lava is placed with a bucket
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When lava is collected with a bucket
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Fizz.ogg
|source=block
| description = When something freezing is dunked into lava
| id = random.fizz
}}
}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Lava
|spritename=lava
|spritetype=block
|nameid=lava
|blocktags=strider_warm_blocks
|form=block
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Fluid
|showfluidtags=y
|displayname=Lava
|spritename=lava
|spritetype=block
|nameid=lava
|fluidtags=lava}}
{{ID table
|displayname=Flowing Lava
|spritetype=block
|spritename=lava
|nameid=flowing_lava
|fluidtags=lava
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Flowing Lava
|spritename=lava
|spritetype=block
|nameid=flowing_lava
|id=10
|form=block}}
{{ID table
|displayname=Lava
|spritename=lava
|spritetype=block
|nameid=lava
|id=11
|form=block
|foot=1}}

Lava spends most of its time as stationary, rather than 'flowing' – regardless of its level, or whether it contains a current downward or to the side.  When specifically triggered by a block update, lava changes to 'flowing', update its level, then change back to stationary.  Lava springs are generated as flowing, and lava lakes are generated as stationary.

=== Block states ===
{{see also|Block states}}
{{/BS}}

=== Fluid states ===
{{see also|Block states}}
{{/FS}}

== Achievements ==
{{load achievements|Stayin' Frosty;Super Fuel;Feels Like Home}}

== Advancements ==
{{Load advancements|Hot Stuff;Feels Like Home}}

== Video ==
{{yt|kd41puJSAbA}}

== History ==
{{main|/History}}
{{HistoryTable
|{{HistoryLine|java classic}}
|{{HistoryLine||0.0.12a|dev=May 19, 2009|slink=Java Edition Classic 0.0.12a/Development#Lava test (May 19, 2009)|Lava is shown.}}
|{{HistoryLine|||dev=release|slink=Java Edition Classic 0.0.12a|[[File:Lava JE1.png|32px]] Added lava.
|The texture is transparent.
|Lava spreads by duplicating itself to open horizontal and downward squares.
|Lava is slower than [[water]] and can be easily outrun.
|Model has z-fighting with blocks below lava.}}
|{{HistoryLine||May 20, 2009|link=https://web.archive.org/web/20110302004111/http://notch.tumblr.com/post/110459630/health-and-food|[[Notch]] mentions lava damage.}}
|{{HistoryLine||0.0.13a|[[File:Lava JE2.png|32px]] The texture has changed to be opaque.}}
|{{HistoryLine||0.0.13a_03|Lava lakes no longer generate.}}
|{{HistoryLine||0.0.15a|link=Java Edition Classic 0.0.15a (Multiplayer Test 1)|[[File:Lava JE3.png|32px]] The model is no longer shaded.}}
|{{HistoryLine||0.0.19a|[[File:Lava JE4.png|32px]] Added a [[Procedural animated texture generation|procedural animated texture]] to lava. Old texture is still retained for use as a [[animation placeholder texture|placeholder]].|Upscaled model 2% to fix z-fighting with blocks below lava. It's created lava or water models overlapping and z-fighting with each other.|Added lava layer to the bottom of the map.<!--as it traps the [[player]] and prevents the player from leaving unless [[water]] is let in and collides with it or if the player places a [[sand]] or [[gravel]] block, letting it [[drops|drop]] into the lava. If water is let into the area where the lava is, the lava becomes [[stone]], allowing the stone block to be removed to expose bedrock underneath.-->}}
|{{HistoryLine||0.0.20a_02|[[File:Lava JE5.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}}
|{{HistoryLine||0.0.22a|[[File:Lava JE6.png|32px]] Lava's generated texture has changed - it now appears brighter overall.}}
|{{HistoryLine||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|Lava has been shown to deal [[damage]].}}
|{{HistoryLine||0.24_SURVIVAL_TEST|Lava now deals damage.}}
|{{HistoryLine||0.26  SURVIVAL TEST|[[File:Lava JE7.png|32px]] UV mapping on side faces now has 11% v offset up.}}
|{{HistoryLine||0.28|[[File:Lava JE6.png|32px]] Fixed UV mapping.}}
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20091223-1457|Lava is now luminous.}}
|{{HistoryLine|||dev=20100110|Lava now sets [[fire]] to flammable materials.}}
|{{HistoryLine|||dev=20100122|Added [[lava spawner]]s that spawn lava on sides and bottom.|It appears in the player's inventory in a stack of 5.
|Lava now flows, but more slowly than water.<ref>[[wordofnotch:347976621]]</ref>
|Dropped [[item]]s now burn in lava.
|Shot [[arrow]]s catch [[fire]] and not burn in lava.}}
|{{HistoryLine|||dev=20100124|Lava spawner can no longer be found in the player's inventory. Instead, a full stack (99) can be found inside the [[Indev house]] chests.}}
|{{HistoryLine|||dev=20100125-1|Lava now has [[particle]] effects.}}
|{{HistoryLine|||dev=20100130|Re-added the infinite lava sea to the bottom of the map.}}
|{{HistoryLine||20100218|Due to a bug, lava now only deals {{Health|1}} to players who are touching it. Note this does only affect players.}}
|{{HistoryLine||20100219|[[File:Lava JE8.png|32px]] The model is shaded again.}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100227-1414|Lava no longer flows due to changes in chunk handling for infinite worlds.}}
|{{HistoryLine||20100607|[[File:Lava JE9.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}}
|{{HistoryLine||20100608|[[File:Lava JE8.png|32px]] Fixed UV mapping, once again.}}
|{{HistoryLine||20100615|[[File:Lava JE10.png|32px]] The model has been changed.
|Added flowing lava.
|Lava now creates flowing lava for a total distance of 7 blocks "away" from the source block.
|Flowing lava flows in a single line toward the nearest terrain depression within four blocks.
|Buckets are added; you can now pick up lava.}}
|{{HistoryLine||20100616-1808|[[File:Lava JE11.png|32px]] Added flowing lava texture for sides and vertex offset.
|Lava and flowing lava now have visual connection to blocks.|A large lava flow is now visible in the dark from a long distance.}}
|{{HistoryLine||20100617-1531|[[File:Lava JE12.png|32px]] Removed vertex offset.
|Lava now flows 3 blocks horizontally instead of 7.
|Lava and flowing lava touching water, flowing water, water spawner, or lava spawner now replaces with [[obsidian]].
|Removed the infinite lava sea at the bottom of the map.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.2_02|Flowing of lava has been tweaked.}}
|{{HistoryLine||v1.0.4|Added [[ice]] and [[snow]], which lava can melt.}}
|{{HistoryLine||v1.0.15|Lava now sets nearby [[block]]s on [[fire]].}}
|{{HistoryLine||v1.2.0|dev=preview|Added [[the Nether]], which contains lava.}}
|{{HistoryLine|||dev=?|Lava now deals {{hp|4}} damage instead of {{hp|10}} damage to entities that are in contact with it. This does not affects players, which do receive {{hp|1}} damage due to a bug present since Indev.}}
|{{HistoryLine||v1.2.2|Fixed the bug above.
|Lava now flows further in the Nether.}}
|{{HistoryLine||v1.2.6|Added [[lava lake]]s, which can generate at any [[altitude]].}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release|[[File:Lava JE13.png|32px]] Changed [[lighting]].
|When lava is touched by [[rain]], it emits smoke [[particles]].
|Lava now generates in the blacksmiths of the newly added [[village]]s.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Added lava dripping.
|Lava blocks now form [[stone]] when falling directly onto [[water]] source blocks.
|Lava now generates in [[nether fortress]]es.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 2|Entities are now set on fire for 15 seconds (300 ticks) instead of 30 seconds (600 ticks) after being directly hurt by lava.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|Lava now generates in the newly added [[end portal]] rooms of [[stronghold]]s.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|Only in this version, it is possible to create an infinite lava source using a plus-sign shaped arrangement of [[block]]s with four lava source blocks flowing into a central empty block.}}
|{{HistoryLine|||dev=RC1|[[File:Lava JE14.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}}
|{{HistoryLine||1.2.1|dev=12w05a|Lava (as well as the embers that pop out of it) now makes [[sound]]s. These sounds were in the game files for a long time, but they had not played in-game.}}
|{{HistoryLine||1.3.1|dev=12w21a|Lava can now be collected and dispensed by [[dispenser]]s containing buckets.}}
|{{HistoryLine||1.4.2|dev=12w38a|Flowing lava now has a constant [[sound]].}}
|{{HistoryLine||1.5|dev=13w02a|[[File:Lava JE15.png|32px]] The model of lava now uses animated texture files.
|There is now "hidden lava" in [[the Nether]].
|Lava now flows much more quickly in the Nether.}}
|{{HistoryLine||1.6.1|dev=13w18a|Lava no longer lingers after the source is removed.}}
|{{HistoryLine||1.7.2|dev=13w37a|Flowing lava, which previously could be destroyed by a few [[block]]s of [[TNT]], can no longer be destroyed by [[explosion]]s.}}
|{{HistoryLine||1.10|dev=16w21a|[[File:Lava JE16.png|32px]] [[File:Lava (bottom view) 16w21a.png|32px]] Lava is now [[color]]ed red ({{color|#ff0000}}) except for the bottom face.<ref>{{bug|MC-102511}}</ref>}}
|{{HistoryLine|||dev=16w21b|[[File:Lava JE15.png|32px]] Lava is no longer colored.
|Added 2 [[splash]]es referencing colored lava: "Rule #1: it's never my fault", "Replaced molten cheese with blood?".}}
|{{HistoryLine||1.11|dev=16w39a|Lava can now generate in [[woodland mansion]]s.}}
|{{HistoryLine||1.13|dev=18w15a|[[File:Lava JE17.png|32px]] [[File:Swamp Lava 18w15a.png|32px]] [[File:Swamp Hills Lava 18w15a.png|32px]] [[File:Warm Ocean Lava 18w15a.png|32px]] [[File:Lukewarm Ocean Lava 18w15a.png|32px]] [[File:Cold Ocean Lava 18w15a.png|32px]] [[File:Frozen Ocean Lava 18w15a.png|32px]] Lava is now biome colored except for the bottom face. This is linked to new biome coloring for water.<ref>{{bug|MC-128233}}</ref>}}
|{{HistoryLine|||dev=18w16a|[[File:Lava JE15.png|32px]] Lava is no longer biome colored.}}
|{{HistoryLine||1.16|dev=20w09a|Lava now pushes [[Entity|entities]].}}
|{{HistoryLine|||dev=20w13a|Added [[strider]]s, which can be [[saddle]]d and ridden across lava.
|When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}}
|{{HistoryLine|||dev=20w16a|Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s.}}
|{{HistoryLine|||dev=Pre-release 3|Visibility under lava is now slightly better when under the effect of [[Fire Resistance]].}}
|{{HistoryLine||1.17|dev=20w45a|[[Cauldron]]s can now be filled with lava.}}
|{{HistoryLine|||dev=20w48a|Added a [[renewable]] way of obtaining lava through cauldrons and [[pointed dripstone]].}}
|{{HistoryLine|||dev=21w06a|Lava no longer replaces air below Y{{=}}11.}}
|{{HistoryLine|||dev=21w08a|Lava now replaces air below Y{{=}}-53.
|Lava [[spring]]s are able to generate below Y{{=}}0.}}
|{{HistoryLine|||dev=21w11a|[[Spectator]] mode players can now see through lava.<ref>{{bug|MC-71530|||Fixed}}</ref>}}
|{{HistoryLine|||dev=21w13a|Lava is now fully renewable, as pointed dripstone can be obtained in Survival without custom generation.}}
|{{HistoryLine|||dev=21w15a|The changes to lava generation in 21w06a and 21w08a have been reverted.}}
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|The changes to lava generation in the 1.17 snapshots have been reintroduced.
|[[Aquifer]]s below Y{{=}}0 sometimes generate with lava instead of water.}}
|{{HistoryLine||1.19.3|dev=22w44a|Added [[game rule]] {{cd|lavaSourceConversion}}, which allows the formation of new lava source blocks when set to {{cd|true}}.}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.1.0|[[File:Lava BE1.png|32px]] Added lava.}}
|{{HistoryLine||v0.3.3|Lava no longer creates [[fire]], due to a game breaking spreading bug.}}
|{{HistoryLine||v0.7.0|Lava now lights flammable [[block]]s around it on fire.
|[[File:Lava BE2.png|32px]] [[File:Lava BE2.gif|32px]] Lava now has a flowing animation.}}
|{{HistoryLine||v0.8.0|dev=build 5|Lava flowing directly into [[water]] now actually spreads out over it.}}
|{{HistoryLine||v0.9.0|dev=build 1|Underground ponds of lava can now be found, making lava much more easy to obtain.
|Lava dripping [[particles]] have been added.
|Lava now generates in [[village]] blacksmiths and [[stronghold]] end portal rooms.}}
|{{HistoryLine||v0.12.1|dev=build 1|[[Player]]s are now able to [[swim]] in lava.
|Lava now generates in [[the Nether]].}}
|{{HistoryLine|||dev=build 6|[[File:Lava BE3.png|32px]] [[File:Lava BE3.gif|32px]] Lava is now brighter shaded.}}
|{{HistoryLine|||dev=build 8|Lava now cancels all fall [[damage]].}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Lava now generates in [[woodland mansion]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.2|[[Cauldron]]s can now be filled with lava.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:Lava BE4.png|32px]] The texture for lava has been changed to match ''Java Edition''.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Lava can now push entities.
|Visibility under lava is now slightly better when under the effect of [[Fire Resistance]].}}
|{{HistoryLine|||dev=beta 1.16.0.57|Lava now generates as a [[delta]] that can be found in [[basalt deltas]].
|Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s.
|When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}}
|{{HistoryLine|||dev=beta 1.16.0.59|Lava can no longer push entities.}}
|{{HistoryLine||1.17.30|dev=beta 1.17.20.22|Lava can now push entities, once again.<ref>{{bug|MCPE-75124}}</ref>}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.24|Lava no longer remains in the world when placing a [[Lava Bucket]] against a [[Cave Vine]] with [[Glow Berries]].}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Lava JE12.png|32px]] Added lava.}}
|{{HistoryLine||xbox=TU12|Lava (as well as the embers that pop out of it) now makes [[sound]]s.
|[[File:Lava JE15.png|32px]] The texture for lava has been changed.}}
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Lava can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Lava can now generate in [[woodland mansion]]s.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|It is now possible to drown in lava to match ''Bedrock Edition''.{{check version}}}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|[[Cauldron]]s can now be filled with lava.}}

|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Lava BE3.png|32px]] Added lava.}}
|{{HistoryLine||1.9.19|Lava can now generate in [[woodland mansion]]s.}}
}}

=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 10 and 11.}}
}}

== Issues ==
{{Issue list}}

== Trivia ==
* An arrow catches fire when shot into flowing lava, but not still lava.
* [[Water]] flows into lava-occupied blocks as though it were empty space, and vice versa.
* Although lava is a fluid, it is not possible to drown in lava. This applies to all mobs. However, it is still possible to suffocate in lava. This applies to almost every mob.{{only|bedrock}}<ref>{{bug|MCPE-17073}}</ref>
* If the lava texture is changed to be transparent via a [[resource pack]], it does not become transparent.
* {{IN|bedrock}}, lava does not deactivate [[elytra]] like [[water]] does.
* Geologically, lava in the Overworld is consistent with [[wikipedia:Felsic lava|felsic lava]], and lava in the Nether is consistent with [[wikipedia:mafic lava|mafic lava]]. Felsic lava is slow, sticky, and does not run as far as mafic lava, which is relatively thin and runny.
* In [[Java Edition 22w44a|22w44a]], when the [[gamerule]] {{cd|lavaSourceConversion}} was added, the title of the game rule in the "Edit Game Rules" section of the "Create World Screen" had "lava" misspelled as "lave".<ref>{{bug|MC-257104}}</ref> A [[splash]] text was later added in [[Java Edition 1.19.3 Pre-release 1|1.19.3-pre1]] that says "Made with lave!".

== Gallery ==

=== Screenshots ===
<gallery>
Lavameltpattern1.png|Lava's melting pattern for snow and ice.
Water and lava springs.png|A natural lava spring near a waterfall.
Cave Lava.png|The lava "ocean" layer of [[cave]]s.
Lavastreamwithores.png|A naturally-occurring stream of lava next to diamond and iron ore.
Spawn Point Lava Warning.png|The warning in [[Legacy Console Edition]] when trying to place lava near the spawn point.
Lave found close under the dessert.png|A running lava source (origin not seen) uncovered six blocks below the surface of desert terrain.
Lava with Night vision potion.png|The inside view of lava with the night vision effect.
Ladders Blocking Lava.png|Ladders can stop lava from flowing.
Lava flowing off cliff.png|A lava [[spring]].
Minecraft Surface LavaFall.png|Lava spreading into dirt.
Exposed Cavern Lava.png|Lava in a ravine.
Lava in Ravine.png|Lava found in a snowy [[ravine]].
BedrockLava.png|Lava generates on bedrock.
BedrockPostLavaRemoval.png|Lava being extinguished near bedrock.
LavaRiver.png|Lava pool and water pool meeting each other naturally.
Lavafall.png|Two lava springs meeting water in a savanna plateau.
Lava spring.png|Lava spreading in the Overworld.
Minecraft lavalake.png|A lava spring spreading into a lava lake.
Lava cane.png|Sugar cane growing with lava flowing around it.
TallLavafall.png|Tall lavafall flowing into ravine.
Canyon intersecting a stronghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it.
Underground Lava Lake.png|Another example of underground lava lake.
Lwava.png|Lava pouring from a cliff.
Extreme Hills Falls.png|Lava and water pouring from a cliff.
Lavalake.png|Lava and ores in a cave underground.
Cavern2.png|Lava texture in Classic [[0.0.21a_01]].
Lavaspring.png|Lava setting fire to [[grass]].
Mobbo Destroyed Village.jpeg|A [[village]] ravaged by lava.
Lava Pyramid.png|Inside a lava pyramid.
</gallery>

=== In other media ===
<gallery>
File:Lava Moodlight.jpg|An officially licensed lava block moodlight.
</gallery>

== References ==
{{Reflist}}

== External links ==
*[https://www.minecraft.net/en-us/article/block-week-lava Block of the Week: Lava] – Minecraft.net on September 29, 2017
*[[wikipedia:Lava|Real-life lava on Wikipedia]]
*[[wikipedia:Magma|Real-life magma on Wikipedia]]

== Navigation ==
{{Navbox blocks|natural}}

[[Category:Fluids]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]
[[Category:Light sources]]
[[Category:Hazardous blocks]]

[[cs:Láva]]
[[de:Lava]]
[[es:Lava]]
[[fr:Lave]]
[[hu:Láva]]
[[it:Lava]]
[[ja:溶岩]]
[[ko:용암]]
[[nl:Lava]]
[[pl:Lawa]]
[[pt:Lava]]
[[ru:Лава]]
[[th:ลาวา]]
[[tr:Lav]]
[[uk:Лава]]
[[zh:熔岩]]
