[[File:All The Heads.png|thumb|All heads and skulls.]]
A '''head''' or '''skull''' is a [[block]] modeled after the head of a specific [[entity]].

== Variants ==
There are seven types of heads:
{{columns-list|
* {{ItemLink|Skeleton Skull}}
* {{ItemLink|Wither Skeleton Skull}}
* {{ItemLink|Zombie Head}}
* {{ItemLink|Player Head}}
* {{ItemLink|Creeper Head}}
* {{ItemLink|Piglin Head}}
* {{ItemLink|Dragon Head}}
}}

== Obtaining ==
=== Mob loot ===
The following heads drops when the corresponding mob gets killed by a [[charged creeper]]'s explosion:
* {{ItemLink|Skeleton Skull}}
* {{ItemLink|Zombie Head}}
* {{ItemLink|Creeper Head}}
* {{ItemLink|Piglin Head}}
* {{ItemLink|Wither Skeleton Skull}}

If several mobs are killed by the explosion of a single [[charged creeper]], only one head will drop from the oldest mob of those killed in said explosion.{{only|je}}

A [[wither skeleton]] sometimes drops a {{ItemLink|Wither Skeleton Skull}} when killed.

=== Natural generation ===
* {{ItemLink|Skeleton Skull|text=Skeleton Skulls}} generate as part of [[ancient cities]].
* A single {{ItemLink|Dragon Head}} generates at the front of [[end ship]]s.

=== Player head ===
The {{ItemLink|Player Head}} is unobtainable in [[Survival]].

== Usage ==
=== Decoration ===
Heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking.

When placed and powered by redstone, the piglin and dragon heads play an animation. The piglin head flaps its ears (2 times per second for the right ear and 2.5 times per second for the left ear) while the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or [[armor stand]] (note: the animation does not play if the <code>NoGravity</code> tag is set to 1)

=== Wearing ===
The player can wear heads, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]].

Wearing the corresponding head reduces the detection range for [[skeleton]]s (but not [[wither skeleton]]s), [[creeper]]s, [[zombie]]s, and [[piglin]]s to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from [[sneaking]] and from the [[Invisibility]] status effect.

{{IN|bedrock}}, wearing any head makes the player invisible to other players on a locator [[map]].

=== Dispensers ===
A [[dispenser]] can equip a head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.

Dispensers can place wither skeleton skulls to complete the construction of a wither unless the [[difficulty]] is set to peaceful.

=== Crafting ingredient ===
{{crafting usage|Wither Skeleton Skull,Creeper Head|continue=1}}
{{Crafting
  |ignoreusage=1
  |ingredients=Any '''Head''' +<br>[[Gunpowder]] +<br>Any [[Dye]]
  |Gunpowder
  |Wither Skeleton Skull;Skeleton Skull;Zombie Head;Head;Creeper Head;Dragon Head;Piglin Head;Player Head
  |Matching Dye
  |Output= Matching Firework Star
  |description=Forms Creeper shape
  |foot=1
}}

=== Enchantments ===
Heads can receive the following enchantments, but only through an [[anvil]].
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max level
![[Enchanting|Method]]
|-
|[[Curse of Binding]]
|I
|{{BlockLink|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{BlockLink|Anvil}}
|-
|}

=== Note blocks ===
Placing a head above a [[note block]] causes the note block to play the corresponding mob's {{cd|ambient}} sound when activated. The only exception is the creeper head; as creepers don't make {{cd|ambient}} sounds, the note block plays the {{cd|primed}} (hissing) sound instead.

The block below the note block does not affect the mob sound it creates.

== Sounds ==
=== Generic ===
{{Sound table/Block/Stone}}

=== Unique ===
{{JE}}
{{SoundTable
| type = java
| {{SoundLine
|sound =Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|subtitle=Gear equips
|source=player
|description=When a head is equipped
|id=item.armor.equip_generic
|translationkey=subtitles.item.armor.equip
|volume=1.0
|pitch=1.0
| distance = 16
}}
}}

{{BE}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|source=player
|description=When a head is equipped
|id=armor.equip_generic
|volume=1.0
| pitch = 1.0
}}
}}

== Data values ==
=== Block states ===
{{see also|Block states}}

{{/BS}}

=== Block data ===
A head has a block entity associated with it that holds additional data about the block.

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].

== Achievements ==
{{load achievements|Camouflage;The Beginning?}}

== Advancements ==
{{load advancements|Spooky Scary Skeleton;Withering Heights}}

== History ==
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||August 28, 2012|link={{tweet|jeb|240383066831462401}}|[[Jeb]] released images of the skeleton head, hinting of more types to come.}}
|{{HistoryLine||PAX 2012|link={{ytl|IqciEbjYd-I|t=03m21s}}|At [[wikipedia:PAX (event)|PAX]], [[Dinnerbone]] revealed that there would be rare [[drops]] of these [[mob]]s.<ref>http://www.twitch.tv/pax2/b/330745811 (at 3:59:00)</ref>}}
|{{HistoryLine||1.4.2|dev=12w36a|[[File:Skeleton Skull (item) JE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1.png|32px]] [[File:Zombie Head (item) JE1.png|32px]] [[File:Player Head (item) JE1.png|32px]] [[File:Creeper Head (item) JE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads.
|Wither skeleton skulls are rarely [[drop]]ped by the [[wither skeleton]] upon [[death]] (2.5% chance), while the other four are obtainable only from the [[creative]] [[inventory]].}}
|{{HistoryLine|||dev=12w37a|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Changed item textures.
|Added as a hidden and disabled feature, player heads can now have the [[skin]] of a specific [[player]]. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.<ref name="en_US 12w21">Snapshot 12w37a {{cd|lang/en_US.lang}}: <code>item.skull.player.name=%s's Head</code></ref> 
|Player heads do not [[drop]] in vanilla, but mapmakers/modders/etc. can make them by adding an [[NBT format|NBT]] string tag <code>{"SkullOwner":"''player_name''"}</code> on the skull [[item]]s.<ref name="playerheads">{{reddit|zxn7u/its_apparently_my_cakeday_so_lets_cash_in_this}}</ref>}}
|{{HistoryLine||November 7, 2012|link=https://www.reddit.com/r/minecraftsuggestions/comments/12qtbz/killing_other_players_with_a_sword_should_drop/c6xqpym/?context=3|[[Jeb]] states that the official opinion is that "&#91;dropping&#93; player heads &#91;on player kills&#93; are a bit too gory for [[Minecraft]], so it's better suited for a plugin or mod."}}
|{{HistoryLine||1.4.6|dev=12w49a|Any kind of [[mob]] head can now be used to [[craft]] a [[firework star]] with [[creeper]]-face effect.}}
|{{HistoryLine||1.7.2|dev=13w36a|Custom heads can now be obtained without third party programs via {{cmd|give}}.}}
|{{HistoryLine||1.8|dev=14w03a|Player heads now show the [[skin]]'s hat layer (this also works when a [[mob]]/player wears the head).}}
|{{HistoryLine|||dev=14w29a|Heads now display a cracking animation.}}
|{{HistoryLine|||dev=14w30a|[[File:Skeleton Skull (item) JE2.png|32px]] [[File:Wither Skeleton Skull (item) JE2.png|32px]] [[File:Zombie Head (item) JE2.png|32px]] [[File:Player Head (item) JE2.png|32px]] [[File:Creeper Head (item) JE2.png|32px]] Heads in [[inventories]] and held by mobs/players now display as [[block]]s. 
|Skulls worn by [[mob]]s and [[player]]s are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull.
|Skeleton, zombie, and creeper heads are now available in [[Survival]]. The player can obtain them by killing the appropriate mob with a charged [[creeper]].
|Creeper heads and wither skeleton skulls are now used in [[crafting]] specific [[banner]] patterns.}}
|{{HistoryLine|||dev=14w30b|A single charged creeper explosion no longer yields more than one head. The head that drops is chosen randomly.}}
|{{HistoryLine||1.8.4|dev=release|For security reasons, custom heads can now have textures only from [[mojang.com]] and [[minecraft.net]].}}
|{{HistoryLine||1.9|dev=15w31a|[[File:Dragon Head (8) JE2.png|32px]] Added dragon heads.
|Dragon heads are currently available only in [[creative]] mode.
|[[Mob]] heads now appear larger in the [[inventory]].}}
|{{HistoryLine|||dev=15w32a|Creeper, zombie, and skeleton heads can now be worn to reduce detection by the corresponding mobs by 50%.}}
|{{HistoryLine|||dev=15w32c|Dragon heads now generate on [[end ship]]s, meaning they are now obtainable in [[Survival]].}}
|{{HistoryLine|||dev=15w33c|The disguise that is given by heads now reduces detection range to 37.5% of normal.}}
|{{HistoryLine|||dev=15w36a|The disguise that is given by heads now reduces detection range to 50% of normal again.}}
|{{HistoryLine|||dev=15w39a|[[Dispenser]]s can now equip heads onto [[player]]s, [[mob]]s and [[armor stand]]s.}}
|{{HistoryLine|||dev=15w49a|Worn heads no longer turn red when the player or mob takes damage.<ref>{{bug|MC-85756}}</ref>}}
|{{HistoryLine||1.11|dev=pre1|Heads in the inventory now face backwards.<ref>{{bug|MC-109831}}</ref>}}
|{{HistoryLine||1.11.1|dev=16w50a|Heads in the inventory now face the right way again.}}
|{{HistoryLine||1.13|dev=17w47a|The ID of heads have been split into 12; one of each available standard head, as well as a wall counterpart of each.
|<code>skeleton_skull</code>, <code>wither_skeleton_skull</code>, <code>player_head</code>, <code>zombie_head</code>, <code>creeper_head</code> and <code>dragon_head</code> are now available as [[item]]s and placed [[block]]s with a <code>rotation</code> block state of 0-15.
|<code>skeleton_wall_skull</code>, <code>wither_skeleton_wall_skull</code>, <code>player_wall_head</code>, <code>zombie_wall_head</code>, <code>creeper_wall_head</code> and <code>dragon_wall_head</code> are available only as placed blocks with a <code>facing</code> block state of north, south, east or west.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 144, and the [[item]]'s 397.|Dragon heads are now held differently from other heads.|Heads now play a sound when placed.|Heads can no longer be placed inside entities.<ref>{{bug|MC-2208}}</ref>}}
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Skeleton skulls now generate as part of [[ancient cities]].}}
|{{HistoryLine||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Java Edition 1.20]] on the Minecraft website.}}
|{{HistoryLine||1.19.3|dev=22w45a|[[File:Player Head (8) JE5.png|32px]] The texture of the player head has been changed.}}
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w46a|[[File:Piglin Head (8) JE1.png|32px]] Added piglin heads behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w03a|Heads can now be placed on top of note blocks without sneaking.}}
|{{HistoryLine||1.19.4|dev=23w05a|Heads can now be swapped with other pieces of headgear in the ''head'' [[inventory]] slot by {{ctrl|using}} them.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
|{{HistoryLine||1.20|dev=23w12a|Piglin heads are now available without using the "Update 1.20" experimental datapack.}}
|{{HistoryLine||1.20.2|dev=23w35a|Added {{Cd|powered}} block state.|No longer check for redstone signals every game tick.}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads. 
|The skeleton, wither skeleton, zombie, player and creeper heads use the [[Java]] textures prior to [[14w30a]].}} 
|{{HistoryLine||v0.14.0|dev=build 1|Heads can now be worn as armor.}}
|{{HistoryLine||v0.16.0|dev=build 4|Wither skeleton skulls can now be used to spawn the [[wither]].}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads. 
|Dragon heads use a two-dimensional sprite, unlike [[Java]] does.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Heads can now be used to craft [[firework star]]s.
|Creeper heads and wither skeleton skulls are now used to [[craft]] specific patterns on [[banner]]s.}}
|{{HistoryLine|||dev=beta 1.2.0.11|[[File:Skeleton Skull (item) BE2.png|32px]] [[File:Wither Skeleton Skull (item) BE2.png|32px]] [[File:Zombie Head (item) BE2.png|32px]] [[File:Head (item) BE2.png|32px]] [[File:Creeper Head (item) BE2.png|32px]] [[File:Dragon Head (item) BE2.png|32px]] [[Player]] and [[mob]] heads in [[inventories]] and when held by mobs/players now display as [[block]]s.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Wither skeleton skulls and creeper heads can now be used to craft [[banner pattern]]s.}}
|{{HistoryLine||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Bedrock Edition 1.20.0]] on the Minecraft website.}}
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Piglin Head (item) BE1.png|32px]] Added piglin heads behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|{{HistoryLine|||dev=Preview 1.19.60.25|Heads can now be placed on top of note blocks without sneaking.}}
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Piglin heads are now available without using the "Next Major Update" experimental toggle.}}
|{{HistoryLine||1.20.40|dev=Preview 1.20.40.20|Wither skeleton skulls now make their respective step sounds when played by a note block.}}
|{{HistoryLine||1.21.40|dev=Preview 1.21.40.20|The separate and direct item forms of the <code>skull</code> block ID have been merged and its [[Bedrock Edition data values|data values]] have been split up into their own IDs.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads to the [[creative inventory]]. 
|Wither skeleton skulls currently do not have a use.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Wither skeleton skulls can now be obtained by killing [[wither skeleton]]s.
|Wither skeleton skulls can now be used to build the [[wither]].|Any kind of [[mob]] head can now be used to [[craft]] a [[firework star]] with [[creeper]]-face effect.}}
|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|Skulls worn by [[mob]]s and [[player]]s are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Skeleton Skull (item) JE2.png|32px]] [[File:Wither Skeleton Skull (item) JE2.png|32px]] [[File:Zombie Head (item) JE2.png|32px]] [[File:Player Head (item) JE2.png|32px]] [[File:Creeper Head (item) JE2.png|32px]] Heads in [[inventories]] and held by mobs/players now display as [[block]]s.|Skeleton, zombie, and creeper heads are now available in [[Survival]]. The [[player]] can obtain them by killing the appropriate [[mob]] with a charged [[creeper]].}}
|{{HistoryLine||xbox=TU32|xbone=CU20|ps3=1.23|psvita=1.23|ps4=1.23|wiiu=Patch 3|Heads now display a cracking animation.}}
|{{HistoryLine||xbox=TU34|xbone=CU22|ps3=1.25|psvita=1.25|ps4=1.25|wiiu=Patch 4|Heads can now be swapped with other pieces of headgear in the ''head'' [[inventory]] slot by {{ctrl|using}} them.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Creeper heads and wither skeleton skulls are now used in [[crafting]] specific [[banner]] patterns.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|[[File:Dragon Head (item) JE1.png|32px]] Added dragon heads.}}
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Heads are now held the same way as on ''Java Edition'' in first person.}}

|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads.}}
|{{HistoryLine||1.7.10|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.}}
}}

=== Skull "item" ===
{{:Technical blocks/Skull}}

== Trivia ==
* Heads do not have their own textures and take their textures from other objects.
* When [[breaking]] any head, the particle effect of breaking it is the same as [[soul sand]].
* Despite there being a default Steve head, heads for the other protagonist skins cannot be obtained without using custom names.
* {{IN|be}}, the skull variant for the item is stored under the {{cd|damage}} component, normally used for items with [[durability]].

== Gallery ==
=== Screenshots===
<gallery>
Headsrotation.png|Heads oriented in different directions.
HeadsOnAFence.png|Heads are the same scale as [[cobblestone wall]] posts.
Playerheads.png|A picture of player heads, including some Mojang characters.
Timeless Ritual.png|Several heads as they appear during a puzzle in the ''Timeless Trails'' DLC.
</gallery>

=== Development images ===
<gallery>
1st image Mob Head.png|First screenshot released of heads.
Minecart with chest and head thing.png|Notch's head in a [[minecart with chest]].
PauseUnpause's Head 1.png|First image of held heads rendering as blocks.
PauseUnpause's Head 2.png|Second image of held heads rendering as blocks.
Pocket Edition Heads.jpg|First image of a head being worn in bedrock edition.
1.16 Dev failed head holding.jpg|First attempt to fix {{bug|MC-91869}} by [[Xilefian]].
1.16 Dev failed head holding 2.jpg|Second attempt.
</gallery>

=== In other media ===
<gallery>
Efe Looking at Makena Napping on a Note Block.jpg|[[Efe]] looking at [[Makena]] napping on a note block.
Efe Placing a Zombie Head on a Note Block.jpg|Efe placing a zombie head sneakily on the note block.
Makena Waking up Startled by the Zombie Noise.jpg|Makena waking up startled at the sound of zombies being played on the note block.
Piglin Head Animation.jpg|[[Sunny]] using a piglin head to make noise in a [[Crimson Forest]].<ref>https://www.instagram.com/p/Ct7CfOBplrG/</ref>
</gallery>

== References ==
{{reflist}}

== Navigation ==
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[[Category:Utility blocks]]
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