{{Infobox version
| title = v1.20.70
| vernum = 1.20.70
| edition = Bedrock
| image = Bedrock 1.20.70 PatchNotes.png
| image2 = Bedrock 1.20.70.png
| build =22428539
| internal =
'''Windows''': 1.20.7005.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.70.05<br>'''Xbox''': 1.20.7005.70<br>'''PlayStation 4''': 2.83<br>'''Nintendo Switch''': v96
| versioncode = '''Android:'''<br>
952007301 (armeabi-v7a, 33)<br>
962007301 (x86, 33)<br>
972007301 (arm64-v8a, 33)<br>
982007301 (x86_64, 33)
| server = 1.20.70.05
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.70.05.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.70.05.zip Linux]
| date = March 12, 2024
| prevparent = 1.20.0
| prev = 1.20.62
| next = 1.20.71
| nextparent = 1.21.0
}}

'''1.20.70''' is a minor update to {{BE}} released on March 12, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/24797348001037-Minecraft-1-20-70-71-Bedrock|title=Minecraft - 1.20.70/71 (Bedrock)|website=Minecraft Feedback|date=March 12, 2024}}</ref><ref>{{Mcnet|minecraft-bedrock-1-20-70|Minecraft Bedrock 1.20.70|March 12, 2024|Matt Gartzke}}</ref> which fixes bugs, brings more parity with {{JE}}, and adds more [[experimental features]] for [[Bedrock Edition 1.21.0|1.21.0]] such as the [[vault]], the [[wind charge]] item, and the [[bogged]]. 1.20.70 also improves the [[armadillo]] and [[wolf armor]] experimental features.

The update was made unavailable on Windows from March 15, 2024 due to a bug with the Xbox app on Windows causing the game to lose world data upon being updated through said app.<ref>{{tweet|MojangStatus|1768524674403549619|Do not update Minecraft through the Xbox app on PC. If you do, your worlds may be lost. We recommend that you run the Gaming Services Repair Tool for PC before installing the Minecraft update. For more information, go here: aka.ms/mcldataloss|March 15, 2024}}</ref><ref>{{tweet|MojangStatus|1768694156581351875|We continue to investigate world loss issues & have blocked the update from Windows to prevent the possibility of lost worlds. If you didn’t receive the update, some online services may be unavailable, including cross-platform multiplayer.|March 15, 2024}}</ref><ref>{{tweet|MojangStatus|1770178267502317920|1.20.70 remains unavailable for Windows and we’re continuing to work on a solution. We’ll make an announcement as soon as the update becomes available again. We appreciate your continued patience as we work to address this issue. https://t.co/hXYrdQwGxX jhp|March 19, 2024}}</ref>

== Additions ==
=== Command format ===
; [[Target selectors]]
* Added the {{cd|has_property}} target selector argument, which allows for selection based on the type and value of [[entity]] <code>properties</code>.

=== General ===
<!-- ; [[Realms Stories]]
* Added a new story type called "Realm Events". These new stories are automatically posted to the feed when interesting events happen on a Realm.
*Added new loading screen tips for Realms Stories.-->

; [[Tutorial hints]]
* Added tutorial hints.

== Changes ==
=== Blocks ===
; [[End Portal Frame]]
* The end portal frame has been moved to the "Nature" category in the [[Creative inventory]].

; [[Grass Block]]
* The ID has been changed from <code>grass</code> to <code>grass_block</code>.

; [[Leaves]]
* The different leaf type [[block states]] for the <code>leaves</code> and <code>leaves2</code> IDs have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="4" | {{BlockSprite|leaves}} <code>leaves</code>
| {{BlockSprite|oak-leaves}} <code>oak_leaves</code>
|-
| {{BlockSprite|spruce-leaves}} <code>spruce_leaves</code>
|-
| {{BlockSprite|birch-leaves}} <code>birch_leaves</code>
|-
| {{BlockSprite|jungle-leaves}} <code>jungle_leaves</code>
|-
| rowspan="2" | {{BlockSprite|leaves}} <code>leaves2</code>
| {{BlockSprite|acacia-leaves}} <code>acacia_leaves</code>
|-
| {{BlockSprite|dark-oak-leaves}} <code>dark_oak_leaves</code>
|}

;[[Melon]], [[Redstone Ore]], [[Glowstone]], and [[Nether Wart]]
* Tweaked the loot drop distributions for [[Fortune]] [[enchantment]] to better match {{JE}}.

; [[Wood]] and [[Stripped Wood]]
* The different wood type and stripped bit [[block states]] for the <code>wood</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="12" | {{BlockSprite|wood}} <code>wood</code>
| {{BlockSprite|oak-wood}} <code>oak_wood</code>
|-
| {{BlockSprite|spruce-wood}} <code>spruce_wood</code>
|-
| {{BlockSprite|birch-wood}} <code>birch_wood</code>
|-
| {{BlockSprite|jungle-wood}} <code>jungle_wood</code>
|-
| {{BlockSprite|acacia-wood}} <code>acacia_wood</code>
|-
| {{BlockSprite|dark-oak-wood}} <code>dark_oak_wood</code>
|-
| {{BlockSprite|stripped-oak-wood}} <code>stripped_oak_wood</code>
|-
| {{BlockSprite|stripped-spruce-wood}} <code>stripped_spruce_wood</code>
|-
| {{BlockSprite|stripped-birch-wood}} <code>stripped_birch_wood</code>
|-
| {{BlockSprite|stripped-jungle-wood}} <code>stripped_jungle_wood</code>
|-
| {{BlockSprite|stripped-acacia-wood}} <code>stripped_acacia_wood</code>
|-
| {{BlockSprite|stripped-dark-oak-wood}} <code>stripped_dark_oak_wood</code>
|}

; [[Wooden Slab]]
* The different wood type [[block states]] for the <code>wooden_slab</code> and <code>double_wooden_slab</code> IDs have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="6" | {{BlockSprite|wooden-slabs}} <code>wooden_slab</code>
| {{BlockSprite|oak-slab}} <code>oak_slab</code>
|-
| {{BlockSprite|spruce-slab}} <code>spruce_slab</code>
|-
| {{BlockSprite|birch-slab}} <code>birch_slab</code>
|-
| {{BlockSprite|jungle-slab}} <code>jungle_slab</code>
|-
| {{BlockSprite|acacia-slab}} <code>acacia_slab</code>
|-
| {{BlockSprite|dark-oak-slab}} <code>dark_oak_slab</code>
|-
| rowspan="6" | {{BlockSprite|planks}} <code>double_wooden_slab</code>
| {{BlockSprite|oak-planks}} <code>oak_double_slab</code>
|-
| {{BlockSprite|spruce-planks}} <code>spruce_double_slab</code>
|-
| {{BlockSprite|birch-planks}} <code>birch_double_slab</code>
|-
| {{BlockSprite|jungle-planks}} <code>jungle_double_slab</code>
|-
| {{BlockSprite|acacia-planks}} <code>acacia_double_slab</code>
|-
| {{BlockSprite|dark-oak-planks}} <code>dark_oak_double_slab</code>
|}

=== Command format ===
; {{cmd|damage}}
* Renamed the <code>suicide</code> damage type to <code>self_destruct</code>.

=== General ===
; Graphical
* Added 4K resolution support for Xbox Series X|S consoles.

; [[Death screen]]
* The updated death screen is now enabled by default, even when resource packs are applied to a world.
* The new death screen is now enabled when resource packs are applied to a world.

; [[Experiments]]
* Removed the "Molang Features" experimental toggle.

; [[Play screen]]
* The feedback button in the Friends Drawer in the new play screen now leads to the correct feedback page.
* The finished rendering screen is now changed from "Let's Go!" to "Create" in Creative or "Survive" in Survival

; [[Realms]]
* Added screen-reader [[narration]] for Comments screen.
* When in split-screen mode, only the primary user can access Realms Stories.
* Updated the Realms Plus landing page to make it more clear how Realms subscriptions work.
* The text-to-speech narrator will now read the filter dropdown menu in the members tab when collapsed.
* The text-to-speech narrator will now read the sort dropdown menu in the members tab when collapsed.
* Added full narration for timestamps in stories and comments.
* Removed double narration from the Opt Out button in the Realms settings menu.

;[[Realms Stories]]
*Changed the Realms Stories Privacy and Online Safety modal on Xbox platforms to display a QR code instead of a link.

; [[Controls|Touch Controls]]
* The button's textures of the "D-Pad & tap to interact" touch control mode have been updated.

=== Items ===
; [[Spawn Egg]]s
* Are now called "<Mob> Spawn Egg" instead of "Spawn <Mob>" to match {{JE}}.

=== Mobs ===
; [[Breeding#Baby mobs|Baby mobs]]
* When fed, now emit both sounds and particles.

; [[Wolf]]
* Wolves can now withstand the same amount of damage as {{in|JE}}.
** Rather than halving all damage dealt to tamed wolves by entities other than [[player]]s or [[arrow]]s.
* Increased the maximum health of tamed wolves from {{hp|20}} to {{hp|40}}. Pre-existing tamed wolves need to be fed to reach the new maximum health.
** To ensure the healing rate remains consistent, the health restored by feeding wolves has been doubled.

=== Technical ===
; [[API]]
* Added {{cd|ScriptGameRules}} and {{cd|gameRules}} for accessing & modifying [[game rule]]s.
* Moved {{cd|ItemDurabilityComponent}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|getAllStates}} API from <code>beta</code> to <code>stable</code>.
* <code>@minecraft/server.WeatherChangeAfterEvent</code>
** Moved {{cd|WeatherChangeAfterEvent}} from {{cd|beta}} to {{cd|stable}}.
* Moved {{cd|setOnFire}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|extinguishFire}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|EntityOnFireComponent}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|getEquipmentSlot}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|BlockStateType}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|BlockStates}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|BlockSignComponent}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|DyeColor}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|SignSide}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|ContainerSlot}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|InvalidContainerSlotError}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|getSlot}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|EffectTypes}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|RawText}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|createExplosion}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|ExplosionOptions}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|DimensionType}} from {{cd|beta}} to <code>1.9.0</code>.
* Moved {{cd|DimensionTypes}} from {{cd|beta}} to <code>1.9.0</code>.
* Removed <code>ItemFrameDropItemPacket</code>.
* <code>Item</code>
** Moved <code>ItemFoodComponentfrom</code> from <code>beta</code> to <code>1.9.0</code>.
* <code>@minecraft/server.Entity.playAnimation</code>
** Moved <code>Entity.playAnimation</code> from <code>beta</code> to <code>stable</code>.
* Moved enum <code>BlockPistonStatefrom</code> from <code>beta</code> to <code>1.9.0</code>.
* Moved class <code>BlockPistonComponent</code> from <code>beta</code> to <code>1.9.0</code>.
* Moved class <code>PistonActivateAfterEvent</code> from <code>beta</code> to <code>1.9.0</code>.
* Moved class <code>PistonActivateAfterEventSignal</code> from <code>beta</code> to <code>1.9.0</code>.
* Added <code>GameRuleChangeAfterEvent</code>, <code>GameRule</code> and <code>world.afterEvents.gameRuleChange</code> for responding to game rules changes.
* Added <code>Player.setGameMode</code> and <code>Player.getGameMode</code> to <code>beta</code> for changing the player's <code>GameMode</code>.
* Moved {{cd|explosion}} from {{cd|beta}} to {{cd|1.9.0}}.
*Blocks using the {{cd|minecraft:material_instances}} component with {{cd|render_method}} = {{cd|alpha_test_single_sided}} display properly when in the player's hand.
; [[Marketplace]] Server Driven Layouts
*Added the ability for SDL screens to have non scrollable layouts.
*Added the ability for layouts to contain vertical fill padding.

; [[Character Creator]]
*Added a new model to contain the character creator animation logic.
*Updated the logic that was done to trigger updating the binds when the animation states have been updated, so we do not run into issues with the binds updating every frame causing a major framerate hit.

; [[JSON]]
: Entities
* The <code>entity_sensor</code> component’s <code>range</code> field now supports two values, the first one for horizontal range and the second one for vertical range. This requires a <code>format_version</code> of <code>1.20.70</code> or higher.
* <code>damage_sensor</code> component's <code>damage_modifier</code> and <code>damage_multiplier</code> fields are now properly considered during damage immunity calculations, so that damage adjusted to be lesser or equal to the highest damage received during an entity's immunity period will be accurately ignored. This requires a <code>format_version</code> of <code>1.20.70</code> or higher.
* Entities with a <code>damage_sensor</code> component can once again be killed via commands.
* The <code>damage_sensor</code> component can once again trigger entity events on entities other than the owner.
* Entity filters
** Added new entity filter <code>was_last_hurt_by</code>, which checks if the subject is the last player or mob to have recently attacked the entity.
: Spawn rules
* <code>minecraft:spawns_on_block_filter</code> now supports block descriptors.
* <code>minecraft:spawns_on_block_prevented_filter</code> now supports block descriptors.
* <code>minecraft:spawns_above_block_filter</code> now supports block descriptors.

; [[Molang]]
* Added new Molang API’s that give read access to rider body and head rotations:
** <code>rider_body_x_rotation(riderIndex) => float</code>
** <code>rider_body_y_rotation(riderIndex) => float</code>
** <code>rider_head_x_rotation(riderIndex) => float</code>
** <code>rider_head_y_rotation(riderIndex,clampRotation?) => float</code>
** <code>ride_body_x_rotation => float</code>
** <code>ride_body_y_rotation => float</code>
** <code>ride_head_x_rotation => float</code>
** <code>ride_head_y_rotation(clampRotation?) => float</code>
* <code>surface_particle_color</code>, <code>query.surface_particle_texture_coordinate</code>, and <code>query.surface_particle_texture_size</code> are now versioned with <code>1.20.70</code> to allow the three queries to see leaf blocks as the surface texture below the block.
* Released <code>query.is_attached</code> and <code>query.has_player_rider</code> from experimental.
* Removed experimental Molang queries <code>query.get_ride</code> and <code>query.get_riders</code>.
* Released Molang <code>query.scoreboard</code> for use with behavior packs from experimental. (resource packs will return 0)

; [[NBT]] Parsing
* Loading of NBT data is now more restrictive. Negative-length arrays, invalid tag ids, and not enough bytes in a payload are now all treated as errors which will prevent a tag loading where before those conditions were sometimes ignored.

; Other
* Custom armor trim patterns can now be defined and applied to custom armor items.
** Armor trim patterns on custom armor requires a <code>format_version</code> of <code>1.20.60</code> or higher for the attachable and item.

== Experimental ==
These additions and changes are accessible by enabling the "Armadillo and Wolf Armor", "Update 1.21", and "Beta APIs" experimental toggles.
=== Additions ===
==== Blocks ====
; [[Vault]]
* A block that holds locked treasure and loot.
** When activated with a [[trial key]] it ejects rewards.
* Found throughout [[trial chambers]], containing the structure's most valuable loot.
** Currently reuse the same [[loot table]] that reward [[chest]]s previously used in the trial chambers.
*** This loot table is temporary and will be completely renewed.
* Can be unlocked by an unlimited amount of [[player]]s.
** It can be only activated once per player. After a player has unlocked a vault, they cannot unlock that vault again.
** If a player has not unlocked that vault before, an orange stream of particles will flow from the player to the vault when nearby.
* Has a keyhole that will be open or closed depending on the players nearby.
** If any nearby player has not unlocked the vault, the keyhole will be open.
** If all nearby players have unlocked the vault, the keyhole will be closed.
* Within its cage, it will cycle through and display items which are possible to eject from its [[loot table]].
** The rewards it ejects are randomized from its loot table each time it is unlocked.
* Cannot be obtained in [[Survival]], is explosion-resistant, can't be moved, and does not drop anything when mined.

==== General ====
; [[Particles]]
* Added new <code>vault_connection_particle</code> particle type.

==== Items ====
;[[File:Wind Charge (item).png|32px]] [[Wind Charge]]
*Using a Wind Charge will fire off a Wind Charge projectile similar to the Breeze's.
*A Wind Charge fired by a player will grant 10% more knockback than a Breeze's.
*Just like the projectile fired by the Breeze, Wind Charges fired by the player also deal damage if they hit an entity directly.
*The [[Breeze]] drops between 4-6 Wind Charges when killed.
*Wind Charges have a max stack size of 64.
*There is half a second cooldown after each use.
*Wind Charges can be fired from a [[dispenser]].
*Players that launch themselves with a Wind Charge only accumulate fall damage below the y-level of where they collided with the wind burst.
;[[Spawn Egg]]
* Added bogged spawn egg.

==== Mobs ====
;[[File:Bogged.png|16px]] [[Bogged]]
*A new variant of [[skeleton]]s that shoot [[poison]]ous [[arrows]].
**They're faster to take down with 16 health instead of 20 health.
**They attack at a slower interval of 3.5 seconds instead of 2 seconds.
*Has a chance to drop [[Arrow of Poison|arrows of poison]] when killed by [[player]]s.
*These mossy and mushroom covered Skeletons spawn naturally in [[swamp]]s and [[mangrove swamp]]s.
**Can also be found spawning from [[trial spawner]]s in some [[trial chambers]].

==== World generation ====
;[[Trial Chambers]]
*Trial Chambers now generate at the same world locations as {{JE}}.

==== Technical ====
;[[API]]
*Moved {{cd|setDynamicProperty}} from {{cd|beta}} to 1.9.0
*Moved {{cd|getDynamicProperty}} from {{cd|beta}} to 1.9.0
*Moved {{cd|getDynamicPropertyIds}} from {{cd|beta}} to 1.9.0
*Moved {{cd|getDynamicPropertyTotalByteCount}} from {{cd|beta}} to 1.9.0
*Moved {{cd|clearDynamicProperties}} from {{cd|beta}} to 1.9.0
*Added {{cd|structureManager}} - A {{cd|StructureManager}} instance that allows you to create, load and place structures in the world
*{{cd|StructureManager}}
**Added function {{cd|createEmpty(identifier: string, size: Vector3, saveMode?: StructureSaveMode): StructureTemplate}} - Creates a new empty structure
**Added function {{cd|createFromWorld(identifier: string, dimension: Dimension, blockVolume: BlockVolume, options?: StructureCreateOptions): StructureTemplate}} - Creates a new structure from blocks in the world
**Added function {{cd|delete(structure: string | StructureTemplate): boolean}} - Deletes the structure
**Added function {{cd|get(identifier: string): StructureTemplate | undefined}} - Gets the structure with the specified identifier
**Added function {{cd|place(structure: string | StructureTemplate, dimension: Dimension, location: Vector3, options?: StructurePlaceOptions)}} - Places a structure in the world
*{{cd|StructureTemplate}}
**Added {{cd|read-only}} property {{cd|id: string}} - Returns the name of the structure
**Moved {{cd|effectAdd}} from {{cd|beta}} to 1.9.0
**Moved {{cd|effectAdd}} from {{cd|beta}} to 1.9.0

=== Changes ===
==== Items ====
; [[Armadillo Scute]]
* The texture has been changed.

; [[Armadillo Spawn Egg]]
* The texture has been changed.

; [[Trial Key]]
* Changed the texture to match the [[vault]].
* Can now be used to open the [[vault]].

; [[Wolf Armor]]
* The texture has been changed.

==== Mobs ====
; [[Armadillo]]
* The texture has been updated.
* Now have a reduced vertical range when scanning for potential threats.
* Can now also be found in [[badlands]] biome variations.
* Now scare away [[spider]]s and [[cave spider]]s, but only when they are not rolled up.
* Now float better and create more splash particles when in water.
* Baby armadillos now catch up to their parents a bit faster.
* The armadillo’s roll-up behavior has been enhanced to bolster its defensive capabilities:
** Now roll up when attacked by a player or a mob, instead of panicking.
** Now keep track of the last player who hit them, regarding them as a threat for 10 seconds.
** Now do not panic when damaged but roll up instead, and hide their head and feet.
** Now peek out to see if “the coast is clear” before unrolling.
* Updated animations and sounds for rolling up, unrolling, damaging, and the peek out animation.
** The time for a rolled-up armadillo to stay without threats before unrolling has been increased from 3 to 4 seconds.

; [[Breeze]]
* Is now aggressive toward [[iron golem]]s in addition to players.
* No longer retaliates against attacks from [[skeleton]]s, [[stray]]s, [[zombie]]s, [[husk]]s, [[spider]]s, [[cave spider]]s, and [[slime]]s. These mobs will not retaliate when hurt by the breeze's [[wind charge projectile]].
* The breeze's attack damage has been tweaked.

; [[Cave Spider]]s & [[Spider]]s
* Are now scared of [[armadillo]]s not in a rolled up state.

; [[Wolf]]
* The collars of tamed wolves have been increased in size, making them visible not only from the front but also from other angles.

==== Non-mob entities ====
; [[Wind Charge Projectile]]
* Updated the model, texture, and animation to give it a more dynamic look and feel.

==== Technical ====
; [[API]]
* <code>ItemComponent</code>
** Added {{cd|isCooldownCategory(cooldownCategory: string) : boolean}} to {{cd|ItemCooldownComponent}}.
** Added {{cd|getCooldownTimeRemaining(player: Player) : number}} to {{cd|ItemCooldownComponent}}.
** Added {{cd|MinecraftCooldownCategoryTypes}} to {{cd|@minecraft/vanilla-data}}.
*** Added {{cd|getHiddenHudElements(): HudElements[]}}.
*** Added {{cd|isForcedHidden(hudElement: HudElements): Boolean}}.
*** Added {{cd|resetHudElements(): void}}.
*** Added {{cd|setHudVisibility(visible: HudVisibility, hudElements?: HudElements[]): void}}.
*** Added {{cd|hideAllExcept(hudElements?: HudElements[])}}.
* Added interface {{cd|BlockFilter}}. Used to include / exclude blocks by tag, type and permutation.
* <code>BlockRaycastOptions</code>
** Added optional member {{cd|BlockFilter}}.
** Updated {{cd|getBlockFromRay(location: Vector3, direction: Vector3, options?: BlockRaycastOptions): BlockRaycastHit {{!}} undefined}} to throw if the <code>BlockFilter</code> include / exclude types cannot be resolved inside {{cd|BlockRaycastOptions}}.
** Added a {{cd|disableWatchdog}} method that disable and enable the scripting watchdog in scripts.
* Added function {{cd|playSound(soundId: string, location: Vector3, soundOptions?: WorldSoundOptions): void}} - Plays a sound at a specified location for all players in the dimension.
* {{cd|clearJob(jobId: number)}} - Will now clear iterations in the current tick as well as any scheduled for future ticks. Previously would only clear iterations in future ticks.
* ''Entity Components''
** Added <code>EntityTypeFamilyComponent</code> with functions <code>getTypeFamilies(): string[]</code> and <code>hasTypeFamily(typeFamily: string): boolean</code>.
* <code>Item</code>
** Added function <code>matches(itemName: string, states?: Record<string, boolean | number | string>): boolean</code>.
* Removed class <code>BlockVolumeUtils</code>. Moving utility functions onto <code>BlockVolumeBase</code> and <code>BlockVolume</code>.
* Added class <code>BlockVolumeBase</code>. Is the base class from which block volumes will extend.
* <code>BlockVolume</code>
** Converted <code>BlockVolume</code> from an interface to a class which extends <code>BlockVolumeBase</code>.
* <code>Dimension</code>
** <code>Dimension.getEntities</code> now only returns the entities within the dimension that's being queried.
* Added events {{cd|PlayerGameModeChangeAfterEvent}}, {{cd|PlayerGameModeChangeBeforeEvent}} with signals {{cd|world.afterEvents.playerGameModeChange}} and {{cd|world.beforeEvents.playerGameModeChange}} to {{cd|beta}}.
* Removed function <code>triggerEvent()</code>.
* <code>WorldBeforeEvents</code>
** Removed property <code>itemDefinitionEvent</code>.
* <code>WorldAfterEvents</code>
** Removed property <code>itemDefinitionEvent</code>.

; [[Molang]]
* Removed the following experimental Molang queries:
** <code>biome_has_any_tag</code>
** <code>biome_has_all_tags</code>
** <code>self</code>
** <code>target</code>
** <code>client_input_type</code>
** <code>get_nearby_entities</code>
** <code>get_nearby_entities_except_self</code>

== Fixes ==
{{fixes|project=MCPE|fixedin=1.20.70.20 Preview, 1.20.70.21 Preview, 1.20.70.22 Preview
|;old
|18880|Fortune works on tall flowers when aiming at the bottom half of the tall flower
|19426|Strongholds sometimes don't generate the end portal.
|46152|Stage 1 berry bushes don't slow you down.
|114029|Command block syntax error remains in last output window even after fixing it
|126454|Riptide tridents don't reduce fall damage.
|126947|No seeds drop from Large Ferns
|133125|Phantom flapping sounds don't work properly.
|151348|Cave vines without glow berries drop a glow berry when mined using Silk Touch.
|159481|Warden roar sound and animation don't play when the player is facing away from it.
|162868|Blue and black candle are placed as wrong colors on a cake.
|163165|Can't continuously place blocks while jumping when above water.
|169595|Shield with globe pattern does not match java.
|174590|Resetting search bar doesn’t save after exiting creative inventory.
|174865|Inappropriate word in {{cmd|damage|link=none}} command.
|175550|Game freezes at 35-41% after newest update.
|176675|Some files and folders are no longer generated within external storage.
|176968|Wind Charge Entity displaying its raw translation string in output
|178327|Banners obtained from the Creative inventory return to the player's inventory when placed for the first time
|;previous
|176939|Various blocks do not play the fall sound due to using the wrong key.
|177189|Sun rays illuminate dark areas in deferred rendering.
|177269|External storage is no longer activated automatically.
|177578|Held items don't show in inventory with deferred technical preview.
|177613|Wolf Armor doesn't protect Wolves from Creeper explosion damage.
|178063|Fireworks are launched in one place, when you hold down the use button.
|178037|Player Gets Softlocked To the “You died” Menu when Customizing Controls Whilst Dead.
|178077|Holding down right-click only places one boat.
|178560|Mobs no longer counterattack in 1.21 experimental.
|otherissuescount=28}}
; Others
* Fixed lighting artifacts that could occur after suspending/resuming on Android in the Deferred Technical Preview.
* Items held by players now cast shadows when in third-person in the Deferred Technical Preview.
* Items held by mobs now cast shadows in the Deferred Technical Preview.
* Fixed banner staffs not rendering while equipped in hand in the Deferred Technical Preview.
* Improved point light color blending in the Deferred Technical Preview.
* Fixed point lights behind the camera popping in and out in the Deferred Technical Preview.
* Fixed skylight not being updated properly when big gap of air were present between the ceiling and the floor.
* Fixed deleting the last story on a Realms Stories Feed page not redirecting you back to the previous page.
* Realms Stories no longer requires the game to restart after the feature is released.
* Fixed narration for main panel text and Realm Feed button on Realm Slots screen.
* Fixed a bug where pressing the back button at the choose a subscription screen would cause the “Preview Realms couldn’t load” message under some circumstances.
* All sounds emitted by armadillos are now audible even when the player is facing away.
* Fixed an issue with time stamps on Stories being centered instead of displaying in the top right corner.
* Fixed a crash caused by Realms Stories pagination.
* Fixed a crash that could occur when using a gamepad to go back from the Members tab in Realms Stories.
* Fixed issue with time blocks not rendering correctly after changing the time zone on PlayStation.
* Fixed an issue with the screen reader narrating unavailable Realms pages.
* Fixed an issue where GUI scaling being turned off caused most of Realms Plus PDP text to be missing.
* Fixed an issue where user would get an error message incorrectly displaying on the "Choose a Preview Realm" screen after they had backed out of the "Choose a Subscription" screen.
* The breeze is only suggested in the type selector when the appropriate experimental toggle is enabled.
* Fixed gamepad back button input not working correctly on the Realms Stories settings screen. 
* Fixed issue with time blocks not rendering in the correct time zones on Switch.
* Fixed the timing of {{cd|PlayerInteractWithEntityAfterEvent}} and {{cd|PlayerInteractWithBlockAfterEvent}}.
* Fixed {{cd|minecraft:geometry.full_block}} faces not rotating to match transform component.
* Fixed {{cd|minecraft:geometry.full_block}} blocks not culling faces against some vanilla blocks.
* Fixed a bug where item dynamic properties could sometimes be applied to items with a stack size greater than 1.
* Fixed a crash on Android devices when entering Deferred Technical Preview worlds.
* Fixed a circular visual artifact that could occur when using the new point light shadows feature in the Deferred Technical Preview.
* The Breeze now takes damage when being hit by Wind Charge projectiles.
* Fixed random crashes when accessing Realms stories after triggering Realms events due to a race condition between adding new story status entries and Clubs feed sorting.
* Fixed an issue that could cause the game to freeze when changing languages on some platforms.
* Fixed an issue where the game could softlock while displaying the "Loading resource packs" modal.
* Fixed vertical fill objects not working in vertical factories within the user interface
* Implemented a fix for Marketplace maps generating flat world in the distance on the client if the map was uploaded on Realms
* Fixed {{cd|minecraft:destroy_time}} old components not updating to current version.
{{fixes|project=REALMS|fixedin=1.20.70.20 Preview, 1.20.70.21 Preview, 1.20.70.22 Preview
|;old
|10464|Attempting to remove an item from an item frame in Creative mode destroys the item frame.
|10477|Destroying one sea turtle egg on a stack of more than one in Creative mode destroys 2 at once.
|10536|Removing a book from a lectern in Creative mode removes the book and destroys the lectern.
|11290|{{cd|end_dragon_fight_ticking_area}} prevents mob spawning in realm.
|11358|item despawn timer continues in the end main island no matter if a player loads the chunks or not.
|otherissuescount=1}}
; Others
* Fixed a bug where text in the Realms subscription landing page was slightly truncated.

== References ==
{{reflist}}

== Navigation ==
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