{{Infobox block
| image = Red Sand.png
| invimage = Red Sand
| transparent = No
| light = No
| maxStack = 64
| tool = shovel
| renewable = Yes
| stackable = Yes
| waterloggable = No
| flammable = No
| lavasusceptible = No
}}
'''Red sand''' is a variation of [[sand]] found exclusively in the [[badlands]].

== Obtaining ==
=== Breaking ===
Red sand can be broken without [[tool]]s, but a [[shovel]] is the fastest method of obtaining it.

{{breaking row|horizontal=1|Red Sand|Shovel}}

=== Natural generation ===
Red sand generates naturally in [[badlands]] biomes and variants, always in a single layer. Unlike sand, there is no [[red sandstone]] that supports it below.

{{block distribution}}

=== Mob loot ===
An [[enderman]] holding a red sand block drops the block upon death.

=== Trading ===
[[Wandering trader]]s sell 4 red sand for one [[emerald]]. This is the only renewable method of obtaining red sand. Due to its low spawning rate and limited number of trades per spawn, it is more practical to obtain it through other means.

== Usage ==
{{main|Falling Block}}

If the supporting block below a block of red sand is removed, it falls until it lands on the next available block. More specifically, the red sand block turns into a "[[falling block]]" [[entity]], which is affected by gravity; when the falling block lands on a block with a solid top surface, it becomes a block again. More information about the falling block entity is available in the main article listed above.

If falling red sand lands and covers the head of a [[mob]] or the [[player]], the mob or player buried in it continuously receives [[suffocation]] damage. If falling red sand lands in the space occupied by a non-solid block (such as [[torch]], [[rail]], or [[redstone dust]]) or a block [[Solid block#Height|less than a full block tall]] (such as [[slab]] or [[soul sand]]<ref>{{bug|MC-77079|||WAI}}</ref>), the red sand drops and turns into an [[Item (entity)|item]]. If it falls onto a [[cobweb]], it falls slowly until it has gone through completely; if it touches the ground while still inside the cobweb, the red sand becomes an item. Red sand that falls onto a [[Bubble Column#Upward|lifting bubble column]] floats on top of the water until the bubble column is blocked or removed.

Though [[TNT]] does not break any blocks if it explodes underwater, if [[sand]] (including red sand), [[concrete powder]] (in one-block-deep water only), or [[gravel]] falls and covers the TNT before it explodes, blocks are broken as normal. This trick can be used to collect blocks underwater, or break into underwater structures such as the [[ocean monument]] without mining.

=== Crafting ingredient ===
{{crafting usage}}

=== Smelting ingredient ===
{{Smelting
|showname=1
|Red Sand
|Glass
|0.1
}}

=== Construction ===
Red sand can be used in the construction of [[airlocks]] and [[mob]] suffocation traps. Because red sand falls, it can also be used for construction underwater while the player remains above the surface of the water.

=== Farms ===
[[Cactus]] can only be placed on red sand or [[sand]], and can also be used for farming [[bamboo]], [[sugar cane]] and [[kelp]].

=== Hatching ===
A [[turtle egg]] can hatch on red sand, but not any other non-sand block.

=== Note blocks ===
Red sand can be placed under [[note block]]s to produce "snare drum" sound.

== Sounds ==
{{Sound table/Block/Sand}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Red Sand
|spritetype=block
|nameid=red_sand
|blocktags=bamboo_plantable_on, enderman_holdable, sand, mineable/shovel
|itemtags=sand
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Red Sand
|spritetype=block
|nameid=red_sand
|aliasid=sand / 1
|id=-949
|translationkey=tile.sand.red.name
|foot=1}}

=== Falling block entity ===
{{:Falling Block/Infobox}}
{{main|Falling Block}}
{{:Falling Block/ED}}

== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.7.2|dev=13w39a|[[File:Red Sand JE1 BE1.png|32px]] Added red sand.}}
|{{HistoryLine||1.8|dev=14w27b|Red sand's textures now rotate randomly, making [[beach]]es and [[desert]]s look less uniform.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Red Sand JE2.png|32px]] The textures of red sand have been changed.}}
|{{HistoryLine|||dev=18w47a|[[File:Red Sand JE3 BE2.png|32px]] The texture of red sand has been changed, once again.}}
|{{HistoryLine|||dev=19w05a|Added [[wandering trader]]s, which sell red sand, making red sand a [[renewable resource]].}}
|{{HistoryLine||1.16|dev=Pre-release 3|[[Turtle egg]]s can now hatch on red sand.<ref>{{bug|MC-185616|||Fixed}}</ref>}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Red Sand JE1 BE1.png|32px]] Added red sand.}}
|{{HistoryLine|||dev=build 2|Red sand no longer turns into regular sand when falling.}}
|{{HistoryLine||v0.14.0|dev=build 1|Red sand can now be used to [[crafting|craft]] red [[sandstone]].}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Red Sand JE3 BE2.png|32px]] The textures of red sand have been changed.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Red sand can now be [[trading|bought]] from [[wandering trader]]s.}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.20.22|The different [[block states]] for the <code>sand</code> ID have now been split up into their own IDs.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Red Sand JE1 BE1.png|32px]] Added red sand.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Red Sand JE3 BE2.png|32px]] The textures of red sand have been changed.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Red sand can now be [[trading|bought]] from [[wandering trader]]s.|Red sand can now be smelted in a [[blast furnace]].}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Red Sand JE1 BE1.png|32px]] Added red sand.}}
}}

=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.8|dev=14w10a|Sand with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 2 through 15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to sand.}}
|{{HistoryLine|||dev=14w25a|Sand and its variant are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of sand were as follows:
{{dvt|spritetype=block|sprite=sand|Sand}}
{{dvt|sprite=red-sand|Red Sand}}
{{dvt|sprite=missing-texture-block|dv=2-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" variants of sand]]|foot=1}}}}
|{{HistoryLine|||dev=14w26a|Sand with metadata values 2 through 15 have now been completely removed from the game.}}
|{{HistoryLine||1.13|dev=17w47a|The different block states for the <code>sand</code> ID have been split up into their own IDs.
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this block's numeral ID was 12.}}
}}

== Issues ==
{{Issue list|Red Sand}}

== Gallery ==
<gallery>
Badlands.png|Naturally generated red sand in a badlands biome. 
</gallery>

== See also ==
* Explained physics of [[Entity#Gravity-affected blocks|falling block]]s.
* [[Desert]]
* [[Sandstone]]

== References ==
{{reflist}}

== Navigation ==
{{Navbox blocks|Natural}}
{{Navbox entities|Other}}

[[Category:Natural blocks]]
[[Category:Falling blocks]]

[[fr:Sable rouge]]
[[pt:Areia vermelha]]
