{{Infobox version
| edition = bedrock
| type = Preview
| internal = '''Windows''': 1.20.6020.0<br>'''Xbox One''': 1.20.6020.70<br>'''Android, iOS, iPadOS''': 1.20.60.20
| image = Bedrock 1.20.60.20 PatchNotes.jpg
| image2 = Bedrock 1.20.60.20.png
| build = 19693564
| editorver = 0.4.9
| versioncode = '''Android''':<br>
952006020（armeabi-v7a，33）<br>
962006020（x86，33）<br>
972006020（arm64-v8a，33）<br>
982006020（x86_64，33）<br>
| date = November 15, 2023
| server = 1.20.60.20
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.60.20.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.60.20.zip Linux]
| parent = 1.20.60
| prevparent = 1.20.51
| prev = 
| next = Preview 1.20.60.21
| nextparent = 1.20.70
}}<onlyinclude>

'''Beta 1.20.60.20''' (Android) or '''Preview 1.20.60.20''' (Windows, iOS, iPadOS, Xbox) is the first beta/''Preview'' version for [[Bedrock Edition 1.20.60]], released on November 15, 2023,<ref>{{cite|url=https://www.minecraft.net/en-us/article/minecraft-preview-1-20-60-20|title=Minecraft Preview 1.20.60.20|website=Minecraft Feedback|date=November 15, 2023}}</ref> which adds the [[Breeze]] mob and trial chambers behind an experimental toggle and fixes bugs.

==Changes==
===General===
;Profile Screen
*In horizontal split screen, second player can now navigate to the profile screen, and both players can now see each others' character changes
;[[Realms]]
*Increased the maximum render distance in Preview on Realms to 20 chunks.
*Add an unread post count indicator to the Feed button on the play screen and slots screen
=== Technical ===
;[[API]]
*Changed <code>itemStack</code> in <code>ItemReleaseUseAfterEvent</code> to be optional
*Released DataDrivenEntityTriggerAfterEvent from <code>beta</code> to 1.8.0
*Released DataDrivenEntityTriggerAfterEventSignal from <code>beta</code> to 1.8.0
*Released DataDrivenEntityTriggerAfterEventSignalOptions from <code>beta</code> to 1.8.0
*Released DefinitionModifier from <code>beta</code> to 1.8.0
*Released WorldAfterEvents.dataDrivenEntityTriggerEvent from <code>beta</code> to 1.8.0
*Improved error messages for "Unsupported or out of bounds value." errors to include the bounds
;Entity
*Entity event response <code>run_command</code> has been renamed to <code>queue_command</code> and has been released out of experimental. 
** Commands run via <code>queue_command</code> may be deferred until the next tick. 
** If the entity is removed before the command is run, the command will not execute. 
**Content using <code>run_command</code> under experimental will still work for now but the experimental feature is now considered deprecated
;Items
*Unrecognized fields in component item jsons will now give a warning to the content log in format versions 1.20.60 and higher
;Loot Tables
*Decorated Pots now support the use of loot tables

== Experimental ==
These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.
===Additions===
====Mobs====
;[[Breeze]]
*The Breeze is a cunning, hostile mob that can spawn via Trial Spawner in some rooms within the Trial Chambers
*The Breeze moves primarily by leaping around the target, sometimes jumping quite long distances
*An aggressive adversary, the Breeze shoots volatile wind energy in the form of wind charge projectiles at its target
*Wind charges deal a small amount of damage when colliding directly with an entity
*After colliding with an entity or a block, wind charge projectiles produce a wind burst, which knocks back entities in the area by several blocks
*Wind bursts also have the effect of 'activating' certain blocks:
**Non-Iron [[Doors]] and [[Trapdoors]] are flipped
**[[Fence Gates]] are flipped
**[[Buttons]] are pressed
**[[Levers]] are flipped
**[[Bells]] are rung and swung
**Lit [[Candles]] (both standalone and on cake) are extinguished
*Wind bursts do not have any effect on Iron Doors, Iron Trapdoors, or any block being held in its position by a Redstone signal
====Blocks====
;[[Trial Spawner]]
*Trial Spawner is a new variant of [[Monster Spawner]]s that ejects rewards upon completion and can have variable levels of challenge in multiplayer
*The challenge level will increase for each new player a Trial Spawner notices nearby
**Challenge level will not decrease until it is reset during a Trial Spawner's cooldown
*Unlike normal spawners, a Trial Spawner will spawn a limited number of mobs proportional to its current challenge level
**It can only spawn a mob at positions that are within line of sight
**It can spawn a mob regardless of any light level requirement the mob has
**Spawned [[mobs]] are persistent
*Once all mobs are defeated, the Trial Spawner will eject a set of rewards proportional to the current challenge level
**After the rewards have been ejected, the Trial Spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs
*Trial Spawners cannot be crafted nor obtained by players in [[Survival]] - instead, they can be found naturally placed throughout Trial Chambers
*Trial Spawners are extremely slow to mine and resistant to explosions, and will not drop even with [[Silk Touch]]
*When placed in Creative, Trial Spawners have no mob type set by default
*The mob type can be set by interacting with it while holding a Spawn Egg
*Creative and Spectator players cannot be detected or noticed by Trial Spawners
====Structures====
;[[Trial Chambers]]
*Trial Chambers are a new structure in the [[Overworld]] where players can explore and take on combat challenges during the mid-game
**Trial Chambers are made out of a variety of Copper and Tuff blocks and can be found in different sizes from large to small
**Trial Chambers are a relatively common find throughout the Deepslate layer of the underground
*The layout of each Trial Chamber is procedurally generated, and can include traps, reward chests and a variety of combat spaces
**Supply chests can be found between the different rooms, and give the player blocks and items which help them navigate their trials
**Reward [[chests]] are guarded by challenges in each room, and can be a source of enchanted books and equipment
*Each Trial Chamber will include Trial Spawners with a melee, small melee, or ranged category:
**Melee
***[[Zombie]]
***[[Husk]]
***[[Slime]]
**Small Melee
***[[Spider]]
***[[Cave Spider]]
***[[Baby Zombie]]
***[[Silverfish]]
**Ranged
***[[Skeleton]]
***[[Stray]]
*Each Trial Spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each Trial Chamber
**For example, one Trial Chamber might only spawn Zombies, Cave Spiders and Strays, while another might only spawn Slimes, Silverfish and Skeletons
**The exceptions to this are some Trial Spawners in unique rooms which always spawn Breezes
====Items====
;[[Trial Key]]
*An item that can only be obtained from Trial Spawners
*Trial Keys do not currently have any functionality
===Changes===
====Blocks====
;[[Crafter]]
*Updated Crafter textures
;[[Tuff Bricks]]
*Updated Tuff Bricks texture
====Technical====
;Graphical
*Improved performance by fixing a GPU resource allocation bug that resulted in constant reallocations every frame in the Deferred Technical Preview
;[[API]]
*PlayerPlaceBlockBeforeEvent
**Removed <code>itemStack: ItemStack</code> from event
**Added <code>readonly permutationBeingPlaced: BlockPermutation</code> to event
**Updating <code>createExplosion(location: Vector3, radius: number, explosionOptions?: ExplosionOptions)</code> to return a boolean. True if the explosion is successful and false if the explosion is unsuccessful or is cancelled.
*Class Player
*Added method <code>spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap): void;</code>.

== Fixes ==
{{fixes|project=MCPE|fixedin=1.20.60.20 Preview
|;From released versions before 1.20.0
|41898|Exporting MCWORLD or MCSTRUCTURE file to a OneDrive folder fails silently
|65038|Oudated information about conduits in the How To Play section
|120140|Taking "fall damage" when not falling
|;From the 1.20.50 versions
|170522|When entering spectator mode while standing on the ground, the player moves down a bit, which makes you fall down
|175791|Instant death when pillaring during auto-save
|175929|Encyclopedia on beacon doesn't include netherite blocks
|176556|If the player is eating an apple, they will still walk at normal speed
|otherissuescount=4}}
; Others
* Fixed an issue that made Boats clip through blocks when placed.
* Container blocks triggered with Redstone (e.g. hopper, dispenser) can now be interacted with consistently when powered by a fast Redstone clock
* Improved delay between 100% Loaded and when main menu appears on console platforms
* Fixed a bug where certain chat messages would briefly be incorrectly shown on the new death screen
</onlyinclude>

== References ==
{{reflist}}

== Navigation ==
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