{{wipdungeons|
* Add missing Daily trial enchantments.
* In-Game light effect of all the enchanted mobs 
* New renders of enchanted mobs.
* History & Bug sections
}}

The term '''enchanted''' refers to mobs that have a glowing, slightly larger appearance than that of a regular {{MCD|mob}} {{in|dungeons}}. Enchanted mobs have higher damage resistance, more health and one or more additional properties that make them more of a threat to heroes compared to standard mobs.

== Appearance ==
When enchanted, The texture of mobs will be darkened. The glowing spinning effect layer of enchanted mobs, weapons or armor works the same as the [[Charged Creeper]] in vanilla Minecraft. If mobs don't have "Shadow texture" in their [[Minecraft Wiki:Minecraft Dungeons game files|file]], their eyes won't glow. <ref>{{bug|MCD-7306}}</ref>

The glow effect texture of enchanted mobs consists of these three layers:
* '''T_SmoothClouds_512''' — This texture is the first layer on the enchanted, with medium rotation speed.
* '''T_Clouds_64''' — This texture is the second layer and most visible of all effects, with fastest rotation speed.
* '''Good64x64TilingNoiseHighFreq''' — This engine rendering texture make the original texture of enchanted mobs look darker and not affected by the above two glowing cloud textures. {{verify}}

== Enchanted mobs ==
Enchanted mobs obtain their enchantments from an [[MCD:Enchanter|enchanter]], the {{MCD|Arch-Illager}}, or spawn with enchantments (the latter requires the minimum difficulty at Default IV). Passive mobs such as [[sheep]] and neutral mobs can also appear with enchantments.

When mobs are enchanted, their health is increased by 9 times. Enchanted [[MCD:Powerful|powerful mobs]] increase their health by 25%.

Enchanted mobs have an enchanted glowing appearance. The more enchantments they have, the brighter their appearance. For example, a mob with 3 enchantments appears brighter than a mob with 1 enchantment. The mob also becomes slightly larger when enchanted.

Enchanted mobs are the hero's hunting target for the [[MCD:Mystery Merchant|mystery merchant]] to unlock more slots in his stall and to change the way his stall looks. Enchanted mobs can overwhelm the hero much faster than [[MCD:Powerful|powerful]], [[MCD:Ancient|ancient]], or {{MCD|boss}} mobs, especially on Apocalypse Plus threat levels, where they spawn in large numbers, are much faster, and have less stagger durations. On such high difficulties, these mobs are not to be approached recklessly. 
[[File:Dungeons HUD Enchanted Mob.png|thumb|300px|Heads up Display when near an enchanted {{MCD|Chicken Jockey}}. The three enchantments attached are Common enchantments as indicated by {{DuMiscSprite|Enchantment Common}}.<br> {{DuMiscSprite|Enchantment Powerful}} would be used for Powerful enchantments. ]]
The {{MCD|Heads-up display}} presents the name, enchantments, and enchantment rarity (Common or Powerful) possessed by nearby enchanted mobs. Heroes can use this as an indication that enchanted mobs are close and plan ahead on how to confront them.

== List of mob obtainable enchantments ==
An [[MCD:Enchanter|enchanter]] can apply '''Double Damage''' or '''Fast Attack''' onto nearby mobs.
Heroes using the [[MCD:Enchanter's Tome|enchanter's tome]] artifact can apply '''Double Damage''', '''Fast Attack''', or '''Quick''' onto nearby [[MCD:Summons|summoned mobs]] such as the [[MCD:Iron Golem|iron golem]], and onto heroes.<br>
Enchanted mobs can possess any of the following properties:
* '''{{DuEnchantmentLink|Burning}}''' &mdash; Mob emits a circle that continuously damages heroes within it.
* '''{{DuEnchantmentLink|Chilling}}''' &mdash; Mob emits a chilling aura that slows the hero’s movement and attack speed every 2 seconds.
* '''{{DuEnchantmentLink|Deflect}}''' &mdash; Mobs deflect projectiles back at the hero, dealing damage over time.
* '''{{DuEnchantmentLink|Double Damage}}''' &mdash; Mobs deal 2 times as much damage to the hero. Similar to the [[Strength]] potion.
* '''{{DuEnchantmentLink|Electrified}}''' &mdash; Mob emits an electrical burst every 5 seconds, dealing major damage to nearby heroes.
* '''{{DuEnchantmentLink|Fast Attack}}''' &mdash; Mob attack speed increases.
* '''{{DuEnchantmentLink|Fire Aspect}}''' — Mob attacks burns the hero for 3 seconds.
* '''{{DuEnchantmentLink|Fire Trail}}''' &mdash; Mob leaves a trail of purple fire as it moves. 
* '''{{DuEnchantmentLink|Freezing}}''' &mdash; Mob slows the hero's attack speed after hitting them.
* '''{{DuEnchantmentLink|Frenzied}}''' &mdash; Mob attack speed increases by 50% when below half its maximum health.
* '''{{DuEnchantmentLink|Gravity Pulse}}''' &mdash; Mob emits a pulse that pulls in nearby heroes every 10 seconds.
* '''{{DuEnchantmentLink|Heal Allies}}''' &mdash; Mob receiving damage heals other nearby mobs.
* '''{{DuEnchantmentLink|Poison Cloud}}''' &mdash; Mob attacks create a poison cloud identical to those that [[MCD:Witch|witches]] throw wherever they land.
* '''{{DuEnchantmentLink|Protection}}''' &mdash; Mob they receiving 50% less damage.
* '''{{DuEnchantmentLink|Quick}}''' &mdash; Mobs have higher movement speed. Similar to {{MCD|Swiftness}}
* '''{{DuEnchantmentLink|Radiance}}''' &mdash; Mob summons an aura that heals it and all allies when attacking, ranged mobs have {{MCD|Radiance Shot}} instead.
* '''{{DuEnchantmentLink|Regeneration}}''' &mdash; Mobs regenerate health within seconds.
* '''{{DuEnchantmentLink|Rush}}''' &mdash; Mobs gain increased movement speed for a short duration after receiving damage.
* '''{{DuEnchantmentLink|Thorns}}''' &mdash; 12.5% of damage received applies onto the attacker.
* '''{{DuEnchantmentLink|Weakening}}''' &mdash; Mob inflicts {{MCD|Weakened}} for 5 seconds, reducing the hero’s attack damage.

{{Anchor|Ranged mobs only}}
=== Ranged mobs only  ===
* '''{{DuEnchantmentLink|Accelerate}}'''  - Increases shooting speed within a second after hitting the hero.
* '''{{DuEnchantmentLink|Bonus Shot}}''' &mdash; Ranged mobs fires an additional shot when shooting.
* '''{{DuEnchantmentLink|Chain Reaction}}''' &mdash; Mobs that shoot projectiles splits into 5 more projectiles on impact.
* '''{{DuEnchantmentLink|Critical Hit}}''' &mdash; Mob inflicts three times as much damage when they attack.
* '''{{DuEnchantmentLink|Gravity}}''' &mdash; Projectiles pull in allies of the hero to the impact point of the arrow.
* '''{{DuEnchantmentLink|Growing}}''' &mdash; Projectiles fired from the mob become larger and deal more damage the longer the projectile travel. 
* '''{{DuEnchantmentLink|Levitation Shot}}''' &mdash; Projectiles cause the hero to levitate and take fall damage when hit.
* '''{{DuEnchantmentLink|Multishot}}''' &mdash; Ranged mobs shoots 5 projectiles instead of 1.
* '''{{DuEnchantmentLink|Power}}''' &mdash; Mob inflicts increased ranged damage.
* '''{{DuEnchantmentLink|Radiance Shot}}''' &mdash; Projectiles fired heal the mobs' allies but not the hero.
* '''{{DuEnchantmentLink|Rapid Fire}}'''  - Mobs has increased shooting speed.
* '''{{DuEnchantmentLink|Ricochet}}''' &mdash; Their projectile bounce from hero to hero.
* '''{{DuEnchantmentLink|Tempo Theft}}''' &mdash; Mob steals speed from heroes hit by the projectile
* '''{{DuEnchantmentLink|Void Strike}}''' &mdash; Projectiles apply Void Touched on the hero, causing it to take more damage from further mob attacks.

{{Anchor|Daily Trial mobs only}}
=== Seasonal Trials mobs only === <!-- Add more enchantments -->
* '''{{DuEnchantmentLink|Invisible}}''' &mdash; Mob is invisible and cannot be targeted unless they are attacking or casting. [[MCD:Chills and Thrills|Chills and Thrills event]] trials.

{{Anchor|Ancient mobs and minions only}}
=== Ancient mobs and minions only ===
* '''{{DuEnchantmentLink|Committed}}''' &mdash; Mob damage to the hero increases as hero [[MCD:Health Heart|Health]] decreases.
* '''{{DuEnchantmentLink|Cowardice}}''' — Mobs deal extra damage when at full health.
* '''{{DuEnchantmentLink|Echo}}''' &mdash; Mob repeat instantaneously an attack right after attacking.
* '''{{DuEnchantmentLink|Fuse Shot}}''' — Projectiles fired explode after a short duration.
* '''{{DuEnchantmentLink|Huge}}''' — Mob appears larger.
* '''{{DuEnchantmentLink|Leeching}}''' — Mobs gain a percent of the hero’s health every time they attack.
* '''{{DuEnchantmentLink|Mob Resurrection Aura}}''' — Nearby mobs, not including the enchantment bearer, are resurrected upon death. 
* '''{{DuEnchantmentLink|Rampaging}}''' — Mob attack speed increase upon attacking the hero.
* '''{{DuEnchantmentLink|Sharpness}}''' — Mob melee damage increases.
* '''{{DuEnchantmentLink|Shockwave}}''' — Mob projects a damaging wave after every attack in the direction of the attack.
* '''{{DuEnchantmentLink|Swirling}}''' — Mob emits a damaging radius upon attack when hero is nearby.
* '''{{DuEnchantmentLink|Thundering}}''' &mdash; A lighting strikes nearby heroes after every attack.

{{Anchor|Mystery Banner Raid Captains only}}
=== Mystery Banner Raid Captains only  ===
<!-- Is this for banner modifications or enchantments exclusive to this single mob? -->
* ''' {{DuEnchantmentLink|Chains}} ''' — Mob binds target and the target is unable to move, and binds the target to allies.
* ''' {{DuEnchantmentLink|Ambush}} ''' — Mob inflicts extra damage on unsuspecting heroes.{{Verify}}
* ''' {{DuEnchantmentLink|Stunning}} ''' — Mob temporarily stuns the hero when attacks and manages to kill him.{{Verify}}

== Weaknesses ==
{{more info}}
* [[MCD:Spellbound Crossbows|Spellbound crossbows]] and any ranged or melee weapon with {{MCD|Unchanting}} deal extra damage to enchanted mobs.
* [[MCD:The Pink Scoundrel|The pink scoundrel]], [[MCD:Love Spell Bow|love spell bow]], and any other ranged or melee weapon with {{MCD|Wild Rage}} causes enchanted mobs to attack and hinder one another with their enchantments.

== Achievements ==
{{Load DungeonsAchievements|Break the Spell}}

== Data values ==
* Enchanted mob's glowing effect can be refer in <code>MI_(MobName).props.txt</code> file.
* "Good64x64TilingNoiseHighFreq" can be locate in {{Code|Engine\EngineMaterials}} file.
* "T_Clouds_64" and "T_SmoothClouds_512" can be locate in {{Code|Game\Effects\Materials\Noise}} file.

== Trivia ==
* Heroes can use ranged weapons with {{MCD|Wild Rage}} on enchanted mobs with the {{MCD|Fire Trail}} enchantment, which makes the mob burn on its own trail. 
* Occasionally, animals can spawn enchanted, while the {{MCD|Piggy Bank}} can rarely spawn enchanted on {{MCD|Daily Trials}} and {{MCD|Seasonal Trials}}.
* Mob Resurrection Aura is a 100% variant of the pre-{{MCD|1.8.0.0}} {{MCD|Apocalypse Plus}} "chance for mobs to revive" property.

== Issues ==
{{Issue list}}

== History ==
{{HistoryTable
|{{HistoryLine|Dungeons}}
|{{HistoryLine||Dungeons Beta|Added Enchanted Mobs.}}
|{{HistoryLine||1.4.3.0|Added Daily Trials, which allowed {{MCD|Committed}}, {{MCD|Critical Hit}}, {{MCD|Echo}}, {{MCD|Thundering}}, and {{MCD|Weakening}} to spawn on mobs under certain trial modifiers.}}
|{{HistoryLine||1.7.3.0|Added the {{MCD|Invisible}} enchantment to mobs, exclusive to the Chills and Thrills seasonal trials.}}
|{{HistoryLine||1.8.0.0|Added Ancients, which allowed {{MCD|Cowardice}}, {{MCD|Fire Aspect}}, {{MCD|Fuse Shot}}, {{MCD|Huge}}, {{MCD|Leeching}}, {{MCD|Mob Resurrection Aura}}, {{MCD|Rampaging}}, {{MCD|Sharpness}}, {{MCD|Shockwave}}, and {{MCD|Swirling}} to spawn on certain ancient mobs and their minions.|{{MCD|Electrified}} activation delay decreased from 5 seconds to 4 seconds, damage decreased from 150 to 90.}}
|{{HistoryLine||1.9.1.0|Added Raid Captains, which allowed {{MCD|Chains}}, {{MCD|Ambush}}, {{MCD|Stunning}}, {{MCD|Void Strike}}, {{MCD|Leeching}}, and {{MCD|Sharpness}} to spawn on mobs when certain Mystery Banner modifiers are active.}}
|{{HistoryLine||1.17.0.0|{{MCD|Gravity}} duration decreased from 4 seconds to 1 second.}}
}}

== Gallery ==
=== Textures ===
<gallery class="pixel-image">
T_Clouds_64.png|The "T_Clouds_64" texture.
T_SmoothClouds_512.png|The "T_SmoothClouds_512" texture.
Good64x64TilingNoiseHighFreq.png|The engine rendering texture "Good64x64TilingNoiseHighFreq".
</gallery>

===Render===
<gallery>
File:EnchantedVindicatorFace.png|An enchanted {{MCD|Vindicator}} face (unofficial synthetic picture).
File:Enchantedzombie.jpg|An enchanted {{MCD|Zombie}} with one enchantment in game.
File:Dungeons Enchanted Cow and Hud.png|Enchanted {{MCD|Cow}} and HUD in pumpkin pastures.
File:MCD Seasonal Adventures OT Enchanted illager.jpg|Enchanted pillager and royal guard in seasonal adventures official trailer.
</gallery>

===Media===
<gallery>
File:LEGO Enchanted Creeper.png|[[Lego Minecraft]] enchanted creeper.
</gallery>

==References==
{{reflist}}

== Navigation ==
{{Navbox Dungeons entities}}
{{Navbox Dungeons}}

[[es:MCD:Encantado]]
[[fr:MCD:Créature enchantée]]
[[zh:MCD:附魔生物]]
