{{about|natural buildings and other structures|terrain features|Terrain features|the block|Structure Block|the definition of structures in data packs|Structure definition}}
This page lists '''structures''' (also known as '''generated structures''' or '''structure features''') in ''[[Minecraft]]''. A structure is defined as what is disabled when the "Generate structures" world creation option is turned off. Features, such as [[monster room]]s and [[desert well]]s, do still generate with this option turned off; however, they are listed on this page in {{slink||Structure-like features}} due to them having the appearance of an artificial structure as opposed to a natural formation.

== Overworld ==
{{main|Overworld}}
The Overworld contains numerous structures, at a wide variety of scales.

=== Underground structures ===
These structures can generate only underground in vanilla [[world type|default Overworlds]].

{| class="wikitable"
! Structure
! [[Biome|Biome(s)]]
! Description
|-
| {{EnvLink|Ancient City}}
|
* {{BiomeLink|Deep Dark}}
| Long corridors made of [[deepslate]] and [[wool]], connecting to a central building with a frame like structure made of [[reinforced deepslate]]. The central structure resembles a [[warden]]. Small ruins can be found scattered around the ancient city containing loot [[chest]]s inside. Since this structure generates in the deep dark biome, it contains many sculk sensors, shriekers, and catalysts.
|-
| {{EnvLink|Mineshaft}}
| Any Overworld biomes except {{BiomeLink|Deep Dark}}
| A maze of corridors supported by wooden beams, with incomplete rail systems on which [[minecarts with chest]]s can generate. [[Cave spider spawner]]s may generate here heavily surrounded by [[cobweb]]s. In [[badlands]] biomes, they use [[dark oak planks]] instead of [[oak planks]], and may generate close to the surface.
|-
| {{EnvLink|Stronghold}}
| Any Overworld biomes
| Maze-like [[stone bricks]] structures containing many rooms, including one with a usually unactivated [[end portal]]. {{IN|java}}, they have a specific, fixed way of generating, and a maximum of 128 can generate in a single world.
|-
| {{EnvLink|Trail Ruins}}
|
* {{BiomeLink|Jungle}}
* {{BiomeLink|Old Growth Birch Forest}}
* {{BiomeLink|Old Growth Pine Taiga}}
* {{BiomeLink|Old Growth Spruce Taiga}}
* {{BiomeLink|Snowy Taiga}}
* {{BiomeLink|Taiga}}
| A group of ruined buildings meant to resemble small, ancient settlements. The entire structure is buried underground except for the tip of the tower, which is exposed to the surface. The structure can contain [[suspicious gravel]].
|-
| {{EnvLink|Trial Chambers}} 
| Any Overworld biomes except {{BiomeLink|Deep Dark}}
| A large underground structure made of [[copper]] and [[tuff]]-related blocks, featuring [[trial spawner]]s and [[vault]]s. It is the only place where the [[breeze]] is found. This is also the only area besides [[Swamp|swamps]] in which [[bogged]] can spawn.
|-
| {{EnvLink|Buried Treasure}}
|
* {{BiomeLink|Beach}}
* {{BiomeLink|Snowy Beach}}
* {{BiomeLink|Stony Shore}}{{only|be|short=1}}
* {{BiomeLink|Mushroom Field Shore}}{{only|be|short=1}}(Unused)
| A hidden [[chest]] containing valuable [[Chest loot|loot]] that spawn in [[Beach|beach/shore biomes]]. They are found using [[treasure map]]s located in [[shipwreck]]s and occasionally [[ocean ruins]].
|}

=== Aboveground structures ===
These structures generate only aboveground.

{| class="wikitable"
! Structure
! [[Biome|Biome(s)]]
! Description
|-
| {{EnvLink|Desert Pyramid}}
|
* {{BiomeLink|Desert}}
* {{BiomeLink|Desert Hills}}{{only|be|short=1}}(Unused)
| Large [[sandstone]] buildings containing four [[chest]]s with loot in an underground room hidden beneath [[terracotta]]. The chests are trapped with [[TNT]] that detonates when a stone [[pressure plate]] in the center is stepped on, destroying the chests and their [[Chest loot|contents]]. Sometimes called Desert Temple.
|-
|{{EnvLink|Igloo}}
|
* {{BiomeLink|Snowy Plains}}
* {{BiomeLink|Snowy Taiga}}
* {{BiomeLink|Snowy Slopes}}
| [[Snow]] buildings that may have a basement hidden under a [[carpet]]. The igloo itself contains little of value, but the basement has a [[villager]] and a [[zombie villager]] held captive behind [[iron bars]]. A sign near them asks to cure the [[zombie villager]]. To cure the zombie villager, use the [[splash potion]] of [[weakness]] found on the brewing stand together with the [[golden apple]] in the loot [[chest]]. After weakening and feeding the zombie villager, it displays golden particle effects and eventually converts to a regular villager.
|-
| {{EnvLink|Jungle Pyramid}}
|
* {{BiomeLink|Jungle}}
* {{BiomeLink|Bamboo Jungle}}{{only|java|short=1}}
* {{BiomeLink|Jungle Hills}}{{only|bedrock|short=1}}(Unused)
| Overgrown [[cobblestone]] structures containing two loot chests, with one trapped with two [[dispenser]]s firing [[arrow]]s by [[redstone]] and the other hidden behind a [[lever]] puzzle. Setting the correct combination for the [[lever]] puzzle moves a block on the main floor, revealing a hidden cavity and the [[chest]].
|-
| {{EnvLink|Pillager Outpost}}
|
* {{BiomeLink|Plains}}
* {{BiomeLink|Desert}}
* {{BiomeLink|Savanna}}
* {{BiomeLink|Taiga}}
* {{BiomeLink|Snowy Plains}}
* {{BiomeLink|Grove}}
* {{BiomeLink|Meadow}}
* {{BiomeLink|Cherry Grove}}
* {{BiomeLink|Frozen Peaks}}
* {{BiomeLink|Jagged Peaks}}
* {{BiomeLink|Stony Peaks}}
* {{BiomeLink|Snowy Slopes}}
* {{BiomeLink|Snowy Taiga}}{{only|bedrock|short=1}}
* {{BiomeLink|Sunflower Plains}}{{only|bedrock|short=1}}
* {{BiomeLink|Taiga Hills}}{{only|bedrock|short=1}}(Unused)
* {{BiomeLink|Snowy Taiga Hills}}{{only|bedrock|short=1}}(Unused)
| An assortment of structures spawning [[pillager]]s. The main feature of interest is the watchtower: a tall structure built with wood and cobblestone that generates a loot [[chest]] on the top. Located around the watchtower are up to four small structures, including tents, target scarecrows, and wooden cages sometimes containing an [[iron golem]] or a couple of [[allay]]s.
|-
| {{EnvLink|Swamp Hut}}
|
* {{BiomeLink|Swamp}}
| Also known as witch huts. They are small wooden buildings on top of log stilts containing a [[cauldron]] and [[crafting table]]. Each Swamp Hut spawns [[witch]]es. Upon their generation, one black [[cat]] and one witch occupy the structure's area and the mobs do not despawn naturally. The huts can be used to create a witch farm, as replacement witches spawn automatically.
|-
| {{EnvLink|Village}}
|
* {{BiomeLink|Plains}}
* {{BiomeLink|Meadow}}
* {{BiomeLink|Desert}}
* {{BiomeLink|Savanna}}
* {{BiomeLink|Taiga}}
* {{BiomeLink|Snowy Plains}}
* {{BiomeLink|Snowy Taiga}}{{only|bedrock|short=1}}
* {{BiomeLink|Sunflower Plains}}{{only|bedrock|short=1}}
* {{BiomeLink|Taiga Hills}}{{only|bedrock|short=1}}(Unused)
* {{BiomeLink|Snowy Taiga Hills}}{{only|bedrock|short=1}}(Unused)
| A town full of houses and job sites inhabited by [[villager]]s with random professions and up to two [[iron golem]]s defending the village. They are constructed with a wide variety of materials, depending on the biome that they generate in. Although village buildings do not have variants for [[jungle]] and [[swamp]] biomes, villagers wear different outfits when spawning in said biomes.
|-
| {{EnvLink|link=Village#Abandoned_villages|zombie-village|Abandoned Village}}
| 
* {{BiomeLink|Plains}}
* {{BiomeLink|Meadow}}
* {{BiomeLink|Desert}}
* {{BiomeLink|Savanna}}
* {{BiomeLink|Taiga}}
* {{BiomeLink|Snowy Plains}}
* {{BiomeLink|Snowy Taiga}}{{only|bedrock|short=1}}
* {{BiomeLink|Sunflower Plains}}{{only|bedrock|short=1}}
* {{BiomeLink|Taiga Hills}}{{only|bedrock|short=1}}(Unused)
* {{BiomeLink|Snowy Taiga Hills}}{{only|bedrock|short=1}}(Unused)
| Also known as a "Zombie Village". A variant of the regular village, however it is run down. Houses no longer have torches, some blocks are broken and replaced with [[cobweb]]s, all [[Glass Pane|glass panes]] are replaced with brown [[Stained Glass Pane|stained glass panes]] and all the villagers are [[Zombie Villager|zombified]]. No [[iron golem]]s spawn, however, [[cat]]s still spawn with generation of the structure.
|-
| {{EnvLink|Woodland Mansion}}
|
* {{BiomeLink|Dark Forest}}
* {{BiomeLink|Dripstone Caves}}{{only|bedrock|short=1}}
* {{BiomeLink|Lush Caves}}{{only|bedrock|short=1}}
* {{BiomeLink|Dark Forest Hills}}{{only|bedrock|short=1}}(Unused)
| Massive, systematically-generated buildings constructed with [[dark oak]] and a cobblestone foundation. They contain [[Woodland Mansion#Rooms|many rooms]] (some hidden) and loot [[chest]]s in their three floors, and are inhabited by [[vindicator]]s and [[evoker]]s that do not naturally despawn or respawn when defeated. [[Allay]]s can sometimes be found in prison cells.
|}

=== Aboveground and underground structures ===
These structures generate both aboveground and underground.

{| class="wikitable"
! Structure
! [[Biome|Biome(s)]]
! Description
|-
| {{EnvLink|Ruined Portal}}
| Any Overworld biomes except {{BiomeLink|Deep Dark}}
| An incomplete [[nether portal]] constructed with various types of [[stone]] or [[blackstone]] materials when generating in the [[Overworld]] or [[the Nether]] respectively. They can generate in varying sizes and positions. A [[netherrack]] platform underneath, as well as a loot chest and a few gold blocks, often generates.
|}

=== Underwater structures ===
These structures generate below the [[sea level]] i.e. y=64 and in the [[Ocean]] [[Biome|biomes]].

Note that [[ocean ruins]] and [[shipwreck]]s sometimes generate above water on shores, and icebergs are partially above and below water.

{| class="wikitable"
! Structure
! [[Biome|Biome(s)]]
! Description
|-
| {{EnvLink|Ocean Ruins}}
|
* {{BiomeLink|Deep Ocean}}
* {{BiomeLink|Deep Frozen Ocean}}
* {{BiomeLink|Deep Cold Ocean}}
* {{BiomeLink|Deep Lukewarm Ocean}}
* {{BiomeLink|Ocean}}
* {{BiomeLink|Frozen Ocean}}
* {{BiomeLink|Cold Ocean}}
* {{BiomeLink|Warm Ocean}}
* {{BiomeLink|Lukewarm Ocean}}
* {{BiomeLink|Deep Warm Ocean}}{{only|bedrock|short=1}}(Unused)
| A collection of small structures made of [[stone bricks]] or [[sandstone]]. [[Drowned]] may spawn naturally here. Can contain [[suspicious sand]] or [[suspicious gravel]]. Suspicious sand in warm ocean ruins is the only way to get the [[sniffer egg]].
|-
| {{EnvLink|Shipwreck}}
|
* {{BiomeLink|Deep Ocean}}
* {{BiomeLink|Deep Frozen Ocean}}
* {{BiomeLink|Deep Cold Ocean}}
* {{BiomeLink|Deep Lukewarm Ocean}}
* {{BiomeLink|Ocean}}
* {{BiomeLink|Frozen Ocean}}
* {{BiomeLink|Cold Ocean}}
* {{BiomeLink|Warm Ocean}}
* {{BiomeLink|Lukewarm Ocean}}
* {{BiomeLink|Beach}}
* {{BiomeLink|Snowy Beach}}
* {{BiomeLink|Mushroom Field Shore}}{{only|bedrock|short=1}}(Unused)
| Wooden structures resembling sunken ships in varying states of deterioration, containing up to three loot [[chest]]s.
|-
| {{EnvLink|Ocean Monument}}
|
* {{BiomeLink|Deep Ocean}}
* {{BiomeLink|Deep Frozen Ocean}}
* {{BiomeLink|Deep Cold Ocean}}
* {{BiomeLink|Deep Lukewarm Ocean}}
* {{BiomeLink|Deep Warm Ocean}}{{only|bedrock|short=1}}(Unused)
| Massive [[prismarine]] temples inhabited by [[guardian]]s, as well as three [[elder guardian]]s in fixed positions. [[Wet sponge]]s, along with eight [[blocks of gold]] as treasure, also generate naturally here. The interior structure is randomly generated, resembling a maze of sorts.
|}

== The Nether ==
{{main|The Nether}}
The Nether, though equally vast, contains far fewer biomes and structures than the Overworld.

{| class="wikitable"
! Structure
! [[Biome|Biome(s)]]
! Description
|-
| {{EnvLink|Nether Fortress}}
| Any Nether biomes
| Towering castles made of [[nether bricks]] that contain [[blaze]] [[monster spawner]]s and [[nether wart]] farms. They are divided into open-air ramparts and winding interior corridors, some of which contain loot [[chests]]. [[Wither skeleton]]s and [[blaze]]s exclusively spawn here.
|-
| {{EnvLink|Bastion Remnant}}
|
* {{BiomeLink|Nether Wastes}}
* {{BiomeLink|Crimson Forest}}
* {{BiomeLink|Warped Forest}}
* {{BiomeLink|Soul Sand Valley}}
| Enormous, castle-like [[blackstone]] structures housing [[piglin]]s and [[piglin brute]]s. They can generate in various forms (bridges, housing units, [[hoglin]] stables, and [[Chest loot|treasure]] rooms) and [[chest]] loot varies from one form to the next.
|-
| {{EnvLink|Nether Fossil}}
|
* {{BiomeLink|Soul Sand Valley}}
| [[Fossil]] variants that are more incomplete and purely composed of [[bone block]]s. {{IN|Bedrock}}, it is a feature rather than a structure feature.
|-
| {{EnvLink|Ruined Portal}}
| Any Nether biomes
| An incomplete [[nether portal]] constructed with various types of [[stone]] or [[blackstone]] materials when generating in the [[Overworld]] or [[the Nether]] respectively. They can generate in varying sizes and positions. A [[netherrack]] platform underneath, as well as a loot chest and a few gold blocks, often generates.
|}

== The End ==
{{main|The End}}
The End is the final and most barren dimension. After defeating the [[ender dragon]], gateways to the outer islands are created.

{| class=wikitable
! Structure
! [[Biome|Biome(s)]]
! Description
|-
| {{EnvLink|End City}}
|
* {{BiomeSprite|the-end}} [[The End (biome)|The End]]{{only|be|short=1}}
* {{BiomeLink|End Midlands}}{{only|java|short=1}}
* {{BiomeLink|End Highlands}}{{only|java|short=1}} 
| Sprawling, well-connected towers built from [[purpur block]]s, [[end stone bricks]], and [[magenta stained glass]]. They are inhabited by [[shulker]]s that guard valuable loot [[chest]]s, and may generate an [[End City#End ship|end ship]] holding a pair of [[elytra]].
|}

== Structure-like features ==
{{main|Feature}}
These worldgen features have similarities to structures but they are not true structures. Instead, they are coded and generated the same way as trees or ores. This is why they generate even when the "Generate structures" world option is disabled, and also cannot be located with the {{cmd|locate}} command.

{| class=wikitable
! Features
! [[Biome|Biome(s)]]
! Description
|-
| {{EnvLink|Monster Room}}
| style="text-align:center" | All Overworld Biomes
| A small [[cobblestone]] room containing a [[monster spawner]], which spawns [[zombie]]s, [[skeleton]]s, or [[spider]]s, as well as up to two loot [[chest]]s. They are typically connected to underground caves but may generate above ground or intersected with true structures such as [[mineshaft]]s or [[stronghold]]s.
|-
| {{EnvLink|Desert Well}}
|
* {{BiomeLink|Desert}}
| Small [[sandstone]] feature holding water in their center cavity. They do not generate [[gold]] or treasure as part of their generation but the water can be used as an infinite water source. Contains [[suspicious sand]] blocks that can be brushed.
|-
| {{EnvLink|Bonus Chest}}
| style="text-align:center" | Anywhere, near the spawnpoint.
| A chest with additional loot, that spawns near the player's spawnpoint if the feature was toggled on when creating the world.
|-
| {{EnvLink|Pile}}
|
* {{BiomeLink|Plains}}
* {{BiomeLink|Meadow}}
* {{BiomeLink|Desert}}
* {{BiomeLink|Savanna}}
* {{BiomeLink|Taiga}}
* {{BiomeLink|Snowy Plains}}
* {{BiomeLink|Snowy Taiga}}{{only|bedrock|short=1}}
* {{BiomeLink|Sunflower Plains}}{{only|bedrock|short=1}}
| A pile of blocks that can generate only in villages. There are 5 variants of pile: Hay, Ice, Melon, Pumpkin and Snow.
|-
| {{EnvLink|Coral Reef}}
|
* {{BiomeLink|Warm Ocean}}
* {{BiomeLink|Deep Warm Ocean}}{{only|bedrock|short=1}}(Unused)
| Coral reefs are features that generate only underwater in warm oceans, which consist of [[coral]]s, [[coral fan]]s, [[coral block]]s, and [[sea pickle]]s. {{IN|Bedrock}}, the coral reefs can also consist of [[dead coral]]s, [[dead coral fan]]s, and [[dead coral block]]s.
|-
| {{EnvLink|Forest Rock}}
|
* {{BiomeLink|Old Growth Spruce Taiga}}
* {{BiomeLink|Old Growth Pine Taiga}}
| Small [[mossy cobblestone]] boulders randomly found throughout [[Old Growth Taiga]], often partially buried.
|-
| {{EnvLink|Disk}}
| style="text-align:center" | All Overworld Biomes
| Small circular underwater patch that can be made of clay, sandstone, dirt, and gravel, depending on the biome.
|-
| {{EnvLink|Amethyst Geode}}
| style="text-align:center" | All Overworld Biomes
|Large, hollow spherical rocks composed of outer layers of [[smooth basalt]] and [[calcite]] with an inner layer of [[amethyst block]]s. This is the only place where [[budding amethyst]] and [[amethyst block]]s can be found. They come in many sizes, including open geodes and entirely encased geodes.
|-
| {{EnvLink|Fossil}}
|
*{{BiomeLink|Mangrove Swamp}}{{verify}}
* {{BiomeLink|Desert}}
* {{BiomeLink|Swamp}}
|Usually buried feature made of [[bone block]]s and [[Coal Ore|coal]] or [[Diamond Ore|diamond]] ore depending on the Y level.
|-
| {{EnvLink|Ice Spike}}
| 
*{{BiomeSprite|ice-spikes}} [[Ice Spikes]]
| Tall spires made of packed ice, which can be found only in the "Ice Spikes" biome.
|-
| {{EnvLink|Ice Patch}}
|
*{{BiomeSprite|ice-spikes}} [[Ice Spikes]]
| Just as the name implies, it's a mostly-circular patch of ice found in the "Ice Spikes" biome.
|-
| {{EnvLink|Iceberg}}
|
* {{BiomeLink|Frozen Ocean}} (all variants)
| A feature varying in size, consisting of [[packed ice]] and [[snow block]]s, with [[blue ice]] on the bottom. Note, not all iceberg-looking terrain in [[Frozen Ocean|Frozen Ocean Biome]] are created by feature but as part of the biome itself through [[Configured surface builder|Surface Builders]].
|-
| {{EnvLink|Exit portal}}
| 
* {{BiomeSprite|the-end}} [[The End (biome)|The End]]
| A feature that looks like a fountain. It becomes a portal and a [[dragon egg]] spawns on it after the [[player]] defeats the [[ender dragon]].
|-
| {{EnvLink|End gateway}}
|
* {{BiomeLink|End Midlands}}{{only|java|short=1}}
* {{BiomeLink|End Highlands}}{{only|java|short=1}}
* {{BiomeSprite|the-end}} [[The End (biome)|The End]]
| A 1-block portal that activates after the [[ender dragon]] is defeated. Using an [[ender pearl]], the player can teleport to the outer regions of the End.
|-
| {{EnvLink|link=End spike|Obsidian Pillar|End Spike}}
| 
* {{BiomeSprite|the-end}} [[The End (biome)|The End]]
| Tall obsidian pillars that hold the [[end crystal]]s. Some of them also have iron bars.
|-
| {{EnvLink|id=obsidian-platform|link=End platform|End Platform}}
| 
* {{BiomeSprite|the-end}} [[The End (biome)|The End]]
| Obsidian platform on which the player spawns when they enter the End.
|-
| {{EnvLink|Void start platform}}{{only|java|short=1}}
| 
* {{BiomeSprite|the-void}} [[The Void]]
| A platform made of [[stone]] with a [[cobblestone]] block in the center. They can spawn only in [[superflat]] worlds with "The Void" preset selected. Only available in Java Edition.
|}

== Removed structures ==
These are structures that have been removed or exist only in older versions of ''[[Minecraft]]''.

{| class=wikitable
! Structure
! [[Biome|Biome(s)]]
! Description
|-
| {{EnvLink|Brick Pyramid}}
| Anywhere, since biomes did not exist at the time.
| A giant pyramid that had no interior and was made solely out of bricks. The official name for this structure is unknown. Was removed in [[Java Edition Infdev 20100327]].
|-
| {{BlockLink|link=Glass pillar|Glass|Glass Pillar}}
| Any [[Overworld]] biome.
| A tall, 1×1 glass pillar that stretched from the end portal room in the stronghold all the way to the build limit. According to Jeb, it was a debug feature that he forgot to remove. It was removed in the version [[Java Edition Beta 1.9 Prerelease 4]].
|-
| {{EnvLink|link=Starting house|Starting-house|Starting House}}
| Anywhere on the [[Java Edition Indev]] world.
| It used to serve as the spawn location for the player during the Indev phase. The first edition of this house was made of mossy cobblestone, but later it was changed to wooden planks. It also included two chests with various items, which was later removed.
|-
| {{EnvLink|Monolith}}
| Anywhere during [[Java Edition Infdev|Infdev]].
| These were chunk-sized patches of terrain that would generate up to the height limit. They were never intended to be in the game as they were just a "glitch". Monoliths were patched in the version [[Java Edition Alpha v1.2.0 (preview)|Alpha v1.2.0 Preview]].
|-
| {{EnvLink|Nether Reactor}}{{only|be|short=1}}
| Anywhere, as it's built by the player.
| It's a player-built structure that would turn into the "Nether Spire", and would give the player access to unobtainable items. The reason for its addition is because [[the Nether]] did not exist {{in|Pocket}} back then. It was then removed after the addition of the Nether in ''Pocket Edition''.
|-
| {{EnvLink|link=Bedrock Edition removed features#Nether Spires|Nether-spire|Nether Spire}}{{only|be|short=1}}
| Anywhere where the [[nether reactor]] was built.
| It was a tall and round structure that spawned over the nether reactor. It was made out of [[obsidian]], which was later changed to [[netherrack]]. It would spawn various [[zombie pigmen]] and items from [[the Nether]]. Its purpose was to enable the players on ''Pocket Edition'' to obtain certain items, since the Nether was not implemented yet.
|-
| {{EnvLink|link=Obsidian wall|Obsidian Wall}}
| Anywhere, since it stretched toward every direction.
| A 2 block tall obsidian wall that was present during some versions of the Infdev phase. It started in the middle of the world, and stretched toward north, south, west and east. This structure doesn't have an official name.
|-
|}

== Generation ==
{{main|World generation#Features and structures}}

Structures are generated for a given chunk after the terrain has been formed. The [[chunk format]] includes a tag called {{cd|TerrainPopulated}} that indicates whether structures whose "point of origin" is in that chunk have been generated. If it is false or missing, it generates again. Structure generation is based on what is already in the chunk, so (for example) flagging a chunk that has already been populated for repopulation approximately doubles the amount of ore in it. When structures are generated, they can spill over into neighboring chunks that have been previously generated.

== Data values ==
=== ID ===
The following table lists configured structure features' IDs {{in|java}} and structure features' IDs {{in|bedrock}}. These IDs can be used in {{cmd|locate}} command.

{| class="wikitable sortable"
!Structure name||Java Edition||Bedrock Edition||Dimension
|-
|{{EnvLink|Ancient city}}||{{cd|ancient_city}}||{{cd|ancientcity}}<br>{{cd|ancient_city}}||[[Overworld]]
|-
|{{EnvLink|Bastion remnant}}||{{cd|bastion_remnant}}||{{cd|bastionremnant}}<br>{{cd|bastion_remnant}}||[[The Nether]]
|-
|{{EnvLink|Buried treasure}}||{{cd|buried_treasure}}||{{cd|buriedtreasure}}<br>{{cd|buried_treasure}}||[[Overworld]]
|-
|{{EnvLink|End city}}||{{cd|end_city}}||{{cd|endcity}}<br>{{cd|end_city}}||[[The End]]
|-
|{{EnvLink|Nether fortress}}||{{cd|fortress}}||{{cd|fortress}}||[[The Nether]]
|-
|{{EnvLink|Woodland mansion}}||{{cd|mansion}}||{{cd|mansion}}||[[Overworld]]
|-
|{{EnvLink|Mineshaft}}||{{cd|mineshaft}}<br>{{cd|mineshaft_mesa}}||{{cd|mineshaft}}||[[Overworld]]
|-
|{{EnvLink|Ocean monument}}||{{cd|monument}}||{{cd|monument}}||[[Overworld]]
|-
|{{EnvLink|Nether fossil}}||{{cd|nether_fossil}}||Not a Structure||[[The Nether]]
|-
|{{EnvLink|Ocean ruins}}||{{cd|ocean_ruin_cold}}<br>{{cd|ocean_ruin_warm}}||{{cd|ruins}}||[[Overworld]]
|-
|{{EnvLink|Pillager outpost}}||{{cd|pillager_outpost}}||{{cd|pillageroutpost}}<br>{{cd|pillager_outpost}}||[[Overworld]]
|-
|{{EnvLink|Ruined portal}}||{{cd|ruined_portal}}<br>{{cd|ruined_portal_desert}}<br>{{cd|ruined_portal_jungle}}<br>{{cd|ruined_portal_mountain}}<br>{{cd|ruined_portal_nether}}<br>{{cd|ruined_portal_ocean}}<br>{{cd|ruined_portal_swamp}}||{{cd|ruinedportal}}<br>{{cd|ruined_portal}}||[[Overworld]], [[The Nether]]
|-
|{{EnvLink|Shipwreck}}||{{cd|shipwreck}}<br>{{cd|shipwreck_beached}}||{{cd|shipwreck}}||[[Overworld]]
|-
|{{EnvLink|Stronghold}}||{{cd|stronghold}}||{{cd|stronghold}}||[[Overworld]]
|-
|{{EnvLink|Desert pyramid}}||{{cd|desert_pyramid}}|| rowspan="4" |{{cd|temple}}|| rowspan="4" |[[Overworld]]
|-
|{{EnvLink|Igloo}}||{{cd|igloo}}
|-
|{{EnvLink|Jungle pyramid}}||{{cd|jungle_pyramid}}
|-
|{{EnvLink|Swamp hut}}||{{cd|swamp_hut}}
|-
|{{EnvLink|Trail ruins}}||{{cd|trail_ruins}}||{{cd|trail_ruins}}||[[Overworld]]
|-
|{{EnvLink|Village}}||{{cd|village_desert}}<br>{{cd|village_plains}}<br>{{cd|village_savanna}}<br>{{cd|village_snowy}}<br>{{cd|village_taiga}}||{{cd|village}}||[[Overworld]]
|}

=== Tags ===
{{Exclusive|Java|Section=1}}
{{IN|java}}, there are some structure tags in vanilla game.

{| class="wikitable sortable"
!Tag
!Structure(s)
|-
|<code>#cats_spawn_as_black</code><br><code>#cats_spawn_in</code>
|{{EnvLink|Swamp hut}}
|-
|<code>#dolphin_located</code>
|{{EnvLink|Shipwreck}}<br>{{EnvLink|Ocean ruins}}
|-
|<code>#eye_of_ender_located</code>
|{{EnvLink|Stronghold}}
|-
|<code>#mineshaft</code>
|{{EnvLink|Mineshaft}}
|-
|<code>#ocean_ruin</code>
|{{EnvLink|Ocean ruins}}
|-
|<code>#on_ocean_explorer_maps</code>
|{{EnvLink|Ocean monument}}
|-
|
<code>#on_treasure_maps</code>
|{{EnvLink|Buried treasure}}
|-
|<code>#on_woodland_explorer_maps</code>
|{{EnvLink|Woodland mansion}}
|-
|<code>#ruined_portal</code>
|{{EnvLink|Ruined portal}}
|-
|<code>#shipwreck</code>
|{{EnvLink|Shipwreck}}
|-
|<code>#village</code>
|{{EnvLink|Village}}
|}

== Achievements ==
{{load achievements|Me Gold;Ahoy}}

== Advancements ==
{{load advancements|Eye Spy;Those Were the Days;A Terrible Fortress;The City at the End of the Game;Minecraft: Trial(s) Edition}}

== History ==
{{HistoryTable
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100625-1917|Added [[Monster Room|dungeon]]s.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release
|Added [[mineshaft]]s.
|Added [[village]]s.
|Added [[stronghold]]s.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Added [[nether fortress]]es.}}
|{{HistoryLine||1.2.1|dev=12w04a|Added [[desert well]]s.}}
|{{HistoryLine||1.3.1|dev=12w21a|Added [[desert pyramid]]s.}}
|{{HistoryLine|||dev=12w22a|Added [[jungle pyramid]]s.}}
|{{HistoryLine||1.4.2|dev=12w40a|Added [[swamp hut]]s.}}
|{{HistoryLine||1.8|dev=14w25a|Added [[ocean monument]]s.}}
|{{HistoryLine||1.8.1|dev=pre1|Swamp huts can now spawn witches at levels 64 to 71, enabling three spawning floors for witches.}}
|{{HistoryLine||1.9|dev=15w31a|Added [[end cities]].}}
|{{HistoryLine||1.9|dev=15w43a|Added [[igloo]]s.}}
|{{HistoryLine||1.10|dev=16w20a|Added [[fossil]]s.}}
|{{HistoryLine|||dev=16w21a|Blacksmith job sites in villages now generate with cobblestone in all biomes, rather than acacia logs in savannas and sandstone in deserts.}}
|{{HistoryLine|||dev=pre1|Zombie villagers generated in zombie villages no longer despawn.
|Wooden fences are now substituted with the biome’s corresponding wood type.
|Paths no longer replace most blocks, preventing them from generating in treetops or bridging ravines.}}
|{{HistoryLine||1.11|dev=16w39a|Added woodland mansions.|Added the {{cmd|locate}} command that shows the coordinates of the nearest structures.}}
|{{HistoryLine|||dev=16w42a|[[Witch]]es that spawn upon the generation of [[witch hut]]s no longer despawn.}}
|{{HistoryLine||1.13|dev=17w43a|Structures using structure files can now be modified, with the addition of [[data pack]]s.}}
|{{HistoryLine|||dev=17w47a|Flower pots in swamp huts now contain mushrooms; they were previously empty.}}
|{{HistoryLine|||dev=18w09a|Added [[ocean ruins]].}}
|{{HistoryLine|||dev=18w10a|Added [[buried treasure]] chests.}}
|{{HistoryLine|||dev=18w11a|Added [[shipwreck]]s.}}
|{{HistoryLine||1.14|dev=18w47a|Added [[pillager outpost]]s.}}
|{{HistoryLine|||dev=18w48a|Overhauled villages.}}
|{{HistoryLine||1.16|dev=20w06a|Added [[nether fossil]]s.}}
|{{HistoryLine|||dev=20w16a|Added [[bastion remnant]]s and [[ruined portal]]s.}}
|{{HistoryLine||1.17|dev=20w45a|Added [[amethyst geode]]s.}}
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added [[ancient cities]].}}
|{{HistoryLine|||dev=22w11a|Removed [[ancient cities]].}}
|{{HistoryLine|||dev=22w13a|Re-added [[ancient cities]].}}
|{{HistoryLine||1.20|dev=23w12a|Added [[trail ruins]].}}
|{{HistoryLine||1.20.3|dev=23w45a|exp=Update 1.21|Added [[trial chambers]].}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.9.0|dev=build 1|Added [[village]]s, [[Mineshaft|abandoned mineshaft]]s, [[stronghold]]s, [[Monster Room|dungeon]]s, and [[desert well]]s.}}
|{{HistoryLine||v0.10.0|dev=build 1|Abandoned mineshafts now generate on ground level in [[badlands]] biomes.}}
|{{HistoryLine||v0.11.0|dev=build 1|Added desert wells.}}
|{{HistoryLine||v0.12.1|dev=build 1|Added [[the Nether]] along with [[nether fortress]]es.}}
|{{HistoryLine||v0.13.0|dev=build 1|Added [[desert pyramid]]s.}}
|{{HistoryLine||v0.14.0|dev=build 1|Added [[swamp hut]]s.|[[Cauldron]]s in swamp huts are filled with a random [[potion]].}}
|{{HistoryLine||v0.15.0|dev=build 1|Added [[jungle pyramid]]s.
|Added savanna and taiga village variants.
|Villages can now generate in [[cold taiga]] and [[ice plains]] [[biome]]s, where village buildings are constructed with spruce wood like in [[taiga]] villages.
|Villages have a slim chance to generate as [[abandoned village]]s, which spawn [[zombie villager]]s. [[Cobweb]]s and [[moss stone]] replace some blocks in the buildings of such villages.}}
|{{HistoryLine||v0.16.0|dev=build 1|Added [[ocean monument]]s.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added [[the End]] and along with [[end cities]].
|Added igloos.}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Added [[woodland mansion]]s.}}
|{{HistoryLine||1.1.3|dev=alpha 1.1.3.0|Added [[fossil]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Added [[shipwreck]]s.
|Added buried treasure chests.}}
|{{HistoryLine|||dev=beta 1.2.20.1|Added [[ocean ruins]].}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Added [[pillager outpost]]s.
|Overhauled villages.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added [[nether fossil]]s, [[bastion remnant]]s, and [[ruined portal]]s.}}
|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|Added [[amethyst geode]]s.}}
|{{HistoryLine||1.18.30|dev=beta 1.18.30.32|Added [[ancient cities]].}}
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|Added [[trail ruins]].}}
|{{HistoryLine||1.20.60|dev=Preview 1.20.60.20|exp=Update 1.21|Added [[trial chambers]].}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.24|Some [[Savanna Village]]s no longer have a hole where a [[Dirt Path]] block should be.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added [[Monster Room|dungeon]]s.}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added [[village]]s, [[Mineshaft|abandoned mineshaft]]s, and [[stronghold]]s.}}
|{{HistoryLine||xbox=TU12|Added [[desert well]]s.}}
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Added [[Jungle Pyramid|jungle]] and [[desert pyramid]]s.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Added [[swamp hut]]s.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Added [[ocean monument]]s.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Added [[fossil]]s and [[igloo]]s.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Added [[end cities]].}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added [[woodland mansion]]s.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added [[shipwreck]]s, [[ocean ruins]], [[iceberg]]s, and [[buried treasure]] chests.}}
|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|Added [[pillager outpost]]s, and [[plains]], [[desert]], [[savanna]], [[taiga]], [[snowy tundra]], and [[snowy taiga]] villages.}}
}}

== Issues ==
{{Issue list}}

== See also == 
* [[Biome]]
* [[Generated structures data file format]]
* [[Jigsaw Block]]
* [[Structure Block]]
* [[Air]]

== External links ==
* [https://help.minecraft.net/hc/en-us/articles/360059615491-Rare-Structures-in-Minecraft Rare Structures in Minecraft] – [[Minecraft Help Center]]

== Navigation ==
{{Navbox generated structures|Structures}}
{{Navbox environment}}

[[Category:Generated structures]]
[[Category:Structures]]

[[de:Bauwerk]]
[[es:Estructura]]
[[fr:Structure]]
[[it:Strutture generate]]
[[ja:構造物]]
[[ko:생성 구조물]]
[[nl:Gegenereerde structuren]]
[[pl:Układy generowane]]
[[pt:Estruturas geradas]]
[[ru:Натуральные структуры]]
[[th:โครงสร้าง]]
[[uk:Структура]]
[[zh:生成结构]]
