<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/Update Aquatic (Phase Two)}}</div>
{{Infobox version
|title=v1.5.0
|vernum=1.5
|image=Update Aquatic Phase 2.png
|image2=Bedrock 1.5.0.png
|name=[[Update Aquatic]] <small>(Phase&#160;Two)</small>
|date=July 10, 2018
|edition=Bedrock
|internal=1.5.0.14<br>'''Windows 10''': 1.5.14.0
|prevparent=1.4.0
|prev=1.4.4
|next=1.5.1
|nextparent=1.6.0
}}
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/Update Aquatic (Phase Two)}}</div>

'''1.5.0''',<ref>{{link|url=https://feedback.minecraft.net/hc/en-us/articles/360007164271-Minecraft-1-5-0-Bedrock-|title=Minecraft - 1.5.0 (Bedrock)}}</ref> also known as ''Phase Two'' of the '''[[Update Aquatic]]''', is a major update to {{el|be}} released on July 10, 2018.<ref name=release>{{Mcnet|update-aquatic-phase-two-out-today|Update Aquatic Phase Two out today!|July 10, 2018|Tom Stone}}</ref> It adds many of the Update Aquatic features not included within the first release of the update ([[Bedrock Edition 1.4.0|1.4.0]]), such as [[turtle]]s, [[conduit]]s, [[bubble column]]s, and more along with numerous changes and fixes.

== Additions ==
{{Additions table
|Bubble Column
|Conduit BE
|Turtle Egg
|Turtle Spawn Egg
|Turtle Scute
|Turtle Shell
|Potion of the Turtle Master
|Splash Potion of the Turtle Master
|Lingering Potion of the Turtle Master
|Arrow of the Turtle Master
}}

=== Blocks ===
; [[Bubble column]]s
* Created by placing [[magma block]]s or [[soul sand]] in water.
** Magma block columns pull entities down.
** Soul sand columns pushes entities up.
* {{Version exclusive}}: Have a "Fancy Bubbles" toggle.

; [[Conduit]]
* Crafted with 1 [[heart of the sea]] and 8 [[nautilus shell]]s.
* Can be activated by placing [[prismarine]], [[prismarine bricks]], [[dark prismarine]], and/or [[sea lantern]]s in 5×5 open squares around it.
** When active, will give nearby players the Conduit Power status effect.
* Will not create a [[water]] source block when placed
* {{Version exclusive}}: When activated by 42 specified [[block]]s, its inside texture will change again, similar to {{EffectSprite|Conduit Power}}.
* {{Version exclusive}}: Can be oriented in 16 different directions on top of a block like [[mob head]]s.
* {{Version exclusive}}: Cannot be active if contact with rain.

; [[Turtle egg]]s
* Created by breeding [[turtle]]s.
* {{Version exclusive}}: Are named Sea Turtle Eggs.

=== Items ===
; [[Spawn egg]]s
* [[Sea Turtle]]

; [[Turtle Scute]]s
* Dropped when baby turtles grow up.
* Can be used to craft turtle shells.

; [[Turtle shell]]s
* Crafted with 5 scutes.
* Can be used as a helmet, adding 2 armor points.
** While equipped and in air, it will give the player the [[Water Breathing]] effect for 10 seconds.
* Can be used to brew the potion of the Turtle Master.

; [[Potion]] of the Turtle Master
* Brewed with turtle shells.
* Gives the player [[Slowness]] IV and [[Resistance]] III.

; [[Splash Potion]] of the Turtle Master
* Brewed with [[gunpowder]].

; [[Lingering Potion]] of the Turtle Master
* Brewed with [[Dragon's Breath]]

; [[Arrow#Tipped arrows|Arrow]] of the Turtle Master
* Crafted with 1 lingering potion of the Turtle Master and 8 arrows.

=== Mobs ===
; [[Turtle]]s
* Water mobs which make nests comprised of eggs on shorelines throughout various biomes.
* Can be bred using [[seagrass]].
* Spawn on warm beaches in small groups.
* Lay eggs in their home beach.
* Drop 0-2 seagrass upon death.
* {{Version exclusive}}: The items call them "Sea Turtles", but their actual name is still Turtle.<ref name="Sea Turtle">See the result of the command <code>|say @e[type=turtle]</code>, the command will still call them Turtle</ref>

=== Gameplay ===
; [[Achievements]]
* {{Version exclusive}}: More achievements, which include the following:
** "Do a Barrel Roll!" - Use Riptide to give yourself a boost (30G)
** "One Pickle, Two Pickle, Sea Pickle, Four" - Place 4 [[Sea Pickle]]s in a group (20G)
** "Echolocation" - Feed a [[Dolphin]] Fish and have it lure you to Treasure (20G)
** "Moskstraumen" - Activate a [[Conduit]] (50G)

; [[Status effect]]s
* {{EffectLink|Conduit Power}}
** Gives players [[Haste]], [[Night Vision]], and [[Water Breathing]].

=== Command format ===
* Added new commands that only affect worlds with {{el|ee}} enabled:
**{{code|/ability}}
*** Sets a player's ability.
**{{code|/immutableworld}}
***Sets the immutable state of the world.
**{{code|/worldbuilder}}
*** Toggle World Builder status of caller.

=== General ===
; [[Realms]]
* Are now available on Nintendo Switch.

== Changes ==
=== Blocks ===
; [[Blue ice]] 
* Is now more slippery.

; [[Coral block]]s 
* No longer die as long as one side is touching water.

; [[Kelp]]
* Updated the top texture of kelp.

=== Items ===
; [[Cooked cod]]
* Updated texture.

; [[Nautilus shell]]s
* Are no longer only available through [[Experimental gameplay]].

; [[Trident]]s 
* Can now be enchanted with [[Mending]] and [[Unbreaking]].
* Added an animation when using [[Riptide]] in first person perspective.
* Are no longer able to break blocks in [[Creative]] mode (similar to [[sword]]s)
*Are now obtainable in survival mode without the use of cheats
* {{Version exclusive}}: The Riptide spin has a different texture.

=== Mobs ===
; [[Dolphin]]s 
* Can now be given [[raw cod]] or [[raw salmon]] and will swim towards the nearest ocean ruins or shipwreck.

; [[Drowned]] 
* Now have a chance to spawn with a nautilus shell.
* Are no longer only available through [[Experimental gameplay]].

; [[Husk]]s 
* If they are sunk in water, they can now transform into zombies and then into drowned.

; [[Zombie]]s
* If they are sunk in water, they can now transform into drowned.

; [[Skeleton horse]]s 
* Can now be ridden underwater.

; [[Skeleton]]s and [[stray]]s 
* Will now switch from ranged to melee attacks while underwater and switch back when out of water.

; [[Undead]] mobs
* Now sink in water and can walk on the bottom.

=== World generation ===
; [[Ravine|Ocean ravine]]s
* [[Magma block]]s and [[soul sand]] in ocean ravines now create [[bubble column]]s.

=== Gameplay ===
; [[Boat]]s
* Changed the steering when using keyboard and mouse by pressing W to move forward and S to reverse.

=== General ===
[[File:Are you enjoying minecraft popup.png|thumb|350px|The popup asking if the player is enjoying Minecraft.]]
; [[Marketplace]]
* Moved the inventory button to the top of the page.

; [[Title Screen|Menu screen]]
* Moved the settings and store buttons on the main menu to be below each other.
* New pop-up asking if the player is enjoying Minecraft. This will only show up once randomly when exiting a world.
* Changed the background to reflect [[Update Aquatic]].

; [[Options]]
* Reduced the default field of view from 70 to 60.

== Fixes ==
; Crashes/performance
* Fixed several crashes that occurred during gameplay.
* Fixed a crash that occurred when suspending the game during world generation.
* Fixed a crash that occurred when a piston moved a cauldron underwater.
* Fixed a crash that occurred when playing Truffletop Town and dying while using elytra and fireworks.
* Fixed a crash that occurred when searching the Store on Oculus Rift and Gear VR.
* Increased performance when viewing particles from the ender dragon's attack and lingering potions.
* Improved performance around ocean monuments on Android devices. ({{bug|MCPE-32523}})

; General
* Personal game mode is now fully applied in Game Settings when switched from Survival to Creative.
* The first mouse click after re-mapping an action to a key is now recognized.
* Players will no longer inherit the host's spawn, inventory, and location when rejoining a world with a resource pack removed.
* Fixed players not able to join worlds hosted by players who previously joined another player's world.
* Fixed the controller not being detected when resuming the game from suspended state after changing profiles.
* Changes made to the 'Trust Player Permissions' setting during world creation will now persist after loading into the world.
* Fixed an issue with saved worlds not syncing properly between Xbox One consoles.
* Players without an Xbox Live Gold membership can once again join and host LAN games on Xbox One.
* Resource and behavior packs are now properly enabled/disabled on Realms when restoring backups or replacing worlds.
* The Mob Griefing game rule now converts properly from Console Edition worlds.
* The 'Castaway' achievement no longer unlocks before completing the requirement.

; Gameplay
* Flying speed now stays constant while descending in Creative mode.
* Players will no longer gradually drift up or down when swimming straight ahead.
* Fixed experience orbs not always being picked up by players.
* Bone meal is now depleted when used on kelp from a dispenser.
* Dropped items can once again pass under top slabs. ({{bug|MCPE-25100}})
* Tall birch trees will once again generate in mutated birch forests. ({{bug|MCPE-29698}})
* Fixed water flow being inconsistent and suspended around caves and ravines.
* Splash water bottles will now keep dolphins hydrated on land.
* Pick Block now works in Survival mode. ({{bug|MCPE-12456}})
* Pick Block now selects the proper variant of buttons and pressure plates. ({{bug|MCPE-31887}})
* Players can no longer refill breath and breathe underwater by swimming into ice blocks.
* Sneaking and jumping into water no longer prevents jumping or swimming upwards. ({{bug|MCPE-32478}})
* Riptide can no longer be used while riding a mount.
* Fixed entering a minecart from another minecart. ({{bug|MCPE-32074}})
* Passengers in boats will now take damage when falling from a high place.
* Fire resistance once again protects players from blaze ranged attacks.
* Fixed an exploit that allowed players to get infinite lava buckets. ({{bug|MCPE-33280}})
* Fixed an exploit that generated unlimited items and XP from furnaces.
* Players without permission can no longer attack mobs shooting arrows at them.
* Protection enchantments once again protects players from all types of damage. ({{bug|MCPE-32945}})
* The Friendly Fire game rule now prevents damage from players using Fire Aspect, Flame, and Channeling enchantments.
* Decreased the damage given by standing in lava when armor with Fire Protection and Protection enchantments is equipped.
* TNT exploding underwater no longer deals damage to players and other entities.
* Activating a dispenser with its exit covered and a bucket of fish inside will now drop the bucket of fish as an item.

; Items
* The trident will now be thrown the direction the cursor is pointing when playing in VR.
* Fixed tridents damaging multiple mobs in a single throw.
* Tridents can no longer be destroyed by explosions.
* Tridents thrown into soul sand now land properly and no longer prevent Loyalty from working. ({{bug|MCPE-32412}})
* Tridents thrown underwater will no longer produce infinite bubbles.
* Tridents fired from a dispenser no longer have the exact same trajectory and will now lose durability.
* Woodland explorer maps once again point players correctly to woodland mansions. ({{bug|MCPE-33534}})
* Items will no longer get stuck in flowing water source blocks. ({{bug|MCPE-32389}})
* Dropped items no longer float against the water current ({{bug|MCPE-33628}})
* Fixed received items disappearing after trading a renamed item with a villager. ({{bug|MCPE-33830}})
* Throwable items will no longer hit the player when there is a parrot riding on their shoulder.
* It's once again possible to eat raw fish.
* Leather horse armor no longer loses its dyed color after world conversion.
* Arrows fired by skeletons can no longer be picked up by players.
* Leads and balloons can no longer be attached to horses being ridden by players.
* Banners are no longer consumed from the inventory when placed in Creative mode.

; Mobs
* The ender dragon will no longer get stuck if the player moves too far away. ({{bug|MCPE-31765}})
* Dolphins and cod no longer get the jitters when swimming in groups.
* Silverfish can once again enter stone blocks.
* Increased the collision size of fish mobs.
* Donkeys and mules no longer become horses after Console Edition world conversion.
* Mobs will no longer rotate their heads 360 degrees while in boats.
* Baby animals will no longer take damage in boats.
* Zombie villagers created during world generation are no longer super-fast.
* Fixed issues with zombie pathfinding and not attacking players.
* Guardians once again spawn in valid water source blocks. ({{bug|MCPE-29520}})
* Fixed two elder guardians sometimes spawning in each chamber of an ocean monument.
* Arrows fired by skeletons and strays can now damage the wither.
* Dolphins can no longer fully clip through magma blocks.
* Mobs will no longer spawn on top of redstone components. ({{bug|MCPE-27122}})
* Pumpkins are now consumed when creating an iron golem.
* Salmon will no longer get stuck on the edges of Old worlds.

; Blocks
* Fixed the hitbox of coral fans.
* Blocks can no longer be placed with no other block to support it when sprint-flying underwater in Creative mode.
* Command blocks can now be modified when set to 'Repeat' and 'Always Active'.
* Fixed blocks that were removed underwater not creating source water blocks.
* Ice placed on magma blocks in the Nether no longer create water source blocks when melted.
* Powered observers now convert properly from Console Edition worlds.
* Cauldrons with varying levels of water now convert properly from Console Edition worlds.
* TNT can no longer deal damage or destroy blocks underwater when placed on non-full blocks.
* Crops will no longer grow by repeatedly placing a full size, non-transparent block on top of them.
* Blocks can once again be repeatedly placed when flying sideways in Creative mode.
* Decreased the time it takes to break coral fans in Survival.
* Redstone, torches, and redstone torches can no longer be placed on seagrass underwater.
* Lava falling onto a water block with seagrass or kelp from will now become stone.
* Armor stands can now be destroyed by thrown tridents.
* Fixed water flowing incorrectly from stairs that contained water source blocks.
* Blocks can no longer be placed underwater without highlighting another block while sprint-swimming in Creative mode.
* Top snow will now break once it hits water.
* Top snow falling on a snow block no longer loses one layer.

; World generation
* Icebergs, seagrass, and kelp can no longer replace blocks of an ocean monument when generated.
* Mutated savanna plateau and mutated mesa plateau biomes now convert properly from old worlds.
* All overhangs and floating islands will once again generate with grass or snow under them. ({{bug|MCPE-32572}})
* Bryce mesa biomes will now generate correctly. ({{bug|MCPE-30612}})

; Graphical
* The surface of water can now be seen when viewing from behind glass underwater.
* Fixed water not rendering when swimming against the bottom of a block.
* Fixed water not rendering when viewed at certain angles near the surface.
* Rain no longer severely limits view distance.
* Entities no longer become invisible based on the position of the observing player.
* Fixed the mining cracking animation being out of sync when mining from a boat.
* Particles now appear when player jump into water.
* Particles now appear when tropical fish flop into the water.
* Double doors once again display correctly.
* Fixed the texture of dark prismarine Stairs.
* Fixed water coloring in mutated biomes.
* Fixed the glint on enchanted tridents in first person.
* Fixed the rotation of tridents while charging in first person.
* Fixed some chunk rendering that caused players to see through the ground at certain angles. ({{bug|MCPE-30626}})
* Minimized animation delays with large stacks of falling blocks.
* The lead attach point no longer appears in front of the player when swimming.
* Fixed some visual issues with kelp.
* Lava will now render when the player's perspective is right below the surface.
* Fixed bows not appearing in the right hand when being charged. ({{bug|MCPE-31990}})
* Fixed the texture of the wither's armor not appearing properly with several texture packs.
* Fixed the rotation of oak trapdoor textures.
* Fixed seam lines appearing between cactus blocks on the City Texture Pack.
* Improved swimming motion when using full VR mode.
* Players can no longer see through blocks while swimming against blocks in Virtual Living Room mode on Oculus Rift and Gear VR.
* Fixed missing water textures while underwater and a block is placed above the water. ({{bug|MCPE-33264}} / {{bug|MCPE-32927}})
* Glass once again renders properly at further distances and certain angles.
* All button items now display properly in the hotbar and when placed in an item frame.
* Fixed the cracking animation not appearing when mining blocks through the water surface.
* Fixed textures on low-end devices when the Education toggle was enabled.
* Fixed the delay in ice textures appearing when using the Frost Walker enchantment.
* Enchanted tridents no longer flash red when entering fire.
* Fixed helmets being visible after being destroyed by taking damage from a mob.
* Water now appears properly around ladders. ({{bug|MCPE-32600}})
* Flowing water now angles properly when flowing down.
* Flowing water touching stairs that contains a water source no longer causes water to flow from the solid face of the stairs.
* Hay bales now have the correct bottom texture when held or seen in item frames.

; Audio
* Fixed some Update Aquatic sound effects not playing on low memory devices. ({{bug|MCPE-30843}})
* Beacons now have sound effects.
* The drinking sound is no longer played twice when drinking a potion or milk.

; User interface
* The 'Sign In' button will now disappear from the main menu after signing in.
* Pressing the 'Default Settings' button will now only affect the control scheme that is selected.
* Improved messaging when there are no Old worlds to sync.
* A controller tooltip will now appear when it is possible to place blocks underwater.
* Fixed the marker on treasure maps disappearing when another player quits and rejoins a world.
* Cached data once again appears on the Storage screen.
* Enchantment names can now be seen on the enchantment table screen with Pocket UI when using keyboard and mouse.
* Image thumbnails and game modes for worlds and world templates will now appear when searching on the Storage screen.
* The book on the enchantment table screen no longer overlaps the suggested enchantment's name.
* Fixed spelling errors for Anemone and Red Lipped Blenny tropical fish.
* The "Manage who can send you invites" button in Profile settings now points to the proper location. ({{bug|MCPE-28270}})
* Pressing down on the controller no longer loses focus on the chat field.
* Changes to a world's name when it is initially created from a template will now update properly after saving and quitting.
* The paper doll no longer sticks out of the frame on the inventory screen while swimming.
* Fixed Slowness levels over 4 not appearing on the mob effects screen.
* The player model in the skin picker no longer covers the rotate icons in certain GUI scales. ({{bug|MCPE-32545}})

; Commands
* The coordinates of buried treasure are now accurate when using the '{{cmd|locate}}' command.
* Seagrass obtained by commands is now functional and stackable.
* Special symbols in a player’s nickname no longer cause a syntax error when trying to teleport that player from the Host Options tab.
* Using the '{{cmd|spreadplayers}}' command will no longer set entities or players at y=255.
* Ladders no longer appear as invisible blocks with collision when placed using '{{cmd|setblock}}'.
* Map items now have the proper name displayed in chat for players when using commands.
* Replacing or moving containers no longer causes the items from the container to drop to the ground.</onlyinclude>

== Video ==
Video made by [[slicedlime]]:
{{yt|hEojcuWrnYE}}

== References ==
{{Reflist}}

== Navigation ==
{{Navbox Bedrock Edition versions|1.x}}

[[de:Bedrock Edition 1.5.0]]
[[es:Bedrock Edition 1.5.0]]
[[fr:Édition Bedrock 1.5.0]]
[[ja:Bedrock Edition 1.5]]
[[nl:Bedrockeditie 1.5]]
[[pt:Edição Bedrock 1.5.0]]
[[ru:1.5.0 (Bedrock Edition)]]
[[zh:基岩版1.5.0]]
