{{Infobox version
|edition=Bedrock
|image=Bedrock 1.16.0.51.png
|type=Beta
|internal=
'''Windows''': 1.16.51.0<br>
'''Xbox One''': 1.16.51.70<br>
'''Android''': 1.16.0.51<br>
|parent=1.16.0
|date='''Xbox One, Windows 10, Android:''' March 16, 2020
|prevparent=1.14.41
|prev=beta 1.15.0.56
|next=beta 1.16.0.52
|nextparent=1.16.1
}}<onlyinclude>

'''Beta 1.16.0.51''' is the sixth beta version for [[Bedrock Edition 1.16.0]], released on March 16, 2020,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360040975731|title=Minecraft Beta - 1.16.0.51 (Xbox One/Windows 10/Android)|date=March 16, 2020}}</ref> which adds some features from the [[Nether Update]], more parity and fixes bugs.

== Additions ==
=== Blocks ===
; [[File:Ancient Debris JE1 BE1.png|32px]] [[Ancient debris]]
* Can be found throughout [[the Nether]] at any altitude, though it is much more common at lower levels.
* Can be refined into a [[netherite scrap]] by smelting in a [[furnace]] or [[blast furnace]].
* Same blast resistance as [[obsidian]], but is movable with [[piston]]s.
* Inventory item floats on [[lava]].
* Cannot burn in [[lava]] or [[fire]].
* A diamond [[pickaxe]] or better is required to mine it.
*Always spawns covered by lava and/or blocks on all sides.

; [[File:Basalt (UD) JE1 BE1.png|32px]] [[Basalt]]
* Make up [[basalt pillar]]s.
* Generates in [[soul sand valley]]s.
* Can be placed directionally, similarly to [[log]]s.

; [[File:Block of Netherite JE1 BE1.png|32px]] [[Block of netherite]]
* Can be [[Crafting|crafted]] with 9 [[netherite ingot]]s.
* Inventory [[item]] floats on [[lava]].
* Cannot [[burn]] in [[lava]] or [[fire]].
* Same [[blast resistance]] as [[obsidian]], but is movable with [[piston]]s, similary to [[anvil]]s.

; {{Animate|Crimson Fungus JE1 BE1.png; Warped Fungus JE1 BE1.png|32px}} [[Fungus|Crimson and warped fungus]]
* Generate in [[Crimson Forest|crimson]] and [[warped forest]]s.
* Can be placed on [[flower pot]]s, [[dirt]], [[coarse dirt]], [[farmland]], [[podzol]], [[nylium]], [[soul soil]], and [[grass block]]s.
* [[Bone meal]] can be used on [[fungi]] to grow it into the respective [[huge fungi]] when placed on the same type of [[nylium]].
* Unlike [[mushroom]]s, fungi cannot spread.
* Fungi have a chance to generate by applying bone meal directly to a nylium block, making them renewable.

; {{Animate|Crimson Nylium JE1 BE1.png; Warped Nylium JE1 BE1.png|32px}} [[Nylium|Crimson and warped nylium]]
* Resemble [[grass block]]s.
* Can be spread to [[netherrack]] by using [[bone meal]] on a [[netherrack]] block next to a nylium block.
* If bone meal is used on a nylium block, it generates [[fungus|Crimson and warped fungus]], [[Crimson Roots|Crimson]] and [[warped roots]], and [[nether sprouts]], depending the type of nylium.

; {{Animate|Crimson Planks JE1 BE1.png; Warped Planks JE1 BE1.png|32px}} [[Planks|Crimson and warped planks]]
* Does not burn.
* Crafted from the respective stem.
* Can be used to craft respective [[slab]]s, [[stairs]], [[fence]]s, [[fence gate]]s, [[pressure plate]]s, [[sign]]s, [[button]]s, [[door]]s and [[trapdoor]]s.

; {{Animate|Crimson Roots JE1 BE1.png; Warped Roots JE1 BE1.png|32px}} [[Crimson Roots|Crimson]] and [[warped roots]]
* Foliage that generates in both [[Crimson Forest|crimson]] and [[warped forest]] [[biome]]s, as well as [[soul sand valley]]s.
* Can be placed into [[flower pot]]s.
* Roots have a chance to generate by applying bone meal directly to their respective nylium block, making them renewable.

; {{Animate|Crimson Stem (UD) JE1.gif; Warped Stem (UD) JE1.gif|32px}} [[Log|Crimson and warped stems]]
* [[Block]]s that comprise the [[trunk]]s of [[huge fungi]].
* Have animated textures.
* Has a top texture similar to regular [[log]] blocks.
* Can be placed directionally, similarly to [[log]]s.
* Does not [[Burning|burn]].
* Have respective [[Stripped Log|stripped]] variants.

; [[File:Nether Sprouts JE2 BE2.png|32px]] [[Nether sprouts]]
* Foliage that generates in [[warped forest]]s.
* Have a chance to generate by applying bone meal directly to a warped nylium block, making them renewable.

; [[File:Nether Wart Block JE3.png|32px]] [[Warped Wart Block]]
* A variation of the [[nether wart block]], but cannot be crafted.
* Generates as a part of huge warped fungi. Sometimes generates in the ground replacing the [[warped nylium]] in the warped forest biome.
* Can be used in [[composter]]s.

;[[File:Polished Basalt (UD) JE1 BE1.png|32px]] [[Polished Basalt]]
* Decorative block.
*Crafted from 4 [[basalt]] blocks.

; [[File:Shroomlight BE.png|32px]] [[Shroomlight]]
* Emits a light level of 15, similarly to [[glowstone]].
* Can be mined with any [[tool]], but [[axe]]s and [[hoe]]s are the most efficient.
* Generate as a part of [[huge fungi]].

; [[File:Soul Fire JE1.gif|32px]] [[Soul fire]]
* Blue variant of [[fire]].
* Fire lit on [[soul soil]] turns into soul fire regardless of dimension.
** Burns forever, similar to regular fire on [[netherrack]] and [[magma blocks]].
* Generates naturally in the [[soul sand valley]] biome in [[the Nether]].
* Deals damage at a rate of {{hp|2}} per second as opposed to the {{hp|1}} per second of regular fire.
* Does not extinguish when in the rain.

; [[File:Soul Lantern.png|32px]] [[Soul fire lantern]]
* Gives off a light level of 10.
* Crafted similarly to a normal [[lantern]], using a [[soul fire torch]] instead of a normal [[torch]].
* Have an animated texture.

; [[File:Soul Torch.gif|32px]] [[Soul fire torch]]
* Gives off a light level of 10.
* Crafted similarly to a normal torch, with soul soil being placed under the stick.

; [[File:Soul Soil JE1 BE1.png|32px]] [[Soul soil]]
* Generates in the [[soul sand valley]], alongside conventional [[soul sand]].
* [[Fire]] lit on [[soul soil]] is [[soul fire]].
* The [[player]] does not sink and is not slowed when walking in [[soul soil]].

; [[File:Target JE1 BE1.png|32px]] [[Target]]
* [[Redstone]] component that can be activated by shooting [[projectile]]s into it.
** Signal is stronger depending on how close the projectile is to the center of the block. The signal strength goes up to 15.
* Can be crafted using a [[hay block]] and 4 [[redstone dust]] pieces.
* Available only through [[Experimental gameplay]].

; [[File:Weeping Vines Plant BE1.png|32px]] [[Weeping vines]]
* Generates in the [[crimson forest]].
* Is placed on the bottom of a [[block]] and grows downward.

=== Items ===
; {{Animate|Netherite Helmet (item) JE2 BE1.png; Netherite Chestplate (item) JE2 BE1.png; Netherite Leggings (item) JE2 BE1.png; Netherite Boots (item) JE2.png|32px}} [[Netherite armor]]
* Upgraded with a netherite ingot and the respective diamond item.
* Does not burn in lava, as a dropped item.
* Floats in [[lava]].
* Tougher than diamond [[armor]].
* Has higher durability and enchantability than diamond. But does not have as much enchantablity as gold.
* Has a knockback resistance tag. 

; {{Animate|Netherite Axe JE2.png; Netherite Hoe JE2 BE2.png; Netherite Pickaxe JE3.png; Netherite Shovel JE2 BE1.png; Netherite Sword JE2 BE2.png|32px}} [[Netherite]] [[axe]], [[hoe]], [[pickaxe]], [[shovel]], and [[sword]].
* Upgraded with a [[netherite ingot]] and the respective diamond [[item]].
* Does not burn in [[lava]].
* Floats in lava.
* All work faster than diamond but not faster than gold. 

; [[File:Netherite Ingot JE1 BE2.png|32px]] [[Netherite ingot]]
* Created with 4 [[gold ingot]]s and 4 [[netherite scrap]]s.
* Can be used to upgrade diamond [[tools]] and [[armor]].
* Floats in lava.
* Cannot burn in lava.

; [[File:Netherite Scrap JE2 BE1.png|32px]] [[Netherite scrap]]
* Created by smelting [[ancient debris]] in a [[furnace]] or [[blast furnace]].
* Used to create [[netherite ingot]]s.
* Floats in lava.
* Cannot burn in lava.

; [[Spawn egg]]s
* Added {{ItemSprite|hoglin spawn egg}} [[hoglin]] and {{ItemSprite|piglin spawn egg}} [[piglin]] spawn eggs.

=== Mobs ===
; [[File:Hoglin BE2.png|32px]] [[Hoglin]]s
* Spawn in [[crimson forest]]s.
* Attack [[player]]s on sight.
* Drop [[raw porkchop]]. Do not drop [[leather]] yet.
* Have an adult and baby variant.
* Can be [[breeding|bred]] with [[crimson fungi]].
* Are hunted by adult [[piglin]]s.
** Baby hoglins are left alone by adult and baby piglins.
* Avoid placed [[fungus|warped fungi]].

; {{Animate|Piglin BE.png; Piglin with Crossbow BE.png|32px}} [[Piglin]]s
* Spawn in [[crimson forest]]s and [[nether wastes]] biomes.
* Randomly spawn with golden [[sword]] or [[crossbow]].
* Adults are hostile; babies are neutral.
** Piglins do not attack [[player]]s wearing at least one piece of golden armor.
** Adult piglins turn aggressive when a player is mining [[blocks of gold]] or opening [[chest]]s, even if they are wearing gold armor.
* The [[player]] can [[barter]] with them by right-clicking with golden ingots or drop them on the ground, which makes them drop at least one item or block.
** Currently give only [[obsidian]] and [[flint and steel]]. This is a placeholder.
* Attack adult [[hoglin]]s.
** Baby piglins do not attack and adult piglins do not attack baby [[hoglin]]s.
* Adults attack [[wither skeleton]]s and [[wither]]s.
* Are creeped out by soul fire, soul fire torches, soul fire lanterns, and [[zombie pigmen]].
* Can spawn with golden [[armor]].
* Convert to a [[zombified piglin]] when in the [[Overworld]] and the End.
* Currently have none of the sounds from {{el|je}} and use the player hurt sound. This is a temporary placeholder.

=== World generation ===
; [[Biome]]s
* {{BiomeSprite|crimson forest}} [[Crimson forest]]
** A dense forest with huge crimson fungi. [[Nether wart block]]s and [[fungus|fungi]] are found in patches on the ground and [[weeping vines]] are found under the trees and nether wart stalactites.
** [[Zombie Pigman|Zombified Piglins]], piglins and hoglins may spawn here.
* {{BiomeSprite|soul sand valley}} [[Soul sand valley]]
** A vast grotto composed of uncovered [[soul sand]], [[soul soil]], large pillars made of [[basalt]], blue fog, and soul fire.
** [[Skeleton]]s, [[ghast]]s, and [[endermen]] may spawn here.
* {{BiomeSprite|warped forest}} [[Warped forest]]
** A color variation of the [[crimson forest]], but with somewhat different vegetation and blue particles and fog effects.
** Only endermen may spawn here.

; [[Structures]]
* [[File:Basalt Pillar.png|16px]] [[Basalt pillar]]
** Floor to ceiling pillars of [[basalt]] that generate in [[soul sand valley]].

* [[File:Huge Crimson fungi.png|32px]] [[Huge crimson fungi]] and [[File:Huge Warped fungi.png|32px]] [[huge warped fungi]]
** New structure resembling trees found in crimson and warped forests, respectively.
** Made of crimson and warped stem blocks as well as red [[nether wart block]]s and warped wart blocks.
** Can be grown from their respective [[fungi]].

=== Gameplay ===
; [[Enchanting]]
* Implemented [[Curse of Vanishing]]
** Any item with this enchantment disappears when the player dies with the item in the inventory.
** The keepinventory gamerule prevents this.
** Cannot be removed with a [[grindstone]].

* Fully implemented [[Curse of Binding]]
** Any item with this enchantment can not be removed by the player in survival mode, and can come off when the player dies.
** Cannot be removed with a [[grindstone]].

== Changes ==
{{Expand section}}
=== Blocks ===

; [[Coral]]s and [[Coral Fan]]s
* Now drop themselves when mined with Silk Touch.

; [[Magma Block]]s
* Now melt top snow sitting on it.

; [[Mushroom]]s
* Variants of brown and red now have been renamed to "Brown Mushroom" and "Red Mushroom" respectively.

; [[Mushroom Block]]s
* Variants of brown, red and stem now have been renamed to "Brown Mushroom Block," "Red Mushroom Block," "Mushroom Stem" respectively.
** Variant of pores is still named "Mushroom."

; [[Shulker box]]es
* Can now be undyed in a cauldron.

; [[Wall]]s
* Walls do not have gaps anymore when stacked vertically.

=== Mobs ===
; [[Mob]]s
* Mobs killed by lingering potions now drop XP and uncommon loot when the potion came from a player.
* Mobs now pickup items and equip armor. 

; [[Enderman]]
* Can no longer pick up netherrack, but can now pick up some of the newly added blocks.

; [[Squid]]
* Now spawn more frequently. Ocean cap is now 4 and river cap is now 2.

; [[Wither]]s
* Can now be summoned using [[soul soil]] in the base.

=== Gameplay ===
; [[Knockback]]
* Knockback resistance is now a scale instead of a probability.
; [[Fire Resistance]]
* Now slightly increases the player's visibility while in lava.

=== General ===
;[[Add-ons]] and map making
* Nether biome generation are now data driven.

=== Generation ===
; [[Far Lands]]
* Skygrid in Overworld no longer generates.

== Fixes ==
; Crashes
* Game no longer crashes when the {{cmd|kill}} command is used while the dragon is respawning.

; General
* Corrected fishing rod's bobber movement.
* Large quantities of snow no longer suddenly generates in chunks.

; Gameplay

* Minecart hoppers now drop a hopper item when being destroyed by a ranged attack. ({{bug|MCPE-55859}})
* Placing a block against an interactive block while crouched no longer opens the UI.
* Interacting with a minecart hopper now opens the hopper screen and no longer blocks other screens from opening.
* Fixed Armor Stand and its contents dropping as items when broken when 'Tile Drops' rule is false.
* Flying Players are able to return to the overworld if an end portal is on their spawn point.
* Enchanted bows are no longer consumed when auto-crafting dispensers.
* Players can no longer breathe underwater when swimming under blocks with a Turtle Shell equipped. ({{bug|MCPE-35769}})
* TNT no longer drops as an item when exploded. ({{bug|MCPE-38101}})
* /locate now correctly displays the nearest structure. ({{bug|MCPE-45526}})
* Players no longer teleport through partial blocks when relogging. ({{bug|MCPE-46858}})
* Tools now make noise when they break. ({{bug|MCPE-32355}})
* State of Creative flying now remains after accessing world setting.
* Players no longer "swim" through the air after swimming in a bubble column. ({{bug|MCPE-48958}})
* Boats can now move and don't get stuck when on top of all partial block. ({{bug|MCPE-34580}})
* Boats no longer continue sliding on bottom half slab.
* Fire charges are now consumed when used to light campfires. ({{bug|MCPE-46217}})
* Player is no longer displaced into solid blocks on respawn by non-solid blocks resulting in x-ray vision. ({{bug|MCPE-53460}})
* Kelp no longer stops growing at too low of a height. ({{bug|MCPE-57330}})
* Enchantment tables no longer display options with no attached enchant.

; Graphical
* Fire on half-slabs is now visible. ({{bug|MCPE-44395}})

; Mobs
* Mobs now pickup items and equip armor. ({{bug|MCPE-14211}})
* Tamed horses can no longer be tempted by food that cannot be used to breed them.
* Some mobs had a large delay for finding their nearest attackable target (Wolves attacking sheep).
* Squid now spawn more frequently. Ocean cap is now 4 and river cap is now 2. ({{bug|MCPE-39758}})
* Iron golems now ensure they can reach a target before choosing to attack it. ({{bug|MCPE-42402}})
* Jumping animation is no longer broken for horses.
* Polar Bear no longer chases player on its two back legs.
* Sheep no longer eat grass through partial blocks.
* Fixed issue where Enderman would not attack the player when looked at.
* Mobs no longer start shaking when entering minecarts.
* Fish no longer spawn in flowing water.
* Despawn rules have been changed to closely match Java despawn rules ({{bug|MCPE-21856}}) 
** This change allows mobs to more consistently spawn around the player and improve the frequency of mobs spawning underground while the player is exploring caves, as well as trying to farm areas that spawn specific mobs (eg. wither skeletons, in nether fortresses).
** Any mobs that have been set to persist (tempted, name-tagged, tamed, bred, etc) never naturally despawn.
** Almost all naturally spawning mobs automatically despawn when they are 54 blocks or further away from the nearest players.
** Fish automatically despawn at a max range of 40 blocks or further.
** If mobs are between 32 and 54 blocks from the nearest player, they must not take damage for 30 seconds as well as successfully roll a 1 in 800 chance to despawn.

; Blocks

* Trapdoor collision now matches their visual shape. ({{bug|MCPE-13451}})
* Paintings can no longer be placed on top of item frames.
* Cactus blocks now break when next to lava.
* Flowers in snow now break properly and drop the correct item. ({{bug|MCPE-30147}})
* Falling blocks no longer break when falling on ice blocks and glass.
* Falling blocks are now broken by partial blocks that are placed above piston arms facing up.
* Mycelium no longer wrongly turns to dirt due to not having enough light.

; Controls
* Quality of life changes to the inventory screen when using a controller. Controls are now more user friendly and closer resemble the controls when using mouse and keyboard. ({{bug|MCPE-34912}})
* You can now strafe downward in water while swimming by holding the sneak button.
* Control profile now properly switches to water controls when getting out of a bed underwater. ({{bug|MCPE-49632}})

; Sounds
* Flying with elytra at high speeds no longer causes the sound to become jittery. ({{bug|MCPE-19945}})

; User interface
* The player can no longer type beyond what can be seen in the Book and Quill.
* Adjusted hover text position in inventory to respect input mode (controller mode should show hover text at the edge of the currently selected element).
* Carve tooltip is now displayed when pointing shears at pumpkin.
* Tooltip for leaving boat is now consistent across platforms.
* Added Grow tooltip when pointing bone meal at compatible blocks.
* Can no longer accidentally open keyboard when using book and quill with touch controls.</onlyinclude>

== References ==
{{Reflist}}

== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}

[[de:Bedrock Edition beta 1.16.0.51]]
[[es:Bedrock Edition beta 1.16.0.51]]
[[fr:Édition Bedrock bêta 1.16.0.51]]
[[ja:Bedrock Edition beta 1.16.0.51]]
[[pt:Edição Bedrock beta 1.16.0.51]]
[[ru:Beta 1.16.0.51 (Bedrock Edition)]]
[[zh:基岩版1.16.0.51]]
