{{About|the non-solid plant|the solid block|Grass Block|the two block tall variant|Tall Grass|the fern variant|Fern|other uses|Grass (disambiguation)}}
{{Infobox block
| image = Short Grass.png
| invimage = Short Grass
| extratext = [[#Renders|View all renders]]
| transparent = Yes
| light = No
| tool = Shears
| renewable = Yes
| stackable = Yes (64)
| flammable = Yes (60)
| lavasusceptible = Yes
}}

'''Short grass''' is a non-solid plant [[block]] that has [[wheat seeds]] as a [[drop]]. Its color is [[biome]]-dependent, and matches the color of grass blocks.

== Obtaining ==
=== Breaking ===
When [[Breaking|broken]] normally, short grass has a 12.5% chance of dropping 1 unit of [[wheat seeds]] when destroyed. This is affected by the [[Fortune]] enchantment, dropping 1-3, 1-5, or 1-7 wheat seeds respectively with Fortune I, II, and III.

Short grass can be obtained as an item by destroying it with [[shears]]. [[Tall grass]] also drops two units of short grass when broken using shears.

Placing any block on short grass breaks the grass, and it does not drop seeds.
{{breaking row|horizontal=1|Short Grass|Shears=1}}

=== Natural generation ===
Short grass generates in the form of [[random patch]]es, on [[grass block]]s in most biomes with grassy soil, like [[plains]] or [[forest]]s.

[[File:Grass farm at a woodland mansion.png|thumb|264px|Short grass in a woodland mansion.]]
Short grass may generate on top of [[farmland]] in the "wheat farm" room of [[woodland mansion]]s in place of [[wheat crops]].

{{Block distribution}}

=== Generated loot ===
{{LootChestItem|short-grass}}

=== Post-generation ===
[[Bone meal]] can be used on a grass block or [[moss block]] to grow short grass.

== Usage ==
When a [[sheep]] eats short grass, the block is destroyed, and a [[shear]]ed sheep regrows its [[wool]]. Baby sheep graze grass much more often than adults and mature 1 minute faster when grazing.

=== Composting ===
Placing short grass into a [[composter]] has a 30% chance of raising the compost level by 1.

=== Bone meal ===
[[Bone meal]] can be used on short grass to create [[tall grass]].

== List of colors ==
{{:Block colors/Grass colors}}

== Sounds ==
{{Sound table/Block/Grass}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Short Grass
|spritetype=block
|nameid=short_grass
|blocktags=enchantment_power_transmitter, replaceable, replaceable_by_trees
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Short Grass
|spritetype=block
|nameid=short_grass
|aliasid=tallgrass / 0
|translationkey=tile.tallgrass.grass.name
|id=31
|foot=1}}

== History ==
{{HistoryTable
|{{HistoryLine|java beta}}
|{{HistoryLine||1.6|dev=Test Build 3|[[File:Grass JE1.png|32px]] Added grass.<ref name="GrassAdditions">https://web.archive.org/web/0/http://notch.tumblr.com/post/5775170768/the-changelist-for-1-6</ref>
|[[File:Grass (item) JE1.png|32px]] The item form, unobtainable by normal means, has no name, does not have a [[tint]] applied, and places shrubs instead of grass even if its damage value is 1 as expected.}}
|{{HistoryLine||1.6.6|[[Bone meal]] can now be used to instantly grow grass on grass blocks.}}
|{{HistoryLine||1.8|dev=Pre-release|Grass can now be harvested with [[shears]], allowing for its legitimate acquisition.
|[[File:Grass (item) JE2.png|32px]] The item now appears with the correct sprite in the inventory, and is also tinted with {{color|#7cbd6b}}.
|The grass item (damage=1) now places grass instead of shrubs.}}
|{{HistoryLine|||dev=Pre-release 2 ;)|The item is now called "Grass" in the inventory.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|[[File:Grass (item) JE3.png|32px]] The tint used for grass as an item has changed to {{color|#48b518}}.
|Grass is now available in the [[Creative inventory]].}}
|{{HistoryLine||1.1|dev=11w49a|Grass can now be eaten by [[sheep]].}}
|{{HistoryLine||1.2.1|dev=12w05a|Placing a [[block]] while selecting grass now overwrite the grass, similar to [[snow]]. Previously, grass had to be [[breaking|broken]] to place blocks in that space.}}
|{{HistoryLine||1.4.2|dev=12w38a|The [[sound]]s used for grass-type blocks have been changed.}}
|{{HistoryLine||1.4.4|dev=1.4.3|Grass no longer appears grayscale when held in third person.}}
|{{HistoryLine||1.8|dev=14w07a|[[File:Grass JE2.png|32px]] The texture planes and pixels of grass are now completely square.}}
|{{HistoryLine|||dev=14w17a|[[File:Grass JE3.png|32px]] The texture planes and pixels of grass are now stretched and rectangular again.}}
|{{HistoryLine|||dev=14w25a|[[File:Grass JE4.png|32px]] The texture for grass has been made slightly brighter. However, this version also applies directional shading to cross models, making grass appear darker as a result.}}
|{{HistoryLine|||dev=?|[[File:Grass JE5.png|32px]] Crosses are no longer subject to directional shading.<ref name="DSFix">{{bug|MC-57159}}</ref><!--which fix version is correct?-->}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Grass JE6.png|32px]] The texture of grass has been changed.}}
|{{HistoryLine|||dev=18w49a|Grass items can now be found in [[chest]]s in [[savanna]] village houses.}}
|{{HistoryLine|||dev=18w50a|[[File:Grass JE7.png|32px]] The texture of grass has been changed.}}
|{{HistoryLine|||dev=19w03a|Placing grass into the new [[composter]] now has a 10% chance of raising the compost level by 1.}}
|{{HistoryLine|||dev=19w05a|Grass now has a 30% chance of increasing the compost level in a composter by 1.}}
|{{HistoryLine||1.17|dev=Pre-release 1|Grass now generates in mushroom fields.<ref>{{bug|MC-226683}}</ref>}}
|{{HistoryLine||1.20.3|dev=Pre-Release 1|"Grass" has been renamed to "Short Grass".}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.4.0|[[File:Grass BE1.png|32px]] Added grass. It is currently unobtainable.}}
|{{HistoryLine||v0.5.0|Grass now drops [[wheat seeds|seeds]], despite remaining unobtainable.}}
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Grass BE2.png|32px]] The [[tint]] of grass has been changed.
|Grass is now available in the creative inventory.}}
|{{HistoryLine|||dev=build 5|[[Bone meal]] can now be used to instantly grow grass on grass blocks.}}
|{{HistoryLine||v0.9.0|dev=build 1|Grass now generates naturally.
|The tint of grass now changes depending on the biome.
|[[File:Grass BE3.png|32px]] The grass texture has been brightened.}}
|{{HistoryLine|||dev=build 3|Bone meal can now be applied to grass to create double tallgrass.}}
|{{HistoryLine||v0.11.0|dev=build 14|Grass now has a random height.}}
|{{HistoryLine||v0.12.1|dev=build 1|Grass can now be [[snowlogged]].}}
|{{HistoryLine||v0.14.0|dev=build 3|The hitbox no longer occupies an entire block.}}
|{{HistoryLine||v0.15.0|dev=build 1|The texture is now 44×44, instead of 16×16. Whether this results in any visible changes in-game is unknown.}}
|{{HistoryLine|||dev=?|Worlds now generate less grass.<ref name="WorldBug">{{bug|MCPE-141364}}</ref>}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Grass JE6.png|32px]]{{verify|Is this exact model used?}} The texture of grass has been changed.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Grass can now be used to fill a [[composter]].
|Grass can now be found in [[savanna]] village house chests.}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Grass" to "Short Grass" to match {{JE}}.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=1.66.0016.0|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Grass JE1.png|32px]]{{verify|Was this exact texture/model used?}} Added tall grass.}}
|{{HistoryLine||xbox=TU7|"Tall Grass" has been renamed to "Grass Block".}}
|{{HistoryLine||xbox=TU12|Grass can now be directly overwritten by placed blocks, like snow and water can, rather than having to be broken beforehand.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|"Grass Block" has been renamed back to "Tall Grass".}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Grass JE6.png|32px]]{{verify|Was this exact texture/model used?}} The texture of grass has been changed.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Grass JE1.png|32px]]{{verify|Was this exact texture/model used?}} Added grass.}}
}}

<gallery>
TallGrass (reupload).jpg|The first image of grass.
</gallery>

=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>tallgrass</code> ID have now been split up into their own IDs.
|"Grass" now has a new ID: <code>grass</code>.
|Prior to [[1.13/Flattening|''The Flattening'']], the block's numeral ID was 31, with metadata 1.}}
|{{HistoryLine||1.20.3|dev=Pre-Release 1|The ID of "Grass", now "Short Grass", has been changed from <code>grass</code> to <code>short_grass</code>.}}

|{{HistoryLine|bedrock}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|The different [[block states]] for the <code>tallgrass</code> ID have now been split up into their own IDs.}}
}}

== Issues ==
{{issue list|Short Grass|Grass}}

== Trivia ==
*Short grass cannot be directly set on [[fire]] from [[lightning]]. However, fire from nearby blocks can spread to it. Oddly enough, the top of short grass can be lit but it does not burn this way. When short grass '''is''' set on fire, the fire seems to hover just over the grass, as if it were a full block.
*Short grass is slightly offset from the block it is sitting on (as seen in the second screenshot). This causes fields of short grass to appear more contiguous.
** This offset is solely determined by x and z [[coordinates]], regardless of [[dimension]] or [[world seed]]. Based on this feature, it is possible to calculate the coordinates where a screenshot is taken, if the screenshot includes enough short grass.
**This can sometimes cause short grass to clip horizontally or vertically through block corners.<ref>{{bug|MC-63199||Grass shows through block|WAI}}<br>{{bug|MC-19005||tall grass texture goes through blocks|WF}}</ref>
*Short grass can appear in caves on dirt, even if there's no light source nearby.
*Using bone meal on a grass block in a spawn-protected area on a [[server]] still produces grass and flowers.
*The original texture for short grass was based on the grass texture from an early version of one of Notch's games, [https://s3.amazonaws.com/ld48/index.html Prelude Of The Chambered].
*Short grass has the tag #sword_efficient even though it breaks instantly.

== Gallery ==
=== Renders ===
<gallery>
Plains Grass.png|Plains short grass.
Taiga Grass.png|Taiga short grass.
Snowy Plains Grass.png|Snowy plains short grass.
Jungle Grass.png|Jungle short grass.
Desert Grass.png|Desert short grass.
Swamp Grass.png|Swamp short grass.
Badlands Grass.png|Badlands short grass.
</gallery>

=== Screenshots ===
<gallery>
Fancy Jungle.png|Short grass and ferns.
Tall Grass Offset.png|Short grass appears slightly offset from a [[grass block]].
Tall Grass Height.jpg|Short grass and ferns {{in|be}} have a randomly selected height.
Tall grass.png|Short grass growing in an [[mineshaft]].
Tall grass on sand.png|Short grass that generated on sand.
Grass in house.png|Short grass that generated inside a village house.
Grass in Stone.png|Short grass generated on stone, due to a lava lake replacing the dirt.
Grass Near Lava.png|Short grass generated near underground lava lake.
</gallery>

== See also ==
*[[Shrub]]

== References ==
{{Reflist}}

== Navigation ==
{{Navbox blocks|vegetation}}

[[Category:Plants]]
[[Category:Natural blocks]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]
[[Category:Flammable blocks]]

[[cs:Tráva]]
[[de:Gras]]
[[es:Hierba corta]]
[[fr:Herbes courtes]]
[[it:Erba]]
[[ja:草]]
[[ko:잔디]]
[[nl:Hoog gras]]
[[pl:Trawa]]
[[pt:Grama baixa]]
[[ru:Трава]]
[[uk:Трава]]
[[zh:草丛]]
