{{Infobox item
| image = Golden Sword.png
| image2 = Enchanted Golden Sword.gif
| renewable = Yes
| durability = 32 (+1 in {{el|BE|short=1}})
| stackable = No
}}
A '''golden sword''' is a weak [[sword]] weapon with less [[durability]] and the same [[damage]] as the [[wooden sword]]. It is often used by [[piglin]]s and [[zombified piglin]]s, and found in [[Nether]] loot chests. It can be [[Piglin#Piglin loved items|admired]] by piglins, and is more [[enchantable]] than any other [[sword]].

==Obtaining==
===Mob Loot===
Piglins and zombified piglins have an 8.5% chance of dropping it when naturally held. The dropped sword has a random durability. Each level of Looting used to kill the piglin increases the drop chance by 1%.

=== Generated loot ===
{{LootChestItem|golden-sword}}

===Crafting===
{{Crafting
  |name=Golden Sword
  |B1=Gold Ingot
  |B2=Gold Ingot
  |B3=Stick
  |Output=Golden Sword
  |type=Combat
|ignoreusage=1
}}

== Usage ==
=== Breaking ===
A sword can also be used to destroy certain blocks 50% quicker, sometimes much quicker than with fists. Using a sword to destroy any block that doesn't break instantly by hand decreases its durability by 2; this includes bamboo, despite that the sword is the fastest tool for breaking it.<ref>{{bug|MC-195168||Swords consume double durability than they normally would when destroying bamboo saplings, bamboo, or cobwebs}}</ref>

If a sword is enchanted with [[Silk Touch]], either using [[Creative]] or [[commands]], cobwebs hit by the sword drop the cobwebs themselves instead of the usual string, because a sword is classified as the proper tool for cobwebs.

==== Creative mode ====
In Creative mode, swords are unable to break blocks. However, they can still break placed entities such as [[minecart]]s, [[painting]]s, [[item frame]]s,{{only|java}} and [[armor stand]]s.<ref>{{bug|MC-27140}}</ref><ref>{{bug|MC-18463}}</ref>

=== Attacking ===
{{main|Sword#Attacking}}

A golden sword is used to deal [[damage]] to mobs and entities by {{control|attacking}} them. Golden swords sword have {{hp|4}} base damage {{in|je}} and {{hp|5}} base damage {{in|be}}, and can be enchanted to deal more damage.

=== Repairing ===
==== Combining ====
{{Crafting
|Damaged Golden Sword
|Damaged Golden Sword
|Output=Golden Sword
|type=Tool
|ignoreusage=1
|showdescription=1
|description=The durability of the two swords is added together, plus an extra 5% durability.
}}
{{Grinding
|showdescription=1
|ingredients=2x Damaged Golden Sword
|Damaged Golden Sword
|Damaged Golden Sword
|Golden Sword
|description=The durability of the two swords is added together, plus an extra 5% durability.
}}
Two golden swords can be combined in an anvil. This preserves all enchantments on the sword, unlike using a crafting table or grindstone.

==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}
{{Repairing
| head=1
| Damaged Golden Sword
| Damaged Golden Sword; Gold Ingot
| Golden Sword
| tail=1
}}

A sword can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% the sword's maximum durability, rounded down. Two swords of the same tier can also be combined in an anvil. Both methods preserve the sword's [[enchantment]]s.

=== Enchantments ===
A golden sword can receive the following [[enchantment]]s:

{| class="wikitable sortable col-2-center col-3-right"
|+
!Name
!Description
!Max Level
![[Enchanting|Method]]
!Weight
|-
|[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref>
|Increases the damage dealt.
|V
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|10
|-
|[[Smite]]<ref group=note name=note1/>
|Increases the damage dealt to [[undead]].
|V
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|5
|-
|[[Bane of Arthropods]]<ref group="note" name=note1/>
|Increases the damage dealt to [[arthropods]].
|V
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|5
|-
|[[Looting]]
|Increases the amount of [[drops]] when killing an entity with the sword.
|III
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|2
|-
|[[Knockback]]
|Increases the knockback dealt.
|II
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|5
|-
|[[Fire Aspect]]
|Ignites any targets hit by the sword. {{IN|bedrock}}, it also lights unlit [[candle]]s, [[campfire]]s, and [[TNT|blocks of TNT]] when used.
|II
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|2
|-
|[[Sweeping Edge]]{{Only|java|short=1}}
|Increases the sweeping damage dealt.
|III
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|2
|-
|[[Unbreaking]]
|Grants a chance to negate durability consumption.
|III
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|5
|-
|[[Mending]]
|Repairs the sword when obtaining [[experience]].
|I
|{{BlockLink|Anvil}}
|2
|-
|[[Curse of Vanishing]]
|The sword vanishes on death, not dropping as an item.	
|I
|{{BlockLink|Anvil}}
|1
|}

{{Notelist}}

=== Smelting ingredient ===
{{Smelting|showname=1|Golden Sword|Gold Nugget|0,1}}

=== Distracting piglins ===
[[Piglin]]s are attracted to golden swords, run toward any golden swords on the ground and inspect it for 6 to 8 seconds before putting it in their [[inventory]] slot. During this time, the piglin does not attack nearby players, even if they are not wearing gold armor.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Golden Sword
|spritetype=item
|nameid=golden_sword
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Golden Sword
|spritetype=item
|nameid=golden_sword
|id=322
|form=item
|foot=1}}

== Achievements ==
{{load achievements|Time to Strike!;Overkill;Oooh}}

== Advancements ==
{{load advancements|Oh Shiny}}

== Video ==
{{yt|0BqdotT5G7g}}

== History ==
{{HistoryTable
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20100130|[[File:Golden Sword JE1.png|32px]] Added golden swords.}}
|{{HistoryLine|||dev=20100131|Swords now have [[durability]]. 
|Better swords now last longer.
|Swords now cost 1 durability per hit, and 2 points per block broken.}}
|{{HistoryLine||20100206-2034|[[File:Golden Sword JE2 BE1.png|32px]] The texture of gold swords has been slightly changed.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.2.0|dev=release|[[Zombie pigmen]] now hold golden swords.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.2|Swords, like all [[tool]]s, now have more [[durability]].
|Prior to this, golden swords had 32 durability.}}
|{{HistoryLine||1.5|The damages of all swords have increased by 1, due to the player's barehand damage increasing from {{hp|1}} to {{hp|2}}. As a result, golden swords now dealt {{hp|5}}.}}
|{{HistoryLine||1.8|dev=Pre-release|Added the ability to [[Blocking/Sword|block with a sword]].
|Swords deflect 50% of incoming melee damage, non-magical projectiles like arrows and explosion damage, and a bit of knockback.
|The sword is held in front of the player and its durability is not reduced by blocking.|The player moves at a slower rate than [[sneaking]] when blocking with a sword.
|As barehand damage has been reduced from {{hp|2}} to {{hp|1}}, the damages of golden swords has been reduced to its pre-Beta 1.5 value.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|Sword [[damage]] has been reduced to make way for [[enchanting]], but golden swords still deal {{hp|4}} damage.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Swords can now be enchanted in the [[enchantment table]].}}
|{{HistoryLine||1.2.1|dev=12w06a|The [[player]] now has a rare chance of obtaining golden swords from [[zombie pigmen]] from the addition of [[rare drops]]. These golden swords have a 20% chance of being enchanted.}}
|{{HistoryLine||1.3.1|dev=12w21a|With the [[trading]] implementation, renewable [[item]]s such as [[wheat]] can now be [[trading|sold]] to buy a diamond sword. This has now made all swords [[renewable]].}}
|{{HistoryLine|||dev=12w34a|If a [[player]] has dyed leather armor equipped and selected a sword of any kind, it appears in the color of the dye applied to the armor, when switching to second or third person view.}}
|{{HistoryLine||1.4.6|dev=12w49a|[[Unbreaking]] can now be applied to a sword with an [[enchanted book]].}}
|{{HistoryLine||1.6.1|dev=13w18a|Golden swords are now found in the new [[chest]]s in [[nether fortress]]es.}}
|{{HistoryLine|||dev=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), golden swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.}}
|{{HistoryLine|||dev=13w25b|In [[Creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.<ref>{{bug|MC-18368}}</ref>}}
|{{HistoryLine||1.8|dev=14w25a|Blocking immediately after attacking no longer continues the swing animation.<ref>{{bug|MC-201394}}</ref>}}
|{{HistoryLine|||dev=14w30a|Sword holding position have been tweaked, and the blocking animation has changed. Blocking while mining was made impossible.}}
|{{HistoryLine||1.9|dev=15w33c|Swords no longer block attacks. Instead, [[shield]]s are used.}}
|{{HistoryLine|||dev=15w34b|Swords now use the attack speed [[attribute]]. The attack speed of a sword is 1.25 or 0.8 seconds.}}
|{{HistoryLine|||dev=15w34c|Nerfed swords, they now do {{hp|1}} less [[damage]] and have an attack speed of 1.45, or 0.69 seconds.
|Swords can now do a sweep attack when moving at walking speed or slower, which knock back [[mob]]s near the one hit. The attack speed meter must be filled for it to work.}}
|{{HistoryLine|||dev=15w36a|Each [[Sharpness]] level now adds {{hp|1}} damage to the base damage at level I and an additional {{hp|0.5}} for each additional level, down from a flat {{hp|1.25}} per level.}}
|{{HistoryLine|||dev=15w37a|Swords now have an attack speed of 1.6, or 0.63 seconds.}}
|{{HistoryLine|||dev=15w43a|The average yield of golden swords in [[nether fortress]] chests has been decreased.}}
|{{HistoryLine|||dev=15w49a|Sweep attack now does {{hp|1}} damage to affected [[mob]]s and players.}}
|{{HistoryLine||1.11.1|dev=16w50a|Golden swords now [[smelt]] down into [[golden nugget]]s.
|Added [[Sweeping Edge]] enchantment.}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']],golden sword's numerical ID was 267.}}
|{{HistoryLine|||dev=18w10a|Swords can now generate in [[buried treasure]] chests.}}
|{{HistoryLine||September 10, 2018|link={{tweet|JasperBoerstra|1039167196801458176}}|[[File:Golden Sword JE3 BE2.png|32px]] [[Jasper Boerstra]] tweets an image of updated sword textures.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Golden Sword JE3 BE2.png|32px]] The textures of golden swords has been changed.
|Swords now break [[bamboo]] instantly.}}
|{{HistoryLine||1.16|dev=20w16a|Golden swords now generate in [[bastion remnants]] chests.
|Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}
|{{HistoryLine|upcoming java}}
|{{HistoryLine||Combat Tests|dev=1.14.3 - Combat Test|The attack speed for all swords has been increased to 3.
|The base [[damage]] is now {{Hp|2}}, meaning that all swords now do {{Hp|1}} more damage than before}.
|The attack reach of swords has been increased to 3.5 [[block]]s.}}
|{{HistoryLine|||dev=Combat Test 2|The attack speed of all swords has been decreased to 2.5.}}
|{{HistoryLine|||dev=Combat Test 3|The attack speed of all swords has been changed from 2.5 back to 3.0.
|The attack key can now again be held down to automatically attack when the attack meter is full.
|Attacks now happen only when the sword is at 120% charge, slower than if attacks were timed.}}
|{{HistoryLine|||dev=Combat Test 4|Sword can now perform critical, knockback ([[sprint]]) hits on 100% charge.
|The attack reach of all weapons was decreased by 0.5 [[block]]. Sword now have a 3 [[block]]s reach.
|The 200% attack now gives a bonus reach of 1 [[block]].}}
|{{HistoryLine|||dev=Combat Test 6|All weapons' attack reach have been buffed by 0.5 [[block]].
|200% attacks have been removed.
|Swords now always do sweep attack, even in the air.
|The cooldown for missed hit is a 4-tick cooldown instead of using the attack speed attribute.}}
|{{HistoryLine|||dev=Combat Test 7c|All weapons' attack reach have been nerfed by 0.5 [[block]]. The sword's attack reach is now 3 [[block]]s again.
|200% attacks have been re-added.
|Swords no longer sweep without [[Sweeping Edge]] and 200% charge again.}}
|{{HistoryLine|||dev=Combat Test 8b|Enchantment bonus attack damage are now included in the base damage when calculating critical hits (they were excluded before). Due to this change, enchanted swords critical attacks are now way more powerful (especially with high enchantments)}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.3.2|[[File:Golden Sword JE2 BE1.png|32px]] Added golden swords.}}
|{{HistoryLine||v0.11.0|dev=build 11|Golden swords are now available in the [[creative]] [[inventory]].}}
|{{HistoryLine||v0.11.0|dev=build 12|Golden swords have been removed from creative.}}
|{{HistoryLine||v0.11.0|dev=build 13|Golden swords are available in creative mode again.}}
|{{HistoryLine||v0.12.1|dev=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.|In [[creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.|Golden swords can now be found in [[nether fortress]] chests.
|Golden swords are now rarely dropped by [[zombie pigmen]].}}
|{{HistoryLine|||dev=build 11|Blocks can no longer be broken while holding a sword in Creative mode.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Golden swords can now be smelted down into [[golden nugget]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Golden Sword JE3 BE2.png|32px]] The texture of golden swords has been changed.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Golden swords are now sometimes [[drop]]ped by [[piglin]]s that spawn holding a golden sword.}}
|{{HistoryLine|||dev=beta 1.16.0.57
|Golden swords now generate in [[bastion remnant]] chests.
|Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}
|{{HistoryLine||1.17.30|dev=beta 1.17.20.20|Swords now break [[bamboo]] instantly.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Golden Sword JE2 BE1.png|32px]] Added golden swords.}}
|{{HistoryLine||xbox=TU5|The ability to block with swords has been added.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), golden swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.|In [[Creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.|Golden swords are now found in the new [[chest]]s in [[nether fortress]]es.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Blocking immediately after attacking no longer continues the swing animation.}}
|{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|The attack damage of golden swords is now shown above the hotbar when switching to it if the sword has less than 3 [[enchantments]].}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Golden swords can now be smelted into [[golden nugget]]s.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Golden Sword JE3 BE2.png|32px]] The texture of golden swords has been changed.}}
|{{HistoryLine||ps3=none|psvita=none|ps4=1.91|The ability to block with swords has been removed.}}

|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Golden Sword JE2 BE1.png|32px]] Added golden swords.
|Swords cannot block attacks.}}
}}

== Issues ==
{{issue list}}

== See also ==
* {{ItemLink|Stone Sword}}
* {{ItemLink|Iron Sword}}

== References ==
{{reflist}}

== Navigation ==
{{Navbox gold}}
{{Navbox items|Tools}} 
[[Category:Combat]]

[[pt:Espada de ouro]]
