{{Infobox guide
|edition=bedrock
|name=Update Aquatic
|vers=
* {{vl|be 1.4.0|}}
* {{vl|be 1.4.1|}}
* {{vl|be 1.4.2|}}
* {{vl|be 1.4.3|}}
* {{vl|be 1.4.4|}}
|prev=Better Together Update
|next=Update Aquatic (Phase Two)
}}

This guide is a simplified overview of all the changes in the [[Update Aquatic]] (Phase One) ({{edition|bedrock}} 1.4.x releases), which assumes at least some familiarity with the [[Better Together Update]] (Bedrock Edition 1.2.x releases) and the Update Aquatic (Phase Two) (Bedrock Edition 1.5.x releases).

== Mobs ==
=== New ===
{|{{Simple Guide table|New Mobs}} 
|-
| [[Dolphin]] || [[File:Dolphin.png|184px|center]] || All oceans except for Frozen oceans || {{drop|1=Item|2=Raw Cod|3=0|4=1}}
* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]])
|| 
* Like [[Wolves]] the dolphins attack any player that attacks first.
* When fed [[raw cod]], dolphins guide the player to the nearest [[underwater ruins|ocean ruin]] or [[shipwreck]].
* Players receive the [[Dolphin's Grace]] [[status effect]] when near dolphins. This effect allows players to swim significantly faster underwater.
|-
| [[Cod]] || {{animate|Cod.png|184px}} || 
* Cold, warm, and lukewarm [[ocean]]s, including deep variants.
|| 
* {{ItemLink|Raw Cod}} (1)
* {{ItemLink|Bone Meal}} (0–1)
* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]])
|| 
* Cod group together with other Cod, forming small schools.
* Cod can be captured with a [[bucket]] of water, becoming a [[bucket of cod]].
|-
| [[Salmon]] || {{animate|Salmon.png|184px}} || 
* Cold and frozen oceans, and normal and frozen [[river]]s.
|| 
* {{ItemLink|Raw Salmon}} (1)
* {{ItemLink|Bone Meal}} (0–1)
* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]])
|| 
* Salmon group together with other Salmon, forming small schools.
* Salmon types can be captured with a [[bucket]] of water, becoming a [[bucket of salmon]].
|-
| [[Pufferfish]] || {{animate|Pufferfish small.png;Pufferfish medium.png;Pufferfish large.png|184px}} || 
* Lukewarm and warm oceans.
|| 
* {{ItemLink|Pufferfish}} (1)
* {{ItemLink|Bone Meal}} (0–1)
* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]])
|| 
* Pufferfish group together with other Pufferfish, forming small schools.
* Pufferfish can be captured with a [[bucket]] of water, becoming a [[bucket of pufferfish]].
|-
| [[Tropical Fish]] || {{animate|Blue Dory.png;Butterflyfish.png;Cichlid.png;Clownfish.png;Cotton Candy Betta.png;Goatfish.png;Parrotfish.png;Queen Angelfish.png;Red Lipped Blenny.png;Tomato Clown.png;Tomato Clownfish.png;Triggerfish.png;White-Gray Dasher.png;White-Silver SunStreak.png;Yellowtail Parrot.png;Anemone.png;Black Tang.png;Blue Tang.png;Dottyback.png;Emperor Red Snapper.png;Moorish Idol.png;Ornate Butterfly.png;Red Cichlid.png;Red Snapper.png;Threadfin.png;Yellow Tang.png|184px}} || 
* Lukewarm and warm oceans.
|| 
* {{ItemLink|Tropical Fish}} (1) (All tropical fish variants drop the same tropical fish item)
* {{ItemLink|Bone Meal}} (0–1)
* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]])
|| 
* Tropical Fish group together with other Tropical Fish, forming small schools.
* Tropical Fish can be captured with a [[bucket]] of water, becoming a [[bucket of tropical fish]]. Tropical fish retain their type when captured and placed again.
|-
| [[Drowned]] || [[File:Drowned.png|128px|center]] || 
* Drowned spawn in all ocean, swamp and river biomes. Additionally, groups of drowned spawn in ocean [[underwater ruins|ruins]] when the structures are first generated. 
|| 
{{drop|1=item|2=Rotten Flesh|3=0|4=2}}
{{drop|1=item|2=Gold Ingot|3=0|4=1}}
*{{xp|5}} ({{xp|12}} if it's a baby), plus {{xp|1|3}} per equipment piece (when killed by a [[player]] or tamed [[wolf]])
'''Spawned Equipment'''
{{drop|1=item|2=Trident|3=1}}
{{drop|1=item|2=Nautilus Shell|3=1}}
{{drop|1=item|2=Fishing Rod|3=1}}
|| 
* During the day, drowned stay on the ground underwater, ignoring players on land no matter how close they may get, they only become hostile during daytime if the player touches [[water]].
|}

=== Changed ===
{|{{Simple Guide table|Changed Mobs}} 
|-
|[[Baby Zombie]]s || {{Animate|Baby Zombie Revision 1.png;Baby Zombie Farmer.png;Baby Husk JE1 BE1.png|128px}} || 
* Now burn in the daylight.
|}

== Blocks ==

=== New ===

{| {{Simple Guide table|New Blocks}} 
|-
| [[Blue Ice]] || [[File:Blue Ice JE1 BE1.png|84px|center]] || 
{{Crafting|A1=Packed Ice|B1=Packed Ice|C1=Packed Ice|A2=Packed Ice|B2=Packed Ice|C2=Packed Ice|A3=Packed Ice|B3=Packed Ice|C3=Packed Ice|Output=Blue Ice}}
* Additionally blue ice can be found naturally as part of [[iceberg]]s.
|| Pickaxe (only drops with [[Silk Touch]]) ||
* Can be used as a decorative block. Like packed ice, blue ice does not melt.
* Blue ice has the lowest friction compared to any other block, including packed and regular ice.
|-
| [[Coral]],<br>[[Coral Fan]],<br>Dead Coral Fan,<br>[[Coral Block]],<br>and Dead Coral Block || 
{{animate|Tube Coral.png;Brain Coral.png;Bubble Coral.png;Fire Coral.png;Horn Coral.png|84px}}<br>
{{animate|Tube Coral Fan.png;Brain Coral Fan.png;Bubble Coral Fan.png;Fire Coral Fan.png;Horn Coral Fan.png;Tube Coral Wall Fan.png;Brain Coral Wall Fan.png;Bubble Coral Wall Fan.png;Fire Coral Wall Fan.png;Horn Coral Wall Fan.png|84px}}<br>
{{animate|Dead Tube Coral Fan.png;Dead Brain Coral Fan.png;Dead Bubble Coral Fan.png;Dead Fire Coral Fan.png;Dead Horn Coral Fan.png;Dead Tube Coral Wall Fan.png;Dead Brain Coral Wall Fan.png;Dead Bubble Coral Wall Fan.png;Dead Fire Coral Wall Fan.png;Dead Horn Coral Wall Fan.png|84px}}<br>
{{animate|Tube Coral Block.png;Brain Coral Block.png;Bubble Coral Block.png;Fire Coral Block.png;Horn Coral Block.png|84px}}<br>
{{animate|Dead Tube Coral Block.png;Dead Brain Coral Block.png;Dead Bubble Coral Block.png;Dead Fire Coral Block.png;Dead Horn Coral Block.png|84px}}
|| 
* Coral, coral fans, and coral blocks can be found in [[coral reef]]s.
* Coral and coral fans can be obtained by applying bone meal to [[dirt]], [[coarse dirt]], [[sand]], [[red sand]], or [[gravel]] underwater in a [[warm ocean]] biome.
* Dead coral, dead coral fans, and dead coral blocks can be obtained by placing their living variety in any area not directly adjacent to water.
* Alternatively dead coral blocks can be obtained by being mined with a pickaxe not enchanted with [[Silk Touch]].
|| 
* Coral, dead coral, coral fans, and dead coral fans can be broken with any tool as well as by hand.
* Coral blocks can be mined with any pickaxe enchanted with Silk Touch.
* Dead coral blocks can be mined with any pickaxe.
||
* Can be used as decorative blocks.
|-
| [[Dried Kelp Block]] || [[File:Dried Kelp Block JE1 BE2.png|84px|center]] 
||
{{Crafting|A1 = Dried Kelp|B1 = Dried Kelp|C1 = Dried Kelp|A2 = Dried Kelp|B2 = Dried Kelp|C2 = Dried Kelp|A3 = Dried Kelp|B3 = Dried Kelp|C3 = Dried Kelp|Output = Dried Kelp Block|type = Building block}}
|| Any ||
* Can be crafted into nine [[dried kelp]].
* Can be used as a fuel in a furnace; can smelt twenty items.
|-
| [[Kelp]] || [[File:Kelp.gif|84px|center]] ||
* Can be obtained by breaking kelp plants.
|| Any ||
* Can be broken to obtain kelp items.
|-
|[[Seagrass]] || [[File:Seagrass JE1 BE2.gif|84px|center]] [[File:Tall Seagrass JE1 BE2.gif|84px|center]] ||
* Created by using bonemeal underwater.
|| Shears ||
* A decorative block.
|-
| [[Sea Pickle]]s || 
{{animate|Sea Pickle 1 JE1 BE1.png;Sea Pickle 2 JE1 BE1.png;Sea Pickle 3 JE1 BE1.png;Sea Pickle 4 JE1 BE1.png;Sea Pickle 1 Dry JE1 BE1.png;Sea Pickle 2 Dry JE1 BE1.png;Sea Pickle 3 Dry JE1 BE1.png;Sea Pickle 4 Dry JE1 BE1.png|84px}}
||
* Can be found in [[warm ocean]]s as well as part of [[coral reef]]s.
* Can be grown by placing one sea pickle on a coral block underwater and applying bonemeal to the sea pickle.
|| Any ||
* Can be used for decoration. 
* Emits 3 light levels for every sea pickle in the block while underwater, does not emit light while outside of water.
|-
| [[Prismarine]], [[Prismarine Brick]]<br>and [[Dark Prismarine]]<br>[[Slab]] and [[Stairs]] ||
{{animate|Prismarine Slab JE1 BE1.png;Prismarine Brick Slab JE1 BE1.png;Dark Prismarine Slab JE1 BE1.png|84px}}<br><br>{{animate|Prismarine Stairs (N) JE1 BE1.png;Prismarine Brick Stairs (N) JE1 BE1.png;Dark Prismarine Stairs (N) JE1 BE1.png|84px}}
||
{{Crafting|A3=Prismarine;Prismarine Bricks;Dark Prismarine|B3=Prismarine;Prismarine Bricks;Dark Prismarine|C3=Prismarine;Prismarine Bricks;Dark Prismarine|Output=Prismarine Slab,6;Prismarine Brick Slab,6;Dark Prismarine Slab,6}}
{{Crafting|
A1=Prismarine;Prismarine Bricks;Dark Prismarine|
A2=Prismarine;Prismarine Bricks;Dark Prismarine|
B2=Prismarine;Prismarine Bricks;Dark Prismarine|
A3=Prismarine;Prismarine Bricks;Dark Prismarine|
B3=Prismarine;Prismarine Bricks;Dark Prismarine|
C3=Prismarine;Prismarine Bricks;Dark Prismarine|
Output=Prismarine Stairs,4;Prismarine Brick Stairs,4;Dark Prismarine Stairs,4}}
|| Pickaxe ||
* Can be used as decorative blocks.
|-
| [[Wood]] || {{animate|Oak Wood Axis Y JE3 BE1.png;Spruce Wood Axis Y JE1 BE1.png;Birch Wood Axis Y JE1 BE1.png;Jungle Wood Axis Y JE1 BE1.png;Acacia Wood Axis Y JE2 BE1.png;Dark Oak Wood Axis Y JE2 BE1.png|84px}} ||
{{Crafting|A2=Matching Log|B2=Matching Log|A3=Matching Log|B3=Matching Log|Output=Matching Wood,3|type=Building block}}
||Axe || 
* Can be used as a decorative block.
* Can be crafted into planks of the same wood type.
|-
| [[Stripped Log]] || {{animate|Stripped Oak Log Axis Y JE1 BE1.png;Stripped Spruce Log Axis Y BE1.png;Stripped Birch Log Axis Y JE1 BE1.png;Stripped Jungle Log Axis Y JE1 BE1.png;Stripped Acacia Log Axis Y JE1 BE1.png;Stripped Dark Oak Log Axis Y BE1.png|84px}} ||
* Can be obtained by right clicking any log with any tier of [[axe]], this consumes one durability on the axe.
||Axe ||
* Can be used as a decorative block.
* Can be crafted into planks of the same wood type.
|-
| [[Stripped Wood]] || {{animate|Stripped Oak Wood (UD) JE1 BE1.png;Stripped Spruce Wood (UD) BE1.png;Stripped Birch Wood (UD) JE1 BE1.png;Stripped Jungle Wood (UD) JE1 BE1.png;Stripped Acacia Wood (UD) JE1 BE1.png;Stripped Dark Oak Wood (UD) BE1.png|84px}} ||
* Can be obtained by right clicking any wood with any tier of [[axe]], this consumes one durability on the axe.
||Axe ||
* Can be used as a decorative block.
* Can be crafted into planks of the same wood type.
|-
| [[Trapdoors]] for all wood types || {{Animate|Spruce Trapdoor JE1 BE1.png;Birch Trapdoor JE1 BE1.png;Jungle Trapdoor JE1 BE1.png;Acacia Trapdoor JE1 BE1.png;Dark Oak Trapdoor JE1 BE1.png|84px}} ||
{{Crafting
  |name=Wooden [[Trapdoor]]
  |A2= Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
  |B2= Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
  |C2= Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
  |A3= Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
  |B3= Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
  |C3= Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
  |Output= Spruce Trapdoor,2;Birch Trapdoor,2;Jungle Trapdoor,2;Acacia Trapdoor,2;Dark Oak Trapdoor,2
  |type= Redstone
}}
||Axe ||
*Can be opened and closed.
|-
| [[Pressure Plates]] for all wood types || {{Animate|Spruce Pressure Plate JE1 BE1.png;Birch Pressure Plate JE1 BE1.png;Jungle Pressure Plate JE1 BE1.png;Acacia Pressure Plate JE1 BE1.png;Dark Oak Pressure Plate JE1 BE1.png|84px}} ||
{{Crafting
|name=Wooden [[Pressure Plate]]
|A2= Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
|B2= Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
|Output= Spruce Pressure Plate;Birch Pressure Plate;Jungle Pressure Plate;Acacia Pressure Plate;Dark Oak Pressure Plate
|type= Redstone
}}
||Axe ||
*Produce a redstone signal when stepped on.
|-
| [[Buttons]] for all wood types || {{Animate|Spruce Button JE1 BE1.png;Birch Button JE1 BE1.png;Jungle Button JE1 BE1.png;Acacia Button JE1 BE1.png;Dark Oak Button JE1 BE1.png|84px}} ||
{{Crafting
|name=Wooden [[Button]]
|Spruce Planks;Birch Planks;Jungle Planks;Acacia Planks;Dark Oak Planks
|Output= Spruce Button;Birch Button;Jungle Button;Acacia Button;Dark Oak Button
|type=Redstone
}}
||Axe ||
*Produce a redstone signal when pressed.
|-
| [[Pumpkin]] || [[file:Pumpkin JE1 BE1.png|84px|center]] ||
* Now generates throughout the world without carved faces on any sides.
* Can be grown using [[pumpkin seeds]].
|| Axe ||
* Can be used for everything the pumpkin could be used for previously, except for being worn.
|-
| Purple [[Shulker Box]] || [[file:Purple Shulker Box.png|84px|center]] ||
{{Crafting|B2=Shulker Box|C2=Purple Dye|Output=Purple Shulker Box}}
|| Any ||
* Used in the same way as all other Shulker boxes.
* Has a darker purple color than the non-dyed variant.
|}

=== Changed ===
{| {{Simple Guide table|Changed Blocks}} 
|-
| [[Bed]] || {{Animate|White Bed JE2 BE2.png; Orange Bed JE2 BE2.png; Magenta Bed JE2 BE2.png; Light Blue Bed JE2 BE2.png; Yellow Bed JE2 BE2.png; Lime Bed JE2 BE2.png; Pink Bed JE2 BE2.png; Gray Bed JE2 BE2.png; Light Gray Bed JE2 BE2.png; Cyan Bed JE2 BE2.png; Purple Bed JE2 BE2.png; Blue Bed JE2 BE2.png; Brown Bed JE2 BE2.png; Green Bed JE2 BE2.png; Red Bed JE3 BE2.png; Black Bed JE2 BE2.png|84px}} || Using a bed during the daytime now sets the player’s spawn point to that bed.
|-
| [[Button]]s || {{Animate|Oak Button (S) JE3.png;Stone Button (S) JE4.png|84px}} || Now named "Oak Button" and "Stone Button".
|-
| [[Rail]] || [[File:Rail (NS) JE2 BE1.png|84px]] || Can now be placed underwater.
|}

== Items ==

=== New ===

{| {{Simple Guide table|New Items}} 
|-
| [[Buried Treasure Map]] || {{animate|Map (item) JE1 BE1.png|84px}} ||
* Can be found in [[underwater ruins]] loot chests.
||
* Can be used to find [[buried treasure]].
|-
| [[Bucket of Fish]] || {{Animate|Bucket of Cod JE1 BE1.png;Bucket of Salmon JE1 BE1.png;Bucket of Pufferfish JE1.png;Bucket of Tropical Fish JE2.png|84px}} ||
* Obtained by using a bucket on a fish.
||
* Can be used to spawn the respective fish type.
|-
| [[Heart of the Sea]] || [[file:Heart of the Sea JE1 BE2.png|84px|center]] ||
* Can be found in all buried treasure chests in stacks of one.
||
* One of the ingredients for crafting the [[conduit]].
|-
| [[Nautilus Shell]] || [[file:Nautilus Shell JE1 BE2.png|84px|center]] || 
* Drowned occasionally spawn holding a nautilus shell in their off-hand, which they drop when killed.
* Can be caught as a treasure item from [[fishing]].
||
*One of the ingredients for crafting the conduit.
|-
| [[Kelp]]|| [[file:Kelp (item) JE1 BE2.png|84px|center]] || 
* Kelp can be found growing underwater in all [[ocean]] biomes.
||
* Kelp can be smelted in a furnace to obtain dried kelp. 
|-
| [[Dried Kelp]] || [[file:Dried Kelp.png|84px|center]] || 
{{Smelting
|Kelp
|Dried Kelp
|0,1
}}
{{Crafting
 |Dried Kelp Block
 |Output= Dried Kelp,9
}}
||
* Dried kelp can be eaten to regain one hunger point. It can be eaten faster than any other food.
* Dried kelp can also be crafted into a [[dried kelp block]].
|-
| [[Trident]] || [[file:Trident (item).png|84px|center]] [[file:Trident.png|84px|center]] ||
* Can be dropped by drowned as part of their naturally spawned equipment.
|| 
* Used as a melee or ranged weapon.
* Most effective weapon underwater.
* When enchanted with [[Channeling]], it can be used to turn [[creeper]]s into charged creepers, [[pig]]s into zombie pigmen, and [[villager]]s into [[witch]]es during [[thunderstorm]]s.
* When enchanted with [[Impaling]], it does more damage to aquatic mobs (excluding drowned).
* When enchanted with [[Loyalty]], it returns to the player when thrown.
* When enchanted with [[Riptide]], it takes the player with it when thrown underwater or in rain.
|-
| Cod, Salmon, Pufferfish,<br>Tropical Fish,<br>Dolphin, <br>Drowned and<br>Phantom<br>[[Spawn Eggs]] || {{Animate|Cod Spawn Egg JE1 BE2.png;Salmon Spawn Egg JE1 BE2.png;Pufferfish Spawn Egg JE1 BE2.png;Tropical Fish Spawn Egg JE1 BE2.png;Dolphin Spawn Egg JE1 BE1.png;Drowned Spawn Egg JE1 BE1.png;Phantom Spawn Egg JE2 BE1.png|84px}} ||
* Obtained from the creative inventory.
||
*Can be used to spawn the respective mob.
|}

=== Changed ===

{| {{Simple Guide table|Changed Items}} 
|-
|[[Fish]]
|{{animate|Raw_Salmon_JE2_BE2.png;Raw_Cod_JE4_BE2.png;Pufferfish_(item)_JE5_BE2.png;Tropical_Fish_JE2_BE2.png|84px}}
|
* Updated textures for all fish items.
|-
|[[Book and Quill]]
|[[File:Book_and_Quill_JE1_BE1.png|84px]]
|
* Default author now reads "Author Unknown".
|}

== Non-mob Entities ==
=== Changed ===
{| {{Simple Guide table|Changed Non-mob entities}} 
|-
|[[Lead]]
|[[File:Lead JE1 BE1.png|84px]]
|
* Can now be attached to boats.
|}

== Enchantments ==
=== New ===
{|class="wikitable"
|-
![[Enchantment]]
!Max Level
!Applicable Items
!Notes
|-
|[[Impaling]]
|V
|{{ItemSprite|Trident|link=Trident}}
|
*Increases damage against aquatic/wet mobs.
|-
|[[Channeling]]
|I
|{{ItemSprite|Trident|link=Trident}}
|
*Causes a lightning strike where the trident hits.
|-
|[[Loyalty]]
|III
|{{ItemSprite|Trident|link=Trident}}
|
*Causes the trident to return to the owner once thrown.
|-
|[[Riptide]]
|III
|{{ItemSprite|Trident|link=Trident}}
|
*Allows the player to propel themselves through water and precipitation.
|}

== Structures ==
=== New ===
{|{{Simple Guide table|New Structures}}
|-
|[[Shipwreck]]
|[[File:Shipwreck Jungle (With Mast) JE1 BE1.png|256px]]
|Underwater
|Yes
|Drowned
|An underwater structure resembling a sunken ship.
|-
|[[Ocean Ruins]]
|{{Animate|Underwater ruin cold JE1 BE1.png;Underwater ruin warm JE1 BE1.png|256px}}
|Underwater
|Yes
|Drowned
|An underwater structure resembling a ruined building.
|-
|[[Coral Reef]]
|[[File:Coral Reef.png|256px]]
|Warm Oceans
|No
|Tropical Fish, Pufferfish
|A large growth of coral on the ocean floor.
|-
|[[Iceberg]]
|[[File:Iceberg.png|256px]]
|Frozen Oceans
|No
|Polar Bears
|A large chunk of ice and snow floating in the ocean.
|}

=== Changed ===
{|{{Simple Guide table|Changed Structures}}
|-
|[[Cave]]
|[[File:Cave.png|184px]] 
|
* Can now generate underwater.
|-
|[[Canyon]]
|[[File:Canyon.png|184px]]
|
* Can now generate underwater.
|}

== Biomes ==
=== New ===
{|{{Simple Guide table|New Biomes}} 
|-
| [[Cold Ocean]] || [[file:Cold Ocean.png|184px|center]] || Like the [[frozen ocean]], this [[ocean]] variant has a [[gravel]] seabed, with the occasional patch of [[sand]] or [[dirt]]. Additionally this ocean biome has dark indigo [[water]]. It is home to [[kelp]], [[seagrass]], [[cod]], [[salmon]], and [[dolphin]]s. ||
* Cold [[underwater ruin]]s
* [[Shipwreck]]s
|-
| [[Cold Deep Ocean]] || [[file:Deep Cold Ocean.png|184px|center]] || Cold deep oceans are the same as cold oceans, with the exception that they are twice as deep, as well having the potential to generate [[ocean monument]]s. ||
* Cold underwater ruins
* Shipwrecks
* [[Ocean monument]]s
|-
| [[Frozen Ocean]] || [[file:Frozen Ocean.png|184px|center]] || A partially frozen area of ocean, with large, broken up sheets of [[ice]] covering the water. This variant of ocean has a gravel seabed and is home to kelp, seagrass, [[squid]], salmon, [[stray]]s, and [[polar bear]]s. ||
* Cold underwater ruins
* Shipwrecks
* [[Iceberg]]s
|-
| [[Frozen Deep Ocean]] || [[file:Deep Frozen Ocean.png|184px|center]] || Essentially the same as the frozen ocean biome, but is deeper and able to generate ocean monuments. ||
* Cold underwater ruins
* Shipwrecks
* Icebergs
* Ocean monuments
|-
| [[Lukewarm Ocean]] || [[file:Lukewarm Ocean.png|184px|center]] || This ocean variant can be recognized by its light teal water and sandy seabed. It is home to kelp, seagrass, [[pufferfish]], dolphins, [[tropical fish]], and cod. ||
* Warm underwater ruins
* Shipwrecks
|-
| [[Deep Lukewarm Ocean]] || [[file:Deep Lukewarm Ocean.png|184px|center]] || Similar to the lukewarm ocean, but twice as deep and can generate ocean monuments. ||
* Warm underwater ruins
* Shipwrecks
* Ocean monuments
|-
| [[Warm Ocean]] || [[file:Warm Ocean.png|184px|center]] || An ocean variant with bright teal water at the surface. It can contain coral reefs, sea pickles, seagrass, dolphins, tropical fish and pufferfish. ||
* [[Coral reef]]s
* Warm underwater ruins
* Shipwrecks
|-
| [[Deep Warm Ocean]] || [[file:Deep Warm Ocean.png|184px|center]] || Similar to the warm ocean, but twice as deep and can generate ocean monuments. ||
* Warm underwater ruins
* Shipwrecks
* Ocean monuments
|}

== Achievements ==
{{load achievements|
Atlantis?;
Sail the 7 Seas;
Castaway;
Ahoy!;
I'm a Marine Biologist;
Me Gold!;
Sleep with the Fishes;
Alternative Fuel}}

== Water ==

The physics for water have also been changed, and the way the player interacts with water has also changed.

===Swimming===

There is now an actual swimming animation used by the player while underwater, which can be activated by sprinting underwater. This also allows the player to move in any direction they are looking including down. Players who cannot sprint, i.e. are too hungry to sprint, cannot swim. Crouching underwater also allows the player to descend at a faster rate.

While swimming, players can go through one block gaps similar to when using an [[elytra]].

===Item and Experience===

Items and experience orbs now float to the surface of water rather than sink, this makes dying underwater easier to deal with because all of the player's items now wait at the surface. This also allows for easy vertical item transportation.

===Bubble Columns===
<em>''For more detailed information see [[Bubble Column]]s.''</em>

[[Magma]] and [[soul sand]] now make bubble columns when placed underwater. Magma naturally generates in [[underwater ruins]] and where underwater ravines meet lava, while soul sand does not currently generate naturally in oceans. Players are able to breathe while in bubble columns.

Magma bubble columns pull things down to the bottom; this includes items, players, mobs, and boats. Soul sand bubble columns rapidly push all entities, including players, to the surface.

===Breath===

The breath meter no longer instantly refills when entering air from underwater; this means it is no longer possible to instantly refill the air meter with a torch while underwater.

===Vision===

Water has been given unique colors depending on the biome they are in. 

Water is also now clearer, and the longer the player is underwater the clearer it becomes.

==See also==
{{Navbox guides}}

[[ja:ガイド/Bedrock Edition/アップデート・アクアティック (Phase 1)]]
[[zh:基岩版指南/水域更新（第一阶段）]]
