<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/Tricky Trials}}</div>
{{Infobox version
| title = v1.21.0
| vernum = 1.21
| name = [[Tricky Trials]]
| edition = Bedrock
| image = 1.21 Bedrock Banner.jpeg
| image2 = Bedrock 1.21.0.png
|internal = '''Windows, Xbox''': 1.21.3.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.21.0.03<br>'''PlayStation 4''': 2.89<br>'''Nintendo Switch''': v101
|versioncode = '''Android''':<br />
952100003 (armeabi-v7a, 34)<br />
962100003 (x86, 34)<br />
972100003 (arm64-v8a, 34)<br />
982100003 (x86_64, 34)
| build = 24692140
| server = 1.21.0.03
| serverdl =  '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.21.0.03.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.21.0.03.zip Linux]
| date = June 13, 2024<ref>{{Mcnet|tricky-trials-update-official-release-date|Tricky Trials Update official release date|May 30, 2024|Sophie Austin}}</ref>
| prevparent = 1.20.0
| prev = 1.20.81
| next = 1.21.1
| nextparent =
}}
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/Tricky Trials}}</div>

'''1.21.0''', the first release of '''[[Tricky Trials]]''', is a major update to {{BE}} released on June 13, 2024.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/27451789924237-Minecraft-Bedrock-Edition-1-21-Tricky-Trials|title=Minecraft: Bedrock Edition - 1.21 (Tricky Trials)|website=Minecraft Feedback|date=June 13, 2024}}</ref> Originally announced at [[Minecraft Live 2023]] on October 15, 2023, the update focuses on "[[combat]] adventures and tinkering". It introduces [[trial chambers]], several [[copper]] and [[tuff]] variants, the [[crafter]], 20 new [[paintings]], and 3 new [[music disc]]s.

== Additions ==
{{Additions table
|Copper Bulb
|Exposed Copper Bulb
|Weathered Copper Bulb
|Oxidized Copper Bulb
|Waxed Copper Bulb
|Waxed Exposed Copper Bulb
|Waxed Weathered Copper Bulb
|Waxed Oxidized Copper Bulb
|Chiseled Copper
|Exposed Chiseled Copper
|Weathered Chiseled Copper
|Oxidized Chiseled Copper
|Waxed Chiseled Copper
|Waxed Exposed Chiseled Copper
|Waxed Weathered Chiseled Copper
|Waxed Oxidized Chiseled Copper
|Copper Grate
|Exposed Copper Grate
|Weathered Copper Grate
|Oxidized Copper Grate
|Waxed Copper Grate
|Waxed Exposed Copper Grate
|Waxed Weathered Copper Grate
|Waxed Oxidized Copper Grate
|Copper Door
|Exposed Copper Door
|Weathered Copper Door
|Oxidized Copper Door
|Waxed Copper Door
|Waxed Exposed Copper Door
|Waxed Weathered Copper Door
|Waxed Oxidized Copper Door
|Copper Trapdoor
|Exposed Copper Trapdoor
|Weathered Copper Trapdoor
|Oxidized Copper Trapdoor
|Waxed Copper Trapdoor
|Waxed Exposed Copper Trapdoor
|Waxed Weathered Copper Trapdoor
|Waxed Oxidized Copper Trapdoor
|Tuff Stairs
|Tuff Slab
|Tuff Wall
|Chiseled Tuff
|Polished Tuff
|Polished Tuff Stairs
|Polished Tuff Slab
|Polished Tuff Wall
|Tuff Bricks
|Tuff Brick Stairs
|Tuff Brick Slab
|Tuff Brick Wall
|Chiseled Tuff Bricks
|Crafter
|Trial Spawner
|Ominous Trial Spawner
|Vault
|Trial Key
|Ominous Trial Key
|Breeze Rod
|Heavy Core
|Mace
|Wind Charge
|Trial Explorer Map BE
|Flow Armor Trim
|Bolt Armor Trim
|Flow Pottery Sherd
|Guster Pottery Sherd
|Scrape Pottery Sherd
|Flow Banner Pattern
|Guster Banner Pattern
|Painting Baroque
|Painting Humble
|Painting Meditative
|Painting Prairie Ride
|Painting Unpacked
|Painting Backyard
|Painting Bouquet
|Painting Cavebird
|Painting Changing
|Painting Cotán
|Painting Endboss
|Painting Fern
|Painting Finding
|Painting Lowmist
|Painting Orb
|Painting Owlemons
|Painting Passage
|Painting Pond
|Painting Sunflowers
|Painting Tides
|Ominous Bottle
|Ominous Bottle II
|Ominous Bottle III
|Ominous Bottle IV
|Ominous Bottle V
|Potion of Wind Charging
|Potion of Weaving
|Potion of Oozing
|Potion of Infestation
|Splash Potion of Wind Charging
|Splash Potion of Weaving
|Splash Potion of Oozing
|Splash Potion of Infestation
|Lingering Potion of Wind Charging
|Lingering Potion of Weaving
|Lingering Potion of Oozing
|Lingering Potion of Infestation
|Arrow of Wind Charging
|Arrow of Weaving
|Arrow of Oozing
|Arrow of Infestation
|Enchanted Book[&7Density I]
|Enchanted Book[&7Density II]
|Enchanted Book[&7Density III]
|Enchanted Book[&7Density IV]
|Enchanted Book[&7Density V]
|Enchanted Book[&7Breach I]
|Enchanted Book[&7Breach II]
|Enchanted Book[&7Breach III]
|Enchanted Book[&7Breach IV]
|Enchanted Book[&7Wind Burst I]
|Enchanted Book[&7Wind Burst II]
|Enchanted Book[&7Wind Burst III]
|Breeze Spawn Egg
|Bogged Spawn Egg
|Music Disc Precipice
|Music Disc Creator
|Music Disc Creator (Music Box)
}}

==== Blocks ====
; {{Animate|Crafter.png; Crafter Triggered.png; Crafter Crafting.png|32px}} [[Crafter]]
* A new [[block]] that enables the [[crafting]] of [[item]]s and [[block]]s via [[redstone]].
{{Crafting Table
|A1=Iron Ingot
|A2=Iron Ingot
|A3=Redstone Dust
|B1=Iron Ingot
|B2=Crafting Table
|B3=Dropper
|C1=Iron Ingot
|C2=Iron Ingot
|C3=Redstone Dust
|Output=Crafter
}}
* The crafter ejects one crafted item at a time when powered by a new redstone pulse. Upon receiving this new pulse, the crafter ejects the result from the front face.
* All the result items will be ejected together when the output result has multiple type of items.
* Crafters can be oriented in any direction when placed.
* They have a unique user interface:
** They have a 3×3 interactable crafting grid.
** Their crafting grid slots are toggleable, meaning that the player can change the behavior of a slot by clicking or pressing on a slot with an empty hand.
** A "toggled" slot cannot hold any items and therefore cannot have items placed into it by other blocks such as [[hopper]]s and [[dropper]]s.
** Unlike the [[crafting table]], the slots display a preview of the crafted item which will be crafted and ejected on the next redstone pulse but cannot be manually taken out by the player.
** The user interface is shared between all players interacting with them, meaning that multiple players can interact with them at the same time, similar to [[chest]]s and hoppers.
* They interact with other blocks in the following ways:
** When read by a [[redstone comparator]], the redstone signal strength is 0 to 9, where each non-empty or toggled slot adds 1 strength.
** Hoppers can be used to both insert and pull items out of them.
** Droppers can be used to insert items into them.
** Moving items in from another block with a [[hopper]] or a [[dropper]] prioritizes filling items into slots following these rules:
*** Crafters prioritize the first empty slot from left-to-right and top-to-bottom.
*** If there are no empty slots then crafters prioritize the smallest stack of the same item and pick the first if there are multiple.
*** If there is a toggled slot, it is skipped. The item will then be moved into the [[container]].
*** If the item cannot be moved, it is ejected into the [[world]].

; [[File:Heavy Core JE1 BE1.png|32px]] [[Heavy Core]]
* A block which can be combined with a [[breeze rod]] to craft a [[mace]].
* The heavy core block has a 8.3% chance of being rewarded when using a [[ominous trial key]] on a [[ominous vault]] in the [[trial chambers]].

; {{Animate|Ominous Trial Spawner (active) JE1 BE1.png; Ominous Trial Spawner (ejecting) JE1 BE1.png; Ominous Trial Spawner (inactive) JE1 BE1.png|32px}} [[Ominous Trial Spawner]]
* A more powerful active phase of the trial spawner with unique challenges and rewards.
** Provides a more challenging experience that advanced players can opt into for better rewards.
* If a trial spawner detects a player that has the Trial Omen effect, the spawner will become ominous if:
** It is not in cooldown.
** Or, it is in cooldown but was not ominous during its last activation.
*** Making it ominous this way will bypass the cooldown.
* While active, it will:
** Glow blue instead of orange.
** Emit soul flames instead of normal flames.
** Very commonly spawns mobs with equipment if they can wear it.
*** The equipment these mobs wear have armor trims applied from the trial chambers.
*** Known issue: these mobs can currently drop their equipment on death, but they will not in the future.
** Periodically spawn potions and projectiles on top of unsuspecting players and mobs.
*** Based on their location, spawners in an area will select a random set of projectiles to spawn.
*** These projectiles will always include a single type of lingering potion from a set of possible effects.
* Becoming ominous will despawn any existing mobs it spawned and reset its challenge.
** It will stay ominous until it has been defeated and its cooldown has finished.
* When defeated, it will eject a different set of loot to normal trial spawners.
{{LootChest|trial-chambers-trial-spawner-ominous}}
* Ominous trial keys have a 30% chance of ejecting from a defeated ominous trial spawner, replacing the usual 50% chance to eject trial keys.

; {{Animate|Ominous Vault (inactive) JE1 BE1.png; Ominous Vault (active) JE1 BE1.png; Ominous Vault (unlocking) JE1 BE1.png; Ominous Vault (ejecting) JE1 BE1.png|32px}} [[Ominous Vault]]
* A variant of vaults that have a different texture and emit soul flames instead of normal flames.
* These can be found throughout the [[trial chambers]] in harder to find places and require an ominous trial key to unlock.
* These vaults hold a more valuable set of rewards than the standard vaults unlocked by trial keys.
* Ominous vaults can provide some particularly valuable items.
{{LootChest|trial-chambers-reward-ominous}}

; {{Animate|Trial Spawner.png; Active Trial Spawner.png; Ejecting Trial Spawner.png|32px}} [[Trial Spawner]]
* Generates in [[trial chambers]].
* The trial spawner is a new form of [[spawner]] that ejects rewards upon completion and can have variable levels of challenge in [[multiplayer]].
* The challenge level will increase for each new player a trial spawner notices nearby.
** Challenge level will not decrease until it is reset during a trial spawner's cooldown.
* Unlike [[monster spawner]]s, a trial spawner will spawn a limited number of mobs proportional to its current challenge level.
** It can only spawn a mob at positions that are within line of sight.
** It can spawn a mob regardless of any light level requirement the mob.
** Spawned mobs are persistent.
* Once all mobs are defeated, the trial spawner will eject a set of rewards proportional to the current challenge level.
** After the rewards have been ejected, the trial spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs.
{{LootChest|trial-chambers-trial-spawner}}
* Trial spawners cannot be crafted nor obtained by players in [[Survival]] - instead, they can be found naturally placed throughout [[trial chambers]].
* Trial spawners are extremely slow to mine and resistant to explosions, and will not drop even with [[Silk Touch]].
* When placed in [[Creative]], trial spawners have no mob type set by default.
** The mob type can be set by interacting with it while holding a [[spawn egg]].
* Players in Creative or [[Spectator]] mode are not detected or noticed by trial spawners.

; {{Animate|Vault.png; Vault (active).png; Vault (unlocking).png; Vault (ejecting).png|32px}} [[Vault]]
* Can be found in the [[trial chambers]].
* Can be unlocked with a [[trial key]].
* Each [[player]] can open the vault only once to get a reward.
{{LootChest|trial-chambers-reward}}

; {{Animate|Chiseled Copper.png; Exposed Chiseled Copper.png; Weathered Chiseled Copper.png; Oxidized Chiseled Copper.png|32px}} [[Chiseled Copper]]
* Generates in [[trial chambers]].
* Can be crafted from 2 [[cut copper slab]]s or can be obtained by cutting blocks of copper using a [[stonecutter]].
{{Crafting Table
|B1=Cut Copper Slab; Exposed Cut Copper Slab; Weathered Cut Copper Slab; Oxidized Cut Copper Slab
|B2=Cut Copper Slab; Exposed Cut Copper Slab; Weathered Cut Copper Slab; Oxidized Cut Copper Slab
|Output=Chiseled Copper; Exposed Chiseled Copper; Weathered Chiseled Copper; Oxidized Chiseled Copper
}}
* Has different levels of oxidation.
* Oxidation can be reversed with an [[axe]].
* [[Honeycomb]] prevents oxidation from occurring.

; {{Animate|Copper Grate.png; Exposed Copper Grate.png; Weathered Copper Grate.png; Oxidized Copper Grate.png|32px}} [[Copper Grate]]
* Generates in [[trial chambers]].
* Can be crafted from 4 [[blocks of copper]] or can be obtained by cutting blocks of copper using a [[stonecutter]].
{{Crafting Table
|A2=Block of Copper; Exposed Copper; Weathered Copper; Oxidized Copper
|B1=Block of Copper; Exposed Copper; Weathered Copper; Oxidized Copper
|B3=Block of Copper; Exposed Copper; Weathered Copper; Oxidized Copper
|C2=Block of Copper; Exposed Copper; Weathered Copper; Oxidized Copper
|Output=Copper Grate, 4; Exposed Copper Grate, 4; Weathered Copper Grate, 4; Oxidized Copper Grate, 4
}}
* Has its own exclusive breaking sound.
* Has different levels of oxidation.
* Oxidation can be reversed with an [[axe]].
* [[Honeycomb]] prevents oxidation from occurring.
* Can be [[waterlogged]].
* [[Light]] shines through it.
* [[Mob]]s cannot spawn on or be suffocated in it.

; {{Animate|Lit Copper Bulb.png; Lit Exposed Copper Bulb.png; Lit Weathered Copper Bulb.png; Lit Oxidized Copper Bulb.png|32px}} [[Copper Bulb]]
* Generates in [[trial chambers]].
* Can be crafted from 3 [[blocks of copper]], a [[blaze rod]], and a piece of [[redstone dust]].
{{Crafting Table
|A2=Block of Copper; Exposed Copper; Weathered Copper; Oxidized Copper
|B1=Block of Copper; Exposed Copper; Weathered Copper; Oxidized Copper
|B2=Blaze Rod
|B3=Redstone Dust
|C2=Block of Copper; Exposed Copper; Weathered Copper; Oxidized Copper
|Output=Copper Bulb, 4; Exposed Copper Bulb, 4; Weathered Copper Bulb, 4; Oxidized Copper Bulb, 4
}}
* Emits [[light]] based on its oxidation level. The light gets dimmer with increased oxidation.
* Has different levels of oxidation.
* Oxidation can be reversed with an [[axe]].
* [[Honeycomb]] prevents oxidation from occurring.
* {{Animate|Copper Bulb.png; Exposed Copper Bulb.png; Weathered Copper Bulb.png; Oxidized Copper Bulb.png|32px}} Defaults to an off state but can be toggled {{Animate|Powered Copper Bulb.png; Powered Exposed Copper Bulb.png; Powered Weathered Copper Bulb.png; Powered Oxidized Copper Bulb.png; Lit Powered Copper Bulb.png; Lit Powered Exposed Copper Bulb.png; Lit Powered Weathered Copper Bulb.png; Lit Powered Oxidized Copper Bulb.png|32px}} with a redstone pulse.
* The block state is readable, allowing the block to function as a [[T flip-flop]].

; {{Animate|Copper Door.png; Exposed Copper Door.png; Weathered Copper Door.png; Oxidized Copper Door.png|32px}} [[Copper Door]]
{{Crafting Table
|A1= Copper Ingot
|A2= Copper Ingot
|A3= Copper Ingot
|B1= Copper Ingot
|B2= Copper Ingot
|B3= Copper Ingot
|Output=Copper Door, 3
}}
* Generates in [[trial chambers]].
* Can be opened by a [[player]].
* Can also be toggled opened and closed with [[redstone]].
* Has different levels of oxidation.
* Oxidation can be reversed with an [[axe]].
* [[Honeycomb]] prevents oxidation from occurring.

; {{Animate|Copper Trapdoor.png; Exposed Copper Trapdoor.png; Weathered Copper Trapdoor.png; Oxidized Copper Trapdoor.png|32px}} [[Copper Trapdoor]]
{{Crafting Table
|A2= Copper Ingot
|A3= Copper Ingot
|B2= Copper Ingot
|B3= Copper Ingot
|C2= Copper Ingot
|C3= Copper Ingot
|Output=Copper Trapdoor, 2
}}
* Generates in [[trial chambers]].
* Can be opened by a [[player]].
* Can also be toggled opened and closed with [[redstone]].
* Has different levels of oxidation.
* Oxidation can be reversed with an [[axe]].
* [[Honeycomb]] prevents oxidation from occurring.

; [[File:Tuff Stairs.png|32px]] [[Tuff Stairs]]
* Can be crafted from [[tuff]] or can be obtained by cutting tuff using a [[stonecutter]].

; [[File:Tuff Slab.png|32px]] [[Tuff Slab]]
* Can be crafted from [[tuff]] or can be obtained by cutting tuff using a [[stonecutter]].
* Can be used to craft [[chiseled tuff]].

; [[File:Tuff Wall.png|32px]] [[Tuff Wall]]
* Can be crafted from [[tuff]] blocks or can be obtained by cutting tuff using a [[stonecutter]].

; [[File:Chiseled Tuff.png|32px]] [[Chiseled Tuff]]
* Can be crafted from [[tuff slab]]s or can be obtained by cutting tuff using a [[stonecutter]].
{{Crafting Table
|B1=Tuff Slab
|B2=Tuff Slab
|Output=Chiseled Tuff
}}
* Generates in [[trial chambers]].

; [[File:Polished Tuff.png|32px]] [[Polished Tuff]]
* Generates in [[trial chambers]].
* Can be crafted from [[tuff]] or can be obtained by cutting tuff using a [[stonecutter]].
* Can be used to craft their respective [[Polished Tuff Stairs|stairs]] [[File:Polished Tuff Stairs.png|32px]], [[Polished Tuff Slab|slabs]] [[File:Polished Tuff Slab.png|32px]] and [[Polished Tuff Wall|walls]] [[File:Polished Tuff Wall.png|32px]].

; [[File:Tuff Bricks.png|32px]] [[Tuff Bricks]]
* Generates in [[trial chambers]].
* Can be crafted from [[polished tuff]] or can be obtained by cutting tuff using a [[stonecutter]].
* Can be used to craft a [[Chiseled Tuff Bricks|chiseled variant]] [[File:Chiseled Tuff Bricks.png|32px]] and a respective [[Tuff Brick Stairs|stairs]] [[File:Tuff Brick Stairs.png|32px]], [[Tuff Brick Slab|slabs]] [[File:Tuff Brick Slab.png|32px]] and [[Tuff Brick Wall|walls]] [[File:Tuff Brick Wall.png|32px]].

==== Items ====
; [[File:Arrow of Infestation.png|class=pixel-image|x32px]] [[Arrow of Infestation]]
* Gives the [[Infested]] effect.

; [[File:Arrow of Oozing.png|class=pixel-image|x32px]] [[Arrow of Oozing]]
* Gives the [[Oozing]] effect.

; [[File:Arrow of Weaving.png|class=pixel-image|x32px]] [[Arrow of Weaving]]
* Gives the [[Weaving]] effect.

; [[File:Arrow of Wind Charging.png|class=pixel-image|x32px]] [[Arrow of Wind Charging]]
* Gives the [[Wind Charged]] effect.

; [[Banner Pattern]]s
* Added two new banner patterns that can be obtained by unlocking [[vault]]s.
** [[File:Flow banner pattern.png|x32px]] [[Flow Banner Pattern]].
** [[File:Guster banner pattern.png|x32px]] [[Guster Banner Pattern]].

; [[File:Breeze Rod JE1 BE1.png|class=pixel-image|x32px]] [[Breeze Rod]]
* Dropped by the [[breeze]].
* Can be crafted into 4 [[wind charge]]s.
* Can be used with the [[heavy core]] to craft a [[mace]].

; [[File:Mace JE1 BE1.png|class=pixel-image|x32px]] [[Mace]]
* A new heavy-type melee weapon that can be crafted using a [[heavy core]] and a [[breeze rod]].
{{Crafting Table
|B1=Heavy Core
|B2=Breeze Rod
|Output=Mace
}}
* Using the weapon while falling can increase the damage output. The higher the player falls, the more damage is dealt.
** This can be done by jumping towards the target and hitting them before the player hits the ground.
** Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a [[wind charge]] works.
** Other entities near the struck enemy will receive knockback.
* Can be repaired with [[breeze rod]]s using an [[anvil]].
* Players can use a mace in combination with [[wind charge]]s to launch up and deliver devastating smash attacks on their enemies.

; [[Music Disc]]s
* Added 3 new music discs, which play the following songs from [[Minecraft: Tricky Trials (Original Game Soundtrack)|Tricky Trials's official soundtrack]]:
** [[File:Music_Disc_Precipice_JE1_BE1.png|width=32x32]] "[[Precipice]]" by [[Aaron Cherof]]
*** Can be found rarely in standard [[Vault|vaults]].
*** Has a [[comparator]] output of 13 when played in a [[jukebox]].
** [[File:Music_Disc_Creator_JE1_BE1.png|width=32x32]] "[[Creator]]" by [[Lena Raine]]
*** Can be found rarely in [[Ominous vault|ominous vaults]].
*** Has a comparator output of 12 when played in a jukebox.
** [[File:Music_Disc_Creator_(Music_Box)_JE1_BE1.png|width=32x32]] "[[Creator (Music Box)]]" by [[Lena Raine]]
*** Can be found rarely in [[Decorated pot|decorated pots]] broken in [[trial chambers]].
*** Has a comparator output of 11 when played in a jukebox.

; [[Painting|Paintings]]
* Added 20 new paintings by the artists [[Sarah Boeving]] and [[Kristoffer Zetterstrand]]:
{| class="wikitable sortable"
! scope="col" class="unsortable" |Picture
!Name
!Size
!Artist
|-
| style="text-align:center;" |[[File:Meditative_(texture)_JE1_BE1.png|width=16x16]]
|''Meditative''
|''1x1''
|Sarah Boeving
|-
| style="text-align:center;" |[[File:Prairie_Ride_(texture)_JE1_BE1.png|width=32x32]]
|''Prairie Ride''
|''1x2''
|Sarah Boeving
|-
| style="text-align:center;" |[[File:Baroque_(texture)_JE1_BE1.png|width=32x32]]
|''Baroque''
|''2x2''
|Sarah Boeving
|-
| style="text-align:center;" |[[File:Humble_(texture)_JE1_BE1.png|width=32x32]]
|''Humble''
|''2x2''
|Sarah Boeving
|-
| style="text-align:center;" |[[File:Unpacked_(texture)_JE1_BE1.png|width=64x64]]
|''Unpacked''
|''4x4''
|Sarah Boeving
|-
| style="text-align:center;" |[[File:Bouquet_(texture).png|width=48x48]]
|''Bouquet''
|''3x3''
|Kristoffer Zetterstrand
|-
| style="text-align:center;" |[[File:Cavebird_(texture).png|width=48x48]]
|''Cavebird''
|''3x3''
|Kristoffer Zetterstrand
|-
| style="text-align:center;" |[[File:Cotan_(texture).png|width=48x48]]
|''Cotán''
|''3x3''
|Kristoffer Zetterstrand
|-
| style="text-align:center;" |[[File:Endboss_(texture).png|width=48x48]]
|''Endboss''
|''3x3''
|Kristoffer Zetterstrand
|-
| style="text-align:center;" |[[File:Fern_(painting_texture).png|width=48x48]]
|''Fern''
|''3x3''
|Kristoffer Zetterstrand
|-
| style="text-align:center;" |[[File:Owlemons_(texture).png|width=48x48]]
|''Owlemons''
|''3x3''
|Kristoffer Zetterstrand
|-
| style="text-align:center;" |[[File:Sunflowers_(texture).png|width=48x48]]
|''Sunflowers''
|''3x3''
|Kristoffer Zetterstrand
|-
| style="text-align:center;" |[[File:Tides_(texture).png|width=48x48]]
|''Tides''
|''3x3''
|Kristoffer Zetterstrand
|-
| style="text-align:center;" |[[File:Backyard_(texture).png|width=64x64]]
|''Backyard''
|''3x4''
|Kristoffer Zetterstrand
|-
| style="text-align:center;" |[[File:Pond_(texture).png|width=64x64]]
|''Pond''
|''3x4''
|Kristoffer Zetterstrand
|-
| style="text-align:center;" |[[File:Changing_(texture).png|width=64x64]]
|''Changing''
|''4x2''
|Kristoffer Zetterstrand
|-
| style="text-align:center;" |[[File:Finding_(texture).png|width=64x64]]
|''Finding''
|''4x2''
|Kristoffer Zetterstrand
|-
| style="text-align:center;" |[[File:Lowmist_(texture).png|width=64x64]]
|''Lowmist''
|''4x2''
|Kristoffer Zetterstrand
|-
| style="text-align:center;" |[[File:Passage_(texture).png|width=64x64]]
|''Passage''
|''4x2''
|Kristoffer Zetterstrand
|-
| style="text-align:center;" |[[File:Orb_(texture).png|width=64x64]]
|''Orb''
|''4x4''
|Kristoffer Zetterstrand
|}

; [[File:Ominous Bottle JE1 BE1.png|class=pixel-image|x32px]] [[Ominous Bottle]]
* Can be consumed by players to give the [[Bad Omen]] effect for {{convert|100|minutes|ticks}}.
** Has 5 variations, one for each Bad Omen level.
** The bottle breaks when consumed.
** Can be stacked to 64.
* Can be found uncommonly in any vaults that are unlocked with trial keys, and is dropped by raid captains when defeated outside a raid.

; [[File:Ominous Trial Key JE1.png|class=pixel-image|x32px]] [[Ominous Trial Key]]
* A new variant of the trial key which can only be obtained by defeating an [[ominous trial spawner]].
** They can be used to unlock ominous vaults.

; {{Animate|Potion of Infestation.png; Splash Potion of Infestation.png; Lingering Potion of Infestation.png|x32px}} [[Potion of Infestation]]
* Brewed with an [[awkward potion]] and a [[stone]] block.
* Gives the [[Infested]] effect.

; {{Animate|Potion of Oozing.png; Splash Potion of Oozing.png; Lingering Potion of Oozing.png|x32px}} [[Potion of Oozing]]
* Brewed with an [[awkward potion]] and a [[slime block]].
* Gives the [[Oozing]] effect.

; {{Animate|Potion of Weaving.png; Splash Potion of Weaving.png; Lingering Potion of Weaving.png|x32px}} [[Potion of Weaving]]
* Brewed with an [[awkward potion]] and a [[cobweb]].
* Gives the [[Weaving]] effect.

; {{Animate|Potion of Wind Charging.png; Splash Potion of Wind Charging.png; Lingering Potion of Wind Charging.png|x32px}} [[Potion of Wind Charging]]
* Brewed with an [[awkward potion]] and a [[breeze rod]].
* Gives the [[Wind Charged]] effect.

; [[Pottery Sherd]]s
* Added three new pottery sherds that can only be obtained from [[decorated pot]]s found in trial chambers.
** [[File:Flow Pottery Sherd JE1 BE1.png|x32px]] [[Flow Pottery Sherd]].
** [[File:Guster Pottery Sherd JE1 BE1.png|x32px]] [[Guster Pottery Sherd]].
** [[File:Scrape Pottery Sherd JE1 BE1.png|x32px]] [[Scrape Pottery Sherd]].

; [[Smithing Template]]s
* Added two new armor trims that can be obtained by [[vault]] and [[Ominous Vault|ominous vault]] loot drops.
** [[File:Armor Trim Bolt (sample model).png|32px]] [[File:Bolt Armor Trim Smithing Template JE1 BE1.png|x32px]] [[Bolt Armor Trim]].
** [[File:Armor Trim Flow (sample model).png|32px]] [[File:Flow Armor Trim Smithing Template JE1 BE1.png|x32px]] [[Flow Armor Trim]].

; [[Spawn Egg]]s
* [[File:Breeze Spawn Egg.png|class=pixel-image|x32px]] [[Breeze Spawn Egg]].
* [[File:Bogged Spawn Egg.png|class=pixel-image|x32px]] [[Bogged Spawn Egg]].

; [[File:Trial Chambers Map JE1.png|class=pixel-image|x32px]] [[Trial Explorer Map]]
* Can be traded from journeyman cartographers.
* Points to a nearby [[trial chamber]].

; [[File:Trial Key JE2 BE2.png|class=pixel-image|x32px]] [[Trial Key]]
* A reward from the [[trial spawner]]s after defeating mobs.
* An item that can only be obtained from trial spawners and chests.
* Trial keys are used to open up [[vault]] blocks.

; [[File:Wind Charge (item) JE1 BE1.png|class=pixel-image|x32px]] [[Wind Charge]]
* The item form of the wind charge entity.
* Can be crafted from [[breeze rod]]s or can be obtained as a reward from [[vault]]s.
{{Crafting Table
|B2=Breeze Rod
|Output=Wind Charge, 4
}}
* Can be shot from a [[dispenser]] or thrown by a [[player]].

==== Mobs ====
; [[File:Bogged JE2 BE2.png|x32px]] [[Bogged]]
* A new variant of [[skeleton]]s that shoot poisonous arrows.
** They're faster to take down with {{hp|16}} health instead of {{hp|20}} health.
** They attack at a slower interval of 3.5 seconds instead of 2 seconds.
* Has a chance to drop [[Tipped Arrow|Arrows of Poison]] when killed by [[player]]s.
* These mossy and mushroom covered skeletons spawn naturally in [[swamp]]s and [[mangrove swamp]]s.
* The mushrooms on its head can be sheared to give 1-2 [[brown mushroom]]s and 1-2 [[red mushroom]]s.
** Can also be found spawning from [[trial spawner]]s in some [[trial chambers]].

; [[File:Breeze JE1.webp|x32px]] [[Breeze]]
* The Breeze is a hostile [[mob]] that can spawn via [[trial spawner]]s in some rooms within the [[trial chambers]].
* The Breeze moves primarily by leaping around the target, sometimes jumping quite long distances.
* An aggressive adversary, the breeze shoots [[wind charge]] projectiles at its target.
* Wind charges deal a small amount of damage when colliding directly with an [[entity]].
* After colliding with an entity or a block, wind charge projectiles produce a wind charge, which knocks back entities in the area by several blocks.
* Drops 1-2 [[breeze rod]]s when killed by a player.
** The number of breeze rods dropped is affected by [[Looting]] enchantment.
* Wind charges also have the effect of 'activating' certain blocks:
** Non-iron [[door]]s and [[trapdoor]]s are flipped.
** [[Fence gate]]s are flipped.
** [[Button]]s are pressed.
** [[Lever]]s are flipped.
** [[Bell]]s are rung and swung.
** Lit [[candle]]s (both standalone and on [[cake]]) are extinguished.
* Wind bursts do not have any effect on iron doors, iron trapdoors, or any block being held in its position by a redstone signal.

==== Non-mob entities ====
; [[File:Wind Charge JE2 BE2.webp|x32px]] [[Wind Charge]]
* Fired by the [[breeze]] and players who use the wind charge item.
* Explodes upon impact, emitting a large burst of gust [[particles]] and [[knockback|knocking]] entities back similar to a TNT explosion.
* Its explosion interacts with certain blocks, including [[button]]s and [[trapdoor]]s.
* Deals damage when colliding directly with a player or mob.
* Can be deflected, just like [[fireball]]s.

==== World generation ====
; [[File:Isometric Chamber-6.png|x32px]] [[Trial Chambers]]
* Trial chambers are a new structure in the Overworld where players can explore and take on combat challenges during the mid-game.
** Trial chambers are made out of a variety of [[copper]] and [[tuff]] blocks and can be found in different sizes from large to small.
** Trial chambers are fairly common under [[deepslate]] layers underground.
* The layout of each trial chamber is procedurally generated, and can include traps, rewards, and a variety of combat spaces.
** Supply chests can be found between the different rooms, and give the player blocks and items which help them navigate their trials.
** [[Decorated pot]]s generate around the trial chambers, and can be smashed open to find a little loot inside.
** [[Vault]]s and [[ominous vault]]s are guarded by combat challenges in most rooms, and require a [[trial key]] or [[ominous trial key]] to be opened. They can be a source of many high level enchanted books, consumables, and equipment.
** Some rooms include hidden areas that can contain chests, beds for players to set their respawn point, and vaults. Some also contain passageways that players can [[crawl]] through and lead to other rooms.
* Each trial chamber will include trial spawners with a melee, small melee, or ranged category:
{| class="wikitable"
|+ Trial spawner configuration
! Category
! Mob spawned
! Floor
! Blocks in/on the floor
|-
| Breeze
| {{EntityLink|Breeze}}
|
{{Sprite grid
|c=Chiseled Copper|b=Block of Copper|t=Chiseled Tuff<!--should be Top, but the sprite is not set up-->
|tct
|cbc
|tct
}}
|
* 1 [[block of copper]]
* 4 [[chiseled copper]]
* 4 [[chiseled tuff]]
|-
|rowspan="3"| Melee
| {{EntityLink|Zombie}}
|
{{Sprite grid
|c=Chiseled Copper|b=Block of Copper|t=Mossy Cobblestone
|tct
|cbc
|tct
}}
|
* 1 [[block of copper]]
* 4 [[chiseled copper]]
* 4 [[mossy cobblestone]]
|-
| {{EntityLink|Husk}}
|
{{Sprite grid
|c=Chiseled Copper|b=Block of Copper|t=Sandstone Top?Chiseled Sandstone
|tct
|cbc
|tct
}}
|
* 1 [[block of copper]]
* 4 [[chiseled copper]]
* 4 [[chiseled sandstone]]
|-
| {{EntityLink|Spider}}
|
{{Sprite grid
|c=Chiseled Copper|b=Block of Copper|t=Stone
|tct
|cbc
|tct
}}
<div style="display:inline; position:relative;"><div style="width:10em; position:absolute; transform:translateY(-100%);">
{{Sprite grid
|w=Cobweb
|w w
|   
|www
}}
</div></div>
|
* 1 [[block of copper]]
* 4 [[chiseled copper]], one of which with 1 [[cobweb]] on top
* 4 [[stone]] with 4 cobwebs on top
|-
|rowspan="4"| Small melee
| {{EntityLink|Silverfish}}
|
{{Sprite grid
|c=Chiseled Copper|b=Block of Copper|t=Stone Bricks
|tct
|cbc
|tct
}}
|
* 1 [[block of copper]]
* 4 [[chiseled copper]]
* 4 [[stone bricks]]
|-
| {{EntityLink|id=zombie|Baby zombie}}
|
{{Sprite grid
|c=Chiseled Copper|b=Block of Copper|t=Mossy Cobblestone|y=Cobblestone
|tcy
|cbc
|yct
}}
|
* 1 [[block of copper]]
* 4 [[chiseled copper]]
* 2 [[cobblestone]]
* 2 [[mossy cobblestone]]
|-
| {{EntityLink|Slime}}
|
{{Sprite grid
|c=Chiseled Copper|b=Block of Copper|t=Moss Block
|tct
|cbc
|tct
}}
|
* 1 [[block of copper]]
* 4 [[chiseled copper]]
* 4 [[moss block]]s
|-
| {{EntityLink|Cave spider}}
|
{{Sprite grid
|c=Chiseled Copper|b=Block of Copper|t=Podzol Top?Podzol|y=Stone
|tcy
|cbc
|yct
}}
<div style="display:inline; position:relative;"><div style="width:10em; position:absolute; transform:translateY(-100%);">
{{Sprite grid
|m=Red Mushroom|w=Cobweb
|m w
|   
|w m
}}
</div></div>
|
* 1 [[block of copper]]
* 4 [[chiseled copper]]
* 2 [[podzol]] with 2 [[red mushroom]]s on top
* 2 [[stone]] with 2 [[cobweb]]s on top
|-
|rowspan="3"| Ranged
| {{EntityLink|Stray}}
|
{{Sprite grid
|c=Chiseled Copper|b=Block of Copper|t=Packed Ice
|tct
|cbc
|tct
}}
|
* 1 [[block of copper]]
* 4 [[chiseled copper]]
* 4 [[packed ice]]
|-
| {{EntityLink|Skeleton}}
|
{{Sprite grid
|c=Chiseled Copper|b=Block of Copper|t=Bone Block
|tct
|cbc
|tct
}}
|
* 1 [[block of copper]]
* 4 [[chiseled copper]]
* 4 [[bone block]]s
|-
| {{EntityLink|Bogged}}
|
{{Sprite grid
|c=Chiseled Copper|b=Block of Copper|t=Podzol Top?Podzol|y=Bone Block
|tcy
|cbc
|yct
}}
<div style="display:inline; position:relative;"><div style="width:10em; position:absolute; transform:translateY(-100%);">
{{Sprite grid
|m=Red Mushroom
|m  
|   
|  m
}}
</div></div>
|
* 1 [[block of copper]]
* 4 [[chiseled copper]]
* 2 [[podzol]] with 2 [[red mushroom]]s on top
* 2 [[bone block]]s
|}
* Each trial spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each trial chamber.
** For example, one trial chamber might only spawn [[zombie]]s, [[cave spider]]s and [[stray]]s, while another might only spawn [[slime]]s, [[silverfish]] and [[skeleton]]s.
** The exceptions to this are some trial spawners in unique rooms which always spawn [[breeze]]s.

=== Gameplay ===
;[[Achievements]]
{{Load achievements|Revaulting;Crafters Crafting Crafters;Who Needs Rockets?;Over-Overkill}}

; [[Ominous Event]]s
* Optional challenge obtained (triggered) by having Bad Omen.
** They are designed to challenge the player and "shake up" the experience in new ways.
* [[Bad Omen]] no longer triggers a [[raid]] directly.
* A [[raid]] is now labelled as an ominous event.
* Bad Omen transforms into [[Raid Omen]] when a [[player]] enters a [[village]].
* Bad Omen also transforms into [[Trial Omen]] when a player is seen by a [[trial spawner]].
* [[Ominous trial]]s:
** This mechanic can be described as a more challenging version of the battle that happens when an active trial spawners spawns mobs for the player to fight.
** Triggered by Trial Omen.
** Effectively lasts as long as the player has Trial Omen or as long as there are [[ominous trial spawner]]s nearby.
** The ominous trial spawners control the ominous trial, just like how normal trial spawners control a normal trial.
** During the trial, random projects are spawned and dropped near any active ominous trial spawner.
** The mobs spawned by ominous trial spawners usually wear armor if they can.
*** The armor is usually enchanted.
*** Every piece of the armor always has the [[bolt armor trim]], with [[copper ingot|copper]] as the [[trim material]].

; New [[Enchantments]]
* Three new enchantments have been introduced that are unique to the [[mace]].
** [[Breach]]
*** Rare enchantment, accessible in the [[enchanting table]] and on [[enchanted book]]s in loot.
*** Has 4 levels.
*** Maces enchanted with Breach reduce the effectiveness of armor on the target.
**** The effectiveness of the armor is reduced by 15% per Breach level.
** [[Density]]
*** Common enchantment, accessible in the [[enchanting table]] and on [[enchanted book]]s in loot.
*** Has 5 levels.
*** Maces enchanted with Density do more damage per fallen block per Density level.
**** Damage dealt per fallen block is increased by 1 per level of Density.
** [[Wind Burst]]
*** Unique enchantment which can only be found in [[ominous vault]]s.
*** Has 3 levels.
*** Maces enchanted with Wind Burst will emit a burst of wind upon hitting an enemy, launching the attacker upward and enabling the linking of smash attacks one after the other.
*** Each level will bounce the attacker higher up in the air.

; New [[Effect]]s
* [[File:Infested.png|32px]] [[Infested]]
** Affected entities have a 10% chance to spawn 1&ndash;2 [[silverfish]] when hurt.
** Silverfish cannot get this effect.
* [[File:Oozing.png|32px]] [[Oozing]]
*** Affected entities will spawn two [[slime]]s upon death.
*** Slimes cannot get this effect.
* [[File:Raid Omen JE2 BE1.png|32px]] [[Raid Omen]]
** A variant of Bad Omen.
** Obtained by entering a [[village]].
** Triggers a [[raid]] 30 seconds after being obtained.
** Once the Raid Omen expires, a raid will start at the location the player gained the Raid Omen.
* [[File:Trial Omen.png|32px]] [[Trial Omen]]
** A variant of Bad Omen.
** Obtained by being seen by a [[trial spawner]].
** Triggers an [[ominous trial]] when obtained.
** A players with this effect is also surrounded by ominous particles.
* [[File:Weaving.png|32px]] [[Weaving]]
** Affected entities will spread [[cobweb]] blocks upon death.
** Non-player entities with this effect can walk through [[cobweb]] at normal speeds.
* [[File:Wind Charged.png|32px]] [[Wind Charged]]
** Affected entities will emit a wind burst upon death.

; New [[Game rule]]s
* Added <code>tntExplosionDropDecay</code>: controls the decay of drops from [[TNT]] explosions.
** The rule can be set to {{cd|true}} to re-enable the previous behavior where not all blocks would drop when exploded by TNT.
* Added <code>showDaysPlayed</code>: controls whether show a HUD overlay that displays the number of days played in a world.

=== Music ===
<ul>
<li>Added 9 new background music tracks. These can all play on the [[menu screen]]s.</li>
{| class="wikitable"
|+ Where each music track can play
|-
! Music track !! {{BiomeLink|Badlands|text=B}} !! {{BiomeLink|Cherry Grove|text=CG}} !! {{BiomeLink|Dripstone Caves|text=DC}} !! {{BiomeLink|Deep Dark|text=DD}} !! {{BiomeLink|Flower Forest|text=FF}} !! {{BiomeLink|Grove|text=G}} !! {{BiomeLink|Jagged Peaks|text=JP}} !! {{BiomeLink|Lush Caves|text=LC}} !! {{BiomeLink|Stony Peaks|text=SP}} !! {{BiomeLink|Snowy Slopes|text=SS}} !! Every other biome !! [[Menu screen]]s
|- <!-- B CG DC DD FF G JP LC SP SS eob ms -->
| "Deeper" || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|yes}} || {{tc|yes}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|yes}}
|-
| "Eld Unknown" || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|yes}} || {{tc|no}} || {{tc|yes}} || {{tc|no}} || {{tc|no}} || {{tc|yes}}
|-
| "Endless" || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|yes}} || {{tc|no}} || {{tc|yes}} || {{tc|no}} || {{tc|no}} || {{tc|yes}}
|-
| "Featherfall" || {{tc|yes}} || {{tc|yes}} || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|yes}}
|-
| "komorebi" || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|yes}}
|-
| "pokopoko" || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|yes}} || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|no}} || {{tc|yes}}
|-
| "Puzzlebox" || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|yes}}
|-
| "Watcher" || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|yes}}
|-
| "yakusoku" || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|no}} || {{tc|yes}} || {{tc|yes}}
|}
<div class="mw-collapsible mw-collapsed" style="padding-right:0.25em;">
<li class="wikitable" style="padding-left:0.25em; margin:-0.25em">Every other biome means all of these biomes:</li>
<div class="mw-collapsible-content" style="padding-right:2em;">
{{columns-list|colwidth=12em|
* {{BiomeLink|Beach}}
* {{BiomeLink|Birch Forest}}
* {{BiomeLink|Cold Ocean}}
* {{BiomeLink|Dark Forest}}
* {{BiomeLink|Deep Cold Ocean}}
* {{BiomeLink|Deep Frozen Ocean}}
* {{BiomeLink|Deep Lukewarm Ocean}}
* {{BiomeLink|Deep Ocean}}
* {{BiomeLink|Frozen Ocean}}
* {{BiomeLink|Frozen River}}
* {{BiomeLink|Ice Spikes}}
* {{BiomeLink|Lukewarm Ocean}}
* {{BiomeLink|Mushroom Fields}}
* {{BiomeLink|Ocean}}
* {{BiomeLink|Old Growth Birch Forest}}
* {{BiomeLink|Plains}}
* {{BiomeLink|River}}
* {{BiomeLink|Savanna}}
* {{BiomeLink|Savanna Plateau}}
* {{BiomeLink|Snowy Beach}}
* {{BiomeLink|Snowy Plains}}
* {{BiomeLink|Stony Shore}}
* {{BiomeLink|Sunflower Plains}}
* {{BiomeLink|Taiga}}
* {{BiomeLink|The Void}}
* {{BiomeLink|Warm Ocean}}
* {{BiomeLink|Windswept Hills}}
* {{BiomeLink|Windswept Forest}}
* {{BiomeLink|Windswept Savanna}}
* {{BiomeLink|Windswept Gravelly Hills}}
}}
</div></div>
<li>"Featherfall" can play in every "other" biome, but it also plays in the specific biomes listed above.</li>
</ul>

=== General ===
; [[Ambience]]
* Added 4 new ambient cave sounds:
{| class="wikitable"
|+
!Name
!Sound
|-
|Cave 20
|[[File:Cave20 BE1.wav]]
|-
|Cave 21
|[[File:Cave21 BE1.wav]]
|-
|Cave 22
|[[File:Cave22 BE1.wav]]
|-
|Cave 23
|[[File:Cave23 BE1.wav]]
|}

; [[Particles]]
* {{Animate|Trial spawner detection (texture 0) JE1 BE1.png; Trial spawner detection (texture 1) JE1 BE1.png; Trial spawner detection (texture 2) JE1 BE1.png; Trial spawner detection (texture 3) JE1 BE1.png; Trial spawner detection (texture 4) JE1 BE1.png|32px}} '''Trial Spawner Detection'''
** Emitted by a trial spawner upon activation.
* {{Animate|Ominous Trial Spawner Detection (Texture 0).png; Ominous Trial Spawner Detection (Texture 1).png; Ominous Trial Spawner Detection (Texture 2).png; Ominous Trial Spawner Detection (Texture 3).png; Ominous Trial Spawner Detection (Texture 4).png|32px}} '''Ominous Trial Spawner Detection'''
** Emitted by an ominous trial spawner upon activation.
* [[File:Gust (texture) JE1 BE1.gif|class=pixel-image|32px]] '''Gust''' / '''Small Gust Emitter''' / '''Large Gust Emitter'''
** Created in a large burst comparable to explosion particles when a wind charge explodes. The small emitter spawns a number of gust particles when a player wind charge explodes and the large emitter appears from a breeze wind charge.
* [[File:Vault connection JE1 BE1.png|32px]] '''Vault Connection'''
** Created when a player stands near a vault they are yet to unlock.

;Player Profile
[[File:NewPlayerProfile.png|right|thumb|300px|New Player Profile Screen.]]
*Updated the player Profile page.
**Added the ability to view and manage:
***Achievements
***Friends
***Followers
***Stats
*In the new Play Screen UI you can access Profile from the [[Play menu]].
**Open the Friends Drawer and click on your friends to see their profiles, or click "Search for Players" from the Friends Drawer to find new profiles.
*In the old UI, click "Add Friends" from the Friends tab and search for friends. Click on them to view their profiles.

== Changes ==
=== Blocks ===
; [[Coral Block]] and [[Dead Coral Block]]
* The different [[block states]] for the <code>coral_block</code> ID have now been split up into their own IDs.
{| class="mw-collapsible mw-collapsed wikitable"
![[Bedrock Edition data values|Old ID]]
![[Bedrock Edition data values|New ID]]
|-
| rowspan="12" |{{BlockSprite|coral-blocks}} <code>coral_block</code>
|{{BlockSprite|tube-coral-block}} <code>tube_coral_block</code>
|-
|{{BlockSprite|brain-coral-block}} <code>brain_coral_block</code>
|-
|{{BlockSprite|bubble-coral-block}} <code>bubble_coral_block</code>
|-
|{{BlockSprite|fire-coral-block}} <code>fire_coral_block</code>
|-
|{{BlockSprite|horn-coral-block}} <code>horn_coral_block</code>
|-
|{{BlockSprite|dead-tube-coral-block}} <code>dead_tube_coral_block</code>
|-
| {{BlockSprite|dead-brain-coral-block}} <code>dead_brain_coral_block</code>
|-
| {{BlockSprite|dead-bubble-coral-block}} <code>dead_bubble_coral_block</code>
|-
|{{BlockSprite|dead-fire-coral-block}} <code>dead_fire_coral_block</code>
|-
| {{BlockSprite|dead-horn-coral-block}} <code>dead_horn_coral_block</code>
|}

; [[Short Grass|Grass]] and [[Fern]]
* The different [[block states]] for the <code>tallgrass</code> ID have now been split up into their own IDs.
{| class="mw-collapsible mw-collapsed wikitable"
![[Bedrock Edition data values|Old ID]]
![[Bedrock Edition data values|New ID]]
|-
| rowspan="12" | {{BlockSprite|grass}} <code>tallgrass</code>
|{{BlockSprite|grass}} <code>short_grass</code>
|-
| {{BlockSprite|fern}} <code>fern</code>
|}

; [[Smooth Stone Slab]], [[Sandstone Slab]], [[Petrified Oak Slab|Wooden Slab]], [[Cobblestone Slab]], [[Bricks Slab]], [[Stone Bricks Slab]], [[Quartz Slab]], and [[Nether Brick Slab]]
* The different stone slab type [[block states]] for the <code>stone_block_slab</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="8" | {{BlockSprite|Smooth Stone Slab}} <code>stone_block_slab</code>
| {{BlockSprite|Smooth Stone Slab}} <code>smooth_stone_slab</code>
|-
| {{BlockSprite|Sandstone Slab}} <code>sandstone_slab</code>
|-
| {{BlockSprite|Petrified Oak Slab}} <code>petrified_oak_slab</code>
|-
| {{BlockSprite|Cobblestone Slab}} <code>cobblestone_slab</code>
|-
| {{BlockSprite|Brick Slab}} <code>brick_slab</code>
|-
| {{BlockSprite|Stone Brick Slab}} <code>stone_brick_slab</code>
|-
| {{BlockSprite|Quartz Slab}} <code>quartz_slab</code>
|-
| {{BlockSprite|Nether Brick Slab}} <code>nether_brick_slab</code>
|}

; [[Sunflower]], [[Lilac]], [[Double Tallgrass]], [[Large Fern]], [[Rose Bush]], and [[Peony]]
* The different double plant type [[block states]] for the <code>double_plant</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="12" | {{BlockSprite|sunflower}} <code>double_plant</code>
| {{BlockSprite|sunflower}} <code>sunflower</code>
|-
| {{BlockSprite|lilac}} <code>lilac</code>
|-
| {{BlockSprite|tall-grass}} <code>tall_grass</code>
|-
| {{BlockSprite|large-fern}} <code>large_fern</code>
|-
| {{BlockSprite|rose-bush}} <code>rose_bush</code>
|-
| {{BlockSprite|peony}} <code>peony</code>
|}

=== Items ===
; [[Splash Potion]]s
* Now have the same duration as drinkable potions.

=== Gameplay ===
;[[Achievements]]
*"Wax on, Wax off" now requires waxing and removing wax on all new copper variants.
*"We're being attacked" now requires walking in a [[village]] with the [[Raid Omen]] effect applied in 30 seconds.

; [[Bad Omen]]
* Icon texture has been changed to [[File:Bad Omen JE3 BE3.png|32px]].
* No longer automatically granted when killing a raid captain.
* Now caused by drinking an [[ominous bottle]].
* Will become Raid Omen if in a village or Trial Omen if near a non-ominous trial spawner.

; [[Damage#Drowning|Oxygen]] bar
* Added an empty state for air bubbles ([[File:Empty Bubble (icon).png|16px]]) along with a wobble when the player is drowning.
* Added a popping sound when bubbles pop on the oxygen bar.

=== General ===
; [[Controls]]
* Added slide-off persistence to new d-pad touch control scheme.
** Changes positioning and scale of default new touch d-pad control scheme.
** Also allows for moving the dpad closer to the hotbar when customizing touch controls.

;[[Game Tip]]s
*Improved game tip interruption handling. Different kinds of interruptions can now be tracked separately.
*Added interruption for when player is in [[lava]].
*Added interruption when input mode is switched.
*Added interruption when [[mob]]s are nearby.
*Changed base timing for camera game tip to 15 seconds.
*Changed base timing for movement game tip to 30 seconds.
*Changed base timing for break [[block]] game tip to 2 minutes.
*Changed base timing in [[survival]] for place block game tip to 5 minutes.
*Deactivated swimming game tip for touch devices.

;[[Main Menu]]
*Added new [[Panorama|Cubemap]] background for 1.21.

; [[Minecraft Education|Education edition]] toggle
* Chemistry items now appear in the [[Creative inventory]] when the Education edition toggle is on.

; [[Experiments]]
* Removed the "Update 1.21" experimental toggle.
* Removed the "Experimental Cameras" experimental toggle.

; [[Options]]
* Changed the default "Anti Aliasing" video setting to "2" instead of "4" for better performance with minimal visual degradation.

=== Mobs ===
;[[Loot table]]
*The chances for mob equipment to drop has been brought closer to {{el|JE}}.
**Enchanted mob equipment no longer has double the chance to drop.
**Each level of the [[Looting]] enchantment now gives a +1% chance for mob equipment to drop, down from +4%.

=== Technical ===
;[[Add-On]]s and Script Engine
*Changed biome documentation to generate with a different system, which will cause the layout and order of those documentation elements to change.

; [[API]]
* {{cd|ScreenDisplay}}
** Moved {{cd|getHiddenHudElements(): HudElements[]}} from {{cd|beta}} to {{cd|11.0}}.
** Moved {{cd|isForcedHidden(hudElement: HudElements): boolean}} from {{cd|beta}} to {{cd|11.0}}.
** Moved {{cd|resetHudElements(): void}} from {{cd|beta}} to {{cd|11.0}}.
** Moved {{cd|setHudVisibility(visible: HudVisibility, hudElements?: HudElements[]): void}} from {{cd|beta}} to {{cd|11.0}}.
** Moved {{cd|hideAllExcept(hudElements?: HudElements[]): void}} from {{cd|beta}} to {{cd|11.0}}.
* {{cd|HudElement}}
** Moved {{cd|HudElementenum}} from {{cd|beta}} to {{cd|11.0}}.
** Moved {{cd|HudElementsCount}} from {{cd|beta}} to {{cd|11.0}}.
* {{cd|HudVisibility}}
** Moved {{cd|HudVisibilityenum}} from {{cd|beta}} to {{cd|11.0}}.
** Moved {{cd|HudVisibilityCount}} from {{cd|beta}} to {{cd|11.0}}.
* Moved {{cd|WeatherChangeBeforeEvent}} from {{cd|beta}} to {{cd|11.0}}.
* {{cd|BlockPermutation}}
** Removed function {{cd|clone}}.
* Creator Settings UI
** Watchdog settings.
** Increase script hang threshold.
** Disable/Enable slow script warnings and adjust threshold.
** Disable/Enable script spike warnings and adjust threshold.
** Removed {{cd|disableWatchdogmethod}}.
** Added {{cd|disableWatchdogTimingWarnings}} to disable spike and slow warnings per behavior pack.
* Released {{cd|ItemEnchantableComponent}} from {{cd|beta}} to {{cd|11.0}}. 
* Released Enchantment APIs from {{cd|beta}} to {{cd|11.0}}.
** interface {{cd|Enchantment}}.
** enum {{cd|EnchantmentSlot}}.
** class {{cd|EnchantmentType}}.
** class {{cd|EnchantmentTypes}}.
* Added new interface {{cd|EntityFilter}} with many of the existing options from {{cd|EntityRaycastOptions}}.
* {{cd|EntityRaycastOptions}} now inherits from {{cd|EntityFilter}}.
* {{cd|EntityQueryOptions}} now inherits from {{cd|EntityFilter}}.
* Removed property {{cd|blockFilter}} (and several others, now moved to {{cd|EntityFilter}}) from {{cd|BlockRaycastOptions}}.
* {{cd|BlockRaycastOptions}} now inherits from {{cd|BlockFilter}}.
* Released {{cd|BlockFilter}} to {{cd|4.0}}.
* Released {{cd|volume}} from {{cd|beta}} to {{cd|v1.11.0}}.
* Moved {{cd|typeId}} and {{cd|Block.matches}} from {{cd|beta}} to {{cd|stable}}.
* {{cd|@minecraft/server.BlockType}}
** Moved {{cd|id}} API from {{cd|beta}} to {{cd|stable v1.11.0}}.
* {{cd|@minecraft/server.BlockTypes}}
** Moved {{cd|BlockTypes}} API from {{cd|beta}} to {{cd|stable v1.11.0}}.
** Moved {{cd|typeAPI}} from {{cd|beta}} to {{cd|stable v1.11.0}}.
* {{cd|@minecraft/server.Block}}
** Moved {{cd|type}} API from {{cd|beta}} to {{cd|stable v1.11.0}}.
* {{cd|GameRules}}
** Released {{cd|GameRules}} from {{cd|beta}} to {{cd|1.11.0}}.
** Released {{cd|GameRuleChangeAfterEvent}} from {{cd|beta}} to {{cd|1.11.0}}. 
** Released {{cd|GameRuleChangeAfterEventSignal}} from {{cd|beta}} to {{cd|1.11.0}}.
** Released {{cd|World.gameRules}} from {{cd|beta}} to {{cd|1.11.0}}.
** Released {{cd|WorldAfterEvents.gameRuleChange}} from {{cd|beta}} to {{cd|1.11.0}}.
* {{cd|EntityTameableComponent}}
** Changed {{cd|return}} type of {{cd|getTameItems}} to {{cd|ItemStack[]}}
** Changed {{cd|tame}} to take a player.
** Added method {{cd|tamedToPlayer}}, {{cd|tamedToPlayerId}}, {{cd|isTamed}}.
* Released {{cd|EntityColor2Component}} from {{cd|beta}} to {{cd|1.11.0}}.
* Released {{cd|PaletteColor}} from {{cd|beta}} to {{cd|1.11.0}}.
* Released {{cd|ItemStack.matches}} from {{cd|beta}} to {{cd|1.11.0}}.
* Released {{cd|EntityNavigationComponent}} from {{cd|beta}} to {{cd|1.11.0}}.
* Released {{cd|EntityNavigationClimbComponent}} from {{cd|beta}} to {{cd|1.11.0}}.
* Released {{cd|EntityNavigationFloatComponent}} from {{cd|beta}} to {{cd|1.11.0}}.
* Released {{cd|EntityNavigationFlyComponent}} from {{cd|beta}} to {{cd|1.11.0}}. 
* Released {{cd|EntityNavigationGenericComponent}} from {{cd|beta}} to {{cd|1.11.0}}.
* Released {{cd|EntityNavigationHoverComponent}} from {{cd|beta}} to {{cd|1.11.0}}.
* Released {{cd|EntityNavigationWalkComponent}} from {{cd|beta}} to {{cd|1.11.0}}.
* Moved {{cd|setType}} API from {{cd|beta}} to stable {{cd|1.11.0}}.
** Added function {{cd|waitTick(ticks?: number)}}: Promise where the returned promise is resolved after "ticks" number of ticks or 1 tick if no ticks parameter is supplied.
* Removed argument {{cd|waterlogged}} from function {{cd|setBlockPermutation}} and moved it from {{cd|beta}} to {{cd|1.11.0}}.
* Moved function {{cd|saveToWorld}} from {{cd|beta}} to {{cd|1.11.0}}.
* Moved function {{cd|saveAs}} from {{cd|beta}} to {{cd|1.11.0}}.
* Updated signature of {{cd|createFromWorld}} and moved it from {{cd|beta}} to {{cd|1.11.0}}.
* Renamed function {{cd|getIds}} to {{cd|getWorldStructureIds}} and moved it from {{cd|beta}} to {{cd|1.11.0}}.
* Fixed <code>GameRules</code> rule property-setters so that changes are propagated to clients.
* Moved <code>startItemCooldown</code> and <code>player.getItemCooldown</code> from <code>beta</code> to <code>1.11.0</code>.
* Released <code>playSound</code> from <code>beta</code> to <code>1.11.0</code>.
* <code>playSound</code> is now deprecated and will be removed in a future major version. Use <code>Dimension.playSound</code> as the alternative.
* Released <code>ListBlockVolume</code> from <code>beta</code> to <code>1.11.0</code>.
* Released <code>BlockVolumeBase</code> from <code>beta</code> to <code>1.11.0</code>
* Released <code>BlockLocationIterator</code> from <code>beta</code> to <code>1.11.0</code>.
* Moved method <code>getGameMode(): GameModefrom</code> from  <code>beta</code> to <code>1.11.0</code>.
* Moved method <code>setGameMode(gameMode?: GameMode): void</code> from <code>beta</code> to <code>1.11.0</code>.
* Moved member <code>playerGameModeChange: PlayerGameModeChangeAfterEventSignal</code> from <code>beta</code> to <code>1.11.0</code>.
* Moved member <code>playerGameModeChange: PlayerGameModeChangeBeforeEventSignal</code> from <code>beta</code> to <code>1.11.0</code>.
* Moved class <code>PlayerGameModeChangeAfterEvent</code> from <code>beta</code> to <code>1.11.0</code>.
* Moved class <code>PlayerGameModeChangeAfterEventSignal</code> from <code>beta</code> to <code>1.11.0</code>.
* Moved class <code>PlayerGameModeChangeBeforeEvent</code> from <code>beta</code> to <code>1.11.0</code>.
* Moved class <code>PlayerGameModeChangeBeforeEventSignal</code> from <code>beta</code> to <code>1.11.0</code>.
* Change <code>waitTick(ticks?: number)</code> to <code>system.waitTicks(ticks: number);</code>.
* Renamed property <code>selectedSlot</code> to <code>selectedSlotIndex</code> and moved it from <code>beta</code> to <code>1.11.0</code>.
* Moved {{cd|entity}} from {{cd|beta}} to {{cd|1.11.0}}
* Moved {{cd|EntityTameMountComponent}} and method {{cd|tame}} from {{cd|beta}} to {{cd|1.11.0}}.

; Blocks
* Updated block geometry to allow uv rotations.
** This allows to rotate the specified uv rect in 90 degree increments before applying it to a block face.
** Supported from {{cd|minecraft:geometry}} format version <code>1.21.0</code> and up.
* Added pivot for scale in the Block Transformation Component.
* Added pivot for rotation in the Block Transformation Component.

; Components
* The default values for the <code>damage_sources</code> field of <code>behavior.panic</code> have been updated.
** This change only affects entities with a format version of <code>1.21.0</code> or higher.
* Multiple items with the same custom component will now correctly trigger custom component logic.

; Entities 
* Updated entity geometry to allow UV rotations. This allows you to rotate the specified UV rect in 90 degree increments before applying it to a cube face of an entity model. Supported from {{cd|minecraft:geometry}} format version {{cd|1.21.0}} and up.

;General
*The free camera experiment has been deprecated and the toggle removed as this feature has shipped. 
**Future improvements to the free camera preset will be found in new experimental toggles as those capabilities become available. Samples can be found in the document for the camera command.

; Items 
* Unlocking requirements are now sent to clients for {{cd|minecraft:recipe_shapeless}} and {{cd|minecraft:recipe_shaped}}.
** It allows the UI to suggest recipes that are always unlocked when the game rule {{cd|dolimitedcrafting}} is ON.

; [[Molang]]
* Added Molang {{cd|state_time -> number}} for animation controllers, which returns the time in seconds spent in the current controller state (inclusive of blend time). Requires "Upcoming Creator Features" experimental toggle.

; [[server.properties]]
* Removed {{cd|server-authoritative-block-breaking}} from the default {{cd|server.properties}}.
* Removed {{cd|server-authoritative-sound}} from {{cd|server.properties}}.

== Experimental ==
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.

=== Changes ===
==== Technical ====
; [[API]]
* Added {{cd|ItemComponentMineBlockEvent}} for {{cd|beta}}.
* Event Signals
** Unsubscribe is no longer marked as {{cd|@throws}}. It does not throw exceptions and never has.
* Added {{cd|getAll}} to {{cd|beta}}.
* Added {{cd|PlayerInputPermissions}} and {{cd|inputPermissions}} for enabling & disabling categories of player input permissions.
* Added {{cd|InputPermissionCategory}}.
* Added {{cd|afterEvents.playerInputPermissionCategoryChange}} for listening to changes to a players input permissions.
* Added {{cd|ignoreBlockCollision}} to {{cd|EntityRaycastOptions}} which when {{cd|true}}, will make the raycast not stop on block collision.
* Added {{cd|includePassableBlocks}} to {{cd|EntityRaycastOptions}} which when {{cd|true}}, passable blocks like vines and flowers will be considered as blocks that {{cd|stop}} the raycast.
* Added {{cd|includeLiquidBlocks}} to {{cd|EntityRaycastOptions}} which when {{cd|true}}, liquid blocks will be considered as blocks that stop the raycast.
* Added {{cd|ItemComponentHitEntityEvent}} and {{cd|ItemComponentBeforeDurabilityDamageEvent}} for {{cd|beta}}.
* API {{cd|get}} will now handle items whose names have changed so that scripts referencing old names will still work as intended.
* Added {{cd|ItemComponentUseOnEvent}} for {{cd|beta}}.
* Updated JavaScript engine:
** {{cd|BigInt}} support.
** {{cd|hasOwn}}.
** Array {{cd|findLast}} and {{cd|at}}.
** Miscellaneous bug fixes.
* Changed function from <code>fillBlocks(begin: Vector3, end: Vector3, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): number</code> to <code>fillBlocks(volume: BlockVolumeBase | CompoundBlockVolume, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): ListBlockVolume</code>
* {{cd|BlockFillOptions}}
** Removed member {{cd|matchingBlock?: BlockPermutation}}.
** Added member {{cd|blockFilter?: BlockFilter}}.
** Added member {{cd|ignoreChunkBoundErrors?: boolean}}.
* Added {{cd|ItemComponentUseCompleteEvent}} for {{cd|beta}}.
* Added <code>ItemComponentConsumeEvent</code> for <code>beta</code>.
* <code>EntityTameMountComponent</code>
** Added method <code>tameToPlayer</code>.
** Added properties <code>isTamed</code>, <code>isTamedToPlayer</code>, <code>tamedToPlayer</code>, and <code>tamedToPlayerId</code>.
* <code>GameRules</code>
** Added property <code>showDaysPlayed</code> to <code>beta</code>.
* Fixed <code>PlayerInputPermissionsinput-lock</code> category property-setters so that changes are propagated to clients.
*Added new interface {{cd|VectorXZ}}.
*Added method {{Cd|getTopmostBlockwhich}} will perform a raycast from the top of the world downwards, trying to find the first solid block.
*Added method {{cd|getBlockAbovewhich}} will perform a raycast from a given position, trying to find the first solid block above.
*Added method {{cd|getBlockBelowwhich}} will perform a raycast from a given position, trying to find the first solid block below.
*{{cd|EntityAddRiderComponent}}
**Moved property {{cd|readonly entityType: string}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{cd|readonly spawnEvent: string}} from {{cd|beta}} to {{cd|1.11.0}}.
*{{cd|EntityRideableComponent}}
**Moved property {{cd|readonly setCount: number}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{cd|readonly crouchingSkipInteract: boolean}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{cd|readonly interactText: string}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{cd|readonly controllingSeat: number}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{cd|readonly passengerMaxWidth: number}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{cd|readonly pullInEntities: boolean}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{cd|readonly riderCanInteract: boolean}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{cd|readonly seatCount: number}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved function {{cd|addRider(rider: Entity): boolean}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved function {{cd|ejectRider(rider: Entity): void}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved function {{cd|ejectRiders(): void}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved function {{cd|getFamilyTypes(): string[]}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved function {{cd|getRiders(): Entity[]}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved function {{cd|getSeats(): Seat[]}} from {{cd|beta}} to {{cd|1.11.0}}.
*Seat
**Moved property {{cd|readonly lockRiderRotation: number}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{cd|readonly maxRiderCount: number}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{cd|readonly minRiderCount: number}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{cd|readonly position: Vector3}} from {{cd|beta}} to {{cd|1.11.0}}.
**Moved property {{cd|readonly seatRotation: number}} from {{cd|beta}} to {{cd|1.11.0}}.
*{{cd|EntityRidingComponent}}
**Moved property {{cd|readonly entityRidingOn: Entity}} from {{cd|beta}} to {{cd|1.11.0}}.

== Fixes ==
{{fixes|project=MCPE|fixedin=1.21.0.20 Preview,1.21.0.21 Preview,1.21.0.22 Preview,1.21.0.23 Preview,1.21.0.24 Preview,1.21.0.25 Preview,1.21.0.26 Preview
|;old
|37112|Thrown trident hurts perched ender dragon
|42310|Players can spawn in and take damage or die before the world loads correctly.
|44845|Crossbow missing "Draw" and "Release" tooltips.
|44848|Lectern missing "Read Book" tooltip when not holding an item
|56036|TNT Does Not Have 100% Drop Rate.
|99315|Mobs cannot spawn on south or east slopes or in 1-wide tunnels made of solid blocks.
|105535|Sinking through boat when jumping out the boat.
|118433|"Castaway" achievement cannot be unlocked
|120687|Player sinks through boat when standing on it while it moves up.
|128908|Large Marketplace Content Creator Hats Display when wearing Mob Heads
|139168|Tamed wolfs float when sliding down honey from a high place
|157688|Switch can't place doors.
|159959|Ui / Menu shrinks when switch is put back into the docking station.
|163023|Xbox: No response when pressing some or all buttons on the controller.
|167513|Various mobs panic when taking falling damage.
|170890|Pressing {{Keys|Enter}} in chat doesn't send messages or commands on Xbox.
|173632|Mobile stack splitting bar is slightly offset.
|173919|Black sun when using deferred pipeline technical preview.
|174648|Unable to navigate to previously sent messages using keyboard arrow keys [on Xbox].
|175449|Unable to Increase Fireworks Duration while {{cd|DoLimitedCrafting}} is on.
|175550|Game freezes at 35-41% after newest update.
|176362|Tuff slabs, stairs, and walls use stone sounds instead of tuff sounds
|176434|Polished Tuff Slab and Tuff Brick Slab breaks instantly
|176505|{{Keys|ALT}} key does not work on Android, iOS, [and iPadOS].
|176613|Some Copper / Tuff recipes still missing.
|176878|Right {{Keys|shift}} key is not registering.
|177037|Breezes do not avoid dangerous blocks when jumping.
|177064|Decorated pots in trial chambers drop loot after replaced by player.
|178507|Sniffer, Camel, Breeze sound effects do not play when off-screen.
|178574|Navigating to previous chat messages is glitched on iOS, [iPadOS], and Android
|178672|Upper Copper Trapdoor moves to the bottom of block when waxing and unwaxing.
|178858|The 1.20.60 update changed player sprint-jump behavior.
|178878|Powder Snow block doesn't negate fall damage caused by using wind charge.
|178882|Bogged has the same attack interval as normal skeletons and strays and not in parity with Java.
|178891|Wind Charge's fall damage is not canceled by the slime block.
|178894|Exiting the water using wind charge causes fall damage
|178900|Wind charges can hit breezes.
|178902|Bogged doesn't retaliate against attacks from other mobs
|178910|"min_engine_version" causes vanilla resource pack of entities to not work correctly with entities that only have one file.
|179193|Wind charges can collide with each other.
|179260|Vault always generate facing south in trial chambers.
|179304|Wind charges can destroys end crystals.
|179323|The bogged skeleton variant is inconsistent with its other variants in texture location
|179358|The off front of Vault texture is inconsistent.
|179379|Breeze's wind charge negates fall damage
|179440|Moving block cause crash.
|179650|Banners no longer appear in the recipe book
|179679|Mace cannot be enchanted with Unbreaking, Smite, Bane of Arthropods and Fire Aspect.
|179686|Respawn Radius Still Defaults to 5 in Certain Circumstances.
|179689|With the new control UI, it is impossible to continuously move and down in water without switching where fingers are touching on the screen.
|179777|The "Play on Realms server" Button Text on the New Edit World Screen Does Not Match the Create New World Screen.
|179883|Content Log error "[RuntimeCamera][warning]-Chunks will not load when the camera is moved outside the player chunk radius..." - when teleport to unloaded area.
|179904|Switching perspectives while moving will briefly flash incorrect camera position and player animations.
|179910|Heavy core will be broken when pushed by a piston.
|179911|Heavy core cannot be pulled by a sticky piston.
|179920|Cartographer doesn't sell Trial Chamber Exploration Map when enabling Villager Trade Rebalancing and Update 1.21 experiments toggle together.
|180109|Cobweb Placing and breaking sounds does not have new sounds.
|180142|Armadillos get stuck when constantly receiving damage from environment.
|180190|Tuff Slabs do not appear on maps
|180918|"There was a problem loading one of your packs"
|181000|Diving with a Riptide Trident and then switching to a Mace mid-flight performs a smash attack upon landing on a mob
|181228|Selecting "none" option for eyes in character creator corrupts the character and other character slots
|otherissuescount=41}}
; Others
* Cauldrons filled with potions now keep the color of the potion when pushed by a piston.
* Containers being cloned over no longer keep their container screens open and cause crashes.
* Items drops from blocks destroyed in an explosion now get merged into bigger item stacks before spawning in the world.
* On touch devices players can once again distribute a selected item stack over multiple slots by dragging it over them.
* The Game Tip for sneaking now resolves itself properly when the player sneaks.
* Fixed an issue where the ‘Let It Go’ trophy did not unlock on PlayStation®4.
* When using an item on an entity, it is now necessary to release the use button before being able to use it again, which prevents players from inadvertently consuming items themselves when interacting with entities.
* Fixed crashes that could occur when creating worlds on new Realms and backing out at the Online Safety dialog box.
* Support prevention of app/flow restart when dark mode toggled on or off on across Android devices.
* Removed faulty hotbar scale setting for Pocket UI.
* Fixed a crash when entity identifier was too complex.
* Fixed a problem where teleporting while using an item with a long use duration could leave it in an unresponsive state until the use duration elapsed.
* Fixed bug where users could not navigate through inventory using keyboard in touch devices.
* Fixed hunger element so that its visibility can be changed with the {{cmd|hud}} command.
* Added missing indentation to list items in some models, which should make those lists easier to read.
* On touch devices, when moving items between different slots, the icon no longer appears as duplicated between the moving item and the destination slot.
* On touch devices, when moving enchanted items between different slots, the moving icon is now rendered correctly.
* On touch devices, stack-splitting UI no longer appears for unstackable items.
* On touch devices, items from Creative Inventory are now unselectable.
* On touch devices, it is now possible to swap two identical items.
* Fixed a crash that could occur when the player begins losing air.
* Fixed some places in documentation generation where elements were accidentally overwritten. This caused a minor amount of documentation to appear or move in the Animations, Blocks, Entities, and Particles files.
* When a player dies in a Nether Portal, they no longer spawn with a shaky camera.
* Status effect particle colors are no longer blended into one particle color. Up to 8 active visible status effect particles are now rendered separately.
* Made potion duration of the Wind Charged, Infested, Weaving, and Oozing effects match Java Edition (3 minutes).
* Fixed the game inconsistently advertising free Realms trial based on multiple sources.
* Fixed mob animations not playing when mobs were unloaded in split screen.
* Copper trapdoor now oxidizes with time.
* Fixed a recipe bug where any type of stone slab could be used to craft a grindstone with crimson, mangrove, or warped planks. It can now only accept the actual normal stone slab, no other type of stones.
* When using touch controls, nether portals can once again be destroyed by destroying the portal surface.
* Crafters now show the correct particle when broken.
*Player-shot Wind Charges' burst sound is no longer affected by the "Hostile Creatures" sound setting.
*Mobs under the Infested status effect no longer spawn Silverfish when blocking damage with a Shield.
*The Breeze can now pathfind close to fire.
*Fixed various broken or incorrect jigsaw data in Trial Chambers.
*Fixed a bug where, if a block and item are registered with the same identifier, the block returns a null item when "picked".
* Fixed an issue that could cause missing textures when placing paintings in some Marketplace worlds. Painting motifs from a version above the current session's will not be selected when placing a painting.
*Fixed a bug where the Arrow projectiles randomly shot down in an Ominous Trial would have Harming II or Slow Falling as their effect instead of Poison or Slowness IV.
*Fixed a bug where Arrows of Slow Falling could be found in Ominous Vaults instead of Arrows of Slowness IV.
*Fixed a bug where the Looting enchantment could cause mob equipment with a 0% drop chance to still drop, such as Vex swords or equipment from Ominous Trials.
*Fixed issue where particle effect lifetime event timeline did not trigger events as expected.
{{fixes|project=REALMS|fixedin=1.21.0.20 Preview
|;old
|11707|Blocks reappear after breaking in Creative if "delayed block breaking" is turned off}}

== Video ==
{{yt|NG-5L34HqOs}}

== References ==
{{reflist}}

== Navigation ==
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