{{Distinguish|Molang}}{{Infobox company
| title = Mojang Studios
| image = Mojang Studios.png
| type = Subsidiary
| founders =
* [[Markus Persson]]
* [[Jakob Porsér]]
* [[Carl Manneh]]
| formerly =
* Mojang Specifications (2009–2010)
* Mojang AB (2010–2020)
| founded = {{start date and age|2009}}
| headquarters = {{w|Stockholm}}, {{w|Sweden}}
| keypeople =
* [[Åsa Bredin]] (Studio head of Mojang Studios)
* [[Annie Chenn]] (COO)
| products =
* ''[[Minecraft]]''
* {{el|sm}}
* {{el|sm2}}
* {{el|mce}}
* {{el|mcd}}
* ''[[MCD:Arcade|Minecraft Dungeons Arcade]]''
* ''[[Minecraft Legends]]''
* [[#Caller's Bane|Caller's Bane]]
* [[#Cobalt|Cobalt]]
* [[#Catacomb Snatch|Catacomb Snatch]]
* [[#Crown and Council|Crown and Council]]
* [[#Cobalt W.A.S.D.|Cobalt W.A.S.D.]]
| parent = {{w|Xbox Game Studios}} (2014–present)
}}

'''Mojang Studios'''{{fn|pronounced {{Audio|MojangPronunciationEnglish.ogg|/moʊˈdʒæŋ/|link2='''''ᴍᴏʜ'''-jang''}}<ref>{{tweet|marc_irl|610555752504262657|Ah, the old Mo-yang vs Mo-jang. I've been told this is how you pronounce it...|June 15, 2015}}</ref><ref>{{tweet|Marc_IRL|1107749696552996865|It’s also a constant in-joke to this day that we have no idea how to pronounce our own name. I’d guess it’s something like 80% mo-jang, 20% mo-yang (it’s close to mojäng), and 0% mo-zhang.|March 18, 2019}}</ref><ref>{{tweet|Marc_IRL|1262066231399657475|Also a new identity means that we can reinvent both the logo and pronounciation, so anything other than the hard J is incorrect now. 😋|May 17, 2020}}</ref>}} is a first-party game developer for [[Xbox Game Studios]]. It is primarily known for the creation and development of ''Minecraft''. As of 2021, Mojang Studios has around 600 employees in multiple locations around the world.<ref>{{tweet|Marc_IRL|1367569301486653442|date=March 4, 2021|I think this tweet is another reason I don’t do it: everyone assumes that all ~600 people at Mojang directly create Minecraft Java and Bedrock 😂 And half the questions would be about that.}}</ref>
[[File:Mojang Studios.mp4|thumb|306px|Mojang Studios' animated logo made out of "Mojangs".<ref name="Mojang Studios" />]]

== History ==
[[Markus Persson]] and Rolf Jansson started development on the massively multiplayer online role-playing game ''[[Wurm Online]]'' in 2003,<ref>{{link|url=https://www.shacknews.com/article/76896/wurm-online-hitting-version-10-after-almost-a-decade|title=Wurm Online hitting version 1.0 after almost a decade|website=ShackNews|author=Alice O'Connor|date=December 4, 2012}}</ref> using the name Mojang Specifications.<ref>{{link|url=https://web.archive.org/web/2003/http://www.wurmonline.com/|title=Wurm Online}}</ref> Persson and Jansson incorporated their business under the name Mojang Specifications AB in 2007. Persson soon left and wished to reuse the name "Mojang"; Jansson renamed his company to Onetoofree AB, and later to {{w|Code Club AB}}.

During early development on ''Minecraft'', Persson reused the name Mojang Specifications. After declining a job offer at {{w|Valve Corporation|Valve}}, Persson incorporated Mojang Specifications as Mojang AB ("Mojäng Aktiebolag", Swedish for "Gadget Ltd.") with [[Jakob Porsér]].<ref>{{link|url=https://www.techradar.com/news/the-history-of-minecraft|website=TechRadar|title=The history of Minecraft|author=Alex Cox|date=June 13, 2018}}</ref> Persson then hired [[Carl Manneh]] as CEO, since both wanted to focus on ''Minecraft''{{hairsp}}'s development.

Mojang publicly announced on September 15, 2014 that they would be bought by {{w|Microsoft}} for US$2.5 billion,<ref>{{link|url=http://web.archive.org/web/20140915131835/https://mojang.com/2014/09/yes-were-being-bought-by-microsoft/|website=mojang.com|title=Yes, we’re being bought by Microsoft|author=[[Owen Jones]]|date=September 15, 2014}}</ref><ref>{{link|url=https://news.microsoft.com/2014/09/15/minecraft-to-join-microsoft/|website=Microsoft News|title=Minecraft to join Microsoft|date=September 15, 2014}}</ref><ref>{{link|url=https://news.xbox.com/en-us/2014/09/15/games-minecraft-to-join-microsoft/|website=Xbox News|title=Minecraft to Join Microsoft|author=Phil Spencer|date=September 15, 2014}}</ref><ref>{{ytl|lXNWchwDiG8|Minecraft to Join Microsoft|Xbox|September 15, 2014}}</ref> and they subsequently became a subsidiary of Microsoft Studios (now known as Xbox Game Studios) on November 6, 2014.<ref>{{tweet|XboxP3|530368089418784768|It's official, today we welcome Mojang to the Microsoft Studios family. We're excited for the possibilities ahead w/the Minecraft community.|November 6, 2014}}</ref> Mojang AB as a legal entity continues to exist as a wholly-owned subsidiary.

On May 17, 2020, o''n Minecraft's'' 11th anniversary, Mojang announced that they were changing their name to Mojang Studios, unveiling a new logo and a logo animation.<ref name="Mojang Studios">{{Mcnet|meet-mojang-studios|Meet Mojang Studios|May 17, 2020}}</ref>

== Locations ==
Mojang Studios in Stockholm is the home office of the larger ''Minecraft'' studio and is where the decisions regarding the ''Minecraft'' franchise are made. Mojang Studios also includes satellite offices in {{w|Redmond, Washington}}, {{w|London}}, {{w|Shangai}}, and {{w|Tokyo}}, sharing a single studio budget and studio vision between all locations. The head of Mojang Studios is [[Åsa Bredin]] who is assisted by Mojang Chief Operating Officer [[Annie Chenn]].

The Redmond office, like the one in Stockholm, assists with all the editions. Nearly all teams are spread out across both Stockholm and Redmond offices, except that {{el|ee}} is developed primarily in Redmond, and {{el|je}} is developed primarily in Stockholm.<ref>[[Talk:Mojang Studios#On the topic of how Mojang and Microsoft Studios and so forth are presented|"On the topic of how Mojang and Microsoft Studios and so forth are presented"]]</ref> The London office works closely with platform partners in Europe as well as partner studio [[4J Studios]]. The Shangai office works closely with the partner studio {{w|NetEase}}. The Tokyo office works closely with platform partners in Japan and Asia.

== Games ==
=== ''Minecraft'' games ===
{{main|Minecraft (franchise)#Games}}
* ''[[Minecraft]] ([[Java Edition|Java]] and [[Bedrock Edition|Bedrock]])''
* {{el|sm}}
* {{el|sm2}}
* {{el|mce}}
* {{el|mcd}}
* [[MCD:Arcade|''Minecraft Dungeons Arcade'']]
* {{el|mcl}}

=== Other games ===
==== ''Caller's Bane'' ====
[[File:Callers Bane.jpg|Current logo for ''Caller's Bane''|thumb|right|250px]]
[[File:Scrolls.png|Previous logo before the name change to ''Caller's Bane''.|thumb|right|250px]]

''Main Wiki: [https://callersbane.fandom.com/wiki/Caller%27s_Bane_Wiki Caller's Bane Wiki]''

''Caller's Bane'' (originally known as ''Scrolls'') is a Mojang developed game first conceived and developed by [[Jakob Porsér]],<ref>[https://scrolls.com/ Caller's Bane]</ref> with [[Måns Olson]] and [[Henrik Pettersson]] joining later on,<ref>{{tumblr|ScrollsDev|75801791192|Team changes|February 6, 2014}}</ref> announced on March 2, 2011,<ref>{{citation|url=https://web.archive.org/web/20120314015932/https://www.mojang.com/2011/03/introducing-our-new-game-scrolls/|title=Introducing our New Game: Scrolls|website=Mojang.com|author=Jakob Porsér|date=March 2, 2011}}</ref> it aims to combine elements from trading card games and traditional board games in the strategy genre.

In August 2011, Mojang had been threatened with legal action by the legal team representing {{w|ZeniMax Media}} with the accusation being that the original title "''Scrolls''" infringes on the ''{{w|The Elder Scrolls}}'' trademark, a series of role-playing video games published by {{w|Bethesda Softworks}} (a ZeniMax Media subsidiary). In mid-October 2011, the court case was won by Mojang,<ref>{{tweet|notch|126196998826242048|We won the interim injunction! We can keep using the name "Scrolls".|October 18, 2011}}</ref> and one employee described the outcome as "the court saw it from our side". No further action was taken against Mojang, and the name "''Scrolls''" was allowed to remain.

The game was first made available to a limited number of people through alpha key giveaways, starting from July 5, 2012.<ref>{{citation|url=https://web.archive.org/web/20120707221618/https://scrolls.com/2012/07/ready-set-alpha/|title=Ready, Set, Alpha!|website=Caller's Bane|author=Jakob Porsér|date=July 5, 2012}}</ref> It then hit beta on June 3, 2013,<ref>{{citation|url=https://web.archive.org/web/20130905101848/https://scrolls.com/2013/06/weve-hit-open-beta-scrolls-is-now-on-sale/|title=We've hit open beta! Scrolls is now on-sale!|website=Caller's Bane|author=Owen Jones|date=June 3, 2013}}</ref> since then it was purchasable at a discounted price. The game was fully released on December 11, 2014 on Windows, macOS, and Android,<ref>{{citation|url=https://web.archive.org/web/20141213022805/https://www.mojang.com/2014/12/scrolls-released-on-pc-mac-and-android-tablets/|title=Scrolls released on PC, Mac, and Android tablets!|website=Caller's Bane|author=Owen Jones|date=December 11, 2014}}</ref> but on June 29th, 2015, Mojang announced that development of ''Scrolls'' would cease as "the game has reached a point where it can no longer sustain continuous development".<ref>{{citation|url=https://web.archive.org/web/20150629193737/https://scrolls.com/2015/06/its-been-a-blast-automaton/|title=It's been a Blast Automaton!|website=Caller's Bane|date=June 29, 2015}}</ref> Servers for the game didn’t shut down, however, until February 13, 2018.<ref>{{citation|url=https://web.archive.org/web/20180208152810/https://scrolls.com/2018/02/server-news/|title=Status update|website=Caller's Bane|author=Måns Olson|date=February 6, 2018}}</ref>

On June 20, 2018, it was announced that the game would be released for free, along with changing the name from ''Scrolls'' to ''Caller's Bane''.<ref>{{citation|url=https://web.archive.org/web/20190506012631/https://scrolls.com/2018/06/the-game-is-now-free/|title=The game is now free!|website=Caller's Bane|author=Måns Olson|date=June 20, 2018}}</ref>

==== ''Cobalt'' ====
[[File:Cobalt (game).png||right|250px]]

''Main Wiki: [https://cobalt.fandom.com/wiki/Cobalt_Wiki Cobalt Wiki]''

''Cobalt'' is an action game developed by [http://www.oxeyegames.com Oxeye Game Studios] and published / co-developed by Mojang. Announced on August 16, 2011,<ref>{{citation|url=https://web.archive.org/web/20120327165246/https://www.mojang.com/2011/08/introducing-cobalt/|title=Introducing Cobalt|website=Mojang.com|author=Carl Manneh|date=August 18, 2011}}</ref> the gameplay consists of "running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, piñata-ing, passing, scoring… and even more rolling!". The game also includes a map editor, and an engine that can be used to make new modes and games within it.

''Cobalt'' is written in {{w|Lua (programming language)|Lua}}, allowing for the game to be easily modifiable. The game was first made available through an alpha, starting from December 16, 2011, when it was then offered at a discounted price.<ref>{{citation|url=https://web.archive.org/web/20120309102953/https://www.mojang.com/2011/12/cobalt-pre-orders-around-the-next-bend/|title=Cobalt pre-orders around the next bend!|website=Mojang.com|author=Carl Manneh|date=December 12, 2011}}</ref><ref>{{citation|url=https://web.archive.org/web/20120421041520/https://www.mojang.com/2011/12/say-hello-to-cobalt/|title=Say hello to Cobalt|website=Mojang.com|author=Carl Manneh|date=December 16, 2011}}</ref> On August 20, 2013, ''Cobalt'' was announced to be released on the Xbox 360 and Xbox One, with FatShark AB assisting with the port.<ref>{{citation|url=https://web.archive.org/web/20140122053206/https://www.mojang.com/2013/08/cobalt-is-coming-to-xbox-360-and-xbox-one/|title=Cobalt is coming to Xbox 360 and Xbox One!|website=Mojang.com|author=Owen Jones|date=August 20, 2013}}</ref> 

Originally, the game was planned to be released for PC, Xbox 360, Xbox One, and PS3 in 2014,<ref>{{citation|url=https://web.archive.org/web/20140207055438/https://www.mojang.com/2014/02/radio-cobalt-episode-one-the-basics/|title=Radio Cobalt Episode One - The Basics|website=Mojang.com|author=Owen Jones|date=February 4, 2014}}</ref> but was delayed twice to allow for more development time. The game was ultimately released for PC, Xbox 360, and Xbox One on February 2, 2016.<ref>{{citation|url=https://web.archive.org/web/20160117090224/https://www.mojang.com/2016/01/cobalt-coming-to-xbox-and-steam-on-february-2nd/|title=Cobalt coming to Xbox and Steam February 2nd|website=Mojang.com|author=Owen Jones|date=January 14, 2016}}</ref>

===== ''Cobalt W.A.S.D.'' =====
[[File:Cobalt WASD.png|right|250px]]

''Cobalt W.A.S.D.'' (short for ''Cobalt W.A.S.D. Aim Shoot Destroy'') is an action video game developed by Oxeye Game Studios and co-developed / published by Mojang. Announced on June 1, 2017, it is a spin-off of ''Cobalt'', focusing on the Team Deathmatch mode.<ref>{{citation|url=http://www.oxeyegames.com/introducing-cobalt-w-a-s-d/|title=Introducing Cobalt W.A.S.D.|website=Oxeye Game Studio|date=June 1, 2017}}</ref>

The game was first made available in a closed beta the same day, and was originally planned to be released in August of that year. However, it was delayed to allow for more development time. The game was ultimately released for PC on November 30, 2017.<ref>{{citation|url=http://www.oxeyegames.com/cobalt-wasd-out-this-thursday/|title=Cobalt WASD Out This Thursday!|website=Oxeye Game Studio|date=November 29, 2017}}</ref>

==== ''Crown and Council'' ====
[[File:CrownAndCouncil.jpg|right|250px]]

''Crown and Council'' is a casual strategy game fully created by [[Henrik Pettersson]].<ref>{{citation|url=https://web.archive.org/web/20160424021617/https://www.mojang.com/2016/04/play-crown-and-council-a-new-free-game/|title=Play Crown and Council - a new, free game!|website=Mojang.com|author=Marsh Davies|date=April 22, 2016}}</ref> It was originally conceived in a 72-hour game jam, and was released on April 22, 2016. It was inspired by the games ''{{w|History of the World (board game)|History of the World}}'' and ''{{w|Slay}}'', although many compare it to ''{{w|Risk (game)|Risk}}''.

The game puts the player in control of a nation warring against others on a tile-based map. Each turn, the player earns income based on how many conquered tiles they have, and can spend earned money to conquer other tiles or improve their own through the construction of structures like forts, villages and universities, which all provide different bonuses. The player wins a map once they have vanquished all enemies, regardless of actual remaining neutral tiles.<ref>{{citation|url=https://www.rockpapershotgun.com/2016/04/22/crown-council-free-strategy-game-from-minecraft-devs-mojang/|title=Minecraft Devs Release Crown And Council Free|website=Rock Paper Shotgun|author=Alice O'Connor|date=April 22, 2016}}</ref><ref>{{citation|url=https://www.pcgamer.com/mojang-strategy-game-crown-and-council/|title=Mojang releases a free strategy game called Crown and Council|website=PC Gamer|author=Andy Chalk|date=April 22, 2016}}</ref> There are 75 maps, with additional maps being procedurally generated.<ref>{{citation|url=https://www.gamespot.com/articles/minecraft-dev-releases-surprise-free-game-on-steam/1100-6439094/|title=Minecraft Dev Releases Surprise Free Game on Steam|website=GameSpot|author=Chris Pereira|date=April 22, 2016}}</ref>

He originally said he planned on continuing working on the game to fix bugs and add features.<ref>{{citation|url=https://www.gamasutra.com/view/news/273446/Mojangs_Crown_and_Council_From_hobby_project_to_Steam_release.php|title=Mojang's ''Crown and Council'': From hobby project to Steam release|website=Gamasutra|author=Richard Moss|date=May 25, 2016}}</ref> An update released in January 2017 added a 99-map campaign and tweaks to the procedural generation and land-taking mechanics to improve balance. The most important change was in the calculations affecting the attack and defense of territories: the element of "randomness" was removed, and "attrition" was added, meaning that failed attacks improve the chance of future attacks succeeding. This update also added OSX and Linux versions.<ref>{{citation|url=https://www.rockpapershotgun.com/2017/01/31/crown-and-council-gets-royally-updated-still-free/|title=Crown and Council gets royally updated, still free|website=Rock Paper Shotgun|author=Brendan Caldwell|date=January 31, 2017}}</ref>

=== Game jam games ===

===== ''Catacomb Snatch'' =====
[[File:Catacomb Snatch.png|right|250px]]

''Main Wiki: [https://catacombsnatch.fandom.com/wiki/Catacomb_snatch_Wiki Catacomb Snatch Wiki]''

''Catacomb Snatch'' is a game developed by Mojang as part of the first annual [[Mojam]] charity event, which took place on February 17, 2012 and lasted for 60 hours.<ref>https://catacombsnatch.net/index.html</ref> During this time, Mojang Studios created a brand-new game from scratch, called Catacomb Snatch. Using the results of a poll in which both the most and least voted for categories were mixed together, the game features an "RTS-shoot 'em up" genre and "steampunk-Ancient Egypt" theme. The Humble Indie Bundle website featured live-stream footage of the development, and took donations; those who donated received access to the game not only once it was completed, but when the developers released stable builds during the event.<ref>https://web.archive.org/web/20120222201020/https://www.gamasutra.com/view/news/40321/Mojang_Humble_Indie_Bundle_team_up_to_make_charity_game.php</ref>

The objective of the game is to collect 50 batches of treasure from a Treasure Trove located somewhere on the randomly generated map before your opponent. Players can gather money by destroying enemies such as bats, cobras, mummies and pharaohs, and collecting the coins that they drop. These coins can then be used to buy automatic turrets, coin harvesters, bombs, and rails and railcarts from your Base Camp, in order to help you defend and expand your territory, earn money, destroy obstacles, and build railways.<ref>https://catacombsnatch.net/about.html</ref> The game can be played both against an AI opponent in singleplayer or against another player in multiplayer.

Catacomb Snatch features a soundtrack created by [[C418]] in collaboration with artist Anosou, or Mattias Häggström Gerdt,<ref>https://c418.org/albums/catacomb-snatch/</ref> who also created the music for ''Cobalt''. The game can be downloaded and played for free [https://catacombsnatch.net/index.html here].

===== ''Nuclear Pizza War'' =====
A game developed by Mojang as part of the second annual [[Mojam]] charity event, which took place on February 20, 2013 and lasted for 60 hours.
===== ''Endless Nuclear Kittens'' =====
A game developed by Mojang as part of the second annual [[Mojam]] charity event, which took place on February 20, 2013 and lasted for 60 hours.
===== ''Battle Frogs'' =====
A game developed by Mojang as part of the second annual [[Mojam]] charity event, which took place on February 20, 2013 and lasted for 60 hours.
===== ''Docktor'' =====
A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.
===== ''Healthcare Evolved'' =====
A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.
===== ''Snake Oil Stanley'' =====
A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.

=== Unreleased games ===

===== ''0x10<sup>c</sup>'' =====
[[File:0x10c.png|right|250px]]

{{main|0x10c}}

Following the end to his involvement with ''Minecraft'', Notch began pre-production of an alternate reality space game set in the distant future in March 2012. 0x10<sup>c</sup> is a hexadecimal number equivalent to 16<sup>12</sup> in decimal, which equals 281,474,976,710,656, which was the number of years that were passed in story since 1988. On April Fools' Day 2012, Mojang launched a satirical website for ''Mars Effect'', citing the lawsuit with Bethesda as an inspiration.<ref>{{citation|url=https://web.archive.org/web/20120402174313/https://www.shadowlocked.com/201203312487/news/minecraft-creator-scores-april-fool-with-project-mars-effect.html|title=Minecraft creator scores April Fool with 'Mars Effect'|website=Shadowlocked|author=Rebecca Fields|date=March 31, 2012}}</ref> However, the gameplay elements remained true and on April 3, 2012, Mojang revealed it as a space sandbox title.<ref>{{citation|url=https://www.forbes.com/sites/alexknapp/2012/04/03/mojang-registers-website-for-its-new-game-0x10c/|title=Mojang Registers Website For Its New Game '0x10c'|website=Forbes|author=Alex Knapp|date=April 3, 2012}}</ref>

The game was eventually put on hold in April of 2013 because Notch had found creative blocks. However, at the time, he was still interested in expanding the development staff to push the game toward release.<ref>{{citation|url=https://www.polygon.com/2013/4/5/4183864/minecraft-scrolls-0x10c-the-past-present-and-future-of-mojang-as-seen|title=Minecraft, Scrolls, 0x10c: The past, present and future of Mojang as seen through Notch's eyes|website=Polygon|author=Brian Crecente|date=April 5, 2013}}</ref> Eventually, the game was indefinitely shelved on August 13, 2013, but Notch added that it could be made in the future if another Mojang employee was interested in developing it.<ref>{{citation|url=https://web.archive.org/web/20130816034249/https://www.geek.com/games/notch-indefintely-shelves-mojangs-space-game-0x10c-1565266/|title=Notch indefintely shelves Mojang’s space game, 0x10c|website=Geek.com|author=James Plafke|date=August 13, 2013}}</ref>

On September 15, 2014, the soundtrack for the game was released by [[Daniel Rosenfeld]].<ref>[https://c418.bandcamp.com/album/0x10c 0x10c by C418 on Bandcamp]</ref>

===== ''Brickcraft'' =====
{{main|Brickcraft}}
From September 5, 2011<ref>{{tweet|notch|110597995900305408|Secret project Rex Kwon Do begins today! It will involve caffeine and giggling.|September 5, 2011}}</ref> to July 19, 2012, Mojang was co-developing a video game titled ''Brickcraft'' (codenamed ''Project Rex Kwon Do'') alongside {{w|The Lego Group}}. Before the title had reached a significant stage of development, Mojang cancelled the collaboration to focus on developing their own titles (''Minecraft'', ''Scrolls'', and ''0x10<sup>c</sup>'' at the time).<ref>{{tweet|notch|226020149742927873|Remember Project Rex Kwon Do? We cancelled it to focus on Minecraft, Scrolls and eventually 0x10c that we own 100% ourselves instead.|July 19, 2012}}</ref> Despite the cancellation, The Lego Group briefly considered acquiring Mojang, but according to Ronny Scherer, the senior director for the LEGO Games Asia/Pacific division, they decided against it as ''Minecraft'' "was still emerging" and they had "no guarantee that it would end up becoming the cultural phenomenon that it became".<ref>{{Citation|url=https://www.pcgamer.com/the-lego-minecraft-videogame-brickcraft-that-was-greenlit-and-why-it-never-happened/|title=A Lego Minecraft game called 'Brickcraft' was prototyped and greenlit – here's why it never happened|author=Rich Stanton|website=PCGamer|date=December 9, 2020}}</ref>

===== ''RubyDung'' =====
{{main|RubyDung}}<!-- Please add a brief description to RubyDung -->
''RubyDung'', short for "Rubylands Dungeon Game",<ref>{{tweet|notch|1019752622947950592|Dunno if I told anyone this, but that version was called "rubydung", as a placeholder name for a dungeon game in the rubylands rough gameworld i had in my head.|July 18, 2018}}</ref> was a ''Dwarf Fortress''-inspired game being developed by Notch in early 2009. The game would have focused on being easier to play and more accessible than its predecessor, and would have featured both isometric and first-person viewing modes. Upon discovering ''[[Infiniminer]]'', Notch decided a first-person block-based game would be a better choice for the kind of gameplay he had in mind,<ref>https://web.archive.org/web/20210513102920/https://notch.tumblr.com/post/227922045/the-origins-of-minecraft#_=_</ref> and code and art from ''RubyDung'' was reused to create ''Minecraft''.

===== ''Zombie Town'' =====
{{main|Zombie Town}}
''Zombie Town'' was a ''GTA: Chinatown Wars''-inspired game being developed by Notch in early 2009. It would have been a zombie game based on one of Notch’s earlier projects, ''Left 4k Dead''. The game was never completed, but Notch later reused its character models and textures for the player character in ''Minecraft''.

== Employees ==
{{main|Mojang Employees}}

== Former Office tour ==
<div style="text-align:center">{{yt|cBFC8xdenDA}}</div>

== Gallery ==
=== Logos ===
==== Wordmarks ====
<gallery>
Mojang Revision 1.svg|Mojang's wordmark logo from 2011 to 2013.
Mojang.svg|Mojang's wordmark logo from 2013 to 2020.
Mojang Studios.png|Mojang Studios' current wordmark logo.
Mojang Studios Black.png|Mojang Studios' current alternative wordmark logo.
Mojang Studios.svg|Mojang Studios' current alternative red wordmark logo.
</gallery>

==== Icons ====
<gallery>
Mojang Studios logo.svg|Mojang Studios' current stacked logo.
Mojang-Studios-Logo.png|Mojang Studios' current png stacked logo.
Mojang logo.svg|Mojang's logo from 2013 to 2020.
TeamMojang logo.png|The Mojang logo that was once used on their YouTube channel TeamMojang.
Mojang logo Revision 0.svg|Mojang's logo from 2011 to 2013.
Mojang Specifications logo.jpg|Mojang Specifications logo, from 2009 to 2011.
Mojang Support logo.png|Mojang Support logo.
Mojang Status logo.png|Mojang Status logo.
Mojang logo Pride.png|Mojang's Pride logo.
</gallery>

==== Splash screen logos ====
<gallery>
BitSeven Productions.png|Before Mojang, [[Markus Persson]] called his studio "BitSeven Productions".<ref>http://web.archive.org/web/20110320152953/http://imgur.com/a/B5WkP</ref>
0x10c Mojang Logo.png|Mojang logo that was featured in the cancelled game [[0x10c|''0x10<sup>c</sup>'']].
Mojang Specifications.png|Mojang Specifications logo splash screen used in ''Minecraft'' (''Java Edition'') from [[Java Edition Alpha v1.0.4|Alpha v1.0.4]] until [[Java Edition Beta 1.3|Beta 1.3]].
Mojang Revision 0.png|Mojang logo splash screen used in ''Minecraft'' (''Java Edition'') from [[Java Edition Beta 1.3|Beta 1.3]] and removed in [[Java Edition Beta 1.8|Beta 1.8]].
MojangBeta1.8.png|Mojang logo splash screen used in ''Minecraft'' (''Java Edition'') from [[Java Edition Beta 1.8|Beta 1.8]] and removed in [[Java Edition 1.7.4|1.7.4]] ([[Java Edition 13w47a|13w47a]]).
Mojang1.7.4.png|Mojang logo splash screen used in ''Minecraft: Java Edition'' from [[Java Edition 1.7.4|1.7.4]] ([[Java Edition 13w47a|13w47a]]) and changed in [[Java Edition 1.14|1.14]] ([[Java Edition 19w06a|19w06a]]).
Mojang1.14.png|Mojang logo splash file used in ''Minecraft: Java Edition'' from [[Java Edition 1.14|1.14]] ([[Java Edition 19w06a|19w06a]]) and removed in [[Java Edition 1.16|1.16]] ([[Java Edition 20w21a|20w21a]]).
Mojang (Minecraft 3D).png|Mojang logo splash screen used in [[Java Edition 3D Shareware v1.34]] and [[20w14infinite]].
Mojang Logo (Minecraft 3D).mp4|Mojang logo splash screen used in Java Edition 3D Shareware v1.34 and 20w14infinite (Animated with sound).
Splash2020.png|Current Mojang Studios splash screen for ''Minecraft: Java Edition'', from  [[Java Edition 1.16|1.16]] ([[Java Edition 20w21a|20w21a]]).
Mojang Studios.mp4|Mojang Studios' animated splash screen with sound for ''Minecraft Dungeons''.
Mojang Studios Logo anim.gif|Mojang Studios' animated logo.
</gallery>

==== Capes ====
<gallery>
Mojang Classic Cape.png|The Mojang [[cape]] from 2010 to 2015.
Mojang Cape.png|The Mojang cape from 2015 to 2021.
Mojang Studios Cape.png|The current Mojang Studios cape.
</gallery>

==== Other ====
<gallery>
Mojang Support.png|The Mojang logo used on the support page.
Minecraft Realms footer.png|The footer logo used on the old Minecraft Realms website.<ref>[https://web.archive.org/web/20131207120715/https://minecraft.net/images/realms/footer-mojang-logo.png Archived image]</ref>
Mojang footer.png|The Mojang’s old footer logo.
Mojang footer Revision 1.png|Mojang's footer logo before 2013.
Notch Business Card 1.png|The Mojang logo on Notch's business card from 2009.
Notch Business Card 2.png|Another version.
New Mojang Logo.png|The 2013 logo.
Mojang 2013 Logo.png|The 2013 logo.
Mojang Space Logo.jpg|An unused space-themed design.
Notch Steam.jpg|Another logo.
</gallery>

=== Employees ===
<gallery>
Mojang Blizzard.jpg|The M Team, working hard to make games.
Mojang creeper shirts.jpg|Mojang's employees, in their Minecraft suits.
Mojang fighting.jpg|An average day at the office.
JebNotchFight.jpg|Another average day at the office.
Boxhead1.jpg|The average ''Minecraft'' developer.
JakobIRL.png|JahKob in real life.
JebIRL.png|Jeb in real life.
JunkboyIRL.png|Junkboy in real life.
Mojang friday.jpg|Working hard in Mojang.
MojangAtWork.jpg|Mojang, doing their work.
MojangTrophies.jpg|Mojang's trophy wall.
ClassicShirt.jpg|First shirts ever sold by Mojang, featuring the classic Mojang Specifications logo.
Mojang moving out.jpg|Mojang prepares for their move to a larger facility.
Mojang office griefers.jpg|Mojang building directory board with a note from some griefers.<ref>{{tweet|junk|240502439965491200|Looks like we've had griefers in the lobby again|August 28, 2012}}</ref>
Mojang team Pax display RubberNinja.png|Mojang Pax display.<ref>{{tweet|dinner|241726943240785920|The awesome @RubberNinja drew an epic minecraftian picture of the mojang team for display at pax.|August 31, 2012}}</ref>
Mojang oil paintings staff.jpg|Oil paintings of most of the Mojang employees.<ref>{{tweet|notch|292254246756294656|We've got awesome oil paintings of most employees now!|January 18, 2013}}</ref>
Mojang mojam -very prepared-.jpg|Mojang's preparations for [[Mojam]].<ref>{{tweet|dinner|304647396711886849|We're very prepared for Mojam.|February 21, 2013}}</ref>
Mojang ballpit.jpg|The Mojang support team hanging out in the ball pit.<ref>{{tweet|Marc_IRL|347017493723901952|Meanwhile, at Mojang Support|June 18, 2013}}</ref>
3D Shareware Mojang Team.png|The developer cast of Minecraft in [[Java Edition 3D Shareware v1.34]].
Minecraftthumb.png|A compilation of several employees' old Mojang avatars.
</gallery>

== Notes ==
{{fnlist}}

== References ==
{{Reflist|2}}

== Navigation ==
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