{{about|the thin cover caused by snowfall|the full block|Snow Block|the weather condition|Snowfall|the projectile|Snowball|other uses}}
{{Infobox block
| group = 1 layer
| 1-1 = Snow (layers 1).png 
| group2 = 2 layers
| 2-1 = Snow (layers 2).png 
| group3 = 3 layers
| 3-1 = Snow (layers 3).png 
| group4 = 4 layers
| 4-1 = Snow (layers 4).png 
| group5 = 5 layers
| 5-1 = Snow (layers 5).png 
| group6 = 6 layers
| 6-1 = Snow (layers 6).png 
| group7 = 7 layers
| 7-1 = Snow (layers 7).png 
| group8 = 8 layers
| 8-1 = Snow (layers 8).png
| transparent = Yes
| light = No
| tool = wooden shovel
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''Snow''' is a ground cover block found on the surface in snowy [[biome]]s, and can be replenished during [[snowfall]].

== Obtaining ==
=== Breaking ===
Breaking snow with a [[shovel]] yields 1 [[snowball]] per layer {{in|java}}, or between 1 and 4 depending on its height {{in|bedrock}} (detailed below). [[Explosion]]s, such as by [[TNT]] or [[creeper]]s, also cause snow to drop snowballs in the same amount as if mined with a shovel.

; Snowball drops in ''Bedrock Edition''
* 1 snowball for 1-3 layers
* 2 snowballs for 4-5 layers
* 3 snowballs for 6-7 layers
* 4 snowballs for 8 layers

If a shovel is enchanted with [[Silk Touch]], snow drops itself at one item per layer, except for 8 layers, which drop a [[snow block]] instead.<ref name="MC-134408">{{bug|MC-134408||Breaking 8-level snow layer with Silk Touch drops snow block}}</ref> Breaking snow with any other tool, even if enchanted with Silk Touch, drops nothing.

{{breaking row|horizontal=1|Snow|Shovel|Wood}}

Snow breaks and drops nothing if:
* [[water]] or [[lava]] flows into its space.
* {{in|java}}, a [[piston]] extends or moves a block into its space.
* {{in|java}}, its support block is removed.

==== ''Bedrock Edition'' ====
{{IN|bedrock}}, snow can be instantly removed by {{control|using}} a shovel on it if there is no block directly above the snow layer, yielding 1-4 snowballs depending on the amount of layers. Snow breaks and drops 1-4 snowballs, depending on its height, if a [[ravager]] walks on it, or if a piston extends or moves a block into its space. 1 snowball is dropped — regardless of the number of layers — if snow falls into an invalid block space after its support block is removed.

=== Natural generation ===
Snow naturally generates in [[Biome#Snowy biomes|snowy biomes]], [[Biome#Cold biomes|cold biomes]], and other biomes depending on the elevation and temperature. Only blocks with direct access to the sky can generate snow layers naturally (with the exception of some buildings in snowy [[village]]s, which generate extra snow in areas inaccessible to the sky).<ref>{{bug|MC-198006|||WAI}}</ref>

Snow generates where there is sky access atop buildings in snowy taiga [[village]]s.{{only|bedrock}}

Snow generates as [[pile]]s and in multiple layers as part of many snowy plains village structures.

By default, snow generates exclusively in single layers {{in|java}}, it can be modified with <code>/gamerule snowAccumulationHeight</code>. Snow can generate in multiple layers {{in|bedrock}}.

Snow also generates in [[Ancient City|ancient cities]].

{{block distribution}}

=== Crafting ===
{{Crafting
|A2= Snow Block |B2= Snow Block |C2= Snow Block
|Output= Snow,6
|type= Decoration block
}}

=== Post-generation ===
==== Weather ====
In snowy biomes or in cold biomes at higher altitudes, the weather can produce snow instead of [[rain]]. In snowy weather, snow generates on random blocks with a complete solid top surface at integer y-values, with a block [[light level]] of 9 or less, with the exception of [[ice]] and [[packed ice]]. The rate at which snow forms is affected by the [[game rule]] {{cd|randomTickSpeed}}.

Below are the [[altitude]]s at which rain ends and snow begins, depending on the biome. The exact height of the snow line is randomized. In taiga, for example, the lowest possible snow layer forms at y level 153, and the lowest height where snow forms at all locations is y=168, with snow lines ranging between y levels 153 and 168 across different locations.

{| class="wikitable"
|-
! width="150" | Biome
! width="500" | Layer

|-
| align="left" |
*{{BiomeLink|Snowy Plains|text=All snowy biomes|link=Biome#Snowy biomes}}
| align="center" | y -64 (All altitudes)
|-
| align="left" |
*{{BiomeLink|Windswept Gravelly Hills}}
*{{BiomeLink|Windswept Hills}}
*{{BiomeLink|Windswept Forest}}
*{{BiomeLink|Stony Shore}}<ref>{{bug|MC-240697||It snows in the stony shore biomes from Y {{=}} 118 and above}}</ref>
*{{BiomeLink|Dripstone Caves}}{{only|be|short=1}}<ref>{{bug|MCPE-142225||Dripstone Caves biome temperature is too cold}}</ref>
| align="center" | y 113–128
|-
| align="left" |
*{{BiomeLink|Taiga}}
*{{BiomeLink|Old Growth Spruce Taiga}}
| align="center" | y 153–168
|-
| align="left" |
*{{BiomeLink|Old Growth Pine Taiga}}
*{{BiomeLink|Meadow}}{{only|be|short=1}}{{needs testing|Does this biome snow above Y{{=}}200 in Bedrock?}}
*{{BiomeLink|Cherry Grove}}{{only|be|short=1}}{{needs testing|Does this biome snow above Y{{=}}200 in Bedrock?}}
| align="center" | y 193–208
|-
| align="left" |
*{{BiomeLink|Plains|text=All others except Dry/Hot Biomes|link=Biome}}
| align="center" | Above y 320 (not possible)
|-
| align="left" |
*{{BiomeLink|Frozen Ocean}}
*{{BiomeLink|Deep Frozen Ocean}}
| align="center" | Depends on location
|}

{{IN|bedrock}}, anywhere from 1-12 layers of snow can build up during snowfall, depending on the biome. {{IN|java}}, snowfall creates one layer of snow by default, and the number of layers that can accumulate can be altered by the [[game rule]] {{cd|snowAccumulationHeight}}: the default value being {{cd|1}}, while setting it to {{cd|0}} makes no snow form at all, and setting it to {{cd|8}} or above lets snow form up to the level of a full block.

Snow layers do not generate if the game rule {{cd|doWeatherCycle}} has been set to {{cd|false}}.{{only|bedrock}}

==== Snow golems ====
{{see also|Tutorials/Snow farming}}

[[Snow golem]]s generate a trail of snow in snowy, cold, and some medium [[biome]]s, or any non-dry biome {{in|bedrock}}.

== Usage ==
[[File:Thicknesses.png|thumb|right|Various thicknesses of snow.]]
Snow can be placed only on a solid block that is not [[ice]]. {{IN|java}}, snow can be placed on a block in the {{Cd|snow_layer_can_survive_on}} tag, or a block with a full top face and not in the {{Cd|snow_layer_cannot_survive_on}} tag. {{IN|java}}, snow breaks if its support block is removed. {{IN|bedrock}}, snow is affected by gravity and falls if it becomes unsupported, and breaks if it falls onto an unsuitable block. A player can jump up 1 block and 3 snow layers.

=== Cover ===
[[File:Snowy Grass Block.png|thumb|right|upright|Snow covered [[grass block]], [[mycelium]] or [[podzol]].]]
If the snow is on a [[grass block]] (or [[mycelium]] or [[podzol]] {{in|java}}<ref>{{bug|MCPE-12277}}</ref>) the ground cover turns white on the top and around the sides. Snow does not damage tilled and hydrated field areas – it cannot be placed on farmland. A gravity-affected block like [[sand]] or [[gravel]] does not fall if snow covers the block below it, but the gravity-affected block does replace a snow layer when falling onto it. The texture of the grass block changes to snowy when a single layer of snow is placed on top.<ref>{{bug|MC-1483}}</ref><ref>{{bug|MCPE-32637}}</ref> Thicker layers of snow causes the grass block to revert to plain dirt when the block receives a random tick, similar to regular grass when covered by an opaque block. A plain dirt block with a single layer of snow on top gains a snowy texture if grass spreads to it.

Snow layers placed on top of [[nylium]] revert it to [[netherrack]].<ref>{{bug|MC-174639|||WAI}}</ref>

{{IN|bedrock}}, if [[leaves]] are topped with a layer of snow, [[particle]]s of snow appear to fall through the leaves from the snow layer.

{{IN|bedrock}}, snow layers [[snowlogging|can occupy the same space]] as one-block [[flower]]s, [[mushroom]]s, and one-block [[fern]]s and [[short grass]], (however two-block tall plants do not work)<ref>{{bug|MCPE-21688|||Invalid}}</ref> and can be layered and mined normally. Placing snow on already-existing plant blocks causes snow to appear around them, but placing plants into an area where there is snow removes the snow.<ref>{{bug|MCPE-29695}}</ref>

=== Melting ===
[[File:Redstone Lamp melt pattern.png|thumb|right|Powered [[redstone lamp]]s melting nearby snow.]]
Snow melts if there is a [[heat block]]{{only|bedrock|education|short=1}} or block light level of 12 or more. {{IN|bedrock}}, it also melts in dry biomes, regardless of block light or daylight level. If there are multiple layers, layers melt gradually in Bedrock Edition, but they melt all at once in Java.

Some light sources can melt snow but many cannot. The melt radius is [[taxicab distance]].
{| class="wikitable sortable col-2-center col-3-center"
|+
!Item
!class="unsortable"|{{Tooltip|Melt radius|Sort me using the Light level column}}
!Light Level
|-
|[[Beacon]]
|3
|15
|-
|[[Blast Furnace]]
|1
|13
|-
|[[Brewing Stand]]
|<nowiki>-</nowiki>
|1
|-
|[[Mushroom|Brown Mushroom]]
|<nowiki>-</nowiki>
|1
|-
|[[Campfire]]
|3
|15
|-
|[[Candle]] ×1
|<nowiki>-</nowiki>
|3
|-
|Candles ×2
|<nowiki>-</nowiki>
|6
|-
|Candles ×3
|<nowiki>-</nowiki>
|9
|-
|Candles ×4
|<nowiki>-</nowiki>
|12
|-
|[[Conduit]]
|3
|15
|-
|[[Copper Bulb]]
|3
|15
|-
|Copper Bulb, Exposed
|<nowiki>-</nowiki>
|12
|-
|Copper Bulb, Oxidised
|<nowiki>-</nowiki>
|4
|-
|Copper Bulb, Weathered
|<nowiki>-</nowiki>
|8
|-
|[[Crying Obsidian]]
|<nowiki>-</nowiki>
|10
|-
|[[Dragon Egg]]
|<nowiki>-</nowiki>
|1
|-
|[[End Portal]]
|3
|15
|-
|[[End Portal Frame]]
|<nowiki>-</nowiki>
|1
|-
|[[End Rod]]
|2
|14
|-
|[[Ender Chest]]
|<nowiki>-</nowiki>
|7
|-
|[[Fire]]
|3
|15
|-
|[[Froglight]]
|3
|15
|-
|[[Furnace]]
|1
|13
|-
|[[Glow Lichen]]
|<nowiki>-</nowiki>
|7
|-
|[[Glowstone]]
|3
|15
|-
|[[Jack o'Lantern]]
|3
|15
|-
|[[Lantern]]
|3
|15
|-
|[[Lava]]
|3
|15
|-
|[[Magma Block]]
|<nowiki>-</nowiki>
|3
|-
|[[Nether Portal]]
|<nowiki>-</nowiki>
|11
|-
|[[Redstone Lamp]]
|3
|15
|-
|[[Redstone Ore]]
|<nowiki>-</nowiki>
|9
|-
|[[Redstone Torch]]
|<nowiki>-</nowiki>
|7
|-
|[[Respawn Anchor]] 1/4 Charge
|<nowiki>-</nowiki>
|3
|-
|Respawn Anchor 2/4 Charge
|<nowiki>-</nowiki>
|7
|-
|Respawn Anchor 3/4 Charge
|<nowiki>-</nowiki>
|11
|-
|Respawn Anchor 4/4 Charge
|3
|15
|-
|[[Sea Lantern]]
|3
|15
|-
|[[Sea Pickle]] ×1
|<nowiki>-</nowiki>
|6
|-
|Sea Pickles ×2
|<nowiki>-</nowiki>
|9
|-
|Sea Pickles ×3
|<nowiki>-</nowiki>
|12
|-
|Sea Pickles ×4
|3
|15
|-
|[[Shroomlight]]
|3
|15
|-
|[[Smoker]]
|1
|13
|-
|[[Campfire|Soul Campfire]]
|<nowiki>-</nowiki>
|10
|-
|[[Fire|Soul Fire]]
|<nowiki>-</nowiki>
|10
|-
|[[Soul Lantern]]
|<nowiki>-</nowiki>
|10
|-
|[[Soul Torch]]
|<nowiki>-</nowiki>
|10
|-
|[[Torch]]
|2
|14
|}

=== Foxes ===
When a [[fox]] gets stuck in the snow after missing an attack on prey, it emits particles as it emerges from the snow.

== Sounds ==
{{Sound table/Block/Snow}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Snow
|spritetype=block
|nameid=snow
|blocktags=inside_step_sound_blocks, snow, mineable/shovel
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Snow
|spritetype=block
|nameid=snow_layer
|id=78
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{/BS}}

== History ==
{{HistoryTable
|{{HistoryLine|java classic}}
|{{HistoryLine||May 20, 2009|link=wordofnotch:110593679|[[Notch]] briefly mentioned, "Winter is an awesome idea. I can see snow and tiles slowly getting covered in a layer of snow.  Also, ice on lakes. :D"}}
|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|Notch reveals that snow "on top of topmost tiles" was on his to-do list.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.4|[[File:Snow (layers 1) JE1 BE1.png|32px]] Snowfall has been added to maps only in winter mode. When creating a new save, a map has a 1/4 chance of having worldwide snowfall. When falling on exposed land, a thin snow layer is created.|Snow can not fall onto any non solid blocks, and instead falls through them. The exception to this is leaves.}}
|{{HistoryLine||v1.0.5|Disturbing a snow layer by any means other than replacing it now causes a [[snowball]] to [[drops|drop]]. This includes melting and [[breaking|mining]] snow or the [[block]] under it.
|A [[player]] can now easily harvest snow by placing a block of [[water]]. By doing so, the player receives a large amount of snowballs with little effort.|Snow can now fall onto many non solid blocks including [[glass]], [[stairs]], [[slab]]s, [[door]]s, [[sign]]s, and [[pressure plate]]s.}}
|{{HistoryLine||v1.0.5_01|Snowballs can now be harvested from snow only by using with [[shovel]]s.}}
|{{HistoryLine||v1.0.17|Snow can no longer fall on non solid blocks, including leaves. Any snow on top of non solid blocks break given a block update.}}|{{HistoryLine||v1.2.0|dev=preview|With the removal of Winter Mode, snow can no longer regenerate.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.5|[[File:Snow (layers 2) JE1.png|32px]] [[File:Snow (layers 3) JE1.png|32px]] [[File:Snow (layers 4) JE1.png|32px]] [[File:Snow (layers 5) JE1.png|32px]] [[File:Snow (layers 6) JE1.png|32px]] [[File:Snow (layers 7) JE1.png|32px]] [[File:Snow (layers 8) JE1 BE1.png|32px]] Stacked snow layers have been added. They do not generate naturally and cannot be placed. Layers 1-3 have no collision, while 4-8 all have a half block collision.
|Snow regeneration has now returned as part of the new [[weather]] features.<ref>{{tumblr|notch|4746701552|Minecraft Beta 1.5, and some thoughts on this blog}}</ref>
|Snow can now occur in arctic [[biome]]s.}}
|{{HistoryLine||1.7|[[File:Snow (layers 1) JE2  BE2.png|32px]] [[File:Snow (layers 2) JE2 BE1.png|32px]] [[File:Snow (layers 3) JE2 BE1.png|32px]] [[File:Snow (layers 4) JE2 BE1.png|32px]] [[File:Snow (layers 5) JE2 BE1.png|32px]] [[File:Snow (layers 6) JE2 BE1.png|32px]] [[File:Snow (layers 7) JE2 BE1.png|32px]] The side textures of snow layers 1-7 are now aligned to the bottom of the block instead of the top.}}
|{{HistoryLine||1.8|dev=Pre-release|Snow biomes have been temporarily removed as [[Notch]] is currently trying to improve them.
|Dropped snow layer items no longer appear larger than normal blocks.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Snow [[biome]]s have been re-added.
|Snow now occurs in [[tundra]] biomes, as well as arctic biomes.
|Added [[snow golem]]s, which leave a trail of snow behind them, making snow easier to farm.}}
|{{HistoryLine||1.3.1|dev=12w21a|Snow has been made available in the [[creative inventory]].}}
|{{HistoryLine||1.5|dev=13w05a|Snow can now be [[crafting|crafted]] and is obtainable in [[Survival]] mode.
|Stacked snow layers now have correct collisions, and can be placed.}}
|{{HistoryLine||?<!--between 13w01a and 13w42a-->|Single snow layers now have collision. Walking on top of them is equivalent to walking atop a full block below them.}}
|{{HistoryLine||?<!--tested in 14w25a-->|Eight layers of snow no longer have collision.}}
|{{HistoryLine||?|Eight layers of snow once again have collision.}}
|{{HistoryLine||?|Single snow layers no longer have collision.}}
|{{HistoryLine||1.8|dev=14w28b|The number of [[snowball]]s dropped from snow has been increased from 1-8 to 2-9, depending on thickness.}}
|{{HistoryLine||1.8.1|dev=pre1|Placing a snow layer against the side of a snow with multiple layers now places snow next to it, instead of adding another layer to it. Placing snow against the side of a single layer still adds another layer.|Placing a snow layer in the same location as other snow layers by aiming at adjacent blocks now adds an additional layer if possible instead of replacing all of the snow with 1 layer.}}
|{{HistoryLine||1.13|dev=17w47a|The ID of snow has been changed from <code>snow_layer</code> to <code>snow</code>.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 78.
|Layer 1 snow now has empty collision instead of solid collision of height 0, allowing entities to once again pass through it.
|Placing a snow layer against the side of a single slow layer not places snow next to the block instead of adding a second layer to it.
|It is no longer possible to replace snow with multiple layers by aiming at adjacent blocks.}}
|{{HistoryLine|||dev=17w48a|Snow now drops itself when mined with a Silk Touch shovel.<ref>{{bug|MC-1875||
Snow layers don't drop themselves when harvested with a silk touch tool|Fixed}}</ref>
|Mining 8 layers of snow with a Silk Touch shovel now drops a snow block.<ref name="MC-134408"/>}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Snow (layers 1) JE3  BE3.png|32px]] [[File:Snow (layers 2) JE3  BE2.png|32px]] [[File:Snow (layers 3) JE3  BE2.png|32px]] [[File:Snow (layers 4) JE3  BE2.png|32px]] [[File:Snow (layers 5) JE3  BE2.png|32px]] [[File:Snow (layers 6) JE3  BE2.png|32px]] [[File:Snow (layers 7) JE3  BE2.png|32px]] [[File:Snow (layers 8) JE2 BE2.png|32px]] The texture of snow has been changed.}}
|{{HistoryLine|||dev=18w49a|Snow now generate in the updated [[snowy tundra]] [[village]]s.}}
|{{HistoryLine|||dev=19w03c|Seven layer high snow now uses correct cullface arguments.}}
|{{HistoryLine||1.19|dev=22w13a|Snow now generate as part of [[Ancient City|ancient cities]].}}
|{{HistoryLine||1.19.3|dev=22w44a|Added the [[game rule]] {{cd|snowAccumulationHeight}}.}}
|{{HistoryLine||1.20.2|dev=23w31a|The rate of snow accumulation is now affected by the game rule {{cd|randomTickSpeed}}.}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||Pre-release|[[File:Snow (layers 1) JE1 BE1.png|32px]] Added snow to the world generation.}}
|{{HistoryLine||v0.4.0|[[File:Snow (layers 1) JE2  BE2.png|32px]] The model of snow has been changed.}}
|{{HistoryLine||v0.8.0|dev=build 1|Added snow to the [[Creative]] mode [[inventory]].}}
|{{HistoryLine||v0.9.0|dev=build 1|Snow is now craftable in Survival mode.}}
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Snow (layers 2) JE2 BE1.png|32px]] [[File:Snow (layers 3) JE2 BE1.png|32px]] [[File:Snow (layers 4) JE2 BE1.png|32px]] [[File:Snow (layers 5) JE2 BE1.png|32px]] [[File:Snow (layers 6) JE2 BE1.png|32px]] [[File:Snow (layers 7) JE2 BE1.png|32px]] [[File:Snow (layers 8) JE1 BE1.png|32px]] Stacked snow layers have been added. They can be placed. Layers 1-3 have no collision, while 4-8 all have a half block collision.
|Snow is now affected by gravity, so that unsupported snow layers show falling dust [[particles]].
|Snow can now be placed inside [[flower]]s, [[mushroom]]s and [[short grass]].
|Snow is now obtained by using a [[shovel]] on it. Previously, snow was [[breaking|mined]] like any [[dirt]]-type [[block]].
|Snow now melts in any non-snowy biome.}}
|{{HistoryLine||v0.13.0|dev=build 1|"Snow" has been renamed to "Top Snow."}}
|{{HistoryLine|?}}
|{{HistoryLine||?|Snow now only melts in dry/hot biomes.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=?|Snow layers can now generate in [[extreme hills]] biomes.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Snow (layers 1) JE3  BE3.png|32px]] [[File:Snow (layers 2) JE3  BE2.png|32px]] [[File:Snow (layers 3) JE3  BE2.png|32px]] [[File:Snow (layers 4) JE3  BE2.png|32px]] [[File:Snow (layers 5) JE3  BE2.png|32px]] [[File:Snow (layers 6) JE3  BE2.png|32px]] [[File:Snow (layers 7) JE3  BE2.png|32px]] [[File:Snow (layers 8) JE2 BE2.png|32px]] The texture of snow has been changed.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|All snow layers now have their own collision heights, which are ⅛ of a block less than each layer's visual height.}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Top Snow" to "Snow" to match {{JE}}.}}
|{{HistoryLine|||dev=Preview 1.21.30.23|When mining snow with a Silk Touch enchanted shovel, snow is now dropped in an amount corresponding to the number of layers of the block.<ref>{{bug|MCPE-59729||Snow layers don't drop themselves when mined with a silk touch enchanted shovel|Fixed}}</ref>
|If there are 8 layers of snow, a snow block is dropped if mined with a Silk Touch tool.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Snow (layers 1) JE1 BE1.png|32px]] Added snow.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Stacked snow layers can now be placed.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Snow can now be placed on top of upside-down [[stairs]].}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Snow is now affected by gravity.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Snow (layers 1) JE3  BE3.png|32px]] [[File:Snow (layers 2) JE3  BE2.png|32px]] [[File:Snow (layers 3) JE3  BE2.png|32px]] [[File:Snow (layers 4) JE3  BE2.png|32px]] [[File:Snow (layers 5) JE3  BE2.png|32px]] [[File:Snow (layers 6) JE3  BE2.png|32px]] [[File:Snow (layers 7) JE3  BE2.png|32px]] [[File:Snow (layers 8) JE2 BE2.png|32px]] The texture of snow has been changed.}}

|{{HistoryLine|New 3DS}}
|{{HistoryLine||0.1.0|[[File:Snow (layers 1) JE2 BE2.png|32px]] Added snow.}}
}}

== Issues ==
{{Issue list|Snow|Snow layer|Top snow}}

== Trivia ==
*Snow can be stacked to a full block beside a [[cactus]] without destroying the cactus.
*Snow layers of 2 to 7 thickness prevent hostile mobs from spawning.
*In [[Spectator mode]], a player positioned at the correct height can see the snowy texture of the top of the grass blocks.

== Gallery ==
=== Screenshots ===
<gallery>
Snowy Plains.png|Naturally generated snow in a snowy plains biome.
Ice Spikes.png|Naturally generated snow in an ice spikes biome.
Snowy Taiga.png|Naturally generated snow in a snowy taiga biome.
ExtremeHillsComparison.png|Naturally generated snow in windswept hills.
Floating snow layer.png|Snow generated floating due to a [[carver|carver cave]].
Snow Plants.jpg|Snow as seen having the ability to bury certain plants.
Fox in snow layer.png|A fox stuck in a snow layer.
</gallery>

== See also ==
*[[Snowlogging]]

== References ==
{{Reflist}}

== Navigation ==
{{Navbox blocks|natural}}
{{Navbox entities|Other}}

[[Category:Natural blocks]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]
[[Category:Falling blocks]]

[[cs:Sníh (vrstva)]]
[[de:Schnee]]
[[es:Capa de nieve]]
[[fr:Neige]]
[[hu:Hó]]
[[it:Neve]]
[[ja:雪]]
[[ko:눈]]
[[nl:Sneeuw (laag)]]
[[pl:Śnieg]]
[[pt:Neve]]
[[ru:Снег (слой)]]
[[uk:Сніг]]
[[zh:雪]]
