{{Infobox version
| edition = bedrock
| type = Preview
| internal = '''Windows, Xbox''': 1.21.3021.0<br>'''Android, iOS, iPadOS''': 1.21.30.21
| image = Bedrock 1.21.30.21 PatchNotes.jpeg
| image2 = Bedrock 1.21.30.21.png
| build = 26605933
| editorver = 0.6.10
| versioncode = '''Android''':<br />
952103021 (armeabi-v7a, 34)<br />
962103021 (x86, 34)<br />
972103021 (arm64-v8a, 34)<br />
982103021 (x86_64, 34)<br />
| date = August 1, 2024
| server = 1.21.30.21
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.21.30.21.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.21.30.21.zip Linux]
| parent = 1.21.30
| prevparent = 1.21.23
| prev = 
| next = Preview 1.21.30.22
| nextparent = 1.21.31
}}<onlyinclude>
'''Beta 1.21.30.21''' (ChromeOS, Android) or '''Preview 1.21.30.21''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/''Preview'' version for [[Bedrock Edition 1.21.30]], released on August 1, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/28896769176845|title=Minecraft Beta & Preview - 1.21.30.21|website=Minecraft Feedback|date=August 1, 2024}}</ref> which makes adjustments to [[trial chambers]], overhauls [[rarity]], and fixes bugs.

== Additions ==
=== General ===
;Full Keyboard Gameplay
*Added {{keys|Q}} and {{keys|E}} as left and right click equivalents in JSON UI menus (including inventory menus) when playing in Full Keyboard Gameplay mode.

;[[How to Play]]
*Added line break ability for How to Play topic labels instead of having it add "..." when the line got too long.

;[[Tag]]s
*Added the following block tags:
** {{cd|minecraft:wood_tier_destructible}}
** {{cd|minecraft:stone_tier_destructible}}
** {{cd|minecraft:gold_tier_destructible}}
** {{cd|minecraft:iron_tier_destructible}}
** {{cd|minecraft:diamond_tier_destructible}}
** {{cd|minecraft:netherite_tier_destructible}}
** {{cd|minecraft:is_mace_item_destructible}}
** {{cd|minecraft:is_shovel_item_destructible}}
** {{cd|minecraft:is_shears_item_destructible}}
** {{cd|minecraft:is_sword_item_destructible}}
** {{cd|minecraft:is_tool_item_destructible}}
** {{cd|minecraft:is_hatchet_item_destructible}}
** {{cd|minecraft:is_digger_item_destructible}}
** {{cd|minecraft:is_pickaxe_item_destructible}}
** {{cd|minecraft:is_hoe_item_destructible}}

== Changes ==
=== Blocks ===
;[[Purpur Block]]
* The different chisel type [[block states]] for the <code>purpur_block</code> ID have been split up into their own IDs.
** The previously unused chiseled and smooth purpur blocks were renamed to {{cd|deprecated_purpur_block_1}} and {{cd|deprecated_purpur_block_2}} for backward compatibility, but are hidden from creative inventory and commands.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="2" | {{BlockSprite|purpur-block}} <code>purpur_block</code>
| {{BlockSprite|purpur-block}} <code>purpur_block</code>
|-
| {{BlockSprite|purpur-pillar}} <code>purpur_pillar</code>
|}

;[[Wall]]s
* The different wall block type [[block states]] for the <code>cobblestone_wall</code> ID have now been split up into their own IDs.
**{{cd|granite_wall}}, {{cd|diorite_wall}}, {{cd|andesite_wall}}, {{cd|stone_brick_wall}}, {{cd|mossy_stone_brick_wall}} and {{cd|prismarine_wall}} now have a hardness of 1.5.
**{{cd|sandstone_wall}} and {{cd|red_sandstone_wall}} now have a hardness of 0.8.
**{{cd|end_stone_brick_wall}} now has a hardness of 3.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="14" | {{BlockSprite|cobblestone-wall}} <code>cobblestone_wall</code>
| {{BlockSprite|cobblestone-wall}} <code>cobblestone_wall</code>
|-
| {{BlockSprite|mossy-cobblestone-wall}} <code>mossy_cobblestone_wall</code>
|-
| {{BlockSprite|granite-wall}} <code>granite_wall</code>
|-
| {{BlockSprite|diorite-wall}} <code>diorite_wall</code>
|-
| {{BlockSprite|andesite-wall}} <code>andesite_wall</code>
|-
| {{BlockSprite|sandstone-wall}} <code>sandstone_wall</code>
|-
| {{BlockSprite|brick-wall}} <code>brick_wall</code>
|-
| {{BlockSprite|stone-brick-wall}} <code>stone_brick_wall</code>
|-
| {{BlockSprite|mossy-stone-brick-wall}} <code>mossy_stone_brick_wall</code>
|-
| {{BlockSprite|nether-brick-wall}} <code>nether_brick_wall</code>
|-
| {{BlockSprite|end-stone-brick-wall}} <code>end_stone_brick_wall</code>
|-
| {{BlockSprite|prismarine-wall}} <code>prismarine_wall</code>
|-
| {{BlockSprite|red-sandstone-wall}} <code>red_sandstone_wall</code>
|-
| {{BlockSprite|red-nether-brick-wall}} <code>red_nether_brick_wall</code>
|}

;[[Structure Void]]
*{{cd|structure_void}} block state is removed and {{cd|air}} variants are converted to the base block.

;[[Log]]s, [[Stripped Log]]s, [[Wood]]s, and [[Stripped Wood]]s
*All Logs, Stripped Logs, Woods, and Stripped Woods are now treated consistently across various scenarios:
**Flying mobs that can land on trees now recognize these blocks as suitable landing positions.
**[[Parrot]]s now prefer these blocks as landing spots.
**Previously, these behaviors applied only to a subset of these blocks.

=== General ===
;[[Rarity]]
*The rarity of all items and blocks in the game has been re-evaluated to more accurately reflect the current challenge of obtaining them, given the following guidelines:
**Items and blocks become rarer depending on the following factors:
***The chance of finding it in a loot table, including mob drops.
***The amount of traveling required to obtain it.
***The difficulty of any obstacle that must be overcome to obtain it.
***The possible amount of that item or block that exists in the world.
**Any item or block that can be crafted must inherit the highest rarity of its crafting ingredients.
***For example, a mace has an Epic rarity because one of its ingredients (the Heavy Core) has an Epic rarity.
***Likewise, any crafted item that has only Common crafting ingredients must also be Common.
**The lists below detail the items and blocks that have changed to that rarity category.
:'''Common'''
*{{ItemLink|End Crystal}}
*{{ItemLink|Golden Apple}}
:'''Uncommon'''
{{columns-list|colwidth=16em|
*{{BlockLink|Sniffer Egg}}
*{{ItemLink|Chainmail Helmet}}
*{{ItemLink|Chainmail Chestplate}}
*{{ItemLink|Chainmail Leggings}}
*{{ItemLink|Chainmail Boots}}
*{{ItemLink|Recovery Compass}}
*{{ItemLink|Heart of the Sea}}
*{{ItemLink|Disc Fragment 5}}
*{{ItemLink|Nautilus Shell}}
*{{ItemLink|Echo Shard}}
*{{ItemLink|Goat Horn|Goat Horns}}
*{{ItemLink|Pottery Sherd|Pottery Sherds}}
*{{ItemLink|Ominous Bottle}}
*{{BlockLink|Ominous Banner}}
*{{ItemLink|Heads}}
*{{ItemLink|Netherite Upgrade}}
*{{ItemLink|Sentry Armor Trim}}
*{{ItemLink|Dune Armor Trim}}
*{{ItemLink|Coast Armor Trim}}
*{{ItemLink|Wild Armor Trim}}
*{{ItemLink|Tide Armor Trim}}
*{{ItemLink|Snout Armor Trim}}
*{{ItemLink|Rib Armor Trim}}
*{{ItemLink|Wayfinder Armor Trim}}
*{{ItemLink|Shaper Armor Trim}}
*{{ItemLink|Raiser Armor Trim}}
*{{ItemLink|Host Armor Trim}}
*{{ItemLink|Flow Armor Trim}}
*{{ItemLink|Bolt Armor Trim}}
*{{ItemLink|Music Disc 13}}
*{{ItemLink|Music Disc Cat}}
*{{ItemLink|Music Disc Blocks}}
*{{ItemLink|Music Disc Chirp}}
*{{ItemLink|id=music-disc-creator-music-box|Music Disc Creator (Music Box)}}
*{{ItemLink|Music Disc Far}}
*{{ItemLink|Music Disc Mall}}
*{{ItemLink|Music Disc Mellohi}}
*{{ItemLink|Music Disc Stal}}
*{{ItemLink|Music Disc Strad}}
*{{ItemLink|Music Disc Ward}}
*{{ItemLink|Music Disc 11}}
*{{ItemLink|Music Disc Wait}}
*{{ItemLink|Music Disc Relic}}
*{{ItemLink|Music Disc 5}}
*{{ItemLink|Music Disc Precipice}}
}}
:'''Rare'''
{{columns-list|colwidth=16em|
*{{ItemLink|Enchanted Golden Apple}}
*{{ItemLink|Trident}}
*{{ItemLink|Nether Star}}
*{{ItemLink|Ward Armor Trim}}
*{{ItemLink|Eye Armor Trim}}
*{{ItemLink|Vex Armor Trim}}
*{{ItemLink|Spire Armor Trim}}
*{{BlockLink|Wither Skeleton Skull}}
*{{ItemLink|Skull Charge Banner Pattern}}
*{{ItemLink|Thing Banner Pattern}}
*{{ItemLink|Music Disc Pigstep}}
*{{ItemLink|Music Disc otherside}}
*{{ItemLink|Music Disc Creator}}
}}
:'''Epic'''
*{{BlockLink|Dragon Egg}}
*{{ItemLink|Elytra}}
*{{BlockLink|Dragon Head}}
*{{ItemLink|Silence Armor Trim}}

*When an item is enchanted, their rarity status is now increased depending on their base rarity:
**If the base rarity of an item is Common or Uncommon, it becomes Rare when enchanted.
**If the base rarity of an item is Rare, it becomes Epic when enchanted.
**If the base rarity of an item is Epic, it remains Epic when enchanted.

;Touch controls
*Improved new d-pad for touch controls. It is now more compact, includes back strafing buttons, and a slightly extended zone outside where camera input is not received in order to prevent unexpected camera movement. When customizing controls, the diagonal buttons are visible as well.

;UI
*Shortened the URL for signing in on another device to https://microsoft.com/link.
*Added a button in the game menu to take a screenshot. Players can view their screenshots in the screenshot gallery on their profile pages.

=== Gameplay ===
;[[Sound]]s
* Water splash sounds have been adapted to the {{JE}}.

=== Items ===
;[[Smithing Template]]s
*Smithing Template items are now named after their template type instead of the generic "Smithing Template" name.
**They instead specify that they are a Smithing Template through a subtitle in the hover text.

;[[Banner Pattern]]s
*[[File:Flower Charge Banner Pattern JE2 BE2.png|32px]] [[File:Creeper Charge Banner Pattern JE2 BE2.png|32px]] [[File:Skull Charge Banner Pattern JE2 BE2.png|32px]] [[File:Thing Banner Pattern JE2 BE2.png|32px]] [[File:Globe Banner Pattern JE2 BE2.png|32px]] [[File:Snout Banner Pattern JE2 BE2.png|32px]] [[File:Flow Banner Pattern JE2 BE2.png|32px]] [[File:Guster Banner Pattern JE2 BE2.png|32px]] [[File:Field Masoned Banner Pattern JE1 BE2.png|32px]] [[File:Bordure Indented Banner Pattern JE1 BE2.png|32px]] Added unique item textures for each banner pattern.

;[[Ominous Banner]]
*Illager Banner has been renamed to Ominous Banner to match {{JE}}.

=== World generation ===
;[[Trial Chambers]]
*Added new variations to the hallways, including "Encounters": Short challenges leading to a larger chamber.
*Replaced the empty chests at the entrance of chamber with a Hopper and Barrel to better show the players that these are meant for disposal and inventory management.

=== Technical ===
;[[Add-On]]s and Script Engine
*Removed deprecated behavior pack download related code from packets in the world join flow.

;[[API]]
*Released {{cd|@minecraft/server}} version {{cd|1.3.0}}.
**Note: This can still change while in ''Preview''.
*Added {{cd|@minecraft/server}} version {{cd|1.4.0-beta}}.
*Released {{cd|playerEmoteWorld}} after event from {{cd|Beta}} to {{cd|1.14.0}}.
*Released class {{cd|BlockRecordPlayerComponent}} from {{cd|beta}} to {{cd|1.14.0}}.
*Released {{cd|UIManagerclass}} from {{cd|Beta}} to {{cd|1.3.0}}.
*Released {{cd|EntityQueryPropertyOptions}} from {{cd|beta}} to {{cd|1.14.0}}.
*Moved {{cd|EntityStrengthComponent}} from {{cd|beta}} to {{cd|1.13}}.

;[[Block]]s
*Added the {{cd|minecraft:redstone_conductivity}} component that controls the basic redstone properties of a custom block.

;[[Commands]]
*The {{cmd|/locate structure}} command output now displays the identifier of the found structure instead of its name.

;Entity Components
*{{cd|behavior.fire_at_target}} is no longer restricted to Vanilla content.
**This goal allows an entity to attack by firing a shot with a delay.
*{{cd|behavior.jump_around_target}} is no longer restricted to Vanilla content.
**This goal allows an entity to jump over and around a target.
*{{cd|behavior.move_around_target}} is no longer restricted to Vanilla content.
**This goal allows an entity to move around a target.

;Gameplay
*Exposed the entity offset so the user can change the camera's pivot point from the entity's center for third person boom cameras.

;General
*Updated Feature Rules documentation.
*Added GUI Log Level option to the Creator section of settings, which changes the level of content logs displayed on-screen when content logs are enabled.

;[[Item]]s
*Adds a content error for if an icon can't be found with {{cd|icon_name}} from {{cd|minecraft:icon}} in 1.10 data.
*Added {{cd|minecraft:rarity}} item component that allows specifying the rarity of an item.
**It has a single field {{cd|value}}, which accepts the following values:
***{{cd|common}}.
***{{cd|uncommon}}.
***{{cd|rare}}.
***{{cd|epic}}.
**Can also be written as an inlined value like so: {{cd|minecraft:rarity}}: {{cd|uncommon}}.
**The rarity of the item determines which color it uses for its name.
***If the item has a {{cd|minecraft:hover_text_color}} component specified, that hover text color has priority and be used instead of the rarity color.

;[[Loot Table]]s
*Added {{cd|set_potion}} item function for loot tables that can set the potion type of compatible items with a potion id.
**It has a single field {{cd|id}}, which accepts the following potion id values:
***{{cd|water}}
***{{cd|mundane}}
***{{cd|long_mundane}}
***{{cd|thick}}
***{{cd|awkward}}
***{{cd|nightvision}}
***{{cd|long_nightvision}}
***{{cd|invisibility}}
***{{cd|long_invisibility}}
***{{cd|leaping}}
***{{cd|long_leaping}}
***{{cd|strong_leaping}}
***{{cd|fire_resistance}}
***{{cd|long_fire_resistance}}
***{{cd|swiftness}}
***{{cd|long_swiftness}}
***{{cd|strong_swiftness}}
***{{cd|slowness}}
***{{cd|long_slowness}}
***{{cd|strong_slowness}}
***{{cd|water_breathing}}
***{{cd|long_water_breathing}}
***{{cd|healing}}
***{{cd|strong_healing}}
***{{cd|harming}}
***{{cd|strong_harming}}
***{{cd|poison}}
***{{cd|long_poison}}
***{{cd|strong_poison}}
***{{cd|regeneration}}
***{{cd|long_regeneration}}
***{{cd|strong_regeneration}}
***{{cd|strength}}
***{{cd|long_strength}}
***{{cd|strong_strength}}
***{{cd|weakness}}
***{{cd|long_weakness}}
***{{cd|wither}}
***{{cd|turtle_master}}
***{{cd|long_turtle_master}}
***{{cd|strong_turtle_master}}
***{{cd|slow_falling}}
***{{cd|long_slow_falling}}
***{{cd|wind_charged}}
***{{cd|weaving}}
***{{cd|oozing}}
***{{cd|infested}}
**The following types of items are compatible with the {{cd|set_potion}} function:
***[[Potion]]
***[[Lingering Potion]]
***[[Splash Potion]]
***[[Arrow]]

== Experimental ==
These additions and changes are accessible by enabling the "Beta APIs", and "Upcoming Creator Features" experimental toggles.
=== Additions ===
==== Technical ====
;Add-Ons and Script Engine
*Added {{cd|item_display_transforms}} control to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists inside the {{cd|minecraft:geometry}} json object and requires geometry {{cd|format_version}} 1.21.0 and the "Upcoming Creator Features" toggle
**Default values example:
 "item_display_transforms": { "gui" : { "translation": [0, 0, 0], "rotation": [30, 225, 0], "scale": [0.625, 0.625, 0.625], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0], "fit_to_frame" : true }, "firstperson_righthand": { "translation": [0, 0, 0], "rotation": [0, 45, 0], "scale": [0.4, 0.4, 0.4], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "firstperson_lefthand": { "translation": [0, 0, 0], "rotation": [0, -135, 0], "scale": [0.4, 0.4, 0.4], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "thirdperson_righthand": { "translation": [0, 2.5, 0], "rotation": [75, 45, 0], "scale": [0.375, 0.375, 0.375], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "thirdperson_lefthand": { "translation": [0, 2.5, 0], "rotation": [75, 45, 0], "scale": [0.375, 0.375, 0.375], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "ground": { "translation": [0, 3.0, 0], "rotation": [0, 0, 0], "scale": [0.25, 0.25, 0.25], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "fixed": { "translation": [0, 0, 0], "rotation": [0, 0, 0], "scale": [0.5, 0.5, 0.5], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "head": { "translation": [0, 0, 0], "rotation": [0, 0, 0], "scale": [1, 1, 1], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] } }

;API
*{{cd|PlayerInteractWithBlockBeforeEvent}}
**Added property readonly {{cd|isFirstEvent: boolean}} to {{cd|beta}}. This value is true if the event was triggered on players initial interaction button press and false if triggered on holding the interaction button.
*{{cd|PlayerInteractWithBlockAfterEvent}}
**Added property readonly {{cd|beforeItemStack?: ItemStack}} to {{cd|beta}}. This is the item the player was selecting before the interaction succeeded.
**Added property readonly {{cd|isFirstEvent: boolean}} to {{cd|beta}}. This value is true if the event was triggered on players initial interaction button press and false if triggered on holding the interaction button.
**This after event no longer always triggers on an empty hand. The interaction with the block needs to be successful for it to trigger the after event.
*{{cd|PlayerInteractWithEntityAfterEvent}}
**Added property readonly {{cd|beforeItemStack?: ItemStack}} to {{cd|beta}}. This is the item the player was selecting before the interaction succeeded.
**Cancelling the before event no longer triggers the after event.
**This event is now triggered only on a successful interaction.

=== Changes ===
==== Technical ====
;Graphical
*Removed an incorrect offset when interpolating keyframe values for the sun illuminance and sun color. Keyframe values for sun illuminance and sun color are now consistent with other time-based keyframe values. Creators need to shift any sun illuminance and color keyframes by 0.5. Documentation on the Creator portal has been updated accordingly.
*Added the ability to data-drive Sub Surface Scattering via Texture Sets in the Deferred Technical Preview. This effect allows light to penetrate the surface of objects up to a certain amount, similar to wax, leaves or skin. The default sub surface effect previously on leaves has been removed in favor of packs providing their own textures. Creators can use {{cd|metalness_emissive_roughness_subsurface}} instead of {{cd|metalness_emissive_roughness}} in their texture set JSONs to activate the effect on specific blocks, mobs, etc... Sub surface values are pulled from the alpha channel of the supplied texture. See updated documentation on the Creator portal for more information.
**Note that this new field is only available in texture set JSONs with a format version of {{cd|1.21.30}}.
*Changed the color grading JSON schema for the Deferred Technical Preview to now require explicit enabling of highlight and shadow specific color grading settings.
*Added highlight and shadow color grading controls to the Editor's Deferred Graphics Settings.
*Added the ability to data-drive emissive desaturation in the Deferred Technical Preview. See updated documentation on the Creator portal for more information.
*Added support for enchanted items in the Deferred Technical Preview.
*Reduced the smudging or "ghosting" artifacts that would occur when swinging the item in the player’s hand with Upscaling enabled in the Deferred Technical Preview.

== Fixes ==
{{fixes|project=MCPE|fixedin=1.21.30.21 Preview
|;old
|33801|You can use a pumpkin to spawn an iron golem.
|44120|Water splash sounds still uses old splash sounds.
|94448|Snow golems die in hot biomes with the Fire Resistance effect.
|130262|Banners render in front of transparent blocks.
|144222|Vertically retracting waterlogged blocks creates ghost water.
|158447|Custom entity death message name uses unknown lang code.
|169818|Scaffolding isn’t supported by Structure Blocks.
|172971|The Moon looks less brighter than usual.
|175207|Light/shadow stripes on Deferred Technical Preview.
|176952|Multiple trial chamber structures have missing or incorrect blocks.
|180083|{{cd|Player.IsEmoting}} bool (@minecraft/server api) does not return true when emoting.
|180424|Bed generates with the wrong color in trial chambers.
|180432|Boats disappear and reappear when riding them.
|180912|{{cd|wall_dispenser}} dispenser traps can generate behind walls in trial chambers.
|182414|Incorrect item rarity colors.
|182448|Dismount from a camel gets stuck in the ground.
|182508|Banner pattern rarity color is in the description instead of the name.
|183157|Didn't die in survival after hitting 0 hearts.
|183455|Firework rockets are sometimes crafted with a flight duration of 1 regardless of the amount of gunpowder used.
|183508|Game crashes when opening a lectern that has a book and quill while it is being moved by a sticky piston.
|184157|{{cmd|/hud @s hide all}} does not hide the D-Pad arrow buttons.
|184363|Dismounting a horse/mule/strider clips you 1 block into the ground when using touch controls.
|otherissuescount=18}}
; Others
*Kelp, seagrass and turtle eggs can no longer be placed on any type of Fence, instead of just a subset of them.
*The Bad Omen effect can now be reset by drinking an Ominous Bottle of any level.
*Fixed a bug that caused placeholder textures to appear after minimizing and then restoring the game window.
*Fixed an issue where the invite screen in-game would not show the correct substatus.
*Realms Stories content is no longer cropped when scrolling.
*Text no longer overlaps screenshots in Realms Stories on Galaxy Z Flip devices on any UI size.
*Gamepad legend no longer overlaps with UI elements when choosing a Preview Realm to create a world on.
*In split screen mode, show only the subscriptions tab for the primary player.
*Realm ID is now displayed in the debug text for preview/beta builds while connected to a Realm or while on associated screens.
*Some slime trial spawners in trial chambers don't spawn slimes without player intervention.
*Fixed Ominous Vault may fail to generate in Pedestal and {{cd|chamber_1/2}}.
*Fixed a softlock that could occur when purchasing subscriptions.
*Fixed a bug where the 'Drink' interaction prompt was not displayed when the player was holding an Ominous Bottle.
*The chat output's scroll position keeps its position after the game screen re-gains focus.
*Fixed {{cd|minecraft:repeating_command_block}} to not execute when changing to {{cd|needs redstone}} from {{cd|automatic}}.
*Fixed an issue where item components would not initialize on remote clients ().
*Fixed {{cd|minecraft:structure_blockdebug}} bounding box rendering when clients initially load server worlds containing one.
*Fixed a variety of issues that caused certain objects to not cast shadows from point lights, and modified point light sources such that their geometry can no longer cast shadows in the Deferred Technical Preview.
{{fixes|project=REALMS|fixedin=1.21.30.21 Preview
|;old
|11940|RealismCraft addons randomly stop working & duplicating}}</onlyinclude>

== References ==
{{reflist}}

== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}

[[Category:Bedrock Edition 1.21.30 betas]]
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