{{distinguish|Bedrock Edition 1.14.0}}
<div class ="mobileonly">{{relevant guide|Java Edition guides/Village & Pillage}}</div>
{{Infobox version
| title = Minecraft 1.14
| name = [[Village & Pillage]] <br> [[Texture Update]]
| edition = Java
| image = Java Edition 1.14 menu.png
| clienthash = 7a762a59345c13af7d87111207a93f5a8607f6c0
| jsonhash = d3c54d6469145f7c918537209660bf20e9207057
| serverhash = f1a0073671057f01aa843443fef34330281333ce
| date = April 23, 2019
| prevparent = 1.13
| prev = 1.13.2
| next = 1.14.1
| nextparent = 1.15
}}
<div class ="nomobile">{{relevant guide|Java Edition guides/Village & Pillage}}</div>

'''1.14''', the first release of '''[[Village & Pillage]]''', is a major update to {{JE}} released on April 23, 2019.<ref>{{Mcnet|village---pillage-out-java-|Village and Pillage out today on Java|April 23, 2019}}</ref> It focuses mainly on [[village]]s, adding a new type of [[illager]]s known as [[pillager]]s, and redesigns village architecture to match the [[biome]] it is located in. This update also introduces many new blocks and mobs, revamps the crafting system by moving some functionalities to different blocks, updates the [[taiga]] biome with [[fox]]es and [[sweet berries]], and adds a new [[bamboo jungle]] biome along with [[bamboo]] and [[panda]]s. It is also the first major release to include the new textures of the [[Texture Update]].

Originally, 1.14 was planned to be the version number for [[Update Aquatic]], but the numbering was changed when the ''Technically Updated'' release (planned earlier as 1.13) was merged<ref>{{Mcnet|java-edition-technically-updated|Java Edition Technically Updated|January 24, 2018}}</ref> with the actual ''Update Aquatic'' [[Java Edition 1.13|1.13]], making 1.14 version number available for the next (i.e. ''Village & Pillage'') update.

The update was originally revealed during the [[MINECON Earth 2018]] livestream on September 29, 2018.<ref>{{ytl|HoMDyRqMNMA|MINECON Earth 2018 – New content reveal}}</ref>

== Additions ==
{{Additions table
|Bamboo|Cornflower|Wither Rose|Lily of the Valley|Loom|Birch Sign|Spruce Sign|Jungle Sign|Acacia Sign|Dark Oak Sign|Stone Slab|Andesite Slab|Polished Andesite Slab|Diorite Slab|Polished Diorite Slab|Granite Slab|Polished Granite Slab|Mossy Stone Brick Slab|Mossy Cobblestone Slab|Smooth Sandstone Slab|Smooth Red Sandstone Slab|Smooth Quartz Slab|Red Nether Brick Slab|End Stone Brick Slab|Stone Stairs|Andesite Stairs|Polished Andesite Stairs|Diorite Stairs|Polished Diorite Stairs|Granite Stairs|Polished Granite Stairs|Mossy Stone Brick Stairs|Mossy Cobblestone Stairs|Smooth Sandstone Stairs|Smooth Red Sandstone Stairs|Smooth Quartz Stairs|Red Nether Brick Stairs|End Stone Brick Stairs|Brick Wall|Andesite Wall|Diorite Wall|Granite Wall|Prismarine Wall|Stone Brick Wall|Mossy Stone Brick Wall|Sandstone Wall|Red Sandstone Wall|Nether Brick Wall|Red Nether Brick Wall|End Stone Brick Wall|Barrel|Bell|Blast Furnace|Smoker|Cartography Table|Fletching Table|Smithing Table|Stonecutter|Grindstone|Lectern|Scaffolding|Lantern|Jigsaw Block|Campfire|Composter|Cut Sandstone Slab|Cut Red Sandstone Slab|Flower Charge Banner Pattern|Creeper Charge Banner Pattern|Skull Charge Banner Pattern|Thing Banner Pattern|Globe Banner Pattern|Crossbow|Suspicious Stew|White Dye|Black Dye|Brown Dye|Blue Dye|Sweet Berries|Leather Horse Armor|Ravager Spawn Egg|Panda Spawn Egg|Pillager Spawn Egg|Cat Spawn Egg|Wandering Trader Spawn Egg|Trader Llama Spawn Egg|Fox Spawn Egg|Enchanted Book[&7Quick Charge I]|Enchanted Book[&7Quick Charge II]|Enchanted Book[&7Quick Charge III]|Enchanted Book[&7Piercing I]|Enchanted Book[&7Piercing II]|Enchanted Book[&7Piercing III]|Enchanted Book[&7Piercing IV]|Enchanted Book[&7Multishot]}}
=== Blocks ===
; {{Animate|Leafless Bamboo JE1 BE2.png; Small Leaves Bamboo JE1 BE2.png; Big Leaves Bamboo JE1 BE2.png|32px}} [[Bamboo]]
* Can be found scattered around [[jungle]]s and in large clusters in [[bamboo jungle]]s.
* Can be found in [[shipwreck]]s and [[jungle temple]]s.
* Dropped by [[panda]]s when killed, or can be obtained when [[fishing]] in [[jungle]] biomes.
* Can be farmed and grow up to 12–16 [[block]]s tall.
** Grows 1–2 blocks taller when [[bone meal]] is used on the block.
* Can be eaten by pandas, used as fuel (four bamboo can smelt one item), or planted inside a [[flower pot]].
* Can be used to craft [[stick]]s and [[scaffolding]].

; [[File:Barrel (U) JE1 BE1.png|32px]] [[Barrel]]s
* Act as a storage unit, with the inventory of a [[chest]].
** However, unlike a chest, work in tight spaces and can be opened even with a solid block above them.
* Can be crafted using 6 planks, and two slabs
* Generate in [[village]] fisher cottages.
* Act as the fisherman villager's job site.
* Can be filled by [[dropper]]s and filled and emptied by [[hopper]]s.
{{Crafting Table
|A1=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|A2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|A3=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|B1=Oak Slab; Spruce Slab; Birch Slab; Jungle Slab; Acacia Slab; Dark Oak Slab; Mangrove Slab; Cherry Slab; Bamboo Slab; Crimson Slab; Warped Slab
|B3=Oak Slab; Spruce Slab; Birch Slab; Jungle Slab; Acacia Slab; Dark Oak Slab; Mangrove Slab; Cherry Slab; Bamboo Slab; Crimson Slab; Warped Slab
|C1=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|C2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|C3=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|Output=Barrel
}}

; [[File:Bell (N).png|32px]] [[Bell]]s
* Play a swinging animation and a sound when right-clicked.
** Based on the position and facing of the player, bells can only be hit in some certain directions, and only swings on that axis. For example, if the player is standing to the north of a bell and hits the bell, it swings north/south.
* Generate in [[village]] meeting points.
* Can be anchored to top and bottom block, as well as walls, with different texture for each.
** Pop off as an [[item]] when the anchored block is destroyed or moved.
* Hitting a bell during a [[raid]] applies the [[Glowing]] effect to raiding illagers within 32 blocks of it.
* Hitting a bell also wakes nearby sleeping villagers.

; {{Animate|Blast Furnace (S) JE1.png; Lit Blast Furnace JE1.gif|32px}} [[Blast furnace]]s
* New [[furnace]] upgrade that allows for the smelting of ores and melting of metals faster than the traditional [[furnace]].
* Twice as fast as a regular furnace.
** Can only smelt ores and melt metals.
* Can be crafted using 3 smooth stone, 1 furnace, and 5 iron ingots.
* Generate in [[village]] armorer houses.
* Act as the armorer villager's job site.
* Have support for [[hopper]] and [[dropper]] inputs and outputs.
{{Crafting Table
|A1=Iron Ingot
|A2=Iron Ingot
|A3=Smooth Stone
|B1=Iron Ingot
|B2=Furnace
|B3=Smooth Stone
|C1=Iron Ingot
|C2=Iron Ingot
|C3=Smooth Stone
|Output=Blast Furnace
}}

; [[File:Campfire JE2 BE2.gif|32px]] [[Campfire]]s
* Generate in taiga [[village]]s.
* Decorative fireplace without fire spreading.
** Does not burn items.
* Can be crafted with 3 sticks, 1 coal or charcoal, and 3 wood or logs, stripped or unstripped, of any wood type.
* Cooks up to four food items, but 3 times slower than a [[furnace]] (30 seconds).
** Right-click with a food item to place food on campfire.
** Food item pops off when cooked.
* Emits a new type of particle, a smoke signal that can be seen from a longer distance than normal particles.
** The particles can travel through 1–2 blocks.
** Placing a [[hay bale]] below the campfire causes the smoke particles to stay longer and rise higher.
* Emits a light level of 15.
* Can be put out using a [[water bucket]] or a splash water bottle.
** Extinguishing a campfire pops off any (uncooked) food item on it.
** Can be re-lit with [[flint and steel]] or [[fire charge]]s, but not other fire sources like fire spread.
* Repeatedly deals {{hp|1}} damage when walked on (except when [[sneaking]]).
{{Crafting Table
|A2=Stick
|A3=Oak Log; Spruce Log; Birch Log; Jungle Log; Acacia Log; Dark Oak Log; Mangrove Log; Cherry Log; Block of Bamboo; Crimson Stem; Warped Stem; Stripped Oak Log; Stripped Spruce Log; Stripped Birch Log; Stripped Jungle Log; Stripped Acacia Log; Stripped Dark Oak Log; Stripped Mangrove Log; Stripped Cherry Log; Block of Stripped Bamboo; Stripped Crimson Stem; Stripped Warped Stem; Oak Wood; Spruce Wood; Birch Wood; Jungle Wood; Acacia Wood; Dark Oak Wood; Mangrove Wood; Cherry Wood; Crimson Hyphae; Warped Hyphae; Stripped Oak Wood; Stripped Spruce Wood; Stripped Birch Wood; Stripped Jungle Wood; Stripped Acacia Wood; Stripped Dark Oak Wood; Stripped Mangrove Wood; Stripped Cherry Wood; Stripped Crimson Hyphae; Stripped Warped Hyphae
|B1=Stick
|B2=Coal
|B3=Oak Log; Spruce Log; Birch Log; Jungle Log; Acacia Log; Dark Oak Log; Mangrove Log; Cherry Log; Block of Bamboo; Crimson Stem; Warped Stem; Stripped Oak Log; Stripped Spruce Log; Stripped Birch Log; Stripped Jungle Log; Stripped Acacia Log; Stripped Dark Oak Log; Stripped Mangrove Log; Stripped Cherry Log; Block of Stripped Bamboo; Stripped Crimson Stem; Stripped Warped Stem; Oak Wood; Spruce Wood; Birch Wood; Jungle Wood; Acacia Wood; Dark Oak Wood; Mangrove Wood; Cherry Wood; Crimson Hyphae; Warped Hyphae; Stripped Oak Wood; Stripped Spruce Wood; Stripped Birch Wood; Stripped Jungle Wood; Stripped Acacia Wood; Stripped Dark Oak Wood; Stripped Mangrove Wood; Stripped Cherry Wood; Stripped Crimson Hyphae; Stripped Warped Hyphae
|C2=Stick
|C3=Oak Log; Spruce Log; Birch Log; Jungle Log; Acacia Log; Dark Oak Log; Mangrove Log; Cherry Log; Block of Bamboo; Crimson Stem; Warped Stem; Stripped Oak Log; Stripped Spruce Log; Stripped Birch Log; Stripped Jungle Log; Stripped Acacia Log; Stripped Dark Oak Log; Stripped Mangrove Log; Stripped Cherry Log; Block of Stripped Bamboo; Stripped Crimson Stem; Stripped Warped Stem; Oak Wood; Spruce Wood; Birch Wood; Jungle Wood; Acacia Wood; Dark Oak Wood; Mangrove Wood; Cherry Wood; Crimson Hyphae; Warped Hyphae; Stripped Oak Wood; Stripped Spruce Wood; Stripped Birch Wood; Stripped Jungle Wood; Stripped Acacia Wood; Stripped Dark Oak Wood; Stripped Mangrove Wood; Stripped Cherry Wood; Stripped Crimson Hyphae; Stripped Warped Hyphae
|Output=Campfire
}}

; [[File:Cartography Table JE3 BE2.png|32px]] [[Cartography table]]s
* Can be crafted with 2 paper and 4 wooden planks.
* UI visualizes the function of the recipes.
* Allows cloning, extending, and locking of maps.
** Locking can be done with a [[glass pane]] to prevent modifying them.
* Generate in village cartographer houses.
* Act as the cartographer villager's job site.
{{Crafting Table
|A1=Paper
|A2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|A3=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|B1=Paper
|B2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|B3=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|Output=Cartography Table
}}

; {{Animate|Composter JE1.png; Composter (level 3) JE1.png; Composter (level 4) JE1.png; Composter (level 5) JE1.png; Composter (level 6) JE1.png; Composter (level 7) JE1.png; Composter (level 8) JE1.png|32px}} [[Composter]]s
* Block that converts crops and plants into [[bone meal]].
* Crafted using 7 [[slab]]s of any wooden type.
* Generate in village farms.
* Act as the farmer villager's job site.
* Creates a single piece of bone meal per 7 levels of composting.
** {{ctrl|Using}} [[composter#Compostable list|certain items]] on the composter has a chance to add 1 level of composting to the composter, up to 7 levels. After the composter reaches level 7, it turns into level 8 which is the harvestable stage, yielding 1 bone meal when used.
** Some composted items are consumed without adding a level. The chance a level is added depends on the quality of the item: larger or crafted items have a higher chance of adding a layer when used (e.g. kelp has a low chance of about 30%, while pumpkin pie has a chance of 100%).
{{Crafting Table
|A1=Oak Slab; Spruce Slab; Birch Slab; Jungle Slab; Acacia Slab; Dark Oak Slab; Mangrove Slab; Cherry Slab; Bamboo Slab; Crimson Slab; Warped Slab
|A2=Oak Slab; Spruce Slab; Birch Slab; Jungle Slab; Acacia Slab; Dark Oak Slab; Mangrove Slab; Cherry Slab; Bamboo Slab; Crimson Slab; Warped Slab
|A3=Oak Slab; Spruce Slab; Birch Slab; Jungle Slab; Acacia Slab; Dark Oak Slab; Mangrove Slab; Cherry Slab; Bamboo Slab; Crimson Slab; Warped Slab
|B3=Oak Slab; Spruce Slab; Birch Slab; Jungle Slab; Acacia Slab; Dark Oak Slab; Mangrove Slab; Cherry Slab; Bamboo Slab; Crimson Slab; Warped Slab
|C1=Oak Slab; Spruce Slab; Birch Slab; Jungle Slab; Acacia Slab; Dark Oak Slab; Mangrove Slab; Cherry Slab; Bamboo Slab; Crimson Slab; Warped Slab
|C2=Oak Slab; Spruce Slab; Birch Slab; Jungle Slab; Acacia Slab; Dark Oak Slab; Mangrove Slab; Cherry Slab; Bamboo Slab; Crimson Slab; Warped Slab
|C3=Oak Slab; Spruce Slab; Birch Slab; Jungle Slab; Acacia Slab; Dark Oak Slab; Mangrove Slab; Cherry Slab; Bamboo Slab; Crimson Slab; Warped Slab
|Output=Composter
}}

; [[File:Fletching Table JE2 BE1.png|32px]] [[Fletching table]]s
* Generate in [[village]] fletcher houses.
* Can be crafted with 4 [[planks]] and 2 [[flint]].
* Act as the fletcher villager's job site.
{{Crafting Table
|A1=Flint
|A2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|A3=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|B1=Flint
|B2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|B3=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|Output=Fletching Table
}}

; {{Animate|Cornflower JE1 BE1.png; Lily of the Valley JE1 BE1.png; Wither Rose JE1 BE1.png|32px}} [[Flower]]s
* Added {{BlockLink|Cornflower}}.
** Can be crafted into [[blue dye]].
** Appear in [[plains]] biomes.
* Added {{BlockLink|Lily of the Valley}}.
** Can be crafted into [[white dye]].
** Appear in [[forest]] biomes.
* Added {{BlockLink|Wither Rose}}.
** Can be crafted into [[black dye]].
** Inflicts 1 second of [[Wither (effect)|Wither]] status effect to [[player]]s and [[mob]]s around it, when in any difficulty besides Peaceful.
** Is dropped or planted from any non-undead mob being killed by the [[wither]].

; [[File:Grindstone (floor) (N).png|32px]] [[Grindstone]]s
* Craftable with 2 sticks, a stone slab, and 2 planks.
* Generate in [[village]] weaponsmiths.
* Act as the weaponsmith villager's job site.
* Have a GUI with 2 input slots and 1 output slot.
* Remove any non-curse enchantment(s) from an item.
** Give the player [[experience]] back for each enchantment removed.
** [[Weapon]]s, [[tool]]s, [[armor]] and [[enchanted book]]s can have their enchantments removed with this block.
* Can repair items by combining them together.
* Can be placed on the top, bottom, or side of a [[block]].
{{Crafting Table
|A1=Stick
|A2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|B1=Stone Slab
|C1=Stick
|C2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|Output=Grindstone
}}

; [[File:Jigsaw Block (S) JE3 BE2.png|32px]] [[Jigsaw block]]s
* A technical block.
* Not obtainable in [[Survival]] mode or the [[Creative inventory]].
** Can only be obtained using [[command]]s.
* Is a 'junction' block that allows the [[player]] to construct structures out of smaller templates. 
** ''Target pool''
*** Refers to a pool of elements the jigsaw block can draw elements from (i.e.: the next template to place). 
** ''Attachment type''
*** Refers to the "name" of the jigsaw block. Jigsaw blocks can only connect to other jigsaw blocks with the same "name" (attachment type). 
** ''Turn into''
*** The blockstate the jigsaw block turns into once the whole feature is placed. 
<!-- From ProfMobius in a private discussion, so it would probably be better to remove it once we know enough and it is no longer necessary. Same info also exists on https://crowdin.com/project/minecraft & Reddit -->

; [[File:Lantern JE1 BE1.png|32px]] [[Lantern]]s
* New [[light]] source.
* A feature originally planned for the Alpha [[Halloween Update]].
** [[Notch]] had previously said that lanterns would not be added into ''Minecraft''.
* Crafted with 8 [[iron nugget]]s surrounding 1 [[torch]].
* Generate in snowy [[village]]s.
* Can be placed either hanging under or on top of a [[block]].
* Give slightly more light than a torch.
{{Crafting Table
|A1=Iron Nugget
|A2=Iron Nugget
|A3=Iron Nugget
|B1=Iron Nugget
|B2=Torch
|B3=Iron Nugget
|C1=Iron Nugget
|C2=Iron Nugget
|C3=Iron Nugget
|Output=Lantern
}}

; {{Animate|Lectern (S).png; Lectern with Book (S).png|32px}} [[Lectern]]s
* Were an idea originally scrapped from 2012.
** Unique [[model]] based on the scrapped design.
* Can be crafted from slabs and bookshelves.
* Right-click empty lectern to place [[book]].
* Right-click lectern with book to open.
** Multiple [[player]]s can read the book at the same time, without having the item.
** The current page is persistent and shared between all readers.
* Book can be removed from it.
* Emits [[redstone]] pulses when the page is changed.
** [[Redstone comparator]]s can be used to get book reading progress.
* Generate in [[village]] libraries.
* Act as the librarian villager's job site.
{{Crafting Table
|A1=Oak Slab; Spruce Slab; Birch Slab; Jungle Slab; Acacia Slab; Dark Oak Slab; Mangrove Slab; Cherry Slab; Bamboo Slab; Crimson Slab; Warped Slab
|B1=Oak Slab; Spruce Slab; Birch Slab; Jungle Slab; Acacia Slab; Dark Oak Slab; Mangrove Slab; Cherry Slab; Bamboo Slab; Crimson Slab; Warped Slab
|B2=Bookshelf
|B3=Oak Slab; Spruce Slab; Birch Slab; Jungle Slab; Acacia Slab; Dark Oak Slab; Mangrove Slab; Cherry Slab; Bamboo Slab; Crimson Slab; Warped Slab
|C1=Oak Slab; Spruce Slab; Birch Slab; Jungle Slab; Acacia Slab; Dark Oak Slab; Mangrove Slab; Cherry Slab; Bamboo Slab; Crimson Slab; Warped Slab
|Output=Lectern
}}

; [[File:Loom (S) JE1 BE1.png|32px]] [[Loom]]s
* Can be crafted with 2 [[string]] on top of 2 [[planks]].
* Generate in [[village]] shepherd houses.
* Act as the shepherd villager's job site.
* Easier way to apply patterns to banners: the purpose is to color and design banners, which was previously done in the crafting grid.
* Have a slot for a [[banner]], a [[dye]] and a [[banner pattern]].
* Generic patterns now only require 1 dye.
* Removed existing banner recipes.
* Special banner patterns can now be crafted into a new item, banner patterns.
** Craftable using [[paper]] and the special pattern [[item]]s.
* These patterns don't consume the pattern item when used in the loom.
* Available banner patterns are shown as a list.
{{Crafting Table
|A1=String
|A2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|B1=String
|B2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|Output=Loom
}}

; [[File:Note Block JE2 BE2.png|32px]] [[Note block]]s
* Added 6 new note block sounds: "Iron Xylophone", "Cow Bell", "Didgeridoo", "Bit", "Banjo", and "Pling".
** The sounds can be heard by using [[iron block]]s, [[soul sand]], [[pumpkin]]s, [[emerald block]]s, [[hay bale]]s, and [[glowstone]] respectively.
{{Crafting Table
|A1=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|A2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|A3=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|B1=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|B2=Redstone
|B3=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|C1=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|C2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|C3=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|Output=Note Block
}}

; {{Animate|Standing Scaffolding JE3.png; Floating Scaffolding JE4.png|32px}} [[Scaffolding]]
* A new, quickly climbable [[block]] that can be crafted using [[bamboo]] and [[string]].
* The [[player]] can build a pillar of scaffolding by just pressing {{control|use}} on the top face of a scaffolding block, as well as place scaffolding to the side.
* The entire structure breaks when the bottom [[block]] is broken.
* The player can climb up a block by {{control|jumping}} and descend by pressing {{control|sneak}}.
** The player can sneak normally by pressing {{control|sneak}} when there's no other scaffolding [[block]] below.
* The sides only have placement collision detection on the bamboo struts.
** Scaffolding without blocks under it has a bottom that can be walked on.
* Can be placed 6 blocks out from its base of support without falling.
{{Crafting Table
|A1=Bamboo
|A2=Bamboo
|A3=Bamboo
|B1=String
|C1=Bamboo
|C2=Bamboo
|C3=Bamboo
|Output=Scaffolding
}}

; {{Animate|Oak Sign (0).png; Spruce Sign (0).png; Birch Sign (0).png; Jungle Sign (0).png; Acacia Sign (0).png; Dark Oak Sign (0).png|32px}} [[Sign]]s
* Added spruce, birch, acacia, jungle, and dark oak signs: signs now come in all different wood types.
* Sign text's color can now be changed by right-clicking them with any of the 16 dyes.
{{Crafting Table
|A1=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|A2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|B1=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|B2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|B3=Stick
|C1=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|C2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|Output=Oak Sign; Spruce Sign; Birch Sign; Jungle Sign; Acacia Sign; Dark Oak Sign; Mangrove Sign; Cherry Sign; Bamboo Sign; Crimson Sign; Warped Sign
}}

; {{Animate|Stone Slab JE2 BE1.png; Mossy Cobblestone Slab JE2 BE2.png; Smooth Quartz Slab JE2 BE2.png; Red Nether Brick Slab JE2 BE2.png; End Stone Brick Slab JE1 BE1.png; Mossy Stone Brick Slab JE2 BE2.png; Granite Slab JE1 BE1.png; Diorite Slab JE3 BE2.png; Polished Diorite Slab JE2 BE2.png; Andesite Slab JE2 BE2.png; Polished Andesite Slab JE2 BE2.png; Brick Slab JE3 BE2.png; Sandstone Slab JE5 BE6.png; Smooth Sandstone Slab JE3 BE2.png; Cut Sandstone Slab JE1 BE1.png; Red Sandstone Slab JE4 BE2.png; Smooth Red Sandstone Slab JE3 BE2.png; Cut Red Sandstone Slab JE1 BE1.png|32px}} [[Slab]]s
* Added stone, andesite, polished andesite, diorite, polished diorite, granite, polished granite, mossy stone brick, mossy cobblestone, smooth sandstone, cut sandstone, smooth red sandstone, cut red sandstone, smooth quartz, red nether brick, and end stone brick slabs.
{{Crafting Table
|A2=Stone; Andesite; Polished Andesite; Diorite; Polished Diorite; Granite; Polished Granite; Mossy Stone Bricks; Mossy Cobblestone; Smooth Sandstone; Cut Sandstone; Smooth Red Sandstone; Cut Red Sandstone; Smooth Quartz; Red Nether Bricks; End Stone Bricks
|B2=Stone; Andesite; Polished Andesite; Diorite; Polished Diorite; Granite; Polished Granite; Mossy Stone Bricks; Mossy Cobblestone; Smooth Sandstone; Cut Sandstone; Smooth Red Sandstone; Cut Red Sandstone; Smooth Quartz; Red Nether Bricks; End Stone Bricks
|C2=Stone; Andesite; Polished Andesite; Diorite; Polished Diorite; Granite; Polished Granite; Mossy Stone Bricks; Mossy Cobblestone; Smooth Sandstone; Cut Sandstone; Smooth Red Sandstone; Cut Red Sandstone; Smooth Quartz; Red Nether Bricks; End Stone Bricks
|Output=Stone Slab; Andesite Slab; Polished Andesite Slab; Diorite Slab; Polished Diorite Slab; Granite Slab; Polished Granite Slab; Mossy Stone Brick Slab; Mossy Cobblestone Slab; Smooth Sandstone Slab; Cut Sandstone Slab; Smooth Red Sandstone Slab; Cut Red Sandstone Slab; Smooth Quartz Slab; Red Nether Brick Slab; End Stone Brick Slab
}}

; [[File:Smithing Table JE2 BE2.png|32px]] [[Smithing table]]s
* Generate in [[village]] toolsmith houses.
* Can be crafted with 4 [[planks]] and 2 [[iron ingots]].
* Act as the toolsmith villager's job site.
{{Crafting Table
|A1=Iron Ingot
|A2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|A3=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|B1=Iron Ingot
|B2=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|B3=Oak Planks; Spruce Planks; Birch Planks; Jungle Planks; Acacia Planks; Dark Oak Planks; Mangrove Planks; Cherry Planks; Bamboo Planks; Crimson Planks; Warped Planks
|Output=Smithing Table
}}

; {{Animate|Smoker (S) JE2.png; Lit Smoker (S) JE2 BE2.gif|32px}} [[Smoker]]s
* New [[furnace]] upgrade that allows for the cooking of foods faster than the traditional furnace.
* Twice as fast as a regular furnace.
** Can only cook food.
* Can be crafted using 4 logs and 1 furnace.
* Generate in [[village]] butcher shops.
* Act as the butcher villager's job site.
* Have support for [[hopper]] and [[dropper]] inputs and outputs.
{{Crafting Table
|A2=Oak Log; Spruce Log; Birch Log; Jungle Log; Acacia Log; Dark Oak Log; Mangrove Log; Cherry Log; Block of Bamboo; Crimson Stem; Warped Stem; Stripped Oak Log; Stripped Spruce Log; Stripped Birch Log; Stripped Jungle Log; Stripped Acacia Log; Stripped Dark Oak Log; Stripped Mangrove Log; Stripped Cherry Log; Block of Stripped Bamboo; Stripped Crimson Stem; Stripped Warped Stem; Oak Wood; Spruce Wood; Birch Wood; Jungle Wood; Acacia Wood; Dark Oak Wood; Mangrove Wood; Cherry Wood; Crimson Hyphae; Warped Hyphae; Stripped Oak Wood; Stripped Spruce Wood; Stripped Birch Wood; Stripped Jungle Wood; Stripped Acacia Wood; Stripped Dark Oak Wood; Stripped Mangrove Wood; Stripped Cherry Wood; Stripped Crimson Hyphae; Stripped Warped Hyphae
|B1=Oak Log; Spruce Log; Birch Log; Jungle Log; Acacia Log; Dark Oak Log; Mangrove Log; Cherry Log; Block of Bamboo; Crimson Stem; Warped Stem; Stripped Oak Log; Stripped Spruce Log; Stripped Birch Log; Stripped Jungle Log; Stripped Acacia Log; Stripped Dark Oak Log; Stripped Mangrove Log; Stripped Cherry Log; Block of Stripped Bamboo; Stripped Crimson Stem; Stripped Warped Stem; Oak Wood; Spruce Wood; Birch Wood; Jungle Wood; Acacia Wood; Dark Oak Wood; Mangrove Wood; Cherry Wood; Crimson Hyphae; Warped Hyphae; Stripped Oak Wood; Stripped Spruce Wood; Stripped Birch Wood; Stripped Jungle Wood; Stripped Acacia Wood; Stripped Dark Oak Wood; Stripped Mangrove Wood; Stripped Cherry Wood; Stripped Crimson Hyphae; Stripped Warped Hyphae
|B2=Furnace
|B3=Oak Log; Spruce Log; Birch Log; Jungle Log; Acacia Log; Dark Oak Log; Mangrove Log; Cherry Log; Block of Bamboo; Crimson Stem; Warped Stem; Stripped Oak Log; Stripped Spruce Log; Stripped Birch Log; Stripped Jungle Log; Stripped Acacia Log; Stripped Dark Oak Log; Stripped Mangrove Log; Stripped Cherry Log; Block of Stripped Bamboo; Stripped Crimson Stem; Stripped Warped Stem; Oak Wood; Spruce Wood; Birch Wood; Jungle Wood; Acacia Wood; Dark Oak Wood; Mangrove Wood; Cherry Wood; Crimson Hyphae; Warped Hyphae; Stripped Oak Wood; Stripped Spruce Wood; Stripped Birch Wood; Stripped Jungle Wood; Stripped Acacia Wood; Stripped Dark Oak Wood; Stripped Mangrove Wood; Stripped Cherry Wood; Stripped Crimson Hyphae; Stripped Warped Hyphae
|C2=Oak Log; Spruce Log; Birch Log; Jungle Log; Acacia Log; Dark Oak Log; Mangrove Log; Cherry Log; Block of Bamboo; Crimson Stem; Warped Stem; Stripped Oak Log; Stripped Spruce Log; Stripped Birch Log; Stripped Jungle Log; Stripped Acacia Log; Stripped Dark Oak Log; Stripped Mangrove Log; Stripped Cherry Log; Block of Stripped Bamboo; Stripped Crimson Stem; Stripped Warped Stem; Oak Wood; Spruce Wood; Birch Wood; Jungle Wood; Acacia Wood; Dark Oak Wood; Mangrove Wood; Cherry Wood; Crimson Hyphae; Warped Hyphae; Stripped Oak Wood; Stripped Spruce Wood; Stripped Birch Wood; Stripped Jungle Wood; Stripped Acacia Wood; Stripped Dark Oak Wood; Stripped Mangrove Wood; Stripped Cherry Wood; Stripped Crimson Hyphae; Stripped Warped Hyphae
|Output=Smoker
}}

; {{Animate|Stone Stairs (N) JE2 BE2.png; Mossy Cobblestone Stairs (N) JE2 BE1.png; Mossy Stone Brick Stairs (N) JE2 BE1.png; Granite Stairs (N) JE1 BE1.png; Polished Granite Stairs (N) JE1 BE1.png; Diorite Stairs (N) JE3 BE2.png; Polished Diorite Stairs (N) JE2 BE2.png; Andesite Stairs (N) JE2 BE1.png; Polished Andesite Stairs (N) JE2 BE1.png; Brick Stairs (N) JE5 BE2.png; Sandstone Stairs (N) JE6 BE3.png; Smooth Sandstone Stairs (N) JE4 BE2.png; Red Sandstone Stairs (N) JE4 BE2.png; Smooth Red Sandstone Stairs (N) JE3 BE1.png; Red Nether Brick Stairs (N) JE2 BE2.png; End Stone Brick Stairs (N) JE1 BE1.png; Smooth Quartz Stairs (N) JE2 BE1.png|32px}} [[Stairs]]
* Added stone, andesite, polished andesite, diorite, polished diorite, granite, polished granite, mossy stone brick, mossy cobblestone, smooth sandstone, smooth red sandstone, smooth quartz, red nether brick, and end stone brick stairs.
{{Crafting Table
|A1=Stone; Andesite; Polished Andesite; Diorite; Polished Diorite; Granite; Polished Granite; Mossy Stone Bricks; Mossy Cobblestone; Smooth Sandstone; Smooth Red Sandstone; Smooth Quartz; Red Nether Bricks; End Stone Bricks
|A2=Stone; Andesite; Polished Andesite; Diorite; Polished Diorite; Granite; Polished Granite; Mossy Stone Bricks; Mossy Cobblestone; Smooth Sandstone; Smooth Red Sandstone; Smooth Quartz; Red Nether Bricks; End Stone Bricks
|A3=Stone; Andesite; Polished Andesite; Diorite; Polished Diorite; Granite; Polished Granite; Mossy Stone Bricks; Mossy Cobblestone; Smooth Sandstone; Smooth Red Sandstone; Smooth Quartz; Red Nether Bricks; End Stone Bricks
|B2=Stone; Andesite; Polished Andesite; Diorite; Polished Diorite; Granite; Polished Granite; Mossy Stone Bricks; Mossy Cobblestone; Smooth Sandstone; Smooth Red Sandstone; Smooth Quartz; Red Nether Bricks; End Stone Bricks
|B3=Stone; Andesite; Polished Andesite; Diorite; Polished Diorite; Granite; Polished Granite; Mossy Stone Bricks; Mossy Cobblestone; Smooth Sandstone; Smooth Red Sandstone; Smooth Quartz; Red Nether Bricks; End Stone Bricks
|C3=Stone; Andesite; Polished Andesite; Diorite; Polished Diorite; Granite; Polished Granite; Mossy Stone Bricks; Mossy Cobblestone; Smooth Sandstone; Smooth Red Sandstone; Smooth Quartz; Red Nether Bricks; End Stone Bricks
|Output=Stone Stairs; Andesite Stairs; Polished Andesite Stairs; Diorite Stairs; Polished Diorite Stairs; Granite Stairs; Polished Granite Stairs; Mossy Stone Brick Stairs; Mossy Cobblestone Stairs; Smooth Sandstone Stairs; Smooth Red Sandstone Stairs; Smooth Quartz Stairs; Red Nether Brick Stairs; End Stone Brick Stairs
}}

; [[File:Stonecutter JE2 BE1.gif|32px]] [[Stonecutter]]s
* Can be used as a simpler way to craft various stone variants (stairs, slabs, bricks, walls, chiseled, etc.).
* Can be crafted with 3 [[stone]] blocks and 1 [[iron ingot]].
* Generate in [[village]] mason houses.
* Act as the mason villager's job site.
{{Crafting Table
|A2=Stone
|B1=Iron Ingot
|B2=Stone
|C2=Stone
|Output=Stonecutter
}}

; {{Animate|Sweet Berry Bush Age 0 JE1 BE1.png; Sweet Berry Bush Age 1 JE1 BE1.png; Sweet Berry Bush Age 2 JE1 BE1.png; Sweet Berry Bush Age 3 JE1 BE1.png|32px}} [[Sweet berry bush]]es
* Commonly found in {{BiomeLink|Taiga}}, {{BiomeLink|Taiga Hills}}, and {{BiomeLink|Taiga Mountains}} biomes.
* Rarely found in {{BiomeLink|Snowy Taiga}}, {{BiomeLink|Snowy Taiga Hills}} and {{BiomeLink|Snowy Taiga Mountains}} biomes.
* Can be planted from [[sweet berries]].
* Have 4 stages of growth: 'sapling', 'no berries', 'some berries', and 'full berries'.
* Drop 1–2 berries in younger stage, 2–3 in full growth stage.
** They're harvested with right-click.
* Support bone meal usage.
* They slow movement of all mobs in all stages of growth, with the exception of foxes
* Any mob can stand inside them, but they deal damage similar to a [[cactus]] if the mob isn't standing still, as long as the bush has grown past the 'sapling' stage. This applies to all mobs other than foxes.

; {{Animate|Mossy Cobblestone Wall JE2 BE2.png; Mossy Stone Brick Wall JE2 BE1.png; Granite Wall JE1 BE1.png; Diorite Wall JE3 BE1.png; Andesite Wall JE2 BE1.png; Brick Wall JE1 BE2.png; Sandstone Wall JE2 BE1.png; Red Sandstone Wall JE2 BE1.png; Red Nether Brick Wall JE2 BE1.png; End Stone Brick Wall JE1 BE1.png|32px}} [[Wall]]s
* Added brick, andesite, diorite, granite, prismarine, stone brick, mossy stone brick, sandstone, red sandstone, nether brick, red nether brick, and end stone brick walls.
{{Crafting Table
|A1=Brick; Andesite; Diorite; Granite; Prismarine; Stone Bricks; Mossy Stone Bricks; Sandstone; Red Sandstone; Nether Brick; Red Nether Bricks; End Stone Bricks
|A2=Brick; Andesite; Diorite; Granite; Prismarine; Stone Bricks; Mossy Stone Bricks; Sandstone; Red Sandstone; Nether Brick; Red Nether Bricks; End Stone Bricks
|B1=Brick; Andesite; Diorite; Granite; Prismarine; Stone Bricks; Mossy Stone Bricks; Sandstone; Red Sandstone; Nether Brick; Red Nether Bricks; End Stone Bricks
|B2=Brick; Andesite; Diorite; Granite; Prismarine; Stone Bricks; Mossy Stone Bricks; Sandstone; Red Sandstone; Nether Brick; Red Nether Bricks; End Stone Bricks
|C1=Brick; Andesite; Diorite; Granite; Prismarine; Stone Bricks; Mossy Stone Bricks; Sandstone; Red Sandstone; Nether Brick; Red Nether Bricks; End Stone Bricks
|C2=Brick; Andesite; Diorite; Granite; Prismarine; Stone Bricks; Mossy Stone Bricks; Sandstone; Red Sandstone; Nether Brick; Red Nether Bricks; End Stone Bricks
|Output=Brick Wall; Andesite Wall; Diorite Wall; Granite Wall; Prismarine Wall; Stone Brick Wall; Mossy Stone Brick Wall; Sandstone Wall; Red Sandstone Wall; Nether Brick Wall; Red Nether Brick Wall; End Stone Brick Wall
}}

=== Items ===
; General
* Added a new tag for item forms of blocks called <code>BlockStateTag</code>.
** Formatted as <code>{BlockStateTag:{''state'':"''value''",''state2'':"''value2''",''stateN'':"''valueN''"}}</code>.
** Does not affect item model.

; {{Animate|Flower charge banner pattern.png; Creeper charge banner pattern.png; Skull charge banner pattern.png; Thing banner pattern.png; Globe banner pattern.png|16px}} [[Banner pattern]]s
* Added "Flower charge", "Creeper charge", "Skull charge", and "Thing" banner patterns.
* Crafted with [[paper]] and their associated [[item]]s.
** For example, [[enchanted golden apple]] is the associated item for "Thing" banner pattern.
* New "Globe" banner pattern, with no associated item.
** Obtained by trading with a master-level cartographer villager.

; {{Animate|Crossbow.png; Crossbow Pull 0.png; Crossbow Pull 1.png; Crossbow Pull 2.png; Arrow Loaded Crossbow.png|32px}} [[Crossbow]]s
* Crafted from [[string]], [[iron ingot]]s, [[stick]]s, and [[tripwire hook]]s.
* Can be used as a [[weapon]] similar to [[bow]]s.
** Slightly more range, but takes longer to charge without enchantments.
** Hold to charge, click to release.
** Charged crossbows remain charged in the [[inventory]] and can be immediately fired later.
* Its arrows deal {{hp|6}} to {{hp|11}} damage.
* Can be used to shoot [[firework rocket]]s by holding the crossbow in one hand and fireworks in the other.
* Can be enchanted with new [[enchantments]]:
** [[Multishot]]
*** Fires three [[arrow]]s at once in different directions; not compatible with Piercing.
** [[Quick Charge]]
*** Increases the reload speed. 3 levels; 0.25 seconds faster each level.
** [[Piercing]]
*** Projectiles pierce through [[mob]]s. 4 levels; not compatible with Multishot.
{{Crafting Table
|A1=Stick
|A2=String
|B1=Iron Ingot
|B2=Tripwire Hook
|B3=Stick
|C1=Stick
|C2=String
|Output=Crossbow
}}

; {{Animate|Blue Dye JE1 BE1.png; Brown Dye JE1 BE1.png; Black Dye JE1 BE1.png; White Dye JE1 BE1.png|32px}} [[Dye]]s
* Added [[blue dye]], [[brown dye]], [[black dye]] and [[white dye]].
** Separated [[bone meal]], [[ink sac]]s, [[cocoa beans]] and [[lapis lazuli]] into their own [[item]]s: they can no longer be used to dye directly.
** New dyes craftable from respective ingredients.

; [[File:Leather Horse Armor (item) JE2.png|32px]] [[Leather horse armor]]
* Added leather horse armor {{in|je}}.
** This was already an item in {{els|be|lce}}.
* Crafted from 7 leather.
* Can be dyed 12,326,391 different colors, similar to [[Armor#Dyeing leather armor|leather armor]].
* Can now be bought from a [[leatherworker]] villager.
{{Crafting Table
|A1=Leather
|A2=Leather
|A3=Leather
|B2=Leather
|C1=Leather
|C2=Leather
|C3=Leather
|Output=Leather Horse Armor
}}

; [[Spawn egg]]s
* [[File:Cat Spawn Egg.png|32px]] [[Cat spawn egg]].
* [[File:Fox Spawn Egg.png|32px]] [[Fox spawn egg]].
* [[File:Panda Spawn Egg.png|32px]] [[Panda spawn egg]].
* [[File:Pillager Spawn Egg.png|32px]] [[Pillager spawn egg]].
* [[File:Ravager Spawn Egg.png|32px]] [[Ravager spawn egg]].
* [[File:Trader Llama Spawn Egg.png|32px]] [[Trader llama spawn egg]].
* [[File:Wandering Trader Spawn Egg.png|32px]] [[Wandering trader spawn egg]].

; [[File:Suspicious Stew JE1 BE1.png|32px]] [[Suspicious stew]]
* Found in [[shipwreck]] supply [[chest]]s.
* Can be crafted with a red and brown [[mushroom]], a [[bowl]] and any [[flower]].
* Cannot be obtained in the creative inventory.
* Restores {{Hunger|6}} hunger points and 7.2 [[Hunger#Mechanics|saturation points]] and gives roughly 5 seconds of a [[status effect]].
** The effect given upon eating depends on which flower is used, as does the exact duration of the effect.
*** [[Oxeye daisy]] gives [[Regeneration]].
*** [[Cornflower]] gives [[Jump Boost]].
*** [[Lily of the valley]] gives [[Poison]].
*** [[Wither rose]] gives [[Wither (effect)|Wither]].
*** [[Tulip]] gives [[Weakness]].
*** [[Azure bluet]] gives [[Blindness]].
*** [[Allium]] gives [[Fire Resistance]].
*** [[Blue orchid]] gives [[Saturation]].
*** [[Poppy]] gives [[Speed]].
*** [[Dandelion]] gives [[Saturation]].
{{Crafting Table
|A1=Brown Mushroom
|B1=Red Mushroom
|B2=Bowl
|C1=Dandelion; Blue Orchid; Poppy; Allium; Azure Bluet; Red Tulip; Orange Tulip; White Tulip; Pink Tulip; Oxeye Daisy; Cornflower; Lily of the Valley; Wither Rose
|Output=Suspicious Stew
}}

; [[File:Sweet Berries JE1 BE1.png|32px]] [[Sweet berries]]
* Fill {{hunger|2}} hunger points.
* Can be planted in the ground and grow into sweet berry bushes.

=== Mobs ===
; {{Animate|Tabby Cat.png; British Shorthair Cat.png; Calico Cat.png; Persian Cat.png; Ragdoll Cat.png; White Cat.png; Black Cat.png; Jellie Cat.png|32px}} [[Cat]]s
* Have {{hp|10}} [[health]].
* Drop 0–2 [[string]].
* Typically found wandering around [[village]]s as strays.
* Black cats can spawn in [[swamp hut]]s.
* Have 8 new skins, one being chosen by the community.
* Can be tamed using [[raw cod]] or [[raw salmon]].
* Tamed cats sleep or sit on the owner if they go to sleep in a [[bed]].
** When the owner wakes up from the bed, the owner receives a gift, based on a loot table.
** The possible gifts are: {{ItemLink|raw chicken}}, {{ItemLink|feather}}, {{ItemLink|rabbit hide}}, {{ItemLink|rabbit's foot}}, {{ItemLink|rotten flesh}} or {{ItemLink|phantom membrane}}.
* Scare off [[phantom]]s and hiss at them.
* Cat collars can now be [[dye]]d.
* Untamed cats can despawn.

; {{Animate|Fox.png; Snow Fox.png|32px}} [[Fox]]es
* Have {{hp|10}} [[health]]. 
* Nocturnal mobs which sleep in the morning and are awake at night.
* Drop nothing when killed.
* Run from the player.
** They are about as fast as [[ocelot]]s.
* Can be bred with [[sweet berries]].
** The baby born trusts the player and doesn't run away. 
* Pick up dropped food items with their mouth.
* Are attacked by wild [[wolves]] (but run faster).
* May spawn wandering around villages at night.
* A white variant spawns in {{BiomeLink|snowy taiga}}.

; {{Animate|Red Mooshroom JE4.png; Brown Mooshroom JE2.png|32px}} [[Mooshroom]]
* Added brown variant.
** Does not spawn naturally.
*** Obtainable when a normal mooshroom gets struck by lightning, or by using the command {{cmd|summon mooshroom ~ ~ ~ {Type:brown} }}.
*** Change back into a normal mooshroom when it gets struck by lightning again.
** Can be fed with a flower and be "milked" for [[suspicious stew]].
*** The stew would have the same attributes that would be given if the player crafted a [[suspicious stew]] with the flower.
*** Only given the first time the mooshroom has eaten the flower.

; [[File:Panda JE1 BE1.png|32px]] [[Panda]]s
* Have {{hp|20}} [[health]], except for weak pandas, which have {{hp|10}}.
* Drop 1 [[bamboo]] when killed (not affected by [[Looting]]).
* Neutral mobs.
* Spawn in bamboo forests inside [[jungle]]s.
* Seek out bamboo and [[cake]] items, and eat them.
* Have varying personalities and traits.
** They can be normal, aggressive, lazy, weak, worried, or playful (defined by two NBT tags, <code>MainGene</code> and <code>HiddenGene</code>).
** They have a rare brown variant (both main and hidden genes have to be brown for a panda to appear brown).
** Their emotions can be read on their faces.
* [[Breed]]able.
** Baby pandas sometimes sneeze, making nearby pandas jump: when they sneeze, they have a chance to drop a [[slimeball]].
** Variants are inherited by a special panda inheritance system.
* Sometimes roll and sit on hind legs.
* When hit, nearby [[villager]]s display the angry villager [[particles]].

; {{Animate|Pillager JE3.png; Pillager Aiming with Crossbow JE.png|32px}} [[Pillager]]s
* They are hostile mobs, considered a type of [[illager]]s.
* Have {{hp|24}} [[health]].
* Wield [[crossbow]]s.
* Drop their crossbows when killed (affected by [[Looting]]).
* Raid, or take over, [[village]]s, killing [[villager]]s.
* Cannot equip armor of any type.
* Attack villagers, iron golems and wandering traders.

; [[File:Ravager JE1.png|32px]] [[Ravager]]s
* Have {{hp|100}} [[health]].
* Have 100% knockback resistance when hit.
* Destroy [[crop]]s and [[leaves]].
* Attack villagers, iron golems and wandering traders.
* Drop a [[saddle]] when killed (100% of the time, not affected by [[Looting]]).
* Name was chosen by the community (It was named "Illager beast" as a placeholder).

; [[File:RavagerJockeyFace.png|32px]] [[Ravager jockey]]s
* Ravagers ridden by illagers that spawn in illager raids.

; [[File:Brown Trader Llama.png|32px]] [[Trader llama]]s
* Have {{hp|15}} to {{hp|30}} [[health]].
* Spawn in pairs alongside a [[wandering trader]].
* Are hostile toward all [[illager]]s (except for [[ravager]]s) and all [[zombie]] variants.
* Are the same as normal [[llama]]s but have blue and gold decorations.
** Have a unique default carpet design. Can't be removed, but can be replaced.
** Can be equipped with carpets as normal llamas. Original garb reappears when the carpet is taken off.
* Can be tamed normally like any wild [[llama]] after the [[wandering trader]] is killed or the [[lead]] breaks after it walks too far away.
* Drop 1 [[lead]] when killed (100% of the time, not affected by [[Looting]]).

; [[File:Wandering Trader.png|32px]] [[Wandering trader]]s
* Have {{hp|20}} [[health]].
* Found in random places around the world. Only one spawns in the world with two [[trader llama]]s and within a 48-block radius of a player.
* After one in-game day, the game begins to attempt to spawn a [[wandering trader]] once per in-game day.
* Spawn attempt chance increases with each failed attempt: initially it starts out at 2.5%, then 5%, and then finally caps out at 7.5%. 
* Provides a random variety of biome-specific item trades, not dependent on biome it spawns in.
** Trading times are limited, locked trades are not unlockable by conducting other trades.
** Has 6 trades, all unlocked upfront, once used up cannot be reopened.
* Despawn after {{convert|48000|game ticks|minutes}}.
* Drink potions of [[Invisibility]] at night to hide from hostile mobs.
** Drink [[milk]] in the daytime to remove the potion effect. 
* Have a <code>WanderTarget</code> data tag containing a block position. When set, they pathfind to that position.

=== World generation ===
; General
* Added a loading animation when generating a world.
** Visualizes render of the spawn chunks.

; [[File:BiomeSprite bamboo-jungle.png|16px]] [[Bamboo forest]]s
* New [[biome]] variant of [[jungle]]s.
* Contains bamboo shoots, [[podzol]], and [[panda]]s.

; [[File:Pillager outpost watchtower.png|32px]] [[Pillager outpost]]s
* Are structures related to pillagers, separate from [[illager patrol]]s.
* Spawn pillagers. Patrol leaders can spawn at outposts.
* Have loot chests at the top, and minor structures around the main tower.
* Can be found in any [[biome]] a [[village]] can be generated in.
* Use the [[jigsaw block]] for generation.

; [[File:Snowy Small House 6.png|32px]] [[Village]]s
* Added [[snowy tundra]] villages.

; [[File:EnvSprite abandoned-village.png|16px]] [[Zombie village]]s
* Added snowy tundra zombie villages.

=== Gameplay ===
; [[Advancement]]s
{{Load advancements|Ol' Betsy;Who's the Pillager Now?;Two Birds, One Arrow;Arbalistic;A Complete Catalogue;Voluntary Exile;Hero of the Village}}

; [[Illager patrol]]s
* Spawn in the world as a pack of 5 [[mob]]s consisting of [[pillager]]s or [[vindicator]]s.
* Spawn in all variations of the [[plains]], [[taiga]], [[desert]] and [[savanna]] [[biome]]s, on top of [[Grass Block|grass]] or [[sand]] blocks.
* An illager [[banner]] can be found on the patrol leader's head.
* Pillagers attack and pillage [[village]]s, trampling [[crop]]s and killing [[villager]]s.
* Players who kill the leader have the [[Bad Omen]] status effect inflicted upon them.

; [[Raid]]s
* Triggered when a [[player]] inflicted with the [[Bad Omen]] effect enters a [[village]].
** Max Bad Omen level for a maximum-strength raid is V.
** Kill leaders to increase Bad Omen level.
** Each person that brings Bad Omen into the village leads to additional waves of raids.
** Higher level of Bad Omen means a higher chance that enemies have enchanted weapons.
* [[Pillager]]s, [[vindicator]]s, [[evoker]]s, [[witch]]es and [[ravager]]s can appear as part of the raids.
* Raid progress bar once a village has been entered is displayed like the ender dragon health bar, decreases on pillager kills.
** The raid boss bar slowly fills up when a raid is triggered or when a wave is cleared.
** Shows remaining mobs near the end.
* Mobs appear in waves, which follow a set pattern of waves based on difficulty (Easy is three waves, Normal is five waves, and Hard is seven waves).
** A bonus wave is added for every additional level of Bad Omen brought into a village, equivalent to the final base wave.
** A wave can only begin, if all mobs in the previous wave have been killed.
** Include witches and evokers on later waves.
* When players defeat all waves, they get a {{EffectLink|Hero of the village}} effect as a reward, and the villagers gift the [[player]] random items according to their profession.
* Raids end with a "Victory" or "Defeat" message.

; [[Resource pack]]s
* Added "Programmer Art – The classic look of Minecraft" to the resource pack menu.

; [[Status effects]]
* [[File:Bad Omen JE2 BE2.png|32px]] [[Bad Omen]]
** Acquired by killing an illager patrol leader (an illager wearing a banner on its head).
* [[File:Hero of the Village JE1 BE2.png|32px]] [[Hero of the Village]]
** Occurs when a [[raid]] is defeated.
*** The level of the effect is equivalent to the level of the [[Bad Omen]] effect.
** Lasts for approximately two in-game days, in which trades from [[villager]]s are heavily discounted.

=== Command format ===
; Tags
* Nine new block tags: 
** {{code|bamboo_plantable_on|beds|dirt_like|dragon_immune|signs|small_flowers|standing_signs|wall_signs|wither_immune|d=and}}.
* Six new item tags: {{code|arrows|beds|music_discs|signs|small_flowers|walls|d=and}}.

; {{cmd|loot}}
* General syntax: {{cmd|loot <target>}}.
** Sources: {{code|fish}} for fishing, {{code|loot}} for loot chests, {{code|kill}} for entity drops, and {{code|mine}} for block drops.
* Sources:
** {{cd|fish <loot table id> <fishing location> [tool <item>{{!}}mainhand{{!}}offhand]}}
*** Uses fishing context.
** {{cd|loot <loot table id>}}
*** Uses loot chest context (can be also used for advancement awards and cat gifts).
** {{cd|kill <entity selector>}}
*** Simulates entity drops.
** {{cd|mine <mining location> [tool <item>{{!}}mainhand{{!}}offhand]}}
*** Simulates block drops.
* Targets:
** {{code|spawn <position>}}
*** Drops in world.
** {{code|replace}}
*** Works similar to {{cmd|replaceitem}}. If {{code|count}} is missing, command tries to place all returned items. If {{code|count}} is higher than number of items, remaining slots are cleared.
** {{code|entity <entity selector> <start slot> [<count>]}}
*** Replaces a range of slots.
** {{code|block <position> <start slot> [<count>]}}
*** Replaces range of slots.
** {{code|give <player selector>}}
*** Inserts items into player's inventory (similar to {{cmd|give}}).
** {{code|insert <position>}}
*** Inserts items into container (similar to {{key|shift}}+left-click).

; {{cmd|schedule}}
* Schedules functions or tags to run in gametime ticks.
* Any function/tag can be scheduled only once.
* Calling for an already scheduled function/tag replaces the oldest record.

; {{cmd|teammsg}}
* General syntax: {{cmd|teammsg <message>}} Sends <message> to all players on the team of the player who runs the command. Available to all players on a team.
* Alias: {{cmd|tm <message>}}.
* Clicking the team name opens a new {{cmd|teammsg}} command.

=== General ===
; [[Client.jar]]
* Added a <samp>version.json</samp> file to the root of client.jar, which lists information such as [[data version]], [[protocol version]], [[data pack]] version, parent version, build date and time, and whether it is a stable build.

; [[Death messages]]
* Added new death messages for when a player dies from moving through a [[sweet berry bush]].
** {{cd|<''player''> was poked to death by a sweet berry bush}}.
** {{cd|<''player''> was poked to death by a sweet berry bush whilst trying to escape <''entity''>}}.

; [[Font]]
* Added more characters to the default font.
* Corrected several glyphs.

; [[Title screen]]
* Added "Accessibility Options" button to the title screen.

; [[Particles]]
* Three new particle types: {{code|campfire_cosy_smoke|campfire_signal_smoke|sneeze|d=and}}.

; [[Recipes]]
* "campfire" type recipes for adding custom campfire recipes.

; [[Splash]]es
* Added the following splash texts:
** "<Playername> IS YOU"
** "Rainbow turtle?"
** "Something funny!"
** "I need more context."
** "Ahhhhhh!"
** "Don't worry, be happy!"
** "Water bottle!"
** "What's the question?"
** "Plant a tree!"
** "Go to the dentist!"
** "What do you expect?"
** "Look mum, I'm in a splash!"
** "It came from space."

; Startup screen
* Added a loading bar to the startup screen.
** Once loading is complete, the startup screen now fades into the main menu.

; [[Statistics]]
* Several new statistics:
** "Barrels opened"
** "Bells Rung"
** "Interactions with Blast Furnace"
** "Interactions with Campfire"
** "Interactions with Cartography Table"
** "Interactions with Lectern"
** "Interactions with Loom"
** "Raids Triggered"
** "Raids Won"
** "Interactions with Smoker"
** "Interactions with Stonecutter"

== Changes ==
=== Blocks ===
; [[Brewing stand]]s
* Now generate in [[village]] temples.
* Act as the cleric villager's job site.

; [[Carpet]]s
* Can now be made by surrounding a non-white dye with white carpet.

; [[Cauldron]]s
* Now generate in [[village]] tanneries.
* Act as the leatherworker villager's job site.

; [[Chorus flower]]s
* Now break and drop themselves when shot by [[arrow]]s and [[trident]]s.

; [[Crops]] and [[nether wart]]
* Added placement and breaking sounds.

; [[Cut sandstone]] and [[cut red sandstone]]
* Now available through [[stonecutter]]s.

; [[Dispenser]]s
* [[Shears]] can now be dispensed and shear [[sheep]].

; [[Glass]]
* Is now more like most [[solid block]]s.
** Redstone dust can now be placed on top of glass.

; [[Grass path]], [[mycelium]], and [[podzol]]
* Now have random orientation when placed to correspond with [[grass blocks]].

; [[Leaves]]
* Now drop 0–2 {{ItemLink|stick}}s.

; [[Nether brick fence]]s
* Recipe changed to include [[nether brick]] items rather than just [[nether bricks]] blocks.
** Now require 4 nether brick blocks and 2 nether brick items.
** The old recipe is now used to craft [[nether brick wall]]s.

; [[Redstone dust]] 
* Depowering performance increase.

; [[Sign]]s
* Renamed "Sign" to "Oak Sign".
* Crafting a sign now requires the same wood type instead of a random assortment.
* Right-clicking on signs with [[dye]]s now changes the text color.
* Rewrote editing to be more intuitive:
** Movable cursor for free text editing.
** Selection support.
** Copy and paste support.

; [[Smooth quartz]], [[smooth sandstone]], [[smooth red sandstone]] and [[smooth stone]]
* Obtainable from smelting [[blocks of quartz]], [[sandstone]], [[red sandstone]] and [[stone]], respectively.

; [[Smooth stone slab]]
* Stone slabs have been renamed to smooth stone slabs.
* Now crafted with smooth stone instead of stone.

; [[Stained glass pane]]s
* Now can be made by surrounding a dye with non-stained glass panes.

; [[TNT]]
* Explosions now have a 100% drop rate.

; Transparent blocks
* Numerous things pertaining to transparent blocks have been changed; see [[/Transparent block changes]] for more info.

; [[Vines]]
* Can now be climbed without supporting blocks.

=== Items ===
; [[Beetroot soup]]
* Recipe changed to be shapeless.

; [[Book and quill]]
* Rewrote editing to be more intuitive:
** Movable cursor for free text editing.
** Selection support.
** Copy and paste support.
** Keyboard and mouse handling.
** Improved page filling and line-wrapping.
** Double-click to highlight a word, triple-click to highlight a page.
* Can now go up to 100 pages.

; [[Dead bush]]
* Can now be used as fuel in a furnace.

; [[Dye]]
* Unified all dye names.
** Rose red, dandelion yellow, and cactus green have been renamed to red, yellow and green dye, respectively.
* [[Lapis lazuli]], [[cocoa beans]], [[bone meal]] and [[ink sac]] can no longer be used as dyes.

; [[Horse armor]]
* Now remains visible when the horse wearing it has the [[Invisibility]] effect.
* No longer flashes red when the horse takes damage.
* Now apply the [[Thorns]], [[Feather Falling]], [[Depth Strider]], [[Respiration]], [[Protection]], [[Fire Protection]], [[Projectile Protection]] and [[Blast Protection]] enchantments to horses that are wearing it.

; [[Rabbit stew]]
* Recipe changed to be shapeless.

; [[Totem of undying]]
* Texture and model of the totem when used now has the same CustomModelData value as the item had, making [[resource packs]] who use that tag have the correct model when activated.

=== Mobs ===
; General
* Mobs can now sleep in beds using commands.{{verify|type=change|What's the command then? Tried several things, and they didn't work for things like zombies.}}
* Updated hitboxes and eye positions of many entities.{{more info}}
** Player height while sneaking is now 1.5m.
* [[Mob]]s that would spawn and then despawn from being too far away from the [[player]] the next [[tick]] no longer spawn.

; [[Cat]]s and [[ocelot]]s
* Cats and ocelots are split into two separate [[mob]]s.
* Cats are now able to spawn as strays in [[village]]s, which can be tamed.
* Ocelots can no longer be tamed; instead, they trust the [[player]], if fed [[raw salmon]] or [[raw cod]].

; [[Creeper]]s
* Can now drop [[music disc]]s from [[stray]]s, in addition to [[skeleton]]s again.<ref>{{bug|MC-112579}}</ref>

; [[Dolphin]]s
* Can no longer have armor equipped onto them via a dispenser.

; [[Fish]]
* Performance improvements. 

; [[Illusioner]]s, [[player]]s and the [[wither]]
* Now have loot tables.

; [[Iron golem]]
* Tweaked spawning in [[village]]s
** Spawn when enough villagers meet. 
** Also only spawn if villagers in a village have worked and slept before a meeting.
** Villagers that are recently hurt by [[zombie]]s have a higher chance of spawning an iron golem.

; [[Mooshroom]]s
* Switch types (red or brown) when struck by lightning.
* Added 3 new sounds, for converting, eating and milking.
* Mooshrooms now have a {{cd|Type}} data field.

; [[Parrot]]s
* Can now imitate [[pillager]]s, [[ravager]]s and [[panda]]s.

; [[Phantom]]s
* Are now afraid of [[cat]]s.

[[File:All Professions In 18w50a.png|thumb|right|250px|All plains biome variant professions corresponding to their different utility blocks.]]
[[File:All Profession Levels.png|thumb|right|250px|All five profession levels, indicated by the badges on their suits.]]
; [[Villager]]s
[[File:Villager trading 1.14.jpg|thumb|All trades for each profession and tiers.]]
* Villagers and [[zombie villager]]s now have seven skin types which correspond to the following biomes:
** Plains
** Desert
** Savanna
** Taiga
** Snowy tundra/snowy taiga
** Jungle
** Swamp
* Added new mason profession.
* Revamped trading UI.
** Available trades are listed in a left sidebar, similar to {{BE}}. 
** When players have the required materials, clicking on one of the trades puts the items into the slots automatically.
* Villager AI has been rewritten, they can now sleep, and around midday, they gather at the meeting point of the village.
* All villagers spawn as nitwits (green robes) or unemployed (brown robes) when spawned by [[spawn egg]] or commands.
** Unemployed villagers have no profession initially, but change profession based on a "[[job site]]" block near them. 
* Now have levels based on XP gained from trading.
* Now have badges marking their level. 
* When hit by the player, villagers raise the price of their trades.
* Now show players their trades in their hands if the player is holding certain items, which they are trading for.
* Cured zombie villagers retain their trades when they are converted back into regular villagers.
* Villager children now play in villages.
* Villagers no longer look at players in Spectator mode.

; [[Vindicator]]s
* Now break down doors.

; [[Wolves]]
* Tamed wolf kills now count as a player kill. 
** E.g. a [[zombie]] can rarely drop a [[potato]] on death alongside its normal drops, or an [[illager captain]] inflict [[Bad Omen]] on death when killed by the wolf.
*** Before, tamed wolves only had mobs drop XP and their common drops upon death.

=== Non-mob entities ===
; [[Armor stand]]s
* Now has a loot table.

; {{EntityLink|id=egg|link=Egg|Thrown Egg}}, {{EntityLink|id=ender-pearl|link=Ender Pearl|Thrown Ender Pearl}}, {{EntityLink|id=experience-bottle|link=Bottle o' Enchanting|Thrown Bottle o' Enchanting}}, {{EntityLink|Eye of Ender}}, {{EntityLink|id=fireball|Ghast fireball}}, {{EntityLink|id=small-fireball|Blaze fireball}} (fire charge), and {{EntityLink|Snowball}}. 
* Now have an optional {{code|Item}} tag that can specify a different item stack to render.
<!-- Sample commands for messing with this:
/summon minecraft:eye_of_ender ^ ^1 ^1 {Item:{Count:1b,id:"minecraft:end_portal_frame"}}
/summon fireball ~ ~ ~ {Item:{Count:1b, id:"minecraft:dragon_egg"},NoGravity:1b,direction:[0.0,0.0,0.0],ExplosionPower:5}
/summon small_fireball ~ ~ ~ {Item:{Count:1b, id:"minecraft:dragon_egg"},NoGravity:1b,direction:[0.0,0.0,0.0]}
(note https://bugs.mojang.com/browse/MC-140959 for the last one).

Also, note that dragon fireball and wither skull do not have one of these, even though ghast fireball does despite not having an item form. -->

; [[Minecart with TNT]]
* Explosions now have a 100% drop rate.

; [[Paintings]]
* Now broken up into individual textures.
** Animations are supported.

=== World generation ===
; [[Village]]s
* Now naturally generate with one [[iron golem]] spawned.
* Village detection is now based on beds, job sites and meeting points instead of doors.
* {{BiomeLink|Plains}}, {{BiomeLink|Desert}}, {{BiomeLink|Savanna}} and {{BiomeLink|Taiga}} villages have a new architecture.
** Village houses now have drastically different structures that depend on the biome and there are many more types.
** Use [[jigsaw block]]s for generation.
* Added new structure and loot table files for the new village houses.

; [[Swamp hut]]s
* Now generate with a black [[cat]].

; [[Zombie village]]s
* Updated plains, desert, savanna, and taiga zombie villages.

; [[The Nether]]
* [[Soul sand]] and [[gravel]] now generate below Y-level 34 at [[lava sea]] level, instead of between Y-level 60 and 65.<ref>{{bug|MC-152207}} Resolved as "Works As Intended"</ref>
** A possible reason for this tweak was to accommodate for the increased availability of soul sand in the upcoming [[Nether Update]], as the idea of [[soul sand valley]] biome had likely been envisioned by the developers while 1.14 was still in development.

=== Command format ===
; [[Advancement]]s
* Entity type predicates now accept tags ({{code|#baz}}).
* The damage source predicate now has option: {{code|is_lightning}}.
* The entity predicate now accepts a flag field.
** Available tests: {{code|is_on_fire|is_sneaking|is_sprinting|is_swimming|is_baby|delimiter=,}}.
* Entity predicate now accepts {{code|equipment}} field.
** This predicate can contain up to six fields: {{code|head|chest|legs|feet|mainhand|offhand|delimiter=,}}.
** If this predicate is non-null, test fails for entities that have no equipment (i.e. not mobs, players or armor stands).

; Commands/NBT data
* Extended NBT path syntax.
* New chat component for displaying values from NBT.
** Block variant {{code|{"nbt": <path>, "block":<x> <y> <z>}<nowiki/>}}.
*** The {{code|"block"}} entry is exactly like it's used in commands, for example "15 16 17" means x=15, y=16 and z=17.
** Entity variant {{code|{"nbt": <path>, "entity":<selector>}<nowiki/>}}.
** If interpret is present and true, contents of selected tags are interpreted as chat components.
* Item lore tag now uses chat component syntax.
* Time arguments in {{cmd|time|set}}, {{cmd|time|add}} and {{cmd|schedule|function}} can now have units.
** {{code|t}} for ticks, {{code|s}} for seconds, {{code|d}} for days.
** Fractions are allowed as long as the result is integer (for example {{code|0.5d}}).

; Conditions
* {{code|entity_properties}}
** Now uses same predicate syntax as advancements (like {{code|player_killed_entity}}). 
** Parameters are now described in {{code|predicate}} field. If this field is an empty object, any entity is accepted (but still has to be present).

; Creative menu
* Creative menu search box now accepts tags (starting with #).
* Tooltip in creative search menu now lists [[item]]'s tags.

; [[Loot table]]s
* Block drops are now controlled by loot tables.
* Tables and pools accept functions.
* New loot table entry types: {{code|dynamic|tag|alternatives|sequence|group|delimiter=,}}.
* New loot table functions: {{code|apply_bonus|explosion_decay|copy_name|limit_count|set_contents|set_loot_table|delimiter=,}}.
* New loot table conditions: {{code|entity_present|survives_explosion|block_state_property|table_bonus|match_tool|tool_enchantment|delimiter=,}}, and two special modifiers: {{code|inverted|alternative|delimiter=and}}.
* Integer values can now specify random number generator.
** constant, uniform (default), binomial.
* Optional type used to validate function usage.
** {{code|empty|chest|fishing|entity|advancement_reward|block|delimiter=,}}.
** Using function that references data not available in given context causes warning.
* Entity parameters in predicates: {{code|direct_killer}} - allows access to projectiles etc.
** Renamed entity parameter in predicates from {{code|direct_killer_entity}} to {{code|direct_killer}}.
* New conditions
** {{code|alternative}}: joins conditions from parameter terms with "or".
** {{code|block_state_property}}: check properties of block state, parameters:
*** {{code|block}}: id of block; test fails if broken block doesn't match.
*** {{code|properties}}: map of property:value pairs.
** {{code|damage_source_properties}}: checks damage source.
*** Same syntax as {{code|entity_properties}}, but uses damage source predicate (see {{code|player_hurt_entity}} advancement trigger).
** {{code|inverted}}: inverts condition from parameter term.
** {{code|location_check}}: applies advancement location predicate, parameters:
*** {{code|predicate}}: predicate applied to location, uses same structure as advancements.
** {{code|match_tool}}: checks tool (only available for block breaking and fishing). Parameters are:
*** {{code|predicate}}: predicate applied to item, uses same structure as advancements.
** {{code|survives_explosion}}: returns true with 1/explosion radius probability.
** {{code|table_bonus}}: passes with probability picked from table, indexed by enchantment level. Parameters are:
*** {{code|enchantment}}: id of enchantment.
*** {{code|chances}}: list of probabilities for enchantment level, indexed from 0.
** {{code|weather_check}} with these parameters:
*** {{code|raining}} - optional boolean.
*** {{code|thundering}} - optional boolean.
* New entries
** alternatives: Tests conditions of child entries and executes first that can run, has no weight or quality, but may have conditions.
** Dynamic
*** Gets block specific drops.
**** {{code|minecraft:contents}}: block entity contents.
**** {{code|minecraft:self}}: for banners and player skulls.
** {{code|group}}: Executes child entries when own conditions pass, has no weight or quality.
** {{code|sequence}}: Executes child entries until first one that can't run due to conditions, has no weight or quality, but may have conditions.
** {{code|tag}}: adds contents of item tag;fields:
*** {{code|name}}: id of tag.
*** {{code|expand}}: if false, entry returns all contents of tag, otherwise entry behaves as multiple item entries (all with same weight and quality).
* New functions
** {{code|apply_bonus}}: applies one of predefined bonus formulas.
*** Common fields:
**** {{code|enchantment}}: id for enchantment level used for calculation.
**** {{code|formula}}: type of used bonus formula.
**** {{code|parameters}}: values required for formula (depend on type).
*** Formulas based on existing fortune bonuses.
*** Formula {{code|binomial_with_bonus_count}}, parameters are:
**** {{code|probability}} : float
**** {{code|extraRounds}} : int
**** Adds random value using binomial distribution with n <- level + extraRounds and p <- probability.
*** Formula {{code|uniform_bonus_count}}, parameters are:
**** {{code|bonusMultiplier}}
**** Adds random value using uniform distribution from 0 to {{code|bonusMultiplier}} *{{code|level}}.
*** Formula {{code|ore_drops}}, no parameters.
**** Applies formula count *(max(0, random(0..1) - 1) + 1).
** {{code|copy_name}}
*** Copies display name from block entity to item (see enchanting table behavior).
** {{code|copy_nbt}}.
*** Copies NBT from source to item tags.
*** Parameters:
**** {{code|source}}: can be {{code|this|killer|killer_player|block_entity|delimiter=or}}.
**** {{code|ops}}
***** List of copy operations:
****** {{code|source}}: source path (same as {{cmd|data}}).
****** {{code|target}}: target path.
****** {{code|op}}: {{code|replace}}, {{code|append}} (for lists), or {{code|merge}}; for compound tags.
** {{code|explosion_decay}}
*** Applies flat chance (equal to 1/explosion radius) for every item to be destroyed (items in stack are processed separately).
** {{code|limit_count}}, parameters are:
*** {{code|limit}}
**** {{code|min}} - optional
**** {{code|max}} - optional
*** Limits count of every item stack to range.
** {{code|set_contents}}, parameters:
*** entries list of entries (same as in pool).
*** Populates {{code|BlockEntityTag.Items}} with items from entries.
** {{code|set_loot_table}}, parameters are:
*** {{code|name}}: id of loot table.
*** {{code|seed}}: seed; if omitted or 0, {{code|LootTableSeed}} is not set.
*** Sets {{code|BlockEntityTag.LootTable|BlockEntityTag.LootTableSeed|delimiter=and}} tags.
** {{code|set_name}}
*** Added new parameter {{cd|entity}} (same values as {{cd|entity_present}} condition). If present, the name is resolved with that entity (which allows using selector and score components).
** {{code|fill_player_head}}
*** Copies player profile info to player head item.
*** Parameters:
**** {{cd|entity}} – source of profile (same values as {{cd|entity_present}} condition, does nothing if it's not player).
** {{cd|set_lore}}
*** Adds or replaces lore lines.
*** Parameters:
**** {{code|lore}} – list of lines (in chat component format) to be added.
**** {{code|replace}} – if true, previous lore is erased.
**** {{code|entity}} – if present, name is resolved with selected entity (same values as {{code|entity_present}} condition).

; JSON text components
* Block variant {{code|{"nbt": ''path'', "block": "''coordinates''"}<nowiki/>}}, where {{code|''coordinates''}} field uses same format as {{cmd|setblock}}.
* Entity variant {{code|{"nbt": ''path'', "entity": ''selector''}<nowiki/>}}, where {{code|''selector''}} field uses same format as {{cmd|kill}}.
* Additionally, if field {{code|interpret}} is present and set to {{code|true}}, contents of selected tags are interpreted as chat components.
* Works same as selector components:
** If there are no elements, returns empty string.
** If there are multiple elements, merges them with {{code|,}}.

; NBT paths
* Can now return multiple values.
** When used as target, modification is applied to every element.
* When setting location and no elements are found, new matching element is created:
* Adds {{code|[{k1:v1,k2:v2}]}} to match objects in list that have matching fields.
* Adds {{code|{k1:v1,k2:v2} }} to match objects.
** Selects 0 or 1 element, mostly as safeguard against mismatched entries.
* Allows negative indices as {{code|[index]}} to index elements in reverse from end.
* Add {{code|[]}} to select all elements from list.

; Villager NBT
Removed the following NBT information:
<div class="treeview">
** {{nbt|int|Profession}}: The [[Villager#Professions and careers|ID]] of the texture used for this villager.
** {{nbt|int|Career}}: The [[Villager#Professions and careers|ID]] of this villager's career.
** {{nbt|int|CareerLevel}}: The current level of this villager's trading options.
</div>

Added the following NBT information:
<div class="treeview">
** {{nbt|compound|VillagerData}}: Information about the villager's profession.
*** {{nbt|int|level}}: The current level of this villager's trading options ({{code|1...}}) and at the same time its displayed badge (capped at {{code|5}}).
*** {{nbt|string|profession}}: Namespaced {{Tooltip|ID|minecraft:armorer, minecraft:butcher, minecraft:cartographer, minecraft:cleric, minecraft:farmer, minecraft:fisherman, minecraft:fletcher, minecraft:leatherworker, minecraft:librarian, minecraft:mason, minecraft:nitwit, minecraft:shepherd, minecraft:toolsmith, minecraft:weaponsmith}} value.
*** {{nbt|string|type}}: Namespaced {{Tooltip|ID|minecraft:desert, minecraft:jungle, minecraft:plains, minecraft:savanna, minecraft:snow, minecraft:swamp, minecraft:taiga}} value.
</div>

; World generator registries
* Most of the [[biome]] related features now have a registry and their configuration can be serialized.
* Added a feature registry.
* Added a registry for decorators.
* Added a registry for carvers.
* Added a registry for surface builders.

; Zombie villager NBT
Removed the following NBT information:
<div class="treeview">
** {{nbt|int|Profession}}: The [[Villager#Professions and careers|ID]] of the texture used for this zombie-villager.
</div>

Added the following NBT information:
<div class="treeview">
** {{nbt|compound|VillagerData}}: Information about the villager's profession.
** {{nbt|compound|Offers}}: Copied from converted villager.
</div>

; Other
* {{cmd|execute if|unless data <block or entity> <path>}}
** Returns count of matched elements when used as command.
** Continues on non-zero(if) or zero(unless) count when used as part of command.
* Item frame contents can now be modified with {{cmd|replaceitem}}.
* {{cmd|data|modify|<block or entity> <path> <operation>}}.
** Applies an operation to selected fields.
** Operations
*** Are set on all types.
*** Are inserted before index, insert after index, prepend, append on lists.
*** Merge on objects.
** Sources
*** from {{code|<block or entity> <path>}} to copy a value from an existing tag.
*** value {{code|<nbt>}}.
* Added entity type tags.
** Work like other tags, stored in {{code|tags\entity_types\}}.
** The type field in @ selectors now accepts entity type tags.
* {{cmd|locate}}
** Can locate pillager outposts.
* Changing item models based on item NBT.
** New item model property: {{code|custom_model_data}}, backed directly by {{code|CustomModelData}} integer NBT field.
* {{cmd|forceload query}} can now be executed by command blocks and functions.
* {{code|'text'}} can once again be used for string quotes in commands in addition to the double quote {{code|"text"}}.<ref>{{Link|url=https://github.com/Mojang/brigadier/pull/52|title=Allow single quote in strings by boq · Pull Request #52 |website=Mojang/brigadier – GitHub}}</ref>
** Inside single-quoted strings, double quotes are handled as a normal character and requires no escaping (and vice-versa), making it easier to input text components in NBT.

=== Gameplay ===
; [[Crafting]]
* Recipes for combining damaged items have been removed; these are now done using the grindstone.

; [[Enchanting]]
* The [[Protection]], [[Blast Protection]], [[Fire Protection]], and [[Projectile Protection]] enchantments are no longer mutually exclusive.

; [[Lighting]] system
* Has been rewritten.
** Moved light storage from [[chunk]]s to a separate structure.
** Moved light calculation from all over the code to a self-contained place.
** Moved light computation off the main thread on the server.

; [[Sneaking]]
* Now reduces the player's height to 1.5 blocks, allowing them to walk through 1.5-block-tall gaps.

; [[Status effect]]s
* Each individual status effect icon texture is now found in a separate texture file.
* [[Luck]] and [[Bad Luck]] have had their icons updated.
* Improved the [[Invisibility]] status effect to allow it to correctly work in many cases where it didn't.
** Guardians no longer see invisible players.
** Zombies and illagers no longer see invisible villagers and wandering traders.

[[File:Minecraft villager level badges.png|thumb|Villager badge changes color depending on the level of the villager. From left to right: stone (novice), iron (apprentice), gold (journeyman), emerald (expert), and diamond (master).]]
; [[Trading]]
* Added many new villager trades, for each villager profession.
** Villager trading prices now also depend on demand and player's popularity in the village.
* Villagers now resupply their trades up to two times a day, if they get to work at a job site block.
* Updated the villager trading UI.
* Villagers now level up from gaining experience by trading with a player.
** Villagers have five profession levels, showing how many trade tiers they've unlocked by a badge of a varying material on their suit: novice, apprentice, journeyman, expert, and master.
** The first trade tier is represented by a stone badge, the next iron, then gold, emerald and finally diamond.
** Some of the professions have less than five trade tiers in total.
*** If a villager summoned by a command has a higher level than its natural highest level, its badge can still be seen, however, the player wouldn't be able to interact with it.
** A little experience bar is shown at the top of the trading UI. Once the bar fills up from trading, exiting the UI and waiting briefly levels up the villager and show pink particles similar to those shown when refreshing trades in previous versions of the game.
** Experience that exceeds the level up amount seems to roll over between level ups.
** The experience bar disappears once the villager becomes master level.
** Every time a new level is reached, 1-2 new trade offers appear.
** The villager's experience gained per trade is based on the trade itself, the level the trade was unlocked at (novice, apprentice, etc.), and the current level of the villager.
*** Lower level trades give less experience toward a level up once the villager is a higher level.

=== General ===
; [[Advancement]]s
* "A Balanced Diet"
** Now also requires [[suspicious stew]] and [[sweet berries]].
* "How Did We Get Here?"
** Now requires {{EffectLink|Saturation}} and {{EffectLink|Blindness}} as these effects can be obtained through [[suspicious stew]].
* "Monsters Hunted"
** No longer requires [[polar bear]]s.
* "Monster Hunter"
** Polar bears no longer serve as a valid mob to trigger this advancement.
* "The Parrots and the Bats" and "Best Friends Forever"
** Requirements have been changed from [[ocelot]]s to [[cat]]s.
* "Two by Two"
** Requirements have been changed from ocelots to cats.
** Now requires [[panda]]s and [[fox]]es.

; Collision code
* Improved collision code.

; [[Creative inventory]]
* Wall blocks are now found in the "Decoration Blocks" tab.

; [[Credits]]
* Updated the credits list.
* Updated the game credits to include more Mojang staff.

; [[Debug screen]]
* Pressing {{key|Alt+F3}} shows a server-side ticks-per-second chart in singleplayer.
* Added {{code|delimiter=/|min|avg|max}} tick times to {{key|Alt+F3}} charts to help find stutters.

; Dedicated [[servers]]
* [[server.properties]]
** {{cd|difficulty}} and {{cd|gamemode}} settings now accept string names; integer values are still allowed as legacy option.
* Server now exits faster if {{cd|eula.txt}} is not set.
* Command line
** Added new option {{cd|--help}}.
** Added new command line option {{cd|initSettings}}.
*** Initializes {{cd|eula.txt|server.properties|d=and}} with defaults, then exits.

; Language
* Now changes the language after clicking on the 'Done' button to avoid having to wait after accidentally clicking an unwanted language option.
** Before, language changed immediately after choosing a different language option.

; Loading screen
* Now shows a progress bar.

; [[LWJGL]]
* Updated to 3.2.1.

; [[Title screen]]
* Updated panorama background to show the new village structures.
** The menu panorama uses seed <code>2802867088795589976</code> at coordinates X = 240.57, Y = 78.12, Z = 147.38

; [[Options|Menu]]s
* Menu buttons, edit boxes, and other UI elements can now be cycled through by pressing {{key|Tab}}.
** {{key|Shift+Tab}} goes backwards.
* Lists allow {{key|Up}}/{{key|Down}} arrow keys to navigate through them.

; [[Narrator]]
* Now found in settings.
* Reads hovered over buttons out loud.

; Optimizations
* Inside the optimize world screen there is now an option to remove cached world data (e.g., height maps and light), so that it is re-computed when the world is next loaded.
* Optimized nether portals.
** They now keep the other side loaded for 15 seconds after an entity goes through.

; [[Options]]
* Added "Accessibility Settings".
** All accessibility features are now easily toggled within the settings.
** "Auto-Jump" is now also listed in accessibility settings.
* Added a new option that allows turning up transparent backgrounds.
* Transparency setting is now labeled "Chat Text Opacity" instead of "Chat Opacity".
* Removed "Snooper Settings". However, the snooper setting is still configurable in [[options.txt]] (<code>snooperEnabled</code>).
* "Sensitivity", "Invert Mouse" and "Touchscreen Mode" have been moved to a subsection "Mouse Settings".
* Added new options: "Scroll Sensitivity" and "Discrete Scrolling", also in "Mouse Settings"; these fix {{bug|MC-123773}}.
** Scroll sensitivity is a multiplier for scroll magnitude; the setting was first added in [[18w21a]] but was only accessible by editing <code>mouseWheelSensitivity</code> in [[options.txt]].
** Discrete scrolling tells the game to ignore scroll magnitude values given by the operating system and instead to act as if the operating system supplied &minus;1 or +1. <!-- i.e. signum(input) --> These are influenced by the sensitivity afterwards, if needed.
** If unwanted scrolling occurs, enable discrete scrolling and set the sensitivity to 1.

; [[Particle]]s
* Are now broken up into individual textures files per frame rather than being in {{cd|particles.png}}.
** Do not use {{cd|.mcmeta}} files for their animation – those are still hard-coded.
* Sprites for particles can now be configured in resource packs.

; Pause screen
* Added "Give Feedback" and "Report Bugs" buttons.

; Player positioning
* The player's position now adjusts to the gap they are within:
** 1.5 blocks: sneaking posture
** <1 block: swimming animation
* Being forced into an area under two blocks high causes the player to adopt the appropriate posture.

; [[Sound]]s
* Rewrote sound system.
* Reduced stuttering when playing sounds.

; [[Splash]]
* Removed "Hobo humping slobo babe!"
* Removed splashes referencing [[Notch]]:
** "Made by Notch!"
** "The Work of Notch!"
** "110813!"

; Technical
* Added support for directional opacity of [[block]]s (used by [[slab]]s, [[stairs]], [[snow]], [[farmland]], [[grass path]]s, extended [[piston]]s (base and head), [[End portal frame]]s, and [[enchanting table]]s).

; Textures
* [[Texture Update|All textures have been updated]].
** New consistent set of [[block]], [[item]], [[mob]], effect, GUI, etc. textures made by [[Jasper Boerstra]].
** Old textures are offered as a [[resource pack]] called "Programmer Art".

; Video settings
* 'Use VBOs' toggle removed. Now always enabled.<ref>{{tweet|SeargeDP|1060455384471793664|The question about the VBO option in the latest snapshots came up a few times. It's been removed on purpose and VBO will now always be used. This is one of the first side effects of the ongoing work we do to improve the rendering engine. #JustBlaze3DThings|November 8, 2018}}</ref>

; World creation
* New progress message: "Upgrading structure data".
* Worlds with names already being used now prepend to the folder name a number in parentheses instead of adding hyphens (e.g., "New World (3)" instead of "New World---").

== Fixes ==
{{fixes|fixedin=1.14, 1.14 Pre-Release 5, 1.14 Pre-Release 4, 1.14 Pre-Release 3, 1.14 Pre-Release 2, 1.14 Pre-Release 1, 19w14b, 19w14a, 19w13b, 19w13a, 19w12b, 19w12a, 19w11b, 19w11a, 19w09a, 19w08b, 19w08a, 19w07a, 19w06a, 19w05a, 19w04b, 19w04a, 19w03c, 19w03b, 19w03a, 19w02a, 18w50a, 18w49a, 18w48b, 18w48a, 18w47b, 18w47a, 18w46a, 18w45a, 18w44a, 18w43c, 18w43b, 18w43a|prefix=Minecraft
|;old
|92|Slab and stairs lighting incorrect.
|112|Blocks/entities above beds push players out of bed.
|749|Villager can have all trades disabled.
|926|When sleeping on a bed, particle effects are slanted or don't appear at all.
|1237|Anvil GUI truncating long item names and showing garbage at the end.
|1578|Cannot move backwards in books/signs while writing / cannot copy anything from the book.
|1692|Excessive lag on lamp de/activation across chunk borders.
|2376|Wolves shaking fur dry while dying.
|2518|No -breaking sound or- particle effect for some tools and all armor.
|3329|Naturally generated light sources (fire, glowstone, torches etc.) sometimes do not emit light.
|3961|Water, cobwebs, magma, leaves, and other blocks save sunlight.
|4686|Client movement when teleported.
|4732|Tools and weapons lose durability when attacking players that are in Creative.
|9188|Fires can leave ghost lighting behind.
|10369|Server side particle spawning does not create particles for client.
|10901|Various mobs can see invisible players.
|11532|Empty map is consumed upon right-clicking in creative.
|11571|Huge lighting updates lag the game.
|13497|Wither skeletons and zombie pigmen won't go through lava to get to enemies, even though they can't burn.
|15990|The base of farms in desert villages are composed of dirt.
|30845|Camera is glitching through tall grass, seagrass, and kelp in {{key|F5}} (third-person) mode.
|36952|Minecart sound randomly stops.
|40380|Replacing heads still drop as an item.
|41113|{{cmd|clear}} turns items held by mouse into ghost items.
|44471|Difficulty lock appears to be unlocked if switching dimensions.
|45489|Villager spawn is unbalanced/broken.
|46094|Using fill/clone which replaces mob spawner and keeps its fire particle.
|46445|Spectator mode particles and sounds computed from where the player has been before.
|46667|Light Level in {{key|F3}} not correct on slabs, stairs, farmland, and grass path.
|50367|Bad hitboxes and eye positions.
|56562|Player can walk through worldborder when set to less than 3 if already outside of the border.
|60772|Draw order of translucent blocks based on head position (not POV).
|60960|Unable to sleep through to morning due to dead player.
|63070|Chunks do not render behind the player in {{key|F5}}. Perhaps culling should calculate from camera POV instead of presuming head position.
|64581|Game freezes a couple of seconds when changing mipmap level parameter.
|65086|Double clicking an item in creative mode survival inventory tab no longer stacks similar items.
|66206|Beacon color change delayed if the beam passes through water, cobweb, and leaves.
|68563|Barrier particles display random textures when switching resource packs.
|68687|Entering or breaking Minecart briefly plays riding sound.
|69613|Summoning rotated armor stand riding rotated horse causes armor stand to be incorrectly rotated.
|70057|Can't place redstone on sea lanterns.
|71256|Endermen immediately start moving after being looked at instead of freezing and staring back at the player.
|73604|Spectator can interact with beacon.
|73724|Iron golems no longer actively seek out hostile mobs.
|76278|Lighting not updating until walked up or block update.
|76416|Player can interact with dying mobs.
|79320|Invisible villagers and wandering traders can be seen by zombies.
|79925|null hitResult when no entity or block is in focus while looking through blocks without the ray trace intersecting the blocks themselves.
|80658|Note blocks: Gray color for certain music notes.
|80966|Light calculation of {{code|ChunkSelection}} faulty implemented resulting in client bugs (empty chunks don't show light/render dark).
|81202|Fishing line disappears when fishing hook is not in view.
|83277|Entities render black when enclosed in slabs (or other blocks).
|85128|Fireball doesn't use model.
|85177|Guardian beam is not rendered if targeted entity is the first entity in the world.
|87942|Ender crystal beam does not appear when the ender dragon is out of view.
|88097|Snow blocks receive (useless) random updates and can get destroyed when there is a light glitch.
|88176|Entities standing on Y{{=}}63 will become invisible when looking up.
|88326|Other players' items are dropped when closing beacon interface while they are choosing effect.
|89000|Falling Sand doesn't get killed if falling on edge of block.
|90523|{{code|falling_block}} entity floating on fences/walls.
|90594|Player can stop sneaking/gliding without space to stand up.
|91136|Lighting update is delayed at chunk borders.
|91404|Falling sand does not land on shulker.
|91858|Ender crystal beams don't show when ender crystal is out of view.
|92759|Luck and bad luck effects don't work with double chests.
|93132|Missing lighting updates for lazy chunks.
|93483|Spectators opening Loot Table double chests will generate the items inside.
|94420|Falling block dropped on any boat will float above this boat in a 3x3 grid and never land.
|95044|Graphics card and sign colors.
|96932|Minecart and boat shadows are too small.
|96946|Endermen keep following player in creative mode.
|99255|Mobs killed by [wolves] give wrong loot tables.
|99863|Line breaks differently in signed book.
|101127|The wither effect harms the "Wither" skeleton.
|101186|Graphical errors in main menu in slim windows.
|101233|Burned out redstone torch map causes memory leak.
|101567|Point of vision can become unsynced with player model (elytra).
|102055|Wither skeleton waving arms in the water when targeting a player.
|102162|Some light-emitting blocks (magma, lit furnace, lit redstone ore) 'save' block light.
|102514|Moon has orange light.
|102893|Villages in other biomes don't have their respective saplings.
|103192|Combining tools or armor adds to crafting stat.
|105099|Slimes & Magma Cubes can still attack players when they are in their death animation.
|106133|Stray/wither skeleton with tipped arrow in offhand no longer shoots tipped arrows.
|106430|"Glowing" shader not reloaded on resource pack reload.
|109268|Loading world with cast fishing rod makes fishing rod cast sound.
|109344|There is no wither loot table.
|109954|Saddled pigs/horses still move when in their death animation.
|110066|Bat hitbox jitter when it is upside down under the block.
|110510|Evokers can see through walls.
|111480|Firework boosting doesn't work in the first world loaded after a game start/if player has entity id 0.
|112579|Creepers don't drop disc when killed by stray or wither skeleton holding a bow.
|113788|Obsidian platform in End is not repaired when dead player teleports.
|113869|Shulker boxes restore custom name after deleting it and placing them down.
|113897|Wooden planks paths for villages are used for lava as well.
|113898|Water below lily pads is replaced by wooden planks village paths.
|114559|Lightning converts dying mobs.
|114560|Dying zombie villager converts to alive villager.
|114561|Baby mobs can grow while dying.
|114760|Client may display incorrect villager career name.
|114779|Stairs render faces that cannot be seen normally.
|116355|Villagers don't run away from illusioners.
|116448|Illusioner is missing its loot table.
|116969|Mobs look at invisible mobs/players.
|117030|Forest ground too dark when pillaring up.
|117094|Bright spots below {{cmd|fill}}-ed platform.
|117067|Trees/leaves too bright under big platform.
|117619|The player's hitbox does not match his model when he sneaks.
|117706|Sky turns already dark when player is below y {{=}} 1.
|117711|"Snowy Kingdom" Superflat preset arguments include villages despite them being unable to generate in ice plains.
|118238|Torches can be placed on top of glass, but not on side.
|118323|{{code|magenta_dye_from_lapis_ink_bonemeal}} recipe and its advancement are misnamed.
|118764|Items inside the villager trading GUI drop when the interface is closed.
|118971|Being only slightly inside solid block in [[Spectator]] mode makes sky go dark.
|119136|Some mobs skin repetitively change.
|119808|Minecarts drop their items offset in the positive direction.
|119932|Light-emitting solid blocks (lit furnaces, magma blocks, glowstone, lit redstone ore) let light (sunlight, block light) through.
|120687|Desert churches have sandstone stairs inside of a cobblestone building.
|121105|Beacon beam color update is slow when too far away from the beacon block.
|121148|Polar bears are required in "Monster Hunter" advancement, but are not completely hostile.
|121282|Server icons erased on loading multiplayer menu.
|121759|Item particle command doesn't work with shields.
|122327|No longer able to place buttons or levers on pistons.
|122846|Crosshair displayed skewed on GUI scale 3.
|122885|Attempting to backup a world with a path longer than 260 results in a crash.
|123025|Destroying moving blocks with TNT always drops the block.
|123263|Light update or block update FPS issue.
|123312|Pressure plate tables in villages are oak instead of village type specific wood.
|123729|Villagers not remembering correct profession.
|123772|The lore strings cannot be formatted in JSON.
|123773|Scrolling the hotbar on mac behaves weirdly starting in 18w01a.
|124029|The game removing unknown recipes is not logged as an error.
|124241|{{code|Score|Selector|delimiter=and}} text components finalize with the result of the first instance the command runs as.
|124395|Beacon block entity contains code for custom names, despite not storing it to NBT and the beacon GUI not having one.
|124456|Vindicators, evokers and illusioners do not render items on head.
|124934|Superflat villages don't have grass paths.
|125004|Lakes generate through village.
|125051|Incorrect structure names in advancements cause {{cd|java.lang.NullPointerException}}.
|125774|The player keeps its 1 block height of swimming animation when going out of water.
|126010|Ocean ravines can intersect normal ravines.
|126184|Luck doesn't work with shulker boxes.
|126302|Game freezes if splash text 231 is the only one in {{samp|splashes.txt}}.
|127016|Waterlogged wooden slabs/stairs/fences/scaffoldings can still catch fire.
|127238|Beacon colors don't update as frequently anymore.
|127296|Drowned throw tridents backwards.
|127963|Having vex as a passenger to a mob causes erratic AI behavior.
|128994|Gliding in a block produces its step sound.
|129089|Chunk borders move with spectated mob.
|129090|Bottom faces of blocks at the bottom of the world always renders as if it's fully lit.
|129205|Cannot target blocks underneath of cauldrons through the cauldron.
|129433|{{cmd|locate Village}} doesn't work in superflat worlds.
|129481|Water backface culling in {{key|F5}} mode.
|129750|Non <nowiki>[a-z0-9_.-]</nowiki> character in one advancement causes ALL advancements to not load with no error message.
|129855|Turtle egg block model has stretched texture.
|129863|"Crawling" underneath glass/grass paths/other transparent blocks causes bugs.
|129926|Light glitch with slabs.
|130125|Dolphins are sometimes rendered offset when jumping on land.
|130154|Checkerboard buffet worlds incorrectly generate ocean and rivers.
|130564|Server resource packs can brick the client for periods of time.
|130572|Using an ender pearl to teleport into a one-block-high area with water in it will cause the player's head to become stuck in a block.
|130847|Potion effect level not showing past level IV - affects turtle master.
|131116|Re-entering water while in a crawling state can cause the player to visually stand up.
|131320|Lighting errors in newly generated world.
|131356|The firework light flash is missing.
|131368|Snow golems attack invisible mobs.
|131417|Saving structure with name containing two consecutive dots logs error "{{cd|java.io.IOException: Invalid relative path to resource}}".
|131553|Iron horse armor is misaligned at the head.
|131749|Strongholds don't generate in superflat with the 'stronghold' generator option.
|131845|Scroll bar resets when selecting a language.
|132283|Ponds are generated too dark.
|132351|Plants don't grow when there is block above them.
|132478|Entering a bed while in 3rd-person view will show the point of view as 1st-person while in the bed.
|132529|Villager egg with custom career make him does strange trades.
|132701|Lighting is broken on world load.
|132816|Using lava bucket on kelp and seagrass empties bucket without placing lava.
|132925|Using .png and .ttf fonts together slows client down significantly.
|133013|The parrot does not imitate the sound of the guardian.
|133042|Block of grass that grew from dirt under snow is not snowy.
|133130|Uncaught exception handler doesn't log the stacktrace.
|133188|Cannot climb waterlogged ladders or scaffolds.
|133205|Missing block with superflat preset "The Void".
|132482|The player's swimming state is not saved, which can cause suffocation and potential loss of items.
|133398|Level of moisture of farmland in village is 0.
|133844|Visual glitch with 1 block tall area (Character standing in blocks).
|134063|Wood blocks have the wrong color on maps.
|134124|Cyrillic Ү and ү characters are not displayed properly.
|134282|Game crash with "{{cd|Unexpected error}}" if display is turned off then on again.
|134625|Tesselating liquid in world - {{cd|NullPointerException}}.
|134755|All short mobs drown just below the surface of water.
|135157|Crops cannot be planted by aiming at the side of a block.
|135247|Phantom attack damage attribute cannot be modified using the {{cmd|data}} command.
|135376|being in water at y 0 makes screen too dark.
|135449|Copy & paste into book and quill displays CR on each line.
|135453|Crash while rendering block entity.
|135501|Invalid block/item tag inside another tag file causes the game to crash.
|135759|Blacksmith houses in desert villages are partially made out of sandstone.
|135764|Incorrect plural in stat.minecraft.clean_shulker_box's translation value.
|135920|Chucks missing and loading incorrectly near ocean biome.
|136218|Syntax help is offset to the right.
|136327|Drowned never spawn in river biomes.
|136400|'Serious Dedication' advancement not given when using up diamond hoe.
|136526|Crash when generating near top of world.
|136869|TNT falling through slabs when ignited it.
|136902|Monuments do not generate when upgrading world from 1.7.10 to 1.13.1.
|137009|Shulker detection range incorrect for invisible targets.
|137229|Book corruption when 1.8 world is loaded in 1.13.
|137266|Colon in 'Direct Connect' menu crashes game.
|137300|{{code|ConcurrentModificationException}} thrown when upgrading world.
|137308|selectWorld.edit.backupFailed has no translation.
|137162|Debug profiler results confuses milliseconds and nanoseconds.
|137353|Game runs out of memory while building datafixers.
|138003|Can't move backwards in signs while writing/cannot copy anything from the sign.
|138361|The player falls through detracting pistons.
|138486|When a player falls to the void the player is bugged.
|139141|Mushroom stem blocks changed color on maps.
|139493|Falling blocks float on snow layers.
|139712|Copying one half of unrecognized Unicode character crashes client.
|140680|Animals not spawning after adding grass to completely mobless superflat worlds.
|142768|Mobs can suffocate below blocks, if the eye height isn't inside the collision box.
|144928|Endermen don't try to avoid fireworks.
|145132|"ĝ" character is missing a pixel.
|146357|Vines cannot exist on the sides of glass or stained glass, but can on other transparent blocks.
|146863|Shakespearean English's name occludes its own selection box.
|146931|Certain letters in upside down English do not use the correct font.
|147602|Changing full-screen resolution doesn't work on 4k screens.
|;dev
|138396|Saddle "outline" is inaccurate.
|143201|Shooting a player with a crossbow while PVP off crashes the server.
|143889|Shapeless recipes only check for number of items and number of occupied slots.
|145160|Crash while ticking hopper.
|145664|Crash: {{cd|java.lang.NullPointerException: Unexpected error}}.
|145766|Iron golems spawning at an alarming rate.
|147728|Carpets prevent the player from respawning at their bed.
|147733|Cannot craft specific firework stars.
|147761|Crash while ticking sign.
|148059|Beacons sometimes don't activate or change effect.
|148147|Exception in server tick loop and Optimization failing only after 1.14pre2.
|148461|Java crash: libjemalloc.so.
|148647|u00b7 is duplicated in nonlatin_european.png. The second one should be u0387.
|;prev
|148723|Skylight not correctly propagated from empty subchunks.
|148779|Books can be crafted backwards.
}}</onlyinclude>

== Gallery ==
<gallery>
Java Edition 1.14.png|Terrain in this version.
</gallery>

== Videos ==
Videos made by [[slicedlime]]:
{{CV|Hv5ci1km5W0|What's New in Minecraft Java Edition 1.14 - The Village & Pillage Update?}}
{{CV|b6eBndQ_jK0|How Villages are Generated in Minecraft 1.14}}
{{CV|D6P5BvItdoc|All the Technical Changes in Minecraft Java Edition 1.14}}

== See also ==
* [[Bedrock Edition 1.11.0]]
* [[PlayStation 4 Edition 1.91]]

== References ==
{{reflist}}

== Navigation ==
{{Navbox Java Edition versions|1.1x}}

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