{{For}}
<div class="mobileonly">{{relevant tutorial|Survival in an infinite desert}}</div>
{{Infobox biome
| title = Desert
| image = Desert.png
| imagesize = 250px
| downfall = 0.0
| precipitation = No
| temperature = 2.0
| grasscolor = #BFB755
| foliagecolor = #AEA42A
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#32A598}}{{only|bedrock|short=y}}
| structures = {{EnvLink|Desert Pyramid}}<br>{{EnvLink|Desert village}}<br>{{EnvLink|Pillager Outpost}}
| features = {{EnvLink|Desert well}}<br>{{EnvLink|Fossil}}
| blocks = {{BlockLink|Sand}}<br>{{BlockLink|Sandstone}}<br>{{BlockLink|Cactus}}<br>{{BlockLink|Dead Bush}}
}}
<div class="nomobile">{{relevant tutorial|Survival in an infinite desert}}</div>

The '''desert''' is an expansive arid [[biome]] mainly consisting of [[sand]].
<!-- Biome with most unique generated structure can generated in, being 5.-->

== Description ==
The surface is made entirely of [[sand]], with [[sandstone]] generating underneath the sand. Deserts are more likely to generate in areas with high [[Biome#Erosion|erosion]] values, which means that the terrain in which they generate is generally flat but with occasional hills, similar to the ones found in [[windswept hills]] biomes. Deserts can also generate in lower erosions but usually as a separation between a badlands biome and the oceans. Because deserts have a high erosion value, the [[Deep Dark]] cannot generate underneath deserts. Deserts are often found bordering [[badlands]], [[mangrove swamp]]s or [[stony shore]]s. Deserts can also generate at any [[humidity]] value, and at a high humidity, [[lush caves]] can sometimes generate underneath deserts, making deserts the only non-forested biomes where lush caves can generate.

Desert biomes are quite barren. Among the animals that can spawn in the desert, only [[rabbit]]s spawn in the wild, while [[villager]]s, [[cat]]s, [[cow]]s, [[sheep]], [[pig]]s and [[camel]]s appear in desert [[village]]s. [[Cactus]] and [[dead bush]]es generate frequently across the landscape. [[Sugar cane]]s may generate along water. [[Lava]] ponds may still generate; water may still generate if the altitude dips low enough. Deserts make up for their barrenness by featuring a relatively large number of structures, such as pillager outposts, villages, [[desert pyramid]]s, [[fossil]]s, and [[desert well]]s. Villages and desert pyramids may offer refuge and valuable loot, desert wells may serve as a rare source of water, and fossils can provide large numbers of [[bone block]]s and [[bone meal]], or simply a neat paleontological find, while [[pillager outpost]]s are the only source of wood on the desert surface. Deserts are uncommon, making up around 3% of the Overworld by area, and they are around as uncommon as {{BiomeLink|snowy plains}}.

Despite the structures, survival in deserts can still be difficult if one does not bring sufficient resources, as the desert has virtually no resources of its own. Wood [[log]]s can be obtained only from [[pillager outpost]]s, [[mineshaft]]s, or [[azalea tree]]s if there's a lush cave underground, though [[dead bush]]es provide a source of [[stick]]s. Tree saplings can be obtained by trading with a wandering trader. The only desert water sources are [[village]]s, [[desert well]]s, [[river]]s and aquifers. At night, most [[zombie]]s that spawn in deserts and variants are replaced by [[husk]]s, variants of zombies that inflict the [[Hunger (effect)|Hunger]] effect and do not burn in the sun, resulting in more hostile mobs present during daytime.

== Mobs ==
The following mobs are naturally spawned here：

{{Spawn table
|edition=java
|monster=
{{Spawn row|Creeper|weight=100|size=4}}
{{Spawn row|Skeleton|weight=100|size=4}}
{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Spider|weight=100|size=4}}
{{Spawn row|Husk|weight=80|size=4}}
{{Spawn row|Zombie|weight=19|size=4}}
{{Spawn row|Enderman|weight=10|size=1-4}}
{{Spawn row|Witch|weight=5|size=1}}
{{Spawn row|Zombie Villager|weight=1|size=1}}
|creature=
{{Spawn row|Rabbit|weight=4|size=2-3}}
|ambient=
{{Spawn row|Bat|weight=10|size=8}}
|underground=
{{Spawn row|Glow Squid|weight=10|size=4-6}}
}}

{{Spawn table
|edition=bedrock
|monster=
{{Spawn row|Husk|weight=240|size=2-4}}
{{Spawn row|Creeper|weight=100|size=1}}
{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Spider|weight=100|size=1}}
{{Spawn row|Zombie|weight=95|size=2-4}}
{{Spawn row|Skeleton|weight=80|size=1-2}}
{{Spawn row|Enderman|weight=10|size=1-2}}
{{Spawn row|Witch|weight=5|size=1}}
{{Spawn row|Zombie Villager|weight=5|size=2-4}}
|creature=
{{Spawn row|Glow Squid|weight=10|size=2-4}}
{{Spawn row|Rabbit|weight=4|size=2-3}}
}}
{{-}}

== Sounds ==
=== Music ===
These music tracks play while the player is in the desert.

{| class="wikitable sortable" style="width: 100%; text-align: center; font-size: smaller" data-description="Music tracks"
! '''Filename<br>in Minecraft'''
! [[Gameplay]]
! '''Soundtrack Title'''
! Soundtrack
! class="unsortable" |Track preview
! Weight
|-
! hal1.ogg
| [[Overworld]]
|"Subwoofer Lullaby"
|{{sort|A03|''[[Minecraft - Volume Alpha]]'' No. 3}}
|[[File:Subwoofer lullaby.ogg]]
|
|-
! hal2.ogg
| [[Overworld]]
|"Living Mice"
|{{sort|A05|''[[Minecraft - Volume Alpha]]'' No. 5}}
|[[File:Living mice.ogg]]
|
|-
! hal3.ogg
| [[Overworld]]
|"Haggstrom"
|{{sort|A07|''[[Minecraft - Volume Alpha]]'' No. 7}}
|[[File:Haggstrom.ogg]]
|
|-
! hal4.ogg
| [[Overworld]]
|"Danny"
|{{sort|A21|''[[Minecraft - Volume Alpha]]'' No. 21}}
|[[File:Danny.ogg]]
|
|-
! nuance1.ogg
| [[Overworld]]
|"Key"
|{{sort|A01|''[[Minecraft - Volume Alpha]]'' No. 1}}
|[[File:Key.ogg]]
|
|-
! nuance2.ogg
| [[Overworld]]
|"Oxygène"
|{{sort|A09|''[[Minecraft - Volume Alpha]]'' No. 9}}
|[[File:Oxygene.ogg]]
|
|-
! one_more_day.ogg
| [[Overworld]], further emphasized in [[Meadow]]s, [[Snowy Slopes]], and [[Lush Caves]].
|"One More Day"
|{{sort|C06|''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' No. 6}}
|[[File:One more day.ogg]]
|
|-
! crescent_dunes.ogg
|[[Badlands]], [[Desert]], and [[Main menu]]
|"Crescent Dunes"
|{{sort|T04|''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' No. 4}}
|[[File:Crescent Dunes.ogg]]
|
|}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Desert 
|spritetype=biome
|nameid=desert
|foot=1}}

{{edition|bedrock}}:
{{ID table
|shownumericids=y
|displayname=[No displayed name]
|spritetype=biome
|spritename=desert
|nameid=desert
|id=2
|foot=1}}

== Video ==
{{yt|JhgN2FVENSE}}
{{yt|NQFaqrUVyro}}

== History ==
{{HistoryTable
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.2.0|dev=preview|Added true [[biome]]s, including deserts.
|Deserts are defined by having a [[rain]]fall value of less than 20% and a temperature value over 95%.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.3|Added [[sandstone]] to deserts.}}
|{{HistoryLine||1.6|dev=Test Build 3|Added [[dead bush]]es to deserts.}}
|{{HistoryLine||September 2, 2011|link={{tweet|notch|109713550209060864}}|[[Notch]] teases a screenshot of the new desert [[biome]].}}
|{{HistoryLine||1.8|Added [[village]]s to deserts.
|As a result of the new world generator, deserts became larger and flatter.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.1|dev=12w01a|Added the DesertHills biome.}}
|{{HistoryLine||1.2.1|dev=12w04a|Added [[desert well]]s to deserts.}}
|{{HistoryLine||1.3.1|dev=12w19a|Hills in deserts are now taller.}}
|{{HistoryLine|||dev=12w21a|Added [[desert pyramid]]s to deserts.
|Desert [[village]]s are now made of [[sandstone]] instead of wood and cobblestone.}}
|{{HistoryLine||1.6.1|dev=13w17a|[[Water]] lakes no longer generate in deserts.}}
|{{HistoryLine||1.7.2|dev=13w36a|Desert M variant has been added, along with many other [[biome]]s.}}
|{{HistoryLine||1.10|dev=16w20a|Added [[husk]]s, which replace most [[zombie]]s in deserts.
|Added [[fossil]]s, which may generate in deserts.}}
|{{HistoryLine||1.13|dev=18w16a|"DesertHills" has been renamed to "Desert Hills".
|"Desert M" has been renamed to "Mutated Desert".}}
|{{HistoryLine|||dev=18w19a|"Mutated Desert" has been renamed to "Desert Lakes".}}
|{{HistoryLine|||dev=pre5|The ID {{code|mutated_desert}} has been changed to {{code|desert_lakes}}.}}
|{{HistoryLine||1.14|dev=18w47a|Added [[pillager outpost]]s, which can spawn in desert [[biome]]s.}}
|{{HistoryLine|||dev=18w50a|The look of desert [[village]]s has been updated.}}
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Deserts are now statistically rarer as a side-effect of multinoise-based generation.
|The desert hills and desert lakes biomes no longer generate naturally.}}
|{{HistoryLine|||dev=experimental snapshot 4|Desert biomes are now larger and less likely to show up as "microbiomes."}}
|{{HistoryLine|||dev=21w40a|The desert hills and desert lakes biomes have been removed.}}
|{{HistoryLine||1.20|dev=23w17a|"A Familiar Room" and "Crescent Dunes" can now be played in deserts.}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.1.0|Added [[biome]]s, including deserts.}}
|{{HistoryLine||v0.1.3|[[Cacti]] now generate in deserts.}}
|{{HistoryLine||v0.9.0|dev=build 1|Added Desert M variant, along with many other biomes.
|Added desert [[village]]s to deserts.
|Added [[dead bush]]es to deserts.}}
|{{HistoryLine||v0.11.0|dev=build 1|Added [[desert well]]s to deserts.}}
|{{HistoryLine||v0.13.0|dev=build 1|Added [[desert pyramid]]s to deserts.
|Added [[rabbit]]s, which can spawn in deserts.}}
|{{HistoryLine||v0.15.0|dev=build 1|Added [[husk]]s, which replace most [[zombie]]s in deserts.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.3|dev=alpha 1.1.3.0|Added [[fossil]]s, which may generate in deserts.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Added [[pillager outpost]]s, which can spawn in desert [[biome]]s.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Added [[illager patrol]]s, which can spawn in deserts.}}
|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Deserts are now statistically rarer as a side-effect of multinoise-based generation.
|The desert hills and desert lakes biomes no longer generate naturally.}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.23|[[Dead bush]]es now generate more frequently.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added desert [[biome]]s.}}
|{{HistoryLine||xbox=TU12|[[Desert well]]s have been added to deserts.}}
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|Added [[desert pyramid]]s to deserts.
|Hills in deserts have been made taller.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[Water]] lakes no longer generate in deserts.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Added Desert M variant, along with many other [[biome]]s.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Added [[fossil]]s, which may generate in deserts.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[pillager outpost]]s, which can spawn in desert biomes.
|The look of desert [[village]]s has been updated.}}
}}

==Issues==
{{issue list}}

== Gallery ==
=== Screenshots ===
<gallery>
Desert pre 1.7.png|A desert biome before [[The Update that Changed the World]].
Desert.png|An example of a normal desert.
Desert.jpg|Another example of a desert.
Large Desert Biome.png|An example of a desert hills biome.
Desert hills.png|Another example of a desert hills biome.
TempleUnderVillage.png|A desert village with a partially buried [[desert pyramid]].
DeadBushWell.png|A [[desert well]].
DesertView.png|A sunrise in a desert.
Glitch Sand.png|A floating [[sand]] block in a desert.
Desert River.png|A river running through a desert biome.
Smalldesertbiome.png|A small desert surrounded by oceans and lush biomes.
3biomesvillage.png|A plains village reaching into a jungle and a desert.
Sunset over Minecraft.png|A sunset over desert and savanna biomes.
Desertsunsetvillage.png|A sunset over a desert village.
Lush Desert.png|Naturally generated [[vines]] and [[azalea tree]]s in a desert biome, indicating [[lush caves]] underground.
19blocktallcactus.png|An unusually large [[cactus]] in a desert.
Flat Desert.jpg|A flat desert, with plains in the distance.
Interesting Mountain.jpg|A desert with an interesting mountain in the distance.
Shattered Desert.jpg|Shattered terrain in a desert.
Micro Desert Parity.jpg|An extremely small desert biome in Java and Bedrock.
</gallery>

=== In other media ===
<gallery>
File:A Warm Welcome.jpg|Artwork of a desert village.
File:MC Wallpaper DreamyDesert 3840x2160.png|A camel and [[fox]] resting together in a desert.<ref>{{mcnet|soothing-minecraft-stories|Soothing Minecraft Stories|December 22, 2023|Sophie Austin}}</ref>
File:Alex and Camel Pixel Art.png|[[Alex]] and a [[camel]] in a desert biome.
File:Ari Admiring Decorated Pots Pixel Art.png|[[Ari]] admiring a decorated pot in a desert, with a [[desert pyramid]] visible behind her.
File:Pot Wallpaper.png|Same image as before, but as a phone background.
File:Ari Outside Desert Pyramid Pixel Art.png|Ari standing in front of a desert pyramid in a desert.
File:Camel Wallpaper.jpg|A phone wallpaper of [[Steve]] and Alex riding a camel through a desert.
File:Steve and Alex on Camel Pixel Art.png|Alex and Steve on a camel with [[husks]] trying to attack them.
File:Steve Running From Husks Pixel Art.png|Steve running from some husks in a desert.
File:A part of the desert in the Wild Update key art.jpg|A desert as it appears on the key art for the Wild Update.
</gallery>

== See also ==
*{{BiomeLink|Badlands}}
*{{BiomeLink|Savanna}}

== References ==
{{reflist}}

== External links ==
* {{Mcnet|desert|Around the Block: Desert|Feb 22, 2024|Duncan Geere}}
* {{Mcnet|around-block--desert-lakes|Around the Block: Desert Lakes|Mar 30, 2021|Duncan Geere}}

== Navigation ==
{{Navbox desert}}
{{Navbox biomes|overworld}}

[[de:Wüste]]
[[es:Desierto]]
[[fr:Désert]]
[[it:Deserto]]
[[ja:砂漠]]
[[ko:사막]]
[[lzh:大漠]]
[[pl:Pustynia]]
[[pt:Deserto]]
[[ru:Пустыня]]
[[uk:Пустеля]]
[[zh:沙漠]]
