{{For|the mechanic used with piglins|Bartering}}[[File:VillagerGUI 1.14.png|thumb|upright=1.25|The trading menu {{in|java}}.]]

[[File:Bedrock trading interface.png|thumb|upright=1.25|The trading menu {{in|bedrock}}.]]
The '''trading''' system is a [[gameplay]] mechanic that allows [[player]]s to trade principally [[emerald]]s for [[item]]s and vice versa, with [[villager]]s and [[wandering trader]]s.
[[File:Trading and Bartering Guide for Minecraft Java Edition 1.17+.png|thumb|upright=1.25|A reference chart for trading and bartering as of ''Java Edition'' 1.21. Offers may differ {{in|bedrock}}.]]

== Mechanics ==
Pressing {{control|use}} on an adult [[villager]] with a profession, or on a [[wandering trader]], opens a menu, allowing a player to trade with the villager or wandering trader. This action pauses any pathfinding the entity was doing and makes it face you. If the entity takes [[damage]] while trading, the trading menu closes. The same thing happens if they walk or are transported far enough away.

All transactions involve [[emerald]]s. Villagers buy or sell goods for emeralds, and wandering traders sell items for emeralds but do not buy items (unless the [[villager trade rebalance]] [[experiment]] is enabled). Trading is the only legitimate method of acquiring the [[globe banner pattern]], [[woodland explorer map]]s, [[trial explorer map]]s and [[ocean explorer map]]s in [[Survival]] mode. It is also the only [[renewable]] way to obtain [[bell]]s, [[diamond]] gear<ref group="note">There is 0.04% chance for zombies and skeletons to spawn with diamond armor, but the chance is so negligible that it is infeasible to obtain diamond armor in this way.</ref>, [[lapis lazuli]]{{only|BE|short=1}}, [[bottles o' enchanting]], [[glass]], [[sand]], [[red sand]], [[coral block]]s and [[small dripleaves]].

{{Message box
| class = msgbox-blue
| mini = 1
| image = Wandering_Trader.png
| text = The rest of this section describes mechanics that only apply to villagers. For wandering trader mechanics, see {{slink||Wandering Trader}}.
}}

=== Level ===
Villagers have five career levels that can be increased by trading with them. Each villager starts at the "novice" level. A villager's level can be seen in the trading menu. The badge they wear can also be identified: stone for a novice, iron for an apprentice, gold for a journeyman, emerald for an expert, and diamond for a master. Trading until the villager's trading bar gets full unlocks the next level of trades. When a player trades with a villager, both the villager and the player gain [[experience]]. All villager trades reward the player with 3–6 [[experience]], plus an additional 5 experience if the villager levels up due to the trade. Trading with a wandering trader also rewards the player with some experience, although the trader does not have experience levels to gain. A villager levels up when its experience bar becomes full and gains up to two{{only|je|short=1}} or three{{only|be|short=1}}  new trades, along with keeping their old ones. Additionally, a villager receives a [[Regeneration]] effect, and becomes surrounded by purple and green particles for ten seconds.

Trades from the Master level would still reward the villager with experience, but it has no actual effect as the villager can't level up any further.

Each badge is 2x3 pixels, except the Novice (stone) badge, which is 4x4 pixels.

{| class="wikitable" style="text-align:center" data-description="Villager trade levels"
! Level
! Badge
! Name
! Total villager experience required
|-
| 1
| [[File:Villager badge Novice.png]]
| Novice
| 0 / None / N/A
|-
| 2
| [[File:Villager badge Apprentice.png]]
| Apprentice
| 10
|-
| 3
| [[File:Villager badge Journeyman.png]]
| Journeyman
| 70
|-
| 4
| [[File:Villager badge Expert.png]]
| Expert
| 150
|-
| 5
| [[File:Villager badge Master.png]]
| Master
| 250
|}

{{IN|java}}, villagers have a maximum of 10 trades. Each level unlocks a maximum of two new trades. If a level has a pool of more than two trades, the two offered trades are chosen randomly from the set.

{{IN|bedrock}}, villagers have 7–10 trade slots. A slot with multiple possible trades will display only one trade; for example, farmer villagers have 4 potential trades in their first trade slot, so each trade has a {{frac|1|4}} chance to be chosen.{{tag|until [[Villager Trade Rebalancing]]}}{{verify}}

A villager's [[profession]] dictates the trading pool used to determine its trades. For example, villagers wearing straw hats are farmers, so their trades are based on the Farmer trade pool. Each profession unlocks a pre-defined and finite set of offers. Different professions are assigned to each villager based on their job-site block. This profession is indicated by their appearance and in the trading interface. Novice villagers who have not traded can lose their profession and change back into unemployed villagers if their claimed job site block is removed. Removing and then replacing a job site block can alter the trades offered, and a villager with no experience resets its trades every so often. Once a player trades with a villager, the villager keeps its profession forever and subsequently locks in the offered trades.

=== Trades ===
Each trade can be used a maximum number of times, after which the villager runs out of stock and trade becomes disabled. The exact number is different for each item and referenced in the tables below. When villagers work at their [[job site block]]s, they activate their offers again, up to twice per day. {{IN|bedrock}}, villagers need to be linked to a bed to restock their trades (it is not necessary for them to sleep, but require a bed nearby). When an offer is disabled, a red "X" appears in the trading interface {{in|java}}, or the trading slot becomes red {{in|bedrock}}, and the villager displays the same particle effect as an offer being created.

When buying items from players, villagers ignore [[Data component format|additional item data]]; this allows, for example, selling renamed or enchanted items, as well as [[lodestone compass]]es instead of regular [[compass]]es {{in|java}}. When the [[Villager Trade Rebalance]] experiment is enabled, taiga armorers can also accept damaged armor.<!-- Doese this include glitched o durability and negative durability armor? -->

=== Sale prices ===
{{Anchor|Economics}}
{{Hatnote|For the default sale price of a specific trade, find the trade in the tables below.}}

The price of an item rises and falls depending on three factors. Items with a high price multiplier (0.2) are affected by these changes more than items with a low multiplier (0.05). All price fluctuations affect only the first item involved in trade; for example, for an initial trade of 32 sticks for 1 emerald, the price might be driven down to 1 stick or up to 64 sticks for 1 emerald, but never for 2 emeralds. Additionally, no quantity can go lower than 1 or higher than the stack size.

The first factor is demand. An item that was sold out gets a price increase for all players when resupplied. If a player does not trade for a higher-priced item, the price is reduced the next time the villager resupplies. Demand is tracked per item, not per [[villager]], so a villager can offer a higher-priced trade for a single item while other items are cheaper. Trades that have a price multiplier of 0 are not affected by demand.

The second way to affect prices is the [[Hero of the Village]] effect, which temporarily reduces prices for the affected player depending on the level of the effect.

Finally, players get personal discounts or penalties{{only|je}} based on their reputation with that particular villager. A positive reputation is gained by [[curing]] zombie villagers (the villager that was cured gives a permanent discount much larger than the temporary discount in nearby villagers). To cure a zombie villager, it must be obtain the [[weakness]] effect, which can be done by a player, [[witch]] or [[dispenser]] splashing it with a [[splash potion]], a [[lingering potion]] or a [[tipped arrow]], and then feed it a [[golden apple]]. The permanent discount is capped at one cure, while the temporary discount is capped at 8 cures. Players can also gain negative reputation by hitting or killing villagers, and positive reputation by trading. {{IN|bedrock}}, negative reputation can reduce or eliminate discounts but does not result in penalties.

== Non-trading villagers ==
If the player attempts to trade with a non-trading villager {{in|java}}, they grunt and bob their head, but if the player tries to do the same thing {{in|bedrock}}, nothing happens.

=== Nitwit ===
[[File:Nitwit refusing.gif|thumb|right|upright=0.4|A nitwit bobbing its head.{{Only|Java}}]]
Nitwits are green-coated villagers. They cannot gain a profession.

While they can be used for breeding, it is not possible to get a baby nitwit by feeding the adult nitwits, even if using two nitwits as adults.
=== Unemployed villager ===
[[File:Villager refusing.gif|thumb|right|upright=0.4|An unemployed villager bobbing its head.{{Only|Java}}]]Villagers without a job cannot trade. They only wear their biome outfits. An unemployed villager gains a profession by claiming an unclaimed [[job site block]]. For example, an unclaimed [[cartography table]] converts an unemployed villager into a cartographer when the villager claims it, and both the villager and the table emit green particles. An inaccessible (or destroyed) job site block causes the connected villager to lose its profession, but that does not affect the player's [[popularity]] in the village.

<div style="clear: both;"></div>

== Trade offers ==
{{For|the trades before 1.8|Trading/Before Java Edition 1.8}}{{For|the trades before 1.14|Trading/Before Village & Pillage}}{{For|the experimental rebalanced trades|Villager Trade Rebalance}}
{{wip|section=1}}
The villager pictured on the right is from the plains biome. To see villager professions dressed for other biomes, see {{Section link|Villagers|Professions}}.

In {{JE}}, starting from Novice, at each level two additional trades become available, unless there is only one trade within that level. If there are more than two possible trades, two are randomly selected.

In {{BE}}, one trade is chosen randomly from each slot available.

=== Armorer ===
Job site block: {{BlockLink|Blast Furnace}}
[[File:Plains Armorer.png|thumb|upright=0.4|An armorer.]]
{{TradeTable|title=Armorer
|{{TradeLine|lvl=Novice|slot=1|want=Coal|wantQuant=15|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Novice|slot=2|wantQuant=5|multi=0.2|give=Iron Helmet|maxTrades=12|xpGain=1}}
|{{TradeLine|lvl=Novice|slot=2|wantQuant=9|multi=0.2|give=Iron Chestplate|maxTrades=12|xpGain=1}}
|{{TradeLine|lvl=Novice|slot=2|wantQuant=7|multi=0.2|give=Iron Leggings|maxTrades=12|xpGain=1}}
|{{TradeLine|lvl=Novice|slot=2|wantQuant=4|multi=0.2|give=Iron Boots|maxTrades=12|xpGain=1}}
|{{TradeLine|lvl=Apprentice|slot=3|want=Iron Ingot|wantQuant=4|multi=0.05|maxTrades=12|xpGain=10}}
|{{TradeLine|lvl=Apprentice|slot=4|wantQuant=36|multi=0.2|give=Bell|maxTrades=12|xpGain=5}}
|{{TradeLine|lvl=Apprentice|slot=4|wantQuant=3|multi=0.2|give=Chainmail Leggings|maxTrades=12|xpGain=5}}
|{{TradeLine|lvl=Apprentice|slot=4|multi=0.2|give=Chainmail Boots|maxTrades=12|xpGain=5}}
|{{TradeLine|lvl=Journeyman|slot=5|want=Lava Bucket|multi=0.05|maxTrades=12|xpGain=20}}
|{{TradeLine|lvl=Journeyman|slot=6|want=Diamond|multi=0.05|maxTrades=12|xpGain=20}}
|{{TradeLine|lvl=Journeyman|slot=7|multi=0.2|give=Chainmail Helmet|maxTrades=12|xpGain=10}}
|{{TradeLine|lvl=Journeyman|slot=7|wantQuant=4|multi=0.2|give=Chainmail Chestplate|maxTrades=12|xpGain=10}}
|{{TradeLine|lvl=Journeyman|slot=7|wantQuant=5|multi=0.2|give=Shield|maxTrades=12|xpGain=10}}
|{{TradeLine|lvl=Expert|slot=8|wantQuant=19–33|multi=0.2|give=Enchanted Diamond Leggings|maxTrades=3|xpGain=15|giveNote=armorer_enchant|giveNoteText=When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never [[treasure enchantments]].}}
|{{TradeLine|lvl=Expert|slot=8|wantQuant=13–27|multi=0.2|give=Enchanted Diamond Boots|maxTrades=3|xpGain=15|giveNote=armorer_enchant}}
|{{TradeLine|lvl=Master|slot=9|wantQuant=13–27|multi=0.2|give=Enchanted Diamond Helmet|maxTrades=3|xpGain=30|giveNote=armorer_enchant}}
|{{TradeLine|lvl=Master|slot=9|wantQuant=21–35|multi=0.2|give=Enchanted Diamond Chestplate|maxTrades=3|xpGain=30|giveNote=armorer_enchant}}
}}

=== Butcher ===
Job site block: {{BlockLink|Smoker}}
[[File:Plains Butcher.png|thumb|right|upright=0.4|A butcher.]]
{{TradeTable|title=Butcher
|{{TradeLine|lvl=Novice|slot=1|want=Raw Chicken|wantQuant=14|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Novice|slot=1|want=Raw Rabbit|wantQuant=4|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Novice|slot=1|want=Raw Porkchop|wantQuant=7|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Novice|slot=2|multi=0.05|give=Rabbit Stew|maxTrades=12|xpGain=1}}
|{{TradeLine|lvl=Apprentice|slot=3|want=Coal|wantQuant=15|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Cooked Chicken|giveQuant=8|maxTrades=16|xpGain=5}}
|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Cooked Porkchop|giveQuant=5|maxTrades=16|xpGain=5}}
|{{TradeLine|lvl=Journeyman|slot=5|want=Raw Beef|wantQuant=10|multi=0.05|maxTrades=16|xpGain=20}}
|{{TradeLine|lvl=Journeyman|slot=5|want=Raw Mutton|wantQuant=7|multi=0.05|maxTrades=16|xpGain=20}}
|{{TradeLine|lvl=Expert|slot=6|want=Dried Kelp Block|wantQuant=10|multi=0.05|maxTrades=12|xpGain=30}}
|{{TradeLine|lvl=Master|slot=7|want=Sweet Berries|wantQuant=10|multi=0.05|maxTrades=12|xpGain=30}}
}}

=== Cartographer ===
Job site block: {{BlockLink|Cartography Table}}
[[File:Plains Cartographer.png|thumb|right|upright=0.4|A cartographer.]]
{{TradeTable|title=Cartographer
|{{TradeLine|lvl=Novice|slot=1|want=Paper|wantQuant=24|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Novice|slot=2|wantQuant=7|multi=0.05|give=Empty Map|maxTrades=12|xpGain=1}}
|{{TradeLine|lvl=Apprentice|slot=3|want=Glass Pane|wantQuant=11|multi=0.05|maxTrades=16|xpGain=10}}
|{{TradeLine|lvl=Apprentice|slot=4|want2=Compass|wantQuant=13|multi=0.2|give=Ocean Explorer Map|maxTrades=12|xpGain=5|giveNote=explorer_map|giveNoteText=In {{JE}}, all copies of the map traded by a particular villager lead to the same structure. In worlds that do not have the structure, this trade is not offered.
<br>
In {{BE}}, Cartographers adopting the profession in the Nether or the End do not offer explorer maps.}}
|{{TradeLine|lvl=Journeyman|slot=5|want=Compass|multi=0.05|maxTrades=12|xpGain=20}}
|{{TradeLine|lvl=Journeyman|slot=6|want2=Compass|wantQuant=14|multi=0.2|give=Woodland Explorer Map|maxTrades=12|xpGain=10|giveNote=explorer_map}}
|{{TradeLine|lvl=Journeyman|slot=7|want2=Compass|wantQuant=12|multi=0.2|give=Trial Explorer Map|maxTrades=12|xpGain=10|giveNote=explorer_map}}
|{{TradeLine|lvl=Expert|slot=8|wantQuant=7|multi=0.05|give=Item Frame|maxTrades=12|xpGain=15}}
|{{TradeLine|lvl=Expert|slot=9|wantQuant=3|multi=0.05|give=Any color Banner|maxTrades=12|xpGain=15|giveNoteText=The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.|weight=16}}
|{{TradeLine|lvl=Master|slot=10|wantQuant=8|multi=0.05|give=Globe Banner Pattern|maxTrades=12|xpGain=30}}
}}

=== Cleric ===
Job site block: {{BlockLink|Brewing Stand}}
[[File:Plains Cleric.png|thumb|right|upright=0.4|A cleric.]]
{{TradeTable|title=Cleric
|{{TradeLine|lvl=Novice|slot=1|want=Rotten Flesh|wantQuant=32|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Novice|slot=2|multi=0.05|give=Redstone Dust|giveQuant=2|maxTrades=12|xpGain=1}}
|{{TradeLine|lvl=Apprentice|slot=3|want=Gold Ingot|wantQuant=3|multi=0.05|maxTrades=12|xpGain=10}}
|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Lapis Lazuli|maxTrades=12|xpGain=5}}
|{{TradeLine|lvl=Journeyman|slot=5|want=Rabbit's Foot|wantQuant=2|multi=0.05|maxTrades=12|xpGain=20}}
|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=4|multi=0.05|give=Glowstone|maxTrades=12|xpGain=10}}
|{{TradeLine|lvl=Expert|slot=7|want=Turtle Scute|wantQuant=4|multi=0.05|maxTrades=12|xpGain=30}}
|{{TradeLine|lvl=Expert|slot=7|want=Glass Bottle|wantQuant=9|multi=0.05|maxTrades=12|xpGain=30}}
|{{TradeLine|lvl=Expert|slot=8|wantQuant=5|multi=0.05|give=Ender Pearl|maxTrades=12|xpGain=15}}
|{{TradeLine|lvl=Master|slot=9|want=Nether Wart|wantQuant=22|multi=0.05|maxTrades=12|xpGain=30}}
|{{TradeLine|lvl=Master|slot=10|wantQuant=3|multi=0.05|give=Bottle o' Enchanting|maxTrades=12|xpGain=30}}
}}

=== Farmer ===
Job site block: {{BlockLink|Composter}}
[[File:Plains Farmer.png|thumb|right|upright=0.4|A farmer.]]
{{TradeTable|title=Farmer
|{{TradeLine|lvl=Novice|slot=1|want=Wheat|wantQuant=20|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Novice|slot=1|want=Potato|wantQuant=26|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Novice|slot=1|want=Carrot|wantQuant=22|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Novice|slot=1|want=Beetroot|wantQuant=15|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Novice|slot=2|multi=0.05|give=Bread|giveQuant=6|maxTrades=16|xpGain=1}}
|{{TradeLine|lvl=Apprentice|slot=3|want=Pumpkin|wantQuant=6|multi=0.05|maxTrades=12|xpGain=10}}
|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Pumpkin Pie|giveQuant=4|maxTrades=12|xpGain=5}}
|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Apple|giveQuant=4|maxTrades=16|xpGain=5}}
|{{TradeLine|lvl=Journeyman|slot=5|want=Melon|wantQuant=4|multi=0.05|maxTrades=12|xpGain=20}}
|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=3|multi=0.05|give=Cookie|giveQuant=18|maxTrades=12|xpGain=10}}
|{{TradeLine|lvl=Expert|slot=7|multi=0.05|give=Suspicious Stew|maxTrades=12|xpGain=15|giveNoteText=The stew gives 6 seconds of [[Blindness]] in {{JE}} and 5-7 seconds in {{BE}} }}
|{{TradeLine|lvl=Expert|slot=7|multi=0.05|give=Suspicious Stew|maxTrades=12|xpGain=15|giveNoteText=The stew gives 8 seconds of [[Jump Boost]] in {{JE}} and 7-10 seconds in {{BE}} }}
|{{TradeLine|lvl=Expert|slot=7|multi=0.05|give=Suspicious Stew|maxTrades=12|xpGain=15|giveNoteText=The stew gives 5 seconds of [[Night Vision]] in {{JE}} and 7-10 seconds in {{BE}} }}
|{{TradeLine|lvl=Expert|slot=7|multi=0.05|give=Suspicious Stew|maxTrades=12|xpGain=15|giveNoteText=The stew gives 14 seconds of [[Poison]] in {{JE}} and 10-20 seconds in {{BE}} }}
|{{TradeLine|lvl=Expert|slot=7|multi=0.05|give=Suspicious Stew|maxTrades=12|xpGain=15|giveNoteText=The stew gives 0.35 seconds of [[Saturation]] in {{JE}} and 0.3-0.35 seconds in {{BE}} }}
|{{TradeLine|lvl=Expert|slot=7|multi=0.05|give=Suspicious Stew|maxTrades=12|xpGain=15|giveNoteText=The stew gives 7 seconds of [[Weakness]] in {{JE}} and 6-8 seconds in {{BE}} }}
|{{TradeLine|lvl=Expert|slot=8|multi=0.05|give=Cake|maxTrades=12|xpGain=15}}
|{{TradeLine|lvl=Master|slot=9|wantQuant=3|multi=0.05|give=Golden Carrot|giveQuant=3|maxTrades=12|xpGain=30}}
|{{TradeLine|lvl=Master|slot=9|wantQuant=4|multi=0.05|give=Glistering Melon Slice|giveQuant=3|maxTrades=12|xpGain=30}}
}}

=== Fisherman ===
Job site block: {{BlockLink|Barrel}}
[[File:Plains Fisherman.png|thumb|right|upright=0.4|A fisherman.]]
{{TradeTable|title=Fisherman
|{{TradeLine|lvl=Novice|slot=1|want=String|wantQuant=20|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Novice|slot=1|want=Coal|wantQuant=10|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Novice|slot=2|wantQuant=3|multi=0.05|give=Bucket of Cod|maxTrades=16|xpGain=1}}
|{{TradeLine|lvl=Novice|slot=2|want=Raw Cod|want2=Emerald|wantQuant=6|multi=0.05|give=Cooked Cod|giveQuant=6|maxTrades=16|xpGain=1}}
|{{TradeLine|lvl=Apprentice|slot=3|want=Raw Cod|wantQuant=15|multi=0.05|maxTrades=16|xpGain=10}}
|{{TradeLine|lvl=Apprentice|slot=4|wantQuant=2|multi=0.05|give=Campfire|maxTrades=12|xpGain=5}}
|{{TradeLine|lvl=Apprentice|slot=4|want=Raw Salmon|want2=Emerald|wantQuant=6|multi=0.05|give=Cooked Salmon|giveQuant=6|maxTrades=16|xpGain=5}}
|{{TradeLine|lvl=Journeyman|slot=5|want=Raw Salmon|wantQuant=13|multi=0.05|maxTrades=16|xpGain=20}}
|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=8-22|multi=0.2|give=Enchanted Fishing Rod|maxTrades=3|xpGain=10|giveNoteText=When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never [[treasure enchantments]].}}
|{{TradeLine|lvl=Expert|slot=7|want=Tropical Fish (item)|wantQuant=6|multi=0.05|maxTrades=12|xpGain=30|wantSprite=Tropical Fish}}
|{{TradeLine|lvl=Master|slot=8|want=Pufferfish (item)|wantQuant=4|multi=0.05|maxTrades=12|xpGain=30|wantSprite=Pufferfish}}
|{{TradeLine|lvl=Master|slot=9|want=Boat|multi=0.05|maxTrades=12|xpGain=30|wantNoteText=The type of boat trade depends on the biome outfit of the villager. Plains villagers buy oak boats, taiga and snowy villagers buy spruce boats, desert and jungle villagers buy jungle boats, savanna villagers buy acacia boats, and swamp villagers buy dark oak boats.|wantSprite=Oak Boat}}
}}

=== Fletcher ===
Job site block: {{BlockLink|Fletching Table}}
[[File:Plains Fletcher.png|thumb|right|upright=0.4|A fletcher.]]
{{TradeTable|title=Fletcher
|{{TradeLine|lvl=Novice|slot=1|want=Stick|wantQuant=32|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Novice|slot=2|multi=0.05|give=Arrow|giveQuant=16|maxTrades=12|xpGain=1}}
|{{TradeLine|lvl=Novice|slot=2|want=Gravel|want2=Emerald|wantQuant=10|multi=0.05|give=Flint|giveQuant=10|maxTrades=12|xpGain=1}}
|{{TradeLine|lvl=Apprentice|slot=3|want=Flint|wantQuant=26|multi=0.05|maxTrades=12|xpGain=10}}
|{{TradeLine|lvl=Apprentice|slot=4|wantQuant=2|multi=0.05|give=Bow|maxTrades=12|xpGain=5}}
|{{TradeLine|lvl=Journeyman|slot=5|want=String|wantQuant=14|multi=0.05|maxTrades=16|xpGain=20}}
|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=3|multi=0.05|give=Crossbow|maxTrades=12|xpGain=10}}
|{{TradeLine|lvl=Expert|slot=7|want=Feather|wantQuant=24|multi=0.05|maxTrades=16|xpGain=30}}
|{{TradeLine|lvl=Expert|slot=8|wantQuant=7-21|multi=0.05|give=Enchanted Bow|maxTrades=3|xpGain=15|giveNote=fletcher_enchant|giveNoteText=When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never [[treasure enchantments]].}}
|{{TradeLine|lvl=Master|slot=9|want=Tripwire Hook|wantQuant=8|multi=0.05|maxTrades=12|xpGain=30}}
|{{TradeLine|lvl=Master|slot=10|wantQuant=8-22|multi=0.05|give=Enchanted Crossbow|maxTrades=3|xpGain=15|giveNote=fletcher_enchant}}
|{{TradeLine|lvl=Master|slot=10|want2=Arrow|wantQuant=2|wantQuant2=5|multi=0.05|give=Tipped Arrow|giveQuant=5|maxTrades=12|xpGain=30|giveNoteText=In {{JE}}, the type of arrow is chosen randomly from all possible brewable potions with effects, including extended and strengthened versions.
<br>
In {{BE}}, the type of arrow is randomly chosen from 15 options: [[Night Vision]], [[Invisibility]], [[Leaping]], [[Fire Resistance]], [[Swiftness]], [[Slowness]], [[Water Breathing]], [[Healing]], [[Harming]], [[Poison]], [[Regeneration]], [[Strength]], [[Weakness]], [[Turtle Master]], or [[Decay]] (Level 2).}}
}}

=== Leatherworker ===
Job site block: {{BlockLink|Cauldron}}
[[File:Plains Leatherworker.png|thumb|right|upright=0.4|A leatherworker.]]

{{TradeTable|title=Leatherworker
|{{TradeLine|lvl=Novice|slot=1|want=Leather|wantQuant=6|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Novice|slot=2|wantQuant=3|multi=0.2|give=Leather Pants|maxTrades=12|xpGain=1|giveNote=leatherworker_leather|giveNoteText=The leather armor has a random color created by two dyes (possibly the same dye twice.)}}
|{{TradeLine|lvl=Novice|slot=2|wantQuant=7|multi=0.2|give=Leather Tunic|maxTrades=12|xpGain=1|giveNote=leatherworker_leather}}
|{{TradeLine|lvl=Apprentice|slot=3|want=Flint|wantQuant=26|multi=0.05|maxTrades=12|xpGain=10}}
|{{TradeLine|lvl=Apprentice|slot=4|wantQuant=5|multi=0.2|give=Leather Cap|maxTrades=12|xpGain=5|giveNote=leatherworker_leather}}
|{{TradeLine|lvl=Apprentice|slot=4|wantQuant=4|multi=0.2|give=Leather Boots|maxTrades=12|xpGain=5|giveNote=leatherworker_leather}}
|{{TradeLine|lvl=Journeyman|slot=5|want=Rabbit Hide|wantQuant=9|multi=0.05|maxTrades=12|xpGain=20}}
|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=7|multi=0.2|give=Leather Tunic|maxTrades=12|xpGain=10|giveNote=leatherworker_leather}}
|{{TradeLine|lvl=Expert|slot=7|want=Turtle Scute|wantQuant=4|multi=0.05|maxTrades=12|xpGain=30}}
|{{TradeLine|lvl=Expert|slot=8|wantQuant=6|multi=0.2|give=Leather Horse Armor|maxTrades=12|xpGain=15|giveNote=leatherworker_leather}}
|{{TradeLine|lvl=Master|slot=9|wantQuant=5|multi=0.2|give=Leather Cap|maxTrades=12|xpGain=30|giveNote=leatherworker_leather}}
|{{TradeLine|lvl=Master|slot=9|wantQuant=6|multi=0.2|give=Saddle|maxTrades=12|xpGain=30}}
}}

=== Librarian ===
Job site block: {{BlockLink|Lectern}}
[[File:Plains Librarian.png|thumb|right|upright=0.4|A librarian.]]
{{TradeTable|title=Librarian
|{{TradeLine|lvl=Novice|slot=1|want=Paper|wantQuant=24|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Novice|slot=2|wantQuant=9|multi=0.05|give=Bookshelf|maxTrades=12|xpGain=1}}
|{{TradeLine|lvl=Novice|slot=2|want2=Book|wantQuant=5–64|multi=0.2|give=Enchanted Book|maxTrades=12|xpGain=1|giveNote=librarian_enchant|giveNoteText=The enchantment is chosen randomly with equal chance of any [[enchantment]] type occurring (except for [[Soul Speed]], [[Swift Sneak]], and [[Wind Burst]]) and equal chance to get any level of the enchantment, meaning high-level enchantments are as likely as low-level enchantments. It is possible for a librarian to sell the same book more than once.
The price in emeralds depends on the enchantment level and "treasure" status. The minimum price of a book is given by 2&nbsp;+&nbsp;3&nbsp;*&nbsp;(enchantment level), while the maximum price is 6&nbsp;+&nbsp;13&nbsp;*&nbsp;(enchantment level). The possible values are 5–19 emeralds for Lvl I, 8–32 for Lvl II, 11–45 for Lvl III, 14–58 for Lvl IV, and 17–71 for Lvl V. For [[treasure enchantment]]s the price is doubled. The cost is capped at 64 emeralds. All values below this cap are equally probable.}}
|{{TradeLine|lvl=Apprentice|slot=3|want=Book|wantQuant=4|multi=0.05|maxTrades=12|xpGain=10}}
|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Lantern|maxTrades=12|xpGain=5}}
|{{TradeLine|lvl=Apprentice|slot=4|want2=Book|wantQuant=5–64|multi=0.2|give=Enchanted Book|maxTrades=12|xpGain=5|giveNote=librarian_enchant}}
|{{TradeLine|lvl=Journeyman|slot=5|want=Ink Sac|wantQuant=5|multi=0.05|maxTrades=12|xpGain=20}}
|{{TradeLine|lvl=Journeyman|slot=6|multi=0.05|give=Glass|giveQuant=4|maxTrades=12|xpGain=10}}
|{{TradeLine|lvl=Journeyman|slot=6|want2=Book|wantQuant=5–64|multi=0.2|give=Enchanted Book|maxTrades=12|xpGain=10|giveNote=librarian_enchant}}
|{{TradeLine|lvl=Expert|slot=7|want=Book and Quill|want2=Book and Quill|multi=0.05|maxTrades=12|xpGain=30|wantNoteText={{IN|java}} only one is requested per trade because of {{bug|MC-248042||Librarian's book and quill trade is always discounted to 1 since books are unstackable}}. {{IN|be}}, the second book is placed in another slot instead.}}
|{{TradeLine|lvl=Expert|slot=8|wantQuant=4|multi=0.05|give=Compass|maxTrades=12|xpGain=15}}
|{{TradeLine|lvl=Expert|slot=8|wantQuant=5|multi=0.05|give=Clock|maxTrades=12|xpGain=15}}
|{{TradeLine|lvl=Expert|slot=8|want2=Book|wantQuant=5–64|multi=0.2|give=Enchanted Book|maxTrades=12|xpGain=15|giveNote=librarian_enchant}}
|{{TradeLine|lvl=Master|slot=9|wantQuant=20|multi=0.05|give=Name Tag|maxTrades=12|xpGain=30}}
}}

=== Mason ===
Job site block: {{BlockLink|Stonecutter}}
[[File:Plains Mason.png|thumb|right|upright=0.4|A mason.]]
{{TradeTable|title=Mason
|{{TradeLine|lvl=Novice|slot=1|want=Clay Ball|wantQuant=10|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Novice|slot=2|multi=0.05|give=Brick|giveQuant=10|maxTrades=16|xpGain=1}}
|{{TradeLine|lvl=Apprentice|slot=3|want=Stone|wantQuant=20|multi=0.05|maxTrades=16|xpGain=10}}
|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Chiseled Stone Bricks|giveQuant=4|maxTrades=16|xpGain=5}}
|{{TradeLine|lvl=Journeyman|slot=5|want=Granite|wantQuant=16|multi=0.05|maxTrades=16|xpGain=20}}
|{{TradeLine|lvl=Journeyman|slot=5|want=Andesite|wantQuant=16|multi=0.05|maxTrades=16|xpGain=20}}
|{{TradeLine|lvl=Journeyman|slot=5|want=Diorite|wantQuant=16|multi=0.05|maxTrades=16|xpGain=20}}
|{{TradeLine|lvl=Journeyman|slot=6|multi=0.05|give=Dripstone Block|giveQuant=4|maxTrades=16|xpGain=10}}
|{{TradeLine|lvl=Journeyman|slot=6|multi=0.05|give=Polished Andesite|giveQuant=4|maxTrades=16|xpGain=10}}
|{{TradeLine|lvl=Journeyman|slot=6|multi=0.05|give=Polished Diorite|giveQuant=4|maxTrades=16|xpGain=10}}
|{{TradeLine|lvl=Journeyman|slot=6|multi=0.05|give=Polished Granite|giveQuant=4|maxTrades=16|xpGain=10}}
|{{TradeLine|lvl=Expert|slot=7|want=Nether Quartz|wantQuant=12|multi=0.05|maxTrades=12|xpGain=30}}
|{{TradeLine|lvl=Expert|slot=8|multi=0.05|give=Any color Stained Terracotta|maxTrades=12|xpGain=15|giveNote=mason_terracotta|giveNoteText=The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.|weight=16|giveSprite=Terracotta}}
|{{TradeLine|lvl=Expert|slot=8|multi=0.05|give=Any color Glazed Terracotta|maxTrades=12|xpGain=15|giveNote=mason_terracotta|weight=16}}
|{{TradeLine|lvl=Master|slot=9|multi=0.05|give=Quartz Pillar|maxTrades=12|xpGain=30}}
|{{TradeLine|lvl=Master|slot=9|multi=0.05|give=Block of Quartz|maxTrades=12|xpGain=30}}
}}

=== Shepherd ===
Job site block: {{BlockLink|Loom}}
[[File:Plains Shepherd.png|thumb|right|upright=0.4|A shepherd.]]
{{TradeTable|title=Shepherd
|{{TradeLine|lvl=Novice|slot=1|want=White Wool|wantQuant=18|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Novice|slot=1|want=Brown Wool|wantQuant=18|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Novice|slot=1|want=Black Wool|wantQuant=18|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Novice|slot=1|want=Gray Wool|wantQuant=18|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Novice|slot=2|wantQuant=2|multi=0.05|give=Shears|maxTrades=12|xpGain=1}}
|{{TradeLine|lvl=Apprentice|slot=3|want=White Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=10}}
|{{TradeLine|lvl=Apprentice|slot=3|want=Gray Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=10}}
|{{TradeLine|lvl=Apprentice|slot=3|want=Black Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=10}}
|{{TradeLine|lvl=Apprentice|slot=3|want=Light Blue Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=10}}
|{{TradeLine|lvl=Apprentice|slot=3|want=Lime Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=10}}
|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Any color Wool|maxTrades=16|xpGain=5|weight=16|giveNote=shepherd_colors|giveNoteText=The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.}}
|{{TradeLine|lvl=Apprentice|slot=4|multi=0.05|give=Any color Carpet|giveQuant=4|maxTrades=16|xpGain=5|weight=16|giveNote=shepherd_colors}}
|{{TradeLine|lvl=Journeyman|slot=5|want=Yellow Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=20}}
|{{TradeLine|lvl=Journeyman|slot=5|want=Light Gray Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=20}}
|{{TradeLine|lvl=Journeyman|slot=5|want=Orange Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=20}}
|{{TradeLine|lvl=Journeyman|slot=5|want=Red Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=20}}
|{{TradeLine|lvl=Journeyman|slot=5|want=Pink Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=20}}
|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=3|multi=0.05|give=Any color Bed|maxTrades=12|xpGain=10|weight=16|giveNote=shepherd_colors}}
|{{TradeLine|lvl=Expert|slot=7|want=Brown Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=30}}
|{{TradeLine|lvl=Expert|slot=7|want=Purple Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=30}}
|{{TradeLine|lvl=Expert|slot=7|want=Blue Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=30}}
|{{TradeLine|lvl=Expert|slot=7|want=Green Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=30}}
|{{TradeLine|lvl=Expert|slot=7|want=Magenta Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=30}}
|{{TradeLine|lvl=Expert|slot=7|want=Cyan Dye|wantQuant=12|multi=0.05|maxTrades=16|xpGain=30}}
|{{TradeLine|lvl=Expert|slot=8|wantQuant=3|multi=0.05|give=Any color Banner|maxTrades=12|xpGain=15|weight=16|giveNote=shepherd_colors}}
|{{TradeLine|lvl=Master|slot=9|wantQuant=2|multi=0.05|give=Painting|giveQuant=3|maxTrades=12|xpGain=30}}
}}

=== Toolsmith ===
Job site block: {{BlockLink|Smithing Table}}
[[File:Plains Toolsmith.png|thumb|right|upright=0.4|A toolsmith.]]
{{TradeTable|title=Toolsmith
|{{TradeLine|lvl=Novice|slot=1|want=Coal|wantQuant=15|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Novice|slot=2|multi=0.2|give=Stone Axe|maxTrades=12|xpGain=1}}
|{{TradeLine|lvl=Novice|slot=2|multi=0.2|give=Stone Shovel|maxTrades=12|xpGain=1}}
|{{TradeLine|lvl=Novice|slot=2|multi=0.2|give=Stone Pickaxe|maxTrades=12|xpGain=1}}
|{{TradeLine|lvl=Novice|slot=2|multi=0.2|give=Stone Hoe|maxTrades=12|xpGain=1}}
|{{TradeLine|lvl=Apprentice|slot=3|want=Iron Ingot|wantQuant=4|multi=0.05|maxTrades=12|xpGain=10}}
|{{TradeLine|lvl=Apprentice|slot=4|wantQuant=36|multi=0.2|give=Bell|maxTrades=12|xpGain=5}}
|{{TradeLine|lvl=Journeyman|slot=5|want=Flint|wantQuant=30|multi=0.05|maxTrades=12|xpGain=20}}
|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=6–20|multi=0.2|give=Enchanted Iron Axe|maxTrades=3|xpGain=10|giveNoteText=When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never [[treasure enchantments]].|giveNote=toolsmith_enchant}}
|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=7–21|multi=0.2|give=Enchanted Iron Shovel|maxTrades=3|xpGain=10|giveNote=toolsmith_enchant}}
|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=8–22|multi=0.2|give=Enchanted Iron Pickaxe|maxTrades=3|xpGain=10|giveNote=toolsmith_enchant}}
|{{TradeLine|lvl=Journeyman|slot=6|wantQuant=4|multi=0.2|give=Diamond Hoe|maxTrades=3|xpGain=10}}
|{{TradeLine|lvl=Expert|slot=7|want=Diamond|multi=0.05|maxTrades=12|xpGain=30}}
|{{TradeLine|lvl=Expert|slot=8|wantQuant=17–31|multi=0.2|give=Enchanted Diamond Axe|maxTrades=3|xpGain=15|giveNote=toolsmith_enchant}}
|{{TradeLine|lvl=Expert|slot=8|wantQuant=10–24|multi=0.2|give=Enchanted Diamond Shovel|maxTrades=3|xpGain=15|giveNote=toolsmith_enchant}}
|{{TradeLine|lvl=Master|slot=9|wantQuant=18–32|multi=0.2|give=Enchanted Diamond Pickaxe|maxTrades=3|xpGain=30|giveNote=toolsmith_enchant}}
}}

=== Weaponsmith ===
Job site block: {{BlockLink|Grindstone}}
[[File:Plains Weaponsmith.png|thumb|right|upright=0.4|A weaponsmith.]]
{{TradeTable|title=Weaponsmith
|{{TradeLine|lvl=Novice|slot=1|want=Coal|wantQuant=15|multi=0.05|maxTrades=16|xpGain=2}}
|{{TradeLine|lvl=Novice|slot=2|wantQuant=3|multi=0.2|give=Iron Axe|maxTrades=12|xpGain=1}}
|{{TradeLine|lvl=Novice|slot=3|wantQuant=7–21|multi=0.05|give=Enchanted Iron Sword|maxTrades=3|xpGain=1|giveNote=weaponsmith_enchant|giveNoteText=When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never [[treasure enchantments]].}}
|{{TradeLine|lvl=Apprentice|slot=4|want=Iron Ingot|wantQuant=4|multi=0.05|maxTrades=12|xpGain=10}}
|{{TradeLine|lvl=Apprentice|slot=5|wantQuant=36|multi=0.2|give=Bell|maxTrades=12|xpGain=5}}
|{{TradeLine|lvl=Journeyman|slot=6|want=Flint|wantQuant=24|multi=0.05|maxTrades=12|xpGain=20}}
|{{TradeLine|lvl=Expert|slot=7|want=Diamond|multi=0.05|maxTrades=12|xpGain=30}}
|{{TradeLine|lvl=Expert|slot=8|wantQuant=17–31|multi=0.2|give=Enchanted Diamond Axe|maxTrades=3|xpGain=15|giveNote=weaponsmith_enchant}}
|{{TradeLine|lvl=Master|slot=9|wantQuant=13–27|multi=0.2|give=Enchanted Diamond Sword|maxTrades=3|xpGain=30|giveNote=weaponsmith_enchant}}
}}

== Wandering trader sales ==
{{anchor|wandering_trader|Wandering trader|Wandering Trader}}

[[File:Wandering Trader.png|thumb|right|upright=0.4|Wandering Trader]]

If the [[villager trade rebalance]] [[experiment]] is disabled, the [[wandering trader]] does not buy items in exchange for emeralds – it only sells items, using emeralds as a currency. Therefore, the following tables' leftmost column is how many emeralds the player needs to give to receive the items listed in the middle column of the table.

=== ''Java Edition'' sales ===
The wandering trader offers six trades in total: five random ordinary trades and one special trade. The five random trades are chosen from the list below.

{| class="wikitable col-2-center" data-description="Wandering trader trades"
!Price!!Item!!Trades until<br>disabled
|-
| rowspan="33" | 1 {{ItemSprite|Emerald}}
|style="text-align:left"|{{BlockLink|Allium}}
|style="text-align:center"|12
|-
|{{BlockLink|Azure Bluet}}||12
|-
|{{BlockLink|Blue Orchid}}||8
|-
|{{BlockLink|Cornflower}}||12
|-
|{{BlockLink|Dandelion}}||12
|-
|{{BlockLink|Lily of the Valley}}||7
|-
|{{BlockLink|Orange Tulip}}||12
|-
|{{BlockLink|Oxeye Daisy}}||12
|-
|{{BlockLink|Pink Tulip}}||12
|-
|{{BlockLink|Poppy}}||12
|-
|{{BlockLink|Red Tulip}}||12
|-
|{{BlockLink|White Tulip}}||12
|-
|{{BlockLink|Open Eyeblossom}}||7
|-
|{{BlockLink|Fern}}||12
|-
|{{BlockLink|Brown Mushroom}}||12
|-
|{{BlockLink|Red Mushroom}}||12
|-
|{{ItemLink|Beetroot Seeds}}||12
|-
|{{ItemLink|Melon Seeds}}||12
|-
|{{ItemLink|Pumpkin Seeds}}||12
|-
|{{ItemLink|Wheat Seeds}}||12
|-
|{{BlockLink|Pumpkin}}||4
|-
|{{ItemLink|Sugar Cane}}||8
|-
|{{BlockLink|Vines}}||12
|-
|{{BlockLink|Pale Hanging Moss}}||12
|-
|{{BlockLink|Lily Pad}} (×2)||5
|-
|{{BlockLink|Moss Block}} (×2) ||5
|-
|{{BlockLink|Pale Moss Block}} (×2)||10
|-
|{{BlockLink|Pointed Dripstone}} (×2)||5
|-
|{{BlockLink|Rooted Dirt}} (×2)||5
|-
|{{BlockLink|Small Dripleaf}} (×2)||5
|-
|
{{ItemSprite|Black Dye}}
{{ItemSprite|Blue Dye}}
{{ItemSprite|Brown Dye}}
{{ItemSprite|Cyan Dye}}
{{ItemSprite|Gray Dye}}
{{ItemSprite|Green Dye}}
{{ItemSprite|Light Blue Dye}}
{{ItemSprite|Light Gray Dye}}<br>
{{ItemSprite|Lime Dye}}
{{ItemSprite|Magenta Dye}}
{{ItemSprite|Orange Dye}}
{{ItemSprite|Pink Dye}}
{{ItemSprite|Purple Dye}}
{{ItemSprite|Red Dye}}
{{ItemSprite|White Dye}}
{{ItemSprite|Yellow Dye}}<br>
Any color [[dye]] (×3)<ref group="note" name="colored-offers">The list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.</ref> 
|12
|-
|{{BlockLink|Red Sand}} (×4)||6
|-
|{{BlockLink|Sand}} (×8)||8
|-
| rowspan="2" | 2 {{ItemSprite|Emerald}}
|style="text-align:left"|{{BlockLink|Glowstone}}
|style="text-align:center"|5
|-
|{{BlockLink|Sea Pickle}}||5
|-
| rowspan="7" | 3 {{ItemSprite|Emerald}}
|style="text-align:left"|{{BlockLink|Cactus}}
|style="text-align:center"|8
|-
|{{BlockLink|Brain Coral Block}} ||8
|-
|{{BlockLink|Bubble Coral Block}}||8
|-
|{{BlockLink|Fire Coral Block}}||8
|-
|{{BlockLink|Horn Coral Block}}||8
|-
|{{BlockLink|Tube Coral Block}}||8
|-
|{{ItemLink|Kelp}}||12
|-
|4 {{ItemSprite|Emerald}}
|style="text-align:left"|{{ItemLink|Slimeball}}
|style="text-align:center"|5
|-
| rowspan="10" | 5 {{ItemSprite|Emerald}}
|style="text-align:left"|{{BlockLink|Acacia Sapling}}
|style="text-align:center"|8
|-
|{{BlockLink|Birch Sapling}}||8
|-
|{{BlockLink|Dark Oak Sapling}}||8
|-
|{{BlockLink|Jungle Sapling}}||8
|-
|{{BlockLink|Oak Sapling}}||8
|-
|{{BlockLink|Spruce Sapling}}||8
|-
|{{BlockLink|Mangrove Propagule}}||8
|-
|{{BlockLink|Cherry Sapling}}||8
|-
|{{BlockLink|Pale Oak Sapling}}||8
|-
|{{ItemLink|Nautilus Shell}}||5
|}

The one random special trade is chosen from the list below. It is always the wandering trader's final trade offer.

{| class="wikitable col-3-center" data-description="Another one Wandering trader trades"
!Price||Items||Trades until<br>disabled
|-
|1 {{ItemSprite|Emerald}}||{{ItemLink|Gunpowder}}||8
|-
| rowspan="2" | 3 {{ItemSprite|Emerald}}||{{BlockLink|Podzol}} (×3)||6
|-
|{{BlockLink|Packed Ice}}
|style="text-align:center"|6
|-
| rowspan="2" | 5 {{ItemSprite|Emerald}}||{{ItemLink|Bucket of Pufferfish}}
|style="text-align:center"|4
|-
|{{ItemLink|Bucket of Tropical Fish}}
|style="text-align:center"|4
|-
|6 {{ItemSprite|Emerald}}||{{BlockLink|Blue Ice}} ||6
|}

==== [[Villager Trade Rebalance]] ====
The wandering trader offers nine trades in total: two random trades from purchasing table, two random trades from special selling table, and five random trades from ordinary trades table.

{| class="wikitable collapsible collapsed col-1-left" style="text-align:center" data-description="Wandering trader trades"
! colspan="4" |Purchasing table
|-
!Item wanted||Quantity||Price||Trades until<br>disabled
|-
|{{ItemLink|Water Bottle}}||1||{{ItemSprite|Emerald}}1||1
|-
|{{ItemLink|Water Bucket}}||1||{{ItemSprite|Emerald}}2||1
|-
|{{ItemLink|Milk Bucket}}||1||{{ItemSprite|Emerald}}2||1
|-
|{{ItemLink|Fermented Spider Eye}}||1||{{ItemSprite|Emerald}}3||1
|-
|{{ItemLink|Baked Potato}}||4||{{ItemSprite|Emerald}}1||1
|-
|{{BlockLink|Hay Bale}}||1||{{ItemSprite|Emerald}}1||1
|}

{| class="wikitable collapsible collapsed" style="text-align:center" data-description="Wandering trader trades"
! colspan="4" |Selling table (special)
|-
!Price||Item||Count||Trades until<br>disabled
|-
| rowspan="3" |{{ItemSprite|Emerald}}1
|{{BlockLink|Packed Ice}}||1||6
|-
|{{ItemLink|Gunpowder}}||4||2
|-
|{{BlockSprite|Acacia Log}} {{BlockSprite|Birch Log}} {{BlockSprite|Dark Oak Log}} {{BlockSprite|Jungle Log}} {{BlockSprite|Oak Log}} {{BlockSprite|Spruce Log}} {{BlockSprite|Cherry Log}}<br>[[Log]]<ref>{{Bug|MC-264555||Wandering Trader doesn't sell Mangrove Log}}</ref> ||8||4
|-
|{{ItemSprite|Emerald}}3
|{{BlockLink|Podzol}}||3||6
|-
|{{ItemSprite|Emerald}}5
|{{ItemLink|Potion of Invisibility}}<br>Duration: 8:00||1||1
|-
|{{ItemSprite|Emerald}}6
|{{BlockLink|Blue Ice}}||1||6
|-
|{{ItemSprite|Emerald}}6-20
| style="color: purple;" |Enchanted<ref group="note" name="enchant-1.8">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never [[treasure enchantment]]s.</ref><br>{{ItemLink|Iron Pickaxe}}||1||1
|}

{| class="wikitable collapsible collapsed" style="text-align:center" data-description="Wandering trader trades"
! colspan="4" |Selling table (ordinary)
|-
!Price||Item||Count||Trades until<br>disabled
|-
| rowspan="17" |{{ItemSprite|Emerald}}1
|{{BlockLink|Fern}}||1||12
|-
|{{ItemLink|Sugar Cane}}||1||8
|-
|{{BlockLink|Pumpkin}}||1||4
|-
|{{BlockLink|Dandelion}}<br>{{BlockLink|Poppy}}<br>{{BlockLink|Allium}}<br>{{BlockLink|Azure Bluet}}<br>{{BlockLink|Red Tulip}}<br>{{BlockLink|Orange Tulip}}<br>{{BlockLink|White Tulip}}<br>{{BlockLink|Pink Tulip}}<br>{{BlockLink|Oxeye Daisy}}<br>{{BlockLink|Cornflower}}||1||12
|-
|{{BlockLink|Blue Orchid}}||1||8
|-
|{{BlockLink|Lily of the Valley}} ||1||7
|-
|{{ItemLink|Wheat Seeds}}<br>{{ItemLink|Beetroot Seeds}}<br>{{ItemLink|Pumpkin Seeds}}<br>{{ItemLink|Melon Seeds}}||1||12
|-
|{{ItemSprite|Red Dye}}{{ItemSprite|White Dye}}{{ItemSprite|Blue Dye}}{{ItemSprite|Pink Dye}}{{ItemSprite|Black Dye}}{{ItemSprite|Green Dye}}{{ItemSprite|Light Gray Dye}}{{ItemSprite|Magenta Dye}}<br>{{ItemSprite|Yellow Dye}}{{ItemSprite|Gray Dye}}{{ItemSprite|Purple Dye}}{{ItemSprite|Light Blue Dye}}{{ItemSprite|Lime Dye}}{{ItemSprite|Orange Dye}}{{ItemSprite|Brown Dye}}{{ItemSprite|Cyan Dye}}<br>One of 16 [[dye]]s||3||12
|-
|{{BlockLink|Vines}}||3||4
|-
|{{BlockLink|Brown Mushroom}}<br>{{BlockLink|Red Mushroom}}|| 3||4
|-
|{{BlockLink|Lily Pad}}||5||2
|-
|{{BlockLink|Small Dripleaf}} ||2||5
|-
|{{BlockLink|Sand}}||8||8
|-
|{{BlockLink|Red Sand}}|| 4||6
|-
|{{BlockLink|Pointed Dripstone}}|| 2|| 5
|-
|{{BlockLink|Rooted Dirt}}||2 ||5
|-
|{{BlockLink|Moss Block}}||2||5
|-
| rowspan="2" |{{ItemSprite|Emerald}}2
|{{BlockLink|Sea Pickle}}|| 1|| 5
|-
|{{BlockLink|Glowstone}}||1 ||5
|-
| rowspan="4" | {{ItemSprite|Emerald}}3
|{{ItemLink|Tropical Fish Bucket}}<br>{{ItemLink|Pufferfish Bucket}}||1|| 4
|-
|{{ItemLink|Kelp}}||1||12
|-
|{{BlockLink|Cactus}}||1||8
|-
|{{BlockLink|Brain Coral Block}}<br>{{BlockLink|Bubble Coral Block}}<br>{{BlockLink|Fire Coral Block}}<br>{{BlockLink|Horn Coral Block}}<br>{{BlockLink|Tube Coral Block}}||1||8
|-
|{{ItemSprite|Emerald}}4
|{{ItemLink|Slimeball}}||1||5
|-
| rowspan="2" |{{ItemSprite|Emerald}}5
|{{BlockSprite|Acacia Sapling}}{{BlockSprite|Birch Sapling}}{{BlockSprite|Dark Oak Sapling}}{{BlockSprite|Jungle Sapling}}{{BlockSprite|Oak Sapling}}{{BlockSprite|Spruce Sapling}}{{BlockSprite|Cherry Sapling}}{{BlockSprite|Mangrove Propagule}}<br>One of 8 [[sapling]]s||1||8
|-
|{{ItemLink|Nautilus Shell}}||1||5
|}

=== ''Bedrock Edition'' sales ===
{{Missing information|section|[[Winter Drop]] items|talksection=Wandering traders & pale garden items in BE}}

{{IN|bedrock}}, wandering traders offers 6 random trades. Their trades are unaffected by demand.

Five of the random trades are shown in the table below:

{| class="wikitable col-3-center" data-description="First 5 Wandering trader trades"
! rowspan="2" |Price
! rowspan="2" |Regular offer
! colspan="2" |Single offer<ref group="note" name="weight-trader">Only one item is offered (e.g. wandering trader cannot sell both brown dye and pink dye). Each group of single-offer trades has the same chance to be chosen as a normal trade based on weight. For example, each individual sapling has the same chance of being offered as a slimeball, because the sapling group as a whole which consist of 4 items and has 4 weight (multiple saplings cannot be offered however).</ref>
! rowspan="2" |Trades until<br>disabled
|-
!Items
!Weight
|-
! rowspan="8" |1 {{ItemSprite|Emerald}}
| rowspan="3" |
*{{BlockLink|Fern}}
*{{BlockLink|Vines}}
*{{BlockLink|Dandelion}}
*{{BlockLink|Poppy}}
*{{BlockLink|Blue Orchid}}
*{{BlockLink|Allium}}
*{{BlockLink|Azure Bluet}}
*{{BlockLink|Red Tulip}}
*{{BlockLink|Orange Tulip}}
*{{BlockLink|Pink Tulip}}
*{{BlockLink|White Tulip}}
*{{BlockLink|Oxeye Daisy}}
*{{BlockLink|Cornflower}}
*{{ItemLink|Wheat Seeds}}<ref group="note" name="crop-offer">Crop seeds offered in both grouped and individual trades</ref>
*{{ItemLink|Beetroot Seeds}}<ref group="note" name="crop-offer" />
*{{ItemLink|Pumpkin Seeds}}<ref group="note" name="crop-offer" />
*{{ItemLink|Melon Seeds}}<ref group="note" name="crop-offer" />
*{{ItemLink|Cocoa Beans}} (x3)
|
*{{ItemLink|Wheat Seeds}}<ref group="note" name="crop-offer" />
*{{ItemLink|Beetroot Seeds}}<ref group="note" name="crop-offer" />
*{{ItemLink|Pumpkin Seeds}}<ref group="note" name="crop-offer" />
* {{ItemLink|Melon Seeds}}<ref group="note" name="crop-offer" />
| style="text-align:center;" |4
| rowspan="3" style="text-align:center;" |12
|-
|
*{{ItemLink|Red Dye}} (×3)
*{{ItemLink|Yellow Dye}} (×3)
*{{ItemLink|Orange Dye}} (×3)
*{{ItemLink|Lime Dye}} (×3)
*{{ItemLink|Green Dye}} (×3)
*{{ItemLink|Cyan Dye}} (×3)
*{{ItemLink|Light Blue Dye}} (×3)
*{{ItemLink|Purple Dye}} (×3)
*{{ItemLink|Magenta Dye}} (×3)
*{{ItemLink|Pink Dye}} (×3)
*{{ItemLink|Gray Dye}} (×3)
*{{ItemLink|Light Gray Dye}} (×3)
*{{ItemLink|Blue Dye}} (x3)
*{{ItemLink|Brown Dye}} (x3)
*{{ItemLink|White Dye}} (x3)
*{{ItemLink|Black Dye}} (x3)
| style="text-align:center;" |16
|-
|
*{{BlockLink|Brown Mushroom}} 
*{{BlockLink|Red Mushroom}}
| style="text-align:center;" |2
|-
|
*{{ItemLink|Sugar Cane}}
*{{BlockLink|Sand}} (×8)
| colspan="2" rowspan="8" style="text-align:center;" |&ndash;
| style="text-align:center;" |8
|-
|
*{{BlockLink|Lily of the Valley}}
| style="text-align:center;" |7
|-
|
*{{BlockLink|Red Sand}} (×4)
| style="text-align:center;" |6
|-
|
*{{BlockLink|Lily Pad}} (×2)
*{{BlockLink|Pointed Dripstone}} (x2)
*{{BlockLink|Moss Block}} (x2)
*{{BlockLink|Rooted Dirt}} (x2)
*{{BlockLink|Small Dripleaf}} (x2)
| style="text-align:center;" |5
|-
|
*{{BlockLink|Pumpkin}}
| style="text-align:center;" |4
|-
! rowspan="2" |2 {{ItemSprite|Emerald}}
| 
*{{BlockLink|Sea Pickle}}
| rowspan="2" style="text-align:center;" |5
|-
|
*{{BlockLink|Glowstone}}
|-
! rowspan="2" |3 {{ItemSprite|Emerald}}
|
*{{ItemLink|Kelp}}
| style="text-align:center;" |12
|-
|
*{{BlockLink|Cactus}}
|
*{{BlockLink|Brain Coral Block}}
*{{BlockLink|Bubble Coral Block}}
*{{BlockLink|Fire Coral Block}}
*{{BlockLink|Horn Coral Block}}
*{{BlockLink|Tube Coral Block}}
| style="text-align:center;" |5
| style="text-align:center;" |8
|-
!4 {{ItemSprite|Emerald}}
|
*{{ItemLink|Slimeball}}
| colspan="2" style="text-align:center;" |&ndash;
| style="text-align:center;" |5
|-
! rowspan="2" |5 {{ItemSprite|Emerald}}
| style="text-align:center;" |&ndash;
| style="text-align:left;" |
*{{BlockLink|Saplings}}
| style="text-align:center;" |7
| style="text-align:center;" |8
|-
|
*{{ItemLink|Nautilus Shell}}
| colspan="2" style="text-align:center;" |&ndash;
| style="text-align:center;" |5
|}

The other random trade is shown below (these items are chosen for each wandering trader and always offered but only one of them):
{| class="wikitable col-3-center" data-description="Another one Wandering trader trades"
!Price||Items||Trades until<br>disabled
|-
!1 {{ItemSprite|Emerald}}
| 
*{{ItemLink|Gunpowder}} 
|8
|-
!3 {{ItemSprite|Emerald}}
|
*{{BlockLink|Podzol}} (×3)
*{{BlockLink|Packed Ice}}
|6
|-
!5 {{ItemSprite|Emerald}}
|
*{{ItemLink|Bucket of Pufferfish}}
*{{ItemLink|Bucket of Tropical Fish}}
|4
|-
!6 {{ItemSprite|Emerald}}
| 
*{{BlockLink|Blue Ice}}
|6
|}

== Notes ==
<references group="note" />
<references group="n" />

== Achievements ==
{{load achievements|The Haggler; Treasure Hunter; Buy low; Master Trader;Star Trader}}

== Advancements ==
{{load advancements|Getting an Upgrade;Suit Up;Isn't it Iron Pick;Cover me with Diamonds;What a Deal!;Star Trader}}

== Video ==
{{Video note|This Video is from [[Java Edition 1.5]], so [[Trading/Before 1.8]] appears.}}{{yt|Uiz02BBiYZc}}
{{yt|r_Jc2C96CcE}}

== History ==
{{See also|Trading/Before Village & Pillage|Trading/Before Java Edition 1.8}}
{{HistoryTable
|{{HistoryLine|java beta}}
|{{HistoryLine||August 31, 2010|link=https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/115233-minecraftcon-2010-gamestick-stream-transcription|The first time [[Notch]] hinted at plans for a possible future trading system was in an interview during [[MINECON 2010|MinecraftCon]]. The implementation of [[village]]s themselves and their inhabitants wasn't even confirmed at this point, but Notch still had a couple of ideas: "If you treat the villagers well, they become friendly to you and might start throwing things at you as gifts. If you treat them badly though by attacking and killing them they hate you and might chase you."<br>Notch also mentioned a meter of how much "villagers like you."}}
|{{HistoryLine|java}}
|{{HistoryLine||May 21, 2012|link=https://twitter.com/jeb_/status/204619936616808451|[[Jeb]] released a screenshot of himself testing the trading system. The image showed buying and selling areas.
|An ore block can be seen in the background later revealed in snapshot 12w21a to be [[History_of_textures/Unused_textures#Ruby|ruby]] ore, it was changed to [[emerald ore]] before 12w21a because [[Dinnerbone]] is colorblind. <ref>https://web.archive.org/web/20150316193400/http://www.minecraftforum.net/forums/archive/future-updates/384441-1-5-new-blocks-items#c11</ref>}}
|{{HistoryLine||1.3.1|dev=12w21a|Added villager trading.}}
|{{HistoryLine|||dev=12w22a|[[Eyes of ender]] are now sold by priests instead of bought, and [[rotten flesh]] is no longer bought.
|The trading UI has been changed where an extra input space has been added where tools can be placed for buying enchantments and/or repair.}}
|{{HistoryLine|||dev=12w23a|Before this snapshot, the librarian defaulted to [[written books]] instead of [[gold ingots]], since the written books had a potential offer of 1.3.}}
|{{HistoryLine||1.4.2|dev=12w32a|The librarian's paper offer was adjusted to 24–35 [[paper]] per emerald from 19-29 paper
|The farmer's arrow offer was fixed to sell 9-12 [[arrow]]s from only 5 before. The original 1 emerald for 5 arrows trade was a result of a bug in the code where the minimum and maximum values of the arrow trade were swapped.
|The librarian's buy book offer was adjusted to 11-12 [[book]]s from 12-14.
|The farmer's gravel to flint trade now produces 4-5 [[flint]] from 2-3.
|The offer probability mechanic was changed: as more offers exist for a villager, the probability of all offers rise. When an offer's probability goes beyond a certain limit, its probability goes down. The net effect is that rarer offers become more common when a villager has many offers, and common offers become rarer.
|The offer removal mechanic has been replaced with an offer disabling mechanic.
|All offers begin with 7 uses, allowing the offer to be traded up to seven times.
|After this, even if the player has not left the trading menu, the offer is disabled.
|If a player trades the last offer on the list and closes the menu, waiting for particles to appear around the villager, all disabled offers are renewed with 2–12 additional uses added to them.
|It is possible for the final offer slot to be disabled, at which point no new offers can be generated and no existing offers can be renewed.
|Trading with the last offer slot available increases the player's popularity with the village by one point. Popularity applies to the village as a whole; other players are not affected.}}
|{{HistoryLine||1.4.6|dev=12w49a|[[Enchanted book]]s were added, and villagers could offer them.}}
|{{HistoryLine||1.5|dev=13w04a|A villager spawned from a renamed [[spawn egg]] shows its name in the trading interface in place of "Villager".}}
|{{HistoryLine||1.8|dev=14w02a|Villager trading has been revamped. See [[/Before Java Edition 1.8|here]] for offers before 1.8.
|Trading now gives the player [[experience]].}}
|{{HistoryLine|||dev=14w03a|Villager clerics no longer buy [[ender pearl]]s, as they did in 14w02a.}}
|{{HistoryLine|||dev=14w31a|Clerics now sell [[bottles o' enchanting]], prices range from 3 to 11 emeralds each.}}
|{{HistoryLine||1.9|dev=15w41a|Clerics no longer sell [[eyes of ender]].
|Clerics now sell [[ender pearls]]. Prices range from 4 to 7 emeralds each.}}
|{{HistoryLine|||dev=15w43a|Librarians charge double for books with [[treasure enchantment]]s.}}
|{{HistoryLine||1.11|dev=16w33a|Farmers now sell 5 to 7 [[apple]]s and 6 to 10 [[cookie]]s for an [[emerald]] instead of just 5 and 6 respectively.}}
|{{HistoryLine|||dev=16w39a|Added new trades through the cartographer career.}}
|{{HistoryLine||1.14|dev=19w05a|Added [[wandering trader]]s, which can trade with the player.}}
|{{HistoryLine|||dev=19w11a|Revamped the trading system, adding many new trades for each villager profession.
|Villager profession now depends on their job site block, rather than randomly assigned at birth.
|Villager trading prices now depend on the player's popularity in the village.
|Villagers now resupply their trades up to two times a day, if they get to work at a [[job site block]].
|Added the mason profession, which uses a [[stonecutter]] as a job site block.
|The trading UI has been updated.
|The villager now gains experience as it trades with the player, and the experience is visible in a bar on top of the trading UI.}}
|{{HistoryLine|||dev=19w13b|All available trades are now listed in a sidebar on the left of the trading interface.
|When the player has the required materials, clicking on an available trade puts the items into the slots automatically.}}
|{{HistoryLine||1.15|dev=19w45a|Librarians now sell one [[bookshelf]] for nine emeralds, instead of three bookshelves for six emeralds.}}
|{{HistoryLine||1.17|dev=21w05a|Wandering traders now can sell [[small dripleaf]].}}
|{{HistoryLine|||dev=21w13a|Wandering traders now can sell [[pointed dripstone]], [[rooted dirt]] and [[moss block]].
|Mason villagers now sell [[dripstone block]]s.}}
|{{HistoryLine||1.19|dev=22w15a|Wandering traders can now sell [[mangrove propagule]]s.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Wandering traders can now sell [[cherry sapling]]s.}}
|{{HistoryLine||1.20.2|dev=23w31a|A villager now only gives a big discount the first time it is cured from a zombie villager. There are no longer multiple stacked discounts if a villager is zombified and cured multiple times.<ref name="MC-181190">{{bug|MC-181190||The discount for curing a villager is multiplied if the villager is reinfected and cured again|Fixed}}</ref>
|Existing villagers with multiple curing discounts keep their lowered prices when updated to this snapshot.}}
|{{HistoryLine|||dev=1.20.2 Pre-release 1|When villagers unlock new trades, the order of those trades in the UI is now always random instead of sometimes being deterministic.}}
|{{HistoryLine||1.20.2|exp=[[Villager Trade Rebalance]]|dev=23w31a|Librarians from different biomes now sell different enchanted books.
|Each village biome has one special enchantment that is only available from master-level librarians, and players must visit all seven village biomes to get all the enchanted books available from trading.
|Some enchanted book trades are exclusive to jungle and swamp villagers, which do not spawn naturally, unless villagers are brought to and bred in jungle and swamp biomes.
|Enchantments for [[trident]]s, [[crossbow]]s and [[fishing rod]]s are no longer obtainable from trading, and must be acquired by other means.
|Wandering traders now sell more items, and buy certain items from the player.
|Some of the existing trades from wandering traders have reduced prices.}}
|{{HistoryLine|||dev=1.20.2 Pre-release 1|Added seven new maps which cartographers can sell.
|Buying diamond armor from armorers now also requires a small amount of diamonds.
|Most master-level armorers buy iron blocks and pay 4 emeralds for them.
|Chainmail armor is exclusively sold by jungle and swamp armorers.
|The savanna armorer sells cursed diamond armor at reduced prices.
|The taiga armorer can swap one piece of diamond armor for another.}}
|{{HistoryLine||1.20.5|exp=Villager Trade Rebalance|dev=24w03a|Villagers who buy armor now ignore durability and can buy damaged armor.}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w12a|Added the [[trial chambers]] maps, sold by journeyman-level cartographers.}}

|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Added villager trading.}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.3|Added new trades through the cartographer career.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.13|dev=beta 1.2.13.5|Added [[Curse of Binding]] and [[Curse of Vanishing]] enchantments, which at this time can be obtained only via trading with librarians.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.20.2|Removed the curse enchantments in [[enchanted book]]s from librarian trading.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Added new trades through the stone mason villager profession and [[wandering trader]].}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Added economic trades, where players can unlock multiple tiers at once by leveling up villagers.
|Villagers now have a demand in which their emerald cost can change higher or lower than usual.}}
|{{HistoryLine|||dev=beta 1.11.0.4|Changed trading for villagers.
|Villager no longer instantly resupply their trades when disabled, as now they need to work at a [[job site block]] to resupply themselves.
|[[Hero of the Village]] now gives a trading price discount, except for one emerald trades (as it already costs one emerald).}}
|{{HistoryLine|||dev=beta 1.11.0.7|Pressing {{control|use}} on a trade now auto-trades items.
|Reverted cake trade from farmer villagers, increased max amount of some trade until disabled for master level stone mason and wandering trader.}}
|{{HistoryLine||1.12.0|dev=beta 1.12.0.3|Changed some trades for both villager and wandering trader.}}
|{{HistoryLine|||dev=beta 1.12.0.4|Removed regular sand from the wandering trader trades and adjusted the cost of a [[diamond hoe]] on the toolsmith.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Cartographer villager now buy 11 [[glass pane]]s, rather than 10.}}
|{{HistoryLine|||dev=beta 1.13.0.15|Farmer villagers now sell [[suspicious stew]].}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Villager trade values have been changed to closely match ''Java Edition''.}}
|{{HistoryLine|||dev=?|Enchanted items now cost in a range.}}
|{{HistoryLine||1.17.0|dev=beta 1.16.230.54|Wandering traders can sell [[small dripleaf]], [[pointed dripstone]], [[rooted dirt]], and [[moss block]]s.
|Stone masons can now sell [[dripstone block]]s.}}
|{{HistoryLine||1.18.10|dev=beta 1.18.10.26|Butcher, cartographer, librarian, and wandering trader trades have been changed to match ''Java Edition''.}}
|{{HistoryLine||1.18.30|dev=beta 1.18.20.21|Armorer, cleric, fisherman, shepherd, toolsmith, and weaponsmith villager trades have been changed to match ''Java Edition''.}}
|{{HistoryLine||1.20.30|exp=[[Villager Trade Rebalancing]]|dev=Preview 1.20.30.20|Librarians from different biomes now sell different enchanted books.
|Librarians now sell, as their only master-level trade, enchanted books with a special enchantment that depends on the biome they spawned in (as shown by their garments). This is the only way to obtain these enchantments via trading.
|Since jungle and swamp villagers do not spawn naturally, the only way to obtain the special enchanted books from these librarians is to bring in villagers from outside, get them to mate, and arrange for their babies to become librarians.
|Enchantments for [[trident]]s, [[crossbow]]s and [[fishing rod]]s are no longer obtainable from trading, and must be acquired by other means.
|Wandering traders now sell more items, and buy certain items from the player.
|Some of the existing trades from wandering traders have reduced prices.}}
|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.23|Added the trial chambers maps, sold by journeyman-level cartographers.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added villager trading.}}
|{{HistoryLine||xbox=TU20|xbone=CU8|ps3=1.13|psvita=1.13|ps4=1.13|Librarian villagers now may offer [[name tag]]s for sale.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Changed villager trades to offers as of [[Java Edition 1.8]].}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Clerics no longer sell [[eyes of ender]].
|Clerics now sell [[ender pearls]]. Prices range from 4 to 7 emeralds each.|Librarians charge double for books with [[treasure enchantment]]s.{{check version|Change was apparently not present in TU43 yet even though mending and frost walker existed.}}}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Farmers now sell 5 to 7 [[apple]]s and 6 to 10 [[cookie]]s for an [[emerald]] instead of just 5 and 6 respectively.{{check version}}|Added new trades through the cartographer career.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|The trading interface shows the new career level for villagers and which trades are locked.
|Villager trading prices now depend on the player's popularity in the village.
|Villagers now resupply their trades up to two times a day, if they get to work at a [[job site block]].
|Added new trades through the stone mason villager profession and [[wandering trader]].}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.95|wiiu=none|switch=none|Stone mason [[villager]]s now sell 4 chiseled stone bricks for 1 emerald instead of 1 for 20 emeralds.|Stone mason [[villager]]s now sell 12 glazed terracotta for 1 emerald instead of buying it.}}
}}

== Issues ==
{{issue list|Trading|Trades|trade system}}

== Trivia ==
*While diamonds are not renewable, their products (armor, tools, and weapons) are renewable via trading.

== Gallery ==
=== Renders ===
<gallery>
Villager refusing.gif|An unemployed villager refuses a player trying to trade.
Nitwit refusing.gif|A nitwit villager refuses a player trying to trade.
Leatherworker begging Leather.png|A Villager presenting the emeralds.
</gallery>

=== Screenshots ===
<gallery>
Trading GUI2.jpg|The trading menu before [[Bedrock Edition 1.11.0]].
Villager GUI Master.png|Trading options of a master-level weaponsmith.
</gallery>

=== Development images ===
<gallery>
Villager trading preview.png|The first image of the trading system released by Jeb. The currency item (later updated to the [[emerald]]) can be seen in the inventory.
Villagenhanced.jpg|An enhanced version of Jeb's screenshot showing the original ore texture more clearly.
</gallery>

== References ==
{{reflist}}

== Navigation ==
{{Navbox gameplay}}

[[cs:Obchodování]]
[[de:Handel]]
[[es:Comercio]]
[[fr:Commerce]]
[[hu:Kereskedés]]
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[[ko:거래]]
[[lzh:賈]]
[[nl:Handelen]]
[[pl:Handel]]
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[[uk:Торгівля]]
[[zh:交易]]
