{{Infobox version
| title = v1.19.10
| vernum = 1.19.10
| server = 1.19.10.03
| internal = '''Windows''': 1.19.1003.0<br>'''Android, iOS, iPadOS, Fire''': 1.19.10.03<br>'''Xbox One''': 1.19.1003.70<br>'''PlayStation 4''': 2.44
| image = Bedrock 1.19.10 PatchNotes.png
| image2 = Bedrock 1.19.10.png
| edition = Bedrock
| type = 
| date = July 12, 2022
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.10.03.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.10.03.zip Linux]
| prevparent = 1.19.0
| prev = 1.19.2
| next = 1.19.11
| nextparent = 1.20.0
}}<onlyinclude>

'''1.19.10''' is a minor update to {{BE}} released on July 12, 2022, which brought more parity with {{JE}} and fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/7463497138829|title=Minecraft - 1.19.10 (Bedrock)|website=feedback.minecraft.net|date=July 12, 2022}}</ref>

== Additions ==
=== Items ===
; [[Spawn egg]]s
* Added [[trader llama]] spawn egg.

=== Command format ===
;{{cmd|locate}}
* Added {{cmd|locate biome|link=none}}, which can look for specific biomes.

=== General ===
;[[Splash]]es
*Added the following splash text for pride and for the commemoration of [[wikipedia:Technoblade|Technoblade]]:
**"You are valid!"
**"I'm glad you're here!"
** "You are welcome here!"
**"Your gender is valid!"
**"Contains infinite genders!"
**"Technoblade never dies!"

== Changes ==
=== Blocks ===
;[[Flowered Azalea Leaves]]
*Renamed to "Flowering Azalea Leaves" to match {{JE}}.

;[[Lapis Lazuli Block]]
*Renamed to "Block of Lapis Lazuli".

;[[Monster Spawner]]s
*Now drop XP only when destroyed by a pickaxe.

;[[Sweet Berry Bush]]es
*Can now be placed on the top of [[mud]], [[muddy mangrove roots]], and [[rooted dirt]].

=== Items ===
;[[Goat Horn]]
*Now dropped when a [[goat]] rams [[mangrove log]]s as well.
*Changed "Feel" sound to match {{JE}}.
*Renamed "Resist" sound variant to "Dream".

;[[Pufferfish (item)|Pufferfish]]
* Decreased its poison level from IV to II.

=== Mobs ===
; [[Allay]]s
* Can now dance when a nearby jukebox is playing.
* If an allay is given an [[amethyst shard]] while dancing, it can "duplicate", creating another allay and consuming the shard.
** It has a 5 minute cooldown between each duplication.

; [[Fish]]
*Now have less health from {{hp|6}} to {{hp|3}} to match ''[[Java Edition]]''.

; [[Trader Llama]]
* Are now separate from normal llamas.

; [[Wandering Trader]]
* When day comes, they will drink [[milk]] to clear the [[invisibility]] potion effect.

; [[Warden]]
*Wardens' sonic boom attack now bypasses the damage reduction by armor enchantments such as [[Protection]].
* Now despawn when stuck in a liquid instead of digging away.

=== Command format ===
;{{cmd|locate}}
*Locating structures now use {{cmd|locate structure|link=none}} instead of {{cmd|locate|link=none}}
** The original {{cmd|locate|link=none}} still exists however.

=== General ===
;[[Controls]]
* Added Bluetooth mouse and keyboard support on iOS and iPadOS.

;[[Death messages]]
* Death messages are now displayed on the death screen as well as in the chat.

;[[Death screen]]
* Changed and revamped the screen to be similar to ''Java Edition'''s death screen.

;[[Experimental Gameplay|Experiments]]
* Removed the Vanilla Experiment and Wild Update toggle since it has no active experimental content.

;[[Music]]
* Music is now included in the iOS and iPadOS app and is no longer needed to be downloaded from the marketplace.

;Sound
* Equipping armor using the inventory now plays a sound.
* Placing items that aren't armor (such as [[pumpkin]]s and [[skull]]s) in the headwear slot now plays a generic equip sound.

== Fixes ==
; Performance / Stability
* Fixed a crash that could occur when boats are unloaded from the world
* Fixed a crash that could occur when a wither is loaded into the world
* Fixed a crash that could occur in multiplayer when a player left the game while changing dimension
* Fixed a crash that could occur when a fishing rod was cast through dimension-changing portals ({{bug|MCPE-154161}})
* Fixed a crash that could occur when players died while affected with the Wither effect
* The game no longer crashes when entering the coin starter bundle screen
* Loading a world no longer takes a very long time when having the Holiday Creator Features experimental toggle enabled

; Gameplay
* Players are no longer pushed by doors as they close ({{bug|MCPE-154734}})
* Items now stack properly in the offhand when inventory is full ({{bug|MCPE-34959}})
* Equipping items in armor slots through inventory screen now produces sounds ({{bug|MCPE-46939}})
* Players can now hear each other equipping items in armor slots
* Fixed a bug where players could take fall damage when walking around on scaffolding at certain heights (even when not actually falling) ({{bug|MCPE-154779}})
* Fixed a bug that reset the player's vertical camera angle upon entering a boat ({{bug|MCPE-152762}})
* Advanced pick block now copies the items inside when used on a boat with chest ({{bug|MCPE-153410}})
* Resistance effect is no longer one level weaker than it should be ({{bug|MCPE-156012}})
* Haste I will now properly increase the player's mining speed ({{bug|MCPE-102237}})
* Conduit Power I now grants the effect of Haste I instead of Haste II
* Fixed an issue with extra health from Health Boost not persisting after exiting the world ({{bug|MCPE-153504}})
* Container entities like boat with chest can now be opened on mobile devices without crouching if all the seats are occupied
* The player no longer endlessly jumps after entering a boat while holding down the jump button ({{bug|MCPE-155774}})
* Fixed a bug causing player hitboxes to not reset if they die while swimming ({{bug|MCPE-155232}})
* Fixed an issue where new users given Operator permissions by default were not able to use operator commands
* Fixed an issue where worlds that gave Operator permissions to new players only gave Member permissions
* Removed the Vanilla Experiment and Wild Experiment toggles, since they no longer have any active experimental content

; World Generation
* Fixed a bug where upgrading old worlds could result in water columns below y=0
* Mangrove swamps are now denser to more closely match ''Java Edition'' ({{bug|MCPE-153748}})
* Grass blocks in mangrove swamps now have dirt blocks underneath them ({{bug|MCPE-155414}})
* Clay patches now correctly generate in mangrove swamps
* Campground structures now generate correctly in ancient cities ({{bug|MCPE-156084}})
* Updated ancient city structures to match ''Java Edition''
* Sculk vein feature can now generate within the same height-span as the sculk patch feature ({{bug|MCPE-156074}})

; Mobs
* Fixed issues with mobs disappearing after going through nether portals ({{bug|MCPE-155678}})
* Fixed a bug causing tamed mobs to disappear when they go through a nether portal in a multiplayer world ({{bug|MCPE-88322}})
* Villagers now spawn as swamp villagers in mangrove swamp ({{bug|MCPE-153731}})
* Villagers will now flee from zoglins ({{bug|MCPE-74974}})
* Parrots are once again poisoned by cookies ({{bug|MCPE-151671}})
* The trader llama now has the correct name displayed when opening its inventory ({{bug|MCPE-47165}})
* Fixed a bug that prevented trader llamas from becoming aggressive towards entities that attack the wandering trader ({{bug|MCPE-94996}})
* The wandering trader will now flee from zoglins
* The wandering trader will now drink milk to clear its Invisibility effect ({{bug|MCPE-44605}})
* Fixed a bug causing riding passengers to stop riding when reloaded if they were across chunk borders
* Breaking a boat with chest or minecart with chest will now anger nearby piglins ({{bug|MCPE-153393}})
* Fixed entities disappearing when importing worlds converted from legacy console editions of ''Minecraft''
* Fixed a bug where slimes would no longer spawn in flat worlds made before 1.18 ({{bug|MCPE-119396}})
* Fixed a bug where failed slime spawn attempts would reduce the spawning rates of other mobs ({{bug|MCPE-153502}})
* Wither now breaks obsidian when attacked by players ({{bug|MCPE-64630}})
* Wither no longer breaks surrounding blocks after a shorter delay than intended after being attacked
* Entities entering nether portals exit in same relative position and rotation to the portal ({{bug|MCPE-139835}})
* Edited health points of cod, pufferfish, salmon, and tropical fish to be 3, matching ''Java Edition''
* Shulker projectile now adds effect "Levitation" instead of "Levitation II" on hit

; Frog
* Tadpoles now grow up into temperate frogs in meadows, and into cold frogs in deep darks
* Frogs no longer lay frogspawn on shallow, flowing water ({{bug|MCPE-152559}})

; Allay
* Allays can now follow players through nether portals ({{bug|MCPE-155678}})
* Taking a stackable item from an allay now correctly adds the item to existing stacks ({{bug|MCPE-153540}})
* Taking a stackable item from an allay no longer cause item duplication
* Allay pickup range is changed from 64 to 32 blocks to match ''Java Edition'' ({{bug|MCPE-251766}})
* Allay now retains information about the vibration it is reacting to through save and load
* Items held by allays now glow in darkness ({{bug|MCPE-153533}})

; Warden
* Warden can now path through lava ({{bug|MCPE-153582}})
* Warden can now pass through water ({{bug|MCPE-153602}})
* Warden is no longer pushable while emerging or digging
* If the warden is in liquid when attempting to despawn, it will not do the digging animation, instead it will just despawn without any animation/sound ({{bug|MCPE-155706}})
* Warden now always chases a nuisance after it roars at it
* Warden now increases its anger towards an attacking nuisance by 100 anger for each attack
* There are no longer graphical artifacts from the warden’s emerge or dig particle effects ({{bug|MCPE-153580}})
* Warden's hurt animation no longer differs between Bedrock Edition and ''Java Edition'' ({{bug|MCPE-153967}})
* Wardens can now spawn on more types of non-full blocks, such as upper slabs, redstone dust, snow layers, buttons, and tripwires ({{bug|MCPE-155821}})
* Warden now retains information about the vibration it is reacting to through save and load
* Warden’s sonic boom attack now bypasses enchantment damage reduction such as Protection ({{bug|MCPE-156282}})

; Blocks
* Nether sprouts and fungi can now be placed on mud and muddy mangrove roots
* Froglight walk sound volume is now more similar as other blocks walk sound volume ({{bug|MCPE-154879}})
* Monster spawners now drop XP only when destroyed by a pickaxe
* Fixed a visual issue where barrier blocks would show a red texture/overlay when being viewed from the inside ({{bug|MCPE-98938}})
* Renamed "Flowered Azalea Leaves" to "Flowering Azalea Leaves"
* Renamed "Lapis Lazuli Block" to "Block of Lapis Lazuli" ({{bug|MCPE-105452}})
* Cut copper slab and its variants can now be placed on the top half of a block on the first attempt ({{bug|MCPE-154302}})
* Campfires can now provide full-faced bottom support to other blocks
* Lecterns can now provide full-faced bottom support to other blocks
* Weeping vines can now be placed underneath all blocks which can provide full-faced bottom support ({{bug|MCPE-153083}}, {{bug|MCPE-104717}})
* Fixed an issue where carved pumpkins launched from dispensers weren't equipping to nearby mobs
* Bell now rings when hit by any type of projectile
* Hit sound is now played when amethyst block is hit by projectiles ({{bug|MCPE-137090}})
* Amethyst clusters are no longer destroyed if attached to a sculk sensor
* Structure blocks can no longer be waterlogged ({{bug|MCPE-59566}})

; Mangrove and mud blocks
* Muddy mangrove roots are now broken fastest with a shovel ({{bug|MCPE-153710}})
* Mangrove roots are now broken fastest with an axe ({{bug|MCPE-155606}})
* Mangrove leaves are no longer collected into different stacks when using Silk Touch ({{bug|MCPE-153786}})
* Mangrove leaves are no longer collected into separate stacks when using shears
* Stripped mangrove logs now craft into stripped mangrove wood instead of mangrove wood ({{bug|MCPE-155365}})
* Mangrove log is now included in bonus chest loot tables ({{bug|MCPE-153924}})
* Mangrove propagules are no longer blocked to grow by Leaves ({{bug|MCPE-154928}})
* Mangrove propagules now render correctly when placed in flower pots ({{bug|MCPE-155528}})
* Mangrove propagules now use grass sounds
* Mangrove propagules are no longer destroyed by flowing water ({{bug|MCPE-154011}})
* Mangrove signs now use mangrove plank textures for breaking particles ({{bug|MCPE-156568}})
* Mangrove propagule is now placed at a random offset ({{bug|MCPE-153735}})
* Iron bars and glass panes now connect to mangrove roots ({{bug|MCPE-153871}})
* Sweet berry bushes can now be planted on mud, muddy mangrove roots, and rooted dirt ({{bug|MCPE-153916}})

; Sculk Blocks
* A sculk vein block now drops as many items as its number of faces when mined with Silk Touch
* Sculk catalyst can now spread sculk through mud and muddy mangrove roots ({{bug|MCPE-153924}})
* When a mob dies in proximity of multiple sculk catalysts, only the closest one will bloom
* The "It Spreads" achievement is no longer unlocked when a sculk catalysts blooms after the death of a mob which carries no XP
* Sculk shriekers now scan for wardens in a box with side 48 blocks, not 96 blocks
* Sculk shriekers now apply the Darkness effect to players with threat level 3 or 4
* Sculk shriekers now detect players when riding any type of entity ({{bug|MCPE-153814}})
* Sculk shriekers now activate repeatedly while players are standing on them (50%) ({{bug|MCPE-153818}})
* Sculk shriekers now implicate the player that provokes it from afar
* Sculk shrieker now retains information about the vibration it is reacting to through save and load
* A sculk shrieker can no longer summon a warden underwater ({{bug|MCPE-15379}})
* Sculk shrieker particles are now correctly rendered from behind ({{bug|MCPE-153591}})
* Sculk shrieker now detects players when riding all types of entities, including striders, skeleton horses, pigs, and llamas ({{bug|MCPE-153814}})
* The sculk sensor now correctly detects when a big dripleaf block changes its tilting state ({{bug|MCPE-153115}})
* The sculk sensor now correctly detects when a grass, grass path, dirt, coarse dirt, or rooted dirt block is tilled with a hoe ({{bug|MCPE-153734}})
* Sculk sensors cannot detect a player equipping a handheld item anymore ({{bug|MCPE-153971}})
* Sculk sensors are now occluded by wool in a consistent manner, no matter which direction vibrations come from ({{bug|MCPE-153815}})
* Sculk sensors cannot detect a player placing, destroying, walking and falling on carpets anymore ({{bug|MCPE-153956}})
* Sculk sensors cannot detect wool and carpets hitting the ground in item form anymore ({{bug|MCPE-152998}})
* Sculk sensor now retains information about the vibration it is reacting to through save and load
* Sculk sensors can now detect a boat with chest having its chest opened and closed ({{bug|MCPE-156199}})
* Sculk sensors give out a redstone signal of 12 and 13 when detecting fluids being placed and picked up, respectively
* Sculk sensors can now detect a player drinking milk
* Sculk sensors can now detect a player picking up powder snow via bucket ({{bug|MCPE-153817}})
* Sculk sensors cannot detect an entity jumping on wool covered by sculk veins anymore
* Sculk sensors cannot detect an entity standing still in scaffolding anymore ({{bug|MCPE-118454}})
* Sculk sensors can now detect an entity moving in powder snow and cobwebs ({{bug|MCPE-153105}})
* Sculk sensors can now detect items being placed in the hand of an armor stand
* Sculk sensors cannot detect any more items being equipped on mobs at spawn time

; Items
* Goat horn now correctly drops when goats ram mangrove logs ({{bug|MCPE-154912}})
* Goat horn now has the same sound for the “Call” variant as ''Java Edition'' ({{bug|MCPE-154886}})
* The last sound for goat horn was renamed from “Resist” to “Dream” to match ''Java Edition'' ({{bug|MCPE-155059}})
* Fixed bottles being not usable on water and boats not placeable on water ({{bug|MCPE-156451}})
* Wooden tools can now be repaired using mangrove planks, crimson planks, and warped planks ({{bug|MCPE-153808}})
* Smelting gold and iron tools and weapons into nuggets now rewards XP ({{bug|MCPE-136467}})
* Shields that are disabled when struck by an axe or by warden now plays broken item sound ({{bug|MCPE-153315}})
* Items in off-hand are once again rendered properly
* Pufferfish now gives Poison II effect instead of Poison IV when consumed ({{bug|MCPE-105392}})

; Graphical
* Players now have their hands back when they are holding a map when they have one item in offhand and one in main hand. ({{bug|MCPE-100259}})
* Darkness effect now works in the Nether and the End dimensions
* Lava and powder snow fogs now take priority over Darkness and Blindness fogs ({{bug|MCPE-154928}})
* Fixed animation system issues for players in split-screen situations
** Fixed crossbow, trident, and shield rendering for other players ({{bug|MCPE-118528}})
** Fixed split-screen render position when sleeping in a bed ({{bug|MCPE-65705}})
** Fixed elytra's animation during split-screen
** Fix attached lead position when second player is using first person perspective
* Fixed an issue with reloading RTX worlds that caused DX11 to be used, resulting in a black screen ({{bug|MCPE-152645}})
* Fog settings with negative fog start will no longer cause UI elements get tinted by fog color
* Fixed a visual bug where liquids could have unexpected heights in the corners depending on diagonally-adjacent blocks ({{bug|MCPE-152995}})
* Fixed terrain flickering in and out of the fog when playing on Nintendo Switch
* Fixed an issue with underground light sources being generated when breaking or placing a block ({{bug|MCPE-155808}})

; User Interface
* Fixed touch control's right d-pad button not working when the d-pad area overlapped with the hotbar area ({{bug|MCPE-156103}})
* Infinite loading should no longer occur when entering the Dressing Room ({{bug|MCPE-156209}})
* Fixed up some of the text for the emote wheel so it would fit inside the box
* Added settings to change duration of notifications
* Friendly Fire game rule toggle has been moved to the Multiplayer tab on the Create New World screen
* On mobile devices, the experience bar is now centered over the entire length of the hotbar, including the ellipsis at the end
* Fixed issue where info and buttons did not appear for downloaded skin packs ({{bug|MCPE-152216}})
* On the death screen in Pocket UI, moved the Main Menu button to the top navigation to avoid accidental button presses when dying mid-fight
* Fixed incorrect positioning of "Select (A)" tip on the death screen when using a gamepad controller
* Added correct death message when dying from sweet berry bush ({{bug|MCPE-103583}})
* Added a minimum size to yellow splash screen text
* Fixed a typo in notification duration label for Accessibility Settings ({{bug|MCPE-156901}})
* Fixed "Crafting" word above the crafting slots in the inventory on Classic UI ({{bug|MCPE-152697}})
* Worlds created with a template will now always disable achievements
* Fixed an issue where items could be dropped by clicking in the dark gray area of the player inventory when using a furnace, blast furnace, smoker, enchanting table, grindstone, brewing stand, anvil, beacon, smithing table, loom, cartography table, and stonecutter
* Fixed an issue where some paragraphs of text in modals were misaligned ({{bug|MCPE-153789}})
* Container screen cursor can now be controlled by the wireless controller touch pad on PlayStation 4 ({{bug|MCPE-106320}})
* Fixed a typo in notification duration label for Accessibility Settings ({{bug|MCPE-156901}})
* Player can now continuously jump while holding down the jump button ({{bug|MCPE-117045}})
* Player can now descend from the top of scaffolding with the new touch controls ({{bug|MCPE-154309}})

; Realms
* Realms players can once again post screenshots to their Realms Feeds and comment on Realms Feed posts
* Fixed a bug wherein failure to join a Realm gave misleading or incorrect error messages ({{bug|REALMS-7242}})
* Different types of Realms subscriptions will always show the "Manage" button on the Settings > Subscriptions page if they are manageable on the current platform
* Added a popup to notify players on Google Play about holds on Realms subscriptions
* Clicking "Play on Realm" from World Settings now copies the world's game rules to the Realm

; Spectator Mode (Experimental)
* Players in spectator mode no longer get effects from gameplay
* Players in spectator mode no longer trigger raids while in village with the Bad Omen effect
* While in spectator mode, actors in other chunks are no longer culled away
* Players in spectator mode can now breathe anywhere
* Players in spectator mode can no longer be pushed by pistons
* Spectators will be ignored for sleeping rules to skip the night
* Moving around as a spectator will no longer affect player's hunger level
* Spectators no longer broadcast self-made sounds; such as footsteps, climbing, watersplash, etc.
* Player's insomnia timer stops ticking once the player switches to spectator mode
* The head only renders for other players in spectator mode
* Players in spectator now render semi-transparently to other players in spectator mode
* Projectiles such as arrows, tridents, fireballs will now shoot through spectators
* Spectators playing with gamepad no longer are shown unusable tooltips

== References ==
{{Reflist}}

== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}

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