{{Infobox effect
|image = Invisibility.png
|sources=See {{slink||Causes}}
|particle= {{EffectSprite|particle-invisibility}} #F6F6F6 (white)
|type=Positive
| invimage = Potion of Invisibility
| invimage2 = Splash Potion of Invisibility
| invimage3 = Lingering Potion of Invisibility
| invimage4 = Arrow of Invisibility
}}
'''Invisibility''' is a [[status effect]] that turns [[entities]] invisible.

== Effect ==
[[File:Invisible Mobs.png|thumb|right|The visible parts of a [[breeze]], a [[shulker]], a saddled [[strider]], a [[trader llama]], a [[phantom]], an [[enderman]], a spider, a saddled [[pig]], and a [[charged creeper]]]]
[[File:Invisible Jeb.png|thumb|right|The visible parts of an armored [[player]].]]

Invisibility has two effects: it causes the affected entity's model to disappear, and it decreases the distance the player can be detected by mobs.

=== Rendering ===

While under the invisibility effect, the model of mobs and players is not rendered, making the mob or player appear to be invisible. This does not prevent the mob or player from interacting with the world.

Certain features of mobs and players are not affected by Invisibility:
*Worn [[armor]] (including [[horse armor]] and [[wolf armor]])
*Held [[items]]
*[[Particles]] being emitted (including particles from the Invisibility effect)
*[[Fire]] from entities set on fire
*[[Arrows]] stuck in players {{Only|JE}}
*A [[shulker]]'s head (whether opened or closed)
*A [[llama]]'s [[carpet]] decoration
*A [[saddle]] equipped to [[pigs]] or [[striders]] (saddles equipped to other mobs such as [[horses]] and [[ravagers]] are invisible)
*The aura of a [[charged creeper]]
*The eyes of [[spiders]], [[cave spiders]], [[endermen]], [[phantoms]] and [[creaking]]s
*The eyes and wind effects of [[breeze]]s

=== Mob detection range ===

When a player is under the Invisibility effect, the distance at which mobs detect the player is much shorter. After detecting a player, the mob behaves as if the player does not have the Invisibility effect; hostile mobs will follow and attack the player until the player is outside of the mob's normal detection range.

A mobs' detection range is determined by the {{code|generic.follow_range}} attribute. When a player does not have any items equipped in armor slots (including an [[elytra]]), the player is detected at 7% of a mob's normal detection range.

When a player has items equipped in armor slots, the detection range is 17.5% times the number of pieces of armor. With 4 pieces of armor, the player is detected at 70% of a mob's normal detection range.

Invisibility stacks with other methods of reducing a mob's detection range:
*[[Sneaking]] reduces detection range to 80% of the normal range
*Wearing the corresponding [[mob head]] reduces detection range of [[skeletons]], [[zombies]], [[creepers]], and [[piglins]] to 50% of the normal range. Mob heads are worn in an armor slot, and result in a larger detection range than not wearing the mob head.

The exact numerical information is in the table below:

{|class="wikitable sortable"  style="text-align: center"
![[Mob]]
!Base detection range without Invisibility
!class="unsortable"|Detection range <br> no armor
!class="unsortable"|Detection range <br> 1 piece of armor
!class="unsortable"|Detection range <br> 2 pieces of armor
!class="unsortable"|Detection range <br> 3 pieces of armor
!class="unsortable"|Detection range <br> 4 pieces of armor
|-
| style="text-align: left;" |{{EntityLink|Ghast}}
| 100 || 7 || 17.5 || 35 || 52.5 || 70
|-
| style="text-align: left;" | {{EntityLink|Enderman}}
| 64 || 4.48 || 11.2	|| 22.4 || 33.6 || 44.8
|-
| style="text-align: left;" | {{EntityLink|Allay}}<br>{{EntityLink|Bee}}<br>{{EntityLink|Blaze}}<br>{{EntityLink|Villager}}
| 48 || 3.36 || 8.4 || 16.8 || 25.2 || 33.6
|-
| style="text-align: left;" | {{EntityLink|Llama}}<br>{{EntityLink|Wither}}
| 40 || 2.8 || 7 || 14 || 21 || 28
|-
| style="text-align: left;" | {{EntityLink|Zombie}}<br>{{EntityLink|Husk}}<br>{{EntityLink|Drowned}}<br>{{EntityLink|Zombie Villager}}<br>{{EntityLink|Zombified Piglin}}
| 35 || 2.45|| 6.125 || 12.25 || 18.375 || 24.5
|-
| style="text-align: left;" | {{EntityLink|Fox}}<br>{{EntityLink|Pillager}}<br>{{EntityLink|Ravager}}
| 32 || 2.24 || 5.6 || 11.2 || 16.8 || 22.4
|-
| style="text-align: left;" | {{EntityLink|Breeze}}
| 24 || 1.68 || 4.2 || 8.4 || 12.6 || 16.8
|-
| style="text-align: left;" | {{EntityLink|Polar Bear}}
| 20 || 1.4	|| 3.5 || 7 || 10.5 || 14
|-
| style="text-align: left;" | {{EntityLink|Illusioner}}
| 18 || 1.26 || 3.15 || 6.3 || 9.45 || 12.6
|-
| style="text-align: left;" | {{EntityLink|Evoker}}<br>{{EntityLink|Vindicator}}
| 12 || 0.84 || 2.1 || 4.2 || 6.3 || 8.4
|-
| style="text-align: left;" | All other mobs
| 16 || 1.12 || 2.8 || 5.6 || 8.4 || 11.2
|-
|}

== Immune mobs ==
[[Wither]]s and [[ender dragon]]s are immune to Invisibility.

== Causes ==
{| class="wikitable" data-description="Causes"
 ! Cause
 ! Potency
 ! Length
 ! Notes
 |-
 | {{ItemLink|Potion of Invisibility}}
 | I
 | 3:00
 | {{EntityLink|Wandering Trader}}s drink this potion when attacked by hostile mobs or when avoiding zombies and [[illager]]s.{{only|bedrock}}
 |-
 | {{ItemLink|Potion of Invisibility}} (extended)
 | I
 | 8:00
 | {{EntityLink|Wandering Trader}}s drink this potion if the time is between 12000 and 18000.
 |-
 | {{ItemLink|Splash Potion of Invisibility}}
 | I
 | 3:00
 |
 |-
 | {{ItemLink|Splash Potion of Invisibility}} (extended)
 | I
 | 8:00
 |
 |-
 | {{ItemLink|Lingering Potion of Invisibility}}
 | I
 | 0:45
 |
 |-
 | {{ItemLink|Lingering Potion of Invisibility}} (extended)
 | I
 | 2:00
 |
 |-
 | {{ItemLink|Arrow of Invisibility}}
 | I
 | 0:22
 | 
 |-
 | {{ItemLink|Arrow of Invisibility}} (extended)
 | I
 | 1:00
 | 
 |-
 | {{EntityLink|Illusioner}}
 | I
 | 1:00
 | Applies only to {{EntityLink|illusioner}}s when casting the invisibility spell.
 |-
 | Spawning within the world
 | I
 | ∞
 | Applies only to {{EntityLink|spider}}s on Hard difficulty.{{only|java|short=1}}
 |}

== Brewing ==
{| class="wikitable" style="text-align: center;" data-description="Positive effect potions"
!width="90px"| Potion
!Reagent, base
!width="90px"| {{ItemSprite|Redstone Dust}} Extended
!width="90px"| {{ItemSprite|Glowstone Dust}} Enhanced
!Effects
|-
! {{Slot|Potion of Invisibility[&9Invisibility (<nowiki>3:00</nowiki>)]}}<br>Potion of Invisibility
| {{Brewing Stand
 |Input= Fermented Spider Eye
 |Output2= Potion of Night Vision[&9Night Vision (<nowiki>3:00</nowiki>)]
 }}
| {{Slot|Potion of Invisibility[&9Invisibility (<nowiki>8:00</nowiki>)]}}<br>Potion of Invisibility (extended)
| -
| [[Invisibility]]<br>Grants invisibility (except for equipped or held items).
|}

== Notes ==
* [[Cat]]s behave as though the entity affected is visible.
* Players in [[Spectator]] mode see invisible [[entities]] as translucent instead.
* [[Endermen]] have a reduced provocation range if the player looking at them is invisible.
* [[Pillager]]s point their crossbows and look at invisible players instead of shooting them.
* Invisibility also prevents the rendering of entity hitboxes{{only|je|short=1}} by pressing {{key|F3+B}}.
* [[Sculk sensor]]s and [[warden]]s can still detect a player with Invisibility.
* The attack indicator{{only|je|short=1}} still appears when facing an invisible entity.<ref>{{bug|MC-261797|||WAI}}</ref>

== Data values ==
=== ID ===
{{EffectIDLink}}
{{edition|java}}:
{{ID table
|edition=java
|shownumericids=y
|generatetranslationkeys=y
|displayname=Invisibility
|spritetype=effect
|nameid=invisibility
|id=14
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Invisibility
|spritetype=effect
|nameid=invisibility
|id=14
|foot=1}}

== Advancements ==
{{load advancements|A Furious Cocktail;How Did We Get Here?}}

== History ==
{{HistoryTable
|{{HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release|Invisibility is added along with 18 other status effects but is currently unobtainable in regular gameplay.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[File:Invisibility JE1 BE1.png|18px]] The effect sprite for Invisibility has been added to <samp>[[inventory.png]]</samp>.
|[[Java Edition removed features#Potions|Potion]]s which grant the Invisibility effect are added.
|[[Milk]] now clears the Invisibility effect.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|Invisibility no longer has any associated potions.}}
|{{HistoryLine||1.4.2|dev=12w34a|Invisiblity now functions, and turns [[mob]]s invisible. 
|[[Player]]s under Invisiblity's effect now cannot be detected by other players. 
|A [[potion]] and [[splash potion]] of Invisibility have been implemented and added to [[Creative mode]].}}
|{{HistoryLine||1.6.1|dev=13w24a|[[Spider]]s now have a rare chance to spawn with Invisibility on Hard [[difficulty]].}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Invisibility JE2 BE2.png|18px]] The effect icon texture of Invisiblity has been changed.}}
|{{HistoryLine|||dev=19w08a|The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not.
|[[Guardian]]s no longer see [[player]]s that are invisible from the Invisibility effect.
|[[Zombie]]s and [[illager]]s no longer see invisible villagers and wandering traders.
|[[Wither]]s no longer see invisible players.
|[[Iron golem]]s no longer see invisible hostile-neutral mobs.}}
|{{HistoryLine||1.19.4|dev=Pre-release 3|The potion & effect color have been changed from {{color|#7F8392}} to {{color|#F6F6F6}}.}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.11.0|dev=build 1|[[File:Invisibility JE1 BE1.png|18px]] Added Invisibility.
|Invisibility is currently unobtainable.}}
|{{HistoryLine||v0.12.1|dev=build 1|Invisibility can now be obtained from [[potion]]s and [[splash potion]]s of Invisibility.}}
|{{HistoryLine||v0.15.0|dev=build 1|Added [[arrow of Invisibility]], which inflicts any [[mob]] it hits with Invisibility.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Invisibility can now be obtained from a [[lingering potion]]s of Invisibility.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|[[Wandering trader]]s now hide by drinking [[potion]]s of Invisibility during [[Daylight cycle#Night|nightfall]], when [[damage|hurt]] by projectiles and magic, or when avoiding zombies and illagers.
|The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not.{{info needed}}
|[[Zombie]]s and [[illager]]s no longer see invisible villagers and wandering traders.}}
|{{HistoryLine|||dev=beta 1.11.0.5|[[File:Invisibility JE2 BE2.png|18px]] The effect icon texture of Invisibility has been changed.}} 

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Invisibility is added along with 18 other status effects but is currently unobtainable in regular gameplay.{{check version}}}}
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Invisiblity now functions, and turns [[mob]]s invisible.|[[Player]]s under Invisiblity's effect now cannot be detected by other players.|A [[potion]] and [[splash potion]] of Invisibility have been implemented and added to [[Creative mode]].}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[Spider]]s now have a rare chance to spawn with Invisibility on Hard [[difficulty]].}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|[[Wandering trader]]s now hide by drinking [[potion]]s of Invisibility during [[Daylight cycle#Night|nightfall]], when [[damage|hurt]] by projectiles and magic, or when avoiding zombies and illagers.|The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not.{{verify}}{{info needed}}|[[Zombie]]s and [[illager]]s no longer see invisible villagers and wandering traders.{{verify}}|[[File:Invisibility JE2 BE2.png|18px]] The effect icon texture of Invisibility has been changed.}}
}}

== Issues ==
{{issue list}}

== Navigation ==
{{Navbox effects}}

[[es:Invisibilidad]]
[[fr:Invisibilité]]
[[ja:透明化]]
[[ko:투명]]
[[pt:Invisibilidade]]
[[zh:隐身]]
