{{About|the mob|the block|Creaking Heart}}
{{Infobox entity
| defaultimagesize = 100px
| image = Creaking JE1 BE1.png
| invimage = Creaking Spawn Egg
| health = {{hp|1}} (immune to damage when naturally spawned)
| behavior = Hostile
| mobtype = [[Monster]]
| damage = Easy: {{hp|2.5}}<br> Normal: {{hp|3}}<br> Hard: {{hp|4.5}}
| size = Height: 2.7 blocks<br>Width: 0.9 blocks<br>
| speed = 0.3
| spawn = During night by an activated [[creaking heart]]
}}
A '''creaking''' is a [[hostile mob]] spawned by active [[creaking heart]]s at night or during [[thunderstorm]]s. It moves and attacks (via headbutting) only when no [[Survival]]/[[Adventure]] mode [[Player|players]] are looking at it, and otherwise remains completely stationary and motionless. It is protected from all damage by the creaking heart that spawned it; breaking the creaking heart instantly kills the creaking. Hitting a protected creaking causes [[Resin Clump|resin clumps]] to grow near its linked creaking heart.

== Spawning ==
{{See also|Creaking Heart#Spawning mechanics}}
Creakings spawn when an activated [[creaking heart]] is triggered at nighttime or during a thunderstorm. To activate the heart, it must be placed between two pale oak blocks ([[pale oak log]]s, [[pale oak wood]], [[stripped pale oak log]]s, or [[stripped pale oak wood]]) with the same orientation as the heart and along the same axis (for example, all three oriented along the Y axis, stacked on top of each other). When these conditions are met and the creaking heart is within the [[Overworld]], a creaking spawns within 16 blocks horizontally and 8 blocks vertically of the creaking heart. The spawned creaking is linked to this creaking heart. The creaking heart does not deactivate even if its surrounding logs are broken or moved via pistons when the creaking is out.

If a creaking linked to a creaking heart is killed with a command during night, or moves more than 32 blocks away from its creaking heart, it respawns around its linked creaking heart.

The creaking can also be spawned with a spawn egg or command. Creakings spawned by this method do not vanish during the day, are not linked to any creaking heart, can take damage normally, and can go through portals.

== Drops ==
=== On death ===
Creakings do not drop any items or [[experience]] on death.

== Behavior == 
=== Unalerted or idle ===
Newly spawned creakings begin in an unalerted state. While in this state, their eyes are dimly lit and they walk around aimlessly.

Idle creakings are not immediately hostile to the player, but become hostile once they enter the player’s field of vision.

=== Alerted or attacking ===
[[File:Creaking Chasing Player.gif|thumb|A creaking chasing the player when they look away from it.]]
When a creaking within approximately 12 blocks enters a player's field of vision, it becomes alerted. This is signified by an activation sound and its eyes glowing an emissive orange. While alerted, the creaking attempts to move toward and attack the player, moving only when outside of the player's field of vision (such as behind the player or hidden behind blocks). While outside the player's field of vision, an alerted creaking moves quickly toward that player.

When within a player's field of vision, the creaking becomes completely immobile and can no longer attack, nor can it be pushed or knocked back by player attacks. If all nearby players leave the creaking's detection range (or enter [[Creative]] or [[Spectator]] mode), the creaking returns to its unalerted state.

Creakings inflict {{hp|2.5}} melee damage in Easy difficulty, {{hp|3}} in Normal difficulty, and {{hp|4}} melee damage in Hard difficulty.

=== Field of view detection === 
The creaking's detection of whether it is being watched is based on the default [[field of view]] (FOV) setting of 70°. Increasing the FOV setting above this value allows players to see it moving in their peripheral vision. Similarly, players in [[third-person view]] can see it moving outside of their first-person FOV.

If a player is wearing a [[carved pumpkin]], any creakings within their first-person FOV can still move.

While in a player's field of view, the creaking becomes rooted into the ground and cannot move, be pushed or knocked back by players. However, the creaking can still be pushed or knocked back by water, lava, explosions, pistons, and [[wind charge]]s. [[Iron golem]]s, [[zoglin]]s, and [[warden]]s are able to knock the creaking into the air, and [[shulker bullet]]s can give creakings the [[Levitation]] effect, even when the creaking is rooted.

=== Linked to a creaking heart === 
A creaking spawned by a [[creaking heart]] is linked to it and becomes completely invulnerable to all natural sources of damage, including player/mob attacks, [[explosion]]s, and environmental hazards such as [[drowning]] or [[fire]]. If necessary, it will navigate on/through hazardous blocks such as [[magma block]]s or [[powder snow]]. When the creaking is hit by a player-caused source, it sways and produces a trail of orange/gray [[particle]]s that move in the direction of its connected creaking heart, and [[Resin Clump|resin clumps]] grow on blocks near the creaking heart.{{Info needed}} 

Each creaking heart has a 32-block Euclidean-radius surrounding it, where its linked creaking resides in. The creaking never intentionally moves beyond this radius from its creaking heart, even when pursuing a player.

=== Other attributes ===
When in [[water]] or [[lava]], creakings naturally float to the surface and swim. When being watched, they stop in place and sink to the bottom.

Creakings spawned from creaking hearts are not subject to the [[Infested]], [[Oozing]], [[Wind Charged]] or [[Weaving]] status effects. However, creakings spawned using a spawn egg or commands are affected by these status effects as expected.

[[Pillager]]s, [[evoker]]s, [[vindicator]]s, and [[illusioner]]s{{only|je|short=1}} flee from creakings when within 8 blocks. Vindicators with the name tag "Johnny" alternate between fleeing from creakings and attempting to attack them{{only|je|short=1}}.

=== Despawning ===
Naturally-spawned creakings despawn during daytime if the weather is not stormy. They also despawn if they are outside the 32-block radius around their linked [[creaking heart]], or if they remain within the same block as a player for longer than 5 seconds, immediately respawning near the heart in both cases.

=== Death ===
[[File:Creaking_BE1_JE1_Twitch_Animation.gif|thumb|200px|A creaking twitches before dying.]]
Being invulnerable, naturally-spawned creakings cannot be killed by normal means. To kill a creaking, the player must destroy the creaking heart block it is linked to. Once the linked creaking heart is destroyed, the creaking twitches briefly before dying. This counts as the player who mined the block killing the creaking with regard to [[advancement]]s and [[statistic]]s.

== Sounds ==
Creakings use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
{{SoundTable
|type=java
|{{SoundLine
|sound=Creaking activate.ogg
|subtitle=Creaking watches
|source=hostile
|description=When a creaking sees a player
|id=entity.creaking.activate
|translationkey=subtitles.entity.creaking.activate
|volume=1.0
|pitch=0.8-1.2
|distance=16
}}
|{{SoundLine
|sound=Creaking deactivate.ogg
|subtitle=Creaking calms
|source=hostile
|description=When a creaking stops seeing any players
|id=entity.creaking.deactivate
|translationkey=subtitles.entity.creaking.deactivate
|volume=1.0
|pitch=0.8-1.2
|distance=16
}}
|{{SoundLine
|sound=Creaking unfreeze1.ogg
|sound2=Creaking unfreeze2.ogg
|sound3=Creaking unfreeze3.ogg
|subtitle=Creaking moves
|source=hostile
|description=When a creaking becomes able to move
|id=entity.creaking.unfreeze
|translationkey=subtitles.entity.creaking.unfreeze
|volume=1.0
|pitch=0.8-1.2
|distance=16
}}
|{{SoundLine
|sound=Creaking freeze1.ogg
|sound2=Creaking freeze2.ogg
|sound3=Creaking freeze3.ogg
|sound4=Creaking freeze4.ogg
|subtitle=Creaking stops
|source=hostile
|description=When a creaking becomes unable to move
|id=entity.creaking.freeze
|translationkey=subtitles.entity.creaking.freeze
|volume=1.0
|pitch=0.8-1.2
|distance=16
}}
|{{SoundLine
|sound=Creaking idle1.ogg
|sound2=Creaking idle2.ogg
|sound3=Creaking idle3.ogg
|sound4=Creaking idle4.ogg
|sound5=Creaking idle5.ogg
|sound6=Creaking idle6.ogg
|subtitle=Creaking creaks
|source=hostile
|description=Randomly while active
|id=entity.creaking.ambient
|translationkey=subtitles.entity.creaking.ambient
|volume=1.0
|pitch=0.8-1.2
|distance=16
}}
|{{SoundLine
|sound=Creaking attack1.ogg
|sound2=Creaking attack2.ogg
|sound3=Creaking attack3.ogg
|sound4=Creaking attack4.ogg
|subtitle=Creaking attacks
|source=hostile
|description=When a creaking attacks something
|id=entity.creaking.attack
|translationkey=subtitles.entity.creaking.attack
|volume=1.0
|pitch=0.8-1.2
|distance=16
}}
|{{SoundLine
|sound=Creaking death JE2.ogg
|subtitle=Creaking crumbles
|source=hostile
|description=When a creaking dies
|id=entity.creaking.death
|translationkey=subtitles.entity.creaking.death
|volume=1.0
|pitch=0.8-1.2
|distance=16
}}
|{{SoundLine
|sound=Creaking spawn.ogg
|subtitle=Creaking manifests
|source=hostile
|description=When a creaking is summoned by a creaking heart
|id=entity.creaking.spawn
|translationkey=subtitles.entity.creaking.spawn
|volume=1.0
|pitch=0.8-1.2
|distance=16
}}
|{{SoundLine
|sound=Creaking sway1.ogg
|sound2=Creaking sway2.ogg
|sound3=Creaking sway3.ogg
|sound4=Creaking sway4.ogg
|subtitle=Creaking is hit
|source=hostile
|description=When something attempts to damage a creaking
|id=entity.creaking.sway
|translationkey=subtitles.entity.creaking.sway
|volume=1.0
|pitch=0.8-1.2
|distance=16
}}
|{{SoundLine
|sound=Creaking twitch.ogg
|subtitle=Creaking twitches
|source=hostile
|description=When a creaking twitches after its creaking heart is destroyed
|id=entity.creaking.twitch
|translationkey=subtitles.entity.creaking.twitch
|volume=1.0
|pitch=0.8-1.2
|distance=16
}}
|{{SoundLine
|sound=Creaking step1.ogg
|sound2=Creaking step2.ogg
|sound3=Creaking step3.ogg
|sound4=Creaking step4.ogg
|sound5=Creaking step5.ogg
|subtitle=Footsteps
|source=hostile
|description=While a creaking is walking
|id=entity.creaking.step
|translationkey=subtitles.block.generic.footsteps
|volume=0.15
|pitch=1.0
|distance=16
}}
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Creaking
|spritetype=entity
|nameid=creaking
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Creaking
|spritetype=entity
|nameid=creaking
|id=146
|foot=1}}

=== Entity data ===
Creakings have entity data associated with them that contains various properties.

{{el|java}}{{verify}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Advancements ==
{{load advancements|Adventure;Monster Hunter;Monsters Hunted}}

== Video ==
{{yt|eHEQY3ua_uY}}
{{yt|GKBMNxHED-g}}

== History ==
{{info needed section|different texture showcased at Minecraft Live}}
{{HistoryTable
|{{HistoryLine||September 24, 2024|link=https://web.archive.org/web/20240924180401/https://www.minecraft.net/en-us/live|A version of the ''Minecraft Live'' page announcing the [[pale garden]]s and creaking is published, likely by mistake. It is taken down in the following minutes.}}
|{{HistoryLine||September 28, 2024|link=Minecraft Live 2024|Creakings are officially announced at [[Minecraft Live 2024]].}}

|{{HistoryLine|java}}
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Creaking JE1 BE1.png|20px]] Added creakings.}}
|{{HistoryLine|||dev=pre1|Creakings no longer freeze or activate around players in [[Creative]] mode.
|Creakings can no longer be named with a [[name tag]] if summoned via a [[creaking heart]].}}
|{{HistoryLine||1.21.4|dev=24w44a|Creakings now deal {{hp|3}} damage.
|Creakings now ignore [[cacti]], [[sweet berry bush]]es, and [[powder snow]] and can walk through those blocks.
|[[File:Creaking_BE1_JE1_Twitch_Animation.gif|32px]] Creakings now have a twitching animation when its creaking heart is destroyed.
|Creakings are now fire resistant.
|[[File:Creaking_BE2_JE2_Walk_Animation.gif|32px]] [[File:Creaking_BE2_JE2_Attack_Animation.gif|32px]] Changed walking and attacking animations.}}
|{{HistoryLine|||dev=24w45a|Creakings now don't move only if a player in [[Survival]] or [[Adventure]] mode is looking at it, meaning the [[Creative]] players can look at creakings and it would still move.
|The eyes of creakings are now visible when they have the [[Invisibility]] effect.
|The subtitles for <code>activate</code>, <code>deactivate</code>, <code>death</code>, <code>spawn</code> & <code>sway</code> have been changed.}}
|{{HistoryLine|||dev=24w46a|The <code>creaking_transient</code> entity type is removed.|The statistics screen now shows correct stats from creakings, both produced by a [[spawn egg]] and from a [[creaking heart]].|Now persist when the world is reloaded.|Pickblocking a naturally-spawned creaking in Creative mode now gives a spawn egg.|The attack sounds have been updated.|The entity shadows of creakings are now more appropriate for their size.}}
|{{HistoryLine|||dev=pre2|Creakings when damaged now plays the player hurt sound instead of the creaking swaying sound.}}

|{{HistoryLine|bedrock}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Creaking JE1 BE1.png|20px]] Added creakings.|[[File:Creaking_BE1_Walk_Animation.gif|32px]] [[File:Creaking_BE1_Attack_Animation.gif|32px]] They have different walk and attack animations to {{JE}}.}}
|{{HistoryLine|||dev=Preview 1.21.50.25|Increased speed when aggravated.
|Increased damage dealt.
|[[File:Creaking_BE1_JE1_Twitch_Animation.gif|32px]] When a creaking heart is destroyed, its creaking now twitches for a few seconds before dying.
|Creakings spawned by a creaking heart now crumble when in a small space with a player for more than five seconds.
|Creakings dying now activates [[sculk catalyst]]s, but [[sculk]] does not spread.
|[[File:Creaking_BE2_JE2_Walk_Animation.gif|32px]] [[File:Creaking_BE3_Attack_Animation.gif|32px]] Changed walking and attacking animations.
|Creakings spawned by creaking hearts no longer avoid damaging blocks.
|Creakings spawned by a command or spawn egg now avoid damaging blocks.
|Creakings spawned by a command or [[spawn egg]] are no longer invulnerable to fire and lava.|Decreased attack speed to match {{JE}}.}}

|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Creakings now crumble if their [[creaking heart]] is forcibly deactivated through [[commands]].}}
|{{HistoryLine|||dev=Preview 1.21.60.24|Creaking's eyes now properly flicker when its creaking heart is destroyed.}}
}}

== Issues ==
{{Issue list}}

== Trivia ==
* The creaking was made asymmetrical to further mark its contrast with the rest of the Overworld and make it different from other mobs.<ref>{{ytl|qnX6sPFjXnA|t=1548s|Minecraft Live 2024|Minecraft|September 28, 2024}}</ref>
* Some of the sounds used for the creaking are made using teeth, dead sticks and leaves, a creaky chair, a table, and pretzel sticks.<ref>{{ytl|qnX6sPFjXnA|t=1635s|Minecraft Live 2024|Minecraft|September 28, 2024}}</ref>
* During the Minecraft Live 2024 Developer after-show, Marco Ballabio jokingly claims that a group of creakings is called a crunch.<ref name="aftershow">{{ytl|rez5M40j5fg|t=20m40s|Minecraft Live 2024: Developer After-Show|Minecraft|September 28, 2024}}</ref>
* [[Chiseled Resin Bricks|Chiseled resin bricks]] feature the face of a creaking on them.
* In a photo tweeted by the official ''Minecraft'' Twitter account, the creaking's body appears reversed, with the eyes mirrored.<ref>{{tweet|Minecraft|1863614797989761298|Get ready|December 2, 2024}}</ref> Its body also appears reversed in the [[key art]] of the [[The Garden Awakens]].
<!-- Do not add any sentences regarding the weeping angels, Boo from the Mario franchise, or SCP-173. It basically opens a floodgate of speculation, which is not allowed on this wiki. -->

== Gallery ==
=== Textures ===
<gallery class="pixel-image">
Creaking (texture).png|The creaking texture file
</gallery>

=== Animations === 
<gallery>
Creaking_BE2_JE2_Walk_Animation.gif|Creaking walking 
Creaking_BE1_JE2_Sway_Animation.gif|Creaking swaying 
Creaking_BE2_JE2_Attack_Animation.gif|Creaking attacking {{in|JE}}
Creaking_BE3_Attack_Animation.gif|Creaking attacking {{in|BE}}
Creaking_BE1_JE1_Twitch_Animation.gif|Creaking twitching 
</gallery>

=== Screenshots ===
<gallery>
Invisible creaking.png|A creaking with the [[Invisibility]] effect. 
</gallery>

=== Mojang images ===
<gallery>
File:Minecraft Live 2024 Creaking showcase 3.jpeg|A creaking above a pale garden tree leaves in the sunlight.
File:MCL24 Recap article Creaking1.jpg|The creaking standing on a pale oak tree.
File:Creaking Heart and Creaking.jpg|Creaking hearts and creakings in a mini-game setup.
File:Creaking in pale garden at night.jpg|A creaking at night.
File:Creaking Mob.webp|A creaking by a creaking heart.
File:Sunny stalked by Creakings.png|[[Sunny]] being chased by a crunch of creakings.
File:Creakings assemble.png|Several creakings assembled together.
</gallery>

=== Concept artwork ===
<gallery>
Creaking concept art.png|Different concepts for the creaking.
</gallery>

=== In other media ===
<gallery>
File:Minecraft Live 2024 conspiracy teaser.jpeg|A whiteboard teasing the creaking.
File:Minecraft Live 2024 photographic teaser.png|A frame from a Minecraft official TikTok video teasing the creaking.
File:Steve death screen teaser.jpg|A teaser image of the creaking killing the player near a [[pale garden]].
File:Creaking in Villager News.jpg|The creaking as it appears in the ''[[Villager News]]'' segment of Minecraft Live 2024.
File:Pale garden biome.jpeg|Creakings lurking in the pale garden while [[Steve]], [[Ari]], and [[Zuri]] hide.
File:A creaking standing in a doorway.jpeg|A creaking standing in a doorway.
File:Creaking in the hallway.jpg|Ditto, but cropped to a square format.
File:Mobs in a pumpkin patch.jpeg|A creaking, along with other mobs in a [[pumpkin]] patch.
File:The Garden Awakens Pre-Release Key Art.jpg|A creaking as it appears in the official update art.
The Garden Awakens Key Art.png|A creaking as it appears in the key art.
The Garden Awakens Secondary Key Art.jpg|Cropped format.
Creaking Artwork.png|Creaking from alternate [[The Garden Awakens]] key art.
File:Creaking creeping in the pale garden.jpeg|"Creaking creeping in the [[pale garden]]."
The Garden Awakens Instagram teaser 1.jpg|A creaking slowly approaching in a 1 day out teaser for its release.
The Garden Awakens Instagram teaser 2.jpg|A creaking silhouette in the fog.
The Garden Awakens Instagram teaser 3.jpg|A creaking lurking in grass.
The Garden Awakens Instagram teaser 4.jpg|A creaking closeup to the camera, right before its official launch.
</gallery>

== References ==
{{reflist}}

== Navigation ==
{{Navbox new content|pale garden}}
{{Navbox mobs}}

[[Category:Hostile mobs]]
[[Category:Monster mobs]]

[[de:Knarz]]
[[es:Crepitante]]
[[fr:Grinceur]]
[[ja:クリーキング]]
[[pt:Rangente]]
[[ru:Скрипун]]
[[zh:嘎枝]]
