A '''texture atlas''', also known as a '''spritesheet''', is an arrangement of game sprites on a single image file, used by the game to store and access associated sprites more efficiently than with individual files.

''Minecraft'' uses both procedurally-generated and predefined texture atlases for different purposes, however all but a very small handful of predefined atlases have since been split into individual files for compilation into larger atlases.

These two classes of atlases are documented on separate pages:
* [[/Predefined]]
* [[/Generated]]

== See also ==
* [[wikipedia:Texture atlas|Texture atlas]] on Wikipedia
* [[Resource pack]]

== Navigation ==
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[[Category:Texture atlases| ]]

[[es:Atlas de texturas]]
[[ja:テクスチャアトラス]]
[[pt:Atlas de textura]]
[[zh:纹理#纹理图集]]
