{{For}}
{{Infobox entity
| defaultimagesize = 100px
| group = Idle
| 1-1 = Zombie JE3 BE2.png
| 1-1caption = Adult
| 1-2 = Baby Zombie.png
| 1-2caption = Baby
| group2 = Targeting (JE)
| 2-1 = Zombie Targeting.png
| 2-1caption = Adult
| 2-2 = Baby Zombie Targeting.png
| 2-2caption = Baby
| invimage = Zombie Spawn Egg
| health = {{hp|20}}
| armor = {{armor|2}}
| behavior = Hostile
| mobtype = [[Undead]], [[Monster]]
| damage = Easy: {{hp|2.5}}<br>Normal: {{hp|3}}<br>Hard: {{hp|4}}
| size = '''{{IN|Java}}:'''<br>
'''Adult:'''<br>Height: 1.95 blocks<br>Width: 0.6 blocks<br>
'''Baby:'''<br>Height: 0.975 blocks<br>Width: 0.3 blocks<br>
'''{{IN|Bedrock}}:'''<br>
'''Adult:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks<br>
'''Baby:'''<br>Height: 0.95 blocks<br>Width: 0.3 blocks
| knockbackresistance = 0%–5%
| spawn =
* At light level of 0
* When a husk drowns.
* During a [[zombie siege]].{{only|je|short=1}}
* {{EnvLink|Monster Room}}: from [[monster spawner]]s.
* {{EnvLink|Trial Chambers}}: from [[trial spawner]]s.
| equipment = {{drop|Item|Iron Sword}} (occasionally, right hand: 89%; left hand: 11%{{only|java|short=1}}; may be enchanted) <br>
{{drop|Item|Iron Shovel}} (occasionally, right hand: 89%; left hand: 11%{{only|java|short=1}}; may be enchanted) <br>
{{drop|Item|id=chestplate|Armor|text=Armor}} (occasionally, may be enchanted) <br>
{{drop|Block|Carved Pumpkin}} (22.5% chance, only during Halloween) {{only|je|short=1}} <br>
{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween) {{only|je|short=1}}
}}

'''Zombies''' are common [[undead]] [[hostile mob]]s that deal melee damage and drop [[rotten flesh]] on death.
{{TOC limit|3}}

== Spawning ==
=== Natural generation ===
Zombies may spawn in the [[Overworld]] in groups of four, above [[solid block]]s in a [[light]] level of 0, except in [[mushroom fields]] and [[deep dark]] biomes. All zombie variants (including babies) require a 2-block tall space to spawn.

All zombies spawned in [[desert]] biomes and exposed to the sky have a likelihood of 80%{{only|java|short=1}}/70%{{only|bedrock|short=1}} to be replaced by [[husk]]s. Zombies that are not husks or [[drowned]] have a 5% chance to spawn as [[zombie villager]]s. Zombie variants have a 5% chance to spawn as babies. The baby zombies also have a chance of spawning as a [[chicken jockey]]. Zombies and their variants spawn with random values of [[knockback resistance]] between 0% and 5%.

When a zombie [[spawn egg]] is used on a zombie, it spawns a baby zombie.

=== Sieges ===
{{exclusive|Java|section=1}}
{{main|Zombie siege}}

If a [[player]] is near a [[village]] at midnight, up to 20 zombies may be spawned in the village in accordance with mob spawning rules. The spawning can even happen in [[mushroom fields]] biome if the triggering player is in an adjacent biome. Zombies spawned as a part of a siege are always regular zombies; [[zombie villager]]s, [[husk]]s and [[drowned]] never spawn as a part of a siege, even in their respective [[biome]]s.

=== Monster spawners ===
Inside [[monster room]]s, zombies may have a chance to spawn from a [[monster spawner]]. Zombies spawned from a [[monster spawner]] are never zombie villagers {{in|java}}, although zombie monster spawners {{in|bedrock}} are able to produce them. Zombies spawn from [[monster spawner]]s inside 50% of monster rooms.

=== Trial spawners ===
Adult zombies have a chance to be selected as the "melee" mob for [[trial spawner]]s in [[trial chambers]]; baby zombies have a chance to be selected as the "small melee" mob for [[trial spawner]]s.

=== Husks ===
When a husk's head is submerged in [[water]] for over 30 seconds, the husk starts transforming into a zombie, with a new entity [[UUID]]. The husk's equipment remains on the zombie after conversion.{{only|java|short=1}} The zombie transforms into a [[drowned]] if its head remains submerged.

=== Reinforcements===
{{exclusive|Java|section=2}}
On hard [[difficulty]], zombies have a 5% chance to spawn as leaders. Leader zombies and their variants (including [[zombified piglins]]) spawn zombies as reinforcements. All of their variants spawn clones of themselves but there's a chance for a normal zombie to spawn.

== Variants ==
=== Baby zombies ===
{{Dungeons hatnote|type=mob|Baby Zombie}}
[[File:Chicken Jockey.png|thumb|upright=0.5|Baby zombie riding a chicken.]]

Baby zombies make up 5% of zombie spawns. They behave similarly to regular zombies, with the following differences:
* They are much faster than normal zombies, yet they have the same [[health]].
* The noises they make are higher-pitched than adult zombie [[sound]] effects.
* Baby [[zombie villager]]s turn into baby villagers if cured.
* Worn [[armor]] shrinks to fit their body size.
* They are able to fit through 1×1 [[block]] gaps.
* They give 12 [[experience]] points when killed by the player or a tamed wolf instead of 5.
* Unlike most other baby mobs, they remain babies indefinitely and never become adult zombies.
* They have a decreased hitbox size.

{{IN|bedrock}}, 15% of naturally spawned baby zombies can start riding a mob and become a jockey when it tries attacking. The jockey mobs ridden by the baby zombie adapt the speed of its rider. {{IN|Bedrock}}, a baby zombie can ride:
{{columns-list|colwidth=20em|
* {{EntitySprite|Chicken}} Adult [[chicken]]s
* {{EntitySprite|Ocelot}} Untamed [[ocelot]]s
* {{EntitySprite|Cat}} Untamed [[cat]]s
* {{EntitySprite|Angry Wolf}} Untamed [[wolves]]
* {{EntitySprite|Zombie}} Adult zombies
* {{EntitySprite|Husk}} Adult [[husk]]s
* {{EntitySprite|zombie villager}} Adult [[zombie villager]]s
* {{EntitySprite|zombified piglin}} Adult [[zombified piglin]]s
* {{EntityLink|Cow|text=Cows}}
* {{EntitySprite|Pig}} Adult unsaddled [[pig]]s
* {{EntityLink|Sheep}}
* {{EntitySprite|Horse}} Untamed adult [[horse]]s
* {{EntitySprite|Donkey}} Untamed adult [[donkey]]s
* {{EntitySprite|Mule}} Untamed adult [[mule]]s
* {{EntitySprite|Skeleton Horse}} Adult [[skeleton horse]]s
* {{EntitySprite|Zombie Horse}} Adult [[zombie horse]]s
* {{EntityLink|Mooshroom|text=Mooshrooms}}
* {{EntitySprite|Spider}} [[Spider]]s that were not spawned as a jockey mount
* {{EntitySprite|Cave spider}} [[Cave spider]]s
* {{EntityLink|Panda|text=Pandas}}
}}

=== Geared zombies ===

Some zombies spawn wearing [[armor]] or holding tools, both of which may be [[enchant]]ed. In addition, zombies may also spawn with the ability to pick up loot that is on the ground. The chances of each of these events occurring are listed below. Zombie villagers can also spawn naturally with armor, [[weapon]]s or [[tool]]s. If a zombie spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material). Zombies cannot naturally spawn with [[netherite]] armor.

{| class="wikitable" data-description="Chances of zombies wearing or picking up armor, per difficulty"
|+ Chances of zombies wearing or picking up armor, per difficulty
|-
! 
! Easy
! Normal
! Hard
|-
| Can pick up loot
| 0%
| 0%-55%<ref group="note" name="localdifficulty"/>
| 6.875%-55%<ref group="note" name="localdifficulty"/>
|-
| Armor
| 0%
| 0%-15%<ref group="note" name="localdifficulty">Value is based on the [[regional difficulty]].</ref>
| 1.875%-15%<ref group="note" name="localdifficulty"/>
|-
| Armor enchantment<ref group="note" name="enchantment"/>
| 0%
| 0-50%<ref group="note" name="localdifficulty"/>
| 6.25%-50%<ref group="note" name="localdifficulty"/>
|-
| Weapon<ref group="note">{{frac|1|3}} chance of an iron sword, {{frac|2|3}} chance of an iron shovel</ref>
| 1%
| 1%
| 5%
|-
| Weapon enchantment{{#tag:ref|Enchantment is the same as on an enchantment table at level 5–22.<ref group="note" name="localdifficulty"/>|group=note|name=enchantment}}
| 0%
| 0%-25%<ref group="note" name="localdifficulty"/>
| 3.125%-25%<ref group="note" name="localdifficulty"/>
|}

{{Notelist}}

If a zombie does spawn with armor, the chances of specific armor are as follows:

{| class="wikitable" data-description="Chances of different armor pieces, per difficulty"
|+ Chances of different armor pieces, per difficulty
|-
! Armor
! Easy & Normal
! Hard
|-
| Helmet
| 100%
| 100%
|-
| Helmet and chestplate
| 75%
| 90%
|-
| Helmet, chestplate, and leggings
| 56.25%
| 81%
|-
| Full set
| 42.19%
| 72.9%
|}

The chances of it being of a particular material are:

{| class="wikitable" data-description="Chances of different armor types"
|+ Chances of different armor types
|-
! Armor Type
! Chance
|-
| Leather
| 37.06%
|-
| Gold
| 48.73%
|-
| Chain
| 12.90%
|-
| Iron
| 1.27%
|-
| Diamond
| 0.04%
|-
|}

{{IN|java}}, the armor is not damaged by any damage source; it cannot "wear out" the way [[player]] armor does. [[Helmet]]s (not [[block]]s like [[carved pumpkin]]s) on zombies can break if the zombie is exposed to daylight. {{IN|bedrock}}, any armor piece is damaged as if the player is wearing it.{{Verify|Does this happen in other editions, not including Java?}}

Zombies also have a natural armor rating of {{armor|2}}, giving 1.6 to 8% damage reduction from [[Armor#Effects|most sources]]. Zombies can also wear mob [[heads]], although they need to be dropped by the player before the zombie can pick one up and put it on.

On {{w|Halloween}}, zombies {{in|java}} may spawn wearing a [[carved pumpkin]] or [[jack o'lantern]]. They are never dropped, even when the zombies are killed with [[Looting]].

== Drops ==
=== On death ===
{{DropsTableHead}}
{{DropsLine|name=Rotten Flesh|quantity=0-2|lootingquantity=1}}
{{DropsLine|name=Zombie Head|quantity=1|rollchancenote=Only dropped when killed by a [[charged creeper]].}}
{{DropsTableFoot}}

==== Rare drops ====
Zombies may also drop one of the following when killed by a player or tamed [[wolf]]:
{{DropsTableHead}}
{{DropsLine|name=Iron Ingot|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes}}
{{DropsLine|name=Carrot|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes}}
{{DropsLine|name=Potato|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes|namenote=Dropped as [[baked potato]] if on fire when killed.}}
{{DropsTableFoot}}

==== Taken equipment ====
When a zombie dies, all picked-up equipment drop, without changing the damage that has accumulated on it {{In|je}}. {{IN|be}}, the armor's durability is still vulnerable to attacks, as if a player is wearing it.

==== Naturally-spawned equipment ====
Zombies have an 8.5% chance of dropping their naturally-spawned equipment and drop it with a random durability. Each level of [[Looting]] increases the chance by 1 percentage point (11.5% with Looting III). These items include:
* {{ItemLink|Iron Shovel}} (sometimes [[enchanted]])
* {{ItemLink|Iron Sword}} (sometimes [[enchanted]])
* {{ItemLink|Iron Chestplate|Random Armor|link=Armor}} (sometimes [[enchanted]], made from leather, gold, chainmail, iron or diamond)

Additionally, {{in|bedrock}}, all naturally spawned equipment always drops (100% chance) when the zombie converts to [[drowned]].

==== Experience ====
Any zombie that spawns with equipment gives {{xp|1|3}} extra experience points per item when killed. Adult zombies drop {{xp|5}} and baby zombies drop {{xp|12}} when they are killed by a player or a tamed [[wolf]].

== Behavior ==
=== Attacking ===
==== Attacking the player ====
Zombies pursue the player on sight from 35 blocks away {{in|java}} or 16 blocks away {{in|bedrock}}, raising their arms up higher {{in|java}}. The detection range of zombies is reduced to half of their normal range (17.5 blocks) while the player wears a zombie [[head]]. {{IN|je}}, if a zombie sees a player and a villager together, the zombie prefers to attack the player, and continues chasing the player while ignoring other villagers. {{IN|be}}, zombies prioritize the nearest player, villager, or golem.

Zombies periodically make groaning sounds, which can be heard up to 16 blocks away. Zombies attempt to avoid obstacles, including fall [[damage]], [[fire]], [[lava]], [[magma blocks]], and [[cactus]] and try to find the shortest path toward the player.<ref>{{ytl|3aDYJZLmtxQ}}</ref> Unlike [[skeleton]]s, zombies do not try to avoid being hit and continue to pursue the player even when being attacked.

==== Attacking turtles ====
Zombies attack baby [[turtle]]s and actively seek out and destroy [[turtle egg]]s within 24 blocks horizontally and 3 blocks vertically, by jumping on them until they crack and break.

==== Attacking golems ====
Zombies pursue and attack only iron golems within 42 blocks; zombies ignore snow golems unless attacked. Iron golems and snow golems attack zombies without provocation, although snow golems deal only knockback to zombies with their snowballs.

==== Attacking villagers ====
Zombies target [[villager]]s within a 35- to 52.5-block radius (depending on [[regional difficulty]]){{only|java}} or a 16-block radius{{only|bedrock}}, and they can always see villagers through walls. If a zombie is attacking a villager and sees the player, it interrupts its attack on the villager to attack the player instead, even if the player has not attacked it{{only|je|short=1}}. Once a zombie has targeted a villager, the zombie ignores any other villagers and the [[player]], until its target is dead or the zombie is attacked{{only|je|short=1}}.

Any zombie variant can transform a villager into a zombie villager. The probability depends on the [[difficulty]]:
* 0% chance in [[Peaceful]] (no zombies spawn) and [[Easy]]
* 50% chance in [[Normal]]
* 100% chance in [[Hard]]

==== Attacking wandering traders ====
Zombies target [[wandering trader]]s within 35 blocks and can see traders through walls. The zombie focuses solely on the trader unless it's attacked, or if either it or the target is killed or moved out of range, or if the trader is under the [[invisibility]] status effect.
[[File:A Zombie Breaking Down a Door.png|thumb|A zombie breaking down a wooden oak door. The zombie can break only the top half of the door, not the bottom half.]]

=== Burning under daylight ===
Zombies burn when exposed to direct sunlight starting 27 seconds (540 ticks) before the beginning of a new day. Burning is suppressed when the zombie is:
* under an area with a [[Light#Mobs|sunlight level]] of 14 or less
* in water
* wearing head [[armor]] (the helmet absorbs the damage from daylight but may take several day cycles to wear out completely)
* under the status effect of [[Fire Resistance]]
* standing in cobwebs.<ref>{{Cite bug|MC|62182|Webs block sunlight from burning skeletons and zombies|date=July 16, 2014}}</ref>

Transparent blocks, such as [[glass]], do not prevent them from burning.{{only|je|short=1}}

If they attack an [[entity]] while burning, they may set it on fire, with a <code>(30 × [[regional difficulty]])%</code> chance and with a <code>2 × floor([[regional difficulty]])</code> second duration{{only|je|short=1}}. If wearing armor enchanted with [[Thorns]] while burning, they may set players attacking them on fire with thorns damage alone.

=== Undead ===
Being an [[undead]] mob, they are: 
* damaged by the status effect [[Instant Health]] and healed by the status effect [[Instant Damage]].
* unaffected by the status effects [[Regeneration]] and [[Poison]].
* ignored by the [[wither]].
* affected by the [[Smite]] enchantment.
* a threat to [[armadillo]]s, causing them to hide in their shell.

=== Picking up items ===
Some zombies are capable of automatically picking up dropped items that they come across. [[Mob head]]s and [[carved pumpkin]]s are automatically worn on their heads. Zombies can equip [[armor]], [[weapon]]s or [[tool]]s. If a zombie encounters another similar [[item]], it may drop the previous item in favor of the new one, if:
* the new item is armor or a sword and the old item was not (for example, zombies prefer [[sword]]s to [[pickaxe]]s, and [[helmet]]s to [[carved pumpkin]]s),
* both items are armor/swords and the new item is better damage-wise (reduces higher damage for armor, or inflicts more damage for swords),
* both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the old does not or the new item is ''more'' [[durability|damaged]] than the old item, or
* both items are [[bow]]s and the new item has NBT tags while the old does not.

For example, a zombie can pick up a [[totem of undying]], which cannot be retrieved by killing the zombie because that would activate the totem. However, the zombie would drop the totem in favor of a sword or armor.

Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by [[hopper]]s.

A zombie holding a picked-up [[item]] does not despawn when left alone, similar to being [[name tag]]ged.

Zombies have a higher chance of being able to pick up items in Hard [[difficulty]].

Picked-up items do not cause the zombie to drop more experience when killed, unlike naturally-spawned gear.

=== Breaking doors ===
[[File:Zombie ways.png|thumb|left|A zombie choosing to break the [[door]] down instead of taking an alternative path.]]
Up to 10% of zombies (depending on [[regional difficulty]]) in pursuit of a target bang on closed [[wooden door]]s and on Hard (and [[Hardcore]]) difficulty can succeed in breaking them down. Otherwise, the door cracks but does not break.

The zombie also breaks down the door if the door is blocking its way. Zombies can break only the top half of a door, meaning they cannot break a door if the zombie is facing the bottom half of the door.

=== Reinforcements ===
{{exclusive|Java|section=1}}
On all difficulty levels, damaged zombie mobs (including husks, drowned and even [[zombified piglin]]s<ref>{{bug|MC-14800||When zombie villagers, husks, drowned or zombified piglins are damaged, they spawn regular zombie reinforcements}}</ref>) call all other zombies within a 67×21×67 to 111×21×111 area<ref group="n">The inradius is based on the <code>followRange</code> stat: base value is 35, ±5% random spawn bonus, then plus 0–50% random zombie-spawn bonus</ref> centered on the attacked zombie to target the attacker.

In Hard difficulty, zombies can spawn additional zombies to "help" when damaged. Each zombie has a "likeliness to call reinforcements" statistic ranging from 0–10%, and "leader" zombies (0–5% depending on [[regional difficulty]]) get a bonus of 50–75 percentage points to the stat. When the zombie is damaged by an entity or is damaged while targeting an entity, up to 50 attempts are made to randomly choose a spawn location (0 or ±7–40 blocks away in all three axes) that is above a block with a solid top surface, has light level 0, has no players within 7 blocks, and has no colliding entities or blocks at which to spawn the reinforcement. Both the damaged zombie and the new zombie has a 5 percentage point penalty to their "likeliness to call reinforcement" stat, preventing infinite zombies from spawning this way.  Zombie reinforcements can spawn even in locations where naturally spawned zombies can't spawn, like [[mushroom fields]], [[the End]], and [[the Nether]]<ref>{{bug|MC-227735||Zombie reinforcements can spawn on biomes where regular zombies can't|WAI}}</ref>, although they still cannot spawn on blocks where other items like redstone dust or pressure plates are placed.

These effects can be negated by killing the zombie in as few hits as possible, by using environmental damage such as cactus or lava, or by avoiding them completely. That is, if the zombified [[mob]] drops experience, it has a chance to spawn reinforcements. Additionally, reinforcements do not spawn at all, even on Hard difficulty, if the [[game rule]] {{cd|doMobSpawning}} is set to <code>false</code>.

Leader zombies are a special type of zombie that spawn with an added 50-75% chance to spawn reinforcements. The chance of a leader zombie spawning increases with clamped regional difficulty, up to a 5% chance of spawning.

Reinforcements zombies spawn regardless of the [[Spawn#Java Edition mob cap|hostile mob cap]]. They also spawn on the north-west corner of the designated block, instead of the center of the block like natural mob spawning does.<ref>{{bug|MC-114016||Reinforcement zombies are not centered on a block}}</ref> Zombies spawned as reinforcements cannot be zombie villagers, but they can be babies, including chicken jockeys.

=== Becoming drowned ===
[[File:Husk becoming Zombie.gif|thumb|upright|A [[husk]] that suffocates in water converts to a zombie.]]
[[File:Zombie becoming Drowned.gif|thumb|upright|A zombie that suffocates in water converts into a [[drowned]].]]
If a zombie's head is submerged in water for 30 seconds, it begins converting into a [[drowned]]. The zombie shakes, similar to a zombie villager being cured and, after 15 seconds, the zombie becomes drowned. Once this process starts, it cannot be stopped even if the zombie leaves water. This time is not affected by the [[Respiration]] enchantment or the [[Water Breathing]] status effect. 

A newly-converted drowned always has full health even if converted from a damaged zombie.

An item being held or worn by a zombie when it becomes drowned, whether it was picked up or naturally spawned, has a 100% drop rate, which includes any naturally spawned equipment dropping with full durability{{only|be|short=1}}.

Only normal zombies can become drowned; [[zombie villager]]s and [[zombified piglin]]s cannot be converted.<ref>{{Cite bug|MC|127298|Zombie Villagers and Zombie Pigmans don't turn into Drowned|date=March 14, 2018}}</ref> [[Husk]]s, however, convert into zombies if they drown, and then this zombie converts into a [[drowned]] as does a normal zombie.

Any husks that convert into zombies also have full health, even if the drowned husk is damaged.

== Sounds ==
{{Edition|Java}}:<br>
Zombies use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].

{{SoundTable
| type = java
| {{SoundLine
| sound =Zombie idle1.ogg
|sound2=Zombie idle2.ogg
|sound3=Zombie idle3.ogg
|subtitle=Zombie groans
|source=hostile
|description=Randomly
|id=entity.zombie.ambient
|translationkey=subtitles.entity.zombie.ambient
|volume=1.0
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Zombie hurt1.ogg
|sound2=Zombie hurt2.ogg
|subtitle=Zombie hurts
|source=hostile
|description=When a zombie is damaged
|id=entity.zombie.hurt
|translationkey=subtitles.entity.zombie.hurt
|volume=1.0
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Zombie death.ogg
|subtitle=Zombie dies
|source=hostile
|description=When a zombie dies
|id=entity.zombie.death
|translationkey=subtitles.entity.zombie.death
|volume=1.0
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Zombie step1.ogg
|sound2=Zombie step2.ogg
|sound3=Zombie step3.ogg
|sound4=Zombie step4.ogg
|sound5=Zombie step5.ogg
|subtitle=Footsteps
|source=hostile
|description=While a zombie is walking
|id=entity.zombie.step
|translationkey=subtitles.block.generic.footsteps
|volume=0.15
|pitch=1.0
|distance=16}}

| {{SoundLine
|sound=Zombie infect.ogg
|subtitle=Zombie infects
|source=hostile
|description=When a zombie infects a [[villager]]
|id=entity.zombie.infect
|translationkey=subtitles.entity.zombie.infect
|volume=2.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Zombie hit wood1.ogg
|sound2=Zombie hit wood2.ogg
|sound3=Zombie hit wood3.ogg
|sound4=Zombie hit wood4.ogg
|subtitle=Door shakes
|source=hostile
|description=While a zombie is breaking a wooden door
|id=entity.zombie.attack_wooden_door
|translationkey=subtitles.entity.zombie.attack_wooden_door
|volume=2.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Zombie breaks door.ogg
|subtitle=Door breaks
|source=hostile
|description=When a zombie breaks a wooden door
|id=entity.zombie.break_wooden_door
|translationkey=subtitles.entity.zombie.break_wooden_door
|volume=2.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Turtle egg jump1.ogg
|sound2=Turtle egg jump2.ogg
|sound3=Turtle egg jump3.ogg
|sound4=Turtle egg jump4.ogg
|subtitle=Turtle Egg stomped
|source=hostile
|description=When a zombie is jumping on turtle eggs
|id=entity.zombie.destroy_egg
|translationkey=subtitles.entity.zombie.destroy_egg
|volume=0.5
|pitch=0.9-1.1
|distance=16}}
| {{SoundLine
|sound=Zombie convert to drowned1.ogg
|sound2=Zombie convert to drowned2.ogg
|sound3=Zombie convert to drowned3.ogg
|subtitle=Zombie converts to Drowned
|source=hostile
|description=When a zombie converts to a [[drowned]]
|id=entity.zombie.converted_to_drowned
|translationkey=subtitles.entity.zombie.convert_to_drowned
|volume=2.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Zombie hit metal1.ogg
|sound2=Zombie hit metal2.ogg
|sound3=Zombie hit metal3.ogg
|subtitle=Block broken <ref group=sound name=ironsubtitle>{{Bug|MC-226770}}</ref>
|source=None
|description=''Unused sound event''<ref group=sound>{{Cite bug|MC|218122|Unused sound event: minecraft:entity.zombie.attack_iron_door|date=March 8, 2021}}</ref>
|id=entity.zombie.attack_iron_door
|translationkey=subtitles.block.generic.break|translationkeynote=<ref group=sound name=ironsubtitle/>
|volume=''None''
|pitch=''None''
| distance = ''None''
}}
}}

{{Edition|Bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Zombie idle1.ogg
|sound2=Zombie idle2.ogg
|sound3=Zombie idle3.ogg
|source=hostile
|description=Randomly
|id=mob.zombie.say
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Zombie hurt1.ogg
|sound2=Zombie hurt2.ogg
|source=hostile
|description=When a zombie is damaged
|id=mob.zombie.hurt
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Zombie death.ogg
|source=hostile
|description=When a zombie dies
|id=mob.zombie.death
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Zombie step1.ogg
|sound2=Zombie step2.ogg
|sound3=Zombie step3.ogg
|sound4=Zombie step4.ogg
|sound5=Zombie step5.ogg
|source=hostile
|description=While a zombie is walking
|id=mob.zombie.step
|volume=0.45
|pitch=1.0 (Baby: 1.5)}}
| {{SoundLine
|sound=Zombie hit wood1.ogg
|sound2=Zombie hit wood2.ogg
|sound3=Zombie hit wood3.ogg
|sound4=Zombie hit wood4.ogg
|source=hostile
|description=While a zombie is breaking a wooden door
|id=mob.zombie.wood
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Zombie breaks door.ogg
|source=hostile
|description=When a zombie breaks a wooden door
|id=mob.zombie.woodbreak
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Turtle egg jump1.ogg
|sound2=Turtle egg jump2.ogg
|sound3=Turtle egg jump3.ogg
|sound4=Turtle egg jump4.ogg
|source=player
|description=When a zombie is jumping on turtle eggs
|id=fall.egg
|volume=0.5
|pitch=0.9-1.0}}
| {{SoundLine
|sound=Zombie convert to drowned1.ogg
|sound2=Zombie convert to drowned2.ogg
|sound3=Zombie convert to drowned3.ogg
|source=hostile
|description=''Unused sound event''<ref group=sound name=MCPE-53297>{{bug|MCPE-53297}}</ref>
|id=entity.zombie.converted_to_drowned
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=-
|source=-
|description=''Unused sound event''<ref group=sound name=MCPE-53297/>
|id=mob.zombie.converted_to_drowned
|volume=1.0-2.0
| pitch = 0.3-1.0
}}
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showentitytags=y
|generatetranslationkeys=y
|displayname=Zombie
|spritetype=entity
|nameid=zombie
|entitytags=can_breathe_under_water, ignores_poison_and_regen, inverted_healing_and_harm, no_anger_from_wind_charge, undead, wither_friends, zombies
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Zombie
|spritetype=entity
|nameid=zombie
|id=32
|foot=1}}

=== Entity data ===
Zombies have entity data associated with them that contain various properties.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Achievements ==
{{load achievements|Monster Hunter;Camouflage;Overkill;It Spreads;Diamonds to you!;Over-Overkill}}

== Advancements ==
{{load advancements|Adventure;Monster Hunter;Monsters Hunted;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Over-Overkill}}

== History ==
{{HistoryTable
|{{HistoryLine|java classic}}
|{{HistoryLine||June 17, 2009|link=https://forums.tigsource.com/index.php?topic=6273.msg215704#msg215704|Notch mentions lava zombies or troll infestations that would roam the land and break things.}}
|{{HistoryLine||August 14, 2009|link=https://notch.tumblr.com/post/162878409/status-update-video|[[Notch]] teased zombies.}}
|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Zombie JE1.png|40px]] Added zombies.
|Zombies are the second [[mob]] to be added to ''Minecraft''.
|Zombies can run as fast as the [[player]]. 
|[[File:Zombie full set.png|40px]] [[File:Zombie helmet.png|40px]] [[File:Zombie chestplate.png|40px]] Zombies occasionally appear wearing [[armor]], but this has no protective effect on their [[health]]. 
|Zombies have arm swinging animations when they attack.<ref>{{ytl|ubDJT1KamSE|archive=YoEn4f7H5M4|Minecraft Survival development update|Nizzotch|August 24, 2009|t=144s}}</ref>
|Killing a zombie rewards 100 points.}}
|{{HistoryLine||0.25 SURVIVAL TEST|Zombies are now more dangerous, respawn, despawn, and fight [[skeleton]]s that shoot them.}}
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20091223-0040|Zombies and other mobs no longer spawn naturally.}}
|{{HistoryLine|||dev=20100202|Zombies and other mobs now spawn naturally again. However, they are currently passive.
|Zombies' armor has been removed, as well as their arm swinging attack animations.}}
|{{HistoryLine|||dev=20100204-2027|Zombies are now hostile again.}}
|{{HistoryLine||20100213|Zombies now catch on [[fire]] when exposed to sunlight.}}
|{{HistoryLine||20100218|The chances of zombies catching on fire in sunlight have been tweaked.
|Zombies now burn only when the sunlight level is greater than 7, and not due to [[torch]]es at night{{verify|There was a code change to check what seems to be the world sunlight level, but I haven't actually verified in game. The game checked whether it was exposed to sunlight, and the entity's current light level, though.}}.}}
|{{HistoryLine||20100219|Zombies now drop 0–2 [[feather]]s upon death. Before [[chicken]]s were added in ''Minecraft'', [[Notch]] confessed<ref>{{tweet|notch|21723172931895296|Lost internets.. The zombies drop feathers because I don't know what they should drop, and chickens weren't around back then!|January 2, 2011}}</ref> that he made zombies drop feathers because he had no idea what they should have dropped when killed.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.3|Added unique idle and hurt sounds for zombies. Previously, they had no idle sounds and used the hurt sound for players.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release|Zombies now drop [[rotten flesh]] instead of [[feather]]s.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[File:Zombie JE2 BE1.png|40px]] All mobs have the bottom texture of the face flipped, resulting in a change in the model.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Zombies can now be harmed by [[splash potion]]s of healing, and healed by splash potions of harming. 
|Zombies have now become immune to poison and regeneration.}}
|{{HistoryLine||1.2.1|dev=12w03a|The zombies' AI has been improved, giving them a much better sense of direction when pursuing the [[player]], allowing them to navigate obstacles, and even small mazes if constructed, to get to the player. 
|Zombies have been given the ability to 'see' through windows<!--is this all transparent blocks?/-->, the first [[mob]] able to do so intelligently (not counting [[spider]]s, who are able to see through all [[block]]s).}}
|{{HistoryLine|||dev=12w04a|The zombies' AI has been improved again to cope with catching [[fire]] in sunlight. If a zombie is exposed to sunlight and bursts into flames, it searches for a body of [[water]] to douse the flames or at least a shelter to hide from [[sun]], unless in pursuit of a [[player]].}}
|{{HistoryLine|||dev=12w06a|Zombies now chase and attack [[villager]]s, attack [[door]]s (breaking them on Hard and [[Hardcore]] [[difficulty|difficulties]]). 
|Zombies now sometimes drop [[iron ingot]]s, [[iron helmet|helmet]]s, [[iron shovel|shovel]]s and [[iron sword|sword]]s as a rare drop. 
|Zombies now sometimes attack villagers in preference to the [[player]], and always chose the shortest way to the target, even if there is a [[door]] in the way.}}
|{{HistoryLine|||dev=12w07a|The drop rate of rare drops for zombies have been reduced.
|Zombies can no longer break [[iron door]]s}}
|{{HistoryLine||1.4.2|dev=12w32a|[[File:Zombie in leather armor.png|40px]] [[File:Zombie in golden armor.png|40px]] [[File:Zombie in chainmail armor.png|40px]] [[File:Zombie in iron armor.png|40px]] [[File:Zombie in diamond armor.png|40px]] Zombie armor has been added back into the game, and they can now wear any type of armor. 
|[[File:Zombie with iron sword JE1.png|40px]] [[File:Zombie with iron shovel JE1.png|35px]] Zombies can now hold an [[iron sword]] or [[iron shovel]]. 
|Zombies now have a chance of dropping these [[item]]s, if they have them. 
|Iron [[iron helmet|helmet]]s, [[iron sword|sword]]s and [[iron shovel|shovel]]s have been removed as rare drops from zombies.
|Zombies now use their attack animation like they did in [[Survival Test]]. This shows only when a zombie is holding a [[weapon]]. When a zombie holds a weapon the damage it does is equal to the damage the [[player]] would do with the weapon added to the normal [[damage]] of the zombie.
|[[Armor]] worn by zombies now work the same as it does for the player, each piece gives a certain amount of armor points, where each {{armor|1}} gives 4% damage reduction, but the total [[damage]] reduction is limited to 80%.
|5% of zombies now spawn as [[zombie villager]]s.
|[[Villager]]s now become infected when killed by a zombie.
|[[File:Baby Zombie Revision 1.png|20px]] Added baby zombies.
|Baby zombies cannot spawn naturally and can be spawned only through map editors and NBT editing.
|When a zombie infects a baby villager, it now creates a baby [[zombie villager]], which is faster than a normal zombie and does not age.}}
|{{HistoryLine|||dev=12w34a|Zombies now have two new rare drops – [[carrot]]s and [[potato]]es.}}
|{{HistoryLine|||dev=12w34b|Zombies can now pick up and equip dropped [[item]]s.<ref name=zombieequip>{{tweet|jeb|240381873480687616|"Hey there, I think you dropped this"|August 28, 2012}}</ref><ref>http://www.reddit.com/r/Minecraft/comments/yrjp8/zombies_can_pick_up_items_from_the_ground_in_the/c5y7uma</ref> If killed, the zombie drops the item it is holding.
|Zombies can now survive in sunlight, if they are wearing a [[helmet]] or a [[pumpkin]].<ref>{{tweet|dinner|243645556872855552|Intended.|September 6, 2012}}</ref>}}
|{{HistoryLine|||dev=12w36a|The zombie and [[zombie pigmen]] models and texture layouts have been changed (no visual change, but breaks [[texture pack]]s).}}
|{{HistoryLine|||dev=12w37a|[[File:Old pumpkin zombie.png|40px]] [[File:Old Jack o Lantern Zombie.png|40px]] [[File:Baby Zombie with Carved Pumpkin.png|20px]] On [[wikipedia:Halloween|Halloween]], zombies and baby zombies can now spawn wearing [[pumpkin]]s or [[jack o'lantern]]s.}}
|{{HistoryLine|||dev=12w38a|Zombies have been given new [[sound]]s.}}
|{{HistoryLine||1.5|dev=13w03a|Zombies are now able to set the [[player]] on [[fire]], if they are on fire and they attack the player.
|Zombies can now call other zombies from the nearby area (radius dependent on [[difficulty]]) to attack the [[player]], making packs of zombies approach shortly after [[damage|damaging]] the zombie.
|Zombies now cause more [[damage]] when their [[health]] is lower. The additional damage ranges from {{hp|0}} (at 100% health) to on Easy {{hp|3}}, on Normal {{hp|4}}, on Hard {{hp|6}} (at 0% health) with a linear distribution and values rounded down.}}
|{{HistoryLine||1.6.1|dev=13w17a|When [[damage]]d, zombies now have a low chance to spawn more zombies.}}
|{{HistoryLine|||dev=13w21a|Zombie damage increasing with decreasing health has been removed.}}
|{{HistoryLine|||dev=13w23b|Zombie AI and mechanics have been changed – this has now made them much more horde-like.
|Zombies are now able to detect the [[player]] up to 40 blocks.}}
|{{HistoryLine||1.6.2|dev=pre|Baby zombies now spawn among regular zombies, with the same percentage of spawning as [[zombie villager]]s.}}
|{{HistoryLine||1.7.2|dev=13w36a|Baby zombies now drop loot and [[experience]].}}
|{{HistoryLine|||dev=13w42a|Zombies now have up to 10% chance to succeed at breaking [[wooden door]]s on Hard mode.}}
|{{HistoryLine||1.7.4|dev=13w49a|[[File:Chicken Jockey Revision 1.png|20px]] Added [[chicken jockey]]s – a rare version of the baby zombie.}}
|{{HistoryLine||1.8|dev=14w11a|Zombies now run away from [[creeper]]s that are about to explode.}}
|{{HistoryLine|||dev=14w30a|Zombies now drop their [[head]] when killed by a [[charged creeper]].}}
|{{HistoryLine||1.8.1|dev=pre1|Zombies no longer run away from [[creeper]]s that are about to explode.}}
|{{HistoryLine||1.9|dev=15w31a|Zombies now have a chance of holding items in their left hand.}}
|{{HistoryLine|||dev=15w32a|The detection range of zombies is now halved when the [[player]] is wearing a [[zombie head]].}}
|{{HistoryLine|||dev=15w33c|The detection range for players wearing the [[zombie head]] has been adjusted, now 37.5% of the normal range.}}
|{{HistoryLine|||dev=15w34a|Zombies now have an attack animation similar to the one they had in [[Survival Test]], even without [[weapon]]s.}}
|{{HistoryLine|||dev=15w36a|The detection range for [[player]]s wearing the zombie mob head has been changed to 50% of the normal range again.}}
|{{HistoryLine||1.10|dev=pre1|The chance of a zombie setting its target on [[fire]] when burning, and the duration of the effect, now depend on raw [[regional difficulty]].}}
|{{HistoryLine||1.11|dev=16w32a|Entity ID <code>Zombie</code> is now <code>zombie</code>, <code>zombie_villager</code> and <code>husk</code> for those respective mobs.
|Removed the <code>ZombieType, IsVillager</code> tag, added the <code>Profession</code> tag to <code>zombie_villager</code> only, and made <code>ConversionTime</code> apply to <code>zombie_villager</code> only.}}
|{{HistoryLine||1.13|dev=18w07a|Zombies now intentionally stomp on [[turtle egg]]s and attack baby [[turtle]]s.}}
|{{HistoryLine|||dev=18w10d|Baby zombies now burn in the [[sun]].}}
|{{HistoryLine|||dev=18w11a|Zombies now sink underwater.
|[[File:Zombie becoming Drowned.gif|40px]] Zombies now convert into a [[drowned]] instead of dying from [[Damage#Drowning|drowning]].}}
|{{HistoryLine|||dev=18w21b|[[File:Husk becoming Zombie.gif|40px]] [[Husk]]s now convert into zombies when [[Damage#Drowning|drowning]].}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Zombie JE3 BE2.png|35px]] [[File:Baby Zombie.png|20px]] The textures of zombies and baby zombies have been changed.}}
|{{HistoryLine||1.14|dev=19w05a|Zombies attack the new [[wandering trader]].}}
|{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.}}
|{{HistoryLine||1.17|dev=21w13a|Zombies drop [[baked potatoes]] instead of normal [[potato]]es if on [[fire]] when killed or killed by a [[fire]] source.<ref>{{bug|MC-199065}}</ref>}}
|{{HistoryLine||1.17.1|dev=Pre-release 1|Zombies no longer pick up [[glow ink sac]]s.}}
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Zombies now spawn only at light level 0.}}
|{{HistoryLine|||dev=21w39a|Zombies no longer spawn in [[dripstone caves]].}}
|{{HistoryLine|||dev=21w40a|Zombies now spawn in dripstone caves again.}}
|{{HistoryLine||1.20.2|dev=23w33a|Zombies are no longer able to attack through [[door]]s and block corners.<ref>{{bug|MC-2310||Wrong attack radius calculation damages/kills entities through blocks and corners|Fixed}}</ref>
|Baby zombies are no longer able to reach players riding [[horse]]s.}}
|{{HistoryLine||1.20.3|dev=23w40a|Zombies are now part of the {{cd|#can_breathe_under_water}}, {{cd|#undead}} and {{cd|#zombies}} [[tag]]s.}}
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Zombies now spawn in [[trial chambers]] behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w04a|No longer retaliates against attacks from the [[breeze]].}}
|{{HistoryLine||1.21.2|dev=24w33a|[[Zombie villager]]s, [[husk]]s, [[drowned]] and [[zombified piglin]]s no longer spawn regular zombies as reinforcements.<ref>{{Bug|MC-14800||When zombie villagers, husks, drowned or zombified piglins are damaged, they spawn regular zombie reinforcements}}</ref>}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.2.0|[[File:Zombie JE2 BE1.png|40px]] Added zombies.}}
|{{HistoryLine||v0.4.0|Zombies can now drop 0-1 [[feather]]s.}}
|{{HistoryLine||v0.5.0|Zombies now have new animations.}}
|{{HistoryLine||v0.7.3|Zombies are now set on fire when exposed to sunlight. Previously, they emit smoke particles and take damage, but are not visually on fire.}}
|{{HistoryLine||v0.8.0|dev=build 1|Zombies now spawn more frequently.
|Zombies now have rare drops of [[carrot]]s and [[potato]]es.}}
|{{HistoryLine||v0.9.0|dev=build 1|Zombie AI and mechanics have been changed – this now makes them much smarter.}}
|{{HistoryLine|||dev=build 2|Zombies are now neutral toward Creative mode players.}}
|{{HistoryLine||v0.9.4|Zombies now have {{armor|2}} armor points, preventing 8% of [[damage]].}}
|{{HistoryLine||v0.11.0|dev=build 1|[[File:Baby Zombie Revision 1.png|20px]] [[File:Chicken Jockey Revision 1.png|20px]] Added baby zombies and [[chicken jockey]]s.
|Zombies now drop [[rotten flesh]].}}
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Zombie in leather armor.png|40px]] [[File:Zombie in golden armor.png|40px]] [[File:Zombie in chainmail armor.png|40px]] [[File:Zombie in iron armor.png|40px]] [[File:Zombie in diamond armor.png|40px]] Zombies can now spawn wearing [[armor]].
|Zombies can now break down [[door]]s.
|Zombies are now able to detect the [[player]] from up to 40 blocks.}}
|{{HistoryLine||v0.14.0|dev=build 1|
[[File:Baby Zombie Riding Zombie.png|70px]]
[[File:Baby Zombie Riding Zombie Butcher.png|70px]]
[[File:Baby Zombie Riding Pig.png|70px]]
[[File:Baby Zombie Riding Cow.png|70px]]
[[File:Baby Zombie Riding Sheep.png|70px]]
[[File:Baby Zombie Riding Wolf.png|70px]]
[[File:Baby Zombie Riding Ocelot.png|70px]]
[[File:Baby Zombie Riding Horse.png|70px]]
[[File:Baby Zombie Riding Spider.png|70px]] Baby zombies and baby [[zombie villager]]s have a 15% chance of becoming a [[jockey]]. Before becoming a jockey, upon nearing the [[player]], they check for one of the following to mount prior attacking: adult [[chicken]]s, adult [[ocelot]]s, adult [[wolves]], adult zombies, adult [[zombie villager]], adult [[zombie pigmen]], [[cow]]s, [[pig]]s, [[sheep]], [[cave spider]]s or [[spider]]s.}}
|{{HistoryLine||v0.16.0|dev=?|Adult zombie pigman are no longer ridden by baby zombie variants.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Baby zombies now burn in daylight.}}
|{{HistoryLine||1.5.0|dev=beta 1.5.0.1|Zombies now sink underwater.
|[[File:Zombie becoming Drowned.gif|40px]] Zombies now convert into a [[drowned]] instead of dying from [[Damage#Drowning|drowning]].
|[[File:Husk becoming Zombie.gif|40px]] [[Husk]]s now convert into zombies when [[Damage#Drowning|drowning]].}}
|{{HistoryLine|||dev=beta 1.5.0.4|Zombies now attack baby [[turtle]]s and stomp on [[turtle egg]]s.}}
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[File:Baby Zombie Riding Tuxedo Cat.png|70px]] [[File:Baby Zombie Riding Panda.png|70px]] Baby zombies can now mount adult stray [[cat]]s and [[panda]]s.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Zombie JE3 BE2.png|35px]] [[File:Baby Zombie.png|20px]] The textures of zombies and baby zombies have been changed.
|Zombies now attack [[wandering trader]]s.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Adult zombie pigmen can now be ridden again by baby zombie variants.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Zombies now have the ability to pick up [[item]]s.}}
|{{HistoryLine||1.17.30|dev=beta 1.17.30.20|Zombies no longer pick up [[glow ink sac]]s.}}
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Zombies now spawn in [[trial chambers]] behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.}}
|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|Zombies no longer retaliate against attacks from [[breeze]]s.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Zombie JE2 BE1.png|40px]] Added zombies.}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|Zombies now drop [[rotten flesh]], instead of [[feather]]s.}}
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|The zombies' AI has been improved, which gives them a much better sense of direction when pursuing the [[player]], allowing them to navigate obstacles, and even small mazes if constructed, to get to the player. 
|Zombies have been given the ability to 'see' through windows. 
|If a zombie is exposed to sunlight and bursts into flames, it now search for a body of [[water]] to douse the flames. 
|Zombies now chase and attack [[villager]]s and now attack [[door]]s (breaking them on Hard [[difficulty]]). 
|Zombies now attack villagers in preference to the [[player]], and always chose the shortest way to the target, even if there is a door in the way.
|Zombies now sometimes drop [[iron ingot]]s, [[iron helmet|helmet]]s, [[iron shovel|shovel]]s and [[iron sword|sword]]s as rare drops.}}
|{{HistoryLine||xbox=TU15|xbone=CU1|ps3=1.05|psvita=1.00|ps4=1.00|Zombies' rare loot drops have been changed to be [[carrot]]s, [[potato]]es or [[iron ingot]]s.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Zombies can now pick up [[item]]s. 
|[[File:Zombie in leather armor.png|40px]] [[File:Zombie in golden armor.png|40px]] [[File:Zombie in chainmail armor.png|40px]] [[File:Zombie in iron armor.png|40px]] [[File:Zombie in diamond armor.png|40px]] Zombie armor has been added and zombies can now wear any type of armor. 
|[[File:Zombie with iron sword JE1.png|40px]] [[File:Zombie with iron shovel JE1.png|35px]] Zombies can now hold an [[iron sword]] or [[iron shovel]].
|[[File:Baby Zombie Revision 1.png|20px]] Added baby zombies.
|When [[damage]]d, zombies now have a low chance to spawn more zombies.{{verify|Is this the correct version?}}|[[File:Old pumpkin zombie.png|40px]] [[File:Old Jack o Lantern Zombie.png|40px]] [[File:Baby Zombie with Carved Pumpkin.png|20px]] On [[wikipedia:Halloween|Halloween]], zombies and baby zombies can now spawn wearing [[pumpkin]]s or [[jack o'lantern]]s.{{check version}}}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Baby zombies now drop [[experience]].
|[[File:Chicken Jockey Revision 1.png|20px]] Added [[chicken jockey]]s – a rare version of the baby zombie.|Zombies now drop their [[mob head|skull]] when killed by a [[charged creeper]].}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Zombies now have a chance of holding items in their left hand.}}
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Baby zombies now have a 15% chance of becoming a [[jockey]]. Before becoming a jockey, upon nearing the [[player]], they check for one of the following to mount prior attacking: adult [[chicken]]s, adult [[ocelot]]s, adult [[wolves]], adult zombies, [[cow]]s, [[pig]]s, [[sheep]], [[spider]]s or [[cave spider]]s.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Baby zombies now burn in sunlight.
|Zombies now sink in [[water]].
|[[File:Zombie becoming Drowned.gif|40px]] Zombies now convert into a [[drowned]] instead of dying from [[Damage#Drowning|drowning]].
|[[File:Husk becoming Zombie.gif|40px]] [[Husk]]s now convert into zombies when [[Damage#Drowning|drowning]].}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|switch=none|Baby zombies can now ride adult stray [[cat]]s and [[panda]]s.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Zombies are now hostile toward [[wandering trader]]s.}}

|{{HistoryLine|New 3DS}}
|{{HistoryLine||0.1.0|[[File:Zombie JE2 BE1.png|40px]] [[File:Baby Zombie Revision 1.png|20px]] Added zombies and baby zombies.}}
}}

<gallery>
Dinnerbone Baby Zombie.png|First image of a baby zombie released by [[Dinnerbone]].
Bugged Baby Zombie.png|Baby zombie with broken armor model.
Zombie Army.png|A huge amount of zombies.
Diamond armor zombie kid.png|First image of armed and [[armor]]ed zombies released by [[Dinnerbone]].
Zombie wool.png|A zombie holding a piece of white [[wool]].<ref name="zombieequip" />
Baby Zombie with JackOLantern.png|A baby zombie "wearing" a [[jack o'lantern]] on its head on Halloween. This glitch no longer happens.
Baby Zombie Pumpkin glitch.png|The same glitch with a baby zombie wearing a pumpkin.
</gallery>

== Issues==
{{issue list}}

==Trivia==
*The zombie is a playable DLC character in the crossover fighting game ''[[Super Smash Bros. Ultimate]]'' as an alternate costume for Steve.

==Notes==
{{notelist|n}}

==Gallery==
===Renders===
====Jockeys====
<gallery>
File:Chicken Jockey.png|Chicken Jockey
File:Baby Zombie Riding Zombie.png|Adult Zombie Jockey
File:Baby Zombie Riding Husk.png|Adult Husk Jockey
File:Baby Zombie Riding Zombified Piglin.png|Adult Zombified Piglin Jockey
File:Baby Zombie Riding Pig.png|Pig Jockey
File:Baby Zombie Riding Cow.png|Cow Jockey
File:Baby Zombie Riding Mooshroom.png|Mooshroom Jockey
File:Baby Zombie Riding Sheep.png|Sheep Jockey
File:Baby Zombie Riding Wolf.png|Wolf Jockey
File:Baby Zombie Riding Ocelot.png|Ocelot Jockey
File:Baby Zombie Riding Tuxedo Cat.png|Stray Cat Jockey
File:Baby Zombie Riding Horse.png|Horse Jockey
File:Baby Zombie Riding Panda.png|Panda Jockey
File:Baby Zombie Riding Spider.png|Baby Zombie Spider Jockey
File:Baby Zombie Riding Cave Spider.png|Baby Zombie Cave Spider Jockey
</gallery>

====Armed ====
<gallery>
Zombie in leather armor.png|
Zombie in chainmail armor.png|
Zombie in iron armor.png|
Zombie in golden armor.png|
Zombie in diamond armor.png|
Zombie in netherite armor.png|
Zombie iron sword.png|
Zombie with iron shovel.png
</gallery>

===Screenshots===
<gallery>
File:Zombie-with-armor.png|Zombies with three different armor types.
File:Wool Zombie.png|A zombie holding wool.
File:Ancient zombie villager and villager.png|A [[zombie villager]] curing.
File:Cave Zombie.png|A zombie emerging from a dark [[cave]].
File:Player Zombie and Husk.png|[[Player]], zombie and husk size comparison.
File:Zombie Death.jpg|Dying zombie mob {{in|be}}.
File:Zombie Death.png|Dying zombie mob {{in|je}}.
File:ZombieInDoor.png|A zombie standing behind a wooden door.
File:Zombie trying to break through a door (EduEdition).png|A zombie trying to break through a [[door]].
File:Zombie Siege.png|A zombie horde that spawned outside a [[village]] hammering at a door.
File:Zombie attack animation.png|A zombie wielding an [[iron shovel]] doing its attack animation.
File:Jungle Temple Zombie.png|A zombie spawned in a [[jungle temple]].
File:Zombiehorde.png|A large horde of zombies and an [[iron golem]].
File:Zombie bling.png|Naturally armored zombies.
File:Stealer.png|An armored zombie that picked up a [[stick]] as a melee weapon.
File:Zombiehalloween.png|Zombies wearing pumpkins on [[wikipedia:Halloween|Halloween]].
File:ZombieStevehead.png|A zombie wearing a [[player head]].
File:Golden zombie.png|A zombie holding a diamond hoe and full [[gold armor]].
File:Zombie Attack BE.png|Zombies attacking {{in|BE}}<ref>{{bug|MCPE-156517}} – Resolved as Incomplete.</ref>
File:Grum Zombies.jpg|A large amount of zombies holding and wearing blocks.
File:Baby zombie and spider.png|A baby zombie riding a spider.
File:Baby Zombie Riding a Cow.jpg|A baby zombie riding a cow.
File:Baby Zombie Riding a Wolf.jpg|A baby zombie riding a wolf.
File:Baby Zombie Riding a Zombie.jpg|A baby zombie riding a zombie.
File:Pocket Edition Jockeys.jpg|Several ''Bedrock Edition''-exclusive jockeys.
File:Jappa Undead Mobs.jpg|A [[skeleton]] and zombie in a cave.
File:Zombie Breaking Door.jpg|A zombie breaking down a door.
File:Noor Slays.png|[[Player|Noor]] fighting several zombies with a [[mace]].
</gallery>

=== Textures ===
<gallery class="pixel-image">
File:Zombie (texture).png
File:Zombie (texture) JE3.png|[[Programmer Art]]
</gallery>

===In other media===
====Official media====
<gallery>
File:Wallpaper minecraft 15th-anniversary-right 2048x2048.png|A zombie chasing [[Sunny]] out of a cave.
File:Zombie Minecraft Instagram.jpg|Artwork of a zombie.
File:Winter is coming.gif|Animation of undead mobs walking on snow, including zombies.
File:Caves & Cliffs cover art.png|A Zombie in promotional artwork for the first [[Caves & Cliffs]] update.
File:Caves & Cliffs (Part II) Artwork.jpg|Zombies in promotional artwork for the second [[Caves & Cliffs]] update.
File:Makena Waking up Startled by the Zombie Noise.jpg|[[Makena]] getting startled by a zombie head placed by [[Efe]].
File:Live2023-03.jpeg|Several zombies surrounding Efe and [[Ari]] in a [[stronghold]] library.
File:Trick or Treat, Efe.png|A baby zombie greeting Efe on Halloween.<ref>https://x.com/Minecraft/status/1719383023081152595?s=20</ref>
File:Iron Bars 0.jpeg|A social media rendering of a slightly retextured zombie latching onto [[iron bars]] outside of [[Kai]]’s house.<ref>https://x.com/Minecraft/status/1727714055182221545?s=20</ref>
File:Zombie - World of Minecraft.png|Zombie Base Concept art for ''[[Minecraft Earth]]'' from ''[[The World of Minecraft]]''
File:A baby zombie's kindness.jpeg|World Kindness Day artwork.
</gallery>

====Merchandise====
<gallery>
File:City Zombie.png|[[Texture Pack DLC|City texture pack]]
File:Greek Zombie.png|[[Mash-up pack|Greek mythology mash-up pack]]
File:Halloween Zombie.png|[[Mash-up pack|Halloween mash-up pack]]
File:Zombie in Suit.png|Zombie in a Suit, a skin featured in the [[Skin Pack|Battle & Beasts pack]].
Zombie Action Figure JINX.jpg|Official zombie action figure made by JINX.
File:Monster Hunter Icons Blanket.png|"Monster Hunter Icons," a blanket featuring a zombie.
File:Zombies Around.png|"Sun's Down, Zombies Around," an official T-Shirt design featuring three zombies, one in shadow.
File:Zombie Creepy Mansion.png|"Zombie Creepy Mansion," an official T-Shirt design featuring a zombie in front of a [[Woodland Mansion]].
File:Zombie Mansion.png|Ditto, but in color.
LEGO Minecraft Micro-Mobs 2.jpg|Zombie micromob (middle) from official ''[[LEGO Minecraft]]''.
LEGO Zombie.png|''LEGO Minecraft'' Zombie minifigure.
LEGO Baby Zombie.png|Baby Zombie minifigure.
File:LEGO Minecraft Zombie Cave Unboxed.png|A ''LEGO Minecraft'' set featuring both an adult and baby zombie.
File:LEGO Minecraft Steve, Zombie and Pig Boxed.png|A ''LEGO'' polybag including a zombie minifigure.
Baby Zombie Plushie.jpg|Official 8.5-inch Baby Zombie Plushie made by JINX.
Zombie Plush JINX.jpg|Zombie plush made by JINX.
File:Minecraft World Bike Day.jpeg|A zombie riding a bike.
</gallery>

====Other====
<gallery>
File:Zombie getting punched.png|Punched zombie from a minecraft.net insider [https://minecraft.net/en-us/article/how-minecraft "How to Minecraft"].
File:Mariana-salimena-rgb-02b.jpg|Official baby zombie charity auction art.
File:Jesse vs Zombie story mode.jpg|A zombie as it appears in ''[[Minecraft: Story Mode]]''.
File:Prison Zombie.png|A [[MCSM:Prison Zombie|Prison Zombie]], a unique variation featured in ''Minecraft Story Mode''.
File:Armored Zombie.png|An [[MCD:Armored Zombie|Armored Zombie]], a unique variation of a zombie featured in ''[[Minecraft Dungeons]]''.
File:Zombie SSBU.webp|The zombie's official render from ''[[Super Smash Bros. Ultimate]]''.
File:SSBU spirit Zombie.png|Zombie Spirit from ''Super Smash Bros. Ultimate''.
File:Burning Daylight.png|Several zombies as they appear on the ''Nerf World'' DLC map.
File:Target mob zombie.png|Target of a zombie in a cowboy hat from the [[Universal Studios Event]].
Minecraft Movie Zombie Concept Art.jpg|Zombie concept art for [[A Minecraft Movie]].
</gallery>

==See also==
*{{EntityLink|Drowned}}
*{{EntityLink|Giant}}
*{{EntityLink|Husk}}
*{{EntityLink|Zoglin}}
*{{EntityLink|Zombie Horse}}
*{{EntityLink|Zombie Villager}}
*{{EntityLink|Zombified Piglin}}

==References==
{{reflist}}

== Navigation ==
{{Navbox mobs}}

[[Category:Hostile mobs]]
[[Category:Undead mobs]]
[[Category:Monster mobs]]

[[cs:Zombie]]
[[de:Zombie]]
[[el:Ζόμπι]]
[[es:Zombi]]
[[fr:Zombie]]
[[hu:Zombi]]
[[it:Zombi]]
[[ja:ゾンビ]]
[[ko:좀비]]
[[lzh:殭屍]]
[[nl:Zombie]]
[[pl:Zombie]]
[[pt:Zumbi]]
[[ru:Зомби]]
[[th:ซอมบี้]]
[[uk:Зомбі]]
[[zh:僵尸]]
