<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/Bats and Pots}}</div>
{{Infobox version
| title = v1.20.50
| vernum = 1.20.50
| edition = Bedrock
| name = [[Bats and Pots]]
| image = Bedrock 1.20.50 PatchNotes.png
| image2 = Bedrock 1.20.50.png
| build = 19782173
| internal = '''Windows''': 1.20.5003.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.50.03<br>'''Xbox One''': 1.20.5003.70<br>'''PlayStation 4''': 2.78<br>'''Nintendo Switch''': v92
| versioncode = '''Android''':<br />
952005003 (armeabi-v7a, 33)<br />
962005003 (x86, 33)<br />
972005003 (arm64-v8a, 33)<br />
982005003 (x86_64, 33)
| server = 1.20.50.03
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.50.03.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.50.03.zip Linux]
| type = 
| date = December 5, 2023
| prevparent = 1.20.0
| prev = 1.20.41
| next = 1.20.51
| nextparent = 1.21.0
}}<div class ="nomobile">{{relevant guide|Bedrock Edition guides/Bats and Pots}}</div>

'''1.20.50''', retroactively a [[game drop]]<ref>{{tweet|CornerHardMC|1833203939426373917|"Bats and Pots" and "Armored Paws" are both considered "game drops"|September 9, 2024}}</ref> named '''[[Bats and Pots]]''',<ref>{{tweet|CornerHardMC|1833211870804857139|"Bats and Pots" and "Armored Paws" are game drops we've had thus far, but they'll vary in size and some may be larger in scope|September 9, 2024}}</ref> is a version of {{BE}} released on December 5, 2023<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/21750153148173|title=Minecraft - 1.20.50 (Bedrock)|website=Minecraft Feedback|date=December 5, 2023}}</ref>, which brings more parity with {{JE}} and fixes bugs.

== Additions ==
=== Gameplay ===
; [[Game rule]]
* Added <code>projectilesCanBreakBlocks</code>, to control whether impact projectiles will destroy blocks that are destructible by them (i.e. [[chorus flower]]s, [[pointed dripstone]] and [[decorated pot]]s). Defaults to <code>true</code>.
* Added <code>showRecipeMessages</code>, to control whether the [[Toasts|recipe toast]]s are displayed. Defaults to <code>true</code>.
** Needs the <code>recipesUnlock</code> game rule set to <code>true</code> to work properly.

=== General ===
; [[Experiments]]
* Added the "Update 1.21" experimental toggle.
** Contains new features for [[Bedrock Edition 1.21.0|Minecraft 1.21]].

; [[Marketplace]]
* Added the ability to deep link users within a [[server]] to [[Character Creator|dressing room]] offers.

; [[Particles]]
* Added new <code>dust_plume</code> and <code>white_smoke_particle</code> particle types.

== Changes ==
=== Blocks ===
; [[Andesite]], [[Diorite]], [[Granite]], [[Polished Andesite]], [[Polished Diorite]], [[Polished Granite]], [[Stone]]
* The different [[block states]] for the <code>stone</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="7" | {{BlockSprite|stone}} <code>stone</code>
| {{BlockSprite|stone}} <code>stone</code>
|-
| {{BlockSprite|granite}} <code>granite</code>
|-
| {{BlockSprite|polished-granite}} <code>polished_granite</code>
|-
| {{BlockSprite|diorite}} <code>diorite</code>
|-
| {{BlockSprite|polished-diorite}} <code>polished_diorite</code>
|-
| {{BlockSprite|andesite}} <code>andesite</code>
|-
| {{BlockSprite|polished-andesite}} <code>polished_andesite</code>
|}

; [[Chorus Flower]]
* Now can be destroyed by any projectile, which will no longer disappear after impact.

; [[Decorated Pot]]
* Now can store items, up to a single stack of items.
** [[Player]]s can interact with them and insert items into them.
*** Player interactions with them cause them to wobble.
** They have no GUI, and need to be broken to retrieve their content by players.
* Now can be smashed by projectiles, which cause them to shatter and drop their contents.
* Now can stack up to 64.
* Updated the shatter, break, and step sounds to be "smashier".

; [[Hopper]] and [[Dropper]]
* Now can insert and/or extract items from [[decorated pot]]s.

; [[Planks]]
* The different [[block states]] for the <code>planks</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="6" | {{BlockSprite|planks}} <code>planks</code>
| {{BlockSprite|oak-planks}} <code>oak_planks</code>
|-
| {{BlockSprite|spruce-planks}} <code>spruce_planks</code>
|-
| {{BlockSprite|birch-planks}} <code>birch_planks</code>
|-
| {{BlockSprite|jungle-planks}} <code>jungle_planks</code>
|-
| {{BlockSprite|acacia-planks}} <code>acacia_planks</code>
|-
| {{BlockSprite|dark-oak-planks}} <code>dark_oak_planks</code>
|}

; [[Redstone Comparator]]
* Now can read the number of items in [[decorated pot]]s.

; [[Sculk Sensor]] and [[Calibrated Sculk Sensor]]
* Now can detect players interacting with [[decorated pot]]s, with frequency 11.

=== Command format ===
; {{cmd|camera}}
* Added a content warning for when the camera is placed outside of the player's chunk radius.

=== Gameplay ===
; [[Raid]]
* Raid [[mob]]s can now join existing raids.

=== General ===
; [[Death messages]]
* Updated death message when killed by a [[bed]] explosion in [[The Nether]].

; [[How to Play]]
* Completely remodelled the "How to Play" screen and created a new "Encyclopedia" screen.
** Added [[netherite]] related items to how to play descriptions.
** Removed obsolete references to "[[Old|Old world]]" in "How to Play" screen.

; [[Loading world screen]]
* Now displays 3 categories of [[loading tips|tips]] based on player progression.

; [[Options]]
* Removed the "Vertical Sync" video option.

; [[Tag]]s
* Deprecated the <code>tag:</code> legacy item component and released the <code>minecraft:tags</code> item component out of experimental in JSON formats <code>1.20.50</code> and higher.

=== Items ===
; [[Smithing Template]]s
* Armor trims can now be applied to custom [[armor]].

=== Mobs ===
; [[Bat]]
* Their model, animations, and texture have been updated.

; General
* Mobs on fire no longer spread [[fire]] to their target when holding something in their main hand.
* Changed mob attack reach calculation.
** In horizontal directions, mobs' attack reach are now their bounding box extended in horizontal directions, instead of using horizontal width to determine.
*** For example, a ravager won't be able to attack through a few block thick walls.
** In vertical directions, mobs' attack reach are now the exact vertical range of their bounding box. When there's no overlap between their bounding box and their target's bounding box in vertical direction, they can not attack, in specific:
*** Riding a medium-sized mob (e.g. horse) can get rid of attacks from short mobs (e.g. baby zombie).
*** Riding a tall mob (e.g. camel) can get rid of attacks from standard size mobs (e.g. zombie).
*** Some mob's reaching height now extended (e.g. enderman, safety height changed from 1.5 to 3).

=== Non-mob entities ===
; [[Minecart with Hopper]]
* Now can insert and/or extract items from [[decorated pot]]s.

=== Technical ===
; [[Realms]]
* Realms are now available in betas and ''Previews''.
** Any player who has an active Realms subscription is eligible to create a free beta/''Preview'' Realm.
** Beta/''Preview'' Realms will be separate from the regular Realms to prevent any issues from impacting regular Realms.
* The version of the last played world on a Realm is displayed in the Realms list.
* Experiments are available for newly created worlds.
* Players can now download worlds larger than ''1GB'' from Realms on Xbox.
* You can now launch Minecraft directly into a Realm using a link, even when the game isn't running.
** Example link: <code>minecraft://connectToRealm?realmId=<Id number></code>

== Experimental ==
These additions and changes are accessible by enabling the "Update 1.21", "Beta APIs", "Molang Features", and "Render Dragon Features for Creators" experimental toggles.
=== Additions ===
==== Blocks ====
; [[Chiseled Copper]]
* Have 8 variants in {{Animate|Chiseled Copper.png; Exposed Chiseled Copper.png; Weathered Chiseled Copper.png; Oxidized Chiseled Copper.png|32px}} 4 oxidation levels, waxed or not waxed.
* Can be crafted both in [[crafting table]] and [[stonecutter]]:
** When in crafting table, consume 2 [[cut copper slab]]s from the same type, resulting in 1 chiseled copper with the same type.
** When in stonecutter, consume 1 [[block of copper]], resulting in 4 chiseled copper from the same type.

; [[Chiseled Tuff]]
* Can be crafted from [[Tuff Slab|tuff slab]]s or can be obtained by cutting tuff using a [[stonecutter]].

; [[Chiseled Tuff Bricks]]
* Can be crafted from [[Tuff Slab|tuff brick slab]]s or can be obtained by cutting tuff, tuff bricks, and polished tuff using a [[stonecutter]].

; [[Copper Bulb]]
* A light-emitting block that can toggle its light emission through redstone pulses.
* Have 8 variants in {{Animate|Copper Bulb.png; Exposed Copper Bulb.png; Weathered Copper Bulb.png; Oxidized Copper Bulb.png|32px}} 4 oxidation levels, waxed or not waxed.
* Can be crafted in crafting table with a cross pattern, by 3 blocks of copper from the same type, 1 [[blaze rod]] in the center slot, and 1 [[redstone dust]] in the bottom slot, resulting in 1 copper bulb with the same type.
* They emit less light the more {{Animate|Lit Copper Bulb.png; Lit Exposed Copper Bulb.png; Lit Weathered Copper Bulb.png; Lit Oxidized Copper Bulb.png|32px}} oxidized they are. From less oxidized to most oxidized, they emit block light levels of 15, 12, 8, and 4, respectively.
* While powered by a redstone signal, a redstone crystal in the center of them will glow.
* They have following properties:
** Only toggle their light on or off when receiveing a {{Animate|Lit Powered Copper Bulb.png; Lit Powered Exposed Copper Bulb.png; Lit Powered Weathered Copper Bulb.png; Lit Powered Oxidized Copper Bulb.png; Powered Copper Bulb.png; Powered Exposed Copper Bulb.png; Powered Weathered Copper Bulb.png; Powered Oxidized Copper Bulb.png|32px}} redstone pulse. Their state will not be changed if the source of the redstone pulse is removed.
** When the light is on, redstone comparators will read a redstone signal strength of 15.
** Don't conduct redstone power.

; [[Copper Door]] and [[Copper Trapdoor]]
* Have 8 variants in {{Animate|Copper Door.png; Exposed Copper Door.png; Weathered Copper Door.png; Oxidized Copper Door.png|32px}} {{Animate|Copper Trapdoor.png; Exposed Copper Trapdoor.png; Weathered Copper Trapdoor.png; Oxidized Copper Trapdoor.png|32px}} 4 oxidation levels, waxed or not waxed.
* Works like wooden doors in that they can be opened and closed by the player as well as redstone.
* Can be crafted as other doors, with blocks of copper from the same type.

; [[Copper Grate]]
* A new type of decorative block unique to the copper family.
* Have 8 variants in {{Animate|Copper Grate.png; Exposed Copper Grate.png; Weathered Copper Grate.png; Oxidized Copper Grate.png|32px}} 4 oxidation levels, waxed or not waxed.
* Can be crafted both in crafting table and stonecutter:
** When in crafting table, consume 4 blocks of copper from the same type in rhombic pattern, resulting in 1 copper grate with the same type.
** When in stonecutter, consume 1 block of copper, resulting in 4 copper grate from the same type.
* They have the following properties:
** Transparent and allows light to pass through.
** Cannot conduct redstone.
** Hostile mobs cannot naturally spawn on them.

; [[Crafter]]
* A variant of [[crafting table]], can be crafted with five [[iron ingot]]s, a crafting table, two [[redstone dust]]s, and a [[dropper]].
* Have a user interface similar to crafting table.
** Have 3×3 interactable crafting grid.
** Their crafting grid slots are toggleable, meaning that the player can change the behavior of a slot by clicking or pressing on a slot with an empty hand.
*** A toggled slot cannot hold any items and therefore cannot have items placed into it by other blocks such as [[hopper]]s and droppers.
*** A toggled slot can be toggled off by player, whether clicked directly or holding item(s), pressing slot keys associated with an empty or a not empty hotbar slot.
** Unlike the crafting table, the slots display a preview of the crafted item which will be crafted and ejected on the next redstone pulse but cannot be manually taken out by the player.
** The user interface is shared between all players interacting with them, meaning that multiple players can interact with them at the same time, similar to [[chest]]s and hoppers.
* Crafters can be oriented in any direction when placed.
* A [[pickaxe]] can increase the speed of mining them.
* The crafter ejects one crafted item at a time when powered by a new redstone pulse, a redstone signal that is not a continuous signal.
** Upon receiving this new signal, crafters eject the recipe result from the front face.
** All the result items will be ejected together when the output result has multiple type of items.
* They can interact with hoppers and droppers, to input/output automatically.
** Hoppers can be used to both insert and pull items out of them.
** Droppers can be used to insert items into them.
** Moving items in from another block with a hopper or a dropper prioritizes filling items into slots, by following these rules:
*** If there is a toggled slot, skipped.
*** If there is not a toggled slot, crafters prioritize the first empty slot from left-to-right and top-to-bottom.
*** If there is not a toggled slot, and there are no empty slots, crafters prioritize the smallest stack of the same item. If there are multiple possible stacks, pick the first from left-to-right and top-to-bottom.
** If failed to select a slot, hoppers and droppers will not take any action.
* When read by a [[redstone comparator]], the redstone signal strength is 0 to 9, where each non-empty or toggled slot adds 1 strength.

; [[Polished Tuff]]
* Can be crafted from [[tuff]] or can be obtained by cutting tuff using a [[stonecutter]].
* Can be used to craft respective [[File:Polished Tuff Stairs.png|32px]] [[stairs]], [[File:Polished Tuff Slab.png|32px]] [[slab]]s, [[File:Polished Tuff Wall.png|32px]] [[wall]]s, and [[File:Tuff Bricks.png|32px]] [[Tuff Bricks|bricks]].

; [[Tuff Bricks]]
* Can be crafted from [[polished tuff]] or can be obtained by cutting tuff using a [[stonecutter]].
* Can be used to craft respective [[File:Tuff Brick Stairs.png|32px]] [[stairs]], [[File:Tuff Brick Slab.png|32px]] [[slab]]s (that can be used to craft [[File:Chiseled Tuff Bricks.png|32px]] [[chiseled tuff bricks]]), and [[File:Tuff Brick Wall.png|32px]] [[wall]]s.

; [[Tuff Stairs]], [[Tuff Slab]], and [[Tuff Wall]]
* Can be crafted from [[tuff]] or can be obtained by cutting tuff using a [[stonecutter]].
* Tuff slabs can be used to craft [[File:Chiseled Tuff.png|32px]] [[chiseled tuff]].

=== Changes ===
==== Blocks ====
; [[Block of Copper]] (All variants)
* Now can be used to craft respective {{Animate|Copper Door.png; Exposed Copper Door.png; Weathered Copper Door.png; Oxidized Copper Door.png|32px}} [[Copper Door|doors]] and {{Animate|Copper Trapdoor.png; Exposed Copper Trapdoor.png; Weathered Copper Trapdoor.png; Oxidized Copper Trapdoor.png|32px}} [[Copper Trapdoor|trapdoors]], as well as the {{Animate|Copper Bulb.png; Exposed Copper Bulb.png; Weathered Copper Bulb.png; Oxidized Copper Bulb.png|32px}} [[copper bulb]] and {{Animate|Copper Grate.png; Exposed Copper Grate.png; Weathered Copper Grate.png; Oxidized Copper Grate.png|32px}} [[copper grate]], or any variant of the block of copper cutting it in a [[stonecutter]].

; [[Tuff]]
* Now can be used to craft a [[File:Polished Tuff.png|32px]] [[Polished Tuff|polished]] variant and respective [[File:Tuff Stairs.png|32px]] [[stairs]], [[File:Tuff Slab.png|32px]] [[slab]]s, and [[File:Tuff Wall.png|32px]] [[wall]]s, or any form and variant of tuff cutting it in a [[stonecutter]].

==== General ====
; [[Tag]]s
* Added the <code>copper_door</code>, <code>exposed_copper_door</code>, <code>weathered_copper_door</code>, <code>oxidized_copper_door</code>, <code>waxed_copper_door</code>, <code>waxed_exposed_copper_door</code>, <code>waxed_weathered_copper_door</code>, and <code>waxed_oxidized_copper_door</code> into the <code>minecraft:door</code> item tag.

==== Technical ====
; [[API]]
* Added <code>BlockComponentTypeMap</code>, <code>EntityComponentTypeMap</code>, and <code>ItemComponentTypeMap</code> aliases which map component IDs to their <code>TypeScript</code> types.
* Changed <code>Block.getComponent</code>, <code>Entity.getComponent</code>, and <code>ItemStack.getComponent</code> to return the correct derived component type.
* Added <code>BlockComponentTypes</code>, <code>EntityComponentTypes</code>, and <code>ItemComponentTypes</code> enums that enumerate component ID strings.
* Removed <code>CraftingEventPacket</code>.
* Added <code>effectAddBeforeEvent</code> and removed <code>effectState</code> from <code>effectAddAfterEvent</code>.
* Events
** Moved <code>PlayerInteractWithBlockAfterEvent</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>PlayerInteractWithBlockBeforeEvent</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>PlayerInteractWithEntityAfterEvent</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>PlayerInteractWithEntityBeforeEvent</code> from <code>beta</code> to <code>1.7.0</code>.
* Moved <code>PlayerLeaveBeforeEvent</code> from <code>beta</code> to <code>1.7.0</code>.
* Moved <code>NumberRange</code> interface to <code>minecraft/common</code>.
** Moved <code>heightRange: NumberRange</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>matches</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved function <code>clearDynamicProperties</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved function <code>getDynamicProperties</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved function <code>getDynamicPropertyIds</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved function <code>getDynamicPropertyTotalByteCount</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved function <code>setDynamicProperty</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved function <code>clearDynamicProperties</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved function <code>getDynamicProperties</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved function <code>getDynamicPropertyIds</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved function <code>getDynamicPropertyTotalByteCount</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved function <code>setDynamicProperty</code> from <code>beta</code> to <code>1.7.0</code>.
* <code>TicksPerSecond</code>
** Moved from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>offset</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>above</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>below</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>north</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>east</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>south</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>west</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>center</code> from <code>beta</code> to <code>1.7.0</code>.
** Moved <code>bottomCenter</code> from <code>beta</code> to <code>1.7.0</code>.
* Added initial NPC support to scripting with the <code>EntityNpcComponent</code>.
* <code>SimulatedPlayer</code>
** <code>stopUsingItem</code> now returns the item that was being used.
* Fixed <code>target</code> property to be of type <code>Entity</code> or <code>undefined</code> as the entity may not have a target.
* <code>EntityHitInformation</code>
** Fixed <code>entity</code> property to be of type <code>Entity</code> or <code>undefined</code> as the entity may be undefined.
* <code>EntityInventoryComponent</code>
** <code>container</code> member variable now correctly reflects it can be a <code>Container</code> or <code>undefined</code>.
** <code>entity</code> member variable now correctly reflects it can be a <code>Entity</code> or <code>undefined</code>.
* <code>ItemStartUseOnAfterEvent</code>
** <code>itemStack</code> is now optional.
* <code>ItemStopUseAfterEvent</code>
** <code>itemStack</code> is now optional.
* Moved <code>Entity.remove</code> from <code>beta</code> to <code>1.7.0</code>.
* <code>DataDrivenEntityTriggerAfterEvent</code>
** Renamed property <code>id</code> to <code>eventId</code> for clarity.
** Changed <code>getModifier</code> to work in read-only mode.
* Changed <code>DefinitionModifier</code> from a <code>class</code> to an <code>interface</code> with properties.
* Made <code>EntityTypes.get</code> properly reflect that it can return <code>EntityType | undefined</code> instead of just <code>EntityType</code>.
* Dynamic Properties
** [[NBT]] change: Dynamic properties are now stored using the behavior pack manifest UUID, rather than the module UUID. Existing worlds using dynamic properties will continue to work, and will be migrated to the new format when properties are read or modified.

; [[JSON]]
* Added <code>minecraft:behavior.melee_box_attack</code> behavior which functions the same as <code>minecraft:behavior.melee_attack</code> but uses bounds based attack reach calculations.
** The <code>reach_multiplier</code> attribute is removed and replaced with <code>box_increase</code>.
** Reach is calculated by increasing the bounds of the attacking mobs in the xz-plane by <code>box_increase</code> blocks to create an "attack box". If the attack box intersects with the target's bounds the attacking mob can reach it.
* Added <code>minecraft:can_join_raid</code> component to allow entities to join existing raids.
* Renamed <code>minecraft:use_duration</code> to <code>minecraft:use_modifiers</code> and added a <code>movement_modifier</code> parameter in JSON format versions <code>1.20.50</code> and higher.
* Deprecated <code>minecraft:chargeable</code> in JSON format versions <code>1.20.50</code> and higher.
* Deprecated <code>on_dig</code> event triggers from <code>minecraft:digger</code> in format versions <code>1.20.50</code> and higher.

; [[Molang]]
* The following Molang queries are deprecated and will no longer be available in packs with a <code>min_engine_version</code> of <code>1.20.50</code> or higher:
** <code>Replaced with query.timer_flag_1</code>, set by <code>behavior.timer_flag_1</code>.
** <code>Replaced with query.timer_flag_2</code>, set by <code>behavior.timer_flag_2</code>.
** <code>Replaced with query.timer_flag_3</code>, set by <code>behavior.timer_flag_3</code>.
** <code>query.is_scenting</code>
** <code>query.is_rising</code>
** <code>query.is_feeling_happy</code>
** <code>query.dash_cooldown_progress</code>

== Fixes ==
{{fixes|project=MCPE|fixedin=1.20.50.20 Preview,1.20.50.21 Preview,1.20.50.22 Preview,1.20.50.23 Preview,1.20.50.24 Preview,1.20.50
|;From released versions before 1.20.0
|31014|100% hotbar opacity isn't opaque enough.
|41898|Exporting MCWORLD or MCSTRUCTURE file to a OneDrive folder fails silently.
|64168|Discovered the floor was lava death message grammar issue.
|123604|Death messages not appearing correctly.
|124736|Vindicators don't become passive to villagers in peaceful.
|168574|Attacking the mob in back seat when exiting boat.
|168598|Some in-game UIs have no transparent black background in Pocket UI.
|169617|Creator icon hover border is missing.
|;From 1.20.0
|157182|Leads in unloaded chunks break upon re-entering chunk.
|171597|If the end rod is placed horizontally, it has a hitbox as if placed vertically.
|171870|Sniffers, camels, horses, donkeys and mules can get into boats when they are babies and get stuck when they grow up.
|173492|Suspicious sand generate in ruins (cold).
|;old
|167218|Unable to crouch underwater/in water.
|170831|Xbox on-screen keyboard covers command block line.
|171346|Shield unable to be used after using trident with/without enchantments that are not riptide.
|174298|The search bar is a little bit smaller than the items list below it.
|174861|Librarian villagers common enchanted books are never max level enchanted.
|175159|Recipes menu defaults to "All" items.
|175237|Structure void blocks no longer block interactions.
|175530|Going to "Customize Controls" on PC with no touch screen doesn't let you return to the settings.
|175538|The word "Production" is translated into other languages, which makes the line unreadable in Unicode languages.
|175790|Sticky piston pulling a retracting piston that pulls a player and another block can crash the game.
|176184|Firework rockets can't be used to break chorus flowers.
|176198|Updating to 1.20.50.21 ejects all mobs too large for boats, even if they were put there prior to the update.
|176371|Calcite can no longer be obtained by creative inventory or {{cmd|give}} command.
|176399|Armor renders with solid textures when applying armor trim templates.
|otherissuescount=27}}
; Others
* Phantoms will no longer miss players who are gliding.
* Decreased the likelihood of players spawning above leaves
* Witches spawned via spawn eggs now join raids and throw potions at raiders.
* Fixed various spelling mistakes in the "How to Play" screen.
* Fixed tips display for custom vehicles from Marketplace packs when using touch controls with a joystick.
* Improved some of the common scripting error messages to provide better context and information.
* Fixed unreliability around <code>query.is_alive</code> on server.
* Fixed an issue preventing mobs from spawning further than 6 chunks away from the nearest player even if the server's simulation range is larger than 6 chunks.
* Fixed fullscreen overlays not being displayed when being submerged in lava and powdered snow in the "Deferred Technical Preview".
* Fixed missing Hoppers within Minecarts in the "Deferred Technical Preview".
* Fixed an issue where certain light emitting blocks (e.g., sea lantern, glowstone, magma, etc...) could not be turned into point lights in the "Deferred Technical Preview".
* Fixed the appearance of rain, snow, and other weather effects in the "Deferred Technical Preview".
* Improved the quality of light sources over large distances in the "Deferred Technical Preview".
* Balanced the brightness of light emitted from emissive-only blocks in the "Deferred Technical Preview".
* Fixed an issue with upgrading loaded values that have multiple string names.
* Enhanced the bloom pipeline to utilize HDR scene information to more naturally emphasize bright pixels in the "Deferred Technical Preview".
* Fixed an issue where shadows from non-existent mobs would be rendered in the "Deferred Technical Preview".
* Fixed a crash that could occur when switching Dimensions in the "Deferred Technical Preview".
* Fixed heightmaps appearing inverted in the "Deferred Technical Preview".
* Fixed <code>@minecraft/server-ui</code> forms not correctly rendering player scoreboard information when embedded in rawtext.
* When a particle emitter is added to an entity but particles simulate in world, particles now correctly collide with the world.
* Added the missing crafting recipes for chiseled copper (all variants), tuff blocks, copper doors, trapdoors, and grates (all waxed variants).
* Fixed possible soft locking when performing different actions within Marketplace.
* Fixed a regression that caused flying players to slow down significantly after touching ground.
* The classic skins info pop now sends you to the correct settings page.
* Fixed a crash when joining a Realm after doing other things for a while.
* Fixed a crash that would sometimes occur when loading a world with custom items.

== See also ==
* [[Java Edition 1.20.3]]

== References ==
{{reflist}}

== Navigation ==
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