{{Lost version|pre-reupload server}}
{{split|reason=Split original and reupload into separate pages}}
{{Infobox version
| vernum = 1.8-pre1
| image = Beta 1.8 Pre-release.png
| image2 = Beta 1.8 Pre-release menu.png
| edition = Java
| type = Pre-release
| parent = Beta 1.8
| date = September 9, 2011
| clientdl = [https://archive.org/download/Minecraft-JE-Beta/Prereleases/b1.8-pre1-1/b1.8-pre1-1.jar Original client]
([https://archive.org/download/Minecraft-JSONs/b1.8-pre1-1.json .json])<br>
[https://vault.omniarchive.uk/archive/java/client-beta/b1.8/pre/b1.8-pre1-091357.jar Reuploaded client]
([https://archive.org/download/Minecraft-JSONs/b1.8-pre1-2.json .json])
| serverdl = Original server unavailable<br>[https://vault.omniarchive.uk/archive/java/server-beta/b1.8/pre/b1.8-pre1-091358.jar Reuploaded server]
| prev = Beta 1.8 (preview)
| prevparent = Beta 1.7.3
| next = Beta 1.8 Pre-release 2 ;)
| nextparent = 1.0.0
}}<onlyinclude>

'''Beta 1.8 Pre-release''' is the first pre-release for [[Java Edition Beta 1.8]], that was released on September 9, 2011.

Beta 1.8 Pre-release was reuploaded approximately 24 hours after its initial release to fix bugs and remove some debug features. See {{slink||Reupload}}.

== Additions ==
=== Blocks ===
; [[File:Glass Pane JE1 BE1.png|32px]] [[Glass pane]]
* Crafted using 6 [[glass]].
* Drops itself when destroyed.

; [[File:Iron Bars (E) JE1 BE1.png|32px]] [[Iron bars]]
* Crafted using 6 [[iron ingot]]s.
* Appear only in [[stronghold]]s and blacksmith houses.

; [[File:Oak Fence Gate (EW) JE1.png|32px]] [[Fence gate]]
* Connect to [[fence]]s.
* Open when {{Ctrl|used}}.

; [[File:Stone Bricks JE1 BE1.png|32px]] [[Stone bricks]]
* Come in regular, cracked, and mossy varieties.
* Occur naturally in strongholds. The different bricks are all called stone bricks in-game. The regular stone bricks can be crafted into stone brick slabs and stairs.

; [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[Cracked stone bricks]]

; [[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[Mossy stone bricks]]

; [[File:Vines (N) JE1.png|32px]] [[Vines]]
* Can grow to nearby blocks.
* Can not be climbed in this version.

; [[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone JE4.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] [[Infested block]]s
* Spawn [[silverfish]] when broken.
* Doesn't drop when broken.

; [[File:Brick Slab JE1.png|32px]] [[Bricks slab]]

; [[File:Stone Brick Slab (centered) JE1 BE1.png|32px]] [[Stone bricks slab]]

; [[File:Brick Stairs JE1.png|32px]] [[Brick stairs]]
* Drop [[brick block]]s.

; [[File:Stone Brick Stairs JE1.png|32px]] [[Stone brick stairs]]
* Drop stone bricks.

; [[File:Brown Mushroom Block JE1 BE1.png|32px]] [[File:Red Mushroom Block JE1 BE1.png|32px]] [[File:Mushroom_Block_JE1_BE1.png|32px]] [[File:Mushroom Stem JE1 BE1.png|32px]] [[Mushroom block]]s
* Drop their corresponding [[mushroom]].
* Do not generate naturally as of yet.
** Generate when the player uses bone meal on a mushroom.

; [[File:Melon JE1 BE1.png|32px]] [[Melon]]s
* Drops [[melon slice]]s when mined.

; [[File:Melon Stem Age 7 JE1.png|32px]] [[Melon stem]]s

; [[File:Melon Stem Age 7 JE1.png|32px]] [[Pumpkin stem]]s

=== Commands ===
; {{cmd|/gamemode}}.
* Changes the gamemode.

=== Items ===
; [[File:Cooked Chicken JE1 BE1.png|32px]] [[Cooked chicken]]
* Restores 6 hunger.

; [[File:Raw Chicken JE1 BE1.png|32px]] [[Raw chicken]]
* Dropped by [[chicken]]s.
* Can give the player Hunger effect.

; [[File:Steak JE1 BE1.png|32px]] [[Steak]]
* Restores 8 hunger.
* Reuses old porkchop texture.

; [[File:Raw Beef JE1 BE1.png|32px]] [[Raw beef]]
* Dropped by [[cow]]s.
* Restores 1.5 hunger.

; [[File:Rotten Flesh JE1.png|32px]] [[Rotten flesh]]
* Dropped by [[zombies]] and [[zombie pigmen]].
* Can give the player the hunger effect. Restores 4 hunger.

; [[File:Ender Pearl JE1.png|32px]] [[Ender pearl]]
* Dropped by [[endermen]].
* Currently has no use.
* Model is not aligned.

; [[File:Melon Slice JE1 BE1.png|32px]] [[Melon slice]]
* Drops from [[melon block]]s.
* Restores 2 hunger.

; [[File:Melon Seeds JE1 BE1.png|32px]] [[Melon seeds]]
* Crafted from [[melon slice]]s.
* Can be planted in farmland to grow [[melon]]s.

; [[File:Pumpkin Seeds JE1 BE1.png|32px]] [[Pumpkin seeds]]
* Crafted from [[pumpkin]]s.
* Can be planted in farmland to grow pumpkins.

=== Mobs ===
; [[File:Cave Spider JE1 BE1.png|48px]] [[Cave spider]]
* New variant of the spider.
* Inflicts [[Poison]] on the player.
* Spawns from spawners in mineshafts.

; [[File:Enderman JE1.png|28px]] [[Enderman]]
* Has the ability to teleport.
* Makes zombie sounds.
* Is able to carry every block{{verify}} including [[bedrock]] and [[obsidian]].
* Enderman's eyes are green instead of purple.
* The enderman's purple particles were instead smoke particles.
* Does not drop its block upon death.
* Has 10 health.

; [[File:Silverfish.gif|48px]] [[Silverfish]]
* Appears when the player breaks [[infested block]]s.
* Now has AI. (Unused in Beta 1.7 - Beta 1.7.3{{verify|are we sure that they existed as an entity in these versions and not merely a texture?}})

=== World generation ===
; [[Biome]]s
* [[Extreme hills]]
* [[Ocean]]
** Oceans existed in previous versions, however, now they exist as an actual biome, spanning thousands of blocks.

; [[Generated structure]]s
* [[Mineshaft]]
* [[Village]] (uninhabited)
* [[Stronghold]]
* [[Ravine]]

=== Gameplay ===
; [[Hunger]]

; [[Sprinting]]
* Activated by double-tapping {{key|W}}.

; [[Experience]]
* Currently has no use.
* Different sound, more like a pop. 
* No sound for leveling up (it doesn't exist yet).

; [[Blocking]]
* Activated by {{control|using}} a [[sword]].
* Negates 50% of the incoming damage.

; [[Critical hits]]
* Do more damage <u>depending</u> how close the player was to the ground while falling.

; Gamemodes
* [[Creative]]
** Infinite access to almost every item.
** No health, except when falling into the void.
** Food is not edible.
** Flying by double tapping {{key|Space}}.
** Increased reach.

; [[Void fog]]
* Increases darkness at extreme depths.
* Decreases field of vision.

; [[Effect]]s
* Do not show off particles.
* They do not have inventory sprites.
* Added obtainable status effects:
** [[Regeneration]], which increases health slowly.
*** Obtained after eating a [[golden apple]].
** [[Hunger (effect)|Hunger]], which decreases the hunger bar.
*** Obtained after eating [[rotten flesh]] or [[raw chicken]].
** [[Poison]], which hurts the player.
*** Obtained when being hurt by a [[cave spider]].
* Added unobtainable status effects, but are functional:
** [[Speed]], [[Slowness]], [[Haste]], [[Mining Fatigue]], [[Instant Health]], [[Instant Damage]], [[Water Breathing]] and [[Nausea]].
* Added unobtainable and nonfunctional status effects:
** [[Strength]], [[Weakness]], [[Jump Boost]], [[Resistance]], [[Fire Resistance]], [[Invisibility]], [[Blindness]] and [[Night Vision]].

=== General ===
; Debug keys
* {{key|F6}} and {{key|F7}} move time forwards and backwards, respectively.

; [[Main menu]]
* Revamped the main menu by adding an animated menu panorama. The menu panorama uses seed <code>2151901553968352745</code> in terrain generated using the generator last seen in [[Beta 1.7.3]] at coordinates (61, 75, -68).<ref>{{reddit|url=hthrmk|title=BIG NEWS! We have found the SEED of Minecraft's title-screen background PANORAMA!|author=Tomlacko|date=July 18, 2020}}</ref>

; [[Options]]
* The player can now set their field of view in the options via the FOV slider. It can be set from 70 (default) to 110 (Quake Pro).

; [[Server list]]
* The ability to save and view multiple servers has now been added.

; [[Splash]]
* Added the following splash text:
** Jeb has amazing hair!
** Casual gaming!
** Undefeated!
** Kinda like Lemmings!
** Follow the train, CJ!
** Leveraging synergy!
** This message will never appear on the splash screen, isn't that weird? (Unused)
** DungeonQuest is unfair!
** 110813!
** 90210!
** Check out the far lands!
** Tyrian would love it!
** Also try VVVVVV!
** Also try Super Meat Boy!
** Also try Terraria!
** Also try Mount And Blade!
** Also try Project Zomboid!
** Also try World of Goo!
** Also try Limbo!
** Also try Pixeljunk Shooter!
** Also try Braid!
** That's super!
** Bread is pain!
** Read more books!
** Khaaaaaaaaan!
** Less addictive than TV Tropes!
** More addictive than lemonade!
** Bigger than a bread box!
** Millions of peaches!
** Fnord!
** This is my true form!
** Totally forgot about Dre!
** Don't bother with the clones!
** Pumpkinhead!
** Hobo humping slobo babe!

== Changes ==
=== Blocks ===
; [[Fern]]s
* Triangular ferns no longer generate naturally.

; [[File:Chest.png|32px]] [[Chest]]s
* [[File:Chest.gif|32px]] [[File:Large Chest.gif|32px]] Added an opening and closing animation with a new chest model.
* The chest's texture is no longer in the terrain.png file. Instead, it is in the folder "item" under "chest.png" and "chestlarge.png", with the former being a chest on its own and the latter being the large chest.
* Are now tile entities, which means they no longer show the [[breaking]] animation and are also now slightly smaller than they were before.
* Now change the direction they face based on the viewpoint of the [[player]].
* Can now be found in [[mineshaft]]s and [[stronghold]]s.
* Use door sounds when opening and closing.

; [[Lava]]
* Now when lava is touched by [[rain]], it emits [[Particles (Java Edition)#Smoke|smoke]] particles.

; [[Obsidian]]
* Can now be mined by an [[iron pickaxe]] or moved by an [[enderman]].

=== Items ===

; [[Shears]]
* Can now be used to harvest [[shrub]]s.

; [[Cooked porkchop]]
* Changed the texture from [[File:Cooked Porkchop JE1.png|32px]] to [[File:Cooked Porkchop JE2 BE1.png|32px]].
* Its old texture is now used by steak.

; [[Golden apple]]s
* Now restore {{hunger|10}}, instead of {{hp|20}} [[health]] points, and also give [[Regeneration]] for 30 seconds.

; [[Item (entity)]]
* Fixed [[stairs]], [[cactus]], [[farmland]], [[pressure plate]], [[fence]], [[cake]], [[snow layer]], [[button]], and [[trapdoor]] items being too big.

=== Mobs ===

; [[Passive mobs]]
* No longer despawn.

; [[Pig]]s
* Their snouts now extrude from their model, rather than being flat.

; [[Mob (entity)|Mob]]s
* Removed the mob as an entity, however, their AI is still in the code.

; [[Monster (entity)|Monster]]s
* Removed the monster as an entity, however, their AI is still in the code.

; [[File:Skeleton JE3 BE1.png|32px]] [[Skeleton]]s
* The [[bow]]s of skeletons are now larger and held realistically (full-sized bows, two-handed, but don't yet show the arrow pulling back).
* Skeletons now fire [[arrow]]s slower, but further.
* Skeletons no longer bounce around the player, making them much easier to hit.

=== World generation ===
; Biomes
* Are now much bigger and more flat.
* Hills and mountains tend not to generate as much, except in the new extreme hills biome.
* They are no longer aligned based on temperature and humidity, instead their distribution is random.
* Swamplands
** They have been renamed to just "swamps".
** They are a much more vibrant green color.
** They have a new [[tree]] type, which are slightly bigger and have [[vines]] hanging from their [[leaves]]. They can also generate in shallow water pools.
** They are much more flat.
* Taiga
** They no longer have [[snow]] nor [[ice]].

; Sea level
* Now one block lower.

=== Gameplay ===
; [[Explosion]]s
* Now emit shockwave particles.

; [[Daylight cycle]]
* No longer require chunk updates and is a smooth transition.

; [[Player]]
* Unarmed damage was decreased from {{hp|2}} to {{hp|1}}.

; [[Void]]
* Entities are now lit in the void.
* Color of the void now changes from blue to black while descending.

; [[Spawn]]
* The player's spawn point is now bound to a specific biome rather than to any sand block. The player can spawn in forest, swamp and taiga biomes.

=== General ===
; [[Debug screen]]
* The ability to see the level's [[world seed|seed]] has now been added to the debug screen.
* Entity numbers being shown above a [[mob]]'s head have now been removed from the debug screen.

; [[Light]]
* Implemented a new lighting engine. The lighting on a block is given a tint based on the most prominent source of light.
* Artificial light now gives a very subtle "flicker".

; [[Options]]
* Added the brightness option.

; [[Splash]]
* Removed duplicate "Check it out!"

== Removals ==
=== World generation ===
; [[Biome]]s
* {{BiomeLink|Seasonal forest}}
* {{BiomeLink|Rainforest}}
* {{BiomeLink|Shrubland}}
* {{BiomeLink|Savanna}} (old)
* {{BiomeLink|Tundra}}
* {{BiomeLink|Ice desert}}
** These did not generate in previous versions, so their removal was not noticeable.

; Structures
* Beach (old)
* [[Gravel]] beach
* All removed biomes convert to a new biome (if generated).

; General
* [[Far Lands]]

=== General ===
; [[Java Edition distance effects/Historical effects|Distance effects]]
* The famous high-distance world rendering offset bug has been fixed (except for moving pistons).
* [[Redstone repeater]] top faces are no longer weirdly broken.
* [[Rail]]s, [[powered rail]]s and [[detector rail]]s are no longer stretched.
* [[Ladder]]s are no longer offset nor stretched.
* Upwards travelling [[redstone wire]] no longer appears offset from the block it's on.
* The side faces of flowing [[water]] and [[lava]] are no longer broken.

; [[World boundary]]
* Has now been moved to 30,000,000, from 32,000,000.</onlyinclude>

== Reupload ==
Beta 1.8 Pre-release was reuploaded approximately 24 hours after its initial release to fix bugs and remove some debug features. Features and bugs present in the initial version include:
* Villages do not generate correctly. Only the wells, gravel paths, and lampposts generate; houses do not generate.
* The stronghold does not generate correctly. Only the central staircase generates.
* Various models often become corrupted.
* Screenshots can sometimes fail to save, printing an error into the chat: <code>Failed to save: java.lang.IllegalArgumentException: Number of remaining buffer elements is x, must be at least y. Because at most y elements is required, regardless of actual returned element count</code>, where <code>x</code> and <code>y</code> are two numbers, with <code>y</code> being less than <code>x</code>. This bug seems to occur after changing the resolution of the game window, and can be solved by making the window smaller.
* The world can sometimes fail to save, resulting in lost progress when quitting.
* Various debug keys exist.
** {{key|F9}} freezes the camera in its current position.
** {{key|F6}}, while also turning back time, enables a strange "bouncy" movement. It locks the player's Y coordinate (meaning they cannot jump or fall). It makes the player accelerate relatively slowly when moving. The speed can be changed using mouse scroll, negative speeds revert the controls. Additionally, blocks lose their collision, however the player is still affected by solid blocks trying to push them out (as observed in normal gameplay), though if the player is moving quickly enough they can push all the way through a block. Strangely enough, negative speeds "suck" the player into blocks on collision.
** {{key|N}} and {{key|M}} change the view's rotation clockwise and counterclockwise, respectively. Holding both keys simultaneously resets the rotation.
** {{key|Y}} and {{key|H}} decrease and increase the field of view, respectively. These keys seem to affect the field of view differently to how the FOV option does - the player's hand (or anything the player is holding) also becomes stretched as the field of view increases or decreases, which does not happen if the player changes the FOV option in the menu. Holding both keys simultaneously resets the field of view.
** {{key|I}} makes the player look up, {{key|J}} looks left, {{key|K}} looks down, and {{key|L}} looks right. These movements are normally done by moving the mouse. This setting cannot be reset by holding any keys simultaneously.
** {{key|U}} and {{key|O}} moves the third-person camera forwards and backwards, respectively. This setting cannot be reset by holding both keys simultaneously.
<gallery>
Beta 1.8 Pre-release error.png|Screenshot with the error message in multiplayer
</gallery>
== Trivia ==
* Beta 1.8 Pre-release is the first pre-release for ''Minecraft''.
** Beta 1.8 Pre-release is also the first publicly released development version of ''Minecraft''.
* This version suffered from many glitches before reupload (see images below).

<gallery>
Beta 1.8 Pre-release Glitched Village.png|A glitched [[village]].
Beta 1.8 Pre-release Glitched Pig.png|A glitched [[pig]] model.
Beta 1.8 Pre-release Glitched Cow.png|A glitched [[cow]] model.
Beta 1.8 Pre-release Glitched Chicken.png|A glitched [[chicken]] model.
Beta 1.8 Pre-release Glitched Creeper.png|A glitched [[creeper]] model.
Beta 1.8 Pre-release Glitched Player.png|A glitched [[player]] model.
Beta 1.8 Pre-release Glitched Player Multilayer.png|Ditto in multiplayer.
Beta 1.8 Pre-release Glitched Ghast.png|A glitched [[ghast]] model.
Beta 1.8 Pre-release Glitched Sky.png|A glitched sky.
</gallery>

== References ==
{{reflist}}

== Navigation ==
{{Navbox Java Edition versions|Beta}}

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