{{for|the non glowing variant|Item Frame}}
{{Infobox item entity
| image = Glow Item Frame.png
| invimage = Glow Item Frame
| extratext = [[#Renders|View all renders]]
| renewable = Yes
| stackable = Yes (64)
| drops = {{ItemLink|Glow Item Frame}} (1)<br>{{EnvSprite|items}} The item it contains.
}}
A '''glow item frame''' is an [[entity]]{{only|JE}} or [[block entity]]{{only|BE}} that keeps itself and the item inside it illuminated, even in the dark.

== Obtaining ==
=== Breaking ===
An empty glow item frame can be broken instantly by punching it. If the glow item frame contains an item, punching it drops the item, leaving the frame on the wall.

Because glow item frames are [[entities]] {{in|java}}, they can be broken in [[Adventure]] mode. They are also targeted by commands using the @e selector.{{only|java}}

=== Crafting ===
{{Crafting
|Glow Ink Sac
|Item Frame
|Output= Glow Item Frame
|type= Decoration block
}}

== Usage ==
{{main|Item Frame#Usage}}
Glow item frames have the same properties, usage, and rotation functionalities as regular [[item frames]]. 
<!--{{:Item Frame}}-->

=== Unique properties ===
[[File:Item Frames Comparison.png|thumb|260px|Comparison between ordinary item frame and glow item frame in the dark.]]

When an item is placed inside a glow item frame, it appears to glow, though it does not emit any [[light level]].

== Sounds ==
Glow item frames share the same sounds as item frames.

=== Generic ===
{{Edition|Bedrock}}:<!--Item frames are blocks in BE, so they get the generic section.-->
{{Sound table/Block/Item frame/BE}}

=== Unique ===
{{:Item Frame/Sounds}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Glow Item Frame
|spritetype=item
|nameid=glow_item_frame
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Glow Item Frame
|spritetype=entity
|nameid=glow_item_frame
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item Frame
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Item
|spritename=glow-item-frame
|spritetype=item
|nameid=glow_frame
|id=623
|form=item}}
{{ID table
|displayname=Block
|spritename=glow-item-frame
|spritetype=block
|nameid=glow_frame
|form=block
|id=594
|itemform=item.glow_frame
|translationkey=-
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=glow-item-frame
|spritetype=block
|nameid=GlowItemFrame
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{info needed section|In [[Java Edition]], there appears to be some internal block states for glow item frames, as suggested by the contents of {{code|assets/minecraft/blockstates/glow_item_frame.json}}}}

{{:Item Frame/BS}}

=== Item data ===
{{JE}}:
{{see also|Data component format}}
<div class="treeview">
* {{nbt|compound|components}}: the item's '''components''' tag.
{{:Data component format/entity_data}} Unlike spawn eggs, cannot change the type of entity created using the <code>id</code> tag. Data that item frames do not normally use (see below) has no effect.
</div>

=== Entity data ===
{{main|Entity format}}

{{IN|java}}, glow item frames have entity data that define various properties of the entity.

{{:Item Frame/ED}}

=== Block data ===
{{IN|bedrock}}, a glow item frame has a block entity associated with it that holds additional data about the block.

See [[Bedrock Edition level format/Block entity format]].

== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.17|dev=21w03a|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames.}}
|{{HistoryLine|||dev=21w10a|Added new [[subtitles]] for glow item frames.}}
|{{HistoryLine||1.18|dev=21w41a|[[File:Glow Item Frame (item) JE2.png|32px]] The textures of glow item frames as item have been changed.}}

|{{HistoryLine|bedrock}}
|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.59|[[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames.
|Has the default item frame block texture.}}
|{{HistoryLine|||dev=beta 1.16.210.60|Temporarily removed glow item frames due to a crash.}}
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|[[File:Glow Item Frame (item) JE1 BE1.png|32px]] Re-added glow item frames.}}
|{{HistoryLine|||dev=beta 1.16.220.52|[[File:Glow Item Frame BE2.png|32px]] [[File:Glow Item Frame (map) BE2.png|32px]] Glow item frame block texture uses update block texture due to a bug.}}
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] The glow item frame block textures have been reverted back to the previous one.}}
|{{HistoryLine|||dev=beta 1.17.0.50|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] The textures of glow item frames have been changed to match Java Edition.
|Now produces [[redstone]] signals.}}
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Maps now glow in glow item frames.
|Glow Item Frames are no longer available only through [[Experimental Gameplay]].}}
|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|[[File:Glow Item Frame (item) JE2.png|32px]] The textures of glow item frames as item have been changed.}}
}}

=== Glow item frame "item" ===
{{:Technical blocks/Glow Item Frame}}

== Issues ==
{{issue list}}

== Gallery ==
=== Renders ===
<gallery>
Glow Item Frame.png|Glow item frame.
Glow Item Frame (map).png|Glow item frame texture, used when there's a map inside.
</gallery>

=== Screenshots ===
<gallery>
Big skills right there.png|A glow item frame inside a glow item frame.
</gallery>

== See also ==
*{{ItemLink|Item Frame}}
*{{ItemLink|Painting}}

== References ==
{{Reflist}}

== Navigation ==
{{Navbox blocks|Utility}}
{{Navbox items|utilities}}
{{Navbox entities|other}}

[[Category:Block entities]]
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Storage]]
[[Category:Stationary entities]]

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[[pt:Moldura brilhante]]
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