{{Infobox guide
|edition=bedrock
|name=Overworld Update
|vers=
* {{vl|pe v0.14.0|}}
* {{vl|pe v0.14.1|}}
* {{vl|pe v0.14.2|}}
* {{vl|pe v0.14.3|}}
|prev=0.13 releases
|next=Friendly Update
}}
This guide is a simplified overview of all the changes in the [[Overworld Update]] ([[Bedrock Edition]] 0.14.x releases), which assumes at least some familiarity with 0.13.x releases.

== Mobs ==

=== New ===
{|{{Simple Guide table|New Mobs}}
|-
|[[Witch]]
|[[File:Witch BE Revision 2.png|128px]]
|
* Witches can be generated in places where the [[Light#Light level|Lightness]] level is less than or equal to 7.
* [[Villagers]] located within 3 blocks of [[Lightning]] will turn into witches.
|
{{Drop|item|Glass Bottle|12.5%}}
{{Drop|item|Glowstone dust|12.5%}}
{{Drop|item|Gunpowder|12.5%}}
{{Drop|item|Redstone|id=redstone-dust|12.5%}}
{{Drop|item|Spider Eye|12.5%}}
{{Drop|item|Sugar|12.5%}}
{{Drop|item|Stick|25%}}
Randomly select 0-2 items and drop 1-3 items each, with a maximum of 6 items dropped in total.
|
* Use new sounds.
* There is a chance that the potion in hand will be dropped when killed by the player.
|}

=== Changed ===
{|{{Simple Guide table|Changed Mobs}}
|-
|[[Baby Zombie]]
|[[File:Baby Zombie Revision 1.png|128px]]
|
* {{ve}} has a 15% chance of trying to ride other creatures. If this event is triggered, the following creatures will be prioritized before attacking the player:
** [[Chicken]]
** [[Ocelot]]
** [[Wolf]]
** [[Zombie]]
** [[Cow]]
** [[Pig]]
** [[Sheep]]
** [[Spider]]
|-
|[[Blaze]]
|[[File:Blaze BE2.png|128px]]
|
* {{ve}} glows in the dark.
|-
|[[Creeper]]
|{{Animate|Creeper JE3 BE1.png; Charged Creeper.png|128px}}
|
* Got shorter (1.7 blocks tall instead of 1.8 blocks).
* The detection range for players wearing helmets is adjusted to 50% of the normal range.
* Explosions are more powerful and more consistent.
|-
|[[Enderman]]
|[[File:Enderman BE.png|240px]]
|
* Drops blocks in hand when killed.
|-
|[[Ghast]]
|[[File:Ghast JE1 BE1.gif|128px]]
|
* {{ve}} Ghast's eyes will flash.
|-
|[[Magma Cube]]
|[[File:Magma Cube JE1 BE1.png|128px]]
|
* {{ve}} core will glow in the dark.
|-
|[[Villager]]
|{{Animate|Farmer.png; Librarian.png; Priest.png; Blacksmith.png; Butcher.png; Nitwit.png|128px}}
|
* Become taller (1.95 blocks tall instead of 1.8 blocks tall, baby mobs 0.975 blocks tall instead of 0.9 blocks tall).
* Will turn into a [[Witch]] when struck by lightning.
* More diverse occupations.
|-
|[[Skeleton]]
|[[File:Skeleton JE4 BE2.png|128px]]
|
* The detection range for players wearing the corresponding creature's [[head]] is adjusted to 50% of the normal range.
* Became taller (1.99 blocks higher instead of 1.95 blocks).
|-
|[[Zombie]]
|[[File:Zombie JE2 BE1.png|128px]]
|
* The detection range for players wearing the corresponding creature's head is adjusted to 50% of the normal range.
|-
|[[Cow]]
|[[File:Cow JE4 BE1.png|128px]]
[[File:Baby Cow JE1 BE1.png|128px]]
|
* Become taller (1.4 blocks tall instead of 1.3 blocks tall, baby creatures 0.7 blocks tall instead of 0.65 blocks tall).
|-
|[[Mooshroom]]
|[[File:Red Mooshroom JE2 BE1.png|128px]]
[[File:Baby Red Mooshroom JE1 BE1.png|128px]]
|
* Become taller (1.4 blocks tall instead of 1.3 blocks tall, baby creatures 0.7 blocks tall instead of 0.65 blocks tall).
|-
|[[Squid]]
|[[File:Squid JE1 BE1.png|128px]]
|
* {{ve}} now has particle effects for bubbles.
* Got shorter (0.8 blocks longer instead of 0.95 blocks).
|-
|[[Wither Skeleton]]
|[[File:Wither Skeleton JE1 BE1.png|128px]]
|
* Got shorter (2.4 blocks tall instead of 2.535 blocks tall, 0.7 blocks wide instead of 0.72 blocks wide).
|-
|[[Iron Golem]]
|[[File:Iron Golem JE1 BE1.png|128px]]
|
* Got shorter (2.7 blocks tall instead of 2.9 blocks tall).
|-
|[[Wolf]]
|{{Animate|Wolf JE1 BE1.png; Tamed Wolf with Red Collar.png; Angry Wolf JE2 BE2.png|128px}}
|
* Became taller (0.85 blocks high instead of 0.8 blocks high).
|-
|[[Camera]]
|[[File:Camera.png|84px]]
|
* Updated textures.
* No longer functional.
|}

== Blocks ==
=== New ===
{|{{Simple Guide table|New Blocks}}
|-
|[[Redstone Comparator]]
|[[File:Redstone Comparator JE2 BE1.png|84px]]
|
{{Crafting
|B1 = Redstone Torch
|A2 = Redstone Torch
|B2 = Nether Quartz
|C2 = Redstone Torch
|A3 = Stone
|B3 = Stone
|C3 = Stone
|Output = Redstone Comparator
|type = Redstone
}}
|
* Can be broken with any tool and drop itself.
|
* Maintain signal strength, compare signal strength, difference signal strength or detect block status.
|-
|[[Dispenser]]
|{{Animate|Dispenser (S) JE2 BE1.png; Dispenser (U) JE1 BE1.png|84px}}
|
{{Crafting
|showdescription = 1
|A1 = Cobblestone
|B1 = Cobblestone
|C1 = Cobblestone
|A2 = Cobblestone
|B2 = Bow
|C2 = Cobblestone
|A3 = Cobblestone
|B3 = Redstone Dust
|C3 = Cobblestone
|Output = Dispenser
|type = Redstone
|description = The enchantment attached to the bow will not affect the crafted launcher.
}}
|
* Can be mined with any kind of pickaxe, otherwise no items will be dropped.
|
* Used to launch items or projectiles.
|-
|[[Trapped Chest]]
|[[File:Trapped Large Chest.gif|84px]]
|
* Two trapped chests placed side by side will now turn into a large trapped chest.
|
* Can be destroyed with any tool or with bare hands, but an ax is the fastest.
|
* Can be used as an item container to store items or as a [[redstone component]].
|-
|[[Hopper]]
|[[File:Hopper (D) JE2.png|84px]]
|
{{Crafting
|A1 = Iron Ingot
|C1 = Iron Ingot
|A2 = Iron Ingot
|B2 = Chest
|C2 = Iron Ingot
|B3 = Iron Ingot
|Output = Hopper
|type = Redstone
}}
|
* Can be mined with any kind of pickaxe, otherwise no items will be dropped.
|
* Used to collect items.
|-
|[[Dropper]]
|{{Animate|Dropper JE1 BE1.png; Dropper (U) JE1 BE1.png|84px}}
|
{{Crafting
|A1 = Cobblestone
|B1 = Cobblestone
|C1 = Cobblestone
|A2 = Cobblestone
|B2 = 
|C2 = Cobblestone
|A3 = Cobblestone
|B3 = Redstone Dust
|C3 = Cobblestone
|Output = Dropper
|type = Redstone
}}
|
* Can be mined with any kind of pickaxe, otherwise no items will be dropped.
|
* Used for throwing items.
|-
|[[Redstone Repeater]]
|{{Animate|Redstone Repeater (S) JE3.png; Powered Redstone Repeater (S) JE3.png; Locked Redstone Repeater (S) JE2.png; Powered Locked Redstone Repeater (S) JE3.png|84px}}
|
{{Crafting
|A2 = Redstone Torch
|B2 = Redstone Dust
|C2 = Redstone Torch
|B3 = Stone
|C3 = Stone
|A3 = Stone
|Output = Redstone Repeater
|type = Redstone
}}
|
* Can be broken with any tool and drop itself.
|
* Used to "relay" the redstone signal and amplify, prevent the signal from flowing backwards, or "latch" the signal state.
|-
|[[Item Frame]]
|[[File:Item Frame JE1 BE1.png|84px]]
|
{{Crafting
|A1 = Stick
|B1 = Stick
|C1 = Stick
|A2 = Stick
|B2 = Leather
|C2 = Stick
|A3 = Stick
|B3 = Stick
|C3 = Stick
|Output = Item Frame
|type = Decoration block
}}
|
* Can be broken with any tool and drop itself.
|
* Used to place items or blocks in it for display.
|-
|[[Cauldron]]
|[[File:Cauldron BE1.png|84px]]{{Animate||}}
|
{{Crafting
|A1 = Iron Ingot
|C1 = Iron Ingot
|A2 = Iron Ingot
|C2 = Iron Ingot
|A3 = Iron Ingot
|B3 = Iron Ingot
|C3 = Iron Ingot
|Output = Cauldron
|type = Brewing
}}
* Each [[Swamp Hut]] will generate an empty cauldron, and the generated cauldron will be filled with a random potion or splash potion.
|
* Can be mined with any kind of pickaxe, otherwise no items will be dropped.
|
* Can fill buckets with full cauldrons.
* {{ve}} adds dye to dye the internal water.
**Colors can be mixed.
* {{ve}} can dye items (such as leather armor).
* {{ve}} can use [[water bottle]] to add water to [[cauldron]].
* {{ve}} can store potions.
** The potion will make an explosive sound when mixed, but will not explode.
|-
|[[Sandstone|Red Sandstone]], cut red sandstone and carved red sandstone
|[[File:Red Sandstone JE1 BE1.png|84px]]
[[File:Cut Red Sandstone JE1 BE1.png|84px]]<br>
[[File:Chiseled Red Sandstone JE1 BE1.png|84px]]
|
{{Crafting
|head = 1
|A2 = Red Sand
|B2 = Red Sand
|A3 = Red Sand
|B3 = Red Sand
|Output = Red Sandstone
|type = Building block
}}
{{Crafting
|ignoreusage = 1
|A2 = Red Sandstone
|B2 = Red Sandstone
|A3 = Red Sandstone
|B3 = Red Sandstone
|Output = Cut Red Sandstone,4
|type = Building block
}}
{{Crafting
|B2 = Red Sandstone Slab
|B3 = Red Sandstone Slab
|Output = Chiseled Red Sandstone
|type = Building block
|foot = 1
}}
|
* Can be mined with any kind of pickaxe, otherwise no items will be dropped.
|
* Red sandstone can be synthesized into [[stairs|red sandstone stairs]] and [[steps|red sandstone steps]].
|-
|[[Stairs|Red Sandstone Stairs]]
|[[File:Red Sandstone Stairs JE1 BE1.png|84px]]
|
{{Crafting
|ingredients = 
|A1 = Red Sandstone
|A2 = Red Sandstone
|B2 = Red Sandstone
|A3 = Red Sandstone
|B3 = Red Sandstone
|C3 = Red Sandstone
|Output = Red Sandstone Stairs,4
|type = Building block
}}
|
* Can be mined with any kind of pickaxe, otherwise no items will be dropped.
|
* Sprinting when going up stairs can increase the climbing speed, but it will also consume a lot of [[Saturation]] energy.
|-
|[[Slab|Red Sandstone Slab]]
|[[File:Red Sandstone Slab JE1 BE1.png|84px]]
|
{{Crafting
|A3 = Red Sandstone
|B3 = Red Sandstone
|C3 = Red Sandstone
|Output = Red Sandstone Slab,6
|type = Building block
}}
|
* Can be mined with any kind of pickaxe, otherwise no items will be dropped.
|
* Can be used to craft carved red sandstone.
|-
|[[Slime Block]]
|[[File:Slime Block BE1.png|84px]]
|
{{Crafting
|mode = noname
|A1 = Slimeball
|B1 = Slimeball
|C1 = Slimeball
|A2 = Slimeball
|B2 = Slimeball
|C2 = Slimeball
|A3 = Slimeball
|B3 = Slimeball
|C3 = Slimeball
|Output = Slime Block
|type = Decoration block
}}
|
* Can be broken with any tool and drop itself.
|
* Used for bouncing, transporting items, moving via pistons, or crafting [[Slime Balls]].
|}

=== Changed ===
{|{{Simple Guide table|Changed Blocks}}
|-
|[[Large fern]]
|[[File:Large Fern.png|84px]]
|
* Generates in all biomes of the world.
|-
|[[Trapped Chest]]
|[[File:Trapped Chest.gif|84px]]
|
* Two trapped chests will merge into a large trapped chest when placed adjacent to each other.
|-
|[[Pumpkin]] and [[Mob Head]]
|[[File:Carved Pumpkin JE1 BE1.png|84px]]
{{Animate|Skeleton Skull (item) JE1 BE1.png; Wither Skeleton Skull (item) JE1 BE1.png; Zombie Head (item) JE1 BE1.png; Player Head (item) JE1 BE1.png; Creeper Head (item) JE1 BE1.png|84px}}
|
* Players can wear it.
|-
|Double layer flower
|{{Animate|Peony JE3 BE1.png; Lilac JE3 BE1.png; Rose Bush JE3 BE1.png; Sunflower JE1 BE1.png|84px}}
|
* When using [[Bone Meal]] on it, the corresponding item will drop.
|-
|Small flower
|{{Animate|Poppy JE6 BE1.png; Blue Orchid JE6 BE1.png; Allium JE6 BE1.png; Azure Bluet JE6 BE1.png; Red Tulip JE6 BE1.png; Orange Tulip JE6 BE1.png; White Tulip JE6 BE1.png; Pink Tulip JE6 BE1.png; Oxeye Daisy JE6 BE1.png|84px}}
|
* The hitbox for flowers and similar blocks is no longer a block.
|-
|[[Snow]]
|{{Animate|Snow (layers 1) JE2 BE2.png; Snow (layers 2) JE2 BE1.png; Snow (layers 3) JE2 BE1.png; Snow (layers 4) JE2 BE1.png; Snow (layers 5) JE2 BE1.png; Snow (layers 6) JE2 BE1.png; Snow (layers 7) JE2 BE1.png; Snow (layers 8) JE1 BE1.png|84px}}
|
* When destroyed by [[Shovel]], it will drop [[Snowball]].
* Rendering is now faster.
|-
|[[Carpet]]
|{{Animate|White Carpet Revision 1.png; Light Gray Carpet Revision 1.png; Gray Carpet Revision 1.png; Black Carpet Revision 1.png; Brown Carpet Revision 1.png; Red Carpet Revision 1.png; Orange Carpet Revision 1.png; Yellow Carpet Revision 1.png; Lime Carpet Revision 1.png; Green Carpet Revision 1.png; Cyan Carpet Revision 1.png; Light Blue Carpet Revision 1.png; Blue Carpet Revision 1.png; Purple Carpet Revision 1.png; Magenta Carpet Revision 1.png; Pink Carpet Revision 1.png|84px}}
|
* Rendering is now faster.
|-
|[[Slab]]s
|{{Animate|Smooth Stone Slab JE1 BE1.png; Oak Slab JE3 BE2.png; Brick Slab JE2 BE1.png; Cobblestone Slab JE2 BE2.png; Sandstone Slab JE2 BE2.png; Stone Brick Slab JE1 BE1.png; Quartz_Slab_BE1.png; Birch Slab JE1 BE1.png; Spruce Slab JE1 BE1.png; Jungle Slab JE1 BE1.png; Acacia Slab JE1 BE1.png; Dark Oak Slab JE1 BE1.png; Nether Brick Slab JE1 BE1.png| 84px}}
|
* Rendering is now faster.
|-
|[[Nether Bricks]]
|[[File:Nether Bricks BE2.png|84px]]
|
* Got brighter textures.
|-
|[[Lava]]
|[[File:Lava BE2.gif|84px]]
|
* There are new animations.
|}

== Items ==
=== New ===
{|{{Simple Guide table|New Items}}
|-
|[[Map]]
|{{Animate|Empty Map JE1 BE1.png; Map (item) JE1 BE1.png|84px}}
|
{{crafting
|A1 = Paper
|B1 = Paper
|C1 = Paper
|A2 = Paper
|B2 = Paper
|C2 = Paper
|A3 = Paper
|B3 = Paper
|C3 = Paper
|Output = Empty Map
|type = Miscellaneous
}}
|
* Used to view explored terrain or display player position.
|-
|[[Ender Pearl]]
|[[File:Ender Pearl JE2 BE1.png|84px]]
|
*Currently only available through editing inventory.
|
* Used for transmission.
|}

=== Changed ===
{|{{Simple Guide table|Changed Items}}
|-
|[[Armor|Leather Armor]]
|{{Animate|Leather Cap (item) JE3 BE2.png; Leather Tunic (item) JE3 BE2.png; Leather Pants (item) JE3 BE2.png; Leather Boots (item) JE3 BE2.png|84px}}
|
100% dyeable.
|}

== Structures ==
=== New ===
{|{{Simple Guide table|New Structures}}
|-
|[[Swamp Hut]]
|[[File:Swamp hut JE1 BE1.png|256px]]
|
{{BiomeLink|Swamp}}
{{BiomeLink|Swamp Hills}}
|
* No
|
* Yes
|
* {{ve}} cauldron contains random potions.
|}

=== Changed ===
{| {{Simple Guide table|Changed Structures}}
|-
|[[Mineshaft]]
|{{Animate|Mineshaft.png; Badlands mineshaft.png|256px}}
|
* Now spawns [[Minecart with Chest|minecarts with chests]] instead of chests.
|-
|[[Village]]
|{{Animate|OakHouse.png; SandstoneHouse.png|278px}}
|
* Increased the ratio of the number of doors to the number of [[villagers]] in the village.
|-
|[[Forest rock]]
|[[File:Forest rock.png|256px]]
|
* The moss boulders generated in Giant Taiga are now more rounded.
|-
|[[Huge mushroom]]
|{{Animate|Huge Red Mushroom.png; Huge Brown Mushroom.png|256px}}
|
* Giant mushrooms no longer spawn in water.
|}

== Gameplay ==
=== Changed ===
{| {{Simple Guide table|Changed Gameplay}}
|-
|[[Creative Mode]]
|
* Added survival mode tab.
* [[Chest]], [[anvil]], [[furnace]], [[dispenser]], [[dropper]], [[brewing stand]], [[enchantment table]] and [[hopper]] can interact with creative mode players.
* It is now possible to pick up 64 items by throwing them in [[Creative Mode]].
|-
|[[Texture]]
|
* Organized texture files.
* Updated texture and language buttons.
** Looks more like the Windows 10 version of the button.
|-
|[[Sound]]
|
* Changed the sounds of jumping into and swimming in water.
|-
|Animation
|
* {{ve}} New player burning animation
* {{ve}} new entry animation
|}

== Achievements ==
{{Load achievements|
Dispense With This;
Tie Dye Outfit;
Trampoline;
Camouflage;
Map Room;
Freight Station;
Smelt Everything!;
Taste of Your Own Medicine}}

==See also==
{{Navbox guides}}

[[zh:携带版指南/主世界更新]]
