{{about|the normal swamp biome|the mangrove swamp|Mangrove Swamp|variants that existed before 1.18|Biome/Before 1.18}}
{{Infobox biome
| title = Swamp
| image = Swamp.png
| imagesize = 250px
| downfall = 0.9{{only|java}}<br>0.5{{only|bedrock}}
| precipitation = Yes
| temperature = 0.8
| grasscolor = {{color|#6A7039}}<br>{{color|#4C763C}}
| foliagecolor = {{color|#6A7039}}
| watercolor = {{color|#617B64}}{{only|java|short=y}}<br>{{color|#4C6559}}{{only|bedrock|short=y}}
| underwaterfogcolor = {{color|#232317}}{{only|java|short=y}}<br>{{color|#4C6559}}{{only|bedrock|short=y}}
| structures = {{EnvLink|Swamp Hut}}
| features = {{EnvLink|Fossil}}<br>{{EnvLink|id=Oak|Oak|Swamp Oak}}<br>{{EnvLink|Huge Mushroom}}{{only|bedrock|short=y}}
| blocks = {{BlockLink|Grass Block}}<br>{{BlockLink|Water}}<br>{{BlockLink|Lily Pad}}<br>{{BlockLink|Clay}}<br>{{BlockLink|Vines}}<br>
{{BlockLink|Oak Log}}<br>{{BlockLink|Oak Leaves}}<br>{{BlockLink|Blue Orchid}}<br>
{{BlockLink|Mushrooms}}<br>
{{BlockLink|Dead Bush}}<br>{{BlockLink|Seagrass}}{{only|java|short=1}}<br>
}}

A '''swamp''' is a wetland [[biome]] where [[slime]]s, [[frog]]s, and [[bogged]] can spawn.

== Description ==
Swamps have sparse [[oak tree]]s which can grow on land or in shallow water and generate with [[vines]] growing on them. [[Mushroom]]s are more common here than in most Overworld biomes. [[Sugar cane]] is found often growing on shores. {{IN|java}}, [[seagrass]] litters the bottom of flooded areas. [[Blue orchid]]s grow among the grass, which are found exclusively in swamps. [[Lily pad]]s are scattered across the surface of the water and [[dead bush]]es dot the surface of the land. {{IN|bedrock}}, [[huge mushroom]]s can generate as well.

Swamp biomes, alongside [[mangrove swamp]]s{{only|Je|short=1}} and [[desert]]s, can generate rare underground [[fossil]]s.

A swamp rarely generates [[swamp hut]]s, housing a [[witch]] and a black [[cat]]. Only witches can spawn in and around the hut.

Swamps have elevations low enough to go below sea level throughout much of the area. A large portion of swamps are flooded, where patches of [[clay]] are found on the lakebed. The shores of swamps may have marsh-like terrain, where the shores are very irregular, often without smooth transition, and with some small puddles generated. [[Water]] in swamps takes on a gray-green color.

Underwater [[fog]] is thick here so that visibility is lower than in other biomes underwater. Additionally, unlike other [[Overworld]] biomes, swamps have varying tints for [[grass block]]s, [[grass]], and [[leaves]], etc. See [[Biome#Special plant tints]].

=== Generation ===
The swamp biome generates at temperatures of -0.45 to 0.2, meaning it generates at the temperate and cold biome temperature noise values. Swamps generate next to most [[plains]], [[sunflower plains]], [[flower forest]]s, most [[forest]]s, [[birch forest]]s, [[dark forest]]s, most [[taiga]]s, [[old growth taiga]]s, and some [[windswept savanna]]s. Swamp biomes are usually found in flat terrain near sea level in regions with very high [[World_generation#Biomes|erosion]] values, and they also replace [[river]]s in these areas. Swamps never directly border the [[ocean]], with some other biomes generating between them instead. However, their water bodies are often connected to the ocean.

== Mobs ==
[[Slime]]s may spawn in swamps during the night, exclusively between Y=50 and Y=70, making swamps and mangrove swamps the only places where slimes can be found aboveground. Their spawn rate is affected by the [[moon phase]], spawning most often during full moon and not spawning at all during new moon. Bogged add an additional threat to the night, as their poison arrows can increase the danger of [[hostile mob]]s.

[[Villager]]s that spawn in swamps get a unique swamp-themed look. While villagers have swamp-specific types, no [[village]] featuring exclusively these villagers can be generated. The only way for these villagers to spawn is either by being bred in a swamp or curing a [[zombie villager]] that spawned in a swamp.

The following mobs naturally spawn here：

{{Spawn table
|edition=java
|monster=
{{Spawn row|Creeper|weight=100|size=4}}
{{Spawn row|Skeleton|weight=70|size=4}}
{{Spawn row|Slime|weight=100|size=4|note=Slimes are spawned twice, once for slime chunks and once for the swamp biome.}}
{{Spawn row|Spider|weight=100|size=4}}
{{Spawn row|Zombie|weight=95|size=4}}
{{Spawn row|Bogged|weight=30|size=4}}
{{Spawn row|Enderman|weight=10|size=1-4}}
{{Spawn row|Witch|weight=5|size=1}}
{{Spawn row|Zombie Villager|weight=5|size=1}}
{{Spawn row|Slime|weight=1|size=1|note=Slimes are spawned twice, once for slime chunks and once for the swamp biome.}}
|creature=
{{Spawn row|Sheep|weight=12|size=4}}
{{Spawn row|Chicken|weight=10|size=4}}
{{Spawn row|Frog|weight=10|size=2-5}}
{{Spawn row|Pig|weight=10|size=4}}
{{Spawn row|Cow|weight=8|size=4}}
|ambient=
{{Spawn row|Bat|weight=10|size=8}}
|underground=
{{Spawn row|Glow Squid|weight=10|size=4-6}}
}}

{{Spawn table
|edition=bedrock
|monster=
{{Spawn row|Creeper|weight=100|size=1}}
{{Spawn row|Slime|weight=100|size=1|note=Slimes are spawned once, for both slime chunks and the swamp biome.}}
{{Spawn row|Spider|weight=100|size=1}}
{{Spawn row|Zombie|weight=95|size=4}}
{{Spawn row|Skeleton|weight=80|size=2}}
{{Spawn row|Bogged|weight=50|size=4}}
{{Spawn row|Enderman|weight=10|size=2-3}}
{{Spawn row|Witch|weight=5|size=1}}
{{Spawn row|Zombie Villager|weight=5|size=4}}
|creature=
{{Spawn row|Sheep|weight=12|size=2-3}}
{{Spawn row|Chicken|weight=10|size=2-4}}
{{Spawn row|Frog|weight=10|size=2-5}}
{{Spawn row|Glow Squid|weight=10|size=2-4}}
{{Spawn row|Pig|weight=10|size=1-3}}
{{Spawn row|Cow|weight=8|size=2-3}}
|ambient=
{{Spawn row|Bat|weight=10|size=2}}
}}
{{-}}

== Sounds ==
=== Music ===
These music tracks play while the player is in the Swamp.
{| class="wikitable sortable" style="width: 100%; text-align: center; font-size: smaller" data-description="Music tracks"
! '''Filename<br>in Minecraft'''
! [[Gameplay]]
! '''Soundtrack Title'''
! Soundtrack
! class="unsortable" |Track preview
! Weight
|-
! aerie.ogg
|[[Lush Caves]], [[Forest]], [[Dark Forest]], [[Birch Forest]], [[Old Growth Birch Forest]], [[Jungle]], [[Swamp]], [[Old Growth Taiga]]
|"Aerie"
| {{sort||''[[Minecraft: The Wild Update (Original Game Soundtrack)]]'' No. 2}}
|[[File:Aerie.ogg]]
| 1
|-
! firebugs.ogg
|[[Lush Caves]], [[Forest]], [[Dark Forest]], [[Birch Forest]], [[Old Growth Birch Forest]], [[Jungle]], [[Swamp]], [[Old Growth Taiga]]
|"Firebugs"
| {{sort||''[[Minecraft: The Wild Update (Original Game Soundtrack)]]'' No. 1}}
|[[File:Firebugs.ogg]]
| 1
|-
! labyrinthine.ogg
|[[Lush Caves]], [[Forest]], [[Dark Forest]], [[Birch Forest]], [[Old Growth Birch Forest]], [[Jungle]], [[Swamp]], [[Old Growth Taiga]]
|"Labyrinthine"
| {{sort||''[[Minecraft: The Wild Update (Original Game Soundtrack)]]'' No. 3}}
|[[File:Labyrinthine.ogg]]
| 1
|}

== Data values ==
=== ID ===
{{JE}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Swamp
|spritetype=biome
|nameid=swamp
|foot=1}}

{{BE}}:
{{ID table
|shownumericids=y
|displayname=[No displayed name]
|spritetype=biome
|spritename=swamp
|nameid=swampland
|id=6
|foot=1}}

== History ==
{{HistoryTable
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.2.0|dev=preview|Added proper [[biome]]s, including swamps. However, the biome itself was completely different from its modern counterpart.
|[[Forest]]s are defined by having a [[rain]]fall value of 40% or greater and a temperature value between 50% and 70%.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=September 3, 2011|slink={{tweet|notch|110053393850040320}}|[[Notch]] teased a screenshot of the new swamp [[biome]], with oak [[tree]]s with [[vines]].}}
|{{HistoryLine|||dev=Pre-release|Swamp biome generation has been overhauled. Swamp oak trees, vines, marsh-like areas and dead bushes now generate. Foliage and grass is now a lush green color, akin to [[forest]]s.
|[[Snow]] no longer generates in swamps.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[Grass Block|Grass]], [[leaves]] and [[water]] blocks are now tinted a grayish green on swamps. However, this change resulted in biome color and biome transitions becoming essentially nonexistent.
|[[Lily pad]]s now generate in swamps.}}
|{{HistoryLine||1.1|dev=12w01a|Color transitions in swamp biomes have been fixed and have been smoothed.}}
|{{HistoryLine||1.4.2|dev=12w40a|Added [[witch hut]]s, which may generate in swamps.|[[Slime]]s now spawn in swamp biomes.}}
|{{HistoryLine||1.7.2|dev=13w36a|Swampland M variant added, along with many other [[biome]]s. Its [[grass block|grass]] color now varies.}}
|{{HistoryLine|||dev=13w38b|Marsh-like areas and [[dead bush]]es no longer generate in swamp biomes.}}
|{{HistoryLine||1.8|dev=14w26a|Marsh-like areas and [[dead bush]]es generate in swamp biomes again.}}
|{{HistoryLine||1.10|dev=16w20a|Added [[fossil]]s, which can generate in swamps.}}
|{{HistoryLine||1.13|dev=18w14a|[[Seagrass]] now generates in swamps.}}
|{{HistoryLine|||dev=18w15a|[[File:Swamp Water JE.png|32px]][[File:Swamp Hills Water 18w15a.png|32px]] Changed the [[tint]] of water in the swamp biomes from blue to gray to match {{BE}}. However, mutated swamps still use the same tint, resulting in chlorine-colored water.}}
|{{HistoryLine|||dev=18w16a|"Swampland M" has been renamed to "Mutated Swampland".}}
|{{HistoryLine|||dev=18w19a|"Swampland" has been renamed to "Swamp".
|"Mutated Swampland" has been renamed to "Swamp Hills".}}
|{{HistoryLine|||dev=pre3|[[File:Swamp Water JE.png|32px]] Swamp hills now use the correct water color.}}
|{{HistoryLine|||dev=pre5|The ID <code>swampland</code> has been changed to <code>swamp</code>.
|The ID <code>mutated_swampland</code> has been changed to <code>swamp_hills</code>.}}
|{{HistoryLine||September 28, 2019|link={{Mcnet|everything-we-announced-minecon-live-2019}}|During [[MINECON Live 2019]], the swamp came in second place in the Biome Vote; mangrove trees, boats with chests, and frogs would be added.}}
|{{HistoryLine||1.14|dev=18w43a|[[Drowned]] no longer spawn in swamps.}}
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Swamp hills no longer generate naturally.
|Swamp biomes currently do not generate correctly.}}
|{{HistoryLine|||dev=experimental snapshot 2|Swamp biome generation has been fixed.}}
|{{HistoryLine|||dev=experimental snapshot 3|Swamps are less likely to overlap cold or dry biomes.
|Hanging water is no longer placed in swamps.}}
|{{HistoryLine|||dev=experimental snapshot 4|Swamps are less likely to extend far out from the coastline.}}
|{{HistoryLine|||dev=experimental snapshot 5|Swamps have been moved slightly more inland.
|Swamp [[oak]] trees are now able to generate in slightly deeper water than before.}}
|{{HistoryLine|||dev=experimental snapshot 6|Swamps are now able to generate in dry areas, making them less fragmented overall.}}
|{{HistoryLine|||dev=21w40a|The swamp hills biome has been removed.}}
|{{HistoryLine||October 16, 2021|link={{Mcnet|minecraft-live-2021-the-recap}}|[[The Wild Update]] was announced at Minecraft Live 2021, showing in-game clips of previously-announced Biome Vote content, along with new features such as mud, fireflies, tadpoles, and frogs.}}
|{{HistoryLine||1.19|dev=22w11a|Added [[frog]]s, which spawn in swamps.}}
|{{HistoryLine||1.20|dev=23w17a|"A Familiar Room" can now be played in swamps.}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|[[Bogged]] now spawn in swamps.}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.9.0|dev=build 1|Added swamps and swamp hills, along with many other [[biome]]s.}}
|{{HistoryLine||v0.10.0|dev=build 1|The [[water]] in swamps is now tinted dark gray.
|[[Huge mushrooms]] now generate in swamps.}}
|{{HistoryLine||v0.13.0|dev=build 1|Marsh-like areas no longer generate in swamps.}}
|{{HistoryLine||v0.14.0|dev=build 1|Added [[witch hut]]s, which generate in swamps.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.3|dev=alpha 1.1.3.0|Added [[fossil]]s, which generate in swamps.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added [[drowned]], which can spawn in swamps.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Drowned no longer spawn in swamps during the [[day]].}}
|{{HistoryLine||1.18.10|exp=Wild Update|dev=beta 1.18.10.24|Added [[frog]]s, which spawn in swamps.}}
|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.24|[[Bogged]] now spawn in swamps.}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.23|[[Blue orchid]]s now generate more frequently and in larger patches.|Swamp oaks now generate slightly more frequently.|Swamp oaks no longer generate in direct contact with the ground.|
[[Lily pad]]s now generate more frequently.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added swamps.}}
|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|Color transitions within swamps have been smoothed.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Added [[witch hut]]s, which generate only in swamps.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Added Swampland M variant.
|Generation of marsh-like areas in swamp biomes has been changed.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Added [[fossil]]s, which can generate in swamps.}}
}}

<gallery>
Swamp1.8.jpg|The first image of a swamp.
Good2.png|Old view of a swamp biome.
Beta 1.8.1.png|A swamp in beta 1.8.
</gallery>

== Issues ==
{{issue list}}

== Gallery ==
=== Screenshots ===
<gallery>
Swamp BE.jpg|A swamp {{in|be}}, showing [[huge mushroom]]s.
Swampbedrockedition.png|Another swamp {{in|be}}.
Slimee.png|A slime and a [[swamp hut]] in a swamp.
Swamp Marsh.png|View of marsh-like terrain characteristic of swamps.
Swamp Colors.png|An example of the temperature variation in swamps, leading to different shades of green for the [[grass block]]s.
Swamp Colors 2.png|Same as the previous image, edited for better visibility.
Swamp River.png|A river running through a swamp.
Ice Swamp.png|A swamp generated next to a frozen ocean.
255230 476196605725136 1064705747 n.png|An oddity at the intersection of a desert biome and a swamp biome.
1.9Swamp.png|Another view of a swamp.
Water shade.png|Different water colors in swamp biome.
Swamps old and new.png|A swamp and a mangrove swamp bordering each other.
Swamp and hills.png|Water in a swamp biome.
Pocket Edition Swamp.jpg|A swamp in pocket edition.
Experimental Swamp.jpg|Swamp near a large hill.
Swamp Near Shattered Snow Taiga.jpg|A swamp near a shattered snow taiga.
River Swamp.jpg|A river running through a swamp.
Burning Swamp.png|A [[lava lake]] generating in a swamp.
Bleeding Pit.png|A [[ravine]] generating between the borders of a swamp and [[plains]] biome.
</gallery>

=== In other media ===
<gallery>
File:Live2023-07.jpeg|[[Makena]] and [[Kai]] running through a swamp.
</gallery>

== See also ==
* {{BiomeLink|Mangrove Swamp}}
* {{BiomeLink|Plains}}
* {{BiomeLink|River}}
* {{BiomeLink|Ocean}}
* {{BiomeLink|Jungle}}

== External links ==
* {{Mcnet|around-block--swamp|Around the Block: Swamp|Apr 23, 2021|Duncan Geere}}

== Navigation ==
{{Navbox biomes|overworld}}

[[de:Sumpf]]
[[es:Pantano]]
[[fr:Marais]]
[[it:Palude]]
[[ja:沼地]]
[[ko:늪]]
[[lzh:濘澤]]
[[pl:Bagno]]
[[pt:Pântano]]
[[ru:Болото]]
[[uk:Болото]]
[[zh:沼泽]]
