{{About||health in ''Minecraft Earth''|MCE:Health|health in ''Minecraft Dungeons''|MCD:Health Heart|other uses}}
[[File:Hotbar with xp.png|thumb|350px|The health indicator is shown above the hotbar, to the other side of the hunger bar.]]
The '''health''' gauge and monitor in ''[[Minecraft]]'' displays how much damage the [[player]] is able to take before dying. It is usually based on a single row of 10 heart icons. Each full heart contains two halves, one health point each (the player normally has 20 maximum health points).

== Hearts ==
[[File:Healthbar.png|thumb|The healthbar on Survival and Adventure.]]
[[File:Healthbar Hardcore.png|thumb|The healthbar on Hardcore.]]
[[File:Shaking hearts.gif|thumb|Shaking hearts when the player is at {{Hp|4}} or less.]]

'''Hearts''' make up the health meter for the player in the [[Survival]], [[Hardcore]] (different texture), and [[Adventure]] modes, also for mobs. Each heart represents two hit points. Hit points are lost when players (or [[mob]]s) take [[damage]], which can be a percentage of those hearts. However, damage less than {{hp|1}} isn't visible on the health bar.

If the health meter shows {{Hp|4|notag=1|total=20}} or less, it begins to shake violently, warning that the player is low on health.

Health can be recovered through several means, both "naturally" and through [[status effect]]s.

* The [[Instant Health]] effect restores health immediately, the amount depending on the source and effect level.
* On [[Peaceful]] difficulty, the health meter continuously refills over time.
* On other difficulties, health regenerates slowly when the player's [[hunger]] is at or above {{Hunger|18}}.
* The [[Regeneration]] effect makes health regenerate fairly quickly, and the hearts of the health meter bounce in a wave. Aside from [[potions of Regeneration]], this is also provided by [[beacon]]s and [[golden apple]]s. A normal [[golden apple]] provides it (level II) for 5 seconds, restoring a total of {{hp|4}}. An [[enchanted golden apple]] provides Regeneration II for 20 seconds, regenerating about {{hp|16}}{{only|java|short=yes}}/Regeneration V for 30 seconds, regenerating about {{hp|200}}. {{only|bedrock|short=yes}}
* The [[Health Boost]] effect adds 4 ({{healthbar|total=4|4|9px}}) per effect level to the player's total health that can be healed or regenerated by normal means, which is removed when the effect expires. After the effect expires, the player's health may remain above the normal maximum, but the extra health is not recovered once lost to damage. This effect can be gained only through commands or mods. At the levels of 252-256 (with amplifiers 251 to 255), the player has 512 hearts ({{hp|1024}}, the "red health" limit for entities).
* The [[Absorption]] effect likewise adds {{hp|4|absorption=1}} for each effect level. Different from the Health Boost effect, this special health cannot be healed or regenerated by normal means. Naturally, it is removed when the effect expires. A normal golden apple provides it (level I) for 2 minutes, providing a total of {{hp|4|absorption=1}}. An enchanted golden apple provides it at higher level (level IV), providing a total of {{hp|16|absorption=1}}. A [[Totem of Undying|totem]] provides it (level II) for 5 seconds with a total of {{hp|8|absorption=1}}

Damage is split between the health and [[armor]] bars. Each full armor point takes 8% of damage, to a maximum of 80%, rounded up. Armor points also protect less damage (and deal more hearts) with stronger attacks.{{only|java}}

On [[Hardcore]] mode, hearts have a different texture ({{healthbar|20|hardcore=1}}).

The [[Poison]] and [[Wither (status effect)|Wither]] effects turn hearts {{healthbar|2|9px|poisoned=1}} a sickly green color and {{healthbar|2|9px|withered=1}} black, respectively. On Hardcore, they turn {{hp|2|notag=1|poisoned=1|hardcore=1}} when [[poison]]ed and {{hp|2|hardcore=1|withered=1|notag=1}} when [[Wither (status effect)|withered]]. Freezing in [[powder snow]] cause hearts to turn {{hp|2|notag=1|freezing=1}} blue ({{hp|2|hardcore=1|notag=1|freezing=1}} on Hardcore mode).

In [[Creative]] mode, the player is immune to all forms of damage. In Bedrock Edition, this includes the [[void]] and the {{cmd|kill}} [[command]].

The player's health bar is invisible while holding or wearing an item that gives negative health points that exceed the player's current health points. For example, the player's default health is 20, and if holding an item with the attribute &minus;21 health, the player can take two hits before dying, regardless of how much damage these hits inflict. The first one deals enough damage to reduce health to {{hp|1}}, and the second one kills the player. If the player uses a modified item to reduce health, sometimes the death screen appears. After clicking respawn, the player would shake in the death position and this can be fixed by ceasing to use the modified item.

[[Wolves]] and [[iron golem]]s are the only mobs that show their remaining health visually. [[Horse]]s, [[donkey]]s, [[mule]]s, [[llama]]s, [[allay]]s, and the [[wither]] <sup>[<nowiki/>[[Java Edition]] only]</sup> are the only mobs that regenerate health naturally over time.

== Death ==
{{redirect|Dying|the coloring process|Dye}}
{{redirect|Death|the music track|Death (song)}}

[[File:Mob corpses.png|250px|thumb|Mobs leaving red corpses and fire (because of daylight and player-made lightning) in multiplayer.]]

'''Death''' occurs when all of a player or mob's health is depleted.

Upon the death of a player, a [[death message]] describing the cause of death is shown to everyone in that world. The death of a player's pet also creates a death message, but one that is shown only to its owner.

The {{cmd|kill}} [[command]] also instantly brings about death, and a [[parrot]] can be instantly killed by feeding it a [[cookie]].{{only|JE|short=true}}

Players and most mobs fall on their left side to the ground when killed; the death animation always lasts 20 [[tick]]s (1 second). [[Squid]] don't have a death animation; [[spider]]s, [[endermite]]s, and [[silverfish]] flip upside-down; the [[ender dragon]] ascends and explodes. When killed, mobs [[drop]] [[item]]s at the location of death. {{IN|java}} they also drop [[experience]] upon death. {{IN|Bedrock}}, once a fallen body disappears, it [[Particles|turns to dust]] and drops [[experience]] orbs at the disappearance location.

{{IN|java}}, mobs still count toward the [[mob cap]] during their death animation.<ref>{{bug|MC-183240}}</ref>

{{IN|bedrock}}, [[armor stand]]s have a brief death animation when killed with a [[harming]], [[Wither (effect)|wither]], or [[poison]] potion. {{IN|Java}}, summoning an armor stand with no health causes the death animation.<ref>{{bug|MC-93206|||Won't Fix}}</ref>

{{IN|Education}}, [[tripod camera]]s have a death animation when killed by a potion effect.

=== Player effects ===
[[File:Steve was killed.png|thumb|250px|alt=The death screen in Survival Mode|The death screen in [[Survival]] mode {{in|JE}}]]

[[File:Hardcore Death.png|thumb|250px|The death screen in [[Hardcore]] mode {{in|je}}]]

[[File:Bedrock 1.20.30 PatchNotes.png|thumb|250px|The death screen in [[Survival]] mode {{in|be}}]]

[[File:Hardcore Bedrock Death.png|thumb|250px|The death screen in [[Hardcore]] mode {{in|be}}]]

For players, a "You Died!" screen (or "Game Over!" in [[Hardcore]] mode) appears, displaying a [[death message]]; {{in|java}}, the player's [[score]] is also displayed. {{IN|java}}, the view of the world is tinted red, render distance is reduced to default, the camera-view slowly tilts as if falling over, shudders, and zooms in slightly. {{IN|bedrock}}, the screen is slightly darkened, a maroon vignette appears and closes around the screen, render distance is set to default, camera switches to third-person view and zooms out for the purpose of allowing the player to see their cause of death. The following options appear on the screen:

* Respawn, either in the last {{BlockLink|bed|id=red-bed}} the [[player]] slept in, at their [[Spawn#World spawn|default spawn point]] (their first spawn point in the game), their {{BlockLink|respawn anchor}}, or at the spawn point [[Spawn#Individual spawn|set by commands]]. In [[Hardcore]] mode, the player can [[respawn]] only in [[Spectator]] mode, and cannot continue because [[cheats]] are disabled.
* Return to the [[title screen]].

The death screen is not shown upon death if:

* The player holds a {{ItemLink|Totem of Undying}} in the main hand or off-hand and died without falling into the [[void]], in which case the player resurrects upon death. Resurrection does not happen if the player fell into the void.
* The [[game rule]] {{cd|doImmediateRespawn}} is set to {{cd|true}}, in which case the player instantly respawns upon death without the death screen appearing, but still shows death message.

Any items or blocks that were in the player's [[inventory]] (except items enchanted with [[Curse of Vanishing]]) are [[drop]]ped from their head, and scattered around the spot where the player died (unless the game rule {{cd|keepInventory}} is set to {{cd|true}}). Like any dropped item, these drops decay after five minutes while that [[chunk]] is loaded.

The player also loses any [[experience]] accumulated, reverting the level back to 0 (unless the game rule {{cd|keepInventory}} is set to {{cd|true}}) and drops experience orbs with a precise total value of ''player last level'' × 7 ''experience points'' (with a maximum of 100). After reaching between levels 7 and 8, the player always drops only 100 [[Experience|experience points]] regardless of level.

The player also loses all [[effect]]s upon respawning, even when the game rule {{cd|keepInventory}} is set to {{cd|true}}.<ref>{{bug|MC-67352|||WAI}}</ref>

Despite the fact that dead players disappear like all other mobs, it is still possible for the player to see their own hand while in the first-person mode.<ref>{{bug|MC-88781||Hand visible in death screen after player entity despawns|WF}}</ref>

== Entities health ==
{| class="wikitable mw-collapsible" style="text-align: center;" data-description="Mob health"
|-
! [[Entity]]
! colspan="6" |Health
|- 
! Playable
| {{EntitySprite|Steve|link=Player}} {{EntitySprite|Alex|link=Player}} [[Player]]<br>{{hp|20}}
| colspan="5" |
|-
! rowspan="6" |Passive
| {{EntityLink|Allay}}<br>{{hp|20}}
| {{EntityLink|Armor Stand}}<br>{{hp|20}}{{only|java|short=yes}}<br>{{hp|6}}{{only|bedrock|short=yes}}
| {{EntityLink|Armadillo}}<br>{{hp|12}}
| {{EntityLink|Axolotl}}<br>{{hp|14}}
| {{EntityLink|Bat}}<br>{{hp|6}}
| {{EntityLink|Camel}}<br>{{hp|32}}
|-
| {{EntityLink|Cat}}<br>{{hp|10}}
| {{EntityLink|Chicken}}<br>{{hp|4}}
| {{EntityLink|Cod}}<br>{{hp|3}}
| {{EntityLink|Cow}}<br>{{hp|10}}
| {{EntityLink|Donkey}}<br>{{hp|15}} to {{hp|30}}
| {{EntityLink|Frog}}<br>{{hp|10}}
|-
| {{EntityLink|Glow Squid}}<br>{{hp|10}}
| {{EntityLink|Horse}}<br>{{hp|15}} to {{hp|30}}
| {{EntityLink|Mooshroom}}<br>{{hp|10}}
| {{EntityLink|Mule}}<br>{{hp|15}} to {{hp|30}}
| {{EntityLink|Ocelot}}<br>{{hp|10}}
| {{EntityLink|Parrot}}<br>{{hp|6}}
|-
| {{EntityLink|Pig}}<br>{{hp|10}}
| {{EntityLink|Pufferfish}}<br>{{hp|3}}
| {{EntityLink|Rabbit}}<br>{{hp|3}}
| {{EntityLink|Salmon}}<br>{{hp|3}}
| {{EntityLink|Sheep}}<br>{{hp|8}}
| {{EntityLink|Skeleton Horse}}<br>{{hp|15}}
|-
| {{EntityLink|Snow Golem}}<br>{{hp|4}}
| {{EntityLink|Sniffer}}<br>{{hp|14}}
| {{EntityLink|Squid}}<br>{{hp|10}}
| {{EntityLink|Strider}}<br>{{hp|20}}
| {{EntityLink|Tadpole}}<br>{{hp|6}}
| {{EntityLink|Tropical Fish}}<br>{{hp|3}}
|-
| {{EntityLink|Turtle}}<br>{{hp|30}}
| {{EntityLink|Villager}}<br>{{hp|20}}
| {{EntityLink|Wandering Trader}}<br>{{hp|20}}
|-
! rowspan="3" |Neutral
| {{EntityLink|Bee}}<br>{{hp|10}}
| {{EntityLink|Cave Spider}}<br>{{hp|12}}
| {{EntityLink|Dolphin}}<br>{{hp|10}}
| {{EntityLink|Drowned}}<br>{{hp|20}}
| {{EntityLink|Enderman}}<br>{{hp|40}}
| {{EntityLink|Fox}}<br>{{hp|10}}{{only|java|short=1}}<br>{{hp|20}}{{only|bedrock|short=1}}
|-
| {{EntityLink|Goat}}<br>{{hp|10}}
| {{EntityLink|Iron Golem}}<br>{{hp|100}}
| {{EntityLink|Llama}}<br>{{hp|15}} to {{hp|30}}
| {{EntityLink|Panda}}<br>{{hp|20}}<br>(Weak panda)<br>{{hp|10}}
| {{EntityLink|Piglin}}<br>{{hp|16}}
| {{EntityLink|Polar Bear}}<br>{{hp|30}}
|-
| {{EntityLink|Spider}}<br>{{hp|16}}
| {{EntityLink|Trader Llama}}<br>{{hp|15}} to {{hp|30}}
| {{EntityLink|Wolf}}<br>(untamed)<br>{{hp|8}}<br>(tamed)<br>{{hp|40}}
| {{EntityLink|Zombified Piglin}}<br>{{hp|20}}
| colspan="4" |
|-
! rowspan="5" |Hostile
| {{EntityLink|Blaze}}<br>{{hp|20}}
| {{EntityLink|Bogged}}<br>{{hp|16}}
| {{EntityLink|Breeze}}<br>{{hp|30}}
| {{EntityLink|Creaking}}<br>{{hp|1}} (immune to damage when naturally spawned)
| {{EntityLink|Creeper}}<br>{{hp|20}}
| {{EntityLink|Elder Guardian}}<br>{{hp|80}}
| {{EntityLink|Endermite}}<br>{{hp|8}}
|-
| {{EntityLink|Evoker}}<br>{{hp|24}}
| {{EntityLink|Ghast}}<br>{{hp|10}}
| {{EntityLink|Guardian}}<br>{{hp|30}}
| {{EntityLink|Hoglin}}<br>{{hp|40}}
| {{EntityLink|Husk}}<br>{{hp|20}}
| {{EntityLink|Magma Cube}}<br>(big)<br>{{hp|16}}<br>(small)<br>{{hp|4}}<br>(tiny)<br>{{hp|1}}
|-
| {{EntityLink|Phantom}}<br>{{hp|20}}
| {{EntityLink|Piglin Brute}}<br>{{hp|50}}
| {{EntityLink|Pillager}}<br>{{hp|24}}
| {{EntityLink|Ravager}}<br>{{hp|100}}
| {{EntityLink|Shulker}}<br>{{hp|30}}
| {{EntityLink|Silverfish}}<br>{{hp|8}}
|-
| {{EntityLink|Skeleton}}<br>{{hp|20}}
| {{EntityLink|Slime}}<br>(big)<br>{{hp|16}}<br>(small)<br>{{hp|4}}<br>(tiny)<br>{{hp|1}}
| {{EntityLink|Stray}}<br>{{hp|20}}
| {{EntityLink|Vex}}<br>{{hp|14}}
| {{EntityLink|Vindicator}}<br>{{hp|24}}
| {{EntityLink|Warden}}<br>{{hp|500}}
|-
| {{EntityLink|Witch}}<br>{{hp|26}}
| {{EntityLink|Wither Skeleton}}<br>{{hp|20}}
| {{EntityLink|Zoglin}}<br>{{hp|40}}
| {{EntityLink|Zombie}}<br>{{hp|20}}
| {{EntityLink|Zombie Villager}}<br>{{hp|20}}
| colspan="2" |
|-
! Bosses
| {{EntityLink|Ender Dragon}}<br>{{hp|200}}
| {{EntityLink|Wither}}{{only|java|short=1}}<br>{{hp|300}}
| {{EntityLink|Wither}}{{only|bedrock|short=1}}<br>{{hp|300}} on Easy <br>{{hp|450}} on Normal <br>{{hp|600}} on Hard
| colspan="3" |
|-
! Unused
| {{EntityLink|Giant}}{{only|java|short=1}}<br>{{hp|100}}
| {{EntityLink|Elder Guardian Ghost}}{{only|bedrock|short=1}}<br>{{hp|20}}
| {{EntityLink|Illusioner}}{{only|java|short=1}}<br>{{hp|32}}
| {{EntityLink|Old Villager}}{{only|bedrock|short=1}}<br>{{hp|20}}
| {{EntityLink|Old Zombie Villager}}{{only|bedrock|short=1}}<br>{{hp|20}}
| {{EntityLink|Zombie Horse}}<br>{{hp|15}}
|-
! {{el|ee}}
| {{EntityLink|Agent}}<br>∞ ({{healthbar|2|9px}} × ∞)
| {{EntityLink|Camera}}<br>{{hp|4}}
| {{EntityLink|NPC}}<br>∞ ({{healthbar|2|9px}} × ∞)
|}

== Achievements ==
{{load achievements|Overkill;Cheating Death;Over-overkill}}

== Advancements ==

{{load advancements|Adventure;Postmortal;Over-overkill}}

== Video ==

<div style="text-align:center">{{Video note|This Video is from [[Java Edition 1.5]], so the changes were not applied yet.}}{{yt|lOR3ecPgAas}}</div>

== History ==
{{missing information|section|actually earlier stuff as well like trident death|type=old}}
{{HistoryTable
|{{HistoryLine|java classic}}
|{{HistoryLine||May 20, 2009|link=https://web.archive.org/web/20110302004111/http://notch.tumblr.com/post/110459630/health-and-food|Notch mentions plans to add a health bar.}}
|{{HistoryLine||August 18, 2009|link=https://notch.tumblr.com/post/165713706/each-player-has-10-hearts-of-health-you-can-lose|Health bar and fall damage teased.}}
|{{HistoryLine||August 20, 2009|link=https://notch.tumblr.com/post/167380207/signs-up-to-four-lines-of-15-characters-each-i|Health bar blinking when damaged, damage invulnerability, and health bar shaking teased.}}
|{{HistoryLine||0.24_SURVIVAL_TEST|Added all of the above.
|Mushrooms now regain health.
|Enemies now fall over when killed.}}
|{{HistoryLine|java indev}}
|{{HistoryLine||unknown|Dead mobs would fall on their left side instead of other random directions. 
|Before suffocation was implemented, players that were covered by blocks could see through [[dirt]] and [[stone]]. Suffocation was added after Notch discovered that players were abusing this exploit to find underground caves and hollowed carvings. The patch added suffocation damage and making the player unable to see anything when experiencing it. However, this glitch is not completely fixed and is still possible to be done even in the existing version of the game.
|In [[Survival]] mode, eating a [[red mushroom]] would deal the player {{hp|3}} of damage because they were poisonous.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.4|Players no longer suffocate when riding in a [[minecart]].}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.5|Unarmed damage is increased from {{hp|1}} to {{hp|2}}.}}
|{{HistoryLine||1.8|dev=Pre-release|Unarmed damage is decreased from {{hp|2}} to {{hp|1}}.
|[[Regeneration]] effect added, increasing health.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[Mobs]] can now have armor points.<ref>{{tweet|jeb|119377281796935680|I've added some armor points to the zombies, so they're slightly tougher now|September 29, 2011}}</ref>
|Hearts now look different in Hardcore mode.}}
|{{HistoryLine|||dev=RC1|The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.}}
|{{HistoryLine||1.2.1|dev=12w05b|Death screen has a slight delay before buttons become active, to avoid accidentally clicking buttons when killed.}}
|{{HistoryLine||1.3.1|dev=12w25a|Removed the downward knockback while drowning, which essentially trapped drowning players in multiplayer underwater.}}
|{{HistoryLine|||dev=?|The health bar no longer has an animation for [[damage]] that shows how many hearts are lost.}}
|{{HistoryLine||1.4.2|dev=12w38a|Changed hurt sounds for player again.}}
|{{HistoryLine||1.8|dev=14w32a|The health bar has an animation for [[damage]] that shows how many hearts are lost again.}}
|{{HistoryLine||1.11|dev=16w39a|Added the [[totem of undying]], which can save a player from death.}}
|{{HistoryLine||1.16.2|dev=20w30a|Capitalized the first "d" in the "You died!" text.}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.2.0|Health bar added.}}
|{{HistoryLine||v0.12.1|dev=build 1|Regeneration effect is added that increases health.
|The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Added the [[totem of undying]], which can save a player from death.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.19.10|dev=Preview 1.19.10.21|Death messages are now displayed on the death screen.}}
|{{HistoryLine||1.19.80|dev=Preview 1.19.80.20|Updated the death screen.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added the health bar.}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.}}
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Removed the downward knockback while drowning.}}
|{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|The player's hand now disappears on the death screen in first person view after 1 second when the player is not rendered anymore.<ref>{{bug|MC-88781}}</ref>}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added the [[totem of undying]], which can save a player from death.}}
|{{HistoryLine||xbox=TU56|xbone=CU48|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|Death screen has a slight delay before buttons become active, to avoid accidentally clicking buttons when killed.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Changed hurt sounds for player again.}}


}}

== Gallery ==
=== Screenshots ===
<gallery>
SurvivalTestHealthPreview.png|A preview of the health system seen on Notch's blog. Note how the sprite for the half-heart has a black line in the middle.
Efe-dies.jpg|A preview example of the revised Bedrock Edition death screen, depicting [[Efe]] dying from a [[creeper]] explosion.
Dinnerbone Health.png|Health displayed in the tab menu.
Blank was shot by Skeleton.jpg|A generic death screen used on minecraft.net.
</gallery>

=== In other media ===
<gallery>
File:Pride Hearts.jpg|"Rainbow Life Bar," an official T-Shirt design made to celebrate {{w|Pride Month}}.
</gallery>

== References ==
{{reflist}}

== External links ==
*[https://www.minecraft.net/en-us/article/health-minecraft Everything you need to know about health in Minecraft] – Minecraft.net 

== Navigation ==
{{Navbox gameplay}}

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