{{For}}
{{Infobox entity
| group = Adult
| group2 = Saddled
| group3 = Armored
| group4 = Baby
| 1-1 = White Horse.png
| 2-1 = White Horse (Saddle).png
| 3-1 = White Horse (Leather Armor).png
| 4-1 = Baby White Horse.png
| extratext = [[#Renders|View all renders]]
| health = {{hp|15|mob=1}} to {{hp|30|mob=1}}
| invimage = Horse Spawn Egg
| behavior = Passive
| mobtype = [[Animal]]
| armor = See [[horse armor]]
| size = '''{{IN|Java}}:'''<br>
'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.3965 blocks<br>
'''Baby:'''<br>Height: 0.8 blocks<br>Width: 0.6982 blocks<br>
'''{{IN|Bedrock}}:'''<br>
'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.4 blocks<br>
'''Baby:'''<br>Height: 0.8 blocks<br>Width: 0.7 blocks
| spawn = {{BiomeLink|Plains}} <br> {{BiomeLink|Sunflower Plains}} <br> {{BiomeLink|Savanna}} <br> {{BiomeLink|Savanna Plateau}} <br> {{BiomeLink|Windswept Savanna}} <br> {{EnvLink|Village|Villages}}
| usableitems = {{drop|Item|Saddle}}
{{drop|Item|Lead}}
{{drop|Item|id=iron-horse-armor|Horse Armor}}
{{drop|Item|Sugar}}
{{drop|Item|Wheat}}
{{drop|Item|Apple}}
{{drop|Item|Golden Carrot}}
{{drop|Item|Golden Apple}}
{{drop|Item|Enchanted Golden Apple}}
{{drop|Block|Hay Bale}}
}}
'''Horses''' are [[passive mobs]] that can be ridden when [[Taming|tamed]] and saddled.

== Spawning ==
[[File:HorseHerd.jpg|thumb|Naturally spawned horse herd. Notice the same color but different markings.]]

Horses spawn in [[plains]] and [[savanna]]s in herds of 2–6. For horses, all combinations of color and markings are equally likely. All members of the herd have the same color, but markings may vary. 20% of all individual horses spawn as babies. {{IN|je}}, all of individual horses spawn as adults when using spawn eggs.<ref>{{bug|MC-160945|||WAI}}</ref>

[[Village]]s naturally generate with stables and animal pens containing horses.

== Appearance ==
[[File:HorseBreeds.png|thumb|right|All 35 colorations of horses. Base colors, from left to right: white, creamy, chestnut, brown, black, gray, and dark brown. Markings, from bottom to top: none, white stockings and blaze, white field, white spots, and black dots.]]

Each horse variant has unique features and markings, and a baby version. Adult horses are 1.4 blocks wide and long, and 1.6 blocks high. Baby horses start at half the size of adults, and {{in|Bedrock}}, get progressively bigger as they age. Unlike [[wolves]] and [[cats]], horses do not change appearance once they have been tamed, though tame horses may be differentiated by giving them equipment.

Horses can have 1 of 7 base colors: white, creamy, chestnut, brown, black, gray, and dark brown; and 1 of 5 marking patterns: ''no markings'', ''white stockings and blaze'', white field, ''white spots'' and ''black dots''. In total, there are 35 possible horse coat combinations.

Unlike almost all other mobs, horses with equipped saddles don't render these when under the effect of [[Invisibility]].<ref>{{bug|MC-13738}}</ref>

; Horse colors and markings
{| class="wikitable" style="text-align: center" data-description="Horse colors and markings"
! rowspan="2" | Markings<br>([[Resource location|identifier]])
! colspan="7" | Colors
|-
! White<br>{{cd|white}}
! Creamy<br>{{cd|creamy}}
! Chestnut<br>{{cd|chestnut}}
! Brown<br>{{cd|brown}}
! Black<br>{{cd|black}}
! Gray<br>{{cd|gray}}
! Dark brown<br>{{cd|darkbrown}}
|-
| '''None'''
| [[File:White Horse.png|48px]] [[File:Baby White Horse.png|48px]]
| [[File:Creamy Horse.png|48px]] [[File:Baby Creamy Horse.png|48px]]
| [[File:Chestnut Horse.png|48px]] [[File:Baby Chestnut Horse.png|48px]]
| [[File:Brown Horse.png|48px]] [[File:Baby Brown Horse.png|48px]]
| [[File:Black Horse.png|48px]] [[File:Baby Black Horse.png|48px]]
| [[File:Gray Horse.png|48px]] [[File:Baby Gray Horse.png|48px]]
| [[File:Darkbrown Horse.png|48px]] [[File:Baby Darkbrown Horse.png|48px]]
|-
| '''White stockings and blaze'''
{{cd|white}}
| [[File:White Horse with White Stockings.png|48px]] [[File:Baby White Horse with White Stockings.png|48px]]
| [[File:Creamy Horse with White Stockings.png|48px]] [[File:Baby Creamy Horse with White Stockings.png|48px]]
| [[File:Chestnut Horse with White Stockings.png|48px]] [[File:Baby Chestnut Horse with White Stockings.png|48px]]
| [[File:Brown Horse with White Stockings.png|48px]] [[File:Baby Brown Horse with White Stockings.png|48px]]
| [[File:Black Horse with White Stockings.png|48px]] [[File:Baby Black Horse with White Stockings.png|48px]]
| [[File:Gray Horse with White Stockings.png|48px]] [[File:Baby Gray Horse with White Stockings.png|48px]]
| [[File:Darkbrown Horse with White Stockings.png|48px]] [[File:Baby Darkbrown Horse with White Stockings.png|48px]]
|-
| '''White field'''
{{cd|whitefield}}
| [[File:White Horse with White Field.png|48px]] [[File:Baby White Horse with White Field.png|48px]]
| [[File:Creamy Horse with White Field.png|48px]] [[File:Baby Creamy Horse with White Field.png|48px]]
| [[File:Chestnut Horse with White Field.png|48px]] [[File:Baby Chestnut Horse with White Field.png|48px]]
| [[File:Brown Horse with White Field.png|48px]] [[File:Baby Brown Horse with White Field.png|48px]]
| [[File:Black Horse with White Field.png|48px]] [[File:Baby Black Horse with White Field.png|48px]]
| [[File:Gray Horse with White Field.png|48px]] [[File:Baby Gray Horse with White Field.png|48px]]
| [[File:Darkbrown Horse with White Field.png|48px]] [[File:Baby Darkbrown Horse with White Field.png|48px]]
|-
| '''White spots'''
{{cd|whitedots}}
| [[File:White Horse with White Spots.png|48px]] [[File:Baby White Horse with White Spots.png|48px]]
| [[File:Creamy Horse with White Spots.png|48px]] [[File:Baby Creamy Horse with White Spots.png|48px]]
| [[File:Chestnut Horse with White Spots.png|48px]] [[File:Baby Chestnut Horse with White Spots.png|48px]]
| [[File:Brown Horse with White Spots.png|48px]] [[File:Baby Brown Horse with White Spots.png|48px]]
| [[File:Black Horse with White Spots.png|48px]] [[File:Baby Black Horse with White Spots.png|48px]]
| [[File:Gray Horse with White Spots.png|48px]] [[File:Baby Gray Horse with White Spots.png|48px]]
| [[File:Darkbrown Horse with White Spots.png|48px]] [[File:Baby Darkbrown Horse with White Spots.png|48px]]
|-
| '''Black dots'''
{{cd|blackdots}}
| [[File:White Horse with Black Dots.png|48px]] [[File:Baby White Horse with Black Dots.png|48px]]
| [[File:Creamy Horse with Black Dots.png|48px]] [[File:Baby Creamy Horse with Black Dots.png|48px]]
| [[File:Chestnut Horse with Black Dots.png|48px]] [[File:Baby Chestnut Horse with Black Dots.png|48px]]
| [[File:Brown Horse with Black Dots.png|48px]] [[File:Baby Brown Horse with Black Dots.png|48px]]
| [[File:Black Horse with Black Dots.png|48px]] [[File:Baby Black Horse with Black Dots.png|48px]]
| [[File:Gray Horse with Black Dots.png|48px]] [[File:Baby Gray Horse with Black Dots.png|48px]]
| [[File:Darkbrown Horse with Black Dots.png|48px]] [[File:Baby Darkbrown Horse with Black Dots.png|48px]]
|}

== Drops ==
=== Breeding ===
{{xp|1|7}} upon successful [[breeding]].

=== On death ===
{{DropsTableHead}}
{{DropsLine|name=Leather|quantity=0-2|lootingquantity=1}}
{{DropsTableFoot}}
* {{xp|1|3}} exp. when killed by a player or [[tamed wolf]].
* [[Horse armor]] if the horse was already equipped
* [[Saddle]] if the horse was already equipped.

Killing a baby horse yields neither items nor experience.

== Usage ==
{{see also|Transportation}}

Tamed and [[saddle]]d horses can be used as a means of [[transportation]]. When ridden, they are able to move faster and jump higher than a normal player. Horses can be used to climb hills and jump fences, as some can jump high enough to clear up to five block heights, versus the player's maximum of about one (without jump boost).

Horses cannot float on water when being controlled by a player. They can be ridden in water up to 2 blocks deep. In deeper water, the player is automatically dismounted.<ref>{{bug|MC-72440|||WAI}}</ref>

Horses can be pulled along and tied up using a [[lead]]. They can be towed behind a [[boat]] by using a lead. 

=== Equipment ===
[[File:13w21a-new-HorseUI-inventory.png|thumb|Horse UI]]

Tamed horses have the following two slots available:

* {{SlotSprite|Horse Armor}} Horse armor slot: for equipping [[horse armor]]. Exclusive to horses.
* {{SlotSprite|Saddle}} Saddle slot: for equipping a [[saddle]].
Baby horses cannot be equipped, as they cannot be ridden.

Equipment can be placed on a horse by holding it and then {{control|using}} on the horse, or by accessing its inventory. A horse’s inventory can be accessed by mounting the horse and using {{control|inventory}} control, or by {{control|sneaking}} and then {{control|using}} or pressing the "open inventory" button{{only|bedrock}} on the horse. A normal horse’s inventory has two [[slot]]s, one for a saddle and one for horse armor. The player cannot open their inventory while on a wild or untamed horse, though they can open containers.

=== Riding ===
{{main|Riding}}
Once a horse is tamed and saddled, the player can control it with standard directional controls, {{control|jump}}, and the mouse. The player dismounts using the {{control|dismount}} control. Like riding other entities, it is impossible for a player to use a [[nether portal]] or [[end portal]] while on a horse.{{only|bedrock}}

A ridden saddled horse automatically runs up any one block high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.

The maximum speed of horses varies between 4.74&nbsp;blocks/second and 14.23&nbsp;blocks/second (compared to the player's walking speed, which is about 4.317&nbsp;blocks/second). About 82% of horses are able to go faster than a minecart. Horses move backward slowly, about as fast as the player when moving sideways. A horse’s speed can also be affected by potions. Speed has no relation to a horse’s outward appearance. However, how fast a horse walks on its own while not being ridden can be an indication of its Speed. This can be useful to determine whether or not a horse is fast without first having to tame it.

A ridden saddled horse can be made to {{control|jump}} by pressing the jump control. Holding the jump control fills a jump charge bar allowing for a higher jump when released relative to how much the bar was filled. {{IN|je}}, when the player rides a horse, the experience bar on [[HUD]] is replaced by a jump bar and the player's hunger bar is replaced by the horse's health bar. {{IN|be}}, the player's health bar and hunger bar are displayed while riding a horse and the player's experience bar is replaced by the horse's jump bar when the jump control is activated. During the jump control activation the number denoting the player's experience level is still displayed above the jump bar. Horses are not affected by jump boost beacons.

== Behavior ==
[[File:Horse eating grass.gif|thumb|right|A horse eating grass.]]
[[File:Horse Standing.gif|180px|thumb|right|upright|A horse rearing.]]

Horses wander aimlessly, occasionally stopping to rear, flick their tails, or lower their heads as though eating the grass. Unlike [[sheep]], the eating animation does not actually cause any grass to be consumed. If a player comes near, the horses may turn to look at them. Any horse, even a wild or undead horse, can be attached to a [[lead]] without protest. Horses remain passive, even when hit.

Horses make neighing and whinnying sounds.

Adult horses cannot ride a [[boat]], though babies can.

Horses can safely fall 6 blocks before they begin to accumulate [[Damage#Fall damage|fall damage]], unlike most mobs, which can only safely fall 3 blocks. Horses also take half of the normal fall damage (rounded up) that most other mobs take ({{hp|0.5}} damage per block over the safe distance instead of {{hp|1}}). If an entity is riding a horse, they receive the same fall damage as the horse.

Horses slowly regenerate health on their own over time.

Horses can be led by a player holding a [[golden carrot]], [[golden apple]], or [[enchanted golden apple]]. Baby horses follow adult horses. 

A horse with a rider can be pulled by a lead, and can even be lifted into the air.

=== Taming ===
Taming a horse is required to breed it, to give it equipment, or to control it while riding.

{{IN|je}}, a player mounts a horse by pressing {{control|use}} on it with an empty hand. {{IN|be}}, the player can also hold an object that cannot be used on a horse. An adult horse can be tamed by repeatedly mounting it until the horse stops bucking the player off. Taming depends on the horse's "temper". Horses begin with a temper of 0 out of 100. When a player first mounts the horse, a random taming threshold 0–99 is chosen. The horse becomes tame if the temper exceeds this threshold. Otherwise, the player is bucked off and the temper is increased by 5, to be compared against the threshold the next time the player mounts the horse. Temper can also be increased by feeding the horse.

After repeated mountings, hearts appear above the horse, indicating that it is tamed.

{{IN|bedrock}}, like all tame animals, a death message is displayed to every player when a horse is killed.

=== Breeding ===
Feeding two tamed horses [[golden apple]]s or [[golden carrot]]s activates [[love mode]], causing them to mate and produce a baby. The baby appears more spindly than adult horses and grows in stages to full size with time. The baby can be fed to make it mature faster.

Depending on the variations of the parent horses, the offspring can be one of several types. 
* Bred with a horse: [[breeding]] two horses produces a baby horse. Usually, the new baby has the color and markings of one of its parents, although there is a {{frac|13|45}} chance of having a random color/markings (which may still end up being the same as one of the parents).
* Bred with a [[donkey]]: cross-breeding a horse with a donkey creates a baby [[mule]]. Mules cannot breed. This unlocks the [[Artificial Selection]] achievement.{{only|bedrock}}

This is a table representing the probabilities of the color and markings of the baby horse when breeding two horses A and B.
{| class="wikitable"
!
!Color of A
!Color of B
!Random color
!''Total''
|-
!Markings of A
|17.78%
|17.78%
|4.44%
|40%
|-
!Markings of B
|17.78%
|17.78%
|4.44%
|40%
|-
!Random markings
|8.89%
|8.89%
|2.22%
|20%
|-
!''Total''
|44.44%
|44.44%
|11.11%
|}

=== Food ===
Feeding a horse food can alter its behavior, cause it to grow (if it is not yet an adult; baby horses normally take 20 minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods horses can eat.

{{IN|be}}, the health of baby horses cannot be restored by feeding.

{{IN|je}}, feeding tamed horses at full health has no sound effect and movements.<ref>{{bug|MC-233276|||Fixed}}</ref><ref>{{bug|MC-236341|||Fixed}}</ref> {{IN|be}}, while temper is at max value, untamed horses can be fed any food except hay bales.

To feed a horse, hold a valid food item and press {{control|use}} on the horse.

{| class="wikitable" style="text-align:center" data-description="Horse food"
! Food
! Heals
! Speeds growth by
! Increases temper
! Notes
|-
! style="text-align:left"| {{ItemLink|Sugar}}
| {{hp|1|mob=1}}
| 30 sec (600 ticks)
| +3
| 
|-
! style="text-align:left"| {{ItemLink|Wheat}}
| {{hp|2|mob=1}}
| 20 sec (400 ticks)
| +3
|
|-
! style="text-align:left"| {{ItemLink|Apple}}
| {{hp|3|mob=1}}
| 1 min (1200 ticks)
| +3
|
|-
! style="text-align:left"| {{ItemLink|Golden carrot}}
| {{hp|4|mob=1}}
| 1 min (1200 ticks)
| +5
| Activates [[love mode]] in tamed horses. 
|-
! style="text-align:left"| {{ItemLink|Golden apple}}
| {{hp|10|mob=1}}
| 4 min (4800 ticks)
| +10
| Activates [[love mode]] in tamed horses. Enchanted golden apples also work.
|-
! style="text-align:left"| {{BlockLink|Hay bale}}
| {{hp|20|mob=1}}
| 3 min (3600 ticks)
| N/A
| {{IN|be}}, adult horse in full health cannot be fed.
|}

== Statistics ==
{{see also|Tutorials/Horses}}

All horses have three "equine stats" that vary from horse to horse: health, (maximum) movement speed, and jump height. These stats are created once the horse is born or spawned, and are not affected by food.

=== Spawned values ===
When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a [[skeleton trap]], or using spawn eggs – horses are assigned their stats within certain ranges.

==== Health ====
Horse's [[health]] points range from {{hp|15}} to {{hp|30}}, with an average of {{hp|22.5}}. A horse with an odd number of health points does not show the last half-heart.

==== Movement speed ====
Horse's movement speed ranges from 0.1125–0.3375 in internal units, with an average of 0.225. For reference, the player's normal walking speed is 0.1. The speed listed does not include any [[status effect]] that affects the speed of the horse or the player.

The conversion factor between internal units and blocks/sec is roughly 43.17. However, horses instead travel at just shy of 42.16 blocks/sec times their internal attribute, putting the best horse's maximum speed at 14.23 blocks/second, and the average horse's speed at about 9.49 blocks/sec.
* Minimum: 4.74 blocks/sec.
* Player speed (walking): 4.317 blocks/sec.
* Player speed (sprinting): 5.612 blocks/sec.

See also ''[[Transportation#Methods|transportation methods]]'' to compare the speeds of various transportation methods.

==== Jump strength ====
Horse's jump strength ranges from 0.4–1.0, with an average of 0.7.

A jump strength of 0.5 is enough to clear {{frac|1|9|16}} blocks, while 1.0 is enough to clear {{frac|5|1|4}} blocks.

=== Bred values ===
When breeding two horses, or a horse and a donkey, the baby's stats are determined by averaging both parent's stats and adding a random variation to it.{{info needed|What are the parameters of this random value?}}

A baby horse has an 11% chance to be a random base color and a 20% chance to have random markings. Otherwise, it chooses the values from one of its parents.

== Sounds ==
{{Edition|Java}}:<br>
Horses use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].

{{SoundTable
| type = java
| {{SoundLine
| sound =Horse idle1.ogg
|sound2=Horse idle2.ogg
|sound3=Horse idle3.ogg
|subtitle=Horse neighs
|source=neutral
|description=Randomly
|id=entity.horse.ambient
|translationkey=subtitles.entity.horse.ambient
|volume=0.8
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Horse angry.ogg
|subtitle=Horse neighs angrily
|source=neutral
|description=When a player is bucked off a horse or fails to interact with an untamed horse
|id=entity.horse.angry
|translationkey=subtitles.entity.horse.angry
|volume=0.8
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Horse armor.ogg
|subtitle=Horse armor equips
|source=neutral
|description=When armor is equipped to a horse
|id=entity.horse.armor
|translationkey=subtitles.entity.horse.armor
|volume=0.5
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Horse breathe1.ogg
|sound2=Horse breathe2.ogg
|sound3=Horse breathe3.ogg
|subtitle=Horse breathes
|source=neutral
|description=Randomly while a horse is galloping
|id=entity.horse.breathe
|translationkey=subtitles.entity.horse.breathe
|volume=4×Block-Dependent<wbr><ref group=sound name=blockdependent>See [[block sound type]]</ref>
|pitch=Block-Dependent<wbr><ref group=sound name=blockdependent/>
|distance=16}}
| {{SoundLine
|sound=Horse death.ogg
|subtitle=Horse dies
|source=neutral
|description=When a horse dies
|id=entity.horse.death
|translationkey=subtitles.entity.horse.death
|volume=0.8
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Horse eat1.ogg
|sound2=Horse eat2.ogg
|sound3=Horse eat3.ogg
|sound4=Horse eat4.ogg
|sound5=Horse eat5.ogg
|subtitle=Horse eats
|source=neutral
|description=When a horse eats an item
|id=entity.horse.eat
|translationkey=subtitles.entity.horse.eat
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Horse gallop1.ogg
|sound2=Horse gallop2.ogg
|sound3=Horse gallop3.ogg
|sound4=Horse gallop4.ogg
|subtitle=Horse gallops
|source=neutral
|description=While a horse is galloping
|id=entity.horse.gallop
|translationkey=subtitles.entity.horse.gallop
|volume=Block-Dependent<wbr><ref group=sound name=blockdependent/>
|pitch=Block-Dependent<wbr><ref group=sound name=blockdependent/>
|distance=16}}
| {{SoundLine
|sound=Horse hurt1.ogg
|sound2=Horse hurt2.ogg
|sound3=Horse hurt3.ogg
|sound4=Horse hurt4.ogg
|subtitle=Horse hurts
|source=neutral
|description=When a horse is damaged
|id=entity.horse.hurt
|translationkey=subtitles.entity.horse.hurt
|volume=0.8
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Horse jump.ogg
|subtitle=Horse jumps
|source=neutral
|description=When a horse begins a leap
|id=entity.horse.jump
|translationkey=subtitles.entity.horse.jump
|volume=0.4
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Horse land.ogg
|subtitle=Something fell
|source=neutral
|description=When a horse falls from more than 1 block
|id=entity.horse.land
|translationkey=subtitles.entity.generic.big_fall
|volume=0.4
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Horse step1.ogg
|sound2=Horse step2.ogg
|sound3=Horse step3.ogg
|sound4=Horse step4.ogg
|sound5=Horse step5.ogg
|sound6=Horse step6.ogg
|subtitle=Footsteps
|source=neutral
|description=While a horse is walking
|id=entity.horse.step
|translationkey=subtitles.generic.block.footsteps
|volume=Block-Dependent<wbr><ref group=sound name=blockdependent/>
|pitch=Block-Dependent<wbr><ref group=sound name=blockdependent/>
|distance=16}}
| {{SoundLine
|sound=Horse step wood1.ogg
|sound2=Horse step wood2.ogg
|sound3=Horse step wood3.ogg
|sound4=Horse step wood4.ogg
|sound5=Horse step wood5.ogg
|sound6=Horse step wood6.ogg
|subtitle=Footsteps
|source=neutral
|description=While a horse is walking on wood or is being ridden
|id=entity.horse.step_wood
|translationkey=subtitles.generic.block.footsteps
|volume=Block-Dependent<wbr><ref group=sound name=blockdependent/>
|pitch=Block-Dependent<wbr><ref group=sound name=blockdependent/>
|distance=16}}
| {{SoundLine
|sound=Saddle equip.ogg
|subtitle=Saddle equips
|source=neutral
|description=When a saddle is equipped to a horse
|id=entity.horse.saddle
|translationkey=subtitles.entity.horse.saddle
|distance=16
|volume=0.5
| pitch = 1.0
}}
}}

{{Edition|Bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Horse idle1.ogg
|sound2=Horse idle2.ogg
|sound3=Horse idle3.ogg
|source=neutral
|description=Randomly
|id=mob.horse.idle
|volume=0.8
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Horse angry.ogg
|source=neutral
|description=When a player is bucked off a horse
|id=mob.horse.angry
|volume=0.8
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|rowspan=2
|sound=Horse armor.ogg
|source=neutral
|description=When armor is equipped to a horse
|id=mob.horse.armor
|volume=0.6
|pitch=1.0}}
| {{SoundLine
|source=neutral
|description=''Unused sound event''<ref group="sound">This sound event is assigned to the horse for adding a chest, but is not called by the game</ref>
|id=mob.horse.armor
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Horse breathe1.ogg
|sound2=Horse breathe2.ogg
|sound3=Horse breathe3.ogg
|source=neutral
|description=Randomly while a horse is galloping
|id=mob.horse.breath
|volume=0.7
|pitch=1.0}}
| {{SoundLine
|sound=Horse death.ogg
|source=neutral
|description=When a horse dies
|id=mob.horse.death
|volume=0.8
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Horse eat1.ogg
|sound2=Horse eat2.ogg
|sound3=Horse eat3.ogg
|sound4=Horse eat4.ogg
|sound5=Horse eat5.ogg
|source=neutral
|description=When a horse eats an item
|id=mob.horse.eat
|volume=0.5-1.5
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Horse gallop1.ogg
|sound2=Horse gallop2.ogg
|sound3=Horse gallop3.ogg
|sound4=Horse gallop4.ogg
|source=neutral
|description=While a horse is galloping
|id=mob.horse.gallop
|volume=0.45
|pitch=0.9-1.1}}
| {{SoundLine
|sound=Horse hurt1.ogg
|sound2=Horse hurt2.ogg
|sound3=Horse hurt3.ogg
|sound4=Horse hurt4.ogg
|source=neutral
|description=When a horse is damaged
|id=mob.horse.hit
|volume=0.8
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Horse jump.ogg
|source=neutral
|description=When a horse begins a leap
|id=mob.horse.jump
|volume=0.4
|pitch=1.0}}
| {{SoundLine
|sound=Horse land.ogg
|source=neutral
|description=When a horse falls from more than 1 block
|id=mob.horse.land
|volume=0.4
|pitch=1.0}}
| {{SoundLine
|sound=Horse step1.ogg
|sound2=Horse step2.ogg
|sound3=Horse step3.ogg
|sound4=Horse step4.ogg
|sound5=Horse step5.ogg
|sound6=Horse step6.ogg
|source=neutral
|description=While a horse is walking
|id=mob.horse.soft
|volume=0.45
|pitch=0.9-1.1}}
| {{SoundLine
|sound=Horse step wood1.ogg
|sound2=Horse step wood2.ogg
|sound3=Horse step wood3.ogg
|sound4=Horse step wood4.ogg
|sound5=Horse step wood5.ogg
|sound6=Horse step wood6.ogg
|source=neutral
|description=While a horse is walking on wood<ref group=sound>Except for stems, Nether wood, cherry wood, and bamboo wood due to {{Bug|MCPE-165012}}</ref> or is being ridden
|id=mob.horse.wood
|volume=0.45
|pitch=0.9-1.1}}
| {{SoundLine
|sound=Saddle equip.ogg
|source=neutral
|description=When a saddle is equipped to a horse
|id=mob.horse.leather
|volume=0.6
| pitch = 1.0
}}
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Horse
|spritetype=entity
|nameid=horse
|showentitytags=y
|entitytags=dismounts_underwater
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Horse
|spritetype=entity
|nameid=horse
|id=23
|foot=1}}

=== Entity data ===
Horses have entity data associated with them that contain various properties.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Achievements ==
{{load achievements|Saddle Up;Artificial Selection;Cow Tipper;Overkill;It Spreads;Over-Overkill}}

== Advancements ==
{{load advancements|The Parrots and the Bats;Two By Two;Best Friends Forever;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill}}

== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||April 1, 2013|link=Java Edition 2.0|[[File:Horse (cow).png|36px]] [[File:Horse (pig).png|36px]] Added horses and ponies to the April Fools update, [[Java Edition 2.0|Minecraft 2.0]]. Horses are actually retextured cows and ponies are actually retextured pigs.}}
|{{HistoryLine||April 4, 2013|link={{tweet|jeb|319937646673674241}}|[[Jeb]] hinted at adding horses when ''[[Minecraft]]'' hit 10,000,000 sales.}}
|{{HistoryLine||1.6.1|dev=13w16a|[[File:Black Horse Revision 1.gif|48px]] [[File:Brown Horse Revision 1.gif|48px]] [[File:Chestnut Horse Revision 1.gif|48px]] [[File:Creamy Horse Revision 1.gif|48px]] [[File:Darkbrown Horse Revision 1.gif|48px]] [[File:Gray Horse Revision 1.gif|48px]] [[File:White Horse Revision 1.gif|48px]]<br> 
[[File:Baby Black Horse Revision 1.gif|48px]] [[File:Baby Brown Horse Revision 1.gif|48px]] [[File:Baby Chestnut Horse Revision 1.gif|48px]] [[File:Baby Creamy Horse Revision 1.gif|48px]] [[File:Baby Darkbrown Horse Revision 1.gif|48px]] [[File:Baby Gray Horse Revision 1.gif|48px]] [[File:Baby White Horse Revision 1.gif|48px]] Added horses.
|Horses have been assisted by DrZhark (John Olarte), creator of the [[ftb:Mo' Creatures|Mo' Creatures]] mod, whose horses are a baseline for Minecraft's horse [[model]]s.<ref>{{tweet|Jeb|319938276003827712|Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!|April 4, 2013}}</ref>}}
|{{HistoryLine|||dev=13w16b|Horses are now slower.
|The gliding of horses has been reduced.}}
|{{HistoryLine|||dev=13w18a|[[Horse saddle]]s have been removed. Horses are now controlled using [[saddle]]s.}}
|{{HistoryLine|||dev=13w21a|A new GUI for horses has been added, to control [[saddle]]s/[[horse armor|armor]]/[[inventory]].}}
|{{HistoryLine|||dev=13w22a|New [[sound]] effects have been added to horses.}}
|{{HistoryLine|||dev=Release|Horses can now be fed with [[golden carrot]]s in addition to both types of golden apples.}}
|{{HistoryLine||1.7.2|dev=13w36a|Horses now spawn in [[savanna]]s.}}
|{{HistoryLine||1.8|dev=14w26c|Horses can no longer be fed [[bread]] for taming, healing, or growing.
|[[Wheat]]'s acceleration of baby horse growth has been reduced.}}
|{{HistoryLine||1.9|dev=15w47b|[[Sound]]s for horses eating food given by a [[player]] have been added.}}
|{{HistoryLine||1.11|dev=16w32a|Horses now have different IDs: <code>horse</code>, <code>donkey</code>, <code>mule</code>, <code>zombie_horse</code> and <code>skeleton_horse</code>
|Unused Variant IDs now result in a white horse rather than an invisible one.}}
|{{HistoryLine||1.13|dev=17w45a|[[File:Black Horse Revision 2.gif|48px]] [[File:Brown Horse Revision 2.gif|48px]] [[File:Chestnut Horse Revision 2.gif|48px]] [[File:Creamy Horse Revision 2.gif|48px]] [[File:Darkbrown Horse Revision 2.gif|48px]] [[File:Gray Horse Revision 2.gif|48px]] [[File:White Horse Revision 2.gif|48px]]<br>
[[File:Baby Black Horse Revision 2.gif|48px]] [[File:Baby Brown Horse Revision 2.gif|48px]] [[File:Baby Chestnut Horse Revision 2.gif|48px]] [[File:Baby Creamy Horse Revision 2.gif|48px]] [[File:Baby Darkbrown Horse Revision 2.gif|48px]] [[File:Baby Gray Horse Revision 2.gif|48px]] [[File:Baby White Horse Revision 2.gif|48px]] The [[model]]s of horses have been simplified to be more consistent with other mobs.|Horses (and all variants) no longer open their mouth when emitting sounds.}}
|{{HistoryLine|||dev=17w46a|[[File:Black Horse Revision 3.gif|48px]] [[File:Brown Horse Revision 3.gif|48px]] [[File:Chestnut Horse Revision 3.gif|48px]] [[File:Creamy Horse Revision 3.gif|48px]] [[File:Darkbrown Horse Revision 3.gif|48px]] [[File:Gray Horse Revision 3.gif|48px]] [[File:White Horse Revision 3.gif|48px]]<br>
[[File:Baby Black Horse Revision 3.gif|48px]] [[File:Baby Brown Horse Revision 3.gif|48px]] [[File:Baby Chestnut Horse Revision 3.gif|48px]] [[File:Baby Creamy Horse Revision 3.gif|48px]] [[File:Baby Darkbrown Horse Revision 3.gif|48px]] [[File:Baby Gray Horse Revision 3.gif|48px]] [[File:Baby White Horse Revision 3.gif|48px]] The new models of horses have been slightly tweaked. The position of the nose has moved up to one pixel.}}
|{{HistoryLine|||dev=18w03a|[[File:Black Horse Revision 4.gif|48px]] [[File:Brown Horse Revision 4.gif|48px]] [[File:Chestnut Horse Revision 4.gif|48px]] [[File:Creamy Horse Revision 4.gif|48px]] [[File:Darkbrown Horse Revision 4.gif|48px]] [[File:Gray Horse Revision 4.gif|48px]] [[File:White Horse Revision 4.gif|48px]]<br>
[[File:Baby Black Horse Revision 4.gif|48px]] [[File:Baby Brown Horse Revision 4.gif|48px]] [[File:Baby Chestnut Horse Revision 4.gif|48px]] [[File:Baby Creamy Horse Revision 4.gif|48px]] [[File:Baby Darkbrown Horse Revision 4.gif|48px]] [[File:Baby Gray Horse Revision 4.gif|48px]] [[File:Baby White Horse Revision 4.gif|48px]] The models of horses have been changed, once again. The texture has also been slightly altered and their nose height has been increased by one pixel.}}
|{{HistoryLine|||dev=18w22a|The texture of creamy horses has been changed, which has changed the texture from [[File:Creamy Horse 18w21b.png|48px]] to [[File:Creamy Horse 18w22a.png|48px]].}}
|{{HistoryLine||1.14|dev=18w43a|The textures of horses have been changed.}}
|{{HistoryLine|||dev=19w08a|Horses can now wear [[leather horse armor]].|[[Horse armor]] no longer flashes red when the horse takes [[damage]].|Horse armor no longer turns invisible when the horse has the [[invisibility]] effect.|Horses can now use the [[Thorns]], [[Feather Falling]], [[Depth Strider]], [[Respiration]], [[Protection]], [[Fire Protection]], [[Projectile Protection]] and [[Blast Protection]] enchantments are via [[horse armor]] if the enchantments were added using an anvil in creative mode.}}
|{{HistoryLine||1.15|dev=19w37a|Horses no longer drop their [[horse armor]] if it was enchanted with [[Curse of Vanishing]] using an anvil in creative mode.}}
|{{HistoryLine||1.16|dev=20w15a|Tamed horses can now be saddled by [[dispenser]]s.
|Dispensers can now put [[horse armor]]s on tamed horses.}}
|{{HistoryLine||1.18|dev=experimental snapshot 6|Horses now follow players that are holding [[golden carrot]]s, [[golden apple]]s, or [[enchanted golden apple]]s.}}
|{{HistoryLine||1.19.3|dev=22w45a|Horses can no longer suffocate in the obsidian frame after going through [[nether portal]]s.<ref>{{bug|MC-80032|||Fixed}}</ref>}}
|{{HistoryLine||1.19.4|dev=23w07a|When breeding horses and the like, the babies' speed, jump height, and health are now a variation of the average of the parents' stats. Previously, it was an average of the parents' stats plus a random imaginary horse's stats, which caused babies' stats to be biased toward the average.<ref>{{bug|MC-16533||Horse Breeding never exceeds egg/spawn horse attributes|Fixed}}</ref>}}
|{{HistoryLine||1.20.5|dev=24w05a|Horses can no longer use the [[Depth Strider]] and [[Respiration]] enchantments via [[horse armor]].}}
|{{HistoryLine||1.21|dev=24w18a|Players in survival or adventure mode no longer remove [[horse armor]] with the [[Curse of Binding]] enchantment from horses.}}
|{{HistoryLine||1.21.2|dev=24w36a|[[Horse armor]] now shows the enchantment glint on the horse when enchanted.<ref>{{bug|MC-16829}}</ref>}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.15.0|dev=build 1|[[File:Black Horse Revision 1.gif|48px]] [[File:Brown Horse Revision 1.gif|48px]] [[File:Chestnut Horse Revision 1.gif|48px]] [[File:Creamy Horse Revision 1.gif|48px]] [[File:Darkbrown Horse Revision 1.gif|48px]] [[File:Gray Horse Revision 1.gif|48px]] [[File:White Horse Revision 1.gif|48px]]<br> 
[[File:Baby Black Horse Revision 1.gif|48px]] [[File:Baby Brown Horse Revision 1.gif|48px]] [[File:Baby Chestnut Horse Revision 1.gif|48px]] [[File:Baby Creamy Horse Revision 1.gif|48px]] [[File:Baby Darkbrown Horse Revision 1.gif|48px]] [[File:Baby Gray Horse Revision 1.gif|48px]] [[File:Baby White Horse Revision 1.gif|48px]] Added horses.}}
|{{HistoryLine||v0.16.0|dev=build 1|Horses can now be fed using [[enchanted golden apple]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.5|dev=release|Horses no longer follow players that are holding food.}}
|{{HistoryLine||1.2.6|dev=beta 1.2.6.2|[[File:Black Horse Revision 2.gif|48px]] [[File:Brown Horse Revision 2.gif|48px]] [[File:Chestnut Horse Revision 2.gif|48px]] [[File:Creamy Horse Revision 2.gif|48px]] [[File:Darkbrown Horse Revision 2.gif|48px]] [[File:Gray Horse Revision 2.gif|48px]] [[File:White Horse Revision 2.gif|48px]]<br>
[[File:Baby Black Horse Revision 2.gif|48px]] [[File:Baby Brown Horse Revision 2.gif|48px]] [[File:Baby Chestnut Horse Revision 2.gif|48px]] [[File:Baby Creamy Horse Revision 2.gif|48px]] [[File:Baby Darkbrown Horse Revision 2.gif|48px]] [[File:Baby Gray Horse Revision 2.gif|48px]] [[File:Baby White Horse Revision 2.gif|48px]] The [[model]]s of horses have been changed to the ([[Java Edition 17w45a]]) models.}}
|{{HistoryLine||1.2.9|Horses no longer open their mouths when bucking the [[player]] off or taking [[damage]].}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|The textures of horses have been changed.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Horses now spawn in [[village]] stables and animal pens.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.16|The horses no longer use the old [[model]]s. Prior, old horses sometimes appeared.}}
|{{HistoryLine||1.19.70|dev=Preview 1.19.70.23|When breeding horses and the like, the babies' speed, jump, height, and health are no longer biased toward the average.}}
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Horses now follow players that are holding [[golden carrot]]s, [[golden apple]]s, or [[enchanted golden apple]]s.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Black Horse Revision 1.gif|48px]] [[File:Brown Horse Revision 1.gif|48px]] [[File:Chestnut Horse Revision 1.gif|48px]] [[File:Creamy Horse Revision 1.gif|48px]] [[File:Darkbrown Horse Revision 1.gif|48px]] [[File:Gray Horse Revision 1.gif|48px]] [[File:White Horse Revision 1.gif|48px]]<br> 
[[File:Baby Black Horse Revision 1.gif|48px]] [[File:Baby Brown Horse Revision 1.gif|48px]] [[File:Baby Chestnut Horse Revision 1.gif|48px]] [[File:Baby Creamy Horse Revision 1.gif|48px]] [[File:Baby Darkbrown Horse Revision 1.gif|48px]] [[File:Baby Gray Horse Revision 1.gif|48px]] [[File:Baby White Horse Revision 1.gif|48px]] Added horses.}}
|{{HistoryLine||xbox=TU22|xbone=CU10|ps3=1.15|psvita=1.15|ps4=1.15|Quick move has been added to the horse [[inventory]].}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Baby horse growth can now be accelerated using [[wheat]].}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|[[Sound]]s for horses have been added.}}
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Black Horse Revision 4.gif|48px]] [[File:Brown Horse Revision 4.gif|48px]] [[File:Chestnut Horse Revision 4.gif|48px]] [[File:Creamy Horse Revision 4.gif|48px]] [[File:Darkbrown Horse Revision 4.gif|48px]] [[File:Gray Horse Revision 4.gif|48px]] [[File:White Horse Revision 4.gif|48px]]<br>
[[File:Baby Black Horse Revision 4.gif|48px]] [[File:Baby Brown Horse Revision 4.gif|48px]] [[File:Baby Chestnut Horse Revision 4.gif|48px]] [[File:Baby Creamy Horse Revision 4.gif|48px]] [[File:Baby Darkbrown Horse Revision 4.gif|48px]] [[File:Baby Gray Horse Revision 4.gif|48px]] [[File:Baby White Horse Revision 4.gif|48px]] The [[model]]s of horses have been changed.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|The textures of horses have been changed.}}

|{{HistoryLine|3ds}}
|{{HistoryLine||0.1.0|[[File:Black Horse Revision 1.gif|48px]] [[File:Brown Horse Revision 1.gif|48px]] [[File:Chestnut Horse Revision 1.gif|48px]] [[File:Creamy Horse Revision 1.gif|48px]] [[File:Darkbrown Horse Revision 1.gif|48px]] [[File:Gray Horse Revision 1.gif|48px]] [[File:White Horse Revision 1.gif|48px]]<br>
[[File:Baby Black Horse Revision 1.gif|48px]] [[File:Baby Brown Horse Revision 1.gif|48px]] [[File:Baby Chestnut Horse Revision 1.gif|48px]] [[File:Baby Creamy Horse Revision 1.gif|48px]] [[File:Baby Darkbrown Horse Revision 1.gif|48px]] [[File:Baby Gray Horse Revision 1.gif|48px]] [[File:Baby White Horse Revision 1.gif|48px]] Added horses.}}
}}

== Issues ==
{{issue list|-Zombie|-Skeleton|-undead|Horse|Foal}}

== Trivia ==
*Horses eating golden foods comes from the Greek myth of Arion, a superfast horse which only ate precious minerals like gold.{{citation needed}}

== Gallery ==
=== Renders ===
{{Hidden begin|Show all renders}}

==== Adult ====
<gallery>
Black Horse.png|
Brown Horse.png|
Chestnut Horse.png|
Creamy Horse.png|
Darkbrown Horse.png|
Gray Horse.png|
White Horse.png|
Black Horse with Black Dots.png|
Brown Horse with Black Dots.png|
Chestnut Horse with Black Dots.png|
Creamy Horse with Black Dots.png|
Darkbrown Horse with Black Dots.png|
Gray Horse with Black Dots.png|
White Horse with Black Dots.png|
Black Horse with White Field.png|
Brown Horse with White Field.png|
Chestnut Horse with White Field.png|
Creamy Horse with White Field.png|
Darkbrown Horse with White Field.png|
Gray Horse with White Field.png|
White Horse with White Field.png|
Black Horse with White Spots.png|
Brown Horse with White Spots.png|
Chestnut Horse with White Spots.png|
Creamy Horse with White Spots.png|
Darkbrown Horse with White Spots.png|
Gray Horse with White Spots.png|
White Horse with White Spots.png|
Black Horse with White Stockings.png|
Brown Horse with White Stockings.png|
Chestnut Horse with White Stockings.png|
Creamy Horse with White Stockings.png|
Darkbrown Horse with White Stockings.png|
Gray Horse with White Stockings.png|
White Horse with White Stockings.png|
</gallery>

==== Baby ====
<gallery>
Baby Black Horse.png|
Baby Brown Horse.png|
Baby Chestnut Horse.png|
Baby Creamy Horse.png|
Baby Darkbrown Horse.png|
Baby Gray Horse.png|
Baby White Horse.png|
Baby Black Horse with Black Dots.png|
Baby Brown Horse with Black Dots.png|
Baby Chestnut Horse with Black Dots.png|
Baby Creamy Horse with Black Dots.png|
Baby Darkbrown Horse with Black Dots.png|
Baby Gray Horse with Black Dots.png|
Baby White Horse with Black Dots.png|
Baby Black Horse with White Field.png|
Baby Brown Horse with White Field.png|
Baby Chestnut Horse with White Field.png|
Baby Creamy Horse with White Field.png|
Baby Darkbrown Horse with White Field.png|
Baby Gray Horse with White Field.png|
Baby White Horse with White Field.png|
Baby Black Horse with White Spots.png|
Baby Brown Horse with White Spots.png|
Baby Chestnut Horse with White Spots.png|
Baby Creamy Horse with White Spots.png|
Baby Darkbrown Horse with White Spots.png|
Baby Gray Horse with White Spots.png|
Baby White Horse with White Spots.png|
Baby Black Horse with White Stockings.png|
Baby Brown Horse with White Stockings.png|
Baby Chestnut Horse with White Stockings.png|
Baby Creamy Horse with White Stockings.png|
Baby Darkbrown Horse with White Stockings.png|
Baby Gray Horse with White Stockings.png|
Baby White Horse with White Stockings.png|
</gallery>

==== Saddled ====
<gallery>
White Horse (Saddle).png|
White Horse (Leather Armor).png|
Black Horse (Iron Armor).png|
Gray Horse (Gold Armor).png|
Brown Horse (Diamond Armor).png|
Darkbrown Horse (Saddle and Leather Armor).png|
Chestnut Horse (Saddle and Iron Armor).png|
Creamy Horse (Saddle and Gold Armor).png|
Black Horse with White Dots (Saddle and Diamond Armor).png|
</gallery>
{{hidden end}}

=== Screenshots ===
<gallery>
File:Horses.png|A herd of various horses.
File:Horse Death.png|A dying horse [[mob]].
File:The Wither Attacking Horses.jpg|Horses getting attacked by the [[wither]].
File:Baby Spotted Dapple Gray Horse.png|A spotted baby horse.
File:Herd of foals.png|Showing the result of right-clicking a spawn egg on a horse while mounted.
File:White Tobiano.png|Showing the faint markings on a white tobiano. A bay tobiano is in the background for comparison.
File:Herdofdonkeysandhorses.png|A herd of [[donkey]]s and horses spawned next to each other.
File:Horse Armor.png|A horse with gold armor on.
</gallery>

=== Mojang screenshots ===
<gallery>
File:A Horse.jpg|A horse.
File:Horse Facelift.jpg|The current horse model.
File:Mountain Horse 1.jpg|A horse in the mountains.
File:Mountain Horse 2.jpg|A horse on a mountaintop.
File:Mountain Horse 3.jpg|A horse sinking into snow.
File:Sunny Horse.jpg|[[Sunny]] riding a horse. [[1.19.4]] banner.
File:Pots potion Nether 01 Article Image 1280x720.png|Several horses being housed in a [[warped forest]].<ref>{{Mcnet|bats-pots-and-competitions|Bats, Pots, and Competitions|December 5, 2023|Sophie Austin}}</ref>
File:Ari leads pack of wolves over ravine using a horse..jpg|"[[Ari]] is jumping over a ravine in a [[Savanna]] on a brown Horse with white spots. A big pack [[Wolf|Tamed Wolves]] of different variants is following them."<ref>{{Mcnet|minecraft-java-edition-1-20-5|Minecraft Java Edition 1.20.5|April 23, 2024|Java Team}}</ref>
</gallery>

=== Development images ===
<gallery>
Horse (Mo' Creatures).png|The original horses from [[ftb:Mo' Creatures|Dr. Zhark's Mo' Creatures mod]].
Horse jeb0.jpg|Jeb posted this horse photo on Twitter shortly before the mob was revealed.
Horse jeb.jpg|An image posted by [[Jeb]] on [[wikipedia:Instagram|Instagram]]. Note the [[saddle]] usage.<ref>{{cite Instagram|jebkhaile|XszMhppMMd|#Minecraft (PC version) has reached 10,000,000 sold copies! This pic is from the next (1.6) update}}</ref>
Armored Horse.png|Horses can wear [[armor]] and can be bound to [[fence]] posts.<ref>{{tweet|jeb|322020745754583042|Yes, armor, and you can bind them to fences. Instagram filter for fun, (ping @DrZhark)|April 10, 2013}}</ref>
1.6Pre Banner.png|[[Jeb]] and [[Dinnerbone]] riding horses. [[Java Edition 1.6|1.6]] banner.
Pocket Edition Horses.jpg|First image of horses in ''Pocket Edition''.
17w45a.png|The horse model in [[17w45a]].
</gallery>

=== Textures ===
<gallery class="pixel-image">
Horse Black (texture).png|Black horse texture file.
Horse Brown (texture).png|Brown horse texture file.
Horse Chestnut (texture).png|Chestnut horse texture file.
Horse Creamy (texture).png|Creamy horse texture file.
Horse Darkbrown (texture).png|Dark brown horse texture file.
Horse Gray (texture).png|Gray horse texture file.
Horse White (texture).png|White horse texture file.
</gallery>
<gallery class="pixel-image">
Horse Markings Blackdots (texture).png|Black dots markings texture file.
Horse Markings White (texture).png|White markings texture file.
Horse Markings Whitedots (texture).png|White dots markings texture file.
Horse Markings Whitefield (texture).png|White field markings texture file.
</gallery>

=== In other media ===
<gallery>
File:Horse Update image.png|Horses shown in the [[Horse Update]] artwork.
File:Timeline horse.png|Artwork of the original horse model used for the 10th anniversary.<ref>{{Citation|url=https://www.minecraft.net/en-us/10th-anniversary|title=Celebrate with Us|website=minecraft.net}}</ref>
File:Legends Host Jeb on Horse.png|[[Jens Bergensten|Jens]] riding a horse in the ''[[Minecraft Legends Live Event]]''.
File:Legends Host Hannah on Horse.png|Hannah riding a horse in the ''Minecraft Legends Live Event''.
File:LEGO Chestnut Horse 2.png|''[[LEGO Minecraft]]'' Horse.
File:Alexwithcapeonahorse.jpg|[[Alex]] riding a Horse.
File:Horse but with pants on.jpeg|Horse but with pants on.
</gallery>

== References ==
{{reflist}}

== External links ==
*[[wikipedia:horse|Horse]] article on Wikipedia
*{{Mcnet|meet-horse|Meet The Horse|October 2, 2017|Emily Richardson}}
*{{Mcnet|mob-menagerie--horse|Mob Menagerie: Horse|March 9, 2023|Duncan Geere}}

== Navigation ==
{{Navbox mobs}}

[[Category:Tameable mobs]]
[[Category:Passive mobs]]
[[Category:Animal mobs]]
[[Category:Transport]]

[[cs:Kůň]]
[[de:Pferd]]
[[es:Caballo]]
[[fr:Cheval]]
[[hu:Ló]]
[[it:Cavallo]]
[[ja:ウマ]]
[[ko:말]]
[[nl:Paard]]
[[pl:Koń]]
[[pt:Cavalo]]
[[ru:Лошадь]]
[[zh:马]]
