{{redirect|Control|the sprinting that is activated by the control key|Sprinting}}
''[[Minecraft]]'' offers '''controls''' tailored for different input methods.  While {{edition|je}} is playable only with a keyboard and mouse, {{edition|be}} has a wider variety of control schemes in order to accommodate players across all platforms. These controls can be changed in the [[options]] menu.

== ''Java Edition'' ==
=== Non-configurable controls ===
'''''Note:''' On many laptops and most Mac computers, "Function keys" (briefly "F-keys") do not operate in their default configuration. The player can often get around this by pressing the ''{{key|Fn}}'' key or sometimes the ''{{key|shift}}'' key while they press an F-key. To make F-keys work in macOS, go to the Apple menu → System Preferences → Keyboard → Keyboard Shortcuts → Function Keys and check the "Use {{key|F1}}, {{key|F2}} etc. as standard function keys." If the player choose the first option, they can then use the ''{{key|Fn}}'' key to switch F-keys back to actions they used to do (e.g. play/pause music, etc.). The player can also use the F-keys by holding the {{key|Option}} button while pressing them.''

''Java Edition'' uses a combination of the mouse and keyboard for controls, generically known as "mouselook/keymove." Many prior games (such as ''DOOM'' and ''Quake'') have used such a scheme, but those who have not played such a game before may need practice to get around effectively. [[Creative]] mode or [[Peaceful]] difficulty in Survival mode are helpful for a player to gain familiarity with the controls.

{| class="wikitable" width="100%" data-description="JE non-configurable controls"
|-
! width="150" | Action
! Function
|-
| style="text-align: center" | [[File:Mouse 1.svg|38px|Left click]]
| Pick an item up from a slot; split a stack evenly (hold and drag); sort loose items into one stack (double-click).
|-
| style="text-align: center" | [[File:Mouse 2.svg|38px|Right click]]
| Pick an item up from a slot; Pick an item on a slot in half; Place one item from a stack in each inventory slot (hold and drag).
|-
| style="text-align: center" | [[File:Mouse Move.svg|66px|Mouse Move]]
| Turning; aiming; camera movement.
|-
| style="text-align: center" | [[File:Mouse 3 Scroll.svg|40px|Mouse Wheel Scroll]]
| Scrolls through the [[Heads-up display#Hotbar|Hotbar]] and the [[Multiplayer#Chat|chat]] when opened.
|-
| style="font-size: medium; text-align: center" | {{key|Esc}}
| Opens up the menu and gives back cursor control. Pauses Singleplayer games. Closes any open GUI. Exits the chat/command window.
|-
| style="font-size: medium; text-align: center" | {{key|Control+B}}
| Toggles the [[Multiplayer#Narrator|Narrator]].
|-
| style="font-size: medium; text-align: center" | {{key|F1}}
| Toggles the [[Heads-up display|Heads-Up Display]].

Use this in conjunction with {{key|F2}} to take screenshots without the HUD. This option is also useful when exploring with a [[map]].
|-
| style="font-size: medium; text-align: center" | {{key|F3}}
| Pressing this key toggles the appearance of extra [[Debug screen|debug information]] on the top of the screen alongside the Minecraft version, such as [[FPS]] (frames per second), [[coordinates]], and available memory.

Pressing the keys {{key|1}}–{{key|9}} while in the debug screen shows a more detailed view of the graph on the right. Pressing {{key|0}} shows a less detailed graph. (Hold {{key|shift}} before pressing {{key|F3}} to display the [[Debug screen#Profiler graph|Profiler graph]].)

Pressing {{key|Q}} while holding {{key|F3}} brings up a help menu, showing all {{key|F3}} shortcuts.

Pressing {{key|A}} while holding {{key|F3}} reloads all chunks.

Pressing {{key|T}} while holding {{key|F3}} reloads all textures, sounds and web-loaded client resources, which is useful for resource pack authors.

Pressing {{key|P}} while holding {{key|F3}} toggles the auto-pause when the window loses focus.

Pressing {{key|H}} while holding {{key|F3}} toggles detailed item descriptions.
*Shows tool and armor [[durability]] as a fraction on damaged items
*Displays the zoom level of a [[map]]

Pressing {{key|C}} while holding {{key|F3}} copies the player's [[coordinates]] and rotation as a {{cmd|tp}} command.

Pressing {{key|C}} while holding {{key|F3}} for at least 6 seconds triggers a manual debug [[crash]] on purpose after the keys are released.

Pressing {{key|B}} while holding {{key|F3}} toggles showing the hitbox around entities.

Pressing {{key|D}} while holding {{key|F3}} clears chat history (including previously typed commands).

Pressing {{key|N}} while holding {{key|F3}} switches the player's game mode between the previous game mode and [[Spectator]]. 

Pressing {{key|G}} while holding {{key|F3}} shows the chunk boundaries immediately surrounding the player.

Pressing {{key|Esc}} while holding {{key|F3}} pauses the game without bringing up the pause menu.

Pressing {{key|F4}} while holding {{key|F3}} brings up the gamemode changer menu.

Pressing {{key|L}} while holding {{key|F3}} begins a ten-second recording, which captures information such as tick durations and used heap sizes.

Pressing {{key|S}} while holding {{key|F3}} dumps contents of dynamic textures and font textures to {{samp|screenshots/debug/}}.
|-
| style="font-size: medium; text-align: center" | {{key|F4}}
|
Toggles the currently active [[shaders|post-processing shader]], such as [[Spectator#Mob_view|screen filters]] when spectating as certain [[mob]]s.
|-
| style="font-size: medium; text-align: center" | {{key|F5}}
| 
When the {{key|F5}} key is pressed while on the multiplayer screen, it refreshes the server list.
|-
| style="font-size: medium; text-align: center" | {{key|Shift}}

| When the [[inventory]] is open, {{key|Shift+}} clicking on an [[item]] or stack moves it between the inventory and the hotbar.

{{key|Shift+}} clicking on a piece of [[armor]], a [[carved pumpkin]], a [[mob head]] or a pair of [[elytra]] moves it between the inventory and the corresponding armor slot.

{{key|Shift+}} clicking on a [[shield]] moves it between the inventory and the off-hand slot.

When a [[container]] is open, {{key|Shift+}} clicking on an item moves up to a stack between the container and the inventory. Existing stacks are filled first, then empty slots from top to bottom then from left to right. {{key|Shift+}} double clicking moves all items of the same kind. To {{key|Shift+}} double click, get one item in hand, and while holding {{key|Shift}}, double click on another item type to move it.

When a [[crafting table]] is open, {{key|Shift+}} clicking an item or stack in the inventory moves it into the 3×3 crafting grid. The slots are filled from left to right and then top to bottom. 

When any type of [[furnace]] is open, {{key|Shift+}} clicking an item or stack in the inventory moves it into the input (upper left) slot of the furnace. Items that can serve as [[fuel]] move to the fuel (lower left) slot.

When [[crafting]], {{key|Shift+}} clicking the crafting output automatically crafts the maximum number of that item for the materials being used (up to one stack), and moves all crafted items to the inventory.

In the survival inventory tab of the [[Creative inventory]], {{key|Shift+}} clicking the X clears the whole inventory. In any other tab, {{key|Shift+}} clicking an item puts a stack onto the hotbar.

When in the Multiplayer server selection menu, {{key|Shift+up}} and {{key|Shift+down}} moves a server name to a specific position. Holding {{key|Shift}} while a server name is selected and left clicking another server name causes them to swap. 
|}

=== Semi-configurable controls ===
While aspects of these controls can be modified to an extent, full control over them is not possible.
{| class="wikitable" width="100%" data-description="JE semi-configurable controls"
|-
! width="150" | Default
! Option name
! Function
|-
! colspan=4 | Movement
|- id="Sprint2"
| style="font-size: medium; text-align: center" | {{key|W}}
| style="text-align: center" | Sprint (secondary)
| This is always the same as the current forward key. When pressed twice in quick succession, causes the [[player]] to [[sprint]] (unless the character is too [[Hunger|hungry]]). Attempting to sprint (Double-Tap) while fully submerged underwater initiates swimming. This functionality cannot be separated from the forward key.
|}

=== Configurable controls ===
These are controls that a user may change at their preference.
{| class="wikitable" width="100%" data-description="JE configurable controls"
|-
! width="150" | Default
! In-game option name
! Keybind identifier
! Function
|-
! colspan=4 | Movement
|- id="Jump"
| style="font-size: medium; text-align: center" | {{key|Space}}
| style="text-align: center" | Jump
| style="text-align: center" | key.jump
| [[Jump]]. When swimming, keeps the player afloat. When double-tapped, toggles [[Flying|Fly Mode]] ([[Creative]] only). When Fly Mode is on, causes the player to gain [[altitude]] (ascend). Player flies faster if sprinting.
|- id="Sneak"
| style="font-size: medium; text-align: center" | Left {{key|Shift}}
| style="text-align: center" | Sneak
| style="text-align: center" | key.sneak
| [[Sneaking|Sneak]]. When Fly Mode is on, causes the player to lose [[altitude]] (descend).
Holding {{key|Shift}} and pressing {{control|use}} on an usable block with a block in hand overrides the USE action and places the block instead. For example, using a [[lever]] on a block that would usually open an internal inventory (such as a [[dispenser]]) places the lever instead.

Used to get off rideable entities.
|- id="Sprint"
| style="font-size: medium; text-align: center" | Left {{key|Control}}
| style="text-align: center" | Sprint
| style="text-align: center" | key.sprint
| Start [[sprinting]]. Increase speed when [[Flying|Fly Mode]] is on.
|- id="Strafe Left"
| style="font-size: medium; text-align: center" | {{key|A}}
| style="text-align: center" | Strafe Left
| style="text-align: center" | key.left
| Strafe left.
|- id="Strafe Right"
| style="font-size: medium; text-align: center" | {{key|D}}
| style="text-align: center" | Strafe Right
| style="text-align: center" | key.right
| Strafe right.
|- id="Backward"
| style="font-size: medium; text-align: center" | {{key|S}}
| style="text-align: center" | Walk Backward
| style="text-align: center" | key.back
| Move backward.
|- id="Walk Forward"
| style="font-size: medium; text-align: center" | {{key|W}}
| style="text-align: center" | Walk Forward
| style="text-align: center" | key.forward
| Move forward. The secondary sprint is permanently tied to this.
|-
! colspan=4 | Gameplay
|- id="Attack/Destroy"
| style="text-align: center" | [[File:Mouse 1.svg|38px|Left click]]
| style="text-align: center" | Attack/Destroy
| style="text-align: center" | key.attack
| Destroy blocks (hold down); Attack entity (click once).
|- id="Pick Block"
| style="text-align: center" | [[File:Mouse 3.svg|38px|Middle click]]
| style="text-align: center" | Pick Block
| style="text-align: center" | key.pickItem
| Pressing that button while looking at a block or an entity makes the game attempt to put a corresponding item for the block or entity in the player's hand. For blocks, it is simply the block in item form. For mobs, the game places the corresponding spawn egg in the player's hand. This also works on [[boat]]s, all types of [[minecarts]], [[paintings]], and [[armor stand]]s{{only|je}}<ref>{{bug|MCPE-90947}}</ref> to get the entity in item form. If the item is in the hotbar, it switches the selected hotbar slot to the slot with that item. If the item is not in the hotbar, but in the player's inventory, it moves that item from the inventory into the hotbar. If no hotbar slot is empty, the item selected is replaced. In creative mode, if the item is not in the inventory, the game gives the player that item. This works only in creative mode for entities.{{only|je}}<ref>{{bug|MC-65931}}</ref>

Hovering over an item in any inventory and clicking with the mouse wheel when in creative gives one full stack of that item. Dragging over slots of inventory/container while holding an item fills them with full stacks of copies of that item.

If used on a tile entity while holding {{key|Ctrl}}, or {{Key|cmd}} (for some Mac computers), the tile entity's nbt data are copied. The block given to the player has the Lore: ''(+DATA)''{{only|be}}.
|- id="Use Item/Place Block"
| style="text-align: center" | [[File:Mouse 2.svg|38px|Right click]]
| style="text-align: center" | Use Item/Place Block
| style="text-align: center" | key.use
|
Place blocks, summon entities with [[spawn egg]]s, toggle [[levers]]/[[door]]s (click once), charge a [[bow]] (release to fire), [[crossbow]], use crossbow, block using a [[shield]], use special blocks like [[chest]]s, [[doors]], and [[lever]]s, enter [[transportation|vehicles]], eat [[food]], drink [[potions]], till [[farmland]], [[shears|shear]] or [[dye]] a [[sheep]], command tamed [[wolves]] and [[cats]] to sit, trade with [[villagers]], place [[fire]] using [[flint and steel]] or a [[fire charge]], name a [[mob]] with a [[name tag]], attach a [[lead]] to an animal or attach an animal on a lead to a [[fence]], cast or reel in a [[fishing rod]], throw a [[splash potion]], [[egg]], [[ender pearl]], [[eye of ender]], [[bottle o' enchanting]], or [[snowball]], equip [[armor]] from the hotbar if the associated armor slot is empty, eating [[cake]], starting a [[furnace minecart]], open [[book and quill]] and [[written book]], use [[debug stick]], add mob in a [[monster spawner]].

Commonly, if both the item held and the block clicked on has a such purpose (like trying to place dirt on a chest), the block overrules the item. This also means a player can punch an entity while eating/drinking, however the eating/drinking resets when a player presses Button 1.

This button also uses items in the off-hand. Only items with a right click function can be used, and they are available only if the item in the main hand does not have a right click action, or its right click action cannot be performed.
|-
! colspan=4 | Inventory
|- id="Drop Selected Item"
| style="font-size: medium; text-align: center" | {{key|Q}}
| style="text-align: center" | Drop Selected Item
| style="text-align: center" | key.drop
| Drop/toss an item. If [[items]] are stacked, only one gets thrown/tossed/dropped. In recent versions of Java edition, holding the key causes single items to be dropped quickly from a stack. There is no actual "throw" command; "drop" (default {{Key|Q}}) tosses an [[Item (entity)|object]] approximately 2 to 3 [[blocks]] from the player. [[Egg]]s, [[ender pearl]]s, [[eyes of ender]], and [[snowball]]s can be thrown by the "use" command (default right-clicking). {{key|Ctrl+Q}} drops the whole stack of items. On Mac, even though most shortcuts use the command key, {{Key|Ctrl+Q}} is still the "drop stack" bind.

Note that there is no corresponding '''Pick Up''' command. Dropped items are picked up (if there is room in inventory/hotbar) by moving near them. Placed items are picked up by "mining" (e.g. chopping up a sign with an axe), when they behave as dropped items and can be picked up as such.
|- id="Hotbar Slot"
| style="font-size: medium; text-align: center" | {{key|1}}–{{key|9}}
| style="text-align: center" | Hotbar Slot
| style="text-align: center" | key.hotbar.1–key.hotbar.9
| Selects the appropriate hotbar item. When in the inventory GUI, swap the contents of the inventory slot under the mouse pointer and the corresponding hotbar slot.
|- id="Open/Close Inventory"
| style="font-size: medium; text-align: center" | {{key|E}}
| style="text-align: center" | Open/Close Inventory
| style="text-align: center" | key.inventory
| Opens the [[inventory]]. Close any open GUI.
|- id="Swap Items In Hands"
| style="font-size: medium; text-align: center" | {{key|F}}
| style="text-align: center" | Swap Items In Hands
| style="text-align: center" | key.swapOffhand
| Switches the items in the players main and off-hand. When in the inventory GUI, swap the contents of the inventory slot under the mouse pointer and the off-hand slot.
|-
! colspan=4 | Creative Mode
|- id="Load Toolbar Activator"
| style="font-size: medium; text-align: center" | {{key|X}}
| style="text-align: center" | Load Toolbar Activator
| style="text-align: center" | key.loadToolbarActivator
| Press this key + any number, to access any of the 9 saved toolbars.
|- id="Save Toolbar Activator"
| style="font-size: medium; text-align: center" | {{key|C}}
| style="text-align: center" | Save Toolbar Activator
| style="text-align: center" | key.saveToolbarActivator
| Press this key + any number, to save the current toolbar under that number.
|-
! colspan=4 | Multiplayer
|- id="List Players"
| style="font-size: medium; text-align: center" | {{key|Tab}}
| style="text-align: center" | List Players
| style="text-align: center" | key.playerlist
| In [[Multiplayer]], hold the {{key|Tab}} key to see a list of players.
When in the chat window, {{key|Tab}} cycles through possible commands or arguments and also complete player names.
|- id="Open Chat"
| style="font-size: medium; text-align: center" | {{key|T}}
| style="text-align: center" | Open Chat
| style="text-align: center" | key.chat
| Chat and [[server]] commands. If pressed while the [[Creative mode]] inventory is open, it switches to the Search tab.
|- id="Open Command"
| style="font-size: medium; text-align: center" | {{key|/}}
| style="text-align: center" | Open Command
| style="text-align: center" | key.command
| Opens the chat window with the "/" character already typed. On some keyboards (Nordic layout at least) this button might be asterisk/apostrophe (*/ ' ).
|- id="Social Interactions Screen"
| style="font-size: medium; text-align: center" | {{key|P}}
| style="text-align: center" |[[Social Interactions screen|Social Interactions Screen]]
| style="text-align: center" | key.socialInteractions
| Gives players the ability to disable chatting with certain players, thus hiding any messages receiving from them. Whether a player is hidden resets when re-joining a server.
|-
! colspan=4 | Miscellaneous
|- id="Advancements"
| style="font-size: medium; text-align: center" | {{key|L}}
| style="text-align: center" | Advancements
| style="text-align: center" | key.advancements
| Open the [[advancements]] screen.
|- id="Highlight Players (Spectators)"
| style="font-size: medium; text-align: center" | <small>Not bound</small>
| style="text-align: center" | Highlight Players (Spectators)
| style="text-align: center" | key.spectatorOutlines
| Highlights players in [[Spectator]] mode.
|- id="Take Screenshot"
| style="font-size: medium; text-align: center" | {{key|F2}}
| style="text-align: center" | Take Screenshot
| style="text-align: center" | key.screenshot
| Simply pressing this key takes a screenshot and place it in:<br>
''%appdata%\.minecraft\screenshots'' on Windows<br>
''~/Library/Application Support/minecraft/screenshots'' on macOS<br>
''~/.minecraft/screenshots'' on Linux.
|- id="Toggle Cinematic Camera"
| style="font-size: medium; text-align: center" | <small>Not bound</small>
| style="text-align: center" | {{anchor|Cinematic Camera}} Toggle Cinematic Camera
| style="text-align: center" | key.smoothCamera
| Toggles mouse smoothing. Looking around becomes a slow, smooth and more cinematic motion.
|- id="Toggle Fullscreen"
| style="font-size: medium; text-align: center" | {{key|F11}}
| style="text-align: center" | Toggle Fullscreen
| style="text-align: center" | key.fullscreen
| Toggles full-screen mode.

When using some Apple keyboards, {{key|F11}} must be pressed while holding {{key|Fn}} and {{key|Option}} to enter fullscreen. Using {{key|F11}} alone toggles Exposé, and pressing {{key|F11}} while holding {{key|Fn}} turns down the volume or vice versa, depending on system preferences.

Some people are experiencing a bug while exiting from full-screen mode that causes an inescapable black screen. When that's the case, use {{key|Alt+Tab}} to switch out of Minecraft and switch it back to windowed mode.

On Linux, mouse input is often buggy while in full-screen mode. After entering full-screen mode on Linux, the mouse typically restricts the player to a single 360-degree rotation. This can be fixed by hitting {{key|Esc}} to release the mouse then hitting {{key|Esc}} again to regrab it.

Also, note that this may not respect multiple monitors and Minecraft may occupy all screens instead of the one it is active on.
|- id="Toggle Perspective"
| style="font-size: medium; text-align: center" | {{key|F5}}
| style="text-align: center" | Toggle Perspective
| style="text-align: center" | key.togglePerspective
| Toggles between first person, [[Third person view|third person]] from the back and [[Third person view|third person]] from the front.
|}

<references group="fn"/>

=== Visual map ===
[[File:Kbd-minecraft.svg|thumb|none|700px|Visual map of ''Minecraft'' keyboard controls. Click on the image for a clearer view.]]

== ''Bedrock Edition'' ==
{{missing information|section=1|Bedrock Edition controls in VR (on PC and PS4)}}
=== Keyboard & Mouse ===
The keyboard and mouse controls are similar to {{JE}}, with a few differences. These controls can be changed in the Options. Keyboard controls are unavailable on the Nintendo Switch and are normally unavailable on Android, iOS, iPadOS, and Fire, but are possible to use from connected external keyboards. Mouse controls are unavailable on the Nintendo Switch.

; Non-configurable controls
{| class="wikitable" width="100%" data-description="Bedrock Edition Keyboard & Mouse controls"
|-
! width="125" | Action
! Function
|-
| style="text-align: center" | [[File:Mouse 1.svg|38px|Left click]]
| Picks up an item from a slot (a stack from Creative inventory) (click once); Splits a stack evenly (hold and drag); sort loose items into one stack (double-click)
|-
| style="text-align: center" | [[File:Mouse 2.svg|38px|Right click]]
| Picks up an item from a slot; Picks up an item from a slot in half; Places one item from a stack in each inventory slot (hold and drag);
|-
| style="text-align: center" | [[File:Mouse Move.svg|66px|Mouse Move]]
| Turning; aiming; camera movement.
|-
| style="text-align: center" | [[File:Mouse 3 Scroll.svg|40px|Mouse Wheel Scroll]]
| Scrolls through the Hotbar, inventory menus, and the chat when opened.
|-
| style="font-size: medium; text-align: center" | {{key|Esc}}
| Opens up the menu and gives back cursor control. Closes any open GUI. Exits the chat/command window.
|-
| style="font-size: medium; text-align: center" | {{key|F1}}
| Toggles the [[Heads-up display|Heads-Up Display]].
|-
| style="font-size: medium; text-align: center" | {{key|F8}}
| Toggles the paper doll from showing.
|-
| style="font-size: medium; text-align: center" | {{key|F11}}
| Toggles full screen mode.
|-
| style="font-size: medium; text-align: center" | {{key|Shift}}
| When the [[inventory]] is open, {{key|Shift+}} clicking on an [[Items|item]] or stack moves it between the inventory and the hotbar. {{key|Shift+}} clicking on a piece of armor moves the piece between inventory and the armor slots.

When a [[container]] is open, {{key|Shift+}} clicking on an item transfers it between the container and the inventory. Existing stacks are filled first, then empty slots from top to bottom then from left to right.

When a [[furnace]] is open, {{key|Shift+}} clicking an item or stack in the furnace moves it to the inventory, and {{key|Shift+}} clicking an item or stack in the inventory moves it into the input slot of the furnace. Fuel items move into the fuel slot first if it is empty or if the item that occupied the slot is less than a stack of the same kind.

When [[crafting]], {{key|Shift+}} clicking the crafted item automatically crafts the maximum number of that item for the materials being used (up to one stack), and moves all crafted items to the inventory.

{{key|Shift+}} clicking an item from the Creative inventory menu puts the maximum stack of the item onto the hotbar (inventory if full).
|-
| style="font-size: medium; text-align: center" | {{key|up}}, {{key|down}}, {{key|left}}, {{key|right}}
| Switch the highlighted slot or interactable buttons onto another; Move the dragged item onto a different slot or other interactable buttons.
|-
| style="font-size: medium; text-align: center" | {{key|;}}
| (''for Windows only'') Toggles between [[RTX]] rendering and the default. This only works if there is an active RTX resource pack.
|}

; Configurable controls
{| class="wikitable" width="100%" data-description="Bedrock Edition keyboard & mouse controls"
|-
! width="125" | Default
! In-game option name
! Function
|-
| style="text-align: center" | [[File:Mouse 1.svg|38px|Left click]]
| Attack/Destroy
| Destroys blocks (hold down); Attacks (click once).
|-
| style="text-align: center" | [[File:Mouse 3.svg|38px|Middle click]]
| Pick Block
| Pressing that button while looking at a block or an entity causes the game to attempt placing a corresponding item for the block or entity in the player's hand. For blocks, it is simply the block in item form. For mobs, the game places the corresponding spawn egg in the player's hand. This also works on [[boat]]s, all types of [[minecarts]], [[paintings]], and [[armor stand]]s{{only|je}}<ref>{{bug|MCPE-90947}}</ref> to get the entity in item form. If the item is in the hotbar, it switches the selected hotbar slot to the slot with that item. If the item is not in the hotbar, but in the player's inventory, it moves that item from the inventory into the hotbar. If no hotbar slot is empty, the item selected is replaced. In creative mode without the item in the inventory, the game gives the player that item. This works only in creative mode for entities.{{only|je}}<ref>{{bug|MC-65931}}</ref>

If used on a tile entity while holding {{Key|Ctrl}}, the tile entity's nbt data is copied. The block given to the player has the Lore: "(+DATA)."
|-
| style="text-align: center" | [[File:Mouse 2.svg|38px|Right click]]
| Use Item/Place Block
| Places blocks, interact with [[block]]s, [[entities]], or [[item]]s, equip [[armor]] from the hotbar if the associated armor slot is empty.

If both the item held and the faced block interactable, the block overrules the item; that is, the player interacts with the block.
|-
| style="font-size: medium; text-align: center" | {{key|Q}}
| Drop Item
| Drop/toss an item. If [[items]] are stacked, only one is thrown/tossed/dropped. {{key|Ctrl+Q}} drops the whole stack of items.
|-
| style="font-size: medium; text-align: center" | {{key|1}}–{{key|9}}
| Hotbar Slot
| Selects the appropriate hotbar item.
|-
| style="font-size: medium; text-align: center" | {{key|E}}
| Inventory
| Opens the [[Inventory]]. Closes any open GUI.
|-
| style="font-size: medium; text-align: center" | {{key|F2}}
| Take Screenshot
| Simply pressing this key takes a screenshot and stores it in the screenshot gallery, which is accessible under the [[profile screen]]. Screenshots are automatically saved on the <code>[[com.mojang]]/Screenshots</code> directory.
|-
| style="font-size: medium; text-align: center" | {{key|F5}}
| Toggle Perspective
| Toggles between first person, [[Third person view|third person]] from the back, and [[Third person view|third person]] from the front.
|-
| style="font-size: medium; text-align: center" | {{key|Space}}
| Jump/Fly Up
| Jumps the player. When swimming, keeps the player afloat. Double-tapping toggles [[Flying|Fly Mode]] ([[Creative]] only). Causes the player to ascend while flying.
|-
| style="font-size: medium; text-align: center" | {{key|shift}}
| Sneak/Fly Down
| [[Sneaking|Sneak]]. When Fly Mode is on, causes the player to sneak midair and lose [[altitude]] (descend).
Holding {{key|Shift}} and pressing {{control|use}} on an interactable block with a block in hand overrides the {{control|use}} action and places the block instead. Dismounts the player from rideable entities.
|-
| style="font-size: medium; text-align: center" | {{key|Ctrl}}
| Sprint
| Starts [[sprinting]]. Speed increases when [[Flying|Fly Mode]] is on.
|-
| style="font-size: medium; text-align: center" | {{key|A}}
| Strafe Left
| Moves the player leftward.
|-
| style="font-size: medium; text-align: center" | {{key|D}}
| Strafe Right
| Moves the player rightward.
|-
| style="font-size: medium; text-align: center" | {{key|S}}
| Walk Backward
| Moves the player backward.
|-
| style="font-size: medium; text-align: center" | {{key|W}}
| Walk Forward
| Moves the player forward.
|-
| style="font-size: medium; text-align: center" | {{key|Z}}
| Mob Effects
| Opens/closes the [[Status effect]]s window.
|-
| style="font-size: medium; text-align: center" | {{key|T}}, {{key|Enter}}
| Open/Close Chat
| Opens/closes the chat window.
|-
| style="font-size: medium; text-align: center" | {{key|/}}
| Open Command
| Opens the chat window with the "/" character already typed.
|-
| style="font-size: medium; text-align: center" | {{key|B}}
| Emote
| Open/closes the emote menu.
|-
| style="font-size: medium; text-align: center" | {{key|[}}
| Menu Tab Left
| Cycles the inventory/world menu/settings tabs to the left.
|-
| style="font-size: medium; text-align: center" | {{key|]}}
| Menu Tab Right
| Cycles the inventory/world menu/settings tabs to the right.
|}

If "Full Keyboard Gameplay" is enabled, the following inputs are made available/used instead.
{| class="wikitable" width="50%" data-description="Bedrock Edition full keyboard controls"
|-
! width="125" | Default
! In-game option name
! Function
|-
| style="font-size: medium; text-align: center" | {{key|-}}
| Look Up Slight
| Moves the camera 15 degrees up.
|-
| style="font-size: medium; text-align: center" | {{key|+}}
| Look Down Slight
| Moves the camera 15 degrees down.
|-
| style="font-size: medium; text-align: center" | {{key|NUM 9}}
| Look Up Right
| Moves the camera 45 degrees up-right.
|-
| style="font-size: medium; text-align: center" | {{key|NUM 8}}
| Look Up
| Moves the camera 45 degrees up.
|-
| style="font-size: medium; text-align: center" | {{key|NUM 7}}
| Look Up Left
| Moves the camera 45 degrees up-left.
|-
| style="font-size: medium; text-align: center" | {{key|NUM 6}}
| Look Right
| Moves the camera 45 degrees right.
|-
| style="font-size: medium; text-align: center" | {{key|NUM 5}}, {{key|End}}, {{key|\}}
| Look Center
| Moves the camera to the middle.
|-
| style="font-size: medium; text-align: center" | {{key|NUM 4}}
| Look Left
| Moves the camera 45 degrees left.
|-
| style="font-size: medium; text-align: center" | {{key|NUM 3}}
| Look Down Right
| Moves the camera 45 degrees down-right.
|-
| style="font-size: medium; text-align: center" | {{key|NUM 2}}
| Look Down
| Moves the camera 45 degrees down.
|-
| style="font-size: medium; text-align: center" | {{key|NUM 1}}
| Look Down Left
| Moves the camera 45 degrees down-left.
|-
| style="font-size: medium; text-align: center" | {{key|up}}
| Look Up Smooth
| Moves the camera up smoothly.
|-
| style="font-size: medium; text-align: center" | {{key|down}}
| Look Down Smooth
| Moves the camera down smoothly.
|-
| style="font-size: medium; text-align: center" | {{key|left}}
| Look Left Smooth
| Moves the camera left smoothly.
|-
| style="font-size: medium; text-align: center" | {{key|right}}
| Look Right Smooth
| Moves the camera right smoothly.
|-
| style="font-size: medium; text-align: center" | {{key|PgUp}}
| Cycle Item Left
| Cycles the selected hotbar to the left.
|-
| style="font-size: medium; text-align: center" | {{key|PgDn}}
| Cycle Item Right
| Cycles the selected hotbar to the right.
|-
| style="font-size: medium; text-align: center" | {{key|Q}}
| Attack/Destroy
| Functions are equivalent to left click in normal mode.
|-
| style="font-size: medium; text-align: center" | {{key|X}}
| Pick Block
| Functions are equivalent to middle click in normal mode.
|-
| style="font-size: medium; text-align: center" | {{key|E}}
| Use Item/Place Block
| Functions are equivalent to right click in normal mode.
|-
| style="font-size: medium; text-align: center" | {{key|Z}}
| Drop Item
| Functions are equivalent to {{key|Q}} in normal mode.
|-
| style="font-size: medium; text-align: center" | {{key|1}}–{{key|9}}
| Hotbar Slot
| Functions are the same as in normal mode.
|-
| style="font-size: medium; text-align: center" | {{key|C}}
| Inventory
| Functions are equivalent to {{key|E}} in normal mode.
|-
| style="font-size: medium; text-align: center" | {{key|F5}}
| Toggle Perspective
| rowspan="8" | Functions are the same as in normal mode.
|-
| style="font-size: medium; text-align: center" | {{key|Space bar}}
| Jump/Fly Up
|-
| style="font-size: medium; text-align: center" | {{key|shift}}
| Sneak/Fly Down
|-
| style="font-size: medium; text-align: center" | {{key|Ctrl}}
| Sprint
|-
| style="font-size: medium; text-align: center" | {{key|A}}
| Strafe Left
|-
| style="font-size: medium; text-align: center" | {{key|D}}
| Strafe Right
|-
| style="font-size: medium; text-align: center" | {{key|S}}
| Walk Backward
|-
| style="font-size: medium; text-align: center" | {{key|W}}
| Walk Forward
|-
| style="font-size: medium; text-align: center" | {{key|Tab}}
| Mob Effects
| Functions are equivalent to {{key|Z}} in normal mode.
|-
| style="font-size: medium; text-align: center" | {{key|T}}, {{key|Enter}}
| Open/Close Chat
| rowspan="5" | Functions are the same as in normal mode.
|-
| style="font-size: medium; text-align: center" | {{key|/}}
| Open Command
|-
| style="font-size: medium; text-align: center" | {{key|B}}
| Emote
|-
| style="font-size: medium; text-align: center" | {{key|[}}
| Menu Tab Left
|-
| style="font-size: medium; text-align: center" | {{key|]}}
| Menu Tab Right
|}
[[File:Keyboard & Mouse controls.webp|thumb|none|Default keyboard and mouse diagram.]]

=== Controller ===
The "Controller" controls for gamepads are similar to the [[Xbox One Edition|''Xbox One'']], [[Nintendo Switch Edition|''Nintendo Switch'']], and [[PlayStation 4 Edition|''PlayStation 4'']] editions, with some differences. All of these controls, except the stick controls, can be changed in the Options. The Nintendo Switch version can be played with a pair of Joy-Con controllers, the Nintendo Switch Pro Controller, or the Nintendo Switch Lite. It cannot be played with a single Joy-Con, as it does not have enough buttons or control sticks. If the gamepad has control sticks, then the left stick ({{xbtn|thumb-left}}/{{xbtn|seriesthumb-left}}/{{nsbtn|thumb-left}}/{{psbtn|thumb-left}}/{{psbtn|5thumb-left}}) would be used for moving and the right stick ({{xbtn|thumb-right}}/{{xbtn|seriesthumb-right}}/{{nsbtn|thumb-right}}/{{psbtn|thumb-right}}/{{psbtn|5thumb-right}}) would be used for looking. The blank spaces mean that the function is, by default, left unassigned and it is up to the player to assign a button to it. All platforms support gamepads.
{| class="wikitable" width="75%" data-description="Bedrock Edition Controller controls"
|-
! colspan="5" width="125" | Default
! rowspan="3" | Function
|-
! colspan="2" |{{OS|win|chrome|and|ios|ipad|fire|xbox}}
! rowspan="2" |{{OS|nswm}}
! colspan="2" |{{OS|playstation}}
|-
!{{OS|xb1}}
!{{OS|xsx}}
!{{OS|ps4}}
!{{OS|ps5}} 
|-
| style="text-align: center" |{{xbtn|a}}
| style="text-align: center" |{{xbtn|seriesa}}
| style="text-align: center" |{{nsbtn|a}}
| style="text-align: center" |{{psbtn|x}}
| style="text-align: center" |{{psbtn|5x}}
|Jump/Fly Up
|-
| style="text-align: center" |{{xbtn|dpad-down}}
| style="text-align: center" |{{xbtn|seriesdpad-down}}
| style="text-align: center" |{{nsbtn|down}}/{{nsbtn|dpad-down}}
| style="text-align: center" |{{psbtn|dpad-down}}
| style="text-align: center" |{{psbtn|5dpad-down}}
|Drop Item
|-
| style="text-align: center" |{{xbtn|onert}}
| style="text-align: center" |{{xbtn|seriesrt}}
| style="text-align: center" |{{nsbtn|rt}}
| style="text-align: center" |{{psbtn|4r2}}
| style="text-align: center" |{{psbtn|5r2}}
|Attack/Destroy
|-
| style="text-align: center" |{{xbtn|lt}}
| style="text-align: center" |{{xbtn|serieslt}}
| style="text-align: center" |{{nsbtn|lt}}
| style="text-align: center" |{{psbtn|l2}}
| style="text-align: center" |{{psbtn|5l2}}
|Use Item/Place Block
|-
| style="text-align: center" |{{xbtn|x}}
| style="text-align: center" |{{xbtn|seriesx}}
| style="text-align: center" |{{nsbtn|y}}
| style="text-align: center" |{{psbtn|sq}}
| style="text-align: center" |{{psbtn|5sq}}
|Crafting 
|-
| style="text-align: center" |{{xbtn|y}}
| style="text-align: center" |{{xbtn|seriesy}}
| style="text-align: center" |{{nsbtn|x}}
| style="text-align: center" |{{psbtn|tr}}
| style="text-align: center" |{{psbtn|5tr}}
|Inventory
|-
| style="text-align: center" |{{xbtn|lb}}
| style="text-align: center" |{{xbtn|serieslb}}
| style="text-align: center" |{{nsbtn|lb}}
| style="text-align: center" |{{psbtn|l1}}
| style="text-align: center" |{{psbtn|5l1}}
|Cycle Item Left
|-
| style="text-align: center" |{{xbtn|rb}}
| style="text-align: center" |{{xbtn|seriesrb}}
| style="text-align: center" |{{nsbtn|rb}}
| style="text-align: center" |{{psbtn|r1}}
| style="text-align: center" |{{psbtn|5r1}}
|Cycle Item Right
|-
| style="text-align: center" |{{xbtn|dpad-up}}
| style="text-align: center" |{{xbtn|seriesdpad-up}}
| style="text-align: center" |{{nsbtn|up}}/{{nsbtn|dpad-up}}
| style="text-align: center" |{{psbtn|dpad-up}}
| style="text-align: center" |{{psbtn|5dpad-up}}
|Toggle Perspective
|-
| style="text-align: center" |{{xbtn|b}}
| style="text-align: center" |{{xbtn|seriesb}}
| style="text-align: center" |{{nsbtn|b}}
| style="text-align: center" |{{psbtn|o}}
| style="text-align: center" |{{psbtn|5o}}
|Sneak/Fly Down
|-
| style="text-align: center" |{{xbtn|thumb-left-click}}
| style="text-align: center" |{{xbtn|seriesthumb-left-click}}
| style="text-align: center" |{{nsbtn|thumb-left}} (click)
| style="text-align: center" |{{psbtn|thumb-left-click}}
| style="text-align: center" |{{psbtn|5thumb-left-click}}
|Sprint
|-
|
|
|
|
|
|Fly Up Slow
|-
| style="text-align: center" |{{xbtn|thumb-right-click}}
| style="text-align: center" |{{xbtn|seriesthumb-right-click}}
| style="text-align: center" |{{nsbtn|thumb-right}} (click)
| style="text-align: center" |{{psbtn|thumb-right-click}}
| style="text-align: center" |{{psbtn|5thumb-right-click}}
|Fly Down Slow
|-
| style="text-align: center" |{{xbtn|dpad-left}}
| style="text-align: center" |{{xbtn|seriesdpad-left}}
| style="text-align: center" |{{nsbtn|left}}/{{nsbtn|dpad-left}}
| style="text-align: center" |{{psbtn|dpad-left}}
| style="text-align: center" |{{psbtn|5dpad-left}}
|Emote
|-
| style="text-align: center" |{{xbtn|dpad-right}}
| style="text-align: center" |{{xbtn|seriesdpad-right}}
| style="text-align: center" |{{nsbtn|right}}/{{nsbtn|dpad-right}}
| style="text-align: center" |{{psbtn|dpad-right}}
| style="text-align: center" |{{psbtn|5dpad-right}}
|Open Chat
|-
|
|
|
|
|
|Strafe Left
|-
|
|
|
|
|
|Strafe Right
|-
|
|
|
|
|
|Walk Backward
|-
|
|
|
|
|
|Walk Forward
|-
|
|
|
|
|
|Pick Block
|-
| style="text-align: center" |{{xbtn|lb}}+{{xbtn|rb}}
| style="text-align: center" |{{xbtn|serieslb}}+{{xbtn|seriesrb}}
| style="text-align: center" |{{nsbtn|lb}}+{{nsbtn|rb}}
| style="text-align: center" |{{psbtn|l1}}+{{psbtn|r1}}
| style="text-align: center" |{{psbtn|5l1}}+{{psbtn|5r1}}
| Take Screenshot
|-
| style="text-align: center" |{{xbtn|view}}
| style="text-align: center" |{{xbtn|seriesview}}
| style="text-align: center" |{{nsbtn|minus}}
| style="text-align: center" |{{psbtn|touchpad-button}}
| style="text-align: center" |{{psbtn|5touchpad-button}}
|Open Notification/Mob Effects
|}
<gallery>
Xbox controls.webp|Default Xbox Wireless Controller diagram.
Nintendo Switch controls.webp|Default Nintendo Switch controller diagram.
PS4 controls.webp|Default DUALSHOCK 4 wireless controller diagram.
</gallery>
{{fnlist}}

=== Touch ===
"Touch" controls for touchscreen devices use controls shown on the screen. Split-touch controls displays a cross hair, which can be set in Settings. Movement and interact controls can be changed by selecting control mode in Settings, with the ability to customize the buttons. Touch controls are available on devices that is touch-enabled except the Nintendo Switch, where the touchscreen can only be used to interact with the hotbar, inventory, and menus.
{| class="wikitable" width="100%" 
|-
! width="100" | Action
! Function
|-
|[[File:Joystick BE.png|center|width=50x50]]
|Joystick. Moves the player. Moving the knob to the top causes the player to sprint if "Sprint using the joystick" is turned on.
|-
|[[File:Sprint Button.png|center|width=30x30]]
|Sprint button, joystick only. Increase speed when Fly Mode is on. The button disappears if "Sprint using the joystick" is turned on.
|-
|[[File:Forward button.png|30px|center]]
|Move forward. When double-tapped, causes the player to sprint (unless the character is too hungry). When Fly Mode is on, double-tapping increases the speed at which the player flies. Attempting to sprint (Double-Tap) while fully submerged underwater initiates swimming. While tapped, [[File:Forward left button.png|30px]] and [[File:Forward right button.png|30px]] appears.
|-
|[[File:Backward button.png|30px|center]]
|Move backward. While tapped, [[File:Down Left Button BE.png|width=30x30]] and [[File:Down Right Button.png|width=30x30]] appears.
|-
|[[File:Left button.png|30px|center]]
|Strafe left. While tapped, [[File:Forward left button.png|30px]] and [[File:Down Left Button BE.png|width=30x30]] appears.
|-
|[[File:Right button.png|30px|center]]
|Strafe right. While tapped, [[File:Forward right button.png|30px]] and [[File:Down Right Button.png|width=30x30]] appears.
|-
|[[File:Forward left button.png|30px|center]]
|Strafe left while moving forward.
|-
|[[File:Forward right button.png|30px|center]]
|Strafe right while moving forward.
|-
|[[File:Down Left Button BE.png|center|width=30x30]]
|Strafe left while moving backward.
|-
|[[File:Down Right Button.png|center|width=30x30]]
|Strafe right while moving backward.
|-
|[[File:Jump Button BE2.png|center|width=29x29]]
|Jump. When swimming, keeps the player afloat, the button changes to [[File:Water Ascend Button.png|width=30x30]]. When double-tapped in Creative mode, the player is able to fly, the button changes to [[File:Flying Ascend Button.png|width=30x30]]. 
|-
|[[File:Sneak Button BE2.png|center|width=29x29]]
|Double tap to toggle sneaking, and the button changes to [[File:Sneak Pressed Button.png|width=30x30]]. Double tap again to toggle back, the button reverts to [[File:Sneak Button BE2.png|width=30x30]]. When swimming, the button changes to [[File:Water Descend Button.png|width=30x30]]. When flying, the button changes to [[File:Flying Descend Button.png|width=30x30]].
|-
|[[File:Water Ascend Button.png|center|width=30x30]]
|Swim up. When getting out of the water or lava, the button reverts to [[File:Jump Button BE2.png|width=30x30]].
|-
|[[File:Water Descend Button.png|center|width=30x30]]
|Swim down. When getting out of the water or lava, the button reverts to [[File:Sneak Button BE2.png|width=30x30]].
|-
|[[File:Flying Ascend Button.png|center|width=29x29]]
|Fly up, when flying in Creative mode. When double-tapped, the player no longer flies, the button reverts to [[File:Jump Button BE2.png|width=30x30]].
|-
|[[File:Flying Descend Button.png|center|width=29x29]]
|Fly down, when flying in Creative mode. When double-tapped, the player no longer flies, the button reverts to [[File:Sneak Button BE2.png|width=30x30]].
|-
|[[File:Dismount Button.png|center|width=30x30]]
|Dismount button. Dismounts the player from rideable entities. The horse or camel jumps (Joystick only).
|-
|[[File:Mount Button.png|center|width=30x30]]
|Mount button, joystick only. Dismounts the player from horse or camel.
|-
|[[File:Attack Button.png|center|width=30x30]]
|Attack button, only visible with "Joystick & aim crosshair" control mode. Attack mobs and destroy blocks.
|-
|[[File:Interact Button.png|center|width=30x30]]
|Interact button, only visible with "Joystick & aim crosshair" control mode. Places blocks, interact with blocks, entities, or items, equip armor from the hotbar if the associated armor slot is empty.
If both the item held and the faced block interactable, the block overrules the item; that is, the player interacts with the block.
|-
|[[File:Pick Block Button.png|center|width=30x30]]
|Pick block button, can be turned on with the toggle, only visible in Creative mode.{{Until|Bedrock 1.21.60}} Pressing that button while looking at a block causes the game to attempt placing a corresponding item for the block in the player's hand.
|-
|[[File:Emote button.png|30px|center]]
|Opens the Emotes menu.
|-
|[[File:Chat button.png|30px|center]]
|Opens the Chat screen.
|-
|[[File:Menu button.png|30px|center]]
|Opens the game menu.
|-
|[[File:Agent button BE2.png|center|width=30x30]]
|Used for the [[Agent]].{{only|education}}
|-
| style="font-size: medium; text-align: center" |Move Camera
|Slide/move finger across the screen.
|-
| style="font-size: medium; text-align: center" |Place Block
|By default (split controls is disabled), tap the desired area to place the block.<br />When split controls is enabled, position the camera so that the crosshair is pointed at the desired area and tap anywhere on the screen (excluding the HUD) to place the block.
|-
| style="font-size: medium; text-align: center" | Break Block
|Hold finger down on the desired block to break. How long it takes to break the block is indicated by an icositetragonal icon on the screen, varying on the tool being used to break it.<br />When split controls is enabled, position the camera so that the pointed at the desired block and hold anywhere on the screen (excluding the HUD) to break the block.
|-
| style="font-size: medium; text-align: center" |Drop item 
| Long-press on a hotbar slot for about 2 seconds{{verify}} to drop the entire stack. You can also open the GUI, tap on the stack, then tap somewhere outside of GUI.
|- 
| style="font-size: medium; text-align: center" |Use Block
|By default (split controls is disabled), tap the desired block to use its functionality.<br />When split controls is enabled, position the camera so that the crosshair is pointed at the desired area and tap anywhere on the screen (excluding the HUD) to use its functionality.
|-
| style="font-size: medium; text-align: center" |''Interact button''
|[[File:Touch_Controls_Feed.png|thumb|An interact button for [[breeding]].|width=200x200]]
Some items have extra functionality, and these can be excecuted when either long-pressing on the target or tapping the interaction button, located on top of the hotbar. These are listed below:
*'''Ignite''': to ignite a creeper while holding a [[flint and steel]].
*'''Edit''': to edit an [[NPC]]’s message
*'''Leave Boat''': to leave the boat when riding it
*'''Feed''': to feed an animal while holding food, feed another animal so that both of them can breed
*'''Fish''': to cast and uncast the rod while holding a [[fishing rod]]
*'''Milk''': to milk a cow when holding a [[bucket]]
*'''Shear''': to shear sheep and mooshrooms while holding shears
*'''Milk Stew''': to get mushroom stew from a mooshroom while holding a bowl
*'''Board''': to board a boat
*'''Ride''': to ride a minecart, horse or strider
*'''Sit''': to make a pet sit
*'''Stand''': to make a pet stand
*'''Talk''': to talk to an [[NPC]] in premade world maps like world templates
*'''Dye''': to dye sheep or a wolf's collar while holding a dye
*'''Cure''': to cure a zombie villager while holding a golden apple
*'''Open''': to open a minecart with chest or a minecart with hopper
*'''Create Map''': to create a map while holding an empty map
*'''Take Picture''': to take a picture using the camera
*'''Saddle''': to put a saddle onto a pig or a strider
*'''Mount''': to mount onto a pig or a strider
*'''Boost''': to boost a pig or a strider while holding a carrot on a stick or a warped fungus on a stick, respectively.
*'''Write''': to write in a book and quill
*'''Leash''': to leash a mob while holding a lead
*'''Unleash''' to unleash a leashed mob
*'''Attach Chest''': to attach a chest into a donkey, mule or a llama
*'''Trade''': to trade with a villager
*'''Pose''': to pose an armor stand
*'''Equip''': to equip an armor stand while holding a piece of armor
*'''Read''': to read a written book while holding it
*'''Wake Villager''': to wake a villager when a villager is in a bed
*'''Brush''': to brush an [[armadillo]]
*'''Barter''': to barter with piglins while holding a gold ingot
|-
| style="font-size: medium; text-align: center" |Split stack
| [[File:Stack Progress Bar.png|thumb|Stack progress bar.]]Open GUI and long-press on a stack. A small progress bar with stack number appears right above the stack, pressing and moving to the left or right increases or decreases the number of selected items. Tap on an empty slot, a proportional part of the stack is moved there.
|-
| style="font-size: medium; text-align: center" |Split stack evenly
| Open GUI and tap on a stack, then tap-and-slide across two or more empty slots to split the stack evenly between them.
|-
| style="font-size: medium; text-align: center" |Consolidate stacks
| Open GUI and double-tap on a stack. Partial stacks of this item consolidate into a single stack.
|-
| style="font-size: medium; text-align: center" |Mass crafting 
| Long-press on recipe result for mass crafting. Works faster if no other visible recipe is affected by the current one (for example, while converting sugarcane into paper, the number of potential sugar available is recalculated on the go. Switching to – for example – Construction tab, speeds up the process because no other recipe needs to be recalculated now.)
|}

[[File:Touch controls.webp|thumb|none|Default touchscreen diagram.]]

== Legacy versions ==
These versions have either been discontinued or long forgotten about. However, their controls are documented here for historical purposes.

=== {{el|pi}} ===
All of the controls in the Pi Edition are fixed and cannot be changed.

{| class="wikitable" width="100%" data-description="Pi Edition controls"
|-
! width="125" |Action
!Function
|-
| style="text-align: center" |[[File:Mouse Move.svg|66px|Mouse Move]]
|Turning; aiming; [[Third person view|third person]] camera movement.
|-
| style="text-align: center" |[[File:Mouse 1.svg|38px|Left click]]
|Destroy blocks (hold down shortly); Move a block from the selection screen to the first hotbar slot, pushing the rest of the items one slot to the right.
|-
| style="text-align: center" |[[File:Mouse 2.svg|38px|Right click]]
|Place blocks; Charge a [[bow]] (firing is broken).
|-
| style="text-align: center" |[[File:Mouse 3 Scroll.svg|40px|Mouse Wheel Scroll]]
|Scrolls through the Hotbar. 
|-
| style="font-size: medium; text-align: center" |{{key|Esc}}
|Opens up or closes the menu and gives back cursor control.
|-
| style="font-size: medium; text-align: center" |{{key|1}}–{{key|8}}
|Selects the appropriate Hotbar item.
|-
| style="font-size: medium; text-align: center" |{{key|W}}
|Move forward.
|-
| style="font-size: medium; text-align: center" |{{key|A}}
|Strafe left.
|-
| style="font-size: medium; text-align: center" |{{key|S}}
|Move backward.
|-
| style="font-size: medium; text-align: center" |{{key|D}}
|Strafe right.
|-
| style="font-size: medium; text-align: center" |{{key|Space bar}}
|Jump. When double-tapped, toggles [[Flying|Fly Mode]]. When [[Flying|Fly Mode]] is on, causes the player to gain [[altitude]] (ascend).
|-
| style="font-size: medium; text-align: center" |Left {{key|shift}}
|[[Sneaking|Sneak]]. When [[Flying|Fly Mode]] is on, causes the player to lose [[altitude]] (descend).
|-
| style="font-size: medium; text-align: center" |{{key|E}}
| Open the [[Inventory|list of blocks]].
|-
| style="font-size: medium; text-align: center" |{{key|Tab}}
|Release the mouse cursor from the game window without opening the pause menu.
|}

=== {{el|be}}: Xperia Play ===

{| class="wikitable" border="1" width="100%" data-description="Xperia PLAY controls"
|-
! width="100" |Action
!Function 
|-
| style="font-size: medium; text-align: center" |Right Bumper
|Place block
|-
| style="font-size: medium; text-align: center" |Left Bumper
|Destroy block
|-
| style="text-align: center" |[[File:PlayStationTriangle.svg|36px]]
|Open [[inventory]]
|-
| style="text-align: center" |[[File:PlayStationCircle.svg|36px]]
|Cycle right in the hotbar
|-
| style="text-align: center" |[[File:PlayStationX.svg|36px]]
|Jump
|-
| style="text-align: center" |[[File:PlayStationSquare.svg|36px]]
|Cycle left in the hotbar
|-
| style="font-size: medium; text-align: center" |Directional Keys
|Movement
|-
| style="font-size: medium; text-align: center" | Left Touch Pad
|Sneak
|-
|-
| style="font-size: medium; text-align: center" |Right Touch Pad
|Moves the camera
|-
| style="font-size: medium; text-align: center" |Menu
|Open game menu
|-
| style="font-size: medium; text-align: center" | Touch Screen
|Chat ([[multiplayer]] only). Tap to change selection in hotbar
|-
| style="font-size: medium; text-align: center" |Search Button
|Toggle [[third person view]]
|}

Note: For Xperia Play owners using the gamepad, while in creative mode, the lowest two rows of items are beneath the screen, and one cannot scroll down to see them. They are still accessible, but it requires either remembering how many times one has to press the directional buttons to access them, or trial-and-error. This is most prominent in the 4.0 update, as the amount of items has increased, and now sixteen items are hidden. The only way to see them is to turn on the option to use touch controls in the options menu.

=== {{el|lce}} ===
==== Notes ====
*On the {{el|psv}} (when playing on the PlayStation Vita), {{el|wii}} (when playing on the Wii U GamePad), and {{el|ns}} (when playing in Tabletop or Handheld mode), the touchscreen can be used to control the tooltips shown at the bottom of the screen (if enabled), as well as the menus and inventory.
** Likewise, on the {{el|ps4}}, the Touch pad can be used to move the inventory cursor as well as control the menus by swiping.
*The {{el|wii}} can be played with a Wii U GamePad, Wii U Pro Controller, Classic Controller, or Classic Controller Pro. It can not be played with a Wii Remote, Wii Remote Plus, or Nunchuk.
**Note: While the {{el|wii}} can not be played with a Wii Remote or Wii Remote Plus, a Wii Remote or Wii Remote Plus is required to play with a Classic Controller or Classic Controller Pro.
*The {{el|ns}} can be played with a pair of Joy-Con controllers, the Nintendo Switch Pro Controller, or the Nintendo Switch Lite. It can not be played with a single Joy-Con, as it does not have enough buttons or control sticks.

==== Gameplay ====
{{anchor|Cycle Held Item Left|Inventory|Crafting|Move|Place|Mine}}
{| class="wikitable" width="100%" data-description="Console gameplay controls"
|-
! colspan="7" width="120" |Default
! rowspan="2" |In-game option name
! rowspan="2" |Function
|-
!{{OS|360}}
!{{OS|xb1}}
!{{OS|ps3}}
!{{OS|ps4}}
!{{OS|psv}}
!{{OS|wii}}
!{{OS|ns}}
|- id="Pause"
| style="text-align: center" |{{xbtn|start}}
| style="text-align: center" |{{Xbtn|menu}}
| style="text-align: center" |{{Psbtn|start}}
| style="text-align: center" |{{Psbtn|options}}
| style="text-align: center" |{{Psvbtn|start}}
| style="text-align: center" |{{Wbtn|plus}}
| style="text-align: center" |{{Nsbtn|plus}}
| style="text-align: center" |Pause
|Pause the game
|-
| style="text-align: center" |{{xbtn|back}}
| style="text-align: center" |{{Xbtn|view}}
| style="text-align: center" |{{Psbtn|select}}
| style="text-align: center" |{{Psbtn|touchpad-button}}
| style="text-align: center" |{{Psvbtn|select}}
| style="text-align: center" |{{Wbtn|minus}}
| style="text-align: center" |{{Nsbtn|minus}}
| style="text-align: center" |Players
|Shows the list of players in-game.
|- id="Move"
| style="text-align: center" |{{xbtn|360thumb-left}}
| style="text-align: center" |{{xbtn|thumb-left}}
| style="text-align: center" |{{Psbtn|3thumb-left}}
| style="text-align: center" |{{Psbtn|thumb-left}}
| style="text-align: center" |{{Psvbtn|thumb-left}}
| style="text-align: center" |{{Wbtn|thumb-left}}
| style="text-align: center" |{{Nsbtn|thumb-left}}
| style="text-align: center" |Move
|Look/move; when quickly pushed forward and then moved, enables sprinting while the button is held.
|- id="Look"
| style="text-align: center" |{{xbtn|360thumb-right}}
| style="text-align: center" |{{xbtn|thumb-right}}
| style="text-align: center" |{{Psbtn|3thumb-right}}
| style="text-align: center" |{{Psbtn|thumb-right}}
| style="text-align: center" |{{Psvbtn|thumb-right}}
| style="text-align: center" |{{Wbtn|thumb-right}}
| style="text-align: center" |{{Nsbtn|thumb-right}}
| style="text-align: center" |Look
|Look/move 
|-
| style="text-align: center" |{{xbtn|360thumb-left-click}}
| style="text-align: center" |{{xbtn|thumb-left-click}}
| style="text-align: center" |{{Psbtn|3thumb-left-click}}
| style="text-align: center" |{{Psbtn|thumb-left-click}}
| style="text-align: center" |{{Psvbtn|dpad-up}}
| style="text-align: center" |{{Wbtn|thumb-left}} (click)<ref name="a" group="fn">Wii U GamePad and Wii U Pro Controller.</ref>/{{Wbtn|dpad-up}}<ref name="b" group="fn">Classic Controller and Classic Controller Pro.</ref>
| style="text-align: center" |{{Nsbtn|thumb-left}} (click)
| style="text-align: center" |Change Camera Mode
|Change the camera angle (toggles First Person, Second Person, and Third Person view)
|-
| style="text-align: center" |{{xbtn|360thumb-right-click}}
| style="text-align: center" |{{xbtn|thumb-right-click}}
| style="text-align: center" |{{Psbtn|3thumb-right-click}}
| style="text-align: center" |{{Psbtn|thumb-right-click}}
| style="text-align: center" |{{Psvbtn|dpad-down}}
| style="text-align: center" |{{Wbtn|thumb-right}} (click)<ref name="a" group="fn" />/{{Wbtn|dpad-down}}<ref name="b" group="fn" />
| style="text-align: center" |{{Nsbtn|thumb-right}} (click)
| style="text-align: center" |Sneak
|Sneak/walk or in Creative mode, to lower the height while flying.
|- id="Jump"
| style="text-align: center" |{{xbtn|360a}}
| style="text-align: center" |{{xbtn|a}}
| style="text-align: center" |{{Psbtn|3x}}
| style="text-align: center" |{{Psbtn|x}}
| style="text-align: center" |{{Psvbtn|x}}
| style="text-align: center" |{{Wbtn|a}}
| style="text-align: center" |{{Nsbtn|a}}
| style="text-align: center" |Jump
|Jump
|- id="Drop"
| style="text-align: center" |{{xbtn|360b}}
| style="text-align: center" |{{xbtn|b}}
| style="text-align: center" |{{Psbtn|3o}}
| style="text-align: center" |{{Psbtn|o}}
| style="text-align: center" |{{Psvbtn|o}}
| style="text-align: center" |{{Wbtn|b}}
| style="text-align: center" |{{Nsbtn|b}}
| style="text-align: center" |Drop
|Drop/toss an item from the Hotbar. If [[items]] are stacked, only one gets thrown/tossed/dropped.<ref group="fn">There is no actual "throw" command; "drop" (default {{xbtn|360B}}/{{xbtn|oneB}}/{{psbtn|3circle}}/{{psbtn|4circle}}/{{psvbtn|o}}/{{wbtn|b}}/{{nsbtn|b}}) tosses an [[Item (entity)|object]] approximately 2 to 3 [[blocks]] from the player. [[Egg]]s and [[snowball]]s can be thrown by the "use" command (default {{xbtn|360lt}}/{{xbtn|onelt}}/{{psbtn|3l2}}/{{psbtn|4l2}}/{{psvbtn|l}}/{{wbtn|zl}}/{{nsbtn|zl}}). The eggs and snowballs fly in an arc.</ref>
|- id="Crafting"
| style="text-align: center" |{{xbtn|360x}}
| style="text-align: center" |{{xbtn|x}}
| style="text-align: center" |{{Psbtn|3sq}}
| style="text-align: center" |{{Psbtn|sq}}
| style="text-align: center" |{{Psvbtn|sq}}
| style="text-align: center" |{{Wbtn|y}}
| style="text-align: center" |{{Nsbtn|y}}
| style="text-align: center" |[[Crafting]] / [[Creative inventory|Creative]]
|Open up [[Crafting]] menu, or the item list if in creative mode<br>If the "Classic Crafting" option is enabled, it opens the inventory.
|- id="Inventory"
| style="text-align: center" |{{xbtn|360y}}
| style="text-align: center" |{{xbtn|y}}
| style="text-align: center" |{{Psbtn|3tr}}
| style="text-align: center" |{{Psbtn|tr}}
| style="text-align: center" |{{Psvbtn|tr}}
| style="text-align: center" |{{Wbtn|x}}
| style="text-align: center" |{{Nsbtn|x}}
| style="text-align: center" |[[Inventory]]
|Open up the [[Inventory]]
|- id="Cycle Held Item Left"
| style="text-align: center" |{{xbtn|360lb}}
| style="text-align: center" |{{xbtn|lb}}
| style="text-align: center" |{{Psbtn|3l1}}
| style="text-align: center" |{{Psbtn|l1}}
| style="text-align: center" |{{Psvbtn|dpad-left}}
| style="text-align: center" |{{Wbtn|l}}
| style="text-align: center" |{{Nsbtn|l}}
| style="text-align: center" |Cycle Held Item (Left)
|Cycle left in the Hotbar
|- id="Cycle Held Item Right"
| style="text-align: center" |{{xbtn|360rb}}
| style="text-align: center" |{{xbtn|rb}}
| style="text-align: center" |{{Psbtn|3r1}}
| style="text-align: center" |{{Psbtn|r1}}
| style="text-align: center" |{{Psvbtn|dpad-right}}
| style="text-align: center" |{{Wbtn|r}}
| style="text-align: center" |{{Nsbtn|r}}
| style="text-align: center" |Cycle Held Item (Right)
|Cycle right in the Hotbar
|- id="Place"
| style="text-align: center" |{{xbtn|360lt}}
| style="text-align: center" |{{xbtn|lt}}
| style="text-align: center" |{{Psbtn|3l2}}
| style="text-align: center" |{{Psbtn|l2}}
| style="text-align: center" |{{Psvbtn|l}}
| style="text-align: center" |{{Wbtn|zl}}
| style="text-align: center" |{{Nsbtn|zl}}
| style="text-align: center" |Place
|Place [[blocks]];<br>Fire with a [[bow]]; block using a [[sword]]; use special blocks such as [[chest]]s, doors, and [[levers]]; enter [[transportation|vehicles]]; toggle [[levers]]/doors (click once)
Also: Eat [[food]], [[hoe]] [[farmland]], [[shears|shear]] [[sheep]]
|- id="Mine"
| style="text-align: center" |{{xbtn|360rt}}
| style="text-align: center" |{{xbtn|rt}}
| style="text-align: center" |{{Psbtn|3r2}}
| style="text-align: center" |{{Psbtn|r2}}
| style="text-align: center" |{{Psvbtn|r}}
| style="text-align: center" |{{Wbtn|zr}}
| style="text-align: center" |{{Nsbtn|zr}}
| style="text-align: center" |Mine
|Destroy [[blocks]];<br>Mine/destroy blocks (hold down); attack (click once).
|-
|}
<references group="fn" />

==== In crafting ====
{{anchor|Change Group (Left)|Exit|Quick Move}}
{| class="wikitable" width="100%" data-description="Xbox crafting controls"
|-
! colspan="7" width="120" |Default
! rowspan="2" | In-game option name
! rowspan="2" |Function
|-
!{{OS|360}}
!{{OS|xb1}}
!{{OS|ps3}}
!{{OS|ps4}}
!{{OS|psv}}
!{{OS|wii}}
!{{OS|nswm}}
|- id="Pointer/Move"
| style="text-align: center" |{{xbtn|360thumb-left}} / {{xbtn|360thumb-right}} / {{xbtn|360dpad}}
| style="text-align: center" |{{xbtn|thumb-left}} / {{xbtn|thumb-right}} / {{xbtn|dpad}}
| style="text-align: center" |{{Psbtn|3thumb-left}} / {{Psbtn|3thumb-right}} / {{Psbtn|3dpad}}
| style="text-align: center" |{{Psbtn|thumb-left}} / {{Psbtn|thumb-right}} / {{Psbtn|dpad}} / {{Psbtn|touchpad}}
| style="text-align: center" |{{Psvbtn|thumb-left}} / {{Psvbtn|thumb-right}} / {{Psvbtn|dpad}} / {{Psvbtn|tchpd}}
| style="text-align: center" |{{Wbtn|thumb-left}} / {{Wbtn|thumb-right}} / {{Wbtn|dpad}}
| style="text-align: center" |{{Nsbtn|thumb-left}} / {{Nsbtn|thumb-right}} / {{Nsbtn|up}}{{Nsbtn|down}}{{Nsbtn|left}}{{Nsbtn|right}} / {{Nsbtn|dpad}}
| style="text-align: center" | Pointer/Move
|Move pointer/selected [[block]]/[[item]]
|- id="Craft"
| style="text-align: center" |{{xbtn|360a}}
| style="text-align: center" |{{xbtn|a}}
| style="text-align: center" |{{Psbtn|3x}}
| style="text-align: center" |{{Psbtn|x}}
| style="text-align: center" |{{Psvbtn|x}}
| style="text-align: center" |{{Wbtn|a}}
| style="text-align: center" |{{Nsbtn|a}}
| style="text-align: center" |[[Craft]]
|Create [[item]]s
|- id="Exit"
| style="text-align: center" |{{xbtn|360b}}
| style="text-align: center" |{{xbtn|b}}
| style="text-align: center" |{{Psbtn|3o}}
| style="text-align: center" |{{Psbtn|o}}
| style="text-align: center" |{{Psvbtn|o}}
| style="text-align: center" |{{Wbtn|b}}
| style="text-align: center" |{{Nsbtn|b}}
| style="text-align: center" |Exit 
|Exit the [[crafting table]] menu
|- id="Split and Desc."
| style="text-align: center" |{{xbtn|360x}}
| style="text-align: center" |{{xbtn|x}}
| style="text-align: center" |{{Psbtn|3sq}}
| style="text-align: center" |{{Psbtn|sq}}
| style="text-align: center" |{{Psvbtn|sq}}
| style="text-align: center" |{{Wbtn|y}}
| style="text-align: center" |{{Nsbtn|y}}
| style="text-align: center" |Split and Desc.
|Take half of the highlighted stack/show information about the selected [[block]]/[[item]]
|- id="Quick Move"
| style="text-align: center" |{{xbtn|360y}}
| style="text-align: center" |{{xbtn|y}}
| style="text-align: center" |{{Psbtn|3tr}}
| style="text-align: center" |{{Psbtn|tr}}
| style="text-align: center" |{{Psvbtn|tr}}
| style="text-align: center" |{{Wbtn|x}}
| style="text-align: center" |{{Nsbtn|x}}
| style="text-align: center" |Quick Move
|Quickly moves a [[block]]/[[item]] into its appropriate space
|- id="Change Group (Left)"
| style="font-size: medium; text-align: center" |{{xbtn|360lb}}
| style="text-align: center" |{{xbtn|lb}}
| style="text-align: center" |{{Psbtn|3l1}}
| style="text-align: center" |{{Psbtn|l1}}
| style="text-align: center" |{{Psvbtn|l}}
| style="text-align: center" |{{Wbtn|l}}
| style="text-align: center" |{{Nsbtn|l}}
| style="text-align: center" |Change Group (Left)
|Changes the groups of craftable [[items]], moving left
|- id="Change Group (Right)"
| style="font-size: medium; text-align: center" |{{xbtn|360rb}}
| style="text-align: center" |{{xbtn|rb}}
| style="text-align: center" |{{Psbtn|3r1}}
| style="text-align: center" |{{Psbtn|r1}}
| style="text-align: center" |{{Psvbtn|r}}
| style="text-align: center" |{{Wbtn|r}}
| style="text-align: center" |{{Nsbtn|r}}
| style="text-align: center" |Change Group (Right)
|Changes the groups of craftable [[items]], moving right
|}

=== {{el|ds}} ===
All of the controls in the ''New Nintendo 3DS Edition'' are fixed and cannot be changed.
{| class="wikitable" width="auto" data-description="New Nintendo 3DS controller controls"
|-
! colspan="1" width="125" |Action
! rowspan="2" |Function
|-
!{{OS|3dsf}}
|-
| style="font-size: medium; text-align: center" |Start Button/Select Button
|Pause
|-
| style="font-size: medium; text-align: center" |Circle Pad
|Move
|-
| style="font-size: medium; text-align: center" |C Stick
|Look
|-
| style="font-size: medium; text-align: center" |A Button
| Jump/Fly Up
|-
| style="font-size: medium; text-align: center" |B Button
|Drop Item
|-
| style="font-size: medium; text-align: center" |R Button
|Attack/Destroy 
|-
| style="font-size: medium; text-align: center" |L Button
|Use Item/Place Block
|-
| style="font-size: medium; text-align: center" |Y Button
|Crafting
|-
| style="font-size: medium; text-align: center" |X Button
|Inventory
|-
| style="font-size: medium; text-align: center" |ZL Button/+Control Pad Left
|Cycle Item Left
|-
| style="font-size: medium; text-align: center" |ZR Button/+Control Pad Right 
|Cycle Item Right
|-
| style="font-size: medium; text-align: center" | +Control Pad Up
|Toggle Perspective
|-
| style="font-size: medium; text-align: center" | +Control Pad Down
|Sneak/Fly Down
|}

== Old keys ==
{{Outdated|section=1}}
These keys are no longer usable in the current versions of the game.<ref>http://web.archive.org/web/20090520141329/http://www.mojang.com/notch/minecraft/ Archived page of Minecraft Classic from May 20th 2009
</ref>

=== {{JE}} ===
{| class="wikitable" width="100%" data-description="Old PC version controls"
|-
! width="100" |Key
!Versions used
!Function
|-
| style="font-size: medium; text-align: center" |{{key|B}}
|[[0.0.20a]]–[[Java Edition Indev 0.31 20091223-1457]]
|Brought up the list of usable [[blocks]] in [[Java Edition Classic|Classic]] Creative, and the first two Creative [[Indev 0.31]] versions.
|-
| style="font-size: medium; text-align: center" |{{key|B}}
|[[Java Edition Indev 0.31 20100128]]-[[Java Edition Indev 0.31 20100129]]
| Brought up the crafting GUI.
|-
| style="font-size: medium; text-align: center" |{{key|I}}
|[[Java Edition Indev 0.31 20100104]]–[[Beta 1.3_01]]
|Brought up inventory before Beta 1.4 changed the key to {{key|E}}. (If preferred, this key can still be used by binding it in Options... → Controls... → Key Binds... → Inventory → Open/Close Inventory).
|-
| style="font-size: medium; text-align: center" |{{key|Enter}}
|[[0.0.14a_04]]–[[0.30]]
|Set [[spawn point]] in Classic Creative.
|-
| style="font-size: medium; text-align: center" |{{key|R}}
|(Respawn above random<ref group="note">More specifically, the x and z coordinates were pseudorandom numbers from 0≤x<256 and the y coordinate was always 74</ref> points of the map) [[rd-132211]]–[[0.0.13a_03]] 
(Respawn at set spawn point) [[0.0.14a_04]]–[[0.30]]
|Moved the player to random points of the map, before [[0.0.14a_04]]. Respawned the player at set spawn point.
|-
| style="font-size: medium; text-align: center" |{{key|Tab}}
|[[Java Edition Classic 0.24 SURVIVAL TEST]]-[[0.30]]
|Shot arrows.
|-
| style="font-size: medium; text-align: center" |{{key|F4}}
|[[Java Edition Alpha v1.2.2]]
|Spawned a [[nether portal]]. Used for debug by [[Notch]] and removed in a second revision of the same version, without changing the version number.
|-
| style="font-size: medium; text-align: center" |{{key|F5}}
|[[0.26 SURVIVAL TEST]]–[[Java Edition Indev 20100207-1703]]
|Toggled rain in Classic and Indev. 
|-
| style="font-size: medium; text-align: center" |{{key|F6}}
|[[Java Edition Infdev 20100624]]–[[Alpha v1.1.2_01]]
|Shows lagometer if held down.
|-
| style="font-size: medium; text-align: center" |{{key|F3}}
|[[Alpha v1.1.1]]–[[Alpha v1.1.2_01]]
|Shows FPS, and debug info, if held down.
|-
| style="font-size: medium; text-align: center" |{{key|F6}}<br>and<br>{{key|F7}}
|[[Beta 1.8 Pre-release]]
| Moved the day/night cycle backward and forward, respectively (only in singleplayer).
|-
| style="font-size: medium; text-align: center" |{{key|F10}}<br>or<br> {{key|Alt}}
|[[0.0.10a]] -
|On Windows, focuses on the icon of the window and freezes all of Minecraft's processes, thus stopping setting the location of the mouse to the center of the window and letting the cursor become visible, although the cursor bounds stay the same, allowing for review before taking a screenshot. Holding a movement key then toggling this on then off again makes that key stuck on, even if it is let go. Pressing the same movement key again stops it.
|-
| style="font-size: medium; text-align: center" |{{key|←}}
|[[rd-132211]] - [[0.0.22a_05]]
|Functioned the same way as {{key|A}}, would move the player left; WASD keys and arrow keys could be both used as movement.
|-
| style="font-size: medium; text-align: center" |{{key|→}}
|[[rd-132211]] - [[0.0.22a_05]]
|Functioned the same way as {{key|D}}, would move the player right; WASD keys and arrow keys could be both used as movement.
|-
| style="font-size: medium; text-align: center" |{{key|↑}}
|[[rd-132211]] - [[0.0.22a_05]]
|Functioned the same way as {{key|W}}, would move the player forward; WASD keys and arrow keys could be both used as movement.
|-
| style="font-size: medium; text-align: center" |{{key|↓}}
|[[rd-132211]] - [[0.0.22a_05]]
|Functioned the same way as {{key|S}}, would move the player backward; the WASD keys and arrow keys could be both used as movement. 
|-
| style="font-size: medium; text-align: center" |{{key|G}}
|[[rd-160052]] – [[0.0.23a_01]]
|Spawned a [[Mob (entity)|mob]] in Pre-Classic and Classic Creative.
|-
| style="font-size: medium; text-align: center" |{{key|Y}}
|[[Java Edition pre-Classic mc-161616]]–[[0.0.22a_05]]
|Inverted mouse in Classic Creative.
|-
| style="font-size: medium; text-align: center" |{{key|F}}
|[[0.0.12a]]–[[0.0.22a_05]]
[[0.0.23a_01]]-[[Beta 1.7.3]]
|Toggled render distance (fog), changed to {{key|F3}} + {{key|F}} in Beta 1.8.
|-
| style="font-size: medium; text-align: center" |{{key|M}}
|[[0.0.22a_01]]-[[0.0.22a_05]]
|Toggled both sound and music.
|-
| style="font-size: medium; text-align: center" |{{key|N}}
|[[0.0.12a]] - [[0.0.12a_03]]
|Generated a new map in Classic Creative.
|-
| style="font-size: medium; text-align: center" |{{key|F7}}
|[[Java Edition Indev 0.31 20091231-2033]] – [[Java Edition Indev 20100223]]
|Isometrically rendered a finite map in Minecraft Indev and 0.31 Indev.
|-
| style="font-size: medium; text-align: center" |{{key|Shift}}<br>+<br>{{key|F2}}
|[[Beta 1.2_02]] – [[Beta 1.4_01]]
|Called an unfinished experimental screenshot function that attempted to generate a '''huge''' 645 megapixel TGA image with a resolution of 36,450×17,700 pixels.<ref>{{Tweet|notch|28553723806490624|I just realized shift+F2 will generate an almost 2 gb large screenshot in 1.2_02. Half-finished huge screenshot test code.|January 21, 2011}}</ref>

Pressing this key combination would cause Minecraft to either freeze for a while, displaying several clipped tiles of the current view or crash, depending on available RAM. During this time it would attempt to generate a file of 1.8 GB in size that may end up corrupt.
|-
| style="font-size: medium; text-align: center" |{{key|F8}}
|[[Beta 1.3]]–[[12w08a]]
|Slowly pans the camera when moving. (Now must be configured in Options... → Controls... → Key Binds... → Miscellaneous → Toggle Cinematic Camera).
|-
| style="font-size: medium; text-align: center" |{{key|F7}}
| rowspan="4" |[[13w47a]]–[[1.8.9]]
|Pause/unpause the Twitch stream
|-
| rowspan="2" style="font-size: medium; text-align: center" |Any Key<br>(defaults to '''NONE''') 
|Mute/unmute microphone, if applicable
|-
| Show stream commercials
|-
| style="font-size: medium; text-align: center" |{{key|F6}}
|Start/stop the Twitch stream
|}


==== Debugging controls ====
These controls are used for debugging and were unintentionally left in-game in the following versions: [[Beta 1.8 Pre-release]] (pre-reupload only), [[Beta 1.9 Prerelease 5]] and snapshot [[12w08a]].<ref name="Pre5Unintended">{{Tweet|jeb|129585294214299648|As you know I always forget at least one thing when upload a release... The "camera controls" (F6 etc) are not supposed to be there {{=}}/|October 27, 2011}}</ref><ref>{{Tweet|jeb|172982497104240640|I forgot to disable them in the snapshot|February 24, 2012}}</ref> The controls are called the [[Third person view|"deadmau5 camera"]].<ref name="deadmau5camera">{{Tweet|jeb|172983022038163456|They don't really.. They are called "deadmau5 camera" in the code and was only added for him. They were accidentally enabled|February 24, 2012}}</ref>
{| class="wikitable" width="100%" data-description="PC debug screen keys"
|-
! width="100" |Key
!Function
|-
| style="font-size: medium; text-align: center" |{{key|Y}}
| Zooms in camera.<ref name="Pre5Unintended" /> This and the controls below are the [[Third-person view|deadmau5 camera]].<ref name="deadmau5camera" />
|-
| style="font-size: medium; text-align: center" |{{key|H}}
| Zooms out camera.<ref name="Pre5Unintended" />
|-
| style="font-size: medium; text-align: center" |{{key|Y}} + {{key|H}}
|Resets the camera's zoom.<ref name="Pre5Unintended" />
|-
| style="font-size: medium; text-align: center" |{{key|N}}
|Rotates camera Counter-Clockwise.<ref name="Pre5Unintended" />
|-
| style="font-size: medium; text-align: center" |{{key|M}}
|Rotates camera Clockwise.<ref name="Pre5Unintended" />
|-
| style="font-size: medium; text-align: center" |{{key|N}} + {{key|M}}
|Resets the camera's rotation.<ref name="Pre5Unintended" />
|-
| style="font-size: medium; text-align: center" |{{key|U}}
|Pans camera forward.<ref name="Pre5Unintended" />
|-
| style="font-size: medium; text-align: center" |{{key|O}}
|Pans camera backward.<ref name="Pre5Unintended" />
|-
| style="font-size: medium; text-align: center" |{{key|I}}
|Slowly pans the camera up.<ref name="Pre5Unintended" />
|-
| style="font-size: medium; text-align: center" |{{key|K}}
|Slowly pans the camera down.<ref name="Pre5Unintended" />
|-
| style="font-size: medium; text-align: center" |{{key|J}}
|Slowly pans the camera left.<ref name="Pre5Unintended" />
|-
| style="font-size: medium; text-align: center" |{{key|L}}
|Slowly pans the camera right.<ref name="Pre5Unintended" />
|-
| style="font-size: medium; text-align: center" |{{key|F6}}
|Freezes the player's y-axis position if pressed once, and pressing it again unfreezes their y-axis position.<ref name="Pre5Unintended" />
|-
| style="font-size: medium; text-align: center" |{{key|F9}}
| Freezes the player's camera in place.<ref name="Pre5Unintended" />
|}

=== {{el|be}} ===

{| class="wikitable" width="100%" data-description="Old PE controls"
|-
! width="100" |Button
!Versions used
!Function
|-
| style="font-size: medium; text-align: center" |Search Button
| Alpha [[Pocket Edition version history#A0.1.2|0.1.2]]
| The search button used to be able to change the camera to and from [[third person view]] on all Android devices (with a search button), but now this has to be done via the pause screen, since many devices do not have a search button. The Xperia PLAY retains this functionality. 
|}

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
Xbox 360 Edition preview 1.66.0016.0.png|[[Xbox 360 Edition 1.66.0016.0]] controls
Xbox 360 Edition preview 1.66.0033.0.png|[[Xbox 360 Edition 1.66.0033.0]] controls
Xbox 360 Edition preview 0.66.0054.0.png|[[Xbox 360 Edition 0.66.0054.0]] controls
360 Edition TU1.png|[[Xbox 360 Edition TU1]] controls
Xbox 360 Edition TU5 Controls.png|[[Xbox 360 Edition TU5]] controls
Xbox 360 Edition TU7 Controls.png|[[Xbox 360 Edition TU7]] controls
Xbox 360 Edition TU9 Controls.png|[[Xbox 360 Edition TU9]] controls
Xbox 360 Edition TU12 Controls.png|[[Xbox 360 Edition TU12]] controls
Xbox 360 Edition TU14.png|[[Xbox 360 Edition TU14]] controls
Xbox 360 Edition TU20 Controls.png|[[Xbox 360 Edition TU20]] controls
Xbox 360 Edition TU31 Controls.png|[[Xbox 360 Edition TU31]] controls
Xbox 360 Edition TU36 Controls.png|[[Xbox 360 Edition TU36]] controls
Xbox 360 Edition TU43.png|[[Xbox 360 Edition TU43]] controls
Xbox 360 Edition TU46 Controls.png|[[Xbox 360 Edition TU46]] controls
Xbox 360 Edition TU57 Controls.png|[[Xbox 360 Edition TU57]] controls
Xbox 360 Edition TU69 Controls.png|[[Xbox 360 Edition TU69]] controls
</gallery>

== See also ==
*[[Options]]
*[[Heads-up display]]
*[[Third person view]]
*[[Debug screen]]

== Notes ==
<references group="note" />

== References ==
{{Reflist}}

== External links ==
* [https://help.minecraft.net/hc/en-us/articles/360059148111-Hotkeys-in-Minecraft-Java-Edition Hotkeys in ''Minecraft: Java Edition''] – [[Minecraft Help Center]]

== Navigation ==
{{Navbox Minecraft|general}}

[[Category:Menu screens]]

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