{{For|the boss in ''Minecraft Dungeons''|MCD:Corrupted Cauldron}}
{{Infobox block
| group = Empty
| group2 = Water
| group3 = Lava
| group4 = Powder Snow
| 1-1 = Cauldron.png
| 2-1 = Water Cauldron.png
| 2-1caption = {{JE}}
| 2-2 = Water Cauldron BE.png
| 2-2caption = {{BE}}
| 3-1 = Lava Cauldron.png
| 4-1 = Powder Snow Cauldron.png
| extratext = View [[#Renders|all renders]]
| transparent = Yes
| light = Depends on contained liquid
| tool = wooden pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
A '''cauldron''' is a [[block]] that can contain [[water]], [[lava]] or [[powder snow]] and, in certain situations, collect it from the environment. {{IN|bedrock}}, it can also hold [[potion]]s or dyed water. It also serves as a [[leatherworker]]'s [[job site block]].

== Obtaining ==
=== Breaking ===
A cauldron can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing. Regardless of the tool, when a cauldron is destroyed, its contents are lost.
{{breaking row|horizontal=1|Cauldron|Pickaxe|Wood}}

=== Natural generation ===
[[File:Natural Cauldron Table.png|A naturally occurring cauldron inside of a [[witch hut]]. Notice the incorrect [[cat]] skin.|thumb]]

A single empty cauldron is generated in each [[swamp hut]]. {{IN|be}}, the cauldrons generated there are {{frac|1|3}} to {{frac|2|3}} full of a random [[potion]].

A cauldron {{frac|2|3}} full of water is generated in each [[igloo]] basement.

[[File:MansionJailInner.png|thumb|Cauldron in [[woodland mansion]] jail.]]
Cauldrons can be found in a few rooms inside of [[woodland mansion]]s.

Two filled cauldrons can be found inside savanna, taiga, snowy taiga, and snowy tundra [[village]] tannery houses.

A single filled cauldron can be found in plains village and desert village tannery houses.

{{IN|java}}, three filled cauldrons can be found in plains village tannery houses.

Cauldrons can also generate in [[trail ruins]].

=== Crafting ===
A cauldron can be crafted from [[iron ingot]]s.
{{Crafting
|A1= Iron Ingot
|C1= Iron Ingot
|A2= Iron Ingot
|C2= Iron Ingot
|A3= Iron Ingot
|B3= Iron Ingot
|C3= Iron Ingot
|Output= Cauldron
|type= Brewing
}}

== Usage ==
=== Storage for substances ===
Cauldrons can hold a variety of substances. Fluids they cannot hold include [[milk]], [[Honey Bottle|honey]] and any food items that exist in [[bowl]]s; namely [[mushroom stew]], [[beetroot soup]], [[rabbit stew]] and [[suspicious stew]]. {{IN|java}}, cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons, which does not affect gameplay but does affect the commands needed to place them.

==== Holding water ====
A cauldron can be filled with [[water]] by {{control|using}} a [[water bucket]] on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by {{control|using}} an empty [[bucket]] on the cauldron; this empties the cauldron. Despite containing water, using a [[fish bucket]] on a cauldron does not fill it with water, but places water against it, meaning it does nothing to the cauldron.<ref>{{bug|MC-129109|||WAI}}</ref>

A cauldron can also be filled by dumping a water bucket on the block above the cauldron. Once the water block is removed, the cauldron is filled to the full level with water.{{only|be}}

{{IN|je}}, a cauldron can contain three levels of water. One level of water can be added to a cauldron by {{control|using}} a [[water bottle]] on it. One level of water can be removed from a cauldron, filling a water bottle, by {{control|using}} a [[glass bottle]] on it.

{{IN|be}}, a cauldron can contain six levels of water, and {{control|using}} a water bottle or a bottle on a cauldron respectively adds or removes two levels from it. If there are less than two levels remaining, a bottle cannot be used to retrieve the remaining water, and it must be either replaced or removed through a method that reduces the level by one. 

A cauldron slowly fills with [[water]] when [[rain]]ed upon, if starting empty or with some water. This happens randomly, at 5% of the rate in which snow accumulates on the ground during [[snowfall]].

Water can be stored in a cauldron, even in [[the Nether]]. Water in a cauldron does not freeze in cold biomes.

Water in a cauldron does ''not'' absorb [[explosion]] damage; make [[sound]]s and [[particle]]s; absorb fall damage;<ref>{{bug|MC-176867|||WF}}</ref><ref>{{bug|MCPE-104572|||WF}}</ref> allow [[trident]]s enchanted with [[Riptide]] to activate;<ref>{{bug|MC-145311|||WF}}</ref><ref>{{bug|MCPE-93111}}</ref> or damage [[endermen]]{{only|java|short=1}}, [[strider]]s, or [[blaze]]s.<ref>{{bug|MC-106813|||WF}}</ref><ref>{{bug|MCPE-171760|||WF}}</ref> Cauldrons do ''not'' deal drowning damage to mobs inside of them<ref>{{bug|MC-152680}}</ref> and [[fish]] act as if there is no water inside it.<ref>{{bug|MC-126819|||WF}}</ref> The player ''cannot'' float or [[swim]] in it, as the water is about level with the player's waist. Jumping in a cauldron does ''not'' produce any bubble or water particles.

A cauldron placed below a down-facing [[pointed dripstone]] that has water placed a block above it slowly fills with water. The same works with [[lava]], allowing for infinite lava generation. The pointed dripstone must be within 10 blocks above the cauldron.

Attempting to add lava or potion to water empties the cauldron.{{only|be}} 

The water in a cauldron cannot be sucked up by a [[sponge]], whether the sponge is touching the cauldron or not.<ref>{{bug|MC-271196|||WAI}}</ref>

==== Applying dye to cauldron water ====
{{exclusive|bedrock|section=yes}}

{{IN|bedrock}}, a cauldron can hold dyed [[water]]. {{control|Using}} a [[dye]] on a cauldron filled with water colors the water, consuming the dye. Different dyes may be added to produce mixed colors. {{control|Using}} any piece of [[leather armor]], [[leather horse armor]], or [[wolf armor]] on the cauldron dyes that item the color of the water, reducing the water in the cauldron by one level for each item dyed.

Attempting to add water, lava, powder snow, or potions to dyed water empties the cauldron.

==== Holding lava ====
[[File:Lava Cauldron.png|150px|thumb|Cauldron filled with lava]]

Cauldrons can be used to hold lava. {{IN|be|ee}}, when a cauldron is already filled with water, it empties the cauldron and makes an extinguishing sound. A cauldron filled with lava emits a light level of 15, similar to lava, and burns any [[entity]] inside of it; {{in|be|ee|short=1}}, this includes mobs that do not take damage from lava like [[zombified piglin]]s.

Lava inside a cauldron does not interact with water outside of the cauldron. The lava disappears upon putting water in the cauldron.

A [[redstone comparator]] with a lava cauldron behind it outputs redstone signal strength of 3.<ref name=JavaLava>{{bug|MC-204393}}</ref><ref>{{bug|MCPE-104824}}</ref>

A cauldron placed below a down-facing [[pointed dripstone]] that has lava placed a block above it slowly fills with lava.

If a cauldron is filled by lava, using glass bottles on the cauldron does nothing.

==== Holding powder snow ====
[[Powder snow]] is currently the only solid material that can be stored in a cauldron. A cauldron slowly fills with powder snow during [[snowfall]], if starting empty or with any layer of powder snow already inside. Up to three{{only|java|short=1}} or six{{only|bedrock|short=1}} layers can be filled. When the cauldron is full, {{ctrl|interacting}} using a [[bucket]], creates a [[powder snow bucket]] and empties the cauldron. Entities standing in the cauldron do not take freeze damage, and entities wearing [[leather boots]] still fall through the powder snow.

A [[redstone comparator]] with a powder snow cauldron behind it outputs a redstone signal strength proportional to the fill level, up to 3.

Contrary to a cauldron filled with water, a powder snow cauldron that is not full cannot be filled up with a powder snow bucket, as {{control|using}} the bucket on the cauldron instead places powder snow against it.

==== Holding potions ====
{{exclusive|bedrock|education|section=yes}}

{{IN|bedrock}}, a cauldron can hold normal [[potion]]s, [[splash potion]]s and [[lingering potion]]s. {{control|Using}} a potion on a cauldron empties the potion and increases the level of the potion in the cauldron by two levels. A glass bottle can then be {{control|used}} on a cauldron with a potion in it, filling the bottle with that potion. This reduces the potion in the cauldron by two levels. If there is only one level of potion remaining, it cannot be retrieved using a [[bottle]] and must be either replaced or used to tip an [[arrow]].

{{control|Using}} an arrow on a cauldron that contains a potion transforms the arrow into a [[tipped arrow]] with that potion [[effect]], and reduces the potion in the cauldron by one level. Tipping multiple arrows at once can be more efficient, and it may use more than one level at once. 1 level of potion tips up to 16 arrows, 2 levels up to 32, 3 levels up to 48, and 4 levels up to a full stack of arrows, resulting in 21.33 tipped arrows per potion. The bottom three levels of a cauldron are only counted as a single level for the purposes of tipping arrows, therefore any quantity of arrows that would leave less than three levels of potion remaining when tipped empties the cauldron completely.

Attempting to put [[water]], [[lava]] or a different potion into a cauldron with a potion causes an explosion sound, and the cauldron is emptied.

An entity that stands in a cauldron filled to any level with any potion does not receive the effect of the potion.

Using an empty bucket on a cauldron filled with any potion does nothing, as the bucket remains empty and the potion in the cauldron does not empty.

=== Removing dye from items ===
A cauldron with [[water]] can wash the dye off of leather [[armor]] and [[shulker box]]es, and can remove the top-most pattern layer of a [[banner]], by pressing {{control|use}} on the cauldron with the leather armor, shulker box, or banner in hand. Each wash reduces the water in the cauldron by one level. The water does not become dyed while removing dye from objects.

=== Profession ===
{{main|Job site block}}
If a cauldron has not been claimed by a [[villager]], any nearby unemployed villager has a chance to change their profession to leatherworker and claim the cauldron as their [[job site block]].

=== Extinguishing fire ===
A cauldron with [[water]] or [[powder snow]] extinguishes [[entities]] on [[fire]] that fall into it and the entity emits black particles. This includes [[mob]]s, [[player]]s, [[item]]s (if they land in the cauldron before burning up), and flaming [[arrow]]s{{only|je|short=1}}. Flaming arrows stuck into the side are also extinguished. Entities must reach the water or powder snow in it. Each entity extinguished causes the substance in the cauldron to decrease by one level. If the cauldron is filled with powder snow, it then becomes a water cauldron.

=== Redstone component ===
[[File:Cauldron transmission over piston.png|An example of a cauldron used in a [[redstone]] circuit.|thumb]]
{{see also|Redstone circuit}}

A cauldron can act as a power source for a [[redstone comparator]]. With a cauldron behind it (either directly, or separated by an unpowered solid block), a comparator outputs a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full or filled with lava. However, if there is a block between the cauldron and the comparator, the comparator does not immediately update.

== Sounds ==
=== Generic ===
{{Sound table/Block/Normal}}

=== Unique ===
{{edition|java}}
{{SoundTable
| type = java
| {{SoundLine
|sound =Pointed Dripstone drip water cauldron1.ogg
|sound2=Pointed Dripstone drip water cauldron2.ogg
|sound3=Pointed Dripstone drip water cauldron3.ogg
|sound4=Pointed Dripstone drip water cauldron4.ogg
|sound5=Pointed Dripstone drip water cauldron5.ogg
|sound6=Pointed Dripstone drip water cauldron6.ogg
|sound7=Pointed Dripstone drip water cauldron7.ogg
|sound8=Pointed Dripstone drip water cauldron8.ogg
|subtitle=Water drips
|source=block
|description=When dripping water from a pointed dripstone falls into a cauldron
|id=block.pointed_dripstone.drip_water_into_cauldron
|translationkey=subtitles.block.pointed_dripstone.drip_water_into_cauldron
|volume=2.0
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|sound=Pointed Dripstone drip lava cauldron1.ogg
|sound2=Pointed Dripstone drip lava cauldron2.ogg
|sound3=Pointed Dripstone drip lava cauldron3.ogg
|sound4=Pointed Dripstone drip lava cauldron4.ogg
|subtitle=Lava drips
|source=block
|description=When dripping lava from a pointed dripstone falls into a cauldron
|id=block.pointed_dripstone.drip_lava_into_cauldron
|translationkey=subtitles.block.pointed_dripstone.drip_lava_into_cauldron
|volume=2.0
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket1.ogg
|sound3=Empty water bucket2.ogg
|sound4=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When water from a bucket is placed in a cauldron <ref group=sound><code>empty1</code> plays twice as often as the other sounds</ref>
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref>
|distance=16}}
| {{SoundLine
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=block
|description=When water from a bucket is removed from a cauldron
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When lava is placed in a cauldron
|id=item.bucket.empty_lava
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|subtitle=Bucket fills
|source=block
|description=When lava is removed from a cauldron
|id=item.bucket.fill_lava
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|subtitle=Bucket empties
|source=block
|description=When powder snow is placed in a cauldron
|id=item.bucket.empty_powder_snow
|translationkey=subtitles.item.bucket.empty
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.1 for each sound</ref>
|distance=16}}
| {{SoundLine
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|subtitle=Bucket fills
|source=block
|description=When powder snow is removed from a cauldron
|id=item.bucket.fill_powder_snow
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, or 1.1 for each sound</ref>
|distance=16}}
| {{SoundLine
|sound=Bottle empty1.ogg
|sound2=Bottle empty2.ogg
|subtitle=Bottle empties
|source=block
|description=When water from a bottle is placed in a cauldron
|id=item.bottle.empty
|translationkey=subtitles.item.bottle.empty
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Bottle fill_water1.ogg
|sound2=Bottle fill_water2.ogg
|sound3=Bottle fill_water3.ogg
|sound4=Bottle fill_water4.ogg
|subtitle=Bottle fills
|source=block
|description=When water from a bottle is removed from a cauldron
|id=item.bottle.fill
|translationkey=subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Cauldron dye1.ogg
|sound2=Cauldron dye2.ogg
|sound3=Cauldron dye3.ogg
|subtitle=Leatherworker works
|source=neutral
|description=Randomly while a leatherworker is working
|id=entity.villager.work_leatherworker
|translationkey=subtitles.entity.villager.work_leatherworker
|volume=0.9
|pitch=0.8-1.2
| distance = 16
}}
}}

{{edition|bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Pointed Dripstone drip water cauldron1.ogg
|sound2=Pointed Dripstone drip water cauldron2.ogg
|sound3=Pointed Dripstone drip water cauldron3.ogg
|sound4=Pointed Dripstone drip water cauldron4.ogg
|sound5=Pointed Dripstone drip water cauldron5.ogg
|sound6=Pointed Dripstone drip water cauldron6.ogg
|sound7=Pointed Dripstone drip water cauldron7.ogg
|sound8=Pointed Dripstone drip water cauldron8.ogg
|source=block
|description=When dripping water from a pointed dripstone falls into a cauldron
|id=cauldron_drip.water<br>.pointed_dripstone
|volume=2.0
|pitch=0.9-1.0}}
| {{SoundLine
|sound=Pointed Dripstone drip lava cauldron1.ogg
|sound2=Pointed Dripstone drip lava cauldron2.ogg
|sound3=Pointed Dripstone drip lava cauldron3.ogg
|sound4=Pointed Dripstone drip lava cauldron4.ogg
|source=block
|description=When dripping lava from a pointed dripstone falls into a cauldron
|id=cauldron_drip.lava<br>.pointed_dripstone
|volume=2.0
|pitch=0.9-1.0}}
| {{SoundLine
|sound=Fizz.ogg
|source=block
|description=When a different liquid is put in a cauldron with a potion
|id=random.fizz
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|rowspan=8
|sound=Water Splash Old.ogg
|source=block
|description=When dye is added to a cauldron
|id=cauldron.adddye
|volume=0.1
|pitch=1.0}}
| {{SoundLine
|source=block
|description=When armor is dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
| {{SoundLine
|source=block
|description=When dye is removed from armor using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
| {{SoundLine
|source=block
|description=When all patterns are removed from a banner using a cauldron
|id=cauldron.cleanbanner
|volume=0.1
|pitch=1.0}}
| {{SoundLine
|source=block
|description=When a potion is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>
|id=cauldron.fillpotion
|volume=0.1
|pitch=1.0}}
| {{SoundLine
|source=block
|description=When a potion is taken from a cauldron<wbr><ref group=sound name=potionsplash/>
|id=cauldron.takepotion
|volume=0.1
|pitch=1.0}}
| {{SoundLine
|source=block
|description=When water from a bucket or bottle is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
| {{SoundLine
|source=block
|description=When water from a bucket or bottle is removed from a cauldron <ref group=sound name=bucketsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0}}
| {{SoundLine
|sound=Empty lava bucket1.ogg
|sound2=Empty lava bucket2.ogg
|sound3=Empty lava bucket3.ogg
|source=block
|description=When lava is placed in a cauldron
|id=bucket.empty_lava
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Fill lava bucket1.ogg
|sound2=Fill lava bucket2.ogg
|sound3=Fill lava bucket3.ogg
|source=block
|description=When lava is removed from a cauldron
|id=bucket.fill_lava
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Empty powder snow bucket1.ogg
|sound2=Empty powder snow bucket2.ogg
|source=block
|description=When powder snow is placed in a cauldron
|id=bucket.empty_powder_snow
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Fill powder snow bucket1.ogg
|sound2=Fill powder snow bucket2.ogg
|source=player
|description=When powder snow is removed from a cauldron
|id=bucket.fill_powder_snow
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=Randomly while a leatherworker is working
|id=bucket.fill_water
|volume=1.0
| pitch = 1.0
}}
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cauldron
|spritetype=block
|nameid=cauldron
|blocktags=cauldrons
|translationkey=block.minecraft.cauldron,item.minecraft.cauldron}}
{{ID table
|displayname=Lava Cauldron
|spritename=cauldron
|spritetype=block
|nameid=lava_cauldron
|blocktags=cauldrons
|form=block}}
{{ID table
|displayname=Powder Snow Cauldron
|spritename=cauldron
|spritetype=block
|nameid=powder_snow_cauldron
|blocktags=cauldrons
|form=block}}
{{ID table
|displayname=Water Cauldron
|spritename=cauldron
|spritetype=block
|nameid=water_cauldron
|blocktags=cauldrons
|form=block
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Cauldron
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=cauldron
|spritetype=block
|nameid=cauldron
|aliasid=lava_cauldron
|id=118
|form=block
|itemform=item.cauldron}}
{{ID table
|displayname=Item
|spritename=cauldron
|spritetype=item
|nameid=cauldron
|id=432
|form=item
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=cauldron
|spritetype=block
|nameid=Cauldron
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

=== Block data ===
{{IN|be}}, a cauldron has a block entity associated with it that holds additional data about the block.

See [[Bedrock Edition level format/Block entity format]].

== Achievements ==
{{load achievements|Tie Dye Outfit}}

== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[File:Cauldron JE1.png|32px]] Cauldrons are present in the code, but are not assigned to a [[block]] ID (and thus are unobtainable without [http://www.minecraftforum.net/topic/673742-19-pre2-cauldron-block/ mods] (archived link: [https://web.archive.org/web/20141222205821/https://dl.dropboxusercontent.com/u/19728555/cauldron.zip])).}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons have been given a [[block]] ID, an [[item]] ID, and a [[crafting]] recipe.}}
|{{HistoryLine||1.2.1|dev=12w06a|Cauldrons have now become [[renewable]], due to [[zombie]]s sometimes dropping iron ingots.}}
|{{HistoryLine||1.4.2|dev=12w40a|Empty cauldrons can now be found in [[witch hut]]s.}}
|{{HistoryLine||1.5|dev=13w02a|[[File:Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter">{{bug|MC-6772}}</ref>}}
|{{HistoryLine|||dev=13w02b|[[File:Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}}
|{{HistoryLine||1.8|dev=14w03a|[[File:Cauldron JE4.png|32px]] Cauldrons now appear completely opaque.<ref>{{bug|MC-44990}}</ref>}}
|{{HistoryLine|||dev=14w03b|[[File:Cauldron JE1.png|32px]] Cauldrons now render as normal again.}}
|{{HistoryLine|||dev=14w06a|Cauldrons now have extra planes inside the feet. Additionally, cauldrons now appear solid, meaning water placed into them no longer appears translucent.}}
|{{HistoryLine|||dev=14w10a|[[File:Cauldron JE6.png|32px]] The cauldron's feet now have planes on all sides.}}
|{{HistoryLine||1.11|dev=16w39a|Cauldrons now generate naturally in jail cells in [[woodland mansion]]s.}}
|{{HistoryLine||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[planks]], cauldron and [[dandelion]] textures.}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 118, and the [[item]]'s was 380.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Cauldron JE7.png|32px]]<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}}
|{{HistoryLine|||dev=18w48a|Cauldrons now generate in the updated [[plains]] [[village]]s.}}
|{{HistoryLine|||dev=18w49a|Cauldrons now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}}
|{{HistoryLine|||dev=18w50a|Cauldrons now generate in the updated [[desert]] and [[taiga]] villages.}}
|{{HistoryLine|||dev=19w03a|The numerous missing cullface arguments for the cauldron have been fixed.}}
|{{HistoryLine|||dev=19w11a|Cauldrons now serve as leatherworker [[villager]]s' job site block.}}
|{{HistoryLine|||dev=19w13a|The cauldron's hitbox has been fixed.<ref>{{bug|MC-129205}}</ref>}}
|{{HistoryLine||1.17|dev=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment">{{bug|MC-204430}}</ref>
|This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water no longer generate(s) cauldron. Instead, water cauldron(s) generate.}}
|{{HistoryLine|||dev=20w48a|Cauldrons can now collect water and lava dripped by [[pointed dripstone]].}}
|{{HistoryLine|||dev=21w11a|[[Lava bucket]]s and [[powder snow bucket]]s can now be emptied into any filled cauldron.}}
|{{HistoryLine|||dev=21w13a|Filled cauldrons work again as a workstation for villagers.}}
|{{HistoryLine||1.20|dev=23w12a|Cauldrons now generate in [[trail ruins]].}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.14.0|dev=build 1|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.
|Cauldrons are generated naturally in [[witch hut]]s.}}
|{{HistoryLine||v0.15.0|dev=build 1|Cauldrons can now be moved by [[piston]]s.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Cauldrons now generate naturally in [[woodland mansion]]s, their fullness status is unknown.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Cauldron BE2.png|32px]] The textures of cauldrons have been changed.
|Cauldrons now generate in tannery houses in [[village]]s.}}
|{{HistoryLine||1.16.0|dev=?|[[File:Cauldron JE7.png|32px]] The lighting of cauldrons has been changed.}}
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|Cauldrons can now collect water and lava dripped by [[pointed dripstone]].}}
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|[[Powder snow bucket]]s can now be emptied into cauldrons.}}
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.22|Cauldrons now generate in [[trail ruins]].}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.24|Cauldrons drop themselves only if mined using a pickaxe, matching {{JE}}.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Cauldron JE1.png|32px]]{{verify|Was this the actually used model?}}[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Empty cauldrons can now be found in [[witch hut]]s.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Cauldrons now generate naturally in jail cells in [[woodland mansion]]s.}}
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|[[Water]] in a cauldron can now be [[dye]]d.
|[[Armor]] can be dyed in a cauldron filled with dyed water.
|Cauldrons can no longer be moved by [[piston]]s.}}
|{{HistoryLine||xbox=TU62|xbone=CU52|ps3=1.66|psvita=1.66|ps4=1.66|wiiu=Patch 31|switch=1.0.12|Cauldrons can once again be moved by [[piston]]s.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Cauldron JE7.png|32px]]{{verify|Was this the actually used model?}}<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}}

|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}}
}}

=== Water cauldron ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] If made to work with a mod, cauldrons can be filled with a [[water bucket]].
|Cauldron water transparency appears inconsistent depending on hardware.}}
|{{HistoryLine||1.3.1|dev=12w22a|Cauldrons can now be filled with [[water]], if placed outside during [[rain]] or a [[thunderstorm]].}}
|{{HistoryLine||1.4.2|dev=12w34a|Holding a piece of [[dye]]d leather [[armor]] and right-clicking a [[water]]-filled cauldron now washes away all [[dye]]s applied to the leather armor.}}
|{{HistoryLine||1.5|dev=13w02a|[[File:Water Cauldron (level 1) JE2.png|32px]] [[File:Water Cauldron (level 2) JE2.png|32px]] [[File:Water Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter"/>}}
|{{HistoryLine|||dev=13w02b|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}}
|{{HistoryLine||1.6.1|dev=13w18a|When used with a [[redstone comparator]], cauldrons now output a signal varying in strength according to the amount of water inside.}}
|{{HistoryLine||1.7.2|dev=13w43a|Cauldrons now extinguish burning [[entities]].}}
|{{HistoryLine||1.8|dev=14w10a|[[File:Water Cauldron (level 1) JE4.png|32px]] [[File:Water Cauldron (level 2) JE4.png|32px]] [[File:Water Cauldron JE4.png|32px]] The cauldron's feet now have planes on all sides.}}
|{{HistoryLine|||dev=14w30a|Right-clicking a non-empty cauldron with a [[banner]] now removes the top-most pattern layer.}}
|{{HistoryLine||1.9|dev=15w43a|A cauldron now generates within [[igloo]] basements, {{frac|2|3}} full.}}
|{{HistoryLine|||dev=15w44a|A full cauldron can now be emptied with a [[bucket]], filling the bucket with [[water]].}}
|{{HistoryLine||1.11|dev=16w32a|When a cauldron washes a dyed item (leather [[armor]] or [[banner]]), it reduces its water level by 1.}}
|{{HistoryLine|||dev=16w33a|A [[water bottle]] is now able to add 1 [[water]] level to a cauldron.}}
|{{HistoryLine||1.13|dev=18w10d|[[Shulker box]]es can now be undyed in a cauldron.}}
|{{HistoryLine|||dev=18w15a|[[File:Water Cauldron (level 1) JE5.png|32px]] [[File:Water Cauldron (level 2) JE5.png|32px]] [[File:Water Cauldron JE5.png|32px]] [[Water]] in cauldrons is now white colored.<ref>{{bug|MC-128253}}</ref>}}
|{{HistoryLine|||dev=18w20b|[[File:Water Cauldron (level 1) JE6.png|32px]] [[File:Water Cauldron (level 2) JE6.png|32px]] [[File:Water Cauldron JE6.png|32px]] Cauldron water is now colored again, depending on the biome.
|[[File:Swamp Water Cauldron JE1.png|32px]] [[File:Warm Ocean Water Cauldron JE1.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE1.png|32px]] [[File:Cold Ocean Water Cauldron JE1.png|32px]] [[File:Frozen Ocean Water Cauldron JE1.png|32px]] This currently affects ocean temperature variants and swamps.
|[[File:Swamp Hills Water Cauldron JE1.png|32px]] Swampland M water has a yellowish color while in a cauldron.<ref>{{bug|MC-128558}}</ref>}}
|{{HistoryLine|||dev=pre3|[[File:Swamp Water Cauldron JE1.png|32px]] Swampland M water now has the same [[water]] color in cauldrons as regular [[swamp]]s.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Water Cauldron (level 1) JE7.png|32px]] [[File:Water Cauldron (level 2) JE7.png|32px]] [[File:Water Cauldron JE7.png|32px]]<br>[[File:Swamp Water Cauldron JE2.png|32px]] [[File:Warm Ocean Water Cauldron JE2.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE2.png|32px]] [[File:Cold Ocean Water Cauldron JE2.png|32px]] [[File:Frozen Ocean Water Cauldron JE2.png|32px]] The textures of cauldrons have been changed.}}
|{{HistoryLine|||dev=19w03a|The numerous missing cullface arguments for the water cauldron have been fixed.}}
|{{HistoryLine||1.17|dev=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment"/>
|This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water no longer generate(s) cauldron. Instead, water cauldron(s) generate.|Using a banner on a cauldron to remove the top-most pattern layer now reduces the water level of the cauldron, even in creative mode.}}
|{{HistoryLine|||dev=21w13a|Filled cauldrons work again as a workstation for villagers.}}
|{{HistoryLine||1.20.2|dev=23w31a|The speed of rain filling cauldrons with water is now affected by the [[game rule]] {{cd|randomTickSpeed}}.<ref>{{bug|MC-93820||Rain filling cauldrons is not affected by randomTickSpeed|Fixed}}</ref>}}


|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.14.0|dev=build 1|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]] Added water cauldrons.
|[[Water]] color in cauldrons can be changed by adding [[dye]]s.|Cauldrons can be used to dye and strip dye from leather [[armor]].}}
|{{HistoryLine||v0.15.0|dev=build 1|Cauldrons can now be used to dye and strip dye from leather [[horse armor]].
|Water cauldrons can now be moved by [[piston]]s.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Cauldrons now generate naturally in [[igloo]] basements.
|Cauldrons now extinguish burning [[entities]].}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] The textures of cauldrons have been changed.}}
|{{HistoryLine||1.17.30|dev=beta 1.17.20.23|Dyed water cauldrons can no longer be filled with their respective liquid by water dripped from [[pointed dripstone]] if they aren't already full.}}
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|[[File:Water Cauldron (level 1) MCPE-170427.png|32px]] [[File:Water Cauldron (level 2) MCPE-170427.png|32px]] [[File:Water Cauldron MCPE-170427.png|32px]] [[Water]] in cauldrons now looks like lava.<ref>{{bug|MCPE-170427}}</ref>}}
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] Cauldron water now uses the correct texture.}}
|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|Cauldrons can now be used to dye and strip dye from [[wolf armor]].}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]]{{verify|Were these the models used?}} Added water cauldrons.}}
|{{HistoryLine||xbox=TU12|[[Water]] is no longer removed from a [[water bucket]] when filling a cauldron in [[creative]] mode.}}
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Cauldrons fill with water if placed outside during [[rain]] or a [[thunderstorm]].}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Cauldrons with [[water]] in them extinguish burning [[entities]], taking away one water level each time.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|{{ctrl|Using}} a non-empty cauldron with a [[banner]] now removes the top-most pattern layer.|A cauldron now generates within [[igloo]] basements, {{frac|2|3}} full.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|A full cauldron can now be emptied with a [[bucket]], filling the bucket with [[water]].}}

|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Added cauldrons.
|Water color in cauldrons can be changed by adding [[dye]]s.
|Cauldrons can be used to [[dye]] leather [[armor]].}}
}}

=== Lava cauldron ===
{{HistoryTable
|{{HistoryLine|Java}}
|{{HistoryLine||1.17|dev=20w45a|[[File:Lava Cauldron JE1.png|32px]] Cauldrons can now be filled with [[lava]].}}
|{{HistoryLine|||dev=21w20a|Lava cauldrons now emits redstone signal strength of 3.<ref name=JavaLava/>}}

|{{HistoryLine|bedrock}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.2|[[File:Lava Cauldron BE1.png|32px]] Cauldrons can now be filled with lava.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Lava Cauldron BE2.png|32px]] The texture of cauldrons filled with lava has been changed.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|[[File:Lava Cauldron LCE1.png|32px]] Cauldrons can now be filled with lava.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Lava Cauldron LCE2.png|32px]] The texture of cauldrons filled with lava has been changed.}}
}}

=== Powder snow cauldron ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.17|dev=20w46a|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}}
|{{HistoryLine||1.17.1|dev=Pre-release 1|Powder snow now fills twice as fast in a cauldron.}}

|{{HistoryLine|bedrock}}
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}}
}}

=== Potion cauldron ===
{{cleanup|section=1|Many potion cauldrons here are listed as being added in versions where said potion did not exist yet - please rearrange and add new history entries accordingly}}
{{more images|section=1|Possible/potential need? Add Night Vision cauldron potion BE2, and also the new potion colors for cauldrons as of 1.20+.}}
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[File:Arrran Cauldron 1.png|32px]] [[File:Arrran Cauldron 2.png|32px]] [[File:Arrran Cauldron 3.png|32px]] [[File:Arrran Cauldron 4.png|32px]] <br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons are intended to be used for the creation of [[potion]]s. 
|Cauldrons can be made to work with a mod, through which the following has been revealed:
* Applying a [[potion]] ingredient to a water cauldron cause it to change to a differently-colored [[lava]] texture, and adding any further potion ingredients to the filled cauldron cause the [[liquid]] to change color.
* Scooping out a potion with ingredients applied cause the potion to have an effect related to the ingredient, e.g. a potion brewed with a [[magma cream]] have [[Fire Resistance]] as an effect.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|The system was deemed too complex and not user-friendly,<ref>{{Tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 29, 2011}}</ref> so the cauldron's ability to brew potions has been replaced with the [[brewing stand]].<ref>{{Tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref><ref>{{Tweet|jeb|119762786619359232|Look back at me! Your Cauldron is now a Brewing Stand. Anything's possible when working with interaction design.|September 30, 2011}}</ref> That brewing system is finalized and doesn't change in the rest of the pre-releases.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.14.0|dev=build 1|[[File:Night Vision Potion Cauldron BE1.png|32px]] [[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]] Cauldrons can store [[potion]]s, and [[explosion|explode]] if potions are mixed.}}
|{{HistoryLine||v0.15.0|dev=build 1|Cauldrons are now used to make [[tipped arrow]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]] The textures of cauldrons filled with [[potion]]s have been changed.}}
|{{HistoryLine||1.17.30|dev=beta 1.17.20.23|Potion cauldrons can no longer be filled with their respective liquid by water dripped from [[pointed dripstone]] if they aren't already full.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Night Vision Potion Cauldron BE1.png|32px]] [[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can now be filled with [[potion]]s and make an explosion [[sound]] if they are mixed.
|[[Effect]]s can now be applied to [[arrow]]s by using them on a potion-filled cauldron.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]]{{verify|Were these the models used?}} The textures of cauldrons filled with [[potion]]s have been changed.}}

|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Night Vision Potion Cauldron BE1.png|32px]] [[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can store [[potion]]s.
|Cauldrons make an explosion [[sound]] if potions are mixed, and the potions disappear.
|Potions inside cauldrons have a bubbling effect.}}
}}

=== Cauldron "item" ===
{{:Technical blocks/Cauldron}}

== Issues ==
{{issue list}}

== Trivia ==
*The inside of a cauldron is 0.25 ({{frac|1|4}}) blocks tall.

== Gallery ==
=== Renders ===
==== Normal water ====
<gallery>
Water Cauldron (level 1).png | Level 1
Water Cauldron (level 2).png | Level 2
Water Cauldron.png | Level 3 - full
Water Cauldron (level 1) BE.png | Level 1 (Bedrock Edition)
Water Cauldron (level 2) BE.png | Level 2 (Bedrock Edition)
Water Cauldron BE.png | Level 3 - full (Bedrock Edition)
</gallery>

==== Dyed water ====
{{Exclusive|bedrock|section=1}}
<gallery>
Cauldron (filled with white water).png|White water cauldron
Cauldron (filled with light gray water).png|Light gray water cauldron
Cauldron (filled with gray water).png|Gray water cauldron
Cauldron (filled with black water).png|Black water cauldron
Cauldron (filled with brown water).png|Brown water cauldron
Cauldron (filled with red water).png|Red water cauldron
Cauldron (filled with orange water).png|Orange water cauldron
Cauldron (filled with yellow water).png|Yellow water cauldron
Cauldron (filled with lime water).png|Lime water cauldron
Cauldron (filled with green water).png|Green water cauldron
Cauldron (filled with cyan water).png|Cyan water cauldron
Cauldron (filled with light blue water).png|Light blue water cauldron
Cauldron (filled with blue water).png|Blue water cauldron
Cauldron (filled with purple water).png|Purple water cauldron
Cauldron (filled with magenta water).png|Magenta water cauldron
Cauldron (filled with pink water).png|Pink water cauldron
</gallery>

==== Cauldrons filled with potions ====
{{Exclusive|bedrock|section=1}}
{{update|Renders still show pre-[[Bedrock Edition 1.19.80]] potion colors.|section=1}}
<gallery>
Night Vision Potion Cauldron.png|Night Vision potion cauldron
Invisibility Potion Cauldron.png|Invisibility potion cauldron
Jump Boost Potion Cauldron.png|Leaping potion cauldron
Fire Resistance Potion Cauldron.png|Fire Resistance potion cauldron
Speed Potion Cauldron.png|Swiftness potion cauldron
Slowness Potion Cauldron.png|Slowness potion cauldron
Turtle Master Potion Cauldron.png|Turtle Master potion cauldron
Water Breathing Potion Cauldron.png|Water Breathing potion cauldron
Instant Health Potion Cauldron.png|Healing potion cauldron
Instant Damage Potion Cauldron.png|Harming potion cauldron
Poison Potion Cauldron.png|Poison potion cauldron
Regeneration Potion Cauldron.png|Regeneration potion cauldron
Strength Potion Cauldron.png|Strength potion cauldron
Weakness Potion Cauldron.png|Weakness potion cauldron
Slow Falling Potion Cauldron.png|Slow Falling potion cauldron
Wither Potion Cauldron.png|Decay potion cauldron
</gallery>

==== Powder snow ====
<gallery>
Powder Snow Cauldron (level 1).png | Level 1
Powder Snow Cauldron (level 2).png | Level 2
Powder Snow Cauldron.png | Level 3 - full
</gallery>

=== Screenshots ===
<gallery>
The three stages of water height in cauldrons.png|All cauldron states in [[Java Edition]].
Cauldrons potion.png|All [[potion]]s in cauldrons.{{only|be|short=1}}
Cauldrons DyeWater.png|All cauldron [[water]] colors possible with one dye.{{only|be|short=1}}
</gallery>

=== Mojang screenshots ===
<gallery>
Dyed Water Cauldrons.jpg|Cauldrons filled with dyed water.
Potion Cauldron.jpg|A cauldron filled with potions.
Arrow Tipping 1.jpg|Using a cauldron to make [[tipped arrow]]s.
Arrow Tipping 2.jpg|Using a cauldron to make [[tipped arrow]]s.
Arrow Tipping 3.jpg|Using a cauldron to make [[tipped arrow]]s.
Snow Cauldron.jpg|A cauldron full of snow.
File:A cauldron in Minecraft.webp|A cauldron.
File:A sample of cauldrons in Minecraft.webp|A sample of cauldrons.
</gallery>

=== Development images ===
<gallery>
Brewing Potions.png|How potions were brewed in [[Java Edition Beta 1.9 Prerelease 2|Beta 1.9 Pre-Release 2]] if enabled through a mod.
</gallery>

== References ==
{{reflist|2}}

== External links ==
* {{Mcnet|cauldron|Cauldron|Nov 25, 2024|Duncan Geere}}

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