{{about|generated features in the world|generated structures|Generated structures}}
{{for|custom features in [[data pack]]|Custom feature}}
'''Features''' (also known as '''generated features''') are small decorators generated in each chunk after terrain generation. This page lists generated features in a ''Minecraft'' world.

== Overworld ==
=== Aboveground ===
{| class="wikitable"
! Feature
! Description
|-
| {{EnvLink|Forest rock}}
| Boulder made entirely of mossy cobblestone found in old growth taiga.
|-
| {{EnvLink|Iceberg|link=Iceberg (feature)}}
| Small island-like ice feature made out of blue ice or packed ice, and snow, found in frozen ocean and deep frozen ocean.
|-
| {{BlockLink|Blue ice|link=Blue Ice (feature)}}
| Small blobs of [[blue ice]] adjacent to [[packed ice]] blocks, generating at or below the ocean surface.
|-
| {{EnvLink|Freeze top layer}}
| Ice on water and snow on blocks. {{IN|bedrock}}, technically it is not a feature.
|-
| {{EnvLink|Ice spike}}
| Tall spires made of packed ice found in the [[ice spikes]] biome. In order to generate using the /place command, the position given is required to be on a snow block and in an ice spikes biome.
|-
| {{EnvLink|Ice patch}}
| [[Disk]]-like feature of packed ice.
|-
| {{EnvLink|Lava lake}}
| A small, widespread feature that contains a volume of [[lava]].
|-
| {{EnvLink|Disk}}
| Small circular patches of clay, sand (sandstone if above air), grass (dirt if under solid-material block or water), and gravel found throughout the world.
|-
| {{EnvLink|Bonus Chest}}
| [[Chest]] generated near the player's spawn if the "Bonus chest" option is toggled on.
|-
| {{EnvLink|Void start platform}}
| A 33 by 33 platform of [[stone]] centered on a block of [[cobblestone]]. Only generates in the [[void biome]] or the [[Superflat#Vanilla superflat level generation presets|Void superflat preset]] at coordinates 8, 3, 8.
|-
| {{EnvLink|Desert well}}
| A structure-like built of [[sandstone]] blocks and [[Sandstone slab|slabs]] with a [[water]] source inside.
|-
| {{EnvLink|Spring}}
| A [[water]] or [[lava]] source block that generates on the side of a hill, cave or ravine.
|-
| {{EnvLink|Pile}}
| A pile of blocks that can only generate in villages. There are 5 variants of pile: Hay, Ice, Melon, Pumpkin and Snow.
|}

=== Underground ===
{| class="wikitable"
! Feature
! Description
|-
| {{EnvLink|Lava lake}}
| A small, widespread feature that contains a volume of [[lava]].
|-
| {{EnvLink|Monster room}}
| A structure-like feature that contains a monster spawner.
|-
| {{EnvLink|Fossil}}
| A rarely-occurring skeletal feature composed of bone blocks, coal ore, or diamond ore.
|-
| {{EnvLink|Dripstone cluster|link=Dripstone (feature)}}
| Some [[pointed dripstone]] blocks generates hanging from the ceiling.
|-
| {{EnvLink|Large dripstone|link=Dripstone (feature)}}
| Stalagnate composed entirely of [[dripstone block]]s.
|-
| {{EnvLink|Pointed dripstone|link=Dripstone (feature)}}
| A single stalagmite or stalactite composed of [[pointed dripstone]] blocks.
|-
| {{BlockLink|Magma block|text=Underwater magma|link=Underwater magma}}
| Magmas found underwater.
|-
| {{EnvLink|Amethyst geode}}
| Geodes of amethyst also consist of calcite and smooth basalt as outer layer found underground.
|-
| {{EnvLink|Ore|link=Ore (feature)}}
| A feature consisting of a natural deposit of ores or other blocks.
|}

== The Nether ==
{| class="wikitable"
! Feature
! Description
|-
| {{EnvLink|Delta}}
| One-block-deep sheets of constrained lava.
|-
| {{EnvLink|Basalt column}}
| Vertical clusters of basalt blocks found within basalt delta biomes
|-
| {{EnvLink|Basalt pillar}}
| Tall features made up of basalt block.
|-
| {{EnvLink|Glowstone blob}}
| Piles of glowstone.
|-
| {{EnvLink|Ore|link=Ore (feature)}}
| A feature consisting of a natural deposit of ores or other blocks.
|-
| {{EnvLink|Blob}}{{only|java}}
| A feature consisting of a natural deposit of [[basalt]]s or [[blackstone]]s.
|-
| {{EnvLink|id=lava-spring|Spring}}
| A single [[lava]] source block that generates inside blocks or open to air.
|-
| {{BlockLink|Fire|text=Fire patch|link=Fire patch}}
| A patch of [[fire]] or [[soul fire]].
|}

== The End ==
{| class="wikitable"
! Feature
! Description
|-
| {{EnvLink|Exit portal}}
| The exit portal in [[the End]].
|-
| {{EnvLink|End spike}}
| Tall spikes made of [[obsidian]].
|-
| {{EnvLink|End gateway}}
| [[End gateway block]] surrounded with bedrock.
|-
| {{EnvLink|End island}}
| Hemispherical clusters of [[end stone]] blocks.
|}

== Plant-like ==
{| class="wikitable"
! Feature
! Description
|-
| {{BlockLink|Vines|link=Vines (feature)}}
| A single vine block found in [[jungle]] biomes and [[lush cave]] biomes.
|-
| {{BlockLink|Bamboo|link=Bamboo (feature)}}
| Bamboo plant with optional [[podzol]] found in [[jungle]] biomes.
|-
| {{BlockLink|Glow lichen|link=Glow lichen (feature)}}
| A single [[glow lichen]] block found underground.
|-
| {{BlockLink|Sculk patch|id=sculk-vein}}
| A feature that places [[sculk catalyst]]s and [[sculk shrieker]]s.
|-
| {{EnvLink|Huge mushroom}}
| Tree-like features that consist of [[mushroom block]]s. 
|-
| {{EnvLink|Tree}}
| A feature consisting of [[log]]s and appropriate [[leaves]].
|-
| {{EnvLink|Coral reef}}
| Coral reefs are features that consist of [[coral]], [[coral fan]]s, [[coral block]]s and [[sea pickle]]s. In [[Bedrock Edition]], the coral reefs can also consist of [[dead coral]], [[dead coral fan]]s and [[dead coral block]]s.
|-
| {{EnvLink|Chorus plant}}
| A plant-like feature of [[chorus flower]] in [[the End]]. {{IN|bedrock}}, it is technically not a feature.
|-
| {{EnvLink|Vegetation}}
| Patches of vegetation like [[flower]]s and [[grass]].
|}

=== Composed features ===
The following features are composed of multiple plant-like features mentioned above.

{{el|je}}:
{|class="wikitable"
!Configured feature ID!!Included configured features
|-
|{{cd|bamboo_vegetation}}
|
{{cd|patch_grass_jungle}}<br>{{cd|fancy_oak}}<br>{{cd|jungle_bush}}<br>{{cd|mega_jungle_tree}}
|-
|{{cd|dark_forest_vegetation}}
|
{{cd|oak}}<br>{{cd|huge_brown_mushroom}}<br>{{cd|huge_red_mushroom}}<br>{{cd|dark_oak}}<br>{{cd|birch	fancy_oak}}
|}
{{el|be}}:
{|class="wikitable"
!Feature ID!!Included features
|-
|{{cd|legacy:flower_forest_foliage_feature}}<br>{{cd|legacy:forest_foliage_feature}}<br>{{cd|legacy:roofed_forest_foliage_feature}}
|
{{cd|huge_mushroom_feature}}<br>{{cd|scatter_tall_grass_around_forest_foliage_feature}}<br>{{cd|double_plant_feature}}<br>{{cd|select_roofed_tree_feature}}<br>{{cd|select_birch_tree_feature}}<br>{{cd|fancy_oak_tree_feature}}<br>{{cd|select_oak_tree_feature}}
|-
|{{cd|legacy:swamp_foliage_feature}}
|
{{cd|seagrass_feature}}<br>{{cd|scatter_tall_grass_around_tree_feature}}<br>{{cd|huge_mushroom_feature}}<br>{{cd|swamp_tree_feature}}
|}

== Generation ==
{{main|World generation#Features and structures}}

Features are generated for a given chunk after the terrain has been formed. When features are generated, they can spill over into neighboring chunks that have been previously generated. Thus, a tree at the edge of the generated world may be overwritten by a village before the player reaches it. It is also theoretically possible for two worlds generated with the same seed, from the same version of ''Minecraft'', to differ slightly depending on the players' travel routes, because the chunk generation order may determine which of two conflicting features overwrite or suppress the other.

== History ==
{{missing information|section|additional history}}
{{HistoryTable
|{{HistoryLine|java classic}}
|{{HistoryLine||0.0.14a|Added trees.}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100616-1808|Added springs.}}
|{{HistoryLine||20100625-1917|Added dungeons.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.2.0|dev=preview|Added [[the Nether]], which contains ceiling springs and glowstone blobs.}}
|{{HistoryLine||v1.2.6|Added water and lava lakes.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release|Added disks.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|Added the exit portal and end spikes along with [[the End]].}}
|{{HistoryLine||1.2.1|dev=12w04a|Added desert wells.}}
|{{HistoryLine||1.3.1|dev=12w16a|Added bonus chests.}}
|{{HistoryLine||1.5|dev=13w02a|Added hidden lava spring in the Nether.}}
|{{HistoryLine||1.7.2|dev=13w36a|Added forest rocks, ice spikes and ice patches.}}
|{{HistoryLine||1.9|dev=15w31a|Added end gateways.}}
|{{HistoryLine|||dev=15w37a|Added void start platforms.}}
|{{HistoryLine||1.10|dev=16w20a|Added fossils.}}
|{{HistoryLine||1.13|dev=18w15a|Added icebergs.}}
|{{HistoryLine||1.16|dev=20w06a|Added basalt pillars.}}
|{{HistoryLine|||dev=20w15a|Added deltas and basalt columns.
|Added basalt blobs and blackstone blobs.}}
|{{HistoryLine||1.17|dev=20w45a|Added amethyst geodes.}}
|{{HistoryLine|||dev=20w49a|Added dripstone features.}}
|{{HistoryLine|||dev=21w06a|Added underwater magma.}}
|{{HistoryLine||1.18|dev=21w41a|Freeze top layer now becomes a feature technically.}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.1.0|Added springs.}}
|{{HistoryLine||v0.9.0|dev=build 1|Added dungeons, forest rocks, ice spikes, ice patches, water and lava lakes, disks, and desert wells.}}
|{{HistoryLine||v0.12.1|dev=build 1|Added the Nether, which contains glowstone blobs, ceiling springs and hidden lava.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added the exit portal, end gateways, and end spikes.}}
|{{HistoryLine||1.1.3|dev=alpha 1.1.3.0|Added fossils.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Added bonus chests.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Added icebergs.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added basalt pillars.}}
|{{HistoryLine|||dev=beta 1.16.0.57|Added deltas and basalt columns.}}
|{{HistoryLine||1.16.220|dev=beta 1.16.220.50|Added the dripstone clusters. They don't naturally generate yet and are only accessible through [[add-on]]s.}}
|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|Dripstone clusters now generate throughout [[cave]]s in the [[Overworld]].
|Added amethyst geodes.}}
|{{HistoryLine||1.18.0|dev=beta 1.18.0.22|Added underwater magma.<ref>{{bug|MCPE-141376||[Experimental] Magma blocks doesn't generate at the bottom of the underwater cave|Fixed}}</ref>}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added dungeons.}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added bonus chests.}}
|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added the exit portal, end gateways, and end spikes.}}
|{{HistoryLine||xbox=TU12|Added desert wells.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Added hidden lava spring in the Nether.{{check version}}|Could also have been added in TU14 already, when nether quartz from 1.5 was added.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Added forest rocks, ice spikes and ice patches.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Added fossils.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Added end gateways.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added icebergs.}}

|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|Added dungeons.}}
|{{HistoryLine||1.7.10|Added exit portal and end gateways.}}
|{{HistoryLine||1.9.19|Added fossils.}}

|{{HistoryLine|education}}
|{{HistoryLine||1.0.21|Added bonus chests.}}
}}

== References ==
{{Reflist}}

== Navigation ==
{{Navbox generated features}}
{{Navbox environment}}

[[Category:Structures]]

[[de:Merkmal]]
[[es:Característica]]
[[fr:Élément du terrain]]
[[ja:生成物]]
[[ko:지물]]
[[pt:Recurso]]
[[ru:Натуральные декорации]]
[[zh:地物]]
