{{Infobox biome
| title = Mushroom Fields
| image = Mushroom Fields.png
| imagesize = 290px
| downfall = 1.0
| precipitation = Yes
| temperature = 0.9
| grasscolor = #55C93F
| foliagecolor = #2BBB0F
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#8A8997}}{{only|bedrock|short=y}}
| features = {{EnvLink|Huge Mushroom|Huge Mushrooms}}
| blocks = {{BlockLink|Mycelium}}<br>{{BlockLink|Mushroom Blocks|link=Mushroom Block}}<br>{{BlockLink|Mushrooms}}<br>{{BlockLink|Sugar Cane}}<ref name=bug>{{bug|MC-226683}}</ref><br>{{BlockLink|Short Grass}}<ref name=bug/>
}}'''Mushroom fields''', commonly referred to as '''mushroom islands''', are rare [[biome]]s which almost always generate as islands surrounded by [[deep ocean]]s. They are the only place in the game where [[mycelium]] and [[mooshroom]]s are found, and have the special property that no hostile mobs normally spawn in them.
[[File:Screenshot (972).png|thumb|Mooshrooms on a cliff]]

== Description ==
Mushroom fields generate in areas where the [[continentalness]] values are the lowest, meaning they almost always generate as islands very far away from major landmasses, and are bordered by deep ocean biomes (which have the second-lowest continentalness values) of any temperature. The islands have the occasional tendency to be close to one another, resulting in multiple mushroom fields separated by only a few hundred blocks.

The mushroom fields generate in usually flat islands and have [[mycelium]] instead of [[grass block]]s on the surface. Grass blocks that are placed by the player in this biome take on a bright green color, similar to the grass found in [[jungle]]s. A large amount of brown and red [[mushroom]]s cover the land. It is one of the only biomes, along with [[swamp]]s{{only|bedrock}} and [[dark forest]]s, where [[huge mushroom]]s generate naturally. [[Sugar cane]] and [[grass]] sometimes generate by the ocean.<ref name=bug/>

The huge mushrooms generate with a density high enough to be a reliable source of [[mushroom block]]s, but low enough not to significantly obstruct vision. Here, mushrooms can grow in full sunlight. [[Water]] is a light gray color {{in|bedrock}}.

Mushroom fields are the only biome where [[mooshroom]]s naturally spawn. Red mooshrooms, [[bat]]s{{only|java|short=1}}, and [[glow squid]]s are the only mobs that spawn naturally in this biome; this also applies in [[cave]]s, [[mineshaft]]s, and other dark structures under the island, meaning the biome is mostly safe both above and below ground.

However, [[monster spawner]]s found in mineshafts, [[monster room]]s, or [[stronghold]]s still spawn mobs, [[raid]]s still can spawn [[illager]]s, and [[wandering trader]]s along with [[trader llama]]s can still spawn here. Additionally, [[lightning]] strikes can transform red mooshrooms into brown mooshrooms or vice versa. If the player has not slept in three nights, [[phantom]]s spawn in the biome as well.<ref>{{bug|MC-126778}}</ref> Also, [[lush caves]] can sometimes generate underground, allowing for monsters to spawn naturally.
<!-- Tutorial information below – Move to a page on Tutorial/Mushroom fields survival when created:

This biome is one of the toughest for survival if one does not bring resources, especially because of the extreme rarity and non-renewability of [[wood]], with [[mineshaft]]s or [[shipwreck]]s being the only sources. Once the first seven [[planks]] blocks are gathered however, [[food]] is relatively easy to collect, as mooshrooms produce [[mushroom stew]] anytime the player right-clicks them with a [[bowl]]. Lack of mobs has both beneficial and harmful consequences, as while players never have to worry about being attacked by hostile mobs at night, it also means a player cannot obtain any mob-related resources unless [[dungeon]]s happen to generate underground, and even if they generate, almost most resources are still unobtainable, and some of them are crucial for survival. As the biome is usually surrounded by water, the [[player]] can still obtain food from killing [[fish]] or fishing or farming [[kelp]] and smelting it into [[dried kelp]], and are able to use shipwrecks to obtain [[planks]]. An unprepared [[player]] must face the danger of not being able to make a [[bed]] to sleep or making [[bow]]s and [[arrow]]s to fight. -->

== Mobs ==
The following mobs are naturally spawned here：

{{Spawn table
|edition=java
|ambient=
{{Spawn row|Bat|weight=10|size=8}}
|underground=
{{Spawn row|Glow Squid|weight=10|size=4-6}}
|creature=
{{Spawn row|Mooshroom|weight=8|size=4-8}}
}}

{{Spawn table
|edition=bedrock
|creature=
{{Spawn row|Glow Squid|weight=10|size=2-4}}
{{Spawn row|Mooshroom|weight=8|size=4-8}}
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Mushroom Fields
|spritetype=biome
|nameid=mushroom_fields
|foot=1}}

{{edition|bedrock}}:
{{ID table
|shownumericids=y
|displayname=[No displayed name]
|spritetype=biome
|spritename=mushroom-fields
|nameid=mushroom_island
|id=14
|foot=1}}

== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||July 1, 2011|link=https://www.reddit.com/r/Minecraft/comments/ie7j5/notch_shares_a_new_18_photo_via_google/c23116p/|[[Notch]] mentions the idea of a biome where huge mushrooms generate naturally.}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Added mushroom islands.}}
|{{HistoryLine||1.7.2|dev=13w36a|With ocean biomes becoming much smaller, mushroom island biomes have become much rarer.}}
|{{HistoryLine||1.13|dev=18w16a|Biome names are now translatable.}}
|{{HistoryLine|||dev=18w19a|Renamed MushroomIsland to Mushroom Fields.|Renamed MushroomIslandShore to Mushroom Field Shore.}}
|{{HistoryLine|||dev=pre5|Changed the ID from {{code|mushroom_island}} to {{code|mushroom_fields}}.|Changed the ID from {{code|mushroom_island_shore}} to {{code|mushroom_field_shore}}.}}
|{{HistoryLine||1.17|dev=Pre-release 1|Sugar cane and grass now generate in mushroom fields.<ref name=bug/>}}
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Mushroom field shore biomes no longer generate naturally.}}
|{{HistoryLine|||dev=experimental snapshot 5|Mushroom fields have been tweaked to better match the shapes of islands.}}
|{{HistoryLine|||dev=?|It is no longer possible to spawn in mushroom fields.}}
|{{HistoryLine|||dev=21w40a|The mushroom field shore biome has been removed.}}
|{{HistoryLine||1.20|dev=23w17a|"A Familiar Room" can now be played in mushroom fields.}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.9.0|dev=build 1|Almost all biomes as of [[Java Edition 1.7.2]] have been added, including Mushroom islands.}}
|{{HistoryLine||v0.11.0|Due to a bug, the game now fails to load chunks with mushroom island biomes.}}
|{{HistoryLine||v0.12.1|dev=build 2|Fixed the above bug.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Added [[shipwreck]] and [[buried treasure]], which can generate in mushroom field shore.}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.23|[[Mushroom]]s now generate in larger patches.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added Mushroom islands.}}
}}

==Issues==
{{issue list|Mushroom Fields|Mushroom Island}}

== Trivia ==
* The vanilla Mushroom Fields [[Custom biome|JSON data]] includes the [[pumpkin]] patch [[feature]], but it fails to generate because the pumpkin patch configured feature specifies placement on [[grass block]]s only.<ref>{{bug|MC-278435}}</ref>

== Gallery ==
=== Screenshots ===
<gallery>
File:Minimushroomisland.png|alt=A small mushroom island.|A small mushroom island with three [[mooshroom]]s and three brown [[mushroom]]s.
File:Mushroom Island Biome.png|The view of the Mushroom Fields biome atop the huge mushroom.
File:Surrounded by ice.png|A Mushroom Fields biome in a Frozen Ocean.
File:BiomeConnection.png|A Mushroom Field biome connecting with Old Growth Taiga biomes in Java Edition 1.17.
File:Shroom Beach.png|A mushroom biome connected to a forest biome in Java Edition 1.16.2.
File:Pocket Edition Mushroom Island.jpg|A mushroom biome in ''[[Pocket Edition]]''.
File:MF Cave.png|[[Player|Efe]] staring down into a [[cave]] in a mushroom field.
File:Moldy Mycelium.png|A miniature [[plains]] biome generating inside of the mushroom field biome.
File:Mushroom Canyon.png|[[Player|Makena]] gazing out of a hole.
</gallery>

== See also ==
* {{BiomeLink|Plains}}
* {{BiomeLink|Forest}}
* {{BiomeLink|Ocean}}
* {{BiomeLink|River}}
* {{BiomeLink|Beach}}

== References ==
{{Reflist}}

== External links ==
*{{Mcnet|around-block-mushroom-fields|Around the Block: Mushroom Fields|August 19, 2021|Duncan Geere}}

== Navigation ==
{{Navbox biomes|overworld}}

[[de:Pilzland]]
[[es:Campo de champiñones]]
[[fr:Champs de champignons]]
[[it:Campi fungosi]]
[[ja:キノコ島]]
[[ko:버섯 들판]]
[[lzh:蕈野]]
[[pt:Campo de cogumelos]]
[[ru:Грибные поля]]
[[th:ทุ่งเห็ด]]
[[uk:Грибні поля]]
[[zh:蘑菇岛]]
