{{Infobox block
| transparent = Yes
| light = No
| tool = any
| renewable = No
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| waterloggable = {{jebe|No|Yes}}
| rarity = Epic
}}
A '''dragon head''' is a [[block]] modeled after the [[head]] of the [[ender dragon]].

== Obtaining ==
=== Breaking ===
A dragon head can be mined using any item,<ref>{{bug|MC-192905||Heads & Skulls have no assigned tool}}</ref> and drops itself when broken.

{{breaking row|horizontal=1|Dragon Head}}

If a dragon head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]].

When destroyed by an [[explosion]], the dragon head ''always'' drops as an item.

=== Natural generation ===
Dragon heads generate on [[end ship]]s found in [[end cities]].

== Usage ==
=== Decoration ===
Dragon heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking.

When placed and powered by redstone, the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or [[armor stand]] (note: the animation does not play if the <code>NoGravity</code> tag is set to 1)

=== Wearing ===
{{See also|#Renders}}
The player can wear dragon heads, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]].

==== Disguise ====
Unlike most other heads, wearing a dragon head does ''not'' impact the behavior of a corresponding mob: the [[ender dragon]] attacks the player as usual.

{{IN|bedrock}}, wearing a dragon head makes the player invisible to other players on a locator [[map]].

=== Dispensers ===
A [[dispenser]] can equip a dragon head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.

=== Crafting ingredient===
{{Crafting
|ignoreusage=1
|ingredients=Dragon Head +<br>[[Gunpowder]] +<br>Any [[Dye]]
|Gunpowder
|Dragon Head
|Matching Dye
|Output=Matching Firework Star
|description=Forms Creeper shape
|showdescription=1
}}

=== Enchantments ===
Dragon heads can receive the following [[enchantment]]s, but only through an [[anvil]].

{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max level
![[Enchanting|Method]]
|-
|[[Curse of Binding]]
|I
|{{BlockLink|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{BlockLink|Anvil}}
|-
|}

=== Note blocks ===
Placing a dragon head above a [[note block]] causes the note block to play the [[ender dragon]]'s {{cd|ambient}} sound when activated.

The block below the note block does not affect the mob sound it creates.

== Sounds ==
=== Generic ===
{{Sound table/Block/Stone}}

=== Unique ===
{{Edition|Java}}:
{{SoundTable
| type = java
| {{SoundLine
|sound =Ender dragon idle1.ogg
|sound2=Ender dragon idle2.ogg
|sound3=Ender dragon idle3.ogg
|sound4=Ender dragon idle4.ogg
|subtitle=Dragon roars
|source=record
|description=When an ender dragon head is played using a note block
|id=block.note_block.imitate.ender_dragon
|translationkey=subtitles.entity.ender_dragon.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|subtitle=Gear equips
|source=player
|description=When a dragon head is equipped
|id=item.armor.equip_generic
|translationkey=subtitles.item.armor.equip
|volume=1.0
|pitch=1.0
| distance = 16
}}
}}

<!--volumes and pitches seem to be approximately v=0.9 p=0.84, but those values are approximate and are not in the files. They are probably inside of the code.-->
{{Edition|Bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Ender dragon idle1.ogg
|sound2=Ender dragon idle2.ogg
|sound3=Ender dragon idle3.ogg
|sound4=Ender dragon idle4.ogg
|source=record
|description=When a dragon head is played using a note block
|id=note.enderdragon
|pitch=0.84 <ref group=sound name=pitch>Actually equal to <math>\frac{1}{\sqrt[4]{2}}</math>, which is about 0.8409</ref>}}
| {{SoundLine
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|source=player
|description=When a dragon head is equipped
|id=armor.equip_generic
|volume=1.0
| pitch = 1.0
}}
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|showitemtags=y
|generatetranslationkeys=y
|displayname=Dragon Head
|spritetype=block
|nameid=dragon_head
|itemtags=skulls}}
{{ID table
|displayname=Dragon Wall Head
|spritetype=block
|nameid=dragon_wall_head
|form=block
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=dragon-head
|spritetype=block
|nameid=skull
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Dragon Head
|spritetype=block
|nameid=dragon_head
|aliasid=skull / 5
|id=-969
|translationkey=item.skull.dragon.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=dragon-head
|spritetype=block
|nameid=Skull
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{:Head/BS}}

=== Block data ===
A dragon head has a block entity associated with it that holds additional data about the block.

{{el|java}}:
{{see also|Block entity format}}
{{:Head/BE}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].

== History ==
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[Head/Asset history]]''
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.9|dev=15w31a|[[File:Dragon Head (8) JE2.png|32px]] Added dragon heads.
|Dragon heads are currently available only in [[Creative]] mode.}}
|{{HistoryLine|||dev=15w32c|Dragon heads now generate on [[end ship]]s, meaning they are now obtainable in [[Survival]].}}
|{{HistoryLine|||dev=15w39a|[[Dispenser]]s can now equip dragon heads onto [[player]]s, [[mob]]s, and [[armor stand]]s.}}
|{{HistoryLine|||dev=15w49a|Dragon heads no longer turn red when the player or mob takes damage.<ref>{{bug|MC-85756}}</ref>}}
|{{HistoryLine||1.11|dev=pre1|The hand animation when holding a dragon head in first person has been changed to block the player's view very much.<ref>{{bug|MC-164679}}</ref>}}
|{{HistoryLine||1.13|dev=17w47a|The ID of heads have been split into 12; one of each available standard head, as well as a wall counterpart of each.|Dragon heads now play a sound when placed.|Dragon heads can no longer be placed inside entities.<ref>{{bug|MC-2208}}</ref>}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w03a|Dragon heads can now be placed on top of note blocks without sneaking.}}
|{{HistoryLine||1.19.4|dev=23w05a|Dragon heads can now be swapped with other pieces of headgear in the ''head'' [[inventory]] slot by {{ctrl|using}} them.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
|{{HistoryLine||1.21.2|dev=24w33a|The rarity of dragon heads has been changed from "Uncommon" to "Epic".}}

|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads. 
|Dragon heads use a two-dimensional sprite, unlike [[Java]] does.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Dragon heads can now be used to craft [[firework star]]s.}}
|{{HistoryLine|||dev=beta 1.2.0.11|[[File:Dragon Head (item) BE2.png|32px]] Dragon heads in [[inventories]] and when held by mobs/players now display as [[block]]s.}}
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.25|Dragon heads can now be placed on top of note blocks without sneaking.}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of dragon heads has been changed from "Uncommon" to "Epic".}}
|{{HistoryLine||1.21.40|dev=Preview 1.21.40.20|The separate and direct item forms of the <code>skull</code> block ID have been merged and its [[Bedrock Edition data values|data values]] have been split up into their own IDs.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|[[File:Dragon Head (item) JE1.png|32px]] Added dragon heads.}}
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Dragon heads are now held the same way as on ''Java Edition'' in first person.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|The hand animation when holding a dragon head in first person has been changed to block the player's view very much.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||1.7.10|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.}}
}}

== Issues ==
{{Issue list}}

== Gallery ==
=== Renders ===

<gallery>
File:Dragon Head.gif|An animation of the dragon head when redstone power is supplied.
File:Alex wearing Dragon Head.png|[[Player|Alex]] wearing a dragon head.
File:Ari wearing Dragon Head.png|[[Ari]] wearing a dragon head.
File:Efe wearing Dragon Head.png|[[Efe]] wearing a dragon head.
File:Kai wearing Dragon Head.png|[[Kai]] wearing a dragon head.
File:Makena wearing Dragon Head.png|[[Makena]] wearing a dragon head.
File:Noor wearing Dragon Head.png|[[Noor]] wearing a dragon head.
File:Steve wearing Dragon Head.png|[[Player|Steve]] wearing a dragon head.
File:Sunny wearing Dragon Head.png|[[Sunny]] wearing a dragon head.
File:Zuri wearing Dragon Head.png|[[Zuri]] wearing a dragon head.
</gallery>

=== Screenshots ===
<gallery>
File:EndShipBow.png|A dragon head found at the bow of an end ship.
</gallery>

=== In other media ===
<gallery>
File:Dragon Helmet.png|[[LEGO Minecraft|Lego]] dragon head, referred to as the "dragon helmet."<ref>{{Citation|url=https://www.lego.com/en-us/product/the-ender-dragon-and-end-ship-21264|title=The Ender Dragon and End Ship|website=LEGO}}</ref>
</gallery>

== References ==
{{reflist}}

== Navigation ==
{{Navbox blocks|Utility}}

[[Category:Non-renewable resources]]
[[Category:Utility blocks]]
[[Category:Generated structure blocks]]
[[Category:Block entities]]

[[es:Cabeza#Dragón]]
[[pt:Cabeça do dragão]]
