{{See also|Parity issue list}}
{{About|features only in Bedrock Edition|features that have been removed|Bedrock Edition removed features}}
{{Exclusive|Bedrock|plural=1}}
This is the list of features that are available exclusively to {{el|be}}. Bear in mind some of the exclusive features may be added to ''[[Java Edition]]'' eventually to bring [[Official pages/Parity issue list|parity]].

== General ==
; [[Add-on]]s
*Has official modding API.
* Used to change the way things look in-game.
** Behavior packs are used to change behavior, loot, equipment, and spawn rule of entities.
** Can be used to replace entities, items, blocks, recipes, biomes, or add new ones.
** [[Resource pack]]s have the same usage as they do {{in|je}}. They can be used to change entity models and add custom particles, but cannot be used to change block models. [[Resource Pack#Shaders|Shader resource packs]] to change the appearance of blocks are no longer supported for [[RenderDragon]] supported devices as of [[Bedrock Edition 1.16.200|1.16.200]] on Windows and Console devices and as of  [[Bedrock Edition 1.18.30|1.18.30]] on every device .
** World templates can be used to import a world from outside.

'''RenderDragon'''{{main|RenderDragon}}
* Bedrock Edition's graphics engine.
* Used since [[Bedrock Edition 1.16.200|1.16.200]] on Bedrock and Console devices and since [[Bedrock Edition 1.18.30|1.18.30]] on every device

'''RTX (ray tracing) and PBR (physically based rendering)'''

* Is only available on Windows 10 and Windows 11.
* Allows content creators to use realistic-looking lighting in their world.
* Is only compatible with:

# GPU: DXR (DirectX Ray tracing) Version 1.1 capable GPU like NVIDIA GeForce® RTX 20 Series and higher, AMD Radeon™ RX 6000 Series and higher, and All Intel™ Arc/Alchemist Graphics cards.
# 64-bit Windows 10 with the latest system and driver updates.
# Hardware: PC; Virtual reality headsets and Mixed Reality (MR) headsets are not supported.
# CPU: Intel Core i5 or equivalent.
# RAM: >8 GB of RAM.
# Version of Minecraft: 1.16.200 or higher.

;'''Block Selection'''

* Has two types of block selection: Highlighted Color and Show Block Outline.
* Highlighted color is green.

;'''User Interface'''

* Two UIs: Pocket and Classic.
* Is data-driven and can be customized by resource packs.

;'''Education Feature'''

* {{el|ee}} features from Chemistry Update.

; [[Minecraft Marketplace]]
* Minecoins
* Official Community Creations
* [[Skins]]
* Have extra 3D pixels on the skin model.
* Resolution supports up to 128×128 pixels.
* Skin Packs are available:
**[https://marketplace.minecraft.net/en-us/pdp?title=campfire-tales-skin-pack Campfire Tales Skin Pack]
**[https://marketplace.minecraft.net/en-us/pdp?title=city-folk-skin-pack City Folk Skin Pack]
**[https://marketplace.minecraft.net/en-us/pdp?title=coral-crafters-skin-pack Coral Crafters Skin Pack]
**[https://marketplace.minecraft.net/en-us/pdp?title=final-fantasy-xv-skin-pack FINAL FANTASY XV Skin Pack]
**[https://marketplace.minecraft.net/en-us/pdp?title=halloween-costume-skin-pack Halloween Costumes Skin Pack]
**[https://marketplace.minecraft.net/en-us/pdp?title=holiday-skin-pack-2015 Holiday Skin Pack 2015]
**[https://marketplace.minecraft.net/en-us/pdp?title=journey-to-the-west-skin-pack Journey To The West Skin Pack]
**[https://marketplace.minecraft.net/en-us/pdp?title=lunar-new-year-skin-pack Lunar New Year Skin Pack]
**[https://marketplace.minecraft.net/en-us/pdp?title=magic-the-gathering-skin-pack Magic: The Gathering Skin Pack]
**[https://marketplace.minecraft.net/en-us/pdp?title=mighty-morphin-power-rangers Mighty Morphin Power Rangers]
**[https://marketplace.minecraft.net/en-us/pdp?title=strangers-biome-settlers-3 Strangers - Biome Settlers 3]
**[https://marketplace.minecraft.net/en-us/pdp?title=town-folk-skin-pack Town Folk Skin Pack]
**[https://marketplace.minecraft.net/en-us/catalog Other ''community skin packs'']

'''Character Creator'''[[File:Character creator.png|thumb|The character creator menu {{in|bedrock}}.]]
The Character Creator is where the player can create their own skin.

; Worlds
:* [https://marketplace.minecraft.net/en-us/pdp?title=purple-parrot-party-palace Purple Parrot Party Palace]
:* [https://marketplace.minecraft.net/en-us/pdp?title=inspiration-island Inspiration Island]
:* [https://marketplace.minecraft.net/en-us/catalog Other ''community worlds'']

; [[Option|Setting]]s
Full button/key mapping for keyboard & mouse + controller + touch.
* Profile
** Change Gamertag
** Manage Account
** Manage who can send one invites
** Sign Out from Xbox Live
** Auto Updates Unlocked Packs
*** Off
*** On with Wi-Fi Only
*** On with Wi-Fi or Mobile Data
** Use Cellular Data
** Require Encrypted Websockets
** File Storage Location
*** Application
*** External
** Font License
* Creator
**Enable content log file
** Enable content log GUI
** Content log history (displays any behavior or resource pack errors when running a world)
** Delete old content logs
*Video
** Camera Perspective (For easy access on mobile devices)
** Screen Animations
** Screen Safe Area
** Outline Selection
** Fancy Bubbles
** Beautiful Skies
** FOV Can Be Altered By Gameplay
** UI Profile
*** Pocket
*** Classic
** Anti-Aliasing
** Particle Render Distance
** Texel Anti-Aliasing
* Other
** Make old worlds infinite
*Global Resources
**A menu that enables the user to customize their main resource packs that are activated across the entire game.
*Storage
**Menu that displays device's storage of various data, including:
***Behavior Packs
***Cache Data
***Resource Packs
***Worlds
***World Templates
[[Option|'''World Options''']]
; [[Particle]]s
* Some of the particles have a different name compared to Java Edition.
* Exclusive particles:
** <code>none</code>
** <code>terrain</code>
** <code>trackingemitter</code>

; [[Sound]]s
* Other exclusive sounds are listed on the [[Sounds.json#Bedrock Edition data values|Bedrock Edition sound_definitions.json]].

;'''[[Creative Inventory]]'''{{anchor|Creative inventory|Creative Inventory}}
There are 40 items exclusive to the Bedrock Edition Creative Inventory, as follows:
*Decay effect {{ItemLink|Arrow of Decay|Tipped Arrow}}, {{ItemLink|Potion of Decay|Potion}}, {{ItemLink|Splash Potion of Decay|Splash Potion}}, and {{ItemLink|Lingering Potion of Decay|Lingering Potion}}
*Long Mundane {{ItemLink|Potion}}, {{ItemLink|Splash Potion}}, and {{ItemLink|Lingering Potion}}
*{{ItemLink|Empty Locator Map}}
*{{ItemLink|Firework Star}}, all colors
*{{ItemLink|Firework Rocket|Firework Rockets}}, all colors and one additional preset

== Gameplay mechanics ==
;'''Build Mechanics'''

* Facing down at an angle allows the player to place off of the front of the block without crouching and pointing their crosshair at it. (compensates for touch controls)  This makes bridging as fast as sprint jumping possible, superior to any way of bridging in the ''[[Java Edition]]''.  

;'''[[Redstone]] Mechanics'''

*Pistons can push block entities, like chests and hoppers.

;'''Armor defense'''

* Damage taken only depends on the number of defense points. 
** Each armor point gives 4% damage reduction.

;'''[[Enchantment]]s and magic'''

* [[Fire Aspect]]
** Can be used to ignite TNT, light unlit candles, and light campfires

* [[Impaling]]
** Extra damage applies to all mobs when underwater or during rain.
* [[Piercing]]
** Piercing V or higher still makes arrows shoot pass through hit entities, instead of getting stuck.
* [[Riptide]]
** Deals splash damage (can deal multiple hits) 
* [[Sharpness]]
** Sharpness adds 1.25 damage for each level.
; [[Fishing]]
* Fishing in [[jungle]] biome variants never catch [[Tropical Fish (item)|tropical fish]] or [[Pufferfish (item)|pufferfish]].

; [[Patrol]]
* Are called pillager patrols.
* On easy, patrols can only spawn at light level 7 or less, on normal and hard difficulty, they can spawn at any light level.
* On easy and normal, illagers are always pillagers, while on hard 20% of illagers are vindicators.

;[[Raid]]
* Number of illagers that spawn per wave is different compared to Java Edition.
* Raid captains are unused (cannot spawn).
* Bell rings automatically when the raid bar fills up.

; [[Effect]]
Timer is accurate (never displays as infinite)

* [[Raid Omen]]
** Pop up shows an animation similar to the totem of undying.
** Higher bad omen doesn't add extra additional waves to raids.
* [[Fatal Poison]]
** Obtained when a parrot is given a cookie.
** Can hurt and kill both undead and non-undead mobs similar to [[wither (effect)|wither]] effect
** Damage is classified as magic attack, unlike wither.
* [[Hero of the Village]]
** Pop up shows an animation similar to the totem of undying.
** Amplifier is always I, regardless of waves defeated in raids.
** Lack of villager celebration and gifts.
** Stored per saved village, and considered as AoE buff.<!-- cannot be removed by drinking milk -->
**Cannot be removed by drinking milk.

*Tipped Arrows
**The player can put a potion in a cauldron and tip up to a stack of arrows.  

;Useful Bugs
* Block-placing bugs
** If the player snaps their head down at the edge of a ledge, holds down their place button, and jumps up, it is possible to place a block in front and another one under it.  Downward staircases can be created this way without the use of [[Water Bucket|water buckets]].  

;Miscellaneous
* [[Dye]] can be mixed with [[cauldron]] water and even other dyes.  This can be used to make colored [[Armor|leather armor]] and [[Horse Armor|horse armor]], and has been used to make art.
* Death by llama spit shows the death message "<player> was spitballed by <player/mob>".

== Commands ==
{{main|Commands#List of commands}}

; {{cmd|gamerule}}
* Has more game rules:
** <code>commandBlocksEnabled</code>
** <code>pvp</code>
** <code>showCoordinates</code>
** <code>showTags</code>
** <code>tntExplodes</code>

; {{cmd|mobevent}}
* Enables or disables the spawning of [[wandering trader]]s, [[illager patrol|pillager patrols]], and the [[ender dragon]].

; {{cmd|reload}}
* Used to reload functions from behavior packs.
{{cmd|scriptevent}}

* Triggers a script event with an ID and message.

{{cmd|script}}

* Debugging options for GameTest Framework.
; {{cmd|setmaxplayers}}
* Sets the maximum number of players allowed to join a multiplayer game.

; {{cmd|tickingarea}}
* Replaces the functionality of spawn chunk {{in|je}}.

; {{cmd|transferserver}}
* Transfers player to another server.

; {{cmd|wsserver}}
* Used to connect to a WebSocket server that uses command messages to communicate with clients.

; {{cmd|replaceitem}}
* Used to replace any item in the Inventory. {{in|je}} as of 1.17, {{cmd|item replace}} replaces the functionality of {{cmd|replaceitem}}.
 
; Command Format

*A user interface layer to easily set the teleport, time and weather commands.
* {{cmd|detect}} is now its own separate command.

== Splashes ==
{{main|Splash#Bedrock Edition exclusive splashes|title1=Bedrock Edition exclusive splashes}}

There are many splashes exclusive to the Bedrock Edition.

{| class="wikitable sortable" style="width: 100%" data-description="PE exclusive splashes"
|-
! scope="col" | Splash text
! scope="col" class="unsortable" | Explanation
|-
| Ported implementation!
| A reference to the port of {{el|je}} features into {{el|be}}, implementing them through gradual updates.
|-
| 100% more yellow text!
| Implementation of Splash text.
|-
| flowers more important than grass
| All [[flower]]s can be [[crafting|crafted]] into [[dye]]s, while [[grass]] remains a mundane junk [[item]].
|-
| Dramatic lighting!
| Implementation of dynamic [[lighting]] and/or [[sun]]light shading.
|-
| Made in C++!
| {{el|be}} was written in [[wikipedia:C++|C++]].
|-
| Almost C++14!
| <!-- do not add a description to this splash unless sourced directly to a Mojangsta -->
|-
| OpenGL ES 2.0+!
| {{el|be}} runs on [[wikipedia:OpenGL ES|OpenGL ES]].
|-
| Multithreaded!
| <!-- do not add a description to this splash unless sourced directly to a Mojangsta -->
|-
| Haha, LEL!
| A variation of the original splash "Haha, LOL!". Lel is a common phonetic variation on the word lol, originating in the practice of substituting random vowels when using the acronym.<ref>http://www.urbandictionary.com/define.php?term=Lel</ref>
|-
| Quite Indie!
| {{el|be}} was, at the time, an independently developed game.
|-
| <nowiki>!!!1!</nowiki>
| A reference to [http://knowyourmeme.com/memes/the-1-phenomenon a common typo] when typing in several ''!''s.
|-
| Hmmmrmm.
| References [[villager]]s' sounds.
|-
| V-synched!
| {{el|be}} uses V-sync.
|-
| 0xffff-1 chunks
| 0xffff is [[wikipedia:Hexadecimal|hexadecimal]] for 65535, so 65535-1 is 65534 [[chunk]]s.
|-
| Endless!
| A reference to [[Minecraft]]'s infinite terrain. However, at the time of addition, infinite terrain had not yet been implemented in {{el|be}}.
|-
| Ask your mother!
| May be an alternate to ''Ask your doctor!'' or "Ask your parents", a piece of common advice in advertisements that are aimed toward children.
|-
| Episode 3!
| Probably in reference to [https://combineoverwiki.net/wiki/Timeline_of_Half-Life_series_developments_following_Half-Life_2:_Episode_Two Half-Life 2 Episode 3], which was announced, but doesn't actually exist.
|-
| Cubism!
| <!-- do not add a description to this splash unless sourced directly to a Mojangsta -->
|-
| Less polygons!
| <!-- do not add a description to this splash unless sourced directly to a Mojangsta -->
|-
| Astronomically accurate!
| 
|-
| Made by Mojang!
| [[Mojang Studios]] developed ''Minecraft''.
|-
| 0% sugar!
| A common marketing term.  Additionally, [[sugar]] is available as an item.
|-
| Now with skins!
| Reference to the addition of skins in [[Pocket Edition v0.11.0 alpha|v0.11.0]].
|-
| <span style="font-weight: bold">'''Blame shogchips'''</span>
| A reference to [http://account.lbsg.net/blameshoghicp.php?itsshoghisfault this joke site], which allows users to 'blame' bugs on [[Shoghi Cervantes]].<ref>https://twitter.com/shoghicp/status/588665039000707072</ref><ref>https://twitter.com/shoghicp/status/591625251798310912</ref>
|-
| Glowing creepy eyes!
| Refers to [[endermen]] and [[spider]]s' glowing eyes.
|-
| & Knuckles!
| Refers to the [[wikipedia:Sega|Sega]] game ''[[wikipedia:Sonic & Knuckles|Sonic & Knuckles]],'' which could be combined with [[wikipedia:Sonic the Hedgehog 2|''Sonic 2'']] and [[wikipedia:Sonic the Hedgehog 3|''Sonic 3'']] to allow play of the Knuckles character in both games. When this is done, the games become ''Knuckles in Sonic 2'' and ''Sonic 3 & Knuckles'' respectively.
|-
| code.org/minecraft
|This is a reference of [[Minecraft Hour of Code]]. Putting in this address and checking out the website proves this.
|-
| discord.gg/minecraft
| This is a reference to the Minecraft [[wikipedia:Discord (software)|Discord]] server.
|-
| Machine learning!
|
|-
| Release the Snord!
|
|-
| Team Mystic!
|Team Mystic is one of the teams that can be joined in [[wikipedia:Pokémon_Go|''Pokémon Go'']].
|-
| Living, breathing world!
|
|-
| Innovating innovation!
|
|-
| High-key!
|
|-
| Funding secured!
| Reference to a [https://twitter.com/elonmusk/status/1026872652290379776 tweet] by {{w|Elon Musk}}.
|-
| YANNY OR LAUREL???
| Refers to a [[wikipedia:Yanny or Laurel|memetic audio clip]] which, due to poor recording quality, sounds like "yanny" to some listeners and "laurel" to others.
|-
| So. You read splash text.
|
|-
| Change my mind.
| <!-- The phrase "Change my Mind" might refer to many things, see https://en.wikipedia.org/wiki/Change_My_Mind. Do not add a description to this splash unless sourced directly to a Mojangsta -->
|-
| The Floor is Lava!
|Refers to a simple game in which the floor is imagined as lava and players must seek higher ground.
"<player> discovered floor was lava" is a death message due to players walking on [[magma block]]s.
|-
| Make a viral video!!1
|
|-
| When it's ready!
|A reference to the infamous development cycle of the game [[wikipedia:Development of Duke Nukem Forever|Duke Nukem Forever]], which was given an official release date of "when it's done", as well as a reference to the continually-updated nature of Minecraft itself.
|-
| Mostly harmless!
| Refers to ''[[wikipedia:Mostly Harmless|Mostly Harmless]]'' of the serial book ''[[wikipedia:The Hitchhiker's Guide to the Galaxy|The Hitchhiker's Guide to the Galaxy]]''.
|-
| Pandamonium!
|A portmanteau of [[panda]] and pandemonium. Additionally, a free Minecraft map with the same name was added to the marketplace in the same update.
|-
| Alexander Hamilton!
| Most likely refers to ''[[wikipedia:Hamilton_(musical)|Hamilton]]'', a sung-and-rapped-through multiaward Broadway musical based on the life of the American [[wikipedia:Founding_Fathers_of_the_United_States|Founding Father]] [[wikipedia:Alexander_Hamilton|Alexander Hamilton]].
|-
| Thanks for the fish!
|Refers to [[wikipedia:So_Long,_and_Thanks_for_All_the_Fish|So Long, and Thanks for All the Fish]] of the serial book ''[[wikipedia:The Hitchhiker's Guide to the Galaxy|The Hitchhiker's Guide to the Galaxy]]'' by [[wikipedia:Douglas_Adams|Douglas Adams]].
|-
| Take an egg beater and beat it against a skillet!
|
|-
| #Blessed!
|
|-
| Have you finished your homework?
| Refers to [[Minecraft Education]]'s splash 'The creeper ate my homework!'
|-
| We're working on it!
|
|-
| Like that smash button!
| The phrase "Smash that like button" (commonly used in {{w|YouTube}} videos) with "Smash" and "Like" reversed.
|-
| Minecraft 2 unconfirmed!
|Refers to a false rumor that [[Mojang Studios]] was currently working on a sequel to ''Minecraft''. Mojang later debunked the rumor by adding the splash text.
|-
| A circle-free environment!
| ''Minecraft'' does not have any circles.
|-
| Llama, llama, duck!
| A reference to a [https://knowyourmeme.com/memes/the-llama-song meme]
|-
| Artisinal!
|
|-
| Savage Dad jokes!
|
|-
| Protec but also attac
| A reference to a [https://knowyourmeme.com/memes/he-protec-but-he-also-attac meme].
|-
| Potatoes gonna potate!
| A reference to the phrase "Haters gonna hate". 
|-
| Bananas!
|
|-
| zhoolor
| Refers to the picture [https://web.archive.org/web/20220522173042/https://i.imgur.com/ZHOOlOr.png ZHOOlOr.png] on Imgur. It bears the title "Good for Realms" within an obsidian border.
|-
| Oh geez!
|
|-
| Crush it!
|
|-
| Keep your head down, there's two of us in here now. Remember?
| A reference to the 2007 game ''{{w|Halo 3}}''.<ref>https://www.quotes.net/mquote/1013646</ref>
|-
| Sodium free!
|A common marketing term.
|-
| What DOES the fox say?
| Refers to ''[[wikipedia:Ylvis|Ylvis]]'' song ''[[wikipedia:The Fox (What Does the Fox Say?)|The Fox (What Does the Fox Say?)]]''.
|-
| #gartzkebrokeit
|
|-
| All blocks covered!
|
|-
| feedback.minecraft.net
| ''Minecraft''{{'}}s feedback site.
|-
|}

== Graphics ==
* The exclusive [[RenderDragon]] engine supports raytracing.
* [[Fire|Burning]] mobs emit large particles with fire's animation.
* At sunset and sunrise, clouds and ambient lighting turns pink.
* Slabs, stairs, and farmland do not block light.
* Chunks fade in when rendered instead of appearing instantly.
* Suffocating on a block shows a cube model of it, instead of one side of the block's model on the screen.
* Animation for entering a Nether portal is different.
* Player burning animation is different.
* Opening GUI have an animation.
* Quick moving items in the GUI have an animation.
* Lava has a different animation when flowing.
* Nametags and Particles are facing to players instead of camera.<ref>{{bug|MCPE-29181|||Won't Fix}}</ref>
* Players have an eating and drinking animation in third person.
* Eating animation for animals when feeding them.
* Some mobs have an exclusive attack animation.
** The [[Zombified piglin]] and baby zombified piglin.
** The [[Drowned]] and baby drowned.
* Explosion particles are more pixelated.

== World generation ==
; [[Badlands]]
* Generation of [[terracotta]] layers in the badlands have their y-axis varied by a few layers randomly across the x/z axis.
* Passive mobs can spawn in eroded badlands.

; [[Jungle|Bamboo jungle]]
* Lack of [[jungle pyramid]]s.

; [[Buried treasure]]
* Can generate in [[stone shore]] biomes at high altitude.

; [[Coral reef]]
* Coral crust include [[andesite]], [[granite]], [[diorite]], [[dead coral fan]], and [[Dead Coral Block|block]].
* Use NBT structure block generation.

; [[Desert pyramid|Desert Pyramid]]s
* If generated in a ravine or river, the temple's floor are replaced by the bottom of the ground in a ravine or river, rather than just one block from a TNT shape.
* If generated in stripe land, it has a very tall foundation to bedrock layer, unlike in deserts that never have a tall foundation if generated with air in the bottom.

; [[Ocean|Deep Frozen Ocean]]
* Surfaces are completely frozen.

; [[Ocean|Legacy Frozen Ocean]]
* Unused biomes, which look similar to frozen oceans, but without icebergs and rabbits can spawn.

; [[Mangrove Swamp]]
* Lack of fossils.

; [[Jungle]]
* Generates less tall jungle trees.

; [[Jungle pyramid]]s
* Cannot generate in [[jungle|bamboo jungles]].

; [[Mountains]] and [[mountains|gravelly mountains]]
* Lack of trees.

; [[Snowy tundra]] and [[snowy mountains]]
* No monsters other than strays and skeletons can spawn here.
** Zombie sieges can still occur, and spawners still spawn monsters.

; [[Fallen Tree]]
* Generates every once in a while

; [[Stripe Lands]]
* The Stripe Lands are mostly a graphical glitch, however, this area has distorted physics:
** Players next to water are teleported into the [[void]].
** Starts to generate at X/Z: ±16,777,216 and continues until the game's limits.
** Generated structures can still generate.

<gallery>
File:Stripe Lands.jpg|The Stripe Lands.
File:Corner Stripe Lands.jpg|The Corner Stripe Lands.
</gallery>

; [[Huge mushroom]]s
* Naturally generate in swamps.

; [[Tree]]
* Jungle bushes in jungle biomes consist of jungle leaves with jungle logs.

; [[Igloo]]
* Generate with packed ice instead of ice.
* If generated in the stripe lands, it generates underwater at bedrock layer on the ocean floor, cutting some bedrock around it and replace the bottom bedrock at y=0 with stone bricks.

; [[Desert well]]
* Generation is 1 in 500 chunks, rather than 1 in 1000.
* When generated, sometimes consist of 2 desert well, rather than 1.

; [[Old]] world type
* New old worlds can't be created in newer versions of the game after 1.18 Caves and Cliffs Part 2 update; but pre-existing old worlds remain.
* Finite, 256×128×256 world; although NBT editing can change the size of the world or it's location in the world seed.
* [[Biome]]s are shrunken 4x (16x area) to fit more biomes; Dark Forests do not generate, meaning positions of lush biomes differ from regular worlds.
* Generates with an Invisible Bedrock world border.
* [[Village]]s, [[desert well]]s, and [[buried treasure]] are the only buildings which can generate in this world type.<!-- buried treasure very rarely generates in old world -->
* Tall grass and large ferns are generated less.
* Can be extended with the "make infinite" button.
* Nether portals cannot be activated.
* End portals cannot be activated.
* The Nether and the End can only be accessed from portals using {{cmd|setblock}} or the {{cmd|fill}} command.
* Both the Nether and the End are bordered with size 256×128×256.
** The Nether still generates normally, but the 8:1 travel ratio is maintained, meaning that returning to the Overworld may cause the player to become stuck (due to the Overworld being only 256×128×256 in size).
** Despite nether portals not being able to be activated, returning from the Nether to the Overworld causes newly activated nether portals to generate in the Overworld (this is because nether portals placed with commands are not counted in the Overworld).
** The End only generates the central island and sometimes the end fountain does not generate and the ender dragon sometimes gets stuck at the border. End gateways also don't work.
* Leveling-up cartographers to journeyman-level have a chance to freeze all mobs in the world and the game to stop ticking.

; [[Stronghold]]
* Prison rooms do not generate an [[iron door]] or a [[stone button]].
* Has a larger chance to generate under village meeting point to easily detect without an eye of ender, even when the [[eye of ender]] has been added.
* Number of strongholds able to generate per world is random instead of 128 per world.
** 3 Strongholds generate in a ring centered at 0,0 and other strongholds generate randomly around the world.

; [[Superflat]] world type
* Called '''Flat'''.
* ''Classic'' preset only, cannot be customized.
* Has no structures generated.

; [[Village]]s
* Plains tannery only generate a single cauldron. 
* Barrels in village fisher are empty.
* Village fisher generate fewer barrels than in Java Edition.
* Taiga armorer don't spawn armor stands.
* Crafting tables generate in plains fisher.
* Taiga house chest loot is different.
* Can generate in taiga hills, snowy taiga, snowy taiga hills, and sunflower plains.

; [[Swamp hut]]
* Cauldron is {{frac|1|3}} to {{frac|2|3}} filled with a random potion or splash potion.
* Can generate in swamp hills.

; [[Pillager outpost]]
* Can generate with a tall foundation.
* Can generate in snowy taiga, sunflower plains, taiga hills, and snowy taiga hills.

; [[Nether Portal]]
* If generated in mid-air, [[netherrack]] generates as a part of the generation, even in the Overworld.

; [[Woodland Mansion]]
* [[Light blue wool]] generated in the wool room is replaced with white wool.
* [[Light blue carpet]] generated in the triple bed room is replaced with white carpet.
* [[Light blue carpet]] generated in the bedroom with loft is replaced with white carpet.
* The [[iron axe]] in the tree chopping room with [[efficiency]] I is replaced with a [[leather cap]] with [[efficiency]] I.<ref>{{bug|MCPE-109048}}</ref>)

; [[Shipwreck]]s
* Shipwrecks in Bedrock Edition are present with their masts made of stripped logs. 
* Shipwrecks made of acacia wood is exclusive to Bedrock Edition.

== Blocks ==
; General
* Blast furnaces, dispensers, droppers, brewing stands, furnaces, enchantment tables, hoppers, smokers and cauldrons drop as an item even when broken by hand.<ref>{{bug|MCPE-33950}}</ref>
* Block breaking texture is darker.<ref>{{bug|MCPE-46176}}</ref>
* Block GUIs have an "X" button on the top right corner.
* Light-emitting blocks are brighter and not shaded.<ref>{{bug|MCPE-31392}}</ref>
** Light-emitting blocks also appear brighter in the inventory. They look like {{Slot|Glowstone BE}} instead of {{Slot|Glowstone}}.<ref>{{bug|MCPE-7311|||Works As Intended}}</ref>
* Various blocks have randomly rotated textures, including clay, coarse dirt, crying obsidian, dirt, glowstone, leaves, magma blocks, nylium, obsidian, sand, sandstone, snow blocks, sponges, and terracotta.<ref name="rotation">{{bug|MC-144914}}</ref>.
* Many more blocks can be waterlogged.<ref group="note">See [[Waterlogging#Behavior|this section]] for a full comparison list.</ref><ref>{{bug|MC-125351|||Works As Intended}}</ref>
* Blocks that can be destroyed by fluids are unable to be placed on fluids.
* Holding water by bucket will not briefly remove the water when the player is underwater.
* Some plants can be "[[snowlogged]]".
* The player's inventory can contain blocks, not just items.
** For example, [[stone]] is handled as a block in the player's inventory, as opposed to an item {{in|je}}.
** Through add-ons, editing, or glitches, the player can obtain technical blocks (such as lit furnaces and end gateways).
** Blocks in inventory can have block states. For example, the player can obtain [[mushroom blocks]] with pores on some or all sides.<ref>{{bug|MCPE-71123}}</ref>

; [[Allow and Deny|Allow, Deny, and Border Blocks]]
* Exist.{{Slot|Allow}} {{Slot|Deny}} {{Slot|Border}}<ref>{{bug|MCPE-64815}}</ref>

; [[Banner]]s
* Ominous Banners
** Have a longer flagpole model when worn by illagers.<ref>{{bug|MC-270857|||Invalid}}</ref>
** Worn using an illager's chestplate slot rather than helmet slot.
** Can be copied using loom or crafting table.
* Banners can still be customized with a crafting table using the old banner customization recipes.

; [[Barrier]]s
* Visual mechanics are much cleaner and less resource-intensive - instead of summoning multiple particles in the same spot that take a while to decay, the barrier immediately becomes visible or invisible when the barrier is in the hand or not.

; [[Bed]]s
* Different item models. They look like {{Slot|White Bed BE}} instead of {{Slot|White Bed}}.<ref>{{bug|MCPE-49850}}</ref>
* Falling asleep animations changes camera angle from looking up to looking down.

; [[Bee Nest]]s and [[Beehive]]s
* Can be used as fuel.

; [[Bell]]s
* Can be rung by any projectiles (including thrown items).
* Projectiles get bounced back after hitting the bell.
* Ring by themselves when there is a raid, instead of a villager ringing it.

; [[Blackstone slab]]s and [[stairs]]
* Have the lateral texture on all faces, instead of having unique top face as in ''Java Edition''.<ref>{{bug|MCPE-86903}}</ref>

; [[Button]]s
* Can be placed on top of fences.
* Do not get broken when placed on the side of a piston, when the piston is activated.
* Do not get broken by water or lava.

; [[Cacti]]
* Render the back faces.{{Animate|Cactus.png;Cactus BE.png|60px}}<ref name="backfaces">{{bug|MC-129108}}</ref>

; [[Cake]]s
* Make burp sound when eaten.<ref>{{bug|MC-188359}}</ref>
* Stack up to 64.<ref>{{bug|MC-195058|||Invalid}}</ref>

; [[Campfire]]s
* Can be lit by players and mobs standing on top when they are on [[fire]].

; [[Candle]]s
* Can be lit by players and mobs standing on top when they are on [[fire]].<ref>{{bug|MC-258493}}</ref>
* Can be lit by sword or axe with a [[Fire Aspect]] enchantment.<ref>{{bug|MC-258497}}</ref>

; [[Cartography Table]]s
* Can be used to rename maps.
* Can be used to create locator maps.
* Can be used to turn paper into maps.

; [[Cauldron]]s
* Are block entities.
* Can hold potions.
** Cauldrons in witch huts generate with potions inside.
* Can hold twice as many levels of liquid at once.
* Cauldrons beneath water fill up with water.
* Liquid inside can be transparent.
* Using a lava bucket on a water or snow cauldron removes the water or snow.
* Water in cauldrons can be colored using dyes.<ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360047833872--Bedrock-Parity-Dyable-Cauldrons-More feedback page].</ref>
** Leather armor, leather horse armor, and wolf armor dyeing has to be done using a cauldron rather than in the crafting grid.

; [[Chest]]s
* All chest variants have older models in the inventory. They look like {{Slot|Chest BE}}{{Slot|Trapped Chest BE}}{{Slot|Ender Chest BE}}instead of {{Slot|Chest}}{{Slot|Trapped Chest}}{{Slot|Ender Chest}}.<ref>{{bug|MCPE-7990|||}}</ref>
** This was used by chests before [[Pocket Edition v0.7.3 alpha]] and is similar to the old chest model in ''Java Edition'' before [[Java Edition Beta 1.8|Beta 1.8]], albeit slightly smaller.

; [[Command block]]s
* Default name in command feedback is "!" instead of "@".
* GUI is vastly different.
* Have a delay option.

; [[Comparator]]s
* Can be placed on walls and fences.

; [[Composter]]s
* When the composter’s fullness increases, any entities inside are pushed up accordingly.

; [[Conduit]]
* Can be oriented in 16 different directions when placed, like standing signs, banners and heads.
* When activated by 42 specified blocks, changes its inside texture another time.

; [[Coral fan]]s
* Wall fans have one texture pane, as opposed to two {{in|Java}}.<ref>{{bug|MCPE-31866|||Works As Intended}}</ref>

; [[Daylight detector]]
* Is called "Daylight Sensor" instead of "Daylight Detector".

; [[Dirt path]]s
* Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.<ref name="transparent-support">{{bug|MC-131115|||Works As Intended}}</ref>
* Drop itself when broken using [[Silk Touch]].<ref>{{bug|MCPE-10482}}</ref>
* Have the block ID {{cd|grass_path}} instead of {{cd|dirt_path}} as in ''Java Edition''.<ref>{{bug|MCPE-125719}}</ref>

; [[Dragon egg]]s
* Two dragon eggs spawn per world instead of one.<ref>{{bug|MCPE-51345}}</ref>

; [[Enchanting table]]
* Is called "Enchantment Table" instead of "Enchanting Table".

; [[End portal block]]s
* Reduce fall damage.
* Allow withers to teleport.

; [[Farmland]]
* Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.<ref name="transparent-support"/>

; [[Fern]]s
* Have random height.
* Using bone meal on a grass block can produce ferns.

; [[Fire]]
* The side texture of fire is slightly tilted towards the center of the block.

; [[Flower]]s
* Using bone meal on small flowers spawns other flowers of the same type on top of nearby dirt/grass blocks. This does not apply to wither roses.<ref>{{bug|MC-171788|||Invalid}}</ref>

; [[Frosted Ice]]
* Melts faster after walking with [[Frost Walker]] boots.

; [[Glowing obsidian]]
* Exists.{{Slot|Glowing Obsidian}}<ref group="note" name="unused">This feature is either unused or inaccessible without the use of cheats, commands or external software.</ref>

; [[Grass]]
* Have random height.

; [[Grass block]]s
* Can be composted.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360056378052--Bedrock-Parity-Grass-blocks-can-be-used-in-composters feedback page].</ref>

; [[Heavy core]]s
* Have a hardness of 30 instead of 10.

; [[Honey block]]s
* Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.<ref name="transparent-support"/>
* Entities slide much less compared to Java.
* Honey blocks moved by pistons move entities that are touching the side of the block.
* Transfers redstone power (not a transparent block).<ref>{{bug|MCPE-59451}}</ref>

; [[Hopper]]s
* A chain of hoppers with air or non-container blocks on top has better performance than a chain of hoppers topped by container blocks.
* Hoppers with multiple dropped items above them collect the items in the order in which they entered the chunk in which the hopper is located.
* Hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits 4 redstone ticks (0.4 seconds, barring lag) before attempting to collect again.

; [[Iron bars]]
* Have different models.<ref>{{bug|MCPE-89064}}</ref>

; [[Item frame]]s
* Are blocks instead of entities.
* Can be placed on the lid of a shulker box without popping off when the lid is opened.
* Can be placed on the top face of fences, walls, and fence gates.
* Display particles when broken.<ref name="particles">{{bug|MC-166355}}</ref>
* Several items on the item frame glow in the dark:
** Items that have enchantment glint overlay.
** Light-emitting block items (including lava bucket and with the exception of campfires).

; [[Ladder]]s
* The player can hold down the jump button while climbing a ladder to make the climbing speed faster.

; [[Leaves]]
* Leaves with snow on top make snowfall particles, similar to how blocks make water/lava drip through.
* Render the back faces.{{Animate|Oak Leaves.png;Oak Leaves BE.png|60px}}<ref>{{bug|MC-171859|||WAI}}</ref>
* When in snowy biomes, become fully white when it snows. {{animate|Snowy Acacia Leaves.png;Snowy Birch Leaves.png;Snowy Dark Oak Leaves.png;Snowy Jungle Leaves.png;Snowy Oak Leaves.png;Snowy Spruce Leaves.png|40px}}<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360054667312--Bedrock-Parity-Frosted-Tree-Leaves feedback page].</ref><ref group="note">This doesn't include cherry, azalea and flowering azalea leaves.</ref>

; [[Lectern]]s
* Because Bedrock Edition displays two pages of the book at once, the same signal strength increments require double the number of pages.

; [[Lever]]s
* Can be placed on the top of a fence, stone wall or hopper.
* Do not get broken by water or lava.

; [[Light block]]s
* Can be replaced by placing a block in its place.

; [[Lightning rod]]s
* Has a radius of 128 blocks instead of 64.
* Has a different item model.<ref>{{bug|MCPE-116094}}</ref>
* Lightning can strike a lightning rod hit by a trident enchanted with Channeling during rain or thunderstorms, even if there are solid blocks above it blocking rainfall, as long as all the blocks are fully transparent.

; [[Lily pad]]s
* Are brighter in the inventory.<ref>{{bug|MCPE-44206}}</ref>
* Are considered treasure loot in [[fishing]] instead of junk loot as in ''Java''.<ref>{{bug|MCPE-127736}}</ref>
* Are slightly 3D.
* Can be placed inside entities.<ref>{{bug|MCPE-112516}}</ref>

; [[Loom]]s
* Banner designs are listed in a different order.
* Preview all banner designs without a banner and dye in the input slots.

; [[Mushroom block]]s
* Mushroom pore blocks are available in the [[Creative inventory]], as a fourth variant of a mushroom block obtainable in Creative.

; [[Netherrack]]
* Generates additionally next to the obsidian floor when a nether portal generates floating in the air, making it [[renewable]].

; [[Nether reactor core]]s
* Exist.{{Slot|Nether Reactor Core}}{{Slot|Initialized Nether Reactor Core}}{{Slot|Finished Nether Reactor Core}}<ref group="note" name="unused"/>

; [[Note block]]s
* Honeycomb blocks produce a flute sound (as opposed to the normal "harp" in ''Java'').<ref>{{bug|MC-212976}}</ref>

; [[Petrified oak slab]]s
* Drop a normal oak slab.

; [[Piston]]s
* A powered unextended piston immediately extends if it becomes able to rather than waiting for an update.
* Blocks that contain block entities (except banners, signs, and campfires) can be moved by pistons.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360023850652--Bedrock-Parity-Pushable-Chests feedback page].</ref>
* Blocks that stick to walls (such as levers) can be placed on pistons without being destroyed when activated.
* Break [[banner]]s and [[sign]]s, rather than being unable to extend.
* Check if they are powered/can extend every tick (instead of only when receiving a block update).
* Finish extending before retracting again.
* Have a 1 game tick delay between powering/depowering and extension/retraction.
* Have a block entity; control pick blocking an extended piston gives a piston that deletes the block in front of it when placed.
* Piston head model has a larger "neck".
* Piston only extend/retract when the previous action finished.<ref group="note" name="bothwai">This is considered to be working as intended both in ''Java'' and in Bedrock. Though the Bedrock behavior is intended, [[Jens Bergensten]] decided to keep the ''Java'' one.</ref><ref>{{bug|MCPE-14851|||Works As Intended}}</ref><ref>{{bug|MC-5726|||Works As Intended}}</ref>
* Require 1 tick to retract.
* Take longer to extend.

; [[Pointed dripstone]]
* Placing a [[pointed dripstone]] with commands places a stalactite instead of a stalagmite.
* Jumping on a stalagmite makes the falling sound and particles.

; [[Powder snow]]
* Freezing effect looks slightly different.

; [[Rail]]s
* Are broken by flowing water.<ref>{{bug|MCPE-104825}}</ref>

; [[Redstone dust]]
* Connects to pistons.
* Power transmission is in a random order.<ref group="note">A similar issue happens when de-powering/reconnecting redstone wires in certain directions in ''Java'', due to {{bug|MC-11193}}.</ref>
* Remains on the base of a piston after being extended and then retracted.
* Transparent blocks can pass [[Redstone Dust#Behavior|redstone power]] downward.<ref>{{bug|MC-3311|||Works As Intended}}</ref>
* Unconnected redstone dust is always a full cross, and cannot be toggled/interacted with to become a dot.

; [[Redstone torch]]es
* Redstone torches can be turned off with a one-tick pulse.<ref>{{bug|MC-109737|||Works As Intended}}</ref>
* Redstone torches on powered pistons always turn off.<ref>{{bug|MCPE-17909|||Won't Fix}}</ref>
* Render the back faces.{{Animate|Redstone Torch.png;Redstone Torch BE.png|60px}}<ref name="backfaces"/>

; [[Repeater]]s
* Can be placed on walls and fences.

; [[Crimson Roots|Crimson]] and [[warped roots]]
* Can be lit on fire and burn away.<ref>{{bug|MCPE-80066}}</ref>

; [[Scaffolding]]
* Are slightly 3D around the mesh.{{Animate|Standing Scaffolding.png;Standing Scaffolding BE.png|60px}}
* Have no mesh on its bottom when floating.{{Animate|Floating Scaffolding.png;Floating Scaffolding BE.png|60px}}

; [[Sculk catalyst]]s
* Has a larger detection range for mob deaths.

; [[Shulker box]]es
* Can't open if obstructed by a redstone conductive block.
* Items inside are listed on the tooltip as properties when being held.

; [[Sign]]s
* Are flammable.
* Can be destroyed and drop as an item when pushed by a piston.
* Can be placed on top of more blocks than in ''Java''.<ref>{{bug|MCPE-43760}}</ref>
* Formatting codes can also be used to apply decorative effects such as color, bold, italic and underline to various bits of the text.
* Writing JSON on the sign shows the JSON output, rather than the input on the sign.<ref>{{bug|MCPE-115323}}</ref>
* Writing jumps to the next line if it doesn't fit, rather than stopping inserting text.

; [[Snow]]
* Called "Top Snow" instead of just "Snow".
* Can be removed by rightclicking with a shovel.
* Can generate in multiple layers.
* Generates where there is sky access atop buildings in snowy taiga villages.‌
* Generates and can be placed on packed ice, blue ice, and dirt path (which does not change to dirt).
* If there are multiple layers, the layers melt gradually.
* Is affected by gravity.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360033567351--Bedrock-Parity-Snow-layer-physics feedback page].</ref>
** When falling on other snow, it'll add the layer count together and add an additional few.
* Melts in snowless biomes.
* While snowing snow randomly stacks together to have random patches, opposed to being completely flat.

; [[Snow Block]]s
* Are called "snow" instead of snow blocks.

; [[Soul sand]]
* Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.<ref name="transparent-support"/>

; [[Sponge]]s
* A wet sponge placed in any dry biome in the Overworld dries out after a few minutes and turns into a normal sponge.
* If a normal sponge comes into contact with water in a dry biome, it absorbs the water and immediately dries out with a puff of steam.

; [[Stonecutter]]
* Can be crafted using andesite, diorite and granite.
* Old version of stonecutter exists.

; [[Monster Spawner]]
* Mobs are spawned within 4 blocks of taxicab distance from a spawner, resulting in a diamond-shaped volume where mobs can spawn.
* Some animals require light level 7+ to be spawned, e.g. chicken, sheep, cow, rabbit.
* Zombie spawners can spawn zombie villagers.<ref>{{bug|MCPE-91436}}</ref>

[[File:Structure Block Bedrock ClassicUI.png|thumb|300px]]
; [[Structure block]]s
* Export mode on structure blocks.
* Preview design.
* Has a placement animation options in Load mode.
* Remove blocks (can include entity without saving any block as structures).
* Structure size is limited to 64 per axis, rather than 48.
* Usage is explained in-game.

; [[Structure void]]
* Can support blocks such as signs, torches, and redstone wire.

; [[Sugar cane]]
* Bone meal can be used on sugar cane.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360033095411--Bedrock-Parity-Sugar-cane-should-grow-when-bone-meal-is-applied feedback page].</ref>
* Instantly breaks if its water is removed, rather than not breaking until updated as in ''Java''.<ref>{{bug|MC-35082|||Works As Intended}}</ref>

; [[Tripwire]]
* Can be activated by thrown eyes of ender, the ender dragon, markers, and items clipped into solid blocks.

; [[Vine]]s
* Have a slightly different texture in the inventory.

== Fluids ==
; General
* Makes the player float up or down slightly if the eye level of the player ends up being at the height of the water/lava during creative flight.

; [[Lava]]
* Still lava correctly displays a still lava texture at the sides of glass blocks, instead of a downward flowing texture.

; [[Water]]
* Underwater brightness are much brighter than in ''Java Edition''.<ref>{{bug|MCPE-67060|||Invalid}}</ref>
* Water has different colors for every biome, rather than only in ocean biomes.<ref>{{bug|MC-184096|||Invalid}}</ref><ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360031775732--Bedrock-Parity-Water-should-be-completely-Biome-Dependent].</ref>
* Water color is not hard-coded. Texture color, underwater fog color and fog distance are defined in a JSON file.
* Still water displays a still water texture at the sides of glass blocks, instead of just a solid color.

== Items ==
; General
* Held items in third person point up more.

; [[Armor]]
* When worn, the diamond chestplate's sleeve has a distinct model from ''Java Edition''.

; [[Banner pattern]]s
* "Field Masoned" and "Bordure Indented" banner patterns.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360043588432--Bedrock-Parity-Field-Masoned-and-Bordure-Indented-banner-patterns feedback page].</ref>

; [[Books and quills]] (Books & Quills) and [[Written book]]s
* Have 2 pages open at once.
* When signed, the author can be anything the player wants.
* Writing JSON in the book show the JSON output, rather than the input in the book.
* Written with an ampersand. (&)

; [[Brush]]
* Has 65 durability points instead of 64.
** Because of this, a single unenchanted brush can get 5 armadillo scutes from an armadillo instead of 4.

; [[Buckets of fish]]
* Bucket of tropical fish is named "Bucket of [<''color 1''> - [<''color 2''>]] <''tropical fish name''>".
** This is implemented differently {{in|Java}}, to make it more translation-friendly.

; [[Compass]]
* Needle has an animation when the compass changes direction by being used on a lodestone.<ref>{{bug|MC-207141}}</ref>

; [[Dye]]s
* Ink sacs, cocoa beans, lapis lazuli, and bone meal can still be used as dyes in the crafting grid.<ref>{{bug|MCPE-42473}}</ref>

; [[Enchanted golden apple]]s
* Gives Regeneration V for 30 seconds instead of II for 20 seconds as in ''Java''.<ref>{{bug|MCPE-103061}}</ref>

; [[Ender Pearl]]s
* Travel further when thrown.

; [[Eyes of Ender]]
* If the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction.

; [[Firework rocket]]s and [[firework star]]s
* Fireworks with the different base colors explosions are available in the creative inventory.

; [[Fishing Rod]]s
* Carrots and warped fungi on sticks can be crafted using damaged fishing rods.
* Has a higher durability (384 compared to 64 in ''Java Edition'').
* Mobs riding other mobs dismount when hooked by a fishing rod.

; [[Glass pane]]s
* Different inventory models.<ref>{{bug|MCPE-65351|||Works As Intended}}</ref> {{Slot|Glass Pane}} {{Slot|Glass Pane BE}}

; [[Leaves]]
* Jungle leaves have a different inventory model. {{Slot|Jungle Leaves}} {{Slot|Jungle Leaves BE}}

; [[Lodestone compass]]es
* Are separate items from regular [[compass]]es.<ref>{{bug|MCPE-82356|||Won't Fix}}</ref>

; [[Map]]s
* Empty map is called empty locator map.
** Meanwhile, the "normal" empty map (crafted using 9 papers in crafting table or 1 paper in cartography table) does not show location markers.
* The coloring of grass blocks,<ref>{{bug|MC-130658}}</ref> water,<ref>{{bug|MC-201151}}</ref> etc. on the map depends on the biome they are placed on.<ref>{{bug|MC-151932|||Invalid}}</ref>
* Have an unlimited color palette and a different set of colors for blocks.<ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360023635552--Bedrock-Parity-Map-color-palette feedback page].</ref>
* Map adding locator, cloning and expanding can also be done in anvils.
* Show player heads instead of arrows in multiplayer.
* Players wearing mob heads are invisible on maps.
* Using an Overworld map in the Nether shows the corresponding location. Using an Overworld map in the End shows the world spawn point.

; [[Nether Star]]s
* Never despawn when dropped.

; [[Potion]]s
* Potion, splash potion, lingering potion, and arrow of decay.
* Extended long mundane potion, splash potion, lingering potion, and arrow; the 3 potion variants are available in the creative inventory.

; [[Recovery Compass]]
* Can be enchanted with [[Curse of Vanishing]]<ref>{{bug|MC-255288|||Works As Intended}}</ref>

; [[Scaffolding]]
* Has a different model. {{Slot|Scaffolding}} {{Slot|Scaffolding BE}}

; [[Seagrass]]
* Has a different model.{{Animate|Seagrass (item) JE2.png;Seagrass (item) BE2.png|40px}}

; [[Shield]]s
* Are activated by sneaking.
* Are always activated when mounting mobs.

; [[Suspicious stew]]
* Effects have a shorter duration.<ref group="note">See [[Suspicious Stew/Effects|this table]] for comparison.</ref>

; [[Tipped arrow]]s
* Display more particles.

; [[Totems of undying]]
* Give Regeneration II for 40 seconds instead of 45 seconds.<ref>{{bug|MCPE-90716}}</ref>

; [[Trident]]s
* Can hurt multiple mobs in one throw.<ref>{{bug|MCPE-60933|||Works As Intended}}</ref><ref>{{bug|MC-125325|||Works As Intended}}</ref>
* Can shoot from dispenser, rather than thrown as an item.{{upcoming|java Combat Tests}}
* Tridents with Loyalty return to the player, even if thrown into the Void.<ref group="note">This is a side-effect of the invisible barrier at Y=-104</ref>
* Thrown tridents don't despawn.

; [[Wind Charge]]s
* When throwing a wind charge, the projectile is slightly offset.

== Entities ==
; General
* Death messages are produced upon the death of a tamed donkey, llama, trader llama, horse, or mule.<ref>{{bug|MC-71778}}</ref>
* Entities on fire have an orange-yellow tint and an exclusive particle.
* Feeding mobs makes the corresponding food particles and plays a sound.
* Hurting a mob makes them much redder than in ''Java Edition''.
* Leashes drag on the ground and don't get longer, and when in the air, the leashed mob doesn't bounce higher; they also stick to the arm while it's moving in third person.<!--Here as it isn't about leash knots, nor the item form-->
* Mobs spawned from raids have different loot drops.<ref group="note">See [[Raid#Loot|raid loot]] for full list.</ref>
* Mobs have different chances to spawn with specific armor.<ref>{{bug|MC-182478}}</ref>
* Pillagers and vindicators can wear armor, though it doesn't render.
* Skeletons, strays and bogged use melee attacks underwater.
* Slimes and magma cubes can spawn in smaller spaces (2x2x2) than in ''Java'' (3x2.1x3).
* Snowballs and eggs deal knockback to players and trigger their pets to attack.
* Snowballs, eggs, fishing rod bobbers and wind charges thrown through fire or lava catch fire and can set fire to entities they hit.
* Some animals detect and follow players holding food from a greater distance.
* Striders and hoglins share a mob cap.
* Squids and glow squids can survive on land if given the water breathing effect.
* Throwable entities such as eggs, ender pearls and snowballs render immediately in front of the player after being thrown, rather than being rendered after two ticks as in ''Java Edition''.<ref>{{bug|MCPE-93563}}</ref>
* Villagers and iron golems prefer walking on certain types of blocks over others.<ref group="note">See [[Iron Golem#Preferred path|this section]] for more details.</ref>
* Villagers and wandering traders run away from zombified piglins.

; [[Agent]]s
* Exists.

; [[Allay]]s
* Can follow players through portals by teleporting across dimensions.

; [[Armor stand]]s
* Are affected by splash potions effect.<ref>{{bug|MCPE-24341}}</ref>
* Can change pose depending on a redstone signal or by sneaking and interacting.
* Stack up to 64.
* Have arms by default.

; [[Axolotl]]s
* Can breed again after 1 minute instead of 5.
* Can turn their heads.<ref>{{bug|MC-226272}}</ref>
* Regeneration effect given to players has no time limit.

; [[Boat]]s
* Boats can be ridden upward in descending water.
* Does not sink when submerged but instead floats up.
* Falling boats can go through other entities.
* Have 40 health points instead of the correct 4 health points.
* Mobs can be picked up by a boat being ridden by a player.

; [[Breeze]]
* Faster spinning animation.{{animate|Breeze JE1.webp; Breeze BE1.webp|60px}}<ref>{{bug|MCPE-180022}}</ref><ref>{{bug|MC-269851}}</ref>

; [[Camel]]s
* Inventory can be accessed without riding.

; [[Camera]]s
* Exists.

; [[Cat]]s
* 25% chance to spawn as a kitten.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360077526691--Bedrock-parity-25-chance-to-spawn-a-kitten- feedback page].</ref>
* Spawns as a black cat with a 50% chance on a full moon night.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360077527051--Bedrock-Parity-50-chance-that-a-black-cat-will-spawn-on-a-full-moon-night feedback page].</ref>
* Stray kittens follows stray cats.<ref>{{bug|MC-185516|||Works As Intended}}</ref>

; [[Cod]]
* Can spawn in frozen oceans.

; [[Cow]]s
* Have mirrored leg textures.

; [[Creeper]]s
* Charged creeper explosions drop heads/skulls for all mobs it kills that have a head/skull, rather than dropping one head/skull.<ref>{{bug|MCPE-18599}}</ref>
* Have different spawning rules: creepers always spawning individually per group, instead of up to 4 per group, and have 5 spawning limit in the overworld surface.

; [[Dolphin]]s
* Attacks the player more often while angered.

; [[Donkey]]s
* More donkeys naturally spawn at once.

; [[Drowned]]
* Are neutral during the day, not passive.
* Chase and attack villagers<ref group="note">Doesn't happen in ''Java'' anymore as of [[Java Edition 1.14|1.14]] due to {{bug|MC-148379}}.</ref> and snow golems.
* Have a swimming animation.
* Have a 3D outer texture layer.
* Have glowing eyes and mouth.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360067992651--Bedrock-Parity-Glowing-drowned feedback page].</ref>
* Have the same posture as players when holding anything in their offhand.
* Have proper throwing animations.<ref group="note">Doesn't happen in ''Java'' due to {{bug|MC-127433}}.</ref><ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360077410311--Bedrock-Parity-Drowned-Swimming-Animation feedback page].</ref>
* Spawn in groups of 2 to 4 in oceans.
* When holding tridents, can use melee attacks when within 3 blocks.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360061041671--Bedrock-parity-Drowned-with-tridents-use-melee-attack feedback page].</ref>

; [[Elder Guardian]]
* Inflicts any unafflicted player within range with mining fatigue immediately.
* Make their underwater death sounds if killed on land.

; [[Elder Guardian Ghost]]
* Exists.

; [[Endermen]]
* Arrows go straight through endermen that are unable to teleport (but effects are still applied if it is a tipped arrow).
* Can be provoked by players under the Invisibility effect.<ref>{{bug|MCPE-53831|||WAI}}</ref>
* Can still teleport away if riding a boat or a minecart.<ref>{{bug|MCPE-31761}}</ref>
* Take damage from standing in cauldrons filled with water.
* Teleports away if being attacked on their legs or by wolves.<ref>{{bug|MCPE-35327}}</ref>

; [[Endermite]]s
* Are hostile to endermen and iron golems.
* Spawn at an ender pearl's landing site.

; [[Fish]]
* Cod, salmon and pufferfish spawn in slightly larger groups and cannot spawn underneath solid blocks.
* Have different swimming animations.
** Pufferfish wiggles tail, rather than fins.
** Cod and salmon wiggle tail further than {{in|Java}}.
* When flopping, they rotate around the y-axis.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360033567511--Bedrock-Parity-Fish-flopping-animation feedback page].</ref>

; [[Firework rocket]]s
* Have a cross model like arrows.

; [[Fishing bobber]]s
* Fall much faster than in ''Java''.
* Have a 3D model.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360033634492--Bedrock-Parity-Three-dimensional-fishing-bobber feedback page].</ref>

; [[Fox]]es
* Foxes that trust the player attack any mob that harms their trusted player, including other players.
* Have {{hp|20}} health instead of the correct {{hp|10}}, as in ''Java''.<ref>{{bug|MCPE-48233}}</ref>
* If a fox wields a sword with the Fire Aspect enchantment while attacking a mob on a campfire or a soul campfire, it ignites the campfire and does critical damage to the entity.
* Shake side to side before pouncing and their legs wave while in midair.

; [[Ghast]]s
* Have glowing eyes.
* Holds its charge like a pillager when its target gets lost of its sight and shoots again instantly when in range.
* Normally targets a player within a sphere of 28 blocks, increasing to 64 blocks if the player damages it.
* Retaliate when attacked by other mobs.

; [[Glow Squid]]s
* Can spawn in any dimension.<ref>{{bug|MCPE-130734}}</ref>

; [[Goat]]s
* Two screaming goats have a 2% chance of producing a non-screaming baby.

; [[Guardian]]s
* Can attack players under the Invisibility effect.<ref>{{bug|MCPE-21873|||Works As Intended}}</ref>

; [[Horse]]s
* Baby horses get progressively bigger as they age.
* Handling is really loose and delayed, making the task of controlling the horse and making precise movements harder than it should.
* Horses spawned from spawn eggs are sometimes foals.
* The player's health bar and hunger bar are displayed while riding a horse and the player's experience bar is replaced by the horse's jump bar when the jump control is activated
* The player can hold an object that cannot be used when mounting a wild horse, instead of just their bare hand.

; [[Iron golem]]s
* Can be made with uncarved [[pumpkins]].<ref>{{bug|MCPE-33801|||WAI}}</ref>
* Can ride minecarts.
* Can spawn during world generation.{{Verify|What does define as "during world generation"?}}
* Walk slightly faster than in ''Java''.

; [[Jockey]]s
* Baby husks/zombies/zombie villagers can ride many mobs other than just chickens<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360043206112--Bedrock-Parity-Baby-Zombie-Husk-and-Zombie-Villager-Jockey-Mounts feedback page].</ref>:
** Adult husks/zombies.
** Cave spiders and spiders.
** Most animals: cows, donkeys, foxes, horses, skeleton horses, zombie horses, llamas, mooshrooms, mules, sheep, ocelots, pandas, pigs, stray cats and untamed wolves.
** Zombie villagers.
** Zombified piglins.
* Spider jockeys riding cave spiders.
* Wither skeleton/stray spider jockeys.

; [[Lead]]s
* Can be attached to walls.
* Have a better physics engine.

; [[Llama]]s
* Carpet becomes invisible if the llama is invisible.
* Trader llamas are immediately tame after being unleashed from a wandering trader.

; [[Magma cube]]s
* Have glowing cores.

; [[Minecarts with command block]]
* Use repeating command block instead of impulse.<ref>{{bug|MCPE-42990}}</ref>

; [[Minecarts with hopper]]
* A minecart with hopper on a curved rail pulls in items in a hopper lying in front of its moving direction and one block above if the hopper's output funnel is pointed downward and no block is below that hopper.

; [[NPC]]s
* Exists.

; [[Ocelot]]s
* Can spawn in all jungle variants.
* Breeding creates an ocelot kitten that trusts the player.
* Trusting ocelots don't despawn.

; [[Panda]]s
* Attack the player less often while angered.
* Breeding behavior is different; they require 8 nearby bamboo blocks to enter love mode at all, while in ''Java'' they only require 1 bamboo block and enter love mode regardless, but just don't breed. 
* Drop 0-2 bamboo upon death, rather than always 1.
* When lying on their back, lazy pandas get up and follow the player if they hold bamboo, rather than ignore the player completely.

; [[Parrot]]s
* Dance on the player's shoulder when a music disc is playing.
* Dismount when the player falls down a distance greater than {{frac|1|9|16}} blocks, compared to {{frac|3|4}} of a block {{in|Java}}.
* Dismount when the player's shoulders become submerged in water, instead of feet in ''Java''.
* Parrots sitting on the player's shoulders prevents the player from entering a nether portal.<ref>{{bug|MCPE-27950}}</ref>
* Parrots can imitate pandas, polar bears and wolves.

; [[Patrol]]s
* Can spawn in any light level.<ref group="note">{{bug|MC-161182}}, which describes the issue, has been incorrectly resolved as a duplicate of {{bug|MC-151161|||Works As Intended}}.</ref>

; [[Phantom]]s
* Attempt to stay 16 blocks away from [[ocelot]]s, similar to cats.
* Can drown.<ref>{{bug|MCPE-101541}}</ref>
* Have different attack strengths: {{hp|4}} on Easy difficulty, {{hp|6}} on Normal and {{hp|9}} on Hard.
** As of [[Java Edition 1.14]], phantoms deal much less damage: {{hp|2}} on Easy and Normal and {{hp|3}} on Hard.<ref>{{bug|MC-154372|||Works As Intended}}</ref>
* Have different spawning mechanics.

; [[Piglin]]s
* Are afraid of extinguished soul campfires.<ref>{{bug|MCPE-83596}}</ref>
* Baby piglins can be made to wear armor and wield a sword, but not a gold sword.
* Baby piglins drops {{xp|1}} instead of {{xp|5}}.<ref>{{bug|MC-175867|||Invalid}}</ref>
* Baby piglins make angry noises when any piglin gets angry.
* Can exist in Peaceful difficulty with passive behavior.
* Can give players powered rails.
* Hold a loaded crossbow with both hands.<ref>{{bug|MC-182877}}</ref>
** When targeting with a crossbow, the arms are aligned. {{Animate|Piglin with Crossbow targeting JE.png;Piglin with Crossbow targeting BE.png|60px}}
* Need 8 seconds to barter, rather than 6.<ref name=":0">{{bug|MCPE-99448}}</ref>

; [[Piglin brute]]s
* Can exist in Peaceful difficulty with passive behavior.<ref>{{bug|MCPE-88837}}</ref>
* Have different attack strengths: they deal {{hp|14}}-{{hp|15}}{{verify|Conflicting info on bug report and in the Piglin Brute article}} on Hard difficulty, instead of {{hp|19}} as in ''Java''.<ref>{{bug|MCPE-88721}}</ref>
* Hunt down hoglins with piglins.<ref>{{bug|MC-193065|||Works As Intended}}</ref>

; [[Pig]]s
* Have mirrored leg textures.
* Riding is different:
** Less instant in turning.
** The pig does not look up and down with the player, unlike {{in|Java}}.
** The pig has to jump to get on blocks, rather than just step up like horses.
** Using a carrot on a stick makes the pig boost, along with a sound effect, and only reduces the durability of the carrot on a stick by one.

; [[Pillager]]s
* Drop 0-2 [[arrow]]s upon death.<ref>{{bug|MC-139797}} and {{bug|MC-182598|||Invalid}}</ref>
* Have a melee attack.<ref>{{bug|MC-139433|||Works As Intended}}</ref>
** Used when underwater only, not when no crossbow is equipped.<!--If anyone can find a bug report for pillagers not attacking when crossbow-less, please add a reference (both bedrock and java report would be best)-->

; [[Player]]s
* All projectiles knockback players.
* Hand in first person is positioned lower<ref>{{bug|MCPE-47877}}</ref> and turns red when taking damage.
* Players can fall off non-full blocks when crouching.<ref>{{bug|MCPE-88723}}</ref>
* Players crouch when flying down in creative mode.

; [[Polar Bear]]s
* Can spawn in frozen river, frozen peaks, jagged peaks and snowy slopes.<ref>{{bug|MCPE-152721}}</ref>
* Can drop both cod and salmon at once.

; [[Pufferfish]]
* Inflates when hurt.

; [[Rabbit]]s
* Baby rabbits follows adult rabbits.<ref> {{bug|MC-158608|||Works As Intended}}</ref><ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360077527431--Bedrock-Parity-baby-rabbits-follow-to-adult-rabbits- feedback page]</ref><ref group="feedback discord" >See [https://discord.com/channels/1138536747932864532/1257391784196309174 feedback Discord]</ref>.
* Can spawn in frozen ocean, frozen peaks, frozen river, jagged peaks and snowy beach.<ref group="feedback discord" name="rabbitspawn">See [https://discord.com/channels/1138536747932864532/1169423182088900710 feedback Discord].</ref>
* Can eat immature carrot crops.

; [[Ravager]]s
* Can destroy more block types.<ref group="note">See [[Ravager#Behavior|this section]] for comparison.</ref>
* Has a farther attack reach.<ref>{{bug|MC-272069}}</ref>

; [[Salmon]]
* Can spawn in lukewarm and normal oceans.

; [[Silverfish]]
* Attack iron golems before they are hit.

; [[Sheep]]
* Can eat ferns.
* Visibly retain wool color when sheared.

; [[Shulker]]s
* Can be colored by using a dye on them in creative mode.
* Can spawn in peaceful mode.
* Drop 0-4 shulker shells when killed with Looting III (increase of 1 shulker shell per level), instead of 0-1 as in ''Java'' (increase of 6.25% per level).

; [[Skeleton]]s
* Underwater, it switches to direct attack without using a bow and arrow.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/4406720764429--Bedrock-parity-Switch-to-direct-attack-when-the-skeleton-is-underwater feedback page].</ref>

; [[Skeleton horse]]s
* Are attacked by the [[Conduit]].<ref>{{bug|MCPE-175996}}</ref>
* Can be controlled without a saddle.
* Immune to lightning.
* Killing a trap skeleton horse yields no items or experience.

; [[Slime]]s
* Slimes can damage snow golems.
* The chunks that slimes can naturally spawn in inhabit the same coordinates for every world.

; [[Snow golem]]s
* Can be made with uncarved [[pumpkins]].
* Can spawn naturally when pumpkins generate on top of two snow blocks.
* Don't leave snow trails in biomes with high temperature values, such as jungles, mushroom fields, savannas, stony peaks, deserts, badlands, and biomes in the Nether.

; [[Spider]]s
* Can spawn in 3x1x3 spaces beneath full solid blocks.
* May not spawn with various status effects in Hard difficulty.

; [[Stray]]s
* Can spawn from skeleton spawners.

; [[Strider]]s
* Can move their heads up and down when being ridden by mobs.<ref>{{bug|MCPE-99086}}</ref>
* Can spawn at the bottom of lava lakes.<ref>{{bug|MCPE-80185}}</ref>
* Babies spawn more than adults.
* Players can ride striders submerged in lava.

; [[Tropical fish]]
* Are bigger than {{in|Java}}.<ref>{{bug|MCPE-38137|||Invalid}}</ref>
* Have different names (see [[#Unsorted|below]]).
* Spawn in slightly smaller groups.

; [[Turtle]]s
* Slightly different spawning requirements.
* Much shorter breeding cooldown.

; [[Vex]]es
* Don't despawn after raids end.<ref>{{bug|MCPE-44454}}</ref>
* Have a random chance of dropping an iron sword.

; [[Villager]]s
* General
** Babies have bigger heads like other baby mobs.<ref>{{bug|MC-180893|||Invalid}}</ref>
** Babies ignore players.
** Babies can take poppies held by iron golems.
** Display angry particles when nearby beds, bells and assigned workstations are broken by a player.<ref>{{bug|MC-160086|||Invalid}}</ref>
** Heal if there's bread in their inventory.
** Heal after sleeping in a bed.
** If the beds or workstations tie in well, green particles are emitted from both the villagers and the beds or workstations.<ref>{{bug|MC-220538}}</ref>
** If they lose their job site block, they go back to being an unemployed villager, unless they're a higher level.
** Each level in their trades is divided pools so some trades have different chances of showing up.
** Pre-[[Village & Pillage]] villagers are still available.
** Spawn with professions, when spawned via spawn eggs.<ref>{{bug|MCPE-46034}}</ref>
** When they showing an item they offer, they will slightly lift their arms.

; [[Vindicator]]s
* Johnny vindicators target baby villagers.
* Retaliate when hit by a pillager's arrow.

; [[Wandering trader]]s
* Can spawn in village gathering sites.
* Despawn shortly after all trades are used up.
* Drink an invisibility potion when hurt or near a hostile mob (illagers, vexes and zombies and its variants).
* Shows the item they offer when the player is holding an emerald.<ref>{{bug|MC-148711}}</ref>

; [[Witch]]es
* Always spawn in a single spot in witch huts, rather than anywhere within a larger area.
* Are immune to their own negative splash potion effects.
* Attack iron golems before they are hit even if not in a raid or patrol.
* Held potion and hat model pieces are offset.{{animate|Witch drinking.png;Witch drinking BE.png|50px}}

; [[Wither]]s
* Has different AI.{{info needed|All details?}}
** Possess a charge attack.
** Spawns four wither skeletons when at half health.
** Always breaks blocks that it touches.
* Boss bar has a different color.
* Doesn't regenerate health.
* Explodes not just when created, but also when half health, and killed.
* Has a different spawning and death animation.
* Has a health of {{hp|600}} instead of {{hp|300}}.
* Sometimes shoot wither skulls in a burst of four.
* Wither skull projectiles can be deflected.

; [[Zombie]]s
* Will break off from chasing a player to target closer villagers and golems.

; [[Zombie horse]]s
* Are attacked by the [[Conduit]].

; [[Zombie villager]]s
* Pre-[[Village & Pillage]] zombie villagers are still available.
* Nitwit zombie villagers can become employed after being cured.
* Saving and reloading the world causes the curing process to finish as soon as the chunk containing the villager is ticked.
* Zombie villagers spawn in groups.
* Zombie villagers never count towards mob caps.

; [[Zombified Piglin]]s
* Using the classic texture pack turns the zombified piglin back into a classic zombie pigman.

== Achievements ==
Some [[achievements]] are only available in Bedrock Edition.

{{load achievements|Treasure Hunter|main=none}}

== History ==
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||Pre-release|link=Pocket Edition Pre-release|Added cameras.
|Added roses.
|Added cold-en oak trees.}}
|{{HistoryLine||v0.1.3|Added the "Update Game Block" with 2 variations saying "update!" and "ate!upd".}}
|{{HistoryLine||v0.2.0|Added reserved6.}}
|{{HistoryLine||v0.5.0|Added the Nether Reactor, and Nether Reactor Core and glowing obsidian, as a part of it.}}
|{{HistoryLine||v0.6.0|Added the [[stonecutter/old|stonecutter]].}}
|{{HistoryLine||v0.7.3|Breaking glowing obsidian now requires a diamond pickaxe.
|Along with the addition of splashes, there were 17 exclusive splashes added as well.}}
|{{HistoryLine||v0.7.5|reserved6 no longer breaks quickly.}}
|{{HistoryLine||v0.8.0|dev=build 2|Added beetroots, beetroot seeds and beetroot soup.
|The "ate!upd" block now says "update!" correctly.
|Glowing obsidian no longer has a red outline in the hotbar.
|reserved6 now breaks quickly.}}
|{{HistoryLine|||dev=unknown|Added 2 new exclusive splashes.}}
|{{HistoryLine||v0.8.1|reserved6 now takes a long time to mine, like in 0.7.5.
|Added 1 new exclusive splash.}}
|{{HistoryLine||v0.9.0|dev=build 1|Removed the camera entity, the rose, and the cold-en oak tree.
|Original map type now generates the type of terrain from [[Java Edition 1.7.2]], and is now a [[Old|separate world type]].
|Added dying and fallen trees.
|Added carpet tables and wooden bridges in villages.}}
|{{HistoryLine||v0.9.2|Added 8 new exclusive splashes.}}
|{{HistoryLine||v0.9.3|reserved6 now breaks instantly.}}
|{{HistoryLine||v0.9.5|reserved6 no longer breaks instantly.}}
|{{HistoryLine||v0.10.0|[[Mineshaft]]s now spawn at the surface in [[mesa]]s.
|[[Gold ore]] can generate at any level in mesa biomes.
|Smooth lighting on [[water]].
|New swamp water color.
|Huge mushrooms now spawn in swamps.
|Added dust particles for falling [[gravel]] and [[sand]].}}
|{{HistoryLine||v0.10.4|Added 1 new exclusive splash.}}
|{{HistoryLine||v0.11.0|dev=build 1|Added baby squid.
|[[Squid]] produces a black cloud of "ink" when attacked.
|Boats can support up to 2 passengers.
|Boats are crafted using 5 wooden planks and a shovel.
|Boats are controlled using paddles, by pressing buttons on either side of the screen.
|The boat's appearance varies on the type of planks used.
|Added grass paths, which are created by tilling a grass block with a shovel.
|Grass paths replace the gravel paths in villages.
|Cave spiders can naturally spawn with a skeleton jockey.}}
|{{HistoryLine|||dev=build 5|Added 3 new exclusive splashes.}}
|{{HistoryLine|||dev=build 9|Attacks from burning mobs catches the victim on fire.}}
|{{HistoryLine||v0.11.0|dev=build 10|Added Town Folk Skin Pack and City Folk Skin Pack.}}
|{{HistoryLine||v0.12.0|Added achievements to Windows 10 Edition with 18 additional achievements.}}
|{{HistoryLine||v0.12.1|dev=build 1|The book on [[enchantment table]]s glows in the dark.
|[[Snow golem]]s can be built using a [[jack o'lantern]] as a head.
|Leaves in snow biomes appear frost covered.
|Snow layers are now affected by gravity and slowly stack up in layers through [[snowfall]].
|Nether Reactor is no longer usable.}}
|{{HistoryLine|||dev=build 3|Snow golems can be sheared for pumpkins, when sheared they have the original texture.}}
|{{HistoryLine|||dev=build 6|Lava now appears brighter and more vibrant.}}
|{{HistoryLine|||dev=unknown|Added 1 new exclusive splash.}}
|{{HistoryLine||v0.13.0|dev=build 1|Removed the stonecutter - all blocks are now crafted using the [[crafting table]].
|Powered rails now function as in Java Edition due to the addition of [[redstone circuit]]s.
|Added rabbits with version exclusive properties.}}
|{{HistoryLine|||dev=build 2|Obsidian now takes 6.5 seconds to break instead of 3.}}
|{{HistoryLine||v0.14.0|dev=build 1|Added [[camera]] back.
|Added more [[jockey]]s. In total, there are 17 different jockeys in Bedrock Edition.
|Added eight additional achievements, bringing the total to 52.}}
|{{HistoryLine||v0.15.0|dev=build 1|Pistons have a new animation; piston arm is visibly thicker at the bottom, can push block entities such as chests and block entities that stick to walls (such as levers) can now be placed on them.
|Added [[observer]] block which detects block updates.
|Tipped arrows are made by using an arrow in a cauldron filled with a potion.
|Added leather horse armor.
|Increased amount of total different jockeys from 17 to 25.
|Added resource packs, with Plastic and City resource packs.
|All Windows 10 Edition achievements are now available for Android and iOS.
|Added two achievements and two additional achievements, bringing the total to 56.}}
|{{HistoryLine|||dev=build 2|Tweaked the rose bush and peony texture.}}
|{{HistoryLine||v0.15.7|Added Natural resource pack.}}
|{{HistoryLine||v0.15.8|Added Fantasy resource pack.}}
|{{HistoryLine||v0.15.10|Added four achievements and five additional achievements, bringing the total to 65.}}
|{{HistoryLine||v0.16.0|dev=build 1|Added the [[elder guardian]], but it lacks a spawn egg. Also, it is considered as a boss mob.
|Added {{el|ee}} features.
|Added add-ons, which is the behavior pack that is a separation of resource packs.}}
|{{HistoryLine|||dev=build 2|Removed Education Edition features.}}
|{{HistoryLine|||dev=build 4|Added the [[wither]].
|When at 50% health, it spawns 3-4 wither skeletons around itself.
|Has a new animation when created and killed.
|Has new sounds.
|Added beacons, which are opaque.
|Added [[Potion of Decay]] & [[Splash Potion]] of Decay.
|Creepers and untamed ocelots now have idle sounds.}}
|{{HistoryLine|||dev=build 5|Added open button to villagers if the player sneaks.}}
|{{HistoryLine||v0.16.2|Added Cartoon resource pack.}}
|{{HistoryLine|Pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added [[shulker]]s.
|The shell can be dyed by using [[dye]]s.
|Added End cities. They generate without banners.
|Added [[Lingering Potion]] of Decay.
|Added two achievements and five additional achievements, bringing the total to 72.
|Added [[Elytra]], called "Elytra Wings" in inventory.}}
|{{HistoryLine|||dev=release|Added Festive Mash-up 2016 pack.}}
|{{HistoryLine||1.0.3|dev=alpha 1.0.3.0|Added Candy Texture Pack.}}
|{{HistoryLine||1.0.4|Added 1 new exclusive splash.
|Added Strangers "Biome Settlers Pack 3" Skin pack.}}
|{{HistoryLine||1.0.5|dev=build 1|Added Minecart with Command Block, which has a repeating command block in it instead of impulse command block. }}
|{{HistoryLine||1.0.5|Added Power Rangers Skin pack.}}
|{{HistoryLine||1.0.6|Added Chinese Mythology Mash-up pack.}}
|{{HistoryLine||1.0.7|Added ''Fallout'' Mash-up pack.}}
|{{HistoryLine||1.0.8|Added Magic: The Gathering Skin pack.}}
|{{HistoryLine||1.0.9|Added Greek Mythology Mash-up pack.}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Added colored beds, which uses the original item texture.
|Added woodland mansions, which the floors use oak planks instead of birch planks. [[Coarse dirt]] and [[banner]]s do not generate.
|Enchanted golden apple is now called "Enchanted Apple".
|Igloos now generate with white [[bed]] or red bed depending on the biome.
|Leads now have a better physics.
|Added new sleeping animation.
|Empty maps with compasses have been renamed to [[Empty Locator Map]], to distinguish between empty maps without compasses.
|Hardened clay is now called "<color> Terracotta".}}
|{{HistoryLine|||dev=alpha 1.1.0.3|Added [[Minecraft Marketplace]].
|Cobwebs can now be crafted into 9 strings.
|Melon blocks now always drop 9 melon slices when using shears.}}
|{{HistoryLine|||dev=release|Added six achievements, bringing the total up to 79.
|Added ''Skyrim'' Mash-up pack.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Added [[firework rocket]]s, which can be launched in any direction.
|Added [[armor stand]]s, which are stackable up to 64 and can hold various positions with swords and other items.
|Added the command <code>/[[Commands/tickingarea|tickingarea]]</code>.
|Added [[structure block]]s, which can only be used on Windows 10, and have a 3D Export Mode which can't be changed.
|Player heads now appear on maps.
|Added new parameters to the <code>/[[Commands/tp|tp]]</code> command.
|[[Glass pane]]s and [[iron bars]] have a new inventory icon.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[Coral fan]]s and their dead variants can generate on [[coral reef]]s.
|[[Shipwreck]]s can generate with [[stripped wood]] blocks on them.
|Bucket of Pufferfish has a unique texture, using the old texture for the pufferfish.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[Fish]] may sometimes drop [[bone]]s when killed.}}
|{{HistoryLine||1.4.0|dev=?|Added 8 new achievements, bringing the total up to 87.}}
|{{HistoryLine||1.5.0|dev=beta 1.5.0.1|[[Conduit]]s may be oriented in 16 different directions.
|The appearance of [[bubble column]]s can be changed, by default it appears as a full transparent block.}}
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Added cats with one unused texture.
|Readded NPC and Camera.}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Added various new slabs with cut sandstone and cut red sandstone as version exclusive.
|Added pillagers, which drop arrows.}}
|{{HistoryLine|||dev=beta 1.9.0.2|Added bells with texture of stone on its side, along with 3 unused bells.
|Cauldrons can now be used to store lava.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Changed village archicture, meeting points generate with various side-type bells.
|Added [[pillager outpost]]s, which generates with black banners and can generate with a tall foundation.
|Split villagers and zombie villagers into 2 different mobs, old (prior to Village and Pillage) and new villager and zombie villager.
|Added [[banner pattern]]s, which have 6 types.
|Added crafting recipe for [[cartography table]] and [[barrel]], which is different than in Java Edition.
|Added [[composter]] with a different crafting recipe.
|Wet sponges now instantly dry out in the Nether.}}
|{{HistoryLine||1.17.30|dev=beta 1.17.20.20|Removed the [[Bedrock Edition Far Lands|Far Lands]].}}
}}

== Notes ==
{{Reflist|group=note}}

== Feedback notes ==
{{Reflist|group=feedback}}

== Feedback Discords ==
{{Reflist|group="feedback discord"|4}}

== References ==
{{Reflist}}

== Navigation ==
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