{{about|features mentioned by Mojang developers|features that are being added|Planned versions|features that are unused|Java Edition unused features}}
{{Exclusive|Java|plural=1}}
{{Cleanup|Fully implemented features should be removed}}
{{merge|Bedrock Edition mentioned features|Mentioned features|discussPage=Talk:Mentioned_features|discussAnchor=Why_are_mentioned_features_split_into_Java_and_Bedrock_if_they_haven't_been_added_yet?_These_pages_should_be_merged.}}
Since the beginning of ''[[Minecraft]]'''s development, there have been a number of features that were mentioned by developers at [[Mojang Studios]]. These features are either currently planned and have not yet appeared in a development version or have simply been dropped entirely.

Note that this page only documents features that were mentioned, but are not yet in the game. Features in development versions are described on the parent version page.

== Planned ==
{{for|upcoming versions to the game|Planned versions#Java Edition}}

These features are planned to come to ''Minecraft'' sometime in the future.

=== Combat changes ===
{{main|Java Edition Combat Tests}}

A new combat system is currently in development, containing changes such as the player only being able to attack when their weapon is fully drawn. However, as of 2024, the latest combat test is [[Combat Test 8c]], which was released in August 2020.

=== Voted updates ===
The [[desert]] and [[savanna]] biome reworks are the two remaining biome frameworks from the [[MINECON Earth 2018#Biome chooser|MINECON Earth 2018 biome chooser]] vote. Although no date has been given, both are promised to be updated in a future update:<ref>{{reddit|9gl167/biome_chooser_announcement_trailer|e650hxt|It will not be like last year where one biome gets updated but the rest don't- instead the vote is just choosing which biome will get updated first but all of those biomes will get updated.|HelenAngel|September 17, 2018}}</ref><ref>{{tweet|_LadyAgnes|1173997560308129792|We haven't forgot about them :)|Sep 17, 2019}}</ref>

* Deserts will be given palm trees, oases, and meerkats.
* Savannas will be given baobab trees, termites, and ostriches.

The [[badlands]] biome rework is the last remaining biome rework from the [[MINECON Live 2019#Biome vote|MINECON Live 2019 biome vote]], as the winning mountains rework was implemented in 1.18, and the swamp rework was part of 1.19. The badlands are promised to be updated in an unspecified future update:

* Badlands will be given vultures, tumbleweed, and a new cactus based on the [[wikipedia:Opuntia|Prickly Pear]].

Other live votes did not promise that the losing options would be planned; for information on those features, see the "[[#Mentioned|Mentioned]]" section.
<gallery mode="nolines" widths="200px" heights="200px">
Meerkat Vote.png
Ostrich Vote.png
Vulture Vote.png
</gallery>

=== Super Fancy graphics ===
Docm77 confirmed in a tweet that sometime in the future, a new graphics setting will be added to Minecraft called "super fancy". It is unknown whether it is the "Fabulous!" graphics setting added in [[Java Edition 1.16 Pre-release 1]] or another new one. The use of OpenGL 3.2 for rendering in [[Java Edition 1.17]] may lead toward the Super Fancy graphics. This could also be a reference to the [[Ray Tracing]] functionality {{in|Bedrock}} or the scrapped [[Super Duper Graphics Pack]].<ref name="summit">{{tweet|docm77|1001763772111958016|There will be a new grafics setting in Minecraft. There will be a "fancy" and "super fancy" setting. Also the combat system will get an overhaul. #MinecraftCreatorSummit2018|May 30, 2018}}</ref>

=== Full split of liquids from blocks ===
[[File:Waterless World 1.jpg|thumb]]
[[File:Waterless World 2.jpg|thumb]]
[[Java Edition 1.13]] added [[waterlogging]], marking the start of the separation between liquids and blocks. An in-development screenshot showing water occupying [[leaves]] and [[flower]]s, referred to as having "no water blocks", was released in 2018.<ref>{{tweet|Dinnerbone|988712909315493888|I should start a blooper twitter account. In other news, there is no "minecraft:water" blocks in this world - and that's why trees and flowers are taking a bath.|April 24, 2018}}</ref> However, water and lava still currently exist as blocks, and so far only water sources can occupy other blocks through the waterlogged block state; flowing water and bubble columns cannot occupy other blocks, and both still and flowing lava cannot occupy other blocks at all.

Having water only occupy one side of a block like a [[glass pane]], but not the other, is also something that has been considered.<ref>Replying to "will you be able to place water in only 1 side/quarter of glass panes?": {{tweet|Dinnerbone|971793252658679808|One day, maybe! Not right now though sorry.|March 8, 2018}}</ref>

=== Phasing out of NBT-based crafting recipes ===
In [[Java Edition 1.14]], numerous new blocks were implemented as replacements for certain "complex" crafting recipes, with the replaced crafting recipes relying on NBT data. This included moving inventory tool repair to the [[grindstone]], banner modification to the [[loom]], and map modification to the [[cartography table]]. However, several more NBT based crafting recipes still exist (such as fireworks, dyeing leather armor and tipped arrows), and these are planned to be phased out.<ref>{{link|url=https://www.reddit.com/r/minecraftsuggestions/comments/9rpbvc/a_separate_crafting_block_used_to_make_fireworks/e8lgp1r|title=We actually already have ideas for a block like this, but it's not likely to be done for this update sorry! We're trying to move all "complex" recipes out of the crafting table and into a specialized mechanic, as it's basically impossible to teach players about banner patterns or fireworks charges. Thanks for the ideas! <3|date=October 28, 2018|website=Reddit|author=/u/Dinnerbone}}</ref> Certain blocks that may be added in the future to further this goal include a dedicated fireworks customization block.

In [[Java Edition 1.14.3]], tool repair crafting recipes were reimplemented.

[[Java Edition 1.20.5]] adds [[data components]] to replace the non-strict item NBT format, all item data is still stored in NBT but uses a stricter way to access the data to keep the data structure consistent.

=== Shaders ===
On the feedback site, shaders (resource packs that override the vanilla shaders) were marked as announced, meaning that they were going to be implemented. This feature was partially implemented in [[Java Edition 1.16|1.16]] and [[Java Edition 1.17|1.17]], as resource packs can enable similar effects.

While core shaders can be modified with resource packs, this is not considered a supported feature by Mojang. Different methods to change the game's graphics to the extent that overriding core shaders allows may be implemented at some point.<ref>https://www.minecraft.net/en-us/article/minecraft-snapshot-24w34a</ref>

=== Farming nerf ===
Somewhere in 1.16, developers stated that certain changes would be made to functionality exploited in several farms. In particular:
* Fortress mobs can spawn anywhere inside of the boundary of a nether fortress rather than only at the roads.
* Angry [[zombified piglin]]s drop experience even when not killed by the player directly.

The [[sculk]] mechanics introduced in 1.19 may be intended as a replacement.

=== Explosion smoke ===
In [[Java Edition 1.15 Pre-release 1]], black smoke particles which were emitted by explosions were removed due to poor implementation, which was a major source of explosion-related lag. Reintroduction of these particles is planned for an unspecified future version.<ref>{{bug|MC-165991}}</ref>

== Delayed or scrapped ==
These features were initially promised to be implemented in a specific update, but were later postponed and have not currently been made part of another update.

=== Fletching table functionality ===
{{BlockLink|Fletching table|Fletching tables}} are set to gain functionality in a later update, similar to what happened with [[smithing table]]s (originally added as a generic villager job site block and then received player functionality in a future update). Originally, this was planned for "the next major themed update".<ref>{{snap|19w11b|March 12, 2019}}</ref> Later, it was stated that functionality wasn't a guarantee for 1.16.<ref>{{tweet|MiaLem_n|1178624224090558464|Not in 1.15 and I can't promise anything for 1.16 either I'm afraid.|September 30, 2019}}</ref> Later, it was confirmed that fletching tables wouldn’t be gaining functionality in 1.16.<ref>{{tweet|HelenAngel|1251376297630003200|No. We will not be adding functionality to the fletching table in 1.16}}</ref> To this day, they still have no functionality beyond serving as the workplace block for fletcher villagers.

=== Updates to birch forests and other biomes ===
[[File:Birch forest concept art.jpg|thumb]]
[[File:Birch Tree.png|32px]] In [[Minecraft Live 2021]], it was stated that [[The Wild Update]] would focus on biome diversity and immersion, giving a unique identity and atmosphere to different biomes. The [[birch forest]] was used as an example to demonstrate this new atmosphere, and concept art pieces depicting an improved birch forest with new flowers, shelf fungi, tree branches and fallen logs were shown. Later it was stated that "concept art is not a commitment" and that this part of the update was now "not something we have continued working with" in an Ask Mojang episode.<ref name=why/>

=== Firefly ===
{{main|Firefly}}
[[File:Firefly.gif|32px]] Fireflies were originally going to be eaten by [[frog]]s to produce [[froglight]]s, but this was scrapped due to the fact that some species of fireflies are poisonous to some species of frogs in real life.<ref>{{ytl|a5Wd9ciTmTI|Minecraft Now: Frog February!|Minecraft|Feb 10, 2022|t=544}}</ref> They would have glowed in the dark and been two pixels in size, which would have made them the smallest mob in the game. It was officially confirmed that they were scrapped for the 1.19 update in an Ask Mojang episode.<ref name="why">{{ytl|ixSlQXDOvkM|Ask Mojang: What happened to the fireflies in Minecraft 1.19?|Minecraft|May 10, 2022|t=98}}</ref>

== Partially implemented ==
These features had been shown by a Mojang staff member, but had no further development or were canceled shortly after. <!-- editors: requires screenshots posted by a Mojang member -->
=== Biomes ===
{| class="wikitable" data-description="Pre-Beta 1.8 Biomes"
!Biome 
!Characteristics
!Image
|-
|{{text anchor|Sky}}
|A hidden biome before [[Java Edition Beta 1.9 Prerelease 4]], this biome was exclusive to, and the sole biome of, the [[Sky dimension]]. It would generate floating islands with oceans of air surrounding them. Trees were uncommon. No weather occurred here. It had small patches of snow, although it would not reaccumulate if destroyed. Its foliage color was green with some extra blue hue. This biome was introduced in [[Java Edition Beta 1.6]] along with the Sky dimension itself. While the Sky dimension was removed, its biome and associated terrain generation were repurposed for use in [[the End]]. The id name still however remained as {{cd|sky}} until [[Java Edition 1.13/Flattening|''The Flattening'']] changed it to {{cd|the_end}} and the id {{In|BE}} was first added as {{cd|the_end}}.
|[[File:Sky Dimension 1.jpg|300px]]
|-
|{{text anchor|[[Ice Desert]]}} (corner case biome)
|A biome in the code before [[Java Edition Beta 1.8]] that was supposed to generate at maximum coldness and dryness, but did not actually generate due to bugs. It was a biome of sand with snow on top of it and had [[snow]]fall and [[ice]].
|[[File:Ice Desert.jpg|300px]]
|}

=== Dirt slab ===
[[File:DirtSlab.png|thumb|The dirt slabs, replacing all the [[dirt]] (not grass) blocks.]]
[[File:Dirt Slab (pre-release).png|32px]] Before [[stone slab]]s were added to [[Java Edition Classic 0.26 SURVIVAL TEST|0.26]], [[Notch]] ran a test of dirt slabs.<ref>{{citation|url=https://web.archive.org/web/20200217032622/https://notch.tumblr.com/post/220243988/half-sized-blocks-all-dirt-tiles-so-it-kinda|title=Half-sized blocks (all dirt tiles, so it kinda gets slow) and rain! Those rain particles on the ground are dynamic, of course, and bounce around|website=Tumblr|author=Notch|date=October 22, 2009}}</ref>

In the original [[Caves & Cliffs]] announcement, an item called the [[brush]] was showcased, which appeared to be able to lower the height of certain blocks. However, it has been confirmed that this was only a special breaking animation, and couldn't be used to physically make slabs.{{citation needed}} The showcased animation has since been changed, and it now only applies to [[suspicious sand]] and [[suspicious gravel]].

=== Sky dimension ===
{{main|Sky dimension}}
[[File:Sky Dimension 2.jpg|thumb|A plain sky dimension.]]

The Sky dimension was a planned dimension, intended to be the opposite of [[the Nether]]. It could be accessed using third-party programs, but portals to the Sky dimension were never implemented. The idea was ultimately scrapped<ref>{{tweet|notch|71249283520802817|And because PC Gamer made such a big deal of the sky dimension, I guess I'll have to finish it. Consider it confirmed.|May 19, 2011}}</ref><ref>{{ytl|KavmNrLtdso|Notch Answers Minecraft 1.8 Questions - Community Questions for Markus (Notch) Persson|OmniTechNews|September 1, 2011}}</ref><ref>{{tweet|jeb_|124201530856452096|It has been rebranded to be The End realm|October 12, 2011}}</ref><ref>{{tweet|notch|134609813299671040|Probably, yes. :D I love the idea. The Ether mod does it great, try it.|November 10, 2011}}</ref><ref name="JebUnplannedJuly2012">{{tweet|jeb_|219758430276173824|No we don't plan to return the Sky Dimension|July 2, 2012}}</ref><ref name="DinnerboneUnplannedJuly2012">{{tweet|dinnerbone|220109988100710400|We have no plans to revisit the skylands|July 3, 2012}}</ref> and its code was reused to make [[the End]], which can be seen in versions prior to [[14w17a]] as [[The End (biome)|the End's technical biome]] was still referred to in the [[debug menu]] as "Sky".

Unlike the Sky dimension, the End has a dark purple sky, no clouds, and the floating islands are made entirely of end stone.

With the addition of the [[buffet]] functionality in [[Java Edition 1.13]] snapshot [[18w15a]], this can be distantly recreated by using the "Floating Islands" option. The addition of [[custom world generation]] in [[Java Edition 1.16.2]] snapshot [[20w28a]] also included a {{cd|minecraft:floating_islands}} noise preset offering similar functionality.

=== Fallen trees ===
The implementation of fallen [[tree]]s (like those currently {{in|be}}) has been brought up. In 2012 [[Dinnerbone]] shared a screenshot of a fallen tree in Java Edition, however this appears to have never actually been undertaken beyond this brief mention.<ref>{{tweet|dinnerbone|227757928076148737|In other news, here's something I was playing with after I ran out of bugfixes earlier. http://dinnerbone.com/media/uploads/2012-07/screenshots/2012-07-24_14-26-43.I81819362.png … (No, it's not in 12w30c!)|July 24, 2012}}</ref> Fallen trees have been present {{in|be}} since [[Pocket Edition v0.9.0 alpha]] in 2014, but remain conspicuously absent from Java Edition. In [[:en:Minecraft_Live_2021|Minecraft Live 2021]], a fallen tree was present in concept art of a birch forest, however this also was not implemented.
<gallery mode="nolines" widths="200px">
Dinnerbone Fallen Tree.png|Image from Dinnerbone of a fallen tree in ''Java Edition''.
Birch forest concept art.jpg|Image from Minecraft Live of a fallen tree in concept art.
</gallery>

=== Colored wood planks ===
[[File:Colored Wooden Planks.png|thumb|Original image of proposed colored wood planks released by Dinnerbone.]]

[[File:Black Wood Planks.png|32px]] [[File:Blue Wood Planks.png|32px]] [[File:Brown Wood Planks.png|32px]] [[File:Cyan Wood Planks.png|32px]] [[File:Gray Wood Planks.png|32px]] [[File:Green Wood Planks.png|32px]] [[File:Light Blue Wood Planks.png|32px]] [[File:Light Gray Wood Planks.png|32px]] [[File:Lime Wood Planks.png|32px]] [[File:Magenta Wood Planks.png|32px]] [[File:Orange Wood Planks.png|32px]] [[File:Pink Wood Planks.png|32px]] [[File:Purple Wood Planks.png|32px]] [[File:Red Wood Planks.png|32px]] [[File:White Wood Planks.png|32px]] [[File:Yellow Wood Planks.png|32px]] Dinnerbone briefly thought about implementing colored wood planks, releasing a test image on his Twitter page. This however never got implemented, as can be seen from the following quotes. The idea was eventually replaced with [[stained terracotta]].

Later updates have since then introduced new wood sets resembling some of the dyed plank colors, with [[The Update that Changed the World]] adding orange and brown planks in the form of acacia and dark oak wood, the [[Nether Update]] adding magenta and cyan planks in the form of crimson and warped wood, [[The Wild Update]] adding red planks in the form of mangrove wood, [[Trails & Tales]] adding yellow and pink planks in the form of bamboo and cherry wood, and [[The Garden Awakens]] adding white planks in the form of pale oak wood.

{{q|Taking a small break from launcherstuffs to doodle around with funstuffs. Would this be of use to anybody? http://dinnerbone.com/media/uploads/2013-04/screenshots/Minecraft_13w16b_2013-04-24_19-54-57.png|[[Dinnerbone]]<ref>{{tweet|dinnerbone|327118657698275329|Taking a small break from launcherstuffs to doodle around with funstuffs. Would this be of use to anybody?|April 24, 2013}}</ref>||Nathan Adams Mojang avatar.png}}
{{q|Sorry, I meant "wood this be of use". I totally missed that pun.}}
{{q|Arbitrary response guage: 30% "please no" 80% "yes please". Yes, that's 110%. I don't even know. |[[Dinnerbone]]<ref>{{tweet|dinnerbone|327121694286290945|Arbitrary response guage: 30% "please no" 80% "yes please". Yes, that's 110%. I don't even know.|April 24, 2013}}</ref>||Nathan Adams Mojang avatar.png}}
{{q|I'm just doodling around, I'm not sure that I can actually add it because it'd want stairs/etc too, but it's fun to investigate these things}}
{{q|Okay okay, no coloured wood. How about something completely different? http://dinnerbone.com/media/uploads/2013-04/screenshots/Minecraft_13w16b_2013-04-24_23-04-32.png|[[Dinnerbone]]|Colored Wood Planks<ref>{{tweet|dinnerbone|327166273047891969|Okay okay, no coloured wood. How about something completely different?|April 24, 2013}}</ref>}}

=== Colored lighting ===
[[Ryan Holtz]] mentioned in 2013 that colored lighting was being experimented on and might come in the future.<ref>{{tweet|themogminer|398551179442917377|@BlackDragon17x I've actually done so in a separate branch, but it's buggy and needs work still. Won't say no, but don't expect it for 1.8.|November 7, 2013}}</ref> Later he shared screenshots and a video of what this unimplemented colored lighting looked like, claiming it was never implemented due to not being performant enough.<ref>{{tweet|themogminer|1697298487161790944|Back when I was experimenting with colored lighting, and allowing blocks (like stained glass) to have different per-channel blocking factors. It was never performant enough to make it into vanilla.|August 31, 2023}}</ref>
<gallery mode="nolines" widths="200">
Colored Lighting 1.jpg|Multicolored torches.
Colored Lighting 2.jpg|Red lava glow.
Colored Lighting 3.jpg|Stained glass turning light purple.
Unused Colored Torches (2).png|Red torch recreation from the images and video.
Unused Colored Torches (1).png|Green torch recreation from the images and video.
Unused Colored Torches (3).png|Blue torch recreation from the images and video.
</gallery>
{{yt|qF5PLvn4sTw}}

=== Blaze3D ===
A new Java Edition rendering pipeline called Blaze3D has been confirmed many times by [[Searge]].<ref name="broken menu" />{{more info|This render engine has been talked about for a while, can we find other important references?}} There are also many references to this system in the game files, although it has not yet been fully implemented.{{verify}}<ref>https://www.youtube.com/watch?t=440&v=i5U44LTy4vg</ref>

Making Blaze3D open-source has been considered.<ref>https://www.minecraft.net/en-us/article/programmers-play-minecrafts-inner-workings</ref>
<gallery mode="nolines">
Minecraft 1ac6b643d9.png|A screenshot by [[Searge]] showing features in development, including "1.15/blaze3d".<ref name="broken menu">{{tweet|seargedp|1149269708065124352|I'm also excited to show the first update to our world selection screen. It didn't feel well integrated with the main menu before, so that's now fixed.|July 11, 2019}}</ref>
Blaze3D menu 1.png|A glitched menu.
Blaze3D menu 2.png|Another menu image.
Blaze3D world 1.png|A void world using Blaze3D.
Blaze3D world 2.png|Another void world with an overlay enabled.
Blaze3D Screenshot 1.png|Blaze3D debug screen.
Blaze3D Screenshot 2.png|Blaze3D debug screen.
Blaze3D UI 1.png|Blaze3D UI rendering.
Blaze3D UI 2.jpg|Blaze3D UI rendering.
</gallery>

=== Sculk jaw ===
[[File:Sculk Jaw (pre-release).png|32px]] [[File:Sculk Jaw 2 (pre-release).png|32px]] This block was seen at [[Minecraft Live 2020]] as part of the [[deep dark]] announcement. Walking on it would change its texture, and it is presumed that it would do damage to the player and that it could be broken with the [[hoe]] like with other sculk blocks.

The block was presumed to be added in [[The Wild Update]], but [[kingbdogz]] revealed that it was unlikely to be added in the final release.<ref>{{tweet|kingbdogz|1431995233936494594|Sculk Trap (which is actually called Sculk Jaw) is unlikely to make it into the game, wasn't very happy with its design Sculk Shrieker is a completely different block|August 29, 2021}}</ref> In the end it was not added.

=== Green axolotl ===
[[File:Green Axolotl (pre-release).png|32px]] This mob was seen at Minecraft Live 2020 as part of the [[axolotl]] announcement. The mob was presumed to be added in the [[Caves and Cliffs]] update, but wasn't added alongside the other axolotl colors shown. They also later appeared in the update trailer despite not actually existing in the game.
<gallery mode="nolines" widths="200px">
MCLive Summary Axolotls.jpg|Green axolotl in the update announcement.
Trailer Green Axolotl.png|Green axolotl in the update trailer.
</gallery>

== Mentioned ==
These features were mentioned at one point, but later abandoned or their current status is unknown. Note that some of these features were mentioned by developers who either no longer work at [[Mojang Studios]], or no longer work on ''Minecraft''.

=== Mobs ===
There have been several cases of mobs being mentioned by developers as potential candidates for being added to the game.

==== Red dragon ====
[[Notch]] revealed during the [[Seecret Updates|8th Seecret Friday Update]] that he was planning to add dragons.<ref>{{tweet|notch|21693262563|So skeleton archers riding giant jumping spiders is overpowered? Just wait until I add dragons!|August 20, 2010}}</ref> Later, he mentioned dragons again during [[MINECON 2010]].<ref>https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/115233-minecraftcon-2010-gamestick-stream-transcription</ref>

On October 12th, 2011, he announced on Twitter that after the addition of the [[ender dragon]], he was planning to add "slightly less dangerous" red dragons, which would be able to land and wouldn't destroy terrain.<ref>{{tweet|notch|124154763351818240|After release, I will totally work on slightly less dangerous dragons that don't destroy terrain and can land and whatnot. They will be red.|October 12, 2011}}</ref>

[[File:Dragons in the Overworld.jpg|alt=Dragons in the Overworld|thumb|Dragons were originally planned for the Overworld.]]
In a {{w|Reddit}} thread on the same day, when questioned about how [[ender dragon]]s phase through blocks, [[Notch]] went on record saying that "less overpowered" red dragons in the Overworld that wouldn't go through terrain would eventually be added.<ref>{{reddit2|sub=minecraft|id=l9m8m|cid=c2qx6qk|text=And since the dragon is going to start out as an overpowered boss enemy (I'm definitely adding less overpowered dragons for the main world after release), we don't want too many easy ways to deal with it, so we had a short design meeting and decided to make it cheat.|author=xNotch|date=October 12, 2011}}</ref><ref>{{reddit2|sub=minecraft|id=l9m8m|cid=c2qxhwh|text=They will be different dragons. The Enderdragon will probably become larger, and the ones in the main world will be this size, won't go through terrain, and will be red because dragons are red.|author=xNotch|date=October 12, 2011}}</ref> However, the red dragon has not subsequently been added.

[[Jeb]] informed participants of his AMA on Reddit that he would add red dragons, but was unsure exactly how.<ref>{{reddit|rsrqt/i_am_jens_bergensten_lead_designer_of_minecraft|c4a4evh|Well since Notch more or less promised red dragons, I think I need to add them. I'm just not sure how yet...|jeb_|April 9, 2012}}</ref> 

On October 22, 2013, [[Dinnerbone]] tweeted that the red dragon is "shelved" and not in development.

{{q|It was never promised, we have no plans to add a red dragon at this time. |[[Dinnerbone]] <ref name="dinnerbone">{{tweet|dinnerbone|392765209217347584|It was never promised, we have no plans to add a red dragon at this time.|October 22, 2013}}</ref>||Nathan Adams Mojang avatar.png}}

Later, on December 15, 2013, a Dinnerbone post on Reddit indicated his belief that red dragons likely will be implemented at some point:

{{q|I'm sure one day there will be. Not right now though. |[[Dinnerbone]]<ref>{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce4zfci|I'm sure one day there will be. Not right now though.|Dinnerbone|December 18, 2013}}</ref>}}
This was also turned into a joke by [[kingbdogz]].<ref>{{Cite|url=https://twitter.com/kingbdogz/status/1587514944614023169|title=DID YOU KNOW?? red dragon already exists you just gotta hit the ender dragon and it appears for a split second|author=[[Brandon Pearce|@kingbdogz]]|website=X (formely Twitter)|date=November 1 ,2022}}<!-- add tweet template --></ref>

==== Alpaca ====
In 2016, Jeb was planning on adding alpacas, but due to other developers wanting llamas instead, he held an informal poll on Twitter in which the public voted on adding the llama over the alpaca.<ref>{{Mcnet|meet-llama|Meet the Llama|April 18, 2017}}</ref><ref>{{tweet|jeb_|757952180146012160|A friend is in urgent need of your help to settle this matter|July 26, 2016}}</ref>

==== Barnacle, the great hunger and wildfire ====
Three creatures were present in the [[MINECON Earth 2017]] vote. One was a sea creature known as "Mob A, The Monster of the Ocean Depths", or the [[barnacle]]. It would have spawned in deep water and attacked players with a tentacle-like tongue to pull players down and drown them.

Another was "Mob C, [[The Great Hunger]]". It would have had a large mouth capable of removing enchantments from items and would have camouflaged itself by entering the ground with its mouth open upward. [[Jeb]] mentioned that the mob wouldn't have been aggressive, only damaging the player if they accidentally fell into its mouth, and it wouldn't have stripped enchantments from players' items unless players fed it intentionally.<ref>{{Tweet|jeb|1313759108168855554|No I didn't consider this an aggressive mob. It would be hungry and feed on enchantments, but not strip items from players unless players fed it intentionally. However, players could accidentally fall into its mouth, but that would only deal normal damage. I think.|Oct 7, 2020}}</ref> Its functionality was eventually replaced by the [[grindstone]].

The other mob was "Mob D, [[The Hovering Inferno]]." It would have looked like a large [[blaze]] with shields instead of rods, and would have spawned with groups of blazes in the nether. This mob however appears in the [[Minecraft Dungeons]] DLC [[MCD:Flames of the Nether|Flames of the Nether]], and the board game [[Minecraft: Portal Dash]], under the name "[[Wildfire]]".

Mob B, the Monster of the Night Skies, was the [[phantom]], which won the vote and was added in the [[Update Aquatic]].<ref>[[MINECON Earth 2017]]</ref>
<gallery mode="nolines" widths="200px">
MINECON 2017 Mob A.jpg|Mob A, Monster of the Ocean Depths
MINECON 2017 Mob C.jpg|Mob C, the Great Hunger
MINECON 2017 Mob D.jpg|Mob D, the Hovering Inferno
</gallery>

==== Alligator, monkey, deer and river dolphin ====
In September 2018, a poll was held in which Chinese users could vote on which "national treasure" they thought would be added to Minecraft, to promote the release of [[Minecraft China]]. There were five options: {{w|giant panda}}, {{w|Chinese alligator}}, [[wikipedia:Golden snub-nosed monkey|snub-nosed monkey]], [[wikipedia:Thorold's deer|white-lipped deer]], or {{w|baiji}}.<ref>https://mc.163.com/pe/client/activity/voteforanimalpc/</ref> It was stated on [[Minecraft Feedback]]<ref>https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions</ref> that alligators and/or crocodiles, if implemented into the game, would likely not be hostile mobs as, like the shark (which was outright rejected), hostile mobs had to be fantasy creatures. It is unknown whether any of these mobs will be added.

According to a now taken down tweet by Aubrey Norris, Microsoft’s Senior Manager, this vote had no bearing whatsoever.<ref>https://twitter.com/Chupacaubrey/status/1047338541728948224</ref>
<gallery mode="nolines">
Chinese_Alligator.png|Chinese alligator
Golden_Monkey.png|Snub-nosed monkey
White-Lipped_Deer.png|White-lipped deer
Baiji_Dolphin.png|Baiji
</gallery>

==== Meerkat, ostrich and termite ====
In [[MINECON Earth 2018]], a biome vote was held between which biome should be the priority to update next. The updated biomes would also come with brand new mobs. There were three options: [[desert]], [[savanna]], or [[taiga]]. The taiga won the vote and was updated in [[Village & Pillage]]. The taiga included the [[fox]], while the desert will one day include the '''meerkat''', and the savanna will include the '''ostrich''' and the '''termite'''. There has been no information as to when the desert and savanna will be updated.
<gallery mode="nolines">
Meerkat.png|Meerkat
Ostrich.png|Ostrich
Termite.png|Termite
</gallery>

==== Zach and Coco ====
In November 2018, a poll was held in which users could vote on which cat should be added to Minecraft. There were three options: Jellie, Zach, or Coco.<ref>https://twitter.com/Minecraft/status/1059491029261283330</ref><ref>https://twitter.com/Minecraft/status/1063522092057067521</ref> Jellie won the vote and was added to the game in [[Village & Pillage]].<ref>https://twitter.com/Minecraft/status/1063522133593260032</ref><ref>https://twitter.com/Minecraft/status/1064548266472280065</ref> It is unknown whether the other two cats will be added.

<gallery mode="nolines" widths="200px">
Cat Vote.jpg|Jellie, Zach and Coco
</gallery>

==== Vulture ====
{{See also|Minecraft Dungeons:Vulture}}
In [[MINECON Live 2019]], another biome vote was held between which biome should be the priority to update next. The updated biomes would also come with brand new mobs. There were three options: [[badlands]], [[swamp]], or [[mountains]]. The mountains won the vote and was updated in [[Caves & Cliffs]]. The swamp came in second, and was updated in [[The Wild Update]]. The mountains included the [[goat]], and the swamp included the [[frog]], while the badlands will one day include the '''vulture'''. There has been no information as to when the badlands will be updated.
<gallery mode="nolines">
Vulture.png|Vulture
</gallery>

==== Moobloom and iceologer ====
In [[Minecraft Live 2020]], a mob vote was held between which mob should be added to the game next. There were three options: [[moobloom]], [[iceologer]], or [[glow squid]]. The glow squid won the vote and was added into the game in [[Caves & Cliffs]]. [[Jeb]] has mentioned that the team will add the losing mobs if, or when, they fit and can be prioritized.<ref name=fit>{{Tweet|jeb|1521767986297778177|Agnes and the team have said that they will add the losing mobs if/when they fit and can be prioritized|May 4, 2022}}</ref>
<gallery mode="nolines">
Moobloom.png|Moobloom
Iceologer.png|Iceologer
</gallery>

==== Glare and copper golem ====
In [[Minecraft Live 2021]], another mob vote was held to determine which new mob should be added to the game. There were three options: [[glare]], [[allay]], or [[copper golem]]. The allay won the vote and was added to the game in [[The Wild Update]]. Jeb has mentioned that the team will add the losing mobs if or when they fit and can be prioritized.<ref name=fit/>
<gallery mode="nolines">
Glare.png|Glare
Copper Golem.png|Copper golem
</gallery>

==== Rascal and tuff golem ====
In [[Minecraft Live 2022]], another mob vote was held to determine which new mob should be added to the game. There were three options: [[sniffer]], [[rascal]], or [[tuff golem]]. The sniffer won the vote and was added to the game in [[Trails & Tales]]. Jeb has mentioned that the team will add the losing mobs if or when they fit and can be prioritized.<ref name=fit/>
<gallery mode="nolines">
RascalPixel.png|Rascal
TuffGolemPixel.png|Tuff golem
</gallery>

==== Crab and penguin ====
In [[Minecraft Live 2023]], another mob vote was held to determine which new mob should be added to the game. There were three options: [[crab]], [[armadillo]], or [[penguin]]. The armadillo won the vote and was added to the game in [[Armored Paws]]. Jeb has mentioned that the team will add the losing mobs if or when they fit and can be prioritized.<ref name=fit/>


This was also the final mob vote, as it was retired the following year.
<gallery mode="nolines">
Crab Early Model.png|Crab
Penguin early model.png|Penguin
</gallery>

==== Pigman bodyguard ====
[[File:Pigman.png|thumb|150px|The original pigman texture.]]
Development of a male mob which may have had no clothes was also mentioned by [[Dinnerbone]] in 2012,<ref>{{tweet|dinnerbone|235000878841606144|Coding some new mobstuffs. This is hilarious. He has no clothes! :(|August 13, 2012}}</ref><ref>{{tweet|dinnerbone|235322386730328064|Working on a very old but popular minecraft suggestion that keeps popping up every so often; I put my new mob on hold for now.|August 14, 2012}}</ref><ref>{{tweet|dinnerbone|246757052750364673|@123sendodo No. I've shelved that mob for now.|September 14, 2012}}</ref> but this is not currently being worked on. On April 14, 2020, [[Dinnerbone]] clarified that the mob was going to be a [[pigman]] bodyguard, which was naked by default so that the player could provide armor for it.<ref>{{tweet|dinnerbone|1250295957075292160|It was going to be a type of pigman that you could convince to fight for you, like a bodyguard. The reason it had no clothes was that I wanted the player to be responsible for what it wore and what weapons it used, but that logically meant naked mob by default :D|April 14, 2020}}</ref>

==== Ambient mobs ====
In 2012, [[Jon Kågström]] mentioned fish, birds, and other tree animals, to "make the game seem more alive".<ref>{{reddit|s7ri6/i_am_jon_k%C3%A5gstr%C3%B6m_developer_of_minecraft_ask_me|c4bs6d1|I'vent look at this yet and can't really tell at the moment. I would like to add birds, fish and tree animals to make it more alive. However this will take some time before it can be done.|jonkagstrom|April 13, 2012}}</ref> [[Parrot]]s and four different [[fish]] mobs were added in 2017 and 2018, respectively.

==== Prefix mobs ====
Notch mentioned prefix mobs in a Brocraft stream. He gave examples of mobs such as "Burning Spiders, Giant Zombies, and Cobble Creepers." Some prefix mobs have been added in the form of cave spiders, charged creepers, strays, bogged, husks, drowned, and other mob variants. Giant zombies have technically been added, but are currently unused. In the [[Java Edition 3D Shareware v1.34|3D Shareware April Fools update]], the ORDER.txt jokingly mentions "11 new enemy variants including Buff Crepper and Evilshroom II" for a fake game: "MineCraft 3D: Deeper and darker."

==== Lava zombie and troll ====
Before the implementation of [[hostile mobs]], [[Notch]] stated that he liked the idea of monsters such as lava zombies or troll infestations which would roam the land and break things. Later, the [[zombie]] was implemented.<ref>{{citation|url=https://forums.tigsource.com/index.php?topic=6273.msg215704#msg215704|title=Minecraft (alpha)|website=Tigsource|date=June 17, 2009}}</ref>

==== Reindeer ====
Reindeer were another mob acknowledged and suggested initially for Christmas 2015.<ref>{{reddit|2p65gp/my_3d_animated_reindeer_for_minecraft_what_do_you|cmugdaj|Next xmas?|jeb_|December 14, 2014}}</ref> [[Minecraft Earth]] version 0.6.0 added the [[MCE:Jolly Llama|Jolly Llama]], which is supposed to represent a reindeer. It is currently unknown if reindeer will one day be added to Minecraft or not.

==== Camouflaging mob ====
A mob which camouflages with its environment was a concept considered by [[Jeb]] when designing the [[shulker]], which was originally one of the mob's mechanics during development - the mob would camouflage with the surroundings, but due to difficulties with the code and rendering, he decided to abandon this element of the mob. He stated however that it may happen in the future.<ref>[https://www.youtube.com/watch?v=h3vjmzCV8PY&t=12m17s "MINECON 2015 Upcoming Features"] – [https://www.youtube.com/user/TeamMojang Minecraft], July 30, 2015 – via YouTube</ref>

==== Illager variants ====
In 2017, a jocular suggestion regarding adding more types of [[illager]]s was posted. One of them, the pillager, has been implemented in [[Java Edition 1.14]]. In ''[[Minecraft Dungeons]]'', there is a mob known as the iceologer, known internally as the [[MCD:Iceologer|Chillager]]. This mob was also part of the 2020 mob vote.<ref>{{reddit|61n196/new_mob_idea_the_pillager|dfgl4gu|Just posting this here so you don't think we nicked the idea from the community: There is a "Pillager" illager on our planned TODO list. It's not going to be a pirate, though.|jeb_|March 27, 2017}}</ref><ref>{{reddit|61n196/new_mob_idea_the_pillager|dfgpd2g|Other ones we considered:<br>&bull; Drillager, he comes and pokes holes in things.<br>&bull; Fillager, he fixes the previous guys stuff.<br>&bull; Thrillager, really likes heights and scary things.<br>&bull; Killager, but we kinda already have that.<br>&bull; Spillager, prevents you from drinking potions.<br>&bull; Stillager, just stands around blocking important doorways.<br>&bull; Millager, the only hard working one of the bunch.|Dinnerbone|March 27, 2017}}</ref><ref>{{reddit|61n196/new_mob_idea_the_pillager|dfgpe8i|&bull; Krillager - Swims around and gets eaten by whales|jeb_|March 27, 2017}}</ref><ref>{{Mcnet|meet-vindicator|Meet the Vindicator|June 20, 2017}}</ref>

==== More ocean creatures ====
Notch commented that sea monsters were a possibility on Minecast on July 21, 2010.{{cn}} He particularly noted the possibility of sharks,<ref>https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/116353-minecraft-facts-big-list-of-what-notch-has</ref> though Mojang has since then denied that they will be added. Hostile aquatic mobs like the [[guardian]] and [[drowned]] have been added since then. A more recent developer hinted about adding mobs involved adding seals/sea lions and/or orcas.<ref>{{tweet|The_T_Pearson|972881498943574016|who knows what the future may hold.|March 11, 2018}}</ref> This may be related to [[dolphin]]s, which were added about a month later in [[18w15a]].

==== Soul fire blazes ====
Soul fire blazes were talked about by Jeb. He stated that he doesn't want to make another mob variant, but that it would be interesting to make a mob connected to soul fire.<ref>{{ytl|v3TXUTLClb0|Ask Mojang Midsummer Special with Jeb|Minecraft|Jun 18, 2020|t=208s}}</ref> In [[Minecraft Live 2023]] it was mentioned that in [[1.21]] a blue mob named [[breeze]] with similar visual design was added.<ref>{{ytl|8jwAtfyxhlk?si|Minecraft Live 2023: Discovering the trial chambers!|Minecraft|Oct 15, 2023|t=601s}}</ref>

==== Snails ====
Snails were mentioned by Xilefian, in the context of how he would hypothetically implement them. He would make their design a cube "the shape and size of a player's head, like a mini [[shulker]]"; unlike a shulker, only the shell would be visible, and it would have solid collision and require a pickaxe to mine. It is currently unknown if this mob will be added.
<ref>{{tweet|Xilefian|1557673175860887557|After eating snails, I thought about how I'd hypothetically do snails in Minecraft:
I'd probably make them a cube the shape & size of a player head, like a mini Shulker
There'd be no foot or head, just the shell is visible 
Solid collision, requires pickaxe to mine|August 11, 2022}}</ref>

=== Biomes and environment ===
==== Audio loops ====
{{main|Ambience#Audio loops}}
Loops were unused [[sound]]s, found in the game files, and were possibly meant for when the [[player]] is in a specific type of location (i.e., in [[cave]]s, [[forest]]s, the [[ocean]], or beside a waterfall).

==== Seasons ====
[[Dinnerbone]] mentioned on Twitter that he was experimenting with adding seasons, and varying the length of day and night according to season. He also mentioned it during [[Minecon 2013]].<ref>{{tweet|dinner|323870260560293888|Here's one thing I've been tinkering with but not added yet: Minecraft day cycles (potentially seasons). 500 days in a year, shorter nights?|April 15, 2013}}</ref><ref>{{tweet|dinner|336123928181346306|It was never said to be for 1.6 :)|May 19, 2013}}</ref> Seasons may include changes in color of tree leaves and may also be tied to real time.<ref>https://www.twitch.tv/videos/38120314?t=06h17m17s</ref> The later released ''[[Minecraft Dungeons]]'' has a location called [[Pumpkin Pastures]], which resembles an autumn-themed forest biome. Autumn-colored trees also appear in [[MCL:Forest|forest biomes]] in ''[[Minecraft Legends]]''.

==== Trees ====
Several features regarding [[tree]]s have been mentioned throughout the game's history.

Notch mentioned branches in a blog post during Indev. The addition of sideways logs seems to be an alternative for branches.<ref>{{citation|url=https://web.archive.org/web/20200217021254/https://notch.tumblr.com/post/522979105/too-many-monsters-in-infdev-and-further-reports|title=(too many) Monsters in infdev and further reports|website=Tumblr|author=Notch|date=April 15, 2010}}</ref> Implemented on [[chorus tree]]s, [[acacia]] trees and [[cherry]] trees, but not on ordinary trees.

Two tree species were mentioned at the biome vote for MINECON 2018 called the palm and baobab. However, both trees' host biomes were voted against and the trees have yet to appear in-game despite being promised implementation later.

==== Cave and underground features ====
Many features relating to the underground and caves have been mentioned historically, but are yet to be seen in-game. Some suggestions which were approved by Mojang include rainbow crystalline caves<ref>{{citation|url=https://web.archive.org/web/20120108050113/http://getsatisfaction.com/mojang/topics/rainbow_crystalline_caves_and_how|title=Rainbow Crystalline Caves and how|website=Mojang Get Satisfaction|date=February 7, 2011}}</ref> and cave maps, considered "an interesting idea" by Notch.<ref>{{Tweet|notch|63302622949552128|@OhHaiMe It will not update if you leave the map area. It only maps the top level now, but cave maps is an interesting idea..|April 27, 2011}}</ref> [[Java Edition 1.13|1.13]] added [[buffet]] worlds, which has an option for cave-like generation.

More ores and cave types was a general target proposed by Dinnerbone in late 2013.<ref>{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce4zbb9|Yes.|Dinnerbone|December 18, 2013}}</ref> Since this post, flooded underwater caves have been implemented, along with 1.16 adding [[ancient debris]] and [[nether gold ore]], and 1.17 adding [[copper ore]] and [[amethyst]].

In [[Minecraft Live 2020]], [[Caves & Cliffs]] update was announced, bringing more new types of caves.

==== Nether features ====
Multiple features relating to the Nether have been proposed and acknowledged, such as utilizing the space above the Nether ceiling for something else,<ref>{{tweet|dinnerbone|251057506686730240|@crash_nick Likely not, but I was considering reusing that space for something else!|September 26, 2012}}</ref> non-rectangular nether portals,<ref>{{tweet|Dinnerbone|377489959810498560|This feels too cliche...|September 10. 2013}}</ref> and nether portals placing players in front if possible.<ref>[https://bugs.mojang.com/browse/MC-73504?focusedCommentId=224785&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-224785 "For 1.8.4 this will be fixed just by keeping the player in the portal block, but this is not ideal and it should make sure we can place them outside if it's a "preferable" spot (ie: not a drop into lava). This will be fixed fully in a later release."] – Dinnerbone, April 17, 2015</ref>

During the development of the [[Nether Update]], other ideas were discussed, such as dyeable nether portals, which were dismissed as not being priority by Jeb.<ref>{{tweet|jeb_|1228220678517604354|We are not planning to add that|February 14, 2020}}</ref> As a joke feature in [[Java Edition 20w14∞]], funky portals were added and would change color depending on the text data found in a [[written book]].

==== Cubic chunks ====
This refers to changing the [[chunk format]] to make [[chunk]]s 16 blocks tall, allowing for infinite world height. [[Ryan Holtz]] discussed it with [[Erik Broes]], but they decided they couldn't implement it, because of the difficulty of solving problems such as the occlusion of sky light.<ref>https://www.reddit.com/r/Minecraft/comments/27ibll/mogminer_infinity_years_until_cubic_chunks/ci1c6q0/</ref> The feature was previously rejected by [[Notch]] for similar reasons.<ref>https://www.reddit.com/r/Minecraft/comments/kq89v/cubic_chunks_increases_the_performance_of_the/c2me2bz/</ref>

=== Blocks and items ===
==== Rare tools/weapons ====
Dinnerbone said on Twitter he would like to add weapons/tools that cannot be crafted, and could only obtained through treasure chests/trading, etc. For example, bows with faster drawback (somewhat implemented with the addition of [[Quick Charge]]), boots that increase health, or night vision helmets. However, the attribute system had to be finished first.<ref>{{tweet|dinnerbone|440462447846371328|One thing I'd really love to add into Minecraft is special weapons/tools you can find exploring or trading, that aren't normally obtainable.|March 3, 2014}}</ref><ref>{{tweet|dinnerbone|440462568109641728|Like a bow that has faster drawback, for example. But the attribute system needs so much work first!|March 3, 2014}}</ref><ref>{{tweet|dinnerbone|440463320739758080|That's what I'm thinking, finding boots that increase (or maybe even decrease!) health - special and unique stuff|March 3, 2014}}</ref><ref>{{tweet|dinnerbone|440465480525291520|The idea is these kind of things will be passive "buffs" that things can give you|March 3, 2014}}</ref>

Several later additions that follow this rough idea are the [[Frost Walker]] and [[Mending]] treasure enchantments added in 1.9, as well as the Curses of [[Curse of Binding|Binding]] and [[Curse of Vanishing|Vanishing]], and [[totems of undying]] in 1.11. Furthermore, [[trident]]s were implemented in 1.13 as weapons exclusively dropped by [[drowned]]s, and in 1.16, the [[Soul Speed]] enchantment was added and made exclusively obtainable through [[bartering]] with [[piglin]]s. In 1.19, [[Swift Sneak]] was added as an enchantment exclusive to [[ancient cities]], and 1.21 added the [[mace]], as well as making tridents available in [[vault]]s, along with the [[Wind Burst]] enchantment being exclusive to said vaults.

==== Steel ====
Multiple references to steel were made early on in the game's development. Notch had stated that it could be made using [[coal]] and [[iron ore]],<ref name="tiles" /> and that it could be used for armor and weapons more powerful than iron.<ref>{{citation|url=https://web.archive.org/web/20210429224451/https://notch.tumblr.com/post/123343045/my-vision-for-survival|title=My vision for survival|website=Tumblr|author=Notch|date=June 14, 2009}}</ref> In-game, [[flint and steel]] is crafted using iron ingots, considering the lack of steel and the need of a “fire striker”, despite the name of the former.

==== Spike block ====
Spikes received a mention in mid-2009 by [[Notch]] in a blog post.<ref name="tiles">{{citation|url=https://web.archive.org/web/20210603201943/https://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|title=My list on tile types so far|website=Tumblr|author=Notch|date=May 21, 2009}}</ref> These were originally planned for {{verlink|Java Edition Beta 1.7}},{{citation needed}} working by extending and retracting spikes (and making them more "spike pistons" than anything),{{citation needed}} but were replaced by [[sticky piston]]s.{{citation needed}} On May 28, 2012, [[Dinnerbone]] stated that he'd like to add spike blocks, but is unsure of how to implement them.<ref>{{tweet|dinnerbone|207253374230470657|I want to add them, I'm just not sure how they'd look or function that best suits the game|May 28, 2012}}</ref>

The 1.17 update implemented [[pointed dripstone]], which can damage mobs and players that fall on them, or are crushed by them.

=== User interface and modifications ===
==== Inventory changes ====
An inventory rewrite was originally added in the snapshot [[14w07a]] for [[Java Edition 1.8]], but a roadblock was hit and Mojang had to shelve the change before the release of 1.8.<ref>{{reddit|31z5gz/dinnerbone_working_with_inventories|cq6k74n|We never finished that. We hit a roadblock with the inventory rewrite, and had to shelve it because we couldn't figure out how to proceed nicely.|Dinnerbone|April 9, 2015|context=2}}</ref> Other changes to the inventory have been mentioned, including spectators can now look at people's inventory, visible health/armor bar on all players,<ref>{{tweet|Dinnerbone|428550337126232064|I'll add that, but no promises it'll be done for this weeks snapshot|January 29, 2014}}</ref> seeing players' GUI when spectating from their POV<ref>{{tweet|Dinnerbone|428490039446999040|Okay, I decided not to do "spectating through other players eyes shows you their UI" because that's a little hard right now. :(|January 29, 2014}}</ref> and the return of shift-double-clicking.<ref>{{tweet|Dinnerbone|433591349150253057|Yeah, that should be trivial to add in properly now!|February 12, 2014}}</ref><ref>{{reddit|1xpfhq/twitter_dinnerbone_implementing_the_actual|cfdtg8w|It's a pain in the ass to test though! Rather pushing the limits of what we're mocking sofar, planned to implement for tomorrow :)|_Grum|February 12, 2014}}</ref>

==== Off-hand changes ====
Changes with the off-hand slot added in [[Java Edition 1.9]] were planned on being added to Minecraft sometime in the future.<ref name="MineCon Earth">{{reddit|7dw9ea/hey_guys_i_came_second_in_the_minecon_earth||Hey guys, I came second in the Minecon Earth costume contest. I was able to ask jeb_ some questions about 1.14 and Minecon. Heres his answers!|Retro28|November 18, 2017}}</ref> Specifically, the player would no longer be able to {{ctrl|attack}} or place blocks with any item in their off-hand slot, similar to {{BE}}. However, players would still be able to hold items in the off-hand slot, which still made the off-hand useful for maps and such. Also, blocking would still be able to be activated if the player is holding a shield in their off-hand. However, this regression was later retracted due to massive community backlash.

==== Friends list ====
Notch mentioned on his blog, The Word of Notch, that friends lists would be added after Beta 1.8.<ref>{{citation|url=https://web.archive.org/web/20210507222745/https://notch.tumblr.com/post/6969771554/back-in-the-office-and-some-words-on-17-and-18|title=Back in the office, and some words on 1.7 and 1.8!|website=Tumblr|author=Notch|date=June 27, 2011}}</ref> The Minecraft documentary team of 2 Player Productions filmed a Keynote roadmap, containing these lines.<ref name="keynote">{{ytl|xdoH3kzg938|(Official) Minecraft: The Story of Mojang (Pt. 2/2) - Proof of Concept for Feature-Length|2PlayerProductions|February 20, 2011|t=143s}}</ref><ref>{{tweet|notch|77555436370407424|yes, eventually!|June 5, 2011}}</ref> Kristoffer mentioned on Twitter that he is currently working on friends lists for Scrolls, then for other Mojang games. These will be available for players with Mojang accounts. At [[Minecon 2012]], Jeb stated that it would be a large implementation on the server-side and will be used for all Mojang games, and that is a big project.<ref>{{tweet|kristoffer|344448279569915904|I'm currently working on making friends lists possible for Mojang accounts. It will be used in #scrolls (and later in our other games too).|June 11, 2013}}</ref><ref>{{ytl|YG9RNyRhIow|Future Updates with the Minecraft PC Team - MineCon 2012|GameSpot|November 25, 2012}}</ref><br>
With the release of [[1.16.4]], the social interactions menu functions somewhat like a friends menu but not exactly, but the Xbox account system currently used on Bedrock and Java has a friends system.

==== Resource packs ====
[[Grum]] mentioned that there may be easier customization of [[chat]] and [[sheep]] colors.<ref>{{tweet|grum|429910040481636352|Oh, I also made the color of sheep and chat customisable through ResourcePacks. Might be in the next snapshot.|February 2, 2014}}</ref>

Since 1.16, the "color" tag in raw NBT text has been able to accept hexadecimal colors:
 /tellraw @s {"text":"proof","color":"#FF0000"}

[[Ryan Holtz]] stated that he wanted to improve the rendering system to allow for customizable models and animations.<ref>{{tweet|themogminer|455340801233813504|Agreed. I'll say it here and now though, my end goal for the MC renderer is to have a skeletal animation system (1/2)|April 13, 2014}}</ref><ref>{{tweet|themogminer|455340905114112000|(2/2) where you can drop in rigs and animations like that just as easily as textures or block models. :)|April 13, 2014}}</ref> [[Dinnerbone]] later stated that player models would not be able to be changed.<ref>{{tweet|dinnerbone|488395384889552896|Yes. But not player models.|July 13, 2014}}</ref>

==== Lua scripting ====
[http://www.lua.org Lua Scripting] was a feature mentioned by [[Notch]] as a way to create server-side modifications.<ref>{{citation|url=https://web.archive.org/web/20210118194757/https://notch.tumblr.com/post/140842759/throwing-in-many-more-hours-and-survival-mode|title=Throwing in many more hours, and survival mode plans|website=Tumblr|author=Notch|date=July 13, 2009}}</ref> The server would be able to create custom commands, assign certain server functions to blocks, and create user groups. Players would not have to download scripts within or outside of the client, and therefore no client-side modifications will be necessary. Notch said that he wanted Lua to be an extension for ''Minecraft'', but did not want Lua to turn ''Minecraft'' into a game engine.

Lua scripting has been further hinted at by [[Searge]].<ref name="broken menu" />

Certain plugins such as Spigot or Bukkit support Lua scripting implementation into servers, however these plugins are not created by nor affiliated with Mojang Studios and thus are not an official means in which to implement Lua scripting.

==== Workbench (Plugin API) ====
The '''Plugin API''',<ref>{{tweet|dinnerbone|184570898920112128|Re-decided on the whole "mods" vs "plugins" thing. Again. It's really definite this time; it's probably still "plugins"!|March 27, 2012}}</ref><ref>{{citation|url=https://www.pcgamer.com/the-future-of-minecraft/|title=The Future of Minecraft: what lies ahead for the all-conquering sandbox game?|author=[[Marsh Davies]]|website=PC Gamer|date=November 11, 2012}}</ref> dubbed "'''Workbench'''", was a feature that would have allowed mod developers to easily add more content to the game. In contrast to mods, plugins will not require any alteration of the [[minecraft.jar]] file itself, although they will also be slightly limited in their feature set.<ref>{{tweet|dinnerbone|184585004389646336|The big issue I have with calling them mods is that there will still be actual mods modifying the game files, not really compatible.|March 27, 2012}}</ref><ref name="BukkitAPI-GetSatisfaction">[http://getsatisfaction.com/mojang/topics/official_modding_support_modding_api '''Modding API:''' Modding API]</ref> The [[mcservers:Bukkit|Bukkit]] team was to help make the official Plugin API.<ref name="BukkitAPI-Mojang">[http://www.mojang.com/2012/02/minecraft-team-strengthened/ '''Modding API:''' Bukkit Developing API]</ref>

Plans for official game customization date back to July 5, 2010, with the Modding API planned after the release of {{version link|Java Edition Alpha v1.0.1_01}}.<ref>[[wordofnotch:772794270/server-scripting|Server scripting]]</ref> It was then stated to be released in Beta 1.8.<ref>[[wordofnotch:6969771554/back-in-the-office-and-some-words-on-1-7-and-1-8|Back in the office, and some words on 1.7 and 1.8!]]</ref> The Modding API was then rebranded as the Plugin API,<ref>{{tweet|dinnerbone|184570898920112128|Re-decided on the whole "mods" vs "plugins" thing. Again. It's really definite this time; it's probably still "plugins"!|March 27, 2012}}</ref><ref>[https://www.pcgamer.com/the-future-of-minecraft/ "The Future of Minecraft: what lies ahead for the all-conquering sandbox game?"] – PC Gamer, November 11, 2012</ref> with the release originally stated to be planned for 1.3, then for 1.4, and then it was accidentally stated by Curse that it would be implemented in 1.5.<ref>{{tweet|jeb|246175831037202432|No|September 13, 2012}}</ref><ref>{{tweet|dinnerbone|272733076738682881|I'm not sure where people are getting this from, but we never said that the API is in 1.5 in either of our panels (1.5 one or API one)|November 25, 2012}}</ref> 

At [[MINECON 2012]], Mojang shared their vision for the future of the Plugin API.<ref>{{ytl|1uTl3aWEvEA}}</ref> The API was to be developed by the Bukkit team<ref name="BukkitAPI-GetSatisfaction"/> and intended to simplify the modding<ref>{{tweet|Dinnerbone|519799449212973056|Still working on that command library, today I'm trying to tackle automatic help/usage generation. But first, test cases. So many test cases|October 8, 2014}}</ref><ref>{{tweet|Dinnerbone|516548988892643328|The idea is that it would take care of autocomplete, parsing, error handling, usage generation etc for you. Ultimately for the API,of course|September 29, 2014}}</ref><ref>{{tweet|Dinnerbone|516548612072173569|Been working on this for the past 2 weeks, it's a command registration, dispatching and handling system.|September 29, 2014}}</ref> and downloading process,<ref>{{tweet|dinnerbone|184583108547444736|Re-re-discussing the naming. What do you guys think it should be? "Mod" or "Plugin" - this being something that you just drop into a folder.|March 27, 2012}}</ref><ref>[https://www.youtube.com/watch?v=FPUn5-vRNeM '''Modding API:''' Curse Interview with Jeb (Part 1)]</ref><ref>[https://www.youtube.com/watch?v=Mv8Sz2sqBB0 '''Modding API:''' Curse Interview with Jeb (Part 2)]</ref> although containing a slightly limited feature set.<ref>{{tweet|dinnerbone|184585004389646336|The big issue I have with calling them mods is that there will still be actual mods modifying the game files, not really compatible.|March 27, 2012}}</ref><ref name="BukkitAPI-GetSatisfaction"/> After initially publishing a developer website ([https://web.archive.org/web/20130609115416/http://dev.minecraft.net/blog/ http://dev.minecraft.net]) and GitHub page, these were both taken down within a year.

Developers on numerous occasions have mentioned that many changes made in the game's code were in preparation for the Plugin API, including Dinnerbone on July 29, 2014,<ref>{{tweet|dinnerbone|494146510787837955|Good idea. Fortunately, almost everything I've been doing for the past few years is for the plugin API :)|July 29, 2014}}</ref> Grum at the "The Minecraft Team - Behind the Scenes" panel on July 5, 2015<ref>{{ytl|ZtOLw1LAarE|MINECON 2015 The Minecraft Team: Behind the Scenes|Minecraft|Aug 10, 2015|t=45m4s}}</ref> and Dinnerbone again on October 19, 2015 while working on the loot tables for [[Java Edition 1.9]].<ref>{{tweet|dinnerbone|656158873867427841|And all I'm saying is that these very things that make the game so much easier to modify are *huge* steps towards an API.|October 19, 2015}}</ref> A user replied "I think an official "we're working on it" would really help a lot"<ref>{{tweet|FrozenDroid|656159540719788033|I think an official "we're working on it" would really help a lot.|October 19, 2015}}</ref> to which Dinnerbone replied, "We're working on it."<ref>{{tweet|Dinnerbone|656159634227658752|We're working on it.|October 19, 2015}}</ref> Since then, no further developments have been made regarding Plugin API.

=== Brief mentions ===
These features were briefly mentioned, but no further information was given after it's mention.

==== General features ====
*More dimensions.<ref>[https://www.youtube.com/watch?v=VK_6Ji_4ysU "#PlayItForward Podcast: Ep06 - Dinnerbone"] – [https://www.youtube.com/user/IPlayItForward PlayItForward], April 17, 2014 – via YouTube</ref> Implemented in the April Fools' update [[Java Edition 20w14∞]]. In the Minecraft snapshot [[20w21a]], the ability to make custom dimensions was added.
*{{partially implemented}} More rare structures and terrain changes.<ref name="terrain" /> Partially added with [[ice spike]]s.
*{{partially implemented}} All [[Bedrock Edition exclusive features|exclusive]] {{BE}} features ported to Java Edition.<ref>{{tweet|jeb|584465302991273986|@MCPENEWSINFO1 Yes, eventually. We are now working toward having the same game on all platforms|April 4, 2015}}</ref> See [[Official pages/Parity issue list]] for more info.

==== More specific features ====
===== Mentioned in 2009 =====
*In early development, Notch mentioned two more gamemodes, Team Survival Mode and Fortress Mode, which would include the ability to play Capture the Flag.<ref>[https://forums.tigsource.com/index.php?topic=6273.msg200792#msg200792 "Minecraft (alpha)"] – Notch, May 17, 2009</ref> 
**Additionally, difficulty modes were mentioned on of which were: "Walk in the Park" being the easiest, "[[Easy]]" which was added, and "Armageddon" being difficult even with 32 people.<ref>[https://forums.tigsource.com/index.php?topic=6273.msg203084#msg203084 "Minecraft (alpha)"] – Notch, May 21, 2009</ref>
*{{Partially implemented}} [[Cobweb]] blocks being created by [[spider]]s<ref>{{citation|url=https://web.archive.org/web/20200217032522/https://notch.tumblr.com/post/220964272/new-enemy-type-the-idea-is-that-these-will|title=New enemy type. The idea is that these will produce web tiles.|website=Tumblr|author=Notch|date=October 23, 2009}}</ref>. This functionality appears as an attack in ''[[Minecraft Dungeons]]''.
*After denying the addition of penguins, Notch stated that a penguin hat would be a pretty neat Easter egg.<ref>[https://forums.tigsource.com/index.php?topic=6273.msg309360#msg309360 "Minecraft (alpha)"] – Notch, December 22, 2009</ref>

===== Mentioned in 2010 =====
[[File:OpenDoor.gif|thumb|width=191x191|Recreation of what swinging doors could have looked like.]]
[[File:Herobrine.png|thumb|150px|Notch briefly considered adding a "white eyed creepy mob" in response to the popularity of Herobrine.]]
*Animated swinging [[door]]s.<ref name="blocks">{{citation|url=https://web.archive.org/web/20210225110701/https://notch.tumblr.com/post/660061390/lo-and-behold-now-i-need-larger-blocks|title=Lo and behold, now I need larger blocks|website=Tumblr|author=Notch|date=June 3, 2010}}</ref>
*{{Partially implemented}} Megabeasts were mentioned as a potential addition for late-game challenges along with ill omens followed by "a night of absolute horror". Ideas of ill omens were flickering [[torch]]es and a big red eye appearing on the [[moon]] which would look around.<ref>[https://forums.tigsource.com/index.php?topic=6273.msg415331#msg415331 "Minecraft (alpha)"] – Notch, August 08, 2010</ref><ref>[https://forums.tigsource.com/index.php?topic=6273.msg415335#msg415335 "Minecraft (alpha)"] – Notch, August 08, 2010</ref><ref>[https://forums.tigsource.com/index.php?topic=6273.msg415368#msg415368 "Minecraft (alpha)"] – Notch, August 08, 2010</ref><ref>[https://forums.tigsource.com/index.php?topic=6273.msg415390#msg415390 "Minecraft (alpha)"] – Notch, August 08, 2010</ref> The [[ender dragon]] was added in 1.0, the [[Bad Omen]] effect was added in 1.14.
*A realism slider for difficulty.<ref>[https://forums.tigsource.com/index.php?topic=6273.msg453913#msg453913 "Minecraft (alpha)"] – Notch, November 11, 2010</ref>
*Colliding [[cloud]]s.<ref>{{reddit|e7xol/this_is_how_clouds_should_work_gif_simulation|c161ygy|I have to say that this is amazing. It would be relatively trivial to add almost immediately, but blocks of clouds would pop in and out of existence if I did it the simple way. I will draw inspiration from this. Thank you, submitter.|xNotch|November 18, 2010}}</ref><ref>{{reddit|9q0t96/notch_replied_to_this_genius_post_over_7_years|e8857lr|That's cool, but it wouldn't really work well with unloaded chunks. Not without weird artifacts and things popping in when you move around, or a pile of hacks that fake all of that. You need to have the chunks with those mountains loaded to know where a 'rain shadow' is accurately.<br>If the whole world was loaded at all times, this would be easy. A lot of the limitations of Minecraft stem from having to deal with a chunked, dynamically loaded/unloaded world. Everything needs to be very 'local', because there's no global information.|peterix|October 22, 2018}}</ref>
*Server portals.<ref>{{citation|url=https://web.archive.org/web/20120204184936/http://getsatisfaction.com/mojang/topics/server_portals|title=Server Portal|website=Mojang Get Satisfaction|date=November 29, 2010}}</ref>
*Moon<ref>[https://web.archive.org/web/20140427003847/http://notch.tumblr.com/archive/2010/ https://notch.tumblr.com/archive/2010]</ref>
**Partially implemented: A moon dimension was added in the April Fool's snapshot [[23w13a_or_b]], but was never implemented.
*{{Partially implemented}} Dungeon Mode: Same as [[Survival mode]], except players can't craft or modify the world. Planned to have been used to play missions on pre-made maps.<ref name="Notch to-do list">{{link|url=https://web.archive.org/web/20100724121754/http://www.toodledo.com:80/views/public.php?id=td4b49fbf9c05a0|dead-url=y|website=Toodledo.com|title=Public To-Do List for Notch}}</ref> The later-implemented [[Adventure mode]] functions similarly.
*"Clan" mode. Most likely the same as Team Survival mode mentioned in 2009.<ref name="Notch to-do list" />
*Server-side scripting.<ref name="Notch to-do list" />
*Land claim flags: planting a flag (possibly costs gold in Survival mode) claims an area of land. No monsters can spawn or die from age in that area, and only selected players can build in that area.<ref name="Notch to-do list" /> 
*Smoke block: would be generated by fire, be passable, cast shadows, float upward and disappear after a short time.<ref name="Notch to-do list" /> [[Java Edition 1.14|1.14]] added [[campfire]]s, which generate smoke particles similar to what was mentioned, but they are not blocks and do not cast shadows.
*Gravity: all blocks except possibly [[obsidian]] would be affected by gravity. Floating islands would need obsidian blobs to stay afloat.<ref name="Notch to-do list" /> Notch later stated that he disliked the idea.<ref>{{tweet|notch|27969437402|@BIindRob no, I've stopped liking that idea. Not sure why.|October 20, 2010}}</ref>
*More crafting templates: arrows, food, armor, etc.<ref name="Notch to-do list" /> (Possibly added in [[Java Edition 1.14]].)
*In-game anti-cheat: make the server check for flying, no-clip and increased speed. Add those options to the client, but only enable if the server says it's okay.<ref name="Notch to-do list" />
*{{Partially implemented}} Make moss grow on rock (likely means that [[mossy cobblestone]] would spread to [[cobblestone]])<ref name="Notch to-do list" />. In 1.17, [[glow lichen]] was introduced which functions similarly to the idea growing on stone in caves and spreading with [[bone meal]].
*[[Herobrine]].<ref>[https://archive.org/details/Minecraft-IRCLogs Minecraft IRC Logs], Adura.7z, 2010-08-30_#minecraft.log</ref><ref>{{ytl|7vjhooRq3Ek|MinecraftCon 2010|Miles Smith|September 1, 2010}}</ref><ref>{{tweet|notch|22623080852|It's not real. <nowiki>=</nowiki>) But it might be soon!|September 1, 2010}}</ref>
*Omelettes and cheese.<ref name=minecraftcon>https://www.reddit.com/r/Minecraft/comments/d846p/confirmed_additions_from_minecraftcon_2010/ https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/818408-minecraftcon-2010-which-one-for-friday-less-than-9</ref>
*Friendly/evil goblins in villages.<ref name=minecraftcon/>
*Furniture.<ref name=minecraftcon/>
*Whales and sea monsters.<ref name=minecraftcon/>
*Floodgates.<ref name=minecraftcon/>
*Light level at night being affected by moon phase.<ref name=minecraftcon/>
*Clouds as entities with shadows.<ref name=minecraftcon/>
*Teleporters.<ref name=minecraftcon/>
*Hats.<ref name=minecraftcon/>

===== Mentioned in 2011 =====
*The ability to choose what work saves to the level files.<ref>{{citation|url=https://web.archive.org/web/20210813083711/https://notch.tumblr.com/post/2812089385/the-web-server-is-struggling-were-migrating|title=The web server is struggling, we’re migrating|website=Tumblr|author=Notch|date=January 18, 2011}}</ref>
*Scarecrows.<ref>{{ytl|xdoH3kzg938|(Official) Minecraft: The Story of Mojang (Pt. 2/2) - Proof of Concept for Feature-Length|2PlayerProductions|February 20, 2011|t=198s}} – February 20, 2011</ref><ref>https://www.reddit.com/comments/fgogh/_/c1fth3u/</ref> [[Java Edition 1.14|1.14]] added [[pillager outpost]]s, which can generate a scarecrow-like target structure.
*Storing of achievements and statistics online.<ref>{{citation|url=https://web.archive.org/web/20210507223824/https://notch.tumblr.com/post/4746701552/minecraft-beta-15-and-some-thoughts-on-this-blog|title=Minecraft Beta 1.5, and some thoughts on this blog|website=Tumblr|author=Notch|date=April 19, 2011}}</ref>
*Custom [[painting]]s.<ref name="custom_paingings_hand_drawn_signs">{{citation|url=https://web.archive.org/web/20210507223833/https://notch.tumblr.com/post/4988431144/the-maps|title=The maps!|website=Tumblr|author=Notch|date=April 27, 2011}}</ref> Partially implemented as data-driven paintings with datapacks
*Hand-drawn [[sign]]s.<ref name="custom_paingings_hand_drawn_signs" />
*"Stone chunks", which would be obtained by smelting gravel and would be used to craft stone bricks.<ref>{{tweet|jeb_|144164303224836096|@berky21 Sure, maybe something like that!}}</ref>

===== Mentioned in 2012 =====
[[File:GiantSpider.png|thumb|Giant spiders in a village.]]
*Giant spiders.<ref>{{tweet|Varcarus|168019878899486720|@Jeb_ Do something that will amaze me, I'm bored.}}<br>{{tweet|jeb_|168020164120543232|@Mathew9R http://i.imgur.com/2qQon.png}}</ref> Partially implemented with [[attribute]]s.
*Vertical [[redstone]].<ref>{{reddit|rsrqt/i_am_jens_bergensten_lead_designer_of_minecraft|c48dq2q|I haven't looked at this yet. I'm afraid it will add a lot of complexity to the redstone code, but it's definitely doable. It's one of those "later" things.|jeb_|April 4, 2012}}</ref>
*Ability to design village buildings.<ref>{{reddit|rsrqt/i_am_jens_bergensten_lead_designer_of_minecraft|c48dvhz|Question: "Is there going to be an external folder we can just drop the 'schematics' in?" Answer: "That would have been very neat. Would also be cool if the schematics were online and shared automatically, kind of like Spore's creatures. On the question of when, I don't know."|jeb_|April 4, 2012}}</ref> Partially implemented with [[structure block]]s.
*Combat [[music]] that would play while battling hostile [[mob]]s (except for the [[creeper]]), and music that would play in [[village]]s.<ref>{{ytl|3z2s46iwCZs|Minecraft Monday Show - Sneak Peek - *New* Minecraft Music|Bebop Vox|April 6. 2012}}</ref>
*[[Silk Touch]] yielding double [[slab]] blocks.<ref>{{tweet|EvilSeph|198171088470024192|Silk touch yields two single slabs from a double slab block, equivalent to normal pickaxe usage. This may or may not change. #Minecraft|May 3, 2012}}</ref> (Double slab blocks have been removed from Java Edition during [[Java Edition 1.13/Flattening|''the Flattening'']] in 1.13.)
*Ability to pause the game in [[multiplayer]], but only for ops. Users will then get to chat until the game is back.<ref>{{tweet|dinnerbone|198464450263654400|*If* we add it for multiplayer, it'd probably be an op-only /pause with an optional automatic pause when everyone's in a menu.|May 4, 2012}}</ref><ref>{{tweet|dinnerbone|198464858897915904|@Puremin0rez Pause the whole server. Everyone would see a screen saying "the server is paused because so and so", with chat until unpaused|May 4, 2012}}</ref>
*[[Minecart]]s usable as [[boat]]s.<ref>{{tweet|dinnerbone|222350343734960128|@JarGargon Some day, perhaps. Little tricky right now.|July 9, 2012}}</ref> Original concept implemented through [[strider]]s.
*More colors and [[texture pack]] customizations of maps.<ref>{{Tweet|dinnerbone|240048825190977536|I'm considering a change to maps to allow them to support more colours and texpack customizations, but back-compat would be difficult... Hm.|August 27, 2012}}</ref>
*[[Flower pot]]s breaking when hit by [[arrow]]s.<ref>{{tweet|dinnerbone|240477265320890369|@Brail4 Hard to do "properly". Working on it, but no guarantees.|August 28, 2012}}</ref> This has been added for [[decorated pot]]s.
*Maps would have more support for colors and support [[texture pack]] textures.<ref>{{citation|url=https://web.archive.org/web/20141014033213/http://limitedengagement.net/podcasts/010-the-future-of-minecraft/|title=Episode 10 – "The Future of Minecraft" <small>(at 1:47:20)</small>|date=September 1, 2014}}</ref>
*Calamari.<ref>{{tweet|jeb_|245503714167750656|After this I think only mutton and calamari are missing: http://i.imgur.com/6jd6q.png|September 11, 2012}}</ref>

===== Mentioned in 2013 =====
[[File:2ed Spawner Minecart Image and 1st Dispenser cart image.jpg|thumb|Dinnerbone's dispenser minecart screenshot.]]
[[File:Minecart with Dispenser.png|thumb|A dispenser minecart.]]
*[[Minecart]] with [[dispenser]].<ref>{{tweet|dinnerbone|288319336962215936|They're trying to take another village, so we used their tracks against them and sent in the turrets. I hope this works http://i.imgur.com/HXPKn.jpg |January 7, 2013}}</ref>
**The image may have just been showcasing the custom tile displays in minecarts which were added in the next snapshot, [[13w02a]].
*[[Dinnerbone]]'s original demonstration of the <code>.mcmeta</code> format for resource packs contained a sample properties file for fonts to determine character size and spacing.<ref>[https://gist.github.com/Dinnerbone/5662824 "Font files will have all their data serialized out so that we don't break the font trying to figure everything out ourselves. Not yet implemented as of time of writing."] – Dinnerbone, May 28, 2013</ref> Despite the game code containing the code to read the files, it never actually uses them leaving character width and spacing to be determined dynamically. Partially implemented in [[22w11a]] and [[23w17a]] with the technical changes for fonts.
*Enchanted items apply attributes on use.<ref>{{tweet|dinnerbone|340102564035063809|One of my goals of the new attribute system is to allow Bane of Arthropods to temporarily slow spiders on hit. Only then will I be happy.|May 30, 2013}}</ref> Original tweet's goal was implemented with the addition of slowness inflicted from Bane of Arthropods, enchantments applying attributes more generally was implemented with the addition of data driven enchantments in 1.21.
*Adding more places to display scoreboard scores.<ref>[https://www.twitch.tv/videos/38120314?t=5h56m50s MINECON 2013 Day 1] at 05:56:50 – November 2, 2013</ref>
*A better UI for server admins/ops, inspired by the Twitch user moderation menu.<ref>{{tweet|dinnerbone|402795803523448832|@WesCook There's plans to!|November 19, 2013}}</ref>
*Better construction analysis.<ref>{{reddit|1t2wqm/new_enchanting_screen_explanation_in_comments|ce3ty31|Analyzing block placement creates some really hard-to-read and slow code... That's the main reason why a "village house" is just a door. We hope to add better systems for analyzing constructions in the future, but changing the bookshelf layout is not our main priority.|jeb_|December 17, 2013}}</ref>
*{{partially implemented}} A new system that could alter weapon behavior.<ref>{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce529lx|Enchantment that changes blocking could be fun, but I think that could better fit a different system I hope to be working on soon.|Dinnerbone|December 18, 2013}}</ref> 
**This has been partially implemented in [[Java Edition 15w34a]] with the implementation of attack speed.
*Easier way to implement terrain changes.<ref name="terrain">{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce4xlds|I would also like to see this. Terrain changes & big structures are hard though. On my big virtual to-do list is a way to make them easier to do.|Dinnerbone|December 18, 2013}}</ref>
*Portable light (e.g. holding a torch in the hand which provides light).<ref>{{reddit|1t6qn7/i_am_dinnerbone_a_minecraft_developer_ask_me|ce4z36y|I hope so, but it's really taxing from a technical standpoint.|Dinnerbone|December 18, 2013}}</ref>
*Blocks of [[charcoal]], mentioned as something that would need to be implemented as to not complicate the existence of [[blocks of coal]].<ref>{{tweet|Dinnerbone|320261310854090752|No. Logical issues with crafting and destroying. There would have to be separate coal/charcoal blocks which isn't nice.|April 5, 2013}}</ref>
*Smelting red sand into red glass.<ref>{{tweet|TheMogMiner|398890687917088768|Hmm... http://i.imgur.com/sVh2k0p.png|Nov 8, 2013}}</ref>

===== Mentioned in 2014 =====
[[File:Red Sand Red Glass.png|thumb|Unimplemented red glass smelting recipe.]]
[[File:Cloud Height Slider.png|thumb|Screenshot of the cloud height slider.]]
*[[Ryan Holtz]] originally mentioned adding a slider for cloud height,<ref>{{tweet|themogminer|478818206858375168|Yesh yesh y'all http://i.imgur.com/bgm4lpW.png|June 17, 2014}}</ref> though he later stated the idea was controversial among the team so he scrapped it.<ref>{{tweet|themogminer|478836499035996160|Well, I didn't think cloud height could possibly be controversial among the team, but it is, so out it goes. Sorry for getting hopes up.|June 17, 2014}}</ref>
*Improved camera controls.<ref>{{tweet|dinnerbone|428979820450811904|@Tarvii Ain't done yet. Camera controls are on my list.|January 30, 2014}}</ref>
*Dinnerbone has stated he has an "Ultimate Plan" with [[endermite]]s that might include the [[dragon egg]].<ref>{{tweet|Dinnerbone|444176255521681408|I do have an Ultimate Plan™ with endermites, but it will wait. May also include dragon egg but I haven't discussed this with the team yet.|March 13, 2014}}</ref>
*Rewriting the key bind system.<ref>{{tweet|Dinnerbone|446849647386980352|@Brail4 No problem! We're rewriting the inventory system + the keybind system to make stuff like this possible, but I can't guarantee when..|March 20, 2014}}</ref>
*Building a custom sound system.<ref>{{tweet|grum|454115819837218816|@cazzar99 Which bug? Building our own soundengine is on the todo list :(|April 9, 2014}}</ref> 
*[[Sheep]] showing their color when shorn, like {{in|BE}}.<ref>{{tweet|TheMogMiner|455422304374517760|@stonepa11 Challenge accepted!|April 13, 2014}}</ref>
*Multithreaded terrain generation rendering.<ref>{{reddit|23rc9n/twitterthemogminere_finally_nailed_down_chunk|ch0o5vp|I hear you there. It would be nice to make the terrain generation and terrain rendering multithreaded, but the code isn't quite decoupled enough yet to make such a thing easy. It's somewhere on the road map, though.|TheMogMiner|April 24, 2014}}</ref>
*Fixes to chunk loading.<ref>{{reddit|27hrxx/chunk_loading_to_be_fixed|ci1ce1v|Yeah, chunk loading is a pretty personal bugbear for me. ...|TheMogMiner|June 7, 2014}}</ref><ref>{{tweet|themogminer|474876234758094848|@DtrollMcModder It's one of the things I'm looking into, actually! Thanks for your input, I'm glad people are looking forward to a fix. :)|June 6, 2014}}</ref>
*Another [[rabbit]] skin.<ref>{{tweet|TheMogMiner|487864003461656576|@TABII98_1911 Yup, can you send me a DM with the pictures?|July 12, 2014}}</ref><ref>{{tweet|TheMogMiner|484305620506771457|@TABII98_1911 Probably not in this snapshot, but remind me on Friday.|July 2, 2014}}</ref> Partially implemented in ''[[Minecraft Earth]]'', with a variety of rabbits being introduced, such as the [[Earth:Harelequin Rabbit|harelequin rabbit]]
*Using the [[killer rabbit]] killing mobs for something.<ref>{{tweet|SeargeDP|491930668167749632|@docm77 that's not how it works, but I'll write down the idea for something else I plan to add eventually :)|July 23, 2014}}</ref>
*Mesa temples.<ref>{{tweet|jeb_|497305989465395201|@cyruschan2003 Maybe one day|August 7, 2014}}</ref>
*OAuth.<ref>{{reddit|2na96m/nathan_adams_on_twitter_name_changes_will|cmcnsn4|OAuth is still on our todo list, but it's not a high priority right now (or rather, we have a bunch of higher priority things which need to come first) sorry|Dinnerbone|November 25, 2014}}</ref>
*Being able to make the [[world border]]'s center slowly move.<ref>{{tweet|dinnerbone|459403461504012288|'''Question:''' @Dinnerbone Is it or will it be possible to set the world border center-point to slowly move? Travelling UHC mode would be cool. '''Answer:''' @WorkdayLobster I do want to add this.|April 24, 2014}}</ref>

===== Mentioned in 2015 =====
*Corn.<ref>{{tweet|jeb_|555061989576572930|@Spenny1425 Well, maybe not nachos, but corn could be a fun food source|Jan 13, 2015}}</ref>
*In-game lore<ref>{{tweet|jeb|565200752587448321|@searous Maybe, but we also like the mystery|February 10, 2015}}</ref>. Implemented in the April Fools' update [[Java Edition 20w14∞]], where books written by "[[§]]kDeepest Lore" would appear in End Ship chests, containing short, obfuscated and unserious "orders".
*Making it so shields are used to block attacks from the side the shield is held on.<ref>[https://www.youtube.com/watch?v=Blkh2fxo6iY "Minecon 2015 - Upcoming Features"] – [https://www.youtube.com/user/123MinMax MinMax123], July 5, 2015 – via YouTube</ref>
*Allowing mobs to have additional random skins, similar to the kind of variation seen in [[horse]]s, [[cat]]s, [[wolves]] and [[rabbit]]s.<ref>[https://www.youtube.com/watch?v=ZtOLw1LAarE&t=43m50s "MINECON 2015 The Minecraft Team: Behind the Scenes"] – [https://www.youtube.com/user/TeamMojang Minecraft] August 10, 2015 – via YouTube</ref>
*{{Partially implemented}} Giving {{cmd|clone}} the ability to rotate and mirror structures.<ref>{{tweet|SeargeDP|626447271140425729|@JonpotTDS you can't use them, the functionality is disabled in release builds. Some of it will soon be added to /clone, but not in 15w31|Jul 29, 2015}}</ref><ref>[https://www.youtube.com/watch?v=ZtOLw1LAarE&t=39m57s "MINECON 2015 The Minecraft Team: Behind the Scenes"] – [https://www.youtube.com/user/TeamMojang Minecraft], August 10, 2015 – via YouTube</ref> Structure blocks were later given the ability to rotate structures.
*Minecart improvements after/in 1.10.<ref>{{reddit|3phkqq/lets_talk_about_minecarts|cw7f9ii|I have plans, prototyped them, ran into problems, might have a solution ... but can only work on it after the structural changes I want to do in 1.10 :D Also no spoilers! Though those would be fun on a minecart, along with some flame decals {{=}}D|_Grum|October 21, 2015}}</ref> Added with the Minecart Experimentations in snapshot 24w33a.
*Improvements to the GUI. These would allow the glowing effect to be seen on the inventory player model.<ref>{{bug|MC-84377}}</ref>

===== Mentioned in 2016 =====
*Phasing out the [[minecart with furnace]].<ref>{{tweet|jeb|699241247391772672|@alphaxseven @Dinnerbone @SeargeDP I think we will phase out the furnace minecraft|February 15, 2016}}</ref>
*New musician villager that trades note blocks, jukeboxes, and music discs.<ref>{{reddit|sub=minecraftsuggestions|4jhxxn/new_villager_musician_already_on_rminecraft|d37a065|I like this idea! That doesn't mean it will get added right now, though. Two issues; maybe a little too niche, and where would it live? ;)|jeb_|May 16, 2016}}</ref>
*A ''Dragon Head'' [[banner]] pattern.<ref>{{tweet|jeb|803882732610846721|If the dragon head block would have a banner pattern, what would it look like?|November 30, 2016}}</ref>
*If a [[piston]] gets powered and is unable to push, showing a smoke particle effect and playing a small "clunk" sound.<ref>{{reddit|sub=minecraftsuggestions|5h4qdw/if_a_piston_gets_powered_and_is_unable_to_push_a|db80nln|Added to our minor polishing list.|jeb_|December 15, 2016}}</ref>
*If the bow used to craft a dispenser is enchanted, making the arrows fired from the dispenser to act accordingly.<ref>{{reddit|sub=minecraftsuggestions|5ev1uj/if_the_bow_used_to_craft_a_dispenser_is_enchanted|db80pxh|Added to our minor polishing list.|jeb_|December 15, 2016}}</ref>

===== Mentioned in 2017 =====
*Ability to edit the skybox and biome/foliage/light colors in resource packs<ref>{{reddit|66gcg9/mojang_really_need_to_make_it_easier_to_edit_the|dgiy1xb|I have a branch with a prototype for this somewhere, might have time to work on it for 1.13 :)|_Grum|April 20, 2017}}</ref>
*A set of [[prismarine]] blocks with a color scheme matching that of the [[elder guardian]], similarly to how regular prismarine imitates normal guardians.<ref>{{reddit|7e0lj9/since_114_is_going_to_be_an_aquaticthemed_update|dq2e3jj|Very cool! I'll pass this along. :)|HelenAngel|November 19, 2017}}</ref>

===== Mentioned in 2018 =====
*Data-driven world generation using .json files, allowing for custom structures. Partially added in snapshot [[20w28a]] with the addition of experimental support for custom biomes.<ref name="stream">{{link|url=https://mixer.com/jebkhaile?vod=16775563|title=jebkaile - Mixer|dead-url=yes|quote=We are changing the world generator. The actual world will more or less look the same, but the way it's generated, it's all data-driven, so you can make your own generator settings in json files.}}</ref>
*A portal that would teleport the player to a different place in the Overworld.<ref name="MINECONDevPanel">[https://www.youtube.com/watch?v=vh04binv1bQ "MINECON Earth 2018 - The Minecraft Developers panel!"] – [https://www.youtube.com/user/TeamMojang Minecraft], October 2, 2018 – via YouTube</ref>
*Penguins.<ref>https://twitter.com/YohannCath/status/971786634499973120</ref>
*A special block for crafting fireworks.<ref>https://www.reddit.com/r/minecraftsuggestions/comments/9rpbvc/comment/e8lgp1r</ref>

===== Mentioned in 2019 =====
*Making [[bed]]s use block models again.<ref>"Yeah, pretty much, but moving from block entity renderer to block model is PITA, so it's probably still somewhere in backlog" - [[Bartosz Bok]], EigenCraft discord server</ref>
*A crawling animation.<ref>{{tweet|henrikkniberg|1113198807288832005|Ideally, yes|April 2, 2019}}</ref>
*[[Illusioner]]s in [[raid]]s.<ref>[https://www.youtube.com/watch?v=OZqNaEX8208 "MINECON Live 2019"] – [https://www.youtube.com/user/TeamMojang Minecraft], September 28, 2019 – via YouTube</ref>
*The early 1.15 snapshots included textures for a crystallized honey item and wax block, however, these were allegedly not meant to make it into the game in the first place. Wax block could have been a placeholder for [[honeycomb]] as it serves similar purposes to wax as of [[20w45a]]. The word "wax" is also applied when infusing honeycomb within a certain state of a [[copper block]].
*Nether portal like thing that will teleport the player to the Moon or Mars.<ref>{{Mcnet|ask-mojang-episode--4|Ask Mojang Episode #4|November 8, |Per Landin}}</ref>

===== Mentioned in 2020 =====
*{{Partially implemented}} Nether boats, presumably made out of the new wood or netherite to use in lava.<ref>{{tweet|MiaLem_n|1234039957217533952|Nether boats?|March 1, 2020}}</ref> [[Strider]]s serve a similar purpose.

===== Mentioned in 2021 =====
[[File:Dev Camel Table.jpg|thumb|Developer screenshot with sand layers in the background.]]
[[File:Stacked Cakes.png|thumb|150px|Developer concept for stacked cakes.]]
[[File:Dragon Egg Remodel.png|thumb|150px|Developer concept for a remodeled dragon egg.]]
*Glow worms.<ref>{{tweet|kingbdogz|1421527741569146888|Glow worms are super awesome and something I don't see often. I would love to have something like this :)|July 31, 2021}}</ref>
*Rivers flowing from high to low elevations.<ref>{{tweet|henrikkniberg|1417073004635475974|I agree, that would be awesome! But most likely out of scope for this update. Aquifers were complicated enough. Would be hard to avoid things like a river flowing down a hill and up into the next.|July 19, 2021}}</ref>
*Warm river biomes with no rain.<ref>{{tweet|henrikkniberg|1461354093163659275|No, because we have the same problem with rivers running through deserts. Would need to create a warm river biome or something and we just ran out of time for this update. Maybe in the future :)|November 18, 2021}}</ref>
*Mobs only becoming persistent when picking up items that are dropped by players, droppers or dispensers.<ref>{{tweet|kingbdogz|1460241959503736833|FEEDBACK NEEDED: We're thinking on how to solve persistence issues with mobs. Currently there are a issues where Zombies, for example, will pick up an item that is dropped such as Chicken eggs or Glow Ink Sacs, and as a result become persistent without player intervention (1/2)|Nov 15, 2021}}</ref>
*Moss layers that can be placed on other blocks to make them mossy.<ref>{{tweet|kingbdogz|1410929825762709504|Yeah to add on to what Sarc said, I'd prefer to have a Moss Layer type of block which can be attached to anything. My dream is a block-type that quite literally layers onto the texture, so you can't even see the space between the layer block and the block underneath.|Jul 2, 2021}}</ref>
*Terracotta and concrete stairs and slabs.<ref>{{tweet|kingbdogz|1398564508818411527|Made a tweet about missing blocks but wrote a block that isn't missing ;) Retweeting. There are no terracotta stairs or half slabs. What are some other blocks you feel we should add that are missing?|May 29, 2021}}</ref>
*Ice caves.<ref>{{tweet|kingbdogz|1363250314430853128|People linking me this as if ice caves have never popped into our minds before 😂 This looks awesome 😎 but right now we need to finish the content we've already promised before we think about other biomes.|Feb 20, 2021}}</ref>

===== Mentioned in 2022 =====
*Making red mushrooms poisonous, to reflect the [[wikipedia:Amanita muscaria|real-life mushroom they're based on]].<ref>{{tweet|jeb_|1563155397115985920|I agree about the fly mushroom. I think Notch added it because it looks cool. The brown mushroom is a penny bun and is definitely edible. We currently aren't planning to change them, but we'll see in the future.}}</ref>
*Sloths.<ref>{{tweet|block_updates_|1607228272773066755|1:30:45 - Agnes wants to add sloths to the game (not confirmed to be coming, of course) <br>
1:37:13 - How long do features take to concept and add}}</ref>
*Stacked cakes.<ref>{{tweet|wChiwi|1580202573117919235|?|October 12, 2022}}</ref>
*Revamped combat.<ref>{{tweet|kingbdogz|1504519596421914634|Yep definitely combat in general is very different, but we will absolutely focus on revamping both platforms when we have the capacity and feel it's the right time. For now, Wild Update is our focus and it's nice to get small wins like this in the mean time!|Mar 17, 2022}}</ref><ref>{{tweet|kingbdogz|1481988459229237252|It wouldn't just be Ulraf, and this isn't anytime soon. The only information that is relevant is that the gameplay design team will be taking over the combat snapshots work at some point, but no ETA on when that will happen.|Jan 14, 2022}}</ref>
*Wither-proof moveable blocks.<ref>{{tweet|kingbdogz|1494693171288236035|This was unintended, as I've mentioned to some people there is an interesting design space to be explored about wither-proof moveable blocks that you can't obtain by mining, and only moving. In saying that, I don't know if that's a space we're going to explore this update.|Feb 18, 2022}}</ref>

===== Mentioned in 2023 =====
*Improved furnace minecarts.<ref>https://www.reddit.com/r/Minecraft/comments/17zinjo/comment/ka0d1l0/</ref>
*Sand layers.<ref>{{tweet|gnembon_mc|1686814321827860480|Hmm, the changelog of 23w31a failed to mention the new functionality of camel tables. Terrible oversight...|August 2, 2023}}<br>{{tweet|gnembon_mc|1686953975801634816|For those that get hyped up from my previous post - its my bad. I just, by accident, was using the same world for fixing camel standing up into block and to test light effect on retextured snow layers with high random tick speed. Nothing more than that...|August 2, 2023}}<br>{{tweet|gnembon_mc|1686953977630367744|We often test at Mojang random ideas ourselves, like how sand layers would look like in the desert, and these stay in our test worlds. Definitely, don't get attached to these. I should have double checked what I have in the background before posting :(|August 2, 2023}}</ref>
* More ways to obtain the mending enchantment.<ref>{{tweet|kingbdogz|1706419203035500712|I completely sympathize with this <3 I think that the hope long term is that Mending can be obtained in more ways than just Villager trading. Right now it felt like it was the best source, where I think it needs to go more into being spread out to multiple areas of the game.|Sep 25, 2023}}</ref>
* More unique potion textures.<ref>{{tweet|kingbdogz|1631006850282934289|Developer's note on the potion color changes: we recognize that this change is not going to improve the readability for all color blindness. A real solution is to make individual potion textures for each type, but for now we're just doing this small fix until we have capacity|Mar 1, 2023}}</ref>

===== Mentioned in 2024 =====
* Dragon egg remodel.<ref>{{tweet|wChiwi|1818296980893843889|yea probably it could be a chonky sniffer egg, using probably 3 meshes like this:|July 30, 2024}}</ref>
* Vaults in other structures.<ref>{{tweet|kingbdogz|1750979903699259613|Vaults were designed to be multi-purpose and can be used in other structures. Right now, we're focusing on the Trial Chambers, but they are designed to be usable in any structure. Of course, it's not as simple as just slapping Vaults in old structures, it will require tweaking.|Jan 26, 2024}}</ref>

===== Mentioned in unknown years =====
*Mob spawning will be more balanced. Partially implemented in 1.18 when monster mobs only spawn when the block light level is 0.{{cn}}
*On Minecraft Feedback Mojang announced that they would implement the idea for making hopper and chest minecarts able to ride boats.{{cn}} The idea was so that it would be easier to transport items across water. Partially implemented: the [[boat with chest]] was added in [[Java Edition 22w12a]], which allowed chests to be combined with boats for easy item transport through water.

===Feedback site===
On the [[feedback site]], several posts have been marked as "under review" by Mojang. These include:
{{Collapse|title= '''Click show/hide ''' to show or hide the list
|content=
;Add-Ons
*Transfer Addons for all platforms

;Blocks, Tools and Items
*Fruit Trees and Bushes
*Bed-sheets with banner designs
*Backpacks
*Concrete and Terracotta having Slabs, Stairs, and Walls
*Rice
*Double Jump Enchantment for Boots
*Emerald armor & weapons (was: Emerald Weapons)
*Larger Boats (was: Update Aquatic Related Items (Edited))
*grappling rope
*Trident Repair
*Recycling table <nowiki>|</nowiki> Uncrafting
*Placeable Gunpowder
*Rewritable signs (was: Text on signs)
*You can put fish in fish bowls
*Potion of Levitation and Glowing
*Cloaks
*Auto Crafting Block
*Radium, A New Ore For The End With Unique Uses
*Making Minecarts more robust (pushing mobs off tracks, faster top speed etc.)
*The ability to change a armor stand to a player skin
*Pearls, Anyone, Anyone?
*Rotator Blocks that change the orientation of blocks

;Biomes and Dimensions
*Oasis
*(Dimension) Sky lands
*Sandstorms
*Biome: Magic Forest
*(Swamp) Fog
*Giants Biome
*Add natural events to the Nether.
*Make it rain in savanna biomes so that we can bless the rains down in Africa!
*Dream Biome!

;Commands
*/setbiome, a command that enables you to change the biome of a specific area
*/see inventory [player name]
*/gravity Command to change gravity.
*/gamerule setExplosionDestruction <true/false>
*Commands To Change Sky Color
*Clone Update (Clone Your Self!)
*A /freeze command
*Dimension teleporter
*Increase clone command limit

;Gameplay
*Seasons for most biomes
*New moon event
*Waves
*sleeping anytime of the day
*Realistic Lightning
*Lumber enchantment
*The world generation and Height Limit
*Bad Omen Effects

;Graphics
*Shooting Stars
*Cow, pig, chicken variations (was: New Animal Variations)
*Add some animations for player to make Minecraft better
*Mobs go blip? (mob effect on spawn)
*(Bedrock): Level of Detail settings (grass, animal visibility etc)

;Launcher
*(Java Parity) Skin Editor In Launcher
*[Launcher, feature request] Community Voting
*Save skin library on the Minecraft account, instead of on the machine

;Marketplace
*(Feature Request) Purchased Content Sharing
*Gifting system for content (was: Give as a gift to friends)
*(Minecoin) New player gift
*Use minecoins to purchase mods (was: mod list)
*(Feature Request) Comments on Marketplace Content
*(Feature Request) A Limited Time Offer Sale Section

;Minecraft (Franchise)
*(Availability) Oculus Quest
*Oculus Go version?
*snapshot servers
*Listen to suggestions on Minecraft Forums and Reddit

;Mobs, Animals and non-Humanoids
*Requesting a Jellyfish Mob
*Expert Mode [mobs, difficulty, AI]
*Owls
*Pet Dragons?
*Dog beds
*Crabs, lobsters, and crab traps.
*Monkeys
*Different Dog Species Relative to Biomes
*Kraken Boss
*Add all the mob heads and a different way to obtain them in survival.
*The Red Dragon
*Giraffes
*Sea horses
*Orcas (Tame/Ride) and Rays (Tame)
*Adding small rodents (Gerbils, field mice, Rats, guinea pigs and hamsters)
*Scorpion mob
*Water Dragon
*Birds In Minecraft
*Octopuses
*Add a unique type of mob for each existing biome.
*Make parrots breedable
*Roaming Pet's
*Gray Seals
*Cats being able to fish.
*skeleton dogs
*A discussion about dragon colors (was: More dragons)

;Parity
*(Java Parity) Custom World generator/Superflat worlds
*(Java Parity) World Border
*(Bedrock Parity) Pushable Chests
*(Java Parity) Return Quasi-Connectivity! <nowiki>| BUD |</nowiki> Etho Switch

;Realms & Dedicated Servers
*Realms Render Distance [Bedrock]
*Realms Should Have More Player Count & Yearly Subscription Options
*Unexpire Realms and Make them Free
*Improved Resource Pack Loading for Servers
*Add ability to hide "featured" servers from list and expired realms
*Realms Servers performance and features
*(Java Parity) Allow Minecraft Players To Program Plugins For Minecraft Maps And Realms
*Realms on multiple versions of minecraft.
*Realms, Need More Protections + Code Randomizer
*Out of Game Communication (for realms)
*Limit realms by platforms (was: Realms Need to be fixed)

;Redstone
*Redstone on Walls/Wall placement (was: Placement)

;Scripting and Mods
*Console mods/Mods on Console
*Mod library / workshop
*Macros folder in data or behavior packs to define "new" blocks, items, and entities

;Sounds
*Ambient sounds (was: More ambiant sounds)
*Sounds get muffled if you're underwater, far away or behind a wall
*Village Raid Themes

;Structures
*Naturally generated structures need redesign
*Lakes
*The Beaver Dam, The Beaver, Stick Block

;User Interface, Input Methods and Menu Options
*Ability to pause single player games (Bedrock)
*Add the ability to disable autosaving and to exit without saving
*(Java Parity) Detailed sound settings in bedrock
*World Sync / Bedrock
*(Java Parity) Add all Java's UI shortcuts to Bedrock
*Legacy Console UI Option for the Bedrock Codebase
*Turning off monsters only
*Switch to turn Political Slogans off in Parental Control
*Allow cursor wrap around in the Crafting Table UI for Xbox One

;Villagers, NPC, Humanoids
*Pets for Villagers.
*Baker/Chef villagers
*Beach villagers (was: New type of villages.)
*Swamp, Woods, Forest Mobs: The Lost and Forgotten
*TNT Pillager
*Pillager w/ Firework Harry potter style

;Website
*(Feedback site) Rating system, and Quality Critiquers
*(Feedback Site) Voting On New Features
*(Feedback site, features) Profile Images!
*Updates Category
*(Feedback site, login) Feedback site to use mojang accounts instead of microsoft accounts.
*(Category Addition) Enchantments Have Their own Section
*App for giving feedback
*feedback comment sorting
*(Category Change) Blocks, Tools, and Items split
*(minecraft.net) featured seed of the week
*Minecraft.net Mob of the Week
*The ability to hide text in a post (feedback.minecraft.net)
*Add Character counter
*Links to MC Feedback rules should be more noticeable!
*Clicking on “Back to _____” on Feedback website
*(Feedback Site) Search Improvements
*RSS
*Tags on posts
*(Feedback Site) A Weekly News Update Blog Post
*Feedback to Feedback - Filtering option for read ideas
*(feedback site) Display Category for "All Posts" view
*Translation of the Community Tab.
*(feedback site) Images that appear next to post titles
*Ability to buy gift codes on Minecraft.net (Java)
*(Feedback site) A Notification system for all Changelogs.
*(feedback site) Personal vote indicator on post list
*Need Feedback Topic for Accessibility Issues?
*(Feedback website) Time filters
*(feedback site) Default: Sort by new; Archive old posts.
*Statistics for identifying posts
*Granular Catagories on Feedback Site
*(Feedback Website) Hyperlinks on the Windows 10 Edition FAQ aren't really hyperlinks
*(Feedback site) Web Widget only returns Knowledge Base Results
}}
Some of these features have either partially or entirely been added, but are still marked as "under review".

== Joke features ==
[[File:12marc40awesome.png|thumb|right|200px|Snapshot 12marc40awesome, a joke snapshot by [[Marc Watson]].]]
[[File:Skis (texture) JE1.png|thumb|right|Skis texture.|366x366px]]

[[Notch]] and Mojang Studios employees have frequently joked about adding various features to the game.

*[[Searge]] jokingly stated that due to the fact that people didn't dislike the changes in the [[Java Edition 15w42a|15w42a]] snapshot, he would add a fuel requirement to [[crafting table]]s.<ref>{{tweet|SeargeDP|654312925675524097|I tried really hard, but nobody seems to dislike the change so far. I failed, time to add a fuel requirement to crafting tables.|October 14, 2015}}</ref>
*Koalas in tanks riding on planes with laser rifles was jokingly added to the "maybe later" list by Searge.<ref>{{tweet|SeargeDP|644072534208552960|Koalas in tanks on airplanes with laser rifles? No, but I like the idea, let's put it on the "maybe later" list.|September 16, 2015}}</ref>
*Hot dogs.<ref>{{tweet|notch|62498529108697090|So obviously, hotdogs confirmed for 1.6|April 25, 2011}}</ref><ref>[https://web.archive.org/web/20200217025626/https://notch.tumblr.com/post/359769783 wordofnotch:359769783 "Crafting and Mining in Minecraft"] – The Word of Notch, January 29, 2010</ref>
*[[Herobrine]]. Almost every new major ''Minecraft'' update includes the phrase "removed Herobrine" in its changelog, despite Herobrine never being implemented. This has also appeared in the changelog for Scrolls version 0.103.0.<ref>https://scrolls.com/2013/08/scrolls-changelog-0-103-0-super-friendly-edition</ref>
*When [[Hardcore]] mode was announced, a joke screenshot of "Ultra Hardcore Mode" was shown, where death would revoke an account's premium status.<ref>{{tweet|notch|117188911230500864|http://i.imgur.com/1DNGn.png|September 23, 2011}}</ref>
*Beavers.<ref>{{tweet|jeb_|131388935023763456|Except for some minor disturbances I'm still working on bugfixing, but damn beavers http://i.imgur.com/u37IJ.png|November 1, 2011}}</ref>
*[[Jeb]] joked about adding chips if 100% of the community agreed on what type the chips would be.<ref>{{tweet|jeb|238985586541748224|I'll add chips when 100% of the community agrees they look like link removed or like link removed|August 24, 2012}}</ref>
*[[Jeb]] joked about adding more types of dragons. In response, MissMarzenia joked "DRAGONS CONFIRMED."<ref>{{tweet|jeb_|587556420033318912|DRAGONS CONFIRMED|April 13, 2015}}</ref>
*Marc joked about adding Top Hats for 1.4.<ref>{{tweet|marc|247743154424524800|Tophats confirmed for 1.4!|September 17, 2012}}</ref> Several top hat options would eventually be added to the character creator.
*{{partially implemented}} A snapshot named 12marc40awesome containing various joke features such as volcanoes, more dragons, coral, fish, and fish blocks.<ref>{{tweet|dinnerbone|253954758489038848|Snapshot 12marc40awesome coming soon by our very own @Marc_IRL!|October 4, 2012}}</ref> Partially added in [[Java Edition 1.13|''Java Edition'' 1.13]] with [[fish]] and [[coral]]s.
*Pine cones.<ref>{{tweet|jeb|261385374234988544|How many pine cones grow on a tree? This must be answered or no more work can be done.|October 25, 2012}}</ref>
*[[Dinnerbone]] joked about adding dwarves when asked about it.<ref>{{reddit|xlyi5/hey_dinnerbone_when_are_we_going_to_get_dwarves|c5nkcl4|Hey abrightmoore, next tuesday at around 8.|Dinnerbone|August 3, 2012}}</ref> 
*A texture known in the game files as "skis.png", was added in the [[Java Edition 1.4.6|Christmas/New Year update]]. Its textures were added by Dinnerbone as a red herring.<ref>{{Tweet|dinnerbone|283392354851901440|Bingo.|December 24, 2012}}</ref>
*SethBling mentioned a downside of [[command block]]s on one of his livestreams, and Dinnerbone joked about removing command blocks to accommodate him.<ref>http://twitch.tv/sethbling/b/364067137 {{Dead link}}</ref>
*Dinnerbone joked that ''Minecraft'' pizza would be a good idea to add, and as a joke KrisJelbring stated that pizza is confirmed to be added.<ref>{{tweet|KrisJelbring|401476055464427520|Pizza confirmed for the next update?|November 15, 2013}}</ref>
*After the announcement of [[pillager]]s (over a year before the actual announcement of [[Village & Pillage]]), Dinnerbone and Jeb joked about several more villager portmanteaus:<ref>
{{reddit|61n196/new_mob_idea_the_pillager|name=pillager|dfgpd2g|Other ones we considered:|Dinnerbone|March 27, 2017|context=2}}</ref> 
**Drillager: he comes and pokes holes in things.
**Fillager: he fixes the previous guys stuff.
**Thrillager: really likes heights and scary things.
**Killager: but we kind of already have that.
**Spillager: prevents you from drinking potions.
**Stillager: just stands around blocking important doorways.
**Millager: the only hard working one of the bunch.
**Krillager: Swims around and gets eaten by whales<ref>
{{reddit|pillager|dfgpe8i|&bull; Krillager - Swims around and gets eaten by whales|jeb_|March 27, 2017|context=3}}</ref>
*[[Henrik Kniberg]] showcased dancing [[hoglin]]s on Twitter while implementing such a dance for [[piglin]]s for Bedrock parity. The hoglin dance was a blooper that will not be implemented.
*[[Xilefian]] joked about adding Worcestershire sauce to Minecraft if people told him what the best foods to pour Worcestershire sauce on are.<ref>{{tweet|Xilefian|1330844005865844736|If I see some good answers I will campaign to have Worcestershire sauce added to Minecraft 👨‍🍳
Zero promises, though.|November 23, 2020}}</ref>
*Block of eternal screaming, showcased in Ten Things You Probably Didn't Know About Minecraft.
*[[Mobbo]], a joke mob shown in several episodes of the [[How We Make Minecraft|''How We Make Minecraft'']] series on ''Minecraft's'' YouTube channel. They were implemented as a [[MCD:Mobbo|hero]] in ''[[Minecraft Dungeons]]''.
*Bananas, barbecue bananas and a washing machine block were joked about being added to the game in a tweet chain by [[kingbdogz]] and [[Xilefian]].<ref>{{tweet|kingbdogz|1379453433657315328|That means we need a washing machine block|April 6, 2021}}</ref>
*Hydraulic excavator mech suits were joked about being added by Xilefian. He said it could have lasers, fly with jet engines, make lots of noise, have a holographic HUD that tells the player where to dig for diamonds, gives the player +400% health, and powered by rabbits' feet to keep it balanced.<ref>{{tweet|Xilefian|1425389399055929349|What if we added a hydraulic excavator mech suit to Minecraft 🤔
It could have lasers, fly with jet engines, also it makes lots of noise and has a holographic HUD that tells you where to dig for diamonds 🏗️
Gives you +400% health 🦾
Powered by rabbits' feet to keep it balanced 🐇|August 11, 2021}}</ref>
*During the development of 1.19, [[kingbdogz]] joked about that [[warden]]s would ask the player really, really nicely for it to get down and then they would offer some tea and invite it over for some cake. <ref>{{tweet|kingbdogz|1449822209225236492|yes this is how warden gets players to stop pillaring up, it asks really, really nicely for you to get down and then it offers some tea and invites you over for some cake|October 17, 2021}}</ref> 
*On the topic of the brush crafting recipe, Chi joked about adding "tickling" to Minecraft.<ref>{{tweet|wChiwi|1628855557292494849|Let’s add tickling to minecraft! 😳|February 23, 2023}}</ref>
*The Dust and Rust Update was a joke name for the 1.20 update proposed and disapproved in Minecraft Monthly.<ref>{{ytl|jQ58UEXrFzs|1.20 NAME REVEAL and more... {{!}} MINECRAFT MONTHLY|Minecraft|March 2, 2023|t=4m39s}}</ref>

=== April Fools' Day ===
{{main|April Fools' Day jokes}}
*Mojang has made several April Fools' Day jokes:
**In [[Easter eggs#2010|2010]], '''Minecraft 4D''' was supposed to release as a video on Notch's YouTube channel. It was cancelled because Notch was moving offices.
**In [[Easter eggs#2011|2011]], the [[locked chest]] or "Steve Co. Supply Crate" was temporarily added which "allowed" various micro-transactions in the game.
**In [[Easter eggs#2013|2013]], Mojang released [[Minecraft 2.0]] which contained features such as [[pink wither]]s and [[redstone bug]]s.<ref name="2.0">{{citation|url=http://web.archive.org/web/20130401191346/http://mojang.com/2013/04/its-finally-coming-minecraft-2-0/|title=It’s finally coming – Minecraft 2.0!|website=Mojang.com|author=Dinnerbone|date=April 1, 2013}}</ref> 
**In [[Easter eggs#2014|2014]], the default sounds were replaced with a voice (specifically, that of ElementAnimation, a YouTuber group known for making several popular videos about ''Minecraft'') saying the name of the sound's source, the music was replaced with a rendition of the title theme of the TV series ''Game of Thrones'' (consisting of the word "door" repeated to the tune of the music), and everyone's skins were replaced with modified versions of the villager textures, edited to fit the player model. This was all blamed on the [[villager]]s.
**In [[Easter eggs#2015|2015]], Mojang released [[15w14a]], which made all the mobs in the game friendly and loving.
**In [[Easter eggs#2016|2016]], Mojang released [[1.RV-Pre1]], which added trendy items of 2016.
**In [[Easter eggs#2017|2017]], the Mine & Craft Digital Leisure Device was announced on the Minecraft website.
**In [[Easter eggs#2018|2018]], Mojang released an 8-bit resource pack to [[Java Edition 1.12|1.12.x]] and versions from [[17w43a]] to [[18w11a]] clients.
**In [[Easter eggs#2019|2019]], Mojang released [[3D Shareware v1.34]], which changed the game's visual style to resemble 1990s video games.
**In [[Easter eggs#2020|2020]], Mojang released [[20w14∞]], which added over 2 billion new dimensions per seed, totalling almost 40 octillion new dimensions (throughout all seeds).
**In [[Easter eggs#2021|2021]], Mojang released [[Minecraft Plus]], a screensaver app.
**In [[Timeline of events|2022]], Mojang released [[22w13oneBlockAtATime]], which overhauled the player's [[inventory]] as well as the game logic for [[block]]s, [[item]]s and [[entities]].
**In [[Timeline of events|2023]], Mojang released [[23w13a_or_b]], which added a system where players vote for gameplay features or mechanics to be implemented.
**In 2024, Mojang released [[24w14potato]], which was an update based solely around overhauling the [[poisonous potato]].

=== Minecraft 2.0 changelog ===
The changelog for the April Fools' Day joke update [[Minecraft 2.0]] contained numerous features that were not actually included.<ref name="2.0" /> Despite the changelog being part of the joke, many of these features have since been implemented into the game.

The changelog is shown below.
{{Collapse|title= '''Click show/hide ''' to show or hide the list
|content=
*Gameplay
**Added new Super Hostile game mode, for a much more challenging Survival experience.
**Difficulty setting is now per-world and may never be changed once set. ''(Partially implemented with [[difficulty]] being made world specific and the ability to lock world difficulty)''
**Added new graphics setting “Ultra Realistic” with new patent-pending experimental 4D-rendering. ''(Partially implemented with various graphical improvements)''
**Added new chase-style 3D camera perspective.
*Animals
**Added new realistic food/hunger system to animals.
**Overfeeding animals may have a negative effect on gameplay.
**Added a new “Horse” animal, with two different breeds to choose from. ''([[Horses]] were added in the [[Horse Update]])''
**Each animal now has a gender and personality, introducing new farming mechanics. ''(Partially implemented with [[panda]] personalities)''
**Added a new rare breed of chicken known as a “[[Diamond Chicken]]”.
***May lay Diamonds or Lapis Lazuli instead of laying eggs.
***May also blow up from too much pressure. Handle with care.
**Added new friendly [[Pink Wither]], which is the complete opposite of a [[Wither]].
***Shoots out Love, which heals the nearby land and causes things to grow faster.
***Known bug: Having both a [[Pink Wither]] and a [[Wither]] in your world at the same time may cause up to a 200% increase in framerate. Will be fixed for launch.
**All animals may be fed Golden Apples to unleash their hidden magical properties (see new Magic section). ''(Partially implemented with the ability to feed golden apples to horses to breed them)''
**Chickens are now classified as a Monster and are no longer a friendly Animal.
*Monsters
**Chickens do not appreciate being looked at and may get upset.
**Attacking a lone chicken may summon additional chickens to its defense.
**Zombie Pigmen now spawn with battlesigns and no longer use swords.
**Fixed a bug causing [[Skeleton]]s to miss their targets on occasion.
**Added new [[Redstone Bug]] monster (see Redstone section).
*Blocks
**Furnaces have a new “heat” mechanic.
**Heat needs to be regulated in furnaces or they will blow up.
**Torches now burn out after a period of time, but may be relit with flint and steel.
**Added new TNT slab, known as an [[Etho Slab]].
**Renamed Droppers to floppers, by popular community demand.
***Droppers were deemed too powerful and go against our original vision of the game.
***Floppers now turn everything that passes through them into raw fish (see Fishing section).
**Added six (6) new decoration blocks:
***Mud. ''([[MCE:Mud|Mud]] was implemented as a liquid in [[Minecraft Earth]] and as a solid [[mud]] block in [[The Wild Update]].)''
***Hay bales. ''([[Hay bale]]s were added in the [[Horse Update]])''
***Lapis Lazuli. ''(Was already implemented)''
***Slime blocks. ''([[Slime block]]s were added in the [[Bountiful Update]])''
**Added new compressed storage blocks for commonly mined ores:
***Coal Block. ''([[Coal block]]s were added in the [[Horse Update]])''
***Lapis Lazuli Block. ''(Was already implemented)''
***Redstone Block Block.
**Lapis may now be used for new Lapis furniture.
**Added dyed glass. ''([[Stained glass]] was added in [[The Update that Changed the World]])''
**Walking over many blocks will gradually wear them down, creating many new block variants such as Cracked Stone and Muddy Grass. ''(Partially implemented with [[dirt path]]s and new types of cracked stone-based blocks)''
*Redstone
**Removed all BUD behavior, and added safeguards so that it may never come back.
**Made Redstone bugs spawn actual [[Redstone Bug]]s to assist with debugging.
**Added new Quantum Entangled Redstone, obtained by mixing 1 Redstone, 1 Diamond and 3 Lapis Lazuli. ''(Another form of wireless redstone was implemented with [[sculk sensor]]s)''
***One entangled Redstone dust will connect to another pair elsewhere.
***No current way of specifying the connection, may in fact connect to another player’s world.
**Added new BUD blocks. ''([[Observer]]s were added in the [[Exploration Update]])''
*Magic
**Added new Magic and Luck levels per player. ''(Partially implemented with [[potion]]s of [[Luck]])''
**Finding a Rainbow after rain passes will be the primary way of obtaining Magic.
**Finding a green-tinted horse will be the primary way of obtaining Luck. ''(Partially implemented with the addition of green-tinted [[zombie horse]]s)''
**Added new spell system, costing magic to perform a spell.
**Spells may backfire, depending on Luck.
**Examples of new spells include:
***Turn any item into Fish.
***Turn current biome into another biome (bug: currently only turns into ocean).
***Ability to remove gravity from other creatures/players in the world. ''(Partially implemented with the [[Levitation]] effect)''
*Fishing
**Overhauled fishing mechanics. ''(A [[fishing]] overhaul was added in [[The Update that Changed the World]])''
**New special types of fish may be found in various different biomes. ''(Partially implemented with the addition of [[fish]] mobs that spawn in specific ocean biomes)''
**Fish may become scared if too much noise is made nearby.
**Added 28 new achievements for fishing. ''(Partially implemented with the addition of some new fish-related [[achievements]] and [[advancements]])''
**Rare chance for extra items to drop when fishing, such as armor and maps. ''(Partially implemented with fishing treasure)''
**Removed fishing.
**Having a fish in your possession will drain your health by 1 each second, to help phase out fishing. ''(Partially implemented with [[pufferfish]] items and mobs which poison players that eat or touch them)''
*Combat
**Removed crossbows. ''(Partially implemented with the addition of [[crossbows]])''
**To deter cheating players on PvP servers, the PvP system has been completely redesigned. ''(Partially implemented with the combat changes in the [[Combat Update]] and the [[Combat Tests]])''
**Players may no longer attack other players directly, but must recruit an army of Monsters and Animals. ''(Partially implemented with the addition of more tamable and trustable [[animal]]s. This mechanic also exists partially in [[Minecraft Legends]].)''
**Each monster/animal has different strengths, weaknesses and abilities whilst attacking or defending in PvP combat. ''(Partially implemented, as each mob already has different strengths, weaknesses and abilities)''
**New turn-based combat system will help create epic battles that may last hours at a time.
*World generation & terrain
**Added many new mysterious adventuring locations. ''(Many new [[structures]] have been added in many updates)''
**Added 6 new biomes. ''(Many new biomes were added in [[The Update that Changed the World]] and other subsequent updates)''
**Reimplemented the Farlands.
***Going near the farlands will forcefully enable 3d anaglyph.
***Known bug: Teleporting toward the farlands may send you half way in the opposite direction.
**Added dozens of new village building templates. ''(New [[villages]] were added in the [[Village and Pillage]] update)''
**Flattened all terrain out slightly, with the exception of the hills biome to make it seem bigger by contrast.
**Added floating sky islands. ''(Partially implemented with the addition of the [[outer End islands]])''
}}

== References ==
{{reflist|2}}

== Navigation ==
{{Navbox version history}}

{{DEFAULTSORT:Mentioned features}}
[[Category:Mentioned features]]

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