{{for|the large variant|Large Fern}}
{{Infobox block
| image = Fern.png
| invimage = Fern
| extratext = [[#Renders|View all renders]]
| transparent = Yes
| light = No
| tool = Shears
| renewable = Yes
| stackable = Yes (64)
| flammable = Yes (60)
| lavasusceptible = Yes
}}
'''Ferns''' are variants of [[short grass]] found only in certain biomes and have the same characteristics as grass.

== Obtaining ==
=== Breaking ===
When [[Breaking|broken]] normally, ferns have a 12.5% chance of dropping 1 unit of [[wheat seeds]] when destroyed. This is affected by the [[Fortune]] enchantment, dropping 1-3, 1-5, or 1-7 wheat seeds respectively with Fortune I, II, and III. 

Ferns can be obtained as an item by destroying them with [[shears]]. [[Large fern]]s also drop two ferns when broken using shears.
{{breaking row|horizontal=1|Fern|Shears=1}}

=== Natural generation ===
Ferns occur naturally only in [[jungle]], [[taiga]], [[snowy taiga]] and [[old growth taiga]] biomes.

{{block distribution}}

=== Generated loot ===
{{LootChestItem|fern}}

=== Trading ===
[[Wandering trader]]s can sell ferns for one [[emerald]].

=== Post-generation ===
{{IN|bedrock}}, [[bone meal]] can be used on a [[grass block]] to grow ferns.

== Usage ==
{{IN|bedrock}}, [[sheep]] can eat ferns in addition to [[short grass]] and [[grass block]]s. When a [[sheep]] eats a fern, the block is destroyed, and a [[shear]]ed sheep regrows its [[wool]]. Baby sheep graze grass and ferns much more often than adults and mature 1 minute faster when grazing.

=== Flower pots ===
Ferns can be placed in [[flower pot]]s.

=== Composting ===
Placing a fern into a [[composter]] has a 65% chance of raising the compost level by 1.

=== Bone meal ===
[[Bone meal]] can be used on a fern to create a [[large fern]].

== List of colors ==
{{:Block colors/Grass colors}}

== Sounds ==
{{Sound table/Block/Grass}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Fern
|spritetype=block
|nameid=fern
|blocktags=enchantment_power_transmitter, replaceable, replaceable_by_trees
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Fern
|spritetype=block
|nameid=fern
|aliasid=tallgrass / 2
|translationkey=tile.tallgrass.fern.name
|id=-848
|foot=1}}

== History ==
{{HistoryTable
|{{HistoryLine|java beta}}
|{{HistoryLine||1.6|dev=Test Build 3|[[File:Fern JE1.png|32px]] Added ferns.<ref name="GrassAdditions">https://web.archive.org/web/0/http://notch.tumblr.com/post/5775170768/the-changelist-for-1-6</ref>
|[[File:Fern (item) JE1.png|32px]] The item form, unobtainable by normal means, has no name, uses the grass texture, does not have a [[tint]] applied, and places shrubs instead of ferns even if its damage value is 2 as expected.}}
|{{HistoryLine||1.8|dev=Pre-release|Ferns can now be harvested with [[shears]], allowing for their legitimate acquisition.
|[[File:Fern (item) JE2.png|32px]] The item now appears with the correct sprite in the inventory, and is also tinted with {{color|#7cbd6b}}.
|The fern item (damage=2) now places ferns instead of shrubs.
|[[Swamp]] biomes have been redesigned and [[rainforest]] biomes have been removed entirely, so ferns no longer generate.}}
|{{HistoryLine|||dev=Pre-release 2 ;)|The item is now called "Grass" in the inventory.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|[[File:Fern (item) JE3.png|32px]] The tint used for ferns as items has changed to {{color|#48b518}}.
|The item is now called "Fern" in the inventory.
|Ferns are now available in the [[creative]] [[inventory]].}}
|{{HistoryLine||1.2.1|dev=12w03a|Ferns now generate in [[jungle]] biomes.}}
|{{HistoryLine|||dev=12w05a|Placing a [[block]] while targeting a fern now overwrite the fern, similar to [[snow]]. Previously, ferns had to be [[breaking|broken]] to place blocks in that space.}}
|{{HistoryLine||1.4.2|dev=?|The [[sound]]s used for grass-type blocks have been changed.}}
|{{HistoryLine||1.4.4|dev=1.4.3|Ferns no longer appear grayscale when held in third person.}}
|{{HistoryLine||1.7.2|dev=13w36a|Ferns now spawn in [[taiga]] and [[cold taiga]] biomes.
|A fern can now be [[bone meal]]ed into a large fern, which drops two fern items when broken with shears, making ferns renewable for the first time.}}
|{{HistoryLine||1.8|dev=14w07a|[[File:Fern JE2.png|32px]] The texture planes and pixels of ferns are now completely square.}}
|{{HistoryLine|||dev=14w17a|[[File:Fern JE3.png|32px]] The texture planes and pixels of ferns are now stretched and rectangular again.}}
|{{HistoryLine|||dev=14w25a|[[File:Fern JE4.png|32px]] Cross models, including ferns, are now subject to directional shading.}}
|{{HistoryLine|||dev=?|[[File:Fern JE5.png|32px]] Crosses are no longer subject to directional shading.<ref name="DSFix">{{bug|MC-57159}}</ref><!--which fix version is correct?-->}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Fern JE6.png|32px]] The texture of ferns has been changed.}}
|{{HistoryLine|||dev=18w50a|Fern items can now be found in chests in [[taiga]] village houses.}}
|{{HistoryLine|||dev=19w03a|Placing a fern into the composter now has a 50% chance of raising the compost level by 1.}}
|{{HistoryLine|||dev=19w05a|Ferns now have a 65% chance of increasing the compost level by 1.|Wandering traders can now sell a fern for 1 emerald.}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Fern BE1.png|32px]] Added ferns.}}
|{{HistoryLine|||dev=build 5|[[Bone meal]] can now be used to instantly grow ferns on grass blocks.}}
|{{HistoryLine||v0.9.0|dev=build 1|Ferns now generate naturally.
|The [[tint]] of ferns now changes depending on the biome.
|[[File:Fern BE2.png|32px]] The fern texture has been brightened.}}
|{{HistoryLine|||dev=build 3|Bone meal can now be applied to ferns to create large ferns.}}
|{{HistoryLine||v0.11.0|dev=build 14|Ferns now have a random height.}}
|{{HistoryLine||v0.12.1|dev=build 1|Ferns can now be [[snowlogged]].}}
|{{HistoryLine||v0.14.0|dev=build 3|The hitbox no longer occupies an entire block.}}
|{{HistoryLine||v0.15.0|dev=build 1|The texture is now 44×44, instead of 16×16. Whether this results in any visible changes in-game is unknown.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Fern JE6.png|32px]]{{verify|Is this exact model used?}} The texture of ferns has been changed.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Ferns can now be used to fill [[composter]]s.
|Ferns can now be found in [[taiga]] and [[snowy taiga]] village house chests.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Wandering traders can now sell a fern for 1 emerald.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=1.66.0016.0|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Fern JE1.png|32px]]{{verify|Was this exact texture/model used?}} Added ferns.|The item form is named "Tall Grass".}}
|{{HistoryLine||xbox=TU7|The item form is now named "Fern".}}
|{{HistoryLine||xbox=TU12|Ferns can now be directly overwritten by placed blocks, like snow and water can, rather than having to be broken beforehand.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Fern JE6.png|32px]]{{verify|Was this exact texture/model used?}} The texture of ferns has been changed.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Wandering traders can now sell a fern for 5 emeralds.}}

|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Fern JE1.png|32px]]{{verify|Was this exact texture/model used?}} Added ferns.}}
}}

=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>tallgrass</code> ID have now been split up into their own IDs.
|"Fern" now has a new ID: <code>fern</code>.
|Prior to [[1.13/Flattening|''The Flattening'']], the block's numeral ID was 31, with metadata 2.}}

|{{HistoryLine|bedrock}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|The different [[block states]] for the <code>tallgrass</code> ID have now been split up into their own IDs.}}
}}

== Issues ==
{{issue list|Fern}}

== Trivia ==
*Even though ferns do not produce seeds in real life, as they emit spores instead, they can drop seeds if broken.

== Gallery ==
=== Renders ===
<gallery>
Plains Fern.png|Plains fern
Taiga Fern.png|Taiga fern
Snowy Plains Fern.png|Snowy plains fern
Jungle Fern.png|Jungle fern
Desert Fern.png|Desert fern
Swamp Fern.png|Swamp fern
Badlands Fern.png|Badlands fern
</gallery>

== References ==
{{Reflist}}

== Navigation ==
{{Navbox blocks|vegetation}}

[[Category:Plants]]
[[Category:Natural blocks]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]
[[Category:Flammable blocks]]

[[fr:Fougère]]
[[pt:Samambaia]]
