{{DISPLAYTITLE:Achievement/''Java Edition''}}
{{Outdated feature|edition=java|Achievements were replaced with [[advancement]]s in [[17w13a]].}}

In {{JE}}, '''achievements''' were added in [[Beta 1.5]] and were meant to guide players into completing tasks in the game, in addition to serving them challenges to complete. A total of 34 achievements were added before its replacement with the [[advancement]] system in snapshot {{verlink|JE 17w13a|17w13a}}.

Out of the 34 achievements, only 14 would be repurposed into the advancement system.

[[File:TakingInventory.gif|thumbnail|320px|right|The popup that would appear when an achievement was earned.]]

[[File:AchievementInterface.png|thumbnail|256px|The achievement interface with the first achievement done.]]

[[File:AllJavaAchievementsCompleted.png|thumbnail|256px|The entire achievement tree, completed.]]

== Interface ==
The {{JE}} achievement system involved a tree composed of achievements. Originally the interface showed the achievement tree on the left, and a 'mini-map' of the tree on the right. The mini-map was removed in the final version, which then simply showed the tree. The background of the tree mimicked the world with dirt at the top with stone spanning below, bedrock at the bottom, and ores distributed as they would be in the world. By clicking and dragging, one could view different branches of the achievement tree. Using the scroll wheel on the mouse zoomed in and out of this display, making it easier to see, at a glance, what had been achieved and was still needed to achieve.

In this screen, achievements had hover-text, which became more detailed the closer the player was to achieving them:
* Attained achievements were given as "Name/Description/Taken!" (for instance "Getting Wood/Attack a tree until a block of wood pops out/Taken!").
* Unattained achievements for which the player had achieved all the prerequisites were given as "Name/Description".
* Unattained achievements for which the player was one or two prerequisites away were given as "Name/Requires X" (for instance "The End./Requires 'The End?'").
* Unattained achievements for which the player was three prerequisites away were given as "???/Requires X" (for instance "???/Requires 'The Beginning?'").
* Unattained achievements for which the player was four prerequisites away were not given; there was just an icon, no hovertext at all.
* Unattained achievements for which the player was more than four prerequisites away were not shown, even as an icon.

Achievements were earned on a per-player, per-world basis: each new player in each new world had the potential to fill out a new achievement tree.

When an achievement was earned, "Achievement Get!" and the name of the achievement would be broadcast in chat to any players in the world.
"Achievement Get!" was a reference to a decade-old meme: early screenshots of ''[https://www.mariowiki.com/Super_Mario_Sunshine Super Mario Sunshine]'' used the Japanese localization, and featured Mario grabbing a Shine Sprite with the prominent text "Shine Get!". Due to the prominence of the game and the attention given to these screenshots, "[noun] Get!" subsequently became a popular term used on image boards as post count benchmarks, which Notch occasionally visits.

Achievements could be obtained in any [[game mode]]. Because of this, it was possible to achieve more difficult achievements such as ''On A Rail'', ''When Pigs Fly'', and ''Sniper Duel'', and others by switching into [[Creative mode]].
* ''Return to Sender'' was an exception to the above, because it required a [[ghast fireball]], and ghasts attack the player only in Survival, Hardcore, and Adventure mode, although it could still be obtained through the {{cmd|achievement}} command.

There was an {{cmd|achievement}} command that could give and take achievements. When using this command to give an achievement, a player would receive all previously-required achievements in addition to the one being given.

One way a player could reset all achievements in a world was by deleting the "stats" folder in the world file, which would also reset statistics.

''When Pigs Fly'' required ''Cow Tipper'', as cows drop leather, though there was no crafting recipe for a saddle.

== List of achievements ==
{{Achievements/JE
 |id=1
 |head=1
 |title=Taking Inventory
 |Book
 |Press <span title{{=}}"Default key to open inventory">'E'</span> to open your inventory
 |
 |Open your inventory. The description matches the configured inventory key.
 |openInventory
}}
{{Achievements/JE
 |title=Getting Wood
 |Oak Log
 |Attack a tree until a block of wood pops out
 |Taking Inventory
 |Pick up [[Log|wood]] from the ground.
 |mineWood
}}
{{Achievements/JE
 |title=Benchmarking
 |Crafting Table
 |Craft a workbench with four blocks of planks
 |Getting Wood
 |Pick up a [[crafting table]] from inventory's crafting field output or a crafting table output.
 |buildWorkBench
}}
{{Achievements/JE
 |title=Time to Mine!
 |Wooden Pickaxe
 |Use planks and sticks to make a pickaxe
 |Benchmarking
 |Pick up any type of [[pickaxe]] from a [[crafting table]] output.
 |buildPickaxe
}}
{{Achievements/JE
 |title=Hot Topic
 |Furnace
 |Construct a furnace out of eight cobblestone blocks\Construct a furnace out of eight stone blocks
 |Time to Mine!
 |Pick up a [[furnace]] from a [[crafting table]] output.
 |buildFurnace
}}
{{Achievements/JE
 |title=Acquire Hardware
 |Iron Ingot
 |Smelt an iron ingot
 |Hot Topic
 |Pick up an [[iron ingot]] from a [[furnace]] output.
 |acquireIron
}}
{{Achievements/JE
 |title=Time to Farm!
 |Wooden Hoe
 |Use planks and sticks to make a hoe
 |Benchmarking
 |Pick up any type of [[hoe]] from a [[crafting table]] output.
 |buildHoe
}}
{{Achievements/JE
 |title=Bake Bread
 |Bread
 |Turn wheat into bread
 |Time to Farm!
 |Pick up [[bread]] from a [[crafting table]] output.
 |makeBread
}}
{{Achievements/JE
 |title=The Lie
 |Cake
 |Wheat, sugar, milk, and eggs\Bake cake using wheat, sugar, milk, and eggs! 
 |Time to Farm!
 |Pick up a [[cake]] from a [[crafting table]] output.
 |bakeCake
}}
{{Achievements/JE
 |title=Getting an Upgrade
 |Stone Pickaxe
 |Construct a better pickaxe
 |Time to Mine!
 |Pick up a [[pickaxe]] from a [[crafting table]] output that is not a wooden pickaxe.
 |buildBetterPickaxe
}}
{{Achievements/JE
 |title=Delicious Fish
 |Cooked Fish
 |Catch and cook a fish!
 |Hot Topic
 |Pick up a [[cooked fish]] from a [[furnace]] output.
 |cookFish
}}
{{Achievements/JE
 |title=On A Rail
 |fancy=1
 |Rail
 |Travel by minecart at least 1&nbsp;km from where you started.
 |Acquire Hardware
 |Travel by minecart to a point at least 1&nbsp;km from where you started. Distance is measured in a straight line.
 |onARail
}}
{{Achievements/JE
 |title=Time to Strike!
 |Wooden Sword
 |Use planks and sticks to make a sword
 |Benchmarking
 |Pick up any type of [[sword]] from a [[crafting table]] output.
 |buildSword
}}
{{Achievements/JE
 |title=Monster Hunter
 |Bone
 |Attack and destroy a monster
 |Time to Strike!
 |Kill a hostile [[mob]] or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider.
 |killEnemy
}}
{{Achievements/JE
 |title=Cow Tipper
 |Leather
 |Harvest some leather
 |Time to Strike!
 |Pick up [[leather]] from the ground.
 |killCow
}}
{{Achievements/JE
 |title=When Pigs Fly
 |fancy=1
 |Saddle
 |Fly a pig off a cliff
 |Cow Tipper
 |Be riding a [[pig]] (e.g. using a [[saddle]]) when it hits the ground with a fall distance greater than 5. <!-- Note the distance registered does not equal the exact distance fallen; a fall of 5.75 blocks is usually sufficient. Or MC-14167 could do it with a "fall" of less than a block. -->
 |flyPig
}}
{{Achievements/JE
 |title=Sniper Duel
 |fancy=1
 |Bow
 |Kill a skeleton with an arrow from more than 50 meters
 |Monster Hunter
 |Use a launched [[arrow]] to kill a [[skeleton]], [[wither skeleton]], or a [[stray]] from 50 or more blocks away, horizontally.
 |snipeSkeleton
}}
{{Achievements/JE
 |title=DIAMONDS!
 |Diamond Ore
 |Acquire diamonds with your iron tools
 |Acquire Hardware
 |Pick up a [[diamond]] from the ground.
 |diamonds
}}
{{Achievements/JE
 |title=We Need to Go Deeper
 |Obsidian
 |Build a portal to [[the Nether]]
 |DIAMONDS!
 |Enter a [[nether portal]], and be teleported to the opposite dimension.
 |portal
}}
{{Achievements/JE
 |title=Return to Sender
 |fancy=1
 |Ghast Tear
 |Destroy a Ghast with a fireball
 |We Need to Go Deeper
 |Kill a [[ghast]] using a [[ghast fireball]].
 |ghast
}}
{{Achievements/JE
 |title=Into Fire
 |Blaze Rod
 |Relieve a [[Blaze]] of its rod
 |We Need to Go Deeper
 |Pick up a [[blaze rod]] from the ground.
 |blazeRod
}}
{{Achievements/JE
 |title=Local Brewery
 |Potion of Regeneration.gif
 |Brew a potion
 |Into Fire
 |Pick up a [[potion]] from a [[brewing stand]] potion slot. An already-created potion placed and removed qualifies.
 |potion
}}
{{Achievements/JE
 |title=The End?
 |fancy=1
 |Eye of Ender
 |Locate the End
 |Into Fire
 |Enter an [[end portal]].
 |theEnd
}}
{{Achievements/JE
 |title=The End.
 |fancy=1
 |Dragon Egg
 |Defeat the [[Ender Dragon]]
 |The End?
 |Enter the end [[exit portal]].
 |theEnd2
}}
{{Achievements/JE
 |title=Enchanter
 |Enchantment Table
 |Use a book, obsidian and diamonds to construct an enchantment table
 |DIAMONDS!
 |Pick up an [[enchantment table]] from a [[crafting table]] output.
 |enchantments
}}
{{Achievements/JE
 |title=Overkill
 |fancy=1
 |Diamond Sword
 |Deal nine hearts of damage in a single hit
 |Enchanter
 |Damage can be dealt to any mob, even those that do not have nine hearts of health overall.
 |overkill
}}
{{Achievements/JE
 |title=Librarian
 |Bookshelf
 |Build some bookshelves to improve your [[enchantment table]]
 |Enchanter
 |Pick up a [[bookshelf]] from a [[crafting table]] output.
 |bookcase
}}
{{Achievements/JE
 |title=Adventuring Time
 |fancy=1
 |Diamond Boots
 |Discover all biomes.
 |The End?
 |Visit these 36 biomes: 
 {{flatlist|
* {{BiomeLink|Beach}}
* {{BiomeLink|Birch Forest}}
* {{BiomeLink|Birch Forest Hills}}
* {{BiomeLink|Snowy Beach|Cold Beach}}
* {{BiomeLink|Snowy Taiga|Cold Taiga}}
* {{BiomeLink|Snowy Taiga Hills|Cold Taiga Hills}}
* {{BiomeLink|Deep Ocean}}
* {{BiomeLink|Desert}}
* {{BiomeLink|Desert Hills}}
* {{BiomeLink|id=windswept hills|Mountains|Extreme Hills}}
* {{BiomeLink|id=windswept forest|Wooded Mountains|Extreme Hills+}}
* {{BiomeLink|Forest}}
* {{BiomeLink|Wooded Hills|ForestHills}}
* {{BiomeLink|Frozen River|FrozenRiver}}
* {{BiomeLink|Snowy Mountains|Ice Mountains}}
* {{BiomeLink|id=snowy plains|Snowy Tundra|Ice Plains}}
* {{BiomeLink|Jungle}}
* {{BiomeLink|id=sparse jungle|Jungle Edge}}
* {{BiomeLink|Jungle Hills}}
* {{BiomeLink|id=old growth pine taiga|Giant Tree Taiga|Mega Taiga}}
* {{BiomeLink|Giant Tree Taiga Hills|Mega Taiga Hills}}
* {{BiomeLink|Badlands|Mesa}}
* {{BiomeLink|Badlands Plateau|Mesa Plateau}}
* {{BiomeLink|id=wooded badlands|Wooded Badlands Plateau|Mesa Plateau F}}
* {{BiomeLink|Mushroom Fields|MushroomIsland}}
* {{BiomeLink|Mushroom Field Shore|MushroomIslandShore}}
* {{BiomeLink|Ocean}}
* {{BiomeLink|Plains}}
* {{BiomeLink|River}}
* {{BiomeLink|Dark Forest|Roofed Forest}}
* {{BiomeLink|Savanna}}
* {{BiomeLink|Savanna Plateau}}
* {{BiomeLink|id=stony shore|Stone Shore}}
* {{BiomeLink|Swamp|Swampland}}
* {{BiomeLink|Taiga}}
* {{BiomeLink|Taiga Hills}}
}}
Other biomes may also be visited, but are ignored for the achievement. Biomes are counted as visited even before ''The End?'' is achieved.<ref name="biomes">{{bug|MC-30527}}</ref>. Achievement is obtainable only since [[14w17a]].
 |exploreAllBiomes
}}
{{Achievements/JE
 |title=The Beginning?
 |Wither Skeleton Skull
 |Spawn the Wither
 |The End.
 |Be within a 100.9×100.9×103.5 cuboid centered on the [[wither]] when it is spawned.
 |spawnWither
}}
{{Achievements/JE
 |title=The Beginning.
 |Nether Star.gif
 |Kill the Wither
 |The Beginning?
 |Be within a 100.9×100.9×203.5 cuboid centered on the wither when it drops the [[nether star]].
 |killWither
}}
{{Achievements/JE
 |title=Beaconator
 |fancy=1
 |Beacon
 |Create a full beacon
 |The Beginning.
 |Be within a 20×20×14 cuboid centered on the pyramid when the [[beacon]] block realizes it is fully powered.
 |fullBeacon
}}
{{Achievements/JE
 |title=Repopulation
 |Wheat
 |Breed two cows with [[wheat]]
 |Cow Tipper
 |Breed two [[cow]]s or two [[mooshroom]]s.
 |breedCow
}}
{{Achievements/JE
 |title=Diamonds to you!
 |Diamond
 |Throw diamonds at another player
 |DIAMONDS!
 |{{control|Drop}} a [[diamond]]. Another player or a mob must then pick up this diamond.
 |diamondsToYou
}}
{{Achievements/JE
 |title=Overpowered
 |fancy=1
 |Enchanted Golden Apple.gif
 |Craft/Eat the Enchanted Golden Apple
 |Getting an Upgrade
 |Craft an [[enchanted golden apple]] (before [[15w44a]]) or eat an enchanted golden apple (since [[15w45a]]).
 |overpowered
 |foot=1
}}

== History ==
{{HistoryTable
|{{HistoryLine||February 25, 2011|link=http://www.gamasutra.com/view/news/33220/Interview_Markus_Persson_On_Bringing_Achievements_to_Minecraft.php|
In an interview by Gamasutra, [[Notch]] said:
:{{q|I like achievements. I know a lot of people don't, but I like them. I've had the idea to make achievements kind of like the in-game questing. So you'd be able to see the first achievement in a tree of achievements, and you unlock the top ones first before you can unlock the ones further down.}}
:{{q|So the first one might be to chop down a tree, or kill a [[chicken]], and then these branch into more things you can do. Hopefully it would encourage people to try new areas. It could converge into a big task, like kill a [[dragon]] or something, which would put a kind of narrative into the achievement tree.}}
Finally, asked if such a move would risk leading players down a preset path, rather than encouraging exploration and invention as ''Minecraft'' does in its current state, Notch said: 
:{{q|Definitely not. I'd want these achievements to feel like things you can try, rather than these are things you have to do. People can follow them, but only if they want to.}}
}}
|{{HistoryLine||March 18, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/3940195633/the-state-of-minecraft|Notch talks about achievements and [[statistics]] on his blog. He says the following:
:{{q|I worked on the achievement and stats system. One design issue was dealing with offline mode and syncing the achievements once you get a connection again, but that's been solved. We've got a couple of people in the office who don't like achievements in games at all, so the goal is to design something that they're fine with.}}
Also, he adds that achievements are not chores:
:{{q|Achievements will NOT be chores like "cut down 10000 trees", but rather challenges like "ride a pig off a cliff". Stats, however, will be used to keep track of how many trees you have cut down. The long term plan is to show achievements and stats from the profile page on [[minecraft.net]] as well, in case you want to brag.}}}}
|{{HistoryLine||April 8, 2011|link=https://youtube.com/watch?v=qy882ILYJMM|[[Notch]] uploads a video to YouTube showing [[weather]], [[statistics]] and achievements.}}
|{{HistoryLine|java Beta}}
|{{HistoryLine||1.4|Test achievements can be found within the source code, and on the test video posted by [[Notch]]. Among these are opening the [[inventory]], mining [[Log|wood]] and building a [[workbench]].}}
|{{HistoryLine||1.5|Achievements added. Initially intended to be released in Beta 1.4 it got pushed back as it was not yet functional.<ref>{{tweet|notch|53362371372138496|We're focusing on doing an update today, but stats and achievements are getting pushed back to the next update because they don't work.|March 31, 2011}}</ref> The first achievement confirmed by [[Notch]] was ''When Pigs Fly'', although it was more explained than named.}}
|{{HistoryLine||July 13, 2011|link={{tweet|notch|91249622630141952}}|[[Notch]] tweets about wanting to add an achievement to shoot the [[moon]] with a [[bow]].}}
|{{HistoryLine||July 13, 2011|link={{tweet|notch|91250232981061632}}|Notch tweets about adding the ''Sniper Duel'' achievement.}}
|{{HistoryLine||1.8|dev=Pre-release|Added the ''Sniper Duel'' achievement.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|10 new achievements have been added: Overkill, Enchanter, Librarian, DIAMONDS!, We Need to Go Deeper, The End?, The End., Local Brewery, Into Fire, and Return to Sender.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|The icon used by ''The End.'' changed from {{Achievement|Monster Spawner|bg=plain-mini|link=Monster Spawner}} to {{Achievement|Dragon Egg|bg=plain-mini|link=Dragon Egg}}.}}
|{{HistoryLine||1.5|dev=13w04a|Achievements no longer reset when downgrading ''Minecraft''.}}
|{{HistoryLine||1.7.2|dev=13w36a|Updated the achievement system, now stored per individual world/server.
|Added more achievements: ''Adventuring Time'', ''The Beginning?'', ''The Beginning.'', ''Beaconator'', and ''Repopulation''. ''Adventuring Time'' was unobtainable.
|Achievements can now be used as objectives in the [[scoreboard]] system.}}
|{{HistoryLine|||dev=13w37a|''Time to Mine!'', ''Time to Farm!'' and ''Time to Strike!'' are now also obtained when crafting the tool from a material other than wood. Similarly, ''Getting an Upgrade'' is now obtained when crafting any [[pickaxe]] other than a wooden one, while it required crafting a stone pickaxe before. If the player’s first pickaxe crafted is not a wooden one, they get ''Time to Mine!'' and ''Getting an Upgrade'' at the same time.}}
|{{HistoryLine|||dev=13w38a|Added the achievement ''Diamonds to you!''.
|The icon for ''DIAMONDS!'' was changed from {{Achievement|Diamond|bg=plain-mini|link=Diamond}} to {{Achievement|Diamond Ore|bg=plain-mini|link=Diamond Ore}}. The former icon is now used by ''Diamonds to you!''.}}
|{{HistoryLine|||dev=13w39b|''Diamonds to you!'' can now be obtained by throwing a diamond at a zombie, making the achievement available in singleplayer mode.<ref>{{bug|MC-32091}}</ref>}}
|{{HistoryLine||1.8|dev=14w06a|Added the achievement ''Overpowered''.}}
|{{HistoryLine|||dev=14w17a|''Adventuring Time'' is now available without commands. Before, the 38 biomes had to be visited without visiting any other biomes, which made the achievement unavailable because the [[End]] has to be visited for its prerequisite, ''The End?''. The "no other biomes" restriction is now lifted.<ref name="biomes"/>
|Visiting the frozen ocean and extreme hills edge [[biome]]s, which no longer generate since [[Java Edition 13w36a]], is no longer required for ''Adventuring Time''.}}
|{{HistoryLine|||dev=14w32a|Corrected the description of the achievement ''Overkill'' to say that the player must deal nine hearts of damage. Previously it said that the player must deal eight hearts of damage.}}
|{{HistoryLine||1.9|dev=15w44a|Enchanted golden apple recipe was removed, making the ''Overpowered'' achievement unobtainable.}}
|{{HistoryLine|||dev=15w45a|Changed the description and requirements of ''Overpowered'' from "Build a Notch Apple" to "Eat a Notch Apple."<ref>{{bug|MC-91552}}</ref>}}
|{{HistoryLine||1.10|dev=release|Hot Topic is now described as "construct a furnace out of eight cobblestone blocks," was previously "construct a furnace out of eight stone blocks."}}
|{{HistoryLine||1.12|dev=17w13a|The achievements system has been replaced with [[advancements]].}}
}}

<gallery>
Diamonds to you 1.png|An achievement in chat.
Diamonds to you 2.png|An achievement in the achievement tree.
Dinnerbone Overpowered.png|The "Overpowered" achievement.
Beta_1.5_Achievements.png|The achievement tree in [[Java Edition Beta 1.5]] with "Taking Inventory" attained.
</gallery>

== References ==
{{reflist}}

[[Category:Achievements]]

[[de:Erfolge/Vor 1.12]]
[[it:Imprese]]
[[ko:업적/Java Edition]]
[[pl:Osiągnięcia/Java Edition]]
[[pt:Conquistas/Edição Java]]
[[uk:Досягнення (Java Edition)/до 1.12]]
[[zh:成就/Java版]]
