{{About|the two block tall plant|the one block tall plant|Short Grass}}
{{Infobox block
| imagw = Tall Grass.png
| invimage = Tall Grass
| extratext = [[#Renders|View all renders]]
| transparent = Yes
| light = No
| tool = Shears
| renewable = Yes
| stackable = Yes (64)
| flammable = Yes (60)
| lavasusceptible = Yes
}}
'''Tall grass''' is the 2-block tall variant of [[short grass]].

== Obtaining ==
As an item, tall grass can only be obtained as chest loot.

=== Breaking ===
When [[Breaking|broken]] normally, tall grass has a 12.5% chance of dropping 1 [[wheat seeds]] item. This is affected by the [[Fortune]] enchantment, dropping 1–3, 1–5, or 1–7 wheat seeds with Fortune I, II, and III respectively.

When broken using [[shears]], tall grass drops two units of [[short grass]] instead. The tall grass item exists, and is available in [[Creative]] mode, but cannot be obtained by breaking it in [[Survival]], since it drops short grass instead of dropping itself.

Placing any block on tall grass breaks the grass and causes it to not drop any [[wheat seeds]].
{{breaking row|horizontal=1|Tall Grass|Shears=1}}

=== Natural generation ===
Tall grass generates in [[plains]], [[savanna]]s, [[cherry grove]]s, [[meadow]]s, and [[lush caves]]. There is approximately 8.6 tall grass per chunk.

{{block distribution}}

=== Generated loot ===
{{LootChestItem|tall-grass}}

=== Post-generation ===
[[Bone meal]] can be used on [[short grass]] to turn it into tall grass. {{IN|java}}, using bone meal on a [[grass block]] or a [[moss block]] also has a chance of generating tall grass.

== Usage ==
Most 2-block tall plants, including tall grass, have a disproportionately large hitbox compared to other plants.<ref>{{bug|MC-33580||The hitbox of double-tall plants is inconsistently big|WAI}}</ref> The only exception to this rule is [[tall seagrass]].<ref>{{bug|MC-163896||Double tall seagrass's hitbox is inconsistent with that of other double tall plants|WAI}}</ref>

=== Composting ===
Placing tall grass into a [[composter]] has a 50% chance of raising the compost level by 1.

=== List of colors ===
{{:Block colors/Grass colors}}

== Sounds ==
{{Sound table/Block/Grass}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Tall Grass
|spritetype=block
|nameid=tall_grass
|blocktags=enchantment_power_transmitter, replaceable, replaceable_by_trees
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Tall Grass
|spritetype=block
|nameid=tall_grass
|aliasid=double_plant / 2
|id=-864
|translationkey=tile.double_plant.grass.name
|foot=1}}

=== Block states ===
{{see also|Block states}}

{{:Double Plant/BS}}

== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.7.2|dev=13w36a|[[File:Tall Grass JE1.png|32px]] Added "Double Tallgrass".
|Double tallgrass with values over 5{{info needed|so just "double plants" in general?}} now cause a game crash when rendered.}}
|{{HistoryLine||1.8|dev=14w25a|[[File:Tall Grass JE2.png|32px]] The texture for tall grass has been made slightly brighter. However, this version also applies directional shading to cross models, making tall grass appear darker as a result.}}
|{{HistoryLine|||dev=?|[[File:Tall Grass JE3.png|32px]] Crosses are no longer subject to directional shading.<ref name="DSFix">{{bug|MC-57159}}</ref><!--which fix version is correct?-->}}
|{{HistoryLine||1.13|dev=17w47a|"Double Tallgrass" has been renamed to "Tall Grass".}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Tall Grass JE4.png|32px]] The texture of tall grass has been changed.}}
|{{HistoryLine|||dev=18w49a|Tall grass items can now be found in [[chest]]s in [[savanna]] village houses. Therefore, tall grass items have become legitimately obtainable in [[Survival mode]].}}
|{{HistoryLine|||dev=19w03a|Placing tall grass into the composter now has a 20% chance of increasing the compost level by 1.}}
|{{HistoryLine|||dev=19w05a|Tall grass now has a 50% chance of increasing the compost level by 1.}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Tall Grass BE1.png|32px]] Added tall grass. It has version-exclusive textures, having a noticeably different shape.}}
|{{HistoryLine|||dev=build 5|Tall grass is no longer flammable.}}
|{{HistoryLine||v0.11.0|dev=build 14|Tall grass pixels are now square.{{info needed|Images/renders of the prior appearences may be needed for comparisons to be made}}}}
|{{HistoryLine||v0.14.0|dev=build 3|The hitbox no longer occupies an entire block.}}
|{{HistoryLine||v0.15.0|dev=build 1|The texture is now 44x44, instead of 16x16. Whether this results in any visible changes in-game is unknown.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Tall Grass JE4.png|32px]]{{verify|Is this exact texture/model used?}} The texture of tall grass has been changed.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Tall grass can now be used to fill a [[composter]].
|Tall grass can now be found in [[savanna]] village chests.}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Double Tallgrass" to "Tall Grass" to match {{JE}}.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Added double tall grass.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|The hitbox of double tall grass is now smaller to match bedrock edition.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|The texture of double tall grass has been changed.}}

|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Tall Grass JE1.png|32px]]{{verify|Was this exact texture/model used?}} Added tall grass.}}
}}

=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.8.1|dev=pre1|Added a <code>facing</code> state to <code>double_plant</code>, though without visible effect.}}
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>double_plant</code> ID have now been split up into their own IDs.
|"Tall Grass", which has been renamed from "Double Tallgrass", now has a new ID: <code>tall_grass</code>.
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 175.}}

|{{HistoryLine|bedrock}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|The different double plant type [[block states]] for the <code>double_plant</code> ID have now been split up into their own IDs.}}
}}

== Issues ==
{{issue list}}

== Gallery ==
=== Renders ===
<gallery>
Plains Tall Grass.png|Plains tall grass.
Taiga Tall Grass.png|Taiga tall grass.
Snowy Plains Tall Grass.png|Snowy plains tall grass.
Jungle Tall Grass.png|Jungle tall grass.
Desert Tall Grass.png|Desert tall grass.
Swamp Tall Grass.png|Swamp tall grass.
Badlands Tall Grass.png|Badlands tall grass.
</gallery>

=== Screenshots ===
<gallery>
Tall grass on fire.png|Tall grass that was set on fire using [[flint and steel]].
Hiding in double tall grass.png|A [[creeper]] viewed through tall grass.
</gallery>

== References ==
{{Reflist}}

== Navigation ==
{{Navbox blocks|vegetation}}

[[Category:Plants]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[Category:Flammable blocks]]

[[es:Hierba alta]]
[[fr:Hautes herbes]]
[[pt:Grama alta]]
