{{for|particles in Bedrock Edition|Particles (Bedrock Edition)}}
{{for|the format of particles in commands and data packs|Particle format}}

[[File:Coral reef at night.png|thumb|right|300px|This scene of an ocean shows suspension particles generated by the water, as well as bubble particles from bubble columns.]]
'''Particles''' are special graphical effects in ''Minecraft'' that are created when certain events occur, such as [[explosion]]s, [[rainfall]], or [[smelting]] items in a [[furnace]].

== Behavior ==

Particles are rendered as front-facing 2D sprites, meaning they always face the [[player]]. They disappear after a short animation, in which they may change sizes and rotate, and cycle between a number of animation sprites. They collide with solid [[block]]s and are slowed by [[cobweb]]s, but are unaffected by other [[entity|entities]].{{verify|most particles usually phase through blocks except for some, like smoke particles from campfire}}

Particles generate in a spherical area around the player with a radius of 32 blocks. The {{cmd|particle}} command can be used to create particles.

If a player uses the "minimal" particles option in the [[video settings]], some particles may not appear.

== Types of particles ==
{{update|section=1|Add {{code|trial}}, {{code|block_crumble}} and the particle for eyeblossoms. {{code|pale_oak_leaves}} also needs its texture added. Verify {{code|white_smoke}} particle.}}
The types of particles and their ID names are displayed below. Particles are namespaced with the prefix {{code|minecraft:}}.

{|class="wikitable" data-description="Java Particles"
!ID
!Description
!Texture
!Example
|-
|{{code|ambient_entity_effect}}
|Emitted by entities with effects from a [[beacon]] or a [[conduit]].
|[[File:Effect (texture 7) JE1 BE1.png|16px]] [[File:Effect (texture 6) JE1 BE1.png|16px]] [[File:Effect (texture 5) JE1 BE1.png|16px]] [[File:Effect (texture 4) JE1 BE1.png|16px]] [[File:Effect (texture 3) JE1 BE1.png|16px]] [[File:Effect (texture 2) JE1 BE1.png|16px]] [[File:Effect (texture 1) JE1 BE1.png|16px]] [[File:Effect (texture 0) JE1 BE1.png|16px]]
|[[File:ambient_entity_effect_particle_example_JE.png|150px]]
|-
|{{code|angry_villager}}
|Produced when hitting [[villager]]s or when villagers fail to breed.
|[[File:Angry Villager.png|16px]]
|[[File:angry_villager_particle_example_JE.png|150px]]
|-
|{{code|ash}}
|Floats throughout the atmosphere in the soul sand valley biome.
|[[File:Glitter (texture 0) JE1 BE1.png|16px]]
|[[File:ash_particle_example_JE.png|150px]]
|-
|{{code|block}}
|Produced when blocks are broken, flakes off blocks being [[brush]]ed, produced when [[iron golem]]s walk, produced when entities fall a long distance, produced when players and cats sprint, displayed when armor stands are broken, appears when sheep eat grass.
|{{tc|-}}<ref group="note" name="block_texture">Texture used is dependent on which block produced this particle.</ref>
|[[File:block_particle_example_JE.png|150px]]
|-
|{{code|block_marker}}
|Marks the position of [[barrier]]s, [[structure void]]s and [[light block]]s when they are held in the main hand.
|{{tc|-}}<ref group="note" name="block_marker_texture">Texture used is dependent on which block this particle represents.</ref>
|[[File:block_marker_particle_example_JE.png|150px]]
|-
|{{code|bubble}}
|Appears around entities splashing in water, emitted by [[guardian]] lasers, produced by guardians moving, appears by the fishing bobber and along the path of a fish, trails behind projectiles and [[eyes of ender]] underwater.
|[[File:Bubble.png|16px]]
|[[File:bubble_particle_example_JE.png|150px]]
|-
|{{code|bubble_column_up}}
|Represents upward [[bubble column]]s.
|[[File:Bubble.png|16px]]
|[[File:bubble_column_up_particle_example_JE.png|150px]]
|-
|{{code|bubble_pop}}
|Unused.<ref>{{bug|MC-132067}}</ref>
|[[File:Bubble Pop (texture 0) JE1.png|16px]] [[File:Bubble Pop (texture 1) JE1.png|16px]] [[File:Bubble Pop (texture 2) JE1.png|16px]] [[File:Bubble Pop (texture 3) JE1.png|16px]] [[File:Bubble Pop (texture 4) JE1.png|16px]]
|[[File:Particle bubble pop.png|150px]]
|-
|{{code|campfire_cosy_smoke}}
|Floats off the top of [[campfire]]s and [[soul campfire]]s.
|[[File:Big Smoke (texture 0) JE2 BE1.png|16px]] [[File:Big Smoke (texture 1) JE2 BE1.png|16px]] [[File:Big Smoke (texture 2) JE2 BE1.png|16px]] [[File:Big Smoke (texture 3) JE2 BE1.png|16px]] [[File:Big Smoke (texture 4) JE2 BE1.png|16px]] [[File:Big Smoke (texture 5) JE2 BE1.png|16px]] [[File:Big Smoke (texture 6) JE2 BE1.png|16px]] [[File:Big Smoke (texture 7) JE2 BE1.png|16px]] [[File:Big Smoke (texture 8) JE2 BE1.png|16px]] [[File:Big Smoke (texture 9) JE2 BE1.png|16px]] [[File:Big Smoke (texture 10) JE2 BE1.png|16px]] [[File:Big Smoke (texture 11) JE2 BE1.png|16px]]
|[[File:campfire_cosy_smoke_particle_example_JE.png|150px]]
|-
|{{code|campfire_signal_smoke}}
|Floats off the top of campfires and soul campfires above [[hay bale]]s.
|[[File:Big Smoke (texture 0) JE2 BE1.png|16px]] [[File:Big Smoke (texture 1) JE2 BE1.png|16px]] [[File:Big Smoke (texture 2) JE2 BE1.png|16px]] [[File:Big Smoke (texture 3) JE2 BE1.png|16px]] [[File:Big Smoke (texture 4) JE2 BE1.png|16px]] [[File:Big Smoke (texture 5) JE2 BE1.png|16px]] [[File:Big Smoke (texture 6) JE2 BE1.png|16px]] [[File:Big Smoke (texture 7) JE2 BE1.png|16px]] [[File:Big Smoke (texture 8) JE2 BE1.png|16px]] [[File:Big Smoke (texture 9) JE2 BE1.png|16px]] [[File:Big Smoke (texture 10) JE2 BE1.png|16px]] [[File:Big Smoke (texture 11) JE2 BE1.png|16px]]
|[[File:campfire_signal_smoke_particle_example_JE.png|150px]]
|-
|{{code|cherry_leaves}}
|Falls off the bottom of [[cherry leaves]].
|[[File:Cherry_Petal_(texture_0)_JE1_BE1.png|15px]] [[File:Cherry_Petal_(texture_1)_JE1_BE1.png|15px]] [[File:Cherry_Petal_(texture_2)_JE1_BE1.png|15px]] [[File:Cherry_Petal_(texture_3)_JE1_BE1.png|15px]] [[File:Cherry_Petal_(texture_4)_JE1_BE1.png|15px]] [[File:Cherry_Petal_(texture_5)_JE1_BE1.png|15px]] [[File:Cherry_Petal_(texture_6)_JE1_BE1.png|15px]] [[File:Cherry_Petal_(texture_7)_JE1_BE1.png|15px]] [[File:Cherry_Petal_(texture_8)_JE1_BE1.png|15px]] [[File:Cherry_Petal_(texture_9)_JE1_BE1.png|15px]] [[File:Cherry_Petal_(texture_10)_JE1_BE1.png|15px]] [[File:Cherry_Petal_(texture_11)_JE1_BE1.png|15px]]
|[[File:cherry_leaves_particle_example_JE.png|150px]]
|-
|{{code|cloud}}
|Appears when placing [[wet sponge]]s in the Nether, shown when entering a village with the [[Bad Omen]] effect.
|[[File:Smoke (texture 7) JE1 BE1.png|16px]] [[File:Smoke (texture 6) JE1 BE1.png|16px]] [[File:Smoke (texture 5) JE1 BE1.png|16px]] [[File:Smoke (texture 4) JE1 BE1.png|16px]] [[File:Smoke (texture 3) JE1 BE1.png|16px]] [[File:Smoke (texture 2) JE1 BE1.png|16px]] [[File:Smoke (texture 1) JE1 BE1.png|16px]] [[File:Glitter (texture 0) JE1 BE1.png|16px]]
|[[File:cloud_particle_example_JE.png|150px]]
|-
|{{code|composter}}
|Produced when placing items in a [[composter]].
|[[File:Glint.png|16px]]
|[[File:composter_particle_example_JE.png|150px]]
|-
|{{code|crimson_spore}}
|Floats throughout the atmosphere in the crimson forest biome.
|[[File:Glitter (texture 0) JE1 BE1.png|16px]]
|[[File:crimson_spore_particle_example_JE.png|150px]]
|-
|{{code|crit}}
|Trails behind [[crossbow]] shots and fully charged [[bow]] shots, produced by [[evoker]] fangs, appears when landing a critical hit on an entity.
|[[File:Crit.png|16px]]
|[[File:crit_particle_example_JE.png|150px]]
|-
|{{code|current_down}}
|Represents downward bubble columns.
|[[File:Bubble.png|16px]]
|[[File:current_down_particle_example_JE.png|150px]]
|-
|{{code|damage_indicator}}
|Appears when a melee attack damages an entity.
|[[File:Damage Indicator.png|16px]]
|[[File:damage_indicator_particle_example_JE.png|150px]]
|-
|{{code|dolphin}}
|Trails behind [[dolphin]]s.
|[[File:Glitter (texture 0) JE1 BE1.png|16px]]
|[[File:dolphin_particle_example_JE.png|150px]]
|-
|{{code|dragon_breath}}
|Spit out by the [[ender dragon]], trails behind dragon fireballs, emitted by clouds of dragon's breath, produced when dragon fireballs explode.
|[[File:Smoke (texture 5) JE1 BE1.png|16px]] [[File:Smoke (texture 6) JE1 BE1.png|16px]] [[File:Smoke (texture 7) JE1 BE1.png|16px]]
|[[File:dragon_breath_particle_example_JE.png|150px]]
|-
|{{code|dripping_dripstone_lava}}
|Represents lava drips collected on [[pointed dripstone]] with lava above that have not yet dripped down.
|[[File:Drip Hang.png|16px]]
|[[File:dripping_dripstone_lava_particle_example_JE.png|150px]]
|-
|{{code|dripping_dripstone_water}}
|Represents water drips collected on pointed dripstone with water or nothing above that have not yet dripped down.
|[[File:Drip Hang.png|16px]]
|[[File:dripping_dripstone_water_particle_example_JE.png|150px]]
|-
|{{code|dripping_honey}}
|Represents honey drips collected on the bottom of full [[bee nest]]s or [[beehive]]s that have not yet dripped down.
|[[File:Drip Hang.png|16px]]
|[[File:dripping_honey_particle_example_JE.png|150px]]
|-
|{{code|dripping_lava}}
|Represents lava drips collected on the bottom of blocks with lava above that have not yet dripped down.
|[[File:Drip Hang.png|16px]]
|[[File:dripping_lava_particle_example_JE.png|150px]]
|-
|{{code|dripping_obsidian_tear}}
|Represents tears collected on the sides or bottom of [[crying obsidian]] that have not yet dripped down.
|[[File:Drip Hang.png|16px]]
|[[File:dripping_obsidian_tear_particle_example_JE.png|150px]]
|-
|{{code|dripping_water}}
|Represents water drips collected on the bottom of leaves in rain and blocks with water above or the bottom and sides of wet sponges that have not yet dripped down.
|[[File:Drip Hang.png|16px]]
|[[File:dripping_water_particle_example_JE.png|150px]]
|-
|{{code|dust}}
|Emitted by powered [[redstone torch]]es, powered [[lever]]s, [[redstone ore]], powered [[redstone dust]], and powered [[redstone repeaters]].
|[[File:Smoke (texture 7) JE1 BE1.png|16px]] [[File:Smoke (texture 6) JE1 BE1.png|16px]] [[File:Smoke (texture 5) JE1 BE1.png|16px]] [[File:Smoke (texture 4) JE1 BE1.png|16px]] [[File:Smoke (texture 3) JE1 BE1.png|16px]] [[File:Smoke (texture 2) JE1 BE1.png|16px]] [[File:Smoke (texture 1) JE1 BE1.png|16px]] [[File:Glitter (texture 0) JE1 BE1.png|16px]]
|[[File:dust_particle_example_JE.png|150px]]
|-
|{{code|dust_color_transition}}
|Emitted by activated [[sculk sensor]]s.
|[[File:Smoke (texture 7) JE1 BE1.png|16px]] [[File:Smoke (texture 6) JE1 BE1.png|16px]] [[File:Smoke (texture 5) JE1 BE1.png|16px]] [[File:Smoke (texture 4) JE1 BE1.png|16px]] [[File:Smoke (texture 3) JE1 BE1.png|16px]] [[File:Smoke (texture 2) JE1 BE1.png|16px]] [[File:Smoke (texture 1) JE1 BE1.png|16px]] [[File:Glitter (texture 0) JE1 BE1.png|16px]]
|[[File:dust_color_transition_particle_example_JE.png|150px]]
|-
|{{code|dust_pillar}}
|Produced by [[mace]] smash attacks.
|{{tc|-}}<ref group="note" name="dust_pillar_texture">Texture used is dependent on which block the targeted mob is standing on.</ref>
|[[File:Noor using mace in trial chambers 2.jpeg|150px]]
|-
|{{code|dust_plume}}
|Shown when adding items to [[decorated pot]]s.
|[[File:Smoke (texture 7) JE1 BE1.png|16px]] [[File:Smoke (texture 6) JE1 BE1.png|16px]] [[File:Smoke (texture 5) JE1 BE1.png|16px]] [[File:Smoke (texture 4) JE1 BE1.png|16px]] [[File:Smoke (texture 3) JE1 BE1.png|16px]] [[File:Smoke (texture 2) JE1 BE1.png|16px]] [[File:Smoke (texture 1) JE1 BE1.png|16px]] [[File:Glitter (texture 0) JE1 BE1.png|16px]]
|[[File:dust_plume_particle_example_JE.png|150px]]
|-
|{{code|effect}}
|Produced by [[splash potion]]s.
|[[File:Effect (texture 7) JE1 BE1.png|16px]] [[File:Effect (texture 6) JE1 BE1.png|16px]] [[File:Effect (texture 5) JE1 BE1.png|16px]] [[File:Effect (texture 4) JE1 BE1.png|16px]] [[File:Effect (texture 3) JE1 BE1.png|16px]] [[File:Effect (texture 2) JE1 BE1.png|16px]] [[File:Effect (texture 1) JE1 BE1.png|16px]] [[File:Effect (texture 0) JE1 BE1.png|16px]]
|[[File:effect_particle_example_JE.png|150px]]
|-
|{{code|egg_crack}}
|Appears when [[sniffer egg]]s are placed on [[moss block]]s, appears when sniffer eggs crack.
|[[File:Glint.png|16px]]
|[[File:egg_crack_particle_example_JE.png|150px]]
|-
|{{code|elder_guardian}}
|Displayed when [[elder guardian]]s inflict [[Mining Fatigue]].
|{{tc|-}}<ref group="note" name="elder_guardian_texture">This particle directly uses the elder guardian model, rather than any specific texture.</ref>
|[[File:elder_guardian_particle_example_JE.png|150px]]
|-
|{{code|electric_spark}}
|Emitted by [[lightning rod]]s during thunderstorms, produced when lightning hits [[copper]].
|[[File:Glow_(texture)_JE1_BE1.png|16px]]
|[[File:electric_spark_particle_example_JE.png|150px]]
|-
|{{code|enchant}}
|Floats from [[bookshelves]] to [[enchanting table]]s.
|[[File:Standard Galactic Alphabet A (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet B (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet C (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet D (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet E (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet F (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet G (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet H (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet I (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet J (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet K (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet L (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet M (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet N (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet O (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet P (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet Q (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet R (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet S (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet T (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet U (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet V (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet W (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet X (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet Y (texture) JE1 BE1.png|16px]] [[File:Standard Galactic Alphabet Z (texture) JE1 BE1.png|16px]]
|[[File:enchant_particle_example_JE.png|150px]]
|-
|{{code|enchanted_hit}}
|Appears when hitting entities with a sword or an axe enchanted with [[Sharpness]], [[Bane of Arthropods]], or [[Smite]].
|[[File:Enchanted Hit.png|16px]]
|[[File:enchanted_hit_particle_example_JE.png|150px]]
|-
|{{code|end_rod}}
|Emitted by [[end rod]]s, trails behind [[shulker]] bullets.
|[[File:Glitter (texture 7) JE1 BE1.png|16px]] [[File:Glitter (texture 6) JE1 BE1.png|16px]] [[File:Glitter (texture 5) JE1 BE1.png|16px]] [[File:Glitter (texture 4) JE1 BE1.png|16px]] [[File:Glitter (texture 3) JE1 BE1.png|16px]] [[File:Glitter (texture 2) JE1 BE1.png|16px]] [[File:Glitter (texture 1) JE1 BE1.png|16px]] [[File:Glitter (texture 0) JE1 BE1.png|16px]]
|[[File:end_rod_particle_example_JE.png|150px]]
|-
|{{code|entity_effect}}
|Emitted by [[tipped arrow]]s, produced by [[ravager]]s when stunned, produced when [[lingering potion]]s break open, emitted by area effect clouds, produced when [[evoker]]s cast spells, emitted by the [[wither]] as it charges up and when its health is below half, produced by entities with effects from sources other than conduits or beacons.
|[[File:Effect (texture 7) JE1 BE1.png|16px]] [[File:Effect (texture 6) JE1 BE1.png|16px]] [[File:Effect (texture 5) JE1 BE1.png|16px]] [[File:Effect (texture 4) JE1 BE1.png|16px]] [[File:Effect (texture 3) JE1 BE1.png|16px]] [[File:Effect (texture 2) JE1 BE1.png|16px]] [[File:Effect (texture 1) JE1 BE1.png|16px]] [[File:Effect (texture 0) JE1 BE1.png|16px]]
|[[File:entity_effect_particle_example_JE.png|150px]]
|-
|{{code|explosion}}
|Produced by {{code|explosion_emitter}} particles, shown when shearing [[mooshroom]]s, appears when shulker bullets hit the ground, emitted by the ender dragon as it dies, shown when the ender dragon breaks blocks.
|[[File:Explosion (texture 0) JE1.png|16px]] [[File:Explosion (texture 1) JE1.png|16px]] [[File:Explosion (texture 2) JE1.png|16px]] [[File:Explosion (texture 3) JE1.png|16px]] [[File:Explosion (texture 4) JE1.png|16px]] [[File:Explosion (texture 5) JE1.png|16px]] [[File:Explosion (texture 6) JE1.png|16px]] [[File:Explosion (texture 7) JE1.png|16px]] [[File:Explosion (texture 8) JE1.png|16px]] [[File:Explosion (texture 9) JE1.png|16px]] [[File:Explosion (texture 10) JE1.png|16px]] [[File:Explosion (texture 11) JE1.png|16px]] [[File:Explosion (texture 12) JE1.png|16px]] [[File:Explosion (texture 13) JE1.png|16px]] [[File:Explosion (texture 14) JE1.png|16px]] [[File:Explosion (texture 15) JE1.png|16px]]
|[[File:explosion_particle_example_JE.png|150px]]
|-
|{{code|explosion_emitter}}
|Produced by [[explosion]]s.
|[[File:Explosion (texture 0) JE1.png|16px]] [[File:Explosion (texture 1) JE1.png|16px]] [[File:Explosion (texture 2) JE1.png|16px]] [[File:Explosion (texture 3) JE1.png|16px]] [[File:Explosion (texture 4) JE1.png|16px]] [[File:Explosion (texture 5) JE1.png|16px]] [[File:Explosion (texture 6) JE1.png|16px]] [[File:Explosion (texture 7) JE1.png|16px]] [[File:Explosion (texture 8) JE1.png|16px]] [[File:Explosion (texture 9) JE1.png|16px]] [[File:Explosion (texture 10) JE1.png|16px]] [[File:Explosion (texture 11) JE1.png|16px]] [[File:Explosion (texture 12) JE1.png|16px]] [[File:Explosion (texture 13) JE1.png|16px]] [[File:Explosion (texture 14) JE1.png|16px]] [[File:Explosion (texture 15) JE1.png|16px]]
|[[File:explosion_emitter_particle_example_JE.png|150px]]
|-
|{{code|falling_dripstone_lava}}
|Drips off pointed dripstone with lava above.
|[[File:Drip_Fall_(texture)_JE1_BE1.png|16px]]
|[[File:falling_dripstone_lava_particle_example_JE.png|150px]]
|-
|{{code|falling_dripstone_water}}
|Drips off pointed dripstone with nothing or water above.
|[[File:Drip_Fall_(texture)_JE1_BE1.png|16px]]
|[[File:falling_dripstone_water_particle_example_JE.png|150px]]
|-
|{{code|falling_dust}}
|Falls off the bottom of floating blocks affected by gravity.
|[[File:Smoke (texture 7) JE1 BE1.png|16px]] [[File:Smoke (texture 6) JE1 BE1.png|16px]] [[File:Smoke (texture 5) JE1 BE1.png|16px]] [[File:Smoke (texture 4) JE1 BE1.png|16px]] [[File:Smoke (texture 3) JE1 BE1.png|16px]] [[File:Smoke (texture 2) JE1 BE1.png|16px]] [[File:Smoke (texture 1) JE1 BE1.png|16px]] [[File:Glitter (texture 0) JE1 BE1.png|16px]]
|[[File:falling_dust_particle_example_JE.png|150px]]
|-
|{{code|falling_honey}}
|Drips off beehives and bee nests that are full of honey.
|[[File:Drip_Fall_(texture)_JE1_BE1.png|16px]]
|[[File:falling_honey_particle_example_JE.png|150px]]
|-
|{{code|falling_lava}}
|Drips off the bottom of blocks with lava above.
|[[File:Drip_Fall_(texture)_JE1_BE1.png|16px]]
|[[File:falling_lava_particle_example_JE.png|150px]]
|-
|{{code|falling_nectar}}
|Falls off [[bee]]s that have collected pollen.
|[[File:Drip_Fall_(texture)_JE1_BE1.png|16px]]
|[[File:falling_nectar_particle_example_JE.png|150px]]
|-
|{{code|falling_obsidian_tear}}
|Drips off crying obsidian.
|[[File:Drip_Fall_(texture)_JE1_BE1.png|16px]]
|[[File:falling_obsidian_tear_particle_example_JE.png|150px]]
|-
|{{code|falling_spore_blossom}}
|Drips off of [[spore blossom]]s.
|[[File:Drip_Fall_(texture)_JE1_BE1.png|16px]]
|[[File:falling_spore_blossom_particle_example_JE.png|150px]]
|-
|{{code|falling_water}}
|Drips off of the bottom of blocks with water above, drips off the bottom of leaves during rain, drips off of wet sponges.
|[[File:Drip_Fall_(texture)_JE1_BE1.png|16px]]
|[[File:falling_water_particle_example_JE.png|150px]]
|-
|{{code|firework}}
|Trails behind [[fireworks]], produced when fireworks crafted with firework stars explode.
|[[File:Spark (texture 0) JE1 BE1.png|16px]] [[File:Spark (texture 1) JE1 BE1.png|16px]] [[File:Spark (texture 2) JE1 BE1.png|16px]] [[File:Spark (texture 3) JE1 BE1.png|16px]] [[File:Spark (texture 4) JE1 BE1.png|16px]] [[File:Spark (texture 5) JE1 BE1.png|16px]] [[File:Spark (texture 6) JE1 BE1.png|16px]] [[File:Spark (texture 7) JE1 BE1.png|16px]]
|[[File:firework_particle_example_JE.png|150px]]
|-
|{{code|fishing}}
|Represents the fish trail when fishing.
|[[File:Splash (texture 0) JE1 BE1.png|16px]] [[File:Splash (texture 1) JE1 BE1.png|16px]] [[File:Splash (texture 2) JE1 BE1.png|16px]] [[File:Splash (texture 3) JE1 BE1.png|16px]]
|[[File:fishing_particle_example_JE.png|150px]]
|-
|{{code|flame}}
|Appears inside of [[monster spawner]]s, produced by [[magma cube]]s, represents the flame of [[torch]]es, emitted by [[furnace]]s.
|[[File:Flame.png|16px]]
|[[File:flame_particle_example_JE.png|150px]]
|-
|{{code|flash}}
|Shown when fireworks with crafted with firework stars explode.
|[[File:Flash.png|16px]]
|[[File:flash_particle_example_JE.png|150px]]
|-
|{{code|glow}}
|Emitted by [[glow squid]].
|[[File:Glow_(texture)_JE1_BE1.png|16px]]
|[[File:glow_particle_example_JE.png|150px]]
|-
|{{code|glow_squid_ink}}
|Produced by glow squid when hit.
|[[File:Smoke (texture 7) JE1 BE1.png|16px]] [[File:Smoke (texture 6) JE1 BE1.png|16px]] [[File:Smoke (texture 5) JE1 BE1.png|16px]] [[File:Smoke (texture 4) JE1 BE1.png|16px]] [[File:Smoke (texture 3) JE1 BE1.png|16px]] [[File:Smoke (texture 2) JE1 BE1.png|16px]] [[File:Smoke (texture 1) JE1 BE1.png|16px]] [[File:Glitter (texture 0) JE1 BE1.png|16px]]
|[[File:glow_ink_particle_example_JE.png|150px]]
|-
|{{code|gust}}
|Created when a [[wind charge]] hits a block.
|[[File:Gust (texture 0) JE1 BE1.png|32px]] [[File:Gust (texture 1) JE1 BE1.png|32px]] [[File:Gust (texture 2) JE1 BE1.png|32px]] [[File:Gust (texture 3) JE1 BE1.png|32px]] [[File:Gust (texture 4) JE1 BE1.png|32px]] [[File:Gust (texture 5) JE1 BE1.png|32px]] [[File:Gust (texture 6) JE1 BE1.png|32px]] [[File:Gust (texture 7) JE1 BE1.png|32px]] [[File:Gust (texture 8) JE1 BE1.png|32px]] [[File:Gust (texture 9) JE1 BE1.png|32px]] [[File:Gust (texture 10) JE1 BE1.png|32px]] [[File:Gust (texture 11) JE1 BE1.png|32px]]
|[[File:gust_particle_example_JE.png|150px]]
|-
|{{code|gust_emitter}}
|Created when a [[wind charge]] hits a block. Spawns a number of gust particles.
|[[File:Gust (texture 0) JE1 BE1.png|32px]] [[File:Gust (texture 1) JE1 BE1.png|32px]] [[File:Gust (texture 2) JE1 BE1.png|32px]] [[File:Gust (texture 3) JE1 BE1.png|32px]] [[File:Gust (texture 4) JE1 BE1.png|32px]] [[File:Gust (texture 5) JE1 BE1.png|32px]] [[File:Gust (texture 6) JE1 BE1.png|32px]] [[File:Gust (texture 7) JE1 BE1.png|32px]] [[File:Gust (texture 8) JE1 BE1.png|32px]] [[File:Gust (texture 9) JE1 BE1.png|32px]] [[File:Gust (texture 10) JE1 BE1.png|32px]] [[File:Gust (texture 11) JE1 BE1.png|32px]]
|[[File:gust_particle_example_JE.png|150px]]
|-
|{{code|happy_villager}}
|Shown when using [[bonemeal]] on plants, appears when trading with villagers, appears when feeding baby animals or dolphins, emitted by villagers upon claiming a job site block or a bed, shown when bees pollinate crops, appears when [[turtle egg]]s are placed on [[sand]], appears when turtle eggs hatch.
|[[File:Glint.png|16px]]
|[[File:happy_villager_particle_example_JE.png|150px]]
|-
|{{code|heart}}
|Appears when taming mobs, emitted by breeding mobs, feeding mobs, appears when [[allay]]s duplicate.
|[[File:Heart.png|16px]]
|[[File:heart_particle_example_JE.png|150px]]
|-
|{{code|infested}}
|Produced by entities with the [[Infested]] effect.
|[[File:Infested Particle JE1.png|16px]]
|[[File:Infested particle example JE1.png|150px]]
|-
|{{code|instant_effect}}
|Produced when splash potions or lingering potions of [[Instant Health]] or [[Instant Damage]] break.
|[[File:Spark (texture 0) JE1 BE1.png|16px]] [[File:Spell (texture 1) JE1 BE1.png|16px]] [[File:Spell (texture 2) JE1 BE1.png|16px]] [[File:Spell (texture 3) JE1 BE1.png|16px]] [[File:Spell (texture 4) JE1 BE1.png|16px]] [[File:Spell (texture 5) JE1 BE1.png|16px]] [[File:Spell (texture 6) JE1 BE1.png|16px]] [[File:Spell (texture 7) JE1 BE1.png|16px]]
|[[File:instant_effect_particle_example_JE.png|150px]]
|-
|{{code|item}}
|Produced when tools break, produced when eating food, produced when splash potions or lingering potions break, shown when eyes of ender break.
|{{tc|-}}<ref group="note" name="item_texture">The texture used depends on which item produced this particle.</ref>
|[[File:item_particle_example_JE.png|150px]]
|-
|{{code|item_cobweb}}
|Produced by entities with the [[Weaving]] effect.
|{{tc|-}}<ref group="note" name=item_cobweb_texture>This particle uses the cobweb texture.</ref>
|[[File:Item cobweb particle example JE1.png|150px]]
|-
|{{code|item_slime}}
|Shown when [[slime]]s jump and produced by entities with the [[Oozing]] effect.
|{{tc|-}}<ref group="note" name="item_slime_texture">This particle uses the slimeball texture.</ref>
|[[File:item_slime_particle_example_JE.png|150px]]
|-
|{{code|item_snowball}}
|Produced when thrown [[snowball]]s break.
|{{tc|-}}<ref group="note" name="item_snowball_texture">This particle uses the snowball texture.</ref>
|[[File:item_snowball_particle_example_JE.png|150px]]
|-
|{{code|landing_honey}}
|Created when {{code|falling_honey}} particles hit the ground.
|[[File:Drip Land.png|16px]]
|[[File:landing_honey_particle_example_JE.png|150px]]
|-
|{{code|landing_lava}}
|Created when {{code|falling_lava}} or {{code|falling_dripstone_lava}} particles hit the ground.
|[[File:Drip Land.png|16px]]
|[[File:landing_lava_particle_example_JE.png|150px]]
|-
|{{code|landing_obsidian_tear}}
|Created when {{code|falling_obsidian_tear}} particles hit the ground.
|[[File:Drip Land.png|16px]]
|[[File:landing_obsidian_tear_particle_example_JE.png|150px]]
|-
|{{code|large_smoke}}
|Floats off the top of [[fire]], produced by [[blaze]]s, appears when trying to place water in the Nether, appears when [[obsidian]], [[stone]], or [[cobblestone]] is created by lava and water.
|[[File:Smoke (texture 7) JE1 BE1.png|16px]] [[File:Smoke (texture 6) JE1 BE1.png|16px]] [[File:Smoke (texture 5) JE1 BE1.png|16px]] [[File:Smoke (texture 4) JE1 BE1.png|16px]] [[File:Smoke (texture 3) JE1 BE1.png|16px]] [[File:Smoke (texture 2) JE1 BE1.png|16px]] [[File:Smoke (texture 1) JE1 BE1.png|16px]] [[File:Glitter (texture 0) JE1 BE1.png|16px]]
|[[File:large_smoke_particle_example_JE.png|150px]]
|-
|{{code|lava}}
|Produced by campfires, produced by lava.
|[[File:Lava (particle texture) JE1 BE1.png|16px]]
|[[File:lava_particle_example_JE.png|150px]]
|-
|{{code|mycelium}}
|Appears above [[mycelium]], trails behind the wings of [[phantom]]s.
|[[File:Glitter (texture 0) JE1 BE1.png|16px]]
|[[File:mycelium_particle_example_JE.png|150px]]
|-
|{{code|nautilus}}
|Appears and floats toward conduits, appears and floats toward mobs being attacked by a conduit.
|[[File:Nautilus.png|16px]]
|[[File:nautilus_particle_example_JE.png|150px]]
|-
|{{code|note}}
|Produced by [[jukebox]]es, produced by [[note block]]s.
|[[File:Note.png|16px]]
|[[File:note particle example JE.png|150px]]
|-
|{{code|ominous_spawning}}
|Appears when an [[ominous item spawner]] spawns a [[item]] during an [[ominous event]].
|[[File:Ominous Spawning JE1.png|16px]]
|[[File:Ominous Item Spawner.png|150px]]
|-
|{{code|pale_oak_leaves}}
|Dropped from pale oak leaves in pale garden biomes.
|?
|[[File:Pale Oak Leaves particle example.png|150px]]
|
|-
|{{code|poof}}
|Appears when mobs die, shown when ravagers roar after being stunned, produced when [[silverfish]] enter stone, appear around mobs spawned by spawners, shown when [[zombie]]s trample turtle eggs, created when fireworks crafted without stars expire.
|[[File:Smoke (texture 7) JE1 BE1.png|16px]] [[File:Smoke (texture 6) JE1 BE1.png|16px]] [[File:Smoke (texture 5) JE1 BE1.png|16px]] [[File:Smoke (texture 4) JE1 BE1.png|16px]] [[File:Smoke (texture 3) JE1 BE1.png|16px]] [[File:Smoke (texture 2) JE1 BE1.png|16px]] [[File:Smoke (texture 1) JE1 BE1.png|16px]] [[File:Glitter (texture 0) JE1 BE1.png|16px]]
|[[File:poof particle example JE.png|150px]]
|-
|{{code|portal}}
|Trails behind eyes of ender, shown when eyes of ender break, floats toward where [[ender pearl]]s break, points toward where [[dragon egg]]s teleport, floats toward where players teleport with chorus fruit, appears and floats toward nether portals, appears and floats toward [[end gateway]] portals, appears and floats toward [[ender chest]]s, emitted by [[endermen]], appears and floats toward [[endermite]]s.
|[[File:Glitter (texture 0) JE1 BE1.png|16px]] [[File:Smoke (texture 1) JE1 BE1.png|16px]] [[File:Smoke (texture 2) JE1 BE1.png|16px]] [[File:Smoke (texture 3) JE1 BE1.png|16px]] [[File:Smoke (texture 4) JE1 BE1.png|16px]] [[File:Smoke (texture 5) JE1 BE1.png|16px]] [[File:Smoke (texture 6) JE1 BE1.png|16px]] [[File:Smoke (texture 7) JE1 BE1.png|16px]]
|[[File:portal_particle_example_JE.png|150px]]
|-
|{{code|raid_omen}}
|Produced by players and mobs with the [[Raid Omen]] effect.
|[[File:Raid Omen particle JE1.png|16px]]
|[[File:Raid omen particle example JE1.png|150px]]
|-
|{{code|rain}}
|Appears on the ground during rain.
|[[File:Splash (texture 0) JE1 BE1.png|16px]] [[File:Splash (texture 1) JE1 BE1.png|16px]] [[File:Splash (texture 2) JE1 BE1.png|16px]] [[File:Splash (texture 3) JE1 BE1.png|16px]]
|[[File:rain_particle_example_JE.png|150px]]
|-
|{{code|reverse_portal}}
|Floats off the top of [[respawn anchor]]s that have some level of charge.
|[[File:Glitter (texture 0) JE1 BE1.png|16px]] [[File:Smoke (texture 1) JE1 BE1.png|16px]] [[File:Smoke (texture 2) JE1 BE1.png|16px]] [[File:Smoke (texture 3) JE1 BE1.png|16px]] [[File:Smoke (texture 4) JE1 BE1.png|16px]] [[File:Smoke (texture 5) JE1 BE1.png|16px]] [[File:Smoke (texture 6) JE1 BE1.png|16px]] [[File:Smoke (texture 7) JE1 BE1.png|16px]]
|[[File:reverse_portal_particle_example_JE.png|150px]]
|-
|{{code|scrape}}
|Shown when scraping oxidization off [[copper]].
|[[File:Glow_(texture)_JE1_BE1.png|16px]]
|[[File:scrape_particle_example_JE.png|150px]]
|-
|{{code|sculk_charge}}
|Marks the path of a sculk charge.
|[[File:Sculk_Charge_(texture_0)_JE1_BE1.png|16px]] [[File:Sculk_Charge_(texture_1)_JE1_BE1.png|16px]] [[File:Sculk_Charge_(texture_2)_JE1_BE1.png|16px]] [[File:Sculk_Charge_(texture_3)_JE1_BE1.png|16px]] [[File:Sculk_Charge_(texture_4)_JE1_BE1.png|16px]] [[File:Sculk_Charge_(texture_5)_JE1_BE1.png|16px]] [[File:Sculk_Charge_(texture_6)_JE1_BE1.png|16px]]
|[[File:sculk_charge_particle_example_JE.png|150px]]
|-
|{{code|sculk_charge_pop}}
|Appears when a sculk charge ends.
|[[File:Sculk_Charge_Pop_(texture_0)_JE1_BE1.png|16px]] [[File:Sculk_Charge_Pop_(texture_1)_JE1_BE1.png|16px]] [[File:Sculk_Charge_Pop_(texture_2)_JE1_BE1.png|16px]] [[File:Sculk_Charge_Pop_(texture_3)_JE1_BE1.png|16px]]
|[[File:sculk_charge_pop_particle_example_JE.png|150px]]
|-
|{{code|sculk_soul}}
|Appears above [[sculk catalyst]]s when activated.
|[[File:Sculk_Soul_(texture_0)_BE1.png|16px]] [[File:Sculk_Soul_(texture_1)_BE1.png|16px]] [[File:Sculk_Soul_(texture_2)_BE1.png|16px]] [[File:Sculk_Soul_(texture_3)_BE1.png|16px]] [[File:Sculk_Soul_(texture_4)_BE1.png|16px]] [[File:Sculk_Soul_(texture_5)_BE1.png|16px]] [[File:Sculk_Soul_(texture_6)_BE1.png|16px]] [[File:Sculk_Soul_(texture_7)_BE1.png|16px]] [[File:Sculk_Soul_(texture_8)_BE1.png|16px]] [[File:Sculk_Soul_(texture_9)_BE1.png|16px]] [[File:Sculk_Soul_(texture_10)_BE1.png|16px]]
|[[File:sculk_soul_particle_example_JE.png|150px]]
|-
|{{code|shriek}}
|Emitted by activated [[sculk shrieker]]s.
|[[File:Shriek_BE1.png|16px]]
|[[File:shriek_particle_example_JE.png|150px]]
|-
|{{code|small_flame}}
|Represents the flame of [[candle]]s.
|[[File:Flame.png|16px]]
|[[File:small_flame_particle_example_JE.png|150px]]
|-
|{{code|small_gust}}
|Produced by mobs with the [[Wind Charged]] effect.
|[[File:Small Gust (Texture 0).png|16px]] [[File:Small Gust (Texture 1).png|16px]] [[File:Small Gust (Texture 2).png|16px]] [[File:Small Gust (Texture 3).png|16px]] [[File:Small Gust (Texture 4).png|16px]] [[File:Small Gust (Texture 5).png|16px]] [[File:Small Gust (Texture 6).png|16px]]
|[[File:Small gust particle example JE1.png|150px]]
|-
|{{code|smoke}}
|Floats off the top of monster spawners, represents the smoke from candles, appears when [[TNT]] is primed, floats off the top of [[wither rose]]s, floats off the top of [[brewing stand]]s, represents the smoke of [[torch]]es and [[soul torch]]es, trails behind [[ghast]] fireballs, emitted by withers, trails behind wither skulls, produced when [[dispenser]]s or [[dropper]]s fire, trails behind blaze fireballs, emitted by lava and campfires during rain, emitted by [[furnace]]s, emitted by [[blast furnace]]s, emitted by [[smoker]]s, produced when placing eyes of ender in an [[end portal frame]], emitted by [[end portal]]s, produced when [[redstone torch]]es burn out, floats off the top of food placed on a campfire, shown when campfires and soul campfires are extinguished, shown when failing to tame a mob, trails behind {{code|lava}} particles.
|[[File:Smoke (texture 7) JE1 BE1.png|16px]] [[File:Smoke (texture 6) JE1 BE1.png|16px]] [[File:Smoke (texture 5) JE1 BE1.png|16px]] [[File:Smoke (texture 4) JE1 BE1.png|16px]] [[File:Smoke (texture 3) JE1 BE1.png|16px]] [[File:Smoke (texture 2) JE1 BE1.png|16px]] [[File:Smoke (texture 1) JE1 BE1.png|16px]] [[File:Glitter (texture 0) JE1 BE1.png|16px]]
|[[File:smoke_particle_example_JE.png|150px]]
|-
|{{code|sneeze}}
|Sneezed out by [[panda]]s.
|[[File:Smoke (texture 7) JE1 BE1.png|16px]] [[File:Smoke (texture 6) JE1 BE1.png|16px]] [[File:Smoke (texture 5) JE1 BE1.png|16px]] [[File:Smoke (texture 4) JE1 BE1.png|16px]] [[File:Smoke (texture 3) JE1 BE1.png|16px]] [[File:Smoke (texture 2) JE1 BE1.png|16px]] [[File:Smoke (texture 1) JE1 BE1.png|16px]] [[File:Glitter (texture 0) JE1 BE1.png|16px]]
|[[File:sneeze_particle_example_JE.png|150px]]
|-
|{{code|snowflake}}
|Created by entities in [[powder snow]].
|[[File:Smoke (texture 7) JE1 BE1.png|16px]] [[File:Smoke (texture 6) JE1 BE1.png|16px]] [[File:Smoke (texture 5) JE1 BE1.png|16px]] [[File:Smoke (texture 4) JE1 BE1.png|16px]] [[File:Smoke (texture 3) JE1 BE1.png|16px]] [[File:Smoke (texture 2) JE1 BE1.png|16px]] [[File:Smoke (texture 1) JE1 BE1.png|16px]] [[File:Glitter (texture 0) JE1 BE1.png|16px]]
|[[File:snowflake_particle_example_JE.png|150px]]
|-
|{{code|sonic_boom}}
|Produced by the [[warden]] during its sonic boom attack.
|[[File:Sonic_Explosion_(texture_0)_JE1_BE1.png|16px]] [[File:Sonic_Explosion_(texture_1)_JE1_BE1.png|16px]] [[File:Sonic_Explosion_(texture_2)_JE1_BE1.png|16px]] [[File:Sonic_Explosion_(texture_3)_JE1_BE1.png|16px]] [[File:Sonic_Explosion_(texture_4)_JE1_BE1.png|16px]] [[File:Sonic_Explosion_(texture_5)_JE1_BE1.png|16px]] [[File:Sonic_Explosion_(texture_6)_JE1_BE1.png|16px]] [[File:Sonic_Explosion_(texture_7)_JE1_BE1.png|16px]] [[File:Sonic_Explosion_(texture_8)_JE1_BE1.png|16px]] [[File:Sonic_Explosion_(texture_9)_JE1_BE1.png|16px]] [[File:Sonic_Explosion_(texture_10)_JE1_BE1.png|16px]] [[File:Sonic_Explosion_(texture_11)_JE1_BE1.png|16px]] [[File:Sonic_Explosion_(texture_12)_JE1_BE1.png|16px]] [[File:Sonic_Explosion_(texture_13)_JE1_BE1.png|16px]] [[File:Sonic_Explosion_(texture_14)_JE1_BE1.png|16px]] [[File:Sonic_Explosion_(texture_15)_JE1_BE1.png|16px]]
|[[File:sonic_boom_particle_example_JE.png|150px]]
|-
|{{code|soul}}
|Created by players with [[Soul Speed]] boots running on [[soul sand]] or [[soul soil]].
|[[File:Soul (texture 0) JE1 BE1.png|16px]] [[File:Soul (texture 1) JE1 BE1.png|16px]] [[File:Soul (texture 2) JE1 BE1.png|16px]] [[File:Soul (texture 3) JE1 BE1.png|16px]] [[File:Soul (texture 4) JE1 BE1.png|16px]] [[File:Soul (texture 5) JE1 BE1.png|16px]] [[File:Soul (texture 6) JE1 BE1.png|16px]] [[File:Soul (texture 7) JE1 BE1.png|16px]] [[File:Soul (texture 8) JE1 BE1.png|16px]] [[File:Soul (texture 9) JE1 BE1.png|16px]] [[File:Soul (texture 10) JE1 BE1.png|16px]]
|[[File:soul_particle_example_JE.png|150px]]
|-
|{{code|soul_fire_flame}}
|Represents the flame of soul torches.
|[[File:Soul Flame.png|16px]]
|[[File:soul_fire_flame_particle_example_JE.png|150px]]
|-
|{{code|spit}}
|Spit out by [[llama]]s.
|[[File:Smoke (texture 7) JE1 BE1.png|16px]] [[File:Smoke (texture 6) JE1 BE1.png|16px]] [[File:Smoke (texture 5) JE1 BE1.png|16px]] [[File:Smoke (texture 4) JE1 BE1.png|16px]] [[File:Smoke (texture 3) JE1 BE1.png|16px]] [[File:Smoke (texture 2) JE1 BE1.png|16px]] [[File:Smoke (texture 1) JE1 BE1.png|16px]] [[File:Glitter (texture 0) JE1 BE1.png|16px]]
|[[File:spit_particle_example_JE.png|150px]]
|-
|{{code|splash}}
|Produced by entities splashing in water, produced by villagers sweating during a raid, appears above the surface of the water when fishing, created when {{code|falling_water}} or {{code|falling_dripstone_water}} particles hit the ground, shaken off by [[wolves]] after exiting water.
|[[File:Splash (texture 0) JE1 BE1.png|16px]] [[File:Splash (texture 1) JE1 BE1.png|16px]] [[File:Splash (texture 2) JE1 BE1.png|16px]] [[File:Splash (texture 3) JE1 BE1.png|16px]]
|[[File:splash_particle_example_JE.png|150px]]
|-
|{{code|spore_blossom_air}}
|Floats in the atmosphere around spore blossoms.
|[[File:Drip_Fall_(texture)_JE1_BE1.png|16px]]
|[[File:spore_blossom_air_particle_example_JE.png|150px]]
|-
|{{code|squid_ink}}
|Produced by [[squid]] when hit.
|[[File:Smoke (texture 7) JE1 BE1.png|16px]] [[File:Smoke (texture 6) JE1 BE1.png|16px]] [[File:Smoke (texture 5) JE1 BE1.png|16px]] [[File:Smoke (texture 4) JE1 BE1.png|16px]] [[File:Smoke (texture 3) JE1 BE1.png|16px]] [[File:Smoke (texture 2) JE1 BE1.png|16px]] [[File:Smoke (texture 1) JE1 BE1.png|16px]] [[File:Glitter (texture 0) JE1 BE1.png|16px]]
|[[File:squid_ink_particle_example_JE.png|150px]]
|-
|{{code|sweep_attack}}
|Appears when a sweeping attack is performed.
|[[File:Sweep (texture 0) JE2.png|16px]] [[File:Sweep (texture 1) JE2.png|16px]] [[File:Sweep (texture 2) JE2.png|16px]] [[File:Sweep (texture 3) JE2.png|16px]] [[File:Sweep (texture 4) JE2.png|16px]] [[File:Sweep (texture 5) JE2.png|16px]] [[File:Sweep (texture 6) JE2.png|16px]] [[File:Sweep (texture 7) JE2.png|16px]]
|[[File:sweep_attack_particle_example_JE.png|150px]]
|-
|{{code|totem_of_undying}}
|Produced when a [[totem of undying]] is used.
|[[File:Glitter (texture 7) JE1 BE1.png|16px]] [[File:Glitter (texture 6) JE1 BE1.png|16px]] [[File:Glitter (texture 5) JE1 BE1.png|16px]] [[File:Glitter (texture 4) JE1 BE1.png|16px]] [[File:Glitter (texture 3) JE1 BE1.png|16px]] [[File:Glitter (texture 2) JE1 BE1.png|16px]] [[File:Glitter (texture 1) JE1 BE1.png|16px]] [[File:Glitter (texture 0) JE1 BE1.png|16px]]
|[[File:totem_of_undying_particle_example_JE.png|150px]]
|-
|{{code|trial_omen}}
|Produced by players and mobs with the [[Trial Omen]] effect.
|[[File:Trial Omen Particle JE1.png|16px]]
|[[File:Trial omen particle example.png|150px]]
|-
|{{code|trial_spawner_detection}}
|Produced when a [[trial spawner]] is activated.
|[[File:Trial spawner detection (texture 0) JE1 BE1.png|16px]][[File:Trial spawner detection (texture 1) JE1 BE1.png|16px]][[File:Trial spawner detection (texture 2) JE1 BE1.png|16px]][[File:Trial spawner detection (texture 3) JE1 BE1.png|16px]][[File:Trial spawner detection (texture 4) JE1 BE1.png|16px]]
|[[File:Trial spawner particles.png|150px]]
|-
|{{code|trial_spawner_detection_ominous}}
|Produced when an [[ominous trial spawner]] is activated.
|[[File:Ominous Trial Spawner Detection (Texture 0).png|16px]][[File:Ominous Trial Spawner Detection (Texture 1).png|16px]][[File:Ominous Trial Spawner Detection (Texture 2).png|16px]][[File:Ominous Trial Spawner Detection (Texture 3).png|16px]][[File:Ominous Trial Spawner Detection (Texture 4).png|16px]]
|[[File:Ominous Trial Spawner Particles.png|150px]]
|-
|{{code|underwater}}
|Floats in the atmosphere underwater.
|[[File:Glitter (texture 0) JE1 BE1.png|16px]]
|[[File:underwater_particle_example_JE.png|150px]]
|-
|{{code|vault_connection}}
|Produced when a player is near a [[vault]].
|[[File:Vault connection JE1 BE1.png|16px]]
|[[File:Vault connection example JE.png|150px]]
|-
|{{code|vibration}}
|Moves from sounds to the warden or a sculk sensor, moves from note blocks to allays.
|[[File:Vibration Signal (frame 0) JE1 BE1.png|18px]] [[File:Vibration Signal (frame 1) JE1 BE1.png|18px]] [[File:Vibration Signal (frame 2) JE1 BE1.png|18px]] [[File:Vibration Signal (frame 3) JE1 BE1.png|18px]] [[File:Vibration Signal (frame 4) JE1 BE1.png|18px]] [[File:Vibration Signal (frame 5) JE1 BE1.png|18px]] [[File:Vibration Signal (frame 6) JE1 BE1.png|18px]]
|[[File:vibration_particle_example_JE.png|150px]]
|-
|{{code|warped_spore}}
|Floats in the atmosphere in warped forest biomes.
|[[File:Glitter (texture 0) JE1 BE1.png|16px]]
|[[File:warped_spore_particle_example_JE.png|150px]]
|-
|{{code|wax_off}}
|Produced when scraping wax off copper.
|[[File:Glow_(texture)_JE1_BE1.png|16px]]
|[[File:wax_off_particle_example_JE.png|150px]]
|-
|{{code|wax_on}}
|Produced when using [[honeycomb]] on copper.
|[[File:Glow_(texture)_JE1_BE1.png|16px]]
|[[File:wax_on_particle_example_JE.png|150px]]
|-
|{{code|white_ash}}
|Floats in the atmosphere in basalt delta biomes.
|[[File:Glitter (texture 0) JE1 BE1.png|16px]]
|[[File:white_ash_particle_example_JE.png|150px]]
|-
|{{code|white_smoke}}
|Unknown
|[[File:Smoke (texture 7) JE1 BE1.png|16px]] [[File:Smoke (texture 6) JE1 BE1.png|16px]] [[File:Smoke (texture 5) JE1 BE1.png|16px]] [[File:Smoke (texture 4) JE1 BE1.png|16px]] [[File:Smoke (texture 3) JE1 BE1.png|16px]] [[File:Smoke (texture 2) JE1 BE1.png|16px]] [[File:Smoke (texture 1) JE1 BE1.png|16px]] [[File:Glitter (texture 0) JE1 BE1.png|16px]]
|[[File:White smoke particle example JE1.png|150px]]
|-
|{{code|witch}}
|Emitted by [[witch]]es.
|[[File:Spark (texture 0) JE1 BE1.png|16px]] [[File:Spell (texture 1) JE1 BE1.png|16px]] [[File:Spell (texture 2) JE1 BE1.png|16px]] [[File:Spell (texture 3) JE1 BE1.png|16px]] [[File:Spell (texture 4) JE1 BE1.png|16px]] [[File:Spell (texture 5) JE1 BE1.png|16px]] [[File:Spell (texture 6) JE1 BE1.png|16px]] [[File:Spell (texture 7) JE1 BE1.png|16px]]
|[[File:witch_particle_example_JE.png|150px]]
|-
|}
{{notelist}}

== Issues ==
{{Issue list|particles}}

== History ==
{{for|a history of particle texture changes|Java Edition history of textures/Particles|Bedrock Edition history of textures/Particles}}
{{expand section|Java particles in 1.16/1.17 - still relevant? was referencing Bedrock Edition}}
{{HistoryTable
|{{HistoryLine|java pre-classic}}
|{{HistoryLine||rd-160052|Added {{code|blockcrack}}.}}
|{{HistoryLine|java classic}}
|{{HistoryLine||0.0.15a (Multiplayer Test 4)|Re-added particles to multiplayer.}}
|{{HistoryLine||0.26 SURVIVAL TEST|Added some form of smoke and rain particles.|Added {{code|splash}}.}}
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20100124-2310|Added {{code|bubble}}.}}
|{{HistoryLine||0.31|dev=20100125|Added {{code|flame}}.}}

|{{HistoryLine|java infdev}}
|{{HistoryLine||20100325|Particles are now generated at the edges of water blocks.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.1|Added {{code|reddust}}, {{code|snowballpoof}}, {{code|largeexplode}}, and {{code|portal}}.}}
|{{HistoryLine||v1.0.4|Updated {{code|splash}}.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.2|Added {{code|note}}.}}
|{{HistoryLine||1.5|Added {{code|footstep}}.}}
|{{HistoryLine||1.8|dev=Pre-release|Added {{code|crit}}, {{code|hugeexplosion}}, {{code|townaura}}, and {{code|depthsuspend}}.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Added {{code|dripWater}} and {{code|dripLava}}.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Added {{code|magicCrit}}, {{code|spell}}, {{code|instantSpell}}, and {{code|mobSpell}}.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Added "Particles" setting in the video settings.}}
|{{HistoryLine||1.1|dev=11w49a|Particles no longer turn [[farmland]] into [[dirt]].}}
|{{HistoryLine||1.4.2|dev=12w32a|Added {{code|angryVillager}} and {{code|happyVillager}}.}}
|{{HistoryLine|||dev=12w38a|Added {{code|witchMagic}}.}}
|{{HistoryLine||1.4.4|dev=pre|Added {{code|mobSpellAmbient}}.}}
|{{HistoryLine||1.4.6|dev=12w49a|Added {{code|fireworksSpark}}.}}
|{{HistoryLine||1.7.2|dev=13w36a|Added {{code|wake}}.
|Added falling particles.}}
|{{HistoryLine||1.8|dev=14w04a|Added {{cmd|/particle}} command.}}
|{{HistoryLine|||dev=14w06a|Added {{code|barrier}}.}}
|{{HistoryLine|||dev=14w25a|Added {{code|droplet}}, {{code|take}}, and {{code|mobappearance}}.}}
|{{HistoryLine|||dev=14w27a|Falling particles now move in a random direction.}}
|{{HistoryLine|||dev=14w31a|Thrown eggs now use the {{code|iconcrack}} particle, instead of the {{code|snowballpoof}} one.}}
|{{HistoryLine|||dev=14w34c|The void no longer produces {{code|depthSuspend}} particles.}}
|{{HistoryLine||1.9|dev=15w31a|Added {{code|dragonbreath}} and {{code|endRod}}.}}
|{{HistoryLine|||dev=15w32c|Particles are no longer handled as entities.
|Particle range increased from 16 blocks to 32 blocks.
|Particle count, limit of increased from 4,000 to 16,384.}}
|{{HistoryLine|||dev=15w34b|Added {{code|damageIndicator}}.}}
|{{HistoryLine|||dev=15w34c|Added {{code|sweepAttack}}.}}
|{{HistoryLine||1.10|dev=16w20a|Added {{code|fallingdust}}.}}
|{{HistoryLine|||dev=pre1|{{code|fallingdust}} now collides with blocks.}}
|{{HistoryLine||1.11|dev=16w39a|Added {{code|spit}} and {{code|talisman}}.}}
|{{HistoryLine|||dev=16w39c|Renamed {{code|talisman}} to {{code|totem}}}}
|{{HistoryLine||1.13|dev=17w47a|Due to the [[flattening]], particles now use [[resource locations]], and 32 particles are [[Flattening#Particle IDs|renamed]].
|Removed {{code|footstep}} and {{code|depthsuspend}}. However, the texture for footsteps still exists in the jar.
|Removed name for {{code|take}}.
|Merged {{code|blockcrack}} and {{code|blockdust}} into {{code|block}}, and {{code|explode}} and {{code|snowshovel}} into {{code|poof}}.}}
|{{HistoryLine|||dev=18w07a|Added {{code|bubble_column_up}}, {{code|bubble_pop}}, {{code|current_down}}, and {{code|squid_ink}}.}}
|{{HistoryLine|||dev=18w09a|Optimized particle rendering slightly.}}
|{{HistoryLine|||dev=18w15a|Added {{code|nautilus}}.}}
|{{HistoryLine|||dev=18w19a|Added {{code|dolphin}}.}}
|{{HistoryLine|||dev=pre7|{{code|dripping_water}} particles are now generated by [[Waterlogging|waterlogged]] blocks where appropriate.
|{{code|dripping_water}} particles now snap to the hitbox of the block they appear on.}}
|{{HistoryLine|||dev=pre8|{{code|dripping_water}} particles are no longer generated by [[impermeable]] blocks.}}
|{{HistoryLine||1.14|dev=18w43a|Added {{code|sneeze}}.}}
|{{HistoryLine|||dev=19w02a|Added {{code|campfire_cosy_smoke}} and {{code|campfire_signal_smoke}}.}}
|{{HistoryLine|||dev=19w05a|Added {{code|composter}}.}}
|{{HistoryLine|||dev=19w06a|Particles are now broken up into individual textures files per frame rather than being in {{code|[[particles.png]]}}, {{code|[[particles.png|explosion.png]]}} and {{code|[[particles.png|sweep.png]]}}.}}
|{{HistoryLine||1.15|dev=19w34a|Added {{code|dripping_honey}}, {{code|landing_honey}}, {{code|falling_honey}} and {{code|falling_nectar}}.}}
|{{HistoryLine||1.16|dev=20w06a|Added {{code|ash}}, {{code|crimson_spore}}, {{code|soul_fire_flame}} and {{code|warped_spore}}.}}
|{{HistoryLine|||dev=20w09a|Added {{code|dripping_obsidian_tear}}, {{code|falling_obsidian_tear}}, {{code|landing_obsidian_tear}}.}}
|{{HistoryLine|||dev=20w11a|Added {{code|soul}}.}}
|{{HistoryLine|||dev=20w15a|Added {{code|white_ash}}.}}
|{{HistoryLine||1.17|dev=20w45a|Particles now appear if a block is broken by a [[piston]].}}
|{{HistoryLine|||dev=20w46a|Added {{code|snowflake}}.}}
|{{HistoryLine|||dev=20w48a|Added {{code|dripping_dripstone_lava}}, {{code|dripping_dripstone_water}}, {{code|falling_dripstone_lava}}, and {{code|falling_dripstone_water}}.}}
|{{HistoryLine|||dev=20w49a|Added {{code|vibration}} and {{code|dust_color_transition}}.}}
|{{HistoryLine|||dev=21w03a|Added {{code|glow}} and {{code|glow_squid_ink}}.}}
|{{HistoryLine|||dev=21w05a|Added {{code|falling_spore_blossom}} and {{code|spore_blossom_air}}.}}
|{{HistoryLine|||dev=21w11a|Added {{code|electric_spark}}, {{code|scrape}}, {{code|wax_off}} and {{code|wax_on}}.}}
|{{HistoryLine|||dev=21w13a|The unused texture of {{code|footprint}}<ref>[[File:Footprint.png|32px]]{{code|/assets/minecraft/textures/particle/foorprint.png}}</ref> has been removed.
|Added {{code|light}}.}}
|{{HistoryLine||1.18|dev=21w42a|Added {{code|block_marker}}, to replace {{code|light}} and {{code|barrier}}.}}
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added {{code|shriek}}, {{code|sculk_soul}}, {{code|sculk_charge_pop}}, {{code|sculk_charge}}.}}
|{{HistoryLine|||dev=22w13a|Added {{code|allay_dust}}.}}
|{{HistoryLine|||dev=22w15a|Added {{code|sonic_boom}}.}}
|{{HistoryLine|||dev=22w16a|Removed {{code|allay_dust}}.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Added {{code|dripping_cherry_leaves}}, {{code|falling_cherry_leaves}}, and {{code|landing_cherry_leaves}}.}}
|{{HistoryLine||1.20|dev=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.
|{{code|dripping_cherry_leaves}}, {{code|falling_cherry_leaves}}, and {{code|landing_cherry_leaves}} have been merged into {{code|cherry_leaves}}, and the texture was changed.}}
|{{HistoryLine||1.20.3|dev=23w41a|Added {{code|dust_plume}}.}}
|{{HistoryLine|||dev=23w42a|Added {{code|white_smoke}}.}}
|{{HistoryLine|||dev=23w45a|Added {{code|gust}}, {{code|gust_dust}} and {{code|trial_spawner_detection}}.}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w03b|Removed {{code|gust_dust}}.}}
|{{HistoryLine|||dev=24w05a|Added {{code|vault_connection}}.}}
|{{HistoryLine|||dev=24w13a|Added {{code|infested}}, {{code|item_cobweb}}, {{code|ominous_spawning}}, {{code|raid_omen}}, {{code|small_gust}}, {{code|trial_omen}}, and {{code|trial_spawner_detection_ominous}}.}}
|{{HistoryLine||1.21.2|dev=24w40a|Added {{code|block_crumble}} and {{code|trail}}.}}
|{{HistoryLine|||dev=pre1|The format of color fields in particle options is now more standardized.}}
|{{HistoryLine||1.21.4|dev=24w44a|{{code|trail}} particle has a new required field: {{code|duration}}.
|Added {{code|pale_oak_leaves}}.}}
}}

== Trivia ==
*Most particle textures can be changed using resource packs, however, particle colors that are applied to the texture files such as those for smoke particles used in [[redstone]], portals, and [[endermen]] cannot be changed without mods.
**The {{code|dust}} particle has unique syntax used for color, represented with three RGB values as decimal percentages.
*Status effect particles appear where the player face is pointing.
*The {{code|elder_guardian}} particle always follows the player regardless of what its location has been set to.
*[[Redstone repeater]]s emit particles, but [[redstone comparator]]s do not.	
*There is a particle that is internally used to implement the item pickup animation, but it cannot be summoned with the {{cmd|particle}} command. Before the name was removed in [[Java Edition 1.13|1.13]], it was called {{code|take}}.
*There is a limit of 16384 particles existing at the same time.
*The {{code|trail}} particles use colours {{code|#FC7812}} and {{code|#5F5F5F}} when created naturally by a [[creaking heart]].

== Gallery ==
<gallery>
Searge Particles 1.png|Particles being summoned with commands.
Searge Particles 2.gif|A chicken emitting fire particles.
Fall Particles.png|[[Dinnerbone]] creating fall particles.
Searge Particles.png|[[Searge]] emitting fire and smoke particles.
</gallery>

== References ==
{{Reflist}}

[[Category:Particle textures]]

[[cs:Částice]]
[[de:Partikel]]
[[es:Partículas]]
[[fr:Particules]]
[[ja:パーティクル]]
[[ko:입자]]
[[nl:Deeltjes]]
[[pl:Cząsteczki]]
[[pt:Partículas]]
[[ru:Частицы]]
[[th:อนุภาค (รุ่น Java)]]
[[uk:Частинки]]
[[zh:粒子]]
