{{Infobox guide
|edition=bedrock
|name=
|vers=
* {{vl|pe v0.9.0|}}
* {{vl|pe v0.9.1|}}
* {{vl|pe v0.9.2|}}
* {{vl|pe v0.9.3|}}
* {{vl|pe v0.9.4|}}
* {{vl|pe v0.9.5|}}
|prev=0.8 releases
|next=0.10 releases
}}
This guide is a simplified overview of all the changes in the [[Bedrock Edition]] 0.9.x releases, which assumes at least some familiarity with 0.8.x releases.

== Mobs ==
=== New ===
{|{{Simple Guide table|New Mobs}}
|-
|[[Enderman]]
|[[File:Enderman BE.png|128px]]
|
* All [[biomes]].
|
|
* Does not drop [[Ender Pearls]].
|-
|[[Villagers]]
|{{Animate|Farmer.png; Librarian.png; Priest.png; Blacksmith.png; Butcher.png; Nitwit.png|128px}}
|
* {{EnvLink|Village}}
|
|
* Unable to open doors, harvest crops and trade.
|-
|[[Slime]]
|[[File:Slime JE2 BE1.png|128px]]
|
* {{BiomeLink|Swamp}}
|
|
* Does not drop [[Slime Ball]]s.
|-
|[[Wolf]]
|{{Animate|Wolf JE1 BE1.png; Tamed Wolf with Red Collar.png; Angry Wolf.png|128px}}
{{Animate|Baby Wolf JE1 BE1.png; Baby Tamed Wolf.png; Baby Angry Wolf.png|64px}}
|
* {{BiomeLink|Taiga}}
* {{BiomeLink|Snowy Taiga}}
|
|
* Can be tamed using [[Bones]].
|-
|[[Silverfish]]
|[[File:Silverfish.gif|128px]]
|
* [[Infested Block]]s
* {{EnvLink|Stronghold}}'s [[Mob spawner]]
|
|
* Will generate in infested blocks.
* Changed AI.
|-
|[[Mooshroom]]
|[[File:Red Mooshroom JE2 BE1.png|84px]]
[[File:Baby Red Mooshroom JE1 BE1.png|84px]]
|
* {{BiomeLink|Mushroom Fields}}
|
{{Drop|Item|Leather|0|2}}
{{Drop|Item|Raw Beef|1|3}}
|Similar to cows, but can be milked with a bowl to get mushroom stew.
|}

=== Changed ===
{|{{Simple Guide table|Changed Mobs}}
|-
|General
|
|
* New mob spawning algorithm.
* Mobs are lighter in color when injured.
* Passive mobs now spawn in groups.
* Increase the health of all mobs to the values in Java Edition.
* The game now spawns fewer mobs, clearing out old hostile mobs.
* Animals no longer disappear.
|-
|[[Zombie]]
|[[File:Zombie JE2 BE1.png|84px]]
|
* Zombie AI and mechanics have been changed to make them more team-like.
* When attacked, there is a small probability of spawning more zombies.
|-
|[[Spider]]
|[[File:Spider JE3 BE2.png|128px]]
|
* Now generates on [[leaves]], making tree biomes have more spiders at night.
* Animation is now twice as fast.
* Improved AI.
* Line of sight no longer passes through solid blocks.
|-
|[[Creeper]]
|[[File:Creeper JE3 BE1.png|128px]]
|
* Go faster now.
* Improved AI.
* No longer floats 2 pixels above the ground.
* Now has correct explosion range.
|-
|[[Camera]]
|[[File:Camera old.png|128px]]
|
* Completely removed camera entity.
|}

== Blocks ==
=== New ===
{|{{Simple Guide table|New Blocks}}
|-
|[[Monster spawner]]
|[[File:Spawner BE1.png|84px]]
|
* Generates naturally in [[Dungeon]]s and [[Stronghold]]s.
|
Pickaxe
*Drops nothing.
|
* Use monster spawn eggs to change the type of monster spawner.
|-
|[[End portal frame]]
|{{Animate|End Portal Frame (S) JE2 BE1.png; Filled End Portal Frame (S) JE2 BE1.png|84px}}
|
* Generates naturally in [[Stronghold]].
|
Indestructible.
|
*For decorative purposes only.
|-
|[[Emerald Ore]]
|[[File:Emerald Ore JE2 BE1.png|84px]]
|
* Generates naturally in [[Mountains]].
|
Pickaxe (iron or better)
*Only [[Emerald]] will be dropped.
|Drops emeralds
|-
|[[Hardened clay]]
|[[File:Terracotta JE1 BE1.png|84px]]
|
* Generate naturally in [[Badlands]].
{{Smelting
|Clay
|Terracotta
|0.1
}}
|
Pickaxe
|
Dyed hardened clay.
|-
|[[Stained clay]]
|{{Animate|White Terracotta JE1 BE1.png; Orange Terracotta JE1 BE1.png; Magenta Terracotta JE1 BE1.png; Light Blue Terracotta JE1 BE1.png; Yellow Terracotta JE1 BE1.png; Lime Terracotta JE1 BE1.png; Pink Terracotta JE1 BE1.png; Gray Terracotta JE1 BE1.png; Light Gray Terracotta JE1 BE1.png; Cyan Terracotta JE1 BE1.png; Purple Terracotta JE1 BE1.png; Blue Terracotta JE1 BE1.png; Brown Terracotta JE1 BE1.png; Green Terracotta JE1 BE1.png; Red Terracotta JE1 BE1.png; Black Terracotta JE1 BE1.png|84px}}
|
* Red, orange, yellow, brown, white and light gray terracotta naturally occur in mountains.
{{Crafting
|A1= Terracotta |B1= Terracotta |C1= Terracotta
|A2= Terracotta |B2= Matching Dye |C2= Terracotta
|A3= Terracotta |B3= Terracotta |C3= Terracotta
|Output= Matching Dyed Terracotta,8
|type= Building block
}}
|
Pickaxe
|Building material
|-
|[[Emerald Block]]
|[[File:Block of Emerald JE1 BE1.png|84px]]
|
{{Crafting
|A1= Emerald |B1= Emerald |C1= Emerald
|A2= Emerald |B2= Emerald |C2= Emerald
|A3= Emerald |B3= Emerald |C3= Emerald
|Output= Block of Emerald
|type= Building block
}}
|
Pickaxe (iron or better)
|
* Used to store emeralds and decorations.
|-
|[[End Stone]]
|[[File:End Stone JE1 BE1.png|84px]]
|
* Only available in creative mode.
|
Pickaxe
|Building material
|-
|[[Red Sand]]
|[[File:Red Sand JE1 BE1.png|84px]]
|
* Generates naturally in Badlands.
|
Shovel
|
* Smelts into [[Glass]].
|-
|[[Mycelium]]
|[[File:Mycelium JE1 BE1.png|84px]]
|
* Generates naturally on [[Mushroom Island]].
|
Shovel
*Only drops [[Dirt]].
|Can have mushroom placed on it in any light conditions.
|-
|[[Mushroom Block]]
|{{Animate|Brown Mushroom Block (ESU) JE1 BE1.png; Red Mushroom Block (ESU) JE1 BE1.png; Mushroom Stem (ES) JE1 BE1.png|84px}}
|
* Generated by using [[Bone Meal]] on [[Mushroom]].
* Generate naturally on Mushroom Island.
|
Axe
*Will only drop mushrooms.
|Building material
|-
|[[Podzol]]
|[[File:Podzol JE1 BE1.png|84px]]
|
* Generates naturally in [[Mega Taiga]].
|
Shovel
*Only drops [[Dirt]].
|Building material
|-
|[[Packed Ice]]
|[[File:Ice BE2.png|84px]]
|
* Naturally generated in [[Ice Spikes]].
|
Any
*Drops nothing.
|Building material
|-
|[[Grassless Dirt]]
|[[File:Dirt JE2 BE2.png|84px]]
|
* Generates naturally in [[Savanna]] and Giant Taiga.
|
Shovel
|Grass cannot grow on it
|-
|[[Granite]] and [[Polished Granite]]
|[[File:Granite JE1 BE1.png|84px]]
[[File:Polished Granite JE1 BE1.png|84px]]
|
{{Crafting
   |head=1
   |Diorite
   |Nether Quartz
   |Output=Granite
   |type=Building block
}}
{{Crafting
   |ignoreusage=1
   |A2=Granite
   |B2=Granite
   |A3=Granite
   |B3=Granite
   |Output=Polished Granite,4
   |type=Building block
   |foot=1
}}
|
Pickaxe
|Building material
|-
|[[Andesite]] and [[Polished Andesite]]
|[[File:Andesite JE1 BE1.png|84px]]
[[File:Polished Andesite JE1 BE1.png|84px]]
|
{{Crafting
   |head=1
   |Diorite
   |Cobblestone
   |Output=Andesite,2
   |type=Building block
}}
{{Crafting
   |ignoreusage=1
   |A2=Andesite
   |B2=Andesite
   |A3=Andesite
   |B3=Andesite
   |Output=Polished Andesite,4
   |type=Building block
   |foot=1
}}
|
Pickaxe
|Building material
|-
|[[Diorite]] and [[Polished Diorite]]
|[[File:Diorite JE1 BE1.png|84px]]
[[File:Polished Diorite JE1 BE1.png|84px]]
|
{{Crafting
   |head=1
   |A2=Cobblestone
   |B2=Nether Quartz
   |A3=Nether Quartz
   |B3=Cobblestone
   |Output=Diorite,2
   |type=Building block
}}
{{Crafting
   |ignoreusage=1
   |A2=Diorite
   |B2=Diorite
   |A3=Diorite
   |B3=Diorite
   |Output=Polished Diorite,4
   |type=Building block
   |foot=1
}}
|
Pickaxe
|
* Used to craft granite and andesite.
|-
|[[Acacia]] [[Plank]] and [[Dark Oak]] plank
|[[File:Acacia Planks JE1 BE1.png|84px]]
[[File:Dark Oak Planks JE1 BE1.png|84px]]
|
{{Crafting |showname=0
  |Acacia Log; Dark Oak Log
  |Output= Acacia Planks,4; Dark Oak Planks,4
  |type= Building block
}}
|
Axe
|Building material
|-
|Acacia [[log]] and dark oak logs
|[[File:Acacia Log Axis Y JE2 BE1.png|84px]]
[[File:Dark Oak Log Axis Y JE2 BE1.png|84px]]
|Generates in trees.
|
Axe
|
*Used for crafting corresponding wooden boards.
|-
|Acacia [[slab]] and dark oak slab
|[[File:Acacia Slab JE1 BE1.png|84px]]
[[File:Dark Oak Slab JE1 BE1.png|84px]]
|
{{Crafting
|A3= Acacia Planks; Dark Oak Planks
|B3= Acacia Planks; Dark Oak Planks
|C3= Acacia Planks; Dark Oak Planks
|Output= Acacia Slab,6; Dark Oak Slab,6
|type= Building block
}}
|
Axe
|Can be used to walk upwards without jumping
|-
|Acacia [[stairs]] and dark oak stairs
|[[File:Acacia Stairs (N) JE2 BE1.png|84px]]
[[File:Dark Oak Stairs (N) JE2 BE1.png|84px]]
|
{{Crafting
|A1= Acacia Planks; Dark Oak Planks
|A2= Acacia Planks; Dark Oak Planks
|B2= Acacia Planks; Dark Oak Planks
|A3= Acacia Planks; Dark Oak Planks
|B3= Acacia Planks; Dark Oak Planks
|C3= Acacia Planks; Dark Oak Planks
|Output= Acacia Stairs,4; Dark Oak Stairs,4
|type= Building block
}}
|
Axe
|Can be used to walk upwards without jumping
|-
|Acacia [[leaves]] and dark oak leaves
|[[File:Oak Leaves BE2.png|84px]]
|Generates in trees.
|
Shears
|Building material
|-
|Jungle tree [[sapling]], acacia sapling, and dark oak sapling
|[[File:Jungle Sapling JE6 BE1.png|84px]]
[[File:Acacia Sapling JE6 BE1.png|84px]]
[[File:Dark Oak Sapling JE6 BE1.png|84px]]
|
* Dropped from corresponding leaves.
|
Any
|
* Grow into the corresponding [[tree]].
|-
|[[Flowers]]
|{{Animate|Poppy JE6 BE1.png; Blue Orchid JE6 BE1.png; Allium JE6 BE1.png; Azure Bluet JE6 BE1.png; Red Tulip JE6 BE1.png; Orange Tulip JE6 BE1.png; White Tulip JE6 BE1.png; Pink Tulip JE6 BE1.png; Oxeye Daisy JE6 BE1.png; Sunflower JE1 BE1.png; Lilac JE3 BE1.png; Rose Bush JE3 BE1.png; Peony JE3 BE1.png|84px}}
|Generates on grass in various biomes.
|
Any
|Decorative blocks
|-
|[[Vine]]
|[[File:Vines (N) JE1.png|84px]]
|
* Generates as part of a dying tree.
* Generate naturally in [[Jungle]] and [[Swamp]].
|
Shears
|
* Can be climbed.
* Can be crafted into [[moss stone]].
|-
|[[Lily Pad]]
|[[File:Lily Pad JE1 BE1.png|84px]]
|
* Generate naturally in swamps.
|
Any
|
* Creates walkable paths on water.
|-
|[[Cocoa Pod]]
|{{Animate|Cocoa Age 0 (S) JE3.png; Cocoa Age 1 (S) JE3.png; Cocoa Age 2 (S) JE3.png|84px}}
|
* Generate naturally in jungles.
|
Axe
|
* Used to get cocoa beans.
|-
|[[Double Tallgrass]]
|[[File:Tall Grass BE1.png|84px]]
|
* Will be generated naturally.
* Can be generated by using [[Bone Meal]] on [[Grass]].
|
Shears
*Drops 2 grass.
|Decorative block
|-
|[[Large fern]]
|[[File:Large Fern BE1.png|84px]]
|
* Will be generated naturally.
* Can be generated by using bone meal on [[fern]].
|
Shears
*Drops 2 ferns.
|Decorative block
|-
|[[Chiseled Stone Bricks]]
|[[File:Chiseled Stone Bricks JE1 BE1.png|84px]]
|
* Obtained from [[Creative Mode]] [[Inventory]].
|
Pickaxe
|
*For decorative purposes only.
|}

=== Changed ===
{|{{Simple Guide table|Changed Blocks}}
|-
|General
|
|
* Block entities are saved differently.
|-
|[[Log]]
|[[File:Spruce Log Axis Y JE2 BE2.png|84px]]
[[File:Birch Log Axis Y JE2 BE2.png|84px]]<br>
[[File:Jungle Log Axis Y JE2 BE2.png|84px]]
|
* Birch, spruce and jungle logs have different textures on top.
|-
|[[Plank|Jungle Plank]]
|[[File:Jungle Planks JE1 BE1.png|84px]]
|
* Now craftable.
{{Crafting
  |Jungle Log
  |Output=Jungle Planks,4
}}
|-
|[[Bed]]
|[[File:Red Bed (N) JE1.png|84px]]
|
* No longer restores health in normal difficulty.
* Added smooth lighting.
|-
|[[Snow|Snow layer]]
|[[File:Snow (layers 1) JE2 BE2.png|84px]]
|
* Now craftable.
{{Crafting
|A2= Snow Block |B2= Snow Block |C2= Snow Block
|Output= Snow,6
}}
|-
|[[Carpet]]
|{{Animate|White Carpet Revision 1.png; Orange Carpet Revision 1.png; Magenta Carpet Revision 1.png; Light Blue Carpet Revision 1.png; Yellow Carpet Revision 1.png; Lime Carpet Revision 1.png; Pink Carpet Revision 1.png; Gray Carpet Revision 1.png; Light Gray Carpet Revision 1.png; Cyan Carpet Revision 1.png; Purple Carpet Revision 1.png; Blue Carpet Revision 1.png; Brown Carpet Revision 1.png; Green Carpet Revision 1.png; Red Carpet Revision 1.png; Black Carpet Revision 1.png|84px}}
|
* All carpets can be obtained in survival mode.
{{Crafting
  |Any Wool
|Any Wool
|Output=Any Carpet,3
}}
|-
|[[Fence]]
|[[File:Oak Fence JE2 BE1.png|84px]]
|
* Added smooth lighting.
|-
|[[Leaves]]
|{{Animate|Oak Leaves BE2.png; Birch Leaves BE3.png; Spruce Leaves BE2.png; Jungle Leaves (fast) BE2.png|84px}}
|
* Added smooth lighting.
* Jungle leaves are completely opaque.
* New foliage rendering.
|-
|[[Cobweb]]
|[[File:Cobweb JE1 BE1.png|84px]]
|
* Added smooth lighting.
|-
|[[Chest]]
|[[File:Chest.gif|84px]]
[[File:Large Chest.gif|84px]]
|
* Added smooth lighting.
|-
|[[Glowstone]]
|[[File:Glowstone JE2 BE1.png|84px]]
|
* Removed smooth lighting.
|-
|[[Glass]]
|[[File:Glass JE3 BE1.png|84px]]
|
* Removed smooth lighting.
|-
|[[Jack o'Lantern]]
|[[File:Jack o'Lantern JE1 BE1.png|84px]]
|
* Removed smooth lighting.
|-
|Lighted [[Redstone Ore]]
|[[File:Redstone Ore JE1 BE1.png|84px]]
|
* Removed smooth lighting.
|-
|[[TNT]]
|[[File:TNT JE2 BE1.png|84px]]
|
* Improved performance.
|-
|[[Wool]]
|{{Animate|White Wool JE1 BE1.png; Light Gray Wool JE2 BE2.png; Gray Wool JE2 BE2.png; Black Wool JE2 BE2.png; Brown Wool JE2 BE2.png; Red Wool JE2 BE2.png; Orange Wool JE2 BE2.png; Yellow Wool JE2 BE2.png; Lime Wool JE2 BE2.png; Green Wool JE2 BE2.png; Cyan Wool JE2 BE2.png; Light Blue Wool JE2 BE2.png; Blue Wool JE2 BE2.png; Purple Wool JE2 BE2.png; Magenta Wool JE2 BE2.png; Pink Wool JE2 BE2.png|84px}}
|
* Added smooth lighting.
|-
|[[Moss stone]]
|[[File:Mossy Cobblestone JE2 BE1.png|84px]]
|
* Can be crafted with [[Cobblestone]] and [[Vines]].
{{Crafting
  |Cobblestone
  |Vines
  |Output=Mossy Cobblestone
}}
|}

== Items ==
=== New ===
{|{{Simple Guide table|New Items}}
|-
|[[Saddle]]
|[[File:Saddle JE1 BE1.png|84px]]
|
* Found in the blacksmith's chest.
|
*Currently unavailable.
|-
|[[Cookie]]
|[[File:Cookie JE1 BE1.png|84px]]
|
{{Crafting
|A1= |B1= |C1=
|A2= Wheat |B2= Cocoa Beans |C2= Wheat
|A3= |B3= |C3=
|Output= Cookie,8
|type= Foodstuff
}}
|
* Restores {{hp|1}}.
|-
|[[Spawn Egg]]
|{{Animate|Mooshroom Spawn Egg JE2 BE1.png; Creeper Spawn Egg JE2 BE1.png; Enderman Spawn Egg JE2 BE1.png; Silverfish Spawn Egg BE1.png; Skeleton Spawn Egg JE2 BE1.png; Slime Spawn Egg JE2 BE1.png; Spider Spawn Egg JE2 BE1.png; Zombie Spawn Egg JE2 BE1.png; Zombie Pigman Spawn Egg JE2 BE1.png; Wolf Spawn Egg JE2 BE1.png; Villager Spawn Egg JE2 BE1.png|84px}}
|
* Obtained from [[Creative Mode]] [[Inventory]].
|
* Spawns the corresponding [[mob]].
|-
|[[Emerald]]
|[[File:Emerald JE1 BE1.png|84px]]
|
{{Crafting
|Block of Emerald
|Output= Emerald,9
|type= Material
}}
* Dropped from [[Emerald Ore]].
|
* Currently not available for [[Trading]].
* Can be crafted into [[Emerald Block]]s.
|}

=== Changed ===
{|{{Simple Guide table|Changed Items}}
|-
|[[Dye]]
|[[File:Gray Dye JE1 BE1.png|84px]]
[[File:Light Gray Dye JE1 BE1.png|84px]]
|
* [[Gray Dye]] and [[Light Gray Dye]] can be obtained in Survival Mode.
|}

== Structures ==
=== New ===
{|{{Simple Guide table|New Structures}}
|-
|General
|
|
|
|
|
* Same world generation algorithm as Java Edition 1.8, allowing new structures and biomes to be generated.
|-
|[[Village]]
|{{Animate|OakHouse.png;SandstoneHouse.png|256px}}
|
* {{BiomeLink|Plains}}
* {{BiomeLink|Desert}}
* {{BiomeLink|Savanna}}
|
No
|
Yes
|
* Has plains and desert variants.
* A carpet table will be generated in the house instead of the [[Pressure Plate]] table.
|-
|[[Cave]]
|[[File:Medium-cave.png|256px]]
|
* Generates on the surface and underground.
|
No
|
No
|Tunnels underground full of ore and monsters.
|-
|[[Lava Lake]]
|[[File:LavaLake.png|256px]]
|
* Generates on the surface and underground.
|
No
|
No
|Lakes of lava.
|-
|[[Mineshaft]]
|[[File:Mineshaft.png|256px]]
|
* Will generate underground.
|
No
|
Yes
|
* Contains [[Spider]] [[Monster Spawner]]s instead of [[Cave Spider]] spawners due to the lack of [[Poison]] potion effect. <ref name="spiders">{{tweet|jeb|465804639645237248}}</ref>
|-
|[[Giant Mushroom]]
|{{Animate|Huge Red Mushroom.png; Huge Brown Mushroom.png|256px}}
|
* Use [[Bone Meal]] on [[Mushroom]] to generate.
|
No
|
No
|
*Can be up to 13 blocks. <ref>https://www.reddit.com/r/MCPE/comments/288c1n/are_there_supposed_to_be_super_tall_mushrooms/</ref>
|-
|[[Forest Rock]]s
|[[File:Forest Rock JE1 BE1.png|256px]]
|
* {{BiomeLink|id=old growth pine taiga|Giant Tree Taiga}}
|
No
|
No
|Chunks of moss stone in mega taigas.
|-
|[[Stronghold]]
|[[File:StrongholdPortalRoom.png|256px]]
|Underground
|
Yes
|
Yes
|
* Difficult to find because [[Eye of Ender]] has not yet been implemented.
* Has a greater chance of spawning below villages.
|-
|[[Dungeon]]
|[[File:Monster Room (Dungeon).png|256px]]
|
* Will generate underground.
|
Yes
|
Yes
|
* Contains one of three monster spawners: [[Skeleton]], [[Zombie]], and Spider.
|-
|[[Desert Well]]
|[[File:Desert Well.png|256px]]
|
* {{BiomeLink|Desert}}
|
No
|
No
|A well in the desert.
|-
|[[Trees]]
|{{Animate|Jungle Tree.png; Dark Oak Tree.png; Acacia Tree.png; Oak Fallen Log.png; Spruce Fallen Log.png; Birch Fallen Log.png; Jungle Fallen Log.png; Spruce Tree.png; Swamp Oak.png|256px}}
|Various biomes
|
No
|
No
|
* [[Jungle Tree]] (small and large)
* [[Dark Oak]]
* [[Acacia]]
* [[Fallen Tree]]
* Large [[Spruce]]
* [[Oak]] Swamp variant and large oak variant with vines.
|-
|[[Biomes]]
|
|
|
|
|
* Added all [[Java Edition 1.7.2]] biomes. Biomes exceeding [[Height|128 height limit]] are shrunk to accommodate.
**Includes: [[Jungle]], [[Badlands]], [[Plains]], [[Dark Forest]], [[Savanna]], [[Taiga]], [[Cliff]], [[Mushroom Island]], [[Flower Forest]], [[Mega Taiga]], [[Ice Spikes]], [[Swamp]], [[Desert]], [[Forest]], [[Deep Ocean]], [[Eroded Badlands]], [[Stone Shore]], [[Jungle Edge]].
* Frozen oceans no longer generate naturally.
|}

=== Changed ===
{|{{Simple Guide table|Changed Structures}}
|-
|[[Trees]]
|{{Animate|Oak.png; Spruce.png|256px}}
|
* [[Trees#Spruce Oak|Spruce Oak]] do not generate in new worlds as their rare glitch has been fixed.
* [[Trees|Oaks]] now generate with different heights and structures.
* [[Trees#SpruceTree|Spruce Trees]] now generate with different heights and structures.
|-
|[[Terrain Features]]
|
|
* Old terrain generation removed, now using [[old]] [[world type]].
|-
|[[Biomes]]
|
|
* Added biome-specific colored blocks.
* Removed gravel beaches.
* Frozen oceans no longer generate naturally.
|}

== Gameplay ==
=== New ===
{| {{Simple Guide table|New Gameplay}}
|-
|[[Particles|Particle Effect]]
|
* <code>dripWater</code>
* <code>dripLava</code>
|}

=== Changed ===
{| {{Simple Guide table|Changed Gameplay}}
|-
|[[Clouds]]
|
* Improved appearance.
|-
|[[Fog]]
|
* It's darker underground.
|}

==References==
{{Reflist}}

==See also==
{{Navbox guides}}

[[zh:携带版指南/0.9版本]]
