{{Infobox entity
| group = Standing
| group2 = Sitting
| group3 = Saddled
| 1-1 = Camel.png
| 2-1 = Camel Sitting.png
| 3-1 = Saddled Camel.png
| invimage = Camel Spawn Egg
| health = {{hp|32|mob=1}}
| behavior =  Passive
| mobtype = [[Animal]]
| damage = 
| size = '''Adult:'''<br>Height: 2.375 blocks<br>Width: 1.7 blocks<br>
'''Adult (sitting):'''<br>Height: 0.945 blocks<br>Width: 1.7 blocks<br>
'''Baby:'''<br>Height: 1.1875 blocks<br>Width: 0.85 blocks<br>
'''Baby (sitting):'''<br>Height: 0.4725 blocks<br>Width: 0.85 blocks
| speed = 
| spawn = {{EnvLink|Desert village}}
| usableitems = 
{{drop|Item|Saddle}}
{{drop|Block|Cactus}}
{{drop|Item|Lead}}
}} 

A '''camel''' is a [[passive mob]] found in desert [[village]]s that can be [[saddle]]d and ridden by up to two [[player]]s at once. It is tall enough so its riders cannot be attacked from the ground by melee-attacking hostile mobs that don't attack camels.

== Spawning ==
One camel spawns in the center of each [[desert]] village during [[Seed (world generation)|world generation]].

== Drops ==
=== On death ===
{{xp|1|3}} [[experience]] orbs drop when camels are killed by a [[player]] or tamed [[wolf]]{{only|bedrock|short=1}}. A saddle is dropped if the camel was already equipped with one. Killing a baby camel yields neither items nor experience.

=== Breeding ===
Upon successful [[breeding]], {{xp|1|7}} is dropped.

== Behavior ==
A camel wanders aimlessly, avoiding hazards and obstacles, or it sits for two to seven seconds before standing up again. Camels immediately flee after being harmed, even when sitting. A sitting camel cannot be pushed by players or mobs.<ref>{{bug|MC-256538|||WAI}}</ref> Sitting camels do not stand up if there are solid blocks above them, because doing so would inflict [[suffocation]] damage.

Camels can safely fall 6 blocks before they begin to accumulate [[Damage#Fall damage|fall damage]], unlike most mobs, which can only safely fall 3 blocks. Camels also take half of the normal fall damage (rounded up) that most other mobs take ({{hp|0.5}} damage per block over the safe distance instead of {{hp|1}}). If an entity is riding a camel, they receive the same fall damage as the camel.

Camels are healed by {{Health|2}} health points each time they are fed a cactus. Camels also heal slowly on their own over time.

Even though camels are bred with cacti, touching a cactus block still harms them like any other mob.  As with other mobs, camels do not avoid cacti when they pathfind.

[[File:camel village.png|thumb|left|A camel sitting in a desert village.]]

Camels have the unique ability to step up 1.5 block-high walls, unlike other mounts such as [[horse]]s, which can’t automatically step up one block without jumping. This allows camels to step onto fences and walls, among other things.

=== Riding ===
{{main|Riding}}

Camels are always [[tamed]] and can be ridden by players. Up to two players can ride one camel. While riding, the player in the back seat cannot hurt the player driving or the camel itself.

Camels have one slot in their inventory, to hold a [[saddle]]. A saddle can be placed on a camel by holding it and then {{control|using}} it on the camel, or by accessing its inventory. A camel's inventory can be accessed by mounting the camel and using {{control|inventory}} control, or by {{control|sneaking}} and then {{control|using}} or pressing the "open inventory" button{{only|bedrock}} on the camel.

Once a camel is saddled, the player can control it with standard directional controls, {{control|jump}}, and the mouse. The player dismounts using the {{control|dismount}} control.

Camels cannot float on water when being controlled by a player. They can be ridden in water up to 3 blocks deep. In deeper water, the player is automatically dismounted.<ref>{{bug|MC-72440|||WAI}}</ref>

[[File:Husks can't reach.png|thumb|Several husks trying to attack a [[player]].]]

Camels walk slowly and can [[sprint]]. Saddled camels also have the ability of "dashing charging". When the player rides them, the experience bar on [[HUD]] is replaced by a dash charging bar. Dashing is done using the jump control, and holding the control charges for a longer dashing. Camels can dash every 2.75 seconds. When dashing, the camel launches up to 12 blocks forward and one block upward. For a short time after dashing, the camel cannot sprint. 

Camels are tall enough that most melee hostile mobs such as [[zombie]]s, [[vindicator]]s, [[hoglin]]s, [[silverfish]], [[endermite]]s and [[golden sword]]-wielding [[piglin]]s cannot reach players to attack them. [[Spider]]s, [[wolves]], [[slime]]s and [[magma cube]]s can attack because they jump or climb while attacking. Most mobs never deliberately attack camels under any circumstance, even to reach players riding one; the only exceptions are mobs that attack all other mobs, these being [[zoglin]]s and vindicators named "Johnny".

=== Breeding ===
{{main|Breeding}}

A camel follows the [[player]] who holds a [[cactus]] but stops following the player if it is separated from the player by at least 10 blocks{{Only|JE}} / 16 blocks{{Only|BE}}. Sitting camels do not follow the player. Adult camels enter love mode and [[breed]] to create baby camels after they are each given a cactus. The parents have a cooldown of five minutes before they can breed again. The growth time that baby camels take to be an adult camel can be reduced by giving the baby camel cactus.

== Sounds ==
{{JE}}:<br>
Camels use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].

{{SoundTable
| type = java
| {{SoundLine
| sound =Camel ambient1.ogg
|sound2=Camel ambient2.ogg
|sound3=Camel ambient3.ogg
|sound4=Camel ambient4.ogg
|sound5=Camel ambient5.ogg
|sound6=Camel ambient6.ogg
|sound7=Camel ambient7.ogg
|sound8=Camel ambient8.ogg
|source=neutral
|subtitle=Camel grunts
|description=Randomly
|id=entity.camel.ambient
|translationkey=subtitles.entity.camel.ambient
|volume=''varies''<wbr><ref group="sound">0.36 for <code>ambient1</code> and <code>ambient2</code>, 0.4 for <code>ambient3</code> through <code>ambient6</code>, and 0.24 for <code>ambient7</code> and <code>ambient8</code></ref>
|pitch=0.8–1.2<br>(Baby: 1.3–1.7)
|distance=16}}
| {{SoundLine
|sound=Camel death1.ogg
|sound2=Camel death2.ogg
|source=neutral
|subtitle=Camel dies
|description=When a camel dies
|id=entity.camel.death
|translationkey=subtitles.entity.camel.death
|volume=0.8
|pitch=0.8–1.2<br>(Baby: 1.3–1.7)
|distance=16}}
| {{SoundLine
|sound=Camel hurt1.ogg
|sound2=Camel hurt2.ogg
|sound3=Camel hurt3.ogg
|sound4=Camel hurt4.ogg
|source=neutral
|subtitle=Camel hurts
|description=When a camel is damaged
|id=entity.camel.hurt
|translationkey=subtitles.entity.camel.hurt
|volume=0.8
|pitch=0.8–1.2<br>(Baby: 1.3–1.7)
|distance=16}}
| {{SoundLine
|sound=Camel sit1.ogg
|sound2=Camel sit2.ogg
|sound3=Camel sit3.ogg
|sound4=Camel sit4.ogg
|source=neutral
|subtitle=Camel sits down
|description=When a camel sits
|id=entity.camel.sit
|translationkey=subtitles.entity.camel.sit
|volume=0.24
|pitch=0.8–1.2<br>(Baby: 1.3–1.7)
|distance=16}}
| {{SoundLine
|sound=Camel stand1.ogg
|sound2=Camel stand2.ogg
|sound3=Camel stand3.ogg
|sound4=Camel stand4.ogg
|sound5=Camel stand5.ogg
|source=neutral
|subtitle=Camel stands up
|description=When a camel stands
|id=entity.camel.stand
|translationkey=subtitles.entity.camel.stand
|volume=0.24
|pitch=0.8–1.2<br>(Baby: 1.3–1.7)
|distance=16}}
| {{SoundLine
|sound=Camel eat1.ogg
|sound2=Camel eat2.ogg
|sound3=Camel eat3.ogg
|sound4=Camel eat4.ogg
|sound5=Camel eat5.ogg
|source=neutral
|subtitle=Camel eats
|description=When a camel is fed a cactus
|id=entity.camel.eat
|translationkey=subtitles.entity.camel.eat
|volume=''varies''<wbr><ref group=sound>0.1, 0.2, or 0.3</ref>
|pitch=0.8–1.2
|distance=16}}
| {{SoundLine
|sound=Saddle equip.ogg
|source=neutral
|subtitle=Saddle equips
|description=When a saddle is equipped to a camel
|id=entity.camel.saddle
|translationkey=subtitles.entity.horse.saddle
|volume=0.5
|pitch=0.8
|distance=16}}
| {{SoundLine
|sound=Camel dash1.ogg
|sound2=Camel dash2.ogg
|sound3=Camel dash3.ogg
|sound4=Camel dash4.ogg
|sound5=Camel dash5.ogg
|sound6=Camel dash6.ogg
|source=neutral
|subtitle=Camel yeets
|description=When a camel dashes
|id=entity.camel.dash
|translationkey=subtitles.entity.camel.dash
|volume=0.8
|pitch=0.8-1.2 (Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Camel dash ready.ogg
|source=neutral
|subtitle=Camel recovers
|description=When a camel's dash ability resets
|id=entity.camel.dash_ready
|translationkey=subtitles.entity.camel.dash_ready
|volume=0.25
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Horse land.ogg
|subtitle=Something fell
|source=neutral
|description=When a camel falls from more than 1 block
|id=entity.horse.land
|translationkey=subtitles.entity.generic.big_fall
|volume=0.4
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Camel step1.ogg
|sound2=Camel step2.ogg
|sound3=Camel step3.ogg
|sound4=Camel step4.ogg
|sound5=Camel step5.ogg
|sound6=Camel step6.ogg
|source=neutral
|subtitle=Footsteps
|description=While a camel is walking
|id=entity.camel.step
|translationkey=subtitles.block.generic.footsteps
|volume=0.5
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Camel step sand1.ogg
|sound2=Camel step sand2.ogg
|sound3=Camel step sand3.ogg
|sound4=Camel step sand4.ogg
|sound5=Camel step sand5.ogg
|sound6=Camel step sand6.ogg
|source=neutral
|subtitle=Footsteps
|description=While a camel is walking on sand, red sand, concrete powder, or suspicious sand<wbr><ref group=sound>Blocks in the {{cd|#camel_sand_step_sound_blocks}} tag</ref>
|id=entity.camel.step_sand
|translationkey=subtitles.block.generic.footsteps
|volume=0.45
|pitch=1.0
| distance = 16
}}
}}

{{BE}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Camel ambient1.ogg
|sound2=Camel ambient2.ogg
|sound3=Camel ambient3.ogg
|sound4=Camel ambient4.ogg
|sound5=Camel ambient5.ogg
|sound6=Camel ambient6.ogg
|sound7=Camel ambient7.ogg
|sound8=Camel ambient8.ogg
|source=neutral
|description=Randomly
|id=mob.camel.ambient
|volume=''varies''<wbr><ref group="sound">0.45 for <code>ambient1</code> and <code>ambient2</code>, 0.5 for <code>ambient3</code> through <code>ambient6</code>, and 0.3 for <code>ambient7</code> and <code>ambient8</code></ref>
|pitch=0.8–1.2<br>(Baby: 1.3–1.7)}}
| {{SoundLine
|sound=Camel death1.ogg
|sound2=Camel death2.ogg
|source=neutral
|description=When a camel dies
|id=mob.camel.death
|volume=1.0
|pitch=0.8–1.2<br>(Baby: 1.3–1.7)}}
| {{SoundLine
|sound=Camel hurt1.ogg
|sound2=Camel hurt2.ogg
|sound3=Camel hurt3.ogg
|sound4=Camel hurt4.ogg
|source=neutral
|description=When a camel is damaged
|id=mob.camel.hurt
|volume=1.0
|pitch=0.8–1.2<br>(Baby: 1.3–1.7)}}
| {{SoundLine
|sound=Camel sit1.ogg
|sound2=Camel sit2.ogg
|sound3=Camel sit3.ogg
|sound4=Camel sit4.ogg
|source=neutral
|description=When a camel sits
|id=mob.camel.sit
|volume=0.3
|pitch=1.0<wbr><ref group=sound name=babypitch>{{Bug|MCPE-169568||Baby camel sit and stand sounds are not higher pitched}}</ref>}}
| {{SoundLine
|sound=Camel stand1.ogg
|sound2=Camel stand2.ogg
|sound3=Camel stand3.ogg
|sound4=Camel stand4.ogg
|sound5=Camel stand5.ogg
|source=neutral
|description=When a camel stands
|id=mob.camel.stand
|volume=0.3
|pitch=1.0<wbr><ref group=sound name=babypitch/>}}
| {{SoundLine
|sound=Camel eat1.ogg
|sound2=Camel eat2.ogg
|sound3=Camel eat3.ogg
|sound4=Camel eat4.ogg
|sound5=Camel eat5.ogg
|source=neutral
|description=When a camel is fed a cactus
|id=mob.camel.eat
|volume=0.2
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Saddle equip.ogg
|source=neutral
|description=When a saddle is equipped to a camel
|id=mob.horse.leather
|volume=1.0
|pitch=0.8–1.2}}
| {{SoundLine
|sound=Camel dash1.ogg
|sound2=Camel dash2.ogg
|sound3=Camel dash3.ogg
|sound4=Camel dash4.ogg
|sound5=Camel dash5.ogg
|sound6=Camel dash6.ogg
|source=neutral
|description=When a camel dashes
|id=mob.camel.dash
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Camel dash ready.ogg
|source=neutral
|description=When a camel's dash ability resets
|id=mob.camel.dash_ready
|volume=0.25
|pitch=1.0}}
<!--No land sound as of 1.19.50.21-->
| {{SoundLine
|sound=Camel step1.ogg
|sound2=Camel step2.ogg
|sound3=Camel step3.ogg
|sound4=Camel step4.ogg
|sound5=Camel step5.ogg
|sound6=Camel step6.ogg
|source=neutral
|description=While a camel is walking
|id=mob.camel.step
|volume=0.5
|pitch=0.8–1.2<br>(Baby: 1.3–1.7)}}
| {{SoundLine
|sound=Camel step sand1.ogg
|sound2=Camel step sand2.ogg
|sound3=Camel step sand3.ogg
|sound4=Camel step sand4.ogg
|sound5=Camel step sand5.ogg
|sound6=Camel step sand6.ogg
|source=neutral
|description=While a camel is walking on sand, red sand, concrete powder, or suspicious sand
|id=mob.camel.step_sand
|volume=0.45
| pitch = 0.8–1.2<br>(Baby: 1.3–1.7)
}}
}}

== Data values ==
=== ID ===
{{JE}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Camel
|spritetype=entity
|nameid=camel
|showentitytags=y
|entitytags=dismounts_underwater
|foot=1}}

{{BE}}:
{{ID table
|edition=bedrock
|generatetranslationkeys=y
|displayname=Camel
|spritetype=entity
|nameid=camel
|foot=1|id=138|shownumericids=1}}

=== Entity data ===
Camels have entity data associated with them that contain various properties.

{{JE}}:
{{main|Entity format}}
{{/ED}}

{{BE}}:
: See [[Bedrock Edition level format/Entity format]].

== Achievements ==
{{load achievements|Overkill;It Spreads;Over-Overkill}}

== Advancements ==
{{load advancements|It Spreads;The Parrots and the Bats;Two by Two;Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill}}

== Video ==
{{yt|2X8oVJUyqo4}}

== History ==

{{HistoryTable
|{{HistoryLine||October 15, 2022|link={{ytl|yZRXmHiEh7U&t}}|[[File:Camel.png|32px]] [[File:Camel.png|20px]] Camels are announced at [[Minecraft Live 2022]]. ''Minecraft'''s camels are more specifically based on the dromedary, a kind of camel that has one hump on its back.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Camel.png|32px]] [[File:Camel JE1 BE2.png|20px]] Added camels behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|{{HistoryLine|||dev=22w43a|The camel's walking animation has been tweaked to more closely mirror how real camels walk.}}
|{{HistoryLine||1.20|dev=23w12a|Camels are now available without using the "Update 1.20" experimental data pack.}}
|{{HistoryLine||1.20.2|dev=23w31a|Camels no longer stand up when opaque blocks are placed over them, preventing them from taking suffocation damage as they stand up.<ref name="MC-256690">{{bug|MC-256690|||Fixed}}</ref>
|Camels dashing, standing up, or sitting down emit an <code>entity_action</code> [[vibration]] of frequency <code>4</code>.<ref>{{bug|MC-256482|||Fixed}}</ref><ref>{{bug|MC-257628|||Fixed}}</ref>
|Camels are now able to panic when attached to [[lead]]s.<ref>{{bug|MC-249109|||Fixed}}</ref>
|The pitch values for baby camels for getting up and laying down are now correct.<ref>{{bug|MC-259452|||Fixed}}</ref>
|Camels walking on [[suspicious sand]], [[red sand]], or [[concrete powder]] now plays the sound specific to sand blocks, instead of the generic stepping sound.<ref>{{bug|MC-263322||When a camel walks on suspicious sand, the sound produced is "camel steps" instead of "camel sands"|Fixed}}</ref> The translation key has also been changed accordingly, from <code>subtitles.entity.camel.step_sand</code> to <code>subtitles.block.generic.footsteps</code>.}}
|{{HistoryLine|||dev=23w32a|The subtitle for the generic stepping sounds of various mobs, including camels, have now been corrected.<ref>{{bug|MC-177110|||Fixed}}</ref> The translation key has also been changed accordingly, from <code>subtitles.entity.camel.step</code> to <code>subtitles.block.generic.footsteps</code>.
|Camels eating cactus emit an <code>eat</code> vibration of frequency <code>8</code>.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Camel BE1.png|32px]] [[File:Camel BE1.png|20px]] Added camels behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|{{HistoryLine|||dev=Preview 1.19.50.22|Camels now heal over time.
|The camel's walking animation has been tweaked to more closely mirror how real camels walk.}}
|{{HistoryLine|||dev=Preview 1.19.60.20|[[File:Camel JE1 BE2.png|32px]] [[File:Camel JE1 BE2.png|20px]] Updated camels' texture and model to match {{el|je}}.<ref>{{bug|MCPE-163350|||Fixed}}</ref>}}
|{{HistoryLine|||dev=Preview 1.19.60.25|Camels no longer get pulled into ridable entities.}}
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Camels are now available without using the "Next Major Update" experimental toggle.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Camels now make sand stepping sounds for suspicious sand,{{verify|edition=bedrock}} red sand, and concrete powder.<ref>{{bug|MCPE-163497|||Fixed}}</ref>}}
}}

== Issues ==
{{Issue list}}

== Trivia ==
* ''Minecraft'' camels are specifically based on the one-humped {{w|Dromedary|dromedary camel}}, though the first model was based on the two-humped {{w|Bactrian camel}}.<ref>{{Mcnet|camel|Minecraft’s camels have just one hump – but originally, they had two! As revealed by Alexander Sandor in our developer diary, the first camel model in the game was “basically a teddy bear with two humps”. “I shouldn’t say it was ugly...” added Agnes Larsson. So, it got a redesign into the version you see today.}}</ref>
* The camel is the tallest passive mob in ''Minecraft'', being 2.375 blocks tall, and is the only passive mob with a height greater than 2 blocks.
** It is also the largest passive mob in terms of [[hitbox]] size, with a volume of 6.86375 m<sup>3</sup>.
** In comparison, the player's hitbox volume is 0.648 m<sup>3</sup>, less than one tenth of that of the camel.

== Gallery ==
=== Animations ===
<gallery>
Camel Idle.gif|A camel.
Camel Sitdown.gif|A camel sitting.
Camel Standup.gif|A camel standing up.
Camel Walk.gif|A camel walking.
Camel Dash.gif|A camel dashing.
Saddled Camel Idle.gif|A saddled camel.
Saddled Camel Sitdown.gif|A saddled camel sitting.
Saddled Camel Standup.gif|A saddled camel standing up.
Saddled Camel Walk.gif|A saddled camel walking.
Saddled Camel Dash.gif|A saddled camel dashing.
</gallery>

=== Screenshots ===
<gallery>
CamelWithPlayer.png|A saddled camel sitting next to a player.
Two Players Riding a Camel.jpg|[[Alex]] and [[Zuri]] riding a camel.
Camel Sunset.jpeg|[[Steve]] riding a camel out of the sunset.
Kai Zuri T&T.jpeg|[[Kai]] parking a camel.
</gallery>

=== Official artwork ===
<gallery>
Camels-and-Sunny.png|Camels with Sunny
Alex and Camel Pixel Art.png|Artwork of Alex with a camel.
Steve and Alex on Camel Pixel Art.png|Artwork of Steve and Alex riding a camel.
Camel Wallpaper.jpg|Wallpaper of Steve and Alex on a camel.
</gallery>

=== Concept artwork ===
<gallery>
Camel Sheet 2.png|Concept art of the camel showcasing the different coloring and face shapes considered during development.
Camel Sheet 3.png|Concept art of the camel showcasing the many designs of its face.
Camel Explorations.png|Concept art of the camel showcasing the camel's height next to a player and three blocks.
</gallery>

=== Development images ===
<gallery>
Camel Llama.png|A prototype version of the camel {{in|JE}}.
Camel Llama 2.png|Four prototype camels looking at the player {{in|BE}}.
T pose camel.png|Camel T-posing.
Camel Animation Bug.png|Bugged camel's walking animation.
Dev Camel Table.jpg|A table made of camels.
Prototype camelsbedrock.png|Recreation of a prototype camel, resembling a [[llama]].
Prototype camelsJava.png|Recreation of a prototype camel wearing a [[chest]].
</gallery>

=== Textures ===
<gallery class="pixel-image">
Camel (texture).png|Camel texture file.
</gallery>

=== In other media ===
<gallery>
Camel-ride-3.gif|Alex riding on a camel.<ref>{{Cite|url=https://www.behance.net/gallery/176743459/Minecraft-Trails-Tales|title=Minecraft: Trails & Tales|author=Brikk Animation|website=Behance|date=August 2, 2023}}</ref>
Minecraft DLC TimelessTrails GoogleAppStore 1920x1080.png|A camel on the key art for [[Timeless Trails]].
Camel Crew and Sniffer Squad Xbox Console Giveaway.png|The camel Xbox giveaway.<ref>{{Tweet|Minecraft|1662141670907953177|To celebrate the Trails & Tales Update, we're giving away a custom art piece based on the newest mobs! But which one to give away: Are you part of the #SnifferSquad or #CamelCrew? 🤔|May 27, 2023}}</ref>
Camel Xbox.png|Render of the camel Xbox.
Friends love.gif|A camel with a [[sniffer]].
Steve and Alex camel dash.jpg|[[Steve]] and Alex dashing on a camel off a cliff, as depicted in the [[Mojang cinematics#Trails & Tales Update: Official Launch Trailer|Trails & Tales trailer]].
Efe's Camp.png|A camel and [[snifflet]] in a camp, in ''[[A Tale of Two Friends]]''.
Slapstick Camel Jump.png|Camel dashing across a [[river]].
Shot Camel.png|A camel covered in [[arrow]]s.
Camel watches sunrise.png|A camel watching the sunrise.
Camel in minecart.png|A camel riding in a [[minecart]].
Camel on hay.png|Camel resting on hay.
Snifflet on camel's hump (they're friends).png|A camel with a snifflet, concluding ''A Tale of Two Friends''.
Editorial soothingstories article secondary dreamydesert 1280x720.png|A [[fox]] resting with a camel.<ref>{{mcnet|soothing-minecraft-stories|Soothing Minecraft Stories|December 22, 2023|Sophie Austin}}</ref>
Camels-and wandering-trader.png|Camels with a [[wandering trader]].
Camel Map.jpg|Promotional artwork for [[Trails & Tales]] featuring camels on a map.<ref>{{tweet|Xbox|1666505408653959176|Hop on the camel! We're setting off on our @Minecraft Trails & Tales Update journey today|June 7, 2023}}</ref>
Sunny and Alex.jpg|Alex and Sunny riding a camel.
Sunny and Alex Back to School.jpeg|Sunny and Alex riding a camel in an advertisement for a Back to School sale.<ref>{{tweet|Minecraft|1690423307089395712|A new adventure awaits.. Time to update your inventory! Head to the Minecraft shop to check out everything you'll need to equip yourself for the epic journey of heading back to school! 🎒 http://linktr.ee/minecraft|August 12, 2023}}</ref>
Spotify Camel.jpg|Artwork featuring Sunny and Alex riding a camel.
Lego Camel.png|[[LEGO Minecraft|Lego]] camel
Lego Camel articulation.png|Diagram of a Lego camel's articulation
</gallery>

==== Trails & Tales Event ====
<gallery>
Camel Mask (Trails and Tales Summer Event) Render.png|Camel Mask
Camel Hat (Trails and Tales Summer Event) Render.png|Camel Hat
Camel Balloon (Trails and Tales Summer Event) Render.png|Camel [[Balloon]]
Camel Carousel (Trails and Tales Summer Event) Render.png|Camel Carousel
Camel Carousel (Trails and Tales Summer Event) Moving Animation.gif|The Camel Carousel moving animation.
Balloon Bundle (Trails and Tales Summer Event) Render.png|Balloon bundle, also featuring two [[sniffer]]s.
Balloon Bundle (Trails and Tales Summer Event) Interact Animation.gif|The balloon bundle animated.
Camel (Trails & Tales Event).png|Secret Camel
Cutout Desert (Trails & Tales Event).png|The Camel Canyon cutout, featured in the Trails & Tales Event.
Camel Mask Trails and Tales Summer Event.png|The icon for the Camel Mask, an item in the Trails & Tales event.
Camel Hat Trails and Tales Summer Event.png|The icon for the Camel Hat, an item in the Trails & Tales event.
Camel Balloon Trails and Tales Summer Event.png|The icon for the Camel Balloon, an item in the Trails & Tales event.
</gallery>

== References ==
{{reflist}}

== External links ==
* [[wikipedia:camel|Camel]] article on Wikipedia
* [https://www.minecraft.net/en-us/article/camel Mob Menagerie: Camel] – Minecraft.net on June 22, 2023
* {{ytl|j8DVLpUld7E|A Tale of Two Friends {{!}} Trails & Tales|Minecraft|October 21, 2023|t=367}}

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