{{about|the block|the book variant|Enchanted Book|the mechanic that augments powers on tools, armor, weapons, and books|Enchanting}}
{{For|information on how the game chooses which enchantments are applied when using the enchanting table|Enchanting mechanics}}
{{Infobox block
| image = Enchanting Table.gif
| image1caption = ''Java Edition''
| image2 = Enchantment Table BE.gif
| image2caption = ''Bedrock Edition''
| invimage = Enchanting Table
| transparent = Yes
| light = Yes (7)
| maxStack = 64
| tool = wooden pickaxe
| renewable = No ([[Renewable resource#Vault|except via vault]])
| stackable = Yes
| waterloggable = {{jebe|No|Yes}}
| flammable = No
| lavasusceptible = No
}}
An '''enchanting table''' is a [[block]] used to spend [[experience]] and [[lapis lazuli]] to [[enchant]] items. An enchanting table requires [[bookshelves]] placed around it in order to apply powerful enchantments.

== Obtaining ==
=== Breaking ===
An enchanting table requires a [[pickaxe]] to be mined, in which case it drops itself. If mined without a pickaxe it drops nothing.
{{breaking row|horizontal=1|Enchanting Table|Pickaxe|Wood}}

=== Crafting ===
{{Crafting
|B1= Book
|A2= Diamond
|B2= Obsidian
|C2= Diamond
|A3= Obsidian
|B3= Obsidian
|C3= Obsidian
|Output=Enchanting Table
|type=Decoration block
}}

== Usage ==
[[File:Enchanting library.png|thumb|right|One-block tall maximal enchanting library]]
An item can be enchanted by using an enchanting table and placing the item in the input slots and 1–3 [[lapis lazuli]] in its dedicated slot. Upon placing the item, three (pseudo)randomized options appear on the right of the GUI. The [[Enchanting Table#Standard Galactic Alphabet|glyphs]] here do not affect the enchantment, but hovering over a presented enchantment shows one enchantment to be applied (on mobile devices, the player can tap an enchantment before putting in the lapis lazuli or hold the enchantment before release). The only choices available have a level requirement equal to or below the player's current level and a lapis lazuli requirement equal to or below the number of lapis lazuli placed in the table. Each option imbues the item with a randomized set of enchantments that are dependent on the number of experience levels required (e.g. a level 10 enchantment can give a pickaxe the "Efficiency II" enchantment); the actual level cost and the number of lapis lazuli required have no effect.

Although the player must have at least the level requirement to get an enchantment, the number of levels that the player is charged is the same as the lapis lazuli requirement. For example, if the third enchantment listed is a level 30 enchantment, the player must have at least 30 levels, while paying only 3 levels and 3 lapis lazuli.

The level requirement influences the quantity, type, and level of enchantments instilled in the item, with a higher experience level generally resulting in more and/or higher-level enchantments. Nevertheless, there is a significant random factor, and even a level 30 enchantment (the maximum) doesn't guarantee more than one enchantment, or even that enchantments are "maximum strength" — a level 30 enchantment can still yield Fortune II or Efficiency III alone, for example.

To increase the enchantment level, [[bookshelves]] should be placed next to the enchanting table while keeping one block of [[air]], or a replaceable block such as [[grass]], between them. Most types of blocks being between the enchanting table and the bookshelves - even transparent blocks like [[torch]]es - prevents the table from connecting with the shelves. To gain access to the previously mentioned level 30 enchantments, a total of 15 bookshelves need to be placed around the enchanting table. See the [[enchanting mechanics]] page for more detailed information on this.

The enchanting table is {{frac|3|4}} blocks high.

Despite comprising largely of [[obsidian]], they are not immune to destruction by the [[ender dragon]].<ref>{{bug|MC-177521|||WAI}}</ref>

=== Enchanting ===
[[File:Enchanting Table GUI.png|thumb|176px|Enchanting interface.]]
{{main|Enchanting mechanics}}
The enchanting table's main purpose is to enchant items. The table can enchant only the following items:
*some tools: [[pickaxe]]s, [[shovel]]s, [[axe]]s, [[hoe]]s and [[fishing rod]]s,
*all pieces of player armor: [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]],
*some weapons: [[sword]]s, [[bow]]s, [[crossbow]]s, [[mace]]s and [[trident]]s,
*[[book]]s.

Many other items can instead be enchanted using an [[anvil]] and an appropriate [[enchanted book]].

When a [[bookshelf]] is placed next to an enchanting table (with one block of air in between) it increases the maximum enchantment level. There must be 15 bookshelves around the enchanting table in order to obtain the maximum enchantment level of 30.

=== Light source ===
Enchanting tables emit a light level of 7.

=== Mysterious text ===
[[File:Enchanting Table animated experience.gif|thumb|Glyphs flowing from the bookshelves animation.]]
In the user interface, text can be seen on each enchantment button. This text is written in the [[Standard Galactic Alphabet]]. [[Particles]] of letters from this font are also present when an enchanting table is close to a bookshelf. These cannot be seen if "particles" in the video settings is set to "minimal".

{{Collapse
|title=The words present on the buttons will be multiple of the following:
|content=
* the
* elder
* scrolls
* klaatu
* berata
* niktu
* xyzzy
* bless
* curse
* light
* darkness
* fire
* air
* earth
* water
* hot
* dry
* cold
* wet
* ignite
* snuff
* embiggen
* twist
* shorten
* stretch
* fiddle
* destroy
* imbue
* galvanize
* enchant
* free
* limited
* range
* of
* towards
* inside
* sphere
* cube
* self
* other
* ball
* mental
* physical
* grow
* shrink
* demon
* elemental
* spirit
* animal
* creature
* beast
* humanoid
* undead
* fresh
* stale
* phnglui{{only|JE}}
* mglwnafh{{only|JE}}
* cthulhu{{only|JE}}
* rlyeh{{only|JE}}
* wgahnagl{{only|JE}}
* fhtagn{{only|JE}}
* baguette{{only|JE}}
}}

Three to five words are chosen from the list and appended to each other, then displayed. Although sometimes the words chosen accidentally refer to mobs, the words chosen are random and purely cosmetic; they have no relation to the enchantments to be applied to the item and are not saved on the enchanted item (meaning they say nothing about the enchantment's identity), and they are displayed only in the enchanting table. Only the cost and one of the enchantments are known.

=== Custom name ===
By default, the GUI of an enchanting table is labeled "Enchant", but this name can be customized by naming the enchanting table in an [[anvil]] before placing it or by changing the <code>CustomName</code> tag using the {{cmd|data}} command{{only|Java}}.

=== Note blocks ===
Enchanting tables can be placed under [[note block]]s to produce "bass drum" sounds.

=== Piston interactivity ===
Enchanting tables cannot be pushed by [[piston]]s. They also cannot be pushed nor pulled by [[sticky piston]]s.

== Sounds ==
=== Generic ===
{{Sound table/Block/Normal}}

=== Unique ===
{{edition|java}}
{{SoundTable
| type = java
| {{SoundLine
|sound =Enchanting Table enchant1.ogg
|sound2=Enchanting Table enchant2.ogg
|sound3=Enchanting Table enchant3.ogg
|subtitle=Enchanting Table used
|source=block
|description=When an enchanting table enchants an item
|id=block.enchantment_table.use|idnote=<ref name="unflattened" group="sound">{{bug|MC-218109}}</ref>
|translationkey=subtitles.block.enchantment_table.use|translationkeynote=<ref name="unflattened" group="sound"/>
|volume=1.0
|pitch=0.9-1.0
| distance = 16
}}
}}

{{edition|bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Enchanting Table enchant1.ogg
|sound2=Enchanting Table enchant2.ogg
|sound3=Enchanting Table enchant3.ogg
|source=block
|description=When an enchantment table enchants an item
|id=block.enchanting_table.use
|volume=1.0
| pitch = 1.0
}}
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Enchanting Table
|spritetype=block
|nameid=enchanting_table
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=enchanting-table
|spritetype=block
|nameid=enchanting_table
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Enchanting Table
|spritetype=block
|nameid=enchanting_table
|id=116
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=enchanting-table
|spritetype=block
|nameid=EnchantTable
|foot=1}}

=== Block data ===
An enchanting table has a block entity associated with it that holds additional data about the block.

{{el|java}}:
{{see also|Block entity format}}
{{/BE}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].

== Achievements ==
{{load achievements|Enchanter}}

== Advancements ==
{{load advancements|Enchanter}}

== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||September 30, 2011|link=none|First mentions of the enchantment table.<ref>{{tweet|notch|119799522170912768|How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will do. MAGIC!|September 30, 2011}}</ref><ref>{{tweet|notch|119768400129044482|Working on Item Enchantments. It costs experience points. It's totally random. It has three tiers. What does an enchantment table look like?|September 30, 2011}}</ref>}}
|{{HistoryLine||September 30, 2011|link=https://www.reddit.com/r/Minecraft/comments/kwjnt/notch_twitter_its_an_enchantment_table/|[[File:Enchanting Table (pre-release 1).png|32px]] [[Notch]] posted first picture of the enchantment table, they were originally made with [[cobblestone]] instead of [[obsidian]].}}
|{{HistoryLine||September 30, 2011|link=https://web.archive.org/web/20230427123022/https://imgur.com/2NftV|[[File:Enchanting Table (pre-release 2).png|32px]] Notch posted second picture of the updated enchantment table.}}
|{{HistoryLine||October 1, 2011|link={{tweet|notch|120207632228298753}}|The first image of the enchantment screen are revealed, with enchantments written in the [[Standard Galactic Alphabet]]. The first enchantment translates into "Well Played Internets You Are Good", the second translated into "These Names Will Be Random And Confusing", and the third translates to "Each Spell Costs Experience Levels". The Standard Galactic Alphabet or SGA was originally created by Tom Hall for use in the ''[[wikipedia:Commander Keen|Commander Keen]]'' series of computer games.}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|[[File:Enchanting Table JE1 BE1.png|32px]] Added enchantment tables. 
|Enchantment tables require [[bookshelves]] to get maximum enchantments. 
|Enchantments are to be labeled in the enchantment table as random words written in the [[Standard Galactic Alphabet]].}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|A bug where all enchantments would show up as [[Feather Falling]] I has been fixed.
|Enchanting has been now properly enabled in [[multiplayer]]. Previously, if a [[player]] attempted to enchant an [[item]], it appeared enchanted for the client, but updated with the un-enchanted status once the player logged out and then back in again.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Enchantment tables now take time to mine {{more info}}.}}
|{{HistoryLine||1.2.1|dev=12w05a|Enchanting no longer requires [[experience]] in [[Creative]] mode.}}
|{{HistoryLine||1.3.1|dev=12w15a|{{key|shift}} + clicking can now be used to put items in enchantment tables.}}
|{{HistoryLine|||dev=12w22a|The maximum enchantment power has been lowered from 50 to 30.}}
|{{HistoryLine||1.4.6|dev=12w49a|The [[player]] can now enchant [[book]]s to then be used to enchant a [[tool]].}}
|{{HistoryLine||1.7.2|dev=13w36a|The fishing rod can now be enchanted without the use of [[book]]s.}}
|{{HistoryLine||1.8|dev=14w02a|[[File:Lapis Lazuli (enchanting slot) JE1 BE1.png|32px]] Enchanting has received a major overhaul where there is now a secondary cost, which is [[lapis lazuli]].
|When enchanting an [[item]], one enchantment now appears in the tooltip when selecting an enchantment (e.g ''Looting III?...'').
|Level 5 enchants ([[Sharpness]], [[Power]], [[Smite]] and [[Bane of Arthropods]]) can now be applied without the use of an [[anvil]].}}
|{{HistoryLine|||dev=14w18a|Enchantment tables with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 1 through 15, which are inaccessible through normal gameplay, now have [[Missing textures and models|no model]] [[File:Missing Model Enchanting Table.png|32px]] [[File:Missing Model Enchanting Table (anisotropic filtering).png|32px]] rather than appearing identical to enchantment tables.}}
|{{HistoryLine|||dev=14w26a|Block metadata has been completely removed from this snapshot onward with the introduction of [[block states]]. As this block never used block metadata at all prior to this version, fifteen unused, inaccessible metadata variants of it have been completely removed from the game:
{{dvt|spritetype=block|sprite=enchanting-table|Enchanting table}}
{{dvt|sprite=missing-texture-block|dv=1-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" variants of enchantment tables]]|foot=1}}}}
|{{HistoryLine||1.10|dev=16w20a|Added a sound for enchanting an item in the enchantment table.}}
|{{HistoryLine||1.11|dev=16w32a|The [[block]] entity ID for the enchantment table has been changed from <code>EnchantTable</code> to <code>enchanting_table</code>.}}
|{{HistoryLine||1.12|dev=17w13a|Closing the enchanting interface now returns the [[item]]s from the lapis slot and enchanting slot to the [[inventory]], if space allows instead of dropping the items on the ground.}}
|{{HistoryLine||1.13|dev=17w47a|"Enchantment Table" has been renamed to "Enchanting Table".
|[[Hoe]]s can now be enchanted.
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], the enchanting table's numeral ID was 116.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Enchanting Table JE2.png|32px]] The texture of enchanting tables has been changed.}}
|{{HistoryLine|||dev=18w44a|[[File:Enchanting Table JE3.png|32px]] The texture of enchanting tables has been changed, as the texture of [[obsidian]] has been changed.}}
|{{HistoryLine|||dev=18w46a|Enchanting tables are no longer transparent from the bottom.}}
|{{HistoryLine|||dev=18w50a|[[File:Enchanting Table JE4 BE2.png|32px]] The texture of enchanting tables has been changed, as the texture of [[obsidian]] has been changed, once again.|The enchanting table's bottom texture has now been made identical to that of [[obsidian]] - previously it had a defined border.<ref>{{bug|MC-183842}}</ref>}}
|{{HistoryLine||1.18|dev=21w37a|Enchanting tables now provide a [[light level]] of 7, to match ''Bedrock Edition''.}}
|{{HistoryLine|||dev=21w41a|[[File:Lapis Lazuli (enchanting slot) JE2.png|32px]] The texture of the blank slot for [[lapis lazuli]] has been changed.}}
|{{HistoryLine|||dev=Pre-release 5|[[File:Lapis Lazuli (enchanting slot) JE3.png|32px]] The texture of the blank slot for lapis lazuli has been changed, once again.}}
|{{HistoryLine||1.20|dev=23w14a|A transparent block between enchanting table and bookshelves no longer invalidates bonuses.}}
|{{HistoryLine||1.20.2|dev=23w31a|Reverted the texture of lapis slot to the texture before [[1.18-pre5]], to make the consistency with smithing table.<ref>{{bug|MC-259401||Lapis lazuli icons in enchanting table and smithing table are inconsistent|Fixed}}</ref>}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Enchanting Table JE1 BE1.png|32px]] Added enchantment tables.
|Enchantment tables now emit a [[light]] level of 12.
|Enchantment tables can now be [[crafted]] in the [[Stonecutter/old|stonecutter]].
|Added enchantment tables to the [[Creative inventory]].}}
|{{HistoryLine|||dev=build 11|Enchanting tables are now [[craft]]able in the [[crafting table]], instead of the [[Stonecutter/old|stonecutter]].}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||?|[[Hoe]]s can no longer be enchanted in enchanting tables.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.13.11|When [[Experimental Gameplay]] is enabled, [[trident]]s can now be enchanted.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Enchanting Table JE4 BE2.png|32px]] The texture of enchantment tables has been changed.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]].}}
|{{HistoryLine||1.17.30|dev=beta 1.17.20.20|Enchantment tables now emit a [[light]] level of 7, instead of 12.}}
|{{HistoryLine||1.19.30|dev=Preview 1.19.30.20|Added a sound for enchanting an item in the enchantment table.}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Enchantment Table" to "Enchanting Table" to match {{JE}}.}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.24|Enchanting tables drop themselves only if mined using a pickaxe, matching {{JE}}.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Enchanting Table JE1 BE1.png|32px]] Added enchanting tables.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Enchanting now consumes [[lapis lazuli]].
|Enchanting has been re-balanced.
|[[Enchanted book]]s can now receive multiple enchantments at once.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Added a sound for enchanting an item in the enchantment table.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Closing the enchanting interface now returns the [[item]]s from the lapis slot and enchanting slot to the [[inventory]], if space allows instead of dropping the items on the ground.}}

|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Enchanting Table JE4 BE2.png|32px]] The texture of enchanting tables has been changed.}}

|{{HistoryLine|new3ds}}
|{{HistoryLine||0.1.0|[[File:Enchanting Table JE1 BE1.png|32px]] Added enchanting tables.}}
}}

== Issues ==
{{issue list}}

== Trivia ==
* Enchanting tables are midway between slabs and full blocks height-wise, so they could be potentially used as a TNT cannon's range-amplifier instead of slabs or trapdoors.
* The enchanting table always opens its book toward the player, even when the player is invisible.
* On the enchantment screen, captions in the [[w:Commander Keen#Standard Galactic Alphabet|Standard Galactic Alphabet]] includes several in-jokes:
** On October 1, 2011, Notch tweeted an image of the enchantment screen, with enchantments.<ref>{{tweet|notch|120207632228298753|An enchantment table|October 1, 2011}}</ref> The first enchantment translates into "Well Played Internets You Are Good", the second translated into "These Names Will Be Random And Confusing", and the third translates to "Each Spell Costs Experience Levels".
** Three of the possible words for enchantments are "the elder scrolls," likely a joke at Bethesda, creator of ''[[w:The Elder Scrolls|The Elder Scrolls]]'' series and whose parent company, Zenimax, attempted to sue Mojang for the name of their game ''[[Scrolls]]''.
** The words "klaatu berata niktu" are a (misspelled) reference to "[[wikipedia:Klaatu barada nikto|Klaatu barada nikto]]", a phrase that originates from the 1951 movie ''[[w:The Day the Earth Stood Still|The Day the Earth Stood Still]]'' and has been since used as a reference in many other movies, cartoons and games.
** Similarly, "Xyzzy" is a magic spell in the game ''[[w:Colossal Cave Adventure|Colossal Cave Adventure]]'' and has been used in several other games as an [[Easter eggs|Easter Egg]] or cheat code.
** The word "embiggen" is a fictional word coined by ''[[w:The Simpsons|The Simpsons]]'' quote: "A Noble Spirit Embiggens the Smallest Man".
** The words "phnglui mglwnafh cthulhu rlyeh wgahnagl fhtagn" are a quote from H. P. Lovecraft's short story ''[[w:The Call of Cthulhu|The Call of Cthulhu]]''. Said quote is a prayer in the Cthulhu mythos. The complete and correct quote is "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", which translates to "In his house at R'lyeh, dead Cthulhu waits dreaming."
* Of the list of words that the enchanting table uses, none of the words contain the letters "J" or "Q". Although they are not used in the words, they do have a symbol attached to them, and can be seen moving from the bookshelf and the table.

== Gallery ==
=== Renders ===
<gallery>
File:Book (entity).gif|The book model, animated.
</gallery>

=== Textures ===
<gallery>
File:Enchantment Table Book Entity Texture Guide.png|Color coded texture for the book model.
File:Enchantment Table Book Entity Texture Guide Legend.png|Color code legend for book model texture guide.
</gallery>

=== Screenshots ===
<gallery>
File:Enchanting-Table.png|The enchantment table receiving knowledge from nearby [[bookshelves]].
File:PE Enchanting GUI.png|The GUI of the enchantment table {{in|bedrock}} (top = no item, bottom = with item hovering on the second line).
File:Enchanted Sword.png|A newly enchanted [[sword]].
File:Enchantsetup.png|An enchanting setup with an enchanting table, [[bookshelves]], a [[grindstone]], and an [[anvil]].
</gallery>

=== Development images ===
<gallery>
Magic.png|The first image of an enchanting table.
Old Enchanting Table.png|The second image of an enchanting table.
Enchanting table interface.png|The first image of an enchanting table's interface.
Enchant.jpg|The first image of Enchanted equipment.
</gallery>

=== In other media ===
<gallery>
Efe_Looking_at_Enchanting_Table_Pixel_Art.png|Efe looking at an enchanting table.
</gallery>

== References ==
{{reflist}}

== Navigation ==
{{Navbox blocks|Utility}}

[[Category:Utility blocks]]
[[Category:Player-built structures]]
[[Category:Manufactured blocks]]
[[Category:Block entities]]
[[Category:Light sources]]
[[Category:Blocks with GUI]]

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[[ko:마법 부여대]]
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