{{Dungeons hatnote|Goat|type=DLC mob}}
{{Infobox entity
| group = Adult
| 1-1 = Goat JE1 BE1.png
| group2 = Baby
| 2-1 = Baby Goat JE1 BE2.png
| invimage = Goat Spawn Egg
| health = {{hp|10}}
| behavior = Neutral
| mobtype = [[Animal]]
| damage = '''Adult'''<br>
Easy and Normal: {{hp|2}}<br>
Hard: {{hp|3}}<br>
'''Baby''':<br>
Easy and Normal: {{hp|1}}<br>
Hard: {{hp|1.5}}<br>
| size = '''Adult:'''<br>Height: 1.3 blocks<br>Width: 0.9 blocks<br>
'''Baby:'''<br>Height: 0.65 blocks<br>Width: 0.45 blocks<br>
'''While jumping:'''{{needs testing|Does this hitbox change exist in Bedrock Edition?|bedrock=1}}<br>
'''Adult:'''<br>Height: 0.91 blocks<br>Width: 0.63 blocks<br>
'''Baby:'''<br>Height: 0.455 blocks<br>Width: 0.315 blocks<br>
| speed = 0.2
| knockbackresistance = 
| spawn = {{BiomeLink|Frozen Peaks}} <br> {{BiomeLink|Jagged Peaks}} <br> {{BiomeLink|Snowy Slopes}}
| usableitems = {{drop|Item|Bucket}}
{{drop|Item|Wheat}}
{{drop|Item|Lead}}
}}
A '''goat''' is a [[neutral mob]] found in certain [[mountain]]ous [[biome]]s. Goats can jump especially high and ram mobs. They are a source of [[goat horn]]s and [[milk]].

== Spawning ==
Groups of two to three goats spawn above stone variants of opaque [[block]]s on snowy slopes, jagged peaks, and frozen peaks at the surface at a light level of 7 or higher. Goats spawn individually and more uncommonly after the world generation. 5% of all goats spawn as babies.

When a goat is spawned naturally or through breeding normal goats, it has a 2% chance of being a '''screaming'''{{only|je|short=1}}/'''screamer'''{{only|be|short=1}} '''goat'''. They look identical to all other goats, but they make screaming sounds and ram more often.

Adult goats have a 10% chance to be missing one of their horns upon spawning. If this chance succeeds, either the left or the right horn is removed (chosen randomly with an equal chance for each).

== Drops ==
=== On death ===
Adult goats drop {{xp|1|3}} when killed by a [[player]] or tamed [[wolf]]. Killing a baby goat yields no [[item]]s or [[experience]].

=== Breeding ===
{{xp|1|7}} is dropped upon successful [[breeding]].

=== Goat horns ===
[[File:A goat with a bald head.png|thumb|right|A goat when both horns are knocked off.]]
Goats drop a [[goat horn]] when they charge into a solid [[block]]. These include [[stone]], [[coal ore]], [[copper ore]], [[iron ore]], [[emerald ore]], [[log]]s, and [[packed ice]]. {{IN|java}}, these blocks are listed under the {{cd|snaps_goat_horn}} [[tag]], and can be modified using a [[data pack]].

There are 4 horn variants for normal goats ("Ponder", "Sing", "Seek", and "Feel"), and 4 horn variants that only screaming goats drop ("Admire", "Call", "Yearn", and "Dream"). Goats do not regrow their horns; therefore, up to two horns can be dropped per goat, or one horn if the goat spawned with only one horn.

== Behavior ==
When left to wander, goats tend to ascend hills and mountains rather than keep to lowlands. Their behavior is marked by jumping high and by opportunistically ramming non-moving mobs.

Goats take {{hp|10}} less [[fall damage]] and avoid walking into powder snow. Goats do not get hurt by [[pointed dripstone]] if they fall on it from a minimum of six blocks, and don't die from pointed dripstone if they fall on it from a minimum of ten.

=== Jumping ===
A goat usually jumps when trying to cross an obstacle like a small hole in the ground or [[powder snow]]. It lowers its head, then it leaps up to 10 blocks vertically and up to 5 blocks laterally. Once a goat jumps this way, it cannot do it again for 30 to 60 seconds. A goat also never voluntarily jumps more than 5 blocks down, although a goat can be pushed off a higher cliff by another mob or a [[piston]].

Standing on a [[honey block]] prevents a goat from jumping.

=== Ramming ===
Every 30 seconds to 5 minutes, a goat tries to ram a single unmoving target it can see within a range of 4–16 blocks. They can target players, [[armor stand]]s, [[camera]]s{{only|bedrock|education|short=1}}, or any mob except for [[ghast]]s and other goats. A charging goat locks on to its target's position, lowers its head, stomps, and speeds toward the target. If the charge connects, it deals {{hp|1}} to {{hp|3}} damage (depending on difficulty) and 9 blocks of [[Damage#Knockback|knockback]] to its target, possibly resulting in a damaging or even fatal fall.

As a goat lowers its head, its target has the chance to move out of the way. If a goat misses, it stops itself within a couple blocks, unless it hits a solid block first. If a goat rams a solid block that [[Tags#blocks snaps_goat_horn|occurs naturally in its environment]], it can drop one of its [[goat horn]]s.

Mobs do not retaliate to being rammed, except for [[piglin]]s, [[piglin brute]]s, [[hoglin]]s, [[zoglin]]s, "Johnny" [[vindicator]]s and [[warden]]s.<ref>{{bug|MC-227625}}</ref>

Goats can still target players who switch to spectator mode. Goats don't target players in [[Creative]] mode or any players in Peaceful [[difficulty]]. Unlike most neutral mobs, goats do not attack the player if the player attacks it and do not call for backup if harmed.

Baby goats deal a knockback of 4.5 blocks. A screaming goat's ramming cooldown is 5 to 15 seconds.{{info needed|What is a normal goat's cooldown? Or do screaming goats ram every 5 to 15 seconds instead of 30-300 seconds?}}

=== Milking ===
An adult goat can be milked by {{Control|using}} a [[bucket]] on it, yielding a [[milk bucket]].

=== Breeding ===
{{Main|Breeding}}

Goats follow players that are within ten blocks who are holding [[wheat]]. If adult goats are fed wheat, they enter love mode and breed, granting one to seven [[experience]] orbs. The growth time of a baby goat can be accelerated by 10% each time it is fed wheat.

If a standard goat is bred with a screaming goat, there is approximately a 50% chance the resulting baby is a screaming goat. If both goats are screaming, there is a 100% chance in ''Java Edition'' and a 98% chance in ''Bedrock Edition'' that the baby is a screaming goat. With two normal parents, there is a 2% chance of a baby goat being a screaming goat.

Baby goats only have horns if they are summoned through one of two commands: {{cmd|/summon goat ~ ~ ~ {Age:-24000, HasLeftHorn:1} }} or {{cmd|/summon goat ~ ~ ~ {Age:-24000, HasRightHorn:1} }}.

== Sounds == 
*The goat's third hurt sound (screaming) and its first ramming preparation sound (also screaming) are the same, but pitched differently; the former is pitched higher than the latter.
*The goat's fourth death sound (regular) is its first ambient sound (also for regular goats) but lower pitched.
*The goat's second ramming preparation sound (screaming) is its fifth ambient sound (also screaming) but higher pitched.
*The goat's first and third ramming preparation sounds (both for screaming goats) are its first ramming preparation sound (regular goats) but heavily edited.

{{Editions|Java}}:<br>
Goats use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
{{SoundTable
| type = java
| {{SoundLine
|sound=Goat idle1.ogg
|sound2=Goat idle2.ogg
|sound3=Goat idle3.ogg
|sound4=Goat idle4.ogg
|sound5=Goat idle5.ogg
|sound6=Goat idle6.ogg
|sound7=Goat idle7.ogg
|sound8=Goat idle8.ogg
|subtitle=Goat bleats
|source=neutral
|description=Randomly from a regular goat
|id=entity.goat.ambient
|translationkey=subtitles.entity.goat.ambient
|volume=''varies'' <ref group=sound>0.84 for all except {{cd|idle1}} and {{cd|idle2}}, which are 0.82, and {{cd|idle7}}, which is 0.83</ref>
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Goat scream1.ogg
|sound2=Goat scream2.ogg
|sound3=Goat scream3.ogg
|sound4=Goat scream4.ogg
|sound5=Goat scream5.ogg
|sound6=Goat scream6.ogg
|sound7=Goat scream7.ogg
|sound8=Goat scream8.ogg
|sound9=Goat scream9.ogg
|subtitle=Goat bellows
|source=neutral
|description=Randomly from a screaming goat
|id=entity.goat.screaming.ambient
|translationkey=subtitles.entity.goat.screaming.ambient
|volume=''varies'' <ref group=sound>0.9 for all screaming sounds; 0.84 for all idle sounds except {{cd|idle1}} and {{cd|idle2}}, which are 0.82, and {{cd|idle7}}, which is 0.83</ref>
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Goat death1.ogg
|sound2=Goat death2.ogg
|sound3=Goat death3.ogg
|sound4=Goat death4.ogg
|sound5=Goat death5.ogg
|subtitle=Goat dies
|source=neutral
|description=When a regular goat dies
|id=entity.goat.death
|translationkey=subtitles.entity.goat.death
|volume=0.65
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Goat screaming death1.ogg
|sound2=Goat screaming death2.ogg
|sound3=Goat screaming death3.ogg
|subtitle=Goat dies
|source=neutral
|description=When a screaming goat dies
|id=entity.goat.screaming.death
|translationkey=subtitles.entity.goat.death
|volume=0.65
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Goat hurt1.ogg
|sound2=Goat hurt2.ogg
|sound3=Goat hurt3.ogg
|sound4=Goat hurt4.ogg
|subtitle=Goat hurts
|description=When a regular goat is damaged
|source=neutral
|id=entity.goat.hurt
|translationkey=subtitles.entity.goat.hurt
|volume=0.65
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Goat screaming hurt1.ogg
|sound2=Goat screaming hurt2.ogg
|sound3=Goat screaming hurt3.ogg
|subtitle=Goat hurts
|description=When a screaming goat is damaged
|source=neutral
|id=entity.goat.screaming.hurt
|translationkey=subtitles.entity.goat.hurt
|volume=0.65
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Goat jump1.ogg
|sound2=Goat jump2.ogg
|subtitle=Goat leaps
|description=When a regular goat long jumps
|source=neutral
|id=entity.goat.long_jump
|translationkey=subtitles.entity.goat.long_jump
|volume=0.8
|pitch=''varies'' <ref group=sound name=jumppitch>Can be 1.0 or 0.8 for each sound</ref>
|distance=16}}
| {{SoundLine
|sound=Goat jump1.ogg
|sound2=Goat jump2.ogg
|subtitle=Goat leaps
|description=When a screaming goat long jumps
|source=neutral
|id=entity.goat.screaming.long_jump
|translationkey=subtitles.entity.goat.long_jump
|volume=0.8
|pitch=''varies'' <ref group=sound name=jumppitch />
|distance=16}}
| {{SoundLine
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|subtitle=Goat gets milked
|description=When a regular goat is milked
|source=neutral
|id=entity.goat.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|subtitle=Goat gets milked
|description=When a screaming goat is milked
|source=neutral
|id=entity.goat.screaming.milk
|translationkey=subtitles.entity.goat.milk
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Goat eat1.ogg
|sound2=Goat eat2.ogg
|sound3=Goat eat3.ogg
|subtitle=Goat eats
|description=When a regular goat eats [[wheat]]
|source=neutral
|id=entity.goat.eat
|translationkey=subtitles.entity.goat.eat
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Goat eat1.ogg
|sound2=Goat eat2.ogg
|sound3=Goat eat3.ogg
|subtitle=Goat eats
|description=When a screaming goat eats wheat
|source=neutral
|id=entity.goat.screaming.eat
|translationkey=subtitles.entity.goat.eat
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Goat step1.ogg
|sound2=Goat step2.ogg
|sound3=Goat step3.ogg
|sound4=Goat step4.ogg
|sound5=Goat step5.ogg
|sound6=Goat step6.ogg
|subtitle=Footsteps
|description=While a goat is walking
|source=neutral
|id=entity.goat.step
|translationkey=subtitles.block.generic.footsteps
|volume=0.15
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Goat pre ram1.ogg
|sound2=Goat pre ram2.ogg
|sound3=Goat pre ram3.ogg
|sound4=Goat pre ram4.ogg
|subtitle=Goat stomps
|description=When a regular goat prepares to ram
|source=neutral
|id=entity.goat.prepare_ram
|translationkey=subtitles.entity.goat.prepare_ram
|volume=0.8
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Goat screaming pre ram1.ogg
|sound2=Goat screaming pre ram2.ogg
|sound3=Goat screaming pre ram3.ogg
|sound4=Goat screaming pre ram4.ogg
|sound5=Goat screaming pre ram5.ogg
|subtitle=Goat stomps
|description=When a screaming goat prepares to ram
|source=neutral
|id=entity.goat.screaming.prepare_ram
|translationkey=subtitles.entity.goat.prepare_ram
|volume=0.8
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Goat impact1.ogg
|sound2=Goat impact2.ogg
|sound3=Goat impact3.ogg
|subtitle=Goat rams
|description=When a regular goat impacts a mob after ramming
|source=neutral
|id=entity.goat.ram_impact
|translationkey=subtitles.entity.goat.ram_impact
|volume=0.8
|pitch=1.0
|distance=16}} 
| {{SoundLine
|sound=Goat impact1.ogg
|sound2=Goat impact2.ogg
|sound3=Goat impact3.ogg
|subtitle=Goat rams
|description=When a screaming goat impacts a mob after ramming
|source=neutral
|id=entity.goat.screaming.ram_impact
|translationkey=subtitles.entity.goat.ram_impact
|volume=0.8
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Goat horn break1.ogg
|sound2=Goat horn break2.ogg
|sound3=Goat horn break3.ogg
|sound4=Goat horn break4.ogg
|subtitle=Goat Horn breaks off
|source=neutral
|description=When a goat's horn breaks off
|id=entity.goat.horn_break
|translationkey=subtitles.entity.goat.horn_break
|volume=0.9
|pitch=1.0
| distance = 16
}}
}}

{{edition|Bedrock}}:
{{SoundTable
|type=bedrock
| {{SoundLine
|sound=Goat idle1.ogg
|sound2=Goat idle2.ogg
|sound3=Goat idle3.ogg
|sound4=Goat idle4.ogg
|sound5=Goat idle5.ogg
|sound6=Goat idle6.ogg
|sound7=Goat idle7.ogg
|sound8=Goat idle8.ogg
|description=Randomly from a regular goat
|source=neutral
|id=mob.goat.ambient
|volume=''varies'' <ref group=sound><code>idle1</code> and <code>idle2</code> are 0.82, <code>idle7</code> is 0.83, and <code>idle</code> <code>3</code> through <code>8</code> (excluding <code>7</code>) are 0.84</ref>
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Goat idle1.ogg
|sound2=Goat idle2.ogg
|sound3=Goat idle3.ogg
|sound4=Goat idle4.ogg
|sound5=Goat idle5.ogg
|sound6=Goat idle6.ogg
|sound7=Goat idle7.ogg
|sound8=Goat idle8.ogg
|sound9=Goat scream1.ogg
|sound10=Goat scream2.ogg
|sound11=Goat scream3.ogg
|sound12=Goat scream4.ogg
|sound13=Goat scream5.ogg
|sound14=Goat scream6.ogg
|sound15=Goat scream7.ogg
|sound16=Goat scream8.ogg
|sound17=Goat scream9.ogg
|description=Randomly from a screamer goat
|source=neutral
|id=mob.goat.ambient.screamer
|volume=''varies''<ref group=sound><code>idle1</code> and <code>idle2</code> are 0.82, <code>idle7</code> is 0.83, and <code>idle</code> <code>3</code> through <code>8</code> (excluding <code>7</code>) are 0.84. All <code>scream</code> sounds are 0.9</ref>
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Goat death1.ogg
|sound2=Goat death2.ogg
|sound3=Goat death3.ogg
|sound4=Goat death4.ogg
|sound5=Goat death5.ogg
|description=When a regular goat dies
|source=neutral
|id=mob.goat.death
|volume=0.65
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Goat screaming death1.ogg
|sound2=Goat screaming death2.ogg
|sound3=Goat screaming death3.ogg
|description=When a screamer goat dies
|source=neutral
|id=mob.goat.death.screamer
|volume=0.65
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Goat hurt1.ogg
|sound2=Goat hurt2.ogg
|sound3=Goat hurt3.ogg
|sound4=Goat hurt4.ogg
|description=When a regular goat is damaged
|source=neutral
|id=mob.goat.hurt
|volume=0.65
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Goat screaming hurt1.ogg
|sound2=Goat screaming hurt2.ogg
|sound3=Goat screaming hurt3.ogg
|description=When a screamer goat is damaged
|source=neutral
|id=mob.goat.hurt.screamer
|volume=0.65
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Goat jump1.ogg
|sound2=Goat jump2.ogg
|description=When a goat long jumps
|source=neutral
|id=component.jump_to_block
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Mooshroom milk1.ogg
|sound2=Mooshroom milk2.ogg
|sound3=Mooshroom milk3.ogg
|description=When a regular goat is milked
|source=neutral
|id=mob.mooshroom.suspicious_milk
|volume=1.0
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, or 1.1 for each sound</ref>}}
| {{SoundLine
|sound=Goat screaming milk1.ogg
|sound2=Goat screaming milk2.ogg
|sound3=Goat screaming milk3.ogg
|sound4=Goat screaming milk4.ogg
|sound5=Goat screaming milk5.ogg
|description=When a screamer goat is milked
|source=neutral
|id=mob.goat.milk.screamer
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Goat eat1.ogg
|sound2=Goat eat2.ogg
|sound3=Goat eat3.ogg
|description=When a goat eats wheat
|source=neutral
|id=mob.goat.eat
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Goat step1.ogg
|sound2=Goat step2.ogg
|sound3=Goat step3.ogg
|sound4=Goat step4.ogg
|sound5=Goat step5.ogg
|sound6=Goat step6.ogg
|description=While a goat is walking
|source=neutral
|id=mob.goat.step
|volume=1.0
|pitch=0.8-1.2 (1.3-1.7)}}
| {{SoundLine
|sound=Goat pre ram1.ogg
|sound2=Goat pre ram2.ogg
|sound3=Goat pre ram3.ogg
|sound4=Goat pre ram4.ogg
|source=hostile
|description=When a regular goat prepares to ram
|id=mob.goat.prepare_ram
|volume=0.8
|pitch=1.0}}
| {{SoundLine
|sound=Goat screaming pre ram1.ogg
|sound2=Goat screaming pre ram2.ogg
|sound3=Goat screaming pre ram3.ogg
|sound4=Goat screaming pre ram4.ogg
|sound5=Goat screaming pre ram5.ogg
|description=When a screamer goat prepares to ram
|source=hostile
|id=mob.goat.prepare_ram.screamer
|volume=0.8
|pitch=1.0}}
| {{SoundLine
|sound=Goat impact1.ogg
|sound2=Goat impact2.ogg
|sound3=Goat impact3.ogg
|source=hostile
|description=When a regular goat impacts a mob after ramming
|id=mob.goat.ram_impact
|volume=0.8
|pitch=1.0}}
| {{SoundLine
|sound=Goat impact1.ogg
|sound2=Goat impact2.ogg
|sound3=Goat impact3.ogg
|description=When a screamer goat impacts a mob after ramming
|source=hostile
|id=mob.goat.ram_impact.screamer
|volume=0.8
|pitch=1.0}}
| {{SoundLine
|sound=Goat horn break1.ogg
|sound2=Goat horn break2.ogg
|sound3=Goat horn break3.ogg
|sound4=Goat horn break4.ogg
|description=When a goat's horn breaks off
|source=hostile
|id=mob.goat.horn_break
|volume=1.0
| pitch = 1.0
}}
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Goat
|spritetype=entity
|nameid=goat
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Goat
|spritetype=entity
|nameid=goat
|id=128
|foot=1}}

=== Entity data ===
Goats have entity data associated with them that contain various properties.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}: 
:See [[Bedrock Edition level format/Entity format]].

== Achievements ==
{{load achievements|Whatever Floats Your Goat;Overkill;It Spreads;Over-Overkill}}

== Advancements ==
{{load advancements|Whatever Floats Your Goat!;The Parrots and the Bats;Two by Two;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill }}

== History ==
{{HistoryTable
|{{HistoryLine||September 28, 2019|link={{ytl|UHoz0Q-LwUU}}|[[File:GoatPixel.png|32px]] Goats are announced to be part of the [[mountains]] biome in the biome vote at [[MINECON Live 2019]].
|[[Mountains]] wins the biome vote, including goats in the planned biome.}}
|{{HistoryLine||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=2869}}|[[File:Goat BE1.png|32px]] [[File:Goat BE1.png|25px]] In-game footage of goats are shown at [[Minecraft Live 2020]], to be released in the [[Caves & Cliffs]] update.}}
|{{HistoryLine||March 31, 2021|link={{tweet|henrikkniberg|1377301836324028418}}|Goat was shown off on a tweet by [[Henrik Kniberg]].}}

|{{HistoryLine|java}}
|{{HistoryLine||1.17|dev=21w13a|[[File:Goat BE1.png|32px]] [[File:Baby Goat JE1 BE2.png|25px]] Added goats.
|Goats have a 2% chance of spawning as a screaming goat, they are visually indistinguishable from regular goats, but make different sounds. 
|Goats are completely passive.
|Goats currently do not drop any items.
|Goats currently spawn in the [[windswept hills]] biome, a placeholder until the new mountains are added.}}
|{{HistoryLine|||dev=21w15a|Goats now ram other mobs as well as [[armor stand]]s.
|Creepers rammed by goats don't retaliate.
|Goats now avoid [[powder snow]].}}
|{{HistoryLine|||dev=21w18a|Screaming goats use their ram attack more often than regular goats.
|Two ear textures have been changed to mirror properly.
|Pitch for the sound of baby goats ramming into stuff has been increased.
|Baby goats now follow their parents.
|Goats can no longer make long jumps on [[honey block]]s.}}
|{{HistoryLine|||dev=Pre-release 3|[[Mob]]s rammed by goats no longer retaliate.}}
|{{HistoryLine||1.17.1|dev=Pre-release 1|Breeding common goats now have a 2% chance to produce screaming goats.
|Status effects on goats now also apply when the goat is jumping or ramming.}}
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Goats now spawn only in the added [[snowy slopes]], [[jagged peaks]], and [[frozen peaks]] biomes.
|Goats no longer spawn in the windswept hills biomes.}}
|{{HistoryLine|||dev=Experimental Snapshot 3|Added the [[stony peaks]] biome, where goats can also spawn.}}
|{{HistoryLine|||dev=21w40a|Goats no longer spawn in the [[stony peaks]] biome.}}
|{{HistoryLine||1.19|dev=22w17a|Goats can now drop [[goat horn]]s.}}
|{{HistoryLine||1.19|dev=Pre-release 2|Goat Horns now snap when a goat rams into [[copper ore]].<ref>{{bug|MC-250941|||Fixed}}</ref>}}
|{{HistoryLine||1.19.3|dev=22w43a|Goat ramming sounds have been switched to ''Friendly Creatures'' in the sound settings.<ref>{{bug|MC-244694|||Fixed}}</ref>}}

|{{HistoryLine|bedrock}}
|{{HistoryLine||1.16.200|exp=Caves and Cliffs|dev=beta 1.16.200.52|[[File:Goat BE1.png|32px]] [[File:Goat BE1.png|25px]] Added goats and baby goats behind the "Caves and Cliffs" experimental toggle.
|Goats make the sound of a player being hit.
|Goats currently use the [[vex]]'s charging sound as a placeholder when preparing to ram charge.<ref>{{bug|MCPE-104156}}</ref>}}
|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.51|Goats now drop 2 [[goat horn]]s each.
|Goats now drop 1-2 [[raw mutton]].
|[[File:Goat (one horn) BE1.png|32px]] [[File:Goat (no horn) BE1.png|32px]] Goats now show missing goat horns in the model.
|Baby goats now have half knockback when using a ram attack.
|Goats no longer attack [[armor stand]]s.<ref>{{bug|MCPE-104159||Goat attacks armor stands|Fixed}}</ref>
|Goats now attack [[shulker]]s.
|Goats now produce one baby goat at a time when breeding.}}
|{{HistoryLine|||dev=beta 1.16.210.53|Goats now avoid walking onto powder snow while path-finding.}}
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|Goats now spawn only in the snowy slopes mountain biome.}}
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.54|Goats now spawn in the extreme hills biome instead of the snowy slopes biome.<ref>{{bug|MCPE-124286}}</ref>}}
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Goats are now available without enabling [[experimental gameplay]].}}
|{{HistoryLine|||dev=beta 1.17.0.54|Goats now have sounds.
|Added screaming goats.
|Increased chances of getting screaming goat by breeding screaming goat with non-screaming goat.
|Goats no longer drop mutton when killed.}}
|{{HistoryLine||1.17.10|dev=beta 1.17.10.22|[[Mob]]s rammed by goats no longer retaliate.}}
|{{HistoryLine||1.17.30|dev=beta 1.17.20.20|[[File:Baby Goat JE1 BE2.png|25px]] Baby goats no longer have horns.}}
|{{HistoryLine||1.17.30|exp=Caves and Cliffs|dev=beta 1.17.20.22|Goats now spawn only in [[mountain meadow]]s.}}
|{{HistoryLine||1.17.40|exp=Caves and Cliffs|dev=beta 1.17.40.20|Goats now spawn only in [[snowy slopes]], [[stony peaks]], [[lofty peaks]], and [[snow capped peaks]] biome.}}
|{{HistoryLine||1.18.0|dev=beta 1.18.0.21|Goats no longer spawn in the [[stony peaks]] biome.}}
|{{HistoryLine||1.18.20|dev=Preview 1.18.20.26|Added a sound effect when a goat rams into a block and a goat horn breaks off.}}
|{{HistoryLine||1.18.30|dev=Preview 1.18.30.27|Now have a chance of spawning with only one horn.}}
}}

== Issues ==
{{Issue list}}

== Trivia ==
*Real-life goats cannot have their horns break off without sustaining significant cranial damage. The behavior of ''Minecraft''<nowiki/>'s goat horns more closely resemble real-life deer antlers, which, unlike goat horns, are not part of the animal's skull.
*The model for goats was made in Blockbench.<ref>{{Tweet|blockbench|1321900157592576004|Goats, made in Blockbench:}}</ref><ref>{{YouTube link|HaGdVUcHIbE|Minecraft Live 2021: Minecraft Marketplace|Minecraft|October 22, 2021}}</ref>
*The sounds for goats were recorded from real domestic goats. However, goats in Minecraft are based on mountain goats.<ref>{{tweet|slamp0000|1377316464018001923|Getrud and her bröther.}}</ref>
*In early development versions of [[Bedrock Edition 1.19.0]], goats could be eaten by [[frogs]].<ref>{{YouTube link|3Tcd_ZjMBvE|Changing Minecraft 1.19's Frog AI…|doctor4t|January 27, 2022}}</ref>
**This was referenced in [[Minecraft Live 2022: Announcement Trailer]].

== Gallery ==
=== Screenshots ===
<gallery>
Oh so many goats.png|A [[player]] stumbling upon a tribe of goats.
Goat Outlook.png|A goat looking down upon a [[meadow]] from a cliff.
</gallery>

=== Concept artwork ===
<gallery>
GoatPixel.png|Goat from the Biome Vote video.
Goat Vote.png|Goat from the Biome Vote video.
Blockbench Goat.png|Render of a goat made in Blockbench.<ref>{{Citation|url=https://www.blockbench.net/gallery/|title=Minecraft Goat|author=[[Mojang Studios]]|website=blockbench.net|date=October 2020}}  </ref>
Scale of cuteness concept art.jpg|Goat concept art. pictured with an [[axolotl]] and [[warden]].
</gallery>

=== Textures ===
<gallery class="pixel-image">
Goat (texture).png|Goat texture file.
</gallery>

=== In other media ===
<gallery>
Caves & Cliffs cover art.png|A goat in promotional artwork for the first [[Caves & Cliffs]] update.
Caves & Cliffs (Part II) Artwork.jpg|Goats in promotional artwork for the second Caves & Cliffs update.
GOAT Update.jpg|A goat in promotional artwork for the [[GOAT Update]].
Mobile, Multiplayer & More.png|A goat in promotional artwork for ''[[Mobile, Multiplayer & More]]''.
MC-Caves-and-Cliffs Media-Block-Goat 475x322.png|Artwork of a goat with a snow block.
GoatArtwork.png|Artwork of a goat jumping.
No New Messages.png|Pixel art of [[Alex]] near a goat, using one of its horns.
Goat Stare.gif|A goat doing a dramatic stare.
Live2023-05.jpeg|Two goats, a [[horse]], and a [[sniffer]].
Zombie chases goat.gif|A zombie chasing a goat.
Live2023-08.jpeg|Several goats following [[Kai]], [[Makena]], and [[Steve]] into a [[cherry grove]].
Goat (Trails & Tales Event).png|The Secret Goat, featured in the [[Trails & Tales Event]].
Dark Baby Goat.png|The [[MCD:Dark Baby Goat|Dark Baby Goat]], a unique variation featured in ''[[Minecraft Dungeons]]''.
CCGift-guide plushie goat.jpg|Goat plushie.
LEGO Goat.png|[[Lego Minecraft]] goat.
Goat Word Shirt.png|An official crewneck sweatshirt labeled "GOAT!"
Goat Cliff Shirt.png|An official T-Shirt depicting the same phrase, alongside several actual goats.
Goat irl.png|A goat in a commercial for the ''Nintendo Switch''.
Goat but with pants on.jpeg|Goat but with pants on.
A goat in a coat.jpeg|A goat in a coat.
</gallery>

== References ==
{{reflist}}

== External links==
*{{Mcnet|mob-menagerie--goat|Mob Menagerie: Goat|August 29, 2022|Duncan Geere}}
*{{Mcnet|the-legend-screaming-goat|The Legend of the Screaming Goat|May 25, 2021|Sofia Dankis}}

== Navigation ==
{{Navbox mobs}}

[[Category:Neutral mobs]]
[[Category:Animal mobs]]

[[de:Ziege]]
[[es:Cabra]]
[[fr:Chèvre]]
[[it:Capra]]
[[ja:ヤギ]]
[[ko:염소]]
[[pl:Koza]]
[[pt:Cabra]]
[[ru:Коза]]
[[uk:Коза]]
[[zh:山羊]]
