{{Infobox block
| image = Iron Door.png
| invimage = Iron Door
| transparent = Partial
| light = No
| tool = pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| waterloggable = No ({{edition|java}})<br>Yes ({{edition|bedrock}})
}}
An '''iron door''' is a variant of the [[door]] made of iron that can only be opened using [[redstone]]. Iron doors are more secure than [[Wooden Door|wooden]] and [[copper door]]s because they cannot be opened by hand and cannot be broken by [[zombie]]s. They are also more resistant to explosions, and immune to fire and lava.

== Obtaining ==
Iron doors are most commonly found in [[stronghold]]s, where they generate often. They are also craftable by the player using 6 [[iron ingot]]s.

=== Breaking ===
An iron door can be mined with anything, but [[pickaxe]]s are the fastest. [[Piston]]s can also break doors by pushing the piston head or any block into the door.

Iron doors require a solid block beneath them for support. If that block is removed, the door breaks and drops itself.

{{Breaking row
| horizontal = 1
| Iron Door
| Pickaxe
| hideshears = 1
| hidesword = 1
| foot = 1
}}

=== Natural generation ===
Iron doors generate as part of:

* Prison rooms in [[woodland mansion]]s
* [[Stronghold]]s with a stone [[button]] to open{{only|JE}}

=== Crafting ===
{{Crafting
|A1 = Iron Ingot
|B1 = Iron Ingot
|A2 = Iron Ingot
|B2 = Iron Ingot
|A3 = Iron Ingot
|B3 = Iron Ingot
|Output = Iron Door, 3
}}

== Usage ==
{{main|Door#Usage}}
Iron doors can only be opened with redstone power; players or [[wind charge]] blasts cannot toggle iron doors.

==== Barrier ====
Iron doors can only be opened and closed by a [[redstone]] signal. When an iron door opens or closes, it immediately changes its orientation without affecting anything in the space between.

==== Redstone component ====
{{see also|Redstone circuit}}
An iron door is a redstone [[mechanism component|mechanism]] and can be activated by [[Redstone mechanics#Power | weakly powering]] any cardinally adjacent block.

When activated, the iron door immediately opens. When deactivated, it immediately closes.

==== Air pockets ====
Iron doors can be used as air pockets under[[water]] {{in|Java}} because they can't be waterlogged. They can also be used as air pockets in [[lava]] in both [[Java Edition|Java]] and [[Bedrock Edition]]s since they don't burn in lava.

== Sounds ==
=== Generic ===
{{Sound table/Block/Metal}}

=== Unique ===
{{el|java}}:
{{SoundTable
|type = java
| {{SoundLine
|sound=Iron Door open1.ogg
|sound2=Iron Door open2.ogg
|sound3=Iron Door open3.ogg
|sound4=Iron Door open4.ogg
|subtitle=Door creaks
|source=block
|description=When an iron door opens
|id=block.iron_door.open
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|sound=Iron Door close1.ogg
|sound2=Iron Door close2.ogg
|sound3=Iron Door close3.ogg
|sound4=Iron Door close4.ogg
|subtitle=Door creaks
|source=block
|description=When an iron door closes
|id=block.iron_door.close
|translationkey=subtitles.block.door.toggle
|volume=0.9
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|sound=Zombie hit metal1.ogg
|sound2=Zombie hit metal2.ogg
|sound3=Zombie hit metal3.ogg
|subtitle=Block broken <ref group=sound name=ironsubtitle>{{Bug|MC-226770}}</ref>
|source=Hostile Creatures 
|description=''Unused''<ref group=sound>{{bug|MC-218122}}</ref>
|id=entity.zombie.attack_iron_door
|translationkey=subtitles.block.generic.break|translationkeynote=<ref group=sound name=ironsubtitle/>
|volume=''None''
|pitch=''None''
| distance = ''None''
}}
}}

{{el|bedrock}}:
{{SoundTable
|type = bedrock
| {{SoundLine
|sound=Iron Door open1.ogg
|sound2=Iron Door open2.ogg
|sound3=Iron Door open3.ogg
|sound4=Iron Door open4.ogg
|source=block
|description=When an iron door opens
|id=open.iron_door
|volume=0.9
|pitch=0.9-1.0}}
| {{SoundLine
|sound=Iron Door close1.ogg
|sound2=Iron Door close2.ogg
|sound3=Iron Door close3.ogg
|sound4=Iron Door close4.ogg
|source=block
|description=When an iron door closes
|id=close.iron_door
|volume=0.9
| pitch = 0.9-1.0
}}
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
| edition = java
| showblocktags = y
| showitemtags = y
| showforms = y
| generatetranslationkeys = y
| displayname = Iron Door
| spritetype = block
| nameid = iron_door
| blocktags = doors
| itemtags = doors
| foot = 1
}}

{{edition|bedrock}}:
{{ID table
| edition = bedrock
| firstcolumnname = Iron Door
| shownumericids = y
| showforms = y
| generatetranslationkeys = y
| spritename = iron-door
| displayname = Block
| spritetype = block
| nameid = iron_door
| id = 71
| form = block
| itemform = item.iron_door
}}
{{ID table
|spritename=iron-door
|displayname=Item
|spritetype=item
|nameid=iron_door
|id=372
|form=item
|itemtags=minecraft:door
| foot = 1}}

=== Block states ===
{{see also|Block states}}

{{:Door/BS}}

== History ==
{{For | a broader history of doors see | Door#History}}
{{HistoryTable
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.1|[[File:Iron Door JE1 BE1.png|32px]] [[File:Iron Door (Right) JE1 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added iron doors.
|Iron doors can now be controlled by redstone power.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release|Iron doors can now be found naturally in [[stronghold]]s.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Iron doors are broken much faster using a [[pickaxe]], and the [[mining]] speed is now [[tier]] dependent.}}
|{{HistoryLine||1.2.1|dev=12w06a|[[File:Iron Door JE2 BE5.png|32px]] Changed top model of iron door.}}
|{{HistoryLine|||dev=12w07a|Zombies can no longer break iron doors.}}
|{{HistoryLine||1.8|dev=14w10a|[[File:Iron Door JE3.png|32px]] The models of iron doors have been changed.}}
|{{HistoryLine|||dev=14w33b|[[File:Iron Door (item) JE2 BE2.png|32px]] All [[item]] textures for iron doors have been changed. Iron doors now have hinges on the left and handles on the right, existing iron doors have a slight item textures change as well.}}
|{{HistoryLine|||dev=15w43a|Iron doors now have different [[sound]]s than wooden doors.}}
|{{HistoryLine||1.11|dev=16w33a|Iron doors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.<ref>{{bug|MC-4582}}</ref>}}
|{{HistoryLine|||dev=16w39a|Iron doors now generate in [[woodland mansion]]s.}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], the [[block]] ID was 71 and the [[item]] as 330.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Iron Door JE4.png|32px]] The textures of iron doors have been changed.}}
|{{HistoryLine||1.15|dev=19w39a|Iron doors must now be mined with a [[pickaxe]] for it to be dropped as an [[item]].}}
|{{HistoryLine||1.18|dev=21w41a|[[File:Iron Door (item) JE3 BE3.png|32px]] [[Item]] textures for iron doors have been changed.}}
|{{HistoryLine|||dev=Pre-release 5|[[File:Iron Door JE5.png|32px]] Changed top and bottom models of iron doors. Changed iron door textures.}}
|{{HistoryLine||1.20.3|dev=Pre-Release 3|An iron door can no longer drop as an item if the top half of the door is broken with anything in hands.<ref>{{bug|MC-189739}}</ref>}}
|{{HistoryLine||1.21.4|dev=24w44a|Now drop when broken with any tool.}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.1.0|[[File:Iron Door JE1 BE1.png|32px]] Added iron doors. [[File:Iron Door (bottom texture) JE1 BE1.png|32px]] The iron door items exist, but due to a bug in the code that renders items in the hotbar, they cannot be used.}}
|{{HistoryLine||v0.1.3|[[File:Iron Door BE2.png|32px]] The models of iron doors have been changed to not display transparency on upper half.}}
|{{HistoryLine||v0.2.0|[[File:Iron Door (item) JE1 BE1.png|32px]] Added iron door inventory icons.
|[[File:Iron Door JE1 BE1.png|32px]] The models of iron doors have been changed to display transparency on upper half.}}
|{{HistoryLine||v0.2.1 alpha2|link=Pocket Edition v0.2.1 alpha2|[[File:Iron Door BE3.png|32px]] The textures of iron doors have been changed.}}
|{{HistoryLine||v0.5.0|[[File:Iron Door BE4.png|32px]] The models of iron doors have been changed.}}
|{{HistoryLine||v0.8.0|dev=build 2|[[File:Iron Door JE2 BE5.png|32px]] The textures of iron doors have been changed to before v0.2.1 alpha2.}}
|{{HistoryLine||v0.13.0|dev=build 1|Iron doors are now available in the [[Creative inventory]].
|A [[crafting]] recipe for iron doors has been added.
|Redstone mechanics added, making iron doors able to function normally.}}
|{{HistoryLine|||dev=build 4|[[File:Iron Door (item) JE2 BE2.png|32px]] The [[item]] textures of iron doors has been changed.}}

|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Iron doors now generate in [[woodland mansion]]s.}}

|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Iron Door BE6.png|32px]] The textures of iron doors have been changed.}}
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Zombies can no longer break iron doors.<ref>{{bug|MCPE-43725}}</ref>}}
|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|[[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for iron doors have been changed.}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.23|An iron door can no longer drop as an item if the top half of the door is broken with anything in hands.<ref>{{bug|MCPE-126620}}</ref>}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.24|Iron doors no longer require a pickaxe to drop themselves, and are mined faster when using an improper tool.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Iron Door (item) JE1 BE1.png|32px]] Added iron doors.}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Iron doors can now be found naturally in [[stronghold]]s.}}
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Moved iron doors to the "Building Blocks" tab in the Creative inventory.}}
|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|The [[crafting]] recipes of doors now yield 3 doors instead of 1.}}
|{{HistoryLine||xbox=?|xbone=?|ps3=?|psvita=?|ps4=?|wiiu=?|switch=1.0.1|Iron doors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.{{info needed|When was this changed? Seems to have been changed some time between TU21 and TU48, surprisingly not TU54.}}}}
|{{HistoryLine||xbox=TU33|xbone=CU21|ps3=1.24|psvita=1.24|ps4=1.24|wiiu=Patch 3| [[File:Iron Door (item) JE2 BE2.png|32px]] Changed the texture of the iron door item.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13| [[File:Iron Door (item) JE1 BE1.png|32px]] The texture of the iron door item has been changed to how it looked like before TU33.}}
|{{HistoryLine||xbox=TU44|xbone=CU34|ps3=1.37|psvita=1.37|ps4=1.37|wiiu=Patch 14| [[File:Iron Door (item) JE2 BE2.png|32px]] The texture of the iron door item has been changed back  to how it looked like in TU33.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Iron doors now generate in [[woodland mansion]]s.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Iron Door BE6.png|32px]] The textures of iron doors have been changed.}}

|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Iron Door (item) JE1 BE1.png|32px]] Added iron doors.}}
|{{HistoryLine||1.9.19|Iron doors now generate in [[woodland mansion]]s.}}
}}

== Gallery ==
=== Screenshots ===
<gallery>
Iron Door in Stronghold.png|Naturally occurring iron door in a [[stronghold]].
</gallery>

== References ==
{{Reflist}}

== Navigation ==
{{Navbox iron}}
{{Navbox redstone|components}}
{{Navbox blocks|Utility}}

[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Utility blocks]]
[[Category:Mechanisms]]

[[fr:Porte en fer]]
[[ja:鉄のドア]]
[[pt:Porta de ferro]]
