{{About|the mob that attacks with wind|the mob that attacks with fire|Blaze}}
{{Infobox entity
| image1 = Breeze.gif
| image1caption = {{JE}}
| image2 = Breeze BE.gif
| image2caption = {{BE}}
| defaultimageclass = drop-shadow-light
| invimage = Breeze Spawn Egg
| health = {{hp|30}}
| behavior = Hostile
| mobtype = [[Monster]]
| damage = '''[[Wind charge]]:''' <br>Easy: {{hp|1}}<br>Normal: {{hp|1}}<br>Hard: {{hp|1.5}}
| size = Height: 1.77 blocks<br>Width: 0.6 blocks
| spawn = 
* {{EnvLink|Trial Chambers}}: from [[trial spawner]]s.
}} 

A '''breeze''' is a [[hostile mob]] spawned by certain [[trial spawner]]s found in [[trial chambers]]. It moves via jumping large distances when attacking, attacks by firing [[wind charge]]s, and deflects all projectiles that hit it except wind charges. Breezes are the only source of [[breeze rod]]s, which are dropped upon death.

== Spawning ==
Breezes [[spawn]] from [[trial spawner]]s that generate surrounded by [[chiseled tuff]] in [[trial chambers]]. This is the only type of trial spawner to spawn breezes.

Breezes can spawn only in places with line of sight to the trial spawner that spawns them.

== Drops ==
=== On death ===
{{DropsTableHead}}
{{DropsLine|playerkill=yes|name=Breeze Rod|quantity=1-2|lootingquantity=1-2}}
{{DropsTableFoot}}

{{xp|10}} [[experience]] orbs are dropped if killed by a player or tamed [[wolf]].

== Behavior ==
[[File:Breeze in the Air.png|thumb|A breeze jumping through the air.]]
A breeze leaps around between firing [[wind charge]]s at its target. Before jumping, it compresses itself like a spring and can jump up to 15 blocks horizontally and 5 blocks vertically. If the breeze is in [[lava]], it can jump only one block into the air. Breezes are immune to all [[fall damage]].

Breezes automatically deflect all projectiles that hit them except [[wind charge]]s. Unlike [[shield]]s, deflected projectiles maintain the same velocity, and can potentially harm the attacker or other [[entities]]. Breezes are unable to deflect the blast radius of [[splash potion]]s or [[firework rocket]]s, which affect them like any other mob if they are in range of the blast.

If a player is within 1–2 blocks of a breeze, it no longer chooses to attack.

Breezes are partially unaffected by the [[Invisibility]] effect. The eyebrows and surrounding wind remain visible.{{Only|Java}}

Breezes do not retaliate if attacked by mobs that can spawn from trial spawners ([[zombie]]s, [[husk]]s, [[skeleton]]s, [[bogged]]s, [[stray]]s, [[spider]]s, [[cave spider]]s, and [[slime]]s). These mobs also do not retaliate if hit by a breeze's wind charge.

Breezes actively pursue and attack [[iron golem]]s.

Breezes can rotate themselves while in a boat. They are the only mobs that can do this.

=== Wind charge ===
{{main|Wind Charge}}
Breeze shoots a wind charge at a player or enemy within a distance of 16 blocks. When a breeze's wind charge attack directly hits an [[entity]], the entity takes [[damage]], and a burst of wind appears. If a wind charge hits a [[block]], only a burst of wind appears. This wind burst deals [[Damage#Knockback|knockback]] but does not deal any damage by itself; instead, it often deals damage by making the entity fall a high distance. The wind burst can also interact with blocks, toggling block states of ''non-iron'' [[door]]s and [[trapdoor]]s, [[button]]s, [[lever]]s, and [[fence gate]]s, as well as extinguishing lit [[candle]]s. Such block interactions are potential threats in [[trial chambers]], but can be controlled by the <code>mobGriefing</code> [[game rule]]. [[Bell]]s can also be rung if hit by the wind burst, which is not affected by the <code>mobGriefing</code> game rule.

Wind charges can be deflected if hit with another projectile or a melee attack, similar to ghast [[fireball]]s.

== Sounds ==
{{JE}}:<br>
Breezes use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].

{{SoundTable
| type = java
| {{SoundLine
| sound =Breeze idle1 JE2 BE2.ogg
|sound2=Breeze idle2 JE2 BE2.ogg
|sound3=Breeze idle3 JE2 BE2.ogg
|sound4=Breeze idle4 JE2 BE2.ogg
|subtitle=Breeze whirs
|source=hostile
|description=Randomly while on ground
|id=entity.breeze.idle_ground
|translationkey=subtitles.entity.breeze.idle_ground
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Breeze idle air1 JE2 BE2.ogg
|sound2=Breeze idle air2 JE2 BE2.ogg
|sound3=Breeze idle air3 JE2 BE2.ogg
|sound4=Breeze idle air4 JE2 BE2.ogg
|subtitle=Breeze flies
|source=hostile
|description=Randomly while not on ground
|id=entity.breeze.idle_air
|translationkey=subtitles.entity.breeze.idle_air
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Breeze whirl JE1.ogg
|subtitle=Breeze whirls
|source=hostile
|description=Randomly
|id=entity.breeze.whirl
|translationkey=subtitles.entity.breeze.whirl
|volume=0.8-1.0
|pitch=0.7-1.1
|distance=16}}
| {{SoundLine
|sound=Breeze death1 JE2 BE2.ogg
|sound2=Breeze death2 JE2 BE2.ogg
|subtitle=Breeze dies
|source=hostile
|description=When a breeze dies
|id=entity.breeze.death
|translationkey=subtitles.entity.breeze.death
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Breeze hurt1 JE1 BE1.ogg
|sound2=Breeze hurt2 JE1 BE1.ogg
|sound3=Breeze hurt3 JE1 BE1.ogg
|subtitle=Breeze hurts
|source=hostile
|description=When a breeze is damaged
|id=entity.breeze.hurt
|translationkey=subtitles.entity.breeze.hurt
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Breeze inhale1 JE1 BE1.ogg
|sound2=Breeze inhale2 JE1 BE1.ogg
|subtitle=Breeze inhales
|source=hostile
|description=When a breeze prepares to shoot a wind charge
|id=entity.breeze.inhale
|translationkey=subtitles.entity.breeze.inhale
|volume=1.0
|pitch=1.0. 1.1
|distance=16}}
| {{SoundLine
|sound=Breeze charge1 JE1 BE1.ogg
|sound2=Breeze charge2 JE1 BE1.ogg
|sound3=Breeze charge3 JE1 BE1.ogg
|subtitle=Breeze charges
|source=hostile
|description=When a breeze prepares to jump
|id=entity.breeze.charge
|translationkey=subtitles.entity.breeze.charge
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Breeze shoot JE1 BE1.ogg
|subtitle=Breeze shoots
|source=hostile
|description=When a breeze shoots a wind charge
|id=entity.breeze.shoot
|translationkey=subtitles.entity.breeze.shoot
|volume=1.5
|pitch=1.0, 1.1, 1.2
|distance=16}}
| {{SoundLine
|sound=Breeze deflect1 JE1 BE1.ogg
|sound2=Breeze deflect2 JE1 BE1.ogg
|sound3=Breeze deflect3 JE1 BE1.ogg
|subtitle=Breeze deflects
|source=hostile
|description=When a breeze deflects an arrow or a trident
|id=entity.breeze.deflect
|translationkey=subtitles.entity.breeze.deflect
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Breeze jump1 JE2 BE2.ogg
|sound2=Breeze jump2 JE2 BE2.ogg
|subtitle=Breeze jumps
|source=hostile
|description=When a breeze makes a long jump
|id=entity.breeze.jump
|translationkey=subtitles.entity.breeze.jump
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Breeze land1 JE1 BE1.ogg
|sound2=Breeze land2 JE1 BE1.ogg
|subtitle=Breeze lands
|source=hostile
|description=When a breeze lands from a long jump or from a fall greater than three blocks
|id=entity.breeze.land
|translationkey=subtitles.entity.breeze.land
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Breeze slide1 JE2 BE2.ogg
|sound2=Breeze slide2 JE2 BE2.ogg
|sound3=Breeze slide3 JE2 BE2.ogg
|sound4=Breeze slide4 JE2 BE2.ogg
|subtitle=Breeze slides
|source=hostile
|description=When a breeze slides
|id=entity.breeze.slide
|translationkey=subtitles.entity.breeze.slide
|volume=1.0
|pitch=1.0
| distance = 16
}}
}}

{{BE}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Breeze idle1 JE2 BE2.ogg
|sound2=Breeze idle2 JE2 BE2.ogg
|sound3=Breeze idle3 JE2 BE2.ogg
|sound4=Breeze idle4 JE2 BE2.ogg
|source=hostile
|description=Randomly while on ground
|id=mob.breeze.idle_ground
|volume=0.8-1.0
|pitch=0.7-1.1}}
| {{SoundLine
|sound=Breeze idle air1 JE2 BE2.ogg
|sound2=Breeze idle air2 JE2 BE2.ogg
|sound3=Breeze idle air3 JE2 BE2.ogg
|sound4=Breeze idle air4 JE2 BE2.ogg
|source=hostile
|description=Randomly while not on ground
|id=mob.breeze.idle_air
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Breeze whirl1 BE1.wav
|sound2=Breeze whirl2 BE1.wav
|sound3=Breeze whirl3 BE1.wav
|sound4=Breeze whirl4 BE1.wav
|sound5=Breeze whirl5 BE1.wav
|source=hostile
|description=Randomly
|id=mob.breeze.whirl
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Breeze death1 JE2 BE2.ogg
|sound2=Breeze death2 JE2 BE2.ogg
|source=hostile
|description=When a breeze dies
|id=mob.breeze.death
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Breeze hurt1 JE1 BE1.ogg
|sound2=Breeze hurt2 JE1 BE1.ogg
|sound3=Breeze hurt3 JE1 BE1.ogg
|source=hostile
|description=When a breeze is damaged
|id=mob.breeze.hurt
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Breeze inhale1 JE1 BE1.ogg
|sound2=Breeze inhale2 JE1 BE1.ogg
|source=hostile
|description=When a breeze prepares to shoot a wind charge
|id=mob.breeze.inhale
|volume=1.0
|pitch=1.0/1.1}}
| {{SoundLine
|sound=Breeze charge1 JE1 BE1.ogg
|sound2=Breeze charge2 JE1 BE1.ogg
|sound3=Breeze charge3 JE1 BE1.ogg
|source=hostile
|description=When a breeze prepares to jump
|id=mob.breeze.charge
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Breeze shoot JE1 BE1.ogg
|source=hostile
|description=When a breeze shoots a wind charge
|id=mob.breeze.shoot
|volume=1.5
|pitch=1.0-1.2}}
| {{SoundLine
|sound=Breeze deflect1 JE1 BE1.ogg
|sound2=Breeze deflect2 JE1 BE1.ogg
|sound3=Breeze deflect3 JE1 BE1.ogg
|source=hostile
|description=When a breeze deflects an arrow or a trident
|id=mob.breeze.deflect
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Breeze jump1 JE2 BE2.ogg
|sound2=Breeze jump2 JE2 BE2.ogg
|source=hostile
|description=When a breeze makes a long jump
|id=mob.breeze.jump
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Breeze land1 JE1 BE1.ogg
|sound2=Breeze land2 JE1 BE1.ogg
|source=hostile
|description=When a breeze lands from a long jump<br>or from a fall greater than three blocks
|id=mob.breeze.land
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Breeze slide1 JE2 BE2.ogg
|sound2=Breeze slide2 JE2 BE2.ogg
|sound3=Breeze slide3 JE2 BE2.ogg
|sound4=Breeze slide4 JE2 BE2.ogg
|source=hostile
|description=When a breeze slides<wbr>{{Verify}}
|id=mob.breeze.slide
|volume=1.0
| pitch = 1.0
}}
}}

== Data values ==
=== ID ===
{{JE}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Breeze
|spritetype=entity
|nameid=breeze
|showentitytags=y
|entitytags=can_turn_in_boats, deflects_arrows, deflects_tridents, fall_damage_immune, no_anger_from_wind_charge
|foot=1}}

{{BE}}:
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Breeze
|spritetype=entity
|nameid=breeze
|id=140
|foot=1}}

=== Entity data ===
Breezes have entity data associated with them that contains various properties.

{{JE}}:
{{main|Entity format}}
{{/ED}}

{{BE}}:
: See [[Bedrock Edition level format/Entity format]].

== Achievements ==
{{load achievements|Monster Hunter;Overkill;It Spreads;Over-Overkill}}

== Advancements ==
{{load advancements|Adventure;Not today, Thank You;It Spreads;Monster Hunter;Monsters Hunted;Blowback;Over-Overkill}}

== Video ==
{{yt|0Cbw1b2mkGk}}
{{yt|Auc3DwWpEuQ}}

== History ==
{{HistoryTable
|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|Breezes are announced at [[Minecraft Live 2023]].}}

|{{HistoryLine|java}}
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|[[File:Breeze JE1.png|32px]] Added breezes behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].}}
|{{HistoryLine|||dev=23w46a|Now counts for the "Monster Hunter" and is required for the "Monsters Hunted" [[advancement]]s.}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=23w51a|Added new breeze sounds.
|Changed the sounds of breezes.
|The texture of the breeze have been changed. Separate eyes textures have been merged into the head.}}
|{{HistoryLine|||dev=24w03a|Breezes can now deflect any projectile, except for their own wind charges.
|Deflected projectiles now deflect in the direction of the shooter.
|The texture for the bottom faces of breeze's rods were changed from [[File:Breeze rods_JE1_(facing_NWU).png|32px]] to [[File:Breeze rods_JE2_(facing_NWU).png|32px]].}}
|{{HistoryLine|||dev=24w04a|Breezes are now aggressive toward [[iron golem]]s in addition to players.
|Breezes no longer retaliate against attacks from [[skeleton]]s, [[stray]]s, [[bogged]]s, [[zombie]]s, [[husk]]s, [[spider]]s, [[cave spider]]s, or [[slime]]s.}}
|{{HistoryLine|||dev=24w06a|Breezes now drop 4-6 [[wind charge]]s upon death.}}
|{{HistoryLine|||dev=24w07a|Breezes now deflect wind charge projectiles thrown by players.<ref>{{bug|MC-268342||Breeze can be damaged by wind charge|Fixed}}</ref>}}
|{{HistoryLine|||dev=24w11a|Breezes no longer drop wind charges, and instead drop 1-2 [[breeze rod]]s upon death.}}
|{{HistoryLine|||dev=24w13a|Now avoids jumping into dangerous blocks or air.}}
|{{HistoryLine|||dev=24w14a|Breezes no longer deflect wind charge projectiles thrown by players.<ref>{{bug|MC-268601||Breezes can deflect player-thrown wind charges|Fixed}}</ref>}}
|{{HistoryLine||1.21|dev=24w18a|Breezes are now available without using the "Update 1.21" experimental data pack.
|Breezes can no longer toggle blockstates of redstone components nor extinguish lit candles if <code>mobGriefing</code> game rule is <code>false</code>.<ref>{{bug|MC-270849||Breeze can extinguish lit candles when mobGriefing is false|Fixed}}</ref><ref>{{bug|MC-270974||Breeze wind charges can change activation blockstates of redstone components when mobGriefing is disabled|Fixed}}</ref>}}
|{{HistoryLine||1.21.2|dev=24w33a|No longer have a minimum distance required to attack a target.}}

|{{HistoryLine|bedrock}}
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|[[File:Breeze BE1.png|32px]] Added breezes behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.}}
|{{HistoryLine|||dev=Preview 1.20.60.21|Breezes can now reflect [[arrow]]s.}}
|{{HistoryLine|||dev=Preview 1.20.60.23|Changed the sounds of breezes.}}
|{{HistoryLine|||dev=Preview 1.20.60.24|Breezes can now reflect [[trident]]s.}}
|{{HistoryLine|||dev=Preview 1.20.60.25|Breezes can now reflect [[ice bomb]]s{{only|education}}, [[egg]]s, [[llama spit]]s, [[shulker bullet]]s, and [[snowball]]s.
|The pixels at the bottom of breezes' torso rods now match with their surrounding colors.}}
|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|Breezes are now aggressive toward [[iron golem]]s in addition to players.
|Breezes no longer retaliate against attacks from [[skeleton]]s, [[stray]]s, [[zombie]]s, [[husk]]s, [[spider]]s, [[cave spider]]s, or [[slime]]s.}}
|{{HistoryLine|||dev=Preview 1.20.70.24|Breezes now drop 4-6 [[wind charge]]s upon death.
|Breezes now take damage when hit by wind charge projectiles.}}
|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|Breezes no longer drop wind charges, and instead drop 1-2 [[breeze rod]]s upon death.|Breezes now must be submerged up to their eyes to drown, rather than only their base.}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Breezes are now available without using the "Update 1.21" experimental toggle.
|The breeze now slides during combat.}}
|{{HistoryLine||1.21.10|dev=Preview 1.21.10.22|Breezes can no longer toggle blockstates of redstone components if <code>mobGriefing</code> game rule is <code>false</code><ref>{{bug|MCPE-181211||Breeze wind charges can change activation blockstates of redstone components when mobGriefing gamerule is disabled|Fixed}}</ref>.}}
}}

== Trivia ==
* Regarding a change made to prevent breezes from drowning while swimming, a changelog for a ''Bedrock Edition'' Preview said that breezes breathe through their eyes rather than their "feet".<ref name=lore>{{mcnet|minecraft-preview-1-20-80-22|Minecraft Preview 1.20.80.22|March 14, 2024|Matt Gartzke}}</ref> This is referring to how eye height defines drowning height for most [[mob]]s.
* During the design process to determine how the breeze would look, the developers reportedly sat in a room for half a day sketching and throwing out designs.<ref>{{ytl|1CPKe6ynKE4|ALL ABOUT TRICKY TRIALS MOBS & ITEMS @ 0:44|Minecraft|June 11, 2024|t=44}}</ref> One of the designs they came up with was a "strider with really long legs wearing cowboy pants."<ref>{{ytl|1CPKe6ynKE4|ALL ABOUT TRICKY TRIALS MOBS & ITEMS @ 0:53|Minecraft|June 11, 2024|t=53}}</ref>
* While Tom Olovsson was designing the breeze's sounds he tried using {{w|granular synthesis|newtab=1}} to create the whoosh sounds, but mis-clicked while trying to load in a specific file and loaded in a bunch of different "whoosh" sounds instead, and he felt this was actually the right sound for the breeze.<ref>{{ytl|1CPKe6ynKE4|ALL ABOUT TRICKY TRIALS MOBS & ITEMS @ 1:20|Minecraft|June 11, 2024|t=80}}</ref>

== Issues ==
{{Issue list}}

== Gallery ==
=== Renders ===
<gallery class="drop-shadow-light">
Breeze without Wind.png|A breeze without its wind armor.
Wind Charge.png|A breeze's wind charge.
</gallery>

=== Animations ===
<gallery>
Breeze shoot.webp|Animation for firing wind charges.
Breeze jump.webp|Animation for jumping.
Breeze slide.webp|Animation for sliding on the ground.
</gallery>

=== Textures ===
<gallery class="pixel-image">
Breeze (texture).png|Breeze
Breeze (eyes texture).png|Breeze eyes
Breeze (wind texture) JE1.png|Breeze overlay
</gallery>

=== Screenshots ===
<gallery>
Breeze and blaze.png|A comparison of a breeze and a [[blaze]].
Breeze on spawner.png|A recently spawned breeze on top of a [[trial spawner]].
Breeze fight.png|A fight with a breeze.
Breeze on Fire.png|A breeze on fire.
Breeze in Assembly.png|A breeze in the assembly chamber.
</gallery>

=== Mojang images ===
<gallery>
Breeze Standing.png|A breeze rushing toward the camera.
Breeze teaser 01.jpg|A breeze firing a [[wind charge]] at a player during the "upcoming features" presentation at ''Minecraft'' Live 2023.
The breeze.png|The breeze.
The breeze in combat.jpeg|The breeze in combat.
</gallery>

=== Concept artwork ===
<gallery>
Breeze_concept_art.png|Sketch of a breeze that resembles a strider with cowboy pants.
Breeze_concept_art_2.png|Various concepts of the breeze
Breeze_concept_art_3.png|Sketch of a breeze
</gallery>

=== In other media ===
<gallery>
File:The Breeze emerges.png|[[Steve]] and [[Kai]] reacting to the appearance of a breeze.
File:Spotify Banner May 2024.jpg|Artwork featuring a breeze.
File:Minecraft TrialChamberLegends .net 1280x720.jpg|A breeze as it appears on the key art for [[Trial Chamber Legends]].
File:Trial Chamber Legends Screenshot 5.jpg|[[Noor]] fighting a breeze in Trial Chamber Legends.
File:Alex faces the breeze.jpeg|[[Alex]] facing the breeze.
File:Alex falls.jpeg|Alex falling off a platform while a breeze watches.
File:Breeze Jumping Artwork.jpg|A breeze jumping.
File:Breeze artwork.png|Official artwork of a breeze.
File:Breeze artwork 2.png|Ditto.
</gallery>

== References ==
{{reflist}}

== Navigation ==
{{Navbox mobs}}

[[Category:Hostile mobs]]
[[Category:Monster mobs]]

[[de:Böe]]
[[es:Breeze]]
[[fr:Breeze]]
[[ja:ブリーズ]]
[[pt:Vórtice]]
[[ru:Вихрь]]
[[th:บรีซ]]
[[uk:Вітрень]]
[[zh:旋风人]]
