<div class ="mobileonly">{{relevant guide|Java Edition guides/Nether Update}}</div>
{{Infobox version
| title = Minecraft 1.16
| name = [[Nether Update]]<ref name="MINECON article"/>
| edition = Java
| image = Java Edition 1.16.png
| date = June 23, 2020
| downloads = 
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| prevparent = 1.15
| prev = 1.15.2
| next = 1.16.1
| nextparent = 1.17
}}
<div class ="nomobile">{{relevant guide|Java Edition guides/Nether Update}}</div>

'''1.16''', the first release of the '''[[Nether Update]]''', is a major update to {{Editions|je}} announced at [[MINECON Live 2019]]<ref name="MINECON article">{{Mcnet|everything-we-announced-minecon-live-2019|Everything We Announced at MINECON Live 2019|September 28, 2019}}</ref> and released on June 23, 2020.<ref name=nether-release>{{Mcnet|nether-update-java|Nether Update out today on Java!|June 23, 2020}}</ref> This update overhauls [[the Nether]] by adding four new biomes, four new mobs (the [[piglin]], [[hoglin]], [[zoglin]], and [[strider]]), and a multitude of new blocks, including many variants of [[blackstone]] as well as the [[respawn anchor]] used to set the player's spawnpoint in the Nether. It also adds a new [[netherite]] tier of equipment, obtained through [[ancient debris]] found rarely throughout the Nether.

1.16 was reuploaded around 6 hours after release to fix an issue with the Realms menu which prevented clients from viewing and connecting to Realms ({{bug|MC-191138}}). The changes were only to the client, and the server jar files are functionally identical.<ref>{{reddit|hee603||Welcome to the Nether - Minecraft Java Edition 1.16 has been released|author=sliced_lime|date=June 23, 2020}}</ref> This hotfix was unsuccessful,<ref>{{bug|MC-191138}}</ref> and [[Java Edition 1.16.1|1.16.1]] was released the next day.

== Additions ==
{{Additions table
|Ancient Debris
|Basalt
|Polished Basalt
|Blackstone
|Polished Blackstone
|Chiseled Polished Blackstone
|Polished Blackstone Slab
|Polished Blackstone Stairs
|Polished Blackstone Wall
|Polished Blackstone Bricks
|Polished Blackstone Brick Slab
|Polished Blackstone Brick Stairs
|Polished Blackstone Brick Wall
|Polished Blackstone Button
|Polished Blackstone Pressure Plate
|Block of Netherite
|Chain
|Chiseled Nether Bricks
|Cracked Nether Bricks
|Crimson Nylium
|Crimson Stem
|Crimson Hyphae
|Stripped Crimson Stem
|Stripped Crimson Hyphae
|Crimson Planks
|Crimson Button
|Crimson Door
|Crimson Fence
|Crimson Fence Gate
|Crimson Pressure Plate
|Crimson Sign
|Crimson Slab
|Crimson Stairs
|Crimson Trapdoor
|Crimson Fungus
|Crimson Roots
|Weeping Vines
|Warped Nylium
|Warped Stem
|Warped Hyphae
|Stripped Warped Stem
|Stripped Warped Hyphae
|Warped Planks
|Warped Button
|Warped Door
|Warped Fence
|Warped Fence Gate
|Warped Pressure Plate
|Warped Sign
|Warped Slab
|Warped Stairs
|Warped Trapdoor
|Warped Fungus
|Warped Roots
|Twisting Vines
|Nether Sprouts
|Warped Wart Block
|Crying Obsidian
|Gilded Blackstone
|Lodestone
|Nether Gold Ore
|Quartz Bricks
|Respawn Anchor
|Shroomlight
|Soul Soil
|Soul Fire
|Soul Torch
|Soul Lantern
|Soul Campfire
|Target
|Lodestone Compass
|Netherite Scrap
|Netherite Ingot
|Netherite Helmet
|Netherite Chestplate
|Netherite Leggings
|Netherite Boots
|Netherite Sword
|Netherite Axe
|Netherite Pickaxe
|Netherite Shovel
|Netherite Hoe
|Warped Fungus on a Stick
|Enchanted Book[&7Soul Speed I]
|Enchanted Book[&7Soul Speed II]
|Enchanted Book[&7Soul Speed III]
|Snout Banner Pattern
|Piglin Spawn Egg
|Hoglin Spawn Egg
|Zoglin Spawn Egg
|Strider Spawn Egg
|Music Disc Pigstep
}}

=== Blocks ===
; [[File:Ancient Debris JE1 BE1.png|32px]] [[Ancient debris]]
* Can be found throughout [[the Nether]] at any altitude, though it is much more common at lower altitudes (Y-levels 8–22).
* Can be refined into a [[netherite scrap]] by smelting in a [[furnace]] or [[blast furnace]].
* Same blast resistance as [[obsidian]], but is movable with [[piston]]s.
* Inventory item floats on [[lava]].
* Cannot burn in [[lava]] or [[fire]].
* A diamond or netherite [[pickaxe]] is required to mine it.
* Always spawns covered by lava and/or blocks on all sides.

; [[File:Basalt (UD) JE1 BE1.png|32px]] [[Basalt]]
* Makes up [[basalt pillar]]s.
* Generates in [[soul sand valley]]s and [[basalt deltas]].
* Can be placed directionally, similarly to [[log]]s.
* Has a polished variant, obtained through the [[stonecutter]] or crafted from in a 2×2 grid, similar to other polished blocks.
* Generates whenever [[lava]] touches [[blue ice]] while flowing over [[soul soil]].

[[File:Blackstones.jpg|All blackstone block variants.|thumb|right|295x295px]]
; [[File:Blackstone JE3 BE2.png|32px]] [[Blackstone]]
* Generates in [[basalt deltas]].
* Has a regular, polished, chiseled polished, polished brick and cracked polished brick variant.
* Has regular, polished and polished brick slab, stair, and wall variants.
* Has polished button and pressure plate variants.
** Work like their stone counterparts.
* Can be used as an alternative in place of cobblestone for crafting [[furnace]]s and stone tools.

; [[File:Block of Netherite JE1 BE1.png|32px]] [[Block of netherite]]
* Can be [[craft]]ed with 9 [[netherite ingot]]s.
* Can be used as a [[beacon]] base.
* [[Item]] entity floats on [[lava]].
* Cannot [[burn]] in [[lava]] or [[fire]].
* Same [[blast resistance]] as [[obsidian]], but is movable with [[piston]]s.

{{Crafting Table
|A1=Netherite Ingot
|A2=Netherite Ingot
|A3=Netherite Ingot
|B1=Netherite Ingot
|B2=Netherite Ingot
|B3=Netherite Ingot
|C1=Netherite Ingot
|C2=Netherite Ingot
|C3=Netherite Ingot
|Output=Block of Netherite
}}

; [[File:Chain (UD) JE1 BE1.png|32px]] [[Chain]]
* Generates in [[bastion remnant]]s.
* Crafted using 2 iron nuggets and 1 iron ingot in a vertical line formation.

{{Crafting Table
|B1=Iron Nugget
|B2=Iron Ingot
|B3=Iron Nugget
|Output=Chain
}}

; [[File:Chiseled Nether Bricks JE2 BE2.png|32px]] [[Chiseled nether bricks]]
* New variant of [[nether bricks]].
* Crafted from 2 nether brick slabs.

{{Crafting Table
|B1=Nether Brick Slab
|B2=Nether Brick Slab
|Output=Chiseled Nether Bricks
}}

; [[File:Cracked Nether Bricks JE1 BE1.png|32px]] [[Cracked nether bricks]]
* New variant of [[nether bricks]].
* Obtained by smelting nether bricks in a furnace.

; {{Animate|Crimson Fungus JE1 BE1.png; Warped Fungus JE1 BE1.png|32px}} [[Fungus|Crimson and warped fungi]]
* Generate in [[Crimson Forest|crimson]] and [[warped forest]]s.
* Can be placed on [[dirt]], [[coarse dirt]], [[farmland]], [[podzol]], [[nylium]], [[soul soil]], and [[grass block]]s, and can also be placed in [[flower pot]]s.
* [[Bone meal]] can be used on [[fungi]] to grow it into the respective [[huge fungi]] when placed on the same type of [[nylium]].
* Unlike [[mushroom]]s, fungi do not spread over time.
* Can be used in [[composter]]s.

; {{Animate|Crimson Nylium JE1 BE1.png; Warped Nylium JE1 BE1.png|32px}} [[Nylium|Crimson and warped nylium]]
* Resemble [[grass block]]s.
* Can be spread to [[netherrack]] by using [[bone meal]] on a netherrack block next to a nylium block.
* Can be right-clicked with bone meal to generate [[crimson roots]], [[warped roots]], [[nether sprouts]], and [[fungi]].

; {{Animate|Crimson Planks JE1 BE1.png; Warped Planks JE1 BE1.png|32px}} [[Planks|Crimson and warped planks]]
* Wooden planks that do not burn.
* Crafted from the respective stem.
* Can be used to craft respective [[slab]]s, [[stairs]], [[fence]]s, [[fence gate]]s, [[pressure plate]]s, [[sign]]s, [[button]]s, [[door]]s, and [[trapdoor]]s.
* Cannot be used as [[furnace]] [[fuel]], since they do not burn.

{{Crafting Table
|A1=Crimson Stem; Warped Stem
|Output=Crimson Planks; Warped Planks
}}

; {{Animate|Crimson Roots JE1 BE1.png; Warped Roots JE1 BE1.png|32px}} [[Crimson Roots|Crimson]] and [[warped roots]]
* Foliage that generates in both [[Crimson Forest|crimson]] and [[warped forest]] biomes, as well as [[soul sand valley]]s.
* Can be placed into [[flower pot]]s.
* Can be used in [[composter]]s.

; {{Animate|Crimson Stem (UD) JE1.gif; Warped Stem (UD) JE1.gif|32px}} [[Log|Crimson and warped stems]]
* [[Block]]s that comprise the [[trunk]]s of [[huge fungi]].
* Have animated textures.
* Have a top texture similar to regular [[log]] blocks.
* Can be placed directionally, similarly to [[log]]s.
* Does not [[burn]].
* Have respective [[Stripped Log|stripped]] variants.

; [[File:Crying Obsidian JE1 BE1.png|32px]] [[Crying obsidian]]
* [[File:Crying obsidian.png|thumb|294x294px|When obsidian cries, its tears stay on the ground for a while.]] Used to craft [[respawn anchor]]s.
* Can be found in [[ruined portal]]s and [[bastion remnant]] loot chests.
* Can be obtained by [[bartering]] with [[piglin]]s.
* Has a [[light]] level of 10.
* Emits purple [[particles]], resembling tears.
* Has the same [[blast resistance]] as [[obsidian]].
* Programmer Art texture is the old texture from 2011.

; [[File:Gilded Blackstone JE2 BE2.png|32px]] [[Gilded blackstone]]
* A variant of gold ore found in [[bastion remnant]]s.
* Variant of [[blackstone]].
* It has a chance to drop 2–5 golden nuggets when mined with a pickaxe.
** If does not drop gold nuggets, then it drops itself.
** As with the drop chance of [[flint]] from [[gravel]], the [[Fortune]] enchantment does not increase the amount dropped, but increases the ''chance'' that gold nuggets drop.
*** Pickaxe without Fortune – 10% chance to drop 2–5 gold nuggets.
*** Pickaxe with Fortune I – 14.29% (<sup>1</sup>⁄<sub>7</sub>) chance to drop 2–5 gold nuggets.
*** Pickaxe with Fortune II – 25% chance to drop 2–5 gold nuggets.
*** Pickaxe with Fortune III – 100% chance to drop 2–5 gold nuggets.
** Silk Touch – always drops the block itself.

; {{Animate|Oak Wood (UD) JE5 BE2.png; Spruce Wood (UD) JE5 BE2.png; Birch Wood (UD) JE5 BE2.png; Jungle Wood (UD) JE4 BE2.png; Acacia Wood.png; Dark Oak Wood (UD) JE5 BE2.png; Mangrove Wood (UD) JE1 BE1.png; Cherry Wood JE1 BE1.png; Crimson Hyphae (UD) JE1.gif; Warped Hyphae (UD) JE1.gif|32px}} [[Hyphae]]
* A variant of stems with the bark on all 6 sides.
* Also has a stripped variant.

{{Crafting Table
|A1=Matching Log; Matching Stem
|A2=Matching Log; Matching Stem
|B1=Matching Log; Matching Stem
|B2=Matching Log; Matching Stem
|Output=Matching Wood,3; Matching Hyphae,3
}}

; [[File:Lodestone JE1 BE1.png|32px]] [[Lodestone]]
* Crafted with a [[netherite ingot]] and [[chiseled stone bricks]].
* {{control|Using}} a [[compass]] on one creates a lodestone compass, which points to that lodestone block.
* Its functionality applies in all dimensions.

{{Crafting Table
|A1=Chiseled Stone Bricks
|A2=Chiseled Stone Bricks
|A3=Chiseled Stone Bricks
|B1=Chiseled Stone Bricks
|B2=Netherite Ingot
|B3=Chiseled Stone Bricks
|C1=Chiseled Stone Bricks
|C2=Chiseled Stone Bricks
|C3=Chiseled Stone Bricks
|Output=Lodestone
}}

; [[File:Nether Gold Ore JE2 BE1.png|32px]] [[Nether gold ore]]
* A variant of [[gold ore]] found in [[the Nether]].
* Drops 2–6 [[gold nugget]]s when mined.
** This is affected by [[Fortune]] the same way other ores are, for a maximum possible drop of 24 golden nuggets with [[Fortune]] III.
** Nether gold ore, obtained with [[Silk Touch]], can still be smelted into a single [[gold ingot]].
* Can be mined with any pickaxe.
* Also drops [[experience orb]]s.

; [[File:Nether Sprouts JE2 BE2.png|32px]] [[Nether sprouts]]
* Foliage that generates in [[warped forest]]s.
* Resembles [[grass]] from the Overworld.
* Requires [[shears]] to be obtained.
* Can be used in [[composter]]s.

; [[File:Quartz Bricks JE2.png|32px]] [[Quartz bricks]]
* Crafted from four [[blocks of quartz]].
* Used as a decorative block.

{{Crafting Table
|A1=Block of Quartz
|A2=Block of Quartz
|B1=Block of Quartz
|B2=Block of Quartz
|Output=Quartz Bricks
}}

; {{Animate|Respawn Anchor (0) JE1.png; Respawn Anchor Charges 1 JE1 BE1.gif; Respawn Anchor Charges 2 JE1 BE1.gif; Respawn Anchor Charges 3 JE1 BE1.gif; Respawn Anchor Charges 4 JE1 BE1.gif|32px}} [[Respawn anchor]]
* Crafted with 6 [[crying obsidian]] and 3 [[glowstone]].
* Can be used to set spawn points in [[the Nether]], using glowstone as charges.
* A maximum of 4 charges can be set at once, and one charge is depleted with each respawn.
** [[Redstone comparator]]s can track how much it is charged.
* Emits a slight amount of light, which gets stronger for each charge added.
* Using it in [[the End]] or the [[Overworld]] causes it to explode and set fire to surrounding blocks similar to [[bed]]s in the Nether or the End.
* Can be charged using a dispenser.
* The [[Nether Portal (block)|portal]] animation on the top texture is inverted from the [[Nether Portal (block)|nether portal]] texture.<ref>{{tweet|JasperBoerstra
|1241051348709396486|Fun fact: the respawn anchor's portal is in reverse and the particles go outward instead of inward like the nether portal, indicating that you cannot go in, but only out!|March 20, 2020}}</ref>
* Has an advancement called [[Not Quite "Nine" Lives]]. To complete, a [[respawn anchor]] must be charged to its maximum (four).

{{Crafting Table
|A1=Crying Obsidian
|A2=Glowstone
|A3=Crying Obsidian
|B1=Crying Obsidian
|B2=Glowstone
|B3=Crying Obsidian
|C1=Crying Obsidian
|C2=Glowstone
|C3=Crying Obsidian
|Output=Respawn Anchor
}}

; [[File:Shroomlight JE1 BE1.png|32px]] [[Shroomlight]]
* Emits a light level of 15, similarly to [[glowstone]].
* Can be mined with any [[tool]], but [[hoe]]s are the most effective.
* Generate as a part of [[huge fungi]].
* Can be used in [[composter]]s.

; [[File:Soul Campfire JE1 BE1.gif|32px]] [[Soul campfire]]
* Soul variant of the normal campfire.
* Has a blue flame instead of orange.
* Gives off a light level of 10, with the normal campfire giving off 15.
* Hay bales can increase smoke particle height.
* Deals double damage compared to the normal [[campfire]].
* Crafted with soul sand or soul soil instead of coal.
* Piglins are repelled by soul campfires.

{{Crafting Table
|A2=Stick
|A3=Oak Log; Spruce Log; Birch Log; Jungle Log; Acacia Log; Dark Oak Log; Mangrove Log; Cherry Log; Block of Bamboo; Crimson Stem; Warped Stem; Stripped Oak Log; Stripped Spruce Log; Stripped Birch Log; Stripped Jungle Log; Stripped Acacia Log; Stripped Dark Oak Log; Stripped Mangrove Log; Stripped Cherry Log; Block of Stripped Bamboo; Stripped Crimson Stem; Stripped Warped Stem; Oak Wood; Spruce Wood; Birch Wood; Jungle Wood; Acacia Wood; Dark Oak Wood; Mangrove Wood; Cherry Wood; Crimson Hyphae; Warped Hyphae; Stripped Oak Wood; Stripped Spruce Wood; Stripped Birch Wood; Stripped Jungle Wood; Stripped Acacia Wood; Stripped Dark Oak Wood; Stripped Mangrove Wood; Stripped Cherry Wood; Stripped Crimson Hyphae; Stripped Warped Hyphae
|B1=Stick
|B2=Soul Sand
|B3=Oak Log; Spruce Log; Birch Log; Jungle Log; Acacia Log; Dark Oak Log; Mangrove Log; Cherry Log; Block of Bamboo; Crimson Stem; Warped Stem; Stripped Oak Log; Stripped Spruce Log; Stripped Birch Log; Stripped Jungle Log; Stripped Acacia Log; Stripped Dark Oak Log; Stripped Mangrove Log; Stripped Cherry Log; Block of Stripped Bamboo; Stripped Crimson Stem; Stripped Warped Stem; Oak Wood; Spruce Wood; Birch Wood; Jungle Wood; Acacia Wood; Dark Oak Wood; Mangrove Wood; Cherry Wood; Crimson Hyphae; Warped Hyphae; Stripped Oak Wood; Stripped Spruce Wood; Stripped Birch Wood; Stripped Jungle Wood; Stripped Acacia Wood; Stripped Dark Oak Wood; Stripped Mangrove Wood; Stripped Cherry Wood; Stripped Crimson Hyphae; Stripped Warped Hyphae
|C2=Stick
|C3=Oak Log; Spruce Log; Birch Log; Jungle Log; Acacia Log; Dark Oak Log; Mangrove Log; Cherry Log; Block of Bamboo; Crimson Stem; Warped Stem; Stripped Oak Log; Stripped Spruce Log; Stripped Birch Log; Stripped Jungle Log; Stripped Acacia Log; Stripped Dark Oak Log; Stripped Mangrove Log; Stripped Cherry Log; Block of Stripped Bamboo; Stripped Crimson Stem; Stripped Warped Stem; Oak Wood; Spruce Wood; Birch Wood; Jungle Wood; Acacia Wood; Dark Oak Wood; Mangrove Wood; Cherry Wood; Crimson Hyphae; Warped Hyphae; Stripped Oak Wood; Stripped Spruce Wood; Stripped Birch Wood; Stripped Jungle Wood; Stripped Acacia Wood; Stripped Dark Oak Wood; Stripped Mangrove Wood; Stripped Cherry Wood; Stripped Crimson Hyphae; Stripped Warped Hyphae
|Output=Soul Campfire
}}

; [[File:Soul Fire JE1.gif|32px]] [[Soul fire]]
* Blue variant of [[fire]].
* Fire lit on [[soul soil]] or [[soul sand]] turns into soul fire regardless of dimension.
** Burns forever, similarly to [[netherrack]] and [[magma block]]s.
* Generates naturally in the [[soul sand valley]] biome in [[the Nether]].
* Deals damage at a rate of {{hp|2}} per second as opposed to the {{hp|1}} per second of regular fire.
* Does not extinguish when in the rain.<ref>{{bug|MC-171413}} resolved as "Works As Intended"</ref>

; [[File:Soul Lantern.png|32px]] [[Soul lantern]]
* Gives off a light level of 10.
* Crafted similarly to a normal [[lantern]], using a [[soul torch]] instead of a normal [[torch]].
* Has an animated texture, just like its Overworld counterpart.

{{Crafting Table
|A1=Iron Nugget
|A2=Iron Nugget
|A3=Iron Nugget
|B1=Iron Nugget
|B2=Soul Torch
|B3=Iron Nugget
|C1=Iron Nugget
|C2=Iron Nugget
|C3=Iron Nugget
|Output=Soul Lantern
}}

; [[File:Soul Torch.gif|32px]] [[Soul torch]]
* Gives off a light level of 10.
* Crafted similarly to a normal torch, with soul soil or soul sand being placed under the stick.
* Gives off a lower light level than a normal torch.

{{Crafting Table
|B1=Coal; Charcoal
|B2=Stick
|B3=Soul Sand
|Output=Soul Torch
}}

; [[File:Soul Soil JE1 BE1.png|32px]] [[Soul soil]]
* Generates in the [[soul sand valley]], alongside conventional [[soul sand]].
* [[Fire]] lit on soul soil is blue, and is called [[soul fire]].
* The [[player]] does not sink and is not slowed when walking in soul soil.
* Considered a full [[block]], unlike soul sand.
* Can be used to summon the [[wither]].
* Works with the newly-added Soul Speed [[Enchanting|enchantment]].

; [[File:Target JE1 BE1.png|32px]] [[Target]]
* [[Redstone]] component that can be activated by shooting [[projectile]]s into it.
** Signal is stronger depending on how close the projectile is to the center of the block. The signal strength goes up to 15.
* Can be crafted using a [[hay bale]] and 4 [[redstone dust]].
* Can be mined with any [[tool]], but [[hoe]]s are the most effective.
* Does not need a [[redstone comparator]] to send a signal strength.

{{Crafting Table
|A2=Redstone
|B1=Redstone
|B2=Hay Bale
|B3=Redstone
|C2=Redstone
|Output=Target
}}

; [[File:Twisting Vines JE1 BE1.png|32px]] [[Twisting vines]]
* Generates in the [[warped forest]].
* Is placed on top of a block and grows upward, like kelp.
* Can be climbed, like normal [[vines]].
* Growth can be accelerated with [[bone meal]].
* Can be used in [[composter]]s.

; [[File:Warped Wart Block JE1 BE1.png|32px]] [[Warped wart block]]
* A variation of the [[nether wart block]], but cannot be crafted.
* Generates as a part of huge warped fungi. Sometimes generates in the ground replacing the [[warped nylium]] in the warped forest biome.
* Can be used in [[composter]]s.

; {{Animate|Weeping Vines JE1.png; Weeping Vines Plant JE1.png|32px}} [[Weeping vines]]
* Generates in the [[crimson forest]].
* Is placed on the bottom of a block and grows downward.
* Can be climbed, like other [[vines]].
* Growth can be accelerated with [[bone meal]].
* Can be used in [[composter]]s.

[[File:Nether plants.png|384px|thumb|The 2 variations of the new nether-themed colored blocks, crimson (right) and warped (left), along with a soul lantern.]]

=== Items ===
; [[File:Lodestone Compass JE2 BE2.gif|32px]] [[Lodestone compass]]
* Created by right-clicking a [[lodestone]] with a [[compass]].
** Points toward that lodestone.
*** Keeps them stacked.
* Entering another dimension other than the one containing the right-clicked lodestone causes the compass to spin uncontrollably, similar to regular compasses in the Nether or the End.

; [[File:Music Disc Pigstep JE1 BE1.png|32px]] [[Music disc]]s
* Added the "[[Music Disc Pigstep|Pigstep]]" music disc, composed by [[Lena Raine]].
** Can be found only in [[bastion remnant]]s.
** Has a red disc color instead of black.
** When played in a [[jukebox]], a [[redstone comparator]] output produces a signal strength of 13.

; [[File:Netherite Armor (Entity).png|32px]] [[Netherite armor]]
* Upgraded using a [[smithing table]] with a netherite ingot and the respective diamond item.
* Does not burn in lava or fire, as a dropped item ''or'' when worn (its durability does not decrease when the player takes damage from lava) ([[player]]s equipping netherite armor, however, can still take burning damage).
* Floats in [[lava]].
* Tougher than diamond [[armor]].
* Has higher durability and enchantability than diamond, but not higher enchantability than gold.

; {{Animate|Netherite Axe JE2.png; Netherite Hoe JE2 BE2.png; Netherite Pickaxe JE3.png; Netherite Shovel JE2 BE1.png; Netherite Sword JE2 BE2.png|32px}} [[Netherite]] [[axe]], [[hoe]], [[pickaxe]], [[shovel]], and [[sword]]
* Upgraded using a smithing table with a [[netherite ingot]] and the respective diamond [[item]].
* Does not burn in [[lava]] or fire.
* Floats in lava.
* Have higher [[item durability]], mining level, breaking multiplier, and enchantability than diamond, but not higher than gold.
* All items, except the [[hoe]], deal 1 more [[damage]] than their diamond counterparts.

; [[File:Netherite Ingot JE1 BE2.png|32px]] [[Netherite ingot]]
* Created with 4 [[gold ingot]]s and 4 [[netherite scrap]]s.
* Can be used to upgrade diamond [[tool]]s and [[armor]] in a [[smithing table]].
* Floats in lava.
* Cannot burn in lava or fire.

; [[File:Netherite Scrap JE2 BE1.png|32px]] [[Netherite scrap]]
* Created by smelting [[ancient debris]] in a [[furnace]] or [[blast furnace]].
* Used to create [[netherite ingot]]s.
* Floats in lava.
* Cannot burn in lava or fire.

; [[File:Snout banner pattern.png|16px]] [[Snout banner pattern]]
* New pattern for banners, the Snout.
* Used in the [[loom]] to apply the Snout pattern to the banner.
* Can be found in [[bastion remnant]]s.

; [[Spawn egg]]s
* [[File:Hoglin Spawn Egg JE2.png|32px]] [[Hoglin Spawn Egg]]
* [[File:Piglin Spawn Egg JE1.png|32px]] [[Piglin Spawn Egg]]
* [[File:Strider Spawn Egg JE1 BE1.png|32px]] [[Strider Spawn Egg]]
* [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] [[Zoglin Spawn Egg]]

; [[File:Warped Fungus on a Stick JE1 BE1.png|32px]] [[Warped fungus on a stick]]
* Crafted with a [[fishing rod]] and [[warped fungus]].
* Can be used to control [[strider]]s in the same way as a [[carrot on a stick]] controls [[pig]]s.
** Right-clicking while riding a [[strider]] temporarily boosts its speed, similarly to riding pigs, taking 1 damage whenever the strider's speed is boosted.
* Has 100 durability as opposed to the [[carrot on a stick]]'s durability of 25.
* Mending and Unbreaking can be applied using an anvil.

{{Crafting Table
|A1=Fishing Rod
|B2=Warped Fungus
|Output=Warped Fungus on a Stick
}}

=== Mobs ===
; [[File:Hoglin JE3.png|32px]] [[Hoglin]]s
* Have {{hp|40}} health.
* Spawn in [[crimson forest]]s.
* Are a [[hostile mob]].
* Drop [[raw porkchop]] and [[leather]].
* Have an adult and baby variant.
* Can be [[bred]] with [[crimson fungi]].
* Are hunted by adult [[piglin]]s.
** Baby hoglins are not hunted and baby piglins do not hunt hoglins.
* Avoid placed [[warped fungi]], [[nether portal]]s, and [[respawn anchor]]s.
* Convert into [[zoglin]]s when in the Overworld or the End.
** Have an <code>IsImmuneToZombification</code> data value that prevents them from zombifying in the [[Overworld]].

; {{Animate|Piglin.png; Piglin with Crossbow.png|32px}} [[Piglin]]s
* Have {{hp|16}} health.
* Spawn in [[crimson forest]]s and [[nether wastes]] biomes.
* Randomly spawns with golden [[sword]] or [[crossbow]].
* Adults are [[Hostile mob|hostile]]; babies are [[passive]].
** Do not attack [[player]]s wearing at least one piece of golden [[armor]].
** Adult [[piglin]]s turn aggressive when a player is mining "gold related" blocks (such as [[blocks of gold]], [[nether gold ore]], [[gilded blackstone]], etc.) or opening/breaking [[chest]]s, even if they are wearing gold armor.
* The [[player]] can [[barter]] with them by right-clicking with gold ingots or dropping them on the ground, which makes them drop at least one item or block in return.
* Occasionally attack adult [[hoglin]]s.
* Up to 3 baby [[piglin]]s can ride on the back of baby hoglins.
* Adults attack [[wither skeleton]]s on sight.
* Avoids [[soul fire]], [[soul torch]]es, [[soul lantern]]s, [[soul campfire]]s, [[zombified piglin]]s, and [[zoglin]]s.
* Can spawn with golden [[armor]].
* Convert to a [[zombified piglin]] when in the [[Overworld]] or [[the End]].
** Have an <code>IsImmuneToZombification</code> data value that prevents them from zombifying in the [[Overworld]].

; {{Animate|Strider JE2 BE2.gif; Saddled Strider JE3.gif; Strider Shiver JE3.gif|32px}} [[Strider]]s
* Have {{hp|20}} health.
* A [[passive mob]] that spawns in [[the Nether]] on lava oceans.
* Drops [[string]]s.
* Can be saddled and controlled with a [[warped fungus on a stick]].
* Moves in and out of lava.
** Shivers and turns blueish-purple when out of lava.
** Moves significantly slower out of lava.
* Is damaged by [[water]] and [[rain]].
* Has a baby variant.
* Can be bred using [[warped fungi]].
* Adults can spawn with baby striders riding them.
* Can spawn with [[zombified piglin]]s riding them.
** If they spawn with a zombified piglin, they also have a saddle equipped.

; {{Animate|Zoglin.png; Baby Zoglin.png|32px}} [[Zoglin]]s
* Have {{hp|40}} health.
* A zombified variant of the hoglin.
* Created when a hoglin is brought into the Overworld.
* Unlike hoglins, they cannot be bred or fed, and they do not flee from [[warped fungi]].
* Attack most mobs on sight, except for [[creeper]]s, [[ghast]]s, and other zoglins.
* Drops [[rotten flesh]].
* Takes more damage with Smite, as it is considered an undead mob.

=== World generation ===
; [[Biome]]s

* [[File:BiomeSprite basalt-deltas.png|16px]] [[Basalt deltas]]
** A volcanic biome in the Nether. Filled with pillars of [[basalt]] and large areas of [[blackstone]]. The air is filled with a light gray ash-like particle.
** [[Ghast]]s, [[magma cube]]s, and [[strider]]s can spawn here.

* [[File:BiomeSprite crimson-forest.png|16px]] [[Crimson forest]]s
** A dense forest with [[huge crimson fungi]]. [[Nether wart block]]s and [[fungi]] are found in patches on the ground and [[weeping vines]] are found under the trees and nether wart “stalactites”. Fog effects are similar to the [[Nether wastes]] biome.
** [[Zombified piglin]]s, [[piglin]]s, and [[hoglin]]s can spawn here.

* [[File:BiomeSprite soul-sand-valley.png|16px]] [[Soul sand valley]]s
** A vast grotto composed of uncovered [[nether fossil]]s, [[soul sand]], [[soul soil]], large pillars made of [[basalt]], blue fog, and [[soul fire]].
** [[Skeleton]]s, [[ghast]]s, and [[endermen]] can spawn here.

* [[File:BiomeSprite warped-forest.png|16px]] [[Warped forest]]s
** A blue color variation of the [[crimson forest]], but with somewhat different vegetation and blue particles and fog effects.
** [[Endermen]] and [[strider]]s can spawn here.

; [[Structure]]s
* [[File:Basalt Pillar.png|10px]] [[Basalt pillar]]s
** Floor to ceiling pillars of [[basalt]] that generate in [[soul sand valley]]s.

* {{Animate|Bastion Remnant 1.png; Bastion Remnant 2.png; Bastion Remnant 3.png; Bastion Remnant 4.png|32px}} [[Bastion remnant]]s
** Generate in all [[The Nether|Nether]] biomes, except [[basalt deltas]].
** Four types of structures generate; Bridge, Hoglin Stable, Housing Units, and Treasure Room.
** Are the only source of the "Pigstep" music disc.
** [[Piglin]]s and [[hoglin]]s spawn here.
** [[Monster spawner]]s that spawn [[magma cube]]s can be found in bastion remnants.
** Piglins have more gold armor parts if spawn here.

* {{Animate|Huge Crimson fungi.png; Huge Warped fungi.png|32px}} [[Huge crimson fungi]] and [[huge warped fungi]]
** New structures resembling trees found in crimson and warped forests, respectively. They resemble [[tree]]s in the Overworld.
** Made of crimson and warped stem blocks as well as [[nether wart block]]s and [[warped wart block]]s. Resembles [[leaves]] in Overworld.
** Can be grown from their respective [[fungi]].

* [[File:Nether fossil 1.png|32px]] [[Nether fossil]]s
** New fossil structures have been added for the [[soul sand valley]].
*** These fossils are different from the Overworld fossils and generate random pieces of [[basalt]] instead of [[coal ore]].

* {{Animate|Overworld portal 1.png; Overworld Giant portal 1.png; Nether portal 1.png; Nether Giant portal 1.png|32px}} [[Ruined portal]]s
** Shattered remains of [[nether portal]]s.
** Generate in both [[the Nether]] and the [[Overworld]].
** Can be buried underground or underwater.
** A loot chest can be found beside the portal.

=== Command format ===
; {{cmd|attribute}}
* Used to get, set, or modify [[attribute]]s.
* Possible syntax: Parameters:
** {{cd|attribute <target> <attribute> get [<scale>]}} – get total value of attribute
** {{cd|attribute <target> <attribute> base set <value>}} – sets base value
** {{cd|attribute <target> <attribute> base get [<scale>]}} – get base value
** {{cd|attribute <target> <attribute> modifier add <uuid> <name> <value> add|multiply|multiply_base}} – adds modifier (fails if modifier is already present)
** {{cd|attribute <target> <attribute> modifier remove <uuid>}} – removes modifier
** {{cd|attribute <target> <attribute> modifier value get <uuid> [<scale>]}} – get value of modifier
** {{cd|target}} – single entity (note: only players, armor stands and mobs have attributes)
** {{cd|attribute}} – name of attribute (like {{cd|minecraft:generic.max_health}})
** {{cd|name}} – string (in optional quotes) describing human-readable name of modifier
** {{cd|value}} – floating point value (note: Certain attributes have limits on final value, so the change might not be noticeable)

; {{cmd|locatebiome}}
* Used to locate specific [[biome]]s.

; {{cmd|gamerule forgiveDeadPlayers}}
* Makes angered neutral mobs stop being angry when the targeted player dies nearby.
* Enabled by default.

; {{cmd|gamerule universalAnger}}
* Makes angered neutral mobs attack any nearby player, not just the player that angered them. Works best if <code>forgiveDeadPlayers</code> is disabled.
* Disabled by default.

=== Gameplay ===
; [[Advancement]]s
{{Load advancements|Bullseye;Hidden in the Depths;Cover Me in Debris;Country Lode, Take Me Home";Who is Cutting Onions?;Not Quite "Nine" Lives;This Boat Has Legs;Hot Tourist Destinations;Those Were The Days;War Pigs;Oh Shiny}}
* All of these advancements are located in the "Nether" tab, except "Bullseye", which is located in the "Adventure" tab.
** "Bullseye", "Cover Me in Debris", and "Hot Tourist Destinations" are challenge advancements, while the others are "normal" advancements.

* Added a {{cd|smokey}} property to the {{cd|location}} trigger which checks if the location is closely above a campfire.
* Added {{cd|thrown_item_picked_up_by_entity}} advancement trigger.
** {{cd|item}} matches the thrown item which was picked up.
** {{cd|entity}} matches the entity which picked up the item.
* Added {{cd|player_generates_container_loot}} advancement trigger.
** {{cd|loot_table}} matches the resource location of the generated loot table.
* Added {{cd|item_used_on_block}} advancement trigger.
** {{cd|location}} matches the location at the center of the block the item was used on.
** {{cd|item}} matches the item used on the block.
* Added <code>player_interacted_with_entity</code> advancement trigger.
** <code>item</code> matches the item which was in the player's hand during interaction.
** <code>entity</code> matches the entity which was interacted with.

; [[Bartering]]
* Added new bartering mechanic, through which the player can trade items with piglins.
* Bartering is done by right-clicking piglins with gold ingots or dropping them on the ground, which makes the piglin drop at least one item or block in return, with different blocks and items having varying rarities.

; [[Death messages]]
* Added a new death message for being killed by another player's firework using a crossbow.
** "[player] went off with a bang due to a firework fired from [item] by [player/mob]"

; [[Enchanting]]
* Added the [[Soul Speed]] enchantment.
** A new treasure enchantment obtainable only via [[bartering]] with [[piglin]]s or in [[chest loot]] found in [[bastion remnant]]s.
** Available only on [[boots]].
** Allows faster walking on [[soul sand]] and [[soul soil]]. 
*** There is a 4% chance that the durability of the boots goes down for each soul sand or soul soil block stepped on.
** Cannot be obtained from [[enchanting table]]s, [[fishing]], or [[trading]].

; [[Loot table]]s
* Added a loot table for the [[nether portal block]].
* [[Fire]] now also has a loot table

; [[Material]]s
* Added seven new material colors:
** {{color|#bd3031}} {{cd|CRIMSON_NYLIUM}}
** {{color|#943f61}} {{cd|CRIMSON_STEM}}
** {{color|#5c191d}} {{cd|CRIMSON_HYPHAE}}
** {{color|#167e86}} {{cd|WARPED_NYLIUM}}
** {{color|#3a8e8c}} {{cd|WARPED_STEM}}
** {{color|#562c3e}} {{cd|WARPED_HYPHAE}}
** {{color|#14b485}} {{cd|WARPED_WART_BLOCK}}

; [[Recipe book]]
* Added recipe book unlocks for [[smithing table]]s.

; Sounds
* New unique block [[sound]]s for most of the newly added blocks have been added.{{more info|Table of block sound with before and after}}
* Some blocks already in the game such as netherrack, bone blocks, and nether bricks sounds have been changed.

; [[Statistics]]
* Added a statistic for distance by [[strider]].

=== General ===
; Accessibility
* Chat line spacing can now be adjusted.
* A chat delay can be set between 0 (default) and 6 seconds.

; [[Ambience]]
* Added new ambient sounds to [[the Nether]].
** Different sounds play in each Nether biome.
* Added 3 new soundtracks to the Nether, composed by Lena Raine: "Rubedo", "Chrysopoeia" and "So Below".
** "Rubedo" plays in the [[nether wastes]] biome.
** "Chrysopoeia" plays in the [[crimson forest]] biome.
** "So Below" plays in the [[soul sand valley]] and [[basalt deltas]] biomes.

; {{mono|[[client.json]]}} arguments
* <code>disableChat</code>
** Disables the receiving and sending of online chat.
* <code>disableMultiplayer</code>
** Disables the [[Multiplayer]] and [[Minecraft Realms]] buttons.

; [[Customized]] worlds
* Added experimental support for new custom worlds.
* The "Edit World" menu now has an option to export world settings to a JSON file.
** Previously exported world settings can be imported during world creation.
* Many new parameters are exposed but marked as experimental, meaning they can be used but may later be removed.

[[File:Datapack Menu.png|thumb|The new data pack selection menu.]]

; [[Data pack]]s
* Added a new "Data Packs" button on the "Create World" screen.
** Allows the player to select data packs to be enabled in the world.
** Supports drag-and-drop.
* Dimensions and [[custom dimension]] types can now be added and changed by data packs.
* Smithing recipes can now be added and changed by data packs.

; {{cd|entity_properties}}
* Now has {{cd|vehicle|targetedEntity|d=and}} properties, which match the vehicle or the entity targeted by a mob.

; [[Game mode]] toggling
* Added quick game mode switching functionality using the {{key|F3}} debug key.
** Hold {{key|F3}} and press {{key|F4}} to open the menu. Pressing {{key|F4}} or using the mouse cycles the game mode. Release {{key|F3}} to apply.
** The last game mode is remembered and is the first selected option, so it is possible to quickly toggle between two game modes with a single press of {{key|F3 + F4}}.
** {{key|F3+N}} now toggles between Spectator mode and the previous game of the player.

; Graphics
* Added new "<i>Fabulous!</i>" <!-- sic --> graphics option
** Uses per-pixel blending layers for some transparent elements.

; [[Options]]
* Added an "Entity Distance" scale option ranging from 50% to 500%.
** Sets the distance at which [[mob]]s render into the frame.

; [[Particles]]
* Added {{cd|ash|crimson_spore|soul_fire_flame|warped_spore|d=and}} particles.
* Added three particles for [[crying obsidian]]: {{cd|dripping_obsidian_tear|falling_obsidian_tear|landing_obsidian_tear|d=and}}.
* Added a new particle type: {{cd|soul}}.
** Used when walking on [[soul sand]] or [[soul soil]] when wearing [[boots]] with the new [[Soul Speed]] enchantment.

; [[Settings]]
* Added functionality to import/export world settings.

; Shaders
* Added <code>assets\minecraft\shaders\post\transparency.json</code>.

; [[Splash]]
* Added new splashes:
** This parrot is no more! It has ceased to be!
** Honey, I grew the bees!
** Find your claw!
** Everybody do the Leif!
** <3 Max & 99 & Ducky!
** Bushy eyebrows!
** Edit is a name!
** From free range developers!
** Music by [[Lena Raine]]!
** Aww man!
** #minecraftfarms
** And my pickaxe!
** Envision! Create! Share!
** [[Graphics setting|Fabulous graphics]]!
** Also try [[Minecraft Dungeons]]!
** Vanilla!
** May contain traces of citrus!
** [[Zoglin]]!?

; [[Sound events]]
* Added a new sound event for [[fox]]es teleporting after eating a [[Chorus fruit|chorus fruit]].

; [[Subtitles]]
* Added a subtitle for traveling through a [[nether portal]], "Portal noise fades".
* Added a subtitle for activating a nether portal, "Portal noise intensifies".
* Added a subtitle for [[cat]] purring, "Cat purrs".
* Added a subtitle for [[donkey]] eating, "Donkey eats".
* Added a subtitle for [[fox]] teleporting, "Fox teleports".
* Added subtitles for [[mule]]s neighing and eating; "Mule neighs" and "Mule eats", respectively.
* Added subtitles for [[parrot]]s imitating [[hoglin]]s, [[piglin]]s, and [[zoglin]]s; "Parrot growls", "Parrot snorts", and "Parrot growls", respectively.
* Added subtitles for [[zombie]]s attacking and breaking wooden [[door]]s; "Door shakes" and "Door breaks", respectively.
* Added subtitles for using [[cartography table]]s, [[loom]]s, and [[stonecutter]]s; "Map drawn", "Loom used", and "Stonecutter used", respectively.
* Several of these subtitles do not show up in game, but are specified in {{mono|[[sounds.json]]}}.

; [[Tag]]s
* Added [[block]] tag {{cd|beacon_base_blocks}}.
** Contains [[block of diamond]], [[block of emerald]], [[block of gold]], [[block of iron]], and [[block of netherite]].
** Controls what blocks can be used to build a [[beacon]] base.
* Added item tag {{cd|beacon_payment_items}}.
** Contains [[diamond]], [[emerald]], [[gold ingot]], [[iron ingot]], and [[netherite ingot]].
** Controls what [[item]]s can be used as payment in a [[beacon]]'s GUI.
* Added block tag {{cd|campfires}}.
** Contains campfires and soul campfires.
** [[Bee]]s, [[parrot]]s, and [[turtle]]s view blocks in this tag as dealing fire damage and pathfind accordingly.
** Campfires use this tag to determine if they are lit or not.
** Flint and steel & fire charges use this tag to determine if they can light campfires.
* Added block tag {{cd|climbable}}.
** Includes [[ladder]]s, [[scaffolding]], [[twisting vines]], [[vines]], and [[weeping vines]].
** Used in [[mob]] pathfinding and to determine what blocks the player can climb.
* Added item tag {{cd|creeper_drop_music_discs}}.
** Contains all music discs except "Pigstep".
** Used to determine what music discs creepers can drop.
* Added block and item tags {{cd|crimson_stems}}.
** Contains [[crimson stem]], [[stripped crimson stem]], [[crimson hyphae]] and [[stripped crimson hyphae]].
* Added block tag {{cd|fence_gates}}.
** Contains all 8 fence gate types.
* Added block tag {{cd|fire}}.
** Contains [[fire]] and [[soul fire]].
** Used in defining various fire-related behaviors, such as mob pathfinding and splash water extinguishing.
* Added item tag {{cd|furnace_materials}}.
** Contains [[blackstone]] and [[cobblestone]].
** Items in this tag can be used to craft furnaces and unlock the recipe in the recipe book.
* Added block and item tag {{cd|gold_ores}}.
** Contains [[gold ore]] and [[nether gold ore]].
** Many [[recipe]]s use this tag.
* Added block tag {{cd|guarded_by_piglins}}.
** Contains container blocks such as ([[barrel]]s, [[chest]]s, [[ender chest]]s, the <code>[[Tag#blocks shulker_boxes|shulker_boxes]]</code> block tag, and [[trapped chest]]s), as well as [[gilded blackstone]], gold blocks ([[blocks of gold]], and the <code>[[Tag#blocks gold_ores|gold_ores]]</code> block tag).
** [[Piglin]]s become hostile toward a player that destroys a block in this tag.
* Added block tag {{cd|hoglin_repellents}}.
** Contains [[nether portal]]s, [[respawn anchor]]s, and [[warped fungus]].
** [[Hoglin]]s avoid blocks in this tag.
* Added entity tag {{cd|impact_projectiles}}.
** Includes the [[Tag#entity types arrows|arrows]] tag, dragon fireballs, [[egg]]s, [[fireball]]s, small fireballs, [[snowball]]s, [[trident]]s, and [[Wither#Wither Skull|wither skulls]].
** Used to determine what [[entities]] break [[chorus fruit]] when hit.
* Added block tag {{cd|infiniburn_end}}.
** Contains the {{cd|#infiniburn_overworld}} block tag as well as bedrock.
** Fire burns infinitely on blocks in this tag in the End.
* Added block tag {{cd|infiniburn_nether}}.
** Contains the {{cd|#infiniburn_overworld}} block tag.
** Fire burns infinitely on blocks in this tag in the Nether.
* Added block tag {{cd|infiniburn_overworld}}.
** Contains netherrack and magma blocks.
** Fire burns infinitely on blocks in this tag in the Overworld.
* Added block and item tag {{cd|logs_that_burn}}.
** Contains the {{cd|dark_oak_logs|oak_logs|acacia_logs|birch_logs|jungle_logs|spruce_logs|d=and}} block and item tags, respectively.
* Added block and item tag {{cd|non_flammable_wood}}.
** Contains crimson and warped stems, hyphae, planks, and other woodblocks, as well as stripped variants where applicable.
** Items in the item tag cannot be used as fuel in a furnace.
* Added block tag {{cd|nylium}}.
** Contains [[crimson nylium]] and [[warped nylium]].
* Added item tag {{cd|piglin_loved}}.
** Contains gold ingots, gold tools, gold armor, golden apples, enchanted golden apples, golden horse armor, golden carrots, blocks of gold, the {{cd|gold_ores}} item tag, gilded blackstone, light weighted pressure plates, bells, glistering melon slices, and clocks.
** Piglins "love" items in this tag, meaning they actively seek them out. They also view players holding an item in this tag as holding a "loved" item.
** Used in the "Oh Shiny" advancement.
*Added block and item tag {{cd|piglin_repellents}}.
** Contains [[soul campfire]]s, [[soul fire]], [[soul lantern]]s, and [[soul torch]]es.
** [[Piglin]]s avoid, and don't attempt to pick up, blocks and items in this tag.
* Added block tag {{cd|pressure_plates}}
** Contains light and heavy weighted pressure plates, as well as the <code>[[Tag#blocks stone_pressure_plates|#stone_pressure_plates]]</code> and <code>[[Tag#blocks wooden_pressure_plates|#wooden_pressure_plates]]</code> block tags.
* Added block tag {{cd|prevent_mob_spawning_inside}}.
** Contains the <code>[[Tag#blocks rails|#rails]]</code> block tag.
** Mobs cannot spawn in blocks in this tag.
* Added block and item tag {{cd|soul_fire_base_blocks}}.
** Contains [[soul sand]] and [[soul soil]].
** Determines what blocks can support [[soul fire]].
** Items in this tag can be used to craft [[soul campfire]]s and [[soul torch]]es and unlock the recipes in the recipe book.
* Added block tag {{cd|soul_speed_blocks}}.
** Contains [[soul sand]] and [[soul soil]].
** The [[Soul Speed]] enchantment uses this tag to test for which blocks increase speed.
* Added block tag {{cd|stone_pressure_plates}}
** Contains stone and polished blackstone pressure plates.
* Added item tag {{cd|stone_tool_materials}}.
** Contains [[cobblestone]] and [[blackstone]].
** Items in this tag can be used to craft stone tools and unlock the recipes in the recipe book.
* Added block tag {{cd|strider_warm_blocks}}.
** Contains lava.
** Unless a strider is in a block in this tag, it turns purple and shiver.
* Added block tag {{cd|unstable_bottom_center}}.
** Contains the {{cd|#fence_gates}} block tag.
** Blocks in this tag cannot support lanterns or bells on their bottom side even if they would otherwise be able to.
* Added block tag {{cd|wall_post_override}}.
** Contains [[banner]]s, [[pressure plate]]s, [[redstone torch]]es, <code>[[Tag#blocks signs|#signs]]</code>, [[soul torch]]es, [[tripwire]], and [[torch]]es.
** Controls what non-solid blocks can transform [[wall]]s into their pillared block state.{{info needed|if these blocks are removed form this tag, do walls still pillar up for any of them?}}
* Added block and item tags {{cd|warped_stems}}.
** Contains [[stripped warped hyphae]], [[stripped warped stem]], [[warped hyphae]] and [[warped stem]].
* Added block tag {{cd|wart_blocks}}.
** Contains [[nether wart block]] and [[warped wart block]].
* Added block tag {{cd|wither_summon_base_blocks}}.
** Contains [[soul sand]] and [[soul soil]].
** Controls what blocks can be used to build a [[wither]].

; Text
* Added text which was missing for two [[death message]]s and were displaying raw translation strings.<ref>{{bug|MC-133088}}</ref><ref>{{bug|MC-177771}}</ref>

; World creation
* [[Difficulty]] and [[game rule]]s can now be changed from the "Create World" screen.

== Changes ==
=== Blocks ===
; [[Bamboo sapling]]s
* Renamed to "Bamboo Shoot".

; [[Beacon]]s
* [[Netherite block]]s can be used as the base of a beacon.
* [[Netherite ingot]]s can be used to select powers from a beacon.

; [[Bell]]s
* Now rings when hit by any type of [[projectile]].
* Now follow the same placement rules as [[lantern]]s when being placed on the undersides of blocks. As a result they can now be hung from the bottom of the following blocks:
** [[Anvil]]s (all stages)
** [[Brewing stand]]s
** [[Chain]]s
** [[Chest]]s
** [[Ender chest]]s
** [[End rod]]s (facing up or down)
** [[Fence]]s (all types)
** [[Flower pot]]s (including potted objects)
** [[Glass pane]]s (including stained)
** [[Grindstone]]s (ceiling attached)
** [[Hopper]]s (downward facing)
** [[Iron bars]]
** Mob [[head]]s
** [[Piston]]s (sideways facing extended)
** [[Trapped chest]]s
** [[Wall]]s (all types)

; [[Bone block]]s
* Generate as part of [[nether fossil]]s in [[soul sand valley]]s.
* Now have their own [[sound]], instead of using the default [[stone]] sound.

; [[Campfire]]s
* Can now be crafted using crimson and warped [[log|stems]].
* Now ignites when hit by any burning projectile.
* Now drop food being cooked when put out with a shovel or water bottle.

; [[Composter]]
* Now allows for [[fungi]], [[nether sprouts]], [[nether wart]], [[nether wart block]]s, [[crimson roots]], [[warped roots]], [[twisting vines]], [[warped wart block]]s, [[weeping vines]], and [[shroomlight]]s to be composted.

; [[Dispenser]]s
* Can now saddle [[pig]]s, [[strider]]s, and tamed [[horse]]s, [[donkey]]s, and [[mule]]s.
* Can now put [[horse armor]] on tamed horses.
* Can now put [[carpet]]s on tamed [[llama]]s.
* Can now put [[chest]]s on tamed llamas, donkeys, and mules.
* Can now shear [[mooshroom]]s and [[snow golem]]s.

; [[Fire]]
* Now has a proper hitbox ({{frac|1|16}} [[block]]s).
* Cannot be put out by [[sword]]s or [[trident]]s in [[Creative]] mode, akin to other [[block]]s, and can be modified via the [[debug stick]].
* Now has [[loot table]]s.

; [[Flower pot]]s
* Has a bottom texture when empty.

; [[Furnace]]s
* Can now be crafted with [[blackstone]].
* Breaking a furnace now gives the experience for the smelted things inside.

; [[Gravel]] and [[soul sand]]
* Generate in the new [[soul sand valley]] biome.

; [[Jigsaw block]]s
* Can have one of 12 orientations.
* Added new property {{cd|Joint type}} to describe if attached piece can be rotated ({{cd|rollable}}) or not ({{cd|aligned}}).
* NBT field {{cd|target_pool}} has been renamed to {{cd|pool}}.
* {{cd|attachement_type}} has been split into {{cd|name}} (on parent block) and {{cd|target}} (on child block).
* Added a locked texture [[File:Jigsaw Block (S) JE3 BE2.png|32px]].
* Added a button in the GUI that generates a jigsaw structure starting from the jigsaw block, using a given generation depth.
* Added a new "Keep Jigsaws" option that controls whether jigsaw blocks in the resulting structure after using "Generate" remain jigsaw blocks or are replaced by their "Turns Into" block.
** Defaults to "ON".

; [[Lava]]
* Now pushes [[entities]].
* Now has a proper hitbox, making flowing lava blocks not full blocks anymore.
* Visibility under lava is now slightly better when under the effect of [[Fire Resistance]].

; [[Nether portal block]]
* Now has an associated loot table.

; [[Netherrack]]
* Using [[bone meal]] on [[netherrack]] adjacent to [[nylium]] converts the netherrack into nylium.
** If two nylium blocks of different types are present, it chooses the type at random based on how many [[block]]s of each type are around it.

; [[Nether wart block]]s
* Generate as a part of [[huge crimson fungi]]. Sometimes generates in the ground replacing the [[crimson nylium]] in the [[crimson forest]] biome.
* Texture changed from [[File:Nether Wart Block JE2.png|32px]] to [[File:Nether Wart Block JE3.png|32px]].
* Changed the texture to match the texture {{in|Bedrock}}.
* Can now be used in [[composter]]s.

; [[Observer]]s
* Now allow the placing of [[ladder]]s and [[tripwire hook]]s.
* The back texture while powered on has been changed.

; [[Piston]]s and [[sticky piston]]s
* Hardness has been increased to 1.5.
* [[Pickaxe]]s are now more effective on pistons.<ref>{{bug|MC-140544||Pickaxes don't speed up piston breaking}}</ref>
* Pistons can now support non-solid [[block]]s on its top face without them popping off when the piston retracts ([[torch]]es, [[lever]]s, [[button]]s, etc.).<ref>{{bug|MC-93631||Pistons pop off blocks attached to their back when retracting}}</ref>

; [[Potted cactus]]
* Top face now uses the top texture of cactus, rather than the side texture.
* Now no longer contains dirt.

; [[Purpur pillar]]s
* Changed the top texture to match the texture {{in|Bedrock}}.

; [[Redstone block]]s
* Now allow the placing of [[ladder]]s and [[tripwire hook]]s.

; [[Redstone dust]]
* Now has a bottom texture.
* A single redstone wire is now represented as a cross.
** Right-clicking an isolated redstone toggles it between a cross and a dot.
*** A dot of redstone does not power surrounding blocks, and a cross does.
*** Redstone which is connected to anything is not toggleable.
* Redstone provides power to blocks on sides it shows a visual connection to, and not do so on those sides without a visual connection.
* A wire on top of a block, which is redirected from below, now powers the sides it is redirected to.
** Wires that redirect upward to wires on non-conductive blocks used to be redirected only visually; now this redirection applies to their behavior as well.
* A wire that is redirected to go over a block now always provides power to the block. This is most noticeable when the wire has signal strength 1.
* Redstone dust's hitbox now better adjusts to its shape.
* Now visually connects when traveling up [[soul sand]], 8-layer [[snow]] stacks and the back of upside-down [[stairs]].
* Particles are now generated across the entire area of the redstone wire; previously they appeared only at the center.
** This now causes the particles to appear at the incorrect positions when millions of blocks away from the spawn point, due to precision loss<ref>{{bug|MC-182748}}</ref> (see [[Java Edition distance effects]]).

; [[Sign]]s
* Changed the capitalization of "Edit sign message" to "Edit Sign Message" in the sign GUI.

; [[Smithing table]]s
* Added functionality: it is used to upgrade diamond [[item]]s into their respective [[netherite]] variations.
** [[Enchantment]]s on the diamond item are preserved when upgrading into netherite.

; [[Smoker]]s
* Can now be crafted using crimson or warped [[planks]].

; [[Smooth quartz]]
* Renamed to "smooth quartz block".

; [[Snow]]
* [[Button]]s, [[door]]s, [[pressure plate]]s, [[rail]]s, [[redstone dust]], and [[torch]]es can now be placed on a full-[[block]] of snow layers.

; [[Soul sand]]
* Soul sand with a [[rail]] on top no longer slows down [[minecart]]s.
* [[Button]]s, [[door]]s, [[pressure plate]]s, [[rail]]s, [[redstone dust]], and [[torch]]es can now be placed on it.
* Walking/running speed on soul sand now can be sped up if wearing [[Soul Speed]] boots.

; [[Structure block]]s
* Expanded the maximum size per axis from 32 to 48, to accommodate the new [[bastion remnant]]s.

; [[TNT]]
* Now ignites when hit by any burning projectile.

; [[Vines]]
* Now play a [[sound]] when climbed.

; [[Wall]]s
* Walls in the middle of a row have longer pillars when stacked vertically.
** [[Block state]] now uses {{cd|none|low|tall|d=and}} for {{cd|east|west|north|south|d=and}} directional values.
* Now connect to the bottom and sides of [[glass pane]]s and [[iron bars]].
* Now connect to the bottom of [[sea pickle]]s.
* Now change into posts when [[pressure plate]]s and [[banner]]s are placed on them.

=== Items ===
; [[Bone meal]]
* Can now be used to grow [[kelp]], [[twisting vines]], and [[weeping vines]].
* [[Fungi]], [[nether sprouts]], [[crimson roots]], and [[warped roots]]; now grow on [[nylium]] if bone meal is used on a nylium block.

; [[Charcoal]]
* Can now be smelted only from items in the {{cd|logs_that_burn}} block tag.
** This change does not affect gameplay, as the new tag contains only items charcoal could be smelted from.

; [[Clay Ball|Clay]]
* Renamed to "Clay Ball".

; [[Compass]]
* Can now be enchanted with [[Curse of Vanishing]].
* Can now be used on the new [[lodestone]] block as a waypoint.
** The compass now has <code>LodestonePos</code>, <code>LodestoneDimension</code>, and <code>LodestoneTracked</code> data fields. If <code>LodestoneTracked</code> is zero, game skips checking for a lodestone in the specified position.
* Now points to the center of the spawn point block instead of its northwest corner.

; [[Diamond axe]], [[diamond boots]], [[diamond helmet]], [[diamond hoe]], [[diamond leggings]], [[diamond pickaxe]], [[diamond shovel]], [[diamond sword]], [[golden hoe]], [[golden pickaxe]], [[wooden hoe]], and [[wooden pickaxe]]
* Changed their textures slightly.

; [[Food]]
* Can now be placed on unlit [[campfire]]s.

; [[Hoe]]s
* Can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]].
* Now mine [[sponge]]s, [[wet sponge]]s, [[dried kelp block]]s, [[nether wart block]]s, [[target]]s, [[shroomlight]]s, [[leaves]], and [[hay bale]]s faster than other [[tool]]s.
** Mining with a hoe does not cause leaves to drop like mining with [[shears]] does.
** As hoes can now be enchanted with Fortune or Silk Touch, these enchantments now affect leaves when mined with a hoe.
* Each tier has different speed at which hoes mine [[block]]s they are effective against.

; [[Map]]s
* Map making sounds are now same as when using [[cartography table]]s.

; [[Spawn egg]]s
* Using a spawn egg on a [[mob]] that does not have a baby variant now spawns an adult of that mob type.

; Stone [[axe]]s, [[hoe]]s, [[pickaxe]]s, [[shovel]]s, and [[sword]]s
* Can now be crafted with blackstone.

; [[Water bucket]]s
* Can now be obtained in [[Creative]] mode when an empty bucket is used on water.
** If a bucket of water is in the player’s inventory already, no additional water buckets are added when an empty bucket is used on water.

; Zombie pigman [[spawn egg]]s
* Renamed to zombified piglin spawn egg.

=== Mobs ===
[[File:Revamped anger management for neutral mobs in minecraft.jpg|340px|thumb|The revamped anger management for neutral mobs in minecraft]]
; General
* Now avoid walking on magma blocks and lit campfires.
* Mobs except [[wither skeleton]]s can no longer spawn within [[block]]s occupied by a [[wither rose]].
* Spawning has been tweaked to more closely follow mob caps.
** Mobs in [[soul sand valley]]s and [[warped forest]]s create a radius around them that prevents other mobs of the same type from spawning, which gets bigger as more mobs spawn.
* Players can no longer mount another entity when the crouch key is held down.
* The neutral mob NBT tag <code>AngryAt</code> is now used when the mob is angry at any entity, not just players.
* Mobs that are riders of other mobs and entities no longer [[despawn]].
** Therefore, passengers of [[boat]]s and [[minecart]]s no longer despawn.

; [[Bee]]s
* The maximum distance a [[bee]] can wander away from its home [[hive]] when randomly wandering has been reduced to around 22 [[block]]s.
* Now grow up and count down their breeding cool down when inside a beehive.

; [[Cow]]s
* Can now be milked in [[Creative]] mode.

; [[Endermen]]
* Now spawn in [[soul sand valley]]s and [[warped forest]]s.
* Can now pick up [[nylium]], [[crimson roots]], [[warped roots]], and [[fungi]] variants.
* No longer pick up [[netherrack]].
* No longer despawn when holding a block.

; [[Fish]]
* Now despawn when they are further than 64 blocks away from the closest [[player]].
** Does not apply to fish placed or [[Name Tag|named]] by the player.<ref>{{reddit|fdfmcy/hot_off_the_smithing_table_snapshot_20w10a_is_out|fjh8a2t|title=It was 128 blocks before. This does not apply to anything marked persistent, like nametagged fish or fish caught in a bucket and then released again.|author=sliced_lime|date=March 4, 2020}}</ref>
* Now have their own mob category and mob cap.

; [[Ghast]]s
* Sounds are now heard at a shorter range.
* Now spawn in [[soul sand valley]]s and [[basalt deltas]].

; [[Mooshroom]]s
* Can now be milked in [[Creative]] mode.
* [[Mushroom stew]] and [[suspicious stew]] can now be obtained in Creative mode.

; [[Iron golem]]s
* [[Villager]]s can now spawn iron golems regardless of their profession status or latest working time.

; [[Magma cube]]s
* Now spawn commonly in [[basalt deltas]].

; [[Parrot]]s
* Imitate [[hostile mob]]s less often.
* Do not randomly imitate hostile mobs when the game mode is set to [[Peaceful]] difficulty.

; [[Shulker]]s
* Shulkers with {{cd|NoAI}} can now be summoned with rotation.

; [[Skeleton]]s
* Now spawn in [[soul sand valley]]s.

; [[Skeleton horse]]s and [[zombie horse]]s
* Can now be leashed with a [[lead]].

; [[Snow golem]]s
* Shearing a snow golem drops the pumpkin.
* Now take damage from splash and lingering water bottles.

; [[Villager]]s
* Farmer villagers now put excess [[seeds]] in their [[composter]].
** Use the [[bone meal]] received from the composter to grow crops.
* Farmers can now share excess [[wheat]] to other farmers, allowing them to make [[bread]].
* Villager workstation logic changes.
** Villagers no longer try to work at the same workstation.
** When a workstation is placed, the most experienced nearby villager for that corresponding profession gets the workstation.
** Villagers now have to walk to and reach the workstation before they can acquire the profession/work there.
** Villagers check and make sure their workstation is valid at all times of day as long as they are within 16 blocks of their workstation.
** Villagers can no longer claim workstations/professions during raids or night time.
* The experience bar now accurately reflects how much experience villagers have and need.
* [[Clock]]s and [[compass]]es no longer function in the villager trading UI.

; [[Witch]]es
* When a villager is struck by [[lightning]], the witch it converts to no longer despawns.

; [[Wither]]s
* Can be summoned using [[soul soil]] as the base.
* Can now be built sideways even at Y=0 and Y=1.

; [[Wither skeleton]]s
* Now attack [[piglin]]s on sight.

; [[Zombie pigmen]]
* Renamed to "Zombified Piglins", and given a new [[model]] and [[texture]].
* Now spawn in [[crimson forest]]s.
* No longer attack [[player]]s who have not attacked a zombified piglin.
* Now stop being angry if the targeted [[player]] dies nearby.

=== Non-mob entities ===
; [[Item frame]]s
* Have two new [[Chunk format#Other|data tag]]s:
** <code>Invisible</code> – makes item frame invisible ([[item]] inside frame remains visible).
** <code>Fixed</code> – prevents item frame from [[breaking]] and the item inside from being removed (it does not prevent item rotation).

; [[Minecart]]s
* Now check dismount position height against [[entity]] height.

=== World generation ===
; Ceiling
* Alongside mushrooms, huge crimson and warped fungi can generate over Y=128 in [[the Nether]].

; Floating Islands
* [[Guardian]]s and [[pillager]]s now spawn correctly in floating islands worlds.

; [[Nether Wastes|Nether biome]]
* The old "Nether" biome is now called "Nether Wastes".

; [[Structure]]s
* [[Shipwreck]]s and [[ocean ruins]] are now less common.
* [[Fossil]]s no longer overlap desert temples.
* Intersecting dungeons no longer replace spawners with cobblestone.
* Fossils, ocean ruins, and [[monster room]]s no longer overlap end portals.

; [[Village]]s
* "Jellie" [[cat]]s now spawn naturally in [[village]]s.

; World types
* [[Buffet]] worlds can no longer be created from {{mono|[[server.properties]]}}.

; [[Zombie village]]s
* Zombie villagers that spawn in zombie villages no longer despawn.

=== Command format ===
; General
* The message shown when running an unknown/incomplete command has changed.

; {{cmd|clear}}
* {{cmd|clear}} now works with items in the inventory crafting grid.

; {{cmd|datapack}}
* Changed the chat output when enabling/disabling a data pack from "Enabled/Disabled data pack <datapack>" to "Enabling/Disabling data pack <datapack>".<ref>{{Bug|MC-186468}}</ref>

; {{cmd|locate}}
* Can now be used to locate [[nether fossil]]s and [[bastion remnant]]s.
* Structure names are now specified as lowercase.

; {{cmd|spawnpoint}}
* Now supports being run in any of the dimensions.

; {{cmd|spreadplayers}}
* Added the ability to control the height.
** Syntax: {{cmd|spreadplayers <center> <spreadDistance> <maxRange> under <maxHeight> <respectTeams> <targets>}}
*** {{cd|maxHeight}} specifies the maximum height for resulting positions.

=== Gameplay ===
; [[Advancement]]s
* The "Serious Dedication" advancement has been changed.
** It is now awarded for obtaining a [[netherite hoe]].
*** Changed the description from "Completely use up a diamond hoe, and then reevaluate your life choices" to "Use a Netherite ingot to upgrade a hoe, and then reevaluate your life choices."
*** Has been renamed to <code>obtain_netherite_hoe.json</code>. This means progress in this advancement is not kept when upgrading to this version.
* Changed the description of "Sweet Dreams" from "Change your respawn point" to "Sleep in a bed to change your respawn point."
* Changed the description of "Not Today, Thank You" from "Deflect an arrow or trident with a shield" to "Deflect a projectile with a shield."
* Changed the description of "Ice Bucket Challenge" from "Form and mine a block of obsidian" to "Obtain a block of obsidian."
* Changed the description of "Sky's the Limit" from "Find Elytra" to "Find elytra."
* [[Elder guardian]]s, [[ender dragon]]s, [[endermite]]s, [[hoglin]]s, [[piglin]]s, [[vex]]es, [[wither]]s, and [[zoglin]]s can now be killed for the "[[Advancement#Monster Hunter|Monster Hunter]]" advancement, and they are now required for the "[[Monsters Hunted]]" advancement.
* Breeding hoglins and striders can unlock now "[[The Parrots and the Bats]]" advancement, and are required for the "[[Two by Two]]" advancement.
* The advancement "Two By Two" now requires [[donkey]]s and [[mule]]s as well.
** This advancement now checks the child resulting from breeding. <!--This means it's functional-->
* Obtaining blackstone now also counts for the "Stone Age" advancement.
* Removed the {{cd|safely_harvest_honey}} advancement trigger as it was made redundant by {{cd|item_used_on_block}}.
* Added {{code|player}} check to every trigger (except {{code|impossible}}).
** Due to addition of {{cd|player}}, existing contents of {{cd|location}}, {{cd|slept_in_bed}}, {{cd|hero_of_the_village}}, {{cd|voluntary_exile}} can now be placed in {{cd|location}} field instead of top-level object.
*** Old syntax is still supported, but deprecated.
* Entity checks in triggers can now use loot table condition syntax.
** All conditions in top level array must be met for whole condition to trigger
** To access new functionality, top level element must be JSON array
*** JSON objects are interpreted as old notation
* Full list of extended triggers:
** New field {{cd|player}} in every trigger
** {{cd|bred_animals}}: {{cd|parent}}, {{cd|partner}}, {{cd|child}}
** {{cd|channeled_lightning}}: {{cd|victims}}
** {{cd|cured_zombie_villager}}: {{cd|zombie}}, {{cd|villager}}
** {{cd|fishing_rod_hooked}}: {{cd|entity}}
** {{cd|killed_by_crossbow}}: {{cd|victims}}
** {{cd|player_killed_entity}}: {{cd|entity}}
** {{cd|entity_killed_player}}: {{cd|entity}}
** {{cd|player_hurt_entity}}: {{cd|entity}}
** {{cd|summoned_entity}}: {{cd|entity}}
** {{cd|tame_animal}}: {{cd|entity}}
** {{cd|target_hit}}: {{cd|projectile}}
** {{cd|villager_trade}}: {{cd|villager}}

; [[Ambience]]
* New mood detection algorithm for cave sounds.
** Aims to make ambient cave sounds play at more appropriate moments.
*** Mood increases the longer a player remains underground.
*** Mood increases the longer a player remains without or in the low sky [[light]] or block light.{{more info|What exactly are the parameters for increasing the mood? How deep underground? How dark? How and at which rate does the mood increase faster depending on how deep underground the player is or how low the light level is?}}
*** Mood decreases and eventually resets the longer a player is neither underground nor in the absence of light.
** The player can check the percentage of the mood in the sounds info section in the [[debug screen]].
*** When the mood percentage reaches 100%, an ambient cave sound plays.

; [[Death messages]]
* Added a new death message for being killed by an entity's wither skull projectile, "<player> was shot by a <entity>'s skull".

; Debug messages
* Changed the description of the F3+N shortcut in the F3+Q output from "F3 + N = Cycle creative <-> spectator" to "F3 + N = Cycle previous gamemode <-> spectator".

; [[Debug screen]]
* Added a new line detailing mob spawning.
** {{cd|SC}} represents the number of chunks in which mobs can spawn. It is the same value given in debug reports as {{cd|spawning_chunks}}.
** {{cd|M|C|A|W|M|d=and}} represent the number of mobs for each group that contribute to that group's [[mob cap]]. The groups are {{cd|Monster|Creature|Ambient|Water_Creature|Misc|d=and}}. They're also in debug reports.
* In the Targeted Block and Targeted Fluid fields, the coordinates of the targeted block or fluid are now shown as well.
** The "Looking At" field has been removed in favor of this.

; [[Dual wield]]
* Item can be swapped into the off-hand from any open inventory, instead from only the hotbar.

; [[Enchantment]]s
* If the player has the [[Mending]] enchantment on any items, XP now always goes to healing the items before going to the XP bar.
** Before, the enchantment would randomly choose an item when XP was received. If the item was fully healed, the XP would go to the XP bar.

; [[Fishing]]
* When fishing, treasure loot can now be obtained only by fishing in open waters.
** A fishing location is considered to be open water if each layer in the 5×4×5 area around the bobber meets one and only one of the following criteria:
*** Have only water source blocks, waterlogged blocks without collision, or [[bubble column]]s.
*** Has only [[lily pad]]s.
* Lily pads are now considered junk fishing loot rather than treasure.

; Knockback resistance
* Is now a scale of the amount of knockback taken instead of a probability to take no knockback.

; [[Patrol]]s
* Patrols no longer spawn when the [[player]] is close to any intact [[village]].

; [[Recipe book]]
* The [[cartography table]] recipe now unlocks with [[paper]] instead of [[string]].
* Stained glass pane recipes now unlock only when the player has the same color of stained glass in their inventory.
* Charcoal now unlocks using the {{cd|logs_that_burn}} item tag.
* [[Clock]]s and [[compass]]es no longer function in the recipe book menu.

; [[Repairing]]
* Blackstone can now be used to repair stone tools.

; [[Sound]]s
* Updated [[block]] sounds for [[bone block]]s, [[netherrack]], [[nether bricks]] (and variants), [[nether quartz ore]], [[nether wart block]]s, and [[soul sand]].
* {{cd|block.portal.travel}} and {{cd|block.portal.trigger}} sounds are now part of the "ambient/environment" sound category adjustable in [[option]]s.
* [[Shearing]] sound category was changed from "friendly creatures" to "[[player]]s" for players using [[shears]] and to "[[block]]s" for [[dispenser]]s using shears.

; [[Spawn]]
* [[Player]]s can reset their spawn point using a [[bed]] when hostile [[mob]]s are near, although players still cannot sleep when hostile mobs are near.

; [[Subtitles]]
* Changed the subtitle for [[zombified piglin]]s angry grunts from "Zombified Piglin angers" to "Zombified Piglin grunts angrily".
* Changed the subtitle for [[zombie villager]]s converting from "Zombie vociferates" to "Zombie Villager vociferates".
* Changed the subtitle for zombie villagers being cured from "Zombie snuffles" to "Zombie Villager snuffles".
* Changed the subtitle for stripping [[log]]s and [[wood]] from "Debarking log" to "Axe scrapes".
* Changed the capitalization of "Blast furnace crackles" to "Blast Furnace crackles".
* Changed the capitalization of "Enchanting table used" to "Enchanting Table used".
* Changed the capitalization of "Turtle egg breaks" to "Turtle Egg breaks".
* Changed the capitalization of "Turtle egg cracks" to "Turtle Egg cracks".
* Changed the capitalization of "Turtle egg hatches" to "Turtle Egg hatches".
* Removed the subtitle "Horse lands".

=== General ===
; [[Animation]]s
* Hand animations have been added for the following:
** Entering a [[boat]]<ref>{{bug|MC-164692}}</ref>
** Shearing [[sheep]] (a regression from 1.15.2).<ref>{{bug|MC-178567}}</ref>
** Feeding a brown [[mooshroom]].<ref>{{bug|MC-178618}}</ref>
** Using a spawn egg on a mob to spawn a baby variant, if there wouldn't also be a block within reach through said mob.<ref>{{bug|MC-180922}}</ref>
* Hand animations for the following have been removed:
** Targeting a block through a mob then using a [[spawn egg]].<ref>{{bug|MC-165669}}</ref>
** Attempting to switch a [[minecart with furnace]]'s direction when it isn't on a rail<ref>{{bug|MC-165734}}</ref>
** Using a [[dye]] on a [[sheep]] which already has that color.<ref>{{bug|MC-166524}}</ref>
** Using a dye on a sheared sheep.

; [[Attributes]]
* Items and entities no longer keep unknown attributes.
* Attribute names now use [[resource location]]s.
* Names of some attributes have been renamed to meet resource location requirements (i.e., lowercase separated by underscores instead of camelCase).
** Changed {{cd|generic.maxHealth|d=to|generic.max_health}}.
** Changed {{cd|zombie.spawnReinforcements|d=to|zombie.spawn_reinforcements}}.
** Changed {{cd|horse.jumpStrength|d=to|horse.jump_strength}}.
** Changed {{cd|generic.followRange|d=to|generic.follow_range}}.
** Changed {{cd|generic.knockbackResistance|d=to|generic.knockback_resistance}}.
** Changed {{cd|generic.movementSpeed|d=to|generic.movement_speed}}.
** Changed {{cd|generic.flyingSpeed|d=to|generic.flying_speed}}.
** Changed {{cd|generic.attackDamage|d=to|generic.attack_damage}}
** Changed {{cd|generic.attackKnockback|d=to|generic.attack_knockback}}
** Changed {{cd|generic.attackSpeed|d=to|generic.attack_speed}}
** Changed {{cd|generic.armorToughness|d=to|generic.armor_toughness}}.

; Block storage format
* Block storage format in chunks has been slightly changed to speed up various tasks (rendering, pathfinding, world generation, etc.).
** {{cd|BlockStates}} in {{cd|Sections}} elements no longer contain values stretching over multiple 64-bit fields.
*** If the number of bits per block is not a power of two (i.e. single 64-bit value can't fill whole number of blockstates) some bits are not used.
*** For example, if a single block state takes 5 bits, the highest 4 bits of every 64-bit field are unused. That also means a slight increase in storage size (in case of 5 bits, from 320 to 342 64-bit fields).

; Chat
* Changed the capitalization of "Click to copy to Clipboard" to "Click to Copy to Clipboard".
* Changed "Your home bed was missing or obstructed" to "You have no home bed or charged respawn anchor, or it was obstructed".

; {{mono|[[client.jar]]}}
* Removed [[Realms]] code from the client, but its assets remain.

; Collision
* Minor optimizations in collision detection.

; Credits
* Updated the credits.

; [[Data pack]]s
* Slightly changed data pack loading to prevent custom data packs from crashing.
* If data pack reload fails, changes are not applied and the game continues using previous data.
* Changes to data pack list are stored only after successful reload.
* If existing data packs prevent world from loading, the game gives option to load world in safe mode, which loads only vanilla data pack.
* Added <code>--safeMode</code> option for servers to load only with vanilla data pack.
* Game detects any critical data pack issues, such as required tags being missing, and prevents the world from being loaded.
* Entering the world in an unknown dimension (caused by disabling a [[data pack]] which added said [[dimension]]) now puts the player in the [[Overworld]] at the same coordinates.

; [[Debug menu]]
* When outside the world's vertical area, the debug menu no longer lists 'minecraft:the_void' as the biome.
** Instead, it simply hides the biome information.

; [[Wikipedia:Floating-point arithmetic|Floating-point]] precision
[[File:Bone meal precision loss.png|thumb|right|Bone meal particles being generated at the corner of the block instead of at the sapling, one of many precision loss bugs fixed by 1.16.]]
* Certain game mechanics, mainly a handful of different particles, have been modified to use 64-bit ([[wikipedia:Double-precision floating-point format|double-precision]]) precision where they previously used 32-bit ([[wikipedia:Single-precision floating-point format|single-precision]]).
* As a result, the effects appear in the correct places even if the player is far away from the spawn point (with effects being the most extreme when over 16,777,216 blocks away). See [[Java Edition distance effects]] for a further explanation and history of such effects.
* The following precision loss errors are fixed:
** [[Bone meal]] particles should now appear at the right position.<ref>{{bug|MC-76810}}</ref>
** [[Lava]] embers and popping sounds should now originate from the correct positions.<ref>{{bug|MC-167046}}</ref>
** [[Campfire]] embers should now be generated at the correct position.<ref>{{bug|MC-167042}}</ref>
** Particles from [[redstone repeater]]s should now appear at the correct position.<ref>{{bug|MC-167971}}</ref>
** Particles from Nether biomes should now appear at the correct position.<ref>{{bug|MC-170872}}</ref>
** Particles from adding [[eye of ender]]s to [[end portal frame]]s should now appear at the correct position.<ref>{{bug|MC-161969}}</ref>
** Particles dripping from [[leaves]] during rain no longer snap to block corners and are correctly randomized across the underside of the block.<ref>{{bug|MC-167091}}</ref>
** The book of the [[enchanting table]] now opens properly at high distances; previously there were cases where the player could be pressed right up to the block, yet the book would not acknowledge them.<ref>{{bug|MC-167044}}</ref>
** [[TNT]] ignited by other explosions now appears at the right locations at high distances.<ref>{{bug|MC-166047}}</ref>
** [[Detector rail]]s at high distances were not always being correctly powered and depowered, which has been fixed.<ref>{{bug|MC-183174}}</ref>
** Mob spawning would also break down, spawning mobs at block corners and sometimes inside of other blocks.<ref>{{bug|MC-167103}}</ref>
** Generation of [[minecarts with chest]]s in [[mineshaft]]s now spawns them at the intended positions.<ref>{{bug|MC-167421}}</ref>.

; Fonts
* Chat component style now supports {{cd|font}} property, which is resource location for font in the resource pack. No entry is equivalent to {{cd|minecraft:default}}.
* Full range of Unicode characters is supported, making it possible to type emojis and other Unicode characters outside of the [[wikipedia:Plane (Unicode)#Basic Multilingual Plane|Basic Multilingual Plane]].
** However, custom resource packs must be used to display correct characters instead of tofu, due to the lack of these characters in the default font.
* {{cd|Force Unicode}} option now switches between normal and alternative font (called {{cd|uniform.json}}) – no reload needed.
* Many new characters have been added.
** Includes several remaining Latin and Armenian-language ligatures<ref>{{bug|MC-156442}}</ref> and the Georgian alphabet.
** The new characters are: <span style="word-break:break-all;">´¨ᴀʙᴄᴅᴇꜰɢʜᴊᴋʟᴍɴᴏᴘꞯʀꜱᴛᴜᴠᴡʏᴢ§ɱɳɲʈɖɡʡɕʑɸʝʢɻʁɦʋɰɬɮʘǀǃǂǁɓɗᶑʄɠʛɧɫɨʉʊɘɵɤɜɞɑɒɚɝƁƉƑƩƲႠႡႢႣႤႥႦႧႨႩႪႫႬႭႮႯႰႱႲႳႴႵႶႷႸႹႺႻႼႽႾႿჀჁჂჃჄჅჇჍაბგდევზთიკლმნოპჟრსტუფქღყშჩცძწჭხჯჰჱჲჳჴჵჶჷჸჹჺ჻ჼჽჾჿתּשׂפֿפּכּײַיִוֹוּבֿבּꜧꜦɺⱱʠʗʖɭɷɿʅʆʓʚ₪₾֊ⴀⴁⴂⴃⴄⴅⴆⴡⴇⴈⴉⴊⴋⴌⴢⴍⴎⴏⴐⴑⴒⴣⴓⴔⴕⴖⴗⴘⴙⴚⴛⴜⴝⴞⴤⴟⴠⴥ⅛⅜⅝⅞⅓⅔✉☂☔☄⛄☃⌛⌚⚐✎❣♤♧♡♢⛈☰☱☳☴☶☷↔⇒⇏⇔⇵∀∃∄∉∋∌⊂⊃⊄⊅∧∨⊻⊼⊽∥≢⋆∑⊤⊥⊢⊨≔∁∴∵∛∜∂⋃⊆⊇□△▷▽◁◆◇○◎☆★✘₀₁₂₃₄₅₆₇₈₉₊₋₌₍₎∫∮∝⌀⌂⌘〒ɼƄƅẟȽƚƛȠƞƟƧƨƪƸƹƻƼƽƾȡȴȵȶȺⱥȻȼɆɇȾⱦɁɂɃɄɈɉɊɋɌɍɎɏẜẝỼỽỾỿꞨꞩ𐌰𐌱𐌲𐌳𐌴𐌵𐌶𐌷𐌸𐌹𐌺𐌻𐌼𐌽𐌾𐌿𐍀𐍁𐍂𐍃𐍄𐍅𐍆𐍇𐍈𐍉𐍊🌧🔥🌊</span>

; Hitboxes
* Fire now has a hitbox, unlike previously, where it did not, when putting out fire required targeting its base blocks.
* Redstone dust's hitbox now correctly confirms to its shape, much like the hitboxes of [[fence]]s, [[wall]]s, [[glass pane]]s, and [[iron bars]].
** This also includes when the redstone is traveling up a vertical surface, so the upward portion can be targeted without hitting the block underlying.

; [[Loot table]]s
* Entity predicate
** Added {{cd|fishing_hook}} sub-predicate.
* {{cd|fishing_hook}}
** Check properties of the fishing hook.
** {{cd|in_open_water}} parameter matches whether the fishing location is open water fishing or not.
** Can be set to "false" in-game files to make AFK fishing farms work again. This removes the restriction of being able to obtain loot only from normal waters.

; [[Main menu]]
* The main menu background is now set in the Nether.
** The menu panorama uses seed <code>6006096527635909600</code> at coordinates X = 482.208, Y = 78.515, Z = -1127.193
* The "Singleplayer" button jumps directly to "Create World" screen if there are no worlds to select.

; [[Materials]]
* Added new Nether wood material.
** Uses the wood material color.<!--Don't add map colors, they aren't the same as the material color.-->
** Uses default properties.
* Whether or not a block requires a tool is now no longer a property of a material and is now assigned on a block-by-block basis.

[[File:Splash2020.png|thumb|New Mojang Studios logo on the loading screen.]]
; [[Title screen]]
* Updated [[Mojang Studios]] and ''[[Minecraft]]'' logos.

; Miscellaneous
* Added a JMX MBean to monitor dedicated server tick times.{{more info|What is it?}}

; [[Model]]s
* All "block states" files have improved spacing, and now define the namespace when referring to the model.
* All model files now define the namespace when referring to a different model.

; Multiplayer screen
* Changed "Online play is not rated" to "Caution: Third-Party Online Play".
* Changed "During online play you may be exposed to chat messages or other types of user generated content that has not been rated, and may not be suitable for all ages." to "Caution: Online play is offered by third-party servers that are not owned, operated, or supervised by Mojang or Microsoft. During online play, you may be exposed to unmoderated chat messages or other types of user-generated content that may not be suitable for everyone."

; [[NBT tag]]s
* The <code>Dimension</code> [[NBT tag]] is now a [[resource location]] string instead of a number, which is used in [[player.dat]].

; [[Obsidian platform]]
* Obsidian platform now can get regenerated when a non-player entity enters the End through an [[end portal]].

; Optimizing worlds
* The progress bar when optimizing worlds are now color-coded according to the type of [[dimension]], and the ratio is calculated according to the number of chunks to optimize for each.
** Green for the [[Overworld]], brown for [[the Nether]], and light orange for [[the End]].
** This applies even with custom dimensions.

; Options
* The localization key for the offhand keybinding was changed from <code>key.swapHands</code> to <code>key.swapOffhand</code>.
* Changed the description of the offhand swap key in the controls section from "Swap Item In Hands" to "Swap Item With Offhand".
* Changed the description of fancy graphics to "'Fancy' graphics balances performance and quality for the majority of machines. [New line] Weather, clouds and particles may not appear behind translucent blocks or water."
** Was previously "'Fancy' graphics balances performance and quality for the majority of machines."

; [[Particles]]
* [[File:Glint.png|32px]] [[Bone meal]] particles
** Now use 64-bit floats for spawning, not 32-bit.
*** This means that using bone meal at high distances from the world origin (notably greater than 17 million) causes the particles to appear in expected places, and not far away from the target.

; Pathfinding
* Cached repeated block type lookups and collisions during pathfinding for increased performance.

; [[Predicate]]s
* Top-level element in predicate file can now be array (all contents are <code>AND</code>ed).

; [[Raw JSON text format]]
* The JSON <code>color</code> component now supports 6-digit hexadecimal colors to specify custom colors other than the 16 default [[color codes]].
** Example: <code>/tellraw @a {"text":"Turquoise output","color":"#00ff88"}</code>
* The <code>hoverEvent</code> chat component now uses the parameter <code>contents</code>, with contents depending on type:
** For {{cd|show_text}} – chat component
** For {{cd|show_item}} – either item id or object with fields {{cd|id}}, {{cd|count}} and {{cd|tag}} (with last one being serialized NBT)
** For {{cd|show_entity}} – object with fields: {{cd|id}} (UUID), {{cd|name}} (chat component) and {{cd|type}} (entity type resource location)
** The <code>value</code> argument is now deprecated, but still supported.

; [[Realms]]
* Removed translation strings of:
** {{cd|mco.create.world.seed}}.
** {{cd|mco.trial.title}}.
** {{cd|mco.trial.unavailable}}.

; [[Recipe book]]
* There is now a text that says "Search..." in the recipe book.

; [[Region file format|Region files]]
* Region files are now opened in synchronous mode only on Windows, not on other operating systems. Status of this feature can be manually controlled by following options:
** For dedicated servers: <code>sync-chunk-writes</code> within <code>server.properties</code>.
** For clients: <code>syncChunkWrites</code> within <code>options.txt</code>.

; Rendering
* Improved entity shadows to the ground.
* Made experimental changes to graphics rendering.
* Added shader support for accessing the depth buffer.
* The renderer now uses per-pixel blending layers for some transparent elements.

; [[Saved hotbar|Saved toolbars]]
* Renamed to "Saved Hotbars"

; Servers
* Added a {{cd|enable-status}} option to the [[server.properties]] file which if set to {{cd|false}} suppresses replies to status requests from clients.
** This makes the server appear offline in the multiplayer screen.
* Added control over how much entity data a server sends to clients: {{cd|entity-broadcast-range-percentage}} server property, controlling how close entities need to be before being sent to clients.
** Higher values mean entities are visible further away from players but cause more network traffic.
** Specifies a percentage of the default value so, for example, {{cd|50}} specifies half of the default range.

; [[Splash]]es
* The splash "Sexy!" was changed to "Moderately attractive!"
* Removed some splashes:
** Undocumented!
** Down with O.P.P.!
** Lewd with two dudes with food!
** Switches and ores!
** Huge tracts of land!
** Totally forgot about Dre!
** Popping tags!
** Getting ready to show!
** Getting ready to know!
** Getting ready to drop!
** Getting ready to shock!
** Getting ready to freak!
** Getting ready to speak!

; [[Statistics]]
* General statistics are now ordered alphabetically in the statistics menu.

; [[Superflat]]
* Removed structure settings from flat level preset strings as it was broken due to the addition of customizable worlds.

; [[Tag]]s
* Added crimson and warped wooden [[item]]s to the {{cd|planks|standing_signs|wall_signs|wooden_buttons|wooden_doors|wooden_fences|wooden_pressure_plates|wooden_slabs|wooden_stairs|wooden_trapdoors|d=and}} block tags.
* Added crimson and warped wooden items to the {{cd|planks|signs|wooden_buttons|wooden_doors|wooden_fences|wooden_pressure_plates|wooden_slabs|wooden_stairs|wooden_trapdoors|d=and}} item tags.
* Added polished blackstone, and (where applicable) blackstone blocks and items to the {{cd|buttons|slabs|stairs|walls|d=and}} block and item tags.
* Added potted [[crimson fungus]], [[crimson roots]], [[warped fungus]], and [[warped roots]] to the {{cd|flower_pots}} [[block]] tag.
* Added [[crying obsidian]] and [[respawn anchor]]s to the {{cd|dragon_immune}} block tag.
* Updated block tag {{cd|enderman_holdable}}.
** Added [[fungi]], [[nylium]] variants, [[crimson roots]], and [[warped roots]].
** Removed [[netherrack]] variant.
* The {{cd|slabs}} block and item tags now use the respective {{cd|wooden_slabs}} tag.
* Changed the {{cd|logs}} block and item tags to use the {{cd|logs_that_burn|crimson_stems|warped_stems|d=and}} block and item tags, respectively.
* Changed the {{cd|music_discs}} item tag to use the {{cd|creeper_drop_music_discs}} item tag and the Pigstep music disc.
* Changed the {{cd|stairs}} block and item tags to use their respective {{cd|wooden_stairs}} tag.
** This has effectively made [[crimson stairs]] and [[warped stairs]] a part of this tag.
* The <code>sand</code> block tag is now used to determine whether turtle eggs can hatch on a block.

; [[The Nether]]
* Changed the ambient lighting in the Nether; it is now much darker.

; UUIDs
* UUIDs stored in NBT are also represented as an array of four integers.
** Example: <code>{UUID:[I;1498693494,1027158888,1898994005,860320107]}</code>
** Renamed a couple of fields:
*** {{cd|OwnerUUID}} of tamed animals, area effect clouds, evoker fangs and projectiles is now simply {{cd|Owner}}.
*** {{cd|TrustedUUIDs}} of foxes is now {{cd|Trusted}}.
*** {{cd|target_uuid}} of conduits is now {{cd|Target}}.

; [[World]]s
* Old customized worlds (from before [[Java Edition 1.13]]) now say "Old Customized" in the world selection screen.

; World creation
* A loading screen is now displayed while the game is reading world data for loading, creating or re-creating a world.
* [[Commands/gamerule|Gamerule]] descriptions now span multiple lines if needed on the game rules screen.
* Changed the capitalization of some strings.
** "Create backup and load" was changed to "Create Backup and Load".
** "Go back" was changed to "Go Back".
** "Reset to default" was changed to "Reset to Default".

; World save files
* [[Anvil file format|Region files]] are now opened in synchronous mode to increase prevent data loss and corruption after a crash.
** Dedicated servers can disable that by changing sync-chunk-writes inside {{mono|[[server.properties]]}}.

; World save format
* Saving {{cd|level.dat}} now uses randomly-named temporary files (instead of using {{cd|level.dat_new}} every time).
* {{cd|player/*.dat}} are now saved in a way similar to {{cd|level.dat}} (including leaving {{cd|.dat_old}} files).

; World selection
* Changed "Failed to access level" to "Failed to access world".
* Changed "Failed to delete level" to "Failed to delete world".

== Fixes ==
{{fixes|fixedin=1.16 Release Candidate 1, 1.16 Pre-Release 8, 1.16 Pre-Release 7, 1.16 Pre-Release 6, 1.16 Pre-Release 5, 1.16 Pre-Release 4, 1.16 Pre-Release 3, 1.16 Pre-Release 2, 1.16 Pre-Release 1, 20w22a, 20w21a, 20w20b, 20w20a, 20w19a, 20w18a, 20w17a, 20w16a, 20w15a, 20w14a, 20w13b, 20w13a, 20w12a, 20w11a, 20w10a, 20w09a, 20w08a, 20w07a, 20w06a|prefix=
|;old
<!-- MC-135831 and MC-153750 are marked as fixed in 1.16.1 on the bug tracker but were actually fixed in 20w09a -->
|667|Lily pads can be placed intersecting entities.
|1601|Breaking a furnace will not give the player experience for the smelted things inside.
|2255|Redstone wire uses different criteria for connecting visually and logically.
|2591|Walking over the corner of lava deals damage.
|3328|Dismounting an entity places riding entity/player half block too high.
|4065|Messages and commands sent while in a bed will not be remembered in sent history.
|4520|Aggressive neutral mobs become neutral when the world is reloaded.
|4641|Third level of flowing lava will not create cobblestone when coming into contact with water.
|5410|In Creative mode, flying down is stopped when brushing up against ladders or vines.
|7424|Fall damage death messages do not show block players fall from correctly (ladders, vines, water).
|8645|Redstone wire receiving level 1 power from a block, pointing at another block with wire on it will not power that block.
|9405|Top piece of staircase redstone dust does not power blocks on the same height in the direction it is powered from unless connected to something on the other side.
|9856|Players cannot pick up buckets of water or lava in Creative mode.
|10727|Player and entity shadows experience z-fighting with redstone.
|11211|Unable to perform many right-click actions when targeting the top face of blocks placed at y{{=}}255.
|13727|Arrows shot from a bow bounce around on the horse when it is moving, and damages it if they are fire arrows.
|13823|Leads are incorrectly positioned on certain entities.
|14680|Lead is shifted upward or downward based on leashed entity height.
|17431|{{key|Shift}}-clicking stacked items with a data tag into the enchanting table GUI removes data tags from the moved item.
|27535|Mobs can sometimes still despawn, even if named with a name tag.
|30814|Chat text is too close together.
|30939|Nether portal continues emitting light, even if portal is broken.
|31032|Using only one empty map does not increase {{cd|minecraft.used:minecraft.map}}.
|36322|Unable to milk cows in Creative.
|37557|Sometimes a minecart sound plays/subtitle shown when loading a world.
|44192|{{cd|generic.knockbackResistance}} is percentage chance to ignore knockback, rather than being scaled.
|45619|Water, signs, vines, torches, etc. in the same block as item frame break the item frame's redstone signal.
|45749|Potion particles spread always from the northwest corner of a block, regardless of impact.
|46417|Sprint particles are emitted in Spectator mode.
|51126|Arrows disappear until after relogging when shot at at low angles from a boat.
|52178|Cape does not move down while sneaking and detaches from body while sneaking.
|55493|JSON text selectors always have predefined {{cd|clickEvent}} and {{cd|hoverEvent}}.
|56373|Selector and score text components do not work on {{cd|hoverEvents}}.
|56653|Zombified piglins drop XP and rare drops if killed by anything while in angered state.
|56970|Leaves show x-ray effect on Fast graphics.
|59363|Items in item frames are deleted if both mouse buttons are used simultaneously.
|59540|Creating superflat world without layers causes to get "Classic Flat".
|60933|Creative: player is sporadically and momentarily lit on fire.
|63020|Some chunks are not rendered in the first person from some angles in certain situations (incorrect frustum culling).
|63714|Zombified piglins get angry when hit in Creative mode.
|64242|{{cd|Silent}} tag is not working for some entities.
|64334|Fire can be destroyed if given an item with {{cd|CanDestroy}} tag for unbreakable block below (notably bedrock).
|64623|Lightning bolts cannot be targeted with selectors.
|64871|Can not sleep while on fire, even with Fire Resistance.
|65951|Armor stands fall through fences.
|69032|When mob hits a zombified piglin and that mob dies, zombified piglins will attack the player.
|75328|{{cmd|clear}} does not clear items in the inventory crafting grid.
|76810|Casting issue: bone meal particles break at high coordinates (floating-point precision).
|77176|When retracted by sticky piston, activated detector rails do not update their orientation.
|77820|Ender dragon death light glitch/bug.
|79944|Various statistics overflow at 32-bit integer limit.
|81659|Fireball and wither skull hitboxes are frequently invisible for some seconds.
|82235|Baby pigs turn into adult zombie pigmen when struck by lightning.
|82995|Blocking with two shields in 3rd person mode.
|83039|End city chests generate destroyed, items on the ground.
|84610|Off-hand hotkey does not work in inventories.
|85527|Shulkers opening into blocks.
|86197|Shield blocking happens even while eating.
|87949|The shield use statistic is not working.
|88491|Projectiles hit the player, snowman, and witch who threw them at certain angles or close to the entities.
|89043|Slime blocks moved by pistons often fail to bounce up the player.
|89361|Player selectors fail finding player/Player is not correctly moved from the End to the Nether.
|89956|Levitation has no effect if gliding with elytra.
|90969|Cannot get stew from mooshrooms in Creative mode.
|91163|Certain subtitles show up when the player is too far away to hear the sound.
|91368|Ender dragon taking damage from thorns in Creative mode.
|91522|Shulker rendering position desync and generates ghost shulker when destroying shulker-ridden boat or minecart.
|91893|Missing subtitles for various sounds.
|92889|Mending does not always consume experience if the player wears items with Mending that are already fully repaired.
|93198|Throwing potions or throwable projectiles cause both hands to bob up and down.
|93477|Shulkers opening into shulker.
|93631|Pistons pop off blocks attached to their back when retracting.
|93813|Snow golems throwing snowballs play arrow shooting sound.
|94094|Snow golems do not drop their pumpkin when sheared.
|94535|Flying and holding {{key|Ctrl}} really close to the ground emits walking particles.
|94730|Endermen become passive when teleporting randomly during day while being aggressive.
|96319|Mob pathfinding AI does not regard some blocks as obstructions and is unable to pathfind on top of them.
|96436|Eggs, snowballs, and experience bottles break instantly when thrown while riding a horse.
|97247|Map making sound uses equipment sound subtitle.
|97507|Using item which modifies the held item shows "Gear equips" subtitle.
|97958|Small slime has no jump or squish sound.
|99727|Ghasts can be located using subtitles.
|100258|Holding right-click on an untamed horse causes an obnoxiously loud sound.
|100342|Several non-ticking blocks are marked as ticking forcing the growth algorithm to check chunks needlessly.
|101084|Held items and blocks appear to bob up and down when opening a horse's inventory.
|101364|Mobs and players sometimes dismount vehicles in a dangerous place.
|101374|Endermen will not dodge melee attacks if the player is not aiming at their head.
|102319|Nether portal trigger and travel sounds are not assigned to any sound category.
|102439|Shield desynchronises.
|103655|Cats do not stand up when using right-click on them while they are sitting on chests or beds.
|104900|Skeletons, illusioners, and piglins with crossbows have broken agility reaction when hit, or walking on certain blocks when provoked.
|104949|Mobs cannot jump shorter than half of the blocks.
|105132|Horse, spider, and llama spin around when walking next to the fence or wall.
|105292|{{cd|falling_block}} lighting inconsistency with Smooth Lighting on.
|106968|Snow golems are not damaged by splash or lingering water bottles.
|107103|Trying to interact with an entity 3 or more blocks away without seeing its eyes only interacts client-side.
|108598|Client rendering other player or mob holding compass influences compass of user.
|109121|2×2 jungle and spruce trees do not grow from the lowest layer.
|109248|Extended piston head not removed when {{cmd|setblock}} is used to place a different piston base.
|109370|Bottom face of column blocks is rotated 180 degrees.
|109844|{{mono|en_us.json}} contains unused strings.
|109850|Redstone wire does not have a bottom texture.
|111133|Piston pushing opened shulker makes said shulker glitch.
|111381|Rendering rotations for shulkers are set in {{cd|onInitialSpawn}} method.
|111437|Player activated fireworks do not count as a player kill.
|111475|Fireworks cannot hurt invulnerable mobs when player in Creative mode.
|111493|Fireworks do not cause knockback to either the player or mobs.
|111498|Fireworks and water bottle damage do not make neutral mobs angry or hostile.
|111502|Fireworks damage does not make passive mobs flee in panic.
|111726|Minecart dismount position always above the minecart, even if there is space next to it.
|112131|Intersecting dungeons: spawner replaced by cobblestone.
|112630|Carrot on a stick cannot be broken.
|113068|Zombie banging on door subtitle is called "Block broken".
|113381|Falling dust particles of anvil and concrete powder blocks are black.
|113809|Chorus flower plant, bamboo, sugarcane, cactus, and other plants grow instantly when supporting block is replaced with same block type.
|114000|Mouse click in cat hissing sounds.
|114030|Structure blocks take and apply NBT data of entities and tile entities directly instead of a copy when loading and saving structures.
|114304|Retracting piston pushes entities standing behind the back of it.
|114544|Kicked by "Flying is not enabled on this server" while sleeping.
|115750|Advancement "Monster Hunter" ({{cd|kill_a_mob}}) is not granted for killing certain hostile mobs.
|116293|Functioning clock and compass in recipe book.
|116756|Reversed and inconsistent subtitles for iron trapdoor.
|117312|Hover and click events are at wrong position for right-to-left languages.
|117710|Bonus Chest setting is not copied when re-creating world.
|117805|Oak trees can generate right below height limit (y{{=}}256) resulting in incomplete tree.
|117806|Dispenser with filled bucket at y{{=}}255 facing upward replaces filled with empty bucket despite no fluid being placed.
|118080|Bows without pulling predicate animate when other bows are pulled back.
|118096|Incorrect position of particles when using bone meal on grass block.
|118217|Custom text color for advancement title in hover text is overwritten by advancement type default one.
|118234|Advancement "Not Today, Thank You" can be triggered by non-arrow projectiles.
|118327|Parrots cannot teleport onto non-full cubes and transparent blocks.
|118594|Removal of {{mono|Log4J2Plugins.dat}} causing a slowdown of 3 secs on startup while it has to rescan all classes.
|120335|Flower pot bottom texture is not rendered because of incorrect {{cd|uv}} values in the model file.
|120572|{{cmd|recipe}} crashes the game.
|120805|Pig rotation is wrong when a player rides them when using a carrot on a stick.
|122128|Recipe book resets itself to closed state after death.
|122187|Teleported to coordinates wrong when teleporting entities relatively.
|122335|Projectiles go through an entity if it is close to a player or a snow golem.
|122715|{{cmd|teleport}} command no longer prevents teleporting to invalid coordinates.
|123155|When any non-player entity enters an End portal the obsidian platform is not regenerated and the entity can fall into the void.
|123453|Armor stands cannot be placed in a 1 block high space if the {{cd|EntityTag}} {{cd|Small:1b}} is set.
|124428|Firework star crashes game if there is an int array but no colors.
|124812|Endermen holding a block can despawn.
|125006|Stronghold and dungeon generate over each other.
|125055|Igloo generates with brewing stand and flower pot contents dropped (and placed).
|125613|Datapack tag {{cd|#stairs}} does not use {{cd|#wooden_stairs}}.
|126244|{{cmd|locate}}, explorer maps, and treasure maps can cause extreme TPS lag, even leading to a complete server freeze if structure generation is turned off.
|127004|Waterlogged blocks show z-fighting when looking at them from distance.
|127149|Land mobs cannot properly walk on the waterlogged blocks.
|127316|General statistics out of order.
|127971|Trying to throw a trident while having a shield or bow equipped will make the trident appear backward in the player's hand.
|128066|Highly transparent block edges on ice, slime block, and honey block.
|128247|Dolphins can jump way too far causing them to hit on land.
|128658|Nether and End biomes do not use correct blocks in buffet world type.
|129137|Parrots imitating hostile mobs in peaceful is not that peaceful.
|130137|Grass and mycelium do not decay underwater.
|130906|Dolphins are moving fast when near a boat.
|131046|Angry dolphins give players Dolphin's Grace.
|131286|Attack will use right hand instead of left hand when swimming (main hand: left).
|131360|Music sometimes stops abruptly when going underwater.
|131440|The message for trying to sleep at the wrong time implies that players can sleep only during a thunderstorm at night.
|131634|Getting burnt if on top of non-full block.
|131770|Rain particles appear one block below the water or lava surface.
|132236|When executing {{cmd|reload}} and then pressing {{key|L}} to open advancements, it instead tells me that there are no advancements unless I click.
|132607|Splitting slimes and magma cubes do not copy {{cd|NoAI}} value.
|132926|The width of an advancement's description depends on the first line.
|132967|Mushrooms show as green dots on map.
|133049|Compasses do not point to the correct location when in an item frame on the ground or on the ceiling.
|133088|Missing translation string {{cd|death.attack.magic.player}}.
|133692|When the player is in lava, the orange appears darker/completely black at Y{{=}}0 and below.
|134162|Item entities can break turtle eggs.
|134481|Typo in {{mono|en_us.json}}: "Status requst has been handled".
|134608|Certain spawner tag conditions induce game crash.
|134637|Comparators on slabs drop when loading them with structure blocks.
|134755|All short mobs drown just below the surface of water.
|134900|{{mono|[[server.properties]]}} {{cd|generator-settings}} for {{cd|level-type FLAT}} not implemented; property is stored in ignored {{cd|flat_world_options}} NBT.
|135034|Burning mobs are extinguished by snow in cold biomes, but not in snowy biomes.
|135106|Upwards bubble columns allow for infinite flight in Survival at y≥256.
|135151|Typo in {{mono|en_us.json}}: "An error occured!".
|135333|Open fence gates still block players in water.
|135501|Invalid tag inside another tag silently fails to reload data packs.
|135738|Bossbar names that have scores do not update as intended after exiting and re-entering the world.
|135831|Low gravity bug at world height.
|135849|Grass and mycelium do not decay under waterlogged blocks.
|136063|Incorrect spacing for {{cd|entity.minecraft.tropical_fish.type.sunstreak}}'s value.
|136085|Blocks attached to multi-block blocks are deleted when breaking the other half of the block.
|136868|Ignited TNT, arrow, or trident turns black when it falls on soul sand or snow layers.
|137336|Redstone dust's hitbox is inconsistent with other blocks when branching.
|137554|Shearing sound is in "friendly creatures" sound category.
|138402|Waterlogged walls "connect" to water source blocks above.
|138600|Cats do not bring gifts if they have already decided to sit on the user's bed.
|138675|Wither skulls inflict the Wither effect on players in Creative mode.
|138713|"Two by Two" advancement does not require donkeys or mules.
|139313|Ascending and descending simultaneously in lava while flying in Creative mode causes the player to float upwards.
|139361|Skull model positioned out of bounding.
|140544|Pickaxes do not speed up piston breaking.
|140545|Pathfinding prefers north (negative Z) direction.
|141934|{{key|Ctrl}} + Pick block on a lectern does not display its book despite being saved to NBT.
|143443|Redstone dust block states do not update properly if the wire is broken by a piston.
|143473|Teleporting a mob while it is pathfinding will make it navigate back to where it was originally going.
|143904|Adding a non-rail block to the {{cd|#rails}} block tag will crash the game when placing a minecart on it.
|144107|Miscalculation of camera position in windowed mode on Linux.
|144622|Using {{cmd|data modify}} to set the name from a block only works once.
|145140|Fireballs cannot be interacted with when summoned.
|145862|Villagers try to sleep in occupied beds.
|146824|Ladders and tripwire hooks cannot be placed on the sides of redstone blocks, observers, and target blocks.
|146834|Zombie pigman's head bottom texture is flipped.
|146928|Cannot place doors, rails, buttons, pressure plate, redstone, etc. on soul sand.
|147255|Beds in the Overworld will explode if in a Nether wastes biome.
|147368|Pillager outpost can generate in water.
|147496|Dolphin tries to catch the boat of the non-player ride.
|147516|Hostile mobs will sometimes stop attacking and following their target when directly next to it.
|147591|Cat type "Jellie" does not generate in villages upon world generation.
|147601|Purpur pillar block top texture has not changed to a new texture.
|147625|Ender dragon tries to regenerate from destroyed ender crystals.
|147691|Enderman does not hit or damage the player if they keep standing still.
|147708|Putting out fires is not considered mining a block, leading to strange effects.
|148067|Snow golems damaged by snowfall in mountain or cold biomes.
|148360|Cave ambience sounds play no matter where the player is.
|148474|Sloped powered detector rails break when pushed or pulled by a piston.
|148794|Guardians are not spawning in preset "Floating Island".
|148802|Pillager do not spawn around outpost with the floating island generation.
|148836|World search and world name text boxes are not focused when entering menu anymore.
|148869|Player can clip through the ground when exiting a minecart or boat.
|148893|Fox spawners do not render the fox inside of the block.
|148935|Zombies with no AI still convert into drowned.
|148936|Parrot summoned with negative {{cd|Age}} has smaller hitbox.
|148955|Iron golems can spawn inside of non-full blocks.
|149042|Minecart dismount position is not consistent.
|149052|Stonecutter recipe list does not show item tooltips.
|149081|Entering a bed from a mount causes the player to bounce up and down.
|149308|Thrown items appear right in front of head for a frame.
|149375|Camera can be positioned inside of snow layers.
|149704|Sneaking/crouching twice makes player sprint.
|149776|Cartography table requires string for the recipe to show up in the recipe book.
|149792|Client book length mismatch resulting in crash.
|149799|When a crossbow is loaded and in the offhand, it can no longer be seen when carrying an item in the main hand.
|150020|Composter is in the "Miscellaneous" category instead of "Decoration" like the other workstation blocks.
|150405|Client handling of unknown entity attributes is bugged.
|150455|Ignored lava hitbox level.
|150543|Using a stonecutter can sometimes crash the game in certain circumstances.
|150806|Multiple villagers are attached to the same profession block.
|151364|Feeding a dolphin causes a crash when structure generation is turned off.
|152001|Zombie villages never generate with baby zombie villagers.
|152084|Villagers occasionally stand up out of beds at night, then can never sleep in that bed again.
|152157|"Marie Stålkrantz" is not the right color in game credits.
|152170|When a villager takes the bed of another villager, then the bed's previous owner will not look for a new bed.
|152441|Corner quartz stairs (not corner smooth quartz stairs) do not have the border on the back and bottom that a normal quartz stair would have.
|152934|Water and lava disappear when dispensed through a dispenser at build limit.
|153319|Result of UUID selector is nondeterministic.
|153483|When swapping tridents between hands the trident being held does not swap visually, it just flips backward.
|153508|Redstone dust traveling up the side of a block cannot be targeted.
|153750|Gravity decreases at y{{=}}256 when the player hops into water at y{{=}}255.
|153787|Zombie reinforcements can spawn on glass.
|154427|Villagers only pick up four stacks of items.
|154617|Server hangs on stop due to rcon.
|154867|Tamed cats remain sitting if the world is reloaded while the cat is sitting on a chest.
|155742|Iron golems tend to congregate on the north side of villages.
|155977|Enchanting a book makes the book lose its name.
|156161|Some chest loot is randomized across the same seed, unlike before 1.14.
|156306|Villager not throwing bread during idle or meet up times.
|156442|Some Latin and Armenian ligatures are not included in the Minecraft font.
|156600|Shields appear to stop blocking when they have taken damage and are still in use.
|156866|Villagers level from apprentice to journeyman with less experience than shown by XP bar.
|157077|Villagers will not sleep in beds at night.
|157208|Enchanting tables can display a blank enchantment option for hoes.
|157303|Villagers wake up and seek a new "home" (bed) while living in a 2 high house.
|157436|Player position is constantly reset when clicking with a sword or trident onto the ground in Creative mode.
|158542|Iron golems do not stop spawning.
|158807|Players can remove cursed enchantments on items by repairing them in inventory.
|158906|After sleeping in a bed, players are not positioned at the center of a block.
|159300|Villagers that have been infected by a zombie can despawn, even if they have been traded with.
|159371|Leads are incorrectly positioned on bees.
|159500|Hostile mobs attacking bees also cause the bees to attack players.
|159502|Bees do not avoid water, killing themselves.
|159672|Vex will occasionally try to attack the player in Creative or Spectator.
|159773|Shulkers can teleport to non-solid faces, and do not teleport to some solid faces.
|159820|3rd person reverse trident bug.
|159918|Foxes do not run from polar bears.
|159963|Minecarts can break turtle eggs.
|160020|Pulled bow changes its texture to the unpulled one when the durability changes.
|160053|Enderman keeps following the player after becoming neutral/passive.
|160250|Naturally-generated villagers are not pathfinding toward their POI; POI detection range is too small.
|160520|Bees' wandering AI tries to go through three-way corners.
|160704|Acute accent is rendered too small.
|160897|Dropping an item using the drop key displays the hand animation but dropping items from within the inventory does not.
|160902|Arm swings when right-clicking on full minecart.
|160959|Clicking onto a bed in daytime does not grant the advancement "Sweet Dreams".
|161128|Piston head left behind when base is quickly broken and replaced.
|161156|Silverfish and endermites appear black on soul sand.
|161259|Using the carrot on a stick while riding a pig plays no hand animation.
|161917|Particles do not render underwater, behind water or other transparent blocks.
|161969|Casting issue: adding ender eyes to End portal frames causes particles to lose precision.
|162340|World border is rendered behind transparent blocks.
|162346|Clouds do not render behind transparent particles.
|162385|The background of {{cmd|title}} text does not fade with the text.
|162665|Food does not drop from a campfire when it is put out with a shovel or water bottle.
|162881|Composter does not display particles when being fed composting items through a hopper.
|163286|{{cmd|setblock ~ ~ ~ air destroy}} does not destroy liquids.
|163333|Plains houses and decorations can generate in taiga villages.
|163655|Fire cannot be targeted like other blocks.
|163910|Hand animation sometimes plays for a second time with high ping.
|163918|Bees not animating their pollen gathering.
|163921|Placing a block while looking at redstone ore plays no sound.
|163950|Ice bordering water causes z-fighting issues from a distance.
|164111|Transparent falling blocks make entities and block entities invisible.
|164129|Ender dragon inner hitboxes are rendered offset by approximately 200 blocks.
|164158|Lava does not emit smoke during rainfall.
|164184|Breaking a shulker box with contents in Creative mode drops the block at an incorrect location.
|164205|Endermen do not spawn in the End if difficulty is set to Easy.
|164224|Non updated lava layers that rarely generate in Nether wastes, crimson forests, and warped forests.
|164233|"Skilled" villagers without job site do not get precedence over unemployed villagers.
|164435|Stream sounds do not loop properly.
|164446|Tags do not load if one of their values is invalid, causing all data packs to unload.
|164569|Random "Block Broken" in jungle.
|164692|Entering a boat does not play hand animation.
|164948|Entity shadow renders through transparent blocks.
|165518|Village houses {{mono|desert_temple_1}} and {{mono|plains_temple_4}} have no floor at entrance.
|165549|Arm swing animation is still played when drinking an item.
|165669|Hand animation is played when using a spawn egg while aiming at block through a mob.
|165734|Minecarts with furnace still display a hand animation with incompatible items when not on a rail.
|165958|Clouds, transparent blocks, and other semi-transparent textures do not render behind semi-transparent entities.
|165962|Some transparent items make transparent blocks and beacon beams not render behind them when dropped (again).
|165966|Shadows do not render behind experience orbs.
|165968|Transparent blocks do not render behind experience orbs.
|166135|Bees inside a nest or hive do not grow up or get their breeding timer reset.
|166188|Bees still hitting player after death.
|166245|No sound for shearing snow golems.
|166246|Skeleton horses cannot be leashed.
|166260|Light from fire that has gone out lingers at the border of chunks.
|166269|Wet wolves become black for an instant after shaking off water.
|166276|Thrown items and blocks sometimes appear black for an instant.
|166292|Subtitle from foxes eating chorus fruit: "Player teleports".
|166296|Mobs picking up and equipping items does not play the equipping sound.
|166297|Items do not render behind experience orbs.
|166346|Transparent blocks do not render properly with tripwire above.
|166358|Inconsistency with sounds of dispensers using shears.
|166398|Mobs do not render behind experience orbs.
|166413|Item frame turns black for an instant when being placed.
|166524|Trying to dye a sheep with the same color as sheep displays hand animation.
|166576|Player head shakes when loading world in {{key|F5}}.
|166593|Zombie villagers in zombie villages are not persistent.
|166717|Block outlines and hitboxes render behind all translucent blocks and clouds.
|166718|Mobs no longer suffocate inside of soul sand, farmland, or grass paths.
|166725|Entity hitboxes render behind all translucent blocks and clouds.
|166729|Fishing lines render behind water, other transparent blocks, and clouds.
|166764|Villagers generated during world generation have a lower follow range than villagers spawned by other means.
|166895|Underlines in written book's text disappear with subtitles.
|166921|Incorrect bow animation when eating.
|166980|Bees become stuck wandering to the northwest after completing a task, or randomly in large numbers.
|167039|Right-clicking on a spawner with the same mob spawn egg as in spawner plays hand animation.
|167042|Casting issue: campfire embers are generated at a point that loses precision at high coordinates.
|167043|Enchantment glint only applies to the handle of shields with banners.
|167044|Casting issue: enchanting table book does not open for the player at high distances in some cases.
|167046|Casting issue: lava ember particles and lava popping sounds lose precision on creation at high coordinates.
|167047|Casting issue: TNT blocks ignited by other explosions lose precision at high coordinates.
|167076|Seagrass, tall seagrass, and sea pickles do not obscure direct sunlight when waterlogged.
|167077|Foxes sleep on top of honey blocks, even in broad daylight.
|167090|Entity hitboxes are rendered behind item frames.
|167091|Casting issue: TNT blocks ignited by other explosions lose precision at high coordinates.
|167103|Casting issue: mob spawning loses precision at high coordinates.
|167195|Bees anger toward players in Survival when killed in one hit.
|167273|Some special rendering blocks render in front of entity hitboxes.
|167342|Structure block outline renders behind clouds and translucent blocks.
|167359|Items are bright for a brief moment after being broken.
|167362|Item frames are bright for a brief moment when placed.
|167386|Binding hotbar hotkeys to mouse thumb button will not interact the way it should.
|167421|Casting issue: minecarts with chests are generated in the wrong positions in abandoned mineshafts at high coordinates.
|167432|{{key|Ctrl}} + middle-click on lectern does not copy written book.
|167447|Wrong {{cd|RenderStateShard}} name.
|167512|Glass in the hand is rendered differently depending on the "Clouds" setting.
|167554|Enchantment glint on shields is rendered incorrectly.
|167561|All players can make a [wolf] stand up or sit down.
|167692|Infested blocks do not spawn silverfish when blown up.
|167971|Casting issue: Particles emitted by redstone repeaters lose precision at high coordinates.
|167989|Spawn point is not set when monsters are nearby.
|168139|Enchanted armor pieces worn by entities lose their enchantment glint when looked at from certain angles.
|168311|Fishing line disappears when in front of entities and block entites.
|168319|Fireworks sometimes do not explode when launched at the edge or under a block.
|168384|NBT-Tag {{cd|Silent:1b}} does not work for bees.
|168485|Chests do not render behind experience orbs.
|168540|Threads created by {{cd|net.minecraft.Util.backgroundExecutor()}} have misleading names.
|168673|Iron golems congregate all in the same place in some villages.
|168675|Settings that update after closing the video settings menu do not if the fullscreen setting is not changed.
|168748|Rapid cod spawning and despawning causing performance issues.
|168772|Experience orbs can crush turtle eggs.
|169008|Using End portal in the Nether teleports the player to the End, but at the same coordinates the player was in the Nether.
|169319|Letters ä, ë, ï, ö, ü, ÿ are included in the default font, but the alone umlaut/diaeresis (¨) is not.
|169514|Tamed parrots cannot be renamed unless they are flying.
|169533|Asymmetrical walls in {{mono|snowy_cartographer_house_1}}.
|169679|Composters do not make sounds when fed by hoppers.
|169683|Bells cannot be hung from certain blocks that have a wide enough base.
|169692|Entity shadow floats slightly above the ground.
|169715|Misrotated block in {{mono|snowy_small_house_3}}.
|169764|Fish flopping sound shows "Footsteps" subtitles.
|169832|Transparent item models have inconsistent rendering when a glowing entity is present.
|169869|Mooshroom using incorrect texture in Programmer Art.
|169891|Zombie reinforcements can spawn in regardless if light level is higher than 9 in Nether (Hard difficulty).
|169965|Potion effect timers for higher levels can remain at 0:00 after the higher level has run out if multiple levels of the same effect were applied in descending order.
|169975|Highlight players (spectators) key does not affect any players other than the player.
|170075|"Online play is not rated" checkbox has no outline when focused.
|170128|Cannot build an {{cd|EntityType}} without a datafixer due to an {{cd|IllegalArgumentException}}.
|170242|Asymmetrical walls in {{mono|taiga_medium_house_4}}.
|170273|Diamond swords use the wrong pallet.
|170274|Pickaxe textures are inconsistent.
|170470|At {{mono|snowy_library_1}}, the snow block is placed next to the window, which causes ugly visual effect.
|170556|Hoe textures are inconsistent.
|170584|Structure {{mono|taiga_meeting_point_2}} from zombie villages has 1 misrotated log.
|170591|Misrotated floor blocks in {{mono|desert_tool_smith_1}} basement.
|170612|Villagers spawned by meeting points have frozen AI and do not move when that chunk is freshly generated.
|170773|Recipe book and filtering craftable do not stay open for blast furnace and smoker when (re)loading the world.
|170836|Cannot set the top of soul sand on fire.
|171618|Players wearing armor take less damage from burning when standing in fire under certain conditions.
|171756|Weird fire bug.
|171939|Many mobs are placed incorrectly in the statistics.
|171969|Fall damage is negated when stepping up after falling.
|172025|Several misrotated blocks at {{mono|snowy_medium_house_2}}.
|172307|All loaded tileticks instantly run in the first tick after loading the chunk.
|172517|Walls do not behave normally when next to soul sand.
|172531|Small mobs get stuck in fence corners.
|172524|Letters of name tag render inconsistently when sneaking (within the same name tag).
|172650|Ice side texture does not appear underwater.
|173115|Mobs can spawn inside of wither roses.
|173367|Arrows are floating in midair after being pushed by piston.
|173732|Fire and soul fire do not have loot tables.
|174071|Roof of {{mono|savanna_mason_1}} is cut off.
|174072|Structure {{mono|savanna_temple_2}} contains one misrotated block.
|174073|Two misrotated blocks in {{mono|savanna_small_house_5}}.
|174075|Misrotated block in {{mono|savanna_butchers_shop_1}}.
|174076|Inconsistent rotation of logs under windows in {{mono|savanna_small_house_4}}.
|174078|Three misrotated blocks in {{mono|snowy_armorer_house_2}}.
|174079|Misrotated block at {{mono|snowy_weapon_smith_1}}.
|174082|Three misrotated blocks in {{mono|snowy_small_house_2}}.
|174083|Three misrotated blocks in {{mono|snowy_butchers_shop_1}}.
|174234|Village structure {{mono|snowy_masons_house_1}} has two misrotated blocks.
|174568|Rail updates are 3–4x times laggier since 1.13.
|174648|Recipe book button of crafting interfaces cannot be unhighlighted.
|174790|Mob on turtle eggs causes the game to crash.
|174932|Right-to-left text appears left-to-right after game start until language is changed.
|175171|Fishing bobber can get stuck on a ledge when being reeled in.
|175201|Misrotated floor block in {{mono|savanna_small_house_1}}, {{mono|savanna_small_house_2}}, {{mono|savanna_small_house_3}}, and {{mono|savanna_small_house_7}}.
|175634|Fishing line disconnects while drinking.
|176104|Dropped compasses always point up.
|176640|Players can set their spawn point inside dangerous blocks.
|176644|Observers do not trigger when a fence connects to a newly grown tree.
|177075|Taking product out of stonecutter produces no subtitle.
|177080|Sounds for traveling through a portal have no subtitle.
|177088|Polar bear step sound does not have subtitles.
|177346|A compass in a mob's hand does not point to correct location if the mob turns.
|177712|Nether portal blocks do not have loot tables.
|177873|Trident and shield holding model is activated when using an item with a right click function in another hand.
|178029|Chunks get scrambled by logging in twice on solo world.
|178441|Endermen do not avoid the wither's skull projectiles.
|178570|When blocking a wither skull with a shield, the player still receives the Wither effect.
|178572|Using a shield triggers model for other poses if respective item is held in the other hand.
|178576|Projectile protection has no effect on wither skulls, unlike ghast fireballs
|179309|Trident animates backward while eating.
|179989|Smithing table and anvil UI does not have "Inventory" title above player inventory.
|181108|Right-to-left text is displayed left-to-right at all times.
|181566|Powered redstone dust only emits particles at the center of the block.
|182076|Horse jumping sound is unused.
|182249|Problems with {{mono|potted_cactus.json}} block model file.
|182888|Compasses and clocks work like normal in villager trading GUI.
|183249|Carving mask {{cd|BitSets}} created for lower chunk statuses.
|183718|Stronghold End portal can be overwritten by ocean ruins.
|185616|Turtle eggs cannot hatch on red sand.
|185949|Copy "C" in "Click to Copy to Clipboard" is not capitalized.
|186353|The "s" and "m" in "Edit sign message" are uncapitalized.
|189570|Middle mouse button does not work as a hotbar slot in inventory.
}}

== Video ==
{{slicedlime|rcHiRdrsAfk|bMCXMHeQiQE|PTVv4EWNlEc}}

== Trivia ==
* This update surpassed [[Java Edition 1.14|1.14]] for hosting the largest addition of new blocks into the Java Edition of the game, adding a total of 74 compared to 69. This record was surpassed by the [[Java Edition 1.17|following update]].
* Starting with 1.16, all major update version numbers are the same for both the {{els|je|be}}.<ref name="Skipping">{{tweet|Chupacaubrey|1239595850927468546|We are skipping 1.15 so the next release will be 1.16.|March 16, 2020}}</ref><ref>Replying to [{{tweet|dreamsbecomemes|20200316173516}} "are version numbers finally going to be the same across both bedrock and java then?"]: {{tweet|Chupacaubrey|1239601678820622340|That is the plan! 👇 So that it’s not so confusing anymore.|March 16, 2020}}</ref>
* 1.16 fixes the most bugs that were existent prior to its development out of any release version, beating [[Java Edition 1.8|1.8]].
* From the first to the last snapshot, no week was missed.

== See also ==
* [[Bedrock Edition 1.16.0]]

== References ==
{{reflist}}

== Navigation ==
{{Navbox Java Edition versions|1.1x}}

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[[pl:Java Edition 1.16]]
[[pt:Edição Java 1.16]]
[[ru:1.16 (Java Edition)]]
[[th:รุ่น Java 1.16]]
[[zh:Java版1.16]]
