{{distinguish|Villager|Witch}}
{{Dungeons hatnote|type=mob}}
{{See also|Raid captain}}
{{Infobox entity
| group = Idle
| 1-1 = Pillager JE3.png
| 1-1caption = {{JE}}
| 1-2 = Pillager BE1.png
| 1-2caption = {{BE}}
| group2 = Aiming
| 2-1 = Pillager Aiming with Crossbow JE.png
| 2-1caption = {{JE}}
| 2-2 = Pillager_Aiming_with_Crossbow BE.png
| 2-2caption = {{BE}}
| invimage = Pillager Spawn Egg
| health = {{hp|24}}
| behavior = Hostile<br>Passive (only if without a crossbow){{only|java|short=1}}
| mobtype = [[Illager]], [[Monster]]
| damage = '''Ranged'''<br>Easy: {{hp|2}} - {{hp|3}} <br>Normal: {{hp|3}} - {{hp|5}}<br>Hard: {{hp|5}} - {{hp|7}}<br>'''Melee''' {{only|bedrock|short=1}}<br>Easy: {{hp|2}}<br> Normal: {{hp|3}}<br> Hard: {{hp|5}}<br>
| size = '''{{IN|Java}}:'''<br>
Height: 1.95 blocks<br>Width: 0.6 blocks<br>
'''{{IN|Bedrock}}:'''<br>
Height: 1.9 blocks<br>Width: 0.6 blocks
| spawn = [[Patrol]]s<br>
{{EnvLink|Pillager Outpost}}<br>
[[Raid]]s
| equipment ={{drop|Item|Crossbow}} (right hand: 89%; left hand: 11%{{only|java|short=1}}; may be enchanted)
}}

A '''pillager''' is an [[illager]] armed with a [[crossbow]] found in wandering [[patrol]]s, in [[pillager outpost]]s, or as a participant in [[raid]]s. It attacks by firing arrows at the player.

== Spawning ==
{{IN|JE}}, a pillager spawned by a player using a [[spawn egg]] or [[command]]s can be a captain, which has an [[ominous banner]] in their [[Slot|head slot]], which displays as attached to the back of their head.

=== Patrols ===
{{IN|java}}, the number of pillagers [[spawn]]ing in each [[patrol]] varies from one to five and depends on the [[regional difficulty]], with one spawning as a [[raid captain|patrol captain]]. Patrols occur after 5{{frac|1|2}} in-game days, any time and independently of structures, which means they still spawn in worlds without [[generated structure]]s. A patrol spawns 24 to 48 blocks away from a random player, on the highest solid block. The individual pillagers of a patrol can spawn only at block [[light]] level less than 9, regardless of sky light.

{{IN|Bedrock}}, each patrol spawns two to five pillagers with one spawning as a patrol captain. After 5{{frac|1|2}} in-game days, patrols appear 24 to 48 blocks away from the [[player]], at a light level of 7 and below on Easy or any light level on Normal and Hard difficulty.

=== Pillager outposts ===
Pillagers continually spawn in a 72×54×72 [[block]] volume centered on the top floor in a [[pillager outpost]]. Some pillagers spawn as outpost captains. They may spawn on any valid opaque block if the block light level is less than or equal to 8, but will also spawn on grass/sand blocks of any light level. 

{{IN|java}}, there can be unlimited pillagers that spawn in outposts naturally, limited only by the natural spawning rules.

{{IN|Bedrock}}, pillagers continually spawn at or below a particular location in the outpost, choosing the highest opaque block with a non-solid block on top and spawning on the northwest corner. A maximum of eight pillagers spawn naturally in an outpost.

=== Raids ===
In a [[raid]], pillagers are more common in the earlier waves and decrease in number as the waves progress. Despite this, they still constitute the majority of raiders in total. 

One pillager spawns riding a [[ravager]] in the fifth wave. 

{{IN|bedrock}}, one of the ravagers is ridden by a pillager instead of a [[vindicator]] in the seventh wave.

{{IN|java}}, pillagers spawn during bonus waves and have the largest chance of being the raid captain in the first wave, but in the second wave and onward, vindicators have a greater chance than pillagers of being the [[raid captain]].

== Drops ==
=== On death ===
{{DropsTableHead}}
{{DropsLine|name=Arrow|quantity=0-2|lootingquantity=1|rollchancenote=''[[Bedrock Edition]]'' only}}
{{DropsLine|name=Ominous Bottle|quantity=1|rollchancenote=Only when the pillager is a [[Raid captain|raid captain]] and is not participating in a [[Raid|raid]]. Its level is randomized from 1 to 5.}}
{{DropsTableFoot}}
==== Guaranteed drops ====
When a pillager spawns as a raid captain, it always drops their {{ItemLink|ominous banner}} on death, while equipped. [[Armor]] equipped by [[Dispenser|dispensers]] always drop on death. {{IN|je}}, the armor's durability won't be affected by damage. {{IN|be}}, the armor's durability is still vulnerable to attacks, as if a player is wearing it.
==== Naturally-spawned equipment ====
Pillagers have a 8.5% chance to drop a {{ItemLink|crossbow}} when killed by the [[player]] or a tamed [[wolf]]. The crossbow may be loaded or unloaded depending on the crossbow's state when the pillager dies. The drop chance increases by 1% per level of [[Looting]]. The crossbow is of a random [[item durability|durability]] and has a chance of being enchanted. The chance ranges from 0% to 10% depending on the [[regional difficulty]]. The enchantment level is from 5 to 19.

==== Experience ====
{{xp|5}} [[experience]] points and an additional {{xp|1|3}} points per naturally-spawned equipment drop when killed by the player or a tamed wolf, if the pillager does not drop their naturally-spawned equipment.

==== Raid loot table ====
{{IN|bedrock}}, pillagers that were spawned by raids have a 65% chance on Easy and Normal or 80% chance on Hard [[Difficulty|difficulties]] to drop these:
* 0–1 {{ItemLink|Emerald}} ({{frac|10|39}} or 25.6%)
* 2–3 {{ItemLink|Emerald}} ({{frac|5|39}} or 12.8%)
* 4–5 {{ItemLink|Emerald}} ({{frac|2|39}} or 5.1%)
* 1 {{ItemLink|Enchanted Book}} ({{frac|2|39}} or 5.1%)
* 1 {{ItemLink|Iron Pickaxe}} ({{frac|5|78}} or 6.4%)
* 1 {{ItemLink|Iron Axe}} ({{frac|5|78}} or 6.4%)
* 1 {{ItemLink|Iron Shovel}} ({{frac|5|78}} or 6.4%)
* 1 {{ItemLink|Iron Sword}} ({{frac|5|78}} or 6.4%)
* 1 {{ItemLink|Iron Helmet}} ({{frac|5|78}} or 6.4%)
* 1 {{ItemLink|Iron Chestplate}} ({{frac|5|78}} or 6.4%)
* 1 {{ItemLink|Iron Leggings}} ({{frac|5|78}} or 6.4%)
* 1 {{ItemLink|Iron Boots}} ({{frac|5|78}} or 6.4%)
** The [[iron]] equipment drops have a 50% chance to be [[enchanting|enchanted]] at level 5 to 19. Said equipment may also have enchantment combinations that cannot be normally obtained, such as [[Blast Protection]] and [[Fire Protection]] on the same pair of boots.
** Iron equipment drops are always of 30 to 90% item [[durability]].
** These drops are affected by the [[Looting]] enchantment.
** [[Enchanted book]]s have level 30 enchantments, which can also be treasure enchantments.

{| class="wikitable"
|+ Special loot chances of dropping
! Easy and normal modes !! Hard mode
|-
| An emerald: 8.32% || 10.24%
|-
| 2 – 3 emeralds: 8.32% || 10.24%
|-
| 4 – 5 emeralds: 3.33% || 4.102%
|-
| An enchanted book: 3.33% || 4.102%
|-
| An iron equipment: 4.16% || 5.12% 
|}

== Behavior ==
Pillagers move slowly when wandering or loading crossbows {{In|je}} . {{IN|be}}, pillagers move from one place to another as fast as when they're provoked.

In ''Java Edition'', pillagers point their crossbows at any player or mob they are looking at, whether their crossbows are loaded or unloaded. In ''Bedrock Edition'', pillagers only point their crossbows to other mobs when it is loaded.

Pillagers flee from [[Creaking|creakings]] if within a in range of 8 blocks.

=== Hostility ===
Pillagers are hostile toward [[player]]s, [[iron golem]]s, [[wandering trader]]s and adult [[villager]]s. Pillagers also aid other pillagers attacked by other mobs. In ''Bedrock Edition'' , a pillager that accidentally harms a [[vindicator]] or [[evoker]] causes it to retaliate and attack the pillager.<ref>{{bug|MCPE-42373}}</ref> in ''Java Edition'', [[Illager|illagers]] do not retaliate at each other. A pillager that accidentally harms another neutral/hostile mob (except goats) causes the mob to retaliate against the pillager.

A pillager attacks by shooting [[arrow]]s from its [[crossbow]] every three seconds from up to eight [[block]]s away and sees enemies for up to 64 blocks in ''Java Edition'' or 16 blocks in Bedrock Edition.

{{IN|je}}, if a pillager gets attacked by a mob (excluding [[Illager|illagers]] and goats) or player, it alerts other pillagers to target the attacker, regardless of distance, unless the pillager was killed in one hit.

[[File:Passive Pillager.png|thumb|left|A passive pillager holding an [[banner|ominous banner]] in the right hand.]]
Pillagers do not attack players in [[Creative]] mode. A pillager also does not attack if summoned with [[commands]] in ''Bedrock Edition'' using the <code>minecraft:calm</code> attribute.

When a player is in [[Creative]] mode or applied with the [[Invisibility]] effect, getting near a pillager still causes it to take notice and stare at the player. If a pillager notices an enemy while staring at the player, the pillager stops staring and attacks the enemy. If a player with the invisibility effect attacks a pillager, the pillager still retaliates.

=== Patrols ===
[[File:Pillager Staring.png|alt=A pillager creature is shown staring at a player in creative mode and pointing its crossbow toward.|thumb|A pillager stares at the player and points its crossbow toward them when they're in creative mode or have the [[Invisibility]] effect.]]
The patrol captain wears an [[ominous banner]] on its head. The other illagers follow the captain around. The pillagers that are part of a [[patrol]] do not attack immediately. The patrol members' heads turn to follow the player or mob who attracted their attention. Players or villager-like mobs attacking or approaching within ten blocks of the patrol members provokes them into loading their crossbows and attacking.<ref name="MC-148387">{{bug|MC-148387}}</ref>

=== Raids ===
If raiding pillagers kill all the villagers in a [[village]] or all [[bed]]s are destroyed, they celebrate their victory by jumping and laughing. Unarmed pillagers also cheer. {{IN|bedrock}}, pillagers wave their arms while holding their crossbows in their main hand when cheering.

During a raid, pillagers equip ominous banners dropped on the ground within 3 blocks, but non-raider pillagers don't.

=== Crossbow usage ===
==== ''Java Edition'' ====
11% of pillagers use [[Crossbow|crossbows]] on their [[off-hand]].

Pillagers load their crossbows when their target is within a 8 block radius and shoot when the target is within its pursuing radius, which is 64 blocks.

The command <code>/summon pillager ~ ~ ~ {}</code> summons a passive pillager, without a crossbow, that does not attack.

A pillager's [[crossbow]] eventually breaks after 465 uses without the [[Unbreaking]] enchant, unlike weapons wielded by other mobs.<ref name="MC-163960">{{bug|MC-163960|||WAI}}</ref> Unarmed pillagers are passive toward all entities, but they still frighten [[villager]]s and [[iron golem]]s are still hostile toward them. This behavior is included to pillagers that have any other item that isn't a crossbow.

A pillager spawned with arrows or [[firework rocket]]s in its off-hand slot uses them, depleting the stack over time and switching to regular arrows once running out of ammunition.<ref name="MC-145121">{{bug|MC-145121}}</ref> When firing firework rockets, pillagers aim above the target as when using arrows, despite rockets being unaffected by gravity.<ref name="MC-145114">{{bug|MC-145114}}</ref>

==== ''Bedrock Edition'' ====
Pillagers cannot use their crossbows in their off-hand, as mobs cannot use weapons in their off-hand, just like players.
[[File:Java Pillager and Bedrock Pillager texture.png|thumb|left|The differences between the pillager texture in Java Edition (left) and Bedrock Edition (right).]]
Pillagers use an outdated behavior.<ref>{{bug|MCPE-143949||Pillager Outdate AI}}</ref><ref>{{bug|MC-137755||Pillagers are near enemies when attacking|Fixed}}</ref> They also have different arm textures.<ref>{{bug|MCPE-48628||Pillager has broken arm texture in BE}}</ref> Newly-spawned pillagers hold their crossbow in a lowered position similar to [[piglin]]s until they start attacking a target, in which they raise their weapon. Pillagers load their crossbows when their target is at its pursuing radius, which is 16 blocks, and only shoot when the target is within a 8 block radius. After loading their crossbows, they begin to chase down the target endlessly, being slower than in ''Java Edition.'' Pillagers are not hostile to players before their crossbows are loaded, so sometimes they don't look at players or run around while loading their crossbows. 

A [[dispenser]] can equip a pillager with [[armor]]. However, it isn't rendered on the pillager's model. If a player summons a pillager without a crossbow by [[spawn event]] or [[Commands/replaceitem|replaceitem]] command, it still shoots arrows to attack targets, like other arrow-shooting ranged mobs. This is due to the fact that in the <samp>pillager.json</samp> and <samp>ranged piglin.json</samp> files, the <code>component_groups</code> have both <code>minecraft:behavior.ranged_attack</code> and <code>minecraft:behavior.charge_held_item</code>, so if a pillager does not have a crossbow, the <code>charge_held_item</code> behavior cannot trigger and it continuously shoots arrows due to the <code>ranged_attack</code> behavior. This results in the arrows being shot more quickly without a crossbow than with one.

Unlike {{In|je}}, the crossbows of pillagers {{in|bedrock}} don't break.<ref>{{bug|MCPE-67489||Pillager doesn't break their crossbow}}</ref>

Pillagers do melee attacks while underwater, unlike pillagers in ''Java Edition'' that maintain using crossbows underwater, where the shot arrows travel slower underwater and sink after a short distance.

== Bad Omen ==
Whenever a [[raid captain|pillager captain]] dies, an [[ominous bottle]] of a random level from 1 to 5 is always dropped regardless of the cause of death. Drinking the bottle gives the player [[Bad Omen]]. The effect lasts for 100 minutes (five in-game days) and can be removed by drinking [[milk]]. When a player afflicted with Bad Omen enters a [[village]], the effect converts to [[Raid Omen]]. When [[Raid Omen]] runs out after 30 seconds, a [[raid]] commences in that village, bringing about waves of illagers that seek and try to kill all [[villager]]s.

[[Bad Omen]] can also be used to start [[Ominous Trial]]s.

Each [[patrol]] spawns one pillager captain, meanwhile [[Pillager Outpost|pillager outposts]] can continually spawn pillager captains. 

[[Raid captain]]s do not drop [[ominous bottle]]s while participating in a [[raid]].

== Sounds ==
{{Edition|Java}}:<br>Pillagers use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].

{{SoundTable
| type = java
| {{SoundLine
| sound =Pillager idle1.ogg
|sound2=Pillager idle2.ogg
|sound3=Pillager idle3.ogg
|sound4=Pillager idle4.ogg
|subtitle=Pillager murmurs
|source=hostile
|description=Randomly
|id=entity.pillager.ambient
|translationkey=subtitles.entity.pillager.ambient
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Pillager celebrate1.ogg
|sound2=Pillager celebrate2.ogg
|sound3=Pillager celebrate3.ogg
|sound4=Pillager celebrate4.ogg
|sound5=Pillager horn celebrate.ogg
|subtitle=Pillager cheers
|source=hostile
|description=When a pillager has won a raid
|id=entity.pillager.celebrate
|translationkey=subtitles.entity.pillager.celebrate
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Pillager death1.ogg
|sound2=Pillager death2.ogg
|subtitle=Pillager dies
|source=hostile
|description=When a pillager dies
|id=entity.pillager.death
|translationkey=subtitles.entity.pillager.death
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Pillager hurt1.ogg
|sound2=Pillager hurt2.ogg
|sound3=Pillager hurt3.ogg
|subtitle=Pillager hurts
|source=hostile
|description=When a pillager is damaged
|id=entity.pillager.hurt
|translationkey=subtitles.entity.pillager.hurt
|volume=1.0
|pitch=0.8-1.2
| distance = 16
}}
}}

{{Edition|Bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Pillager idle1.ogg
|sound2=Pillager idle2.ogg
|sound3=Pillager idle3.ogg
|sound4=Pillager idle4.ogg
|source=hostile
|description=Randomly
|id=mob.pillager.idle
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|source=hostile
|description=Randomly while in a raid
|id=mob.pillager.idle
|volume=3.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Pillager celebrate1.ogg
|sound2=Pillager celebrate2.ogg
|sound3=Pillager celebrate3.ogg
|sound4=Pillager celebrate4.ogg
|sound5=Pillager horn celebrate.ogg
|source=hostile
|description=When a pillager has won a raid
|id=mob.pillager.celebrate
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Pillager death1.ogg
|sound2=Pillager death2.ogg
|source=hostile
|description=When a pillager dies
|id=mob.pillager.death
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Pillager hurt1.ogg
|sound2=Pillager hurt2.ogg
|sound3=Pillager hurt3.ogg
|source=hostile
|description=When a pillager is damaged
|id=mob.pillager.hurt
|volume=1.0
| pitch = 0.8-1.2
}}
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showentitytags=y
|generatetranslationkeys=y
|displayname=Pillager
|spritetype=entity
|nameid=pillager
|entitytags=illager, illager_friends, raiders
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Pillager
|spritetype=entity
|nameid=pillager
|id=114
|foot=1}}

=== Entity data ===
Pillagers have entity data associated with them that contains various properties.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Achievements ==
{{load achievements|Monster Hunter;Overkill;It Spreads;I've got a bad feeling about this;We're being attacked!;Sound the Alarm!;Over-Overkill}}

== Advancements ==
{{load advancements|Not Today, Thank You;Voluntary Exile;Who's the Pillager Now;Adventure;Monster Hunter;Monsters Hunted;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Hero of the Village;Over-Overkill}}

== History ==
{{MoreImages|
* Pillagers before Bedrock Edition Beta 1.9.0.2.
* Renders of unarmed pillagers before and after [[20w29a]] ({{bug|MC-158735}})
|section=true
}}
{{HistoryTable
|{{HistoryLine||March 27, 2017|link=https://www.reddit.com/r/Minecraft/comments/61n196/new_mob_idea_the_pillager/|[[Jeb]] replies to a [[wikipedia:Reddit|Reddit]] post suggesting to add pillagers, saying that they were already planned to be added in the future.}}
|{{HistoryLine||September 29, 2018|link={{tweet|minecraft|1046094916902965249}}|Pillagers are announced at [[MINECON Earth 2018]].}}
|{{HistoryLine|java}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Pillager JE1.png|64px]] Added pillagers.}}
|{{HistoryLine|||dev=18w45a|Pillagers can now spawn naturally during [[illager patrol]]s.}}
|{{HistoryLine|||dev=18w46a|The pillager's AI has been improved.
|Pillagers no longer drop [[emerald]]s.}}
|{{HistoryLine|||dev=18w47a|Pillagers now spawn as part of [[raid]]s.
|Pillagers now spawn around [[pillager outpost]]s.}}
|{{HistoryLine|||dev=18w47b|Pillagers now spawn less often around pillager outposts.
|Pillagers no longer cross their arms when not equipped with a [[crossbow]], which has changed the poses from [[File:Pillager (unarmed) Revision 1.png|x64px]] to [[File:Pillager (unarmed) Revision 2.png|x64px]].}}
|{{HistoryLine|||dev=19w09a|Pillagers can now use [[tipped arrow]]s, [[spectral arrow]]s and [[firework rocket|fireworks]] in their offhand when shooting their crossbow.<ref>{{bug|MC-106133}}</ref>}}
|{{HistoryLine|||dev=19w13a|Pillagers can now open [[door]]s during [[raid]]s.
|[[File:Pillager celebrating.gif|44px]] If [[raid]]ing pillagers killed all the [[villager]]s in the [[village]] or the [[bed]]s were destroyed, pillagers celebrate their victory by laughing and jumping.}}
|{{HistoryLine|||dev=19w14a|Pillagers no longer open doors during raids.}}
|{{HistoryLine||1.14.4|dev=pre4|[[File:Pillager JE2.png|x64px]] The pillager's arm texture has been changed.}}
|{{HistoryLine||1.15|dev=19w39a|[[File:Pillager (unarmed) Revision 3.png|x64px]] Pillagers no longer have arms when they're not armed with a [[crossbow]].}}
|{{HistoryLine|||dev=19w45a|[[File:Pillager (unarmed) Revision 4.png|x64px]] Both of the arms of pillagers now display correctly even if the pillager does not have an armed crossbow.}}
|{{HistoryLine||1.16.2|dev=20w29a|The attack animation of unarmed pillagers has been changed.}}
|{{HistoryLine||1.18|dev=21w37a|Pillagers no longer attack baby villagers.}}
|{{HistoryLine|||dev=Pre-release 1|Pillagers can now spawn on [[snow block]]s.}}
|{{HistoryLine||1.19|dev=22w17a|[[File:Pillager JE3.png|x64px]] Changed its model, slightly shortened its coat to match its actual texture.}}
|{{HistoryLine||1.21.4|dev=24w45a|Prefer to pick [[crossbow]]s from the ground as opposed to other items.}}

|{{HistoryLine|bedrock}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Pillager.png|64px]] Added pillagers. 
|Pillagers do not have [[sound]]s or animations.}}
|{{HistoryLine|||dev=beta 1.9.0.2|Pillagers now have the [[crossbow]] animations and reloading sounds.}}
|{{HistoryLine|||dev=beta 1.9.0.3|The crossbow held in the pillager's hand is now larger.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Pillagers now have their own [[sound]]s.
|Pillagers are no longer available only through [[Experimental Gameplay (Option)|Experimental Gameplay]].
|Pillagers now spawn around [[pillager outpost]]s.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Pillagers now spawn as part of [[illager patrol]]s and during [[raid]]s.
|Pillagers can now spawn as a [[raid captain]].
|Pillagers no longer attack baby [[villager]]s.
|Pillagers can now ride [[ravager]]s.}}
|{{HistoryLine|||dev=beta 1.11.0.4|Pillagers in [[raid]]s may now drop special [[item]]s when killed.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|[[File:Pillager celebrating BE.gif|74px]] If [[raid]]ing pillagers killed all the [[villager]]s in the [[village]] or the [[bed]]s were destroyed, pillagers celebrate their victory by laughing and raising their arms in the [[air]].}}
|{{HistoryLine|||dev=release|[[Looting]] now increases the [[crossbow]] drop chance for pillagers by 1% per level, rather than 12%, to bring [[parity]] with {{el|java}}.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Pillagers no longer load their crossbows after spawning, and now load their crossbows only when they find their target.|The unloaded crossbow pose of pillagers has been changed to [[File:Pillager BE1.png|x64px]], the same pose as a [[piglin]] with a crossbow. |Pillagers now pick up illager [[banner]]s within 3 distances from it.}}
|{{HistoryLine||1.21.0|Pillager captains now drop [[Ominous Bottle]]s instead of giving [[Bad Omen]] directly.}}


|{{HistoryLine|ps4}}
|{{HistoryLine||1.90|[[File:Pillager.png|x64px]] Added pillagers.
|Pillagers are available only in [[creative]] mode.}}
|{{HistoryLine||1.91|Pillagers now spawn in [[raid]]s, [[illager patrol]]s and around [[pillager outpost]]s.
|Pillagers can now spawn as a [[raid captain]].
|Pillagers can now ride [[ravager]]s.}}
}}

== Issues ==
{{issue list}}

== Trivia ==
* Alongside [[crossbows]], pillagers were taken from [[Minecraft Dungeons]], even though they were added to the base game first.<ref>{{cite Discord|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244| title = March 2021 developper Q&A|date=March 11, 2021}}</ref>
* Pillagers were added in [[Village & Pillage]] as a means to give villagers a "true" adversary in order to balance the new village mechanics.<ref>[https://www.minecraft.net/en-us/article/meet-pillagers Meet the Pillagers]</ref>
* An original design of the pillager appeared like a pirate wearing an orange vest. However, Mojang Studios' mob designers changed the mob's design to look more like brigandine armor.
* {{IN|bedrock}}, a running pillager uses the player's running animation rather than that of other [[illager]]s.
* Summoning an unarmed pillager in ''Java Edition'' that is invulnerable (<code>/summon pillager ~ ~ ~ {Invulnerable:1b}</code>) does not cause villagers to run away from the pillager.
* A pillager has a {{frac|1|16,000}} chance of dropping a crossbow enchanted with two [[Piercing]] I enchantments, a {{frac|1|409,000}} chance of dropping one with Piercing I and [[Multishot]] and a {{frac|1|3,500,000}} chance of dropping one with Piercing I, Multishot, [[Unbreaking]] III and [[Quick Charge]] I. These probabilities were calculated with pillagers spawned from patrols or outposts, because pillagers spawned from higher levels of raids have an increased chance of dropping enchanted crossbows. Also with maximum regional difficulty, as this affects the chance of a dropped crossbow being enchanted.

== Gallery ==
=== Renders ===
==== Poses ====
<gallery>
File:PillagerWithoutCrossbow.png|A pillager without a crossbow.
File:Ravager Rider.png|A pillager riding a [[ravager]].
File:Sitting Pillager.png|A sitting pillager.
File:Pillager Aiming with Crossbow BE.png|A pillager aiming a [[crossbow]].
</gallery>
==== Animations ====
<gallery>
Pillager Charging Crossbow.gif|A pillager loading up a [[crossbow]].
Pillager celebrating BE.gif|A pillager celebrating.{{only|be}}
</gallery>

=== Screenshots === 
<gallery>
PillagerMinecon.png|A pillager armed with a [[crossbow]], shown at [[MINECON Earth 2018]].
PillagersMinecon.png|A group of pillagers, shown at MINECON Earth 2018.
Group of Pillagers.png|A group of pillagers.
Pillager and villager.png|A pillager patrol leader with a [[villager]] (before [[18w46a]]).
Pillager Outpost Inside Desert Temple.png|A [[pillager outpost]] inside of a [[desert temple]] with pillagers inside and outside of the temple.
Pillager attacking villager.png|A pillager attacking a villager.
Patrol looking villager.png|A villager attracts the attention of a pillager patrol.
Pillagers.png|A large group of pillagers together, with some riding on ravagers.
pillager_firing_at_villager.gif|A pillager firing its crossbow at a panicking villager in Java Edition.
</gallery>

=== Mojang images ===
<gallery>
Window Villager.jpg|Pillagers looking at a villager through a window.
</gallery>

=== Concept artwork ===
<gallery>
Pillager Old Texture.jpg|The old texture file of pillagers.
File:Pillager Revision 2.jpg|An early rendition of pillagers.
</gallery>

=== Textures ===
<gallery class="pixel-image">
Pillager (texture).png|Pillager texture file.
</gallery>

=== In other media ===
<gallery>
File:Defend pillager.png|Artwork of a single pillager.
File:Pillagers & Outpost Artwork.png|Artwork of several pillagers near a [[Pillager Outpost]].
File:Pillager Art.jpg|Official artwork of pillagers.
File:Pillager Artwork 1.jpg|Official artwork of a pillager.
File:Pillager Artwork 2.jpg|Official artwork of a pillager.
File:Pillager Artwork 3.jpg|Official artwork of a pillager.
File:Pillager Artwork 4.jpg|Official artwork of a pillager.
File:Mojang114.jpg|A group of pillagers and [[illager]]s shown within the [[Village & Pillage]] artwork.
File:Learn to Code Update.png|A Pillager in promotional artwork for [[Education Edition 1.14.50]].
File:Caves & Cliffs cover art.png|A Pillager in promotional artwork for the first [[Caves & Cliffs]] update.
File:Pillager and Camel.jpg|Promotional render showing a pillager shooting at [[Sunny]] and [[Alex]] on a [[camel]].
File:Loot Looking Sticker.gif|Gif of the pillager depicted in the Trails & Tales promotional art.
File:LEGO Pillager.png|A [[Lego Minecraft|LEGO]] pillager.
File:Pillager (Dungeons).png|A [[MCD:Pillager|pillager]] from ''[[Minecraft Dungeons]]''.
File:Pillager Plush.jpg|A pillager plush.
File:Bad Omen shirt.png|"Bad Omen," an official T-Shirt design featuring a pillager.
File:Witness.jpeg|[[Minecraft Antiquated Robot Inadequate Loves Lying Audaciously|MARILLA]] and [[Narrator (YouTube)|Narrator]] witnessing pillagers.
File:Pillager word search.jpeg|A word search filled with ''[[Minecraft]]''-related words.
</gallery>

== References ==
{{Reflist}}

== Navigation ==
{{Navbox mobs}}

[[Category:Hostile mobs]]
[[Category:Illagers]]
[[Category:Humanoid mobs]]
[[Category:Monster mobs]]

[[cs:Nájezdník]]
[[de:Plünderer]]
[[es:Saqueador]]
[[fr:Pillard]]
[[it:Predone]]
[[ja:ピリジャー]]
[[ko:약탈자]]
[[lzh:劫寇]]
[[pl:Rozbójnik]]
[[pt:Saqueador]]
[[ru:Разбойник]]
[[th:กองโจร]]
[[zh:掠夺者]]
