{{About||the mob in ''Minecraft Dungeons''|MCD:Zombified Piglin}}
{{redirect|Zombie Pigman|the unzombified mob|Piglin|other zombie-like mobs|Zombie (disambiguation)|more pig-like mobs|Pig (disambiguation)}}
{{Infobox entity
| group = Idle
| group2 = Idle (Baby)
| group3 = Targeting
| group4 = Targeting (Baby)
| 1-1 = Zombified Piglin.png
| 1-1caption = {{JE}}
| 1-2 = Zombified Piglin BE.png
| 1-2caption = {{BE}}
| 2-1 = Baby Zombified Piglin.png
| 2-1caption = {{JE}}
| 2-2 = Baby Zombified Piglin BE.png
| 2-2caption = {{BE}}
| 3-1 = Zombified Piglin Targeting.png
| 4-1 = Baby Zombified Piglin Targeting.png
| invimage = Zombified Piglin Spawn Egg
| health = {{hp|20}}
| armor = {{armor|2}}
| behavior = Neutral
| mobtype = [[Undead]], [[Monster]]
| damage = '''Armed'''<br>Easy: {{hp|5}}<br>Normal: {{hp|8}}<br>Hard: {{hp|12}}<br>'''Unarmed'''<br>Easy: {{hp|3}}<br>Normal: {{hp|5}}<br>Hard: {{hp|7}}
| size = '''{{IN|Java}}:'''<br>
'''Adult:'''<br>Height: 1.95 blocks<br>Width: 0.6 blocks<br>
'''Baby:'''<br>Height: 0.975 blocks<br>Width: 0.3 blocks<br>
'''{{IN|Bedrock}}:'''<br>
'''Adult:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks<br>
'''Baby:'''<br>Height: 0.95 blocks<br>Width: 0.3 blocks
| speed = 0.23
| spawn = * {{BiomeLink|Nether Wastes}}
* {{BiomeLink|Crimson Forest}}
* {{EnvLink|Nether Fortress}}
* When {{EntityLink|lightning}} strikes within 4 blocks of a {{EntityLink|pig}} in the {{EnvLink|Overworld}} 
* Near a {{EnvLink|nether portal}} in the {{EnvLink|Overworld}} 
* When a {{EntityLink|piglin}} or {{EntityLink|piglin brute}} is in the {{EnvLink|Overworld}} or in {{EnvLink|the End}} for 15 seconds
| equipment = {{drop|Item|Golden Sword}} (8.5% chance to be enchanted)
{{Drop|Item|Crossbow}} (Sometimes when zombified from a [[piglin]], cannot shoot however)
{{drop|Item|Golden Axe}} (when zombified from a [[piglin brute]])
{{drop|Item|Warped Fungus on a Stick}} (as a [[strider]] jockey)
}}

'''Zombified piglins''', or colloquially '''zombie pigmen''', are neutral, [[undead]] variants of [[piglin|piglins]] that inhabit the [[The Nether|Nether]]. Zombified piglins normally ignore [[player]]s, but if one is attacked, it and all zombified piglins in the vicinity become enraged and attack the aggressor with their [[golden sword]]s.

== Spawning ==
Zombified piglins can spawn in [[Nether Wastes|nether wastes]], [[crimson forest]]s, and nether portals, from [[pig]]s struck by lightning, and from [[piglin]]s or [[piglin brute]]s in the [[Overworld]] or in [[the End]]. They have a 5% chance of spawning as baby zombified piglins. Zombified piglins do not spawn on top of [[nether wart block]]s. Like other naturally fireproof mobs, they can spawn on [[magma block]]s.

A baby zombified piglin has a 0.26% chance of spawning as a [[chicken jockey]] {{in|java}}. An adult zombified piglin also has a 3.3% chance of spawning riding a [[Strider]] above lava, holding a [[warped fungus on a stick]].

All zombified piglins spawn with a [[golden sword]], which has up to 25% chance of being enchanted in Normal or Hard modes. This chance varies depending on the [[regional difficulty]]. The sword's enchantment is from 5 to 23 levels.

On [[wikipedia:Halloween|Halloween]] (October 31), zombified piglins have a 22.5% chance of spawning with a [[carved pumpkin]] or a 2.5% chance of spawning with a [[jack o'lantern]] equipped as headgear.{{Only|java}} This is not dropped, even if killed with [[Looting]].

None of these spawning mechanics occur on [[Peaceful mode]]. 

=== Nether ===
Zombified piglins spawn in groups of 4{{only|java|short=1}} / 2-4{{only|bedrock|short=1}} in [[the Nether]] at light level 11 and below on most blocks other than [[nether wart block]]. They spawn most commonly in [[nether wastes]], frequently in [[nether fortress]]es, uncommonly in [[crimson forest]]s and are sometimes found riding [[strider]]s in [[lava sea|lava oceans]].

=== Nether portals ===

When a [[nether portal block]] in the [[Overworld]] receives a [[random tick]], there is a chance of {{frac|1|2000}} (0.05%) on Easy, {{frac|1|1000}} (0.1%) on Normal and {{frac|3|2000}} (0.15%) on Hard for it to spawn a zombified piglin. 

{{IN|java}}, they appear inside one of the portal blocks on the bottom.

{{IN|bedrock}}, they spawn one block to the east or south of the portal (depending on which direction the portal is facing). Neither [[slab]]s nor lighting prevents this. "Portal ticking" can be used to increase the rate of zombified piglin spawning by repeatedly lighting and breaking a [[nether portal]].

Zombified piglin spawning via this process is completely independent of the [[mob cap]], similar to the spawning of [[phantom]]s {{in|Java}}, which means they can still spawn if there are a sufficient number of hostile mobs in the world. 

Zombified piglins who spawn in this way cannot travel to [[the Nether]] for a preset amount of time, whether they walk through the portal they spawned in or through nearby portals.{{Only|java}}

=== Pigs ===
A zombified piglin spawns when [[lightning]] strikes within 4 blocks of a [[pig]]. If the pig is a piglet, it then transforms into a baby zombified piglin. 

=== Piglins ===
A [[piglin]] or [[piglin brute]] that enters the [[Overworld]] or [[the End]] transforms into a zombified piglin after 15 seconds. When piglins wielding [[crossbow]]s zombify, they keep their crossbows, but are unable to use them, and perform melee attacks like other zombified piglins. When baby piglins zombify, they do not have weapons, unlike baby zombified piglins that naturally spawn. When piglin brutes zombify, they keep their axes.

The newly zombified piglin gets the [[Nausea]] effect for 10 seconds. This is a purely visual effect, and does not affect the mob's behavior.

A zombified piglin keeps any armor or weapons collected before being zombified{{only|java|short=1}}.

Baby zombified piglins also have a 5% chance of becoming a chicken jockey{{only|java}}.

If a piglin is in the middle of bartering and gets zombified while inspecting a gold ingot, it drops the ingot when it turns into a zombified piglin.

=== Reinforcements ===
{{exclusive|Java|section=1}}
On hard [[difficulty]], zombified piglins have a 5% chance to spawn as leaders. Leader zombified piglins can spawn other zombified piglins as reinforcements.

== Drops ==
{{see also|Tutorials/Zombified piglin farming}}
=== On death ===
{{DropsTableHead}}
{{DropsLine|name=Rotten Flesh|quantity=0-1|lootingquantity=1}}
{{DropsLine|name=Gold Nugget|quantity=0-1|lootingquantity=1}}
{{DropsLine|name=Gold Ingot|quantity=1|dropchance=2.5%|lootingchance=1%|playerkill=yes}}
{{DropsTableFoot}}
* There is an 8.5%{{Only|java|short=y}} or 25%{{Only|bedrock|short=y}} chance to drop their original weapon if killed by a player or tamed [[wolf]], or upon death when angry. The chance is increased by 1%{{Only|java|short=y}} or 5%{{Only|bedrock|short=y}} per level of Looting, for a maximum of 11.5%{{Only|java|short=y}} or 40%{{Only|bedrock|short=y}} with Looting III. The death animation does not include the weapon if it was dropped.
**{{ItemLink|golden sword}} (sometimes [[enchanted]])
** {{ItemLink|golden axe}} if zombified from a piglin brute
** {{ItemLink|crossbow}} if zombified from a piglin
** {{ItemLink|warped fungus on a stick}} if spawned riding a [[strider]]
* After a piglin transforms into a zombified piglin, it drops any acquired armor and held weapons upon death.
* {{xp|5}} for adults or {{xp|12}} for babies if killed by a player or a tamed [[wolf]], or dies while in an angered state<ref name="MC-56653"/>.
** An additional {{xp|1|3}} is dropped if it does ''not'' drop its golden sword upon death.

== Behavior ==
Zombified piglins wander aimlessly about when idle. They move at 2.28&nbsp;m/s and are immune to [[fire]] and [[lava]]. When provoked, their speed increases to 3.38&nbsp;m/s or faster for babies.

{{IN|java}}, like [[zombie]]s, zombified piglins can attack wooden doors and may break them on Hard difficulty.<ref>{{bug|MC-62048}} marked 'Works As Intended'</ref> 

In Normal and Hard difficulties, up to 55%{{Only|java|short=y}} or 25%{{Only|bedrock|short=y}} of zombified piglins pick up any [[armor]] pieces and [[sword]]s better than their golden one, which they always drop when killed. This also prevents them from despawning. 

Zombified piglins may pick up an [[illager banner]] next to it{{only|bedrock|short=1}} as [[pillager]]s do.<ref>{{bug|MCPE-89730}}</ref>

Zombified piglins try to destroy any [[turtle egg]]s they see within 23 blocks away horizontally and 3 blocks away vertically (10 blocks horizontally and 2 blocks vertically {{in|bedrock}}), not counting the block they are standing in. When a zombified piglin is first spawned, it always detects nearby turtle eggs after exactly 2 seconds, as long as there are two blocks of air above it. However, if the turtle egg is placed after the zombified piglin spawned, the zombified piglin takes some time to notice the turtle egg and try to break it.

Zombified piglins avoid walking near [[magma block]]s and cannot jump over magma blocks one block high. If a zombified piglin is surrounded by magma block wall one block height or higher, it gets near those surrounding magma blocks surrounding them. If a zombified piglin spawns on or is pushed onto magma blocks, it pathfinds normally on the magma.

Zombified piglins do not retreat from [[zoglin]]s, soul torches/lanterns, soul fire or soul campfires. Zoglins attack zombified piglins on sight, causing a retaliation.

Zombified piglins are not distracted by gold, and cannot barter, unlike piglins. They also do not follow players that are holding a gold ingot or another gold item.

[[Villager]]s and [[wandering trader]]s run away from zombified piglins, despite them being passive to villagers and wandering traders.{{Only|bedrock|short=y}} In addition, piglins squeal in distress and flee from zombified piglins if they get too close. Zombified piglins ignore piglins unless provoked.

Iron golems attack zombified piglins, which causes other zombified piglins to attack the iron golem. A zombified piglin is neutral to every mob that can attack, but they retaliate and gang up on any mob that provokes them.

=== Mob type ===
Being an [[undead]] mob, they are: 
* damaged by the status effect [[Instant Health]] and healed by the status effect [[Instant Damage]].
* unaffected by the status effects [[Regeneration]] and [[Poison]].
* ignored by the [[wither]].
* affected by the [[Smite]] enchantment.
* unable to swim in [[water]], but do not drown.
* a threat to [[armadillo]]s, causing them to hide in their shell.

=== Hostility ===
Zombified piglins are not initially hostile, but all zombified piglins within a 67×22×67 to 111×22×111 area<!-- The horizontal "radius" is followRange: base value is 35, ±5% random spawn bonus (it's a Gaussian distribution, so it can be greater but unlikely, less than 20% chance), then plus 0–50% random zombie-spawn bonus (depend on the local difficulty, under 3 there is no bonus, over 4 there is 33% chance for a bonus with linear distribution of that bonus).

The vertical radius is 10 blocks, with an additional block because the zombified piglins are 2 blocks tall. -->{{only|java|short=1}} or a 20-block radius{{only|bedrock|short=1}} centered on an attacked zombified piglin become aggressive and converge on the attacker (another mob or player, except [[goats]] and [[ghast]]s) if any individual is attacked, unless the zombified piglin attacked is killed in one hit.<ref>{{bug|MC-2432|||WAI}}</ref> They make an aggressive sound when angered. In addition, some zombified piglins have the ability to spawn reinforcements when attacked ([[Zombie#Reinforcements|similar to zombies]] and which can rarely include actual zombies).{{only|java|short=1}} This applies to any hit registered as coming from the player or other mobs, whether it's accidentally or purposefully, which includes deflected [[ghast]] fireballs, [[sword|sweep attacks]], snowballs and eggs, [[firework]]s shot from [[crossbow]]s, TNT, [[Wind Charge]]s, or a skeleton arrow. Arrows shot from dispensers or [[bed]] explosions<ref>{{bug|MC-208880}}</ref> don't provoke zombified piglins.

Duration: A zombified piglin can remain hostile indefinitely if it is both within the follow range of the zombified piglin (33 to 55 blocks), and has a direct line of sight with the player. However, breaking one of those conditions causes a hostile zombified piglin to return neutral after a "forgiveness timer" expires. {{IN|java}}, this timer ranges from 20 seconds to 55 seconds<!-- This timer is 20 seconds to 40 seconds, if the player is out of the follow range. And there is an additional 15 seconds timer if the player is out of sight but in range. -->, whereas {{in|bedrock}} it is always 25 seconds. The forgiveness timer does ''not'' advance for zombified piglins in unloaded chunks. Therefore, if the player enters a [[nether portal]] and returns, any provoked zombified piglins in the area remain aggressive (unless another player was nearby to keep the chunks loaded). A player's death causes zombified piglins to become neutral toward the player if the gamerule <code>forgiveDeadPlayers</code> is true.{{only|java|short=1}} 

A hostile zombified piglin can also "sound an alarm", spreading the aggro to all zombified piglins within a 67×22×67 to 111×22×111 area <!-- Same as when hit. -->{{only|java|short=1}} or 20-block{{only|bedrock|short=1}} radius. A hostile zombified piglin does this whenever the targeted player is within their follow range (33 to 55 blocks) and has a constant line-of-sight with its target, then it does the same every 4–6 seconds (80-120 game ticks), recruiting any formerly-neutral peers. They pursue players even if they have the [[Invisibility]] effect.

{{IN|bedrock}}, a nearby neutral zombified piglin prevents a player from sleeping, as if it were a hostile mob.

Hostile zombified piglins have slightly different path finding than when they are neutral. For example, they would fall off edges that would cause them to take fall damage in an attempt to reach the attacker where most other mobs would otherwise not do.

When a zombified piglin is angered, the normal piglins do not get aggressive, and vice versa.

Unlike other zombie variants, zombified piglins do not attack villagers and wandering traders.

== Sounds ==
{{Edition|Java}}:<br>
Zombified piglins use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].

{{SoundTable
| type = java
| {{SoundLine
| sound =Zombie pigman idle1.ogg
|sound2=Zombie pigman idle2.ogg
|sound3=Zombie pigman idle3.ogg
|sound4=Zombie pigman idle4.ogg
|subtitle=Zombified Piglin grunts
|source=hostile
|description=Randomly while calm
|id=entity.zombified_piglin.ambient
|translationkey=subtitles.entity.zombified_piglin.ambient
|volume=1.0
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|rowspan=2
|sound=Zombie pigman angry1.ogg
|sound2=Zombie pigman angry2.ogg
|sound3=Zombie pigman angry3.ogg
|sound4=Zombie pigman angry4.ogg
|subtitle=Zombified Piglin grunts angrily
|source=hostile
|description=When a zombified piglin becomes angry
|id=entity.zombified_piglin.angry
|translationkey=subtitles.entity.zombified_piglin.angry
|volume=2.0
|pitch=1.44-2.16<br>(Baby: 2.34-3.06)
|distance=16}}
| {{SoundLine
|subtitle=Zombified Piglin grunts angrily 
|source=hostile
|description=Randomly while angry
|id=entity.zombified_piglin.angry
|translationkey=subtitles.entity.zombified_piglin.angry
|volume=1.0
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Zombie pigman hurt1.ogg
|sound2=Zombie pigman hurt2.ogg
|subtitle=Zombified Piglin hurts
|source=hostile
|description=When a zombified piglin is damaged
|id=entity.zombified_piglin.hurt
|translationkey=subtitles.entity.zombified_piglin.hurt
|volume=1.0
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Zombie pigman death.ogg
|subtitle=Zombified Piglin dies
|source=hostile
|description=When a zombified piglin dies
|id=entity.zombified_piglin.death
|translationkey=subtitles.entity.zombified_piglin.death
|volume=1.0
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Zombie hit wood1.ogg
|sound2=Zombie hit wood2.ogg
|sound3=Zombie hit wood3.ogg
|sound4=Zombie hit wood4.ogg
|subtitle=Door shakes
|source=hostile
|description=While a zombified piglin is breaking a wooden door
|id=entity.zombie.attack_wooden_door
|translationkey=subtitles.entity.zombie.attack_wooden_door
|volume=2.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Zombie breaks door.ogg
|subtitle=Door breaks
|source=hostile
|description=When a zombified piglin breaks a wooden door
|id=entity.zombie.break_wooden_door
|translationkey=subtitles.entity.zombie.break_wooden_door
|volume=2.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Turtle egg jump1.ogg
|sound2=Turtle egg jump2.ogg
|sound3=Turtle egg jump3.ogg
|sound4=Turtle egg jump4.ogg
|subtitle=Turtle Egg stomped
|source=hostile
|description=When a zombified piglin is jumping on [[turtle egg]]s
|id=entity.zombie.destroy_egg
|translationkey=subtitles.entity.zombie.destroy_egg
|volume=0.5
|pitch=0.9-1.1
|distance=16}}
| {{SoundLine
|sound=Zombie hit metal1.ogg
|sound2=Zombie hit metal2.ogg
|sound3=Zombie hit metal3.ogg
|subtitle=Block broken <ref group=sound name=ironsubtitle>{{Bug|MC-226770}}</ref>
|source=None
|description=''Unused sound event''<ref group=sound>{{Cite bug|MC|218122|Unused sound event: minecraft:entity.zombie.attack_iron_door|date=March 8, 2021}}</ref>
|id=entity.zombie.attack_iron_door
|translationkey=subtitles.block.generic.break|translationkeynote=<ref group=sound name=ironsubtitle/>
|volume=''None''
|pitch=''None''
| distance = ''None''
}}
}}

{{Edition|Bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Zombie pigman idle1.ogg
|sound2=Zombie pigman idle2.ogg
|sound3=Zombie pigman idle3.ogg
|sound4=Zombie pigman idle4.ogg
|source=hostile
|description=Randomly
|id=mob.zombiepig.zpig
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Zombie pigman angry1.ogg
|sound2=Zombie pigman angry2.ogg
|sound3=Zombie pigman angry3.ogg
|sound4=Zombie pigman angry4.ogg
|source=hostile
|description=When a zombified piglin becomes angry
|id=mob.zombiepig.zpigangry
|volume=1.0
|pitch=1.44-2.16 (Baby: 1.94-2.66)}}
| {{SoundLine
|sound=Zombie pigman hurt1.ogg
|sound2=Zombie pigman hurt2.ogg
|source=hostile
|description=When a zombified piglin is damaged
|id=mob.zombiepig.zpighurt
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Zombie pigman death.ogg
|source=hostile
|description=When a zombified piglin dies
|id=mob.zombiepig.zpigdeath
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Turtle egg jump1.ogg
|sound2=Turtle egg jump2.ogg
|sound3=Turtle egg jump3.ogg
|sound4=Turtle egg jump4.ogg
|source=player
|description=When a zombified piglin is jumping on turtle eggs
|id=fall.egg
|volume=0.5
| pitch = 0.9-1.0
}}
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showentitytags=y
|generatetranslationkeys=y
|displayname=Zombified Piglin
|spritetype=entity
|nameid=zombified_piglin
|entitytags=can_breathe_under_water, ignores_poison_and_regen, inverted_healing_and_harm, undead, wither_friends, zombies
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Zombified Piglin
|spritetype=entity
|nameid=zombie_pigman
|id=36
|foot=1}}

=== Entity data ===

Zombified piglins have entity data associated with them that contains various properties.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

==Achievements==
{{load achievements|Monster Hunter;Overkill;It Spreads;Over-Overkill}}

== Advancements ==
{{load advancements|Adventure;Monster Hunter;Monsters Hunted;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Over-Overkill }}

== History ==
{{HistoryTable
|{{HistoryLine||October 25, 2010|[[Notch]] tweets that he is working on a second [[mob]] for [[the Nether]], stating that they are less dangerous than [[ghast]]s and are "kind of pointless."|link={{tweet|notch|28689926226}}}}
|{{HistoryLine|java alpha}}|{{HistoryLine||v1.2.0|dev=preview|[[File:Zombified Piglin JE1.png|x53px]] Zombie pigmen, the original version of zombified piglins, have been presented as unarmed neutral creatures in a preview before the [[Halloween Update]].}}
|{{HistoryLine|||dev=release|[[File:Zombified Piglin JE2.png|x53px]] Added zombie pigmen. 
|The green liquid in the zombie pigman skin was originally blood red,<ref>http://pokeaddicted.deviantart.com/gallery/?offset=48#/d31dd7q</ref> but this was changed because [[Notch]] considered it too gory, stating that "it's more fun to be scary without blood."<ref>{{tumblr|notch|1427565678}}</ref>
|Zombie pigmen remain hostile for eternity if the [[player]] hits one.
|The [[drops]] of zombie pigmen are 0–2 [[cooked porkchop]]s. 
|Zombie pigmen are referred to as a "Pig Zombie" in the language file.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.5|[[Pig]]s struck by [[lightning]] in the [[Overworld]] now change into zombie pigmen.<ref>{{tweet|notch|57426954093211648|MUOAHAHA! Pigs that get hit by lightning turn into zombie pigmen ;D|April 11, 2011}}</ref>}}
|{{HistoryLine|Java Edition}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Zombie pigmen now drop 0-1 [[gold nugget]]s and 0-1 [[rotten flesh]].
|[[File:Zombified Piglin JE3 BE2.png|x53px]] All humanoid [[mob]]s have the bottom texture of the face flipped, resulting in a change in the [[model]] of zombie pigmen.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 2<!-- may be 1 -->|Zombie pigmen now naturally have 2 [[armor]] points, as [[zombie]]s. The armor points prevent 8% of [[damage]] taken.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|Zombie pigmen, along with other undead [[mob]]s, can now be damaged by [[splash potion]]s of healing, and can be healed by splash potions of harming. 
|As they are undead mobs, a [[sword]] enchanted with [[Smite]] now does extra [[damage]] to zombie pigmen.}}
|{{HistoryLine||1.2.1|dev=12w06a|Zombie pigmen now have a rare chance of dropping [[gold ingot]]s, golden [[helmet]]s, or their own [[golden sword]]s, which may be enchanted. The [[sword]] is enchanted with the equivalent of roughly a level 5 [[Enchanting#Weapon Enchantments|enchantment]].}}
|{{HistoryLine|||dev=1.2|Zombie pigmen are now referred to by their real name, "Zombie Pigman", in the language file, rather than "Pig Zombie".}}
|{{HistoryLine||1.3.1|dev=12w22a|Zombie pigmen can now spawn in the Overworld from nether portals.}}
|{{HistoryLine||1.4.2|dev=12w32a|Zombie pigmen may spawn with [[enchanting|enchanted]] swords and have the capacity to wear any type of armor.
|The [[sword]] that a zombie pigmen is carrying now increases the [[damage]] it deals.
|Zombie pigmen may pick up dropped [[item]]s.}}
|{{HistoryLine|||dev=12w34b|Zombie pigmen now try to get back into the [[nether portal]] they came from when in the [[Overworld]].}}
|{{HistoryLine|||dev=12w36a|The [[zombie]] and zombie pigman [[model]]s and textures now have an additional 32 pixels of empty space below the texture.}}
|{{HistoryLine|||dev=12w37a|[[File:Zombified Piglin JE3 BE2 (with Carved Pumpkin).png|x53px]] On [[wikipedia:Halloween|Halloween]], zombie pigmen now have a chance of spawning with a [[pumpkin]] or [[jack o'lantern]] on its head.}}
|{{HistoryLine||1.6.1|dev=13w17a|When damaged, zombie pigmen now have a low chance to spawn zombies.}}
|{{HistoryLine|||dev=1.6|Zombie pigmen no longer visibly catch fire when going into fire or lava.}}
|{{HistoryLine||1.6.2|dev=release|Baby zombie pigmen now spawn naturally.}}
|{{HistoryLine||1.7.2|dev=13w36a|When struck by [[lightning]], zombie pigmen now spawn with golden [[sword]]s.}}
|{{HistoryLine||1.7.4|dev=13w49a|Added [[chicken jockey]]s. Since zombie pigmen share some of the [[zombie]] .class files, there are also now zombie pigman jockeys - a rare version of the baby zombie pigman.}}
|{{HistoryLine||unknown|[[File:Baby Zombified Piglin JE2 BE1.png|x32px]] Baby zombie pigmen with the "[[villager]]" [[tag]] now have skulls. Prior to this update, they looked like this: [[File:Baby pigman no skull.png|x32px]].}}
|{{HistoryLine||1.8|dev=14w03a|The only way to obtain [[gold nugget]]s and [[gold ingot]]s from zombie pigmen, is now for the [[player]] to kill them, whether through combat, [[potion]]s, or [[player]]-activated mechanisms such as manually lit [[TNT]]. 
|If killed without player intervention, zombie pigmen now drop only [[rotten flesh]], rendering fully-automatic [[gold]] farms impossible.}}
|{{HistoryLine|||dev=14w04a|The above change has been partially reverted; zombie pigmen now drop gold nuggets no matter how they are killed.}}
|{{HistoryLine|||dev=14w06a|Zombie pigmen now use a different AI.
|An aggravated zombie pigman now become passive after 20 to 39.95 seconds, although they continue to attack until the [[player]] gets outside their aggressive distance.
|Zombie pigmen now have an attack animation. This shows only when a zombie pigmen is holding a [[weapon]]. When a zombie pigman holds a weapon the damage it does is equal to the damage the player would do with the weapon added to the normal [[damage]] of the zombie pigmen.}}
|{{HistoryLine|||dev=14w07a|Baby zombie pigmen are now always hostile to [[player]]s who have ever attacked them.}}
|{{HistoryLine|||dev=14w11a|Zombie pigmen now run away from [[creeper]]s that are about to [[explosion|explode]].}}
|{{HistoryLine|||dev=14w30a|[[File:Zombified Piglin JE4.png|x53px]] [[File:Baby Zombified Piglin JE3.png|x32px]] The weapon holding position of zombie pigmen has been changed.}}
|{{HistoryLine|||dev=pre1|Baby zombie pigmen, like adults, now become passive after 20 to 39.95 seconds.}}
|{{HistoryLine||1.8.1|dev=pre1|Zombie pigmen no longer run away from creepers that are about to explode.}}
|{{HistoryLine||1.9|dev=15w31a|Zombie pigmen now sometimes spawn with their left hand as their main hand.}}
|{{HistoryLine|||dev=15w34a|Zombie pigmen now have an attack animation without [[weapon]]s.}}
|{{HistoryLine||1.11|dev=16w32a|The [[entity]] ID has been changed changed from <code>PigZombie</code> to <code>zombie_pigman</code>.
|The zombie pigmen's in-game name is now "Zombie Pigman" instead of "Zombie" in their name tag when they have <code>CustomNameVisible</code> enabled.}}
|{{HistoryLine||1.12|dev=17w06a|Non-hostile zombie pigmen no longer prevent a [[player]] from sleeping in a [[bed]].}}
|{{HistoryLine||1.13|dev=18w07a|Zombie pigmen now seek out [[turtle egg]]s and intentionally trample them.}}
|{{HistoryLine|||dev=18w19a|Zombie pigmen now sink in [[water]].
|Zombie pigmen no longer [[Damage#Drowning|drown]] in water.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Zombie Pigman.png|x53px]] [[File:Baby Zombie Pigman.png|x32px]] The textures of zombie pigmen and baby zombie pigmen have been changed.}}
|{{HistoryLine||September 28, 2019|link={{Mcnet|everything-we-announced-minecon-live-2019}}|At [[MINECON Live 2019]], it was announced that zombie pigmen are to be renamed to zombified piglins, as their unzombified counterpart, [[piglin]]s, were announced as a new [[mob]] to be added in the [[Nether Update]].}}
|{{HistoryLine||February 9, 2020|link={{tweet|Minecraft|1226566473788874752}}|[[File:Zombified Piglin preview.png|x53px]] A new design for zombie pigmen is revealed.}}
|{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.}}
|{{HistoryLine||1.16|dev=20w07a|[[File:Unused Zombified Piglin Texture.png|128px]] An unused {{cd|zombie_piglin.png}} texture file has been added to the [[client.jar]].
|Added [[piglin]]s, which can be converted into zombie pigmen in the [[Overworld]].}}
|{{HistoryLine|||dev=20w09a|"Zombie Pigman" has been renamed to "Zombified Piglin".
|[[File:Zombified Piglin JE6.png|x53px]] [[File:Baby Zombified Piglin JE5.png|x32px]] The textures and [[model]]s of zombified piglins and baby zombified piglins have been changed. Currently, however, the texture of their loincloths is not displayed correctly.
|The ID of zombified piglins has been changed from {{cd|zombie_pigman|d=to|zombified_piglin}}.
|The texture of zombified piglins has been renamed from {{cd|zombie_piglin.png}} to {{cd|zombified_piglin.png}}.}}
|{{HistoryLine|||dev=20w10a|[[Firework]] damage now provokes zombified piglins.<ref>{{bug|MC-111498||Fireworks and water bottles damage don't make neutral mobs angry or hostile|Fixed}}</ref>}}
|{{HistoryLine|||dev=20w13a|[[File:Zombified Piglin JE7.png|x53px]] [[File:Baby Zombified Piglin JE6.png|x32px]] The textures of zombified piglins and baby zombified piglins have been changed.}}
|{{HistoryLine|||dev=20w14a|[[File:Zombified Piglin JE8.png|x53px]] [[File:Baby Zombified Piglin JE7.png|x32px]] The textures and [[model]]s of zombified piglins and baby zombified piglins have been changed. The overlay textures on their loincloths now displayed correctly. Also, baby zombified piglins are no longer armed. The texture size has been changed from 128x64 to 64x64, and the layout of the parts of the ears has been changed.}}
|{{HistoryLine|||dev=20w18a|Zombified piglins that spawn riding [[strider]]s no longer despawn.}}
|{{HistoryLine|||dev=20w19a|[[Piglin]]s now become zombified piglins when in [[the End]].}}
|{{HistoryLine|||dev=20w22a|[[File:Zombified Piglin JE9.png|x53px]] [[File:Baby Zombified Piglin JE8.png|x32px]] The textures and [[model]]s of zombified piglins and baby zombified piglins have been changed. They have now both arms raised, and baby zombified piglins are armed again.}}
|{{HistoryLine|||dev=pre1|Zombified piglins no longer attack innocent bystanders unless {{cmd|gamerule universalAnger}} is set to <code>true</code>.<ref>{{bug|MC-69032|||Fixed}}</ref>
|Zombified piglins now stop being angry if the targeted [[player]] dies nearby unless {{cmd|/gamerule forgiveDeadPlayers}} is set to <code>false</code>.
|Zombified piglins no longer drop [[experience]] orbs and rare [[drops]] when killed by something other than a player while in an angered state.<ref name="MC-56653">{{bug|MC-56653}}</ref>}}
|{{HistoryLine|||dev=pre3|Zombified piglins again drop experience orbs and rare drops when killed by something other than a player while in an angered state.<ref name="MC-56653" />}}
|{{HistoryLine|||dev=pre6|The [[subtitles|subtitle]] for zombified piglins' angry grunts has been changed from "Zombified Piglin angers" to "Zombified Piglin grunts angrily".}}
|{{HistoryLine||1.16.2|dev=20w27a|Added [[piglin brute]]s, which can be converted into zombified piglin in the [[Overworld]] or [[the End]].
|Zombified piglins that are converted from piglin brutes wield golden [[axe]]s.}}
|{{HistoryLine|||dev=Pre-release 1|The zombified piglin now holds a [[warped fungus on a stick]] when spawned as a [[strider]] jockey.}}
|{{HistoryLine||1.20.3|dev=23w40a|Zombified piglins are now part of the {{cd|#can_breathe_under_water}}, {{cd|#undead}} and {{cd|#zombies}} [[Tag|tag]]s.}}
|{{HistoryLine||1.21.2|dev=24w33a|Zombified piglins now spawn more zombified piglins as zombie reinforcements instead of regular zombies.<ref>{{bug|MC-14800}}</ref>}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.5.0|[[File:Zombified Piglin BE1.png|x53px]] Added zombie pigmen.
|Zombie pigmen spawn only in [[nether reactor]]s. 
|Zombie pigmen are hostile to all [[player]]s, but have a shorter sight range.
|Zombie pigmen are missing their head layer.
|Zombie pigmen's [[drops]] are different than {{in|java}}: 0-1 [[feather]]s and/or a [[gold ingot]].}}
|{{HistoryLine||v0.7.2|Added new [[sound]]s for the zombie pigmen.}}
|{{HistoryLine||v0.8.1|Zombie pigmen no longer take [[damage]] when they are burning in the [[day]]light.}}
|{{HistoryLine||v0.9.0|dev=build 1|Zombie pigmen can now be spawned using a [[spawn egg]].}}
|{{HistoryLine||v0.9.2|Zombie pigmen now rarely drop [[carrot]]s and [[potato]]es.
|Zombie pigmen now have an attacking animation.}}
|{{HistoryLine||v0.9.4|Zombie pigmen now have {{armor|2}} armor points, which reduces 8% of [[damage]].}}
|{{HistoryLine||v0.11.0|dev=build 1|Zombie pigmen can now spawn with three at once instead of one in [[nether reactor]]s.
|[[File:Zombified Piglin JE3 BE2.png|x53px]] Zombie pigmen now have a head layer.
|Zombie pigmen now have their arms out like regular [[zombie]]s.
|Zombie pigmen no longer burn in [[sunlight]].
|Zombie pigmen now drop [[rotten flesh]], which was previously a [[feather]] and also now drop rarely a [[gold ingot]], instead of a [[carrot]] or [[potato]].}}
|{{HistoryLine|||dev=build 2|[[File:Baby Zombified Piglin JE2 BE1.png|x32px]] Zombie pigmen can now spawn as babies.|Added [[chicken jockey]]s}}
|{{HistoryLine||v0.12.1|dev=build 1|Zombie pigmen now spawn in [[the Nether]].
|Zombie pigmen now use the new [[mob]] AI.
|Zombie pigmen are now neutral.
|Zombie pigmen can now wear [[armor]].
|Zombie pigmen have a chance to spawn armored and with enchanted armor.
|[[Pig]]s struck by [[lightning]] now turn into zombie pigmen.
|Zombie pigmen can now drop [[gold nugget]]s.
|Zombie pigmen can now spawn from [[nether portal]]s in the [[Overworld]].}}
|{{HistoryLine|||dev=build 11|Zombie pigmen now have a chance of spawning with [[enchanting|enchanted]] [[sword]]s.}}
|{{HistoryLine|||dev=build 12|Zombie pigmen now attack [[iron golem]]s.}}
|{{HistoryLine||v0.14.0|dev=build 1|Replaced [[chicken jockey]]s: baby zombie pigmen now have 15% chance of becoming a [[jockey]] when angered.
|Adult zombie pigmen can now be ridden by baby [[zombie]] variants.}}
|{{HistoryLine||v0.15.0|dev=build 1|Zombie pigmen are now faster when angered.}}
|{{HistoryLine||v0.16.0|dev=?|Baby zombie pigmen no longer can mount [[mob]]s.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||?|Zombie pigmen no longer may spawn armored.}} 
|{{HistoryLine||1.1.0|dev=alpha 1.1.1.0|The entity ID has been changed from <code>pig_zombie</code> to <code>zombie_pigman</code>.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||?|Adult zombie pigmen are no longer rideable by their baby variants.}}
|{{HistoryLine||1.5.0|dev=beta 1.5.0.0|Zombie pigmen now sink underwater.
|Zombie pigmen no longer [[Damage#Drowning|drown]] in water.}}
|{{HistoryLine|||dev=beta 1.5.0.4|Zombie pigmen now seek out [[turtle egg]]s and intentionally trample them.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Zombified Piglin BE3.png|x53px]] [[File:Baby Zombified Piglin BE2.png|x32px]] The textures of zombie pigmen and baby zombie pigmen have been changed.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Adult zombie pigmen can now be ridden again by baby [[zombie]], baby [[zombie villager]] and baby [[husk]] variants.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added [[piglin]]s, which can be converted into zombie pigmen in the [[Overworld]] or [[the End]].
|[[File:Zombified Piglin BE4.png|x53px]] [[File:Baby Zombified Piglin BE3.png|x32px]] The textures and [[model]]s of zombie pigmen have been changed.
|"Zombie Pigman" has been renamed to "Zombified Piglin".
|Zombified piglins now sometimes pick up dropped [[armor]] pieces and [[sword]]s.
|Zombified piglins now burn in [[sunlight]] again.<ref>{{bug|MCPE-65381}}</ref>
|Zombified piglins now take [[damage]] from [[lava]] and [[fire]].
|Zombified piglins now can pick up [[illager banner]] as pillagers.<ref>{{bug|MCPE-89730}}</ref>}}
|{{HistoryLine|||dev=beta 1.16.0.57|Zombified piglins once again no longer burn on [[sun]]light.}}
|{{HistoryLine|||dev=beta 1.16.0.59|Zombified piglins are now immune to [[fire]] [[damage]] again.}}
|{{HistoryLine|||dev=beta 1.16.0.63|[[File:Zombified Piglin BE5.png|x53px]] [[File:Baby Zombified Piglin BE4.png|x32px]] The [[model]]s of zombified piglins and baby zombified piglins have been changed. The head scale is now slightly smaller. The textures of zombified piglins have been changed to match [[Java Edition 20w13a]]'s.}}
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|[[File:Zombified Piglin BE6.png|x53px]] [[File:Baby Zombified Piglin BE5.png|x32px]] The [[model]]s of zombified piglins and baby zombified piglins have been changed. Overlay models are now slightly smaller.
|The texture file of zombified piglins have been reorganized to more closely match [[Java Edition 20w14a]]'s.
|Added [[piglin brute]]s, which can be converted into zombified piglin in the [[Overworld]] or [[the End]].}}
|{{HistoryLine||1.16.100|dev=beta 1.16.100.50|Now the piglins with crossbows when zombified, continue to keep their crossbow|Zombified piglins that are converted from piglin brutes now keep their golden [[axe]]s.}}
|{{HistoryLine||1.16.100|dev=beta 1.16.100.54|The zombified piglin now holds a [[warped fungus on a stick]] when spawned as a [[strider]] jockey.}}
|{{HistoryLine||1.19.70|dev=Preview 1.19.70.21|Zombified piglins now spawn at light level 11 and below.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Zombified Piglin JE3 BE2.png|x53px]] Added zombie pigmen.}}
|{{HistoryLine||xbox=TU12|Zombie pigmen now have a rare chance of dropping [[gold ingot]]s, golden [[helmet]]s, or their own golden [[sword]]s, which can be [[enchanting|enchanted]] with a random level 5 enchantment.}}
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Zombie pigmen can now spawn in the [[Overworld]] from [[nether portal]]s.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Baby Zombified Piglin JE2 BE1.png|x32px]] Added baby zombie pigmen. 
|Zombie pigmen can now wear [[armor]] or [[weapon]]s.|When damaged, zombie pigmen now have a low chance to spawn zombies.{{check version}}|[[File:Zombified Piglin JE3 BE2 (with Carved Pumpkin).png|x53px]] On [[wikipedia:Halloween|Halloween]], zombie pigmen now have a chance of spawning with a [[pumpkin]] or [[jack o'lantern]] on its head.{{check version}}|Zombie pigmen no longer visibly catch fire when going into fire or lava.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Zombie pigmen now become neutral again toward the [[player]] in 20 to 39.95 seconds after provocation, although they continue to attack until the player gets outside their aggressive distance.}}
|{{HistoryLine||xbox=TU39|xbone=CU27|ps3=1.31|psvita=1.31|ps4=1.31|wiiu=Patch 10|When struck by [[lightning]], zombie pigmen now spawn with golden [[sword]]s.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Zombie pigmen now sometimes spawn with their left hand as their main hand.}}
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Baby Zombified Piglin CE1.png|x32px]] Baby zombie pigmen now have a head layer.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Zombie pigmen now sink in [[water]].{{verify}}|Zombie pigmen no longer [[Damage#Drowning|drown]] in water.{{verify}}}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Zombified Piglin JE5.png|x53px]] [[File:Baby Zombified Piglin CE2.png|x32px]] The textures of zombie pigmen and baby zombie pigmen have been changed.}}
|{{HistoryLine|New 3DS}}
|{{HistoryLine||0.1.0|[[File:Zombified Piglin JE3 BE2.png|x53px]] [[File:Baby Zombified Piglin JE2 BE1.png|x32px]] Added zombie pigmen and baby zombie pigmen.}}
}}

== Issues ==
{{issue list}}

== Trivia ==
*The pre-[[Texture Update]] zombie pigman texture file has "THX XAPHOBIA" written on the unused section as a credit by [[Notch]] to the skin's original creator.
*Deaths of hostile zombified piglins always register as kills by the player they are targeting, regardless of whether that player ever touched that zombified piglin.<ref name="MC-56653" />{{only|java}}
*The zombified piglin's angry sound is played twice the speed of the original sound file in the game.{{only|java|short=1}}
*Applying the Classic Texture Pack changes the zombified piglin's model and texture back to a zombie pigman.{{only|Bedrock}}
*There is a glitch where the zombified piglin texture appears as the zombie pigman even without the Classic Texture Pack.{{only|Bedrock}}
*In [[Minecraft Legends]], Piglins don't zombify in the [[Overworld]] because they breathe in [[Nether Wart]] spores.<ref>https://www.minecraft.net/en-us/article/craft-your-own-legend/piglin</ref>
* In the ''[[wikipedia:Agents of S.H.I.E.L.D.|Marvel's Agents of S.H.I.E.L.D.]]'' episode ''Girl in the Flower Dress'', Jemma Simmons mentions that another character "runs a rather nasty mob of zombie pigmen".<ref>{{ytl|F_QDFf-WTVw|Marvel's Agents of SHIELD - Episode 5 - Minecraft Reference||October 23, 2013}}</ref>

== Gallery ==
=== Renders ===
==== Zombified Piglin ====
<gallery>
Sitting Zombified Piglin.png|The position of a sitting zombified piglin.
Strider Jockey.png|A zombified piglin riding a [[strider]].
Chicken Zombified Piglin Jockey JE2.png|A zombified piglin [[chicken jockey]].{{only|java}}
File:Baby Zombie Riding Zombified Piglin.png|An adult zombified piglin jockey.{{only|bedrock}}
</gallery>

====Armed====
<gallery>
File:Zombified Piglin with Crossbow.png|A zombified piglin with a [[crossbow]].
File:Zombified Piglin with Axe.png|A zombified [[Piglin Brute|piglin brute]].
</gallery>

====Zombifying====
<gallery>
File:Piglin being zombified.gif|A [[piglin]] zombifying animation.
File:Piglin Brute being zombified.gif|A piglin brute zombifying animation.
</gallery>

====Halloween====
<gallery>
File:Zombified Piglin with Pumpkin.png|A zombified piglin with a [[pumpkin]].
File:Zombified Piglin with Jack o'Lantern.png|A zombified piglin with a [[Jack o'lantern|jack o' lantern]].
File:Baby Zombified Piglin with Pumpkin.png|A baby zombified piglin with a pumpkin.
File:Baby Zombified Piglin with Jack o'Lantern.png|A baby zombified piglin with a jack o'lantern.
</gallery>

==== Zombie pigman ====
<gallery>
File:Zombified Piglin JE5.png|A zombie pigman
File:Zombie Pigman Targeting.png|A zombie pigman targetting
File:Sitting Zombie Pigman.png|A zombie pigman sitting
File:Baby Zombie Pigman Riding Zombie Pigman.png|A baby zombie pigman riding an adult zombie pigman {{in|bedrock}}.
File:Zombie Pigman with Carved Pumpkin.png|A zombie pigman wearing a [[pumpkin]].
File:Zombie Pigman with Jack o'Lantern.png|A zombie pigman wearing a [[jack o'lantern]].
File:Baby Zombie Pigman with Carved Pumpkin.png|A baby zombie pigman wearing a [[pumpkin]].
File:Baby Zombie Pigman with Jack o'Lantern.png|A baby zombie pigman wearing a [[Jack o'Lantern|Jack o' Lantern]]
File:Baby Zombified Piglin CE2.png|A baby zombie pigman from [[Legacy Console Edition]], as of the [[Texture Update]].
File:Baby Zombified Piglin JE4.png|A baby zombie pigman
File:Baby Zombie Pigman Targeting.png|A baby zombie pigman targetting
File:Chicken Zombie Pigman Jockey LCE.png|A baby zombie pigman chicken jockey from [[Legacy Console Edition]].
File:Chicken Zombie Pigman Jockey.png|A baby zombie pigman [[chicken jockey]].
</gallery>

===Screenshots===
==== Zombified piglin ====
<gallery>
StriderJockey.png|A zombified piglin riding a [[strider]].
Baby Zombified Piglin Strider Jockey.png|A baby zombified piglin riding a [[strider]].
1.16.2-nether-pig-like-mobs.png|All of the [[Pig (disambiguation)|pig-like]] mobs in the 1.16 [[Nether Update]] (including the [[piglin brute]]).
Netherite armored Zombified Piglin.png|A zombified piglin with full [[netherite]] armor.
Zombified Piglin wearing Creeper Head.png|A zombified piglin wearing a [[creeper head]].
LavaPigman.png|Zombified piglin swimming in lava.
Zombified piglins on Halloween.png|Multiple zombified piglins wearing pumpkins on Halloween.
Baby Zombified piglin on Halloween.png|Baby zombified piglin wearing pumpkin on Halloween.
Pig and pigman.png|A zombified piglin in the [[Overworld]], next to a normal [[pig]].
Zombified Piglin vs Piglin.png|A zombified piglin in the [[Overworld]], next to a [[piglin]].
Piglin Brute zombified.png|A zombified piglin brute in the [[Overworld]].
</gallery>

==== Zombie pigman ====
<gallery>
Minecraft-Halloween-Update-Damned-2.jpg|A zombie pigman in the preview version of Alpha v1.2.0.
ZombiePigman.png|A zombie pigman holding an enchanted golden sword.
Zombie Pigmen wear WS skull.png|Two zombie pigmen wearing [[wither skeleton skull]]s.
Baby Zombie Pigmen Inside Skulls.png|The hidden baby zombie pigman head outer layer.
Zombie pigman chicken jockey before 1.16.png|A baby zombie pigman riding a chicken, before the [[Texture Update]].
Burning Pig zombie.png|The old zombie pigman burning in [[sunlight]] in [[Pocket Edition]]. They did not get hurt by the fire.
PigZombieAttack.png|A zombie pigman attacking the player.
Zombie Pigman spawned from a nether portal.png|A zombie pigman that spawned from a [[nether portal]].
Jappa Zombified Piglin Farm.jpg|Zombie pigmen dying in an automated farm.
Zombie Pigman Piglin comparison old.png|A zombie pigman next to a piglin prior to snapshot [[20w09a]].
</gallery>

=== Textures ===
<gallery class="pixel-image">
File:Zombified Piglin (texture).png|Zombified piglin texture file.
File:Zombie Pigman New.png|Zombie Pigman texture file.
File:Zombie Pigman (texture) JE2.png|[[Programmer Art]] {{only|Bedrock}}
File:Zombie Pigman (texture) JE0.png|The original zombie pigman skin, published on DeviantArt by Xaphobia<ref>[https://www.deviantart.com/pokeaddicted/art/Zombie-Pigmen-183701798 Zombie Pigmen by PokeAddicted on DeviantArt]</ref> on October 23, 2010. 
</gallery>

=== In other media ===
<gallery>
NetherUpdateArtwork.png|A zombified piglin in promotional artwork for the [[Nether Update]].
ZombiePigman Minecraft Instagram.jpg|Artwork of a zombie pigman.
Zombie_Pigman_(Story_Mode).png|A [[MCSM:Zombie Pigman|Zombie Pigman]] as it appears in [[Minecraft: Story Mode]].
Zombie Pigman Artwork.png|An official render of the zombie pigman by [[Mojang]].
LEGO Minecraft Micro-Mobs 3.jpg|Zombie pigman micromob from [[Lego Minecraft]].
LEGO Zombie Pigman.png|LEGO Minecraft zombie pigman minifigure.
LEGO Baby Zombie Pigman.png|Baby zombie pigman minifigure.
Zombie Pigman Plush JINX.jpg|Zombie pigman plush by JINX.
</gallery>

==See also==

*[[Zombie]]
*[[Java Edition mentioned features#Pigman bodyguard|Pigman]]
*[[Tutorials/Zombified piglin farming|Zombified piglin farming]]
*[[Piglin]]
*[[Piglin Brute]]

==References==

{{Reflist}}

== Navigation ==
{{Navbox mobs}}

[[Category:Neutral mobs]]
[[Category:Monster mobs]]
[[Category:Nether mobs]]
[[Category:Undead mobs]]

[[Category:Piglins]]

[[de:Zombifizierter Piglin]]
[[es:Piglin zombificado]]
[[fr:Piglin zombifié]]
[[hu:Zombi-malacember]]
[[it:Piglin zombificato]]
[[ja:ゾンビピグリン]]
[[ko:좀비화 피글린]]
[[nl:Zombievarken]]
[[pl:Zzombifikowany piglin]]
[[pt:Piglin-zumbi]]
[[ru:Зомбифицированный пиглин]]
[[uk:Зомбований піґлін]]
[[zh:僵尸猪灵]]
