[[File:Entity Scaling.png|thumb|The size of six entities (a [[chicken]], a [[player]], [[evoker]], [[camel]], [[warden]], and [[oak boat]]) relative to four blocks]]
'''Entities''' encompass all dynamic, moving objects throughout the ''[[Minecraft]]'' world.

== General behavior ==
Properties all entities have are:
* A position, rotation, and velocity
* A volume consisting of one or more non-rotating, three-dimensional [[wikipedia:Rectangular cuboid|boxes]] with a fixed height and width
* The ability to be on [[fire]], displayed as flames on or around the entity
* The ability to have a [[status effect]], such as from [[potion]]s
* A [[view point]], even if it has no eyes

Most entities can be pushed around by [[water]] currents, and some can have their trajectory altered by [[explosion]]s if already traveling at speed. Some entities can be renamed by {{control|using}} a [[name tag]] on them. Entity tiles, [[item]]s, shot or thrown projectiles, area effect clouds, and [[experience orb]]s do not have [[health]]. Entities that do have a health status include [[mob]]s, [[player]]s, [[armor stand]]s, [[boat]]s, [[boat with chest]]s and [[minecart]]s.

Entities cannot pass through [[solid block]]s, excluding [[vex]]es and [[ender dragon]]s. Most types of entities prevent blocks from being placed in the space they occupy, except for dropped items and experience orbs, which are automatically pushed out of the block to open air. If a solid block enters an entity's space, such as falling [[sand]] or a swinging [[door]], then it is free to move out of the solid block but not back in. For example, if a door is closed on the player, player can jump up and stand on top of the bottom-half door block, if there is air above the door.

Entities are lit according to the [[light]] level of the block their position is in. For example, if a [[minecart]] runs over a non-straight track directly into a solid block, it turns black because solid blocks always have a light level of 0; [[arrow]]s are also sometimes seen to turn black, especially if fired shallowly into the ceiling.

=== Further notes ===
[[Item frame]]s, [[glow item frame]]s, [[painting]]s, and [[lead]] knots, unlike most entities, align to the block grid, and are completely immobile.

Arrows, TNT and falling blocks are assumed to have infinite health, because they are neither destroyed by explosions (although they can be ''moved'' by explosions, and they can also be fired out of [[Tutorials/Mechanisms#Mechanisms|TNT cannons]]), nor by being on fire for long periods. However, they can still be "killed" with the use of the {{cmd|kill}} command.

<!--When a block is placed on some entities, the block may disappear but might be restored if placed again.{{Needs testing|Sometimes the block is placed, then disappears, but if the entity moves and the block is placed again by your apparently empty hand, the block reappears. Maybe a bug? Maybe a workaround for the temporary conflict?}}

-->
==== Boats, boat with chests and minecarts ====
{{Hatnote|See also: [[Transportation]] (contains information about speed)}}

Boats, boats with chests and minecarts appear to recover health over time. For example, they can be broken by hitting them quickly, but cannot be destroyed by hits with unarmed hand with a pause after each hit. The amount of wobbling displayed by boats and minecarts when struck appears to indicate their current health. All minecart, boat and boat with chest variants have {{hp|6}}.

==== Gravity-affected blocks ====
{{main|Falling Block}}

[[File:Caved-in monster room.png|thumb|right|Sand that collapsed into a [[monster room]]. Before landing, each sand block would have been an entity.]]

Gravity-affected blocks include [[sand]], [[gravel]], [[anvil]]s, [[red sand]], [[dragon egg]]s, [[concrete powder]], [[scaffolding]], and [[pointed dripstone]], along with [[snow]] layers {{in|bedrock}}.

A gravity-affected block normally exists as a block, but when its support is removed, it becomes a [[falling block]] entity and falls down until hitting the top surface of another block. If there is valid space, it places itself as a block at the nearest on-grid position, or drops as an [[item (entity)|item]] if that position is occupied by a block without a solid top surface, such as a [[torch]] or a bottom [[slab]].

While a falling block ordinarily falls straight down, its trajectory can be affected by [[explosion]]s, [[bubble column]]s, [[piston]]s, [[Fishing|reeling]] it in, and moving [[slime block]]s, and can slide down the side of [[honey block]]s. It is also possible to modify the velocity and direction of a falling block by using [[commands]] such as {{cmd|data}}{{only|java}} or third-party programs. A falling block despawns and drops as an item if it does not land after existing for 600 [[tick]]s (30 seconds), or 100 ticks (5 seconds) if falling into the [[void]]{{verify}}.

If a cave generates underneath sand, gravel, or red sand, the blocks remain stationary until it receives a [[block update]]. If a single block is updated and falls down, neighboring blocks are updated in a chain reaction that can cause the collapse of an entire region of gravity-affected blocks.

==== Interactions with "use" control ====
Entities with {{control|use}} interactions (such as [[boat]]s, [[boat with chest]]s, [[minecart]]s, [[cat]]s, [[villager]]s, tamed [[parrot]]s, and tamed [[wolves]]) do not stop the {{control|use}} action of a tool the player is holding. For example, {{control|using}} a [[water bucket]] on a tamed wolf causes the wolf to sit, but also empties the bucket near or onto the wolf.

==== Riding ====
[[File:Skeleton-spider-desert.png|thumb|right|A spider jockey.]]

Entities may be riding on, or attached to, other entities. When this is the case, only the lower/"outer" entity's volume collides with other things, and only that entity can control movement.{{only|java}} However, there are exceptions: players riding [[minecart]]s, [[boat]]s, [[boats with chests]], or saddled [[horse]]s, baby [[zombie]]s riding [[chicken]]s, and [[skeleton]]s riding horses or boats.

The only current legitimate combinations of riding entities are:
* A [[mob]] or [[player]] in a [[minecart]], [[boat]] or [[boat with chest]]s.
* A boat or boat with chest in a minecart{{only|Java}}<ref>{{bug|MC-113871}}</ref>.
* A player on a saddled [[pig]], [[horse]], [[donkey]], [[mule]], [[skeleton horse]], [[llama]], [[strider]], or [[camel]].
* Any type of [[skeleton]] on a [[spider]] or [[cave spider]]{{only|bedrock}}; also known as a [[spider jockey]].
* Any type of baby [[zombie]] or [[zombified piglin]]{{only|java}} on a [[chicken]] or other mobs{{only|bedrock}}; also known as a [[chicken jockey]].
* [[Skeleton]]s riding [[skeleton horse]]s.
* [[Pillager]], [[vindicator]], or [[evoker]] riding a [[ravager]].
* Baby [[piglin]], riding a baby [[hoglin]].
* Baby piglin, riding a baby piglin on a baby hoglin.
* Baby piglin, riding a baby piglin, riding a baby piglin on a baby hoglin.
* A [[strider]], riding another strider.
* [[Zombified piglin]] riding a strider.

A [[parrot]] perched on [[player]]'s shoulder isn't considered as riding.

It is possible to have even more levels, such as a baby [[piglin]] on another baby piglin who is riding a [[hoglin]] in a [[minecart]] in a [[boat]].

Entities can also be stacked on top of each other with the use of the {{cmd|summon}} and {{cmd|data}} commands {{in|java}}. For example, using {{cmd|summon spider ~ ~ ~ {Passengers:[{id:skeleton}]} }} summons a [[spider jockey]], or using {{cmd|ride}} {{in|bedrock}}.

If an entity is riding another entity, the top entity cannot teleport because as soon as the teleport is made, the entity is teleported back to riding the other entity.{{only|java}}

Starting from the [[Nether Update]], entities that are riders or passengers of other entities cannot [[despawn]].{{verify}}{{only|java}}

== Types of entities ==
The table below lists types of entities that currently exist in Minecraft. <!-- Please keep the notes to how this entity differs from entities overall, not general descriptions of game functions. -->

Entities listed as "solid" obstruct the passage of other entities. 

{{-}}
{| class="wikitable sortable center" data-description="Types of entity"
! Type
! Solid
! Health
! [[Resource location]]
! Living entity
|-
! {{EntityLink|Player}}<ref group="note" name="mob">{{IN|bedrock}}, these entities are under the [[mob]] category.</ref>
| {{tc|yes}}
| style="width:100px" |{{hp|20}} (Varies with [[attribute]]s)
| <code>player</code>
| {{tc|yes}}
|-
! {{EnvLink|Mob}}
| {{tc|yes}}
| Varies
| see {{slink|Java Edition data values|Entities}}
| {{tc|yes}}
|-
! {{EntityLink|Armor Stand}}<ref group="note" name="mob"></ref>
| {{tc|no}}
| {{hp|20}}
| <code>armor_stand</code>
| {{tc|yes}}
|-
! {{EntityLink|Arrow}}
| {{tc|partial|Yes}} (to boats, boat with chests and minecarts)
| ∞
| <code>arrow</code>, <code>spectral_arrow</code>{{only|java|short=1}}
| {{tc|no}}
|-
! {{EntityLink|Balloon}}{{only|education|bedrock|short=1}}
| {{tc|yes}}
| ∞
| <code>balloon</code>
| {{tc|no}}
|-
! [[Block display]]{{only|java|short=1}}
| {{tc|no}}
| ∞
| <code>block_display</code>
| {{tc|no}}
|-
! {{EntityLink|Boat}}
| {{tc|yes}}
| {{hp|6}}<br>Recovers health quickly over time.
| <code>boat</code>
| {{tc|no}}
|-
! {{EntityLink|Boat with Chest}}
| {{tc|yes}}
| {{hp|6}}<br>Recovers health quickly over time.
| <code>chest_boat</code>
| {{tc|no}}
|-
! {{EntityLink|Egg}}
| {{tc|yes}}
| ∞
| <code>egg</code>
| {{tc|no}}
|-
! {{EntityLink|End Crystal}}
| {{tc|no}}
| {{hp|5}}
| <code>end_crystal</code>{{only|java|short=1}}, <code>ender_crystal</code>{{only|bedrock|short=1}}
| {{tc|no}}
|-
! {{EntityLink|Ender Pearl}}
| {{tc|yes}}
| ∞
| <code>ender_pearl</code>
| {{tc|no}}
|-
! {{EntityLink|Evoker Fangs}}
| {{tc|no}}
| ∞
| <code>evoker_fangs</code>{{only|java|short=1}}, <code>evocation_fang</code>{{only|bedrock|short=1}}
| {{tc|no}}
|-
! {{EntityLink|Eye of Ender}}
| {{tc|no}}
| ∞
| <code>eye_of_ender</code>{{only|java|short=1}}, <code>eye_of_ender_signal</code>{{only|bedrock|short=1}}
| {{tc|no}}
|-
! {{EntityLink|Experience Orb}}
| {{tc|no}}
| {{hp|5}}
| <code>experience_orb</code>{{only|java|short=1}}, <code>xp_orb</code>{{only|bedrock|short=1}}
| {{tc|no}}
|-
! {{EntityLink|Falling Block}}
| {{tc|no}}
| ∞
| <code>falling_block</code>
| {{tc|no}}
|-
! {{EntityLink|Fishing Bobber}}
| {{tc|partial|Yes}} (to boats, boat with chests and minecarts)
| ∞
| <code>fishing_bobber</code>{{only|java|short=1}}, <code>fishing_hook</code>{{only|bedrock|short=1}}
| {{tc|no}}
|-
! {{EntityLink|Fireball}}<br>{{EntityLink|Small Fireball}}<br>{{EntityLink|Wither skull|link=Wither#Wither Skull}}<br>{{EntityLink|Dragon Fireball}}
| {{tc|yes}}
| ∞
| <code>fireball</code>, <code>small_fireball</code>, <code>wither_skull</code>, <code>wither_skull_dangerous</code>{{only|bedrock|short=1}}, <code>dragon_fireball</code>
| {{tc|no}}
|-
! {{ItemLink|Firework Rocket}}
| {{tc|no}}
| ∞
| <code>fireworks_rocket</code>
| {{tc|no}}
|-
! {{EntityLink|Ice Bomb}}{{only|education|bedrock|short=1}}
| {{tc|yes}}
|∞
|<code>ice_bomb</code>
| {{tc|no}}
|-
! [[Interaction]]{{only|java|short=1}}
| {{tc|no}}
| ∞
| <code>interaction</code>
| {{tc|no}}
|-
! {{EnvLink|Item|link=Item (entity)}}
| {{tc|partial|Yes}} (to boats, boat with chests and minecarts)
| {{hp|5}}
| <code>item</code>
| {{tc|no}}
|-
! [[Item display]]{{only|java|short=1}}
| {{tc|no}}
| ∞
| <code>item_display</code>
| {{tc|no}}
|-
! {{EntityLink|Item frame}}{{only|java|short=1}}
| {{tc|no}}
| ∞
| <code>item_frame</code>, <code>glow_item_frame</code>
| {{tc|no}}
|-
! {{EntityLink|Lightning Bolt}}
| {{tc|no}}
| ∞
| <code>lightning_bolt</code>
| {{tc|no}}
|-
! {{EntityLink|Leash Knot}}
| {{tc|no}}
| ∞
| <code>leash_knot</code>
| {{tc|no}}
|-
! {{EntityLink|Llama Spit}}
| {{tc|yes}}
| ∞
| <code>llama_spit</code>
| {{tc|no}}
|-
! [[Marker]]{{only|java|short=1}}
| {{tc|no}}
| ∞
| <code>marker</code>
| {{tc|no}}
|-
! {{EntitySprite|minecart}}<br>[[Minecart]]
| {{tc|partial|Yes}} (to other entities)
|{{hp|6}}<br>Recovers health quickly over time.
| <code>minecart</code>
| {{tc|no}}
|-
! {{EntitySprite|minecart-with-chest}}<br>[[Minecart with chest]]
| {{tc|partial|Yes}} (to other entities)
| {{hp|6}}<br>Recovers health quickly over time.
| <code>chest_minecart</code>
| {{tc|no}}
|-
! {{EntitySprite|minecart-with-command-block}}<br>[[Minecart with command block]]
| {{tc|partial|Yes}} (to other entities)
| {{hp|6}}<br>Recovers health quickly over time.
| <code>command_block_minecart</code>
| {{tc|no}}
|-
! {{EntitySprite|minecart-with-furnace}}<br>[[Minecart with furnace]]{{only|java|short=1}}
| {{tc|partial|Yes}} (to other entities)
| {{hp|6}}<br>Recovers health quickly over time.
| <code>furnace_minecart</code>
| {{tc|no}}
|-
! {{EntitySprite|minecart-with-hopper}}<br>[[Minecart with hopper]]
| {{tc|partial|Yes}} (to other entities)
| {{hp|6}}<br>Recovers health quickly over time.
| <code>hopper_minecart</code>
| {{tc|no}}
|-
! {{EntitySprite|minecart-with-monster-spawner}}<br>[[Minecart with monster spawner]]{{only|java|short=1}}
| {{tc|partial|Yes}} (to other entities)
| {{hp|6}}<br>Recovers health quickly over time.
| <code>spawner_minecart</code>
| {{tc|no}}
|-
! {{EntitySprite|minecart-with-tnt}}<br>[[Minecart with TNT]]
| {{tc|partial|Yes}} (to other entities)
| {{hp|6}}<br>Recovers health quickly over time.
| <code>tnt_minecart</code>
| {{tc|no}}
|-
! {{EntityLink|Painting}}
| {{tc|no}}
| ∞
| <code>painting</code>
| {{tc|no}}
|-
! {{BlockSprite|Tnt}} Primed [[TNT]]
| {{tc|no}}
| ∞
| <code>tnt</code>
| {{tc|no}}
|-
! [[Text display]]{{only|java|short=1}}
| {{tc|no}}
| ∞
| <code>text_display</code>
| {{tc|no}}
|-
! {{EntityLink|Shulker Bullet}}
| {{tc|yes}}
| ∞
| <code>shulker_bullet</code>
| {{tc|no}}
|-
! {{EntityLink|Snowball}}
| {{tc|yes}}
| ∞
| <code>snowball</code>
| {{tc|no}}

|-
! {{EntityLink|Trident}}
| {{tc|yes}}
| ∞
| <code>trident</code>{{only|java|short=1}}, <code>thrown_trident</code>{{only|bedrock|short=1}}
| {{tc|no}}
|-
! {{EntityLink|Wind Charge}}
| {{tc|yes}}
| ∞
| <code>wind_charge</code>{{only|java|short=1}}, <code>breeze_wind_charge</code>{{only|java|short=1}}, <code>wind_charge_projectile</code>{{only|bedrock|short=1}}
| {{tc|no}}
|}

== Motion of entities ==
{{redirect|Gravity|the ''Minecraft Dungeons'' enchantment|MCD:Gravity}}Gravity works differently in Minecraft than the real world, as not everything is subject to the same acceleration. Additionally, there is a drag force proportional to velocity, again dependent on the entity.

[https://github.com/OrHy3/MinecraftMotionTools This] is a GitHub repository with some in-depth explanation about the topic.

{| class="wikitable sortable" data-description="Gravity for entities"
! Kind
<!-- Conversion factor from ticks to seconds is 1/20 -->
! Acceleration
! Drag
(vertical)
!Drag
(horizontal)
! Terminal velocity<br>m/tick<!-- calculate = acceleration / drag * (1-drag)
                   except arrows and thrown items apply drag before acceleration so calculate = acceleration / drag -->
! Terminal velocity<br>m/s<!-- calculate = blocks/tick * 20 -->
!Applies drag:
|-
| {{EntitySprite|Player}} {{EnvSprite|Mob}} {{EntitySprite|Armor Stand}} Players and other living entities <ref group="note" name="drag">When living entities and explosive projectiles are simulated, the drag is applied after the acceleration, rather than before; this is why their terminal velocities aren't whole numbers while the others are.</ref><ref group="note">Players, mobs and armor stands whose OnGround property is set to 1 have an horizontal drag force of ~0.454.</ref>
| 0.08
| 0.02
|0.09
| 3.92
| 78.4
|After
|-
| Players/mobs with {{EffectLink|Slow Falling}} <ref group="note" name="drag" />
| 0.01
| 0.02
|0.09
| 0.49
| 9.8
|After
|-
| {{EnvSprite|Items}} {{EntitySprite|Sand}} {{EntitySprite|Tnt}} [[Item]]s, [[falling block]]s, and [[TNT]]<ref group="note" name="gravityBefore">In each tick, items, falling blocks, primed TNTs, minecarts, boats, experience orbs and fishing bobbers apply acceleration together with velocity to update the position. This means that the new position is calculated by subtracting the acceleration from the current velocity.</ref>
| 0.04
| 0.02
|0.02
| 1.96
| 39.2
|After
|-
| {{ItemSprite|Minecart}} [[Minecart (disambiguation)|Minecarts]]<ref group="note">Minecarts have a maximum horizontal velocity of 0.4. Any greater value is reset to that number.</ref><ref group="note" name="gravityBefore" />
| 0.04
| 0.05
|0.05
| 0.76
| 16.0
|After
|-
| {{ItemSprite|Oak Boat}} {{ItemSprite|Oak Boat with Chest}} [[Boat]]s and [[boat with chest]]s<ref group="note">Boats (and since [[Java Edition 1.21.2|1.21.2]], fireball-like projectiles), are the only known entities to update the velocity before the position.</ref><ref name="gravityBefore" group="note" />
| 0.04
| 0.00
|0.10
| ∞
| ∞
| -
|-
| {{EntitySprite|Egg}} {{EntitySprite|Snowball}} {{EntitySprite|Ender pearl}} Thrown [[egg]]s, [[snowball]]s, and [[ender pearl]]s
| 0.03
| 0.01
|0.01
| 3.00
| 60.0
|Before
|-
| {{EntitySprite|Splash Potion}} Thrown [[potion]]s
| 0.05
| 0.01
|0.01
| 5.00
| 100.0
|Before
|-
| {{EntitySprite|Bottle o' Enchanting}} Thrown [[bottles o' enchanting]]
| 0.07
| 0.01
|0.01
| 7.00
| 140.0
|Before
|-
| {{EntitySprite|experience-orb}} [[Experience orb]]s<ref group="note" name="gravityBefore" />
| 0.03
| 0.02
|0.02
| 1.47
| 29.4
|After
|-
| {{EntitySprite|Fishing hook}} Thrown [[fishing bobber]]s<ref name="gravityBefore" group="note" />
| 0.03
| 0.08
|0.08
|0.345
|6.9
|After
|-
|{{EntitySprite|llama-spit}} [[Llama spit]]
|0.06
|0.01
|0.01
|6.00
|120.0
|Before
|-
|{{EntitySprite|Arrow}} {{EntitySprite|Trident}} Fired [[arrow]]s, and thrown [[tridents]]
|0.05
|0.01
|0.01
|5.00
|100.0
|Before
|-
|{{EntitySprite|Fireball}} {{EntitySprite|Wither skull}} {{EntitySprite|dragon-fireball}} [[Fireball]]s, [[small fireball]]s, [[Wither#Wither_Skull|wither skull]]s, and [[dragon fireball]]s <ref group="note" name="drag" /><ref group="note" name="boom">Explosive projectiles and wind charges are not affected by gravity but instead get acceleration from getting damaged.</ref>
|0.10
|0.05<ref group="note" name="skull">Dangerous wither skulls have drag force of 0.27.</ref>
|0.05 
|1.90
|38.0
|After
|-
|{{EntitySprite|Wind Charge}} [[Wind Charge|Wind charges]]<ref name="boom" group="note" />
|0.10
|0.00
|0.00
|∞
|∞
| -
|}
Applying an initial upward velocity <math display="inline">\text{initialVelocity}</math> on an entity, the entity's vertical velocity after falling for a number of ticks <math display="inline">\text{ticksPassed}</math> can be given by the formulas:
: Drag applied before acceleration:
:*<math>\text{finalVelocity} = \Bigl( \text{initialVelocity} \times \left(1-\text{drag} \right)^ \text{ticksPassed} \Bigr) 
- \left( \text{acceleration} \times \frac{ 1 - \left( 1-\text{drag} \right)^\text{ticksPassed}}{ \text{drag} } \right)</math>
:Drag applied after acceleration<ref group="note" name="drag" />:
:*<math>\text{finalVelocity} = \Bigl( \text{initialVelocity}\times \left(1-\text{drag}\right)^\text{ticksPassed} \Bigr) 
- \left( \text{acceleration} \times \frac{ 1 - \left( 1-\text{drag} \right) ^ \text{ticksPassed} }{ \text{drag} }\times \left(1-\text{drag} \right) \right)</math>
{{notelist}}

==Data values== 
{{el|java}}:
{{main|Entity format}}
<div class="treeview">
*{{nbt|compound}}: Root tag.
**{{nbt inherit/entity}}
</div>

{{el|bedrock}}:

See [[Bedrock Edition level format/Entity format]].

==Video==
{{yt|ZKax6u8MePM|align=center}}

==History ==
{{info needed section|early history}}
{{HistoryTable
|{{HistoryLine||?|Added entities.}}
|{{HistoryLine|Java Infdev}}
|{{HistoryLine||20100227-1414|Removed entities.}}
|{{HistoryLine||20100316|Reimplemented entities.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.1|dev=?|Players cannot interact with entities from far away in [[Creative]] mode.}}
|{{HistoryLine||1.4.2|dev=12w34a|Entities can now use portals.}}
|{{HistoryLine||1.9|dev=15w31a|Projectile motion has now been changed slightly.<ref>https://www.reddit.com/r/Minecraft/comments/3f7m2y/minecraft_snowball_projectile_changes_snapshot/</ref>}}
|{{HistoryLine|||dev=15w36a|Players can now be pushed by other entities (exceptions being [[Item (entity)|items]] and [[experience]] orbs).}}
|{{HistoryLine|||dev=15w45a|Entities bunched up in a 1&times;1 hole together no longer push away entities touching adjacent corners.}}
|{{HistoryLine|||dev=15w49a|Projectiles now take the thrower's momentum into account when the player is falling, flying with elytra, or taking knockback; but not when the player is walking, riding an entity, or flying in Creative mode.}}
|{{HistoryLine||1.11|dev=16w32a|[[Java Edition data values/Pre-flattening/Entity IDs|Entity IDs]] have now been changed to have underscores and no capital letters. They can also be used by typing <code>minecraft:</code> before the IDs, similar to [[Java Edition data values/Pre-flattening/Block IDs|block IDs]].
|The ID for [[mob (entity)|mobs]] (<code>Mob</code>), and [[monster (entity)|monsters]] (<code>Monster</code>) have now been removed.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||?|The insides of [[mob]]s no longer render.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||?|The insides of mobs now render again.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added entities.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Entities can now use portals.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Projectiles now take the thrower's momentum into account.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Players can now be pushed by other entities (exceptions being [[Item (entity)|items]], [[experience]] orbs and other players).}}
}}

==Issues==
{{Issue list}}

==See also==
*[[Block entity]] – unlike the entities mentioned above, these are simply blocks that store additional data.

==References==
{{reflist}}

== Navigation ==
{{Navbox entities|all|nocat=1}}
{{Navbox environment}}

[[Category:Entities| ]]

[[cs:Subjekt]]
[[de:Objekt]]
[[es:Entidad]]
[[fr:Entité]]
[[hu:Entitás]]
[[it:Entità]]
[[ja:エンティティ]]
[[ko:개체]]
[[lzh:實體]]
[[nl:Entiteit]]
[[pl:Byty]]
[[pt:Entidade]]
[[ru:Сущности]]
[[th:เอนทิตี]]
[[uk:Сутність]]
[[zh:实体]]
