{{distinguish|Darkness}}
{{Infobox effect
|image = Blindness.png
|sources=See {{slink||Causes}}
|particle={{EffectSprite|particle-blindness}} #1F1F23 (dark gray)
|type=Negative
}}

'''Blindness''' is a [[status effect]] that impairs a [[player]]'s vision and prevents [[sprinting]] and [[critical hits]]. It can be obtained only in [[Survival]] by consuming [[suspicious stew]] made with either [[azure bluet]] or [[open eyeblossom]].

== Causes ==
{| class="wikitable" data-description="Causes"
! Cause
! Potency
! Length
! Notes
|-
| {{EntityLink|Illusioner}} {{only|java}}
| I
| 0:20
| As an attack if regional difficulty is greater than 2.00
|-
| {{ItemLink|Suspicious Stew}}
| I
| 0:11{{only|je|short=1}}<br>0:07{{only|be|short=1}}
| Must be crafted with {{BlockLink|Azure Bluet}} or {{BlockLink|Open Eyeblossom}}
|-
| {{ItemLink|Suspicious Stew}}
| I
| 0:05-0:07
| Found in [[shipwreck]] supply chests<br>Traded from expert [[Trading#Farmer|farmer]] villagers{{only|java|short=1}}
|}

== Effect ==
{{See also|Fog#Blindness fog}}
[[File:Blindness View.png|thumb|right|The view from a player who is afflicted by blindness.]]
Blindness impairs a player's vision as if a thick black [[fog]] was surrounding them, with only the immediate area around them being visible.

The effect also prevents the player from [[sprinting]] or inflicting [[critical hits]], but does not stop an ongoing sprint.

The effect can be removed by drinking [[milk]]. {{IN|education|bedrock}} when education options are enabled, drinking [[eye drops]] also removes blindness.

Blindness has no effect on [[mob]]s. This can be observed in [[Survival]] by having a [[fox]] eat suspicious stew made with an azure bluet.

[[Warden]]s are naturally blind and instead rely on detection via [[vibration]]s, smell and touch. This form of blindness is completely independent from the Blindness effect.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|shownumericids=1
|generatetranslationkeys=y
|nameid=blindness
|displayname=Blindness
|spritetype=effect
|id=15
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=1
|generatetranslationkeys=y
|nameid=blindness
|displayname=Blindness
|spritetype=effect
|id=15
|foot=1}}

== Advancements ==
{{load advancements|How Did We Get Here?}}

== History ==
{{Missing information|section|[[Legacy Console Edition]]}}{{HistoryTable
|{{HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release|Blindness is added along with 18 other status effects but is currently unobtainable in regular gameplay.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[File:Blindness JE1 BE1.png|18px]] The effect sprite for Blindness has been added to <samp>[[inventory.png]]</samp>.}}
|{{HistoryLine||1.12|dev=17w16a|Added [[illusioner]]s, which can affect [[player]]s with Blindness.}}
|{{HistoryLine|||dev=17w17a|Illusioners now apply the Blindness effect only if the [[local difficulty]] is 3 or above.}}
|{{HistoryLine|||dev=17w17b|Illusioners now already apply the Blindness effect if the [[local difficulty]] is 2 or above.}}
|{{HistoryLine||1.14|dev=18w43a|Blindness can now be obtained by eating [[suspicious stew]].
|[[File:Blindness JE2 BE2.png|18px]] The texture of the blindness effect icon has been changed.}}
|{{HistoryLine||1.21.4|dev=24w44a|Blindness can also now be obtained by eating [[suspicious stew]] made with an [[open eyeblossom]], lasting 7 seconds.}}
|{{HistoryLine|||dev=24w45a|Blindness obtained from suspicious stew made with an azure bluet now lasts 11 seconds.}}
|{{HistoryLine|||dev=24w46a|Blindness obtained from suspicious stew made with an open eyeblossom now lasts 11 seconds.}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.11.0|dev=build 1|[[File:Blindness JE1 BE1.png|18px]] Added Blindness.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=?|When Blindness is combined with [[Night Vision]], the screen now appears completely black.{{when|Prior to this, both night vision and blindness could be combined and worked properly}}}}
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[Eye drops]] now remove the blindness effect when consumed.}}  
|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:Blindness JE2 BE2.png|18px]] The texture of the blindness effect icon has been changed.}} 
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Blindness can now be obtained by eating [[suspicious stew]] made with an [[azure bluet]].}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.25|Blindness can also now be obtained by eating [[suspicious stew]] made with an [[open eyeblossom]], lasting 8 seconds.}} 
|{{HistoryLine|||dev=Preview 1.21.50.28|Blindness obtained from suspicious stew made with an open eyeblossom now lasts 7 seconds.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Blindness is added along with 18 other status effects but is currently unobtainable in regular gameplay.{{check version}}}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added [[illusioner]]s, which can affect [[player]]s with Blindness.{{verify|Local difficulty probably needs to be high enough.}}}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|[[File:Blindness JE2 BE2.png|18px]] The texture of the blindness effect icon has been changed.}}
}}

== Issues ==
{{issue list}}

== Navigation ==
{{Navbox effects}}

[[Category:Articles missing historical information]]

[[de:Blindheit]]
[[es:Ceguera]]
[[fr:Cécité]]
[[ja:盲目]]
[[ko:실명]]
[[lzh:盲]]
[[pt:Cegueira]]
[[zh:失明]]
