{{about|in-game features that are not normally available|features that were removed entirely|Bedrock Edition removed features}}
{{Exclusive|Bedrock|plural=1}}

Since the beginning of ''[[Minecraft]]'''s development, there have been a number of features added to the game that have little to no actual use. Some of these features are leftovers from removed features, or simply placeholders for new features in future updates.

== Mechanics ==
=== Enchantments ===
This is a list of unused features related to enchantments.

==== Enchant anything ====
{{IN|bedrock}}, players cannot enchant a block or item; only tools, weapons, and armor can be enchanted, even if the player is in creative mode. However, it is possible to apply enchantments to non-enchantable items or blocks using an NBT editor. By using an NBT editor, it is possible to apply enchantments that cannot be applied in-game normally, such as Fire Aspect on flint and steel or Blast Resistance on TNT. It is also possible to add multiple enchantments that are not compatible with each other such as Smite or Bane of Arthropods to a sword. Although the {{cmd|enchant}} command {{in|bedrock}} cannot enchant past the maximum level limit, it is possible to enchant items with a higher level than the max limit via the NBT editor.
<!-- 
don't remove this section as it can be used again in future

A suitable, nbt editor that can be used such as Universal Minecraft Editor.

=== Behavior ===
-->

=== Loot table ===
==== Mobs ====
In vanilla behavior packs, there is a loot table for the [[giant]], a mob that cannot be spawned in Bedrock Edition.

==== Generated loot ====
<!--

These tables were created manually here to avoid being automatically inserted on another page -->

; Old village 

New Village architecture is no longer behind [[Experimental Gameplay]] in [[Bedrock Edition 1.11.0|1.11.0]], which consists of new chest loot. However. old village chest loot has not been removed but has become unused. This old loot consists of:

{| class="wikitable sortable" style="text-align: center;"
|+ village_two_room_house
! 
! Stack size <br> <sup>(6-8 stacks)</sup>
! Weight
! Chance
|-
| style="text-align: left;" | {{ItemLink|Potato}}
| 5–8 
| {{frac|10|46}}
| 21.7% 
|-
| style="text-align: left;" | {{ItemLink|Carrot}}
| 4–8
| {{frac|10|46}}
| 21.7% 
|-
| style="text-align: left;" | {{ItemLink|Wheat}}
| 8–12
| {{frac|15|46}}
| 32.6%
|-
| style="text-align: left;" | {{ItemLink|Wheat Seeds}}
| 2–4
| {{frac|5|46}}
| 10.8% 
|-
| style="text-align: left;" | {{ItemLink|Beetroot}}
| 5–8 
| {{frac|5|46}}
| 10.8% 
|-
| style="text-align: left;" | {{ItemLink|Wooden Hoe}}
| 1
| {{frac|1|46}}
| 2.1%
|}

{| class="wikitable sortable" style="text-align: center;"
|+ village_blacksmith<ref group="note" 
name="latest">latest blacksmith loot chest after emerald and ink sac removed from loot</ref>
!
! Stack size <br> <sup>(3-8 stacks)</sup>
! Weight
! Chance
|-
| style="text-align: left;" | {{ItemLink|Diamond}}
| 1–3
| {{frac|3|94}}
| 3.1% 
|-
| style="text-align: left;" | {{ItemLink|Iron Ingot}}
| 1–10 
| {{frac|10|94}}
| 10.6% 
|-
| style="text-align: left;" | {{ItemLink|Gold Ingot}}
| 1–3
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{ItemLink|Bread}}
| 1–3 
| {{frac|15|94}}
| 15.9%
|-
| style="text-align: left;" | {{ItemLink|Apple}}
| 1–3
| {{frac|15|94}}
| 15.9%
|-
| style="text-align: left;" | {{ItemLink|Iron Pickaxe}}
| 1
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{ItemLink|Iron Sword}}
| 1
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{ItemLink|Iron Chestplate}}
| 1
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{ItemLink|Iron Helmet}}
| 1
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{ItemLink|Iron Leggings}}
| 1
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{ItemLink|Iron Boots}}
| 1
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{BlockLink|Obsidian}}
| 3–7
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{BlockLink|Oak Sapling}}
| 3–7
| {{frac|5|94}}
| 5.3%
|-
| style="text-align: left;" | {{ItemLink|Saddle}}
| 1
| {{frac|3|94}}
| 3.1%
|-
| style="text-align: left;" | {{ItemLink|Iron Horse Armor}}
| 1
| {{frac|1|94}}
| 1.0% 
|-
| style="text-align: left;" | {{ItemLink|Golden Horse Armor}}
| 1
| {{frac|1|94}}
| 1.0%
|-
| style="text-align: left;" | {{ItemLink|Diamond Horse Armor}}
| 1
| {{frac|1|94}}
| 1.0%
|}

{{Notelist}}

; Old dungeon 

There are unused loot tables that have similar loot, like dungeon chest loot before the [[Better Together Update]]. It is named monster_room.json (unknown structure)<!-- 

this monster_room loot already exist since Alpha 0.16.0 -->

{| class="wikitable sortable" style="text-align: center;"
|+ monster_room
!
! Stack size <br> <sup>(1 stack<ref group="note" 
name="only one">only single item appear on chest</ref>)</sup>
! Weight
! Chance
|-
| style="text-align: left;" | {{ItemLink|Iron ingot}}
| 1–5
| {{frac|10|93}}
| 10.7% 
|-
| style="text-align: left;" | {{ItemLink|Redstone Dust}}
| 1–4
| {{frac|10|93}}
| 10.7% 
|-
| style="text-align: left;" | {{ItemLink|Bread}}
| 1
| {{frac|10|93}}
| 10.7%
|-
| style="text-align: left;" | {{ItemLink|Golden Apple}}
| 1
| {{frac|10|93}}
| 10.7% 
|-
| style="text-align: left;" | {{ItemLink|Wheat}}
| 1–4
| {{frac|10|93}}
| 10.7% 
|-
| style="text-align: left;" | {{ItemLink|Gunpowder}}
| 1–4
| {{frac|10|93}}
| 10.7% 
|-
| style="text-align: left;" | {{ItemLink|String}}
| 1–4
| {{frac|10|93}}
| 10.7% 
|-
| style="text-align: left;" | {{ItemLink|Name Tag}}
| 1
| {{frac|10|93}}
| 10.7% 
|-
| style="text-align: left;" | {{ItemLink|Bucket}}
| 1
| {{frac|5|93}}
| 10.8% 
|-
| style="text-align: left;" | {{ItemLink|Iron Horse Armor}}
| 1
| {{frac|5|93}}
| 5.3% 
|-
| style="text-align: left;" | {{ItemLink|Golden Horse Armor}}
| 1
| {{frac|2|93}}
| 2.1% 
|-
| style="text-align: left;" | {{ItemLink|Enchanted Book}}<ref group="note">All enchantments are equally probable, except treasure enchantments, and any level of the enchantment is equally probable.</ref> 
| 1
| {{frac|1|93}}
| 1.0% 
|}

{{Notelist}}

==== Other ====

There is also unknown equipment loot called low_item_tiers.json

{| class="wikitable" style="text-align: center;"
|+ low_item_tiers
! colspan="3" | Chestplate
|-
! Equipment
! Weight
! Chance
|-
| style="text-align: left;" | {{ItemLink|Leather Tunic}}
| {{frac|1|7}}
| 14.2% 
|-
| style="text-align: left;" | {{ItemLink|Iron Chestplate}}
| {{frac|1|7}}
| 14.2% 
|-
| style="text-align: left;" | {{BlockSprite|Air}} Nothing<ref group="note" name="none"></ref>
| {{frac|5|7}}
| 71.4%
|-
! colspan="3" | Helmet
|-
| style="text-align: left;" | {{ItemLink|Leather Helmet}}
| {{frac|1|7}}
| 14.2% 
|-
| style="text-align: left;" | {{ItemLink|Iron Helmet}}
| {{frac|1|7}}
| 14.2% 
|-
| style="text-align: left;" | {{BlockSprite|Air}} Nothing<ref group="note" name="none">'Nothing' does not refer to the chance of an empty equipment. Instead, it refers to the chance of the random loot generator not adding any loot on a single roll.</ref>
| {{frac|5|7}}
| 71.4%
|}

{{Notelist}}

== Blocks and items ==
{{info needed section|Add a section dedicated to the unobtainable item forms of blocks (analogous to those removed in Java Edition: [[Java Edition removed features#Blocks previously obtainable as items]])}}

=== Old stonecutter ===
{{Main|Stonecutter (old)}}

[[File:Stonecutter (Old).png|125px|right]]
[[Bedrock Edition 1.10.0]] introduced the stonecutter with the model and texture similar to the {{el|je}} stonecutter, however, the new stonecutter does not replace the old stonecutter, as the old stonecutter was removed only from the creative inventory and commands. It is still available if the player already had it in a world prior to 1.10.0 or uses inventory editing.

=== Lava in cauldron ===
[[Cauldron]]s can be used to store [[lava]], but always filled by {{frac|3|3}} level. However, using {{cmd|setblock}} or {{cmd|fill}} command with different data values can obtain a cauldron with {{frac|1|5}} through {{frac|4|5}} level filled by lava, which normally cannot happen due to the fact that dying [[leather armor]] and filling [[glass bottle]]s is not possible with lava.

=== Glowing obsidian ===
[[File:Glowing Obsidian.png|125px|right]]
{{Main|Glowing Obsidian}}
Glowing obsidian blocks were part of the now obsolete [[Nether reactor]]. It emits a soft red glow at light level 12, and drops a single [[obsidian]] when broken with a [[diamond pickaxe]]. It can be obtained only by using inventory editors or a [[Silk Touch]] enchanted pickaxe. As of 0.12.1, this block does not generate anymore. The block may still be obtained using inventory editors or by retaining it from previous worlds before the update.

=== reserved6 ===
[[File:Missing Tile BE3.png|right|width=125x125]]
{{main|reserved6}}
reserved6 was a technical block used by the player's [[hotbar]] to reference inventory slots. Its regular block/item form has never been obtainable without the use of glitches or inventory editing.{{-}}

=== Nether Reactor Core ===
[[File:Nether Reactor Core.png|125px|right]]
{{Main|Nether Reactor Core}}
The functionality of the [[Nether Reactor]] was removed in [[Pocket Edition v0.12.1 alpha]]. However, the reactor core block still exists in-game and can be obtained through inventory editing or by retaining it from previous worlds before the update. It now drops its ingredients, and cannot be obtained though normal methods or with [[Silk Touch]]. Prior to v0.12.1, they were used to activate the nether reactor. Tapping on it would activate the reactor if built correctly. When the core is activated for the nether reactor structure, the [[cobblestone]] and the [[blocks of gold]] are both replaced with [[glowing obsidian]] and it makes an early [[The Nether|Nether]] called nether spire.
<!-- Include texture mix up with plastic texture pack. Current texture is from plastic texture pack and old texture is available by applying the texture pack-->

=== Paintings ===
In [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]], with the addition of [[painting]]s to Pocket Edition, four unused 32×32 paintings were present in <samp>[[kz.png]]</samp> that remained unused - using IDA and the Android <code>libminecraftpe.so</code> file, it has been found that the paintings are referenced from the game code, particularly in the <code>Motive::getAllMotivesAsList(void)</code> method (get all paintings), but the <code>Painting::setRandomMotive(int)</code> method excludes them as possibilities for a random painting. In v0.8.0 alpha build 2, despite still being unused, the textures of these paintings were updated to be more detailed.

The paintings are named and designed according to the four classical elements - "Earth" features a brown square on a light brown background, "Water" is split into a lower light blue half and an upper blue half with a jagged line, "Fire" consists of three orange isosceles triangles on a yellow background, with the largest having a small red triangle inside it, and "Wind" features a beige hollow circle on a white background.

According to [[Helen Zbihlyj]]<ref>https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 ([https://web.archive.org/web/20220422115723/https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 archived])</ref>, these paintings were originally added "as part of a Pocket Edition promo map" (no footage found) which was planned to be a part of [[Pocket Edition]] promotion at [[MINECON 2012]] [[MINECON 2013|or 2013]] and have never been used in game. The artist of these paintings remains unknown, but is credited to Mojang on their debut to ''Java Edition''.

<gallery style="text-align:center">
Earth (texture) BE1.png|Original "Earth"
Fire (texture) BE1.png|Original "Fire"
Water (texture) BE1.png|Original "Water"
Wind (texture) BE1.png|Original "Wind"
</gallery>

<gallery style="text-align:center">
Earth (texture) JE1 BE2.png|Updated "Earth"
Fire (texture) JE1 BE2.png|Updated "Fire"
Water (texture) JE1 BE2.png|Updated "Water"
Wind (texture) JE1 BE2.png|Updated "Wind"
</gallery>


{{-}}

=== Update game blocks ===
{{cleanup|section=1}}
{{main|info_update}}
[[File:Missing Tile BE3.png|75x75px|right]]
[[File:info update.png|75x75px|right|old info_update texture]]
[[File:info update2.png|75x75px|right|old info_update2 texture]]

The update game block looks like a dirt block with the word "update!" written with what appears to be grass. This was a placeholder for blocks that were put into the game before the full files made. It was available for the outdated version of 1.13.0 {{in|bedrock}}. It could be seen if the player was playing with a friend on 1.13.0 and their device wasn't updated or if using an item in a world then downgrading ''Minecraft'' to a version that didn't have the block. Players can still get this by placing an ''Education Edition'' block, then disabling ''Education Edition'', also using the /setblock command for a block called "Unknown" places this block, which can then can be broken and collected.
It wasn't called the update game block either, the name used numbers and letters.
It can be found if a friend runs a world on a newer version and all added blocks on that version then have this texture.  
There is also a version of this block with the word "ate!upd".

=== Invisible bedrock ===
{{main|Invisible Bedrock}}

{{IN|Pocket}}, invisible bedrock made up the borders of [[Old]] worlds. As of [[Bedrock Edition 1.18.0]], it is no longer possible to create new old worlds, but it is still possible to play existing old worlds that were created prior to this update. The block is now unused, but it can still be obtained via add-ons or inventory editing. If obtained these ways, the texture in inventory is one face of a [[stone]] block, and the tooltip is <code>tile.invisiblebedrock.name</code>.

=== Old wooden slab ===
{{main|Petrified Oak Slab}}

Before normal wooden slabs were added, another type of wooden slab existed with stone characteristics.

=== More explorer maps ===
Despite ocean explorer maps, woodland explorer, trial explorer and buried treasure maps being the only [[explorer map]]s that can be obtained in game, other explorer maps actually exist in the game files, and can be obtained only via inventory editing. These maps being:

* Village Explorer Map: Shows the nearest village; the reason why this map is not obtainable is that it sometimes shows the nearest village from the player, and is sold by the cartographer villager who also spawns in the village, making this explorer map no more useful than a locator map because it shows the current location of the village that the player just found.
* Mineshaft explorer map: Shows the nearest mineshaft, for normal or badlands variant.
* Temple explorer map: Shows one of these structures if they are nearby:
** Jungle pyramid
** Desert pyramid
** Igloo
** Swamp hut
* Stronghold explorer map: Shows the nearest stronghold. This explorer map often leads the player to a village, because strongholds in Bedrock Edition have a high chance to generate underneath a village's well or meeting point. This can be an alternative way to find strongholds beside using an [[eye of ender]].
* Ruins explorer map: Shows the nearest [[ocean ruins]].
* Shipwreck explorer map: Shows the nearest [[shipwreck]].
* Pillager outpost explorer map: Shows the nearest [[pillager outpost]].
* Fortress explorer map: Shows the nearest [[Nether fortress]]. Unlike other explorer maps, this map uses the Nether map layout instead of the explorer map layout, which is a static gray color with a destination pointer that stays in one place but spinning wildly like the player pointer.
* End City Explorer Map: Shows the nearest [[end city]]. Unlike other explorer maps, this map uses the End map layout, instead of the explorer map layout.

These explorer maps, named "Unknown Maps", have the same scale as the woodland and ocean explorer maps. However, when held, its name is changed to Map 0 and shows a green triangle to mark the destination structure.
These explorer maps have normal map textures but have the same layout as a woodland and ocean explorer maps, which are brown. They use stripes for bodies of water, and a sort of tan color for landmasses.
If the [[player]] obtains these unused explorer maps in an incorrect dimension, ex: obtaining a fortress explorer map in the Overworld causes the game to freeze and/or eventually crash.

=== Potions and tipped arrows ===
Some potions are unobtainable in normal gameplay, they appear in 3 different types: drinkable potions, splash potions, and lingering potions. Each potion also has its own respective tipped arrow variant, they are:
* Potion of Haste
* Potion of Dullness
* Potion of Blindness
* Potion of Resistance
* Potion of Absorption
* Potion of Health Boost
* Potion of Confusion
* Potion of Levitation

=== Tipped arrows ===
Besides the tipped arrows that are created from unused potions, some tipped arrows are also unused. These tipped arrows do not give any effects when shot at an entity. These arrows are tipped arrows from base potions:
* Arrow of Water
* Arrow of Mundane
* Arrow of Long Mundane
* Arrow of Thick
* Arrow of Awkward

=== Purpur blocks ===
There are unused data values of the [[Purpur Block|purpur block]] that have the same texture with a different name. They can be obtained only by using {{cmd|give}} or inventory editing. These are:
* 1 - Chiseled Purpur
* 3 - tile.purpur_block.smooth.name
The smooth purpur block has a rotated version of the normal block's texture.

== Particles ==
=== Soul lava ===
[[File:2023xxxxxxxx particles.png|125px|right]]
In the texture file, there is an unused soul lava flame particle, the reason for adding it is unknown, maybe it is used on soul campfires, however soul campfires do not emit this particle.

== Resources ==
There are no items, placeable blocks, or {{cmd|summon}} mobs for these, as they appear only as textures, meaning they are currently without use in-game. Some of these are from the Education Edition of Minecraft, and their textures still exist {{in|bedrock}}.

=== Blocks ===
==== Chalkboard ====
[[Chalkboard]]s come in 3 variants: slate, poster, and board.

==== Camera ====
The [[camera]]'s texture still remains, despite it no longer existing as a block. Although it was re-added in [[beta 1.12.0.2]], being obtainable with the {{cmd|give}} command, but as an item, the ability to get the camera using commands were removed again in [[beta 1.13.0.1]]. It is used to take photos because back then, because phones didn't have the ability to take screenshots. Cameras are once again obtainable with {{cmd|give}} in [[beta 1.16.100.54]], and can now take screenshots. However it was removed again in [[beta 1.16.100.58]].

==== [[File:Rose (texture) BE1.png|width=32x32]]Old rose ====
The exclusive blue rose was removed from the game since 0.1.2, but its texture still remains as <code>flower_rose_blue.png</code>

==== [[File:Paeonia (texture).png|width=32x32]]Paeonia ====
The unimplemented paeonia flower's texture exists as <code>flower_paeonia.png</code>

=== Items ===
==== Items from ''[[Minecraft Education]]'' ====
Items that were added during [[Pocket Edition v0.16.0 alpha|v0.16.0]] development versions.

==== {{InvSprite|Portfolio}}Portfolio ====
The [[Portfolio]] was an item that can save photos that were taken with the Camera.

==== {{InvSprite|Slate}} {{InvSprite|Poster}} {{InvSprite|Board}}Chalkboard ====
Comes in 3 sizes: Slate, Poster, and Board.

==== {{InvSprite|Camera}}Camera ====
The camera item takes a screenshot and saves it to the internal storage of the device the game is being played on.

==== {{InvSprite|Agent Spawn Egg}}Agent spawn egg ====
Does not spawn an [[agent]] unless connected to a WebSocket server.

==== {{InvSprite|Minecart with Furnace}}Minecart with furnace ====
The [[minecart with furnace]] exists {{in|java}}, while in Bedrock Edition it appears as an inventory icon texture.

==== {{InvSprite|Quiver}}Quiver ====
The quiver was going to be used to hold arrows, but it was never implemented; Dinnerbone said that holding arrows in the offhand felt more natural.<ref>{{tweet|dinnerbone|615853908553019393|This is an example of how non-final the things I've been working on are: I'm removing quivers again. Arrows in off-hand feels more natural.|July 30, 2015}}</ref> Its texture still exists in 1.12.0.6.

==== {{InvSprite|Ruby}}Ruby ====
Rubies were supposed to be in the game, but since Dinnerbone was color-blind and could not tell the difference between it and [[redstone]], it was scrapped, leaving only a texture. It was implemented in [[MCE:Ruby|Minecraft Earth]], with a completely different use and texture.

==== [[File:Raw Beef JE4 BE3.png|32px]] [[File:Steak JE3 BE2.png|32px]]Hoglin meat ====
In [[Bedrock Edition 1.16.0|1.16.0]], two textures named {{cd|hoglin_meat_raw}} and {{cd|hoglin_meat_cooked}} were added. They have the same texture as raw beef and cooked beef, respectively.

=== Entities and mobs ===<!-- texture for entity and item are used by unused camera item and entity -->
==== Gray tabby cat ====
In the vanilla [[resource pack]], a texture file for a tamed gray tabby [[cat]] exists. However, it is completely unused and cannot be spawned in-game.
<gallery>
Tamed Gray Tabby Texture.png|Unused gray tabby texture
Tamed Gray Tabby Cat with Red Collar.png|Gray tabby model
</gallery>

==== Tamed ocelot ====
In the vanilla resource pack, textures exist, along with the other cat textures, for an [[ocelot]] texture, as well as the texture for a tamed ocelot. Again, it is completely unused and cannot be spawned in-game.

==== Old nitwit villager and old nitwit zombie villager ====
Nitwit [[villager]]s have existed {{in|bedrock}} from earlier versions alongside its zombie villager version, but remain unused. Its texture still exists in the game files.
Nitwit villager and zombie villager added in [[Bedrock Edition 1.10.0|1.10.0]] but they are new villagers with a different ID and texture, which means the old nitwit villager and zombie villager textures are unused.

==== Clownfish ====
In the vanilla resource pack, there is a texture for a generic [[Tropical Fish (item)|clownfish]], which is completely unused. Instead, clownfish are a variant of [[tropical fish]].

<gallery>
Clownfish (unused texture).png|Unused texture of clownfish mob
Clownfish (unused).png|A possible look of the unused clownfish mob, created with [[Tutorials/Programs and editors/3D modeling|Blockbench]]
</gallery>

=== Other ===
==== Old Pocket Edition panorama ====
As of Bedrock Edition 1.2.0, a new panorama background is used, but the old panorama before 1.2.0 was not removed. Despite many updates to the main panorama, the old and unused panorama textures still exist.

== Status effects ==
{{main|Status effects}}

Some of the status effects in Bedrock Edition are unobtainable and can be obtained only by using inventory editing or {{cmd|effect}}.

=== Health boost ===
[[Health Boost]] was added to the game in [[Pocket Edition v0.12.0 alpha|v0.12.0]]. It gives extra health that can regenerate. It can be obtained only with commands.

== World generation ==
=== Biomes ===
{|class="wikitable collapsible" data-description="Unused biomes"
! width=10%|Biome Name and ID
! width=15%|Features
! Description
! Screenshot
|-
|style="text-align:center;"|{{BiomeSprite|Legacy Frozen Ocean}}<br>'''[[Ocean#Variants:Legacy Frozen Ocean|Legacy Frozen Ocean]]'''<br>-116
|{{anchor|Legacy Frozen Ocean|Legacy Frozen Ocean}}
'''Temperature: <span style="color:purple">0.0</span>'''

[[Polar bear]]s, 
[[salmon]], 
[[cod]], 
[[stray]]s, 
Cold [[underwater ruins]], 
[[gravel]], 
[[seagrass]], 
[[kelp]], 
[[Rabbit|snowy rabbit]]s, 
[[ice]], 
[[shipwreck]]s
|Similar to the frozen ocean biome, but without icebergs, it is completely flat. [[Rabbit]]s, [[polar bear]]s, and [[stray]]s spawn here. Rabbits have their snowy texture. No hostile mobs other than [[drowned]], strays, and [[skeleton]]s can spawn. [[Kelp]] also generates here. This biome does not generate naturally from [[Pocket Edition Alpha 0.9.0]] onward. When [[Bedrock Edition 1.4.0]] introduced the new frozen ocean, this biome was not removed nor replaced by the new frozen ocean. However the id name changed from <code>frozen_ocean</code> to <code>legacy_frozen_ocean</code>
|[[File:Legacy Frozen Ocean.png|thumb|Legacy frozen ocean]]
|-
|style="text-align:center;" | {{BiomeSprite|desert-lakes}}<br>'''[[Desert Lakes]]'''<br>130
|{{anchor|Desert Lakes|Desert Lakes}}
'''Temperature: <span style="color:orange">2.0</span>'''

[[Sand]],
[[cacti]],
[[water]],
[[sugar cane]],
[[Rabbit|gold rabbit]]s,
[[desert well]]s,
[[fossil]]s,
[[husk]]s
|In this biome, patches of water are more common, and the terrain is slightly rougher. Although [[desert well]]s can be found, [[desert pyramid]]s, [[village]]s, and [[pillager outpost]]s do not generate in this biome.
|[[File:Desert Lakes.png|thumb|Desert lakes]]
|-
|style="text-align:center;" | {{BiomeSprite|mountain-edge}}<br>'''[[Mountain Edge]]'''<br>20
|{{anchor|Extreme Hills Edge|Mountain Edge}}
'''Temperature: <span style="color:blue">0.2</span>'''

[[Grass Block|Grass]],
[[dirt]],
[[stone]],
[[llama]]s,
[[emerald ore]],
[[infested stone]],
[[spruce tree]]s,
[[oak tree]]s,
[[snow]]

|The mountain edge biome has never generated naturally in ''Bedrock Edition''. This biome has lots of trees, similar to windswept forests. While the terrain is lower and gentler in nature, some areas may reach high enough to be covered by snow.
|[[File:Mountain Edge.png|thumb|Mountain edge]]
|-
|style="text-align:center;" | {{BiomeSprite|Deep Warm Ocean}}<br>'''[[Deep Warm Ocean]]'''<br>47
|{{anchor|Warm Deep Ocean|Deep Warm Ocean}}
'''Temperature: <span style="color:orange">0.5</span>'''

[[Dolphin]]s, [[pufferfish]], [[tropical fish]]es, warm [[underwater ruins]], [[sand]], [[seagrass]], [[ocean monument]]s, [[guardian]]s, [[elder guardian]]s, [[shipwreck]]s
|Similar to the Warm Ocean biome, but without coral reefs nor sea pickles, and twice as deep. Because they are a deep ocean variant, they can generate ocean monuments, resulting in the spawning of [[guardian]]s, [[elder guardian]]s, [[prismarine]], and [[sponge]]s.
|[[File:Deep Warm Ocean.png|thumb|Deep warm ocean]]
|-
|style="text-align:center;"|{{BiomeSprite|wooded-hills}} {{BiomeSprite|taiga-hills}} {{BiomeSprite|snowy-taiga-hills}} {{BiomeSprite|jungle-hills}} {{BiomeSprite|desert-hills}} {{BiomeSprite|birch-forest-hills}} {{BiomeSprite|tall-birch-hills}} {{BiomeSprite|giant-tree-taiga-hills}} {{BiomeSprite|giant-spruce-taiga-hills}} {{BiomeSprite|snowy-mountains}}<br>'''Hills'''<br>13, 17, 18, 19, 22, 28, 31, 33, 156, 161, 169
|{{anchor|Hills}}
'''Temperature: Same as their respective base biomes.'''

|Hills are generated within certain biomes (including some of their variants) and are referred in the F3 menu with Hills added to their name (except snowy mountains).

This includes: wooded hills, taiga hills, snowy taiga hills, jungle hills, desert hills, birch forest hills, tall birch hills, giant tree taiga hills, giant spruce taiga hills, snowy mountains, and bamboo jungle hills.

Most hills are gentle rolling slopes on which the usual biome terrain generates, with some sharper cliffs here and there. Snowy Mountains have a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%).

Giant spruce taiga hills are a special case. {{in|java}}, the game code sets the values {{code|setBaseHeight}} and {{code|setHeightVariation}} to define a "hilly" biome, but uses the same values as for its non-hill variant (giant spruce taiga), meaning there is absolutely no terrain difference between the two biomes. {{IN|bedrock}}, this biome generates as a hillier version of the giant spruce taiga, but uses the same trees as the giant tree taiga hills (with leaves only at the top), resulting in the differences between these biomes being non-terrain aspects like water color and temperature.
|[[File:Giant Tree Taiga Hills.png|thumb|upright|Giant tree taiga hills]][[File:Desert Hills.png|thumb|upright|Desert hills]] [[File:Jungle Hills.png|thumb|upright|Jungle hills]][[File:Snowy Mountains.png|thumb|upright|Snowy mountains]]
|-
|style="text-align:center;" | {{BiomeSprite|badlands-plateau}}<br>'''[[Badlands Plateau]]'''<br>39
|{{anchor|Plateau|Mesa Plateau|Badlands Plateau}}
'''Temperature:'''<br>'''Badlands Plateau : <span style="color:orange">2.0</span>'''
| Badlands plateaus generate as a variant biome<!-- standalone, with regular badlands as its hills biome--> of the badlands, and are flattened at the top. They come to rest at an elevation of about 20 to 30 blocks above sea level. Similar to normal badlands, [[mineshaft]]s are capable of generating.
|[[File:Badlands Plateau.png|thumb|Badlands plateau]]
|-
|style="text-align:center;" | {{BiomeSprite|modified-badlands-plateau}} {{BiomeSprite|shattered-savanna-plateau}}<br>'''Modified Plateaus'''
164, 167
|{{anchor|Plateau M|Mesa Plateau M|Savanna Plateau M|Shattered Savanna Plateau|Modified Badlands Plateau}}
'''Temperature:'''<br>
Modified Badlands Plateau : <span style="color:orange">2.0</span><br>
Shattered Savanna Plateau : <span style="color:orange">1.0</span>
|Two rare variants of the plateau biomes, which are variants themselves. However, neither of these biomes closely resemble their counterparts.

Compared to the average badlands plateau, the modified badlands plateau features more variable terrain and smaller plateaus, as if a larger plateau was weathered down over time. It is the second-rarest biome in the game, after the modified jungle edge.

The terrain of the shattered savanna plateau biome is much less tame than its normal counterpart. It features incredibly large and steep mountains that jut out of the terrain, similar to the Shattered Savanna biome, albeit slightly smaller and gentler in comparison. {{IN|be}}, shattered savanna plateaus are considered a temperate/lush biome, making foliage a vibrant green color and allowing rain to occur in them.
|[[File:Modified Badlands Plateau.png|thumb|Modified badlands plateau]] [[File:Shattered Savanna Plateau.png|thumb|Shattered savanna plateau]]
|
|-
|style="text-align:center;" | {{BiomeSprite|modified-wooded-badlands-plateau}}<br>'''[[Modified Wooded Badlands Plateau]]'''<br>166
|{{anchor|Modified Wooded Badlands Plateau|Modified Wooded Badlands Plateau}}
'''Temperature: <span style="color:orange">2.0</span>'''

[[Oak]] trees,
[[dead bush]]es,
[[coarse dirt]],
[[dirt]],
[[terracotta]]
| This biome features grass and oak trees on top of plateaus, much like its counterpart. However, the plateaus that generate here are generally smaller, allowing far less foliage to generate. The terrain is more erratic, and can be compared to that of the Modified Badlands Plateau biome. Eroded badlands generate instead of the desert alongside this biome.<br>
|[[File:Modified Wooded Badlands Plateau.png|thumb|Modified wooded badlands plateau]]
|-
|style="text-align:center;" | {{BiomeSprite|mushroom-field-shore}}<br>'''[[Mushroom Field Shore]]'''<br>15
|{{anchor|Mushroom Field Shore|Mushroom Field Shore}}
'''Temperature: <span style="color:green">0.9</span>'''

[[Mushroom]]s,
[[huge mushroom]]s,
[[mycelium]],
[[mooshroom]]s,
[[buried treasure]],
[[shipwreck]]s
| Mushroom field shores represent the transition between mushroom fields and the ocean, forming long strips between the biomes as a "beach", hence the name. However, it does not generate if the ocean biome is a Deep Ocean. This biome also generates when a river meets a Mushroom Fields biome, similar to what frozen rivers do in snowy tundras. The terrain of this biome is much more flat and shallow than the main mushroom fields biome, though it contains many of the same features, such as a mycelium surface layer, huge mushrooms, and lack of hostile mobs, but shipwrecks and buried treasure can generate here.
|[[File:Mushroom Field Shore.png|thumb|Mushroom field shore]]
|}

=== Custom superflats ===
''See also: [[Superflat#Customization|Java Edition Custom Superflat]]''

There is an NBT string in every level.dat file called "FlatWorldLayers", which when edited properly, can cause the respective world to generate custom layers. This is used when Custom Superflats created on Legacy Console Edition get converted over to Bedrock Edition.

Custom Superflats can, nevertheless, still be created without cheats through custom world folders.

=== Single Biome world type ===
''See also: [[Single biome|Java Edition Single Biome]]''

Similar to Custom Superflats, there is code in the game files for single biome worlds. It is fully functional but has many issues.

== Other ==
=== Fifth old growth taiga biome variants ===
The file {{code|biome_client.json}} contained a biome name that never existed in game.

<pre>
"mega_taiga": {
      "water_surface_color": "#2d6d77",
      "water_fog_color": "#2d6d77"
    },
    "mega_spruce_taiga": {
      "water_surface_color": "#2d6d77",
      "water_fog_color": "#2d6d77"
    },
    "mega_taiga_mutated": {
      "water_surface_color": "#2d6d77",
      "water_fog_color": "#2d6d77"
    },
    "mega_spruce_taiga_mutated": {
      "water_surface_color": "#2d6d77",
      "water_fog_color": "#2d6d77"
    },
    "mega_taiga_hills": {
      "water_surface_color": "#286378",
      "water_fog_color": "#286378"
    },
</pre>

Out of the five giant tree taiga biomes, only four can generate in the game while another one, <code>mega_taiga_hills</code>, appears only in this code, as that biome is not defined in the vanilla behavior pack in the biomes folder. Whether the biome is a dropped feature or not is unknown.

Colors: {{color|#2d6d77}} {{color|#286378}}

=== World settings ===
[[Bedrock Edition level format|level.dat]] contains several player abilities. Most of these are used in multiplayer, to determine who has what permissions. However, some are completely inaccessible without an NBT editor. With the exception of <code>permissionsLevel</code>, none of these settings can be altered in-game for the world itself, only for individual players. The <code>flying</code> changes in-game as players toggle flight mode, but cannot be altered manually without editing.

{|class="wikitable"
! Ability
! Description
|-
|{{code|instabuild}}
| Whether the player can break blocks instantly. Normally true in Creative.
|-
|{{code|invulnerable}}
| Whether the player is immune to damage. Normally true in Creative.
|-
|{{code|lightning}}
| Depends if lightning appears in thunderstorms.
|-
|{{code|flyspeed}}
| The speed at which the player flies in Creative.{{info needed|How does this convert to blocks per second?}}
|-
|{{code|walkspeed}}
| The speed at which the player walks.{{info needed|How does this convert to blocks per second?}}
|}

== Entities ==
=== Armed zombie villager ===
Zombie villagers cannot spawn with armor equipped. However, armed zombie villagers are still spawnable via mob editing.
If a zombie villager is wearing armor, only the boots are applied correctly. The helmet is struck through the head and the chestplate and leggings can be seen through holes in their clothes.

=== Wither skeleton archer ===
If a wither skeleton is equipped with a bow, it uses it as a ranged weapon, and arrows shot are always set on fire regardless of what enchantment it has, or if it has an enchantment. However, wither skeleton archers cannot spawn naturally.

''[[Minecraft Dungeons]]'' has [[MCD:Wither Skeleton Archer|wither skeleton archers]].

=== Wither jockey ===
[[File:Spider Wither Jockey.png|103x103px|right]]
Spiders spawned in the Nether have a 1% chance of spawning while being ridden by a skeleton, which has an 80% of being a wither skeleton and a 20% of a normal skeleton. However, since spiders cannot naturally spawn in the Nether, this mob is unused. Instead, it can be spawned using spider spawn eggs in Creative mode. Wither jockeys also have a cave spider variant. It can also be spawned with commands.

=== Zombie horse ===
[[File:Zombie Horse Revision 3.png|right|width=111x111]]
Zombie horses can be spawned only by using its spawn egg or {{cmd|summon}}, as it cannot spawn naturally.

=== Zombie horse jockey (and variants) ===
These jockeys (see below) are unused since zombie horses cannot spawn naturally.
*Zombie horse jockey
**Baby zombie riding zombie horse
*Husk zombie horse jockey
**Baby husk riding zombie horse
*Zombie villager riding zombie horse jockey
**Baby zombie villager riding zombie horse

=== Baby trader llama ===
Trader llamas were added in [[Bedrock Edition beta 1.11.0.1|beta 1.11.0.1]], which at that time were breedable and could spawn a baby. However, as of [[Bedrock Edition beta 1.11.0.3|beta 1.11.0.3]], trader llamas no longer spawn naturally as babies since they are no longer breedable, causing the baby trader llama to become unused.

=== Ravagers ===
Some [[Ravager]] with riders do not spawn naturally and must be summoned using {{cmd|summon}}:

*[[Vindicator]] riding Ravager
:{{cmd|/summon ravager ~ ~ ~ minecraft:spawn_with_vindicator_rider}}
* [[Pillager Captain]] riding Ravager
:{{cmd|/summon ravager ~ ~ ~ minecraft:spawn_with_pillager_captain_rider}}
*[[Raid captain|Vindicator Captain]] riding Ravager
:{{cmd|/summon ravager ~ ~ ~ minecraft:spawn_with_vindicator_captain_rider}}

=== Agent ===
[[File:Agent.png|125x125px|right]]
{{main|Agent}}
The agent was added in [[Pocket Edition alpha 0.17.0.1|alpha 0.17.0.1]], although it was hidden in the {{code|.apk}} file of the game. However, it is still used in conjunction with Code Connection.

<br /><!-- command /ability available only  if education edition toggled on -->

=== Camera ===
{{main|Camera}}
[[File:Camera.png|121x121px|right]]
The camera was first found in the [[Pocket Edition v0.1.0 alpha]] .apk file, as of this version, the camera has functionality. 

As of [[Pocket Edition v0.9.0 alpha|v0.9.0]], the camera entity was removed. Tommaso stated "It doesn't mean that it's dead forever, in fact, I have a lot of ideas for it! I think it will be back when have shaders, sharing and redstone."<ref>{{Reddit|sub=MCPE|281sep/camera|ci6znr8|Can confirm, I was the killer >:) It doesn't mean that it's dead forever, in fact I have a lot of ideas for it! I think it will be back when have shaders, sharing and redstone (spoiler spoiler).|mojang_tommo|June 13, 2014}}</ref>

The camera was re-added in alpha [[Pocket Edition v0.14.0 alpha|v0.14.0]], accessible only with inventory editors, but was removed again in alpha [[Pocket Edition v0.16.0 alpha|v0.16.0]]. However, the block can still be obtained in servers.

Cameras were added again in [[Bedrock Edition beta 1.8.0.8|beta 1.8.0.8]], but it requires mob editing to summon it or using an NBT editor to get its spawn egg. The camera can now be obtained using {{cmd|give}} as of [[Bedrock Edition beta 1.12.0.2|beta 1.12.0.2]].

In [[Bedrock Edition beta 1.13.0.1|beta 1.13.0.1]], this item can be used by slide while using the item, the take picture sound can be heard and an explosion can be seen and a picture is saved to {{cd|[[com.mojang]]/screenshots}} folder. However, Cameras are no longer obtainable using {{cmd|give}}

As of [[Bedrock Edition beta 1.16.100.54|beta 1.16.100.54]], Cameras are once again obtainable using {{cmd|give}}. It was reverted again in [[beta 1.16.100.58]]

=== Old villager and old zombie villager ===
{{see also|Villager/Before Village and Pillage}}
Old villagers and old zombie villagers, prior to the Village and Pillage update are still available in the game, but they are instantly converted into {{code|villager_v2}} (new villagers) and {{code|zombie_villager_v2}}.
Their spawn egg can be obtained only via {{cmd|give spawn_egg 1 15}}. However, trying to spawn them with that spawn egg spawns an old villager who is instantly killed. A new villager then spawns and take its place.

Their trade tables were not removed, even though trading GUI has changed between Village and Pillage and prior updates.

== History ==
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.1.3|Added <code>info_update</code>.}}
|{{HistoryLine||v0.2.0|Added reserved6.}}
|{{HistoryLine||v0.9.0|dev=build 1|Frozen Ocean and Extreme Hills Edge biomes no longer generate naturally.}}
|{{HistoryLine||v0.11.0|dev=build 1|Added [[ghast]]s. They cannot be spawned legitimately in-game and require world modification to be spawned in.
|Added magma cubes. They do not spawn naturally due to [[the Nether]] not being added yet in-game, but can be spawned in with a spawn egg in Creative.
|Added blindness effect.{{verify}}}}
|{{HistoryLine||v0.12.1|dev=build 1|Added skeleton jockey variants: wither skeleton jockeys and skeleton jockeys with cave spiders.
|Nether reactor cores are no longer craftable, and no longer available in the Creative inventory.
|Ghasts and magma cubes can now spawn in the Nether.
|Added the Nether dimension in the Old world type. However, it is impossible to access this dimension without using a world editor.}}
|{{HistoryLine||v0.13.0|dev=build 1|All blocks can now be crafted from the [[crafting table]], making the [[Stonecutter (old)|stonecutter]] redundant.}}
|{{HistoryLine||v0.14.0|dev=build 1|Re-added the camera item with an ID of 439, and added ender pearls without an ID.}}
|{{HistoryLine||v0.14.2|Camera ID changed to 498, but cannot be spawned using the item. However, they can be spawned using spawn egg with data value 62.}}
|{{HistoryLine||v0.15.0|dev=build 1|Added zombie horses, which are mountable by baby zombie variants.
|reserved6 now displays the same texture as info_update.}}
|{{HistoryLine||v0.16.0|dev=build 1|Camera now has a block form in inventory, but placing it spawns the entity. The block can be placed using commands ({{cmd|setblock ~ ~ ~ camera}}) or editing.
|Added commands, which is the only way to access Nether in Old World without using a world editor.}}
|{{HistoryLine|||dev=build 2|Removed cameras. They were moved to {{el|ee}}. However, the block can still be obtained in servers.}}
|{{HistoryLine|||dev=build 5|The Nether can be accessed in Old World Type without converting the world by using commands.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added End Dimension in Old World Type, however, is inaccessible without using commands.
|Added chiseled purpur.
|Added [[structure block]]s, which were unused.
|Fully implemented [[ender pearl]]s.}}
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Villager no longer has an open button when player sneak to them, as trading has already been added.}}
|{{HistoryLine||1.1.0|dev=?|Added various unused explorer maps.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.13.8|Added stripped wood.}}
|{{HistoryLine|||dev=beta 1.2.14.2|Added unused Shipwreck Explorer Map.
|Added new unused biomes, such as the Deep Warm Ocean biome.}}
|{{HistoryLine|||dev=beta 1.2.20.1|Added unused Ruins Explorer Map.}} 
|{{HistoryLine|||dev=?|ID name for unused Frozen Ocean biomes renamed from <code>frozen_ocean</code> to <code>legacy_frozen_ocean</code> to distinguish from the new Frozen Ocean name.}}
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Re-added NPCs and Cameras, NPCs could be spawned only by using commands, while the Camera could be spawned only by using mob editors. Both lack their features from Education Edition.
|Added cats, which have one unused texture.}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Seamless slab (now known as [[Smooth Stone]]) is now obtainable, making it no longer unused.}}
|{{HistoryLine|||dev=beta 1.9.0.2|Added the barrel block, which has an unused top and fish barrel texture.
|Added the bell, which has an unused variant that can be obtained only via commands.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|The old stonecutter is now unused.
|Added the jigsaw block.
|Added the nitwit villager and nitwit zombie villager with a new texture, but the old textures still remain.
|Bell with granite, polished granite, and diorite can generate in new villages, making them no longer unused.
|Added Pillager Outposts and new Village Explorer Map.
|Added a crafting recipe for Wood, making Wood, and therefore Stripped Wood, obtainable in Survival, and, as a result, not unused anymore.
|Added locked smokers, blast furnaces, lecterns, barrels, and smokeless campfires.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|New villages are no longer behind experimental gameplay, making the new Village Explorer Map get removed, however old village chest loot was still not removed.}}
|{{HistoryLine|||dev=beta 1.11.0.4|Removed bells with a unique side texture.}}
|{{HistoryLine|||dev=beta 1.11.0.1|Old villager converted into new villager, however, they still exist in the game along with their trade table if spawned at the template world.}}
|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|Re-added the camera item that can be obtained via {{cmd|give}}.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Added structure block functionality behind [[Experimental Gameplay]].
|Added structure void into the game, it is obtainable with commands.
|Camera now has functionality again.}}
|{{HistoryLine|||dev=beta 1.13.0.4|Added elder guardian ghost.}}
|{{HistoryLine|||dev=beta 1.13.0.9|Blindness can now be obtained by eating [[suspicious stew]], making it no longer unused.}}
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Curse of Binding is now obtainable and functional, making it no longer unused.
|Curse of Vanishing is now obtainable and functional, making it no longer unused.
|Allow and deny blocks are now obtainable again using {{Command|give}}.
|Borders are now obtainable again using {{Command|give}}.
|NPC Spawn eggs are now obtainable yet again using {{Command|give}}.
|Dialog and changeable skins for the NPC have been re-added into the game again.}}
|{{HistoryLine|||dev=beta 1.16.0.51|NPCs can now be summoned once again using {{Command|summon}}.}}
}}

== References ==
{{reflist}}

== Navigation ==
{{Navbox version history}}

[[Category:Unused features]]

[[es:Características no usadas de Bedrock Edition]]
[[ja:未使用の要素/Bedrock Edition]]
[[pt:Recursos não utilizados da Edição Bedrock]]
[[ru:Неиспользуемый контент (Bedrock Edition)]]
[[zh:基岩版未使用特性]]
