{{Infobox Dungeons mission
| title = Rune Room
| image = MCD Rune Room 1.png
| image2 = MCD Rune Room 2.png
| captains = Never has captains
}}

A '''rune room''' is a type of optional [[MCD:Sub Dungeon|sub dungeon]] that contains a [[MCD:Rune|rune]] for the hero to collect.

== Appearance and description ==
Rune rooms consist of a narrow rampart over a purple void that leads to a tower with a rune symbol. If the button infront of the tower is pressed, that rune room's respective rune will be summon above the pit, and several towers will rise up in the background. The exception to this is the rune in [[MCD:Great Hall|Great Hall]], which is given upon pressing the button at the back of the hallway. All of the runes collected in order spell out the phrase “Bovine Path". The runes collected from rune rooms are used to unlock the entrance door of [[MCD:Moo Room|Moo Room]] within Great Hall, an area containing the [[MCD:Scroll|scroll]] to unlock the [[MCD:Secret Mission|secret mission]] [[MCD:???|???]].

== Areas ==
{| class="wikitable sortable list-style-none"
!Name<br><code>Level ID</code>
!Resource pack ID
!Contains rune
!Entrance door
!Rune
|-
| [[MCD:Great Hall|Great Hall]]
* <code>Lobby</code>
| <code>squidcoast</code>
| '''B'''
| [[File:MCD Great Hall (Entrance 2).png|300px]]
| [[File:MCD Great Hall (Runes 2).png|300px]]
|-
| [[MCD:Creeper Woods Rune Room|Creeper Woods Rune Room]]
* <code>RuneRoom</code>
| <code>creeperwoods</code>
| '''O'''
| [[File:MCD Creeper Woods Rune Room (Entrance 2).png|300px]]
| [[File:MCD Creeper Woods Rune Room (Rune).png|300px]]
|-
| [[MCD:Pumpkin Pastures Rune Room|Pumpkin Pastures Rune Room]]
* <code>RuneRoom</code>
| <code>pumpkinpastures</code>
| '''V'''
| [[File:MCD Pumpkin Pastures Rune Room (Entrance 2).png|300px]]
| [[File:MCD Pumpkin Pastures Rune Room (Rune).png|300px]]
|-
| [[MCD:Soggy Swamp Rune Room|Soggy Swamp Rune Room]]
* <code>RuneRoom</code>
| <code>soggyswamp</code>
| '''I'''
| [[File:MCD Soggy Swamp Rune Room (Entrance 2).png|300px]]
| [[File:MCD Soggy Swamp Rune Room (Rune).png|300px]]
|-
| [[MCD:Redstone Mines Rune Room|Redstone Mines Rune Room]]
* <code>RuneRoom</code>
| <code>mooncorecaverns</code>
| '''N'''
| [[File:MCD Redstone Mines Rune Room (Entrance 2).png|300px]]
| [[File:MCD Redstone Mines Rune Room (Rune).png|300px]]
|-
| [[MCD:Fiery Forge Rune Room|Fiery Forge Rune Room]]
* <code>RuneRoom</code>
| <code>redstonemines</code>
| '''E'''
| [[File:MCD Fiery Forge Rune Room (Entrance 2).png|300px]]
| [[File:MCD Fiery Forge Rune Room (Rune).png|300px]]
|-
| [[MCD:Cacti Canyon Rune Room|Cacti Canyon Rune Room]]
* <code>RuneRoom</code>
| <code>cacticanyon</code>
| '''P'''
| [[File:MCD Cacti Canyon Rune Room (Entrance 2).png|300px]]
| [[File:MCD Cacti Canyon Rune Room (Rune).png|300px]]
|-
| [[MCD:Desert Temple Rune Room|Desert Temple Rune Room]]
* <code>RuneRoom</code>
| <code>deserttemple</code>
| '''A'''
| [[File:MCD Desert Temple Rune Room (Entrance 2).png|300px]]
| [[File:MCD Desert Temple Rune Room (Rune).png|300px]]
|-
| [[MCD:Highblock Halls Rune Room|Highblock Halls Rune Room]]
* <code>RuneRoom</code>
| <code>highblockhalls</code>
| '''T'''
| [[File:MCD Highblock Halls Rune Room (Entrance 2).png|300px]]
| [[File:MCD Highblock Halls Rune Room (Rune).png|300px]]
|-
| [[MCD:Cellar|Cellar]]
* <code>PrisonDungeon</code>
| <code>obsidianpinnacle</code>
| '''H'''
| [[File:MCD Obsidian Pinnacle Rune Room (Entrance 2).png|300px]]
| [[File:MCD Obsidian Pinnacle Rune Room (Rune).png|300px]]
|}

== Mobs and entities ==
No mobs of any kind can spawn in rune rooms, except for if [[MCD:Night|Night mode]] is active.

== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=sfx_env_rune2dMain.ogg
|sound2=sfx_env_rune2dMain-002.ogg
|description=2d Main
|type=dungeons}}
| {{SoundLine
|sound=sfx_env_rune2dMainGhost-002.ogg
|description=2d Main Ghost
|type=dungeons}}
| {{SoundLine
|sound=sfx_env_runeCubeAppear.ogg
|description=Cube Appear
|type=dungeons}}
| {{SoundLine
|sound=sfx_env_runeCubeClick.ogg
|description=Cube Click
|type=dungeons}}
| {{SoundLine
|sound=sfx_env_runeFireLoop.ogg
|description=Fire Loop
|type=dungeons}}
| {{SoundLine
|sound=sfx_env_runeFireStream.ogg
|description=Fire Stream
|type=dungeons}}
| {{SoundLine
|sound=sfx_env_runeTowersRise.ogg
|description=Towers Rise
|type=dungeons}}
| {{SoundLine
|sound=sfx_env_runeUnlockFire.ogg
|description=Unlock Fire
|type=dungeons}}
| {{SoundLine
|sound=sfx prop runeCubeHeartLoop.ogg
|description=Cube Heart Loop
|type=dungeons}}
| {{SoundLine
|sound=sfx prop runeTowerRiseChoir.ogg
|description=Tower Rise Choir
}}
}}

==Data values==
* In the game files, rune rooms use the following objectgroup IDs in the following order: <code>rr_entrance001</code>, <code>rr_tile001</code>, <code>rr_runeroom001</code>, <code>rralt_entrance001</code>, <code>rr_rockprop01</code>, <code>rr_rockprop02</code>, <code>rr_rockprop03</code>, <code>rr_rockprop04</code>, <code>rr_rockprop08</code>, <code>rr_rockprop07</code>, <code>rr_rockprop06</code>, & <code>rr_rockprop05</code>.
* In another part of the game files, Rune Rooms are referred to by the following name: <code>RuneRoom</code>.

== Trivia ==
*An unused and unfinished Rune Room variant can be found in the game files. The existence of this unfinished second Rune Room may imply that early on in development, the Rune Rooms for each mission were going to have unique layouts, rather than all Rune Rooms besides Obsidian Pinnacle using the same layout.

== Navigation ==
{{Navbox Dungeons locations|missions-sub dungeons}}

[[ja:MCD:Rune room]]
