{{About|the block that produces single musical notes|the block that plays music discs|Jukebox}}
{{Infobox block
|image=Note Block.png
|transparent=No
|light=No
|tool=Axe
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=Yes
}}

A '''note block''' is a [[block]] that emits sounds when {{Control|attacked}}, {{Control|used}}, or activated with [[redstone]]. The sound produced can be altered in various ways by using it or putting certain blocks directly above or below it. A note block's sound played repeatedly can be used to direct [[allay]]s to stay nearby and drop collected items near it.

== Obtaining ==
=== Breaking ===
Note blocks are most quickly broken with an [[axe]].
{{breaking row|horizontal=1|Note Block|Axe|Any|foot=1}}

=== Natural generation ===
Note blocks can generate in [[ancient cities]].

=== Crafting ===
{{Crafting
|A1= Any Planks
|B1= Any Planks
|C1= Any Planks
|A2= Any Planks
|B2= Redstone Dust
|C2= Any Planks
|A3= Any Planks
|B3= Any Planks
|C3= Any Planks
|Output= Note Block
|type= Redstone
}}

== Usage ==
=== Playing music ===
==== Notes ====
[[File:Note-Block.png|thumb|right|upright|A note block being triggered and playing a note.]]

Note blocks play a musical note when hit (pressing the {{Control|attack}} button) or activated by redstone. A note block must have [[air]] in the space directly above it to play a sound. Unlike most other [[sound]]-emitting blocks, note blocks can be heard up to 48 blocks away. The volume of a note block decreases as the player gets further away from it. The sound of note blocks (as well as [[jukebox]]es) can be independently controlled by the Jukebox/Note Blocks slider in the audio [[options|settings]].

Note blocks play when on or next to a powered block. Each time a note block plays a note, a note [[particle]] may fly out of the top (if pressed too fast, notes may not appear), with the color depending on the pitch (but not the instrument).

There are 16 different instruments and 25 different pitches per instrument. Pressing the {{control|use|text=use button}} on the block increases the note pitch up a [[Wikipedia:Semitone|semitone]], with a total of two full [[Wikipedia:Octave|octaves]] (24 semitones in total) being available for each instrument. The standard range (for harp and pling instruments) of notes span from F♯<sub>3</sub> to F♯<sub>5</sub>. After reaching the highest note (23th pressing of {{control|use|text=use button}}), pressing use again (24th pressing of {{control|use|text=use button}}) resets the pitch back to F♯<sub>3</sub>, as does breaking the block and picking it back up.

The string bass and didgeridoo are two octaves (24 semitones) lower than the standard range, the guitar is one octave (12 semitones) lower than the standard range, the flute is one octave above the standard range, and the bells, chimes, and xylophone are 2 octaves above the standard range. This gives the player six octaves (72 semitones) of effective range to combine instruments for greater pitch coverage.

The exact pitch can be found from its {{control|use}}-count by using the following formula: <code>2 ^ ((use count - 12) / 12)</code>.

The exact pitch to {{control|use}}-count assignment is shown below,<ref>[http://www.minecraftforum.net/viewtopic.php?f=1020&t=136347 Original chart by cookingfat]</ref><ref>[http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/resource-pack-discussion/1255570 Original /playsound pitch chart by kwerti]</ref> along with the note's color, which is rendered with shading using the particle's texture.

{| data-description="Pitch reference"
|-
|
{| class="wikitable"
|-
!Pitch
(Octave 1)
!Use count
!Pitch ({{Cmd|playsound}})
!Color (<abbr title="Hexadecimal color code">hex</abbr>)
|-
|F♯/G♭- Fi/Se
|0
|0.5
|{{color|#77D700}}
|-
|G - Sol
|1
|2^(-11/12) ≈ 0.529732
|{{color|#95C000}}
|-
|G♯/A♭- Si/Le
|2
|2^(-10/12) ≈ 0.561231
|{{color|#B2A500}}
|-
|A - La
|3
|2^(-9/12) ≈ 0.594604
|{{color|#CC8600}}
|-
|A♯/B♭- Li/Te
|4
|2^(-8/12) ≈ 0.629961
|{{color|#E26500}}
|-
|B - Ti
|5
| 2^(-7/12) ≈ 0.667420
|{{color|#F34100}}
|-
|C - Do
|6
|2^(-6/12) ≈ 0.707107
|{{color|#FC1E00}}
|-
|C♯/D♭- Di/Ra
|7
|2^(-5/12) ≈ 0.749154
|{{color|#FE000F}}
|-
|D - Re
|8
|2^(-4/12) ≈ 0.793701
|{{color|#F70033}}
|-
|D♯/E♭- Ri/Me
|9
|2^(-3/12) ≈ 0.840896
|{{color|#E8005A}}
|-
|E - Mi
|10
|2^(-2/12) ≈ 0.890899
|{{color|#CF0083}}
|-
|F - Fa
|11
|2^(-1/12) ≈ 0.943874
|{{color|#AE00A9}}
|-
|F♯/G♭- Fi/Se
|12
|1.0
|{{color|#8600CC}}
|}
|
{| class="wikitable"
|-
!Pitch
(Octave 2)
!Use count
!Pitch ({{Cmd|playsound}})
!Color (<abbr title="Hexadecimal color code">hex</abbr>)
|-
|F♯/G♭- Fi/Se
|12
|1.0
|{{color|#8600CC}}
|-
|G - Sol
|13
|2^(1/12) ≈ 1.059463
|{{color|#5B00E7}}
|-
|G♯/A♭- Si/Le
|14
|2^(2/12) ≈ 1.122462
|{{color|#2D00F9}}
|-
|A - La
|15
|2^(3/12) ≈ 1.189207
|{{color|#020AFE}}
|-
|A♯/B♭- Li/Te
|16
|2^(4/12) ≈ 1.259921
|{{color|#0037F6}}
|-
|B - Ti
|17
|2^(5/12) ≈ 1.334840
|{{color|#0068E0}}
|-
|C - Do
|18
|2^(6/12) ≈ 1.414214
|{{color|#009ABC}}
|-
|C♯/D♭- Di/Ra
|19
|2^(7/12) ≈ 1.498307
|{{color|#00C68D}}
|-
|D - Re
|20
|2^(8/12) ≈ 1.587401
|{{color|#00E958}}
|-
|D♯/E♭- Ri/Me
|21
|2^(9/12) ≈ 1.681793
|{{color|#00FC21}}
|-
|E - Mi
|22
|2^(10/12) ≈ 1.781797
|{{color|#1FFC00}}
|-
|F - Fa
|23
|2^(11/12) ≈ 1.887749
|{{color|#59E800}}
|-
|F♯/G♭- Fi/Se
|24
|2.0
|{{color|#94C100}}
|}
|}

Alternatively, there is a graphical version available:
[[File:Noteblock reference.png|class=pixel-image]]

Players can roughly check the tuning of a block by looking at the note icon.
[[File:Note colors.png|class=pixel-image]]

{{IN|java}}, the tuning can also be checked by looking at the right side of the [[debug screen]] (accessed by pressing {{key|F3}}). It is denoted as "note:" followed by a number from 0 to 24.

==== Instruments ====
The instrument played depends on the block underneath the note block. Note that these are groups of blocks defined by the code, not just the individual block.{{Verify|How does it work now that block materials are no longer in Java?}}

When a [[mob head]] is placed on top of a note block, the sound made by the note block becomes that of the corresponding mob's {{cd|ambient}} sound, with the exception of the creeper head, which instead causes the note block to play the {{cd|primed}} sound.

{| class="sortable wikitable" data-description="Instruments & block materials"
 !Block
 !Instrument
 !{{tooltip|Range|in scientific pitch notation}}
 !Sound event names (Java)
 !Sound event names (Bedrock)
 |-
 |{{BlockSprite|oak Wood}} [[Materials#Wood blocks|Material: wood]]
 |{{sound|Bass (String Bass)|Note block bass scale.ogg}}
 | style="text-align:center" |F♯<sub>1</sub>–F♯<sub>3</sub>
 |{{code|block.note_block.bass}}
 |{{code|note.bass}}
 |-
 |{{BlockSprite|Sand}} [[Materials#Sand blocks|Material: sand, gravel, concrete powder, heavy core]]
 |{{sound|Snare Drum|Note block snare scale.ogg}}
 | style="text-align:center" |—
 |{{code|block.note_block.snare}}
 |{{code|note.snare}}
 |-   
 |{{BlockSprite|Glass}} [[Materials#Glass blocks|Material: glass, sea lantern, beacon]]
 |{{sound|Clicks and Sticks (Hi-hat)|Note block click scale.ogg}}
 | style="text-align:center" |—
 |{{code|block.note_block.hat}}
 |{{code|note.hat}}
 |-
 |{{BlockSprite|Stone}} [[Materials#Stone blocks|Material: stone, blackstone, netherrack, nylium, obsidian, quartz, sandstone, ores, bricks, corals, respawn anchor, bedrock, concrete, stonecutter, furnace, observer, terracotta, prismarine, prismarine bricks, dark prismarine]]
 |{{sound|Bass Drum (Kick)|Note block bass drum scale.ogg}}
 | style="text-align:center" |—
 |{{code|block.note_block.basedrum}}
 |{{code|note.bd}}
 |-
 |{{BlockLink|Block of gold}}
 |{{sound|Bells (Glockenspiel)|Note block bell scale.ogg}}
 | style="text-align:center" |F♯<sub>5</sub>–F♯<sub>7</sub>
 |{{code|block.note_block.bell}}
 |{{code|note.bell}}
 |-
 |{{BlockLink|Clay}}, {{BlockLink|honeycomb block}}{{only|bedrock|short=1}} <ref>{{bug|MC-212976}}</ref>, {{BlockLink|Infested stone|text=infested block}}{{only|bedrock|short=1}}
 |{{sound|Flute|Note block flute scale.ogg}}
 | style="text-align:center" |F♯<sub>4</sub>–F♯<sub>6</sub>
 |{{code|block.note_block.flute}}
 |{{code|note.flute}}
 |-
 |{{BlockLink|Packed ice}}
 |{{sound|Chimes|Note block chime scale.ogg}}
 | style="text-align:center" |F♯<sub>5</sub>–F♯<sub>7</sub>
 |{{code|block.note_block.chime}}
 |{{code|note.chime}}
 |-
 |{{BlockLink|Wool}}
 |{{sound|Guitar|Note block guitar scale.ogg}}
 | style="text-align:center" |F♯<sub>2</sub>–F♯<sub>4</sub>
 |{{code|block.note_block.guitar}}
 |{{code|note.guitar}}
 |-
 |{{BlockLink|Bone block}}
 |{{sound|Xylophone|Note block xylophone scale.ogg}}
 | style="text-align:center" |F♯<sub>5</sub>–F♯<sub>7</sub>
 |{{code|block.note_block.xylophone}}
 |{{code|note.xylophone}}
 |-
 |{{BlockLink|Block of iron}}
 |{{sound|Iron Xylophone (Vibraphone)|Note block iron xylophone scale.ogg}}
 | style="text-align:center" |F♯<sub>3</sub>–F♯<sub>5</sub>
 |{{code|block.note_block.iron_xylophone}}
 |{{code|note.iron_xylophone}}
 |-
 |{{BlockLink|Soul sand}}
 |{{sound|Cow Bell|Note block cow bell scale.ogg}}
 | style="text-align:center" |F♯<sub>4</sub>–F♯<sub>6</sub>
 |{{code|block.note_block.cow_bell}}
 |{{code|note.cow_bell}}
 |-
 |{{BlockLink|Pumpkin}}
 |{{sound|Didgeridoo|Note block didgeridoo scale.ogg}}
 | style="text-align:center" |F♯<sub>1</sub>–F♯<sub>3</sub>
 |{{code|block.note_block.didgeridoo}}
 |{{code|note.didgeridoo}}
 |-
 |{{BlockLink|Block of emerald}}
 |{{sound|"Bit" (Synthesizer)|Note block bit scale.ogg}}
 | style="text-align:center" |F♯<sub>3</sub>–F♯<sub>5</sub>
 |{{code|block.note_block.bit}}
 |{{code|note.bit}}
 |-
 |{{BlockLink|Hay bale}}
 |{{sound|Banjo|Note block banjo scale.ogg}}
 | style="text-align:center" |F♯<sub>3</sub>–F♯<sub>5</sub>
 |{{code|block.note_block.banjo}}
 |{{code|note.banjo}}
 |-
 |{{BlockLink|Glowstone}}
 |{{sound|"Pling" (Electric piano)|Note block pling scale.ogg}}
 | style="text-align:center" |F♯<sub>3</sub>–F♯<sub>5</sub>
 |{{code|block.note_block.pling}}
 |{{code|note.pling}}
 |-
 |{{BlockLink|Skeleton skull}}
 |{{sound|"Skeleton"|skeleton idle1.ogg|skeleton idle2.ogg|skeleton idle3.ogg}}
 | style="text-align:center" | - 
 |{{code|block.note_block.imitate.skeleton}}
 |{{code|note.skeleton}}
 |-
 |{{BlockLink|Wither skeleton skull}}
 |{{sound|"Wither Skeleton"|wither skeleton idle1.ogg|wither skeleton idle2.ogg|wither skeleton idle3.ogg}}
 | style="text-align:center" | - 
 |{{code|block.note_block.imitate.wither_skeleton}}
 |{{code|note.witherskeleton}}
 |-
 |{{BlockLink|Player head}}
 | Sound event set in {{nbt|string|note_block_sound}}
 | style="text-align:center" | - 
 | ''Dependent''
 | ''Dependent''
 |-
 |{{BlockLink|Zombie head}}
 |{{Sound|"Zombie"|Zombie idle1.ogg|Zombie idle2.ogg|Zombie idle3.ogg}}
 | style="text-align:center" | - 
 |{{code|block.note_block.imitate.zombie}}
 |{{code|note.zombie}}
 |-
 |{{BlockLink|Creeper head}}
 |{{Sound|"Creeper"|fuse.ogg}}
 | style="text-align:center" | - 
 |{{code|block.note_block.imitate.creeper}}
 |{{code|note.creeper}}
 |-
 |{{BlockLink|Piglin head}}
 |{{Sound|"Piglin"|piglin idle1.ogg|piglin idle2.ogg|piglin idle3.ogg|piglin idle4.ogg|piglin idle5.ogg}}
 | style="text-align:center" | - 
 |{{code|block.note_block.imitate.piglin}}
 |{{code|note.piglin}}
 |-
 |{{BlockLink|Dragon head}}
 |{{Sound|"Ender Dragon"|ender dragon idle1.ogg|ender dragon idle2.ogg|ender dragon idle3.ogg|ender dragon idle4.ogg}}
 | style="text-align:center" | - 
 |{{code|block.note_block.imitate.ender_dragon}}
 |{{code|note.enderdragon}}
 |-
 |{{BlockSprite|Air}} ''Any other blocks''
 |{{sound|Harp|Note block harp scale.ogg}}
 | style="text-align:center" |F♯<sub>3</sub>–F♯<sub>5</sub>
 |{{code|block.note_block.harp}}
 |{{code|note.harp}}
|}

==== Activating note blocks ====
[[File:NoteBlockRedstone.png|thumb|A pair of note blocks wired to a [[clock circuit]] to play alternately.]]

Note blocks can be activated in a variety of different ways following normal redstone principles. {{IN|je}}, after activating the note block, it sends [[block update]] immediately and plays a sound after a [[Piston/Usage#Start delay|start delay]]. However, some ways of activating note blocks are more convenient than others or produce unexpected results. 

*When a note block is activated by a [[button]] on its side, it does play a note, but is often difficult to hear because the sound of the button can overlap the note block.
**On the contrary, if the [[observer]] or [[Tutorials/Block update detector|block update detector]] are used to detect the note block, the note block acts as a button with better attributes: the pulse is shorter, it's easier to click, and it can be completely silent when put a block above it.
*Because note blocks need space above them, note blocks activated by pressure plates or redstone directly above them do not make a sound.
*Note blocks are [[conductive block]]s, they can be powered, it can activate the note blocks next to it when it is powered.

==== Interaction with allays ====
If an [[allay]] hears a note block play within 16 blocks of its location, it tries to path find to the note block and then spends 30 seconds around that particular note block, seeking items around it and returning them to it instead of its player. After 30 seconds, the allay returns to targeting its player. A [[Particles#vibration|vibration particle]] emanates from the note block and reaches the allay to indicate the allay has locked on to the note block. Because the allay and the note block interact via a vibration particle, placing [[wool]] between the note block and the allay can prevent this [[Sculk Sensor#Vibration detection|interaction]].

=== Fuel ===
Note blocks can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.

== Sounds ==
{{Sound table/Block/Wood}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Note Block
|spritetype=block
|nameid=note_block
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Note Block
|spritetype=block
|nameid=noteblock
|id=25
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=note-block
|spritetype=block
|nameid=Music
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

=== Block data ===
{{IN|bedrock}}, a note block has a block entity associated with it that holds additional data about the block.

See [[Bedrock Edition level format/Block entity format]].

== Achievements ==
{{load achievements|Birthday Song}}

== Advancements ==
{{load advancements|Birthday Song}}

== Video ==
{{yt|50lMIiQNfI4}}

== History ==
{{HistoryTable
|{{HistoryLine|java beta}}
|{{HistoryLine||1.2|[[File:Note Block JE1 BE1.png|32px]] Added note blocks.
|Note blocks have 5 instruments: "Harp", "Bass", "Bass drum", "Snare drum", "Click". "Pling" is also added in the [[sound]] files, but is currently unused.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Note blocks are now broken faster using an [[axe]].}}
|{{HistoryLine||1.2.4|dev=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft note blocks.}}
|{{HistoryLine||1.7.2|dev=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft note blocks.}}
|{{HistoryLine||1.12|dev=17w16a|Added [[sound]] events (but not the sounds themselves) for additional instruments  (bell, chime, flute, guitar, xylophone) to note blocks.}}
|{{HistoryLine|||dev=17w17a|Added sounds for additional instruments to note blocks.}}
|{{HistoryLine||1.13|dev=17w47a|Note blocks can now be pushed by [[piston]]s.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Note Block JE2 BE2.png|32px]] The texture of note blocks has been changed.}}
|{{HistoryLine|||dev=19w09a|Added [[sound]]s to note blocks for additional instruments (iron xylophone, cow bell, didgeridoo, bit, banjo), and implemented the "Pling" instrument into the game.}}
|{{HistoryLine||1.16|dev=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft note blocks.}}
|{{HistoryLine||1.19|dev=22w11a|[[Mangrove planks]] can now be used to craft note blocks.}}
|{{HistoryLine|||dev=22w13a|Note blocks now generate as part of [[ancient cities]].
|Note blocks can now be silenced only with [[wool]] or [[carpets]] on top.}}
|{{HistoryLine|||dev=22w15a|The change to note block silencing mentioned above for 22w13a has now been reverted.}}
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Bamboo planks]] can now be used to craft note blocks.}}
|{{HistoryLine|||dev=22w46a|[[Head]]s can now be placed on note blocks to play the respective mob sound.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w03a|Heads can now be placed on note blocks without sneaking.}}
|{{HistoryLine|||dev=23w07a|[[Cherry planks]] can now be used to craft note blocks.}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.13.0|dev=build 1|[[File:Note Block JE1 BE1.png|32px]] Added note blocks.}}
|{{HistoryLine||v0.15.0|dev=build 1|Note blocks can now be moved by [[piston]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Note Block JE2 BE2.png|32px]] The texture of note blocks has been changed.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Added all new note block [[sound]]s from [[Java Edition 1.12]] and [[Java Edition 1.14|1.14]].}}
|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.23|A note block played near an [[allay]] becomes its favorite note block for 30 seconds.
|Placing a block on top of a note block no longer mutes it, with the exception of [[wool]] blocks.}}
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|The previous change has been reverted.}}
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[Head]]s can now be placed on note blocks to play the respective mob sound.}}
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Note blocks with [[soul soil]] underneath now produces the "harp" sound instead of "snare".}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Note Block JE1 BE1.png|32px]] Added note blocks.}}
|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[Spruce planks]] and [[birch planks]] can now be used to craft note blocks.}}
|{{HistoryLine||xbox=TU12|[[Jungle planks]] can now be used to craft note blocks.}}
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[Acacia planks]] and [[dark oak planks]] can now be used to craft note blocks.}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Added new note block [[sound]]s.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Note Block JE2 BE2.png|32px]] The texture of note blocks has been changed.}}

|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Note Block JE1 BE1.png|32px]] Added note blocks.}}
}}

=== Data history ===
{{info needed section|Info on the block entity used before 17w47a}}
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.9|dev=15w34a|The power state of note blocks is now controlled through the <code>powered</code> tag, and therefore can now be controlled independently of any [[redstone signal]].}}
|{{HistoryLine||1.11|dev=16w32a|The [[block entity]] ID of note blocks has been changed from <code>Music</code> to <code>noteblock</code>.}}
|{{HistoryLine||1.13|dev=17w47a|The ID has been changed from <code>noteblock</code> to <code>note_block</code>.
|Note blocks are no longer block entities and instead are defined by the <code>note</code>, <code>powered</code>, and <code>instrument</code> block states.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 25.}}
}}

== Issues ==
{{issue list|note block|noteblock}}

== Trivia ==
* Because a note block is a wooden-type block, a note block directly on top of another one produces a string bass sound when playing notes.
* {{IN|java}}, note blocks have the second highest number of possible block state combinations, at 1150, beating [[fire]]'s 512 and behind [[redstone dust]]'s 1296.
* In Creative mode, the only way to hit a note block to play it without breaking it or changing its pitch is by doing so while holding a sword, a mace, or a trident.

== Gallery ==
=== Screenshots ===
<gallery>
Note block redstone.png|Redstone linked to note blocks, playing a simple melody when the button is pressed.
</gallery>

=== Concept artwork ===
<gallery>
Note Block Concept Art.png|A concept sketch tweeted by Notch depicting what would eventually become the note block.
</gallery>

=== In other media ===
<gallery>
File:Piglin Head Animation.jpg|[[Sunny]] using a [[Piglin Head|piglin head]] on a note block.
File:Efe Looking at Makena Napping on a Note Block.jpg|[[Efe]] looking at [[Makena]] napping on a note block.
File:Efe Placing a Zombie Head on a Note Block.jpg|Efe placing a zombie head sneakily on the note block.
File:Makena Waking up Startled by the Zombie Noise.jpg|Makena waking up startled at the sound of zombies being played on the note block.
</gallery>

== See also ==
* [[Tutorials/Redstone music]]
* [[Tutorials/Redstone music/Doorbell]]
* {{BlockLink|Jukebox}}
* [[Programs and editors/Minecraft Note Block Studio|Minecraft Note Block Studio]] – A music editor for ''Minecraft''.

== References ==
{{reflist}}

== External links ==
*[https://www.minecraft.net/en-us/article/block-week-note-block Block of the Week: Note Block] – Minecraft.net on June 1, 2018
*[http://www.youtube.com/results?search_query=Minecraft+songs+note+blocks&aq=f Search YouTube for the many songs played on note blocks]

== Navigation ==
{{Navbox redstone|components}}
{{Navbox blocks|Utility}}

[[Category:Mechanisms]]
[[Category:Manufactured blocks]]
[[Category:Utility blocks]]

[[de:Notenblock]]
[[es:Bloque musical]]
[[fr:Bloc musical]]
[[hu:Hangdoboz]]
[[it:Blocco sonoro]]
[[ja:音符ブロック]]
[[ko:소리 블록]]
[[nl:Nootblok]]
[[pl:Blok dźwiękowy]]
[[pt:Bloco musical]]
[[ru:Музыкальный блок]]
[[uk:Нотний блок]]
[[zh:音符盒]]
