== Games ==
=== ''Minecraft'' games ===
{{main|Minecraft (franchise)#Games}}
* ''[[Minecraft]] ([[Java Edition|Java]] and [[Bedrock Edition|Bedrock]])''
* {{el|sm}}
* {{el|sm2}}
* {{el|mce}}
* {{el|mcd}}
* [[MCD:Arcade|''Minecraft Dungeons Arcade'']]
* {{el|mcl}}

=== Other games ===
==== ''Caller's Bane'' ====
[[File:Callers Bane.jpg|Current logo for ''Caller's Bane''|thumb|right|250px]]
[[File:Scrolls.png|Previous logo before the name change to ''Caller's Bane''.|thumb|right|250px]]

''Main Wiki: [https://callersbane.fandom.com/wiki/Caller%27s_Bane_Wiki Caller's Bane Wiki]''

''Caller's Bane'' (originally known as ''Scrolls'') is a Mojang developed game first conceived and developed by [[Jakob Porsér]],<ref>[https://scrolls.com/ Caller's Bane]</ref> with [[Måns Olson]] and [[Henrik Pettersson]] joining later on,<ref>{{tumblr|ScrollsDev|75801791192|Team changes|February 6, 2014}}</ref> announced on March 2, 2011,<ref>{{citation|url=https://web.archive.org/web/20120314015932/https://www.mojang.com/2011/03/introducing-our-new-game-scrolls/|title=Introducing our New Game: Scrolls|website=Mojang.com|author=Jakob Porsér|date=March 2, 2011}}</ref> it aims to combine elements from trading card games and traditional board games in the strategy genre.

In August 2011, Mojang had been threatened with legal action by the legal team representing {{w|ZeniMax Media}} with the accusation being that the original title "''Scrolls''" infringes on the ''{{w|The Elder Scrolls}}'' trademark, a series of role-playing video games published by {{w|Bethesda Softworks}} (a ZeniMax Media subsidiary). In mid-October 2011, the court case was won by Mojang,<ref>{{tweet|notch|126196998826242048|We won the interim injunction! We can keep using the name "Scrolls".|October 18, 2011}}</ref> and one employee described the outcome as "the court saw it from our side". No further action was taken against Mojang, and the name "''Scrolls''" was allowed to remain.

The game was first made available to a limited number of people through alpha key giveaways, starting from July 5, 2012.<ref>{{citation|url=https://web.archive.org/web/20120707221618/https://scrolls.com/2012/07/ready-set-alpha/|title=Ready, Set, Alpha!|website=Caller's Bane|author=Jakob Porsér|date=July 5, 2012}}</ref> It then hit beta on June 3, 2013,<ref>{{citation|url=https://web.archive.org/web/20130905101848/https://scrolls.com/2013/06/weve-hit-open-beta-scrolls-is-now-on-sale/|title=We've hit open beta! Scrolls is now on-sale!|website=Caller's Bane|author=Owen Jones|date=June 3, 2013}}</ref> since then it was purchasable at a discounted price. The game was fully released on December 11, 2014 on Windows, macOS, and Android,<ref>{{citation|url=https://web.archive.org/web/20141213022805/https://www.mojang.com/2014/12/scrolls-released-on-pc-mac-and-android-tablets/|title=Scrolls released on PC, Mac, and Android tablets!|website=Caller's Bane|author=Owen Jones|date=December 11, 2014}}</ref> but on June 29th, 2015, Mojang announced that development of ''Scrolls'' would cease as "the game has reached a point where it can no longer sustain continuous development".<ref>{{citation|url=https://web.archive.org/web/20150629193737/https://scrolls.com/2015/06/its-been-a-blast-automaton/|title=It's been a Blast Automaton!|website=Caller's Bane|date=June 29, 2015}}</ref> Servers for the game didn’t shut down, however, until February 13, 2018.<ref>{{citation|url=https://web.archive.org/web/20180208152810/https://scrolls.com/2018/02/server-news/|title=Status update|website=Caller's Bane|author=Måns Olson|date=February 6, 2018}}</ref>

On June 20, 2018, it was announced that the game would be released for free, along with changing the name from ''Scrolls'' to ''Caller's Bane''.<ref>{{citation|url=https://web.archive.org/web/20190506012631/https://scrolls.com/2018/06/the-game-is-now-free/|title=The game is now free!|website=Caller's Bane|author=Måns Olson|date=June 20, 2018}}</ref>

==== ''Cobalt'' ====
[[File:Cobalt (game).png||right|250px]]

''Main Wiki: [https://cobalt.fandom.com/wiki/Cobalt_Wiki Cobalt Wiki]''

''Cobalt'' is an action game developed by [http://www.oxeyegames.com Oxeye Game Studios] and published / co-developed by Mojang. Announced on August 16, 2011,<ref>{{citation|url=https://web.archive.org/web/20120327165246/https://www.mojang.com/2011/08/introducing-cobalt/|title=Introducing Cobalt|website=Mojang.com|author=Carl Manneh|date=August 18, 2011}}</ref> the gameplay consists of "running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, piñata-ing, passing, scoring… and even more rolling!". The game also includes a map editor, and an engine that can be used to make new modes and games within it.

''Cobalt'' is written in {{w|Lua (programming language)|Lua}}, allowing for the game to be easily modifiable. The game was first made available through an alpha, starting from December 16, 2011, when it was then offered at a discounted price.<ref>{{citation|url=https://web.archive.org/web/20120309102953/https://www.mojang.com/2011/12/cobalt-pre-orders-around-the-next-bend/|title=Cobalt pre-orders around the next bend!|website=Mojang.com|author=Carl Manneh|date=December 12, 2011}}</ref><ref>{{citation|url=https://web.archive.org/web/20120421041520/https://www.mojang.com/2011/12/say-hello-to-cobalt/|title=Say hello to Cobalt|website=Mojang.com|author=Carl Manneh|date=December 16, 2011}}</ref> On August 20, 2013, ''Cobalt'' was announced to be released on the Xbox 360 and Xbox One, with FatShark AB assisting with the port.<ref>{{citation|url=https://web.archive.org/web/20140122053206/https://www.mojang.com/2013/08/cobalt-is-coming-to-xbox-360-and-xbox-one/|title=Cobalt is coming to Xbox 360 and Xbox One!|website=Mojang.com|author=Owen Jones|date=August 20, 2013}}</ref> 

Originally, the game was planned to be released for PC, Xbox 360, Xbox One, and PS3 in 2014,<ref>{{citation|url=https://web.archive.org/web/20140207055438/https://www.mojang.com/2014/02/radio-cobalt-episode-one-the-basics/|title=Radio Cobalt Episode One - The Basics|website=Mojang.com|author=Owen Jones|date=February 4, 2014}}</ref> but was delayed twice to allow for more development time. The game was ultimately released for PC, Xbox 360, and Xbox One on February 2, 2016.<ref>{{citation|url=https://web.archive.org/web/20160117090224/https://www.mojang.com/2016/01/cobalt-coming-to-xbox-and-steam-on-february-2nd/|title=Cobalt coming to Xbox and Steam February 2nd|website=Mojang.com|author=Owen Jones|date=January 14, 2016}}</ref>

===== ''Cobalt W.A.S.D.'' =====
[[File:Cobalt WASD.png|right|250px]]

''Cobalt W.A.S.D.'' (short for ''Cobalt W.A.S.D. Aim Shoot Destroy'') is an action video game developed by Oxeye Game Studios and co-developed / published by Mojang. Announced on June 1, 2017, it is a spin-off of ''Cobalt'', focusing on the Team Deathmatch mode.<ref>{{citation|url=http://www.oxeyegames.com/introducing-cobalt-w-a-s-d/|title=Introducing Cobalt W.A.S.D.|website=Oxeye Game Studio|date=June 1, 2017}}</ref>

The game was first made available in a closed beta the same day, and was originally planned to be released in August of that year. However, it was delayed to allow for more development time. The game was ultimately released for PC on November 30, 2017.<ref>{{citation|url=http://www.oxeyegames.com/cobalt-wasd-out-this-thursday/|title=Cobalt WASD Out This Thursday!|website=Oxeye Game Studio|date=November 29, 2017}}</ref>

==== ''Crown and Council'' ====
[[File:CrownAndCouncil.jpg|right|250px]]

''Crown and Council'' is a casual strategy game fully created by [[Henrik Pettersson]].<ref>{{citation|url=https://web.archive.org/web/20160424021617/https://www.mojang.com/2016/04/play-crown-and-council-a-new-free-game/|title=Play Crown and Council - a new, free game!|website=Mojang.com|author=Marsh Davies|date=April 22, 2016}}</ref> It was originally conceived in a 72-hour game jam, and was released on April 22, 2016. It was inspired by the games ''{{w|History of the World (board game)|History of the World}}'' and ''{{w|Slay}}'', although many compare it to ''{{w|Risk (game)|Risk}}''.

The game puts the player in control of a nation warring against others on a tile-based map. Each turn, the player earns income based on how many conquered tiles they have, and can spend earned money to conquer other tiles or improve their own through the construction of structures like forts, villages and universities, which all provide different bonuses. The player wins a map once they have vanquished all enemies, regardless of actual remaining neutral tiles.<ref>{{citation|url=https://www.rockpapershotgun.com/2016/04/22/crown-council-free-strategy-game-from-minecraft-devs-mojang/|title=Minecraft Devs Release Crown And Council Free|website=Rock Paper Shotgun|author=Alice O'Connor|date=April 22, 2016}}</ref><ref>{{citation|url=https://www.pcgamer.com/mojang-strategy-game-crown-and-council/|title=Mojang releases a free strategy game called Crown and Council|website=PC Gamer|author=Andy Chalk|date=April 22, 2016}}</ref> There are 75 maps, with additional maps being procedurally generated.<ref>{{citation|url=https://www.gamespot.com/articles/minecraft-dev-releases-surprise-free-game-on-steam/1100-6439094/|title=Minecraft Dev Releases Surprise Free Game on Steam|website=GameSpot|author=Chris Pereira|date=April 22, 2016}}</ref>

He originally said he planned on continuing working on the game to fix bugs and add features.<ref>{{citation|url=https://www.gamasutra.com/view/news/273446/Mojangs_Crown_and_Council_From_hobby_project_to_Steam_release.php|title=Mojang's ''Crown and Council'': From hobby project to Steam release|website=Gamasutra|author=Richard Moss|date=May 25, 2016}}</ref> An update released in January 2017 added a 99-map campaign and tweaks to the procedural generation and land-taking mechanics to improve balance. The most important change was in the calculations affecting the attack and defense of territories: the element of "randomness" was removed, and "attrition" was added, meaning that failed attacks improve the chance of future attacks succeeding. This update also added OSX and Linux versions.<ref>{{citation|url=https://www.rockpapershotgun.com/2017/01/31/crown-and-council-gets-royally-updated-still-free/|title=Crown and Council gets royally updated, still free|website=Rock Paper Shotgun|author=Brendan Caldwell|date=January 31, 2017}}</ref>

=== Game jam games ===

===== ''Catacomb Snatch'' =====
[[File:Catacomb Snatch.png|right|250px]]

''Main Wiki: [https://catacombsnatch.fandom.com/wiki/Catacomb_snatch_Wiki Catacomb Snatch Wiki]''

''Catacomb Snatch'' is a game developed by Mojang as part of the first annual [[Mojam]] charity event, which took place on February 17, 2012 and lasted for 60 hours.<ref>https://catacombsnatch.net/index.html</ref> During this time, Mojang Studios created a brand-new game from scratch, called Catacomb Snatch. Using the results of a poll in which both the most and least voted for categories were mixed together, the game features an "RTS-shoot 'em up" genre and "steampunk-Ancient Egypt" theme. The Humble Indie Bundle website featured live-stream footage of the development, and took donations; those who donated received access to the game not only once it was completed, but when the developers released stable builds during the event.<ref>https://web.archive.org/web/20120222201020/https://www.gamasutra.com/view/news/40321/Mojang_Humble_Indie_Bundle_team_up_to_make_charity_game.php</ref>

The objective of the game is to collect 50 batches of treasure from a Treasure Trove located somewhere on the randomly generated map before your opponent. Players can gather money by destroying enemies such as bats, cobras, mummies and pharaohs, and collecting the coins that they drop. These coins can then be used to buy automatic turrets, coin harvesters, bombs, and rails and railcarts from your Base Camp, in order to help you defend and expand your territory, earn money, destroy obstacles, and build railways.<ref>https://catacombsnatch.net/about.html</ref> The game can be played both against an AI opponent in singleplayer or against another player in multiplayer.

Catacomb Snatch features a soundtrack created by [[C418]] in collaboration with artist Anosou, or Mattias Häggström Gerdt,<ref>https://c418.org/albums/catacomb-snatch/</ref> who also created the music for ''Cobalt''. The game can be downloaded and played for free [https://catacombsnatch.net/index.html here].

===== ''Nuclear Pizza War'' =====
A game developed by Mojang as part of the second annual [[Mojam]] charity event, which took place on February 20, 2013 and lasted for 60 hours.
===== ''Endless Nuclear Kittens'' =====
A game developed by Mojang as part of the second annual [[Mojam]] charity event, which took place on February 20, 2013 and lasted for 60 hours.
===== ''Battle Frogs'' =====
A game developed by Mojang as part of the second annual [[Mojam]] charity event, which took place on February 20, 2013 and lasted for 60 hours.
===== ''Docktor'' =====
A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.
===== ''Healthcare Evolved'' =====
A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.
===== ''Snake Oil Stanley'' =====
A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.

=== Unreleased games ===

===== ''0x10<sup>c</sup>'' =====
[[File:0x10c.png|right|250px]]

{{main|0x10c}}

Following the end to his involvement with ''Minecraft'', Notch began pre-production of an alternate reality space game set in the distant future in March 2012. 0x10<sup>c</sup> is a hexadecimal number equivalent to 16<sup>12</sup> in decimal, which equals 281,474,976,710,656, which was the number of years that were passed in story since 1988. On April Fools' Day 2012, Mojang launched a satirical website for ''Mars Effect'', citing the lawsuit with Bethesda as an inspiration.<ref>{{citation|url=https://web.archive.org/web/20120402174313/https://www.shadowlocked.com/201203312487/news/minecraft-creator-scores-april-fool-with-project-mars-effect.html|title=Minecraft creator scores April Fool with 'Mars Effect'|website=Shadowlocked|author=Rebecca Fields|date=March 31, 2012}}</ref> However, the gameplay elements remained true and on April 3, 2012, Mojang revealed it as a space sandbox title.<ref>{{citation|url=https://www.forbes.com/sites/alexknapp/2012/04/03/mojang-registers-website-for-its-new-game-0x10c/|title=Mojang Registers Website For Its New Game '0x10c'|website=Forbes|author=Alex Knapp|date=April 3, 2012}}</ref>

The game was eventually put on hold in April of 2013 because Notch had found creative blocks. However, at the time, he was still interested in expanding the development staff to push the game toward release.<ref>{{citation|url=https://www.polygon.com/2013/4/5/4183864/minecraft-scrolls-0x10c-the-past-present-and-future-of-mojang-as-seen|title=Minecraft, Scrolls, 0x10c: The past, present and future of Mojang as seen through Notch's eyes|website=Polygon|author=Brian Crecente|date=April 5, 2013}}</ref> Eventually, the game was indefinitely shelved on August 13, 2013, but Notch added that it could be made in the future if another Mojang employee was interested in developing it.<ref>{{citation|url=https://web.archive.org/web/20130816034249/https://www.geek.com/games/notch-indefintely-shelves-mojangs-space-game-0x10c-1565266/|title=Notch indefintely shelves Mojang’s space game, 0x10c|website=Geek.com|author=James Plafke|date=August 13, 2013}}</ref>

On September 15, 2014, the soundtrack for the game was released by [[Daniel Rosenfeld]].<ref>[https://c418.bandcamp.com/album/0x10c 0x10c by C418 on Bandcamp]</ref>

===== ''Brickcraft'' =====
{{main|Brickcraft}}
From September 5, 2011<ref>{{tweet|notch|110597995900305408|Secret project Rex Kwon Do begins today! It will involve caffeine and giggling.|September 5, 2011}}</ref> to July 19, 2012, Mojang was co-developing a video game titled ''Brickcraft'' (codenamed ''Project Rex Kwon Do'') alongside {{w|The Lego Group}}. Before the title had reached a significant stage of development, Mojang cancelled the collaboration to focus on developing their own titles (''Minecraft'', ''Scrolls'', and ''0x10<sup>c</sup>'' at the time).<ref>{{tweet|notch|226020149742927873|Remember Project Rex Kwon Do? We cancelled it to focus on Minecraft, Scrolls and eventually 0x10c that we own 100% ourselves instead.|July 19, 2012}}</ref> Despite the cancellation, The Lego Group briefly considered acquiring Mojang, but according to Ronny Scherer, the senior director for the LEGO Games Asia/Pacific division, they decided against it as ''Minecraft'' "was still emerging" and they had "no guarantee that it would end up becoming the cultural phenomenon that it became".<ref>{{Citation|url=https://www.pcgamer.com/the-lego-minecraft-videogame-brickcraft-that-was-greenlit-and-why-it-never-happened/|title=A Lego Minecraft game called 'Brickcraft' was prototyped and greenlit – here's why it never happened|author=Rich Stanton|website=PCGamer|date=December 9, 2020}}</ref>

===== ''RubyDung'' =====
{{main|RubyDung}}<!-- Please add a brief description to RubyDung -->
''RubyDung'', short for "Rubylands Dungeon Game",<ref>{{tweet|notch|1019752622947950592|Dunno if I told anyone this, but that version was called "rubydung", as a placeholder name for a dungeon game in the rubylands rough gameworld i had in my head.|July 18, 2018}}</ref> was a ''Dwarf Fortress''-inspired game being developed by Notch in early 2009. The game would have focused on being easier to play and more accessible than its predecessor, and would have featured both isometric and first-person viewing modes. Upon discovering ''[[Infiniminer]]'', Notch decided a first-person block-based game would be a better choice for the kind of gameplay he had in mind,<ref>https://web.archive.org/web/20210513102920/https://notch.tumblr.com/post/227922045/the-origins-of-minecraft#_=_</ref> and code and art from ''RubyDung'' was reused to create ''Minecraft''.

===== ''Zombie Town'' =====
{{main|Zombie Town}}
''Zombie Town'' was a ''GTA: Chinatown Wars''-inspired game being developed by Notch in early 2009. It would have been a zombie game based on one of Notch’s earlier projects, ''Left 4k Dead''. The game was never completed, but Notch later reused its character models and textures for the player character in ''Minecraft''.
