{{Dungeons hatnote|type=weapon}} {{For|the mace-wielding mob in ''Minecraft Legends''|Legends:Mace Runt}}
{{Infobox item
| image = Mace.png
| renewable = No ([[Renewable resource#Vault|except via ominous vault]])
| stackable = No
| durability =
* 500{{only|JE}}
* 501{{only|BE}}
| rarity = Epic
}}
A '''mace''' is a melee [[weapon]] that deals more [[damage]] the farther a [[player]] falls before hitting an [[entity]], with successful hits completely negating the player's [[fall damage]]. {{IN|java}}, it is the weapon with the slowest [[attack speed]] in the game, at 0.6. Crafting a mace requires a [[heavy core]], only obtainable from [[ominous vault]]s, and a [[breeze rod]] dropped from a [[breeze]].

== Obtaining ==
=== Crafting ===
{{Crafting
|B1= Heavy Core
|B2= Breeze Rod
|Output= Mace
|type=Combat
}}

== Usage ==
{{control|attack|text=Attacking}} with the mace costs 1 [[durability]], regardless of whether the attack is a smash attack (see below). {{IN|java}}, a [[boat]] or [[minecart]] hit by a mace is instantly destroyed without decreasing the mace's durability.

=== Normal attack ===
The mace can be {{control|attack|text=used}} while standing on the ground to perform a normal attack, dealing {{hp|6}} when the attack cooldown is fully charged.

=== Smash attack ===
[[File:Killing Husk With Mace Smash Attack.gif|thumb|A player killing a [[husk]] with a smash attack.]]
==== Falling ====
The mace does a smash attack when it is {{control|attack|text=used}} after the player has fallen 1.5 blocks or more, regardless of the mace's current attack cooldown progress.<ref>{{cite bug|MC|270160|Mace Smash Attacks Activate on Cooldown}}</ref> The player must not be grounded, and the fall height used in calculation is simply the starting height (Y coordinate) minus the ending height (Y coordinate).{{Verify|type=current|Mace fall height is simply the change in height.}} Successfully performing a smash attack without touching the ground resets the player's fall height to the height where the smash attack was performed, nullifying any fall damage. The player begins accumulating fall damage once again if they continue to fall.

==== Activation ====
When a smash attack is performed, extra damage is dealt to the attacked entity based on the distance fallen prior to the attack. The extra damage is not applied while in [[elytra]] flight,<ref name="mace-elytra">{{cite bug|MC|269388|Mace falling damage increase is applied while using an elytra|resolution=Fixed}}</ref> but this can be circumvented by unequipping the elytra just before attacking.<ref>{{cite bug|MC|270393|Extra mace damage could be accumulated while using the elytra|resolution=Works As Intended}}</ref> All entities within 2.5 blocks of the attack are knocked back, similar to the effect of a [[wind charge]].{{Info needed|By how much?}} The knockback from smash attacks does not affect the attacker, though the [[Wind Burst]] enchantment can be used to launch them in a similar way. A smash attack can be performed on any entity, which includes mobs, [[player]]s, and non-mob entities like [[armor stand]]s and [[end crystal]]s. Smash attacks cannot be performed if the player has the [[Slow Falling]] effect.

==== Damage ====
A successful smash attack causes a mace to deal {{hp|4}} extra damage for each of the first 3 blocks fallen, {{hp|2}} extra damage for each of the next 5 blocks fallen, and {{hp|1}} extra damage for each block fallen after that. The [[Density]] enchantment can be used to increase smash attack damage by {{hp|0.5}} per level for each block fallen. Smash attacks are usually [[critical hit]]s, where both the mace's base damage and its smash attack damage are increased by 50%. The damage a mace smash attack can accumulate from falling is unlimited.<ref>{{bug|MC-269391||Mace falling damage increase is uncapped|Invalid}}</ref>

==== Damage comparisons ====
The amount of fallen blocks needed to defeat a player wearing full [[Protection]] IV netherite armor from full health are the following:
* Unenchanted mace: A critical hit after falling 30 blocks.
* [[Breach]] IV mace: A critical hit after falling 19 blocks.
* [[Density]] V mace: A critical hit after falling 10 blocks.
* Breach IV mace with [[Strength]] II: A critical hit after falling 13 blocks.
* Density V mace with Strength II: A critical hit after falling 9 blocks.

The amount of fallen blocks needed to defeat a [[warden]] from full health are the following:
* Unenchanted mace: A critical hit after falling 321 blocks.
* Density V mace: A critical hit after falling 95 blocks.
* Density V mace with Strength II: A critical hit after falling 93 blocks.

==== Damage calculator ====
This tool calculates how much damage a mace inflicts in combination with its smash attack at different amounts of fallen distance, as of [[Java Edition 1.21]] and [[Bedrock Edition 1.21.0]]. Note that the values are theoretical, as high falling velocity values cause smash attacks to not be critical hits when activating shortly above the ground.

{{Calculator|maceDamage}}

=== Base damage ===
{{Main|Damage}}

==== ''Java Edition'' ====
Maces have an attack speed of 0.6 and take {{convert|1.67|sec|tick|sep=}} to [[Damage#Attack cooldown|recover]].

{| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
!Attack
!{{ItemSprite|Mace|text=Melee}}
!{{ItemSprite|Mace|text=Melee (critical)}}
|-
!Attack damage
|{{hp|6}}
|{{hp|9}}
|-
!Attack speed
| colspan="2" |0.6
|-
!Damage per second (DPS)
|3.6
|5.4
|-
!Durability
| colspan="2" |500
|-
!Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''. It excludes enchantments, assumes no fall distance, and assumes the mace is at maximum charge.</ref>
|{{hp|3000}}
|{{hp|4500}}
|}
{{notelist}}

==== ''Bedrock Edition'' ====
{{IN|bedrock}}, maces have no attack cooldown, and deal the following damage:

{| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"
!Attack
!{{ItemSprite|Mace|text=Melee}}
!{{ItemSprite|Mace|text=Melee (critical)}}
|-
!Attack damage
|{{hp|6}}<!-- DO NOT CHANGE THESE! The values are correct, '+5 Attack Damage' means 6 total attack damage. -->
|{{hp|9}}
|-
!Durability
| colspan="2" |501
|-
!Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments, and assumes no fall distance.</ref>
|{{hp|3006}}
|{{hp|4509}}
|}
{{notelist}}

=== Mining ===
Using a mace breaks all blocks faster than when using an empty hand. This includes blocks that do not have an assigned tool like glass, beacons, and glowstone. 

The exact modifier depends on how long a block takes to break (the longer the block takes to break, the greater the modifier). The source code states a <code>MINING_SPEED_MULTIPLIER</code> of 1.5.

=== Repairing ===
==== Combining ====
{{Crafting
|ingredients=2× Damaged Mace
|Damaged Mace
|Damaged Mace
|Output=Mace
|type=Combat
|ignoreusage=1
|showdescription=1
|description=The [[durability]] of the two maces is added together, plus an extra 5% durability.{{verify}}
}}
{{Grinding
|ingredients=2× Damaged Mace
|Damaged Mace
|Damaged Mace
|Mace
|showdescription=1
|description=The durability of the two maces is added together, plus an extra 5% durability.{{verify}}
}}

==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}
{{Repairing
|head=1
|Damaged Mace
|Damaged Mace; Breeze Rod
|Mace
|tail=1
}}

A mace can be repaired in an [[anvil]] by adding [[breeze rod]]s or another mace. One breeze rod restores 25% of the mace's durability.

=== Enchantments ===
A mace can receive the following [[enchantment]]s:

{| class="wikitable sortable col-3-center"
|+
!Name
!Description
!Max level
![[Enchanting|Method]]
!Weight
|-
|[[Density]]<ref group="note" name="note1">Density, Breach, Smite, and Bane of Arthropods are mutually exclusive.</ref>
|Increases the damage dealt per block fallen, increasing by 0.5 per level.
|V
|{{BlockLink|Enchanting Table}}<br />{{BlockLink|Anvil}}
|5
|-
|[[Breach]]<ref group="note" name="note1" />
|Reduces the effectiveness of the [[armor]] on the target. The armor's effectiveness is reduced by 15% per level.
|IV
|{{BlockLink|Enchanting Table}}<br />{{BlockLink|Anvil}}
|4
|-
|[[Wind Burst]]
|Emits a burst of wind (like that of a [[wind charge]]) upon executing a mace smash attack on an entity, launching the attacker upward. It can be used to chain smash attacks together, and the strength of the launch increases per level.
|III
|{{BlockLink|Anvil}}
|2
|-
|[[Smite]]<ref group="note" name="note1" />
|Increases the damage dealt to [[undead]].
|V
|{{BlockLink|Anvil}}
|5
|-
|[[Bane of Arthropods]]<ref group="note" name="note1" />
|Increases the damage dealt to [[arthropods]].
|V
|{{BlockLink|Anvil}}
|5
|-
|[[Fire Aspect]]
|Ignites any targets hit by the mace. {{IN|bedrock}}, it also lights unlit [[candle]]s, [[campfire]]s, and blocks of [[TNT]] when used.
|II
|{{BlockLink|Anvil}}
|2
|-
|[[Unbreaking]]
|Grants a chance to negate durability consumption.
|III
|{{BlockLink|Enchanting Table}}<br />{{BlockLink|Anvil}}
|5
|-
|[[Mending]]
|Repairs the mace when obtaining [[experience]].
|I
|{{BlockLink|Anvil}}
|2
|-
|[[Curse of Vanishing]]
|The mace vanishes on death, not dropping as an item.
|I
|{{BlockLink|Anvil}}
|1
|}
{{Notelist}}

== Sounds ==
{{JE}}
{{SoundTable
| type = java
| {{SoundLine
|sound =Mace smash ground1.ogg
|sound2=Mace smash ground2.ogg
|sound3=Mace smash ground3.ogg
|sound4=Mace smash ground4.ogg
|subtitle=Mace smashes
|source=Players
|description=When a mace deals extra damage to an entity on the ground from a fall of five blocks or less
|id=item.mace.smash_ground
|translationkey=subtitles.item.mace.smash_ground
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Mace smash ground heavy.ogg
|subtitle=Mace smashes
|source=Players
|description=When a mace deals extra damage to an entity on the ground from a fall of greater than five blocks
|id=item.mace.smash_ground_heavy
|translationkey=subtitles.item.mace.smash_ground
|volume=
|pitch=
|distance=16}}
| {{SoundLine
|sound=Mace smash air1.ogg
|sound2=Mace smash air2.ogg
|sound3=Mace smash air3.ogg
|subtitle=Mace smashes
|source=Players
|description=When a mace deals extra damage to an entity in the air
|id=item.mace.smash_air
|translationkey=subtitles.item.mace.smash_air
|volume=1.0
|pitch=1.0
| distance = 16
}}
}}

{{BE}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Mace smash ground1.ogg
|sound2=Mace smash ground2.ogg
|sound3=Mace smash ground3.ogg
|sound4=Mace smash ground4.ogg
|source=player
|description=When a mace deals extra damage to an entity on the ground from a fall of five blocks or less
|id=mace.smash_ground
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Mace smash ground heavy.ogg
|source=player
|description=When a mace deals extra damage to an entity on the ground from a fall of greater than five blocks
|id=mace.heavy_smash_ground
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Mace smash air1.ogg
|sound2=Mace smash air2.ogg
|sound3=Mace smash air3.ogg
|source=player
|description=When a mace deals extra damage to an entity in the air
|id=mace.smash_air
|volume=1.0
| pitch = 1.0
}}
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Mace
|spritetype=item
|nameid=mace
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Mace
|spritetype=item
|nameid=mace
|id=322
|form=item
|foot=1}}

== Achievements ==
{{load achievements|Over-Overkill}}

== Advancements ==
{{load advancements|Over-Overkill}}

== Video ==
{{yt|uqlUTYLnadw}}
{{yt|SGsDQc7HAIc}}

== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.20.5|dev=24w11a|experiment=Update 1.21|[[File:Mace JE1 BE1.png|32px]] Added maces. No enchantments can be applied to it in Survival.}}
|{{HistoryLine|||dev=24w12a|experiment=Update 1.21|Maces no longer break webs faster like swords do.<ref>{{cite bug|MC|269513|Maces can break cobwebs|resolution=Fixed}}</ref>
|Maces now have a unique sound when hitting an entity from a fall of more than five blocks.}}
|{{HistoryLine|||dev=24w13a|experiment=Update 1.21|Mace falling damage increase is no longer applied while using an elytra.<ref name="mace-elytra"/>
|Maces now have a more explosive particle effect when executing a smash attack.
|The power and range of the knockback effect from a smash attack has been increased.
|Added an even stronger knockback effect for when falling more than five blocks before performing a smash attack.
|Successfully striking a target with a smash attack now resets all vertical momentum.
|The baseline additional damage dealt by the mace's smash attack has been slightly reduced to {{Hp|3}} per fallen block.
|[[Mending]], [[Unbreaking]], [[Smite]], [[Bane of Arthropods]], [[Fire Aspect]], and [[Curse of Vanishing]] enchantments can now be applied to maces.
|Added [[Density]], [[Breach]], and [[Wind Burst]] enchantments, which are unique to the mace.}}
|{{HistoryLine||1.21|dev=24w18a|Maces are now available without using the "Update 1.21" experimental data pack.
|Mace durability has been increased from 250 to 500.
|Mace attack damage has been reduced from {{Hp|7}} to {{Hp|6}}.
|Mace attack speed has been drastically reduced from 1.6 to 0.5, the lowest attack speed in the game.
|Mace smash attack mechanics have been changed. Rather than damage increasing by {{Hp|3}} per fallen block, the damage is instead increased {{Hp|4}} for the first 3 blocks fallen, by {{Hp|2}} for the next 5 blocks fallen, and by {{Hp|1}} for all subsequent blocks fallen.
|[[Sharpness]] can now be applied to maces.<ref>{{cite bug|MC|272982|Mace can have sharpness|resolution=Fixed}}</ref>
|[[Fire Aspect]] can no longer be applied to maces.}}
|{{HistoryLine|||dev=24w19a|[[Fire Aspect]] can now once again be applied to maces.}}
|{{HistoryLine|||dev=pre1|Mace attack speed has been increased from 0.5 to 0.6.}}
|{{HistoryLine|||dev=pre2|Mace rarity has been changed from "Common" to "Epic".}}
|{{HistoryLine|||dev=pre4|[[Sharpness]] can no longer be applied to maces.}}
|{{HistoryLine||1.21.2|dev=24w33a|Added a new [[death message]] for being killed by a mace smash attack.}}
|{{HistoryLine|||dev=24w37a|Mace damage now scales with distance fallen when it is used by mobs.<ref>{{bug|MC-275300||Mace smash attack damage does not work with mobs, even though particles and sounds happen|Fixed}}</ref>}}

|{{HistoryLine|bedrock}}
|{{HistoryLine||1.20.80|dev=Preview 1.20.80.22|experiment=Update 1.21|[[File:Mace JE1 BE1.png|32px]] Added maces.}}
|{{HistoryLine|||dev=Preview 1.20.80.23|Maces now have a unique sound when hitting an entity from a fall of more than five blocks.
|Renamed sound events and sounds files from <code>windswept_mace</code> to <code>mace</code>.}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.21|experiment=Update 1.21|Maces now have a more explosive particle effect when executing a smash attack.
|Added [[Density]], [[Breach]], and [[Wind Burst]] enchantments, which are unique to the mace.}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Maces are now available without using the "Update 1.21" experimental toggle.}}
|{{HistoryLine|||dev=Preview 1.21.0.23|[[Unbreaking]], [[Smite]], [[Bane of Arthropods]], and [[Fire Aspect]] enchantments can now be applied to maces.
|Tweaked the cost of applying the mace's exclusive enchantments in the enchantment table.}}
|{{HistoryLine|||dev=Preview 1.21.0.24|Mace durability has been increased from 251 to 501.
|Mace attack damage has been reduced from {{Hp|8}} to {{Hp|6}}.
|Mace smash attack mechanics have been changed. Rather than damage increasing by {{Hp|3}} per fallen block, the damage is instead increased {{Hp|4}} for the first 3 blocks fallen, by {{Hp|2}} for the next 5 blocks fallen, and by {{Hp|1}} for all subsequent blocks fallen.
|Mace smash attack no longer creates dirt particles when hitting a target whose center is in the air.}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.22|Mace [[rarity]] has been changed from "Common" to "Epic".}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Added a new death message for when players or their pets are defeated by a mace smash attack.}}
|{{HistoryLine|||dev=Preview 1.21.30.24|Mobs equipped with maces can now perform smash attacks.|Maces are now stackable up to 64.}}
|{{HistoryLine|||dev=Preview 1.21.30.25|Maces are no longer stackable.|Mobs can no longer perform mace smash attacks.}}
|{{HistoryLine||1.21.40|dev=Preview 1.21.40.21|Mobs can now perform mace smash attacks again.}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|Mace damage now scales with distance fallen when it is used by mobs.}}
}}

== Issues ==
{{Issue list}}

== Gallery ==
=== Icons ===
<gallery>
File:Enchanted Mace.gif|An enchanted mace.
</gallery>
=== Mojang screenshots ===
<gallery>
File:Noor holding a Mace.png|[[Noor]] holding a mace.
File:Bedrock 1.20.80.22 PatchNotes.png|Noor using the mace against a zombie.
Noor Slays.png|Noor slaying multiple zombies with the mace.
Alex vs. Husk.png|[[Alex]] fighting a [[husk]] with a mace.
Ari misses the hit.png|[[Ari]] trying to land a hit on a [[creeper]] with a mace.
File:Efe jumps off high point with mace.jpeg|[[Efe]] jumping off a cliff with a mace.
</gallery>

=== In other media ===
<gallery>
SteveTowers.jpeg|[[Steve]] stands on top of a large column with mace in hand.
SteveFalls.png|Steve drops down through a hole.
SteveWhacks.jpeg|Steve strikes down the [[warden]] in one hit using the mace.
SteveWins.png|Steve poses with a [[sculk catalyst]] after defeating the warden with the mace.
Ari Noor Maces.jpg|[[Ari]] and [[Noor]] holding maces.
</gallery>

== References ==
{{reflist}}
== External links ==
* {{Mcnet|mace|Mace|October 3, 2024|Duncan Geere}}

== Navigation ==
{{Navbox items|tools}}

[[Category:Combat]]
[[Category:Non-renewable resources]]

[[de:Streitkolben]]
[[es:Maza]]
[[fr:Masse]]
[[ja:メイス]]
[[lzh:椎]]
[[pt:Clava]]
[[ru:Булава]]
[[uk:Булава]]
[[zh:重锤]]
