{{About|the mob in ''[[Minecraft]]''|the entity in ''[[Minecraft Dungeons]]''|Dungeons:Wandering Trader|the entity in ''[[A Minecraft Movie]]''|Movie:Wandering Trader}}{{Infobox entity
| image = Wandering Trader.png
| imagesize = x272px
| invimage = Wandering Trader Spawn Egg
| invimage2 = Wandering Trader Spawn Egg BE
| health = {{hp|20}}
| behavior = Passive
| size = '''{{IN|Java}}:'''<br>
Height: 1.95 blocks<br>Width: 0.6 blocks<br>
'''{{IN|Bedrock}}:'''<br>
Height: 1.9 blocks<br>Width: 0.6 blocks
| speed = 0.7
| spawn = See {{slink||Spawning}}
| mobtype = NPC<ref group="note" name="npc">Categorized as an NPC in the game code.</ref>
}}

The '''wandering trader''' is a [[passive mob]] that randomly spawns near the [[player]]. It can [[trade]], making natural [[item]]s more available, less dangerous to obtain, and in some cases, [[renewable]].

== Spawning ==

The wandering trader appears randomly in the [[Overworld]] with 2 [[lead|leash]]ed [[trader llama]]s. They typically spawn within a 48-block radius of a [[player]]. {{IN|bedrock}}, they also try to spawn by a claimed [[bell]] in a [[village]]. 

When the world is created (or updated from an older version), a counter is initialized to 24000 [[tick]]s (20 real-life minutes, or 1 Minecraft day). Each minute (1200 ticks), if {{cmd|gamerule doTraderSpawning}} is set to {{cd|true}},{{only|java}} the counter is decreased by 1200. When the counter reaches 0 it is reset to 24000 and, if {{cmd|gamerule doMobSpawning}} is set to {{cd|true}}, an attempt may be made to spawn a wandering trader. The first time<!-- Not "day", since sleeping doesn't affect the 24000-tick counter. --> there is a 25% chance of making the attempt, which increases to 50% the second time and is 75% thereafter until a trader is spawned or no player is found for the attempt.

When attempting a spawn, a random player is selected. If no player is found, no trader is spawned but the chance for future attempts is reset to 25%. If a player is found, then 90% of the time the spawn attempt immediately fails.    

If there is a [[bell]] within 48 blocks of the player then the nearest such bell is used as the target location.

After either of the above conditions are met: ten attempts are made to find a valid mob spawning location on the uppermost block of a random X/Z position within -48/+47 of the target location on each axis. If spawning the trader succeeds, an additional ten attempts are made for each of two trader llamas to find a position within -4/+3 of the trader.{{verify|edition=bedrock|The prior information from the previous two paragraphs was almost entirely wrong for Java Edition, and has been rewritten. But someone needs to check whether this is all valid for Bedrock too.}} Wandering traders and their llamas can still spawn if the passive [[mob cap]] is full. Depending on the player's position, the wandering trader may spawn in a space underground.

{{IN|bedrock}}, when using [[spawn egg]]s or the {{cmd|summon}} [[commands|command]] to spawn a wandering trader, llamas always spawn with it. Wandering traders never spawn if {{cmd|mobevent minecraft:wandering_trader_event}} is set to {{cd|false}}.

=== Despawning ===
A wandering trader despawns after being loaded for 48000 [[tick]]s (40 minutes, or 2 full ''Minecraft'' days), although ticks spent with the trading UI open are not counted.{{verify|edition=bedrock}} Naming the wandering trader with a [[Name Tag|name tag]] and/or placing the wandering trader in a [[boat]]/[[minecart]] does not prevent it from despawning.<ref>{{bug|MC-143982||Named wandering traders despawn|WAI}}</ref> This also includes wandering traders as passengers of other mobs in ''Java Edition'', where the wandering trader still despawns if summoned on top of another mob.

When a wandering trader is unloaded, either by moving into unloaded [[chunk]]s or entering another [[dimension]], its despawn timer freezes.

Wandering traders despawn sooner if all the trades are locked.{{only|bedrock}} <!-- I fully traded with a wandering trader on Bedrock Edition, I went to the storage which was close by, I came back and there was no wandering trader. !-->

== Behavior ==
The wandering trader has 6 random [[trading#Wandering trader sales|trades]]. New trades are not unlocked after trading with it.

After spawning, the wandering trader prefers to wander within 16 blocks of the initial spawning target location, even if that player leaves or the bell is removed, if not otherwise reacting to nearby players or mobs.{{verify|edition=bedrock}}

The wandering trader can sometimes form a caravan, due to wild [[llama]]s that follow the leashed trader llama(s).

Wandering traders drink a [[Potion#potion of invisibility|potion of invisibility]] during dusk and as needed to renew the effect during the night. They also drink [[milk]] if invisible during the day to remove the invisibility effect.

Wandering traders avoid [[zombie]]s and their variants ([[zombie villager]]s, [[husk]]s, [[drowned]], [[zombified piglin]]s, [[zoglin]]s), all [[illager]] variants, [[ravager]]s, and [[vex]]es, staying at least 8 [[block]]s away. Unlike other [[villager]]s, a wandering trader killed by zombies does not become a [[zombie villager]].<ref>{{bug|MC-143747|resolution=Won't Fix}}</ref>

Wandering traders drink potions of invisibility if hurt by magic attacks or projectiles from hostile [[mob]]s (but not players), or when avoiding illagers, vexes, and zombies.{{only|bedrock|short=y}}

When attacked by a [[player]], a wandering trader flees from the player as a [[villager]] would do. The [[llama]]s, however, attack the player by spitting if their master gets hit, except in [[Difficulty|Peaceful]]. The llamas stop attacking if the player is killed and respawns, if the llamas are leashed after the wandering trader is killed, or if the player gets far enough away from them for a short period of time. 

Despite their similarities to villagers, attacking or killing wandering traders does not anger [[Iron Golem|iron golems]].<ref>{{bug|MC-153693|||WAI}}</ref>

Unlike most other villager-like mobs, wandering traders do not visually sit down when riding objects such as [[boat]]s and [[minecart]]s.<ref>{{bug|MC-161106|resolution=Works As Intended}}</ref>

== Trading ==
[[File:Wandering Trader GUI.png|thumb|right|The trading UI of a wandering trader in ''Java Edition''.]]
{{for|the available trades for the wandering trader|Trading#Wandering trader}}

The trading system is a [[gameplay]] mechanic that allows [[player]]s to buy [[item]]s with [[emerald]]s, but from a wandering trader this time.

Pressing the {{control|use}} control on the wandering trader allows a player to view the items offered for sale, similar to a villager. Different offers are visible in a list, and clicking on one of the offers moves the corresponding items to the slots above the player's [[inventory]]. All offers involve [[emerald]]s as a currency.

Wandering traders typically sell items generated in the world or otherwise related to nature, such as [[plant]]s, [[dye]]s, and [[buckets of fish]]. They can also trade less common items, such as [[coral block]]s, [[blue ice]], or [[nautilus shell]]s. Overall, trades offered by wandering traders offer a way to obtain biome-specific materials, without having to travel to the specific biomes.

After the [[player]] purchases the same item several times, the wandering trader locks the trade, but unlike villagers, never unlocks the trade. The wandering trader can appear again around the player with new trades after a while.

Wandering traders do not have the novice-master trading system like villagers. Instead, the player can buy anything from the wandering trader without the need of unlocking the previous trades.

Wandering traders do not increase or decrease the prices of its items being sold if attacked by the player, or if the player has the [[Hero of the Village]] effect.

Unlike [[villager]]s, wandering traders only sell [[item]]s, they do not buy items. Wandering traders do not have an experience bar and do not modify their offers or prices based on changing demand. This (the trade items or prices) can be changed by the player by editing the corresponding NBT data flag through the use of the {{cmd|data}}{{only|je|short=1}} command.

Wandering traders are the only [[renewable resource|renewable]] source of [[sand]], [[red sand]], [[coral block]]s, and [[Small Dripleaf|small dripleaves]].

The wandering trader cannot work at a job site block and restock, even summoned with a villager profession or other villager data.

== Drops ==
{{DropsTableHead}}
{{DropsLine|name=Milk Bucket|quantity=1-3|lootingquantity=1|namenote=If killed while holding or before finishing drinking.|dropchance=8.5%|lootingchance=1%}}
{{DropsLine|name=Potion of Invisibility|quantity=1|lootingquantity=1|namenote=If killed while holding or before finishing drinking.|lootingchance=1%|dropchance=8.5%}}
{{DropsTableFoot}}A wandering trader is also a source of [[lead]]s, as it typically spawns with two leashed [[trader llama]]s. These leads break and drop (at the location of the llama) if either trader or llama dies or if they are separated.

Separating mobs upon leads have the connection broken, dropping the leads if they enter boats for example.  Unless they enter the same boat at the same time, every lead is always broken if at least one moves into a boat.

Wandering traders do not drop any loot when they despawn.

Wandering traders do not reward any experience when killed.

In [[Bedrock Edition]], wandering traders reward experience after a successful trade. 

== Sounds ==
{{Edition|Java}}:<br>
Wandering traders use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].

{{SoundTable
| type = java
| {{SoundLine
| sound =Wandering trader idle1.ogg
|sound2=Wandering trader idle2.ogg
|sound3=Wandering trader idle3.ogg
|sound4=Wandering trader idle4.ogg
|sound5=Wandering trader idle5.ogg
|subtitle=Wandering Trader mumbles
|source=neutral
|description=Randomly
|id=entity.wandering_trader.ambient
|translationkey=subtitles.entity.wandering_trader.ambient
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Wandering trader trade1.ogg
|sound2=Wandering trader trade2.ogg
|sound3=Wandering trader trade3.ogg
|subtitle=Wandering Trader trades
|source=neutral
|description=While the trade UI on a wandering trader is open
|id=entity.wandering_trader.trade
|translationkey=subtitles.entity.wandering_trader.trade
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Wandering trader death.ogg
|subtitle=Wandering Trader dies
|source=neutral
|description=When a wandering trader dies
|id=entity.wandering_trader.death
|translationkey=subtitles.entity.wandering_trader.death
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Wandering trader hurt1.ogg
|sound2=Wandering trader hurt2.ogg
|sound3=Wandering trader hurt3.ogg
|sound4=Wandering trader hurt4.ogg
|subtitle=Wandering Trader hurts
|source=neutral
|description=When a wandering trader is damaged
|id=entity.wandering_trader.hurt
|translationkey=subtitles.entity.wandering_trader.hurt
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Wandering trader accept1.ogg
|sound2=Wandering trader accept2.ogg
|sound3=Wandering trader accept3.ogg
|sound4=Wandering trader accept4.ogg
|subtitle=Wandering Trader agrees
|source=neutral
|description=When a player successfully trades with a wandering trader
|id=entity.wandering_trader.yes
|translationkey=subtitles.entity.wandering_trader.yes
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Wandering trader deny1.ogg
|sound2=Wandering trader deny2.ogg
|sound3=Wandering trader deny3.ogg
|sound4=Wandering trader deny4.ogg
|sound5=Wandering trader deny5.ogg
|subtitle=Wandering Trader disagrees
|source=neutral
|description=When a player fails to trade with a wandering trader due to lack of resources
|id=entity.wandering_trader.no
|translationkey=subtitles.entity.wandering_trader.no
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Wandering trader drink milk1.ogg
|sound2=Wandering trader drink milk2.ogg
|sound3=Wandering trader drink milk3.ogg
|sound4=Wandering trader drink milk4.ogg
|sound5=Wandering trader drink milk5.ogg
|subtitle=Wandering Trader drinks milk
|source=neutral
|description=While a wandering trader is drinking milk to become visible during daytime
|id=entity.wandering_trader.drink_milk
|translationkey=subtitles.entity.wandering_trader.drink_milk
|volume=0.5
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|sound=Wandering trader drink potion.ogg
|sound2=Drink.ogg
|subtitle=Wandering Trader drinks potion
|source=neutral
|description=While a wandering trader is drinking a potion to become invisible during nighttime
|id=entity.wandering_trader.drink_potion
|translationkey=subtitles.entity.wandering_trader.drink_potion
|volume=''varies'' <ref group=sound>The first listed sound is 0.35; the second listed sound is 0.325</ref>
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|sound=Wandering trader disappear1.ogg
|sound2=Wandering trader disappear2.ogg
|subtitle=Wandering Trader disappears
|source=neutral
|description=When a wandering trader becomes invisible
|id=entity.wandering_trader.disappeared
|translationkey=subtitles.entity.wandering_trader.disappeared
|volume=0.8
|pitch=0.9-1.1
|distance=16}}
| {{SoundLine
|sound=Wandering trader reappear1.ogg
|sound2=Wandering trader reappear2.ogg
|subtitle=Wandering Trader appears
|source=neutral
|description=When a wandering trader becomes visible
|id=entity.wandering_trader.reappeared
|translationkey=subtitles.entity.wandering_trader.reappeared
|volume=0.8
|pitch=0.9-1.1
| distance = 16
}}
}}

{{Edition|Bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Wandering trader idle1.ogg
|sound2=Wandering trader idle2.ogg
|sound3=Wandering trader idle3.ogg
|sound4=Wandering trader idle4.ogg
|sound5=Wandering trader idle5.ogg
|source=neutral
|description=Randomly
|id=mob.wanderingtrader.idle
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Wandering trader death.ogg
|source=neutral
|description=When a wandering trader dies
|id=mob.wanderingtrader.death
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Wandering trader hurt1.ogg
|sound2=Wandering trader hurt2.ogg
|sound3=Wandering trader hurt3.ogg
|sound4=Wandering trader hurt4.ogg
|source=neutral
|description=When a wandering trader is damaged
|id=mob.wanderingtrader.hurt
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Wandering trader disappear1.ogg
|sound2=Wandering trader disappear2.ogg
|source=neutral
|description=When a wandering trader becomes invisible
|id=mob.wanderingtrader.disappeared
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Wandering trader reappear1.ogg
|sound2=Wandering trader reappear2.ogg
|source=neutral
|description=When a wandering trader becomes visible
|id=mob.wanderingtrader.reappeared
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Wandering trader drink milk1.ogg
|sound2=Wandering trader drink milk2.ogg
|sound3=Wandering trader drink milk3.ogg
|sound4=Wandering trader drink milk4.ogg
|sound5=Wandering trader drink milk5.ogg
|source=neutral
|description = While a wandering trader is drinking milk to become visible during daytime
|id=mob.wanderingtrader.drink_milk
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Wandering trader drink potion.ogg
|source=neutral
|description=When a wandering trader drinks a potion to become invisible during nighttime
|id=mob.wanderingtrader.drink_potion
|volume=0.7
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Wandering trader trade1.ogg
|sound2=Wandering trader trade2.ogg
|sound3=Wandering trader trade3.ogg
|source=neutral
|description=While the trade UI on a wandering trader is open
|id=mob.wanderingtrader.haggle
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Wandering trader accept1.ogg
|sound2=Wandering trader accept2.ogg
|sound3=Wandering trader accept3.ogg
|sound4=Wandering trader accept4.ogg
|source=neutral
|description=When a player successfully trades with a wandering trader
|id=mob.wanderingtrader.yes
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound = Wandering trader deny1.ogg
|sound2 = Wandering trader deny2.ogg
|sound3 = Wandering trader deny3.ogg
|sound4 = Wandering trader deny4.ogg
|sound5 = Wandering trader deny5.ogg
|source=neutral
|description=When a player fails to trade with a wandering trader due to lack of resources
|id=mob.wanderingtrader.no
|volume=1.0
| pitch = 0.8-1.2
}}
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Wandering Trader
|spritetype=entity
|nameid=wandering_trader
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Wandering Trader
|spritetype=entity
|nameid=wandering_trader
|id=118
|foot=1}}

=== Entity data ===
Wandering traders have entity data associated with them that contains various properties.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Achievements ==
{{Load achievements|The Haggler;Overkill;It Spreads;Over-Overkill}}

== Advancements ==
{{Load advancements|What a Deal;Star Trader;Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill}}

== Video ==
{{yt|XeaNh-bFnYM}}

== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.14|dev=19w05a|[[File:Wandering Trader.png|32px]] Added wandering traders.}}
|{{HistoryLine|||dev=19w06a|Wandering traders now drink [[invisibility]] [[potion]]s at dusk and [[milk bucket]]s at dawn.}}
|{{HistoryLine|||dev=19w09a|Added two new [[sound]]s for wandering traders when they drink invisibility potions and milk.}}
|{{HistoryLine||1.15.2|dev=Pre-Release 1|The spawning of wandering traders can now be controlled using {{cmd|gamerule doTraderSpawning}}.}}
|{{HistoryLine||1.17|dev=21w05a|Wandering traders can sell [[small dripleaf]].}}
|{{HistoryLine|||dev=21w13a|Wandering traders can sell [[pointed dripstone]], [[rooted dirt]] and [[moss block]].}}
|{{HistoryLine||1.19|dev=22w15a|Wandering traders can sell [[mangrove propagule]]s.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Wandering traders can sell [[cherry sapling]]s.}}
|{{HistoryLine||1.20.2|exp=[[Villager Trade Rebalance]]|dev=23w31a|Wandering traders now sell more items, and buy certain items from the player.
|Most existing trades have lower prices and higher amounts in stock.}}
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|Wandering traders can sell [[pale oak sapling]].}}
|{{HistoryLine||1.21.4|dev=24w44a|Wandering traders can sell [[open eyeblossom]], [[pale moss]], and [[pale hanging moss]].}}

|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Wandering Trader.png|32px]] Added wandering traders, available only through Experimental Gameplay.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|Wandering traders now drink a [[potion]] of [[invisibility]] during dusk, when [[damage|hurt]] by projectiles or magic attacks, and when avoiding [[illager]]s and [[zombie]]s.
|If a [[player]] is holding an [[emerald]], wandering traders now hold [[item]]s they want to [[trading|trade]].
|The spawning of wandering traders can now be enabled or disabled using the {{cmd|mobevent}} [[commands|command]].}}
|{{HistoryLine|||dev=beta 1.11.0.4|Wandering traders have been fully implemented and are now separate from Experimental Gameplay.
|Wandering traders now disappear faster after all [[trading|trades]] are disabled.
|Wandering traders now have 6 random trades, instead of 4.}}
|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|Wandering traders now have [[sound]]s.}}
|{{HistoryLine||1.17.0|dev=beta 1.16.230.54|Wandering traders can sell [[small dripleaf]], [[pointed dripstone]], [[rooted dirt]] and [[moss block]].}}
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Can no longer open or close doors.|Now randomly moves around.|Changed drinking sound to match ''Java Edition''.|Added new sound effects for gaining and losing invisibility.|Can now be named with a [[name tag]], but this does not stop them from despawning.}}
|{{HistoryLine|||dev=Preview 1.19.0.25|Wandering traders can sell [[mangrove propagule]]s.}}
|{{HistoryLine||1.19.10|dev=Preview 1.19.10.21|Wandering traders now drink [[milk]] at dawn.}}
|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Wandering traders no longer spawn underground.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Wandering traders can now sell 1 cherry sapling for 5 emeralds.
|Wandering traders can no longer sell [[wheat seed]]s, [[beetroot seed]]s, [[pumpkin seed]]s and [[melon seed]]s.}}
|{{HistoryLine|||dev=Preview 1.20.20.21|Wandering traders now sell blue, black, brown or white [[dye]]s instead of [[lapis lazuli]], [[ink sac]]s, [[cocoa bean]]s and [[bone meal]].}}
|{{HistoryLine||1.20.30|exp=[[Villager Trade Rebalancing]]|dev=Preview 1.20.30.20|Wandering traders now sell more items, and buy certain items from the player.
|Most existing trades have lower prices and higher amounts in stock.}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|Wandering traders can now sell [[pale oak sapling]]s, [[open eyeblossom]]s, [[pale hanging moss]], and [[pale moss]].}}

|{{HistoryLine|ps4}}
|{{HistoryLine||1.91|[[File:Wandering Trader.png|32px]] Added wandering traders.|If a [[player]] is holding an [[emerald]], wandering traders hold [[item]]s they want to [[trading|trade]].
}}
}}

<gallery>
File:Wandering Trader concept 3.jpg|An early concept featuring texture close to pre-[[Texture Update]] design.
File:Wandering Trader concept 2.jpg|Another concept.
File:Wandering Trader concept 1.jpg|Concept with a hat and early trader llama.
File:19w05a.jpg|A wandering trader in [[Java Edition 19w05a|19w05a]].
</gallery>

== Issues ==
{{issue list}}

== Trivia ==
* The wandering trader was inspired by traveling merchants from various RPGs, specifically ones that appeared to provide players with healing items in dangerous places.<ref>{{Mcnet|meet-wandering-trader|Meet the Wandering Trader|March 22, 2019|Per Landin}}</ref>
* Wandering traders display their held items differently than most creatures do, using the "ground" parameter instead of the usual hand parameter in model display settings.

== Gallery ==
=== Screenshots ===
<gallery>
Wandering traders.png|A group of spawned-in wandering traders with a trader [[llama]] in the background.
Trader and llama.png|A wandering trader and its llama.
Wandering Trader Drinking Potion.png|A wandering trader drinking a [[potion]] of invisibility.
Two wandering Trader.png|Two wandering traders.
Wandering Trader at player village.png|A wandering trader that spawned in a player-made village {{in|ee}}.
Wandering trader.png|Wandering trader in the windswept hills.
Wanderingtraderandnitwit.png.jpg|A wandering trader next to a nitwit [[villager]].
</gallery>

=== Textures ===
<gallery class="pixel-image">
Wandering Trader (texture).png|Wandering trader texture file.
</gallery>

=== In other media ===
<gallery>
File:Wandering Trader art.png|Artwork
File:Wandering Trader Art.jpg|Artwork with background
File:Caves & Cliffs cover art.png|A Wandering Trader in promotional artwork for the first [[Caves & Cliffs]] update.
File:Makena & Wandering Trader.jpeg|[[Makena]] offering a [[milk bucket]] to a wandering trader.
File:Wandering Trader and Llama Animated Pixel Artwork.gif|Animated wandering trader artwork.
File:LEGO Wandering Trader.png|[[Lego Minecraft]] figure
File:Wanderous Journey Trailer Concept Art.png|Concept art for [[A Wanderous Journey]].
File:AMCM Wandering Trader.png|A [[Movie:Wandering Trader|wandering trader]] in ''[[A Minecraft Movie]]''.
File:Minecraft x Merlin concept art 3.jpg|A strange looking wandering trader in concept art for [[Merlin Entertainments x Minecraft]].
</gallery>

== Notes ==
{{notelist}}

== See also ==

* [[The Traveling Trader]], a DLC map themed around wandering traders

== References ==
{{reflist|group="note"}}
{{Reflist}}

== External links ==
*[https://www.minecraft.net/en-us/article/meet-wandering-trader Meet the Wandering Trader] – Minecraft.net on March 22, 2019

== Navigation ==
{{Navbox mobs}}
[[Category:Passive mobs]]
[[Category:Humanoid mobs]]

[[de:Fahrender Händler]]
[[es:Vendedor ambulante]]
[[fr:Marchand ambulant]]
[[it:Mercante ambulante]]
[[ja:行商人]]
[[ko:떠돌이 상인]]
[[lzh:行商]]
[[pl:Wędrowny handlarz]]
[[pt:Vendedor ambulante]]
[[ru:Странствующий торговец]]
[[th:พ่อค้าเร่ร่อน]]
[[uk:Мандрівний крамар]]
[[zh:流浪商人]]
