{{for|the piglin in ''[[Minecraft Legends]]'' with a similar name|Minecraft Legends:Pigmadillo}}
{{Infobox entity
| group1 = Standing
| 1-1 = Armadillo JE2 BE2.png
| group2 = Rolled up
| 2-1 = Armadillo Armor JE2 BE2.png
| invimage = Armadillo Spawn Egg
| health = {{hp|12}}
| behavior = Passive
| mobtype = [[Animal]]
| size = '''Adult:'''<br>Height: 0.65 blocks<br>Width: 0.7 blocks<br>
'''Baby:'''<br>Height: 0.39 blocks<br>Width: 0.42 blocks
| speed = 0.14
| spawn = 
* {{BiomeLink|Badlands}}
* {{BiomeLink|Eroded Badlands}}
* {{BiomeLink|Savanna}} 
* {{BiomeLink|Savanna Plateau}}
* {{BiomeLink|Windswept Savanna}}
* {{BiomeLink|Wooded Badlands}}
| usableitems = {{drop|Item|Spider Eye}}<br>{{drop|Item|Lead}}<br>{{drop|Item|Brush}}
}}

An '''armadillo''' is a [[passive mob]] found in [[badlands]] and [[savanna]]s. It rolls up in response to being hurt or being near [[undead]] mobs or [[player]]s that are sprinting or mounted. While in this state, it takes less damage. It also repels [[spider]]s and [[cave spider]]s away from it. It is the only source of [[armadillo scute]]s, which the armadillo sheds over time, as well as when it is [[brush]]ed.

== Spawning ==
Armadillos spawn in groups of two to three in [[savanna]]s, [[savanna plateau]]s, and [[windswept savanna]]s and groups of one to two in [[badlands]], [[eroded badlands]], and [[wooded badlands]].

== Drops ==
Armadillos drop 1 {{ItemLink|armadillo scute}} every 5–10 minutes, similar to the rate at which [[chicken]]s lay [[egg]]s.

=== Breeding ===
Upon successful [[breeding]], {{xp|1|7}} is dropped.

=== On death ===
* {{xp|1|3}} [[experience]] orbs if killed by a player or tamed [[wolf]].
Killing a baby armadillo yields no [[item]]s nor [[experience]].

=== Brushing ===
If a player or [[dispenser]] {{Control|uses}} a [[brush]] on an armadillo, it drops:
* 1 {{ItemLink|Armadillo Scute}}
An unenchanted brush has enough durability to obtain 4{{only|java|short=1}} / 5{{only|bedrock|short=1}} armadillo scutes.

== Behavior ==
[[File:Two Armadillos Rolled Up.png|thumb|Two armadillos rolled up.]]
=== Rolling up ===
An armadillo can hide in its shell when it is hurt, confronted by [[undead]], or confronted by players who are sprinting or riding anything. When an armadillo is rolled up it does not walk, cannot eat, and is not tempted by food. While rolled up, it takes a reduced amount of damage given by <math>\frac{\mathsf{base\ damage}-1}{2}</math>. The armadillo occasionally peeks out from its shell to see if a threat is still near. It unrolls if it detects no threats for 3 seconds (60 ticks). It also unrolls immediately if it comes into contact with water or is attached to a [[lead]]. An armadillo does not roll up while fleeing, in water, in the air, or being led.

The distance an armadillo checks for threats is the size of its hitbox inflated by 7 blocks horizontally and 2 blocks vertically.

[[Spider]]s and [[cave spider]]s run away from armadillos.

=== Breeding ===
Armadillos follow players holding [[spider eye]]s within 10{{only|java|short=1}} / 16{{only|bedrock|short=1}} blocks.

A player can [[breed]] armadillos by using [[spider eye]]s on two of them. Baby armadillos take 20 minutes to grow up into adults. Feeding a [[spider eye]] once can reduce growth time by 10%.

An armadillo loses its willingness to breed if it rolls up after it is fed but before it reaches its mate. It must be fed another spider eye to feel amorous again.

== Sounds ==
{{JE}}:<br>
Armadillos use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].

{{SoundTable
| type = java
| {{SoundLine
| sound =Armadillo ambient1.ogg
|sound2=Armadillo ambient2.ogg
|sound3=Armadillo ambient3.ogg
|sound4=Armadillo ambient4.ogg
|sound5=Armadillo ambient5.ogg
|sound6=Armadillo ambient6.ogg
|sound7=Armadillo ambient7.ogg
|sound8=Armadillo ambient8.ogg
|source=neutral
|subtitle=Armadillo grunts
|description=Randomly while not scared
|id=entity.armadillo.ambient
|translationkey=subtitles.entity.armadillo.ambient
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Armadillo death1.ogg
|sound2=Armadillo death2.ogg
|sound3=Armadillo death3.ogg
|sound4=Armadillo death4.ogg
|subtitle=Armadillo dies
|source=neutral
|description=When an armadillo dies
|id=entity.armadillo.death
|translationkey=subtitles.entity.armadillo.death
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Armadillo hurt1.ogg
|sound2=Armadillo hurt2.ogg
|sound3=Armadillo hurt3.ogg
|sound4=Armadillo hurt4.ogg
|sound5=Armadillo hurt5.ogg
|subtitle=Armadillo hurts
|source=neutral
|description=When an armadillo is damaged while not rolled up
|id=entity.armadillo.hurt
|translationkey=subtitles.entity.armadillo.hurt
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Armadillo hurt reduced1.ogg
|sound2=Armadillo hurt reduced2.ogg
|sound3=Armadillo hurt reduced3.ogg
|sound4=Armadillo hurt reduced4.ogg
|subtitle=Armadillo shields itself
|source=neutral
|description=When an armadillo is damaged while rolled up
|id=entity.armadillo.hurt_reduced
|translationkey=subtitles.entity.armadillo.hurt_reduced
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Armadillo eat1.ogg
|sound2=Armadillo eat2.ogg
|sound3=Armadillo eat3.ogg
|rowspan=2
|subtitle=Armadillo eats
|source=neutral
|description=When an armadillo eats a spider eye
|id=entity.armadillo.eat
|translationkey=subtitles.entity.armadillo.eat
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|subtitle=Armadillo eats
|source=neutral
|description=When an armadillo enters love mode
|id=entity.armadillo.eat
|translationkey=subtitles.entity.armadillo.eat
|volume=1.0
|pitch=0.8-1.2<!--babies can't make this sound-->
|distance=16}}
| {{SoundLine
|sound=Armadillo step1.ogg
|sound2=Armadillo step2.ogg
|sound3=Armadillo step3.ogg
|sound4=Armadillo step4.ogg
|sound5=Armadillo step5.ogg
|subtitle=Footsteps
|source=neutral
|description=While an armadillo is walking
|id=entity.armadillo.step
|translationkey=subtitles.block.generic.footsteps
|volume=0.15
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Armadillo land1.ogg
|sound2=Armadillo land2.ogg
|sound3=Armadillo land3.ogg
|sound4=Armadillo land4.ogg
|subtitle=Armadillo lands
|source=neutral
|description=When an armadillo rolls up while on the ground
|id=entity.armadillo.land
|translationkey=subtitles.entity.armadillo.land
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Armadillo peek.ogg
|subtitle=Armadillo peeks
|source=neutral
|description=When an armadillo peeks from its shell while rolled up
|id=entity.armadillo.peek
|translationkey=subtitles.entity.armadillo.peek
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Armadillo roll1.ogg
|sound2=Armadillo roll2.ogg
|sound3=Armadillo roll3.ogg
|sound4=Armadillo roll4.ogg
|subtitle=Armadillo rolls up
|source=neutral
|description=When an armadillo rolls up
|id=entity.armadillo.roll
|translationkey=subtitles.entity.armadillo.roll
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Armadillo unroll start.ogg
|subtitle=Armadillo peeks
|source=neutral
|description=When an armadillo starts unrolling
|id=subtitles.entity.armadillo.unroll_start
|translationkey=subtitles.entity.armadillo.unroll_start
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Armadillo unroll finish1.ogg
|sound2=Armadillo unroll finish2.ogg
|subtitle=Armadillo unrolls
|source=neutral
|description=When an armadillo finishes unrolling
|id=entity.armadillo.unroll_finish
|translationkey=subtitles.entity.armadillo.unroll_finish
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Armadillo brush1.ogg
|sound2=Armadillo brush2.ogg
|subtitle=Scute is brushed off
|source=neutral
|description=When an armadillo is brushed
|id=entity.armadillo.brush
|translationkey=subtitles.entity.armadillo.brush
|volume=0.9
|pitch=''varies''<wbr><ref group="sound">Can be 0.8-1.2 (Baby: 1.3-1.7), 0.64-0.96 (Baby: 1.04-1.36), or 0.72-1.08 (Baby: 1.17-1.53) for each sound</ref>
|distance=16}}
| {{SoundLine
|sound=Armadillo scute drop1.ogg
|sound2=Armadillo scute drop2.ogg
|subtitle=Armadillo sheds scute
|source=neutral
|description=When an armadillo drops a scute
|id=entity.armadillo.scute_drop
|translationkey=subtitles.entity.armadillo.scute_drop
|volume=1.0
|pitch=''varies''<wbr><ref group="sound">Can be 0.8-1.2 or 0.72-1.08 for each sound</ref><!-- Not affected by babies -->
| distance = 16
}}
}}

{{BE}}:
{{SoundTable
|type=bedrock|{{SoundLine
| sound =Armadillo ambient1.ogg
|sound2=Armadillo ambient2.ogg
|sound3=Armadillo ambient3.ogg
|sound4=Armadillo ambient4.ogg
|sound5=Armadillo ambient5.ogg
|sound6=Armadillo ambient6.ogg
|sound7=Armadillo ambient7.ogg
|sound8=Armadillo ambient8.ogg
|source=neutral
|description=Randomly
|id=mob.armadillo.ambient
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}|{{SoundLine
|sound=Armadillo death1.ogg
|sound2=Armadillo death2.ogg
|sound3=Armadillo death3.ogg
|sound4=Armadillo death4.ogg
|source=neutral
|description=When an armadillo dies
|id=mob.armadillo.death
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}|{{SoundLine
|sound=Armadillo hurt1.ogg
|sound2=Armadillo hurt2.ogg
|sound3=Armadillo hurt3.ogg
|sound4=Armadillo hurt4.ogg
|sound5=Armadillo hurt5.ogg
|source=neutral
|description=When an armadillo is damaged while not rolled up
|id=mob.armadillo.hurt
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}|{{SoundLine
|sound=Armadillo hurt reduced1.ogg
|sound2=Armadillo hurt reduced2.ogg
|sound3=Armadillo hurt reduced3.ogg
|sound4=Armadillo hurt reduced4.ogg
|source=neutral
|description=When an armadillo is damaged while rolled up
|id=mob.armadillo.hurt_reduced
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}|{{SoundLine
|sound=Armadillo eat1.ogg
|sound2=Armadillo eat2.ogg
|sound3=Armadillo eat3.ogg
|source=neutral
|description=When an armadillo eats an item
|id=mob.armadillo.eat
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}|{{SoundLine
|sound=Armadillo step1.ogg
|sound2=Armadillo step2.ogg
|sound3=Armadillo step3.ogg
|sound4=Armadillo step4.ogg
|sound5=Armadillo step5.ogg
|source=neutral
|description=While an armadillo is walking
|id=mob.armadillo.step
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}|{{SoundLine
|sound=Armadillo land1.ogg
|sound2=Armadillo land2.ogg
|sound3=Armadillo land3.ogg
|sound4=Armadillo land4.ogg
|source=neutral
|description=When an armadillo rolls up while on the ground
|id=mob.armadillo.land
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}|{{SoundLine
|sound=Armadillo peek.ogg
|source=neutral
|description=When an armadillo peeks from its shell while rolled up
|id=mob.armadillo.peek
|volume=1.0
|pitch=1.0}}|{{SoundLine
|sound=Armadillo roll1.ogg
|sound2=Armadillo roll2.ogg
|sound3=Armadillo roll3.ogg
|sound4=Armadillo roll4.ogg
|source=neutral
|description=When an armadillo rolls
|id=mob.armadillo.roll
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}|{{SoundLine
|sound=Armadillo unroll start.ogg
|source=neutral
|description=When an armadillo starts unrolling
|id=mob.armadillo.unroll_start
|volume=1.0
|pitch=1.0}}|{{SoundLine
|sound=Armadillo unroll finish1.ogg
|sound2=Armadillo unroll finish2.ogg
|source=neutral
|description=When an armadillo finishes unrolling
|id=mob.armadillo.unroll_finish
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}|{{SoundLine
|sound=Armadillo brush1.ogg
|sound2=Armadillo brush2.ogg
|source=neutral
|description=When an armadillo is brushed
|id=mob.armadillo.brush
|volume=0.9
|pitch=1.0/0.8/0.9}}|{{SoundLine
|sound=Armadillo scute drop1.ogg
|sound2=Armadillo scute drop2.ogg
|source=neutral
|description=When an armadillo drops a scute
|id=mob.armadillo.scute_drop
|volume=0.9
| pitch = 1.0
}}
}}

== Data values ==
=== ID ===
{{JE}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Armadillo
|spritetype=entity
|nameid=armadillo
|foot=1}}

{{BE}}:
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Armadillo
|spritetype=entity
|nameid=armadillo
|id=142
|foot=1}}

=== Entity data ===
Armadillos have entity data associated with them that contain various properties.

{{JE}}:
{{main|Entity format}}
{{/ED}}

{{BE}}:
: See [[Bedrock Edition level format/Entity format]].

== Achievements ==
{{load achievements|Overkill;It Spreads;Over-Overkill}}

== Advancements ==
{{load advancements|The Parrots and the Bats;Two By Two;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill;Isn't It Scute?}}

== Video ==
{{yt|jNTufMgx6eM}}
{{yt|7V7D4EnATzc}}

== History ==
{{HistoryTable
|{{HistoryLine||October 4, 2023|link=https://www.youtube.com/watch?v=jNTufMgx6eM&ab_channel=Minecraft|[[File:ArmadilloPixel.png|x32px]] The armadillo was announced as part of the [[2023 Mob Vote|Mob Vote]] for [[Minecraft Live 2023#Videos|Minecraft Live 2023]].}}
|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|The armadillo wins the Mob Vote at [[Minecraft Live 2023#Mob Vote|Minecraft Live 2023]].}}
|{{HistoryLine||December 24, 2023|link=https://twitter.com/minecraft/status/1738963955786068362|[[File:Armadillo JE2 BE2.png|x32px]] A new iteration of the armadillo texture is shown.}}

|{{HistoryLine|java}}
|{{HistoryLine||December 13, 2023|link=https://twitter.com/lillybeacon/status/1735991091625922808?t=HKOflGEB39Yzjwg2imxtbg&s=19|Armadillos are announced to be added in ''Java Edition'' on December 18, 2023 in a popup in [[Bedrock Edition Preview 1.20.60.23]].}}
|{{HistoryLine||1.20.5|dev=23w51a|[[File:Armadillo JE1.png|x32px]] [[File:Armadillo (Rolled Up) JE1 BE1.png|x32px]] Added armadillos.
|[[File:Armadillo_Roll_Up_JE1.gif|32px]] [[File:Armadillo_Unroll_JE1.gif|32px]] Currently, the rolling up and unrolling animations are simpler.}}
|{{HistoryLine|||dev=24w03a|[[File:Armadillo JE2 BE2.png|x32px]] [[File:Armadillo (Rolled Up) JE2 BE2.png|x32px]] [[File:Armadillo_Roll_Up_JE2_BE2.gif|32px]] [[File:Armadillo_Unroll_JE2_BE2.gif|32px]] Changed the texture of armadillos.
|Armadillos can now spawn in [[badlands]], [[wooded badlands]], and [[eroded badlands]].
|Spiders and cave spiders now run from armadillos.}}
|{{HistoryLine|||dev=24w04a|Armadillos now also roll up when they detect a mob or player that has attacked it recently.
|Rolled up armadillos are now more resistant to attacks.
|Added new sounds for when an armadillo is damaged while rolled up.}}
|{{HistoryLine|||dev=24w06a|[[File:Armadillo Peek JE1 BE1.gif|32px]] Added an animation for armadillos peeking out of their shell.
|[[File:Armadillo Roll Up JE3 BE3.gif|32px]] [[File:Armadillo Unroll JE3 BE3.gif|32px]] Changed the rolling up and unrolling animations.
|Rolled up armadillos now only occasionally peek out from their shells, rather than constantly.
|Added new sounds for rolling up, unrolling, and peeking.}}

|{{HistoryLine|bedrock}}
|{{HistoryLine||1.20.60|dev=Preview 1.20.60.20|Added mentions of armadillos to the game files.}}
|{{HistoryLine||1.20.60|exp=Armadillo and Wolf Armor|dev=Preview 1.20.60.23|[[File:Armadillo BE1.png|x32px]] [[File:Armadillo (Rolled Up) JE1 BE1.png|x32px]] Added armadillos behind the "Armadillo and Wolf Armor" [[experimental]] toggle.
|[[File:Armadillo_Roll_Up_BE1.gif|32px]] [[File:Armadillo_Unroll_BE1.gif|32px]] Currently, the rolling up and unrolling animations are simpler.}}
|{{HistoryLine||1.20.70|exp=Armadillo and Wolf Armor|dev=Preview 1.20.70.20|[[File:Armadillo JE2 BE2.png|x32px]] [[File:Armadillo (Rolled Up) JE2 BE2.png|x32px]] [[File:Armadillo_Roll_Up_JE2_BE2.gif|32px]] [[File:Armadillo_Unroll_JE2_BE2.gif|32px]] Changed the texture of armadillos.
|Armadillos can now spawn in [[badlands]], [[wooded badlands]], and [[eroded badlands]].
|Spiders and cave spiders now run from armadillos.
|Armadillos now have a reduced vertical range when scanning for potential threats.
|Armadillos now float better and create more splash particles when in water.
|Baby armadillos now catch up to their parents a bit faster.
|Armadillos now take less damage when rolled up.
|Armadillos now roll up when attacked by a player or a mob, instead of panicking.
|Armadillos now keep track of the last player that hit them, and regard them as a threat for 20 seconds.}}
|{{HistoryLine|||dev=Preview 1.20.70.21|Added new sounds for when armadillos are damaged while rolled up.
|Armadillos now regard the last player that hit them as a threat for 10 seconds.}}
|{{HistoryLine|||dev=Preview 1.20.70.22|[[File:Armadillo Peek JE1 BE1.gif|32px]] Added an animation for armadillos peeking out of their shell.
|[[File:Armadillo Roll Up JE3 BE3.gif|32px]] [[File:Armadillo Unroll JE3 BE3.gif|32px]] Changed the rolling up and unrolling animations.
|Rolled up armadillos now only occasionally peek out from their shells, rather than constantly.
|Increased the amount of time that armadillos stay rolled up after a threat has passed from 3 to 4 seconds.}}
|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|Armadillos are now available without using the "Armadillo and Wolf Armor" experimental toggle.}}
|{{HistoryLine|||dev=Preview 1.20.80.22|Increased the speed of armadillos' walking animation.}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.21|Armadillos no longer roll up repeatedly when constantly taking damage from blocks.}}
}}

== Issues ==
{{issue list}}

== Trivia ==
* The first iteration of the armadillo had deliberately basic animations due to feedback that the sniffer's animations were a bit too advanced. However, the developers felt that quality expectations had been raised, so subsequent armadillo animations were made more expressive.<ref>{{Tweet|JasperBoerstra|1736404493854445958|It's likely that we'll be re-doing all the animations. We tried going "back to basics" after feedback on the Sniffer's animations being to "advanced" but I think the expectations for quality has been raised so we'll have to meet those and make them more expressive :)|December 17, 2023}}</ref><ref>{{Tweet|JasperBoerstra|1736407600978186662|Exactly! But we got feedback that they were.. too good for the rest of the animations, so with the Armadillo we tried going a bit more simple again; But I suppose people expect more advanced animations now instead. The expectation has shifted.|December 17, 2023}}</ref>
* When first added to the game, the armadillo had its eyes on the front of its face. According to [[Jasper Boerstra]] this is because he felt that it would be difficult for the player to form a personal connection with the armadillo if the eyes were on the side of the head, since they wouldn't be visible while facing the mob directly.<ref>{{tweet|jasperboerstra|1735374457957396921|The eyes of the Armadillo are in the front because when they are on the side you're looking at an empty forehead, It's difficult to a create a connection with it. Considering this is a mob which you'll interact with, possibly quite often, I felt like this was important.|December 14, 2023}}</ref> This decision was reverted following feedback.<ref>{{tweet|Minecraft|1738963955786068362|We've listened to your feedback, here is a new iteration of the Armadillo. In Beta/Snapshots next year!👁️👄👁️.|December 24, 2023}}</ref>
* In earlier development versions, though not entirely realistic, the armadillo's head peeked out when balled up because it was deemed amusing.<ref>{{tweet|jasperboerstra|1735375026193318017|Its head peeks out when its balled up because we thought it would be funny or cute. But apparently people prefer realism?|December 14, 2023}}</ref>
* Despite its passive nature, the armadillo has been referred to as a neutral mob on the official [[minecraft.net]] website.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/22307322045197|title=Minecraft - Beta & ''Preview'' 1.20.60.23|website=Minecraft Feedback|date=December 13, 2023}}</ref><ref>{{Mcnet|minecraft-preview-1-20-60-23|Minecraft Preview 1.20.60.23|December 13, 2023|Jay Wells}}</ref>
* The armadillo is the only mob voted in during a [[Mob Vote|mob vote]] that was released in a minor update (officially the ''[[Armored Paws]]'' drop as {{JE}} [[Java Edition 1.20.5|1.20.5]] and {{BE}} [[Bedrock Edition 1.20.80|1.20.80]]), instead of the [[Tricky Trials|next major update]].
* The development time for the armadillo was the shortest for any mob vote winner, introduced in a snapshot just two months after winning the vote at [[Minecraft Live 2023]].

== Gallery ==
=== Renders ===
<gallery>
Armadillo.png|Armadillo
Armadillo (Rolled Up).png|Rolled up
Armadillo without Armor.png|An armadillo without its shell (this state cannot be seen in-game)
</gallery>

=== Animations ===
<gallery>
Armadillo Walking.gif|Walking
Armadillo Roll Up.gif|Rolling up
Armadillo Peek.gif|Peeking
Armadillo Unroll.gif|Unrolling
</gallery>

=== Screenshots ===
<gallery>
File:Armadillo in Badlands.png|An armadillo that naturally spawned in a [[badlands]].
File:Family of armadillos.jpg|A roll of armadillos.<ref>{{mcnet|minecraft-java-edition-1-20-5|Minecraft Java Edition 1.20.5|April 23, 2024}}</ref>
File:Armadillo cowers before zombie.jpg|An armadillo cowering beside a [[zombie]].
File:Armadillo Switch.png|The switch to vote for the armadillo on the [[2023 Mob Vote Event]].   
</gallery>

=== Development images ===
<gallery>
Armadillo Second Revision First Image.jpg|The first image shown of the armadillo's second texture iteration.
4a header v03 Header 1170x500 20.png|Two armadillos and an armored wolf on a hill.
1a armadillo-standing v02 Article Image 1280x720.png|A standing armadillo.
1b armadillo-rolled-up v02 Article Image 1280x720.png|A rolled up armadillo.
2b feeding-armadillo v01 Article Image 1280x720.png|[[Zuri]] feeding an armadillo a spider eye.
4a header v02 Article Image 1280x720.png|Four armadillos, an armored wolf, and [[Noor]] at the top of a hill.
Armadillo (discord emoji).png|Early development model and texture of the armadillo.
Armadillo (discord emoji)recreations.png|A recreation of the armadillo early development model based on the Discord emote.
Armadillos 01.jpg|"Here you can see the first design of the armadillo mob (left) and the final mob design (right)"<ref>https://www.minecraft.net/en-us/article/the-future-of-minecrafts-development</ref>
Armadillo B.jpg|"The early design of the armadillo mob"<ref>https://www.minecraft.net/en-us/article/the-future-of-minecrafts-development</ref>
Armadillo A.jpg|"The final design of the armadillo mob"<ref>https://www.minecraft.net/en-us/article/the-future-of-minecrafts-development</ref>   
</gallery>

==== Development renders ====
<gallery>
Armadillo Walking JE1.gif|Walking (texture used in [[Java Edition]] from snapshot [[23w51a]] to [[23w51b]])
Armadillo Walking BE1.gif|Walking (texture used in [[Bedrock Edition]] from preview [[1.20.60.23]] to [[1.20.60.26]])
Armadillo Roll Up JE1.gif|Rolling up (texture used in [[Java Edition]] from snapshot [[23w51a]] to [[23w51b]])
Armadillo Roll Up BE1.gif|Rolling up (texture used in [[Bedrock Edition]] from preview [[1.20.60.23]] to [[1.20.60.26]])
Armadillo Rolled Up Idle JE1 BE1.gif|Idle rolled up (despite the main body having slight differences between JE and BE during this time, the shell already matched)
Armadillo Unroll JE1.gif|Unrolling (texture used in [[Java Edition]] from snapshot [[23w51a]] to [[23w51b]])
Armadillo Unroll BE1.gif|Unrolling (texture used in [[Bedrock Edition]] from preview [[1.20.60.23]] to [[1.20.60.26]])
Armadillo Armor JE1 BE1.png|Rolled up shell only (this state could not be seen in-game)
Armadillo without Armor JE1 BE1.png|An armadillo without its shell (this state could not be seen in-game)
</gallery>

=== Concept artwork ===
<gallery>
Armadillo concept art.png|"Armadillo exploration" concept art featuring different armadillo colors.
Armadillo Concepts.jpg|"Armadillo exploration" concept art.
Armadillo concept art 2.png|Armadillo concept art.<ref>{{ytl|LNO89rgNYQQ|All About The Armored Paws Drop|Minecraft|April 22, 2024}}</ref>
</gallery>

=== Textures ===
<gallery class="pixel-image">
Armadillo (texture).png|Armadillo texture file.
</gallery>

=== In other media ===
<gallery>
File:Minecraft TrialChamberLegends .net 1280x720.jpg|An armadillo running to a [[breeze]] with [[Sunny]], [[Noor]] and a tamed [[wolf]], on the cover of [[Trial Chamber Legends]].
File:Minecraft Trial Chamber Legends spritework.jpg|Pixel art of an armadillo used in [[Trial Chamber Legends]].
File:Eyemadillo.png|The eye-madillo, a joke version of an armadillo from the January 26, 2024 episode of [[Minecraft Monthly]].<ref>{{ytl|gbCSAffHr0w|REVEALING A NEW BLOCK + TRIAL KEY UNLOCKS...??? {{!}} MINECRAFT MONTHLY|Minecraft|January 26, 2024|t=91s}}</ref>
File:LeftRenderEyemadillo.png|A recreation of the latter.
File:RightRenderEyemadillo.png|Ditto.
File:Launcher Armored Paws Loading.webp|An armadillo, as it is on the loading screen on the [[Minecraft Launcher]].
File:Armadillo (Official Artwork).jpeg|Official artwork of two armadillos.
File:Armadillo Hologram.png|Hologram of an armadillo in the [[Eerie Mojang Office Party]].
</gallery>

==== Mob vote artwork ====
<gallery class="pixel-image">
ArmadilloPixel.png|Pixel art of an armadillo standing still.
Armadillo Running Animation.gif|The armadillo running.
Armadillo Sniffing and Curling into a Ball Animation.gif|The armadillo sniffing and rolling up into a ball.
MCLive2023MobVoteAllOptions.png|Mob vote image.
Armadillo Thumbnail.jpg|Thumbnail of the armadillo announcement article.
Armadillo Header.jpg|Header of the armadillo announcement article.
Armadillo Win.png|Armadillos wearing party hats.
Winner of Mob Vote 2023.gif|Armadillo winning the mob vote.
Gamemode One armadillos.jpg|"We had a great time seeing everyone enjoy our Mob Vote event last weekend! Welcome to Minecraft, Armadillo friend!"
</gallery>

== References ==
{{reflist}}

== External links ==
* {{Mcnet|armadillo-rolls-testing|Armadillo rolls into testing|December 13, 2023|Sophie Austin}}
* {{Mcnet|armadillo|Armadillo|October 17, 2024|Duncan Geere}}

== Navigation ==
{{Navbox mobs}}

[[Category:Passive mobs]]
[[Category:Animal mobs]]

[[de:Gürteltier]]
[[es:Armadillo]]
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[[lzh:犰狳]]
[[pt:Tatu]]
[[ru:Броненосец]]
[[uk:Броненосець]]
[[zh:犰狳]]
