{{Infobox version
| title = v1.19.20
| vernum = 1.19.20
| server = 1.19.20.02
| internal = '''Windows''': 1.19.2002.0<br>'''Android, iOS, iPadOS, Fire''': 1.19.20.02<br>'''Xbox One''': 1.19.2002.70<br>'''PlayStation 4''': 2.46
| image = Bedrock 1.19.20 PatchNotes.png
| image2 = Bedrock 1.19.20.png
| edition = Bedrock
| type = 
| date = August 9, 2022
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.20.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.20.02.zip Linux]
| prevparent = 1.19.0
| prev = 1.19.11
| next = 1.19.21
| nextparent = 1.20.0
}}<onlyinclude>

'''1.19.20''' is a minor update to {{BE}} released on August 9, 2022, which brought more parity with {{JE}}, and fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/8268517593485|title=Minecraft - 1.19.20 (Bedrock)|website=Minecraft Feedback|date=August 9, 2022}}</ref>

== Changes ==
=== Blocks ===
; [[Sculk Catalyst]]
* Now drops 5 XP instead of 20 XP.

; [[Block of Amethyst|Amethyst Block]]
* Renamed to "Block of Amethyst" to match {{JE}}.

; [[Bell]]s
* Can no longer catch on fire or be destroyed by fire.

; [[End Portal Frame|End Portal]]
* Renamed to "End Portal Frame" to match {{JE}}.

; [[Oak Wood Planks]], [[Spruce Wood Planks]], [[Birch Wood Planks]], [[Jungle Wood Planks]], [[Acacia Wood Planks]], and [[Dark Oak Wood Planks]]
* Removed the word "Wood" from their names.

; [[Oak Wood Stairs]], [[Spruce Wood Stairs]], [[Birch Wood Stairs]], [[Jungle Wood Stairs]], [[Acacia Wood Stairs]], and [[Dark Oak Wood Stairs]]
* Removed the word "Wood" from their names.

; [[Oak Wood Slab]], [[Spruce Wood Slab]], [[Birch Wood Slab]], [[Jungle Wood Slab]], [[Acacia Wood Slab]], and [[Dark Oak Wood Slab]]
* Removed the word "Wood" from their names.

=== Mobs ===
; [[Ender Dragon]]
* Can no longer destroy [[crying obsidian]]s, [[respawn anchor]]s, [[light block]]s, [[deny block]]s, [[allow block]]s, [[border]]s, and [[jigsaw block]]s.

; [[Ravager]]
* Can now destroy [[mangrove leaves]], [[azalea]], [[azalea leaves]], [[cave vine]]s, [[big dripleaves]], [[small dripleaves]], [[spore blossom]]s, and [[hanging roots]].

=== Gameplay ===
; Vibration
* Vibration listeners such as [[sculk sensor]]s, [[sculk shrieker]]s, and [[warden]]s now listen to the closest vibration instead of the first vibration in the tick.

==Fixes==
; Performance / Stability
* The game no longer crashes when browsing the Marketplace
* Fixed a crash related to spawn eggs ({{bug|MCPE-159302}})
* Prevent client/server portal travel desync on low render distance settings ({{bug|MCPE-158167}})
* Fix potential crash when returning to the Overworld from the Nether or The End
* The game no longer crashes when entering Coin Starter bundle screen
* Fixed bugs where client state can get out of sync with server if using an item is cancelled or failed
* Improved the performance of the locate biome command to mitigate stalls on the server while searching for a biome that is far away ({{bug|MCPE-157609}})
* Fixed a crash that could occur when connected devices, like gamepads, were missing
* Fixed a crash that was caused by a villager changing its profession while trading. The trade screen will now close if the villager changes professions mid trade
* Fixed a crash that could occur when pistons were extending or retracting near moveable blocks and arrows
* Fixed a crash when exploring multiple categories in Marketplace on Xbox and PlayStation
* Fixed a crash that could occur when teleporting and killing an entity in the same tick

; Gameplay
* The wandering trader's spawning now matches {{el|je}} and it will no longer spawn in water, lava, or underground ({{bug|MCPE-46911}})
* Fixed a bug where Bows could fail to shoot an arrow the first time they were used, this also affected crossbows and  tridents ({{bug|MCPE-159467}})
* Fixed a bug that caused the new Wild Update music to not play in the Wild Update biomes when in Creative mode
* Fixed an issue that prevented fisherman villagers from offering to buy boats at max level
* The secret door that leads to the redstone room in the center of an ancient city now opens/closes properly ({{bug|MCPE-156718}})
* Lava buckets will no longer disappear when failing to be placed or dispensed into partial blocks ({{bug|MCPE-50664}})
* Fixed an issue where enchantments on ranged weapons on mobs were not being applied ({{bug|MCPE-113623}})
* Fixed volume level of amethyst step chime sound when walked on by a mob
* Fixed an issue where some items with durability would fail to be created from the Creative inventory
* Ancient cities have more frequent sculk patch generation ({{bug|MCPE-154229}})
* Player no longer takes damage from entering a nether portal if it is placed at Y=-21 or below ({{bug|MCPE-154888}})
* Fixed an issue where scores on scoreboards were not being ordered properly ({{bug|MCPE-141427}})
* Fixed a bug where fishing hooks would drop loot when killed with the {{cmd|kill}} command ({{bug|MCPE-142329}})
* Player’s Soul Speed is now properly activated and de-activated on soul sand ({{bug|MCPE-157152}})
* Fixed a bug causing {{cd|health_boost}} to display incorrect health values, causing the player to turn invisible and unable to interact with the world on dying
* When trading, the villager plays the correct sound based on the item in the input slot ({{bug|MCPE-152555}})
* Skulls in ancient cities now better match the orientation they have in {{el|je}} ({{bug|MCPE-153547}})
* Enable event filters in the root definition to be evaluated independent of sequence or randomize when a {{cd|format_version}} of 1.19.20 or higher is specified
* Fixed issue with Health Boost extra life not staying ({{bug|MCPE-153504}})

; Mobs
* Polar bears no longer panic when attacked
* Tadpoles flopping while on land now more closely match {{el|je}} and fishes in speed ({{bug|MCPE-154316}})
* Piglins will now stop attacking if the player puts on gold armor ({{bug|MCPE-65516}})
* Jobless zombie villagers are no longer unable to ride Minecarts or Boats ({{bug|MCPE-76831}})
* Ravagers are now able to destroy mangrove leaves, azaleas, azalea leaves, cave vines, dripleaves, spore blossoms, and hanging roots ({{bug|MCPE-156551}}, {{bug|MCPE-125322}})
* Releasing a bucketed custom mob now spawns the correct type of mob
* Fixed the order in which a bucketed mob is created when released, which means any Actor Properties on it will load correctly
* Allays can now pick up and drop items at their owner when in a boat ({{bug|MCPE-156377}})
* Allay can now always pick up dropped scaffolding blocks ({{bug|MCPE-157512}})
* Allay now correctly stops dancing when music from jukebox ends
* Allays now look at targets such as players ({{bug|MCPE-158222}})
* Fish do not shake anymore when placed in an isolated water block
* Fixed a bug that caused Wolves to spawn red when summoned with entity_born or on_tame events
* Fixed a bug that could cause witches to stop spawning. The witch hut structure is now set as a surface spawner for Witches ({{bug|MCPE-60552}})
* The ender dragon can no longer destroy crying obsidian, respawn anchors, light blocks, deny blocks, allow blocks, border blocks, and jigsaw blocks ({{bug|MCPE-158343}})
* Fixed a bug causing baby mobs with the {{cd|minecraft:behavior.sleep}} goal to have a shrunken hitbox ({{bug|MCPE-46040}})
* Allays and bees are now less likely to get stuck in non-full blocks ({{bug|MCPE-155777}})
* Wardens can now detect a player sneaking on top of a sculk sensor ({{bug|MCPE-155804}})
* Wardens can now let itself fall up to 20 blocks down, instead of just 3 ({{bug|MCPE-158304}})
* Allays can now pick up armor pieces with a different durability than the one they are holding ({{bug|MCPE-158339}})
* Entities that die completely now have their data removed from the world file ({{bug|MCPE-155283}})
* Fixed a bug which could cause mobs to not load into the world if their saved y-position was greater than or equal to 25

; Blocks
* Removed "Wood" from the names of mangrove wood planks, stairs, and slabs ({{bug|MCPE-156791}})
* Twisting vines and weeping vines with no support now pop even when the random ticking speed is set to 0 ({{bug|MCPE-69305}})
* Hanging mangrove propagules no longer drop a propagule item when silk touched if not at max growth ({{bug|MCPE-156821}})
* Muddy mangrove roots can now be placed sideways ({{bug|MCPE-153721}})
* Hanging mangrove propagules no longer changes color when certain blocks are placed nearby ({{bug|MCPE-156570}})
* End portal frame block is now named "End Portal Frame" instead of "End Portal" ({{bug|MCPE-76821}})
* Amethyst block has been renamed to "Block of Amethyst" ({{bug|MCPE-125821}})
* Mangrove log, mangrove wood, and stripped mangrove wood can now be used to craft a campfire with charcoal ({{bug|MCPE-157271}})
* Campfires can once again be stacked correctly ({{bug|MCPE-159398}})
* Fixed a bug where pistons sometimes did not drop the piston item when broken by the arm ({{bug|MCPE-158314}})
* Sounds of the smithing table when a villager is working are now the same as sounds when the player uses the table ({{bug|MCPE-79716}})
* Bells can no longer catch on fire or be destroyed by fire
* Mangrove and azalea leaves no longer prevent tree growth ({{bug|MCPE-154980}})

; Sculk Blocks
* If two vibrations are emitted at the same time, sculk sensors will now react to the closest one ({{bug|MCPE-155793}})
** If two vibrations are emitted at the same time and at the same distance, sculk sensors will now react to the one with the highest frequency
* Sculk sensors now detect a creeper exploding with a frequency of 15
* Sculk sensors now detect an end crystal exploding with a frequency of 15 ({{bug|MCPE-153733}})
* Sculk sensors now detect a fish being let out of a bucket with a frequency of 12
* Sculk sensors now detect a TNT being fired out of a dispenser with a frequency of 12
* Vibration particles are now always oriented towards the target sculk sensor ({{bug|MCPE-156648}})
* Sculk catalysts now play the blooming sound effect when blooming ({{bug|MCPE-153562}})
* Sculk catalysts do not spread sculk anymore on players' death if the Keep Inventory game rule is set to True ({{bug|MCPE-157884}})
* Sculk catalysts do not get covered in sculk veins anymore if a mob dies on top of them
* Sculk catalyst now blooms when a mob with no experience dies next to it
* Sculk sensors can now also detect bees, chickens, allays, phantoms, and ender dragons flying ({{bug|MCPE-153725}}, {{bug|MCPE-154055}})
* Sculk sensors can now emit the whole range of redstone signal strengths, based on the distance a vibration has been emitted at. Previously, the output was either 1 or 15
* Sculk sensors no longer detect boats staying still in water ({{bug|MCPE-155368}})
* Reduced sculk catalyst experience drop from 20 to 5
* Sculk patch features can now be placed on additional block types ({{bug|MCPE-156669}})

; Graphical
* Fixed bug causing FOV to stutter when sprinting while the player has a speed effect applied
* With data-driven block tessellation, geometry box pivot-base rotation now rotates around the correct pivot point
* Fixed x-ray vision when top snow falls on top of the player so it now behaves as a solid block when top snow covers player's vision ({{bug|MCPE-150709}})
* Fixed an issue with RTX on Windows where point lights were unintentionally accumulated for emissive blocks ({{bug|MCPE-159485}}, {{bug|MCPE-159488}})

; User Interface
* The Toggle Perspective hint now shows the player’s assignment instead of the default assignment
* Saddled pig's tooltip changed to "Ride" instead of "Mount"
* Added content warnings for large icons for texture tessellation (e.g. objects in hand)
* Fixed an issue where players were not able to hover over UI elements inside a scroll view if a portion of it fell outside of the view when using mouse + keyboard on iOS. This was a result of the scroll view auto focusing onto the nearest non-clipped element
* Hover text for {{cd|can_place_on}} blocks for items in inventory is now in a consistent order between game saves ({{bug|MCPE-153516}})
* Removed the controller settings tab for Oculus
* Goat horn sound is now placed in the jukebox/note blocks sound category in Settings ({{bug|MCPE-154885}})
* Fixed the Add Server feature not saving IPV6 addresses ({{bug|MCPE-66233}})

; Realms
* Updated the Realms Plus FAQ to clarify that all Bedrock platforms can purchase Realms Plus ({{bug|MCPE-157869}})
* Fixed an error where creating a new Realm would navigate out to the Play screen instead of returning to the Create New World screen
* The Realms feed screenshot button is now available for VR platforms

; Spectator Mode (Experimental)
* Removed emotes functionality while in spectator mode
* Player can now place blocks where spectator is hovering
* Players now have their hands back when they are holding a map when they have one item in offhand and one in main hand
* Spectators’ heads are now properly rendered as semi-transparent
* Character Creator head items (hats, hoods, helmets, etc.) are now properly rendered semi-transparent while in spectator mode
* Capes and animated back items are no longer rendered while in spectator mode ({{bug|MCPE-156929}})
* Spectators can no longer use or get affected by portals ({{bug|MCPE-156684}})

== References ==
{{Reflist}}

== Navigation ==
{{Navbox Bedrock Edition versions|1.1x}}

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