The '''loading world screen''' is a screen displayed when generating or loading a [[world]]. It shows the percentage of the loading progress.

== Java Edition ==
{{Update|Outdated info}}[[File:Chunk colormap.gif|thumb|Chunk colormap of [[Seed (world generation)#Seed 0|seed 0]].]]

The loading screen {{in|Java}} shows a chunk '''colormap''', which is a square that visualizes the rendering of 43 by 43 [[chunk]]s (688 by 688 blocks)<!--{{until|je 1.20.5}}-->. It populates with colored pixels that change color and expand as chunks load. Each pixel represents a chunk, and the color represents the chunk status. Like on other menu screens in ''Java Edition'', a blurred and darkened view of the [[panorama]] is shown in the background.

{| class="wikitable" data-description="Color codes" style="text-align:center;"
|-
!Chunk Status
!R!!G!!B
!<abbr title="Hexadecimal color code">Hex</abbr><abbr title="Hexadecimal color code"></abbr>
|- style="background-color: #545454; color: #FFF"
|Empty
|84
|84
|84
|545454
|- style="background-color: #999; color: #FFF"
|Structure Starts
|153
|153
|153
|999999
|- style="background-color: #5F6191; color: #FFF"
|Structure References
|95
|97
|145
|5F6191
|- style="background-color: #80B252; color: #FFF"
|Biomes
|128
|178
|82
|80B252
|- style="background-color: #D1D1D1; color: #000"
|Noise
|209
|209
|209
|D1D1D1
|- style="background-color: #726809; color: #FFF"
|Surface
|114
|104
|9
|726809
|- style="background-color: #303572; color: #FFF"
|Carvers
|48
|53
|114
|303572
|- style="background-color: #21C600; color: #FFF"
|Features
|33
|198
|0
|21C600
|- style="background-color: #CCC; color: #000"
|Initialize Light
|204
|204
|204
|CCCCCC
|- style="background-color: #FFE0A0; color: #000"
|Light
|255
|224
|160
|FFE0A0
|- style="background-color: #F26060; color: #fff"
|Spawn
|242
|96
|96
|F26060
|- style="background-color: #FFF; color: #000"
|Full
|255
|255
|255
|FFFFFF
|}

== Bedrock Edition ==
[[File:Bedrock Loading Screen.png|alt=|thumb|The loading screen in Bedrock Edition.]]
The loading screen {{in|bedrock}} shows the menu screen [[panorama]] in the background with an [[experience]] progress bar, and [[loading tips]].

{{-}}
== History ==
{{HistoryTable
|{{HistoryLine|java classic}}
|{{HistoryLine||0.0.12a|Added a "Generating level" screen.}}
|{{HistoryLine||0.0.13a_03|The dirt background is now darker.|The loading level screen now displays a progress bar.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.3.1|dev=12w18a|Removed progress bar, and the text become same with the text when logging into a server.}}
|{{HistoryLine|||dev=12w21a|Removed all texts on the loading screen.}}
|{{HistoryLine|||dev=12w25a|Revert texts to pre-12w18a, but the progress bar not reverted.}}
|{{HistoryLine||1.13|dev=17w43a|Added percent to texts.}}
|{{HistoryLine|||dev=17w45a|Removed all percent texts shown except "Preparing spawn area" stage.}}
|{{HistoryLine||1.14|dev=18w43a|Added more detailed information for "Preparing spawn area".}}
|{{HistoryLine|||dev=19w02a|Added a chunk colormap when loading a [[world]], replaced detailed text which shown since 18w43a.}}
|{{HistoryLine||1.14.1|dev=Pre-Release 1|Changed chunk colormap to show 43 by 43 chunks instead of 45 by 45, creating a black border around the finished colormap.}}
|{{HistoryLine||1.20|dev=23w16a|Added new "Initialize Light" chunk status and removed "Liquid Carvers" and "Heightmaps" statuses. Also added a new color for "Light" chunk status, while "Carvers" will now use the "Liquid Carvers" color.}}
|{{HistoryLine||1.20.5|dev=24w03a|Due to the reduced default spawn chunk radius, the chunk colormap is now smaller by default.}}
|{{HistoryLine|||dev=24w09a|The dirt [[background]] is replaced by a blurred and darkened view of the [[panorama]].}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||Pre-release|Added loading screen.<ref>{{ytl|s2YszTdZ6Ac|Notch Plays Minecraft PE (Pocket Edition) At E3 2011 With Minecraft Chick @ 1:03|projectrooster|June 8, 2011|t=63}}</ref>}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Added gameplay tips to the loading screen.
|Changed the style of progress bar when loading world, make it more similar the boss bar in Java Edition.}}
|{{HistoryLine||1.20.50|dev=Preview 1.20.50.22|The loading world screen now displays 3 categories of [[Loading tips|tips]] based on player progression.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch= 1.0.1|Added loading screen.
|Added gameplay tips to the loading screen.}}
}}
<gallery>
File:Progress bar.png|Loading screen in Java Edition before 1.3.1 update
File:Loading Screen Legacy Console Edition.png|The loading screen in Legacy Console Edition.
</gallery>

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
LoadingScreen-MCClassicRemake.png|World generation loading screen in the Minecraft Classic remake.
Reading world data... screen.png|Old reading world data screen.
Joining world... screen.png|Old joining world screen.
Saving world screen.png|Old saving world screen.
</gallery>

== References ==

{{Reflist}}

== Navigation ==
{{Navbox Minecraft|general}}

[[Category:UI]]

[[de:Welt-Ladebildschirm]]
[[fr:Écran de chargement du monde]]
[[zh:世界加载屏幕]]
