{{Infobox version
|title=Minecraft 12w32a
|image=First Beacon Block Image.png
|image2=Java Edition 12w32a.png
|edition=java
|type=Snapshot
|parent=1.4.2
|date=August 9, 2012
|clientdl=[https://vault.omniarchive.uk/archive/java/client-release/1.4/pre/12w32a-1532.jar Client] ([https://archive.org/download/Minecraft-JSONs/12w32a.json .json])
|serverdl=[https://vault.omniarchive.uk/archive/java/server-release/1.4/pre/12w32a-1532.jar Server]
|exedl=[https://vault.omniarchive.uk/archive/java/server-release/1.4/pre/12w32a-1532.exe .exe]
[[Category:Versions using legacy download site]]
|prevparent=1.3.2
|next=12w34a
|nextparent=1.4.4
}}<onlyinclude>

'''12w32a''' is the first [[snapshot]] for [[Java Edition 1.4.2]], released on August 9, 2012.<ref>http://web.archive.org/web/0/http://www.mojang.com/2012/08/the-weekly-chunk-snapshot-12w32a</ref>

== Additions ==
=== Blocks ===
; [[File:Beacon JE1.png|32px]] [[Beacon]]s 
* Named "Work in Progress" in game currently.
* By building a pyramid composed of storage blocks such as [[emerald block]]s or [[diamond block]]s and placing this block on top, the player gains access to several powers.
** A full pyramid can provide level II powers, should the player select the level I variation in the primary powers section.
* It cannot be crafted, although a crafting recipe is planned.
** It can be obtained via the "Miscellaneous" tab in the Creative inventory, or with the <code>/give 138</code> command.
* The minimum range is 16 blocks.
* Gives off a light level of 15.
* Players within the blocks' range are given the selected effects every 4 seconds.
* The best configuration of blocks requires 164 blocks.

; [[File:Impulse Command Block JE1.png|32px]] [[Command block]]s
* Intended for adventure maps.
* It can run [[commands]] when triggered by a redstone signal.
* This block is not craftable and is currently not available in the Creative inventory, but can be obtained via the command <code>/give 137</code>.

=== Items ===
; [[Potion]]s
* A working [[potion of Night Vision]] is in the Creative inventory.

=== Mobs ===
; [[File:Zombie Villager.png|36px]] [[Zombie villager]]s
* Villagers have a chance of turning into zombie villagers after being killed by a zombie in Hard difficulty.
* Zombie spawn eggs may spawn zombie villagers.
* Zombie villagers can naturally spawn.
* Zombie villagers can be cured, becoming normal villagers again.
** To do this, player needs to first use a splash potion of Weakness on a zombie villager. Then, they need right-click the zombie villager with a regular golden apple. After several minutes, it turns back into a normal villager.<ref>{{tweet|dinnerbone|233649433601011712}}</ref>
; [[File:Baby Zombie Revision 1.png|36px]] [[File:Baby Zombie Villager.png|36px]] [[Baby zombie]]s
* Do not spawn naturally
* Regular baby zombie can only be brought into the game through external editors
* Baby zombie villagers are created when a baby villager is infected by a zombie

=== Command format ===
; General
* Added target selectors to use instead of the {{cd|<''player''>}} field in commands.
** {{Cd|@p}}: targets nearest player.
** {{cd|@a}}: targets all players.
** {{cd|@r}}: targets random player.

; {{cmd|/difficulty}}
* Added {{cd|<''new difficulty''>}} command.

; {{cmd|/gamerule <''rule name''> [value]}}
* Value can be defined as {{cd|false}}, {{cd|/}} and {{cd|true}}.
* All rules, except {{cd|keepInventory}} are true by default.
* The available rules are as follows:
** {{cd|doFireTick}} ({{cd|false}}=fire cannot spread)
** {{cd|doMobLoot}} ({{cd|false}}=mobs do not drop loot)
** {{cd|doMobSpawning}} ({{cd|false}}=mobs do not spawn)
** {{cd|doTileDrops}} ({{cd|false}}=blocks do not drop items when breaking)
** {{cd|keepInventory}} ({{cd|true}}=keep inventory on death)
** {{cd|mobGriefing}} ({{cd|false}}=creeper explosions do not damage blocks)

; {{cmd|/spawnpoint [''player'']}}
* Added {{cd|[<x> <y> <z>]}} coordinates.

; {{cmd|/weather <''clear/rain/thunder''>}}
* The duration is now in seconds.

=== General ===
; {{cd|Data}} folder
* New {{cd|villages.dat}} file in the {{cd|Data}} folder of world saves.

== Changes ==
=== Mobs ===
; General
* [[Zombie]]s, [[skeleton]]s and [[zombie pigmen]] sometimes spawn wearing equipment including enchanted weapons and any type of armor, depending on the difficulty level.

; [[Iron golem]]s
* Now attack [[slime]]s and [[magma cube]]s.

; [[Sheep]]
* Sheep from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).

; [[Villager]]s
* Now react positively on performing new trades, and negatively if player hurts them.
** This effect only takes place if the villager recognizes nearby housing, most commonly with naturally spawned villagers.
** There is an unused particle effect added of a villager's face looking angry. [[File:Angry Villager Particle.png|10px]]
* No longer remove trades, but trading something else may be required to renew the old ones.
* Several trades had their quantities altered:
** The farmer's gravel & emerald trade now produces 4 or 5 flint, up from 2 or 3 flint before.
** The librarian's buy paper trade now requires 24 to 35 paper, up from 19 to 29 paper before.
** The librarian's buy book trade now requires 11 to 12 books, down from 12 to 14 books before.
** The farmer's buy arrow trade now sells 9 to 12 arrows, changed from only 5 arrows before. The 5 arrows resulted from a bug in the code where the minimum and maximum values for the arrow trade were swapped.

; [[Zombie]]s
* Zombie attack animation now shows when it's holding a weapon.

=== General ===
; End credits
* The attribution of the quotation at the end of the [[credits]] was changed from "Mark Twain" to "Unknown".

== Bugs ==
* Silk Touch does not work.

== Fixes ==
; 2 bugs fixed
* Fixed {{cmd|me}} command only working for ops.
* Fixed {{cmd|tell}} command not working.</onlyinclude>

== References ==
{{reflist}}

== Navigation ==
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