{{DISPLAYTITLE:<samp>reserved6</samp>}}
{{exclusive|bedrock}}
{{unobtainable}}
{{Infobox block
|title = reserved6
|image=Missing Tile BE3.png
|invimage=reserved6
|transparent=No
|light=None
|tool=Any
|renewable=No
|flammable=No
|stackable=Yes (64)
|lavasusceptible=No
}}
<samp>'''reserved6'''</samp> is an unused former technical block. It was used for referencing empty inventory slots.

== Obtaining ==
This block cannot be obtained via {{cmd|give}} or {{cmd|setblock}}, and as such can only be obtained through inventory editors or [[add-on]]s.

=== Breaking ===
This block can be broken instantly with any item or by hand, dropping itself.
{{breaking row|reserved6|horizontal=1}}

== Sounds ==
{{Sound table/Block/Normal/BE}}

== Data values ==

=== ID ===

{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=tile.reserved6.name
|spritename=reserved6
|spritetype=block
|nameid=reserved6
|id=255
|form=block
|translationkey=-
|foot=1}}

== History ==
{{see also|Bedrock Edition level format/History}}
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.2.0|[[File:Stone BE2.png|32px]] Added a nameless block with ID 255. It uses the same texture as [[stone]].
|This block is used for referencing inventory slots in the player's [[hotbar]] in Survival mode. The first nine {{nbt|compound}} compound tags under {{nbt|list|Inventory}}, those with {{nbt|byte|Slot}} values ranging from <code>00</code> (0) to <code>08</code> (8), have their {{nbt|short|id}} and {{nbt|byte|Count}} values set to <code>FF</code> (255). Each of the nine compound tags also has a {{nbt|short|Damage}} value that is either equal to the slot value of another inventory slot (ranging from <code>09</code> (9) to <code>35</code> (53)), or is set to <code>00</code> (0) for empty hotbar slots.}}
|{{HistoryLine||v0.2.1|Empty hotbar slots now have the block with a damage value of <code>01</code> (1).}}
|{{HistoryLine||v0.3.0|The game now only saves up to 36 inventory slots, reducing the maximum damage value of the block to <code>2C</code> (44).
|Empty hotbar slots now have the block with a damage value of <code>FFFF</code> (-1).}}
<!-- Do not add information about Fire here. Reserved6 did not replace fire blocks in v0.3.3, that is a common misconception. -->
|{{HistoryLine||v0.5.0|With the addition of tooltips, the block now displays the name ".name<".}}
|{{HistoryLine||v0.7.5|.name< now generally breaks at the same speed as [[stone]], however, the speed may vary from update to update and device to device.}}
|{{HistoryLine||v0.8.0|dev=build 1|[[File:reserved6 BE1.png|32px]] .name< now uses a solid gray texture, derived from the top-left pixel of the [[grass block]] top texture.
|.name< no longer has a red background in the inventory.
|This version saves 162 inventory slots in Creative mode worlds, one for each item available in the game mode. This allows the .name< hotbar slots to have damage values ranging from <code>09</code> (9) to <code>AA</code> (170).}}
|{{HistoryLine|||dev=build 2|Creative mode worlds now only save nine inventory slots, reducing the maximum damage value of .name< to <code>11</code> (17).}}
|{{HistoryLine||v0.11.0|dev=build 1|".name<" has been renamed to ".name".}}
|{{HistoryLine||v0.13.0|dev=build 1|".name" has been renamed to "tile.reserved6.name".}}
|{{HistoryLine||v0.14.0|dev=build 1|Up to 36 inventory slots are now saved in Creative mode, increasing the maximum damage value of reserved6 to <code>2C</code> (44).}}
|{{HistoryLine||v0.15.0|dev=build 1|[[File:info update BE1.png|32px]] <samp>reserved6</samp> now uses the texture of [[info update|tile.info_update.name]].}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Empty hotbar slots are no longer saved for the player entity, meaning that it is no longer possible for <samp>reserved6</samp> hotbar slots to have a damage value of -1.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.10|dev=beta 1.2.10.1|Due to changes made to how the player's inventory is saved, <samp>reserved6</samp> is no longer used for referencing inventory slots.}}
|{{HistoryLine|||dev=release|Most changes from beta 1.2.10.1, including the inventory save changes, were reverted due to stability issues.<ref>[[Special:Diff/1181122|Edit to Bedrock Edition 1.2.10 by Minecraft Staff]]</ref>}}
|{{HistoryLine||1.2.13|dev=beta 1.2.13.5|Readded the inventory save changes that make <samp>reserved6</samp> unused.}}
|{{HistoryLine||1.20.80|dev=Preview 1.20.80.21|[[File:Missing Tile BE3.png|32px]] The texture of <samp>reserved6</samp> has been changed.}}
}}

== Issues ==
reserved6 is an unsupported block, and as such, issues relating to it may not be fixed.

== References ==
{{reflist}}

== Navigation ==
{{Navbox blocks|Unused}}
{{Navbox unused features}}

[[Category:Unused blocks]]

[[fr:.name]]
[[ja:Reserved6]]
[[nl:.name]]
[[pt:Reserved6]]
[[zh:Reserved6]]
