{{For}}
{{Infobox item
| title = Crossbow
| group = Crossbow
| 1-1 = Crossbow.png 
| group2 = Pull (state 0)
| 2-1 = Crossbow Pull 0.png 
| group3 = Pull (state 1)
| 3-1 = Crossbow Pull 1.png 
| group4 = Pull (state 2)
| 4-1 = Crossbow Pull 2.png 
| group5 = Arrow loaded
| 5-1 = Arrow Loaded Crossbow.png 
| group6 = Firework loaded
| 6-1 = Firework Loaded Crossbow.png
| invimage = Crossbow
| renewable = Yes
| durability = 465{{only|JE|short=yes}}<br>464{{only|BE|short=1}}
| stackable = No
}}
A '''crossbow''' is a ranged [[weapon]] similar to a [[bow]] that uses [[arrow]]s or [[firework rocket]]s as ammunition.

== Obtaining ==
=== Crafting ===
{{Crafting
|A1=Stick
|B1=Iron Ingot
|C1=Stick
|A2=String
|B2=Tripwire Hook
|C2=String
|B3=Stick
|Output=Crossbow
|type=Combat
}}

=== Generated loot ===
{{LootChestItem|crossbow,damaged-level-enchanted-crossbow,damaged-random-enchanted-crossbow,damaged-random-enchanted-crossbow-2,level-enchanted-crossbow}}

=== Mob loot ===
==== Pillagers ====
When killed, a [[pillager]] has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random [[durability]]; the [[Drops|drop]] rate increases by 1% per [[Experience|level]] of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The dropped crossbow can rarely (10% chance) be [[Enchanting|enchant]]ed at level 5&ndash;19 regardless of being enchanted when it [[spawn]]ed.

Crossbows dropped by pillagers may have multiple enchantments, including duplicate enchantments on the same weapon.

==== Piglins ====
[[Piglin]]s have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5&ndash;19 regardless of being enchanted when spawned.

=== Trading ===
{{Trade sources}}

== Usage ==
Despite using [[iron ingot]]s in their crafting recipe, crossbows cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>

=== Weapon ===
[[File:Crossbowcooldown.gif|thumb|right|Charging and shooting the crossbow {{in|bedrock}}.]]
Crossbows are similar to [[bow]]s, but take longer to load and are slightly more powerful, shooting farther with slightly higher accuracy. Alternatively, they can be loaded with a firework rocket, which flies in a straight line.

Load them by {{control|using}} them, which makes the player move at sneak speed. Unlike bows, the [[arrow]] or [[firework rocket]] can be fired only if the player releases the use button after the crossbow is loaded{{Only|je}} or if the crossbow finishes its loading animation{{Only|be}}. At this point, it ''must be used a second time'' to fire its bolt.

Once it has reached full charge, the [[player]]'s speed returns to normal. After that, shooting a charged crossbow does not delay any of the player's current action like [[sprinting]] or [[swimming]].

The crossbow can even be placed in another [[inventory]] slot or into an [[item frame]] without the [[arrow]] or [[firework rocket]] being unloaded or fired. A charged crossbow also remains charged after enchanting it with an enchantment table or with an anvil.

In order to use the crossbow, at least one arrow or firework rocket must be present in the inventory. The player can choose the type of arrow to fire based on its location in their [[inventory]]:

* Arrows in the off-hand, or the selected [[hotbar]] slot if the crossbow is in the off-hand, are prioritized first. 
* If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected. 
Crossbows take 1.25 seconds (25 ticks) to load. 

The player can load either an arrow, spectral arrow, tipped arrow (of any effect) or a firework (of any color/type).

[[Endermen]] teleport away from projectile paths, so they cannot be hit with crossbow [[arrow]]s. However, they can still get harmed by [[firework rocket]] explosions, if they cannot detect the firework rocket.

; Attack strength

''Java Edition'':

{| class="wikitable" style="text-align:center" data-description="Crossbow Damage Statistic"
|-
! Damage || Arrow || Max firework
|-
| {{ItemSprite|Crossbow|text= '''Minimum'''}}
| {{hp|7}}
| {{hp|11}}
|-
| {{ItemSprite|Crossbow|text= '''Average'''}}
| {{hp|9}}
| {{hp|14.5}}
|-
| {{ItemSprite|Crossbow|text= '''Maximum'''}}
| {{hp|11}}
| {{hp|18}}
|}

''Bedrock Edition''
* Always {{hp|9}}

=== Fireworks ===
[[Firework rocket]]s can be fired by loading the crossbow only while holding the rockets in the off-hand. They fly at 32 m/s. Firework rockets with higher flight duration have a longer time before they explode and therefore travel farther. Firing a firework rocket uses 3 [[durability]] points per shot.

{| class="wikitable" style="text-align:center"
! colspan="4" |Firework rocket range
|-
|Minimum
|Average
|Maximum
|Gunpowder
|-
|32m (20 ticks)
|40.8m (25.5 ticks)
|49.6m (31 ticks)
|1 ([[File:Gunpowder JE2 BE2.png|12x12px]])
|-
|48m (30 ticks)
|56.8m (35.5 ticks)
|65.6m (41 ticks)
| 2 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])
|-
|64m (40 ticks)
|72.8m (45.5 ticks)
|81.6m (51 ticks)
|3 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])
|}
Firework rockets also work with the [[Multishot]] enchantment, enabling the [[player]] to shoot 3 firework rockets at a time. The increased durability usage stacks, resulting in 9 durability being consumed with each shot.

A shot firework rocket explodes instantly when it hits a [[mob]] or [[block]].{{only|java}} If the firework rocket has no explosion effect, it deals no [[damage]]. The explosion of a firework rocket deals {{hp|5}} to {{hp|6}} points of damage, with one [[firework star]]. The explosion has a radius of roughly 4 blocks, which is unaffected by the firework star's [[Firework Star#Effects|effect]]. Each additional firework star on the rocket deals an additional {{hp|1}} to {{hp|2}} points of damage, for a maximum of {{hp|11}} to {{hp|18}} with 7 firework stars. The flight duration of the firework increases the maximum range the firework can travel before exploding, but does not affect the damage output. Likewise, the damage remains the same regardless of any dyes used. The [[Piercing]] enchantment does not affect firework rockets shot from crossbows. Unlike an arrow shot from a bow, the firework does not slow down under water.

=== Repairing ===
==== Combining ====
{{Crafting
|ingredients=2× Damaged Crossbow or<br>2× Damaged Arrow Loaded Crossbow or<br>2× Damaged Firework Loaded Crossbow
|Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow
|Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow
|Output=Crossbow
|type=Combat
|ignoreusage=1
|showdescription=1
|description=The [[durability]] of the two crossbows is added together, plus an extra 5% durability. Any loaded ammunition is lost.
}}
{{Grinding
|ingredients=2× Damaged Crossbow or<br>2× Damaged Arrow Loaded Crossbow or<br>2× Damaged Firework Loaded Crossbow
|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow
|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow
|Crossbow; Arrow Loaded Crossbow; Firework Loaded Crossbow
|showdescription=1
|description=The durability of the two crossbows is added together, plus an extra 5% durability. Any loaded ammunition is kept.
}}

==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}
{{Repairing
|head=1
|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow
|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow
|Crossbow; Arrow Loaded Crossbow; Firework Loaded Crossbow
|tail=1
}}

A crossbow can be combined with another crossbow in an [[anvil]], preserving the [[Enchanting|enchantment]]s of both and the projectile of the ''target'' item.

=== Enchantments ===
A crossbow can receive the following enchantments:

{| class="wikitable col-3-center"
|+
!Name
!Description
!Max Level
![[Enchanting|Method]]
!Weight
|-
|[[Quick Charge]]
|Decreases the reloading time.
|III
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|5
|-
|[[Multishot]]<ref group=note name=note1>Multishot and Piercing are mutually exclusive.</ref>
|Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile.
|I
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|2
|-
|[[Piercing]]<ref group=note name=note1/>
|Causes crossbow-shot arrows to pierce through targets.
|IV
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|10
|-
|[[Unbreaking]]
|Grants a chance to negate durability consumption.
|III
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|5
|-
|[[Mending]]
|Repairs the crossbow when obtaining [[experience]].
|I
|{{BlockLink|Anvil}}
|2
|-
|[[Curse of Vanishing]]
|The crossbow vanishes on death, not dropping as an item.	
|I
|{{BlockLink|Anvil}}
|1
|}
A crossbow cannot be enchanted with Power in survival mode, however, using commands to apply Power, the enchantment behaves as expected. (The crossbow does more damage on hit.){{Notelist}}

=== Fuel ===
Crossbows can be used as [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per crossbow.

== Sounds ==
{{el|je}}:

{{SoundTable
| type = java
| {{SoundLine
| sound =Crossbow loading start.ogg
|subtitle=Crossbow charges up
|source=player
|description=When a crossbow starts to load
|id=item.crossbow.loading_start
|translationkey=subtitles.item.crossbow.charge
|volume=0.15
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Crossbow quick charge one1.ogg
|sound2=Crossbow quick charge one2.ogg
|sound3=Crossbow quick charge one3.ogg
|subtitle=Crossbow charges up
|source=player
|description=When a Quick Charge I crossbow starts to load <ref group=sound><code>quick1_3</code> occurs at half the frequency as the other sounds</ref>
|id=item.crossbow.quick_charge_1
|translationkey=subtitles.item.crossbow.charge
|volume=''varies'' <ref group=sound>0.325 for all except <code>quick1_1</code> (pitch=0.9), which is 0.25</ref>
|pitch=''varies'' <ref group=sound><code>quick1_1</code> can be 1.0 or 0.9; <code>quick1_2</code> can be 1.0 or 0.95; <code>quick1_3</code> can be 1.0</ref>
|distance=16}}
| {{SoundLine
|sound=Crossbow quick charge two1.ogg
|sound2=Crossbow quick charge two2.ogg
|sound3=Crossbow quick charge two3.ogg
|subtitle=Crossbow charges up
|source=player
|description=When a Quick Charge II crossbow starts to load <ref group=sound name=quickchargefrequency><code>_1</code> occurs at {{frac|2|3}} the frequency as the other sounds</ref>
|id=item.crossbow.quick_charge_2
|translationkey=subtitles.item.crossbow.charge
|pitch=''varies'' <ref group=sound name=quickchargevolume />
|volume=''varies'' <ref group=sound name=quickchargepitch />
|distance=16}}
| {{SoundLine
|sound=Crossbow quick charge three1.ogg
|sound2=Crossbow quick charge three2.ogg
|sound3=Crossbow quick charge three3.ogg
|subtitle=Crossbow charges up
|source=player
|description=When a Quick Charge III crossbow starts to load <ref group=sound name=quickchargefrequency />
|id=item.crossbow.quick_charge_3
|translationkey=subtitles.item.crossbow.charge
|volume=''varies'' <ref group=sound name=quickchargevolume>0.325 for all except <code>_1</code> (pitch=0.95), which is 0.25</ref>
|pitch=''varies'' <ref group=sound name=quickchargepitch><code>_1</code> can be 1.0 or 0.95; <code>_2</code> can be 1.0, 0.95, or 1.05; <code>_3</code> can be 1.0, 0.9, or 1.05</ref>
|distance=16}}
| {{SoundLine
|sound=Crossbow loading middle1.ogg
|sound2=Crossbow loading middle2.ogg
|sound3=Crossbow loading middle3.ogg
|sound4=Crossbow loading middle4.ogg
|subtitle=Crossbow charges up<ref group=sound>{{Bug|MC-203146}}</ref>
|source=player
|description=While a crossbow is loading <ref group=sound><code>loading_middle4</code> occurs at {{frac|1|4}} the frequency as the other sounds</ref>
|id=item.crossbow.loading_middle
|translationkey=subtitles.item.crossbow.charge
|volume=0.325
|pitch=''varies'' <ref group=sound><code>loading_middle1</code> can be 1.0, 0.95, or 1.2; <code>loading_middle2</code> and <code>loading_middle3</code> can be 1.0, 0.9, or 1.05; <code>loading_middle4</code> can be 1.0</ref>
|distance=16}}
| {{SoundLine
|sound=Crossbow loading end.ogg
|subtitle=Crossbow loads
|source=dependent
|description=When a crossbow stops loading
|id=item.crossbow.loading_end
|translationkey=subtitles.item.crossbow.load
|volume=1.0
|pitch={{frac|13|15}}-1.2
|distance=16}}
| {{SoundLine
|sound=Crossbow shoot1.ogg
|sound2=Crossbow shoot2.ogg
|sound3=Crossbow shoot3.ogg
|subtitle=Crossbow fires
|source=dependent
|description=When a crossbow fires
|id=item.crossbow.shoot
|translationkey=subtitles.item.crossbow.shoot
|volume=0.8/0.9/0.9
|pitch=1.0/1.0/0.9 <ref group=sound>Multiplied by the loading percentage of the crossbow</ref>
|distance=16}}
| {{SoundLine
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|subtitle=Arrow hits
|source=neutral
|description=When an arrow hits a block or entity
|id=item.crossbow.hit
|translationkey=subtitles.item.crossbow.hit
|volume=1.0
|pitch={{frac|12|11}}-{{frac|4|3}}
|distance=16}}
| {{SoundLine
|sound=Succesfull Hit.ogg
|subtitle=Player hit
|source=player
|description=When an arrow shot by a player hits another player
|id=entity.arrow.hit_player
|translationkey=subtitles.entity.arrow.hit_player
|volume=0.18
|pitch=0.45
|distance=16}}
| {{SoundLine
|sound=Firework launch.ogg
|subtitle=Firework launches
|source=ambient
|description=When a crossbow fires a firework rocket
|id=entity.firework_rocket.launch
|translationkey=subtitles.entity.firework_rocket.launch
|volume=3.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a crossbow's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
| distance = 16
}}
}}

{{el|be}}:
{{SoundTable
|type = bedrock
| {{SoundLine
|sound=Crossbow loading start.ogg
|source=player
|description=When a crossbow starts to load
|id=crossbow.loading.start
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Crossbow loading middle1.ogg
|sound2=Crossbow loading middle2.ogg
|sound3=Crossbow loading middle3.ogg
|sound4=Crossbow loading middle4.ogg
|source=player
|description=While a crossbow is loading and when a crossbow stops loading
|id=crossbow.loading.middle
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Crossbow loading end.ogg
|source=player
|description=''Unused sound event''
|id=crossbow.loading.end
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Crossbow quick charge one1.ogg
|sound2=Crossbow quick charge two1.ogg
|sound3=Crossbow quick charge three1.ogg
|source=player
|description=When a crossbow with Quick Charge starts to load
|id=crossbow.quick_charge.start
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Crossbow quick charge one2.ogg
|sound2=Crossbow quick charge two2.ogg
|sound3=Crossbow quick charge three2.ogg
|source=player
|description=While a crossbow with Quick Charge is loading
|id=crossbow.quick_charge.middle
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Crossbow quick charge one3.ogg
|sound2=Crossbow quick charge two3.ogg
|sound3=Crossbow quick charge three3.ogg
|source=player
|description=When a crossbow with Quick Charge stops loading
|id=crossbow.quick_charge.end
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Crossbow shoot1.ogg
|sound2=Crossbow shoot2.ogg
|sound3=Crossbow shoot3.ogg
|source=player
|description=When a crossbow fires
|id=crossbow.shoot
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Arrow hit1.ogg
|sound2=Arrow hit2.ogg
|sound3=Arrow hit3.ogg
|sound4=Arrow hit4.ogg
|source=player
|description=When an arrow hits a block or entity
|id=random.bowhit
|volume=1.0
|pitch=1.09-1.3}}
| {{SoundLine
|sound=Firework launch.ogg
|source=ambient
|description=When a crossbow fires a firework rocket
|id=firework.launch
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Random break.ogg
|source=player
|description=When a crossbow's durability is exhausted
|id=random.break
|volume=1.0
| pitch = 0.9
}}
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Crossbow
|spritetype=item
|nameid=crossbow
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Crossbow
|spritetype=item
|nameid=crossbow
|id=575
|form=item
|foot=1}}

=== Item data ===
{{JE}}:
{{see also|Data component format}}
<div class="treeview">
* {{nbt|compound|components}}: the item's '''components''' tag.
{{:Data component format/charged_projectiles}}
</div>

{{BE}}:
{{see also|Bedrock Edition level format/Item format}}

== Achievements ==
{{load achievements|Sniper Duel;Archer;Bullseye}}

== Advancements ==
{{load advancements|Take Aim;Bullseye;Sniper Duel;Ol' Betsy;Who's the Pillager Now;Two Birds, One Arrow;Arbalistic}}

== History ==
{{HistoryTable
|{{HistoryLine||September 29, 2018|link={{tweet|Minecraft|1046094916902965249}}|Crossbows are announced at [[MINECON Earth 2018]].}}
|{{HistoryLine|java}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.
|Crossbows can be enchanted with either the [[Quick Charge]] (Highest Level III), [[Piercing]] (Highest Level IV) or [[Multishot]] (Highest Level I).}}
|{{HistoryLine|||dev=18w47a|Crossbows can now be found inside loot [[chest]]s at the top of [[pillager outpost]]s.}}
|{{HistoryLine|||dev=19w11a|Fletcher [[villager]]s now [[Trading|sell]] crossbows and [[Enchanting|enchant]]ed crossbows.}}
|{{HistoryLine||1.16|dev=20w07a|[[File:Piglin with Crossbow.png|32px]] [[File:Piglin left handed with Crossbow.png|35px]] [[File:Piglin using one hand to hold a loaded crossbow JE1.png|35px]] Added [[piglin]]s, which can spawn with and [[Drops|drop]] crossbows.}}
|{{HistoryLine|||dev=20w16a|Crossbows now generate randomly enchanted in [[bastion remnant]]s chests.}}
|{{HistoryLine||1.18|dev=21w37a|Crossbow durability is increased to 465 to match {{edition|BE}}.}}
|{{HistoryLine||1.19.4|dev=23w07a|The crossbow recipes are no longer unlocked by [[stick]]s.}}
|{{HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|Enchantments exclusive to crossbows are no longer obtainable from villager [[trading]].}}
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Enchanted crossbows can now generate in reward chests inside [[trial chambers]].}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w05a|Enchanted crossbows can now be ejected as loot from [[vault]]s.}}
|{{HistoryLine||1.20.5|dev=24w09a|[[Infinity]], [[Flame]], [[Punch]], and [[Power]] enchantments now work on crossbows.}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|Enchanted crossbows can now be ejected as loot from [[ominous vault]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.8.0|dev=beta 1.8.0.10|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.
|Crossbows are currently apart of [[Experimental Gameplay]].}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Added [[pillager]]s, which use and [[Drops|drop]] crossbows.}}
|{{HistoryLine|||dev=beta 1.9.0.3|Crossbows now appear bigger in a pillager's hand.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Crossbows are now fully implemented and separate from [[Experiments|Experimental Gameplay]].
|Crossbows can now be found in [[pillager outpost]] [[chest]]s.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Unenchanted and [[Enchanting|enchant]]ed crossbows can now be [[Trading|bought]] from fletcher [[villager]]s.}}
|{{HistoryLine||1.12.0|dev=beta 1.12.0.3|Journeyman-level fletcher villagers now have 100% chance to [[Trading|sell]] unenchanted crossbow, rather than 50% chance.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Piglin with Crossbow BE.png|32px]] Added [[piglin]]s, which can spawn with and [[drop]] crossbows.}}
|{{HistoryLine|||dev=beta 1.16.0.57|Crossbows now generate randomly enchanted in [[bastion remnant]]s chests.}}
|{{HistoryLine|ps4}}
|{{HistoryLine||1.90|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.}}
|{{HistoryLine||1.91||Crossbows can now be found inside loot [[chest]]s at the top of [[pillager outpost]]s.}}
}}

== Issues ==
{{Issue list}}

== Trivia ==
* Alongside [[pillager]]s, crossbows were inspired by ''[[Minecraft Dungeons]]'', even though they were added in the base game first.<ref>{{cite Discord|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244| title = March 2021 developper Q&A|date=March 11, 2021}}</ref>
* Crossbows [[Enchanting|enchant]]ed with [[Quick Charge]] VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.
* Although Piercing allows arrows to bypass [[shield]]s, they cannot get through the [[wither]]'s armor or a [[shulker]]'s shell.
* The crossbow's first-person loading animation {{in|Bedrock}} is different from {{JE}}.
* In real life, [[wikipedia:Crossbow|crossbow]]s do not shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows.

== Gallery ==
=== Icons ===
<gallery>
File:Enchanted Crossbow.gif|An [[Enchanting|enchant]]ed crossbow.
</gallery>

=== Renders ===
<gallery>
File:Steve Charging Crossbow.gif|[[Player#Steve|Steve]] charging a crossbow {{in|Java}}.
File:Alex Charging Crossbow.gif|[[Player#Alex|Alex]] charging a crossbow in ''Java Edition''.
File:Pillager Charging Crossbow.gif|A [[pillager]] charging a crossbow.
File:Piglin Charging Crossbow.gif|A [[piglin]] charging a crossbow. 
Steve aiming with Crossbow.png|Steve aiming a crossbow.
Alex aiming with Crossbow.png|Alex aiming a crossbow.
Pillager Aiming with Crossbow BE.png|A pillager aiming a crossbow {{in|Bedrock}}.
Piglin with Crossbow targeting BE.png|A piglin aiming a crossbow in ''Bedrock Edition''.
</gallery>

=== Screenshots ===
<gallery>
File:EquippingCrossbow.png|How the crossbow is equipped.
File:Zombie piglin with a crossbow.jpg|A [[zombified piglin]] with a crossbow<br>(It will not shoot, only melee attack).</br>
File:Pillager who broke his crossbow.png|Pillager who broke its crossbow.
File:Noor's Fireworks.jpg|"[[Player#Noor|Noor]], basking in the sunset, fires a Crossbow with a [[custom]] enchantment that allows for multiple Firework Rockets to be fired simultaneously."<ref>{{mcnet|minecraft-java-edition-1-21|Minecraft Java Edition 1.21|June 13, 2024}}</ref>
</gallery>

=== Development images ===
<gallery>
CrossbowMinecon.png|A crossbow shown at [[MINECON Earth 2018]].
PillagerMinecon.png|A [[pillager]] armed with a crossbow, shown at [[MINECON Earth 2018]].
Piercing Crossbow.jpg|First image of a crossbow with the piercing enchantment.
</gallery>

== References ==
<references />

== External links ==
* [https://www.minecraft.net/en-us/article/taking-inventory--crossbow Taking Inventory: Crossbow] – Minecraft.net on October 20, 2022

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