{{about|the removed passive mob|the removed hostile mob with an identical appearance|Monster (entity)|the controllable character|Player|AI-driven game entities in general|Mob}}
{{Outdated|edition=java}}
{{Infobox entity
| title = Mob
| group = Player model
| group2 = Rana
| group3 = 'Steve'
| group4 = 'Black Steve'
| group5 = 'Beast Boy'
| 1-1 = Steve JE3 BE1.png
| 1-1caption = ''Java Edition''
| 1-2 = 0.0.23a 01 (remake) Human view.png
| 1-2caption = [[Minecraft Classic (JavaScript remake)|Classic JavaScript remake]]
| 1-2size = 240px
| 2-1 = Rana.png
| 3-1 = Steve (mob).png
| 4-1 = Black Steve.png
| 5-1 = Beast Boy.png
| health = {{hp|20}}
| behavior = Passive
}}

An entity referred to simply as a '''mob''' was a [[passive mob]] in very early ''Minecraft'' (''[[Java Edition]]''). This entity came with several different models across early ''Minecraft'' versions. They are an in game instance of the base mob class.

== Appearance ==
In [[pre-Classic]] and [[Java Edition Classic|Classic]], as well as from [[Indev 0.31 20100131]] onward, the mob's model looked identical to the [[player]] with the {{EntitySprite|Steve}} default "[[Steve]]" [[skin]].

{{EntitySprite|rana}} '''Rana'''<ref name=rana>{{tweet|docky|619092636058656768|I completely forgot that some minecraft fan made a papercraft of rana. Whoever did this, you're cool. nice job!|July 5, 2015}}</ref> had a different model, with the appearance of a girl in a frog outfit. This model was used in early [[Indev]] versions up until [[Java Edition Indev 0.31 20100128|0.31 20100128]]. Rana was based on an original character designed by [[Dock]], the artist who added the model.

There were also three other model variants, which were different skin variants of the same model, these variants being commonly referred to by the unofficial names {{EntitySprite|dock Steve}} "'''(White) Steve'''", {{EntitySprite|black Steve}} "'''Black Steve'''", and {{EntitySprite|beast boy}} "'''Beast Boy'''". These names originated as unofficial fanmade terms created by players on IRC chat shortly after their addition in January 2010,<ref>[https://archive.org/details/Minecraft-IRCLogs Minecraft IRC Logs], Adura.7z, 2010-01-29_#minecraft.log</ref> and were later adopted by the wider community in the absence of any known official names for the mobs.<ref>https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/796582-names-for-the-new-mobs</ref> This was several months before [[Notch]] named the default player character "[[Steve]]" in October 2010.<ref>https://web.archive.org/web/20101027005600/http://notch.tumblr.com/post/1390641415/weekend-activities</ref> The first usage of the name "Black Steve", which was later followed by "White Steve" and then just "Steve", was probably inspired by the character [https://codemonkeys.fandom.com/wiki/Black_Steve Black Steve] from the TV show {{w|Code Monkeys}}.<ref>https://www.reddit.com/user/Cial/comments/1dtptnd/i_woke_up_to_some_interesting_news_so_uh_minecaft/</ref>

== Spawning ==
Mobs would generate in random places when a world was generated when first added in [[pre-Classic rd-132328]]. In [[rd-20090515]] until [[0.0.23a_01]], they could be manually spawned by pressing {{key|G}} while playing. After approximately 1 minute, they would despawn.

During [[Indev]], until their removal in [[Java Edition Indev 0.31 20100202|0.31 20100202]], mobs spawned in random locations in the world once again.

After being re-implemented but unused in [[Infdev 20100316]], the mob was only spawnable using mods and map editors, but otherwise was not available in vanilla ''Minecraft''.

== Drops ==
In pre-Classic and Classic versions, as well as Indev versions between [[Java Edition Indev 0.31 20091223-0040|0.31 20091223-0040]] and [[Java Edition Indev 0.31 20100129|0.31 20100129]], {{EntitySprite|player}}{{EntitySprite|Rana}} mobs did not [[drop]] anything upon [[death]].

In [[Indev 0.31 20100130]], mobs could drop different resources depending on their appearance:
* {{EntitySprite|Dock Steve}} "Steve" drops 0–2 [[string]]
* {{EntitySprite|Black Steve}} "Black Steve" drops 0–2 [[gunpowder]]
* {{EntitySprite|Beast Boy}} "Beast Boy" drops 0–2 [[feather]]s

From [[Indev 0.31 20100131]] until their removal in [[Indev 0.31 20100202]], {{EntitySprite|Player}} mobs could drop 0–2 strings, 0–2 gunpowder, or 0–2 feathers. In [[Indev 0.31 20100201-2]], mobs could also drop 0–1 [[flint and steel]] instead of the other items.

== Behavior ==
[[File:Mob JE1.gif|150px|thumb|right|The animation of the mob walking before 0.0.15a.]]

Mobs could not change [[block]]s; they would just move around the map aimlessly, walking in slightly imperfect circles and jumping occasionally. While walking, they would flail their arms around, until [[Alpha v1.0.8_01]]. Mobs were affected by [[solid block]]s, but they were able to walk right through liquids, as if they were air. If the player had a custom skin, any mobs (that were using the player model at the time) created would still use the default skin and would not assume the look of the player. They would not notice dangers, and because of this they would sometimes jump into the [[void]] or [[lava]].

After being re-implemented in [[Infdev 20100316]], mobs could no longer move around, but could still float in water and move their head.

== Data values ==
=== ID ===
{{ID table
|spritetype=entity
|shownumericids=1
|notnamespaced=1
|spritename=steve
|displayname=Mob
|id=48
|nameid=Mob
|generatetranslationkeys=y
|translationkey=entity.Mob.name
|foot=1}}

== History ==
{{HistoryTable
|{{HistoryLine|java pre-classic}}
|{{HistoryLine||rd-132328|[[File:Steve JE1.png|x56px]] Added mobs.
|They were added using the skin and model and behavior from ''[[Zombie Town]]''.<ref>{{citation|url=https://web.archive.org/web/20210813064921/https://notch.tumblr.com/post/227922045/the-origins-of-minecraft| title = The origins of Minecraft|website=The Word of Notch|date=October 30, 2009}}</ref><ref>{{ytl|TcCv21AqvWw}}</ref><ref>{{citation|url=https://web.archive.org/web/20210507203659/https://notch.tumblr.com/post/107611170/exhausted-but-happy| title = Exhausted, but happy|website=The Word of Notch|date=May 14, 2009}}</ref><ref>Behavior can be seen in the {{ytl|TcCv21AqvWw|Zombie Town}} video by Notch, which features mobs.</ref>
|Mobs flail their limbs and heads wildly when walking.}}
|{{HistoryLine||rd-20090515|Mobs can now be spawned by pressing {{key|G}}.
|The walking animation has been made less smooth.{{check version}}}}
|{{HistoryLine|java classic}}
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|The [[model]] of mobs is now used for other [[player]]s in the newly introduced [[multiplayer]] mode.<ref>{{ytl|hY0xuFZPOgQ}}</ref>
|Mobs no longer flail their heads when walking.}}
|{{HistoryLine||August 13, 2009|link=https://web.archive.org/web/20210712223819/https://notch.tumblr.com/post/162097136/i-just-realized-theres-room-in-the-player-texture|[[File:Steve Glasses.png|x56px]] Notch shows a test skin with a hat layer.}}
|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Steve JE2.png|25px]] The texture used by mobs and the player, has been changed.
|The ability to spawn mobs has been removed. However, they can still be spawned using mods and map editors.}}
|{{HistoryLine||0.28|[[File:Steve JE3 BE1.png|25px]] The texture used by both mobs has changed again, removing the beard.}}
|{{HistoryLine|java indev}}
|{{HistoryLine||December 7, 2009|link=https://www.youtube.com/watch?v=0I0VWO-xxMg|Notch shows footage of monsters with player models from Quake 3, in a test of MD3 rendering later used for mob entities.}}
|{{HistoryLine||December 19, 2009|link=wordofnotch:290217078/ive-been-feeling-experimental-lately-here-are-my|[[File:Rana.gif|64px]] Rana is shown in a screenshot posted by [[Notch]].}}
|{{HistoryLine||December 22, 2009|link=wordofnotch:295397619/the-minecraft-artist-is-dock|Notch shows concept art of a new player model, appearing similar to the base "Steve" model, but with a miner hat and different clothes.}}
|{{HistoryLine||0.31|dev=20091223-0040|[[File:Rana.png|32px]] The model for mobs has been changed to Rana.
|Mobs can now spawn, again.
|Mobs do not drop anything when killed.}}
|{{HistoryLine||January 29, 2010|link={{ytl|OpmK7rDU5bA}}|[[File:Steve (mob).png|32px]] [[File:Black Steve.png|32px]] Two new skins of a new model are shown in a video posted by [[Notch]].<ref>Archive is available at {{ytl|nlZR7_nKMaI}}.</ref>}}
|{{HistoryLine||0.31|dev=20100129|[[File:Steve (mob).png|32px]] [[File:Black Steve.png|32px]] Added a new mob model with two skin variants ({{EntitySprite|dock steve}} "Steve" and {{EntitySprite|black steve}} "Black Steve"), replacing the old {{EntitySprite|Rana}} Rana model.}}
|{{HistoryLine||0.31|dev=20100130|[[File:Beast Boy.png|32px]] Added a third skin variant ({{EntitySprite|beast boy}} "Beast Boy").|"Beast Boy" variants now drop 0–2 feathers.|"Steve" and "Black Steve" variants now drop 0–2 [[string]] and 0–2 [[gunpowder]], respectively.}}
|{{HistoryLine||0.31|dev=20100131|[[File:Steve JE3 BE1.png|25px]]The mob now uses the  player model again instead of the model used for {{EntitySprite|dock steve}} "Steve", {{EntitySprite|black steve}} "Black Steve", and {{EntitySprite|beast boy}} "Beast Boy".}}
|{{HistoryLine|||dev=20100202|The mob has been removed, once again.}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100316|The mob is now available again, although there still is no way to spawn it legitimately.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.3|The mob now has no movement AI, therefore it is unable to walk around. However, it can still rise in [[water]] and look around.}}
|{{HistoryLine||v1.0.9|The animation of the player and the mob has been changed so that their arms no longer flail around.}}
|{{HistoryLine|Java beta}}
|{{HistoryLine||1.2|The mob can no longer appear ingame, but some code for it still exists.}}
|{{HistoryLine||May 17, 2011|link=Java Edition Beta 1.2_02 (20110517)|Mobs are included in a special developer fork of [[Beta 1.2_02]] as builder NPCs that can build structures.}}
|{{HistoryLine||1.6.6|The changelog for this update contains the message "Removed [[Herobrine]]". This was [[Notch]] "joking" when removing parts of the coding for the mob.{{cn}}}}
|{{HistoryLine|java}}
|{{HistoryLine||1.11|dev=16w32a|The [[entity]] IDs <code>Mob</code>, as well as the corresponding network ID <code>48</code>, for mobs have been removed.}}
}}

== Trivia ==
* This was the first [[mob]] added to the game.
* If a [[monster spawner]] with this mob is placed in [[Java Edition Beta 1.2]] or later, it appears blank and no mob spawns.
* Coding for mobs was still present until [[Java Edition Beta 1.6.6]]. Only the mob model was removed in ''Beta'' 1.2.
* The version of this mob with the {{EntitySprite|Steve revision 2}} [[player]] skin uses the old player model, so they are actually slightly taller than the player.
* Despite being taller than the player, mobs looked up at the player when chasing them. This is because their actual hitbox and eye height were shorter than the player's hitbox and eye height.

== Gallery ==
=== Textures ===
<gallery class="pixel-image">
Steve (texture) JE3 BE1.png|Steve
Cube-nes.png|Rana. The entire palette is the same one used in the [[wikipedia:Nintendo Entertainment System|Nintendo Entertainment System]].
mcexport.png|<code>mcexport.png</code> "Steve"
mcexport2.png|<code>mcexport2.png</code> "Black Steve"
mcexport3.png|<code>mcexport3.png</code> "Beast Boy"
</gallery>

=== ''Minecraft Classic'' ===
<gallery class="pixel-image">
stevehead.png|Head texture
stevetorso.png|Torso texture
stevearm.png|Arm texture
steveleg.png|Leg texture
</gallery>

=== Renders ===
<gallery>
Rana.gif|How Rana's animation was supposed to play.
</gallery>

=== Screenshots ===
{{More images|Screenshot of "Beast Boy"}}
<gallery>
Rd-132328.png|A plain full of mobs.
Rd-132328 humans in the pit.png|Mobs in a pit.
Rd-132328 world from above.png|Mobs on a plain.
Rd-161348.png|A mob in the distance.
Rd-161348 world.png|Mobs in a world.
Classic 0.0.13a 03 humans.png|Mobs in early Classic.
0.0.23a 01 Steves.png|Mobs in mid-Classic.
Awesome 0089.jpg|A mob in a cave.
12a 03lava.png|A mob under lava.
Classic 0.0.19a 06-2 glitched human mobs skin.png|More mobs with glitched models.
Ranagroup.png|A group of ranas in early Indev.
RanaMakesMeCry.gif|More ranas.
Indev 0.31 20091223-1.png|Even more ranas.
Indev 0.31 20091231-2255.png|Some more ranas.
Indev-20091231-2 Shop.png|Another rana.
Ranas indev 20091223-3.jpg|Ranas around water.
Mcshading.png|Ranas near a structure.
Mcshading2.png|Rana in a structure.
Human Mob in early Indev.png|Mobs in late Indev.
Classic 0.0.23a_01 (remake) Human.png|A mob in the [[Minecraft Classic (JavaScript remake)|JavaScript remake]].
Humans.png|Mobs swimming in a lake in the [[Minecraft Classic (JavaScript remake)|JavaScript remake]].
0105inventory.png|Rana in the Indev inventory (from [[Java Edition Indev 0.31 20100104|January 4, 2010]], to [[Java Edition Indev 0.31 20100113|January 13, 2010]]).
In-game steve.png|"Steves" walking around.
</gallery>

=== Mojang images ===
<gallery>
Classic 0.0.11a Human.jpg|A mob in a field.
2jedc86.png|A mob with a glitched model.
Dinnerbone Mobs.png|Mobs in a hole.
</gallery>

=== Development images ===
<gallery>
Human Mob.jpg|The first image of mob.
Classic 0.0.11a.jpg|Mobs beneath a structure.
Classic 0.24 Skin with hat layer.jpg|Mobs with new second layer on head, with glasses for demonstration.
Notch3D.jpg|Mobs with first armor in 3D Anaglyph.
ArmorModel Aug 13 2009.jpg|Mob with changed armor model.
RanaHasAnimations.png|The first image of Rana.
MD3 1.png|Some of the MD3 models that Notch used for test mobs in Indev.
MD3 2.png|One of the MD3 models that Notch used for test mobs in Indev.
</gallery>

=== Artwork ===
<gallery>
Minecraft character by Dock.jpg|Concept art of a human character (presumably Steve) wearing a hard hat and outfit.
Dock Characters.jpg|Similar characters from another unreleased game.
</gallery>
==== Rana ====
<gallery>
Rana2.jpg|Artwork [[Dock]] made of Rana and her cat in 2004.
t_ranapuddle Sketch.png|A part of a sketch Dock made of Rana. The full image wasn't archived, but the link name indicates that it had Rana standing in a puddle. This was a redesign from the original character.
3d_ranawip.jpg|A work-in-progress model Dock made of Rana.
Wip-rana3d-colour01.jpg|A colored work-in-progress model Dock made of Rana.
Rana3dmontage.jpg|A montage of the Rana model by Dock.
Rana3dmontage2.jpg|Another montage of the Rana model.
Rana3dblitz.jpg|Rana placed in a 3D environment.
ranafeb.jpg|Another 3D environment with Rana.
Ranasky.jpg|Artwork Dock made of Rana with her cat.
Papercraft Rana.jpeg|A papercraft of Rana.<ref name=rana/>
</gallery>

==== Black Steve ====
<gallery>
Black Steve Code Monkeys.png|Black Steve from Code Monkeys, which likely inspired the Black Steve name.
</gallery>

== See also ==
* [[Character]] - mobs (in general) that have names given to them.
* [[Villager]] – humanoid mobs that move around their village.
* [[Player]] – the Minecraft character that is controllable, with the same model as mobs.
* [[Mob]] – any entity in Minecraft that has the ability to move around, such as monsters or animals.
* [[Java Edition removed features]] – features that have been in Java Edition but were later removed.

== External links ==
* {{ytl|bZt4Vkp6jqo|After 14 Years, the True Story of Steve Was Just DISCOVERED…}} &ndash; a video essay on the origin of the names of the Dock-modeled mobs &ndash; TheMisterEpic on YouTube.

== References ==
{{Reflist}}

== Navigation ==
{{Navbox mobs}}
{{Navbox removed features}}

[[Category:Removed mobs]]

[[cs:Člověk]]
[[de:Mensch]]
[[es:Humano]]
[[fr:Humain]]
[[hu:Ember]]
[[ja:Mob (エンティティ)]]
[[ko:사람]]
[[lzh:番人]]
[[nl:Mens]]
[[pl:Człowiek]]
[[pt:Criatura (entidade)]]
[[ru:Моб (сущность)]]
[[th:มนุษย์]]
[[zh:人类]]
