{{about|features mentioned by Mojang developers|features currently being added|Planned versions#Bedrock Edition}}
{{Exclusive|Bedrock|plural=1}}
{{merge|Java Edition mentioned features|Mentioned features|discussPage=Talk:Mentioned_features|discussAnchor=Why_are_mentioned_features_split_into_Java_and_Bedrock_if_they_haven't_been_added_yet?_These_pages_should_be_merged.}}
Many features have been mentioned for inclusion {{in|be}}.

This page documents features that have been mentioned but are not yet in the game. Features in development versions are described on the parent version page.

== Planned ==
{{for|upcoming versions to the game|Planned versions#Bedrock Edition}}

These features are planned to come to Minecraft sometime in the future.

=== Combat changes ===
{{main|Java Edition Combat Tests}}

A new combat system is currently in development, containing changes such as the player only being able to attack when their weapon is fully drawn. However, as of 2024, the latest combat test is [[Java Edition Combat Test 8c|Combat Test 8c]], which was released in August 2020.

=== Voted updates ===
The [[desert]] and [[savanna]] biome reworks are the two remaining biome frameworks from the [[MINECON Earth 2018#Biome chooser|MINECON Earth 2018 biome chooser]] vote. Although no date has been given, both are promised to be updated in a future update:<ref>{{reddit|9gl167/biome_chooser_announcement_trailer|e650hxt|It will not be like last year where one biome gets updated but the rest don't- instead the vote is just choosing which biome will get updated first but all of those biomes will get updated.|HelenAngel|September 17, 2018}}</ref><ref>{{tweet|_LadyAgnes|1173997560308129792|We haven't forgot about them :)|Sep 17, 2019}}</ref>

* Deserts will be given palm trees, oases, and meerkats.
* Savannas will be given baobab trees, termites, and ostriches.

The [[badlands]] biome rework is the last remaining biome rework from the [[MINECON Live 2019#Biome vote|MINECON Live 2019 biome vote]], as the winning mountains rework was implemented in 1.18, and the swamp rework was part of 1.19. The badlands are promised to be updated in an unspecified future update:

* Badlands will be given vultures, tumbleweed, and a new cactus based on the [[wikipedia:Opuntia|Prickly Pear]].

Other live votes did not promise that the losing options would be planned; for information on those features, see the "[[#Mentioned|Mentioned]]" section.
<gallery mode="nolines" widths="200px" heights="200px">
Meerkat Vote.png
Ostrich Vote.png
Vulture Vote.png
</gallery>

=== Super Fancy graphics ===
Docm77 confirmed in a tweet that sometime in the future, a new graphics setting will be added to Minecraft called "super fancy". It is unknown whether it is the "Fabulous!" graphics setting added in [[Java Edition 1.16 Pre-release 1]] or another new one. The use of OpenGL 3.2 for rendering in [[Java Edition 1.17]] may lead toward the Super Fancy graphics. This could also be a reference to the [[Ray Tracing]] functionality {{in|Bedrock}} or the scrapped [[Super Duper Graphics Pack]].<ref name="summit">{{tweet|docm77|1001763772111958016|There will be a new grafics setting in Minecraft. There will be a "fancy" and "super fancy" setting. Also the combat system will get an overhaul. #MinecraftCreatorSummit2018|May 30, 2018}}</ref>

=== RenderDragon ===
{{main|RenderDragon}}

==== RTX ====
''Minecraft'' may be ported to Xbox Series X|S, which would support ray tracing.<ref>https://news.xbox.com/en-us/2020/03/16/xbox-series-x-tech/</ref>
However, as of March 31, 2022, there are currently no plans of adding ray tracing support for Xbox Series X|S.<ref>{{tweet|Minecraft|1509600288319102996|The previous ''Minecraft'' Preview build available to Xbox Insiders inadvertently included prototype code for raytracing support on Xbox consoles. This early prototype code has been removed from Preview and doesn't signal near future plans to bring raytracing support to consoles.|March 31, 2022}}</ref>

=== Flattening ===
{{main|Official pages/Bedrock Edition flattening}}

In [[Java Edition 1.13]], many IDs were changed, and numerical IDs were removed. This process, known as ''[[The Flattening]]'', is also planned for ''Bedrock Edition''. Certain items and blocks to be added include spectral arrows and air variants.

== Delayed or scrapped ==
These features were initially promised to be implemented in a specific update, but were later postponed and have not currently been made part of another update.

=== Fletching table functionality ===
[[File:Fletching Table JE2 BE1.png|32px]] [[Fletching table]]s are set to gain functionality in a later update, similar to what happened with [[smithing table]]s (originally added as a generic villager job site block and then received player functionality in a future update). Originally, this was planned for "the next major themed update".<ref>{{snap|19w11b|March 12, 2019}}</ref> Later, it was stated that functionality wasn't a guarantee for [[1.16]].<ref>{{tweet|MiaLem_n|1178624224090558464|Not in 1.15 and I can't promise anything for 1.16 either I'm afraid.|September 30, 2019}}</ref> Later, it was confirmed that fletching tables wouldn’t be gaining functionality in 1.16.<ref>{{tweet|HelenAngel|1251376297630003200|No. We will not be adding functionality to the fletching table in 1.16}}</ref> To this day, they still have no functionality beyond serving as the workplace block for fletcher villagers.

=== Updates to birch forests and other biomes ===
[[File:Birch forest concept art.jpg|thumb]]
[[File:Birch Tree.png|32px]] In [[Minecraft Live 2021]], it was stated that [[The Wild Update]] would focus on biome diversity and immersion, giving a unique identity and atmosphere to different biomes. The [[birch forest]] was used as an example to demonstrate this new atmosphere, and concept art pieces depicting an improved birch forest with new flowers, shelf fungi, tree branches and fallen logs were shown. Later it was stated that "concept art is not a commitment" and that this part of the update was now "not something we have continued working with" in an Ask Mojang episode.<ref name=why/>

=== Firefly ===
{{main|Firefly}}
[[File:Firefly.gif|32px]] Fireflies were originally going to be eaten by [[frog]]s to produce [[froglight]]s, but this was scrapped due to the fact that some species of fireflies are poisonous to some species of frogs in real life.<ref>{{ytl|a5Wd9ciTmTI|t=544}}</ref> They would have glowed in the dark and been two pixels in size, which would have made them the smallest mob in the game. It was officially confirmed that they were scrapped for the 1.19 update in an Ask Mojang episode.<ref name="why">{{ytl|ixSlQXDOvkM|t=98}}</ref>

== Partially implemented ==
These features had been shown by a Mojang staff member, but either had no further development or were canceled shortly after.

=== Paddle ===
On September 19, 2014, [[Tommaso]] stated that when adding [[boat]]s to ''Pocket Edition'', he would add a "paddle" item,<ref>{{tweet|_tomcc|512936498946387968|@Sean_MCPE they'll be bigger and I think will require 5 logs instead of 5 planks, plus a Paddle item.|September 19, 2014}}</ref> which would be required to move boats.<ref>{{tweet|_tomcc|512936645700878336|@LarryBi63052484 I think in the end it will be a Paddles item or something, but yes, it's needed to move at all.|September 19, 2014}}</ref> Paddles were never implemented as items, but rather as part of the boat model. The crafting recipe used to require a [[wooden shovel]] to represent the paddle. As of the [[Bedrock Edition 1.20.10|1.20.10]] update, a wooden shovel is no longer required to craft a boat or raft {{in|be}}.

=== Minecart with furnace ===
On January 23, 2016, Tommaso stated that he'd like to add the [[minecart with furnace]] to ''Bedrock Edition'', but is unsure of how to implement it.{{cn}} Other developers have also mentioned the possibility.<ref>https://www.reddit.com/r/Minecraft/comments/17zinjo/comment/ka0d1l0/</ref>

== Mentioned ==
These features were mentioned at one point, but later abandoned or their current status is unknown. Note that some of these features were mentioned by developers who either no longer work at [[Mojang Studios]], or no longer work on ''Minecraft''.

=== Mobs ===
==== Alpaca ====
In 2016, Jeb was planning on adding alpacas, but due to other developers wanting llamas instead, he held an informal poll on Twitter in which the public voted on adding the llama over the alpaca.<ref>{{Mcnet|meet-llama|Meet the Llama|April 18, 2017}}</ref><ref>{{tweet|jeb_|757952180146012160|A friend is in urgent need of your help to settle this matter|July 26, 2016}}</ref>

==== Barnacle, the great hunger and wildfire ====
Three creatures were present in the [[MINECON Earth 2017]] vote. One was a sea creature known as "Mob A, The Monster of the Ocean Depths", or the [[barnacle]]. It would have spawned in deep water and attacked players with a tentacle-like tongue to pull players down and drown them.

Another was "Mob C, [[The Great Hunger]]." It would have had a large mouth capable of removing enchantments from items and would have camouflaged itself by entering the ground with its mouth open upward. [[Jeb]] mentioned that the mob wouldn't have been aggressive, only damaging the player if they accidentally fell into its mouth, and it wouldn't have stripped enchantments from players' items unless players fed it intentionally.<ref>{{Tweet|jeb|1313759108168855554|No I didn't consider this an aggressive mob. It would be hungry and feed on enchantments, but not strip items from players unless players fed it intentionally. However, players could accidentally fall into its mouth, but that would only deal normal damage. I think.|Oct 7, 2020}}</ref> Its functionality was eventually replaced by the [[grindstone]].

The other mob was "Mob D, [[The Hovering Inferno]]." It would have looked like a large [[blaze]] with shields instead of rods, and would have spawned with groups of blazes in the nether. This mob however appears in the [[Minecraft Dungeons]] DLC [[Minecraft Dungeons:Flames of the Nether|Flames of the Nether]], and the board game [[Minecraft: Portal Dash]], under the name "[[Wildfire]]".

Mob B, the Monster of the Night Skies, was the [[phantom]], which won the vote and was added in the [[Update Aquatic]].<ref>[[MINECON Earth 2017]]</ref>
<gallery mode="nolines" widths="200px">
MINECON 2017 Mob A.jpg|Mob A, Monster of the Ocean Depths
MINECON 2017 Mob C.jpg|Mob C, the Great Hunger
MINECON 2017 Mob D.jpg|Mob D, the Hovering Inferno
</gallery>

==== Alligator, monkey, deer and river dolphin ====
In September 2018, a poll was held in which Chinese users could vote on which "national treasure" they thought would be added to Minecraft, to promote the release of [[Minecraft China]]. There were five options: [[wikipedia:Giant panda|giant panda]], [[wikipedia:Chinese alligator|Chinese alligator]], [[wikipedia:Golden snub-nosed monkey|snub-nosed monkey]], [[wikipedia:Thorold's deer|white-lipped deer]], or [[wikipedia:Baiji|baiji]].<ref>https://mc.163.com/pe/client/activity/voteforanimalpc/</ref> The [[panda]] received the most votes and was added in [[Village & Pillage]]. It was later stated on [[Minecraft Feedback]]<ref>https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions</ref> that alligators and/or crocodiles, if implemented into the game, would likely not be hostile mobs as, like the shark (which was outright rejected), hostile mobs had to be fantasy creatures. It is unknown whether any of these mobs will be added.
<gallery mode="nolines">
Chinese_Alligator.png|Chinese alligator
Golden_Monkey.png|Snub-nosed monkey
White-Lipped_Deer.png|White-lipped deer
Baiji_Dolphin.png|Baiji
</gallery>

==== Meerkat, ostrich and termite ====
In [[MINECON Earth 2018]], a biome vote was held between which biome should be the priority to update next. The updated biomes would also come with brand new mobs. There were three options: [[desert]], [[savanna]], or [[taiga]]. The taiga won the vote and was updated in [[Village & Pillage]]. The taiga included the [[fox]], while the desert will one day include the '''meerkat''', and the savanna will include the '''ostrich''' and the '''termite'''. There has been no information as to when the desert and savanna will be updated.
<gallery mode="nolines">
Meerkat.png|Meerkat
Ostrich.png|Ostrich
Termite.png|Termite
</gallery>

==== Zach and Coco ====
In November 2018, a poll was held in which users could vote on which cat should be added to Minecraft. There were three options: Jellie, Zach, or Coco.<ref>https://twitter.com/Minecraft/status/1059491029261283330</ref><ref>https://twitter.com/Minecraft/status/1063522092057067521</ref> Jellie won the vote and was added to the game in [[Village & Pillage]].<ref>https://twitter.com/Minecraft/status/1063522133593260032</ref><ref>https://twitter.com/Minecraft/status/1064548266472280065</ref> It is unknown whether the other two cats will be added.

<gallery mode="nolines" widths="200px">
Cat Vote.jpg|Jellie, Zach and Coco
</gallery>

==== Vulture ====
{{See also|Minecraft Dungeons:Vulture}}
In [[MINECON Live 2019]], another biome vote was held between which biome should be the priority to update next. The updated biomes would also come with brand new mobs. There were three options: [[badlands]], [[swamp]], or [[mountains]]. The mountains won the vote and was updated in [[Caves & Cliffs]]. The swamp came in second, and was updated in [[The Wild Update]]. The mountains included the [[goat]], and the swamp included the [[frog]], while the badlands will one day include the '''vulture'''. There has been no information as to when the badlands will be updated.
<gallery mode="nolines">
Vulture.png|Vulture
</gallery>

==== Moobloom and iceologer ====
In [[Minecraft Live 2020]], a mob vote was held between which mob should be added to the game next. There were three options: [[moobloom]], [[iceologer]], or [[glow squid]]. The glow squid won the vote and was added into the game in [[Caves & Cliffs]]. [[Jens Bergensten|Jens]] has mentioned that the team will add the losing mobs if, or when, they fit and can be prioritized.<ref name=fit>{{Tweet|jeb|1521767986297778177|Agnes and the team have said that they will add the losing mobs if/when they fit and can be prioritized|May 4, 2022}}</ref>
<gallery mode="nolines">
Moobloom.png|Moobloom
Iceologer.png|Iceologer
</gallery>

==== Glare and copper golem ====
In [[Minecraft Live 2021]], another mob vote was held to determine which new mob should be added to the game. There were three options: [[glare]], [[allay]], or [[copper golem]]. The allay won the vote and was added to the game in [[The Wild Update]]. [[Jens Bergensten|Jens]] has mentioned that the team will add the losing mobs if or when they fit and can be prioritized.<ref name=fit/>
<gallery mode="nolines">
Glare.png|Glare
Copper Golem.png|Copper golem
</gallery>

==== Rascal and tuff golem ====
In [[Minecraft Live 2022]], another mob vote was held to determine which new mob should be added to the game. There were three options: [[sniffer]], [[rascal]], or [[tuff golem]]. The sniffer won the vote and was added to the game in [[Trails & Tales]]. [[Jens Bergensten|Jens]] has mentioned that the team will add the losing mobs if or when they fit and can be prioritized.<ref name=fit/>
<gallery mode="nolines">
RascalPixel.png|Rascal
TuffGolemPixel.png|Tuff golem
</gallery>

==== Crab and penguin ====
In [[Minecraft Live 2023]], another mob vote was held to determine which new mob should be added to the game. There were three options: [[crab]], [[armadillo]], or [[penguin]]. The armadillo won the vote and was added to the game in [[Armored Paws]]. [[Jens Bergensten|Jens]] has mentioned that the team will add the losing mobs if or when they fit and can be prioritized.<ref name=fit/>
<gallery mode="nolines">
Crab Early Model.png|Crab
Penguin early model.png|Penguin
</gallery>

=== World generation ===
[[File:Far Lands Experiment.png|thumb|The Far Biome.]]
[[File:Waves Dev Screenshot.jpg|thumb|Unimplemented waves effect.]]
[[File:3D Grass Dev Screenshot.jpg|thumb|Unimplemented 3D grass effect.]]
There have been a number of mentioned changes to world generation from the developers. Tommaso had planned a Far biome (probably changed [[Bedrock Edition Far Lands|Far Lands]], made into its own biome), found at the edge of infinite worlds was going to be implemented in 0.9.0 but was delayed for unknown reasons.<ref name="FarBiome">{{reddit|sub=MCPE|1v8ooc/whats_happening_with_old_biomes_in_090|ceq11d2}}</ref><ref name="PEPanel">{{ytl|opppP_RTJmo}}</ref><ref name="Far0.9.1">{{tweet|_tomcc|462274819623772160|Actually, as we're short on time, we might add the limit in 0.9.1 and for the time being you have to live with endless worlds :P|May 2, 2014}}</ref><ref name=todo>{{tweet|_tomcc|507806426040111104|My MCPE todo list used to be sorted by version, now it's just the features I'd like to have from "soon" to "maybe"!|September 5, 2014}}</ref><ref>{{tweet|_tomcc|488604654402830336|Meanwhile, have this screenshot of my far lands experiment!|July 14, 2014}}</ref> He also proposed a unique underworld underground structure<ref name="exclusive">{{tweet|_tomcc|444532060687200256|I think it's pretty cool, those huge "underworlds" are scary & buildable :) But we have no time to polish them, so perhaps 9.1!|March 14, 2014}}</ref> and a dream dimension,<ref name="Q&A">https://twitch.tv/mojang/v/19541608,{{info needed|timestamp?}} October 7, 2015</ref> however, none of these ideas (other than the "unique underground structure", which was added as the [[ancient city]]) came to fruition.

Tommaso stated on [[wikipedia:Reddit|Reddit]] that he would like to add a "difficulty" number that mobs could have depending on their circumstances, such as resource that it spawns from and weather.<ref>{{reddit|sub=MCPE|24vm8t/twitter_tomcc_minersneo_id_like_to_level_up_mobs|chb6qtr}}</ref> This would vary the amount of hostile mobs at night and the amount of resources gained from each biome. He also stated that he would like more biome-specific mobs as well as biomes with specific difficulty/mob distributions (Partially added with more biome-specific mobs added in the last couple updates).

Tommaso also experimented with several other unimplemented world generation related features that were either not implemented or else only implemented much later, such as much larger caves,<ref>{{tweet|_tomcc|444531310497787904|We’ll be at the GDC in San Francisco for a week! Yeah, it means no updates sadly… so have pic of a friday experiment!|March 14, 2014}}</ref><ref>{{tweet|_tomcc|450916507199873024|I was wondering why there were no mobs around in the overworld at night... I guess I've found them!|April 1, 2014}}</ref> waves in water,<ref>{{tweet|_tomcc|504293526524665857|Rule #1 of writing shaders: you must make a water shader. The waves are kinda cool, very unminecrafty though,|August 26, 2014}}</ref> short 3D grass on top of grass blocks,<ref>{{tweet|_tomcc|540164172756291584|Uhm, this came up this last hour but as usual looks like a mod. To the revert machine!|December 3, 2014}}</ref> and worlds over 400 blocks tall.<ref>{{tweet|_tomcc|723510512621916161|Gee golly, sure it is windy on top of my 391 blocks-high tower|April 22, 2016}}</ref>

Many of these ideas were reiterated again at [[MINECON 2016]], where the developers stated they could either port the world generation changes from PC (added in [[Caves & Cliffs]]) or create a new world generation altogether. They said this new world generation system could have a better progression over time with harder biomes further from spawn, more space underground (also added in [[Caves & Cliffs]]), possibly raising the sea level to Y=96 and making the terrain less predictable (also added in [[Caves & Cliffs]]).<ref name="Minecon2016">{{ytl|ILG2fSzunJ0}}{{info needed|timestamp?}} October 21, 2016</ref>

As the world generation got completely overhauled in [[Bedrock Edition 1.18.0]] for the first time since [[Pocket Edition v0.9.0 alpha]], and with the new [[cave]]s, Terrain port from ''[[Java Edition]]'', and the addition of [[ancient cities]], four of the mentioned changes were/are officially added into the game, with one being partially added (more biome-specific mobs).

=== Interface/controls ===
At MINECON 2016, the developers mentioned potential future improvements to the controls to make them vector-based, allowing full mouse support on Android (added in [[Bedrock Edition 1.17.0|1.17.0]]) and having better in-built controller support.<ref name="Minecon2016"/>

In addition, at a previous panel, they also mentioned the ability to remap long touch to hardness-based touch (3D Touch) for capable iPhones.<ref name="Q&A"/>

In a Twitch stream previewing the Nintendo Switch version, the developers mentioned that they would like to look into adding motion-controlled aiming, but currently have no plans to add it.<ref>https://www.twitch.tv/videos/233472107</ref>

Bluetooth keyboard and mouse support was added to iOS and iPadOS devices in [[Bedrock Edition 1.19.10|1.19.10]]<ref>https://feedback.minecraft.net/hc/en-us/articles/6465669193997-Minecraft-Beta-Preview-1-19-10-20</ref>

=== Other world sizes ===
Tommaso stated on Reddit that they may make other limited world sizes available, in addition to the [[Old]] world type (256×256). Mentioned world sizes were 1000×1000 and 10000×10000.<ref>{{reddit|sub=MCPE|1wxgjz/what_will_the_limited_world_sizes_be|cf7tylf}}</ref> The addition of different world sizes was again mentioned at MINECON 2016.<ref name="Minecon2016"/>

=== Loading external files on console ===
Roger Carpenter talked about this in a stream of the 1.2 beta for Xbox One.<ref>https://mixer.com/Minecraft?vod=6632210</ref> They would like for the console versions to support the loading of files from external media such as a USB stick. This would allow the use of Add-Ons, custom worlds, skins and resource packs, etcetera, like on the other platforms. However, console companies are worried about "security issues" that this could cause. Other games that loaded content from external media have sometimes been exploited by hackers to run unauthorized code on consoles. If loading add-ons from external media is not an option, they would "work it out some other way". (Partially added with full add-on and behavior packs support for Xbox One)

=== Brief mentions ===
These features were briefly mentioned, but no further information was given after that.

==== Exclusive features ====
; Mentioned in 2016
* [[Villages]] generated on swamp [[biome]]s with cobblestone roads<ref>{{tweet|argo_major|691415043531866112|Had a feeling of being followed for a while. Finally got proof. Restraining order has been filed. Pls report if seen|January 24, 2016}}</ref>
** Partially implemented in [[Village and Pillage]], with the addition of swamp [[villager]]s.

; Mentioned in 2018
* Nether pearls<ref>https://web.archive.org/web/20190710011808/cdn.discordapp.com/attachments/302099229755834370/422895090361696257/image.png</ref>

==== More specific features ====
; Mentioned in 2013
* Demo/lite version re-release<ref name="PEPanel"/>
** Partially implemented with the release of ''Minecraft Trial'' in the Google Play Store.

; Mentioned in 2015
* ''Minecraft'' for Google Cardboard.<ref name="Q&A"/>
* The following mobs were mentioned in a Q&A session, which although far fetched were tossed around – penguins and wizards (but not spell-casting).<ref name="Q&A"/>
* Smoother auto-jump/auto-climb<ref>{{tweet|_tomcc|671316223947337728|In MCPE news, working on Oculus this week, specifically on autoclimb. It means that the player should follow the terrain like a minecart!|November 30, 2015}}</ref>

== From ''Java Edition'' ==
{{main|Parity issue list#In Java Edition but not in Bedrock Edition}}

All features from {{el|je}} will make their way to ''Bedrock Edition'' sometime in the future.<ref>https://cdn.discordapp.com/attachments/448743183543959552/535599990408609792/IMG_20190118_072217.jpg</ref> Specific mentions include:
* Sharing worlds on all ''Bedrock Edition'' versions<ref name="BlockTalk">{{ytl|Ruf6tvqsD84}},{{info needed|timestamp?}} May 4, 2014</ref>
* Mojang account sync on ''Bedrock Edition'' (i.e. being able to use Mojang account for skins etc.)<ref name="Q&A"/>
** However, this was not accomplished as ''Java Edition'' moved to Microsoft accounts in 2021.
* More off-hand slot items.
** Partially implemented in [[Pocket Edition 1.1.0|1.1.0]]. [[Totems of undying]] and [[arrow]]s (including tipped arrows) can be placed in the off-hand slot.
** Partially implemented in [[Pocket Edition 1.2.0|1.2.0]]. [[Map]]s can be placed in the off-hand slot.
** Partially implemented in [[Pocket Edition 1.8.0|1.8.0]]. [[Firework rocket]]s can be placed in the off-hand slot.
* [[Java Edition 1.9]] combat mechanics<ref>{{tweet|jeb_|844163851922935808|@MC_News_Germany @Negeerbeerr Yep, it will be added to MCPE eventually, we just need to figure out the best way to do shields on touch|March 21, 2017}}</ref>
** Partially implemented in [[Bedrock Edition 1.10.0|1.10.0]] with the addition of [[shield]]s.
** Partially implemented in [[Bedrock Edition 1.18.30|1.18.30]] with the addition of [[armor toughness]].
* [[Advancements]]<ref>{{tweet|Dinnerbone|847002151301910528|<nowiki>[Are advancements also coming to pocket?]</nowiki> Yes|March 29, 2017}}</ref>
* More [[command]]s<ref>{{tweet|slicedlime|880795366563696640|We're still working on the command implementation in Bedrock. More will come.|July 1, 2017}}</ref>
* Banner map markers.<ref name=banner-item_frame>{{tweet|CornerHardMC|1096493433634488320|They're in our to-do list 🙂}}</ref>

== References ==
{{reflist|2}}

== Navigation ==
{{Navbox version history}}

{{DEFAULTSORT:Mentioned features}}
[[Category:Mentioned features]]

[[es:Características mencionadas de Bedrock Edition]]
[[ja:言及された要素/Bedrock Edition]]
[[pt:Recursos mencionados da Edição Bedrock]]
[[ru:Нереализованный контент (Bedrock Edition)]]
[[th:ฟีเจอร์ที่เคยถูกกล่าวถึงในรุ่น Bedrock]]
[[zh:基岩版提及特性]]
