{{Redirect|Bog|the swamp biome|Swamp|the mangrove swamp|Mangrove Swamp}}
{{About|the swamp skeleton variant|other skeletons|Skeleton (disambiguation)}}
{{Infobox entity
| defaultimagesize = 100px
| group = Idle
| 1-1 = Bogged.png
| 1-1caption = '''Right-handed'''
| 1-2 = Bogged Left-handed.png
| 1-2caption = '''Left-handed'''
| group2 = Aiming
| 2-1 = Bogged Aiming.png
| 2-1caption = '''Right-handed'''
| invimage = Bogged Spawn Egg
| health = {{hp|16}}
| behavior = Hostile
| mobtype = [[Undead]], [[Monster]]
| damage = '''Ranged:'''<br>
Easy: {{hp|2}} - {{hp|4}}<br>
Normal: {{hp|3}} - {{hp|5}}<br>
Hard: {{hp|4}} - {{hp|8}}<br>
'''Tipped arrows:'''<br>{{EffectLink|Poison}} for 4 seconds, dealing {{hp|3}}<br>
'''Melee'''<br>
Easy: {{hp|2}}<br>
Normal: {{hp|2}}<br>
Hard: {{hp|3}}<br>
| size = '''Java:'''<br>Height: 1.99 blocks<br>Width: 0.6 blocks<br>
'''Bedrock:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks
| spawn = 
* {{BiomeLink|Swamp}}
* {{BiomeLink|Mangrove Swamp}}
* {{EnvLink|Trial Chambers}}: from [[trial spawner]]s.
| equipment = {{drop|Item|Bow}} (right hand: 89%; left hand: 11%)<br>{{drop|Block|Carved Pumpkin}} (22.5% chance, only during Halloween) {{only|je|short=1}} <br>
{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween) {{only|je|short=1}} 
| usableitems = {{drop|Item|Shears}}
}}

A '''bogged''' is a [[skeleton]] variant covered in moss<ref>{{snap|24w07a|February 14, 2024}}</ref> and [[mushroom]]s that spawns in [[swamp]]s and [[mangrove swamp]]s. Bogged behave similarly to skeletons, but attack at a slower rate and shoot [[tipped arrow]]s of [[Poison]].

== Spawning ==
Bogged can [[spawn]] in [[swamp]]s and [[mangrove swamp]]s, as well as in [[trial chambers]] via [[trial spawner]]s.

=== Natural spawning ===
* {{IN|java}}, they spawn in groups of four at a light level of 0{{Verify|just an assumption that spawning works as with skeletons, or actually tested?|edition=java|type=current}} and can spawn both underground and above ground.

* {{IN|bedrock}}, they spawn in groups of 1--2 at light levels 0 through 7, meaning they can spawn during the day in mangrove swamps where the overhead canopy is dense enough, but they cannot spawn underground.
<!-- The 0--7 light level is NOT a leftover from some old wiki page. 1.21.0 spawn_rules/bogged.json contains this:
        "minecraft:spawns_on_surface": {
        },
        "minecraft:brightness_filter": {
          "min": 0,
          "max": 7,
          "adjust_for_weather": true
        },
-->

=== Trial spawners ===
Bogged have a chance to be selected as the "ranged" mob for trial spawners in trial chambers.

== Drops ==
=== On death ===
{{DropsTableHead}}
{{DropsLine|name=Bone|quantity=0-2|lootingquantity=1}}
{{DropsLine|name=Arrow|quantity=0-2|lootingquantity=1}}
{{DropsLine|name=Arrow of Poison|quantity=0-1|lootingquantity=1|quantitylimit=1|playerkill=yes}}
{{DropsTableFoot}}
* Naturally spawned equipment is damaged when dropped. An [[enchant]]ed [[bow]] has an 8.5% chance of dropping if killed by the [[player]] or a tamed [[wolf]] (9.5% with [[Looting]] I, 10.5% with Looting II, and 11.5% with Looting III). The equipment list is identical to that of the base [[Skeleton]]<!-- At least in Bedrock, it is. The 1.21.0 json line for equipment is literally "table": "loot_tables/entities/skeleton_gear.json" -->.
** Bogged spawned from [[ominous trial spawner]]s do not drop their armor on death.
* Picked-up items always drop and drop with the same damage level it had when picked up.
* {{xp|5}} [[experience]] orbs when killed by a player or a tamed wolf, and an extra {{xp|1|3}} orbs for each piece of natural equipment that ''does not'' drop upon death.
** Because all bogged spawn with at least a bow, this means that an unarmored bogged drops {{xp|6|8}} if it does not drop its bow upon death.

=== Shearing ===
A bogged drops 2 [[mushroom]]s when [[shear]]ed. Each individual mushroom has an equal chance of dropping as either a [[Brown Mushroom|brown]] or [[red mushroom]]. Afterward, it cannot be sheared again, and the mushrooms growing from its head are permanently removed from the bogged.

== Behavior ==
[[File:Bogged Attacking Screenshot.png|thumb|A bogged attacking the player.]]
Bogged behave the same as normal skeletons and shoot [[tipped arrow]]s that inflict [[Poison]] for 4 seconds (dealing {{hp|3}} [[damage]]) on any target that they hit. When shooting their bow, bogged are just as fast as skeletons or [[stray]]s, but bogged have a longer cooldown between attacks. The cooldown is 3.5 seconds on Easy and Normal [[difficulties]], or 2.5 seconds on Hard. This is 1.5 seconds slower than the skeleton's attack cooldown. A bogged holding a [[tipped arrow]] or [[spectral arrow]] in its off-hand always shoots that type of arrow instead, and the arrow held is not consumed.

Unlike regular skeletons, bogged in [[powder snow]] take freezing [[damage]] and do not convert into strays.<ref>{{bug|MC-268579||Bogged in powder snow freeze on death instead of converting to Stray|WAI}}</ref>

Being an [[undead]] mob, they are: 
* damaged by the status effect [[Instant Health]] and healed by the status effect [[Instant Damage]].
* unaffected by the status effects [[Regeneration]] and [[Poison]].
* ignored by the [[wither]].
* affected by the [[Smite]] enchantment.
* unable to swim in [[water]], but do not drown.
* a threat to [[armadillo]]s, causing them to hide in their shell.

== Sounds ==
{{JE}}:<br>
Bogged use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
{{SoundTable
|type=java
| {{SoundLine
|sound=Bogged ambient1.ogg
|sound2=Bogged ambient2.ogg
|sound3=Bogged ambient3.ogg
|sound4=Bogged ambient4.ogg
|subtitle=Bogged rattles
|source=hostile
|description=Randomly
|id=entity.bogged.ambient
|translationkey=subtitles.entity.bogged.ambient
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Bogged hurt1.ogg
|sound2=Bogged hurt2.ogg
|sound3=Bogged hurt3.ogg
|sound4=Bogged hurt4.ogg
|subtitle=Bogged hurts
|source=hostile
|description=When a bogged is damaged
|id=entity.bogged.hurt
|translationkey=subtitles.entity.bogged.hurt
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Bogged death.ogg
|subtitle=Bogged dies
|source=hostile
|description=When a bogged dies
|id=entity.bogged.death
|translationkey=subtitles.entity.bogged.death
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Bogged step1.ogg
|sound2=Bogged step2.ogg
|sound3=Bogged step3.ogg
|sound4=Bogged step4.ogg
|subtitle=Footsteps
|source=hostile
|description=While a bogged is walking
|id=entity.bogged.step
|translationkey=subtitles.block.generic.footsteps
|volume=0.15
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Bow shoot.ogg
|subtitle=Skeleton shoots
|source=hostile
|description=When a bogged shoots an arrow
|id=entity.skeleton.shoot
|translationkey=subtitles.entity.skeleton.shoot
|volume=1.0
|pitch={{frac|5|6}}-1.25
|distance=16}}
| {{SoundLine
|sound=Shear.ogg
|subtitle=Shears click
|source=Players <small>(player)</small><br>Blocks <small>(dispenser)</small>|overridesource=1
|description=When a bogged's mushrooms are sheared
|id=entity.bogged.shear
|translationkey=subtitles.item.shear
|volume=1.0
|pitch=1.0
| distance = 16
}}
}}

{{Edition|Bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Bogged ambient1.ogg
|sound2=Bogged ambient2.ogg
|sound3=Bogged ambient3.ogg
|sound4=Bogged ambient4.ogg
|source=hostile
|description=Randomly
|id=mob.bogged.say
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Bogged hurt1.ogg
|sound2=Bogged hurt2.ogg
|sound3=Bogged hurt3.ogg
|sound4=Bogged hurt4.ogg
|source=hostile
|description=When a bogged is damaged
|id=mob.bogged.hurt
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Bogged death.ogg
|source=hostile
|description=When a bogged dies
|id=mob.bogged.death
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Bogged step1.ogg
|sound2=Bogged step2.ogg
|sound3=Bogged step3.ogg
|sound4=Bogged step4.ogg
|source=hostile
|description=While a bogged is walking
|id=mob.bogged.step
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Bow shoot.ogg
|source=player
|description=When a bogged shoots an arrow
|id=random.bow
|volume=1.0
|pitch=0.83-1.25}}
| {{SoundLine
|sound=Shear.ogg
|source=Players <small>(player)</small><br>Blocks <small>(dispenser)</small>|overridesource=1
|description=When a bogged's mushrooms are sheared
|id=mob.bogged.shear
|volume=1.0
| pitch = 1.0
}}
}}

== Data values ==
=== ID ===
{{JE}}:
{{ID table
|edition=java
|showentitytags=y
|generatetranslationkeys=y
|displayname=Bogged
|spritetype=entity
|nameid=bogged
|entitytags=can_breathe_under_water, ignores_poison_and_regen, inverted_healing_and_harm, no_anger_from_wind_charge, skeletons, undead, wither_friends
|foot=1}}

{{BE}}:
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Bogged
|spritetype=entity
|nameid=bogged
|id=144
|foot=1}}

=== Entity data ===
Bogged have entity data associated with them that contains various properties.

{{JE}}:
{{main|Entity format}}
{{/ED}}

{{BE}}:
: See [[Bedrock Edition level format/Entity format]].

== Achievements ==
{{load achievements|Monster Hunter;Overkill;It Spreads;Over-Overkill}}

== Advancements ==
{{load advancements|Adventure;Monster Hunter;Monsters Hunted;Not Today, Thank You;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Over-Overkill}}

== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Added skeletons with poison tipped arrows as placeholders for bogged in trial chambers.}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|[[File:Bogged JE1 BE1.png|32px]] Added bogged, replacing skeletons with Poison tipped arrows in trial chambers.}}
|{{HistoryLine|||dev=24w09a|[[File:Bogged JE2 BE2.png|32px]] Updated bogged texture and model.
|Bogged now drop 2 [[mushroom]]s (either both red/brown or one of each) when [[shear]]ed.}}
|{{HistoryLine||1.21|dev=24w18a|Bogged are now available without using the "Update 1.21" experimental data pack.}}
|{{HistoryLine||1.21.4|dev=24w45a|Prefer to pick [[bows]] from the ground as opposed to other items.}}

|{{HistoryLine|bedrock}}
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Added skeletons with poison tipped arrows as placeholders for bogged in trial chambers.}}
|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.24|[[File:Bogged JE1 BE1.png|32px]] Added bogged, replacing skeletons with Poison tipped arrows in trial chambers.}}
|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.21|[[File:Bogged JE2 BE2.png|32px]] Updated bogged texture and model.
|Bogged now drop 2 [[mushroom]]s (either both red/brown or one of each) when [[shear]]ed.}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Bogged are now available without using the "Update 1.21" experimental toggle.}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|Bogged no longer inflict slowness when melee attacking.}}
}}

== Issues ==
{{Issue list}}

== Trivia ==
* In real life, human corpses can become mummified within peat bogs, with levels of preservation varying from perfect to just the skeletons. These are referred to as {{w|Bog body|bog bodies|newtab=1}}.

== Gallery ==
=== Renders ===
<gallery>
Bogged JE2 BE2.png|A bogged.
Bogged Left-handed JE2.png|A left-handed bogged.
Bogged Aiming JE2.png|A bogged aiming its bow.
Bogged.webp|Idle animation.
</gallery>

=== Screenshots ===
<gallery>
Skeleton comparison.png|A bogged being compared to its variants {{in|je}}.
Bogged near spawner.png|Bogged near a [[trial spawner]].
Bogged in Mangrove Swamp with a Lantern.png|A bogged in a mangrove swamp next to a [[lantern]].
Boggedmob.jpg|A bogged in a [[swamp]] before [[24w09a]].
Boggedscreenshot.png|A bogged in [[trial chambers]].
Boggedmangrove.png|Two bogged in a [[mangrove swamp]].
Bogged Diamond Armor.png|A bogged wearing full diamond [[armor]].
</gallery>

=== Official screenshots ===
<gallery>
Bogged Pre Release teaser.png|Bogged in a [[swamp]] with a heart.
The bogged in the trial chamber.png|A bogged on top of a trial spawner.
A group of bogged.png|A group of bogged in the [[trial chambers]].
Bedrock 1.20.70.24 PatchNotes.jpeg|A bogged fighting a [[player]] at a [[ruined portal]] inside a mangrove swamp.
Bogged 1 trial-chamber 1280x720.jpg|A bogged near a [[trial spawner]].
OminousTrials battle 2 1280x720.jpg|[[Makena]] fighting several bogged in an [[ominous trial]].
The bogged sneakily peeks over next to the text "Soon.".jpeg|The bogged sneakily peeks over next to the text "Soon."
The bogged in a swamp.jpeg|The bogged in a swamp.
The bogged shooting an arrow.jpeg|The bogged shooting an arrow.
Shootingbogged.jpeg|A bogged aiming at something at night.
</gallery>

==== Development renders ====
<gallery>
Bogged JE1 BE1.png|A bogged before [[24w09a]].
Bogged without Overlay.png|A bogged in 24w07a without its overlay texture - this state is never seen in vanilla gameplay.
</gallery>

=== Textures ===
<gallery class="pixel-image">
Bogged (texture).png|Bogged texture file.
Bogged Overlay (texture).png|Bogged overlay texture file.
</gallery>

=== In other media ===
<gallery>
Well this is the Bogged.png|A bogged peeking out from behind a corner, in the [[Tricky Trials Update Official Trailer]].
Bogged squad.png|[[Steve]] before a group of bogged.
Bogged take aim.png|Several bogged aiming.
First person Sunny.png|A first person shot of [[Sunny]] firing at a bogged.
Makena and Efe's trial.png|[[Makena]] and [[Efe]] fighting various bogged.
Bogged trial storyboard.mp4|Storyboards of several bogged poisoning [[Kai]].
Minecraft Trial Chamber Legends spritework.jpg|Pixel art of a bogged used in [[Trial Chamber Legends]]. 
</gallery>

== References ==
{{reflist}}

== Navigation ==
{{Navbox mobs}}

[[Category:Hostile mobs]]
[[Category:Undead mobs]]
[[Category:Monster mobs]]

[[de:Sumpfskelett]]
[[es:Ciénago]]
[[fr:Embourbé]]
[[ja:ボグド]]
[[pt:Pantanoso]]
[[ru:Болотник]]
[[uk:Болотяник]]
[[zh:沼骸]]
