{{dungeons hatnote|type=mob}}
{{about|the zombie variant|drowning|Damage#Drowning}}{{Infobox entity
| group = Idle
| 1-1 = Drowned.png
| 1-1caption = Adult
| 1-2 = Baby Drowned.png
| 1-2caption = Baby
| group2 = Idle (Trident)
| 2-1 = Drowned with Trident.png
| 2-1caption = Adult
| 2-2 = Baby Drowned with Trident.png
| 2-2caption = Baby
| group3 = Targeting (JE)
| 3-1 = Drowned Targeting.png
| 3-1caption = Adult
| 3-2 = Baby Drowned Targeting.png
| 3-2caption = Baby
| group4 = Targeting (Trident)
| 4-1 = Drowned Throwing Trident.png
| 4-1caption = Adult
| 4-2 = Baby Drowned Throwing Trident.png
| 4-2caption = Baby
| invimage = Drowned Spawn Egg
| health = {{hp|20}}
| armor = {{armor|2}}
| behavior = Hostile (during nighttime and to players touching water)<br>Passive{{only|java|short=1}} (to players not touching water during daytime)<br>Neutral (during daytime{{only|bedrock|short=1}}, or if the drowned is equipped with a trident, if the player does not touch water)
| mobtype = [[Undead]], [[Monster]]
| damage = '''Melee:'''<br>Easy: {{hp|2.5}}<br>Normal: {{hp|3}}<br>Hard: {{hp|4.5}}<br> '''Melee:''' (with trident){{only|bedrock|short=y}}:<br>Easy: {{hp|6}}<br>Normal: {{hp|11}}<br>Hard: {{hp|16}}<br>
'''Ranged''' (with trident): <br>Easy: {{hp|7}}<br>Normal: {{hp|9}}<br>Hard: {{hp|12}}<br>
| spawn = When a [[zombie]] drowns.<br> {{BiomeLink|River}}<br> {{BiomeLink|Frozen River}}<br> {{BiomeLink|Cold Ocean}}<br> {{BiomeLink|Deep Cold Ocean}}<br> {{BiomeLink|Frozen Ocean}}<br> {{BiomeLink|Deep Frozen Ocean}}<br> {{BiomeLink|Lukewarm Ocean}}<br> {{BiomeLink|Deep Lukewarm Ocean}} <br> {{BiomeLink|Ocean}}<br> {{BiomeLink|Deep Ocean}}<br> {{BiomeLink|Warm Ocean}}<br>  {{BiomeLink|Dripstone Caves}}<br>
{{EnvLink|Ocean Ruins}}
| size = '''{{IN|Java}}:'''<br>
'''Adult:'''<br>Height: 1.95 blocks<br>Width: 0.6 blocks<br>
'''Baby:'''<br>Height: 0.975 blocks<br>Width: 0.3 blocks<br>
'''{{IN|Bedrock}}:'''<br>
'''Adult:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks<br>
'''Baby:'''<br>Height: 0.95 blocks<br>Width: 0.3 blocks
| equipment = {{drop|Item|Trident}} (6.25% chance {{in|java}} and 15% chance {{in|bedrock}})
{{drop|Item|Fishing Rod}} (3.75% chance {{in|java}} and 0.85% chance {{in|bedrock}})
{{drop|Item|Nautilus Shell}} (3% chance {{in|java}} and 8% chance {{in|bedrock}}; only appears in offhand) <br>
{{drop|Block|Carved Pumpkin}} (22.5% chance, only during Halloween) {{only|je|short=1}} <br>
{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween) {{only|je|short=1}}
| speed = 0.23
| knockbackresistance = 0%–5%
}}

'''Drowned''' are [[neutral mob]]s and common underwater [[zombie]] variants that spawn in [[ocean]]s, [[river]]s and [[dripstone caves]], or when zombies drown. They usually attack through melee attacks, but may also come armed with [[trident]]s that they throw. They are the only [[renewable]] source of [[copper]].

== Spawning ==
=== Natural generation ===
Drowned spawn naturally at light level of 0 in all [[ocean]] biomes, aquifers in the [[dripstone caves]] biome, and [[river]] biomes. They spawn at higher rates in rivers and dripstone caves than in ocean biomes.

{{IN|Java}}, drowned spawn individually inside flowing water or source water that is 2 blocks or taller (this can include waterlogged blocks or bubble columns). In ocean biomes, drowned spawn at Y < 58, or at least 6 blocks below sea level; this restriction does not apply to rivers. 

{{IN|Bedrock}}, drowned spawn in groups of 2–4 inside flowing water or source water of any depth, but they spawn at higher rates in water that is 2 blocks or taller.{{info needed|Do they spawn inside waterlogged blocks?}} They spawn only on the surface that is on the highest spawnable block at any given X, Z coordinate. They count toward the monster population control cap and also have their own density caps of 5 in oceans and 2 in rivers. <!-- A 2.5% chance must succeed for oceans, while a 6.(6)% chance must succeed for rivers; this is probably to account for the smaller area rivers occupy. -->

Drowned have a chance to spawn with either a [[trident]] or a [[fishing rod]], and occasionally with a [[nautilus shell]]. {{In|Java}}, they also have a small chance of spawning while riding a chicken, creating a drowned [[chicken jockey]]. They are the only zombie variant within the game that cannot spawn naturally with any armor. Their eyes glow, but do not provide illumination.

=== Ocean ruins ===
Drowned spawn during the generation of certain [[ocean ruin]] structures. These drowned do not naturally despawn unless the world is set to Peaceful difficulty.

=== Conversion ===
[[File:Zombie becoming Drowned.gif|thumb|A [[zombie]] converting into a drowned.]]
If a [[zombie]]'s head (not the legs) is submerged in water continuously for 30 seconds, it begins the process of converting to a drowned. It starts shaking, similar to the effect seen while a [[zombie villager]] is being cured. At this point, the process cannot be stopped, and 15 seconds later the zombie becomes drowned. The drowned appears with full health even if the previous zombie did not.

{{IN|bedrock}} only, an item being held or worn by a zombie when it becomes drowned, whether it was picked up or naturally spawned, has a 100% drop rate, which includes any naturally spawned equipment dropping, usually with full durability.

Only normal zombies can transform, while [[zombie villager]]s and [[zombified piglin]] can not. For [[husk]]s, they first transform into a regular zombie, and subsequently convert to a drowned in the usual fashion. The zombie that converted from a husk also always has full health even if converted from a damaged husk.

=== Reinforcements ===
{{exclusive|Java|section=1}}
On hard [[difficulty]], drowned have a 5% chance to spawn as leaders. Leader drowned can spawn other drowned as reinforcements.

== Drops ==
=== On death ===
{{DropsTableHead}}
{{DropsLine|name=Rotten Flesh|quantity=0-2|lootingquantity=1}}
{{DropsLine|name=Copper Ingot|quantity=1|dropchance=11%|lootingchance=2%|playerkill=yes}}
{{DropsTableFoot}}

Adult drowned drop {{xp|5}} and an additional {{xp|1|3}} per naturally-spawned equipment if killed by a player, axolotl or tamed wolf. Baby drowned drop {{xp|12}} and an additional {{xp|1|3}} per naturally-spawned equipment if killed by a player, [[axolotl]] or tamed [[wolf]].

* 1 {{ItemLink|Helmet}}, {{ItemLink|Chestplate}}, {{ItemLink|Leggings}}, and/or {{ItemLink|Boots}}.{{only|BE}}

Any picked-up equipment has a 100% chance of dropping, and drops without changing the damage that has accumulated on it.

If a drowned is able to pick up equipment and is wielding a trident, it can trade its trident for a nautilus shell if it is not currently attacking anything.{{only|BE}}

=== Equipment ===
;''Java Edition''
For naturally-spawned drowned:
* In the main hand (mutually exclusive):
** Each drowned has a 6.25% chance to spawn with a {{ItemLink|trident}}. May be enchanted.{{info needed|What is the probability of being enchanted and the average level of enchantment?}}
** Each drowned has a 3.75% chance to spawn with a {{ItemLink|fishing rod}}. May be enchanted.{{info needed|What is the probability of being enchanted and the average level of enchantment?}}
* In the offhand:
** Each drowned has a 3% chance to spawn with a {{ItemLink|nautilus shell}}.

A drowned holding a trident has an 8.5% chance to drop it when killed by a [[player]] or tamed [[wolf]]. The chance is increased by 1% per level of [[Looting]], up to a max of 11.5% with Looting III. This means the overall chance of obtaining a trident (per drowned spawn) is 0.53125% without Looting (about 1 in 188), or 0.71875% with Looting III (about 1 in 139).

A drowned holding a nautilus shell always drops it.

Zombies converted to drowned are never equipped with new items. They keep any equipment the zombie had before conversion.

On Halloween, a drowned may spawn wearing a [[carved pumpkin]] or [[jack o'lantern]]. However, they do not drop this, even when killed with Looting.

;''Bedrock Edition''
For naturally-spawned drowned:
* In the main hand (mutually exclusive):
** Each drowned has a 15% chance to spawn with a {{ItemLink|trident}}. May be enchanted.{{info needed|What is the probability of being enchanted and the average level of enchantment?}}
** Each drowned has a 0.85% chance to spawn with a {{ItemLink|fishing rod}}. May be enchanted.{{info needed|What is the probability of being enchanted and the average level of enchantment?}}
* In the offhand:
** Each drowned has a 8% chance to spawn with a {{ItemLink|nautilus shell}}.

A drowned holding a trident has a 25% chance to drop it when killed by a player or tamed wolf. This chance is increased by 4% per level of Looting, up to a max of 37% with Looting III. This means the overall chance of obtaining a trident (per drowned) is 3.75% without Looting (1 in 27), or 5.55% with Looting III (1 in 18).

For converted drowned:
* 1% spawn with a {{ItemLink|fishing rod}} in the main hand.
* 8% spawn with a {{ItemLink|nautilus shell}} in the offhand (same as naturally spawned drowned).

Zombies converted to drowned are never equipped with tridents. Any equipment the zombie had before conversion is dropped.

=== Farming ===
{{main|Tutorials/Drowned farming}}
Farms that convert [[zombie]]s into drowned produce all of naturally-spawned equipment dropped by [[zombie]]s, as well as [[fishing rod]]s, [[copper ingot]]s, and (in ''Bedrock Edition'') [[nautilus shell]]s. A drowned farm must be designed to harvest naturally-spawned drowned to produce [[trident]]s in all game editions and [[nautilus shell]]s in ''Java Edition''.

== Behavior ==
[[File:Swimming Drowned.png|150px|thumb|A drowned swimming {{in|java}}.]]

During the day, drowned stay on the floor of the body of water they are in, unless provoked.

If on land, drowned seek out nearby water. They sometimes step onto land but quickly return to the water.

They are always hostile toward [[axolotl]]s. Like other zombie variants, they chase and attack [[villager]]s, [[wandering trader]]s, [[snow golem]]s,{{only|bedrock|short=1}} baby [[turtle]]s and [[iron golem]]s, but only at night or in dark areas.

Drowned are passive{{only|java|short=1}} or neutral{{only|bedrock|short=1}} during the day if no player in range is touching the [[water]]. Drowned ignore [[player]]s on land, players in [[boat]]s, and players that have attacked them or other drowned. {{IN|java}}, a drowned is also neutral if it is equipped with a [[trident]] during the daytime, only attacking the player if provoked. During the night or in [[thunderstorm]]s, they become hostile and attack any [[player]] or baby turtle they see, without provocation.

A drowned equipped with a trident continues throwing it at the player even after the player leaves the water, or gets a long distance away.<ref>{{bug|MC-187536||Drowned with tridents try to throw tridents at players from an infinite distance}}</ref> It also attacks any player that attacks it or another drowned. However, it is not provoked by a player killing another drowned in one hit.{{only|java|short=1}}<ref>{{bug|MC-2432|||WAI}}</ref> Sometimes,{{info needed|When and why?}} drowned do not immediately become aggressive toward a player when the player first enters the water.

; Damage from conduits
Drowned can be damaged by a fully-powered [[conduit]] within a distance of 8 blocks.

; Abilities
If a drowned kills a [[villager]], either with a melee attack or with a trident, the villager has a chance of turning into a [[zombie villager]] (a 0% chance on Easy, a 50% chance on Normal, and a 100% chance on Hard).

They are immune to [[guardian]]s or [[elder guardian]]s attacks. They also have a small chance to be immune to knockback when damaged.<ref>{{bug|MC-68605}}</ref>

Some drowned spawn with the ability to pick up loot that is on the ground. That includes armor and weapons or tools just like regular zombies. Unlike zombies however, they can also pick up tridents, which they always prefer over anything else. They also can pick it up and throw it the wrong way.

; Using tridents
Every drowned has a melee attack, and if it spawns with a [[trident]], the trident is used as a ranged [[weapon]]. A drowned with a trident can throw it every 1.5 seconds, sending it up to 20 blocks away. Thrown tridents cannot be picked up by the player, just like [[arrows]] shot by [[skeleton]]s. {{IN|bedrock}}, a drowned with a trident uses a melee attack if the target is within a 3 blocks [[distance]].

If one drowned gets attacked by another drowned's trident, the attacked drowned ignores it.

; Aggression
Drowned seek out [[turtle egg]]s within 10 blocks {{in|bedrock}} and 24 blocks {{in|java}}. They stomp on turtle eggs until the eggs break. Drowned can even jump over a 1-block gap to reach a turtle egg successfully, even if the egg is raised 1 block higher than the gap. 

Drowned break down wooden doors in [[Hard]] difficulty.{{only|bedrock|short=1}}

; Undead
Being an [[undead]] mob, they are: 
* Damaged by the status effect [[Instant Health]] and healed by the status effect [[Instant Damage]].
* Unaffected by the status effects [[Regeneration]] and [[Poison]].
* Ignored by the [[wither]].
* Affected by the [[Smite]] enchantment.
* Threatening to [[armadillo]]s, causing them to hide in their shell.

=== Swimming ===
[[File:Swimming Drowned BE.png|thumb|A drowned swimming {{in|bedrock}}.]]
{{Exclusive|bedrock|section=1}}
Drowned use a swimming animation similar to the [[player]]. They use this animation whenever they try to pathfind to a player that is either below or above them; if the player is on the same ground level, the drowned simply walk toward them. Drowned also use this animation if they are tracking a player while they are not standing on a solid block. Their hitbox does not change when using this animation. Also, if they hold a nautilus shell or anything else in their offhand, their arms are in the same posture as a player's. When attacking, they use the player's attacking animation. Still, they use the same swimming animation when tracking a player underwater.
{{-}}

== Sounds ==
{{Edition|Java}}:<br>
Drowned use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].<!--Drowneds can't break down doors in Java Edition, according to the article-->

{{SoundTable
| type = java
| {{SoundLine
| sound =Drowned idle1.ogg
|sound2=Drowned idle2.ogg
|sound3=Drowned idle3.ogg
|sound4=Drowned idle4.ogg
|sound5=Drowned idle5.ogg
|subtitle=Drowned gurgles
|source=hostile
|description=Randomly while on land
|id=entity.drowned.ambient
|translationkey=subtitles.entity.drowned.ambient
|volume=0.9
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Drowned water idle1.ogg
|sound2=Drowned water idle2.ogg
|sound3=Drowned water idle3.ogg
|sound4=Drowned water idle4.ogg
|subtitle=Drowned gurgles
|source=hostile
|description=Randomly while in water
|id=entity.drowned.ambient_water
|translationkey=subtitles.entity.drowned.ambient_water
|volume=0.9
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Drowned hurt1.ogg
|sound2=Drowned hurt2.ogg
|sound3=Drowned hurt3.ogg
|subtitle=Drowned hurts
|source=hostile
|description=When a drowned is damaged while on land
|id=entity.drowned.hurt
|translationkey=subtitles.entity.drowned.hurt
|volume=0.9
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Drowned water hurt1.ogg
|sound2=Drowned water hurt2.ogg
|sound3=Drowned water hurt3.ogg
|subtitle=Drowned hurts
|source=hostile
|description=When a drowned is damaged while in water
|id=entity.drowned.hurt_water
|translationkey=subtitles.entity.drowned.hurt
|volume=0.9
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Drowned death1.ogg
|sound2=Drowned death2.ogg
|subtitle=Drowned dies
|source=hostile
|description=When a drowned dies while on land
|id=entity.drowned.death
|translationkey=subtitles.entity.drowned.death
|volume=0.9
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Drowned water death1.ogg
|sound2=Drowned water death2.ogg
|subtitle=Drowned dies
|source=hostile
|description=When a drowned dies while in water
|id=entity.drowned.death_water
|translationkey=subtitles.entity.drowned.death
|volume=0.9
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Drowned step1.ogg
|sound2=Drowned step2.ogg
|sound3=Drowned step3.ogg
|sound4=Drowned step4.ogg
|sound5=Drowned step5.ogg
|subtitle=Footsteps
|source=hostile
|description=While a drowned is walking on land
|id=entity.drowned.step
|translationkey=subtitles.block.generic.footsteps
|volume=0.15 <ref group=sound name=blockdependent>This variable is block-dependent, and varies depending upon the block</ref>
|pitch=1.0 <ref group=sound name=blockdependent />
|distance=16}}
| {{SoundLine
|sound=Swim1.ogg
|sound2=Swim2.ogg
|sound3=Swim3.ogg
|sound4=Swim4.ogg
|sound5=Swim5.ogg
|subtitle=Drowned swims
|source=hostile
|description=While a drowned is swimming
|id=entity.drowned.swim
|translationkey=subtitles.entity.drowned.swim
|volume=Around 0.003 <ref group=sound>Depends on the drowned's velocity, around 0.003 when moving around underwater with no target. The precise equation is the smaller of 1.0 or 0.35×(the momentum of the drowned, with the horizontal axes multiplied by 0.2)</ref>
|pitch=0.6-1.4
|distance=16}}
| {{SoundLine
|sound=Trident throw1.ogg
|sound2=Trident throw2.ogg
|subtitle=Drowned throws Trident
|source=hostile
|description=When a drowned throws a trident
|id=entity.drowned.shoot
|translationkey=subtitles.entity.drowned.shoot
|volume=1.0
|pitch={{frac|5|6}}-1.25
|distance=16}}
| {{SoundLine
|sound=Zombie infect.ogg
|subtitle=Zombie infects
|source=hostile
|description=When a drowned infects a [[villager]]
|id=entity.zombie.infect
|translationkey=subtitles.entity.zombie.infect
|volume=2.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Zombie hit wood1.ogg
|sound2=Zombie hit wood2.ogg
|sound3=Zombie hit wood3.ogg
|sound4=Zombie hit wood4.ogg
|subtitle=Door shakes
|source=hostile
|description=While a drowned is breaking a wooden door
|id=entity.zombie.attack_wooden_door
|translationkey=subtitles.entity.zombie.attack_wooden_door
|volume=2.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Zombie breaks door.ogg
|subtitle=Door breaks
|source=hostile
|description=When a drowned breaks a wooden door
|id=entity.zombie.break_wooden_door
|translationkey=subtitles.entity.zombie.break_wooden_door
|volume=2.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Turtle egg jump1.ogg
|sound2=Turtle egg jump2.ogg
|sound3=Turtle egg jump3.ogg
|sound4=Turtle egg jump4.ogg
|subtitle=Turtle Egg stomped
|source=hostile
|description=When a drowned is jumping on turtle eggs
|id=entity.zombie.destroy_egg
|translationkey=subtitles.entity.zombie.destroy_egg
|volume=0.5
|pitch=0.9-1.1
|distance=16}}
| {{SoundLine
|sound=Zombie convert to drowned1.ogg
|sound2=Zombie convert to drowned2.ogg
|sound3=Zombie convert to drowned3.ogg
|subtitle=Zombie converts to Drowned
|source=hostile
|description=When a zombie converts to a drowned
|id=entity.zombie.converted_to_drowned
|translationkey=subtitles.entity.zombie.converted_to_drowned
|volume=2.0
|pitch=0.8-1.2
| distance = 16
}}
}}

{{Edition|Bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Drowned idle1.ogg
|sound2=Drowned idle2.ogg
|sound3=Drowned idle3.ogg
|sound4=Drowned idle4.ogg
|sound5=Drowned idle5.ogg
|source=hostile
|description=Randomly while on land
|id=mob.drowned.say
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Drowned water idle1.ogg
|sound2=Drowned water idle2.ogg
|sound3=Drowned water idle3.ogg
|sound4=Drowned water idle4.ogg
|source=hostile
|description=Randomly while in water
|id=mob.drowned.say_water
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Drowned hurt1.ogg
|sound2=Drowned hurt2.ogg
|sound3=Drowned hurt3.ogg
|source=hostile
|description=When a drowned is damaged while on land
|id=mob.drowned.hurt
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Drowned water hurt1.ogg
|sound2=Drowned water hurt2.ogg
|sound3=Drowned water hurt3.ogg
|source=hostile
|description=When a drowned is damaged while in water
|id=mob.drowned.hurt_water
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Drowned death1.ogg
|sound2=Drowned death2.ogg
|source=hostile
|description=When a drowned dies while on land
|id=mob.drowned.death
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Drowned water death1.ogg
|sound2=Drowned water death2.ogg
|source=hostile
|description=When a drowned dies while in water
|id=mob.drowned.death_water
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Drowned step1.ogg
|sound2=Drowned step2.ogg
|sound3=Drowned step3.ogg
|sound4=Drowned step4.ogg
|sound5=Drowned step5.ogg
|source=hostile
|description=While a drowned is walking on land
|id=mob.drowned.step
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Swim1.ogg
|sound2=Swim2.ogg
|sound3=Swim3.ogg
|sound4=Swim4.ogg
|sound5=Swim5.ogg
|source=hostile
|description=While a drowned is swimming
|id=mob.drowned.swim
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Trident throw1.ogg
|sound2=Trident throw2.ogg
|source=hostile
|description=When a drowned throws a trident
|id=mob.drowned.shoot
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Zombie hit wood1.ogg
|sound2=Zombie hit wood2.ogg
|sound3=Zombie hit wood3.ogg
|sound4=Zombie hit wood4.ogg
|source=hostile
|description=While a drowned is breaking a wooden door
|id=mob.zombie.wood
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Zombie breaks door.ogg
|source=hostile
|description=When a drowned breaks a wooden door
|id=mob.zombie.woodbreak
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Turtle egg jump1.ogg
|sound2=Turtle egg jump2.ogg
|sound3=Turtle egg jump3.ogg
|sound4=Turtle egg jump4.ogg
|source=player
|description=When a drowned is jumping on turtle eggs
|id=fall.egg
|volume=0.5
|pitch=0.9-1.0}}
| {{SoundLine
|sound=Zombie convert to drowned1.ogg
|sound2=Zombie convert to drowned2.ogg
|sound3=Zombie convert to drowned3.ogg
|source=hostile
|description=''Unused sound event''<ref group=sound name=MCPE-53297>{{bug|MCPE-53297}}</ref>
|id=entity.zombie.converted_to_drowned
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=-
|source=-
|description=''Undefined sound event''<ref group=sound name=MCPE-53297/>
|id=mob.zombie.converted_to_drowned
|volume=1.0-2.0
| pitch = 0.3-1.0
}}
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showentitytags=y
|generatetranslationkeys=y
|displayname=Drowned
|spritetype=entity
|nameid=drowned
|entitytags=axolotl_always_hostiles, can_breathe_under_water, ignores_poison_and_regen, inverted_healing_and_harm, undead, wither_friends, zombies
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Drowned
|spritetype=entity
|nameid=drowned
|id=110
|foot=1}}

=== Entity data ===
Drowned have entity data associated with them that contains various properties.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Achievements ==
{{load achievements|Monster Hunter;Overkill;It Spreads;Over-Overkill}}

== Advancements ==
{{load advancements|Adventure;Monster Hunter;Monsters Hunted;Not Today, Thank You;Take Aim;Arbalistic;A Throwaway Joke;It Spreads;Over-Overkill}}

== History ==
{{More images|Render of drowned {{in|bedrock}}.}}

{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=18w11a|[[File:Drowned.png|32px]] [[File:Baby Drowned.png|22px]] Added drowned mobs.
|[[File:Zombie becoming Drowned.gif|32px]] Zombies now convert into drowned instead of dying from [[drowning]].}}
|{{HistoryLine|||dev=18w15a|Drowned now occasionally spawn with a [[nautilus shell]].}}
|{{HistoryLine|||dev=18w16a|Drowned now spawn in [[underwater ruin]]s.}}
|{{HistoryLine|||dev=18w22a|[[File:Swimming Drowned.png|32px]] Drowned now have a [[swimming]] animation.}}
|{{HistoryLine||1.14|dev=18w43a|Drowned no longer spawn in [[swamp]]s.}}
|{{HistoryLine|||dev=19w05a|Drowned are now hostile toward the new [[wandering trader]]s.}}
|{{HistoryLine|||dev=19w06a|The drowned's trident throwing animation has been changed from [[File:Drowned Throwing Trident Revision 1.png|58px]] to [[File:Drowned Throwing Trident Revision 2.png|32px]].}}
|{{HistoryLine|||dev=19w07a|The drowned's trident throwing animation has been changed from [[File:Drowned Throwing Trident Revision 2.png|32px]] to [[File:Drowned Throwing Trident.png|42px]].<ref>{{bug|MC-127296}}</ref>}}
|{{HistoryLine|||dev=19w14a|Drowned no longer have a unique swimming animation.<ref name="MC-147711">{{bug|MC-147711}}</ref>}}
|{{HistoryLine||1.15|dev=19w46a|Baby drowned can now be spawned by using the drowned [[spawn egg]] on an adult.}}
|{{HistoryLine||1.16|dev=20w10a|[[Firework]] damage now provokes drowned with tridents.<ref>{{bug|MC-111498||Fireworks and water bottles damage don't make neutral mobs angry or hostile|Fixed}}</ref>}}
|{{HistoryLine||1.17|dev=21w05a|Drowned now drop [[copper ingot]]s instead of [[gold ingot]]s.}}
|{{HistoryLine||1.17.1|dev=Pre-release 1|Increased the drop probability of copper ingots from 5% to 11%, and increased the drop probability of each level of [[Looting]] spell from 1% to 2%.
|Drowned no longer pick up [[glow ink sac]]s.}}
|{{HistoryLine||1.18|dev=21w37a|Drowned are now able to spawn in [[warm ocean]]s.<ref>{{bug|MC-159025||Drowned do not spawn in warm ocean biomes|Fixed}}</ref>}}
|{{HistoryLine|||dev=21w39a|Drowned are now able to spawn in [[aquifer]]s inside [[dripstone caves]].}}
|{{HistoryLine||1.19.4|dev=23w05a|Drowned now have a unique swimming animation again.<ref name="MC-147711"/>}}
|{{HistoryLine||1.20.3|dev=23w40a|Drowned are now part of the {{cd|#can_breathe_under_water}}, {{cd|#undead}} and {{cd|#zombies}} [[Tag|tag]]s.}}
|{{HistoryLine||1.21|dev=24w18a|Drowned can now use the [[Channeling]] enchantment.<ref>{{bug|MC-271629}}</ref>}}
|{{HistoryLine|||dev=24w20a|Drowned can no longer use the [[Channeling]] enchantment.}}
|{{HistoryLine||1.21.2|dev=24w33a|Drowned can no longer spawn reinforcements.<ref>{{bug|MC-14800}}</ref>|Drowned can now use the [[Loyalty]], [[Channeling]] and [[Impaling]] enchantments.}}
|{{HistoryLine|||dev=24w39a|Drowned can again spawn reinforcements, spawning more drowned instead of [[zombie]]s.<ref>{{bug|MC-275544}}</ref>}}
|{{HistoryLine||1.21.4|dev=24w45a|Prefer to pick [[trident]]s from the ground as opposed to other items.}}

|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|[[File:Drowned.png|32px]] Added drowned mobs as part of "[[Experimental Gameplay]]".
|Drowned use lower-pitched [[zombie]] sounds as a placeholder.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Baby Drowned.png|22px]] Added baby drowned.
|The drowned's face now glows in the dark.
|Drowned now have their own [[sound]]s.}}
|{{HistoryLine|||dev=beta 1.2.20.1|Drowned no longer drop [[sponge]].
|Baby drowned now burn in [[sun]]light.}}
|{{HistoryLine||1.5.0|dev=beta 1.5.0.0|Drowned are now present outside of experimental gameplay.
|Drowned now have a chance to hold [[nautilus shell]]s.
|[[File:Zombie becoming Drowned.gif|32px]] [[Zombie]]s now turn into drowned when underwater.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Drowned are now hostile toward the new [[wandering trader]]s.
|The number of drowned mobs that spawn has been reduced.
|Drowned no longer spawn in [[swamp]]s.}}
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|A converted drowned can no longer generate with a trident.
|Drowned without tridents no longer drop a trident.}}
|{{HistoryLine|||dev=beta 1.16.0.51|Drowned now have the ability to pick up [[item]]s.}}
|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|Drowned now drop [[copper ingot]]s instead of [[gold ingot]]s.}}
|{{HistoryLine||1.17.30|dev=beta 1.17.30.20|Drowned no longer pick up [[glow ink sac]]s.}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.22|Drowned now spawn individually in rivers instead of in groups of two.
|Drowned now spawn in aquifers in dripstone caves.<ref>{{bug|MCPE-144066}}</ref>}}


|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Drowned.png|32px]] [[File:Baby Drowned.png|22px]] Added drowned mobs.
|[[File:Zombie becoming Drowned.gif|32px]] [[Zombie]]s now turn into drowned when underwater for too long.}}
|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|Drowned are now hostile toward the new [[wandering trader]]s.}}
}}

== Issues ==
{{issue list}}

== Trivia ==
* Drowned are not considered as aquatic mobs, instead, they are considered as undead and are therefore unaffected by the [[Impaling]] enchantment.{{only|java}}<ref>{{bug|MC-128249|||WAI}}</ref>
* A drowned [[chicken jockey]] floats to the surface because the chicken it is riding floats, causing the drowned riding it to burn in sunlight during the day, resulting in a [[chicken]] in the middle of the ocean or river where the drowned jockey spawned in.{{only|java}}
* {{IN|bedrock}}, drowned have a 3D outer layer. This causes their heads and arms to look larger than {{in|java}} and causes rendering conflicts with armor, particularly helmets.
* Like [[spider]]s and [[endermen]], drowned have eyes that appear to glow, although they do not produce light.
* The sounds for drowned were recorded by [[Samuel Åberg]] gurgling milk.<ref>{{YouTube link|FnmvKDxVQjM|2=Zombie + Milk = Drowned?|3=Minecraft|4=September 21, 2023}}</ref><ref>{{ytl|f0k7JNFGhms|Growth & Evolution - Part 3: 15 Years of Minecraft|Minecraft|June 5, 2024|t=485s}}</ref>

== Gallery ==
=== Renders ===
<gallery>
Drowned with Fishing Rod.png|A drowned with a [[fishing rod]].
Two-hand drowned.png|A drowned holding both a trident and a [[nautilus shell]].
Chicken Drowned Jockey.png|A drowned chicken jockey.
</gallery>

=== Screenshots ===
<gallery>
A passive drowned.png|A passive drowned during the day and outside of water.
Natural Drowned.png|Three drowned mobs that spawned naturally in an [[ocean]] [[biome]].
Attacking drowned.png|A group of drowned attacking the [[player]].
Coral reef at night.png|Drowned within a [[coral reef]] with an [[ocean ruin]] in the background.
Drowned Killing Fish.png|A drowned attacking a pufferfish after being attacked by it.
Drowned in a river.jpg|A drowned in a river.
Drowned spawned in a stuck position.png|Drowned can sometimes spawn in [[ocean ruins]] in positions that they can't get out of.
Drowned Armor.png|A drowned wearing armor. This occurs only on drowned zombies, not naturally spawned drowned.{{only|java}}
DrownedUnderwater.jpg|Same posture as a player's, when holding a [[nautilus shell]] or anything else in their offhand.{{only|bedrock}}
Drowned on Halloween.png|Drowned wearing a pumpkin on Halloween.
DrownedChickenJockey.png|A drowned [[chicken jockey]].
Left Handed Drowned.png|A left-handed drowned holding trident in wrong direction.
Loyalty Drowned.png|Drowned with Loyalty trident gets swarmed by its own tridents.
A drowned.png|A trident drowned in a savanna village.
Creeper and Drowned.png|A creeper and drowned mixed together.
</gallery>

=== Mojang images ===
<gallery>
Drowned old img.png|An unreleased drowned texture.
Diving contest!.jpeg|Diving contest!
</gallery>

=== Textures ===
<gallery class="pixel-image">
Drowned Outer Layer (texture).png|Drowned outer layer texture file.
Drowned (texture).png|Drowned texture file.
</gallery>

=== In other media ===
<gallery>
File:15th-Anniversary-Drowned.png|Artwork of a Drowned with a fishing rod, used on the ''Minecraft'' 15th anniversary page.<ref>{{Citation|url=https://www.minecraft.net/en-us/15th-anniversary|title=Shape your world|website=Minecraft.net}}</ref>
File:Drowned First Person.jpg|[[Efe]] fighting several drowned underwater.
File:I'll never let go.jpeg|An [[enderman]] and drowned embrace on a floating [[door]] in the middle of the [[ocean]], parodying a shot from the film ''Titanic''.<ref>{{YouTube link|KKY6-9cQ5l8|Titanic Scene - "Promise me Now Rose, and Never Let Go of that Promise"|Titanic World|August 7, 2017}}</ref>
File:Drowned Conversion.mp4|An animation of a zombie converting into a drowned.<ref> {{Cite Instagram|minecraft|Bku8MXaDXtV|Poor zombies are constantly stumbling into Minecraft’s oceans! But what happens to them down in the depths?|July 2, 2018}}</ref>
File:Drowned (Dungeons).png|The [[MCD:Drowned|drowned]] as it appears in ''[[Minecraft Dungeons]]''.
File:Ben-exell-drownednecromancer.jpg|The [[MCD:Drowned Necromancer|drowned necromancer]], a unique variant that appears in ''Minecraft Dungeons''.
File:LEGO Drowned.png|[[LEGO Minecraft]] Drowned.
File:Acid Drowned.png|''Acid Drowned'', an official T-shirt design.  
</gallery>


== References ==
{{reflist}}

== External links ==
* [https://www.minecraft.net/en-us/article/danger-scary-mob-spotted-seas DANGER: SCARY MOB SPOTTED IN SEAS] — Minecraft.net on July 2, 2018
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