{{distinguish|Looting}}
{{Infobox enchantment
| versionAdded = {{Verlink|Beta 1.9 Prerelease 3}}
| dateAdded = October 6, 2011
| maxlevel = III
| primaryitems = {{ItemSprite|Pickaxe|link=Pickaxe}}{{ItemSprite|Shovel|link=Shovel}}{{ItemSprite|Axe|link=Axe}}{{ItemSprite|Hoe|link=Hoe}}
| weight = 2
| id = fortune
| incompat = [[Silk Touch]]
}}
'''Fortune''' is an [[enchantment]] applied to mining and digging tools that increases the number and/or chances of specific item drops. It does not increase experience drops.

== Obtaining ==
Fortune can be obtained from [[enchanting table]]s, drops from mobs that have spawned in a [[raid]],{{only|bedrock}} books obtained by [[fishing]], librarian [[villager]]s, and in the following structures loot chests: [[desert pyramid]]s, [[stronghold]]s, [[ocean ruins]], [[mansion]]s, [[pillager outpost]]s, [[ancient city|ancient cities]], [[end city|End cities]], [[mineshaft]]s, [[monster room]]s, [[jungle pyramid]]s, and from vaults in [[trial chambers]].

== Usage ==
=== Ore ===
For [[coal ore]], [[diamond ore]], [[emerald ore]], [[lapis lazuli ore]], [[iron ore]], [[copper ore]], [[gold ore]], [[nether gold ore]], [[nether quartz ore]], and [[amethyst cluster]]s, Fortune I gives a 33% ({{frac|1|3}}) chance to multiply drops by 2 (averaging 33% ({{frac|1|3}}) increase), Fortune II gives a chance to multiply drops by 2 or 3 (25% ({{frac|1|4}}) chance each, averaging 75% ({{frac|3|4}}) increase), and Fortune III gives a chance to multiply drops by 2, 3, or 4 (20% ({{frac|1|5}}) chance each, averaging 120% (1{{frac|1|5}}) increase). 

Generally speaking, Fortune gives a weight of 2 to a normal drop chance and adds a weight of 1 for each extra drop multiplier. In short, when an ore is mined, the chance for no bonus drops is <math>\frac{2}{\mathsf{level}+2}</math> and if a bonus is applied, there is an equal chance for any number of drops between 2 and <math>\mathsf{level}+1</math>

The formula to calculate the average drops multiplier is <math>\frac{1}{\mathsf{level}+2}+\frac{\mathsf{level}+1}{2}</math>, which means Fortune II gives 1.75x (1{{frac|3|4}}) drops on average, Fortune III gives 2.2x (2{{frac|1|5}}) drops on average, etc.

{| class="wikitable"

|+Mineral Drops
! rowspan="2" |Ore
! rowspan="2" |Drop
! colspan="2" |No Fortune
! colspan="2" |Fortune I
! colspan="2" |Fortune II
! colspan="2" |Fortune III
|-
!Avg
!Max
!Avg
!Max
!Avg
!Max
!Avg
!Max
|-
|{{BlockLink|Coal Ore}}
|[[Coal]]
|1
|1
|1.33
|2
|1.75
|3
|2.2
|4
|-
|{{BlockLink|Diamond Ore}}
|[[Diamond]]
|1
|1
|1.33
|2
|1.75
|3
|2.2
|4
|-
|{{BlockLink|Emerald Ore}}
|[[Emerald]]
|1
|1
|1.33
|2
|1.75
|3
|2.2
|4
|-
|{{BlockLink|Iron Ore}}
|[[Raw iron]]
|1
|1
|1.33
|2
|1.75
|3
|2.2
|4
|-
|{{BlockLink|Copper Ore}}
|2-5 [[raw copper]]
|3.5
|5
|4.67
|10
|6.125
|15
|7.7
|20
|-
|{{BlockLink|Gold Ore}}
|[[Raw gold]]
|1
|1
|1.33
|2
|1.75
|3
|2.2
|4
|-
|{{BlockLink|Nether Gold Ore}}
|2-6 [[gold nugget]]s
|4
|6
|5.33
|12
|7
|18
|8.8
|24
|-
|{{BlockLink|Nether Quartz Ore}}
|[[Nether quartz]]
|1
|1
|1.33
|2
|1.75
|3
|2.2
|4
|-
|{{BlockLink|Lapis Lazuli Ore}}
|4-9 [[lapis lazuli]]
|6.5
|9
|8.67
|18
|11.375
|27
|14.3
|36
|-
|{{BlockLink|Amethyst Cluster}}
|4 [[amethyst shard]]s
|4
|4
|5.33
|8
|7
|12
|8.8
|16
|-
! colspan="2" |<big>Drop calculations</big>
| colspan="2" |1×
| colspan="2" |
* 66% 1×
*'''33% 2×'''

(avg. 1.33× - '''+33%''')
| colspan="2" |
* 50% 1×
*'''25% 2×'''
*'''25% 3×'''

(avg. 1.75× - '''+75%''')
| colspan="2" |
*40% 1×
*'''20% 2×'''
*'''20% 3×'''
*'''20% 4×'''

(avg. 2.2× - '''+120%''')
|}

=== Discrete random ===
[[Creaking heart]]s, [[glowstone]], [[melon]]s, [[nether wart]], [[redstone ore]], [[sea lantern]]s{{only|JE}}, and [[sweet berry bush]]es use a {{w|discrete uniform distribution}}, meaning each possible drop amount is equally likely to be dropped. Fortune increases the maximum number of drops by 1 per level. However, maximum drop limitations may apply: glowstone has a capacity of 4 glowstone dust, sea lanterns have a capacity of 5 prismarine crystals, and melons have a capacity of 9 melon slices. If a drop higher than these maximums is rolled, it is rounded down to the capacity.

{| class="wikitable"
|+{{BlockLink|Creaking heart}} (drop: {{ItemLink|resin clump}})
!Level
!No Fortune
!Fortune I
!Fortune II
!Fortune III
|-
! rowspan="7" |Drops
| rowspan="4" |33.3% chance with...
| rowspan="3" |25% chance with...
| rowspan="2" |20% chance with...
|16.7% chance with...
|-
|1 drop
|-
|1 drop
|2 drops
|-
|1 drop
|2 drops
|3 drops
|-
|1 drop
|2 drops
|3 drops
|4 drops
|-
|2 drops
|3 drops
|4 drops
|5 drops
|-
|3 drops
|4 drops
|5 drops
|6 drops
|-
!Average
!2 drops
!2.5 drops
!3 drops
!3.5 drops
|}

{| class="wikitable"
|+{{BlockLink|Glowstone}} (drop: {{ItemLink|glowstone dust}})
!Level
!No Fortune
!Fortune I
!Fortune II
!Fortune III
|-
! rowspan="7" |Drops
| rowspan="4" |33.3% chance with...
| rowspan="3" |25% chance with...
| rowspan="2" |20% chance with...
|16.7% chance with...
|-
|2 drops
|-
|2 drops
|3 drops
|-
|2 drops
|3 drops
|4 drops
|-
|2 drops
|3 drops
|4 drops
|4 drops
|-
|3 drops
|4 drops
|4 drops
|4 drops
|-
|4 drops
|4 drops
|4 drops
|4 drops
|-
!Average
!3 drops
!3.25 drops
!3.4 drops
!3.5 drops
|}

{| class="wikitable"
|+{{BlockLink|Melon}} (drop: {{ItemLink|melon slice}})
!Level
!No Fortune
!Fortune I
!Fortune II
!Fortune III
|-
! rowspan="9" |Drops
| rowspan="4" |20% chance with...
| rowspan="3" |16.7% chance with...
| rowspan="2" |14.3% chance with...
|12.5% chance with...
|-
|3 drops
|-
|3 drops
|4 drops
|-
|3 drops
|4 drops
|5 drops
|-
|3 drops
|4 drops
|5 drops
|6 drops
|-
|4 drops
|5 drops
|6 drops
|7 drops
|-
|5 drops
|6 drops
|7 drops
|8 drops
|-
|6 drops
|7 drops
|8 drops
|9 drops
|-
|7 drops
|8 drops
|9 drops
|9 drops
|-
!Average
!5 drops
!5.5 drops
!6 drops
!6.375 drops
|}

{| class="wikitable"
|+{{BlockLink|Nether wart}} (drop: {{ItemLink|nether wart}})
!Maturity
!Level
!No Fortune
!Fortune I
!Fortune II
!Fortune III
|-
! rowspan="3" |Immature
! rowspan="2" |Drops
|100% chance with...
|100% chance with...
|100% chance with...
|100% chance with...
|-
|1 drop
|1 drop
|1 drop
|1 drop
|-
!Average
!1 drop
!1 drop
!1 drop
!1 drop
|-
! rowspan="8" |Mature
! rowspan="7" |Drops
| rowspan="4" |33.3% chance with...
| rowspan="3" |25% chance with...
| rowspan="2" |20% chance with...
|16.7% chance with...
|-
|2 drops
|-
|2 drops
|3 drops
|-
|2 drops
|3 drops
|4 drops
|-
|2 drops
|3 drops
|4 drops
|5 drops
|-
|3 drops
|4 drops
|5 drops
|6 drops
|-
|4 drops
|5 drops
|6 drops
|7 drops
|-
!Average
!3 drops
!3.5 drops
!4 drops
!4.5 drops
|}

{| class="wikitable"
|+{{BlockLink|Redstone ore}} (drop: {{ItemLink|redstone dust}})
!Level
!No Fortune
!Fortune I
!Fortune II
!Fortune III
|-
! rowspan="6" |Drops
| rowspan="4" |50% chance with...
| rowspan="3" |33.3% chance with...
| rowspan="2" |25% chance with...
|20% chance with...
|-
|4 drops
|-
|4 drops
|5 drops
|-
|4 drops
|5 drops
|6 drops
|-
|4 drops
|5 drops
|6 drops
|7 drops
|-
|5 drops
|6 drops
|7 drops
|8 drops
|-
!Average
!4.5 drops
!5 drops
!5.5 drops
!6 drops
|}

{| class="wikitable"
|+{{BlockLink|Sea lantern}}{{only|JE}} (drop: {{ItemLink|prismarine crystals}})
!Level
!No Fortune
!Fortune I
!Fortune II
!Fortune III
|-
! rowspan="6" |Drops
| rowspan="4" |50% chance with...
| rowspan="3" |33.3% chance with...
| rowspan="2" |25% chance with...
|20% chance with...
|-
|2 drops
|-
|2 drops
|3 drops
|-
|2 drops
|3 drops
|4 drops
|-
|2 drops
|3 drops
|4 drops
|5 drops
|-
|3 drops
|4 drops
|5 drops
|5 drops
|-
!Average
!2.5 drops
!3 drops
!3.5 drops
!3.8 drops
|}

{| class="wikitable"
|+{{BlockLink|Sweet berry bush}} (drop: {{ItemLink|sweet berries}})
!Maturity
!Level
!No Fortune
!Fortune I
!Fortune II
!Fortune III
|-
! rowspan="7" |Third stage
! rowspan="6" |Drops
| rowspan="4" |50% chance with...
| rowspan="3" |33.3% chance with...
| rowspan="2" |25% chance with...
|20% chance with...
|-
|1 drop
|-
|1 drop
|2 drops
|-
|1 drop
|2 drops
|3 drops
|-
|1 drop
|2 drops
|3 drops
|4 drops
|-
|2 drops
|3 drops
|4 drops
|5 drops
|-
!Average
!1.5 drops
!2 drops
!2.5 drops
!3 drops
|-
! rowspan="7" |Mature
! rowspan="6" |Drops
| rowspan="4" |50% chance with...
| rowspan="3" |33.3% chance with...
| rowspan="2" |25% chance with...
|20% chance with...
|-
|2 drops
|-
|2 drops
|3 drops
|-
|2 drops
|3 drops
|4 drops
|-
|2 drops
|3 drops
|4 drops
|5 drops
|-
|3 drops
|4 drops
|5 drops
|6 drops
|-
!Average
!2.5 drops
!3 drops
!3.5 drops
!4 drops
|}

==== Short grass and ferns====
[[Short grass]] and [[fern]]s have a fixed chance, unaffected by Fortune, to drop [[wheat seeds]]. If the drop occurs, Fortune increases the maximum number of seeds that can be dropped by 2, by affecting a discrete uniform distribution.
{| class="wikitable" style="text-align:center"
! rowspan = 2 | Drop
! rowspan = 2 | Drop amount
! colspan = 4 | Drop chance
|-
! No Fortune
! Fortune I
! Fortune II
! Fortune III
|-
! rowspan="9" | {{ItemLink|Wheat Seeds}}
| 0
| colspan = 4 | 87.5% ({{frac|7|8}})
|-
| 1 
| 12.5% ({{frac|1|8}})
| rowspan = 3 | 4.17% ({{frac|1|24}})
| rowspan = 5 | 2.5% ({{frac|1|40}})
| rowspan = 7 | 1.79% ({{frac|1|56}})
|-
| 2
| rowspan = 6 | 0%
|-
|3
|-
|4
| rowspan = 4 | 0%
|-
|5
|-
|6
| rowspan = 2 | 0%
|-
|7
|-
!Average drops
|0.125
|0.25
|0.375
|0.5
|-
|}

=== Seeds ===
[[Beetroots]] ([[beetroot seeds|seeds]] only), [[carrot]]s, [[potatoes]], and [[wheat]] ([[wheat seeds|seeds]] only) use a {{w|binomial distribution}}. Fortune increases the number of tests for the distribution, and thus the maximum number of drops, by 1 per level.

==== Wheat and beetroot ====
{{IN|je}}, the binomial distribution in the default case is created by rolling three times (n=3) with a drop probability of 57% (p={{frac|4|7}}), then an additional seed is added, creating the typical drop of 1-4 seeds.

{{IN|be}}, the drop is also rolled three times with a probability of 53% (p={{frac|8|15}}), without the additional seed.

;{{JE}}
{| class="wikitable" style="text-align:center"
! rowspan="2" | Drop
! rowspan="2" | Drop amount
! colspan="4" | Drop chance
|-
! No Fortune
! Fortune I
! Fortune II
! Fortune III
|-
! rowspan="8" |{{ItemLink|Wheat Seeds}}
{{ItemLink|Beetroot Seeds}}
| 1
|7.87%
|3.37%
|1.45%
|0.62%
|-
| 2
|31.49%
|17.99%
|9.64%
|4.96%
|-
| 3
|41.98%
|35.99%
|25.70%
|16.52%
|-
| 4
|18.66%
|31.99%
|34.27%
|29.38%
|-
| 5
| rowspan="3" |0%
|10.66%
|22.85%
|29.38%
|-
| 6
| rowspan="2" |0%
|6.09%
|15.67%
|-
| 7
|0%
|3.48%
|-
!Average drops
|2.71 ({{frac|2|5|7}})
|3.29 ({{frac|3|2|7}})
|3.86 ({{frac|3|6|7}})
|4.43 ({{frac|4|3|7}})
|}

;{{BE}}
{| class="wikitable" style="text-align:center"
! rowspan="2" | Drop
! rowspan="2" | Drop amount
! colspan="4" | Drop chance
|-
! No Fortune
! Fortune I
! Fortune II
! Fortune III
|-
! rowspan="8" |{{ItemLink|Wheat Seeds}}
{{ItemLink|Beetroot Seeds}}
| 0
| 10.16%
| 4.74%
| 2.21%
| 1.03%
|-
| 1
| 34.84%
| 21.68%
| 12.65%
| 7.08%
|-
| 2
| 39.82%
| 37.17%
| 28.91%
| 20.24%
|-
| 3
| 15.17%
| 28.32%
| 33.04%
| 30.84%
|-
| 4
| rowspan="3" |0%
| 8.09%
| 18.88%
| 26.43%
|-
| 5
| rowspan="2" |0%
| 4.32%
| 12.08%
|-
| 6
| 0%
| 2.30%
|-
!Average drops
|1.60 ({{frac|1|3|5}})
|2.13 ({{frac|2|2|15}})
|2.67 ({{frac|2|2|3}})
|3.20 ({{frac|3|1|5}})
|}

==== Potatoes and carrots ====
Potatoes and carrots use a {{w|binomial distribution}}, where each level of Fortune increases the number of tests for the distribution, and thus the maximum number of drops, by 1 per level.

{{IN|je}}, two carrots or potatoes are always dropped. Then further drops are generated by the binomial distribution, which in the default case is created by rolling three times (n=3) with a drop probability of 57% (p={{frac|4|7}}), creating the typical drop of 2-5.

{{IN|be}}, the initial drop of carrots or potatoes is generated as a number from 1 to the level of Fortune plus 1, according to a {{w|discrete random distribution}}. Then, further drops are generated by the binomial distribution, which in the default case is created by rolling three times (n=3) with a drop probability of 53% (p={{frac|8|15}}), creating the typical drop of 1-4.

;{{JE}}
{| class="wikitable" style="text-align:center"
! rowspan="2" | Drop
! rowspan="2" | Drop amount
! colspan="4" | Drop chance
|-
! No Fortune
! Fortune I
! Fortune II
! Fortune III
|-
! rowspan="8" |{{ItemLink|Carrot}}
{{ItemLink|Potato}}
| 1
|7.87%
|3.37%
|1.45%
|0.62%
|-
| 2
|31.49%
|17.99%
|9.64%
|4.96%
|-
| 3
|41.98%
|35.99%
|25.70%
|16.52%
|-
| 4
|18.66%
|31.99%
|34.27%
|29.38%
|-
| 5
| rowspan="3" |0%
|10.66%
|22.85%
|29.38%
|-
| 6
| rowspan="2" |0%
|6.09%
|15.67%
|-
| 7
|0%
|3.48%
|-
!Average drops
|3.71 ({{frac|3|5|7}})
|4.29 ({{frac|4|2|7}})
|4.86 ({{frac|4|6|7}})
|5.43 ({{frac|5|3|7}})
|}

;{{BE}}

{| class="wikitable" style="text-align:center"
! rowspan="2" | Drop
! rowspan="2" | Drop amount
! colspan="4" | Drop chance
|-
! No Fortune
! Fortune I
! Fortune II
! Fortune III
|-
! rowspan="11" |{{ItemLink|Carrot}}<br>{{ItemLink|Potato}}
| 1
| 10.16%
| 2.37%
| 0.74%
| 0.26%
|-
| 2
| 34.84%
| 13.21%
| 4.95%
| 2.03%
|-
| 3
| 39.82%
| 29.42%
| 14.59%
| 7.09%
|-
| 4
| 15.17%
| 32.74%
| 24.86%
| 14.80%
|-
| 5
| rowspan="6" | 0%
| 18.20%
| 26.94%
| 21.15%
|-
| 6
| 4.05%
| 18.74%
| 22.40%
|-
| 7
| rowspan="4" | 0%
| 7.73%
| 17.91%
|-
| 8
| 1.44%
| 10.20%
|-
| 9
| rowspan="2" | 0%
| 3.60%
|-
| 10
| 0.58%
|-
!Average drops
| 2.60 ({{frac|2|3|5}})
| 3.63 ({{frac|3|19|30}})
| 4.67 ({{frac|4|2|3}})
| 5.70 ({{frac|5|7|10}})
|}

=== Tabulated probabilities ===
Fortune increases the probability of [[flint]] dropping from [[gravel]]; [[sapling]]s and [[stick]]s dropping from [[leaves]]; [[apple]]s dropping from oak and dark oak leaves and [[gold nugget]]s dropping from [[gilded blackstone]], and [[twisting vines]] and [[weeping vines]] dropping from themselves.

{| class="wikitable"
|-
! Drop
! Source
! No Fortune
! Fortune I
! Fortune II
! Fortune III
! Fortune IV+<ref group="n" name="Four">Levels of Fortune higher than III are unobtainable except by using commands.</ref>
|-
| style="text-align:left" | {{ItemLink|Flint}}
| style="text-align:left" | {{BlockLink|Gravel}}
| rowspan = 2 | 10% ({{frac|1|10}})
| rowspan = 2 | 14.29% ({{frac|1|7}})
| rowspan = 2 | 25% ({{frac|1|4}})
| rowspan = 2 colspan = 2| 100%
|-
| style="text-align:left" | 2-5 {{ItemLink|Gold Nugget}}s
| style="text-align:left" | {{BlockLink|Gilded Blackstone}}
|-
| style="text-align:left" | {{BlockLink|Jungle Sapling}}s
| style="text-align:left" | {{BlockLink|id=jungle-leaves|Jungle Leaves}}
| 2.5% ({{frac|1|40}})
| 2.78% ({{frac|1|36}})
| 3.125% ({{frac|1|32}})
| 4.17% ({{frac|1|24}})
| 10% ({{frac|1|10}})
|-
| style="text-align:left" | Other {{BlockLink|Saplings}}
| style="text-align:left" | {{BlockLink|id=leaves|Leaves|Other Leaves}}
| 5% ({{frac|1|20}})
| 6.25% ({{frac|1|16}})
| 8.33% ({{frac|1|12)}}
| colspan = 2 | 10% ({{frac|1|10}})
|-
| style="text-align:left" | 1-2 {{ItemLink|Stick}}s
| style="text-align:left" | {{BlockLink|id=leaves|Leaves}}
| 2% ({{frac|1|50}})
| 2.22% ({{frac|1|45}})
| 2.5% ({{frac|1|40}})
| 3.33% ({{frac|1|30}})
| 10% ({{frac|1|10}})
|-
| style="text-align:left" | {{ItemLink|Apple}}s
| style="text-align:left" | {{BlockLink|id=oak-leaves|Leaves|Oak and Dark Oak Leaves}}
| 0.5% ({{frac|1|200}})
| 0.556% ({{frac|1|180}})
| 0.625% ({{frac|1|160}})
| 0.833% ({{frac|1|120}})
| 2.5% ({{frac|1|40}})
|-
| colspan=2 style="text-align:left" | {{BlockLink|Twisting Vines Plant|Twisting Vines}}<br>{{BlockLink|Weeping Vines Plant|Weeping Vines}}
| 33% ({{frac|33|100}})
| 55% ({{frac|11|20}})
| 77% ({{frac|77|100}})
| colspan = 2 | 100%
|}
{{notelist|n}}

== Incompatibilities ==
[[Silk Touch]] and Fortune are mutually exclusive. If commands are used to apply both Silk Touch and Fortune to an item, the Silk Touch enchantment takes precedence over the Fortune enchantment for blocks affected by both enchantments.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|nameid=fortune
|displayname=Fortune
|translationtype=enchantment
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=1
|generatetranslationkeys=y
|nameid=fortune
|displayname=Fortune
|id=18
|translationkey=enchantment.lootBonusDigger
|foot=1}}

== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|Added Fortune.
|Fortune currently affects [[coal ore]], [[diamond ore]], [[lapis lazuli ore]], [[glowstone]], [[melons]], [[nether wart]], [[redstone ore]], [[gravel]], [[grass]], and [[ferns]].{{verify|edition=java|type=change|Not directly stated in their history sections. Check if affected by Fortune or if that functionality was added later.}}}}
|{{HistoryLine||1.3.1|dev=12w21a|Added [[emerald ore]], which is affected by Fortune.{{verify|edition=java|type=change|Not directly stated in the history section. Check if affected by Fortune upon release.}}}}
|{{HistoryLine||1.4.2|dev=12w34a|Added [[carrot]]s, which are affected by Fortune.{{verify|edition=java|type=change|Not directly stated in the history section. Check if affected by Fortune upon release.}}}}
|{{HistoryLine||1.5|dev=13w01a|Added [[nether quartz ore]], which is affected by Fortune.{{verify|edition=java|type=change|Not directly stated in the history section. Check if affected by Fortune upon release.}}}}
|{{HistoryLine|||dev=13w09b|[[Potato]]es are now affected by Fortune.
|The chance of [[oak leaves]] dropping [[apple]]s is now increased with Fortune.}}
|{{HistoryLine||1.7.2|dev=13w43a|Added [[dark oak leaves]], which have a chance of dropping [[apple]]s, which is increased by Fortune.{{verify|edition=java|type=change|Was the apple drop affected by Fortune?}}}}
|{{HistoryLine||1.8|dev=14w25a|Added [[sea lantern]]s, which are affected by Fortune.}}
|{{HistoryLine||1.9|dev=15w31a|Added [[beetroots]], which are affected by Fortune.}}
|{{HistoryLine||1.14|dev=18w43a|[[Leaves]] now have a chance to drop sticks, which is increased by Fortune.}}
|{{HistoryLine|||dev=18w50a|Added [[sweet berry bush]]es, which are affected by Fortune.}}
|{{HistoryLine||1.16|dev=20w06a|Added [[weeping vines]], which are affected by Fortune.}}
|{{HistoryLine|||dev=20w10a|[[Hoe]]s can now be enchanted with Fortune.}}
|{{HistoryLine|||dev=20w11a|Added [[twisting vines]], which are affected by Fortune.}}
|{{HistoryLine|||dev=20w12a|[[Nether gold ore]] now drops [[gold nuggets]] and is affected by Fortune.}}
|{{HistoryLine|||dev=20w15a|Added [[gilded blackstone]], which is affected by Fortune.}}
|{{HistoryLine||1.17|dev=20w45a|Added [[amethyst cluster]]s, which are affected by Fortune.}}
|{{HistoryLine|||dev=21w14a|Added [[raw iron]], [[raw gold]] and [[raw copper]], meaning [[iron ore]], [[gold ore]] and [[copper ore]] are now affected by Fortune.}}
|{{HistoryLine||1.21.4|dev=24w44a|Added [[resin clump]] drops to [[creaking heart]]s, which are affected by Fortune.}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.12.1|dev=build 1|Added Fortune.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|[[Hoe]]s can now be enchanted with Fortune.}}
|{{HistoryLine||1.20.70|dev=Preview 1.20.70.24|Tall flowers are no longer affected by Fortune when broken at the bottom.<ref>{{bug|MCPE-18880||Fortune works on tall flowers when aiming at the bottom half of the tall flower|Fixed}}</ref>}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.25|Added [[resin clump]] drops to [[creaking heart]]s, which are affected by Fortune.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added Fortune.}}
}}

== Issues ==
{{issue list}}

== References ==
{{reflist}}

== Navigation ==
{{Navbox enchantments}}

[[de:Glück]]
[[es:Fortuna]]
[[fr:Fortune]]
[[ja:幸運 (エンチャント)]]
[[pt:Fortuna]]
[[zh:时运]]
