{{Infobox block
| title = Dandelion
| image = Dandelion.png
| invimage = Dandelion
| renewable = Yes
| stackable = Yes (64)
| tool = any
| light = No
| transparent = Yes
| flammable = {{jebe|Yes (60)|Yes (30)}}
| lavasusceptible = No
}}

A '''dandelion ''' is a [[flower]] that can be crafted into [[yellow dye]] and used to breed [[rabbit]]s.

== Obtaining ==
=== Breaking ===
A dandelion can be broken instantly with any item or by hand, dropping itself.

A dandelion also breaks if [[water]] or [[lava]] runs over its location, if a [[piston]] extends or pushes a block into its location, or if a block under the plant is moved or destroyed.
{{breaking row|Dandelion|horizontal=1}}

=== Natural generation ===
Dandelions generate naturally on [[dirt]] and [[grass block]]s in multiple biomes as part of [[vegetation]] features:

{{columns-list|colwidth=20em|
* {{BiomeLink|Plains}}
* {{BiomeLink|Sunflower Plains}}
* {{BiomeLink|Savanna}}
* {{BiomeLink|Savanna Plateau}}
* {{BiomeLink|Windswept Savanna}}
* {{BiomeLink|Snowy Plains}}
* {{BiomeLink|Meadow}}
* {{BiomeLink|Forest}}
* {{BiomeLink|Flower Forest}}{{only|java}}
* {{BiomeLink|Birch Forest}}
* {{BiomeLink|Old Growth Birch Forest}}
* {{BiomeLink|Taiga}}
* {{BiomeLink|Old Growth Pine Taiga}}
* {{BiomeLink|Old Growth Spruce Taiga}}
* {{BiomeLink|Snowy Taiga}}
* {{BiomeLink|Jungle}}
* {{BiomeLink|Bamboo Jungle}}
* {{BiomeLink|Sparse Jungle}}
* {{BiomeLink|Dark Forest}}
* {{BiomeLink|Windswept Hills}}
* {{BiomeLink|Windswept Gravelly Hills}}
* {{BiomeLink|Windswept Forest}}
* {{BiomeLink|River}}
* {{BiomeLink|Frozen River}}
}}

The following additional biomes are also technically allowed to generate dandelions, although they very rarely or never generate grass blocks on the surface in normal worlds. As a result, dandelions can generate only in edge cases or [[custom]] worlds.

{{columns-list|colwidth=20em|
* {{BiomeLink|Beach}}
* {{BiomeLink|Snowy Beach}}
* {{BiomeLink|Stony Shore}}
* {{BiomeLink|Ocean}}
* {{BiomeLink|Deep Ocean}}
* {{BiomeLink|Cold Ocean}}
* {{BiomeLink|Deep Cold Ocean}}
* {{BiomeLink|Frozen Ocean}}
* {{BiomeLink|Deep Frozen Ocean}}
* {{BiomeLink|Lukewarm Ocean}}
* {{BiomeLink|Deep Lukewarm Ocean}}
* {{BiomeLink|Warm Ocean}}
* {{BiomeLink|Desert}}
* {{BiomeLink|Ice Spikes}}
* {{BiomeLink|Dripstone Caves}}
* {{BiomeLink|Deep Dark}}
* {{BiomeLink|Lush Caves}}{{only|be}}
* {{BiomeLink|Grove}}{{only|be}}
* {{BiomeLink|Snowy Slopes}}{{only|be}}
* {{BiomeLink|Stony Peaks}}{{only|be}}
* {{BiomeLink|Jagged Peaks}}{{only|be}}
* {{BiomeLink|Frozen Peaks}}{{only|be}}
}}

In [[jungle]]s, [[bamboo jungle]]s, [[sparse jungle]]s, [[savanna]]s and [[savanna plateau]]s, dandelions are twice as common as in other biomes. In [[flower forest]]s and [[meadow]]s, dandelions only generate as part of [[Flower#Flower gradients|gradients]].

Natural dandelions are found in plains and savanna [[village]]s. Potted dandelions can also generate in [[woodland mansion]]s.

{{block distribution}}

=== Post-generation ===
{{Main|Flower#Post-generation}}

==== {{JE}} ====
When [[bone meal]] is applied to a [[grass block]] in one of the biomes listed [[#Natural generation|above]] (except those marked as {{only|bedrock}}), dandelions have a chance of generating on the targeted [[block]] and adjacent grass blocks in a 15×5×15 area. In meadows and flower forests, dandelions can generate only in specific locations depending on the flower gradient. In plains, sunflower plains, dripstone caves, and the deep dark, dandelions cannot generate in tulip-only areas.

==== {{BE}} ====
When [[bone meal]] is applied to a [[grass block]] in any biome except [[swamp]] and [[flower forest]], dandelions have a chance of generating on the targeted [[block]] and adjacent grass blocks in a 7×5×7 area. Unlike {{el|java}}, bone meal can generate dandelions anywhere within a meadow biome. In plains and sunflower plains dandelions cannot generate in tulip-only areas.

When bone meal is applied to a dandelion in any biome, more dandelions appear on top of nearby grass blocks. Poppies can also occasionally appear, and dandelions can occasionally appear when bone meal is applied to poppies. The flowers can appear up to 3 blocks away from the original, forming a 7×7 square.

=== Mob loot ===
[[Endermen]] can pick up dandelions, like any other one-block-tall flower, and [[drop]] it if killed while holding it.

=== Generated loot ===
{{LootChestItem|dandelion}}

=== Trading ===
[[Wandering trader]]s may [[Trading#Wandering trader sales|sell]] a dandelion for a single emerald.

== Usage ==
{{Main|Flower#Usage}}

Like other flowers, dandelions can be used as decoration and planted on [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]]s, [[mud]], or [[muddy mangrove roots]].

Dandelions can also be placed in [[flower pot]]s.

=== Crafting ingredient ===
{{Crafting usage}}

=== Suspicious stew ===
{{main|Suspicious Stew}}

Using a dandelion to make suspicious stew, whether by direct crafting or by feeding a brown [[mooshroom]] and then milking it with a [[bowl]], imbues it with a {{EffectLink|Saturation}} effect that lasts 0.35 seconds {{in|java}} and 0.3 seconds {{in|bedrock}}. The Saturation effect restores an additional {{hunger|7}} hunger and 14 saturation {{in|java}}, or {{hunger|6}} hunger and 12 saturation {{in|bedrock}}.

{{Crafting
|ignoreusage=1
|Red Mushroom
|Brown Mushroom
|Bowl
|Dandelion
|Output=Suspicious Stew
|shapeless=true
}}

=== Bees ===
[[Bee]]s engage in a pollinating behavior with dandelions, increasing the honey level in [[beehive]]s and [[bee nest]]s by 1.

=== Breeding===
Dandelions can be used to [[breed]], grow, and lead [[bee]]s and [[rabbit]]s.

=== Bee nests ===
[[Oak]], [[birch]], and [[cherry]] trees grown from [[sapling]]s that are within 2 blocks of a dandelion have a 5% chance to grow with a [[bee nest]] and 2-3 [[bee]]s in it.

=== Composting ===
Placing a dandelion into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of dandelions yields an average of 5.94 [[bone meal]].

== Sounds ==
{{Sound table/Block/Grass}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Dandelion
|spritetype=block
|nameid=dandelion
|blocktags=flowers, small_flowers
|itemtags=flowers, small_flowers
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Dandelion
|spritetype=block
|nameid=dandelion
|aliasid=yellow_flower
|id=37
|translationkey=tile.yellow_flower.dandelion.name
|foot=1}}

== History ==
{{HistoryTable
|{{HistoryLine|java classic}}
|{{HistoryLine||0.0.20a|[[File:Dandelion JE1.png|32px]] Added dandelions.
|Dandelions can be placed on all [[block]] types, including [[lava]] and on top of a rose or another dandelion. Dandelions can also "float" when the block beneath them is broken.}}
|{{HistoryLine||August 25, 2009|link=wordofnotch:170887079|[[Notch]] showed dandelions generating naturally in worlds.}}
|{{HistoryLine||0.24_SURVIVAL_TEST|Added dandelions to world generation.}}
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20091223-0040|[[File:Dandelion JE2.png|32px]] Dandelions now have a stretched model with wider texture planes.}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100327|Dandelions can no longer generate, due to changes in the terrain generator.}}
|{{HistoryLine||20100616|Dandelions can now naturally generate again.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.0|The addition of tooltips has given dandelions their official names - they are currently generically called "Flower".}}
|{{HistoryLine||1.2|Dandelions can now be crafted into 2 [[dandelion yellow]] dyes.}}
|{{HistoryLine||1.6.6|Dandelions can now be regrown. 
|[[Bone meal]] can now generate dandelions when used on a [[grass block]].}}
|{{HistoryLine||1.8|dev=Pre-release|[[File:Dandelion JE3.png|32px]] Changed lighting.
|Dandelions have now become more abundant.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.7.2|dev=13w36a|"Flower" has been renamed to "Dandelion".|Dandelions are now discentered like [[grass]].|Dandelions are now flammable.}}
|{{HistoryLine|||dev=13w37a|Each dandelion now only yields 1 dye, instead of 2.<ref>{{bug|MC-29530}}</ref>}}
|{{HistoryLine||1.8|dev=14w04a|Dandelions no longer generate as a massive group at the world origin.<ref>{{bug|MC-44467}}</ref>}}
|{{HistoryLine|||dev=14w07a|[[File:Dandelion JE4.png|32px]] Dandelion texture planes are no longer stretched by a factor of sqrt2.}}
|{{HistoryLine|||dev=14w17a|[[File:Dandelion JE3.png|32px]] Dandelion texture planes are now the same size as they were before 14w07a.
|Dandelions now generate in [[flower forest]] biomes.}}
|{{HistoryLine|||dev=14w25a|[[File:Dandelion JE6.png|32px]] Dandelions are now affected by the same shading full blocks are.}}
|{{HistoryLine|||dev=14w26a|[[File:Dandelion JE3.png|32px]] Dandelions are no longer subject to shading.}}
|{{HistoryLine|||dev=14w27a|Dandelions can now be used to breed tamed [[rabbit]]s.}}
|{{HistoryLine||1.11|dev=16w39a|Dandelions now generate in [[flower pot]]s in [[woodland mansion]]s.}}
|{{HistoryLine||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of new dandelion textures.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Dandelion JE8.png|32px]] The texture of dandelions has been changed.
|Dandelions can now be used to craft [[suspicious stew]], giving it the [[Saturation]] effect.}}
|{{HistoryLine|||dev=18w48a|Dandelions now generate in the updated [[plains]] villages.
|Dandelions can now be found in [[chest]]s in plains village houses.}}
|{{HistoryLine|||dev=18w49a|Dandelions now generate in the updated [[savanna]] villages.}}
|{{HistoryLine|||dev=19w03a|Placing a dandelion into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
|{{HistoryLine|||dev=19w05a|Dandelions now have a 65% chance of increasing the compost level in a composter by 1.
|Added [[wandering trader]]s, which sell dandelions.}}
|{{HistoryLine||1.15|dev=19w34a|Dandelions can now be used to breed [[bee]]s.
|Bees can now pollinate dandelions.}}
|{{HistoryLine||1.17|dev=21w11a|[[File:Dandelion JE8.png|32px]] Changed lighting.}}
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Added [[meadow]]s, in which dandelions can generate in.}}
|{{HistoryLine|||dev=21w39a|[[File:Dandelion JE9.png|32px]] The default [[brightness]] has been changed from "Moody" to 50.}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||Pre-release|[[File:Dandelion JE3.png|32px]] Added dandelions.}}
|{{HistoryLine||v0.3.0|Added [[dye]] recipe for dandelions.}}
|{{HistoryLine||v0.8.0|dev=build 5|The position of dandelions is now randomized.}}
|{{HistoryLine||v0.11.0|Dandelions with a damage/metadata value of 1+ would display the following name in-game: <code>tile.flower1..name</code>.}}
|{{HistoryLine||v0.12.1|dev=build 1|Dandelions can now occupy the same space as [[snow layer]]s.}}
|{{HistoryLine||v0.13.0|dev=build 1|Whether or not a dandelion is created using [[bone meal]] now depend on the [[biome]].
|Dandelions can now be used to breed tamed [[rabbit]]s.}}
|{{HistoryLine|||dev=build 3|The hitbox of dandelions no longer occupies the entire [[block]].}}
|{{HistoryLine||v0.15.0|Dandelions with a damage/metadata value of 1+ now display the following name in-game: <code>tile.yellow_flower..name</code>.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Dandelions now generate in [[woodland mansion]]s.
|Dandelions are no longer [[craft]]able, except in the Classic UI.<ref>{{bug|MCPE-21049}}</ref>}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|The [[dye]] recipe for dandelions has been re-added, except in the Classic UI.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Dandelion JE8 BE2.png|32px]] The texture of dandelions has been changed.
|Dandelions now generate in new villages.
|Dandelions can now be sold by the [[wandering trader]].}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Dandelions can be used to fill a [[composter]].}}
|{{HistoryLine|||dev=beta 1.13.0.9|Dandelions can now be used to make [[suspicious stew]], giving it the [[Saturation]] effect.}}
|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Dandelions can now be used to breed [[bee]]s.
|Bees can now pollinate dandelions.}}
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|Added [[meadow]]s, in which dandelions can generate in.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Dandelion JE3.png|32px]] Added dandelions.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Dandelions can now be used to breed [[rabbit]]s.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dandelions now generate in [[flower pot]]s in [[woodland mansion]]s.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Dandelion JE8 BE2.png|32px]] The texture of dandelions has been changed.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[wandering trader]]s, which sell dandelions.}}

|{{HistoryLine|New 3DS}}
|{{HistoryLine||0.1.0|[[File:Dandelion JE3.png|32px]] Added dandelions.}}
|{{HistoryLine||1.9.19|Dandelions now generate in [[flower pot]]s in [[woodland mansion]]s.}}

|{{HistoryLine|education}}
|{{HistoryLine||1.0|[[File:Dandelion JE3.png|32px]] Added dandelions.{{check version|not 0.14.2?}}}}
|{{HistoryLine||1.12|[[File:Dandelion JE8 BE2.png|32px]] The texture of dandelions has been changed.}}

}}

=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|The ID of dandelions has been changed from <code>yellow_flower</code> to <code>dandelion</code>.
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral IDs was 37.}}

|{{HistoryLine|bedrock}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.20.21|The ID of dandelions has been changed from <code>yellow_flower</code> to <code>dandelion</code>.}}
}}

== Issues ==
{{Issue list}}

== Trivia ==
* In real life, a dandelion is a genera of flowering plant known as [https://en.wikipedia.org/wiki/Taraxacum Taraxacum].
* When [[Notch]] made the dandelion (the texture in the [[Programmer Art]] pack), he used the [[rose]] as a base for its texture.

== Gallery ==
=== Screenshots ===
<gallery>
FlowersInDarkCave.png|A dandelion that generated deep underground.
Dandelion near mineshaft.jpg|A dandelion found in a mineshaft underground.
</gallery>

== References ==
{{reflist}}

== External links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--dandelion Taking Inventory: Dandelion] – Minecraft.net on July 12, 2019

== Navigation ==
{{Navbox flower}}
{{Navbox blocks|vegetation}}

[[Category:Plants]]
[[Category:Non-solid blocks]]
[[Category:Flammable blocks]]

[[fr:Pissenlit]]
[[pt:Dente-de-leão]]
