{{For|the Zombie Villagers before [[Village & Pillage]]|Zombie Villager (old)}} 
{{Infobox entity
|*-1caption=Adult
|*-2caption=Baby
| group1=Plains
|1-1=Plains Zombie Villager Base.png
|1-2=Plains Baby Zombie Villager Base.png
| group2=Desert
|2-1=Desert Zombie Villager Base.png
|2-2=Desert Baby Zombie Villager Base.png
| group3=Savanna
|3-1=Savanna Zombie Villager Base.png
|3-2=Savanna Baby Zombie Villager Base.png
| group4=Taiga
|4-1=Taiga Zombie Villager Base.png
|4-2=Taiga Baby Zombie Villager Base.png
| group5=Snowy
|5-1=Snowy Zombie Villager Base.png
|5-2=Snowy Baby Zombie Villager Base.png
| group6=Jungle
|6-1=Jungle Zombie Villager Base.png
|6-2=Jungle Baby Zombie Villager Base.png
| group7=Swamp
|7-1=Swamp Zombie Villager Base.png
|7-2=Swamp Baby Zombie Villager Base.png
| extratext = View [[#Villager variants|all variants]]
| invimage = Zombie Villager Spawn Egg
| health = {{hp|20}}
| armor = {{armor|2}}
| behavior = Hostile
| mobtype = [[Undead]], [[Monster]]
| damage = Easy: {{hp|2.5}}<br>Normal: {{hp|3}}<br>Hard: {{hp|4.5}}
| spawn = See {{slink||Spawning}}
| size = '''{{IN|Java}}:'''<br>
'''Adult:'''<br>Height: 1.95 Blocks<br>Width: 0.6 Blocks<br>
'''Baby:'''<br>Height: 0.975 Blocks<br>Width: 0.3 Blocks<br>
'''{{IN|Bedrock}}:'''<br>
'''Adult:'''<br>Height: 1.9 Blocks<br>Width: 0.6 Blocks<br>
'''Baby:'''<br>Height: 0.95 Blocks<br>Width: 0.3 Blocks
| equipment = {{drop|Item|Iron Sword}} (occasionally){{only|java}} 
{{drop|Item|Iron Shovel}} (occasionally){{only|java}} 
{{drop|Item|id=chestplate|Armor|text=Random Armor}} (occasionally){{only|java}} 
| usableitems = {{drop|Item|Golden Apple}}
}}

A '''zombie villager''' is a variant of the [[zombie]] that can be cured into a normal [[villager]] using a [[golden apple]] while it is under the effect of [[Weakness]].

== Spawning ==
[[File:Zombie Villager with Enchanted Wep.png|thumb|A plains zombie villager with an enchanted iron [[sword]].]]
When a group in the normal spawn cycle spawns zombies, there is a 5% chance to instead spawn a group of zombie villagers{{only|bedrock}}, or a single zombie villager.{{only|java}} (This increases to a 20% chance in [[Old Growth Pine Taiga|old growth pine taiga]] biomes){{only|java}}

If any type of [[zombie]] kills a [[villager]], there is a chance for the villager to transform into a zombie villager.

{| class="wikitable"
!Difficulty
!Chance
|-
|[[Difficulty#Easy|Easy]]
|0%
|-
|[[Difficulty#Normal|Normal]]
|50%
|-
|[[Difficulty#Hard|Hard]]
|100%
|}

{{IN|Java}} a zombified zombie villager does not despawn if the player has traded with it at least once prior to its death, but unlike all other persistent mobs it still counts toward the hostile mob cap. If the zombie villager picks up any item however, it remains persistent but is excluded from the mob cap. {{IN|Bedrock}} all zombified villagers are persistent.

A zombie villager appears alongside a [[Villager|cleric]] villager in every [[igloo]] basement (a normal zombie villager in [[Bedrock Edition]] and a cleric zombie villager in ''[[Java Edition]]''). One of them transforms into a leatherworker, due to the workstation (a cauldron). They also spawn in [[zombie village]]s. Zombie villagers generated in both of these structures do not despawn naturally.

=== Reinforcements ===
{{exclusive|Java|section=1}}
On hard [[difficulty]], zombie villagers have a 5% chance to spawn as leaders. Leader zombie villagers can spawn other zombie villagers as reinforcements.

== Variants ==

=== Baby zombies ===

[[File:Baby Zombie Villager Jockeys.png|thumb|All mobs that can be ridden by baby zombie villagers in Bedrock Edition.]]
Baby zombie villagers make up 5% of zombie villager spawns. They have big heads, unlike normal baby villagers {{in|java}}. They behave similarly to regular zombie villagers, with the following differences:
* They are 30% faster than normal [[zombie]]s, yet they have the same [[health]] as normal zombies. This makes baby zombie villagers more dangerous than their bigger counterparts.
* The noises they make are higher-pitched than adult zombie villager [[sound]] effects.
* {{IN|java}}, baby zombie villagers have a chance to spawn as a [[chicken jockey]].
* {{IN|bedrock}}, 15% of naturally spawned baby zombie villagers can start riding a mob and become a jockey when it tries attacking a [[villager]], player, or [[golem]]. They can ride:
{{columns-list|colwidth=20em|
* {{EntitySprite|Chicken}} Adult [[chicken]]s
* {{EntitySprite|Ocelot}} Untamed [[ocelot]]s
* {{EntitySprite|Cat}} Untamed [[cat]]s
* {{EntitySprite|Angry Wolf}} Untamed [[wolves]]
* {{EntitySprite|Zombie}} Adult [[zombie]]s
* {{EntitySprite|Husk}} Adult [[husk]]s
* {{EntitySprite|zombie villager}} Adult [[zombified villager]]s
* {{EntitySprite|zombified piglin}} Adult [[zombified piglin]]s
* {{EntityLink|Cow|text=Cows}}
* {{EntitySprite|Pig}} Adult unsaddled [[pig]]s
* {{EntityLink|Sheep}}
* {{EntitySprite|Horse}} Adult untamed [[horse]]s
* {{EntitySprite|Donkey}} Adult untamed [[donkey]]s
* {{EntitySprite|Mule}} Adult untamed [[mule]]s
* {{EntitySprite|Skeleton Horse}} Adult [[skeleton horse]]s
* {{EntitySprite|Zombie Horse}} Adult [[zombie horse]]s
* {{EntityLink|Mooshroom|text=Mooshrooms}}
* {{EntitySprite|Spider}} [[Spider]]s that was not spawned as a jockey mount
* {{EntitySprite|Cave spider}} [[Cave spider]]s that was not spawned as a jockey mount
* {{EntityLink|Panda|text=Pandas}}
}}

* Baby zombie villagers turn into baby [[villager]]s, if cured. In [[Java Edition|''Java Edition'']], their heads turn back to small baby villager heads.<ref>{{bug|MC-180893|||Invalid}}</ref>
* Worn [[armor]] shrinks to fit their body size.
* They are able to fit through 1×1 [[block]] gaps.
* They drop 12 [[experience]] when killed by the [[player]] instead of 5.
* Unlike other baby [[mob]]s but like undead baby mobs, they stay as babies indefinitely and never grow into "adult" zombie villagers.
* They have a decreased [[hitbox]] size.

Baby zombie villagers are spawned when a [[zombie]] kills a baby [[villager]], the chance of infection being the same as adult zombie villagers. Baby zombie villagers also spawn naturally, but the combined chance (5% villagers × 5% babies) is low at 0.25% (or 1 in 400 chance) of all newly spawned zombies.

=== Armed zombie villagers ===

Along with [[skeleton]]s and regular [[zombie]]s, some zombie villagers are capable of picking up dropped [[item]]s. These zombie villagers automatically pick up and hold any item that they come across (except [[jack o'lantern]]s{{only|java}}, [[mob head]]s and [[pumpkin]]s, as these are worn on their heads), and use any [[armor]], [[weapon]]s, or [[tool]]s picked up. If they encounter another similar item, they pick it up and drop their previous item:

* if the new [[item]] is [[armor]] or a sword and the old item was not (for example, zombie villagers prefer [[sword]]s to [[pickaxe]]s and [[helmet]]s to [[pumpkin]]s),
* if both items are armor/swords and the new item is better damage-wise (reduces more damage for armor, or inflicts more damage for swords),
* if both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the old does not or the new item is ''more'' [[Item durability|damaged]] than the old item, or
* if both items are bows and the new item has NBT tags while the old does not.

[[Item]]s dropped by [[mob]]s in exchange for another cannot be picked up by [[player]]s or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by [[hopper]]s.

[[Armor]] worn by zombie villagers is not damaged from most damage sources, which means it cannot "wear out" the way [[player]] armor does. [[Helmet]]s (not [[block]]s like [[pumpkin]]s) on zombie villagers can wear away and break if the zombie villager is exposed to daylight, or has an [[anvil]] or other falling block dropped on its head. Zombie villagers also have a natural armor rating of {{armor|2}}, which gives 1.6 - 8% damage reduction from [[Armor#Effects|most sources]].

Some zombie villagers that are capable of picking up [[item]]s spawn already in possession of such items, and those items may also be [[enchant]]ed. The chances of that event are listed below. If a zombie villager spawns wearing multiple pieces of [[armor]], the armor is never mismatched (i.e. all pieces are made of the same material).

{| class="wikitable" data-description="Chances of zombies wearing or picking up armor, per difficulty"
|+Chances of zombie villagers wearing or picking up armor, per [[difficulty]]
|-
! 
! Easy
! Normal
! Hard
|-
| Can Pick Up Loot
| 0%
| 0%-55%<ref group="note" name="localdifficulty"/>
| 6.875%-55%<ref group="note" name="localdifficulty"/>
|-
| Armor
| 0%
| 0%-15%<ref group="note" name="localdifficulty">Value is based on the [[regional difficulty]].</ref>
| 1.875%-15%<ref group="note" name="localdifficulty"/>
|-
| Armor Enchantment<ref group="note" name="enchantment"/>
| 0%
| 0-50%<ref group="note" name="localdifficulty"/>
| 6.25%-50%<ref group="note" name="localdifficulty"/>
|-
| Weapon<ref group="note">{{frac|1|3}} chance of an iron sword, {{frac|2|3}} chance of an iron shovel</ref>
| 1%
| 1%
| 5%
|-
| Weapon Enchantment{{#tag:ref|Enchantment is the same as on an enchantment table at level 5–22.<ref group="note" name="localdifficulty"/>|group=note|name=enchantment}}
| 0%
| 0%-25%<ref group="note" name="localdifficulty"/>
| 3.125%-25%<ref group="note" name="localdifficulty"/>
|} 
{{Notelist}}

If a zombie does spawn with armor, the chances of specific armor are as follows:
{| class="wikitable" data-description="Chances of different armor pieces, per difficulty"
|+ Chances of different armor pieces, per difficulty
|-
! Armor
! Easy & Normal
! Hard
|-
| Helmet
| 100%
| 100%
|-
| Helmet & Chestplate
| 75%
| 90%
|-
| Helmet & Chestplate & Leggings
| 56.25%
| 81%
|-
| Full set
| 42.19%
| 72.9%
|}

The chances of it being of a particular material are:

{| class="wikitable" data-description="Chances of different armor types"
|+ Chances of different armor types
|-
! Armor Type
! Chance
|-
| Leather
| 37.06%
|-
| Gold
| 48.73%
|-
| Chain
| 12.90%
|-
| Iron
| 1.27%
|-
| Diamond
| 0.04%
|}

Any zombie villager that spawns with equipment{{only|java}} (picked-up items don't count) [[drop]] 1–3 extra [[experience]] per [[item]].

=== Villager variants ===
A zombie villager retains its biome outfit and profession after zombification from a villager. They also retain their trades. Zombie villagers with a profession ''cannot'' work at a job site block.

Below is a table listing the various biome outfits and professions, along with the specific job site block that each [[Zombie Villager/Professions|profession]] requires:

{{/Professions}}

== Drops ==
=== On death ===
{{DropsTableHead}}
{{DropsLine|name=Rotten Flesh|quantity=0-2|lootingquantity=1}}
{{DropsTableFoot}}
=== Rare drops ===
Zombie villagers may also drop one of the following when killed by a player or tamed [[wolf]]:
{{DropsTableHead}}
{{DropsLine|name=Iron Ingot|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes}}
{{DropsLine|name=Carrot|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes}}
{{DropsLine|name=Potato|quantity=1|dropchance=0.83%|lootingchance=0.33%|playerkill=yes|namenote=Dropped as [[baked potato]] if on fire when killed.}}
{{DropsTableFoot}}
Any picked-up equipment has a 100% chance of dropping on death or when cured and drops with the same damage level it had when picked up.

=== Naturally-spawned equipment ===
Zombie villagers do not spawn with equipment in ''Bedrock Edition''. In ''Java Edition'', a zombie villager can spawn with any of the following:
* {{BlockLink|Carved Pumpkin}} <ref name=":0" group="note">Zombie villagers spawn with [[pumpkin]]s and [[jack o'lantern]]s{{Only|java}} only during [[Wikipedia:Halloween|Halloween]].</ref>
* {{BlockLink|Jack o'Lantern}}{{only|java}}<ref name=":0" group="note" />
* {{ItemLink|Iron Shovel}}
* {{ItemLink|Iron Sword}}
* {{ItemLink|Iron Chestplate|Random Armor|link=Armor}}
* Zombie villagers have an 8.5% chance of dropping their naturally-spawned equipment (other than Halloween pumpkins), and drop it with a random durability. Each level of [[Looting]] increases the chance by 1 percentage point (11.5% with Looting III).

{{Notelist}}

=== Experience ===
Adult zombie villagers drop {{xp|5}} and an additional {{xp|1|3}} per naturally-spawned equipment. Baby zombie villagers drop {{xp|12}} experience.

== Behavior ==
{{main|Zombie#Behavior}}

Zombie villagers behave as ordinary [[zombie]]s, except that they do not convert to [[drowned]] when submerged.

Zombie villagers that were converted from villagers retain their professions and clothes, which gain a tattered appearance. Naturally spawned zombie villagers (or ones spawned with spawn eggs) have a random profession, and can also spawn with unemployed or [[nitwit]] outfits. {{IN|BE}}, baby zombie villagers are always unemployed.

Being an [[undead]] mob, they are: 
* damaged by the status effect [[Instant Health]] and healed by the status effect [[Instant Damage]].
* unaffected by the status effects [[Regeneration]] and [[Poison]].
* ignored by the [[wither]].
* affected by the [[Smite]] enchantment.
* a threat to [[armadillo]]s, causing them to hide in their shell.

=== Curing ===
{{relevant tutorial|Curing a zombie villager}}

Zombie villagers can be cured (converted to normal villagers) by first giving them the [[Weakness]] effect, which can be applied by:
* A [[splash potion]] of Weakness thrown by the [[player]], a [[dispenser]], or a [[witch]].
* A [[lingering potion]] of Weakness thrown by the player or a dispenser.
*An [[arrow of Weakness]].
*An [[area effect cloud]] caused by an explosion of a [[creeper]] inflicted with a Weakness effect.{{only|java}}.
*The {{cmd|effect}} command, if cheats are enabled.

The weakened zombie villager must then be healed by {{Control|using}} a (non-enchanted<ref>{{bug|MC-107909||Can't cure zombie villager with enchanted golden apple
|WAI}}</ref>) [[golden apple]] on them. The zombie villager begins to shudder to signal that curing is in progress. Also, the Weakness effect is removed, replaced by [[Strength]] for the duration of the curing process. An internal countdown timer is then started, counting down the total time to cure.

Time to cure is initially a random integer between 3600 and 6000 ticks (180 to 300 seconds, 3—5 minutes). On each tick, there is a 1% chance for the game to look for cure accelerants. It checks each block within a 9×9×9 cube centered on the villager for either an [[iron bars|iron bar]] or a [[bed]] (either half: they're detected separately). For each one found up to 14, there is a 30% chance of decreasing the countdown timer by 1 more tick. Therefore, having at least 14 half-beds and/or iron bars within range speeds up conversion by an average of 4.2%.<ref>{{ytl|CYIAfv291k4}}</ref><!-- In 1.19.2, see code in ZombieVillager.getConversionProgress. -->

During the curing process the zombie villager behaves like a normal zombie except that it gains [[Strength]] (with a potency that doesn't depend on the [[difficulty]] level). Thus, a zombie villager is more dangerous during curing than at other times.

At the end of the curing process, the zombie villager transforms into a [[villager]] and gains the [[Nausea]] effect for 10 seconds (which has no effect on the villager's behavior). If it was holding any item it picked up, that item is dropped (unless it was enchanted with [[Curse of Binding]], in which case it remains in the villager's inventory but is not worn and does not drop if the villager is killed). If it was a baby before it was transformed into a zombie villager, it remains a baby after the cure. If it had traded with a player at least once, it recovers its former profession and inventory of trades. Otherwise, it recovers its profession but might immediately change it if it finds and claims a workstation block for a different profession.

A newly-cured villager, if it had a profession prior to being zombified, offers a trading discount to the player who administered the cure. These discounts are permanent. If a villager is cured more than once, no additional discounts are applied. Villagers near the cured villager are also affected but offer fewer, smaller discounts.

Zombie villagers that are in the process of converting do not despawn if the player moves far away from them, but like all monsters, they despawn if the [[difficulty]] is changed to Peaceful.

=== Specific to ''Java Edition'' ===
*If a zombie villager spawned as a nitwit or was a nitwit before it was transformed into a zombie villager, it remains a nitwit if cured.
*Naturally spawned zombie villagers become unemployed, and may gain a different profession than the one they had while zombified.
*Curing a villager spreads {{cd|minor_positive}} gossip through the villager [[gossip]] system.

=== Specific to ''Bedrock Edition'' ===
*A former nitwit zombie villager becomes an unemployed villager and can learn a profession after the cure.
*Villagers in a range of 16 blocks in a cube surrounding the cured villager also offer a small discount proportional to the number of cured villagers (up to 10).
*Saving and reloading the world causes the curing process to finish as soon as the chunk containing the villager is ticked. This does not happen if the player moves out of range, then returns: In that case, the countdown timer pauses until the player returns.

== Sounds ==
{{Edition|Java}}:<br>
Zombie villagers use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].

{{SoundTable
| type = java
| {{SoundLine
| sound =Zombie villager idle1.ogg
|sound2=Zombie villager idle2.ogg
|sound3=Zombie villager idle3.ogg
|subtitle=Zombie Villager groans
|source=hostile
|description=Randomly
|id=entity.zombie_villager.ambient
|translationkey=subtitles.entity.zombie_villager.ambient
|volume=1.0
|pitch=0.8-1.2<br>(Baby: 1.8-2.2)
|distance=16}}
| {{SoundLine
|sound=Zombie villager hurt1.ogg
|sound2=Zombie villager hurt2.ogg
|subtitle=Zombie Villager hurts
|source=hostile
|description=When a zombie villager is damaged
|id=entity.zombie_villager.hurt
|translationkey=subtitles.entity.zombie_villager.hurt
|volume=1.0
|pitch=0.8-1.2<br>(Baby: 1.8-2.2)
|distance=16}}
| {{SoundLine
|sound=Zombie villager death.ogg
|subtitle=Zombie Villager dies
|source=hostile
|description=When a zombie villager dies
|id=entity.zombie_villager.death
|translationkey=subtitles.entity.zombie_villager.death
|volume=1.0
|pitch=0.8-1.2<br>(Baby: 1.8-2.2)
|distance=16}}
| {{SoundLine
|sound=Zombie step1.ogg
|sound2=Zombie step2.ogg
|sound3=Zombie step3.ogg
|sound4=Zombie step4.ogg
|sound5=Zombie step5.ogg
|subtitle=Footsteps
|source=hostile
|description=While a zombie villager is walking
|id=entity.zombie_villager.step
|translationkey=subtitles.entity.zombie_villager.step
|volume=0.15
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Zombie infect.ogg
|subtitle=Zombie infects
|source=hostile
|description=When a zombie villager infects a [[villager]]
|id=entity.zombie.infect
|translationkey=subtitles.entity.zombie.infect
|volume=2.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Zombie hit wood1.ogg
|sound2=Zombie hit wood2.ogg
|sound3=Zombie hit wood3.ogg
|sound4=Zombie hit wood4.ogg
|subtitle=Door shakes
|source=hostile
|description=While a zombie villager is breaking a wooden door
|id=entity.zombie.attack_wooden_door
|translationkey=subtitles.entity.zombie.attack_wooden_door
|volume=2.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Zombie breaks door.ogg
|subtitle=Door breaks
|source=hostile
|description=When a zombie villager breaks a wooden door
|id=entity.zombie.break_wooden_door
|translationkey=subtitles.entity.zombie.break_wooden_door
|volume=2.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Turtle egg jump1.ogg
|sound2=Turtle egg jump2.ogg
|sound3=Turtle egg jump3.ogg
|sound4=Turtle egg jump4.ogg
|subtitle=Turtle Egg stomped
|source=hostile
|description=When a zombie villager is jumping on turtle eggs
|id=entity.zombie.destroy_egg
|translationkey=subtitles.entity.zombie.destroy_egg
|volume=0.5
|pitch=0.9-1.1
|distance=16}}
| {{SoundLine
|sound=Zombie remedy.ogg
|subtitle=Zombie Villager snuffles
|source=hostile
|description=When a zombie villager begins curing
|id=entity.zombie_villager.cure
|translationkey=subtitles.entity.zombie_villager.cure
|volume=1.0-2.0
|pitch=0.3-1.0
|distance=16}}
| {{SoundLine
|sound=Zombie unfect.ogg
|subtitle=Zombie Villager vociferates
|source=hostile
|description=When a zombie villager finishes curing
|id=entity.zombie_villager.converted
|translationkey=subtitles.entity.zombie_villager.converted
|volume=2.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Zombie hit metal1.ogg
|sound2=Zombie hit metal2.ogg
|sound3=Zombie hit metal3.ogg
|subtitle=Block broken <ref group=sound name=ironsubtitle>{{Bug|MC-226770}}</ref>
|source=None
|description=''Unused sound event''<ref group=sound>{{Bug|MC-218122}}</ref>
|id=entity.zombie.attack_iron_door
|translationkey=subtitles.block.generic.break|translationkeynote=<ref group=sound name=ironsubtitle/>
|volume=''None''
|pitch=''None''
| distance = ''None''
}}
}}

{{Edition|Bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Zombie villager idle1.ogg
|sound2=Zombie villager idle2.ogg
|sound3=Zombie villager idle3.ogg
|source=hostile
|description=Randomly
|id=mob.zombie_villager.say
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Zombie villager hurt1.ogg
|sound2=Zombie villager hurt2.ogg
|source=hostile
|description=When a zombie villager is damaged
|id=mob.zombie_villager.hurt
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Zombie villager death.ogg
|source=hostile
|description=When a zombie villager dies
|id=mob.zombie_villager.death
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Zombie step1.ogg
|sound2=Zombie step2.ogg
|sound3=Zombie step3.ogg
|sound4=Zombie step4.ogg
|sound5=Zombie step5.ogg
|source=hostile
|description=While a zombie villager is walking
|id=mob.zombie.step
|volume=0.45
|pitch=1.0 (Baby: 1.5)}}
| {{SoundLine
|sound=Zombie hit wood1.ogg
|sound2=Zombie hit wood2.ogg
|sound3=Zombie hit wood3.ogg
|sound4=Zombie hit wood4.ogg
|source=hostile
|description=While a zombie villager is breaking a wooden door
|id=mob.zombie.wood
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Zombie breaks door.ogg
|source=hostile
|description=When a zombie villager breaks a wooden door
|id=mob.zombie.woodbreak
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Turtle egg jump1.ogg
|sound2=Turtle egg jump2.ogg
|sound3=Turtle egg jump3.ogg
|sound4=Turtle egg jump4.ogg
|source=player
|description=When a zombie villager is jumping on turtle eggs
|id=fall.egg
|volume=0.5
|pitch=0.9-1.0}}
| {{SoundLine
|sound=Zombie remedy.ogg
|source=hostile
|description=When a zombie villager begins curing
|id=mob.zombie.remedy
|volume=1.0-2.0
|pitch=0.3-1.0}}
| {{SoundLine
|sound=Zombie unfect.ogg
|source=hostile
|description=When a zombie villager finishes curing
|id=mob.zombie.unfect
|volume=1.0-2.0
| pitch = 0.3-1.0
}}
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showentitytags=y
|generatetranslationkeys=y
|displayname=Zombie Villager
|spritetype=entity
|nameid=zombie_villager
|entitytags=can_breathe_under_water, ignores_poison_and_regen, inverted_healing_and_harm, undead, wither_friends, zombies
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Zombie Villager (old)
|spritetype=entity
|spritename=zombie-villager-revision-1
|nameid=zombie_villager
|id=44}}
{{ID table
|displayname=Zombie Villager (new)
|spritetype=entity
|spritename=zombie-villager
|nameid=zombie_villager_v2
|id=116
|foot=1}}

=== Entity data ===

Zombie villagers have entity data associated with them that contains various properties.

{{el|bedrock}}:
:See [[Bedrock Edition level format/Entity format]].

{{el|java}}:
{{main|Entity format}}
{{/ED}}

== Achievements ==
{{load achievements|Monster Hunter;Zombie Doctor;Overkill;It Spreads;Diamonds to you!;Over-Overkill}}

== Advancements ==
{{load advancements|Adventure;Monster Hunter;Monsters Hunted;Zombie Doctor;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Over-Overkill}}

== Video ==
{{video note|Zombie villagers have new textures and sounds as of Village and Pillage.|minor}}

{{yt|XH3ox4atm1o}}

== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.14|dev=18w50a|Zombie villagers now have new skins, corresponding to [[biome]] and profession.
<br>[[File:Desert Zombie Villager Base.png|x56px]] [[File:Desert Zombie Armorer JE1 BE1.png|x56px]] [[File:Desert Zombie Butcher.png|x56px]] [[File:Desert Zombie Cartographer.png|x56px]] [[File:Desert Zombie Cleric.png|x56px]] [[File:Desert Zombie Farmer.png|x56px]] [[File:Desert Zombie Fisherman.png|x56px]] [[File:Desert Zombie Fletcher.png|x56px]] [[File:Desert Zombie Leatherworker.png|x56px]] [[File:Desert Zombie Librarian JE1 BE1.png|x56px]] [[File:Desert Zombie Mason.png|x56px]] [[File:Desert Zombie Nitwit.png|x56px]] [[File:Desert Zombie Shepherd.png|x56px]] [[File:Desert Zombie Toolsmith.png|x56px]] [[File:Desert Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[desert]] zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in [[badlands]] biomes.
<br>[[File:Jungle Zombie Villager Base.png|x56px]] [[File:Jungle Zombie Armorer JE1 BE1.png|x56px]] [[File:Jungle Zombie Butcher.png|x56px]] [[File:Jungle Zombie Cartographer.png|x56px]] [[File:Jungle Zombie Cleric.png|x56px]] [[File:Jungle Zombie Farmer.png|x56px]] [[File:Jungle Zombie Fisherman.png|x56px]] [[File:Jungle Zombie Fletcher.png|x56px]] [[File:Jungle Zombie Leatherworker.png|x56px]] [[File:Jungle Zombie Librarian JE1 BE1.png|x56px]] [[File:Jungle Zombie Mason.png|x56px]] [[File:Jungle Zombie Nitwit.png|x56px]] [[File:Jungle Zombie Shepherd.png|x56px]] [[File:Jungle Zombie Toolsmith.png|x56px]] [[File:Jungle Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[jungle]] zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the [[player]] has a jungle village.
<br>[[File:Plains Zombie Villager Base.png|x56px]] [[File:Plains Zombie Armorer JE1 BE1.png|x56px]] [[File:Plains Zombie Butcher.png|x56px]] [[File:Plains Zombie Cartographer.png|x56px]] [[File:Plains Zombie Cleric.png|x56px]] [[File:Plains Zombie Farmer.png|x56px]] [[File:Plains Zombie Fisherman.png|x56px]] [[File:Plains Zombie Fletcher.png|x56px]] [[File:Plains Zombie Leatherworker.png|x56px]] [[File:Plains Zombie Librarian JE1 BE1.png|x56px]] [[File:Plains Zombie Mason.png|x56px]] [[File:Plains Zombie Nitwit.png|x56px]] [[File:Plains Zombie Shepherd.png|x56px]] [[File:Plains Zombie Toolsmith.png|x56px]] [[File:Plains Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[plains]] zombie villagers, which all have unique textures for that biome.
<br>[[File:Savanna Zombie Villager Base.png|x56px]] [[File:Savanna Zombie Armorer JE1 BE1.png|x56px]] [[File:Savanna Zombie Butcher.png|x56px]] [[File:Savanna Zombie Cartographer.png|x56px]] [[File:Savanna Zombie Cleric.png|x56px]] [[File:Savanna Zombie Farmer.png|x56px]] [[File:Savanna Zombie Fisherman.png|x56px]] [[File:Savanna Zombie Fletcher.png|x56px]] [[File:Savanna Zombie Leatherworker.png|x56px]] [[File:Savanna Zombie Librarian JE1 BE1.png|x56px]] [[File:Savanna Zombie Mason.png|x56px]] [[File:Savanna Zombie Nitwit.png|x56px]] [[File:Savanna Zombie Shepherd.png|x56px]] [[File:Savanna Zombie Toolsmith.png|x56px]] [[File:Savanna Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[savanna]] zombie villagers, which all have unique textures for that biome.
<br>[[File:Snowy Zombie Villager Base.png|x56px]] [[File:Snowy Zombie Armorer JE1 BE1.png|x56px]] [[File:Snowy Zombie Butcher.png|x56px]] [[File:Snowy Zombie Cartographer.png|x56px]] [[File:Snowy Zombie Cleric.png|x56px]] [[File:Snowy Zombie Farmer.png|x56px]] [[File:Snowy Zombie Fisherman.png|x56px]] [[File:Snowy Zombie Fletcher.png|x56px]] [[File:Snowy Zombie Leatherworker.png|x56px]] [[File:Snowy Zombie Librarian JE1 BE1.png|x56px]] [[File:Snowy Zombie Mason.png|x56px]] [[File:Snowy Zombie Nitwit.png|x56px]] [[File:Snowy Zombie Shepherd.png|x56px]] [[File:Snowy Zombie Toolsmith.png|x56px]] [[File:Snowy Zombie Weaponsmith_JE1_BE1.png|x56px]] Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy [[biome]], including [[frozen river]]s, [[frozen ocean]]s (and their variants) and [[snowy beach]]es.
<br>[[File:Swamp Zombie Villager Base.png|x56px]] [[File:Swamp Zombie Armorer JE1 BE1.png|x56px]] [[File:Swamp Zombie Butcher.png|x56px]] [[File:Swamp Zombie Cartographer.png|x56px]] [[File:Swamp Zombie Cleric.png|x56px]] [[File:Swamp Zombie Farmer.png|x56px]] [[File:Swamp Zombie Fisherman.png|x56px]] [[File:Swamp Zombie Fletcher.png|x56px]] [[File:Swamp Zombie Leatherworker.png|x56px]] [[File:Swamp Zombie Librarian JE1 BE1.png|x56px]] [[File:Swamp Zombie Mason.png|x56px]] [[File:Swamp Zombie Nitwit.png|x56px]] [[File:Swamp Zombie Shepherd.png|x56px]] [[File:Swamp Zombie Toolsmith.png|x56px]] [[File:Swamp Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[swamp]] zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the [[player]] has created a village in a swamp.
<br>[[File:Taiga Zombie Villager Base.png|x56px]] [[File:Taiga Zombie Armorer JE1 BE1.png|x56px]] [[File:Taiga Zombie Butcher.png|x56px]] [[File:Taiga Zombie Cartographer.png|x56px]] [[File:Taiga Zombie Cleric.png|x56px]] [[File:Taiga Zombie Farmer.png|x56px]] [[File:Taiga Zombie Fisherman.png|x56px]] [[File:Taiga Zombie Fletcher.png|x56px]] [[File:Taiga Zombie Leatherworker.png|x56px]] [[File:Taiga Zombie Librarian JE1 BE1.png|x56px]] [[File:Taiga Zombie Mason.png|x56px]] [[File:Taiga Zombie Nitwit.png|x56px]] [[File:Taiga Zombie Shepherd.png|x56px]] [[File:Taiga Zombie Toolsmith.png|x56px]] [[File:Taiga Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[taiga]] zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in [[giant tree taiga]] and [[mountains]] biomes.
<br>[[File:Desert Baby Zombie Villager.png|20px]][[File:Jungle Baby Zombie Villager.png|20px]][[File:Plains Baby Zombie Villager.png|20px]][[File:Savanna Baby Zombie Villager.png|20px]][[File:Snowy Baby Zombie Villager.png|20px]][[File:Swamp Baby Zombie Villager.png|20px]][[File:Taiga Baby Zombie Villager.png|20px]] Added baby zombie villagers to [[desert]], [[jungle]], [[plains]], [[savanna]], snowy, [[swamp]] and [[taiga]] biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the [[player]] has created a village in those [[biome]]s.
|Cured zombie villagers now retain their [[trade]]s.}}
|{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.}}
|{{HistoryLine|||dev=19w41a|Zombie villagers that were converted from [[villager]]s are supposed to no longer despawn. However, they still do.<ref name="despawnbug">{{bug|MC-159300}}</ref>}}
|{{HistoryLine||1.16|dev=20w06a|Zombie villagers that were converted from [[villager]]s no longer despawn.<ref name="despawnbug"/>}}
|{{HistoryLine||1.17|dev=21w11a|[[File:Zombie Villager Librarian change 21w11a.gif|x48px]] The overlay texture of the zombie librarian now have been changed.<br/>
[[File:Desert Zombie Librarian.png|x56px]] [[File:Jungle Zombie Librarian.png|x56px]] [[File:Plains Zombie Librarian.png|x56px]] [[File:Savanna Zombie Librarian.png|x56px]] [[File:Snowy Zombie Librarian.png|x56px]] [[File:Swamp Zombie Librarian.png|x56px]] [[File:Taiga Zombie Librarian.png|x56px]]}}
|{{HistoryLine|||dev=21w13a|Legacy zombie villager texture<ref>[[File:Zombie Villager (texture) JE1.png|48px]] <code>/assets/minecraft/textures/entity/zombie/zombie_villager.png</code></ref> have been removed.
|Zombie villagers drop [[baked potatoes]] instead of normal [[potatoes]] if on [[fire]] when killed or killed by a [[fire]] source.}}
|{{HistoryLine||1.17.1|dev=Pre-release 1|Zombie villagers no longer pick up [[glow ink sac]]s.}}
|{{HistoryLine||1.18|dev=21w41a|The profession textures of Zombie Armorer and Zombie Weaponsmith have been changed.<br/>
[[File:Desert Zombie Armorer.png|x56px]] [[File:Jungle Zombie Armorer.png|x56px]] [[File:Plains Zombie Armorer.png|x56px]] [[File:Savanna Zombie Armorer.png|x56px]] [[File:Snowy Zombie Armorer.png|x56px]] [[File:Swamp Zombie Armorer.png|x56px]] [[File:Taiga Zombie Armorer.png|x56px]]<br/>[[File:Desert Zombie Weaponsmith JE2.png|x56px]] [[File:Jungle Zombie Weaponsmith JE2.png|x56px]] [[File:Plains Zombie Weaponsmith JE2.png|x56px]] [[File:Savanna Zombie Weaponsmith JE2.png|x56px]] [[File:Snowy Zombie Weaponsmith JE2.png|x56px]] [[File:Swamp Zombie Weaponsmith JE2.png|x56px]] [[File:Taiga Zombie Weaponsmith JE2.png|x56px]]}}
|{{HistoryLine||1.19|dev=22w17a|The sole textures of the Jungle, Plains, Savannna, and Snowy and arms of Weaponsmith have been changed.<br>
[[File:Zombie Villager Comparison 22w17a.png|64px]] [[File:Zombie Villager Comparison 22w17a 2.png|64px]]}}
|{{HistoryLine||1.20.2|dev=23w31a|Villagers no longer offer additional discounts after being cured more than once <ref>{{bug|MC-181190}}</ref>}}
|{{HistoryLine||1.20.3|dev=23w40a|Zombie villagers are now part of the {{cd|#can_breathe_under_water}}, {{cd|#undead}} and {{cd|#zombies}} [[Tag|tag]]s.}}
|{{HistoryLine||1.21.2|dev=24w33a|Zombie villagers now spawn more zombie villagers as zombie reinforcements instead of regular zombies.<ref>{{bug|MC-14800}}</ref>}}

|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Zombie villagers are now split into 2 different [[mob]]s, new zombie villagers now have new skins, coresponding to biome and profession.
<br>[[File:Desert Zombie Villager Base.png|x56px]] [[File:Desert Zombie Armorer JE1 BE1.png|x56px]] [[File:Desert Zombie Butcher.png|x56px]] [[File:Desert Zombie Cartographer.png|x56px]] [[File:Desert Zombie Cleric.png|x56px]] [[File:Desert Zombie Farmer.png|x56px]] [[File:Desert Zombie Fisherman.png|x56px]] [[File:Desert Zombie Fletcher.png|x56px]] [[File:Desert Zombie Leatherworker.png|x56px]] [[File:Desert Zombie Librarian JE1 BE1.png|x56px]] [[File:Desert Zombie Mason.png|x56px]] [[File:Desert Zombie Nitwit.png|x56px]] [[File:Desert Zombie Shepherd.png|x56px]] [[File:Desert Zombie Toolsmith.png|x56px]] [[File:Desert Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[desert]] zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in [[badlands]] biomes.
<br>[[File:Jungle Zombie Villager Base.png|x56px]] [[File:Jungle Zombie Armorer JE1 BE1.png|x56px]] [[File:Jungle Zombie Butcher.png|x56px]] [[File:Jungle Zombie Cartographer.png|x56px]] [[File:Jungle Zombie Cleric.png|x56px]] [[File:Jungle Zombie Farmer.png|x56px]] [[File:Jungle Zombie Fisherman.png|x56px]] [[File:Jungle Zombie Fletcher.png|x56px]] [[File:Jungle Zombie Leatherworker.png|x56px]] [[File:Jungle Zombie Librarian JE1 BE1.png|x56px]] [[File:Jungle Zombie Mason.png|x56px]] [[File:Jungle Zombie Nitwit.png|x56px]] [[File:Jungle Zombie Shepherd.png|x56px]] [[File:Jungle Zombie Toolsmith.png|x56px]] [[File:Jungle Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[jungle]] zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the [[player]] has created a jungle village.
<br>[[File:Plains Zombie Villager Base.png|x56px]] [[File:Plains Zombie Armorer JE1 BE1.png|x56px]] [[File:Plains Zombie Butcher.png|x56px]] [[File:Plains Zombie Cartographer.png|x56px]] [[File:Plains Zombie Cleric.png|x56px]] [[File:Plains Zombie Farmer.png|x56px]] [[File:Plains Zombie Fisherman.png|x56px]] [[File:Plains Zombie Fletcher.png|x56px]] [[File:Plains Zombie Leatherworker.png|x56px]] [[File:Plains Zombie Librarian JE1 BE1.png|x56px]] [[File:Plains Zombie Mason.png|x56px]] [[File:Plains Zombie Nitwit.png|x56px]] [[File:Plains Zombie Shepherd.png|x56px]] [[File:Plains Zombie Toolsmith.png|x56px]] [[File:Plains Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[plains]] zombie villagers, which all have unique textures for that biome.
<br>[[File:Savanna Zombie Villager Base.png|x56px]] [[File:Savanna Zombie Armorer JE1 BE1.png|x56px]] [[File:Savanna Zombie Butcher.png|x56px]] [[File:Savanna Zombie Cartographer.png|x56px]] [[File:Savanna Zombie Cleric.png|x56px]] [[File:Savanna Zombie Farmer.png|x56px]] [[File:Savanna Zombie Fisherman.png|x56px]] [[File:Savanna Zombie Fletcher.png|x56px]] [[File:Savanna Zombie Leatherworker.png|x56px]] [[File:Savanna Zombie Librarian JE1 BE1.png|x56px]] [[File:Savanna Zombie Mason.png|x56px]] [[File:Savanna Zombie Nitwit.png|x56px]] [[File:Savanna Zombie Shepherd.png|x56px]] [[File:Savanna Zombie Toolsmith.png|x56px]] [[File:Savanna Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[savanna]] zombie villagers, which all have unique textures for that biome.
<br>[[File:Snowy Zombie Villager Base.png|x56px]] [[File:Snowy Zombie Armorer JE1 BE1.png|x56px]] [[File:Snowy Zombie Butcher.png|x56px]] [[File:Snowy Zombie Cartographer.png|x56px]] [[File:Snowy Zombie Cleric.png|x56px]] [[File:Snowy Zombie Farmer.png|x56px]] [[File:Snowy Zombie Fisherman.png|x56px]] [[File:Snowy Zombie Fletcher.png|x56px]] [[File:Snowy Zombie Leatherworker.png|x56px]] [[File:Snowy Zombie Librarian JE1 BE1.png|x56px]] [[File:Snowy Zombie Mason.png|x56px]] [[File:Snowy Zombie Nitwit.png|x56px]] [[File:Snowy Zombie Shepherd.png|x56px]] [[File:Snowy Zombie Toolsmith.png|x56px]] [[File:Snowy Zombie Weaponsmith_JE1_BE1.png|x56px]] Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy [[biome]], including [[frozen river]]s, [[frozen ocean]]s (and their variants) and [[snowy beach]]es.
<br>[[File:Swamp Zombie Villager Base.png|x56px]] [[File:Swamp Zombie Armorer JE1 BE1.png|x56px]] [[File:Swamp Zombie Butcher.png|x56px]] [[File:Swamp Zombie Cartographer.png|x56px]] [[File:Swamp Zombie Cleric.png|x56px]] [[File:Swamp Zombie Farmer.png|x56px]] [[File:Swamp Zombie Fisherman.png|x56px]] [[File:Swamp Zombie Fletcher.png|x56px]] [[File:Swamp Zombie Leatherworker.png|x56px]] [[File:Swamp Zombie Librarian JE1 BE1.png|x56px]] [[File:Swamp Zombie Mason.png|x56px]] [[File:Swamp Zombie Nitwit.png|x56px]] [[File:Swamp Zombie Shepherd.png|x56px]] [[File:Swamp Zombie Toolsmith.png|x56px]] [[File:Swamp Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[swamp]] zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the [[player]] has created a village in a swamp.
<br>[[File:Taiga Zombie Villager Base.png|x56px]] [[File:Taiga Zombie Armorer JE1 BE1.png|x56px]] [[File:Taiga Zombie Butcher.png|x56px]] [[File:Taiga Zombie Cartographer.png|x56px]] [[File:Taiga Zombie Cleric.png|x56px]] [[File:Taiga Zombie Farmer.png|x56px]] [[File:Taiga Zombie Fisherman.png|x56px]] [[File:Taiga Zombie Fletcher.png|x56px]] [[File:Taiga Zombie Leatherworker.png|x56px]] [[File:Taiga Zombie Librarian JE1 BE1.png|x56px]] [[File:Taiga Zombie Mason.png|x56px]] [[File:Taiga Zombie Nitwit.png|x56px]] [[File:Taiga Zombie Shepherd.png|x56px]] [[File:Taiga Zombie Toolsmith.png|x56px]] [[File:Taiga Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[taiga]] zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in [[giant tree taiga]] and [[mountains]] biomes.
<br>[[File:Desert Baby Zombie Villager.png|20px]][[File:Jungle Baby Zombie Villager.png|20px]][[File:Plains Baby Zombie Villager.png|20px]][[File:Savanna Baby Zombie Villager.png|20px]][[File:Snowy Baby Zombie Villager.png|20px]][[File:Swamp Baby Zombie Villager.png|20px]][[File:Taiga Baby Zombie Villager.png|20px]] Added baby zombie villagers to [[desert]], [[jungle]], [[plains]], [[savanna]], snowy, [[swamp]] and [[taiga]] biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the [[player]] has created a village in those [[biome]]s.
|Added nitwit, mason, and unemployed zombie villager professions.
|Zombie villagers now attack [[wandering trader]]s.
|Cured zombie villagers can now retain their [[trade]]s.}}
|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|The new zombie villagers now have [[sound]]s.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|The old zombie villagers no longer spawn naturally. However, they still exist.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Zombie villagers now have ability to pick up [[item]]s.}}
|{{HistoryLine||1.17.30|dev=beta 1.17.30.20|Zombie villagers no longer pick up [[glow ink sac]]s.}}
|{{HistoryLine||1.20.40|dev=Preview 1.20.40.20|Zombie villager curing time is no longer a set value of 2000 ticks, and is instead a random value between 3600 and 6000 ticks.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Zombie villagers now have new skins, corresponding to [[biome]] and profession.
<br>[[File:Desert Zombie Villager Base.png|x56px]] [[File:Desert Zombie Armorer JE1 BE1.png|x56px]] [[File:Desert Zombie Butcher.png|x56px]] [[File:Desert Zombie Cartographer.png|x56px]] [[File:Desert Zombie Cleric.png|x56px]] [[File:Desert Zombie Farmer.png|x56px]] [[File:Desert Zombie Fisherman.png|x56px]] [[File:Desert Zombie Fletcher.png|x56px]] [[File:Desert Zombie Leatherworker.png|x56px]] [[File:Desert Zombie Librarian JE1 BE1.png|x56px]] [[File:Desert Zombie Mason.png|x56px]] [[File:Desert Zombie Nitwit.png|x56px]] [[File:Desert Zombie Shepherd.png|x56px]] [[File:Desert Zombie Toolsmith.png|x56px]] [[File:Desert Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[desert]] zombie villagers, which all have unique textures for that biome. These zombie villagers also spawn in [[badlands]] biomes.
<br>[[File:Jungle Zombie Villager Base.png|x56px]] [[File:Jungle Zombie Armorer JE1 BE1.png|x56px]] [[File:Jungle Zombie Butcher.png|x56px]] [[File:Jungle Zombie Cartographer.png|x56px]] [[File:Jungle Zombie Cleric.png|x56px]] [[File:Jungle Zombie Farmer.png|x56px]] [[File:Jungle Zombie Fisherman.png|x56px]] [[File:Jungle Zombie Fletcher.png|x56px]] [[File:Jungle Zombie Leatherworker.png|x56px]] [[File:Jungle Zombie Librarian JE1 BE1.png|x56px]] [[File:Jungle Zombie Mason.png|x56px]] [[File:Jungle Zombie Nitwit.png|x56px]] [[File:Jungle Zombie Shepherd.png|x56px]] [[File:Jungle Zombie Toolsmith.png|x56px]] [[File:Jungle Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[jungle]] zombie villagers, which all have unique textures for that biome. However, jungles do not contain villages, so these zombie villagers spawn only after the [[player]] has a jungle village.
<br>[[File:Plains Zombie Villager Base.png|x56px]] [[File:Plains Zombie Armorer JE1 BE1.png|x56px]] [[File:Plains Zombie Butcher.png|x56px]] [[File:Plains Zombie Cartographer.png|x56px]] [[File:Plains Zombie Cleric.png|x56px]] [[File:Plains Zombie Farmer.png|x56px]] [[File:Plains Zombie Fisherman.png|x56px]] [[File:Plains Zombie Fletcher.png|x56px]] [[File:Plains Zombie Leatherworker.png|x56px]] [[File:Plains Zombie Librarian JE1 BE1.png|x56px]] [[File:Plains Zombie Mason.png|x56px]] [[File:Plains Zombie Nitwit.png|x56px]] [[File:Plains Zombie Shepherd.png|x56px]] [[File:Plains Zombie Toolsmith.png|x56px]] [[File:Plains Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[plains]] zombie villagers, which all have unique textures for that biome.
<br>[[File:Savanna Zombie Villager Base.png|x56px]] [[File:Savanna Zombie Armorer JE1 BE1.png|x56px]] [[File:Savanna Zombie Butcher.png|x56px]] [[File:Savanna Zombie Cartographer.png|x56px]] [[File:Savanna Zombie Cleric.png|x56px]] [[File:Savanna Zombie Farmer.png|x56px]] [[File:Savanna Zombie Fisherman.png|x56px]] [[File:Savanna Zombie Fletcher.png|x56px]] [[File:Savanna Zombie Leatherworker.png|x56px]] [[File:Savanna Zombie Librarian JE1 BE1.png|x56px]] [[File:Savanna Zombie Mason.png|x56px]] [[File:Savanna Zombie Nitwit.png|x56px]] [[File:Savanna Zombie Shepherd.png|x56px]] [[File:Savanna Zombie Toolsmith.png|x56px]] [[File:Savanna Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[savanna]] zombie villagers, which all have unique textures for that biome.
<br>[[File:Snowy Zombie Villager Base.png|x56px]] [[File:Snowy Zombie Armorer JE1 BE1.png|x56px]] [[File:Snowy Zombie Butcher.png|x56px]] [[File:Snowy Zombie Cartographer.png|x56px]] [[File:Snowy Zombie Cleric.png|x56px]] [[File:Snowy Zombie Farmer.png|x56px]] [[File:Snowy Zombie Fisherman.png|x56px]] [[File:Snowy Zombie Fletcher.png|x56px]] [[File:Snowy Zombie Leatherworker.png|x56px]] [[File:Snowy Zombie Librarian JE1 BE1.png|x56px]] [[File:Snowy Zombie Mason.png|x56px]] [[File:Snowy Zombie Nitwit.png|x56px]] [[File:Snowy Zombie Shepherd.png|x56px]] [[File:Snowy Zombie Toolsmith.png|x56px]] [[File:Snowy Zombie Weaponsmith_JE1_BE1.png|x56px]] Added snowy zombie villagers, which all have unique textures in snowy biomes. These zombie villagers spawn in any snowy [[biome]], including [[frozen river]]s, [[frozen ocean]]s (and their variants) and [[snowy beach]]es.
<br>[[File:Swamp Zombie Villager Base.png|x56px]] [[File:Swamp Zombie Armorer JE1 BE1.png|x56px]] [[File:Swamp Zombie Butcher.png|x56px]] [[File:Swamp Zombie Cartographer.png|x56px]] [[File:Swamp Zombie Cleric.png|x56px]] [[File:Swamp Zombie Farmer.png|x56px]] [[File:Swamp Zombie Fisherman.png|x56px]] [[File:Swamp Zombie Fletcher.png|x56px]] [[File:Swamp Zombie Leatherworker.png|x56px]] [[File:Swamp Zombie Librarian JE1 BE1.png|x56px]] [[File:Swamp Zombie Mason.png|x56px]] [[File:Swamp Zombie Nitwit.png|x56px]] [[File:Swamp Zombie Shepherd.png|x56px]] [[File:Swamp Zombie Toolsmith.png|x56px]] [[File:Swamp Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[swamp]] zombie villagers, which all have unique textures for that biome. However, swamps do not contain villages, so these zombie villagers spawn only after the [[player]] has created a village in a swamp.
<br>[[File:Taiga Zombie Villager Base.png|x56px]] [[File:Taiga Zombie Armorer JE1 BE1.png|x56px]] [[File:Taiga Zombie Butcher.png|x56px]] [[File:Taiga Zombie Cartographer.png|x56px]] [[File:Taiga Zombie Cleric.png|x56px]] [[File:Taiga Zombie Farmer.png|x56px]] [[File:Taiga Zombie Fisherman.png|x56px]] [[File:Taiga Zombie Fletcher.png|x56px]] [[File:Taiga Zombie Leatherworker.png|x56px]] [[File:Taiga Zombie Librarian JE1 BE1.png|x56px]] [[File:Taiga Zombie Mason.png|x56px]] [[File:Taiga Zombie Nitwit.png|x56px]] [[File:Taiga Zombie Shepherd.png|x56px]] [[File:Taiga Zombie Toolsmith.png|x56px]] [[File:Taiga Zombie Weaponsmith_JE1_BE1.png|x56px]] Added [[taiga]] zombie villagers, which all have unique textures for the biome. These zombie villagers also spawn in [[giant tree taiga]] and [[mountains]] biomes.
<br>[[File:Desert Baby Zombie Villager.png|20px]][[File:Jungle Baby Zombie Villager.png|20px]][[File:Plains Baby Zombie Villager.png|20px]][[File:Savanna Baby Zombie Villager.png|20px]][[File:Snowy Baby Zombie Villager.png|20px]][[File:Swamp Baby Zombie Villager.png|20px]][[File:Taiga Baby Zombie Villager.png|20px]] Added baby zombie villagers to [[desert]], [[jungle]], [[plains]], [[savanna]], snowy, [[swamp]] and [[taiga]] biomes. However, jungles and swamps do not contain villages, so these zombie villagers spawn only after the [[player]] has created a village in those [[biome]]s.}}
}}

== Issues ==

{{issue list}}

== Trivia ==

* When a zombie villager wears a [[carved pumpkin]] or [[jack o'lantern]], its head is so tall that it pokes out the top of the pumpkin.<!--Applies to both Java and Bedrock; other than spawning with pumpkins during Halloween in Java, zombie villagers can pick up and wear carved pumpkins in both editions-->
* {{IN|java}}, zombie villagers have a glitched design when using the programmer art [[resource pack]].<ref>{{bug|MC-140954||Zombie villager fists render around the head while using Programmer Art texture pack}}</ref>
* {{IN|bedrock}}, when a zombie villager holds a [[trident]], the hand that holds the trident lowers.
* {{IN|bedrock}}, the icon for the the [[achievement]] [[Achievement#Zombie Doctor|Zombie Doctor]] uses the old zombie villager texture.
* Curing a zombie villager [[chicken jockey]] is the only way to get a villager riding a chicken without the use of [[commands]].<ref>{{bug|MC-200418||Cured baby zombie villagers stay as jockey variant}}</ref>
*Green-colored zombies are also present in ''[[Minicraft]]'', a 2D ''Minecraft''-inspired game also created by [[Markus Persson]].
*{{IN|java}}, the rarest mob is a baby zombie villager riding a chicken, with 3 pieces of enchanted diamond armor, an enchanted iron sword and a jack o' lantern on its head. It has a 1 in 948 trillion (948 148 148 148 148) chance to spawn and can be found only during Halloween, as this is when mobs can spawn wearing jack o' lanterns.

== Gallery ==
=== Renders ===
==== Poses ====
<gallery>
Plains Zombie Villager Base.png
Desert Zombie Villager Base.png
Jungle Zombie Villager Base.png
Savanna Zombie Villager Base.png
Snowy Zombie Villager Base.png
Swamp Zombie Villager Base.png
Taiga Zombie Villager Base.png
Plains Baby Zombie Villager.png
Desert Baby Zombie Villager.png
Jungle Baby Zombie Villager.png
Savanna Baby Zombie Villager.png
Snowy Baby Zombie Villager.png
Swamp Baby Zombie Villager.png
Taiga Baby Zombie Villager.png
Babyzdiamondarmor.png
Zombie Villager Base.png|The base skin for all zombie villagers. This is never seen in-game.
</gallery>

==== Halloween ====
<gallery>
Zombie Villager with Carved Pumpkin.png|A zombie villager wearing a [[carved pumpkin]].
Zombie Villager with Jack o'Lantern.png|A zombie villager wearing a [[jack o'lantern]].
Baby Zombie Villager with Carved Pumpkin.png|A baby zombie villager wearing a [[carved pumpkin]].
Baby Zombie Villager with Jack o'Lantern.png|A baby zombie villager wearing a [[jack o'lantern]].
</gallery>

=== Screenshots ===
<gallery>
ZombieVillagerWithWS.png|A zombie villager wearing a [[wither skeleton skull]].
Zombie villager with enchanted diamond sword and armor.png|A [[player]]-[[armor]]ed zombie villager.
Zombie Villagers 18w50a.png|The Zombie Villagers from 18w50a.
TestifiZombie.png|A zombie villager in a full set of golden [[armor]].
Zombie Villager with Golden Difference.png|A comparison of zombie villagers wearing golden armor between Java and Bedrock.
ArmoredZombieVillager.png|A zombie villager can be seen outside wearing an enchanted diamond [[helmet]].
ZombieVillageDaylight.png|A zombie village during the day. Multiple zombie villagers can be seen burning.
Zombie villager on Halloween.png|Zombie villager wearing a pumpkin on Halloween.
Zombie Villager in Version 1.14.4.jpg|A zombie villager encountered in the wild.
Zombie Villager under tree.png|A zombie villager under a tree.
Savanna Zombie Farmer with Carved Pumpkin.jpg|A savanna zombie villager wearing a carved pumpkin.
</gallery>

=== In other media ===
<gallery>
File:Pretty Scary Update poster.png|Zombie Villager in promotional artwork for the [[Pretty Scary Update]].
File:Zombie Cure comic 1.jpg|Pixel art of a savanna zombie villager.
File:Zombie Cure comic 2.jpg|The zombie villager about to get hit with a splash potion of weakness.
File:Zombie Cure comic 3.jpg|The zombie villager being fed a golden apple.
File:Zombie Artwork MCL.png|A zombie villager (referred to as simply a [[MCL:zombie|zombie]]) as it appears in ''[[Minecraft Legends]]''.
File:Ranger and Zombie lofi 1 7486.jpeg|Several 2D animated ''Legends'' zombies featured in a [[LoFi Minecraft Melodies|LoFi Minecraft melody]]<ref>{{ytl|ESb3ad-1lJE|Minecraft LoFi: Laid back lutes for leading the charge|Minecraft|September 18, 2023}}</ref>.
File:LEGO Zombie Testificate.png|''[[LEGO Minecraft]]'' classic Zombie Villager.
File:LEGO Taiga Zombie Villager.png|''LEGO Minecraft'' taiga Zombie Villager.
File:LEGO Taiga Farmer Zombie Villager.png|''LEGO Minecraft'' taiga Zombie farmer. 
</gallery>

== References ==

{{reflist}}

== Navigation ==
{{Navbox mobs}}

[[Category:Hostile mobs]]
[[Category:Undead mobs]]
[[Category:Monster mobs]]
[[Category:Humanoid mobs]]

[[de:Zombiedorfbewohner]]
[[es:Aldeano zombi]]
[[fr:Zombie-villageois]]
[[ja:村人ゾンビ]]
[[ko:좀비 주민]]
[[pl:Osadnik zombie]]
[[pt:Aldeão zumbi]]
[[ru:Зомби-житель]]
[[zh:僵尸村民]]
