{{for|similar projectiles|Fireball (disambiguation)}}
{{Infobox entity
| image = Fire Charge.png
| imagesize = 75px
| size = Height: 0.3125 blocks<br>Width: 0.3125 blocks
| networkid = '''[[JE]]''': 64
}}
A '''small fireball''' is a [[projectile]] produced by the ranged attack of [[blaze]]s, and by [[fire charge]]s when shot from [[dispenser]]s.

== Behavior ==
[[Blaze]]s shoot small fireballs in volleys of three at a time as their ranged attack. When a fire charge is fired from a dispenser, it also shoots a small fireball.

Small fireballs, when fired either by dispensers or blazes, fly in a straight line through the air. There is a random offset in a small fireball's trajectory due to a 'cone' of spread, which can cause small fireballs to miss their target or hit something else.{{Needs testing|Exact details of cone of spread and inaccuracy needed.}}

Fireballs shot from dispensers start out stationary and accelerate, while fireballs shot by blazes maintain the same speed.

A small fireball flies indefinitely until it hits a block or an entity, even if it is outside the player's render distance.

If a small fireball hits a block, [[fire]] is placed at that location if possible. It produces no [[explosive]] effect. Small fireballs can light [[campfire]]s and [[nether portal]]s and can prime [[minecarts with TNT]].

If it hits an [[entity]] that is not immune to fire and does not have the [[Fire Resistance]] effect, the entity takes {{hp|5}} of projectile damage regardless of [[difficulty]] level. The target is set on fire for 5 seconds, which does an additional {{hp|4}} fire damage over time; it can deal up to {{hp|9}} damage from these combined effects.

A small fireball cannot be deflected by melee attacks or arrows, unlike regular [[fireball]]s. However, it can be blocked by [[shield]]s, which prevents the player from being damaged and lit on fire.

== Sounds ==
{{Edition|Java}}:<br>
Small fireballs use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].

{{SoundTable
| type = java
| {{SoundLine
| sound =Ghast fireball4.ogg
|subtitle=Blaze shoots
|source=hostile
|description=When a small fireball is fired from a dispenser or a blaze
|id=entity.blaze.shoot
|translationkey=subtitles.entity.blaze.shoot
|volume=2.0
|pitch=0.8 – 1.2
| distance = 32
}}
}}

{{Edition|Bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Ghast fireball4.ogg
|source=hostile
|description=When a small fireball is fired from a dispenser or a blaze
|id=mob.blaze.shoot
|volume=3.0
| pitch = 0.8-1.2
}}
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showentitytags=y
|generatetranslationkeys=y
|displayname=Small Fireball
|spritetype=entity
|nameid=small_fireball
|entitytags=impact_projectiles
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Small Fireball
|spritetype=entity
|nameid=small_fireball
|id=94
|foot=1}}

=== Entity data ===

{{el|java}}:
{{main|Entity format}}
Small fireballs have entity data associated with them that contains various properties.
{{/ED}}

== History ==
{{for|information specifically pertaining to blazes and their shooting behavior|Blaze#History}}
{{for|information specifically pertaining to fire charges as an item|Fire Charge#History}}
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[File:Fire Charge JE1 BE1.png|32px]] Added small fireballs.}} 
|{{HistoryLine||1.5|dev=13w02a|The texture of the small fireball has been changed from [[File:Fire Charge JE1 BE1.png|32px]] to [[File:Diamond Helmet (item)  JE1 BE1.png|32px]].<ref>{{bug|MC-6758}}</ref>}}
|{{HistoryLine|||dev=13w02b|The texture of the small fireball has been changed from [[File:Diamond Helmet (item) JE1 BE1.png|32px]] back to [[File:Fire Charge JE1 BE1.png|32px]].}}
|{{HistoryLine||1.6.1|dev=13w24a|The texture of the small fireball has been changed from [[File:Fire Charge JE1 BE1.png|32px]] to [[File:Ghast Fireball 13w24a.png|32px]].<ref>{{bug|MC-17827}}</ref>}}
|{{HistoryLine|||dev=13w24b|The texture of the small fireball has been reverted from [[File:Ghast Fireball 13w24a.png|32px]] to [[File:Fire Charge JE1 BE1.png|32px]].}}
|{{HistoryLine||1.11|dev=16w32a|The small fireball's entity ID has been changed from <code>SmallFireball</code> to <code>small_fireball</code>.}}
|{{HistoryLine|||dev=16w40a|[[NBT tag]]s <code>xTile</code>, <code>yTile</code>, <code>zTile</code>, <code>inTile</code> and <code>inGround</code> have been removed from the small fireball [[Chunk format#Projectiles|entity data]].}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Fire Charge JE2 BE2.png|32px]] The texture of the small fireball has been changed.}}
|{{HistoryLine||1.15|dev=19w42a|Small fireballs shot by dispensers can now light campfires when colliding with them.}}
|{{HistoryLine|||dev=18w50a|The small fireball now has an optional <code>Item</code> NBT tag that can specify a different item stack to render.}}
|{{HistoryLine||1.16|dev=20w10a|The NBT tags <code>life</code> and <code>direction</code> have been removed from the small fireball.}}
|{{HistoryLine||1.21.2|dev=24w34a|Small fireballs no longer go through the [[world border]] if hit.}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Fire Charge JE1 BE1.png|32px]] Added small fireballs.}} 
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|The [[entity]] ID for the fireball has been changed from <code>smallfireball</code> to <code>small_fireball</code>.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Fire Charge JE2 BE2.png|32px]] The texture of the small fireball has been changed.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Fire Charge JE1 BE1.png|32px]] Added small fireballs}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Fire Charge JE2 BE2.png|32px]] The texture of the small fireball has been changed.}}

|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Fire Charge JE1 BE1.png|32px]] Added small fireballs.}}
}}

== Issues ==
{{issue list}}

== Trivia ==
* Small fireballs share the same texture as regular fireballs, visually differing primarily in size.
* When a dispenser with a fire charge is placed with a block directly in front of it, the dispenser shoots through it and lights a fire on the other side.{{verify|Is this still the case? I remember upwards facing dispensers doing this (from Etho's series), but they then stopped}}

== References ==
{{reflist}}

== Navigation ==
{{Navbox entities|Other}}

[[Category:Projectiles]]

[[pt:Bola de fogo pequena]]
[[zh:小火球]]
