{{Infobox entity
|group=Donkey
|1-1=Donkey.png
|group2=Saddled
|2-1=Saddled Donkey.png
|group3=Chested
|3-1=Chested Donkey.png
|group4=Saddled Chested
|4-1=Saddled Chested Donkey.png
|group5=Baby
|5-1=Baby Donkey.png
|invimage=Donkey Spawn Egg
| health = {{hp|15|mob=1}} to {{hp|30|mob=1}}
| behavior = Passive
| mobtype = [[Animal]]
| size = '''{{IN|Java}}:'''<br>
'''Adult:'''<br>Height: 1.5 blocks<br>Width: 1.3965 blocks<br>
'''Baby:'''<br>Height: 0.75 blocks<br>Width: 0.6982 blocks<br>
'''{{IN|Bedrock}}:'''<br>
'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.4 blocks<br>
'''Baby:'''<br>Height: 0.8 blocks<br>Width: 0.7 blocks
| spawn =  {{BiomeLink|Meadow}} <br> {{BiomeLink|Plains}} <br> {{BiomeLink|Sunflower Plains}} <br> {{BiomeLink|Savanna}}{{only|java|short=yes}}  <br> 
{{BiomeLink|Savanna Plateau}}{{only|java|short=yes}} <br> 
{{BiomeLink|Windswept Savanna}}{{only|java|short=yes}}
| usableitems = 
{{drop|Item|Lead}}
{{drop|Item|Saddle}}
{{drop|Block|Chest|note=plus contents}}
{{drop|Item|Sugar}}
{{drop|Item|Wheat}}
{{drop|Item|Apple}}
{{drop|Item|Golden Carrot}}
{{drop|Item|Golden Apple}}
{{drop|Item|Enchanted Golden Apple}}
{{drop|Block|Hay Bale}}
}}
'''Donkeys''' are a type of [[mob]] similar to [[horse]]s that, when tamed, can be ridden and equipped with [[chest]]s.

== Spawning ==
{{IN|JE}}, donkeys spawn commonly in [[meadow]]s in groups of 1-2, and less commonly in [[plains]] in groups of 1-3 and [[savanna]]s in groups of 1. 20% of all individual donkeys naturally spawn as babies. All donkeys spawn as adults when using spawn eggs, unless the spawn egg is {{control|used}} on a donkey.<ref>{{bug|MC-160945|||WAI}}</ref>

{{IN|BE}}, 2-6 donkeys spawn only in plains at light level 7 or above.<ref>{{bug|MCPE-118688}}</ref>

== Appearance ==
Adult donkeys are 1.4 blocks wide and long, and 1.6 blocks high. Baby donkeys start at half the size of adults and {{in|bedrock}}, get progressively bigger as they age. Unlike [[wolves]] and [[cat]]s, donkeys do not change appearance once they have been tamed, though tamed donkeys may be differentiated by giving them equipment.

Donkeys are smaller than horses and sport long, erect ears. Their manes do not protrude, but rather are drawn directly on the back of their heads and necks. All donkeys have gray-brown coats with darker ankles, ears, manes, and tails. Donkeys can be equipped with a saddle but cannot wear horse armor, and they can also be equipped with chests to store up to 15 stacks of items.

Unlike almost all other mobs, donkeys with equipped saddles or chests do not render these when under the effect of [[Invisibility]].<ref>{{bug|MC-13738}}</ref>

== Drops ==
=== Breeding ===
{{xp|1|7}} experience orbs upon a successful [[breeding]].

=== On death ===
{{DropsTableHead}}
{{DropsLine|name=Leather|quantity=0-2|lootingquantity=1}}
{{DropsTableFoot}}
* {{xp|1|3}}, when killed by a player or [[tamed wolf]].
* If equipped with a [[chest]] or [[saddle]], they drop those items. They also drop the contents of the chest.

Killing a baby donkey yields no items nor experience.

== Usage ==
{{see also|Transportation}}

Tamed and [[saddle]]d donkeys are some of the fastest means of transportation or hauling in the game, although they are unable to fit through single block-wide openings. They can also be used to climb hills and jump fences, which the player can't generally.

Donkeys cannot float on water when being controlled by a player. They can be ridden in water up to 2 blocks deep. In deeper water, the player is automatically dismounted.<ref>{{bug|MC-72440|||WAI}}</ref>

Donkeys can be equipped with chests and used as pack animals. They can also be pulled along and tied up using a [[lead]].

=== Equipment ===
[[File:Donkey GUI Chest.png|thumb|right|GUI of a donkey, when equipped with a chest.]]

Tamed donkeys can have the following [[slot]]s available:
* {{SlotSprite|Saddle}} Saddle Slot: For equipping a [[saddle]].
* {{InvSprite|Chest}} An additional 15 inventory slots, ''provided'' the donkey has been equipped with a [[chest]].

Equipment can be placed on a donkey by holding left shift and then {{control|using}} on the donkey, or by accessing its inventory. A donkey’s inventory can be accessed by mounting the donkey and using {{control|inventory}} control, or by {{control|sneaking}} and then {{control|using}} or pressing the "open inventory" button{{only|bedrock}} on the donkey.

A donkey can be equipped with a [[chest]] by {{control|using}} a chest on a donkey. The chest cannot be removed except by killing the donkey, which causes the chest and its contents to drop.

Baby donkeys cannot be equipped with anything.

=== Riding ===
{{main|Riding}}

Once a donkey is tamed and saddled, the player can control it with the standard directional controls, {{control|jump}}, and the mouse. The player dismounts using the {{control|dismount}} control. Like riding other entities, it is impossible for a player to use a [[nether portal]] or [[end portal]] while on a donkey.

A ridden saddled donkey automatically runs up any one block high slope. The donkey and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The donkey itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. They cannot fit through a 1-block-wide gap.

Unlike horses, all naturally spawned donkeys have the same movement speed and jump strength. Donkeys are slow-moving backward and about as fast as the player when moving sideways.

Ridden saddled donkeys have the ability of "jump charging". {{IN|je}}, when the player rides them, the experience bar on [[HUD]] is replaced by the jump bar, and the hunger bar is replaced by the donkey's health bar. {{IN|be}}, both bars display, and the experience bar is replaced by the jump bar only when jumping, with the experience level number remaining visible. A ridden saddled donkey can be made to {{control|jump}}, and holding the control charges for a higher leap. Donkeys are not affected by Jump Boost beacons.

== Behavior ==
Donkeys roam around idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. A donkey may turn to look at a player who comes near. Any donkey, even a wild one, allows itself to be attached to a [[lead]] without protest. However, if the player attempts to saddle an untamed donkey, it rears and flails its front hooves. Donkeys remain passive, even when hit.

Donkeys can safely fall 6 blocks before they begin to accumulate [[Damage#Fall damage|fall damage]], unlike most mobs, which can only safely fall 3 blocks. Donkeys also take half of the normal fall damage (rounded up) that most other mobs take ({{hp|0.5}} damage per block over the safe distance instead of {{hp|1}}). If an entity is riding a donkey, they receive the same fall damage as the donkey.

Donkeys occasionally emit a braying sound.

Adult donkeys cannot ride a [[boat]], though babies can.

Unlike other passive mobs, donkeys slowly regenerate health.

=== Taming ===
Adult donkeys can be tamed. {{IN|je}}, a player mounts a donkey by pressing {{control|use}} on it with an empty hand. {{IN|be}}, the player can also hold an object that cannot be used on a donkey. A player tames an adult donkey by repeatedly mounting it until the donkey stops bucking off the player and shows hearts. It is necessary to tame a donkey in order to breed it, give it equipment, or ride it for any length of time. 

Taming depends on the donkey's "temper". They begin with a temper of 0 out of 100. When a player is riding the donkey, a random number between 0 and 99 is chosen. The donkey becomes tame if this number is less than the temper, otherwise, the temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the donkey.

While riding an untamed donkey, a galloping sound is audible, more or less rapid. This gives a general idea of the donkey's speed.

Like all tamed animals, a death message is displayed to their owner if they are killed.{{only|be}}

=== Breeding ===
Feeding tamed donkeys [[golden apple]]s or [[golden carrot]]s activates [[love mode]].

The offspring appear more spindly than adults and grow progressively larger with time until they reach their full size. The offspring is not automatically tamed and must be tamed after it grows into an adult. The baby donkey can be fed to make it mature faster.

Cross-breeding a donkey with a [[horse]] creates a [[mule]] baby. Mules cannot breed.

=== Food ===
Feeding a donkey food may alter its behavior and cause it to grow (if it is not yet an adult; baby donkeys normally take 20 minutes to fully mature if not fed), and restore its health.

{{IN|be}}, the health of baby donkeys cannot be restored by feeding.

{{IN|je}}, feeding tamed donkeys at full health has no sound effect and movements.<ref>{{bug|MC-233276|||Fixed}}</ref><ref>{{bug|MC-236341|||Fixed}}</ref> {{IN|be}}, while temper is at max value, untamed donkeys can be fed any food except hay bale.

To feed a donkey, hold a valid food item and press {{control|use}} on the donkey.

The table below lists the effects of the various foods donkeys can consume.

{| class="wikitable" style="text-align:center" data-description="Donkey food"
 ! Food
 ! Heals
 ! Speeds growth by
 ! Increases temper
 ! Notes
 |-
 ! style="text-align:left"| {{ItemLink|Sugar}}
 | {{hp|1|mob=1}}
 | 30 sec
 | +3
 | 
 |-
 ! style="text-align:left"| {{ItemLink|Wheat}}
 | {{hp|2|mob=1}}
 | 20 sec
 | +3
 |
 |-
 ! style="text-align:left"| {{ItemLink|Apple}}
 | {{hp|3|mob=1}}
 | 1 min
 | +3
 |
 |-
 ! style="text-align:left"| {{ItemLink|Golden carrot}}
 | {{hp|4|mob=1}}
 | 1 min
 | +5
 | Activates [[love mode]] in tamed donkey. 
 |-
 ! style="text-align:left"| {{ItemLink|Golden apple}}
 | {{hp|10|mob=1}}
 | 4 min
 | +10
 | Activates [[love mode]] in tamed donkey. Enchanted golden apples also work.
 |-
 ! style="text-align:left"| {{BlockLink|Hay bale}}
 | {{hp|20|mob=1}}
 | 3 min
 | N/A
 | {{IN|be}}, adult donkey in full health cannot be fed.
 |}

== Statistics ==
{{see also|Tutorials/Horses}}

All donkeys have three "equine stats" that vary between donkeys: health, (maximum) movement speed, and jump strength. These stats are created once the donkey is born or spawned, and are not affected by food.

=== Spawned values ===
When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – donkeys are assigned their stats within certain ranges, specific according to their horse type.

==== Health ====
Donkey's [[health]] ranges from 15–30, with an average of {{hp|22.5}}. A donkey with an odd number of health points does not show the last half-heart.

==== Movement speed ====
A spawned donkey's speed value is always 0.175, but it moves at the slightly reduced 7.38 blocks/sec. For reference, the player's normal walking speed is 0.1, equivalent to 4.3 blocks/sec. and the player's sprinting speed is equivalent to 5.6 blocks/sec. The speed listed does not include any [[status effect]] that affects the speed of a horse or a player.

A bred donkey's speed value has the same limits as other horses, between 0.1125 and 0.3375. See [[Horse#Movement speed]].

See ''[[Transportation#Methods|transportation]]'' to compare the speeds of various transportation methods.

==== Jump strength ====
A spawned donkey's jump strength is always 0.5, enough to clear {{frac|1|9|16}} blocks. A bred donkey's jump strength has the same limits as other horses, between 0.4 and 1.0. See [[Tutorials/Horses#Speed]].

=== Bred values ===
When breeding two donkeys, the baby's stats are determined by a variation of the average of both parents' stats, randomly determined the same way [[Horse#Statistics|horses' stats]] are.

== Sounds ==
{{Edition|Java}}:<br>
Donkeys use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].

{{SoundTable
| type = java
| {{SoundLine
| sound =Donkey idle1.ogg
|sound2=Donkey idle2.ogg
|sound3=Donkey idle3.ogg
|subtitle=Donkey hee-haws
|source=neutral
|description=Randomly
|id=entity.donkey.ambient
|translationkey=subtitles.entity.donkey.ambient
|volume=0.8
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Donkey angry1.ogg
|sound2=Donkey angry2.ogg
|subtitle=Donkey neighs
|source=neutral
|description=When a player is bucked off by a donkey or fails to interact with a donkey
|id=entity.donkey.angry
|translationkey=subtitles.entity.donkey.angry
|volume=0.8
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Chicken plop.ogg
|subtitle=Donkey Chest equips
|source=neutral
|description=When a donkey equips a chest
|id=entity.donkey.chest
|translationkey=subtitles.entity.donkey.chest
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Donkey death.ogg
|subtitle=Donkey dies
|source=neutral
|description=When a donkey dies
|id=entity.donkey.death
|translationkey=subtitles.entity.donkey.death
|volume=0.8
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Horse eat1.ogg
|sound2=Horse eat2.ogg
|sound3=Horse eat3.ogg
|sound4=Horse eat4.ogg
|sound5=Horse eat5.ogg
|subtitle=Donkey eats
|source=neutral
|description=When a donkey eats an item
|id=entity.donkey.eat
|translationkey=subtitles.entity.donkey.eat
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|subtitle=Donkey jumps
|source=neutral
|description=When a donkey begins a leap
|id=entity.donkey.jump
|translationkey=subtitles.entity.donkey.jump
|volume=0.4
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Horse land.ogg
|subtitle=Something fell
|source=neutral
|description=When a donkey falls from more than 1 block
|id=entity.horse.land
|translationkey=subtitles.entity.generic.big_fall
|volume=0.4
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Donkey hurt1.ogg
|sound2=Donkey hurt2.ogg
|sound3=Donkey hurt3.ogg
|subtitle=Donkey hurts
|source=neutral
|description=When a donkey is damaged
|id=entity.donkey.hurt
|translationkey=subtitles.entity.donkey.hurt
|volume=0.8
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Horse step1.ogg
|sound2=Horse step2.ogg
|sound3=Horse step3.ogg
|sound4=Horse step4.ogg
|sound5=Horse step5.ogg
|sound6=Horse step6.ogg
|subtitle=Footsteps
|source=neutral
|description=While a donkey is walking
|id=entity.horse.step
|translationkey=subtitles.generic.block.footsteps
|volume=Block-Dependent<wbr><ref group=sound name=blockdependent>See [[block sound type]]</ref>
|pitch=Block-Dependent<wbr><ref group=sound name=blockdependent/>
|distance=16}}
| {{SoundLine
|sound=Horse step wood1.ogg
|sound2=Horse step wood2.ogg
|sound3=Horse step wood3.ogg
|sound4=Horse step wood4.ogg
|sound5=Horse step wood5.ogg
|sound6=Horse step wood6.ogg
|subtitle=Footsteps
|source=neutral
|description=While a donkey is walking on wood
|id=entity.horse.step_wood
|translationkey=subtitles.generic.block.footsteps
|volume=Block-Dependent<wbr><ref group=sound name=blockdependent/>
|pitch=Block-Dependent<wbr><ref group=sound name=blockdependent/>
|distance=16}}
| {{SoundLine
|sound=Saddle equip.ogg
|subtitle=Saddle equips
|source=neutral
|description=When a donkey equips a saddle
|id=entity.horse.saddle
|translationkey=subtitles.entity.horse.saddle
|distance=16
|volume=0.5
| pitch = 1.0
}}
}}

{{Edition|Bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Donkey idle1.ogg
|sound2=Donkey idle2.ogg
|sound3=Donkey idle3.ogg
|source=neutral
|description=Randomly
|id=mob.horse.donkey.idle
|volume=0.8
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Donkey angry1.ogg
|sound2=Donkey angry2.ogg
|source=neutral
|description=When a player is bucked off by a donkey
|id=mob.horse.donkey.angry
|volume=0.8
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|rowspan=2
|sound=Horse armor.ogg
|source=neutral
|description=''Unused sound event''<ref group="sound" name="unused">These sound events are assigned to the donkey, but are not called by the game</ref>
|id=mob.horse.armor
|volume=0.6
|pitch=1.0}}
| {{SoundLine
|source=neutral
|description=When a donkey equips a chest
|id=mob.horse.armor
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Horse breathe1.ogg
|sound2=Horse breathe2.ogg
|sound3=Horse breathe3.ogg
|source=neutral
|description=''Unused sound event''<ref group="sound" name="unused"/>
|id=mob.horse.breath
|volume=0.7
|pitch=1.0}}
| {{SoundLine
|sound=Donkey death.ogg
|source=neutral
|description=When a donkey dies
|id=mob.horse.donkey.death
|volume=0.8
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Horse eat1.ogg
|sound2=Horse eat2.ogg
|sound3=Horse eat3.ogg
|sound4=Horse eat4.ogg
|sound5=Horse eat5.ogg
|source=neutral
|description=When a donkey eats an item
|id=mob.horse.eat
|volume=0.5-1.5
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Horse jump.ogg
|source=neutral
|description=When a donkey begins a leap
|id=mob.horse.jump
|volume=0.4
|pitch=1.0}}
| {{SoundLine
|sound=Horse land.ogg
|source=neutral
|description=When a donkey falls from more than 1 block
|id=mob.horse.land
|volume=0.4
|pitch=1.0}}
| {{SoundLine
|sound=Donkey hurt1.ogg
|sound2=Donkey hurt2.ogg
|sound3=Donkey hurt3.ogg
|source=neutral
|description=When a donkey is damaged
|id=mob.horse.donkey.hit
|volume=0.8
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Horse step1.ogg
|sound2=Horse step2.ogg
|sound3=Horse step3.ogg
|sound4=Horse step4.ogg
|sound5=Horse step5.ogg
|sound6=Horse step6.ogg
|source=neutral
|description=While a donkey is walking
|id=mob.horse.soft
|volume=0.45
|pitch=0.9-1.1}}
| {{SoundLine
|sound=Horse step wood1.ogg
|sound2=Horse step wood2.ogg
|sound3=Horse step wood3.ogg
|sound4=Horse step wood4.ogg
|sound5=Horse step wood5.ogg
|sound6=Horse step wood6.ogg
|source=neutral
|description=While a donkey is walking on wood<ref group=sound>Except for stems, Nether wood, cherry wood, and bamboo wood due to {{Bug|MCPE-165012}}</ref>
|id=mob.horse.wood
|volume=0.45
|pitch=0.9-1.1}}
| {{SoundLine
|sound=Saddle equip.ogg
|source=neutral
|description=When a donkey equips a saddle
|id=mob.horse.leather
|volume=0.5
| pitch = 1.0
}}
}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Donkey
|spritetype=entity
|nameid=donkey
|showentitytags=y
|entitytags=dismounts_underwater
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Donkey
|spritetype=entity
|nameid=donkey
|id=24
|foot=1}}

=== Entity data ===
Donkeys have entity data associated with them that contain various properties.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Achievements ==
{{load achievements|Saddle Up;Artificial Selection;Cow Tipper;Overkill;It Spreads;Over-Overkill}}

== Advancements ==
{{load advancements|The Parrots and the Bats;Two By Two;Best Friends Forever;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill}}

== Video ==
<div style="text-align:center">{{yt|P7MtHyvXrmw}}{{yt|zvgLPMirigQ}}{{yt|jUFyWTRFfKE}}</div>

== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.6.1|dev=13w16a|[[File:Donkey Revision 1.png|50px]] [[File:Baby Donkey Revision 1.png|24px]] Added donkeys, assisted by DrZhark (John Olarte), creator of the [https://www.curseforge.com/minecraft/mc-mods/mo-creatures Mo' Creatures] mod, whose [[horse]]s are a baseline for Minecraft's donkey [[model]]s.<ref>{{tweet|Jeb|319938276003827712| Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!|April 4, 2013}}</ref>}}
|{{HistoryLine|||dev=13w16b|Donkeys have been made slower and they have been reduced from gliding so much.}}
|{{HistoryLine|||dev=13w18a|[[Horse saddle]]s have been removed. Donkeys are now controlled using the [[saddle]].}}
|{{HistoryLine|||dev=13w19a|Access to the donkey [[inventory]] by [[sneaking]] and interacting has been enabled.}}
|{{HistoryLine|||dev=13w21a|Added a new GUI for donkeys, to control their [[saddle]] and inventory.}}
|{{HistoryLine|||dev=13w22a|Added new [[sound]] effects for donkeys.}}
|{{HistoryLine|||dev=Release|Donkeys can now be fed with [[golden carrot]]s in addition to both types of golden apples.}}
|{{HistoryLine||1.7.2|dev=13w36a|Donkeys now spawn in [[savanna]]s.}}
|{{HistoryLine||1.8|dev=14w26c|Donkeys can no longer be fed [[bread]] for taming, healing, or growing.
|[[Wheat]]'s acceleration of baby donkey growth has been reduced.}}
|{{HistoryLine||1.9|dev=15w47b|Added [[sound]]s for donkeys eating food given by a [[player]].}}
|{{HistoryLine||1.10|dev=16w20a|Added a donkey [[spawn egg]].}}
|{{HistoryLine|||dev=pre2|The donkey spawn egg has been removed.}}
|{{HistoryLine||1.11|dev=16w32a|Donkeys now have a separate ID from [[horse]]s: <code>donkey</code>.
|The donkey [[spawn egg]] has been re-added.}}
|{{HistoryLine||1.13|dev=17w45a|[[File:Donkey 17w45a.png|50px]] [[File:Baby Donkey 17w45a.png|24px]] The [[model]]s of donkeys have been changed.}}
|{{HistoryLine|||dev=17w46a|[[File:Donkey 17w46a.png|50px]] [[File:Baby Donkey 17w46a.png|24px]] The new models of donkeys have been slightly tweaked.}}
|{{HistoryLine|||dev=18w03a|[[File:Donkey Revision 4.png|50px]] [[File:Baby Donkey Revision 4.png|60px]] The models of donkeys have been changed again and the textures have been slightly altered.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Donkey Texture Change 1.13 to 18w43a.gif|48px]] Changed the textures of the donkeys. The color channel of transparent pixels are now filled to black.}}
|{{HistoryLine|||dev=18w43b|[[File:Donkey Texture Change 18w43b to 18w44a.gif|48px]] Changed the textures of the donkeys. However, some pixels are missing.}}
|{{HistoryLine|||dev=18w44a|[[File:Donkey.png|50px]] [[File:Baby Donkey.png|50px]] Changed the textures of the donkeys. The missing pixels from [[18w43b]] have been fixed.}}
|{{HistoryLine||1.16|dev=20w15a|Tamed donkeys can now be saddled by [[dispenser]]s.
|Dispensers can now put [[chest]]s on tamed donkeys.}}
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Donkeys now spawn in the newly added [[meadow]]s.}}
|{{HistoryLine|||dev=experimental snapshot 2|Donkeys now spawn less frequently in meadows.}}
|{{HistoryLine|||dev=experimental snapshot 6|Donkeys now follow players that are holding [[golden carrot]]s, [[golden apple]]s, or [[enchanted golden apple]]s.}}
|{{HistoryLine||1.19.4|dev=23w03a|The texture of the donkey has been changed.}}
|{{HistoryLine||1.19.4|dev=23w07a|The speed, jump height and health of a baby is now a variation of the average of the parents' attributes, rather than being biased toward the average possible value.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Donkeys now spawn in [[cherry grove]]s.}}
|{{HistoryLine|||dev=1.19.4-pre1|Donkeys no longer spawn in cherry groves.}}
|{{HistoryLine||1.20.5|dev=24w09a|Added sound event <code>entity.donkey.jump</code> to replace <code>entity.horse.jump</code>.<ref>{{bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>}}

|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.15.0|dev=build 1|[[File:Donkey Revision 1.png|50px]] [[File:Baby Donkey Revision 1.png|24px]] Added donkeys.}}
|{{HistoryLine||v0.16.0|dev=build 1|Donkeys can now be fed using [[enchanted golden apple]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.5|dev=release|Donkeys no longer follow players that are holding food.}}
|{{HistoryLine||1.2.6|dev=beta 1.2.6.2|[[File:Donkey 17w45a.png|50px]] [[File:Baby Donkey 17w45a.png|24px]] The [[model]]s of donkeys have been changed to the [[Java Edition 17w45a|17w45a]] donkey models.}}
|{{HistoryLine||1.2.9|Donkeys no longer open their mouths when bucking the [[player]] off or taking [[damage]].}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Donkey.png|50px]] [[File:Baby Donkey.png|50px]] Changed the textures of the donkeys.}}
|{{HistoryLine||1.17.40|exp=Caves and Cliffs|dev=beta 1.17.40.20|Donkeys now spawn in [[meadow]]s.}}
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Donkeys now follow players that are holding [[golden carrot]]s, [[golden apple]]s, or [[enchanted golden apple]]s.}}

|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Donkey Revision 1.png|50px]] [[File:Baby Donkey Revision 1.png|24px]] Added donkeys.}}
|{{HistoryLine||xbox=TU22|xbone=CU10|ps3=1.15|psvita=1.15|ps4=1.15|Added quick move to the donkey [[inventory]].}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Baby donkey growth can now be accelerated using [[wheat]].}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Added [[sound]]s for donkeys.}}
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Donkey Revision 4.png|50px]] [[File:Baby Donkey Revision 4.png|60px]] The [[model]]s of donkeys have been changed to the [[Java Edition 1.13|1.13]] donkey models.}}

|{{HistoryLine|3ds}}
|{{HistoryLine||0.1.0|[[File:Donkey Revision 1.png|50px]] [[File:Baby Donkey Revision 1.png|24px]] Added donkeys.}}
}}

== Issues ==
{{issue list|Donkey}}

== Trivia ==
* If a player picks up [[leather]] dropped by an adult donkey, they receive the "[[Cow Tipper]]" [[achievement]]. This is due to the achievement being given when a player picks up any piece of leather instead of being given when killing a [[cow]].
* A player riding a donkey is dragged along if the donkey is being pulled by a lead, and can even be lifted up in the air in the same way.
* Using commands, it is possible to make a donkey with no armor slot, but also no way to equip a chest.
* In the ''Bedrock Edition'', the donkey can be transported in a [[boat]] by riding the donkey and jumping into the boat then dismounting (leaving the donkey behind in the boat) and activating the boat from underneath/underwater. Attempting to activate the boat to pilot it from above results in the player being mounted on the donkey again rather than being placed inside the boat to pilot it.

== Gallery ==
=== Screenshots ===
<gallery>
File:1st image of donkey chest.png|The first image of the donkey chest inventory.<ref>{{Tweet|Dinnerbone|332858477057810432| Do not look at this image.|May 10, 2013}}</ref>
File:DonkeyAndMule.png|A donkey and a mule.
File:Herdofdonkeysandhorses.png|A herd of donkeys and horses spawned next to each other.
</gallery>

=== Textures ===
<gallery class="pixel-image">
Donkey (texture).png|Donkey texture file.
</gallery>

=== In other media ===
<gallery>
File:LEGO Donkey.png|[[LEGO Minecraft]] Donkey.
File:World Animal Day.jpg|A donkey with several other animals.<ref>{{Cite Instagram|BohBQS5jWMQ|They bark! They moo! They oink! Yet we love them all equally. Today is the day to show our appreciation for all the world's amazing animals. Treat them to some wheat or feed them a well-deserved carrot. But above all else, be nice to them! #minecraft #worldanimalday|minecraft|October 4, 2018}}</ref>
</gallery>

== See also ==
* [[Horse]]
* [[Zombie Horse]]
* [[Skeleton Horse]]
* [[Mule]]
* [[Llama]]

== References ==
{{reflist}}

== External links ==
*[[wikipedia:donkey|Donkey]] article on Wikipedia

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