getting ready to test authentication
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a3530d1ca3
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4 changed files with 184 additions and 1 deletions
2
.gitignore
vendored
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2
.gitignore
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@ -0,0 +1,2 @@
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.build
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*~
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23
dist.ini
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dist.ini
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@ -6,4 +6,25 @@ copyright_year = 2011
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version = 0.001
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[@Basic]
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[GatherDir]
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[PruneCruft]
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[ManifestSkip]
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[MetaYAML]
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[MetaJSON]
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[License]
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[Readme]
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[ExtraTests]
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[PodCoverageTests]
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[PodSyntaxTests]
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[ExecDir]
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[ShareDir]
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[MakeMaker]
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;[=inc::HailoMakeMaker / HailoMakeMaker]
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;[=inc::BuildUpskirt ]
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[ReadmeFromPod]
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[Manifest]
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[TestRelease]
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[ConfirmRelease]
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[UploadToCPAN]
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[PkgVersion]
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[@Git]
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@ -2,4 +2,141 @@ use strict;
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use warnings;
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package POE::Component::Minecraft;
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# ABSTRACT: Implements login and hooks for interacting with Minecraft
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use POE;
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use POE::Component::Client::TCP;
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use POE::Component::Client::HTTP;
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use HTTP::Request;
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our $client_version = 12; # current launcher version as of October 23rd 2011, package variable to allow monkey patching to new required versions
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sub new {
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my $class = shift;
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my $self = bless { }, $class;
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my %opts = (username => undef,
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password => undef,
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server => "minecraft.net",
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port => 25565,
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alias => "Minecraft",
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_session => undef,
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_http => undef,
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_tcp => undef,
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);
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if (@_ > 1) { # do we have more than one argument left?
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%opts = @_; # we're given a hash if so
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} elsif (@_ == 1) { # exactly one, must be a hashref
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%opts = %$_[0];
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}
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$alias = "resolver" unless $alias;
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$self->{_session} = POE::Session->create(
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object_states => [
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$self => {
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_start => "_poe_start",
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login => "_poe_login",
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login_response => "_poe_login_response",
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},
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],
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);
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$self->{_http} = POE::Component::Client::HTTP->spawn(
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Agent => 'Minecraft Bot 2387', # defaults to something long
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Alias => 'ua', # defaults to 'weeble'
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From => 'simcop2387@simcop2387.info', # defaults to undef (no header)
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Timeout => 60, # defaults to 180 seconds
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FollowRedirects => 2, # defaults to 0 (off)
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);
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return $self;
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}
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sub _poe_start {
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my $self = $_[OBJECT];
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$_[KERNEL]->alias_set("$_[OBJECT]");
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}
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sub _poe_login {
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my $self = $_[OBJECT];
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my $to = $self->{_http}->ID();
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my $req = HTTP::Request->new(POST => 'https://login.minecraft.net/');
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$req->content_type('application/x-www-form-urlencoded');
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$req->content('user='.$self->{username}.'&password='.$self->{password}.'&version='.$client_version);
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$poe_kernel->post($to, 'request', 'login_response', $req);
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}
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sub _poe_login_response {
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my $self = $_[OBJECT];
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my ($req, $res) = @_[ARG0, ARG1];
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if ($res->is_success)
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{
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print $res->content, "\n";
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@{$self}{qw/game_version download_ticket username_case session_id/} = split /:/, $res->content;
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$poe_kernel->post($_[SESSION], "connect");
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}
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else
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{
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# i should have some way of giving this back to the user of the module, probably through the callback
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# $cb->(LOGIN_FAILED, $res->status_line)
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print $res->status_line, "\n";
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}
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}
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sub _poe_connect {
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my $self = $_[OBJECT];
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die "Not going to actually connect!"
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}
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# strict object methods, these are directly called by the user of the module
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sub login {
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my $self = shift;
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my $cb = shift;
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$self->{_login_cb} = $cb; # save login callback
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if (defined($self->{username}) && defined($self->{password}) &&
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defined($self->{server}) && defined($self->{port})) {
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$poe_kernel->call($_[SESSION], login);
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} else {
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die "No Server or credentials";
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}
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}
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# ACCESORS
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sub credentials {
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my ($self, $username, $password) = @_;
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$self->{username} = $username if (defined($username));
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$self->{password} = $password if (defined($password));
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return [$self->{username}, $self->{password}]; # send them back so that this is an accessor also
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}
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sub server {
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my ($self, $server) = @_;
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$self->{server} = $server if (defined $server);
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return $self->{server};
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}
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sub port {
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my ($self, $port) = @_;
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$self->{port} = $port if defined($port);
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return $self->{port};
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}
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1;
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23
test.pl
Normal file
23
test.pl
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#!/usr/bin/perl
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use lib 'lib';
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use POE qw/Component::Minecraft/;
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my $username = $ARGV[0];
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my $password = $ARGV[1];
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my $mc = POE::Component::Minecraft->new({
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username => $username,
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password => $password,
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server => "mythmaster",
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});
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POE::Session->create(
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inline_states => {
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_start => sub {
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$mc->login(sub {print "woo!\n"})
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},
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},
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);
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POE::Kernel->run();
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